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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Neon Cyberpunk Snake</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
        
        body {
            background-color: #0f0f1a;
            font-family: 'Press Start 2P', cursive;
            overflow: hidden;
            color: #00f7ff;
        }
        
        .game-container {
            position: relative;
            border: 4px solid #ff00f7;
            box-shadow: 0 0 20px #ff00f7, 
                        inset 0 0 20px #ff00f7;
            border-radius: 5px;
        }
        
        .snake {
            background-color: #00f7ff;
            box-shadow: 0 0 10px #00f7ff;
            border-radius: 2px;
        }
        
        .food {
            background-color: #ff00f7;
            box-shadow: 0 0 10px #ff00f7;
            border-radius: 50%;
            animation: pulse 0.5s infinite alternate;
        }
        
        @keyframes pulse {
            0% {
                transform: scale(1);
                opacity: 1;
            }
            100% {
                transform: scale(1.2);
                opacity: 0.8;
            }
        }
        
        .neon-text {
            text-shadow: 0 0 5px #00f7ff, 
                         0 0 10px #00f7ff, 
                         0 0 15px #00f7ff;
        }
        
        .neon-pink {
            text-shadow: 0 0 5px #ff00f7, 
                         0 0 10px #ff00f7, 
                         0 0 15px #ff00f7;
        }
        
        .grid-line {
            border: 1px solid rgba(0, 247, 255, 0.1);
        }
        
        .scanline {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: linear-gradient(to bottom, 
                rgba(0, 247, 255, 0) 0%, 
                rgba(0, 247, 255, 0.1) 50%, 
                rgba(0, 247, 255, 0) 100%);
            background-size: 100% 8px;
            pointer-events: none;
            animation: scan 3s linear infinite;
        }
        
        @keyframes scan {
            0% {
                background-position: 0 0;
            }
            100% {
                background-position: 0 100%;
            }
        }
        
        .glitch {
            position: relative;
        }
        
        .glitch::before, .glitch::after {
            content: attr(data-text);
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: #0f0f1a;
        }
        
        .glitch::before {
            left: 2px;
            text-shadow: -2px 0 #ff00f7;
            clip-path: polygon(0 20%, 100% 20%, 100% 30%, 0 30%);
            animation: glitch-anim 2s infinite linear alternate-reverse;
        }
        
        .glitch::after {
            left: -2px;
            text-shadow: 2px 0 #00f7ff;
            clip-path: polygon(0 60%, 100% 60%, 100% 70%, 0 70%);
            animation: glitch-anim 1.5s infinite linear alternate-reverse;
        }
        
        @keyframes glitch-anim {
            0% {
                transform: translate(0);
            }
            20% {
                transform: translate(-3px, 3px);
            }
            40% {
                transform: translate(-3px, -3px);
            }
            60% {
                transform: translate(3px, 3px);
            }
            80% {
                transform: translate(3px, -3px);
            }
            100% {
                transform: translate(0);
            }
        }
        
        .btn-neon {
            background: transparent;
            border: 2px solid #00f7ff;
            color: #00f7ff;
            padding: 10px 20px;
            font-family: 'Press Start 2P', cursive;
            font-size: 12px;
            cursor: pointer;
            transition: all 0.3s;
            box-shadow: 0 0 10px #00f7ff;
            position: relative;
            overflow: hidden;
        }
        
        .btn-neon:hover {
            background: #00f7ff;
            color: #0f0f1a;
            box-shadow: 0 0 20px #00f7ff;
        }
        
        .btn-neon::before {
            content: '';
            position: absolute;
            top: 0;
            left: -100%;
            width: 100%;
            height: 100%;
            background: linear-gradient(90deg, transparent, rgba(0, 247, 255, 0.4), transparent);
            transition: 0.5s;
        }
        
        .btn-neon:hover::before {
            left: 100%;
        }
    </style>
</head>
<body class="min-h-screen flex flex-col items-center justify-center p-4">
    <div class="text-center mb-6">
        <h1 class="glitch neon-text text-4xl md:text-5xl mb-2" data-text="NEON SNAKE">NEON SNAKE</h1>
        <p class="neon-pink text-sm">CYBERPUNK EDITION</p>
    </div>
    
    <div class="relative">
        <div class="game-container">
            <canvas id="gameCanvas" class="bg-black"></canvas>
            <div class="scanline"></div>
        </div>
        
        <div id="gameOver" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-80">
            <h2 class="neon-text text-3xl mb-6">GAME OVER</h2>
            <p id="finalScore" class="neon-pink text-xl mb-6">SCORE: 0</p>
            <button id="restartBtn" class="btn-neon">RESTART</button>
        </div>
        
        <div id="startScreen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-80">
            <h2 class="neon-text text-3xl mb-6">NEON SNAKE</h2>
            <p class="neon-pink text-sm mb-8">USE ARROW KEYS TO MOVE</p>
            <button id="startBtn" class="btn-neon">START GAME</button>
        </div>
    </div>
    
    <div class="mt-6 flex justify-between w-full max-w-md">
        <div class="text-center">
            <p class="neon-text text-sm">SCORE</p>
            <p id="score" class="neon-pink text-2xl">0</p>
        </div>
        <div class="text-center">
            <p class="neon-text text-sm">HIGH SCORE</p>
            <p id="highScore" class="neon-pink text-2xl">0</p>
        </div>
    </div>
    
    <div class="mt-6 grid grid-cols-4 gap-4">
        <button id="upBtn" class="btn-neon py-2"></button>
        <button id="leftBtn" class="btn-neon py-2"></button>
        <button id="downBtn" class="btn-neon py-2"></button>
        <button id="rightBtn" class="btn-neon py-2"></button>
    </div>
    
    <script>
        document.addEventListener('DOMContentLoaded', () => {
            const canvas = document.getElementById('gameCanvas');
            const ctx = canvas.getContext('2d');
            const startScreen = document.getElementById('startScreen');
            const gameOverScreen = document.getElementById('gameOver');
            const startBtn = document.getElementById('startBtn');
            const restartBtn = document.getElementById('restartBtn');
            const scoreDisplay = document.getElementById('score');
            const highScoreDisplay = document.getElementById('highScore');
            const finalScoreDisplay = document.getElementById('finalScore');
            
            // Mobile controls
            const upBtn = document.getElementById('upBtn');
            const downBtn = document.getElementById('downBtn');
            const leftBtn = document.getElementById('leftBtn');
            const rightBtn = document.getElementById('rightBtn');
            
            // Game settings
            const gridSize = 20;
            const tileCount = 20;
            let speed = 7;
            
            // Game state
            let snake = [];
            let food = {};
            let direction = 'right';
            let nextDirection = 'right';
            let score = 0;
            let highScore = localStorage.getItem('highScore') || 0;
            let gameRunning = false;
            let gameLoop;
            
            // Set canvas size
            canvas.width = gridSize * tileCount;
            canvas.height = gridSize * tileCount;
            
            // Initialize game
            function initGame() {
                snake = [
                    {x: 10, y: 10},
                    {x: 9, y: 10},
                    {x: 8, y: 10}
                ];
                
                spawnFood();
                direction = 'right';
                nextDirection = 'right';
                score = 0;
                scoreDisplay.textContent = score;
                highScoreDisplay.textContent = highScore;
                gameRunning = true;
            }
            
            // Spawn food at random position
            function spawnFood() {
                food = {
                    x: Math.floor(Math.random() * tileCount),
                    y: Math.floor(Math.random() * tileCount)
                };
                
                // Make sure food doesn't spawn on snake
                for (let segment of snake) {
                    if (segment.x === food.x && segment.y === food.y) {
                        return spawnFood();
                    }
                }
            }
            
            // Main game loop
            function gameUpdate() {
                // Move snake
                const head = {x: snake[0].x, y: snake[0].y};
                
                direction = nextDirection;
                
                switch(direction) {
                    case 'up':
                        head.y--;
                        break;
                    case 'down':
                        head.y++;
                        break;
                    case 'left':
                        head.x--;
                        break;
                    case 'right':
                        head.x++;
                        break;
                }
                
                // Check collision with walls
                if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
                    gameOver();
                    return;
                }
                
                // Check collision with self
                for (let i = 0; i < snake.length; i++) {
                    if (head.x === snake[i].x && head.y === snake[i].y) {
                        gameOver();
                        return;
                    }
                }
                
                // Check if snake ate food
                if (head.x === food.x && head.y === food.y) {
                    // Don't remove tail
                    score++;
                    scoreDisplay.textContent = score;
                    
                    // Increase speed every 5 points
                    if (score % 5 === 0) {
                        speed += 0.5;
                    }
                    
                    spawnFood();
                } else {
                    // Remove tail
                    snake.pop();
                }
                
                // Add new head
                snake.unshift(head);
                
                // Draw everything
                draw();
            }
            
            // Draw game
            function draw() {
                // Clear canvas
                ctx.fillStyle = '#0f0f1a';
                ctx.fillRect(0, 0, canvas.width, canvas.height);
                
                // Draw grid
                ctx.strokeStyle = 'rgba(0, 247, 255, 0.1)';
                ctx.lineWidth = 1;
                
                for (let i = 0; i < tileCount; i++) {
                    // Vertical lines
                    ctx.beginPath();
                    ctx.moveTo(i * gridSize, 0);
                    ctx.lineTo(i * gridSize, canvas.height);
                    ctx.stroke();
                    
                    // Horizontal lines
                    ctx.beginPath();
                    ctx.moveTo(0, i * gridSize);
                    ctx.lineTo(canvas.width, i * gridSize);
                    ctx.stroke();
                }
                
                // Draw snake
                for (let segment of snake) {
                    ctx.fillStyle = '#00f7ff';
                    ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
                    
                    // Add glow effect
                    ctx.shadowColor = '#00f7ff';
                    ctx.shadowBlur = 10;
                    ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
                    ctx.shadowBlur = 0;
                }
                
                // Draw head with different color
                const head = snake[0];
                ctx.fillStyle = '#00ffaa';
                ctx.fillRect(head.x * gridSize, head.y * gridSize, gridSize, gridSize);
                ctx.shadowColor = '#00ffaa';
                ctx.shadowBlur = 15;
                ctx.fillRect(head.x * gridSize, head.y * gridSize, gridSize, gridSize);
                ctx.shadowBlur = 0;
                
                // Draw food
                ctx.fillStyle = '#ff00f7';
                ctx.beginPath();
                ctx.arc(
                    food.x * gridSize + gridSize / 2, 
                    food.y * gridSize + gridSize / 2, 
                    gridSize / 2, 
                    0, 
                    Math.PI * 2
                );
                ctx.fill();
                
                // Add glow effect
                ctx.shadowColor = '#ff00f7';
                ctx.shadowBlur = 15;
                ctx.fill();
                ctx.shadowBlur = 0;
            }
            
            // Game over
            function gameOver() {
                gameRunning = false;
                clearInterval(gameLoop);
                
                // Update high score
                if (score > highScore) {
                    highScore = score;
                    localStorage.setItem('highScore', highScore);
                    highScoreDisplay.textContent = highScore;
                }
                
                finalScoreDisplay.textContent = `SCORE: ${score}`;
                gameOverScreen.classList.remove('hidden');
            }
            
            // Start game
            function startGame() {
                startScreen.classList.add('hidden');
                gameOverScreen.classList.add('hidden');
                initGame();
                draw();
                
                gameLoop = setInterval(gameUpdate, 1000 / speed);
            }
            
            // Event listeners
            startBtn.addEventListener('click', startGame);
            restartBtn.addEventListener('click', startGame);
            
            // Keyboard controls
            document.addEventListener('keydown', (e) => {
                if (!gameRunning) return;
                
                switch(e.key) {
                    case 'ArrowUp':
                        if (direction !== 'down') nextDirection = 'up';
                        break;
                    case 'ArrowDown':
                        if (direction !== 'up') nextDirection = 'down';
                        break;
                    case 'ArrowLeft':
                        if (direction !== 'right') nextDirection = 'left';
                        break;
                    case 'ArrowRight':
                        if (direction !== 'left') nextDirection = 'right';
                        break;
                }
            });
            
            // Mobile controls
            upBtn.addEventListener('click', () => {
                if (gameRunning && direction !== 'down') nextDirection = 'up';
            });
            
            downBtn.addEventListener('click', () => {
                if (gameRunning && direction !== 'up') nextDirection = 'down';
            });
            
            leftBtn.addEventListener('click', () => {
                if (gameRunning && direction !== 'right') nextDirection = 'left';
            });
            
            rightBtn.addEventListener('click', () => {
                if (gameRunning && direction !== 'left') nextDirection = 'right';
            });
            
            // Initial draw
            draw();
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=chakkale/neonsnake" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>