Add 3 files
Browse files- README.md +6 -4
- index.html +483 -19
- prompts.txt +1 -0
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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-
title:
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-
emoji:
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colorFrom: green
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-
colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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| 1 |
---
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+
title: neonsnake
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+
emoji: 🐳
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colorFrom: green
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+
colorTo: yellow
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| 6 |
sdk: static
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pinned: false
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| 8 |
+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,483 @@
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<!
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<html>
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|
| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="en">
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| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Neon Cyberpunk Snake</title>
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| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
+
<style>
|
| 9 |
+
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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| 10 |
+
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| 11 |
+
body {
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| 12 |
+
background-color: #0f0f1a;
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| 13 |
+
font-family: 'Press Start 2P', cursive;
|
| 14 |
+
overflow: hidden;
|
| 15 |
+
color: #00f7ff;
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
.game-container {
|
| 19 |
+
position: relative;
|
| 20 |
+
border: 4px solid #ff00f7;
|
| 21 |
+
box-shadow: 0 0 20px #ff00f7,
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| 22 |
+
inset 0 0 20px #ff00f7;
|
| 23 |
+
border-radius: 5px;
|
| 24 |
+
}
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| 25 |
+
|
| 26 |
+
.snake {
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| 27 |
+
background-color: #00f7ff;
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| 28 |
+
box-shadow: 0 0 10px #00f7ff;
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| 29 |
+
border-radius: 2px;
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| 30 |
+
}
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| 31 |
+
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| 32 |
+
.food {
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| 33 |
+
background-color: #ff00f7;
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| 34 |
+
box-shadow: 0 0 10px #ff00f7;
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| 35 |
+
border-radius: 50%;
|
| 36 |
+
animation: pulse 0.5s infinite alternate;
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@keyframes pulse {
|
| 40 |
+
0% {
|
| 41 |
+
transform: scale(1);
|
| 42 |
+
opacity: 1;
|
| 43 |
+
}
|
| 44 |
+
100% {
|
| 45 |
+
transform: scale(1.2);
|
| 46 |
+
opacity: 0.8;
|
| 47 |
+
}
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
.neon-text {
|
| 51 |
+
text-shadow: 0 0 5px #00f7ff,
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| 52 |
+
0 0 10px #00f7ff,
|
| 53 |
+
0 0 15px #00f7ff;
|
| 54 |
+
}
|
| 55 |
+
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| 56 |
+
.neon-pink {
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| 57 |
+
text-shadow: 0 0 5px #ff00f7,
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| 58 |
+
0 0 10px #ff00f7,
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| 59 |
+
0 0 15px #ff00f7;
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
.grid-line {
|
| 63 |
+
border: 1px solid rgba(0, 247, 255, 0.1);
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.scanline {
|
| 67 |
+
position: absolute;
|
| 68 |
+
top: 0;
|
| 69 |
+
left: 0;
|
| 70 |
+
width: 100%;
|
| 71 |
+
height: 100%;
|
| 72 |
+
background: linear-gradient(to bottom,
|
| 73 |
+
rgba(0, 247, 255, 0) 0%,
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| 74 |
+
rgba(0, 247, 255, 0.1) 50%,
|
| 75 |
+
rgba(0, 247, 255, 0) 100%);
|
| 76 |
+
background-size: 100% 8px;
|
| 77 |
+
pointer-events: none;
|
| 78 |
+
animation: scan 3s linear infinite;
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
@keyframes scan {
|
| 82 |
+
0% {
|
| 83 |
+
background-position: 0 0;
|
| 84 |
+
}
|
| 85 |
+
100% {
|
| 86 |
+
background-position: 0 100%;
|
| 87 |
+
}
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
.glitch {
|
| 91 |
+
position: relative;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
.glitch::before, .glitch::after {
|
| 95 |
+
content: attr(data-text);
|
| 96 |
+
position: absolute;
|
| 97 |
+
top: 0;
|
| 98 |
+
left: 0;
|
| 99 |
+
width: 100%;
|
| 100 |
+
height: 100%;
|
| 101 |
+
background: #0f0f1a;
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
.glitch::before {
|
| 105 |
+
left: 2px;
|
| 106 |
+
text-shadow: -2px 0 #ff00f7;
|
| 107 |
+
clip-path: polygon(0 20%, 100% 20%, 100% 30%, 0 30%);
|
| 108 |
+
animation: glitch-anim 2s infinite linear alternate-reverse;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
.glitch::after {
|
| 112 |
+
left: -2px;
|
| 113 |
+
text-shadow: 2px 0 #00f7ff;
|
| 114 |
+
clip-path: polygon(0 60%, 100% 60%, 100% 70%, 0 70%);
|
| 115 |
+
animation: glitch-anim 1.5s infinite linear alternate-reverse;
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
@keyframes glitch-anim {
|
| 119 |
+
0% {
|
| 120 |
+
transform: translate(0);
|
| 121 |
+
}
|
| 122 |
+
20% {
|
| 123 |
+
transform: translate(-3px, 3px);
|
| 124 |
+
}
|
| 125 |
+
40% {
|
| 126 |
+
transform: translate(-3px, -3px);
|
| 127 |
+
}
|
| 128 |
+
60% {
|
| 129 |
+
transform: translate(3px, 3px);
|
| 130 |
+
}
|
| 131 |
+
80% {
|
| 132 |
+
transform: translate(3px, -3px);
|
| 133 |
+
}
|
| 134 |
+
100% {
|
| 135 |
+
transform: translate(0);
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
.btn-neon {
|
| 140 |
+
background: transparent;
|
| 141 |
+
border: 2px solid #00f7ff;
|
| 142 |
+
color: #00f7ff;
|
| 143 |
+
padding: 10px 20px;
|
| 144 |
+
font-family: 'Press Start 2P', cursive;
|
| 145 |
+
font-size: 12px;
|
| 146 |
+
cursor: pointer;
|
| 147 |
+
transition: all 0.3s;
|
| 148 |
+
box-shadow: 0 0 10px #00f7ff;
|
| 149 |
+
position: relative;
|
| 150 |
+
overflow: hidden;
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
.btn-neon:hover {
|
| 154 |
+
background: #00f7ff;
|
| 155 |
+
color: #0f0f1a;
|
| 156 |
+
box-shadow: 0 0 20px #00f7ff;
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
.btn-neon::before {
|
| 160 |
+
content: '';
|
| 161 |
+
position: absolute;
|
| 162 |
+
top: 0;
|
| 163 |
+
left: -100%;
|
| 164 |
+
width: 100%;
|
| 165 |
+
height: 100%;
|
| 166 |
+
background: linear-gradient(90deg, transparent, rgba(0, 247, 255, 0.4), transparent);
|
| 167 |
+
transition: 0.5s;
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
.btn-neon:hover::before {
|
| 171 |
+
left: 100%;
|
| 172 |
+
}
|
| 173 |
+
</style>
|
| 174 |
+
</head>
|
| 175 |
+
<body class="min-h-screen flex flex-col items-center justify-center p-4">
|
| 176 |
+
<div class="text-center mb-6">
|
| 177 |
+
<h1 class="glitch neon-text text-4xl md:text-5xl mb-2" data-text="NEON SNAKE">NEON SNAKE</h1>
|
| 178 |
+
<p class="neon-pink text-sm">CYBERPUNK EDITION</p>
|
| 179 |
+
</div>
|
| 180 |
+
|
| 181 |
+
<div class="relative">
|
| 182 |
+
<div class="game-container">
|
| 183 |
+
<canvas id="gameCanvas" class="bg-black"></canvas>
|
| 184 |
+
<div class="scanline"></div>
|
| 185 |
+
</div>
|
| 186 |
+
|
| 187 |
+
<div id="gameOver" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-80">
|
| 188 |
+
<h2 class="neon-text text-3xl mb-6">GAME OVER</h2>
|
| 189 |
+
<p id="finalScore" class="neon-pink text-xl mb-6">SCORE: 0</p>
|
| 190 |
+
<button id="restartBtn" class="btn-neon">RESTART</button>
|
| 191 |
+
</div>
|
| 192 |
+
|
| 193 |
+
<div id="startScreen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-80">
|
| 194 |
+
<h2 class="neon-text text-3xl mb-6">NEON SNAKE</h2>
|
| 195 |
+
<p class="neon-pink text-sm mb-8">USE ARROW KEYS TO MOVE</p>
|
| 196 |
+
<button id="startBtn" class="btn-neon">START GAME</button>
|
| 197 |
+
</div>
|
| 198 |
+
</div>
|
| 199 |
+
|
| 200 |
+
<div class="mt-6 flex justify-between w-full max-w-md">
|
| 201 |
+
<div class="text-center">
|
| 202 |
+
<p class="neon-text text-sm">SCORE</p>
|
| 203 |
+
<p id="score" class="neon-pink text-2xl">0</p>
|
| 204 |
+
</div>
|
| 205 |
+
<div class="text-center">
|
| 206 |
+
<p class="neon-text text-sm">HIGH SCORE</p>
|
| 207 |
+
<p id="highScore" class="neon-pink text-2xl">0</p>
|
| 208 |
+
</div>
|
| 209 |
+
</div>
|
| 210 |
+
|
| 211 |
+
<div class="mt-6 grid grid-cols-4 gap-4">
|
| 212 |
+
<button id="upBtn" class="btn-neon py-2">↑</button>
|
| 213 |
+
<button id="leftBtn" class="btn-neon py-2">←</button>
|
| 214 |
+
<button id="downBtn" class="btn-neon py-2">↓</button>
|
| 215 |
+
<button id="rightBtn" class="btn-neon py-2">→</button>
|
| 216 |
+
</div>
|
| 217 |
+
|
| 218 |
+
<script>
|
| 219 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 220 |
+
const canvas = document.getElementById('gameCanvas');
|
| 221 |
+
const ctx = canvas.getContext('2d');
|
| 222 |
+
const startScreen = document.getElementById('startScreen');
|
| 223 |
+
const gameOverScreen = document.getElementById('gameOver');
|
| 224 |
+
const startBtn = document.getElementById('startBtn');
|
| 225 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 226 |
+
const scoreDisplay = document.getElementById('score');
|
| 227 |
+
const highScoreDisplay = document.getElementById('highScore');
|
| 228 |
+
const finalScoreDisplay = document.getElementById('finalScore');
|
| 229 |
+
|
| 230 |
+
// Mobile controls
|
| 231 |
+
const upBtn = document.getElementById('upBtn');
|
| 232 |
+
const downBtn = document.getElementById('downBtn');
|
| 233 |
+
const leftBtn = document.getElementById('leftBtn');
|
| 234 |
+
const rightBtn = document.getElementById('rightBtn');
|
| 235 |
+
|
| 236 |
+
// Game settings
|
| 237 |
+
const gridSize = 20;
|
| 238 |
+
const tileCount = 20;
|
| 239 |
+
let speed = 7;
|
| 240 |
+
|
| 241 |
+
// Game state
|
| 242 |
+
let snake = [];
|
| 243 |
+
let food = {};
|
| 244 |
+
let direction = 'right';
|
| 245 |
+
let nextDirection = 'right';
|
| 246 |
+
let score = 0;
|
| 247 |
+
let highScore = localStorage.getItem('highScore') || 0;
|
| 248 |
+
let gameRunning = false;
|
| 249 |
+
let gameLoop;
|
| 250 |
+
|
| 251 |
+
// Set canvas size
|
| 252 |
+
canvas.width = gridSize * tileCount;
|
| 253 |
+
canvas.height = gridSize * tileCount;
|
| 254 |
+
|
| 255 |
+
// Initialize game
|
| 256 |
+
function initGame() {
|
| 257 |
+
snake = [
|
| 258 |
+
{x: 10, y: 10},
|
| 259 |
+
{x: 9, y: 10},
|
| 260 |
+
{x: 8, y: 10}
|
| 261 |
+
];
|
| 262 |
+
|
| 263 |
+
spawnFood();
|
| 264 |
+
direction = 'right';
|
| 265 |
+
nextDirection = 'right';
|
| 266 |
+
score = 0;
|
| 267 |
+
scoreDisplay.textContent = score;
|
| 268 |
+
highScoreDisplay.textContent = highScore;
|
| 269 |
+
gameRunning = true;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
// Spawn food at random position
|
| 273 |
+
function spawnFood() {
|
| 274 |
+
food = {
|
| 275 |
+
x: Math.floor(Math.random() * tileCount),
|
| 276 |
+
y: Math.floor(Math.random() * tileCount)
|
| 277 |
+
};
|
| 278 |
+
|
| 279 |
+
// Make sure food doesn't spawn on snake
|
| 280 |
+
for (let segment of snake) {
|
| 281 |
+
if (segment.x === food.x && segment.y === food.y) {
|
| 282 |
+
return spawnFood();
|
| 283 |
+
}
|
| 284 |
+
}
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
// Main game loop
|
| 288 |
+
function gameUpdate() {
|
| 289 |
+
// Move snake
|
| 290 |
+
const head = {x: snake[0].x, y: snake[0].y};
|
| 291 |
+
|
| 292 |
+
direction = nextDirection;
|
| 293 |
+
|
| 294 |
+
switch(direction) {
|
| 295 |
+
case 'up':
|
| 296 |
+
head.y--;
|
| 297 |
+
break;
|
| 298 |
+
case 'down':
|
| 299 |
+
head.y++;
|
| 300 |
+
break;
|
| 301 |
+
case 'left':
|
| 302 |
+
head.x--;
|
| 303 |
+
break;
|
| 304 |
+
case 'right':
|
| 305 |
+
head.x++;
|
| 306 |
+
break;
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
// Check collision with walls
|
| 310 |
+
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
|
| 311 |
+
gameOver();
|
| 312 |
+
return;
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
// Check collision with self
|
| 316 |
+
for (let i = 0; i < snake.length; i++) {
|
| 317 |
+
if (head.x === snake[i].x && head.y === snake[i].y) {
|
| 318 |
+
gameOver();
|
| 319 |
+
return;
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
// Check if snake ate food
|
| 324 |
+
if (head.x === food.x && head.y === food.y) {
|
| 325 |
+
// Don't remove tail
|
| 326 |
+
score++;
|
| 327 |
+
scoreDisplay.textContent = score;
|
| 328 |
+
|
| 329 |
+
// Increase speed every 5 points
|
| 330 |
+
if (score % 5 === 0) {
|
| 331 |
+
speed += 0.5;
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
spawnFood();
|
| 335 |
+
} else {
|
| 336 |
+
// Remove tail
|
| 337 |
+
snake.pop();
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
// Add new head
|
| 341 |
+
snake.unshift(head);
|
| 342 |
+
|
| 343 |
+
// Draw everything
|
| 344 |
+
draw();
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
// Draw game
|
| 348 |
+
function draw() {
|
| 349 |
+
// Clear canvas
|
| 350 |
+
ctx.fillStyle = '#0f0f1a';
|
| 351 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 352 |
+
|
| 353 |
+
// Draw grid
|
| 354 |
+
ctx.strokeStyle = 'rgba(0, 247, 255, 0.1)';
|
| 355 |
+
ctx.lineWidth = 1;
|
| 356 |
+
|
| 357 |
+
for (let i = 0; i < tileCount; i++) {
|
| 358 |
+
// Vertical lines
|
| 359 |
+
ctx.beginPath();
|
| 360 |
+
ctx.moveTo(i * gridSize, 0);
|
| 361 |
+
ctx.lineTo(i * gridSize, canvas.height);
|
| 362 |
+
ctx.stroke();
|
| 363 |
+
|
| 364 |
+
// Horizontal lines
|
| 365 |
+
ctx.beginPath();
|
| 366 |
+
ctx.moveTo(0, i * gridSize);
|
| 367 |
+
ctx.lineTo(canvas.width, i * gridSize);
|
| 368 |
+
ctx.stroke();
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
// Draw snake
|
| 372 |
+
for (let segment of snake) {
|
| 373 |
+
ctx.fillStyle = '#00f7ff';
|
| 374 |
+
ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
|
| 375 |
+
|
| 376 |
+
// Add glow effect
|
| 377 |
+
ctx.shadowColor = '#00f7ff';
|
| 378 |
+
ctx.shadowBlur = 10;
|
| 379 |
+
ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
|
| 380 |
+
ctx.shadowBlur = 0;
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
// Draw head with different color
|
| 384 |
+
const head = snake[0];
|
| 385 |
+
ctx.fillStyle = '#00ffaa';
|
| 386 |
+
ctx.fillRect(head.x * gridSize, head.y * gridSize, gridSize, gridSize);
|
| 387 |
+
ctx.shadowColor = '#00ffaa';
|
| 388 |
+
ctx.shadowBlur = 15;
|
| 389 |
+
ctx.fillRect(head.x * gridSize, head.y * gridSize, gridSize, gridSize);
|
| 390 |
+
ctx.shadowBlur = 0;
|
| 391 |
+
|
| 392 |
+
// Draw food
|
| 393 |
+
ctx.fillStyle = '#ff00f7';
|
| 394 |
+
ctx.beginPath();
|
| 395 |
+
ctx.arc(
|
| 396 |
+
food.x * gridSize + gridSize / 2,
|
| 397 |
+
food.y * gridSize + gridSize / 2,
|
| 398 |
+
gridSize / 2,
|
| 399 |
+
0,
|
| 400 |
+
Math.PI * 2
|
| 401 |
+
);
|
| 402 |
+
ctx.fill();
|
| 403 |
+
|
| 404 |
+
// Add glow effect
|
| 405 |
+
ctx.shadowColor = '#ff00f7';
|
| 406 |
+
ctx.shadowBlur = 15;
|
| 407 |
+
ctx.fill();
|
| 408 |
+
ctx.shadowBlur = 0;
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
// Game over
|
| 412 |
+
function gameOver() {
|
| 413 |
+
gameRunning = false;
|
| 414 |
+
clearInterval(gameLoop);
|
| 415 |
+
|
| 416 |
+
// Update high score
|
| 417 |
+
if (score > highScore) {
|
| 418 |
+
highScore = score;
|
| 419 |
+
localStorage.setItem('highScore', highScore);
|
| 420 |
+
highScoreDisplay.textContent = highScore;
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
finalScoreDisplay.textContent = `SCORE: ${score}`;
|
| 424 |
+
gameOverScreen.classList.remove('hidden');
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
// Start game
|
| 428 |
+
function startGame() {
|
| 429 |
+
startScreen.classList.add('hidden');
|
| 430 |
+
gameOverScreen.classList.add('hidden');
|
| 431 |
+
initGame();
|
| 432 |
+
draw();
|
| 433 |
+
|
| 434 |
+
gameLoop = setInterval(gameUpdate, 1000 / speed);
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
// Event listeners
|
| 438 |
+
startBtn.addEventListener('click', startGame);
|
| 439 |
+
restartBtn.addEventListener('click', startGame);
|
| 440 |
+
|
| 441 |
+
// Keyboard controls
|
| 442 |
+
document.addEventListener('keydown', (e) => {
|
| 443 |
+
if (!gameRunning) return;
|
| 444 |
+
|
| 445 |
+
switch(e.key) {
|
| 446 |
+
case 'ArrowUp':
|
| 447 |
+
if (direction !== 'down') nextDirection = 'up';
|
| 448 |
+
break;
|
| 449 |
+
case 'ArrowDown':
|
| 450 |
+
if (direction !== 'up') nextDirection = 'down';
|
| 451 |
+
break;
|
| 452 |
+
case 'ArrowLeft':
|
| 453 |
+
if (direction !== 'right') nextDirection = 'left';
|
| 454 |
+
break;
|
| 455 |
+
case 'ArrowRight':
|
| 456 |
+
if (direction !== 'left') nextDirection = 'right';
|
| 457 |
+
break;
|
| 458 |
+
}
|
| 459 |
+
});
|
| 460 |
+
|
| 461 |
+
// Mobile controls
|
| 462 |
+
upBtn.addEventListener('click', () => {
|
| 463 |
+
if (gameRunning && direction !== 'down') nextDirection = 'up';
|
| 464 |
+
});
|
| 465 |
+
|
| 466 |
+
downBtn.addEventListener('click', () => {
|
| 467 |
+
if (gameRunning && direction !== 'up') nextDirection = 'down';
|
| 468 |
+
});
|
| 469 |
+
|
| 470 |
+
leftBtn.addEventListener('click', () => {
|
| 471 |
+
if (gameRunning && direction !== 'right') nextDirection = 'left';
|
| 472 |
+
});
|
| 473 |
+
|
| 474 |
+
rightBtn.addEventListener('click', () => {
|
| 475 |
+
if (gameRunning && direction !== 'left') nextDirection = 'right';
|
| 476 |
+
});
|
| 477 |
+
|
| 478 |
+
// Initial draw
|
| 479 |
+
draw();
|
| 480 |
+
});
|
| 481 |
+
</script>
|
| 482 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=chakkale/neonsnake" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 483 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
make a neon cyberpunk styled classic snake game
|