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| # OpenHands Architecture | |
| This directory contains the core components of OpenHands. | |
| This diagram provides an overview of the roles of each component and how they communicate and collaborate. | |
|  | |
| ## Classes | |
| The key classes in OpenHands are: | |
| * LLM: brokers all interactions with large language models. Works with any underlying completion model, thanks to LiteLLM. | |
| * Agent: responsible for looking at the current State, and producing an Action that moves one step closer toward the end-goal. | |
| * AgentController: initializes the Agent, manages State, and drive the main loop that pushes the Agent forward, step by step | |
| * State: represents the current state of the Agent's task. Includes things like the current step, a history of recent events, the Agent's long-term plan, etc | |
| * EventStream: a central hub for Events, where any component can publish Events, or listen for Events published by other components | |
| * Event: an Action or Observeration | |
| * Action: represents a request to e.g. edit a file, run a command, or send a message | |
| * Observation: represents information collected from the environment, e.g. file contents or command output | |
| * Runtime: responsible for performing Actions, and sending back Observations | |
| * Sandbox: the part of the runtime responsible for running commands, e.g. inside of Docker | |
| * Server: brokers OpenHands sessions over HTTP, e.g. to drive the frontend | |
| * Session: holds a single EventStream, a single AgentController, and a single Runtime. Generally represents a single task (but potentially including several user prompts) | |
| * ConversationManager: keeps a list of active sessions, and ensures requests are routed to the correct Session | |
| ## Control Flow | |
| Here's the basic loop (in pseudocode) that drives agents. | |
| ```python | |
| while True: | |
| prompt = agent.generate_prompt(state) | |
| response = llm.completion(prompt) | |
| action = agent.parse_response(response) | |
| observation = runtime.run(action) | |
| state = state.update(action, observation) | |
| ``` | |
| In reality, most of this is achieved through message passing, via the EventStream. | |
| The EventStream serves as the backbone for all communication in OpenHands. | |
| ```mermaid | |
| flowchart LR | |
| Agent--Actions-->AgentController | |
| AgentController--State-->Agent | |
| AgentController--Actions-->EventStream | |
| EventStream--Observations-->AgentController | |
| Runtime--Observations-->EventStream | |
| EventStream--Actions-->Runtime | |
| Frontend--Actions-->EventStream | |
| ``` | |
| ## Runtime | |
| Please refer to the [documentation](https://docs.all-hands.dev/usage/architecture/runtime) to learn more about `Runtime`. | |