| code
				 stringlengths 0 56.1M | repo_name
				 stringclasses 515
				values | path
				 stringlengths 2 147 | language
				 stringclasses 447
				values | license
				 stringclasses 7
				values | size
				 int64 0 56.8M | 
|---|---|---|---|---|---|
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>Initiator_Cowgirl_Stage2_3</defName>
    <durationTicks>30</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.65)</offset>
              <rotation>South</rotation>
              <sound>Fuck</sound>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 1, 0)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>Receiver_Cowgirl_Stage2_3</defName>
    <durationTicks>30</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>7</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.43)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-7</angle>
              <visible>true</visible>
              <offset>(0.03, 2, 0.43)</offset>
              <rotation>South</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-7</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.07)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>7</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.07)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage2_3.xml | 
	XML | 
	unknown | 4,886 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>Initiator_Cowgirl_Stage3</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.6)</offset>
              <rotation>South</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, 0.03)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 1, 0)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>Receiver_Cowgirl_Stage3</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>7</tick>
              <angle>3</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.43)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
              <voice>Grunt</voice>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, 0.03)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Cowgirl_Xray</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>1</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.52, 1, 0.52)</scale>
              <rotation>North</rotation>
              <variant>2</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.52, 1, 0.52)</scale>
              <rotation>North</rotation>
              <variant>3</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>2</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>2</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>1</variant>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage3_XRay.xml | 
	XML | 
	unknown | 7,086 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>Initiator_Cowgirl_Stage4</defName>
    <durationTicks>200</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.67)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Cum</sound>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>125</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>135</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.67)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.72)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.02)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 1, 0)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>Receiver_Cowgirl_Stage4</defName>
    <durationTicks>200</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.26)</offset>
              <rotation>South</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>85</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>135</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.26)</offset>
              <rotation>South</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, 0.02)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, 0.025)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Cowgirl_Xray</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>3</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>4</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>5</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>5</variant>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage4.xml | 
	XML | 
	unknown | 8,897 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>Initiator_Cowgirl_Stage1_5</defName>
    <durationTicks>55</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.65)</offset>
              <rotation>South</rotation>
              <sound>Slimy</sound>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Fuck</sound>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 1, 0)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>Receiver_Cowgirl_Stage1_5</defName>
    <durationTicks>55</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.43)</offset>
              <rotation>South</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.04)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage_1_5.xml | 
	XML | 
	unknown | 4,387 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cowgirl</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>Initiator_Cowgirl_Stage1</li>
							<li>Receiver_Cowgirl_Stage1</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>10</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>Initiator_Cowgirl_Stage1_5</li>
							<li>Receiver_Cowgirl_Stage1_5</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_Branch">
				<loops>10</loops>
				<paths>
					<li>GroupAnimation_Cowgirl_Stage2_Branch1</li>
					<li>GroupAnimation_Cowgirl_Stage2_Branch2</li>
					<li>GroupAnimation_Cowgirl_Stage2_Branch3</li>
				</paths>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>20</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>Initiator_Cowgirl_Stage3</li>
							<li>Receiver_Cowgirl_Stage3</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>Initiator_Cowgirl_Stage4</li>
							<li>Receiver_Cowgirl_Stage4</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			
		</animationStages>
			
		<contexts>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<interactionDefs>
					<li>Sex_Anal</li>
					<li>Sex_Vaginal</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<actorShift>1</actorShift>
				<interactionDefs>
					<li>Sex_Reverse_Anal</li>
					<li>Sex_Reverse_Vaginal</li>
				</interactionDefs>
			</li>
			
			<!-- weak context; play random animation if none ideal found -->
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<interactionDefs>
					<li>Sex_MutualMasturbation</li>
					<li>Rape_Anal</li>
					<li>Rape_Vaginal</li>
					<li>Rape_DoublePenetration</li>
					<li>Rape_DoublePenetrationM</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<interactionDefs>
					<li>Rape_Anal</li>
					<li>Rape_Vaginal</li>
					<li>Rape_DoublePenetration</li>
					<li>Rape_DoublePenetrationM</li>
				</interactionDefs>
			</li>
		</contexts>
		
		
		<offsetDefs>
			<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
			<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cowgirl_Stage2_Branch1</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>Initiator_Cowgirl_Stage2_1</li>
							<li>Receiver_Cowgirl_Stage2_1</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		
		<offsetDefs>
			<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
			<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cowgirl_Stage2_Branch2</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>Initiator_Cowgirl_Stage2_2</li>
							<li>Receiver_Cowgirl_Stage2_2</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
			<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cowgirl_Stage2_Branch3</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>Initiator_Cowgirl_Stage2_3</li>
							<li>Receiver_Cowgirl_Stage2_3</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Cowgirl_Bottom</li> <!-- first pawn in animation -->
			<li>Offset_Cowgirl_Top</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cowgirl/GroupAnimation_Cowgirl.xml | 
	XML | 
	unknown | 5,241 | 
| 
	<?xml version="1.0" encoding="utf-8" ?> 
<Defs>
	<Rimworld_Animations.AnimationOffsetDef>
		<defName>Offset_Cowgirl_Top</defName>
		<offsets>
			<li Class="Rimworld_Animations.AnimationOffset_BodyType">
				<races>
					<li>Human</li>
				</races>
				<offsets>
					<li><bodyType>Thin</bodyType><offset>(0, 0, -0.05)</offset></li>
					<li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li>
					<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.15)</offset></li>
				</offsets>
			</li>
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
		<Rimworld_Animations.AnimationOffsetDef>
		<defName>Offset_Cowgirl_Bottom</defName>
		<offsets>
			<li Class="Rimworld_Animations.AnimationOffset_BodyType">
				<races>
					<li>Human</li>
				</races>
				<offsets>
					<li><bodyType>Hulk</bodyType><offset>(0, 0, -0.17)</offset></li>
				</offsets>
			</li>
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cowgirl/OffsetDef_Cowgirl.xml | 
	XML | 
	unknown | 928 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.TexPathVariantsDef>
		<defName>TexPathVariants_Cowgirl_Xray</defName>
		<variants>
			<li>AnimationProps/CowgirlXray/XRay2-2</li>
			<li>AnimationProps/CowgirlXray/XRay2-3</li>
			<li>AnimationProps/CowgirlXray/XRay2-4</li>
			<li>AnimationProps/CowgirlXray/XRay2-5</li>
			<li>AnimationProps/CowgirlXray/XRay2-6</li>
		</variants>
	</Rimworld_Animations.TexPathVariantsDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cowgirl/TexPathVariants_Cowgirl.xml | 
	XML | 
	unknown | 455 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<PawnRenderNodeTagDef>
		<defName>Saliva</defName>
	</PawnRenderNodeTagDef>
	<Rimworld_Animations.AnimationPropDef>
		<defName>AnimProp_Saliva</defName>
		<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
			<debugLabel>Saliva</debugLabel>
			<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
			<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
			<tagDef>Saliva</tagDef>
			<parentTagDef>Head</parentTagDef>
			<!-- for height -->
			<texPath>AnimationProps/Saliva/Saliva</texPath>
			<overlayLayer>Head</overlayLayer>
			<baseLayer>95</baseLayer>
		</animPropProperties>
	</Rimworld_Animations.AnimationPropDef>
	
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/AnimationPropDef_Saliva.xml | 
	XML | 
	unknown | 776 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cunnilingus</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage1</li>
							<li>LesbianReceiver_Stage1</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_Branch">
				<loops>10</loops>
				<paths>
					<li>GroupAnimation_Cunnilingus_Stage2_Branch1</li>
					<li>GroupAnimation_Cunnilingus_Stage2_Branch2</li>
					<li>GroupAnimation_Cunnilingus_Stage2_Branch3</li>
				</paths>
			</li>
			
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage3</li>
							<li>LesbianReceiver_Stage3</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_Branch">
				<loops>10</loops>
				<paths>
					<li>GroupAnimation_Cunnilingus_Stage4_Branch1</li>
					<li>GroupAnimation_Cunnilingus_Stage4_Branch2</li>
					<li>GroupAnimation_Cunnilingus_Stage4_Branch3</li>
				</paths>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>20</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage5</li>
							<li>LesbianReceiver_Stage5</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage6</li>
							<li>LesbianReceiver_Stage6</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
			
		<contexts>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<actorShift>1</actorShift>
				<interactionDefs>
					<li>Sex_Cunnilingus</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<interactionDefs>
					<li>Sex_Reverse_Cunnilingus</li>
				</interactionDefs>
			</li>
		
			<!-- weak context; play random animation if none ideal found -->
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<actorShift>1</actorShift>
				<interactionDefs>
					<li>Sex_Fingering</li>
					<li>Sex_Fisting</li>
					<li>Sex_MutualMasturbation</li>
					<li>Sex_Rimming</li>
					<li>Sex_Scissoring</li>
					<li>Sex_Sixtynine</li>
					
					<li>Rape_Cunnilingus</li>
					<li>Rape_Fingering</li>
					<li>Rape_Fisting</li>
					<li>Rape_Rimming</li>
					<li>Rape_Scissoring</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<interactionDefs>
					<li>Sex_Reverse_Fingering</li>
					<li>Sex_Reverse_Fisting</li>
					<li>Sex_Reverse_Rimming</li>
					
					<li>Rape_Reverse_Cunnilingus</li>
					<li>Rape_Reverse_Fingering</li>
					<li>Rape_Reverse_Fisting</li>
					<li>Rape_Reverse_Rimming</li>
				</interactionDefs>
			</li>
		</contexts>
		<offsetDefs>
			<li>Offset_Cunnilingus_Initiator</li>
			<li>Offset_Cunnilingus_Receiver</li>
		</offsetDefs>
		
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cunnilingus_Stage2_Branch1</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage2a</li>
							<li>LesbianReceiver_Stage2a</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Cunnilingus_Initiator</li>
			<li>Offset_Cunnilingus_Receiver</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cunnilingus_Stage2_Branch2</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage2b</li>
							<li>LesbianReceiver_Stage2b</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Cunnilingus_Initiator</li>
			<li>Offset_Cunnilingus_Receiver</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cunnilingus_Stage2_Branch3</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage2c</li>
							<li>LesbianReceiver_Stage2c</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Cunnilingus_Initiator</li>
			<li>Offset_Cunnilingus_Receiver</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cunnilingus_Stage4_Branch1</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage4a</li>
							<li>LesbianReceiver_Stage4a</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Cunnilingus_Initiator</li>
			<li>Offset_Cunnilingus_Receiver</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cunnilingus_Stage4_Branch2</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage4b</li>
							<li>LesbianReceiver_Stage4b</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Cunnilingus_Initiator</li>
			<li>Offset_Cunnilingus_Receiver</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Cunnilingus_Stage4_Branch3</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>LesbianInitiator_Stage4c</li>
							<li>LesbianReceiver_Stage4c</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Cunnilingus_Initiator</li>
			<li>Offset_Cunnilingus_Receiver</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/GroupAnimation_Cunnilingus.xml | 
	XML | 
	unknown | 7,549 | 
| 
	<?xml version="1.0" encoding="utf-8" ?> 
<Defs>
	<Rimworld_Animations.AnimationOffsetDef>
		<defName>Offset_Cunnilingus_Initiator</defName>
		<offsets>
			<li Class="Rimworld_Animations.AnimationOffset_BodyType">
				<races>
					<li>Human</li>
				</races>
				<offsets>
					<li><bodyType>Thin</bodyType><offset>(0, 0, 0)</offset></li>
				</offsets>
			</li>
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
	<Rimworld_Animations.AnimationOffsetDef>
		<defName>Offset_Cunnilingus_Receiver</defName>
		<offsets>
			<li Class="Rimworld_Animations.AnimationOffset_BodyType">
				<races>
					<li>Human</li>
				</races>
				<offsets>
					<li><bodyType>Thin</bodyType><offset>(-0.049, 0, 0.057)</offset></li>
				</offsets>
			</li>
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/OffsetDef_Cunnilingus.xml | 
	XML | 
	unknown | 808 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage1</defName>
    <durationTicks>50</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-5</angle>
              <visible>true</visible>
              <offset>(-0.660767, -1, 0.4483777)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>41</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage1</defName>
    <durationTicks>50</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.6135694, 0, 0.05309737)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>107</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-25</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage1.xml | 
	XML | 
	unknown | 3,236 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage2a</defName>
    <durationTicks>60</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>41</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>36</angle>
              <visible>true</visible>
              <offset>(-0.1887907, -1, 0.3008848)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>29</angle>
              <visible>true</visible>
              <offset>(-0.1887907, -1, 0.3008848)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>41</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-18</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>11</angle>
              <visible>true</visible>
              <offset>(-0.005899615, 0, -0.05899698)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage2a</defName>
    <durationTicks>60</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>107</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>112</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>28</tick>
              <angle>104</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>45</tick>
              <angle>111</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>107</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>-26</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2a.xml | 
	XML | 
	unknown | 5,422 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage2b</defName>
    <durationTicks>60</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>41</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>36</angle>
              <visible>true</visible>
              <offset>(-0.1887907, -1, 0.3008848)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>29</angle>
              <visible>true</visible>
              <offset>(-0.1887907, -1, 0.3008848)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>41</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-18</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>11</angle>
              <visible>true</visible>
              <offset>(-0.005899615, 0, -0.05899698)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage2b</defName>
    <durationTicks>60</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>107</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>112</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>28</tick>
              <angle>104</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>45</tick>
              <angle>111</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>107</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-38</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2b.xml | 
	XML | 
	unknown | 5,425 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage2c</defName>
    <durationTicks>60</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>41</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>36</angle>
              <visible>true</visible>
              <offset>(-0.2359883, -1, 0.3185842)</offset>
              <rotation>East</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>41</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-18</angle>
              <visible>true</visible>
              <offset>(-0.03539836, 0, -0.02949858)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>11</angle>
              <visible>true</visible>
              <offset>(-0.005899615, 0, -0.05899698)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage2c</defName>
    <durationTicks>60</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>107</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>117</angle>
              <visible>true</visible>
              <offset>(0.5309734, 0, 0.1120945)</offset>
              <scale>(1, 1, 0.97)</scale>
              <rotation>West</rotation>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>107</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>-26</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage2c.xml | 
	XML | 
	unknown | 4,729 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage3</defName>
    <durationTicks>30</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>41</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>33</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage3</defName>
    <durationTicks>30</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>107</angle>
              <visible>true</visible>
              <offset>(0.578171, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>115</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.6489678, -0.5, 0.259587)</offset>
              <rotation>North</rotation>
              
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>12</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2713863, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
              
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage3_LoopOnce.xml | 
	XML | 
	unknown | 4,149 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage4a</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2359883, -1, 0.2477875)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-6</angle>
              <visible>true</visible>
              <offset>(-0.05309721, 0, -0.04129797)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>5</angle>
              <visible>true</visible>
              <offset>(-0.0235988, 0, -0.03539819)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage4a</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>115</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>117</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.07669616)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>119</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.07669616)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>115</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-8</angle>
              <visible>true</visible>
              <offset>(0.005899615, 0, 0.02359879)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2713863, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2064899, -0.5, 0.60177)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2477879, -0.5, 0.5545721)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2713863, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4a.xml | 
	XML | 
	unknown | 6,371 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage4b</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2359883, -1, 0.2477875)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-6</angle>
              <visible>true</visible>
              <offset>(-0.05309721, 0, -0.04129797)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>5</angle>
              <visible>true</visible>
              <offset>(-0.0235988, 0, -0.03539819)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage4b</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>115</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>125</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.07669616)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>115</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-26</angle>
              <visible>true</visible>
              <offset>(0.005899615, 0, 0.02359879)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2713863, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2064899, -0.5, 0.60177)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2477879, -0.5, 0.5545721)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2713863, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4b.xml | 
	XML | 
	unknown | 6,090 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage4c</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2359883, -1, 0.2477875)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-6</angle>
              <visible>true</visible>
              <offset>(-0.05309721, 0, -0.04129797)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>5</angle>
              <visible>true</visible>
              <offset>(-0.0235988, 0, -0.03539819)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage4c</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>115</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>117</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.07669616)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>119</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.07669616)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>115</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-8</angle>
              <visible>true</visible>
              <offset>(0.005899615, 0, 0.02359879)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2713863, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2064899, -0.5, 0.60177)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2477879, -0.5, 0.5545721)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2713863, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage4c.xml | 
	XML | 
	unknown | 6,374 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage5</defName>
    <durationTicks>20</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>32</angle>
              <visible>true</visible>
              <offset>(-0.2418879, -1, 0.259587)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>7</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2123895, -1, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>14</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(-0.2418879, -1, 0.2359883)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>32</angle>
              <visible>true</visible>
              <offset>(-0.2418879, -1, 0.259587)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>7</tick>
              <angle>3</angle>
              <visible>true</visible>
              <offset>(-0.06489678, 0, 0.02359915)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>14</tick>
              <angle>3</angle>
              <visible>true</visible>
              <offset>(-0.02949841, 0, -0.02359843)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage5</defName>
    <durationTicks>20</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>121</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>114</angle>
              <visible>true</visible>
              <offset>(0.4896755, 0, 0.04129779)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>121</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-5</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2713863, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2477879, -0.5, 0.6548674)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2241894, -0.5, 0.6312683)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2772866, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage5.xml | 
	XML | 
	unknown | 6,302 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>LesbianInitiator_Stage6</defName>
    <durationTicks>130</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>32</angle>
              <visible>true</visible>
              <offset>(-0.2418879, -1, 0.259587)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>37</angle>
              <visible>true</visible>
              <offset>(-0.2418879, -1, 0.259587)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>26</angle>
              <visible>true</visible>
              <offset>(-0.2418879, -1, 0.259587)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(-0.2418879, -1, 0.259587)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>29</angle>
              <visible>true</visible>
              <offset>(-0.2359883, -1, 0.2536873)</offset>
              <rotation>East</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>14</angle>
              <visible>true</visible>
              <offset>(-0.4011799, -1, 0.3126844)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>4</angle>
              <visible>true</visible>
              <offset>(-0.501475, -1, 0.3362832)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-8</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Saliva</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0.1356925, -2, -0.1061947)</offset>
              <scale>(0.3215362, 1, 0.6224177)</scale>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>24</angle>
              <visible>true</visible>
              <offset>(0.3244829, -2, -0.2359883)</offset>
              <scale>(0.3215362, 1, 0.6224177)</scale>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>LesbianReceiver_Stage6</defName>
    <durationTicks>130</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>121</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Cum</sound>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>115</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>128</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>112</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>120</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>113</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>105</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>101</angle>
              <visible>true</visible>
              <offset>(0.5073743, 0, 0.06489658)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-12</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>-26</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2772866, -0.5, 0.6135693)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2890859, -0.5, 0.5663717)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2182891, -0.5, 0.6666666)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2831856, -0.5, 0.5781713)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>45</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.2064892, -0.5, 0.6430678)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>0</angle>
              <visible>false</visible>
              <offset>(0.3303832, -0.5, 0.2654868)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Cunnilingus/Stage6.xml | 
	XML | 
	unknown | 10,011 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_DoublePenetration</defName>
		<numActors>3</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage1</li>
							<li>ReceiverPawn_DP_Stage1</li>
							<li>InitiatorPawn2_DP_Stage1</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_Branch">
				<loops>6</loops>
				<paths>
					<li>GroupAnimation_DP_Stage2_Branch1</li>
					<li>GroupAnimation_DP_Stage2_Branch2</li>
					<li>GroupAnimation_DP_Stage2_Branch3</li>
					<li>GroupAnimation_DP_Stage2_Branch4</li>
				</paths>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>25</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage3</li>
							<li>ReceiverPawn_DP_Stage3</li>
							<li>InitiatorPawn2_DP_Stage3</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>30</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage4</li>
							<li>ReceiverPawn_DP_Stage4</li>
							<li>InitiatorPawn2_DP_Stage4</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_Branch">
				<loops>1</loops>
				<paths>
					<li>GroupAnimation_DP_Stage5_Branch1</li>
					<li>GroupAnimation_DP_Stage5_Branch2</li>
					<li>GroupAnimation_DP_Stage5_Branch3</li>
				</paths>
			</li>
		</animationStages>
			
		<contexts>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<whitelist>
					<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to first pawn in list -->
					<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to second pawn in list -->
					<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Corresponds to third pawn in list -->
				</whitelist>
				<actorShift>2</actorShift>
				<interactionDefs>
					<li>Sex_DoublePenetration</li>
					<li>Sex_DoublePenetrationM</li>
					<li>Sex_Anal</li>
					<li>Sex_Vaginal</li>
					<li>Rape_DoublePenetration</li>
					<li>Rape_DoublePenetrationM</li>
					<li>Rape_Anal</li>
					<li>Rape_Vaginal</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<whitelist>
					<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
					<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" />
					<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" />
				</whitelist>
				<interactionDefs>
					<li>Sex_Reverse_DoublePenetration</li>
					<li>Sex_Reverse_DoublePenetrationM</li>
					<li>Sex_Reverse_Anal</li>
					<li>Sex_Reverse_Vaginal</li>
					<li>Rape_Reverse_DoublePenetration</li>
					<li>Rape_Reverse_DoublePenetrationM</li>
					<li>Rape_Reverse_Anal</li>
					<li>Rape_Reverse_Vaginal</li>
				</interactionDefs>
			</li>
			<!-- all other contexts go here -->
			<!-- the ones that don't make sense but play an animation anyway -->
			<!--
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<interactionDefs>
				</interactionDefs>
			</li>
			-->
		</contexts>
		<offsetDefs>
			<li>Offset_Placeholder</li> 
			<li>Offset_DP_ReceiverPawn</li>
			<li>Offset_Placeholder</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<!-- Branch stages below -->
	
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_DP_Stage2_Branch1</defName>
		<numActors>3</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage2a</li>
							<li>ReceiverPawn_DP_Stage2a</li>
							<li>InitiatorPawn2_DP_Stage2a</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		
		<offsetDefs>
			<li>Offset_Placeholder</li> <!-- first pawn in animation -->
			<li>Offset_DP_ReceiverPawn</li> <!-- second pawn in animation -->
			<li>Offset_Placeholder</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_DP_Stage2_Branch2</defName>
		<numActors>3</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage2b</li>
							<li>ReceiverPawn_DP_Stage2b</li>
							<li>InitiatorPawn2_DP_Stage2b</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Placeholder</li>
			<li>Offset_DP_ReceiverPawn</li>
			<li>Offset_Placeholder</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_DP_Stage2_Branch3</defName>
		<numActors>3</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage2c</li>
							<li>ReceiverPawn_DP_Stage2c</li>
							<li>InitiatorPawn2_DP_Stage2c</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Placeholder</li>
			<li>Offset_DP_ReceiverPawn</li>
			<li>Offset_Placeholder</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_DP_Stage2_Branch4</defName>
		<numActors>3</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage2a</li>
							<li>ReceiverPawn_DP_Stage2a</li>
							<li>InitiatorPawn2_DP_Stage2a</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage2d</li>
							<li>ReceiverPawn_DP_Stage2d</li>
							<li>InitiatorPawn2_DP_Stage2d</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>2</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage2b</li>
							<li>ReceiverPawn_DP_Stage2b</li>
							<li>InitiatorPawn2_DP_Stage2b</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Placeholder</li>
			<li>Offset_DP_ReceiverPawn</li>
			<li>Offset_Placeholder</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_DP_Stage5_Branch1</defName>
		<numActors>3</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage5a</li>
							<li>ReceiverPawn_DP_Stage5a</li>
							<li>InitiatorPawn2_DP_Stage5a</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Placeholder</li>
			<li>Offset_DP_ReceiverPawn</li>
			<li>Offset_Placeholder</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_DP_Stage5_Branch2</defName>
		<numActors>3</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage5b</li>
							<li>ReceiverPawn_DP_Stage5b</li>
							<li>InitiatorPawn2_DP_Stage5b</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Placeholder</li>
			<li>Offset_DP_ReceiverPawn</li>
			<li>Offset_Placeholder</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_DP_Stage5_Branch3</defName>
		<numActors>3</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_DP_Stage5c</li>
							<li>ReceiverPawn_DP_Stage5c</li>
							<li>InitiatorPawn2_DP_Stage5c</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Placeholder</li>
			<li>Offset_DP_ReceiverPawn</li>
			<li>Offset_Placeholder</li>
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/GroupAnimation_DP.xml | 
	XML | 
	unknown | 9,544 | 
| 
	<?xml version="1.0" encoding="utf-8" ?> 
<Defs>
	<Rimworld_Animations.AnimationOffsetDef>
		<defName>Offset_DP_ReceiverPawn</defName>
		<offsets>
			<li Class="Rimworld_Animations.AnimationOffset_BodyType">
				<races>
					<li>Human</li>
				</races>
				<offsets>
					<li><bodyType>Female</bodyType><offset>(0.1, 0, -0.1)</offset></li>
					<li><bodyType>Thin</bodyType><offset>(0, 0, -0.15)</offset><rotation>-19</rotation></li>
				</offsets>
			</li>
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/OffsetDef_DP.xml | 
	XML | 
	unknown | 524 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage1</defName>
    <durationTicks>80</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-80</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.42)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-82</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.42)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage1</defName>
    <durationTicks>80</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <offset>(-0.6, 0, 0.15)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.4, 0, 0.1)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage1</defName>
    <durationTicks>80</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <offset>(0.25, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>5</angle>
              <visible>true</visible>
              <offset>(0.25, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>25</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage1.xml | 
	XML | 
	unknown | 6,867 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage2a</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-70</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage2a</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-33</angle>
              <visible>true</visible>
              <offset>(-0.4, 0, 0.1)</offset>
              <rotation>West</rotation>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage2a</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0.3, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2a.xml | 
	XML | 
	unknown | 5,932 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage2b</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-70</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage2b</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-33</angle>
              <visible>true</visible>
              <offset>(-0.4, 0, 0.1)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage2b</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0.3, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2b.xml | 
	XML | 
	unknown | 5,933 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage2c</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-70</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-83</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage2c</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.38, 0, 0.08)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-33</angle>
              <visible>true</visible>
              <offset>(-0.4, 0, 0.1)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage2c</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0.3, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2c.xml | 
	XML | 
	unknown | 6,434 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage2d</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-70</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage2d</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-33</angle>
              <visible>true</visible>
              <offset>(-0.48, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-39</angle>
              <visible>true</visible>
              <offset>(-0.5743952, 0, 0.1317991)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-33</angle>
              <visible>true</visible>
              <offset>(-0.4, 0, 0.1)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
              <voice>Scream</voice>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage2d</defName>
    <durationTicks>40</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0.3, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.5, 1, 0)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>4</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 1, -0.1)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>12</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.1, 1, -0.03)</offset>
              <rotation>North</rotation>
              <sound>Slap</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>0</angle>
              <visible>false</visible>
              <offset>(-0.1, 1, -0.03)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage2d.xml | 
	XML | 
	unknown | 7,989 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage3</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-50</angle>
              <visible>true</visible>
              <offset>(-0.64, -1, -0.3)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage3</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>6</tick>
              <angle>-25</angle>
              <visible>true</visible>
              <offset>(-0.5, 0, 0.18)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>5</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage3</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.28)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage3.xml | 
	XML | 
	unknown | 6,400 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage4</defName>
    <durationTicks>17</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>-60</angle>
              <visible>true</visible>
              <offset>(-0.64, -1, -0.4)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <voice>Grunt</voice>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage4</defName>
    <durationTicks>17</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>12</tick>
              <angle>-25</angle>
              <visible>true</visible>
              <offset>(-0.56, 0, 0.22)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>-8</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage4</defName>
    <durationTicks>17</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.23, -1, 0.28)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage4.xml | 
	XML | 
	unknown | 6,403 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- do not use; only for reference -->
	<!-- 
  <AnimationDef>
    <defName>InitiatorPawn</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-68</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <offset>(-0.53, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <offset>(0.33, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>23</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>135</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  
  -->
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5_Base.xml | 
	XML | 
	unknown | 8,519 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage5a</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-68</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage5a</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>-35</angle>
              <visible>true</visible>
              <offset>(-0.55, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>-38</angle>
              <visible>true</visible>
              <offset>(-0.55, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <offset>(-0.55, 0, 0.12)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>30</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage5a</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <offset>(0.33, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>23</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Cum</sound>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>135</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5a.xml | 
	XML | 
	unknown | 10,307 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage5b</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-68</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage5b</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>-35</angle>
              <visible>true</visible>
              <offset>(-0.55, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-60</angle>
              <visible>true</visible>
              <offset>(-0.6, 0, 0)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-60</angle>
              <visible>true</visible>
              <offset>(-0.6, 0, -0.02)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>30</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage5b</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <offset>(0.33, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>23</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>135</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5b.xml | 
	XML | 
	unknown | 9,849 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_DP_Stage5c</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-68</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage5c</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>23</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>-35</angle>
              <visible>true</visible>
              <offset>(-0.5, 0, 0.12)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>65</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.5, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-35</angle>
              <visible>true</visible>
              <offset>(-0.5, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.5, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>140</tick>
              <angle>-35</angle>
              <visible>true</visible>
              <offset>(-0.5, 0, 0.12)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-25</angle>
              <visible>true</visible>
              <offset>(-0.5, 0, 0.18)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>25</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.06)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>90</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.06)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>50</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.06)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>160</tick>
              <angle>46</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage5c</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <offset>(0.33, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>23</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>135</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5c.xml | 
	XML | 
	unknown | 11,721 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>GroupAnimation_Missionary</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_Missionary_Stage1</li>
							<li>ReceiverPawn_Missionary_Stage1</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_Branch">
				<loops>5</loops>
				<paths>
					<li>Missionary_Stage2_Branch1</li>
					<li>Missionary_Stage2_Branch2</li>
					<li>Missionary_Stage2_Branch3</li>
				</paths>
			</li>
			
			<!-- don't loop -->
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_Missionary_Stage3</li>
							<li>ReceiverPawn_Missionary_Stage3</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>20</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_Missionary_Stage4</li>
							<li>ReceiverPawn_Missionary_Stage4</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>35</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_Missionary_Stage5</li>
							<li>ReceiverPawn_Missionary_Stage5</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>1</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_Missionary_Stage6</li>
							<li>ReceiverPawn_Missionary_Stage6</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			
		</animationStages>
			
		<contexts>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<interactionDefs>
					<li>Sex_Anal</li>
					<li>Sex_Vaginal</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<actorShift>1</actorShift>
				<interactionDefs>
					<li>Sex_Reverse_Anal</li>
					<li>Sex_Reverse_Vaginal</li>
				</interactionDefs>
			</li>
			
			<!-- weak context; play random animation if none ideal found -->
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<interactionDefs>
					<li>Sex_MutualMasturbation</li>
					
					<li>Rape_Anal</li>
					<li>Rape_Vaginal</li>
					<li>Rape_DoublePenetration</li>
					<li>Rape_DoublePenetrationM</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<interactionDefs>
					<li>Rape_Anal</li>
					<li>Rape_Vaginal</li>
					<li>Rape_DoublePenetration</li>
					<li>Rape_DoublePenetrationM</li>
				</interactionDefs>
			</li>
			
		</contexts>
		<offsetDefs>
			<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
			<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>Missionary_Stage2_Branch1</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_Missionary_Stage2a</li>
							<li>ReceiverPawn_Missionary_Stage2a</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		
		<offsetDefs>
			<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
			<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>Missionary_Stage2_Branch2</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_Missionary_Stage2b</li>
							<li>ReceiverPawn_Missionary_Stage2b</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
			<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>Missionary_Stage2_Branch3</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>3</loops>
				<loopOptions>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>InitiatorPawn_Missionary_Stage2c</li>
							<li>ReceiverPawn_Missionary_Stage2c</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
		</animationStages>
		<offsetDefs>
			<li>Offset_Missionary_Initiator</li> <!-- first pawn in animation -->
			<li>Offset_Missionary_Receiver</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/GroupAnimation_Missionary.xml | 
	XML | 
	unknown | 5,683 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.AnimationOffsetDef>
		<defName>Offset_Missionary_Receiver</defName>
		<offsets>
			<li Class="Rimworld_Animations.AnimationOffset_BodyType">
				<races>
					<li>Human</li>
				</races>
				<offsets>
					<li><bodyType>Thin</bodyType><offset>(-0.1, 0, 0.05)</offset></li>
					<li><bodyType>Female</bodyType><offset>(0, 0, 0)</offset></li>
					<li><bodyType>Hulk</bodyType><offset>(0.1, 0, 0.1)</offset></li>
				</offsets>
			</li>
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
	
		<Rimworld_Animations.AnimationOffsetDef>
		<defName>Offset_Missionary_Initiator</defName>
		<offsets>
			<li Class="Rimworld_Animations.AnimationOffset_BodyType">
				<races>
					<li>Human</li>
				</races>
				<offsets>
					<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.179)</offset></li>
				</offsets>
			</li>
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/OffsetDef_Missionary.xml | 
	XML | 
	unknown | 946 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage1</defName>
    <durationTicks>100</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.85, 0, 0.5)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.79, 0, 0.44)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>66</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <offset>(-0.6, 0, 0.38)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>10</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>13</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage1</defName>
    <durationTicks>100</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>66</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.1, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>66</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/Stage1.xml | 
	XML | 
	unknown | 6,308 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage2a</defName>
    <durationTicks>35</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>-25</angle>
              <visible>true</visible>
              <offset>(-0.6, 0, 0.38)</offset>
              <rotation>East</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>10</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>60</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage2a</defName>
    <durationTicks>35</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>3</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>88</angle>
              <visible>true</visible>
              <offset>(0.12, -1, 0.03)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/Stage2.xml | 
	XML | 
	unknown | 5,555 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage2b</defName>
    <durationTicks>35</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>-25</angle>
              <visible>true</visible>
              <offset>(-0.6, 0, 0.38)</offset>
              <rotation>East</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>10</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>60</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage2b</defName>
    <durationTicks>35</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>3</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>88</angle>
              <visible>true</visible>
              <offset>(0.12, -1, 0.03)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-17</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/Stage2b.xml | 
	XML | 
	unknown | 5,558 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage2c</defName>
    <durationTicks>35</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>-25</angle>
              <visible>true</visible>
              <offset>(-0.6, 0, 0.38)</offset>
              <rotation>East</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>10</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>3</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>60</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage2c</defName>
    <durationTicks>35</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>3</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>88</angle>
              <visible>true</visible>
              <offset>(0.12, -1, 0.03)</offset>
              <rotation>West</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>-17</angle>
              <visible>true</visible>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/Stage2c.xml | 
	XML | 
	unknown | 5,558 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage3</defName>
    <durationTicks>35</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <offset>(-0.75, 0, 0.38)</offset>
              <scale>(1, 1, 1)</scale>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(-0.65, 0, 0.42)</offset>
              <scale>(1, 1, 1)</scale>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>3</angle>
              <visible>true</visible>
              <scale>(1, 1, 1)</scale>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>20</angle>
              <visible>true</visible>
              <scale>(1, 1, 1)</scale>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li MayRequire="shauaputa.rimnudeworld">
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>30</angle>
              <visible>true</visible>
              <scale>(1, 1, 1)</scale>
				<offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>30</angle>
              <visible>true</visible>
              <scale>(1, 1, 1)</scale>
				<offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage3</defName>
    <durationTicks>35</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>90</angle>
              <visible>true</visible>
              <offset>(0.03, -1, 0)</offset>
              <scale>(1, 1, 1)</scale>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>95</angle>
              <visible>true</visible>
              <offset>(0.07, -1, 0)</offset>
              <scale>(1, 1, 1)</scale>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <scale>(1, 1, 1)</scale>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <scale>(1, 1, 1)</scale>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/Stage3_DontLoop.xml | 
	XML | 
	unknown | 4,358 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage4</defName>
    <durationTicks>20</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(-0.65, 0, 0.42)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.42, 0, 0.42)</offset>
              <rotation>East</rotation>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(-0.65, 0, 0.42)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>30</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage4</defName>
    <durationTicks>20</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>95</angle>
              <visible>true</visible>
              <offset>(0.07, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>95</angle>
              <visible>true</visible>
              <offset>(0.07, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>-26</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/Stage4.xml | 
	XML | 
	unknown | 4,774 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage5</defName>
    <durationTicks>13</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(-0.65, 0, 0.42)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.42)</offset>
              <rotation>East</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(-0.65, 0, 0.42)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>40</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage5</defName>
    <durationTicks>13</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>95</angle>
              <visible>true</visible>
              <offset>(0.07, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>3</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>95</angle>
              <visible>true</visible>
              <offset>(0.07, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>3</tick>
              <angle>-34</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/Stage5.xml | 
	XML | 
	unknown | 4,766 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage6</defName>
    <durationTicks>200</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(-0.65, 0, 0.42)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <offset>(-0.43, 0, 0.42)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(-0.49, 0, 0.42)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>85</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <offset>(-0.43, 0, 0.42)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(-0.49, 0, 0.42)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>155</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <offset>(-0.43, 0, 0.42)</offset>
              <rotation>East</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(-0.49, 0, 0.42)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>25</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>30</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>60</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage6</defName>
    <durationTicks>200</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>95</angle>
              <visible>true</visible>
              <offset>(0.07, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.23, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>85</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.23, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>155</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.23, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>-23</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/Missionary/Stage6.xml | 
	XML | 
	unknown | 7,359 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<AnimationDef>
		<defName>TestAnimation1</defName>
		<durationTicks>400</durationTicks>
		<playWhenDowned>False</playWhenDowned>
		<animationParts>
			<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
			<li>
				<key>Root</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<sound>Fuck</sound>
							<tick>30</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>100</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>200</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>300</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
					</keyframes>
				</value>
			</li>
			<li>
				<key>Body</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>0</tick>
							<angle>0</angle>
							<rotation>North</rotation>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>50</tick>
							<angle>0</angle>
							<rotation>South</rotation>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>100</tick>
							<angle>30</angle>
							<rotation>East</rotation>
							<visible>true</visible>
						</li>
					</keyframes>
				</value>
			</li>
			<li>
				<key>Head</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>0</tick>
							<angle>0</angle>
							<rotation>North</rotation>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>2</tick>
							<angle>0</angle>
							<rotation>East</rotation>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>4</tick>
							<angle>0</angle>
							<rotation>South</rotation>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>6</tick>
							<angle>0</angle>
							<rotation>West</rotation>
							<visible>false</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>8</tick>
							<angle>0</angle>
							<rotation>North</rotation>
							<visible>false</visible>
						</li>
					</keyframes>
				</value>
			</li>
			<li>
				<key>RenderNodeTag_Xray_Inside</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>30</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>1</variant>
							<tick>100</tick>
							<angle>0</angle>
							<visible>false</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>2</variant>
							<tick>200</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>1</variant>
							<tick>300</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
					</keyframes>
				</value>
			</li>
		</animationParts>
	</AnimationDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation1.xml | 
	XML | 
	unknown | 3,820 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<AnimationDef>
		<defName>TestAnimation2</defName>
		<durationTicks>400</durationTicks>
		<startOnRandomTick>False</startOnRandomTick>
		<playWhenDowned>False</playWhenDowned>
		<animationParts>
			<li>
				<key>Root</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>0</tick>
							<angle>0</angle>
							<rotation>South</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
						  <tick>100</tick>
						  <angle>45</angle>
						  <rotation>South</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
						  <tick>0</tick>
						  <offset>(-0.73, 0, -0.02)</offset>
						  <angle>0</angle>
						  <rotation>East</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
						  <tick>200</tick>
						  <angle>90</angle>
						  <rotation>South</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
						  <tick>300</tick>
						  <angle>135</angle>
						  <rotation>South</rotation>
						</li>
					</keyframes>
				</value>
			</li>
			<!--
			<li>
				<key>Head</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>0</tick>
							<angle>0</angle>
							<rotation>North</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>15</tick>
							<angle>30</angle>
							<rotation>East</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>30</tick>
							<angle>0</angle>
							<rotation>South</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>45</tick>
							<angle>-30</angle>
							<rotation>West</rotation>
						</li>
					</keyframes>
				</value>
			</li>
			-->
		</animationParts>
	</AnimationDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation2.xml | 
	XML | 
	unknown | 2,073 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<AnimationDef>
		<defName>TestAnimation3</defName>
		<durationTicks>400</durationTicks>
		<playWhenDowned>False</playWhenDowned>
		<animationParts>
			<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
			<li>
				<key>Root</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<sound>Fuck</sound>
							<tick>30</tick>
							<angle>90</angle>
							<rotation>East</rotation>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>100</tick>
							<angle>80</angle>
							<rotation>East</rotation>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>200</tick>
							<angle>90</angle>
							<rotation>East</rotation>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>300</tick>
							<angle>80</angle>
							<rotation>East</rotation>
							<visible>true</visible>
						</li>
					</keyframes>
				</value>
			</li>
			<li>
				<key>Head</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>0</tick>
							<angle>-30</angle>
							<rotation>East</rotation>
							<visible>true</visible>
						</li>
					</keyframes>
				</value>
			</li>
			<li>
				<key>RenderNodeTag_Knees</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>1</variant>
							<tick>0</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>1</variant>
							<tick>200</tick>
							<angle>3</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>1</variant>
							<tick>400</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
					</keyframes>
				</value>
			</li>
			<li>
				<key>RenderNodeTag_Arms</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>1</variant>
							<tick>0</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>1</variant>
							<tick>200</tick>
							<angle>3</angle>
							<visible>true</visible>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<variant>1</variant>
							<tick>400</tick>
							<angle>0</angle>
							<visible>true</visible>
						</li>
					</keyframes>
				</value>
			</li>
			<li MayRequire="shauaputa.rimnudeworld">
				<key>RimNude_Penis</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>0</tick>
							<angle>-30</angle>
							<visible>true</visible>
							<rotation>East</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>400</tick>
							<angle>-600</angle>
							<visible>true</visible>
							<rotation>East</rotation>
						</li>
					</keyframes>
				</value>
			</li>
		</animationParts>
	</AnimationDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/TestAnimation/TestAnimation3.xml | 
	XML | 
	unknown | 3,676 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>TestGroupAnimation1</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>10</loops>
				<loopOptions>
					<li>
						<probability>3</probability>
						<animationDefs>
							<li>TestAnimation2</li>
							<li>TestAnimation2</li>
						</animationDefs>
						
					</li>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>TestAnimation2</li>
							<li>TestAnimation2</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			
			<!--
			<li Class="Rimworld_Animations.AnimationStage_Branch">
				<paths>
					<li>GroupAnimationDef1_1</li>
					<li>GroupAnimationDef1_2</li>
				</paths>
			</li>
			-->
			
		</animationStages>
		<!--
		<contexts>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<interactionDefs>
					<li>Sex_Anal</li>
					<li>Sex_Vaginal</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<actorShift>1</actorShift>
				<interactionDefs>
					<li>Sex_Reverse_Anal</li>
					<li>Sex_Reverse_Vaginal</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<interactionDefs>
				</interactionDefs>
			</li>
		</contexts>
		-->
		<offsetDefs>
			<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
			<li>GroinToAppropriateHeight</li> <!-- second pawn in animation -->
		</offsetDefs>
	</Rimworld_Animations.GroupAnimationDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/GroupAnimationDefs/TestAnimation/TestGroupAnimation1.xml | 
	XML | 
	unknown | 1,709 | 
| 
	<?xml version="1.0" encoding="UTF-8"?>
<Defs>
  <MainButtonDef>
    <defName>OffsetManager</defName>
    <label>offset manager</label>
    <description>Control pawn offsets</description>
    <tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass>
    <order>54</order>
    <buttonVisible>false</buttonVisible>
    <iconPath>UI/MainTab</iconPath>
    <minimized>true</minimized>
  </MainButtonDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/MainTabDefs/MainButtonDef.xml | 
	XML | 
	unknown | 436 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.AnimationOffsetDef>
		<defName>GroinToAppropriateHeight</defName>
		<offsets>
			<!--
			<li Class="Rimworld_Animations.AnimationOffset_Single" MayRequire="erdelf.HumanoidAlienRaces,dianawinters.Orassans">
				<races>
					<li>Alien_Orassan</li>
				</races>
				<offset>(0, 0, 5)</offset>
				<rotation>90</rotation>
			</li>
			<li Class="Rimworld_Animations.AnimationOffset_BodyType">
				<races>
					<li>Human</li>
				</races>
				<offsets>
					<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset><rotation>90</rotation></li>
					<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
					<li><bodyType>Female</bodyType><offset>(0, 0, 0.4)</offset></li>
				</offsets>
			</li>
			
			<li Class="Rimworld_Animations.AnimationOffset_BodyTypeGendered" MayRequire="erdelf.HumanoidAlienRaces,Minecraft.Mod">
				<races>
					<li>MinecraftCreeper</li>
				</races>
				<offsetsMale>
					<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li>
					<li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li>
					<li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li>
					<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
				</offsetsMale>
				<offsetsFemale>
					<li><bodyType>Hulk</bodyType><offset>(0, 0, 0.5)</offset></li>
					<li><bodyType>Male</bodyType><offset>(0, 0, 0.5)</offset></li>
					<li><bodyType>Female</bodyType><offset>(0, 0, 0.5)</offset></li>
					<li><bodyType>Thin</bodyType><offset>(0, 0, 0.3)</offset></li>
				</offsetsFemale>
			</li>
			-->
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
</Defs>
	 | 
	kintest/rimworld | 
	1.5/Defs/OffsetDefs/OffsetDef_GroinToAppropriateHeight.xml | 
	XML | 
	unknown | 1,662 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.AnimationOffsetDef>
		<!-- Empty offsets -->
		<!-- Placeholder for when you haven't created offsets yet for specific pawn -->
		<defName>Offset_Placeholder</defName>
		<offsets>
		</offsets>
	</Rimworld_Animations.AnimationOffsetDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/OffsetDefs/OffsetDef_Placeholder.xml | 
	XML | 
	unknown | 315 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<SoundDef>
		<defName>Cum</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/cum</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>30</min>
					<max>40</max>
				</volumeRange>
				<pitchRange>
					<min>0.8</min>
					<max>1.2</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
  <SoundDef>
		<defName>Sex</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/kucyu04</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>16</min>
					<max>16</max>
				</volumeRange>
				<pitchRange>
					<min>0.8</min>
					<max>1.2</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<sustainLoop>False</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>Suck</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Suck/Suck_1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Suck/Suck_2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Suck/Suck_3</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Suck/Suck_4</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Suck/Suck_5</clipPath>
					</li>
				  <li Class="AudioGrain_Clip">
					<clipPath>Sex/Suck/Suck_6</clipPath>
				  </li>
				  <li Class="AudioGrain_Clip">
					<clipPath>Sex/Suck/Suck_7</clipPath>
				  </li>
				  <li Class="AudioGrain_Clip">
					<clipPath>Sex/Suck/Suck_8</clipPath>
				  </li>
				  <li Class="AudioGrain_Clip">
					<clipPath>Sex/Suck/Suck_9</clipPath>
				  </li>
				  <li Class="AudioGrain_Clip">
					<clipPath>Sex/Suck/Suck_10</clipPath>
				  </li>
				</grains>
				<volumeRange>
          <min>20</min>
          <max>35</max>
				</volumeRange>
				<pitchRange>
					<min>1.0</min>
					<max>1.0</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<repeatMode>NeverTwice</repeatMode> 
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
  <SoundDef>
    <defName>Fuck</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>5</maxSimultaneous>
    <maxVoices>5</maxVoices>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Clap_1</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Clap_2</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Clap_3</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Clap_4</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Clap_5</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Clap_6</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Clap_7</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Clap_8</clipPath>
          </li>
        </grains>
        <volumeRange>35~45</volumeRange>
        <pitchRange>
          <min>1.0</min>
          <max>1.0</max>
        </pitchRange>
        <distRange>
          <min>0</min>
          <max>51.86047</max>
        </distRange>
        <repeatMode>NeverTwice</repeatMode>
        <sustainLoop>false</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Slimy</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>5</maxSimultaneous>
    <maxVoices>5</maxVoices>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Slime/Slimy1</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Slime/Slimy2</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Slime/Slimy3</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Slime/Slimy4</clipPath>
          </li>
          <li Class="AudioGrain_Clip">
            <clipPath>Sex/Slime/Slimy5</clipPath>
          </li>
        </grains>
        <volumeRange>
          <min>45</min>
          <max>75</max>
        </volumeRange>
        <pitchRange>
          <min>1.4</min>
          <max>1.8</max>
        </pitchRange>
        <distRange>
          <min>0</min>
          <max>100</max>
        </distRange>
        <repeatMode>NeverTwice</repeatMode>
        <sustainLoop>false</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
	<SoundDef>
		<defName>Slap</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Slap/Slap_1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Slap/Slap_2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Slap/Slap_3</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Slap/Slap_4</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Sex/Slap/Slap_5</clipPath>
					</li>
				</grains>
				<volumeRange>
					<min>75</min>
					<max>85</max>
				</volumeRange>
				<pitchRange>
					<min>0.8</min>
					<max>1.2</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>100</max>
				</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/SoundDefs/Sounds_Sex.xml | 
	XML | 
	unknown | 6,148 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.TexPathVariantsDef>
		<defName>TexPathVariants_Arms</defName>
		<variants>
			<li>AnimationProps/Doggystyle/Doggy_Arms</li>
		</variants>
	</Rimworld_Animations.TexPathVariantsDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/TexPathVariantsDefs/TexPathVariants_Arms.xml | 
	XML | 
	unknown | 261 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.TexPathVariantsDef>
		<defName>TexPathVariants_Cat</defName>
		<variants>
			<li>AnimationProps/Cat/Cat1</li><!-- variant 1 in animation -->
			<li>AnimationProps/Cat/Cat2</li><!-- variant 2 in animation -->
		</variants>
	</Rimworld_Animations.TexPathVariantsDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/TexPathVariantsDefs/TexPathVariants_Cat.xml | 
	XML | 
	unknown | 345 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.TexPathVariantsDef>
		<defName>TexPathVariants_Knees</defName>
		<variants>
			<li>AnimationProps/Doggystyle/Doggy_Legs</li>
		</variants>
	</Rimworld_Animations.TexPathVariantsDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/TexPathVariantsDefs/TexPathVariants_Knees.xml | 
	XML | 
	unknown | 262 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.TexPathVariantsDef>
		<defName>TexPathVariants_XrayPenis_Horse</defName>
		<variants>
			<li>AnimationProps/Cat/Cat1</li>
			<!-- variant 1 in animation -->
			<li>AnimationProps/Cat/Cat2</li>
			<!-- variant 2 in animation -->
		</variants>
	</Rimworld_Animations.TexPathVariantsDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Horse.xml | 
	XML | 
	unknown | 365 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.TexPathVariantsDef>
		<defName>TexPathVariants_XrayPenis_Human</defName>
		<variants>
			<li>AnimationProps/Cat/Cat1</li>
			<!-- variant 1 in animation -->
			<li>AnimationProps/Cat/Cat2</li>
			<!-- variant 2 in animation -->
		</variants>
	</Rimworld_Animations.TexPathVariantsDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/TexPathVariantsDefs/TexPathVariants_XrayPenis_Human.xml | 
	XML | 
	unknown | 365 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.TexPathVariantsDef>
		<defName>TexPathVariants_Xray_Inside</defName>
		<variants>
			<li>AnimationProps/Cat/Cat1</li>
			<!-- variant 1 in animation -->
			<li>AnimationProps/Cat/Cat2</li>
			<!-- variant 2 in animation -->
		</variants>
	</Rimworld_Animations.TexPathVariantsDef>
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/TexPathVariantsDefs/TexPathVariants_Xray_Inside.xml | 
	XML | 
	unknown | 361 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<SoundDef>
		<defName>Moan_HumanFemale</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Moan1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Moan2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Moan3</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Moan4</clipPath>
					</li>
				</grains>
				<volumeRange>40~50</volumeRange>
				<pitchRange>0.99~1.02</pitchRange>
				<distRange>10~50</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>MoanShort_HumanFemale</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/MoanShort1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/MoanShort2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/MoanShort3</clipPath>
					</li>
				</grains>
				<volumeRange>40~50</volumeRange>
				<pitchRange>0.99~1.02</pitchRange>
				<distRange>10~50</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>Grunt_HumanFemale</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Grunt1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Grunt2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Grunt3</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Grunt4</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Grunt5</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Grunt6</clipPath>
					</li>
				</grains>
				<volumeRange>40~50</volumeRange>
				<pitchRange>0.99~1.02</pitchRange>
				<distRange>10~50</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>Scream_HumanFemale</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Scream1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Scream2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Scream3</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/FVoice/Scream4</clipPath>
					</li>
				</grains>
				<pitchRange>0.99~1.02</pitchRange>
				<volumeRange>40~50</volumeRange>
				<distRange>10~50</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanFemale.xml | 
	XML | 
	unknown | 3,399 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<SoundDef>
		<defName>Moan_HumanMale</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Moan1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Moan2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Moan3</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Moan4</clipPath>
					</li>
				</grains>
				<pitchRange>0.99~1.02</pitchRange>
				<volumeRange>40~50</volumeRange>
				<distRange>10~50</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>MoanShort_HumanMale</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/MoanShort1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/MoanShort2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/MoanShort3</clipPath>
					</li>
				</grains>
				<pitchRange>0.99~1.02</pitchRange>
				<volumeRange>40~50</volumeRange>
				<distRange>10~50</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>Grunt_HumanMale</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Grunt1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Grunt2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Grunt3</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Grunt4</clipPath>
					</li>
				</grains>
				<pitchRange>0.99~1.02</pitchRange>
				<volumeRange>40~50</volumeRange>
				<distRange>10~50</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>Scream_HumanMale</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>5</maxSimultaneous>
		<maxVoices>5</maxVoices>
		<subSounds>
			<li>
				<grains>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Scream1</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Scream2</clipPath>
					</li>
					<li Class="AudioGrain_Clip">
						<clipPath>Voices/MVoice/Scream3</clipPath>
					</li>
				</grains>
				<pitchRange>0.99~1.02</pitchRange>
				<volumeRange>40~50</volumeRange>
				<distRange>10~50</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>
			</li>
		</subSounds>
	</SoundDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/VoiceDefs/VoiceDef_Human/SoundDef_HumanMale.xml | 
	XML | 
	unknown | 3,110 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<!-- Default voice sounds -->
	<!-- play when voice def for pawn isn't found -->
	
	<Rimworld_Animations.VoiceDef>
		<defName>Voice_HumanFemale</defName>
		<gender>Female</gender>
		<sounds>
			<li><key>Moan</key><value>Moan_HumanFemale</value></li>
			<li><key>MoanShort</key><value>MoanShort_HumanFemale</value></li>
			<li><key>Grunt</key><value>Grunt_HumanFemale</value></li>
			<li><key>Scream</key><value>Scream_HumanFemale</value></li>
		</sounds>
	</Rimworld_Animations.VoiceDef>
	<Rimworld_Animations.VoiceDef>
		<defName>Voice_HumanMale</defName>
		<gender>Male</gender>
		<sounds>
			<li><key>Moan</key><value>Moan_HumanMale</value></li>
			<li><key>MoanShort</key><value>MoanShort_HumanMale</value></li>
			<li><key>Grunt</key><value>Grunt_HumanMale</value></li>
			<li><key>Scream</key><value>Scream_HumanMale</value></li>
		</sounds>
	</Rimworld_Animations.VoiceDef>
</Defs>
 | 
	kintest/rimworld | 
	1.5/Defs/VoiceDefs/VoiceDef_Human/VoiceDef_Human.xml | 
	XML | 
	unknown | 942 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<!--
	<Rimworld_Animations.VoiceDef>
		<defName>Voice_Orassan</defName>
		<races>
			<li>Alien_Orassan</li>
		</races>
		<gender>Male</gender>
		<traitDefs>
			<li>Wimpy</li>
		</traitDefs>
		<sounds>
			<li><key>Moan</key><value>CatMoans</value></li>
		</sounds>
	</Rimworld_Animations.VoiceDef>
	-->
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/VoiceDefs/VoiceDef_Orassan.xml | 
	XML | 
	unknown | 360 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.VoiceTagDef>
		<defName>Moan</defName>
		<probability>0.2</probability>
	</Rimworld_Animations.VoiceTagDef>
	
	<Rimworld_Animations.VoiceTagDef>
		<defName>MoanShort</defName>
		<probability>0.1</probability>
	</Rimworld_Animations.VoiceTagDef>
	
	<Rimworld_Animations.VoiceTagDef>
		<defName>Grunt</defName>
		<probability>0.1</probability>
	</Rimworld_Animations.VoiceTagDef>
	
	
	<!-- Screams are guaranteed -->
	<!-- Play once during orgasm -->
	<Rimworld_Animations.VoiceTagDef>
		<defName>Scream</defName>
		<probability>1</probability>
	</Rimworld_Animations.VoiceTagDef>
	
</Defs> | 
	kintest/rimworld | 
	1.5/Defs/VoiceDefs/VoiceTagDef.xml | 
	XML | 
	unknown | 660 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{BA766964-1716-422D-A09E-29426F8EB9D5}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_HatsDisplaySelection</RootNamespace>
    <AssemblyName>Patch_HatsDisplaySelection</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.2\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="HatDisplaySelection">
      <HintPath>..\..\..\..\..\workshop\content\294100\1542291825\1.2\Assemblies\HatDisplaySelection.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations">
      <HintPath>..\1.2\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\Patches\Patch_HatsDisplaySelection.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.2\Assemblies\" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> | 
	kintest/rimworld | 
	1.5/Patch_HatsDisplaySelection/Patch_HatsDisplaySelection.csproj | 
	csproj | 
	unknown | 3,387 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{0AD4F9B2-AE28-4E42-86D6-611FB93B7FF0}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_HumanoidAlienRaces</RootNamespace>
    <AssemblyName>Patch_HumanoidAlienRaces</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="AlienRace">
      <HintPath>..\..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="HugsLib">
      <HintPath>..\..\..\..\..\..\workshop\content\294100\818773962\v1.4\Assemblies\HugsLib.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations">
      <HintPath>..\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="HarmonyPatch_AlienRace.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> | 
	kintest/rimworld | 
	1.5/Patch_HumanoidAlienRaces/Patch_HumanoidAlienRaces.csproj | 
	csproj | 
	unknown | 3,709 | 
| 
	using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_HumanoidAlienRaces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_HumanoidAlienRaces")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0ad4f9b2-ae28-4e42-86d6-611fb93b7ff0")]
// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
	kintest/rimworld | 
	1.5/Patch_HumanoidAlienRaces/Properties/AssemblyInfo.cs | 
	C# | 
	unknown | 1,419 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<Operation Class="PatchOperationFindMod">
    <mods>
		<li>Core SK</li>
    </mods>
		<match Class="PatchOperationSequence">
			<operations>
				
				<li Class="PatchOperationConditional">
					<xpath>Defs/ThingDef/comps</xpath>
					<success>Always</success>
					<nomatch Class="PatchOperationAdd">
						<xpath>Defs/ThingDef</xpath>
						<value>
							<comps />
						</value>
					</nomatch>
				</li>
				<li Class="PatchOperationAdd">
					<xpath>Defs/ThingDef[@Name="BaseAnimalPawn" or @Name="SK_BasePawn" or @Name="BasePawnSkynet"]/comps</xpath>
					<value>
						<li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
					</value>
				</li>
				
			</operations>
		</match>
	</Operation>
</Patch>
 | 
	kintest/rimworld | 
	1.5/Patches/AnimationPatchHSK.xml | 
	XML | 
	unknown | 772 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>
	  <li Class="PatchOperationAdd">
		<success>Always</success>
		<xpath>Defs/ThingDef[race][not(comps)]</xpath>
		<value>
		  <comps />
		</value>
	  </li>
	  <li Class="PatchOperationAdd">
		<success>Always</success>
		<xpath>Defs/AlienRace.ThingDef_AlienRace[not(comps)]</xpath>
		<value>
		  <comps />
		</value>
	  </li>
      <li Class="PatchOperationAdd">
        <xpath>Defs/ThingDef[@Name="BasePawn"]/comps</xpath>
        <value>
          <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
        </value>
      </li>
	  <li Class="PatchOperationAdd">
        <xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath>
        <value>
          <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
        </value>
      </li>
    </operations>
  </Operation>
</Patch>
 | 
	kintest/rimworld | 
	1.5/Patches/AnimationPatch_CompExtendedAnimator.xml | 
	XML | 
	unknown | 946 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<!-- add offset rendersubworker to all pawn render tree defs -->
	<Operation Class="PatchOperationSequence">
		<success>Always</success>
		<operations>
			<li Class="PatchOperationConditional">
				<xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath>
				<success>Always</success>
				<nomatch Class="PatchOperationAdd">
					<xpath>/Defs/PawnRenderTreeDef/root</xpath>
					<value>
						<subworkerClasses />
					</value>
				</nomatch>
			</li>
			<li Class="PatchOperationAdd">
				<xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath>
				<value>
					<li>Rimworld_Animations.PawnRenderSubWorker_ChangeOffset</li>
				</value>
			</li>
		</operations>
	</Operation>
</Patch> | 
	kintest/rimworld | 
	1.5/Patches/AnimationPatch_PawnRenderTree_OffsetSubWorker.xml | 
	XML | 
	unknown | 748 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>
      <li Class="PatchOperationConditional">
        <xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
        <success>Always</success>
	    <match Class="PatchOperationAdd">
		  <xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
		  <value>
		    <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
		  </value>
	    </match>
      </li>
    </operations>
  </Operation>
</Patch>
 | 
	kintest/rimworld | 
	1.5/Patches/CompPatches/AutoCleaner.xml | 
	XML | 
	unknown | 567 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>
      <li Class="PatchOperationConditional">
        <xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
        <success>Always</success>
	    <match Class="PatchOperationAdd">
		  <xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
		  <value>
		    <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
		  </value>
	    </match>
      </li>
    </operations>
  </Operation>
</Patch>
 | 
	kintest/rimworld | 
	1.5/Patches/CompPatches/CombatExtended.xml | 
	XML | 
	unknown | 556 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationSequence">
    <success>Always</success>
    <operations>
      <li Class="PatchOperationConditional">
        <xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
        <success>Always</success>
	    <match Class="PatchOperationAdd">
		  <xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
		  <value>
		    <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
		  </value>
	    </match>
      </li>
    </operations>
  </Operation>
</Patch>
 | 
	kintest/rimworld | 
	1.5/Patches/CompPatches/ZombieLand.xml | 
	XML | 
	unknown | 548 | 
| 
	<?xml version="1.0" encoding="utf-8"?>
<Patch>
  <Operation Class="PatchOperationFindMod">
    <mods>
      <li>[NL] Facial Animation - WIP</li>
    </mods>
    <match Class="PatchOperationSequence">
      <success>Always</success>
      <operations>
        <li Class="PatchOperationAdd">
          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
          <success>Always</success>
          <value>
            <li>RJW_Masturbate</li>
            <li>GettinBred</li>
            <li>Bestiality</li>
            <li>BestialityForFemale</li>
            <li>ViolateCorpse</li>
            <li>Quickie</li>
            <li>GettingQuickie</li>
            <li>GettinRaped</li>
            <li>JoinInBed</li>
            <li>GettinLoved</li>
            <li>GettinLicked</li>
            <li>GettinSucked</li>
            <li>WhoreIsServingVisitors</li>
            <li>JoinInBedAnimation</li>
            <li>GettinLovedAnimation</li>
          </value>
        </li>
        <li Class="PatchOperationAdd">
          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="WaitCombat" or defName="Wait_Combat_Rare"]/targetJobs</xpath>
          <success>Always</success>
          <value>
            <li>RapeComfortPawn</li>
            <li>RandomRape</li>
            <li>RapeEnemy</li>
          </value>
        </li>
        <li Class="PatchOperationAdd">
          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
          <success>Always</success>
          <value>
            <li>WhoreInvitingVisitors</li>
          </value>
        </li>
        <li Class="PatchOperationAdd">
          <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath>
          <success>Always</success>
          <value>
            <li>CleanSelf</li>
            <li>StruggleInBondageGear</li>
          </value>
        </li>
        <li Class="PatchOperationFindMod">
          <mods>
            <li>Rimworld-Animations</li>
          </mods>
          <match Class="PatchOperationSequence">
            <success>Always</success>
            <operations>
              <li Class="PatchOperationRemove">
                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
                <success>Always</success>
              </li>
              <li Class="PatchOperationRemove">
                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath>
                <success>Always</success>
              </li>
              <li Class="PatchOperationRemove">
                <xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath>
                <success>Always</success>
              </li>
            </operations>
          </match>
        </li>
      </operations>
    </match>
  </Operation>
</Patch>
<!--
OLD PATCH
<?xml version="1.0" encoding="utf-8"?>
<Patch>
	<Operation Class="PatchOperationFindMod">
		<mods>
			<li>[NL] Facial Animation - WIP</li>
		</mods>
		<match Class="PatchOperationSequence">
			<success>Always</success>
			<operations>
				<li Class="PatchOperationRemove">
					<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
					<success>Always</success>
				</li>
				<li Class="PatchOperationRemove">
					<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[2]/headOffset</xpath>
					<success>Always</success>
				</li>
				<li Class="PatchOperationRemove">
					<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[3]/headOffset</xpath>
					<success>Always</success>
				</li>
				<li Class="PatchOperationRemove">
					<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[4]/headOffset</xpath>
					<success>Always</success>
				</li>
				<li Class="PatchOperationRemove">
					<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[5]/headOffset</xpath>
					<success>Always</success>
				</li>
				<li Class="PatchOperationRemove">
					<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[6]/headOffset</xpath>
					<success>Always</success>
				</li>
				<li Class="PatchOperationRemove">
					<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[7]/headOffset</xpath>
					<success>Always</success>
				</li>
				<li Class="PatchOperationRemove">
					<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[8]/headOffset</xpath>
					<success>Always</success>
				</li>
			</operations>
		</match>
	</Operation>
</Patch>
--> | 
	kintest/rimworld | 
	1.5/Patches/CompatibilityPatch_FacialAnimation.xml | 
	XML | 
	unknown | 5,010 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Patch for HCSK, to attach to differently written thingdefs -->
	<Operation Class="PatchOperationFindMod">
   		<mods>
       		<li>Core SK</li>
   		</mods>
		<match Class="PatchOperationSequence">
			<success>Always</success>
            <operations>
                <li Class="PatchOperationConditional">
                    <xpath>/Defs/ThingDef/comps</xpath>
                    <success>Always</success>
                    <nomatch Class="PatchOperationAdd">
                        <xpath>/Defs/ThingDef</xpath>
                        <value>
                            <comps />
                        </value>
                    </nomatch>
                 </li>
                <li Class="PatchOperationAdd">
                    <xpath>/Defs/ThingDef[@Name="SK_BasePawn"]/comps</xpath>
                    <value>
                        <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
                    </value>
                </li>
                <li Class="PatchOperationAdd">
                    <xpath>/Defs/ThingDef[@Name="BaseAnimalPawn"]/comps</xpath>
                    <value>
                        <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
                    </value>
                </li>
            </operations>
		</match>
    </Operation>
	
</Patch> | 
	kintest/rimworld | 
	1.5/Patches/CompatibilityPatch_HCSK.xml | 
	XML | 
	unknown | 1,386 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<!--
	<Operation Class="PatchOperationSequence">
		<success>Always</success>
		<operations>
			<li Class="PatchOperationRemove">
				<success>Always</success>
				<xpath>Defs/OffsetDef[defName="OffsetDefNameHere"]/offsets/li[@races/li="YourAlienRace"]</xpath>
			</li>
		
			<li Class="PatchOperationAdd">
				<success>Always</success>
				<xpath>Defs/OffsetDef[defName="OffsetDefNameHere"]/offsets</xpath>
				<value>
					<li Class="Rimworld_Animations.AnimationOffset_BodyType">
						<races>
							<li>YourAlienRace</li>
						</races>
						<offsets>
							<li>
								<bodyType>Thin</bodyType>
								<offset>(0, 0, 0)</offset>
							</li>
						</offsets>
					</li>
				</value>
			</li>
		</operations>
	</Operation>
	-->
</Patch> | 
	kintest/rimworld | 
	1.5/Patches/OffsetDefPatchTemplate/AnimationPatch_OffsetDef.xml | 
	XML | 
	unknown | 796 | 
| 
	<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<!-- Add genitalia rendernode to pawns, body is parent 
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/PawnRenderTreeDef[defName="Humanlike"]/root/children/li[debugLabel="Body"]/children</xpath>
		<value>
			<li Class="PawnRenderNodeProperties_Overlay">
				<debugLabel>Genitalia</debugLabel>
				<workerClass>PawnRenderNodeWorker_OverlayWounds</workerClass>
				<overlayLayer>Body</overlayLayer>
				<baseLayer>3</baseLayer>
			</li>
		</value>
	</Operation>
	-->
</Patch>
 | 
	kintest/rimworld | 
	1.5/Patches/Patch_GenitaliaRenderNode.xml | 
	XML | 
	unknown | 532 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations {
    public class Actor {
        public List<string> defNames;
        public List<string> requiredGenitals;
        public List<AlienRaceOffset> raceOffsets;
        public List<string> blacklistedRaces;
        public bool initiator = false;
        public string gender;
        public bool isFucking = false;
        public bool isFucked = false;
        public bool controlGenitalAngle = false;
        public List<BodyDef> bodyDefTypes = new List<BodyDef>();
        public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
        public Vector3 offset = new Vector2(0, 0);
		public List<string> requiredGender;
        public List<string> tags = new List<string>();
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Actors/Actor.cs | 
	C# | 
	unknown | 870 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Rimworld_Animations {
    public class AlienRaceOffset {
        public string defName;
        public Vector2 offset;
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Actors/AlienRaceOffset.cs | 
	C# | 
	unknown | 278 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationOffsetDef : Def
    {
        public List<BaseAnimationOffset> offsets;
        public bool FindOffset(Pawn pawn, out BaseAnimationOffset offset)
        {
            foreach (BaseAnimationOffset animOffset in offsets)
            {
                if (animOffset.appliesToPawn(pawn)) {
                    offset = animOffset;
                    return true;
                }
            }
            offset = null;
            return false;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationOffsets/AnimationOffsetDef.cs | 
	C# | 
	unknown | 680 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationOffset_AgeRange : BaseAnimationOffset
    {
        public List<BodyTypeOffset_AgeRange> offsetsMale;
        public List<BodyTypeOffset_AgeRange> offsetsFemale;
        public override Vector3? getOffset(Pawn pawn)
        {
            List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
            return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.offset ?? pawnOffsets.Last().offset;
        }
        public override int? getRotation(Pawn pawn)
        {
            List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
            return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.rotation ?? pawnOffsets.Last().rotation;
        }
        public override Vector3? getScale(Pawn pawn)
        {
            List<BodyTypeOffset_AgeRange> pawnOffsets = (pawn.gender == Gender.Male ? offsetsMale : offsetsFemale);
            return pawnOffsets.Find(x => x.bodyType == pawn.story.bodyType && x.ageRange.Includes(pawn.ageTracker.AgeBiologicalYears))?.scale ?? pawnOffsets.Last().scale;
        }
    }
    public class BodyTypeOffset_AgeRange : BodyTypeOffset
    {
        public FloatRange ageRange;
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_AgeRange.cs | 
	C# | 
	unknown | 1,579 | 
| 
	using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationOffset_BodyType : BaseAnimationOffset
    {
        public List<BodyTypeOffset> offsets;
        public override Vector3? getOffset(Pawn pawn)
        {
            return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
        }
        public override int? getRotation(Pawn pawn)
        {
            return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
        }
        public override Vector3? getScale(Pawn pawn)
        {
            return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyType.cs | 
	C# | 
	unknown | 791 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationOffset_BodyTypeGendered : BaseAnimationOffset
    {
        public List<BodyTypeOffset> offsetsMale;
        public List<BodyTypeOffset> offsetsFemale;
        public override Vector3? getOffset(Pawn pawn)
        {
            if (pawn.gender == Gender.Female)
            {
                return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
            }
            else
            {
                return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
            }
            
        }
        public override int? getRotation(Pawn pawn)
        {
            if (pawn.gender == Gender.Female)
            {
                return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
            }
            else
            {
                return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
            }
        }
        public override Vector3? getScale(Pawn pawn)
        {
            if (pawn.gender == Gender.Female)
            {
                return offsetsFemale.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
            }
            else
            {
                return offsetsMale.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
            }
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyTypeGendered.cs | 
	C# | 
	unknown | 1,509 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationOffset_Single : BaseAnimationOffset
    {
        public Vector3 offset;
        public int? rotation;
        public Vector3? scale = Vector3.one;
        public override Vector3? getOffset(Pawn pawn)
        {
            return offset;
        }
        public override int? getRotation(Pawn pawn)
        {
            return rotation;
        }
        public override Vector3? getScale(Pawn pawn)
        {
            return scale;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_Single.cs | 
	C# | 
	unknown | 671 | 
| 
	using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public abstract class BaseAnimationOffset
    {
        public List<ThingDef> races;
        public abstract Vector3? getOffset(Pawn pawn);
        public abstract int? getRotation(Pawn pawn);
        public abstract Vector3? getScale(Pawn pawn);
        public bool appliesToPawn(Pawn pawn)
        {
            return races.Contains(pawn.def);
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationOffsets/Offsets/BaseAnimationOffset.cs | 
	C# | 
	unknown | 575 | 
| 
	using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Rimworld_Animations
{
    public class BodyTypeOffset
    {
        public BodyTypeDef bodyType;
        public int rotation = 0;
        public Vector3 offset;
        public Vector3 scale = Vector3.one;
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationOffsets/Offsets/BodyTypeOffset.cs | 
	C# | 
	unknown | 379 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationPropDef : Def
    {
        public PawnRenderNodeProperties animPropProperties;
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationProps/AnimationPropDef.cs | 
	C# | 
	unknown | 281 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationWorker_KeyframesExtended : AnimationWorker_Keyframes
    {
        public AnimationWorker_KeyframesExtended(AnimationDef def, Pawn pawn, AnimationPart part, PawnRenderNode node) : base(def, pawn, part, node)
        {
        }
        public override bool Enabled()
        {
            return true;
        }
        public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms)
        {
            //Todo: Use this for bodyoffsets
            //or maybe make a rendersubworker for it instead
            return base.OffsetAtTick(tick, parms);
        }
        public VoiceTagDef voiceAtTick(int tick)
        {
            Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
            foreach (Verse.Keyframe keyframe in this.part.keyframes)
            {
                if (tick == keyframe.tick)
                {
                    VoiceTagDef voiceTag = (keyframe as ExtendedKeyframe).voice;
                    //probability checking null fix
                    if (voiceTag != null && Rand.Chance(voiceTag.probability))
                    {
                        return voiceTag;
                    }
                    return null;
                }
            }
            return null;
        }
        public SoundDef soundAtTick(int tick)
        {
            //Verse.Keyframe keyframe = this.part.keyframes[0];
            Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
            foreach (Verse.Keyframe keyframe in this.part.keyframes)
            {
                if (tick == keyframe.tick)
                {
                    return (keyframe as ExtendedKeyframe).sound;
                }
                
            }
            return null;
        }
        //use extendedkeyframes to determine addon facing
        public Rot4 facingAtTick(int tick)
        {
            //if ticks are < first keyframe tick, just be stuck to first keyframe rot
            if (tick <= this.part.keyframes[0].tick) {
                return (this.part.keyframes[0] as ExtendedKeyframe).rotation;
            }
            //if ticks are > last keyframe tick, just be stuck to last keyframe rot
            if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
            {
                return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).rotation;
            }
            Verse.Keyframe keyframe = this.part.keyframes[0];
            Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
            int i = 0;
            while (i < this.part.keyframes.Count)
            {
                if (tick <= this.part.keyframes[i].tick)
                {
                    keyframe2 = this.part.keyframes[i];
                    if (i > 0)
                    {
                        keyframe = this.part.keyframes[i - 1];
                        break;
                    }
                    break;
                }
                else
                {
                    i++;
                }
            }
            return (keyframe as ExtendedKeyframe).rotation;
        }
        public bool visibleAtTick(int tick)
        {
            //if ticks are < first keyframe tick, just be stuck to first keyframe rot
            if (tick <= this.part.keyframes[0].tick)
            {
                return (this.part.keyframes[0] as ExtendedKeyframe).visible;
            }
            //if ticks are > last keyframe tick, just be stuck to last keyframe rot
            if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
            {
                return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).visible;
            }
            Verse.Keyframe keyframe = this.part.keyframes[0];
            Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
            int i = 0;
            while (i < this.part.keyframes.Count)
            {
                if (tick <= this.part.keyframes[i].tick)
                {
                    keyframe2 = this.part.keyframes[i];
                    if (i > 0)
                    {
                        keyframe = this.part.keyframes[i - 1];
                        break;
                    }
                    break;
                }
                else
                {
                    i++;
                }
            }
            return (keyframe as ExtendedKeyframe).visible;
        }
        public virtual bool shouldRecache(int tick)
        {
            if (facingAtTick(tick) != facingAtTick(tick - 1) 
                || visibleAtTick(tick) != visibleAtTick(tick - 1)
                || TexPathVariantAtTick(tick) != TexPathVariantAtTick(tick - 1))
            {
                return true;
            }
            return true;
        }
        public int? TexPathVariantAtTick(int tick)
        {
            //if ticks are < first keyframe tick, just be stuck to first keyframe rot
            if (tick <= this.part.keyframes[0].tick)
            {
                return (this.part.keyframes[0] as ExtendedKeyframe).variant;
            }
            //if ticks are > last keyframe tick, just be stuck to last keyframe rot
            if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
            {
                return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).variant;
            }
            Verse.Keyframe keyframe = this.part.keyframes[0];
            Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
            int i = 0;
            while (i < this.part.keyframes.Count)
            {
                if (tick <= this.part.keyframes[i].tick)
                {
                    keyframe2 = this.part.keyframes[i];
                    if (i > 0)
                    {
                        keyframe = this.part.keyframes[i - 1];
                        break;
                    }
                    break;
                }
                else
                {
                    i++;
                }
            }
            return (keyframe as ExtendedKeyframe).variant;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/AnimationWorkers/AnimationWorker_KeyframesExtended.cs | 
	C# | 
	unknown | 6,481 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public abstract class BaseGroupAnimationContext
    {
        public int actorShift = 0;
        public int priority = 0;
        public List<BasePawnTest> whitelist;
        public List<BasePawnTest> blacklist;
        public virtual bool CanAnimationBeUsed(List<Pawn> actors, int numActors)
        {
            if (numActors != actors.Count)
            {
                return false;
            }
            if (!whitelist.NullOrEmpty())
            {
                for (int i = 0; i < whitelist.Count; i++)
                {
                    // check whitelist to make sure pawn can be in this act
                    //for each whitelist item, pawntest must hold true for that pawn
                    if (!whitelist[i].PawnTest(actors[i]))
                    {
                        return false;
                    }
                }
            }
            if (!blacklist.NullOrEmpty())
            {
                for (int i = 0; i < blacklist.Count; i++)
                {
                    // check blacklist to make sure pawn can be in this act
                    // for each blacklist item, pawntest must hold false for that pawn
                    if (blacklist[i].PawnTest(actors[i]))
                    {
                        return false;
                    }
                }
            }
            return true;
        }
        public virtual int AnimationReorder()
        {
            return actorShift;
        }
        public virtual int AnimationPriority()
        {
            return priority;
        }
        public abstract string DebugMessage();
        //cool class for designating contexts for animations
        // configure CanAnimationBeUsed to test whether it can be used
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/BaseGroupAnimationContext.cs | 
	C# | 
	unknown | 1,930 | 
| 
	using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using static rjw.xxx;
namespace Rimworld_Animations
{
    public class GroupAnimationContext_RJWSex : BaseGroupAnimationContext
    {
        public List<InteractionDef> interactionDefs;
        public override bool CanAnimationBeUsed(List<Pawn> actors, int numActors)
        {
            JobDriver_SexBaseInitiator latestSexBaseInitiator = (actors.FindLast(x => x.jobs?.curDriver is JobDriver_SexBaseInitiator).jobs.curDriver as JobDriver_SexBaseInitiator);
            if (!interactionDefs.Contains(latestSexBaseInitiator.Sexprops.dictionaryKey)) {
                return false;
            }
            return base.CanAnimationBeUsed(actors, numActors);
        }
        public override string DebugMessage()
        {
            return "Checking for RJWSex AnimationContext\n" 
                + "InteractionDefs: " + interactionDefs;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/GroupAnimations/GroupAnimationContexts/GroupAnimationContext_RJWSex.cs | 
	C# | 
	unknown | 1,028 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public class GroupAnimationDef : Def
    {
        public int numActors;
        public List<AnimationStage> animationStages;
        public List<BaseGroupAnimationContext> contexts;
        public List<AnimationOffsetDef> offsetDefs;
        public bool canAnimationBeUsed(List<Pawn> actors)
        {
            if (!contexts.NullOrEmpty())
            {
                foreach (BaseGroupAnimationContext context in contexts)
                {
                    if (context.CanAnimationBeUsed(actors, numActors))
                    {
                        //find all where context matches actors
                        return true;
                    }
                }
            }
            
            return false;
        }
        public int Priority(List<Pawn> actors)
        {
            int priority = -999999999;
            foreach (BaseGroupAnimationContext context in contexts)
            {
                if (context.CanAnimationBeUsed(actors, numActors))
                {
                    if (context.AnimationPriority() > priority)
                    {
                        //get highest priority context for fitting animation
                        priority = context.AnimationPriority();
                    }
                }
            }
            return priority;
        }
        public int Reorder(List<Pawn> actors)
        {
            int priority = -999999999;
            int reorder = 0;
            foreach (BaseGroupAnimationContext context in contexts)
            {
                if (context.CanAnimationBeUsed(actors, numActors))
                {
                    if (context.AnimationPriority() > priority)
                    {
                        //get the reorder for highest priority context for fitting animation
                        priority = context.AnimationPriority();
                        reorder = context.AnimationReorder();
                    }
                }
            }
            return reorder;
        }
        public List<AnimationDef> GetAllAnimationsForActor(int actor, int seed, int reorder = 0)
        {
            List<AnimationDef> animations = new List<AnimationDef>();
            int actorNumber = (actor + reorder) % numActors;
            foreach (AnimationStage stage in animationStages)
            {
                //add all new animations to list of animations
                animations.AddRange(stage.GetAnimations(actorNumber, seed));
            }
            return animations;
        }
        public bool GetOffset(int actor, Pawn pawn, out Vector3? position, out int? rotation, int reorder = 0)
        {
            position = null;
            rotation = null;
            //element at or default to stop errors
            if (offsetDefs == null) return false;
            if ((actor + reorder) % numActors >= offsetDefs.Count) return false;
            if (offsetDefs[(actor + reorder) % numActors].FindOffset(pawn, out BaseAnimationOffset animationOffset))
            {
                position = animationOffset.getOffset(pawn);
                rotation = animationOffset.getRotation(pawn);
                return true;
            }
            return false;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/GroupAnimations/GroupAnimationDef.cs | 
	C# | 
	unknown | 3,439 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public abstract class AnimationStage
    {
        //Return a list containing a tuple; int for how long the animation should play for
        public int loops;
        public abstract List<AnimationDef> GetAnimations(int actorNumber, int seed);
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage.cs | 
	C# | 
	unknown | 424 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationStage_Branch : AnimationStage
    {
        public List<GroupAnimationDef> paths;
        public override List<AnimationDef> GetAnimations(int actorNumber, int seed)
        {
            List<AnimationDef> animationDefs = new List<AnimationDef>();
            for (int i = 0; i < loops; i++)
            {
                GroupAnimationDef selectedDef = paths[Rand.RangeSeeded(0, paths.Count, seed + i)];
                animationDefs.AddRange(selectedDef.GetAllAnimationsForActor(actorNumber, seed));
            }
            return animationDefs;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_Branch.cs | 
	C# | 
	unknown | 764 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public class AnimationStage_LoopRandomSelectChance : AnimationStage
    {
        public List<AnimationLoopOption> loopOptions;
        public override List<AnimationDef> GetAnimations(int actorNumber, int seed)
        {
            int numberOfActors = loopOptions[0].animationDefs.Count;
            List<AnimationDef> animations = new List<AnimationDef>();
            for (int i = 0; i < loops; i++)
            {
                AnimationLoopOption option = getAnimationLoopOptionByWeight(seed + i);
                animations.Add(option.animationDefs[actorNumber]);
            }
            return animations;
        }
        //select random element from loop options by weight; also calculate the longest anim length
        private AnimationLoopOption getAnimationLoopOptionByWeight(int seed)
        {
            int totalWeight = loopOptions.Sum(x => x.probability);
            int randomNumber = Rand.RangeInclusiveSeeded(0, loopOptions.Count - 1, seed);
            int cumulativeWeight = 0;
            for (int i = 0; i < loopOptions.Count; i++) {
                
                cumulativeWeight += loopOptions[i].probability;
                //random number is same for all pawns because they all have the same seed
                
                if (randomNumber <= cumulativeWeight)
                {
                    return loopOptions[i];
                }
            }
            //default
            return loopOptions.Last();
        }
    }
    public class AnimationLoopOption
    {
        public int probability;
        public List<AnimationDef> animationDefs;
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_LoopRandomSelectChance.cs | 
	C# | 
	unknown | 1,792 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    /* don't use? just use looprandomselect once
    public class AnimationStage_TicksDuration : AnimationStage
    {
        public int ticks;
        public List<AnimationDef> animationDefs;
        public override List<Tuple<int, AnimationDef>> GetAnimations(int actor, int seed)
        {
            return new List<Tuple<int, AnimationDef>>() { Tuple.Create(ticks, animationDefs[actor]) };
        }
    }
    */
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage_TicksDuration.cs | 
	C# | 
	unknown | 588 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
    public class ExtendedKeyframe : Verse.Keyframe
    {
        public int? variant;
        public Rot4 rotation = Rot4.North;
        public SoundDef sound = null;
        public VoiceTagDef voice = null;
        public bool visible = false;
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/Keyframes/ExtendedKeyframe.cs | 
	C# | 
	unknown | 437 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public abstract class BasePawnTest
    {
        public abstract bool PawnTest(Pawn pawn);
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/PawnTests/BasePawnTest.cs | 
	C# | 
	unknown | 269 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public class PawnTest_Always : BasePawnTest
    {
        public override bool PawnTest(Pawn pawn)
        {
            return true;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/PawnTests/PawnTest_Always.cs | 
	C# | 
	unknown | 321 | 
| 
	using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public class PawnTest_BodyType : BasePawnTest
    {
        public BodyTypeDef bodyType = null;
        public List<BodyTypeDef> bodyTypes = null;
        public override bool PawnTest(Pawn pawn)
        {
               
            if (pawn.story.bodyType == bodyType)
            {
                return true;
            }
            else if(bodyTypes != null && bodyTypes.Contains(pawn.story.bodyType))
            {
                return true;
            }
            return false;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/PawnTests/PawnTest_BodyType.cs | 
	C# | 
	unknown | 700 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public class PawnTest_Hediff : BasePawnTest
    {
        public HediffDef hediffDef; //hediff you want to check for
        float minSeverity = -1; //optional param; min severity the hediff needs to be
        public override bool PawnTest(Pawn pawn)
        {
            Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(hediffDef);
            if (hediff != null)
            {
                if (minSeverity != -1)
                {
                    return hediff.Severity > minSeverity;
                }
                return true;
            }
            return false;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/PawnTests/PawnTest_Hediff.cs | 
	C# | 
	unknown | 784 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public class PawnTest_Humanlike : BasePawnTest
    {
        public override bool PawnTest(Pawn pawn)
        {
            return pawn.RaceProps.Humanlike;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/PawnTests/PawnTest_Humanlike.cs | 
	C# | 
	unknown | 344 | 
| 
	using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
    public class PawnTest_JobDef : BasePawnTest
    {
        public JobDef jobDef;
        public override bool PawnTest(Pawn pawn)
        {
            if (pawn.CurJobDef == jobDef)
            {
                return true;
            }
            return false;
        }
    }
}
 | 
	kintest/rimworld | 
	1.5/Source/Animations/PawnTests/PawnTest_JobDef.cs | 
	C# | 
	unknown | 452 | 
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