I have the Dev - C++ envirnoment.  Is is possible to draw 2D objects like a square, rectangle, etc...?
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Which C++ development environment?\nWhich platform (operating system) are you targetting?\n\nIf MS-Windows, are you targetting win32? MFC? .NET?\n\nGoogle or Yahoo! can be your friend if you'll let them.  Search for terms like "2d circle rectangle draw sample code".
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This is freeware. Enjoy.\n\nhttp://www.sketchup.com/
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Well, almost every engineered product such as cars and bridges and rockets and even iPods require drawings to show how they're going to be made.  Even for 3D objects, those drawings are still largely 2D, and 2D geometry is indispensible in the development of those 2D drawings.  This is true even for computer workstations that work with 3D representation of products, because all the cross sections are still 2D, and engineers need those cross sections to help with the analysis.
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Use a compiler like Dev-C++.
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If you are using microsoft visual studio, I have a small demo app that will show how to do it. just email me and I'll send it.
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Obviously, the g++ front end is available, but that\ndoesn't strike me as being particularly easy to integrate\ninto another application.\n\nAt reference #1 (below), there's an extension called\nGCC-XML which parses C++ and produces parse trees in XML\nformat (which would be *much* easier for your application\nto process).  Maybe that's a closer fit.
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Instead of creating a "console app..." or something to that effect, select "Win32 App...", but you'd have to learn how to create windows, buttons, etc.\n\nAlso, check out http://nehe.gamedev.net for some very nice OpenGL tutorials from beginner in C++ to very advanced stuff.
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http://www.eecs.wsu.edu/paint.net/download.html\nHere it is. I use this too, its quite kewl
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Use the system call "getenv".\n\nSignature something looks like this .\n\nchar * getenv(char *envVariableName);\n\n\nThx\nBlue ;)
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use mspaint.exe or any other drawing program tool
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use MSPAINT Application for this.\n\non run command write mspaint>>enter\n\nor start>>programs >>accissblity >>paint
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Use MSPaint.\nAnd do the free form select.
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Huh, for me C++ screenshots of my programs worked fine... it probably depends on the display engine you program with. If the "Printscreen" -> "Paste" doesn't work, you can probably find a free screenshot snapper online.
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please visit \nhttp://www.macwindows.com/VPCautocad.html
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This is off the topic of your questions but may be the answer to your other issue of having a good image editor and other cool, free tools. \n\nhttp://www.usatoday.com/tech/columnist/andrewkantor/2004-03-26-kantor_x.htm\n\nTo answer your question:  \nVector graphics are composed of curves connected by points, mathematically defined. A circle is four curves connected by four points. A rectangle is four curves, connected by four points. (No, that wasn't a typo...they are considered curves even though they're straight lines. No, I don't know why...math and I never really got along all that well.) When you want to make the circle larger or smaller, the mathematical formula is redefined, and the circle keeps it's perfect crisp lines. Creature House Expression, Macromedia Freehand, and CorelDRAW are three examples of vector programs. These programs are considered object oriented because everything you make, even text, is an object that can be manipulated independent of other objects and the background (which can also be an object if you put something there, such as a rectangle covering the page.) You can arrange them so they are in front of each other, in back of each other, stack them, or group them. Vector programs are also sometimes called drawing programs, while programs like Adobe Photoshop and Procreate's Painter are paint, or raster programs. \n\nA raster program constructs what you see on screen by using pixels. When you enlarge the picture, the only way it gets bigger is for the pixels to get bigger too, and you lose the nice edges. So when you work in a raster program your best bet is to make your picture the size at which you'll ultimately be using it, because you will be limited in how much sizing you can actually do. And that is the beauty of working with vectors! You can work on a 4" object and enlarge it to 4' if you want. And it'll look just as good at 4' as it did at 4".
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Search Google and SourceForge :)\n\nRawlyn.
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Well, if you think about it, you shouldn't have to copy. To make any shape 3D from 2D, just give it DEPTH. Draw lines slightly up and tilted from each corner, then connect them accordingly. It's super easy once you get the concept.\n\nFor pictures, go to www.mathworld.com and search for cubes, prisms, etc.