A program length of n instructions, clock period of t seconds, with k pipeline stages has one instruction issu
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I assume you are trying to calculate the speedup due to pipelining.\n\nWithout pipelining there are still k pieces of n-instruction work to be done, so the time to complete the non-pipelined (scalar) work will be:\n\nTs = n * k * t\n\nWith pipelining where the pipeline latency is one clock cycle, then the time to complete the pipelined work will be:\n\nTp = (k + (n - 1)) * t\n\nThe speedup will be:\n\nS = Ts / Tp\nS = (n * k * t) / ((k + (n-1)) * t)\nS = n * k / (k + (n-1))
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A clock/watch; a program
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1 (or 3 sec. all together)
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processor instructions
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1 second = 1 000 000 microseconds
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divisions of seconds, such as milliseconds, or one thousandths of a second
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I am sure this link will help you\n\nhttp://66.102.9.104/search?q=cache:PxXilZ_c9ZcJ:www.ittc.ku.edu/~dandrews/files/ERSA2004.pdf+spinlock+or+semaphore+work,+the+processor+implement+a+lock&hl=en&gl=uk&ct=clnk&cd=2
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The programming cycle\nThis can be represented as in the following cycle:\n\nWrite program \nCompile \nAsk question \nGet answer \nRestart cycle.
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Learn assembler\n\nuse softice or linice to read memory changes\n\n\nsee what changes what and where then make a proggy to manipulate values in the memory.
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MHz - megahertz\nGHz - gigahertz\n1GHz=1000MHz\nAbbreviation for megahertz. One MHz represents one million cycles per second. The speed of microprocessors, called the clock speed, is measured in megahertz. For example, a microprocessor that runs at 200 MHz executes 200 million cycles per second. Each computer instruction requires a fixed number of cycles, so the clock speed determines how many instructions per second the microprocessor can execute. To a large degree, this controls how powerful the microprocessor is. Another chief factor in determining a microprocessor's power is its data width (that is, how many bits it can manipulate at one time). \nIn addition to microprocessors, the speeds of buses and interfaces are also measured in MHz.
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My guess is that a lot of the basics are going to be hit.\nReview standard entry and exit, and the special applications of instructions:\n LA to increment a register\n BCTR and BXLE for loops\n SR to zero a register\n XR (and XC) to swap registers (or memory locations)\n TRT for a fast character search\n EX with \n BALR for subroutine entry\n CVB and CVD (on a guess)\n TM and TS\n ED and EDMK\n\n\nDon't know what you've covered, but drop me a line if you've got questions. I used to do 360/370 assembler for a living, up till the late '80's.
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Use CPU-Z to see all the information about the processor (and not only). It's freeware
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6th generation?  Reference?\n\n6th Gen computers have 8 Floating Point CPU registers
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Go to microchip.com for chip specifications. Have 6 outputs to LEDs. green/yellow/red for each direction. Make timing loops in basic. MIKE
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just try this out:\n\nfor(couter=n; counter>=0; counter--)\n{\n   printf("&#92;n %d", counter);\n   sleep(1000); //or might be Sleep(1000) \n   //check out delay() also in place of sleep()\n   //sleep(1) suggests a delay of 1 millisecond\n}\nprintf("&#92;n That is..!");\n\n\n----------\nI think tht shud be simple n sweet. :-)\n\nI think the answerer below really needs to refer back to his expert programming.. as sleep takes milliseconds only.
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The smallest unit of time managed and assigned by the operating system to programs and other processing activities. toggle
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You need to use CPUID assembler instruction to get it. To learn more, follow the link below