What is triple buffering? And negative lod bias?
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A video buffer consists of a memory allocation for the information that is drawn to the screen. The first buffer is what is actually drawn to the screen, a second and third buffer are used to create a workspace to draw to that doesn't require synchronization to the vertical retrace of the monitor. \nTripple buffering allows the advantages of a double buffer, where the program has a buffer to draw on that is not dependent on the retrace, but adds the additional advantage of being able to draw to the third buffer while the second buffer is waiting to flip to the front of the screen.\n\nThe so called Level of Detail BIAS(LOD BIAS) controls which at which distance from the viewer the switch to lower resolution mip maps takes place. The standard value of the LOD BIAS is 0.0 (zero). If you lower the LOD BIAS below zero, the mip map levels are moved farther away, resulting in seemingly sharper textures. But if the scene is moving, the textures start to shimmer.\n\nBecause of this, it's not a good idea to use a lower LOD BIAS to improve the sharpness of the image. It's better to use an Anisotropic Filter instead.
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http://cwx.prenhall.com/bookbind/pubbooks/hillchem3/medialib/media_portfolio/text_images/CH08/FG08_17.JPG
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It is linear on intervals, on (- infinite, 0) and on (0, +infinite) but not on the whole R. \n\nTry plotting it, you get a reversed V, not a straight line.
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Pixelization and higher resolution.
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the short summary not available, plz input in dogpile search, 3 rd optio will take to right answer.
860076
Sorry I can't help you, I didn't pay close enough attention during UV-Vis Spec. But I don't see why you would need the lamda (sp?) max for b. But really, I'm not sure. Good luck!
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It'd help to have  more detailed information. \nWhat does it mean that "pixels are independent?" \nAssuming that pixels are multivariate random variables, having n possible values for each color, the intensity of each component surely is correlated with that of adjacent pixels, I'd suppose.\nNow, what do you mean by "compression result"?\nPut more info. Your problem seems nice to tackle
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The video you are buffering from does not have enough bandwidth.  Not much you can do about that.  Take some Aleve for the headache.
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I agree with you about not running 2 at once. I've not done a head to head comparison, but I do use NOD32. I find it less resource intense than some of the their scanners I've used and I'm impressed with how frequently they update the signature file. The interface needs some work though as it's not as intuitive as other programs.
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Faster more efficient reproduction - no suurprises
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Browse some of these links for ideas, algorithm descriptions, etc., in the comments.\n\n\nhttp://www.google.com/search?q=%22histogram+equalization%22+%22source+code%22+C%2B%2B
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Buffer capacity is defined as the moles of acid or base necessary to change the pH of one liter of solution by one unit.\n\nBuffer Capacity = (number of moles of OH- or H3O+ added)     divided by ( pH change) x (volume of buffer in L)\n\n-Buffering capacity increases as the molar concentration (molarity)of the buffer salt/acid solution increases.\nThat's only partially true.The pH of a buffer solution is independent of buffer concentration only if there is a sufficient quantity present. A buffer consists of a solution of a weak acid (base) and the salt of weak acid (base). The addition of either acid or base converts acid(base) to the acid (base) salt, or the salt back to acid (base) when another acid or base is added to the solution.If there is not enough buffer present compared to the added acid or base, the buffer can be swamped, and the pH will change significantly. So it is only partially true that the buffer is independent of the buffer concentration.If the amount of acid or base added, is small compared to the buffer concentration then the pH is not sensitive to the amount of buffer present\n\n-the closer the bufferd pH is to the pKa,the greater the buffering capacity\n\nThe solution is at a maximum buffer capacity (the minimum dpH/dn) when pH = pKa, as can be seen algebraically: \nKa = [H3O+][A-]/[HA]; [H3O+] = Ka[HA]/[A-] \n\nlog [H3O+] = log Ka + log ([HA]/[A-]) \n\npH = pKa - log([HA]/[A-]) \n\nThis rearranged form of the ionization constant of an acid is sometimes called the Henderson-Hasselbalch equation. \n\nSince pH = pKa if and only if [HA] = [A-], maximum buffer capacity of a conjugate acid-base pair is always found at pH = pKa. Reasonable buffer capacity is still obtained if the ratio of [HA] to [A-] is somewhere between 0.1 and 10, but outside this range it decreases rapidly. A chemical buffer can be effective about pH = pKa +/- 1. To make up a buffer solution one would first choose a reasonable acid-base conjugate pair on the basis of its pKa value and any other chemical constraints (one would not use the HCN/CN- pair, for example, in biological systems because cyanide is toxic). One would then adjust the concentrations such that both are reasonable (say 10-3 molar or above) while the desired pH is still obtained. The conjugate acid-base pairs glycinium ion/glycine, hydrogen citrate/citrate, dihydrogen phosphate/monohydrogen phosphate, and boric acid/hydrogen borate are often used for the preparation of aqueous buffers.
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have a read at this, it may help.\n\nhttp://www.imaging-resource.com/PRODS/W7/W7A.HTM
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search for biefield-brown effect on the web.
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http://www.cs.ucdavis.edu/~haungs/paper/node11.html
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"Buffering" is the process of putting data into memory whenever it cannot be displayed or shown immediately.  For example, when you type characters in a command line interface or even in a regular window, if the computer is too busy to process the text, it will be put into a buffer of a certain length in memory.  When the computer has the CPU free to process the text, it takes what's in the buffer and processes it.  In fact, most text is buffered; the operations take place on such a fast micro level that it's not evident to the human eye.\n\nIn the case of media player, it likely is assembling the sound and video data into playable blocks of a set format.  If the next "block" has not been downloaded, then media player has to "buffer" it until it receives all of the data in the next block.  Does that make sense?  I hope it helps.
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UP GRADE YOUR PLAYER FROM MI'SOFT WEB SITE OR ASK YAHOO \nI HAVE TROUBLE WITH CNN VID'S SO THATS WHAT I DID TO MEDIA 10 + ALL CODECS