What does  'power-play' in one day cricket mean?
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A Powerplay is a new rule concerning fielding restrictions in one-day international (ODI) cricket. In the past, there was a 15-over period at the start of an innings when only two fielders were allowed outside the 30-yard circle. This meant that attacking batsman were likely to score runs quickly in the first 15 overs, but would become more watchful at the end of the spell.\n\nIn an effort to keep the game more exciting during the middle overs, this rule was amended to apply only to the first 10 overs of every innings, but also in two blocks of five overs, Powerplays, which will be used at the discretion of the fielding captain.\n\n1. The first block of 10 overs in an innings, where the fielding restrictions are exactly the same as per the old ODI rules, is known asPowerplay 1. Two fielders have to be in close catching position. \n2. The first block of five overs chosen at the fielding captain's discretion is known as Powerplay 2. The fielding captain has to decide at which point he wishes to implement this rule. He can implement it at any stage in the match, even midway through an over, provided he informs the umpire. Only two fielders are allowed outside the 30-yard circle and the two close catchers are not mandatory in this case. \n3. The second block of five overs, identical to Powerplay 2 is known as Powerplay 3. \n4. The umpire will signal Powerplay by moving his arm in a circular motion. \n5. Should the fielding captain choose not to exercise his discretion, the remaining powerplays will automatically commence at the latest available point in the innings (i.e. at the start of the 41st and the 46th overs in an uninterrupted innings). \nThe Powerplay adds to the excitement in ODI cricket. If the batting team has got off to a very quick start, the fielding captain choose to delay Powerplay 2 and 3, and instead spread out the field to stem the flow of runs. Powerplays may then be taken when an attacking batsman is out, or when the run rate has been reduced. Otherwise, all 20 Powerplay overs are likely to be taken at the start of the batting team's innings.\n\nThe rule was first encountered in the One-day International between England and Australia on 7 July 2005. It is likely that this new experiment may be accepted and be a part of the playing conditions for the 2007 Cricket World Cup.\n\ngood luck
1047611
I've already answered a similar question before. I'll 'copy' & 'paste' that one.\n\nPlayers are rated on a scale of 0 to 1000 points. If a player’s performance is improving on his past record, his points increase; if his performance is declining his points will go down. \n\n****There is no human intervention in this calculation process, and no subjective assessment is made of the quality of the pitch or of the players. \n\n**** There is a common misconception that there is an expert panel that sits down to assess the pitch in each match. In fact, all the Ratings calculations are based purely on the information in the scorecard\n\nTEST RANKINGS\n\nBATSMEN\n*runs scored \n*ratings of the opposing bowling attack; the higher the combined ratings of the attack, the more value is given to the batsman’s innings (in proportion\n*the level of run-scoring in the match, and the team’s innings total\n*out or not out (a not out innings receives a bonus) \n*the result. Batsmen who score highly in victories receive a bonus-value of opposition counts\n\nfor BOWLERS\n*wickets taken and runs conceded; \n*ratings of the batsmen dismissed \n*the level of run-scoring in the match\n*the result\n\n*Players who miss a Test match for their country, for whatever reason, lose 1% of their points.\n\n*New players start at zero points, and need to establish themselves before they get full ratings. There is a scale for calculating qualifications ( see the link for details)\n\n*ONE DAY RANKINGS\n*The principles behind the ODI Ratings are similar to those for the Test Ratings, \n*Batsmen gain significant credit for rapid scoring. \n*bowlers gain significant credit for economy. \n*Players lose only ½ % of their points for missing a match for their country\n*All ODI matches are considered equal, except for ICC Cricket World Cup matches, where good performances gain extra credit\n\n*Big scores or wicket hauls against very weak nations get much less credit than the same performances against the main ODI countries.
356098
it is interesting.... there are 2 persons in each team. they will ony bat and bowl. others will field. when they get out, certain runs are subtracted. and team batting second plays entire quota of overs, irrespective of whether thay have achieven their target or not. this is because, even after achieving the target, they can get out and loose runs....
134461
No this rule is not fair at all. The teams have to announce the 11 and the super-sub before the toss, which is stupid and proof that ICC is full of schmucks. It benefits the team that wins the toss. Rest is all luck. With little amendments, as Inzamam said, it can work okay. For e.g. teams should be allowed to announce super-sub after the toss. This is stil not very interesting rule. The powerplay rules is good though. Test cricket can do without this silly super-sub rule. It's cricket not soccer.
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There isn't yet that kind of opportunity. But you can view 'Live Scorecard' of a live cricket game, oneday or test. Go to espnstar.com & click on 'cricket'. Then on 'live scoreboard'.
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It started as local games played in towns in England, just as something to do on a warm afternoon. The sport grew and spread to the British colonies, particularly Australia where the climate is great for the sport.\nThe first international games were test matches, but unlimited length - They played until everyone was out. As international games became more common, there were problems organising transport between countries so test matches were limited to 5 days, so travel arrangements and tours could be more easily arranged.\nThe one day game was brought in around 1880, as a way of bringing more fans to the sport which had lost support to other games like football (soccer) and rugby. This worked for some time, and even more recently the Twenty20 game has been introduced, whereby each team only has 20 overs to get as high a score as possible.\n\nOver time the rules have changed, making the sport more exciting, for example the powerplay rule in ODI, the outlawing of Bodyline bowling after the England used bodyline against australia to force the batsmen to move out the way of the ball so they couldn't hit it.
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cricket, ball-and-bat game played chiefly in Great Britain and the Commonwealth countries.\nBasic Rules\n\nCricket is played by two teams of eleven on a level, closely cut oval “pitch” preferably measuring about 525 ft (160 m) by about 550 ft (170 m). Two wickets are placed 66 ft (20.12 m) apart near the middle of the field. A wicket consists of two wooden crosspieces (bails) resting on three wooden stumps 28 in. (71.1 cm) high.\n\nAt each wicket stands a batsman. If the opposing bowler, delivering the ball from near the opposing wicket, knocks down the bails of the batsman's wicket, the batsman is retired. In delivering the hard, leather-covered ball, the bowler throws overarm but may not bend the arm, and the ball usually approaches the batsman on one bounce. After six bowls to one batsman, an umpire (there is one at each wicket) calls “over,” and another bowler begins bowling to the batsman's partner at the opposing wicket. The players in the field shift position according to the batsmen.\n\nIf the batsman hits the ball with his willow paddle-shaped bat far enough so that both batsmen may run to exchange places, a run is scored. When the ball is hit a long distance (in any direction, since there are no foul lines), up to four exchanges or runs may be made. (If the ball crosses the boundary of the field on the ground, four runs are scored automatically; if it clears the boundary in the air, six are scored.) However, if the opposing team recovers the ball and uses it to knock down the bails of a wicket before the batsman reaches it, the batsman is out. A batsman is also retired if an opposing fielder catches a batted ball on the fly (as in baseball), or for any of several more technical reasons. An outstanding turn at bat may result in more than 100 runs, a “century.”\n\nA game usually consists of two innings; in one innings all players on each team bat once in a fixed order (unless a team, having scored what it considers runs adequate to win, chooses to retire without completing its order); a game may take several days to complete. Substitutions are allowed only for serious injury.\n\nOrigin of Cricket\n\nCricket's origin is obscure. Evidence suggests it was played in England in the 12th–13th cent., and it was popular there by the end of the 17th cent. By the mid-18th cent. the aristocracy had adopted the game. In 1744 the London Cricket Club produced what are recognizably the rules of modern cricket. The Marylebone Cricket Club, one of the oldest (1787) cricket organizations, is the game's international governing body.
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Why not? Its only needed a world record 1st wicket partnership and nowadays every other day you are having a new w. recorsd. So it will happen one day. Remember 1st wicket test record is more than 400 runs.
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A similar question was asked earlier too. I am copying my same answer about POWER PLAY.\n\nPower Play has been around for quite a while now to make cricket a bit more interesting.\n\nEarlier, Field Restrictions used to be for the first 15 overs. During those 15 overs, only 2 players are allowed to field outside the circle.\n\nBut now, this field restriction rule is innovated a bit. Instead of 15 overs, the restriction is for 20 overs. But the interesting part is, it's not the first 20 overs.\nRestriction for the first 10 overs is still a MUST. The next 10 can be broken down into 5 each. These 5 overs, with the field restriction, can be bowled anytime during the innings. The bowling Captain has the right to decide when he wants to bowl those pairs of 5 overs.\n\nMost captains use these pair of 5 overs all at once, making it 20 overs in a row for field restriction.\n\nThe reason why this Rule was imposed was to make cricket little less boring. Because during mid innings, between 20 to 40 overs, the innings slows down considerably. With this rule, the batsmen can have a chance of attacking if the field restrictions (or POWER PLAY) are imposed during those dead overs.\n\nRegarding the benefit to team: It only benefits the batting team, because they have the chance to score more boundaries. The job of the bowling captain is to use it effectively, and not allow too many runs during those overs. That's one of the reasons why bowling team prefers bowling 20 overs in one go (they don't want to keep those overs till the end with the slog overs when the batsmen go all out for hitting/slogging.). One more reason is, they can take more wickets early on in the innings if the POWER PLAYS are used early (so that the batsmen try to hit and lose their wickets). \n\nThe 2 pairs of 5 overs are usually referred as POWER PLAY (power play 1 & power play 2).\n\nHope, that makes it clear.
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Twenty20 \n---------\nTwenty20 cricket was introduced by the England and Wales Cricket Board in 2003. It is a form of one-day cricket in which each team bats for a maximum of only 20 overs, contrasting with 50 overs for a standard one-day match. The format means that a game can be completed in about three hours, with each innings meant to last less than 75 minutes.\n\nMajor changes from the laws of cricket include:\n\nShould a bowler deliver a no ball by overstepping the popping crease, his next delivery is designated a free-hit, from which the batsman can only be dismissed through a run-out, as is the case for the original "no ball". \nBowlers may bowl a maximum of only 4 overs per innings, as is standard for 20-over cricket. \nUmpires may award 5-run penalties at their discretion if they believe either team is wasting time. \nIf the fielding team do not complete bowling their 20 overs within 75 minutes, the batting side is credited an extra 6 runs for every whole over bowled after the 75 minute mark. \nThe following fielding restrictions apply: \nNo more than 5 fielders can be on the leg side at any time. \nDuring the first 6 overs, a maximum of 2 fielders can be outside the fielding circle. \nAfter the first 6 overs, a maximum of 5 fielders can be outside the fielding circle. \nIf the match ends with the scores tied, the tie is broken with a bowl-out (similar to a penalty shootout in football), with 5 bowlers from each side delivering 2 balls each at an ungarded wicket. If the number of wickets is equal after the first 10 balls per side, the bowling continues and is decided by sudden death. \n\nSupersub (Rule is Cancelled in Feburary 2006)\n------------------------------------------\nunder experimental one-day international rules introduced in July 2005, any player may be substituted for the twelfth man, with the substitute able to take over the substituted players batting and bowling duties. A twelfth man used as a substitute in this way is known as the supersub. \nThe first supersub was Vikram Solanki, named as a supersub for Simon Jones at Headingley on 7 July 2005. However, as Solanki replaced Jones after England had bowled, and England only lost one wicket in chasing down Australia's target, Solanki did not get to play any part in the game. The ICC cancelled the experiment in February 2006. \n\nPower Play\n-----------\nThis term is taken from football. An offensive maneuver in a team game. The original rules of ODIs stated that during the first 15 overs, only two fielders should be allowed outside a 30-metre circle around the wicket. This meant that attacking batsman were likely to score runs quickly in the first 15 overs, but would become more watchful at the end of the spell. In an effort to keep the game more exciting during the middle overs, the 15 over block with fielding restrictions at the beginning of the innings is reduced to 10, and thereafter, the captain of the fielding side has to decide when to bring his fielders in again for two further blocks of 5 overs, at any time he likes. These 5 over spells are called Powerplay 2 and Powerplay 3. (Powerplay 1 is the first block of 10). The rule was first encountered in the One-day International between England and Australia on 7 July, 2005.
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that was nice, with the ground a heaven for the batsmen. i think more runs will be scored in the coming days. Poor bowlers! small ground, good pitch and power play!
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http://www.gamingdale.com/cricket/999999842.html
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Previously, in ODI's, there were no fielding restrictions. The fielding captain could keep his players anywhere he wanted. Then, around the World Cup in 1996, ICC introduced the 15 over field restriction rule. Only 2 fielders were allowed outside the 30 yard circle from the batsmen for the first 15 overs on an innings. And from the 16th over, 5 fielders were allowed to move out. One more important aspect of that rule was that two fielders had to be in catching positions - 15 yards from the batsmen, till the field restrictions applied.\n\nNow, in mid 2005, ICC - headed by one of the slowest batsman - Sunil Gawaskar came up with some changes in the restriction rule. The previous 15 overs of Field restriction is increased to 20 over - in three blocks, called Power Play.\n\nPower Play 1 - Its mandatory for the first 10 overs of an innings in a one day cricket match. Only two fielders outside 30 yards from the batsmen. And two fielders have to be at catching positions..\n\nPower Play 2 and 3 - These are two blocks of 5 overs each. The fielding captain decides when he wants to employ these two block. The moment he calls for the second power play and the third power play, 5 overs from that particular over will have only two fielders outside the 30 yards circle. A captain can't chose for a power play in the middle on an over. He has to tell the umpire in the starting of an over. For example, if the batting team is scoring freely, he can chose not to take power play after the first 10 overs and set fielders at the boundary. And when he sees that run rate in back in control, he can take power play from that over. It can be from 11th over or 21st over. But he has to take these two blocks within those 40 overs. Otherwise, the last 10 overs will automatically be Power Plays.\n\nNote - No catching fielders required during the Power plays. Only for the first 10 overs of the match.
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It's a new rule that hopes to make the game more exciting (at least thoretically!) especially during the middle (15 to 40) overs when the batting team just knocks around singles instead of going for their shots. \n\nThe earlier fielding restrictions used to to be in place for the first 15 overs (corresponding reductions in rain/bad light delayed matches). The new rules stipulate that the power plays (new name for the restrictions) are broken up into three blocks of 10 over and 5 and 5 overs. A fielding captain has to have the first 10 overs that his side bowls as a powerplay and can then subsequently choose two blocks of 5 overs for enforcing the powerplay. The restrictions are the same (no more than two fielders outside the 30 yard circle). \n\nThe aim is to encourage the batting side to go for their hits and also give the fielding side the flexibility to remove the restrictions after the first 10 overs if the batting side gets off to a flyer. The umpire signals the powerplay by drawing a circle in front of him with his arms.
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Test cricket is the longest form of the sport of cricket. It has long been considered the ultimate test of playing ability between cricketing nations. It remains the highest-regarded form of the game, although the comparatively new One-day International cricket is now more popular amongst some audiences. The name "Test" is thought to arise from the idea that the matches are a "test of strength" between the sides involved. It seems to have been used first to describe an English team that toured Australia in 1861-62, although these matches are not considered Test matches today.\n\nIf you want to know more about Test Cricket, please visit the following website:\n\nhttp://en.wikipedia.org/wiki/Test_cricket
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There are 2 types of game \n\n1.One day game known as ODI lasts for approximately 6hrs + 45mins break. \n2.Test match is for 5days where 2 teams can bat 2 times (Innings)\n3.Now ICC (International Cricket Council) is trying to promote 20/20 games which last less then 1day game. Difference between these two is One Day game has 50 Overs X 6 pitches where 20/20 has 20 Overs X 6 pitches
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International Cricket\nTest cricket: Brian Lara 400* vs England.\nOne Day cricket: Saeed Anwar 194 vs India.\n\nFirst Class Cricket\nFirst Clas (Test): Brian Lara 501* vs Durham.\nList A (One Day): Alistair Brown 268 vs Glamorgan.