how do i make a rpg game in visual basics 6.0?
597041
Well first, come up with a story, then you could use random numbers for saving rolls, then use a basic hit point system.\nPlus, becuase you are doing it in vb6, do the entire game in plain text, since animation in vb6 is limited and slow in my opinion, and to make the player use thier imagination. \n\nthanks
18957
Here's a step-by-step video tutorial on how to do exactly that.\n\nhttp://www.rdxgames.net/projects/wrathlands/index.html
746080
I have come across the site below that has a whole section talking about creating the main menu in dark basic. This should get you started in the right direction. I hope you have some good reference books on Dark Basic if you are going to create a game, you will need it. :)\n\nEnjoy the article.
589835
You will need a WinHelp compiler (Help Workshop). It comes with Visual Studio 6.0. It has a very nice tutorial/help to tell you how you can create a .hlp file.
1029842
I wrote a simple kids Math game in VB6 that plays sound. I can e-mail it to you if you like...
766510
You might try looking for answers online. There are many VB sites that offer some instruction. Visual Basic 6 sites will be more scarce since .NET came out, but there are still some out there. Here is a starting point ...
450505
Flash games are programmed using the scripting language called "Action script".  I can be accessed by selecting any frame in the time line and either right clicking (depending on the version of Macromedia flash you are using) on either a MovieClip or button you have created and selecting "Action" or just click on a MovieClip or button you have created and press f9.  \n\nTo help you get started here is a short line of Action script code, which will make it so when you press the right, left, up or down key the object will move around.  \n\n1. draw a circle in flash\n2. select all of the circle (hold ctrl press "a") right click on it an convert it to a symbol (a movie clip).  \n3. click on circle mc(movie clip) and press f9 and paste this code\n\n\nonClipEvent (enterFrame) {\nif (Key.isDown(Key.RIGHT)) {\nthis._x += 3;\n} else if (Key.isDown(Key.LEFT)) {\nthis._x -= 3;\n} else if (Key.isDown(Key.UP)) {\nthis._y -= 3;\n} else if (Key.isDown(Key.DOWN)) {\nthis._y += 3;\n}\n}\n\n\n\n4. hold ctrl and hit enter key \n5. Move the object around by pressing either the up, down, right or left key\n6. Good luck and have fun :)\n\nhttp://www.flashkit.com this has tons of tutorials on how to get started with flash gaming as well as other things flash related.
491863
Try http://www.lua.org and click on "Documentation." A complete reference manual is available there.
641451
Hi, you could use PHP.\n\nIt is the simplest programming language for doing what your ought to be doing.\n\nFor instance...\nSay in your RPG game you want to specify actions like ATTACK LOVE HATE HIT FOE\n\nSo when you visit http://youweb/Action.php?a=ATTACK&u=2\n\nyou could do that..\nFILENAME:\n<?php\nswitch($_GET['a']) {\ncase 'ATTACK':\n$username = fetchName($_GET['u']);\nprint $username.' is being attacked';\nbreak;\ncase 'BUY':\n.....\nbreak;\ndefault:\n....\nbreak;\n}\n\n?>\n\nYou see how easy it is to do simple stuff within PHP.\n\nTry it, if ya need help let me know. I am, on my forum always http://www.campusinteractive.com/forum/\n\nEnjoy
411693
A fun program to work with \nhttp://www.gamemaker.nl/
279617
Without more details, it's impossible to answer this question. However, here's a small checklist.\n\nDid you:\n\n1) Charge the battery\n2) Turn it on\n3) Put a UMD disk in the drive\n4) Put a memory card in the slot\n5) Selece the game from the game menu\n\nIf you have more details, I'll be able to help you more.
22696
Check this site out.\n\nhttp://www.devhood.com/tutorials/tutorial_details.aspx?tutorial_id=262
541595
If the game you are trying is a java applet, it is possible that you do not have the java virtual machine installed.\n\nYou may download it at the official java website.
155130
Chuck Easttom has a good tutorial on his website. Somehow, I have it all in one Word document. But you can get it Chapter by chapter on his site:\n\nhttp://www.chuckeasttom.com/vb/index.htm
299182
vc++ is much more tougher to handle than it's compatriot : visual basic. As the saying goes: "vb is fun, vc++ is shit hard work!!".\n\nok..\ni'll give u da steps to create 2 edit boxes and to get the sum : )\n\nhere we go:\n\n1) open ms vc++\n2) go to file ->new and under the projects tab, select mfcappwizard (exe) , enter name and choose location to save project\n3) now, the wizard pops up.\nStep 1 : select dialog based  (since the addition thing is fairly simple, we'll go for this)\n4) press next for step 2 and once again for step 3 (which means u r accepting the default values in those steps).\n\nFinally, u get a dialog showing the summary of the application.\n\nif u have come till here..gooood!! u have created a "skeletal application" .. and this, buddy , is the true essence of MFC programming.\n\nok.. now that u have created the skeleton application , its time i teach u how to put two text boxes and if ya click a button, the sum would be displayed in another :::\n\n\n\n\n* now, on ur left, u should see a "workspace" window. its one containing a list of files in your application.\n\n* in that, select the resources tab (tab is found at bottom of workspace window)\n\n* open the tree listing. in that u would find a "dialog" sub tree\n\n* open that. and u would find a "IDD_..." thing . double click on that, and presto, u would get a blank dialog.\n\n* now, that blank dialog would be accompanied by a toolbox if u dont see the toolbox, right click on the toolbar on top of vc++ window, choose toolbox.\n\n* if u see the toolbox, good. now, choose the edit box (text box) and draw three text boxes on the dialog. now, choose the button and draw one button on the dialog.\n\n* the text boxes would have the name IDC_EDIT1 , IDC_EDIT2 and IDC_EDIT3 and button would be IDC_BUTTON1(u can see the names by right-clickin on the component and choosing properties.)\n\n* ok, now , go to view- > class wizard (a very very very important tool in vc++)\n\n* move to "member variables" tab. u can see the components that u have added.( if u have not, just try flickering with the drop down dialogs that u see there). \n\n* now, double click on IDC_EDIT1 and another small window appears , asking u the variable name it would ve already displayed "m_" DONOT remove the "m_" jus add something to it like : "m_number1" . repeat same for the other two edit boxes and make sure u remember the variable names.\n\n* u have come till here?? awesome!! ; )\n\n* now close the class wizard window.\n* double click on tha button and.. u get a prompt something like onbuttonclick (somethin like dat) ..whatever comes, press ok. and presto, u go into the coding wonderland.\n\n* remember the varible names ?? goood. and u kno how to put an addition statement?? awesome!! . jus do that.. eg: m_number3=m_number1+m_number2;\n\n*CAUTION : while giving variable names , make sure u <<CHOOSE THE int TYPE>>\n\n* phew.. take a break and come back cos u r gonna watch ur creation come to life ; )\n\n*goto project->build xyz.exe\n\n* wait till it completes compilation and shows the sweet words "0 errors 0 warnings" on the bottom window of the screen (watch window).\n\n* press ctrl+f5 and voila.. u get ur own summing application created using MFC and with help of appwizard,classwizard and moi, ANAND ; )\n\n\n\n\nIF u have encountered any problem anywhere enroute to success, worry - not. Send me a message Y! id: anand_87123\ny! mail : anand_87123@yahoo.com\nput the subject line as vc++ - Y! answer\n\nok??\n\nP.S : if ya feel i have helped ya, i dont mind my answer being voted as the best answer by u!!\n\nand also, i can prescribe 2 books for ya :\n1) MFC programming by JEFF PROSISE and \n2) David J Kruglinski, Scott Wingo :: "Programming Microsoft Vc++ Fifth edition"\n\nthey are available for download from da net (illegal ofcourse ... ; ) ) try searching
703938
use actionscripts\n\nCheers !!!!
74656
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