What do you know about architecture design in "System analysis & design"?
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Not at all, in fact system analysis & designs is about the design of a software product - a system, by the point of view of the user.\n\nThe system analisis, specially is about gathering, as accurate as posible, the requirements of final users, and document those requirements, in order to give enougth information for the developers.\n  \nThis is the core of the system business, i can tell you that in this phase resides the success of a software project, because you have to be capable of listen and understand how the user want it to function, how the user want to see the data, the volume of the data, the periodicity, many details.\n\nThe desing is the phase, after you have gathered all of the information about the users needs, you have to design the database structures, screens, reports, etc.\n\nSoftware Engineering, also includes the phase of develop, test, and mainteinance of software. There are diferent ways, and phases, depending on the size of the project, and the type of it.
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The Visual Studio 2005 Team Architect edition provides four visual designers collectively known as the Distributed System Designers namely\n1. Application Designer\n2. System Designer\n3. Deployment Designer\n4. Logical Datacenter Designer
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http://www.sei.cmu.edu/publications/documents/95.reports/95.mm.003.html\nAbility to realise and design a system conforming to above standards
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A system that supports the complete cycle of design,\ndelivery and management of products and related services.
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The Unified Modeling Language (UML) is a standard  language for specifying, visualizing, constructing, and documenting the artifacts of software systems, as well as for business modeling and other non-software systems. The UML represents a collection of best engineering practices that have proven successful in the modeling of large and complex systems.1  The UML is a very important part of developing object oriented software and the software development process.  The UML uses mostly graphical notations to express the design of software projects.  Using the UML helps project teams communicate, explore potential designs, and validate the architectural design of the software.\n\nGoals of UML\nThe primary goals in the design of the UML were:\n\nProvide users with a ready-to-use, expressive visual modeling language so they can develop and exchange meaningful models. \nProvide extensibility and specialization mechanisms to extend the core concepts. \nBe independent of particular programming languages and development processes. \nProvide a formal basis for understanding the modeling language. \nEncourage the growth of the OO tools market. \nSupport higher-level development concepts such as collaborations, frameworks, patterns and components. \nIntegrate best practices. \nWhy Use UML?\nAs the strategic value of software increases for many companies, the industry looks for techniques to automate the production of software and to improve quality and reduce cost and time-to-market. These techniques include component technology, visual programming, patterns and frameworks. Businesses also seek techniques to manage the complexity of systems as they increase in scope and scale. In particular, they recognize the need to solve recurring architectural problems, such as physical distribution, concurrency, replication, security, load balancing and fault tolerance. Additionally, the development for the World Wide Web, while making some things simpler, has exacerbated these architectural problems. The Unified Modeling Language (UML) was designed to respond to these needs.\n\nif u need any further help on UML refer following links...\nhttp://en.wikipedia.org/wiki/Unified_Modeling_Language\n\nhttp://pigseye.kennesaw.edu/~dbraun/csis4650/A&D/UML_tutorial/\n\n\nEnjoy :-)
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If your question was to learn the architecture of Java, how Java compiler converts code to bytecode and executes it, you need to read JVM Specification.\n\nIf your question was how to architect/Design applications in Java/J2EE, you need to cover a vast number of topics including but not limited to Design Patterns, UML, EJB, J2EE, JMS, Security and et all.
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architecture: The art and science of designing and erecting buildings. \nBuildings and other large structures: the low, brick-and-adobe architecture of the Southwest. \nA style and method of design and construction: Byzantine architecture. \nOrderly arrangement of parts; structure: the architecture of the federal bureaucracy; the architecture of a novel. \nComputer Science The overall design or structure of a computer system, including the hardware and the software required to run it, especially the internal structure of the microprocessor.
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"Systems Analysis & Design" - the ability to analyze & design software solutions. \n\nThe first step is to gain an understanding of how software works. The best way is to begin learning a programming language. I recommend a main stream language such as C# (see-sharp), Visual Basic or C++ (see plus plus). You can find many many many free tutorials on any of these languages on the web. You will also need a compiler to take your code and make it into an executable program. Here is a free C# compiler - http://msdn.microsoft.com/vstudio/express/visualcsharp/.\n\nThe next step is to learn how databases work. Examples of main stream databases are Microsoft SQL Server, Oracle and Microsoft Access. Again, there are many many free tutorials on the web. Here is a link to a free database called MySQL http://dev.mysql.com/downloads/.\n\nOnce you have a good understanding of how programming languages can be used to work with database you are well on your way. \n\nYou will begin to understand how and why software architects design solutions the way they do. You will want to read about general theories such as the "Software Development Life Cycle" (SDLC), software design patterns and best practices.\n\nThis is no small task. But, I promise you it can be very rewarding and challenging. I've been a professional software engineer and and solutions architect for 10 years. My job is never boring and I still haven't tired of it.\n\nBest of luck to you!
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You probably mean transactional analysis, developed by Eric Berne.  See http://www.itaa-net.org/ta/index.htm
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Computer design, Marketing
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will \nin the design approach you develope two main type of models \n\nthe static one that cant be changed such as water fall one \n\ndynamic that can be changed in the development time such as the errative one
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Quality attribute requirements such as those for performance, security, modifiability, reliability, and usability have a significant influence on the software architecture of a system.
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infrastructure\n\nThe fundamental structure of a system or organization. The basic, fundamental architecture of any system (electronic, mechanical, social, political, etc.) determines how it functions and how flexible it is to meet future requirements.\n\nMay refer to system and development programs in contrast to applications. A computer system's infrastructure would include the operating system, database management system (DBMS), communications protocols, compilers and other development tools.
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The waterfall model is one in which each activity (analysis, design, implementation etc) is done once only in the development lifecycle.  Analysis spills into design, design into implementation and so on.  The problem with this style of development is that it doesn't cater very well to requirements change and the customer isn't provided with many opportunities for feedback before the deployment of the software near the end of development.\n\nThese days many software development teams prefer an approach that is both iterative and incremental - the system is built in stages over a series of smaller development cycles with all development activities occurring in each cycle and each cycle culminating in a release of the software to the customer.\n\nOften the riskier elements of a project are tackled in the earlier iterations, this is a risk mitigation strategy that works by exposing problems early while there's still time and resources to do something about them.\n\nCheers\nAdam
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I can help you out. I'm a professional sw engineer &#92; architect. I've built solutions for small & large companies including SAP, Pfizer, Aramark & Bristol Myers Squibb. \n\ngood luck with your project
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I learned some design principle when i was still study\n\n1) Arrangement\nMost sites are expository, so arrange for easy comprehension\n\n2)Navigation\nNavigation should be always cleary show what kind of infomation is at the link's destination, and show the users where they are in relation to the whole\n\n3) Scrolling\nIt is best to break infomation into small chunks placed on separate pages so the readers can link from one section to another, rather than scroll through a very long page\n\n4) Coherency\nAvoid random color schemes and images that are unrelated to the content of the site.\n\n5) Signature\nAlways provide mail to link, date established, and date updated. Make sure the user knows whos is putting the infomation on the web\n\n6) Professionalism\nAvoid large graphics that load slowly. Make sure the background allows the text to be easy read
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CHeck out the following site:\n\nThe EDD just shows the flow of logic and explains the design so that everyones explanation is in the same layout.\n\nhttp://magnetweb.rockdale.k12.ga.us/French%20Partnership/students/Aaron/EDD.htm\n\nClick on the links on side in order to help you out.