How can I make a 3D model of the human eye?
458134
hope this helps you out. molding clay is what i would use.
35663
This one is great ... \nhttp://3dlinks.com/links.cfm?categoryid=13&subcategoryid=105
913865
http://www.webreference.com/3d/ Try that, good luck with the assignment.
936057
You can download the free software from here:\n\nThere are a few freewares and sharewares:\n\nhttp://www.download.com/3D-Modeling-CAD/3150-6677_4-0.html
974060
Use "ray tracing" and ratio and proportion. First draw a horizontal line from the point source to the screen that is 2.20 + 1.40 m long. At a distance of 2.20 m from the point source let the horizontal line be a perpendicular bisector to a line that represents the aperture (unknown height as yet). At the screen let the horizontal line be a perpendicular bisector of a line that is 14.0 cm (0.14 m) high. Now draw two lines from the point source to the ends of the line representing the spot of light on the screen. Where these two lines cross the line of unknown length, 2.20 m from the point source, is the aperture.\n\nYou now have two isosceles triangles with a common apex at the point source, the base of the smaller one being the aperture and the base of the larger being the line representing the spot of light on the screen. Since these are similar triangles, you know the ratio of their heights is the same as the ratio of their bases. Plug in the numbers and solve for the aperture width.
800577
Free 3D Animation/Modeling:\nhttp://www.blender.org/cms/Home.2.0.html\nhttp://www.alice.org/
808506
I recommend you Blender 3D! Mostly because it is very very easy to use and best of all its free!! Give it a try:\n\nDownload page ( http://blender.org/cms/Download.13.0.html )\n\nHome page ( http://blender.org/cms/Home.2.0.html )\n\nThere is another one called Maya 3D, which I've read from many resources it's the best 3D animation program, If money isn't a problem for you.\n\nHome page ( http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018 )
865909
Use clay and then you'll be able to form the 3d shapes
465473
Yes it is possible but it is time consuming. Basically, you need to create a new layer and try to work with the same color that the surrounding eye is. Then adjust the transparency until it matches closely and doesn't look odd at 100%.\n\nOn the other hand, if you download Picasa from Google, there is a red-eye tool and it works very well.
1121613
Check this one\nhttp://science.nasa.gov/Realtime/jtrack/3d/JTrack3D.html
805344
Here are some links to help you out http://inventors.about.com/library/inventors/bltelevision.htm\n\nGood Luck!!!
920243
Make a Simple Telescope\nYou will need the following: \ntwo magnifying glasses - perhaps 1 - 1.5 inches (2.5-3 cm) diameter (it works best if one is larger than the other) \na cardboard tube - paper towel roll or gift-wrapping paper roll (it helps if it is long) \nduct tape \nscissors \na ruler, yard stick, or tape measure \nsheet of printed paper - newspaper or magazine will do \nTo assemble your telescope, do the following: \nGet the two magnifying glasses and a sheet of printed paper. \nHold one magnifying glass (the bigger one) between you and the paper. The image of the print will look blurry. \nPlace the second magnifying glass between your eye and the first magnifying glass. \nMove the second glass forward or backward until the print comes into sharp focus. You will notice that the print appears larger and upside down. \nHave a friend measure the distance between the two magnifying glasses and write the distance down. \nCut a slot in the cardboard tube near the front opening about an inch (2.5 cm) away. Do not cut all the way through the tube. The slot should be able to hold the large magnifying glass. \nCut a second slot in the tube the same distance from the first slot as your friend wrote down. This is where the second magnifying glass will go. \nPlace the two magnifying glasses in their slots (big one at front, little one at back) and tape them in with the duct tape \nLeave about 0.5 - 1 inch (1 - 2 cm) of tube behind the small magnifying glass and cut off any excess tube remaining. \nCheck to see that it works by looking at the printed page. You may have to play slightly to get the exact distances between the two glasses right so that the image comes to a focus. \nWith your telescope, you should be able to see the moon and some star clusters as well as birds, etc. \n\n+++++++++++++++++++++++\n\nMake a Simple Microscope\nYou can make a simple microscope by using magnifying glasses and paper: \nGet two magnifying glasses and a sheet of printed paper. \nHold one magnifying glass a short distance above the paper. The image of the print will look a little bit larger. \nPlace the second magnifying glass between your eye and the first magnifying glass. \nMove the second glass up or down until the print comes into sharp focus. You will notice that the print appears larger than it does in the first magnifying glass. \n\nI've included two links below for this and other info.\n\nMyst
762976
The best answer to ur question is \n\nMAYA\nits a 3d animation s/w with many features\n\ncheck it out ....
218555
it depends on the shape of your eye
1364
You could use the circle to crop the earth map image and then apply the "bubble" or "sphere" distortion filter to it.  It won't be a real 3d spherical map of the earth, but it may look similar if you are patient.
712441
You could use a program like Adobe Flash MX to create a Flash animation. (http://www.adobe.com/products/flash/flashpro/)\n\nThat's simpler than if you wanted more complex animations enabled by 3D modelers and such (see http://www.blender.org for a free 3d animation program).\n\nOr if your target is the web then along with flash you might consider javascript: http://www.google.com/search?q=javascript+animation&num=200&btnG=Go
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http://clarkvision.com/imagedetail/eye-resolution.html\n\n324 megapixels\n\nThe eye is not a single frame snapshot camera. It is more like a video stream. The eye moves rapidly in small angular amounts and continually updates the image in one's brain to "paint" the detail. We also have two eyes, and our brains combine the signals to increase the resolution further. We also typically move our eyes around the scene to gather more information. Because of these factors, the eye plus brain assembles a higher resolution image than possible with the number of photoreceptors in the retina. So the megapixel equivalent numbers below refer to the spatial detail in an image that would be required to show what the human eye could see when you view a scene. \n\nBased on the above data for the resolution of the human eye, let's try a "small" example first. Consider a view in front of you that is 90 degrees by 90 degrees, like looking through an open window at a scene. The number of pixels would be \n90 degrees * 60 arc-minutes/degree * 1/0.3 * 90 * 60 * 1/0.3 = 324,000,000 pixels (324 megapixels).\nAt any one moment, you actually do not perceive that many pixels, but your eye moves around the scene to see all the detail you want. But the human eye really sees a larger field of view, close to 180 degrees. Let's be conservative and use 120 degrees for the field of view. Then we would see\n120 * 120 * 60 * 60 / (0.3 * 0.3) = 576 megapixels.\nThe full angle of human vision would require even more megapixels. This kind of image detail requires A large format camera to record.