In computer game development, what is the difference between audio middleware and an audio API?
473984
They can actually be talking about the same thing.  Middleware often has an API that allows you to program to it.   It's really a definition thing.\n\nGame development or not, Middleware is generally software that provides some functionality that can be used by other programs, but typically does not do much without a host program.  An API (Application Programming Interface) is a set of rules, classes, and/or definitions that allows a program to interface with some other piece of software.
701599
Never, c++ is so much better for time dependent applications.  You can't imagine how much energy is devoted in a game to memory management to optimize it to the fullest.  A Java programmer doesn't even know what memory management is!\n\nCould you imagine stalling while playing because the garbage collector just kicked in?
419419
UDP is a transport method for Internet packets. Most services (e.g. HTTP )use TCP/IP at a lower level. UDP is a simpler protocol, so it provides lower latency, but it does not contain the same checks as TCP that every packet arrived. This makes sense e.g. for streaming media, if a bit of the song disappears, there's no point in asking for it again once something later on in the tune has been played.\n\nThe game demo must, therefore, feature online play, and be giving you some error due to the fact it can't connect to the Net.
416288
Use MP3Gain. It has lots of features. The interface is very intuitive.\n\nDownload it from http://mp3gain.sourceforge.net/
900876
games\nmusic\npictures
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Audacity\n\nhttp://audacity.sourceforge.net
894304
Use "MP3MyMP3", it's a free program that can record ANYTHING going through your sound card (assuming you choose the right input device on the program), and allows you to save it to MP3 or MSADPCM WAV. Be careful though, it can slow down your system, as it's rather process intensive if you're trying to record from games (which you don't appear to be doing).\n\nThe website is:\n\nhttp://www.mp3mymp3.com\n\nHope this helps you.
659881
As far as software goes, I recommend Audacity.  It's free, useful, and easy-to-understand.
1175739
Sorry, this link is for C#\nhttp://www.codeproject.com/cs/media/tonysound.asp\nYou can find there, @codeproject, much more as e.g.\nhttp://www.codeproject.com/audio/fister.asp
351417
Audacity is a freeware application that will let you combine multiple audio tracks.  Then you can use the combined audio track in WMM.\n\nAlternatively, if you add one audio track (e.g. narration) and save your movie, you can reimport it and add the next track.  Repeat as many times as necessary.
252325
This would be done by using the scripting interface of a plugin... your problem would be that you can't ensure anyone has the plugin you want. Also, many people would consider sound to be intrusive (as they may well be playing their own music).
751472
iMUSE (stands for Interactive MUsic Streaming Engine) is a game engine developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from a musical theme to another are done seamlessly.
628577
RealPlayer is free. You need to get the free version.
646559
Try Sound Forge.\nwww.sonymediasoftware.com/products/soundforgefamily.asp
96382
hey thanks for your answer to my tian'anmen square question.\n\nas for an Mp3 editing program. I use Audacity, you can get it for free (its freeware full functionality, not just a trail period) just go to download.com and search or browse through the audio section.\n\nyou can: take exact parts out of the song/file\n         add other music into the file (so it sounds     \n         like 2 songs playing at the same time\n         fade in and out\n         remove "noise"\n         export as any file type. (you'll need to get    \n         another codec to export as an mp3) or \n         just as WAV.\n         and a bunch of other stuff that i cant remember\n\nif that doesn't answer your question or ya need help email me.  jr_kuhn@yahoo.com
700784
Try Audacity\n\nhttp://audacity.sourceforge.net/
440929
Nullsoft Shoutcast is the standard, I guess you could make a module that plays a shoutcast stream with flash or perl.