I need a simple way to make a Tsunami model science project! HELP!!!?
463678
Good Luck on your project :P\n\nA Tsunami (Japanese for 'harbour wave') is a wave generated by an undersea earthquake,landslip or volcanic eruption so if you want to demonstrate what causes a tsunami rarher than it effect that it may have then we have to think about simulating an undersea earthquake.\n\nI think that the easiest way is to construct a wave tank,as you considered.A good size would be about 70cm long x 40cm wide x 10cm deep.\n\nNext make a flap from perspex or wood about 5cm long x 40cm wide (a little smaller than the width of the tank) x a few mm thick ,with a hinge fastened along the 40cm side.Fasten the hinge to the base of the tank at one end with the hinge furthest away from the end wall.Now connect a piece of thick wire to the flap so that the wire projects out of the water.Pulling the wire sharply should rotate the flap about its hinge.\n\nNow with about a 5cm depth of water,when you pull the wire this should simulate a sea-floor disturbance which is what happens in a tsunami.\n\nIf you make the floor of the tank slope upwards so that,at the far end away from the hinge, the water level is only about 2cm you may be able to simulate the increase in wave height which occurs in real tsunami as the wave approaches the coastal shallows. Why not experiment with different size flaps and different water depths?
441297
Actually there are 2 answers to this. One method uses a technique called Rhumbline(sp?) (or straight line) another uses something called the great circle.\n\nI once wrote a program to do this for hurricane tracking.\nThe method I used was the straight line. For what i was doing this was fine however for navigation the great circle\nmethod is usually prefered. This code is old C (not even C++). Hope this helps you. Note: this forum destroys my coding style (all my indentations are striped).\n\n/*\n * Constants and macros used to \n * calculate the projected position of\n * the storm.\n */\n\n#define PI            3.14159265358979323846\n\n#define DEG_PER_RAD  (180.0 / (float) PI)  /* Ratio of Degrees to radians */\n\n#define DEG_TO_RAD(theta) ((theta) / DEG_PER_RAD)\n\n/*\n * The following does a straight line projection\n * of the position of a storm given current \n * position, heading, speed, and a time interval.\n * For further information \n * see "Computers for Sea and Sky".\n */\n\nvoid project_pos (start_lat,\n                  start_lon,\n                  heading,\n                  speed,\n                  interval,\n                  proj_lat,\n                  proj_lon)\n\n  float   start_lat;\n  float   start_lon;\n  int     heading;\n  int     speed;\n  float   interval;\n  float * proj_lat;\n  float * proj_lon;\n  {\n\n    float rad_lat;\n    float rad_lon;\n    float rad_heading;\n    float rad_of45;\n\n    rad_of45    = DEG_TO_RAD (45);\n    rad_lat     = DEG_TO_RAD (start_lat);\n    rad_lon     = DEG_TO_RAD (start_lon);\n    rad_heading = DEG_TO_RAD (heading);\n\n    *proj_lat = (interval * speed * cos (rad_heading) / 60.0) + start_lat;\n\n    if (*proj_lat > 90.0)\n      {\n        *proj_lat = 180.0 - *proj_lat;\n      }\n    else if (*proj_lat < -90.0)\n      {\n        *proj_lat = -180.0 - *proj_lat;\n      }\n\n    switch (heading)\n      {\n        case  90:\n        case 270:\n\n          *proj_lon = start_lon -\n                      ((interval * speed * sin (rad_heading)) /\n                       (60.0 * cos (rad_lat)));\n          break;\n\n        default:\n\n          *proj_lon = start_lon -\n                      (DEG_PER_RAD * tan (rad_heading) *\n                        ((log (fabs (tan (rad_of45 +\n                          (DEG_TO_RAD (*proj_lat) / 2.0))))) -\n                        (log (fabs (tan (rad_of45 + (rad_lat / 2.0)))))));\n\n          if (*proj_lon > 180.0)\n            {\n              *proj_lon -= 360.0;\n            }\n          else if (*proj_lon < -180.0)\n            {\n              *proj_lon += 360.0;\n            }\n\n          break;\n      }\n  }
288751
http://www.scioly.org/obb/board.php?FID=35\n\nThis is where I get help for such projects.  If you can't find the information, start a new topic and ask your question.  It is a great science project help site!
381672
if you are trying to build a model - i would recommend either a playdo type creation or if you wanted to be fancy - use a jello mold.\n\nJello mold you make the mini components first and let them harden.  then put them in place in and outside of your 'membrane' and fill in with a clear jello (knox).  The clear represents your axon and cell membrane with your multicolored preformed pieces acting as your pump, na, and K+\n\nhave fun!
1087387
here is a 2 link that might help you...it well supply u with alot of links u can check out...hope they r what your looking 4...good luick in your project...
805418
Here's a site with alot of different ideas and difficulty levels with instructions.  Maybe you can find something here.\n\nOr you can tell us more about what you are wanting to do and what you like and we might be more helpful on here.\n\nhttp://www.all-science-fair-projects.com/
387766
Discovery Channel has some nice science project resources.\n\nhttp://school.discovery.com/sciencefaircentral/
972111
Have a look at these links, I know they have instructions for making all kinds of models.\n\nScience Fair Projects\n\nSelecting the Subject\n\n•Hundreds of free science fair projects are categorized under the following topics. \n\nhttp://www.freesciencefairproject.com/\n\nhttp://www.scienceproject.com/\n\nhttp://www.ipl.org/div/projectguide/\n\nhttp://www.all-science-fair-projects.com/\n\nhttp://www.energyquest.ca.gov/projects/index.html\n\nhttp://collaboratory.nunet.net/timber/scifair/2proj.htm\n\nhttp://www.ipl.org/div/kidspace/projectguide/\n\nhttp://www.niles-hs.k12.il.us/jacnau/IJAS/\n\nhttp://www.plymouthschools.com/Science/scifair/scicover.htm\n\nGood luck.\n\nKevin, Liverpool, England.
886827
My kids use this website to get their science fair ideas http://school.discovery.com/sciencefaircentral/ It has project ideas, tip sheets, step-by-step instructions on basic science fair setup, etc.\n\nGood luck!
915800
http://www.sciencebuddies.org/mentoring/project_ideas/home_Phys.shtml?gclid=CNDljtrK6IgCFQ7eSgodNw4Ssg\n\nthere are MANY projects available getting more complex as you come to the bottom of the page.
542000
Try these sites. Good Luck!\n\nwww.sciencemadesimple.com/\n\nwww.hhmi.org/coolscience/ \n\nwww.fatlion.com/science/ \n\nschool.discovery.com/sciencefaircentral/\n\nwww.scienceproject.com/\n\nwww.funology.com/\n\nwww.hunkinsexperiments.com/ \n\nwww.madsci.org/experiments/ \n\nwww.sciencebob.com/\n\nwww.halcyon.com/sciclub/kidproj1.html\n\nwww.spartechsoftware.com/reeko/default.htm
421484
This website may help, not only does it have a picture, but it has step by step:)\nhttp://www.enchantedlearning.com/crafts/astronomy/solarsystemmodel/\nI would use the foam balls instead of the tag paper. If you need to make it to scale this website might also help:\nhttp://www.exploratorium.edu/ronh/solar_system/index.html
114899
There's a great tutorial/newsletter on using the RAD Video Tools to do just that.  I've included the link below.  It's a free download and the steps are well explained by PapaJohn.
218479
Perhaps the illustrated link and description will help you.  Good luck with your project.
672859
A tsunami is a series of waves generated when a body of water, such as a lake or ocean is rapidly displaced on a massive scale. Earthquakes, landslides, volcanic eruptions and large meteorite impacts all have the potential to generate a tsunami. The effects of a tsunami can range from unnoticeable to devastating.\n\nThe term tsunami comes from the Japanese language meaning harbour ("tsu") and wave ("nami"). Although in Japanese tsunami is used for both the singular and plural, in English tsunamis is well-established as the plural. The term was created by fishermen although they had not been aware of any wave in the open water. A tsunami is not a sub-surface event in the deep ocean; it simply has a much smaller amplitude (wave heights) offshore, and a very long wavelength (often hundreds of kilometres long), which is why they generally pass unnoticed at sea, forming only a passing "hump" in the ocean.\n\nTsunamis have been historically referred to as tidal waves because as they approach land they take on the characteristics of a violent onrushing tide rather than the sort of cresting waves that are formed by wind action upon the ocean (with which people are more familiar). However, since they are not actually related to tides the term is considered misleading and its
452913
You could place a vertical rod in the pond (on a stand or stuck in the mud?) and start the experiment when the rod is dry.  After you create the wave and the surface returns to rest, measure the height of the wave on the rod.  This will be the maximum height of the waves at the given point and will depend on the location of the disturbance (radiates outwards like a bullseye?).  Also, there should be nothing near the rod to magnify the wave (including shore effect or irregular bottom?).  Applying chalk to the rod (especially blue chalk?) may make the wetted height more visible and resist drying too fast.  Including a scale on the rod may allow you to read the wetted height above calm surface easier, especially using binoculars.  The trough should approximately equal the wave height.  Good luck.
551157
Alright. Here's the deal. \n\nSince this is your first course, here are some tricks.\n\nIf the program will have an input of name, month,and day the hurricane, then you will need 4 variables. A string and 3 integers.\n\nHow will you use them? How many times will you repeat the loop?\n\nIf you do not know how many times you want it to be repeated, then  the wisest choice is a do/while. Otherwise, let the user tell you how many times it should be done.\n\nYou will make those 4 variables. They should be arrays, make sure they are big enough.\n\nit will be something as simple as this:\n\nlet the user tell you how many times he want it to be repeated:\n\nint timesToBeRepeated = 0;\ncin >> timesToBeRepeated;\n\nfor ( int i = 0; i < timesToBeRepeated; i++ )\n{\n\n      cout <<"Enter the Hurricane name: &#92;n";\n      cin >> hurricaneName[i];\n         .\n         .\n         .\n}\n\nthen, to print it out,  just do something like this:\n\ncout <<"Hurricane Name"<<"      <<"Day"<<..<<endl;\n\nthen:\n\nfor ( i = 0; i < timesToBeRepeated; i++ )\n  cout << hurricaneName[i] <<"   "<<....<<endl;\n\nWork out the rest, but that is pretty much it., Any doubt, contact me.