who has lost all respect for Nintendo because of Wii?
408115
why the hell would they change the name? unless its not revolutionary as they though it would be, Wii is a dumb ass name.\n\nadvice for Nintendo, kill your marketing people!
745797
they probably just signed up then and there specifically for the new consoles, you may never see them again
1165824
They all suck. My grandmother can play better than them and she's a quadriplegic.
938587
Nope I am tired of all these people having no respect for others
11865
Mario is a bad a$$ bronx plumber who will stomp your 'shroom butt.
723100
Its the new Nintendo game system, right?\n\nI saw an article about it in Time a couple weeks ago.  Looks pretty neat. They controller idea could change the way people play video games.
421278
Before I begin, I would like to introduce myself. I write for Game Zero under the alias of R.I.P. and I have been playing video games almost as far back as I can remember... I could never get enough. Be it hanging out at the 2600 display at the Sears and playing the demo system while my parents shopped, or scrounging for quarters to play anything with a CRT and a coin-slot. I've been programming off and on since early 1982 when I got my first computer, an Apple //e, and then later in 1986 when I dabbled on my Amiga 1000. My first exposure to modern console gaming was in 1989 when I first played Revenge of Shinobi on the Genesis, followed by hours of time lost to Tetris, and Golgo 13 for the NES.\n\n   Finally in 1991, becoming frustrated with the general gaming press available, my friends and I became inspired to begin publishing our own magazine, and thus Game Zero was born. We selected aliases to do our work at that time, not to be "hip" or "silly" but to cloud the gender identity of one of the staff writers who happened to be female (no, it isn't me). Since then, I still play games (on any system I can get my hands on), I still program on occasion, and I still feel that the traditional gaming press poorly serves the general consumer. While, I have made every effort to be fair in this article and present a wide picture of the industry, even I will be the first to admit that my biases as both a professional writer and programmer may come through.\n\n   To begin our journey, I must recommend that you read two books. The first is "Phoenix: The Fall & Rise of Videogames" by Leonard Herman(1), and "Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children" by David Sheff(2). These books are important because they are industry/corporate biographies, which give overview and insight into the day-to-day, behind the scenes events of what happened in the early days of the industry. The first book primarily documents the "Atari years" where the U.S. was the dominant force behind video gaming up through 1996. The second book documents the life of Nintendo from its origins up through the conclusions of its legal battles with Atari and the FTC. As with all biographies, both books should not be taken as the final truth. Combined though, they paint a very vivid picture of our industry up through the mid-nineties. The sad reality is that entering the year 2000, these two books are the only modern, serious attempts to document this industry to-date; aside from a scattered number of magazine articles. The lack of historical information easily available to people outside of the industry who want to learn more is a real problem which needs to be addressed.\n\n   Also, before trying to understand where we're going, it is good to have a better understanding of the dynamics of this industry as it stands today. Or more specifically how the non-programmers in the industry drive its direction.\n\n   Unlike any other entertainment medium, the video game industry is frequently the most misunderstood, and misdirected. Misunderstood, not only by adult consumers in the United States, but frequently by the management who dictates the creation and release of the software sold. Misdirected in the sense that it is common today for a company to develop a concept for a game, specify target dates for completion goals, and then lastly, hire/assign the staff to design and program the title. Is it any wonder games frequently miss their deadlines? No. Not when you consider that more often than not, the person who set those deadlines is likely a person who has never programmed a day in his or her life, or if they have, it was probably working on business applications.\n\n   This also leads to another problem in the industry. Actually finding talented programmers to write the games. This industry is starved for talent because of the frequent misconception among man
1109929
SCOTT!!!!! I hate all the others just because they do that
960784
I hate spounge Bob and Ed Edd and Eddy my children will never watch either of those 2 shows
271238
Self-centered, lack of respect.
1182119
yes, and i hate everyone of them
55620
YES! This is the BEST video game character ever created. Also, who could hate him?
810604
sorry, I would chose mario over him
139057
It's not wrong to like to play games. I love playing on my ps2 psp and xbox. NOTHING IS WRONG WITH YOU!
623412
Oh no you and me both! I cannot stand anyone of 'em! Talk about boring!
16069
Think about K-Mart and the companies they helped in ruining like Fleming Foods. This distroyed many lives!!!
946190
Got Mario brothers for my mom to help her recover from a stroke, and to get her finger control back....both of us got hooked on it....got all the mario brothers...read somewhere at the time that was the biggest seller ever.\n\noh, it's a nintendo game