What are Python programming patterns and what does it achieve?
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http://vig.prenhall.com/catalog/academic/product/1,4096,0130409561,00.html click on the link to know in detail
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If you've never used an object-oriented language before, you need to understand the underlying concepts before beginning to write code. You need to know what an object is, what a class is, how objects and classes are related, and how objects communicate by using messages.\n\nObject-oriented programming. Objects of the program interact by sending messages to each other.\n\nWhat Is an Object? (in the Learning the Java Language trail)\n\n    An object is a software bundle of related variables and methods. Software objects are often used to model real-world objects you find in everyday life. \n\nWhat Is a Message? (in the Learning the Java Language trail)\n\n    Software objects interact and communicate with each other using messages. \n\nWhat Is a Class? (in the Learning the Java Language trail)\n\n    A class is a blueprint or prototype that defines the variables and the methods common to all objects of a certain kind. \n\nWhat Is Inheritance? (in the Learning the Java Language trail)\n\n    A class inherits state and behavior from its superclass. Inheritance provides a powerful and natural mechanism for organizing and structuring software programs. \n\nWhat Is an Interface? (in the Learning the Java Language trail)\n\n    An interface is a contract in the form of a collection of method and constant declarations. When a class implements an interface, it promises to implement all of the methods declared in that interface. \n\nHow Do These Concepts Translate into Code? (in the Learning the Java Language trail)\n\n    This section looks at a small applet, and shows you the code that creates objects, implements classes, sends messages, establishes a superclass, and implements an interface.\n\nfor the importance part\n\nObject-oriented programming is claimed to give more flexibility, easing changes to programs, and is widely popular in large-scale software engineering. Furthermore, proponents of OOP claim that OOP is easier to learn for those new to computer programming than previous approaches, and that the OOP approach is often simpler to develop and to maintain, lending itself to more direct analysis, coding, and understanding of complex situations and procedures than other programming methods. Translation from real-world phenomena/objects (and conversely) is eased because there is direct mapping from the real-world to the object-oriented program (generally a many-to-one). The converse mapping, from the object-oriented program back to the real-world, is by way of a one-to-many mapping, where each 'many' is seen to be a collection of well-defined subsets (or superset), which together compose a real-world object. The corresponding object defined in the program may be seen as representing some proper subset of the real-world object's features.
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What about Java?  What are you asking?\n\nI am not programmed to respond in that area.
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By using it. i.e. getting experience.\nIve written so many classes with get- and set methods that I don't even think when I create a new one.\n\nRemember that programming requires a great deal of logical thinking so - completing puzzles like sudoku and doing other activities that requires logical thinking and problem solving will also help a lot.\n\nThere is many tutorials and examples on the internet as well which you can use to practice with.\n\nThere also workbooks and textbooks that was written on java.
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A function, or algorithm, or subprocedure, or method if your talking about Object Oriented Programming. There are a lot of different names for it, but it's basically the same thing.
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program what? What are you trying to do?
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I doubt what you exactly meant by programming techniques.\nEach language or devleopment package has itsown techniques.\nAny way if you asked about generic programming techniques or methodologies the below link will help you.\nCheck it out..\n\nhttp://www.gnacademy.org/text/cc/Tutorial/node3.html\n\nIf you meant the coding techniques and practices, check msdn link.\nhttp://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsent7/html/vxconcodingtechniquesprogrammingpractices.asp\n\nRegards
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yup.. started out with BASIC.. loong back. Am surprised someone has actually asked a question in this prehistoric language!!\n\nThis language is the best example for SPAGHETTI CODE  ... lotsa goto statements to be used for loops, if conditions etc..slightly better than assembly..that's it!! \n\n\n\n\nHere is an example .. and there is a for loop and an if condition here..\n\n 10 INPUT "What is your name: "; U$\n 20 PRINT "Hello "; U$\n 30 REM\n 40 INPUT "How many stars do you want: "; N\n 50 S$ = ""\n 60 FOR I = 1 TO N\n 70 S$ = S$ + "*"\n 80 NEXT I\n 90 PRINT S$\n 100 REM\n 110 INPUT "Do you want more stars? "; A$\n 120 IF LEN(A$) = 0 THEN GOTO 110\n 130 A$ = LEFT$(A$, 1)\n 140 IF (A$ = "Y") OR (A$ = "y") THEN GOTO 40\n 150 PRINT "Goodbye ";\n 160 FOR I = 1 TO 200\n 170 PRINT U$; " ";\n 180 NEXT I\n 190 PRINT\n\n\nDo u seriously wanna continue studying this horrible language?? I would recommend C .. rather some prehistoric piece of junk.
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The programming cycle\nThis can be represented as in the following cycle:\n\nWrite program \nCompile \nAsk question \nGet answer \nRestart cycle.
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please have a look on this.. \n\n\nhttp://www.cprogramming.com/tutorial/template_specialization.html
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use programing syntax
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1.algorithm: A computable set of steps to achieve a desired result. \n\n\n2.Data struture:A conceptual unity or an organized information such as name & address of a person, tree, automatic telephone operating sytem.\n\n3.Pseudocode:Pseudocode is a kind of structured english for describing algorithms. It allows the designer to focus on the logic of the algorithm without being distracted by details of language syntax\n\n4.Flow chart:A flowchart illustrates the steps in a process. By visualizing the process, a flowchart can quickly help identify bottlenecks or inefficiencies where the process can be streamlined or improved.
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There are several\nSpybot\nAd-aware\nSpyware blaster\nEwido\nDo a general search to find them!!
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A lecturer once gave me some advice.  He was on an interview panel and gave some code to a potential candidate.  He asked what was wrong with the code - as it turns out there was nothing wrong with it, but he wanted to see how the candidate deals with logical progession in program flow.  That said, I have added some links to a sites you may find useful as a starting point . . .
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The idea is to equate a "programming object" to a "real world object."  Using a very simple and probably useless example (don't know how to indent here, code looks a little screwy):\n\nclass apple :\n  color = 'red'\n  def get_color(self) :\n    return self.color\n\nSo you could create an apple object & get its color:\n\na = apple()\nprint a.get_color()\n\nSlightly more useful might be a Person object for an address book, for instance:\n\nclass Person :\n  def get_address(self):\n     ...\n  def get_phone_number(self):\n     ...\n  def get_name(self) :\n     ...\n  def get_age(self) :\n     ...\n\n#blah blah blah\n\nSo, Object Oriented programming is mostly just a way to organize your program so classes (i.e. objects) resemble real objects.  This is very handy for keeping code maintainable.\n\nThere are more advanced Object oriented concepts, such as polymorphism and inheritance, but it's easier you to google them than for me write out examples :)
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Object Oriented Programing is a methodology for programers to build applications with 'Objects'  or structures of code that are classified as 'objects' \n\nexample: \nAn online product, or a site user, or a site page for that matter.. can all be thought of as OBJECTS in code..  \n\nyou can asign them 'Properties' such as the product Price, or the user's FirstName or the Page's URL.. \n\nyou can assign them 'Methods' or functional behaviors such as 'AddTaxToProductPrice()' or 'SignOutUser()' or 'ReBuildPageView()' .. all of which are functions defined by the developer and ORIENTED around the particular OBJECT ... hence Object Oriented ;)\n\nOOP Languages also allow for a host of other cool features such as Inheretance and Polymorphisum.. but you'll have to put in another quarter and ask a second question for that ;) \n\nEyal.
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look at resource below: (code in Python language)\n\n(By the way is it your school assignment? you have asked this question in many categories!!!, so if it is your assignment, i hope this will not be in Python, but try to grasp on the algorithm not on the code: if u know the algo better, u can easily convert into code with little effort)