Please tell me about Super Computer in detail.?
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In 1976 the cray-1 was developed by Seymour Cray, who left control Data in 1972 to form his own company. This machine was known as much for its horseshoe0shaped design an effort to speed process ing by shortening circuit paths as it was for being the first supercomputer to make vector processing practical. Vector processing, which uses a single instruction to perform the same operation on many numbers, has been a fundamental supercomputer processin style ever since. The Cray-1 could calculate 150 million floating point operations per second. 85 were shipped at a cost of $5 million each. The Cray-1 had a CPU that was mostly constructed of ELC SSI/MSI circuits.
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do you think that converting 5 human can create 1 super human.? if no, that its true 5 pc computer can not be converted into a server.\n\n\nsale it and buy a server computer.\nGood Luck
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The only place that I could find is  http://www.betterwaycomputing.com/Phase10.htm\n\nit's not the best. It's not even good but it's a start...
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Somone who knows alot about computers and how they work
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It almost sounds as if your project is going to eventually become a "virtual machine", or better yet a simulated computer.\n\nThe first step is to determine your instruction set.  The computer will probably have the ability to perform simple arithmetic, such as add, subtract, multiply, divide, shift, jump to memory locations, etc.  Each of these operations will use a unique sequence of 'bits' to identify the specific operation.  For example, you can say that your machine only supports only sixteen instructions.  Because it is sixteen, we can identify each instructions with four bits:\n\nMOV   0000 - move data\nADD   0001 - add data\nSUB   0010 - subtract data\nMPY   0011 - multiply data\nDIV   0100 - divide data\nAND   0101 - bitwise 'and'\nOR    0110 - bitwise 'or'\nXOR   0111 - bitwise 'exclusive or'\nNOT   1000 - invert bits\nJMP   1001 - unconditional jump\nCMP   1010 - compare values\nJEQ   1011 - jump if equal\nJL    1100 - jump if less than\nJG    1101 - jump if greater than\nJLE   1110 - jump if less or equal\nJGE   1111 - jump if greater or equal\n\nOnce you determine the instructions the computer will support, you need to determine your addressing modes.  For example, an "add" instruction can work with two registers, two memory addresses, a memory address and a register, or indirect combinations of both.  For each addressing mode, we will assign a sequence of bits.  I'm going to choose only four addressing modes, "immediate" (where the data in the instruction is taken as a literal value), "memory" (where the data in the instruction is a memory address), "register" (where the data in the instruction is a register number) and "indirect" (where the value in a register is a memory address to where the data points).  I will use two bits to identify the source addressing mode, an another two bits to identify the destination addressing mode.  If the instruction only uses one destination, the second two bits would be used.  This is now a total of four bits which we combine with the first four bits of the opcode.  Below are the bits we will use for the modes:\n\nImmediate - 00\nRegister - 01\nMemory - 10\nIndirect Register - 11\n\nNow, we have defined a fairly competent instruction set that identifies the operations and addressing modes with only one byte of data!\n\nJust to show "mnemonics" of the assembly language of our computer, with addressing modes, consider the following:\n\nADD 10, R2 - Add number 10 to register 2 (immediate/register)\n\nADD R1, R2  - Add register 1 to register 2 (register/register)\n\nADD @MEM1, R2 - Add value in memory at MEM1 to register 2 (memory/register)\n\nADD *R1, R2 - Add value pointed to by address in register 1 to register 2 (indirect/register)\n\nNow, they would equate, in bits to the following:\nADD 10, R2      0001 00 01  (11 in hexadecimal)\nADD R1, R2      0001 01 01  (15 in hexadecimal)\nADD @MEM1, R2   0001 10 01  (19 in hexadecimal)\nADD *R1, R2     0001 11 01  (1D in hexadecimal)\n\nNote that each instruction and addressing mode is one byte, but only part of the complete instruction.  You can use the bitwise and (&) operator in C++ in order to mask off the opcode and addressing modes from that single byte (unsigned char).  So:\n\nopcode = byte & 0xF0;       (1111 0000)\nsourcemode = byte & 0xC0;   (0000 1100)\ndestmode = byte & 0x03;     (0000 0011)\n\nOnce we've determine the addressing mode for each one, the next sequence of bytes after the opcode and mode would be either the immediate value, a register value or a memory address.  The remainder of each instruction can be either a fixed or variable number of bytes, that is your choice.\n\nFrom there, you just process a stream of bytes and you can get the extract the operation, addressing mode, data for source and destination (or just destination if its a single operand).  Next, your "virtual machine" needs to sim
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what does this have to do with computers???
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Here is a long list of all what you might need to understand computer names. \n\nhttp://en.wikipedia.org/wiki/Computer_terms
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As regards future usefulness it is hard to beat Computing.\n\nBest of luck !
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that is a lot of stuff to describe...I've selected a site that helps describe each spec in "real world" english.. :)\n\nhttp://www.sarafco.com/Graphic-Card-Advisor.html
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here the link:\n\nhttp://www.pcworld.com/article/id,118454-page,1/article.html
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u wil get complete nd accurate information directly from experts here :)\n\n\nhttp://www.pcworkathome.in/blog.html
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You can get more info from \n\nhttp://en.wikipedia.org/wiki/Apple_Computer\n\nIf you need still more, visit www.apple.com- apple's official URL
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See if this helps:  http://en.wikipedia.org/wiki/History_of_computing_hardware
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Take a look here :\n\nhttp://en.wikipedia.org/wiki/Computer_history\n\nThat article also has links to other relevant articles.
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The Mark I was the first super-computer. It was invented in 1944.\n\nThe MARK series of computers began with the Mark I in 1944. Imagine a giant roomful of noisy, clicking metal parts, 55 feet long and 8 feet high. The 5-ton device contained almost 760,000 separate pieces. Used by the US Navy for gunnery and ballistic calculations, the Mark I was in operation until 1959.
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Two words - Quantum Computers\nIBM has one and so do many prestigous hi-tech companies\nThey are what the super-computer once was\nThey compute information in 0,1 1,0 and a super-position (I have no clue what this means) of both. Check it out for yourself. Do a google and see the amazing power of the QUANTUM COMPUTER!!!! (echo...echo...echo...)
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Wow, 3000 to 4000 is quite a lot. I would suggest gaming power houses boutique computer such as Alienware, Voodoo, or other computers like that. If you're in the market for one, I would suggest a Mac Pro as well, but Macs are not for everyone.