what are the rules for kickball?
359662
I found a good websie for this.  It includes rules and the sizes of the field
495312
Ball Terminology:\n* Red = basic object ball that is red in color\n* Ball color = any ball that is not red in color\n\nWhen there are still red balls on the table:\n1. your 1st shot on every turn must be a red(any red ball is ok).\n2. You must first pot a red to gain access to potting any ball color you wish. (the pocketed red shall remain in the pocket)\n3. Before potting a ball color, you must 1st state what color you are taking, and if any other ball(colored or red) goes on your attempt to take your chosen ball color, it will be regarded as a foul. (the pocketed ball color shall be taken out of the pocket and returned to its original spot at the table)\n4. This process is repeated until all red balls are pocketed.\n5. In the event that a ball is missed, the cycle is renewed with the shooting player required to pot a red ball 1st.\n\nWhen all red balls are gone:\n1. balls are pocketed in this order - yellow, green, brown, blue, pink, black\n\nFoul Rules:\n*** Cueball must make contact with object ball first otherwise, foul is committed( Penalty: 4pt or corresponding pt value of 1st ball hit, whichever is higher)\n1. If the cueball does not hit anything on the table, the ahooter's opponent may choose to take the shot, pass, or ask the shooter to redo the shot(taking the white to its original place before the shot took place)\n2. If the shooter commits a foul and the opponent has no clear path to an object ball, he may be allowed to take a freeball(any ball on the table). The freeball will take the pt of the original object ball.\n3. other basic rules apply(e.g. cueball pocketed, accidentally nudging any ball on the table, etc)\n\nBall quantity, points and orig spot(looking from the side opposite the arch):\n= RED(15) - 1pt each (in a triangle formation just below the PINK)\n= YELLOW(1) - 2pt (left side of BROWN)\n= GREEN(1) - 3pt (right side of BROWN)\n= BROWN(1) - 4pt (midpoint of the line connecting the arch\n= BLUE(1) - 5pt (center of table)\n= PINK(1) - 6pt (above the reds)\n= BLACK(1) - 7pt (below the reds)\n\nA game ends when:\n1. A player resigns because there are not enough balls on the table to make up for the opponent's score; OR he does not have enough options to execute a good snooker to force the opponent into a foul.\n2. All reds and ball colors are pocketed.\n\nWinner:\n- The player with the most points at the end of the game wins!
640542
You can find the basic rules here:\nhttp://www.factmonster.com/ce6/sports/A0856862.html\n\nHere are the official rules for major league baseball:\nhttp://mlb.mlb.com/NASApp/mlb/mlb/official_info/official_rules/foreword.jsp
169113
Not a ton of details in your question. But in the 7 & 8 year old Flag league where I coach. W edo not play punting or kicking. In lieu of a kickoff teams start at their 20 yard line. On 4th down a team has the option to go for it, and if they do not make a TD or first down the opposing team takes over at the spot. Or to "punt", in which case we just move the ball down to the other team's 20 yard line and turn the ball over to them.\n\nI do not know what you are refering to when you ask about rules for footwork. We do not have any specific rules referncing that particular skill
1154431
kicking the ball should help
999380
Games revolving around the kicking of a ball have been played in many countries through history. The earliest documented version is the Chinese game Cuju, mentioned in military manuals from the time of the Qin Dynasty (255-206 BC).[3] Other ancient ball games include kemari in Japan and the Roman game Harpastum. Various forms of mob football were played in mediæval Europe, though rules varied greatly by both period and location.\n\nThe rules of football as they are codified today are based on mid-19th century efforts to standardise the widely varying forms of football played at the public schools of England. The first set of rules resembling the modern game were produced at Trinity College, Cambridge in 1848, at a meeting attended by representatives from Eton, Harrow, Rugby, Winchester and Shrewsbury schools, but they were not universally adopted. During the 1850s, many clubs unconnected to schools or universities were formed throughout the English-speaking world to play various forms of football. Some came up with their own distinct codes of rules, most notably the Sheffield Football Club (formed by former pupils from Harrow) in 1857, which led to formation of a Sheffield FA in 1867. In 1862, John Charles Thring of Uppingham School also devised an influential set of rules.[4]
788586
Kick And Score A Fricken goAl
1106198
When shooting, \nplace your non-kicking foot next to the ball, then follow through and land ON YOUR KICKING FOOT. \nSounds stupid; hard to do. \nI broke a 50lb. planter doing this and I'm 5'4" and 95 pounds. That should tell you how powerful this kick is. It gives you less aim, but MUCH MORE POWER. Practice for about an hour, and you should have it down. \nBest wishes and good luck with your game.
310444
Matches are shorter, 7 or 10 mins, (normally 7, finals longer) each way.\n\nPlayers who get receive yellow cards spend 2 mins in sin bin insted of 10.\n\nReferees give far less time to play the ball in rucks and mauls, to encourage quicker play.\n\nDrop kicks only, no place kicks at goal.\n\nThere used to be a rule where the team scoring kicked off rather than the conceeding team but I can remember if they still use it.
17140
The rules can be found at the link below.  This is for football (soccer).  If you're referring to American football, the rules are at http://www.nfl.com/features/rulebook.
339388
(m)\n\nThe basic rules of the game of volleyball are actually quite simple. A team must score 15 points to win a game. However, a team must win by at least two points. For example, a game that is at 15-14 must continue until one team has a two point lead. Depending on the age level or league, either the best two-of-three or the best three-of-five games wins the match.\n\nOnly the team serving the ball can score a point. If they score, they continue serving. If they fail to score, a "side out" is called and the other team gets the serve. The game is played with six players on a side, three in the front and three in the back. The player on the right side in the back row is the server.\n\nUnlike other sports, in volleyball a player gets to play all six positions. Each time the team gets the ball back to serve, the players rotate one position. They move clockwise during the entire match. Which ever player moves into the right back position, gets to be the next server.\n\nThe server must hit the ball either underhand or overhand with one hand from the serving area, behind the endline. The ball must clear the net and come down in bounds on the other side. It cannot touch the net, or a player on the server's side. If the serve is good, and the other team fails to return it, the serving team gets a point and the same player serves again. If the serve is not good, or the serving team fails to return the ball, the other team gets a "side out" and also gets the serve. They do not score a point.\n\nThe ball must always be hit before it lands on the court. Each team is allowed up to three hits to return the ball, however the third hit must put the ball over the net. A player is not allowed to hit the ball twice in a row. The ball may be hit with the hands, fists, arms, or any part of the body from the waist up. Catching, scooping or carrying the ball are all not allowed. Some of the most common fouls are reaching over the net to play a ball, a player crossing the center line when the ball is in play, touching the net during play, and a player out of position on the court
145161
http://www.nfhs.org/scriptcontent/va_Custom/vimdisplays/newspage.cfm?Category_ID=29&Content_ID=93&showarchive=No&itemtitle=Item&Title=Basketball%20Sports/Rules%20Information&NewsHeader=BT&NewsFooter=BK_FOOT&NewsImage=
1152515
The rules are generally announced at the beginning of each match and can change, like house rules when you play poker.\nHere's how it goes generally\n1. Keep your face mask or goggles on at all times. (This is the hardest for me because the damn things fog up my glasses)\n2. If your face mask or goggles come off, cover your eyes and yell "Dead Man" (This may be different in different places)\n3. If someone yells dead man, cease fire and don't move until the all clear is given.\n4. If you get hit and the paint ball doesn't burst, it doesn't count. If it makes a mark, you're dead. Yell "Dead Man" and then leave the field.\n5. When one team is out of guys, the other team wins. The last guy is required by an unwritten rule to go down in a blaze of glory.\n\nI think that's it, but generally you do a rundown before the start of each match to make sure everyone is on the same page.
727969
Not as much formation, as the difference in the type of kick.  If the punter kicked in from a place holder, then it would be a field goal.  For it to be a field goal, it needs to be kicked from the holder, not from a drop in the air.
1138711
Easy, use your toe. Punch your toe directly in the center (middle) of the ball.\n\nYou get a knuckle ball effect, as an old keeper, I hated those shots more than anything else.\n\nAlso place your plant foot a little (3 or 4 inches most) behind the ball for an airborn kick, don't lean back or the ball will go too high.
645971
Rules related to Traveling Violation :\n\na. A player who receives the ball while standing still may pivot, using either foot as the pivot foot.\nb. A player who receives the ball while he is progressing or upon completion of a dribble, may use a two-count rhythm in coming to a stop, passing or shooting the ball.\nThe first count occurs:\n(1) As he receives the ball, if either foot is touching the floor at the time he receives it.\n(2) As the foot touches the floor, or as both feet touch the floor simultane- ously after he receives the ball, if both feet are off the floor when he receives it.\nThe second occurs:\n(1) After the count of one when either foot touches the floor, or both feet touch the floor simultaneously.\nc. A player who comes to a stop on the count of one may pivot, using either foot as the pivot foot.\nd. A player who comes to a stop on the count of two, with one foot in advance of the other, may pivot using only the rear foot as the pivot foot.\ne. A player who comes to a stop on the count of two, with neither foot in advance of the other, may use either foot as the pivot foot.\nf. In starting a dribble after (1) receiving the ball while standing still, or (2) coming to a legal stop, the ball must be out of the player's hand before the pivot foot is raised off the floor.\ng. If a player, with the ball in his possession, raises his pivot foot off the floor, he must pass or shoot before his pivot foot returns to the floor. If he drops the ball while in the air, he may not be the first to touch the ball.\nh. A player who falls to the floor while holding the ball, or while coming to a stop, may not gain an advantage by sliding.\ni. A player who attempts a field goal may not be the first to touch the ball if it fails to touch the backboard, basket ring or another player.
1027827
The length of pitch for international matches should be in the range 100 m - 110 m (110-120 yards) and the width should be in the range 65 m - 75 m (70-80 yards). For other matches the constraints are looser: 90 m - 120 m (100-130 yards) length by 45 m - 90 m (50-100 yards) width. The pitch must be longer than it is wide.\n\nThe longer boundary lines are touch lines, while the shorter boundaries (on which the goals are placed) are goal lines.\n\nThe halfway line divides the pitch in half lengthways. Halfway across the halfway line is the centre spot, from which kick-offs are taken at the start of each playing period and after a goal is scored. The centre circle (radius 9.15 m (10 yards)) surrounds this spot, and serves to indicate the distance opposing players must stay from the ball at a kick-off.\n\nIn each corner of the pitch is a corner arc (quarter-circle radius 1 m (1 yard) which marks the area from which a corner-kick may be taken. Corner flags (minimum height 1.5 m (5 feet)) are required to be placed at each corner; similar flagposts may be optionally placed 1 m (1 yard) from each end of the halfway line.\n\nGoals are placed at the centre of each goal-line. These consist of two upright posts placed equidistant from the corner flagposts, joined at the top by a horizontal crossbar. The inner edges of the posts must be 7.32 m (8 yards) apart, and the lower edge of the crossbar must be 2.44 m (8 feet) above the ground. Nets are usually placed behind the goal, though are not required by the Laws.\n\nFA standard goalposts and crossbars must be white, and made of either wood or metal. Rules regarding the shape of goalposts and crossbars are somewhat more lenient, but they must conform to a shape that does not pose a threat to players.\n\nTwo rectangular boxes are marked out on the pitch in front of each goal.\n\nThe goal area (colloquially "The 6 yard box"), consists of the area formed by the goal-line, two lines starting on the goal-line 5.5 m (6 yards) from the goalposts and extending 5.5 m (6 yards) into the pitch from the goal-line, and a line joining these. Goal kicks and any free kick by the defending team may be taken from anywhere in this area. Indirect free kicks awarded to the attacking team within the goal area must be taken from the point on the line parallel to the goal line nearest where an incident occurred; they can not be taken further within the goal-area. Similarly drop-balls that would otherwise occur in the goal area are taken on this line.\n\nThe penalty area (colloquially "The 18 yard box") is similarly formed by the goal-line and lines extending from it, however its lines commence 16.5 m (18 yards) from the goalposts and extend 16.5 m (18 yards) into the field. This area has a number of functions, the most prominent being to denote where the goalkeeper may handle the ball and where a foul by a defender, usually punished by a direct free kick, becomes punishable by a penalty kick.\n\nThe penalty mark (or "penalty spot") is immediately in the middle of, and 11 m (12 yards)in front of, the goal; this is where penalty kicks are taken from. The penalty arc (colloquially "the D") is marked from the outside edge of the penalty area, 9.15 m (10 yards) from the penalty mark; this marks an exclusion zone for all players other than the kicker and the opposing goalkeeper during a penalty kick.\n\nAside from the field of play, the Laws and by-laws can be used to regulate related areas off the field. The most prominent of these is the technical area, which defines the bench areas and nearby areas to which coaching and managing staff are generally restricted. Note that the referee's authority extends not only to the field of play, but also its immediate surrounds, including the technical area.