Can gives several rules of programming, and explain it?
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Some tipycal rules that fits with any languaje or tool:\n\nYou have to design what you are going to program before you start coding, you should even write a document with your analysis and design.\n\nYou have to follow some standars, almost every languaje, tool, or even development companies have their own standars. Like how you name your variables, if you use a prefix or a sufix for the data type, or for the project. \n\nYou have to make test by your own programs, before the final user causes an error, you should have make all the test you can in order to detect errors and correct them. In software development companies they use to have even a testing equipment, people who prepares all of the cases they can think, and document the test.\n\nYou have to program to reuse, you should always be thinking in pieces, and how the pieces can be reused by other applications, or other functionality.
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You can add a Perl parser into a C++ program.  Many games do something similar to this; writing the game engine in C++ and scripting the AI using Perl.
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http://en.wikipedia.org/wiki/History_of_programming_languages
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C - Procedural/Structured Language\n   - To achieve a goal, you write functionality in steps\n\nJava - Pure Object Oriented Programming Language\n     - Your solution is thought in terms of Objects\n     - Each Object knows what it is doing. If not calls other objects\n     - A Car Object is composed of 4 wheel objects and the wheel knows what to do
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The code varies by game. It really depends on the Engine that it is run on. In effect games are just a bunch of linked files. each one has to be coded, but the coding varies, because there are tons of scripting languages.
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Lots of programming experience across a wide range of languages (such as understanding Machine Code, programming some Assembler, and proficiency in C++, Pascal, Visual Basic to name a few)\n\nStrong analytical skills, procedural skills, logic flow. \n\nBeing able to look at raw data and then parse it in your head, that is: make sense out of what appears non-sensical. Thus decoding/cryptic skills.\n\nYou will also need strong mathematical skills, and understanding exactly how a computer works (on the inside) will also help tremendously.\n\nThese will all contribute significantly to being a software analysis, as well as meeting the needs of the particular task at hand.
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A Well written program should be explaned clearly with comments, must be indented appropriately, must be efficient in code reuse (Use functions/procedures wherever possible) and be free of any errors ofcourse\n\nGood luck with your assignment
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Well, it can be done. But you have to follow certain rules.
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try this\n\nhttp://en.wikipedia.org/wiki/Java_programming_language
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How to work it? It's not very difficult. You just need to write your code and compile it.\n\nUnfortunately I can't send you anything, but you can check out my first source for more information.
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If you've never used an object-oriented language before, you need to understand the underlying concepts before beginning to write code. You need to know what an object is, what a class is, how objects and classes are related, and how objects communicate by using messages.\n\nObject-oriented programming. Objects of the program interact by sending messages to each other.\n\nWhat Is an Object? (in the Learning the Java Language trail)\n\n    An object is a software bundle of related variables and methods. Software objects are often used to model real-world objects you find in everyday life. \n\nWhat Is a Message? (in the Learning the Java Language trail)\n\n    Software objects interact and communicate with each other using messages. \n\nWhat Is a Class? (in the Learning the Java Language trail)\n\n    A class is a blueprint or prototype that defines the variables and the methods common to all objects of a certain kind. \n\nWhat Is Inheritance? (in the Learning the Java Language trail)\n\n    A class inherits state and behavior from its superclass. Inheritance provides a powerful and natural mechanism for organizing and structuring software programs. \n\nWhat Is an Interface? (in the Learning the Java Language trail)\n\n    An interface is a contract in the form of a collection of method and constant declarations. When a class implements an interface, it promises to implement all of the methods declared in that interface. \n\nHow Do These Concepts Translate into Code? (in the Learning the Java Language trail)\n\n    This section looks at a small applet, and shows you the code that creates objects, implements classes, sends messages, establishes a superclass, and implements an interface.\n\nfor the importance part\n\nObject-oriented programming is claimed to give more flexibility, easing changes to programs, and is widely popular in large-scale software engineering. Furthermore, proponents of OOP claim that OOP is easier to learn for those new to computer programming than previous approaches, and that the OOP approach is often simpler to develop and to maintain, lending itself to more direct analysis, coding, and understanding of complex situations and procedures than other programming methods. Translation from real-world phenomena/objects (and conversely) is eased because there is direct mapping from the real-world to the object-oriented program (generally a many-to-one). The converse mapping, from the object-oriented program back to the real-world, is by way of a one-to-many mapping, where each 'many' is seen to be a collection of well-defined subsets (or superset), which together compose a real-world object. The corresponding object defined in the program may be seen as representing some proper subset of the real-world object's features.
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Functional programming is a programming paradigm that conceives computation as the evaluation of mathematical functions and avoids state and mutable data. Functional programming emphasizes the definition of functions, in contrast to imperative programming, which emphasizes changes in state and the execution of sequential commands.\n\nhttp://en.wikipedia.org/wiki/Functional_programming_language\n\n\nIn computer science, imperative programming, as opposed to declarative programming, is a programming paradigm that describes computation in terms of a program state and statements that change the program state. In much the same way as the imperative mood in natural languages expresses commands to take action, imperative programs are a sequence of commands for the computer to perform.\n\nhttp://en.wikipedia.org/wiki/Imperative_programming
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Here are some resources I use often:\nhttp://www.freeprogrammingresources.com/freetutr.html\nhttp://www.cprogramming.com/\nhttp://www.cplusplus.com/\nhttp://www.thefreecountry.com/documentation/onlinecpp.shtml
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3 rules\n1. ask them\n2. tell them\n3. make them
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looks like a nice programming assignment.  I hope you have fun!
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can u explain further?
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There is a vast amout of information on the web about C programming you can do a search. I have several books about C programming but I think that the preference depends on the person that is learning the language. Go to your local bookstore such as borders and browse through a few of the books and see if any of them appeal to you. You can also do a search for used text books on the internet on ebay or amazon and get some books on C programing cheap! Good luck in your hunt!