I want to create a pattern in the application of Corel Draw 12. I don't know how to create. Any body knows please help me.
127830
who uses corel draw? it's ancient!!!\nthrow it and buy something normal!
525167
this looks like the closest thing that I could find that looks like how my old technical manual shows on drawing threads:\n\nhttp://honolulu.hawaii.edu/distance/aec80/threads/20c-ctl.htm\n\nI'll look for more tommorrow\n\naddon\nif you want a 3d thread look around here:\nhttp://discussion.autodesk.com/search.jspa?numResults=25&source=forumlist%7C39&q=3d+thread+spring&inputEntered=true&objID=c39\n\n3d springs are easy to do in 2007 there is a helix command that lets you make a 3d helix that you can use for the path of an extrusion
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How fun!! There are patterns at Joanns for purses/bags, placemats, blankets, stockings. \n\n\nJoanns projects\nhttp://joanns.com/catalog.jhtml;$sessionid$EAJIT4QAACCS2P4SY5NBIHR50LD3OEPO?CATID=25284
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Do you mean to open and use a style?\nOr open and edit/create styles?\n\nTo open and use visual styles, You have two options..\nGoto http://www.tgtsoft.com and download their StyleXP and use that to install/use visual styles.. Downside it costs money to keep it.\nOr on the free side. You can download a file that alters your uxtheme.dll that allows you to install and use visual styles. Get it here.\n\nhttp://www.neowin.net/forum/index.php?showtopic=140707\n\nNow to open and edit/create visual styles you have two options again.. lol One free.. One paided.\n\nPaid way is to get Style Builder from the TGTSoft link above.. And use that to open and edit/create visual styles.\n\nThe free way is at the same link again.. TGTSoft.. In their products lineup is a program called ResEdit.. It is free and you can open/edit/create visual styles too.\n\nI have never made a style.. So your on your own here.. sorry
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Go to File > New...\n\nUnder Color Mode, select either RGB Color or CYMK Color to create a new colour canvas.
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First you have to go to your printer options from CorelDraw and set the paper size to "customized", than enter the measures of A3 page.\nNow you should be able to see the A3 print preview. Remember to save this print style (in print preview, top left corner).\n\nGood luck :)
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I am not sure if you mean you wish to create an icon itself, create graphics, or hotspots. But, if you want to create a real "icon" there is a great little program that I use call Irfanview.  It is free.\n\nYou can get it here:\nhttp://www.bluesofts.com/download/509/810/IrfanView.html
61670
Corel Draw is a commercial product, unfortunately there are no legal ways to download it.  I'm sure warez sites exist but the risk isn't really worth it.\n\nThere are a number of free alternatives which are very good.  They offer comparable features and can work with the same image formats.  I am including links below to three of the best: Pixia, PhotoFiltre and the GIMP.  Take a look, I think you'll be surprised.
508117
Use the pastel or whatever the kindergarden kids use.  It is like mud but comes in different colours.  The model should be a representation of the cross-section of your cell.  Use strings and other things to show different structures of the cell.  Some diagrams are drawn in 3D, and that's what your model should look like.  I wish they made us do that in university.  It would be fun.
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I am assuming that all you want is that simple pattern drawn.\n\nFor a predefined size of the triangle LINELIMIT:\n\nint main() {\n  int head = 1. prev; line = 0, col = 0;\n\n  for (line = 0; line < LINELIMIT; line++) {\n    prev = head;\n    for (col = 0; col < line; col++) {\n      printf("%d ", prev);\n      prev *= 2;\n    }\n\n    printf("&#92;n");\n    head *= 2;\n  }\n\n  return 0;\n};
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i don't know corel, but i really like adobe. If you're willing to spend a few extra dollars, I suggest using paint shop pro
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Put type on a path. \n\nYou can draw a path with the Pen, Line, or Shape tool and then type text along that path. A path has no pixels associated with it. Think of it as a stencil or guide for the type. For example, to have text outline a globe, you could draw a path around the globe using the ellipse tool, and then type the text on the path. \n\nSelect the appropriate tool: the Pen tool , the Line tool , the Freeform Pen tool , or one of the shape tools. \nIn the options bar at the top of the work area, select the Paths button , and then draw the path you want the text to follow. \nNote: When you create a path using a pen or line tool, the type flows in the direction you draw, wrapping around the line when it reaches the end of the line. Draw left to right to see the type right side up. Draw right to left to see it upside down. \n\nIn the Character palette, select the font and other type attributes for the text. \nSelect the desired type tool in the toolbox. Horizontal type will be perpendicular to the path. Vertical type will be parallel to the path. The pointer changes to an I-beam intersected by a line . The line marks the type baseline, the imaginary line on which letters rest.\nPosition the pointer so the baseline of the I-beam is on the path and click. An insertion point appears on the path. \nType the text you want. \nWhen you are satisfied with the text, press Ctrl + Enter (Windows) or Command + Return (Mac OS).\n\nTaken from the photoshop manual
517842
lynda.com has some good vids.\nFree 24hr pass if you want it.\nwww.lynda.com/corel/drawx3/
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There is a free version of diagramming software, called "Dia" which is hosted on SourceForge.  If you are using Windows, they do have a Windows download as well.  The site contains the download links, FAQ and documentation if needed.\n\nAlternatively, there is another package (which has a free trial, but is commercial) called "SmartDraw", which can also be used if you only need to temporarily create diagrams.\n\nI've included the links to both below.
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Here's some info if you are serious.\nhttp://www.cprogramming.com/tutorial/gamedesign.html\n\n///
383443
26. The pattern has to start 1, 2, 4, 8, 15. I see the differences are 1, 2, 4, 7, and the differences of the differences are 1, 2, 3. The next difference of the difference has to be 4, so, working my way back up, I figure the next difference has to be 11, making the next number 26.\n\nAs for why this makes sense: Consider the question in two dimensions, i.e. into how many parts will many random lines diivide a plane?  That pattern starts 1, 2, 4, 7, 11 - the same numbers on the differences line above.  If you want to get really abstruse, I would submit that the number parts random spaces divide the fourth dimension is 1, 2, 4, 8, 16, 31, 57.  :)\n\n* * * * * *\n\nHey, you really do ask an interesting question, but it appears I'm the only one willing to answer it.  (Yes, I see you asked the same question a few days ago.)  OK, then, let's look at it more systematically:\n\n\nOne-dimensional question: Into how many parts will random points divide a line?\n\nEasy question, obviously:  Zero points leave one part (i.e. the whole line); one point breaks it into two parts, two points into three parts, etc.  The sequence is 1, 2, 3, 4, 5, etc.  Generally, n random points divide a line into n + 1 parts. \n\n\nTwo-dimensional question: Into how many parts will random lines divide a plane?\n\nHarder question, but you can work this one out on paper.  Zero lines leave one part (the whole plane); one line breaks it in two; two lines breaks it in four.  Then it gets tricky - the third line can't go thru all four parts, but it can go through three of them, so you end up with 7 parts.  The fourth line can go through 4 of the 7 parts.  Now, how you'd prove this rigorously I don't know, but the sequence is 1, 2, 4, 7, 11, 16, etc. and is clearly derived from the one-dimensional sequence: start with 1, then add 1 to get 2, then add 2 to get 4, then add 3 to get 7, then add 4 to get 11, etc.  To put this into a formula, n random lines divide a plane into (n^2 + n + 2)/2 parts.        \n\n\nNow for the three-dimensional question: Into how many parts will random planes divide a three-dimensional space?\n\nTo visualize this one, look at a corner of your room.  Obviously, zero planes leave one part (the whole space), one plane  breaks it in two (visualize the floor of your room as the plane, for example), two planes breaks it in four (visualize the floor plus one wall), and three planes breaks it in eight (visualize the floor plus two adjoining walls).  Now, try to imagine the fourth plane - it can't go through all eight parts, but it can go through seven of them, making a total of 15 parts.  The three-dimensional  sequence starts 1, 2, 4, 8, 15, and again we see it is derived from the sequence for the previous dimension: start with 1, then add 1 to get 2, then add 2 to get 4, then add 4 to get 8, then add 7 to get 15, etc.  To get the number for 5 planes, add 11 to get 26.  To put this into a formula, n random planes divide space into (n^3 + 5n + 6)/6 parts.   \n\nBased on what we are seeing, what the heck - why not carry it forward to the fourth dimension.  Using the numbers from the three-dimensional sequence, the sequence becomes 1, 2, 4, 8, 16, 31, 57, etc.  We can conclude, for example, that 6 random three-dimensional spaces divide the fourth dimension in 57 parts.  Now that should really impress your instructor!
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Easiest language does not exist. All languages use more or less same API functions calls, so the difference is mainly in their syntax.\nIf you want to draw only, even Java or C# are good enough.\nIf you want to be strong in graphics programming, you need some of lower level languages as C/C++, Pascal, FORTRAN, etc. with which can use professional libraries as, e.g., OpenGL.