why ability grouping is bad?
313751
According to the report, the overall learning culture that ability grouping creates inhibits learning opportunities for some students and can leave them stuck at a level of learning they have potential to advance from.
1378285
Z-Abilities are active whether the character is in the battle or on the bench. It's what a lot of the EX and HE characters are for, augmenting a team of key Sparking characters. ... A teams powerlevel, its performance in battle, is affected by the averaged out powers of your entire team.
653082
A well geared Warlock is going to be the absolute scariest thing in the game in PVP, and be good damage in raids. Furthermore, the group/raid utility of having Warlocks is basically required. Stamina buffs, health stones, summons, etc. ... Warlocks are “evil”.
1255751
The class is fun, it does decent damage, fantastic for 1v1, great for m+ and raiding. My issue with it rests more on for PvP which basically entails other classes being able to do what you do with less set up and more often. These classes also have more mobility for some reason. Say it.
884106
Undying (combat) - The idea of this skill sounds great but it's executed very poorly. I tried different combinations (skill level and adrenaline points) and it's very unreliable skill. Even with 4 adrenaline points it doesn't restore the health to 50%.
462946
Slaking is not capable of learning skill swap. Only another pokemon can swap it off him. That's what happens in Collosseum.
440569
No, saving throws are not ability checks. Things that force disadvantage on saving throws are pretty rare, because it's an incredibly powerful effect.
741858
Placing the mushrooms in a cluster does not contribute in terms of damage since mushroom damage does not stack. Therefore it becomes a gamble and you hope that the enemy champion will hit all 3 and will not be dumb enough to back off after knowing that he/she will get stunned.
194083
"Generally only one Curse can affect a monster at a time. Most Curses do not stack, even when using multiple Necromancers."
626687
If I group a few lines, then make another group of a few lines, then group the two groups together, then the right click menu will no longer allow me to choose ungroup. Also on the ribbon, the ungroup icon will not operate.
357566
So activated abilities have a colon between the cost and the effect. If it doesn't have a colon, then it isn't an activated ability. 112.3c Triggered abilities have a trigger condition and an effect. They are written as "[Trigger condition], [effect]", and begin with the word "when", "whenever", or "at".
126864
['It creates competition: ... ', 'Control issues: ... ', 'Overpowering qualified candidates: ... ', 'Limited questionnaire: ... ', 'Conflicts between candidates: ... ', 'It is more of a group process skill: ... ', 'Lack of creative approach: ... ', "It eliminates potential candidate's growth:"]
723851
Remember, Abilities aren't attacks, so you can still attack if you use an Ability! You can use Abilities from both your Active and Benched Pokémon. When you play any Trainer card, do what it says and obey the rule at the bottom of the card, and then put it in the discard pile.
1055803
So while saving throws and attack rolls are based on your ability scores, they are not ability checks. In fact, Chapter 7 is dedicated to ability checks and saving throws (not attack rolls).
720970
Teatime is a good move. Unburden mons benefit from it too. ... At least you can survive to attack instead of using teatime and getting KO'd on T1 or T2, gain the +2 speed boost as well, and can equip a better item such as focus sash or assault vest or something.
14350
Mozzie is very good at this especially when combined with Mute. This creates Hell on earth for the attacking team. To be honest Mozzie takes a bit to learn but can be very effective once you do. He is a very versatile operator and once you figure out how you like using him, you only improve your experiences with him.
644394
Both are human, it's just a different way to adjust your stats. Instead of all abilities scores increasing by 1, the Variant has two different ability scores of your choice increase by 1 & you choose 1 feat and proficiency in 1 skill.