why is goblin guide so good?
309925
As mentioned, Goblin Guide is a 2/2 with haste for 1 mana. It's awesome for red aggro decks. Even if your opponent draws a land, you shouldn't be too concerned about them getting card advantage. The land goes to their hand and not in play, so it's not like they're getting to play any of their spells faster.
1403539
Yes goblin is a troop that personally is best in farming and cleanup because of its speed which is second to none. Use 22 giants and 60 goblins and you will become god at looting collector loot at dead bases. They are indeed the best troops for looting .
781360
There's no hidden benefit to Siyalatas (his boost actually decreases the higher he goes (-1% every 10 levels); but keep in mind this game is all about ratios; trading 5% of your HS DPS to get +25% idle damage is well worth it.
604897
User Info: MonadoGuy25. He gets Warp so yes he's good by default. Probably best to keep him as a Bishop or Holy Knight, focus on his Faith at first so he gets Warp early as possible for fun warp strats and then focus on his other requirements.
1106758
Area 52 is healthy awesome and fun best horde one server hands down. Zora The Explorer and Firelord Delphox play on that real have never met such nicer friends. Compared to some communities it's a godsend.
1399573
In a nutshell, because they're good books and a great way to get more Witcher in you. They are fun, accessible reads with a fast pace. Of course, it depends on your personal tastes, but generally the novels and short stories are good fun.
156429
Absolutely; they are the best gem value in the game. If you can win just two games per challenge, you get the most gold to gem ratio. I grinded over 40k gold to buy a graveyard by just doing 8 Grand Challenges. Averaged around 4 wins.
794016
He is very good. But you'd be better served ascending a carry like Belinda or Thane. Rowan is great at just E+, but certainly higher levels help. ... Rowan can dodge and mitigate damage and even if he dies before giving energy, his potions will still heal your team.
720970
Teatime is a good move. Unburden mons benefit from it too. ... At least you can survive to attack instead of using teatime and getting KO'd on T1 or T2, gain the +2 speed boost as well, and can equip a better item such as focus sash or assault vest or something.
1016077
Golos is pretty good if you like janky value engines, and I do, but there's a lot of ways to disrupt it, and it takes an absurd amount of work and mana to get it up and running. That's what I thought too when building the deck.
1223227
After a full year subscribing to MTB, I can easily say it is worth it. My boxes consistently have had a good variety of baits, selected to work best for the time of year. MTB is a good value over time, which makes it worth the price. They also make it easy to pause or change box styles whenever you need to.
1414834
A Vexing Devil is a MUCH worse turn 1 play than a Goblin Guide. On turn 3+ the opponent will choose the creature, making it a non-haste threat that can be easily handled. On turn 3, Vexing Devil is very rarely better than Lava Spike. That being said, Vexing Devil is not a bad card.
1413101
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
1282459
Go's syntax is small compared to other languages, and it's easy to learn. You can fit most of it in your head, which means you don't need to spend a lot of time looking things up. It's also very clean and easy-to-read.
1149895
Although generally not viewed as the best defensive troop, Goblins are still useful as Clan Castle troops. As there are no resources to target, Goblins will attack the enemy very quickly compared to the other troops.
768585
The Adventure Guide is a new in game help guide which will help players in certain ways such as potential progression goals, the path to new gear upgrades, and any achievements or level up opportunities the player is close to.
397555
Registered User. If your GM does group checks then Rogues are really good. They pretty much pull the party through on a lot of situations like sneaking past guards or climbing sheer walls. Combat-wise they're also decent, but tend to really shine when they can gain off turn attacks.