Add this Vector to vector2, returning a new Vector.
This operation is useful when calculating the effect of wind or thrust on an object's current heading.
967635
def +(vector2)
    #Get the x and y components of the new vector.
    new_x = (self.x + vector2.x)
    new_y = (self.y + vector2.y)
    new_length_squared = new_x ** 2 + new_y ** 2
    new_length = (new_length_squared == 0 ? 0 : Math.sqrt(new_length_squared))
    new_angle = (new_x == 0 ? 0 : Utility.to_degrees(Math.atan2(new_y, new_x)))
    #Calculate speed and angle of new vector with components.
    Vector.new(new_length, new_angle)
  end
1210426
public void add(Vector3d v1, Vector3d v2) {
        x = v1.x + v2.x;
        y = v1.y + v2.y;
        z = v1.z + v2.z;
    }
1258424
public Vector4d add(double x, double y, double z, double w) {
        return add(x, y, z, w, thisOrNew());
    }
804158
public static double add(float v1, float v2) {
		return add(Float.toString(v1), Float.toString(v2)).doubleValue();
	}
1318147
def apply_to_vector(self, vector):
        
        if isinstance(vector, np.ndarray):
            vector = vector.tolist()

        libfn = utils.get_lib_fn('transformVector%s' % (self._libsuffix))
        return np.asarray(libfn(self.pointer, vector))
363511
public Vector2i add(Vector2ic v, Vector2i dest) {
        dest.x = x + v.x();
        dest.y = y + v.y();
        return dest;
    }
1189985
public Vector3f add(Vector3fc v, Vector3f dest) {
        dest.x = x + v.x();
        dest.y = y + v.y();
        dest.z = z + v.z();
        return dest;
    }
337495
def append_vector(self, name, vector, _left=False):
        """"""
        if np.issubdtype(vector.dtype, np.integer):
            # determine the length we need
            largest = str(max(vector.max(), vector.min(), key=abs))
            length = max(len(largest), min(7, len(name)))  # how many spaces we need to represent

            if len(name) > length:
                header = name[:length-1] + '.'
            else:
                header = name.rjust(length)

            def f(datum):
                return str(getattr(datum, name)).rjust(length)
        elif np.issubdtype(vector.dtype, np.floating):
            largest = np.format_float_positional(max(vector.max(), vector.min(), key=abs),
                                                 precision=6, trim='0')
            length = max(len(largest), min(7, len(name)))  # how many spaces we need to represent
            if len(name) > length:
                header = name[:length-1] + '.'
            else:
                header = name.rjust(length)

            def f(datum):
                return np.format_float_positional(getattr(datum, name),
                                                  precision=6, trim='0',
                                                  ).rjust(length)
        else:
            length = 7
            if len(name) > length:
                header = name[:length-1] + '.'
            else:
                header = name.rjust(length)

            def f(datum):
                r = repr(getattr(datum, name))
                if len(r) > length:
                    r = r[:length-3] + '...'
                return r.rjust(length)

        self.append(header, f, _left=_left)
52094
public void add(Vector3d v1) {
        x += v1.x;
        y += v1.y;
        z += v1.z;
    }
363061
private Force computeVector(Force vector)
    {
        if (target != null)
        {
            return computeVector(vector, target);
        }
        vector.setDestination(vector.getDirectionHorizontal(), vector.getDirectionVertical());
        return vector;
    }
536250
public Vector2d add(Vector2dc v, Vector2d dest) {
        dest.x = x + v.x();
        dest.y = y + v.y();
        return dest;
    }
819726
public Vector4d add(double x, double y, double z, double w, Vector4d dest) {
        dest.x = this.x + x;
        dest.y = this.y + y;
        dest.z = this.z + z;
        dest.w = this.w + w;
        return dest;
    }
993983
public static double add(Double v1, Double v2) {
		return add((Number) v1, (Number) v2).doubleValue();
	}
27852
public Quaternionf add(Quaternionfc q2, Quaternionf dest) {
        dest.x = x + q2.x();
        dest.y = y + q2.y();
        dest.z = z + q2.z();
        dest.w = w + q2.w();
        return dest;
    }
1158525
function add(v) {
         return this._set(this._x + v.x, this._y + v.y, this._z + (v.z || 0));
       }
737719
public Vector3i add(int x, int y, int z) {
        return add(x, y, z, thisOrNew());
    }
500397
public Vector3f add(float x, float y, float z, Vector3f dest) {
        dest.x = this.x + x;
        dest.y = this.y + y;
        dest.z = this.z + z;
        return dest;
    }