// SetDistributionId sets the DistributionId field's value.
970332
func (s *GetInvalidationInput) SetDistributionId(v string) *GetInvalidationInput {
	s.DistributionId = &v
	return s
}
1292151
func (s *ListDeploymentTargetsInput) SetDeploymentId(v string) *ListDeploymentTargetsInput {
	s.DeploymentId = &v
	return s
}
1125526
func (s *StopDeploymentInput) SetDeploymentId(v string) *StopDeploymentInput {
	s.DeploymentId = &v
	return s
}
1057805
func (s *ReservationPurchaseRecommendationMetadata) SetRecommendationId(v string) *ReservationPurchaseRecommendationMetadata {
	s.RecommendationId = &v
	return s
}
120482
func (s *InstanceSummary) SetDeploymentId(v string) *InstanceSummary {
	s.DeploymentId = &v
	return s
}
1062519
func (s *Deployment) SetDeploymentId(v string) *Deployment {
	s.DeploymentId = &v
	return s
}
1152380
func (s *InstanceTarget) SetDeploymentId(v string) *InstanceTarget {
	s.DeploymentId = &v
	return s
}
977528
func (s *Stage) SetDeploymentId(v string) *Stage {
	s.DeploymentId = &v
	return s
}
25508
func (s *CreateInvalidationInput) SetDistributionId(v string) *CreateInvalidationInput {
	s.DistributionId = &v
	return s
}
1144335
func (s *StopGameSessionPlacementInput) SetPlacementId(v string) *StopGameSessionPlacementInput {
	s.PlacementId = &v
	return s
}
1287783
func (s *M2tsSettings) SetPcrPid(v string) *M2tsSettings {
	s.PcrPid = &v
	return s
}
122511
func (s *ListDistributionsByWebACLIdOutput) SetDistributionList(v *DistributionList) *ListDistributionsByWebACLIdOutput {
	s.DistributionList = v
	return s
}
88803
func (s *GameSessionPlacement) SetPlacementId(v string) *GameSessionPlacement {
	s.PlacementId = &v
	return s
}
1157057
func (s *TapeInfo) SetPoolId(v string) *TapeInfo {
	s.PoolId = &v
	return s
}
960488
func (s *DescribeConfigurationInput) SetConfigurationId(v string) *DescribeConfigurationInput {
	s.ConfigurationId = &v
	return s
}
1315150
func (s *Distribution) SetId(v string) *Distribution {
	s.Id = &v
	return s
}
624278
func (s *CreateStreamingDistributionOutput) SetStreamingDistribution(v *StreamingDistribution) *CreateStreamingDistributionOutput {
	s.StreamingDistribution = v
	return s
}