// SetName sets the Name field's value.
552166
func (s *PutIntentInput) SetName(v string) *PutIntentInput {
	s.Name = &v
	return s
}
725378
func (s *GetIntentInput) SetName(v string) *GetIntentInput {
	s.Name = &v
	return s
}
1257427
func (s *TriggeringDataset) SetName(v string) *TriggeringDataset {
	s.Name = &v
	return s
}
292698
func (s *UpdateTrailOutput) SetName(v string) *UpdateTrailOutput {
	s.Name = &v
	return s
}
455499
func (s *DisableRuleInput) SetName(v string) *DisableRuleInput {
	s.Name = &v
	return s
}
685481
func (s *UpdateInputInput) SetName(v string) *UpdateInputInput {
	s.Name = &v
	return s
}
25660
func (s *OutputArtifact) SetName(v string) *OutputArtifact {
	s.Name = &v
	return s
}
655185
func (s *DescribeUserOutput) SetName(v string) *DescribeUserOutput {
	s.Name = &v
	return s
}
26622
func (s *RenderingEngine) SetName(v string) *RenderingEngine {
	s.Name = &v
	return s
}
1215872
func (s *StopChannelOutput) SetName(v string) *StopChannelOutput {
	s.Name = &v
	return s
}
816776
func (s *DescribeRuleInput) SetName(v string) *DescribeRuleInput {
	s.Name = &v
	return s
}
465546
func (s *DescribeStateMachineOutput) SetName(v string) *DescribeStateMachineOutput {
	s.Name = &v
	return s
}
884871
func (s *ListNetworksInput) SetName(v string) *ListNetworksInput {
	s.Name = &v
	return s
}
355099
func (s *UpdateLayerInput) SetName(v string) *UpdateLayerInput {
	s.Name = &v
	return s
}
1157401
func (s *UpdatePatchBaselineOutput) SetName(v string) *UpdatePatchBaselineOutput {
	s.Name = &v
	return s
}
1320406
func (s *ActionDeclaration) SetName(v string) *ActionDeclaration {
	s.Name = &v
	return s
}
593085
func (s *GetIntentOutput) SetName(v string) *GetIntentOutput {
	s.Name = &v
	return s
}