// SetPlayerIds sets the PlayerIds field's value.
553045
func (s *AcceptMatchInput) SetPlayerIds(v []*string) *AcceptMatchInput {
	s.PlayerIds = v
	return s
}
86288
func (s *CreateJobPlaylist) SetPlayReadyDrm(v *PlayReadyDrm) *CreateJobPlaylist {
	s.PlayReadyDrm = v
	return s
}
790893
func (s *NFSFileShareDefaults) SetOwnerId(v int64) *NFSFileShareDefaults {
	s.OwnerId = &v
	return s
}
1087599
func (s *PlacedPlayerSession) SetPlayerId(v string) *PlacedPlayerSession {
	s.PlayerId = &v
	return s
}
1270631
func (s *DescribeUsersInput) SetUserIds(v string) *DescribeUsersInput {
	s.UserIds = &v
	return s
}
1202212
public void setPlayerIds(java.util.Collection<String> playerIds) {
        if (playerIds == null) {
            this.playerIds = null;
            return;
        }

        this.playerIds = new java.util.ArrayList<String>(playerIds);
    }
530304
func (s *StartGameSessionPlacementInput) SetGameProperties(v []*GameProperty) *StartGameSessionPlacementInput {
	s.GameProperties = v
	return s
}
502474
func (s *GameSessionPlacement) SetGameSessionId(v string) *GameSessionPlacement {
	s.GameSessionId = &v
	return s
}
213224
func (s *PlacedPlayerSession) SetPlayerSessionId(v string) *PlacedPlayerSession {
	s.PlayerSessionId = &v
	return s
}
1242097
func (s *GameSessionQueue) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *GameSessionQueue {
	s.PlayerLatencyPolicies = v
	return s
}
1211514
func (s *DescribeWorkingStorageOutput) SetDiskIds(v []*string) *DescribeWorkingStorageOutput {
	s.DiskIds = v
	return s
}
626195
func (s *DescribePlayerSessionsInput) SetPlayerSessionStatusFilter(v string) *DescribePlayerSessionsInput {
	s.PlayerSessionStatusFilter = &v
	return s
}
133556
func (s *DescribeUploadBufferOutput) SetDiskIds(v []*string) *DescribeUploadBufferOutput {
	s.DiskIds = v
	return s
}
1334773
func (s *DescribeMatchmakingInput) SetTicketIds(v []*string) *DescribeMatchmakingInput {
	s.TicketIds = v
	return s
}
79870
func (s *CreateGameSessionInput) SetGameProperties(v []*GameProperty) *CreateGameSessionInput {
	s.GameProperties = v
	return s
}
606622
func (s *DescribeGameSessionQueuesOutput) SetGameSessionQueues(v []*GameSessionQueue) *DescribeGameSessionQueuesOutput {
	s.GameSessionQueues = v
	return s
}
204641
func (s *GetFolderPathInput) SetFolderId(v string) *GetFolderPathInput {
	s.FolderId = &v
	return s
}