// SetPlayerId sets the PlayerId field's value.
496249
func (s *PlayerLatency) SetPlayerId(v string) *PlayerLatency {
	s.PlayerId = &v
	return s
}
14584
func (s *MatchedPlayerSession) SetPlayerId(v string) *MatchedPlayerSession {
	s.PlayerId = &v
	return s
}
627108
func (s *UpdateClusterInput) SetClusterId(v string) *UpdateClusterInput {
	s.ClusterId = &v
	return s
}
841551
func (s *DescribeGameSessionDetailsInput) SetGameSessionId(v string) *DescribeGameSessionDetailsInput {
	s.GameSessionId = &v
	return s
}
190094
func (s *AwsSecurityFindingFilters) SetGeneratorId(v []*StringFilter) *AwsSecurityFindingFilters {
	s.GeneratorId = v
	return s
}
553045
func (s *AcceptMatchInput) SetPlayerIds(v []*string) *AcceptMatchInput {
	s.PlayerIds = v
	return s
}
1028614
func (s *PlayerSession) SetPlayerSessionId(v string) *PlayerSession {
	s.PlayerSessionId = &v
	return s
}
928040
func (s *PlayerSession) SetGameSessionId(v string) *PlayerSession {
	s.GameSessionId = &v
	return s
}
606037
func (s *GetGameSessionLogUrlInput) SetGameSessionId(v string) *GetGameSessionLogUrlInput {
	s.GameSessionId = &v
	return s
}
681831
func (s *MountTargetDescription) SetOwnerId(v string) *MountTargetDescription {
	s.OwnerId = &v
	return s
}
188930
func (s *DescribeGameSessionsInput) SetGameSessionId(v string) *DescribeGameSessionsInput {
	s.GameSessionId = &v
	return s
}
23251
func (s *CreatePlayerSessionInput) SetGameSessionId(v string) *CreatePlayerSessionInput {
	s.GameSessionId = &v
	return s
}
1242097
func (s *GameSessionQueue) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *GameSessionQueue {
	s.PlayerLatencyPolicies = v
	return s
}
7693
func (s *ClusterMetadata) SetClusterId(v string) *ClusterMetadata {
	s.ClusterId = &v
	return s
}
100451
func (s *APNSVoipChannelRequest) SetTeamId(v string) *APNSVoipChannelRequest {
	s.TeamId = &v
	return s
}
621010
func (s *ListClusterJobsInput) SetClusterId(v string) *ListClusterJobsInput {
	s.ClusterId = &v
	return s
}
749969
func (s *CreatePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *CreatePlayerSessionsOutput {
	s.PlayerSessions = v
	return s
}