// SetShadowColor sets the ShadowColor field's value.
482546
func (s *BurninDestinationSettings) SetShadowColor(v string) *BurninDestinationSettings {
	s.ShadowColor = &v
	return s
}
22925
func (s *BurnInDestinationSettings) SetShadowOpacity(v int64) *BurnInDestinationSettings {
	s.ShadowOpacity = &v
	return s
}
988472
func (g *Grid) SetBordersColor(color tcell.Color) *Grid {
	g.bordersColor = color
	return g
}
1007528
func (s *BurninDestinationSettings) SetBackgroundColor(v string) *BurninDestinationSettings {
	s.BackgroundColor = &v
	return s
}
1315987
func (s *BurninDestinationSettings) SetOutlineColor(v string) *BurninDestinationSettings {
	s.OutlineColor = &v
	return s
}
886019
func (s *BurnInDestinationSettings) SetShadowXOffset(v int64) *BurnInDestinationSettings {
	s.ShadowXOffset = &v
	return s
}
781161
func (c *TableCell) SetBackgroundColor(color tcell.Color) *TableCell {
	c.BackgroundColor = color
	return c
}
957804
func (w *Window) SetColorMask(c color.Color) {
	w.canvas.SetColorMask(c)
}
1134668
func (rr *rasterRenderer) SetStrokeColor(c drawing.Color) {
	rr.s.StrokeColor = c
}
376776
func (s *DvbSubDestinationSettings) SetShadowOpacity(v int64) *DvbSubDestinationSettings {
	s.ShadowOpacity = &v
	return s
}
1105856
func (s *DvbSubDestinationSettings) SetBackgroundColor(v string) *DvbSubDestinationSettings {
	s.BackgroundColor = &v
	return s
}
421668
func (f *Form) SetLabelColor(color tcell.Color) *Form {
	f.labelColor = color
	return f
}
814962
func (r *myRGBAPainter) SetColor(c color.Color) {
	r.cr, r.cg, r.cb, r.ca = c.RGBA()
}
603718
func (i *InputField) SetLabelColor(color tcell.Color) *InputField {
	i.labelColor = color
	return i
}
1311488
func (renderer *Renderer) SetDrawColor(r, g, b, a uint8) error {
	return errorFromInt(int(
		C.SDL_SetRenderDrawColor(
			renderer.cptr(),
			C.Uint8(r),
			C.Uint8(g),
			C.Uint8(b),
			C.Uint8(a))))
}
1182597
func (l *List) SetShortcutColor(color tcell.Color) *List {
	l.shortcutColor = color
	return l
}
30521
func (s *BurninDestinationSettings) SetShadowOpacity(v int64) *BurninDestinationSettings {
	s.ShadowOpacity = &v
	return s
}