/ @param[in,out] v The vector to normalize. [(x, y, z)]
491915
public static void vNormalize(float[] v) {
        float d = (float) (1.0f / Math.sqrt(sqr(v[0]) + sqr(v[1]) + sqr(v[2])));
        if (d != 0) {
            v[0] *= d;
            v[1] *= d;
            v[2] *= d;
        }
    }
736918
public Vector normalize() {
        double length = length();

        x /= length;
        y /= length;
        z /= length;

        return this;
    }
234912
public static void normalize(double[] doubles) {

    double sum = 0;
    for (int i = 0; i < doubles.length; i++) {
      sum += doubles[i];
    }
    normalize(doubles, sum);
  }
278224
public static void lArraySet(long[] a, int i, long v) {
        try {
            a[i]=v;
        } catch (Throwable t) {
            a[DefaultGroovyMethodsSupport.normaliseIndex(i,a.length)]=v;
        }
    }
929085
public static double[] normalizeL2(double[] vector) {
		// compute vector 2-norm
		double norm2 = 0;
		for (int i = 0; i < vector.length; i++) {
			norm2 += vector[i] * vector[i];
		}
		norm2 = (double) Math.sqrt(norm2);

		if (norm2 == 0) {
			Arrays.fill(vector, 1);
		} else {
			for (int i = 0; i < vector.length; i++) {
				vector[i] = vector[i] / norm2;
			}
		}
		return vector;
	}
330453
public Vector3d normalizedPositiveZ(Vector3d dest) {
        dest.x = m02;
        dest.y = m12;
        dest.z = m22;
        return dest;
    }
303072
@Override
	public void compute(int x, int y, Point2D_F32 out ) {
		// grab precomputed normalized image coordinate at canonical location
		Point3D_F32 v = vectors[y*outWidth+x];
		// move to requested orientation
		GeometryMath_F32.mult(R,v,n); // TODO make faster by not using an array based matrix

		// compute pixel coordinate
		tools.normToEquiFV(n.x,n.y,n.z,out);
	}
272158
def normalise(v):
    

    vn = np.sqrt(np.sum(v**2, 0))
    vn[vn == 0] = 1.0
    return np.asarray(v / vn, dtype=v.dtype)
346311
function(_exps,_out){
        // foo|a:x|b:y1,y2|c:z1,z2 -> c(b(a(foo,x),y1,y2),z1,z2)
        if (!_exps||!_exps.length) return;
        if (_exps.length==1){
            var _var = _exps.pop();
            _doParseVars(_var);
            // fix error for ${}
            _out.push(_var==''?'""':_var);
            return;
        }
        var _exp = _exps.pop().split(':');
        _out.push('__MDF[\''+_exp.shift()+'\'](');
        _doParseExpression(_exps,_out);
        if (_exp.length>0){
            var _args = _exp.join(':');
            _doParseVars(_args);
            _out.push(','+_args);
        }
        _out.push(')');
    }
44515
private final void MultiplyAv(int n, double[] v, double[] Av){
        for (int i=0; i<n; i++){
            Av[i] = 0;
            for (int j=0; j<n; j++) Av[i] += A(i,j)*v[j];
        }
    }

     transposed */
    private final void MultiplyAtv(int n, double[] v, double[] Atv){
        for (int i=0;i<n;i++){
            Atv[i] = 0;
            for (int j=0; j<n; j++) Atv[i] += A(j,i)*v[j];
        }
    }

     and then by matrix A transposed */
    private final void MultiplyAtAv(int n, double[] v, double[] AtAv){
        double[] u = new double[n];
        MultiplyAv(n,v,u);
        MultiplyAtv(n,u,AtAv);
    }
}
714839
function _Vector(dimension, data) {
  if (!dimension || !Number.isInteger(dimension))
    throw new TypeError('Dimension of the array must be an integer.');

  var _values;
  if (!data || data === undefined)
    _values = [];
  else if (!util.isNumberArray(data))
    throw new TypeError('Invalid values for vector.');
  else
    _values = data;

  if (_values.length < dimension) {
    var zeros = Array(dimension - _values.length).fill(0);
    _values = _values.concat(zeros);
  } else if (_values.length > dimension) {
    _values = _values.slice(0, dimension);
  }

  readonly(this, "dimension", dimension);
  readonly(this, "values", _values);
  readonly(this, "magnitude", _magnitudeOf(_values));
}
310428
def normalize_vector(vector):
    
    v = np.divide(vector, np.linalg.norm(vector))
    return np.round(v, decimals=4)
420909
public Vector3f normalize(Vector3f dest) {
        float invLength = 1.0f / length();
        dest.x = x * invLength;
        dest.y = y * invLength;
        dest.z = z * invLength;
        return dest;
    }
304175
public static double[] normalizeEquals(final double[] v1) {
    final double norm = 1. / euclideanLength(v1);
    if(norm < Double.POSITIVE_INFINITY) {
      for(int row = 0; row < v1.length; row++) {
        v1[row] *= norm;
      }
    }
    return v1;
  }
635127
function getter_THREE_Vector4(inst) {
	return [
		inst.x,
		inst.y,
		inst.z,
		inst.w];
}
1105868
void dtNormalize2D(float[] v) {
        float d = (float) Math.sqrt(v[0] * v[0] + v[2] * v[2]);
        if (d == 0)
            return;
        d = 1.0f / d;
        v[0] *= d;
        v[2] *= d;
    }
1358653
public static double norm_vec(double x, double y, double z) {
        return Math.sqrt(x * x + y * y + z * z);
    }