// SetFleetId sets the FleetId field's value.
335975
func (s *SearchGameSessionsInput) SetFleetId(v string) *SearchGameSessionsInput {
	s.FleetId = &v
	return s
}
57967
func (s *FleetUtilization) SetFleetId(v string) *FleetUtilization {
	s.FleetId = &v
	return s
}
73063
func (s *DescribeFleetEventsInput) SetFleetId(v string) *DescribeFleetEventsInput {
	s.FleetId = &v
	return s
}
584637
func (s *RevokeDomainAccessInput) SetFleetArn(v string) *RevokeDomainAccessInput {
	s.FleetArn = &v
	return s
}
891512
func (s *DisassociateWebsiteCertificateAuthorityInput) SetFleetArn(v string) *DisassociateWebsiteCertificateAuthorityInput {
	s.FleetArn = &v
	return s
}
1247055
func (s *StopFleetActionsInput) SetFleetId(v string) *StopFleetActionsInput {
	s.FleetId = &v
	return s
}
588228
func (s *RegisterRobotInput) SetFleet(v string) *RegisterRobotInput {
	s.Fleet = &v
	return s
}
839883
func (s *FleetAttributes) SetFleetArn(v string) *FleetAttributes {
	s.FleetArn = &v
	return s
}
239077
func (s *UpdateRuntimeConfigurationInput) SetFleetId(v string) *UpdateRuntimeConfigurationInput {
	s.FleetId = &v
	return s
}
652631
func (s *CreateDeploymentJobInput) SetFleet(v string) *CreateDeploymentJobInput {
	s.Fleet = &v
	return s
}
354310
func (s *AddInstanceFleetOutput) SetInstanceFleetId(v string) *AddInstanceFleetOutput {
	s.InstanceFleetId = &v
	return s
}
729690
func (s *RegisterRobotOutput) SetFleet(v string) *RegisterRobotOutput {
	s.Fleet = &v
	return s
}
400816
func (s *DisassociateDomainInput) SetFleetArn(v string) *DisassociateDomainInput {
	s.FleetArn = &v
	return s
}
713863
func (s *PlayerSession) SetFleetId(v string) *PlayerSession {
	s.FleetId = &v
	return s
}
1242581
func (s *Instance) SetInstanceFleetId(v string) *Instance {
	s.InstanceFleetId = &v
	return s
}
1049817
func (s *UpdateFleetAttributesInput) SetFleetId(v string) *UpdateFleetAttributesInput {
	s.FleetId = &v
	return s
}
1260656
func (s *SyncDeploymentJobInput) SetFleet(v string) *SyncDeploymentJobInput {
	s.Fleet = &v
	return s
}