// SetName sets the Name field's value.
199693
func (s *CreateGameSessionQueueInput) SetName(v string) *CreateGameSessionQueueInput {
	s.Name = &v
	return s
}
25660
func (s *OutputArtifact) SetName(v string) *OutputArtifact {
	s.Name = &v
	return s
}
1201643
func (s *UpdateChannelInput) SetName(v string) *UpdateChannelInput {
	s.Name = &v
	return s
}
984429
func (s *PutParameterInput) SetName(v string) *PutParameterInput {
	s.Name = &v
	return s
}
355099
func (s *UpdateLayerInput) SetName(v string) *UpdateLayerInput {
	s.Name = &v
	return s
}
40163
func (s *DescribeActivityOutput) SetName(v string) *DescribeActivityOutput {
	s.Name = &v
	return s
}
991299
func (s *DescribeClusterInput) SetName(v string) *DescribeClusterInput {
	s.Name = &v
	return s
}
553957
func (s *DescribeSimulationJobOutput) SetName(v string) *DescribeSimulationJobOutput {
	s.Name = &v
	return s
}
1148196
func (s *UpdateAppInput) SetName(v string) *UpdateAppInput {
	s.Name = &v
	return s
}
133337
func (s *SecurityProfileSummary) SetName(v string) *SecurityProfileSummary {
	s.Name = &v
	return s
}
571597
func (s *GetImportOutput) SetName(v string) *GetImportOutput {
	s.Name = &v
	return s
}
593085
func (s *GetIntentOutput) SetName(v string) *GetIntentOutput {
	s.Name = &v
	return s
}
1080359
func (s *GetAliasInput) SetName(v string) *GetAliasInput {
	s.Name = &v
	return s
}
26622
func (s *RenderingEngine) SetName(v string) *RenderingEngine {
	s.Name = &v
	return s
}
1299590
func (s *UpdateModelOutput) SetName(v string) *UpdateModelOutput {
	s.Name = &v
	return s
}
1150489
func (s *UpdateFilterOutput) SetName(v string) *UpdateFilterOutput {
	s.Name = &v
	return s
}
41693
func (s *DescribeTaskOutput) SetName(v string) *DescribeTaskOutput {
	s.Name = &v
	return s
}