Determine if 2 frames intersect each other

@param {Frame} frame
@param {Frame} otherFrame
@return {Boolean}
192606
function intersects (frame, otherFrame) {
  return !(otherFrame.x > frame.x + frame.width ||
           otherFrame.x + otherFrame.width < frame.x ||
           otherFrame.y > frame.y + frame.height ||
           otherFrame.y + otherFrame.height < frame.y);
}
914152
public boolean intersectsWithOrTouches(Range other) {
        return contains(other.lower) || contains(other.upper - 1) || (other.upper > upper && other.lower < lower) ||
                other.lower == upper || other.upper == lower;
    }
134369
def intersects(self, other_grid_coordinates):
        
        ogc = other_grid_coordinates  # alias
        # for explanation: http://stackoverflow.com/questions/306316/determine-if-two-rectangles-overlap-each-other
        # Note the flipped y-coord in this coord system.
        ax1, ay1, ax2, ay2 = self.ULC.lon, self.ULC.lat, self.LRC.lon, self.LRC.lat
        bx1, by1, bx2, by2 = ogc.ULC.lon, ogc.ULC.lat, ogc.LRC.lon, ogc.LRC.lat
        if ((ax1 <= bx2) and (ax2 >= bx1) and (ay1 >= by2) and (ay2 <= by1)):
            return True
        else:
            return False
563959
def overlap(self, other: 'Span'):
        """"""
        return not (
            # if one rectangle is left of other
            other.column_end <= self.column_start
            or self.column_end <= other.column_start
            # if one rectangle is above other
            or other.row_end <= self.row_start
            or self.row_end <= other.row_start
        )
87064
def windows_intersection(windows):
    

    def intersect2(left, right):
        if left == right:
            return left
        elif left is (None, None):
            return right
        elif right is (None, None):
            return left
        elif left[0] is None:
            if right[0] is None:
                return None, min((left[1], right[1]))
            elif right[1] is None:
                if left[1] <= right[0]:
                    return left[1], right[0]
                else:
                    return None
            elif right[0] <= left[1]:
                return right[0], left[1]
            else:
                return None
        elif left[1] is None:
            if right[0] is None:
                return left[0], right[1]
            else:
                return right  # assumes left[0] <= right[0]
        # None not in left
        elif right[0] is None:
            return left[0], min((left[1], right[1]))
        elif right[1] is None:
            if left[1] >= right[0]:
                return right[0], left[1]
            else:
                return None
        assert None not in left and None not in right and left[0] < right[1]
        if left[1] >= right[0]:
            if right[1] > left[1]:
                return right[0], left[1]
            else:
                return right
        return None

    if len(windows) == 1:
        return windows
    left_none = []
    right_none = []
    otherwise = []
    for window in windows:
        assert window is not None, None
        if window[0] is None:
            left_none.append(window)
        elif window[1] is None:
            right_none.append(window)
        else:
            otherwise.append(window)

    done = []
    todo = left_none + sorted(otherwise)
    for window in todo:
        if not done:
            done.append(window)
            continue
        res = intersect2(done.pop(), window)
        if res:
            done.append(res)
    return done
1359407
private void visitFrame(final Frame f) {
        int i, t;
        int nTop = 0;
        int nLocal = 0;
        int nStack = 0;
        int[] locals = f.inputLocals;
        int[] stacks = f.inputStack;
        // computes the number of locals (ignores TOP types that are just after
        // a LONG or a DOUBLE, and all trailing TOP types)
        for (i = 0; i < locals.length; ++i) {
            t = locals[i];
            if (t == Frame.TOP) {
                ++nTop;
            } else {
                nLocal += nTop + 1;
                nTop = 0;
            }
            if (t == Frame.LONG || t == Frame.DOUBLE) {
                ++i;
            }
        }
        // computes the stack size (ignores TOP types that are just after
        // a LONG or a DOUBLE)
        for (i = 0; i < stacks.length; ++i) {
            t = stacks[i];
            ++nStack;
            if (t == Frame.LONG || t == Frame.DOUBLE) {
                ++i;
            }
        }
        // visits the frame and its content
        startFrame(f.owner.position, nLocal, nStack);
        for (i = 0; nLocal > 0; ++i, --nLocal) {
            t = locals[i];
            frame[frameIndex++] = t;
            if (t == Frame.LONG || t == Frame.DOUBLE) {
                ++i;
            }
        }
        for (i = 0; i < stacks.length; ++i) {
            t = stacks[i];
            frame[frameIndex++] = t;
            if (t == Frame.LONG || t == Frame.DOUBLE) {
                ++i;
            }
        }
        endFrame();
    }
10162
def intersect(a, b):
    
    if a[x0] == a[x1] or a[y0] == a[y1]:
        return False
    if b[x0] == b[x1] or b[y0] == b[y1]:
        return False
    return a[x0] <= b[x1] and b[x0] <= a[x1] and a[y0] <= b[y1] and b[y0] <= a[y1]
439792
def check_collision(self, other):
        """"""
        other = Network(other)
        return self.network_long() <= other.network_long() <= self.broadcast_long() or \
            other.network_long() <= self.network_long() <= other.broadcast_long()
465759
function () {
            var outerWidth = this._outerWidth;
            var newValue;
            if (outerWidth < 0) {
                newValue = -1;
            } else {
                newValue = outerWidth - this._iconsWidth;
                if (newValue < 0) {
                    newValue = 0;
                }
            }
            if (this._frameWidth !== newValue) {
                this._frameWidth = newValue;
                return true;
            }
            return false;
        }
506646
def overlap?(other_segment)
      raise TypeError, 'Argument must be a JSS::NetworkSegment' unless \
        other_segment.is_a? JSS::NetworkSegment
      other_range = other_segment.range
      range.include?(other_range.begin) || range.include?(other_range.end)
    end
426239
public boolean intersects(Interval1D<V> other) {
    if (other.hi.compareTo(this.lo) < 0) {
      return false;
    }
    if (this.hi.compareTo(other.lo) < 0) {
      return false;
    }

    return true;
  }
145612
def overlap(self, other):
        """"""
        if self._start < other.end and self._end > other.start:
            return True
        return False
412315
public boolean intersects(PhysicalEntityChain rpeh, boolean ignoreEndPoints)
	{
		for (PhysicalEntity pe1 : pes)
		{
			for (PhysicalEntity pe2 : rpeh.pes)
			{
				if (pe1 == pe2)
				{
					if (ignoreEndPoints)
					{
						if ((pes[0] == pe1 || pes[pes.length-1] == pe1) &&
							(rpeh.pes[0] == pe2 || rpeh.pes[rpeh.pes.length-1] == pe2))
						{
							continue;
						}
					}

					return true;
				}
			}
		}
		return false;
	}
618431
def _check_frames(self, frames, fill_value):
        """"""
        if self.seekable():
            remaining_frames = self.frames - self.tell()
            if frames < 0 or (frames > remaining_frames and
                              fill_value is None):
                frames = remaining_frames
        elif frames < 0:
            raise ValueError("frames must be specified for non-seekable files")
        return frames
501197
def intersect(self, other):
        
        return DataFrame(self._jdf.intersect(other._jdf), self.sql_ctx)
1346930
public boolean isIntersecting(Envelope2D other) {
		// No need to check if empty, this will work for empty envelopes too
		// (IEEE math)
		return ((xmin <= other.xmin) ? xmax >= other.xmin : other.xmax >= xmin)
				&& // check that x projections overlap
				((ymin <= other.ymin) ? ymax >= other.ymin : other.ymax >= ymin); // check
																					// that
																					// y
																					// projections
																					// overlap
	}
540612
def doesIntersect(self, other):
        '''
        

        '''
        if self.A.ccw(self.B, other.A) * self.A.ccw(self.B, other.B) > 0:
            return False

        if other.A.ccw(other.B, self.A) * other.A.ccw(other.B, self.B) > 0:
            return False

        return True