Burton's "Nightmare" spurs digital 3-D growth
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"Tim Burton's The  Nightmare Before Christmas 3-D" changed it all.
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Director Ridley Scott's original vision for the groundbreaking sci-fi flick comes out in a baffling array of DVD sets. Luckily, they all capture a bleak future in which uppity androids get popped for becoming self-aware (and there's no narration to kill the mood).
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The use of computer graphics in movies is now common, but when Tron debuted 25 years ago, that wasn't the case. John Knoll, a visual effects supervisor  at Industrial Light and Magic looks at how cinema technology has grown in the intervening years.
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The powerful 3-D modeling software powers Maakie-Mation, the wild animation style that brings Tony Millionaire's sick creations to life.
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Seeking to establish the medium as a mass market form of entertainment instead of a niche technology, the game industry has taken the playbook of the movie business.
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By Doug Stanley, Tampa Tribune, Fla.  Sep. 11--Whether you're adding a deck, remodeling your kitchen or  designing a space ship, Google SketchUp can help you populate the world with  true 3-D objects.
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For Johnny Depp, there are films and  there are Tim Burton films.
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Metaplace builds a different architecture for virtual worlds.
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New 3D menu system will take advantage of forthcoming game service.
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(InfoWorld) - When Intel looks to the next few years of computing, the dollar signs look a lot better in three dimensions, full motion, and high definition. The rise of what Intel calls the 3-D Web will transform the way people use the Internet with a far richer experience, exemplified today by Second Life but turning more realistic and being deployed in medicine and business, CTO Justin Rattner said in a last-day keynote address at theÂ Intel Developer Forum in San Francisco. The best news for the chip giant, however, is how much computing power all this will take. "This may be the killer app of killer apps," Rattner told reporters after they keynote. "As people demand a more immersive, a more realistic experience, they're just going to push the computing demands to unprecedented levels." The pressure on central and graphics processors has already soared as Internet use expands from traditional Web pages to applications like Google Maps, Google Earth, multiplayer online role-playing games, and Second Life. Going from surfing the traditional Web to traversing Second Life can increase CPU load by three times and graphics processing load by 20 times, he said. Servers need to work harder, too. A server that could support 2,500 concurrent players of the online game World of Warcraft, for example, could only support 160 Second Life participants, Rattner said. Rattner's keynote was colorful and entertaining for an IDF presentation, full of animation and simulations, but he outlined how much farther this richer experience has to go. For example, the kind of realism people expect from movies requires shadows and reflections that move with objects in a scene, he said. Daniel Pohl, a research scientist at Intel, demonstrated high-definition environments in the game Quake that included those elements and others. They demanded nearly all the processing power of a server with dual quad-core Intel x5365 chips. In medicine, doctors are aiming to allow surgery on virtual patients. With current technology, they can simulate cutting a rectangular patch of skin and opening it up in real time, but it would take far more processing power to do the same with a curved piece of skin or something like a cleft palate, according to Joseph Teran, a UCLA assistant professor who participated in the keynote. Other challenges for making the 3-D Web a reality include user interface and standardization, Rattner said. Tasks that take computer artists hours, such as creating shadows or reflections, need to be automated so that the average person can create user-generated content in an elaborate online world. Humans also need a better interface with the online world, Rattner said. He demonstrated the SpaceNavigator from Logitech's 3DConnexion division, which can be pushed and pulled to interact with a virtual environment, and the Novint Falcon, a three-dimensional game controller with force feedback. In addition, the mostly proprietary world of virtual worlds needs to embrace common standards so that, for example, avatars from one world can enter another, Rattner said.
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"Journey 3-D," a remake  of the classic "Journey to the Center of the Earth," will be  the first live-action production to be projected on Real D's  digital 3-D screens.
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Three dimensional images may be commonplace at the movies nowadays, popularised in Hollywood&#39;s classic sci-fi movie &quot;Star Wars&quot; in which Princess Leia made an inter-galactic plea for help by sending a 3-D hologram.
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New game platform apparently can respond to emotions and conscious thoughts to move objects on the screen.
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It's the Internet Revolution meets the Industrial Revolution: a new program that lets people design 3-D objects like car parts and door knobs in metal or plastic then order them online.
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Digital images that are billions of pixels in size are now becoming commonplace.
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A breakout new-media company is changing the art of storytelling through the convergence of computing, graphic design, audio, video, text and the Internet.
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Big Blue is investing big to see how it can make 3D virtual environments pay off for the company and its customers.Images: Big Blue in 'Second Life'