Ars Electronica Asks What Will Be Next
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This year's Ars Electronica festival in Linz, Austria, chose to explore the next 25 years of media art while including a smattering of its greatest hits.
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Sony also plans to release some new flash-based players with both MP3 and Atrac playback as early as this year in Europe. As for North American customers, a Sony spokesperson would not committ to a time frame for MP3 support.
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Radio Frequency Identification technology is going to ring in the new year in more ways than one.
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Greg Canessa explains his departure and the future of casual games. In Game|Life.
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Developments in silicon carbide wafers may lead to a new world of fast, robust electronics.
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The future is tantalizing. But is it within reach?
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Forget about cumbersome, multifunctional PDAs. The future is an open book. By Bruce Sterling from Wired magazine.
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The electronics company head suggests that we may soon see an
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Apple fans will find out what the future holds for the firm when boss Steve Jobs unveils his 2005 plans.
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In recent years bellwethers like Electronic Arts have come to treat the process of game making as a virtual factory. But now Electronic Arts is finally coming to its senses.
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.
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From synthetic news anchors to high-resolution aerial reconnaissance, Wired NextFest brings the Wired vision of the future to Los Angeles this weekend. Here's the second installment of our preview into 160 exciting exhibits from scientists, researchers and inventors around the globe.
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The CD? It's dead. Good thing the music industry is about more than selling plastic discs. Today's artists have surprising new ways to reach fans and make a living. David Byrne gives Wired readers a guided tour of what's next.
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Game animator I-Wei Huang is getting rave reviews for his steam-powered robots. How does he hack RC kits with steam engines? And will he ever make a rideable robot? By Griffin Wright.
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The digital music battle of the  future may not be over where music is purchased, but where and  how it is stored.
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'La musica del futuro? E' quella dal vivo', parola di Alan Parsons. Parla un mito degli anni Ottanta, e spara a zero contro Internet, I-pod e Mp3
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We try to pinpoin the discernible directions in which the consumer electronics industry seems to be heading.