Digg founder dishes iPhone specs
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Rose accurately predicted the news from last January's Macworld and also called the iPod Nano, so we're willing to listen. From CNET's new gadgets blog, Crave.
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Apple co-founder Steve Wozniak gets personal on personal computers and the early days of Apple."/>                <link rel="alternate" type="application/rss+xml" title="RSS" href="http://audio/takingstock/rss2.aspx
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Three word comment: I want one!  A TwitterGram, recorded through my iPhone, explains why Google's phone will be important, and why I want one.  My email address got cut off at the end, darn it, it's dave dot winer at gmail dot com.
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Remember a couple of weeks ago when Steve Jobs took the stage and announced a $200 cheaper iPhone. That was pretty bad. And an iPhone that's just an iPod. Who needs that! The new Nano sure is cute, but cute insn't enough. I have a 1.5 year old 60GB video iPod that still works (sorry Steve) and I never use the video, so the $300 I have burning a hole in my pocket for my monthly Apple impulse buy (above and beyond the new Mini I bought last week) is going to (drum roll please) Nokia!  Yup, my next iPod/iPhone-alike thingy isn't even from Apple and it runs Linux, and comes highly recommended by geeks everywhere. I just put in the order on Amazon, I'll let you know how cool it is in a few days.  PS: This is my way of thanking Ben Bernanke for the huge windfall I got in the stock market yesterday and today. I think the 1/2 percent drop in interest rates is supposed to make us go out and buy stuff to stimulate the economy. Just doing my part Uncle Ben!
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A ânon-geekâ recounts the trials and tribulations of owning a Treo smartphone made by Palm.
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UPDATE: Campaign grows from distributed denial-of-service attack to Digg bumps.
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Blog: The 8GB iPhone probably cost Apple about $265.83 to build, according to iSuppli, resulting in nice profits at $599 a pop.
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Apple Computers is attempting to nab the domain www.itunes.co.uk from a British entrepreneur in a true David vs. Goliath battle. Benjamin Cohen registered his domain in 2000 for a music search engine called âCyberBritainâ.
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Also: Impending Apple phone to be Cingular-exclusive upon launch. Read these stories and more from around the Web on News.com Extra.
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(InfoWorld) - No one ever said Apple marketers weren't clever. So if they wanted to start a firestorm of ISVs developing applications for the iPhone, how better to do that than to make development as simple as possible with the least barriers? Nevertheless, until we hear more details from Apple about the way in which applications are handled on the iPhone, we won't know how clever Apple really is. At WWDC07, Jobs promised that there will be a "new way to create applications for the iPhone" due mainly to the fact that it uses the full Safari browser engine. But a lot of developers are disappointed with what Apple is offering. "Web-based apps are cool for a lot of things. But what people were looking forward to was to to let them develop native applications," said Anthony MeadowÂ , president of Bear River AssociatesÂ , an ISV for mobile applications Without native access to facilities, you don't have storage or sharing of information between applications, or reading and writing from address book and iCal. "There is not any easy way to do that with a Web-based application," said Meadow. Overall, Meadow was not impressed. Although he admitted it is really not very clear what Apple intends. But, he added, "If they don't intend to have access, they should just tell us." Ken Dulaney, the senior mobile analyst with Gartner says Apple's Web 2.0 solution is likely to be similar to what RIM does now. "It avoids having to put code down on the device," Says Dulaney, which in turn protects it from crashing due to outside influences. On RIM devices, the application is rendered on the server side, and the cache in the browser reformats it and pushes it down to the device. "The code is only resident briefly on the device," Dulaney said. Similar technology is also used by device manufacturers using mobile Linux from MontaVista. Now resident on tens of millions of cell phones, the MontaVista design uses a "computing peer" design, Linux on the server and on the phone, giving developers the flexibility of partitioning an application on the client side and server side. An ISV can put a heavy load on the phone or a light one, says Jim Ready, CTO and founder of MontaVista. "Linux on the phone is every bit as capable as Linux on the server," said Ready. Certainly this supports similar statements from Jobs about Safari on the desktop and Safari on the iPhone. However, like Meadow at Bear River, Ready has some reservations about the future capabilities or the richness of applications running on the iPhone. When applications are developed solely using an "abstracted" development environment that doesn't talk to the lower layers of the device, such as the hardware and middleware, there is a dividing line in terms of the capabilities of the application. "Take video frame rates. The reason you back out of an abstracted environment is because you pay for the abstraction in performance. It is a tradeoff," said Ready. And not only for performance -- developers also need to write native applications that get down closer to access the hardware and the middleware for size and control reasons, as well, although Meadow doesn't see access to hardware as a major problem. "There is a handful of people that care about writing to the chips. It is possibly useful for really high performance graphic drivers and low level networking code," he says. So where does that leave gamers and business users whose need for rich network applications might be problematic on the iPhone? Unfortunately, until the full story is known, it is hard to tell what the software limitations of the iPhone will be. Certainly, if Apple wants the device to be a great mobile gaming system for use by millions of road warriors during those long waits at the airport, it will have to address the issue of how to get developers to write applications native to both the hardware and middleware. In business as well, cell phones are currently being used with customized software, such as bar code and RFID readers. "You can't do that with a browser interface," says Jerry Panagrossi, vice present of U.S. Operations for Symbian. "You need something more in-depth that can talk to IBM or Oracle middleware using native APIs for a richer experience." Jim Ready at MontaVista sums it up when he says keeping the development environment as simple as possible will facilitate the largest amount of applications. As far as the capabilities of those applications Ready says, "There are limits, but sometimes it's okay that there are limits."
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Taking a page â albeit a tinier one â from the iPhoneâs design is a new test version of the Opera Mini browser for cellphones.
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Imagine an iPhone the size of a big-screen TV. That's the PC of the future, says columnist Mike Elgan.
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Mozilla developer Doug Turner outlines two prototypes for better cell phone-browsing.
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MENLO PARK, California  - A well-known hacker  claims to have overcome restrictions on Apple Inc.'s   iPhone, allowing highly technical users to bypass AT&T Inc.'s  network to use the phone's Internet and music features.
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Until the army of intrepid hackers succeeds in commandeering the gadget's command line, the fastest way to any iPhone user's heart is through the web browser.
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(InfoWorld) - The number of iPhones manufactured by Apple may not be enough to meet customer demand when the smart phone goes on sale later Friday, CEO Steve Jobs said in an interview published the same day. "We had to make our best guess as to what the demand was going to be and what supply we were going to put in place many, many months ago. We built factories to build these things and everything. We've taken our best guess but it wouldn't surprise me at all if it ain't enough," Jobs told the Wall Street Journal in an interview. The iPhone, which combines the functions of an iPod with a smart phone, goes on sale in the U.S. at 6 p.m. and is one of the most anticipated gadgets in recent years. Two models will offered, the 4GB model costs $499 and the 8GB model is priced at $599. Users also have toÂ sign a two-year contractÂ with carrier AT&T. The cost of those plans range from $59.99 per month to $99.99 per month. Some prospective buyers have beenÂ camping outside storesÂ in hope of being among the first to own one of the new smart phones. A surge in demand for the iPhones could mean the devices are hard to come by at first, depending on the number that Apple and AT&T have in stock. A shortage of iPhones would not be unusual. Vendors often have a limited number of units to sell when a new product hits the market. In the case of products where demand is particularly high, such as for new game consoles, limited product availability -- whether intentional or not -- andÂ long lines outside storesÂ help build buzz and generate media coverage. Jobs also downplayed concerns over the iPhone's dependence on AT&T's EDGE network, which is slower than 3G (third-generation) networks. "You know every (AT&T) Blackberry gets its mail over EDGE. It turns out EDGE is great for mail, and it works well for maps and a whole bunch of other stuff. Where you wish you had faster speed isâ¦on a Web browser. It's good enough, but you wish it was a little faster. That's where sandwiching EDGE with Wi-Fi really makes sense because Wi-Fi is much faster than any 3G network," Jobs told the Wall Street Journal. He said the iPhone had been designed to switch to Wi-Fi when such networks are detected. Â
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Blog: Underground sites fuel interest in breaking Apple's mobile security.