Wired's How To Wiki: Shred Like a God in Guitar Hero 3
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Mastered every chord? Check. Perfected your hold, memorized every pattern and conquered every level? Check, check and check. In August 2007, Wired guided you to maximum star power in our How To Rock at Guitar Hero -- now it's your turn. Follow this link to the How To Wiki and tell us how you rock at RedOctane's latest, Guitar Hero III: Legends of Rock.
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Matthew O'Phinney had the chance to present the Zend Framework during a meeting he attended of his local PHP user group (BostonPHP) as a part of a series their doing.   Horde was also represented as part of the evening's fare. It was the first time I've attended a UG, so I got the double whammy of that and being a presenter. Oh, make it a triple whammy -- Boston is a 3+ hour drive from the Burlington, VT area I now call home.   He mentions a talk that Chuck Hagenbuch (of the Horde project) gave on the current state of the project and a bit about his presentation (including some portions that pointed out problems with the Zend_Db component). You can check out this and the rest of the contents of his presentation here [pdf] and here [mp3 podcast].
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Movie & video, book, images, software (games & program) and music cataloguer / database. Uses online web services (amazon, imdb, musicbrainz, freedb). Skinnable, highly customizable, reporting. Supports DVD, many audio & video file formats and Audio CD'.   Although I planned on releasing the production version at this moment I have decided against this. At the last moment I decided on changing the working of the online search drastically (see the change log for more information). As this is quite fundamental a second beta came to mind. Please help me testing in this release!   My thanks to the many persons emailing me, posting their issues in the forums and logging their bugs an request at Sourceforge.net!            Presented By     Play PSP Games Online at Thousands of T-Mobile HotSpot Locations Nationwide      Unleash the power of your PSP(r) system through thrilling online gaming against players from around the world.  And now - you can play PSP games online at thousands of T-Mobile HotSpot locations nationwide with six months of complimentary T-Mobile HotSpot Wi-Fi service! www.playstation.com/    Ads by Pheedo
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Recently, GuitarWorld magazine published a list of top 100 of the worst guitar solos, riffs and licks of all time. I am a big sucker for this sort of thing, so I swallowed the $7.95 price to purchase it, with a good expectation of what would be included. Just as literary scholars have a canon of great literature, the guitarist community has a canon of really awful guitar solos - including, for instance, Neil Young's infamous one-note Cinnamon Girl solo, anything by Van Halen, and anything played by Kurt Cobain. When I turned to the list, I suffered a cruel, horrible shock.
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GameSpot reveals additional details on the newly announced rumble-enabled PS3 controller, and gets some hands-on time with it as well.
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Masaya Matsuura and Tetsuya Mizuguchi, the pioneers of music gaming, speak with Wired.com about innovating in a post-Guitar Hero world.
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Canadian console craziness captured on video Well, they did it. The crazy guys who last week spent CAD550 on a brand new Sony PlayStation 3 only to smash it to bits with a sledgehammer right outside the store have made good on their pledge to do exactly the same with a Nintendo Wii.â¦
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Guitar Hero II gives budding rock gods another chance to ascend to musical nirvana.
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In the two months since MTV Networks  and Harmonix released the music-based videogame "Rock Band,"  players have purchased and downloaded more than 2.5 million  additional songs made available after the game's initial  distribution. Activision, meanwhile, said it has sold more than  5 million new songs via download for "Guitar Hero III: Legends  of Rock" since it began adding downloadable content in early  November.
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A new video-game publisher wants to put creative power back in the hands of the little guy. Plus: Halo 3 button lets you mute whiney players. In Game|Life.
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An implementation of the famous Snake game written for MS-DOS in Pascal. This is a project from my early days of programming which I wish to update and develop as it's a bit rough around the edges and relies on libraries more than it really should. Othe   Although this program is in version 2, I have had it since long before my SourceForge.net days and have just decided to take another look at it after 6 years on the shelf.
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This article is from a new book published by No Starch Press: Ubuntu Linux for Non-Geeks: A Pain-Free, Project-Based, Get-Things-Done Guidebook by Rickford Grant. &nbsp;This excerpt covers using your iPod with Ubuntu and it is full of tips, tricks, and helpful pointers. &nbsp;Reprinted with permission from No Starch Press, all rights reserved. &nbsp;More information about the book and its author is at the end of the article.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Guitar Hero groupies, get ready: A third entry in the musical franchise is on the way, and it will have a wireless controller!
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Game over Review Guitar Hero III and Rock Band are totally unavoidable in shopping trips to consumer electronics stores. As a guitar player for 40 years, I view the in-store demos of the games as primarily exercises in pitiless annoyance. What could be more embarrassing than people holding plastic toy guitars in public while trying to mime along to classic rock hits played by cartoons on a TV screen?â¦
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How many more gadgets do we need to help us pretend to play guitar? At least one, apparently.
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On his blog today, Mike Naberenzy has posted about something new that's just been released - Horde_Routes:   I'm pleased to announce the first release of Horde_Routes, a new URL mapping system for PHP 5. This package provides classes for mapping URLs into the controllers and actions of an MVC system, inspired by Ruby on Rails.   They came up with the system because they "wanted RESTful routing, named routes, sophisticated matching, PHP 5 E_STRICT, and extensive test coverage" and nothing else seemed to meet them all. Horde_Routes includes features like route recognition and generation, named routes, being PHP 5 E_STRICT compliant and has a comprehensive unit test suite. Right now, the Routes system is in a beta stage but should be quickly moving to stable.