A leaner, looser 'Star Wars' system
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President Bush's missile-shield plans are stoking cold-war tensions, as Putin threatens to re-aim Russian weapons at Europe.
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Chasing relative performance leads to a short-term orientation.
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The Star Wars director's first film, THX 1138, is no masterpiece. But it shows glimpses of the storytelling skill and imagination that became evident in his later movies. Jason Silverman reviews the re-released film.
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One that's perhaps a bit of both: The Flying Bike would let users ride a stationary bike that is integrated into a video game.
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Three dimensional images may be commonplace at the movies nowadays, popularised in Hollywood&#39;s classic sci-fi movie &quot;Star Wars&quot; in which Princess Leia made an inter-galactic plea for help by sending a 3-D hologram.
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Tycho:  We still think about Eye of Judgment quite a bit - sometimes I will sit in silence and think about it, or think about it while I lay dormant in my charge casket.  I think about placing cards carefully on its luxurious cloth mat, smirking as distant foes are gnawed by my lizard proxies.  We are overjoyed (joymax!) that they stuck with the new concept, the card thing, as opposed to the brutally sardonic original.    I don't like constantly being pushed to pre-order things, but there is also a point (it would be easy to graph) where I'm not willing to let fate's whimsical machinery determine what I play.  So during a recent mall run I put down some money on whatever I could remember at the time - unscientifically, it was Metroid, Stranglehold, Halo, Stuntman, and Mass Effect.  This doesn't account for everything between now and November, certainly, but it kind of felt like a quiz show and I was intimidated.  Then I remembered Eye of Judgement and its manifold pleasures, endeavoring to append it, listwise.  It was at this point that "John" told us that both the game and the Playstation Eye peripheral had been cancelled.    At this assertion Gabriel stood up straight and still, like a meerkat.    "No, it wasn't," said he, quietly.  A cold quiet, like space.        When I am confronted with mere distortions of facts, I can typically slice through them to the beating truth.  But when a person says something that is flatly false, this is very disorienting for some reason and I am without my mind's full power.  Then the guy compounded things by saying they had very few preorders, and this was accompanied by a sneer, as though the number of preorders was some crucial consideration when assessing quality.  He actually thought it was funny that I wanted to buy it.    I wanted to ask him if he understood that a product not being available for preorder and a product not existing, or never being allowed to exist constituted profoundly different states, but these are the deep thoughts that occur to a person while they are tucking in at the food court and not when they are face to face with strange men at the EB.       When we returned from the store, almost as if on cue the product began to appear at online retailers - for sixty dollars.  Yes, that's correct.  The Playstation Eye peripheral plus the card game, for ten dollars more than a Sixaxis?  I won't say that I expected extortion, but I at least expected profit.  Assuming you have the Triple already in hand, they're making the Eye (and Eye of Judgment) an easy decision.    Let me take a moment to welcome PAX attendees to this year's celebration, even though it isn't especially useful to readers in Glasgow.  I hope the new venue is to your liking.   Be kind to each other, even to your defeated foes!  And be kind to your Enforcers, for they have toiled in your service.
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In an article published today for CIO Magazine, Jet Propulsion Laboratory software engineer D. J. Byrne writes that the cultural synergies between open source software developers and space technology engineers have made it possible for his team to execute complex software projects without the hassle of all that government oversight and procurement paperwork.
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A modest proposal for a better world through 'Borat.'
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Ladies and gentlemen, boys and girls... It's with much anticipation that I say this. I have a new product that may be familiar to those of you who used Radio 8, and in other ways may be completely new.  The idea is simple.  There's a convergence between big screen high-definition televisions, and photography as an Internet based activity. The purpose of this product is to smooth that convergence, to make it easy to set up a connection between the Internet and your television. To allow photography to come into your living room in new, powerful and easy ways. Think of it as the networked living room and you'll understand the vision. Some of the work I've done is technical, some is user interface, and some is working with media organizations to try to create a comfort level, or at least a spirit of Let's Give This A Try. In the latter case, it's much like working with the NY Times to get their news headlines and summaries to flow through Radio's RSS aggregator in 2002. Only this time we're working with photographs, and we think, the best news photographers in the world. And the pictures are beautifully high-def, they look really great when displayed on LCD and plasma screens. I use it with my 52-inch Samsung and 46-inch Sony. Of course what looks great on a wall, also looks great on a 15-inch Macbook or 24-inch iMac.   And while we connect those pros with your TV, it's equally important that we connect your friends and families too. One of the early testers found the pictures that Doc Searls uploads to Flickr a great revelation. Me too. That's because Doc is not only a great photographer, he's also a great story-teller. I find that I can follow the lives of far more friends visually than I can through text messages (which I love to do too!). Viewing great photos on bigscreen TVs, desktops and laptops -- that's one focus, but not the only one.  I wanted to provide a complete two-way tool for people who love Flickr, as I do.  Why Flickr? Well, they've got this great thing called an API. It makes it possible for people like me to make software that runs on a desktop computer that does things like automatically backing up your new photos every night, and providing a drop-folder on your desktop for quick uploads. (It understands tags too, it's incredibly simple.) We also made it easy to post pictures you like to Twitter. Why Twitter? It's that API thing again. They made it easy for us to love them. I wish more network service developers understood how powerful this outstretched hand is.  But that's not all! Not by a long shot. The reason all this will be so familiar to Radio 8 users is that it builds on the same engine, the one that was released as open source in 2004. So I've been working on other tools to drop into this base platform and once we have a good-sized base of people using it for "really simple photos" on the desktop, there will be other tools. And because it's an open platform, other developers can do the same. Not saying they will, but they can.  Anyway, I'm in the last stages, preparing the download site, and a FAQ, and tweaking the installer. One caveat, the first beta release is Mac only. That's because I'm doing all my work on the Mac, and this is a one-man show. Later we will work it out for Windows too, and with a bit more work and a bit more luck, for Linux.  It should be ready before the sun goes down today.
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The latest title from the Warhammer 40,000 stable does its thing with considerable style.
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George Lucas has taken his own sweet time preparing "Star Wars" for DVD, but most fans will find the results worth the wait.
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A smooth integration will not be a matter of simply swapping one set of software or hardware for another. It may hinge on changing deep-seated mind-sets.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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How far is too far when it comes to the freedom of software? Plus: Palm slipping, Windows sliding.
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Gabe: I just have some random stuff to share here.***UPDATE***Looks like we got bumped to 2/12 because of a Magic tournament.Pokemon League night is next Tuesday at the Comic Stop. Matches start at six pm, but you can show up a little early if you'd like to trade cards. As always new players are welcome, just bring a starter deck. It's also a good idea to register at Go-Pokemon.com and bring your POP ID. A reader wrote in today to tell me that he was doing the New York Sun crossword puzzle for January 30th and noticed this clue for 12 down:  "Tycho's pal in the webcomic 'Penny Arcade' (4 letters)." That's totally awesome. I'm sure the Force Unleashed will be fine. The time period around the original trilogy is just getting so crowded. Now Vader has a secret apprentice? I mean, it makes sense canonically to me. The Emperor had Mara Jade out there doing his dirty work. It's not unreasonable to think Vader had a similar arrangement. Also the very nature of Sith rule makes covering your ass a necessity. The hook for the game is fine and I don't mind the 3rd person action stuff. There are a few games I'd much rather see them make though. The fact that they have not made a sequel to Republic Commando is fucking criminal. That's not a joke either. I mean that someone over there should be put in jail for the rest of their life. RepCom was an incredible squad based shooter, and unlike most games in that genre it was packed with awesome characters. This games deserves a next gen sequel. The other game that needs a next gen installment is Tie Fighter. Seriously that game came out in 1994 and it's one of the best space shooters ever. And for fucks sake stop setting things during the movies. There's nearly sixty years worth of incredible content (minus the dark nest series) extending out past Return of the Jedi. You don't have to keep trying to cram stories into the same 20 year period. They're milking so much content out of that period that eventually we'll be playing a game as Luke where the goal is to repair vaporators on the south ridge. Hurry up you've only got 'till mid day!Rez is available on Xbox Live now. It's one of the best games ever made.   The most popular piece of clothing we've ever made, AKA The Black Mantle is back in stock. It's joined by its polar opposite, the Luminous Vestments. I have a feeling both will be sold out before I finish typing this.   -Gabe out
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Rewriteable version of the next-gen DVD format moves closer to mass production.
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The future of robotics may involve teams of small, cooperating droids.