Messing with perfection
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PITTSBURGH -- The Pittsburgh Steelers made certain there's nobody unbeaten now in the NFL, except for Ben Roethlisberger.
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ATHENS, Greece  Paul Hamm suddenly needed to be about as close to perfect as he&#39;s ever been. This at the end of a bizarre night when absolutely every gymnast in Olympic Indoor Hall had looked highly imperfect, like novices, not the ...
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A case in which being too buff can lead to a serious problem.
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Tycho:  After seeing Chore Wars mentioned yesterday, the opportunities for manipulating people seemed...  rich.  The possibilities for mashups based on this data are also rich - I wonder if it could be exposed, somehow.  When my charge is old enough to manipulate in this way, my crib is going to fucking sparkle.
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Tycho:  It took three separate discs and two consoles to finally work out the Goddamn kinks, but we were able to play almost the entire Eternal Sonata demo.  Almost!  I wasn't aware people were still boiling discs, presumably in black iron cauldrons where carrots bob, but I don't want to live a life where boiling discs is normal.
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Falls just shy of the magic number -- is it too much yet?
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The Patriots may be great again next season, but until Sunday, this season had the special air of inevitability, complete with the breaks and luck that perfection requires.
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In previous issues, I  kept the user experience somewhat spartan which allowed the application to be modified with a mimimum of effort. This time we add points, ellipses, bezier curves and look at a new application class called Control, which allows users to tell the Doodle application what shape they want to draw next. By Guyon Roche. 0404
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Take a peek at some of the moves the pros are making.
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THE MARK of brilliance is to produce the unexpected. The proof of genius is to do it time and again. Thierry Henry is a brilliant genius.
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Perfection is the impossible dream in the NFL. No matter how hard you try, there will be some weeks when things don&#39;t go as planned.
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Sometimes the people breaking the rules aren't your typical Rule Breakers.
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Comment Dirty, and getting dirtier
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In his travels as a PHP developer, Jamie Wong has gathered some helpful debugging tips that are shared in this latest post to his blog.   Here are some bugfixing rules and tips Iâve learned working all these years with PHP. I emphasize mostly on fixing bugs than preventing them, which is another subject worth of its own article. Iâve moved to Rails, but I wanted to finish this post as a farewell and thanks to every article and documentation that was useful to me. Hope this is useful to you too.   Topics covered include:  Assume nothing Turn Error Reporting to show all errors Read the error message Understand the bug "Scooby-Bug, where are you?" Get as much information as possible  Each has some explanation below it and, in some places, a bit of code to clarify the point.
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Some months ago I started collecting the pieces I needed to build my own 64-bit computer. I'm not a complete stranger to building machines, I've put together a dozen or so during the past twenty years, but it's been quite a while since I started one from scratch, and my experience with this machine was more instructive than it was meant to be. Nevertheless, at long last Studio Dave has gone 64-bit crazy. Well, not really crazy, but certainly more than mildly enthusiastic.
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.