Re-Mission is a video game with a vital purpose
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HopeLab is a nonprofit that creates innovative products with a health-improvement target goal. Their video game Re-Mission has been shown to improve the attitude and healthy behaviors of teens with cancer.  Next up for HopeLab is Ruckus Nation, and online
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New game platform apparently can respond to emotions and conscious thoughts to move objects on the screen.
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There&#39;s a balance to making a sequel to a successful video or computer game. The developer, at the very least, is expected to match the quality of the first game.
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A US gamer builds a machine to help him reach the final points he needed to finish a game.
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Tycho: Keek directed me to a radical (and potentially even "badical") article on BioShock over at Gamers Wif Jobs. I've been wondering about the recent PR shift the game has gone through, because I don't just keep hearing that it is a "shooter first," but I keep hearing specifically that it is a "kick-ass shooter," even though it's a game where you learn about Objectivism underwater while helping jealous composers get revenge. I've never doubted that the game will be great, by whatever road it reaches that greatness. The recent WWE slant just had me curious about whether I'll be able to perform a suplex in-game. You may not think that is important, but it is totally important.(CW)TB
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Cigna Corp. said on Wednesday it  will offer HopeLab&#39;s &quot;Re-Mission&quot; video game, which lets teens  and young adults blast cancer while learning how to improve the  odds of beating the disease, free of charge on its Web site.
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Popular games such as the Grand Theft Auto series and online games like Socom II and EverQuest are designed to engage the player, but what actually makes them addictive?  -The Washington Post
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Cigna Corp. said on Wednesday it will offer HopeLab's "Re-Mission" video game, which lets teens and young adults blast cancer while learning how to improve the odds of beating the disease, free of charge on its Web site.
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By BRIAN BERGSTEIN  BOSTON - A hallmark of "Mission: Impossible" was the message that would self-destruct after a spy played it. Now a startup communications company promises that same level of secrecy with a Web-based messaging system designed to leave no traces.
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"Kuma War" game lets players re-enact the 1969 Swift boat mission in Vietnam that won Sen. John Kerry a Silver Star.
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Electronic Arts is back in the game it never left.
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Combat Mission: Beyond Overlord was way ahead of its time. The Combat Mission environment took everything that was good about Steel Panthers World at War (except its excellent campaign system which provides a ...
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Game invites users to play the role of JFK&#39;s assassin, causing some observers to wonder whether video games have gone too far.
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Your mission is to travel back to the '80s, the golden age of arcade games, and play your favorite one.
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Tycho:  Having already purchased two fifths of The Orange Box over the last few years, the level of value I have derived from it is "fantastic" but not "supernatural."  For Gabriel, who never finished the second Half-Life and never purchased the first episode, the aforementioned Box represents an intimidating and possibly even brutal level of content for one's holiday dollar.  It's hard enough trying to keep up with all the games that are coming out, but when you start putting more than one game on the disc the difficulty is compounded.   We're lucky, then, than the best thing on there can be completed in only a couple hours.     I've tried to make my rounds through the disc, but I kept coming back to Portal until I'd completed it.  I expect every part of this strange collection to be full of virtue, in the way that Valve's anomalous position in the games industry allows: self-funded development in their sky-high Bellevue commune until each product sings.  But Portal is strange, even for them.  Risky on every axis, we may now say that the "first person puzzle comedy" has now been proven out as a genre.  The gameplay is strong, but Portal's unique combination of hilarity and menace elevates it, resulting in a few perfect, indelible hours of gameplay.          My TeamFortress 2 experience so far on the console has been fairly uneven.  Coming from the PC beta, where I sometimes battled with stability concerns but the games played smooth, I'm now grappling with the reverse.  I love the play experience, as I've already expressed, and I'm rarely of the opinion that having more players automatically improves a game - so the differential between the PC and 360 platforms isn't as important to me as it might be to others.  No, the problem with TF2 on the 360 (and likely the PS3, as well) is that peer to peer hosting just ain't cutting it.  There are games that seem to manage it better, but with Vista PCs authenticating into the service now peer to peer games should be an option.  This needs fixed overnight.     I'll try to complete the second Episode over the weekend, interleaved with finishing the writing on my own game, which has become more difficult since completing Portal.  I'm starting to think that Precipice needs a greater concentration of synthesized ladies.      I would be abdicating my duty if I neglected to mention the EA thing, which is really the EA/BioWare/Pandemic thing.  I was under the impression that BioWare and Pandemic had merged precisely to give themselves leverage over monolithic publishers like Electronic Arts, but who knows.  The biggest fallout in the short term is that, beyond the first Mass Effect, a multiplatform release is almost certain.  Of course, I wholly endorse that kind of thing, but I imagine that Microsoft might hold a different opinion.  After spending years promoting the series, enduring delays, and now having spent months beating the shit out of it in test, it's fair to say that MS was investing in a larger trilogy - one that gamers would associate exclusively with their brand.
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LOS ANGELES, Nov 30 (Reuters Life!) - Think a job in the  video game business will involve shooting monsters and taking  on virtual missions all day, every day? Think again.
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A quick trip through virtual reality is helping some smokers finally quit the evil weed. In Game|Life.