Secret Websites, Coded Messages: The New World of Immersive Games
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The future of advertising isn't writing better slogans or using cool photography or video. It's creating interactive stories people can explore over their phones, on the web, maybe even through a flash drive hidden in a bathroom. It's a new art form. Just ask Nine Inch Nails' Trent Reznor.
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A 'spoof' online game site tests the adage that no publicity is bad publicity
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If kitchen appliances and other household objects are exhibiting strange behavior in your virtual home, you may have unknowingly picked up hacked code from the official Sims 2 website. What's more, you may have spread it.
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Early Internet entrepreneurs envisioned a day when consumers would devour short bites of entertainment on their computer screens delivered over the Internet by fat broadband pipes. When the companies failed, executives blamed it on ...
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The game's over and patches are available, but many sites are infected with malicious code.
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System latency can mean losses for stock traders and virtual death for online gamers. The developer of the EVE Online game hopes high-performance computing tools can save the day for its players.
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A photography exhibitions in London documents what online identities gamers create for themselves.
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A selection of games that may someday be on every search marketers shelf.
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Video gamers relish  violence on the screen but now players are becoming victims  themselves -- of the latest gaming technology in which a  wireless, wand-like device is used to direct on-screen action.
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The first video game to mimic a presidential election
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Playground SDK to help casual game makers create multiplatform games.
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Children have always enjoyed make-believe. Now, some new Web sites are letting them live out their fantasies in virtual worlds using self-designed avatars.
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Virtual drudgery comes to Second Life. In Game|Life.
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A game that eerily mimics misanthropic online reality lets you team up with social misfits from around the internet to blow away all those other pesky jerks. Commentary by Lore Sj&#246;berg.
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The virtual 3-D world of "Second Life" has always been a place where people could gather and communicate &#151; but only by silently typing notes to each other. In attempt to add more realism, "Second Life" is about to get a whole lot noisier.
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Advertisers meld into the gameplay by adding content. From their perspective, it's a win-win situation. By John Gaudiosi.
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Blog: Device from Immersive Media may be  funny looking, but boy does it get all the angles.