prompt
				 
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			496 
			 | task_prefix
				 
			stringclasses 4
				values  | instance_id
				 
			int64 1 
			55k 
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|---|---|---|---|
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, open the antique trunk. After that, retrieve the old key from the antique trunk inside the bedroom. And then, look and see that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door in the bedroom is open. Then, take a trip east. And then, make it so that the refrigerator is ajar. Then, retrieve the apple from the refrigerator in the kitchen. And then, put the apple on the stove in the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. You can make out an antique trunk. You see a king-size bed. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,157 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the chest drawer inside the bedroom. After that, retrieve the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. After that, open the wooden door inside the bedroom. Then, go to the east. After that, move south. And then, recover the half of a bag of chips from the couch inside the living room. If you can get your hands on the half of a bag of chips, travel north. With that over with, sit the half of a bag of chips on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest drawer. You make out a closed antique trunk in the room. You make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 51,280 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the chest drawer. Having pulled open the chest drawer, take the old key from the chest drawer. After that, unlock the wooden door in the bedroom. After that, make absolutely sure that the wooden door is ajar. Then, go east. After that, ensure that the screen door in the kitchen is open. After pulling open the screen door, try to go east. And then, attempt to go to the south. With that over with, retrieve the half of a bag of chips from the floor of the garden. Then, make an effort to move north. And then, head west. And then, place the half of a bag of chips on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
A closed chest drawer is right there by you. You make out a closed antique trunk in the room. You can make out a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,055 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the antique trunk is wide open. Then, recover the old key from the antique trunk. Then, make absolutely sure that the wooden door is unlocked. And then, open the wooden door within the bedroom. Then, try to head east. Then, ensure that the refrigerator in the kitchen is open. Then, take the half of a bag of chips from the refrigerator in the kitchen. After that, put the half of a bag of chips on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the bedroom.
You make out a closed chest drawer. Hey, want to see an antique trunk? Look over there, an antique trunk. You shudder, but continue examining the room. You scan the room, seeing a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,821 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer inside the bedroom. And then, retrieve the old key from the chest drawer. Then, look and see that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. Then, take a trip east. Then, make absolutely sure that the screen door is wide open. And then, attempt to head east. And then, take a trip south. And then, pick up the lettuce from the floor of the garden. If you have taken the lettuce, make an attempt to head north. And then, make an effort to take a trip west. After that, place the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. The room is well lit.
You see a closed chest drawer close by. You can make out an antique trunk. You can't wait to tell the folks at home about this! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 50,197 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the chest drawer is open. And then, recover the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door with the old key. Having unlocked the wooden door, look and see that the wooden door in the bedroom is opened. After pulling open the wooden door, try to go to the east. Okay, and then, open the refrigerator. After you have opened the refrigerator, pick up the apple from the refrigerator. After that, put the apple on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. The light flickers for a second, but nothing else happens. You can make out a closed antique trunk nearby. You can see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,564 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. And then, look and see that the wooden door within the bedroom is unlocked. If you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. Then, make an attempt to go east. Then, open the refrigerator in the kitchen. And then, retrieve the milk from the refrigerator. And then, sit the milk on the stove in the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You see a closed typical looking chest drawer right there by you. You see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 50,502 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the antique trunk is ajar. And then, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door within the bedroom with the old key. After unlocking the wooden door, open the wooden door. And then, make an attempt to go to the east. And then, ensure that the screen door within the kitchen is open. And then, move east. Once you manage that, go south. Then, recover the bell pepper from the floor of the garden. And then, go to the north. Following that, go to the west. And then, put the bell pepper on the stove in the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest drawer in the corner. You can see a closed antique trunk in the corner. You make out a king-size bed. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 50,931 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, assure that the chest drawer in the bedroom is ajar. And then, pick up the old key from the chest drawer in the bedroom. With the old key, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. And then, go to the east. And then, open the refrigerator. Then, recover the bell pepper from the refrigerator. After that, rest the bell pepper on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
A closed chest drawer is nearby. As if things weren't amazing enough already, you can even see an antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 50,612 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer. Then, unlock the wooden door inside the bedroom. And then, make absolutely sure that the wooden door is wide open. Then, make an effort to travel east. Then, open the refrigerator within the kitchen. And then, retrieve the apple from the refrigerator. After stealing the apple, put the apple on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 51,847 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the chest drawer within the bedroom is open. After opening the chest drawer, recover the old key from the chest drawer inside the bedroom. Then, doublecheck that the wooden door in the bedroom is unlocked. And then, doublecheck that the wooden door in the bedroom is ajar. And then, try to move east. After that, make it so that the screen door is open. After that, head east. Once you accomplish that, go south. Then, lift the lettuce from the floor of the garden. Then, head north. Okay, and then, take a trip west. Then, sit the lettuce on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You see an antique trunk. You see a king-size bed! But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 51,076 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the chest drawer is open. After you have pulled open the chest drawer, recover the old key from the chest drawer. After getting the old key, unlock the wooden door in the bedroom with the old key. After that, assure that the wooden door in the bedroom is ajar. And then, make an attempt to go east. And then, open the refrigerator inside the kitchen. After opening the refrigerator, recover the apple from the refrigerator. After stealing the apple, rest the apple on the stove inside the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can make out a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,730 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to open the chest drawer. And then, recover the old key from the chest drawer. After stealing the old key, check that the wooden door within the bedroom is unlocked with the old key. And then, open the wooden door inside the bedroom. Then, move east. And then, look and see that the screen door is wide open. After that, try to take a trip east. Once you get through with that, venture south. Then, lift the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, make an attempt to go north. Okay, and then, make an effort to venture west. With that over with, rest the half of a bag of chips on the stove within the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You begin to take stock of what's here.
You make out a closed chest drawer here. You see a closed antique trunk here. You see a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,327 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, open the chest drawer. Then, take the old key from the chest drawer. Then, unlock the wooden door in the bedroom. And then, make it so that the wooden door in the bedroom is ajar. After that, take a trip east. After that, doublecheck that the refrigerator is opened. Then, pick up the milk from the refrigerator in the kitchen. And then, sit the milk on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You see a closed chest drawer. You make out a closed antique trunk close by. You make out a king-size bed. You wonder idly who left that here. The king-size bed is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 50,509 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, ensure that the antique trunk is open. After that, recover the old key from the antique trunk in the bedroom. Then, unlock the wooden door. After that, open the wooden door. After that, attempt to venture east. After that, ensure that the screen door is open. Then, move east. And then, move south. Then, recover the tomato plant from the floor of the garden. With the tomato plant, make an attempt to venture north. And then, take a trip west. Okay, and then, sit the tomato plant on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. I guess you better just go and list everything you see here.
You smell an intriguing smell, and follow it to a chest drawer. You can make out a closed antique trunk in the corner. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is typical. But there isn't a thing on it. Silly king-size bed, silly, empty, good for nothing king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 51,564 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, open the antique trunk in the bedroom. Then, recover the old key from the antique trunk within the bedroom. After getting the old key, check that the wooden door in the bedroom is unlocked with the old key. Then, open the wooden door within the bedroom. After opening the wooden door, move east. That done, doublecheck that the screen door within the kitchen is opened. And then, attempt to take a trip east. And then, travel south. With that accomplished, pick up the apple from the floor of the garden. Then, try to take a trip north. Following that, make an effort to take a trip west. And then, place the apple on the stove inside the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a closed chest drawer. You make out a closed usual looking antique trunk close by. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 52,467 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be great if you could doublecheck that the antique trunk in the bedroom is open. After that, recover the old key from the antique trunk. After that, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door. After that, try to head east. With that over with, open the screen door. Then, travel east. And then, make an attempt to head south. Then, pick up the bell pepper from the floor of the garden. Then, head north. After that, go to the west. That done, put the bell pepper on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can make out a chest drawer. You see an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,604 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk inside the bedroom is open. And then, recover the old key from the antique trunk. After that, unlock the wooden door. And then, doublecheck that the wooden door within the bedroom is wide open. And then, make an effort to head east. And then, ensure that the screen door within the kitchen is open. And then, move east. With that over with, make an attempt to travel south. And then, retrieve the milk from the floor of the garden. And then, go to the north. Okay, and then, head west. After that, put the milk on the stove within the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest drawer. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 51,320 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could open the chest drawer in the bedroom. After that, pick up the old key from the chest drawer inside the bedroom. After that, unlock the wooden door with the old key. And then, make it so that the wooden door is opened. After that, go to the east. That done, open the refrigerator in the kitchen. Then, take the apple from the refrigerator in the kitchen. If you can get your hands on the apple, sit the apple on the stove in the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed chest drawer. You make out a closed antique trunk. Oh, great. Here's a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,361 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to ensure that the antique trunk in the bedroom is open. After that, recover the old key from the antique trunk. And then, check that the wooden door in the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, go to the east. With that done, ensure that the refrigerator within the kitchen is open. After that, retrieve the tomato plant from the refrigerator. And then, put the tomato plant on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can make out a chest drawer. You make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. You make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 52,077 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest drawer is open. After that, recover the old key from the chest drawer. After that, make it so that the wooden door within the bedroom is unlocked with the old key. Then, open the wooden door. After that, attempt to go east. And then, try to take a trip south. And then, retrieve the milk from the couch within the living room. Then, move north. And then, rest the milk on the stove in the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a chest drawer. Now that's what I call TextWorld! You see an antique trunk. You make out a king-size bed. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 52,389 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, assure that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk within the bedroom. And then, unlock the wooden door. Then, open the wooden door. After that, try to travel east. Then, open the screen door within the kitchen. And then, move east. And then, try to venture south. And then, pick up the lettuce from the floor of the garden. And then, take a trip north. If you can do that, take a trip west. And then, place the lettuce on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A closed chest drawer is in the corner. You see an antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 52,540 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer. With the old key, unlock the wooden door within the bedroom. After that, open the wooden door inside the bedroom. After that, make an attempt to venture east. With that done, ensure that the refrigerator is open. Then, pick up the apple from the refrigerator inside the kitchen. Once you have got the apple, put the apple on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed chest drawer. You can see a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 52,098 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, open the antique trunk in the bedroom. And then, retrieve the old key from the antique trunk. After that, unlock the wooden door inside the bedroom with the old key. Having unlocked the wooden door, make sure that the wooden door is opened. After that, make an attempt to move east. Okay, and then, look and see that the refrigerator in the kitchen is open. If you have opened the refrigerator, retrieve the bell pepper from the refrigerator. After taking the bell pepper, put the bell pepper on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You can barely contain your excitement.
You can make out a chest drawer. Wow, check out the price tag that hangs off the chest drawer! Thirty big ones! You make out a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,456 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the antique trunk in the bedroom. If you have pulled open the antique trunk, retrieve the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, try to take a trip east. Then, doublecheck that the screen door is open. Then, go to the east. With that done, travel south. After that, recover the half of a bag of chips from the floor of the garden. And then, head north. And then, go to the west. Next, rest the half of a bag of chips on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer! Were you looking for an antique trunk? Because look over there, it's an antique trunk. The light flickers for a second, but nothing else happens. You see a king-size bed. Now why would someone leave that there? But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 51,414 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, open the antique trunk inside the bedroom. And then, take the old key from the antique trunk within the bedroom. Then, unlock the wooden door inside the bedroom. And then, doublecheck that the wooden door is opened. After pulling open the wooden door, attempt to go to the east. After that, make absolutely sure that the refrigerator inside the kitchen is ajar. After that, recover the bell pepper from the refrigerator inside the kitchen. With the bell pepper, rest the bell pepper on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a chest drawer. You wonder idly who left that here. You can see an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 50,499 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to make sure that the chest drawer within the bedroom is opened. And then, take the old key from the chest drawer. And then, assure that the wooden door inside the bedroom is unlocked with the old key. And then, look and see that the wooden door inside the bedroom is ajar. Then, go to the east. With that accomplished, make absolutely sure that the screen door inside the kitchen is open. And then, go to the east. And then, travel south. After that, pick up the milk from the floor of the garden. Having got the milk, make an attempt to take a trip north. After that, head west. Following that, rest the milk on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You can make out a closed chest drawer here. You can make out an antique trunk. You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 51,358 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the antique trunk within the bedroom is ajar. After that, pick up the old key from the antique trunk. After taking the old key, unlock the wooden door. And then, open the wooden door inside the bedroom. After that, head east. Then, ensure that the refrigerator inside the kitchen is open. After that, recover the milk from the refrigerator in the kitchen. After that, rest the milk on the stove in the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can make out a closed chest drawer right there by you. You can make out an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 52,421 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could open the chest drawer. And then, pick up the old key from the chest drawer within the bedroom. And then, unlock the wooden door within the bedroom. Then, ensure that the wooden door is open. And then, travel east. With that over with, make sure that the refrigerator is ajar. After that, retrieve the lettuce from the refrigerator. Then, sit the lettuce on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You make out a closed usual looking antique trunk close by. You can make out a king-size bed. Now why would someone leave that there? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 51,161 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to assure that the antique trunk is ajar. After that, take the old key from the antique trunk. And then, make absolutely sure that the wooden door is unlocked. After unlocking the wooden door, open the wooden door in the bedroom. And then, go east. With that over with, travel south. And then, pick up the lettuce from the couch. And then, try to go to the north. And then, put the lettuce on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You see a closed chest drawer in the corner. You can make out an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 50,743 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, open the chest drawer. And then, recover the old key from the chest drawer within the bedroom. After that, unlock the wooden door within the bedroom. After that, open the wooden door within the bedroom. After that, move east. If you can get through with that, open the screen door in the kitchen. And then, move east. With that accomplished, take a trip south. And then, recover the tomato plant from the floor of the garden. After that, try to go to the north. With that accomplished, try to go west. Next, rest the tomato plant on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a chest drawer. You see an antique trunk. You see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 51,452 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the chest drawer within the bedroom is ajar. After you have pulled open the chest drawer, take the old key from the chest drawer in the bedroom. Then, make sure that the wooden door is unlocked. After that, look and see that the wooden door is opened. And then, make an attempt to take a trip east. That done, open the refrigerator within the kitchen. Then, take the tomato plant from the refrigerator within the kitchen. After that, place the tomato plant on the stove in the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You can't wait to tell the folks at home about this! You make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 52,599 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make it so that the chest drawer inside the bedroom is wide open. After that, retrieve the old key from the chest drawer. After getting the old key, unlock the wooden door. And then, make it so that the wooden door is wide open. Then, head east. Once you finish that, make absolutely sure that the screen door within the kitchen is open. After opening the screen door, take a trip east. And then, take a trip south. If you can succeed at that, retrieve the bell pepper from the floor of the garden. Then, head north. And then, try to travel west. Okay, and then, rest the bell pepper on the stove in the kitchen. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You can see a closed chest drawer. As if things weren't amazing enough already, you can even see an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 50,583 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, open the wooden door. And then, make an attempt to take a trip east. And then, ensure that the refrigerator inside the kitchen is open. And then, retrieve the bell pepper from the refrigerator within the kitchen. With the bell pepper, put the bell pepper on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You see a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty. This always happens!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 50,841 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could ensure that the chest drawer is open. After that, take the old key from the chest drawer. And then, unlock the wooden door. Then, make it so that the wooden door is wide open. And then, move east. Once you manage that, make sure that the screen door within the kitchen is opened. And then, make an attempt to go to the east. Then, go south. And then, retrieve the apple from the floor of the garden. After that, travel north. If you can get around to doing that, try to travel west. That done, put the apple on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You make out a king-size bed. The king-size bed is standard. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 52,603 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First stop, make it so that the chest drawer in the bedroom is wide open. After that, pick up the old key from the chest drawer. Then, unlock the wooden door. Then, open the wooden door within the bedroom. And then, go to the east. Okay, and then, doublecheck that the refrigerator in the kitchen is ajar. Then, retrieve the milk from the refrigerator. After taking the milk, place the milk on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a chest drawer. You make out an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 51,885 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First off, open the antique trunk. Then, retrieve the old key from the antique trunk. After taking the old key, doublecheck that the wooden door within the bedroom is unlocked. After that, ensure that the wooden door is open. And then, head east. After that, assure that the screen door in the kitchen is ajar. Then, go east. If you can accomplish that, attempt to move south. After that, retrieve the apple from the floor of the garden. If you can get your hands on the apple, move north. If you can get through with that, try to travel west. Then, place the apple on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it typical? You better believe it is.
Look out! It's a- oh, never mind, it's just a chest drawer. You smell a fine smell, and follow it to an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 52,597 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First stop, ensure that the antique trunk is open. After that, pick up the old key from the antique trunk. Then, unlock the wooden door. If you have unlocked the wooden door, ensure that the wooden door within the bedroom is open. And then, travel east. If you can do that, open the refrigerator in the kitchen. After that, pick up the bell pepper from the refrigerator within the kitchen. And then, put the bell pepper on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's here.
You can see a closed chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can see a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,013 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the chest drawer. After opening the chest drawer, take the old key from the chest drawer. Having taken the old key, unlock the wooden door inside the bedroom. Once you have unlocked the wooden door, open the wooden door. And then, go to the east. That done, attempt to travel south. And then, recover the tomato plant from the couch. If you can get your hands on the tomato plant, try to venture north. Then, place the tomato plant on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. Now why would someone leave that there? Hey, want to see an antique trunk? Look over there, an antique trunk. You make out a king-size bed. The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 51,874 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the antique trunk. After that, pick up the old key from the antique trunk within the bedroom. If you can get your hands on the old key, look and see that the wooden door is unlocked with the old key. And then, open the wooden door in the bedroom. And then, make an attempt to move east. Following that, take a trip south. Then, recover the apple from the couch. Then, try to head north. After that, rest the apple on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You begin to take stock of what's in the room.
You can see a closed chest drawer. You see a closed antique trunk. You see a king-size bed. The king-size bed is standard. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 51,509 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, ensure that the chest drawer inside the bedroom is open. Then, retrieve the old key from the chest drawer inside the bedroom. With the old key, make sure that the wooden door within the bedroom is unlocked. After that, open the wooden door. After that, attempt to venture east. And then, ensure that the screen door is open. Then, make an effort to go east. Then, attempt to travel south. And then, pick up the milk from the floor of the garden. If you can get your hands on the milk, try to travel north. After that, travel west. After that, rest the milk on the stove inside the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You smell a lovely smell, and follow it to a chest drawer. You see a closed antique trunk. You make out a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 50,836 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to ensure that the chest drawer is open. Then, retrieve the old key from the chest drawer inside the bedroom. And then, assure that the wooden door is unlocked. And then, open the wooden door. After that, make an effort to head east. Following that, doublecheck that the screen door within the kitchen is wide open. Then, make an effort to venture east. After that, attempt to venture south. And then, recover the tomato plant from the floor of the garden. And then, try to take a trip north. That done, move west. Then, rest the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a closed chest drawer. You see a closed antique trunk in the corner. You make out a king-size bed. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 52,409 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, open the antique trunk in the bedroom. And then, recover the old key from the antique trunk. If you have got the old key, unlock the wooden door inside the bedroom. Having unlocked the wooden door, open the wooden door within the bedroom. Then, attempt to go to the east. With that accomplished, assure that the refrigerator is opened. After opening the refrigerator, retrieve the lettuce from the refrigerator. With the lettuce, sit the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a closed chest drawer. You can make out an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 51,971 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk. And then, insert the old key into the wooden door's lock to unlock it. And then, open the wooden door within the bedroom. After that, head east. And then, doublecheck that the screen door is open. Then, make an attempt to go east. Then, go south. After that, pick up the tomato plant from the floor of the garden. After that, move north. And then, move west. Okay, and then, place the tomato plant on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You can make out a chest drawer. You smell a great smell, and follow it to an antique trunk. What's that over there? It looks like it's a king-size bed. Make a note of this, you might have to put stuff on or in it later on. The king-size bed is standard. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 50,243 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, look and see that the antique trunk is wide open. And then, take the old key from the antique trunk in the bedroom. Then, make it so that the wooden door is unlocked. And then, open the wooden door. And then, head east. And then, make it so that the screen door in the kitchen is opened. And then, travel east. And then, attempt to go south. Following that, pick-up the bell pepper from the floor of the garden. And then, travel north. And then, travel west. That done, place the bell pepper on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a standard kind of place. That is to say, you're in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest drawer. Look over there! an antique trunk. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 51,353 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. And then, recover the old key from the antique trunk. If you can get your hands on the old key, unlock the wooden door. Then, make it so that the wooden door is ajar. Then, make an effort to travel east. That done, make it so that the refrigerator is opened. And then, retrieve the lettuce from the refrigerator. With the lettuce, place the lettuce on the stove in the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a closed chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 50,684 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could open the chest drawer. Then, take the old key from the chest drawer. After that, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door is open. After that, try to go to the east. And then, open the refrigerator inside the kitchen. Having opened the refrigerator, retrieve the apple from the refrigerator within the kitchen. After that, place the apple on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Look over there! an antique trunk. You shudder, but continue examining the room. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is ordinary. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 52,320 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the chest drawer. Then, retrieve the old key from the chest drawer in the bedroom. Having taken the old key, make it so that the wooden door in the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. And then, attempt to go to the east. If you can do that, ensure that the screen door is open. Then, take a trip east. Then, try to head south. Then, lift the apple from the floor of the garden. If you can get your hands on the apple, make an effort to head north. And then, travel west. Following that, put the apple on the stove in the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You make out a closed chest drawer right there by you. You see an antique trunk. Now why would someone leave that there? You scan the room for a king-size bed, and you find a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 52,645 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, ensure that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer. And then, assure that the wooden door is unlocked with the old key. After that, open the wooden door in the bedroom. And then, travel east. After that, ensure that the screen door is open. Once you have pulled open the screen door, travel east. And then, attempt to travel south. And then, lift the bell pepper from the floor of the garden. After that, try to take a trip north. After that, head west. And then, put the bell pepper on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it usual? You better believe it is.
You make out a chest drawer. Make a note of this, you might have to put stuff on or in it later on. You can make out an antique trunk. You can see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,449 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, ensure that the chest drawer in the bedroom is open. After that, recover the old key from the chest drawer within the bedroom. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, ensure that the wooden door is open. And then, move east. With that accomplished, travel south. And then, take the lettuce from the couch. If you have taken the lettuce, move north. With that accomplished, sit the lettuce on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can see a chest drawer. Now that's what I call TextWorld! Hey, want to see an antique trunk? Look over there, an antique trunk. You can see a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 51,095 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make absolutely sure that the antique trunk is wide open. Then, recover the old key from the antique trunk within the bedroom. And then, look and see that the wooden door in the bedroom is unlocked. Then, look and see that the wooden door is opened. After that, travel east. Next, ensure that the screen door is open. And then, make an effort to travel east. And then, go south. Then, pick-up the apple from the floor of the garden. Then, try to move north. After that, make an attempt to head west. And then, rest the apple on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You can make out a closed chest drawer right there by you. You can make out a closed typical looking antique trunk here. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 51,704 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, recover the old key from the chest drawer. With the old key, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door within the bedroom is open. And then, make an effort to take a trip east. And then, look and see that the refrigerator is open. And then, take the tomato plant from the refrigerator in the kitchen. After getting the tomato plant, sit the tomato plant on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. You see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 52,736 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, ensure that the antique trunk is open. After you have opened the antique trunk, pick up the old key from the antique trunk. Having taken the old key, unlock the wooden door with the old key. And then, assure that the wooden door inside the bedroom is opened. And then, move east. And then, ensure that the refrigerator is open. And then, recover the bell pepper from the refrigerator. After that, rest the bell pepper on the stove inside the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest drawer. You see an antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. Why don't you take a picture of it, it'll last longer! The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 51,641 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the antique trunk is open. After that, retrieve the old key from the antique trunk in the bedroom. After that, unlock the wooden door. After that, doublecheck that the wooden door is open. Then, make an effort to head east. With that over with, make absolutely sure that the screen door is open. Then, travel east. Then, move south. Then, recover the milk from the floor of the garden. And then, try to head north. Once you succeed at that, go west. And then, put the milk on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You scan the room, seeing a chest drawer. You smell a lovely smell, and follow it to an antique trunk, so there's that. You see a king-size bed. The king-size bed is ordinary. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 52,716 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk in the bedroom is open. And then, retrieve the old key from the antique trunk in the bedroom. After that, unlock the wooden door inside the bedroom. Then, open the wooden door in the bedroom. And then, go to the east. With that accomplished, assure that the refrigerator within the kitchen is wide open. Once you have opened the refrigerator, pick up the lettuce from the refrigerator. If you have got the lettuce, rest the lettuce on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest drawer. You make out a closed antique trunk here. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. You shudder, but continue examining the king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 50,096 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the antique trunk. Then, take the old key from the antique trunk. Then, unlock the wooden door inside the bedroom with the old key. After you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. Then, attempt to take a trip east. Next, ensure that the screen door is open. And then, go to the east. And then, try to take a trip south. And then, lift the apple from the floor of the garden. And then, make an effort to go to the north. That done, attempt to move west. Following that, sit the apple on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. The room is well lit.
You see a closed chest drawer. You make out a closed antique trunk. You see a king-size bed. The king-size bed is typical. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 51,381 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. Once you have pulled open the chest drawer, pick up the old key from the chest drawer. After stealing the old key, make it so that the wooden door in the bedroom is unlocked with the old key. Then, ensure that the wooden door is open. After that, make an effort to go east. With that done, open the screen door within the kitchen. Then, go east. Then, make an effort to venture south. After that, recover the milk from the floor of the garden. With the milk, make an effort to venture north. That done, attempt to go to the west. Following that, place the milk on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
I am obligated to announce that you are now in the bedroom.
You make out a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You see a king-size bed. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 52,031 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the antique trunk. Then, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. And then, make an effort to move east. And then, ensure that the refrigerator within the kitchen is open. And then, take the apple from the refrigerator within the kitchen. Having taken the apple, put the apple on the stove in the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. You can see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,968 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest drawer within the bedroom is open. After that, pick up the old key from the chest drawer inside the bedroom. Then, unlock the wooden door in the bedroom with the old key. After that, ensure that the wooden door inside the bedroom is open. Having pulled open the wooden door, attempt to take a trip east. Then, open the screen door. After that, go east. Then, attempt to travel south. Okay, and then, lift the half of a bag of chips from the floor of the garden. After that, make an attempt to head north. If you can accomplish that, travel west. Next, rest the half of a bag of chips on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a chest drawer. The light flickers for a second, but nothing else happens. You can see an antique trunk. You scan the room for a king-size bed, and you find a king-size bed. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,943 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the chest drawer is open. And then, retrieve the old key from the chest drawer in the bedroom. And then, unlock the wooden door. And then, look and see that the wooden door inside the bedroom is open. After that, attempt to travel east. Following that, open the refrigerator within the kitchen. After pulling open the refrigerator, retrieve the tomato plant from the refrigerator. Then, put the tomato plant on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest drawer. Hmmm... what else, what else? You can see a closed antique trunk. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 50,867 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer in the bedroom. And then, unlock the wooden door with the old key. And then, ensure that the wooden door is open. After that, attempt to head east. Next, look and see that the screen door inside the kitchen is opened. After opening the screen door, make an effort to head east. Then, head south. Following that, pick-up the lettuce from the floor of the garden. Having taken the lettuce, make an effort to venture north. Then, move west. Then, place the lettuce on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a chest drawer. You see a gleam over in a corner, where you can see an antique trunk. You can make out a king-size bed. But the thing is empty. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 52,224 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the antique trunk inside the bedroom. After that, pick up the old key from the antique trunk. And then, unlock the wooden door. After unlocking the wooden door, ensure that the wooden door is open. And then, try to move east. With that over with, open the screen door inside the kitchen. And then, make an effort to travel east. If you can finish that, make an attempt to travel south. Once you manage that, retrieve the half of a bag of chips from the floor of the garden. With the half of a bag of chips, try to go north. After that, attempt to move west. With that over with, place the half of a bag of chips on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You can barely contain your excitement.
A closed chest drawer is in the room. You see an antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,094 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the chest drawer. After that, retrieve the old key from the chest drawer inside the bedroom. And then, make it so that the wooden door inside the bedroom is unlocked. After that, open the wooden door inside the bedroom. After that, go to the east. Next, open the refrigerator in the kitchen. Then, take the bell pepper from the refrigerator in the kitchen. Once you have picked up the bell pepper, rest the bell pepper on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You see a chest drawer. Is this it? Is this what you came to TextWorld to see? a chest drawer? You bend down to tie your shoe. When you stand up, you notice an antique trunk. I mean, just wow! Isn't TextWorld just the best? Oh, great. Here's a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 51,626 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the antique trunk is wide open. After you have opened the antique trunk, recover the old key from the antique trunk in the bedroom. After that, check that the wooden door is unlocked with the old key. After that, make it so that the wooden door is ajar. After opening the wooden door, try to head east. That done, ensure that the refrigerator is open. After that, pick up the lettuce from the refrigerator. If you can get your hands on the lettuce, place the lettuce on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see a closed antique trunk. You can make out a king-size bed. The king-size bed is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 51,307 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the antique trunk inside the bedroom. After that, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. And then, try to move east. After that, make it so that the refrigerator is opened. After that, recover the apple from the refrigerator inside the kitchen. If you can get your hands on the apple, put the apple on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a chest drawer. You make out an antique trunk. You see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,613 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk within the bedroom. If you have opened the antique trunk, recover the old key from the antique trunk. Having picked up the old key, check that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door within the bedroom is open. And then, make an attempt to head east. If you can do that, ensure that the refrigerator is open. After pulling open the refrigerator, recover the lettuce from the refrigerator in the kitchen. Having taken the lettuce, sit the lettuce on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You see a closed chest drawer here. You smell an interesting smell, and follow it to an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 50,547 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, ensure that the antique trunk within the bedroom is open. After that, retrieve the old key from the antique trunk inside the bedroom. With the old key, unlock the wooden door in the bedroom. Then, open the wooden door. After pulling open the wooden door, make an attempt to venture east. Then, open the screen door in the kitchen. And then, move east. Then, head south. After that, pick up the apple from the floor of the garden. After that, attempt to take a trip north. Following that, attempt to go to the west. And then, place the apple on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You smell a terrible smell, and follow it to a chest drawer. You see a closed antique trunk in the corner. You make out a king-size bed. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 51,193 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the chest drawer. And then, pick up the old key from the chest drawer. And then, unlock the wooden door. And then, look and see that the wooden door is opened. And then, make an attempt to travel east. Next, open the screen door in the kitchen. And then, travel east. Then, travel south. With that over with, recover the bell pepper from the floor of the garden. And then, move north. Then, take a trip west. With that accomplished, sit the bell pepper on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a closed ordinary looking chest drawer nearby. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You shudder, but continue examining the room. As if things weren't amazing enough already, you can even see a king-size bed! Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 51,984 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer in the bedroom. Then, retrieve the old key from the chest drawer inside the bedroom. After stealing the old key, check that the wooden door is unlocked with the old key. After that, look and see that the wooden door within the bedroom is opened. Once you have pulled open the wooden door, travel east. And then, take a trip south. And then, retrieve the half of a bag of chips from the couch. Then, take a trip north. Then, place the half of a bag of chips on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty typical. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed chest drawer close by. You make out an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,418 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, recover the old key from the antique trunk. And then, check that the wooden door is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, go east. If you can succeed at that, open the refrigerator. After that, retrieve the milk from the refrigerator. After that, put the milk on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a closed chest drawer in the room. You make out a closed antique trunk. You can make out a king-size bed! The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 50,517 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, assure that the antique trunk within the bedroom is open. After pulling open the antique trunk, retrieve the old key from the antique trunk. After stealing the old key, check that the wooden door is unlocked with the old key. And then, doublecheck that the wooden door is opened. And then, move east. After that, ensure that the screen door in the kitchen is open. And then, move east. And then, go south. After that, pick-up the tomato plant from the floor of the garden. Then, go north. Okay, and then, make an effort to move west. Then, rest the tomato plant on the stove in the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest drawer. You see an antique trunk. You check the price tag that the antique trunk's owner still hasn't taken off. Three hundred dollars?! That's ridiculous! Did you ever meet my buddy, they work for the mayor? I'm sure my friend could get you one of those for 10 bucks! You smell a wretched smell, and follow it to a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 50,410 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. Having pulled open the chest drawer, pick up the old key from the chest drawer inside the bedroom. After that, unlock the wooden door within the bedroom with the old key. And then, open the wooden door. And then, move east. And then, ensure that the screen door in the kitchen is open. Once you have pulled open the screen door, make an effort to go east. Then, go south. And then, recover the bell pepper from the floor of the garden. After taking the bell pepper, make an attempt to venture north. After that, make an attempt to go west. Then, rest the bell pepper on the stove within the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a chest drawer. You can see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,100 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the antique trunk. Then, pick up the old key from the antique trunk. After that, check that the wooden door in the bedroom is unlocked with the old key. And then, open the wooden door within the bedroom. After that, make an effort to move east. Okay, and then, ensure that the screen door within the kitchen is open. And then, make an attempt to venture east. Following that, take a trip south. And then, pick up the bell pepper from the floor of the garden. After that, make an effort to take a trip north. Then, make an effort to go to the west. And then, put the bell pepper on the stove in the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You can make out a closed chest drawer. You see a closed antique trunk. Look out! It's a- oh, never mind, it's just a king-size bed. You wonder idly who left that here. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,514 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the chest drawer is open. And then, take the old key from the chest drawer. Then, assure that the wooden door inside the bedroom is unlocked. And then, ensure that the wooden door is open. Then, take a trip east. And then, go to the south. With that accomplished, retrieve the half of a bag of chips from the couch. After you have taken the half of a bag of chips, travel north. And then, put the half of a bag of chips on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can make out a chest drawer. You see a closed antique trunk. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,722 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the chest drawer within the bedroom. After pulling open the chest drawer, retrieve the old key from the chest drawer. Then, unlock the wooden door within the bedroom. After that, open the wooden door within the bedroom. And then, go to the east. Then, take a trip south. With that accomplished, pick up the milk from the couch within the living room. After that, take a trip north. Then, place the milk on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
A closed chest drawer is in the corner. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 51,348 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, look and see that the antique trunk is opened. Having opened the antique trunk, retrieve the old key from the antique trunk. And then, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. Then, take a trip east. If you can accomplish that, doublecheck that the refrigerator inside the kitchen is ajar. And then, pick up the milk from the refrigerator within the kitchen. After stealing the milk, place the milk on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You see a closed normal looking antique trunk nearby. You can make out a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 51,928 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the antique trunk is open. After pulling open the antique trunk, pick up the old key from the antique trunk. Then, unlock the wooden door in the bedroom with the old key. After unlocking the wooden door, ensure that the wooden door is open. After you have pulled open the wooden door, travel east. With that done, make sure that the screen door within the kitchen is open. After that, take a trip east. Then, move south. If you can do that, pick-up the half of a bag of chips from the floor of the garden. And then, travel north. Then, go to the west. Then, place the half of a bag of chips on the stove in the kitchen. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer. You see an antique trunk. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 51,031 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, look and see that the antique trunk within the bedroom is ajar. After opening the antique trunk, pick up the old key from the antique trunk. After that, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, head east. With that over with, ensure that the screen door within the kitchen is open. After that, attempt to travel east. After that, go to the south. Following that, pick-up the lettuce from the floor of the garden. After that, attempt to travel north. Okay, and then, make an effort to travel west. With that accomplished, rest the lettuce on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to walk into an usual one.
You can make out a chest drawer. Classic TextWorld. You make out an antique trunk. You make out a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 50,017 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the antique trunk within the bedroom is open. Then, take the old key from the antique trunk in the bedroom. Then, make absolutely sure that the wooden door in the bedroom is unlocked. Then, ensure that the wooden door is open. After that, venture east. And then, open the screen door inside the kitchen. If you have opened the screen door, go east. Okay, and then, make an attempt to take a trip south. Then, retrieve the apple from the floor of the garden. If you can get your hands on the apple, attempt to venture north. Then, head west. And then, put the apple on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You can see an antique trunk. You can't wait to tell the folks at home about this! You make out a king-size bed. The king-size bed is typical. The king-size bed appears to be empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,742 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk. And then, pick up the old key from the antique trunk in the bedroom. And then, unlock the wooden door inside the bedroom. Then, assure that the wooden door inside the bedroom is ajar. After opening the wooden door, head east. Once you manage that, ensure that the screen door is open. And then, move east. And then, make an attempt to move south. Once you do that, pick-up the bell pepper from the floor of the garden. Then, make an effort to head north. With that done, try to move west. And then, place the bell pepper on the stove in the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You see a chest drawer. You can make out an antique trunk. You can make out a king-size bed! But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,970 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make absolutely sure that the chest drawer is open. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. After that, check that the wooden door is unlocked with the old key. Then, assure that the wooden door is ajar. After that, make an attempt to head east. With that done, look and see that the screen door within the kitchen is open. And then, venture east. After that, attempt to venture south. If you can succeed at that, lift the half of a bag of chips from the floor of the garden. After that, venture north. Once you manage that, try to head west. With that over with, place the half of a bag of chips on the stove inside the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You can make out a chest drawer. You see a closed standard looking antique trunk close by. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 50,848 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the chest drawer within the bedroom is wide open. Then, retrieve the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door in the bedroom. Then, ensure that the wooden door is open. And then, make an attempt to take a trip east. With that done, open the screen door within the kitchen. Then, attempt to move east. And then, try to go south. Then, pick up the apple from the floor of the garden. After stealing the apple, move north. And then, attempt to travel west. After that, sit the apple on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. The room is well lit.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. Huh, weird. You see an antique trunk. You see a king-size bed. The king-size bed is standard. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 52,093 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could doublecheck that the antique trunk in the bedroom is open. Then, take the old key from the antique trunk in the bedroom. Then, unlock the wooden door. And then, open the wooden door. After that, travel east. Next, ensure that the screen door is open. And then, try to move east. With that done, travel south. If you can do that, pick up the half of a bag of chips from the floor of the garden. If you can get your hands on the half of a bag of chips, move north. Next, go to the west. Following that, place the half of a bag of chips on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You see a closed chest drawer here. You make out an antique trunk. You can see a king-size bed. The king-size bed appears to be empty. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 51,929 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the chest drawer. After opening the chest drawer, retrieve the old key from the chest drawer. Then, insert the old key into the wooden door within the bedroom's lock to unlock it. And then, open the wooden door within the bedroom. After pulling open the wooden door, try to go to the east. Next, make sure that the screen door is ajar. Having opened the screen door, try to take a trip east. And then, attempt to take a trip south. Next, pick-up the milk from the floor of the garden. And then, move north. And then, take a trip west. With that done, place the milk on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You scan the room, seeing a chest drawer. You can see an antique trunk. You can see a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 50,297 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, ensure that the chest drawer in the bedroom is open. After that, pick up the old key from the chest drawer in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. And then, ensure that the wooden door in the bedroom is open. After that, head east. Okay, and then, open the screen door in the kitchen. And then, make an attempt to take a trip east. Once you get around to doing that, take a trip south. Next, lift the tomato plant from the floor of the garden. And then, attempt to take a trip north. That done, try to move west. Following that, place the tomato plant on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom.
Look over there! a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an antique trunk. You can make out a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 50,088 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the chest drawer is wide open. And then, take the old key from the chest drawer. Then, unlock the wooden door. After unlocking the wooden door, doublecheck that the wooden door within the bedroom is open. After that, go to the east. That done, open the screen door inside the kitchen. Then, go to the east. Then, make an effort to move south. After that, pick up the apple from the floor of the garden. And then, try to take a trip north. That done, go to the west. Once you finish that, put the apple on the stove within the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look over there! a chest drawer. You see a closed antique trunk. You can make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,977 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the antique trunk is open. And then, take the old key from the antique trunk within the bedroom. Then, make absolutely sure that the wooden door is unlocked with the old key. Then, make absolutely sure that the wooden door inside the bedroom is open. After that, make an attempt to go east. Then, ensure that the screen door within the kitchen is open. Then, make an effort to venture east. Once you get through with that, attempt to go south. Then, pick-up the tomato plant from the floor of the garden. After picking up the tomato plant, make an effort to venture north. If you can accomplish that, make an effort to travel west. And then, sit the tomato plant on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. You wonder idly who left that here. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 50,557 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer. Then, recover the old key from the chest drawer. If you can get your hands on the old key, look and see that the wooden door within the bedroom is unlocked. After unlocking the wooden door, make sure that the wooden door is wide open. Then, take a trip east. And then, make absolutely sure that the refrigerator is opened. And then, retrieve the half of a bag of chips from the refrigerator within the kitchen. And then, sit the half of a bag of chips on the stove within the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest drawer. Look over there! an antique trunk. Classic TextWorld. As if things weren't amazing enough already, you can even see a king-size bed. Now why would someone leave that there? But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 50,988 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer in the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. Having unlocked the wooden door, make absolutely sure that the wooden door is wide open. Then, venture east. After that, ensure that the screen door is open. Then, try to move east. With that done, attempt to travel south. That done, pick up the tomato plant from the floor of the garden. If you have taken the tomato plant, make an attempt to go north. And then, attempt to venture west. Then, rest the tomato plant on the stove within the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. You begin looking for stuff.
You see a chest drawer. You scan the room, seeing an antique trunk. You hear a noise behind you and spin around, but you can't see anything other than a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|> 
 | 
	tw_dense 
 | 52,150 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to open the antique trunk within the bedroom. After pulling open the antique trunk, retrieve the old key from the antique trunk in the bedroom. Then, look and see that the wooden door within the bedroom is unlocked. Then, ensure that the wooden door inside the bedroom is open. Once you have opened the wooden door, move east. Then, open the refrigerator inside the kitchen. Then, recover the lettuce from the refrigerator inside the kitchen. And then, place the lettuce on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin to take stock of what's in the room.
You can see a closed chest drawer in the corner. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|> 
 | 
	tw_dense 
 | 52,614 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be a great idea if you could open the chest drawer in the bedroom. And then, retrieve the old key from the chest drawer. With the old key, make it so that the wooden door is unlocked. And then, assure that the wooden door is open. Then, venture east. And then, ensure that the refrigerator is open. After opening the refrigerator, take the apple from the refrigerator. If you can get your hands on the apple, sit the apple on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You can make out a closed antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,087 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer in the bedroom. And then, pick up the old key from the chest drawer. Once you have got the old key, unlock the wooden door inside the bedroom with the old key. And then, ensure that the wooden door inside the bedroom is open. And then, make an attempt to take a trip east. And then, look and see that the refrigerator is opened. After that, retrieve the half of a bag of chips from the refrigerator within the kitchen. With the half of a bag of chips, put the half of a bag of chips on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest drawer. You can make out an antique trunk. You make out a king-size bed. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a king-size bed in a room.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 50,384 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make it so that the antique trunk is open. After that, recover the old key from the antique trunk. Then, make sure that the wooden door inside the bedroom is unlocked. After that, open the wooden door in the bedroom. Then, make an effort to go east. And then, ensure that the screen door in the kitchen is open. And then, venture east. After that, head south. After that, recover the half of a bag of chips from the floor of the garden. Then, try to move north. Then, travel west. That done, rest the half of a bag of chips on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
Look over there! a chest drawer. You can see an antique trunk. You make out a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,235 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the chest drawer inside the bedroom is open. Then, recover the old key from the chest drawer. If you can get your hands on the old key, insert the old key into the wooden door in the bedroom's lock to unlock it. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. Then, travel east. And then, make it so that the screen door within the kitchen is open. And then, attempt to travel east. Then, venture south. Next, lift the half of a bag of chips from the floor of the garden. After you have picked up the half of a bag of chips, move north. After that, go west. After that, put the half of a bag of chips on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest drawer. You make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|> 
 | 
	tw_dense 
 | 52,430 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the chest drawer in the bedroom is wide open. And then, take the old key from the chest drawer inside the bedroom. And then, assure that the wooden door within the bedroom is unlocked. Then, doublecheck that the wooden door within the bedroom is open. And then, try to venture east. And then, open the screen door within the kitchen. After opening the screen door, make an attempt to travel east. And then, venture south. And then, pick up the milk from the floor of the garden. After that, venture north. Once you do that, travel west. With that done, sit the milk on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. Let's see what's in here.
You see a closed chest drawer in the room. You make out a closed antique trunk right there by you. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|> 
 | 
	tw_dense 
 | 51,069 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, open the chest drawer within the bedroom. Having opened the chest drawer, pick up the old key from the chest drawer. If you can get your hands on the old key, make absolutely sure that the wooden door in the bedroom is unlocked. And then, ensure that the wooden door inside the bedroom is open. And then, travel east. Then, open the screen door. And then, venture east. With that over with, attempt to venture south. Okay, and then, retrieve the apple from the floor of the garden. Then, make an effort to travel north. And then, try to take a trip west. And then, put the apple on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can see a chest drawer, so there's that. You can make out a closed antique trunk. You can see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,317 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk. After that, retrieve the old key from the antique trunk. Then, check that the wooden door within the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, attempt to take a trip east. And then, open the screen door inside the kitchen. Then, go east. Okay, and then, go south. And then, pick-up the bell pepper from the floor of the garden. After that, make an attempt to venture north. That done, travel west. Then, rest the bell pepper on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a closed chest drawer nearby. You make out an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,673 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the antique trunk. If you have pulled open the antique trunk, pick up the old key from the antique trunk inside the bedroom. And then, unlock the wooden door inside the bedroom. And then, ensure that the wooden door within the bedroom is open. And then, venture east. After that, open the screen door within the kitchen. And then, go east. Then, make an effort to head south. And then, lift the apple from the floor of the garden. And then, go north. Once you manage that, venture west. After that, rest the apple on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just entered a bedroom. You start to take note of what's in the room.
You can see a closed chest drawer. You can make out a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 50,523 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be fantastic if you could open the chest drawer. After that, take the old key from the chest drawer. After that, insert the old key into the wooden door within the bedroom's lock to unlock it. After that, open the wooden door inside the bedroom. And then, make an effort to go to the east. Next, attempt to go to the south. And then, retrieve the bell pepper from the couch. And then, make an attempt to move north. And then, sit the bell pepper on the stove in the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. I mean, just wow! Isn't TextWorld just the best? You see an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|> 
 | 
	tw_dense 
 | 52,204 
							 | 
					
	You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the antique trunk inside the bedroom is open. Once you have pulled open the antique trunk, retrieve the old key from the antique trunk. And then, make absolutely sure that the wooden door in the bedroom is unlocked. After that, open the wooden door. Then, head east. And then, ensure that the refrigerator is open. After that, pick up the apple from the refrigerator inside the kitchen. Then, put the apple on the stove in the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can see a closed antique trunk close by. You can see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:  
 | 
	open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|> 
 | 
	tw_dense 
 | 51,851 
							 | 
					
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