Commit
·
d96e137
1
Parent(s):
a6cf8fd
update for inference engine
Browse filesThis view is limited to 50 files because it contains too many changes.
See raw diff
- Assets/Data.meta +0 -8
- Assets/Data/anchors.csv.meta +0 -7
- Assets/Data/pexels-chevanon-317157.jpg +0 -0
- Assets/Data/pexels-chevanon-317157.jpg.meta +0 -156
- Assets/InputSystem_Actions.inputactions +0 -1057
- Assets/InputSystem_Actions.inputactions.meta +0 -14
- Assets/Materials.meta +0 -8
- Assets/Materials/Keypoint.mat +0 -112
- Assets/Materials/Keypoint.mat.meta +0 -8
- Assets/Materials/Line.mat +0 -136
- Assets/Materials/Line.mat.meta +0 -8
- Assets/Materials/ground.mat +0 -138
- Assets/Materials/ground.mat.meta +0 -8
- Assets/Models.meta +0 -8
- Assets/Models/pose_detection.onnx.meta +0 -10
- Assets/Models/pose_landmarks_detector_full.onnx.meta +0 -10
- Assets/Models/pose_landmarks_detector_heavy.onnx.meta +0 -10
- Assets/Models/pose_landmarks_detector_lite.onnx.meta +0 -10
- Assets/PoseDetection.unity +0 -684
- Assets/PoseDetection.unity.meta +0 -7
- Assets/Prefabs.meta +0 -8
- Assets/Prefabs/BoundingBox.prefab +0 -156
- Assets/Prefabs/BoundingBox.prefab.meta +0 -7
- Assets/Prefabs/Image Preview.prefab +0 -157
- Assets/Prefabs/Image Preview.prefab.meta +0 -7
- Assets/Prefabs/Keypoint.prefab +0 -332
- Assets/Prefabs/Keypoint.prefab.meta +0 -7
- Assets/Prefabs/KeypointLine.prefab +0 -191
- Assets/Prefabs/KeypointLine.prefab.meta +0 -7
- Assets/Prefabs/Pose Preview.prefab +0 -0
- Assets/Prefabs/Pose Preview.prefab.meta +0 -7
- Assets/Resources.meta +0 -3
- Assets/Resources/ComputeShaders.meta +0 -8
- Assets/Resources/ComputeShaders/ImageTransform.compute +0 -33
- Assets/Resources/ComputeShaders/ImageTransform.compute.meta +0 -3
- Assets/Scripts.meta +0 -3
- Assets/Scripts/BlazeUtils.cs +0 -124
- Assets/Scripts/BlazeUtils.cs.meta +0 -3
- Assets/Scripts/BoundingBox.cs +0 -28
- Assets/Scripts/BoundingBox.cs.meta +0 -2
- Assets/Scripts/BoundingCircle.cs +0 -30
- Assets/Scripts/BoundingCircle.cs.meta +0 -2
- Assets/Scripts/ImagePreview.cs +0 -14
- Assets/Scripts/ImagePreview.cs.meta +0 -2
- Assets/Scripts/Keypoint.cs +0 -40
- Assets/Scripts/Keypoint.cs.meta +0 -2
- Assets/Scripts/KeypointLine.cs +0 -26
- Assets/Scripts/KeypointLine.cs.meta +0 -2
- Assets/Scripts/PoseDetection.cs +0 -153
- Assets/Scripts/PoseDetection.cs.meta +0 -2
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Assets/InputSystem_Actions.inputactions
DELETED
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| 881 |
-
},
|
| 882 |
-
{
|
| 883 |
-
"name": "",
|
| 884 |
-
"id": "5693e57a-238a-46ed-b5ae-e64e6e574302",
|
| 885 |
-
"path": "<Touchscreen>/touch*/position",
|
| 886 |
-
"interactions": "",
|
| 887 |
-
"processors": "",
|
| 888 |
-
"groups": "Touch",
|
| 889 |
-
"action": "Point",
|
| 890 |
-
"isComposite": false,
|
| 891 |
-
"isPartOfComposite": false
|
| 892 |
-
},
|
| 893 |
-
{
|
| 894 |
-
"name": "",
|
| 895 |
-
"id": "4faf7dc9-b979-4210-aa8c-e808e1ef89f5",
|
| 896 |
-
"path": "<Mouse>/leftButton",
|
| 897 |
-
"interactions": "",
|
| 898 |
-
"processors": "",
|
| 899 |
-
"groups": ";Keyboard&Mouse",
|
| 900 |
-
"action": "Click",
|
| 901 |
-
"isComposite": false,
|
| 902 |
-
"isPartOfComposite": false
|
| 903 |
-
},
|
| 904 |
-
{
|
| 905 |
-
"name": "",
|
| 906 |
-
"id": "8d66d5ba-88d7-48e6-b1cd-198bbfef7ace",
|
| 907 |
-
"path": "<Pen>/tip",
|
| 908 |
-
"interactions": "",
|
| 909 |
-
"processors": "",
|
| 910 |
-
"groups": ";Keyboard&Mouse",
|
| 911 |
-
"action": "Click",
|
| 912 |
-
"isComposite": false,
|
| 913 |
-
"isPartOfComposite": false
|
| 914 |
-
},
|
| 915 |
-
{
|
| 916 |
-
"name": "",
|
| 917 |
-
"id": "47c2a644-3ebc-4dae-a106-589b7ca75b59",
|
| 918 |
-
"path": "<Touchscreen>/touch*/press",
|
| 919 |
-
"interactions": "",
|
| 920 |
-
"processors": "",
|
| 921 |
-
"groups": "Touch",
|
| 922 |
-
"action": "Click",
|
| 923 |
-
"isComposite": false,
|
| 924 |
-
"isPartOfComposite": false
|
| 925 |
-
},
|
| 926 |
-
{
|
| 927 |
-
"name": "",
|
| 928 |
-
"id": "bb9e6b34-44bf-4381-ac63-5aa15d19f677",
|
| 929 |
-
"path": "<XRController>/trigger",
|
| 930 |
-
"interactions": "",
|
| 931 |
-
"processors": "",
|
| 932 |
-
"groups": "XR",
|
| 933 |
-
"action": "Click",
|
| 934 |
-
"isComposite": false,
|
| 935 |
-
"isPartOfComposite": false
|
| 936 |
-
},
|
| 937 |
-
{
|
| 938 |
-
"name": "",
|
| 939 |
-
"id": "38c99815-14ea-4617-8627-164d27641299",
|
| 940 |
-
"path": "<Mouse>/scroll",
|
| 941 |
-
"interactions": "",
|
| 942 |
-
"processors": "",
|
| 943 |
-
"groups": ";Keyboard&Mouse",
|
| 944 |
-
"action": "ScrollWheel",
|
| 945 |
-
"isComposite": false,
|
| 946 |
-
"isPartOfComposite": false
|
| 947 |
-
},
|
| 948 |
-
{
|
| 949 |
-
"name": "",
|
| 950 |
-
"id": "4c191405-5738-4d4b-a523-c6a301dbf754",
|
| 951 |
-
"path": "<Mouse>/rightButton",
|
| 952 |
-
"interactions": "",
|
| 953 |
-
"processors": "",
|
| 954 |
-
"groups": "Keyboard&Mouse",
|
| 955 |
-
"action": "RightClick",
|
| 956 |
-
"isComposite": false,
|
| 957 |
-
"isPartOfComposite": false
|
| 958 |
-
},
|
| 959 |
-
{
|
| 960 |
-
"name": "",
|
| 961 |
-
"id": "24066f69-da47-44f3-a07e-0015fb02eb2e",
|
| 962 |
-
"path": "<Mouse>/middleButton",
|
| 963 |
-
"interactions": "",
|
| 964 |
-
"processors": "",
|
| 965 |
-
"groups": "Keyboard&Mouse",
|
| 966 |
-
"action": "MiddleClick",
|
| 967 |
-
"isComposite": false,
|
| 968 |
-
"isPartOfComposite": false
|
| 969 |
-
},
|
| 970 |
-
{
|
| 971 |
-
"name": "",
|
| 972 |
-
"id": "7236c0d9-6ca3-47cf-a6ee-a97f5b59ea77",
|
| 973 |
-
"path": "<XRController>/devicePosition",
|
| 974 |
-
"interactions": "",
|
| 975 |
-
"processors": "",
|
| 976 |
-
"groups": "XR",
|
| 977 |
-
"action": "TrackedDevicePosition",
|
| 978 |
-
"isComposite": false,
|
| 979 |
-
"isPartOfComposite": false
|
| 980 |
-
},
|
| 981 |
-
{
|
| 982 |
-
"name": "",
|
| 983 |
-
"id": "23e01e3a-f935-4948-8d8b-9bcac77714fb",
|
| 984 |
-
"path": "<XRController>/deviceRotation",
|
| 985 |
-
"interactions": "",
|
| 986 |
-
"processors": "",
|
| 987 |
-
"groups": "XR",
|
| 988 |
-
"action": "TrackedDeviceOrientation",
|
| 989 |
-
"isComposite": false,
|
| 990 |
-
"isPartOfComposite": false
|
| 991 |
-
}
|
| 992 |
-
]
|
| 993 |
-
}
|
| 994 |
-
],
|
| 995 |
-
"controlSchemes": [
|
| 996 |
-
{
|
| 997 |
-
"name": "Keyboard&Mouse",
|
| 998 |
-
"bindingGroup": "Keyboard&Mouse",
|
| 999 |
-
"devices": [
|
| 1000 |
-
{
|
| 1001 |
-
"devicePath": "<Keyboard>",
|
| 1002 |
-
"isOptional": false,
|
| 1003 |
-
"isOR": false
|
| 1004 |
-
},
|
| 1005 |
-
{
|
| 1006 |
-
"devicePath": "<Mouse>",
|
| 1007 |
-
"isOptional": false,
|
| 1008 |
-
"isOR": false
|
| 1009 |
-
}
|
| 1010 |
-
]
|
| 1011 |
-
},
|
| 1012 |
-
{
|
| 1013 |
-
"name": "Gamepad",
|
| 1014 |
-
"bindingGroup": "Gamepad",
|
| 1015 |
-
"devices": [
|
| 1016 |
-
{
|
| 1017 |
-
"devicePath": "<Gamepad>",
|
| 1018 |
-
"isOptional": false,
|
| 1019 |
-
"isOR": false
|
| 1020 |
-
}
|
| 1021 |
-
]
|
| 1022 |
-
},
|
| 1023 |
-
{
|
| 1024 |
-
"name": "Touch",
|
| 1025 |
-
"bindingGroup": "Touch",
|
| 1026 |
-
"devices": [
|
| 1027 |
-
{
|
| 1028 |
-
"devicePath": "<Touchscreen>",
|
| 1029 |
-
"isOptional": false,
|
| 1030 |
-
"isOR": false
|
| 1031 |
-
}
|
| 1032 |
-
]
|
| 1033 |
-
},
|
| 1034 |
-
{
|
| 1035 |
-
"name": "Joystick",
|
| 1036 |
-
"bindingGroup": "Joystick",
|
| 1037 |
-
"devices": [
|
| 1038 |
-
{
|
| 1039 |
-
"devicePath": "<Joystick>",
|
| 1040 |
-
"isOptional": false,
|
| 1041 |
-
"isOR": false
|
| 1042 |
-
}
|
| 1043 |
-
]
|
| 1044 |
-
},
|
| 1045 |
-
{
|
| 1046 |
-
"name": "XR",
|
| 1047 |
-
"bindingGroup": "XR",
|
| 1048 |
-
"devices": [
|
| 1049 |
-
{
|
| 1050 |
-
"devicePath": "<XRController>",
|
| 1051 |
-
"isOptional": false,
|
| 1052 |
-
"isOR": false
|
| 1053 |
-
}
|
| 1054 |
-
]
|
| 1055 |
-
}
|
| 1056 |
-
]
|
| 1057 |
-
}
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Assets/Prefabs/Pose Preview.prefab
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The diff for this file is too large to render.
See raw diff
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Assets/Resources/ComputeShaders/ImageTransform.compute
DELETED
|
@@ -1,33 +0,0 @@
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|
| 1 |
-
#pragma kernel ImageSample
|
| 2 |
-
|
| 3 |
-
Texture2D X_tex2D;
|
| 4 |
-
SamplerState LinearClampSampler;
|
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-
RWStructuredBuffer<float> Optr;
|
| 6 |
-
|
| 7 |
-
uint O_width;
|
| 8 |
-
uint O_height;
|
| 9 |
-
uint O_channels;
|
| 10 |
-
uint X_width;
|
| 11 |
-
uint X_height;
|
| 12 |
-
float4x4 affineMatrix;
|
| 13 |
-
|
| 14 |
-
[numthreads(8, 8, 1)]
|
| 15 |
-
void ImageSample(uint3 dispatchThreadID : SV_DispatchThreadID)
|
| 16 |
-
{
|
| 17 |
-
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|
| 18 |
-
|
| 19 |
-
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|
| 20 |
-
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|
| 21 |
-
|
| 22 |
-
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|
| 23 |
-
|
| 24 |
-
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|
| 25 |
-
float4 c = mask * X_tex2D.SampleLevel(LinearClampSampler, uv.xy, 0);
|
| 26 |
-
// SRGB conversion
|
| 27 |
-
bool3 maskRGB = c.rgb > 0.0031308f;
|
| 28 |
-
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|
| 29 |
-
|
| 30 |
-
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|
| 31 |
-
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|
| 32 |
-
Optr[(O_pos.y * O_width + O_pos.x) * O_channels + 2] = c.z;
|
| 33 |
-
}
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Assets/Scripts/BlazeUtils.cs
DELETED
|
@@ -1,124 +0,0 @@
|
|
| 1 |
-
using System;
|
| 2 |
-
using System.Globalization;
|
| 3 |
-
using Unity.Mathematics;
|
| 4 |
-
using Unity.Sentis;
|
| 5 |
-
using UnityEngine;
|
| 6 |
-
|
| 7 |
-
public static class BlazeUtils
|
| 8 |
-
{
|
| 9 |
-
// matrix utility
|
| 10 |
-
public static float2x3 mul(float2x3 a, float2x3 b)
|
| 11 |
-
{
|
| 12 |
-
return new float2x3(
|
| 13 |
-
a[0][0] * b[0][0] + a[1][0] * b[0][1],
|
| 14 |
-
a[0][0] * b[1][0] + a[1][0] * b[1][1],
|
| 15 |
-
a[0][0] * b[2][0] + a[1][0] * b[2][1] + a[2][0],
|
| 16 |
-
a[0][1] * b[0][0] + a[1][1] * b[0][1],
|
| 17 |
-
a[0][1] * b[1][0] + a[1][1] * b[1][1],
|
| 18 |
-
a[0][1] * b[2][0] + a[1][1] * b[2][1] + a[2][1]
|
| 19 |
-
);
|
| 20 |
-
}
|
| 21 |
-
|
| 22 |
-
public static float2 mul(float2x3 a, float2 b)
|
| 23 |
-
{
|
| 24 |
-
return new float2(
|
| 25 |
-
a[0][0] * b.x + a[1][0] * b.y + a[2][0],
|
| 26 |
-
a[0][1] * b.x + a[1][1] * b.y + a[2][1]
|
| 27 |
-
);
|
| 28 |
-
}
|
| 29 |
-
|
| 30 |
-
public static float2x3 RotationMatrix(float theta)
|
| 31 |
-
{
|
| 32 |
-
var sinTheta = math.sin(theta);
|
| 33 |
-
var cosTheta = math.cos(theta);
|
| 34 |
-
return new float2x3(
|
| 35 |
-
cosTheta, -sinTheta, 0,
|
| 36 |
-
sinTheta, cosTheta, 0
|
| 37 |
-
);
|
| 38 |
-
}
|
| 39 |
-
|
| 40 |
-
public static float2x3 TranslationMatrix(float2 delta)
|
| 41 |
-
{
|
| 42 |
-
return new float2x3(
|
| 43 |
-
1, 0, delta.x,
|
| 44 |
-
0, 1, delta.y
|
| 45 |
-
);
|
| 46 |
-
}
|
| 47 |
-
|
| 48 |
-
public static float2x3 ScaleMatrix(float2 scale)
|
| 49 |
-
{
|
| 50 |
-
return new float2x3(
|
| 51 |
-
scale.x, 0, 0,
|
| 52 |
-
0, scale.y, 0
|
| 53 |
-
);
|
| 54 |
-
}
|
| 55 |
-
|
| 56 |
-
// model filtering utility
|
| 57 |
-
static FunctionalTensor ScoreFiltering(FunctionalTensor rawScores, float scoreThreshold)
|
| 58 |
-
{
|
| 59 |
-
return Functional.Sigmoid(Functional.Clamp(rawScores, -scoreThreshold, scoreThreshold));
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
public static (FunctionalTensor, FunctionalTensor, FunctionalTensor) ArgMaxFiltering(FunctionalTensor rawBoxes, FunctionalTensor rawScores)
|
| 63 |
-
{
|
| 64 |
-
var detectionScores = ScoreFiltering(rawScores, 100f); // (1, 2254, 1)
|
| 65 |
-
var bestScoreIndex = Functional.ArgMax(rawScores, 1).Squeeze();
|
| 66 |
-
|
| 67 |
-
var selectedBoxes = Functional.IndexSelect(rawBoxes, 1, bestScoreIndex).Unsqueeze(0); // (1, 1, 16)
|
| 68 |
-
var selectedScores = Functional.IndexSelect(detectionScores, 1, bestScoreIndex).Unsqueeze(0); // (1, 1, 1)
|
| 69 |
-
|
| 70 |
-
return (bestScoreIndex, selectedScores, selectedBoxes);
|
| 71 |
-
}
|
| 72 |
-
|
| 73 |
-
// image transform utility
|
| 74 |
-
static ComputeShader s_ImageTransformShader = Resources.Load<ComputeShader>("ComputeShaders/ImageTransform");
|
| 75 |
-
static int s_ImageSample = s_ImageTransformShader.FindKernel("ImageSample");
|
| 76 |
-
static int s_Optr = Shader.PropertyToID("Optr");
|
| 77 |
-
static int s_X_tex2D = Shader.PropertyToID("X_tex2D");
|
| 78 |
-
static int s_O_height = Shader.PropertyToID("O_height");
|
| 79 |
-
static int s_O_width = Shader.PropertyToID("O_width");
|
| 80 |
-
static int s_O_channels = Shader.PropertyToID("O_channels");
|
| 81 |
-
static int s_X_height = Shader.PropertyToID("X_height");
|
| 82 |
-
static int s_X_width = Shader.PropertyToID("X_width");
|
| 83 |
-
static int s_affineMatrix = Shader.PropertyToID("affineMatrix");
|
| 84 |
-
|
| 85 |
-
static int IDivC(int v, int div)
|
| 86 |
-
{
|
| 87 |
-
return (v + div - 1) / div;
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
public static void SampleImageAffine(Texture srcTexture, Tensor<float> dstTensor, float2x3 M)
|
| 91 |
-
{
|
| 92 |
-
var tensorData = ComputeTensorData.Pin(dstTensor, false);
|
| 93 |
-
|
| 94 |
-
s_ImageTransformShader.SetTexture(s_ImageSample, s_X_tex2D, srcTexture);
|
| 95 |
-
s_ImageTransformShader.SetBuffer(s_ImageSample, s_Optr, tensorData.buffer);
|
| 96 |
-
|
| 97 |
-
s_ImageTransformShader.SetInt(s_O_height, dstTensor.shape[1]);
|
| 98 |
-
s_ImageTransformShader.SetInt(s_O_width, dstTensor.shape[2]);
|
| 99 |
-
s_ImageTransformShader.SetInt(s_O_channels, dstTensor.shape[3]);
|
| 100 |
-
s_ImageTransformShader.SetInt(s_X_height, srcTexture.height);
|
| 101 |
-
s_ImageTransformShader.SetInt(s_X_width, srcTexture.width);
|
| 102 |
-
|
| 103 |
-
s_ImageTransformShader.SetMatrix(s_affineMatrix, new Matrix4x4(new Vector4(M[0][0], M[0][1]), new Vector4(M[1][0], M[1][1]), new Vector4(M[2][0], M[2][1]), Vector4.zero));
|
| 104 |
-
|
| 105 |
-
s_ImageTransformShader.Dispatch(s_ImageSample, IDivC(dstTensor.shape[1], 8), IDivC(dstTensor.shape[1], 8), 1);
|
| 106 |
-
}
|
| 107 |
-
|
| 108 |
-
public static float[,] LoadAnchors(string csv, int numAnchors)
|
| 109 |
-
{
|
| 110 |
-
var anchors = new float[numAnchors, 4];
|
| 111 |
-
var anchorLines = csv.Split('\n');
|
| 112 |
-
|
| 113 |
-
for (var i = 0; i < numAnchors; i++)
|
| 114 |
-
{
|
| 115 |
-
var anchorValues = anchorLines[i].Split(',');
|
| 116 |
-
for (var j = 0; j < 4; j++)
|
| 117 |
-
{
|
| 118 |
-
anchors[i, j] = float.Parse(anchorValues[j], CultureInfo.InvariantCulture);
|
| 119 |
-
}
|
| 120 |
-
}
|
| 121 |
-
|
| 122 |
-
return anchors;
|
| 123 |
-
}
|
| 124 |
-
}
|
|
|
|
|
|
|
|
|
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|
Assets/Scripts/BlazeUtils.cs.meta
DELETED
|
@@ -1,3 +0,0 @@
|
|
| 1 |
-
fileFormatVersion: 2
|
| 2 |
-
guid: 5413dc54f071410282a92bdc03cb0d09
|
| 3 |
-
timeCreated: 1725358930
|
|
|
|
|
|
|
|
|
|
|
|
Assets/Scripts/BoundingBox.cs
DELETED
|
@@ -1,28 +0,0 @@
|
|
| 1 |
-
using System;
|
| 2 |
-
using UnityEngine;
|
| 3 |
-
|
| 4 |
-
public class BoundingBox : MonoBehaviour
|
| 5 |
-
{
|
| 6 |
-
public LineRenderer lineRenderer;
|
| 7 |
-
public Color color;
|
| 8 |
-
public float width;
|
| 9 |
-
|
| 10 |
-
void Start()
|
| 11 |
-
{
|
| 12 |
-
lineRenderer.startColor = color;
|
| 13 |
-
lineRenderer.endColor = color;
|
| 14 |
-
lineRenderer.startWidth = width;
|
| 15 |
-
lineRenderer.endWidth = width;
|
| 16 |
-
}
|
| 17 |
-
|
| 18 |
-
public void Set(bool active, Vector3 position, Vector2 size)
|
| 19 |
-
{
|
| 20 |
-
gameObject.SetActive(active);
|
| 21 |
-
lineRenderer.positionCount = 4;
|
| 22 |
-
lineRenderer.SetPosition(0, position + new Vector3(-0.5f * size.x, -0.5f * size.y, 0));
|
| 23 |
-
lineRenderer.SetPosition(1, position + new Vector3(-0.5f * size.x, +0.5f * size.y, 0));
|
| 24 |
-
lineRenderer.SetPosition(2, position + new Vector3(+0.5f * size.x, +0.5f * size.y, 0));
|
| 25 |
-
lineRenderer.SetPosition(3, position + new Vector3(+0.5f * size.x, -0.5f * size.y, 0));
|
| 26 |
-
lineRenderer.loop = true;
|
| 27 |
-
}
|
| 28 |
-
}
|
|
|
|
|
|
|
|
|
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|
Assets/Scripts/BoundingBox.cs.meta
DELETED
|
@@ -1,2 +0,0 @@
|
|
| 1 |
-
fileFormatVersion: 2
|
| 2 |
-
guid: 975be3afbfa88af469b74fd354c1ac4b
|
|
|
|
|
|
|
|
|
Assets/Scripts/BoundingCircle.cs
DELETED
|
@@ -1,30 +0,0 @@
|
|
| 1 |
-
using System;
|
| 2 |
-
using UnityEngine;
|
| 3 |
-
|
| 4 |
-
public class BoundingCircle : MonoBehaviour
|
| 5 |
-
{
|
| 6 |
-
public LineRenderer lineRenderer;
|
| 7 |
-
public Color color;
|
| 8 |
-
public float width;
|
| 9 |
-
public int numSegments;
|
| 10 |
-
|
| 11 |
-
void Start()
|
| 12 |
-
{
|
| 13 |
-
lineRenderer.startColor = color;
|
| 14 |
-
lineRenderer.endColor = color;
|
| 15 |
-
lineRenderer.startWidth = width;
|
| 16 |
-
lineRenderer.endWidth = width;
|
| 17 |
-
}
|
| 18 |
-
|
| 19 |
-
public void Set(bool active, Vector3 position, float radius)
|
| 20 |
-
{
|
| 21 |
-
gameObject.SetActive(active);
|
| 22 |
-
lineRenderer.positionCount = numSegments;
|
| 23 |
-
for (var i = 0; i < numSegments; i++)
|
| 24 |
-
{
|
| 25 |
-
var theta = 2 * Mathf.PI * i / (float)numSegments;
|
| 26 |
-
lineRenderer.SetPosition(i, position + radius * new Vector3(Mathf.Cos(theta), Mathf.Sin(theta), 0));
|
| 27 |
-
}
|
| 28 |
-
lineRenderer.loop = true;
|
| 29 |
-
}
|
| 30 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
Assets/Scripts/BoundingCircle.cs.meta
DELETED
|
@@ -1,2 +0,0 @@
|
|
| 1 |
-
fileFormatVersion: 2
|
| 2 |
-
guid: d96f052f1b900fa4ba4fde8771b913f7
|
|
|
|
|
|
|
|
|
Assets/Scripts/ImagePreview.cs
DELETED
|
@@ -1,14 +0,0 @@
|
|
| 1 |
-
using System;
|
| 2 |
-
using UnityEngine;
|
| 3 |
-
|
| 4 |
-
public class ImagePreview : MonoBehaviour
|
| 5 |
-
{
|
| 6 |
-
public GameObject imageQuad;
|
| 7 |
-
|
| 8 |
-
public void SetTexture(Texture texture)
|
| 9 |
-
{
|
| 10 |
-
imageQuad.GetComponent<MeshRenderer>().material.mainTexture = texture;
|
| 11 |
-
var aspectRatio = texture.width / (float)texture.height;
|
| 12 |
-
imageQuad.transform.localScale = new Vector3(aspectRatio, 1f, 1f);
|
| 13 |
-
}
|
| 14 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
Assets/Scripts/ImagePreview.cs.meta
DELETED
|
@@ -1,2 +0,0 @@
|
|
| 1 |
-
fileFormatVersion: 2
|
| 2 |
-
guid: 880a785bdfd105f4da5848e8712cb65f
|
|
|
|
|
|
|
|
|
Assets/Scripts/Keypoint.cs
DELETED
|
@@ -1,40 +0,0 @@
|
|
| 1 |
-
using UnityEngine;
|
| 2 |
-
|
| 3 |
-
public class Keypoint : MonoBehaviour
|
| 4 |
-
{
|
| 5 |
-
public LineRenderer outerCircle;
|
| 6 |
-
public LineRenderer innerCircle;
|
| 7 |
-
bool m_IsActive;
|
| 8 |
-
Vector3 m_Position;
|
| 9 |
-
|
| 10 |
-
public bool IsActive => m_IsActive;
|
| 11 |
-
public Vector3 Position => m_Position;
|
| 12 |
-
|
| 13 |
-
public Color outerColor;
|
| 14 |
-
public Color innerColor;
|
| 15 |
-
public float outerWidth;
|
| 16 |
-
public float innerWidth;
|
| 17 |
-
|
| 18 |
-
public void Start()
|
| 19 |
-
{
|
| 20 |
-
outerCircle.startColor = outerColor;
|
| 21 |
-
outerCircle.endColor = outerColor;
|
| 22 |
-
outerCircle.startWidth = outerWidth;
|
| 23 |
-
outerCircle.endWidth = outerWidth;
|
| 24 |
-
innerCircle.startColor = innerColor;
|
| 25 |
-
innerCircle.endColor = innerColor;
|
| 26 |
-
innerCircle.startWidth = innerWidth;
|
| 27 |
-
innerCircle.endWidth = innerWidth;
|
| 28 |
-
}
|
| 29 |
-
|
| 30 |
-
public void Set(bool active, Vector3 position)
|
| 31 |
-
{
|
| 32 |
-
m_IsActive = active;
|
| 33 |
-
m_Position = position;
|
| 34 |
-
gameObject.SetActive(active);
|
| 35 |
-
outerCircle.SetPosition(0, position);
|
| 36 |
-
outerCircle.SetPosition(1, position);
|
| 37 |
-
innerCircle.SetPosition(0, position);
|
| 38 |
-
innerCircle.SetPosition(1, position);
|
| 39 |
-
}
|
| 40 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
Assets/Scripts/Keypoint.cs.meta
DELETED
|
@@ -1,2 +0,0 @@
|
|
| 1 |
-
fileFormatVersion: 2
|
| 2 |
-
guid: 6d7450ac35d9abe4db1c44c1ca309974
|
|
|
|
|
|
|
|
|
Assets/Scripts/KeypointLine.cs
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
using System;
|
| 2 |
-
using UnityEngine;
|
| 3 |
-
|
| 4 |
-
public class KeypointLine : MonoBehaviour
|
| 5 |
-
{
|
| 6 |
-
public LineRenderer lineRenderer;
|
| 7 |
-
public Keypoint start;
|
| 8 |
-
public Keypoint end;
|
| 9 |
-
public Color color;
|
| 10 |
-
public float width;
|
| 11 |
-
|
| 12 |
-
void Start()
|
| 13 |
-
{
|
| 14 |
-
lineRenderer.startColor = color;
|
| 15 |
-
lineRenderer.endColor = color;
|
| 16 |
-
lineRenderer.startWidth = width;
|
| 17 |
-
lineRenderer.endWidth = width;
|
| 18 |
-
}
|
| 19 |
-
|
| 20 |
-
void Update()
|
| 21 |
-
{
|
| 22 |
-
lineRenderer.SetPosition(0, start.Position);
|
| 23 |
-
lineRenderer.SetPosition(1, end.Position);
|
| 24 |
-
lineRenderer.gameObject.SetActive(start.IsActive && end.IsActive);
|
| 25 |
-
}
|
| 26 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
Assets/Scripts/KeypointLine.cs.meta
DELETED
|
@@ -1,2 +0,0 @@
|
|
| 1 |
-
fileFormatVersion: 2
|
| 2 |
-
guid: 86120ca7bcca62c4b8095d53f07fba20
|
|
|
|
|
|
|
|
|
Assets/Scripts/PoseDetection.cs
DELETED
|
@@ -1,153 +0,0 @@
|
|
| 1 |
-
using System;
|
| 2 |
-
using Unity.Mathematics;
|
| 3 |
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using Unity.Sentis;
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using UnityEngine;
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public class PoseDetection : MonoBehaviour
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{
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public PosePreview posePreview;
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public ImagePreview imagePreview;
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public Texture2D imageTexture;
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public ModelAsset poseDetector;
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public ModelAsset poseLandmarker;
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public TextAsset anchorsCSV;
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public float scoreThreshold = 0.75f;
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const int k_NumAnchors = 2254;
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float[,] m_Anchors;
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const int k_NumKeypoints = 33;
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const int detectorInputSize = 224;
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const int landmarkerInputSize = 256;
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Worker m_PoseDetectorWorker;
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Worker m_PoseLandmarkerWorker;
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Tensor<float> m_DetectorInput;
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Tensor<float> m_LandmarkerInput;
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Awaitable m_DetectAwaitable;
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float m_TextureWidth;
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float m_TextureHeight;
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public async void Start()
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{
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m_Anchors = BlazeUtils.LoadAnchors(anchorsCSV.text, k_NumAnchors);
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var poseDetectorModel = ModelLoader.Load(poseDetector);
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// post process the model to filter scores + argmax select the best pose
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var graph = new FunctionalGraph();
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var input = graph.AddInput(poseDetectorModel, 0);
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var outputs = Functional.Forward(poseDetectorModel, input);
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var boxes = outputs[0]; // (1, 2254, 12)
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var scores = outputs[1]; // (1, 2254, 1)
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var idx_scores_boxes = BlazeUtils.ArgMaxFiltering(boxes, scores);
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poseDetectorModel = graph.Compile(idx_scores_boxes.Item1, idx_scores_boxes.Item2, idx_scores_boxes.Item3);
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m_PoseDetectorWorker = new Worker(poseDetectorModel, BackendType.GPUCompute);
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var poseLandmarkerModel = ModelLoader.Load(poseLandmarker);
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m_PoseLandmarkerWorker = new Worker(poseLandmarkerModel, BackendType.GPUCompute);
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m_DetectorInput = new Tensor<float>(new TensorShape(1, detectorInputSize, detectorInputSize, 3));
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m_LandmarkerInput = new Tensor<float>(new TensorShape(1, landmarkerInputSize, landmarkerInputSize, 3));
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while (true)
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{
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try
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{
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m_DetectAwaitable = Detect(imageTexture);
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await m_DetectAwaitable;
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}
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catch (OperationCanceledException)
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{
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break;
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}
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}
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m_PoseDetectorWorker.Dispose();
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m_PoseLandmarkerWorker.Dispose();
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m_DetectorInput.Dispose();
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m_LandmarkerInput.Dispose();
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}
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Vector3 ImageToWorld(Vector2 position)
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{
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return (position - 0.5f * new Vector2(m_TextureWidth, m_TextureHeight)) / m_TextureHeight;
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}
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async Awaitable Detect(Texture texture)
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{
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m_TextureWidth = texture.width;
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m_TextureHeight = texture.height;
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imagePreview.SetTexture(texture);
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var size = Mathf.Max(texture.width, texture.height);
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// The affine transformation matrix to go from tensor coordinates to image coordinates
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var scale = size / (float)detectorInputSize;
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var M = BlazeUtils.mul(BlazeUtils.TranslationMatrix(0.5f * (new Vector2(texture.width, texture.height) + new Vector2(-size, size))), BlazeUtils.ScaleMatrix(new Vector2(scale, -scale)));
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BlazeUtils.SampleImageAffine(texture, m_DetectorInput, M);
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m_PoseDetectorWorker.Schedule(m_DetectorInput);
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var outputIdxAwaitable = (m_PoseDetectorWorker.PeekOutput(0) as Tensor<int>).ReadbackAndCloneAsync();
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var outputScoreAwaitable = (m_PoseDetectorWorker.PeekOutput(1) as Tensor<float>).ReadbackAndCloneAsync();
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var outputBoxAwaitable = (m_PoseDetectorWorker.PeekOutput(2) as Tensor<float>).ReadbackAndCloneAsync();
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using var outputIdx = await outputIdxAwaitable;
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using var outputScore = await outputScoreAwaitable;
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using var outputBox = await outputBoxAwaitable;
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var scorePassesThreshold = outputScore[0] >= scoreThreshold;
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posePreview.SetActive(scorePassesThreshold);
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if (!scorePassesThreshold)
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return;
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var idx = outputIdx[0];
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var anchorPosition = detectorInputSize * new float2(m_Anchors[idx, 0], m_Anchors[idx, 1]);
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var face_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBox[0, 0, 0], outputBox[0, 0, 1]));
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var faceTopRight_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBox[0, 0, 0] + 0.5f * outputBox[0, 0, 2], outputBox[0, 0, 1] + 0.5f * outputBox[0, 0, 3]));
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var kp1_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBox[0, 0, 4 + 2 * 0 + 0], outputBox[0, 0, 4 + 2 * 0 + 1]));
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var kp2_ImageSpace = BlazeUtils.mul(M, anchorPosition + new float2(outputBox[0, 0, 4 + 2 * 1 + 0], outputBox[0, 0, 4 + 2 * 1 + 1]));
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var delta_ImageSpace = kp2_ImageSpace - kp1_ImageSpace;
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var dscale = 1.25f;
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var radius = dscale * math.length(delta_ImageSpace);
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var theta = math.atan2(delta_ImageSpace.y, delta_ImageSpace.x);
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var origin2 = new float2(0.5f * landmarkerInputSize, 0.5f * landmarkerInputSize);
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var scale2 = radius / (0.5f * landmarkerInputSize);
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var M2 = BlazeUtils.mul(BlazeUtils.mul(BlazeUtils.mul(BlazeUtils.TranslationMatrix(kp1_ImageSpace), BlazeUtils.ScaleMatrix(new float2(scale2, -scale2))), BlazeUtils.RotationMatrix(0.5f * Mathf.PI - theta)), BlazeUtils.TranslationMatrix(-origin2));
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BlazeUtils.SampleImageAffine(texture, m_LandmarkerInput, M2);
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var boxSize = 2f * (faceTopRight_ImageSpace - face_ImageSpace);
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posePreview.SetBoundingBox(true, ImageToWorld(face_ImageSpace), boxSize / m_TextureHeight);
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posePreview.SetBoundingCircle(true, ImageToWorld(kp1_ImageSpace), radius / m_TextureHeight);
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m_PoseLandmarkerWorker.Schedule(m_LandmarkerInput);
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var landmarksAwaitable = (m_PoseLandmarkerWorker.PeekOutput("Identity") as Tensor<float>).ReadbackAndCloneAsync();
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using var landmarks = await landmarksAwaitable; // (1,195)
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for (var i = 0; i < k_NumKeypoints; i++)
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{
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// https://arxiv.org/pdf/2006.10204
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var position_ImageSpace = BlazeUtils.mul(M2, new float2(landmarks[5 * i + 0], landmarks[5 * i + 1]));
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var visibility = landmarks[5 * i + 3];
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var presence = landmarks[5 * i + 4];
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// z-position is in unit cube centered on hips
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Vector3 position_WorldSpace = ImageToWorld(position_ImageSpace) + new Vector3(0, 0, landmarks[5 * i + 2] / m_TextureHeight);
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posePreview.SetKeypoint(i, visibility > 0.5f && presence > 0.5f, position_WorldSpace);
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}
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}
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void OnDestroy()
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{
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m_DetectAwaitable.Cancel();
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}
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}
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Assets/Scripts/PoseDetection.cs.meta
DELETED
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: ae2eb443caa7ad94aad55b4a8a8fb4ea
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