Spaces:
Runtime error
Runtime error
Initial commit
Browse files- .gitignore +5 -0
- Dockerfile +41 -0
- README.md +6 -5
- files/horse.ply +0 -0
- main.py +193 -0
- requirements.txt +3 -0
- thumbnail.jpg +0 -0
.gitignore
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.idea
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.DS_Store
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__pycache__
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gradio_cached_examples
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Dockerfile
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FROM toshas/repainting_3d_assets:v2
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ENTRYPOINT []
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ENV DEBIAN_FRONTEND=noninteractive
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ENV REPAINTING3D_DO_NOT_MANAGE_HFCACHE=1
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ENV TRANSFORMERS_CACHE=/data/hfcache
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ENV HF_DATASETS_CACHE=/data/hfcache
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ENV HF_HOME=/data/hfcache
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RUN mkdir -p ${HF_HOME}
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RUN apt-get -y update --fix-missing && \
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apt-get install -y \
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python3 \
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python3-pip \
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&& \
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apt-get clean
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WORKDIR ${ROOT_PROJECT}
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RUN git clone https://github.com/kongdai123/repainting_3d_assets.git && \
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rm -rf repainting_3d_assets/.git repainting_3d_assets/assets repainting_3d_assets/doc && \
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rm -rf code && \
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mv repainting_3d_assets code
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COPY ./requirements.txt ./
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RUN pip3 install --no-cache-dir --upgrade -r requirements.txt
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RUN useradd -m -u 1000 user
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RUN chown -R user ${HF_HOME}
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USER user
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ENV HOME=/home/user \
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PATH=/home/user/.local/bin:$PATH
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ENV PYTHONUNBUFFERED=1
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WORKDIR ${HOME}/app
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COPY --chown=user . ${HOME}/app
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CMD ["python3", "main.py"]
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README.md
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---
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title: Repainting
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emoji:
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colorFrom:
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colorTo:
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sdk: docker
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pinned:
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license: cc-by-nc-sa-4.0
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: Repainting 3D Assets
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emoji: 🦄
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colorFrom: teal
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colorTo: indigo
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sdk: docker
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pinned: true
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license: cc-by-nc-sa-4.0
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models: ["stabilityai/stable-diffusion-2-depth"]
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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files/horse.ply
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Binary file (31.9 kB). View file
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main.py
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from __future__ import annotations
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import math
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import os
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import subprocess
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from pathlib import Path
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import gradio as gr
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import pygltflib
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import trimesh
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def convert_formats(path_input, target_ext):
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"""
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Converts an input 3D model under input path to the target extensions format and returns a path to that file.
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:param path_input: path to user input
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:param target_ext: target extension
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:return: path to the input 3D model stored in target format.
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"""
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path_input_base, ext = os.path.splitext(path_input)
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if ext == "." + target_ext:
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return path_input
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path_output = path_input_base + "." + target_ext
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if not os.path.exists(path_output):
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trimesh.load_mesh(path_input).export(path_output)
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return path_output
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def add_lights(path_input, path_output):
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glb = pygltflib.GLTF2().load(path_input)
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N = 3 # default max num lights in Babylon.js is 4
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angle_step = 2 * math.pi / N
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lights_extension = {
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"lights": [
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{
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"type": "directional",
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"color": [1.0, 1.0, 1.0],
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"intensity": 2.0
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}
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for _ in range(N)
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]
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}
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if "KHR_lights_punctual" not in glb.extensionsUsed:
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glb.extensionsUsed.append("KHR_lights_punctual")
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glb.extensions["KHR_lights_punctual"] = lights_extension
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light_nodes = []
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for i in range(N):
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angle = i * angle_step
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rotation = [
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0.0,
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math.sin(angle / 2),
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0.0,
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math.cos(angle / 2)
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]
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node = {
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"rotation": rotation,
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"extensions": {
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"KHR_lights_punctual": {
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"light": i
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}
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}
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}
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light_nodes.append(node)
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light_node_indices = list(range(len(glb.nodes), len(glb.nodes) + N))
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glb.nodes.extend(light_nodes)
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root_node_index = glb.scenes[glb.scene].nodes[0]
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root_node = glb.nodes[root_node_index]
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if hasattr(root_node, 'children'):
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root_node.children.extend(light_node_indices)
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else:
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root_node.children = light_node_indices
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glb.save(path_output)
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class Model3D(gr.Model3D):
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"""
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A simple overload of Gradio Model3D that accepts arbitrary 3D formats supported by trimesh.
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"""
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def postprocess(self, y: str | Path | None) -> dict[str, str] | None:
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if y is not None:
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y = convert_formats(y, "glb")
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out = super().postprocess(y)
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return out
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def breathe_new_life_into_3d_model(path_input, prompt):
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"""
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@inproceedings{wang2023breathing,
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title={Breathing New Life into 3D Assets with Generative Repainting},
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author={Wang, Tianfu and Kanakis, Menelaos and Schindler, Konrad and Van Gool, Luc and Obukhov, Anton},
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booktitle={Proceedings of the British Machine Vision Conference (BMVC)},
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year={2023},
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publisher={BMVA Press}
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}
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"""
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path_output_dir = path_input + ".output"
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os.makedirs(path_output_dir, exist_ok=True)
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path_input_ply = convert_formats(path_input, "ply")
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cmd = [
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"bash",
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"/repainting_3d_assets/code/scripts/conda_run.sh",
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"/repainting_3d_assets",
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path_input_ply,
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path_output_dir,
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prompt,
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]
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result = subprocess.run(cmd, env=os.environ, text=True)
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if result.returncode != 0:
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print(f"Output: {result.stdout}")
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print(f"Stderr: {result.stderr}")
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raise RuntimeError("Processing failed")
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path_output_glb = os.path.join(path_output_dir, "model_draco.glb")
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path_output_glb_vis = path_output_glb[:-4] + "_vis.glb"
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add_lights(path_output_glb, path_output_glb_vis)
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return path_output_glb_vis
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def run():
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desc = """
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<p align="center">
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<a title="Website" href="https://www.obukhov.ai/repainting_3d_assets" target="_blank" rel="noopener noreferrer" style="display: inline-block;">
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| 135 |
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<img src="https://www.obukhov.ai/img/badges/badge-website.svg">
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</a>
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<a title="arXiv" href="https://arxiv.org/abs/2309.08523" target="_blank" rel="noopener noreferrer" style="display: inline-block;">
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| 138 |
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<img src="https://www.obukhov.ai/img/badges/badge-pdf.svg">
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| 139 |
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</a>
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<a title="Github" href="https://github.com/kongdai123/repainting_3d_assets" target="_blank" rel="noopener noreferrer" style="display: inline-block;">
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| 141 |
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<img src="https://img.shields.io/github/stars/kongdai123/repainting_3d_assets?label=GitHub%20%E2%98%85&logo=github&color=C8C" alt="badge-github-stars">
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| 142 |
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</a>
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| 143 |
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<a title="Social" href="https://twitter.com/antonobukhov1" target="_blank" rel="noopener noreferrer" style="display: inline-block;">
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| 144 |
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<img src="https://www.obukhov.ai/img/badges/badge-social.svg" alt="social">
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</a>
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</p>
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<p align="justify">
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Repaint your 3D models with a text prompt, guided by a method from our BMVC'2023 Oral paper 'Breathing New Life
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| 149 |
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into 3D Assets with Generative Repainting'. Simply drop a model into the left pane, specify your repainting
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preferences, and wait for the outcome (~20 min). Explore precomputed examples at the bottom, or follow the
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Project Website badge for additional precomputed models and comparison with other repainting techniques.
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</p>
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| 153 |
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"""
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| 154 |
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demo = gr.Interface(
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| 155 |
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title="Repainting 3D Assets",
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| 156 |
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description=desc,
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| 157 |
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thumbnail="thumbnail.jpg",
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| 158 |
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fn=breathe_new_life_into_3d_model,
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| 159 |
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inputs=[
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| 160 |
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Model3D(
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| 161 |
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camera_position=(30.0, 90.0, 3.0),
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| 162 |
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elem_classes="viewport",
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| 163 |
+
label="Input Model",
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| 164 |
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),
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| 165 |
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gr.Textbox(label="Text Prompt"),
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| 166 |
+
],
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| 167 |
+
outputs=[
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| 168 |
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gr.Model3D(
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| 169 |
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camera_position=(30.0, 90.0, 3.0),
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| 170 |
+
elem_classes="viewport",
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| 171 |
+
label="Repainted Model",
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| 172 |
+
),
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| 173 |
+
],
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| 174 |
+
examples=[
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| 175 |
+
[
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| 176 |
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os.path.join(os.path.dirname(__file__), "files/horse.ply"),
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| 177 |
+
"pastel superhero unicorn",
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| 178 |
+
],
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| 179 |
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],
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| 180 |
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cache_examples=True,
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| 181 |
+
css="""
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| 182 |
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.viewport {
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| 183 |
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aspect-ratio: 16/9;
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| 184 |
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}
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| 185 |
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""",
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| 186 |
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allow_flagging="never",
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| 187 |
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)
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| 188 |
+
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| 189 |
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demo.queue().launch(server_name="0.0.0.0", server_port=7860)
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| 190 |
+
|
| 191 |
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| 192 |
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if __name__ == "__main__":
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| 193 |
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run()
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requirements.txt
ADDED
|
@@ -0,0 +1,3 @@
|
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|
|
|
| 1 |
+
gradio
|
| 2 |
+
pygltflib
|
| 3 |
+
trimesh
|
thumbnail.jpg
ADDED
|
|