Spaces:
Running
Running
fix: use complete app.js with full UI logic
Browse files- Replace minimal app.js with full implementation from main
- Includes startNewGame, displayRound, event handlers, etc.
- Actually starts the game after initialization
- Properly manages UI state and user interactions
- src/app.js +309 -34
src/app.js
CHANGED
|
@@ -1,44 +1,319 @@
|
|
| 1 |
// Main application entry point
|
| 2 |
-
import
|
| 3 |
-
import
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
| 26 |
-
|
| 27 |
-
|
| 28 |
-
|
| 29 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 30 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 31 |
}
|
|
|
|
| 32 |
|
| 33 |
-
|
| 34 |
-
|
| 35 |
-
|
| 36 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 37 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 38 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 39 |
}
|
| 40 |
|
| 41 |
-
// Initialize the
|
| 42 |
document.addEventListener('DOMContentLoaded', () => {
|
| 43 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 44 |
});
|
|
|
|
| 1 |
// Main application entry point
|
| 2 |
+
import ClozeGame from './clozeGameEngine.js';
|
| 3 |
+
import ChatUI from './chatInterface.js';
|
| 4 |
+
|
| 5 |
+
class App {
|
| 6 |
+
constructor() {
|
| 7 |
+
this.game = new ClozeGame();
|
| 8 |
+
this.chatUI = new ChatUI(this.game);
|
| 9 |
+
this.elements = {
|
| 10 |
+
loading: document.getElementById('loading'),
|
| 11 |
+
gameArea: document.getElementById('game-area'),
|
| 12 |
+
bookInfo: document.getElementById('book-info'),
|
| 13 |
+
roundInfo: document.getElementById('round-info'),
|
| 14 |
+
contextualization: document.getElementById('contextualization'),
|
| 15 |
+
passageContent: document.getElementById('passage-content'),
|
| 16 |
+
hintsSection: document.getElementById('hints-section'),
|
| 17 |
+
hintsList: document.getElementById('hints-list'),
|
| 18 |
+
submitBtn: document.getElementById('submit-btn'),
|
| 19 |
+
nextBtn: document.getElementById('next-btn'),
|
| 20 |
+
hintBtn: document.getElementById('hint-btn'),
|
| 21 |
+
result: document.getElementById('result')
|
| 22 |
+
};
|
| 23 |
+
|
| 24 |
+
this.currentResults = null;
|
| 25 |
+
this.setupEventListeners();
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
async initialize() {
|
| 29 |
+
try {
|
| 30 |
+
this.showLoading(true);
|
| 31 |
+
await this.game.initialize();
|
| 32 |
+
await this.startNewGame();
|
| 33 |
+
this.showLoading(false);
|
| 34 |
+
} catch (error) {
|
| 35 |
+
console.error('Failed to initialize app:', error);
|
| 36 |
+
this.showError('Failed to load the game. Please refresh and try again.');
|
| 37 |
+
}
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
setupEventListeners() {
|
| 41 |
+
this.elements.submitBtn.addEventListener('click', () => this.handleSubmit());
|
| 42 |
+
this.elements.nextBtn.addEventListener('click', () => this.handleNext());
|
| 43 |
+
this.elements.hintBtn.addEventListener('click', () => this.toggleHints());
|
| 44 |
+
|
| 45 |
+
// Allow Enter key to submit when focused on an input
|
| 46 |
+
document.addEventListener('keydown', (e) => {
|
| 47 |
+
if (e.key === 'Enter' && e.target.classList.contains('cloze-input')) {
|
| 48 |
+
this.handleSubmit();
|
| 49 |
+
}
|
| 50 |
+
});
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
async startNewGame() {
|
| 54 |
+
try {
|
| 55 |
+
const roundData = await this.game.startNewRound();
|
| 56 |
+
this.displayRound(roundData);
|
| 57 |
+
this.resetUI();
|
| 58 |
+
} catch (error) {
|
| 59 |
+
console.error('Error starting new game:', error);
|
| 60 |
+
this.showError('Could not load a new passage. Please try again.');
|
| 61 |
+
}
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
displayRound(roundData) {
|
| 65 |
+
// Show book information
|
| 66 |
+
this.elements.bookInfo.innerHTML = `
|
| 67 |
+
<strong>${roundData.title}</strong> by ${roundData.author}
|
| 68 |
+
`;
|
| 69 |
+
|
| 70 |
+
// Show level information without round number
|
| 71 |
+
const blanksCount = roundData.blanks.length;
|
| 72 |
+
const difficultyText = blanksCount === 1 ? 'Easy' : blanksCount === 2 ? 'Medium' : 'Hard';
|
| 73 |
+
this.elements.roundInfo.innerHTML = `Level ${this.game.currentLevel} β’ ${blanksCount} blank${blanksCount > 1 ? 's' : ''} β’ ${difficultyText}`;
|
| 74 |
+
|
| 75 |
+
// Show contextualization from AI agent
|
| 76 |
+
this.elements.contextualization.innerHTML = `
|
| 77 |
+
<div class="flex items-start gap-2">
|
| 78 |
+
<span class="text-blue-600">π</span>
|
| 79 |
+
<span>${roundData.contextualization || 'Loading context...'}</span>
|
| 80 |
+
</div>
|
| 81 |
+
`;
|
| 82 |
+
|
| 83 |
+
// Render the cloze text with input fields and chat buttons
|
| 84 |
+
const clozeHtml = this.game.renderClozeTextWithChat();
|
| 85 |
+
this.elements.passageContent.innerHTML = `<p>${clozeHtml}</p>`;
|
| 86 |
+
|
| 87 |
+
// Store hints for later display
|
| 88 |
+
this.currentHints = roundData.hints || [];
|
| 89 |
+
this.populateHints();
|
| 90 |
+
|
| 91 |
+
// Hide hints initially
|
| 92 |
+
this.elements.hintsSection.style.display = 'none';
|
| 93 |
+
|
| 94 |
+
// Set up input field listeners
|
| 95 |
+
this.setupInputListeners();
|
| 96 |
+
|
| 97 |
+
// Set up chat buttons
|
| 98 |
+
this.chatUI.setupChatButtons();
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
setupInputListeners() {
|
| 102 |
+
const inputs = this.elements.passageContent.querySelectorAll('.cloze-input');
|
| 103 |
+
|
| 104 |
+
inputs.forEach((input, index) => {
|
| 105 |
+
input.addEventListener('input', () => {
|
| 106 |
+
// Remove any previous styling
|
| 107 |
+
input.classList.remove('correct', 'incorrect');
|
| 108 |
+
this.updateSubmitButton();
|
| 109 |
+
});
|
| 110 |
+
|
| 111 |
+
input.addEventListener('keydown', (e) => {
|
| 112 |
+
if (e.key === 'Enter') {
|
| 113 |
+
e.preventDefault();
|
| 114 |
+
|
| 115 |
+
// Move to next input or submit if last
|
| 116 |
+
const nextInput = inputs[index + 1];
|
| 117 |
+
if (nextInput) {
|
| 118 |
+
nextInput.focus();
|
| 119 |
+
} else {
|
| 120 |
+
this.handleSubmit();
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
});
|
| 124 |
+
});
|
| 125 |
+
|
| 126 |
+
// Focus first input
|
| 127 |
+
if (inputs.length > 0) {
|
| 128 |
+
inputs[0].focus();
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
updateSubmitButton() {
|
| 133 |
+
const inputs = this.elements.passageContent.querySelectorAll('.cloze-input');
|
| 134 |
+
const allFilled = Array.from(inputs).every(input => input.value.trim() !== '');
|
| 135 |
+
this.elements.submitBtn.disabled = !allFilled;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
handleSubmit() {
|
| 139 |
+
const inputs = this.elements.passageContent.querySelectorAll('.cloze-input');
|
| 140 |
+
const answers = Array.from(inputs).map(input => input.value.trim());
|
| 141 |
+
|
| 142 |
+
// Check if all fields are filled
|
| 143 |
+
if (answers.some(answer => answer === '')) {
|
| 144 |
+
alert('Please fill in all blanks before submitting.');
|
| 145 |
+
return;
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
// Submit answers and get results
|
| 149 |
+
this.currentResults = this.game.submitAnswers(answers);
|
| 150 |
+
this.displayResults(this.currentResults);
|
| 151 |
+
this.highlightAnswers(this.currentResults.results);
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
displayResults(results) {
|
| 155 |
+
let message = `Score: ${results.correct}/${results.total} (${results.percentage}%)`;
|
| 156 |
+
|
| 157 |
+
// Only show "Required" information at Level 3 and above
|
| 158 |
+
if (this.game.currentLevel >= 3) {
|
| 159 |
+
message += ` - Required: ${results.requiredCorrect}/${results.total}`;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
if (results.passed) {
|
| 163 |
+
message += ` - Excellent! Advancing to Level ${this.game.currentLevel + 1}! π`;
|
| 164 |
+
this.elements.result.className = 'mt-4 text-center font-semibold text-green-600';
|
| 165 |
+
} else {
|
| 166 |
+
if (this.game.currentLevel >= 3) {
|
| 167 |
+
message += ` - Need ${results.requiredCorrect} correct to advance. Keep practicing! πͺ`;
|
| 168 |
+
} else {
|
| 169 |
+
message += ` - Keep practicing! πͺ`;
|
| 170 |
+
}
|
| 171 |
+
this.elements.result.className = 'mt-4 text-center font-semibold text-red-600';
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
this.elements.result.textContent = message;
|
| 175 |
+
|
| 176 |
+
// Always reveal answers at the end of each round
|
| 177 |
+
this.revealAnswersInPlace(results.results);
|
| 178 |
+
|
| 179 |
+
// Show next button and hide submit button
|
| 180 |
+
this.elements.submitBtn.style.display = 'none';
|
| 181 |
+
this.elements.nextBtn.classList.remove('hidden');
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
highlightAnswers(results) {
|
| 185 |
+
const inputs = this.elements.passageContent.querySelectorAll('.cloze-input');
|
| 186 |
+
|
| 187 |
+
results.forEach((result, index) => {
|
| 188 |
+
const input = inputs[index];
|
| 189 |
+
if (input) {
|
| 190 |
+
if (result.isCorrect) {
|
| 191 |
+
input.classList.add('correct');
|
| 192 |
+
} else {
|
| 193 |
+
input.classList.add('incorrect');
|
| 194 |
+
// Show correct answer as placeholder or title
|
| 195 |
+
input.title = `Correct answer: ${result.correctAnswer}`;
|
| 196 |
}
|
| 197 |
+
input.disabled = true;
|
| 198 |
+
}
|
| 199 |
+
});
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
async handleNext() {
|
| 203 |
+
try {
|
| 204 |
+
// Show loading immediately with specific message
|
| 205 |
+
this.showLoading(true, 'Loading next passage...');
|
| 206 |
+
|
| 207 |
+
// Clear chat history when starting new round
|
| 208 |
+
this.chatUI.clearChatHistory();
|
| 209 |
+
|
| 210 |
+
const roundData = await this.game.nextRound();
|
| 211 |
+
this.displayRound(roundData);
|
| 212 |
+
this.resetUI();
|
| 213 |
+
this.showLoading(false);
|
| 214 |
+
} catch (error) {
|
| 215 |
+
console.error('Error loading next round:', error);
|
| 216 |
+
this.showError('Could not load next passage. Please try again.');
|
| 217 |
}
|
| 218 |
+
}
|
| 219 |
|
| 220 |
+
// Reveal correct answers immediately after submission
|
| 221 |
+
revealAnswersInPlace(results) {
|
| 222 |
+
const inputs = this.elements.passageContent.querySelectorAll('.cloze-input');
|
| 223 |
+
|
| 224 |
+
results.forEach((result, index) => {
|
| 225 |
+
const input = inputs[index];
|
| 226 |
+
if (input) {
|
| 227 |
+
if (result.isCorrect) {
|
| 228 |
+
input.classList.add('correct');
|
| 229 |
+
input.style.backgroundColor = '#dcfce7'; // Light green
|
| 230 |
+
input.style.borderColor = '#16a34a'; // Green border
|
| 231 |
+
} else {
|
| 232 |
+
input.classList.add('incorrect');
|
| 233 |
+
input.style.backgroundColor = '#fef2f2'; // Light red
|
| 234 |
+
input.style.borderColor = '#dc2626'; // Red border
|
| 235 |
+
|
| 236 |
+
// Show correct answer below the input
|
| 237 |
+
const correctAnswerSpan = document.createElement('span');
|
| 238 |
+
correctAnswerSpan.className = 'text-sm text-green-600 font-semibold ml-2';
|
| 239 |
+
correctAnswerSpan.textContent = `β ${result.correctAnswer}`;
|
| 240 |
+
input.parentNode.appendChild(correctAnswerSpan);
|
| 241 |
}
|
| 242 |
+
input.disabled = true;
|
| 243 |
+
}
|
| 244 |
+
});
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
populateHints() {
|
| 248 |
+
if (!this.currentHints || this.currentHints.length === 0) {
|
| 249 |
+
this.elements.hintsList.innerHTML = '<div class="text-yellow-600">No hints available for this passage.</div>';
|
| 250 |
+
return;
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
const hintsHtml = this.currentHints.map((hintData, index) =>
|
| 254 |
+
`<div class="flex items-start gap-2">
|
| 255 |
+
<span class="font-semibold text-yellow-800">${index + 1}.</span>
|
| 256 |
+
<span>${hintData.hint}</span>
|
| 257 |
+
</div>`
|
| 258 |
+
).join('');
|
| 259 |
+
|
| 260 |
+
this.elements.hintsList.innerHTML = hintsHtml;
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
toggleHints() {
|
| 264 |
+
const isHidden = this.elements.hintsSection.style.display === 'none';
|
| 265 |
+
this.elements.hintsSection.style.display = isHidden ? 'block' : 'none';
|
| 266 |
+
this.elements.hintBtn.textContent = isHidden ? 'Hide Hints' : 'Show Hints';
|
| 267 |
+
}
|
| 268 |
+
|
| 269 |
+
resetUI() {
|
| 270 |
+
this.elements.result.textContent = '';
|
| 271 |
+
this.elements.submitBtn.style.display = 'inline-block';
|
| 272 |
+
this.elements.submitBtn.disabled = true;
|
| 273 |
+
this.elements.nextBtn.classList.add('hidden');
|
| 274 |
+
this.elements.hintsSection.style.display = 'none';
|
| 275 |
+
this.elements.hintBtn.textContent = 'Show Hints';
|
| 276 |
+
this.currentResults = null;
|
| 277 |
+
this.currentHints = [];
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
showLoading(show, message = 'Loading passages...') {
|
| 281 |
+
if (show) {
|
| 282 |
+
this.elements.loading.innerHTML = `
|
| 283 |
+
<div class="text-center py-8">
|
| 284 |
+
<p class="text-lg loading-text">${message}</p>
|
| 285 |
+
</div>
|
| 286 |
+
`;
|
| 287 |
+
this.elements.loading.classList.remove('hidden');
|
| 288 |
+
this.elements.gameArea.classList.add('hidden');
|
| 289 |
+
} else {
|
| 290 |
+
this.elements.loading.classList.add('hidden');
|
| 291 |
+
this.elements.gameArea.classList.remove('hidden');
|
| 292 |
}
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
showError(message) {
|
| 296 |
+
this.elements.loading.innerHTML = `
|
| 297 |
+
<div class="text-center py-8">
|
| 298 |
+
<p class="text-lg text-red-600 mb-4">${message}</p>
|
| 299 |
+
<button onclick="location.reload()" class="px-4 py-2 bg-blue-600 text-white rounded hover:bg-blue-700">
|
| 300 |
+
Reload
|
| 301 |
+
</button>
|
| 302 |
+
</div>
|
| 303 |
+
`;
|
| 304 |
+
this.elements.loading.classList.remove('hidden');
|
| 305 |
+
this.elements.gameArea.classList.add('hidden');
|
| 306 |
+
}
|
| 307 |
}
|
| 308 |
|
| 309 |
+
// Initialize the app when DOM is loaded
|
| 310 |
document.addEventListener('DOMContentLoaded', () => {
|
| 311 |
+
const app = new App();
|
| 312 |
+
app.initialize();
|
| 313 |
+
|
| 314 |
+
// Expose API key setter for browser console
|
| 315 |
+
window.setOpenRouterKey = (key) => {
|
| 316 |
+
app.game.chatService.aiService.setApiKey(key);
|
| 317 |
+
console.log('OpenRouter API key updated');
|
| 318 |
+
};
|
| 319 |
});
|