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| @tool | |
| extends EditorScript | |
| var data:Dictionary = {"bedroom1": [9.014084507042254, 4.366197183098592, 3.8732394366197185, 4.366197183098592, 3.8732394366197185, 2.323943661971831, 9.014084507042254, 2.323943661971831], "living_room": [14.15492957746479, 11.619718309859156, 9.014084507042254, 11.619718309859156, 9.014084507042254, 5.422535211267606, 14.15492957746479, 5.422535211267606], "bathroom1": [7.95774647887324, 7.464788732394367, 5.915492957746479, 7.464788732394367, 5.915492957746479, 4.366197183098592, 7.95774647887324, 4.366197183098592], "bedroom2": [7.95774647887324, 12.605633802816902, 4.859154929577465, 12.605633802816902, 4.859154929577465, 7.464788732394367, 7.95774647887324, 7.464788732394367], "bathroom2": [10.070422535211268, 15.704225352112676, 7.95774647887324, 15.704225352112676, 7.95774647887324, 13.661971830985916, 10.070422535211268, 13.661971830985916], "bedroom3": [14.15492957746479, 15.704225352112676, 10.070422535211268, 15.704225352112676, 10.070422535211268, 12.605633802816902, 14.15492957746479, 12.605633802816902], "kitchen": [13.169014084507042, 5.422535211267606, 9.014084507042254, 5.422535211267606, 9.014084507042254, 2.323943661971831, 13.169014084507042, 2.323943661971831], "corridor": [14.15492957746479, 12.605633802816902, 10.070422535211268, 12.605633802816902, 10.070422535211268, 13.661971830985916, 7.95774647887324, 13.661971830985916, 7.95774647887324, 4.366197183098592, 9.014084507042254, 4.366197183098592, 9.014084507042254, 11.619718309859156, 14.15492957746479, 11.619718309859156]} | |
| const architext_colors = [[0, 0, 0], [249, 222, 182], [195, 209, 217], [250, 120, 128], [126, 202, 234], [190, 0, 198], [255, 255, 255], | |
| [6, 53, 17], [17, 33, 58], [132, 151, 246], [197, 203, 159], [6, 53, 17],] | |
| const housegan_labels = {"living_room": 1, "kitchen": 2, "bedroom": 3, "bathroom": 4, "missing": 5, "closet": 6, | |
| "balcony": 7, "hallway": 8, "dining_room": 9, "laundry_room": 10, "corridor": 8} | |
| func create_room(name: String, coords: Array, parent: Node, root: Node, depth: float, inset: float, operation: int, color: Color, elevation: float) -> void: | |
| # Calculate the center of the room | |
| var center = Vector2.ZERO | |
| for i in range(0, coords.size(), 2): | |
| center += Vector2(coords[i], coords[i+1]) | |
| center /= (coords.size() / 2) | |
| # Create vertices for the room with inset | |
| var verts = PackedVector2Array() | |
| for i in range(0, coords.size(), 2): | |
| var vertex = Vector2(coords[i], coords[i+1]) | |
| var direction = (vertex - center).normalized() | |
| verts.append(vertex + direction * inset) | |
| # Create a new CSGPolygon3D with given name | |
| var polygon = CSGPolygon3D.new() | |
| polygon.polygon = verts | |
| polygon.name = name | |
| polygon.mode = CSGPolygon3D.MODE_DEPTH | |
| polygon.depth = depth | |
| polygon.operation = operation | |
| polygon.smooth_faces = true | |
| # Elevate the polygon if needed | |
| polygon.translate(Vector3(0, elevation, 0)) | |
| polygon.rotate_x(deg_to_rad(90)) | |
| # Apply color coding | |
| var material: StandardMaterial3D = StandardMaterial3D.new() | |
| for room_name in housegan_labels.keys(): | |
| if not name.begins_with(room_name): | |
| continue | |
| var color_values = architext_colors[housegan_labels[room_name]] | |
| material.albedo_color = Color(color_values[0]/255.0, color_values[1]/255.0, color_values[2]/255.0).srgb_to_linear() | |
| if color != Color.TRANSPARENT: | |
| material.albedo_color = color | |
| polygon.material = material | |
| # Add polygons to the parent node | |
| parent.add_child(polygon, true) | |
| polygon.owner = root | |
| func _run(): | |
| var root = get_scene() | |
| for child in root.get_children(): | |
| child.queue_free() | |
| # First layer of CSGCombiner3D | |
| var csg_combiner: CSGCombiner3D = CSGCombiner3D.new() | |
| csg_combiner.name = "CSGCombiner3D" | |
| root.add_child(csg_combiner, true) | |
| csg_combiner.owner = root | |
| csg_combiner.use_collision = true | |
| # Second layer of CSGCombiner3D for the place plate | |
| var csg_combiner_plate: CSGCombiner3D = CSGCombiner3D.new() | |
| csg_combiner_plate.name = "CSGCombiner3D_Plate" | |
| csg_combiner_plate.transform.origin.y = csg_combiner_plate.transform.origin.y - 0.1 | |
| csg_combiner.add_child(csg_combiner_plate, true) | |
| csg_combiner_plate.owner = root | |
| # Ensure all depths are positive | |
| var base_depth = 1.0 # Base depth for rooms | |
| var inset_depth = 0.4 # Additional depth for insets | |
| var foundation_depth = 0.2 # Depth for foundations | |
| for room_name in data.keys(): | |
| if room_name != "corridor": | |
| create_room(room_name, data[room_name], csg_combiner, root, base_depth, 0.0, CSGPolygon3D.OPERATION_UNION, Color.TRANSPARENT, 0.0) | |
| else: | |
| create_room(room_name, data[room_name], csg_combiner, root, 0.2, 0.0, CSGPolygon3D.OPERATION_UNION, Color.TRANSPARENT, 0.0) | |
| for room_name in data.keys(): | |
| if room_name != "corridor": | |
| create_room(room_name + "Inset", data[room_name], csg_combiner, root, base_depth + inset_depth, -0.24, CSGPolygon3D.OPERATION_SUBTRACTION, Color.TRANSPARENT, 0.05) | |