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Delete hey-buddy-worklet.js
Browse files- hey-buddy-worklet.js +0 -86
hey-buddy-worklet.js
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/** @module worklet */
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// Called with `audioWorker.addModule('worklet.js')`
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// Defines the following global variables:
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// - sampleRate
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// - registerProcessor
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/**
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* The `Processor` class is an AudioWorkletProcessor that resamples the input audio to a target sample rate.
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*/
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class Processor extends AudioWorkletProcessor {
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/**
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* @param {object} options - The options object.
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* @param {object} options.processorOptions - The processor options object.
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* @param {number} options.processorOptions.targetSampleRate - The target sample rate.
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*/
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constructor(options) {
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super(options);
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this.targetSampleRate = options.processorOptions.targetSampleRate;
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this.inputBuffer = new Float32Array(this.inputFrameSize);
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this.inputBufferSize = 0;
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this.outputBuffer = new Float32Array(this.targetFrameSize);
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}
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/**
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* The size of the input frame.
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* @type {number}
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*/
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get inputFrameSize() {
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return Math.round(sampleRate / 50);
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}
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/**
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* The size of the target frame.
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* @type {number}
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*/
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get targetFrameSize() {
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return Math.round(this.targetSampleRate / 50);
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}
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/**
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* Flushes the input buffer to the output buffer, resampling the audio.
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* Then sends the output buffer to the main thread using the port.
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*/
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async flush() {
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const ratio = sampleRate / this.targetSampleRate;
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this.outputBuffer.fill(0);
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for (let i = 0; i < this.targetFrameSize; i++) {
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const index = i * ratio;
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const left = Math.floor(index);
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const right = Math.min(left + 1, this.targetFrameSize - 1);
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const weight = index - left;
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this.outputBuffer[i] = this.inputBuffer[left] * (1 - weight) + this.inputBuffer[right] * weight;
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}
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await this.port.postMessage(this.outputBuffer);
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}
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/**
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* Pushes audio to the input buffer.
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* @param {Float32Array} inputArray - The input audio.
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*/
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pushAudio(inputArray) {
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const inputLength = inputArray.length;
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const remainingLength = this.inputFrameSize - this.inputBufferSize;
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if (inputLength < remainingLength) {
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this.inputBuffer.set(inputArray, this.inputBufferSize);
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this.inputBufferSize += inputLength;
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return;
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}
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this.inputBuffer.set(inputArray.subarray(0, remainingLength), this.inputBufferSize);
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this.flush();
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this.inputBufferSize = 0;
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this.pushAudio(inputArray.subarray(remainingLength));
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}
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/**
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* Processes the input audio (the main worklet loop).
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*/
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process(inputArray, outputArray, parameters) {
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this.pushAudio(inputArray[0][0]);
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return true;
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}
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}
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// Registers the processor with the name "hey-buddy".
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registerProcessor("hey-buddy", Processor);
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