Spaces:
Running
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Update index.html
Browse files- index.html +58 -2
index.html
CHANGED
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@@ -22,12 +22,33 @@
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border-radius: 5px;
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font-family: Arial, sans-serif;
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}
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</style>
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</head>
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<body>
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<div class="hud" id="hud">
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<p>Current Type: <span id="currentType">Swan 🦢</span></p>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>
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<script>
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@@ -48,10 +69,27 @@
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{ type: 'grass', color: 0x98fb98 }
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];
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// Particle system for motion simulation
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const particleSystem = new THREE.Group();
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scene.add(particleSystem);
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// Create tiles and particles
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for (let x = 0; x < boardSize; x++) {
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for (let z = 0; z < boardSize; z++) {
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@@ -65,7 +103,7 @@
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tiles.push(tile);
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// Add particles for motion simulation
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const particleGeometry = new THREE.SphereGeometry(0.
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const particleMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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const particle = new THREE.Mesh(particleGeometry, particleMaterial);
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particle.position.set(
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@@ -73,7 +111,25 @@
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0.2,
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z - boardSize / 2 + Math.random()
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);
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particle.userData = {
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particleSystem.add(particle);
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}
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}
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border-radius: 5px;
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font-family: Arial, sans-serif;
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}
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.sidebar {
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position: absolute;
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top: 0;
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right: 0;
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width: 200px;
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height: 100%;
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background: rgba(0, 0, 0, 0.8);
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color: white;
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padding: 10px;
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overflow-y: auto;
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font-family: Arial, sans-serif;
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}
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.character {
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margin-bottom: 10px;
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padding: 5px;
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border: 1px solid white;
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border-radius: 5px;
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}
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</style>
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</head>
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<body>
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<div class="hud" id="hud">
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<p>Current Type: <span id="currentType">Swan 🦢</span></p>
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</div>
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<div class="sidebar" id="sidebar">
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<h3>Population Stats</h3>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>
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<script>
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{ type: 'grass', color: 0x98fb98 }
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];
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// Sidebar for stats
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const sidebar = document.getElementById('sidebar');
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// Particle system for motion simulation
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const particleSystem = new THREE.Group();
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scene.add(particleSystem);
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// Generate random character stats
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function generateCharacter() {
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const names = ["Swift Feather", "Bold Antler", "Mighty Claw", "Gentle Leaf", "Shadow Pelt"];
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return {
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name: names[Math.floor(Math.random() * names.length)],
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attack: Math.floor(Math.random() * 10) + 1,
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hitPoints: Math.floor(Math.random() * 50) + 10,
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strength: Math.floor(Math.random() * 10) + 1,
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intelligence: Math.floor(Math.random() * 10) + 1,
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wisdom: Math.floor(Math.random() * 10) + 1,
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charisma: Math.floor(Math.random() * 10) + 1,
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};
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}
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// Create tiles and particles
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for (let x = 0; x < boardSize; x++) {
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for (let z = 0; z < boardSize; z++) {
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tiles.push(tile);
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// Add particles for motion simulation
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const particleGeometry = new THREE.SphereGeometry(0.2, 16, 16);
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const particleMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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const particle = new THREE.Mesh(particleGeometry, particleMaterial);
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particle.position.set(
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0.2,
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z - boardSize / 2 + Math.random()
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);
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particle.userData = {
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direction: new THREE.Vector3(Math.random(), 0, Math.random()).normalize(),
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stats: generateCharacter(),
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};
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// Add stats to the sidebar
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const characterDiv = document.createElement('div');
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characterDiv.className = 'character';
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characterDiv.innerHTML = `
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<strong>${particle.userData.stats.name}</strong><br>
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Attack: ${particle.userData.stats.attack}<br>
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HP: ${particle.userData.stats.hitPoints}<br>
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Strength: ${particle.userData.stats.strength}<br>
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Intelligence: ${particle.userData.stats.intelligence}<br>
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Wisdom: ${particle.userData.stats.wisdom}<br>
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Charisma: ${particle.userData.stats.charisma}<br>
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`;
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sidebar.appendChild(characterDiv);
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particleSystem.add(particle);
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}
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}
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