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Update index.html
Browse files- index.html +142 -19
index.html
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Harmonies Game</title>
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<style>
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body {
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font-family: Arial, sans-serif;
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background-color: #f0f8ff;
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margin: 0;
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padding: 0;
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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h1 {
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margin-top: 20px;
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}
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.game-board {
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display: grid;
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grid-template-columns: repeat(6, 60px);
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gap: 5px;
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margin-top: 20px;
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}
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.tile {
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width: 60px;
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height: 60px;
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background-color: #ccc;
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display: flex;
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justify-content: center;
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align-items: center;
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border-radius: 5px;
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cursor: pointer;
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}
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.water {
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background-color: #87ceeb;
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}
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.forest {
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background-color: #228b22;
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}
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.grass {
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background-color: #98fb98;
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}
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.score-board {
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margin-top: 20px;
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padding: 10px;
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background-color: #fff;
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border: 1px solid #ddd;
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border-radius: 5px;
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}
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.animal-card {
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margin: 10px;
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padding: 10px;
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border: 1px solid #ccc;
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border-radius: 5px;
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background-color: #fff;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<h1>Harmonies Game</h1>
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<div class="game-board" id="gameBoard">
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<!-- Tiles will be dynamically inserted here -->
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</div>
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<div class="score-board" id="scoreBoard">
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<p>Player 1 Score: <span id="player1Score">0</span></p>
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<p>Player 2 Score: <span id="player2Score">0</span></p>
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</div>
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<script>
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// Game data
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const tileTypes = ['water', 'forest', 'grass'];
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const animalCards = [
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{ name: 'Swan', habitat: 'water', points: 5 },
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{ name: 'Deer', habitat: 'grass', points: 4 },
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{ name: 'Bear', habitat: 'forest', points: 6 },
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];
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const board = [];
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const boardSize = 6;
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// Game state
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let currentPlayer = 1;
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const scores = { 1: 0, 2: 0 };
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// Initialize the game board
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function initBoard() {
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const gameBoard = document.getElementById('gameBoard');
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for (let i = 0; i < boardSize * boardSize; i++) {
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const tile = document.createElement('div');
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const tileType = tileTypes[Math.floor(Math.random() * tileTypes.length)];
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tile.classList.add('tile', tileType);
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tile.dataset.index = i;
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tile.dataset.type = tileType;
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tile.addEventListener('click', () => placeAnimal(i));
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board.push({ type: tileType, animal: null });
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gameBoard.appendChild(tile);
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}
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}
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// Handle animal placement
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function placeAnimal(index) {
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const tile = board[index];
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if (tile.animal) {
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alert('This tile already has an animal!');
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return;
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}
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const selectedAnimal = animalCards[Math.floor(Math.random() * animalCards.length)];
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if (selectedAnimal.habitat !== tile.type) {
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alert(`${selectedAnimal.name} cannot live on ${tile.type} tile!`);
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return;
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}
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tile.animal = selectedAnimal;
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scores[currentPlayer] += selectedAnimal.points;
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updateScores();
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switchPlayer();
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}
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// Update scores
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function updateScores() {
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document.getElementById('player1Score').textContent = scores[1];
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document.getElementById('player2Score').textContent = scores[2];
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}
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// Switch players
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function switchPlayer() {
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currentPlayer = currentPlayer === 1 ? 2 : 1;
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alert(`Player ${currentPlayer}'s turn!`);
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}
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// Initialize the game
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initBoard();
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</script>
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</body>
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</html>
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