Update index.html
Browse files- index.html +471 -18
index.html
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@@ -1,19 +1,472 @@
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<html>
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| 19 |
</html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Legends of the Triple Eclipse</title>
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| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<style>
|
| 9 |
+
@import url('https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700&display=swap');
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| 10 |
+
body {
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| 11 |
+
margin: 0;
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| 12 |
+
overflow: hidden;
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| 13 |
+
background-color: #0a0a10;
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| 14 |
+
font-family: 'Cinzel', serif;
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| 15 |
+
color: #e0e0e0;
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| 16 |
+
}
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| 17 |
+
canvas {
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| 18 |
+
display: block;
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| 19 |
+
}
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| 20 |
+
#ui-container {
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| 21 |
+
position: absolute;
|
| 22 |
+
top: 0;
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| 23 |
+
left: 0;
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| 24 |
+
width: 100%;
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| 25 |
+
height: 100%;
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| 26 |
+
pointer-events: none;
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| 27 |
+
display: flex;
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| 28 |
+
flex-direction: column;
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| 29 |
+
justify-content: space-between;
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| 30 |
+
align-items: center;
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| 31 |
+
}
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| 32 |
+
.ui-panel {
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| 33 |
+
background-color: rgba(10, 10, 16, 0.7);
|
| 34 |
+
border: 1px solid rgba(128, 0, 255, 0.4);
|
| 35 |
+
border-radius: 12px;
|
| 36 |
+
padding: 1rem;
|
| 37 |
+
margin: 1rem;
|
| 38 |
+
backdrop-filter: blur(5px);
|
| 39 |
+
box-shadow: 0 0 20px rgba(128, 0, 255, 0.3);
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| 40 |
+
pointer-events: auto;
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| 41 |
+
}
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| 42 |
+
.character-btn {
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| 43 |
+
background-color: rgba(30, 30, 50, 0.8);
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| 44 |
+
border: 1px solid transparent;
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| 45 |
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border-image-slice: 1;
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| 46 |
+
padding: 0.75rem 1.5rem;
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| 47 |
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border-radius: 8px;
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| 48 |
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cursor: pointer;
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| 49 |
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transition: all 0.3s ease;
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| 50 |
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text-transform: uppercase;
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| 51 |
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letter-spacing: 1px;
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| 52 |
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font-weight: 700;
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| 53 |
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}
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| 54 |
+
.character-btn:hover, .character-btn.active {
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| 55 |
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transform: translateY(-2px);
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| 56 |
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box-shadow: 0 0 15px var(--glow-color, #fff);
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| 57 |
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border: 1px solid var(--glow-color, #fff);
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| 58 |
+
background-color: var(--bg-color, #303050);
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| 59 |
+
}
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| 60 |
+
#instructions {
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| 61 |
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max-width: 400px;
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| 62 |
+
text-align: center;
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| 63 |
+
}
|
| 64 |
+
</style>
|
| 65 |
+
</head>
|
| 66 |
+
<body>
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| 67 |
+
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| 68 |
+
<canvas id="gameCanvas"></canvas>
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| 69 |
+
|
| 70 |
+
<div id="ui-container">
|
| 71 |
+
<!-- Top Panel: Character Selection -->
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| 72 |
+
<div id="character-selection" class="ui-panel">
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| 73 |
+
<h1 class="text-2xl font-bold text-center mb-4">Choose Your Legend</h1>
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| 74 |
+
<div class="flex space-x-4">
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| 75 |
+
<button id="sephiroth-btn" class="character-btn" style="--glow-color: #c0c0c0; --bg-color: #2d2d3a;">Sephiroth</button>
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| 76 |
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<button id="yshtola-btn" class="character-btn" style="--glow-color: #c488ff; --bg-color: #3a2d3a;">Y'shtola</button>
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| 77 |
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<button id="vivi-btn" class="character-btn" style="--glow-color: #ffb86c; --bg-color: #3a322d;">Vivi</button>
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| 78 |
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</div>
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| 79 |
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</div>
|
| 80 |
+
|
| 81 |
+
<!-- Bottom Panel: Instructions & Info -->
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| 82 |
+
<div id="info-panel" class="ui-panel">
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| 83 |
+
<h2 id="character-name" class="text-xl font-bold text-center">-</h2>
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| 84 |
+
<p id="instructions" class="mt-2 text-sm text-gray-300">Select a character to begin. Use your mouse to shape the realm.</p>
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| 85 |
+
</div>
|
| 86 |
+
</div>
|
| 87 |
+
|
| 88 |
+
<script type="importmap">
|
| 89 |
+
{
|
| 90 |
+
"imports": {
|
| 91 |
+
"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js",
|
| 92 |
+
"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/"
|
| 93 |
+
}
|
| 94 |
+
}
|
| 95 |
+
</script>
|
| 96 |
+
|
| 97 |
+
<script type="module">
|
| 98 |
+
import * as THREE from 'three';
|
| 99 |
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
| 100 |
+
|
| 101 |
+
// --- CORE GAME ENGINE ---
|
| 102 |
+
class GameEngine {
|
| 103 |
+
constructor() {
|
| 104 |
+
this.scene = new THREE.Scene();
|
| 105 |
+
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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| 106 |
+
this.renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas'), antialias: true });
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| 107 |
+
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
|
| 108 |
+
this.raycaster = new THREE.Raycaster();
|
| 109 |
+
this.mouse = new THREE.Vector2();
|
| 110 |
+
|
| 111 |
+
this.activeCharacter = null;
|
| 112 |
+
this.terrain = null;
|
| 113 |
+
this.activeEffects = new THREE.Group();
|
| 114 |
+
this.scene.add(this.activeEffects);
|
| 115 |
+
|
| 116 |
+
this.isMouseDown = false;
|
| 117 |
+
this.mouseDownTime = 0;
|
| 118 |
+
|
| 119 |
+
this.init();
|
| 120 |
+
this.bindEvents();
|
| 121 |
+
this.animate();
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
init() {
|
| 125 |
+
// Renderer setup
|
| 126 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
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| 127 |
+
this.renderer.setPixelRatio(window.devicePixelRatio);
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| 128 |
+
this.renderer.shadowMap.enabled = true;
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| 129 |
+
|
| 130 |
+
// Camera setup
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| 131 |
+
this.camera.position.set(0, 50, 60);
|
| 132 |
+
this.controls.update();
|
| 133 |
+
|
| 134 |
+
// Lighting
|
| 135 |
+
const ambientLight = new THREE.AmbientLight(0x404060, 2);
|
| 136 |
+
this.scene.add(ambientLight);
|
| 137 |
+
|
| 138 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
|
| 139 |
+
directionalLight.position.set(50, 50, 25);
|
| 140 |
+
directionalLight.castShadow = true;
|
| 141 |
+
this.scene.add(directionalLight);
|
| 142 |
+
|
| 143 |
+
// Scene background
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| 144 |
+
this.scene.fog = new THREE.FogExp2(0x0a0a10, 0.008);
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| 145 |
+
this.scene.background = new THREE.Color(0x0a0a10);
|
| 146 |
+
|
| 147 |
+
// Initial Terrain
|
| 148 |
+
this.createTerrain();
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
createTerrain() {
|
| 152 |
+
if (this.terrain) this.scene.remove(this.terrain);
|
| 153 |
+
const geometry = new THREE.PlaneGeometry(200, 200, 100, 100);
|
| 154 |
+
const material = new THREE.MeshStandardMaterial({
|
| 155 |
+
color: 0x222233,
|
| 156 |
+
wireframe: false,
|
| 157 |
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roughness: 0.8,
|
| 158 |
+
metalness: 0.2,
|
| 159 |
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});
|
| 160 |
+
this.terrain = new THREE.Mesh(geometry, material);
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| 161 |
+
this.terrain.rotation.x = -Math.PI / 2;
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| 162 |
+
this.terrain.receiveShadow = true;
|
| 163 |
+
this.scene.add(this.terrain);
|
| 164 |
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}
|
| 165 |
+
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| 166 |
+
bindEvents() {
|
| 167 |
+
window.addEventListener('resize', this.onWindowResize.bind(this));
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| 168 |
+
this.renderer.domElement.addEventListener('mousedown', this.onMouseDown.bind(this));
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| 169 |
+
this.renderer.domElement.addEventListener('mouseup', this.onMouseUp.bind(this));
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| 170 |
+
this.renderer.domElement.addEventListener('mousemove', this.onMouseMove.bind(this));
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| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
onWindowResize() {
|
| 174 |
+
this.camera.aspect = window.innerWidth / window.innerHeight;
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| 175 |
+
this.camera.updateProjectionMatrix();
|
| 176 |
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
onMouseDown(event) {
|
| 180 |
+
this.isMouseDown = true;
|
| 181 |
+
this.mouseDownTime = Date.now();
|
| 182 |
+
this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
| 183 |
+
this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
onMouseMove(event) {
|
| 187 |
+
if(this.isMouseDown) { // Allow dragging spells
|
| 188 |
+
this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
| 189 |
+
this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
| 190 |
+
}
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
onMouseUp(event) {
|
| 194 |
+
if (!this.activeCharacter) return;
|
| 195 |
+
|
| 196 |
+
this.isMouseDown = false;
|
| 197 |
+
const holdDuration = Date.now() - this.mouseDownTime;
|
| 198 |
+
|
| 199 |
+
this.raycaster.setFromCamera(this.mouse, this.camera);
|
| 200 |
+
const intersects = this.raycaster.intersectObject(this.terrain);
|
| 201 |
+
|
| 202 |
+
if (intersects.length > 0) {
|
| 203 |
+
const point = intersects[0].point;
|
| 204 |
+
// FIX: Use .call() to set the correct 'this' context inside the trigger function
|
| 205 |
+
this.activeCharacter.trigger.call(this, {
|
| 206 |
+
type: 'cast',
|
| 207 |
+
position: point,
|
| 208 |
+
holdDuration: holdDuration
|
| 209 |
+
});
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
setActiveCharacter(character) {
|
| 214 |
+
this.activeCharacter = character;
|
| 215 |
+
|
| 216 |
+
// Clean up old effects
|
| 217 |
+
while(this.activeEffects.children.length > 0){
|
| 218 |
+
this.activeEffects.remove(this.activeEffects.children[0]);
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
this.createTerrain(); // Reset terrain for the new character
|
| 222 |
+
|
| 223 |
+
// Update UI
|
| 224 |
+
document.getElementById('character-name').textContent = character.name;
|
| 225 |
+
document.getElementById('instructions').textContent = character.instructions;
|
| 226 |
+
|
| 227 |
+
document.querySelectorAll('.character-btn').forEach(btn => btn.classList.remove('active'));
|
| 228 |
+
document.getElementById(`${character.id}-btn`).classList.add('active');
|
| 229 |
+
|
| 230 |
+
// Set scene tint
|
| 231 |
+
this.scene.background = new THREE.Color(character.env.bgColor);
|
| 232 |
+
this.scene.fog.color.set(character.env.fogColor);
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
animate() {
|
| 236 |
+
requestAnimationFrame(this.animate.bind(this));
|
| 237 |
+
|
| 238 |
+
// Update active effects (particles, etc.)
|
| 239 |
+
this.activeEffects.children.forEach(effect => {
|
| 240 |
+
if(effect.userData.update) {
|
| 241 |
+
effect.userData.update();
|
| 242 |
+
}
|
| 243 |
+
});
|
| 244 |
+
|
| 245 |
+
this.controls.update();
|
| 246 |
+
this.renderer.render(this.scene, this.camera);
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
deformTerrain(position, strength, radius) {
|
| 250 |
+
const vertices = this.terrain.geometry.attributes.position;
|
| 251 |
+
const localPos = this.terrain.worldToLocal(position.clone());
|
| 252 |
+
|
| 253 |
+
for (let i = 0; i < vertices.count; i++) {
|
| 254 |
+
const v = new THREE.Vector3().fromBufferAttribute(vertices, i);
|
| 255 |
+
const dist = v.distanceTo(localPos);
|
| 256 |
+
|
| 257 |
+
if (dist < radius) {
|
| 258 |
+
const factor = (radius - dist) / radius;
|
| 259 |
+
const displacement = strength * Math.cos(factor * Math.PI / 2);
|
| 260 |
+
vertices.setZ(i, vertices.getZ(i) + displacement);
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
vertices.needsUpdate = true;
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
// --- L-SYSTEM ENGINE ---
|
| 268 |
+
class LSystem {
|
| 269 |
+
constructor({ axiom, rules, angle }) {
|
| 270 |
+
this.axiom = axiom;
|
| 271 |
+
this.rules = rules;
|
| 272 |
+
this.angle = angle * (Math.PI / 180); // Convert angle to radians
|
| 273 |
+
this.sentence = axiom;
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
generate(iterations) {
|
| 277 |
+
this.sentence = this.axiom;
|
| 278 |
+
for (let i = 0; i < iterations; i++) {
|
| 279 |
+
let nextSentence = '';
|
| 280 |
+
for (const char of this.sentence) {
|
| 281 |
+
nextSentence += this.rules[char] || char;
|
| 282 |
+
}
|
| 283 |
+
this.sentence = nextSentence;
|
| 284 |
+
}
|
| 285 |
+
return this.sentence;
|
| 286 |
+
}
|
| 287 |
+
}
|
| 288 |
+
|
| 289 |
+
// --- CHARACTER DEFINITIONS ---
|
| 290 |
+
const CHARACTERS = {
|
| 291 |
+
sephiroth: {
|
| 292 |
+
id: 'sephiroth',
|
| 293 |
+
name: 'Sephiroth, Fabled Soldier',
|
| 294 |
+
instructions: 'Click and drag to grow dark fractal wings across the land.',
|
| 295 |
+
env: { bgColor: 0x101018, fogColor: 0x101018 },
|
| 296 |
+
lSystem: new LSystem({
|
| 297 |
+
axiom: 'F',
|
| 298 |
+
rules: { 'F': 'F+F-F-F+F' },
|
| 299 |
+
angle: 90
|
| 300 |
+
}),
|
| 301 |
+
trigger: function(action) { // `this` is now the game engine instance
|
| 302 |
+
const iterations = Math.min(4, Math.floor(action.holdDuration / 400) + 1);
|
| 303 |
+
const sentence = this.activeCharacter.lSystem.generate(iterations);
|
| 304 |
+
this.activeCharacter.visualize(sentence, action.position, this);
|
| 305 |
+
this.deformTerrain(action.position, -1, 30);
|
| 306 |
+
},
|
| 307 |
+
visualize: function(sentence, startPos, engine) {
|
| 308 |
+
const material = new THREE.LineBasicMaterial({ color: 0xCCCCCC, transparent: true, opacity: 0.8 });
|
| 309 |
+
const points = [];
|
| 310 |
+
const state = {
|
| 311 |
+
pos: startPos.clone(),
|
| 312 |
+
dir: new THREE.Vector3(1, 0, 0),
|
| 313 |
+
len: 5 - (sentence.length / 500),
|
| 314 |
+
};
|
| 315 |
+
|
| 316 |
+
for (const char of sentence) {
|
| 317 |
+
if (char === 'F') {
|
| 318 |
+
const newPos = state.pos.clone().addScaledVector(state.dir, state.len);
|
| 319 |
+
points.push(state.pos.clone(), newPos.clone());
|
| 320 |
+
state.pos = newPos;
|
| 321 |
+
} else if (char === '+') {
|
| 322 |
+
state.dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), this.lSystem.angle);
|
| 323 |
+
} else if (char === '-') {
|
| 324 |
+
state.dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), -this.lSystem.angle);
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
const geometry = new THREE.BufferGeometry().setFromPoints(points);
|
| 328 |
+
const line = new THREE.LineSegments(geometry, material);
|
| 329 |
+
line.userData.life = 500; // frames
|
| 330 |
+
line.userData.update = () => {
|
| 331 |
+
line.material.opacity -= 0.002;
|
| 332 |
+
line.userData.life--;
|
| 333 |
+
if (line.userData.life <= 0) engine.activeEffects.remove(line);
|
| 334 |
+
};
|
| 335 |
+
engine.activeEffects.add(line);
|
| 336 |
+
}
|
| 337 |
+
},
|
| 338 |
+
yshtola: {
|
| 339 |
+
id: 'yshtola',
|
| 340 |
+
name: 'Y\'shtola, Night\'s Blessed',
|
| 341 |
+
instructions: 'Click to grow a spiraling floral ward.',
|
| 342 |
+
env: { bgColor: 0x181018, fogColor: 0x181018 },
|
| 343 |
+
lSystem: new LSystem({
|
| 344 |
+
axiom: 'X',
|
| 345 |
+
rules: { 'X': 'F-[[X]+X]+F[+FX]-X', 'F': 'FF' },
|
| 346 |
+
angle: 25
|
| 347 |
+
}),
|
| 348 |
+
trigger: function(action) { // `this` is now the game engine instance
|
| 349 |
+
const iterations = Math.min(4, Math.floor(action.holdDuration / 300) + 1);
|
| 350 |
+
const sentence = this.activeCharacter.lSystem.generate(iterations);
|
| 351 |
+
this.activeCharacter.visualize(sentence, action.position, this);
|
| 352 |
+
this.deformTerrain(action.position, 0.5, 20);
|
| 353 |
+
},
|
| 354 |
+
visualize: function(sentence, startPos, engine) {
|
| 355 |
+
const material = new THREE.PointsMaterial({ color: 0xc488ff, size: 0.5, transparent: true, blending: THREE.AdditiveBlending });
|
| 356 |
+
const points = [];
|
| 357 |
+
const stack = [];
|
| 358 |
+
const state = {
|
| 359 |
+
pos: startPos.clone(),
|
| 360 |
+
dir: new THREE.Vector3(0, 0, 1),
|
| 361 |
+
len: 2,
|
| 362 |
+
};
|
| 363 |
+
|
| 364 |
+
for (const char of sentence) {
|
| 365 |
+
switch (char) {
|
| 366 |
+
case 'F':
|
| 367 |
+
state.pos.addScaledVector(state.dir, state.len);
|
| 368 |
+
const newPoint = state.pos.clone();
|
| 369 |
+
newPoint.y += Math.sin(points.length * 0.1) * 2; // Add some wavy variance
|
| 370 |
+
points.push(newPoint);
|
| 371 |
+
break;
|
| 372 |
+
case '+':
|
| 373 |
+
state.dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), this.lSystem.angle);
|
| 374 |
+
break;
|
| 375 |
+
case '-':
|
| 376 |
+
state.dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), -this.lSystem.angle);
|
| 377 |
+
break;
|
| 378 |
+
case '[':
|
| 379 |
+
stack.push({ pos: state.pos.clone(), dir: state.dir.clone() });
|
| 380 |
+
break;
|
| 381 |
+
case ']':
|
| 382 |
+
const popped = stack.pop();
|
| 383 |
+
state.pos = popped.pos;
|
| 384 |
+
state.dir = popped.dir;
|
| 385 |
+
break;
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
|
| 389 |
+
const geometry = new THREE.BufferGeometry().setFromPoints(points);
|
| 390 |
+
const particles = new THREE.Points(geometry, material);
|
| 391 |
+
particles.userData.life = 600;
|
| 392 |
+
particles.userData.update = () => {
|
| 393 |
+
particles.material.opacity -= 0.0015;
|
| 394 |
+
particles.material.size -= 0.001;
|
| 395 |
+
particles.userData.life--;
|
| 396 |
+
if (particles.userData.life <= 0 || particles.material.size <=0) engine.activeEffects.remove(particles);
|
| 397 |
+
};
|
| 398 |
+
engine.activeEffects.add(particles);
|
| 399 |
+
}
|
| 400 |
+
},
|
| 401 |
+
vivi: {
|
| 402 |
+
id: 'vivi',
|
| 403 |
+
name: 'Vivi Ornitier, Fire Incarnate',
|
| 404 |
+
instructions: 'Hold and release to unleash a recursive fire blast.',
|
| 405 |
+
env: { bgColor: 0x181410, fogColor: 0x181410 },
|
| 406 |
+
lSystem: new LSystem({ // This L-System is for pattern, not structure
|
| 407 |
+
axiom: 'A',
|
| 408 |
+
rules: { 'A': 'AB', 'B': 'A' },
|
| 409 |
+
angle: 0 // Not used for this character
|
| 410 |
+
}),
|
| 411 |
+
trigger: function(action) { // `this` is now the game engine instance
|
| 412 |
+
const iterations = Math.min(8, Math.floor(action.holdDuration / 200) + 1);
|
| 413 |
+
const sentence = this.activeCharacter.lSystem.generate(iterations);
|
| 414 |
+
this.activeCharacter.visualize(sentence, action.position, this);
|
| 415 |
+
this.deformTerrain(action.position, -0.5, 10 + iterations * 2);
|
| 416 |
+
},
|
| 417 |
+
visualize: function(sentence, centerPos, engine) {
|
| 418 |
+
const count = sentence.length;
|
| 419 |
+
const material = new THREE.PointsMaterial({
|
| 420 |
+
size: 2,
|
| 421 |
+
color: 0xffb86c,
|
| 422 |
+
blending: THREE.AdditiveBlending,
|
| 423 |
+
transparent: true,
|
| 424 |
+
depthWrite: false,
|
| 425 |
+
});
|
| 426 |
+
|
| 427 |
+
for(let i = 0; i < count; i++) {
|
| 428 |
+
const geometry = new THREE.BufferGeometry();
|
| 429 |
+
geometry.setAttribute('position', new THREE.Float32BufferAttribute([0, 0, 0], 3));
|
| 430 |
+
const particle = new THREE.Points(geometry, material.clone());
|
| 431 |
+
|
| 432 |
+
particle.position.copy(centerPos);
|
| 433 |
+
|
| 434 |
+
const phi = Math.random() * Math.PI * 2;
|
| 435 |
+
const theta = Math.acos((Math.random() * 2) - 1);
|
| 436 |
+
const radius = (i / count) * (count / 10 + 5) * 1.5;
|
| 437 |
+
|
| 438 |
+
particle.userData.velocity = new THREE.Vector3(
|
| 439 |
+
radius * Math.sin(theta) * Math.cos(phi),
|
| 440 |
+
radius * Math.sin(theta) * Math.sin(phi),
|
| 441 |
+
radius * Math.cos(theta)
|
| 442 |
+
).multiplyScalar(0.01 + Math.random() * 0.02);
|
| 443 |
+
|
| 444 |
+
particle.userData.life = 100 + Math.random() * 100;
|
| 445 |
+
|
| 446 |
+
particle.userData.update = () => {
|
| 447 |
+
particle.position.add(particle.userData.velocity);
|
| 448 |
+
particle.userData.life--;
|
| 449 |
+
particle.material.opacity = (particle.userData.life / 150);
|
| 450 |
+
if (particle.userData.life <= 0) {
|
| 451 |
+
engine.activeEffects.remove(particle);
|
| 452 |
+
}
|
| 453 |
+
};
|
| 454 |
+
engine.activeEffects.add(particle);
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
}
|
| 458 |
+
};
|
| 459 |
+
|
| 460 |
+
// --- APPLICATION START ---
|
| 461 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 462 |
+
const game = new GameEngine();
|
| 463 |
+
|
| 464 |
+
// Bind UI buttons
|
| 465 |
+
document.getElementById('sephiroth-btn').addEventListener('click', () => game.setActiveCharacter(CHARACTERS.sephiroth));
|
| 466 |
+
document.getElementById('yshtola-btn').addEventListener('click', () => game.setActiveCharacter(CHARACTERS.yshtola));
|
| 467 |
+
document.getElementById('vivi-btn').addEventListener('click', () => game.setActiveCharacter(CHARACTERS.vivi));
|
| 468 |
+
});
|
| 469 |
+
|
| 470 |
+
</script>
|
| 471 |
+
</body>
|
| 472 |
</html>
|