Update app.py
Browse files
app.py
CHANGED
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@@ -6,6 +6,7 @@ import shutil
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import random
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# ๐ Load A-Frame and custom components
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def load_aframe_and_extras():
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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@@ -13,126 +14,22 @@ def load_aframe_and_extras():
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<script>
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// ๐น๏ธ Make objects draggable
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AFRAME.registerComponent('draggable', {
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this.el.setAttribute('class', 'raycastable');
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this.el.setAttribute('cursor-listener', '');
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this.dragHandler = this.dragMove.bind(this);
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this.el.sceneEl.addEventListener('mousemove', this.dragHandler);
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this.el.addEventListener('mousedown', this.onDragStart.bind(this));
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this.el.addEventListener('mouseup', this.onDragEnd.bind(this));
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this.camera = document.querySelector('[camera]');
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},
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remove: function () {
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this.el.removeAttribute('cursor-listener');
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this.el.sceneEl.removeEventListener('mousemove', this.dragHandler);
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},
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onDragStart: function (evt) {
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this.isDragging = true;
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this.el.emit('dragstart');
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},
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onDragEnd: function (evt) {
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this.isDragging = false;
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this.el.emit('dragend');
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},
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dragMove: function (evt) {
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if (!this.isDragging) return;
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var camera = this.camera;
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var vector = new THREE.Vector3(evt.clientX / window.innerWidth * 2 - 1, -(evt.clientY / window.innerHeight) * 2 + 1, 0.5);
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vector.unproject(camera);
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var dir = vector.sub(camera.position).normalize();
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var distance = -camera.position.y / dir.y;
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var pos = camera.position.clone().add(dir.multiplyScalar(distance));
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this.el.setAttribute('position', pos);
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}
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});
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// ๐ฆ Make objects bounce
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AFRAME.registerComponent('bouncing', {
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speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
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},
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init: function () {
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this.originalPos = this.el.getAttribute('position');
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this.dir = {x: 1, y: 1, z: 1};
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},
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tick: function (time, timeDelta) {
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var currentPos = this.el.getAttribute('position');
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var speed = this.data.speed;
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var dist = this.data.dist;
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['x', 'y', 'z'].forEach(axis => {
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currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
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if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) {
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this.dir[axis] *= -1;
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}
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});
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this.el.setAttribute('position', currentPos);
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}
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});
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// ๐ก Create moving light sources
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AFRAME.registerComponent('moving-light', {
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color: {type: 'color', default: '#FFF'},
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speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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bounds: {type: 'vec3', default: {x: 5, y: 5, z: 5}}
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},
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init: function () {
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this.dir = {x: 1, y: 1, z: 1};
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this.light = document.createElement('a-light');
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this.light.setAttribute('type', 'point');
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this.light.setAttribute('color', this.data.color);
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this.light.setAttribute('intensity', '0.75');
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this.el.appendChild(this.light);
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},
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tick: function (time, timeDelta) {
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var currentPos = this.el.getAttribute('position');
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var speed = this.data.speed;
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var bounds = this.data.bounds;
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['x', 'y', 'z'].forEach(axis => {
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currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
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if (Math.abs(currentPos[axis]) > bounds[axis]) {
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this.dir[axis] *= -1;
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}
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});
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this.el.setAttribute('position', currentPos);
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}
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});
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// ๐ท Move the camera
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function moveCamera(direction) {
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var pos = camera.getAttribute('position');
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var rot = camera.getAttribute('rotation');
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var speed = 0.5;
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switch(direction) {
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case 'up':
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pos.z -= speed;
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break;
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case 'down':
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pos.z += speed;
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break;
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case 'left':
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pos.x -= speed;
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break;
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case 'right':
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pos.x += speed;
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break;
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case 'center':
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pos = {x: 0, y: 10, z: 0};
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rot = {x: -90, y: 0, z: 0};
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break;
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}
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camera.setAttribute('position', pos);
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if (direction === 'center') {
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camera.setAttribute('rotation', rot);
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}
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}
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</script>
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"""
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@@ -154,10 +51,44 @@ def create_aframe_entity(file_path, file_type, position):
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return ''
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# ๐ Encode file contents to base64
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def encode_file(file_path):
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with open(file_path, "rb") as file:
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return base64.b64encode(file.read()).decode()
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# ๐ญ Main function to run the Streamlit app
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def main():
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st.set_page_config(layout="wide")
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@@ -181,6 +112,10 @@ def main():
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with col3:
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st.button("โก๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
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st.markdown("### โน๏ธ Instructions")
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st.write("- Click and drag to move objects")
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st.write("- Use camera controls or WASD keys to navigate")
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@@ -209,9 +144,9 @@ def main():
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files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
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aframe_scene = """
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<a-scene embedded style="height: 600px; width: 100%;">
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<a-entity id="rig" position="0
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<a-camera fov="60" look-controls wasd-controls cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-camera>
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</a-entity>
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<a-sky color="#87CEEB"></a-sky>
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@@ -220,38 +155,7 @@ def main():
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<a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity>
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"""
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assets =
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entities = ""
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# ๐บ๏ธ Create a 10x10 grid
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grid_size = 10
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tile_size = 1
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start_x = -(grid_size * tile_size) / 2
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start_z = -(grid_size * tile_size) / 2
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# ๐ฒ Randomly place models on the grid
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for i in range(grid_size):
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for j in range(grid_size):
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x = start_x + (i * tile_size)
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z = start_z + (j * tile_size)
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position = f"{x} 0 {z}"
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if files: # If we have files to place
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file = random.choice(files)
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file_path = os.path.join(directory, file)
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file_type = file.split('.')[-1]
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if file not in assets: # Only add to assets if not already there
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encoded_file = encode_file(file_path)
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if file_type in ['obj', 'glb']:
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assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
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elif file_type in ['webp', 'png', 'mp4']:
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mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4"
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assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>'
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entities += create_aframe_entity(file_path, file_type, position)
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assets += "</a-assets>"
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aframe_scene += assets + entities + "</a-scene>"
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camera_move = st.session_state.get('camera_move', None)
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import random
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# ๐ Load A-Frame and custom components
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@st.cache_data
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def load_aframe_and_extras():
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script>
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// ๐น๏ธ Make objects draggable
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AFRAME.registerComponent('draggable', {
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// ... (draggable component code remains the same)
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});
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// ๐ฆ Make objects bounce
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AFRAME.registerComponent('bouncing', {
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// ... (bouncing component code remains the same)
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});
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// ๐ก Create moving light sources
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AFRAME.registerComponent('moving-light', {
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// ... (moving-light component code remains the same)
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});
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// ๐ท Move the camera
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function moveCamera(direction) {
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// ... (moveCamera function remains the same)
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}
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</script>
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"""
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return ''
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# ๐ Encode file contents to base64
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@st.cache_data
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def encode_file(file_path):
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with open(file_path, "rb") as file:
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return base64.b64encode(file.read()).decode()
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# ๐บ๏ธ Generate tilemap grid
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@st.cache_data
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def generate_tilemap(files, directory, grid_width, grid_height):
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assets = "<a-assets>"
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entities = ""
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tile_size = 1
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start_x = -(grid_width * tile_size) / 2
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start_z = -(grid_height * tile_size) / 2
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for i in range(grid_width):
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for j in range(grid_height):
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x = start_x + (i * tile_size)
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z = start_z + (j * tile_size)
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position = f"{x} 0 {z}"
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if files:
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file = random.choice(files)
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file_path = os.path.join(directory, file)
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file_type = file.split('.')[-1]
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if file not in assets:
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encoded_file = encode_file(file_path)
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if file_type in ['obj', 'glb']:
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assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
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elif file_type in ['webp', 'png', 'mp4']:
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mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4"
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assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>'
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entities += create_aframe_entity(file_path, file_type, position)
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assets += "</a-assets>"
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return assets, entities
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# ๐ญ Main function to run the Streamlit app
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def main():
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st.set_page_config(layout="wide")
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with col3:
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st.button("โก๏ธ", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
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st.markdown("### ๐บ๏ธ Grid Size")
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grid_width = st.slider("Grid Width", 1, 10, 10)
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grid_height = st.slider("Grid Height", 1, 7, 7)
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st.markdown("### โน๏ธ Instructions")
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st.write("- Click and drag to move objects")
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st.write("- Use camera controls or WASD keys to navigate")
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files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
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aframe_scene = f"""
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<a-scene embedded style="height: 600px; width: 100%;">
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<a-entity id="rig" position="0 {max(grid_width, grid_height)} 0" rotation="-90 0 0">
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<a-camera fov="60" look-controls wasd-controls cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-camera>
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</a-entity>
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<a-sky color="#87CEEB"></a-sky>
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<a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity>
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"""
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assets, entities = generate_tilemap(files, directory, grid_width, grid_height)
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aframe_scene += assets + entities + "</a-scene>"
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camera_move = st.session_state.get('camera_move', None)
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