Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
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@@ -7,7 +7,6 @@ def load_aframe_and_extras():
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/aframe-volumetric-fog@latest/dist/aframe-volumetric-fog.min.js"></script>
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<script>
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let score = 0;
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AFRAME.registerComponent('draggable', {
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@@ -34,147 +33,97 @@ def load_aframe_and_extras():
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},
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dragMove: function (evt) {
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if (!this.isDragging) return;
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camera.
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var dirX = worldDir.x;
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var dirY = worldDir.y;
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var dirZ = worldDir.z;
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var t = -camY / dirY;
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var moveX = camX + t * dirX;
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var moveZ = camZ + t * dirZ;
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this.el.setAttribute('position', moveX + " " + 0.0 + " " + moveZ);
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}
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});
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AFRAME.registerComponent('undulating-rotation', {
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schema: {
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speed: { type: 'number', default: 1 }, // Base rotation speed
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amplitude: { type: 'number', default: 20 }, // Maximum rotation in degrees
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frequency: { type: 'number', default: 0.5 } // Speed of undulation
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},
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init: function () {
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this.
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this.el.
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}
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});
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</script>
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"""
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start_z = -(grid_height * tile_size) / 2
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available_models = [f for f in files if f.endswith(('.obj', '.glb'))]
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available_images = [f for f in files if f.endswith(('.webp', '.png'))]
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encoded_files = {}
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file_type = file.split('.')[-1]
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encoded_file = encode_file(file_path)
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encoded_files[file] = encoded_file
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if file_type in ['obj', 'glb']:
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assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>'
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elif file_type in ['webp', 'png']:
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mime_type = f"image/{file_type}"
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assets += f'<img id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}" />'
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for j in range(grid_height):
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x = start_x + (i * tile_size)
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z = start_z + (j * tile_size)
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position = f"{x} 0 {z}"
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rotation = f"0 {random.uniform(0, 360)} 0"
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bounce_speed = f"{random.uniform(0.01, 0.03)} {random.uniform(0.01, 0.03)} {random.uniform(0.01, 0.03)}"
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amplitude = random.uniform(5, 15)
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frequency = random.uniform(0.1, 0.5)
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entities += f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" obj-model="obj: #{file_stem}" class="raycastable" draggable undulating-rotation="amplitude: {amplitude}; frequency: {frequency}"></a-entity>'
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elif file_type == 'glb':
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entities += f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" gltf-model="#{file_stem}" class="raycastable" draggable undulating-rotation="amplitude: {amplitude}; frequency: {frequency}"></a-entity>'
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elif file_type in ['webp', 'png']:
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if available_images:
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random_image = random.choice(available_images)
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image_stem = Path(random_image).stem
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entities += f'<a-plane position="{position}" rotation="-90 0 0" width="{tile_size}" height="{tile_size}" material="src: #{image_stem}" class="raycastable" draggable></a-plane>'
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st.set_page_config(layout="wide")
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with st.sidebar:
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st.markdown("### 🤖 3D AI Using Claude 3.5 Sonnet for AI Pair Programming")
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st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True)
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st.markdown("### ⬆️ Upload")
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uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
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st.markdown("### 🗺️ Grid Size")
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grid_width = st.slider("Grid Width", 1, 10, 8)
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grid_height = st.slider("Grid Height", 1, 10, 5)
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st.markdown("### ℹ️ Instructions")
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st.write("- Click and drag to move objects")
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st.write("- Mouse wheel to zoom")
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st.write("- Right-click and drag to rotate view")
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st.markdown("### 📁 Directory")
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directory = st.text_input("Enter path:", ".", key="directory_input")
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return
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file_types = ['obj', 'glb', 'webp', 'png']
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if uploaded_files:
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for uploaded_file in uploaded_files:
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file_extension = Path(uploaded_file.name).suffix.lower()[1:]
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if file_extension in file_types:
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with open(os.path.join(directory, uploaded_file.name), "wb") as f:
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shutil.copyfileobj(uploaded_file, f)
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st.sidebar.success(f"Uploaded: {uploaded_file.name}")
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else:
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st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}")
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files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
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<a-entity light="type: ambient; color: #EEE"></a-entity>
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<a-entity light="type: directional; color: #FFF; intensity: 0.6" position="-0.5 1 1"></a-entity>
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<a-sky color="#ECF0F1"></a-sky>
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<a-entity id="tilemap">
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{''.join(generate_tilemap(files, directory, grid_width, grid_height))}
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</a-entity>
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</a-scene>
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"""
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st.components.v1.html(aframe_scene, height=600)
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if __name__ == "__main__":
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main()
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script>
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let score = 0;
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AFRAME.registerComponent('draggable', {
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},
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dragMove: function (evt) {
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if (!this.isDragging) return;
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let mouseX = evt.clientX / window.innerWidth * 2 - 1;
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let mouseY = -(evt.clientY / window.innerHeight * 2) + 1;
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let position = new THREE.Vector3(mouseX, mouseY, -5);
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position.unproject(this.camera.components.camera.camera);
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let direction = position.sub(this.camera.object3D.position).normalize();
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let distance = -this.camera.object3D.position.z / direction.z;
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let newPosition = this.camera.object3D.position.clone().add(direction.multiplyScalar(distance));
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this.el.setAttribute('position', {x: newPosition.x, y: newPosition.y, z: this.el.getAttribute('position').z});
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}
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});
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AFRAME.registerComponent('cursor-listener', {
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init: function () {
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this.el.addEventListener('mouseenter', function (evt) {
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this.setAttribute('material', {color: 'red'});
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});
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this.el.addEventListener('mouseleave', function (evt) {
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this.setAttribute('material', {color: 'blue'});
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});
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this.el.addEventListener('click', function (evt) {
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score++;
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document.getElementById('score').setAttribute('value', 'Score: ' + score);
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});
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}
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});
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</script>
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"""
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def create_environment(scene):
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sky = scene.entity(
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geometry="primitive: sphere; radius: 5000",
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material="color: #ADD8E6; shader: flat; side: back" # Light blue sky
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)
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ground = scene.entity(
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geometry="primitive: plane; width: 100; height: 100",
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material="color: #7CFC00; side: double", # Lawn green ground
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rotation="-90 0 0"
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)
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return sky, ground
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def create_drag_target(scene, x, y, z, color='blue'):
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target = scene.entity(
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geometry=f"primitive: box; width: 1; height: 1; depth: 1",
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material=f"color: {color}",
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position=f"{x} {y} {z}",
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draggable=""
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)
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return target
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def main():
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st.title("Interactive A-Frame Scene")
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html_string = f"""
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>A-Frame Example</title>
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{load_aframe_and_extras()}
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</head>
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<body>
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<a-scene cursor="rayOrigin: mouse" raycaster="objects: .raycastable">
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<a-camera position="0 1.6 0"></a-camera>
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<a-entity id="environment"></a-entity>
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<a-text id="score" value="Score: 0" position="-2 2 -3" color="black"></a-text>
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<a-entity id="drag-targets"></a-entity>
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</a-scene>
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</body>
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</html>
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"""
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st.components.v1.html(html_string, height=600, scrolling=False)
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with st.sidebar:
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st.header("Scene Controls")
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num_targets = st.slider("Number of Drag Targets", min_value=1, max_value=10, value=3)
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scene = st.components.v1 # This won't work as expected for direct A-Frame manipulation
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environment = scene.get("environment") # This also won't work
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drag_targets = scene.get("drag-targets") # And this won't work
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if environment is not None:
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create_environment(environment) # This will likely cause errors
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if drag_targets is not None:
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for i in range(num_targets):
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x = random.uniform(-5, 5)
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y = 1
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z = random.uniform(-5, -2)
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create_drag_target(drag_targets, x, y, z) # Potential error here too
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if __name__ == "__main__":
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main()
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