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Update app.py
Browse files
app.py
CHANGED
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@@ -17,39 +17,42 @@ def scan_assets():
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if f.lower().endswith(img_exts)
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and any(tag in f.lower() for tag in ("bump", "normal"))
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]
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-
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f for f in files
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if f.lower().endswith((".glb", ".gltf", ".obj"))
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]
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return textures, bump_maps,
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def main():
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st.title("🔳 A-Frame Tilemap with
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grid_size = st.sidebar.slider("Grid Size", min_value=1, max_value=20, value=10)
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textures, bump_maps,
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if not textures or not
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st.warning("⚠️
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return
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# ---
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asset_tags = []
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for i, tex in enumerate(textures):
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asset_tags.append(f'<img id="tex{i}" src="{tex}">')
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if bump_maps:
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# just pick the first bump map
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asset_tags.append(f'<img id="grassBump" src="{bump_maps[0]}">')
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assets_html = "\n ".join(asset_tags)
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# JavaScript arrays of IDs
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texture_list = ", ".join(f'"#tex{i}"' for i in range(len(textures)))
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#
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if bump_maps:
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ground_mat = (
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"ground.setAttribute('material',"
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@@ -58,8 +61,7 @@ def main():
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else:
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ground_mat = "ground.setAttribute('material','color: #228B22');"
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html_template = """
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<!DOCTYPE html>
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<html>
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<head>
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@@ -92,16 +94,16 @@ def main():
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position="0 {grid_size} {grid_size}">
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</a-entity>
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<!-- Container for
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<a-entity id="tilemap"></a-entity>
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</a-scene>
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<script>
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document.addEventListener('DOMContentLoaded', function() {{
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var scene
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var tilemap
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var textures = [{texture_list}];
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var models = [{
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var grid = {grid_size};
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for (var i = 0; i < grid; i++) {{
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@@ -109,7 +111,7 @@ def main():
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var x = i - grid/2;
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var z = j - grid/2;
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//
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var tile = document.createElement('a-box');
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tile.setAttribute('width', 1);
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tile.setAttribute('height', 0.1);
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@@ -119,19 +121,21 @@ def main():
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tile.setAttribute('position', x + ' 0 ' + z);
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tilemap.appendChild(tile);
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//
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var
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var
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}}
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}}
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//
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var ground = document.createElement('a-plane');
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ground.setAttribute('width', grid * 2);
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ground.setAttribute('height', grid * 2);
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@@ -145,14 +149,6 @@ def main():
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</html>
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"""
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html = html_template.format(
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assets_html=assets_html,
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texture_list=texture_list,
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model_list=model_list,
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grid_size=grid_size,
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ground_mat=ground_mat
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)
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st.components.v1.html(html, height=600, scrolling=False)
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if __name__ == "__main__":
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if f.lower().endswith(img_exts)
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and any(tag in f.lower() for tag in ("bump", "normal"))
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]
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model_files = [
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f for f in files
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if f.lower().endswith((".glb", ".gltf", ".obj"))
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]
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return textures, bump_maps, model_files
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def main():
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st.title("🔳 A-Frame Tilemap with Mixed 3D Models")
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grid_size = st.sidebar.slider("Grid Size", min_value=1, max_value=20, value=10)
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textures, bump_maps, model_files = scan_assets()
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if not textures or not model_files:
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st.warning("⚠️ Add at least one texture **and** one `.glb`/`.obj` file to this folder.")
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return
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# --- Build <a-assets> entries ---
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asset_tags = []
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for i, tex in enumerate(textures):
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asset_tags.append(f'<img id="tex{i}" src="{tex}">')
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if bump_maps:
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asset_tags.append(f'<img id="grassBump" src="{bump_maps[0]}">')
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models_info = []
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for i, fname in enumerate(model_files):
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ext = os.path.splitext(fname)[1].lower()
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# strip the dot for ID
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asset_tags.append(f'<a-asset-item id="model{i}" src="{fname}"></a-asset-item>')
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models_info.append({"id": f"#model{i}", "ext": ext})
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assets_html = "\n ".join(asset_tags)
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texture_list = ", ".join(f'"#tex{i}"' for i in range(len(textures)))
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# JS array of model objects
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model_js_array = ", ".join(
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f'{{id:"{m["id"]}", ext:"{m["ext"]}"}}' for m in models_info
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)
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# ground material JS
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if bump_maps:
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ground_mat = (
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"ground.setAttribute('material',"
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else:
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ground_mat = "ground.setAttribute('material','color: #228B22');"
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html = f"""
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<!DOCTYPE html>
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<html>
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<head>
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position="0 {grid_size} {grid_size}">
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</a-entity>
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<!-- Container for tiles & models -->
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<a-entity id="tilemap"></a-entity>
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</a-scene>
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<script>
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document.addEventListener('DOMContentLoaded', function() {{
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var scene = document.querySelector('a-scene');
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var tilemap = document.querySelector('#tilemap');
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var textures = [{texture_list}];
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var models = [{model_js_array}];
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var grid = {grid_size};
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for (var i = 0; i < grid; i++) {{
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var x = i - grid/2;
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var z = j - grid/2;
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// Base tile
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var tile = document.createElement('a-box');
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tile.setAttribute('width', 1);
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tile.setAttribute('height', 0.1);
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tile.setAttribute('position', x + ' 0 ' + z);
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tilemap.appendChild(tile);
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// Random model
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var m = models[Math.floor(Math.random() * models.length)];
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var ent = document.createElement('a-entity');
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if (m.ext === '.obj') {{
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ent.setAttribute('obj-model', 'obj: ' + m.id);
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}} else {{
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ent.setAttribute('gltf-model', m.id);
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}}
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ent.setAttribute('scale', '0.5 0.5 0.5');
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ent.setAttribute('position', x + ' 0.5 ' + z);
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tilemap.appendChild(ent);
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}}
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}}
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// Ground plane
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var ground = document.createElement('a-plane');
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ground.setAttribute('width', grid * 2);
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ground.setAttribute('height', grid * 2);
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</html>
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"""
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st.components.v1.html(html, height=600, scrolling=False)
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if __name__ == "__main__":
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