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Update app.py
Browse files
app.py
CHANGED
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@@ -15,7 +15,7 @@ def scan_assets():
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and not any(tag in f.lower() for tag in ("bump", "normal"))
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]
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# Bump/NORMAL map (
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bump_maps = [
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f for f in files
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if f.lower().endswith(img_exts)
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@@ -27,7 +27,11 @@ def scan_assets():
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# OBJ models + their MTL partners
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obj_models = [f for f in files if f.lower().endswith(".obj")]
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mtl_files = {
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models = []
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idx = 0
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# Register glTF entries
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for gltf in gltf_models:
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models.append({
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"type":
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"asset_id": f"model{idx}",
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"src":
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})
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idx += 1
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# Register OBJ entries
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for obj in obj_models:
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base = os.path.splitext(obj)[0]
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mtl = mtl_files.get(base)
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@@ -58,15 +62,15 @@ def scan_assets():
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return textures, bump_maps, models
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def main():
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st.title("🔳 A-Frame Tilemap with
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grid_size = st.sidebar.slider("Grid Size", 1, 20, 10)
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textures, bump_maps, models = scan_assets()
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if not textures or not models:
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st.warning("⚠️ Drop at least one
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return
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# Build <a-assets>
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asset_tags = []
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for i, tex in enumerate(textures):
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asset_tags.append(f'<img id="tex{i}" src="{tex}">')
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@@ -76,42 +80,51 @@ def main():
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for m in models:
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if m["type"] == "gltf":
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asset_tags.append(
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else:
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asset_tags.append(
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if m["mtl_id"]:
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asset_tags.append(
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assets_html = "\n ".join(asset_tags)
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# JS arrays
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tex_js = ", ".join(f'"#tex{i}"' for i in range(len(textures)))
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models_js = []
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for m in models:
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if m["type"] == "gltf":
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else:
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if bump_maps:
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ground_mat = "ground.setAttribute('material','color:#228B22; bumpMap:#bump0; bumpScale:0.2');"
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else:
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ground_mat = "ground.setAttribute('material','color:#228B22');"
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# Final HTML
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html = f"""
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Tilemap Scene</title>
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<!-- Core A-Frame -->
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<!-- Loaders for OBJ & glTF -->
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>
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</head>
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<body>
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@@ -122,13 +135,13 @@ def main():
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<!-- Lights -->
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<a-entity light="type: ambient; color: #BBB"></a-entity>
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<a-entity light="type: directional; color: #FFF; intensity:
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<a-entity light="type: point; intensity:
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<!-- Camera -->
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<a-entity camera look-controls position="0 {grid_size} {grid_size}"></a-entity>
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<!--
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<a-entity id="tilemap"></a-entity>
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</a-scene>
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and not any(tag in f.lower() for tag in ("bump", "normal"))
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]
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# Bump/NORMAL map (take the first one, if any)
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bump_maps = [
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f for f in files
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if f.lower().endswith(img_exts)
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# OBJ models + their MTL partners
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obj_models = [f for f in files if f.lower().endswith(".obj")]
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mtl_files = {
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os.path.splitext(f)[0]: f
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for f in files
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if f.lower().endswith(".mtl")
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}
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models = []
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idx = 0
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# Register glTF entries
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for gltf in gltf_models:
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models.append({
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"type": "gltf",
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"asset_id": f"model{idx}",
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"src": gltf
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})
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idx += 1
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# Register OBJ entries
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for obj in obj_models:
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base = os.path.splitext(obj)[0]
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mtl = mtl_files.get(base)
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return textures, bump_maps, models
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def main():
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st.title("🔳 A-Frame Tilemap with Mixed 3D Models")
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grid_size = st.sidebar.slider("Grid Size", 1, 20, 10)
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textures, bump_maps, models = scan_assets()
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if not textures or not models:
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st.warning("⚠️ Drop at least one .jpg/.png and one .glb/.obj (with optional .mtl) in this folder.")
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return
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# --- Build <a-assets> ---
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asset_tags = []
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for i, tex in enumerate(textures):
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asset_tags.append(f'<img id="tex{i}" src="{tex}">')
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for m in models:
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if m["type"] == "gltf":
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asset_tags.append(
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f'<a-asset-item id="{m["asset_id"]}" src="{m["src"]}"></a-asset-item>'
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)
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else:
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asset_tags.append(
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f'<a-asset-item id="{m["obj_id"]}" src="{m["obj"]}"></a-asset-item>'
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)
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if m["mtl_id"]:
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asset_tags.append(
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f'<a-asset-item id="{m["mtl_id"]}" src="{m["mtl"]}"></a-asset-item>'
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)
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assets_html = "\n ".join(asset_tags)
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# JS arrays for textures & models
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tex_js = ", ".join(f'"#tex{i}"' for i in range(len(textures)))
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models_js_elems = []
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for m in models:
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if m["type"] == "gltf":
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models_js_elems.append(f'{{type:"gltf", id:"#{m["asset_id"]}"}}')
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else:
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if m["mtl_id"]:
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models_js_elems.append(
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f'{{type:"obj", obj:"#{m["obj_id"]}", mtl:"#{m["mtl_id"]}"}}'
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)
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else:
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models_js_elems.append(
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f'{{type:"obj", obj:"#{m["obj_id"]}"}}'
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)
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models_js = ", ".join(models_js_elems)
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# Ground material (with optional bump)
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if bump_maps:
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ground_mat = "ground.setAttribute('material','color:#228B22; bumpMap:#bump0; bumpScale:0.2');"
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else:
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ground_mat = "ground.setAttribute('material','color:#228B22');"
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# --- Final HTML ---
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html = f"""
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Tilemap Scene</title>
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>
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</head>
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<body>
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<!-- Lights -->
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<a-entity light="type: ambient; color: #BBB"></a-entity>
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<a-entity light="type: directional; color: #FFF; intensity:0.6" position="1 1 0"></a-entity>
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<a-entity light="type: point; intensity:0.6" position="0 5 0"></a-entity>
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<!-- Camera -->
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<a-entity camera look-controls position="0 {grid_size} {grid_size}"></a-entity>
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<!-- Tiles & Models -->
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<a-entity id="tilemap"></a-entity>
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</a-scene>
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