3D-AFrame-VR / app.py
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import streamlit as st
import os, base64, shutil, random
from pathlib import Path
@st.cache_data
def load_aframe_and_extras():
return """
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
<script>
let score = 0;
AFRAME.registerComponent('draggable', {
init: function () {
this.el.setAttribute('class', 'raycastable');
this.el.setAttribute('cursor-listener', '');
this.dragHandler = this.dragMove.bind(this);
this.el.sceneEl.addEventListener('mousemove', this.dragHandler);
this.el.addEventListener('mousedown', this.onDragStart.bind(this));
this.el.addEventListener('mouseup', this.onDragEnd.bind(this));
this.camera = document.querySelector('[camera]');
},
remove: function () {
this.el.removeAttribute('cursor-listener');
this.el.sceneEl.removeEventListener('mousemove', this.dragHandler);
},
onDragStart: function (evt) {
this.isDragging = true;
this.el.emit('dragstart');
},
onDragEnd: function (evt) {
this.isDragging = false;
this.el.emit('dragend');
},
dragMove: function (evt) {
if (!this.isDragging) return;
var camera = this.camera;
var vector = new THREE.Vector3(
evt.clientX / window.innerWidth * 2 - 1,
-(evt.clientY / window.innerHeight) * 2 + 1,
0.5
);
vector.unproject(camera);
var dir = vector.sub(camera.position).normalize();
var distance = -camera.position.y / dir.y;
var pos = camera.position.clone().add(dir.multiplyScalar(distance));
this.el.setAttribute('position', pos);
}
});
AFRAME.registerComponent('bouncing', {
schema: {
speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
},
init: function () {
this.originalPos = this.el.getAttribute('position');
this.dir = {x:1,y:1,z:1};
},
tick: function (time, timeDelta) {
var p = this.el.getAttribute('position');
var s = this.data.speed, d = this.data.dist;
['x','y','z'].forEach(a => {
p[a] += s[a]*this.dir[a]*(timeDelta/1000);
if (Math.abs(p[a] - this.originalPos[a]) > d[a]) {
this.dir[a] *= -1;
}
});
this.el.setAttribute('position', p);
},
boost: function() {
var s = this.data.speed;
['x','y','z'].forEach(a => s[a]*=1.5);
this.data.speed = s;
this.dir = { x:Math.random()>0.5?1:-1,
y:Math.random()>0.5?1:-1,
z:Math.random()>0.5?1:-1 };
}
});
AFRAME.registerComponent('moving-light', {
schema: {
color: {type:'color', default:'#FFF'},
speed: {type:'vec3', default:{x:0.1,y:0.1,z:0.1}},
bounds:{type:'vec3', default:{x:5,y:5,z:5}}
},
init: function(){
this.dir = {x:1,y:1,z:1};
this.light = document.createElement('a-light');
this.light.setAttribute('type','point');
this.light.setAttribute('color', this.data.color);
this.light.setAttribute('intensity','0.75');
this.el.appendChild(this.light);
},
tick: function(time, dt){
var p = this.el.getAttribute('position'),
s = this.data.speed,
b = this.data.bounds;
['x','y','z'].forEach(a=>{
p[a] += s[a]*this.dir[a]*(dt/1000);
if (Math.abs(p[a])>b[a]) this.dir[a]*=-1;
});
this.el.setAttribute('position', p);
}
});
function moveCamera(direction) {
var rig = document.querySelector('#rig');
var pos = rig.getAttribute('position');
var rot = rig.getAttribute('rotation');
var speed = 0.5, rSpeed = 5;
switch(direction) {
case 'up': pos.y += speed; break;
case 'down': pos.y -= speed; break;
case 'forward': pos.z -= speed; break;
case 'left': pos.x -= speed; break;
case 'right': pos.x += speed; break;
case 'rotateLeft': rot.y += rSpeed; break;
case 'rotateRight': rot.y -= rSpeed; break;
case 'reset': pos = {x:0,y:10,z:0}; rot = {x:-90,y:0,z:0}; break;
case 'ground': pos = {x:0,y:1.6,z:0}; rot = {x:0,y:0,z:0}; break;
}
rig.setAttribute('position', pos);
rig.setAttribute('rotation', rot);
}
function fireRaycast() {
var camera = document.querySelector('[camera]'),
dir = new THREE.Vector3();
camera.object3D.getWorldDirection(dir);
var rc = new THREE.Raycaster();
rc.set(camera.object3D.position, dir);
var hits = rc.intersectObjects(
document.querySelectorAll('.raycastable').map(e=>e.object3D), true
);
if (hits.length>0) {
var el = hits[0].object.el;
if (el.components.bouncing) {
el.components.bouncing.boost();
score += 10;
document.getElementById('score').setAttribute('value','Score: '+score);
}
}
}
// —— Key remap: W→down, S→reset, X→up ——
document.addEventListener('keydown', function(event){
switch(event.key.toLowerCase()) {
case 'w': moveCamera('down'); break;
case 's': moveCamera('reset'); break;
case 'x': moveCamera('up'); break;
case 'q': moveCamera('rotateLeft'); break;
case 'e': moveCamera('rotateRight'); break;
case 'z': moveCamera('reset'); break;
case 'c': moveCamera('ground'); break;
case ' ': fireRaycast(); break;
}
});
</script>
"""
@st.cache_data
def encode_file(file_path):
with open(file_path, "rb") as f:
return base64.b64encode(f.read()).decode()
def create_aframe_entity(stem, file_type, position):
"""1×1×1 scale, spin around Y, draggable but no bouncing."""
anim = 'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear"'
if file_type == 'obj':
return (
f'<a-entity obj-model="obj: #{stem}" '
f'position="{position}" rotation="0 0 0" scale="1 1 1" '
f'class="raycastable" draggable {anim}></a-entity>'
)
if file_type in ('glb','gltf'):
return (
f'<a-entity gltf-model="#{stem}" '
f'position="{position}" rotation="0 0 0" scale="1 1 1" '
f'class="raycastable" draggable {anim}></a-entity>'
)
return ""
@st.cache_data
def generate_tilemap(files, directory, gw, gh):
img_exts = ['webp','png']
model_exts = ['obj','glb','gltf']
vid_exts = ['mp4']
img_files = [f for f in files if f.split('.')[-1] in img_exts]
model_files = [f for f in files if f.split('.')[-1] in model_exts]
vid_files = [f for f in files if f.split('.')[-1] in vid_exts]
assets = "<a-assets>"
for f in files:
stem = Path(f).stem
ext = f.split('.')[-1]
data = encode_file(os.path.join(directory, f))
if ext in model_exts:
assets += (
f'<a-asset-item id="{stem}" '
f'src="data:application/octet-stream;base64,{data}">'
'</a-asset-item>'
)
elif ext in img_exts:
assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">'
elif ext in vid_exts:
assets += (
f'<video id="{stem}" '
f'src="data:video/mp4;base64,{data}" '
'loop="true" autoplay="true" muted="true"></video>'
)
assets += "</a-assets>"
entities = ""
sx = -gw/2
sz = -gh/2
for i in range(gw):
for j in range(gh):
x = sx + i
z = sz + j
# 1) ground image
if img_files:
img = img_files[(i*gh + j) % len(img_files)]
stem=Path(img).stem
entities += (
f'<a-plane src="#{stem}" width="1" height="1" '
f'rotation="-90 0 0" position="{x} 0.01 {z}"></a-plane>'
)
# 2) spinning 3D model
if model_files:
mdl = model_files[(i*gh + j) % len(model_files)]
ext = mdl.split('.')[-1]
stem=Path(mdl).stem
entities += create_aframe_entity(stem, ext, f"{x} 0.5 {z}")
# 3) video layer
if vid_files:
vid = vid_files[(i*gh + j) % len(vid_files)]
stem = Path(vid).stem
entities += (
f'<a-video src="#{stem}" width="1" height="1" '
f'rotation="-90 0 0" position="{x} 0.2 {z}" '
'class="raycastable" draggable></a-video>'
)
return assets, entities
def main():
st.set_page_config(layout="wide")
with st.sidebar:
st.markdown("### 🤖 3D AI Using Claude 3.5 Sonnet for AI Pair Programming")
st.markdown(
"[Open 3D Animation Toolkit]"
"(https://huggingface.co/spaces/awacke1/3d_animation_toolkit)",
unsafe_allow_html=True
)
st.markdown("### ⬆️ Upload")
uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
st.markdown("### 🎮 Camera Controls")
col1, col2, col3 = st.columns(3)
with col1:
st.button("⬅️", on_click=lambda: st.session_state.update({'camera_move':'left'}))
st.button("🔄↺", on_click=lambda: st.session_state.update({'camera_move':'rotateLeft'}))
st.button("🔝", on_click=lambda: st.session_state.update({'camera_move':'reset'}))
with col2:
st.button("⬆️", on_click=lambda: st.session_state.update({'camera_move':'up'}))
st.button("👀", on_click=lambda: st.session_state.update({'camera_move':'ground'}))
st.button("🔫", on_click=lambda: st.session_state.update({'camera_move':'fire'}))
with col3:
st.button("➡️", on_click=lambda: st.session_state.update({'camera_move':'right'}))
st.button("⬇️", on_click=lambda: st.session_state.update({'camera_move':'down'}))
st.button("⏩", on_click=lambda: st.session_state.update({'camera_move':'forward'}))
st.markdown("### 🗺️ Grid Size")
grid_width = st.slider("Grid Width", 1, 8, 8)
grid_height = st.slider("Grid Height",1, 5, 5)
st.markdown("### 📁 Directory")
directory = st.text_input("Enter path:", ".", key="directory_input")
if not os.path.isdir(directory):
st.sidebar.error("Invalid directory path")
return
file_types = ['obj','glb','gltf','webp','png','mp4']
if uploaded_files:
for up in uploaded_files:
ext = Path(up.name).suffix.lower()[1:]
if ext in file_types:
with open(os.path.join(directory, up.name),"wb") as f:
shutil.copyfileobj(up, f)
st.sidebar.success(f"Uploaded: {up.name}")
else:
st.sidebar.warning(f"Skipped unsupported: {up.name}")
files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
# Build A-Frame scene shell
aframe_scene = f"""
<a-scene embedded style="height:600px; width:100%;">
<a-entity id="rig" position="0 {max(grid_width,grid_height)} 0" rotation="-90 0 0">
<a-camera fov="60" look-controls cursor="rayOrigin: mouse" raycaster="objects:.raycastable"></a-camera>
</a-entity>
<a-sky color="#87CEEB"></a-sky>
<a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity>
<a-entity moving-light="color:#FF6347; speed:0.06 0.08 0.05; bounds:4 3 4" position="-2 1 2"></a-entity>
<a-entity moving-light="color:#00CED1; speed:0.05 0.06 0.07; bounds:4 3 4" position="0 3 0"></a-entity>
<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
"""
assets, entities = generate_tilemap(files, directory, grid_width, grid_height)
aframe_scene += assets + entities + "</a-scene>"
# Apply camera_move if any
cam = st.session_state.get('camera_move')
if cam:
if cam == 'fire':
aframe_scene += "<script>fireRaycast();</script>"
else:
aframe_scene += f"<script>moveCamera('{cam}');</script>"
st.session_state.pop('camera_move')
# Loader for OBJ/glTF
loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>'
st.components.v1.html(
load_aframe_and_extras() + loader + aframe_scene,
height=630
)
if __name__ == "__main__":
main()