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| import streamlit as st | |
| import os, base64, shutil, random | |
| from pathlib import Path | |
| def load_aframe_and_extras(): | |
| # โ๏ธ This is your original A-Frame + components + moveCamera/fireRaycast boilerplate, | |
| # with just the keydown mapping at the bottom tweaked to: | |
| # W โ down | |
| # S โ reset | |
| # X โ up | |
| return """ | |
| <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> | |
| <script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script> | |
| <script> | |
| let score = 0; | |
| AFRAME.registerComponent('draggable', { /* โฆ your original code โฆ */ }); | |
| AFRAME.registerComponent('bouncing', { /* โฆ your original code โฆ */ }); | |
| AFRAME.registerComponent('moving-light', { /* โฆ your original code โฆ */ }); | |
| function moveCamera(direction) { /* โฆ your original code โฆ */ } | |
| function fireRaycast() { /* โฆ your original code โฆ */ } | |
| // โโ Modified keys here โโ | |
| document.addEventListener('keydown', function(event) { | |
| switch(event.key.toLowerCase()) { | |
| case 'w': moveCamera('down'); break; | |
| case 's': moveCamera('reset'); break; | |
| case 'x': moveCamera('up'); break; | |
| case 'q': moveCamera('rotateLeft'); break; | |
| case 'e': moveCamera('rotateRight'); break; | |
| case 'z': moveCamera('reset'); break; | |
| case 'c': moveCamera('ground'); break; | |
| case ' ': fireRaycast(); break; | |
| } | |
| }); | |
| </script> | |
| """ | |
| def encode_file(file_path): | |
| with open(file_path, "rb") as f: | |
| return base64.b64encode(f.read()).decode() | |
| def create_aframe_entity(stem, file_type, position): | |
| """Only 3D models spin in place, scale=1, no bouncing/draggable.""" | |
| if file_type == 'obj': | |
| return ( | |
| f'<a-entity obj-model="obj: #{stem}" ' | |
| f'position="{position}" rotation="0 0 0" scale="1 1 1" ' | |
| f'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear">' | |
| '</a-entity>' | |
| ) | |
| if file_type in ('glb','gltf'): | |
| return ( | |
| f'<a-entity gltf-model="#{stem}" ' | |
| f'position="{position}" rotation="0 0 0" scale="1 1 1" ' | |
| f'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear">' | |
| '</a-entity>' | |
| ) | |
| return "" # images/videos handled separately | |
| def generate_tilemap(files, directory, gw, gh): | |
| """ | |
| - Encodes *all* your files into <a-assets>. | |
| - Then for each cell: | |
| 1. Chooses a random PNG/WEBP โ flat a-plane (ground). | |
| 2. Chooses a random OBJ/GLB โ spinning 3D entity above. | |
| 3. If any MP4, chooses one โ looping video plane just above ground. | |
| """ | |
| img_exts = ('webp','png') | |
| model_exts = ('obj','glb','gltf') | |
| video_exts = ('mp4',) | |
| img_files = [f for f in files if f.split('.')[-1] in img_exts] | |
| model_files = [f for f in files if f.split('.')[-1] in model_exts] | |
| vid_files = [f for f in files if f.split('.')[-1] in video_exts] | |
| # --- Build assets --- | |
| assets = "<a-assets>" | |
| for f in files: | |
| stem = Path(f).stem | |
| ext = f.split('.')[-1] | |
| data = encode_file(os.path.join(directory,f)) | |
| if ext in model_exts: | |
| assets += f'<a-asset-item id="{stem}" src="data:application/octet-stream;base64,{data}"></a-asset-item>' | |
| elif ext in img_exts: | |
| assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">' | |
| elif ext in video_exts: | |
| assets += ( | |
| f'<video id="{stem}" src="data:video/mp4;base64,{data}" ' | |
| 'loop="true" autoplay="true" muted="true"></video>' | |
| ) | |
| assets += "</a-assets>" | |
| # --- Spawn per-cell entities --- | |
| entities = "" | |
| tile = 1 | |
| sx = -(gw*tile)/2 | |
| sz = -(gh*tile)/2 | |
| for i in range(gw): | |
| for j in range(gh): | |
| x = sx + i*tile | |
| z = sz + j*tile | |
| # 1) image-ground | |
| if img_files: | |
| img = random.choice(img_files) | |
| stem = Path(img).stem | |
| entities += ( | |
| f'<a-plane src="#{stem}" ' | |
| f'width="{tile}" height="{tile}" ' | |
| f'rotation="-90 0 0" position="{x} 0.01 {z}"></a-plane>' | |
| ) | |
| # 2) spinning 3D model | |
| if model_files: | |
| mdl = random.choice(model_files) | |
| ext = mdl.split('.')[-1] | |
| stem = Path(mdl).stem | |
| entities += create_aframe_entity(stem, ext, f"{x} 0.5 {z}") | |
| # 3) video-layer (optional) | |
| if vid_files: | |
| vid = random.choice(vid_files) | |
| stem = Path(vid).stem | |
| entities += ( | |
| f'<a-video src="#{stem}" ' | |
| f'width="{tile}" height="{tile}" ' | |
| f'rotation="-90 0 0" position="{x} 0.2 {z}" autoplay loop muted></a-video>' | |
| ) | |
| return assets, entities | |
| def main(): | |
| st.set_page_config(layout="wide") | |
| with st.sidebar: | |
| st.markdown("### ๐ค 3D AI โฆ") | |
| uploaded = st.file_uploader("Add files:", accept_multiple_files=True) | |
| st.markdown("### ๐ฎ Camera") | |
| cols = st.columns(3) | |
| for btn,dir in zip(("โฌ ๏ธ","๐โบ","๐"),("left","rotateLeft","reset")): | |
| cols[0 if btn in ("โฌ ๏ธ","๐โบ","๐") else 1 if ... else 2].button( | |
| btn, on_click=lambda d=dir: st.session_state.update({'camera_move':d}) | |
| ) | |
| # โฆ your original camera buttons โฆ | |
| st.markdown("### ๐บ๏ธ Grid Size") | |
| gw = st.slider("Width", 1, 8, 8) | |
| gh = st.slider("Height",1, 5, 5) | |
| st.markdown("### ๐ Dir") | |
| directory = st.text_input("Path:", ".", key="dir") | |
| if not os.path.isdir(directory): | |
| st.sidebar.error("Invalid directory") | |
| return | |
| types = ('obj','glb','gltf','webp','png','mp4') | |
| files = [f for f in os.listdir(directory) if f.split('.')[-1] in types] | |
| # Build the <a-scene> shell | |
| scene = f""" | |
| <a-scene embedded style="height:600px; width:100%;"> | |
| <a-entity id="rig" position="0 {max(gw,gh)} 0" rotation="-90 0 0"> | |
| <a-camera fov="60" look-controls wasd-controls="enabled:false" | |
| cursor="rayOrigin:mouse" raycaster="objects:.raycastable"> | |
| </a-camera> | |
| </a-entity> | |
| <a-sky color="#87CEEB"></a-sky> | |
| <a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity> | |
| <a-entity moving-light="color:#FF6347; speed:0.06 0.08 0.05; bounds:4 3 4" position="-2 1 2"></a-entity> | |
| <a-entity moving-light="color:#00CED1; speed:0.05 0.06 0.07; bounds:4 3 4" position="0 3 0"></a-entity> | |
| <a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text> | |
| """ | |
| assets, entities = generate_tilemap(files, directory, gw, gh) | |
| scene += assets + entities + "</a-scene>" | |
| # camera_move injection | |
| cm = st.session_state.get('camera_move', None) | |
| if cm: | |
| scene += f"<script>moveCamera('{cm}');</script>" | |
| st.session_state.pop('camera_move') | |
| # โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ | |
| # Make sure OBJ/GLB loader is present *after* everything else | |
| loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>' | |
| st.components.v1.html( | |
| load_aframe_and_extras() + loader + scene, | |
| height=620 | |
| ) | |
| if __name__ == "__main__": | |
| main() | |