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| # | |
| # Copyright (C) 2023, Inria | |
| # GRAPHDECO research group, https://team.inria.fr/graphdeco | |
| # All rights reserved. | |
| # | |
| # This software is free for non-commercial, research and evaluation use | |
| # under the terms of the LICENSE.md file. | |
| # | |
| # For inquiries contact [email protected] | |
| # | |
| import torch | |
| import math | |
| from diff_gaussian_rasterization import GaussianRasterizationSettings, GaussianRasterizer | |
| from scene.gaussian_model import GaussianModel | |
| from utils.sh_utils import eval_sh, SH2RGB | |
| from utils.graphics_utils import fov2focal | |
| import random | |
| def render(viewpoint_camera, pc : GaussianModel, pipe, bg_color : torch.Tensor, scaling_modifier = 1.0, black_video = False, | |
| override_color = None, sh_deg_aug_ratio = 0.1, bg_aug_ratio = 0.3, shs_aug_ratio=1.0, scale_aug_ratio=1.0, test = False): | |
| """ | |
| Render the scene. | |
| Background tensor (bg_color) must be on GPU! | |
| """ | |
| # Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means | |
| screenspace_points = torch.zeros_like(pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 0 | |
| try: | |
| screenspace_points.retain_grad() | |
| except: | |
| pass | |
| if black_video: | |
| bg_color = torch.zeros_like(bg_color) | |
| #Aug | |
| if random.random() < sh_deg_aug_ratio and not test: | |
| act_SH = 0 | |
| else: | |
| act_SH = pc.active_sh_degree | |
| if random.random() < bg_aug_ratio and not test: | |
| if random.random() < 0.5: | |
| bg_color = torch.rand_like(bg_color) | |
| else: | |
| bg_color = torch.zeros_like(bg_color) | |
| # bg_color = torch.zeros_like(bg_color) | |
| #bg_color = torch.zeros_like(bg_color) | |
| # Set up rasterization configuration | |
| tanfovx = math.tan(viewpoint_camera.FoVx * 0.5) | |
| tanfovy = math.tan(viewpoint_camera.FoVy * 0.5) | |
| try: | |
| raster_settings = GaussianRasterizationSettings( | |
| image_height=int(viewpoint_camera.image_height), | |
| image_width=int(viewpoint_camera.image_width), | |
| tanfovx=tanfovx, | |
| tanfovy=tanfovy, | |
| bg=bg_color, | |
| scale_modifier=scaling_modifier, | |
| viewmatrix=viewpoint_camera.world_view_transform, | |
| projmatrix=viewpoint_camera.full_proj_transform, | |
| sh_degree=act_SH, | |
| campos=viewpoint_camera.camera_center, | |
| prefiltered=False | |
| ) | |
| except TypeError as e: | |
| raster_settings = GaussianRasterizationSettings( | |
| image_height=int(viewpoint_camera.image_height), | |
| image_width=int(viewpoint_camera.image_width), | |
| tanfovx=tanfovx, | |
| tanfovy=tanfovy, | |
| bg=bg_color, | |
| scale_modifier=scaling_modifier, | |
| viewmatrix=viewpoint_camera.world_view_transform, | |
| projmatrix=viewpoint_camera.full_proj_transform, | |
| sh_degree=act_SH, | |
| campos=viewpoint_camera.camera_center, | |
| prefiltered=False, | |
| debug=False | |
| ) | |
| rasterizer = GaussianRasterizer(raster_settings=raster_settings) | |
| means3D = pc.get_xyz | |
| means2D = screenspace_points | |
| opacity = pc.get_opacity | |
| # If precomputed 3d covariance is provided, use it. If not, then it will be computed from | |
| # scaling / rotation by the rasterizer. | |
| scales = None | |
| rotations = None | |
| cov3D_precomp = None | |
| if pipe.compute_cov3D_python: | |
| cov3D_precomp = pc.get_covariance(scaling_modifier) | |
| else: | |
| scales = pc.get_scaling | |
| rotations = pc.get_rotation | |
| # If precomputed colors are provided, use them. Otherwise, if it is desired to precompute colors | |
| # from SHs in Python, do it. If not, then SH -> RGB conversion will be done by rasterizer. | |
| shs = None | |
| colors_precomp = None | |
| if colors_precomp is None: | |
| if pipe.convert_SHs_python: | |
| raw_rgb = pc.get_features.transpose(1, 2).view(-1, 3, (pc.max_sh_degree+1)**2).squeeze()[:,:3] | |
| rgb = torch.sigmoid(raw_rgb) | |
| colors_precomp = rgb | |
| else: | |
| shs = pc.get_features | |
| else: | |
| colors_precomp = override_color | |
| if random.random() < shs_aug_ratio and not test: | |
| variance = (0.2 ** 0.5) * shs | |
| shs = shs + (torch.randn_like(shs) * variance) | |
| # add noise to scales | |
| if random.random() < scale_aug_ratio and not test: | |
| variance = (0.2 ** 0.5) * scales / 4 | |
| scales = torch.clamp(scales + (torch.randn_like(scales) * variance), 0.0) | |
| # Rasterize visible Gaussians to image, obtain their radii (on screen). | |
| rendered_image, radii, depth_alpha = rasterizer( | |
| means3D = means3D, | |
| means2D = means2D, | |
| shs = shs, | |
| colors_precomp = colors_precomp, | |
| opacities = opacity, | |
| scales = scales, | |
| rotations = rotations, | |
| cov3D_precomp = cov3D_precomp) | |
| depth, alpha = torch.chunk(depth_alpha, 2) | |
| # bg_train = pc.get_background | |
| # rendered_image = bg_train*alpha.repeat(3,1,1) + rendered_image | |
| # focal = 1 / (2 * math.tan(viewpoint_camera.FoVx / 2)) #torch.tan(torch.tensor(viewpoint_camera.FoVx) / 2) * (2. / 2 | |
| # disparity = focal / (depth + 1e-9) | |
| # max_disp = torch.max(disparity) | |
| # min_disp = torch.min(disparity[disparity > 0]) | |
| # norm_disparity = (disparity - min_disp) / (max_disp - min_disp) | |
| # # Those Gaussians that were frustum culled or had a radius of 0 were not visible. | |
| # # They will be excluded from value updates used in the splitting criteria. | |
| # return {"render": rendered_image, | |
| # "depth": norm_disparity, | |
| focal = 1 / (2 * math.tan(viewpoint_camera.FoVx / 2)) | |
| disp = focal / (depth + (alpha * 10) + 1e-5) | |
| try: | |
| min_d = disp[alpha <= 0.1].min() | |
| except Exception: | |
| min_d = disp.min() | |
| disp = torch.clamp((disp - min_d) / (disp.max() - min_d), 0.0, 1.0) | |
| # Those Gaussians that were frustum culled or had a radius of 0 were not visible. | |
| # They will be excluded from value updates used in the splitting criteria. | |
| return {"render": rendered_image, | |
| "depth": disp, | |
| "alpha": alpha, | |
| "viewspace_points": screenspace_points, | |
| "visibility_filter" : radii > 0, | |
| "radii": radii, | |
| "scales": scales} | |