Spaces:
Running
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Update index.html
Browse files- index.html +72 -0
index.html
CHANGED
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@@ -64,6 +64,33 @@
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color: white;
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font-size: 16px;
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}
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</style>
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</head>
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<body>
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@@ -84,6 +111,14 @@
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<button id="homeButton" onclick="goHome()">Home</button>
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</div>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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@@ -369,6 +404,43 @@
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event.preventDefault();
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});
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window.onload = () => {
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document.getElementById('welcomeScreen').style.display = 'block';
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// No need to play music on window load
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color: white;
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font-size: 16px;
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}
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/* Style for control buttons */
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.control-buttons {
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position: absolute;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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display: flex;
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justify-content: center;
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gap: 10px;
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}
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.control-buttons button {
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width: 50px;
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height: 50px;
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font-size: 24px;
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background-color: #444;
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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}
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.control-buttons button:hover {
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background-color: #666;
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}
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.control-buttons button:active {
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background-color: #333;
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}
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</style>
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</head>
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<body>
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<button id="homeButton" onclick="goHome()">Home</button>
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</div>
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<!-- On-screen control buttons -->
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<div class="control-buttons">
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<button id="rotateBtn">🔄</button>
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<button id="leftBtn">⬅️</button>
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<button id="downBtn">⬇️</button>
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<button id="rightBtn">➡️</button>
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</div>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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event.preventDefault();
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});
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// On-screen button event handlers
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document.getElementById('rotateBtn').addEventListener('click', () => {
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if (game && game.state === 'start') {
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game.rotateFigure();
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drawGrid();
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drawFigure();
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drawText();
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}
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});
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document.getElementById('leftBtn').addEventListener('click', () => {
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if (game && game.state === 'start') {
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game.goSide(-1);
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drawGrid();
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drawFigure();
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drawText();
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}
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});
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document.getElementById('downBtn').addEventListener('click', () => {
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if (game && game.state === 'start') {
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game.goDown();
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drawGrid();
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drawFigure();
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drawText();
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}
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});
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document.getElementById('rightBtn').addEventListener('click', () => {
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if (game && game.state === 'start') {
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game.goSide(1);
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drawGrid();
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drawFigure();
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drawText();
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}
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});
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window.onload = () => {
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document.getElementById('welcomeScreen').style.display = 'block';
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// No need to play music on window load
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