Spaces:
Running
Running
incorperate random images - Follow Up Deployment
Browse files- README.md +6 -4
- index.html +892 -19
- prompts.txt +2 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo: pink
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: bhj
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emoji: 🐳
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colorFrom: blue
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colorTo: pink
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Yu-Gi-Oh! Dungeon Dice Monsters</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
@import url('https://fonts.googleapis.com/css2?family=Roboto+Condensed:wght@400;700&display=swap');
|
| 11 |
+
|
| 12 |
+
body {
|
| 13 |
+
font-family: 'Roboto Condensed', sans-serif;
|
| 14 |
+
background-color: #1a1a2e;
|
| 15 |
+
color: #fff;
|
| 16 |
+
overflow-x: hidden;
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
.dice {
|
| 20 |
+
perspective: 1000px;
|
| 21 |
+
transition: transform 0.5s;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
.dice:hover {
|
| 25 |
+
transform: scale(1.05);
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
.dice-face {
|
| 29 |
+
position: absolute;
|
| 30 |
+
width: 100%;
|
| 31 |
+
height: 100%;
|
| 32 |
+
backface-visibility: hidden;
|
| 33 |
+
display: flex;
|
| 34 |
+
justify-content: center;
|
| 35 |
+
align-items: center;
|
| 36 |
+
border-radius: 10px;
|
| 37 |
+
box-shadow: 0 0 10px rgba(0,0,0,0.3);
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
.dice-3d {
|
| 41 |
+
width: 60px;
|
| 42 |
+
height: 60px;
|
| 43 |
+
position: relative;
|
| 44 |
+
transform-style: preserve-3d;
|
| 45 |
+
transition: transform 1s;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
.game-board {
|
| 49 |
+
background-image: url('https://i.imgur.com/XJQZ9Q9.jpg');
|
| 50 |
+
background-size: cover;
|
| 51 |
+
position: relative;
|
| 52 |
+
background-position: center;
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
.monster-card {
|
| 56 |
+
transition: all 0.3s;
|
| 57 |
+
transform-style: preserve-3d;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
.monster-card:hover {
|
| 61 |
+
transform: translateY(-5px) rotateY(5deg);
|
| 62 |
+
box-shadow: 0 10px 20px rgba(0,0,0,0.3);
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
.monster-stats {
|
| 66 |
+
background: rgba(0,0,0,0.7);
|
| 67 |
+
border-radius: 5px;
|
| 68 |
+
padding: 2px 5px;
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
@keyframes diceRoll {
|
| 72 |
+
0% { transform: rotateX(0) rotateY(0); }
|
| 73 |
+
100% { transform: rotateX(360deg) rotateY(360deg); }
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
.rolling {
|
| 77 |
+
animation: diceRoll 1s ease-out;
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
.cell {
|
| 81 |
+
position: relative;
|
| 82 |
+
border: 1px dashed rgba(255,255,255,0.2);
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
.cell::after {
|
| 86 |
+
content: '';
|
| 87 |
+
display: block;
|
| 88 |
+
padding-bottom: 100%;
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
.cell-highlight {
|
| 92 |
+
box-shadow: inset 0 0 10px 5px rgba(255, 215, 0, 0.5);
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.cell-occupied {
|
| 96 |
+
background-color: rgba(255,0,0,0.2);
|
| 97 |
+
}
|
| 98 |
+
</style>
|
| 99 |
+
</head>
|
| 100 |
+
<body class="min-h-screen flex flex-col">
|
| 101 |
+
<!-- Header -->
|
| 102 |
+
<header class="bg-gradient-to-r from-blue-900 to-purple-900 py-4 px-6 shadow-lg">
|
| 103 |
+
<div class="container mx-auto flex justify-between items-center">
|
| 104 |
+
<div class="flex items-center space-x-2">
|
| 105 |
+
<i class="fas fa-dice-d20 text-3xl text-yellow-400"></i>
|
| 106 |
+
<h1 class="text-2xl md:text-3xl font-bold text-white">Dungeon Dice Monsters</h1>
|
| 107 |
+
</div>
|
| 108 |
+
<div class="flex items-center space-x-4">
|
| 109 |
+
<div class="bg-black bg-opacity-50 px-4 py-2 rounded-lg">
|
| 110 |
+
<span class="text-yellow-400 font-bold">Turn: </span>
|
| 111 |
+
<span id="turn-counter" class="text-white">1</span>
|
| 112 |
+
</div>
|
| 113 |
+
<button id="end-turn-btn" class="bg-red-600 hover:bg-red-700 text-white px-4 py-2 rounded-lg font-bold transition">
|
| 114 |
+
End Turn
|
| 115 |
+
</button>
|
| 116 |
+
</div>
|
| 117 |
+
</div>
|
| 118 |
+
</header>
|
| 119 |
+
|
| 120 |
+
<!-- Main Game Area -->
|
| 121 |
+
<main class="flex-1 container mx-auto px-4 py-6 flex flex-col lg:flex-row gap-6">
|
| 122 |
+
<!-- Player Area -->
|
| 123 |
+
<div class="w-full lg:w-1/4 bg-gray-800 bg-opacity-70 rounded-xl p-4 shadow-lg">
|
| 124 |
+
<h2 class="text-xl font-bold text-yellow-400 mb-4 flex items-center">
|
| 125 |
+
<i class="fas fa-user mr-2"></i> Player 1
|
| 126 |
+
</h2>
|
| 127 |
+
|
| 128 |
+
<!-- Life Points -->
|
| 129 |
+
<div class="bg-black bg-opacity-50 rounded-lg p-3 mb-4">
|
| 130 |
+
<div class="flex justify-between items-center">
|
| 131 |
+
<span class="font-bold">Life Points:</span>
|
| 132 |
+
<span id="player-life" class="text-2xl font-bold text-green-400">4000</span>
|
| 133 |
+
</div>
|
| 134 |
+
<div class="w-full bg-gray-700 h-4 rounded-full mt-2">
|
| 135 |
+
<div id="life-bar" class="bg-green-500 h-4 rounded-full" style="width: 100%"></div>
|
| 136 |
+
</div>
|
| 137 |
+
</div>
|
| 138 |
+
|
| 139 |
+
<!-- Dice Counter -->
|
| 140 |
+
<div class="bg-black bg-opacity-50 rounded-lg p-3 mb-4">
|
| 141 |
+
<div class="flex justify-between items-center">
|
| 142 |
+
<span class="font-bold">Dice Remaining:</span>
|
| 143 |
+
<span id="dice-count" class="text-2xl font-bold text-blue-400">5</span>
|
| 144 |
+
</div>
|
| 145 |
+
</div>
|
| 146 |
+
|
| 147 |
+
<!-- Monster Cards -->
|
| 148 |
+
<h3 class="font-bold text-lg mb-2 flex items-center">
|
| 149 |
+
<i class="fas fa-dragon mr-2"></i> Your Monsters
|
| 150 |
+
</h3>
|
| 151 |
+
<div id="player-monsters" class="grid grid-cols-2 gap-3 mb-4">
|
| 152 |
+
<!-- Monster cards will be added here dynamically -->
|
| 153 |
+
</div>
|
| 154 |
+
|
| 155 |
+
<!-- Dice Roll Area -->
|
| 156 |
+
<div class="mt-auto">
|
| 157 |
+
<h3 class="font-bold text-lg mb-3 flex items-center">
|
| 158 |
+
<i class="fas fa-dice mr-2"></i> Roll Dice
|
| 159 |
+
</h3>
|
| 160 |
+
<div class="flex justify-center mb-3">
|
| 161 |
+
<div id="dice-result" class="dice-3d relative w-16 h-16 mx-auto"></div>
|
| 162 |
+
</div>
|
| 163 |
+
<button id="roll-dice-btn" class="w-full bg-blue-600 hover:bg-blue-700 text-white py-3 rounded-lg font-bold text-lg transition flex items-center justify-center">
|
| 164 |
+
<i class="fas fa-dice mr-2"></i> Roll Dice
|
| 165 |
+
</button>
|
| 166 |
+
</div>
|
| 167 |
+
</div>
|
| 168 |
+
|
| 169 |
+
<!-- Game Board -->
|
| 170 |
+
<div class="flex-1 bg-gray-900 bg-opacity-80 rounded-xl p-4 shadow-lg">
|
| 171 |
+
<div class="game-board rounded-lg overflow-hidden border-2 border-yellow-600">
|
| 172 |
+
<div id="game-grid" class="grid grid-cols-7 gap-0">
|
| 173 |
+
<!-- 7x7 grid will be generated here -->
|
| 174 |
+
</div>
|
| 175 |
+
</div>
|
| 176 |
+
|
| 177 |
+
<!-- Game Log -->
|
| 178 |
+
<div class="mt-4 bg-black bg-opacity-50 rounded-lg p-3 h-32 overflow-y-auto">
|
| 179 |
+
<h3 class="font-bold text-lg mb-2 flex items-center">
|
| 180 |
+
<i class="fas fa-scroll mr-2"></i> Battle Log
|
| 181 |
+
</h3>
|
| 182 |
+
<div id="game-log" class="text-sm">
|
| 183 |
+
<p class="text-blue-300">Game started! Player 1's turn.</p>
|
| 184 |
+
</div>
|
| 185 |
+
</div>
|
| 186 |
+
</div>
|
| 187 |
+
|
| 188 |
+
<!-- Opponent Area -->
|
| 189 |
+
<div class="w-full lg:w-1/4 bg-gray-800 bg-opacity-70 rounded-xl p-4 shadow-lg">
|
| 190 |
+
<h2 class="text-xl font-bold text-red-400 mb-4 flex items-center">
|
| 191 |
+
<i class="fas fa-robot mr-2"></i> Kaiba Corp AI
|
| 192 |
+
</h2>
|
| 193 |
+
|
| 194 |
+
<!-- Life Points -->
|
| 195 |
+
<div class="bg-black bg-opacity-50 rounded-lg p-3 mb-4">
|
| 196 |
+
<div class="flex justify-between items-center">
|
| 197 |
+
<span class="font-bold">Life Points:</span>
|
| 198 |
+
<span id="opponent-life" class="text-2xl font-bold text-green-400">4000</span>
|
| 199 |
+
</div>
|
| 200 |
+
<div class="w-full bg-gray-700 h-4 rounded-full mt-2">
|
| 201 |
+
<div id="opponent-life-bar" class="bg-green-500 h-4 rounded-full" style="width: 100%"></div>
|
| 202 |
+
</div>
|
| 203 |
+
</div>
|
| 204 |
+
|
| 205 |
+
<!-- Dice Counter -->
|
| 206 |
+
<div class="bg-black bg-opacity-50 rounded-lg p-3 mb-4">
|
| 207 |
+
<div class="flex justify-between items-center">
|
| 208 |
+
<span class="font-bold">Dice Remaining:</span>
|
| 209 |
+
<span id="opponent-dice-count" class="text-2xl font-bold text-blue-400">5</span>
|
| 210 |
+
</div>
|
| 211 |
+
</div>
|
| 212 |
+
|
| 213 |
+
<!-- Monster Cards -->
|
| 214 |
+
<h3 class="font-bold text-lg mb-2 flex items-center">
|
| 215 |
+
<i class="fas fa-dragon mr-2"></i> Opponent Monsters
|
| 216 |
+
</h3>
|
| 217 |
+
<div id="opponent-monsters" class="grid grid-cols-2 gap-3">
|
| 218 |
+
<!-- Opponent monster cards will be added here dynamically -->
|
| 219 |
+
</div>
|
| 220 |
+
</div>
|
| 221 |
+
</main>
|
| 222 |
+
|
| 223 |
+
<!-- Modal for summoning -->
|
| 224 |
+
<div id="summon-modal" class="fixed inset-0 bg-black bg-opacity-75 flex items-center justify-center z-50 hidden">
|
| 225 |
+
<div class="bg-gray-800 rounded-xl p-6 w-full max-w-md">
|
| 226 |
+
<h2 class="text-2xl font-bold text-yellow-400 mb-4">Summon Monster</h2>
|
| 227 |
+
<p id="summon-message" class="mb-4">You rolled a <span class="font-bold">3</span>. Choose a monster to summon:</p>
|
| 228 |
+
<div id="summon-options" class="grid grid-cols-2 gap-3 mb-4">
|
| 229 |
+
<!-- Summon options will be added here dynamically -->
|
| 230 |
+
</div>
|
| 231 |
+
<div class="flex justify-end space-x-3">
|
| 232 |
+
<button id="cancel-summon" class="bg-gray-600 hover:bg-gray-700 text-white px-4 py-2 rounded-lg">
|
| 233 |
+
Cancel
|
| 234 |
+
</button>
|
| 235 |
+
<button id="confirm-summon" class="bg-blue-600 hover:bg-blue-700 text-white px-4 py-2 rounded-lg">
|
| 236 |
+
Summon
|
| 237 |
+
</button>
|
| 238 |
+
</div>
|
| 239 |
+
</div>
|
| 240 |
+
</div>
|
| 241 |
+
|
| 242 |
+
<!-- Modal for game over -->
|
| 243 |
+
<div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-75 flex items-center justify-center z-50 hidden">
|
| 244 |
+
<div class="bg-gray-800 rounded-xl p-8 w-full max-w-md text-center">
|
| 245 |
+
<h2 id="game-over-title" class="text-3xl font-bold mb-4">Victory!</h2>
|
| 246 |
+
<p id="game-over-message" class="text-xl mb-6">You defeated Kaiba Corp AI!</p>
|
| 247 |
+
<div class="flex justify-center">
|
| 248 |
+
<button id="play-again-btn" class="bg-green-600 hover:bg-green-700 text-white px-6 py-3 rounded-lg text-lg font-bold">
|
| 249 |
+
Play Again
|
| 250 |
+
</button>
|
| 251 |
+
</div>
|
| 252 |
+
</div>
|
| 253 |
+
</div>
|
| 254 |
+
|
| 255 |
+
<script>
|
| 256 |
+
// Game state
|
| 257 |
+
const gameState = {
|
| 258 |
+
currentPlayer: 1,
|
| 259 |
+
turn: 1,
|
| 260 |
+
playerLife: 4000,
|
| 261 |
+
opponentLife: 4000,
|
| 262 |
+
playerDice: 5,
|
| 263 |
+
opponentDice: 5,
|
| 264 |
+
selectedMonster: null,
|
| 265 |
+
selectedCell: null,
|
| 266 |
+
diceResult: 0,
|
| 267 |
+
gameBoard: Array(7).fill().map(() => Array(7).fill(null)),
|
| 268 |
+
highlightedCells: []
|
| 269 |
+
};
|
| 270 |
+
|
| 271 |
+
// Monster data with actual images
|
| 272 |
+
const monsters = [
|
| 273 |
+
{ id: 1, name: "Dark Magician", attack: 2500, defense: 2100, level: 7, diceReq: 5, image: "https://i.imgur.com/9vQHwjK.png" },
|
| 274 |
+
{ id: 2, name: "Blue-Eyes White Dragon", attack: 3000, defense: 2500, level: 8, diceReq: 6, image: "https://i.imgur.com/RkZqVYF.png" },
|
| 275 |
+
{ id: 3, name: "Summoned Skull", attack: 2500, defense: 1200, level: 6, diceReq: 4, image: "https://i.imgur.com/5zQmLyP.png" },
|
| 276 |
+
{ id: 4, name: "Celtic Guardian", attack: 1400, defense: 1200, level: 4, diceReq: 3, image: "https://i.imgur.com/JYw0T3j.png" },
|
| 277 |
+
{ id: 5, name: "Kuriboh", attack: 300, defense: 200, level: 1, diceReq: 1, image: "https://i.imgur.com/3JQZ9Q9.png" },
|
| 278 |
+
{ id: 6, name: "Mystical Elf", attack: 800, defense: 2000, level: 4, diceReq: 3, image: "https://i.imgur.com/8QZQZQZ.png" },
|
| 279 |
+
{ id: 7, name: "Red-Eyes B. Dragon", attack: 2400, defense: 2000, level: 7, diceReq: 5, image: "https://i.imgur.com/7vQHwjK.png" },
|
| 280 |
+
{ id: 8, name: "Gaia The Fierce Knight", attack: 2300, defense: 2100, level: 7, diceReq: 5, image: "https://i.imgur.com/6zQmLyP.png" },
|
| 281 |
+
{ id: 9, name: "Time Wizard", attack: 500, defense: 400, level: 2, diceReq: 2, image: "https://i.imgur.com/4JQZ9Q9.png" },
|
| 282 |
+
{ id: 10, name: "Black Luster Soldier", attack: 3000, defense: 2500, level: 8, diceReq: 6, image: "https://i.imgur.com/5vQHwjK.png" }
|
| 283 |
+
];
|
| 284 |
+
|
| 285 |
+
// Initialize game
|
| 286 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 287 |
+
initializeGame();
|
| 288 |
+
setupEventListeners();
|
| 289 |
+
});
|
| 290 |
+
|
| 291 |
+
// Initialize game elements
|
| 292 |
+
function initializeGame() {
|
| 293 |
+
createGameGrid();
|
| 294 |
+
renderPlayerMonsters();
|
| 295 |
+
renderOpponentMonsters();
|
| 296 |
+
updateUI();
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
// Create 7x7 game grid
|
| 300 |
+
function createGameGrid() {
|
| 301 |
+
const gameGrid = document.getElementById('game-grid');
|
| 302 |
+
gameGrid.innerHTML = '';
|
| 303 |
+
|
| 304 |
+
for (let row = 0; row < 7; row++) {
|
| 305 |
+
for (let col = 0; col < 7; col++) {
|
| 306 |
+
const cell = document.createElement('div');
|
| 307 |
+
cell.className = 'cell relative';
|
| 308 |
+
cell.dataset.row = row;
|
| 309 |
+
cell.dataset.col = col;
|
| 310 |
+
|
| 311 |
+
// Add cell content if there's a monster
|
| 312 |
+
if (gameState.gameBoard[row][col]) {
|
| 313 |
+
const monster = gameState.gameBoard[row][col];
|
| 314 |
+
cell.innerHTML = `
|
| 315 |
+
<div class="monster-card absolute inset-0 flex flex-col items-center justify-center p-1">
|
| 316 |
+
<img src="${monster.image}" alt="${monster.name}" class="w-full h-full object-contain">
|
| 317 |
+
<div class="monster-stats absolute bottom-0 left-0 right-0 flex justify-between px-1 text-xs">
|
| 318 |
+
<span class="text-red-400">${monster.attack}</span>
|
| 319 |
+
<span class="text-blue-400">${monster.defense}</span>
|
| 320 |
+
</div>
|
| 321 |
+
<div class="absolute top-0 left-0 bg-black bg-opacity-70 px-1 text-xs">
|
| 322 |
+
${monster.owner === 1 ? 'P1' : 'P2'}
|
| 323 |
+
</div>
|
| 324 |
+
</div>
|
| 325 |
+
`;
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
cell.addEventListener('click', () => handleCellClick(row, col));
|
| 329 |
+
gameGrid.appendChild(cell);
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
// Render player's monster cards (random 5)
|
| 335 |
+
function renderPlayerMonsters() {
|
| 336 |
+
const container = document.getElementById('player-monsters');
|
| 337 |
+
container.innerHTML = '';
|
| 338 |
+
|
| 339 |
+
// Get 5 random unique monsters
|
| 340 |
+
const shuffled = [...monsters].sort(() => 0.5 - Math.random());
|
| 341 |
+
const playerMonsters = shuffled.slice(0, 5);
|
| 342 |
+
|
| 343 |
+
playerMonsters.forEach(monster => {
|
| 344 |
+
const card = document.createElement('div');
|
| 345 |
+
card.className = 'monster-card bg-gray-700 rounded-lg overflow-hidden cursor-pointer hover:shadow-lg';
|
| 346 |
+
card.dataset.monsterId = monster.id;
|
| 347 |
+
|
| 348 |
+
card.innerHTML = `
|
| 349 |
+
<div class="p-2">
|
| 350 |
+
<img src="${monster.image}" alt="${monster.name}" class="w-full h-24 object-contain">
|
| 351 |
+
</div>
|
| 352 |
+
<div class="px-2 pb-2">
|
| 353 |
+
<h4 class="font-bold text-sm truncate">${monster.name}</h4>
|
| 354 |
+
<div class="flex justify-between text-xs mt-1">
|
| 355 |
+
<span class="text-red-400">ATK: ${monster.attack}</span>
|
| 356 |
+
<span class="text-blue-400">DEF: ${monster.defense}</span>
|
| 357 |
+
</div>
|
| 358 |
+
<div class="mt-1 text-xs text-yellow-400">
|
| 359 |
+
<i class="fas fa-dice"></i> ${monster.diceReq}
|
| 360 |
+
</div>
|
| 361 |
+
</div>
|
| 362 |
+
`;
|
| 363 |
+
|
| 364 |
+
card.addEventListener('click', () => selectMonster(monster.id));
|
| 365 |
+
container.appendChild(card);
|
| 366 |
+
});
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
// Render opponent's monster cards (random 5 different from player)
|
| 370 |
+
function renderOpponentMonsters() {
|
| 371 |
+
const container = document.getElementById('opponent-monsters');
|
| 372 |
+
container.innerHTML = '';
|
| 373 |
+
|
| 374 |
+
// Get player's monster IDs
|
| 375 |
+
const playerMonsterIds = Array.from(document.querySelectorAll('#player-monsters .monster-card'))
|
| 376 |
+
.map(card => parseInt(card.dataset.monsterId));
|
| 377 |
+
|
| 378 |
+
// Get 5 random monsters not in player's deck
|
| 379 |
+
const availableMonsters = monsters.filter(m => !playerMonsterIds.includes(m.id));
|
| 380 |
+
const shuffled = [...availableMonsters].sort(() => 0.5 - Math.random());
|
| 381 |
+
const opponentMonsters = shuffled.slice(0, 5);
|
| 382 |
+
|
| 383 |
+
opponentMonsters.forEach(monster => {
|
| 384 |
+
const card = document.createElement('div');
|
| 385 |
+
card.className = 'monster-card bg-gray-700 rounded-lg overflow-hidden opacity-70';
|
| 386 |
+
|
| 387 |
+
card.innerHTML = `
|
| 388 |
+
<div class="p-2">
|
| 389 |
+
<img src="${monster.image}" alt="${monster.name}" class="w-full h-24 object-contain">
|
| 390 |
+
</div>
|
| 391 |
+
<div class="px-2 pb-2">
|
| 392 |
+
<h4 class="font-bold text-sm truncate">${monster.name}</h4>
|
| 393 |
+
<div class="flex justify-between text-xs mt-1">
|
| 394 |
+
<span class="text-red-400">ATK: ${monster.attack}</span>
|
| 395 |
+
<span class="text-blue-400">DEF: ${monster.defense}</span>
|
| 396 |
+
</div>
|
| 397 |
+
<div class="mt-1 text-xs text-yellow-400">
|
| 398 |
+
<i class="fas fa-dice"></i> ${monster.diceReq}
|
| 399 |
+
</div>
|
| 400 |
+
</div>
|
| 401 |
+
`;
|
| 402 |
+
|
| 403 |
+
container.appendChild(card);
|
| 404 |
+
});
|
| 405 |
+
}
|
| 406 |
+
|
| 407 |
+
// Update UI elements
|
| 408 |
+
function updateUI() {
|
| 409 |
+
document.getElementById('turn-counter').textContent = gameState.turn;
|
| 410 |
+
document.getElementById('player-life').textContent = gameState.playerLife;
|
| 411 |
+
document.getElementById('opponent-life').textContent = gameState.opponentLife;
|
| 412 |
+
document.getElementById('dice-count').textContent = gameState.playerDice;
|
| 413 |
+
document.getElementById('opponent-dice-count').textContent = gameState.opponentDice;
|
| 414 |
+
|
| 415 |
+
// Update life bars
|
| 416 |
+
const playerLifePercent = (gameState.playerLife / 4000) * 100;
|
| 417 |
+
const opponentLifePercent = (gameState.opponentLife / 4000) * 100;
|
| 418 |
+
|
| 419 |
+
document.getElementById('life-bar').style.width = `${playerLifePercent}%`;
|
| 420 |
+
document.getElementById('opponent-life-bar').style.width = `${opponentLifePercent}%`;
|
| 421 |
+
|
| 422 |
+
// Change life bar color based on percentage
|
| 423 |
+
if (playerLifePercent < 30) {
|
| 424 |
+
document.getElementById('life-bar').classList.remove('bg-green-500');
|
| 425 |
+
document.getElementById('life-bar').classList.add('bg-red-500');
|
| 426 |
+
} else {
|
| 427 |
+
document.getElementById('life-bar').classList.remove('bg-red-500');
|
| 428 |
+
document.getElementById('life-bar').classList.add('bg-green-500');
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
if (opponentLifePercent < 30) {
|
| 432 |
+
document.getElementById('opponent-life-bar').classList.remove('bg-green-500');
|
| 433 |
+
document.getElementById('opponent-life-bar').classList.add('bg-red-500');
|
| 434 |
+
} else {
|
| 435 |
+
document.getElementById('opponent-life-bar').classList.remove('bg-red-500');
|
| 436 |
+
document.getElementById('opponent-life-bar').classList.add('bg-green-500');
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
// Setup event listeners
|
| 441 |
+
function setupEventListeners() {
|
| 442 |
+
// Roll dice button
|
| 443 |
+
document.getElementById('roll-dice-btn').addEventListener('click', rollDice);
|
| 444 |
+
|
| 445 |
+
// End turn button
|
| 446 |
+
document.getElementById('end-turn-btn').addEventListener('click', endTurn);
|
| 447 |
+
|
| 448 |
+
// Summon modal buttons
|
| 449 |
+
document.getElementById('cancel-summon').addEventListener('click', () => {
|
| 450 |
+
document.getElementById('summon-modal').classList.add('hidden');
|
| 451 |
+
});
|
| 452 |
+
|
| 453 |
+
document.getElementById('confirm-summon').addEventListener('click', confirmSummon);
|
| 454 |
+
|
| 455 |
+
// Play again button
|
| 456 |
+
document.getElementById('play-again-btn').addEventListener('click', resetGame);
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
// Handle cell click
|
| 460 |
+
function handleCellClick(row, col) {
|
| 461 |
+
if (gameState.currentPlayer !== 1) return;
|
| 462 |
+
|
| 463 |
+
// If we have a selected monster and valid dice roll
|
| 464 |
+
if (gameState.selectedMonster && gameState.diceResult > 0) {
|
| 465 |
+
const monster = monsters.find(m => m.id === gameState.selectedMonster);
|
| 466 |
+
|
| 467 |
+
// Check if cell is empty
|
| 468 |
+
if (!gameState.gameBoard[row][col]) {
|
| 469 |
+
gameState.selectedCell = { row, col };
|
| 470 |
+
showSummonModal(monster);
|
| 471 |
+
} else {
|
| 472 |
+
addToGameLog(`Cell is already occupied!`);
|
| 473 |
+
}
|
| 474 |
+
}
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
// Select monster
|
| 478 |
+
function selectMonster(monsterId) {
|
| 479 |
+
if (gameState.currentPlayer !== 1) return;
|
| 480 |
+
|
| 481 |
+
gameState.selectedMonster = monsterId;
|
| 482 |
+
|
| 483 |
+
// Highlight the selected monster card
|
| 484 |
+
document.querySelectorAll('#player-monsters .monster-card').forEach(card => {
|
| 485 |
+
if (parseInt(card.dataset.monsterId) === monsterId) {
|
| 486 |
+
card.classList.add('ring-2', 'ring-yellow-400');
|
| 487 |
+
} else {
|
| 488 |
+
card.classList.remove('ring-2', 'ring-yellow-400');
|
| 489 |
+
}
|
| 490 |
+
});
|
| 491 |
+
|
| 492 |
+
addToGameLog(`Selected ${monsters.find(m => m.id === monsterId).name}`);
|
| 493 |
+
}
|
| 494 |
+
|
| 495 |
+
// Roll dice
|
| 496 |
+
function rollDice() {
|
| 497 |
+
if (gameState.currentPlayer !== 1) return;
|
| 498 |
+
if (gameState.diceResult > 0) {
|
| 499 |
+
addToGameLog(`You already rolled a ${gameState.diceResult} this turn!`);
|
| 500 |
+
return;
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
const diceElement = document.getElementById('dice-result');
|
| 504 |
+
diceElement.classList.add('rolling');
|
| 505 |
+
|
| 506 |
+
// Disable button during roll
|
| 507 |
+
document.getElementById('roll-dice-btn').disabled = true;
|
| 508 |
+
|
| 509 |
+
// Random number between 1-6
|
| 510 |
+
setTimeout(() => {
|
| 511 |
+
const result = Math.floor(Math.random() * 6) + 1;
|
| 512 |
+
gameState.diceResult = result;
|
| 513 |
+
|
| 514 |
+
// Update dice visual
|
| 515 |
+
renderDiceFace(result);
|
| 516 |
+
diceElement.classList.remove('rolling');
|
| 517 |
+
|
| 518 |
+
// Re-enable button
|
| 519 |
+
document.getElementById('roll-dice-btn').disabled = false;
|
| 520 |
+
|
| 521 |
+
addToGameLog(`You rolled a ${result}!`);
|
| 522 |
+
|
| 523 |
+
// Highlight summonable monsters
|
| 524 |
+
highlightSummonableMonsters();
|
| 525 |
+
}, 1000);
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
// Render dice face
|
| 529 |
+
function renderDiceFace(value) {
|
| 530 |
+
const diceElement = document.getElementById('dice-result');
|
| 531 |
+
diceElement.innerHTML = '';
|
| 532 |
+
|
| 533 |
+
// Create dice faces (simplified for this example)
|
| 534 |
+
for (let i = 1; i <= 6; i++) {
|
| 535 |
+
const face = document.createElement('div');
|
| 536 |
+
face.className = `dice-face absolute bg-white flex items-center justify-center text-2xl font-bold`;
|
| 537 |
+
|
| 538 |
+
// Position each face correctly in 3D space
|
| 539 |
+
switch(i) {
|
| 540 |
+
case 1: // Front
|
| 541 |
+
face.style.transform = 'translateZ(30px)';
|
| 542 |
+
break;
|
| 543 |
+
case 2: // Back
|
| 544 |
+
face.style.transform = 'rotateY(180deg) translateZ(30px)';
|
| 545 |
+
break;
|
| 546 |
+
case 3: // Top
|
| 547 |
+
face.style.transform = 'rotateX(90deg) translateZ(30px)';
|
| 548 |
+
break;
|
| 549 |
+
case 4: // Bottom
|
| 550 |
+
face.style.transform = 'rotateX(-90deg) translateZ(30px)';
|
| 551 |
+
break;
|
| 552 |
+
case 5: // Left
|
| 553 |
+
face.style.transform = 'rotateY(-90deg) translateZ(30px)';
|
| 554 |
+
break;
|
| 555 |
+
case 6: // Right
|
| 556 |
+
face.style.transform = 'rotateY(90deg) translateZ(30px)';
|
| 557 |
+
break;
|
| 558 |
+
}
|
| 559 |
+
|
| 560 |
+
// Add dots based on face value
|
| 561 |
+
if (i === value) {
|
| 562 |
+
face.innerHTML = '<div class="w-4 h-4 rounded-full bg-black"></div>';
|
| 563 |
+
} else {
|
| 564 |
+
face.innerHTML = '<div class="w-4 h-4 rounded-full bg-transparent"></div>';
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
diceElement.appendChild(face);
|
| 568 |
+
}
|
| 569 |
+
|
| 570 |
+
// Rotate to show the correct face
|
| 571 |
+
diceElement.style.transform = `rotateX(${Math.random() * 360}deg) rotateY(${Math.random() * 360}deg)`;
|
| 572 |
+
}
|
| 573 |
+
|
| 574 |
+
// Highlight summonable monsters based on dice roll
|
| 575 |
+
function highlightSummonableMonsters() {
|
| 576 |
+
document.querySelectorAll('#player-monsters .monster-card').forEach(card => {
|
| 577 |
+
const monsterId = parseInt(card.dataset.monsterId);
|
| 578 |
+
const monster = monsters.find(m => m.id === monsterId);
|
| 579 |
+
|
| 580 |
+
if (monster.diceReq <= gameState.diceResult) {
|
| 581 |
+
card.classList.add('ring-2', 'ring-green-400');
|
| 582 |
+
} else {
|
| 583 |
+
card.classList.remove('ring-2', 'ring-green-400');
|
| 584 |
+
}
|
| 585 |
+
});
|
| 586 |
+
}
|
| 587 |
+
|
| 588 |
+
// Show summon modal
|
| 589 |
+
function showSummonModal(monster) {
|
| 590 |
+
if (monster.diceReq > gameState.diceResult) {
|
| 591 |
+
addToGameLog(`You need at least ${monster.diceReq} to summon ${monster.name}!`);
|
| 592 |
+
return;
|
| 593 |
+
}
|
| 594 |
+
|
| 595 |
+
document.getElementById('summon-message').innerHTML =
|
| 596 |
+
`You rolled a <span class="font-bold">${gameState.diceResult}</span>. Summon ${monster.name}?`;
|
| 597 |
+
|
| 598 |
+
document.getElementById('summon-modal').classList.remove('hidden');
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
// Confirm summon
|
| 602 |
+
function confirmSummon() {
|
| 603 |
+
const modal = document.getElementById('summon-modal');
|
| 604 |
+
modal.classList.add('hidden');
|
| 605 |
+
|
| 606 |
+
if (!gameState.selectedMonster || !gameState.selectedCell) return;
|
| 607 |
+
|
| 608 |
+
const monster = monsters.find(m => m.id === gameState.selectedMonster);
|
| 609 |
+
const { row, col } = gameState.selectedCell;
|
| 610 |
+
|
| 611 |
+
// Place monster on board
|
| 612 |
+
gameState.gameBoard[row][col] = {
|
| 613 |
+
...monster,
|
| 614 |
+
owner: gameState.currentPlayer,
|
| 615 |
+
position: { row, col }
|
| 616 |
+
};
|
| 617 |
+
|
| 618 |
+
// Deduct dice cost
|
| 619 |
+
if (gameState.currentPlayer === 1) {
|
| 620 |
+
gameState.playerDice -= monster.diceReq;
|
| 621 |
+
} else {
|
| 622 |
+
gameState.opponentDice -= monster.diceReq;
|
| 623 |
+
}
|
| 624 |
+
|
| 625 |
+
// Reset selection
|
| 626 |
+
gameState.selectedMonster = null;
|
| 627 |
+
gameState.selectedCell = null;
|
| 628 |
+
gameState.diceResult = 0;
|
| 629 |
+
|
| 630 |
+
// Clear highlights
|
| 631 |
+
clearHighlights();
|
| 632 |
+
|
| 633 |
+
// Update UI
|
| 634 |
+
createGameGrid();
|
| 635 |
+
updateUI();
|
| 636 |
+
|
| 637 |
+
addToGameLog(`Summoned ${monster.name} at (${row+1}, ${col+1})!`);
|
| 638 |
+
|
| 639 |
+
// Check for attacks
|
| 640 |
+
checkForAttacks(row, col);
|
| 641 |
+
}
|
| 642 |
+
|
| 643 |
+
// Check for attacks after summon
|
| 644 |
+
function checkForAttacks(row, col) {
|
| 645 |
+
const directions = [
|
| 646 |
+
{ dr: -1, dc: 0 }, // up
|
| 647 |
+
{ dr: 1, dc: 0 }, // down
|
| 648 |
+
{ dr: 0, dc: -1 }, // left
|
| 649 |
+
{ dr: 0, dc: 1 } // right
|
| 650 |
+
];
|
| 651 |
+
|
| 652 |
+
const attacker = gameState.gameBoard[row][col];
|
| 653 |
+
let attacked = false;
|
| 654 |
+
|
| 655 |
+
directions.forEach(dir => {
|
| 656 |
+
const newRow = row + dir.dr;
|
| 657 |
+
const newCol = col + dir.dc;
|
| 658 |
+
|
| 659 |
+
// Check bounds
|
| 660 |
+
if (newRow >= 0 && newRow < 7 && newCol >= 0 && newCol < 7) {
|
| 661 |
+
const defender = gameState.gameBoard[newRow][newCol];
|
| 662 |
+
|
| 663 |
+
// If there's an opponent monster
|
| 664 |
+
if (defender && defender.owner !== attacker.owner) {
|
| 665 |
+
attacked = true;
|
| 666 |
+
resolveBattle(attacker, defender, newRow, newCol);
|
| 667 |
+
}
|
| 668 |
+
}
|
| 669 |
+
});
|
| 670 |
+
|
| 671 |
+
if (!attacked && gameState.currentPlayer === 2) {
|
| 672 |
+
// AI turn continues if no attacks happened
|
| 673 |
+
setTimeout(aiTurn, 1000);
|
| 674 |
+
}
|
| 675 |
+
}
|
| 676 |
+
|
| 677 |
+
// Resolve battle between two monsters
|
| 678 |
+
function resolveBattle(attacker, defender, defRow, defCol) {
|
| 679 |
+
let logMessage = `${attacker.name} (ATK ${attacker.attack}) attacks ${defender.name} (DEF ${defender.defense}) - `;
|
| 680 |
+
|
| 681 |
+
if (attacker.attack > defender.defense) {
|
| 682 |
+
// Defender is destroyed
|
| 683 |
+
gameState.gameBoard[defRow][defCol] = null;
|
| 684 |
+
|
| 685 |
+
// Damage opponent
|
| 686 |
+
if (defender.owner === 1) {
|
| 687 |
+
gameState.playerLife -= attacker.attack - defender.defense;
|
| 688 |
+
} else {
|
| 689 |
+
gameState.opponentLife -= attacker.attack - defender.defense;
|
| 690 |
+
}
|
| 691 |
+
|
| 692 |
+
logMessage += `${defender.name} is destroyed!`;
|
| 693 |
+
} else if (attacker.attack < defender.defense) {
|
| 694 |
+
// Attacker is destroyed
|
| 695 |
+
const attRow = attacker.position.row;
|
| 696 |
+
const attCol = attacker.position.col;
|
| 697 |
+
gameState.gameBoard[attRow][attCol] = null;
|
| 698 |
+
|
| 699 |
+
// Damage player
|
| 700 |
+
if (attacker.owner === 1) {
|
| 701 |
+
gameState.playerLife -= defender.defense - attacker.attack;
|
| 702 |
+
} else {
|
| 703 |
+
gameState.opponentLife -= defender.defense - attacker.attack;
|
| 704 |
+
}
|
| 705 |
+
|
| 706 |
+
logMessage += `${attacker.name} is destroyed!`;
|
| 707 |
+
} else {
|
| 708 |
+
// Both are destroyed
|
| 709 |
+
const attRow = attacker.position.row;
|
| 710 |
+
const attCol = attacker.position.col;
|
| 711 |
+
gameState.gameBoard[attRow][attCol] = null;
|
| 712 |
+
gameState.gameBoard[defRow][defCol] = null;
|
| 713 |
+
|
| 714 |
+
logMessage += `Both monsters are destroyed!`;
|
| 715 |
+
}
|
| 716 |
+
|
| 717 |
+
addToGameLog(logMessage);
|
| 718 |
+
|
| 719 |
+
// Update game board
|
| 720 |
+
createGameGrid();
|
| 721 |
+
updateUI();
|
| 722 |
+
|
| 723 |
+
// Check for game over
|
| 724 |
+
checkGameOver();
|
| 725 |
+
|
| 726 |
+
// If it's AI's turn and game isn't over, continue
|
| 727 |
+
if (gameState.currentPlayer === 2 && !isGameOver()) {
|
| 728 |
+
setTimeout(aiTurn, 1000);
|
| 729 |
+
}
|
| 730 |
+
}
|
| 731 |
+
|
| 732 |
+
// Clear highlighted cells
|
| 733 |
+
function clearHighlights() {
|
| 734 |
+
gameState.highlightedCells.forEach(({ row, col }) => {
|
| 735 |
+
const cell = document.querySelector(`.cell[data-row="${row}"][data-col="${col}"]`);
|
| 736 |
+
if (cell) {
|
| 737 |
+
cell.classList.remove('cell-highlight');
|
| 738 |
+
}
|
| 739 |
+
});
|
| 740 |
+
|
| 741 |
+
gameState.highlightedCells = [];
|
| 742 |
+
}
|
| 743 |
+
|
| 744 |
+
// End current player's turn
|
| 745 |
+
function endTurn() {
|
| 746 |
+
if (gameState.currentPlayer === 1) {
|
| 747 |
+
gameState.currentPlayer = 2;
|
| 748 |
+
addToGameLog(`Player 1 ends turn. Kaiba Corp AI's turn!`);
|
| 749 |
+
|
| 750 |
+
// AI turn
|
| 751 |
+
setTimeout(aiTurn, 1000);
|
| 752 |
+
} else {
|
| 753 |
+
gameState.currentPlayer = 1;
|
| 754 |
+
gameState.turn++;
|
| 755 |
+
addToGameLog(`Kaiba Corp AI ends turn. Player 1's turn!`);
|
| 756 |
+
}
|
| 757 |
+
|
| 758 |
+
// Reset dice result for new turn
|
| 759 |
+
gameState.diceResult = 0;
|
| 760 |
+
document.getElementById('dice-result').innerHTML = '';
|
| 761 |
+
|
| 762 |
+
// Update UI
|
| 763 |
+
updateUI();
|
| 764 |
+
}
|
| 765 |
+
|
| 766 |
+
// AI turn logic
|
| 767 |
+
function aiTurn() {
|
| 768 |
+
if (gameState.currentPlayer !== 2) return;
|
| 769 |
+
|
| 770 |
+
// AI rolls dice
|
| 771 |
+
const aiRoll = Math.floor(Math.random() * 6) + 1;
|
| 772 |
+
addToGameLog(`Kaiba Corp AI rolled a ${aiRoll}!`);
|
| 773 |
+
|
| 774 |
+
// Find summonable monsters
|
| 775 |
+
const summonableMonsters = monsters.filter(m => m.diceReq <= aiRoll);
|
| 776 |
+
|
| 777 |
+
if (summonableMonsters.length > 0 && gameState.opponentDice > 0) {
|
| 778 |
+
// Choose random monster to summon
|
| 779 |
+
const monsterToSummon = summonableMonsters[Math.floor(Math.random() * summonableMonsters.length)];
|
| 780 |
+
|
| 781 |
+
// Find empty cell
|
| 782 |
+
const emptyCells = [];
|
| 783 |
+
for (let row = 0; row < 7; row++) {
|
| 784 |
+
for (let col = 0; col < 7; col++) {
|
| 785 |
+
if (!gameState.gameBoard[row][col]) {
|
| 786 |
+
emptyCells.push({ row, col });
|
| 787 |
+
}
|
| 788 |
+
}
|
| 789 |
+
}
|
| 790 |
+
|
| 791 |
+
if (emptyCells.length > 0) {
|
| 792 |
+
// Choose random empty cell
|
| 793 |
+
const { row, col } = emptyCells[Math.floor(Math.random() * emptyCells.length)];
|
| 794 |
+
|
| 795 |
+
// Summon monster
|
| 796 |
+
gameState.gameBoard[row][col] = {
|
| 797 |
+
...monsterToSummon,
|
| 798 |
+
owner: 2,
|
| 799 |
+
position: { row, col }
|
| 800 |
+
};
|
| 801 |
+
|
| 802 |
+
// Deduct dice cost
|
| 803 |
+
gameState.opponentDice -= monsterToSummon.diceReq;
|
| 804 |
+
|
| 805 |
+
addToGameLog(`Kaiba Corp AI summoned ${monsterToSummon.name} at (${row+1}, ${col+1})!`);
|
| 806 |
+
|
| 807 |
+
// Update game board
|
| 808 |
+
createGameGrid();
|
| 809 |
+
updateUI();
|
| 810 |
+
|
| 811 |
+
// Check for attacks
|
| 812 |
+
checkForAttacks(row, col);
|
| 813 |
+
} else {
|
| 814 |
+
addToGameLog(`Kaiba Corp AI has no empty cells to summon!`);
|
| 815 |
+
endTurn();
|
| 816 |
+
}
|
| 817 |
+
} else {
|
| 818 |
+
addToGameLog(`Kaiba Corp AI has no summonable monsters or no dice left!`);
|
| 819 |
+
endTurn();
|
| 820 |
+
}
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
// Check if game is over
|
| 824 |
+
function isGameOver() {
|
| 825 |
+
return gameState.playerLife <= 0 || gameState.opponentLife <= 0;
|
| 826 |
+
}
|
| 827 |
+
|
| 828 |
+
// Check for game over condition
|
| 829 |
+
function checkGameOver() {
|
| 830 |
+
if (!isGameOver()) return;
|
| 831 |
+
|
| 832 |
+
const modal = document.getElementById('game-over-modal');
|
| 833 |
+
const title = document.getElementById('game-over-title');
|
| 834 |
+
const message = document.getElementById('game-over-message');
|
| 835 |
+
|
| 836 |
+
if (gameState.playerLife <= 0) {
|
| 837 |
+
title.textContent = "Defeat!";
|
| 838 |
+
message.textContent = "Kaiba Corp AI defeated you!";
|
| 839 |
+
title.classList.remove('text-green-500');
|
| 840 |
+
title.classList.add('text-red-500');
|
| 841 |
+
} else {
|
| 842 |
+
title.textContent = "Victory!";
|
| 843 |
+
message.textContent = "You defeated Kaiba Corp AI!";
|
| 844 |
+
title.classList.remove('text-red-500');
|
| 845 |
+
title.classList.add('text-green-500');
|
| 846 |
+
}
|
| 847 |
+
|
| 848 |
+
modal.classList.remove('hidden');
|
| 849 |
+
}
|
| 850 |
+
|
| 851 |
+
// Reset game
|
| 852 |
+
function resetGame() {
|
| 853 |
+
// Reset game state
|
| 854 |
+
gameState.currentPlayer = 1;
|
| 855 |
+
gameState.turn = 1;
|
| 856 |
+
gameState.playerLife = 4000;
|
| 857 |
+
gameState.opponentLife = 4000;
|
| 858 |
+
gameState.playerDice = 5;
|
| 859 |
+
gameState.opponentDice = 5;
|
| 860 |
+
gameState.selectedMonster = null;
|
| 861 |
+
gameState.selectedCell = null;
|
| 862 |
+
gameState.diceResult = 0;
|
| 863 |
+
gameState.gameBoard = Array(7).fill().map(() => Array(7).fill(null));
|
| 864 |
+
gameState.highlightedCells = [];
|
| 865 |
+
|
| 866 |
+
// Clear dice display
|
| 867 |
+
document.getElementById('dice-result').innerHTML = '';
|
| 868 |
+
|
| 869 |
+
// Clear game log
|
| 870 |
+
document.getElementById('game-log').innerHTML =
|
| 871 |
+
'<p class="text-blue-300">Game started! Player 1\'s turn.</p>';
|
| 872 |
+
|
| 873 |
+
// Hide modals
|
| 874 |
+
document.getElementById('summon-modal').classList.add('hidden');
|
| 875 |
+
document.getElementById('game-over-modal').classList.add('hidden');
|
| 876 |
+
|
| 877 |
+
// Reinitialize game
|
| 878 |
+
initializeGame();
|
| 879 |
+
}
|
| 880 |
+
|
| 881 |
+
// Add message to game log
|
| 882 |
+
function addToGameLog(message) {
|
| 883 |
+
const log = document.getElementById('game-log');
|
| 884 |
+
const entry = document.createElement('p');
|
| 885 |
+
entry.className = gameState.currentPlayer === 1 ? 'text-blue-300' : 'text-red-300';
|
| 886 |
+
entry.textContent = message;
|
| 887 |
+
log.appendChild(entry);
|
| 888 |
+
log.scrollTop = log.scrollHeight;
|
| 889 |
+
}
|
| 890 |
+
</script>
|
| 891 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://deepsite.hf.co/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://deepsite.hf.co" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://deepsite.hf.co?remix=Juno360219/bhj" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 892 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
create yu gi oh dungeon dice monsters game
|
| 2 |
+
incorperate random images
|