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Update agents.py
Browse files
agents.py
CHANGED
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@@ -17,7 +17,6 @@ import time
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# --- Poke-Env ---
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from poke_env.player import Player
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from poke_env.environment.battle import Battle
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from poke_env.environment.move import Move
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from poke_env.environment.pokemon import Pokemon
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from typing import Optional, Dict, Any, Union
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@@ -121,7 +120,7 @@ class LLMAgentBase(Player):
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self.battle_history = []
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self.battle_delay = battle_delay
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def _format_battle_state(self, battle
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active_pkmn = battle.active_pokemon
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active_pkmn_info = f"Your active Pokemon: {active_pkmn.species} " \
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f"(Type: {'/'.join(map(str, active_pkmn.types))}) " \
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@@ -167,7 +166,7 @@ class LLMAgentBase(Player):
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f"Opponent Side Conditions: {battle.opponent_side_conditions}"
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return state_str.strip()
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def _find_move_by_name(self, battle
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normalized_name = normalize_name(move_name)
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# Prioritize exact ID match
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for move in battle.available_moves:
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@@ -180,7 +179,7 @@ class LLMAgentBase(Player):
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return move
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return None
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def _find_pokemon_by_name(self, battle
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normalized_name = normalize_name(pokemon_name)
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for pkmn in battle.available_switches:
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# Normalize the species name for comparison
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@@ -188,7 +187,7 @@ class LLMAgentBase(Player):
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return pkmn
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return None
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async def choose_move(self, battle
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#time.sleep(self.battle_delay)
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battle_state_str = self._format_battle_state(battle)
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# --- Poke-Env ---
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from poke_env.player import Player
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from poke_env.environment.move import Move
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from poke_env.environment.pokemon import Pokemon
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from typing import Optional, Dict, Any, Union
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self.battle_history = []
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self.battle_delay = battle_delay
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def _format_battle_state(self, battle) -> str:
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active_pkmn = battle.active_pokemon
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active_pkmn_info = f"Your active Pokemon: {active_pkmn.species} " \
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f"(Type: {'/'.join(map(str, active_pkmn.types))}) " \
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f"Opponent Side Conditions: {battle.opponent_side_conditions}"
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return state_str.strip()
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def _find_move_by_name(self, battle, move_name) -> Optional[Move]:
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normalized_name = normalize_name(move_name)
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# Prioritize exact ID match
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for move in battle.available_moves:
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return move
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return None
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def _find_pokemon_by_name(self, battle, pokemon_name) -> Optional[Pokemon]:
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normalized_name = normalize_name(pokemon_name)
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for pkmn in battle.available_switches:
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# Normalize the species name for comparison
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return pkmn
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return None
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async def choose_move(self, battle) -> str:
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#time.sleep(self.battle_delay)
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battle_state_str = self._format_battle_state(battle)
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