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| # Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
| # | |
| # NVIDIA CORPORATION and its licensors retain all intellectual property | |
| # and proprietary rights in and to this software, related documentation | |
| # and any modifications thereto. Any use, reproduction, disclosure or | |
| # distribution of this software and related documentation without an express | |
| # license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| import math | |
| import os | |
| import functools | |
| import contextlib | |
| import numpy as np | |
| import OpenGL.GL as gl | |
| import OpenGL.GL.ARB.texture_float | |
| import dnnlib | |
| #---------------------------------------------------------------------------- | |
| def init_egl(): | |
| assert os.environ['PYOPENGL_PLATFORM'] == 'egl' # Must be set before importing OpenGL. | |
| import OpenGL.EGL as egl | |
| import ctypes | |
| # Initialize EGL. | |
| display = egl.eglGetDisplay(egl.EGL_DEFAULT_DISPLAY) | |
| assert display != egl.EGL_NO_DISPLAY | |
| major = ctypes.c_int32() | |
| minor = ctypes.c_int32() | |
| ok = egl.eglInitialize(display, major, minor) | |
| assert ok | |
| assert major.value * 10 + minor.value >= 14 | |
| # Choose config. | |
| config_attribs = [ | |
| egl.EGL_RENDERABLE_TYPE, egl.EGL_OPENGL_BIT, | |
| egl.EGL_SURFACE_TYPE, egl.EGL_PBUFFER_BIT, | |
| egl.EGL_NONE | |
| ] | |
| configs = (ctypes.c_int32 * 1)() | |
| num_configs = ctypes.c_int32() | |
| ok = egl.eglChooseConfig(display, config_attribs, configs, 1, num_configs) | |
| assert ok | |
| assert num_configs.value == 1 | |
| config = configs[0] | |
| # Create dummy pbuffer surface. | |
| surface_attribs = [ | |
| egl.EGL_WIDTH, 1, | |
| egl.EGL_HEIGHT, 1, | |
| egl.EGL_NONE | |
| ] | |
| surface = egl.eglCreatePbufferSurface(display, config, surface_attribs) | |
| assert surface != egl.EGL_NO_SURFACE | |
| # Setup GL context. | |
| ok = egl.eglBindAPI(egl.EGL_OPENGL_API) | |
| assert ok | |
| context = egl.eglCreateContext(display, config, egl.EGL_NO_CONTEXT, None) | |
| assert context != egl.EGL_NO_CONTEXT | |
| ok = egl.eglMakeCurrent(display, surface, surface, context) | |
| assert ok | |
| #---------------------------------------------------------------------------- | |
| _texture_formats = { | |
| ('uint8', 1): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_LUMINANCE, internalformat=gl.GL_LUMINANCE8), | |
| ('uint8', 2): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_LUMINANCE_ALPHA, internalformat=gl.GL_LUMINANCE8_ALPHA8), | |
| ('uint8', 3): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_RGB, internalformat=gl.GL_RGB8), | |
| ('uint8', 4): dnnlib.EasyDict(type=gl.GL_UNSIGNED_BYTE, format=gl.GL_RGBA, internalformat=gl.GL_RGBA8), | |
| ('float32', 1): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_LUMINANCE, internalformat=OpenGL.GL.ARB.texture_float.GL_LUMINANCE32F_ARB), | |
| ('float32', 2): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_LUMINANCE_ALPHA, internalformat=OpenGL.GL.ARB.texture_float.GL_LUMINANCE_ALPHA32F_ARB), | |
| ('float32', 3): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_RGB, internalformat=gl.GL_RGB32F), | |
| ('float32', 4): dnnlib.EasyDict(type=gl.GL_FLOAT, format=gl.GL_RGBA, internalformat=gl.GL_RGBA32F), | |
| } | |
| def get_texture_format(dtype, channels): | |
| return _texture_formats[(np.dtype(dtype).name, int(channels))] | |
| #---------------------------------------------------------------------------- | |
| def prepare_texture_data(image): | |
| image = np.asarray(image) | |
| if image.ndim == 2: | |
| image = image[:, :, np.newaxis] | |
| if image.dtype.name == 'float64': | |
| image = image.astype('float32') | |
| return image | |
| #---------------------------------------------------------------------------- | |
| def draw_pixels(image, *, pos=0, zoom=1, align=0, rint=True): | |
| pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2]) | |
| zoom = np.broadcast_to(np.asarray(zoom, dtype='float32'), [2]) | |
| align = np.broadcast_to(np.asarray(align, dtype='float32'), [2]) | |
| image = prepare_texture_data(image) | |
| height, width, channels = image.shape | |
| size = zoom * [width, height] | |
| pos = pos - size * align | |
| if rint: | |
| pos = np.rint(pos) | |
| fmt = get_texture_format(image.dtype, channels) | |
| gl.glPushAttrib(gl.GL_CURRENT_BIT | gl.GL_PIXEL_MODE_BIT) | |
| gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT) | |
| gl.glRasterPos2f(pos[0], pos[1]) | |
| gl.glPixelZoom(zoom[0], -zoom[1]) | |
| gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1) | |
| gl.glDrawPixels(width, height, fmt.format, fmt.type, image) | |
| gl.glPopClientAttrib() | |
| gl.glPopAttrib() | |
| #---------------------------------------------------------------------------- | |
| def read_pixels(width, height, *, pos=0, dtype='uint8', channels=3): | |
| pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2]) | |
| dtype = np.dtype(dtype) | |
| fmt = get_texture_format(dtype, channels) | |
| image = np.empty([height, width, channels], dtype=dtype) | |
| gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT) | |
| gl.glPixelStorei(gl.GL_PACK_ALIGNMENT, 1) | |
| gl.glReadPixels(int(np.round(pos[0])), int(np.round(pos[1])), width, height, fmt.format, fmt.type, image) | |
| gl.glPopClientAttrib() | |
| return np.flipud(image) | |
| #---------------------------------------------------------------------------- | |
| class Texture: | |
| def __init__(self, *, image=None, width=None, height=None, channels=None, dtype=None, bilinear=True, mipmap=True): | |
| self.gl_id = None | |
| self.bilinear = bilinear | |
| self.mipmap = mipmap | |
| # Determine size and dtype. | |
| if image is not None: | |
| image = prepare_texture_data(image) | |
| self.height, self.width, self.channels = image.shape | |
| self.dtype = image.dtype | |
| else: | |
| assert width is not None and height is not None | |
| self.width = width | |
| self.height = height | |
| self.channels = channels if channels is not None else 3 | |
| self.dtype = np.dtype(dtype) if dtype is not None else np.uint8 | |
| # Validate size and dtype. | |
| assert isinstance(self.width, int) and self.width >= 0 | |
| assert isinstance(self.height, int) and self.height >= 0 | |
| assert isinstance(self.channels, int) and self.channels >= 1 | |
| assert self.is_compatible(width=width, height=height, channels=channels, dtype=dtype) | |
| # Create texture object. | |
| self.gl_id = gl.glGenTextures(1) | |
| with self.bind(): | |
| gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE) | |
| gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE) | |
| gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR if self.bilinear else gl.GL_NEAREST) | |
| gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR_MIPMAP_LINEAR if self.mipmap else gl.GL_NEAREST) | |
| self.update(image) | |
| def delete(self): | |
| if self.gl_id is not None: | |
| gl.glDeleteTextures([self.gl_id]) | |
| self.gl_id = None | |
| def __del__(self): | |
| try: | |
| self.delete() | |
| except: | |
| pass | |
| def bind(self): | |
| prev_id = gl.glGetInteger(gl.GL_TEXTURE_BINDING_2D) | |
| gl.glBindTexture(gl.GL_TEXTURE_2D, self.gl_id) | |
| yield | |
| gl.glBindTexture(gl.GL_TEXTURE_2D, prev_id) | |
| def update(self, image): | |
| if image is not None: | |
| image = prepare_texture_data(image) | |
| assert self.is_compatible(image=image) | |
| with self.bind(): | |
| fmt = get_texture_format(self.dtype, self.channels) | |
| gl.glPushClientAttrib(gl.GL_CLIENT_PIXEL_STORE_BIT) | |
| gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1) | |
| gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, fmt.internalformat, self.width, self.height, 0, fmt.format, fmt.type, image) | |
| if self.mipmap: | |
| gl.glGenerateMipmap(gl.GL_TEXTURE_2D) | |
| gl.glPopClientAttrib() | |
| def draw(self, *, pos=0, zoom=1, align=0, rint=False, color=1, alpha=1, rounding=0): | |
| zoom = np.broadcast_to(np.asarray(zoom, dtype='float32'), [2]) | |
| size = zoom * [self.width, self.height] | |
| with self.bind(): | |
| gl.glPushAttrib(gl.GL_ENABLE_BIT) | |
| gl.glEnable(gl.GL_TEXTURE_2D) | |
| draw_rect(pos=pos, size=size, align=align, rint=rint, color=color, alpha=alpha, rounding=rounding) | |
| gl.glPopAttrib() | |
| def is_compatible(self, *, image=None, width=None, height=None, channels=None, dtype=None): # pylint: disable=too-many-return-statements | |
| if image is not None: | |
| if image.ndim != 3: | |
| return False | |
| ih, iw, ic = image.shape | |
| if not self.is_compatible(width=iw, height=ih, channels=ic, dtype=image.dtype): | |
| return False | |
| if width is not None and self.width != width: | |
| return False | |
| if height is not None and self.height != height: | |
| return False | |
| if channels is not None and self.channels != channels: | |
| return False | |
| if dtype is not None and self.dtype != dtype: | |
| return False | |
| return True | |
| #---------------------------------------------------------------------------- | |
| class Framebuffer: | |
| def __init__(self, *, texture=None, width=None, height=None, channels=None, dtype=None, msaa=0): | |
| self.texture = texture | |
| self.gl_id = None | |
| self.gl_color = None | |
| self.gl_depth_stencil = None | |
| self.msaa = msaa | |
| # Determine size and dtype. | |
| if texture is not None: | |
| assert isinstance(self.texture, Texture) | |
| self.width = texture.width | |
| self.height = texture.height | |
| self.channels = texture.channels | |
| self.dtype = texture.dtype | |
| else: | |
| assert width is not None and height is not None | |
| self.width = width | |
| self.height = height | |
| self.channels = channels if channels is not None else 4 | |
| self.dtype = np.dtype(dtype) if dtype is not None else np.float32 | |
| # Validate size and dtype. | |
| assert isinstance(self.width, int) and self.width >= 0 | |
| assert isinstance(self.height, int) and self.height >= 0 | |
| assert isinstance(self.channels, int) and self.channels >= 1 | |
| assert width is None or width == self.width | |
| assert height is None or height == self.height | |
| assert channels is None or channels == self.channels | |
| assert dtype is None or dtype == self.dtype | |
| # Create framebuffer object. | |
| self.gl_id = gl.glGenFramebuffers(1) | |
| with self.bind(): | |
| # Setup color buffer. | |
| if self.texture is not None: | |
| assert self.msaa == 0 | |
| gl.glFramebufferTexture2D(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_TEXTURE_2D, self.texture.gl_id, 0) | |
| else: | |
| fmt = get_texture_format(self.dtype, self.channels) | |
| self.gl_color = gl.glGenRenderbuffers(1) | |
| gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self.gl_color) | |
| gl.glRenderbufferStorageMultisample(gl.GL_RENDERBUFFER, self.msaa, fmt.internalformat, self.width, self.height) | |
| gl.glFramebufferRenderbuffer(gl.GL_FRAMEBUFFER, gl.GL_COLOR_ATTACHMENT0, gl.GL_RENDERBUFFER, self.gl_color) | |
| # Setup depth/stencil buffer. | |
| self.gl_depth_stencil = gl.glGenRenderbuffers(1) | |
| gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self.gl_depth_stencil) | |
| gl.glRenderbufferStorageMultisample(gl.GL_RENDERBUFFER, self.msaa, gl.GL_DEPTH24_STENCIL8, self.width, self.height) | |
| gl.glFramebufferRenderbuffer(gl.GL_FRAMEBUFFER, gl.GL_DEPTH_STENCIL_ATTACHMENT, gl.GL_RENDERBUFFER, self.gl_depth_stencil) | |
| def delete(self): | |
| if self.gl_id is not None: | |
| gl.glDeleteFramebuffers([self.gl_id]) | |
| self.gl_id = None | |
| if self.gl_color is not None: | |
| gl.glDeleteRenderbuffers(1, [self.gl_color]) | |
| self.gl_color = None | |
| if self.gl_depth_stencil is not None: | |
| gl.glDeleteRenderbuffers(1, [self.gl_depth_stencil]) | |
| self.gl_depth_stencil = None | |
| def __del__(self): | |
| try: | |
| self.delete() | |
| except: | |
| pass | |
| def bind(self): | |
| prev_fbo = gl.glGetInteger(gl.GL_FRAMEBUFFER_BINDING) | |
| prev_rbo = gl.glGetInteger(gl.GL_RENDERBUFFER_BINDING) | |
| gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, self.gl_id) | |
| if self.width is not None and self.height is not None: | |
| gl.glViewport(0, 0, self.width, self.height) | |
| yield | |
| gl.glBindFramebuffer(gl.GL_FRAMEBUFFER, prev_fbo) | |
| gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, prev_rbo) | |
| def blit(self, dst=None): | |
| assert dst is None or isinstance(dst, Framebuffer) | |
| with self.bind(): | |
| gl.glBindFramebuffer(gl.GL_DRAW_FRAMEBUFFER, 0 if dst is None else dst.fbo) | |
| gl.glBlitFramebuffer(0, 0, self.width, self.height, 0, 0, self.width, self.height, gl.GL_COLOR_BUFFER_BIT, gl.GL_NEAREST) | |
| #---------------------------------------------------------------------------- | |
| def draw_shape(vertices, *, mode=gl.GL_TRIANGLE_FAN, pos=0, size=1, color=1, alpha=1): | |
| assert vertices.ndim == 2 and vertices.shape[1] == 2 | |
| pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2]) | |
| size = np.broadcast_to(np.asarray(size, dtype='float32'), [2]) | |
| color = np.broadcast_to(np.asarray(color, dtype='float32'), [3]) | |
| alpha = np.clip(np.broadcast_to(np.asarray(alpha, dtype='float32'), []), 0, 1) | |
| gl.glPushClientAttrib(gl.GL_CLIENT_VERTEX_ARRAY_BIT) | |
| gl.glPushAttrib(gl.GL_CURRENT_BIT | gl.GL_TRANSFORM_BIT) | |
| gl.glMatrixMode(gl.GL_MODELVIEW) | |
| gl.glPushMatrix() | |
| gl.glEnableClientState(gl.GL_VERTEX_ARRAY) | |
| gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY) | |
| gl.glVertexPointer(2, gl.GL_FLOAT, 0, vertices) | |
| gl.glTexCoordPointer(2, gl.GL_FLOAT, 0, vertices) | |
| gl.glTranslate(pos[0], pos[1], 0) | |
| gl.glScale(size[0], size[1], 1) | |
| gl.glColor4f(color[0] * alpha, color[1] * alpha, color[2] * alpha, alpha) | |
| gl.glDrawArrays(mode, 0, vertices.shape[0]) | |
| gl.glPopMatrix() | |
| gl.glPopAttrib() | |
| gl.glPopClientAttrib() | |
| #---------------------------------------------------------------------------- | |
| def draw_arrow(x1, y1, x2, y2, l=10, width=1.0): | |
| # Compute the length and angle of the arrow | |
| dx = x2 - x1 | |
| dy = y2 - y1 | |
| length = math.sqrt(dx**2 + dy**2) | |
| if length < l: | |
| return | |
| angle = math.atan2(dy, dx) | |
| # Save the current modelview matrix | |
| gl.glPushMatrix() | |
| # Translate and rotate the coordinate system | |
| gl.glTranslatef(x1, y1, 0.0) | |
| gl.glRotatef(angle * 180.0 / math.pi, 0.0, 0.0, 1.0) | |
| # Set the line width | |
| gl.glLineWidth(width) | |
| # gl.glColor3f(0.75, 0.75, 0.75) | |
| # Begin drawing lines | |
| gl.glBegin(gl.GL_LINES) | |
| # Draw the shaft of the arrow | |
| gl.glVertex2f(0.0, 0.0) | |
| gl.glVertex2f(length, 0.0) | |
| # Draw the head of the arrow | |
| gl.glVertex2f(length, 0.0) | |
| gl.glVertex2f(length - 2 * l, l) | |
| gl.glVertex2f(length, 0.0) | |
| gl.glVertex2f(length - 2 * l, -l) | |
| # End drawing lines | |
| gl.glEnd() | |
| # Restore the modelview matrix | |
| gl.glPopMatrix() | |
| #---------------------------------------------------------------------------- | |
| def draw_rect(*, pos=0, pos2=None, size=None, align=0, rint=False, color=1, alpha=1, rounding=0): | |
| assert pos2 is None or size is None | |
| pos = np.broadcast_to(np.asarray(pos, dtype='float32'), [2]) | |
| pos2 = np.broadcast_to(np.asarray(pos2, dtype='float32'), [2]) if pos2 is not None else None | |
| size = np.broadcast_to(np.asarray(size, dtype='float32'), [2]) if size is not None else None | |
| size = size if size is not None else pos2 - pos if pos2 is not None else np.array([1, 1], dtype='float32') | |
| pos = pos - size * align | |
| if rint: | |
| pos = np.rint(pos) | |
| rounding = np.broadcast_to(np.asarray(rounding, dtype='float32'), [2]) | |
| rounding = np.minimum(np.abs(rounding) / np.maximum(np.abs(size), 1e-8), 0.5) | |
| if np.min(rounding) == 0: | |
| rounding *= 0 | |
| vertices = _setup_rect(float(rounding[0]), float(rounding[1])) | |
| draw_shape(vertices, mode=gl.GL_TRIANGLE_FAN, pos=pos, size=size, color=color, alpha=alpha) | |
| def _setup_rect(rx, ry): | |
| t = np.linspace(0, np.pi / 2, 1 if max(rx, ry) == 0 else 64) | |
| s = 1 - np.sin(t); c = 1 - np.cos(t) | |
| x = [c * rx, 1 - s * rx, 1 - c * rx, s * rx] | |
| y = [s * ry, c * ry, 1 - s * ry, 1 - c * ry] | |
| v = np.stack([x, y], axis=-1).reshape(-1, 2) | |
| return v.astype('float32') | |
| #---------------------------------------------------------------------------- | |
| def draw_circle(*, center=0, radius=100, hole=0, color=1, alpha=1): | |
| hole = np.broadcast_to(np.asarray(hole, dtype='float32'), []) | |
| vertices = _setup_circle(float(hole)) | |
| draw_shape(vertices, mode=gl.GL_TRIANGLE_STRIP, pos=center, size=radius, color=color, alpha=alpha) | |
| def _setup_circle(hole): | |
| t = np.linspace(0, np.pi * 2, 128) | |
| s = np.sin(t); c = np.cos(t) | |
| v = np.stack([c, s, c * hole, s * hole], axis=-1).reshape(-1, 2) | |
| return v.astype('float32') | |
| #---------------------------------------------------------------------------- | |