code:
:: Police Community Start
<<set $outside to 1>><<effects>>

<<set $crime to 0>>

The <<person1>><<person>> leads you through the station, until you emerge from a door at the side of the building.

"Remember <<girl>>," <<he>> grins. "Every day. Starting tomorrow. Until your crimes are paid for." <<He>> closes the door.

<<link [[Next|Barb Street]]>><<endevent>><</link>>

:: Police Community
<<effects>>

The <<person>> looks up as you approach.
<<if $rng gte 81>>
	"Well if it isn't that naughty <<girl>>," <<he>> says. "Here for your service."
<<elseif $rng gte 61>>
	"They're just about to head out," <<he>> says.
<<elseif $rng gte 41>>
	"Glad you could make it," <<he>> says.
<<elseif $rng gte 21>>
	"Oh," <<he>> says. "They'll love you."
<<else>>
	"Ready to make amends?" <<he>> says.
<</if>>
<<He>> points at a door to <<his>> right. "Go on through."

<<endevent>>
<<generate1>><<person1>>
You enter a room lined with benches. A number of rough-looking <<people>> sit along each side. A <<person>> in a police uniform stands in the centre, hands on hips.

<<set $rng to random(1, 3)>>
<<if $rng gte 3>>
	<<generate2>>
	"Right, you scum," <<he>> says. "Today we're gonna clean litter off the road at the entrance of town. Remember that honest folk don't want to be bothered by the likes of you, so focus on your job." <<He>> opens a set of double doors behind <<him>>. "Let's move out."

	You shuffle through with the other criminals. There's a large van inside. The <<person>> marches you onboard.

	<<link [[Next|Police Community Clean]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>

<<elseif $rng is 2>>
	<<generate2>>
	"Right, you scum," <<he>> says. "Today we're gonna be clearing some wasteland just outside town. It'll be hard work, but you've earned it." <<He>> opens a set of double doors behind <<him>>. "Let's move out."

	You shuffle through with the other criminals. There's a large van inside. The <<person>> marches you onboard.

	<<link [[Next|Police Community Wasteland]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>

<<else>>
	"Right, you scum," <<he>> says. "Today we'll be cleaning graffiti off alley walls. I bet you lot are responsible for some of it anyway. You'll carry your own bucket and brush." <<He>> opens a set of double doors behind <<him>>. "Let's move out."

	You shuffle through with the other criminals, and emerge outside.

	<<link [[Next|Police Community Graffiti]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>

<</if>>

/*
<<if $rng gte 21>>
	"Right, you scum," <<he>> says. "Today we'll be prettying up a public building. Applying a fresh layer of paint." <<He>> opens a set of double doors behind <<him>>. "Let's move out."

	You shuffle through with the other criminals, and emerge outside

	<<link [[Next|Police Community Paint]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>

<<else>>
	"Right, you scum," <<He>> says. "Today we'll be tidying up a forest trait. Cutting back the foliage." <<He>> opens a set of double doors behind <<him>>. "Let's move out."

	You shuffle through with the other criminals, and emerge outside.

	<<link [[Next|Police Community Forest]]>><<set $community_service -= 1>><<set $community_service_done to 1>><<pass 20>><</link>>

<</if>>
*/

:: Police Community Graffiti
<<set $location to "alley">><<set $bus to "commercial">><<effects>>

The <<person>> leads you and the other criminals across the road, and into the maze of commercial alleyways. <<He>> stops you beside a concrete wall. It's covered with graffiti.

"Right then," <<he>> says. "Today we're helping a local business. Fill those buckets up from this hose and get to work."

Removing the paint with just water and a coarse brush is difficult. The <<person>> observes while marching up and down the alley.

<<link [[Next|Police Community Graffiti 2]]>><</link>>

:: Police Community Graffiti 2
<<effects>>
<<pass 20>>
<<if $police_graffiti gte 3 and random(1, 2) is 2 and $famerape gte 100>>
	<<if $police_graffiti is 3>>
		<<set $police_graffiti to 4>>
	<</if>>
	<<generate2>><<person2>>
	A <<person>> enters the alley, and chats with the police officer. They both stare at you.

	<<if $skulduggery gte 400>>
		You notice the <<person2>><<person>> pass the officer some cash, and they both walk over.
	<<else>>
		They both walk over.
	<</if>>
	The officer carries a pair of cuffs. "Hold out your hands <<girl>>," <<person1>><<he>> says. "This fine citizen wants your help inside. The cuffs are just a precaution." The <<person2>><<person>> smiles.

	<<link [[Hold out your hands|Police Community Graffiti Hold]]>><><</link>>

	<<link [[Refuse|Police Community Graffiti Hold Refuse]]>><<def 1>><</link>>

	<<if $skulduggery gte 400 and $awareness gte 200>>
		<<link [[Accuse|Police Community Graffiti Accuse]]>><<def 1>><</link>>

	<</if>>
<<elseif $police_graffiti gte 2 and random(1, 2) is 2>>
	<<if $police_graffiti is 2>>
		<<set $police_graffiti to 3>>
	<</if>>
	<<generate2>><<generatev3>><<person2>>
	A <<person>> enters the alley, and chats with the police officer. They both stare at the <<person3>><<person>> working beside you. <<He>> throws furtive glances their way.

	<<if $skulduggery gte 400>>
		You notice the <<person2>><<person>> pass the officer some cash, and they both walk over. They stop beside the <<person3>><<person>>. The officer holds a pair of cuffs.
	<<else>>
		They both walk over, and stop beside the <<person>>. The officer holds a pair of cuffs.
	<</if>>

	"Hands out," <<he>> demands. The <<person3>><<person>> stares at <<his>> feet as the officer cuffs <<him>>. "Don't look so glum. You're just gonna be... helping this fine citizen in their establishment. The cuffs are just a precaution."

	<<if $skulduggery gte 400 and $awareness gte 200>>
		<<link [[Intervene|Police Community Graffiti Intervene]]>><<famegood 10>><</link>>

		<<link [[Keep working|Police Community Graffiti Intervene Work]]>><</link>>

	<<else>>
		The <<person2>><<person>> grasps the <<person3>><<person>> by the cuffs, and leads <<him>> into the building via a flight of stone steps.

		<<link [[Next|Police Community Graffiti End]]>><</link>>

	<</if>>
<<elseif $police_graffiti gte 1 and random(1, 2) is 2>>
	<<if $police_graffiti is 1>>
		<<set $police_graffiti to 2>>
	<</if>>
	<<generate2>><<person2>>
	A <<person>> enters the alley, and chats with the police officer.

	<<if $bodywritingLvl gte 2>>
		They approach you. "You've earned a break," the officer says. "This is the owner of the establishment. <<Hes>> agreed to help with your rehabilitation."

		"Come here <<girl>>," the <<person>> says, pulling the lid off a permanent marker.

		<<link [[Do as bid|Police Community Graffiti Pen]]>><><</link>><<if !$worn.face.type.includes("mask")>><<gbodywriting>><</if>>

		<<link [[Refuse|Police Community Graffiti Refuse]]>><<def 1>><</link>>

	<<else>>
		They don't approach.

		<<link [[Next|Police Community Graffiti End]]>><</link>>

	<</if>>
<<else>>
	<<if $police_graffiti is undefined>>
		<<set $police_graffiti to 1>>
	<</if>>
	<<generate2>><<person2>>
	A <<person>> enters the alley, and chats with the police officer. <<He>> leers at you as you work, but doesn't approach.

	<<link [[Next|Police Community Graffiti End]]>><</link>>

<</if>>

:: Police Community Graffiti Hold
<<set $location to "shopping_centre">><<set $outside to 0>><<effects>>

<<bind>>
You let the officer cuff you, and hand your wrists to the <<person2>><<person>>. <<He>> leads you away from the other criminals, down a flight of stone steps, and into the concrete building.

You enter a small room, lit by a single unshaded light in the middle. A thick wooden door stands ajar on one side. You hear distant voices, but the <<person>> doesn't lead you that way. <<He>> raises your arms instead, until you're stood on tiptoes, and hangs your cuffs on a hook driven into the wall.

"Don't get a cutie like you often," the <<person>> says, running <<his>> eyes all over you as <<he>> shuts the door, cutting off the noise beyond. "Best be a good <<girl>>."

<<saveNPC 0 "community_police">>
<<saveNPC 1 "community_citizen">>
<<endevent>>
<<loadNPC 0 "community_citizen">>

<<link [[Next|Police Community Graffiti Rape]]>><<set $molestationstart to 1>><</link>>

:: Police Community Graffiti Rape
<<effects>>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Police Community Graffiti Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Police Community Graffiti Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Police Community Graffiti Rape]]>><</link>><<nexttext>>
<</if>>

:: Police Community Graffiti Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<He>> removes your cuffs from the hook. "Love doing my part to reform whores like you," <<he>> says. "Let's get you back to the officer."

	<<clothesontowel>>
	<<endcombat>>

	<<loadNPC 0 "community_police">>
	<<loadNPC 1 "community_citizen">>
	<<clearNPC "community_police">>
	<<clearNPC "community_citizen">>
	<<person2>>
	<<tearful>> you follow <<him>> outside. The officer unlocks your cuffs at the top of the steps.<<unbind>>

	"I trust our rogue here was helpful?"

	"Quite. Give my regards to the chief."

	"Right." The officer turns to you. "Get back to work."

	<<link [[Next|Police Community Graffiti End]]>><</link>>

<<else>>
	The <<person>> away from you, and fumbles for the door handle. <<He>> throws it open, and runs up the steps. You manage to slip your cuffs off the hook.

	<<clothesontowel>>
	<<endcombat>>

	<<loadNPC 0 "community_police">>
	<<loadNPC 1 "community_citizen">>
	<<clearNPC "community_police">>
	<<clearNPC "community_citizen">>
	<<person2>>
	<<tearful>> you climb the steps yourself. The <<person>> stands at the top, arguing with the police officer.

	"I demand a refund," <<he>> says. "You said <<pshe>> was tame."

	"<<pShe>> is tame," the officer replies. "Or <<pshe>>'d be locked up."

	"The <<bitch>> damn near broke my arm."

	The officer grabs your cuffs as you pass, and unlocks them.<<unbind>> "Assaulting a member of the public," <<person1>><<he>> says. That's an extra day of community service, at least. I'll have to inform the station. Get back to work."<<crimeup 100>><<crime>>

	You return to the wall. The other criminals look amused, at least.

	<<link [[Next|Police Community Graffiti End]]>><</link>>

<</if>>

:: Police Community Graffiti Hold Refuse
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm not going with <<person2>><<him>>," you say. "That isn't part of my punishment."
<<elseif $submissive lte 850>>
	"Fuck off," you say. "I'm not a fool."
<<else>>
	"No," you say. "That isn't part of my punishment."
<</if>>

"If you're gonna be so difficult," the <<person1>>officer replies, "then you can enjoy another day of community service." <<He>> walks away, the <<person2>><<person>> close behind.

<<set $community_service += 1>>

<<link [[Next|Police Community Graffiti End]]>><</link>>

:: Police Community Graffiti Accuse
<<effects>>
<<earnFeat "Bent Copper">>
<<if $submissive gte 1150>>
	"I-I saw <<person2>><<him>> pay you," you say. "You can't just whore us out."
<<elseif $submissive lte 850>>
	"You'd get away with that," you say. "But you won't get away with taking bribes."
<<else>>
	"I saw you take a bribe," you say. "I doubt I'm the only one."
<</if>>

"Fucking liar," the <<person1>>officer replies, but <<his>> voice quivers. <<He>> gropes for <<his>> baton. "Get back. I won't ask again."

"Fuck this," the <<person2>><<person>> interrupts. "You were supposed to be discreet. I want my money back."

The officer releases the baton. "There is no money," <<he>> says, <<his>> voice like ice. "There'd be a problem if there was, wouldn't there?"

<<He>> walks away, the <<person2>><<person>> close behind.

<<link [[Next|Police Community Graffiti End]]>><</link>>

:: Police Community Graffiti Intervene
<<effects>>

The <<person2>><<person>> tries to grasp the <<person3>><<person>> by the cuffs, but you step in the way.

<<person1>>The officer gropes for <<his>> baton. "Get back," <<he>> says. "Or I'll beat you raw."

<<if $submissive gte 1150>>
	"I-I saw <<person2>><<him>> pay you," you say. "You can't just whore us out."
<<elseif $submissive lte 850>>
	"You'd get away with that," you say. "But you won't get away with taking bribes."
<<else>>
	"I saw you take a bribe," you say. "I doubt I'm the only one."
<</if>>

"Fucking liar," the <<person1>><<person>> replies, but <<his>> voice quivers. "Get back. I won't ask again."

"Fuck this," the <<person2>><<person>> interrupts. "You were supposed to be discreet. I want my money back."

The officer releases the baton. "There is no money," <<he>> says, <<his>> voice now calmer. <<He>> removes the cuffs from the <<person3>><<person>>. "There'd be a problem if there was, wouldn't there?"

<<link [[Next|Police Community Graffiti Intervene 2]]>><</link>>

:: Police Community Graffiti Intervene 2
<<effects>>

<<earnFeat "Bent Copper">>
The officer walks away, the <<person2>><<person>> close behind.

"Thank you," the <<person3>><<person>> whispers once they're gone. "Last time was hell."

<<link [[Next|Police Community Graffiti End]]>><</link>>

:: Police Community Graffiti Intervene Work
<<effects>>

The <<person2>><<person>> grasps the <<person3>><<person>> by the cuffs, and leads <<him>> into the building via a flight of stone steps.

<<link [[Next|Police Community Graffiti End]]>><</link>>

:: Police Community Graffiti Pen
<<effects>>

You step closer.<<person2>>
<<if !$skin.left_cheek.pen>>
	<<set $phase to 0>>
	<<if $worn.face.type.includes("mask")>>
		"Take off your mask," the officer demands.

		<<link [[Take it off|Police Community Graffiti Take]]>><><<trauma 6>><</link>><<gtrauma>><<gbodywriting>>

		<<link [[Refuse|Police Community Graffiti Refuse]]>><<def 1>><</link>>

	<<else>>
		The <<person>> writes on your left cheek. <<bodywriting_criminal "left_cheek" marker>>

		The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."

		<<link [[Thank|Police Community Graffiti Thank]]>><<trauma 6>><><</link>><<gtrauma>>

		<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>

	<</if>>
<<elseif !$skin.right_cheek.pen>>
	<<set $phase to 1>>
	<<if $worn.face.type.includes("mask")>>
		"Take off your mask," the officer demands.

		<<link [[Take it off|Police Community Graffiti Take]]>><><<trauma 6>><</link>><<gtrauma>><<gbodywriting>>

		<<link [[Refuse|Police Community Graffiti Refuse]]>><<def 1>><</link>>

	<<else>>
		The <<person>> writes on your right cheek. <<bodywriting_criminal "right_cheek" marker>>

		The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."

		<<link [[Thank|Police Community Graffiti Thank]]>><<trauma 6>><><</link>><<gtrauma>>

		<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>

	<</if>>
<<elseif !$skin.forehead.pen>>
		The <<person>> writes on your forehead. <<bodywriting_criminal "forehead" marker>>

		The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."

		<<link [[Thank|Police Community Graffiti Thank]]>><<trauma 6>><><</link>><<gtrauma>>

		<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>

<<else>>
	"Aww," the <<person>> says. "Already covered. I wouldn't want to ruin someone's handiwork." <<He>> puts the pen away. "Next time."

	"You heard <<him>>," the officer says. "Get back to work."

	<<link [[Next|Police Community Graffiti End]]>><</link>>

<</if>>

:: Police Community Graffiti Take
<<effects>>

You remove your mask.

<<if $phase is 0>>
	The <<person>> writes on your left cheek. <<bodywriting_criminal "left_cheek" marker>>

<<else>>
	The <<person>> writes on your right cheek. <<bodywriting_criminal "right_cheek" marker>>

<</if>>

The officer smiles as <<he>> watches. "Now thank the good citizen for helping you pay your debt."

<<link [[Thank|Police Community Graffiti Thank]]>><<trauma 6>><><</link>><<gtrauma>>

<<link [[Just get back to work|Police Community Graffiti Work]]>><<def 1>><</link>>

:: Police Community Graffiti Thank
<<effects>>

<<if $submissive gte 1150>>
	"Thank you for helping me be a better person," you say.
<<elseif $submissive lte 850>>
	Your fists clench. "Th-thanks," you manage.
<<else>>
	"Thank you," you say.
<</if>>

"Good <<girl>>," the officer says. "Now get back to work."

<<link [[Next|Police Community Graffiti End]]>><</link>>

:: Police Community Graffiti Work
<<effects>>

The <<person2>><<person>> hurrumphs as you turn away. "No gratitude."

"Can't expect much from this lot," the officer replies. "As I was saying, throw a few more bob in and-" <<his>> voice disappears behind the din of the traffic.

<<link [[Next|Police Community Graffiti End]]>><</link>>

:: Police Community Graffiti Refuse
<<effects>>

<<if $submissive gte 1150>>
	"N-no," you say. "That isn't a proper punishment."
<<elseif $submissive lte 850>>
	"Keep that away from me," you say. "Or I'll jam it up your arse."
<<else>>
	"No," you say. "You can't just make up punishments as you go along."
<</if>>

"Fine," the officer says. "I'll add another day of community service to your debt. Perhaps you'll be more cooperative tomorrow."<<set $community_service += 1>>

The <<person>> looks disappointed as <<he>> puts the lid back on the pen.

<<link [[Next|Police Community Graffiti End]]>><</link>>

:: Police Community Graffiti End
<<set $location to "police_station">><<set $bus to "barb">><<effects>>

"That's enough," the police officer shouts after a while. "You've done a shit job, but I didn't expect better."

You follow the officer with the other criminals, until you arrive back at the police station.

<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>

:: Police Community Wasteland
<<set $location to "moor">><<effects>>

<<person2>>
The van rumbles into life. The <<person>> sat beside you rests <<his>> hand on your thigh.

<<link [[Get angry|Police Community Wasteland Angry]]>><<crimeup 1>><<trauma -6>><</link>><<crime>><<ltrauma>>

<<link [[Ignore|Police Community Wasteland Ignore]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>

<<if $promiscuity gte 15>>
	<<link [[Grope back|Police Community Wasteland Grope]]>><</link>><<promiscuous2>>

<</if>>

:: Police Community Wasteland Angry
<<effects>>

You smack the <<person>>'s hand. <<He>> clutches it as if stung. The other passengers laugh.

You hear a thwump from the front of the vehicle. "No messing around back there," says the police officer. "Or you'll all get an extra day added to your sentence."

The van rumbles to a halt, and the doors open.

<<link [[Next|Police Community Wasteland 2]]>><</link>>

:: Police Community Wasteland Ignore
<<effects>>

You ignore the <<persons>> creeping hand.
<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
	<<He>> lifts the hem of your skirt, and for a moment you're afraid <<he>> means to expose you to the whole van, but <<he>> instead squeezes your thigh.
<<else>>
	For a moment you're afraid <<he>> means to grope your <<genitals>>, but <<he>> instead squeezes your thigh.
<</if>>

The van rumbles to a halt, and the doors open.

<<link [[Next|Police Community Wasteland 2]]>><</link>>

:: Police Community Wasteland Grope
<<effects>>

You rest your hand on the <<persons>> thigh in return, and have a cheeky squeeze. The other passengers are watching. You shiver.
<<promiscuity2>>

The van rumbles to a halt, and the doors open.

<<link [[Next|Police Community Wasteland 2]]>><</link>>

:: Police Community Wasteland 2
<<effects>>
<<pass 20>>
You line with the other criminals beside the road, in front of a hill. Brown briars stretch to the top.

<<person1>>
"Right, you scum," the police officer says, dumping a box of gardening tools at <<his>> feet. "Today we're clearing these shrubs. Keeping them away from the road. Think you can manage that?"
<<if $leftarm is "bound" or $rightarm is "bound">>
	<<He>> removes the bindings around your arms.
	<<unbind>>
<</if>>

<<if $police_wasteland gte 2 and random(1, 2) is 2 and $famescrap gte 100>>
	<<if $police_wasteland is 2>>
		<<set $police_wasteland to 3>>
		You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "I think you can handle this," <<he>> says, handing you an axe. "Go careful now."
	<<else>>
		You queue in front of the officer as <<he>> hands out tools. <<He>> hands you an axe. "Get to chopping."
	<</if>>

	You get to work, hacking at the trunks revealed by the criminals wielding shears. The <<person>> marches up and down the road, watching for any slackers.

	<<generate3>><<person3>>
	A <<person>> grasps your waist, and pushes their body against yours from behind. "What a slut like you get sentenced for anyway?" <<he>> asks.
	<<if $famebestiality gte 400>>
		"Get caught fucking a dog?"
	<</if>>
	<<if $NPCList[2].penis isnot "none">>
		You can feel <<his>> <<print $NPCList[2].penisdesc>> against your <<bottom>>.
	<</if>>
	<<gstress>><<garousal>><<stress 6>><<arousal 600>>

	<<link [[Endure|Police Community Wasteland Endure]]>><<trauma 6>><><</link>><<gtrauma>>

	<<set $skulduggerydifficulty to 600>>
	<<link [[Threaten|Police Community Wasteland Threaten]]>><<def 1>><</link>><<skulduggerydifficulty>>

<<elseif $police_wasteland gte 1 and random(1, 2) is 1>>
	<<if $police_wasteland is 1>>
		<<set $police_wasteland to 2>>
		You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "Let's try you with this," <<he>> says, handing you a shovel. "Some of these roots run deep."

	<<else>>
		You queue in front of the officer as <<he>> hands out tools. <<He>> hands you a shovel. "Put your back into it."
	<</if>>

	You get to work digging around the thicker trunks. The <<person>> marches up and down the road, watching for any slackers.

	You bend to tug a briar by its roots. "Nice," says the <<person2>><<person>> from the van. <<He>> delivers a quick smack to your rear.<<gstress>><<gpain>><<stress 6>><<pain 4>>

	<<link [[Ignore|Police Community Wasteland Ignore 2]]>><<trauma 6>><><</link>><<gtrauma>>

	<<set $skulduggerydifficulty to 400>>
	<<link [[Whack|Police Community Wasteland Whack]]>><<def 1>><</link>><<skulduggerydifficulty>>

<<else>>
	<<if $police_wasteland is undefined>>
		<<set $police_wasteland to 1>>
		You queue in front of the officer as <<he>> hands out tools. <<He>> sizes you up. "This your first time? Stick with these." <<He>> gives you a pair of shears.
	<<else>>
		You queue in front of the officer as <<he>> hands out tools. <<He>> gives you a pair of shears.
	<</if>>

	You get to work cutting barbed branches, clearing the way for those with heavier tools. The <<person>> marches up and down the road, watching for any slackers.

	<<if $worn.upper.name isnot "naked" and random(1, 2) is 2>>
		Your $worn.upper.name gets caught on the thorns. It'd take a minute to remove, and the officer might see it as slacking.

		<<link [[Remove carefully|Police Community Wasteland Careful]]>><</link>><<difficulty 50>>

		<<link [[Tear free|Police Community Wasteland Upper Tear]]>><</link>>

	<<elseif $worn.lower.name isnot "naked" and random(1, 2) is 2>>
		Your $worn.lower.name gets caught on the thorns. It'd take a minute to remove, and the officer might see it as slacking.

		<<link [[Remove carefully|Police Community Wasteland Careful]]>><</link>><<difficulty 50>>

		<<link [[Tear free|Police Community Wasteland Lower Tear]]>><</link>>

	<<else>>
		You scratch your arm on the thorns, but the process is otherwise uneventful, if arduous.<<gpain>><<gtiredness>><<pain 4>><<tiredness 6>>

		<<link [[Next|Police Community Wasteland End]]>><</link>>

	<</if>>
<</if>>

:: Police Community Wasteland Endure
<<effects>>

You endure the <<persons>> harassment. <<He>> reaches around your chest, and squeezes your <<breasts>>.

"No slacking!" shouts the police officer from the road.

The <<person>> pulls away from you. "I'll have to catch you at Briar's sometime. I assume you work there." <<He>> slaps your <<bottom>> before walking away.

The rest of the process is uneventful.

<<link [[Next|Police Community Wasteland End]]>><</link>>

:: Police Community Wasteland Threaten
<<effects>>

You twist from the <<persons>> grasp, and stand apart with your axe raised.
<<if $submissive gte 1150>>
	"St-stay back," you say. "I-I'm not harmless."
<<elseif $submissive lte 850>>
	"Touch me again," you say. "And you'll lose a hand."
<<else>>
	"Back off," you say. "I'm sick of perverts like you."
<</if>>

The other criminals laugh, but the <<person>> raises <<his>> hands and steps away.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	"Easy <<girl>>," <<he>> says. <<He>> sounds wary. "I just meant you're a ho-" <<He>> trips over a root, and shouts as <<he>> falls into a briar. More laughter.

	<<if $hallucinations gte 2>>
		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
			<<skulduggeryskilluse>>
		<<else>>
			That was too easy. You didn't learn anything.

		<</if>>
		The <<person>> screams. Branches twist around <<his>> limbs, and seem to drag <<him>> deeper into the vegetation. The laughter stops.

		<<link [[Rescue|Police Community Wasteland Rescue]]>><</link>><<willpowerdifficulty 1 1000>>

		<<link [[Call for help|Police Community Wasteland Help]]>><</link>>

	<<else>>
		The police officer rushes over to investigate, but you're already back to work.<<ltrauma>><<trauma -6>>

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
			<<skulduggeryskilluse>>
		<<else>>
			That was too easy. You didn't learn anything.

		<</if>>
		<<person1>>
		<<link [[Next|Police Community Wasteland End]]>><</link>>

	<</if>>
<<else>>

	<<person1>>
	The police officer rushes over to investigate, and finds you still wielding the axe as a weapon. <<person1>>"Unacceptable!" <<he>> shouts. "That's another day of community service, and I'll be informing the station of this."<<crime>><<crimeup 100>><<set $community_service += 1>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	The rest of the process is uneventful.

	<<link [[Next|Police Community Wasteland End]]>><</link>>

<</if>>

:: Police Community Wasteland Rescue
<<effects>>

You hack at the tangle, careful not to injure the <<person>>. A branch launches at you,

<<if $willpowerSuccess>>
	<<famescrap 10>>
	but you step aside and hack it clean. <<generate4>><<person4>>Another branch launches at you, but a <<person>> steps forward and slices it with <<his>> own axe. Others join in, hacking at the plant with axes, shovels, and even shears.

	Its branches ruined, the plant release its grip on the <<person3>><<person>>. <<He>> struggles to <<his>> feet, then stumbles and collapses several feet away, panting.

	<<link [[Next|Police Community Wasteland Rescue 2]]>><</link>>

<<else>>
	winds around the handle of your axe, and pulls it from your grip. The other criminals watch in mute horror as the axe, and the <<person>>, disappear into the vegetation.<<gtrauma>><<gstress>><<ggwillpower>><<willpower 6>>

	The police officer arrives on the scene. "Someone always does a runner," <<he>> says. "What are you scum standing around for? Get back to work."

	The rest of the process is uneventful. Everyone keeps the briars at arm's reach.

	<<person1>>
	<<link [[Next|Police Community Wasteland End]]>><</link>>

<</if>>

:: Police Community Wasteland Rescue 2
<<effects>>

"You saved my fucking life," the <<person>> says. "What was that?" <<He>> climbs to <<his>> feet when <<he>> hears the police officer approach, but too late.

<<person1>>
"Sleeping on the job are we?" the officer says. "That's another day's service for you."

"B-but the plants attacked-"

"The plants what?" the officer spits. "Are you messing me around, or should I give the asylum a call?"

No one brings it up again, and the rest of the event is uneventful. Everyone keeps the briars at arm's reach.

<<link [[Next|Police Community Wasteland End]]>><</link>>

:: Police Community Wasteland Help
<<effects>>

You call for the police officer, who arrives in time to see the <<persons>> feet disappear into the undergrowth. The other criminals are silent now. <<person1>>

"Someone always does a runner," <<he>> says. "What are you scum standing around for? Get back to work."

The rest of the process is uneventful. Everyone keeps the plants at arm's reach.

<<link [[Next|Police Community Wasteland End]]>><</link>>

:: Police Community Wasteland Ignore 2
<<effects>>

You ignore the <<person2>><<person>>. <<He>> glances at the police officer, and decides against harassing you further.

The rest of the process is uneventful, if arduous.<<gtiredness>><<tiredness 6>>

<<link [[Next|Police Community Wasteland End]]>><</link>>

:: Police Community Wasteland Whack
<<effects>>

You bolt upright, and whack the <<person>> across the chest with your shovel. <<He>> stumbles away as the other criminals laugh.<<famescrap 5>>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

	The police officer rushes over to investigate, but you're already back to work.<<ltrauma>><<trauma -6>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

<<else>>
	<<person1>>
	The police officer rushes over to investigate, and finds you still wielding the shovel like a weapon. <<person1>>"Unacceptable!" <<he>> shouts. "That's another day of community service, and I'll be informing the station of this."<<crime>><<crimeup 100>><<set $community_service += 1>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

<</if>>

The rest of the process is uneventful.

<<link [[Next|Police Community Wasteland End]]>><</link>>

:: Police Community Wasteland Careful
<<effects>>

<<if random(1, 2) is 2>>
	You pry the fabric free of the thorns, and cut the last away with your shears. The police officer doesn't notice.

	The rest of the process is uneventful.

	<<link [[Next|Police Community Wasteland End]]>><</link>>

<<else>>
	You pry the fabric free of the thorns. "Slacking are we?" shouts the police offer. <<Hes>> looking right at you. "You can make up for it with an extra day of community service."<<set $community_service += 1>>

	The rest of the process is uneventful.

	<<link [[Next|Police Community Wasteland End]]>><</link>>

<</if>>

:: Police Community Wasteland Upper Tear
<<effects>>

You tear the fabric away from the thorns.
<<set $worn.upper.integrity -= 20>>
<<if $worn.upper.integrity lte 0>>
	Your heart skips a beat when you feel a breeze on your chest. The tattered remains of your $worn.upper.name hang from the briar.
	<<integritycheck no_text>><<exposure>>
	<<covered>>

	"No slacking," the police officer shouts. "I don't care if you're naked. You're working."
	<<if $player.gender_appearance is "f">>
		One of the criminals whistles at you, and many more ogle.<<gstress>><<garousal>><<arousal 600>><<stress 6>>

		<<fameexhibitionism 10>>
		<<link [[Next|Police Community Wasteland Topless]]>><</link>>

	<<else>>
		<<if $player.gender is "f">>
			You hear laughter, and catch the other criminals ogling, but they seem to think you're a boy.<<gstress>><<garousal>><<arousal 600>><<stress 6>>

		<<else>>
			You hear laughter, and catch the other criminals ogling.

		<</if>>

		The rest of the process is uneventful.

		<<link [[Next|Police Community Wasteland End]]>><</link>>

	<</if>>
<<else>>
	You're free, though your $worn.upper.name <<upperplural>> left worse for wear.

	You return to work. The rest of the process is uneventful.

	<<link [[Next|Police Community Wasteland End]]>><</link>>

<</if>>

:: Police Community Wasteland Lower Tear
<<effects>>

You tear the fabric away from the thorns.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
	Your heart skips a beat when you feel a breeze on your <<bottom>>. The tattered remains of your $worn.lower.name hang from the briar.
	<<integritycheck no_text>><<exposure>>
	<<covered>>

	"No slacking," the police officer shouts. "I don't care if you're naked. You're working." One of the criminals whistles at you, and many more ogle.<<gstress>><<garousal>><<arousal 600>><<stress 6>>

	<<fameexhibitionism 10>>
	<<link [[Cover your front|Police Community Wasteland Bottomless]]>><</link>>

	<<link [[Cover your bottom|Police Community Wasteland Bottomless Back]]>><</link>>

<<else>>
	You're free, though your $worn.lower.name <<lowerplural>> left worse for wear.

	You return to work. The rest of the process is uneventful.

	<<link [[Next|Police Community Wasteland End]]>><</link>>

<</if>>

:: Police Community Wasteland Topless
<<effects>>

You keep one arm held to your chest as you work, but this makes it hard to operate the shears. You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.

Aside from your exposure, the rest of the process is uneventful.

<<link [[Next|Police Community Wasteland End]]>><</link>>

:: Police Community Wasteland Bottomless
<<effects>>

<<if $worn.upper.state is "waist">>
	You keep your $worn.upper.name tugged between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<<elseif $worn.under_upper.state is "waist">>
	You keep your $worn.under_upper.name tugged between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<<else>>
	You keep a hand held between your thighs while you work, but this makes it hard to operate the shears, and does nothing to cover your <<bottom>>.
<</if>>

You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.

Aside from your exposure, the rest of the process is uneventful.

<<link [[Next|Police Community Wasteland End]]>><</link>>

:: Police Community Wasteland Bottomless Back
<<effects>>

<<if $worn.upper.state is "waist">>
	You tug your $worn.upper.name over your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<<elseif $worn.under_upper.state is "waist">>
	You tug your $worn.under_upper.name over your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<<else>>
	You reach behind you and cover your <<bottom>> while you work, but this makes it hard to operate the shears, and does nothing to cover your front. You hope the bushes are enough.
<</if>>

You can feel the others watching. A few ogle too much, and get another day of community service added to their sentence for slacking.

Aside from your exposure, the rest of the process is uneventful.

<<link [[Next|Police Community Wasteland End]]>><</link>>

:: Police Community Wasteland End
<<effects>>
<<person1>>
"That's enough," the police officer calls. "Return the tools. I know who has what."

<<if $exposed gte 1>>
	You queue at the back. "Eyes front!" the officer barks when the <<person2>><<person>> tries to leer at you.<<person1>> <<He>> counts the tools, clicks the box shut, and opens the van doors. You shuffle in behind the others.

	<<covered>> Riding back to the station like this is humiliating, but the journey is uneventful.<<gstress>><<stress 6>>

<<else>>
	<<He>> counts the tools, clicks the box shut, and opens the van doors. You shuffle in with the others.

	The journey back to the station is uneventful.

<</if>>

<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>

:: Police Community Clean
<<set $location to "town">><<effects>>

The van rumbles into life. You catch a <<person2>><<person>> sitting opposite checking you out.
<<if random(1, 2)>>
	<<He>> looks away when <<he>> notices your gaze.<<set $phase to 0>>
<<else>>
	<<He>> grins at you when <<he>> notices your gaze.<<set $phase to 1>>
<</if>>

<<link [[Get angry|Police Community Clean Angry]]>><<crimeup 1>><<trauma -6>><</link>><<crime>><<ltrauma>>

<<link [[Ignore|Police Community Clean Ignore]]>><<stress 6>><</link>><<gstress>>

<<if $exhibitionism gte 15>>
	<<link [[Tease|Police Community Clean Tease]]>><</link>><<exhibitionist2>>

<</if>>

:: Police Community Clean Tease
<<effects>>

<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
	You cross your legs, showing a good deal of your thigh and almost flashing your <<undies>>.
<<elseif $player.penisExist>>
	You spread your legs, and emphasis the bulge beneath your $worn.lower.name.
<<else>>
	You spread your legs, and bite your lower lip.
<</if>>
<<if $phase is 1>>
	The <<person>> can't tear <<his>> eyes away.
<<else>>
	The <<person>> can't help but look.
<</if>>
<<exhibitionism2>>

The van rumbles to a halt, and the <<person1>><<person>> opens the doors.

<<link [[Next|Police Community Clean 2]]>><</link>>

:: Police Community Clean Angry
<<effects>>

<<if $submissive gte 1150>>
	"D-don't look without permission!" you say.
<<elseif $submissive lte 850>>
	"Keep your filthy eyes away," you say.
<<else>>
	"I didn't say you could look," you say.
<</if>>
<<if $phase is 1>>
	The <<person>> sticks out <<his>> tongue.
<<else>>
	The <<person>> blushes.
<</if>>

You hear a thwump from the front of the frame, a reminder that you should be quiet. The van soon rumbles to a halt, and the <<person1>><<person>> opens the doors.

<<link [[Next|Police Community Clean 2]]>><</link>>

:: Police Community Clean Ignore
<<effects>>

<<if $phase is 1>>
	You ignore the <<person>>, and endure <<his>> gaze for the remainder of the trip.
<<else>>
	You ignore the <<person>>, and the rest of the journey is uneventful.
<</if>>

The van rumbles to a halt, and the <<person1>><<person>> opens the doors.

<<link [[Next|Police Community Clean 2]]>><</link>>

:: Police Community Clean 2
<<set $bus to "harvest">><<effects>>
<<person1>>
You line up along the side of the street, attracting looks from passers-by. The gutters here are filled with rubbish. "Right, you degenerates," the <<person>> says.
<<if $leftarm is "bound" or $rightarm is "bound">>
	<<He>> removes the bindings around your arms while <<he>> talks.
<</if>>
"Each of you will take a stick and bag. You will clean up this mess. Put your backs into it. I'll check your bags when you're done. If I'm unsatisfied, I'll mark you down as absent. Now get to it."

You take a litter stick and get to work.
<<pass 20>>

<<if random(1, 2) is 2 and $police_trash gte 2 and $fameprostitution gte 100>>
	/*Police trash can be set to 3 later during this event.*/
	You and the other criminals move along the street while the <<person>> observes. The <<person2>><<person>> who ogled you on the van works alongside you. <<He>> works fast, and soon has a full bag.

	"Hey <<girl>>," <<he>> says, resting <<his>> hand on your <<bottom>>. "How about we make a deal? You take this full bag. Put your feet up while the rest of us work." <<He>> squeezes. "In return, you and I have a little alone time." <<He>> nods at a nearby alley.<<gstress>><<garousal>><<stress 6>><<arousal 6>>

	The police officer is busy down the line, and wouldn't notice a brief absence.

	<<if $promiscuity gte 35>>
		<<link [[Accept|Police Community Clean Accept]]>><<set $phase to 0>><</link>><<promiscuous3>>

	<</if>>
	<<link [[Refuse|Police Community Clean Refuse]]>><</link>>

<<elseif random(1, 2) is 2 and $police_trash gte 1>>
	<<if $police_trash is 1>>
		<<set $police_trash to 2>>
	<</if>>
	You and the other criminals move along the street while the <<person>> observes.
	You're reaching into a drain when you feel a light tug on your $worn.lower.name.
	<<person2>>
	<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
		A moment later, someone flips up the hem, revealing your
		<<if $worn.under_lower.type.includes("naked")>>
			<<bottom>>.<<fameexhibitionism 5>> Someone whistles.
		<<else>>
			$worn.under_lower.name.
		<</if>>

		You cover yourself, then turn to face the assailant.
	<<elseif $worn.upper.set isnot $worn.lower.set>>
		A moment later, someone tugs the fabric down your thighs, revealing your <<undies>>.
		<<if $worn.under_lower.type.includes("naked")>>
			Someone whistles.<<fameexhibitionism 5>>
		<</if>>

		You cover yourself, then turn to face the assailant.
	<<else>>
		A moment later, something pinches your <<bottom>>.<<gpain>><<pain 1>>

		You swat behind you, then turn to face your assailant.
	<</if>>
	<<if $phase is 1>>
		The <<person>> points <<his>> litter stick at you, and grins.

	<<else>>
		The <<person>> hides the litter stick behind <<his>> back.

	<</if>>

	<<link [[Tell the police officer|Police Community Clean Tell]]>><<stress 6>><</link>><<gstress>>

	<<link [[Get even|Police Community Clean Even]]>><<trauma -6>><</link>><<ltrauma>>

	<<link [[Ignore|Police Community Clean Ignore 2]]>><<trauma 6>><</link>><<gtrauma>>

<<else>>
	<<if $police_trash is undefined>>
		<<set $police_trash to 1>>
	<</if>>

	You and the other criminals move along the street while the <<person>> observes.

	<<link [[Work hard|Police Community Clean Work]]>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>>

	<<set $skulduggerydifficulty to 400>>
	<<link [[Take it easy, then steal the rubbish|Police Community Clean Laze]]>><</link>><<skulduggerydifficulty>>

<</if>>

:: Police Community Clean Accept
<<effects>>

<<if $phase is 1>>
	<<set _phase to 1>>
<</if>>
<<saveNPC 0 "community_police">>
<<saveNPC 1 "community_criminal">>
<<endevent>>
<<loadNPC 0 "community_criminal">>
<<person1>>

<<if _phase is 1>>
	<<set $phase to 1>>
<<else>>
	<<set $phase to 0>>
<</if>>

The <<person>> leads you into the alley. A few of the other criminals glance as you leave, but none stop you.
<<promiscuity3>>

<<He>> pushes you down behind a dumpster, away from the view of the street.

<<link [[Next|Police Community Clean Sex]]>><<set $sexstart to 1>><</link>>

:: Police Community Clean Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>>
	<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Police Community Clean Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Police Community Clean Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Police Community Clean Sex Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Police Community Clean Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Police Community Clean Sex]]>><</link>><<nexttext>>
<</if>>

:: Police Community Clean Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>

	<<ejaculation>>
	<<if $phase is 1>>
		"The rubbish is yours," the <<person>> laughs. "This too." <<He>> hands you <<moneyGain 50>>.<<fameprostitution 5>>
	<<else>>
		"The rubbish is yours," the <<person>> laughs. "I can get more."
	<</if>>

	<<if $police_trash gte 3 and random(1, 2) is 2>>
		<<clotheson>>
		<<endcombat>>
		<<generate1>><<generate2>><<generate3>><<person1>>
		You try to return to the line, but a <<person>>, <<person2>><<person>> and <<person3>><<person>> block your path. "Trading favours are we?" the <<person1>><<person>> says. "Don't think our dear officer would like the sound of that." <<He>> steps forward. "Maybe you should give us a taste too. Keep us quiet."

		<<link [[Accept|Police Community Clean Rape Accept]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

		<<link [[Scream|Police Community Clean Rape Scream]]>><</link>>

	<<else>>
		<<clotheson>>
		<<endcombat>>
		<<if $police_trash is 2>>
			<<set $police_trash to 3>>
		<</if>>
		<<tearful>> you return to the line. The police officer doesn't notice.

		<<loadNPC 0 "community_police">>
		<<loadNPC 1 "community_criminal">>
		<<person1>>
		<<clearNPC "community_police">>
		<<clearNPC "community_criminal">>

		<<link [[Next|Police Community Clean Work]]>><</link>>

	<</if>>
<<elseif $enemyhealth lte 0>>
	You shove the <<person>> against the dumpster. <<tearful>> you return to the street before <<he>> can retaliate.

	<<clotheson>>
	<<endcombat>>

	<<loadNPC 0 "community_police">>
	<<loadNPC 1 "community_criminal">>
	<<person1>>
	<<clearNPC "community_police">>
	<<clearNPC "community_criminal">>
	You continue gathering your own rubbish. The police officer didn't notice anything.<<gtiredness>><<gstress>><<tiredness 6>><<stress 6>>

	<<link [[Next|Police Community Clean Work]]>><</link>>

<<elseif $rescue is 1 and $alarm is 1>>
	"Can't you animals behave for a single hour?" the police officer arrives in response to your cry, grabs the <<person>> by the collar, and pulls <<him>> back to the street. <<tearful>> you follow.

	<<clotheson>>
	<<endcombat>>
	<<loadNPC 0 "community_police">>
	<<loadNPC 1 "community_criminal">>
	<<person1>>
	<<clearNPC "community_police">>
	<<clearNPC "community_criminal">>
	You emerge to see the <<person1>><<person>> shoving the <<person2>><<person>> into the back of the van, <<his>> protests unheeded. You help yourself to <<his>> unattended bag of rubbish.

	<<person1>>

	<<link [[Next|Police Community Clean Work]]>><</link>>

<<else>>
	"Fucking slut," the <<person>> says. "Leading people on like that's gonna get you raped." <<He>> returns to the street.

	<<if $police_trash gte 3 and random(1, 2) is 2>>
		<<clotheson>>
		<<endcombat>>
		<<generate1>><<generate2>><<generate3>><<person1>>
		You try to return to the line, but a <<person>>, <<person2>><<person>> and <<person3>><<person>> block your path. "Trading favours are we?" the <<person1>><<person>> says. "Don't think our dear officer would like the sound of that." <<He>> steps forward. "Maybe you should give us a taste too. Keep us quiet."

		<<link [[Accept|Police Community Clean Rape Accept]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

		<<link [[Scream|Police Community Clean Rape Scream]]>><<set $rescued to 1>><</link>>

	<<else>>

		<<tearful>> you follow.

		<<clotheson>>
		<<endcombat>>

		<<loadNPC 0 "community_police">>
		<<loadNPC 1 "community_criminal">>
		<<person1>>
		<<clearNPC "community_police">>
		<<clearNPC "community_criminal">>
		You continue gathering your own rubbish. The police officer didn't notice anything.<<gtiredness>><<gstress>><<tiredness 6>><<stress 6>>

		<<link [[Next|Police Community Clean Work]]>><</link>>

	<</if>>
<</if>>

:: Police Community Clean Rape Scream
<<effects>>

You scream for help. The criminals turn and run, right into the police officer.

<<endevent>>
<<loadNPC 0 "community_police">>
<<loadNPC 1 "community_criminal">>
<<person1>>
<<clearNPC "community_police">>
<<clearNPC "community_criminal">>

They stammer excuses, and inform <<him>> that you were whoring yourself to get out of work. <<He>> questions the <<person2>><<person>>, who's been busy bragging about fucking you, and can't back out of <<his>> claims now.

"That's another day of community service for both of you," the <<person1>>police officer says. "You're getting off easy."

<<set $community_service += 1>>

<<if $submissive gte 1150>>
	Afraid of worsening the situation, you pick up your litter stick and get back to work.
<<elseif $submissive lte 850>>
	You keep your spite to yourself, pick up your litter stick, and get back to work.
<<else>>
	Not wanting to worsen the situation, you pick up your litter stick and get back to work.
<</if>>

<<link [[Next|Police Community Clean Work]]>><</link>>

:: Police Community Clean Rape Accept
<<effects>>

You walk back to the sheltered area behind the dumpster, but the <<person1>><<person>> shoves you against the wall before you arrive.

<<link [[Next|Police Community Clean Rape]]>><<set $molestationstart to 1>><</link>>

:: Police Community Clean Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>

	<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Police Community Clean Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Police Community Clean Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Police Community Clean Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Police Community Clean Rape]]>><</link>><<nexttext>>
<</if>>

:: Police Community Clean Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Almost makes being dragged here worthwhile," the <<person>> says while adjusting <<his>> clothes. "See you around, whore."

	<<tearful>> you follow them back to the street.

	<<clotheson>>
	<<endcombat>>

	<<loadNPC 0 "community_police">>
	<<loadNPC 1 "community_criminal">>
	<<person1>>
	<<clearNPC "community_police">>
	<<clearNPC "community_criminal">>
	<<link [[Next|Police Community Clean Work]]>><</link>>

<<elseif $enemyhealth lte 0>>
	You shove the <<person1>><<person>> against the wall, and evade the other two as you rush back to the street.

	<<clotheson>>
	<<endcombat>>

	The criminals follow you, but attract the attention of the police officer as they burst from the alley, and decide not to push it. <<tearful>> you return to work.

	<<loadNPC 0 "community_police">>
	<<loadNPC 1 "community_criminal">>
	<<person1>>
	<<clearNPC "community_police">>
	<<clearNPC "community_criminal">>
	<<link [[Next|Police Community Clean Work]]>><</link>>

<<else>>
	<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
	"What the fuck are you up to?" the police offcier says at the head of the alley. The <<person1>><<person>> and <<his>> colleagues back away from you. "This slut's selling <<pherself>>," <<he>> stammers.

	<<clotheson>>
	<<endcombat>>

	<<loadNPC 0 "community_police">>
	<<loadNPC 1 "community_criminal">>
	<<person1>>
	<<clearNPC "community_police">>
	<<clearNPC "community_criminal">>
	"That's another day of community service," the officer says. "For all of you. Get back in line."

	<<set $community_service += 1>>

	<<if $submissive gte 1150>>
		Afraid of worsening the situation, you pick up your litter stick and get back to work.
	<<elseif $submissive lte 850>>
		You keep your spite to yourself, pick up your litter stick, and get back to work.
	<<else>>
		Not wanting to worsen the situation, you pick up your litter stick and get back to work.
	<</if>>

	<<link [[Next|Police Community Clean Work]]>><</link>>

<</if>>

:: Police Community Clean Refuse
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm not that kind of <<girl>>," you say.
<<elseif $submissive lte 850>>
	"Fuck off," you say. "I'm not selling myself for a bag of rubbish."
<<else>>
	"I'm not selling myself for a bag of rubbish," you say.
<</if>>

The <<person>> pulls <<his>> hand away, but only to deliver a firm smack to your <<bottom>>.<<gpain>><<garousal>><<pain 4>><<arousal 600>>

"Don't give me that, slut," <<he>> says. "You've sold yourself for less. I'm in a good mood though." <<He>> pulls £50 in bank notes from <<his>> pocket, and holds it in front of you. "I'll sweeten the offer."

<<if $promiscuity gte 35>>
	<<link [[Accept|Police Community Clean Accept]]>><<set $phase to 1>><</link>><<promiscuous3>>

<<elseif $uncomfortable.prostituting is false>>
	<<link [[Accept|Police Community Clean Accept]]>><<set $phase to 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>

<</if>>
<<link [[Refuse|Police Community Clean Refuse 2]]>><<tiredness 6>><<stress 6>><</link>><<gtiredness>><<gstress>>

:: Police Community Clean Refuse 2
<<effects>>

You pull away from the <<person>>. "Fine," <<he>> says. "I can find sluts like you anywhere." <<He>> walks away. You return to work, now free of harassment.

<<link [[Next|Police Community Clean Work]]>><</link>>

:: Police Community Clean Tell
<<effects>>

<<person2>>
<<if $submissive gte 1150>>
	"O-officer!" you shout. "This <<personsimple>>'s harassing me."
<<elseif $submissive lte 850>>
	"Oi, officer!" you shout. "Got a pervert for you."
<<else>>
	"Officer!" you shout. "This <<personsimple>>'s harassing me."
<</if>>

The <<person1>><<person>> marches over. "Is this true?" <<he>> asks. The <<person2>><<person>> shakes <<his>> head, but the other criminals grin and nod. <<person1>>"Get in the van. You'll end up in the pillory at this rate."

You return to work, now free of harassment.

<<link [[Next|Police Community Clean Work]]>><</link>>

:: Police Community Clean Even
<<effects>>

<<if $pronoun is "f">>
	You reach out with your own litter stick, grasp the hem of the <<persons>> skirt, and lift. <<He>> hastens to cover <<himself>>.
	<<if $rng gte 81>>
		The other criminals cheer as <<his>> plain panties are revealed. <<He>> hastens to cover <<himself>>.
	<<elseif $rng gte 61>>
		The other criminals cheer as <<his>> thong is revealed. <<He>> hastens to cover <<himself>>.
	<<elseif $rng gte 41>>
		The other criminals cheer as <<his>> lace panties are revealed. <<He>> hastens to cover <<himself>>.
	<<elseif $rng gte 21>>
		The other criminals cheer as <<his>> boyshorts are revealed. <<He>> hastens to cover <<himself>>.
	<<else>>
		<<Hes>> not wearing anything beneath. The other criminals cheer as <<he>> desperately covers <<his>> ass and <<if $NPCList[1].penis isnot "none">><<print $NPCList[1].penisdesc>><<else>>pussy<</if>>.<<garousal>><<arousal 6>>
	<</if>>
<<else>>
	You reach out with your own litter stick, grasp the hem of the <<persons>> trousers, and tug them down.
	<<if $rng gte 81>>
		The other criminals cheer as <<his>> briefs are revealed. <<He>> hastens to cover <<himself>>.
	<<elseif $rng gte 61>>
		The other criminals cheer as <<his>> boxers are revealed. <<He>> hastens to cover <<himself>>.
	<<elseif $rng gte 41>>
		The other criminals cheer as <<his>> boxer briefs are revealed. <<He>> hastens to cover <<himself>>.
	<<elseif $rng gte 21>>
		The other criminals cheer as <<his>> g-string is revealed. <<He>> hastens to cover <<himself>>.
	<<else>>
		<<Hes>> not wearing anything beneath. The other criminals cheer as <<he>> desperately covers <<his>> <<if $NPCList[1].penis isnot "none">><<print $NPCList[1].penisdesc>><<else>>pussy<</if>>.<<garousal>><<arousal 6>>
	<</if>>
<</if>>

You launch another attack, but the <<person>> is ready, and deflects your stick with <<hers>>. You fence for a moment, before the <<person1>><<person>> arrives to break you up. <<He>> sends the <<person2>><<person>> to the other side of the line.

<<person1>>
You return to work, now free of harassment.

<<link [[Next|Police Community Clean Work]]>><</link>>

:: Police Community Clean Ignore 2
<<effects>>

You move away from the <<person>>, and keep an eye on <<him>> as you work. You're not harassed again.

<<link [[Next|Police Community Clean Work]]>><</link>>

:: Police Community Clean Work
<<effects>>

You reach the end of the street before crossing the road, and start working down the other side. More litter is already building in the gutter opposite, blown from the south.

"Done," the <<person1>><<person>> says. <<He>> checks each bag, then ties them and hands them back. "Take them to the landfill. It's not far."

The landfill itself is gigantic, but there's a small area outside where citizens can drop their refuse into large metal containers. You climb the steps and throw your bag onto the pile.

The journey back to the station is uneventful.

<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>

:: Police Community Clean Laze
<<effects>>

You lean on your stick and look for someone to steal from. The <<person2>><<person>> who ogled you in the van keeps stealing glances your way. That'll be the one. <<Hes>> distracted.

You stand next to where <<he>> works, and place your near-empty bag right next to the <<persons>>.

<<if $phase is 1>>
	<<He>> leans on <<his>> stick and tries to strike up a conversation, until the officer silences <<him>>. <<He>> returns to work, but keeps <<his>> eyes on you.
<<else>>
	<<He>> pretends to look away, but continues to sneak glances at your body.
<</if>>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

	<<Hes>> so taken that <<he>> doesn't notice you take <<his>> bag instead of yours when it's time to move on.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	"Done," the <<person1>><<person>> says.

	"Erm," the <<person2>><<person>> interrupts. "I've lost my rubbish."

	"Sure," the <<person1>><<person>> replies. "You can find it during an extra day of community service. Get in the van."

	The <<person2>><<person>> tries to argue, but the <<person1>><<person>> won't hear it. <<He>> checks each other bag, then ties them and hands them back. "Take them to the landfill. It's not far."

	The landfill itself is gigantic, but there's a small area outside where citizens can drop their refuse into large metal containers. You climb the steps and throw your bag onto the pile.

	The journey back to the station is uneventful.

	<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>

<<else>>

	You try to take <<his>> bag instead of yours when it's time to move on, but <<he>> grasps your wrist. "Nice try," <<he>> laughs. "Almost got me."

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	"Done," the <<person1>><<person>> says. <<He>> checks each bag, but stops when <<he>> gets to yours. "Not good enough. You can make up for it with another day of community service."<<set $community_service += 1>>

	The journey back to the station is uneventful.

	<<link [[Next|Police Community End]]>><<pass 20>><<endevent>><</link>>

<</if>>

:: Police Community End
<<set $location to "police_station">><<effects>>

You arrive back at the station.

<<generate1>><<person1>>
<<if $community_service lte 0>>
	<<unset $community_service>>
	<<unset $commuity_service_done>>
	The police officer at reception stops you on the way out. "Looks like you've paid your debt to society," <<he>> says. "Congratulations."
	<<earnFeat "Social Contract">>
<<else>>
	The police officer at reception takes your name on the way out.
	<<if $community_service gte 2>>
	   "Looks like you have $community_service days to go," <<he>> says. "Make sure to show up tomorrow."
	<<else>>
	   "Looks like you're almost done," <<he>> says. "Just one day to go. Make sure to show up."
	<</if>>
<</if>>

<<if $exposed gte 1>>
	<<link [[Ask for something to cover with|Police Station Cover]]>><</link>>

	<<link [[Leave|Barb Street]]>><<endevent>><</link>>

<<else>>
	<<link [[Next|Police Station]]>><</link>>

<</if>>

:: Police Station Cover
<<effects>>

<<if $submissive gte 1150>>
	"C-could you give me something to cover with?" you ask. "Please. E-even a towel would-"
<<elseif $submissive lte 850>>
	"You're gonna let me walk out of here without something to cover with?" you ask.
<<else>>
	"Could I have something to cover with?" you ask.
<</if>>

"Not my problem," the <<person>> replies. "Get out before I arrest you for public indecency."

You peek through the doors. It's not too busy outside. Perhaps you won't be spotted. If you're quick.

You exit the building, rush around the corner, and hide in an alley.

<<link [[Leave|Barb Street]]>><<endevent>><</link>>


code:
:: Police Station

<<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if !$NPCList[0].pronoun>>
	<<generate1>>
<</if>>
You are stood in the police station lobby. A <<person1>><<person>> in an officer's uniform sits behind the front desk.
<<if $crime gte 5000>>
	There's a wanted poster behind <<him>>. It has a picture of your face.
<</if>>
<<if $arousal gte $arousalmax>>
	<<orgasmLocation "policeStation">>
<</if>>

<<if $community_service gte 1 and $community_service_done isnot 1 and $exposed lte 0 and $hour lt 21 and $hour gte 6>>
	<<link [[Community service (1:00)|Police Community]]>><</link>>

<</if>>
<<if $crime gte 1000>>
	<<link [[Turn yourself in (1:00)|Police Turn]]>><<pass 6>><</link>> | You'll receive a more lenient sentence.

<</if>>
<<if $worn.neck.collared is 1 or $worn.neck.name is "collar">>
	<<link [[Ask for collar removal|Police Station Collar]]>><</link>>

<</if>>
<<if $worn.feet.type.includes("shackle")>>
	<<link [[Ask for shackle removal|Police Station Shackle]]>><</link>>

<</if>>
<<if $headdrive is 1 and $headpolice isnot 1>>
	<<link [[Give evidence against Leighton|Police Leighton]]>><</link>>

<</if>>

<<link [[Leave|Barb Street]]>><<endevent>><</link>>

:: Police Turn
<<effects>>

<<generate2>><<generate3>>
You approach the desk.
<<if $submissive gte 1150>>
	"I-I've been bad," you say. "I'm here to turn myself in."
<<elseif $submissive lte 850>>
	"It's your lucky day," you say. "I'm here to turn myself in."
<<else>>
	"I'm a wanted criminal," you say. "I'm here to turn myself in."
<</if>>

<<if $crime gte 5000>>
	The <<person>> frowns at you, then turns to the wanted poster behind <<him>>. <<He>> pulls it from the wall, and holds it over the desk. <<He>> compares you to the photo, as if suspecting a trick, then shrugs. <<He>> pushes a button below the desk, and two more officers enter.

<<else>>
	The <<person>> frowns at you, then pushes a button below the desk. Two more officers enter.

<</if>>
"Take <<phim>> to a cell," <<he>> says, still looking at you. "We'll soon decide what to do with you. Thank you for cooperating."

<<set $crime to Math.trunc($crime * 0.8)>>
You are led down a flight of steps, and into a tiny cell. The door rattles shut behind you.

<<link [[Next|Police Cell]]>><<endevent>><<pass 60>><</link>>

:: Police Station Collar

<<set $outside to 0>><<set $location to "police_station">><<effects>>
You ask the <<person>> if you can have your collar removed.
<<if $worn.neck.collaredpolice is 1 and $community_service gte 1>>
	"No can do," <<he>> says. "That's part of your sentence. Finish your community service, then we'll remove it."

	<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
		<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><<set $phase to 1>><</link>><<promiscuous2>>

	<</if>>
<<else>>
	"Sure," <<he>> says. "It'll cost £200. You really shouldn't go putting those things on for fun. They're government property for one thing, and a bitch to get off by design."

	<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
		<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><<set $phase to 0>><</link>><<promiscuous2>>

	<</if>>
	<<if $money gte 20000>>
		<<link [[Pay up|Police Station Collar Removal]]>><<set $money -= 20000>><</link>>

	<</if>>
<</if>>
<<link [[Leave|Police Station]]>><</link>>

:: Police Station Shackle

<<set $outside to 0>><<set $location to "police_station">><<effects>>
You ask the <<person>> if you can have your shackles removed. "Dunno what you expect us to do," <<he>> laughs, looking at your ankles. "These aren't the middle ages." <<He>> laughs again. "Try a museum."

<<link [[Leave|Police Station]]>><</link>>

:: Police Station Seduce

<<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $phase is 1>>
	<<set $seductiondifficulty to 10000>>
<<else>>
	<<set $seductiondifficulty to 4000>>
<</if>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>
	"I'll pretend I didn't hear that.
	<<if $phase is 1>>
		Just do your time."
	<<else>>
		If you can't pay up, I can't help you."
	<</if>>
	As you turn to leave however, <<he>> whispers to you. "Meet me behind the station in five minutes, in that old ruin." <<promiscuity2>>

	<<pass 5>>
	You go to the ruin the <<person>> mentioned, which looks like the remains of an ancient wall. You wait in the hollow interior. You don't have to wait long.

	"I'll remove your collar once we're done," <<he>> says, stooping through the arched entrance. "I think it'll make it more fun."

	<<link [[Next|Police Station Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	"I'll pretend I didn't hear that.
	<<if $phase is 1>>
		Just do your time."
	<<else>>
		If you can't pay up, I can't help you."
	<</if>>

	You can try again tomorrow.

	<<link [[Next|Police Station]]>><</link>>

<</if>>

:: Police Station Collar Removal

<<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $syndromeeden is 1>>
	<<set $edencollarremove to 1>>
<</if>>
"I'll be right round," The <<person>> says. <<He>> enters the lobby proper moments later, holding a strange-looking key. <<He>> holds it up to the collar, and the lock clicks open, releasing your neck. <<He>> takes the collar. "As I said, government property."

<<set $worn.neck.cursed to 0>><<neckruined>><<set $worn.neck.collaredpolice to 0>>
<<link [[Next|Police Station]]>><</link>>

:: Police Station Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Police Station Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Police Station Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Police Station Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Police Station Sex]]>><</link>><<nexttext>>
<</if>>

:: Police Station Sex Finish

<<set $outside to 0>><<set $location to "police_station">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<He>> takes a strange key from <<his>> belt and holds it up to your collar. Your collar comes loose with a click, falling to the ground. <<He>> picks it up. "Government property. Goes without saying you shouldn't tell anyone this happened." <<tearful>> you gather yourself, and watch <<him>> leave.

	<<set $worn.neck.cursed to 0>><<neckruined>>
	<<clotheson>>
	<<endcombat>>
<<elseif $enemyhealth lte 0>>
	The <<person>> staggers backward, tripping over a tree stump. <<tearful>> you flee from the ruin.

	<<clotheson>>
	<<endcombat>>
<<elseif $finish is 1>>
	"Fine," <<he>> says "I'm not taking the collar off though."

	<<clotheson>>
	<<endcombat>>
<</if>>

<<link [[Next|Residential alleyways]]>><</link>>

:: Police Leighton

<<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $submissive gte 1150>>
	You walk up to the desk. "I have something," you say, and put the flash drive on the counter. "T-the head of the local school has been doing awful things to students."
<<elseif $submissive lte 850>>
	You stride up to the desk. "I have evidence of a crime," you say, placing the flash drive on the counter. "The school head has been abusing students."
<<else>>
	You walk up to the desk. "I have evidence of a crime," you say, and put the flash drive on the counter. "The school head has been abusing students."
<</if>>

The <<person>> takes the flash drive. "Alright. I'll add it to the pile," <<he>> says uninterested. "Is there anything else?"

You get the feeling the police aren't going to be helpful. At least you tried to do the right thing.
<<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<set $headpolice to 1>><<control 25>>
<<link [[Next|Police Station]]>><</link>>

:: Police Back Office
<<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if ndef $police_access_card>><<set $police_access_card to 0>><</if>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>>
<<if $daystate is "night">>
	<<if $police_intro is 0>>
		You find yourself in a small passage between a set of administrative back offices.
		The rooms nearby are dark and empty. Further along the corridor a few offices glow with light, however a thick, glass door bars entry.
		You hear distant voices, strange cries and grunts and the occasional burst of laughter.

		The door to a nearby office is wide open. The office is dim, lit by the glow from a computer screen. Slipping inside,
		you find a locked police computer.
		<<set $police_intro to 1>>
	<<else>>
		The office is dim, lit by the glow from the locked computer screen.
		<<print either("A sound like a whip-crack echoes down the hallway.","A muffled voice can be heard through the wall.","Drunken singing can be heard from further in the building.",
			"Sinister laughter echoes through the halls.", "Sobbing can be heard from further in the building.","A door slams alarmingly nearby.")>>
	<</if>>
	<<if $arousal gte $arousalmax>>
		<<orgasmLocation "policeStation">>
	<</if>>
	<<if $police_hack lte 2>>
		The login prompt taunts you. You know no way to access the computer, you'll need help from a hacker or a professional thief.
		<<if $police_hack is 0>><<set $police_hack to 1>><</if>>

	<</if>>
	<<if $police_access_card is 0 and ($rng % 3) is 0>>

A police access card lies on the desk. A note on it says "external access only."

		<<link [[Steal access card|Police Back Office]]>><<set $police_access_card to 1>><</link>>

	<<else>>

	<</if>>
	<<if $police_hack is 4>>

		<<link [[Access police computer (0:10)|Police Computer]]>><<pass 1>><<set $phase to 0>><</link>>

	<<elseif $police_hack is 5>>
		<<link [[Access police computer (0:10)|Police Computer]]>><<pass 10>><<set $phase to 1>><</link>>

	<</if>>
<<else>>
	You find yourself amid a set of administrative back offices. There are police everywhere. You cannot go anywhere or access anything. About to be discovered you have no choice but to slip away.

	<<if $arousal gte $arousalmax>>
		<<orgasmLocation "policeStation">>
	<</if>>
	It would probably be quieter at night.

<</if>>

<<link [[Leave|Barb Street]]>><<set $police_intro to 0>><</link>>

:: Police Computer
<<set $outside to 0>><<set $location to "police_station">><<effects>>
<<if $phase is 0>>
	The password you have no longer works. It must have been changed.
	Landry can get you the new password.
<<elseif $phase is 1>>
	You access the police computer.
	<<police_computer_action>>
<<elseif $phase is 10>>
	<<if $crime lt 0>>
		<<set $crime to 0>>
	<</if>>
	You delete a number of crimes from your record, and randomly change several evidence reference numbers.
<<elseif $phase is 11>>
	A messagebox tells you the software installed correctly. It should lock out everything within the next few hours.
	<<set $police_hack to 4>>
<<elseif $phase is 12>>
	You transfer all the evidence of crimes to Whitney's profile. You are now squeaky clean.
	<<set $police_hack to 4>><<set $framed to "whitney">><<earnFeat "Laughingstock">>
<<elseif $phase is 13>>
	You transfer all the evidence of crimes to Leighton's profile. You are now squeaky clean.
	<<set $police_hack to 4>><<set $framed to "leighton">><<earnFeat "Laughingstock">>
<<else>>/*invalid phase*/
	The police computer has started updating. It's at 3%. Shouldn't take too long...

	<<link [[Wait (12:00)|Police Back Office]]>><<pass 720>><</link>>(Don't wait! This is an error, please report!)
<</if>>

<<link [[Leave|Police Back Office]]>><</link>>

repo_name: Area/degrees

license: mit