code:
:: Sydney Library Intro
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen is undefined>>
	<<npc "Sydney">><<person1>>
	<<set $sydneySeen.pushUnique("library")>><<set $sydneyFirstSeen to "library">>
	You approach the rental counter. Behind it sits an exhausted-looking <<personsimple>>, who looks up at you and gently smiles, seeming to recognise you. <<sydneyGreeting>> It's Sydney, a student known for <<his>> innocent nature. A pair of reading glasses accents amber eyes and <<npcHairColour "Sydney">> hair worn in a ponytail. <<He>> seems overworked. A holy pendant hangs from <<his>> neck.

	<<if $temple_rank isnot undefined and $temple_rank is "initiate">>
		<<set $sydneySeen.pushUnique("initiate")>>
		"I'd recognise another initiate anywhere."
	<</if>>
	<<He>> resumes stamping after a moment, while still looking at you. "First time at the rental counter? You can rent out one book at a ti-" <<he>> pauses to yawn<<if $sydneyDaily.greeting and $hour lte 12>> again<</if>>. "Time. You can also buy school-approved clothes here. <<nnpc_Title "Leighton">> Leighton's marked the prices way up, though. Students with a good record get special discounts." <<His>> tone is upbeat, and <<he>> seems excited despite <<his>> clear exhaustion.

	"Books can be rented out for two weeks at a time, you can renew your rental at any time..." <<He>> suddenly looks down at <<his>> hand, realising that <<hes>> stamped <<himself>> "Overdue". <<He>> smiles at you nervously, before sitting back down. "Let's call that a demonstration of what happens if you return a late or damaged book. My name's Sydney, by the way! Pleased to meet you."

<<elseif !$sydneySeen.includes("library")>>
	<<npc "Sydney">><<person1>>
	<<set $sydneySeen.pushUnique("library")>>
	You approach the rental counter. Sydney sits behind it, and <<he>> looks up at you with tired eyes, smiling. <<if $sydneySeen.includes("Rescue") and $sydneyRescueMessage isnot 1>><<set $sydneyRescueMessage to 1>>"Hey! I hope you're doing alright after what happened."<<else>><<sydneyGreeting>><</if>>

	<<He>> resumes stamping after a moment, while still looking at you. "First time at the rental counter? You can rent out one book at a ti-" <<he>> pauses to yawn<<if $sydneyDaily.greeting and $hour lte 12>> again<</if>>. "Time. You can also buy school-approved clothes here. <<nnpc_Title "Leighton">> Leighton's marked the prices way up, though. Students with a good record get special discounts." <<His>> tone is upbeat, and <<he>> seems excited despite <<his>> clear exhaustion.

	"Books can be rented out for two weeks at a time, you can renew your rental at any time..." <<He>> suddenly looks down at <<his>> hand, realising that <<hes>> stamped <<himself>> "Overdue". <<He>> smiles at you nervously, before sitting back down. "Let's call that foreshadowing for what happens if you return a late or damaged book."

<</if>>
<<link [[Respond politely|Sydney Library Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>>

<<link [[Respond sarcastically|Sydney Library Intro 2]]>><<set $phase to 2>><<trauma -2>><</link>>

<<link [[Respond flirtatiously|Sydney Library Intro 2]]>><<set $phase to 3>><<npcincr Sydney purity -2>><</link>><<promiscuous1>>

:: Sydney Library Intro 2
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
	<<if $submissive gte 1150>>
		"S-sure thing," you stammer.
	<<elseif $submissive lte 850>>
		"Relax, I won't hurt your precious books," you say with your arms crossed.
	<<else>>
		"I'll be sure to be careful with your books," you say assuredly.
	<</if>>
	<<glove>>

	"Excellent!" <<He>> claps <<his>> hands together, before sitting back down.
<<elseif $phase is 2>>
	"Are the clothes on a two week rental, too?" you ask, putting your hands on your hips. <<ltrauma>>

	"N-no! Those are buy to keep. I-I mean, could you imagine trying to keep up with each student's uniform, having to wash them each time they're returned, needing to charge them extra for damage, it'd be a nightmare!" <<He>> waves <<his>> arms around as <<he>> speaks.
	"And don't get me started on how <<nnpc_Title "Leighton">> Leighton would-" <<he>> pauses as <<he>> notices your stare. <<His>> face turns a bright red, and <<he>> sits back down.
<<else>>
	You lean forward on the counter, closing the distance between you.
	"Can I buy the uniform you're wearing? Preferably with you still in it?" <<promiscuity1>>
	<<if $sydneyromance is 1>>
		<<His>> face turns a deep red. "N-not while I'm trying to be professional, come on..." <<he>> shifts in discomfort.
	<<else>>
		<<He>> stares at you, blinking twice. "If you need a uniform, I can get you one right away." <<He>> pauses for a moment, before seeming to realise what you just said. <<His>> face turns a deep red, and <<he>> drops back into <<his>> seat. <<lspurity>>

	<</if>>
<</if>>
"S-so, what can I do for you today?"

<<sydneyOptions>>

:: Sydney Chat
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<set $rng to random(1, 100)>>
<<if !$sydneyChatState>>
	<<set $sydneyChatState to 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 5 and $rng gte 92 and ($schoolstate isnot "early" and $schoolstate isnot "late") and !$sydneyDaily.studentInteract>>
	<<set $sydneyDaily.studentInteract to true>>
	You chat with Sydney.
	<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $schoolstate isnot "second" and $rng gte 98>>
		<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">>
			After some time, <<he>> begins to fumble around with some papers. They appear to be rental records. <<His>> eyes stop on Whitney's name.

			"Overdue... it really is a shame. What do you think happened to <<nnpc_him "Whitney">>? I've seen the missing posters..." <<He>>  looks sad. "Everyone deserves another chance at forgiveness, even people like <<nnpc_him "Whitney">>. I pray <<nnpc_he "Whitney">> gets a chance to earn it again."
		<<else>>
			You're cut off by a student approaching the counter. It's Whitney, holding a damaged maths textbook with a wide grin. Sydney looks appalled at its condition.

			<<if _sydneyStatus.includes("corrupt")>>
				"Overdue, and damaged! Unacceptable!" Whitney looks shocked as Sydney stands and pulls <<nnpc_him "Whitney">> down with surprising boldness and strength. <<He>> uncaps a red marker. Whitney swats <<him>> away, but not before Sydney scribbles "Book Heathen >:(" on Whitney's forehead. <<nnpc_He "Whitney">> pulls away.

				"You crazy shit! Are you looking to get beat?" <<nnpc_He "Whitney">> reaches for Sydney, but stops when <<nnpc_he "Whitney">> notices you. "Oh, of course. You spoiled <<him>>."
				<<if $whitneyromance is 1>>
					<<nnpc_He "Whitney">> smiles. "I already have to manage one of you, you're not worth my time."
				<<else>>
					<<nnpc_He "Whitney">> sneers. "You two freaks were made for each other."
				<</if>>
				Whitney flicks an unlit cigarette at Sydney, who recoils as if it's infected. <<nnpc_He "Whitney">> leaves without another word.

				"And you can report yourself right to the <<nnpc_title "Leighton">> before the end of the day!" Sydney yells after <<nnpc_him "Whitney">>. Other students look to Sydney with surprise as <<he>> breaks the silence. <<He>> crosses <<his>> arms and smiles before getting back to work.
			<<else>>
				"Th-that book is... overdue, and..." <<Hes>> visibly sweating, looking at everything but Whitney.

				"And?" Whitney leans forward, still grinning. Sydney trembles.

				"And... you know th-the rules..." Sydney uncaps a red marker, and slowly reaches up towards Whitney. <<nnpc_He "Whitney">> makes a sudden jerk towards Sydney with <<his>> fist raised. Sydney immediately recoils, dropping the marker.

				Whitney laughs<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>, before reaching forward and taking Sydney's glasses. <<nnpc_He "Whitney">> pops out one of the lenses and steps on it, and tosses them back to Sydney<<set $sydney.glasses to "broken">><</if>>. "Make sure to go tell your <<if $NPCName[$NPCNameList.indexOf("Sirris")].pronoun is "m">>daddy<<else>>mummy<</if>> all about this, you ass-kissing pile of sheepskin." Whitney drops the textbook on the counter, causing students around the library to jump at the loud noise. "Thanks for the free pen," <<nnpc_he "Whitney">> spits as <<nnpc_he "Whitney">> takes the marker and turns. <<nnpc_He "Whitney">> leaves without another word.

				You see tears welling in Sydney's eyes before <<he>> wipes them away. "I... I'll never blame someone for their own suffering... and... it's clear that <<nnpc_hes "Whitney">> suffering a lot." <<He>> reaches under the counter and opens a drawer completely filled with an unacceptable number of red markers, picking one out.
			<</if>>
		<</if>>
	<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $schoolstate isnot "third" and $rng gte 95 and !$kylarDaily.leightonPunch>>
		<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "prison">>
			After some time, <<he>> begins to fumble around with some papers. They appear to be rental records. <<His>> eyes stop on Kylar's name.

			"Overdue." <<He>> sighs. "Nothing to be done. The police are too busy calming down the owners of the bakery <<nnpc_he "Kylar">> stole from. No time to recover the last book <<nnpc_he "Kylar">> rented. The <<nnpc_title "Leighton">> will throw a fit..."
		<<else>>
			<<set $sydneyDaily.kylarBook to true>>
			You're cut off by a student approaching the counter. It's Kylar, holding an English textbook and a £20 note sheepishly. "Renewal, please."

			Sydney nods, and takes the book. "Thanks for being punctua-" <<his>> face drops as <<he>> flips through and inspects the pages. "Folding the pages is one thing, but doodling in the margins? Again?" Sydney turns the book, showing a page defaced with various artwork. <<He>> doesn't seem to notice that one of the drawn figures bears a resemblance to you. Kylar looks down in shame and steps forward, presenting <<nnpc_his "Kylar">> forehead.

			Sydney uncaps a red marker, and moves Kylar's bangs out of the way with <<his>> other hand. "Book Criminal >:(" has been written on Kylar's forehead. <<nnpc_He "Kylar">> spends a moment ruffling <<nnpc_his "Kylar">> own hair, before placing the money on the counter, waving at you, and leaving with the textbook again.

			"<<nnpc_He "Kylar">> really needs to break that doodling habit." You stare at Sydney incredulously for a moment, but <<hes>> already back to work.
		<</if>>
	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $schoolstate isnot "fourth" and $rng gte 92>>
		<<if $robinmissing is 1>>
			After some time, <<he>> begins to fumble around with some papers. They appear to be rental records. <<His>> eyes stop on Robin's name.

			"This is so unlike <<nnpc_him "Robin">>. <<nnpc_Hes "Robin">> never once been late on a return before now. I hope <<nnpc_hes "Robin">> alright..."
		<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 60>>
			You're cut off by a student approaching the counter. It's Robin, holding a history textbook in front of <<nnpc_him "Robin">>. <<nnpc_He "Robin">> wordlessly places it on the counter. <<nnpc_He "Robin">> doesn't seem to notice you're there.

			Sydney frowns, concerned. "Robin, this is late. You're normally perfectly punctual. Is everything alright?"

			Robin doesn't respond, and Sydney sighs. "I'm sorry, but you know the rules." <<He>> uncaps a marker and reaches for Robin's forehead. The moment the marker makes contact, Robin yelps and backs away, waving <<nnpc_his "Robin">> arms furiously. <<nnpc_His "Robin">> breaths come out in short, panicked spurts. Sydney looks to you for help.
			<<stress 3>><<gstress>>

			Robin doesn't need this right now. You gently push Sydney's arm away and spend a few minutes rubbing Robin's back. <<nnpc_He "Robin">> eventually calms down. <<nnpc_He "Robin">> wordlessly hugs you for a moment before leaving the library.

			"Poor <<nnpc_gendery "Robin">>," Sydney mutters. "Do you know what happened to <<nnpc_him "Robin">>? <<nnpc_Hes "Robin">> not like this."
		<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
			You're cut off by a student approaching the counter. It's Robin, holding a history textbook. <<nnpc_He "Robin">> smiles upon seeing you. "Hey! Just returning this one." <<nnpc_He "Robin">> averts <<nnpc_his "Robin">> eyes.

			Sydney frowns, concerned. "Robin, this is late. You're normally perfectly punctual. Is everything alright?"

			"I'm sorry, I forgot," Robin mutters. <<nnpc_He "Robin">> leans forward.

			"Mmm." After a moment of thought, Sydney uncaps a marker and reaches for Robin's forehead. "Book Criminal >:(" has been written on Robin's forehead. <<nnpc_He "Robin">> looks dejected, but soon cheers up as the three of you chat. Robin waves at you both as <<nnpc_he "Robin">> leaves. <<stress -3>><<lstress>>
		<<elseif $robinaverybeat is 1 and !$sydneySeen.includes("robinbook")>>
			<<set $sydneySeen.pushUnique("robinbook")>>
			You're cut off by a student approaching the counter. It's Robin, holding a history textbook. <<nnpc_He "Robin">> smiles upon seeing you. "Hey! Just returning this one."

			Sydney lights up. "I can always count on you to be punctual, Robin. Keep up th-" Sydney's expression falters. <<He>> thumbs the corner of the book, which has been dented inwards. "Damage."

			Robin looks down in shame. "I... might have used my schoolbag as a projectile weapon against some old creep that was putting <<nnpc_his "Avery">> hands on <<phim>>." <<nnpc_He "Robin">> points to you, and you nod in confirmation.

			"As noble as that sounds, I'm afraid there are no excuses. You know the rules." Robin leans forward, and Sydney uncaps a marker. "Book Criminal >:(" has been written on Robin's forehead. <<nnpc_He "Robin">> looks annoyed, but quickly cheers up as the three of you chat. Robin waves at you both as <<nnpc_he "Robin">> leaves. <<stress -3>><<lstress>>
		<<else>>
			You're cut off by a student approaching the counter. It's Robin, holding a history textbook. <<nnpc_He "Robin">> smiles upon seeing you. "Hey! Just returning this one."

			Sydney lights up. "I can always count on you to be punctual, Robin. Keep up that perfect record!" The three of you begin chatting for some time. Robin waves at you both as <<nnpc_he "Robin">> leaves. <<stress -3>><<lstress>>
		<</if>>
	<<else>>
		You're cut off by another student, a <<generatey2>><<person2>><<person>>, approaching the counter. <<He>> returns <<print either("a science", "a maths", "an English", "a history")>> textbook.
		<<if $rng gte 95>>
			"Late. You know the rules." The <<person>> sighs, and leans down. Sydney uncaps a red permanent marker, and writes "Book Criminal >:(" on <<his>> forehead. <<He>> walks away, dejected.
		<<else>>
			"Thanks for being punctual on the return!" The <<person>> walks away without another word. Sydney frowns.
		<</if>>
		<<endevent>><<npc "Sydney">><<person1>>
	<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and $sydneyChatState is 1 and $sydneyromance isnot 1>>
	<<set $sydneyChatState to 2>><<set $sydneyFlirt to 1>><<set _noOptions to 1>>
	You chat with Sydney. You even manage to get <<his>> attention. "Mind if I ask you a question?" <<he>> asks. You nod. "Some of the other students have been saying funny things to me. I'm not sure what they mean. They keep winking at me. One even tried to make me go somewhere private with
	<<if ($pronoun is "m" and $homochance gte random(1, 100)) or ($pronoun is "f" and $homochance lt random(1, 100))>>
		him. He
	<<else>>
		her. She
	<</if>>
	was nice, but I couldn't leave the counter, you know? What do I do?"

	<<link [[Comfort|Sydney Chat Comfort]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>

	<<link [[Flirt|Sydney Chat Comfort]]>><<set $phase to 2>><<npcincr Sydney purity -2>><</link>><<llspurity>>

	<<link [[Dismiss|Sydney Chat Comfort]]>><<set $phase to 3>><</link>>

<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10 and $sydneyChatState is 2 and $sydneyromance isnot 1>>
	<<set $sydneyChatState to 3>>
	You chat with Sydney. "I'm not supposed to make small talk when I'm working, but..." <<He>> pushes some books aside, and looks at you. "I've earned a break."
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 25 and $sydneyChatState is 3 and $sydneyromance isnot 1>>
	<<set $sydneyChatState to 4>>
	You chat with Sydney. "No one else has made such an effort to get to know me like this. I appreciate it." <<He>> holds up <<his>> holy pendant, kisses it, and places it against your forehead. "Blessings." <<if $demon gte 6>><<stress 6>><<gstress>><<else>><<trauma -3>><<ltrauma>><</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40 and !["early","first","late"].includes($schoolstate) and !$sydneyDaily.SirrisLibrary and $rng gte 88>>
	<<set $sydneyDaily.SirrisLibrary to true>>
	You chat with Sydney.
	<<if !$sydneySeen.includes("Sirris")>>
		<<set $sydneySeen.pushUnique("Sirris")>>
		A voice interrupts. "I thought I saw little Syd." It's Sirris. <<endevent>><<npc "Sirris">><<person1>>

		Sydney blushes, avoiding eye contact with <<him>>. "I told you not to call me that while we're in school," Sydney pouts.

		Sirris laughs to <<himself>>. "That is true," <<he>> says. "I remember you saying that, little Syd." Sydney pouts harder.
		<<sydneySirrisResemble>>
		Sydney looks at you, then to Sirris. <<nnpc_He "Sydney">> takes a moment to arrange the counter besides <<nnpc_him "Sydney">>, in an attempt to ease the awkwardness.

		"So why are you here?" Sydney asks.

		"I just wanted to see how you're doing," Sirris replies. "Is that really so wrong of me?"

		"No, but-"

		"Almost didn't see you there," Sirris says, looking over to you. It seems <<he>> overlooked you somehow, as if no one else was around but <<him>> and Sydney. "I hope you're keeping up with your schoolwork. I'm glad to see Sydney's making friends outside of the classroom,
		<<if $delinquency lt 400>>
			especially with students as well-behaved as you."
		<<else>>
			regardless of your... behaviour."
		<</if>>

		<<He>> leans towards you, speaking in a mock-whisper. "<<nnpc_He "Sydney">> can be a handful sometimes." <<He>> grins at Sydney. "Am I right?"

		<<if _sydneyStatus.includes("corrupt")>>
			"Sometimes," Sydney blushes.
		<<else>>
			"T-that's not true!" Sydney holds <<nnpc_his "Sydney">> arms in front of you.
		<</if>>

		Sirris laughs. "In any case, <<nnpc_he "Sydney">> means well. You can take it easy now and then Sydney. A little downtime won't hurt." Sydney nods, and Sirris smiles. "I'll leave you to your own devices," <<he>> says, stepping away from the counter. <<if $schoolstate is "afternoon">>"You should pack up soon, Syd. See you after school!"<<else>>"Don't be late for your classes, you two!"<</if>>
	<<else>>
		<<endevent>><<npc "Sirris">><<person1>>
		Sirris stops by the counter. <<He>> gives Sydney a wave. "Just thought I'd pop in on my break," <<he>> says to Sydney. "Everything okay?"
		<<if $sydney.glasses.includes("broken")>>
			<<His>> expression quickly turns from jovial to angry as <<he>> notices Sydney's broken glasses. "Who." Sydney remains silent. Sirris frowns, and spends some time doting on <<nnpc_him "Sydney">>.

			<<He>> turns to you. "This may be innappropriate of me to ask of a student, but could you escort Sydney to the shopping center when the time allows it? <<nnpc_He "Sydney">> can hardly see a thing without glasses.<<if $schoolstate is "morning">> You'll be excused for being late to my class if you do.<</if>>" <<He>> doesn't give you an opportunity to answer.
		<<elseif $sydney.glasses is "contacts" and !$sydneySeen.includes("contacts")>>
			<<set $sydneySeen.pushUnique("contacts")>>
			<<He>> pauses. "Sydney, where are your glasses?"

			Sydney leans forward, pointing to <<nnpc_his "Sydney">> eyes. "<<pShe>> got me contacts instead! This is so much less cumbersome."

			Sirris smiles. "You look good like this." <<He>> gives you a nod of approval.
		<<elseif $sydneyHairChangedComment>>
			<<His>> eyes light up as <<he>> notices Sydney's hair.
				<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">>
					"You dyed your hair <<npcHairColour "Sydney">>! It looks so good! I used to dye my hair too, so I can help you properly care for it." Sirris moves to the side, examining Sydney's head.
					<<if $sydney.hair isnot "ponytail">>
						"You let it loose too! You look so much more approachable like this, dear."
					<</if>>
				<<elseif $sydney.hair isnot "ponytail">>
					"You let your hair down! You look so much less stiff now."
				<</if>>
				<<Hes>> practically glowing, and <<he>> looks to you. "I suppose you had some part in this?"
			<<unset $sydneyHairChangedComment>>
		<</if>>

		<<print either("They chat to each other for a short while.", "Sirris helps Sydney arrange the counter.", "While <<he>> thinks no one is looking, Sirris hugs Sydney out of the blue.")>>
		<<sydneySirrisResemble>>
		Sydney looks to be in higher spirits afterwards, but still remains embarrassed.

		Sirris notices the clock on the wall. "Almost lost track of time!" <<he>> exclaims. "I shouldn't keep you. See you after school!"
	<</if>>
	<<endevent>><<npc "Sydney">><<person1>>
<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
	<<if !$sydneyDaily.clothesWarn and (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school"))>>
		<<set $sydneyDaily.clothesWarn to true>>
		You talk with Sydney. "You're out of uniform, you know." <<He>> looks around. "The <<nnpc_title "Leighton">>'s behavior policy is pretty flexible. I can mark down prices for people I like, too."
	<<else>>
		<<if $sydneyromance is 1>>
			<<set _sydneyChats to 16>>
		<<else>>
			<<set _sydneyChats to 12>>
		<</if>>
		<<switch random(1, _sydneyChats)>>
			<<case 1>>
				You chat with Sydney.
				<<if $sydneySeen.includes("initiate")>>
					<<if $purity lte 500 or $demon gte 6>>
						<<if _sydneyStatus.includes("corrupt")>>
							<<He>> smiles at you. "You're a dirty sinner. All the other initiates know it. I wouldn't have you any other way."
						<<else>>
							<<He>> gives you a hopeful smile. "The people around the temple tell me you're impure. It's never too late to turn your life around, you know!"
						<</if>>
					<<elseif $purity gte 1000 or $angel gte 6>>
						<<if _sydneyStatus.includes("corrupt")>>
							<<He>> smiles at you. "My reputation at the temple has taken a hit because of you. You're a beacon of purity to us, and yet you've done this to me. I don't really mind, it just means it's my turn to corrupt you!" <<He>> winks.
						<<else>>
							<<He>> beams at you. "A lot of people look up to you, especially at the temple. They see you as a symbol of hope and purity, and many of them think you're special." <<His>> face turns red. "I-including me."
						<</if>>
					<<else>>
						<<if _sydneyStatus.includes("corrupt")>>
							<<He>> smiles at you. "You've gone and made my purity slip, you know. I should return the favour sometime."
						<<else>>
							<<He>> smiles at you. "Never stop trying to be better. I know you can be pure."
						<</if>>
					<</if>>
				<<else>>
					<<if $purity lte 500 or $demon gte 6>>
						<<if _sydneyStatus.includes("corrupt")>>
							<<He>> smiles at you. "You've done a lot to open my mind to the world of sin. I couldn't be happier."
						<<else>>
							<<He>> gives you a patient smile. "I believe that it's never too late to turn your life around and seek purity." <<He>> holds <<his>> holy pendant tight. "I just wish you'd let me help you."
						<</if>>
					<<elseif $purity gte 1000 or $angel gte 6>>
						<<if _sydneyStatus.includes("corrupt")>>
							<<He>> smiles at you. "You've done a lot to open my mind to the world of sin, and yet here you are, pure and perfect as ever. Maybe it's my turn to corrupt you."
						<<else>>
							<<He>> smiles at you. "You're a beacon of purity. You should come to the temple with me some time!"
						<</if>>
					<<else>>
						<<He>> smiles at you. "You should come to the temple with me some time."
					<</if>>
				<</if>>
			<<case 2>>
				You chat with Sydney. "Oh, ew," <<he>> says out of nowhere, yanking <<his>> hand out from under the counter. "Why is there gum under the counter? Did someone sneak in just to leave it there?" <<He>> wipes <<his>> hand on <<his>> sleeve, grimacing.
			<<case 3>>
				You chat with Sydney. "Have you heard the rumours around Doren?" <<he>> asks. "Some students believe <<nnpc_hes "Doren">> a werewolf."
				<<if _sydneyStatus.includes("corrupt")>>
					<<He>> giggles. "I'd like to see that. Imagine <<nnpc_him "Doren">> jumping on the desk and roaring. Wouldn't that be funny?"
					<<if $kylarenglish gte 1>>

						You think back to when <<nnpc_he "Doren">> did just that in English class. It was pretty funny, looking back.
					<</if>>
				<<else>>
					<<He>> shakes <<his>> head. "Doren's a perfectly respectable teacher. I don't know what compels people to spread such awful ideas."
				<</if>>
			<<case 4>>
				You chat with Sydney.
				<<if $worn.face.type.includes("glasses") and $sydney.glasses isnot "contacts">>
					"Mind if we swap glasses?" <<he>> asks. "I just want to see."

					<<if _sydneyStatus.includes("corrupt")>>
						Before you can answer, <<he>> plucks your $worn.face.name off your face and puts them on <<his>>, passing you <<his>> own pair of glasses. "Huh, all blurry. I guess I should've expected that." <<He>> takes <<his>> own glasses back and puts yours back on your face. They're a little askew, and you need to correct them.
					<<else>>
						<<set _noOptions to 1>>

						<<link [[Accept|Sydney Chat Glasses Accept]]>><</link>>

						<<link [[Refuse|Sydney Chat Glasses Refuse]]>><</link>>
					<</if>>
				<<elseif $worn.face.type.includes("glasses") and $sydney.glasses is "contacts">>
					"Remember when I wore glasses?" <<he>> asks, glancing at yours. "Not having to replace them constantly is a relief."
				<<elseif $worn.face.type.includes("cool")>>
					<<if _sydneyStatus.includes("pure")>>
						<<He>> looks at your $worn.face.name and frowns. "You aren't allowed to wear those at school."
						<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>>
							<<He>> reaches for your face, but draws <<his>> hand back. "I'll let you off with a warning. Please don't wear those. Why are you wearing them anyway?"
						<<else>>
							<<He>> plucks the $worn.face.name off your face. "I'll send these to your locker in the locker rooms," <<he>> says, placing them in a cabinet. "You can pick them up later. Why were you wearing them anyway?"
							<<facesend `clothesIndex('face',$worn.face)` wardrobe $worn.face.colour $worn.face.accessory_colour>>
							<<set $worn.face to clone(setup.clothes.face[0])>>
						<</if>>
					<<elseif _sydneyStatus.includes("corrupt")>>
						<<He>> looks at your $worn.face.name and grins. "Looking good. Some of the teachers might get anal about that, though. Be careful."
					<<else>>
						<<He>> looks at your $worn.face.name and frowns. "You shouldn't be wearing that at school." <<He>> thinks for a moment, before shaking <<his>> head. "I'll let it slide, but please don't wear those here. Why are you wearing them anyway?"
					<</if>>
					<<npcincr Sydney purity -1>><<lspurity>>
				<<else>>
					<<if $sydney.glasses is "contacts">>
						<<He>> swipes at <<his>> eyes. "Oh no. I think there's a bit of dirt on my contact. Ack." <<He>> removes <<his>> contact and peers at it for a moment, before sighing and putting it back in. "Don't have any cleaner on me... Just gonna have to clean these when I get home."
					<<else>>
						<<He>> takes off <<his>> <<sydneyGlasses>> and rubs them with a cloth. "They're getting dusty, it's a bit hard to see through them."
						<<if $sydney.glasses is "playerbroken">>
							<<He>> pauses. "Well, harder than normal, anyway." You avert your eyes guiltily.
						<<elseif $sydney.glasses is "broken">>
							<<He>> pauses. "Well, harder than normal, anyway."
						<</if>>
					<</if>>
				<</if>>
			<<case 5>>
				<<if !$sydneyDaily.writing>>
					<<set $sydneyDaily.writing to true>><<set _noOptions to 1>>
					<<if $schoolstate is "early" or $schoolstate is "morning">>
						You try and talk to Sydney, but realise <<hes>> started to doze off copying down <<his>> science notes. <<His>> pen begins to trail off the paper, and up your arm.

						<<link [["Wake " + $NPCList[0].pronouns.him|Sydney Library Bodywriting Stop]]>><</link>>

					<<else>>
						You have a pleasant conversation with Sydney. <<He>> produces a pen, and <<if $worn.upper.name isnot "naked">>lifts your sleeve<<else>>points it at your arm<</if>>. "May I?"

						<<link [[Push away|Sydney Library Bodywriting Stop]]>><</link>>

					<</if>>
					<<if $bodywritingLvl gte 1>>
						<<link [[Allow it|Sydney Library Bodywriting Allow]]>><<npcincr Sydney lust 1>><</link>><<gslust>><<gbodywriting>>

					<<else>>
						You aren't comfortable having others write on you.
					<</if>>
				<<else>>
					You chat with Sydney. <<He>> keeps clicking <<his>> pen as you talk.
				<</if>>
			<<case 6>>
				You chat with Sydney. "It bothers some students that I'm the <<daughter>> of a teacher.
				<<print either("I have to agree that it feels unfair to them sometimes", "It doesn't mean I get any special treatment, though", "There's always piles and piles of schoolwork on every working space at home, so it's not like I have it any easier")>>."
			<<case 7>>
				You chat with Sydney.
				<<if _sydneyStatus.includes("corrupt")>>
					"I feel for Mason. The way people eye <<nnpc_him "Mason">> up is a feeling I'm all too familiar with."
				<<else>>
					"Mason gets a lot of weird looks, just like me. I wonder why?"
				<</if>>
			<<case 8>>
				You chat with Sydney.
				<<if _sydneyStatus.includes("corrupt")>>
					"There's some nasty rumours about Winter. All those chastity devices <<nnpc_he "Winter">> has lying around might not be for such pure purposes." <<He>> giggles.
				<<else>>
					"I heard some other students talking about Winter, and they mentioned <<nnpc_his "Winter">> stockpile of restrictive equipment. I wonder if <<nnpc_hes "Winter">> a fellow believer, with all those chastity devices..."
				<</if>>
			<<case 9>>
				You chat with Sydney. "I wish I had a class with River. <<nnpc_Hes "River">> helped the temple a lot."
			<<case 10>>
				You chat with Sydney. <<He>> grabs a book from the return bin and shows it to you. "Have you ever read this one?"

				<<if $edenBook is 1 and random(1,5) is 1>>
					You recognise it as one that Eden read to you, and nod your head. Sydney looks happy. "It's such a good read. Don't you love the part with the <<print either ("father's secret attic","dog chasing the mugger away","tree blocking the bad guy","maid picking the lock")>>?"
				<<elseif $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and random(1,5) is 2>>
					You recognise it as part of a series on Robin's shelf, and tell Sydney as such. <<He>> makes an interested noise. "I'll have to ask <<nnpc_him "Robin">> about it later."
				<<elseif $english gte random(1,1200)>>
					You recognise it as <<print either("a cult-classic romance novel","a mystery novel","a popular adventure novel","an interesting post-apocalypse novel")>>, and nod your head. Sydney looks happy. "It's such a good read. Don't you love the part with the <<print either ("father's secret attic","dog chasing the mugger away","tree blocking the bad guy","maid picking the lock")>>?"
				<<else>>
					It's foreign to you, and you shake your head. Sydney looks disappointed, before bouncing back up. "Maybe we can read it together some time. I love the part where the <<print either ("father reveals his","dog runs toward the","tree falls and blocks the","door gets picked by")>>- oops, sorry, no spoilers!"
				<</if>>
			<<case 11>>
				You chat with Sydney. <<He>> shakes <<his>> head to startle a fly away, and <<his>> <<npcHairColour "Sydney">> <<if $sydney.hair is "ponytail">>ponytail<<else>>hair<</if>> whips you in the face. It's too soft to hurt, but it makes you jump. Sydney spends a few minutes <<if _sydneyStatus.includes("corrupt")>>giggling at you<<else>>fussing over you and apologising<</if>>.
			<<case 12>>
				You chat with Sydney.
				<<if !$sydneyDaily.pendant and (["holy", "dark", "eerie"].includes($worn.neck.type)) or $worn.neck.name is "scarf" or $worn.neck.name is "collar" or $worn.head.name is "feathered hair clip">>
					<<set $sydneyDaily.pendant to true>>
					<<if $worn.head.name is "feathered hair clip" and random(1, 2) is 1>>
						<<His>> eyes catch on your unusual hairclip. "Wow, those are real feathers! It's very pretty." <<He>> reaches up and runs a finger along the edge. <<He>> keeps stroking it, and your head, absentmindedly for some time.
					<<else>>
						<<switch $worn.neck.name>>
							<<case "holy pendant" "holy stole">>
								<<He>> looks at the holy pendant around your neck, and smiles at you.
								<<if _sydneyStatus.includes("corrupt")>>
									"Even after everything, I still won't go anywhere without mine. It represents a lot to me."
								<<else>>
									"Doesn't it just make you feel so much safer?"
								<</if>>
								<<He>> rubs <<his>> own pendant. <<npcincr Sydney love 1>><<glove>>
							<<case "stone pendant">>
								<<He>> looks at the stone pendant around your neck, and <<he>> looks interested. "That isn't the standard pendant, but... I think I've seen that around somewhere." <<npcincr Sydney love 1>><<glove>>
							<<case "dark pendant">>
								<<He>> remains silent for an unusually long time. You look over to <<him>>, and see <<his>> eyes glazed over, staring at your dark pendant. You snap your fingers, and <<he>> gasps before placing <<his>> hands over <<his>> mouth, suddenly looking nervous. "Sorry. Must be more tired than I thought." <<npcincr Sydney purity -2>><<lspurity>>
							<<case "cat bell collar" "cow bell">>
								<<if ["early","morning","first","second"].includes($schoolstate)>>
									You catch <<him>> dozing off. You ring your $worn.neck.name. The sound is enough to jolt <<him>> awake. "Thanks. Cute collar. I think I saw a few of those in packages at <<sydneymum>>'s new shop."
								<<else>>
									You hear a ring. Sydney is poking your $worn.neck.name. "This is a really cute collar. I think I saw a few of those in packages at <<sydneymum>>'s new shop."
								<</if>>
							<<case "spiked collar">>
								Sydney spares a glance at your spiked collar. "That looks... wicked. Vicious, even.
								<<if $submissive gte 1150>>
									It contrasts with how gentle you are."
								<<elseif $submissive lte 850>>
									I think it suits you, in a good way."
								<<else>>
									I'm not sure what to think about it."
								<</if>>
							<<case "scarf">>
								<<if ["early","morning","first","second"].includes($schoolstate)>>
									You feel a tug on your neck. Sydney plays with the end of your scarf absentmindedly.
								<<else>>
									You feel your scarf get lifted from your shoulders. You reach for it, only to find it being wrapped back around you. "You were wearing it wrong," Sydney says.
								<</if>>
								<<if $sydneyromance is 1>>
									<<He>> grasps it and pulls you in, kissing you on the cheek. "Got you." <<npcincr Sydney lust 1>><<glust>>
								<<else>>
									<<He>> smiles at you.
								<</if>>
							<<case "collar">>
								You feel a tug on your neck. Sydney holds your collar's leash, looking at it with curiosity.
								<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
									<<He>> grins and pulls you in, kissing you on the cheek. "Such a good <<girl>>," <<he>> whispers. "My good <<girl>>."
									<<npcincr Sydney lust 2>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
								<<else>>
									"Why are you wearing this?" <<he>> asks<<if _sydneyStatus.includes("Lust")>>, blushing<</if>>. <<He>> tugs on the leash. "Can you even take it off? Huh."
									<<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>
								<</if>>
							<<default>>
						<</switch>>
					<</if>>
				<<else>>
					<<He>> rubs <<his>> holy pendant every now and then.
				<</if>>
			<<case 13>>
				<<if $templePromised is "Sydney">>
					You talk with Sydney. <<He>> rubs <<his>> promise ring and smiles. <<trauma -12>><<lltrauma>>
				<<else>>
					You talk to Sydney. <<He>> listens to you intently.
				<</if>>
			<<case 14>>
				You chat with Sydney.
				<<if ["early","morning","first","second"].includes($schoolstate) and $rng gte 71 and !$sydneyDaily.kissFail>>
					<<set $sydneyDaily.kissFail to true>>
					<<He>> leans in to kiss you on the cheek, but misses and faceplants onto the counter. "Ow," <<he>> mutters<<if $sydney.glasses isnot "contacts">>, fixing <<his>> <<sydneyGlasses>><</if>>. "Well, that was embarrassing. Can I have a do-over?"
				<<else>>
					<<He>> kisses you on the cheek, before giggling<<if _sydneyStatus.includes("corrupt")>> and turning your face to kiss your other cheek<</if>>.
					<<if $sydneyDaily.kissFail>>
						"Got it right this time," <<he>> whispers to <<himself>>.
					<<else>>
						<<if _sydneyStatus.includes("corrupt")>>
							"I love doing that to you," <<he>> whispers to you. "Makes me want to taste you all over."
						<<else>>
							"I still get a little giddy whenever I do that," <<he>> whispers to you.
						<</if>>
					<</if>>
					<<npcincr Sydney lust 1>><<glust>><<arousal 200>><<garousal>>
					<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>

						Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
					<</if>>
				<</if>>
			<<case 15>>
				<<set _noOptions to 1>>
				You chat with Sydney.
				<<if ["early","morning","first","second"].includes($schoolstate)>>
					<<He>> leans against you, before practically collapsing.
					<<if _sydneyStatus.includes("corrupt")>>
						"Don't move," <<he>> murmurs. "Taking a nap."
					<<else>>
						"Hope you don't mind if I doze off on you," <<he>> yawns.
					<</if>>
				<<else>>
					<<He>> suddenly pulls you into a hug. "You're warm," <<he>> whispers. "And comfy." <<He>> lets out a fake yawn, before snuggling into you.
				<</if>>

				<<link [[Stroke hair (0:30)|Sydney Chat Nap Stroke]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>

				<<link [[Push away|Sydney Chat Nap Push]]>><<npcincr Sydney love -1>><</link>><<llove>>
			<<case 16>>
				You chat with Sydney. <<He>> reaches up to your hair.<<if ($sydney.hair is "ponytail" and ($hairtype is "ponytail" or $hairtype is "flat ponytail")) or $haircolour is $NPCName[$NPCNameList.indexOf("Sydney")].hairColour>> "We match!" <<he>> says excitedly.<</if>> <<He>> runs <<his>> hands through your hair.

				<<if $harpy gte 4 and $transformationParts.bird.plumage isnot "hidden" and random(1, 2) is 1>>
					<<His>> hand trails down, reaching your plumage. <<His>> eyes widen. <<if $rng is 1>>"The plumage of Accipiter Gentilis Gigantus, the Giant Goshawk. I've seen these before. Somewhere."<<else>>"Th-these are..."<</if>> <<He>> looks as though <<hes>> remembered something, but the look fades quickly.

				<<elseif $angel gte 4 and $transformationParts.angel.halo isnot "hidden">>
					<<His>> eyes widen, and you see the reflection of your halo in <<his>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>eyes<</if>>. <<He>> blinks and rubs <<his>> face, and the reflection is no longer there. "I thought I saw..." <<He>> shakes <<his>> head, looking <<if _sydneyStatus.includes("corrupt")>>conflicted<<else>>giddy<</if>>. <<npcincr Sydney purity 2>><<gspurity>>

				<<elseif $fallenangel gte 2 and $transformationParts.fallenAngel.halo isnot "hidden">>
					<<His>> eyes widen, and you see the reflection of your broken halo in <<his>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>eyes<</if>>. <<He>> blinks and rubs <<his>> face, and the reflection is no longer there. "I thought I saw..." <<He>> shakes <<his>> head, looking <<if _sydneyStatus.includes("corrupt")>>guilty<<else>>saddened<</if>>. <<npcincr Sydney purity -2>><<lspurity>>

				<<elseif $demon gte 2 and $transformationParts.demon.horns isnot "hidden">>
					<<His>> eyes widen, and you see the reflection of your horns in <<his>> <<if $sydney.glasses isnot "contacts">><<sydneyGlasses>><<else>>eyes<</if>>. <<He>> blinks and rubs <<his>> face, and the reflection is no longer there. "I thought I saw..." <<He>> shakes <<his>> head, looking <<if _sydneyStatus.includes("corrupt")>>smug<<else>>distraught<</if>>. <<npcincr Sydney purity -2>><<lspurity>>

				<<elseif $cow gte 2 and $transformationParts.cow.horns isnot "hidden">>
					<<He>> stops at your horns. "I saw some props like this when unpacking at <<sydneymum>>'s new shop," <<he>> says. "I wonder what purpose they serve. I'm surprised they let you wear these here."

				<<elseif ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($bunny gte 4 and $transformationParts.bunny.ears isnot "hidden")>>
					<<He>> stops at your <<if $wolfgirl gte 4>>wolf<<elseif $cat>>cat<<else>>bunny<</if>> ears. "I saw some props like this when unpacking at <<sydneymum>>'s new shop," <<he>> says. "I wonder what purpose they serve. I'm surprised they let you wear these here."

				<</if>>
				After some time, <<he>> pulls <<his>> hand away. "Your hair is really nice.<<if $sydneySeen.includes("hairchange")>> I'm glad you told me what to do with mine.<</if>>"
			<<default>>
				You chat with Sydney. Nothing in particular happens. (This is a placeholder.)
		<</switch>>
	<</if>>
<<else>>
	<<if !$sydneyDaily.clothesWarn and (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school"))>>
		<<set $sydneyDaily.clothesWarn to true>>
		You try to chat with Sydney. <<He>> points at you with a pen. "You need a uniform, right? You can just ask, and I'll lead you to the changing room."
	<<else>>
		<<switch random(1, 8)>>
			<<case 1>>
				You try and chat with Sydney. <<He>> seems to be listening, but
				<<if $schoolstate is "early" or $schoolstate is "morning">>
					<<he>> struggles to stay awake.
				<<else>>
					<<he>> also seems absorbed in <<his>> work.
				<</if>>
			<<case 2>>
				You try to talk to Sydney. "Three days overdue, sixth infraction, need to tell the <<nnpc_title "Leighton">>... sorry, what?"
			<<case 3>>
				You try and chat with Sydney. <<He>> nervously rubs <<his>> holy pendant.
			<<case 4>>
				You try to chat with Sydney. In the middle of your sentence, <<he>> loudly stamps a piece of paper. "Sorry. What did you say?"
			<<case 5>>
				You try to make small talk with Sydney. <<He>> mostly just listens.
			<<case 6>>
				You talk with Sydney. <<He>> apologises for being unable to give you <<his>> full attention at the moment.
			<<case 7>>
				You try and talk to Sydney, but another student, a <<generatey2>><<person2>><<person>>, approaches the counter. <<He>> returns <<print either("a science", "a maths", "an English", "a history")>> textbook.
					<<if $rng gte 50>>
						"Late. You know the rules." The <<person>> sighs, and leans down. Sydney uncaps a red permanent marker, and writes "Book Criminal >:(" on <<his>> forehead. <<He>> walks away, dejected.
					<<else>>
						"Thanks for being punctual on the return!" The <<person>> walks away without another word. Sydney frowns.
					<</if>>
				<<endevent>><<npc "Sydney">><<person1>>
			<<case 8>>
				You try and talk to Sydney, but another student, a <<generatey2>><<person2>><<person>>, approaches the counter. <<He>> asks for a new school shirt.
				"Right this way, please." Sydney leads <<him>> around the corner. After a few minutes, <<nnpc_he "Sydney">> returns. The <<person>> leaves the library, sporting a new uniform to <<his>> friends.
				<<endevent>><<npc "Sydney">><<person1>>
		<</switch>>
	<</if>>
<</if>>
<<if _noOptions isnot 1>>

	<<sydneyOptions>>
<</if>>

:: Sydney Chat Comfort
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
	<<if $submissive gte 1150>>
		"You're pretty nice to be around... especially compared to some of the other students," you say.
	<<elseif $submissive lte 850>>
		"You're cool," you say. "You treat them right when most of the other students are pricks."
	<<else>>
		"They enjoy your company, maybe they just want you to open up a little," you say.
	<</if>>

	"You... really think so?" <<He>> smiles. "Thank you. It feels more genuine coming from you for some reason."
<<elseif $phase is 2>>
	<<if $submissive gte 1150>>
		You stare at your feet. "It's because you're <<if $pronoun is "m">>handsome<<else>>pretty<</if>>."
	<<elseif $submissive lte 850>>
		"It's because they think you're cute," you say matter-of-factly. "Get used to it, because it's true." You poke <<him>> right on the nose.
	<<else>>
		"Isn't it obvious?" you ask. "It's because you're cute."
	<</if>>

	Sydney's face turns bright red. "I..." <<He>> goes quiet. "You too? That's what they say to me..."
<<else>>
	You tell Sydney <<he>> might be worrying too much. <<He>> nods hesitantly in response. "Maybe I am. Sorry!"
<</if>>

<<sydneyOptions>>

:: Sydney Library Bodywriting Stop
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "early" or $schoolstate is "morning">>
	You shake <<him>> awake. <<He>> looks startled, but immediately goes back to work.
<<else>>
	You shake your head. <<He>> frowns. "Sorry, it's a bad habit."
<</if>>

<<sydneyOptions>>

:: Sydney Library Bodywriting Allow
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $schoolstate is "early" or $schoolstate is "morning">>
	Sydney's pen trails up your arm,
	<<if !$skin.right_shoulder.pen>>
		and <<he>> absentmindedly leaves part of <<his>> notes on your skin. Your right shoulder now reads: <<bodywriting_npc_sydney_science right_shoulder "pen">>
	<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
		and <<he>> absentmindedly leaves part of <<his>> notes on your skin, covering your <<tattoo right_shoulder>>.<<bodywriting_clear right_shoulder>> Your right shoulder now reads: <<bodywriting_npc_sydney_science right_shoulder "pen">>
	<<elseif !$skin.left_shoulder.pen>>
		and <<he>> absentmindedly leaves part of <<his>> notes on your skin. Your left shoulder now reads: <<bodywriting_npc_sydney_science left_shoulder "pen">>
	<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
		and <<he>> absentmindedly leaves part of <<his>> notes on your skin, covering your <<tattoo left_shoulder>>.<<bodywriting_clear left_shoulder>> Your left shoulder now reads: <<bodywriting_npc_sydney_science left_shoulder "pen">>
	<<else>>
		but <<he>> only leaves a few incoherent scribbles.
	<</if>>

	You nudge <<him>> back into place, which startles <<him>> awake. <<He>> looks around, and quickly notices the pen on your skin. "S-sorry!" <<His>> face turns red, and <<he>> resumes copying <<his>> notes.
<<else>>
	Sydney's pen trails up your arm,
	<<if !$skin.right_shoulder.pen>>
		and <<he>> scribbles something on your right shoulder. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
	<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
		and <<he>> wipes away your <<tattoo right_shoulder>>, scribbling something of <<his>> own.<<bodywriting_clear right_shoulder>> Your right shoulder now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
	<<elseif !$skin.left_shoulder.pen>>
		and <<he>> scribbles something on your left shoulder. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
	<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
		and <<he>> wipes away your <<tattoo left_shoulder>>, scribbling something of <<his>> own.<<bodywriting_clear left_shoulder>> Your left shoulder now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
	<<else>>
		but <<he>> frowns upon seeing your <<tattoo right_shoulder>>. <<He>> tries to wipe it away, but fails. "Maybe next time."
	<</if>>

	Sydney smiles and returns to <<his>> work.
<</if>>

<<sydneyOptions>>

:: Sydney Chat Glasses Accept
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod, and Sydney takes your glasses off and hands you <<hers>>. <<He>> places the $worn.face.name on <<his>> own face. "Huh, all blurry. I guess I should've expected that." <<He>> passes your glasses back and puts <<his>> own back on. You take a moment to adjust them to your liking.

<<sydneyOptions>>

:: Sydney Chat Glasses Refuse
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head, and Sydney nods in understanding. "Right. I wouldn't want someone messing with my glasses either."

<<sydneyOptions>>

:: Sydney Chat Nap Stroke
<<effects>><<NPCStatusCheck "Kylar Sydney">>
You sit back in Sydney's chair, and <<he>> <<if ["early","morning","first","second"].includes($schoolstate)>>sleepily<<else>>obediently<</if>> follows you. <<He>> ends up kneeling on the floor with <<his>> head in your lap, and you run your fingers through <<his>> <<npcHairColour "Sydney">> hair. You're worried that it's uncomfortable for <<him>> to be kneeling like that, but <<he>> lets out a sigh of contentment. Before long, <<hes>> fast asleep.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and _kylarStatus.includes("Rage") and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
	<<pass 5>>
	You and Sydney stay like that for a few minutes, before a loud bang disrupts the library. You look around, and see that Kylar has dropped a dictionary on the floor. Sydney grumbles about the noise and climbs away from you. "Sorry about that..." <<He>> returns to the counter, frowning. The other students return to what they were doing.

	You notice Kylar curling <<nnpc_his "Kylar">> lip at Sydney in a silent snarl. <<nnpc_He "Kylar">> meets your eye, before looking away.
	<<stress 6>><<npcincr Kylar rage 3>><<gstress>><<ggksuspicion>>

	<<sydneyOptions>>
<<else>>
	<<pass 30>>
	You and Sydney stay like that, you stroking <<his>> hair and <<him>> snoring through a smile. With how hard <<he>> works, you think <<he>> deserves this.

	<<if $rng gte 51>>
		<<generatey2>><<person2>>
		While you're sitting there, a <<person>> walks up to the counter. <<He>> stops when <<he>> notices Sydney in your lap, before <<print either("chuckling","making finger guns at you","blushing","sighing in disappointment","<<if $rng gte 81>>wiping <<his>> brow<<else>>rolling <<his>> eyes<</if>>, tossing a book on the counter<<set _book to 1>>")>> and walking away.

		<<person1>>
	<</if>>
	After a while, Sydney shifts. <<He>> stretches <<himself>> out, and yawns. "Thanks for that, love," <<he>> says, rubbing <<his>> eyes. <<He>> hugs you<<if _sydneyStatus.includes("corrupt")>>, letting <<his>> hands rest a little lower than strictly necessary<<elseif _sydneyStatus.includes("Lust")>>, blushing<</if>>.

	<<if _book is 1>>
		<<He>> glances at the book on the counter. "Huh. Did someone leave that there?"
		<<if $rng gte 81>>
			<<He>> flips through a set of rental records, and gasps. "Overdue! And the person who brought it got away!" <<He>> groans. "I'll just have to keep watch for <<person2>><<him>> if <<he>> comes back later..."
		<<else>>
			<<He>> flips through a set of rental records, smiling. "I'll have to thank <<person2>><<him>> for being punctual if <<he>> comes back later."
		<</if>>

		<<person1>>
	<</if>>

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
		Kylar scowls from across the library. <<ggksuspicion>><<npcincr Kylar rage 3>>

	<</if>>
	<<endevent>><<npc "Sydney">><<person1>>
	<<sydneyOptions>>
<</if>>

:: Sydney Chat Nap Push
<<effects>>
You push Sydney away from you.
<<if ["early","morning","first","second"].includes($schoolstate)>>
	<<He>> paws at you for a few seconds, before pulling away and pouting.
<<else>>
	<<He>> frowns, but pulls away.
<</if>>
"I know I shouldn't fall asleep at the counter, but... aww..."

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
	Kylar smiles in approval from across the library. <<lksuspicion>><<npcincr Kylar rage -1>>

<</if>>

<<sydneyOptions>>

:: Sydney Flirt
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if _sydneyChastity and $sydneyChastityKnown and $rng gte 92>>
	"You should get that belt removed," you say, gesturing to <<his>> groin. "Imagine all the fun you could have with it gone."

	<<if _sydneyStatus.includes("corrupt")>>
		<<if $sydneyromance is 1>>
			"Maybe you need to help me break it off. Maybe you need to be rougher with me," <<he>> shoots back.
		<<else>>
			"You're acting like I haven't tried," <<he>> says with a pout.
		<</if>>
	<<else>>
		<<if $sydneyromance is 1>>
			"I... I don't want to take any risks. Not until marriage, at least." <<He>> blushes and looks away.
		<<else>>
			<<His>> face goes bright red. "N-no one's supposed to know about that..."
		<</if>>
	<</if>>
<<elseif $sydneySeen.includes("parent") and $rng gte 84>>
	"I wonder if Sirris wants grandkids," you say, pushing yourself up against Sydney.

	<<if _sydneyStatus.includes("corrupt")>>
		<<if $sydneyromance is 1>>
			<<He>> leans forward and kisses you without warning. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>

			"<<nnpc_He "Sirris">> does,
			<<if ($genderknown.includes("Sydney") and $player.gender is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun) or ($player.gender_appearance is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun)>>
				but I don't care if I can't make that happen." <<He>> gives you a loving smile.
			<<else>>
				and I know who I want to make it happen with." <<He>> gives you a wry smile.
			<</if>>
		<<else>>
			<<He>> drops <<his>> pen and stares at you. "Is that an invitation?"
		<</if>>
	<<else>>
		<<if $sydneyromance is 1>>
			<<He>> looks away, nervous. "<<nnpc_He "Sirris">> always tries to lecture me about things like that."
		<<else>>
			<<He>> covers <<his>> face with both hands. After a few minutes, <<he>> answers you. "<<nnpc_He "Sirris">> does..."
		<</if>>
	<</if>>
<<else>>
	<<switch random(1, 10)>>
		<<case 1>>
			<<switch _sydneyStatus>>
				<<case "pure" "pureLust" "neutralLust">>
					"It's so cute when you blush," you say.
					<<if $sydneyromance is 1>>

						"It's your fault! You make me feel so..." <<He>> presses <<his>> hands to <<his>> cheeks and giggles. "It's not fair..." <<trauma -1>><<ltrauma>>
					<<else>>
						<<His>> face turns an even brighter red. <<He>> looks away in embarrassment, and falls quiet in response to your advances. <<npcincr Sydney lust 1>><<glust>>
					<</if>>
				<<case "corrupt" "corruptLust">>
					"It's so cute, seeing how much you've changed," you say.
					<<if $sydneyromance is 1>>

						"It's all thanks to you." <<He>> presses up against you, and places a finger to your lips. "I hope I'm showing how much I appreciate it." <<arousal 50>><<garousal>>
					<<else>>
						<<His>> face turns red, but <<he>> almost looks proud.
					<</if>>
				<<default>>
					"You're so cute," you say.
					<<if $sydneyromance is 1>>
						"You're more cute! Shut up!" <<He>> hides <<his>> face.
					<<else>>
						<<He>> looks away in embarrassment, immediately going quiet in response to your advances.
					<</if>>
			<</switch>>
		<<case 2>>
			"<<print either(`Show me some of your 'wares',`, `I'm sure there's more on sale here,`, `How about showing me your 'goods'?`)>>" you say. <<if $sydneyromance is 1>>You place your hands on <<his>> lap.<</if>>

			<<switch _sydneyStatus>>
				<<case "pure" "neutral">>
					<<if $sydneyromance is 1>>
						<<He>> blushes and looks around. "H-here? Are you sure?" <<He>> gulps. "I-I can't, but..."
						<<if $pronoun is "m">>
							<<He>> places <<his>> thumbs in <<his>> school trousers and gives you a brief glimpse of <<his>> underwear.
						<<else>>
							<<if random(1, 2) is 1>>
								<<He>> undoes the first button on <<his>> school shirt and pulls it away, giving you a peek at <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> through a plain white bra. <<He>> quickly buttons it back up.
							<<else>>
								<<He>> gingerly lifts <<his>> school skirt and gives you a brief glimpse of <<his>> underwear.
							<</if>>
						<</if>>

						"Th-that's all you get for now..." <<npcincr Sydney lust 1>><<glust>>
					<<else>>
						<<His>> head turns to the side. "We... have more clothes around the corner here. Otherwise, it's just what you see here." <<He>> seems oblivious to the meaning behind your words.
					<</if>>
				<<case "pureLust" "neutralLust">>
					<<if $sydneyromance is 1>>
						<<He>> blushes and looks around, before giggling. "Of course."
						<<if $pronoun is "m">>
							<<He>> places <<his>> thumbs in <<his>> school trousers and gives you a look at <<his>> underwear. <<He>> then moves them aside. <<sydneyExpose>> <<He>> places <<his>> hand on top of it, and gives you an almost pleading look, but fixes <<his>> clothes before either of you can get carried away.
						<<else>>
							<<if random(1, 2) is 1>>
								<<He>> undoes the first few buttons on <<his>> school shirt and pulls it away, giving you a peek at <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> through a plain white bra.
								<<He>> slides the bra down. You cup them from behind and fondle them, eliciting a stifled moan from <<him>>. <<He>> pulls the bra back up and buttons <<his>> shirt before you can get too carried away.
							<<else>>
								<<He>> lifts <<his>> school skirt and gives you a brief glimpse of <<his>> underwear. <<He>> then moves them aside. <<sydneyExpose>> <<He>> places <<his>> hand on top of it, and gives you an almost pleading look, but fixes <<his>> clothes before either of you can get carried away.
							<</if>>
						<</if>>

						"I... I want to do more, but..." <<npcincr Sydney lust 1>><<glust>>
					<<else>>
						<<His>> head turns to the side. "We... have more clothes around the corner he-" <<he>> interrupts <<himself>>, seeming to realise what you just said. "Stop that!"
					<</if>>
				<<case "corrupt" "corruptLust">>
					<<if $sydneyromance is 1>>
						"You're insatiable. I love it."
						<<if $pronoun is "m">>
							<<He>> places <<his>> thumbs in <<his>> school trousers and pulls, revealing that <<he>> isn't wearing underwear. <<sydneyExpose>> <<He>> rubs and fondles it, making direct eye contact with you. <<He>> fixes <<his>> clothes and pouts when another student approaches.
						<<else>>
							<<if random(1, 2) is 1>>
								<<He>> undoes the first few buttons on <<his>> school shirt and pulls it away, giving you a peek at <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].breastsdesc>> through a plain white bra.
								<<He>> slides the bra down and grabs your hand, placing it on <<his>> breasts. You spend some time fondling <<him>>, as <<he>> attempts to hide <<his>> moans. <<He>> pulls the bra back up and buttons <<his>> shirt before you can get too carried away.
							<<else>>
								<<He>> grins and lifts <<his>> school skirt, revealing <<his>> lack of underwear. <<sydneyExpose>> <<He>> rubs and fondles it, making direct eye contact with you. However, <<he>> quickly fixes <<his>> clothes as another student passes. <<He>> pouts.
							<</if>>
						<</if>>

						"I want you to touch me more." <<npcincr Sydney lust 1>><<glust>>
					<<else>>
						"Oh, real cute. Keep pushing and you just might get a look." <<He>> returns to work with a red face.
					<</if>>
			<</switch>>
		<<case 3>>
			You creep up behind Sydney, and place your hands on <<his>> shoulders. You <<handtext>> begin to massage <<him>>.
			<<if $submissive gte 1150>>
				"I hope you don't mind if I try to make you more comfortable,"
			<<elseif $submissive lte 850>>
				"Just relax for a few minutes, I think you've earned a break,"
			<<else>>
				"You're a really hard worker. It's impressive,"
			<</if>>
			you say.

			<<if $handskill gte 800>>
				<<He>> melts in your grasp. <<He>> doesn't even say anything, and just lays back in <<his>> chair. <<He>> makes a tiny squeak of pleasure. <<npcincr Sydney lust 1>><<glust>>
			<<elseif $handskill gte 400>>
				You feel <<him>> loosen up. "You're pretty good at this." <<He>> leans back in <<his>> chair, enjoying your touch.
			<<else>>
				<<He>> tenses up for a moment, then folds. "This feels a little weird, but I think I like it." <<He>> tries to continue working as you massage <<him>>.
			<</if>>

			You whisper something lewd into <<his>> ear when <<he>> least expects it.
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> turns and whispers something back<<if $sydneyromance is 1>>, before catching you off guard with a peck on the cheek<</if>>. <<arousal 50>><<garousal>>

			<<else>>
				<<if $sydneyromance is 1>>
					<<His>> face turns red, but <<he>> makes no attempt to stop you.
				<<else>>
					"Wh-what? I don't understand," <<he>> says.
				<</if>>
			<</if>>
			After some time, you release <<him>>.
		<<case 4>>
			You pull your $worn.upper.name taut against yourself. "I need a new shirt. You should take this one." You wink.

			<<if _sydneyStatus.includes("corrupt")>>
				<<if $sydneyromance is 1>>
					"Maybe I need to help you find the right... fit. Personally." <<He>> sticks <<his>> tongue out at you.
				<<else>>
					"I'll happily take that off you," <<he>> says with a grin.
				<</if>>
			<<else>>
				<<if $sydneyromance is 1>>
					"I'm... c-can it wait? There are others watching..." <<He>> tries to avoid eye contact, but you see <<him>> try to steal glances at your chest. <<npcincr Sydney lust 1>><<glust>>
				<<else>>
					"Sorry, the <<nnpc_title "Leighton">> doesn't allow returns, but you can still buy a new one." <<He>> keeps working, seeming oblivious to the nature of your comment.
				<</if>>
			<</if>>
		<<case 5>>
			"Religious <<personsimple>>s are the cutest," you say.
			<<if $sydneyromance is 1>>
				<<His>> posture straightens, and <<he>> smiles.
			<<else>>
				<<He>> blushes and looks away.
			<</if>>
		<<case 6>>
			You idly play with Sydney's hair.
			<<if $sydneySeen.includes("hairchange")>>
				You feel a small swell of pride, knowing you're the one that convinced <<him>> to change it. <<stress -3>><<lstress>>
			<<else>>
				It's as sleek and professional as ever.
			<</if>>
			<<He>> makes a brief, pleased sound, but doesn't acknowledge it. <<npcincr Sydney lust 1>><<glust>>
		<<case 7>>
			You whisper something to Sydney. <<His>> eyes widen. "This is still a library, you know."
		<<case 8>>
			You rest your hand on Sydney's leg.
			<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
				<<He>> grabs your hand and places it closer to <<his>> groin. <<He>> continues working as normal.
			<<else>>
				<<if $sydneyromance is 1>>
					<<He>> lets out a deep breath and smiles at you.
				<<else>>
					<<He>> tenses up for a moment. "Sorry, not used to that." <<npcincr Sydney lust 1>><<glust>>
				<</if>>
			<</if>>
		<<case 9>>
			<<set _noOptions to 1>>
			You make a passing comment at Sydney, but <<he>> seems distracted. "I know I put it around here somewhere... oh!" <<He>> looks behind <<him>> at the top of a large bookshelf.

			"I wish they wouldn't keep taking my ladder. I really shouldn't leave my post, though..." <<He>> thinks for a moment. "This would be a violation of safety policy but... do you think you could stand on my shoulders and reach that book?"

			<<link [[Agree to do it|Sydney Flirt Book Grab]]>><<npcincr Sydney love 1>><</link>><<glove>>

			<<link [[Refuse|Sydney Flirt Book Refuse]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>>

			<<if $bodysize is 3>>
				You're probably tall enough to just grab the book.

				<<link [[Reach up and grab it|Sydney Flirt Book Tall]]>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>

			<</if>>
		<<case 10>>
			You make a lewd joke to Sydney.
			<<switch _sydneyStatus>>
				<<case "pure" "neutral">>
					<<if $sydneyromance is 1>>
						<<His>> face flushes. <<npcincr Sydney lust 1>><<glust>>
					<<else>>
						<<He>> doesn't seem to get it.
					<</if>>
				<<case "pureLust" "neutralLust">>
					<<His>> face flushes. <<npcincr Sydney lust 1>><<glust>>
				<<case "corrupt" "corruptLust">>
					<<He>> gives you a wry smile in response.
			<</switch>>
	<</switch>>
<</if>>
<<if _noOptions isnot 1>>

	<<promiscuity1>>
	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
		Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>

	<</if>>
	<<sydneyOptions>>
<</if>>

:: Sydney Flirt Book Grab
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You nod. Sydney crouches down and puts <<his>> arms out. "I think I'm strong enough, don't worry."

You vault Sydney, and <<he>> gradually stands. You're surprised by how easy <<he>> keeps <<his>> balance. You're able to reach the book like this.

<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
	<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base is 1>>
		You feel something touch your <<genitals>>. "Oopsie. Someone forgot proper underwear," Sydney whispers. <<npcincr Sydney purity -2>><<lspurity>>

		You're helpless to get down like this. Sydney continues to fondle you from below. <<arousal 2500>><<ggarousal>>
		<<if $arousal gte $arousalmax>>
			<<orgasm>> Sydney stifles a giggle, and you feel your stomach rise in your chest as <<he>> lets you fall a little. <<He>> grabs you at the last minute. "So naughty." <<He>> plants a kiss on your lips. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>> <<npcincr Sydney lust 3>><<gglust>>
		<<else>>
			After some time, <<he>> finally lets you down. "Hope that teaches you a lesson."
		<</if>>

		Sydney takes <<his>> seat. <<He>> doesn't even ask you for the book you just retrieved for <<him>>.
	<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
		"Nice $worn.under_lower.name." You remember that you're wearing a skirt, and Sydney has an unrestricted view. <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>

		You feel <<him>> grope your <<bottom>>, before letting you down. "Thanks for that." <<He>> takes <<his>> seat without even taking the book from your hands.
	<<else>>
		You feel Sydney grope your <<bottom>>, before letting you down. "Thanks for that." <<He>> takes <<his>> seat without even taking the book from your hands.
	<</if>>
<<else>>
	<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and setup.clothes.under_lower[clothesIndex('under_lower', $worn.under_lower)].exposed_base is 1>>
		You hear a gasp, and Sydney trembles under you. "S-sorry, I didn't mean to look!" Sydney whispers. You just remembered what you're wearing. Sydney might have got a faceful of your <<genitals>>. <<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>>

		You're helpless to get down like this. Sydney lets you down, making sure to avoid your entire lower half when possible. <<His>> face is the brightest red you've ever seen. <<arousal 1000>><<garousal>>

		<<He>> takes <<his>> seat, refusing to make eye contact. "Th-thanks for getting the book down for me."
	<<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
		You hear a gasp. "S-sorry, I didn't mean to look!" Sydney whispers. You suddenly remember that you're wearing a skirt. <<He>> likely just got an easy view of your underwear. <<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><<gslust>><<lspurity>>

		Sydney very carefully lets you down. <<His>> face is bright red. <<arousal 500>><<garousal>>

		<<He>> takes <<his>> seat. "Th-thanks for getting the book down for me."
	<<elseif random(1, 3) is 1 or $sydney.glasses.includes("broken")>>
		<<He>> wobbles a bit, and you feel <<him>> buckle. You both tumble, and you end up right on top of <<him>>. <<pain 2>><<gpain>>

		You're very close together, and you can feel <<his>> breath on your face. <<He>> looks to the side as <<his>> own face reddens. "Sorry. That was reckless." <<npcincr Sydney lust 1>><<glust>>

		You slowly stand, helping Sydney to <<his>> feet. You're both okay, if a bit sore and shaken. "Thanks for getting the book for me anyways." You hand <<him>> the book, and <<he>> gets back to work.
	<<else>>
		<<He>> wobbles a bit, but manages to safely let you down. "Thanks for your help!" You hand <<him>> the book, and <<he>> gets back to work.
	<</if>>
<</if>>

<<sydneyOptions>>

:: Sydney Flirt Book Refuse
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
	"Th... that's too dangerous."
<<elseif $submissive lte 850>>
	"That's just asking for someone to get hurt."
<<else>>
	"That might get us in trouble. It's not safe at all."
<</if>>

Sydney looks annoyed, but nods. "You're right. Can you watch the counter for a minute? I'll be right back." <<He>> exits the library, and a few minutes later, <<he>> returns with a step ladder.

<<sydneyOptions>>

:: Sydney Flirt Book Tall
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You stand on the tips of your toes, and easily grab the book. You hand it to Sydney.

<<He>> blinks twice. "That works too." <<He>> suddenly seems as though <<he>> feels dwarfed by you, and you see <<his>> face turn red.
<<if _sydneyStatus.includes("corrupt") and $sydneyromance is 1>>
	You also catch a hint of disappointment from <<him>>, as if <<he>> was planning something.
<</if>>

<<sydneyOptions>>

:: Sydney Give Milkshake
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>

You take out your milkshake and place it on the rental counter.

<<switch $schoolstate>>
	<<case "early" "morning" "first" "second" "third">>
		<<His>> tired eyes widen a little. "That looks sugary and terrible for me." You're about to take it back, but <<he>> speaks again. "Just what I need to stay awake. Thank you!" <<npcincr Sydney love 1>><<glove>>
	<<case "lunch" "fourth">>
		<<He>> perks up. "You bought me this? How sweet of you! I usually don't take food or drink in the library, but..." <<He>> takes a sip.
	<<default>>
		<<He>> perks up. "Future Sydney will be mad at me for accepting this." <<He>> brings <<his>> hand to <<his>> chin in exaggerated thought. <<if _sydneyStatus.includes("corrupt")>>"Fuck <<him>>."<<else>>"Not my problem."<</if>> <<He>> sips on the treat.
<</switch>>

You spend the next fifteen minutes chatting, as Sydney takes extra care not to soil any books with the sugary substance. <<He>> seems happy.

<<sydneyOptions>>

:: Sydney Share Milkshake
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>

You take out your milkshake and place it on the rental counter.

<<switch $schoolstate>>
	<<case "early" "morning" "first" "second" "third">>
		<<His>> tired eyes widen slightly. "That looks sugary and terrible for me." You're about to take it back, but <<he>> speaks again. "Just what I need to stay awake. Thank you!" <<npcincr Sydney love 1>><<glove>>
	<<case "lunch" "fourth">>
		<<He>> perks up. "You bought me this? How sweet of you! I usually don't take food or drink in the library, but..."
	<<default>>
		<<He>> perks up. "Future Sydney will be mad at me for accepting this." <<He>> brings <<his>> hand to <<his>> chin in exaggerated thought. <<if _sydneyStatus.includes("corrupt")>>"Fuck <<him>>."<<else>>"Not my problem."<</if>>
<</switch>>

"I thought we could share it," you say. <<He>> smiles at you.

<<if _sydneyStatus.includes("corrupt")>>
	"How romantic of you!" You spend the next fifteen minutes chatting. Eventually, Sydney finishes it with a large gulp. <<He>> places two fingers to <<his>> lips in a V shape, showing you <<his>> mouth full of cream. <<He>> then closes <<his>> mouth and swallows. You both giggle. <<arousal 100>><<garousal>>
<<else>>
	"That's..." <<his>> face turns red. "You're so romantic!" You spend the next fifteen minutes chatting with <<him>> as you sip away at the creamy treat. <<He>> takes extra care not to soil any books with the sugary substance. <<He>> seems much happier.
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
	Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>

<</if>>
<<sydneyOptions>>

:: Sydney Romance
<<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
	"You're all red... are you alright?" You lean in, looking <<him>> over.
<<elseif $submissive lte 850>>
	"Woah, you alright, Syd? You look worried." You place a hand on <<his>> forehead. It's a little warm.
<<else>>
	"Are you alright? You look nervous." You begin to check <<him>> over.
<</if>>

<<He>> takes a deep breath.
<<if _sydneyStatus.includes("corrupt")>>
	"We need to talk. There's something I need to get off my chest."
<<else>>
	"C-can we talk? It's important."
<</if>>
You nod, <<if $location is "school">>and <<he>> puts an "Away" sign on the counter before leading you around the corner, near the changing room.<<else>> and <<he>> leads you away from the pews and behind a pillar.<</if>> <<He>> takes another breath.

"I've..." <<He>> looks down. "You've..." <<He>> stops <<himself>> again. You give <<him>> a patient smile, and <<he>> seems to compose <<himself>> as <<he>> returns a smile of <<his>> own.
"No one else has ever made me feel like this before. Everyone's always avoided me, or treated me like a child, or
<<switch _sydneyStatus>>
	<<case "pure" "pureLust">>
		wanted something that I don't understand.
	<<case "corrupt" "corruptLust">>
		wanted to exploit... or steal... my innocence.
	<<default>>
		wanted to... do things to me.
<</switch>>
You're different, though."

<<He>> paces, and rubs <<his>> holy pendant between shaking hands. "This is all so new to me. Everything. I've never felt this close to someone." <<He>> looks down again, <<his>> voice softer. "I suppose what I'm saying is, I feel bound to you." <<He>> sounds profoundly calm as <<he>> says those words, and you catch no sign of <<his>> usual flustered behavior.
"The way you talk to me, and actually take an interest in me. <<if _sydneyStatus.includes("Lust")>>The way you make me feel, in ways I think I've been sheltered from.<<else>>You never push me to do things I'm uncomfortable with.<</if>> I..." <<he>> trails off for a moment.

<<link [[Next|Sydney Romance 2]]>><</link>>

:: Sydney Romance 2
<<effects>><<NPCStatusCheck "Sydney">>
"I was always taught by <<nnpc_brother "Jordan">> Jordan that lust is the most dangerous sin. I can't tell where the love ends and the lust begins, I can't... I don't know. I'm sorry.
<<if $purity lte 500 or $demon gte 6>>
	You're everything the temple taught me to fear and avoid,
	<<if _sydneyStatus.includes("corrupt")>>
		and I love it.
	<<else>>
		but it's like I forget all that whenever I see you.
	<</if>>
<<elseif $purity gte 1000 or $angel gte 6>>
	You're the shining example of everything we stand for,
	<<if _sydneyStatus.includes("corrupt") or _sydneyStatus.includes("Lust")>>
		and yet I have these horrible, lustful, envious thoughts about defiling you.
	<<else>>
		you're an inspiration to me, and... maybe that admiration led me to have these feelings.
	<</if>>
<<else>>
	They never prepared me for this, they only taught me to fear and avoid it. I'm so afraid.
<</if>>
I don't know what to do." You see tears begin to well in <<his>> eyes.
<<if ($genderknown.includes("Sydney") and $player.gender is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun) or ($player.gender_appearance is $NPCName[$NPCNameList.indexOf("Sydney")].pronoun)>>

	"That isn't even to mention the fact that... we're both <<personsimple>>s. I've never even considered that before now, but... I don't think it makes a difference." You catch <<him>> blushing again.
<</if>>

"How horrid and selfish of me to pass the burden of my emotions onto you. Please forgive me.
<<if !$sydneySeen.includes("initiate")>>
	I have my vows, and a relationship with me would be more of a burden to you than anything. I'm restricted on just how deep I can show my love, and I'm sure you want more than what I can offer."
<<else>>
	We have our vows, and I'd hate to put you at risk of breaking yours."
<</if>>

<<link [["Accept " + $NPCList[0].pronouns.his + " feelings, and return them"|Sydney Romance Accept]]>><<npcincr Sydney love 5>><<npcincr Sydney purity -2>><</link>><<gglove>><<lspurity>>

<<link [[Remain friends|Sydney Friendzone]]>><<npcincr Sydney purity 2>><</link>><<gspurity>>

:: Sydney Romance Accept
<<effects>>
<<if $sydneyFriendZoned>>
	<<unset $sydneyFriendZoned>>
	<<set $sydneySeen.pushUnique("friendzone")>>
	<<if $submissive gte 1150>>
		You give Sydney a sheepish look over. "I... I thought about it some more, and... I changed my mind. I feel the same way about you."
	<<elseif $submissive lte 850>>
		You place both your hands on the <<if $location is "school">>rental counter<<else>>pew<</if>> and lean in to Sydney. "I changed my mind, Syd. I want you for myself."
	<<else>>
		You lean on the <<if $location is "school">>counter<<else>>pew<</if>>. "I thought about it some more. I think I'm ready for this. I want us to be together."
	<</if>>

<<else>>
	<<if $submissive gte 1150>>
		You sheepishly look down. "I... I feel the same way about you. I want to try."
	<<elseif $submissive lte 850>>
		You place your hands on your hips. "You've gotten confident. I like that. I think you've earned a chance."
	<<else>>
		You lean on the counter, and wink. "We won't know until we give it a try. I really like you, so let's do it."
	<</if>>

<</if>>
<<He>> freezes, but slowly smiles. "Are you certain? You know we wouldn't be able to..." You interrupt <<him>> by taking <<his>> hands in yours. <<takeHandholdingVirginity "Sydney" "romantic">>

You plant a kiss on <<his>> cheek. "I'm sure." You can't quite gauge <<his>> excitement, but you think you can see <<him>> lightly trembling.

"I love you," <<he>> says. "I think I've loved you for quite a while, too. This feels... almost surreal. <<sydneyMum>> never thought I'd find someone like this. I hope <<nnpc_hes "Sirris">> happy, because I'm happier than I've ever been before!" <<He>> pulls you into a tight hug, and you can't help but return it.

<<if $loveInterest.primary is "None">>
	<<set $loveInterest.primary to "Sydney">>
	Sydney is now your love interest! Will you keep <<him>> pure, or fall from grace together?
<<else>>
	Sydney can now be claimed as your love interest! Will you keep <<him>> pure, or fall from grace together?
You can change your love interest in the "Attitudes" menu.
<</if>>
<<set $sydneyromance to 1>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
	Kylar stares in horror from across the library. <<gggksuspicion>><<npcincr Kylar rage 10>>

<</if>>
<<link [[Next|Sydney Romance 3]]>><</link>>

:: Sydney Romance 3
<<set $outside to 0>><<effects>>
<<He>> whispers something to you. "Just... can you promise me that, even if this doesn't work, we'll stay friends?" You nod, hugging <<him>> tighter before pulling away.

<<sydneyOptions>>

:: Sydney Friendzone
<<set $outside to 0>><<effects>>
<<set $sydneyFriendZoned to true>>
<<if $submissive gte 1150>>
	You shamefully look to the floor. "I... I'm sorry. I like you, but... I don't think we're ready for that."
<<elseif $submissive lte 850>>
	You cross your arms. "Look, Syd. You're cute, but I'd rather just be friends. You're too good for me."
<<else>>
	You give Sydney a sympathetic smile. "Thank you for being so honest, but I think it would be better for us to remain friends."
<</if>>

You expect to see disappointment, but you're surprised when <<he>> lets out a relieved sigh. "That's okay. I've spent my whole life chaste, I don't think I'll have any issues moving past this. The hardest part was finally being honest with myself. Thank you for letting me do that." <<He>> pulls you into a tight hug, which you can't help but return.

You pull away after some time, and Sydney looks to be at peace. <<He>> gives you another warm smile. "Thank you for snapping me out of those sinful thoughts."

<<sydneyOptions>>

:: Sydney Chastity Remove Intro
<<set $outside to 0>><<if $location is "school">><<schooleffects>><</if>><<effects>><<NPCStatusCheck "Sydney">>
You open your mouth to speak. Sydney cuts you off. "I want this belt off of me." <<He>> sounds determined, and <<his>> expression is serious.

<<if $submissive gte 1150>>
	"I'm flattered, but... are you sure? You have vows to keep..."
<<elseif $submissive lte 850>>
	"About time. Are you sure about this, though?"
<<else>>
	"Are you sure? I'm glad you trust me, but this is serious."
<</if>>

<<He>> nods vigorously. "I've never been more sure of something." <<He>> begins to pace.
<<if _sydneyStatus.includes("corrupt")>>
	<<set $sydneyChastityRemoveCorrupt to true>>
	"They won't just let me get my belt removed for no reason, but I'm not going to let that stop me. I've been an initiate for a long time. I've watched monks and nuns travel this way and that, and I know where they store all the chastity devices, along with some real kinky shit that I didn't understand until recently. Devices for punishment and purification." <<He>> makes a lewd gesture with <<his>> fingers as <<he>> speaks.

	"They say they don't use keys, and they don't, but the keys are still there. They're just hidden away in a cabinet or something, and not given out. We're going to sneak in at night, find the <<if $temple_rank is "initiate" and $worn.genitals.type.includes("chastity")>>keys to our belts<<else>>key to my belt<</if>>, and then you're going to fuck me raw right then and there." <<He>> pays no mind to <<his>> volume level, and for a moment, you're worried someone will overhear. "I need this. I need you to defile me. It will bind us together forever." <<He>> gently takes you by the hands. <<takeHandholdingVirginity "Sydney" "romantic">>

	"<<if $location is "school">>The next time we're both at the temple<<else>>Some time after the sun sets<</if>>, we can get started. I can't wait." Sydney releases you, and goes back to <<if $location is "school">>work<<else>>praying<</if>>.
<<else>>
	<<set $sydneyChastityRemovePure to true>>
	<<if $temple_rank is "initiate">>
		"You know the temple's rules. They won't just let me get my belt removed, and... well, I've tried breaking it a few times of late. No luck. But there's... one way we can do it."
	<<else>>
		"The temple has rules about what the members are permitted to do. I can't just have my belt removed. There's another way, but... it would require you to be a member of the temple as well."
	<</if>>
	<<His>> sudden confident demeanor rapidly gives way to <<his>> usual apprehensiveness.

	"Two initiates can... be... promised to each other, if... their love is found to be pure of heart and free of sin." <<His>> face goes bright red. "It's not quite marriage, it's a step or two below that. While it doesn't protect the purity of the couple, it does exempt them from their chastity responsibilities, but only between each other."
	<<He>> seems to have trouble finding the rest of the words. "I... I want to be promised to you. I love you, and this is the best way I can show it, by letting you..." <<he>> looks away.

	"I know this is a big step. I understand if it's too soon. <<if $location is "school">>The next time we're both at the temple<<else>>whenever you're ready<</if>>, we can bring it up to <<nnpc_brother "Jordan">> Jordan. That is, if you want to do this." <<His>> hands are shaking. <<He>> slowly sits back down, and attempts to return to <<if $location is "school">>work<<else>>prayer<</if>>.
<</if>>

<<sydneyOptions>>

:: Sydney Library Break
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen.includes("breakdown") or $sydneySeen.includes("persecute") or $sydneySeen.includes("punch")>>
	You look up to see Sydney's smiling face. That familiar wave of anger washes over you again.

	Tears of anger and frustration form in your eyes. <<He>> notices you. "You look pale. Are you feeling okay?"
<<else>>
	You look up to see Sydney's smiling face. You're hit by a sudden, unexplainable wave of anger. Why can't you be like <<him>>? A set of unshakable morals, <<if $sydneySeen.includes("parent")>>a parent who loves <<him>>, <</if>>a normal life in this town. Your hands ball into white-knuckled fists as your anger flares further. What right does <<he>> have to smile? What has <<he>> done to earn such happiness?

	Tears of anger and frustration form in your eyes. <<He>> notices. "What's the matter? Are you okay?"
<</if>>

<<link [[Break down further|Sydney Library Break 2]]>><<set $phase to 1>><<npcincr Sydney lust -1>><<npcincr Sydney purity -5>><<tearup>><</link>><<lslust>><<llspurity>><<sydneyWarning>>

<<link [[Persecute Sydney|Sydney Library Break 2]]>><<set $phase to 2>><<stress -12>><<trauma -6>><</link>><<lstress>><<ltrauma>><<if !$sydneySeen.includes("persecute")>> | - Love?<</if>>

<<if $submissive lte 500 or $trauma gte ($traumamax / 10) * 7>>
	<<link [[Punch Sydney|Sydney Library Punch]]>><<npcincr Sydney lust 1>><<stress -36>><</link>><<lllstress>><<if !$sydneySeen.includes("punch")>> | - Love?<<else>><<glust>><</if>><<if $submissive lte 500>><<defianttext>><</if>>

<</if>>

:: Sydney Library Break 2
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if ($sydneySeen.includes("breakdown") and $phase is 1) or ($sydneySeen.includes("persecute") and $phase is 2)>>
	<<if $phase is 1>>
		You open your mouth to speak, but no words follow. Sydney notices. "Remember what I said? Everything is going to be okay." You stifle a sob.
		You explain what happened to you. And more. Once you start talking, it's impossible to stop. You don't know when you started crying.
	<<else>>
		You berate Sydney harshly. Loudly. Other students turn to look at you as you assault <<him>> with your words, trying to bring <<him>> down to your level.
		You want nothing more than for <<him>> to bite back, or to cry, or do anything other than sit here and take it. <<He>> waits for you to stop. Patient.
	<</if>>

	You feel yourself pulled forwards, and down, as Sydney rests your head in <<his>> chest. <<He>> places an 'away' sign on the counter, and listens to you for what feels like hours.

	<<link [[Next|Sydney Library Break 3]]>><<set $phase to 2>><</link>>
<<else>>
	<<if $phase is 1>>
		<<set $sydneySeen.pushUnique("breakdown")>>
		You struggle to answer <<him>> as <<he>> embraces you tightly. "Whatever it is, it'll be okay. I promise." You don't know when it started, but you find yourself returning <<his>> embrace.

	<<else>>
		<<set $sydneySeen.pushUnique("persecute")>>
		You waste no time tearing into Sydney, telling <<him>> exaclty how you feel about <<him>> right now. In your blind rage, you lose track of what you're saying and begin to stumble on your words. You might have called <<him>> an insecure whore a few times.
		You look down to <<him>>, expecting <<him>> to be in tears. However, you're unprepared for <<him>> grabbing you and pulling you into a tight hug.

		"You must be troubled. I know you, and I know you'd never say that if everything was well. Whatever happened, I promise that it'll be okay." You don't know when it started, but you find yourself returning <<his>> embrace.

	<</if>>
	The tears flow free as you bury your face into <<his>> shoulder and your suppressed sobs break loose. An awful guilt creeps in to replace your fading anger. <<if $loveInterest.primary is "None">>Maybe that's all you want. You want it to all be okay. You want someone to make it all okay.<</if>>

	<<He>> places an 'away' sign on the counter, and you sit beside <<him>>. <<He>> holds you as you let yourself break down.

	<<link [[Next|Sydney Library Break 3]]>><<set $phase to 1>><</link>>
<</if>>

:: Sydney Library Break 3
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
	<<He>> rubs your head, and after some time, you hear what sounds like humming. The melody is faintly familiar, but you're not sure where you've heard it. It fills you with a sense of ease and calm.
	<<if _sydneyStatus.includes("corrupt")>>
		<<His>> demeanor reminds you of when you first met, before <<his>> innocence was taken away.
	<<else>>
		<<His>> demeanor almost feels parental.
	<</if>>
	It's a side of Sydney you've never seen before.

	"I used to bring my troubles to <<nnpc_brother "Jordan">> Jordan whenever I was in crisis. <<nnpc_He "Jordan">> would always hug me just like this, and hum this tune. It always cheered me up." You can't deny that you already feel your own troubles fading into the back of your mind. <<stress -6>><<lstress>>
<<else>>
	<<He>> rubs your head, and you hear <<him>> hum that faintly familiar tune again, but you're still not sure where you've heard it.

	<<if $sydneyromance is 1>>
		"If I could, I'd stick by your side every minute of every day to make sure nothing could happen to you." <<He>> plants a kiss on your head.
	<<else>>
		"What you went through is awful. I'm sorry. There aren't enough words to quantify how much I wish I could do more for you."
	<</if>>
	You pull yourself further into <<his>> chest. <<He>> holds you there for some time.
<</if>>

You part, your face red and sore. Sydney hands you a bottle of water from under the counter. "Always stay hydrated after a good cry. <<sydneyMum>> hammered that into me years ago."

<<sydneyOptions>>

:: Sydney Library Punch
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<set _defiance_arousal to ($sadism / 40)>>
<<arousal _defiance_arousal>>
<<if $arousal gte ($arousalmax * 0.8)>>
	<<sadism $args[0]>>
<</if>>
<<if $sydneySeen.includes("punch")>>
	You clench your fist harder. Sydney seems to notice. "You want to hit me again, don't you?" <<if $sydney.glasses isnot "contacts">><<He>> removes <<his>> <<sydneyGlasses>> and sets them aside.<</if>>

	<<He>> leans forward, and braces <<himself>>.
	<<if _sydneyStatus.includes("corrupt")>>
		"Go ahead. Just try not to get me in the mouth, please." <<He>> winks at you.
	<<else>>
		"If... if this will make you feel better, then go ahead."
	<</if>>
	You don't manage to hit <<him>> as hard as last time, but you still make it hurt. <<His>> chair rolls back, and <<he>> winces and rubs <<his>> face.

	<<if _sydneyStatus.includes("corrupt")>>
		"Keep doing this and I might start to get turned on by it,"
	<<else>>
		<<if $sydneyromance is 1>>
			"This is what a good <<nnpc_girlfriend "Sydney">> does, right?"
		<<else>>
			"If me being hurt makes you feel better, then it's worth it,"
		<</if>>
	<</if>>
	<<he>> says through light tears. <<He>> still smiles at you.
	"I know it isn't much, but if you ever need to release, please use me instead of anyone else.
	<<if _sydneyStatus.includes("corrupt")>>
		I mean that in more ways than one. I'll be honest, I kind of liked it." <<arousal 50>><<garousal>>
	<<else>>
		I don't want you to get in trouble."
	<</if>>

	<<sydneyOptions>>
<<else>>
	<<set $sydneySeen.pushUnique("punch")>>
	You just can't hold back. Your anger reaches a boiling point, and you bring your fist hurtling into Sydney's face. <<He>> stumbles back, and slams into the bookshelf behind <<him>><<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">> as <<his>> glasses fly from <<his>> head, one of the lenses shattering against the floor<</if>>.

	Your breaths are heavy as you watch <<him>> recover. You expect to see tears, you expect <<him>> to yell and cry. You don't expect a smile.

	<<if _sydneyStatus.includes("corrupt")>>
		"Nice punch. I hope that got all your anger out."
	<<else>>
		"F-feel better now?"
	<</if>>
	Sydney wipes a spot of blood from <<his>> nose, making sure none gets on <<his>> school shirt.

	You're stunned. <<He>> should hate you now, why is <<he>> so calm? You're frozen in place. Then you realise <<hes>> hugging you. "Something terrible must have happened. Whatever it is, I'm here for you. Promise."
	Your eyes are drawn to the blood flowing from <<his>> nose, and you feel guilt flood through you. Why? Why is <<he>> so ready to console you, after you hurt <<him>>?

	<<link [[Next|Sydney Library Punch 2]]>><<set $phase to 1>><</link>>
<</if>>

:: Sydney Library Punch 2
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
Sydney seems to notice your thoughts. "I've spent my whole life being taught the value of forgiveness," <<he>> says as <<he>> wipes away tears. "I'll never blame someone for their own suffering." <<trauma -6>><<ltrauma>>

<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>
	<<set $sydney.glasses to "playerbroken">>
	<<He>> parts from you, and bends over to pick up <<his>> glasses. <<He>> continues to smile as <<he>> puts them back on, seeming to ignore the shattered lens.
	You don't know what to say. You don't know what you can. All you can manage are hysteric, incoherent apologies. Sydney quickly silences you<<if $sydneyromance is 1>> with a kiss on the cheek<</if>>.
<</if>>
"I know it isn't much, but if you ever need to release, please use me instead of anyone else.
<<if _sydneyStatus.includes("corrupt")>>
	I mean that in more ways than one. I'll be honest, I kind of liked it." <<arousal 50>><<garousal>>
<<else>>
	I don't want you to get in trouble."
<</if>>

<<sydneyOptions>>

:: Sydney Leighton Intervene
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<npc "Sydney">><<person1>>
You march up to the rental counter. Leighton and Sydney both notice your approach.
<<if $submissive gte 1150>>
	"Wh-what are you doing to Sydney?" you ask.
<<elseif $submissive lte 850>>
	"Hands off <<him>>, you old prick," you demand.
<<else>>
	"I don't think the teachers are supposed to touch the students," you whisper as you cross your arms.
<</if>>

Leighton drops Sydney's arm, and gives you a glare. Sydney mouths <<his>> thanks.

"This student is responsible for maintaining the stock of this library. Thus, in the event of a robbery or missing stock, <<he>> alone will be held accountable in the absence of a suspect."

<<if _sydneyStatus.includes("corrupt")>>
	"You won't get away with this. Just you wait 'till my <<sydneymum>> hears about this," Sydney spits. Leighton seems uncaring.

	"<<nnpc_He "Sirris">> knows you aren't above discipline in these severe scenarios. That threat has earned you a more severe punishment. To my office. Now."
<<else>>
	"No... it wasn't me, I promise! I wake up early to take inventory every day, I, I..." Sydney's on the verge of tears, unable to finish <<his>> sentence.

	"You know the rules, Sydney. To my office."
<</if>>

Sydney looks to you with tearful, pleading eyes.

<<if $sydneyLeightonPlayerGuilty is 1>>
	<<link [[Confess to stealing|Sydney Leighton Spank]]>><<set $phase to 1>><<delinquency 5>><</link>><<gdelinquency>>

<<else>>
	<<link [[Lie and say you're responsible|Sydney Leighton Spank]]>><<set $phase to 2>><</link>><<gdelinquency>>

<</if>>
<<link [[Offer to take part of the punishment|Sydney Leighton Spank]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><</link>><<promiscuous1>><<glove>><<ggslust>>

<<if $submissive lte 500>>
	<<link [[Gut punch Leighton|Sydney Leighton Punch]]>><<detention 24>><<famescrap 5>><<status 3>><<npcincr Sydney purity 2>><</link>><<gggdelinquency>><<gcool>><<gspurity>><<defianttext>>

<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
	<<set $skulduggerydifficulty to 500>>
	<<link [[Frame Whitney|Sydney Leighton Frame]]>><</link>><<skulduggerydifficulty>>

<</if>>
<<link [[Do nothing|Sydney Leighton Ignore]]>><<stress 12>><<npcincr Sydney love -5>><<npcincr Sydney purity -5>><<set $phase to 1>><</link>><<ggstress>><<lllove>><<llspurity>>

:: Sydney Leighton Ignore
<<schooleffects>><<effects>>
<<if $phase is 1>>
	You stand aside, allowing Leighton to take Sydney to <<nnpc_his "Leighton">> office. You avoid making eye contact with Sydney as best you can.
<<else>>
	You keep out of sight, tuning out Leighton's yelling as you wait for <<nnpc_him "Leighton">> to leave the library. You avoid making eye contact with Sydney as best you can as Leighton leads <<nnpc_him "Sydney">> to <<nnpc_his "Leighton">> office.
<</if>>

<<if $corruptionRollover is 1>>
	<<unset $corruptionRollover>>
	It might've been something in Sydney's face, or just a baseless hunch, but you feel like the next time you see Sydney, <<nnpc_he "Sydney">> won't be the same.
<</if>>
<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><<set $libraryMoneyStolen to 0>><<set $sydneyPunish to 1>><</link>>

:: Sydney Leighton Frame
<<schooleffects>><<effects>>
<<if $submissive gte 1150>>
	"I... think I saw Whitney leaving with a book," you say. "<<nnpc_He "Whitney">> looked like <<nnpc_he "Whitney">> was trying to sneak out with it."
<<elseif $submissive lte 850>>
	"If you're looking for someone to blame, you should set your sights on Whitney," you say. "<<nnpc_He "Whitney">> steals shit all the time."
<<else>>
	"It was Whitney," you say matter-of-factly. "And you shouldn't be surprised."
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">>
	Leighton crosses <<nnpc_his "Leighton">> arms. "That student has been marked as a missing person. There's no conceivable way <<nnpc_he "Whitney">> could have done it. Which means you just lied to me." Leighton grabs you by the arm. "It looks like I'll have to punish both of you."
	<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.

	<<link [[Next|Sydney Leighton Spank]]>><</link>>

<<elseif $delinquency gte 400>>
	Leighton crosses <<nnpc_his "Leighton">> arms. "I'll admit, Whitney does have a bad reputation. But yours isn't any better, and so I can't take your word for it. Making such an accusation with no evidence is worthy of punishment on its own." Leighton grabs you by the arm. "It looks like I'll have to punish both of you."
	<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	<<link [[Next|Sydney Leighton Spank]]>><</link>>

<<else>>
	<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>
		<<set $whitneyLibraryFramed to 1>>
		Leighton brings <<nnpc_his "Leighton">> hand up to <<nnpc_his "Leighton">> chin. "I suppose I can look into it, and I suppose I also shouldn't be surprised. Very well. Consider yourself lucky, Sydney. This student has saved you a great bit of trouble."

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
			<<skulduggeryskilluse>>
		<<else>>
			That was too easy. You didn't learn anything.

		<</if>>
		Sydney gently wraps <<his>> hands around your arm as Leighton departs without another word. "You're a life saver. I hope Whitney doesn't come after you for this."
		<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>
			Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
		<</if>>

		<<if $sydneyLeightonPlayerGuilty is 1>>
			<<link [[Confess to stealing|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>

		<</if>>
		<<link [[Reassure Sydney|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>

		<<link [[Tease Sydney|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>

	<<else>>
		Leighton crosses <<nnpc_his "Leighton">> arms. "You have no evidence of that, do you? Making such a claim with no evidence is worthy of punishment on its own." Leighton grabs you by the arm. "It looks like I'll have to punish both of you."
		<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
			<<skulduggeryskilluse>>
		<<else>>
			That was too easy. You didn't learn anything.

		<</if>>
		<<link [[Next|Sydney Leighton Spank]]>><</link>>

	<</if>>
<</if>>

:: Sydney Leighton Punch
<<schooleffects>><<effects>><<NPCStatusCheck "Kylar Sydney">>
Leighton takes Sydney by the arm again. You spring into action.
<<if $leightonAssaulted>>
	However, Leighton catches your arm. "You didn't think that'd work again, did you?" <<nnpc_He "Leighton">> pins your arm behind your back, and pushes you against the rental counter. Sydney gasps. <<pain 3>><<gpain>>

	"Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and _kylarStatus.includes("Rage") and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch">>
		<<set $kylarDaily.leightonPunch to true>>
		You hear a scream, and you suddenly feel Leighton's grip on you release. You turn to see Kylar on top of Leighton. They both look stunned. Leighton grabs Kylar by the arms, lifting <<nnpc_him "Kylar">> and standing up. "Unacceptable," the headteacher says in a softer voice. "If not for your parents-"

		Kylar is dragged out of the library, using <<nnpc_his "Kylar">> free arm to wave to you.

		Sydney gently grabs your arm with both hands. "I can't believe Kylar just assaulted the <<nnpc_title "Leighton">>. Are you okay? <<nnpc_He "Leighton">> didn't hurt you, did <<nnpc_he "Leighton">>?"

		<<if $sydneyLeightonPlayerGuilty is 1>>
			<<link [[Confess to stealing|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>

		<</if>>
		<<link [[Reassure Sydney|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>

		<<link [[Tease Sydney|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>

	<<else>>

		<<link [[Next|Sydney Leighton Spank]]>><</link>>

	<</if>>
<<else>>
	<<set $leightonAssaulted to 1>>
	Without a second thought, you bring your closed fist right into Leighton's gut. <<nnpc_He "Leighton">> crumbles, with a look of shock and pain on <<nnpc_his "Leighton">> face. <<stress 3>><<gstress>><<trauma -3>><<ltrauma>>

	"No one makes Syd cry." You stand in front of Sydney, and <<he>> takes your arm. <<npcincr Sydney love 1>><<glove>>

	<<He>> gives you a mixed look of horror and gratitude. Other students have begun to gather around. Leighton struggles to <<nnpc_his "Leighton">> feet. "You'll severely pay for that. Both of you. Mark my words." <<nnpc_He "Leighton">> pushes <<nnpc_his "Leighton">> way through the crowd of students.

	<<if _sydneyStatus.includes("corrupt")>>
		Sydney squeezes your arm. "Nice punch, but... was that really smart? I'm worried about what <<nnpc_he "Leighton">>'ll do to you now."
	<<elseif _sydneyStatus.includes("pure")>>
		Sydney trembles as <<he>> hugs you. "You're insane, you just assaulted the head teacher, but you saved me! I was so scared of what the <<nnpc_Title "Leighton">> would do to me, but now I'm even more scared of what <<nnpc_he "Leighton">>'ll do to you."
	<<else>>
		Sydney squeezes your arm. "You're a life saver. But I'm worried about what <<nnpc_he "Leighton">> will do to you, now. You just attacked the head teacher, you absolute nut!"
	<</if>>

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch">>
		Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>

	<</if>>
	<<if $sydneyLeightonPlayerGuilty is 1>>
		<<link [[Confess to stealing|Sydney Leighton Aftermath]]>><<npcincr Sydney love 3>><<set $phase to 1>><</link>><<gglove>>

	<</if>>
	<<link [[Reassure Sydney|Sydney Leighton Aftermath]]>><<set $phase to 2>><<npcincr Sydney love 3>><</link>><<gglove>> <<handholdingvirginitywarning>><<NPCvirginitywarning "Sydney" "handholding">>

	<<link [[Tease Sydney|Sydney Leighton Aftermath]]>><<set $phase to 3>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><</link>><<glove>><<glust>>

<</if>>

:: Sydney Leighton Aftermath
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
	"It's the least I could do, considering it's my fault." Sydney looks to you with confusion.

	"What do you mean? How could it be your fault?"

	"I'm the one that stole from the library." <<if $bookStolenKnown isnot undefined>><<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>><<set $bookStolenKnown += 1>><<set $recentReturnTimer to 14>>You hand <<him>> the stolen book.<</if>><</if>>

	<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>>
		Sydney looks to you with shock, but it soon fades. "That was a nasty thing to do. I'm disappointed in you, but thank you for being honest with me in the end. You have a good heart." <<He>> releases your arm.
	<<else>>
		Sydney releases you, looking to you with disgust. "How could you do that? Do you have any concept of consequence?! I-" <<He>> stops <<himself>>, taking a deep breath. "Sorry. I sounded like the <<nnpc_title "Leighton">> there. Thank you for being honest. You have a good heart."
	<</if>>
	<<gglove>><<stress 3>><<gstress>>

	<<He>><<if $sydneyromance is 1>> stands on <<his>> toes, giving you a kiss on the cheek before <<he>><</if>> walks back to the rental counter.
<<elseif $phase is 2>>
	<<if $submissive gte 1150>>
		"I'm scared too, but it was worth it to keep you safe."
	<<elseif $submissive lte 850>>
		"I wasn't about to let that creep do anything to you. I'll be fine, as long as you're fine too."
	<<else>>
		"I'll be fine. I couldn't just sit by and watch you take the fall like that."
	<</if>>
	You take Sydney by the hand. <<He>> beams at you. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>

	"You really didn't have to do that for me... you're amazing."
	<<if $sydneyromance is 1>>
		<<He>> pecks you on the cheek, before departing to the rental counter.
	<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].love gte 80>>
		<<He>> looks around, then pecks you on the cheek. <<He>> flees to the rental counter, concealing <<his>> blush.
	<<else>>
		<<He>> wraps <<his>> arms around you, before departing to the rental counter.
	<</if>>
	<<ltrauma>><<llstress>><<trauma -4>><<stress -12>>
<<else>>
	You bring your face closer to Sydney. <<He>> backs down in surprise.
	<<if $submissive gte 1150>>
		"W-well, if we keep worrying about each other like this..."
	<<elseif $submissive lte 850>>
		"No one touches what's mine."
	<<else>>
		"Hold that facial expression for a minute. I want to remember it."
	<</if>>
	You wrap your arms around <<his>> waist.
	<<if _sydneyStatus.includes("Lust")>>
		<<He>> instinctively leans into you, letting out a held breath. You can feel the heat radiating from <<him>>, as <<he>> gazes into your eyes with a sudden look of longing.
	<<elseif _sydneyStatus.includes("pure")>>
		<<He>> blushes as <<he>> brings <<his>> face closer to yours.
	<<else>>
		<<He>> blinks twice, and <<his>> face flushes.
	<</if>>
	<<if $sydneyromance is 1>>
		You close the rest of the distance, pulling <<him>> into a kiss. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>

		<<if _sydneyStatus.includes("Lust")>>
			<<He>> melts in your arms, losing <<himself>> in your embrace.
		<<else>>
			<<He>> wraps <<his>> arms around you, enjoying your touch.
		<</if>>
		You separate after a few moments. <<if _npcKissVirginTemp>>"That was my first kiss," <<he>> giggles.<<else>>"I, uhm... I need to... get back to... yeah."<</if>> Sydney pecks you on the lips once more, before retreating to the rental counter.
		<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>

			Kylar stares in horror from across the library. <<gggksuspicion>><<npcincr Kylar rage 10>>
		<</if>>
	<<else>>
		After a moment, <<he>> slips from your embrace. <<He>> opens <<his>> mouth, but no words follow. <<He>> returns to the rental counter without a word.
		<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and ($weather is "rain" or $weather is "snow") and $schoolstate is "lunch" and !$kylarDaily.leightonPunch>>

			Kylar stares from across the library. <<gksuspicion>><<npcincr Kylar rage 1>>
		<</if>>
	<</if>>
<</if>>

<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Sydney Leighton Spank
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<set $sydneySeen.pushUnique("spank")>>
<<switch $phase>>
	<<case 1>>
		"I did it," you say. "I'm the thief." They both freeze. Sydney looks betrayed, but relieved.

		A smile creeps across Leighton's face. "Thank you for your candor. Instead of one severe punishment for one student, I'll be punishing both of you with less severe methods.<<if $studyBooks.stolen isnot "none">><<set $studyBooks.stolen to "none">><<unset $sydneyStolenKnown>><<set $bookStolenKnown += 1>><<set $recentReturnTimer to 14>> Oh, and I'll be taking that stolen book back.<</if>>"
		<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.

	<<case 2>>
		"I did it," you lie. "I'm the thief." They both freeze. Sydney looks betrayed, but relieved. <<stress 3>><<gstress>>

		A smile creeps across Leighton's face. "Thank you for your candor. Instead of one severe punishment for one student, I'll be punishing both of you with less severe methods."
		<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.

	<<case 3>>
		<<if $submissive gte 1150>>
			"W-wait! If Sydney's being punished, I need to be punished too! I'll take responsibility!"
		<<elseif $submissive lte 850>>
			"I can't sit by and let Syd get punished alone. Punish me too."
		<<else>>
			"Sydney can't be punished alone. I hold some responsibility as <<his>> friend, so punish me too."
		<</if>>
		<<promiscuity1>>
		A smile creeps across Leighton's face. "How very considerate! You're lucky to have such a loyal friend, Sydney. Instead of one severe punishment for one student, I'll be punishing both of you with less severe methods."
		<<nnpc_He "Leighton">> raises <<nnpc_his "Leighton">> voice. "Everyone please exit the library at once. A pair of students are about to be disciplined." You hear the students around the library comply, packing up their things and shuffling out.

	<<case 4>>
		Leighton marches up to the rental counter with you in tow. Sydney looks as though <<he>> was preparing <<himself>> for this.

	<<default>>
<</switch>>
<<set $phase to 0>>
"On the counter. Now." <<nnpc_He "Leighton">> points to Sydney.

<<if _sydneyStatus.includes("corrupt")>>
	<<He>> sighs, straddling <<himself>> onto the desk. <<He>> gives <<his>> rear a wiggle. "Well? Hurry up, you're holding up business." Leighton stares, bemused.
<<else>>
	<<He>> hurriedly complies as Leighton tightens <<nnpc_his "Leighton">> grip on you. "J-just please make it quick," <<he>> stammers.
<</if>>

"You misunderstand, Sydney. I won't be the one punishing you." Leighton drags you into position behind Sydney, and <<if $pronoun is "m">>pulls down <<his>> trousers<<else>>lifts <<his>> skirt<</if>>.
<<if _sydneyStatus.includes("corrupt")>>
	<<nnpc_His "Leighton">> eyebrows raise. You get an unobstructed view of <<his>> bare bottom<<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>, <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus>> giving <<him>> very little concealment<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>>, <<his>> chastity belt providing no concealment<<else>> and <<nnpc_genitals "Sydney">><</if>>. <<set $sydneyChastityKnown to true>><<arousal 1000>><<ggarousal>>

	"No underwear? You know that's against the dress code, Sydney." Leighton grins, and Sydney looks back at you with a mixture of fear and arousal. <<npcincr Sydney lust 3>><<gglust>>
<<else>>
	<<He>> yelps. You see <<his>> white <<if $pronoun is "m">>briefs<<else>>panties<</if>> outlining <<his>> bottom. <<arousal 200>><<garousal>>

	Sydney looks back to you, <<his>> eyes trained on yours, silently begging for you to look away.
<</if>>

"Your punishment will be mutual. You're both to take responsibility for each other, and thus, must keep each other in line. Don't either of you dare be gentle, I'll know if you do and believe me, your punishment won't be nearly as lenient or pleasant." Leighton looks to you, and waits expectantly. "What are you waiting for? If you don't, I will."

<<link [[Reluctantly spank Sydney|Sydney Leighton Spank 2]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>>

<<if $promiscuity gte 15>>
	<<link [[Spank Sydney hard|Sydney Leighton Spank 2]]>><<set $phase to 1>><<npcincr Sydney purity -5>><</link>><<llspurity>><<sydneyWarning corrupt>><<promiscuous2>>

<</if>>
<<if $promiscuity gte 35>>
	<<link [[Grope Sydney while spanking|Sydney Leighton Spank 2]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><</link>><<glove>><<ggslust>><<llspurity>><<sydneyWarning corrupt>><<promiscuous3>>

<</if>>
<<link [[Refuse|Sydney Leighton Spank Refuse]]>><<npcincr Sydney love -1>><</link>><<llove>>

:: Sydney Leighton Spank 2
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
Your palm comes down on Sydney's rear with a resounding slap. <<He>> cries out, and <<his>> hands grip the counter. You notice in the corner of your eye Leighton licking <<nnpc_his "Leighton">> lips.
<<if $phase is 2>>
	<<set $sydneyGroped to 1>>
	You slide your hand down Sydney's bottom, until you reach <<his>> <<nnpc_genitals "Sydney">>. <<His>> eyes widen, as do Leighton's.

	<<if !_sydneyStatus.includes("corrupt")>>
		You pull down <<his>> white <<if $pronoun is "m">>briefs<<else>>panties<</if>>. You get an unobstructed view of <<his>> bare bottom<<if $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>, <<his>> <<print $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus>> giving <<him>> very little concealment<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis.includes("chastity") or $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina.includes("chastity")>>, <<his>> chastity belt providing no concealment<<else>> and <<nnpc_genitals "Sydney">><</if>>. <<set $sydneyChastityKnown to true>><<arousal 500>><<garousal>>

	<</if>>
	<<if _sydneyStatus.includes("corrupt")>>"Oh, I didn't expect to be having fun like this!"<<else>>"Wh-what are you doing?"<</if>> Sydney says as <<he>> looks back, just in time for you to slowly rub your fingers up and down on <<his>> <<sydneyGenitals>>.
	<<switch _sydneyStatus>>
		<<case "pure">>
			<<He>> gasps, trying to shift <<his>> bottom out of reach. "N-no!"
		<<case "corrupt">>
			<<He>> giggles. "Frisky, aren't we?"
		<<case "corruptLust">>
			<<He>> lightly moans and shifts backwards into your touch.
		<<default>>
			<<He>> gasps and digs <<his>> fingers into the countertop. "N-no!" Despite <<his>> protests, you feel <<him>> lean back into your touch.
	<</switch>>
	You give <<him>> another spank, before stroking <<him>> again. Leighton gives you an approving nod.

	<<switch _sydneyStatus>>
		<<case "pure">>
			Sydney stifles a moan. "Stop that, please! It's making me feel funny!"
		<<case "corrupt">>
			Sydney looks you dead in the eye. "Harder."
		<<case "corruptLust">>
			Sydney spreads <<his>> legs to give you easier access.
		<<default>>
			Sydney stifles a moan. <<He>> looks like <<hes>> about to speak, but instead slowly lowers <<himself>> and spreads <<his>> legs.
	<</switch>>
	You continue your assault, <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>firmly grabbing <<his>> penis and working <<his>> shaft. You begin to rub the head with increasing force,<<else>>rubbing <<his>> pussy, before gently sliding a finger in,<</if>>
	<<switch _sydneyStatus>>
		<<case "pure">>
			eliciting a confused moan from <<him>>. "It... it feels..."
		<<case "pureLust">>
			eliciting a confused moan from <<him>>. "It... it feels..." <<He>> instinctively begins moving in motion with you, making no further effort to stifle <<his>> moans. It looks like <<hes>> close.
		<<case "neutralLust">>
			causing <<him>> to moan as <<he>> instinctively moves in motion with you. It looks like <<hes>> close.
		<<case "corrupt">>
			causing <<him>> to moan as <<he>> moves in motion with you.
		<<case "corruptLust">>
			causing <<him>> to moan as <<he>> feverishly moves in motion with you. <<He>> looks back to you once again, with a hungry expression. It looks like <<hes>> close.
		<<default>>
			causing <<him>> to moan as <<he>> instinctively moves in motion with you.
	<</switch>>

	You release <<him>>, giving <<him>> one last hard spank.
	<<if _sydneyStatus.includes("Lust")>>
		<<He>> yelps, finally reaching climax at your hit. Leighton laughs. "Not so pure after all, are we?" <<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><<ggslust>><<llspurity>>
	<</if>>
	<<Hes>> left as a gasping mess on the counter for a moment. "Your turn," comes Leighton's sing-song voice, <<nnpc_his "Leighton">> words oozing with anticipation.

	You gently help Sydney down from the counter. <<He>> clings to you for a moment before you take <<his>> place.
<<else>>
	"Harder, or I'll have to do it myself. I can promise you, I won't be as gentle as you." You grind your teeth and strike Sydney again.
	<<if $phase is 1>><<promiscuity2>><<else>>

<</if>>
	<<switch _sydneyStatus>>
		<<case "pure">>
			<<His>> whimpers flood the library. "It's... okay, this is... just discipline," <<he>> manages. You continue to abuse <<his>> rear, and by the time you're done, Sydney's bottom is flaming red and <<his>> face is wet with tears.
		<<case "pureLust" "neutralLust" "corrupt">>
			You continue to abuse <<his>> rear. You give <<him>> one final slap, and <<he>> involuntarily moans before quickly covering <<his>> mouth. "My, my. Looks to me like <<he>> secretly enjoys being punished by you," Leighton whispers. <<arousal 50>><<garousal>>
		<<case "corruptLust">>
			As you resume your assault, you quickly realise that Sydney seems to be enjoying <<himself>>, almost laughing after each spank. <<He>> looks back to you. "Harder. I know you can hit me harder." Leighton stifles a chuckle, before halting your spanks. <<arousal 100>><<garousal>>
		<<default>>
			You continue to abuse <<his>> rear, and by the time you're done, Sydney's bottom is flaming red and <<his>> face is wet with tears.
	<</switch>>

	"Your turn," comes Leighton's sing-song voice, <<nnpc_his "Leighton">> words oozing with anticipation.
	Helping Sydney down, you take <<his>> place on the counter.
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.under_lower.name is "naked">>
	Leighton yanks down your $worn.lower.name to reveal you are wearing no underwear. Sydney<<if _sydneyStatus.includes("corrupt")>>'s eyes widen<<else>> gasps and looks away<</if>> while Leighton leers like a hungry predator. <<npcincr Sydney purity -5>><<llspurity>>

	"Now, isn't that naughty of you? Unfortunately for dearest Sydney, that will not save you from punishment. Sydney, I suggest you get to it, or do I have to involve your <<sydneymother>> in this 'matter'?"
	<<set $genderknown.pushUnique("Leighton")>>
	<<if $worn.genitals.type.includes("chastity")>>
		<<set $sydneySeen.pushUnique("chastity")>>
	<</if>>
<<elseif !$worn.lower.type.includes("naked")>>
	Leighton yanks down your $worn.lower.name, revealing your $worn.under_lower.name. Sydney stares at your <<bottom>> for a moment, before Leighton speaks up. "Sydney, I suggest you get to it, or do I have to involve your <<sydneymother>> in this 'matter'?"
<<else>>
	Sydney stares at your <<bottom>> for a moment, before Leighton speaks up. "Sydney, I suggest you get to it, or do I have to involve your <<sydneymother>> in this 'matter'?"
<</if>>

"N-no <<nnpc_Title "Leighton">>," <<he>> stammers as <<he>> hesitantly takes position behind you.

<<link [[Encourage Sydney|Sydney Leighton Spank 3]]>><<set $phase to 1>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>

<<link [[Wiggle your bottom|Sydney Leighton Spank 3]]>><<set $phase to 2>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous1>>

<<link [[Act professional|Sydney Leighton Spank 3]]>><<set $phase to 3>><<npcincr Sydney purity 2>><</link>><<gspurity>><<sydneyWarning>>

:: Sydney Leighton Spank 3
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $phase is 1>>
	"I can take it," you say. "Hit me as hard as I hit you." <<He>> still seems hesitant to hurt you.

<<elseif $phase is 2>>
	You wiggle your <<bottom>> at Sydney, and look back at <<him>>. You wink. <<He>> still seems hesitant to hurt you. <<promiscuity1>>
<<else>>
	"We have to take responsibility, remember? This is just a punishment, nothing more," you say. <<He>> still seems hesitant to hurt you.

<</if>>
Sydney's first strike barely touches you, and Leighton clears <<nnpc_his "Leighton">> throat. The second one misses its mark entirely, but as Leighton stands up to intervene, the third strikes home with more force than you could have ever expected from Sydney.
You yelp as the blow lands right on your <<genitals>>, but with the <<nnpc_title "Leighton">> hovering behind <<him>>, Sydney does not dare stop. <<pain 10>><<gpain>>

<<if _sydneyStatus.includes("corrupt")>>
	<<His>> hands shake each time <<he>> strikes you, in a mixture of both hesitation and excitement. <<pain 20>><<ggpain>>

	<<if _sydneyStatus is "corruptLust">>
		After a particularly hard smack, <<he>> gives your genitals a tweak and giggles. <<arousal 1000>><<pain 5>><<garousal>><<gpain>>

	<</if>>
<<else>>
	<<He>> winces each time you cry out, <<his>> blows faltering. <<pain 5>><<gpain>>

<</if>>

You are left sore and sour from the harsh punishment Sydney has been forced to perform on you. "Good work Sydney, perhaps there's hope for you yet. Dismissed!" Leighton orders Sydney to leave the library and roughly grabs at your reddened ass as <<nnpc_he "Leighton">> leans over your back and whispers into your ear.
"Sirris' <<daughter>> may be off-limits, but you are not. I suggest you behave yourself in the future." Left alone, bent over the desk with your ass bared to whoever enters the library, you try to recover.

<<if _sydneyStatus.includes("corrupt")>>
	"Is that rotten <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>bastard<<else>>bitch<</if>> gone?"
<<else>>
	"Is <<nnpc_he "Leighton">> gone?"
<</if>>
Sydney's soft voice asks. All you can do is murmur that, "Yes, Leighton is gone." Footsteps rush to your side, and you see Sydney's
<<if _sydneyStatus.includes("corrupt")>>
	smug, yet worried face. "That was... something else. It was kind of fun, actually! I hope I didn't hurt you too badly. Do you hate me now?"
<<else>>
	tear-stricken face. "I am so sorry! Please don't hate me."
<</if>>

<<link [[Reassure Sydney|Sydney Leighton Spank 4]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>

<<link [[Scold Sydney|Sydney Leighton Spank 4]]>><<set $phase to 2>><<npcincr Sydney purity 2>><</link>><<gspurity>>

<<link [[Thank Sydney|Sydney Leighton Spank 4]]>><<set $phase to 3>><<npcincr Sydney purity -2>><</link>><<lspurity>>

:: Sydney Leighton Spank 4
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
	<<if $submissive gte 1150>>
		"I was more worried about you hating me," you say.
	<<elseif $submissive lte 850>>
		"As if I could hate you, Syd," you say.
	<<else>>
		"I don't hate you, we were both in trouble there. Sorry I wasn't more gentle," you say.
	<</if>>
	<<He>> smiles at you, looking relieved.
<<elseif $phase is 2>>
	<<if $submissive gte 1150>>
		"That really hurt, but we both deserved it," you say.
	<<elseif $submissive lte 850>>
		"This is what happens when you fuck with Leighton," you pout.
	<<else>>
		"We both need to be more careful with authority," you say.
	<</if>>
	<<He>> frowns, but nods in understanding.
<<else>>
	<<if $submissive gte 1150>>
		"Actually, I... I kind of liked it," you say quietly.
	<<elseif $submissive lte 850>>
		"The hell are you worried for? That was a blast," you exclaim.
	<<else>>
		"Thanks for 'keeping me in line' and punishing me," you say suggestively.
	<</if>>
	<<if _sydneyStatus.includes("corrupt")>>

		<<He>> pulls you in with one arm and laughs. "You're really something else."
	<<else>>
		<<His>> face turns red, and <<he>> looks away for a moment.
	<</if>>
<</if>>

<<He>> holds you in place. "Hold on, I've got something for the pain. I ran to the nurse's office when the <<nnpc_title "Leighton">> told me to leave."
Sydney leaves your sight, and soon you feel something cold, wet, and soothing press to your rear.
<<if _sydneyStatus.includes("pure")>>
	<<He>> whimpers as <<he>> tends to your abused bottom, forced to admire the pain <<he>> inflicted on you, and <<he>> stops when <<he>> reaches your swollen <<genitals 2>>. "M-May I?" <<he>> asks with trepidation. You groan out your consent and shudder as <<he>> shyly begins to apply <<his>> remedy to your sensitive parts.
<<else>>
	"Wow, I really did a number on you," <<he>> says as <<he>> works <<his>> way down your <<bottom>>, stopping for a moment when <<he>> reaches your <<genitals>>. "This is going to feel very cold, are you ready?" You groan out your consent and shudder as <<he>> begins to apply <<his>> remedy to your sensitive parts.
<</if>>
<<set $pain -= 20>><<llpain>>

<<if $sydneyGroped is 1>>
	<<unset $sydneyGroped>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		<<He>> spends quite a bit of time tending to you. "Back then," <<he>> says, "when you were hitting me, and you... rubbed me. It felt good." <<He>> begins to fondle your <<genitals>>, a fascinated look on <<his>> face. "Was it like this?" <<arousal 10000>><<ggarousal>>

		<<orgasm>>
		You arch your back, stifling a moan as <<he>> continues to gently massage you.

		"It felt good for you too?" <<he>> asks, staring at your <<genitals>>. "I'm... glad. And also..." <<He>> trails off, biting <<his>> lip. "Things like this... I don't know a lot about them. Or... didn't know. Not until I met you."

		<<He>> takes a breath. "You're... everything the temple told me to be afraid of. You're sinful, lustful, dangerous. But I think..." <<He>> gives you a lascivious smile. "I'd like to give it a shot, living like you. Thanks for opening my eyes."

	<<elseif _sydneyStatus.includes("corrupt")>>
		<<He>> spends quite a bit of time tending to you. "I guess it's only fair if I get to feel you up a little after the handiwork you just pulled on me," <<he>> coos as <<he>> begins to fondle your <<genitals>>. <<arousal 2000>><<ggarousal>>
		<<if $arousal gte $arousalmax>>

			<<orgasm>>
			You arch your back, stifling a moan as <<he>> continues to gently massage you.

			"Nice," <<he>> says. "Let's call that payback. Now we're even." <<npcincr Sydney purity -5>><<llspurity>>
		<</if>>

	<<elseif _sydneyStatus.includes("pure")>>
		<<He>> looks at your <<genitals>> with curiosity. "Uhm... what did you do to me, by the way? When you were hitting me, and you..." <<he>> stammers off. After a few moments, <<he>> manages to speak coherently again. "It... it felt really good..."

	<</if>>
<<else>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		<<He>> spends quite a bit of time tending to you. "I'm sorry," <<he>> says, "I should stop by now. It's all applied." Despite <<his>> words, <<he>> continues to fondle your <<genitals>>, a fascinated look on <<his>> face. "Does this feel... good? I'm sorry, I shouldn't..." <<arousal 10000>><<ggarousal>>
		<<orgasm>>
		You arch your back, stifling a moan as <<he>> continues to gently massage you. <<He>> freezes, looking at your convulsing body in shock.

		"It did feel good, huh?" <<he>> asks, staring at your <<genitals>>. "I'm... glad. And also..." <<He>> trails off, biting <<his>> lip. "Things like this... I don't know a lot about them. Or... didn't know. Not until I met you."

		<<He>> takes a breath. "You're... everything the temple told me to be afraid of. You're sinful, lustful, dangerous. But I think..." <<He>> gives you a lascivious smile. "I'd like to give it a shot, living like you. Thanks for opening my eyes."

	<</if>>
<</if>>
With your agony lessened, you stand and pull up your <<if !$worn.lower.type.includes("naked") and $worn.under_lower.name is "naked">>$worn.lower.name<<else>>$worn.under_lower.name<</if>>.
<<if _sydneyStatus.includes("pure")>>
	Sydney looks at you, tears still welling in <<his>> eyes. "I'll never forgive myself," <<he>> manages to say before bursting into tears again.
	<<if $sydneyromance is 1 and $phase is 1>>
		Leaning forward, you press your lips to <<hers>>. You stroke <<his>> hair and tell <<him>> that there is nothing to forgive and that you still love <<him>>, now more than ever. Pulling Sydney into you, you muffle <<his>> sobs with your shoulder and comfort <<him>> with soft coos and whispered love. When <<his>> sorrow clears, you share another kiss. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>

	<<else>>
		You pull <<him>> into a hug, letting <<him>> cry into your shoulder.
	<</if>>
<<elseif $sydneyromance is 1>>
	Sydney wraps <<his>> arms around your waist. "I'm sorry for getting you caught up in this." <<He>> plants a kiss on your cheek.
<</if>>

"The library will be opening back up soon. I'm not looking forward to sitting on my <<if _sydneyStatus.includes("corrupt")>>ass<<else>>butt<</if>> after that." <<He>> takes <<his>> seat behind the rental counter, and smiles at you.

<<set $libraryMoneyStolen to 0>>
<<endevent>>
<<npc "Sydney">><<person1>>
<<sydneyOptions>>

:: Sydney Leighton Spank Refuse
<<schooleffects>><<effects>>
You let your hand fall, refusing to harm Sydney. Leighton looks disappointed. "Very well then. Sydney will be getting the full punishment."

You watch as Leighton brings down <<nnpc_his "Leighton">> hand on Sydney's bottom. Hard. Sydney cries out in pain. Leighton spanks <<him>> again. Then again. The assault continues. Sydney's bottom begins to turn very red. "I'll give you one last chance to change your mind." <<stress 6>><<gstress>>

<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 40>>
	Sydney looks back at you through tearful eyes. "I'll be okay, if you're the one doing it... I promise."

<</if>>
<<link [[Reluctantly spank Sydney|Sydney Leighton Spank 2]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>><<sydneyWarning>>

<<if $promiscuity gte 15>>
	<<link [[Spank Sydney hard|Sydney Leighton Spank 2]]>><<set $phase to 1>><<npcincr Sydney purity -5>><</link>><<llspurity>><<sydneyWarning corrupt>><<promiscuous2>>

<</if>>
<<if $promiscuity gte 35>>
	<<link [[Grope Sydney while spanking|Sydney Leighton Spank 2]]>><<set $phase to 2>><<npcincr Sydney love 1>><<npcincr Sydney lust 3>><<npcincr Sydney purity -5>><</link>><<glove>><<ggslust>><<llspurity>><<sydneyWarning corrupt>><<promiscuous3>>

<</if>>
<<link [[Refuse again|Sydney Leighton Spank Refuse 2]]>><<npcincr Sydney love -5>><</link>><<lllove>>

:: Sydney Leighton Spank Refuse 2
You shake your head, and turn your back to Sydney. "Then you are no longer needed here." Leighton walks you to the door of the library, unlocks it, and pushes you out.

After a moment, you can hear Sydney's cries resume. They sound much more agonised. <<stress 24>><<trauma 3>><<gggstress>><<gtrauma>>

<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><<set $libraryMoneyStolen to 0>><<set $sydneyPunish to 1>><</link>>

:: Sydney Peek Confront
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>><<set $purityEvent to 1>>
<<if $submissive gte 1150>>
	"I... I saw you peek in on me," you say.
<<elseif $submissive lte 850>>
	"So, did you like what you saw?" you ask.
<<else>>
	"I saw that, you know. You peeked in on me," you say.
<</if>>

<<if $sydneyromance is 1>>
	<<if _sydneyStatus.includes("corrupt")>>
		<<He>> crosses <<his>> arms, shaking off <<his>> blush. "Yeah, and what will you do about it?"
	<<else>>
		<<He>> hides <<his>> face. "I-I'm sorry, but with the way you've been acting- I mean, the way you look- I mean-" <<he>> stammers off.
	<</if>>
<<else>>
	<<He>> hides <<his>> face. "I was curious... I'm sorry."
<</if>>

<<if $sydneyromance is 1>>
	<<link [[Proposition Sydney|Sydney Peek Proposition]]>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<gslust>><<lspurity>><<promiscuous1>><<sydneyWarning>>

<</if>>
<<link [[Scold Sydney|Sydney Peek Scold]]>><<npcincr Sydney purity 2>><</link>><<gspurity>><<sydneyWarning>>

<<link [[Reassure Sydney|Sydney Peek Reassure]]>><<npcincr Sydney love 1>><</link>><<glove>>

:: Sydney Peek Proposition
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You place your hands on Sydney's chest. "How about I go back in there, and you can undress me yourself? Then we can have some real fun." <<promiscuity1>>
<<if $corruptionRollover is 1>>
	<<unset $corruptionRollover>>
	<<His>> face turns even more red, but <<he>> smiles. "If you're offering, then maybe... I don't regret it." <<He>> darts <<his>> hand forward and grabs yours before <<he>> loses <<his>> nerve, and you lead <<him>> to the changing room. <<He>> seems like <<hes>> opened <<his>> eyes to lewdity.
<<elseif _sydneyStatus.includes("corrupt")>>
	<<He>> smiles. "I regret nothing." <<He>> takes you by the hand, leading you to the changing room.
<<else>>
	<<His>> face turnes even more red. "I... you... undress... what?" Before <<he>> can ask any coherent questions, you take <<him>> by the hand and lead <<him>> to the changing room.
<</if>>
<<takeHandholdingVirginity "Sydney" "romantic">>

<<sydneyLewd>>

<<link [[Next|Sydney Peek Sex]]>><<set $sexstart to 1>><</link>>

:: Sydney Peek Scold
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
	"That was wrong... you really shouldn't do that," you say.
<<elseif $submissive lte 850>>
	"You're turning into quite the perv. Knock it off," you demand.
<<else>>
	"I expect that kind of thing from others, but not you," you say.
<</if>>

<<if $purityRollover is 1>>
	<<His>> smile immediately fades, along with <<his>> confident demeanor. "You're right. I... I shouldn't have done that. I forgot who I was."

	<<He>> looks away, rubbing <<his>> arm. "I don't want to make you uncomfortable. I've been acting... sinfully lately. I think... I need to rethink some parts of myself." <<He>> nods at you. "I promise, I'll become better. Please find it in you to forgive me."
<<elseif _sydneyStatus.includes("corrupt")>>
	<<His>> smile immediately fades, along with <<his>> confident demeanor. "You're right. I'm forgetting who I am. I'm sorry."
<<else>>
	<<He>> looks ashamed of <<himself>>. "I know. I've committed a sin, and I will atone. Please find it in you to forgive me."
<</if>>
<<He>> sits back down.
<<endevent>><<npc "Sydney">><<person1>>

<<sydneyOptions>>

:: Sydney Peek Reassure
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
	"It's okay... you just surprised me," you say.
<<elseif $submissive lte 850>>
	"It's fine, Syd. Relax," you say.
<<else>>
	"It's fine, it gave me a bit of thrill too," you say.
<</if>>

<<if _sydneyStatus.includes("corrupt")>>
	<<His>> smile grows wider. "Maybe I'll do more than peek next time, then." <<arousal 50>><<garousal>>

<<else>>
	<<He>> still looks ashamed of <<himself>>. "I've committed a sin, and I will atone. Please find it in you to forgive me."
<</if>>
<<He>> sits back down.
<<endevent>><<npc "Sydney">><<person1>>

<<sydneyOptions>>

:: Sydney Peek Sex
<<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
	<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 500>>
	<<set $enemyarousalmax to 600>>
	<<if _sydneyStatus.includes("corrupt")>>
		<<set $enemyarousalmax += 100>>
	<<elseif _sydneyStatus.includes("pure")>>
		<<set $enemyarousalmax -= 100>>
	<</if>>
	<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
		<<set $enemyarousalmax -= 100>>
	<</if>>
	You both tumble into the changing room booth.
<</if>>

<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Sydney Peek Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Sydney Peek Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Peek Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Peek Sex]]>><</link>><<nexttext>>
<</if>>

:: Sydney Peek Sex Finish
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		"Th-that was incredible," <<he>> murmurs. "I want... I want to do it again. And... again." <<He>> gazes into your eyes. "I feel like a whole world just opened up."
	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				"Th-that was... incredible," <<he>> murmurs. "And sinful..."
			<<case "corrupt" "corruptLust">>
				"I'm glad my love for you is being rewarded," <<he>> proclaims with a smug smile.
			<<default>>
				"In my shop, on my time, in my changing room..." <<he>> giggles.
		<</switch>>
	<</if>>
	<<if _sydneyChastity and $sydneyChastityKnown>>
		<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
	<<else>>
		<<npcincr Sydney lust -20>><<lllslust>>
	<</if>>
	<<npcincr Sydney purity -2>><<lspurity>>

	<<sydneyFinish>>
	<<tearful>> you stand up. Sydney separates from you despite reluctance.
<<elseif $enemyhealth lte 0>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. "Th-that was..." <<He>> gazes into your eyes. "I think I like it when you're rough with me. I feel like a whole world just opened up."
	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
					Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
				<<else>>
					"H-hey! Stop! Please!" Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
				<</if>>
			<<case "corrupt" "corruptLust">>
				Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
			<<default>>
				"Ouch! Okay, not so rough!" <<He>> quickly backs away from you. "I think we need to set some guidelines on how much I can take..."
		<</switch>>
	<</if>>
	<<npcincr Sydney lust 5>><<gglust>>

	<<tearful>> you stand up. Sydney does the same.
<<else>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		"S...stop? But we..." <<he>> pouts, disappointed. "Can we... finish this later? Please? I... I feel like a whole world just opened up. I want to finish this."
	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
					"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
				<<else>>
					Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
				<</if>>
			<<case "corrupt">>
				Sydney pouts, but steps away from you. "We need to finish this later," <<he>> says. "Please?"
			<<case "corruptLust">>
				Sydney groans and pouts. "You're so mean! But fine. We're finishing this later, though."
			<<default>>
				"Oh. Okay, we can stop." <<He>> looks disappointed for a brief moment, but still smiles at you.
		<</switch>>
	<</if>>
	<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>

	<<tearful>> you stand up. Sydney does the same.
<</if>>

<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>

<<link [[Next|Sydney Peek End]]>><</link>>

:: Sydney Peek End
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Sydney leaves first, peeking to make sure no one will see you both leave. Once the path is clear, you both walk back to the rental counter.

<<sydneyOptions>>

:: Sydney Library Rescue
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $sydneySeen is undefined>>
	<<npc "Sydney">><<person1>>
	<<set $sydneySeen.pushUnique("libRescue")>><<set $sydneyFirstSeen to "libRescue">>
	When you regain consciousness, you find yourself lying on a bench in a small booth. You recognise the ceiling of the library above you.
	There's a curtain covering the entrance.
	<<if $exposed gte 1>>
		A towel has been wrapped around you.
		<<towelup>>
		<<set $exposedTemp to 1>>
	<</if>>
	<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
		Your bindings have been removed.
		<<unbind>>
		<<set _boundTemp to 1>>
	<</if>>

	You hear voices outside. "N...no, the changing room is occupied at the moment. No, you can't check! Because it's occupied!" After a moment, the curtain shifts aside as a <<personsimple>> with <<npcHairColour "Sydney">> hair tied back in a ponytail backs into the booth.
	<<He>> turns around, and jumps when <<he>> realises you're awake. <<His>> reading glasses almost fall from <<his>> tired, amber eyes. It's Sydney, a student known for <<his>> innocent nature and work ethic. A holy pendant swings from <<his>> neck.

	"You're awake! I'm so glad.
	<<if $temple_rank isnot undefined and $temple_rank is "initiate">>
		<<set $sydneySeen.pushUnique("initiate")>>
		You're an initiate at the temple, right?
	<</if>>
	I found you out there, you were all limp, and the nurse was nowhere to be found, and I thought you might be hurt,
	<<if $exposedTemp is 1>>
		and you were exposed,
	<</if>>
	<<if _boundTemp is 1>>
		and you were tied up,
	<</if>>
	and, and..." <<he>> pauses to catch <<his>> breath. "I brought you in here, I didn't know what else to do. Are you alright?"

	<<link [[Thank|Sydney Library Rescue Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>

	<<link [[Flirt|Sydney Library Rescue Intro 2]]>><<set $phase to 2>><<npcincr Sydney purity -2>><</link>><<lspurity>><<promiscuous1>>

<<else>>
	<<npc "Sydney">><<person1>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
	<<set $sydneySeen.pushUnique("libRescue")>>
	<<if $sydneySeen.includes("library")>>
		When you regain consciousness, you find yourself lying in the changing room of the library's clothing shop.
	<<else>>
		When you regain consciousness, you find yourself lying on a bench in a small booth. You recognise the ceiling of the library above you.
		There's a curtain covering the entrance.
	<</if>>
	<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
		Your bindings have been removed.
		<<unbind>>
	<</if>>
	<<if $sydneyromance is 1>>
		<<if _sydneyStatus.includes("corrupt")>>
			Your head is pressed up against something warm and soft. Something strokes your hair. It's Sydney, cradling your head in <<his>> lap. <<stress -12>><<llstress>>

			"You really know how to scare the shit out of me." There's a crack in <<his>> voice as <<he>> looks down to you. "What would I do with myself if you got hurt?"
		<<else>>
			<<if $exposed gte 1>>
				A towel has been wrapped around you.
				<<towelup>>
				<<set $exposedTemp to 1>>
			<</if>>
			You feel something on your shoulder. You look down, and see <<npcHairColour "Sydney">> hair. Sydney rests against you. <<stress -12>><<llstress>>

			<<He>> yawns, and <<his>> eyes flutter open. "You're awake! I was so worried when I found you, I-" <<his>> voice cracks. "I screamed. No one came to help."
		<</if>>

		<<He>> stretches. "I didn't want to leave your side, just in case. How do you feel?"

	<<else>>
		<<if $exposed gte 1>>
			A towel has been wrapped around you.
			<<towelup>>
			<<set $exposedTemp to 1>>
		<</if>>
		You hear Sydney's voice outside. "N...no, the changing room is occupied at the moment. No, you can't check! Because it's occupied!" After a moment, the curtain shifts aside as <<he>> backs into the booth.
		<<He>> turns around, and jumps when <<he>> realises you're awake.

		"You're awake! I'm so glad. I found you out there, you were all limp, and the nurse was nowhere to be found, and I thought you might be hurt,
		<<if $exposedTemp is 1>>
			and you were exposed,
		<</if>>
		<<if _boundTemp is 1>>
			and you were tied up,
		<</if>>
		and, and..." <<he>> pauses to catch <<his>> breath. "I brought you in here, I didn't know what else to do. Are you alright?"

	<</if>>
	<<link [[Thank Sydney|Sydney Library Rescue 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>

	<<if $sydneyromance is 1>>
		<<link [[Reward Sydney|Sydney Library Rescue Reward]]>><</link>><<promiscuous1>><<sydneyWarning corrupt>>

		<<link [[Rest (0:30)|Sydney Library Rescue Rest]]>><<pass 30>><<npcincr Sydney love 1>><<npcincr Sydney lust 1>><<tiredness -3>><</link>><<glove>><<glust>><<ltiredness>>

	<<else>>
		<<link [[Flirt|Sydney Library Rescue 2]]>><<set $phase to 2>><<npcincr Sydney lust 1>><</link>><<glust>><<promiscuous1>>

	<</if>>
<</if>>

:: Sydney Library Rescue Intro 2
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
	<<if $submissive gte 1150>>
		"Y-you saved me. Thank you," you say.
	<<elseif $submissive lte 850>>
		"Thanks for pulling my ass out of there," you say.
	<<else>>
		"Thanks for getting me to safety," you say.
	<</if>>

	"It was the right thing to do. I know the other students can be evil."
<<else>>
	"Am I seeing an angel?" You feign deliriousness.

	"An... angel? I'm flattered, I..."
<</if>>
<<He>> looks away, blushing.
<<if $exposed gte 1 or $exposedTemp is 1>>
	<<unset $exposedTemp>>
	"I'll, uhm... let me get you some clothes!"
	<<He>> exits the changing room, and returns after a moment with spare school clothing.
	<<if $player.gender_appearance is "m">><<set $clothingselector to "m">><<else>><<set $clothingselector to "f">><</if>>
	"M-my name's Sydney, by the way. I maintain the shop rental counter here in the library. I have to get back to work now. Let me know if you need anything. It was, uhm... nice to meet you?" <<He>> looks down, then hastens from the booth again.

	<<link [[Get changed and leave (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>

<<else>>
	"M-my name's Sydney, by the way. I maintain the shop rental counter here in the library. I have to get back to work now. Let me know if you need anything. It was, uhm... nice to meet you?" <<He>> looks down, then hastens from the booth.

	<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Sydney Library Rescue 2
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
	<<if $sydneyromance is 1>>
		"My hero," you say as you press youself closer to <<him>>.
	<<else>>
		<<if $submissive gte 1150>>
			"Y-you saved me. Thank you," you say.
		<<elseif $submissive lte 850>>
			"Thanks for pulling my ass out of there," you say.
		<<else>>
			"Thanks for getting me to safety," you say.
		<</if>>
	<</if>>

	<<if _sydneyStatus.includes("corrupt")>>
		"What was I supposed to do, just leave you there for some creep to have their way with?"
	<<elseif $sydneyromance is 1>>
		"I'm just glad you're safe now."
	<<else>>
		"It... it's nothing, really..."
	<</if>>
<<else>>
	<<if $submissive gte 1150>>
		"You're amazing. I feel like I should reward you somehow," you say with a wink.
	<<elseif $submissive lte 850>>
		"I was all vulnerable. You could have done whatever you want with me," you say as you turn to the side.
	<<else>>
		"Am I seeing an angel?" You feign deliriousness.
	<</if>>

	<<if _sydneyStatus.includes("corrupt")>>
		"Getting all coy with me? That's cute."
	<<else>>
		"Wh-what? No, it's..." <<He>> looks away, blushing.
	<</if>>
<</if>>
Sydney helps you stand.
<<if $exposed gte 1 or $exposedTemp is 1>>
	<<unset $exposedTemp>>
	<<if _sydneyStatus.includes("corrupt")>>
		"I could get you some clothes, but I don't know, I kind of like seeing you all vulnerable like this." You stare <<him>> down. "I'm kidding!"
	<<else>>
		"Let's get you some clothes. One sec."
	<</if>>
	<<He>> briefly exits the changing room. <<He>> returns with some spare school clothing.
	<<if $player.gender_appearance is "m">>
		<<if _sydneyStatus.includes("corrupt")>>
			<<set $clothingselector to "f">>
			They're girls' clothes. "Sorry, it's all I can spare." <<He>> winks at you.
		<<else>>
			<<set $clothingselector to "m">>
		<</if>>
	<<else>>
		<<if _sydneyStatus.includes("corrupt")>>
			<<set $clothingselector to "m">>
			They're boys' clothes. "Sorry, it's all I can spare." <<He>> winks at you.
		<<else>>
			<<set $clothingselector to "f">>
		<</if>>
	<</if>>
	"I have to get back to work now. Let me know if you need anything." <<He>> leaves the booth once again.

	<<link [[Get changed and leave (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>

<<else>>
	"I have to get back to work now. Let me know if you need anything." <<He>> leaves the booth, sparing a worried glance over <<his>> shoulder at you.

	<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Sydney Library Rescue Rest
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
You can't help but close your eyes again. You feel Sydney stroking your hair. The rhythm of <<his>> breathing gradually lulls you into a light sleep. You feel a kiss on your forehead. <<stress -3>><<lstress>>

You awaken some time later. Sydney is nowhere to be seen.
<<if $exposed gte 1 or $exposedTemp is 1>>
	<<unset $exposedTemp>>
	In <<his>> place is a pile of school clothes, and a note.
	<<if $player.gender_appearance is "m">>
		<<if _sydneyStatus.includes("corrupt")>>
			<<set $clothingselector to "f">>
			They're girls' clothes. The note reads: "Had to get back to work. Sorry, these are all I could spare ;)" - Sydney
		<<else>>
			<<set $clothingselector to "m">>
			The note reads: "Had to get back to work. Rest well. Love you." - Sydney
		<</if>>
	<<else>>
		<<if _sydneyStatus.includes("corrupt")>>
			<<set $clothingselector to "m">>
			They're boys' clothes. The note reads: "Had to get back to work. Sorry, these are all I could spare ;)" - Sydney
		<<else>>
			<<set $clothingselector to "f">>
			The note reads: "Had to get back to work. Rest well. Love you." - Sydney
		<</if>>
	<</if>>

	<<if $bodywritingLvl gte 2>>
		<<sydneyBodywritingLocation>><<if _writingFail isnot 1>>Looking in the changing room mirror, you notice that something has been written on you in marker. Your <<bodypart _bodypart>> now reads: <<sydneyBodywriting sleepyhead>>

<</if>>
	<</if>>
	<<link [[Get changed and leave (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>

<<else>>
	In <<his>> place is a note. It reads: "Had to get back to work. Rest well. Love you." - Sydney

	<<if $bodywritingLvl gte 2>>
		<<sydneyBodywritingLocation>><<if _writingFail isnot 1>>You look in the mirror. Something has been written on you in marker. Your <<bodypart _bodypart>> now reads: <<sydneyBodywriting sleepyhead>>

<</if>>
	<</if>>
	<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Sydney Library Rescue Reward
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
	"You saved me. How can I ever repay you?" you say, bringing a hand up to your chin in exaggerated thought. "I think I have an idea."
<<elseif $submissive lte 850>>
	"I owe you, and I think I know how I can repay you," you say, spreading your legs.
<<else>>
	"You saved me," you say. "I think a reward is in order."
<</if>>
<<promiscuity1>>
<<switch _sydneyStatus>>
	<<case "pure">>
		"Wh... what do you mean by that?" Sydney tilts <<his>> head to the side.
	<<case "pureLust">>
		"Ah... you're going to...? Here?" Sydney tries to hide <<his>> curiosity and excitement.
	<<case "corrupt">>
		"In the library? So naughty," Sydney says, leaning down.
	<<case "corruptLust">>
		"Alright, but don't blame me if I have to write you up for a noise complaint," <<he>> says with a sudden hunger in <<his>> eyes.
	<<case "neutral">>
		"Here? Are you sure?" <<He>> seems hesitant.
	<<case "neutralLust">>
		"Okay... as long as we keep it down, this is still a library," <<he>> says.
<</switch>>
<<if _sydneyStatus.includes("corrupt")>>
	<<He>> removes your head from <<his>> lap, and climbs on top of you.
	<<sydneyLewd>>

	<<link [[Next|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
<<elseif _sydneyStatus.includes("Lust")>>
	You place a hand on <<his>> chest, and gently push <<him>> into a lying position on the bench. <<He>> lets out a held breath, and embraces you.
	<<sydneyLewd>>

	<<link [[Next|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
<<else>>

	<<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>>
	<<seductioncheck>>

	<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

	You place a hand on <<his>> chest, and gently push <<him>> into a lying position on the bench.
	<<if $seductionrating gte $seductionrequired>>
		<<He>> lets out a held breath, and embraces you.
		<<sydneyLewd>>

		<<link [[Next|Sydney Reward Sex]]>><<set $sexstart to 1>><</link>>
	<<else>>
		"W-wait! I... I really don't know about this... I've..." <<He>> trembles a little.
		<<sydneySexFail>>

		You decide to take it slow, in light of <<his>> hesitation. You <<if $pronoun is "m">>pull down <<his>> trousers<<else>>lift <<his>> skirt<</if>>, and <<he>> places <<his>> hands on yours.
		You begin to <<handtext>> fondle <<his>> <<sydneyGenitals>> through <<his>> underwear<<if !$sydneyChastityKnown and _sydneyChastity>>, but you feel something obstructing you<</if>>. <<He>> looks at you nervously, but doesn't stop you. <<He>> releases your hands and parts <<his>> legs to give you easier access. You remove <<his>> underwear.

		<<sydneyExpose>> You waste no time pleasuring <<him>><<if _sydneyChastity>> through <<his>> belt<</if>>. <<He>> blushes and looks away as <<he>> gradually gets <<if $NPCList[0].penis isnot "none">>erect<<else>>wet<</if>> from your touch. You keep it up for a while, eventually leaning forward and kissing <<his>> neck, which elicits a moan.
		<<if _sydneyChastity>>
			However, with the belt in the way, there's no way you can bring <<him>> to orgasm. You settle for teasing <<him>>.
		<<else>>
			With nothing obstructing you, you
			<<if $NPCList[0].penis isnot "none">>
				take hold of <<his>> penis and begin rubbing the tip with your thumb.
			<<else>>
				slowly insert a finger. <<Hes>> surprisingly wet, and it goes in easily.
			<</if>>
			It doesn't take long. <<He>> grips you hard with one hand, using the other to cover <<his>> mouth and supress <<his>> moans as you bring <<him>> to orgasm.
		<</if>>

		<<link [[Next|Sydney Library Rescue Reward End]]>><<set $phase to 1>><</link>>
	<</if>>
<</if>>

:: Sydney Reward Sex
<<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
	<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 500>>
	<<set $enemyarousalmax to 600>>
	<<if _sydneyStatus.includes("corrupt")>>
		<<set $enemyarousalmax += 100>>
	<<elseif _sydneyStatus.includes("pure")>>
		<<set $enemyarousalmax -= 100>>
	<</if>>
	<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
		<<set $enemyarousalmax -= 100>>
	<</if>>
<</if>>

<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Sydney Reward Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Sydney Reward Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Reward Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Reward Sex]]>><</link>><<nexttext>>
<</if>>

:: Sydney Reward Sex Finish
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		"Th-that was incredible," <<he>> murmurs. "I want... I want to do it again. And... again." <<He>> gazes into your eyes. "I feel like a whole world just opened up."
	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				"Th-that was... incredible," <<he>> murmurs. "And sinful..."
			<<case "corrupt" "corruptLust">>
				"I'm glad my love for you is being rewarded," <<he>> proclaims with a smug smile.
			<<default>>
				"In my shop, on my time, in my changing room..." <<he>> giggles.
		<</switch>>
	<</if>>
	<<if _sydneyChastity and $sydneyChastityKnown>>
		<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
	<<else>>
		<<npcincr Sydney lust -20>><<lllslust>>
	<</if>>
	<<npcincr Sydney purity -2>><<lspurity>>

	<<sydneyFinish>>
	<<tearful>> you stand up. Sydney reluctantly separates from you.
<<elseif $enemyhealth lte 0>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. "Th-that was..." <<He>> gazes into your eyes. "I think I like it when you're rough with me. I feel like a whole world just opened up."
	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
					Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
				<<else>>
					"H-hey! Stop! Please!" Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
				<</if>>
			<<case "corrupt" "corruptLust">>
				Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
			<<default>>
				"Ouch! Okay, not so rough!" <<He>> quickly backs away from you. "I think we need to set some guidelines on how much I can take..."
		<</switch>>
	<</if>>
	<<npcincr Sydney lust 5>><<gglust>>

	<<tearful>> you stand up. Sydney does the same.
<<else>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		"S...stop? But we..." <<he>> pouts, disappointed. "Can we... finish this later? Please? I... I feel like a whole world just opened up. I want to finish this."
	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
					"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
				<<else>>
					Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
				<</if>>
			<<case "corrupt">>
				Sydney pouts, but steps away from you. "We need to finish this later," <<he>> says. "Please?"
			<<case "corruptLust">>
				Sydney groans and pouts. "You're so mean! But fine. We're finishing this later, though."
			<<default>>
				"Oh. Okay, we can stop." <<He>> looks disappointed for a brief moment, but still smiles at you.
		<</switch>>
	<</if>>
	<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>

	<<tearful>> you stand up. Sydney does the same.
<</if>>

<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>

<<link [[Next|Sydney Library Rescue Reward End]]>><</link>>

:: Sydney Library Rescue Reward End
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<if $phase is 1>>
	<<switch _sydneyStatus>>
		<<case "pure">>
			<<if !_sydneyChastity>>
				<<pass 2>><<He>> pants heavily, clinging to you with every ounce of strength <<he>> has. "W...wow..." <<he>> whispers. You hold <<him>> until <<hes>> ready to move. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
			<<else>>
				<<Hes>> left panting by the time you're done. "That felt... I don't know. I... I think I liked it?" You help <<him>> to <<his>> feet, and <<he>> clings to you for a moment. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
			<</if>>
		<<default>>
			<<if !_sydneyChastity>>
				<<pass 2>><<He>> moans out loud, working with your movements as you bring <<him>> to climax. You hold each other for a few moments. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
			<<else>>
				<<Hes>> left panting by the time you're done. "I don't think I finished, but... it was still good." You help <<him>> to <<his>> feet, and <<he>> clings to you for a moment. <<sydneyChastityMessage>><<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>
			<</if>>
	<</switch>>

<</if>>
Sydney stretches and yawns.
<<if $exposed gte 1 or $exposedTemp is 1>>
	<<unset $exposedTemp>>
	<<if _sydneyStatus.includes("corrupt")>>
		"I could get you some clothes, but I don't know, I kind of like seeing you all vulnerable like this." You stare <<him>> down. "I'm kidding!"
	<<else>>
		"Let's get you some clothes. One moment."
	<</if>>
	<<He>> briefly exits the changing room. <<He>> returns with some spare school clothing.
	<<if $player.gender_appearance is "m">>
		<<if _sydneyStatus.includes("corrupt")>>
			<<set $clothingselector to "f">>
			They're girls' clothes. "Sorry, it's all I can spare." <<He>> winks at you.
		<<else>>
			<<set $clothingselector to "m">>
		<</if>>
	<<else>>
		<<if _sydneyStatus.includes("corrupt")>>
			<<set $clothingselector to "m">>
			They're boys' clothes. "Sorry, it's all I can spare." <<He>> winks at you.
		<<else>>
			<<set $clothingselector to "f">>
		<</if>>
	<</if>>
	"I should get back to work now. Let me know if you need anything." <<He>> leaves the booth once again.

	<<link [[Get changed and leave (0:01)|School Library]]>><<schoolspareclothes>><<endevent>><<set $eventskip to 1>><<pass 1>><</link>>

<<else>>
	"I should get back to work now. Let me know if you need anything." <<He>> leaves the booth, sparing a worried glance over <<his>> shoulder at you.

	<<link [[Next|School Library]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Canteen Lunch Sydney
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Sydney">>
<<npc "Sydney">><<person1>>
<<if $phase2 is 1>>
	You enter the canteen with Sydney, helping <<him>> carry in <<his>> books. You take your seats in an isolated corner.

<<else>>
	You sit down next to Sydney.
	<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
		<<sydneyGreeting>> <<He>> smiles and moves some books aside to give you room.
	<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 10>>
	<<if !$sydneyDaily.writing and random(1, 6) is 1>>
		<<set $sydneyDaily.writing to true>>
		You have a pleasant conversation with Sydney as you eat. <<He>> produces a pen, and <<if $worn.upper.name isnot "naked">>lifts your sleeve<<else>>points it at your arm<</if>>. "May I?"

		<<link [[Push away|Sydney Canteen Bodywriting Stop]]>><</link>>

		<<if $bodywritingLvl gte 1>>
			<<link [[Allow it|Sydney Canteen Bodywriting Allow]]>><<npcincr Sydney lust 1>><</link>><<gslust>><<gbodywriting>>

		<<else>>
			You aren't comfortable having others write on you.
		<</if>>
	<<else>>
		<<switch random(1, 10)>>
			<<case 1>>
				"I can always make time for you."
			<<case 2>>
				<<if $sydneyScience is 1>>
					"I used to dread science, but it's better now that we share a class."
				<<else>>
					"I might be switching science classes soon. It's looking like we'll share a class."
				<</if>>
			<<case 3>>
				"My <<sydneymum>> has been fussing over how hard I work. I don't have time for breaks."
			<<case 4>>
				<<if $purity lte 500 or $demon gte 6>>
					<<if _sydneyStatus.includes("corrupt")>>
						"You look particularly devilish today."
					<<else>>
						"It's never too late to redeem your purity."
					<</if>>
				<<elseif $purity gte 1000 or $angel gte 6>>
					<<if _sydneyStatus.includes("corrupt")>>
						"I'm envious of your purity. In a good way."
					<<else>>
						"Have I ever told you that you look like an angel?"
					<</if>>
				<<else>>
					<<if _sydneyStatus.includes("corrupt")>>
						"Some of my thoughts have turned sinful of late."
					<<else>>
						"It's difficult splitting my attention between my life at the temple and my studies, but I manage."
					<</if>>
				<</if>>
			<<case 5>>
				<<if $stress gte ($stressmax / 5) * 3>>
					"You look flustered. More flustered than me. Is everything alright?"
				<<else>>
					"Don't feel the need to push yourself as hard as I do. Please. I don't want to see that happen to you."
				<</if>>
			<<case 6>>
				<<if $arousal gte ($arousalmax / 5) * 3>>
					<<if _sydneyStatus.includes("corrupt")>>
						"You look pretty hot and bothered. Maybe there's something I can do about that."
					<<else>>
						"You're red." <<He>> places a hand on your head. "Warm. Do you need the nurse?"
					<</if>>
				<<else>>
					<<if _sydneyStatus.includes("Lust")>>
						"I've had fits of lust lately, even during school. It's inconvenient timing."
					<<else>>
						"Always be mindful of lust. It's the most dangerous sin."
					<</if>>
				<</if>>
			<<case 7>>
				"I prefer my <<sydneymum>>'s cooking, so I always bring my own lunch."
			<<case 8>>
				"Most people leave me to my work. It makes it easier to focus, but I often crave interaction. Thank you for sitting with me."
			<<case 9>>
				<<if $delinquency gte 400>>
					"I don't envy the teachers. Their jobs can be <<if _sydneyStatus.includes("corrupt")>>hell<<else>>really hard<</if>>. You should be sure to make it easier for them."
				<<else>>
					<<if $sydneySeen.includes("parent")>>
						"You're a favourite of a few teachers. Trust me, <<sydneymum>> mentions you often."
					<<else>>
						"You're a favourite of a few teachers. Trust me, one of them mentions you often."
					<</if>>
				<</if>>
			<<case 10>>
				<<if $cool lte 40>>
					"I see how some of the students look at you. I know it isn't easy facing so much ridicule, but you need to stay strong."
				<<elseif $cool gte 160>>
					"You're quite popular. Why sit with me? Don't get me wrong, I definitely appreciate it."
				<<else>>
					"The students here can be evil. <<if _sydneyStatus.includes("corrupt")>>Some are total fucking pervs, and aggressive ones.<<else>>Sinful, even.<</if>> Be careful, please."
				<</if>>
		<</switch>>

		<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>>
			<<npc "Kylar" 2>><<person2>>
			You chat with Sydney while eating, until you are interrupted by someone sitting on the other side of you. Kylar squeezes onto the seat, looks at you and smiles. "You d-didn't see me over there," <<he>> says. "It's okay. I don't mind moving."

			Before you can say anything, Sydney speaks to <<him>>. "Kylar. Good to see you." Kylar tenses up, and doesn't dare interrupt <<nnpc_him "Sydney">>. <<nnpc_He "Sydney">> continues. "<<print either("I trust you've broken the habit of doodling in the margins of my books?", "How's your English grade? Do you need more tutoring?", "You have a book due tomorrow.", "I hope you've been avoiding trouble.", "Keeping your locker clean?", "Want to trade notes? You have a knack for science.")>>"
			Kylar looks away, pretending to ignore <<nnpc_him "Sydney">>.

<<person1>>
			<<if $rng gte 51 and $bodywritingLvl gte 2>>
				Sydney begins absentmindedly writing on you. Kylar stares daggers at <<him>>, but <<he>> doesn't seem to notice.
				<<sydneyBodywritingLocation>>
				<<if _writingFail isnot 1>>
					Your <<bodypart _bodypart>> now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "pen">><<else>><<bodywriting_npc_sydney_friendly _bodypart "pen">><</if>>

					<<He>> returns to <<his>> multitasking. As you chat with <<him>>, you feel another pen on your skin. This time, it's Kylar.

					<<link [[Encourage them both|Sydney Kylar Bodywriting Encourage]]>><<npcincr Sydney love 1>><<npcincr Kylar lust 1>><</link>><<glove "Sydney">><<glust "Kylar">><<gggbodywriting>>

					<<link [[Push Kylar away|Sydney Kylar Bodywriting Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove "Kylar">><<gksuspicion>>

					<<link [[Ignore it|Sydney Kylar Bodywriting Ignore]]>><</link>><<gbodywriting>>

				<<else>>
					However, <<hes>> unable to find anywhere to write. <<He>> caps the pen with a pout, and Kylar giggles.

					<<He>> quickly finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>. Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> <<if $sydneyromance is 1>>shoots an icy glare right back.<<else>>rolls <<his>> eyes.<</if>><<else>> but <<he>> gives no sign of noticing.<</if>>

					<<link [[Next|Canteen]]>><<endevent>><</link>>

				<</if>>
			<<else>>
				Sydney quickly finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>. Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> <<if $sydneyromance is 1>>shoots an icy glare right back.<<else>>rolls <<his>> eyes.<</if>><<else>>but <<he>> gives no sign of noticing.<</if>>

				<<link [[Next|Canteen]]>><<endevent>><</link>>

			<</if>>
		<<elseif random(1, 100) gte 96 and !$sydney.glasses.includes("broken")>>
			<<set $corruptionEvent to 1>>
			<<generatey2>><<person1>>
			Someone quickly approaches Sydney from behind.
			<<if $sydney.glasses is "glasses" or $sydney.glasses is "playerbought">>
				Before either of you can react, <<his>> glasses are pulled from <<his>> head. The perpetrator, a <<person2>><<person>>, flashes a smug smile at you both.
				"This is payback for writing all over me," <<he>> says as <<he>> drops them on the ground. "Wow. They didn't break." <<He>> hovers <<his>> foot above them. "I could change that. Unless you convince me not to.
				<<if $NPCName[$NPCNameList.indexOf("Sydney")].pronoun is "f">>
					Show me your knickers."
				<<else>>
					Show me your undies."
				<</if>>

				<<if $sydney.glasses is "playerbought" and _sydneyStatus.includes("corrupt")>>
					Sydney's eyes narrow, and <<person1>><<his>> fists clench. <<He>> shoves the <<person2>><<person>>, who stumbles back into the wall. Sydney picks <<person1>><<his>> glasses up off the ground, and puts them back on.

					"<<pShe>> bought these for me, so they're important. Now piss off."

					The <<person2>><<person>> is getting looks from other students in the canteen. <<His>> face turns red, and <<he>> quickly leaves without another word. Sydney lets out a deep breath and sits back down.

					"Sorry. I don't like being like that." You finish your food, and Sydney begins to pack up. "I'll see you later, I'm going back to the library." <<person1>><<He>> speedwalks off.

					<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
						Kylar watches from across the canteen.
						<<gksuspicion>><<npcincr Kylar rage 1>>

					<</if>>
					<<link [[Next|Canteen]]>><<endevent>><</link>>

				<<else>>
					Sydney looks to you. <<person1>><<He>> seems unsure of what to do.

					<<link [[Encourage|Sydney Canteen Encourage]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<promiscuous1>><<sydneyWarning>>

					<<link [[Intervene|Sydney Canteen Intervene]]>><<npcincr Sydney purity 2>><<npcincr Sydney love 1>><</link>><<gspurity>><<glove>>

					<<link [[Do nothing|Sydney Canteen Break]]>><</link>>

				<</if>>
			<<else>>
				A pair of hands, belonging to a <<person2>><<person>>, grasp at <<person1>><<his>> face, seemingly trying to grab something that isn't there. Sydney slaps away the hands instinctively.

				The <<person2>><<person>> looks annoyed. "When did you stop wearing glasses? I was planning on breaking them as payback for writing on my forehead." <<He>> looks to you. "Oh, of course, you got a <<girlfriend>>. I'll get you back yet."

				Sydney looks perplexed, but smiles at you. "Looks like the contacts were a good idea after all. Thank you." <<person1>><<He>> finishes eating. "I've got to get back to the library. Thanks for the company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.

				<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
					Kylar watches from across the canteen.
					<<gksuspicion>><<npcincr Kylar rage 1>>

				<</if>>
				<<link [[Next|Canteen]]>><<endevent>><</link>>

			<</if>>
		<<else>>
			Sydney finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.

			<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
				Kylar watches from across the canteen.
				<<gksuspicion>><<npcincr Kylar rage 1>>

			<</if>>
			<<link [[Next|Canteen]]>><<endevent>><</link>>

		<</if>>
	<</if>>
<<else>>
	<<if $sydneySeen.includes("initiate")>>
		<<He>> smiles as <<he>> notices you. "Good afternoon, initiate. I'm very busy, but thank you for keeping me company regardless."
	<<elseif $sydneySeen.includes("mass")>>
		<<He>> smiles as <<he>> notices you. "I'm very busy, but thank you for keeping me company regardless."
	<<else>>
		<<He>> doesn't even seem to notice you at first. <<He>> seems absorbed by <<his>> work. However, <<he>> suddenly speaks. "Sorry. Little time to talk. Thanks for keeping me company, though."
	<</if>>

	<<He>> shovels back mouthfuls of food, despite the multitasking. "No rest for the pious. I'm going back to the library." You finish your own alone as <<he>> speedwalks to the library, <<his>> many books in tow.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
		Kylar watches from across the canteen.
		<<gksuspicion>><<npcincr Kylar rage 1>>

	<</if>>
	<<link [[Next|Canteen]]>><<endevent>><</link>>

<</if>>

:: Sydney Kylar Bodywriting Encourage
<<effects>><<NPCStatusCheck "Sydney">><<person2>>
"Looks like we have some competition." You place both of your arms on the table. Kylar continues writing.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
	<<person2>>Your <<bodypart _bodypart>> now reads: <<bodywriting_npc_kylar _bodypart "pen">>

	<<sydneyBodywritingLocation>>
	<<person1>>Sydney watches in bemusement. When Kylar's done, Sydney pulls out <<his>> pen.
	<<if _writingFail isnot 1>>
		<<He>> writes on your <<bodypart _bodypart>>. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "pen">><<else>><<bodywriting_npc_sydney_friendly _bodypart "pen">><</if>>
		<<person2>>Kylar scowls, immediately erasing it with <<his>> finger, and writes something of <<his>> own. <<bodywriting_clear _bodypart>>Your <<bodypart _bodypart>> now reads: <<bodywriting_npc_kylar _bodypart "pen">>

		<<person1>>It escalates. Sydney writes <<if $sydneyromance is 1>>"My One and Only"<<else>>"Sydney's Angel"<</if>> on your hand. Kylar erases that too, replacing part of it and making it instead read <<if $sydneyromance is 1>>"Kylar's One and Only"<<else>>"Kylar's Angel"<</if>>.

		Sydney erases it completely, before putting away the pen and instead producing a permanent marker.
		<<sydneyBodywritingLocation>>
		<<if _writingFail isnot 1>>
			<<He>> writes on your <<bodypart _bodypart>>. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney _bodypart "marker">><<else>><<bodywriting_npc_sydney_friendly _bodypart "marker">><</if>>
			<<sydneyBodywritingLocation>>
			<<person2>>Kylar holds your <<bodypart _bodypart>>,
			<<if _writingFail isnot 1>>
				<<set $sydneyDaily.kylarFrown to true>>
				and writes: <<bodywriting_npc_kylar _bodypart "pen">>
				<<He>> gets greedy, and moves in to continue writing. Sydney intercepts <<him>> and pulls <<his>> head towards <<person1>><<him>> with surprising strength. <<He>> raises <<his>> marker to Kylar's forehead and scribbles something, before pulling away. "Kylar >:(" has been written on Kylar's forehead. <<nnpc_He "Kylar">> seems stunned.
			<<else>>
				but <<he>> doesn't have enough room to write anything. <<He>> clenches <<his>> fists. Sydney seems to be victorious.
			<</if>>
		<<else>>
			<<person1>>However, there's no more room on your skin. <<He>> pouts, and it seems like Kylar has won.
		<</if>>
	<<else>>
		<<person1>>However, <<he>> doesn't have enough room to write anything. <<He>> pouts. Kylar seems to be victorious.
	<</if>>
<<else>>
	<<person2>>However, <<he>> doesn't have enough room to write anything. <<He>> clenches <<his>> fists. Sydney seems to be victorious.
<</if>>

<<person1>>Sydney quickly finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>. Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> flips Kylar off in return.<<else>>but <<he>> gives no sign of noticing.<</if>>

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Sydney Kylar Bodywriting Refuse
<<effects>><<NPCStatusCheck "Kylar Sydney">><<person2>>
You push away Kylar's hand. <<His>> expression falters, and you think you see a twitch.
<<if _kylarStatus.includes("Rage")>>
	"But... don't you want the world to know you're mine?"

	<<if $sydneyromance is 1>>
		<<if _sydneyStatus.includes("corrupt")>>
			Sydney chuckles. "The world already knows <<pshes>> mine."
		<<else>>
			Sydney closes <<nnpc_his "Sydney">> book loudly. "<<pShes>> mine, not yours. Kylar, you need to come to terms with-"
		<</if>>
		Kylar immediately stands up and storms off. You hear sobs. Sydney suddenly looks very guilty. "Sorry. I should have been more sensitive."
		<<set _kylarGone to 1>>
	<<else>>
		Sydney shifts uncomfortably in place.
	<</if>>
<<else>>
	"Why can <<nnpc_he "Sydney">> do it, but I can't? What does <<nnpc_he "Sydney">> have that I don't?"

	<<if $sydneyromance is 1>>
		<<if _sydneyStatus.includes("corrupt")>>
			Sydney stifles a chuckle. "Sanity, for one."
		<<else>>
			Sydney glares at <<him>>. "It's not a competition, Kylar, it's just the way <<pshe>> feels."
		<</if>>
		Kylar's fists clench.
	<<else>>
		Sydney gives <<him>> a glare. "If you love <<phim>>, you should respect <<pher>> decisions."
	<</if>>
<</if>>

Sydney quickly finishes <<person1>><<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.<<if !_kylarGone>> Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> <<if $sydneyromance is 1>>shoots an icy glare right back.<<else>>rolls <<his>> eyes.<</if>><<else>>but <<he>> gives no sign of noticing.<</if>><</if>>

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Sydney Kylar Bodywriting Ignore
<<effects>><<NPCStatusCheck "Kylar">><<person2>>
You let Kylar write on you.
<<sydneyBodywritingLocation>>
<<if _writingFail isnot 1>>
	Your <<bodypart _bodypart>> now reads: <<bodywriting_npc_kylar _bodypart "pen">>
<</if>>

Sydney giggles. "Looks like you're a popular canvas." <<person1>><<He>> seems completely unbothered by Kylar's actions.
<<He>> quickly finishes <<his>> food. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>. Kylar glares at <<him>>, <<if _sydneyStatus.includes("corrupt")>>and <<he>> <<if $sydneyromance is 1>>shoots an icy glare right back.<<else>>rolls <<his>> eyes.<</if>><<else>>but <<he>> gives no sign of noticing.<</if>>

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Sydney Canteen Bodywriting Stop
You shake your head. <<He>> frowns. "Sorry, it's a bad habit." <<He>> returns to <<his>> multitasking. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
	Kylar watches from across the canteen, and smiles at you.
	<<lksuspicion>><<npcincr Kylar rage -1>>

<</if>>
<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Sydney Canteen Bodywriting Allow
<<NPCStatusCheck "Sydney">>
Sydney's pen trails up your arm,
<<if !$skin.right_shoulder.pen>>
	and <<he>> scribbles something on your right shoulder. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif $skin.right_shoulder.pen is "pen" or $skin.right_shoulder.pen is "lipstick" or $skin.right_shoulder.pen is "mud">>
	and <<he>> wipes away your <<tattoo right_shoulder>>, scribbling something of <<his>> own.<<bodywriting_clear right_shoulder>> Your right shoulder now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney right_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly right_shoulder "pen">><</if>>
<<elseif !$skin.left_shoulder.pen>>
	and <<he>> scribbles something on your left shoulder. It now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<elseif $skin.left_shoulder.pen is "pen" or $skin.left_shoulder.pen is "lipstick" or $skin.left_shoulder.pen is "mud">>
	and <<he>> wipes away your <<tattoo left_shoulder>>, scribbling something of <<his>> own.<<bodywriting_clear left_shoulder>> Your left shoulder now reads: <<if $sydneyromance is 1>><<bodywriting_npc_sydney left_shoulder "pen">><<else>><<bodywriting_npc_sydney_friendly left_shoulder "pen">><</if>>
<<else>>
	but <<he>> frowns upon seeing your <<tattoo right_shoulder>>. <<He>> tries to wipe it away, but fails. "Maybe next time."
<</if>>

<<He>> returns to <<his>> multitasking. You chat with <<him>>, and <<hes>> happy to stay and listen for a while. "I need to get back to the library now. Thank you for keeping me company." <<He>> gathers <<his>> books and speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
	Kylar watches from across the canteen.
	<<gksuspicion>><<npcincr Kylar rage 1>>

<</if>>
<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Sydney Canteen Encourage
<<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
	"Well, your glasses are important," you say.
<<elseif $submissive lte 850>>
	"Better do what <<person2>><<he>> says, you need those," you say.
<<else>>
	"Don't let <<person2>><<him>> break those," you say.
<</if>>

<<person1>>

<<if $corruptionRollover is 1>>
	Sydney frowns in thought. After a moment, <<he>> casually
<<elseif _sydneyStatus.includes("corrupt")>>
	Sydney shrugs, and casually
<<else>>
	Sydney looks at the ground. After a moment's hesitation, <<he>>
<</if>>
<<if $pronoun is "m">>pulls down <<his>> trousers a short distance<<else>>lifts <<his>> skirt<</if>>.
<<if _sydneyStatus.includes("corrupt")>>
	<<He>> isn't wearing any underwear.
	<<if _sydneyChastity and !$sydneyChastityKnown>>
		<<set $sydneyChastityKnown to 1>>
		You see a chastity belt wrapped around <<his>> waist. "Well, now you know my dirty little secret."
	<<elseif _sydneyChastity>>
		<<His>> chastity belt is the only thing covering <<him>>.
	<<else>>
		You get an unobstructed view of <<his>> <<sydneyGenitals>>.
	<</if>>
<<else>>
	You and the <<person2>><<person>> get a glimpse of <<nnpc_his "Sydney">> underwear.
<</if>>
<<promiscuity1>>
The <<person2>><<person>> looks surprised, but smiles. "Alright, a deal's a deal. Thanks for the peek." <<He>> picks Sydney's glasses up off the ground and hands them to <<person1>><<him>> before leaving.

<<if $corruptionRollover is 1>>
	Sydney sits back down and continues eating. "It saved me my glasses," <<he>> mutters. "And... you said it was a good idea." <<He>> swallows <<his>> food and smiles at you. "Is that what it's like to live in sin? It's... convenient. I feel like my eyes have been opened." <<He>> finishes <<his>> food.
<<elseif _sydneyStatus.includes("corrupt")>>
	Sydney sits back down and finishes eating as if nothing had happened.
<<else>>
	Sydney sits back down and finishes eating, trying to avoid eye contact.
<</if>>
<<if $sydneyromance is 1>>
	"<<if $corruptionRollover is 1>>Of course, I'd still<<else>>I'd<</if>> prefer if you were the only one who could see that."
<</if>>
<<unset $corruptionRollover>>
<<He>> yawns. "I've got to get back to the library. Thanks for the company." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Sydney Canteen Intervene
<<NPCStatusCheck "Sydney">>
<<if $submissive gte 1150>>
	"S-stop! <<person1>><<He>> needs those!"
<<elseif $submissive lte 850>>
	You get right in the <<person2>><<person>>'s face. "Break those, and I break you."
<<else>>
	You step forward. "Give the glasses back."
<</if>>
<<if _sydneyStatus.includes("corrupt")>>

	Sydney takes advantage of the distraction and pushes the <<person2>><<person>> away, quickly picking up <<person1>><<his>> glasses. <<He>> then whips out a red marker, and before the <<person2>><<person>> can properly get <<his>> bearings, Sydney writes "Bitch" on <<his>> forehead.

	Other students around the canteen notice the commotion, and many begin to laugh at <<him>>. <<He>> holds back tears and flees the canteen. <<status 1>><<gcool>><<person1>>

	<<if $sydneyromance is 1>>
		Sydney wraps <<his>> arms around you. "Thanks for that, love." <<He>> kisses you on the cheek. <<stress -6>><<trauma -6>><<lstress>><<ltrauma>>
	<<else>>
		Sydney pats you on the back. "Thank you. I could have handled myself, but it's nice to have someone looking out for me. I'll be sure to return the favour."
	<</if>>
	The two of you sit and finish your food. You chat with <<him>>, and <<hes>> happy to listen. "I've got to get back to the library. Thanks again." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

<<else>>
	Sydney hides behind you, unable to see much without <<person1>><<his>> glasses.

	"Aww, the church <<nnpc_gendery "Sydney">> found a <<girlfriend>>. In that case, you'd better start praying." <<person2>><<His>> fist clenches.

	<<saveNPC 1 canteen_bully>>
	<<endevent>>
	<<loadNPC 0 canteen_bully>>
	<<clearNPC canteen_bully>>
	<<link [[Next|Sydney Canteen Fight]]>><<set $fightstart to 1>><</link>>

<</if>>

:: Sydney Canteen Fight
<<if $fightstart is 1>>
	<<set $fightstart to 0>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust -= 100>>
	<<set $enemyhealthmax -= 100>>
	<<set $enemyhealth -= 100>>
	<<set $enemyanger += 150>>
	<<npcidlegenitals>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Sydney Canteen Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Sydney Canteen Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Canteen Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Canteen Fight]]>><</link>><<nexttext>>
<</if>>

:: Sydney Canteen Fight Finish
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	The gathered students all begin laughing at <<him>>. <<His>> face turns red, and <<he>> flees the canteen. <<npcincr Sydney purity -2>><<lspurity>>

	<<endevent>><<npc "Sydney">><<person1>>

	Sydney's arms wrap around your waist. "You didn't have to, but... thank you," <<he>> says. "No one really stands up for me. You're really special. How did you even do that?" You feel your face flush. You hand <<his>> glasses back and finish eating. You chat with <<him>>, and <<hes>> happy to listen. "I've got to get back to the library. Thanks again." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<<clotheson>>
	<<endcombat>>
<<elseif $enemyhealth lte 0>>
	"Agh! You're fucking crazy!" <<he>> yells. Many of the gathered students laugh as <<he>> leaves the canteen. <<tearful>> you stand tall and triumphant.
	<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>

	<<endevent>><<npc "Sydney">><<person1>>

	Sydney holds on to your arm with both of <<hers>>. "You didn't have to do that, but... thank you," <<he>> says. "No one really stands up for me. You're really special." You hand <<his>> glasses back and finish eating. You chat with <<him>>, and <<hes>> happy to listen. "I've got to get back to the library. Thanks again." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<<clotheson>>
	<<endcombat>>
<<else>>
	You fall to the ground, too hurt to continue fighting. "That's right," the <<person1>><<person>> says. "Get on your knees and worship. Maybe your useless friend will still like you if you pray." The students all around laugh at you, and <<he>> brings <<his>> foot down on Sydney's glasses, shattering one of the lenses and breaking the frame. <<He>> leaves the canteen, still laughing.
	<<lcool>><<status -10>><<set $sydney.glasses to "broken">>

	<<endevent>><<npc "Sydney">><<person1>>

	Sydney stumbles over to you. "Are you okay?! Why did you do that? It's just a pair of glasses, that wasn't worth you getting hurt!" You see tears welling in <<his>> eyes as <<he>> struggles to focus. "I wouldn't forgive myself if you got really hurt. You didn't have to do that, but... thank you," <<he>> says. "No one really stands up for me. You're really special."

	You hand <<his>> broken glasses back and finish eating. <<He>> smiles at you despite the damage. "I've got to get back to the library. Thanks again." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing a kiss in your general direction on the way out<</if>>.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<<clotheson>>
	<<endcombat>>
<</if>>

<<link [[Next|Canteen]]>><</link>>

:: Sydney Canteen Break
<<NPCStatusCheck "Sydney">>
You shrug at Sydney.
<<if _sydneyStatus.includes("corrupt")>>
	<<person1>><<He>> casually
	<<if $pronoun is "m">>pulls down <<his>> trousers a short distance<<else>>lifts <<his>> skirt<</if>>.
	<<He>> isn't wearing any underwear.
	<<if _sydneyChastity and !$sydneyChastityKnown>>
		<<set $sydneyChastityKnown to 1>>
		You see a chastity belt wrapped around <<his>> waist. "Well, now you know my dirty little secret."
	<<elseif _sydneyChastity>>
		<<His>> chastity belt is the only thing covering <<him>>.
	<<else>>
		You get an unobstructed view of <<his>> <<sydneyGenitals>>.
	<</if>>
	The <<person2>><<person>> looks surprised, but smiles. "Alright, a deal's a deal. Thanks for the show." <<He>> picks Sydney's glasses up off the ground and hands them to <<person1>><<him>> before leaving.

	Sydney sits back down and finishes eating as if nothing had happened.
	<<if $sydneyromance is 1>>
		"I'd prefer if you were the only one who could see that."
	<</if>>
	<<He>> yawns. "I've got to get back to the library. Thanks for the company." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing you a kiss on the way out<</if>>.
<<else>>
	<<person1>><<He>> looks down in shame and shakes <<his>> head. The <<person2>><<person>> grins, and <<he>> brings <<his>> foot down on Sydney's glasses, shattering one of the lenses and breaking the frame. <<He>> leaves the canteen, laughing.
	<<set $sydney.glasses to "broken">>

	Sydney looks dejected. "The rest of the week is going to be rough without being able to see." <<person1>><<He>> picks up the remains of <<his>> and puts them on, smiling at you despite the damage. "At least I kept my dignity though, right?" You're not sure if <<he>> believes <<his>> own words.

	"I've got to get back to the library. Sorry about the trouble." <<He>> speedwalks out of the canteen<<if $sydneyromance is 1>>, blowing a kiss in your general direction on the way out<</if>>.
<</if>>

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Sydney Crawl
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>

You get on your knees and crawl under the counter.
<<if _sydneyStatus.includes("corrupt")>>
	Sydney grins. "I love the way you think, you know that?"

	You grin back and part <<his>> knees, <<if $pronoun is "m">>pulling down <<his>> trousers<<else>>lifting <<his>> skirt<</if>>. <<sydneyExpose>>
	<<if _sydneyChastity is 1>>You can see through <<his>> chastity device that <<hes>><<else>><<Hes>><</if>> already <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>erect<<else>>dripping wet<</if>>.
	<<npcincr Sydney purity -2>><<lspurity>>

	<<promiscuity4>>

	<<if ["early","late"].includes($schoolstate)>>

		<<He>> glances around the library, noticing how empty it is, before sliding off <<his>> chair and joining you under the counter. "Wouldn't be fair if only I got off," <<he>> whispers. <<He>> clambers over you and gently pushes you into a lying position, before getting on top of you. "But if you're that eager to taste me, I can think of something."

		<<He>> leans down and captures your lips with <<his>>, as you wrap your arms around <<him>>. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>
		<<sydneyLewd>>

		<<link [[Next|Sydney Crawl Sex]]>><<set $sexstart to 1>><</link>>
	<<else>>
		<<He>> glances around the library, noticing the students milling about. "Don't worry, I'll be quiet. I'll be a good <<personsimple>>." <<He>> places a hand on your head and entwines <<his>> fingers in your hair, gently guiding you to <<his>> <<sydneyGenitals short>>.
		<<sydneyLewd 'lewd'>>
		<<npcincr Sydney purity -2>><<lspurity>>

		<<link [[Next|Sydney Crawl Oral]]>><<set $sexstart to 1>><</link>>
	<</if>>
<<else>>
	<<if !["early","late"].includes($schoolstate)>>
		<<set _modifier to 1.5>>
	<<else>>
		<<set _modifier to 1>>
	<</if>>
	Sydney frowns, confused. "What are you doing? Did you drop something?"

	You ignore <<him>> and part <<his>> knees, <<if $pronoun is "m">>pulling down <<his>> trousers<<else>>lifting <<his>> skirt<</if>>. <<sydneyExpose>> <<He>> lets out a squeak. <<if _modifier is 1.5>>"H-here? Now?! B-but there's-" <<He>> looks nervously at the students milling about the library.<<else>>"H-here? Are you sure?"<</if>>
	<<promiscuity4>>

	<<set $seductiondifficulty to (6000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity) * _modifier>>
	<<seductioncheck>>
	<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.

<</if>>
	<<seductionskilluse>>

	<<if $seductionrating gte $seductionrequired>>
		Despite <<his>> shock, <<he>> makes no move to push you away. You hear <<his>> breathing pick up.
		<<sydneyLewd 'lewd'>>
		<<npcincr Sydney purity -2>><<lspurity>>

		<<link [[Next|Sydney Crawl Oral]]>><<set $sexstart to 1>><</link>>
	<<else>>
		"W-wait! I... I really don't know about this... I've..." <<He>> lightly trembles. "Y-you should get up from there. I'm... I'm sorry."
		<<sydneySexFail>>

		You crawl back out of the counter, and <<he>> takes a moment to fix <<his>> clothes. "Sorry, I'm just not... ready for that right now."

		<<sydneyOptions>>
	<</if>>
<</if>>

:: Sydney Crawl Sex
<<NPCStatusCheck "Sydney">>
<<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
	<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 500>>
	<<set $enemyarousalmax to 600>>
	<<if _sydneyStatus.includes("corrupt")>>
		<<set $enemyarousalmax += 100>>
	<<elseif _sydneyStatus.includes("pure")>>
		<<set $enemyarousalmax -= 100>>
	<</if>>
	<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
		<<set $enemyarousalmax -= 100>>
	<</if>>
	<<npckiss>><<npcexpose>>
<</if>>

<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Sydney Crawl Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Sydney Crawl Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Crawl Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Crawl Sex]]>><</link>><<nexttext>>
<</if>>

:: Sydney Crawl Sex Finish
<<effects>><<NPCStatusCheck "Sydney">>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Imagine if someone was in the library now, listening to us fuck like rabbits," <<he>> giggles. "Not that there is anyone here." <<He>> pauses, and a look of uncertainty crosses <<his>> face. <<He>> quickly pokes <<his>> head over the counter, before sighing in relief and ducking back down.
	<<if _sydneyChastity and $sydneyChastityKnown>>
		<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
	<<else>>
		<<npcincr Sydney lust -20>><<lllslust>>
	<</if>>
	<<npcincr Sydney purity -2>><<lspurity>>

	<<sydneyFinish>>
	<<tearful>> you stand up. Sydney reluctantly separates from you.
<<elseif $enemyhealth lte 0>>
	Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
	<<npcincr Sydney lust 5>><<gglust>>

	<<tearful>> you stand up. Sydney does the same.
<<else>>
	Sydney pouts, but steps away from you. "Bit rude to seduce someone and then put it on ice," <<he>> says. "Promise to finish this later?"
	<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>

	<<tearful>> you stand up. Sydney does the same.
<</if>>

<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>

<<link [[Next|Sydney Crawl Sex End]]>><<set $phase to 1>><</link>>

:: Sydney Crawl Sex End
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>

<<if $phase is 1>>
	"Wasn't that so much better than just <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>sucking me off<<else>>eating me out<</if>>?" <<he>> asks, face smug, as the two of you stand up. "I can't let me have all the pleasure."

	<<He>> kisses you again, bracing the back of your head with <<his>> hand. <<He>> pulls away after a few seconds, gazing into your eyes. "Better be careful," <<he>> murmurs to <<himself>>. "If I get too carried away, might just drag you back down for round two. Not that I'd mind." <<He>> nips your upper lip one more time, before pulling away.

<<else>>
	You stand back up, placing your hands on the counter.
	<<if _sydneyStatus.includes("corrupt")>>
		"Can we do that again tomorrow?" Sydney asks. "Please say yes. I'll love you forever if you say yes. Wait, I love you forever already. Um... double forever."
	<<else>>
		"That was so dangerous," <<he>> giggles. "Is this what it's like to sin?"
	<</if>>

<</if>>

<<endevent>><<npc Sydney>><<person1>>
<<sydneyOptions>>

:: Sydney Crawl Oral
<<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>><<npcoral>><<set $NPCList[0].mouth to "none">><<set $speechdisable to 1>>
	<<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">>
	<<set $enemytrust += 100>>
	<<set $timer to random(6,10)>>
	<<if !["early","late"].includes($schoolstate)>>
		<<set $rescue to 1>>
	<</if>>
	<<set $sydneyOral to {Sound: 0, Student: 0, Book: 0}>>
<</if>>
<<effects>>

<<effectsman>><<man>>
<<if !["early","late"].includes($schoolstate)>>
	<<if _sound is 1>>
		<<set $sydneyOral.Sound to 1>>
	<</if>>
	<<if $enemyarousal gte ($enemyarousalmax / 5) * 3>>
		<<set _sydneyArousal to "high">>
	<<else>>
		<<set _sydneyArousal to "low">>
	<</if>>

	<<if $timer is 4>>
		<<set $sydneyOral.Student to 1>>
		<<switch _sydneyArousal>>
			<<case "high">>
				<<if _sydneyStatus.includes("corrupt")>>
					"Don't slow down," <<he>> whispers
				<<else>>
					<<He>> whimpers
				<</if>>
			<<default>>
				<<if _sydneyStatus.includes("corrupt")>>
					"Oop, it's getting interesting," <<he>> whispers
				<<else>>
					"Please keep quiet," <<he>> whispers
				<</if>>
		<</switch>>
		as footsteps approach the counter.

	<<elseif $timer is 3>>
		The student at the counter asks something.
		<<switch _sydneyArousal>>
			<<case "high">>
				<<if _sound>>
					<<if _sydneyStatus.includes("corrupt")>>
						"M-maybe there's someone down there, maybe there isn't," Sydney moans, <<his>> voice wavering. "Now, you came to hand in a b-book?"
					<<else>>
						"Th-there's nobody down there!" Sydney yelps. "Y-y-you came to hand in a book, right?"
					<</if>>
				<<else>>
					<<if _sydneyStatus.includes("corrupt")>>
						"Y-yeah, I can ta-ake your ffffucking book," Sydney moans.
					<<else>>
						"Y-yes, I can take a-a book for you," Sydney speaks, <<his>> voice wavering.
					<</if>>
				<</if>>
			<<default>>
				<<if _sound>>
					<<if _sydneyStatus.includes("corrupt")>>
						"That's for me to know and you to wonder," Sydney giggles. "Now, you came to hand in a book?"
					<<else>>
						"There's nobody down there!" Sydney yelps. "You came to hand in a book, right?"
					<</if>>
				<<else>>
					<<if _sydneyStatus.includes("corrupt")>>
						"Yeah, I can take your book off your hands," Sydney says.
					<<else>>
						"Y-yes, I can take a book for you," Sydney speaks. "I hope you've been punctual."
					<</if>>
				<</if>>
		<</switch>>

	<<elseif $timer is 2>>
		Something thumps onto the counter. A book, most likely.
		<<switch _sydneyArousal>>
			<<case "high">>
				<<if _sound>>
					The student asks something.
					<<if _sydneyStatus.includes("corrupt")>>
						"M-maybe there's someone down there, maybe there isn't," Sydney moans, <<his>> voice wavering.
					<<else>>
						"Th-there's nobody down there!" Sydney yelps.
					<</if>>
				<</if>>
				<<He>> flips through the book.
				<<if $rng gte 65>>
					<<set $sydneyOral.Book to 2>>
					<<if _sydneyStatus.includes("corrupt")>>
						"This is late," Sydney giggles. "You've been naughty."
					<<else>>
						"Th-this is late," Sydney stammers, <<his>> voice wavering.
					<</if>>
					You hear <<him>> uncap a marker.
				<<else>>
					<<set $sydneyOral.Book to 1>>
					<<if _sydneyStatus.includes("corrupt")>>
						"Thanks for being punctu-" <<he>> cuts off with a lewd gasp.
					<<else>>
						"Th-thanks for b-being p... punctual," <<he>> gasps out.
					<</if>>
				<</if>>
			<<default>>
				<<if _sound>>
					The student asks something.
					<<if _sydneyStatus.includes("corrupt")>>
						"That's for me to know and you to wonder," Sydney giggles.
					<<else>>
						"There's nobody down there!" Sydney yelps.
					<</if>>
				<</if>>
				<<He>> flips through the book.
				<<if $rng gte 85>>
					<<set $sydneyOral.Book to 2>>
					"Late," Sydney says. "You kn-know the rules." You hear <<him>> uncap a marker.
				<<else>>
					<<set $sydneyOral.Book to 1>>
					"Th-thanks for being punctual," <<he>> says.
				<</if>>
		<</switch>>

	<<elseif $timer is 1>>
		<<if $sydneyOral.Book is 2>>
			You feel Sydney lean forward, presumably writing something on the student. A few seconds pass, and you hear footsteps leading away from the counter.
		<<else>>
			You hear footsteps leading away from the counter.
		<</if>>
		<<set $sydneyOral.Book to 0>>
		<<set $sydneyOral.Student to 0>>

	<<elseif $timer is 0>>
		<<set $timer to random (6, 10)>>
		<<switch _sydneyArousal>>
			<<case "high">>
				<<if $sydneyOral.Sound is 1>>
					<<if _sydneyStatus.includes("corrupt")>>
						"You're bold, chattering so much," Sydney whispers. <<He>> holds your hair in a bunch. "If I pull, would you sing for me, lover<<girl>>? Don't stop licking."
					<<else>>
						"Pl-please don't make so much noise," Sydney pleads. "I don't want to get caught-" <<He>> squeaks and slaps a hand over <<his>> mouth.
					<</if>>
				<<else>>
					<<if _sydneyStatus.includes("corrupt")>>
						"That went well," Sydney whispers, stroking your cheek under the counter. "I almost wish <<he>> figured it out." <<He>> lets out an open moan.
					<<else>>
						"Th-that was too close," Sydney whispers. "I-if someone found out..."
					<</if>>
				<</if>>
			<<default>>
				<<if $sydneyOral.Sound is 1>>
					<<if _sydneyStatus.includes("corrupt")>>
						"Listen to you, begging to get caught," Sydney chides. <<He>> holds your hair in a bunch. "Maybe I should show everyone what you're up to, show the world how much you love me. Would you like that?"
					<<else>>
						"Please don't make so much noise," Sydney pleads. "<<He>> almost found you out."
					<</if>>
				<<else>>
					<<if _sydneyStatus.includes("corrupt")>>
						"This is so thrilling," Sydney whispers. "I wonder if we could get away with this in the canteen?"
					<<else>>
						"M-my heart is pounding," Sydney whimpers. "Everyone's so close. They could see us, and..."
					<</if>>
				<</if>>
		<</switch>>

		<<set $sydneyOral.Sound to 0>>
	<</if>>
<</if>>
<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Sydney Crawl Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Sydney Crawl Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Crawl Oral Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Sydney Crawl Oral Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Crawl Oral]]>><</link>><<nexttext>>
<</if>>

:: Sydney Crawl Oral Finish
<<schooleffects>><<effects>><<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<if $sydneyOral.Student is 1>>
		<<generatey2>>
	<</if>>
	<<if $sydneyOral.Student is 1>>
		<<if $sydneyOral.Book is 2>>
			The student at the counter makes a disappointed sound. "You messed up my face," <<he>> complains. "What's wrong with you?"
		<<else>>
			The student at the counter coughs. "Are you... okay? What's wrong?"
		<</if>>

		<<if _sydneyStatus.includes("corrupt")>>
			"I'm fine," Sydney sighs happily. "My <<girlfriend>> was just <<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>sucking me off<<else>>eating me out<</if>> under the counter, sorry for the inconvenience."

			<<tearful>> you climb to your feet. There's a <<person2>><<person>> standing at the counter<<if $sydneyOral.Book is 2>>, with "Book Crimlax/xa&*gh=" written on <<his>> forehead. You must have messed up Sydney's handwriting<</if>>. The <<person>> glances at you, then back at Sydney. <<He>> makes finger guns at you and walks away.
			<<status 1>><<gcool>>
		<<else>>
			"I-I'm fine," Sydney stammers. "Just... a cold. That's all." <<person1>><<He>> waves the <<person2>><<personsimple>> off.
			<<if $sydneyOral.Book is 2>>
				"Please remember to be punctual next time!"
			<<else>>
				"Thank you for being punctual!"
			<</if>>

			<<tearful>> you climb to your feet. There's a <<person2>><<person>> walking away from the counter<<if $sydneyOral.Book is 2>>, with "Book Crimlax/xa&*gh=" written on <<his>> forehead. You must have messed up Sydney's handwriting<</if>>. <<He>> didn't notice you.

			Sydney leans against you. "That was... with so many people around... So sinful..."
			<<if $corruptionRollover is 1>>
				<<unset $corruptionRollover>>
				<<He>> gives you a surprisingly lascivious smile. "Can we do that again tomorrow? Please? I..." <<He>> gazes into your eyes. "I feel like you've opened a whole new world for me."
			<</if>>
		<</if>>
		<<person1>>
	<<else>>
		<<if !["early","late"].includes($schoolstate)>>
			<<if $corruptionRollover is 1>>
				<<unset $corruptionRollover>>
				"They'd never look at us the same way again if they knew..." <<he>> giggles. "There were so many people around. So many chances to..." <<He>> shivers. "Can we do that again tomorrow? Please? I..." <<He>> gazes into your eyes. "I feel like you've opened a whole new world for me."
			<<else>>
				<<switch _sydneyStatus>>
					<<case "pure" "pureLust">>
						"Th-that was... incredible," <<he>> murmurs. "And sinful... Anyone could've heard..."
					<<case "corrupt" "corruptLust">>
						"So many people around," <<he>> says in awe. "That makes it so much better. We need to try this in more populated places."
					<<default>>
						"They'd never look at us the same way again if they knew..." <<he>> giggles.
				<</switch>>
			<</if>>
		<<else>>
			<<switch _sydneyStatus>>
				<<case "pure" "pureLust">>
					"Th-that was... incredible," <<he>> murmurs. "And sinful..."
				<<case "corrupt" "corruptLust">>
					"I'm glad my love for you is finally being rewarded," <<he>> smugly proclaims.
				<<default>>
					"In my library, on my time, under my counter..." <<he>> giggles.
			<</switch>>
		<</if>>

		<<tearful>> you climb to your feet. Sydney kisses you on the cheek.
	<</if>>
	<<if _sydneyChastity and $sydneyChastityKnown>>
		<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
	<<else>>
		<<npcincr Sydney lust -20>><<lllslust>>
	<</if>>
	<<npcincr Sydney purity -2>><<lspurity>>

	<<clotheson>>
	<<endcombat>>
	<<npc "Sydney">><<person1>>
	<<link [[Next|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
	<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
		Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it.
	<<else>>
		Sydney hisses in pain.
	<</if>>
	You stand up from under the counter.
	<<if $sydneyOral.Student is 1>>
		<<generatey2>>
		A <<person2>><<person>> at the counter gives you and Sydney a worried look, before walking away.
		<<person1>>
	<</if>>

	<<switch _sydneyStatus>>
		<<case "pure" "pureLust">>
			<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
				Sydney looks down in shame. "I... I think I've had enough..."
			<<else>>
				Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
			<</if>>
		<<case "corrupt" "corruptLust">>
			Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but maybe save it for a more private venue?"
		<<default>>
			Sydney frowns at you. "I think we need to set some guidelines on how much I can take... I forgive you, though."
	<</switch>>

	<<tearful>> you collect yourself.

	<<clotheson>>
	<<endcombat>>
	<<npc "Sydney">><<person1>>
	<<link [[Next|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>

<<elseif $alarm is 1 and $rescue is 1>>
	<<set $rescued += 1>>
	You scramble out from under the counter.
	<<if $sydneyOral.Student is 1>>
		<<generatey2>>
		A <<person2>><<person>> at the counter gives you and Sydney a worried look, before walking away.
	<</if>>
	<<npcincr Sydney lust 5>><<gglust>>

	"Sorry," Sydney mutters. <<tearful>> you collect yourself.

	<<clotheson>>
	<<endcombat>>
	<<npc "Sydney">><<person1>>
	<<link [[Next|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>

<<else>>
	<<if $sydneyOral.Student is 1>>
		<<tearful>> you wait for the student to leave, before climbing to your feet.
	<<else>>
		<<tearful>> you climb to your feet.
	<</if>>

	<<if _sydneyStatus.includes("corrupt")>>
		"Lost your nerve?" Sydney asks, a sympathetic smile on <<his>> face. <<He>> kisses your cheek. "We can always finish next time."
	<<else>>
		"That was getting a bit dicey," Sydney says, a sympathetic smile on <<his>> face. <<He>> kisses your cheek. "Thank you for showing restraint."
	<</if>>
	<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>

	<<clotheson>>
	<<endcombat>>
	<<npc "Sydney">><<person1>>
	<<link [[Next|Sydney Crawl Sex End]]>><<unset $sydneyOral>><<set $eventskip to 1>><</link>>
<</if>>