code:
:: Trash Explain
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You tell <<him>> you're lost.
<<englishdifficulty 1 1000 true>>
<<if $englishSuccess>>
	<<He>> watches you in silence for a moment, then sighs.
	"Fine," <<he>> says.
	"Exit's that way. Don't get yourself caught again. Not everyone is as kind as me."

	<<endevent>>

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

<<else>>
	<<He>> watches you in silence for a moment, then laughs.
	"Yeah right," <<he>> says.
	"You're a scavenger. Looking to make an easy bob. I'm turning you out." <<He>> grins. "After a little fun."

	<<link [[Next|Trash Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Trash Seduce
<<set $location to "landfill">><<set $outside to 1>><<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>
	You feel more confident in your powers of seduction.
<</if>>
<<seductionskilluse>>

You pout. "Do you treat all your guests this way?" you coo, walking up to <<him>>. "It's okay. I bet you're just lonely out here on your own."
<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>
	The <<person>> blushes and looks away.
	"I-I don't know what you're-" <<he>> manages. <<He>> falls silent when you grasp <<his>> arm and pull <<him>> closer.

	<<link [[Next|Trash Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	The <<person>> holds out an arm to keep you at bay.
	"You're nuts," <<he>> says, grabbing your arm. <<He>> tries to pull you towards the exit.

	<<link [[Struggle|Trash Fight]]>><<set $fightstart to 1>><</link>>

	<<link [[Don't struggle|Trash Rape End]]>><</link>>

<</if>>

:: Trash Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Trash Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Trash Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Trash Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Trash Sex]]>><</link>><<nexttext>>
<</if>>

:: Trash Sex Finish
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Panting, the <<person>> falls to the ground, one arm over <<his>> face.

	<<tearful>> you make your escape.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
	The <<person>> drops to the ground in pain.

	<<tearful>> you seize the opportunity. You run.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
	"Enough foolishness," the <<person>> says, grabbing your arm. <<He>> tries to drag you towards the exit.

<<link [[Struggle|Trash Fight]]>><<set $molestationstart to 1>><</link>>

<<link [[Don't struggle|Trash Rape End]]>><</link>>

<</if>>

:: Trash Run
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You turn from the <<person>>, and run. "Stop!" <<he>> shouts after you, giving chase.

<<if $athleticsSuccess>>
	You lose <<him>> in the maze of rubbish.

	<<link [[Next|Trash]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>
	You fail to lose <<him>> in the maze of rubbish. <<He>> gains on you, and tackles you to the ground.

	<<link [[Next|Trash Fight]]>><<set $fightstart to 1>><</link>>

<</if>>

:: Trash Fight
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $enemyarousal to 0>>
	<<set $enemyanger to 200>>

<<elseif $fightstart is 1>>
	<<set $fightstart to 0>>

	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust -= 100>>
	<<set $enemyanger += 200>>
	<<npcidlegenitals>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Trash Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Trash Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Trash Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Trash Fight]]>><</link>><<nexttext>>
<</if>>

:: Trash Fight Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	The <<person>> drops to the ground, panting.

	<<tearful>> you seize the opportunity. You run.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
	The <<person>> drops to the ground in pain.

	<<tearful>> you seize the opportunity. You run.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

<<else>>
	You drop to the ground, too hurt to continue fighting.

	<<tearful>> you can do nothing as the <<person>> lifts you up, and carries you toward the exit.

	<<link [[Next|Trash Rape End]]>><</link>>
<</if>>

:: Trash Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<enable_rescue>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Trash Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Trash Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Trash Rape]]>><</link>><<nexttext>>
<</if>>

:: Trash Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	<<clotheson>>

	The <<person>> grasps your arm and drags you away. <<tearful>> you do your best not to stumble. <<Hes>> taking you to the gate.

	<<link [[Struggle|Trash Fight]]>><<set $molestationstart to 1>><</link>>

	<<link [[Don't struggle|Trash Rape End]]>><</link>>

<<else>>
	You shove the <<person>> into an old bath, and run. You turn before you round a large pile of rubbish, and see <<him>> still struggling to escape the tub.

	<<tearful>> you catch your breath.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Trash Rape End
<<set $location to "landfill">><<set $outside to 1>><<effects>>

<<pass $trash>>
You arrive at the gate. <<He>> opens it, then shoves you out onto the tarmac. The gate shuts behind you.

<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

:: Trash Pass Out
<<set $location to "landfill">><<set $outside to 1>><<effects>>
<<pain 1>>
You awaken to the sound of rumbling. You see a metal ceiling above you. It's moving. You try to stand, but your arms and legs are tied. You're on a conveyor belt.

A loud thud up ahead steals your attention. A compactor crushes rubbish into convenient pancakes. You're headed straight for it.
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>

You struggle against the bonds, but they hold firm. You inch closer, and closer, until you can feel the vibrations through the belt.
<<gggstress>><<gggtrauma>><<stress 18>><<trauma 18>>

<<link [[Next|Trash Pass Out 2]]>><</link>>

:: Trash Pass Out 2
<<set $location to "landfill">><<set $outside to 1>><<effects>>

Without warning, a siren blares, and a red light blinks into life. The conveyor belt grinds to a halt.

Several metal tendrils slither from beneath, wrapping around your arms and legs.
They cut through your bindings, and haul you from the belt. You land on a concrete floor below.
<<gpain>><<pain 4>>

<<if $tentacledisable is "f">>
	The tendrils don't let go.

	<<link [[Next|Trash Tentacles]]>><<set $molestationstart to 1>><</link>>

<<else>>
	The tendrils pull away from you, disappearing into cracks in the concrete floor.

	<<tearful>> you look around. You're in a dark corridor. The conveyor belt moves again above you.
	You search for a way out, and find a hatch in the wall. You pry it open, and squeeze outside. It snaps shut behind you. You're on Elk Street.

	<<set $stress -= 2000>>
	<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Trash Tentacles
<<set $location to "landfill">><<set $outside to 1>><<effects>>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<molested>>
	<<controlloss>>

	<<tentaclestart 8 15 "tendril" "metal">>
<</if>>

<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Trash Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Trash Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Trash Tentacles Finish
<<effects>>

The tendrils pull away from you, disappearing into cracks in the concrete floor.

<<tearful>> you look around. You're in a dark corridor. The conveyor belt moves again above you.
You search for a way out, and find a hatch in the wall. You pry it open, and squeeze outside. It snaps shut behind you. You're on Elk Street.

<<clotheson>>
<<endcombat>>
<<set $stress -= 2000>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

:: Trash Beast
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Trash Beast Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Trash Beast Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Trash Beast Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>

	The <<beasttype>> gives a happy bark, and walks away.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<<else>>
	The <<beasttype>> whimpers, and runs away.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Trash Swarm
<<set $outside to 1>><<set $location to "landfill">><<effects>>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<molested>>
	<<controlloss>>
	<<set $combat to 1>>
	<<set $enemytype to "swarm">>
	<<swarminit "maggots" "swarm" "crawling" "crawl" "keep back" 2 6>>

	<<set $timer to 10>>
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
	<<link [[Next|Trash Swarm Finish]]>><</link>><<nexttext>>
<<elseif $stress gte $stressmax>>
	<<link [[Next|Trash Swarm Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Trash Swarm Finish
<<set $outside to 1>><<set $location to "landfill">><<effects>>

<<if $stress gte $stressmax>>
	<<endcombat>>
	<<passouttrash>>
<<else>>
	The maggots crawl away from you. <<tearful>> you escape the pit.

	<<endcombat>>
	<<clotheson>>

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Trash Slime
<<set $location to "landfill">><<set $outside to 1>><<effects>>

<<generate1>><<person1>>"Stop right there," a voice shouts behind you. "This is private property. What the fuck do you think you're doing?"

Before you can assess your options, you feel an unnatural urge.
Something inside pressures you to give yourself to the <<person>>.
Somehow you know going along with the urges will feel good, and disobeying will be painful.

<<if $promiscuity gte 55 and $submissive gte 1900>>
	<<link [["Submit willingly"|Trash Slime Submit willingly]]>>
		<<corruption 3>><<pain -8>><<stress -12>><<trauma -24>><<set $submissive += 2>>
	<</link>><<promiscuous4>><<ggcorruption>><<llpain>><<llltrauma>><<llstress>>

<</if>>
<<link [[Obey|Trash Slime Obey]]>>
	<<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<set $submissive += 1>>
<</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>>

<<link [[Defy|Trash Slime Defy]]>>
	<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>>
<</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

:: Trash Slime Submit willingly
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You drop to your knees in front of the <<person>>. "Fuck me." you say. The slime stops interfering.

<<promiscuity4>>

The <<person>> glances around, a small smile on <<his>> face. "I do tend to have that effect on people," <<he>> says, sauntering over.

<<link [[Next|Trash Slime Rape]]>><<set $sexstart to 1>><</link>>

:: Trash Slime Obey
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You drop to your knees in front of the <<person>>. "F-fuck," you say. "Fuck me." They're only half your own words.

The <<person>> glances around, a small smile on <<his>> face. "I do tend to have that effect on people," <<he>> says, sauntering over.

<<link [[Next|Trash Slime Rape]]>><<set $molestationstart to 1>><</link>>

:: Trash Slime Defy
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You turn and run. Pain jolts through your body, and you feel something try to wrest control away from you.
For a moment your steps falter, as an outside force steals your strength.

<<tearful>> you manage to stumble away, where you crouch and hide behind a rundown car.

Obeying the slime will provide benefits, but increase your corruption. The slime will become more powerful, and harder to resist, as corruption increases.

<<endevent>>

<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

:: Trash Slime Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $noFinish to 1>>

	<<maninit>>
<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $noFinish to 1>>

	<<maninit>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Trash Slime Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Trash Slime Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Trash Slime Rape]]>><</link>><<nexttext>>
<</if>>

:: Trash Slime Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	The <<person>> adjusts <<his>> clothes and walks away. "Still got it," you hear <<him>> say.

	Your knees buckle as the slime's influence gives way.
<<else>>
	You shove the <<person>> away from you. "Crazy-" you hear <<him>> mutter as <<he>> walks away.

	A jolt of pain tears through your body as the slime punishes you for defiance.
	<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

<</if>>

<<tearful>> you steady yourself.

<<clotheson>>
<<endcombat>>

Obeying the slime will provide benefits, but increase your corruption. The slime will become more powerful, and harder to resist, as corruption increases.

<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>


code:
:: Trash Intro
<<set $location to "landfill">><<set $bus to "elk">><<set $outside to 1>><<effects>>

You awaken on your back, surrounded by mountains of rubbish. You're in a landfill.

<<tearful>> you rise to your feet and look around. You don't see a way out. Just rubbish wherever you look. You hear the grind of heavy machinery somewhere nearby.

<<pass 60>>

<<set $trash to 50>>

<<link [[Next|Trash]]>><</link>>

:: Trash
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You are in the landfill on Elk Street.
	<<if $trash gte 100>>
	You're in the depths of the complex. A colossal compactor sits in a clearing, fed by several conveyor belts.
	<<elseif $trash gte 50>>
	Mountains of rubbish pile all around.
	<<elseif $trash gte 30>>
	Some of the piles of rubbish tower over you.
	<<elseif $trash gte 10>>
	The piles of rubbish get taller the further you move from the street.
	<<else>>
	You're at the front gate. You can see Elk Street on the other side. A sign reads: "These premises and all objects within are private property."
	<</if>>

<<set $danger to random(1, 10000)>>
<<if $stress gte $stressmax>>
<<passouttrash>>
<<elseif $arousal gte $arousalmax>>
The warmth growing within you passes the point of no return. Your knees buckle. <<orgasm>>

	<<if $rng gte 51 and $parasitedisable is "f" and ($parasite.left_ear.name is undefined or $parasite.right_ear.name is undefined) and $slimedisable is "f" and $hallucinations gte 1>>
		Attracted by your orgasm, something stirs within the detritus. It oozes out from deep within one of the mountains, and squirms across the concrete. You see it just before it reaches you, a living slime. It leaps on your back, and squirms up your neck. You try to reach for it, but it's too fast.

		<<if $parasite.left_ear.name is undefined>>
			It squirms into your left ear, leaving no trace.
			<<parasite left_ear slime>>
		<<elseif $parasite.right_ear.name is undefined>>
			It squirms into your right ear, leaving no trace.
			<<parasite right_ear slime>>
		<</if>>

		<<tearful>> you rise to your feet. You feel unnaturally aroused, despite your orgasm. It's a small feeling at first. Then it grows, until an overwhelming desire for lewdity overtakes you.

		<<if !$corruption_slime>>
			A corruption bar has appeared in the Characteristics tab.

		<</if>>

		<<link [[Next|Trash Slime]]>><</link>>

	<<else>>
	To have cum in such a place!<<llcontrol>><<gtrauma>><<trauma 6>><<control -25>>

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventstrash>>
<<else>>

	<<link [[Search for valuables (1:00)|Trash Search]]>><<pass 60>><</link>><<crime>>

	<<if $trash lte 0>>
		<<if $trash_unlocked is 1>>
			<<link [[Elk Street (0:10)|Elk Street]]>><<pass 10>><</link>>

		<<else>>
			<<if $trash_key is 1>>
			<<link [[Use the key (0:10)|Trash Leave]]>><<pass 10>><<set $trash_unlocked to 1>><</link>>

			<<else>>
			<<link [[Try the gate (0:05)|Trash Gate Leave]]>><<pass 5>><</link>>

			<</if>>
		<</if>>
	<</if>>
	<<if $trash gte 1>>
	<<link [[Go towards the sound of traffic (0:10)|Trash]]>><<pass 10>><<set $trash -= 10>><</link>>

	<</if>>
	<<if $trash lte 99>>
	<<link [[Go towards the sound of heavy machinery (0:10)|Trash]]>><<pass 10>><<set $trash += 10>><</link>>

	<</if>>

<</if>>
<<set $eventskip to 0>>

:: Trash Gate Enter
<<set $location to "landfill">><<set $outside to 1>><<effects>>

The gate is barred by a heavy-duty padlock.

<<set $lock to 800>>
<<if $trash_key is 1>>
	It looks like a perfect fit for the key you found.

	<<link [[Use the key (0:05)|Trash Enter]]>><<set $trash_unlocked to 1>><<pass 5>><</link>>

<<elseif $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick lock (0:05)|Trash Lock Enter]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	There must be a key, but you haven't any idea where you could find one.

<</if>>

<<link [[Leave|Elk Street]]>><</link>>

:: Trash Gate Leave
<<set $location to "landfill">><<set $outside to 1>><<effects>>

The gate is barred by a chain and padlock. You wonder if there's a key somewhere nearby.

<<set $lock to 800>>

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick lock (0:05)|Trash Lock Leave]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick. <<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Trash]]>><</link>>

:: Trash Lock Enter
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You successfully pick the lock and walk onto the landfill.

<<link [[Next|Trash]]>><<set $trash to 0>><</link>>

:: Trash Enter
<<set $location to "landfill">><<set $outside to 1>><<effects>>

The gate is barred by a chain. You push the large key into the padlock, and the chain falls loose. You walk into the landfill.

<<link [[Next|Trash]]>><<set $trash to 0>><</link>>

:: Trash Lock Leave
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You successfully pick the lock and walk onto Elk Street.

<<link [[Next|Elk Street]]>><</link>>

:: Trash Leave
<<set $location to "landfill">><<set $outside to 1>><<effects>>

The gate is barred by a chain. You push the large key into the padlock, and the chain falls loose. You walk onto Elk Street.

<<link [[Next|Elk Street]]>><</link>>

:: Trash Search
<<set $location to "landfill">><<set $outside to 1>><<effects>>

You search the piles of rubbish for anything of value.

<<if $trash_key isnot 1 and $trash_unlocked isnot 1>>
You find a large, iron key. You wonder if it opens anything nearby.
<<set $trash_key to 1>>

<<elseif $trash gte 100>>
	<<if $brothel_machine_repair is 2>>
		You spot a pink light reflect off the base of the compactor. You investigate, and find a small canister. There's a glass window on the side, letting you see the glowing pink gel within. This must be the fuel used by the brothel sex machine.
		<<set $brothel_machine_repair to 3>>
	<<elseif $rng gte 80>>
	You find an ancient incense burner. It's clearly an antique. You're not sure why anyone would throw it out.
	<<set $antiquemoney += 100>><<museumAntiqueStatus "antiquetrashburner" "found">><<crimeup 100>>

	<<elseif $rng gte 60>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81>>
		You find a discarded purse. There's <<moneyGain 100 true true>> still inside.
		<<elseif $rng gte 61>>
		You find a discarded purse. There's <<moneyGain 80 true true>> still inside.
		<<elseif $rng gte 41>>
		You find a discarded purse. There's <<moneyGain 60 true true>> still inside.
		<<elseif $rng gte 21>>
		You find a discarded purse. There's <<moneyGain 40 true true>> still inside.
		<<else>>
		You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
		<</if>>
	<<else>>
	You don't find anything.
	<</if>>
<<elseif $trash gte 50>>
	<<if $rng gte 80>>
		You find a stuffed envelope, full of someone's personal information. Bank details, social security number, the works. Someone should be willing to pay for it.
		<<crimeup 50>><<set $blackmoney += 50>>

	<<elseif $rng gte 60>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81>>
		You find a discarded purse. There's <<moneyGain 50 true true>> still inside.
		<<elseif $rng gte 61>>
		You find a discarded purse. There's <<moneyGain 40 true true>> still inside.
		<<elseif $rng gte 41>>
		You find a discarded purse. There's <<moneyGain 30 true true>> still inside.
		<<elseif $rng gte 21>>
		You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
		<<else>>
		You find a discarded purse. There's <<moneyGain 10 true true>> still inside.
		<</if>>
	<<else>>
	You don't find anything.
	<</if>>
<<elseif $trash gte 30>>
	<<if $rng gte 80>>
		You find a bank card. Someone made a half-hearted effort to rendering it unusable before throwing it out, but you bend it back into shape. Should be worth something to the right people.
		<<crimeup 30>><<set $blackmoney += 30>>

	<<elseif $rng gte 60>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81>>
		You find a discarded purse. There's <<moneyGain 40 true true>> still inside.
		<<elseif $rng gte 61>>
		You find a discarded purse. There's <<moneyGain 30 true true>> still inside.
		<<elseif $rng gte 41>>
		You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
		<<elseif $rng gte 21>>
		You find a discarded purse. There's <<moneyGain 15 true true>> still inside.
		<<else>>
		You find a discarded purse. There's <<moneyGain 10 true true>> still inside.
		<</if>>
	<<else>>
	You don't find anything.
	<</if>>
<<elseif $trash gte 10>>
	<<if $rng gte 80>>
	You find a stained metal cup. You wipe the grime off, and reveal a silver shine beneath. It looks like it belongs in a museum.
	<<set $antiquemoney += 50>><<museumAntiqueStatus "antiquetrashcup" "found">><<crimeup 20>>
	<<elseif $rng gte 60>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81>>
		You find a discarded purse. There's <<moneyGain 30 true true>> still inside.
		<<elseif $rng gte 61>>
		You find a discarded purse. There's <<moneyGain 25 true true>> still inside.
		<<elseif $rng gte 41>>
		You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
		<<elseif $rng gte 21>>
		You find a discarded purse. There's <<moneyGain 15 true true>> still inside.
		<<else>>
		You find a discarded purse. There's <<moneyGain 10 true true>> still inside.
		<</if>>
	<<else>>
	You don't find anything.
	<</if>>
<<else>>
	<<if $rng gte 80>>
	You find an old, but working phone. It should be worth something at least.
	<<crimeup 30>><<set $blackmoney += 30>>
	Perhaps greater valuables can be found deeper in the landfill.
	<<elseif $rng gte 60>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81>>
		You find a discarded purse. There's <<moneyGain 25 true true>> still inside.
		<<elseif $rng gte 61>>
		You find a discarded purse. There's <<moneyGain 20 true true>> still inside.
		<<elseif $rng gte 41>>
		You find a discarded purse. There's <<moneyGain 15 true true>> still inside.
		<<elseif $rng gte 21>>
		You find a discarded purse. There's <<moneyGain 10 true true>> still inside.
		<<else>>
		You find a discarded purse. There's <<moneyGain 5 true true>> still inside.
		<</if>>
	<<else>>
	You don't find anything.
	<</if>>
<</if>>

<<if $rng gte 80 and $milkshake gte 1 and $exposed is 0 and $malechance gte 1>>
	You hear the sound of boys in the distance.

	<<link [[Investigate|Trash Boys]]>><</link>>

	<<link [[Ignore|Trash]]>><</link>>

<<else>>
	<<link [[Next|Trash]]>><</link>>

<</if>>

/* SugarCube.State.display("Trash") */
:: Trash Boys
<<effects>>
	<<endevent>>
	<<generateNPC 1 t m m>><<person1>>
	<<generateNPC 2 t m m>><<person2>>
	<<generateNPC 3 t m m>><<person3>>
	<<generateNPC 4 t m m>><<person4>>
	<<generateNPC 5 t m m>><<person5>>
	<<generateNPC 6 t m m>><<person6>>
	You follow the voices til you come across a group of older boys hiding in the scrap, all huddled around each other. You can't see what they're doing but you can hear them whispering to each other.

	<<link [[Spy on them|Trash Boys Spy]]>><</link>>

	<<link [[Approach them|Trash Boys Greet]]>><</link>>

:: Trash Boys Spy
<<effects>>
	You climb to a higher position in the hopes of peeking down at them and seeing what they are doing. Finding a good mound of scrap you can hide behind you peek over the top and at the boys, and nearly fall over in shock. They're comparing penises. Not wanting to be caught peeping on others you carefully sneak away.
	<<arousal 1000>><<garousal>>

	<<link [[Next|Trash]]>><<endevent>><</link>>

:: Trash Boys Greet
<<effects>>
	You approach the boys and they turn quiet when they hear you, before fumbling with something in a panic. By the time you get to them it seems they've hidden whatever it is they were gathering around as they turn to face you. "What do you want?" the <<person1>><<person>> asks you.

	"I heard you in the scrap and figured I'd come see what you were all doing. I didn't think I'd come across anyone here."

	<<if $player.gender_appearance is "m">>
		The <<person4>><<person>> whispers to the <<person1>><<person>> at the front. The <<person1>><<person>> looks at him and the others questioningly, and they give him a nervous nod. "We'll tell you" the boy says, "but only if you agree not to tell anyone about it. Oh, and you had best do as we say too. If we show you it you'll have to join in with us."

		<<link [[Accept|Trash Boys Compare]]>><</link>>

		<<link [[Refuse|Trash Boys Refuse]]>><</link>>
	<<else>>
		"Nothing you would be interested in, girl." The <<person3>><<person>> says, before they turn around and walk away with their friends.

		<<endevent>>
		<<link [[Next|Trash]]>><<endevent>><</link>>
	<</if>>

:: Trash Boys Refuse
<<effects>>
	Wary of their offer you decline, and take your leave. The boys watch you as you go, clearly wanting to make sure you're gone before they go back to whatever it is they were doing.

	<<link [[Next|Trash]]>><<endevent>><</link>>

:: Trash Boys Compare
<<effects>>
	<<widget "npcpenissizetext">>
		<<switch $args[0]>>
			<<case 4>>
				huge
			<<case 3>>
				large
			<<case 2>>
				average sized
			<<case 1>>
				small
			<<case 0>>
				tiny
			<<case -1>>
				micro
		<</switch>>
	<</widget>>

	Nervously they motion for you to come closer, before bringing you into the huddled circle they were in before you showed up. "OK so, here's the thing" the <<person1>><<person>> says facing you from directly opposite the circle. "Have you ever wanted to know how big other guys are? Down there I mean."

	<<if $promiscuity lt 75>>
		You look at him in shock. You were not expecting that.
		<<if $promiscuity lt 35>>
			"N-no" you stammer.

			"Well you made a promise" the <<person1>><<person>> says. "You better not back down."
		<<else>>
			You avoid his eyes and begin fidgeting nervously. After a moment you manage to stammer out "kinda".

			"Well, that's what we're doing." the <<person1>><<person>> says, puffing up his chest to feign confidence.
		<</if>>
	<<else>>
		You giggle at him. "Of course" you say, sporting a knowing smirk.

		"Well good then, that's what we're doing. Comparing." the <<person1>><<person>> replies, slightly flustered at your response.
	<</if>>

	The <<person2>><<person>> glances around nervously. "Seeing as we're all on the same page, I'll go first" he says, before tugging his trousers and underwear down above his knees, bringing his <<npcpenissizetext $NPCList[1].penissize>> <<EZpenis>> into view.
	<<if $NPCList[1].penissize is 4>>
		You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
	<<elseif $NPCList[1].penissize lte 0>>
		You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
	<<else>>
		You take a moment to take in the view, before the next boy decides it's his turn.
	<</if>>

	The <<person1>><<person>> not wanting to be left behind, digs his thumbs into his waistband and tugs them down. His <<npcpenissizetext $NPCList[0].penissize>> <<EZpenis>> bounces out of his shorts as the waistband passes over it, before he proudly presents it to you all with his arms behind his back.
	<<if $NPCList[0].penissize is 4>>
		You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
	<<elseif $NPCList[0].penissize lte 0>>
		You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
	<<else>>
		You take a moment to take in the view, before the next boy decides it's his turn.
	<</if>>

	The <<person3>><<person>> tugs his own shorts down. His <<npcpenissizetext $NPCList[2].penissize>> <<EZpenis>> bounces out of his shorts as the waistband passes over it, after which he lets his waistband snap back to his thighs.
	<<if $NPCList[2].penissize is 4>>
		You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
	<<elseif $NPCList[2].penissize lte 0>>
		You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
	<<else>>
		You take a moment to take in the view, before the next boy decides it's his turn.
	<</if>>

	The <<person4>><<person>> carefully unbuttons and lowers his trousers. Hesitating for a moment, he gently peels his underwear down too. His <<npcpenissizetext $NPCList[3].penissize>> <<EZpenis>> slips out of his underwear and into the cool <<print $daystate>> air.
	<<if $NPCList[3].penissize is 4>>
		You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
	<<elseif $NPCList[3].penissize lte 0>>
		You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
	<<else>>
		You take a moment to take in the view, before the next boy decides it's his turn.
	<</if>>

	The <<person6>><<person>> hesitates for a second, then pulls his trousers down in one smooth, fluid motion. His <<npcpenissizetext $NPCList[5].penissize>> <<EZpenis>> slips out and into your view once his waistband passes the tip. He wasn't wearing underwear.
	<<if $NPCList[5].penissize is 4>>
		You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
	<<elseif $NPCList[5].penissize lte 0>>
		You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
	<<else>>
		You take a moment to take in the view, before the next boy decides it's his turn.
	<</if>>

	The <<person5>><<person>> laughs nervously and scratches an itch on his arm. With the eyes of the other boys on him he gulps nervously, then slowly lowers his trousers and underwear. A few moments later you're all staring at his <<npcpenissizetext $NPCList[4].penissize>> <<EZpenis>> while he nervously shifts his weight from foot to foot.
	<<if $NPCList[4].penissize is 4>>
		You gasp audibly at the sight of such a <<EZbig>> penis, letting your eyes linger on it for a little longer than you otherwise might.
	<<elseif $NPCList[4].penissize lte 0>>
		You try not to laugh at the sight of such a <<EZsmall>> penis on a boy taller than you.
	<<else>>
		You take a moment to take in the view.
	<</if>>

	The boys turn to look at you expectantly, it's your turn.

	<<link [[Try and back out|Trash Boys Back Out]]>><</link>>

	<<if $exhibitionism gte 55>>
		<<link [[Show them yours|Trash Boys Show]]>><</link>><<exhibitionist4>>

	<</if>>

:: Trash Boys Back Out
<<effects>>
	"No, I'd rather not" you say to the boys.

	"You made a promise" the <<person1>><<person>> retorts angrily, stepping forward. "Now you can either strip of your own free will, or we can make you" He states flatly. "It's ok if you feel a little embarrassed, but a promise is a promise."

	<<if $exhibitionism gte 55>>
		<<link [[Strip|Trash Boys Show]]>><</link>><<exhibitionist4>>

	<</if>>
	<<link [[Refuse|Trash Boys Forced Strip]]>><<set $molestationstart to 1>><</link>>

:: Trash Boys Show
<<effects>>
	<<if $uncomfortable.nude is false>>
		"My turn" you say while grinning, before plunging your pants <<if !$worn.under_lower.exposed>>and underwear <</if>>down your thighs and past your knees in one fluid motion. You push your pelvis forward and place your hands behind your back so everyone gets a good look.
	<<else>>
		You nervously hook your thumbs into your waistband before hesitating, unsure if you really want to show a bunch of strangers your privates. Realising there's no way out of this but forward, you swallow your modesty and bring your trousers <<if !$worn.under_lower.exposed>>and underwear <</if>>down to your knees. With your <<genitals>> now exposed to the other boys you shift your weight nervously, your momentary bravado gone and the embarrassment from letting 6 other boys see your bare <<undies>> setting in.
	<</if>>

	<<if $player.penisExist>>
		<<if $penissize lte 0>>
			The boys look down at your <<EZsmall>> <<EZpenis>> and then turn to each other, before breaking out into laughter. <<Penisremarkquote>> one of the boys says. "Don't worry, maybe it's still got some growing to do" says one of the other boys, trying not to laugh as he comforts you.
			<<incggpenisinsecurity>>

			You feel humiliated<<if $uncomfortable.nude is true>>, first you let a bunch of strangers look at your <<undies>> and now this<</if>>. You do your best to keep from crying as the boys settle down, but the laughter and the comments about your size hurt.
		<<elseif $penissize is 4>>
			The boys look down at your <<EZbig>> <<EZpenis>> and gasp in surprise. <<Penisremarkquote>> one of the boys says. "I wish I had a dick that big" says one of the boys.

			You feel a surge of pride as the boys express their awe at the size of your penis.
			<<if $deviancy gte 75>>
				A naughty thought occurs to you. You might be able to help the boy. You might even be able to make a little money from it.
			<</if>>
		<<elseif $penissize is 3>>
			The boys look down at your <<penis>> for a moment, and few of them gasp a little. "Wow, you're bigger than I thought you would be" one of them says. "Not that much bigger" says another, sheepishly.

			You feel a little proud of the reactions you got, even if the other boy doesn't seem too impressed. It's kinda nice being the centre of attention like this.
		<<elseif $penissize is 1>>
			The boys look down at your <<penis>> for a moment, and a couple of them let out a small chuckle. "A little on the small side there, buddy" one of them says. "Don't worry about it, it's no big deal" says another.

			You feel a little embarrassed by their reaction, but the other boy doesn't think it's too bad so you're not too bothered by them. It's kinda nice being the centre of attention like this though.
		<<else>>
			The boys look down at your <<penis>> for a moment. "Not a bad size" one of them says. "Not the biggest, but not small either" another agrees.

			You feel proud of your <<penis>>, even if it's not especially big. It's kinda nice being the centre of attention like this.
		<</if>>

		<<if $penissize is 4 and $deviancy gte 75>>
			<<link [[Offer to help the envious boy for a fee|Trash Boys Offer Secret]]>><</link>>

			<<link [[Wrap things up|Trash Boys Wrap It Up]]>><</link>>
		<<else>>
			"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.

			<<exhibitionism4>>

			<<link [[Leave|Trash]]>><<endevent>><</link>>
		<</if>>
	<<else>>
		The boys gasp in surprise at your <<genitals>>. "Wow, you're a girl?" the <<person2>><<person>> says. The <<person1>><<person>> seems both annoyed and aroused, clearly displeased at your deception but willing to let it go since you played fair. The boys seem almost entranced by your <<pussy>>, unable to pull their eyes away from it.

		You feel proud of your <<pussy>> and it's ability to command the boys' attention. It's kinda nice being the centre of attention like this.

		<<if random(1, 5) gte 3>>
			"Umm," the <<person4>><<person>> stammers. "Could we erm, see your breasts too?" he asks. "We did show you everything of ours, after all."

			<<link [[Refuse|Trash Boys Crossdressing Refuse]]>><</link>>

			<<link [[Show them everything|Trash Boys Crossdressing Show All]]>><</link>>
		<<else>>
			"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, fidgeting with his waistband. He manages to stammer out "bye", before he runs to catch up to the others on their way out.

			<<exhibitionism4>>

			<<link [[Leave|Trash]]>><<endevent>><</link>>
		<</if>>
	<</if>>

:: Trash Boys Offer Secret
<<effects>>
	"I can think of a way to help with that" you say to the envious boy. All the boys ears perk at that, you clearly have their interest. "There's a way you can make your penis grow permanently" you state confidently. "I'll tell it to you, but it'll cost you."

	<<set _offer to random(3001, 8999)>>
	The boys react initially like they want to be angry, but soon realise the offer is worth it. Talking together they search their pockets and manage to produce a total of <<printmoney _offer>> from the change in their pockets. "It's all we have on us" the <<person1>><<person>> says.

	Grinning, you take their money and tell them about the urchin parasites they can find in the sea, and how if you let them stay on your penis they make it grow. You neglect to tell them about how it likes to pleasure them too. You can only imagine the boys attempting to try this before realising in shock what it's doing to them and that they can't get it off without showing their <<EZpenis>> to a doctor.
	<<arousal 1000>><<garousal>>
	<<set $money += _offer>>

	Grateful and no doubt full of hopeful thoughts of huge penises swinging between their legs, the boys get dressed and make their way on out. You follow suit and get dressed yourself.

	<<exhibitionism4>>

	<<link [[Leave|Trash]]>><<endevent>><</link>>

:: Trash Boys Wrap It Up
<<effects>>
	"Umm, I think we've all seen each other now" you say, pulling up your trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow you in getting dressed again. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.

	<<exhibitionism4>>

	<<link [[Leave|Trash]]>><<endevent>><</link>>

:: Trash Boys Crossdressing Refuse
<<effects>>
	You clutch your breasts defensively. "I'd rather not" you tell them.

	The boy looks disappointed but nods understandingly. "Sorry" he says. "It's not often we get a girl doing this sort of thing with us." The other boys nod in agreement, clearly wanting to respect your boundaries, much to your relief. You are alone in this place with 6 boys, after all. If they really wanted to see your breasts they could make you, but it seems the boys aren't that sort.

	<<exhibitionism4>>

	<<link [[Leave|Trash]]>><<endevent>><</link>>

:: Trash Boys Crossdressing Show All
<<effects>>
	Breathlessly you lift your shirt over your chest, exposing your <<breasts>> to the enthralled boys.

	"Wow" the <<person4>><<person>> says. "They're beautiful." The other boys nods in agreement, not saying much but content to look at your now completely exposed body in awe.

	"Thanks" you say, blushing at the compliments and the attention. You feel excited totally exposing yourself to these boys you've never met before, you can practically feel their gaze travelling across your naked body. You wish you could stay like this forever, but eventually the boys start to break from their reverie. "Um, I think we've all seen each other now" you say to the boys, causing them to snap back into reality.

	"Yeah, sorry" the <<person5>><<person>> says, before pulling up his trousers. The rest of you follow suit putting your clothes on, with the <<person4>><<person>> lagging behind a bit. As the rest of the boys start trudging off the <<person4>><<person>> lingers a moment, as if he has something he wants to say. Eventually he manages to stammer out a "bye", before running off to catch up with his friends.

	<<exhibitionism4>>

	<<link [[Leave|Trash]]>><<endevent>><</link>>

:: Trash Boys Forced Strip
	<<if $molestationstart is 1>>
		<<set $molestationstart to 0>>
		<<set $outside to 1>><<effects>>

		<<controlloss>>
		<<violence 1>>
		<<neutral 1>>
		<<molested>>

		<<maninit>><<npcidlegenitals>>

		"You're going to keep your promise" the <<person1>><<person>> says. "Whether you want to or not."

	<</if>>

	<<effects>>
	<<effectsman>><<man>>

	<<stateman>>

	<<actionsman>>
	<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $worn.under_upper.type.includes("naked")>>
		<<link [[Next|Trash Boys Combat Loss]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next|Trash Boys Combat Win]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next|Trash Boys Forced Strip]]>><</link>><<nexttext>>
	<</if>>

:: Trash Boys Combat Win
<<effects>>

You shove the boys away from you. <<tearful>> you run to safety.

<<endcombat>>
<<clotheson>>

<<link [[Next|Trash]]>><</link>>

:: Trash Boys Combat Loss
<<effects>>
	The boys hold your hands behind your back. "You should have kept your promise, then we wouldn't have had to do this" the <<person1>><<person>> says.

	The boys gather around to have a good look at your naked body.
	<<if $player.penisExist>>
		<<if $penissize lte 0>>
			The boys look down at your <<EZsmall>> <<EZpenis>> and then turn to each other, before breaking out into laughter. <<Penisremarkquote>> one of the boys says. "Don't worry, maybe it's still got some growing to do" says one of the other boys, trying not to laugh as he comforts you.
			<<incggpenisinsecurity>>

			You feel humiliated<<if $uncomfortable.nude is true>>, first a bunch of strangers strip you naked and look at your <<undies>> and now this<</if>>. You do your best to keep from crying as the boys settle down, but the laughter and the comments about your size hurt.
		<<elseif $penissize is 4>>
			The boys look down at your <<EZbig>> <<EZpenis>> and gasp in surprise. <<Penisremarkquote>> one of the boys says. "I wish I had a dick that big" says one of the boys.

			You feel a surge of pride as the boys express their awe at the size of your penis.
		<<elseif $penissize is 3>>
			The boys look down at your <<penis>> for a moment, and few of them gasp a little. "Wow, you're bigger than I thought you would be" one of them says. "Not that much bigger" says another, sheepishly.

			You feel a little proud of the reactions you got, even if the other boy doesn't seem too impressed. It's kinda nice being the centre of attention like this.
		<<elseif $penissize is 1>>
			The boys look down at your <<penis>> for a moment, and a couple of them let out a small chuckle. "A little on the small side there, buddy" one of them says. "Don't worry about it, it's no big deal" says another.

			You feel a little embarrassed by their reaction, but the other boy doesn't think it's too bad so you're not too bothered by them. It's kinda nice being the centre of attention like this though.
		<<else>>
			The boys look down at your <<penis>> for a moment. "Not a bad size" one of them says. "Not the biggest, but not small either" another agrees.

			You feel proud of your <<penis>>, even if it's not especially big. It's kinda nice being the centre of attention like this.
		<</if>>

		"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and let you go. You quickly grab your clothes and scramble to get dressed again. The <<person4>><<person>> lingers a little longer than the others, Struggling to button up his pants. Eventually he manages to get it buttoned, and runs to catch up to the others on their way out.
	<<else>>
		The boys gasp in surprise at your <<genitals>>. "Wow, you're a girl?" the <<person2>><<person>> says. The <<person1>><<person>> seems both annoyed and aroused, clearly displeased at your deception but willing to let it go since in the end they got what they wanted. The boys seem almost entranced by your <<pussy>>, unable to pull their eyes away from it.

		You feel proud of your <<pussy>> and it's ability to command the boys' attention. It's kinda nice being the centre of attention like this.

		"Umm, I think we've all seen each other now" the <<person5>><<person>> says, pulling up his trousers. "Yeah" the <<person3>><<person>> agrees. The rest of the boys nod in agreement and follow them in getting dressed again after they let you go. You follow their lead and get dressed, feeling a little awkward. The <<person4>><<person>> lingers a little longer than the others, fidgeting with his waistband. He manages to stammer out "bye", before he runs to catch up to the others on their way out.
	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<link [[Leave|Trash]]>><</link>>

repo_name: Area/degrees

license: mit


code:
:: Widgets Trash [widget]
<<widget "eventstrash">>

<<if $rng gte 81>>
<<generate1>><<person1>>"Stop right there," a voice shouts behind you. "This is private property. What the fuck do you think you're doing?"

<<link [[Explain|Trash Explain]]>><</link>> | English

<<if $promiscuity gte 15>>
<<link [[Seduce|Trash Seduce]]>><</link>><<promiscuous1>>

<</if>>
<<link [[Run|Trash Run]]>><</link>><<athleticsdifficulty 1 1000>>

<<elseif $rng gte 71>>
It only lasts a moment, but you think you feel the ground tremble.
<<gstress>><<stress 6>>

<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

<<elseif $rng gte 61>>
	<<beastNEWinit 1 dog>>
	You hear a growl behind you. A <<beasttype>> steps out from behind a pile, teeth bared.

	<<if $monster is 1 or $bestialitydisable is "f">>

		<<link [[Next|Trash Beast]]>><<set $molestationstart to 1>><</link>>

	<<else>>
		You run. You manage to escape, though not unscathed.
		<<beastescape>>

		<<link [[Next|Trash]]>><<endevent>><<set $eventskip to 1>><</link>>

	<</if>>

<<elseif $rng gte 41>>

You feel the ground give way beneath you, dropping you into a shallow pit.

	<<set $rng to random(1, 100)>>
	<<if $rng gte 51 or $swarmdisable is "t">>
	You climb out, a little shaken and sore from the fall, but otherwise okay.

	<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<<else>>
	Something moves beneath you. Squirms. You're lying on a bed of gigantic maggots, each as long as your hand.

	<<link [[Next|Trash Swarm]]>><<set $molestationstart to 1>><</link>>

	<</if>>

<<elseif $rng gte 21>>

You hear a faint buzzing. It grows in intensity as you continue, reaching an almost deafening pitch.
<<gstress>><<stress 6>>

<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

<<else>>

	<<set $rng to random(1, 100)>>
	<<if $rng gte 91 and $parasitedisable is "f" and $parasite.right_thigh.name is undefined>>
		You trip over something. Not surprising given the state of the place. But then you feel something slither onto your right thigh. You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. Perhaps you could wash it off.

		<<parasite right_thigh maggot>>
		The skin beneath it feels warm. The warmth spreads.
		<<garousal>><<arousal 600>>

		<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 81 and $parasitedisable is "f" and $parasite.left_thigh.name is undefined>>
		You trip over something. Not surprising given the state of the place. But then you feel something slither onto your left thigh. You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. Perhaps you could wash it off.

		<<parasite left_thigh maggot>>
		The skin beneath it feels warm. The warmth spreads.
		<<garousal>><<arousal 600>>

		<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 71 and $parasitedisable is "f" and $parasite.right_arm.name is undefined>>
		You trip over something. Not surprising given the state of the place. But then you feel something slither onto your right arm. You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. Perhaps you could wash it off.

		<<parasite right_arm maggot>>
		The skin beneath it feels warm. The warmth spreads.
		<<garousal>><<arousal 600>>

		<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 61 and $parasitedisable is "f" and $parasite.left_arm.name is undefined>>
		You trip over something. Not surprising given the state of the place. But then you feel something slither onto your left arm. You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. Perhaps you could wash it off.

		<<parasite left_arm maggot>>
		The skin beneath it feels warm. The warmth spreads.
		<<garousal>><<arousal 600>>

		<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 51 and $parasitedisable is "f" and $parasite.tummy.name is undefined>>
		You trip over something. Not surprising given the state of the place. But then you feel something slither onto your tummy. You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. Perhaps you could wash it off.

		<<parasite tummy maggot>>
		The skin beneath it feels warm. The warmth spreads.
		<<garousal>><<arousal 600>>

		<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 41 and $parasitedisable is "f" and $parasite.bottom.name is undefined>>
		You trip over something. Not surprising given the state of the place. But then you feel something slither onto your bottom. You look down, and see a giant maggot. It clings to you, and no amount of tugging will remove it. Perhaps you could wash it off.

		<<parasite bottom maggot>>
		The skin beneath it feels warm. The warmth spreads.
		<<garousal>><<arousal 600>>

		<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<<else>>
		You trip over something. Not surprising given the state of the place, but when you look back you don't see anything that could have caught your foot.
		<<gpain>><<pain 4>><<gstress>><<stress 6>>

		<<link [[Next|Trash]]>><<set $eventskip to 1>><</link>>

	<</if>>
<</if>>

<</widget>>

<<widget "passouttrash">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
	<<pregnancyWatersBrokenPassout "trash">>
<<else>>
	<<passout>>
	You've pushed yourself too much.

	<<link [[Next|Trash Pass Out]]>><</link>>

<</if>>
<</widget>>


code:
:: Stall Rent
<<set $outside to 0>><<effects>>

You enter the small office responsible for the Connudatus market. A <<generate1>><<person1>><<person>> greets you.

"£15 for the day," <<he>> says. "We close at nine o'clock. We'll need to see a sample of what you intend to sell, too. We'll also need proof of citizenship, unless you're selling flowers or other produce."

<<set _plant_keys to Object.keys($plants)>>
<<for _t to 0; _t lt _plant_keys.length; _t++>>
	<<if $plants[_plant_keys[_t]].amount gte 1>>
		<<set _plant_temp to clone($plants[_plant_keys[_t]].plural)>>
	<</if>>
<</for>>
<<if _plant_temp is undefined>><<pass 5>>
	You don't have anything appropriate to sell.

	<<link [[Leave|Connudatus Street]]>><<endstall>><<endevent>><<clotheson>><</link>>

<<else>>
	<<set $money -= 1500>><<set $stall_rented to 1>><<set $stall_money to 0>><<set $stall_stats to {}>>
	You show <<him>> one of your _plant_temp. It seems to satisfy. You sign the paperwork, hand over the money, and leave to find your stall.

	<<endevent>>
	You lay your goods over the table, trying to arrange them in a pleasing way. There's a little roof to protect you from any rain, and a stool should your legs get tired. Other traders are setting up either side of you.

	You finish just as the first customers trickle onto the street.

	<<stall_actions>>
<</if>>

:: Stall
<<set $outside to 0>><<effects>>

<<stall_inventory>>

<<stall_chance>>

<<for _r to 0; _r lt 4; _r++>>
	<<if $attractiveness + $famebusiness + currentSkillValue('tending') + ($plant_inventory.length * 100) + ($stall_rejected * 10) gte random(1, 10000)>>
		<<set _stall_attention to 1>>
	<</if>>
<</for>>

<<if $daystate is "night">>
	An official arrives to announce that the market's business hours are over.

	You pack up your goods as neon lights flicker on up and down the street, signalling the shift in the street's business.

	<<link [[Leave|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>

<<elseif _inventory_found isnot 1>>
	With nothing to sell, there's little reason to attend your stall.

	<<link [[Leave|Connudatus Street]]>><<endevent>><<endstall>><<clotheson>><</link>>

<<elseif _stall_attention is 1>>
	<<eventsstall>>
<<else>>
	<<if $rng gte 81>>
		A few people glance over, but you fail to attract any real attention.
	<<elseif $rng gte 61>>
		No one comes by, though the stalls either side you are having trouble too.
	<<elseif $rng gte 41>>
		No one seems interested right now.
	<<elseif $rng gte 21>>
		People walk by without so much as a look at your goods.
	<<else>>
		You fail to attract attention.
	<</if>>

	<<stall_actions>>
<</if>>

:: Stall Bottoms Strip
<<effects>>

<<if $worn.under_lower.name is "naked">>
	<<flaunting>> you peel your $worn.lower.name down your legs, leaving you naked below the waist. You feel the breeze against your <<genitals 1>>. There are so many people around, but no one noticed.
	<<if $ex_stall isnot 1>><<if $exhibitionism lte 80>><<set $ex_stall to 1>><</if>><<exhibitionism4>><<else>>

<</if>>
<<else>>
	<<flaunting>> you peel your $worn.lower.name down your legs, exposing your $worn.under_lower.name. There are so many people around, but no one noticed.
	<<if $ex_stall isnot 1>><<if $exhibitionism lte 40>><<set $ex_stall to 1>><</if>><<exhibitionism2>><<else>>

<</if>>
<</if>>

<<lowerstrip>>

<<stall_actions>>

:: Stall Undies Strip
<<effects>>

<<flaunting>> you peel your $worn.under_lower.name down your legs, leaving you naked below the waist. You feel the breeze against your <<genitals 1>>. There are so many people around, but no one noticed.
<<if $ex_stall isnot 1>><<if $exhibitionism lte 80>><<set $ex_stall to 1>><</if>><<exhibitionism4>><<else>>

<</if>>

<<underlowerstrip>>

<<stall_actions>>

:: Stall Masturbation

<<effects>>
<<if $masturbationstart is 1>>
	<<set $masturbationstart to 0>>
	<<set $masturbationstat += 1>>
	<<masturbationstart>>
	<<set $mouth to "disabled">>
	You crouch behind your stall. You're in a busy public place, with movement all around, yet you're hidden from view. Just about. You start touching yourself.<<if $ex_stall isnot 1>><<set $ex_stall to 1>><<if $exhibitionism lte 60>><<set $ex_stall to 1>><</if>><<exhibitionism3>><<else>>

<</if>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>

<<if $attractiveness + $famebusiness + currentSkillValue('tending') + ($stall_rejected * 10) gte random(1, 300000)>>
	<<link [[Continue|Stall Masturbation Finish]]>><<set $phase to 1>><</link>><<nexttext>>

<<else>>
	<<link [[Continue|Stall Masturbation]]>><</link>><<nexttext>>

<</if>>
<<link [[Stop|Stall Masturbation Finish]]>><<set $finish to 1>><</link>>

:: Stall Masturbation Finish

<<effects>>

<<if $phase is 1>>
	Someone's coming. <<tearful>> you scramble back to your place behind the stall.<<if $orgasmdown gte 1>><<set _stall_masturbation_caught to 1>><</if>>

	<<endmasturbation>>
	<<endcombat>>

	<<if _stall_masturbation_caught is 1>>
		A <<generate1>><<person1>><<person>> waits for you. "Ah," <<he>> says as you emerge. "Just who I was looking for, I was wondering how-"

		It's no use. Your body spasms in orgasm, and you barely suppress your moan.

		<<if random(1, 2) is 2>>
			"Are you okay?" <<he>> asks. "I'll come back later. Maybe you'll be feeling better." Your knees buckle as <<he>> leaves. You can't help but moan into your hand once you're out of sight.

			<<endevent>>

			<<stall_actions>>
		<<else>>
			"Damn <<girl>>," <<he>> says. "What were you up to down there?" <<He>> glances around the market. "How about I finish what you started, eh?"

			<<if $promiscuity gte 15>>
				<<link [[Accept|Stall Masturbation Accept]]>><</link>><<promiscuous2>>

			<<else>>
				You aren't promiscuous enough to accept

			<</if>>
			<<link [[Refuse|Stall Masturbation Refuse]]>><</link>>

		<</if>>
	<<else>>

		<<stall_inventory>>

		<<stall_chance>>

		<<eventsstall>>
	<</if>>

<<else>>
	<<tearful>> you return to your place behind your stall.

	<<endmasturbation>>
	<<endcombat>>

	<<stall_actions>>

<</if>>

:: Stall Masturbation Accept
<<effects>>

You nod. The <<person>> glances around, then disappears beneath the table. You follow suit.
<<promiscuity2>>

<<link [[Next|Stall Sex]]>><<set $sexstart to 1>><</link>>

:: Stall Masturbation Refuse
<<effects>>

<<if $submissive gte 1150>>
	"Y-you're wrong," you say. "Please don't imply such awful things."
<<elseif $submissive lte 850>>
	"I don't like what you're implying," you manage. "Buy something or fuck off."
<<else>>
	"You're mistaken," you say. "Can I interest you in some local produce?"
<</if>>

"I know a lewd <<girl>> when I see one," <<he>> says. "I'll see you around."
<<glewdity>><<set $stall_rejected += 1>>

<<stall_actions>>

:: Stall Shuffle Talk
<<effects>>

<<if $submissive gte 1150>>
	"W-Would you like to buy anything?" you ask.
<<elseif $submissive lte 850>>
	"Hurry up," you say. "You're getting in the way of my customers."
<<else>>
	"Does anything interest you?" you ask.
<</if>>

<<He>> mumbles, but doesn't stop to chat. Or buy anything.

<<stall_actions>>

:: Stall Shuffle Silent
<<effects>>

The <<person>> stops in front of the <<print setup.plants[$stall_plant].plural>>. "How much for <<stall_amount>> of these?"

<<stall_trust>>

<<stall_sell_actions>>

:: Stall Walk Talk
<<effects>>

<<if $submissive gte 1150>>
	"W-Would you like to buy anything?" you ask.
<<elseif $submissive lte 850>>
	"Hurry up," you say. "You're getting in the way of my customers."
<<else>>
	"Does anything interest you?" you ask.
<</if>>

The <<person>> stops in front of the <<print setup.plants[$stall_plant].plural>>. "How much for <<stall_amount>> of these?"

<<stall_trust>>

<<stall_sell_actions>>

:: Stall Walk Silent
<<effects>>

You remain silent. The <<person1>><<person>> doesn't stop.

<<stall_actions>>

:: Stall Sell
<<effects>>

<<stall_sell_man>>

:: Stall Listen
<<effects>>

You listen to the <<person1>><<person>> drone on. You struggle to pay attention, though you nod along and that seems to satisfy.

At last, the <<person>> picks up one of the <<print setup.plants[$stall_plant].plural>>. "How much for <<stall_amount>> of these?"

<<stall_trust>>

<<stall_sell_actions>>

:: Stall Hurry
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm sorry to interrupt," you say. "But would you like to buy something?"
<<elseif $submissive lte 850>>
	"I don't have all day," you say. "Hurry up and buy something."
<<else>>
	"Sorry to interrupt," you say. "But would you like to buy something?"
<</if>>

The <<person1>><<person>> frowns. "Yes," <<he>> says. "Kids these days. No respect." <<He>> points at the <<print setup.plants[$stall_plant].plural>>. "How about <<stall_amount>> of these?"

<<stall_trust>>

<<stall_sell_actions>>

:: Stall Converse
<<effects>>

You try to keep up with the <<person1>><<person>>.
<<if $tendingSuccess>>
	You know a thing or two yourself. <<gtrust>><<set $enemytrust += 20>>

	"Not every day I meet someone worth talking to," <<he>> says, looking at the <<print setup.plants[$stall_plant].plural>> in front of <<him>>. "How much for <<stall_amount>> of these?"

	<<stall_trust>>

	<<stall_sell_actions>>

<<else>>
	<<He>> flips between topics too quickly, and you lose track. <<He>> loses interest and moves on without buying anything.

	<<stall_actions>>
<</if>>

:: Stall Honest
<<effects>>

<<if $submissive gte 1150>>
	"Everything is made by me," you say.
<<elseif $submissive lte 850>>
	"Yeah," you say.
<<else>>
	"Yes I do," you say.
<</if>>

"That's amazing," the <<person1>><<person>> says. "I wish I had such skill." <<He>> picks up one of the <<print setup.plants[$stall_plant].plural>>. "How much for <<stall_amount>> of these?"

<<stall_trust>>

<<stall_sell_actions>>

:: Stall Evasive
<<effects>>

<<if $submissive gte 1150>>
	"I'm sorry," you say. "I don't want to tell anyone."
<<elseif $submissive lte 850>>
	"None of your business," you say.
<<else>>
	"That's for me to know," you say.
<</if>>

"I didn't mean to pry," the <<person1>><<person>> says, lifting one of the <<print setup.plants[$stall_plant].plural>>. "How much for <<stall_amount>> of these?"

<<stall_trust>>

<<stall_sell_actions>>

:: Stall Encourage
<<effects>>

<<if $submissive gte 1150>>
	"W-would you like to buy something?" you ask, pointing at your display.
<<elseif $submissive lte 850>>
	"I'm not for sale," you say, pointing at your display. "Those are."
<<else>>
	"Can I interest you in my produce?" you ask, pointing at your display.
<</if>>

<<He>> glances down, as if seeing them for the first time.

<<if $rng gte 51>>
	<<He>> points at the <<print setup.plants[$stall_plant].name.replace(/_/g," ")>>. "How much for <<stall_amount>> of these?"

	<<stall_trust>>

	<<stall_sell_actions>>
<<else>>
	"I'll pass. Later beautiful."

	<<stall_actions>>
<</if>>

:: Stall Flirt
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm here to sell these," you say, gesturing at your display. "I don't sell me. Usually."
<<elseif $submissive lte 850>>
	"If you can't afford these," you say, gesturing at your display. "Then you can't afford me."
<<else>>
	"I'm not normally for sale," you say, leaning on the table yourself. "But maybe I could be persuaded to give you a deal."
<</if>>

The <<person1>><<person>> leans closer. "That so?" <<he>> says. <<He>> looks down at the <<print setup.plants[$stall_plant].name.replace(/_/g," ")>>. "How much for <<stall_amount>> of these?"

<<stall_trust>>

<<stall_sell_actions>>

:: Stall Leave
<<effects>>

<<if $submissive gte 1150>>
	"P-please leave me alone," you say. "This isn't that kind of establishment."
<<elseif $submissive lte 850>>
	"You've mistaken my stall for a brothel," you say. "I'll forgive you once."
<<else>>
	"I don't wish to do business with you," you say. "Please leave."
<</if>>

The <<person1>><<person>> stands upright, hands above <<his>> shoulders. "I meant nothing by it," <<he>> says. "Later beautiful."

<<stall_actions>>

:: Stall Chase Undies
<<effects>>

<<flaunting>> you chase the <<person1>><<person>> through the market with just your $worn.under_lower.name on display. You feel more than a few eyes on you.
<<exhibitionism3>>

<<if $athleticsSuccess>>

	You gain on your quarry, and chase <<him>> into an alley. It's a dead end. <<He>> turns around, and the fear in <<his>> eyes is replaced by confusion at the sight of your underwear. Confusion and lust. <<covered>>

	You hear voices behind you. A crowd's gathering, drawn by your exhibitionist spectacle.

	Coming to <<his>> senses and seeing no other way out, the <<person>> throws the <<print $stall_expensive.replace(/_/g," ")>> in the air. <<He>> struggles up and over the wall as you catch it.

	You walk past the leering crowd and return to your stall as if nothing were amiss.

	<<stall_actions>>
<<else>>

<<Hes>> too fast for you, and you lose <<him>> in the maze of stalls.
<<set $plants[$stall_expensive].amount -= 1>>

Panting, you look around. People from all over stare in your direction. The ones who aren't are still blushing. <<covered>>

	<<if $rng gte 41>>
		You return to your stall as if nothing were amiss.

		<<stall_actions>>
	<<else>>
		<<endevent>>
		<<generate1>><<generate2>><<generate3>>
		You turn back in the direction of your stall, and almost walk straight into a <<person1>><<person>>. There are two others with <<him>>. "Where you going, lewd <<girl>>?" <<he>> says, stepping forward and into you, pushing you back. "Walking around like that's just asking for trouble. But don't worry. Me and my friends are here to look after you."

		<<He>> wraps a hand around your waist and tries to pull you closer.
		<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

		<<if $promiscuity gte 55>>
			<<link [[Allow|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>

		<<else>>
			You aren't promiscuous enough to allow it

		<</if>>
		<<link [[Shove|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>>

	<</if>>

<</if>>

:: Stall Chase Naked
<<effects>>

<<flaunting>> you chase the <<person1>><<person>> through the market with your <<genitals>> and <<bottom>> on display. You feel more than a few eyes on you.
<<exhibitionism5>>

<<if $athleticsSuccess>>

	You gain on your quarry, and chase <<him>> into an alley. It's a dead end. <<He>> turns around, and the fear in <<his>> eyes is replaced by confusion at the sight of your nudity. Confusion and lust. <<covered>>

	You hear voices behind you. A crowd's gathering, drawn by your exhibitionist spectacle.

	Coming to <<his>> senses and seeing no other way out, the <<person>> throws the <<print $stall_expensive.replace(/_/g," ")>> in the air. <<He>> struggles up and over the wall as you catch it.

	You walk past the leering crowd and return to your stall as if nothing were amiss.

	<<stall_actions>>
<<else>>

<<Hes>> too fast for you, and you lose <<him>> in the maze of stalls.
<<set $plants[$stall_expensive].amount -= 1>>

Panting, you look around. People from all over stare in your direction. Those who aren't are blushing. <<covered>>

	<<if $rng gte 61>>
		You return to your stall as if nothing were amiss.

		<<stall_actions>>
	<<else>>
		<<endevent>>
		<<generate1>><<generate2>><<generate3>>
		You turn back in the direction of your stall, and almost walk straight into a <<person1>><<person>>. There are two others with <<him>>. "Where you going, lewd <<girl>>?" <<he>> says, stepping forward and into you, pushing you back. "Walking around like that's just asking for trouble. But don't worry. Me and my friends are here to look after you."

		<<He>> wraps a hand around your waist and tries to pull you closer.
		<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

		<<if $promiscuity gte 55>>
			<<link [[Allow|Stall Gang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>

		<<else>>
			You aren't promiscuous enough to allow it

		<</if>>
		<<link [[Shove|Stall Gang Shove]]>><<trauma -6>><</link>><<ltrauma>>

	<</if>>

<</if>>

:: Stall Gang Shove
<<effects>>

You shove the <<person1>><<person>> away from you. <<His>> friends laugh. "Playing hard to get? Fine, but we'll be watching you."
<<glewdity>><<set $stall_rejected += 1>>

You return to your stall as if nothing were amiss.

<<stall_actions>>

:: Stall Gang Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>><<promiscuity5>>
	<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Stall Gang Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Stall Gang Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Stall Gang Sex Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Stall Gang Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Stall Gang Sex]]>><</link>><<nexttext>>
<</if>>

:: Stall Gang Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	<<tearful>> you return to your stall.

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<elseif $enemyhealth lte 0>>
	You shove the <<person1>> into the road, where <<he>> trips and falls. You seize the opportunity and escape through the crowd.
	<<glewdity>><<set $stall_rejected += 1>>

	<<tearful>> you return to your stall.

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
	"Leave <<phim>> alone you creeps."

	"Who do you think you are?"

	"I'm calling the police."

	The <<person1>><<person>> shoves you away, and disappears into the crowd.
	<<glewdity>><<set $stall_rejected += 1>>

	<<tearful>> you return to your stall.

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<else>>
	"You little tease," the <<person1>><<person>> says. "We'll be watching you."
	<<glewdity>><<set $stall_rejected += 1>>

	<<tearful>> you return to your stall.

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<</if>>

:: Stall Chase
<<effects>>

You chase the <<person1>><<person>> through the market.
<<if $athleticsSuccess>>
	<<if $rng gte 81>>
		You gain on your quarry, and chase <<him>> into an alley. It's a dead end.

		<<He>> turns to face you, then charges.

		<<link [[Next|Stall Fight]]>><<set $fightstart to 1>><</link>>

	<<elseif $rng gte 41>>
		You gain on your quarry, and chase <<him>> into an alley. It's a dead end.

		<<He>> turns to face you, eyes darting this way and that, looking for a way out. <<He>> throws the <<print $stall_expensive.replace(/_/g," ")>> into the air, then turns and climbs the wall while you catch it.

		You return to your stall.

		<<stall_actions>>
	<<else>>
		You gain on your quarry, and chase <<him>> into an alley. It's a dead end.

		"S-sorry," <<he>> says, holding out the <<print $stall_expensive.replace(/_/g," ")>> and avoiding your gaze. "I wanted it for my <<if $pronoun is "m">>girlfriend<<else>>boyfriend<</if>>, but I couldn't afford it. It was wrong."

		<<link [[Let them keep it|Stall Keep]]>><</link>>

		<<link [[Scold|Stall Scold]]>><</link>>

		<<link [[Remain silent|Stall Silent]]>><</link>>

		<<if $skulduggery gte 300>>
			<<link [[Give pointers|Stall Pointers]]>><<trauma -6>><</link>><<ltrauma>>

		<</if>>
	<</if>>
<<else>>
	<<Hes>> too fast, you're unable to catch up.

	You return to your stall empty-handed.

	<<set $plants[$stall_expensive].amount -= 1>>
	<<stall_actions>>
<</if>>

:: Stall Fight
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>

<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Stall Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Stall Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Stall Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Stall Fight]]>><</link>><<nexttext>>
<</if>>

:: Stall Fight Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> lies on the ground, spent and panting. The <<print $stall_expensive.replace(/_/g," ")>> lies beside <<him>>.

<<tearful>> you pick it up and return to your stall.

<<clotheson>>
<<endcombat>>

<<stall_actions>>

<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> drops the <<print $stall_expensive.replace(/_/g," ")>> and runs.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>

<<tearful>> you pick it up and return to your stall.

<<clotheson>>
<<endcombat>>

<<stall_actions>>

<<else>>
You fall back, too hurt to continue fighting. The <<person1>><<person>> flees the ally, your <<print $stall_expensive.replace(/_/g," ")>> in hand.
<<set $plants[$stall_expensive].amount -= 1>>

<<tearful>> you return to your stall.

<<clotheson>>
<<endcombat>>

<<stall_actions>>

<</if>>

:: Stall Attention
<<effects>>

<<if $submissive gte 1150>>
	"<<if $pronoun is "m">>S-Sir<<else>>M-maam<</if>>!" you call. "Would you take a look at my produce?"
<<elseif $submissive lte 850>>
	"Oi," you say. "Loiterer. Buy something or clear off."
<<else>>
	"Can I interest you in my wares?" you say. "They're produced locally."
<</if>>

<<if $rng gte 51>>
	The <<person>> walks away, and finds somewhere else to stand.

	<<stall_actions>>
<<else>>
	<<set $stall_plant to $stall_expensive>>
	<<if setup.plants[$stall_plant].special.includes("large")>>
		<<set $stall_amount to 1>>
	<<elseif $stall_amount gte $plants[$stall_plant].amount>>
		<<set $stall_amount to clone($plants[$stall_plant].amount)>>
	<</if>>
	<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>
	The <<person>> walks over, and examines your <<print setup.plants[$stall_expensive].plural>>. "How much for <<stall_amount>> of these?" <<he>> asks.

	<<stall_trust>>

	<<stall_sell_actions>>
<</if>>

:: Stall Ignore
<<effects>>

You decide not to bother the <<person>>.

<<stall_actions>>

:: Stall Pointers
<<effects>>

<<if $submissive gte 1150>>
	"You did okay," you say, taking the <<print $stall_plant.replace(/_/g," ")>>. "But you could be better."
<<elseif $submissive lte 850>>
	"You fucked up," you say, snatching the <<print $stall_plant.replace(/_/g," ")>>. "I should never have noticed you."
<<else>>
	"You botched it," you say, snatching the <<print $stall_plant.replace(/_/g," ")>>. "I should never have noticed you."
<</if>>

You give the <<person>> some skulduggerous pointers. <<Hes>> shocked that you would share this with such candour. "Th-thank you," <<he>> says, when you finish, a little intimidated. "I-I'm not a thief though. I don't normally do this."

At that, you laugh. You return to your stall.

<<stall_actions>>

:: Stall Keep
<<effects>>

<<if $submissive gte 1150>>
	"I-It's okay," you say. "You can give it to your <<if $pronoun is "m">>girlfriend<<else>>boyfriend<</if>>."
<<elseif $submissive lte 850>>
	"Maybe you should think of cheaper ways to show your affection," you say. "But I'll overlook it this time. Keep it."
<<else>>
	"Give it to your <<if $pronoun is "m">>girlfriend<<else>>boyfriend<</if>>," you say.
<</if>>

"Thank you," <<he>> says. "I feel even more guilty now. Again, I'm sorry."

You return to your stall.

<<set $plants[$stall_expensive].amount -= 1>>
<<stall_actions>>

:: Stall Scold
<<effects>>

<<if $submissive gte 1150>>
	"Stealing is wrong," you say, taking the <<print $stall_expensive.replace(/_/g," ")>>. "You should be ashamed."
<<elseif $submissive lte 850>>
	"You're lucky," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "I'm not gonna punish you. This time."
<<else>>
	"You need to be careful," you say, snatching the <<print $stall_expensive.replace(/_/g," ")>>. "Not everyone is as forgiving as me."
<</if>>

<<He>> looks down at <<his>> feet.

You return to your stall.

<<stall_actions>>

:: Stall Silent
<<effects>>

You take the <<print $stall_expensive.replace(/_/g," ")>> and return to your stall.

<<stall_actions>>

:: Stall Go
<<effects>>

You decide <<he>> isn't worth leaving your stall unattended for.
<<set $plants[$stall_expensive].amount -= 1>>

<<stall_actions>>

:: Stall Sell Push
<<effects>>

<<if $submissive gte 1150>>
	"Do you like my <<print setup.plants[$stall_expensive].plural>>," you ask, holding one up.
<<elseif $submissive lte 850>>
	"Don't overlook my <<print setup.plants[$stall_expensive].plural>>," you say, holding one up.
<<else>>
	"Can I interest you in some <<print setup.plants[$stall_expensive].plural>>?" you ask, holding one up.
<</if>>

<<if $enemytrust gte -50>>
	<<if setup.plants[$stall_plant].special.includes("large")>>
		<<set $stall_amount to 1>>
	<<elseif $stall_amount gte $plants[$stall_plant].amount>>
		<<set $stall_amount to clone($plants[$stall_plant].amount)>>
	<</if>>
	<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>

	<<He>> examines your produce. "They do look nice. How much for <<stall_amount>> of them?"

	<<stall_trust>>

	<<stall_sell_actions>>
<<else>>
	<<He>> doesn't even turn to look.

	<<stall_actions>>
<</if>>

:: Stall Seduce
<<effects>>

<<if $stall_seduced is 0>><<set $seductiondifficulty to 2000>>
	"Going so soon?" you coo. The <<person>> turns around. You lean on your elbows, looking <<him>> in the eye. "We were just getting to know each other."
	<<promiscuity1>>
<<elseif $stall_seduced is 1>><<set $seductiondifficulty to 4000>>
	"I think you forgot your change," you say. That gets <<his>> attention.
	<<if $worn.upper.type.includes("naked")>>
		<<He>> turns to find your back to <<him>>, bent over and wiggling your <<bottom>> in the air. You peek over your shoulder to see if it's having the desired effect.
	<<else>>
		<<He>> turns to find you leaning forward, your top hanging loose. <<He>> can see right down it.
		<<if $player.gender_appearance is "f" and $worn.under_upper.type.includes("naked")>>
			Your lack of a bra makes this even better.
		<</if>>
	<</if>>
	<<exhibitionism1>>
	"My mistake," you coo.

<<elseif $stall_seduced is 2>><<set $seductiondifficulty to 6000>>
	"Thank you so much for your business," you say, "but you forgot something." <<He>> returns to the table. You clasp <<his>> hands in your own, lean forward, and plant a kiss on <<his>> cheek.
	<<promiscuity2>>
<<else>>
	<<if $worn.under_lower.type.includes("naked")>><<set $seductiondifficulty to 8000>>
		"I love attending this stall," you say. "No one knows I'm naked below the waist."
		<<exhibitionism3>>

	<<else>><<set $seductiondifficulty to 10000>>
		"I love attending this stall," you say. "No one knows I'm only wearing underwear below my waist."
		<<exhibitionism2>>
	<</if>>
<</if>>

<<seductioncheck>>

<<if $seductionskill lt 1000>>
You feel more confident in your powers of seduction.

<</if>>
<<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>
	<<set $stall_seduced += 1>>
	<<He>> blushes and looks away, but no longer seems keen on leaving.
	<<set $enemyarousal += 20>>

	<<set $stall_plant to $plant_inventory.random()>>

	<<if setup.plants[$stall_plant].special.includes("large")>>
		<<set $stall_amount to 1>>
	<<else>>
		<<set $stall_amount to random(11, 30)>>
	<</if>>
	<<if $stall_amount gte $plants[$stall_plant].amount>>
		<<set $stall_amount to clone($plants[$stall_plant].amount)>>
	<</if>>
	<<set $stall_cost to Math.round(clone(setup.plants[$stall_plant].plant_cost))>>

	<<He>> walks back to your stand and stops in front of the <<print setup.plants[$stall_plant].plural>>. "H-How much for <<stall_amount>> of these?"

	<<stall_trust>>

	<<stall_sell_actions>>

<<else>>

	<<He>> blushes, but turns around and continues on <<his>> way.

	<<stall_actions>>

<</if>>

:: Stall Oral
<<effects>>

You glance around to make sure no one's watching, then slip beneath the table.

<<if $rng gte 51>>
	You hitch the table's cover up on the other side,

	<<if $pronoun is "m">>
		and unzip the <<persons>> fly.
	<<else>>
		along with the <<persons>> skirt.
	<</if>>
	<<if $NPCList[0].penis isnot "none">>
		<<His>> $NPCList[0].penisdesc is erect and waiting.
	<<else>>
		<<His>> pussy already glistens.
	<</if>>
	<<promiscuity4>>

	<<link [[Next|Stall Oral Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	The <<person1>><<person>> slips under it too. "I know what you're planning, but oral won't cut it," <<he>> says. <<threaten>>

	<<if $promiscuity gte 75>>
		<<link [[Accept|Stall Oral Accept]]>><</link>><<promiscuous5>>

	<<else>>
		You aren't promiscuous enough to accept

	<</if>>
	<<link [[Refuse|Stall Oral Refuse]]>><</link>>

<</if>>

:: Stall Oral Accept
<<effects>>

You nod, but you're not sure the <<person1>><<person>> even notices. <<Hes>> already groping at you.
<<promiscuity5>>

<<link [[Next|Stall Sex]]>><<set $sexstart to 1>><</link>>

:: Stall Oral Refuse
<<effects>>

<<if $submissive gte 1150>>
	"N-no," you say. "I didn't agree to this."
<<elseif $submissive lte 850>>
	"Get the fuck off me," you say. "I didn't consent to this."
<<else>>
	"Get off," you say. "I didn't agree to this."
<</if>>
The <<person1>><<person>> ignores you, and gropes instead.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

You kick <<him>> hard in the shin, giving you an opening. You crawl out from beneath the table. The <<person>> soon appears on the other side. <<He>> glares at you before walking away.
<<glewdity>><<set $stall_rejected += 1>>

<<stall_actions>>

:: Stall Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>>
	<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Stall Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Stall Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Stall Sex Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Stall Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Stall Sex]]>><</link>><<nexttext>>
<</if>>

:: Stall Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>>
	<<ejaculation>>
	<<tearful>> you return to your side of the table. The <<person>> emerges from the other side then leans against it, panting. You look around at the busy market. Everyone's minding their own business, and you don't think anyone noticed.

	"Thanks <<girl>>," <<he>> says, adjusting <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>. "See you around."

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<elseif $enemyhealth lte 0>><<set $stall_rejected += 1>>
	You shove the <<person1>><<person>> away from you. <<He>> tumbles through the cover and out into the open.

	<<tearful>> you return to your side of the table. The <<person1>><<person>> is busy struggling to <<if $pronoun is "f">>lower <<his>> skirt<<else>>zip <<his>> fly<</if>>, while others watch with amusement.
	<<glewdity>>

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>><<set $stall_rejected += 1>>
	Too nervous to continue, the <<person>> crawls away from you. The table cover falls behind <<him>>, blocking your view.

	<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet. People up and down the market look over, concerned about the source of the scream.
	<<glewdity>>

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<else>><<set $stall_rejected += 1>>
	The <<person>> crawls away from you. The table cover falls behind <<him>>, blocking your view.

	<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet.
	<<glewdity>>

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<</if>>

:: Stall Oral Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>><<promiscuity5>>
	<<enable_rescue>>
	<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Stall Oral Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Stall Oral Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Stall Oral Sex Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Stall Oral Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Stall Oral Sex]]>><</link>><<nexttext>>
<</if>>

:: Stall Oral Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<fameprostitution 1>>
	<<ejaculation>>
	<<tearful>> you return to your side of the table. The <<person>> leans against it, panting. You look around at the busy market. Everyone's minding their own business, but you don't think anyone noticed.

	"Thanks <<girl>>," <<he>> says, adjusting <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>. "See you around."

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<elseif $enemyhealth lte 0>>
	<<set $stall_rejected += 1>>
	You shove the <<person1>><<person>> away from you. <<He>> stumbles and crashes through a stall opposite, sending fruit rolling down the street.

	<<tearful>> you return to your side of the table. The <<person1>><<person>> is busy struggling to <<if $pronoun is "f">>lower <<his>> skirt<<else>>zip <<his>> fly<</if>>, while the fruit stall owner admonishes <<him>>.
	<<glewdity>>

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<set $rescued += 1>><<set $stall_rejected += 1>>
	The <<person>> backs away, and the table cover falls, blocking your view.

	<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet. People up and down the market look over, concerned about the source of the scream.
	<<glewdity>>

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<else>>
	<<set $stall_rejected += 1>>
	The <<person>> sticks a hand under the table, and shoves you to the ground.

	<<tearful>> you return to your side of the table. <<Hes>> gone by the time you get to your feet.
	<<glewdity>>

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<</if>>

:: Stall Pull
<<effects>>

You pull away from the <<person>>.

<<if $submissive gte 1150>>
	"Th-there's been a mistake," you say. "This isn't what I sell here."
<<elseif $submissive lte 850>>
	"Keep your hands off me," you say. "Or I'll call security."
<<else>>
	"I'm sorry for the misunderstanding," you say. "But I only sell produce here."
<</if>>
<<set $stall_rejected += 1>>

The <<person>> glares at you, then glances around. "You led me on," <<he>> whispers. "You're gonna pay. Sooner or later." <<He>> walks away.

<<stall_actions>>

:: Stall Shove
<<effects>>

You twist around and shove the <<person1>><<person>> away from you. <<He>> grasps the stall's support and almost brings the roof down as <<he>> tumbles. <<He>> shoots you a glare before climbing to <<his>> feet and walking away.

<<tearful>> you turn back to your display.

<<stall_actions>>

:: Stall Endure
<<effects>>

<<if $rng gte 51>>
You endure the <<person1>><<persons>> invasive groping. It continues for several minutes, until <<he>> at last grows bored.

<<tearful>> you try to focus on your display.

<<stall_actions>>

<<else>>
	<<generate2>>
	You endure the <<person1>><<persons>> invasive groping. It continues for several minutes, until a <<person2>><<person>> approaches your display. <<Hes>> so taken by it <<he>> doesn't notice what's going on behind the table. Not until <<hes>> close.

	"Can I interest you in this <<girl>> here?" the <<person1>><<person>> says from behind. "Only £100. Limited time offer."

	The <<person2>><<person>> strokes <<his>> chin in thought. "£60. And not a penny more."

	They continue to haggle over you.

	<<link [[Protest|Stall Protest]]>><</link>>

	<<link [[Remain silent|Stall Wait]]>><</link>>

<</if>>

:: Stall Protest
<<effects>>

<<if $submissive gte 1150>>
	"P-please no," you say. "I'm not in stock."
<<elseif $submissive lte 850>>
	"I've had enough," you say. "Get your fucking hands off me."
<<else>>
	"I'm not for sale," you say.
<</if>>

"<<pShe>> sounds a little bratty," the <<person2>><<person>> says. "I'll pass." <<He>> walks away.

The <<person1>><<person>> tightens <<his>> grip on you. "Fine," <<he>> says. "Free of charge. But you have to share <<phim>> with me."

The <<person2>><<person>> stops and grins. "I can't refuse a free <<girl>>."

The <<person1>><<person>> grasps your mouth with <<his>> free hand. "Fucking <<bitch>>," <<he>> whispers, forcing you to the ground, hidden behind your covered table. "Almost made some easy cash. At least I get to use you myself."

<<link [[Next|Stall Rape]]>><<set $molestationstart to 1>><</link>>

:: Stall Wait
<<effects>>

You wait until the pair agree on the price. The <<person2>><<person>> gets you cheap, but there's a caveat. <<He>> has to share you with the <<person1>><<person>>.

The <<person>> shoves you beneath the table, while the <<person2>><<person>> lifts the cover on <<his>> side. The <<person1>><<person>> climbs under behind you, then on top of you, as <<he>> forces your mouth against the <<person2>><<persons>><<if $NPCList[_n].penis isnot "none">> erect <<print $NPCList[_n].penisdesc>><<else>> moistening pussy<</if>>.

<<link [[Next|Stall Double Rape]]>><<set $molestationstart to 1>><</link>>

:: Stall Double Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<enable_rescue>>
	<<npcoral>>
	<<set $enemyanger += 20>>
	<<set $enemytrust -= 20>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Stall Double Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Stall Double Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Stall Double Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Stall Double Rape]]>><</link>><<nexttext>>
<</if>>

:: Stall Double Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $forcedprostitutionstat += 1>>
<<ejaculation>>
You're left lying on the ground beneath your stall.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<stall_actions>>

<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> to the side, where <<he>> collides with a neighbouring stall. The stall's owner isn't the only one to notice.

<<He>> staggers to <<his>> feet and glares at you, but thinks better than to try anything. <<He>> stomps away as the <<person2>><<person>> pretends <<hes>> not involved.

<<tearful>> you take your place behind your stall.

<<clotheson>>
<<endcombat>>
<<stall_actions>>

<<else>>
<<set $rescued += 1>>
"Did you hear that scream?"

"What's going on over there?"

"Someone should take a look."

The <<person2>><<person>> steps away from the table, letting the cover fall and struggling to <<if $pronoun is "m">>zip <<his>> fly<<else>>pull down <<his>> skirt.<</if>>

The <<person1>><<person>> peeks outside. Fear crosses <<his>> face. <<He>> shoots you one last glare, then flees.

<<tearful>> you return to your place behind the display.

<<clotheson>>
<<endcombat>>
<<stall_actions>>

<</if>>

:: Stall Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<enable_rescue>>
	<<hand_gag 0 left>>
	<<set $enemyanger += 20>>
	<<set $enemytrust -= 20>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Stall Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Stall Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Stall Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Stall Rape]]>><</link>><<nexttext>>
<</if>>

:: Stall Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	You're left lying on the ground behind your stall.

	<<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<elseif $enemyhealth lte 0>>
	You shove the <<person1>><<person>> to the side, where <<he>> collides with a neighbouring stall. The stall's owner isn't the only one to notice.

	<<He>> staggers to <<his>> feet and glares at you, but thinks better than to try anything. <<He>> stomps away.

	<<tearful>> you take your place behind your stall.

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<<else>>
	<<set $rescued += 1>>
	"Did you hear that scream?"

	"What's going on over there?"

	"Someone should take a look."

	The <<person1>><<person>> peeks over your table. Fear crosses <<his>> face. <<He>> shoots you one last glare, then flees.

	<<tearful>> you return to your place behind the display.

	<<clotheson>>
	<<endcombat>>
	<<stall_actions>>
<</if>>