code:
:: Widgets Kylar [widget]
<<widget "kylargag">>
	<<set $mouthuse to "gagged">>
	<<facewear 4>>
	<<if $pronoun is "m">><<He>> pulls a knife from <<his>> pocket.<<else>><<He>> pulls a knife from beneath <<his>> skirt.<</if>> <<His>> smile doesn't falter. "You're just grouchy because we've been apart too long. Here." <<He>> cuts a piece from a roll of tape at <<his>> side, and sticks it over your mouth.

	"There," <<he>> says. "Are you feeling better?" You can only mumble. <<He>> scrambles over to the table, and pulls a laptop out from beneath it. You can't see the screen, but a moment later a voice emerges. Your voice.

	"I am better," it says. Each word has a different tone, recorded in different places and stitched together.

	Kylar beams at you. "I knew it," <<he>> says.

	<<He>> clicks again. "I love you," says your voice.

	Kylar clutches <<his>> cheeks. "I know. You tell me every day."

<</widget>>

<<widget "kylarangry">>
	<<if $submissive gte 1150>>
	"You're being horrible," you say. "Let me go."
	<<elseif $submissive lte 850>>
	"You creep," you say. "Let me go this instant."
	<<else>>
	"You're awful," you say. "Let me go."
	<</if>>

<</widget>>

<<widget "kylaroptions">>
<<kylaroptionstext>>

<<if $location is "school" and $hour isnot 12>>
	<<if _kylarStatus.includes("Love")>>
		<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lesson." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.

	<<else>>
		<<He>> looks at <<his>> watch, mumbles something, then walks away.

	<</if>>
	<<kylaroptionsleave>>
<<elseif ($bus is "starfish" or $bus is "park") and $daystate isnot "day">>
	<<if _kylarStatus.includes("Love")>>
		<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.

	<<else>>
		<<He>> looks at <<his>> watch, mumbles something, then walks away.

	<</if>>
	<<kylaroptionsleave>>
<<else>>
	<<if !$kylarDaily.walkKiss and $kylar_action is "walk">>
		<<link [[Kiss|Kylar Walk In The Park End 2]]>><</link>><<glove>><<glust>><<llksuspicion>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>

	<</if>>
	<<link [[Chat (0:15)|Kylar Chat]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -2>><</link>><<lstress>><<glove>><<lksuspicion>>

	<<if _kylarStatus.includes("Love")>>
		<<link [[Flirt (0:15)|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>
	<<else>>
		<<link [[Tease (0:15)|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>
	<</if>>

	<<if $kylar_action is "panties" and $promiscuity gte 35 and ($whitneypantiescheck is 1 or $exhibitionism gte 75 or $kylarSeen.includes("home"))>>
		<<if $pronoun is "m">>
			<<link [[Ask Kylar for his underwear|Kylar Tease Underwear]]>><<arousal 600>><<npcincr Kylar lust 3>><</link>><<promiscuous3>><<garousal>><<gglust>>
		<<else>>
			<<link [[Ask Kylar for her panties|Kylar Tease Underwear]]>><<arousal 600>><<npcincr Kylar lust 3>><</link>><<promiscuous3>><<garousal>><<gglust>>
		<</if>>

	<</if>>
	<<if $kylar_action is "tease" and $promiscuity gte 15 and _kylarStatus.includes("Love") and (($location is "school" and $kylarDaily.invite isnot "school") or ($location isnot "school" and $kylarDaily.invite isnot "home"))>>
		<<link [[Take it further|Kylar Tease 2]]>><<npcincr Kylar lust 3>><</link>><<promiscuous2>><<gglust>>

	<</if>>
	<<if $bus is "starfish">>
		<<link [[Play a game (0:15)|Kylar Game]]>><<pass 15>><<stress -2>><<npcincr Kylar love 1>><</link>><<glove>><<lstress>>

	<</if>>
	<<if $location is "school">>
		<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 10 and $milkshake gte 2>>
			<<link [[Offer milkshake (0:20)|Kylar Give Milkshake]]>><<pass 20>><<set $milkshake -= 2>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -5>><</link>><<lstress>><<glove>><<lksuspicion>>

		<</if>>
		<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 20 and $milkshake gte 1>>
			<<link [[Share milkshake (0:20)|Kylar Share Milkshake]]>><<pass 20>><<set $milkshake -= 1>><<npcincr Kylar love 2>><<npcincr Kylar rage -1>><<stress -10>><</link>><<lstress>><<gglove>><<lksuspicion>>

		<</if>>
	<</if>>
	<<if $bus is "park" and !$kylarDaily.walk and _kylarStatus.includes("Love")>>
		<<link [[Ask to go for a walk (0:15)|Kylar Walk In The Park]]>><<pass 15>><<stress -3>><<npcincr Kylar love 1>><<npcincr Kylar rage -3>><<set $kylarDaily.walk to true>><</link>><<lstress>><<glove>><<llksuspicion>>

	<</if>>
	<<if $loft_known is 1 and $loft_kylar isnot 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $kylar_action isnot "loft">>
		<<link [[Tell Kylar about the orphanage loft|Kylar Loft]]>><</link>>

	<</if>>

	<<if random(1, 100) gte 61 and _kylarStatus.includes("Love") and $kylar_action isnot "stop">>
		<<link [[Leave|Kylar Stop]]>><</link>>

	<<else>>
		<<kylaroptionsleave>>
	<</if>>
<</if>>
<</widget>>

<<widget "kylaroptionsleave">>

<<if $kylar_action isnot "stop">>
	<<if $bus is "park">>
	<<link [[Leave|Park]]>><<endevent>><<unset $kylar_action>><</link>>

	<<elseif $bus is "schoollibrary">>
	<<link [[Leave|School Library]]>><<endevent>><<unset $kylar_action>><</link>>

	<<elseif $bus is "starfish">>
	<<link [[Leave|Arcade]]>><<endevent>><<unset $kylar_action>><</link>>
	<<else>>
	<<link [[Leave|School Rear Playground]]>><<endevent>><<unset $kylar_action>><</link>>

	<</if>>
<</if>>
<</widget>>

<<widget "kylaroptionstext">>
<<NPCStatusCheck "Kylar">>
<<set $rng to random(1, 100)>>
<<if $kylar_text_trigger is true>>
	<<unset $kylar_text_trigger>>
	<<if _kylarStatus.includes("Love")>>
		<<if !$kylarSeen.includes("chatIntro")>>
			<<set $kylarSeen.pushUnique("chatIntro")>>
			<<He>> clenches <<his>> fists and lifts <<his>> head, looking you straight in the eye. "H-hey," <<he>> says.
				<<if $kylarSeen.includes("home")>>
				"I-I'm sorry about the thing in your bedroom." <<He>> gulps.
					<<if $kylarignored isnot 1>>
						"I just wanted to thank you for helping me."
					<<else>>
						"I just wanted to t-tell you you're very <<if $player.gender_appearance is "m">>handsome<<else>>pretty<</if>>."
					<</if>>
				<<else>>
					<<if $kylarignored isnot 1>>
						"Thank you for helping me. Back then."
					<<else>>
						"You're very <<if $player.gender_appearance is "m">>handsome<<else>>pretty<</if>>."
					<</if>>
				<</if>>
			<<He>> looks away.

		<<elseif $bus is "park" and $kylar.fountain is 1 and $season is "winter" and !$kylarSeen.includes("fountainWinter")>>
			<<set $kylarSeen.pushUnique("fountainWinter")>>
			<<He>> seems spellbound. The constantly running water and the cold temperature has caused much of the fountain's structure to freeze over and form icicles thicker than your arm, and at least twice as long. Near the centre, some water remains unfrozen.
			"It's so pretty. It's the most amazing thing I've ever seen!" <<He>> glances at you. "W-well, second most."

		<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is undefined>>
			<<set $kylarfameconfront to 1>><<set $kylar.fameStage to 0>>
			"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."
			<<npcincr Kylar rage 3>><<gksuspicion>>

		<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is 0>>
			<<set $kylarfameconfront to 1>><<set $kylar.fameStage to 1>>
			"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."
			<<npcincr Kylar rage 10>><<ggksuspicion>>

		<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is 1>>
			<<set $kylarfameconfront to 1>>
			"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."
			<<gggksuspicion>><<npcincr Kylar rage 30>>

		<<elseif _kylarStatus.includes("Rage")>>
			"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.

		<<else>>
			<<He>> smiles at you.

		<</if>>
	<<elseif $bus is "park" and $kylar.fountain is 1 and $season is "winter" and !$kylarSeen.includes("fountainWinter")>>
		<<set $kylarSeen.pushUnique("fountainWinter")>>
		<<He>> seems spellbound. The constantly running water and the cold temperature has caused much of the fountain's structure to freeze over and form icicles thicker than your arm, and at least twice as long. Near the centre, some water remains unfrozen.
		"It's so pretty. It's the most amazing thing I've ever seen!" <<He>> glances at you. "W-well, second most."

	<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is undefined>>
		<<set $kylarfameconfront to 1>><<set $kylar.fameStage to 0>>
		"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."
		<<npcincr Kylar rage 3>><<gksuspicion>>

	<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is 0>>
		<<set $kylarfameconfront to 1>><<set $kylar.fameStage to 1>>
		"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."
		<<npcincr Kylar rage 10>><<ggksuspicion>>

	<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylar.fameStage is 1>>
		<<set $kylarfameconfront to 1>>
		"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."
		<<gggksuspicion>><<npcincr Kylar rage 30>>

	<<elseif _kylarStatus.includes("Rage")>>
		"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.

	<<elseif $kylar.fountain is 1 and $rng gte 85>>
		<<He>> tosses another coin into the fountain.
	<<else>>
		<<He>> smiles at you.

	<</if>>
<<else>>
	<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $spray lt $spraymax and !$kylarDaily.spray is true>><<set $kylarDaily.spray to true>>
		"I made you something," <<he>> says as <<he>> rummages in <<his>> bag. <<He>> hands you a charge for your pepper spray. "I made it myself. It'll keep sluts and perverts away." <<He>> beams.
		<<spray 1>><<gspray>>

	<<elseif $kylar.riddle is 2>>
		<<set $kylar.riddle to 0>>
		"<<print either("A sphinx", "Shadow", "Plumbers", "A jester", "Blue", "The letter E", "French fries", "Leighton", "An eraser", "A snake", "Eggs", "Pepper spray", "Forty-two", "Me", "Autumn", "A video game", "A horror movie", "Insight", "Raul and Janet", "The sewers", "Footsteps", "Starting", "Yesterday, today and tomorrow", "Fire", "Because they were on the left side of the street")>>," <<he>> says<<if $bus is "starfish" and _kylarStatus.includes("Love")>>, not taking <<his>> attention off the game<</if>>.
		"Th<<if !_kylarStatus.includes("Love")>>-th<</if>>e riddle from yesterday. That's the answer, right?"

		<<He>> <<print either("got it right", "got it right", "got it right", "got it wrong", "got it wrong", "was close", "was way off", "probably forgot what your riddle was", "got it right. You're surprised, it was a toughie")>>.

	<<else>>
		<<He>> blushes and looks away.

	<</if>>
<</if>>
<</widget>>

<<widget "dismissKylar">>
<<npcset Kylar state "prison">>
<<if $loveInterest.primary is "Kylar">>
	<<if $loveInterest.secondary isnot "None">>
		<<set $loveInterest.primary to $loveInterest.secondary>>
		<<set $loveInterest.secondary to "None">>
	<<else>>
		<<set $loveInterest.primary to "None">>
	<</if>>
	Kylar has been imprisoned. <<nnpc_He "Kylar">> is no longer your love interest.
<<elseif $loveInterest.secondary is "Kylar">>
	<<set $loveInterest.secondary to "None">>
	Kylar has been imprisoned. <<nnpc_He "Kylar">> is no longer your love interest.
<<elseif $kylarenglish gte 1>>
	Kylar has been imprisoned. <<nnpc_He "Kylar">> can no longer be claimed as your love interest.
<<else>>
	Kylar has been imprisoned.
<</if>>

<</widget>>

<<widget "kylarFinish">>
<<if $player.gender is "h">><<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
	<<He>> licks up the base of your shaft, while rubbing your pussy entrance with one hand. <<He>> uses <<his>> other hand to hold your penis steady, and engulfs it with <<his>> mouth. <<takeNPCVirginity "Kylar" "oral">> <<His>> tongue runs along the glans. "It's perfect," <<he>> mumbles around your penis. "It's so perfect."
	<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
		<<acceptance "penis_tiny" 10>>
		<<gacceptance>>
	<<elseif $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
		<<acceptance "penis_small" 10>>
		<<gacceptance>>
	<<elseif $insecurity_penis_big gte 1 and $penissize gte 3 and $acceptance_penis_big lte 999>>
		<<acceptance "penis_big" 10>>
		<<gacceptance>>
	<</if>>

	<<arousal 2500>>
	<<if $arousal gte $arousalmax>>
		<<orgasm>><<penileejacstat>><<penilestat>>
	<<else>>
		<<His>> attentions suddenly turn to your pussy. <<He>> thrusts two fingers in, making consistent pistoning motions. Between <<his>> thrusting, <<his>> sucking, and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.

		<<set $arousal to $arousalmax>>
		<<if $arousal gte $arousalmax>><<orgasm>><<penileejacstat>><<penilestat>><</if>>
	<</if>>

<<elseif $player.penisExist>><<set $penisuse to "othermouth">><<set $penisstate to "othermouth">>
	<<He>> licks up the base of your shaft, before wrapping around it with <<his>> hand. <<He>> strokes it slowly but firmly, while also guiding it to <<his>> mouth. You can feel <<his>> breath on your tip for a few seconds, before <<he>> wraps <<his>> mouth around the glans. <<takeNPCVirginity "Kylar" "oral">> "It's perfect," <<he>> mumbles around your penis. "It's so perfect."
	<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
		<<acceptance "penis_tiny" 10>>
		<<gacceptance>>
		<<set _acceptanceGained to true>>
	<<elseif $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
		<<acceptance "penis_small" 10>>
		<<gacceptance>>
		<<set _acceptanceGained to true>>
	<<elseif $insecurity_penis_big gte 1 and $penissize gte 3 and $acceptance_penis_big lte 999>>
		<<acceptance "penis_big" 10>>
		<<gacceptance>>
		<<set _acceptanceGained to true>>
	<</if>>

	<<arousal 2500>>
	<<if $arousal gte $arousalmax>>
		<<orgasm>><<penileejacstat>><<penilestat>>
	<<else>>
		<<He>> sticks to licking at first, but soon lurches forward and impales <<his>> throat on your <<genitals>>. <<His>> free hand grabs your <<bottom>>, and <<he>> uses it as leverage to push <<himself>> further onto you. Between <<his>> sucking and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.

		<<set $arousal to $arousalmax>>
		<<if $arousal gte $arousalmax>><<orgasm>><<penileejacstat>><<penilestat>><</if>>
	<</if>>

<<else>>
	<<He>> probes your labia with <<his>> tongue for a few seconds, before thrusting <<his>> entire face as deep into your <<genitals>> as <<he>> can. <<His>> small hands grasp your <<bottom>> and pull you closer to <<him>>.
	<<if $vaginalvirginity is 1 and $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
		<<His>> tongue brushes against your hymen, and <<he>> prods it, but not hard enough to penetrate it. <<if $NPCList[0].penis isnot "none">>"Later," <<he>> whispers.<</if>>
	<<elseif $vaginafucked is 1>>
		You feel <<his>> cum slide out of your pussy, and <<he>> pushes it back in with <<his>> tongue. "Keep my mark in you," <<he>> murmurs.
	<</if>>

	<<arousal 2500>>
	<<if $arousal gte $arousalmax>>
		<<orgasm>>
	<<else>>
		<<He>> removes a hand from your <<bottom>> and grasps your clit. <<He>> rubs it with <<his>> free hand, making consistent circular motions. Between <<his>> rubbing, <<his>> licking, and the way <<he>> looks up at you in nigh-worship, you can't hold back any longer.

		<<set $arousal to $arousalmax>>
		<<if $arousal gte $arousalmax>><<orgasm>><</if>>
	<</if>>
<</if>>
Kylar grasps the backs of your thighs greedily. Once your convulsions stop, <<he>> pulls away from your <<genitals>>
<<if $semen_amount gte 1 or !$player.penisExist>>
	and swallows, before opening <<his>> mouth to you. <<He>> swallowed every drop.
<<else>>
	and smiles.
<</if>>

<<if _acceptanceGained>>
	<<if $acceptance_penis_tiny gte 1000>>
		You think about what Kylar said, and realisation dawns on you. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Tiny Penis trait.

	<<elseif $acceptance_penis_small gte 1000>>
		You think about what Kylar said, and realisation dawns on you. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Small Penis trait.

	<<elseif $acceptance_penis_big gte 1000>>
		You think about what Kylar said, and realisation dawns on you. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Big Penis trait.

	<</if>>
<</if>>
<</widget>>

<<widget "kylarStatusCheck">>

<<set _kylarStatus to "">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
	<<set _kylarStatus to "Love">>
<<else>>
	 <<set _kylarStatus to "">>
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 60>>
	<<set _kylarStatus += "Lust">>
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 90>>
	<<set _kylarStatus += "MaxRage">>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 60>>
	<<set _kylarStatus += "Rage">>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 30>>
	<<set _kylarStatus += "Sus">>
<<else>>
	<<set _kylarStatus += "Calm">>
<</if>>
<</widget>>

:: Kylar Intro Intervene
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk up to the <<person2>><<person>>. Both <<he>> and the bullied <<nnpc_gendery "Kylar">> stop and look at you. "What you want?" the <<person>> says.

<<if $submissive gte 1150>>
	You avert your eyes. "L-let <<person1>><<him>> go," you say. "Don't be mean."
<<elseif $submissive lte 850>>
	"Let <<nnpc_him "Kylar">> go," you demand. "Or it'll be you up against that locker."
<<else>>
	"Stop it," you say. "Bullying is wrong."
<</if>>

The <<person>> regards you for a moment, then laughs. Some of the audience join in. <<He>> releases the bullied <<nnpc_gendery "Kylar">>'s collar. "Sure thing," <<he>> manages through wheezes. "I don't want any trouble." <<His>> laughter redoubles. <<He>> staggers away.

The bullied <<nnpc_gendery "Kylar">> picks up <<person1>><<his>> bag and starts gathering the contents. "Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age.
<<if $devlevel lte 6>>
	Even with your small stature, <<hes>> only a little taller than you.
<<elseif $devlevel lte 10>>
	Even with your short height, <<hes>> a little shorter than you.
<<elseif $devlevel lte 12>>
	<<Hes>> just small.
<<else>>
	<<Hes>> just quite short compared to you.
<</if>>
<<He>> turns and runs.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Intro Help
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You pick up the bullied <<person1>><<nnpc_gendery "Kylar">>'s bag and gather <<his>> books and pens. The <<person2>><<person>> soon finishes <<his>> game, and drops <<his>> victim to the ground. <<He>> and the audience lose interest.

You're the only one still paying <<person1>><<him>> attention when you walk up to the bullied <<nnpc_gendery "Kylar">> and hold out <<his>> things. <<He>> steps back as if threatened.

<<if $submissive gte 1150>>
	"I know what it's like," you say. "But it's okay. Things will be better."
<<elseif $submissive lte 850>>
	"Don't let <<person2>><<him>> get to you," you say. "<<Hes>> not worth it."
<<else>>
	"I hope you're okay," you say.
<</if>>

<<person1>>"Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age.
<<if $devlevel lte 6>>
	Even with your small stature, <<hes>> only a little taller than you.
<<elseif $devlevel lte 10>>
	Even with your short height, <<hes>> a little shorter than you.
<<elseif $devlevel lte 12>>
	<<Hes>> just small.
<<else>>
	<<Hes>> just quite short compared to you.
<</if>>
<<He>> turns and runs.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Intro Ignore
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You continue on, not wanting to get involved. No one gives you a second glance.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Basement
<<set $outside to 0>><<set $location to "school">><<effects>>
<<npc Kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<set $stress -= 2000>><<clothesontowel>><<set $pain += 1>>
You awaken sat on a chair. You can't move. Your legs are chained and your arms are bound behind you. You're in a spacious basement. A tiny window lets in a little light.

You hear a door open above. A person walks down a staircase, carrying something large and hidden by a white sheet. They place it on a table, then step around it into view. It's Kylar. <<His>> hair is even messier than usual, but <<hes>> smiling. <<His>> eyes are crazed and terrible. "You're awake," <<he>> gasps. <<He>> drops to <<his>> knees in front of you. <<He>> places <<his>> hands on your thighs. They're shaking.

"You're so <<if $player.gender_appearance is "m">>handsome<<else>>beautiful<</if>>." <<He>> laughs. "I've done everything. Don't worry."

<<link [[Plead|Kylar Basement 2]]>><<set $phase to 1>><</link>>

<<link [[Get angry|Kylar Basement 2]]>><<set $phase to 2>><</link>>

<<link [[Remain silent|Kylar Basement 2]]>><<set $phase to 0>><</link>>

:: Kylar Basement 2
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
		"D-don't hurt me," you say.
	<<elseif $submissive lte 850>>
		"I demand you let me go," you say. "This instant."
	<<else>>
		"Please let me go," you say. "I won't tell anyone."
	<</if>>

	<<if $rng gte 51>>
		"It's okay," <<he>> says. "I'm nervous too."

	<<else>>
		<<kylargag>>
	<</if>>

<<elseif $phase is 2>>

	<<kylarangry>>
	<<kylargag>>

<</if>>

<<He>> stands and hauls the sheet off the large object. It's a great white cake. A wedding cake. <<He>> beams. "It's the big day." <<He>> drops to <<his>> knees again. "The vicar will be here soon." <<He>> touches the chains binding you. "D-do you think, it would be okay if we got a head start? On the honeymoon?"

<<if !$worn.face.type.includes("gag")>>
	<<link [[Plead|Kylar Basement 3]]>><<set $phase to 1>><</link>>

	<<link [[Get angry|Kylar Basement 3]]>><<set $phase to 2>><</link>>

<</if>>
<<link [[Remain silent|Kylar Basement 3]]>><<set $phase to 0>><</link>>

:: Kylar Basement 3
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
		"P-please don't," you say.
	<<elseif $submissive lte 850>>
		"Don't you dare," you say.
	<<else>>
		"Don't," you say. "It's not like you."
	<</if>>

	<<if $rng gte 51>>
	<<else>>
		<<kylargag>>
	<</if>>

<<elseif $phase is 2>>
	<<kylarangry>>
	<<kylargag>>
<</if>>

<<if $worn.face.type.includes("gag")>>
	<<He>> clicks something on the laptop. "I will ride you all night," your voice says.

<</if>>

"You're so rough," <<he>> laughs. "I'm powerless. Do what you want to me."

<<if $NPCList[0].penis isnot "none">>
	<<He>> pushes your thighs up and sits on the edge of the chair, pushing against your groin.
<<else>>
	<<He>> climbs on top of you.
<</if>>
"S-so assertive," <<he>> says. <<He>> wraps <<his>> arms around your neck and leans in to kiss your neck. "All mine," <<he>> whispers.

<<link [[Next|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>>

:: Kylar Basement Rape
<<NPCStatusCheck "Kylar">>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<set $enemyarousalmax *= 2>><<set $kylar.raped += 1>>
	<<if $worn.under_lower.type.includes("naked")>><<set $NPCList[0].lefthand to "none">><<else>><<set $NPCList[0].lefthand to "underclothes">><</if>>
	<<if $worn.lower.type.includes("naked")>><<set $NPCList[0].righthand to "none">><<else>><<set $NPCList[0].righthand to "lowerclothes">><</if>>
	<<if $NPCList[0].penis isnot "none" and $player.vaginaExist>>
		<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $NPCList[0].location.genitals to "genitals">><<set $vaginatarget to 0>>
	<</if>>
	<<if $NPCList[0].vagina isnot "none" and $player.penisExist>>
		<<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $NPCList[0].location.genitals to "genitals">>
	<</if>>
<</if>>
<<set $enemyarousal += 15>>
<<He>> kisses, licks and bites you while rubbing <<his>> whole body against yours.

<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Kylar Basement Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Kylar Basement Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Kylar Basement Rape]]>><</link>><<nexttext>>
<</if>>

:: Kylar Basement Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Kylar lust -20>>

	<<He>> moans into your ear, then falls limp. <<He>> hangs from you for a few moments. <<He>> rubs <<his>> nose against yours and stares into your eyes. "We're going to do this every day," <<he>> says. "Forever."

	<<if !$worn.face.type.includes("gag")>>
		<<He>> kisses your mouth. <<takeKissVirginity "Kylar" "rape">>
		<<if _npcKissVirginTemp>>
			"That was my first kiss," <<he>> whispers. "After so long. We have so many other firsts ahead of us, my love."
		<</if>>
	<<else>>
		<<He>> kisses your forehead.
	<</if>>

<<else>>

	You knock <<him>> away from you. "Y-you're v-very kinky," <<he>> stammers. "N-not so rough next time."

<</if>>
<<endcombat>>
<<npc Kylar>><<person1>>
<<He>> walks across the basement without bothering to fix <<his>> clothing. <<He>> hefts a fire axe from the wall. "When you're my <<wife>>," <<he>> says. "I'll protect you. I'll find everyone who ever looked at you and crack them open." <<He>> laughs. "Then it will be just us."

<<if !$worn.face.type.includes("gag")>>
	<<link [[Plead|Kylar Basement 4]]>><<set $phase to 1>><</link>>

	<<link [[Get angry|Kylar Basement 4]]>><<set $phase to 2>><</link>>

<</if>>
<<link [[Remain silent|Kylar Basement 4]]>><<set $phase to 0>><</link>>

:: Kylar Basement 4
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
		"P-please no," you say. "Don't hurt anyone!"
	<<elseif $submissive lte 850>>
		"You aren't brave enough," you say. "Stop it and let me go."
	<<else>>
		"Don't hurt anyone," you say. "You'll regret it."
	<</if>>

	<<if $rng gte 51>>
		"But if I don't," Kylar says. "I'd have to keep you chained up all the time."

	<<else>>
		<<kylargag>>
	<</if>>

<<elseif $phase is 2>>

	<<kylarangry>>
	<<kylargag>>

<</if>>
<<generate2>><<person2>>
A door opens above. "<<Hes>> here," Kylar says, not dropping the axe. A <<person>> wearing a vicar's robe staggers down the stairs. <<He>> takes a swig of an unmarked bottle and surveys the room.

<<He>> takes another swig, and shrugs. "Alright," <<he>> says. "Make this quick."

Kylar stands at your side as the vicar reads the marriage rites.

<<if !$worn.face.type.includes("gag")>>
	<<link [[Protest|Kylar Basement Protest]]>><</link>>

<</if>>
<<link [[Remain silent|Kylar Basement Silent]]>><</link>>

:: Kylar Basement Protest
<<set $outside to 0>><<set $location to "school">><<effects>>

"This is wrong," you say to the vicar. "How can you ignore my predicament?"

Kylar glares at you. "D-don't cause a fuss, dear," <<person1>><<he>> says.

The vicar shrugs. "You'd be surprised what people are into," <<person2>><<he>> says. "Still, if you aren't into it I can't perform the rites." <<He>> hiccups. "Keeping the money."

<<He>> turns to leave, until Kylar thuds the axe into the staircase beside <<him>>. "Finish the ceremony." The vicar sighs and nods.

<<link [[Next|Kylar Basement Police]]>><</link>>

:: Kylar Basement Silent
<<set $outside to 0>><<set $location to "school">><<effects>>

The vicar turns to you. "Do you take Kylar as your <<person1>><<nnpc_wife "Kylar">>?"

<<if $worn.face.type.includes("gag")>>
	Kylar crouches and clicks something on the laptop. "I do," says your voice.

	The Vicar turns to Kylar, "Do you-"

	"I do, yes." <<He>> says. "Can I kiss <<phim>> now?"

	The vicar nods. Kylar closes <<his>> eyes and licks <<his>> upper lip. <<He>> leans close.

<<else>>
	Kylar pokes you with the axe. Quite hard.

<</if>>

<<link [[Next|Kylar Basement Police]]>><</link>>

:: Kylar Basement Police
<<set $outside to 0>><<set $location to "school">><<effects>>

There's a thud from up above. Then a crash. Several uniformed police march down the stairs. "There <<person1>><<he>> is," a <<generate3>><<person3>><<person>> announces. "The cake thief."

Kylar backs away, clutching the axe. "Put the toy down, <<nnpc_gendery "Kylar">>," the <<person>> warns. "You're in deep enough shit. I recognise you. You're the one we took in for breaking into chemical plants. There's been similar crimes lately." <<He>> chuckles. "We'll find plenty of dirt once we get leave to snoop around your home."

Kylar drops the axe and weeps.

<<link [[Remain silent|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>>

<<link [[Save Kylar|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeup 2000>><</link>><<crime>>

:: Kylar Basement Police Silent
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.face.type.includes("gag")>>
	<<set $worn.face.type.push("broken")>>
	<<faceruined>>
<</if>>
They arrest Kylar. They untie you too, after you make a bit of noise. They decide against taking you in as "evidence."
<<clothesontowel>>

<<person1>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
	You climb the stairs and emerge into the school hallways. Students are being lined up outside and a register taken. They march Kylar through to reach the waiting car, giving the students one last chance to jeer at <<him>>.

<<else>>
	You climb the stairs and emerge into the school hallways. They march Kylar across the playground and into a waiting car.

<</if>>

<<He>> waves at you as they drive away.

<<endcombat>>
<<dismissKylar>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

:: Kylar Basement Police Heroics
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $worn.face.type.includes("gag")>>
	<<set $worn.face.type.push("broken")>>
	<<faceruined>>
	You mumble through the gag and rock the chair. The <<person3>><<person>> notices you at last. <<He>> rips the gag off your mouth and cuts through your bonds.

<</if>>
"I did it," you say. "I stole the cake."

The <<person3>><<person>> doesn't look convinced. "Fine," <<he>> sighs. "You two, take <<phim>> in." <<He>> turns to Kylar. "You'd best keep your nose clean."

Kylar watches as you are led away. <<person1>><<He>> weeps harder.
<<lllksuspicion>><<npcincr Kylar rage -50>>

<<endcombat>>

<<link [[Next (0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>>

:: Kylar Basement Car
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> lead you up the stairs. You emerge in a school hallway.

<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
	Students are being lined up outside and a register taken. The police march you through, giving the other students lots to gossip about no doubt, until you're through the gates and out of sight.

<<else>>
<</if>>

<<link [[Next|Hospital Arrest Journey]]>><</link>>

:: Kylar Bedroom 1
<<set $outside to 0>><<set $location to "home">><<effects>>

Your bedroom door is ajar. You peek through the gap. Nothing seems to be amiss, until you look in your wardrobe.

<<for _i to 0; _i lt $wardrobe.under_lower.length; _i++>>
	<<if $wardrobe.under_lower[_i].one_piece isnot 1>>
	<<set _temp to _i>>
	<</if>>
<</for>>

<<if _temp>>
	Your $wardrobe.under_lower[_temp].name <<if $wardrobe.under_lower[_temp].plural is 1>>are<<else>>is<</if>> missing. You search the floor, but turn up nothing.
	<<set $wardrobe.under_lower.deleteAt(_temp)>>
<<else>>
	The clothes are hung in a haphazard manner. Someone took them off and put them back in a hurry.
<</if>>
<<gstress>><<stress 3>>

<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom 2
<<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
Your bedroom door is ajar. You peek through the gap. Kylar stands beside the window. <<He>> holds your bedding in <<his>> arms. <<Hes>> pressing <<his>> face into it, eyes shut in contentment.

<<link [[Get angry|Kylar Bedroom Angry]]>><<npcincr Kylar love -10>><</link>><<lllove>>

<<link [[Tease|Kylar Bedroom Tease]]>><<npcincr Kylar love 5>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<glust>>

<<link [[Sneak away (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>>

:: Kylar Bedroom Angry
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarSeen.pushUnique("home")>>

<<if $submissive gte 1150>>
	"Pervert," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<elseif $submissive lte 850>>
	"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<else>>
	"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<</if>>

Kylar tears up as you speak. "I-It's not what it looks like," <<he>> tries to protest. "I-I just, oh." <<He>> hangs <<his>> head and leaves the room.

<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom Tease

<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarSeen.pushUnique("home")>>
<<covered>>

<<if $submissive gte 1150>>
	"You could have asked," you say. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You must really like me."
<<elseif $submissive lte 850>>
	<<if $exposed gte 1>>
		"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You should ask first. So I have a chance to get dressed."
	<<else>>
		"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You should ask first. What if I'd walked in naked?"
	<</if>>
<<else>>
	You laugh. <<He>> jumps in fright and throws the bedding away. You walk up to <<him>>. "You've been playing with my clothes. Maybe you'd like to try them on?"
<</if>>
<<promiscuity1>>

"I-It's not," <<he>> manages as <<his>> face turns a bright shade of red.

You push <<him>> onto the bed and sit on <<his>> lap. "I need to get comfy," you say. You wiggle your <<bottom>> against <<his>> crotch. It's too much for <<him>>. <<He>> pushes you off and runs from the room.

<<endevent>>

<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom Sneak

<<set $outside to 0>><<set $location to "home">><<effects>>

You sneak from your bedroom and hide around a corner in the hall. You wait. <<He>> doesn't come out. You sneak back to your room and peek through the gap in the door. Kylar isn't there, and the window is wide open.

<<endevent>>

<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Stop
<<set $outside to 0>><<effects>>
<<set $kylar_action to "stop">>

You turn to leave. Kylar grasps your wrist. "Wh-where are you going?" <<he>> says. "Stay with me."<<gksuspicion>><<npcincr Kylar rage 1>>

<<kylaroptions>>
<<link [[Shake off|Kylar Shake]]>><<npcincr Kylar rage 5>><</link>><<ggksuspicion>>

:: Kylar Shake
<<set $outside to 0>><<effects>>
<<set $kylar_action to "shake">>

You shake off Kylar's grip and leave. <<He>> watches you with <<his>> fists clenched against <<his>> thighs.

<<kylaroptionsleave>>

:: Kylar Tease
<<set $outside to 0>><<effects>><<NPCStatusCheck "Kylar">>
<<set $kylar_action to "tease">>

<<if _kylarStatus.includes("Love")>>
	<<if $rng gte 91>>
		You pat Kylar's head. <<His>> eyes close in bliss.
	<<elseif $rng gte 81>>
		You pull your $worn.lower.name taut against your <<genitals>>. "I may need a smaller size," you say. Kylar stands in front of you to shield you from view.
		<<if $worn.genitals.type.includes("hidden")>>
			<<set $genderknown.pushUnique("Kylar")>>
		<</if>>
	<<elseif $rng gte 71>>
		You whisper something naughty into Kylar's ear. "D-don't," <<he>> says, smiling. "Someone might hear you."
	<<elseif $rng gte 61>>
		You lick Kylar's cheek. <<He>> licks you back.
	<<elseif $rng gte 51>>
		<<if $kylarSeen.includes("commando") or $kylarDaily.undies is true>>
			You ask to see Kylar's underwear. "Just to make sure you don't have any, of course," you say.
			<<if $pronoun is "m">>
				<<He>> blushes, but pulls down the hem of <<his>> shorts, revealing <<his>> <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>>.
			<<else>>
				<<He>> blushes, but lifts the side of <<his>> skirt, revealing <<his>> <<if $NPCList[0].penis isnot "none">>$NPCList[0].penisdesc<<else>>pussy<</if>>
			<</if>>
			<<arousal 100>><<garousal>>

			"I-I'm not wearing any," <<he>> whispers. "Are you happy?"

			You kiss <<him>> on the cheek and let that speak for itself.
		<<else>>
			You ask to see Kylar's underwear. "Or maybe," you say, "you don't have any on?"
			<<if $pronoun is "m">>
				<<He>> pulls down the hem of <<his>> shorts to reveal white briefs.
			<<else>>
				<<He>> lifts the side of <<his>> skirt to reveal panties with white and pink stripes.
			<</if>>

			"D-don't tell anyone," <<he>> says. "That's for you only."
			<<if $promiscuity gte 35 and !$kylarSeen.includes("commando") and ($whitneypantiescheck is 1 or $exhibitionism gte 75 or $kylarSeen.includes("home")) and (($location is "school" and $hour is 12) or ($location isnot "school" and $daystate is "day" and (!$NPCName[$NPCNameList.indexOf("Kylar")].love gte 80 or !_kylarStatus.includes("Lust") or !$kylarDaily.invite is "home")))>>
				<<set $kylar_action to "panties">>

				<<if $kylarSeen.includes("home")>>
					You remember seeing Kylar snooping around your room, as well as noticing a pair of underwear missing before that, and
				<<elseif $whitneypantiescheck is 1>>
					You remember the deal Whitney made with you, about coming to school with no underwear, and
				<<else>>
					You think of your own experiences with being exposed in public, and
				<</if>>
				a lewd idea strikes you.

			<</if>>
		<</if>>
	<<elseif $rng gte 41>>
		You lay your hand on Kylar's inner thigh. <<He>> widens <<his>> legs slightly to allow you better access.
	<<elseif $rng gte 31>>
		You blow into Kylar's ear. <<He>> smiles and blows into yours in response.
		<<if $rng gte 26>>
			"Your ears were very sensitive in my dream," <<he>> says. "I guess they're not as sensitive here."
			<<gstress>><<stress 1>>

		<</if>>
	<<elseif $rng gte 21>>
		You lean in to whisper something naughty in Kylar's ear, but end up bonking your head on <<hers>>. <<He>> had turned to lean in at the same time.
		<<gpain>><<pain 3>>

		<<He>> quickly checks to make sure you're okay, before you both burst into giggles.
	<<elseif $rng gte 11>>
		You cup Kylar's cheek with your hand and stare into <<his>> eyes. <<He>> looks at you for a few seconds, before moving your hand to <<his>> mouth and pressing a kiss into your palm.
	<<else>>
		<<if random(1,11) is 11 and $sadism_level gte 3>>
			You whisper to Kylar that you really like hurting others. When you hit or bite into someone and hear them grunt in pain, you feel a thrill. Even outside of sex, in an actual fight, it fills you with perverse glee. Kylar opens <<his>> mouth, but closes it again. <<He>> doesn't respond.
		<<elseif random(1,11) is 11 and $sadism_level gte 1>>
			You whisper to Kylar that you like hurting others. You feel guilty about it, but with how you've been abused, it feels nice to inflict that pain on someone else. "I can lend you my knife during sex if you want," <<he>> says. You're not sure you want to go that far.
			<<gstress>><<stress 3>>

		<<elseif random(1,11) is 10 and $orgasmtrait gte 1>>
			You whisper to Kylar that you can't be satisfied with just one orgasm. You want two, three, more. Dozens if you have the time to spare. Hundreds if you thought your body could handle it. "I can make that happen," <<he>> says. "Promise."
		<<elseif random(1,11) is 9 and $choketrait gte 1>>
			You whisper to Kylar that you really like being choked, the tighter the better. The feeling of being pleasured while you can't breathe drives you wild. "I'll do it if you want me to," <<he>> says. "But I don't want to hurt you."
		<<elseif random(1,11) is 8 and $ejactrait gte 1>>
			You whisper to Kylar that you love being covered in cum. The feeling of being drenched in lewd fluid is somehow calming to you. It makes you feel safe, wanted. It's proof that you're still here. It also just... smells really nice.
			<<if $NPCList[0].penis isnot "none">>
				"I can make that happen," <<he>> says. "Just give me a few... hours?"
			<<else>>
				<<He>> seems disheartened.
			<</if>>
		<<elseif random(1,11) is 7 and $molesttrait gte 1>>
			You whisper to Kylar that even though you wish you weren't molested all the time, part of you is still excited by it. The knowledge that complete strangers are driven to do such things, just because of your body, makes you shiver. Kylar doesn't respond.
			<<gksuspicion>><<npcincr Kylar rage 1>>

		<<elseif random(1,11) is 6 and $rapetrait gte 1>>
			You whisper to Kylar that even though you hate all the rapists in town, part of you is still excited by them. Somehow, the feeling of being taken against your will isn't as scary as it used to be. Kylar doesn't respond.
			<<gksuspicion>><<npcincr Kylar rage 1>>

		<<elseif random(1,11) is 5 and $bestialitytrait gte 1>>
			You whisper to Kylar that you find <<if $bestialitydisable is "f">>beasts<<else>>monsters<</if>> almost as good as people, sometimes better. Their instinct-driven, animalistic mating makes you shiver. Kylar doesn't seem to know what to say.
			<<gksuspicion>><<npcincr Kylar rage 1>>

		<<elseif random(1,11) is 4 and $tentacletrait gte 1>>
			You whisper to Kylar that you've fantasized about being accosted by a hoard of tentacles to have their way with you. Writhing, thrusting, wrapping around you and using your every hole to obey their primal urges. "I wish I could give myself tentacles for you," <<he>> says. <<He>> pauses and thinks for a moment, before shaking <<his>> head.
		<<elseif random(1,11) is 3 and $voretrait gte 1>>
			You whisper to Kylar that you've found yourself swallowed by all sorts of creatures, and that you didn't quite hate it. The flesh rippling against your skin, caressing every inch of your body as you slide down, gives you goosebumps whenever you recall it. Kylar doesn't seem to know what to say.
		<<elseif random(1,11) is 2 and $masochism_level gte 3>>
			You whisper to Kylar that you really like being hurt. The thought of someone using you, smacking you, spanking you, hitting you, leaving you quivering on the floor, drives you wild. "I-I want to make you happy," <<he>> says, hesitant. "But I... I don't think I can go that far. I'm sorry."
		<<elseif random(1,11) is 2 and $masochism_level gte 1>>
			You whisper to Kylar that you like being hurt. The thought of someone slapping you, or digging their fingernails into you, makes you blush. "I'll do it if you want me to," <<he>> says. "But I don't want to hurt you."
		<<elseif random(1,11) is 1 and $milkdranktrait gte 1>>
			You whisper to Kylar that you really love breast milk. Besides the obvious appeal of sucking on someone's breast, the milk is always warm, creamy, and delicious.
			<<if $trauma gte ($traumamax / 5) * 3>>
				Sometimes, when they stroke the back of your head while you're suckling, it makes you feel wanted. Almost like you're with... You cut yourself off.
			<</if>>
			<<if $pronoun is "m">>
				<<He>> seems disheartened.
			<<else>>
				"I can make that happen," <<he>> says. "There must be a way for me to start lactating."
			<</if>>
		<<else>>
			You whisper to Kylar one of your deepest fantasies.
			"<<print either("Before marriage? You're so lewd,","I can make that happen,","I think I can make that happen,","You what?","That's... um, perfectly normal,","You too?!","Maybe sometime we can do that together,")>>" <<he>> says.
		<</if>>
	<</if>>
<<else>>
	<<if $rng gte 91>>
		You pat Kylar's head. <<He>> recoils from each touch as if struck. When you stop, <<he>> whispers, "M-more."
	<<elseif $rng gte 81>>
		You pull your $worn.lower.name taut against your <<genitals>>. "I may need a smaller size," you say. Kylar's face turns red.
		<<if $worn.genitals.type.includes("hidden")>>
			<<set $genderknown.pushUnique("Kylar")>>
		<</if>>
	<<elseif $rng gte 71>>
		You whisper something naughty into Kylar's ear. <<He>> looks away and blushes.
	<<elseif $rng gte 61>>
		You lick Kylar's cheek. <<He>> tenses, but rests <<his>> hand on the spot you touched.
	<<elseif $rng gte 51>>
		You ask Kylar what sort of underwear <<he>> has on. "Or maybe," you say. "You don't have any?" <<He>> trembles.
	<<elseif $rng gte 41>>
		You lay your hand on Kylar's inner thigh. <<He>> flinches and clenches <<his>> legs shut, crushing your hand. "S-sorry!" <<He>> yelps, opening them again.
		<<gpain>><<pain 3>>

	<<elseif $rng gte 31>>
		You blow into Kylar's ear. <<His>> breathing becomes funny for a moment.
	<<elseif $rng gte 21>>
		You whisper something naughty into Kylar's ear. <<He>> whimpers.
	<<elseif $rng gte 11>>
		You cup Kylar's cheek with your hand and stare into <<his>> eyes. <<He>> stares back at you, like a deer in headlights. You can feel <<him>> trembling, and decide to remove your hand before you scare <<him>> away.
	<<else>>
		<<if random(1,11) is 11 and $sadism_level gte 3>>
			You whisper to Kylar that you really like hurting others. When you hit or bite into someone and hear them grunt in pain, you feel a thrill. Even outside of sex, in an actual fight, it fills you with perverse glee. <<He>> looks away, sweating.
		<<elseif random(1,11) is 11 and $sadism_level gte 1>>
			You whisper to Kylar that you like hurting others. You feel guilty about it, but with how you've been abused, it feels nice to inflict that pain on someone else. <<He>> looks away, blushing.
		<<elseif random(1,11) is 10 and $orgasmtrait gte 1>>
			You whisper to Kylar that you can't be satisfied with just one orgasm. You want two, three, more. Dozens if you have the time to spare.  Hundreds if you thought your body could handle it. <<He>> looks away, blushing.
		<<elseif random(1,11) is 9 and $choketrait gte 1>>
			You whisper to Kylar that you really like being choked, the tighter the better. The feeling of being pleasured while you can't breathe drives you wild. <<He>> looks away, blushing.
		<<elseif random(1,11) is 8 and $ejactrait gte 1>>
			You whisper to Kylar that you love being covered in cum. The feeling of being drenched in lewd fluid is somehow calming to you. It makes you feel safe, wanted. It's proof that you're still here. It also just... smells really nice.
			<<if $NPCList[0].penis isnot "none">>
				<<He>> looks away, blushing.
			<<else>>
				<<He>> looks away, frowning.
			<</if>>
		<<elseif random(1,11) is 7 and $molesttrait gte 1>>
			You whisper to Kylar that even though you wish you weren't molested all the time, part of you is still excited by it. The knowledge that complete strangers are driven to do such things, just because of your body, makes you shiver. <<He>> looks away, frowning.

		<<elseif random(1,11) is 6 and $rapetrait gte 1>>
			You whisper to Kylar that even though you hate all the rapists in town, part of you is still excited by them. Somehow, the feeling of being taken against your will isn't as scary as it used to be. <<He>> looks away, frowning.

		<<elseif random(1,11) is 5 and $bestialitytrait gte 1>>
			You whisper to Kylar that you find <<if $bestialitydisable is "f">>beasts<<else>>monsters<</if>> almost as good as people, sometimes better. Their instinct-driven, animalistic mating makes you shiver. <<He>> looks away, wide-eyed.

		<<elseif random(1,11) is 4 and $tentacletrait gte 1>>
			You whisper to Kylar that you've fantasized about being accosted by a hoard of tentacles to have their way with you. Writhing, thrusting, wrapping around you and using your every hole to obey their primal urges. <<He>> looks away, blushing.
		<<elseif random(1,11) is 3 and $voretrait gte 1>>
			You whisper to Kylar that you've found yourself swallowed by all sorts of creatures, and that you didn't quite hate it. The flesh rippling against your skin, caressing every inch of your body as you slide down, gives you goosebumps whenever you recall it. <<He>> looks away, wide-eyed.
		<<elseif random(1,11) is 2 and $masochism_level gte 3>>
			You whisper to Kylar that you really like being hurt. The thought of someone using you, smacking you, spanking you, hitting you, leaving you quivering on the floor, drives you wild. "<<He>> looks away, frowning.
		<<elseif random(1,11) is 2 and $masochism_level gte 1>>
			You whisper to Kylar that you like being hurt. The thought of someone slapping you, or digging their fingernails into you, makes you blush. <<He>> looks away, blushing.
		<<elseif random(1,11) is 1 and $milkdranktrait gte 1>>
			You whisper to Kylar that you really love breast milk. Besides the obvious appeal of sucking on someone's breast, the milk is always warm, creamy, and delicious.
			<<if $trauma gte ($traumamax / 5) * 3>>
				Sometimes, when they stroke the back of your head while you're suckling, it makes you feel wanted. Almost like you're with... You cut yourself off.
			<</if>>
			<<if $pronoun is "m">>
				<<He>> looks away, frowning.
			<<else>>
				<<He>> looks away, blushing.
			<</if>>
		<<else>>
			You whisper to Kylar one of your deepest fantasies. <<He>> looks away, <<print either("blushing","frowning","wide-eyed","sweating","hiding a smile")>>.
		<</if>>
	<</if>>
<</if>>
<<promiscuity1>>

<<if ($location is "park" or $bus is "starfish") and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 80 and $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 80 and $kylarDaily.invite isnot "home">>
	<<set $kylarDaily.invite to "home">>
	Kylar stares at you, eyes full of intensity. It melts away at once. "D-do you," <<he>> manages before averting <<his>> eyes. "Do you want to go somewhere private, where we can do th-things?"

	<<link [[Invite Kylar to the orphanage (0:15)|Kylar Invite]]>><<pass 15>><</link>><<promiscuous1>>

	<<link [[Decline|Kylar Invite Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>

<<else>>
	<<kylaroptions>>
<</if>>

:: Kylar Invite
<<set $outside to 0>><<set $location to "home">><<effects>>

You lean close, and whisper your invite into Kylar's ear. <<He>> shivers.
<<promiscuity1>>

Kylar hugs your arm on the walk over, as if afraid you'll run.

<<if $rng gte 81>>
	No one bothers you until you arrive at the orphanage itself. "What's that thing doing here?" a <<generatey2>><<person2>><<person>> asks as you enter the main hall. Anger flashes across Kylar's face, but <<person1>><<he>> doesn't say anything.

	<<link [[Defend Kylar|Kylar Orphanage Defend]]>><<status -10>><<npcincr Kylar love 1>><</link>><<lcool>><<glove>>

	<<link [[Berate Kylar|Kylar Orphanage Berate]]>><<npcincr Kylar love -3>><</link>><<lllove>>

<<else>>
	No one bothers you. You arrive at the orphanage, and lead Kylar to your room.

	<<link [[Next|Kylar Orphanage]]>><</link>>

<</if>>

:: Kylar Invite Decline
<<effects>>

<<if $submissive gte 1150>>
	"S-sorry," you say, afraid of hurting <<his>> feelings. "I'm not in the mood."
<<elseif $submissive lte 850>>
	"Not today," you say. "You shouldn't be so scared to ask."
<<else>>
	"I'm having a good time here," you say.
<</if>>
Kylar nods, but doesn't say anything in response.

<<kylaroptions>>

:: Kylar Orphanage Defend
<<effects>>

<<person1>>
<<if $submissive gte 1150>>
	"<<Hes>> with me," you say. "You should be nicer to people."
<<elseif $submissive lte 850>>
	"<<Hes>> with me," you say. "Now get out of our way."
<<else>>
	"<<Hes>> with me," you say.
<</if>>

"Fine," the <<person2>><<person>> sneers. "But I'm blaming you if someone poisons the food."

You walk past the <<person>> and continue to your room. Kylar follows close behind, as if afraid of being obstructed again.

<<endevent>><<npc Kylar>><<person1>>

<<link [[Next|Kylar Orphanage]]>><</link>>

:: Kylar Orphanage Berate
<<effects>>

<<person1>>
<<if $submissive gte 1150>>
	"Go away," you say to Kylar. "If you touch me I'll scream."
<<elseif $submissive lte 850>>
	"Get out, creep," you say to Kylar. "Before I beat your ass."
<<else>>
	"Don't come in here without invite," you say to Kylar. "Please leave."
<</if>>

Kylar shrinks away from you, looking betrayed.

"You heard <<phim>>," the <<person2>><<person>> says. "I don't want to see you here again." <<He>> leaves through one of the corridors.

<<endevent>>
<<npc Kylar>><<person1>>
Kylar turns to leave as well, but you grab <<his>> arm. "I didn't mean it," you say. "Just try not to be seen again." <<He>> nods, but still looks hurt. You lead <<him>> to your room.

<<link [[Next|Kylar Orphanage]]>><</link>>

:: Kylar Orphanage
<<effects>>

You sit on your bed, and pat the sheet beside you. Kylar scans the room as <<he>> sits. <<He>> seems less nervous now you're alone, but you can feel <<his>> pulse racing when you take <<his>> hand. <<takeHandholdingVirginity "Kylar" "romantic">>

<<He>> turns to face you, and bumps <<his>> forehead against yours as <<he>> leans forward for a kiss.

<<link [[Kiss|Kylar Orphanage Kiss]]>><<npcincr Kylar love 1>><</link>><<glove>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>

<<link [[Turn away|Kylar Orphanage Turn]]>><<npcincr Kylar love -3>><</link>><<lllove>>

:: Kylar Orphanage Turn
<<effects>>

You turn away from <<him>>. "S-sorry," <<he>> says. Overcome by nerves, <<he>> jumps to <<his>> feet. Before you can stop <<him>>, <<he>> rushes to the door, throws it open, and escapes into the corridor.

<<link [[Next|Bedroom]]>><<endevent>><</link>>

:: Kylar Orphanage Kiss
<<effects>>

You lean forward, and your lips meet. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<if _npcKissVirginTemp>>
	<<His>> breath hitches, and <<he>> clings to you,
<<else>>
	<<He>> pushes <<his>> tongue into your mouth as <<his>> arms rest on your shoulders,
<</if>>
pushing you down to the bed.

<<link [[Next|Kylar Orphanage Sex]]>><<set $sexstart to 1>><</link>>

:: Kylar Orphanage Sex
<<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Kylar Orphanage Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Kylar Orphanage Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Kylar Orphanage Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Kylar Orphanage Sex]]>><</link>><<nexttext>>
<</if>>

:: Kylar Orphanage Sex Finish

<<set $outside to 0>><<effects>><<NPCStatusCheck "Kylar">>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Kylar lust -20>>

	<<He>> lies on top of you for a few moments, eyes closed in contentment.
	<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
		<<if _kylarStatus.includes("Rage")>>
			After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
		<<else>>
			After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. You're the one that invited me. Here, I'll make it up."
		<</if>>

		<<kylarFinish>>
		<<He>> looks like <<hes>> about to say something, but is cut off by the sound of voices from the corridor outside, making <<him>> tense up.
	<<else>>
		It's ended by the sound of voices from the corridor outside, making <<him>> tense once more.
	<</if>>

	<<tearful>> you sit upright, your arms around <<him>>.

	<<clotheson>>
	<<endcombat>>

	<<npc Kylar>><<person1>>

	<<if $weather is "rain" or $weather is "snow">>
		<<link [[Walk to the arcade together (0:15)|Kylar Arcade Walk]]>><<set $phase to 0>><<pass 15>><</link>>

	<<else>>
		<<link [[Walk to the park together (0:15)|Kylar Park Walk]]>><<set $phase to 0>><<pass 15>><</link>>

	<</if>>
	<<link [[Lie down in bed|Kylar Orphanage Nap]]>><</link>>

	<<link [[Bid Kylar goodbye|Kylar Orphanage Leave]]>><</link>>

<<elseif $enemyhealth lte 0>>
	Kylar tumbles from the bed. <<He>> climbs to <<his>> feet, <<his>> face a mix of anger and longing. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.<<lllove>><<npcincr Kylar love -3>>

	<<tearful>> you sit upright on the bed.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Bedroom]]>><</link>>

<<else>>
	"D-did I do something wrong?" Kylar asks as <<he>> pulls away from you. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.

	<<tearful>> you sit upright on the bed.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Bedroom]]>><</link>>

<</if>>

:: Kylar Orphanage Nap
<<effects>>

<<set $kylar.timer.love -= 1>>
You ignore the voices in the corridor and lay back down, your arms still wrapped around Kylar. <<He>> squeaks as <<hes>> pulled down next to you. "D-Do you want to go again?" <<he>> asks.

<<if $submissive gte 1150>>
	"I just want to take a nap," you whisper. "Can you hug me?"
<<elseif $submissive lte 850>>
	"Shut up and cuddle me," you murmur, pulling Kylar closer.
<<else>>
	"Let's just take a nap for now," you whisper, pulling Kylar closer.
<</if>>

<<He>> seems hesitant, but after a few seconds <<he>> nods and
<<if $submissive gte 1150>>
	pulls you into <<his>> arms. You can feel <<his>> heartbeat through <<his>> chest. It's rapid, like it's trying to escape from <<his>> chest. You wonder if yours is just as fast.
<<else>>
	curls into your arms, wrapping <<his>> own around your waist. <<He>> rests <<his>> head on your <<breasts>>. <<He>> can surely feel your heart beating through your chest. You wonder if <<hers>> is just as fast.
<</if>>
<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -6>><<glove>><<lksuspicion>><<lstress>>

"This is nice," <<he>> says, sighing in contentment.
<<if $submissive gte 1150>>
	<<He>> strokes your hair with one hand, causing you to let out a sigh of your own.
<<else>>
	You stroke <<his>> hair with one hand, and <<he>> practically melts into you.
<</if>>

<<link [[Just cuddle (0:30)|Kylar Orphanage Cuddle]]>><<trauma -12>><<ltrauma>><<set $phase to 1>><<pass 30>><</link>>

<<link [[Sleep|Kylar Orphanage Bed]]>><<set $kylarbed to 1>><</link>>

:: Kylar Orphanage Cuddle
<<effects>>

<<endevent>>
<<npc Kylar>><<person1>>

You and Kylar lay there, entangled in each other's arms.
<<if $phase is 1>>
	You're partially surprised <<if $arousal gte 6000>>and a little disappointed <</if>>Kylar doesn't try to get handsy with you- <<his>> arms remain wrapped around your <<if $submissive gte 1150 or $kylarDaily.sleepRape is true>>shoulders<<else>>waist<</if>>.
<</if>>
You can feel <<his>> breath, now stabilised and calm, against your skin.

<<if ($kylarenglish is undefined or $kylarenglish is 0) and $kylar.timer.love lte 0>>
	"I love you," <<he>> murmurs into your <<if $submissive gte 1150 or $kylarDaily.sleepRape is true>>hair<<else>>chest<</if>>.

	It takes <<him>> a few seconds to realise what <<he>> said. When <<he>> does, <<he>> stiffens, before jolting away from you and almost falling off the bed. "I-I didn't mean that," <<he>> stammers. "I mean I d-did! But not like, you know, romantically! Well, yeah, but I didn't- I just- I didn't mean to say-" <<Hes>> panicking.

	<<link [[Kiss|Kylar Orphanage Cuddle Kiss]]>><<npcincr Kylar love 10>><<npcincr Kylar lust 5>><<npcincr Kylar rage -10>><</link>><<ggglove>><<gglust>><<llksuspicion>>

	<<link [[Berate|Kylar Orphanage Cuddle Berate]]>><<set $kylar.timer.love to random(2,5)>><<npcincr Kylar love -5>><</link>><<lllove>>

	<<link [[Pretend it didn't happen|Kylar Orphanage Cuddle Ignore]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>

<<else>>
	<<if $phase is 0>>
		Kylar clings to you for a few minutes, not wanting to get up.
	<</if>>
	Eventually <<he>> untangles <<himself>> from you, looking disappointed. "I shouldn't stay here much longer," <<he>> says.<<if $hour gte 18 or $hour lte 7>> "They're waiting for me."<</if>> You <<if $phase isnot 2>>push yourself into a sitting position and <</if>>look at <<him>>. <<His>> hair is sticking to <<his>> face. You reach forward and brush it away, and <<he>> smiles.

	<<if $hour lte 18 and $hour gte 7>>
		<<if $weather is "rain" or $weather is "snow">>
			<<link [[Walk to the arcade together (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>>

		<<else>>
			<<link [[Walk to the park together (0:15)|Kylar Park Walk]]>><<pass 15>><</link>>

		<</if>>
	<</if>>

	<<link [[Bid Kylar goodbye|Kylar Orphanage Leave]]>><</link>>
<</if>>

:: Kylar Orphanage Bed
<<effects>>

<<endevent>>

You snuggle under the covers with Kylar.
<<if $wraith and $wraith.state isnot "" and $wraithPrison and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
	You feel anxious, and your eyes dart over to the mirror.
<</if>>

<<if $sleeptrouble is 1 and $controlled is 0>>
	<<link [[Sleep for 10 hours|Sleep]]>><<set $sleephour to 10>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 10>>)<<ltiredness>>

	<<link [[Sleep for 9 hours|Sleep]]>><<set $sleephour to 9>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 9>>)<<ltiredness>>

<</if>>

<<link [[Sleep for 8 hours|Sleep]]>><<set $sleephour to 8>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 8>>)<<ltiredness>>

<<link [[Sleep for 7 hours|Sleep]]>><<set $sleephour to 7>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 7>>)<<ltiredness>>

<<link [[Sleep for 6 hours|Sleep]]>><<set $sleephour to 6>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 6>>)<<ltiredness>>

<<link [[Sleep for 5 hours|Sleep]]>><<set $sleephour to 5>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 5>>)<<ltiredness>>

<<link [[Sleep for 4 hours|Sleep]]>><<set $sleephour to 4>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 4>>)<<ltiredness>>

<<link [[Sleep for 3 hours|Sleep]]>><<set $sleephour to 3>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 3>>)<<ltiredness>>

<<link [[Sleep for 2 hours|Sleep]]>><<set $sleephour to 2>><<set $saveDetails.auto.count++>><</link>> (<<timeAfterXHours 2>>)<<ltiredness>>

<<link [[Sleep for 1 hour|Sleep]]>><<set $sleephour to 1>><<set $saveDetails.auto.count++>><</link>>  (<<timeAfterXHours 1>>)<<ltiredness>>

<<link [[Just sleep|Sleep]]>><<set $sleephour to -1>><<set $saveDetails.auto.count++>><</link>> (??:??)<<ltiredness>>

<<link [[Just cuddle (0:30)|Kylar Orphanage Cuddle]]>><<set $kylarbed to 0>><<set $phase to 1>><</link>>

:: Kylar Orphanage Cuddle Kiss
<<effects>>
<<set $kylarenglish to 1>>

You reach forward and cup Kylar's cheek in your hand. <<He>> stops stammering, confused. You lean forward and plant a kiss on Kylar's lips. <<He>> freezes for a few seconds, before squealing into your mouth and kissing back.
<<stress -12>><<trauma -12>><<arousal 600>><<garousal>><<lstress>><<ltrauma>>

You pull back, still cupping <<his>> cheek.
<<if $submissive gte 1150>>
	"Kylar," you say. "I think I love you too."
<<elseif $submissive lte 850>>
	"It's good to know you love me back," you say.
<<else>>
	"I love you too, Kylar," you say.
<</if>>
Kylar's breath catches in <<his>> throat.

Your hand twitches, and Kylar's shoots up to hold it to <<his>> cheek. "Say it again," <<he>> whispers. "I love you. Say it again. Please."

<<if $submissive gte 1150>>
	"I love you," you whisper into <<his>> ear. "I love you. I love you. I love you, Kylar. I love you."
<<elseif $submissive lte 850>>
	"Didn't you hear me the first time?" you ask, leaning in and smooching <<him>> again. "I'll say it again. I." Another kiss. "Love." Another kiss. "You." One more smooch.
<<else>>
	"I love you, Kylar," you whisper. "I'll say it as many times as you want. I love you."
<</if>>

Kylar's grip on your hand tightens, before <<he>> lunges forward and kisses you again. The two of you topple back onto the bed. <<His>> kiss is hungry, desperate, like <<hes>> afraid you'll slip away if <<he>> stops. You can feel your hand get wet on Kylar's cheek. <<Hes>> crying.

"I'll never leave you," <<he>> whispers to you in between kisses. "I'll always be yours. And you'll always be mine. Nobody else matters. Just you, and just me. I promise."
<<ggglove>><<gglust>><<llksuspicion>>

<<if $loveInterest.primary is "None">>
	<<set $loveInterest.primary to "Kylar">>
	Kylar is now your love interest! You know <<he>>'ll always be watching your back. Always.
<<else>>
	Kylar can now be claimed as your love interest! You know <<he>>'ll always be watching your back. Always.

	You can change your love interest in the "Attitudes" menu.
<</if>>

<<link [[Next|Kylar Orphanage Cuddle 2]]>><<set $phase to 1>><</link>>

:: Kylar Orphanage Cuddle Berate
<<effects>><<NPCStatusCheck "Kylar">>

<<if $submissive gte 1150>>
	"You're being creepy again," you say. "I don't think we're there yet." 'Love' is a bit much for what you have, you think.
<<elseif $submissive lte 850>>
	"It's a bit early for that, don't you think?" you say, rolling your eyes. <<He>> shouldn't be throwing that word around willy-nilly.
<<else>>
	"You shouldn't say that unless you know you mean it," you say. It feels a bit early for <<him>> to be saying that.
<</if>>
<<if $kylarSeen.includes("saidLove")>>
	<<Hes>> said it before, but only during the heat of sex.
<</if>>

<<if !_kylarStatus.includes("Calm")>>
	<<He>> gapes at you for a moment, before scowling. <<He>> clenches his fists and shakes them, then turns and stomps away from you. <<He>> flings the door open and storms out.
<<else>>
	<<He>> gapes at you for a moment, before sniffling. <<He>> slowly backs away from you, then turns and runs to the door. <<He>> takes a moment to swipe at <<his>> eyes before bolting out.
<</if>>

<<link [[Next|Bedroom]]>><</link>>

:: Kylar Orphanage Cuddle Ignore
<<effects>><<NPCStatusCheck "Kylar">>

You decide to ignore what <<hes>> saying. <<His>> stammering slowly stops, and <<he>> falls silent.
<<if !_kylarStatus.includes("Calm")>>
	<<He>> seems disappointed by your lack of reaction.
<<else>>
	<<He>> seems both disappointed and relieved by your lack of reaction.
<</if>>

<<link [[Next|Kylar Orphanage Cuddle 2]]>><<set $phase to 0>><</link>>

:: Kylar Orphanage Cuddle 2
<<effects>>

<<if $phase is 1>>
	Eventually <<he>> pulls back from you, looking disappointed. "I shouldn't stay here much longer," <<he>> says. <<if $hour gte 18 or $hour lte 7>>"They're waiting for me."<</if>>You look at <<him>>. <<His>> hair is sticking to <<his>> face<<if $makeup.lipstick isnot 0>>, and <<his>> mouth is smeared with your lipstick<</if>>. You reach forward and brush <<his>> hair away, and <<he>> smiles.

	"I'm so happy you love me back," <<he>> says. "Well, of course I am, but I'm also relieved. That was... that was the first time I told you I loved you<<if $kylarSeen.includes("saidLove")>>, and meant it<</if>>. I was so scared that you'd... not accept me. That you'd think I was going too fast." <<He>> grabs your hand in both of <<hers>>. "Thank you. For... thank you."
<<else>>
	<<He>> stands up from the bed, looking disappointed. "I shouldn't stay here much longer," <<he>> says. <<if $hour gte 18 or $hour lte 7>>"They're waiting for me."<</if>>You look at <<him>>. <<His>> hair is sticking to <<his>> face. You reach forward and brush <<his>> hair away, and <<he>> smiles.
<</if>>

<<if $hour lte 18 and $hour gte 7>>
	<<if $weather is "rain" or $weather is "snow">>
		<<link [[Walk to the arcade together (0:15)|Kylar Arcade Walk]]>><<pass 15>><</link>>

	<<else>>
		<<link [[Walk to the park together (0:15)|Kylar Park Walk]]>><<pass 15>><</link>>

	<</if>>
<</if>>

<<link [[Bid Kylar goodbye|Kylar Orphanage Leave]]>><</link>>

:: Kylar Orphanage Sleep Defend
<<effects>>

<<if $submissive gte 1150>>
	"Don't be mean," you say. "I like Kylar."
<<elseif $submissive lte 850>>
	"Yeah, I'm sleeping with <<nnpc_him "Kylar">>," you say. "What are you going to do about it?"
<<else>>
	"I choose who I spend my time with, not you," you say. "And I choose Kylar."
<</if>>

"Pfft, sure," the <<person>> says. "Doesn't change you getting down and dirty with <<nnpc_him "Kylar">>." <<He>> spat the word like it was mud in his mouth. "I guess you wouldn't mind if I told everyone!"

<<He>> turns and leaves your room. Kylar mutters to <<person1>><<himself>>, but smiles at you, grateful.

"I should probably get going," <<he>> says. Despite that, <<he>> makes no move to get up.

<<link [[Next|Kylar Orphanage Cuddle]]>><</link>>

:: Kylar Orphanage Sleep Berate
<<effects>><<NPCStatusCheck "Kylar">>

<<if $submissive gte 1150>>
	You turn to Kylar. "How did you get in-"
<<elseif $submissive lte 850>>
	You turn to Kylar. "You fucking creep, get out-"
<<else>>
	You turn to Kylar. "Get out of my bed-"
<</if>>

Your words are cut off by the <<persons>> loud laughter. "Oh my god, are you trying to cover for yourself? You're trying to cover for yourself!" <<He>> raises <<his>> hands to <<his>> head, talking in a low, mocking voice. "Oh, no, this isn't what it seems! <<nnpc_He "Kylar">> crept into my room and moved my arms around <<nnpc_him "Kylar">> while I was distracted!" <<He>> laughs harder.
<<status -10>><<lcool>>

<<He>> turns to leave your room, and gives you a mocking salute. "I'm gonna go tell everyone just how much <<nnpc_he "Kylar">> forced <<nnpc_himself "Kylar">> on you! I'm sure they'll all believe you!" <<He>> leaves your room, shutting the door on the way out.

You watch <<him>> leave for a moment, before turning to Kylar. You open your mouth to say something, but <<person1>><<he>> cuts you off. "You're that ashamed to be seen with me, huh." It's not a question.

<<if _kylarStatus.includes("Rage")>>
	<<He>> starts to untangle <<himself>> from you. Once <<his>> arms are free, <<he>> lunges at you, pinning you to the bed.

	<<link [[Next|Kylar Orphanage Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<He>> untangles <<himself>> from you and stands up from the bed. Before you can stop <<him>>, <<hes>> sprinting out of your room, covering <<his>> eyes.

	<<link [[Next|Bedroom]]>><</link>>
<</if>>

:: Kylar Orphanage Slam
<<effects>>

You were having a great nap. You were comfortable, Kylar was warm, and it was overall a wonderful time. And this <<personsimple>> woke you from it, just because <<he>> didn't like Kylar? And on top of that, <<he>> said such horrible things about <<nnpc_him "Kylar">>? No, fuck that. Fuck <<him>>.

You untangle yourself from Kylar and march to the door. The <<person>> backs up slightly from seeing you walk toward <<him>>, until <<hes>> just barely in the hallway. When you reach the door, you slam it in <<his>> face. You can hear <<him>> falling over on the other side.

Content, you walk back to the bed. Kylar gazes at you with reverence. <<person1>><<Hes>> already sitting up, so rather than lying back down, you opt to hug Kylar sitting up. You pull <<him>> into your chest, and <<he>> leans into you.
<<glove>><<glust>>

<<link [[Next|Kylar Orphanage Cuddle]]>><<set $phase to 2>><</link>>

:: Kylar Orphanage Rape
<<NPCStatusCheck "Kylar">>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<endevent>><<npc Kylar>><<person1>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
	<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
	<<set $kylar.raped += 1>>
	"You're ashamed to be seen with me?" Kylar whispers in your ear. "Well, nobody's watching."

<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1>>
	You hear laughter on the other side of the bedroom door. No one comes to your aid.
<</if>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Kylar Orphanage Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Kylar Orphanage Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Kylar Orphanage Rape]]>><</link>><<nexttext>>
<</if>>

:: Kylar Orphanage Rape Finish

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Kylar lust -20>>
	<<He>> lies on top of you for a few moments, before pushing himself up. <<He>> looks down at you in satisfaction. A few seconds pass, and <<his>> satisfaction turns to horror. <<He>> looks down at you, then the blankets, then back to you. <<He>> slowly backs away from you, before turning and bolting from the room.

	<<tearful>> you sit upright on the bed.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Bedroom]]>><</link>>

<<else>>
	Kylar tumbles from the bed. <<He>> climbs to <<his>> feet, <<his>> face a mixture of anger and longing. <<His>> nerves get the better of <<him>>, and <<he>> bolts from the room.

	<<tearful>> you sit upright on the bed.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Bedroom]]>><</link>>

<</if>>

:: Kylar Orphanage Leave
<<effects>>

Kylar stops under the door frame on <<his>> way out.
<<if $phase is 1 or $kylarenglish gte 1>>
	<<He>> quickly darts back in to kiss you one more time, then leaves without a sound.
	<<arousal 600>><<garousal>>
<<else>>
<<He>> shoots you a longing look, then leaves without a sound.
<</if>>

<<link [[Next|Bedroom]]>><<endevent>><</link>>

:: Kylar Park Walk
<<set $location to "park">><<set $outside to 1>><<effects>>

You accompany Kylar to the park. <<He>> grasps your hand once outside the orphanage, and loudly refers to you as <<his>> <<girlfriend>> as others pass by.
<<if $phase is 1>><<He>> sounds giddy.<</if>>

<<kylaroptions>>

:: Kylar Arcade Walk
<<set $location to "arcade">><<set $bus to "starfish">><<effects>>

You accompany Kylar to the arcade. <<He>> grasps your hand once outside the orphanage, and loudly refers to you as <<his>> <<girlfriend>> as others pass by.
<<if $phase is 1>><<He>> sounds giddy.<</if>>

<<kylaroptions>>

:: Kylar Tease 2
<<effects>><<NPCStatusCheck "Kylar">>
<<if $location is "school">>
	<<set $kylarDaily.invite to "school">>
<<else>>
	<<set $kylarDaily.invite to "home">>
<</if>>

You lean in again, and press your lips to Kylar's cheek, lingering for a few seconds. You can feel <<his>> cheek shift as <<he>> smiles. You're not done yet, though. You hold <<his>> head in place with one hand and kiss <<him>> again, this time a little lower, near the jawline. You keep kissing <<him>>, going over <<his>> chin and down <<his>> neck. <<His>> breathing becomes heavy.

You rest your other hand on <<his>> <<if $pronoun is "m">>shorts<<else>>skirt<</if>>, right over <<his>> crotch, and press down gently. <<He>> gasps, and you take the opportunity to suck on the inside of <<his>> neck. The gasp turns into a desperate moan.

<<if $submissive gte 1150>>
	"I want to make you feel good, Kylar," you murmur in <<his>> ear. "Won't you let me?"
<<elseif $submissive lte 850>>
	"I wanna fuck you, Kylar," you murmur in <<his>> ear, giving it a little nip. "Wanna make you mine."
<<else>>
	"I want to touch you, Kylar," you murmur in <<his>> ear. "Aaaaall over."
<</if>>
<<promiscuity2>>

<<if _kylarStatus.includes("Lust")>>
	Kylar whimpers, before placing <<his>> hands on your shoulders. "I-I need you," <<he>> says. "We can find somewhere private, right?" <<He>> grinds against your hand.
<<else>>
	Kylar whimpers, before placing a hand on your shoulder. "W-We can find somewhere private," <<he>> says. "Anywhere you want."
<</if>>

<<if $location is "school">>
	<<link [[Take Kylar to the bathrooms (0:05)|Kylar Tease Bathroom]]>><<pass 5>><</link>><<promiscuous2>>
<<else>>
	<<link [[Invite Kylar to the orphanage (0:15)|Kylar Invite]]>><<pass 15>><</link>><<promiscuous2>>
<</if>>

<<link [[Decline|Kylar Tease 2 Decline]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 3>><</link>><<llove>><<ggksuspicion>>

:: Kylar Tease 2 Decline
<<NPCStatusCheck "Kylar">>
<<if $submissive gte 1150>>
	"S-sorry," you say, leaning away from <<him>>. "Not now."
<<elseif $submissive lte 850>>
	You shake your head and remove your hand. "I changed my mind. Sorry to disappoint."
<<else>>
	You remove your hand and frown. "Sorry," you say, "I'm not in the mood anymore."
<</if>>

"But then why-" Kylar frowns, looking at you in betrayal.
<<if !_kylarStatus.includes("Calm")>>
	<<His>> grip on your shoulders tightens for a moment and <<he>> scowls, but eventually <<he>> lets go of you. <<He>> avoids looking at you.
	<<pain 3>><<stress 6>><<gpain>><<gstress>>
<<else>>
	<<He>> hangs <<his>> head and lets go of you. <<He>> avoids looking at you.
<</if>>

<<kylaroptions>>

:: Kylar Tease Bathroom
<<effects>><<set $outside to 0>><<set $location to $school>>

You lean close, and whisper your invite into Kylar's ear. <<He>> shivers. <<promiscuity2>>

Kylar hugs your arm on the walk over, as if afraid you'll run. The halls are empty, and you reach the bathrooms without anyone noticing you.
<<if $player.gender isnot $pronoun or ($player.gender is "h" and $player.gender_appearance isnot $pronoun)>>
	<<He>> hesitates a bit when you walk into the <<if $player.gender is "m" or ($player.gender is "h" and $player.gender_appearance is "m")>>boy's<<else>>girl's<</if>> bathroom, but follows you anyway.
<</if>>

The bathroom is empty. You make your way to a stall and pull Kylar in. <<Hes>> undressing you before you've even closed the stall door.

<<link [[Next|Kylar Bathroom Sex]]>><<set $sexstart to 1>><</link>>

:: Kylar Bathroom Sex
<<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>>

<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Kylar Bathroom Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Kylar Bathroom Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Kylar Bathroom Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Kylar Bathroom Sex]]>><</link>><<nexttext>>
<</if>>

:: Kylar Bathroom Sex Finish
<<NPCStatusCheck "Kylar">>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Kylar lust -20>>
	Kylar rests against you, staring into your eyes. "Thank you," <<he>> says. "I needed that." <<His>> hair is disheveled, but <<he>> doesn't seem to care.
	<<lllust>>

	<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
		<<if _kylarStatus.includes("Rage")>>
			After a few seconds, <<he>> kneels down in front of you. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
		<<else>>
			After a few seconds, <<he>> kneels down in front of you. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. You're the one that invited me. Here, I'll make it up."
		<</if>>

		<<kylarFinish>>
	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<npc Kylar>><<person1>>

<<elseif $enemyhealth lte 0>>
	"Ow!" Kylar collapses against the stall door. "D-did I do something wrong?"
	<<lllove>><<npcincr Kylar love -3>>

	<<tearful>> you stand up and inch away from <<him>>.

	<<clotheson>>
	<<endcombat>>
	<<npc Kylar>><<person1>>

<<else>>
	"D-did I do something wrong?" Kylar asks as <<he>> pulls away from you.

	<<tearful>> you stand up.

	<<clotheson>>
	<<endcombat>>
	<<npc Kylar>><<person1>>
<</if>>

<<if $hour isnot 12>>
	<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lessons." <<He>> keeps looking over <<his>> shoulder as <<he>> walks out.
	<<if $player.gender isnot $pronoun or ($player.gender is "h" and $player.gender_appearance isnot $pronoun)>>
		<<He>> flinches upon hearing laughter from the halls. Somebody saw <<him>> come out of the <<if $player.gender is "m" or ($player.gender is "h" and $player.gender_appearance is "m")>>boy's<<else>>girl's<</if>> bathroom.
	<</if>>

	<<if $player.gender is "m" or ($player.gender is "h" and $player.gender_appearance is "m")>>
		<<link [[Next|School Boy's Toilets]]>><</link>>
	<<else>>
		<<link [[Next|School Girl's Toilets]]>><</link>>
	<</if>>

<<else>>
	"Let's go back to where we were," <<he>> says.

	<<link [[Next|Kylar Bathroom Return]]>><</link>>
<</if>>

:: Kylar Bathroom Return
<<if $weather is "rain" or $weather is "snow">>
	<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">>
	You and Kylar return to your spots at the library.
<<else>>
	<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearplayground">>
	You and Kylar return to the stump in the rear playground.
<</if>>

<<kylaroptions>>

:: Kylar Tease Underwear
<<effects>>
<<set $kylar_action to "underwear">>

<<if $submissive gte 1150>>
	"This might be weird, but... can I have your <<if $pronoun is "m">>underwear<<else>>panties<</if>>?" you ask, blushing.
<<elseif $submissive lte 850>>
	"Cute <<if $pronoun is "m">>undies<<else>>panties<</if>>," you say. "I'll take them."
<<else>>
	"Can you give me your <<if $pronoun is "m">>underwear<<else>>panties<</if>>?" you ask.
<</if>>
<<promiscuity3>>

Kylar balks at your words, looking at you nervously. "W-what?"

<<if $kylarSeen.includes("home")>>
	"It's only fair, since you took mine," you say. "...I think. Please?"

	You notice <<he>> makes no move to deny your accusation.
<<else>>
	"I just... want them," you say. "Please?"

<</if>>

<<if $pronoun is "m">>
	Biting <<his>> lip, Kylar quickly looks around to make sure <<he>> has privacy. Once <<hes>> sure nobody's watching, <<he>> lifts <<his>> shorts and, in a complex maneuver you can't quite follow, manages to remove <<his>> briefs without removing <<his>> shorts.

	<<He>> averts <<his>> eyes and hands them to you in a bunch. They're still warm.
	<<arousal 600>><<garousal>>

	<<underlowersend 4 wardrobe white>>

<<else>>
	Biting <<his>> lip, Kylar quickly looks around to make sure <<he>> has privacy. Once <<hes>> sure nobody's watching, <<he>> reaches under <<his>> skirt and pulls <<his>> panties off.

	<<He>> averts <<his>> eyes and hands them to you in a bunch. They're still warm.
	<<arousal 600>><<garousal>>

	<<underlowersend 20 wardrobe white pink>>
<</if>>

<<link [[Thank Kylar|Kylar Tease Underwear Thank]]>><<npcincr Kylar love 1>><</link>><<glove>>

<<link [[Ask Kylar to go commando|Kylar Tease Underwear Commando]]>><<npcincr Kylar lust 5>><</link>><<gglust>>

:: Kylar Tease Underwear Thank
<<effects>>
<<set $kylarDaily.undies to true>>

<<if $submissive gte 1150>>
	"Thank you," you say, holding the <<if $pronoun is "m">>underwear<<else>>panties<</if>> to your chest. "I'll treasure these."

	Kylar smiles in response, shuffling to get comfortable with the sudden breeze.
<<elseif $submissive lte 850>>
	"Thanks," you say, holding the <<if $pronoun is "m">>underwear<<else>>panties<</if>> up. "These'll come in handy later."

	Kylar smiles in response, shuffling to get comfortable with the sudden breeze. The implications of what you said hit <<him>> a few seconds later, and <<he>> blushes bright red.
	<<npcincr Kylar lust 1>><<glust>>
<<else>>
	"Thanks, Kylar," you say, smiling. "I know it was a weird thing to ask."

	Kylar smiles in response and waves off your concerns, shuffling to get comfortable with the sudden breeze.
<</if>>

<<kylaroptions>>

:: Kylar Tease Underwear Commando
<<effects>>
<<set $kylarSeen.pushUnique("commando")>>

<<if $submissive gte 1150>>
	"Thank you," you say, holding the <<if $pronoun is "m">>underwear<<else>>panties<</if>> to your chest. You blush. "Can you, um... stay like this? Tomorrow and, uh, later?"
<<elseif $submissive lte 850>>
	"Thanks," you say, holding the <<if $pronoun is "m">>underwear<<else>>panties<</if>> up. "Now don't put more on tomorrow. Or again."
<<else>>
	"Thanks, Kylar," you say, smiling. "Can you not wear more anymore?"
<</if>>

Kylar smiles, but freezes half a second later. "<<if $submissive lte 850>>Don't...<<else>>Can I...<</if>> what? You want me to... go b-bare?!"

You nod, and <<he>> blushes. You think <<hes>> going to turn you down, but <<he>> whispers, "O-okay," so quiet you could barely hear it. "If it makes you happy, I'll... I'll go bare for you."

<<He>> seems embarrassed, so you lean in and kiss <<him>> on the cheek. <<He>> doesn't become any less embarrassed, but offers you a smile.

<<kylaroptions>>

:: Kylar Chat
<<set $outside to 0>><<effects>><<NPCStatusCheck "Kylar">>
<<set $kylar_action to "chat">>

<<if _kylarStatus.includes("Love")>>
	<<bodywriting_exposure_check>>
	<<if _bodywriting_exposed gte 1 and !$kylarDaily.bodywriting>>
		<<set $kylarDaily.bodywriting to true>>
		<<if $skin[_bodypart].special is "Kylar">>
			<<if $kylarenglish gte 1>>
				<<if $skin[_bodypart].pen is "tattoo" and $kylar_tattoo isnot 1>>
					<<set $kylar_tattoo to 1>>
					You chat with Kylar. <<He>> gently traces a finger over your <<tattoo _bodypart>> on your <<bodypart _bodypart>>, before blinking. <<He>> traces <<his>> finger over it again. "Th-this is a tattoo," <<he>> whispers. "It's-it's permanent. You..."

					<<He>> holds your <<bodypart _bodypart>> for a moment, before placing a kiss on it. <<He>> kisses it again, and again, <<his>> breathing becoming heavy. <<He>> switches to covering your entire face in kisses, and eventually grabs the back of your head and mashes <<his>> lips against yours. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>

					<<He>> pulls away, gazing into your eyes. "I love you," <<he>> says in a husky whisper. "And I'm so happy that you love me just as much."
					<<npcincr Kylar love 3>><<npcincr Kylar rage -10>><<gglove>><<lllksuspicion>>
				<<else>>
					You chat with Kylar. <<He>> gently traces a finger over your <<tattoo _bodypart>> on your <<bodypart _bodypart>>, before smiling at you. "I love you so much," <<he>> whispers. "So much."
					<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<glove>><<lksuspicion>>
				<</if>>
			<<else>>
				You chat with Kylar. <<He>> gently traces a finger over your <<tattoo _bodypart>> on your <<bodypart _bodypart>>, blushing.
				<<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<glove>><<lksuspicion>>
			<</if>>
		<<elseif ["Robin","Whitney","Eden","Avery","Alex","Black Wolf","Great Hawk"].includes($skin[_bodypart].special) or ($skin[_bodypart].special is "Sydney" and $kylarSeen.includes("sydneyWriting") and ($skin[_bodypart].lewd is 1 or !_kylarStatus.includes("Calm")))>>
			<<if ["marker","tattoo","brand","magic"].includes($skin[_bodypart].pen)>>
				You chat with Kylar. <<He>> tries to wipe off your <<tattoo _bodypart>> on your <<bodypart _bodypart>>. <<He>> scowls when it doesn't come off, and eventually sits back down with a huff.
				<<ggksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 3>>
			<<else>>
				You chat with Kylar. <<He>> wipes at your <<tattoo _bodypart>> on your <<bodypart _bodypart>>, smearing your <<bodypart _bodypart>> with
				<<if $skin[_bodypart].pen is "pen">>
					ink.
				<<else>>
					<<print $skin[_bodypart].pen>>.
				<</if>>
				<<He>> leans back, satisfied.
				<<bodywriting_clear _bodypart>>
				<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
			<</if>>
		<<elseif $skin[_bodypart].special is "Sydney">>
            <<if $sydneyDaily.kylarFrown>>
                You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>> and shakes <<his>> head. "You need to stop letting <<nnpc_him "Sydney">> do that."
				<<He>> grumpily lifts <<his>> hair to reveal "Kylar >:(" still written on <<his>> forehead from lunch.
			<<elseif $skin[_bodypart].lewd is 1>>
				<<set $kylarSeen.pushUnique("sydneyWriting")>>
				You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>> and chuckles. "<<nnpc_He "Sydney">> got to you too?" <<He>> pauses, before rereading it. <<His>> smile morphs into a confused frown.
				<<if $skin[_bodypart].writing is "Book Criminal <3">>
					"Hey, why is it a heart?" <<he>> asks. "It's normally an angry face."
				<</if>>
				<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
			<<else>>
				You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>> and chuckles. "<<nnpc_He "Sydney">> got to you too?"
				<<if ($rng gte 51 or $sydneyDaily.kylarBook) and $schoolterm is 1 and $weekday isnot 1 and $weekday isnot 7>>
					<<He>> lifts up <<his>> hair to reveal
					<<if $skin[_bodypart].writing is "Book Criminal >:(">>
						the same thing
					<<else>>
						"Book Criminal >:("
					<</if>>
					written on <<his>> forehead.
				<</if>>
			<</if>>
		<<elseif ["combat","violence","criminal"].includes($skin[_bodypart].special)>>
			You chat with Kylar. <<He>> glances at the <<tattoo _bodypart>> on your <<bodypart _bodypart>> in surprise, but doesn't mention it.
		<<elseif $skin[_bodypart].special is "pregnancy">>
			/*ToDo: Pregnancy, write once Kylar's reaction to/thoughts on pregnancy is better understood.
			May differ based on gender, jealousy and whether or not Kylar has impregnated the PC in the past.*/
		<<elseif ["prostitution","rape","exhibitionism","sex"].includes($skin[_bodypart].special) or $skin[_bodypart].lewd is 1>>
			You chat with Kylar. <<He>> stares at the <<tattoo _bodypart>> on your <<bodypart _bodypart>>, but doesn't mention it.
			<<gksuspicion>><<glust>><<npcincr Kylar lust 1>><<npcincr Kylar rage 1>>
		<<else>>
			You chat with Kylar. <<He>> looks at <<tattoo _bodypart>> on your <<bodypart _bodypart>>.
			<<switch $skin[_bodypart].pen>>
				<<case "tattoo">>
					"Did it hurt getting that done?" <<he>> asks.
				<<case "brand">>
					"Did it hurt getting that burnt on?" <<he>> asks. "You're hardcore."
				<<case "magic">>
					"How'd you make it glow like that?" <<he>> asks.
				<<case "lipstick" "mud">>
					"Is that <<print $skin[_bodypart].pen>>" <<he>> asks. "Weird thing to use."
				<<default>>
					"That won't stay on forever, you know," <<he>> says. "I used to write on myself a lot when I was younger. The ink always fades away eventually."
			<</switch>>
			<</if>>
	<<elseif $rng gte 96>>
		You chat with Kylar. "You haven't been thinking of anyone else, right?" <<he>> says. "I'll know."
		<<if $loveInterest.primary isnot "Kylar" or $loveInterest.secondary isnot "None">>
			<<gstress>><<stress 1>>
		<<else>>
			<<glove>><<npcincr Kylar love 1>>
		<</if>>
	<<elseif $rng gte 91>>
		You chat with Kylar. "I've been thinking up names for our children," <<he>> says.
		<<gstress>><<stress 1>>
	<<elseif $rng gte 81>>
		You chat with Kylar. <<He>> finds lots of excuses to touch you.
	<<elseif $rng gte 71>>
		You chat with Kylar. "No one's been giving you trouble, I hope," <<he>> says.
	<<elseif $rng gte 61>>
		You chat with Kylar. <<He>> rubs <<his>> head against your shoulder.
	<<elseif $rng gte 51>>
		You chat with Kylar. "You're wonderful," <<he>> says.
	<<elseif $rng gte 41>>
		You chat with Kylar. "You make me feel safe," <<he>> says.
	<<elseif $rng gte 31>>
		You chat with Kylar. <<He>> pulls out <<his>> sketchbook and starts drawing
		<<if $bus is "starfish">>
			<<print either("the arcade cabinet", "the main character of the game", "a coin on the ground", "a little kid jumping for joy nearby", "a spider web strung in a ceiling corner")>>.
		<<elseif $bus is "schoollibrary">>
			<<print either("one of the bookshelves", "the beaker picture on a biology textbook", "the half-full return basket", "the rain-splattered window", "a spider web strung in a ceiling corner")>>.
		<<elseif $season is "winter">>
			<<print either("an icicle hanging off a tree", "a snow angel in the snow nearby", "a leafless tree", "a discarded water bottle", "a spider web surviving against all odds")>>.
		<<else>>
			<<print either("a squirrel a fair distance away", "a chipmunk running in circles", "a pigeon roosting on a branch", "some wildflowers", "a weird cloud in the sky", "a spider web strung between the branches of a tree")>>.
		<</if>>
		<<He>> turns to show it to you. It's good.
	<<elseif $rng gte 26>>
		You chat with Kylar. <<He>> pulls out <<his>> sketchbook and starts drawing a picture of you. <<He>> doesn't so much as glance at you for reference, but it's still very accurate.
	<<elseif $rng gte 21>>
		You chat with Kylar. <<He>> pulls out <<his>> sketchbook and starts drawing a picture of you in a silly <<print either("outfit", "hat")>>. Your laughter draws <<his>> attention, and <<he>> smiles.
	<<elseif $rng gte 11 and $kylar.riddle is 0>>
		<<set $kylar.riddle to 1>>
		You tell Kylar a riddle you read about recently. "I haven't heard that one before," <<he>> says. <<He>> scrunches up <<his>> face in thought for a few seconds.
	<<elseif $rng gte 11 and $kylar.riddle is 1>>
		<<if $dissociation gte 1>>
			You chat with Kylar. "Your eyes," <<he>> says, out of nowhere. <<He>> stares at you for a few seconds, before pulling you into a hug. "It'll be okay. I promise."
			<<trauma -12>><<lltrauma>>
		<<else>>
			You chat with Kylar. "I like your eyes," <<he>> says. "Sorry. That came out of nowhere."
		<</if>>
	<<else>>
		<<if _kylarStatus.includes("Rage")>>
			You chat with Kylar. <<He>> reaches <<his>> hand to your hair and runs <<his>> fingers through. It feels nice.
		<<else>>
			You chat with Kylar. <<He>> reaches <<his>> hand to your hair, but draws it back and looks at you. "Can I?" At your nod of assurance, <<he>> reaches forward and runs <<his>> fingers through. It feels nice.
		<</if>>
		<<ltiredness>><<tiredness -6>>

        <<if ($angel gte 4 and $transformationParts.angel.halo isnot "hidden" or $fallenangel gte 2 and $transformationParts.fallenAngel.halo isnot "hidden") and $rng % 2 is 0>>
            After a while, <<his>> eyes turn to your <<if $fallenangel>>broken <</if>>halo, and <<he>> slowly reaches <<his>> hand up to touch it. <<His>> brow furrows as <<his>> hand reaches nothing, and <<he>> squints at the air above your head. "I could've sworn there was..." <<He>> retracts <<his>> hand and returns to stroking your hair, a confused frown on <<his>> face.

		<<elseif ($demon gte 2 and $transformationParts.demon.horns isnot "hidden") and ($cow gte 2 and $transformationParts.cow.horns isnot "hidden")>>
			After a while, <<he>> reaches up and pokes your demon horns. "Are these real?" <<he>> asks. "What about these ones?" <<His>> hand drifts down to your cow horns. For a few minutes, <<he>> alternates between the two sets, sometimes stroking, sometimes tapping.

		<<elseif ($demon gte 2 and $transformationParts.demon.horns isnot "hidden" and $rng % 2 is 0) or ($cow gte 2 and $transformationParts.cow.horns isnot "hidden" and $rng % 2 is 1)>>
			After a while, <<he>> reaches up and pokes your horns. "Are these real?" <<he>> asks. For a few minutes, <<he>> alternates between stroking and tapping your horns, seemingly entranced.

		<<elseif ($wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden" and $rng % 2 is 1) or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden" and $rng % 2 is 1) or ($bunny gte 4 and $transformationParts.bunny.ears isnot "hidden" and $rng % 2 is 1)>>
			After a while, <<his>> hand brushes against your <<if $wolfgirl gte 4>>wolf<<elseif $cat gte 4>>cat<<else>>bunny<</if>> ears. You shiver, <<if $wolfgirl gte 4>>whining<<elseif $cat gte 4>>purring<<else>>squeaking<</if>> at <<his>> touch. <<He>> smiles. "Are they sensitive?" For a few minutes, <<he>> scratches around your ears, blowing into them at one point.
			<<if ($wolfgirl gte 6 and $transformationParts.wolf.tail isnot "hidden") or ($cat gte 6 and $transformationParts.cat.tail isnot "hidden")>>
				Your tail <<if $wolfgirl gte 6>>wags happily<<else>>swishes in contentment<</if>>, brushing against <<him>> on occasion.
			<<elseif ($bunny gte 6)>>
				Your tail twitches joyfully behind you as you kick the floor. Kylar smiles, confused but happy with your response.
			<</if>>

		<<elseif $harpy gte 4 and $transformationParts.bird.plumage isnot "hidden" and $rng % 2 is 1>>
			After a while, <<he>> brings <<his>> other hand to you and brushes your plumage. "Are these feathers?" <<he>> asks. For a few minutes, <<he>> strokes your hair with one hand and your plumage with the other.
			<<if $player.perceived_breastsize gte 3 or $player.gender_appearance is "f" or $player.gender is "f" and $genderknown.includes("Kylar")>>
				At one point, <<his>> hand brushes against your chest, and <<he>> flinches back. "S-sorry, I didn't mean to... sorry." After that, <<he>> sticks to looking at your plumage, not touching.
			<</if>>

		<</if>>
		Eventually, <<he>> withdraws <<his>> hand and smiles at you. "Thanks. Your hair is so soft," <<he>> says.
	<</if>>
<<else>>
	<<if $rng gte 91>>
		You try to encourage <<him>> to talk, but <<hes>> content to listen.
	<<elseif $rng gte 81>>
		You ask if <<hes>> having a nice day. <<He>> doesn't respond.
	<<elseif $rng gte 71>>
		You make small talk. <<He>> nods along and makes unintelligible noises.
	<<elseif $rng gte 61>>
		You compliment <<his>> hair. <<He>> pats <<his>> own head and smiles at the <<if $bus is "schoollibrary" or $bus is "starfish">>floor<<else>>ground<</if>>.
	<<elseif $rng gte 51>>
		You tell some jokes. <<He>> mumbles laughter, but doesn't look at you.
	<<elseif $rng gte 41>>
		You comment on how nice the weather is. <<He>> nods absently, <<if $weather is "clear" or $weather is "overcast">>silent<<else>>before blinking and looking at you incredulously<</if>>.
	<<elseif $rng gte 31 and $season isnot "winter">>
		You ask if <<he>> can help you with some schoolwork.
		<<if $bus is "schoollibrary">>
			<<He>> wordlessly hands you a nearby <<print either("science textbook", "maths textbook", "English textbook", "history textbook", "comic book. <<He>> doesn't seem to notice what <<he>> gave you")>>.
		<<else>>
			<<He>> mumbles under <<his>> breath.
		<</if>>
	<<elseif $rng gte 21>>
		You make small talk. "Yeah," <<he>> mutters. You didn't ask a yes-or-no question.
	<<elseif $rng gte 11 and $kylar.riddle isnot 1>>
		<<set $kylar.riddle to 1>>
		You tell Kylar a riddle you read about recently. <<He>> doesn't respond, but seems to think on it for a bit.
	<<else>>
		You ask if <<he>> likes to draw. <<He>> perks up a bit, but quickly quiets down.
	<</if>>
<</if>>

<<kylaroptions>>

:: Kylar Game
<<set $outside to 0>><<effects>><<NPCStatusCheck "Kylar">>
<<set $kylar_action to "game">>

<<if $kylar.play isnot 1>>
	<<if $submissive gte 1150>>
	"L-let's play a game," you say. "It'll be fun!"
	<<elseif $submissive lte 850>>
	"Bet I could do better," you say. "I'll join in."
	<<else>>
	"It has a multiplayer mode," you say. "Can I play?"
	<</if>>
<<else>>
	You ask if <<he>> would like to play again.
<</if>>
<<set $kylar.play to 1>>

<<if _kylarStatus.includes("Love")>>
	Kylar nods. "I'll pay," <<he>> says.
<<else>>
	Kylar looks away, but nods. "I-I'll pay," <<he>> mumbles.
<</if>>
<<if $rng gte 81>>
	<<He>> disappears beneath a pinball machine, and emerges with a bunch of coins.
<<elseif $rng gte 61>>
	<<He>> presses <<his>> ear against a fruit machine, and moves down its case. <<He>> finds the right spot, and gives it a swift kick. You hear the jingle of coins flood out, which <<he>> promptly gathers.
<<elseif $rng gte 41>>
	<<He>> approaches a tourist sat at one of the fruit machines, <<if random(1, 2) is 1>>lifts his wallet,<<else>>lifts her purse,<</if>> takes out some coins, and puts it back without being noticed.
<<elseif $rng gte 21>>
	<<He>> searches each machine for missed coins, until <<he>> scrounges enough for a game.
<<else>>
	<<He>> smacks the front of a coin pusher, and a handful of coins tumble down.
<</if>>

<<set $rng to random(1, 100)>>
<<if $rng gte 67>>
	You play a cooperative first person shooter. You kill lots of <<print either("zombies", "pirates", "aliens", "soldiers", "criminals", "mutants")>>.
	<<set $phase to 0>>
<<elseif $rng gte 31>>
	You play a cooperative <<if random(1, 2) is 1>>shmup<<else>>beat 'em up<</if>>.
	<<set $phase to 0>>
<<else>>
	You play the versus mode in a fighting game.
	<<set $phase to 1>>
<</if>>

<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
	<<generatey2>><<generatey3>>"Ew, it's Kylar," says a <<person2>><<person>> behind you. <<He>> points at the arcade cabinet. "Remind me to never touch that one." <<His>> friend, a <<person3>><<person>>, laughs.

	Kylar pretends not to hear them, but <<person1>><<his>> performance in the game drops.

	<<link [[Ignore them too|Kylar Arcade Ignore]]>><</link>>

	<<link [[Get angry|Kylar Arcade Angry]]>><<status -10>><<npcincr Kylar love 3>><</link>><<lcool>><<gglove>>

<<elseif $rng gte 61>>
	<<if $phase is 0>>
		It's close, but you manage to edge out a victory. Kylar is sweating by the end.

		<<kylaroptions>>
	<<else>>
		Both Kylar and you are unfamiliar with the game, and you manage to button mash to victory.
		<<ltrauma>><<trauma -2>>

		<<kylaroptions>>
	<</if>>
<<elseif $rng gte 41>>
	<<if $phase is 0>>
		The game proves difficult, but Kylar is willing to pay for additional lives.

		<<kylaroptions>>
	<<else>>
		You end up messing around more than actually trying to fight each other.

		<<kylaroptions>>
	<</if>>
<<elseif $rng gte 21>>
	<<if $phase is 0>>
		You put up a good fight, but the game gets the best of you.

		<<kylaroptions>>
	<<else>>
		Both Kylar and you are unfamiliar with the game, but <<he>> manages to button mash to victory.

		<<kylaroptions>>
	<</if>>
<<else>>
	<<if _kylarStatus.includes("Love")>>
		<<if $phase is 0>>
			<<Hes>> really good. You can't keep up, but <<he>> manages to carry you.

			<<kylaroptions>>
		<<else>>
			<<Hes>> really good, and soon has you on the ropes.

			<<link [[Just have fun|Kylar Fun]]>><<npcincr Kylar love 1>><</link>><<glove>>

			<<link [[Distract Kylar|Kylar Distract]]>><<npcincr Kylar lust 1>><</link>><<glust>><<promiscuous1>>

		<</if>>
	<<else>>
		None of the skill you witnessed earlier is present. <<His>> hands are shaking too much.

		<<link [[Encourage|Kylar Encourage]]>><<npcincr Kylar love 1>><</link>><<glove>>

		<<link [[Tease|Kylar Arcade Tease]]>><</link>>

	<</if>>
<</if>>

:: Kylar Arcade Angry
<<effects>><<NPCStatusCheck "Kylar">>

You turn and face the pair.
<<if $submissive gte 1150>>
	"Leave <<person1>><<him>> alone," you say.
<<elseif $submissive lte 850>>
	"Fuck off losers," you say.
<<else>>
	"Go away," you say. "Be a nuisance somewhere else."
<</if>>

The pair laugh. "Or what?" the <<person2>><<person>> says. "You gonna fight for your <<nnpc_girlfriend "Kylar">>?"

<<if _kylarStatus.includes("Love")>>
	"You better listen to <<phim>>," Kylar says from behind. "My <<if $player.gender_appearance is "m">>boyfriend<<else>>girlfriend<</if>> is really strong."

	The pair laugh harder, but don't try anything physical. They continue to mock Kylar until someone from the arcade staff shoos them out.

	<<endevent>><<npc Kylar>><<person1>>
	<<kylaroptions>>
<<else>>
	The pair laugh harder, and continue to mock Kylar until someone from the arcade staff shoos them out.

	"Th-thank you," Kylar manages once they're gone. <<He>> doesn't make eye contact.

	<<endevent>><<npc Kylar>><<person1>>
	<<kylaroptions>>
<</if>>

:: Kylar Arcade Ignore
<<effects>>
You ignore the pair. They say a few more disparaging things about Kylar, but they don't hang around long.

<<if $phase is 0>>
	You lose the game. Kylar doesn't say anything.

	<<endevent>><<npc Kylar>><<person1>>
	<<kylaroptions>>

<<else>>
	You win the game, but there's no sense of achievement. Kylar doesn't say anything.

	<<endevent>><<npc Kylar>><<person1>>
	<<kylaroptions>>

<</if>>

:: Kylar Encourage
<<effects>>

<<if $submissive gte 1150>>
	"It's okay," you say. "You don't need to be nervous."
<<elseif $submissive lte 850>>
	"You better not be going easy on me," you say. "I'd be insulted."
<<else>>
	"You can do it," you say. "I've seen you play."
<</if>>

Kylar's shaking eases a little, but you still win with ease.

<<kylaroptions>>

:: Kylar Arcade Tease
<<effects>>

<<if $submissive gte 1150>>
	"It's okay," you say. "Keep practising and one day you'll be good."
<<elseif $submissive lte 850>>
	"I thought you'd be better than this," you say. "Shame."
<<else>>
	"Maybe I should go easy on you," you say.
<</if>>

Kylar doesn't say anything, and you win with ease.

<<kylaroptions>>

:: Kylar Fun
<<effects>>

You don't win, but have fun anyway. Kylar doesn't gloat.

<<kylaroptions>>

:: Kylar Distract
<<effects>>

You wrap an arm around Kylar's waist. <<His>> body freezes, then melts against you. <<He>> loses <<his>> sense of coordination, and can only offer a token defence as you turn things around and win the game.
<<promiscuity1>>

"Sorry," you say, and plant a kiss on <<his>> cheek. <<He>> doesn't care that <<he>> lost.

<<kylaroptions>>

:: Kylar Give Milkshake
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<set $kylar_action to "milkshake">>

You take out your milkshake and show it to Kylar. "You brought me something?" <<He>> says, looking at the creamy treat.

You nod and hand the cup over to Kylar. <<He>> looks delighted. You spend the next 20 minutes chatting while Kylar sips on the shake. After <<he>> finishes, Kylar stuffs the cup into their bag. You hope the remains of the shake don't spill in there.

<<kylaroptions>>

:: Kylar Share Milkshake
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<set $kylar_action to "milkshake">>

You take out your milkshake and show it to Kylar. "You brought me something?" <<He>> says, looking at the creamy treat.

"I thought we could share it," you say. Kylar looks delighted. You spend the next 20 minutes sipping the drink and chatting. After you both finish, Kylar stuffs the cup into their bag. You hope the remains of the shake don't spill in there.

<<kylaroptions>>

:: Kylar Bully
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
	"You're scaring me," you say to Kylar. "Stop it."
<<elseif $submissive lte 850>>
	"You fucking creep," you say. You tear down the portrait.
<<else>>
	"You're creepy," you say. "Stop it."
<</if>>

The crowd cheers. Kylar struggles free and runs through the other students, one hand held to <<his>> eyes.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Defend
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
	"Bullying is wrong," you announce. "Leave <<him>> alone."
<<elseif $submissive lte 850>>
	"Leave <<him>> alone you fucks," you say. "How about I go nosing through your lockers?"
<<else>>
	"Stop it," you say. "Let <<him>> go."
<</if>>

<<person2>>The <<person>> sneers at you. "I guess you creeps are meant for each other," <<he>> says. <<He>> releases <<his>> grip on Kylar's arms and swaggers away.

<<person1>>Kylar shuts <<his>> locker. "Th-thank you," <<he>> manages before running away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Walk
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn and walk away. No doubt the audience were hoping you'd cause a bigger fuss.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Greet
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk towards Kylar's hiding place. <<He>> peeks out, to find you stood right there. <<He>> freezes on the spot, stares over your shoulder and pretends <<he>> was looking at something else.

<<if $submissive gte 1150>>
	"Hey," you say. "Are you okay?"
<<elseif $submissive lte 850>>
	"I saw you watching me," you say. "What do you want?"
<<else>>
	"I saw you watching," you say. "Don't be frightened."
<</if>>

<<He>> turns and runs.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar True
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
	"Kylar is my <<nnpc_girlfriend "Kylar">>," you say.
<<elseif $submissive lte 850>>
	"That's right," you say. "You have a problem with it?"
<<else>>
	"<<Hes>> telling the truth," you say.
<</if>>

<<person2>>The <<person>> and <<his>> friends whisper amongst themselves as they turn away. One shoots you a look of disgust.

<<person1>>Kylar hugs you. <<He>> trembles against you for a moment, then strolls down the corridor.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Lie
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shake your head and step away from Kylar. <<He>> laughs. "<<pShe>> is t-teasing me," <<he>> says. "We are going to marry one day." The <<person2>><<person>> and <<his>> friends burst into laughter. <<person1>>Kylar hangs <<his>> head and walks away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Walk 2
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn and walk away. "What's w-wrong," Kylar says, running in front of you. "Did I upset you?" You walk faster.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Refuse
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shake your head.
<<if $submissive gte 1150>>
	"I'm sorry," you say. "But I don't have time."
<<elseif $submissive lte 850>>
	"No time," you say.
<<else>>
	"Not right now," you say.
<</if>>

<<He>> releases your arm. "Okay," <<he>> says. "I'm sure y-you're busy." <<He>> watches you walk away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Cupboard
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You let Kylar pull you into the cupboard. The door shuts, plunging you into darkness.
<<promiscuity1>>

<<He>> jumps on you, pushing you against the wall. <<He>> covers you with clumsy kisses, trying to find your mouth in the dark.

<<link [[Kiss back|Kylar Cupboard Kiss]]>><<npcincr Kylar lust 1>><</link>><<glust>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>

<<if $promiscuity gte 15>>
	<<link [[Use your knee|Kylar Cupboard Knee]]>><<npcincr Kylar lust 5>><</link>><<promiscuous2>><<gglust>>

<</if>>

:: Kylar Cupboard Kiss
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You take <<his>> head in your hands and guide <<his>> kiss. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<He>> falls limp in your arms. You pull back. Your eyes have adjusted, and you can see <<him>> a little. <<His>> eyes glint. You lean forward, breathe on <<his>> neck and feel <<him>> shiver.

<<if _npcKissVirginTemp>>
	"My first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."

<</if>>

<<if $rng gte 85>>
	The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.

	"Is that Kylar?" the <<person2>><<person>> says. <<He>> looks at you. "I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
	<<lcool>><<status -10>>

	<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

	<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<</if>>

:: Kylar Cupboard Knee
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You raise a knee into <<his>> crotch. <<He>> yelps in surprise as you lean forward and push <<him>> against the wall. You grind against <<his>> crotch in a circular motion. Your eyes have adjusted a bit, and you can make <<him>> out a little. <<His>> eyes are shut and <<his>> mouth open.

<<His>> breath quickens. You switch to a vertical movement, grinding your knee up and down <<his>> groin. Your hands remain on <<his>> shoulders, and you feel <<him>> tremble.
<<promiscuity2>>

<<if $rng gte 85>>
	The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.

	"Is that Kylar?" the <<person2>><<person>> says. <<He>> looks at you. "I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
	<<lcool>><<status -10>>

	<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

	<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<</if>>

:: Kylar Canteen Away
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
	"It's rude to barge," you say. "Please leave us be."
<<elseif $submissive lte 850>>
	"No one invited you," you say. "Leave."
<<else>>
	"Please leave," you say. "There's not enough room for you."
<</if>>

Kylar laughs. "I-I forgot," <<he>> says. "I have somewhere I need to be." <<He>> trips over the bench as <<he>> stands, eliciting laughter from several other students.

"I feel bad sending <<him>> away," Robin says when <<hes>> gone. "Everyone picks on <<him>>."

<<endevent>><<npc Robin>><<person1>>
<<if $sydneyromance is 1 and _sydney_location is "canteen" and random(1, 100) gte 50>>
	You chat with Robin while eating. You notice Sydney stand up from the corner of the canteen, gathering <<nnpc_his "Sydney">> books and speedwalking to the library. <<nnpc_He "Sydney">> stops by your table to smooch you on the cheek, nearly dropping one of <<nnpc_his "Sydney">> books from leaning down. <<arousal 50>><<garousal>>

	<<if $robinnote is 1 and $robinromance isnot 1>>
		Robin stops in the middle of <<his>> sentence. "You're popular. Sydney's a good fit for you. I'm happy for you." <<Hes>> smiling, but <<he>> can't hide the sadness in <<his>> voice.
		You chat with <<him>> while eating, and try to stay off the topic of Sydney.
	<<elseif $robinromance is 1>>
		Robin stops in the middle of <<his>> sentence and gives Sydney a blank stare, who's already rushing to the library again.
		<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
			<<He>> pouts, and kisses you on the cheek in the same spot Sydney did. "I do it better."
		<<else>>
			"Why did... What's going on?" <<He>> frowns.
		<</if>>
		You chat with <<him>> while eating, and try to stay off the topic of Sydney.
	<<else>>
		Robin stops in the middle of <<his>> sentence, and teasingly nudges you. "Someone's popular! Sydney's a good fit for you. I'm happy for you."
		You have a pleasant chat with <<him>> while eating, as you both talk about Sydney.
	<</if>>
	"I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
		Kylar watches from across the canteen.
		<<ggksuspicion>><<npcincr Kylar rage 3>>

	<</if>>
	<<endevent>>

	<<link [[Next|Canteen]]>><</link>>

<<else>>
	You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.

		<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
			Kylar watches from across the canteen.
			<<gksuspicion>><<npcincr Kylar rage 1>>

		<</if>>
	<<endevent>>
	<<link [[Next|Canteen]]>><</link>>

<</if>>

:: Kylar Canteen Stay
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
	Kylar is quiet, only speaking to point out something behind you. It's gone by the time you look.

	You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.

	<<endevent>><<npc Kylar>><<person1>>
	You stagger as you rise to your feet. You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.

	<<link [[Next|Kylar Basement]]>><<endevent>><</link>>

<<else>>
	Robin tries to engage Kylar in conversation, but Kylar interrupts <<endevent>><<npc Robin>><<person1>><<him>> whenever <<he>> tries to speak.

	<<if $rng gte 51>>
		Kylar tries to kiss you.

		<<endevent>>
		<<link [[Kiss Kylar|Kylar Canteen Kiss]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>

		<<link [[Kiss Robin instead|Kylar Canteen Robin]]>><<npcincr Robin love 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>>

		<<link [[Refuse|Kylar Canteen Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>>

	<<else>>
		You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>>, but <<he>> gives no sign of noticing.

		<<endevent>>
		<<link [[Next|Canteen]]>><</link>>

	<</if>>
<</if>>

:: Kylar Canteen Kiss
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>

You kiss Kylar. <<He>> almost tackles you off your seat. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>
<<gglove>><<llksuspicion>>

<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
	Robin stares at you for a moment, then down at <<his>> tray. <<He>> stands and leaves without a word.
	<<lllove>><<npcincr Robin love -5>>

<<else>>
	Robin glances at you, but blushes and looks away when <<he>> sees what you're up to.

<</if>>

<<if _npcKissVirginTemp>>
	"Th-that was my first kiss," Kylar whispers, <<nnpc_his "Kylar">> eyes shining. "It was better than I could've ever dreamed.<<if $kylarenglish gte 1>> I'm so glad <<he>> got to see how much we love each other.<</if>>"

<</if>>

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Kylar Canteen Robin
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You lean past Kylar and kiss Robin's cheek.

<<endevent>><<npc Robin>><<person1>>

<<if $robinromance is 1>>
	Robin looks surprised, and raises a hand to the spot you kissed. <<He>> turns to face you, smiles, and kisses your nose.
	<<npcincr Robin love 5>><<gglove>>
<<else>>
	Robin looks surprised, and raises a hand to the spot you kissed. <<He>> blushes, but you can see a small smile on <<his>> face.
	<<npcincr Robin love 1>><<npcincr Robin lust 1>><<glove>><<glust>>
<</if>>

<<endevent>><<npc Kylar>><<person1>>
Kylar covers <<his>> face with <<his>> hands and leaves the table.
<<lllove>><<ggksuspicion>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>>

<<endevent>><<npc Robin>><<person1>>
Robin looks concerned. "Is Kylar okay?" <<he>> asks.

You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>> from across the canteen, but <<he>> gives no sign of noticing.

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Kylar Canteen Refuse
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Kylar>><<person1>>
You pull away from Kylar. <<He>> looks down at <<his>> tray and stops speaking.
<<llove>><<gksuspicion>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>>

<<endevent>><<npc Robin>><<person1>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<him>>, but <<he>> gives no sign of noticing.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Canteen Lunch Kylar
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Kylar">>
<<endevent>><<npc Kylar>><<person1>>

You sit beside Kylar and say hello.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
	<<Hes>> quiet, only speaking to point out something behind you. It's gone by the time you look.

	You finish the food.

	You stagger as you rise to your feet. You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.

	<<link [[Next|Kylar Basement]]>><<endevent>><</link>>

<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $rng gte 80>>
	Before <<he>> can open <<his>> mouth to greet you, a figure slides into the seat on your other side. It's Whitney.

	<<npc Whitney 2>><<person2>>

	"Thought I saw my favourite slut sitting next to a freak," <<he>> says before grabbing you by the hair and forcing your lips against <<his>>.<<takeKissVirginity "Whitney" `($whitneyromance is 1?"loveInterest":"rape")`>>
	<<gstress>><<stress 6>>

	Kylar freezes up.

	<<link [[Kiss back|Canteen Kylar Whitney Kiss]]>><<npcincr Kylar rage 20>><<npcincr Whitney dom 1>><<npcincr Kylar love -20>><</link>><<llllove>><<gggksuspicion>><<gdom "Whitney">>

	<<link [[Pull away|Canteen Kylar Whitney Refuse]]>><<npcincr Kylar rage -1>><<npcincr Whitney dom -1>><</link>><<ldom "Whitney">><<lksuspicion>>

	<<if $submissive lte 500>>
		<<link [[Slap|Canteen Kylar Whitney Slap]]>><<set $submissive -= 1>><<npcincr Whitney dom -3>><<npcincr Kylar rage -10>><</link>><<defianttext>><<llksuspicion>><<lldom "Whitney">>

	<</if>>

<<elseif _kylarStatus.includes("Love")>>
	<<if !$kylarSeen.includes("canteen")>>
		<<set $kylarSeen.pushUnique("canteen")>>
		"Th-thanks," <<he>> begins. "Thanks for sitting with me."
	<<elseif $rng gte 81>>
		<<Hes>> distracted by <<his>> cutlery. <<His>> knife in particular.
	<<elseif $rng gte 61>>
		<<He>> rests <<his>> head on your shoulder.
	<<elseif $rng gte 41>>
		"The food is awful," <<he>> says, playing with it. "I usually buy something straight after school."
	<<elseif $rng gte 21>>
		"English was fun," <<he>> says. "I'm glad we share a class."
	<<else>>
		<<Hes>> eager to chat, and keeps touching your thigh.
	<</if>>

	You finish your food. Kylar carries your trays away, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

<<else>>
	<<He>> stops spearing <<his>> food, but doesn't respond. You try to make small talk. You think <<hes>> listening.

	You finish your food and depart. Kylar walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

<</if>>

:: Canteen Kylar Whitney Kiss
<<effects>>
You close your eyes and kiss back. <<npcincr Whitney love 1>><<glove>>

Kylar is still frozen in place when your eyes open, <<person1>><<his>> lips moving in a feeble attempt to speak.

"S-stop it," <<he>> manages, <<his>> breathing heavy. Whitney doesn't let up, and continues to assault your mouth. "I said stop!" Kylar's shouting turns heads. <<Hes>> on the verge of tears.

Whitney pulls away from you at last, brushing a stray hair away from <<person2>><<his>> face. <<He>> throws a smug grin at Kylar.

<<link [[Next|Canteen Kylar Whitney Confrontation]]>><</link>>

:: Canteen Kylar Whitney Refuse
<<effects>>
You push Whitney away. Kylar pulls you closer.
<<if $submissive gte 1150>>
	You cling tight.
<<elseif $submissive lte 850>>
	"Piss off," you spit. "I'm spending time with someone that respects me."
<<else>>
	"That was rude," you say, wiping off your lips.
<</if>>

<<link [[Next|Canteen Kylar Whitney Confrontation]]>><</link>>

:: Canteen Kylar Whitney Slap
<<effects>>

Whitney forces <<his>> tongue into <<his>> mouth, so you bite it.

"Ow! You fucking bi-" <<Hes>> interrrupted by a slap across the face. Caught by surprise, <<he>> stumbles out of <<his>> seat.

Heads turn around the canteen. You pull Kylar closer.

"Fucking freaks," Whitneys says. "I'm done with you losers." <<He>> leaves the canteen, <<his>> cronies in tow.

The other students lose interest. You finish your food beside a relieved Kylar. <<person1>><<He>> carries your trays away once finished, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Canteen Kylar Whitney Confrontation
<<effects>>
"Well," Whitney says as <<person2>><<he>> stands. <<He>> approaches Kylar, who stands and takes a step back. "This is adorable. The slut has a fan<<nnpc_gendery "Kylar">>."

Whitney lunges for the smaller student, grasps <<person1>><<his>> collar, and shoves <<him>> against a wall. Kylar's panicked gaze meets yours for a moment, before Whitney obscures your view.
<<if $loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar">><<gstress>><<stress 6>><</if>>

Excited at the prospect of violence, other students gather around.

<<link [[Intervene|Canteen Kylar Whitney Intervene]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><<status -10>><<endevent>><<npc Whitney>><<person1>><</link>><<ldom "Whitney">><<lcool>>

<<link [[Encourage|Canteen Kylar Whitney Encourage]]>><<npcincr Kylar rage 20>><<status 1>><</link>><<promiscuous1>><<gcool>><<gggksuspicion>>

<<link [[Remain silent|Canteen Kylar Whitney Fight]]>><</link>>

:: Canteen Kylar Whitney Intervene

<<if $fightstart is 1>>
	<<set $fightstart to 0>>

	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust -= 100>>
	<<set $enemyanger += 200>>
	<<npcidlegenitals>>
	<<if $submissive gte 1150>>
		You walk up to Whitney and tug on <<his>> shirt. "Bullying is wrong," you say.
	<<elseif $submissive lte 850>>
		You grab Whitney's arm as <<he>> reels back for a punch. "You do this shit to me enough," you say. "I won't let you bully my friends too."
	<<else>>
		"Kylar's not a freak," you say. "You interrupted us. This isn't fair." You wedge yourself between the two.
	<</if>>

	<<He>> pushes you away. "Fine," Whitney says, dropping Kylar to the ground and turning to face you. "I'll floor you instead."

	<<if $cool gte 240>><<enable_rescue>><</if>>
	<<if $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>><<enable_rescue>><</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	No teachers can hear you over the noise in the canteen. If you were more popular, maybe a fellow student would assist you.

<</if>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Canteen Kylar Whitney Intervene Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Canteen Kylar Whitney Intervene]]>><</link>><<nexttext>>
<</if>>

:: Canteen Kylar Whitney Intervene Finish
<<effects>><<NPCStatusCheck "Kylar">>

<<if $enemyhealth lte 0>>
	You bring Whitney to <<his>> knees, and the crowd cheers for you. <<gcool>><<status 1>>

	<<clotheson>>
	<<endcombat>>

	<<npc Kylar 1>><<person1>><<npc Whitney 2>><<person2>>
	<<if $loveInterest.primary is "Kylar" or $loveInterest.secondary is "Kylar">>
		<<if $submissive gte 1150>>
			"Bullying me is one thing," you say. "But please leave my <<nnpc_girlfriend "Kylar">> alone."
		<<elseif $submissive lte 850>>
			You grab Whitney's collar and pull <<his>> face up to yours. "Don't you dare touch my <<nnpc_girlfriend "Kylar">> again," you say.
		<<else>>
			"Leave my <<nnpc_girlfriend "Kylar">> alone," you say.
		<</if>>
		<<npcincr Kylar rage -20>><<lllksuspicion>>
	<<else>>
		<<if $submissive gte 1150>>
			"Bullying me is one thing," you say. "But please leave my friend alone."
		<<elseif $submissive lte 850>>
			You grab Whitney's shirt and pull <<his>> face up to yours. "Don't you dare touch my friends again," you say.
		<<else>>
			"Leave my friend alone," you say.
		<</if>>
		<<npcincr Kylar rage -10>><<llksuspicion>>
	<</if>>

	Whitney pushes <<himself>> away from you, and scrambles into the crowd.

	Kylar hugs you from behind. "I-I knew you'd save me," <<person1>><<he>> says.<<gglove>><<npcincr Kylar love 3>>

	The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"You... stupid..." Whitney pants, leaning against the wall. The audience burst into laughter. Flushed, <<he>> scrambes into the crowd.<<llust>><<npcincr Whitney lust -20>>

	<<clotheson>>
	<<endcombat>>

	<<endevent>><<npc Kylar>><<person1>>
	Kylar hugs you from behind. "I-I knew you'd save me," <<he>> says.<<gglove>><<npcincr Kylar love 3>>

	The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
	Your shout is drowned by the noise of the canteen. Whitney pulls <<his>> arm back, readying a blow, but is interrupted by someone wrapping their arms around it from behind.

	<<if $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
		It's Robin. Another pair of students jump in to assist, and grasp Whitney's other arm. The weight becomes too much, and they tumble backwards.

	<<elseif $cool gte 240>>
		A student has stepped forward from the crowd, come to your aid. Another student steps forward, and latches onto Whitney's other arm. They tumble backwards.

	<<else>>
		Whitney manages to throw him off, but it gives you the opportunity you need.

	<</if>>

	You grasp Kylar's hand and escape into the crowd. Whitney shouts after you, but you evade <<him>> long enough for Leighton to arrive. <<He>> disperses the crowd, and escorts Whitney out.

	<<clotheson>>
	<<endcombat>>

	<<endevent>><<npc Kylar>><<person1>>
	Kylar hugs you from behind. "I-I knew you'd save me," <<he>> says.<<gglove>><<npcincr Kylar love 3>>

	The other students lose interest after Whitney's departure. You finish your food beside a relieved Kylar. <<He>> carries your trays away once you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

<<else>>
	Whitney gains the upper hand, pinning you to the wall. "Stupid little shit!" <<He>> knees you in the stomach, and you keel over. <<He>> leaves you on the canteen floor.<<lcool>><<status -10>>

	<<clotheson>>
	<<endcombat>>

	<<npc Kylar>><<person1>>
	The crowd disperses as Kylar rushes to your side. "Y-you're hurt," <<he>> says. <<He>> watches Whitney depart, and fear turns to malice.<<gglove>><<npcincr Kylar love 3>>

	"I-I'm sorry," <<he>> says, touching your arm. "I'm sorry I couldn't help you." <<He>> glares in the direction that Whitney left in.
	<<if _kylarStatus.includes("Rage")>>
		 "Stupid rat," <<he>> hisses under <<his>> breath. "Worthless, stupid, horrible, just wanna..." <<His>> muttering becomes inaudible.
	<<else>>
		"I want to be able to stand up to <<nnpc_him "Whitney">>. Especially for you. B-but <<nnpc_hes "Whitney">> so..." <<He>> trails off.
	<</if>>

	<<tearful>> you finish your food beside a brooding Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

<</if>>

:: Canteen Kylar Whitney Encourage
<<effects>>

"Fighting over me?" you coo. "Okay. Whoever wins gets a reward." You give your hip a little tweak for good measure. The crowd becomes even louder.
<<promiscuity1>>

Whitney smirks at you, but Kylar looks betrayed.

<<link [[Next|Canteen Kylar Whitney Fight]]>><</link>>

:: Canteen Kylar Whitney Fight
<<effects>>

Whitney ponders a moment, then drops Kylar. "Tell you what," <<person2>><<he>> says, stepping backwards. "You can have the first hit."

Kylar looks around, as if looking for a way out, until <<person1>><<his>> eyes rest on you.

"What's the matter?" Whitney smirks. "Afraid? Why the slut sees anything in a creep like y-"

<<person2>><<Hes>> cut off by a punch to the nose, and stumbles back in shock. "Don't call <<phim>> a slut," Kylar says as Whitney wipes the blood from <<his>> face. The crowd quiets.

<<link [[Next|Canteen Kylar Whitney Fight 2]]>><</link>>

:: Canteen Kylar Whitney Fight 2
<<effects>>

"Alright," Whitney says. "My turn, freak." <<He>> charges. Kylar <<person1>>raises <<his>> arms to defend <<himself>>, but the force shoves <<him>> to the ground. The crowd livens up again, and cheers for Whitney.

"That hurt?" Whitney asks. <<He>> delivers a kick to Kylar's stomach, much to the delight of the onlookers.

<<link [[Cheer for Kylar|Canteen Kylar Cheer]]>><<status -10>><<npcincr Kylar rage -10>><<npcincr Kylar love 3>><<npcincr Whitney dom -1>><</link>><<lcool>><<llksuspicion>><<glove>><<ldom "Whitney">>

<<link [[Cheer for Whitney|Canteen Whitney Cheer]]>><<status 1>><<npcincr Kylar rage 10>><<npcincr Whitney dom 1>><</link>><<ggcool>><<ggksuspicion>><<gdom "Whitney">>

:: Canteen Kylar Cheer
<<effects>>
<<if $submissive gte 1150>>
	"Pl-please win, Kylar!"
<<elseif $submissive lte 850>>
	"Kick <<his>> ass, Kylar!"
<<else>>
	"You can do it, Kylar!"
<</if>>
you shout, locking eyes with <<person1>><<him>>. The other students give you disgusted looks, but you don't care. Whitney tears <<person2>><<his>> gaze away from Kylar, and gives you a dark look.

Kylar seizes the opportunity, and delivers a kick from <<his>> position on the floor. It connects with Whitney's crotch. The crowd quiets again as Whitney groans and falls to the ground.

Something clatters to the ground beside Kylar as <<he>> gets <<his>> footing. <<His>> knife. <<He>> hurries to retrieve it, but it's too late. The circle of onlookers widens, but you hear someone push through the crowd behind you.

"I saw that," Whitney sneers between grunts of pain. "Go on. Show everyone what a psycho you are-" A pair of arms grasp <<person2>><<his>>, and hoist <<him>> to <<his>> feet. "Get the fuck away from-" Whitney begins, but cuts off as <<he>> comes face to face with Leighton.

"My office. Now."

Whitney regains some composure as <<he>> follows Leighton from the room. <<He>> shoots you a teasing look as <<he>> disappears through the doors.

<<link [[Next|Canteen Kylar Cheer 2]]>><</link>>

:: Canteen Kylar Cheer 2
<<effects>>

The crowd disperses, leaving a lone, trembling Kylar on the ground. You approach <<person1>><<him>>, <<his>> eyes staring into space. You extend your hand to <<his>>.

Your touch makes <<him>> jump, and you find the knife pointed at you in a blink.
<<if $submissive gte 1150>>
	"I-it's okay," you say. "You did it."
<<elseif $submissive lte 850>>
	"Oi," you say. "No need for that. You won."
<<else>>
	"I knew you could win," you say.
<</if>>
You smile and squeeze <<his>> other hand. <<He>> drops the knife with a horrified look, and throws <<his>> arms around you.

<<His>> breaths are rapid. You stroke <<his>> hair for a few minutes, until <<he>> calms down.

"You really are perfect," <<he>> says into your shoulder, <<his>> grip a little too tight.

You continue eating, sat beside a dazed Kylar. <<He>> carries your trays away when you're done, then walks in the direction of the <<if $weather is "rain" or $weather is "snow">>library<<else>>rear playground<</if>>.

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Canteen Whitney Cheer
<<effects>><<NPCStatusCheck "Kylar">>

<<if $submissive gte 1150>>
	"P-please win, Whitney!" you shout.
<<elseif $submissive lte 850>>
	"Lay that freak out, Whitney!" you shout.
<<else>>
	"Go Whitney," you shout.
<</if>>
Kylar stirs on the ground.

"Want some more?" Whitney laughs as Kylar struggles to <<person1>><<his>> feet. "Fine by me-" <<person2>><<he>> cuts off as something flashes in Kylar's hand. A knife. The crowd's chanting stops, and the circle widens.

"You really are a psycho," Whitney says. <<He>> doesn't back away, but <<his>> voice betrays <<his>> nervousness. Kylar points the knife at <<him>>. "What you waiting for, freak? Try it."<<ggstress>><<stress 12>>

<<if _kylarStatus.includes("MaxRage")>>
	Kylar screams and charges forward. Whitney flinches backwards, and Kylar manages a full body tackle. <<person1>><<He>> holds the knife above <<his>> head, <<his>> eyes crazed and murderous.

	<<endevent>><<npc Leighton>><<person1>>

	A tall figure lunges from the crowd, and grasps Kylar's arms. Kylar freezes, and the knife clangs to the ground. It's Leighton. "Disperse immediately," <<he>> says to the crowd. "I don't have time for this nonsense." Leighton drags Kylar across the room. "Unacceptable," the headteacher says in a softer voice. "If not for your parents-"

	Kylar shoots you one last betrayed look before the doors slam shut. The students lose interest, and walk away.

	"What a fucking nutcase," Whitney says. <<person2>><<He>> gives you a playful shove. "I expect a reward for winning later, slut." <<He>> leaves the canteen, <<his>> cronies in tow.

	<<link [[Next|Canteen]]>><</link>><<endevent>>

<<else>>
	Kylar doesn't attack. <<He>> doesn't move at all.

	"Don't waste my time," Whitney taunts as <<person2>><<he>> slaps the knife from Kylar's hands.

	<<npc Leighton 3>><<person3>>

	Leighton pushes <<his>> way through the crowd. "What do we have here?" <<he>> asks, pushing a final student aside in order to reach the centre. <<His>> eyes pass over the beaten Kylar, and rest on Whitney.

	"To my office," <<he>> continues "Now!"

	Whitney shrugs, and follows without protest. "See you later," <<person2>><<he>> says as <<he>> passes. "Slut. I expect a reward for winning."

	You look back to Kylar, but <<person1>><<hes>> already gone. The other students disperse.

	<<link [[Next|Canteen]]>><</link>><<endevent>>

<</if>>

:: Kylar Library
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Kylar">>

<<npc Kylar>><<person1>>
You approach Kylar's desk.

<<if _kylarStatus.includes("Love")>>
	<<Hes>> sketching a picture of you in <<his>> sketchbook.
<<else>>
	<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Kylar Playground
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<NPCStatusCheck "Kylar">>

<<npc Kylar>><<person1>>
You approach Kylar's stump.

<<if _kylarStatus.includes("Love")>>
	<<He>> smiles when <<he>> sees you.
<<else>>
	<<He>> blushes and looks away when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Kylar Park
<<set $outside to 1>><<set $location to "park">><<effects>><<NPCStatusCheck "Kylar">>

<<npc Kylar>><<person1>>
<<if $kylar.fountain is 1>>
	You approach Kylar's spot at the fountain.
<<else>>
	You approach Kylar's bench.
<</if>>
<<if _kylarStatus.includes("Love")>>
	<<Hes>> sketching a picture of you in <<his>> sketchbook.
<<else>>
	<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Kylar Arcade
<<set $outside to 1>><<set $location to "arcade">><<effects>><<NPCStatusCheck "Kylar">>

<<npc Kylar>><<person1>>
You approach Kylar. <<Hes>> racking up quite a score.

<<if _kylarStatus.includes("Love")>>
	<<He>> moves even faster after noticing you. <<He>> gives you the occasional glance to make sure you're still watching.
<<else>>
	When <<he>> notices you, though, <<his>> skill evaporates. <<Hes>> soon facing a game over screen.
<</if>>

<<kylaroptions>>

:: Street Kylar Rob
<<set $outside to 1>><<set $location to "town">><<effects>>

You search the <<persons>> <<wallet>>. There's

<<if $rng gte 81>><<moneyGain 25 true true>> inside.
<<elseif $rng gte 61>><<moneyGain 20 true true>> inside.
<<elseif $rng gte 41>><<moneyGain 15 true true>> inside.
<<elseif $rng gte 21>><<moneyGain 10 true true>> inside.
<<else>><<moneyGain 5 true true>> inside.<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Kylar Help
<<set $outside to 1>><<set $location to "town">><<effects>>

You pick up the <<persons>> phone and call the hospital. After holding for several minutes, you give them your location and tell them what happened. They agree to send an ambulance.

<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>

<<link [[Leave|Street Kylar Leave]]>><</link>>

:: Street Kylar Leave
<<set $outside to 1>><<set $location to "town">><<effects>>

You walk away. You glance around for the one responsible, but nothing seems amiss.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Wink
<<set $outside to 1>><<set $location to "town">><<effects>>

You wink back. The <<person>> looks down and smiles as <<he>> walks by.
<<promiscuity1>>

<<endevent>>
<<destinationeventend>>

:: Street Kylar Ignore
<<set $outside to 1>><<set $location to "town">><<effects>>

You ignore the <<person>> and continue walking.

<<endevent>>
<<destinationeventend>>

:: Street Breast
<<set $outside to 1>><<effects>>

<<if $phase is 1>>
	You blush and resist the urge to cover your <<breasts>> with your arms.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	<<if !$worn.upper.type.includes("naked")>>
		You cross your arms under your <<breasts>> and meet <<his>> gaze, pushing them up and outlining them against your $worn.upper.name. The <<person>> admires you before walking on.
		<<exhibitionism2>>
		<<endevent>>
		<<destinationeventend>>
	<<else>>
		You run your hand over your <<breasts>> as you meet <<his>> gaze. The <<person>> admires you before walking on.
		<<exhibitionism2>>
		<<endevent>>
		<<destinationeventend>>
	<</if>>
<</if>>

:: Street Kylar Chase
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $athleticsSuccess>>
	You chase the fabric, and succeed in snatching it from the air. A force still pulls on it. There's a hook embedded in the garment, with a thin wire attached. You free the hook, and the wire drags it into an open window on the second story of a building.

	The fabric is ruined, but you wrap it around your loins like a towel. Better than nothing.
	<<lowerwear 3>><<set $worn.lower.colour to $lowercoloursaved>>
	<<unset $lowercoloursaved>>
	Your run attracted attention. You blush and keep walking.

	<<destinationeventend>>

<<else>>
	You chase the fabric, and try to snatch it from the air. It flies beyond your reach and enters a window on the second story of a building. The window shuts after it.

	Your run attracted attention. You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You're stuck in the middle of town with your <<lewdness>> displayed.

	<<destinationeventend>>

<</if>>

:: Street Kylar Hide
<<set $outside to 1>><<set $location to "town">><<effects>>

You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You don't think anyone saw, but you're stuck in the middle of town with your <<lewdness>> displayed.

<<destinationeventend>>

:: Street Kylar Refuse
<<set $outside to 1>><<set $location to "town">><<effects>><<NPCStatusCheck "Kylar">>

<<if $submissive gte 1150>>
	You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
	You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
	You shake your head.
<</if>>

<<if _kylarStatus.includes("Rage")>>
	Kylar stares at the ground and nods. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand. <<He>> raises <<his>> other to your throat. <<Hes>> holding a knife.

	"You'll like me," <<he>> says. <<He>> presses the metal against your skin. "I'll make you."

	<<link [[Nod|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>>

	<<link [[Refuse|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<npcincr Kylar love -5>><<npcincr Kylar rage 10>><</link>><<lllove>><<ggksuspicion>><<ggtrauma>><<ggstress>><<gpain>>

<<else>>
	Kylar stares at the ground and nods. <<He>> turns and walks away.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Kylar Refuse 2
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
	"P-please don't hurt me," you say. "I do like you. I just don't want to do anything lewd."
<<elseif $submissive lte 850>>
	"Do it," you say. "Prove how little you deserve me."
<<else>>
	"No," you say. "If you want me to like you, you shouldn't do such horrible things."
<</if>>

<<He>> presses the knife against your neck. Harder. It hurts, but then <<he>> withdraws. All malice is gone from <<his>> eyes, but the tears remain. "I-I," <<he>> stutters. "I'm sorry," <<he>> collapses to <<his>> knees and clutches your $worn.lower.name.

"D-Don't hate me. Please," <<he>> weeps.

<<link [[Forgive|Street Kylar Forgive]]>><<npcincr Kylar love 3>><<npcincr Kylar lust -3>><<npcincr Kylar rage -1>><</link>><<glove>><<llust>><<lksuspicion>>

<<link [[Punish|Street Kylar Punish]]>><<npcincr Kylar love -5>><</link>><<lllove>>

<<if $promiscuity gte 15 and $submissive lte 500>>
	<<if $footdisable is "f">>
		<<link [[Punish sexually|Street Kylar Foot]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>
	<<else>>
		<<link [[Punish sexually|Street Kylar Hand]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>
	<</if>>

<</if>>

:: Street Kylar Forgive
<<set $outside to 1>><<set $location to "town">><<effects>>

You take Kylar's hand and help <<him>> up. You hug <<him>> as <<he>> cries into your shoulder.

<<if $submissive gte 1150>>
	"I forgive you," you say. "It's okay. Shhhh."
<<elseif $submissive lte 850>>
	"You have problems," you say. "I understand."
<<else>>
	"It's okay," you say. "But I want you to be nicer from now on."
<</if>>

<<He>> pulls away and smiles through tears. <<He>> wipes <<his>> eyes with <<his>> sleeve, turns, and runs.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Punish
<<set $outside to 1>><<set $location to "town">><<effects>>

You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle, but you shake that off too. You storm away, leaving <<him>> on <<his>> knees.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Foot
<<set $outside to 1>><<set $location to "town">><<effects>>

You kick Kylar on to <<his>> back and stand over <<him>>.

"You think you can threaten me without consequence?" you say.

<<if $pronoun is "f">>
	<<if $NPCList[0].penis isnot "none">>
		<<if $kylarSeen.includes("commando")>>
			You flick up <<his>> skirt with your foot, and press your toes against <<his>> exposed $NPCList[0].penisdesc. "At least you remembered my rule," you say. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

			You rub <<him>> with your foot, and feel <<him>> erect beneath you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and semen erupts, covering your foot.
			<<feetejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $player.bodyliquid.feet.semen += 2>>
		<<else>>
			You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

			You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.
			<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
		<</if>>
	<<else>>
		<<if $kylarSeen.includes("commando")>>
			You flick up <<his>> skirt with your foot, and press your toes against <<his>> exposed pussy. "At least you remembered my rule," you say. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

			You rub <<him>> with your foot, and feel <<him>> moisten beneath you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
		<<else>>
			You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

			You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
		<</if>>
	<</if>>
<<else>>
	<<if $NPCList[0].penis isnot "none">>
		You press your foot against <<his>> crotch. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

		You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> shorts.
		<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $player.bodyliquid.feet.semen += 1>>
	<<else>>
		You press your foot against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

		You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
	<</if>>
<</if>>

"Idiot," you say. "You got my foot slimy."

You leave <<him>> panting on the ground.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Hand
<<set $outside to 1>><<set $location to "town">><<effects>>

You push Kylar against the wall and loom over <<him>>.

"You think you can threaten me without consequence?" you say.

<<if $pronoun is "f">>
	<<if $NPCList[0].penis isnot "none">>
		<<if $kylarSeen.includes("commando")>>
			You flick up <<his>> skirt with your left hand, and press your fingers against <<his>> exposed $NPCList[0].penisdesc. "At least you remembered my rule," you say. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.

			You pump <<his>> length, and feel <<him>> erect beneath you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and semen erupts, covering your hand and arm.
			<<handejacstat>><<ejacstat>>
		<<else>>
			You flick up <<his>> skirt with your left hand, and press your fingers against <<his>> striped panties. You feel <<his>> length beneath. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.

			You rub <<him>> with the palm of your hand, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.
			<<handejacstat>><<ejacstat>>
		<</if>>
	<<else>>
		<<if $kylarSeen.includes("commando")>>
			You flick up <<his>> skirt with your left hand, and press your fingers against <<his>> exposed pussy. "At least you remembered my rule," you say. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.

			You pump your fingers in <<his>> pussy, and feel <<him>> moisten around you. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
		<<else>>
			You flick up <<his>> skirt with your left hand, and press your fingers against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.

			You rub <<him>> with the palm of your hand, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
		<</if>>
	<</if>>
<<else>>
	<<if $NPCList[0].penis isnot "none">>
		You press your left hand against <<his>> crotch. You feel <<his>> length beneath. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.

		You rub <<him>> with the palm of your hand, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> shorts.
		<<handejacstat>><<ejacstat>>
	<<else>>
		You press your left hand against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> opens <<his>> mouth to say something, but you cover it with your other hand, slipping your thumb inside.

		You rub <<him>> with the palm of your hand, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
	<</if>>
<</if>>

You remove your right hand from <<his>> mouth, and hold your left hand in front of <<him>>. "You made a mess of my hand," you say. "Clean it up."

Kylar looks at you and furrows <<his>> eyebrows, before hesitantly reaching for your hand. You slap <<his>> arm away and shove your hand in <<his>> face. <<He>> gulps, before leaning forward and licking your hand. <<He>> keeps licking until none of <<his>> <<if $NPCList[0].penis isnot "none">>cum<<else>>juices<</if>> remain.

When <<he>> finishes, <<he>> opens <<his>> mouth to say something. You turn away and leave <<him>> standing by the alleyway.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Sex
<<NPCStatusCheck "Kylar">>
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<him>>.

	<<enable_rescue>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $consensual is 1>>
	<<if $finish is 1>>
		<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
		<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next|Street Kylar Sex]]>><</link>><<nexttext>>
	<</if>>
<<else>>
	<<if $alarm is 1 and $rescue is 1>>
		<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
		<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next|Street Kylar Sex]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: Street Kylar Sex Finish
<<set $outside to 0>><<set $location to "town">><<effects>><<NPCStatusCheck "Kylar">>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Kylar lust -20>>

	Kylar closes <<his>> eyes and rests <<his>> head on you.
	<<if $orgasmcurrent is 0 and !$worn.genitals.type.includes("chastity")>>
		<<if _kylarStatus.includes("Rage")>>
			After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't cum," <<he>> murmurs. "Was I... not good enough?" <<He>> shakes <<his>> head violently. "I'll make up for it. I'll show you."
		<<else>>
			After a few seconds, <<he>> backs up until <<hes>> facing your <<genitals>>. "You didn't get to cum," <<he>> murmurs. "That's not fair to you. Not after you made me. Here, I'll make it up."
		<</if>>

		<<kylarFinish>>

		<<He>> collapses back onto you, closing <<his>> eyes again.
	<</if>>

	"Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"

	<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.

	<<tearful>> you rise from the mattress.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

	You shove Kylar back against the mattress.

	<<tearful>> you run from the alley.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<else>>

	"O-okay," Kylar stammers. "You must be busy. We'll do this again." You feel <<him>> watch you leave.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<</if>>

:: Street Kylar Rape
<<NPCStatusCheck "Kylar">>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<set $kylar.raped += 1>>
	<<if $daystate isnot "night">><<enable_rescue>><</if>>
	Kylar pushes you toward the alley, <<his>> knife poking the small of your back. You turn another corner and find a mattress already lying there.
	<<if _kylarStatus.includes("MaxRage")>>
		<<set $NPCList[0].righthand to "none">>
		<<He>> shoves you on top of it, leaps on you and holds the knife to your neck.
	<<else>>
		<<He>> shoves you on top of it, discards the knife and leaps on you.
	<</if>>

<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $NPCList[0].righthand is "none">>
	<<He>> holds the knife to your throat. <<if $enemyarousal gte ($enemyarousalmax / 3)>>It trembles in <<his>> grip.<</if>><<gpain>><<violence 5>>

<</if>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Kylar Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Kylar Rape Finish

<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"

	<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.

	<<tearful>> you rise from the mattress.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

	You shove Kylar back against the mattress.

	<<tearful>> you run from the alley.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<else>>

	<<generate2>><<person2>>A <<person>> appears at the end of the alley. "Is everything okay over there?" <<he>> shouts.

	<<person1>>Kylar scrambles for <<his>> knife and glares at the <<person2>><<person>>. "Don't interfere," <<person1>><<he>> shouts back.

	The <<person2>><<person>> hesitates, but leaves when Kylar steps forward.<<person1>> It gives you the chance you need. <<tearful>> you climb off the mattress and run in the opposite direction. Kylar pulls the knife back as if to hurl it, but only embeds it in the mattress at <<his>> feet. <<He>> drops to <<his>> knees and buries <<his>> face in <<his>> hands as you turn the corner.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<</if>>

:: Kylar Parasites Feed
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>

Nothing seems to be amiss, until you check in on <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>>.

You see a small note near to the <<print _container.name>> with the letter "K" on it.

<<if _container.deadCreatures is 0>>
	It seems someone has been making sure that they're being properly looked after.

	You should be careful. You might not get the help next time.
	<<set _container.kylarDelay to 7>>
	<<set _container.kylarFed to false>>
	<<set _container.daysSinceFed to 0>>
<<else>>
	It seems someone was looking after them for you. It wasn't enough. They're all dead in the tank.

	You bury them.
	<<ggtrauma>>
	<<if _pregnancy.namesChildren is true>>
		<<set _traumaMulti to 2>>
	<<else>>
		<<set _traumaMulti to 1>>
	<</if>>
	<<trauma `30 * _traumaMulti * _container.deadCreatures`>>
	<<if $wraith and $wraith.state isnot "" and $wraithShow>>
		<<unset $wraithShow>>
		You feel something gingerly grab your neck from behind.

		"Unforgivable. You'll join <<if _container.count isnot 1>>them<<else>>it<</if>> soon." <<stress 12>><<trauma 12>><<ggstress>><<ggtrauma>>

		You turn around, but nothing's there.

	<</if>>
<</if>>

<<endevent>>
<<link [[Next|Containers]]>><<set _container.deadCreatures to 0>><</link>>

:: Kylar Loft
<<set $outside to 0>><<effects>>
<<set $kylar_action to "loft">>

You tell Kylar about the loft at the orphanage, and ask if <<he>> has any thoughts on what to do with the space.

"You could hide anything up there," <<he>> says. "I-I have an idea. I could set up a lab like I have at ho-" <<he>> interrupts <<himself>>, and glances around. "Like I've seen on TV. You could make pepper spray. The basic ingredients aren't hard to get, it just takes time to ferment."

"I know where to get the equipment," <<he>> adds. "It will be expensive though."

Adding a lab to the orphanage will cost £20000. It will provide you with one pepper spray refill per week and help the orphans protect themselves.

<<if $money gte 2000000>>
<<link [[Set up lab (£20000 3:00)|Kylar Loft 2]]>><<set $money -= 2000000>><<set $loft_kylar to 1>><<set $loft_upgrade += 1>><<pass 180>><</link>>

<</if>>

<<kylaroptions>>

:: Kylar Loft 2
<<set $outside to 0>><<set $location to "home">><<effects>>

"Okay," Kylar says. "I'll get the stuff. Wait for me by the orphanage. I-I won't let you down."

You return to the orphanage without incident. You don't need to wait long. Kylar arrives, carrying two laden bags and panting. <<He>> follows you inside, though <<he>> seems to know where <<hes>> going.

You tug the cable, reveal the hidden staircase, and ascend. Kylar investigates each room until <<he>> finds one <<he>> deems suitable. "Good," <<he>> says, placing <<his>> bags on a creaky old table. <<He>> starts setting up the equipment while explaining how it all works.

<<if $science gte 700>>It sounds straightforward.
<<elseif $science gte 500>>It sounds easy enough.
<<elseif $science gte 300>>You think you understand, but you don't feel confident.
<<else>>It's a bit complex for you.<</if>>

<<link [[Next|Kylar Loft 3]]>><</link>>

:: Kylar Loft 3
<<set $outside to 0>><<set $location to "home">><<effects>>

<<generatey2>>A <<person2>><<person>> arrives to investigate at one point. You send <<him>> downstairs to gather others. More residents arrive and crowd around the door. They look nervous, but excited.

Kylar explains the fermentation process, and demonstrates how to prepare the chemicals and pressurise the canisters. Some of the older orphans sneer at Kylar, but <<person1>><<he>> ignores them.

"I wrote a list of instructions," Kylar says once you're alone. <<He>> hands you a note. "You should stick it up somewhere." <<He>> looks at <<his>> feet, as if waiting for something.

<<link [[Reward with kiss|Kylar Loft Kiss]]>><</link>><<promiscuous1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<glove>><<glust>><<kissvirginitywarning>><<NPCvirginitywarning "Kylar" "kiss">>

<<if $promiscuity gte 35>>
	<<link [[Reward with lewd|Kylar Loft Lewd]]>><</link>><<promiscuous3>><<npcincr Kylar love 3>><<npcincr Kylar lust 3>><<gglove>><<gglust>>

<</if>>
<<link [[Thank|Kylar Loft Thank]]>><</link>>

:: Kylar Loft Kiss
<<set $outside to 0>><<set $location to "home">><<effects>>

You take <<his>> hands and pull <<him>> against you. <<He>> leans in, letting you support <<his>> trembling body. Your lips meet. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>> <<Hes>> inhibited at first, but becomes more confident as the kiss deepens. You feel <<his>> hand grope your <<bottom>>.

When you pull away <<his>> eyes remain closed. <<He>> looks serene, if red-faced. <<His>> eyes open.
<<if _npcKissVirginTemp>>
	"Th-that was my first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."
<<else>>
	"Th-Thank you," <<he>> manages.
<</if>>
<<He>> departs with a blissful smile.

<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>

:: Kylar Loft Lewd
<<set $outside to 0>><<set $location to "home">><<effects>>

You shove <<him>> back against the table, holding <<him>> down with one hand while the other creeps down <<his>> tummy.

<<if $NPCList[0].gender is "f">>
	<<if $NPCList[0].penis isnot "none">>
	You flick up <<his>> skirt, revealing <<his>> $NPCList[0].penisdesc.
	<<else>>
	You flick up <<his>> skirt, revealing <<his>> pussy.
	<</if>>
<<else>>
	<<if $NPCList[0].penis isnot "none">>
	You pull down <<his>> shorts, revealing <<his>> $NPCList[0].penisdesc.
	<<else>>
	You pull down <<his>> shorts, revealing <<his>> pussy.
	<</if>>
<</if>>

<<if $kylarSeen.includes("commando")>>
	"You remembered my rule," you tease. "But is that the only reason?"
<<else>>
	"No underwear?" you tease. "Someone's naughty."
<</if>>

"I-It's not like that," <<he>> says.

<<if $NPCList[0].penis isnot "none">>
"Oh?" you reply. "Then why are you already erect?" You run your fingers up and down <<his>> length.

<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<him>>. You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> penis. <<He>> doesn't last long. <<His>> whole body shudders.

<<else>>
"Oh?" you reply. "Then why are you already wet?" Your push a finger against <<his>> clitoris, and rub.

<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<him>>. You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> pussy. <<He>> doesn't last long. <<His>> whole body shudders.

<</if>>

You kiss <<his>> cheek. "Thank you for helping," you say. "The other orphans are grateful, even if they don't show it."

You hold <<him>> for a few minutes until <<his>> breathing returns to normal. <<He>> departs with a blissful smile.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Kylar Loft Thank
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $submissive gte 1150>>
	"Thank you so much," you say. "You've helped a lot."
<<elseif $submissive lte 850>>
	"Thanks," you say. "The orphans are grateful, even if they won't admit it."
<<else>>
	"Thank you," you say. "You did a good thing today."
<</if>>

Kylar nods, still looking at <<his>> feet. <<He>> opens <<his>> mouth to speak, but instead turns and leaves.

<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>

:: Kylar Walk In The Park
<<set $location to "park">><<set $outside to 1>><<effects>><<NPCStatusCheck "Kylar">>
<<set $kylar_action to "walk">>
<<set $dateCount.Total++>><<set $dateCount.Kylar++>>
<<if $weather is "clear">>
	<<if $submissive gte 1150>>
		"It's pretty nice today. Can you walk with me?" you ask shyly.
	<<elseif $submissive lte 850>>
		"Perfect weather for some legwork. Come on, walk with me," you say.
	<<else>>
		"It's such a beautiful day. Want to go for a walk?" you say with delight.
	<</if>>
<<else>>
	<<if $submissive gte 1150>>
		"I don't like walking alone. Can you walk with me?" you ask shyly.
	<<elseif $submissive lte 850>>
		"I need to stretch my legs. Come on, walk with me," you say.
	<<else>>
		"Want to go for a walk?" you ask.
	<</if>>
<</if>>

<<if _kylarStatus.includes("Rage")>>
	Kylar fixates <<his>> eyes on you. "Yes! Everyone needs to see what a happy couple we are," <<he>> says, standing up and grabbing you by the arm a bit too tightly. <<pain 5>><<stress 3>><<gpain>><<gstress>>
<<elseif _kylarStatus.includes("Sus")>>
	"So you do want to be seen with me," <<he>> says, standing up and walking toward you. "Of course, yeah."
<<else>>
	You can see the sparks of joy in <<his>> eyes. <<He>> quickly stands up and walks by your side.
<</if>>
The two of you begin to walk around the park, enjoying the view.
<<if _kylarStatus.includes("Rage")>>
	After a few minutes, Kylar's grip starts to hurt.

	<<link [[Offer your hand instead|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>

	<<link [[Endure|Kylar Walk In The Park 2]]>><<pain 5>><<stress 3>><</link>><<gpain>><<gstress>>
<<elseif _kylarStatus.includes("Sus")>>
	You notice Kylar's hands lightly trembling. <<He>> steals glances at you when <<he>> thinks you're not looking.

	<<link [[Offer your hand|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>

	<<link [[Keep walking|Kylar Walk In The Park 2]]>><</link>>
<<else>>
	You notice <<his>> hand hovering close to yours.

	<<link [[Offer your hand|Kylar Walk In The Park 2]]>><<set $phase to 1>><<npcincr Kylar love 1>><</link>><<glove>><<lksuspicion>><<handholdingvirginitywarning>><<NPCvirginitywarning "Kylar" "handholding">>

	<<link [[Keep walking|Kylar Walk In The Park 2]]>><</link>>
<</if>>

:: Kylar Walk In The Park 2
<<set $outside to 1>><<effects>><<NPCStatusCheck "Kylar">>
<<if $phase is 1>>
	<<if _kylarStatus.includes("Rage")>>
		<<if $submissive gte 1150>>
			"You're starting to make my arm sore, can we hold hands instead?" you ask quietly.
		<<elseif $submissive lte 850>>
			"Hey, ease up, I can barely feel my arm," you say. You give Kylar's arm a pull and open your hand.
		<<else>>
			"Wouldn't you rather hold hands?" you say, trying to mask the pain from Kylar's grip.
		<</if>>
		<<He>> releases your arm, but quickly takes your hand with just as much force.
	<<elseif _kylarStatus.includes("Sus")>>
		You grab Kylar's hand and give it a squeeze. <<He>> seems surprised at first, but quickly locks <<his>> fingers with yours just a bit too tightly.
	<<else>>
		You gently squeeze Kylar's hand. <<He>> looks at you with a big smile.
	<</if>>
	<<npcincr Kylar rage -1>><<lksuspicion>>
	<<takeHandholdingVirginity "Kylar" "romantic">>

<</if>>
The two of you continue walking.
<<if _kylarStatus.includes("Rage")>>
	Kylar waves at each passerby, beaming as <<he>> pulls you closer.
<<elseif _kylarStatus.includes("Sus")>>
	Kylar tenses up whenever <<he>> sees you glance at a passerby.
<<else>>
	<<if $phase is 1>>
		Kylar seems happy enough holding your hand.
	<<else>>
		Kylar eases closer to you as you walk.
	<</if>>
<</if>>
<<if $kylar.fountain is 1>>
	Eventually, you're back at the fountain.
<<else>>
	Eventually, you reach the park's fountain.
<</if>>
<<if $season is "winter">>
	<<if !$kylarSeen.includes("fountainWinter")>>
		<<set $kylarSeen.pushUnique("fountainWinter")>>
		Kylar stops in place, staring at the fountain. <<He>> seems spellbound. The constantly running water and the cold temperature has caused much of the fountain's structure to freeze over and form icicles thicker than your arm, and at least twice as long. Near the centre, some water remains unfrozen.
		"It's so pretty. It's the most amazing thing I've ever seen!" <<He>> glances at you. "W-well, second most."
	<</if>>
	It's largely frozen over, but there are patches of unfrozen water here and there.
<</if>>
<<if !$kylarSeen.includes("fountainIntro")>>
	You notice something shining in the water. Upon closer inspection, they appear to be coins.
<</if>>

<<if $money gte 10>>
	<<link [[Toss a coin (£0.10)|Kylar Fountain Wish]]>><<set $money -= 10>><<trauma -3>><<set $kylar.fountainCoin to 1>><</link>><<ltrauma>>

<</if>>
<<link [[Take a coin from the fountain and toss it|Kylar Fountain Wish]]>><<set $kylar.fountainCoin to 0>><</link>>

<<if $kylar.fountain is 1>>
	<<link [[Sit at the fountain|Kylar Walk In The Park End]]>><</link>>

<<else>>
	<<link [[Move on|Kylar Walk In The Park End]]>><</link>>

<</if>>

:: Kylar Fountain Wish
<<set $outside to 1>><<effects>>
"Make a wish," you say, tossing a coin into the fountain.
<<if $kylarSeen.includes("fountainIntro")>>
	<<set $kylarSeen.pushUnique("fountainIntro")>>
	Kylar watches you, as if entranced by what you're doing.
	<<if $kylar.fountainCoin is 1>>
		<<He>> digs through <<his>> pockets, and tosses in a coin of <<his>> own.
	<<else>>
		<<He>> takes a coin from the fountain, seemingly trying to copy your every movement before tossing the coin back in.
	<</if>>
	"What did you wish for?" <<he>> asks. You tell <<him>> that it won't come true if you say it out loud.
<<else>>
	<<if $kylar.fountainCoin is 1>>
		Kylar digs out a coin and throws it in, aiming for the same spot you threw yours.
	<<else>>
		Kylar takes a coin from the fountain and throws it back in, aiming for the coin you threw.
	<</if>>
<</if>>
<<He>> smiles at you.

<<if $kylar.fountain is 0>>
	<<link [[Stay at the fountain|Kylar Walk In The Park End]]>><<set $kylar.fountain to 1>><</link>>

	<<link [[Go back to Kylar's bench|Kylar Walk In The Park End]]>><</link>>
<<else>>
	<<link [[Sit at the fountain|Kylar Walk In The Park End]]>><</link>>
<</if>>

:: Kylar Walk In The Park End
<<set $outside to 1>><<effects>><<set $phase to 0>><<NPCStatusCheck "Kylar">>
<<if $kylar.fountain is 0>>
	You walk back to the bench with Kylar.
<<else>>
	Kylar sits on the edge of the fountain.
<</if>>
<<if _kylarStatus.includes("Rage")>>
	<<He>> pulls you down to sit with <<him>>. "That was... interesting," you say. Kylar looks around. Suddenly, <<he>> kisses you on the lips and holds your shoulders.
	<<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>

	<<link [[Kiss back|Kylar Walk In The Park End 2]]>><<if _npcKissVirginTemp>><<set $phase to 10>><<else>><<set $phase to 1>><</if>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -1>><</link>><<glove>><<glust>><<lksuspicion>>

	<<link [[Pull away|Kylar Walk In The Park End 2]]>><<set $phase to 2>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gksuspicion>>
<<elseif _kylarStatus.includes("Sus")>>
	You take a seat next to <<him>>. "That was fun," you say. <<He>> looks happy.

	<<kylaroptions>>
<<else>>
	You take a seat next to <<him>>. "That was fun, we should do it again," you say. <<He>> looks overjoyed.

	<<kylaroptions>>
<</if>>

:: Kylar Walk In The Park End 2
<<set $outside to 1>><<effects>><<set $kylarDaily.walkKiss to true>>
<<if $phase is 1>>
	You feel like Kylar's hands are going to pierce through your shoulder, but you do your best to endure it. After an excessive amount of time, <<he>> releases you.
	<<if $submissive gte 1150>>
		"That wasn't very polite," you murmur.
	<<elseif $submissive lte 850>>
		"Have you calmed down now?" you ask.
	<<else>>
		"That was rude, you could have warned me first," you say.
	<</if>>

	Embarrassed, <<he>> nods. "Sorry."
<<elseif $phase is 10>>
	You feel like Kylar's hands are going to pierce through your shoulder, but you do your best to endure it. After an excessive amount of time, <<he>> releases you.
	<<if $submissive gte 1150>>
		"That wasn't very polite," you murmur.
	<<elseif $submissive lte 850>>
		"Have you calmed down now?" you ask.
	<<else>>
		"That was rude, you could have warned me first," you say.
	<</if>>

	Embarrassed, <<he>> nods. "Sorry, I got... excited." <<He>> looks at you, <<his>> eyes shining. "That was my first kiss. And we have so many other firsts ahead of us."
<<elseif $phase is 2>>
	You shake Kylar off of you. <<He>> looks stunned for a moment, before putting <<his>> face to <<his>> hands in shame. "I'm sorry, I don't know what came over me."
<<else>>
	<<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<npcincr Kylar rage -5>>
	<<if $submissive gte 1150>>
		You slowly bring your face closer to <<his>>, and plant a kiss on <<his>> lips.
	<<elseif $submissive lte 850>>
		You grab <<him>> and pull <<him>> close, before kissing <<him>>.
	<<else>>
		You lean in and kiss <<him>> on the lips.
	<</if>>
	<<He>> looks surprised at first, but wraps <<his>> arms around you. <<takeKissVirginity "Kylar" `($kylarenglish gte 1?"loveInterest":"romantic")`>>

	<<He>> holds you for some time. You place a hand on <<his>> head. "Are you okay?" you ask.

	<<if _npcKissVirginTemp>>
		"Th-that was my first kiss," <<he>> whispers, <<his>> eyes shining. "It was better than I could've ever dreamed."
	<<else>>
		"Y-yeah..." <<he>> sighs in contentment. "I just wish we could stay like this forever."
	<</if>>
	<<He>> reluctantly lets you go, but rests <<his>> head on your shoulder for a while.
<</if>>

<<kylaroptions>>

repo_name: Area/degrees

license: mit