code:
:: Robin's Room Entrance
<<set $outside to 0>><<set $location to "home">><<effects>>
<<run getRobinLocation()>>

<<if $robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1>>
	<<set $robindebtintro to 1>><<set $robindebtevent to 7>><<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robin_injured to 1>><<set $robinmissing to 1>><<set $robinconsole to 0>>
	You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.

	A <<npc Robin>><<generatec2>><<person2>><<person>> walks by. You grasp <<his>> arm. "Robin always leaves a note," you say. "Has something happened?"

	The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere." <<if $robindebtknown isnot 1>>You wonder why Robin never told you <<he>> had to pay Bailey, and realise you never told Robin either.<</if>>

	<<set $robindebtknown to 1>>
	"I'm not sure," the <<person2>><<person>> says. "But I think Bailey said something about the docks. I hope Robin's okay." You release <<person2>><<his>> arm.

	<<endevent>>
	<<link [[Leave|Orphanage]]>><</link>>

<<elseif _robin_location is "missing">>
	You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.

	<<link [[Leave|Orphanage]]>><</link>>

<<elseif $christmas_robin_lewd is 1>>
	<<unset $christmas_robin_lewd>>
	<<npc Robin>><<person1>>
	There's a note on Robin's door. It specifies that only you may enter.

	You enter to find Robin sitting on the bed. <<His>> clothes are missing, and in their places is a mix of wrapping paper and ribbon. There's just enough to cover <<his>> naughty parts.

	"I-I thought I would surprise you," Robin's face is bright red, but <<his>> gaze never leaves yours.

	"Do you want to unwrap me?" <<ggarousal>><<arousal 600>>

	<<link [[Yes|Robin Unwrap]]>><</link>><<promiscuous1>>

	<<link [[No|Robin Unwrap No]]>><</link>>

<<elseif _robin_location is "school">>
	You go to Robin's room. There's a note on the door. "Gone to school!"

	<<link [[Leave|Orphanage]]>><</link>>

<<elseif _robin_location is "sleep">>
	You go to Robin's room. There's a note on the door. "Sleeping!"

	<<link [[Leave|Orphanage]]>><</link>>

	<<if $debug is 1>>
		<<link [[Wait for Robin|$passage]]>>
			<<if $time lt 420>>
				<<set _rem to 420 - $time>>
				<<pass _rem>>
			<<else>>
				<<set _rem to 1440 - $time + 420>>
				<<pass _rem>>
			<</if>>
		<</link>>
	<</if>>

<<elseif _robin_location is "beach">>
	You go to Robin's room. There's a note on the door. "Out selling lemonade!"

	<<link [[Leave|Orphanage]]>><</link>>

<<elseif _robin_location is "park">>
	You go to Robin's room. There's a note on the door. "Out selling hot chocolate!"

	<<link [[Leave|Orphanage]]>><</link>>

<<elseif _robin_location is "halloween">>
	You go to Robin's room. There's a note on the door. "Out trick-or-treating!"

	<<link [[Leave|Orphanage]]>><</link>>

<<else>>
	<<robinroom>>
<</if>>

:: Robin Unwrap
<<effects>>

You undo the ribbon tied around Robin's chest. The wrapping paper falls to the bed. Robin gasps as you undo the ribbon looped around <<his>> crotch. <<Hes>> left entirely nude before you.
<<promiscuity1>>

Robin points up. There's mistletoe. "Caught you," <<he>> says. Before you can say a word, <<his>> arms wrap around your body and pull you to the bed. <<His>> lips meet yours. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>

<<link [[Next|Robin Unwrap Sex]]>><<set $sexstart to 1>><</link>>

:: Robin Unwrap No
<<effects>>

<<if $submissive gte 1150>>
	You shake your head. "N-no," you say. "But I'm glad you're my present."
<<elseif $submissive lte 850>>
	You shake your head. "Not in the mood," you say. "But you make a great gift."
<<else>>
	You shake your head. "I can't right now," you say. "But you're the best present I could ever ask for."
<</if>>

Robin's eyes light up, and <<he>> rises to <<his>> feet. <<He>> points up. There's mistletoe. "Got you," <<he>> says, and gives you a small peck on the lips. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>

<<He>> smiles. "I'm going to change into the clothes you brought me." You nod, and take your leave.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Robin Unwrap Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
	<<set $enemyarousalmax to 600>>

<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Robin Unwrap Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Robin Unwrap Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Unwrap Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Unwrap Sex]]>><</link>><<nexttext>>
<</if>>

:: Robin Unwrap Sex Finish
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	Robin clings to you and smiles.

<<elseif $enemyhealth lte 0>>

	"Ow!" Robin says. <<Hes>> still smiling.

<<elseif $finish is 1>>

	Robin clings to you and smiles.

<</if>>

<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.

<<if $penisfucked is 1>>
	"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
	"It feels so good inside you."
<</if>>

<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>><<set _mouthful to 0>>

	Robin looks
	<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>>
		worried. "But," <<he>> blushes. "I mean... Nothing."
	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
		worried. "But," <<he>> whispers. "You didn't cum. I hope it was good."

		You nod.
	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
		<<if $player.penisExist>>
			<<set $penisuse to 0>><<set $penisstate to 0>>
		<</if>>
		playful. "But you didn't cum yet," <<he>> whispers. <<His>> hands wander over your <<genitals>>.
		<<arousal 2500>>
		<<if $arousal gte $arousalmax>>
			<<orgasm>>Robin looks pleased.
		<<else>>
			After a few minutes <<he>> stops. "Sorry, I-I don't really know what I'm doing."

			"It was good," you tell <<him>>. "Really good."

		<</if>>
	<<else>><<set _mouthful to 1>>
		<<if $player.penisExist>>
			<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">><<takeNPCVirginity "Robin" "oral">>
		<</if>>
		playful. "And now," <<he>> smiles. "<<print either("I make you squeal.","You squeal.","It's your turn.","You cum.","I make you cum.","I get you off.")>>"

		Robin disappears under the cover. A moment later you feel <<his>> tongue licking your <<genitals>>.

		<<arousal 4000>>
		<<if $arousal gte $arousalmax>><<orgasm>>
		<<else>>

			After a while of this, Robin crawls back up. "I'm not giving up," <<he>> breathes. <<He>> nips your ear. "That isn't happening."

			Robin disappears back under the cover and goes at it with renewed determination. <<if $player.penisExist>><<takeNPCVirginity "Robin" "oral">><</if>>
			<<set $arousal to 10000>>
			<<if $arousal gte $arousalmax>><<orgasm>><</if>>
		<</if>>
	<</if>>
	<<He>> kisses you again. "I love you."

	<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<<else>>
	<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<</if>>

<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
"Merry Christmas," Robin whispers. <<He>> kisses your cheek. "I know this was sudden, but I hope you had fun."

<<He>> rises to a sitting position. "I need to change into the clothes you bought me!" You nod, and take your leave.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Robin Hug Stop

<<set $outside to 0>><<set $location to "home">><<effects>>
You pull away from Robin.

<<robinoptions>>

:: Robin Trauma Hug

<<set $outside to 0>><<set $location to "home">><<effects>>

You hold Robin in your arms. For several minutes <<he>> doesn't move or make a sound. Then <<he>> cries. Just a sob at first, but it builds until <<hes>> almost wailing into your shoulder.

"I, I," <<he>> says between sobs. "C-can't s-stop thinking a-about it."

"It's okay," you say. "You're safe. I'm here for you."

<<He>> continues crying in your arms.
<<set $pain += 40>>
You realise you're tearing up too. "Th-thank you," <<he>> says after some time. "I'm fine now." <<He>> smiles through <<his>> tears. "Can we go to the kitchen? I'm thirsty."

You take <<him>> by the hand and together walk to the kitchen. You pour <<him>> a glass of water while <<he>> leans against the counter, eyes downcast. "I know you're busy," <<he>> says as you hand it to <<him>>. "I'm going to hide back in my room. I'll be fine. Honest." <<He>> smiles and leaves the kitchen.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

:: Robin Console
<<set $outside to 0>><<set $location to "home">><<effects>>

"You sold the console to pay Bailey," you say. Robin nods. "I'm going to buy you a new one."

<<He>> looks at you, mouth agape. "No, it's too expensive," <<he>> says.

"It's my money," you reply. "Come on, you'll have to pick out the games you want."

<<He>> frowns and smiles at the same time, and jumps to <<his>> feet.

You walk to the High Street together. <<His>> pace picks up when the game shop comes into view.
Five minutes later <<hes>> holding a large box in <<his>> arms, and you're £400 poorer. <<His>> face beams.

<<He>> runs ahead of you once back on Domus Street, eager to set it up.

<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>

:: Robin Hospital
<<set $outside to 0>><<set $location to "town">><<effects>>

"You're hurt," you say to Robin. "You need to see a doctor."

<<He>> shakes <<his>> head. "I want to stay here."

"It's okay," you say. "I'll stay with you. Promise." You stand and hold the door open. <<He>> doesn't budge. "Please," you say. <<He>> grimaces as <<he>> stands.

You don't know if <<he>> would be capable of walking, so you take the bus. <<He>> stares at the ground as you walk <<him>> into the hospital foyer.

<<generate2>><<person2>>It's not very busy. You walk up to reception. "How can I help you?" the <<person>> behind it asks.

"My friend has been hurt," you say. "But I'm not sure how badly. <<person1>><<He>> can't walk properly."

<<person2>>The <<person>> smiles and looks at Robin. "I'll see who's available to see you. Please take a seat."

You don't need to wait long. A <<generate3>><<person3>><<person>> enters the foyer and immediately picks you out. "Please come with me," <<he>> says.

You follow the doctor to <<his>> office, holding Robin's hand to make sure <<person1>><<he>> doesn't run off.
Once inside and seated, the doctor examines Robin. <<He>> looks troubled.
"I can't see the full extent of <<his>> injuries. You'll need to take your clothes off." Robin tenses and closes <<his>> eyes.
You rest your hand on <<him>>. "It's okay," you say. "The doctor will help you."

You stand to leave and give Robin some privacy, but <<person1>><<he>> grabs your arm. "Please stay," <<he>> says. You sit back down.

The doctor turns away and types something into <<person3>><<his>> computer. Robin starts to strip.<<person1>>

<<link [[Watch|Robin Hospital Watch]]>><<npcincr Robin lust 5>><</link>><<glust>><<promiscuous1>>

<<link [[Look away|Robin Hospital 2]]>><</link>>

:: Robin Trauma Talk
<<set $outside to 0>><<set $location to "home">><<effects>>

You talk with Robin. There are long periods of silence. You don't want to push <<him>>.
<<He>> sometimes mentions the abuse <<hes>> endured. You hold <<him>> when <<he>> cries.

<<robinoptions>>

:: Robin Hospital Watch
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $pronoun is "f">>
	You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> skirt first, revealing white panties spotted with pink hearts.
	<<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.

<<else>>
	You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> shorts first, revealing white briefs.
	<<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.

<</if>>
<<promiscuity1>>

You realise <<hes>> looking right at you. "A-am I attractive?" <<he>> asks, keeping <<his>> voice quiet. "The way you were looking at me..." You feel guilty for checking <<him>> out and look away as <<he>> tugs off <<his>> shirt.

<<link [[Next|Robin Hospital 2]]>><</link>>

:: Robin Hospital 2
<<set $outside to 0>><<set $location to "home">><<effects>>

The doctor turns back to Robin, now stood naked. <<person3>><<He>> examines Robin from head to toe. "I don't think you need stitches," <<he>> says. "But this is an awful lot of bruising. Are you two siblings?"

"Yes," Robin says. "I mean, no. <<pShes>> like my big <<if $player.gender_appearance is "f">>sister<<else>>brother<</if>> though."

"Where do you live?" the doctor asks.

"At the orphanage," Robin replies.

The doctor frowns. "Some of this needs bandaging. You'll also need painkillers..."

<<person1>>The doctor sees to Robin's wounds while you sit and hold <<his>> hand. Robin turns to you once dressed. "I'm a mummy!" <<he>> says, tapping the bandage wrapped around <<his>> head. <<He>> looks cheerful again for just a moment.

Once home, Robin gives you a surprise hug. "Thank you," <<he>> says. <<Hes>> tearful, but smiling. "I feel better already." <<He>> heads back to <<his>> room.

<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Robin Walk School
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $tutorial is 0 and $debug is 0>>
	<<endevent>>

	<<generate1>><<person1>>As you leave the orphanage with Robin you bump into a <<person>> passing by. <<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."

	<<He>> drags you into a nearby alley, leaving Robin in shock.

	<<link [[Next|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin Walk School Tutorial">><</link>>
<<elseif $robinromance is 1>>
	You leave the orphanage with Robin and walk to school.

	<<He>> rubs the back of <<his>> hand against yours. You hold it. <<takeHandholdingVirginity "Robin" "romantic">> You chat with <<him>> as you walk.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<<endevent>>
<<else>>
	You leave the orphanage with Robin and walk to school.

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
		<<Hes>> limping. You move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays close to you when other people are near.

	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		You chat with <<him>> on the way, though <<he>> falls silent when there are other people near.

	<<else>>
		You chat with <<him>> on the way.
		<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<</if>>
	<<endevent>>
<</if>>

<<if $tutorial is 0 and $debug is 0>>
	<<set $tutorial to 1>>

<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and $NPCName[$NPCNameList.indexOf("Avery")].state is "active" and $robinaverybeat isnot 1>>
	<<npc Avery>><<person1>>
	<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>>
		A car pulls up beside you. Robin tenses as the door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. <<He>> scowls at you as <<he>> climbs out. <<He>> grasps your arm. "Get in. Now." <<He>> glances at Robin as <<he>> tugs you towards the waiting vehicle. "Your friend can walk."

		<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>>
			You stumble forward, but then Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"

			<<endevent>><<npc Avery>><<person1>>

			Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.

			<<endevent>><<npc Robin>><<person1>>

			Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.

			<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>

			<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>

		<<else>>
			<<endevent>><<npc Robin>><<person1>>
			Robin looks at <<his>> feet.

			<<endevent>><<npc Avery>><<person1>>

			<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>

			<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>

		<</if>>
	<<else>>
		<<if $averywalkintro is 1>>
			A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."

			<<endevent>><<npc Robin>><<person1>>
			Robin frowns, but waits for your response. <<He>> looks nervous.

			<<endevent>><<npc Avery>><<person1>>

			<<link [[Reassure Robin|Avery Walk School]]>><</link>>

			<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>

		<<else>>
			A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'm on my way to work," <<he>> says. "I thought I'd give you a lift." <<He>> glances at Robin. "Your friend can come too."

			<<endevent>><<npc Robin>><<person1>>
			Robin frowns, but waits for your response. <<He>> looks nervous.

			<<endevent>><<npc Avery>><<person1>>

			<<link [[Reassure Robin|Avery Walk School]]>><</link>>

			<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>

		<</if>>
	<</if>>
	<<set $averywalkintro to 1>>
<<else>>
	<<link [[Next|School Front Playground]]>><</link>>

<</if>>

:: Robin Walk School Tutorial
<<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>
Robin spots you exiting the alley. "A-Are you okay?" <<he>> asks, with a worried expression. "They didn't hurt you, did they?"

You nod, continuing to walk to the school with Robin. The rest of the trip is uneventful.

<<link [[Next|School Front Playground]]>><<endevent>><</link>>

:: Robin Walk Home
<<set $outside to 1>><<set $location to "town">><<effects>>

<<npc Robin>><<person1>>You run up to Robin.

<<if $robinReunionScene is "dungeon">>
	<<unset $robinReunionScene>><<set $robinPostMortem to true>>
	You tap on <<his>> shoulder<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>, causing <<him>> to yelp<</if>>. <<He>> turns around to meet you and gasps, then immediately buries <<himself>> into your chest.

	"I don’t believe it," Robin squeals. "I-I thought you were gone forever!"

	Eventually, Robin calms down a bit. "We need to talk about this at home," <<he>> says. "Wh-when you’re ready, of course. Come on."

	The both of you walk to the orphanage together. Robin keeps you close by.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

<<elseif $robinReunionScene is "asylum">>
	<<unset $robinReunionScene>>
	You tap on <<his>> shoulder<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>, causing <<him>> to yelp<</if>>. <<He>> turns around to meet you and gasps. <<He>> looks pleasantly surprised.

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		"H-hi," <<he>> says quietly. "I thought the doctors took you away. I would’ve tried to get you something had I known you were c-coming back," Robin’s voice quivers.
	<<else>>
		"Oh, hey!" <<he>> says, beaming. "I thought you were staying at the doctor’s for a while. I would’ve prepared something had I known you were coming back," Robin explains.
	<</if>>

	You shake your head, telling <<him>> that they weren’t going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. <<He>> gives you a hug.

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		"W-Well, I’m glad I get to see you again," <<he>> mumbles, holding you tight.
	<<else>>
		"Well, I’m glad you’re around. I hope you're feeling better," <<he>> says.
	<</if>>
	"Come on. Let's go home."

	Together, the two of you head to the orphanage.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

<<elseif $robinromance is 1>>
	<<He>> hugs you. "Can we hold hands?" <<he>> says. <<takeHandholdingVirginity "Robin" "romantic">>

	Together you walk back to the orphanage, chatting as you go.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

<<else>>

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
		<<He>> smiles when <<he>> sees you. "H-hey," <<he>> says.

		Together you walk back to the orphanage. <<He>> limps, and you move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays very close to you whenever other people are around.

	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't feel safe walking home alone."

		Together you walk back to the orphanage. You chat a bit, but <<he>> tenses and falls silent whenever other people are around.

	<<else>>
		<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't like walking home alone."

		Together you walk back to the orphanage, chatting as you go.
		<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<</if>>
<</if>>
<<npcincr Robin love 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Robin Walk Home Topless
<<set $outside to 1>><<set $location to "town">><<effects>>

<<npc Robin>><<person1>>You run up to Robin.

<<if $robinReunionScene is "dungeon">>
	<<unset $robinReunionScene>><<set $robinPostMortem to true>>
	You tap on <<his>> shoulder<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>, causing <<him>> to yelp<</if>>. <<He>> turns around to meet you and gasps, then immediately buries <<himself>> into your chest.

	<<He>> either doesn't notice or doesn't care about your exposure.

	"I don’t believe it!" Robin squeals. "I-I thought you were gone forever! I thought..."

	<<He>> trails off, suddenly realising <<his>> face is pressed against your<<if !$worn.under_upper.name.includes("naked")>> practically<</if>> bare <<breasts>>. <<He>> hurriedly backs away from you, looking flustered.<<npcincr Robin lust 3>><<gglust>>

	"Where's your shirt? No, that's not important. Where have you been?" <<he>> says, <<his>> voice steadily rising in pitch.

	You gently reassure <<him>> that you're alright now. Robin nods as <<he>> calms down, <<his>> breaths becoming steady. <<His>> blush doesn't fade, however.

	"I'm glad you're safe, anyway. We can talk about it at home, okay?" <<His>> eyes trail towards your <<breasts>>, then quickly dart back up. "But first, c-can you please put something on?"

	The both of you walk to the orphanage together. Despite <<his>> embarrassment, Robin clings to you tightly.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<<npcincr Robin love 1>><<npcincr Robin lust 1>>
	<<if $robin_oxford_bare is undefined>>
		<<set $robin_oxford_bare to 1>>
	<<elseif $robin_oxford_bare lte 4>>
		<<set $robin_oxford_bare += 1>>
	<</if>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<elseif $robinReunionScene is "asylum">>
	<<unset $robinReunionScene>>
	You tap on <<his>> shoulder<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>, causing <<him>> to yelp<</if>>. <<He>> turns around to meet you and gasps. <<He>> looks pleasantly surprised.

	"Oh! You're back from the... doctor's..." <<His>> voice falters as <<his>> gaze drops to your exposed <<breasts>>. <<He>> blushes, but continues as if nothing were amiss.

	"I-I didn't know you were coming back so soon. I would’ve prepared something." <<He>> pauses, <<his>> eyes darting between your body and the sidewalk. "S-so, did the treatment work out...?"

	You shake your head, telling <<him>> that they weren’t going to help you, so you "checked" out early. Robin doesn't seem to be paying much attention to your words, but <<he>> nods along regardless.

	"Well, I’m glad you’re back, anyway," <<he>> says. "L-let's get you home. Before anyone notices your..."

	<<He>> trails off again and coughs awkwardly, before abruptly grabbing your arm and pulling you along.

	The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.

	<<npcincr Robin love 1>><<npcincr Robin lust 1>>
	<<if $robin_oxford_bare is undefined>>
		<<set $robin_oxford_bare to 1>>
	<<elseif $robin_oxford_bare lte 4>>
		<<set $robin_oxford_bare += 1>>
	<</if>>

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<elseif $robin_oxford_bare is undefined>>
	<<set $robin_oxford_bare to 1>>
	<<He>> drops <<his>> bag in astonishment at the sight of your exposed <<undertop>>. "Why aren't you wearing a shirt?" <<he>> whispers. <<He>> rummages through <<his>> bag. "I thought I had a towel, but I can't find anything."

	<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."

	The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.

	<<npcincr Robin love 1>><<npcincr Robin lust 1>>
	<<endevent>>
	<<link [[Next|Orphanage]]>><</link>>

<<elseif $robin_oxford_bare lte 4>>
	<<set $robin_oxford_bare += 1>>
	<<He>> raises <<his>> hands to <<his>> eyes. "You forgot your shirt again!" <<he>> whispers in exasperation.

	<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."

	The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.

	<<npcincr Robin love 1>><<npcincr Robin lust 1>>
	<<endevent>>
	<<link [[Next|Orphanage]]>><</link>>

<<else>>
	At the sight of your exposed <<undertop>>, <<he>> reaches into <<his>> bag and produces a towel. "I knew you'd forget your shirt again," <<he>> whispers. "Here."

	<<link [[Wear the towel|Robin Walk Home Towel]]>><<upperwear 3>><</link>>

	<<if $exhibitionism gte 15>>
		<<link [[Refuse|Robin Walk Home Refuse]]>><</link>><<exhibitionist2>>

	<</if>>
<</if>>

:: Robin Walk Home Towel
<<set $outside to 1>><<set $location to "town">><<effects>>

You wrap the towel around your chest. Robin still looks nervous. "Let's get home before anyone notices you're only wearing a towel."

The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.

<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Robin Walk Home Refuse
<<set $outside to 1>><<set $location to "town">><<effects>>

You refuse the towel, and tell Robin you'll be fine. <<He>> doesn't look convinced.
<<exhibitionism2>>

<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."

The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.

<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Docks_Robin
<<set $outside to 1>><<set $location to "docks">><<effects>>

<<set $docksrobinintro to 1>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>You search the docks for Robin. You find <<him>> strapped naked to a table on board a yacht. <<His>> body is covered in welts and bruises. <<He>> looks right through you, <<his>> eyes glazed and empty.

<<endevent>>

<<generate1>><<generate2>><<generate3>>There are three <<people>> on board. Two of them are arguing. "You fucking broke the toy already," the <<person1>><<person>> says. "We haven't even cast off yet."

"I was only testing it," the <<person2>><<person>> responds. "How was I to know it would break so easily?"

"You went completely mental with that whip," the <<person1>><<person>> says. "Now look." <<He>> grabs Robins genitals and tugs. It looks very painful, but Robin doesn't make a sound. "It's not gonna be any fun fucking that."

"What do you want me to do? It's not like we can get a refund."

"Ladies," the <<person3>><<person>> says. "We have company." They look at you.

<<if $submissive gte 1150>>
	"L-let my friend go," you say. "What you're doing is wrong."

<<elseif $submissive lte 850>>
	"Let my friend go," you say. "Or else."

<<else>>
	"Let my friend go," you say.

<</if>>

They pause for a moment, then burst into laughter. "Sure thing," the <<person1>><<person>> says. "Just get your little butt on here, and we'll let your friend go. If not, piss off. We're about to set sail."

<<if $dockstatus gte 80>>
	<<link [[Ask dockers for help|Docks_Robin Get Help]]>><</link>>

<</if>>
<<link [[Take Robin's place|Docks_Robin Swap]]>><</link>>

<<link [[Fight|Docks_Robin Fight]]>><<set $fightstart to 1>><</link>>

<<link [[Leave|Mer Street]]>><<endevent>><</link>>

:: Docks_Robin Get Help
<<set $outside to 1>><<set $location to "docks">><<effects>>

You run down the pier and look for familiar faces. Your heart pounds fast. You must hurry.

<<link [[Next|Docks_Robin Get Help 2]]>><</link>>

:: Docks_Robin Get Help 2
<<set $outside to 1>><<set $location to "docks">><<effects>>
<<generate4>><<generate5>>
You notice a group of dockers carrying crates from a ship to the warehouse.

"Hey there! How are you doing, partner?" asks a <<person4>><<person>> with a wide smile on <<his>> face.

<<if $submissive gte 1150>>
	"Please! Bad people are going to take my friend away!" you feel tears swell in your eyes.
<<elseif $submissive gt 850>>
	"I need your help, guys. It's a matter of life and death." you say.
<<else>>
	"Put down them damn boxes, I need your help, now!" you nearly shout.
<</if>>

"Slow down, sunshine," a <<person5>><<person>> says as <<he>> puts down <<his>> crate to the ground. "Tell us what's going on."

You give them a rundown of the situation you and Robin found yourselves in, avoiding some of the details that could potentially get you in trouble with Bailey. The dockers hear you out. Some of them try to keep a straight face while the others can't help but wince with disgust.

"Shit, that's horrible!"

"We've got to stop them."

"B-but we are on duty. What if they call the police? Or someone worse..."

The <<person>> puts <<his>> foot on <<his>> crate with a loud thump.
"Everyone, listen up! I have an idea, but I need a couple of <<person4>><<if $pronoun is "m">>lads<<else>>chicks<</if>> with me. I won't leave a friend of my friend behind. If you are with me, follow my lead. And you," <<he>> turns to you. "You go there and play for time. We'll be there in a minute."

You nod and run back to Robin.

<<link [[Next|Docks_Robin Get Help 3]]>><</link>>

:: Docks_Robin Get Help 3
<<set $outside to 1>><<set $location to "docks">><<effects>>

You approach the yacht. Robin is still strapped to the table. It looks like the crew is getting ready to pull off from the shore.
You shout for them to stop.

"You again?" the <<person1>><<person>> squints at you. "I've already told you. If you want that meatsack, climb aboard. Otherwise fuck off."

"What do you want?" you ask. "Money? I can bring you the money."

<<He>> bursts into laughter. "Since when do shitty brats like yourself have enough money for ransom?"

<<if $submissive gte 1150>>
	"I-I work and save up," you lower your gaze. "If you let my friend go, I'll give you everything."
<<elseif $submissive lte 850>>
	"I beat scumbags for a living," you give the crew a wicked smile. "Trust me, this town has more than enough dickheads."
<<else>>
	"I work," you say. "It's impossible to get by if you don't."
<</if>>

"Oh, really? Then how about... And who the fuck are you lot?"

You look back and see four sturdy figures covered in loose raincoats and makeshift ballies on their faces. They approach the yacht with an assured step. At least one of them grips a big wrench.

"Shit! Start the fucking engine!"

Before they manage to fire it up and flee, the masked people already hop onboard and begin the thrashing.

<<if $submissive lte 500>>
	<<link [[Help the dockers|Docks_Robin Get Help 4]]>><<set $phase to 1>><</link>><<defianttext>>

<</if>>
<<link [[Grab Robin|Docks_Robin Get Help 4]]>><<set $phase to 2>><</link>>

:: Docks_Robin Get Help 4
<<set $outside to 1>><<set $location to "docks">><<effects>>
<<if $phase is 1>>
	You jump onto the boat and lunge at the nearest crook. The crew members pay you little attention, too preoccupied with the bigger, wrench-wielding problems. Before long, thanks to the dockers' intervention, the whole crew is beaten unconscious.

	"Is this the last of them?" one of the masked figures asks.

	"Looks like it."

	"Good." The figure turns to you. "Grab your friend and go. We'll deal with the rest. You owe us a pint, kid."

	You nod and grab Robin, who doesn't seem to understand what is going on.
<<else>>
	You jump onto the boat, pick Robin up and run away, leaving the rest to the disguised dockers.
<</if>>

<<link [[Next|Docks_Robin Rescue]]>><<endevent>><</link>>

:: Docks_Robin Swap
<<location "sea">><<effects>>

<<set $robindebtevent to 0>><<set $robinmissing to 0>>

The <<person1>><<person>> unties Robin, who doesn't seem to be aware of what's happening. They shove you on the table instead, and soon have you bound.

<<robinpay>>

<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"You won't be needing these," the <<person2>><<person>> says, tearing off your clothing. "Right, lets go."

The yacht starts to move. You see Robin lying on the dock, but the <<person3>><<person>> steps in the way. "So what will we do with you?"

"We could use <<phim>> as bait," the <<person2>><<person>> suggests. "Bet we'd catch something big."

"Don't be daft," the <<person1>><<person>> says. "We'd sink the boat. Anyway, I want to fuck <<phim>> properly at some point."

They argue for a while, the topic of conversation moving away from you. You're left alone as they drink and steer the yacht away from shore.
<<pass 30>>

<<link [[Next|Docks_Robin Swap 2]]>><</link>>

:: Docks_Robin Fight
<<if $fightstart is 1>>
	<<set $fightstart to 0>>

	<<neutral 1>>

	<<maninit>><<set $enemyanger += 80>>
	You jump onto the boat. "Good <<girl>>, now-" you interrupt <<him>> with a punch to <<his>> stupid face.
	<<set $enemyhealth -= 20>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Docks_Robin Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Docks_Robin Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Docks_Robin Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Docks_Robin Fight]]>><</link>><<nexttext>>
<</if>>

:: Docks_Robin Fight Finish
<<set $outside to 1>><<set $location to "docks">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	You seize the opportunity and lead Robin off the yacht before they notice you escaping.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Docks_Robin Rescue]]>><</link>>

<<elseif $enemyhealth lte 0>>

	The <<person1>><<person>> tumbles backwards off the boat. The others run over to help <<him>> back up. You seize the opportunity and lead Robin off the yacht before they notice you escaping.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Docks_Robin Rescue]]>><</link>>

<<else>>

	You collapse in a heap. "Someone make room for the fresh one."

	<<link [[Next|Docks_Robin Swap]]>><<clotheson>><</link>>

<</if>>

:: Docks_Robin Rescue
<<set $outside to 1>><<set $location to "docks">><<effects>>
<<npc Robin>><<person1>><<set $robindebtevent to 0>><<set $robinmissing to 0>>
You hold Robin close and move away from the docks. You're trying to work out where to find something to keep Robin warm when a car pulls up. It's Bailey.

<<endevent>><<npc Bailey>><<person1>>"You got away sooner than I expected," <<he>> says to Robin, who doesn't respond. Bailey looks at you. "I'll take <<endevent>><<npc Robin>><<person1>><<him>> from here. Or would you rather <<he>> walk through town like that? You can walk."

Bailey shoves Robin into the back seat, and drives away.

<<endevent>>

<<robinpay>>

<<link [[Next|Mer Street]]>><</link>>

:: Bailey's Office
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Bailey>><<person1>>

<<if $hour lte 6 or $hour gte 10>>
	You enter Bailey's office. <<Hes>> not there. <<He>> should be around between 7 and 9 in the morning.

<<else>>
	You enter Bailey's office and find <<him>> sitting at <<his>> desk.

	<<if $baileyvisit is 0>>
		<<set _options to 1>>
		<<if $dissociation gte 1>>
			<<He>> looks at your eyes and grimaces. "I'm sure someone's into it," <<he>> mutters, shifting aside a paper <<he>> had been reading.
		<<elseif $pain gte 40>>
			<<He>> looks at your tear-covered face and sneers. "There are bandages in the bathroom."
		<<elseif $goooutsidecount + $semenoutsidecount gte 25>>
			<<He>> looks at your body, covered in <<if $semenoutsidecount gte 1 and $goooutsidecount gte 1>>slime and semen<<elseif $semenoutsidecount gte 1>>semen<<else>>slime<</if>>, and turns away. "Get yourself cleaned up, you're a disgrace."
		<<elseif $arousal gte ($arousalmax / 5) * 3>>
			<<He>> looks at your flushed face. "You could<<if $beauty lte 3000>> probably<</if>> find someone to take care of that for you," <<he>> says, returning to <<his>> paperwork. "Make some money out of it too, while you're at it."
		<<else>>
			<<He>> looks at you. "You better not waste my time."
		<</if>>
	<<elseif $baileyvisit is 1>>
		<<set _options to 1>>
		<<if $robinDebtAsk is 1>>
			<<He>> stares at you. "This better be about that payment you mentioned."
		<<elseif $mason_pond is 2>>
			<<He>> stares at you. "Is this about the spring? You better have the money."
		<<else>>
			<<He>> glares at you. "You again? Piss off."
		<</if>>
	<<elseif $baileyvisit is 2>>
		<<set _options to 1>>
		<<He>> glares at you. "Stop bothering me, brat."
	<<elseif $baileyvisit is 3>>
		<<set _options to 2>>
		<<He>> glares at you, then storms out of <<his>> chair and marches your way. "I told you to stop bothering me," <<he>> hisses. "Couldn't leave well enough alone, could you?" <<He>> grabs you before you can react and bends you over <<his>> desk.

		<<link [[Next|Bailey Beating]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
	<<elseif $baileyvisit is 100>>
		<<He>> looks tired. "Don't you have anything better to do?"
	<<else>>
		<<He>> ignores you. <<if ($robinpaid isnot 1 and $robindebtknown is 1) or ($pub_hack_job is 3 and not $hacker_tasks.includes("bailey") or $mason_pond is 1 or $mason_pond is 2)>>You've bothered <<him>> too much today for <<him>> to listen to anything you say.<</if>>
	<</if>>
	<<set $baileyvisit++>>
<</if>>

<<if _options is 1>>
	<<if $pub_hack_job is 3 and not $hacker_tasks.includes("bailey")>>
		Bailey is working on something on <<his>> computer. You have the hacker's device ready.

		<<set $skulduggerydifficulty to 800>>

		<<link [[Trick Bailey|Bailey's Office Hack]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>>

	<</if>>

	<<if $robinpaid isnot 1 and $robindebtknown is 1>>
		<<link [[Take on Robin's debt|Bailey's Office Robin]]>><</link>> | Doubles weekly payment

	<</if>>

	<<if $renttime is 1 and ($promiscuity gte 35 or $uncomfortable.prostituting is false) and $baileyOfficeSeduced is undefined>>
		<<link [[Seduce Bailey|Bailey Office Seduce]]>><<set $baileyOfficeSeduced to 1>><<trauma 6>><</link>><<gtrauma>><<promiscuous3>>

	<</if>>

	<<if $mason_pond is 1>>
		<<link [[Ask about a spring|Bailey Pond]]>><<set $mason_pond to 2>><</link>>

	<</if>>
	<<if $mason_pond is 2>>
		<<link [[Ask about a spring|Bailey Pond 2]]>><</link>>

	<</if>>
<</if>>

<<if _options isnot 2>>
	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<</if>>

:: Bailey Pond
<<effects>>

You ask Bailey if it were possible to install a spring in the orphanage garden, like Mason suggested. "It's possible," Bailey says. "An underground stream runs right beneath us. I looked into it once. Would have cost £2000."

<<He>> stares at you. "I could have one installed. For £6000. That's my price. Now piss off."

<<if $money gte 600000>>
	<<link [[Pay for spring (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>>

<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>

:: Bailey Pond 2
<<effects>>

"Bringing this up again?" <<he>> sneers. "You better have the money."

<<if $money gte 600000>>
	<<link [[Pay for spring (£6000)|Bailey Pond Pay]]>><<set $money -= 600000>><</link>>

<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>

:: Bailey Pond Pay
<<effects>>
<<set $mason_pond to 3>><<set $mason_pond_timer to 7>>
You put the cash on the desk. Bailey snatches it, and reclines in <<his>> chair as <<he>> counts. "Good," <<he>> says as <<he>> finishes. "I'll get them on it." <<He>> turns back to <<his>> computer.

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

:: Bailey Office Seduce
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $promiscuity lt 35>><<set $desperateaction to 1>><</if>>
<<set $seductiondifficulty to 10000>>
<<silently>><<seductioncheck>><</silently>>

<<if $seductionrating gte $seductionrequired>>
	You step over to Bailey's desk and lean forward. <<He>> shoots you a glare. You stare back at <<him>> with pleading eyes. <<promiscuity3>>
	"You know I can get your money in a day," you say softly. "That's all I need. You don't want to see me go away, do you?" Meekly, you look down and run a finger over the desk. <<His>> glare softens into a sneer.

	Bailey's away from <<his>> desk and on top of you in an instant. <<He>> shoves you to the floor with a
	<<if $baileyseduced is 1>>
		fierce look in <<his>> eyes.

		"Alright, you little shit," <<he>> growls. "If it'll shut you up, I'll throw you a bone."
	<<else>>
		smile. "You're right. I don't."
	<</if>>

	<<link [[Next|Bailey Office Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>
	You step over to Bailey's desk and lean forward, earning a glare from <<him>>. You put on your best pouty face. "I know something better than money," you whisper in a sly, sultry voice. <<promiscuity3>>
	<<if $baileyseduced is 1>>
		Bailey looks up at you, unamused. "I told you what I want from you. Have it by tomorrow. Or else." <<He>> goes back to <<his>> work. "Now piss off, I'm busy."
	<<else>>
		"Out," Bailey says, unamused. "Now."
	<</if>>

	"But I-"

	"Now!" Bailey barks.

	You step out of Bailey's office. It was worth a shot.

	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<</if>>

:: Bailey Office Sex
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<set $enemyhealthmax += 200>>
	<<set $enemyhealth += 200>>
	<<set $enemytrust -= 200>>
	<<set $enemyanger += 30>>
	<<set $enemyarousalmax to 1000>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Bailey Office Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Bailey Office Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Bailey Office Sex]]>><</link>><<nexttext>>
<</if>>

:: Bailey Office Sex Finish
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<earnFeat "Bailey's Trouble Maker">>
	Bailey sighs and looks over at you. <<His>> expression changes to one of horror.

	"Shit," <<he>> mutters as <<he>> gets off of you. "Shit! What the fuck did I just do?"

	A look of fury spreads across the caretaker's face. <<He>> grasps you by the hair, yanking you up until you're eye level with <<him>>.

	"You get one day," growls Bailey. <<He>> releases you and gives you a shove. "Out, now!"
	<<set $renttime += 1>>
	<<if $rentday is 7>>
		<<set $rentday to 1>>
	<<else>>
		<<set $rentday += 1>>
	<</if>>

	<<tearful>> you leave the office.
	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Orphanage]]>><</link>>

<<elseif $enemyhealth lte 0>>
	Bailey reels back, surprised at your ferocity. <<He>> nurses a bruise. <<tearful>> you scramble to your feet and leave the office.

	You get the feeling <<he>> isn't going to reconsider your payment arrangement.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Orphanage]]>><</link>>

<</if>>

:: Bailey's Office Robin
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinDebtAsk is 1>>
	"Have you made up your mind this time?" <<he>> asks.
<<else>>
	<<set $robinDebtAsk to 1>>
	"You want to take on that worthless waif's debt? Why?" Bailey says. "Don't answer. I don't care." <<He>> smiles.
<</if>>
"People pay more for your ass anyway."

Taking on Robin's debt is irreversible.

<<link [[Confirm|Bailey's Office Robin 2]]>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

:: Bailey's Office Robin 2
<<set $outside to 0>><<set $location to "home">><<effects>>

<<set $robinpaid to 1>>
<<set $rentmoney *= 2>>
<<if $robineventnote is 1>>
	<<set $robineventnote to 0>>
<</if>>

"Fine," Bailey says. "You owe me <<printmoney $rentmoney true>> for this week then. I'd get busy if I were you."

<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Docks_Robin Swap 2
"So," the <<person1>><<person>> slurs. "If we did use <<phim>> as bait, I bet we'd catch a whale."

"There aren't whales here, idiot," the <<person2>><<person>> responds. "And they don't fish for whale like that."

"There are whales. I've seen one."

"Liar."

"I know," the <<person3>><<person>> says.
"We lower <<phim>> into the water. If there are no whales, we pull <<phim>> back onto the boat. If there are, we can eat whale."

"That's a fantastic idea," the <<person1>><<person>> says as <<he>> staggers to <<his>> feet.
They tie a length of rope to your arms and release you from the table. They shove you to the edge of the yacht.

"I've tied the rope down," the <<person3>><<person>> says.

The <<person1>><<person>> and <<person2>><<person>> lift you onto the railing. They push you overboard, and you plunge into the sea.

<<endcombat>>

<<if $voredisable is "f">>

	You float to the surface and gasp for air. Something grabs your thighs and tugs you back down. You feel the rope snap.

	<<link [[Next|Sea Vore]]>><<unbind>><<set $molestationstart to 1>><<set $sea to 40>><</link>>

<<else>>
	You feel the rope snap, and the boat speeds away from you.

	<<link [[Next|Sea]]>><<set $sea to 80>><</link>>

<</if>>

:: Robin Note
<<set $outside to 0>><<set $location to "home">><<effects>>

You read the note.

"I've wanted to tell you this but whenever I try it won't come out. I know you're paying Bailey for me. I feel so relieved and ashamed.

I've started feeling butterflies in my tummy when you talk to me, and when we hug it feels like my body is melting (In a good way). Do you want to be my
<<if ($player.gender isnot $player.gender_appearance and $player.gender isnot "h") or $backgroundTraits.includes("crossdresser")>>
	<<girlfriend>>? Or my <<print ($player.gender_appearance is "m" ? "girlfriend" : "boyfriend")>>? (Either would make me happy.)
<<else>>
	<<girlfriend>>?
<</if>>
It's okay if you don't! If you don't though, pretend you never read this note or I'll die of embarrassment.

Thank you for looking after me,
Robin"

<<link [[Next|Bedroom]]>><</link>>

:: Robin Romance
<<set $outside to 0>><<set $location to "home">><<effects>>

"I read the note you left," you say. <<He>> tenses.

<<if $submissive gte 1150>>
	"I'm happy you wrote it."
<<elseif $submissive lte 850>>
	"It was brave of you to write it."
<<else>>
	"It was very sweet."
<</if>>

"I'm sorry," <<he>> says. "I didn't mean to embarrass you." You lean forward and kiss <<him>>.
<<glove>><<npcincr Robin love 1>><<garousal>><<ltrauma>><<lstress>><<arousal 600>><<trauma -6>><<stress -12>>
<<takeKissVirginity "Robin" "loveInterest">>

You take <<his>> hands in your own, and hold them for a moment.<<takeHandholdingVirginity "Robin" "romantic">> You feel <<his>> pulse racing. You pull away, but <<he>> leans forward and kisses you again. <<His>> cheeks are wet with tears.

You pull away again, this time turning aside so <<his>> kiss lands on your cheek. <<He>> keeps kissing you. You laugh as <<he>> nuzzles your neck. "I love you," <<he>> whispers.

<<if $loveInterest.primary is "None">>
	<<set $loveInterest.primary to "Robin">>
	Robin is now your love interest! The thought makes you feel warm.

<<else>>
	Robin can now be claimed as your love interest! The thought makes you feel warm.
You can change your love interest in the "Attitudes" menu.

<</if>>

<<robinoptions>>

:: Robin Stroke
<<set $outside to 0>><<set $location to "home">><<effects>>

<<set _robin to $NPCName[$NPCNameList.indexOf("Robin")]>>

<<if $robinromance is 1 and random(0,100) gte _robin.lust>>
	<<He>> makes a satisfied sound. "I feel so safe with you," <<he>> says with a sigh.

<<else>>
	You stroke <<his>> hair.
	<<if _robin.trauma lt 20>>
		It's soft.
	<<elseif _robin.trauma gte 80>>
		<<He>> hasn't been taking care of it.
	<</if>>

	<<if _robin.trauma gte 80>>
		<<He>> speaks up after a moment. "Stop," <<he>> says wearily. "You'll make me fall asleep."

		You move your hand away.

	<<else>>
		<<He>> speaks up after a moment. "Stop," <<he>> says drowsily. "You'll make me fall asleep."

		<<if _robin.dom gte 20 and _robin.love gte 40>>
			<<if _robin.dom gte 50>>
				You begin to move your hand away, but Robin grabs it and pulls it back. "I didn't actually mean stop."
			<<else>>
				You begin to move your hand away, but Robin grabs it and moves it back. "Wait, I didn't mean actually stop", <<he>> says, blushing.
			<</if>>
		<<else>>
			You move your hand away. "I didn't mean actually stop."
		<</if>>
	<</if>>

	<<if _robin.lust gte 80>>
		After another minute or two of this, you realise that <<hes>> slowly begun pressing <<his>> head against your crotch.
		<<if _robin.penis isnot "none" and _robin.penissize gte 2>>
			As you look down, your eyes are drawn to a bulge forming in Robin's <<print ($pronoun is "m" ? "pants" : "skirt")>>.
			<<if _robin.penissize is 3>>
				It's big.
			<<elseif _robin.penissize gte 4>>
				It's huge.
			<</if>>
		<</if>>
		<<if _robin.vagina isnot "none" or _robin.penissize lte 1>>
			<<He>> also seems to be squeezing <<his>> legs together as <<he>> plays.
		<</if>>
		<<if $awareness gt 100>>
			<<Hes>> clearly much more turned on by this than <<he>> realises.
		<</if>>

		Somehow, Robin remains too engrossed in the game to notice any of this.
		/* there's room here to expand this into a sex scene if you want. or a grope scene? */
		/* another possibility is just making robin cum right here at even higher lust. */

	<</if>>
<</if>>

<<robinoptions>>

:: Robin Kiss
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>

	You lie down next to <<him>> and gently turn <<his>> head to face you. You kiss. <<He>> forgets about the game.
	<<promiscuity1>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Robin Kiss Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Robin Kiss Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Kiss Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Kiss]]>><</link>><<nexttext>>
<</if>>

:: Robin Options
<<set $outside to 0>><<set $location to "home">><<effects>>

You are with Robin in <<his>> room.

<<robinoptions>>

:: Robin Kiss Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	Robin clings to you. <<Hes>> smiling and looks content.

	<<clotheson>>
	<<endcombat>>

<<elseif $enemyhealth lte 0>>

	"Not so rough!" Robin says.

	<<clotheson>>
	<<endcombat>>
<<elseif $finish is 1>>

	"I hope we continue later," Robin says, smiling.

	<<clotheson>>
	<<endcombat>>
<</if>>
<<npc Robin>><<person1>>

<<robinoptions>>

:: Canteen Lunch Intervene
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk over to Robin.

<<if $submissive gte 1150>>
	"S-stop," you say. "That's my friend."
<<elseif $submissive lte 850>>
	"Hey, losers." You shout.
<<else>>
	You stand between Robin and the delinquents.
<</if>>

One of them, a <<generatey1>><<person1>><<person>>, laughs. "Aww, is this your <<girlfriend>>? How cute."
<<His>> fist clenches. "Looks like I get to show both of you your place."

<<link [[Next|Canteen Lunch Fight]]>><<set $fightstart to 1>><</link>>

:: Canteen Lunch Robin
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<sydneySchedule>>

<<npc Robin>><<person1>>

<<if $cool lte 40>>
	You sit down next to Robin. The other students at the table pick up their food and leave, afraid of being seen with you. Robin doesn't care. "Hey," <<he>> says.

<<else>>
	<<if $rng gte 91>>
		You sit down next to Robin. <<He>> opens <<his>> mouth to speak, but catches <<himself>> and hurries to finish chewing first. "Hey," <<he>> says once finished.
	<<else>>
		You sit down next to Robin. "Hey," <<he>> says.
	<</if>>
<</if>>

<<bodywriting_exposure_check>>
<<if $pain gte 40>>
	<<He>> looks concerned. "What's wrong?" <<He>> puts <<his>> arms around you. "It's okay, I think I have a tissue." You feel a bit better.
	<<set $pain -= 20>>
<<elseif _skin_array.includes("forehead") and !["tattoo", "brand", "magic"].contains($skin.forehead.pen) or
_skin_array.includes("left_cheek") and !["tattoo", "brand", "magic"].contains($skin.left_cheek.pen) or
_skin_array.includes("right_cheek") and !["tattoo", "brand", "magic"].contains($skin.right_cheek.pen)>>
	<<He>> frowns and reaches for a tissue. "You have ink on your face." Before you can respond, <<hes>> gently dabbing your skin.

	<<if ["pen", "lipstick", "mud"].contains($skin.forehead.pen)>>
		<<bodywriting_clear forehead>>
	<</if>>
	<<if ["pen", "lipstick", "mud"].contains($skin.left_cheek.pen)>>
		<<bodywriting_clear left_cheek>>
	<</if>>
	<<if ["pen", "lipstick", "mud"].contains($skin.right_cheek.pen)>>
		<<bodywriting_clear right_cheek>>
	<</if>>

	<<if $skin.forehead.pen is "marker" and _skin_array.includes("forehead") or
	$skin.left_cheek.pen is "marker" and _skin_array.includes("left_cheek") or
	$skin.right_cheek.pen is "marker" and _skin_array.includes("right_cheek")>>
		"Sorry," <<he>> says after a moment. "I can't get it all."
	<<else>>
		"All clean," <<he>> says.
	<</if>>
<<elseif $rng gte 91>>
	"How was maths? I wish I was better at it."
<<elseif $rng gte 81>>
	"I'm having a good day today."
<<elseif $rng gte 71>>
	"I heard the funniest joke."
<<elseif $rng gte 61>>
	<<if $stress gte ($stressmax / 5) * 3>>
		"Are you okay? You look a bit stressed out."
	<<else>>
		"I hope you're not pushing yourself too hard."
	<</if>>
<<elseif $rng gte 51>>
	<<if $arousal gte ($arousalmax / 5) * 3>>
		"Your face is red. Are you too warm?"
	<<else>>
		"I always hope we get to eat together."
	<</if>>
<<elseif $rng gte 41>>
	"I'm not really hungry today."
<<elseif $rng gte 31>>
	"The food here's better than at the orphanage."
<<elseif $rng gte 21>>
	<<He>> looks happy. "An older <<girl>> said I was <<if $pronoun is "m">>handsome<<else>>pretty<</if>>!"
<<elseif $rng gte 11>>
	"Thank you for sitting with me."
<<else>>
	"I wish the other teachers were more like Doren."
<</if>>

<<if $robinReunionScene is "asylum">>
	<<unset $robinReunionScene>>
	Robin looks uneasy, as if something's on <<his>> mind. You ask if <<hes>> okay.

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		"I thought the doctors took you away," Robin explains in a shaky voice. "I would’ve tried to get you something had I known you were c-coming back." <<He>> pauses again. "Th-they didn't hurt you, did they?"
	<<else>>
		"I thought you were staying at the doctor’s for a while," Robin explains. "I would’ve prepared something had I known you were coming back." <<He>> shakes <<his>> head and smiles. "Anyway, how was it? Did the doctors help you get better?"
	<</if>>

	You shake your head, telling <<him>> that they weren’t going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. <<He>> gives you a hug.

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		"Well, I’m glad you’re free," <<he>> mumbles, holding you tight.
	<<else>>
		"Well, I’m happy to see you again. I hope you're feeling better," <<he>> says.
	<</if>>

	You finish your lunch with Robin in silence. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
		Kylar watches from across the canteen.
		<<gksuspicion>><<npcincr Kylar rage 1>>

	<</if>>
	<<endevent>>

	<<link [[Next|Canteen]]>><</link>>

<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>>
	<<endevent>><<npc Kylar>><<person1>>
	You chat with Robin while eating, until you are interrupted by someone forcing themselves between you.
	Kylar squeezes onto the seat, looks at you and smiles. "You d-didn't see me over there," <<he>> says. "It's okay. I don't mind moving."

	<<link [[Tell Kylar to go away|Kylar Canteen Away]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggksuspicion>>

	<<link [[Let Kylar stay|Kylar Canteen Stay]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lksuspicion>>

<<elseif $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lte 10>>
	<<link [[Eat|Canteen Lunch Robin End]]>><</link>>

	<<link [[Tease under the table|Canteen Lunch Robin Tease 1]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>

<<elseif $sydneyromance is 1 and _sydney_location is "canteen" and random(1, 100) gte 50>>
	You chat with Robin while eating.
	You notice Sydney stand up from the corner of the canteen, gathering <<nnpc_his "Sydney">> books and speedwalking to the library.
	<<nnpc_He "Sydney">> stops by your table to smooch you on the cheek, nearly dropping one of <<nnpc_his "Sydney">> books from leaning down.
	<<arousal 50>><<garousal>>

	<<if $robinnote is 1 and $robinromance isnot 1>>
		Robin stops in the middle of <<his>> sentence.
		"Sydney's a good fit for you. I'm happy for you." <<Hes>> smiling, but you catch a brief hint of sadness in <<his>> voice.
		You chat with <<him>> while eating, and you try to stay off the topic of Sydney.
	<<elseif $robinromance is 1>>
		Robin stops in the middle of <<his>> sentence and stares at Sydney blankly, who's already rushing to the library again.
		<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
			<<He>> pouts, and kisses you on the cheek in the same spot Sydney did. "I do it better."
		<<else>>
			"Why did... what just happened?" <<He>> frowns.
		<</if>>
		You chat with <<him>> while eating, and you try to stay off the topic of Sydney.
	<<else>>
		Robin stops in the middle of <<his>> sentence, and gives you a teasing nudge.
		"Someone's got a <<nnpc_girlfriend "Sydney">>! Sydney's a good fit for you. I'm happy for you."
		You have a pleasant chat about Sydney while eating.
	<</if>>
	"I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
		Kylar watches from across the canteen.
		<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
			Once Robin's gone, <<nnpc_he "Kylar">> marches to your table, grabs your face and roughly kisses you in the same spot. "You don't need them," <<nnpc_he "Kylar">> hisses. "Neither of them. You only need me." <<nnpc_He "Kylar">> kisses your other cheek just as roughly, before walking away.
		<</if>>
		<<ggksuspicion>><<npcincr Kylar rage 3>>

	<</if>>
	<<endevent>>

	<<link [[Next|Canteen]]>><</link>>

<<else>>
	You have a pleasant chat with <<him>> while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
		Kylar watches from across the canteen.
		<<gksuspicion>><<npcincr Kylar rage 1>>

	<</if>>
	<<endevent>>

	<<link [[Next|Canteen]]>><</link>>

<</if>>

:: Canteen Lunch Robin End
<<effects>>

<<if $sydneyromance is 1 and _sydney_location is "canteen" and random(1, 100) gte 50>>
	You chat with Robin while eating. You notice Sydney stand up from the corner of the canteen, gathering <<nnpc_his "Sydney">> books and speedwalking to the library. <<nnpc_He "Sydney">> stops by your table to smooch you on the cheek, nearly dropping one of <<nnpc_his "Sydney">> books from leaning down. <<arousal 50>><<garousal>>

	<<if $robinnote is 1 and $robinromance isnot 1>>
		Robin stops in the middle of <<his>> sentence. "Sydney's a good fit for you. I'm happy for you." <<Hes>> smiling, but you catch a brief hint of sadness in <<his>> voice.
		You chat with <<him>> while eating, and you try to stay off the topic of Sydney.
	<<elseif $robinromance is 1>>
		Robin stops in the middle of <<his>> sentence and stares at Sydney blankly, who's already rushing to the library again.
		<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
			<<He>> pouts, and kisses you on the cheek in the same spot Sydney did. "I do it better."
		<<else>>
			"Why did... what just happened?" <<He>> frowns.
		<</if>>
		You chat with <<him>> while eating, and you try to stay off the topic of Sydney.
	<<else>>
		Robin stops in the middle of <<his>> sentence, and teasingly nudges you. "Someone's got a <<nnpc_girlfriend "Sydney">>! Sydney's a good fit for you. I'm happy for you."
		You have a pleasant chat with <<him>> while eating, as you both talk about Sydney.
	<</if>>
	"I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
		Kylar watches from across the canteen.
		<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
			Once Robin's gone, <<nnpc_he "Kylar">> marches to your table, grabs your face and roughly kisses you in the same spot. "You don't need them," <<nnpc_he "Kylar">> hisses. "Neither of them. You only need me." <<nnpc_He "Kylar">> kisses your other cheek just as roughly, before walking away.
		<</if>>
		<<ggksuspicion>><<npcincr Kylar rage 3>>

	<</if>>
	<<endevent>>

	<<link [[Next|Canteen]]>><</link>>

<<else>>
	You and Robin have a pleasant chat while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
		Kylar watches from across the canteen.
		<<gksuspicion>><<npcincr Kylar rage 1>>

	<</if>>
	<<endevent>>

	<<link [[Next|Canteen]]>><</link>>

<</if>>

:: Canteen Lunch Robin Tease 1
<<effects>>

You slip your arm under the table and brush your hand up and down Robin's thigh, occasionally giving it a light squeeze.
Robin's eyes shut as <<he>> tries to hold in any embarrassing sounds. Even so, the canteen is busy, and someone will notice sooner or later. <<promiscuity1>>

A soft moan escapes Robin's lips, prompting <<him>> to place a hand over <<his>> mouth. You bring your hand back up onto the table and give <<him>> a smug smile.

<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
	<<He>> smiles back, lust in <<his>> eyes. "That was really naughty," <<he>> whispers.
<<else>>
	<<He>> makes eye contact briefly, before looking down in embarrassment.
<</if>>

<<if $promiscuity gte 15>>
	<<link [[Continue teasing|Canteen Lunch Robin Tease 2]]>><<npcincr Robin lust 1>><</link>><<promiscuous2>><<glust>>

<</if>>
<<link [[Eat lunch|Canteen Lunch Robin End Embarrassed]]>><</link>>

:: Canteen Lunch Robin End Embarrassed
<<effects>>

You return your focus to your food. Robin's cheeks remain flushed.
"I'm going to wait in the classroom," <<he>> says after finishing <<his>> food.
"I-" <<He>> interrupts <<himself>>, and hugs you a bit closer than usual. <<He>> leaves without another word.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
	Kylar watches from across the canteen.
	<<ggksuspicion>><<npcincr Kylar rage 3>>

<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Canteen Lunch Robin Tease 2
<<effects>>

Feeling bold, you lower your hand again, squeezing and rubbing Robin's thigh with a bit more passion. Your fingers creep toward <<his>> groin.

<<if $submissive gte 1150>>
	"You're all tense," you say, looking to <<him>> for permission to continue.
<<elseif $submissive lte 850>>
	"You're trembling. I take it you want me to continue," you whisper.
<<else>>
	"May I?" you whisper.
<</if>>
Your hand moves closer to <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>vagina<</if>>. <<promiscuity2>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>>
	<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 60>>
		Robin forgets to check if anyone is watching, and pulls you into a kiss before running <<his>> hands all over you.
		<<His>> breathing is erratic, but <<he>> manages to whisper "Please," into your ear.
	<<else>>
		Robin looks around the canteen, making sure that no one's watching.
		<<He>> gives you a tiny nod, biting <<his>> lip in anticipation and clenching <<his>> hands into fists with suspense.
	<</if>>

	Ever so slowly, you press your hand onto Robin's groin, eliciting a cute, suppressed gasp from <<him>>.
	<<if $NPCList[0].penis isnot "none">>
		You touch <<his>> shaft through <<his>> clothes, and stroke.
	<<else>>
		You press and rub <<his>> vagina through <<his>> clothes.
	<</if>>
	<<He>> covers <<his>> mouth again. You pick up the pace, rubbing and massaging <<his>> nether region faster and faster.
	Robin covers the rest of <<his>> face to conceal <<his>> growing blush.

	<<generatey2>><<person2>>
	Just as you're about to go all in, a student carrying a textbook sits across from Robin.
	<<He>> seems oblivious to both of you, and opens <<his>> book to read. Robin freezes and stares at you.

	<<person1>>
	<<if $promiscuity gte 35>>
		<<link [[Keep going|Canteen Lunch Robin Tease 3]]>><<npcincr Robin lust 1>><</link>><<promiscuous3>><<glust>>

	<</if>>
	<<link [[Stop|Canteen Lunch Robin End Interrupted]]>><</link>>

<<else>>
	"W-wait!" Robin says. "We can't do that here!"
	<<Hes>> a bit louder than <<he>> hoped, and you both get a few odd looks from nearby students.
	<<He>> looks at the floor in embarrassment. "I'm sorry," <<he>> whispers. "I just don't feel like doing that. Maybe another day."

	<<link [[Eat lunch|Canteen Lunch Robin End Embarrassed]]>><</link>>
<</if>>

:: Canteen Lunch Robin End Interrupted
<<effects>>

You bring your hand back up, not wanting to risk getting caught in the act. Robin breathes out, then laughs. "That was close."

You continue eating. Robin's cheeks are flushed for the remainder of lunch.
"I'm going to wait in the classroom," <<he>> says when finished.
"I-I," <<He>> interrupts <<himself>>, then hugs you, a bit closer than normal. <<He>> leaves without another word.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
	Kylar watches from across the canteen.
	<<ggksuspicion>><<npcincr Kylar rage 3>>

<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Canteen Lunch Robin Tease 3
<<effects>>

You look Robin in the eyes and, keeping your voice to a tiny whisper, ask if <<he>> wants to keep going. <<He>> inhales in suspense, and nods.

You pick up the pace once more, rubbing <<him>> with newfound dedication.
Robin grips the table with one hand, and slams the other over <<his>> mouth. You can hear <<his>> moans despite <<his>> effort to conceal them.
<<His>> blush deepens, and a bead of sweat trails down <<his>> face.

<<person2>>
The student looks at Robin, and concern spreads across <<his>> face. "Are you alright?" <<he>> asks. "Do you need the nurse?"

<<person1>>
Robin shakes <<his>> head, <<his>> hand still clamped over <<his>> mouth. The student doesn't look convinced, so Robin moves <<his>> hand away.
"I'll be-" <<he>> attempts, but a gasp erupts instead. <<He>> struggles on. "I-I'll b-be fine. Th-Thank you f-for asking."

Robin covers <<his>> mouth again, <<his>> grip on the table tightening. The student shrugs, and returns to <<person2>><<his>> book.

<<endevent>>
<<npc Robin>><<person1>>

<<link [[Next|Canteen Lunch Robin Tease 4]]>><</link>>

:: Canteen Lunch Robin Tease 4
<<effects>>

You keep rubbing Robin, knowing <<he>> won't be able to keep it back much longer.
Robin interrupts though, standing and grasping your hand. <<Hes>> trembling. The student opposite gives <<him>> another confused look.
Robin tugs your arm, and you rise from your seat.

"N-not here," <<he>> whispers.

<<He>> leads you down the hallway, and into the toilets. It's empty. Robin leads you into one of the stalls and locks the door.
<<He>> turns and kisses you, almost pushing you over. <<He>> tugs off <<his>> shirt.

<<link [[Next|Canteen Robin Sex]]>><<set $sexstart to 1>><</link>>

:: Canteen Robin Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
	<<set $enemyarousalmax to 600>>
<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Canteen Robin Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Canteen Robin Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Canteen Robin Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Canteen Robin Sex]]>><</link>><<nexttext>>
<</if>>

:: Canteen Robin Sex Finish
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Robin lust -20>>
	Robin clings to you and smiles.

<<elseif $enemyhealth lte 0>>
	"Ow!" Robin says. <<Hes>> still smiling.

<<else>>
	Robin clings to you and smiles.

<</if>>

<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
	"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
	"It feels so good inside you."
<</if>>
Robin leans on to you, panting, beads of sweat dripping down <<his>> naked body. "I can't believe we did this here."
<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>><<set _mouthful to 0>>

	<<He>> looks
	<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
		worried. "But," Robin says. "You didn't finish. Did you at least feel good?" <<he>> asks. You nod, and <<he>> smiles cheerfully. "That's good."
	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
		<<if $player.penisExist>>
			<<set $penisuse to 0>><<set $penisstate to 0>>
		<</if>>
		disappointed. "But you didn't finish yet," Robin says. <<His>> hands wander over your <<genitals>>, and a tenacious look crosses <<his>> face.

		<<arousal 2500>>
		<<if $arousal gte $arousalmax>>
			<<orgasm>>Robin looks content with <<his>> work and <<he>> kisses your cheek.
		<<else>>
			After a few minutes, <<he>> gives up with a sigh. "I'm sorry." Robin says, frowning.

			"You're fine, Robin," you tell <<him>>. "You were wonderful." Robin perks up a little at the words.

		<</if>>
	<<else>>
		<<if $player.penisExist>>
			<<set $penisuse to "othermouth">><<set $penisstate to 0>>
		<</if>>
		playful. "But you didn't cum yet," Robin smiles. "Sit down on the seat." You do as <<he>> says.
		<<He>> gets down on <<his>> knees, and pushes <<himself>> between your legs.

		<<if $player.gender is "h">>
			<<He>> kisses the tip of your <<penis>>, and runs <<his>> tongue along your length.
			Meanwhile, <<he>> plunges a finger into your quim, and begins pumping in and out. <<He>> gazes up at you.
		<<elseif $player.penisExist>>
			<<He>> kisses the tip of your <<penis>>, and runs <<his>> tongue along your length, flicking and licking as <<he>> does.
		<<else>>
			<<He>> explores your <<pussy>> with <<his>> tongue, occasionally focusing on your clit.
		<</if>>
		<<His>> eyes gaze up at you, begging you to climax.

		<<arousal 4000>>
		<<if $arousal gte $arousalmax>>
			<<orgasm>>
		<<else>>

			<<if $player.gender is "h">>
				Robin pulls back, and reaches for you with <<his>> free hand.
				<<He>> rubs your slick cock up and down, while still sliding <<his>> finger in and out of your pussy.
				"I'm not giving up," <<he>> says, picking up the pace.

				<<set $arousal to 10000>>
				<<if $arousal gte $arousalmax>>
					<<orgasm>>
				<</if>>
			<<elseif $player.penisExist>>
				Robin pulls back, and reaches for you with <<his>> free hand.
				<<He>> rubs your slick cock up and down. "I'm not giving up," <<he>> says, picking up the pace.

				<<set $arousal to 10000>>
				<<if $arousal gte $arousalmax>>
					<<orgasm>>
				<</if>>
			<<else>>
				Robin pulls back, and reaches for you. <<He>> rubs your clit, <<his>> eyes focused.
				"I'm not giving up," <<he>> says, picking up the pace.
				<<He>> leans forward, and you feel the warmth of <<his>> tongue press against your labia once more.
				<<He>> moves it around, in an odd but sure pattern.
				<<Hes>> spelling <<his>> name with <<his>> tongue, each letter slower and firmer than the previous.

				<<He>> completes the "N", drags <<his>> tongue up to your clit, and finishes with a flick.

				<<set $arousal to 10000>>
				<<if $arousal gte $arousalmax>>
					<<orgasm>>
				<</if>>
			<</if>>
		<</if>>
		Robin pulls away, a loving smile lighting up <<his>> face.
	<</if>>

	You both get dressed and exit the stall. Robin walks to the sink and washes <<his>> hands clean, before looking at the clock on the wall.
	"I better get to class," <<he>> says. <<He>> kisses your cheek as <<he>> passes.
<<else>>

	You hold each other for a minute, basking in each other's warmth. "I'd better get to class," Robin says, an apologetic look on <<his>> face.
	You get dressed and leave the stall. Robin washes <<his>> hands, and kisses your cheek on the way out.
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><</link>>

:: Canteen Lunch Fight
<<if $fightstart is 1>>
	<<set $fightstart to 0>>

	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust -= 100>>
	<<set $enemyhealthmax -= 100>>
	<<set $enemyhealth -= 100>>
	<<set $enemyanger += 150>>
	<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Canteen Lunch Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Canteen Lunch Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Canteen Lunch Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Canteen Lunch Fight]]>><</link>><<nexttext>>
<</if>>

:: Canteen Lunch Fight Finish
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	<<His>> friends laugh, "Did this little shit just make you cum?"

	"N-no," <<he>> says, <<his>> face turning red. The other delinquents find it so amusing they forget about Robin.

	<<endevent>><<npc Robin>><<person1>>

	Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush too.
	You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>

	<<clotheson>>
	<<endcombat>>

<<elseif $enemyhealth lte 0>>

	"Ow, that hurt," <<he>> says. "I think I need the nurse." <<His>> friends follow and tease <<him>> as <<he>> leaves the canteen.
	<<tearful>> you stand tall and triumphant.
	<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>

	<<endevent>><<npc Robin>><<person1>>

	Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush.
	You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>

	<<clotheson>>
	<<endcombat>>

<<else>>

	You fall to the ground, too hurt to continue fighting.
	"That's right," the <<person1>><<person>> says. "Get on the ground like the bitch you are." <<He>> and <<his>> friends laugh their way from the canteen.
	<<lcool>><<status -10>>

	<<endevent>><<npc Robin>><<person1>>

	Robin's arms wrap around you from behind.
	"You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat.
	"I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>

	<<clotheson>>
	<<endcombat>>
<</if>>

<<link [[Next|Canteen]]>><</link>>

:: Bed Robin Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 500>><<npckiss>><<npcexpose>><<set $speechdisable to 1>>
	<<set $enemyarousalmax to 600>>
<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Bed Robin Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Bed Robin Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Bed Robin Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Bed Robin Sex]]>><</link>><<nexttext>>
<</if>>

:: Bed Robin Sex Finish
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Robin lust -20>>

	Robin clings to you and smiles.

<<elseif $enemyhealth lte 0>>
	"Ow!" Robin says. <<Hes>> still smiling.

<<elseif $finish is 1>>
	Robin clings to you and smiles.

<</if>>

<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.

<<if $penisfucked is 1>>
	"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
	"It feels so good inside you."
<</if>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.

<<endcombat>>

<<link [[Next|Bed]]>><<clotheson>><</link>>

:: Robin Room Bed
<<set $outside to 0>><<set $location to "home">><<effects>>

<<He>> blushes and looks away. "Y-yes," <<he>> says. "You can stay."

<<strip>>

<<He>> turns off the light and you hear <<him>> shuffle around. Probably undressing. You undress yourself, and climb into the bed. <<He>> climbs in beside you.

<<He>> rolls over and hugs you. Your heart races as you feel <<his>> bare body against yours.

<<link [[Next|Robin Room Bed Sex]]>><<set $sexstart to 1>><</link>>

:: Robin Room Bed Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
	<<set $enemyarousalmax to 600>>

<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Robin Room Bed Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Robin Room Bed Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Room Bed Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Room Bed Sex]]>><</link>><<nexttext>>
<</if>>

:: Robin Room Bed Sex Finish
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	Robin clings to you and smiles.

<<elseif $enemyhealth lte 0>>

	"Ow!" Robin says. <<Hes>> still smiling.

<<elseif $finish is 1>>

	Robin clings to you and smiles.

<</if>>

<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.

<<if $penisfucked is 1>>
	"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
	"It feels so good inside you."
<</if>>

<<if $orgasmcurrent is 0 and not $worn.genitals.type.includes("chastity")>>
	<<set _mouthful to 0>>

	Robin looks
	<<if $NPCName[$NPCNameList.indexOf("Robin")].dom lte 11>>
		worried. "But," <<he>> blushes. "I mean... Nothing."
	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 26>>
		worried. "But," <<he>> whispers. "You didn't cum. I hope it was good."

		You nod.
	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom lte 41>>
		<<if $player.penisExist>>
			<<set $penisuse to 0>><<set $penisstate to 0>>
		<</if>>
		playful. "But you didn't cum yet," <<he>> whispers. <<His>> hands wander over your <<genitals>>.
		<<arousal 2500>>
		<<if $arousal gte $arousalmax>>
			<<orgasm>>Robin looks pleased.
		<<else>>
			After a few minutes <<he>> stops. "Sorry, I-I don't really know what I'm doing."

			"It was good," you tell <<him>>. "Really good."

		<</if>>
	<<else>>
		<<set _mouthful to 1>>
		<<if $player.penisExist>>
			<<set $penisuse to "othermouth">><<set $penisstate to "othermouth">><<takeNPCVirginity "Robin" "oral">>
		<</if>>
		playful. "And now," <<he>> smiles. "<<print either("I make you squeal.","You squeal.","It's your turn.","You cum.","I make you cum.","I get you off.")>>"

		Robin disappears under the cover. A moment later you feel <<his>> tongue licking your <<genitals>>.

		<<arousal 4000>>
		<<if $arousal gte $arousalmax>>
			<<orgasm>>
		<<else>>

			After a while of this, Robin crawls back up. "I'm not giving up," <<he>> breathes. <<He>> nips your ear. "That isn't happening."

			Robin disappears back under the cover and goes at it with renewed determination. <<if $player.penisExist>><<takeNPCVirginity "Robin" "oral">><</if>>
			<<set $arousal to 10000>>
			<<if $arousal gte $arousalmax>>
				<<orgasm>>
			<</if>>
		<</if>>
	<</if>>
	<<He>> kisses you again. "I love you."

	<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<<else>>
	<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<</if>>

<<clotheson>>
<<endcombat>>
<<pass 1 hour>>
<<npc Robin>><<person1>>
You lie with Robin, feeling <<him>> breathe beside you. After a time, you leave the bed and sneak back to your room.

<<link [[Next|Bedroom]]>><<endevent>><</link>>

:: Robin Hug
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $arousal gte $arousalmax>>
	<<orgasm>><<npcincr Robin lust 1>>
<</if>>
<<if $robinroomentered is 1>>
	<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
		You desperately cling to Robin with your entire body and almost wind up pulling <<him>> down to the bed. Robin seems to be somewhat startled by this.
	<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
		You cling to Robin's shoulders and bury your head in <<his>> back. Robin doesn't seem to know what to make of this.
	<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
		You wrap your arms around Robin from behind and rest your head against <<his>> shoulder. Robin doesn't seem to know what to make of this.
	<<else>>
		You happily take Robin in your arms. <<He>> doesn't seem to know what to make of this.
	<</if>>
<<else>>
	<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
		You lose control of yourself and throw yourself into Robin's chest, tackling <<him>> to the bed and clinging tightly to <<his>> body.
		Robin seems stunned by this.
		<<set $robinstunned to 1>>
	<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
		You cling tight to Robin's chest, nearly tackling <<him>> to the bed. Robin seems to be somewhat startled by this.
	<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
		You wrap your arms around Robin's shoulders and bury your head in <<his>> neck. Robin doesn't seem to know what to make of this.
	<<else>>
		You happily saunter over to Robin and take <<him>> in your arms. <<He>> doesn't seem to know what to make of this.
	<</if>>
<</if>>

<<robinhug>>

:: Robin Hug Break
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robinhugbreak gte 1>>
	You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.

	"Wh-what's wrong!?" Robin yells, horrified at your behaviour.
	"Oh no, something happened again, didn't it?" <<He>> hugs you back, doing <<his>> best to give comfort as you unload everything that happened to you.

	"This is really bad!" Robin declares with a serious face. "We need to tell somebody!"
	Robin has a far-off expression as <<he>> tries to soothe you.

	<<robinhug>>

<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>>
	<<set $robinhugbreak to 1>>
	You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.

	"Wh-what's wrong!?" Robin yells, horrified at your behaviour.
	<<He>> wraps <<his>> arms around you, looking like <<he>> is on the verge of a panic attack as <<he>> tries to figure out how to respond to your distress.

	"Th-that's awful!" Robin responds with a horrified face. "This... we've got to tell somebody!"
	<<he>> says, stroking your back as <<he>> gives more soothing promises about how to deal with the problem.

	<<robinhug>>

<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $robinhugbreak gte 1>>
	You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.

	"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Not again! What happened!?"
	<<He>> hugs you back, doing <<his>> best to comfort you as you unload everything that happened to you.

	"This is really bad!" Robin declares, looking serious. "We really do need to tell somebody!"
	Robin has a far-off expression as <<he>> tries to soothe you.

	<<robinhug>>

<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinbaileyhelp gte 1>>
	<<set $robinhugbreak to 1>>
	You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.

	"Wh-what's wrong!?" Robin yells, horrified at your behaviour.
	<<He>> wraps <<his>> arms around you and looks uneasily about the room, but <<he>> allows you to continue.
	<<He>> tries to soothe you as you manage to talk past your tears and unload everything that has happened to you.

	"Th-that's awful!" Robin responds with a horrified face. "This... we've got to tell somebody!"
	<<He>> tries to struggle out of your grip, but you cling tight to <<him>>. Eventually, <<he>> relents and stays until you finish crying.

	<<robinhug>>

<<else>>
	<<set $robinhugbreak to 1>>
	You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry.

	"Wh-what's wrong!?" Robin yells, horrified at your behaviour.
	You are ashamed to show this kind of face to <<him>>, but you have been pushed too far. There is no putting you back together at this point.

	Robin struggles out of your grip and stands up. "W-wait here! I'll go get someone to help!"
	With that, <<he>> runs from the room, leaving you feeling abandoned.
	You trusted <<him>> to show your vulnerable side, and now <<hes>> probably about to bring Bailey in here to see you in this state.

	<<link [[Stay|Robin Hug Break 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Robin love 1>><</link>><<gtrauma>><<gstress>><<glove>>

	<<link [[Go to your room (0:05)|Robin Hug Break 2]]>><<pass 5>><<set $phase to 2>><<npcincr Robin love -1>><</link>><<llove>>

	<<link [[Run away|Robin Hug Break 2]]>><<set $phase to 0>><<npcincr Robin love -1>><</link>><<llove>>

<</if>>

:: Robin Hug Break 2
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $phase is 0>>
	You can't be in here when Robin comes back with Bailey. You manage to gather yourself, pick yourself up and dash full-long right out of the building.

	<<endevent>>
	<<link [[Next|Domus Street]]>><</link>>

<<elseif $phase is 1>>
	<<set $robinbaileyhelp to 1>>
	You curl up into a fetal position and place your hands over your face as you continue to sob.
	A few minutes later you hear someone come stomping in, and you are pulled up to a sitting position by your hair.

	<<npc Bailey>><<person2>>
	"What the hell is your problem?" Bailey growls at you. <<He>> looks you over with a harsh gaze and then slaps you across the face.
	"Shut up. You got this waif worried enough to bother me. I'm not wasting my time with you."

	"Stop bothering me with useless crap," Bailey says to Robin as <<he>> barges from the room.

	<<person1>>
	Robin rushes over to you and holds your arm. <<He>> stares out the door in disbelief as you gather yourself.
	You are disgusted by the whole scenario and run back to your room.

	<<endevent>>
	<<link [[Next|Bedroom]]>><</link>>

<<else>>
	You can't be in here when Robin comes back with Bailey. You gather yourself and make it back to your own room.
	By the time you get there your frantic tears have calmed to light crying.

	Around five minutes later you hear the sound of someone knocking on your door. It's Robin.
	<<He>> asks if you are in there, but does not wait for an answer and opens the door on <<his>> own.

	"There you are!" <<he>> says, running in. "Bailey yelled at me when you weren't in my room. What happened?"

	<<link [[Complain (0:05)|Robin Hug Break 3]]>><<set $phase to 0>><<pass 5>><<stress -12>><</link>><<lstress>>

	<<link [[Blame (0:05)|Robin Hug Break 3]]>><<set $phase to 1>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<llstress>><<llove>><<ldom>>

	<<link [[Persecute (0:05)|Robin Hug Break 3]]>><<set $phase to 2>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<stress -12>><<trauma -12>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>

	<<link [[Dismiss|Robin Hug Break 3]]>><<set $phase to 3>><</link>>

<</if>>

:: Robin Hug Break 3
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $phase is 0>>
	You give Robin some complaints about the things that have been happening to you,
	but you don't trust <<him>> enough to give the full details about what's really been going on so you are vague about the more significant stuff.
	<<He>> doesn't really seem to know how to respond, and winds up ducking out of your room before you even manage to get all the way through your list of issues.

	<<endevent>>
	<<link [[Next|Bedroom]]>><</link>>

<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
	You bite back at <<him>> and tell <<him>> it's <<his>> fault for going to Bailey in the first place, and dismiss <<his>> concerns.
	You eventually send <<him>> out of your room, still embarrassed about such an episode.

	<<endevent>>
	<<link [[Next|Bedroom]]>><</link>>

<<elseif $phase is 2>><<set $robinbaileyhelp to 1>>
	You lay into Robin for leaving in the middle of your breakdown and getting Bailey.
	You yell at <<him>> and chew <<him>> out,
	redirecting all of the unrealised frustrations from your previous breakdown into anger at Robin for doing something so stupid.
	<<He>> leaves your room in tears.

	<<endevent>>
	<<link [[Next|Bedroom]]>><</link>>

<<else>>
	You shrug off Robin and refuse to speak to <<him>>. Eventually, <<he>> takes the hint and leaves.

	<<endevent>>
	<<link [[Next|Bedroom]]>><</link>>

<</if>>

:: Robin Hug Cry
<<set $outside to 0>><<set $location to "home">><<effects>>

<<set _robinlove to $NPCName[$NPCNameList.indexOf("Robin")].love>>
<<if $robincrycount is undefined>>
	<<set $robincrycount to 0>>
<</if>>

<<if _robinlove gte 80 and $robincrycount gte 5>>
	<<set $robincrycount += 1>>
	Robin seems to already realise something is wrong and wraps <<his>> arms around you,
	<<he>> doesn't ask what's going on, but just quietly soothes you with gentle words as <<he>> rubs <<his>> hands on your back.
	As <<he>> tries to soothe you, you regain the ability to talk past your tears and begin unloading all of the troubles that have happened to you recently.
<<elseif _robinlove gte 60 and $robincrycount gte 1>>
	<<set $robincrycount += 1>>
	Robin seems stunned for a moment, but soon adapts to the situation and wraps <<his>> arms around you.
<<elseif _robinlove gte 40>>
	Robin seems stunned for a moment when <<he>> notices you crying.
	After a little while <<he>> gently but uneasily hugs you back and lets you stay like that until you finish crying.
<<elseif _robinlove gte 20>>
	"Umm…" Robin responds as <<he>> sees you cry on <<his>> shoulder. <<He>> seems uncertain about how to respond, but <<he>> strokes your hair.
<<else>>
	You cry silently into Robin's shoulder. <<He>> seems uncomfortable with this, but doesn't stop you.
<</if>>

<<robinhug>>

:: Robin Hug Complain
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $trauma gte ($traumamax / 7) * 3>>
	You complain about some of your recent worries. Robin listens to what you have to say but you hold back on some of the more significant happenings.
	Despite that, just talking about the little things is enough to make life feel a little easier to deal with.

	<<robinhug>>

<<else>>
	You complain about some of your recent worries. Robin listens to what you have to say and the experience makes it all a little easier to deal with.

	<<robinhug>>

<</if>>

:: Robin Hug Cuddle
<<set $outside to 0>><<set $location to "home">><<effects>>

You snuggle a bit with Robin and <<he>> seems to be happy enough to wrap <<his>> arms around you and cuddle back.

<<robinoptions>>

:: Robin Complain
<<set $outside to 0>><<set $location to "home">><<effects>>

You are feeling irritated about your day, so you begin unloading your emotional stress onto Robin, venting and complaining about the little things that bug you.
You leave the bigger things off the table though, you don't really want Robin knowing about that stuff. Robin listens politely.

<<robinoptions>>

:: Robin Blame
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinpolicebody is 1>>
	You are feeling irritated at Robin, so you tell <<him>> what you think about having to do what you did with those police.
	You don't give any details, but you make it clear you are sore about it and don't want to have to do that again. <<He>> hangs <<his>> head and nods.

	<<robinoptions>>

<<elseif $robinpolicepay is 1>>
	You are feeling irritated at Robin, so you tell <<him>> what you think about having to pay for <<him>> not having a permit.
	<<He>> hangs <<his>> head and nods.

	<<robinoptions>>

<<elseif $rng gte 51>>
	You are feeling irritated at Robin, so you tell <<him>> what you think about <<his>> taste in video games.
	It's kinda petty, but it makes you feel better. <<Hes>> annoyed, but doesn't argue back.

	<<robinoptions>>

<<else>>
	You are feeling irritated at Robin, so you tell <<him>> what you think about <<him>> being so naive about things.
	You kinda make fun of <<him>> a little. <<Hes>> annoyed, but doesn't argue back.

	<<robinoptions>>

<</if>>

:: Robin Persecute
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinpolicebody is 1>>
	You said you were fine with it earlier, but ever since you paid off those cops with your body you have been winding tighter and tighter.
	You begin unloading on Robin and chewing <<him>> out about not having a permit,
	and when you are done with that you begin finding every little fault of <<his>> you can possibly dig at <<him>> about.
	<<He>> doesn't complain, but is in tears by the end of it.

	<<robinoptions>>

<<else>>
	You've been through a lot.
	You know none of this is Robin's fault exactly, but you go after <<him>> anyway and chew <<him>> out about every little thing you can think of.
	<<He>> tears up, but doesn't complain.

	<<robinoptions>>

<</if>>

:: Robin Money
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinpaid isnot 1>>
	<<if $robinmoney lte 200>>
		"W-well," <<he>> looks away. "Sorry, but I need it." <<He>> looks ashamed.

		<<if $submissive gte 500>>
			<<link [[Demand the money|Robin Money Demand]]>><<set $submissive -= 1>><<set $robindebt += 1>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>

		<</if>>
		<<robinoptions>>
	<<else>>
		"Sure," <<he>> says, reaching into <<his>> drawer, pulling out the money then counting it out for you. You make <<moneyGain 100>>.
		<<set $robinmoney -= 100>>

		<<robinoptions>>
	<</if>>
<<else>>
	<<if $robinmoney lte 0>>
		"I... I'm sorry, is Bailey really asking for a lot? I'm sorry, I've given you everything I earned already."

		<<robinoptions>>
	<<else>>
		"Y-yeah, okay," <<he>> says. <<He>> gets out the money and hands it to you. <<He>> looks a little torn.
		"I-I guess Bailey's demands are a little harsh, huh? I-I'm sorry you have to pay for me too." You make £<<print $robinmoney>>.

		<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
		<<robinoptions>>
	<</if>>
<</if>>

:: Robin Money Demand
<<set $outside to 0>><<set $location to "home">><<effects>>

You demand Robin give you the money,
<<if $submissive lte 850>>
	playing all sorts of emotionally manipulative games with <<him>>.
<<else>>
	and you even threaten <<him>>.
<</if>>

Finally, <<he>> relents and gives you the money. You make £<<print $robinmoney>>. <<He>> looks worried.
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>

<<robinoptions>>

:: Robin Cat
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robincat isnot 1>>
	<<set $robincat to 1>>

	You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles.
	<<if $transformationParts.cat.ears isnot "hidden">>"Where did you get this anyway?" <<he>> asks, reaching for your cat ears.<</if>>
	<<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.

	Robin laughs. "Good kitty!" <<He>> keeps stroking, and wraps <<his>> other arm around your waist. Your eyes close. There's nothing in the world but Robin's touch.

	<<robinoptions>>

<<else>>

	You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles.
	"Who's a good kitty," <<he>> says, reaching up to stroke your ears.
	<<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.

	You rest against <<him>> for a while as <<he>> holds you tight and pets you.

	<<robinoptions>>

<</if>>

:: Robin Bunny
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinbunny is 0 or undefined>><<set $robinbunny to 1>>
	At the urge of an odd instinct, you stamp your foot against the floor. Robin glances at you, but nothing else. You do it again, and <<he>> looks at you.

	"A-are you upset? What is it?" <<He>> says, mildly concerned. You huff and look away, crossing your arms as you do so. Robin makes some confused noises before going back to whatever <<he>> was doing. After a few moments, you stomp your foot again. Robin is on you in a moment, looking over you with worry.

	"W-what is it? Are you okay, did I do something wrong?" <<He>> says, looking over you with worried eyes. You smile as <<his>> eyes land on your ears. "Where did you...? Oh... You're just a cute bunny, aren't you?"

	You shiver in delight as <<he>> rubs your ears gently, and rubs your shoulder. "I was worried... but I think I can work with this."
<<else>>
	<<set $rng to random(1, 3)>>
	<<switch $rng>>
		<<case 1>>
			You stamp your foot against the floor. Robin smiles, and offers <<his>> lap for you to lay your head on. You do so. Robin pets you affectionately.

			"You're such a cute bunny," Robin says.
		<<case 2>>
			<<silently>><<physiquedifficulty 100 700>><</silently>>
			<<if $physiqueSuccess>>
				You stamp your foot against the floor. Robin notices, and you wrestle a bit on the bed. After a bit of wrestling back and forth, Robin collapses, defeated.

				"I thought bunnies were supposed to be gentle..." <<He>> pants, but <<he>>'s smiling.
			<<else>>
				You stamp your foot against the floor. Robin notices, and you wrestle a bit on the bed. After a bit of wrestling back and forth, you collapse, defeated.

				"This isn't what I thought having a bunny would be like..." Robin pants, but <<he>>'s smiling.
			<</if>>
		<<case 3>>
			You stamp your foot against the floor. Robin quickly wraps you up in a tight hug. <<He>> touches your tail and smiles.

			"That's really soft!" <<He>> says, with a giggle.
		<<default>>
			You stamp your foot against the floor. Robin pats your head in response, smiling.

			"They're so soft..." <<he>> mutters, quiet enough you almost don't hear it.
	<</switch>>
<</if>>

:: Robin Cow
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
	You crawl up to Robin and sniff <<his>> ear. You moo for attention.

	<<if $livestock_robin is 1>>
		<<set $livestock_robin += 1>>
		"That tickles," <<he>> giggles before patting you.
		<<if $rng gte 76>>
			"Who's a cute cow?"
		<<elseif $rng gte 51>>
			"Is it time to graze?"
		<<elseif $rng gte 26>>
			<<He>> strokes beneath your chin.
		<<else>>
			"You're such a cute cow."
		<</if>>

	<<elseif $livestock_robin is 2>>
		<<set $livestock_robin += 1>>
		Robin frowns. "Did someone do this to you?" <<he>> asks. <<He>> clutches <<his>> controller tight.

		You give a happy moo and nod. <<He>> opens <<his>> mouth as if to speak, but doesn't say anything.
		<<if $robinconsole is 0>>
			<<He>> stares out the window.
		<<else>>
			<<He>> turns back to the television screen.
		<</if>>

	<<elseif $livestock_robin is 3>>
		<<set $livestock_robin += 1>>
		In a sudden move, Robin grabs your shoulders and pulls you into <<his>> chest. It's too tight, and you moo in protest. <<He>> lets go.

		"I-I'm sorry, I didn't mean to hurt you," Robin says with regret. You smile and let out a happy moo.

		<<if $robinconsole is 0>>
			<<He>> stares out the window, but glances at you every so often.
		<<else>>
			<<He>> returns to <<his>> game, but you notice <<him>> glancing at you every so often.
		<</if>>

	<<elseif $livestock_robin is 4>>
		<<set $livestock_robin += 1>>
		"You weren't home for a while," Robin says, a dark expression on <<his>> face. "Did Bailey take you? Did something happen?"

		You moo at <<his>> question.
		<<if $robinconsole is 0>>
			<<He>> doesn't say anything else, but <<he>> looks tense as <<he>> stares out the window.
		<<else>>
			<<He>> doesn't say anything else, but you can hear the plastic straining on <<his>> controller.
		<</if>>

	<<elseif $livestock_robin is 5>>
		<<set $livestock_robin += 1>>
		Robin stares at you. "I know something bad happened to you. Please, talk to me about it," <<he>> pleads.

		You nod and begin describing the time you spent with Remy. You speak in detail about the effort they went to protect you, while you remained active and productive. However, you knew you had to come home, so you left.

		Robin places a hand over <<his>> mouth as you talk, <<his>> eyes wide with horror. Tears run down <<his>> cheeks. <<He>> wraps <<his>> arms around you in a gentle hug when you finish, and whispers. "I promise we'll fix this. I'll be strong for you. I'm so sorry."<<gggdom>><<npcincr Robin dom 10>>

		You're not sure what <<he>> means, but you let out a happy moo regardless.

	<<elseif $livestock_robin is 6>>
	    <<set $livestock_robin += 1>>
		"It's okay," Robin says, taking your hand in <<his>> own. "I'm here for you. I'll help you get better."

		<<link [[Insist you are happy|Robin Cow Happy]]>><</link>>

		<<link [[Nod|Robin Cow Help]]>><</link>><<lstress>><<ltrauma>>

	<<elseif $livestock_robin is 10>>
	    Robin smiles at you. <<He>> knows you're happy this way, but <<he>>'s still worried about you.

		<<if $robinconsole is 0>>
			<<He>> stares out the window, but glances at you a lot.
		<<else>>
			<<He>> continues with <<his>> game, but glances at you a lot.
		<</if>>

	<<else>>
	    "It's okay," Robin says, taking your hand in <<his>> own. "I'm here for you. I'll help you get better."

	    <<if $robinconsole is 0>>
			<<He>> stares out the window, but glances at you a lot.
		<<else>>
			<<He>> continues with <<his>> game, but glances at you a lot.
		<</if>>

	<</if>>
<<else>>
	You crawl up to Robin and sniff <<his>> ear. You moo for attention.

	"That tickles," <<he>> giggles before patting you.
	<<if $rng gte 76>>
		"Who's a cute cow?"
	<<elseif $rng gte 51>>
		"Is it time to graze?"
	<<elseif $rng gte 26>>
		<<He>> strokes beneath your chin.
	<<else>>
		"You're such a cute cow."
	<</if>>
	<<if $robinconsole is 0>>
		You rest your head in <<his>> lap while <<he>> stares out the window.
	<<else>>
		You rest your head in <<his>> lap while <<he>> plays a game.
	<</if>>

<</if>>

<<robinoptions>>

:: Robin Harpy
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $halloween is 1>>
	Feeling playful, you sit at the edge of Robin's bed and begin singing a soft but creepy tune. You can see Robin trembling a bit.
	Near the end of your song, you come close to Robin and gently embrace <<him>> with your wing. <<His>> tensions ease almost instantly.

	"T-Thanks," Robin says, blushing a bit.

<<elseif $christmas is 1>>
	With the festivities underway, you begin singing a jolly Christmas tune.
	Robin gleefully sings with you, filling the room with the sounds of festive cheer.

	"That was fun!" Robin says once you and <<him>> finish the song.
<<else>>
	<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 50>>
		You sit on the edge of Robin's bed and begin singing a lively tune. You catch Robin's attention, and <<he>> follows along with your gracious song.
		Despite being unable to completely keep up with you, you're surprised at Robin's effort. <<He>> continues following along until you finish.

	<<else>>
		You curl up close to Robin and begin singing a soft tune. Robin smiles and occasionally joins in with you.

	<</if>>
	<<if $robinconsole is 0 and $rng lte 25>>
		"You always know how to make me feel better," Robin says, giving you a slight smile.
	<<else>>
		<<switch random(1,6)>>
			<<case 1>>"You're good at this," Robin says.
			<<case 2>>"Where'd you learn to sing so well?" Robin beams at you.
			<<case 3>>"You make a cute bird," Robin says, gently running a hand through your wings.
			<<case 4>>"That costume looks expensive!" Robin gasps.
			<<case 5>>"We should fly away together sometime," Robin giggles.
			<<case 6>>"I've always wanted to see the sky," Robin says, looking thoughtful.
			<<default>>
		<</switch>>
	<</if>>

<</if>>
<<if $robinconsole is 0>>
	You rest your head in <<his>> lap, while <<he>> stares out the window.
<<else>>
	You rest your head in <<his>> lap, while <<he>> plays a game.
<</if>>

<<robinoptions>>

:: Robin Wolf
<<set $outside to 0>><<set $location to "home">><<effects>>

Feeling a sudden urge, you fall on your back and present your belly to Robin. <<He>> doesn't seem to notice this sign of affection, so you whine to attract <<his>> attention. <<He>> looks at you and giggles. "What are you doing, silly?" You wriggle and pant. Robin takes the hint and rubs your exposed tummy. You feel safe and warm. It is almost as if you are being pulled in a vortex of inexplicable tranquillity.

Every time Robin hits your sweet spot, you feel the need to kick, but you hold back. "Who's a good <<girl>>? You are! Yes, you are!" <<He>> smiles as <<he>> scratches you, filling your heart with joy. You close your eyes and succumb to the pleasant sensation.

<<robinoptions>>

:: Robin Kiyoura Start
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Whitney>><<person1>>You sit opposite Robin, chatting while you eat.
You're just about finished with your meal when you're approached by Whitney and <<his>> crew,
"'Sup loser. I need to borrow your <<girlfriend>> for help with my oral assignment," <<he>> says to Robin with a smirk on <<his>> face and a hand on your shoulder.

Robin looks down, then at you, waiting for your response.

<<link [[Refuse Whitney|Robin Kiyoura canteen fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>

<<link [[Resentfully go with Whitney|Robin Kiyoura canteen oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><<set $sexstart to 0>><</link>><<gtrauma>><<gstress>><<gdom>>

<<if $promiscuity gte 55>>
	<<link [[Go willingly|Robin Kiyoura canteen oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<set $molestationstart to 0>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>

<</if>>
<<endevent>>

:: Robin Kiyoura canteen fight
<<if $fightstart is 1>>
	<<set $fightstart to 0>>
	<<npc Whitney>><<person1>><<maninit>> You tell Whitney you're not going with <<him>>.
	"Fine," Whitney says, gesturing at Robin. They push Robin away, leaving you and the bully. "Time to teach you a lesson."

	<<set $enemytrust -= 100>>
	<<set $enemyanger += 200>>
	<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Kiyoura canteen fight]]>><</link>><<nexttext>>
<</if>>

:: Robin Kiyoura canteen fight Finish
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>

	You push Whitney back, and <<he>> stumbles. "Little shit," <<he>> sneers, trying to save face.
	<<His>> friends back away from Robin and follow Whitney out of the canteen.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Robin Kiyoura after fight]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	"You... stupid..." <<he>> pants, leaning on you. <<His>> friends are so bemused by <<his>> state that they don't notice Robin slip away.
	<<llust>><<npcincr Whitney lust -20>>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Robin Kiyoura after fight]]>><</link>>

<<else>>

	You fall to the ground, too battered to fight. Whitney kicks you for good measure. "Next time," <<he>> says. "Show more respect."
	<<His>> friends back away from Robin and follow <<him>> out of the canteen.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<</if>>

:: Robin Kiyoura after fight
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Robin>><<person1>>Holding <<his>> side, Robin rushes over to you. "Are you okay?" <<he>> asks with a tremor in <<his>> voice.

<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<glove>><<ltrauma>><<lstress>>

<<if $trauma gte $traumamax / 5>>
	<<link [[Accuse Robin of weakness|Robin Kiyoura weak]]>><<npcincr Robin love -6>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>>

<</if>>

:: Robin Kiyoura cuddle
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Robin>><<person1>>You check Robin for injury before falling into <<his>> arms.
<<He>> doesn't speak for a few minutes, until you pull away. "I need to get ready for my next lesson," <<he>> says.
<<He>> still looks concerned, and waves at you as <<he>> leaves the canteen.

<<pass 3>>
<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Robin Kiyoura weak
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
	"I was so scared," you say. "And you didn't help."
<<elseif $submissive lte 850>>
	"You're such a weakling," you say. "I wouldn't let that happen to you."
<<else>>
	"That was your fault," you say. "You should have protected me."
<</if>>

<<endevent>>
<<npc Robin>><<person1>>Tears form in <<his>> eyes as you speak, but <<he>> wipes them and nods "I'll be stronger. I'll try."

<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>>

 <<link [[Turn away|Canteen]]>><<endevent>><</link>>

:: Robin Kiyoura canteen oral
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<npc Whitney>><<person1>><<maninit>>
	Whitney grabs your wrist and drags you to a secluded area behind the canteen, <<he>>
	<<if $pronoun is "m">>
		unzips <<his>> fly,
	<<else>>
		lifts <<his>> skirt,
	<</if>>
	<<if $NPCList[0].penis isnot "none">>
		pulling out <<his>> <<npcPenis>>. "Open wide," <<he>> says.
	<<else>>
		revealing <<his>> pussy. "Get to work," <<he>> says.
	<</if>>
	<<His>> friends cheer <<him>> on.

	<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>

<</if>>

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<npc Whitney>><<person1>><<maninit>>
	<<set $enemytrust += 100>>
	You follow Whitney out of the canteen, <<he>> leads you to a secluded area behind the canteen and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Time to inspect your vocal chords," <<he>> says with a smirk. <<His>> friends laugh at the joke.
	<<promiscuity4>>

	<<npcoral>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
	<<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Kiyoura canteen oral]]>><</link>><<nexttext>>
<</if>>

:: Robin Kiyoura canteen oral Finish
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Whitney lust -30>>

	<<if $NPCList[0].penis isnot "none">>
		<<He>> holds you down until <<he>> finishes cumming. "Good slut."
	<<else>>
		<<He>> holds you down until <<he>> finishes cumming. "Good slut."
	<</if>>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 0>><</link>>

<<else>>

	<<if $finish isnot 1>>You shove Whitney away from you. <</if>><<tearful>> you run away.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 1>><</link>>

<</if>>

:: Robin Kiyoura Back to Robin
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
	<<npc Whitney>><<person1>>
	Whitney walks with you back to the canteen, where Robin waits.
	"Here's your <<girlfriend>> back, <<pshe>> helped me with a huge load of work", <<he>> chuckles as <<he>> walks away.

	<<npc Robin>>
	Robin looks worried, "Are you okay? Did <<he>> hurt you?" <<person2>><<he>> asks.

	<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>

	<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>

	<<link [[Tell Robin what happened, and say you enjoyed it|Robin Kiyoura Enjoyed it]]>><<npcincr Robin love -5>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<lllove>><<ldom>><<glust>>

	<<endevent>>

<<else>>

	<<npc Robin>><<person1>>You return to Robin in the canteen. <<He>> looks worried. "Are you okay? Did <<nnpc_he "Whitney">> hurt you?" <<he>> asks.

	<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>

	<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>

	<<endevent>>

<</if>>

:: Robin Kiyoura Secret
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Robin>><<person1>>You tell Robin nothing happened, <<he>> hugs you nonetheless.
"I'm going to wait in the classroom," <<he>> says. "Try not to run into <<nnpc_him "Whitney">> again."

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Robin Kiyoura Didn't want to
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>

<<npc Robin>><<person1>>You tell Robin what happened. You say you had no choice. You were forced to.
<<His>> face grows pale as you speak, and <<he>> grasps you in a hug. "It's n-not fair," <<he>> says. You feel <<his>> tears land on your shoulder.

<<pass 3>>
<<He>> holds you for a few minutes, until you tell <<him>> <<he>> won't have time to prepare for <<his>> lesson. "I don't care," <<he>> says.

<<if $submissive gte 1150>>
	"I'll be okay now," you say. "You've made me feel safe."
<<elseif $submissive lte 850>>
	"I can look after myself," you say.
<<else>>
	"I'm okay," you say. "You can't cling to me forever."
<</if>>

<<He>> resists at first, but you further assure <<him>> that you'll be okay. <<He>> gives your hand one last squeeze before leaving.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Robin Kiyoura Enjoyed it
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>

<<if $robinromance is 1>>

	<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it.
	<<His>> fists clench and tears well in <<his>> eyes. <<He>> picks up <<his>> bag and leaves without a word.

<<else>>

	<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it.
	<<He>> struggles to make eye contact or come up with a proper response.

	"I-I should," <<he>> gulps. "I'm going to wait in the classroom."

<</if>>

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Robin Bailey Forgive
<<effects>>

You wrap your arms around <<his>> shoulders.
<<if $submissive gte 1150>>
	"I-it's not your fault," you say. "It's mine. Please don't be ashamed."
<<elseif $submissive lte 850>>
	"It's fine," you say. "You didn't know."
<<else>>
	"It's okay," you say. "It wasn't your fault."
<</if>>

Robin hugs you back and smiles. "Thank you," <<he>> says. "I won't be that stupid again."

<<robinoptions>>

:: Robin Bailey Subject
<<effects>>

You look away and bring up an unrelated topic. <<His>> eyes remain downcast.

<<robinoptions>>

:: Robin Bed Dominant
<<effects>>

You cuddle Robin, but <<his>> hands continue to wander and grope. <<He>> pulls you closer.

<<link [[Insist on just cuddling|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>>

<<link [[Give in|Bed Robin Sex]]>><<set $sexstart to 1>><<npcincr Robin dom 1>><</link>><<gdom>>

:: Bailey's Office Hack
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $hacker_tasks.pushUnique("bailey")>>

<<set $rng to random(0,100)>>
<<if $pronoun is "m">>"Sir,"<<else>>"Miss Bailey,"<</if>>
<<if $rng gte 67>>
	you shout. "There's a <<personsimple>> in the garden trying to drag away one of the orphans!"

	Bailey sneers, and strides out of the office in the direction of the garden.
<<elseif $rng gte 33>>
	you whisper. "There's a strange <<personsimple>> peeking through one of the back windows. It's frightening."

	Bailey sneers, and strides from the office.

	<<He>> marches out in the direction of the dormitory.
<<else>>
	you pant. "There's a <<personsimple>> outside shouting that this place should be shut down. But where will we live?"

	Bailey scowls, and strides from the office.
<</if>>

<<skulduggerycheck>>

<<if $skulduggerysuccess is 1>>
	Bailey is gone for long enough for you to install the device and escape.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	<<if $hacker_tasks.length gte 2>>
		You have completed the hacker's tasks. You should talk to Landry.

	<</if>>
	<<link [[Next|Orphanage]]>><<endevent>><</link>>

<<else>>
	You install the device successfully but as you turn to escape, a scowling Bailey blocks the door.

	"Why do you little idiots love to waste my time?"

	<<He>> grabs your arm.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Next|Bailey Beating]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Bailey Beating
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<npcspank>><<npcidlegenitals>>
	<<set $enemyanger += 150>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Bailey Beating Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Bailey Beating Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
	<<link [[Next|Bailey Beating Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Bailey Beating]]>><</link>><<nexttext>>
<</if>>

:: Bailey Beating Finish
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<earnFeat "Bailey's Trouble Maker">>
	Clarity returns to <<his>> eyes as <<he>> shakes <<his>> head, realising what just happened. <<if $phase is 1>>"Worth it. Out."<<else>>"Out. Now."<</if>>

	<<tearful>> you walk from the room.

<<elseif $enemyhealth lte 0>>
	<<He>> recoils in pain and you squirm from <<his>> grip.

	"Don't waste my time again!" you hear <<him>> shout.

<<else>>
	<<He>> releases you. "Don't waste my time. Understood?"

	<<He>> gestures for you to leave. <<tearful>> you do so.

<</if>>
<<clotheson>>
<<if $hacker_tasks.length gte 2 and $phase is 1>>
	You have completed the hacker's tasks. You should talk to Landry.

<</if>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>

:: Robin Give Milkshake
<<effects>>
<<pass 20>>
You hand Robin a milkshake and sit next to <<him>> on the bed. "Oh, thank you," <<he>> says as <<he>> takes the creamy drink out of your hands. You spend the next 20 minutes sipping milkshake and chatting.
<<npcincr Robin love 1>><<glove>>

<<robinoptions>>

:: Robin Share Milkshake
<<effects>>
<<pass 20>>
You sit on the bed and produce a milkshake. You offer it to Robin. "Is that for me?" <<he>> asks as <<he>> takes the creamy drink out of your hands.

"I thought we could share it," you say, scooting up next to <<him>>. You spend the next 20 minutes sipping milkshake and chatting.
<<npcincr Robin love 2>><<gglove>>

<<robinoptions>>

:: Robin Cow Happy
<<effects>><<set $livestock_robin to 10>>
You tell Robin you're happy the way you are. <<He>> doesn't seem convinced. You smile a little.

Robin gives you a curt nod. "Okay, if you say so." <<He>> smiles at you. "If you're happy like this, I'm happy too."

<<robinoptions>>

:: Robin Cow Help
<<effects>><<set $livestock_robin to 7>>
You give Robin a simple nod.

"I promise," <<He>> says with a determined look, "I will help you. We will make you better." <<trauma -4>><<stress -4>>

<<robinoptions>>

:: Robin Trauma Visit
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>
<<set $robinTraumaVisit to true>>
<<npc Robin>><<person1>>

<<if $phase is 0>>
	<<set $robindestination to "Bedroom">>
<<elseif $phase is 1>>
	<<set $robindestination to "Orphanage">>
<<elseif $phase is 2>>
	<<set $robindestination to "Domus Street">>
<</if>>

You walk <<if $phase is 0>>to your room<<else>>towards the main hall<</if>>, but you end up stopping outside Robin's room.
There's no light coming from underneath the door, and you don't hear so much as a peep inside.

Robin doesn't usually go to bed this early. You feel a deep sense of dread.<<stress 2>><<gstress>>

Overcome with worry, you quietly turn the knob of the door and crack it open slowly. You peer inside, and you spot what appears to be a lump in the bed covers.
You can hear Robin sobbing softly underneath.

Robin hasn’t left <<his>> room in a while, nor has <<he>> come to talk to you. <<He>> may need someone to talk to.

<<link [[Spend time with Robin (3:00)|Robin Trauma Visit 2]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -5>><<unset $robindestination>><</link>><<glove>><<ldom>>

<<link [[Close the door|Robin Trauma Visit Close]]>><<stress 6>><</link>><<gstress>>

:: Robin Trauma Visit Close
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>

You slowly shut the door, leaving Robin all by <<himself>> in <<his>> room.

<<link [[Leave|$robindestination]]>><<endevent>><<unset $robindestination>><</link>>

:: Robin Trauma Visit 2
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>

You push open Robin’s door. It creaks open, the lights from the hallway purge the darkness coming from <<his>> room.
You hear a frightened gasp upon entering the room, and Robin pulls the covers tight over <<himself>>.

The room fills with an eerie silence as you call out Robin's name.

For a few seconds, nothing happens, and the room continues to linger in uneasiness. Until you see Robin’s head emerge from beneath the covers.
<<He>> stares at you for a split second, <<his>> eyes wincing from the bright light. <<He>> ducks under <<his>> bed covers once more after spotting you.

You close the door behind you, returning the room to a state of near pitch black darkness. You manage to navigate yourself over to Robin’s bedside and kneel beside it.

You call out Robin's name once again, this time more quietly. The light flickers on as you reach over to touch it, enveloping the room in a warm, orange glow.
You remain by <<his>> bedside, still and calm until <<he>> reveals <<himself>>.

<<His>> eyes are swollen, marked red from tears. Tear trails run down <<his>> face. You can feel the anguish emanating off of <<him>>. You ask how <<hes>> feeling.

<<if $robin_injured gte 1>>
	<<Hes>> silent for a moment. "I-I'm okay," <<he>> finally mumbles. <<He>> doesn't look at you when <<he>> speaks. "Honest."
<<else>>
	"B-better," <<he>> responds, fighting off a sniffle. "The painkillers have been helping, a-and the bruises and swelling are going away, too."
<</if>>

The two of you spend the next few hours talking about whatever comes to mind, such as the latest video games to be released and school.
Robin sometimes struggles to talk about <<himself>> and <<his>> condition, but <<he>> always seems to perk back up whenever you mention wanting to take <<him>> out window shopping.

<<link [[Next|Robin Trauma Visit 3]]>><<pass 3 hours>><</link>>

:: Robin Trauma Visit 3
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>

Robin looks at the clock and seems surprised. "I didn’t realise we were talking for so long," <<he>> laughs. It’s been a while since you’ve heard <<him>> do that.

"I know you must be busy. I don’t want to take up more of your time than I already have," <<he>> continues, but with a reluctant tone. It seems Robin has more to say.

Robin’s face turns a shade of red. You ask what's wrong.

"Nothing, it’s just..."

Embarrassment fills Robin’s voice, causing <<him>> to stumble over <<himself>> as <<he>> struggles to find the right words to say.

"If it isn’t too much to ask of you, could you stay with me? Here, tonight? I find it hard to sleep sometimes," <<he>> says. "Maybe I would feel safer with you?"

<<link [[Yes (8:00)|Robin Trauma Visit Yes]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -10>><</link>><<glove>><<glust>><<ldom>>

<<link [[No|Robin Trauma Visit No]]>><<npcincr Robin love -1>><</link>><<llove>>

:: Robin Trauma Visit No
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>

<<if $submissive gte 1150>>
	"I'm s-sorry, Robin," you mutter, staring at your feet. "I can't."
<<elseif $submissive lte 850>>
	"Sorry, Robin," you say. "I have somewhere else to be. But you'll manage."
<<else>>
	"I’m sorry, Robin. I have something I need to do today."
<</if>>

"Oh..." Robin’s voice carries a mix of disappointment and sadness. "Th-that's okay! I’m a big <<personsimple>>, see? I'll be fine!"

You're not convinced, but you head towards the door regardless.

Just as you shut the door, you hear Robin let out a depressed sigh. You return to your room, feeling a sting of guilt.<<stress 2>><<gstress>>

<<link [[Next|Bedroom]]>><<endevent>><</link>>

:: Robin Trauma Visit Yes
<<set $outside to 0>><<set $location to "home">><<home_effects>><<effects>>

"Of course I’ll stay," you tell <<him>>.

"Really? Yay, sleepover!" <<he>> squeals, throwing <<his>> arms up in excitement.

"We’ll have to share my bed," <<he>> continues. "Bailey will get mad at me if <<nnpc_he "Bailey">> catches you sleeping on the floor. And I don't want you sleeping down there anyway."

Robin gives you a friendly smile. The two of you continue talking for a while longer, until the sun fully settles and the stars light up the night sky.

You get into bed next to <<him>>, and turn off the lamp.

"Thank you," <<he>> says out of the blue. "F-for staying with me, I mean. I already feel a lot safer. "

<<He>> rests <<his>> head on your chest and snuggles up closer to you. It feels a bit uncomfortable, but Robin seems to be completely content with the situation. You feel the soothing warmth of <<his>> body heat emanating onto you. It's comforting.

"I don’t know where I would be without you."

<<His>> voice trails off into a yawn. It doesn’t take long until you hear the sound of Robin’s soft breathing. You find yourself succumbing to sleep yourself, your eyes close shut as you drift away into a peaceful sleep.

<<link [[Sleep|Robin Trauma Visit Sleep]]>><<set $robinbed to 1>><<set $sleephour to 8>><<set $saveDetails.auto.count++>><</link>><<ltiredness>>

:: Robin Trauma Visit Sleep
<<if !_preventUpdate and !$autosavedisabled>>
	<<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
	<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName})>>
<</if>>
<<sleep>><<effects>>
<<sleepeffects>>
<<if $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
	<<set $schoolwake to 0>>
	You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.

	It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.

	You slowly open your eyes, and sluggishly stand from Robin's bed. Your ears are ringing. You make sure not to wake <<nnpc_him "Robin">>.

	<<set $possessed to true>><<set $wraith.exit to "home">><<set $controlSaved to $control>><<set $control to 0>>
	<<link [[Walk.|Bedroom]]>><<set $robinbed to 0>><<endevent>><</link>>

<<else>>
	You wake up refreshed and ready to tackle the day. Robin, still sleeping soundly, lays beside you. A small smile has formed over <<his>> face. You do your best to get out from <<his>> bed and leave without disturbing the slumbering orphan.

	You head back to your room.

	<<link [[Next|Bedroom]]>><<set $robinbed to 0>><<endevent>><</link>>

<</if>>

:: Robin Dungeon Talk
<<set $outside to 0>><<set $location to "home">><<effects>>
<<unset $robinPostMortem>>

Robin's expression darkens, but <<he>> nods all the same.

"Tell me as much as you want, okay?" <<he>> whispers, gently rubbing your arm. "You can stop if you're uncomfortable."

You nod and take a deep breath before beginning.

<<if $submissive gte 1150>>
	You lower your head and begin describing the time you spent locked inside of a cell.
	You tell Robin about how the slightest disobedience would have dire consequences.
	Soon, you begin describing the violations you endured before your voice trails off.

	With teary eyes, you grab Robin’s hands and beg <<him>> to forgive you.

	<<if $robinromance is 1>>
		You try to explain how you didn’t have a choice about what they did to you.
	<<else>>
		You tell <<him>> you’re sorry for causing such a mess back at home. It couldn’t be helped.
	<</if>>

	Robin gently places <<his>> hands on your cheeks and lifts your chin up, staring you in the eyes. <<Hes>> crying.

	"Stop it," <<he>> whispers in reassurance. "I’m just happy you’re home." <<He>> pulls you into a hug, pressing your face into <<his>> chest.
<<elseif $submissive lte 850>>
	You tell Robin what <<he>> wanted to know. You detail about an underground location where you were held.
	Rampant assaults and nonstop acts of depravity lined every prisoner’s life. Despite all this, you refused to let it break you.
	At last, when you spotted an opportunity to get out, you did so.

	Robin seems astonished by your bravery while seemingly saddened that such a place exists. "I’m sorry you went through all that," <<he>> says, sounding downtrodden.

	<<He>> quickly perks up and smiles at you. "I hope I can be as brave as you one day." <<He>> pulls you into a hug, nuzzling against your shoulder.
<<else>>
	You describe your time spent in a dark cell in some unknown location.
	Per Robin’s request, you go into detail about the horrors that you were forced to endure.
	Rarely were you afforded a moment where you weren’t violated. You can tell Robin remains shook by this, but <<he>> listens to what you say.
	While you did escape, you tell <<him>> about others who weren’t so fortunate.

	Robin looks at you in disbelief once you finish. "That’s horrible! You and those poor people..."

	<<He>> pulls you into <<his>> chest and wraps <<his>> arms around you, stroking your hair.
	"I won't let that happen to you again," <<he>> whispers, <<his>> voice quivering. "Promise."
<</if>>
<<lstress>><<ltrauma>><<ggdom>>

You spend a while wrapped up in Robin's embrace. You eventually pull away. Robin keeps <<his>> hand on your shoulder.

"I'm so sorry you had to go through that," Robin says. "If there's anything you need from me, or if you just want to talk, you let me know. Okay?"

You slowly nod. Robin smiles weakly in response<<if $robinconsole is 1>>, then turns <<his>> attention back to the screen. <<He>> keeps an eye on you<</if>>.

<<robinoptions>>

:: Robin After Class
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>

<<if $robinReunionScene is "dungeon">>
	<<unset $robinReunionScene>><<set $robinPostMortem to true>>
	You step out into the hallway. Before you can get far, a pair of arms wraps around you from behind.

	"S-sorry," says a familiar voice. It's Robin. <<He>> turns you around to face <<him>>. <<His>> eyes are watering.

	"I didn't expect to see you in class today," <<he>> says with a strained smile. "Or ever again, really. I-I thought you were..."

	<<His>> voice, trails off, and <<he>> pulls you into another hug, burying <<his>> face in your chest. <<He>> stays like that for a moment, before pulling away.

	"Sorry, I'm gonna be late for class. But we need to talk after school." <<He>> gives your shoulder a squeeze. "When you're ready, of course."

	You watch <<him>> depart, waving as <<he>> disappears down the corridor.
<<elseif $robinReunionScene is "asylum">>
	<<unset $robinReunionScene>>
	You step out into the hallway. Before you can get far,

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		you feel something gently tug on your arm. You turn to find Robin at your side. You didn't hear <<him>> walk up to you.

		"Hi," <<he>> says quietly as you draw close. "I didn't think I'd see you today. I thought the doctors took you away. I would’ve tried to get you something had I known you were c-coming back," Robin’s voice quivers.
	<<else>>
		a voice from behind calls out your name. You turn to find Robin waving at you eagerly. <<He>> trots up to your side.

		"Hey, you’re out!" <<he>> says as <<he>> draws close. "You really surprised me, showing up in class today! I thought you were staying at the doctor’s for a while. I would’ve prepared something had I known you were coming back," Robin explains.
	<</if>>

	You shake your head, telling <<him>> that they weren’t going to help you, so you "checked" out early. Robin seems confused, but <<he>> nods regardless. You walk and talk for a bit, until Robin arrives at <<his>> next class.

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		<<Hes>> quiet as <<he>> wraps <<his>> arms around you, squeezing you tight. "I’m glad you’re free."
	<<else>>
		"Well, I've gotta go," <<he>> says, giving you a hug. "But I’m happy to see you again! I hope you're feeling better."
	<</if>>

	<<He>> enters the classroom, leaving you in the hallway.
<<else>>
	As you step in the hallway, you end up bumping into Robin. You both tumble to the floor.

	"Sorry!" <<he>> says, laughing. You help <<him>> gather <<his>> things, then bid <<him>> farewell as <<he>> rushes off to <<his>> next class.
<</if>>

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Robin Brothel
<<set $outside to 0>><<set $location to "brothel">><<effects>>
<<generate1>><<person1>>

You shove through the crowd to reach Robin. <<nnpc_He "Robin">> opens <<nnpc_his "Robin">> mouth to speak, but you can't hear <<nnpc_him "Robin">> over the music. <<nnpc_He "Robin">> instead gently grabs hold of your hand and leads you away. It's obvious <<nnpc_hes "Robin">> unsure where to go, so you point towards an empty room.

<<set _robinPossibleComments to []>>
<<if $famesex gte 400>>
	<<set _robinPossibleComments.push("sex")>>
<</if>>
<<if $famerape gte 400>>
	<<set _robinPossibleComments.push("rape")>>
<</if>>
<<if $famebestiality gte 400>>
	<<set _robinPossibleComments.push("beast")>>
<</if>>
<<if $scienceprojectwon is 1 or $mathsprojectwon is 1>>
	<<set _robinPossibleComments.push("smart")>>
<</if>>
<<set _robinPossibleComments.push("generic1")>>
<<set _robinPossibleComments.push("generic2")>>
<<set _robinPossibleComments.push("generic3")>>
<<set _robinPossibleComments.push("generic4")>>
<<set _robinPossibleComments.push("generic5")>>

<<set _robinComment to _robinPossibleComments.random()>>

A customer passes by and watches both of you.

<<switch _robinComment>>
	<<case "sex">>
		"You're in for a treat, sweetie," the <<person>> says to Robin.
	<<case "rape">>
		"Do whatever you want with that one. <<pShe>> has a hard time saying 'No,'" the <<person>> sneers.
	<<case "beast">>
		"Make sure to wash when you're done. <<pShe>> has interesting tastes," the <<person>> chuckles.
	<<case "smart">>
		"<<pShes>> a smart cookie. Even smarter in bed," the <<person>> sneers.
	<<case "generic1">>
		"Wouldn't mind having a taste myself," the <<person>> says with a bit of jealousy in their voice.
	<<case "generic2">>
		"Good slut, though <<pshes>> a haggler," the <<person>> says to Robin.
	<<case "generic3">>
		"Don't take too long. I want a go myself," the <<person>> tells Robin.
	<<case "generic4">>
		"Can never get that slut myself," the <<person>> mutters, eyeing you up.
	<<case "generic5">>
		"Cute," the <<person>> says.
	<<default>>
		No one stops or comments on your way to the room.
<</switch>>

<<endevent>>
<<npc Robin>><<person1>>

You notice a look of disgust on Robin's face. Furrowing <<his>> eyebrows, <<he>> ignores the patron and hastens <<his>> pace. You soon find yourself alone with Robin in an empty room.

<<link [[Next|Robin Brothel 2]]>><</link>>

:: Robin Brothel 2
<<set $outside to 0>><<set $location to "brothel">><<effects>>

<<if $robinBrothelVisit gte 1>>
	You take a seat at the edge of the bed and stare down in shame. Robin smiles, though you can tell there's some pain behind it.

	"It's okay. I just came to pick you up," <<he>> explains. <<He>> holds out <<his>> hand. "I'm not mad. Let's go home."
<<elseif $dissociation gte 1>>
	You take a seat on the edge of the bed. The empty gaze of your eyes causes Robin to squirm uncomfortably. Breaking the quiet, you attempt to negotiate a price. Robin cuts you off immediately.

	"Please, I'm not here for that," <<he>> says, walking over and embracing you. You're frightened at first, but a warm feeling you've missed washes over you. Then, like a flood gate going off, you let out your troubles.

	Your behaviour unnerves Robin, but <<he>> listens silently. You complain about everything that's been tormenting you. Robin attempts to comfort you through it all.

	Once you've calmed a bit, Robin speaks. "I came to bring you home. It's not right for me to let you do this to yourself."
<<elseif $uncomfortable.prostituting is false>>
	You take a seat on the edge of the bed. The disgust on your face is obvious, and Robin notices immediately. <<He>> walks over to you and embraces you.

	"It's okay. I'm not here for that," Robin tries to comfort you. "I heard some things, and I couldn't just let this happen to you."

	You tightly embrace Robin and let your worries out. Robin is shocked at first but seems to understand your plight. Finally, the depravity Bailey forced you to endure for not making ends meet floods out. You detail what happened to you while you were missing from the orphanage.

	"Bailey is so cruel," Robin whispers while attempting to calm you. After a moment, you quiet down.

	Robin watches you for a moment before speaking, "I want you to come home. This place, it isn't right for me to let you do this to yourself."
<<else>>
	You take a seat on the edge of the bed while Robin sits on a couch. There's an awkward silence, broken only by the music faintly pumping from behind the walls. <<He>> wordlessly looks at you for a short while before finally speaking.

	"I looked into what kind of place this is, and I heard some things about you." You see Robin tense up. Another long silence follows. Robin slowly looks up. <<His>> eyes are locked on yours.

	"Do you still love me?"

	<<if $submissive gte 1150>>
		"O-of course I love you. I have to do this for money," you stammer. "F-for Bailey."
	<<elseif $submissive lte 850>>
		"Why would you ask that? Of course I do. I have to do this to make ends meet," you explain.
	<<else>>
		"I do love you. This is the only line of work that'll meet Bailey's demands," you explain.
	<</if>>

	Robin nods in understanding, but appears conflicted about something. <<He>> rises from the couch and sits next to you. You feel Robin embrace you. You return the gesture.

	"It's not right," Robin says. "I want you to come home. We can figure something out, but I can't let you do this to yourself." <<He>> releases you with tears in <<his>> eyes.
<</if>>

<<if $robinBrothelVisit is undefined>><<set $robinBrothelVisit to 1>><</if>>

<<link [[Go with Robin|Robin Brothel 3]]>><<set $phase to 0>><<npcincr Robin love 5>><<npcincr Robin dom 5>><</link>><<gglove>><<ggdom>>

<<link [[Stay here|Robin Brothel 3]]>><<set $phase to 1>><<npcincr Robin love -1>><</link>><<llove>>

:: Robin Brothel 3
<<set $outside to 0>><<set $location to "brothel">><<effects>>

<<if $phase is 0>>
	Robin smiles. "Thank you."
	<<if $exposed gte 1>>
		<<towelup>>
		<<He>> takes your hand and leads you out of the building to a nearby bus stop, though not before insisting that you stop by the dressing room first.
	<<else>>
		Once more, <<he>> takes your hand, leading you out of the building and to a nearby bus stop.
	<</if>>
	You chat with Robin while you wait. It's obvious that <<hes>> trying to ignore what you were just doing a short while ago.

	<<if $daystate is "night">>
		<<generate2>><<generate3>>
		A bus soon pulls up, and you take a seat with Robin near the back. You glance at <<him>>.
		<<He>> looks tired. You feel a sting of guilt for keeping <<him>> out so late.<<stress 2>><<gstress>>

		The ride is uneventful, until the <<person2>><<person>> sat in front of you turns around in <<his>> seat, grinning.

		"Oh, aren't you just the cutest thing," <<he>> says in a low voice. "You should know better than to ride the bus at night."

		Robin stirs and frowns. "Leave <<phim>> alone, or I'll call for help."

		The <<personsimple>> smiles, amused, and glances over at the <<person3>><<person>> beside <<person2>><<him>>, who shrugs.
		The <<person>> looks back, feigning defeat.

		"Alright, you win. Don't need two squirmers tonight, anyway."

		<<endevent>>
		<<npc Robin>><<person1>>
		Robin's expression remains tense, and <<he>> reaches for something in <<his>> pocket.
		Ultimately, <<he>> decides against using it, whatever it was. Try as you might, you can't tell what it is.

		The rest of the ride passes without incident.
	<<else>>
		The ride home is uneventful. Robin rests <<his>> head on your shoulder, <<his>> hand still intertwined with your own.
		<<stress -2>><<trauma -2>><<lstress>><<ltrauma>>
	<</if>>

	<<link [[Next|Robin Brothel Home]]>><</link>>

<<elseif $phase is 1>>
	<<if $submissive gte 1150>>
		You stare at your feet. "I need to. If I don't, Bailey will..." you trail off.
	<<elseif $submissive lte 850>>
		You turn your back to Robin. You can't bring yourself to look <<him>> in the eyes. "It's just the way of the world."
	<<else>>
		You shake your head, "Bailey is gonna do this to both of us if I can't pay. I'm sorry."
	<</if>>

	Robin looks at you in disbelief. "I don't want to see you violate yourself, even if it's for our own good."
	<<He>> grabs your shoulders. <<His>> hands are shaking. "Just, please come home!"

	You're not sure if you want to be here at all, but you realise you have to be firm if you want to keep this going.

	<<link [[Go with Robin|Robin Brothel 3]]>><<set $phase to 0>><<npcincr Robin love 3>><</link>><<glove>>

	<<link [[Insist on staying|Robin Brothel 3]]>><<set $phase to 2>><<npcincr Robin love -10>><<npcincr Robin dom -20>><</link>><<lllove>><<llldom>>

<<elseif $phase is 2>>
	You don't budge, despite Robin's despair at the thought of you working here. <<He>> falls silent and nods in defeat.
	Tears roll down <<his>> cheeks, and <<he>> looks at you to reconsider. You don't.

	"Okay. I'll leave you alone. Just..." Robin stammers over <<his>> own words. "Be careful."

	Robin glances at you through teary eyes one more time before leaving the room, the door shutting quietly behind <<him>>.
	<<stress 6>><<trauma 6>><<gstress>><<gtrauma>>

	<<link [[Next|Brothel]]>><<endevent>><</link>>

<</if>>

:: Robin Brothel Home
<<set $outside to 0>><<set $location to "home">><<effects>>

You arrive at the orphanage and step off the bus. Robin walks you to your room.

<<if $robinBrothelVisit gte 1>>
	<<He>> smiles at you. "I'm glad you're home. I'm sure we'll think of something."
	<<He>> holds you in <<his>> arms for a moment, stroking the back of your head gently.

	"You don't need to go through this alone," <<he>> whispers. "We'll get through it. Bailey won't stop us."

	<<He>> squeezes you tight before pulling away. <<Hes>> still smiling.
<<else>>
	Once you're inside, <<he>> speaks. "I'm sorry. I don't want to tell you your business, but I care about you, and..."
	<<He>> sighs, looking dejected. "I hope you're not mad."

	You put a hand on Robin's shoulder and gently reassure <<him>>. It seems to lift <<his>> spirts a little.
	"We'll think of something," <<he>> says, smiling weakly.
<</if>>

<<if $daystate is "night">>
	Robin glances at the clock. "It's getting late," <<he>> yawns. "Get some rest. We could both use some."

	<<link [[Nod|Robin Brothel Sleep]]>><<set $phase to 0>><</link>>

	<<link [[Ask Robin to stay with you|Robin Brothel Sleep]]>><<set $phase to 1>><<stress -6>><<trauma -6>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>><<glust>>

<<else>>
	Robin stays in your room for a bit, making sure you're okay. After a few minutes, <<he>> kisses you on the cheek and stands.

	"I'm going back to my room," <<he>> says. <<He>> lingers in the doorway for a moment, staring at you with concern. "Stay safe."

	<<He>> shuffles into the hallway, leaving you alone in your room.

	<<link [[Next|Bedroom]]>><<endevent>><</link>>

<</if>>

:: Robin Brothel Sleep
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $phase is 0>>
	You nod and bid Robin goodnight. <<He>> smiles and kisses you on the cheek before leaving.

	"See you tomorrow," <<he>> says. <<He>> lingers in the doorway for a moment, staring at you with concern. "Stay safe."

	<<He>> shuffles into the hallway, leaving you alone in your room.

	<<link [[Next|Bedroom]]>><<endevent>><</link>>

<<else>>
	Robin blushes at your request, but <<he>> nods nonetheless.

	"Of course," <<he>> says. "Whatever you want."

	Robin flicks the light off, and you hear clothes rustling as <<he>> undresses.
	You do the same and hop into your bed, scooting to the side and making room for Robin. <<He>> cuddles up beside you, nuzzling into your neck.

	"Goodnight," <<he>> murmurs. <<His>> arms wrap around you, and <<he>> holds you tight. "I promise, I'll do everything I can for you..."

	<<Hes>> soon out like a light, <<his>> gentle breaths tickling your skin.

	<<link [[Sleep|Bed]]>><<endevent>><<undressSleep "bed">><<set $robinbed to 1>><<trauma -6>><<stress -12>><</link>>

<</if>>