code:
:: Stalls Ex

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You drop to your hands and knees and sneak up to the end of the alleyway. There's a stall carrying fruit very close by, sneaking under it shouldn't be a problem. There's no way to see how easy it will be from that point on though.

You dart beneath the sheet covering the stall. There's another stall adjacent to this one, so you sneak under that one next, leaving the dubious safety of the alley further behind. The market is closely packed so you are able to move quite far, but eventually you come to a gap in the middle of the road. Surrounded by voices, you feel very conscious of your <<nudity>>.

You peek up and down the road, and see a car parked between the rows of stalls. The owner is busy loading it with boxes. The vehicle barely fits, so should be able to cross by sneaking beneath it, if you're quick. You hasten toward it.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 51>>
		<<generate1>><<person1>>You don't get far. A <<person>> picks this moment to look beneath their stall, and immediately spots you. Their initial look of bewilderment quickly turns mischievous. "I didn't know I had any of you in stock. Here's what's going to happen. You're going to <<if $NPCList[0].penis isnot "none">>suck my dick<<else>>lick my pussy<</if>>, and whatever else I feel like, or everyone here will find out what a little harlot you are."

		<<link [[Nod|Stalls Ex Molestation]]>><<set $molestationstart to 1>><</link>>

		<<link [[Refuse|Stalls Ex Caught]]>><<set $phase to 1>><</link>><<garousal>><<gstress>><<gtrauma>>
	<<else>>
		You arrive at the stall beside the car, but find it gone. You didn't hear it move above the clamour of the market. What you do hear, however, is the stall behind you being moved. You lean over a storm drain and peek beneath the sheet, and see it being carried away by a group of people. You look around for another way out, but this stall now stands alone; you're trapped. The group soon return and surround the stall. You hear one of them speak. "On the count of three..." They're going to move this one too!

		Your only options are to grab hold of the underside of the stall and be carried with it, or take your chances in the storm drain.

		<<commercialdrainquick>>

		<<if $rng gte 26>>
			<<link [[Grab hold of the stall|Stalls Ex Caught]]>><</link>>
		<<else>>
			<<link [[Grab hold of the stall|Stalls Ex Safe]]>><</link>>
		<</if>>
	<</if>>
<<else>>
	You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.

	<<residentialquick>>
<</if>>

:: Stalls Ex Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<npcoral>>
	<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1>>
	<<if $rescue is 1>>
		<<link [[Next->Stalls Ex Caught]]>><<set $phase to 1>><</link>><<nexttext>>
	<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Stalls Ex Molestation Ejaculation]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next->Stalls Ex Molestation Escape]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next->Stalls Ex Molestation]]>><</link>><<nexttext>>
		<</if>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Stalls Ex Molestation Ejaculation]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->Stalls Ex Molestation Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->Stalls Ex Molestation]]>><</link>><<nexttext>>
<</if>>

:: Stalls Ex Caught

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<fameexhibitionism 10>><<arousal 600>><<stress 6>><<trauma 6>>
<<if $phase is 1>>
	"Fine," the <<person>> grabs you by the neck and drags you into the daylight. "Look everyone." <<He>> shouts. "Look what I found!" Both hawkers and customers turn to investigate, and see you struggling to stand up, exposed and vulnerable. With nowhere to hide, there's not much you can do but flee.

<<else>>
	You grab the underside of the stall and are hoisted into the air with it. The ride is too bumpy and your grip slips, causing you to drop painfully to the ground. The stall moves on without you, leaving you uncovered in the middle of the crowded street. With nowhere to hide, there's not much you can do but flee.
	<<fameexhibitionism 50>><<set $pain += 10>><<garousal>><<gstress>><<gtrauma>>

<</if>>
You move as quickly as your legs will carry you, trying to escape the laughter, whistling and jeers. You run into an alleyway and round a corner, out of sight of the road, before feeling safe enough to process what just happened. So many people saw you. Your feelings of disgrace are made all the worse by the fluid you feel leaking from your <<genitals>>.

<<endevent>>
<<residentialquick>>

:: Stalls Ex Molestation Ejaculation

<<ejaculation>>
"You're a fun toy. Okay, you can go." <<He>> leaves you lying beneath the stall. You look around, and see the car still there.

<<clotheson>>
<<endcombat>>
You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.

<<residentialquick>>

:: Stalls Ex Molestation Escape

<<effects>>
<<He>> recoils in pain, falling backwards out from beneath the stall. By the time <<He>> recovers, you've managed to put some distance between you.

<<clotheson>>
<<endcombat>>
You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.

<<residentialquick>>

:: Stalls Ex Safe

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You grip the underside of the stall as it is hoisted into the air. The journey is smooth, and you are soon placed back onto the ground. Placing your head against the ground, you flick up the cover to see where you were taken. Fortunately, you've been carried the rest of the way across the street. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.

<<residentialquick>>

:: Crate Ex

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

When no one is looking, you sneak up to the fence between the park and depot. You squeeze through the bars and peer into the nearest open crate. There are several ceramic containers. It'll be tight, but there should be room for you to hide.

You climb into the crate and pull the lid on after you. It's a snug fit, but that might make the journey easier. You wait.

Without warning, the crate lurches into movement.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
	The movements jerk you around for a short while before coming to a stop. That wasn't long enough for you to have crossed the road, surely. A heavy thud above you signals that this may have been a mistake. You push against the lid, and find it completely immovable. You hear an engine rev and you lurch into movement once more.

	<<if $rng gte 81>>
		You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see your house! The coast looks clear, so you gingerly lift the lid and climb free.

		<<domusquick>>

	<<elseif $rng gte 61>>
		You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the forest. The coast looks clear, so you gingerly lift the lid and climb free.

		<<wolfquick>>

	<<elseif $rng gte 41>>
		You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the ocean. The coast looks clear, so you gingerly lift the lid and climb free.

		<<starfishquick>>

	<<elseif $rng gte 21>>
		You try to keep calm, surely you won't be moved far. Those crates had arrived from outside town after all. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the road out of town. You've moved in the opposite of your intended direction, but you count yourself lucky considering the circumstances. The coast looks clear, so you gingerly lift the lid and climb free.

		<<harvestquick>>

	<<else>>
		<<if $swarmdisable is "t">>
			You try to keep calm, surely you won't be moved far. Your thoughts are cut short by a bump in the road; your head bashes against the side of the crate, knocking you out.

			<<link [[Next|Danube Meal]]>><<pass 1 hour>><</link>>

		<<else>>
			You try to keep calm, surely you won't be moved far. Your thoughts are cut short by a bump in the road, one of the ceramic containers bashes against the side of the crate, shattering it into pieces and disgorging its contents all over you. In the tumult, you don't realise what the contents are until you feel them wriggling; it was full of thick, long worms! What's more, the remaining containers sway menacingly now that extra space has been cleared. If they too contain worms, you need to act or you'll soon be swimming in them.

			The worms aren't just wriggling on top of you, they press against you as if trying to find a way inside. The movement is making your body respond in a way you don't want to admit, you start to heat up.

			<<link [[Next|Crate Worms]]>><<set $molestationstart to 1>><</link>>
		<</if>>
	<</if>>
<<else>>
	You hear the traffic growing louder, a sign you are moving in the right direction. The crate soon comes to a stop. You gingerly lift the lid and peek out. You are at the mouth of an alleyway on the other side of the street, perfect! You wait until you're sure the coast is clear before slinking out and heading deeper into the alley.

	<<commercialquick>>
<</if>>

:: Crate Worms

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<molested>>
	<<controlloss>>
	<<set $combat to 1>>
	<<set $enemytype to "swarm">>
	<<swarminit "worms" "container" "shaking" "shatter" "steady" 1 9>>
	<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
	The entire crate shakes from the movement of the vehicle.
<<elseif $timer gte 20>>
	You've stopped, but the engine is still running.
<<elseif $timer gte 10>>
	The entire crate shakes from the movement of the vehicle. How long will this go on for?
<<elseif $timer gte 1>>
	The vehicle has stopped and the engine switched off! The weight above still keeps the crate locked down however. They'll move it soon, right?
<<else>>
	You hear someone move the weight off the top of the crate!
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte $stressmax>>
	<<link [[Next|Crate Worms Passout]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
	<<link [[Next|Crate Worms Escape]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Crate Worms Passout

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
It's all just too much for you. You pass out.

<<endcombat>>
<<link [[Next|Danube Meal]]>><<pass 1 hour>><</link>>

:: Crate Worms Escape

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $deviancy gte 75>>
	You grasp the top of the crate and haul yourself up, pushing the lid off as you do. Worms cascade from you as you come out of your writhing cell, but many remain on you which you actually don't mind.

	Fortunately whoever freed you didn't stick around to see you in this state; you're alone. You glance around at your surroundings as you brush off reluctantly the remaining worms. You appear to be on Danube Street, at the delivery entrance of a stately manor. You hear voices in front of the truck that delivered you, and realise you should leave. You suspect worms will be turning up in strange places for a while. You thought doesn't bother you.
<<else>>
	<<tearful>> you grasp the top of the crate and haul yourself up, pushing the lid off as you do. Worms cascade from you as you struggle out of your writhing cell, but many remain on you. Fortunately whoever freed you didn't stick around to see you in this state; you're alone. You glance around at your surroundings as you brush off the remaining worms. You appear to be on Danube Street, at the delivery entrance of a stately manor. You hear voices in front of the truck that delivered you, and realise you should leave. You suspect worms will be turning up in strange places for a while.
<</if>>

<<endcombat>>
<<danubequick>>

:: Park Ex Run

<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $daystate is "night">>
	You flee through the darkness, the dog close on your heels. Its barking slowly fades in intensity as you outpace it, until you can hear it no more. You don't think you were seen.
<<else>>
	You flee through the park, the dog close on your heels. The noise attracts attention, and soon all eyes in the vicinity are on you. <<if $leftarm is "bound" and $rightarm is "bound">>With your arms bound, there's nothing you can do to keep your <<lewdness>> covered.<<else>>You do your best to cover your <<lewdness>> with your hands.<</if>> The beast's barking fades in intensity as you outpace it, until you can hear it no more. You dive behind a hedge as someone whistles at you, and crawl away to safety.
	<<fameexhibitionism 50>>
<</if>>
<<gathletics>><<athletics 1>><<physique>>

<<endevent>>
<<parkeventend>>

:: Park Ex Dog Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>
	<<beastNEWinit 1 dog>>
	<<beastCombatInit>>
	The growl came from a stray <<beasttype>>. Seeing you stay still, <<bhe>> advances on you.

<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
	<<link [[Next|Park Ex Dog Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Park Ex Dog Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Park Ex Dog Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Park Ex Dog Molestation]]>><</link>><<nexttext>>
<</if>>

:: Park Ex Dog Molestation Finish

<<set $outside to 1>><<set $location to "park">><<effects>>
<<if $rescue is 1 and $alarm is 1>>
	<<if $NPCList[0].stance is "top">>

	<<generate2>><<generate3>><<generate4>><<generate5>><<person2>>"It came from over there." You hear a <<if $pronoun is "m">>male<<else>>female<</if>> voice say. A <<person>> and three others appear from behind the bush. They stare at the <<beasttype 0>> humping you briefly, not sure what to do. The <<person2>><<person>> is the first to speak. "Sorry to bother you two. We thought we heard a scream. But it looks like you're just having some fun." <<He>> smirks.

	<<if $submissive lte 850>>
	You glare at the <<person>>. "Shut up, and get this thing off me!" The <<person>> looks dumbfounded at your response, but a <<person3>><<person>> laughs and pushes the <<beasttype 0>> off of you.
	<<else>>
	You stare at the ground as you speak. "Please help me." A <<person3>><<person>> steps forward and pushes the <<beasttype 0>> off of you.
	<</if>>

	"Where are you clothes?" <<He>> says. "I have some towels you can have, but you shouldn't be walking around like that in the first place. Someone will hurt you." <<tearful>> you cover up and thank the <<person>>, before walking away. You hear them talking about you before you leave earshot.
	<<famebestiality 50>>

	<<set $rescued += 1>>
	<<clothesontowel>>
	<<endcombat>>

	<<parkeventend>>
	<<else>>

	<<generate2>><<generate3>><<generate4>><<generate5>><<person2>>"It came from over there." You hear a <<if $pronoun is "m">>male<<else>>female<</if>> voice say. A <<person>> and three others appear from behind the bush. They pause briefly when they see you, before the <<person>> shouts at the <<beasttype 0>>, who whimpers and bounds away.
	<<fameexhibitionism 10>>

	A <<person3>><<person>> steps forward. "Where are you clothes?" <<He>> says. "I have some towels you can have, but you shouldn't be walking around like that in the first place. Someone will hurt you." <<tearful>> you cover up and thank the <<person>>, before walking away. You hear them talking about you before you leave earshot.

	<<set $rescued += 1>>
	<<clothesontowel>>
	<<endcombat>>

	<<parkeventend>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The <<beasttype>> grunts in satisfaction, and leaves you lying on the grass. <<tearful>> you look around to see if anyone saw you. You don't think they did.

<<clotheson>>
<<endcombat>>

<<parkeventend>>
<<else>>

The <<beasttype>> yelps and flees, its tail between its legs. <<tearful>> you look around to see if anyone saw you. You don't think they did.

<<clotheson>>
<<endcombat>>

<<parkeventend>>
<</if>>
<<set $eventskip to 1>>

:: Park Ex Bridge
<<effects>>

You take a deep breath, and dash across the bridge.

<<if $rng gte 81>>
	<<generate1>><<generate2>><<person1>>
	You're halfway along when a <<person>> and <<person2>><<person>> walk around a hedge, heading this way. You'll be seen.

	<<link [[Jump off the bridge|Park Ex Bridge Jump]]>><<pain 6>><</link>><<gpain>>

	<<link [[Cover yourself and continue|Park Ex Bridge Cover]]>><<stress 6>><</link>><<gstress>>

<<else>>
	You make it to the other side and take cover within the trees.

	<<destinationeventend>>

<</if>>

:: Park Ex Bridge Jump
<<water>><<effects>>

You haul yourself over the railing, and plummet into cool water. The current seizes you, and pulls you downstream.

<<if random(1, 2) is 2>>
	The water carries you through the park, and into more populated parts of town. You don't see anyone, but still keep low in the water to conceal your <<lewdness>>.

	You manage to cling to a dock, and haul yourself from the water.

	<<endevent>>
	<<link [[Next|Starfish Street]]>><</link>>

<<else>>
	Something sucks you below the water, towards a dark crevice in the riverbed. You're pulled into darkness, until you fall through air and land, sprawling, on cold stone.

	<<endevent>>
	<<link [[Next|Sewers Intro]]>><</link>>

<</if>>

:: Park Ex Bridge Cover
<<effects>>

<<covered>> You keep your eyes downcast. The <<person1>><<person>> and <<person2>><<person>> notice you.
<<fameexhibitionism 2>>

<<if $rng gte 81>>
	They leer at you openly, and reach out as you pass them at the end of the bridge.

	"Where'd you think you're going?" the <<person1>><<person>> says, tugging you closer. "This bridge has a toll for little sluts."

	<<link [[Next|Park Ex Bridge Rape]]>><<set $molestationstart to 1>><</link>>

<<elseif $rng gte 41>>
	They pretend to ignore you, breaking their conversation and keeping their eyes fixed ahead as you pass at the end of the bridge.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	They leer at you openly, but don't try anything as you pass at the end of the bridge.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Park Ex Bridge Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Park Ex Bridge Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Park Ex Bridge Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Park Ex Bridge Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Park Ex Bridge Rape]]>><</link>><<nexttext>>
<</if>>

:: Park Ex Bridge Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They bend you over the railing and give your <<bottom>> one last fondle before moving on.

<<tearful>> you dart down a nearby path.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

<<elseif $enemyhealth lte 0>>
You shove the <<person1>><<person>> down the river bank, where <<he>> splashes into the water. <<His>> friend seems amused, until you push <<person2>><<him>> down too.

<<tearful>> you dart down a nearby path.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

<<else>>
<<set $rescued += 1>><<if $exposed gte 1>><<fameexhibitionism 10>><</if>>
Several people round the nearby hedge to investigate your scream. Others come running from the other side of the bridge. The <<person2>><<person>> notices first, and whacks <<his>> friend's arm. Both step away from you, and make a hurried escape.

<<tearful>> you dart down a nearby path. <<if $exposed gte 1>>Hopefully you weren't seen by too many people.<</if>>

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

<</if>>

:: Park Ex River
<<water>><<effects>>

You climb down the bank beside the bridge, and lower yourself into the cool water.
<<if $swimmingSuccess>>
	You manage to remain steady against the current, and make it to the other side.

	<<destinationeventend>>
<<else>>
	The current is more violent than you expected, and you're swept downstream.

	<<if random(1, 2) is 2>>
		The water carries you through the park, and into more populated parts of town. You don't see anyone, but still keep low in the water to conceal your <<lewdness>>.

		You manage to cling to a dock, and haul yourself from the water.

		<<link [[Next|Starfish Street]]>><</link>>

	<<else>>
		Something sucks you below the water, towards a dark crevice in the riverbed. You're pulled into darkness, until you fall through air and land, sprawling, on cold stone.

		<<link [[Next|Sewers Intro]]>><</link>>

	<</if>>
<</if>>

:: Commercial Ex Mannequin

<<set $outside to 1>><<set $location to "town">><<effects>>
You <<nervously>> line up beside the mannequins. Hoping to blend in. <<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> round the corner. The <<person1>><<person>> stares at your <<lewdness>> as <<he>> walks by. "That one looks a little... accurate." You feel self-conscious, but dare not move an inch.

<<endevent>>
<<generate1>><<generate2>>Before the first pair leave view, a <<person1>><<person>> and <<person2>><<person>> pass them by, heading your way. The <<person1>><<person>> stops in front of you. "Look at this one. It's so lifelike. Do you think anyone would notice if we took it?"

<<if $rng gte 81>>
	The <<person2>><<person>> looks up and down the alley. "Alright. But we need to be quick." <<He>> grabs you by the ankles and tries to lift you. "Why is it so heavy? Give us a hand here," the <<person1>><<person>> moves in to help. This isn't what you planned, but you don't know how they'll react if they find out the truth.

	<<link [[Struggle|Commercial Ex Mannequin Molestation]]>><<set $molestationstart to 1>><</link>>

	<<link [[Keep playing the part|Commercial Ex Mannequin 2]]>><</link>>

<<else>>
	"Don't be stupid," the <<person2>><<person>> responds without stopping. The <<person1>><<person>> gives you a longing look, then follows.

	Once they're out of sight, you're free to continue.
	<<gstress>><<garousal>><<stress 2>><<arousal 200>>

	<<endevent>>
	<<commercialeventend>>
<</if>>

:: Commercial Ex Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<if $leftarm is "bound" and $rightarm is "bound">>
		You crouch to keep your body somewhat concealed as you <<nervously>> continue.
	<<else>>
		You cover your body with your hands as you <<nervously>> continue.
	<</if>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> walk round the corner and smile as they behold you in your undressed state. As they pass you, the <<person1>><<person>> grabs you by the mouth and shoves you against a wall.

<<maninit>><<hand_gag 0 left>>
<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Commercial Ex Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Commercial Ex Molestation Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Commercial Ex Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Commercial Ex Molestation]]>><</link>><<nexttext>>
<</if>>

:: Commercial Ex Exhibition

<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
	You crouch to keep your body somewhat concealed as you <<nervously>> continue.
<<else>>
	You cover your body with your hands as you <<nervously>> continue.
<</if>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> walk round the corner and smile as they behold you in your undressed state. They don't say anything, but you can feel their eyes on your body as you round the corner out of view.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>><<fameexhibitionism 2>>

<<endevent>>
<<commercialeventend>>

:: Commercial Ex Molestation Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Satisfied, the <<person1>><<person>> shoves you to the ground. "Serves you right." <<He>> spits. "Walk around like a fucktoy, don't cry when you're treated like one." <<tearful>> you rise to your feet as the pair leave.

	<<clotheson>>
	<<endcombat>>
	<<commercialeventend>>
<<elseif $enemyhealth lte 0>>
	The pair recoil in pain. <<tearful>> you take the chance to run, escaping down the alley.

	<<clotheson>>
	<<endcombat>>
	<<commercialeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<set $rescued += 1>>
	You hear a voice call out. "Is someone in trouble over there?" The pair glance at each other, then drop you to the ground. <<tearful>> you rise to your feet as the pair leave.

	<<clotheson>>
	<<endcombat>>
	<<commercialeventend>>
<</if>>

:: Commercial Ex Mannequin Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
	You squirm free from their grip. Startled, they shove you against the wall and back off for a moment. The <<person1>><<person>> recovers first. "You think that's funny? I know just the thing to do with a <<bitch>> like you."

	<<set $enemyanger += 80>>
<</if>>
<<enable_rescue>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Commercial Ex Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Commercial Ex Molestation Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Commercial Ex Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Commercial Ex Mannequin Molestation]]>><</link>><<nexttext>>
<</if>>

:: Commercial Ex Mannequin 2

<<set $outside to 1>><<set $location to "town">><<effects>>
The pair grip you by your arms and legs, and start carrying you. <<generate3>><<person3>>They don't get far before a <<person>> arrives at the end of the alley. <<He>> doesn't look amused. "What are you doing with that? It doesn't belong to you." You slump to the ground as the startled pair release you and run away. The <<person>> walks up and kneels beside you. "Oh, this is peculiar," <<he>> says. <<He>> leans forward, until <<his>> breath tickles your face. "You're a pretty little thing. I think I have a place for you." <<He>> presses something soft against your mouth, and you lose consciousness.

<<link [[Next|Abduction Shop]]>><<endevent>><</link>>

:: Commercial Ex Box
<<effects>>

You lift the box over your head,

<<if $player.gender is "m">>
	<<if $player.gender_appearance is "m">>
		and tug it down to your thighs. It's a snug fit, but that's for the best. It covers your <<undies>> comfortably.
	<<else>>
		and tug it over your <<breastsaside>> and <<undies>>. You pull it as low as you can without going past your <<breastsaside>>, but it only reaches your thighs. You're not sure if you're concealing anything down there. You consider pulling it further, but if people think you're a topless girl you'll attract all sorts of attention.
	<</if>>
<<else>>
	<<if $player.gender_appearance is "m">>
		and tug it over your <<breastsaside>> and <<undies>>. You pull it as low as you can without going past your <<breastsaside>>, but it only reaches your thighs. You're not sure if you're concealing anything down there. With a shudder, you pull the box down your chest, exposing your <<breasts>> once more. It's covering your <<undies>> comfortably. You hope people assume you're a boy.
	<<else>>
		and tug it over your <<breastsaside>> and <<undies>>. You pull it as low as you can without going past your <<breastsaside>>, but it only reaches your thighs. You're not sure if you're concealing anything down there. You have to hope you are.
	<</if>>
<</if>>

You barely feel better with the box than without. People will assume you're exposed beneath, but at least they won't know for sure.

You take a deep breath. <<flaunting>> you walk towards the restaurant.

<<link [[Next|Commercial Ex Box 2]]>><</link>>

:: Commercial Ex Box 2
<<effects>>
<<generate1>><<generate2>><<generate3>>
<<person1>>

<<if random(1, 2) is 2>>
	A <<person>> is the first to notice. <<He>> points at you, and the <<person2>><<person>> next to <<him>> looks over too. They seem amused, but keep it to themselves. No one else notices you.

	<<if random(1, 2) is 2>>
		You feel the cardboard box come loose at the back. The box is disintegrating. <<if $leftarm is "bound" and $rightarm is "bound">>You run faster, hoping to make it to safety before it falls apart and exposes you.<<else>>You clutch it to your front and walk faster<</if>>.
		<<gstress>><<stress 6>>

		You arrive at the restaurant proper, close enough that those above can't see you. You dash down another alley before the pair decide to come out and see you close-up. The cardboard box falls to pieces as you run.

	<<else>>
		You arrive at the restaurant proper, close enough that those above can't see you. You dash down another alley before the pair decide to come out and see you close-up. The cardboard box falls to pieces as you run.

	<</if>>
<<else>>
	A <<person>> is the first to notice. <<He>> and points at you and laughs, attracting more attention to your situation. Others arrive from deeper in the restaurant to investigate the fuss.
	<<gstress>><<stress>>

	<<if random(1, 2) is 2>>
		You feel the cardboard box come loose at the back. The box is disintegrating. <<if $leftarm is "bound" and $rightarm is "bound">>You run faster, hoping to make it to safety before it falls apart and exposes you.<<else>>You clutch it to your front and walk faster<</if>>.
		<<gstress>><<stress 6>>

		Though humiliating, at least they don't do anything worse than watch. You hear someone say something about vagrancy as you arrive at the restaurant proper, close enough that those above can't see you.

		You dash down another alley before anyone in the building decides to come see you close-up. The cardboard box doesn't last much longer.

	<<else>>
		Though humiliating, at least they don't do anything worse than watch. You hear someone say something about vagrancy as you arrive at the restaurant proper, close enough that those above can't see you.

		You dash down another alley before anyone in the building decides to come see you close-up. The cardboard box doesn't last much longer.

	<</if>>
<</if>>

<<endevent>>
<<destinationeventend>>

:: Commercial Ex Hide
<<effects>>

You pull up the grate and slip into the damp darkness beneath, pulling the grate atop you.

<<generate1>><<person1>>
A <<person>> walks closer, pulling a dumpster behind <<him>>. <<if $pronoun is "f">>You can see up <<his>> skirt.<</if>>
<<garousal>><<arousal 600>>

<<if $rng gte 81>>
	<<He>> pulls the dumpster right above the drain, and leaves it there. You hear <<him>> walk away.
	<<stress>><<stress 6>>

	Lacking options, you slink deeper into the drains.

	<<link [[Next|Commercial Drain]]>><<endevent>><</link>>

<<elseif $rng gte 61 and $tentacledisable is "f" and $hallucinations gte 2>>
	<<He>> doesn't look down as <<he>> passes. You're about to climb out, when you feel something slither over your shoulder.
	<<endevent>>

	<<link [[Next|Commercial Ex Tentacles]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<He>> doesn't look down as <<he>> passes. You climb back out once the sound of the wheels fades.

	<<endevent>>

	<<destinationeventend>>
<</if>>

:: Commercial Ex Tentacles
<<effects>>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>

<<tentaclestart 6 15>>

<</if>>

<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Commercial Ex Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Commercial Ex Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Commercial Ex Tentacles Finish
<<effects>>

The tentacles retract into the darkness.

<<tearful>> you push up the grate and climb back out.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

:: Industrial Ex Hole

<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 81>>
	You drop to your knees and look through the hole. You see another alley, similar to this one, on the other side. Hearing the voices grow louder, you start crawling through the hole.
	<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>

	It goes well at first. You get your top half through, but your hips are a little too wide. No matter how hard you push, you cannot do it. You try to wiggle backwards, but find you can't move in either direction. You're stuck!

	<<generate1>><<generate2>>You realise the voices have stopped just before something pinches your butt.

	<<link [[Next|Industrial Ex Hole Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
	You drop to your knees and look through the hole. You see another alley, similar to this one, on the other side. Hearing the voices grow louder, you start crawling through the hole.
	<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
	A few moments later and you're free on the other side.

	<<endevent>>
	<<industrialeventend>>
<</if>>

:: Industrial Ex Hide

<<set $outside to 1>><<set $location to "town">><<effects>>

You crouch behind a dumpster and wait for the voices to pass. Unfortunately, they decide to stop right in front of your hiding place. You peek out and see a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>>. You stay as still as possible, not wanting to be caught in such a state. They eventually move on, allowing you to continue.

<<endevent>>
<<industrialeventend>>

:: Industrial Ex Hole Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
	<<set $timer to 16>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 1>>
	<<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Industrial Ex Hole Rape]]>><</link>><<nexttext>>
<</if>>

:: Industrial Ex Hole Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	You hear fading laughter behind you, then silence. <<tearful>> you continue to struggle. You feel the wall give way slightly, and you manage to scramble through to the other side.

	<<clotheson>>
	<<endcombat>>
	<<industrialeventend>>
<<elseif $enemyhealth lte 0>>
Fed up with your attitude, one of the <<group>> kicks your <<bottom>>, forcing you through the hole to the other side. <<tearful>> you scramble to your feet.

<<clotheson>>
<<endcombat>>

<<industrialeventend>>

<<else>>

You feel the wall give way slightly. <<tearful>> you manage to struggle through to the other side. "Come back here <<bitch>>," says the <<person1>><<person>>. "We're not done yet." A hand chases you through, but you manage to avoid it.

<<clotheson>>
<<endcombat>>

<<industrialeventend>>

<</if>>

:: Industrial Ex Barrel
<<effects>>

You climb into one of the barrels, and wait.

<<if $rng gte 61>>
	The van pulls up nearby. You hear the heavy sound of metal on metal. The barrel lurches as you are lifted. You lose sight of the sky as you are carried into the van.

	<<link [[Call out|Industrial Ex Barrel Call]]>><</link>>

	<<link [[Remain silent|Industrial Ex Barrel Silent]]>><</link>>

<<else>>
	You hear the van drive by. You emerge once the sound fades, and continue your journey.

	<<destinationeventend>>
<</if>>

:: Industrial Ex Barrel Call
<<effects>>
<<fameexhibitionism 1>>
<<if $submissive gte 1150>>
	"St-stop," you say, your voice echoing within the barrel. "I'm in here."
<<elseif $submissive lte 850>>
	"Put me down," you say, your voice echoing within the barrel. "At once."
<<else>>
	"Wait," you say, your voice echoing within the barrel. "I'm in here."
<</if>>

<<generate1>><<person1>>
The barrel stops, then thuds to the van floor. A <<person>> peers down from above.
<<if $rng gte 61>>
	<<He>> glances around, then leers down at you. "Nice." Before you can move, <<he>> pulls a lid over the top of the barrel. You hear it clip shut.

	<<pass 10>>
	You're trapped in darkness as the van rumbles for several minutes. The barrel lurches once more as someone lifts it. It's upturned soon after, sending you sprawling onto something rough. You're lying on a mattress in a warehouse.

	<<generate2>><<generate3>>
	Before your eyes can adjust, or you can move, a hand clamps down on your neck. <<person2>>"Here's what's gonna happen," says an unfamiliar <<personsimple>>'s voice. "You're gonna be nice to us, and no one's gonna get hurt."

	Another hand starts groping your thigh.

	<<link [[Next|Industrial Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	"What's gotten into you <<girl>>?" <<he>> asks as a hand reaches in and clasps yours. <<He>> pulls you out, but steps away when <<he>> sees your state of undress. <<covered>> "I-I, erm," <<he>> stammers, averting <<his>> eyes. "I-I need to get back to work."

	<<He>> climbs into the front of the van and drives away.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Industrial Ex Gang Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Industrial Ex Gang Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Industrial Ex Gang Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Industrial Ex Gang Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Industrial Ex Gang Rape]]>><</link>><<nexttext>>
<</if>>

:: Industrial Ex Gang Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The three walk away, leaving you on the mattress.

<<tearful>> you climb to your feet. You stagger from the warehouse, emerging near Harvest Street.

<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>

<<else>>
The three of them back away from you, cursing and nursing injuries. You seize the opportunity. <<tearful>> you escape the warehouse, emerging near Harvest Street.

<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Industrial Ex Barrel Silent
<<set $outside to 0>><<effects>>

You remain silent as you are loaded onto the van with the barrels. The doors shut, and the van lurches into motion.
<<pass 10>>

The van comes to a stop after several minutes, and you once more find yourself being lifted. This time you are carried indoors. You hear voices beneath the din of industrial equipment.

<<endevent>>
<<generate1>><<generate2>><<person1>>
"I'm telling ya," says a <<personsimple>>'s voice. "No one will notice if you take some. Slip it into their food, and they'll be gagging for it."

A <<person2>><<personsimple>> laughs in response. "I prefer sticking to traditional drugs," <<he>> says.

"Traditional drugs? And you're worried about risk? This stuff makes them proper want it. They aren't gonna be running to the police. It turns anyone into a perfect slut."

A hand reaches into the barrel, and leaves a metal hose. It spews a pink, sweet-smelling liquid. It splashes over your skin, building feelings of lewd warmth where it touches. The smell goes to your head, soothing but making you light-headed.
<<garousal>><<arousal 600>><<drugs 60>><<if $pain gte 1>><<lpain>><<set $pain to 0>><</if>>

Fantasies intrude unbidden, and you think about what the pair would do to you should they find you. You barely manage to suppress a moan. You realise how dangerous making any noise could be, but the barrel keeps filling. Perhaps the pair will leave if you can tough it out long enough.

<<link [[Next|Industrial Ex Aphrodisiac]]>><<set $phase to 0>><</link>>

:: Industrial Ex Aphrodisiac
<<effects>>

<<if $phase gte 8>>
	The fluid laps at your face. You're preparing to hold your breath when the hose retracts. You hear the pair walking away.

	You pull yourself from the barrel with shaking arms, climbing free of the fluid. You're inside a factory. Large machines work all around you, fed by conveyor belts carrying twisted purple plants. There's no one around.

	<<tearful>> you stagger towards the exit. You don't meet anyone, but the lewd thoughts haven't dissipated. You imagine they'll linger for a while.

	<<endevent>>
	<<earnFeat "Neck Deep">>
	<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

<<elseif $arousal gte $arousalmax>>
	<<orgasm>> Your moans echo within the barrel. The pair outside fall quiet, then two pairs of arms reach in. They haul you out, leaving you sprawled and panting on the floor.

	"Well what do we have here?" says a <<person1>><<person>>. "The perfect opportunity to show you just what I mean."

	<<link [[Next|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>>

<<elseif $pain gte 100>>
	You cry out in pain, unable to keep it in any longer. The pair outside fall quiet, then two pairs of arms reach in. They haul you outside, leaving you sprawled and panting on the floor.

	"Well what do we have here?" says a <<person1>><<person>>. "The perfect opportunity to show you just what I mean."

	<<link [[Next|Industrial Ex Aphrodisiac Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<if $phase is 0>>
		The pair continue their discussion. "What if I'm caught taking it?" The pink fluid spills over the floor of the barrel.
	<<elseif $phase is 1>>
		"No one will notice a little missing." The pink fluid rises to your ankles.
	<<elseif $phase is 2>>
		"Don't they sell it in pill form? That sounds safer." The pink fluid rises to your knees.
	<<elseif $phase is 3>>
		"That shit's watered down. They send the good stuff somewhere else." The pink fluid laps at your <<bottom>>.
	<<elseif $phase is 4>>
		"Where?" The pink fluid reaches your waist.
	<<elseif $phase is 5>>
		"Fuck if I know. Someone must be buying it." The pink fluid engulfs your <<breasts>>.
	<<elseif $phase is 6>>
		"Stop asking questions. I don't know much more than you." The pink fluid reaches your neck.
	<<else>>
		"Shift's over anyway." The pink fluid almost engulfs you completely. You point your nose up in order to breathe.
	<</if>>
	<<set $phase += 1>><<drugs 60>>

	<<if $arousal gte ($arousalmax / 5) * 4>>
		The liquid seeps into your skin, confusing your senses and assaulting your mind with thoughts of unspeakable lust. You're on the verge of climax.
	<<elseif $arousal gte ($arousalmax / 5) * 3>>
		Your thoughts become harder and harder to control. You can't keep this up much longer.
	<<elseif $arousal gte ($arousalmax / 5) * 2>>
		Your heart beats faster as the fluid works its wickedness on your senses.
	<<elseif $arousal gte $arousalmax / 5>>
		An unnatural lewd warmth builds within you.
	<<else>>
		You feel calm and collected, considering the circumstances.
	<</if>>

<<link [[Try not to think lewd thoughts|Industrial Ex Aphrodisiac Willpower]]>><</link>><<willpowerdifficulty>>

<<link [[Distract yourself with pain|Industrial Ex Aphrodisiac Pain]]>><<pain 12>><</link>><<ggpain>>

<</if>>

:: Industrial Ex Aphrodisiac Willpower
<<effects>>

<<if $willpowerSuccess>>
You focus on your thoughts, and succeed in keeping your mind free of the encroaching lewdity.

<<else>>
You try to focus on your thoughts, but fail to keep your mind free of the encroaching lewdity.
<<garousal>><<arousal 2000>><<gwillpower>><<willpower 3>>

<</if>>

<<link [[Next|Industrial Ex Aphrodisiac]]>><</link>>

:: Industrial Ex Aphrodisiac Pain
<<effects>>

You pinch yourself.

<<if $masochism_level gte 1>>
	The pain takes your mind off the unnatural thoughts forced on you by the fluid, but your masochism spurs lewd thoughts of your own. You need to be careful. You'll be caught just as readily should you start crying.
<<else>>
	The pain takes your mind off your arousal, but you need to be careful. You'll be caught just as readily should you start crying.
<</if>>

<<link [[Next|Industrial Ex Aphrodisiac]]>><</link>>

:: Industrial Ex Aphrodisiac Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Industrial Ex Aphrodisiac Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Industrial Ex Aphrodisiac Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Industrial Ex Aphrodisiac Rape]]>><</link>><<nexttext>>
<</if>>

:: Industrial Ex Aphrodisiac Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The barrel overflows, spilling the pink fluid over the floor. The sweet heady smell is palpable. Others arrive from other parts of the factory, drawn by the noise or by the smell.

	<<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>

	You try to escape, but you slip on the slick fluid. They're on top of you before you can recover, driven to lust by the fumes.

	<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
	<<link [[Next|Industrial Ex Aphrodisiac Gang Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	You shove the <<person1>><<person>> away from you. They slip on the spilled fluid, taking their colleague down with them.

	You seize the opportunity. <<tearful>> you run for the exit, and emerge near Elk Street.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Industrial Ex Aphrodisiac Gang Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Industrial Ex Aphrodisiac Gang Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Industrial Ex Aphrodisiac Gang Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Industrial Ex Aphrodisiac Gang Rape]]>><</link>><<nexttext>>
<</if>>

:: Industrial Ex Aphrodisiac Gang Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"What do we do with <<phim>>, now?"

	"Just throw <<phim>> out. No one will investigate."

	"Can't we keep <<phim>> chained up somewhere?"

	"Pretty sure that's against regulations."

	They argue for a while, before deciding to dump you in the alley behind the factory.

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you try to get your bearings.

	<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

<<else>>
	You shove the <<person1>><<person>> away from you. They slip on the slick fluid, and take a couple of their colleagues with them, creating an opening.

	You seize the opportunity. <<tearful>> you run for the exit, and emerge near Elk Street.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Industrial Ex Run
<<effects>>

You turn and run.

<<if $athleticsSuccess>>
	You make it around the corner just as the van pulls into view.

	<<destinationeventend>>
<<else>>
	You're still out in the open when the van pulls into view.
	<<if random(1, 2) is 2>>
		<<fameexhibitionism 1>>
		Your cheeks flush as the owner honks at you, but they don't pursue.
		<<gstress>><<stress 6>>

		<<destinationeventend>>
	<<else>>
		You hear the van accelerate behind you. You run as fast as you can, but it's no use. You're forced to take cover to avoid being run over.

		<<generate1>><<person1>>
		The driver, a <<person>>, pulls up in front of you. <<He>> climbs out. <<covered>> "What do we have here?" <<he>> says, grinning. "Don't struggle. Let's make this easy."

		<<link [[Next|Industrial Ex Run Rape]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Industrial Ex Run Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>

	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Industrial Ex Run Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Industrial Ex Run Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Industrial Ex Run Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Industrial Ex Run Rape]]>><</link>><<nexttext>>
<</if>>

:: Industrial Ex Run Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Serves you right," <<he>> says. "Distracting people like that." <<He>> climbs back in <<his>> van, and drives away.

	<<tearful>> you try to get your bearings.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
	The <<person1>><<person>> crashes backwards into the barrels. <<tearful>> you continue on your journey.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<else>>
	<<set $rescued += 1>>
	A window opens, far above. A head pokes out. "Everything okay down there?"

	The <<person1>><<person>> backs away from you. "Everything's fine," <<he>> says, stepping towards <<his>> van. "You didn't see nothing." <<He>> climbs in, and drives away.

	<<tearful>> you continue your journey.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Ex Day1 Car

<<set $outside to 1>><<set $location to "town">><<effects>>
You drop to the ground and shuffle beneath a parked car. The vehicle is soon surrounded by people, their feet stepping just inches from you.

<<if $rng gte 81>>
	A few minutes have passed when the engine rumbles into life above you, and the car beings to move. Afraid of being caught surrounded in public with your <<lewdness>> on display, you cling to the underside, allowing it to carry you along. The journey is over soon, and once the driver has vacated you shuffle out into the daylight. You're in the clear for now.

	<<set $rng to random(1, 13)>>
	<<switch $rng>>
	<<case 1>>
		<<set $bus to "nightingale">>
	<<case 2>>
		<<set $bus to "domus">>
	<<case 3>>
		<<set $bus to "elk">>
	<<case 4>>
		<<set $bus to "high">>
	<<case 5>>
		<<set $bus to "starfish">>
	<<case 6>>
		<<set $bus to "barb">>
	<<case 7>>
		<<set $bus to "connudatus">>
	<<case 8>>
		<<set $bus to "wolf">>
	<<case 9>>
		<<set $bus to "harvest">>
	<<case 10>>
		<<set $bus to "oxford">>
	<<case 11>>
		<<set $bus to "danube">>
	<<case 12>>
		<<set $bus to "mer">>
	<<case 13>>
		<<set $bus to "cliff">>
	<</switch>>
<<else>>
	The crowd disperses after a short time. You shuffle back out from beneath the car. You're in the clear for now.

<</if>>
<<endevent>>
<<destinationeventend>>

:: Street Ex Day1 Sprint

<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
	Your arms bound, you can do nothing to cover your <<lewdness>> as you dash for cover. A few heads turn your way, and you hear gasps and laughter as you round a corner to relative safety.
<<else>>
	You cover your <<lewdness>> with your hands and dash for cover. A few heads turn your way, and you hear gasps and laughter as you round a corner to relative safety.
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Ex Day2 Stay
<<effects>>

You crouch in the corner of the bus station. You hear the bus doors open, followed by the thump of feet.

<<if $rng gte 81>>
	<<generate1>><<person1>>
	Several people walk right by you. The first few pass without noticing, until a <<person>> turns. <<covered>>

	<<fameexhibitionism 10>>
	<<He>> shrieks at the sight of you, attracting more attention. Lacking options, you run for the safety of a nearby alley as surprised onlookers stop and gawk.

	<<endevent>>
	<<destinationeventend>>
<<else>>

	Several people walk right by you, but they do not turn, and remain unaware of your presence. You exhale as the last passes.

	<<destinationeventend>>

<</if>>

:: Street Ex Day2 Run
<<effects>>

<<if $athleticsSuccess>>
	Knowing you have little time to decide, you run out of your hiding place towards a nearby alleyway. You make it. You just hope no one spotted you.

	<<destinationeventend>>
<<else>>
	Knowing you have little time to decide, you run out of your hiding place towards a nearby alleyway. You trip, and fall to your knees with your <<bottom>> stuck in the air. Between your legs you see the bus pull up. Its occupants point in your direction, looking excited and reaching for their phones.
	<<fameexhibitionism 20>>

	You jump to your feet. <<covered>> You continue to the alleyway, and can only hope no one caught you on film.

	<<destinationeventend>>
<</if>>

:: Flyover Ex Naked
<<effects>>

You hide behind tree at the edge of the park, and peek out at Oxford Street. The road is busy with cars, and the occasional pedestrian walks by, unaware of your presence.

A nearby staircase leads to a flyover crossing the road. You could get to the industrial district that way, but you'd need to stay low to remain concealed once up there. Getting that far would be difficult, given how exposed the stairs are.

The thought of crossing with your <<lewdness>> exposed, of such danger, sends a shiver down your spine.

<<set $skulduggerydifficulty to 1000>>
<<link [[Wait for a good moment to cross|Flyover Ex Naked Wait]]>><<pass 5>><</link>><<skulduggerydifficulty>>

<<link [[Make a mad dash|Flyover Ex Naked Dash]]>><<pass 5>><</link>>

<<link [[Back away|Park]]>><<set $eventskip to 1>><</link>>

:: Flyover Ex Undies
<<effects>>

You hide behind tree at the edge of the park, and peek out at Oxford Street. The road is busy with cars, and the occasional pedestrian walks by, unaware of your presence.

A nearby staircase leads to a flyover crossing the road. You could get to the industrial district that way, but you'd need to stay low to remain concealed once up there. Getting that far would be difficult, given how exposed the stairs are.

The thought of crossing while so scantily clad, of such danger, sends a shiver down your spine.

<<link [[Cross|Flyover Ex Undies Dash]]>><<pass 5>><</link>>

<<link [[Back away|Park]]>><<set $eventskip to 1>><</link>>

:: Flyover Ex Naked Wait
<<effects>>

You wait a moment, looking carefully from side to side, waiting for a gap in the traffic.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	<<if $rng gte 51>>
		Confident there's no one around, you run out from behind the tree and into the street. Reaching the top of the staircase can't have taken more than a dozen seconds, but it feels much longer.

		You crouch once at the top, hidden from the street by the short barrier on either side. Your heart thunders in your chest.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>>

<</if>>

			<<skulduggeryuse>>

		<<link [[Next|Flyover Ex Top]]>><</link>>

	<<else>>
		You're about to move, when you notice a plume of smoke waft between you and the stairs. You wait an extra moment, and a <<generatey1>><<person1>><<person>> walks from behind the tree, stomping out <<his>> cigarette as <<he>> does.

		Heart thudding, you wait for the <<person>> to disappear around a corner before making your move. You run out from behind the tree and into the street. Reaching the top of the staircase can't have taken more than a dozen seconds, but it feels much longer.

		You crouch once at the top, hidden from the street by the short barrier on either side. Your heart thunders in your chest.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>>

<</if>>

			<<skulduggeryuse>>

		<<link [[Next|Flyover Ex Top]]>><<endevent>><</link>>

	<</if>>
<<else>>

	<<if $rng gte 51>>
		You're not confident, but you take a deep breath, then run out from behind the tree and into the street. Reaching the top of the staircase can't have taken more than a dozen seconds, but it feels much longer.

		You crouch once at the top, hidden from the street by the short barrier on either side. Your heart thunders in your chest.<<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>>

<</if>>

			<<skulduggeryuse>>

		<<link [[Next|Flyover Ex Top]]>><</link>>

	<<else>>
		<<generatey1>><<person1>>
		You take a deep breath, then run out from behind the tree and into the street. <<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>>

<</if>>

		You're halfway up the staircase when you hear a voice behind you. "Nice view," <<he>> says. <<covered>> You look over your shoulder, and see a <<person>> leaning against the same tree you hid behind. <<He>> stomps on a cigarette as <<he>> walks closer, looking up at you.
		<<gstress>><<stress 6>><<garousal>><<arousal 600>>

		<<skulduggeryuse>>

		<<link [[Next|Flyover Ex Naked Caught]]>><</link>>

	<</if>>

<</if>>

:: Flyover Ex Naked Dash
<<effects>>

<<generatey1>><<person1>>
You take a deep breath, then run out from behind the tree and into the street. <<if $ex_flyover is undefined>><<exhibitionism5>><<set $ex_flyover to 1>><<else>>

<</if>>

You're halfway up the staircase when you hear a voice behind you. "Nice view," <<he>> says. <<covered>> You look over your shoulder, and see a <<person>> leaning against the same tree you hid behind. <<He>> stomps on a cigarette as <<he>> walks closer, looking up at you. <<He>> holds a phone, the camera pointed right at you.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>

<<link [[Next|Flyover Ex Naked Caught]]>><</link>>

:: Flyover Ex Undies Dash
<<effects>>

You don't think there's anyone around. You take a deep breath, then run out from behind the tree and into the street. Reaching the top of the staircase can't have taken more than a dozen seconds, but it feels much longer.

You crouch once at the top, hidden from the street by the short barrier on either side. Your heart thunders in your chest.<<if $ex_flyover is undefined>><<exhibitionism3>><<set $ex_flyover to 1>><<else>>

<</if>>

<<link [[Next|Flyover Ex Top]]>><</link>>

:: Flyover Ex Naked Caught
<<effects>>

"Don't move," the <<person>> says. "Or I'll show the rest of school. Do what I say and I'll delete the evidence. Promise."

<<if $leftarm is "bound" and $rightarm is "bound">>
	You keep your legs pressed firm together, protecting your <<genitals>> from <<his>> leering. It does little to protect your <<bottom>> though.

	"You can walk," <<he>> says, grinning. "But slowly, and bend over as you do."

	"The quicker you move the quicker you'll get away from the street. Others could show up any moment now."
<<else>>
	You stretch your arm down behind you, protecting your <<genitals>> and <<bottom>> from <<his>> leering.

	"You can walk," <<he>> says, grinning. "But you'll need to grasp the railings with both hands. For safety. Oh, you'll need to bend over as well."

	"The quicker you move the quicker you'll get away from the street. Others could show up any moment now."

<</if>>

<<link [[Comply|Flyover Ex Naked Comply]]>><</link>>

<<link [[Run|Flyover Ex Naked Run]]>><</link>>

:: Flyover Ex Naked Run
<<effects>>

<<fameschoolex 30>>
<<if $worn.face.type.includes("mask")>>
	<<set $flyover_caught to "mask">>
<<else>>
	<<set $flyover_caught to "naked">>
<</if>>
You refuse the <<persons>> blackmail, and break into a run. You climb the rest of the stairs and hurtle across the bridge. You hear <<his>> footsteps close behind, but they taper off at the midway point. You see <<him>> stood, filming as you climb down the other stairs.

You dart into an alley, then around another corner. You lean against the wall, panting.

<<if $worn.face.type.includes("mask")>>
	You doubt anyone <<he>> shows will recognise you, but the thought makes you shiver nonetheless.
	<<garousal 6>>
<<else>>
	You wonder how many people the <<person>> will show. The thought makes you shiver.<<fameexhibitionism 10 pic>>
	<<garousal>><<arousal 600>>
<</if>>

<<tearful>> you climb to your feet, and continue.

<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>

:: Flyover Ex Naked Comply
<<effects>>

You know complying will give the <<person>> more time to film you, but <<he>> already has you on camera. You hope <<hes>> true to <<his>> word.

<<if $leftarm is "bound" and $rightarm is "bound">>
	You stick out your <<bottom>>. <<He>> whistles, which you try to ignore as you climb the stairs.
<<else>>
	You move your arms out of the way. <<He>> whistles, which you try to ignore as you climb the stairs.
<</if>>

<<if $player.penisExist>>
	<<if $player.vaginaExist>>
		"Your cock hangs so delightfully beside your pussy," <<he>> says behind you. Your legs close in response. "Open them up," <<he>> adds. "That's what we agreed to, and I'm not missing this opportunity."
	<<else>>
		"Your cock hangs so delightfully between your thighs," <<he>> says behind you. Your legs close in response. "Open them up," <<he>> adds. "That's what we agreed to."
	<</if>>
<<else>>
	"Your pussy looks so cute from down here," <<he>> says behind you. Your legs close in response. "Open them up," <<he>> adds. "That's what we agreed to."
<</if>>

You make your way up the rest of the stairs as quick as the <<person>> will allow.

<<link [[Next|Flyover Ex Naked Comply 2]]>><</link>>

:: Flyover Ex Naked Comply 2
<<effects>>

You feel so exposed up here. You crouch. "No you don't," the <<person>> says. "Walk upright, nice and slowly. You don't want to slip and fall."

The barrier at the sides is tall enough to cover your <<genitals>> from below. Maybe. It does nothing to stop anyone looking from the many tall buildings across the street. You wonder if you're being watched right now.
<<garousal>><<arousal 600>>

"Hey, look," <<he>> says when you're most of the way across. "A car." <<He>> grasps your arms from behind and pushes you toward the barrier. "Don't squirm. They can't see anything."

<<if $player.gender_appearance is "f" and $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
	"M-my breasts," you manage.

	<<if $breastsize gte 3>>
		"You're right. We don't want people thinking you're a pervert. Here." <<He>> grasps your <<breasts>> with both hands, and squeezes. "Much better."
		<<garousal>><<arousal 600>>

	<<else>>
		"Those little things?" <<he>> scoffs. "They aren't worth worrying about."
		<<if $player.gender is "f">>
			<<if $breastsize is 0>>
				<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
			<<else>>
				<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
			<</if>>
		<</if>>

	<</if>>
<<else>>

<</if>>

The car honks as it drives beneath. Can people see your <<genitals>> after all? You look down, and remember that the floor is made of a metal grate. Anyone beneath could see right through it. You were juggling threats from so many angles, you forgot about the floor.
<<gstress>><<stress 6>>

<<link [[Next|Flyover Ex Naked Comply 3]]>><</link>>

:: Flyover Ex Naked Comply 3
<<effects>>

The <<person>> holds out <<his>> phone once at the base of the stairs on the other side. "I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word," <<he>> says, deleting the footage. "See you around school, perv."

You dart into the relative safety of a nearby alley. You run around another corner, then lean against a wall, only now realising how fast your pulse races.
<<garousal>><<arousal 600>>

<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>

:: Flyover Ex Top
<<effects>>

You crawl across the flyover, hidden from view by the short barriers on either side. The mesh floor would do little to protect you from anyone watching below, however.

<<if $rng gte 76>>
	<<generate1>><<generate2>><<person1>>
	You're halfway across when a <<person>> and <<person2>><<person>> emerge from an alley near the opposite stairs. They start to climb them.
	<<gstress>><<stress 6>>

	<<if $exposed gte 2>>
		<<link [[Run back to the park|Flyover Ex Run]]>><</link>><<athleticsdifficulty 1 500>>

		<<link [[Keep walking|Flyover Ex Walk]]>><</link>><<exhibitionist5>>

	<<else>>
		<<link [[Run back to the park|Flyover Ex Run]]>><</link>><<athleticsdifficulty 1 500>>

		<<link [[Keep walking|Flyover Ex Walk]]>><</link>><<exhibitionist3>>

	<</if>>
<<elseif $rng gte 51>>
	<<generate1>><<person1>>
	You're halfway across when a car honks beneath you. <<covered>> Did they see you?
	<<gstress>><<garousal>><<stress 6>><<arousal 600>>
	<<if random(1, 2) is 2>>
		<<fameexhibitionism 1>>
	<</if>>

	At least you don't meet anyone on the walkway. Once on the other side, you wait for a lull in traffic, then dash down the stairs and into the relative safety of a nearby alley.

	You lean against a wall, your heart thundering in your chest.

	<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>

<<else>>
	Several cars pass beneath, but no one looks up as far as you can tell. Nor do you meet anyone on the walkway. Once on the other side, you wait for a lull in traffic, then dash down the stairs and into the relative safety of a nearby alley.

	You lean against a wall, your heart thundering in your chest.

	<<link [[Next|Industrial alleyways]]>><</link>>

<</if>>

:: Flyover Ex Run
<<effects>>

You turn and run the way you came, hoping the barrier is tall enough to protect your <<lewdness>> from anyone looking below. If the pair ahead will see everything if they reach the top of the stairs before you reach the end of the bridge.

<<if $athleticsSuccess>>
	You make it to the stairs in time. You dart down the steps and into the park, where you slump to the ground behind a tree. Your heart thunders in your chest.

	<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>
	<<fameexhibitionism 2>>
	You're almost there, when you trip and fall to your knees, sticking your <<bottom>> in the hair. Between your legs you see the <<person1>><<person>> and <<person2>><<person>>, stood still and staring right at you.
	<<gstress>><<garousal>><<stress 6>><<arousal 600>>

	You scramble the rest of the way, and dash down the stairs.

	You hide behind a tree and slump to the ground, your heart thundering in your chest.

	<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Flyover Ex Walk
<<effects>>

You stand up straight, hold your head high, and strut the rest of the way. You don't know if the people below can see your <<lewdness>> over the barrier. The thought makes you shiver.

The <<person1>><<person>> and <<person2>><<person>> stop when they reach the top of the stairs, stunned at the <<if $exposed gte 2>>naked<<else>>exposed<</if>> <<girl>> marching towards them.

<<if $rng gte 81>>
	You pass them by, surprised that your knees haven't buckled. They reach out and grasp your arms. "You can't walk around like that without expecting trouble," the <<person1>><<person>> says. "This is your fault."

	<<link [[Next|Flyover Ex Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	You pass them by, surprised that your knees haven't buckled, and walk down the stairs. Your nerve falters once out of immediate danger, and you dart for the relative safety of a nearby alley.

	You round a corner and lean against a wall, your heart thundering in your chest.

	<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>

<</if>>

:: Flyover Ex Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<enable_rescue>>/*Remove line if rescue is impossible*/
<</if>>

<<if random(1, 5)>>
	A car honks below.<<fameexhibitionism 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Flyover Ex Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Flyover Ex Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Flyover Ex Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Flyover Ex Rape]]>><</link>><<nexttext>>
<</if>>

:: Flyover Ex Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The pair saunter off, leaving you lying on the mesh floor.

	<<tearful>> you stagger down the stairs, and duck into the relative safety of a nearby alley.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Industrial alleyways]]>><</link>>

<<elseif $enemyhealth lte 0>>
	You shove the <<person1>><<person>> against the barrier. <<He>> almost tumbles off the edge, and requires <<his>> friend's help to regain <<his>> footing. By then, you're gone.

	<<tearful>> you dart into the relative safety of a nearby alley..

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Industrial alleyways]]>><</link>>

<<else>>
	<<set $rescued += 1>>
	<<generate3>><<person3>>A car pulls up several metres from the staircase. A <<person>> climbs out, and dials a number into <<his>> phone.

	The <<person1>><<person>> nudges <<his>> colleague, and the two stare at the newcomer. They share a glance, then break into a run.

	<<tearful>> you stumble down the stairs and dart into the relative safety of a nearby alley. You round another corner and lean against a wall, your heart thundering in your chest.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Industrial alleyways]]>><</link>>

<</if>>

:: Cream Ex Widgets [widget]
<<widget "cream_init">>
<<if $worn.over_upper.type.includes("naked") and $worn.upper.exposed gte 1>>
	<<overupperwear 2>>
<</if>>
<<if $worn.over_lower.type.includes("naked") and $worn.lower.exposed gte 1>>
	<<overlowerwear 2>>
<</if>>
<<set $walk_timer to 100>>
<</widget>>

<<widget "cream_end">>
<<if $worn.over_upper.name is "cream">>
	<<overupperruined>>
<</if>>
<<if $worn.over_lower.name is "cream">>
	<<overlowerruined>>
<</if>>
<<unset $walk_timer>>
<<unset $cream_warning>>
<</widget>>

<<widget "cream_description">>
<<if ($worn.over_upper.integrity gte 80 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 80 and $worn.over_lower.name is "cream")>>
	Your body is covered with cream.
<<elseif ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>>
	Gaps have appeared in the cream, showing the skin beneath.
<<elseif ($worn.over_upper.integrity gte 40 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 40 and $worn.over_lower.name is "cream")>>
	More and more cream drips from your body, revealing more of your skin.
<<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>>
	There's little cream left. You worry people can tell how exposed you are beneath.
<<else>>
	The cream barely covers your essentials!
<</if>>
<<if $walk_timer gte 80>>
	The park is still a long way off.
<<elseif $walk_timer gte 60>>
	You're making progress, but still a long way from the park.
<<elseif $walk_timer gte 40>>
	You're about halfway to the park.
<<elseif $walk_timer gte 20>>
	You're close to the park, but you've still a ways to go.
<<elseif $walk_timer gte 1>>
	You're almost at the park.
<<else>>
	You've made it to the park!
<</if>>

<</widget>>

<<widget "cream_walk">>

<<link [[Walk quickly|Cream Ex Naked Walk Quick]]>><<endevent>><<set $walk_timer -= 20>><<cream_damage 15>><</link>> |  + Harassment

<<link [[Walk carefully|Cream Ex Naked Walk Careful]]>><<endevent>><<set $walk_timer -= 12>><<cream_damage 15>><</link>>

<</widget>>

<<widget "cream_damage">>
<<if $args[0]>>
	<<if $worn.over_upper.name is "cream">>
		<<set $worn.over_upper.integrity -= $args[0]>>
	<</if>>
	<<if $worn.over_lower.name is "cream">>
		<<set $worn.over_lower.integrity -= $args[0]>>
	<</if>>
<</if>>
<</widget>>

<<widget "cream_events">>
<<set $rng to random(1, 8)>>
<<if $rng is 8>>
	<<generatey1>><<person1>>You spot a <<person>> you recognise from school. <<He>> grins as recognition dawns on <<his>> face. <<He>> darts into a nearby shop.

	Your attention is taken by the other onlookers, but a moment later water sprays over your shoulder. You turn, and see the <<person>> wielding a water pistol. <<He>> takes aim, the grin still on <<his>> face.

	<<link [[Jump|Cream Ex Naked Walk Jump]]>><</link>><<athleticsdifficulty 1 1000>>

	<<link [[Dodge|Cream Ex Naked Walk Dodge]]>><</link>><<dancedifficulty 1 1000>>

<<elseif $rng is 7>>
	<<beastNEWinit 1 dog>>
	You hear a rapid patter of footsteps. A <<beasttype>> runs through the crowd, locked onto the cream covering your body. <<bHis>> owner runs behind it, straining to pull <<bhim>> back.

	<<if $monster is 1 or $bestialitydisable is "f">>

		<<link [[Soothe|Cream Ex Naked Walk Soothe]]>><</link>><<tendingdifficulty 1 1000>>

		<<link [[Run|Cream Ex Naked Walk Run]]>><</link>>

	<<else>>
		You're forced into a run to avoid getting licked. The owner manages to get the dog under control, but the activity loosened the cream.
		<<cream_damage 15>>

		<<endevent>>
		<<cream_walk>>
	<</if>>
<<elseif $rng is 6>>
	<<generate1>><<generate2>><<generate3>>
	You pass by a popular shop. A queue of people trail down the road, and each turns to observe you. A <<person1>><<person>> and <<his>> friends seem particularly keen. Your face becomes even more flushed.
	<<ggarousal>><<arousal 1000>>

	<<endevent>>
	<<cream_walk>>
<<elseif $rng is 5>>
	<<generate1>><<person1>>
	A <<person>> reaches out from a crowd as you pass it by.

	<<link [[Smack the hand away|Cream Ex Naked Walk Smack]]>><<trauma -6>><<def 1>><<famescrap 10>><</link>><<ltrauma>>

	<<link [[Endure|Cream Ex Naked Walk Endure]]>><<arousal 2000>><<trauma 6>><<stress 6>><><</link>><<gtrauma>><<gstress>><<gggarousal>>

<<elseif $rng is 4>>
	<<generatey1>><<generatey2>><<generatey3>>
	A gaggle of students emerge from a nearby clothes shop. They stop when they see you, looking bewildered.
	<<garousal>><<arousal 500>><<gstress>><<stress 6>>

	<<endevent>>

	<<cream_walk>>
<<elseif $rng is 3>>
	<<generate1>><<person1>>
	A <<person>> runs in front of you, a camera in hand.

	<<if $worn.under_lower.type.includes("naked")>>
		<<link [[Pose|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist5>>
	<<else>>
		<<link [[Pose|Cream Ex Naked Walk Pose]]>><<arousal 500>><</link>><<exhibitionist3>>
	<</if>>

	<<if !$worn.face.type.includes("mask") and ($leftarm isnot "bound" or $rightarm isnot "bound")>>
		<<link [[Cover your face|Cream Ex Naked Walk Cover]]>><<arousal 500>><</link>><<garousal>>

	<</if>>
	<<link [[Lose them in the crowd|Cream Ex Naked Walk Lose]]>><</link>>

<<elseif $rng is 2>>
	<<generate1>><<person1>>
	A <<person>> is so startled by the sight of you that <<he>> trips.

	<<link [[Help them up|Cream Ex Naked Walk Help]]>><<trauma -6>><</link>><<ltrauma>>

	<<cream_walk>>
<<else>>
	<<generate1>><<generate2>><<generate3>><<person1>>
	A <<person>> lunges from the crowd, overwhelmed by lust. <<His>> fingers grasp the air in front of you, as a <<person2>><<person>> and <<person3>><<person>> hold <<person1>><<him>> back.

	That was close.
	<<garousal>><<arousal 500>><<stress 6>><<gstress>>

	<<endevent>>
	<<cream_walk>>
<</if>>
<</widget>>

<<widget "cream_audience">>
<<set $rng to random(1, 5)>>
You hear a snippet from the crowd.
<<if ($worn.over_upper.integrity gte 60 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 60 and $worn.over_lower.name is "cream")>>
	<<switch $rng>>
	<<case 5>>
		"I want to lick <<phim>> all over."
	<<case 4>>
		"Is <<pshe>> advertising a shop?"
	<<case 3>>
		"Cute."
	<<case 2>>
		"I didn't expect a show like this."
	<<default>>
		"Wish I had a spoon."
	<</switch>>
<<elseif ($worn.over_upper.integrity gte 10 and $worn.over_upper.name is "cream") or ($worn.over_lower.integrity gte 10 and $worn.over_lower.name is "cream")>>
	<<switch $rng>>
	<<case 5>>
		"Come quick, you're missing the show!"
	<<case 4>>
		"<<pShe>> looks tasty."
	<<case 3>>
		"I wish I had fruit to dip."
	<<case 2>>
		"<<pShe>> can't have much on under that."
	<<default>>
		"Is <<pshe>> advertising something?"
	<</switch>>
<<else>>
	<<switch $rng>>
	<<case 5>>
		"What a lewd <<girl>>!"
	<<case 4>>
		"Is <<pshe>> wearing anything at all?"
	<<case 3>>
		"What a time to leave my camera at home."
	<<case 2>>
		"Someone call the police."
	<<default>>
		"These perverts are getting bold."
	<</switch>>
<</if>>
<<if $worn.over_lower.integrity lte 0 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 0 and $worn.over_upper.name is "cream">>
	<<if $worn.over_lower.name is "cream">>
		<<overlowerruined>>
	<</if>>
	<<if $worn.over_upper.name is "cream">>
		<<overupperruined>>
	<</if>>
<<elseif $worn.over_lower.integrity lte 10 and $worn.over_lower.name is "cream" or $worn.over_upper.integrity lte 10 and $worn.over_upper.name is "cream">>
	<<if $cream_warning is undefined>>
		<<set $cream_warning to 1>>
		You look down at the cream covering your body. What's left of it. There's barely any left. If you don't make it soon, you'll be left exposed in the middle of the street!

	<</if>>
<</if>>
<</widget>>

<<widget "cream_arousal">>
The thrill of walking so exposed, attracting so much attention, with only a thin veneer of cream to cover your modesty is too much. <<orgasm>>

You drop to your knees as the crowd gather closer.

"Did <<pshe>> just cum?"

"I can't believe how lewd <<pshe>> is."

"I think someone should call an ambulance."

You struggle to your feet and continue on before the crowd can encircle you completely.

<<if $walk_timer lte 0>>
	<<cream_finish>>
<<else>>
	<<cream_walk>>
<</if>>
<</widget>>

<<widget "cream_finish">>
The buildings on one side of the street give way to the green of the park. Your legs move quicker with your goal so close. You dash off the street as the last of the cream drips away.

Several people follow you, but you soon lose them in the maze of tall bushes and trees. You crouch beside one, your breathing heavy.

<<cream_end>>

<<link [[Next|Park]]>><</link>>

<</widget>>

<<widget "cream_fail">>
<<if $exposed gte 2>>
	<<fameexhibitionism 20>>
<<else>>
	<<fameexhibitionism 40>>
<</if>>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
	You try to clump the remaining cream together, but there's not enough.
<</if>>
You're left exposed in the middle of the street. <<covered>>

The crowd surrounds you, too thick to pass through. More and more people arrive to investigate the commotion.

"Why is that <<girl>> so exposed? Was <<pshe>> attacked?"

"I think <<pshes>> just a pervert."

"I can see everything."

"I bet <<pshe>> loves the attention."

"I'm telling you, perverts are getting bolder."

<<beastNEWinit 1 dog>>
<<if $exposed gte 2>>
	<<if random(1, 2) is 2 and ($monster is 1 or $bestialitydisable is "f")>>
		A <<beasttype>> emerges from the crowd, running right at you. <<bHe>> pounces, knocking you to the ground and licking you for what little cream remains. More <<beasttype>>s appear, drawn by the smell.

		You writhe as the <<beasttype>>s lick you all over. You could try to stand, but doing so would put you in a mating posture. The crowd watches, not sure how to respond to the strange sight.

		<<link [[Try to stand anyway|Cream Ex Dog Stand]]>><</link>>

		<<link [[Endure|Cream Ex Dog Endure]]>><<arousal 2000>><<stress 6>><<trauma 6>><</link>><<gggarousal>><<gtrauma>><<gstress>>

	<<else>>
		<<endevent>>
		<<generate1>><<generate2>><<generate3>><<generate4>>
		You crouch, surrounded by leering eyes, until a <<person1>><<person>> steps forward. A cruel smile contorts <<his>> face. Others follow <<his>> example.

		<<link [[Next|Cream Ex Naked Rape]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<<else>>
	<<endevent>>
	<<generate1>><<person1>>
	You crouch, surrounded by leering eyes, until at last a <<person>> steps forward with a towel.

	Still vulnerable, but at least covered, you walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.

	<<cream_end>>
	<<towelup>>
	<<link [[Next|Park]]>><<endevent>><</link>>

<</if>>

<</widget>>

:: Cream Ex Undies

<<effects>>
You crouch behind a box next to a small supermarket and peek out from an alley, looking down the High Street. You can see the green of the park up ahead.
<<if $police_high is 1>>
	You duck as a pair of police officers walk by. The street is full of them, concerned about another brawl. You won't be able to cross while they're on such high alert.

<<else>>
	You duck as a couple walk by, shunting the box with a rattle. The street is busy. You're not getting over without being seen.

	The box opened as you knocked it. Inside are numerous identical tins. Whipped cream. A lewd idea strikes you.

	<<link [[Cover yourself in whipped cream and walk to the park|Cream Ex Undies Walk]]>><<pass 5>><</link>>

<</if>>
<<link [[Leave|Commercial alleyways]]>><</link>>

:: Cream Ex Naked

<<effects>>
You crouch behind a box next to a small supermarket and peek out from an alley, looking down the High Street. You can see the green of the park up ahead.
<<if $police_high is 1>>
	You duck as a pair of police officers walk by. The street is full of them, concerned about another brawl. You won't be able to cross while they're on such high alert.

<<else>>
	You duck as a couple walk by, shunting the box with a rattle. The street is busy. You're not getting over without being seen.

	The box opened as you knocked it. Inside are numerous identical tins. Whipped cream. A lewd idea strikes you.

	<<link [[Cover yourself in whipped cream and walk to the park|Cream Ex Naked Walk]]>><<pass 5>><</link>>

<</if>>
<<link [[Leave|Commercial alleyways]]>><</link>>

:: Cream Ex Undies Walk

<<effects>>
<<cream_init>>
You spray yourself with the cream, until everything below your neck is covered. With the exception of your back, which you struggle to reach.

Everyone's going to see you, but maybe they'll assume you're not wearing so little underneath.

<<flaunting>> you swallow your anxiety, and step into the street.
<<if $ex_cream is 1>>

<<else>>
	<<set $ex_cream to 1>><<exhibitionism3>>
<</if>>
<<link [[Next|Cream Ex Naked Walk 2]]>><</link>>

:: Cream Ex Naked Walk

<<effects>>
<<cream_init>>
You spray yourself with the cream, until everything below your neck is covered. With the exception of your back, which you struggle to reach.

Everyone's going to see you, but maybe they'll assume you're wearing something underneath.

<<flaunting>> you swallow your anxiety, and step into the street.
<<if $ex_cream is 1>>

<<else>>
	<<set $ex_cream to 1>><<exhibitionism5>>
<</if>>
<<link [[Next|Cream Ex Naked Walk 2]]>><</link>>

:: Cream Ex Naked Walk 2
<<effects>>

You attract attention at once. Glances become stares as you make your way down the road. People talk to each other, though you can make out little above the din of the street.

"What a strange <<girl>>."

"Is that foam?"

"I think it's cream."

You can't imagine how red your face is. You look down. The cream is dripping down your body, leaving a trail of it behind you. The longer you take, the more uncovered you'll be before making it to safety.

<<cream_walk>>

:: Cream Ex Naked Walk Quick
<<effects>>

You walk as fast as you can without agitating the cream. It's hard to manoeuvre through the bustle.

<<cream_description>>

<<cream_audience>>

<<if $arousal gte $arousalmax>>
	<<cream_arousal>>
<<elseif $walk_timer lte 0>>
	<<cream_finish>>
<<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">>
	<<cream_fail>>
<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 21>>
		<<cream_events>>
	<<else>>
		No one bothers you, content to watch.

		<<cream_walk>>
	<</if>>
<</if>>

:: Cream Ex Naked Walk Careful
<<effects>>

You walk with deliberate steps. Tripping now would be a disaster, after all.

<<cream_description>>

<<cream_audience>>

<<if $arousal gte $arousalmax>>
	<<cream_arousal>>
<<elseif $walk_timer lte 0>>
	<<cream_finish>>
<<elseif $worn.over_upper.name isnot "cream" and $worn.over_lower.name isnot "cream">>
	<<cream_fail>>
<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 71>>
		<<cream_events>>
	<<else>>
		No one bothers you, content to watch.

		<<cream_walk>>
	<</if>>
<</if>>

:: Cream Ex Naked Walk Jump
<<effects>>

<<if $athleticsSuccess>>

	You jump in the air, over the water, before landing with grace. Someone applauds.

	The <<person>> lines up another shot, but a <<generate2>><<person2>><<person>> snatches it from <<person1>><<his>> hands, before berating <<him>> for stealing.

	<<endevent>>
	<<cream_walk>>

<<else>>

	You jump in the air, but not high enough. The water splashes you, clearing away much of your cream.
	<<cream_damage 15>><<ggarousal>><<arousal 1000>>

	The <<person>> lines up another shot, but a <<generate2>><<person2>><<person>> snatches it from <<person1>><<his>> hands, before berating <<him>> for stealing.

	<<endevent>>
	<<cream_walk>>

<</if>>

:: Cream Ex Naked Walk Dodge
<<effects>>

<<if $danceSuccess>>

	You twirl out of the way, and the water arcs harmlessly past you.

	The <<person>> lines up another shot, but a <<generate2>><<person2>><<person>> snatches it from <<person1>><<his>> hands, before berating <<him>> for stealing.

	<<endevent>>
	<<cream_walk>>

<<else>>

	You try to dodge, but the water hits you square. It clears away much of the cream covering you.
	<<cream_damage 15>><<garousal>><<arousal 500>>

	The <<person>> lines up another shot, but a <<generate2>><<person2>><<person>> snatches it from <<person1>><<his>> hands, before berating <<him>> for stealing.

	<<endevent>>
	<<cream_walk>>

<</if>>

:: Cream Ex Naked Walk Soothe
<<effects>>

<<if $tendingSuccess>>

	You crouch and offer your arm. The <<beasttype>> stops and sniffs it. It licks your fingers, content with the remaining cream there.

	The <<beasttypes>> owner manages to pull <<bhim>> away, and you rise to your feet.

	<<cream_walk>>

<<else>>

	You crouch and offer your arm. The <<beasttype>> leaps right past it, knocking you to your back and covering your <<if $worn.over_upper.name is "cream">><<breasts>><<else>>thighs<</if>> in licks.
	<<garousal>><<arousal 500>>

	The <<beasttypes>> owner manages to pull <<bhim>> away from you, an apologetic look on <<generate1>><<person1>><<his>> face. You rise to your feet and assess the damage. Much of the cream is gone.
	<<cream_damage 15>>

	<<endevent>>
	<<cream_walk>>

<</if>>

:: Cream Ex Naked Walk Run
<<effects>>

You run to avoid getting licked. The owner manages to get the <<beasttype>> under control, but the activity loosened your cream.
<<cream_damage 15>>

<<cream_walk>>

:: Cream Ex Naked Walk Smack
<<effects>>

You smack the <<person1>><<persons>> hand away.

<<if $rng gte 21>>

	<<He>> takes the hint.

	<<endevent>>
	<<cream_walk>>

<<else>>

	Enraged, <<he>> lunges at you from the crowd, tackling you to the ground.

	<<link [[Call for help|Cream Ex Naked Walk Call]]>><</link>>

	<<link [[Endure|Cream Ex Naked Walk Endure 2]]>><<arousal 2000>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gggarousal>>

<</if>>

:: Cream Ex Naked Walk Endure
<<effects>>

The <<person>> reaches across your chest, blocking your path. <<He>> gropes your <<nipples>>, until someone else in the crowd pulls <<his>> arm away, letting you continue.

<<He>> rubbed off some of the cream.
<<cream_damage 15>>

<<endevent>>

<<cream_walk>>

:: Cream Ex Naked Walk Call
<<effects>>

<<if $submissive gte 1150>>
	"S-someone help," you whimper.
<<elseif $submissive lte 850>>
	"Don't just stand there," you shout. "Someone get this freak off me!"
<<else>>
	"Someone help!" you shout.
<</if>>

<<set $rescued += 1>>
The <<person>> gropes your <<if $worn.over_upper.name is "cream">><<breasts>><<else>>thighs<</if>>, until a <<generate2>><<person2>><<person>> emerges from the crowd to drag the assailant off.

You climb to your feet. Much of the cream is gone.
<<cream_damage 15>>

<<endevent>>

<<cream_walk>>

:: Cream Ex Naked Walk Endure 2
<<effects>>

The <<person>> straddles you and fondles your <<if $worn.over_upper.name is "cream">><<breasts>><<else>>thighs<</if>>, until at last a <<generate2>><<person2>><<person>> emerges from the crowd and drags the assailant off.

You climb to your feet. Much of the cream is gone.

<<endevent>>

<<cream_walk>>

:: Cream Ex Naked Walk Pose
<<effects>>

You can't resist it. You stand with your legs some way apart, make a peace sign with your hands, and smile for the camera. The <<person>> is overjoyed as <<he>> snaps away.
<<if $worn.under_lower.type.includes("naked")>>
	<<fameexhibitionism 5 pic>>
	<<exhibitionism5>>
<<else>>
	<<fameexhibitionism 10 pic>>
	<<exhibitionism3>>
<</if>>

You wink, and continue walking.

<<endevent>>

<<cream_walk>>

:: Cream Ex Naked Walk Cover
<<effects>>

You keep walking, and cover your face with your hands. You see the <<person>> snap away between your fingers, until at last content with <<his>> pictures.

You continue walking.

<<endevent>>

<<cream_walk>>

:: Cream Ex Naked Walk Lose
<<effects>>

You change your direction, pushing through the growing crowd of onlookers. They move to let you pass, but some of the cream rubs off as you brush by.
<<cream_damage 15>>

<<endevent>>
<<cream_walk>>

:: Cream Ex Naked Walk Help
<<effects>>

You lean down and offer the <<person>> your arm. <<He>> takes it, and you help <<him>> to <<his>> feet. "Th-thank you," <<he>> manages, glancing at the cream slipping down your body before looking away with a blush. "I'd, ah, best be on my way."
<<famegood 10>><<cream_damage 15>>

<<endevent>>

<<cream_walk>>

:: Cream Ex Dog Stand
<<effects>>

<<if $rng gte 51>>
	You rise to your feet. The <<beasttype>>s almost knock you back down in their eagerness to keep licking, but you manage to remain upright.

	You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. They even grab the <<beasttype>>s by their collars.

	The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.

	<<cream_end>>

	<<link [[Next|Park]]>><<endevent>><</link>>

<<else>>
	You try to climb to your feet, but one of the <<beasttype>>s jumps atop you, a different hunger on its mind.

	The crowd continue to watch. Many look horrified, but others push to the front, eager for a closer look.

	<<link [[Next|Cream Ex Dog Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Cream Ex Dog Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastNEWinit 1 dog>>
	<<beastCombatInit>>
	<<beastTrainGenerate>>

<</if>>

<<effects>>

<<effectsman>>

<<beast $enemyno>>

<<audience>>
<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Cream Ex Dog Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Cream Ex Dog Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Cream Ex Dog Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Cream Ex Dog Rape Finish
<<effects>>
<<if $enemyhealth lte 0>>
	<<beastwound>><<famescrap 10>>
	<<if $combatTrain.length gt 0>>
		The <<beasttype>> recoils in pain and fear, but another is eager for a go.
		<<combatTrainAdvance>>

		[[Next|Cream Ex Dog Rape]]
	<<else>>
		The <<beasttype>> recoils in pain and fear.
		<<combatTrainAdvance>>

		<<link [[Next|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>><<famebestiality 10>>
	<<if $combatTrain.length gt 0>>
		Satisfied, the <<beasttype>> moves and another takes its turn.
		<<combatTrainAdvance>>

		[[Next|Cream Ex Dog Rape]]
	<<else>>
		Satisfied, the <<beasttype>> moves away from you.
		<<combatTrainAdvance>>

		<<link [[Next|Cream Ex Dog Rape Finish]]>><<set $finish to 1>><</link>>
	<</if>>
<<else>>
	<<if $alarm is 1 and $rescue is 1>>
		Your screams stir some of the crowd, and they rush forward to help. There's a brief tussle as those enjoying it try to stop them, but soon the <<beastsplural>> are grabbed by their collars and hauled off you.

	<<else>>
		<<if $enemywounded gte 2 and $enemyejaculated is 0>>
			The <<beastsplural>> whimper and flee.
		<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
			The <<beastsplural>> leave you spent and shivering as the audience applauds.
		<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
			The <<beastsplural>> leave you spent and shivering as the audience applauds.
		<</if>>
	<</if>>

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you struggle to your feet. You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.

	<<cream_end>>

	<<link [[Next|Park]]>><<endevent>><</link>>

<</if>>

:: Cream Ex Dog Endure
<<effects>>

You cover yourself as best you can as the <<beasttype>>s lick you all over. Their tickling tongues are maddening.

<<if $arousal gte $arousalmax>>
	It's too much. <<orgasm>> The crowd watches, some amused, others horrified, as you writhe and spasm.

<</if>>

At last, someone from the crowd intervenes, grasping one of the <<beasttype>>s by the collar and hauling it off you. Others follow suit, and you stagger to your feet.

You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.

<<cream_end>>

<<link [[Next|Park]]>><<endevent>><</link>>

:: Cream Ex Naked Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<enable_rescue>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Cream Ex Naked Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Cream Ex Naked Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Cream Ex Naked Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Cream Ex Naked Rape]]>><</link>><<nexttext>>
<</if>>

:: Cream Ex Naked Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<famerape 30>>
	They leave you spent and shivering in the middle of the street.

	<<tearful>> you struggle to your feet.

	<<clotheson>>
	<<endcombat>>

	You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.

	<<cream_end>>

	<<link [[Next|Park]]>><<endevent>><</link>>

<<elseif $enemyhealth lte 0>>
	<<famescrap 30>>
	The <<group>> back away from you, afraid, though they would never admit it. None wants to make the first move. Their situation is made worse by the audience, now turned well against them, for not only attacking an innocent <<girl>>, but for failing to overpower <<phim>>.

	<<tearful>> you get your bearings.

	<<clotheson>>
	<<endcombat>>

	You walk to the edge of the crowd. At first you're not sure if they'll let you leave, but then they step aside, giving you an avenue through. The crowd follows you the rest of the way. Your legs move quicker as you reach the park. Some follow you in, but you soon lose them in the maze of tall bushes and trees.

	<<cream_end>>

	<<link [[Next|Park]]>><<endevent>><</link>>

<<else>>
	<<set $rescued += 1>>
	Much of the crowd is horrified by what they're witnessing. They were afraid to speak up, but your screams give them the push they need.

	"Leave <<phim>> alone!"

	"Rapist scum."

	"I'm calling the police."

	Not everyone in crowd is happy for the interruption, and several tussles break out. The <<group>> are caught up in one such fight as a couple of bystanders try to interpose themselves between you.

	<<tearful>> you stagger to your feet. The tussles have become an outright brawl.

	<<clotheson>>
	<<endcombat>>

	<<link [[Run|Cream Ex Naked Run]]>><<crimeup 100>><<pain 12>><</link>><<crime>><<ggpain>>

	<<link [[Join in|Cream Ex Naked Brawl]]>><</link>><<physiquedifficulty 8000 $physiquemax>>

	<<if $physiquesize lt 16000>>
		<<link [[Slink away|Cream Ex Naked Slink]]>><</link>><<small_text>>

	<</if>>

<</if>>

:: Cream Ex Naked Run
<<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>
You run through the crowd, its members now too focused on each other to bother you much. You take a few hits, but make it to the edge and run the rest of the way to the park.

Before you can make it, you hear a thundering of hooves. Several horses round the corner, each ridden by a baton-wielding police officer. They charge toward the brawl, which scatters at their approach.

<<generate1>><<person1>>
You turn as you reach the safety of the trees, in time to see a <<person>>, blood dribbling from <<his>> nose, point in your direction. One of the police officers watches you escape.

<<endevent>>
<<cream_end>>

<<link [[Next|Park]]>><</link>>

:: Cream Ex Naked Brawl
<<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>

<<if $physiqueSuccess>>
	<<famescrap 50>>
	You throw yourself into the crowd, your <<lewdness>> forgotten, and avenge yourself against the <<group>>. They're caught up in their own fights, and you catch them off guard. <<if $leftarm is "bound" and $rightarm is "bound">>You attack with a flurry of kicks<<else>>You attack with a flurry of punches<</if>>, until each lies curled up on the ground.
	<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>

	The ones who egged them on scatter, leaving you and the more benevolent members of the crowd victorious.

	You hear the thunder of approaching hooves. Several horses arrive from Cliff Street, each ridden by a baton-wielding police officer. You and the other victors turn and run, finding safety among the trees of the park.

	<<endevent>>
	<<cream_end>>

	<<link [[Next|Cream Ex Naked Brawl 2]]>><</link>>

<<else>>

	You throw yourself into the crowd, your <<lewdness>> forgotten, and avenge yourself against the <<group>>. You get bogged down in the brawl, and take a few hits.
	<<gggpain>><<pain 18>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	You hear the thunder of approaching hooves. Several horses arrive from Cliff Street, each ridden by a baton-wielding police officer. The combatants scatter in all directions, you among them. You run for the park.

	<<generate1>><<person1>>
	You turn as you reach the safety of the trees, in time to see a <<person>>, blood dribbling from <<his>> nose, point in your direction. One of the police officers watches you escape.
	<<crime>><<crimeup 300>>

	<<endevent>>
	<<cream_end>>

	<<link [[Next|Park]]>><</link>>

<</if>>

:: Cream Ex Naked Brawl 2
<<effects>>

<<generate1>><<generate2>><<person1>>

"W-we showed em," a <<person>> says, leaning against a tree. <<He>> looks at you, then down at your body, and <<his>> face flushes. <<covered>> <<He>> forgot how undressed you were.

"You really shouldn't walk around like that," a <<person2>><<person>> says, too shy to look at you directly. "You could've gotten hurt."

<<if $submissive gte 1150>>
	"But I had you looking out for me," you say.
<<elseif $submissive lte 850>>
	"I can handle myself," you say.
<<else>>
	"Thanks for your concern," you say.
<</if>>

The group go their separate ways, some sneaking glances when they think you aren't looking, while others avoid looking in your direction.

<<endevent>>
<<cream_end>>

<<link [[Next|Park]]>><</link>>

:: Cream Ex Naked Slink
<<effects>>
<<set $police_high to 1>><<earnFeat "A Thunderous Response">>
You drop to the ground and crawl between the legs of the bystanders, now focused on each other. You weave your way to the edge of the fight, dodging footfalls and making it through unharmed.

You climb to your feet once clear of the crowd, and dash the rest of the way to the park. No one stops you. You make it to the safety of the trees and high bushes. You hear the heavy clop of hooves as mounted police arrive to break up the fight.

<<cream_end>>
<<link [[Next|Park]]>><<endevent>><</link>>

:: Road Ex
<<effects>>

You peek over a short fence, and look at Connudatus Street beyond. The market bustles with activity<<if $weather is "rain">>, despite the rain<<elseif $weather is "hail">>, despite the hail<<elseif $weather is "snow">>, despite the snow<</if>>.

There are lulls in the crowds, and many laden, sight-blocking stalls. You might be seen were you to run across, but no one would have time to glean your identity. Maybe. The thought makes you shiver.

<<link [[Run across|Road Ex Run]]>><<pass 5>><</link>>

<<link [[Leave|Residential alleyways]]>><<set $eventskip to 1>><</link>>

:: Road Ex Run
<<effects>>

You wait for a gap in the crowds. <<flaunting>> you clamber over the fence, and run.

<<if $exposed gte 2>>
	<<if $ex_road is undefined>>
		<<set $ex_road to 1>>
		<<exhibitionism5>>
	<<else>>

	<</if>>
<<else>>
	<<if $ex_road is undefined>>
		<<set $ex_road to 1>>
		<<exhibitionism3>>
	<<else>>

	<</if>>
<</if>>

The stalls pass in a blur. <<covered>> You don't know how many people can see you.

<<if $rng gte 81>>
	You're halfway across when a cat runs in your path!

	<<link [[Jump|Road Ex Jump]]>><</link>><<athleticsdifficulty 1 1000>>

	<<link [[Stop|Road Ex Cat Stop]]>><</link>>

<<elseif $rng gte 61>>
	<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
	A gaggle of students emerge from a cafe opposite. You recognise them from school. They're distracted by each other. For now.

	<<link [[Keep running|Road Ex Keep]]>><<stress 6>><<arousal 600>><</link>><<gstress>><<garousal>>

	<<set $skulduggerydifficulty to 300>>
	<<link [[Hide|Road Ex Hide]]>><</link>><<skulduggerydifficulty>>

<<elseif $rng gte 41>>
	A van pulls up in front of you. You couldn't see it coming behind all the stalls, nor hear it over the din of the market.

	<<link [[Go under|Road Ex Under]]>><</link>>

	<<link [[Go around|Road Ex Around]]>><</link>>

	<<link [[Stop|Road Ex Stop]]>><</link>>

<<elseif $rng gte 21>>
	In your haste, you didn't realise just how littered the street is.

	<<link [[Keep up the pace|Road Ex Pace]]>><</link>><<dancedifficulty 1 400>>

	<<link [[Go carefully|Road Ex Careful]]>><</link>>

<<else>>
	You make it to the other side, round a corner, then lean against a wall. Your whole body shakes.

	<<link [[Next|Commercial alleyways]]>><</link>>

<</if>>

:: Road Ex Pace
<<effects>>

<<if $danceSuccess>>
	You keep up the pace, your feet deftly landing between each piece of rubbish. You make it to the opposite alley, round a corner, and lean against a wall. Your whole body shakes.

	<<link [[Next|Commercial alleyways]]>><</link>>

<<else>>
	You try to step between the rubbish, but your foot lands right on a banana peel. You slip forward, landing on your knees.
	<<gpain>><<pain 6>>

	<<link [[Next|Road Ex Ground]]>><</link>>
<</if>>

:: Road Ex Careful
<<effects>>

You slow down to make sure you feet fall between the rubbish. This works, but you're now moving too slowly.

<<fameexhibitionism 1>>
<<generate1>><<person1>>
<<if $rng gte 81>>
	A <<person>> looks up from <<his>> stall, and gapes.
<<elseif $rng gte 61>>
	A <<person>> emerges from a cafe. The sight of you startles <<him>>, and <<he>> drops <<his>> coffee.
<<elseif $rng gte 41>>
	A sitting <<person>> looks up from <<his>> phone. <<He>> holds the camera up, but doesn't have time to take a picture.
<<elseif $rng gte 21>>
	A <<person>> tries to grasp you as a you pass a fish stall, but misses.
<<else>>
	You spot a <<person>> leering at you from a window.
<</if>>

You make it to the other side and dart down the alley before the situation gets any worse. You round a corner and lean against a wall, your whole body shaking.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>

<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>

:: Road Ex Under
<<effects>>

You drop to your knees and crawl beneath it.

<<if $rng gte 51>>

	You're halfway across when the van begins to move. You stay still to avoid the wheels as you are once more exposed to daylight.

	<<link [[Next|Road Ex Ground]]>><</link>>

<<else>>

	You hear the driver's door open above, then two pairs of feet land in front of you. The door shuts, and the driver walks to the back of the van.

	You shuffle the rest of the way, climb to your feet, and dart down the nearby alley. You round a corner and come to a stop against a wall. Your whole body shakes.

	<<link [[Next|Commercial alleyways]]>><</link>>

<</if>>

:: Road Ex Around
<<effects>>

You run around the back of the van to avoid the driver.

<<fameexhibitionism 1>><<generate1>><<generate2>><<person1>>
<<if $rng gte 81>>
	By the time you reach the other side, <<hes>> already climbed out. <<He>> blinks and rubs <<his>> eyes when <<he>> spots you.
<<elseif $rng gte 61>>
	A <<person>> spots you as <<he>> climbs into <<his>> car, dropping <<his>> keys in shock.
<<elseif $rng gte 41>>
	A <<person>> running a meat stall spots you, staring with wide eyes.
<<elseif $rng gte 21>>
	You almost run right into a <<person>>. <<He>> tries to grab you, but <<hes>> too far away. <<He>> clutches the empty air.
<<else>>
	A <<person>> spots you, and holds <<his>> hand over the eyes of the <<person2>><<person>> walking beside <<him>>.
<</if>>

You continue into the nearby alley before the situation gets any worse, only stopping once around the next corner. You lean against a wall, your whole body shaking.
<<gstress>><<stress 6>><<garousal>><<arousal 600>>

<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>

:: Road Ex Keep
<<effects>>

<<fameschoolex 5>>You resist the urge to hide, and keep running. A <<person1>><<person>> spots you first, dropping <<his>> milkshake. The others looks up just as you pass them by. You run into the alley, but their voices echo behind you.
"What was that?"

"It was a <<girl>> from school. I recognised <<phim>>."

<<if $exposed gte 2 and random(1, 2) is 2>>
	"I wanna see more!"

	You hear their footsteps. They're chasing you.

	<<link [[Confront|Road Ex Confront]]>><</link>>

	<<link [[Keep running|Road Ex Keep 2]]>><</link>><<athleticsdifficulty 1 1000>>

<<elseif $exposed gte 2>>
	"I saw <<pher>> <<if $player.penisExist>>cock<<else>>pussy<</if>>!"

	You round a corner, and come to rest against a wall. Your whole body shakes.

	<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>

<<else>>
	"Why was <<pshe>> dressed like that?"

	You round a corner, and come to rest against a wall. Your whole body shakes.

	<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>

<</if>>

:: Road Ex Hide

<<effects>>
You duck beneath a nearby stall, and listen. You hear the students chat, getting closer. They stop beside you.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	The table above shifts as someone sits on it, but they don't stay long. An empty milkshake cup lands beside you, and you hear them walk away.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	You peek out, waiting for another lull in the crowds. You seize your chance, dashing the rest of the way and disappearing down an alley.

	You round a corner and lean against a wall, your whole body shaking.

	<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>

<<else>>
	Without warning, arms reach beneath the table, grabbing your shoulders and pulling you into the light. They push you back against the stall.

	"I told you I saw someone hide," a <<person2>><<person>> says.

	"I recognise <<phim>> from school," a <<person3>><<person>> says.

	<<if $exposed gte 2>>
		"I can't wait to tell the others about this," a <<person1>><<person>> adds.
	<<else>>
		<<if $fameexhibitionism gte 1000>>
			"Me too," a <<person1>><<person>> adds. "I've heard <<pshes>> a huge pervert."
		<<elseif $fameexhibitionism gte 400>>
			"Me too," a <<person1>><<person>> adds. "I'd heard <<pshe>> was a pervert. Now I know for sure."
		<<else>>
			"Me too," a <<person1>><<person>> adds. "I didn't know <<pshe>> was a pervert."
		<</if>>
	<</if>>

	They surround you, holding you down and eyeing you up.

	<<link [[Struggle|Road Ex Struggle]]>><<def 1>><</link>>

	<<link [[Endure|Road Ex Endure]]>><><</link>>

<</if>>

:: Road Ex Struggle

<<effects>>

You kick the <<person3>><<person>> away from you. The others back off.

<<if $exposed gte 2>>

	The <<person1>><<person>> leers at your body, then, in a moment of boldness, grasps you by the shoulders. The other students follow suit, and they pull you from the table. They drag you into a nearby alley, away from sight.

	You wrestle free of their grasp and shove them away from you, before turning to stare them down.

	<<link [[Next|Road Ex Examine]]>><</link>>

<<else>>

	<<generate6>><<person6>>"What you kids up to?" a <<person>> shouts, peering between the fish hanging from the roof of <<his>> stall.

	"Shit," the <<person1>><<person>> says, glancing over. <<He>> turns and runs. The other students follow suit.

	You push yourself to your feet and dart into a nearby alleyway, only stopping once around another corner. You lean against a wall, your whole body shaking.

	<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Road Ex Endure
<<effects>>

You endure their leering gaze.

<<if $exposed gte 2>>

	The <<person>> reaches forward, but then looks around, as if expecting trouble. "Got a better idea," <<he>> says, grasping you by the shoulders. The others follow suit, and they drag you from the table and into a nearby alley.

	Once out of sight, they form a circle around you.

	<<link [[Next|Road Ex Examine]]>><</link>>

<<else>>

	The <<person1>><<person>> reaches forward, but is interrupted. <<generate6>><<person6>>"What you kids up to?" a <<person>> shouts, peering between the fish hanging from the roof of <<his>> stall.

	"Shit," the <<person1>><<person>> says, glancing over. <<He>> turns and runs. The other students follow suit.

	You push yourself to your feet and dart into a nearby alleyway, only stopping once around another corner. You lean against a wall, your whole body shaking.

	<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Road Ex Confront
<<effects>>

You stop running, and turn. The students come to a stop themselves some way away, as if surprised and afraid to approach.

<<link [[Next|Road Ex Examine]]>><</link>>

:: Road Ex Keep 2
<<effects>>

<<if $athleticsSuccess>>

	You run around a corner, and then another. You stop at the next, peeking back and looking out for your pursuers. You see no one.

	You lean against the wall, your whole body shaking.

	<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>

<<else>>

	You run around a corner, and then another. You stop at the next, peeking back and looking out for your pursuers. You think you're in the clear, until a hand taps your shoulder.

	You turn. It's the students. <<covered>>

	<<link [[Next|Road Ex Examine]]>><</link>>

<</if>>

:: Road Ex Examine
<<effects>>

The students examine you from head to toe, but there's no denying what they're really interested in.

<<if $fameexhibitionism gte 1000>>
	"Everyone knows you're a pervert," the <<person1>><<person>> says. "I'm glad I finally got to see it for myself."
<<elseif $fameexhibitionism gte 400>>
	"I'd heard you were a pervert," the <<person1>><<person>> says. "Now I know for sure."
<<else>>
	"I've seen you around school," the <<person1>><<person>> says. "But I didn't know you were a pervert."
<</if>>

<<link [[Flaunt|Road Ex Flaunt]]>><</link>><<exhibitionist5>>

<<link [[Protest|Road Ex Protest]]>><</link>>

:: Road Ex Flaunt
<<effects>>

You turn and press your hands against the wall while spreading your legs and sticking out your <<bottom>>.

<<if $submissive gte 1150>>
	"D-don't tell anyone I do this," you say. "I can't help it."
<<elseif $submissive lte 850>>
	"You think you've seen everything?" you ask. "Cute."
<<else>>
	"Do you like how I look?" you ask.
<</if>>

<<exhibitionism5>>

<<if $rng gte 51>>

	The students can't resist. They lunge for you.

	<<link [[Next|Road Ex Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>

	One of the students, a <<person2>><<person>>, steps forward, hands outstretched. The <<person1>><<person>> holds <<person2>><<him>> back.<<person1>> "Don't," <<he>> says. "You'll get us in trouble." <<He>> turns back to you. "Later perv."

	<<He>> walks away, and the others grudgingly follow. You lean against a wall, your whole body shaking. You've no doubt they'll tell anyone who'll listen about this.
	<<garousal>><<arousal 600>>

	<<link [[Next|Commercial alleyways]]>><</link>>

<</if>>

:: Road Ex Protest
<<effects>>

<<if $submissive gte 1150>>
	"Please don't look," you say. "You're scaring me."
<<elseif $submissive lte 850>>
	"I'm not the one leering," you say. "Fuck off."
<<else>>
	"Please don't look," you say.
<</if>>

The students look thoughtful. The <<person1>><<person>> speaks up first.

<<if $leftarm is "bound" and $rightarm is "bound">>
	"Let's let <<phim>> go," <<he>> says. The others look surprised. "Running around with <<pher>> arms bound like that. We've seen everything anyway."

	The others grudgingly accept the <<persons>> logic, and the students turn and walk back to Connudatus Street.

	You lean against the wall, your whole body shaking.

	<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>

<<else>>
	"Tell you what," <<he>> says. "You move your arms so we can see you properly, and we'll let you go."

	<<link [[Accept|Road Ex Accept]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>

	<<link [[Refuse|Road Ex Refuse]]>><</link>>

<</if>>

:: Road Ex Accept
<<effects>>

You move your arms, exposing your <<lewdness>> to the leering students. They're not shy about how much they're enjoying this. One of them, a <<person2>><<person>> reaches for <<his>> phone. You cover back up.

<<if $submissive gte 1150>>
	"N-no pictures," you say.
<<elseif $submissive lte 850>>
	"No pictures," you say.
<<else>>
	"I didn't agree to that," you say.
<</if>>

"That's fair," the <<person1>><<person>> says. The <<person2>><<person>> puts <<his>> phone away with a grumble. <<person1>>"We said we'd leave <<phim>> alone. Later, perv."

They return to Connudatus Street. You lean against a wall, your whole body shaking. They don't have photographic evidence, but that won't stop them telling everyone who'll listen.
<<garousal>><<arousal 600>>

<<link [[Next|Commercial alleyways]]>><<endevent>><</link>>

:: Road Ex Refuse
<<effects>>

<<if $submissive gte 1150>>
	"I-I don't want to," you say.
<<elseif $submissive lte 850>>
	"Fuck off," you say. "Or I'll make you."
<<else>>
	"I'm not showing you a thing," you say.
<</if>>

"Suit yourself," the <<person1>><<person>> responds. "The hard way it is." They lunge for you.

<<link [[Next|Road Ex Rape]]>><<set $molestationstart to 1>><</link>>

:: Road Ex Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<enable_rescue>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Road Ex Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Road Ex Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Road Ex Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Road Ex Rape]]>><</link>><<nexttext>>
<</if>>

:: Road Ex Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The students swagger back to Connudatus Street. You've no doubt they'll talk about this to anyone they can.

	<<tearful>> you lean against a wall until you catch your breath.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Commercial alleyways]]>><</link>>

<<elseif $enemyhealth lte 0>>
	You shove the <<person1>><<person>> away from you, and run deeper into the maze of alleys. You hear their footsteps behind you, but you soon manage to lose them.

	<<tearful>> you lean against a wall until you catch your breath.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Commercial alleyways]]>><</link>>

<<else>>
	Your screams are followed by a police siren. "Sh-shit," the <<person1>><<person>> says, backing away from you and turning to run. The other students follow suit.

	<<tearful>> you lean against the wall. The sirens fade. <<if $awarelevel gte 1>>It's fortunate the <<group>> were so naive.<<else>>They weren't coming to your rescue after all.<</if>>

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Commercial alleyways]]>><</link>>

<</if>>

:: Road Ex Jump

<<effects>>
<<if $athleticsSuccess>>
	You deftly leap over the startled cat without slowing down. You continue down an alley between two shops.

	You round a corner and come to a stop, your whole body shaking.

	<<link [[Next|Commercial alleyways]]>><</link>>
<<else>>
	You jump a moment too late, and trip over the cat, falling to your knees. The cat meows as it runs away, and seems unharmed.
	<<gpain>><<pain 6>>

	<<link [[Next|Road Ex Ground]]>><</link>>

<</if>>

:: Road Ex Stop

<<effects>>
You're stood in the middle of the street, your <<lewdness>> on display. You hear more than one gasp. Your shaking knees buckle, and you fall to the ground.

<<link [[Next|Road Ex Ground]]>><</link>>

:: Road Ex Cat Stop

<<effects>>
You come to stop, right in front of the errant cat. It looks up at you, and meows.

You're stood in the middle of the street, your <<lewdness>> on display. You hear more than one gasp. Your shaking knees buckle, and you fall to the ground.

<<link [[Next|Road Ex Ground]]>><</link>>

:: Road Ex Ground

<<effects>>
You're left in the middle of the street, on your knees with your <<bottom>> stuck in the air. Worse, the noise attracted attention.
<<if $exposed gte 2>>
	<<fameexhibitionism 40>>
<<else>>
	<<fameexhibitionism 20>>
<</if>>

<<set $rng to random(1, 3)>>
<<if $rng is 3>>
	"What's that <<girl>> doing?"
<<elseif $rng is 2>>
	"I need to visit the market more often."
<<else>>
	"Nice."
<</if>>

<<set $rng to random(1, 3)>>
<<if $rng is 3>>
	"That's no way to dress in public."
<<elseif $rng is 2>>
	"That's a nice sight."
<<else>>
	"What a slut."
<</if>>

<<set $rng to random(1, 3)>>
<<if $rng is 3>>
	"I don't know what this town's coming to."
<<elseif $rng is 2>>
	"Someone call the police."
<<else>>
	"Is this for a film? Is there a camera crew around?"
<</if>>

You push yourself to your feet, but your legs are shaking so hard you fall once more.

Trying to ignore the numerous eyes running all over, you run the rest of the way, taking shelter around a corner down an alley.

You lean against a wall, your whole body shaking. So many people saw you.

<<link [[Next|Commercial alleyways]]>><</link>>

repo_name: Area/degrees

license: mit