code:
:: Eden Cabin [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<set $edendays to 0>>

You are in Eden's cabin.

<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.

<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>

<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.

<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>

<<else>>

<<if $exposed is 1 and $exhibitionism gte 55>>
With your <<lewdness>> on display, you can't help but feel a primal thrill.

<</if>>

<<if $daystate is "night">>
Embers burn in the hearth.
<<elseif $daystate is "dawn">>

<<elseif $daystate is "dusk">>

<<else>>

<</if>>

<<if $weather is "clear">>

<<elseif $weather is "overcast">>

<<elseif $weather is "rain">>
Droplets of rainwater seep through the wooden ceiling and patter on the ground.
<</if>>

<<if $hour lte 6>>

Eden is fast asleep.

<<cabinactions>>

<<elseif $hour lte 8>>

<<if $edenbreakfast isnot 1>><<set $edenbreakfast to 1>>
<<npc Eden>><<person1>>Eden lies on the bed. "Make me breakfast," <<he>> says.

<<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>>

<<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>

	<<if $edengarden gte 3>>
	<<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><</link>>

	<</if>>
	<<if $edenshrooms gte 3>>
	<<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><</link>>

	<</if>>
<<link [[Refuse|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>>

<<else>>

Eden is getting ready for the day.

<<cabinedenactions>>
<<cabinactions>>

<</if>>

<<elseif $hour lte 16>>

Eden is working hard outside.

<<cabinactions>>

<<elseif $hour lte 18>>

<<if $edenbath isnot 1>><<set $edenbath to 1>>

<<npc Eden>><<person1>>Eden finishes running <<his>> bath and starts to strip. "Bath time," <<he>> says. "Come on, get in while the water's hot."

<<link [[Strip and get in (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>

<<link [[Refuse|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love 1>><<set $phase to 1>><</link>>

<<else>>

Eden is relaxing in the bath.

<<cabinedenactions>>
<<cabinactions>>

<</if>>

<<else>>

<<npc Eden>><<person1>>Eden is cleaning <<his>> gun beside the fire.

<<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<ltrauma>><<lstress>>

<<cabinedenactions>>
<<cabinactions>>

<</if>>
<</if>>

:: Eden Cabin Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Eden Cabin Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Eden Cabin Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Eden Cabin Punishment Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Eden Cabin Punishment]]>><</link>><<nexttext>>
<</if>>

:: Eden Cabin Punishment Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<</if>>

:: Eden Cabin Bed [nobr]
<<effects>>

You snuggle under the covers.

<<if $sleeptrouble is 1 and $controlled is 0>>

<<link [[Sleep for 10 hours|Cabin Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>

<<link [[Sleep for 9 hours|Cabin Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>

<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>

<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>

<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>

<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>

<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>

<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>

<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>

<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>

<<else>>

<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>

<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>

<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>

<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>

<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>

<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>

<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>

<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>

<</if>>

<<link [[Climb out of bed|Eden Cabin]]>><</link>>

:: Cabin Sleep [nobr autosave]
<<sleep>><<effects>>

<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>

<<sleepeffects>>

<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<npc Eden>><<person1>>You wake up to Eden's groping. <<He>> starts rubbing up against you.

<<link [[Let it happen|Eden Sleep Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>

<<link [[Push away|Eden Sleep Push]]>><</link>>

<<else>>

<<link [[Get out of bed|Eden Cabin]]>><</link>>

<</if>>

<<set $phase to 0>>

:: Eden Sleep Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Eden Sleep Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Eden Sleep Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Eden Sleep Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Eden Sleep Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Sleep Push [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You shove <<him>> away from you.
<<npcincr Eden love -1>><<npcincr Eden dom -1>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>

<<He>> grumbles something and rolls over. <<Hes>> asleep within moments.

<<link [[Back to sleep|Eden Cabin Bed]]>><<endevent>><</link>>

<<link [[Get up|Eden Cabin]]>><<endevent>><</link>>

<<else>>

<<He>> starts groping more forcefully.

<<link [[Next|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Eden Sleep Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

<<He>> kisses you on the neck, rolls over, and goes to sleep.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you hide beneath the covers.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<He>> rolls over. You hear <<him>> snore moments later.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Cabin Bed]]>><</link>>

:: Eden Bindings [nobr]
<<effects>>

<<if $submissive gte 1150>>
"I-If it's no trouble, could you untie me please?" you ask.
<<elseif $submissive lte 850>>
"It may have escaped your notice, but my arms are tied. Could you help?" you ask.
<<else>>
"Can you untie me?" you ask.
<</if>>

Without a word, Eden picks up a knife and slashes your bindings.

<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Clearing [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edendays to 0>>

You are in the clearing outside Eden's cabin. The surrounding trees are so huge that you have to crane your neck to see the sky. There's a small farm plot where Eden grows vegetables. Behind the cabin is a spring at the base of a cliff.

<<if $foresthunt gte 1>>
You're safe at Eden's cabin. Whatever was hunting you will have given up.

<<set $foresthunt to 0>>
<</if>>

<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.

<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>

<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.

<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>

<<else>>

<<if $exposed is 1 and $exhibitionism gte 55>>
With your <<lewdness>> on display, you can't help but feel a primal thrill.

<</if>>

<<if $weather is "rain">>
Rainwater drips from the branches above.

<</if>>

<<if $hour gte 9 and $hour lte 10>>

Eden is tending the crops.

<<clearingedenactions>>
<<clearingactions>>

<<elseif $hour gte 11 and $hour lte 14>>

	<<if $edenhunting isnot 1>><<set $edenhunting to 1>>
	<<npc Eden>><<person1>>Eden exits the cabin, gun in hand. "I'm going hunting. Stay near the cabin while I'm gone."

	<<link [[Nod|Eden Hunting]]>><<set $phase to 0>><</link>>

	<<link [[Ask to go along|Eden Hunting]]>><<set $phase to 1>><</link>>

	<<else>>

	Eden is out hunting.

	<<clearingactions>>

	<</if>>

<<elseif $hour is 15>>

Eden is skinning prey. The smell makes you queasy.

<<clearingedenactions>>
<<clearingactions>>

<<elseif $hour is 16>>

	<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenchoplust isnot 1>><<set $edenchoplust to 1>>
	<<npc Eden>><<person1>>Eden is chopping firewood. <<He>> stretches <<his>> back and spots you watching <<himstop>> "I could use a break," <<he>> says. <<He>> marches towards you, covered in sweat and axe still in hand. <<He>> probably doesn't realise how menacing <<he>> looks. <<He>> drops the axe and tries to pull you close to <<himstop>>

	<<link [[Allow it|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>

	<<link [[Refuse|Eden Firewood Refuse]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>

	<<else>>

	Eden is chopping firewood.

	<<clearingedenactions>>
	<<clearingactions>>

	<</if>>

<<else>>

Eden is indoors.

<<clearingactions>>

<</if>>
<</if>>

:: Eden Freedom [nobr]
<<effects>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>>

<<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."

	<<if $submissive gte 1150>>
	"B-but if I'm gone from town too long," you say. "People will come looking for me here."
	<<elseif $submissive lte 850>>
	"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."

	<<else>>
	"If I keep missing school," you say. "People will start looking for me."
	<</if>>

<<He>> seems conflicted. "I suppose it was too much to hope you'd be content stuck here. Fine, you can go back to town. Make sure you get your little <<bottom>> back here though. If you're gone longer than a day you'll worry me sick. I'd have to come find you."

<<link [[Hug|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>>

<<link [[Nod|Eden Freedom 2]]>><<set $phase to 1>><</link>>

<<else>>

<<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."

	<<if $submissive gte 1150>>
	"B-but if I'm gone from town too long," you say. "People will come looking for me here."
	<<elseif $submissive lte 850>>
	"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."

	<<else>>
	"If I keep missing school," you say. "People will start looking for me."
	<</if>>

<<He>> shakes <<his>> head. "They won't find us. I know these woods, and will protect what's mine if necessary."

If <<he>> liked you more <<he>> might be more amenable to your request.

<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

<</if>>

:: Eden Freedom 2 [nobr]
<<effects>>

<<if $phase is 0>>

You hug Eden, taking <<him>> by surprise and almost knocking <<him>> over.

	<<if $submissive gte 1150>>
	"Thank you," you say, pressing your face against <<himstop>>
	<<elseif $submissive lte 850>>
	"It's not that I need your permission or anything," you say. "It's just easier this way."
	<<else>>
	"Thank you," you say.
	<</if>>

<<He>> squeezes you back. "One more thing. I make weekly supply runs into town to pick up essentials. You might as well do it for me. I hate that place. Alright, you can let go now."

<<elseif $phase is 1>>

"One more thing," <<he>> says. "I make weekly supply runs into town to pick up essentials. You may as well do it for me if you're going anyway. I hate that place."

<<else>>

You hug Eden. <<He>> expects it and catches you.

	<<if $submissive gte 1150>>
	"Thank you," you say, pressing your face against <<himstop>>
	<<elseif $submissive lte 850>>
	"It's not that I need your permission or anything," you say. "It's just easier this way."
	<<else>>
	"Thank you," you say.
	<</if>>

<<He>> squeezes you back.

<</if>>

<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Cabin Escape [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You walk to the edge of the clearing and gaze into the darkness of the forest. Are you sure you want to escape?

<<link [[Yes|Forest]]>><</link>>

<<link [[No|Eden Clearing]]>><</link>>

:: Eden Freedom 3 [nobr]
<<effects>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>>

<<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"

	<<if $submissive gte 1150>>
	"N-no," you say. "You know I'm yours alone."
	<<elseif $submissive lte 850>>
	"I'm not a slut," you say. "But sometimes I need to be away for longer."

	<<else>>
	"No!" you say. "It's just that braving the woods every day for school is dangerous."
	<</if>>

<<He>> looks about to argue, but sighs in resignation. "Fine. I'm used to being alone. You can leave for up to a week. If you're gone longer, I'll hunt you down."

<<link [[Hug|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>>

	<<if $bus is "edenclearing">>
	<<link [[Nod|Eden Clearing]]>><<endevent>><</link>>

	<<else>>
	<<link [[Nod|Eden Cabin]]>><<endevent>><</link>>

	<</if>>

<<else>>

<<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"

	<<if $submissive gte 1150>>
	"N-no," you say. "You know I'm yours alone."
	<<elseif $submissive lte 850>>
	"I'm not a slut," you say. "But sometimes I need to be away for longer."

	<<else>>
	"No!" you say. "It's just that braving the woods every day for school is dangerous."
	<</if>>

<<He>> shakes <<his>> head. "That town is dangerous. The less time you spend there the better."

If <<he>> liked you more <<he>> might be more amenable to your request.

	<<if $bus is "edenclearing">>
	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

	<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Forest Cabin Return [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

Eden leads you back to the safety of <<his>> cabin.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Recaptured [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

Eden grabs your arm and pushes you in front of <<himstop>> <<He>> pushes you through the forest and back to <<his>> cabin. Once inside, <<he>> shoves you to the floor.

"I trust you," <<he>> says. "So when you don't do as I say, it really hurts."

<<link [[Seduce|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>

<<link [[Apologise|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>

<<link [[Do nothing|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>

:: Eden Recaptured Seduction [nobr]
<<effects>>

<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 50))>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You climb to your knees.
<<if $submissive gte 1150>>
"I can make it up to you!" you say.
<<elseif $submissive lte 850>>
"I think I know what you need," you say.
<<else>>
"Let me make it up to you," you say.
<</if>>

<<if $pronoun is "f">>

You lift up <<his>> skirt.<<promiscuity1>>

<<else>>

You open <<his>> fly.<<promiscuity1>>

<</if>>

<<if $seductionrating gte $seductionrequired>>

"This is a good way to start making it up to me," <<he>> says, pressing a hand against the back of your head and pushing you closer.

<<link [[Next|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>>

<<else>>

<<He>> shoves you back to the ground. "Oh no, you're not getting off that easy."

<<link [[Next|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Eden Recaptured Apologise [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You climb to your knees and look up at <<himstop>>

<<if $submissive gte 1150>>
"I'm very sorry," you say. "I know I've been bad." You bow your head.
<<elseif $submissive lte 850>>
"I didn't mean to worry you," you say.
<<else>>
"I'm sorry, I know I've been bad," you say.
<</if>>

"I still need to punish you," Eden says. "Or you'll forget the lesson."

<<link [[Next|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

:: Eden Recaptured Spank [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He>> bends you over <<his>> knee.

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Eden Recaptured Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Eden Recaptured Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Eden Recaptured Spank Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Eden Recaptured Spank]]>><</link>><<nexttext>>
<</if>>

:: Eden Recaptured Spank Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't disobey me again."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson. Don't disobey me again."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<</if>>

:: Eden Recaptured Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<set $enemytrust -= 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Eden Recaptured Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Eden Recaptured Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Eden Recaptured Oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Eden Recaptured Oral]]>><</link>><<nexttext>>
<</if>>

:: Eden Recaptured Oral Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>

"I can't stay mad at you," <<he>> gasps. "But don't you dare run off again."

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you climb out from under the table.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"Remember," <<he>> says. "I'm keeping an eye on you."

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Cabin]]>><</link>>

:: Street Eden [nobr]
<<effects>>

You cross the road. Eden spots you. "You think this is funny?" <<He>> shouts, marching towards you. I've been worried half to death!" <<He>> grasps your arm. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."

<<if $worn.neck.collared isnot 1>><<neckwear 1>>
<<He>> fastens a collar around your neck.

<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."

<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<himstop>>

The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.

Eden calms down a bit once you're in the forest.

<<endevent>><<npc Eden>><<person1>>
<<link [[Next|Eden Recaptured]]>><</link>>

:: Street Eden Hide [nobr]
<<effects>>

You hide behind a postbox. Eden continues bothering passers-by, unaware that you're so close. It looks like <<he>> doesn't intend to move on for a while, until <<he>> starts arguing with a <<generate2>><<person2>><<personstop>> The argument becomes more intense until Eden storms off.

<<endevent>>
<<destinationeventend>>

:: Eden Supplies [nobr]
<<effects>>

<<set $edenshopping to 1>>
You shop for the things Eden can't make or do without. Tools and medical supplies mostly.

<<link [[Next|Shopping Centre]]>><</link>>

:: Eden Supplied [nobr]
<<effects>>
<<set $edenshopping to 2>><<npcincr Eden love 5>>
<<if $submissive gte 1150>>
"I got these for you," you say, putting the supplies on the table.
<<elseif $submissive lte 850>>
"I did your chore for you," you say, putting the supplies on the table.
<<else>>
"I got your supplies from town," you say, putting the supplies on the table.
<</if>>

"Good job," Eden says. "How much were they? I'll give you the money."

<<link [[I don't need money|Eden Supplied 2]]>><<set $phase to 0>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>

<<link [[£50|Eden Supplied 2]]>><<set $phase to 1>><</link>>

<<set $skulduggerydifficulty to 200>>
<<link [[£200|Eden Supplied 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>

:: Eden Supplied 2 [nobr]
<<effects>>

<<if $phase is 0>>

"I guess what's yours is mine anyway," <<he>> says. "Thanks though."

	<<if $bus is "edenclearing">>
	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

	<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 1>>

"Sounds about right," <<he>> reaches into <<his>> pouch. "Here you go."

You've gained £50.
<<set $money += 5000>>

	<<if $bus is "edenclearing">>
	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

	<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

	<</if>>

<<else>>

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	"Two hundred?" Eden looks annoyed. "You got ripped off." <<He>> reaches into <<his>> pouch. "Still, worth me not doing it. Here you go."

You've gained £200.
<<set $money += 20000>>

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<if $bus is "edenclearing">>
		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

		<<else>>
		<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

		<</if>>

	<<else>>

	"I'm not gonna fall for that," <<he>> says. "You can pay out of your own pocket."

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<if $bus is "edenclearing">>
		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

		<<else>>
		<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

		<</if>>

	<</if>>

<</if>>

:: Cabin Settings [nobr]

<<settings>>
<<link [[Confirm|Eden Cabin]]>><<initnpcgender>><</link>>

:: Eden Mirror [nobr]

<<effects>>
<<link [[Step away|Eden Cabin]]>><</link>>

<<mirror>>


code:
:: Widgets Cabin [widget]
<<widget "cabinactions">><<nobr>>

<<roomoptions>>

There's a large mattress with animal skin covers.

<<link [[Sleep|Eden Cabin Bed]]>><<endevent>><</link>>

Your clothes are kept in the corner.

<<link [[Wardrobe|Eden Wardrobe]]>><<endevent>><</link>>

<<link [[Mirror|Eden Mirror]]>><<endevent>><</link>>

<<link [[Go outside|Eden Clearing]]>><<endevent>><</link>>

<<link [[Settings|Cabin Settings]]>><<endevent>><</link>>

<</nobr>><</widget>>

<<widget "cabinedenactions">><<nobr>>

<<if $exposed gte 1 and $exhibitionism gte 55>>
Eden keeps stealing glances at you.<<npcincr Eden lust 1>>

<</if>>

<<if $leftarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>

<<elseif $rightarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>

<</if>>

<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>

<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>

<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "clearingactions">><<nobr>>

<<if $edengarden is 0>>
Eden's crops are utterly strangled by weeds.

<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>

<<elseif $edengarden is 1>>
Eden's crops are tangled with weeds.

<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>

<<elseif $edengarden is 2>>
There are as many weeds growing in Eden's plot as there are vegetables.

<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>

<<elseif $edengarden is 3>>
Eden's crops are mostly free of weeds, but more could be done.

<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>

<<elseif $edengarden is 4>>
Eden's crops are completely free of weeds.

<</if>>

<<if $edenshrooms is 0>>
Eden's mushroom barrel is almost empty.

<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>

<<elseif $edenshrooms is 1>>
Eden's mushroom barrel is mostly empty.

<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>

<<elseif $edenshrooms is 2>>
Eden's mushroom barrel is half full.

<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>

<<elseif $edenshrooms is 3>>
Eden's mushroom barrel is mostly full.

<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>

<<elseif $edenshrooms is 4>>
Eden's mushroom barrel is brimming with fungi.

<</if>>

<<if $edenspring is 0>>
The spring is full of broken branches and twigs.

<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>

<<elseif $edenspring is 1>>
The bottom of the spring is littered with branches.

<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>

<<elseif $edenspring is 2>>
You can see the bottom of the spring through the twigs and branches floating on its surface.

<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>

<<elseif $edenspring is 3>>
Twigs float on the surface of the spring.

<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>

<<elseif $edenspring is 4>>
The spring is clean and clear.

<<link [[Relax in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><</link>><<lstress>>

<</if>>

<<link [[Enter the cabin|Eden Cabin]]>><<endevent>><</link>>

<<if $edenfreedom gte 1>>
<<foresticon>><<link [[Enter the forest|Forest]]>><<endevent>><<set $forest to 60>><</link>>

<<else>>
<<link [[Escape|Eden Cabin Escape]]>><<endevent>><<set $forest to 80>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "clearingedenactions">><<nobr>>

<<if $exposed gte 1 and $exhibitionism gte 55>>
Eden keeps stealing glances at you.
<<npcincr Eden lust 1>>

<</if>>

<<if $leftarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>

<<elseif $rightarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>

<</if>>

<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>

<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>

<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>

<</if>>

<</nobr>><</widget>>

repo_name: thermal/degrees

license: mit


code:
:: Forest Clearing [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>

<<elseif $phase is 2>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>

<</if>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You eat one of the mushrooms. It tastes bitter, but somehow refreshing.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms2 [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Wolf Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

	<<if $syndromewolves gte 1>>
It grabs you by the scruff of your neck like you're an errant puppy.

<<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><</link>>

<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>

	<<else>>
The beast seems satisfied, but it isn't over. It grabs you by the scruff of your neck. It wants to take you somewhere.

<<link [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</link>>

<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>

	<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite its power, you manage to defeat the beast. It flees into the forest, tail between its legs.

<<clotheson>>
<<endcombat>>

<<tearful>> you gather yourself.

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Cave Intro [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

The wolf effortlessly bounds through the forest, and before long arrives at a cave, which it enters without slowing. It dumps you on the cold stone. Six pair of eyes stare at you through the dim light. The pack advances on you.

<<link [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>

:: Forest Hunter Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Hunter Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Hunter Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Hunter Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
	<<if $hunterintro is 1>>
	"I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up!
	<<else>>
		<<if $enemyanger gte 20>>
		"You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
		<<else>>
		"You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
		<</if>>
	<</if>>

<<link [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><</link>>

<<link [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Hunter Intro [nobr]
<<neckwear 1>><<set $forestleashed to 1>>

<<set $outside to 0>><<set $location to "forest">><<effects>>

<<npc Eden>><<initnpc Eden>><<person1>>

The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.

You soon arrive at a log cabin. Inside is a single, Spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.

<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.

<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.

<<link [[Nod|Forest Hunter Nod]]>><</link>>

<<link [[Refuse|Forest Hunter Refuse]]>><</link>>

<<else>>
"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Forest Hunter Resist Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Hunter Resist Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Resist Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<else>>

Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.

<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>

<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>

<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>

<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>

<<link [[Next|Forest Hunter Intro]]>><<endcombat>><</link>>

<</if>>

:: Forest Wolf Molestation Resist [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>><<set $enemyanger += 200>>
<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Molestation Resist]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Molestation Resist Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The second time is too much for the beast, and it collapses into a slumber.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite its power, you manage to defeat the beast. It flees into the forest.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<else>>

Battered and bruised by the beast's assault, you can do nothing but whimper as it grabs you by the neck and bounds into the forest.

<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>

<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>

<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>

<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>

	<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave Returned]]>><<endcombat>><</link>>

	<<else>>
<<link [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</link>>

	<</if>>
<</if>>

:: Forest Avoid [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $phase is 0>>
You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.

<<elseif $phase is 1>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.<<gstress>><<stress 1>>

<<endevent>>

<<elseif $phase is 2>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.<<exhibitionism3>>

<<endevent>>

<<elseif $phase is 3>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining. <<flaunting>> you wink as you pass.<<exhibitionism5>>

<<endevent>>

<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>>
A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Finished with you, they dump you unceremoniously into a ditch.

<<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

<<tearful>> you manage to free yourself from their clutches, and escape into the forest.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf2 [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast2init>><<beasttype wolf>><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf2]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast grunts in satisfaction, and leaves you lying between the trees.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The beast yelps and flees into the forest.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf2 Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

	<<if $beastno gte 3>>
	Satisfied, the beast leaves you be. Another takes its place.
	<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 2>>
	Satisfied, the beast leaves you be. The other takes its place.
	<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 1>>
	Satisfied, the beast leaves you be.
	<<set $beastno -= 1>>

	[[Next|Forest Wolf2 End]]

	<</if>>

<<elseif $enemyhealth lte 0>>
<<beastwound>>

	<<if $beastno gte 3>>
	The beast recoils in pain and fear, but another takes its place.
	<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 2>>
	The beast recoils in pain and fear, but the other takes its place.
	<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 1>>
	The beast recoils in pain and fear.
	<<set $beastno -= 1>>

	[[Next|Forest Wolf2 End]]

	<</if>>

<</if>>

:: Forest Wolf2 End [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemywounded is 1 and $enemyejaculated is 0>>
The beast whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The beast leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering on the grass. One is slowed by a limp.
<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Swim [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<water>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
	<<if $bestialitydisable is "f">>
	A large lizard rears out of the water!

	<<link [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>>

	<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<else>>
	<<set $swimmingdifficulty to 200>><<swimmingcheck>>
	<<if $swimmingcheck is "pass">>
	The rushing water tears at you.
	<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
	Despite this, you successfully swim across.

		<<set $rng to random(1, 100)>>
		<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
			<<if $worn.lower.type.includes("naked") or $worn.lower.skirt is 1>>
			As you climb up the bank you feel a pinching sensation on your <<bottomstop>> You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
			<<garousal>><<arousal 6>>

			You tug, but it won't budge. You'll need help to remove it.
			<<parasite bottom urchin>>

			<</if>>
		<</if>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
	<<elseif $swimmingcheck is "fail">>
	The rushing water tears at you.
	<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
	The water is too violent, and you fail to swim across the river, instead being swept downstream and deeper into the forest.

		<<set $rng to random(1, 100)>>
		<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
			<<if $worn.lower.type.includes("naked") or $worn.lower.skirt is 1>>
			As you climb up the bank you feel a pinching sensation on your <<bottomstop>> You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
			<<garousal>><<arousal 6>>

			You tug, but it won't budge. You'll need help to remove it.
			<<parasite bottom urchin>>

			<</if>>
		<</if>>

	<<link [[Next|Forest]]>><<set $forest += 20>><</link>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Forest Swim Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype lizard>>

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Swim Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Swim Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The lizard hisses its satisfaction, and dives back into the churning water.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The lizard hisses in pain and dives back into the churning water.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<molested>>
	<<controlloss>>
	<<tentaclestart 10 15>>
<<elseif $molestationstart is 2>><<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<consensual>>
	<<set $consensual to 1>>

	You give a small wiggle inviting them closer.

	<<set _randomtentacles to 6+random(1, 10)>>
	<<tentaclestart _randomtentacles 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
<<link [[Next|Forest Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Forest Tentacles Finish [nobr]
<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Snake [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>

<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 4>>

<</if>>

<<if $timer is 1>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>

<<voreeffects>>
<<vore>>
<<voreactions>>

<<if $vorestage gte 7>>
<<link [[Next|Forest Snake Finish]]>><</link>><<nexttext>>
<<elseif $vorestage lte 0>>
<<link [[Next|Forest Snake Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Snake Finish [nobr]
<<effects>>

<<set $trance to 0>>

<<if $vorestage gte 7>>

<<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body.<<pass 10>>

<<endcombat>>

	<<if $swarmdisable is "f">>
	You land in a pit of thousands of tiny snakes.

<<link [[Next|Forest Snake Swarm]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	The snake slithers away. It took you deeper into the forest.

	<<clotheson>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest += 20>><</link>>

	<</if>>

<<else>>

<<tearful>> you escape from the snake's maw.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Snake Swarm [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "slithering">>
<<set $swarmcreature to "snakes">>
<<set $swarmspill to "slither">>
<<set $swarmsteady to "keep back">>
<<set $swarmSteady to "Keep back">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarm9 to "active">>
<<set $swarm10 to "active">>
<<set $swarmactive to 10>>
<<set $timer to 20>>
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
<<link [[Next|Forest Snake Swarm Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Snake Swarm Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The snakes slither off of you, escaping through nooks and crannies all around the pit.

<<endcombat>>
<<clotheson>>

<<link [[Next|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>

:: Forest Bear Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>

You continue on your path. You don't get far before hearing a roar behind you.

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Bear Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Bear Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the bear returns to its abode.

<<tearful>> you continue on your way.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

You scare the mighty beast. It flees deeper into the forest.

<<tearful>> you continue on your way.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Mate [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You drop to the ground and adopt a mating posture.<<deviancy2>>

The wolf paces towards you and sniffs. It takes advantage of your position and mounts you.

<<link [[Next|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>

:: Forest Wolf Mate2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You drop to the ground and adopt a mating posture.<<deviancy3>>

The wolves pace towards you and sniff.

They growl at each other. After a brief tussle, the victor takes advantage of your position and mounts you.

<<link [[Next|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>

:: Forest Howl [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $syndromewolves gte 1>>

You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>>wolves step<<else>>wolf steps<</if>> into view.

	<<if $phase is 1>>
		<<if $deviancy gte 35 and $bestialitydisable is "f">>
		<<link [[Mate|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>><<deviant3>>

		<</if>>
	<<else>>
		<<if $deviancy gte 15 and $bestialitydisable is "f">>
		<<link [[Mate|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>

		<</if>>
	<</if>>
<<link [[Pat and depart|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>

<<else>>

You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>>wolves depart.<<else>>wolf departs.<</if>>

<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex2 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast2init>><<beasttype wolf>>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy3>>
<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Sex2]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Pat [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $phase is 1>>

You pat and stroke the wolves' heads. They rub against your hand, but don't stay long.

<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>

<<else>>

You pat and stroke the wolf's head. It rubs against your hand, but don't stay long.

<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The wolf licks your <<undies>> then slinks away between the trees.<<wolfpacktrust>>

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The wolf whines and flees between the trees.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
The wolf turns away from you and slinks between the trees.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex2 Finish [nobr]
<<effects>>

<<if $enemyhealth lte 0>>

<<beastwound>>

<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>

<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>

<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.<<wolfpacktrust>><<set $beastno -= 1>>

<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>

<</if>>

<<elseif $finish is 1>>

<<if $consensual is 1>>
The wolves slink away between the trees.

<<else>>
	<<if $enemywounded is 1 and $enemyejaculated is 0>>
	The $beasttype whimpers and flees into the darkness between the trees.
	<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
	The $beasttype leaves you lying on the grass.
	<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
	Feeling that you're more trouble than you're worth, the wolves flee between the trees.
	<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
	The wolves leave you spent and shivering on the grass.
	<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
	The wolves leave you spent and shivering on the grass.
	<</if>>

<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cutter Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<flaunting>> you leave your hiding place and walk towards the <<personcomma>> your <<lewdness>> proudly displayed. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters.

<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>

<<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 6>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Forest Cutter [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings you out here?" <<he>> says.

<<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Forest Cutter Chat [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You stay and chat with the <<personstop>> <<He>> seems happy for the company.

<<if $pain gte 40>>
<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose.<<lpain>><<set $pain -= 20>>

<</if>>

<<if $rng gte 81>>
"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't."
<<elseif $rng gte 61>>
"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers."
<<elseif $rng gte 41>>
"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful."
<<elseif $rng gte 21>>
"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway."
<<else>>
"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures."
<</if>>

After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says, lifting <<his>> axe. "It was nice meeting you. Go careful now."

<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Cutter Seduce [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You sit on the grass and look up at <<himstop>> "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you.

<<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe."

<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cutter Flaunt [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You give <<him>> a slow twirl while walking towards <<himcomma>> making sure <<he>> gets to see you from other angles. <<He>> looks away, <<his>> face turning red. "Don't be shy," you purr. "You can look all you want." You're close to <<him>> now, so close <<he>> has to look up to avoid seeing you. <<He>> turns around.

"Y-you should take these to cover with," <<he>> says, pulling some towels from a bag sat on a tree stump. "You might attract some bad types dressed like that." <<He>> looks through the trees, still facing away from you, "Please leave me to work. If we're seen people will get the wrong idea."

<<endevent>>
<<link [[Take the towels|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>

<<link [[Just leave|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Cutter Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Cutter Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Cutter Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> falls asleep on the grass. <<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest.

<<clotheson>>
<<endcombat>>
<<else>>

<<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us."

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Deer [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $rng gte 51>>
You creep forward. The deer remains still. You step within arm's reach, and hold out your hand. It sniffs you, then goes back to grazing.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>

<<link [[Next|Forest]]>><</link>>

<<else>>
You creep forward. Unfortunately, the deer turns and runs in the other direction. It disappears into the trees.

<<link [[Next|Forest]]>><</link>>

<</if>>


code:
:: Forest [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $foresthunt gte 1>>
You are being hunted.

<</if>>
<<if $arousal gte 10000>>
<<orgasmforest>>
<</if>>

<<if $forest lte 0>>
<<set $forest to 0>>
<<forestmove>>

	<<if $stress gte 10000>>
	<<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforestoutskirts>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are in the forest outskirts. You can make out the town between the trees.

<<if $exposed lte 1>>
	<<if $forest_shop_intro is 1>>
<<link [[Forest shop|Forest Shop]]>><</link>>

	<<else>>
<<link [[Strange Shop|Forest Shop]]>><</link>>

	<</if>>
<</if>>

Go deeper into the forest

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Leave the forest

<<danubeicon>><<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>

<<wolficon>><<link [[Wolf Street (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>

<<nightingaleicon>><<link [[Nightingale Street (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>

			<<if $historytrait gte 3>>
			<<link [[Take secret path deeper into the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

			<</if>>
		<</if>>
	<</if>>

<<elseif $forest lte 20>>
<<forestmove>>

	<<if $stress gte 10000>>
	<<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforestoutskirts>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are in the forest. The trees are quite sparse, you can't be too far from town.

Go deeper into the forest

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<gharass>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Go towards town

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

		<</if>>
	<</if>>

<<elseif $forest lte 50>>
<<forestmove>>

	<<if $stress gte 10000>>
	<<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforest>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are in the forest, surrounded by nature.

	<<if $forest lte 30>>
	<<link [[Lake (0:10)|Lake Shore]]>><<pass 10>><</link>>

	<<elseif $forest lte 40>>
	<<link [[Lake (0:10)|Lake Waterfall]]>><<pass 10>><</link>>

	<<else>>
	<<link [[Lake (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>

	<</if>>

Go deeper into the forest

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Go towards town

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

			<<if $historytrait gte 3>>
			<<link [[Take secret path out of the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

			<</if>>

		<</if>>
	<</if>>

<<elseif $forest lte 99>>
<<forestmove>>

	<<if $stress gte 10000>>
	<<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforestdeep>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are deep in the forest. The trees are tall and dark, their branches twisting together to form the canopy.

	<<if $edenfreedom gte 1>>
	<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>

	<<elseif $syndromeeden gte 1>>
	<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>

	<</if>>
	<<if $syndromewolves gte 1>>
	<<link [[Wolf Cave (0:10)|Wolf Cave Clearing]]>><<pass 10>><</link>>

	<</if>>

	<<if $pubtask is 1 and $pubtask2 isnot 1>>
		<<set $rng to random(1, 100)>>
		<<if $pubtasksetting is "bear" and $bestialitydisable is "f">>
		<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>

		<<elseif $pubtasksetting is "pair">>
		<<link [[Search for Landry's black box|Forest Box]]>><</link>>

		<<elseif $rng gte 51 and $bestialitydisable is "f">>
		<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>

		<<else>>
		<<link [[Search for Landry's black box|Forest Box]]>><</link>>

		<</if>>
	<</if>>

Go deeper into the forest

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Go towards town

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

		<</if>>
	<</if>>

<<elseif $forest gte 100>>
<<set $forest to 100>>
<<forestmove>>

	<<if $stress gte 10000>>
	<<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforestdeep>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are deep in the forest. You can make out the asylum through the trees.

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Go towards town

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

		<</if>>
	<</if>>

<</if>>
<<set $eventskip to 0>>

:: Forest Bear Box [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $pubtasksetting is "bear">>

You return to the cave, where Landry's black box can be found. You hear something large breathing within.

<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>

<<link [[Leave|Forest]]>><</link>>

<<else>>
<<set $pubtasksetting to "bear">>

You come to a cave, the location Landry said the black box would be found. It must be inside.

You've barely taken two steps further when you hear a deep growl. There's something big in there.

<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>

<<link [[Leave|Forest]]>><</link>>

<</if>>

:: Forest Box [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $pubtasksetting is "pair">>

<<generate1>><<generate2>>You return to the clearing with the dilapidated cabin. The <<person1>><<person>> and <<person2>><<person>> are still there. "Changed your mind?" says the <<person1>><<person>> "Let us have our way with you and we'll give you the black box."

<<else>>
<<set $pubtasksetting to "pair">>

<<generate1>><<generate2>>You come to the clearing where the black box supposedly resides. There's a dilapidated wood cabin in the middle. A <<person1>><<person>> and <<person2>><<person>> sit outside beside a fire. They look up as you approach. "This is unexpected," says the <<person1>><<personstop>> "What brings you all the way out here?"

You tell them you're looking for a small black box. "Oh," <<he>> says. "You mean this?" <<He>> stands and produces a black box from <<his>> pocket. "We could be persuaded to part with it. We'd want something in return though." <<He>> walks closer to you. "You're a cute little thing, Landry sure knows how to pick em. We'll give you the box if you let us fuck you." The <<person2>><<person>> grins.

<</if>>

<<if $promiscuity gte 15>>
<<link [[Accept|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

<</if>>
<<if $submissive lte 500>>
<<link [[Attack them|Forest Box Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>

<</if>>
<<link [[Refuse|Forest Box Refuse]]>><</link>>

:: Forest Bear Box Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>>
You creep into the cave. After some fumbling through the dark you see the light catch on something. It's the black box. The box in hand, you turn to leave the cave, but something emerges from the darkness.
<<set $pubtask2 to 1>>

<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Bear Box Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Bear Box Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Bear Box Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Bear Box Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the bear retreats into its abode.

<<tearful>> you leave the cave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><</link>>

<<elseif $enemyhealth lte 0>>

The bear turns away from you and flees deeper into its abode.

<<tearful>> you leave the cave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><</link>>

<</if>>

:: Forest Box Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

	<<if $phase is 1>>
<<set $enemytrust -= 40>>
	<<elseif $phase is 2>>
<<set $enemyanger += 40>><<set $enemytrust -= 100>><<set $enemyhealth -= 100>>
	You stand still, waiting until they draw close. With their guard down, you stomp on the <<person2>><<persons>> foot and smack <<his>> face, sending <<him>> reeling. <<person1>>The <<person>> is not amused. "Stupid slut. You'll pay for that."

	<</if>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Box Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Box Molestation Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Forest Box Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Box Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Box Refuse [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

"I don't think you quite understand the situation you're in," The <<person1>><<person>> says, now very close. "We're getting what we want."

<<link [[Next|Forest Box Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

:: Forest Box Molestation Finish [nobr]
<<effects>>

<<if $finish is 1>>

"You're not getting away that easily," the <<person1>><<person>> says.

<<controlloss>><<set $consensual to 0>><<molested>><<set $finish to 0>>

<<link [[Next|Forest Box Molestation]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"Here you go," says the <<person1>><<personcomma>> dropping the box in front of you. "Give Landry our regards." <<tearful>> you collect the box and leave the clearing.
<<set $pubtask2 to 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><</link>>

<<elseif $enemyhealth lte 0>>

The pair recoil in pain and drop the box on the grass. <<tearful>> you seize it and flee the clearing, chased by their angry shouts.
<<set $pubtask2 to 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><</link>>

<</if>>

:: Forest Science Shroom [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $scienceshroomknown isnot 1>>
<<set $scienceshroomknown to 1>>
You have discovered a new science project.

<</if>>

<<if $phase is 0>>
<<set $scienceshroomheart += 1>>
You kneel and gather the mushrooms. They smell refreshing.<<ltiredness>><<tiredness -6>>

You can add the mushrooms you found to your project in your room or the school library.

<<else>>
<<set $scienceshroomwolf += 1>>
You kneel and gather the mushrooms. They smell sweet.<<garousal>><<arousal 6>>

You can add the mushrooms you found to your project in your room or the school library.

<</if>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>