code:
:: Leighton Private
<<set $outside to 0>><<effects>>
	<<endevent>>
	<<npc Leighton>><<person1>>
	You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
	<<endevent>>
	<<beastNEWinit 1 dog>>
	<<promiscuity3>>
<<if $headblackmailed is 1 and $rng gte 61 and ($monster is 1 or $bestialitydisable is "f")>>
	A tripod camera stands in the corner. Beside it, chained to the wall, sits a <<beasttype 0>>. <<bHe 0>> growls. <<if $monster is 1>><<bHe 0>>'s completely naked, but doesn't seem to care. "Let me go! I want to have fun too!"<</if>>

	Leighton takes a seat and grasps the chain. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."

	<<if $deviancy gte 55>>
	<<link [[Perform|Leighton Club Blackmail Beast]]>><</link>><<deviant4>>

	<</if>>
	<<link [[Refuse|Leighton Club Blackmail Beast Refuse]]>><</link>>

<<elseif $headblackmailed is 1 and $rng gte 21>>
	<<endevent>><<generatey1>><<generatey2>><<person1>>
	There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school. <<person2>>A <<person>> sits next <<person1>>to <<him>>, gazing at a wall. A tripod camera stands in the corner.

	Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."

	<<link [[Perform|Leighton Club Blackmail]]>><</link>>

	<<link [[Refuse|Leighton Club Blackmail Refuse]]>><</link>>

<<else>>
	<<endevent>><<generatey1>><<person1>>
	There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school.

	Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."

	<<link [[Perform|Leighton Private 2]]>><</link>>

		<<if $promiscuity gte 55>>
		<<link [[Ask Leighton to join|Leighton Private 2 Join]]>><<promiscuous4>><</link>>

		<</if>>
	<<link [[Refuse|Leighton Private 2 Refuse]]>><</link>>

<</if>>

:: Leighton Club Blackmail
<<set $outside to 0>><<effects>>

You nod. Leighton reaches over to the camera as the <<person1>><<person>> and <<person2>><<person>> rise to their feet.

<<link [[Next|Leighton Club Blackmail Sex]]>><<set $sexstart to 1>><</link>>

:: Leighton Club Blackmail Sex

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<person2>><<person3>><<maninit>>
<<set $enemytrust += 100>>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Leighton Club Blackmail Sex]]>><</link>><<nexttext>>
<</if>>

:: Leighton Club Blackmail Sex Finish
<<set $outside to 0>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <<moneyGain 70>>.

<<fameprostitution 30 vid>><<set $prostitutionstat += 1>>
<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.

<<famescrap 30 vid>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>
The <<person1>><<person>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

:: Leighton Club Blackmail Refuse
<<set $outside to 0>><<effects>>

You refuse. Leighton sighs, and nods at the pair. They grab both your arms. "Sorry," the <<person2>><<person>> whispers. Leighton starts the camera.

<<link [[Next|Leighton Club Blackmail Refuse Sex]]>><<set $molestationstart to 1>><</link>>

:: Leighton Club Blackmail Refuse Sex

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<person2>><<person3>><<maninit>>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Leighton Club Blackmail Refuse Sex]]>><</link>><<nexttext>>
<</if>>

:: Leighton Club Blackmail Refuse Sex Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <<moneyGain 30>>.

<<famerape 30 vid>><<set $forcedprostitutionstat += 1>><<fameprostitution 30 vid>>
<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>
<<else>>

<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.

<<famescrap 30 vid>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

:: Leighton Club Blackmail Beast
<<effects>>
You nod, and assume a mating position before the <<beasttype 0>>.<<deviancy4>>

<<link [[Next|Leighton Club Blackmail Beast Sex]]>><<set $sexstart to 1>><</link>>

:: Leighton Club Blackmail Beast Sex

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
	<<beastCombatInit>>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Leighton Club Blackmail Beast Sex]]>><</link>><<nexttext>>
<</if>>

:: Leighton Club Blackmail Beast Sex Finish

<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <<moneyGain 100>>.

<<if $monster is 1>>
	"Thanks for the fun," the <<beasttype>> says suddenly. "So many dirty people come through here. You're fun, though. I like you."
<</if>>
<<fameprostitution 30 vid>><<famebestiality 30 vid>><<set $prostitutionstat += 1>>

<<elseif $enemyhealth lte 0>>
The <<beasttype 0>> whimpers and hides behind Leighton. <<if $monster is 1>>"I don't like <<phim>>!"<</if>> <<tearful>> you seize the opportunity and flee the room.

<<famescrap 30 vid>>

<<else>>

The <<beasttype 0>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.

<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

:: Leighton Club Blackmail Beast Refuse
<<effects>>
You refuse. Leighton smiles. "Too late for that," <<nnpc_he "Leighton">> says. <<nnpc_He "Leighton">> detaches the chain from the wall. The <<beasttype 0>> bounds towards you while <<nnpc_he "Leighton">> turns on the camera.

<<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><<set $molestationstart to 1>><</link>>

:: Leighton Club Blackmail Beast Refuse Sex
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
	<<beastCombatInit>>

<<set $NPCList[0].stance to "top">>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><</link>><<nexttext>>
<</if>>

:: Leighton Club Blackmail Beast Refuse Sex Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

"That position suits you," Leighton says, picking up the camera and dropping some notes on the table. "See you at school." <<tearful>> you count the money. You've gained <<moneyGain 100>>

<<famebestiality 30 vid>><<famerape 30 vid>><<set $forcedprostitutionstat += 1>><<fameprostitution 30 vid>>

<<else>>

The <<beasttype 0>> whimpers and hides behind Leighton. <<if $monster is 1>>"I don't like <<phim>>!"<</if>> <<tearful>> you seize the opportunity and flee the room.

<<famescrap 30 vid>>

<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

:: Leighton Private 2
<<effects>>
Leighton reaches for the camera, and the <<person>> reaches for you.

<<link [[Next|Leighton Private 2 Sex]]>><<set $sexstart to 1>><</link>>

:: Leighton Private 2 Sex

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<person2>><<person3>><<maninit>>
<<set $enemytrust += 100>>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Leighton Private 2 Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Leighton Private 2 Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Leighton Private 2 Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Leighton Private 2 Sex]]>><</link>><<nexttext>>
<</if>>

:: Leighton Private 2 Sex Finish

<<set $outside to 0>><<effects>>

<<if $finish is 1>>
The <<person1>><<person>> backs away from you. Leighton tuts, but leaves without a word.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 2>><<set $prostitutionstat += 1>>

"You're a natural," says Leighton, placing the glass back on the table, along with some notes. "See you at school." <<tearful>> you count the money. You've gained <<moneyGain 80>>.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>

<<person1>>The <<person>> falls to the floor in pain. <<tearful>> you run from the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

:: Leighton Private 2 Join
<<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<promiscuity3>>

<<if $seductionrating gte $seductionrequired>>
"So you're just gonna watch?" you say, sitting next to the <<person>>.

"You're gonna miss out on the opportunity," you say, reaching around <<his>> chest.

"To teach," you start massaging <<his>> chest.

"Two young," you move your hands lower.

"Supple," you slide your fingers down <<his>> stomach.

"Curious," you glide your fingertips even lower.

"Students," the <<person>> moans as you reach <<his>> crotch.

"How to love," you finish as the <<person>> pulls you into a kiss.<<takeKissVirginity $NPCList[0].fullDescription "consensual">>

Leighton smiles. "It would be an insult to my position if I didn't personally instruct you. Very well." The headteacher kneels in front of the <<person>>, and <<if $NPCList[0].penis isnot "none">>takes <<his>> penis into <<endevent>><<npc Leighton>><<person1>><<his>> mouth.<<else>> starts licking <<his>> pussy.<<endevent>><<npc Leighton>><<person1>><</if>> <<He>> grasps your arm and pulls you closer.
<<set $leightonseduce to true>>

<<link [[Next|Leighton Private 2 Join Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"You're not gonna join in?" you say sitting next to the <<person>>. "Seems unfair that we get all the fun."

Leighton pauses as the <<person>> pulls you into a kiss, then smiles. The headteacher <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>opens his fly, revealing his<<else>>lifts her skirt, revealing her<</if>> <<if $NPCName[$NPCNameList.indexOf("Leighton")].gender is "m">>erect <<print $NPCName[$NPCNameList.indexOf("Leighton")].penisdesc>>.<<else>>pussy.<</if>>

<<link [[Next|Leighton Private 2 Join Sex 2]]>><<set $sexstart to 1>><</link>>
<</if>>

:: Leighton Private 2 Join Sex

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>>
<<set $NPCList[0].mouth to "none">>
<</if>>

Leighton continues to orally pleasure the other student, while focusing the rest of <<his>> attention on you.

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Leighton Private 2 Join Sex]]>><</link>><<nexttext>>
<</if>>

:: Leighton Private 2 Join Sex Finish

<<set $outside to 0>><<effects>>

<<if $finish is 1>>

"I'm disappointed," Leighton says, fishing some money from <<his>> pockets. <<tearful>> you count it as <<he>> leaves the room. You've earned <<moneyGain 85>>.

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>

The student convulses against Leighton's face, then falls back onto a chair. "I hope that was an illuminating lesson," <<he>> says, pulling a handkerchief from a pocket and wiping <<his>> mouth. <<He>> drops some notes atop you on the way out. <<tearful>> you count the money. You've earned <<moneyGain 120>>.

<<else>>

You shove Leighton away from you. <<tearful>> you run from the room.

<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

:: Leighton Private 2 Join Sex 2

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>>

<</if>>

<<effects>>

Leighton strokes <<nnpc_himself "Leighton">> while watching you perform.

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Leighton Private 2 Join Sex 2]]>><</link>><<nexttext>>
<</if>>

:: Leighton Private 2 Join Sex Finish 2
<<set $outside to 0>><<effects>>

<<if $finish is 1>>

"You are going to get me all hot and bothered then just stop?" Leighton says with a clear tone of disappointment. "Get out."

<<tearful>> you leave the room.

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>

<<if $NPCName[$NPCNameList.indexOf("Leighton")].gender is "m">>
Leighton stands and ejaculates over the <<persons>> face. "Clean yourself up," <<nnpc_he "Leighton">> says after a moment, dropping a handkerchief on the <<person>>, and a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <<moneyGain 85>>.

<<else>>
Leighton closes <<nnpc_his "Leighton">> eyes and convulses, then stands and grasps the <<persons>> hair. <<nnpc_He "Leighton">> pushes <<nnpc_his "Leighton">> fingers into the <<persons>> mouth, one by one, until they're sucked clean. <<nnpc_He "Leighton">> drops a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <<moneyGain 85>>.

<</if>>

<<else>>

You shove the <<person>> away from you. <<tearful>> you flee the room.

<</if>>

<<clotheson>>
<<endcombat>>
<<unset $leightonseduce>>

<<link [[Next|Brothel]]>><</link>>

:: Leighton Private 2 Refuse
<<set $outside to 0>><<effects>>

<<person1>>The <<person>> gives you a disappointed glance. "That's too bad," Leighton frowns. The headteacher points at the door, and you return to the club.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

:: Leighton Club Ignore
<<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>><<generate2>><<generate3>>
The dressing room is empty, save a <<nnpc_gender "Leighton">> examining a rack of costumes, <<his>> back turned. It's Leighton.

<<link [[Confront|Leighton Club Confront]]>><</link>>

<<link [[Hide (0:03)|Leighton Club Hide]]>><</link>>

:: Leighton Club Confront
<<set $outside to 0>><<effects>>
You decide to stand your ground. Leighton turns. "No need to look so scared," <<he>> says with a smile. "You didn't notice me in the crowd. Or perhaps you feel shy. Let me make this easy for you." <<He>> pulls out a camera. "Let's play a little dress up. Play along and I'll let you leave with some cash." <<He>> pauses. "And most of your dignity."

<<link [[Accept (1:00)|Club Cosplay]]>><<pass 60>><</link>>

<<link [[Refuse|Club Cosplay Rape]]>><</link>>

:: Leighton Club Hide
<<set $outside to 0>><<effects>>
<<if $rng gte 30 and $physiquesize lte 6000 or $rng gte 40 and $physiquesize lte 10000 or $rng gte 50 and $physiquesize lte 12000 or $rng gte 60>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."

You hear footsteps. "Must have run out the back," says a <<person2>><<personsimple>> voice.

"Already been grabbed by someone else, then," says a third voice.

Leighton walks from view, and you hear the door shut. You wait a few minutes, then emerge from your hiding place.<<small_text>>

<<endevent>>

<<link [[Leave|Brothel Dressing Room]]>><<pass 3>><</link>>

<<else>>

You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."

<<endevent>><<generate1>><<generate2>><<person1>>
You hear footsteps, then a <<person>> walks into view. "Must have run out the back," <<he>> says.

Without warning, the wardrobe door is flung open, revealing a grinning <<person2>><<person>>. "Got you," <<he>> says, clasping you by the shoulders. <<He>> shoves you before Leighton. You catch a glimpse of the <<person1>><<person>> setting up a camera. Leighton shakes <<nnpc_his "Leighton">> head as if disappointed, then nods at the pair.

<<link [[Next|Leighton Club Caught]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Leighton Club Caught

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Leighton Club Caught Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Leighton Club Caught Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Leighton Club Caught ]]>><</link>><<nexttext>>
<</if>>

:: Leighton Club Caught Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Satisfied, <<person1>> the <<person>> and <<person2>> <<person>> fix their clothing. <<endevent>><<npc Leighton>><<person1>>Leighton smiles and walks over to the camera. "I'm going to enjoy watching this," <<he>> says, throwing some coins at you. You've earned <<moneyGain 30>>.

<<tearful>> you watch Leighton and <<his>> friends leave the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>

<<person1>>The <<person>> and <<person2>><<person>> back away from you, giving you the chance you need. <<tearful>> you flee the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

:: Club Cosplay
<<set $outside to 0>><<effects>>

"I'm glad we have an understanding," Leighton says, rummaging through the clothes rack. You spend the next hour wearing outfits and striking poses as Leighton meticulously photographs you from every angle. <<He>> lets you change behind a curtain between shoots, but some of the outfits don't hide much.

<<if $player.gender_appearance is "f">>
	<<if $rng gte 81>>
	The most revealing is an undersized micro bikini.
	<<elseif $rng gte 61>>
	The most revealing is a little red dress, cut so low on the bust that a hint of areola remains visible.
	<<elseif $rng gte 41>>
	The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
	<<elseif $rng gte 21>>
	The most revealing is a tiny skirt, so short that you worry the camera can see under it.
	<<else>>
	The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals_are>> hidden. Unfortunately this stretches the fabric over your <<breasts>>, making it hug you tightly.
	<</if>>
<<else>>
	<<if $rng gte 76>>
	The most revealing is a pair of undersized trunks, that hug your <<genitals>> so tightly you wonder if it's any better than nudity.
	<<elseif $rng gte 51>>
	The most revealing is a tiny loincloth, so short that you worry the camera can see under it.
	<<elseif $rng gte 26>>
	The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
	<<else>>
	The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals_are>> hidden. Unfortunately this stretches the fabric over your <<breasts>>, making it hug you tightly.
	<</if>>
<</if>>

"At least you're good for something." <<he>> says, handing you some money before leaving you to get dressed. <<tearful>> you count the money. You've earned <<moneyGain 75>>.

<<clotheson>>
<<endevent>>

<<link [[Next|Brothel]]>><</link>>

:: Club Cosplay Rape
<<set $outside to 0>><<effects>>

"I wasn't asking," Leighton says, loud this time.

<<endevent>><<generate1>><<generate2>><<person1>>

A <<person>> and <<person2>><<person>> enter the room, closing the door behind them. "You've forgotten your place," Leighton continues. "Time for a lesson." The pair step closer, and grasp your arms. Leighton smiles and produces a camera.

<<link [[Next|Club Cosplay Rape 2]]>><<set $molestationstart to 1>><</link>>

:: Club Cosplay Rape 2

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<person2>><<person3>><<maninit>>
<<hand_gag 0 left>>
<<enable_rescue>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Club Cosplay Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Club Cosplay Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Club Cosplay Rape 2]]>><</link>><<nexttext>>
<</if>>

:: Club Cosplay Rape Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endevent>><<npc Leighton>><<person1>>
"I hope you were paying attention," Leighton says, dropping some notes on the ground. "I'd hate to teach it again," <<he>> laughs as <<he>> and <<his>> friends leave the room.

<<tearful>> you count the money. You've earned <<moneyGain 30>>.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>

The thugs recoil from you. <<tearful>> you seize the chance and escape the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

:: Brothel Leighton Sit
<<effects>>

You sit beside Leighton, and <<he>> rests an arm on your shoulder.

<<link [[Act cute|Brothel Leighton Cute]]>><</link>>

<<link [[Act aloof|Brothel Leighton Aloof]]>><</link>>

:: Brothel Leighton Cute
<<effects>>

You lean against Leighton's shoulder while <<he>> talks about which of the dancers <<he>> would like to fuck. You smile and make interested noises. <<He>> seems satisfied.

"You're a natural," <<he>> says. "I almost forgot I was paying you." <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.

You've earned <<moneyGain 75>>.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

:: Brothel Leighton Aloof
<<effects>>

You fold your arms and look away from Leighton. <<He>> tries to chat, and you respond with disinterested murmurs. <<He>> seems amused.

"You're a cold one," <<he>> says. "Or are you just shy?" <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.

You've earned <<moneyGain 75>>.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

:: Brothel Leighton Angry

<<effects>>
"You're supposed to be a teacher," you say. "You shouldn't behave like this."

Leighton laughs and folds the notes back into <<his>> pocket. "Suit yourself," <<he>> says, turning to face one of the dancers.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

:: Brothel Leighton Refuse

<<effects>>
You turn and walk away. If Leighton says anything, it's lost in the din.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>


code:
:: Robin Watch

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinhugging is 1>>
	You keep your arms wrapped around Robin and watch <<him>> play.

<<else>>
	You sit beside Robin and watch <<him>> play.

<</if>>
<<if $rng gte 81>>
	<<He>> gets stuck on a difficult part and drops the controller on your lap. "You try," <<he>> says as <<he>> lies on <<his>> back.

	<<if $arousal gte $arousalmax>>
		You clutch the controller, and try to concentrate but your body is too stimulated.
		<<orgasm>>
		Robin politely looks away, but can't help but be affected.<<npcincr Robin lust 1>>

		<<link [[Pass the controller back|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>

	<<else>>
		You succeed on your first attempt.

		<<link [[Pass the controller back|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>

		<<link [[Tease|Robin Watch Tease]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
	<</if>>

<<elseif $rng gte 61>>
	<<He>> tries to get a laugh out of you by making <<his>> character do silly things. <<Hes>> successful.

	<<robinoptions>>
<<elseif $rng gte 41>>
	You chat with <<him>>. The game looks pretty easy, and <<hes>> able to hold a conversation and play at the same time.

	<<robinoptions>>
<<elseif $rng gte 21>>
	You try to chat with <<him>>, but <<hes>> so engrossed in the game <<he>> can't look away.

	<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>>
		<<link [[Use Robin's lap as a pillow|Robin Pillow]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust>><<gdom>><<ltrauma>><<lstress>><<ltiredness>>

		<<link [[Keep watching|Robin Options]]>><</link>>

	<<else>>
		<<robinoptions>>
	<</if>>
<<else>>
	<<He>> rests <<his>> head in your lap.
	<<garousal>><<arousal 300>>

	<<link [[Stroke|Robin Stroke]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>

	<<link [[Keep watching|Robin Options]]>><</link>>

<</if>>

:: Robin Play

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
	You play a cooperative game with <<him>>.
	<<lstress>><<stress -6>>

	<<robinoptions>>
<<elseif $rng gte 61>>
	You play a game with <<him>>. <<He>> completely stomps you.

	<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>

	<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>

<<elseif $rng gte 41>>
	You play a game with <<him>>. You win with ease. <<He>> seems irritated.

	<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>

	<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom 1>><<npcincr Robin love -1>><</link>><<llove>>

<<elseif $rng gte 21>>
	You play a game with <<him>>. You draw. "I'll get you next time," <<he>> says.

	<<robinoptions>>
<<else>>
	You play against <<him>>. <<He>> starts to win.

	<<link [[Tickle attack|Robin Play Tickle]]>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<glust>><<ldom>>

	<<link [[Play fair|Robin Play Fair]]>><</link>>

<</if>>

:: Robin Watch Pass

<<set $outside to 0>><<set $location to "home">><<effects>>
You pass the controller back to <<him>>. <<He>> sits back up. "You did it! Thanks."

<<robinoptions>>
:: Robin Watch Tease

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
	"Are you alright?" you ask, smirking. "I think Bailey could have managed that one."
<<elseif $submissive lte 850>>
	"I did it," you say. "I'm the champion now. I claim this console as my prize."
<<else>>
	"Wow, that was really easy," you say, smirking.
<</if>>

Robin sits back up. "You got lucky," <<he>> says as <<he>> snatches the controller back.

<<robinoptions>>
:: Robin Play Grace

<<set $outside to 0>><<set $location to "home">><<effects>>
"You're good at this," you say. <<His>> chest puffs out slightly.

<<robinoptions>>
:: Robin Play Excuses

<<set $outside to 0>><<set $location to "home">><<effects>>
"I-I let you win," you say. "And you almost lost anyway."

"Sure," <<he>> says sarcastically. "I bet you'll let me win the next one too."

<<robinoptions>>
:: Robin Play Cheer

<<set $outside to 0>><<set $location to "home">><<effects>>
"I got lucky," you say.

"You made it look easy," <<he>> says. "But thanks for not rubbing it in."

<<robinoptions>>
:: Robin Play Tease

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
	"I won!" you exclaim. "And I'm not even any good."
<<elseif $submissive lte 850>>
	"There's no shame in losing to the best," you say.
<<else>>
	"You played well," you say. "Just not well enough."
<</if>>

"I'll get you next time," <<he>> says. "Just you wait."

<<robinoptions>>

:: Robin Play Tickle

<<set $outside to 0>><<set $location to "home">><<effects>>
You reach over and run your fingers over <<his>> tummy. "No fair!" <<he>> shouts, squirming away from you. It's enough to give you the upper hand, and you claim victory shortly after.

"You're lucky you're a guest in my room," <<he>> sulks.

<<link [[Apologise|Robin Play Apologise]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>

<<if $robinromance is 1>>
	<<link [[Apologise with lewd|Robin Play Apologise Lewd]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>

<</if>>
<<link [[Bask in victory|Robin Options]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>

:: Robin Play Fair

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
	<<He>> completely stomps you.

	<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>

	<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>

<<else>>
	You win with ease. <<He>> seems irritated.

	<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>

	<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>

<</if>>
:: Robin Play Apologise

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
	"I'm sorry," you say. "It was the only way I could win."
<<elseif $submissive lte 850>>
	"Sorry," you say. "That was uncalled for."
<<else>>
	"Sorry," you say. "I know you wouldn't do that to me."
<</if>>

"It's okay," Robin says. "It just surprised me."

<<robinoptions>>

:: Robin Play Apologise Lewd

<<set $outside to 0>><<set $location to "home">><<effects>>
"I'm sorry," you say. "Let me make it up to you."

You lift <<his>> shirt and kiss <<his>> tummy. <<Hes>> on guard, expecting another attack. You work your way up <<his>> abdomen, planting kisses as you go. When you reach <<his>> chest you lick <<his>> nipple. <<He>> squirms, but doesn't say anything. You tease <<his>> nipple with more persistence. <<He>> gasps and falls back onto the bed.

You climb on top of <<him>>, still licking. You feel <<his>> heart beat beneath you and listen to <<his>> sweet and heavy breathing. When you pull away you see <<his>> eyes are shut. <<He>> lies there a few moments before opening them.
<<promiscuity1>>
<<robinoptions>>

:: Robin Pillow

<<set $outside to 0>><<set $location to "home">><<effects>>
You lie on your side and rest your head in Robin's lap. <<He>> shifts <<his>> legs to make <<his>> thighs comfier, and rests one arm on your shoulder. <<He>> continues playing, but massages your scalp and strokes your cheek with <<his>> free fingers.

You wake up. Not long has passed. Robin helps you sit up. "I hope you're sleeping properly," <<he>> says. <<He>> looks concerned at first, but then smiles and laughs. "Are my thighs soft?"

<<robinoptions>>

repo_name: Area/degrees

license: mit


code:
:: Robin Trick Hall

<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
<<if $halloween_robin_costume is "witch">>
	You approach Robin. <<He>> peeks at you beneath the witch hat.
<<elseif $halloween_robin_costume is "vampire">>
	You approach Robin. <<He>> peeks at you over the vampire collar.
<<else>>
	You approach the person dressed as a ghost. You hear Robin's voice beneath the sheet. Two holes are cut so <<he>> can see. <<He>> turns to you.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" and $halloween_robin_costume is "witch">>
	<<His>> locks hang around the brim, and the dress hints at feminine contours. If you didn't know <<him>> you wouldn't guess <<he>> was a boy.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" and $halloween_robin_costume is "vampire">>
	<<His>> locks disappear into the tall collar, hiding their length. If you didn't know <<him>> you wouldn't guess <<he>> was a girl.
<</if>>

<<if $worn.upper.name is "vampire jacket">>
	<<if $halloween_robin_costume is "vampire">>
		<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin vampires."
	<<else>>
		"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't suck my blood!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
	<</if>>

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
	<<if $halloween_robin_costume is "witch">>
		<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin witches."
	<<else>>
		"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't turn me into a newt!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
	<</if>>

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
	"I love your costume," <<he>> says. "Nuns can be very scary.
	<<if $angel gte 6 or $fallenangel gte 2>>
		The wings and halo are a nice touch.
	<<else>>
	<</if>>
	Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
	"I love your costume," <<he>> says. "Maids are very cute. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume")>>
	"I love your costume," <<he>> says. "It's very unique. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $harpy gte 6>>
	"I love your costume," <<he>> says. "I hope you don't fly away before we finish. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $angel gte 6>>
	"I love your costume," <<he>> says. "It really looks like the halo is hovering. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $wolfgirl gte 6>>
	"I love your costume," <<he>> says. "The ears look so authentic. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $fallenangel gte 2>>
	"I love your costume," <<he>> says. "It really looks like the different bits of halo are hovering. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $demon gte 6>>
	"I love your costume," <<he>> says. "Make sure your tail doesn't fall off. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $cat gte 6>>
	"I love your costume," <<he>> says. "It makes me want to pet you. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $cat gte 6>>
	"I love your costume," <<he>> says. "I hope we don't scare you, bunny. Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $cow gte 6>>
	"I love your costume," <<he>> says. "I bet your milk is tasty!" <<He>> seems oblivious to how lewd that statement is. "Are you coming trick-or-treating with us?"

	<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<else>>
	"We're about to go trick-or-treating," <<he>> says. "Would you like to come with us? You'll need a costume too, or it won't be proper."

	Maybe you have something in your wardrobe.

	<<link [[Leave|Orphanage]]>><<endevent>><</link>>

	<<link [[Just throw something together|Robin Trick Mummy]]>><</link>>

<</if>>

:: Robin Trick Mummy
<<effects>>

An idea strikes you. You enter the bathroom, and start wrapping yourself with toilet paper.

You check yourself out in the mirror. Your mummy costume is complete. You hope Bailey doesn't find out where all the toilet paper went.

<<upperwear 65>><<lowerwear 57>><<facewear 18>>

<<link [[Next|Robin Trick Mummy 2]]>><</link>>

:: Robin Trick Mummy 2
<<effects>>

You return to Robin. <<He>> stares at your costume. <<He>> looks confused at first, but then releases a mirthful laugh. "Why didn't I think of that?" <<he>> asks aloud. <<He>> looks at your costume again, and giggles.

At last, <<he>> manages to compose <<himself>>. "Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

:: Robin Trick 1

<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $halloween_robin_costume is undefined>><<set $halloween_robin_costume to "ghost">><</if>>
<<if $robinromance is 1>><<set $dateCount.Total++>><<set $dateCount.Robin++>><</if>>
Together you, Robin and the orphans leave the orphanage, carrying empty bags. The orphans wear a mix of homemade costumes. Some just wear bedsheets with holes cut for eyes.

<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
	<<if $player.gender is "f" and $player.gender_appearance is "m">>
		"Thanks for dressing up as a boy," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
	<<elseif $player.gender isnot "f" and $player.gender_appearance is "f">>
		"Thanks for dressing up as a girl too," Robin says as you pass through the door. "It's made me feel more confident."
	<</if>>
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
	<<if $player.gender isnot "m" and $player.gender_appearance is "m">>
		"Thanks for dressing up as a boy too," Robin says as you pass through the door. "It's made me feel more confident."
	<<elseif $player.gender is "m" and $player.gender_appearance is "f">>
		"Thanks for dressing up as a girl," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
	<</if>>
<</if>>

The group stops at the edge of the road. You see other trick-or-treaters up and down the street. "Stay close everyone," Robin announces.

<<link [[Next|Robin Trick 2]]>><</link>>

:: Robin Trick 2
<<set $outside to 0>><<set $location to "town">><<effects>>

You walk up to the nearest house and ring the doorbell. A <<generate2>><<person2>><<person>> answers.

"Trick or treat!" the orphans shout in unison. The <<person>> smiles and drops a small handful of sweets into each orphan's bag. Some start tearing into the packaging, until Robin convinces them to wait.
<<ghope>><<hope 1>>

You move between houses, shouting and filling your bags. Most homes are accommodating, but some have signs warning off trick-or-treaters. You spot a police officer watching from a car parked at the end of the street.

<<link [[Next|Robin Trick 3]]>><<pass 30>><</link>>

:: Robin Trick 3
<<set $outside to 0>><<set $location to "town">><<effects>>

You come to a brightly-lit house. It's covered in extravagant decorations. The orphans brim with excitement as you ring the bell.

<<endevent>><<generate1>><<person1>>A <<person>> answers. <<He>> casts a dismissive eye over Robin, but smirks when <<he>> looks at you. "Such lovely little costumes," <<he>> says. "Yours especially." <<He>> reaches to one side, and produces a colossal sack of sweets. The orphans gasp.

"I'm sorry," <<he>> says. "They're nice, but I don't think your costumes are up to scratch." The orphans' disappointment is audible. <<He>> leans in close and lowers <<his>> voice. "Maybe you could convince me otherwise. In private. You don't want to disappoint your friends, do you?"

<<saveNPC 0 trick_or_treat>>
<<if $promiscuity gte 35>>
<<link [[Accept|Robin Trick Oral]]>><<set $halloween_trick_NPC to "oral">><<set $sexstart to 1>><</link>><<promiscuous1>><<ghope>>

<</if>>
<<link [[Refuse|Robin Trick Refuse]]>><<set $halloween_trick_NPC to "refused">><<hope -1>><</link>><<lhope>>

:: Robin Trick Refuse
<<set $outside to 0>><<set $location to "town">><<effects>>

You step away from the <<person>>. "Fine," <<he>> sneers. "Fuck off my property."

Robin tries to cheer everyone up, and points out that there are still many houses to go.

<<endevent>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>>

:: Robin Trick Oral

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<enable_rescue>>
	<<if $submissive gte 1150>>
		You turn to the orphans. "I'll change <<his>> mind," you say. "I won't be long."
	<<elseif $submissive lte 850>>
		"That's not fair," you announce. You turn to the orphans. "I'm getting us those sweets."
	<<else>>
		You turn to the orphans. "I'm going to change <<his>> mind," you say. "I won't be long."
	<</if>>
	You step through the door, chased by a cheer. It's barely shut when the <<person>> presses <<his>> hands on your shoulders, forcing you to your knees.
	<<promiscuity3>>
	<<maninit>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Robin Trick Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Robin Trick Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Trick Oral Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Robin Trick Oral Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Trick Oral]]>><</link>><<nexttext>>
<</if>>

:: Robin Trick Oral Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<hope 1>>
	<<ejaculation>>
	"I love Halloween," <<he>> gasps. "Take your sweets, slut." <<He>> staggers further into the building.

	<<clothesontowel>>
	<<endcombat>>

	<<tearful>> you pick up the sack of sweets and step outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.

<<elseif $enemyhealth lte 0>><<hope 1>>
	You shove <<him>> back. <<He>> trips over the sack and crashes to the floor.

	<<clothesontowel>>
	<<endcombat>>
	<<tearful>> you snatch up the treats and dash outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.

<<elseif $rescue is 1 and $alarm is 1>>
	You hear a tap at the door. "Are you okay?" It's Robin.

	The <<person>> pulls away from you. "Fucking slut," <<he>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.

	<<clothesontowel>>
	<<endcombat>>
	<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.

	Robin tries to cheer everyone up, and points out that there are still many houses to go.

<<else>><<hope -1>>
	"Fine," the <<person>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.

	<<clothesontowel>>
	<<endcombat>>
	<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.

	Robin tries to cheer everyone up, and points out that there are still many houses to go.

<</if>>

<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>>

:: Robin Trick 4
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc Robin>><<generatey2>><<person2>>

You continue moving between houses as the sun dips below the rooftops.

You hear loud music as you approach one house. A <<person>> dressed as a zombie answers the door. "Trick or treat!" the orphans shout. The <<person>> doesn't take <<his>> eyes off Robin as <<he>> hands out sweets.

One of the orphans shoves another over unclear ownership rights of a sweet. You dash over to stop things getting out of hand.

<<link [[Next|Robin Trick 5]]>><</link>>

:: Robin Trick 5
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn back to find the <<person>> resting <<his>> arm above Robin's head. <<Hes>> standing awfully close.

"Why don't we go somewhere private,
<<if $halloween_robin_costume is "witch">>
girl," <<he>> says to Robin. "Show me your witchcraft."
<<elseif $halloween_robin_costume is "vampire">>
boy," <<he>> says to Robin. "I have some delicious blood for you to suck."
<<else>>
<<nnpc_gendery "Robin">>," <<he>> says to Robin. "Show me what you're hiding under that sheet."
<</if>>

<<person1>>
Robin stares at <<his>> feet, too embarrassed to say anything.

<<if $promiscuity gte 35 and $robinromance is 1>>
<<link [[Propose threesome|Robin Trick Threesome]]>><</link>><<promiscuous3>>

<</if>>
<<link [[Pull Robin away|Robin Trick Pull]]>><<npcincr Robin love 1>><</link>><<glove>>

<<if $robinromance is 1>>
<<link [[Slap|Robin Trick Slap]]>><<npcincr Robin dom -1>><<npcincr Robin love 1>><</link>><<ldom>>

<</if>>
<<link [[Ignore|Robin Trick Ignore]]>><</link>>

:: Robin Trick Pull
<<set $outside to 0>><<set $location to "town">><<effects>>

You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."

You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.

The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Robin Trick Ignore
<<set $outside to 0>><<set $location to "town">><<effects>>

The <<person2>><<person>> becomes more bold,

<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
and starts groping at <<person1>><<his>> chest and groin. <<person2>><<He>> feels beneath Robin's skirt, and recoils, backing up against the door. "You're a boy!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
and starts groping at <<person1>><<his>> chest and groin. <<person2>><<He>> feels beneath Robin's trousers, and recoils, backing up against the door. "You're a girl!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<else>>
and starts groping at <<person1>><<his>> chest and groin. Robin squirms away, evading the <<person2>><<persons>> excited hands. <<person1>><<He>> hides behind you.

The <<person2>><<person>> hurls verbal abuse at Robin as you leave <<his>> property.

<</if>>

Robin remains quiet as you move to the next house.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Robin Trick Slap
<<set $outside to 0>><<set $location to "town">><<effects>>

You march up to the <<person2>><<person>>, who turns just in time for a solid slap to the face. Robin covers <<person1>><<his>> eyes. <<person2>>the <<person>> raises <<his>> fists, but you're already stepping forward. You shove <<him>> through the door. It closes behind <<him>>.

You turn to find the orphans staring at you.

<<link [[Justify it|Robin Trick Justify]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>

<<link [[Apologise|Robin Trick Apologise]]>><<stress 6>><</link>><<gstress>>

:: Robin Trick Justify
<<set $outside to 0>><<set $location to "town">><<effects>>

<<person2>>"<<He>> was asking for it," you say. "Harassing people isn't okay, and Robin didn't like <<him>>."

Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Robin Trick Apologise
<<set $outside to 0>><<set $location to "town">><<effects>>

"Sorry everyone," you say. "You shouldn't hit people like that. I lost my temper. That's no excuse."

Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Robin Trick Threesome
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
	You walk up to Robin and the <<person2>><<person>>. "Why don't the three of us find somewhere private?" you ask. "The orphans will be okay for a few minutes."
	<<promiscuity3>>

	The <<person>> looks eager, but Robin keeps <<person1>><<his>> eyes locked on <<his>> feet and shakes <<his>> head. "I don't want to."

	You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."

	You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.

	The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.

	<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

<<else>>
	<<set $seductiondifficulty to 8000>>
	<<seductioncheck>>

	<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

	You walk up to Robin and the <<person2>><<person>>. "Why don't the three of us find somewhere private?" you ask. "The orphans will be okay for a few minutes."
	<<promiscuity3>>

	<<if $seductionrating gte $seductionrequired>>

	"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet, but nods.

	You tell the orphans you won't be long, before being led into the house. You pass a noisy room. It sounds like there's a party inside. You enter a ground-level bedroom, and the <<person2>><<person>> closes the door behind you.

	Despite <<his>> initial interest in Robin, it's you <<he>> pounces on.

	<<link [[Next|Robin Trick Sex]]>><<set $sexstart to 1>><</link>>

	<<else>>

	"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet and shakes <<his>> head.

	You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "Mine," the <<person2>><<person>> growls. "Fuck off."

	You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<person>>. The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.

	The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.

	<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

	<</if>>
<</if>>

:: Robin Trick Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 200>><<promiscuity5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Robin Trick Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Robin Trick Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Trick Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
	<<link [[Next|Robin Trick Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Trick Sex]]>><</link>><<nexttext>>
<</if>>

:: Robin Trick Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The <<person2>><<person>> collapses on the bed, one arm over <<his>> face. <<He>> starts to snore.
	<<promiscuity3>>

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.

<<elseif $enemyhealth lte 0>>
	The <<person2>><<person>> collapses on the bed. You grasp Robin's arm and flee the room.

	<<clotheson>>
	<<endcombat>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
	"St-stop," Robin stammers. "Stop. I don't like this. It's too rough."

	"You think this is rough?" the <<person2>><<person>> complains. <<He>> doesn't push the point, but returns to <<his>> party in a bad mood.

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.

<<else>>
	"Fucking make up your mind," the <<person2>><<person>> complains. <<He>> returns to <<his>> party in a bad mood.

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.

<</if>>

Robin remains quiet as you move to the next house, but stays close to you.

<<link [[Next|Robin Trick 6]]>><<pass 30>><</link>>

:: Robin Trick 6
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc Robin>>You continue between houses, gathering more and more treats. The sun hangs low in the sky. "We should head back," Robin says. "I think the orphans are getting tired."

You return to the orphanage, bags full of sweets.
<<ghope>><<hope 1>>

<<link [[Next|Robin Trick 7]]>><<pass 60>><</link>>

:: Robin Trick 7
<<set $outside to 0>><<set $location to "town">><<effects>>

"Remember," Robin announces in a hushed tone once outside the orphanage. "Don't let Bailey know. <<endevent>><<npc Bailey>><<person1>><<Hes>> busy today, but be careful anyway."

<<endevent>><<npc Robin>><<person1>>
You walk with Robin to <<his>> room. <<if $halloween_robin_costume is "ghost">><<He>> pulls the sheet off <<his>> head.<<else>><<Hes>> still dressed as a $halloween_robin_costume.<</if>> <<He>> looks tired, but smiles at you. "Thank you for coming," <<he>> says. "It made the orphans easier to manage."

<<link [[Hug (0:05)|Robin Trick Hug]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>

<<if $robinromance is 1>>
<<link [[Kiss|Robin Trick Kiss]]>><<set $sexstart to 1>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>>

<</if>>
<<link [[Talk (0:05)|Robin Trick Talk]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>

:: Robin Trick Hug
<<set $outside to 0>><<set $location to "town">><<effects>>

You embrace Robin, and <<he>> squeezes you back. <<He>> rests <<his>> head on your shoulder. You hold <<him>> for a few minutes, listening to <<him>> breathe, until <<he>> pulls away.

"My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."

You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>

<<robinoptions>>

:: Robin Trick Talk
<<set $outside to 0>><<set $location to "town">><<effects>>

You chat with Robin, until <<he>> jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."

You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>

<<robinoptions>>

:: Robin Trick Kiss
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>>

You climb atop Robin, pushing <<him>> down onto the bed. <<He>> gasps as your lips meet. <<takeKissVirginity "Robin" `($robinromance is 1?"loveInterest":"romantic")`>>

<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Robin Trick Kiss Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Robin Trick Kiss Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Trick Kiss Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Trick Kiss]]>><</link>><<nexttext>>
<</if>>

:: Robin Trick Kiss Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Robin clings to you. "I'm so lucky to have you," <<he>> says, burying <<his>> face in your neck.
<<promiscuity1>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"Not so rough!" Robin says.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
Robin jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."

You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.
<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>

<<robinoptions>>


code:
:: Robin's Lemonade

<<location "beach">><<effects>>

<<if $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.

"Hey," <<he>> says as you draw close. <<He>> beams. "It's nice to see you. I want you to try my lemonade." <<He>> mixes together water, lemon juice and sugar and hands you the glass. "On the house." It's very sweet.

<<else>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.

<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

:: Robin's Lemonade Help

<<location "beach">><<effects>>
<<npc Robin>><<person1>>
<<if $leftarm is "bound" or $rightarm is "bound">>
	<<He>> looks at your arms. "Oh. You can't help like that. Here." <<He>> walks behind you, and undoes your bindings with deft hands.<<unbind>>

<</if>>
<<if $hour gte 17>>
	"I'd like help carrying my stuff home," Robin says. "People don't buy much lemonade once it's this late."

	You walk with Robin back to the orphanage.

	<<if $arousal gte $arousalmax>>
		You're almost back when your body finally betrays you.
		<<orgasm>>
		Robin politely looks away, but can't help but be affected.<<npcincr Robin lust 1>>

	<</if>>

	<<endevent>>
	<<link [[Next|Orphanage]]>><</link>>

<<else>>
	<<He>> smiles.
	<<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>>
		"I have everything I need. You're welcome to stay though. I would like the company."

		You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
		<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

		<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
			<<generate2>><<person2>>
			A <<person>> approaches the stand. "Welcome," Robin says. "One pound for fresh lemonade."

			"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.

			You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs.

			<<link [[Next|Robin's Lemonade Cow]]>><</link>>

		<<else>>
			<<generate2>><<person2>>
			A <<person>> approaches the stand. "Welcome," Robin says. "One pound for fresh lemonade."

			"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.

			You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs. Robin interrupts. "E-Excuse me, <<sir>>," Robin interrupts. "Your lemonade."

			The <<person>> looks surprised, but their smile doesn't fade. "Thanks, sweetheart," <<he>> says, taking the proffered cup. "Keep a close eye on your friend." <<He>> walks away.

			The other customers are less creepy, but Robin seems shaken.

			<<endevent>>
			<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

			<<link [[Leave|Beach]]>><</link>>

		<</if>>
	<<elseif $rng gte 61>>
		<<if $robinsignintro isnot 1>>
			<<set $robinsignintro to 1>>
			<<He>> crouches behind the stand, and emerges holding a sign. It has "Robin's Lemonade" written on it, with directions beneath. "Could you walk across the beach carrying this? More customers would help a lot."

		<<else>>
			"Could you advertise my stand again? It really helped last time."

		<</if>>
		You take the sign and walk down the beach.

		You see people read the sign, but don't know if any are convinced by it.
		<<famebusiness 1>>

		<<link [[Keep trying|Robin's Lemonade Sign]]>><</link>>

		<<if $promiscuity gte 15>>
			<<link [[Flirt with potential customers|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>>

		<</if>>
	<<elseif $rng gte 21>>
		"I need more water. I go through it so quickly. I don't like asking because it's heavy, but could you buy some more? You'll need to go to the High Street to find it cheap. They charge too much nearby." <<He>> hands you £2. "That's enough for a large bottle."

		As you leave the beach you see a shop selling large bottles of water. Robin was right, it's expensive here. It would be much harder to carry the water all the way from the High Street though.

		<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>

		<<if $money gte 2000>>
			<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>

		<</if>>
		<<set $skulduggerydifficulty to 200>>
		<<link [[Steal the water|Robin's Lemonade Steal]]>><<crimeup 20>><</link>><<skulduggerydifficulty>><<crime>>

		<<if $promiscuity gte 15>>
			<<link [[Flirt for cheaper water|Robin's Lemonade Seduction]]>><</link>><<promiscuous2>>

		<</if>>
	<<else>>
		"I have everything I need. You're welcome to stay though. I would like the company."

		You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
		<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

		<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (9900 - $allure) and $robinbeachpolice isnot 1>>
			<<set $robinbeachpolice to 1>>
			<<endevent>><<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>>, both dressed in police uniforms, approach the stand. "Welcome," Robin begins. "One pound for fresh-"

			"Shush," <<person1>>the <<person>> interrupts. "We're here to see your permit."

			"P-permit?" Robin asks.

			"That's right. Don't tell me you don't have one?"

			"I don't think the kid has one," the <<person2>><<person>> says. "That's twenty years in prison, easy." The colour drains from Robin's face.

			"Yeah," the <<person1>><<person>> says. "Or we can fine you £100. Up to you."

			Robin starts counting out the money with shaking hands.

			<<link [[Comfort Robin|Robin's Lemonade Comfort]]>><</link>>

			<<if $money gte 10000>>
				<<link [[Pay for Robin|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $robinpolicepay to 1>><<famegood 3>><</link>>

			<</if>>
			<<if $promiscuity gte 35>>
				<<link [[Offer your body|Robin's Lemonade Offer]]>><<famegood 3>><<set $robinpolicebody to 1>><</link>>

			<</if>>
			<<if $submissive lte 500>>
				<<link [[Intimidate|Robin's Lemonade Intimidate]]>><<set $submissive -= 1>><</link>><<defianttext>>

			<</if>>
		<<else>>
			"Thank you for spending time with me," <<he>> says after a while.

			<<if $arousal gte $arousalmax>>
				But you can't concentrate on <<his>> words.
				<<orgasm>>
				Robin politely looks away, but can't help but be affected.<<npcincr Robin lust 1>>

			<</if>>

			<<endevent>>
			<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

			<<link [[Leave|Beach]]>><</link>>

		<</if>>
	<</if>>
<</if>>

:: Robin's Lemonade Sign

<<location "beach">><<effects>>
<<generate2>><<person2>>
You walk to the other end of the populated part of the beach, and then back to Robin. <<person1>><<Hes>> servicing a <<person2>><<person>>.

"That'll be one pound please."

"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."

Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."

"No," the <<person>> says. "You know what, forget it."

Robin notices you as the <<person>> leaves.<<person1>> "Business has improved a lot," <<he>> says. "Thank you."

<<if $arousal gte $arousalmax>>
	You try to reply, but you can't concentrate.
	<<orgasm>>
	Robin politely looks away, but can't help but be affected.<<npcincr Robin lust 1>>

<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Flirt

<<location "beach">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>
	You decide to be more assertive, flirting with potential customers and disarming them with charm. When you return to Robin there's a queue. <<He>> smiles at you.

	"I don't know how you did it, but thank you." <<He>> kisses you on the cheek.
	<<glove>><<npcincr Robin love 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

	<<endevent>>
	<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Beach]]>><</link>>

<<else>>
	<<generate2>><<person2>>
	You turn on the charm, but still can't get anyone interested. You return to Robin. <<person1>><<Hes>> servicing a <<person2>><<person>>.

	"That'll be one pound please."

	"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."

	Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."

	"That's not what I-," the <<person>> says. "You know what, forget it."

	Robin notices you as the <<person>> leaves.<<person1>>"Business has improved a lot," <<he>> says. "Thank you."

	<<endevent>>
	<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Beach]]>><</link>>

<</if>>

:: Robin's Lemonade High

<<location "beach">><<effects>>
You walk to the High Street and buy a large bottle of water. You return to the beach. Robin waves at you. "Thank you. I'd need to close the stand if not for you." <<He>> hugs you.

<<if $arousal gte $arousalmax>>
	The hug pushed your aroused body over the edge.
	<<orgasm>>
	Robin releases you in surprise, and can't help but be affected.<<npcincr Robin lust 1>>

<</if>>

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Buy

<<location "beach">><<effects>>

You buy four large bottles of water and haul them back to Robin. Their weight makes it slow going as you need to take frequent breaks, but it's not too far. Robin rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."

"I found it discounted at a closer shop," you say.

"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Steal

<<location "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.

	<<endevent>><<npc Robin>><<person1>>
	You keep pushing it all the way back to Robin. <<His>> eyes widen when <<he>> sees you. "I've never thought of that," <<he>> says. "You're so clever." You quietly leave the £2 <<he>> gave you on the counter.
	<<npcincr Robin love 1>><<glove>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	<<endevent>>
	<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Beach]]>><</link>>

<<else>>
	You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.

	An arm grabs your shoulder. It's the <<person>>. "You little shit. I'll teach you to steal from me."

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Robin's Lemonade Seduction

<<location "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>
	You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"

	<<He>> walks to the door and locks it. "Alright, whore. Show me what you can do."

	<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>>

<<else>>
	You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"

	<<He>> doesn't look impressed. "I can't give away shit to every slut who comes in here. Pay up or piss off."

	<<endevent>><<npc Robin>><<person1>>
	<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>

	<<if $money gte 2000>>
		<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>

	<</if>>
<</if>>

:: Robin's Lemonade Steal Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<set $enemyanger += 150>>
	<<enable_rescue>>
<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
	<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin's Lemonade Steal Molestation]]>><</link>><<nexttext>>
<</if>>

:: Robin's Lemonade Steal Molestation Finish

<<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"You can have the water," <<he>> says. "Fair price for a whore."

<<elseif $enemyhealth lte 0>>
	"Fucking <<bitch>>," <<he>> says. "Keep your damn water. You'll get yours." <<He>> hobbles away.

<<elseif $finish is 1>>
	"Fucking tease," <<he>> says. "Take your damn water and get out."

<<else>>
	<<set $rescued += 1>>
	Your cry attracts attention. Heads turn up and down the street. The <<person>> backs away from you, aware of how this must look. "Fucking <<bitch>>," <<he>> says. "Keep your damn water. You'll get yours."

<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> you walk back to Robin, who rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."

<<if $pain gte 40>>
	<<He>> sees your tears. "What's wrong?" <<he>> asks, putting <<his>> arms around you. You sob into <<his>> shoulder and feel a little better.
	<<lpain>><<set $pain -= 20>>

<</if>>
"I found it discounted at a closer shop," you say.

"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Comfort

<<location "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
You put your arm around Robin's shoulders, which steadies <<him>> a bit. The crooked police take the money and leave.

Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "W-what am I going to do?" <<he>> sobs. You hold <<him>> tight until <<he>> calms down. "Th-thank you."

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Pay

<<location "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"I'll pay," you say. Robin shakes <<his>> head, but can't seem to form words. You gently push <<him>> aside and hand your money to the police.

Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." <<He>> calms down a bit as <<he>> puts the money back beneath the stand.

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Offer

<<location "beach">><<effects>>
You gently push Robin to the side and lean forward. "Wouldn't you rather have some fun with me?" you whisper.
They smile. "Sure," the <<person1>><<person>> says. "That'd work."

Robin looks confused. "I'm going to work this out with them," you say. "I'll be back later."

Robin hugs you. "Okay. See you soon."

You walk off the beach with the police. Their car is parked in a nearby alley. "Get in," the <<person2>><<person>> says. You climb in the back seat and <<he>> follows close behind. The <<person1>><<person>> gets in on the other side.

<<link [[Next|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>>

:: Robin's Lemonade Intimidate

<<location "beach">><<effects>>
You clench your fists in anger. "What would your superior think about you shaking down lemonade stands?"

The <<person1>><<person>> laughs. "Don't pretend anyone cares." <<He>> looks back at Robin. "Pay up!" <<He>> snaps, making Robin jump in fright.

"And I'm sure you've been giving them their cut, right?" The <<person2>><<person>> looks nervous.

"Shut up, slut," the <<person1>><<person>> says, but the <<person2>><<person>> turns to <<person1>><<him>>. "This sounds like a headache. I think we leave this one."

"Fine," the <<person>> snarls. <<He>> looks at you. "I'll remember your face."

<<endevent>><<npc Robin>><<person1>>
Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." Once <<he>> calms down a bit as <<he>> puts the money back beneath the stand.

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Offer Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin's Lemonade Offer Molestation]]>><</link>><<nexttext>>
<</if>>

:: Robin's Lemonade Offer Molestation Finish

<<location "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Cheaper than the brothel," the <<person1>><<person>> says. <<He>> opens the car door. "Go back to your friend."

<<elseif $enemyhealth lte 0>>
	You knock the <<person1>><<person>> into the brake. The car starts to roll out into the road, and they both scramble to fix it. You seize the opportunity and escape.
	<<crime>><<crimeup 100>>

<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> you walk back to Robin. <<He>> runs up to you when <<he>> sees you.

<<if $pain gte 40>>
	<<He>> sees your tears and hugs you.
<<else>>
	<<He>> hugs you.
<</if>>
"I hope they didn't hurt you," <<he>> says.

"N-no," you say. "Everything's fine."
<<npcincr Robin love 1>><<glove>>

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Set

<<location "beach">><<effects>>
You help Robin carry <<his>> equipment to the beach. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> starts juicing lemons.

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

:: Robin's Lemonade Set Tutorial
<<set $outside to 1>><<set $location to "town">><<effects>>
You and Robin leave for the beach. You are walking a little ahead, carrying some of <<his>> equipment. Just as you leave the orphanage with Robin you bump into a <<endevent>><<generate1>><<person1>><<person>> passing by. The clash causes you to drop what you are holding.
<<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."

<<link [[Next|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin's Lemonade Set Tutorial 2">><</link>>

:: Robin's Lemonade Set Tutorial 2
<<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>
Robin spots you exiting the alley. "A-Are you okay?" <<he>> asks, with a worried expression. "They didn't hurt you, did they?"

You nod, pick up <<his>> dropped equipment and continue to walk to the beach with Robin. The rest of the trip is uneventful.

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

:: Robin's Lemonade Cow
<<effects>>

Before your hand meets the <<persons>>, someone pulls your arm back. Robin pushes you behind <<person1>><<him>>. "I need to ask you to leave," <<He>> says, handing the <<person2>><<person>> <<his>> cup.

"Careful, <<nnpc_gendery "Robin">>," the <<person>> says. "Your friend is worth a lot. I'd hate to see you wind up like them."

Robin frowns. "I'm asking you to leave one last time before I call the police."

The <<person>> laughs and pours the lemonade onto the sand. "Keep the quid. Better keep an eye on your friend." <<He>> leaves.

<<person1>>
You turn to Robin, tilt your head, and give a worried moo.

"It's okay," Robin says. "Here." <<He>> squeezes together a mix of lemon juice, water, and sugar before handing it to you.

"This should make you feel better." <<Hes>> right.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>

The other customers are less creepy.

<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>