code:
:: Farm Coop Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
		<<beastCombatInit>>

<<set $NPCList[0].stance to "top">><<set $position to "doggy">>
<<if $hour lt 21 or $hour gt 4>>
	<<enable_rescue>>
<</if>>
<<farm_trust dogs>>
<</if>>

<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img isnot 1 and ($leftarm is "bound" or $rightarm is "bound") and $phase is 1>>
	The chickens tear the ruined remains of your sleeves away from you, freeing your arms.
	<<unbind>>

<<elseif $phase is 1>>
	The chickens hold your arms in place.

<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Farm Coop Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Coop Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Farm Coop Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Farm Coop Rape Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
		Satisfied, the <<farm_text dog>> leaves the coop as the chickens step away from the fence, freeing your arms.
		<<unbind>>
	<<else>>
		Satisfied, the <<farm_text dog>> leaves the coop, leaving you to slump to the ground.
	<</if>>
	<<lrespect>><<farm_dogs -1>>

	<<tearful>> you finish your work in the coop.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<elseif $enemyhealth lte 0>>

	<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
		The <<farm_text dog>> turns and runs. The chickens follow, releasing your arms.
		<<unbind>>
	<<else>>
		The <<farm_text dog>> turns and runs as you pull yourself to your feet.
	<</if>>

	<<tearful>> you finished your work in the coop.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>><<set $rescued += 1>>
	<<endcombat>>
	<<npc Alex>><<person1>>
	"I'm coming!" It's Alex. The <<farm_text dog>> backs away at the sound of <<his>> voice.

	<<if setup.clothes.upper[clothesIndex('upper', $worn.upper)].sleeve_img is 1>>
		The chickens follow suit.
		<<unbind>>
	<<else>>
	<</if>>

	<<tearful>> you pull yourself to your feet, just as Alex arrives at the entrance of the coop. "Bad dog!" <<he>> says, grasping the beast's collar. "No supper for you tonight." The <<farm_text dog>>'s ears fall limp.<<lrespect>><<farm_dogs -1>>

	<<clotheson>>

	<<if $exposed gte 1 and $farm_naked isnot 1>>
		Alex grabs you some towels to cover with.
	<</if>>
	"I'm sorry," <<he>> says. "The dogs can be spirited. Good thing I heard you."<<gdom>><<npcincr Alex dom 1>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
		<<if $farm_naked isnot 1>>
			<<towelup>>
		<</if>>
	<</if>>

	<<link [[Thank Alex|Farm Coop Thank]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<gdom>><<glove>>

	<<link [[Get angry|Farm Coop Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>

	<<link [[Say nothing|Farm Coop Silent]]>><</link>>

<</if>>

:: Farm Coop Thank
<<effects>>

<<if $submissive gte 1150>>
	"Th-thank you," you say.
<<elseif $submissive lte 850>>
	"Thanks," you say.
<<else>>
	"Thank you," you say.
<</if>>

Alex smiles. "Don't mention it. I'll keep an ear out in case you need me again."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Coop Angry
<<effects>>

<<if $submissive gte 1150>>
	"Y-you should raise your dogs better," you say. "I was almost hurt."
<<elseif $submissive lte 850>>
	"Keep your dogs on a tighter leash," you say. "Next time it could get hurt."
<<else>>
	"Have you not trained your dogs at all?" you say. "I could have been hurt."
<</if>>

"I'm sorry," Alex says, holding up <<his>> hands. "But working with animals has its dangers. Be more careful in the future."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Coop Silent
<<effects>>

You don't say anything, and continue cleaning the coop. "Right," Alex says. "I'd best get back to work too. I'll keep an ear out."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Yard Stand Still
<<effects>>

You stand still, and allow the creature to latch onto your face. <<deviancy4>>

<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 2>><</link>>

:: Farm Yard Dodge
<<effects>>

<<if $danceSuccess>>
	You jump aside at the last moment, and the creature flies past. It lands and darts into a bush before you can get a good look at it.

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	You try to jump aside, but it's on you too fast, latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.

	<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>

<</if>>

:: Farm Yard Whack
<<effects>>

<<if $physiqueSuccess>>
	You swing the shovel at the creature, and smack it aside with a crunch. It lands and darts into a bush before you can get a good look at it.

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	The shovel hits, but the creature moves with such force that your impromptu weapon is batted aside. It latches onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.

	<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>

<</if>>

:: Farm Yard Scream
<<effects>>
<<set $rescued += 1>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.

<<npc Alex>><<person1>>
"I'm coming!" It's Alex. "Hold on." You hear <<his>> footsteps get closer. Just as your lips begin to give way, you are pulled forward as Alex tugs the creature off your face. <<He>> yanks it with such force that it hurtles through the air. It lands and darts into a bush before you can get a good look at it.

You gasp for air. "Be careful of those," <<he>> says. "They crawl in from the moor. You can leave the yard to me if you like. I usually clear it after my morning shower."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Yard Hurl net
<<effects>>

<<if $danceSuccess and $athleticsSuccess>>
	The net lands true. You pull the creature into your possession.

	<<set $lurkers_held += 1>>
	<<set $stat_lurkers_captured += 1>>
	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	You try to hurl the net, but it's on you too fast, latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.<<gnet>>
	<<prof net 1>>

	<<link [[Next|Farm Yard Struggle]]>><<set $struggle_start to 1>><</link>>

<</if>>

:: Farm Yard Struggle
<<effects>>
<<if $struggle_start is 1>>
	<<struggle_init>>
	<<set $struggle.creature to "lurker">>
	<<struggle_creatures 1 1>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<set $struggle.mouth.creature to "lurker">>
	<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
	<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
	<<struggle_init>>
	<<set $struggle.creature to "lurker">>
	<<struggle_creatures 1 1>>
	<<set $combat to 1>>
	<<neutral 1>>
	<<consensual>>
	<<set $consensual to 1>>
	<<set $struggle.mouth.creature to "lurker">>
	<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
	<<unset $struggle_start>>
<</if>>

<<struggle>>

<<if $struggle.done gte $struggle.number>>
	<<link [[Next|Farm Yard Struggle Finish]]>><</link>>

<<else>>
	<<link [[Next|Farm Yard Struggle]]>><</link>>

<</if>>

:: Farm Yard Struggle Finish
<<effects>>

The creature darts into a bush before you can get a good look at it.

<<clotheson>>
<<endcombat>>

<<link [[Next|Farm Work]]>><</link>>

:: Farm Chickens Finish
<<effects>>

You continue to feed the chickens, despite your predicament. You blush the whole time, worried that Alex or another farmer will see you.
<<if $exposed gte 2>>
	<<exhibitionism2>>
<<else>>
	<<exhibitionism1>>
<</if>>

<<if $rng gte 71>>

	You've almost finished when you hear a whistling. It's close. Your heart skips a beat.

	<<npc Alex>><<person1>>
	Alex enters the yard from the direction of the sty, carrying a couple of buckets. <<He>> drops them when <<he>> spots you, before blushing and looking away. <<covered>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	"You'll want to wear something sturdy," <<he>> laughs, picking up the buckets but continuing to look away. "This isn't work for delicate clothes. There's a towel in the shed. It's not sturdy at all, but better than nothing."<<gdom>><<npcincr Alex dom 1>><<glust>><<npcincr Alex lust 1>>

	There is indeed a towel in the shed. Your wrap it around you, your hands shaking.<<towelup>>

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<<else>>

	You finish up without incident, putting the sack back in the shed. You find a towel inside.
	<<towelup>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Chickens Cover
<<effects>>

You rush back to the shed and search for something to cover with. You find a towel, and tie it around your body.
<<towelup>>

You finish feeding the chickens, but are careful to keep them at a distance. The towel wouldn't last against their eagerness.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Chickens Retrieve
<<effects>>

<<loweron>>
<<if $rng gte 51>>
	You reach down and grasp your $worn.lower.name, before pulling it up your legs. A few chickens latch onto the bottom of the sack with their beaks,  but the fabric remains strong as you shake them free.

	You finish feeding the chickens without further incident, and return the sack to the shed.

	<<link [[Farm Work]]>><</link>>

<<else>>
	You reach down and grasp your $worn.lower.name, before pulling it up your legs. A few chickens latch onto the bottom of the sack with their beaks. You try to shake them free, but the fabric tears, and the grain tumbles out in a torrent.<<lfarm>><<farm_yield -1>>

	<<pass 20>><<farm_count 20>>
	The chickens begin feasting. You rush for another sack, and try to retrieve the grain while keeping the birds from overfeeding. They're happy, at least.<<gtiredness>><<tiredness 6>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Chickens Leave
<<effects>>

<<loweron>>
<<set $worn.lower.integrity -= 40>>
You scatter grain in a wide arc, away from your $worn.lower.name. The chickens continue tearing at the fabric for a moment, before they notice the food.

<<if $worn.lower.integrity lte 0>>

	You try to pull your $worn.lower.name up your legs, but the ruined fabric falls apart.
	<<integritycheck>><<exposure>>

	You almost drop the sack in your haste to cover, but there's no one else around.

	<<if $exposed gte 2 and $exhibitionism gte 15>>
		<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist2>>

	<<elseif $exposed is 1>>
		<<link [[Finish the job|Farm Chickens Finish]]>><</link>><<exhibitionist1>>

	<</if>>
	<<link [[Find something to cover with (0:20)|Farm Chickens Cover]]>><<pass 20>><<farm_count 20>><</link>>

<<else>>

	You pull your dishevelled $worn.lower.name up your legs.

	You feed the other chickens without incident, and return the sack to the shed.

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Chickens Roar
<<effects>>

<<loweron>>

You throw your head back, and roar.

The chickens flee in all direction, letting you pull your $worn.lower.name up your legs without trouble.

You finish feeding the chickens without incident, though they seem afraid to get too close.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Chickens Look
<<effects>>

You search every nook and cranny in the yard, but to no avail. You're checking the fence for overlooked holes when you hear a cluck above you. The chicken perches on the roof of the farmhouse.

<<link [[Get a ladder (0:10)|Farm Chickens Ladder]]>><<pass 10>><<farm_count 10>><</link>>

<<link [[Get Alex|Farm Chickens Alex]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>

:: Farm Chickens Ladder
<<effects>>

You search for a ladder, finding one beside the stable. It's a bit unwieldy on your own, but you carry it to the farmhouse and prop it up beside the chicken. The bird doesn't move as you lift it with one arm, and return it to the coop.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Chickens Alex
<<effects>>

<<npc Alex>><<person1>>
You call out for Alex. <<He>> responds a moment later, though <<hes>> too distant to make out the words.

"What do we have here?" <<he>> says as <<he>> arrives. You nod at the chicken. <<He>> looks up, and laughs. "How'd you get up there? Dumb bird."

You help <<him>> carry a ladder from the stable, and prop it up beside the chicken. Alex climbs, retrieves the rogue, and returns it to the coop.

<<link[[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Chickens Hunt
<<effects>>

You prowl the yard until you catch the scent of the rogue bird on the breeze. You look up, and see it perched on the roof of the farmhouse.

You don't know how it got up there, but you know how you'll follow. You crouch beside the porch, then jump, hauling yourself up. From there it's just another jump to reach the top.

You almost grasp the chicken with your mouth, but catch yourself and lift it with your arms instead. You drop down to the porch, and then the yard, before returning to the coop.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Chickens Fine
<<effects>>

You're sure it'll be fine. You shut and lock the door.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Pigs Scold
<<effects>>

<<if $tendingSuccess>>
	<<if $farm_work.pig.monster is true>>
		"Away!" you say, your voice firm and sure. The <<farm_text pig>> releases you, and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
	<<else>>
		"Down!" you say, your voice firm and sure. The pig drops to the ground, and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
	<</if>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	<<if $farm.beasts.pigs lt -5 and $rng gte 51>>
		<<if $farm_work.pig.monster is true>>
			"A-away!" you say, but your voice shakes, and the <<farm_text pig>> pays you no heed. <<farm_He pig>> pulls you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
		<<else>>
			"D-down!" you say, but your voice shakes, and the pig pays you no heed. It forces you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
		<</if>>

		<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>

	<<else>>
		<<if $farm_work.pig.monster is true>>
			"A-away!" you say, but your voice shakes, and the <<farm_text pig>> pays you no heed. <<farm_He pig>> humps you for a few moments, before tiring and stepping away. You close the pen after <<farm_him pig>>.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
		<<else>>
			"D-down!" you say, but your voice shakes, and the pig pays you no heed. It humps you for a few moments, before tiring and dropping to the ground. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
		<</if>>

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>
<</if>>

:: Farm Pigs Shove
<<effects>>

<<if $physiqueSuccess>>
	<<if $farm_work.pig.monster is true>>
		You shove the <<farm_text pig>> away from you. <<farm_He pig>> steps away and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
	<<else>>
		You shove the pig away from you. It drops to the ground and enters the pen without further fuss.<<grespect>><<farm_pigs 1>>
	<</if>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	<<if $farm.beasts.pigs lte -5 and $rng gte 51>>
		<<if $farm_work.pig.monster is true>>
			You try to shove the <<farm_text pig>> away from you, but <<farm_he pig>> shoves back, and you fall to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

		<<else>>
			You try to shove the pig away from you, but the weight pushes you to the ground.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

		<</if>>

		<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>

	<<else>>
		<<if $farm_work.pig.monster is true>>
			You try to shove the <<farm_text pig>> away from you, but <<farm_he pig>> wrestles back, and holds your arms behind you. <<farm_he pig>> humps you for a few moments, before tiring and stepping away. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
		<<else>>
			You try to shove the pig away from you, but its too heavy. It humps you for a few moments, before tiring and dropping to the ground. You close the pen after it.<<lrespect>><<farm_pigs -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
		<</if>>

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>
<</if>>

:: Farm Pigs Endure
<<effects>>

<<if $farm.beasts.pigs lte -5 and $rng gte 51>>

	<<if $farm_work.pig.monster is true>>
		You endure as the <<farm_text pig>> humps you. Unsatisfied, <<farm_he pig>> wrestles you to the ground.
	<<else>>
		You endure as the pig humps you. Its weight forces you to the ground.
	<</if>>

	<<link [[Next|Farm Pigs Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<if $farm_work.pig.monster is true>>
		You endure as the <<farm_text pig>> humps you. <<farm_He pig>> soon tires, and steps away. You close the pen after <<farm_him pig>>
	<<else>>
		You endure as the pig humps you. It soon tires, or is otherwise satisfied, and drops to the ground. You close the pen after it.
	<</if>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Pigs Hand
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<if $farm_work.pig.monster is true>>
		<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
	<<else>>
		<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
	<</if>>
	<<beastCombatInit>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
	<<farm_trust pig>>
	You reach back and feel beneath the <<farm_text pig>>.
	<<npchand>><<deviancy3>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Farm Pigs Hand Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Pigs Hand Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Pigs Hand Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Farm Pigs Hand Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Pigs Hand]]>><</link>><<nexttext>>
<</if>>

:: Farm Pigs Hand Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	Satisfied, the <<farm_text pig>> trots into the pen.

	<<tearful>> you close the gate.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<elseif $enemyhealth lte 0>>

	Sufficiently cowed, the <<farm_text pig>> drops to the ground and scurries into the pen.<<grespect>><<farm_pigs 1>>

	<<tearful>> you close the gate.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
	"I'm coming!" The <<farm_text pig>> scurries into the pen at the sound of Alex's voice.

	<<clotheson>>
	<<endcombat>>

	<<npc Alex>><<person1>>

	Alex enters the sty, and rushes up to you, offering <<his>> arm. <<tearful>> you rise to your feet. "Don't be afraid to tell the pigs off if they get frisky," Alex says, shutting the gate to the pen. "A firm word usually does the trick."<<gdom>><<npcincr Alex dom 1>>

	Once sure you're okay, Alex returns to <<his>> work.

	<<link [[Next|Farm Work]]>><</link>>

<<else>>

	The <<farm_text pig>> trots into the pen with a huff.<<lrespect>><<farm_pigs -1>>

	<<tearful>> you close the gate.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Pigs Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<if $farm_work.pig.monster is true>>
		<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
	<<else>>
		<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
	<</if>>
	<<beastCombatInit>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Farm Pigs Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Pigs Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Farm Pigs Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Farm Pigs Rape Finish
<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	Satisfied, the <<farm_text pig>> trots into the pen.<<lrespect>><<farm_pigs -1>>

	<<tearful>> you lean against the gate, shutting it.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<elseif $enemyhealth lte 0>>

	Sufficiently cowed, the <<farm_text pig>> drops to the ground and scurries into the pen.<<grespect>><<farm_pigs 1>>

	<<tearful>> you close the gate after it.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>><<set $rescued += 1>>

	"I'm coming!" The <<farm_text pig>> scurries into the pen at the sound of Alex's voice.

	<<clotheson>>
	<<endcombat>>

	<<npc Alex>><<person1>>

	Alex enters the sty, and rushes up to you, offering <<his>> arm. <<tearful>> you rise to your feet. "Don't be afraid to tell the pigs off if they get frisky," Alex says, shutting the gate to the pen.

	<<if $exposed gte 1 and $farm_naked isnot 1>>
		<<covered>> <<He>> hands you some towels.
		<<towelup>>
	<</if>>
	"A firm word usually does the trick."<<gdom>><<npcincr Alex dom 1>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
	<</if>>

	Once sure you're okay, Alex returns to <<his>> work.

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Pigs Alex Scold
<<effects>>

<<if $tending gte (1, 600)>>

	"Down!" you repeat. The <<farm_text pig>> listens this time, dropping Alex's <<if $pronoun is "f">>skirt<<else>>shorts<</if>> and trotting back to the others.

	"Thanks," Alex laughs. "As if we don't feed them enough already."<<glove>><<ldom>><<npcincr Alex love 1>><<npcincr Alex dom -1>>

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<<else>>

	"D-down!" you repeat. The <<farm_text pig>> ignores you too.

	<<if $pronoun is "f">>
		<<farm_He pig>> tears Alex's skirt off <<his>> body, exposing <<his>> black and red boyshorts. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.

		"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with <<farm_his pig>> prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another skirt before those perverts see."<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>>
	<<else>>
		<<farm_He pig>> tears Alex's shorts off <<his>> body, exposing <<his>> black and red boxers. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.

		"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another pair of shorts before those perverts see."<<glust>><<garousal>><<npcincr Alex lust 1>><<arousal 600>>
	<</if>>

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<</if>>

:: Farm Pigs Alex Watch
<<effects>>

<<if $pronoun is "f">>
	The <<farm_text pig>> tears Alex's skirt off <<his>> body, exposing <<his>> black and red boyshorts. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.

	"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another skirt before those perverts see."
<<else>>
	The <<farm_text pig>> tears Alex's shorts off <<his>> body, exposing <<his>> black and red boxers. <<He>> covers the front of it with one hand and whacks the top of the <<farm_text pig>>'s head with the other.

	"You're in trouble now," <<he>> says as the <<farm_text pig>> trots away with its prize. Alex turns to you, a hint of blush on <<his>> face. "I'd better get myself another pair of shorts before those perverts see."
<</if>>

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Pigs Feed Scold
<<effects>>

<<if $tendingSuccess>>

	"Down!" you say, your voice firm and sure. The <<farm_text pig>> releases you, and returns to its feed.<<farm_pigs 1>><<grespect>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>

	"D-down!" you say, but your voice shakes.

	<<set $worn.lower.integrity -= 50>>
	<<if $worn.lower.integrity lte 0>>
		The <<farm_text pig>> tears away your $worn.lower.name, exposing your <<undies>>. <<farm_He pig>> trots into the middle of the pen, pleased with its acquisition.
		<<integritycheck no_text>><<exposure>>
	<<else>>
		The <<farm_text pig>> rips away a piece of fabric.
	<</if>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Pigs Feed Help
<<effects>>

<<npc Alex>><<person1>>
You call for help. "I'm coming!" Alex shouts in response. <<He>> enters the sty and rushes over, before bonking the <<farm_text pig>> on the head with <<his>> broom. The <<farm_text pig>> releases your $worn.lower.name and retreats into the middle of the pen.

"They'll eat anything," Alex laughs. "It pays to wear something sturdy."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Pigs Feed Extreme Scold
<<effects>>

You open your mouth to scold, but you only manage a yell as you are yanked over the fence. You land in a pile of mud with a squelch.

<<if $tendingSuccess>>
	The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body.<<gstress>><<garousal>><<stress 6>><<arousal 600>>
	You push them away as best you can.

	"Away!" you shout, your voice firm and sure. The <<farm_text_many pig>> back away from you, giving you space to stand.<<ggrespect>><<farm_pigs 3>>

	<<if $farm_work.pig.monster is true>>
		"Bad pigs," you say. The <<farm_text_many pig>> stare at their feet, chastened.
	<<else>>
		"Bad pigs," you say. The pigs trot to the edge of the pen, chastened.
	<</if>>

	You leave the sty, shaking off mud as you go.

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body. You push them away as best you can.<<gstress>><<garousal>><<stress 6>><<arousal 600>>

	"A-Away," you say, but your voice trembles and the <<farm_text_many pig>> ignore you. They continue their assualt. They grasp and tear, and soon have your clothes reduced to tatters.<<clothesruined>>

	<<link [[Next|Farm Pigs Feed Extreme]]>><</link>>

<</if>>

:: Farm Pigs Feed Extreme
<<effects>>

Their tongues attack from all angles, licking you all over. At last, they back away. But only so a particularly large <<farm_text pig>> has space to climb atop you.

<<link [[Next|Farm Pig Rape]]>><<set $molestationstart to 1>><</link>>

:: Farm Pig Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<if $farm_work.pig.monster is true>>
		<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals monster>>
	<<else>>
		<<beastNEWinit 1 pig $farm_work.pig.gender $farm_work.pig.genitals beast>>
	<</if>>
	<<beastCombatInit>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Farm Pig Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Pig Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm gte 1 and $rescue gte 1>>
	<<link [[Next|Farm Pig Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Farm Pig Rape Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	The <<farm_text pig>> climbs off you, satisfied.

	<<if $farm_work.pig.monster is true>>
		The others cheer.

		<<if random(1, 2) is 2>>
			"Not so great now, are you?"
		<<else>>
			"I hope <<pshe>> knows <<pher>> place."
		<</if>>

		<<if random(1, 2) is 2>>
			"You should've been rougher."
		<<else>>
			"You should be rougher next time."
		<</if>>

		<<if random(1, 2) is 2>>
			"We should keep <<phim>> here."
		<<else>>
			"My turn next time."
		<</if>>
	<</if>><<lrespect>><<farm_pigs -1>>

	<<tearful>> you stagger from the pen. You close the gate behind you.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<elseif $enemyhealth lte 0>>

	The <<farm_text pig>> backs away from you, cowed. The others follow suit.<<grespect>><<farm_pigs 1>>

	<<tearful>> you leave the pen. You close the gate behind you.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>><<set $rescued += 1>>

	"I'm coming!" It's Alex. The <<farm_text pig>> backs away from you at the sound. The others follow suit.<<lrespect>><<farm_pigs -1>>

	<<clotheson>>
	<<endcombat>>

	<<npc Alex>><<person1>>
	Alex arrives at the edge of the pen, and laughs. <<He>> hauls <<himself>> over with one arm, and helps you to your feet. "Pigs can be like that," <<he>> says. "Don't be afraid to say down the law. A firm word usually does the trick."

	<<if $exposed gte 1 and $farm_naked isnot 1>>
		Alex hands you some towels, then returns to <<his>> work.<<towelup>>
	<<else>>
		Alex hands you some towels to wipe of the mud, then returns to <<his>> work.
	<</if>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
	<</if>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Pigs Feed Extreme Help
<<effects>>

You scream as the <<farm_text pig>> yanks you into the pen. You land in a pile of mud with a squelch.

The <<farm_text_many pig>> surround you, their <<if $farm_work.pig.monster is true>>hands and tongues<<else>>tongues<</if>> exploring your body. You push them away as best you can.<<gstress>><<garousal>><<stress 6>><<arousal 600>>

<<npc Alex>><<person1>>
"I'm coming!" It's Alex. The <<farm_text_many pig>> pull back at the sound.

Alex arrives at the edge of the pen, and laughs. <<He>> hauls <<himself>> over with one arm, and helps you to your feet. "Pigs can be like that," <<he>> says. "Don't be afraid to say down the law. A firm word usually does the trick."

<<He>> hands you some towels to wipe off the mud, then returns to <<his>> work.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Horses Scold
<<effects>>

<<if $farm.beasts.horses lte -20>>
	<<tendingdifficulty 1 1200 true>>
<<else>>
	<<tendingdifficulty 1 800 true>>
<</if>>
<<if $tendingSuccess>>
	"Bad horses," you say, your voice firm and sure. "Get in the field with the others. I won't give you a second chance."<<grespect>><<farm_horses 1>>

	<<if $farm_work.horse.monster is true>>
		The centaur glances over your shoulder, looking at its colleague. It sneers and turns. Both run for the field. You shut the gate behind them.

	<<else>>
		The horse shakes its head, then steps away from you. Both run for the field. You shut the gate behind them.

	<</if>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	"B-bad horses," you say, but your voice trembles. "G-get in the field with the others. Shoo."<<lrespect>><<farm_horses -1>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	<<link [[Next|Farm Horses Endure]]>><</link>>

<</if>>

:: Farm Horse Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<if $farm_work.horse.monster is true>>
		<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals monster>>
	<<else>>
		<<beastNEWinit 1 horse $farm_work.horse.gender $farm_work.horse.genitals beast>>
	<</if>>
	<<beastCombatInit>>

	<<set $NPCList[_n].stance to "top">>
	<<if $farm_work.horse.genitals is "penis">>
		<<set $position to "doggy">>
	<<else>>
		<<set $position to "missionary">>
	<</if>>
	<<set $position_lock to 1>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
	<<farm_trust horses>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Farm Horse Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Horse Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm gte 1 and $rescue gte 1>>
	<<link [[Next|Farm Horse Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Farm Horse Rape Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	<<if $farm_work.horse.monster is true>>
		"Don't forget," the centaur says as <<farm_he horse>> steps away. "You're just a toy." The pair run into the field.
	<<else>>
		The horses run into the field.
	<</if>>
	<<lrespect>><<farm_horses -1>><<gfarm>><<farm_yield 1>><<set $farm_work.horses_satisfied += 1>>

	<<tearful>> you steady your feet. You close the gate.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<elseif $enemyhealth lte 0>>

	<<if $farm_work.horse.monster is true>>
		The centaur backs away. "What's wrong?" the other chuckles. "This little <<girl>> too much for you?"

		"I don't see you having a go," the centaur responds. "I'm thirsty anyway." It runs for the field, and the other follows.
	<<else>>
		The horse backs away from you, and runs for the field. The other follows.
	<</if>>
	<<grespect>><<farm_horses 1>>

	<<tearful>> you steady your feet. You close the gate.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>><<set $rescued += 1>>

	"I'm coming!" It's Alex.
	<<if $farm_work.horse.monster is true>>
		The centaur backs up at the sound. "Fuck," <<farm_he horse>> says, running for the field and pointing at the other. "It was <<farm_him horse>>!"
	<<else>>
		The horse backs up at the sound. Both run for the field.
	<</if>>
	<<lrespect>><<gdom>><<farm_horses -1>><<npcincr Alex dom 1>>

	<<clotheson>>
	<<endcombat>>

	<<npc Alex>><<person1>>
	Alex arrives at the stable, and runs along the lane. "You okay?" <<he>> asks. "You don't want to lose control around the horses."
	<<if $exposed gte 1 and $farm_naked isnot 1>>
		<<He>> helps you steady yourself, and offers some towels to cover with.
	<<else>>
		<<He>> helps you steady yourself.
	<</if>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
	<</if>>

	<<tearful>> you close the gate. "Leave the horses to me if you like," Alex adds. "For all their stubbornness, the pigs can be easier to manage."

	<<He>> returns to <<his>> work.

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<</if>>

:: Farm Horses Alex
<<effects>>

"I'm coming!" It's Alex.
<<if $farm_work.horse.monster is true>>
	The centaur backs up at the sound. "Fuck," <<farm_he horse>> says, running for the field and pointing at the other. "It was <<farm_him horse>>!"
<<else>>
	The horse backs up at the sound. Both run for the field.
<</if>>
<<lrespect>><<gdom>><<farm_horses -1>><<npcincr Alex dom 1>>

<<clotheson>>
<<endcombat>>

<<npc Alex>><<person1>>
Alex arrives at the stable, and runs along the lane. "You okay?" <<he>> asks. "You don't want to lose control around the horses."
<<if $exposed gte 1 and $farm_naked isnot 1>>
	<<He>> helps you steady yourself, and offers some towels to cover with.
<<else>>
	<<He>> helps you steady yourself.
<</if>>
<<if $exposed gte 1>>
	<<glust>><<npcincr Alex lust 1>>
<</if>>

<<tearful>> you close the gate. "Leave the horses to me if you like," Alex adds. "For all their stubbornness, the pigs can be easier to manage."

<<He>> returns to <<his>> work.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Horses Endure
<<effects>>

<<if $farm_work.horse.monster is true>>
	<<if $farm_work.horse.gender is "f ">>
		The centaur throws back <<farm_his horse>> head and laughs, <<farm_his horse>> breasts shaking.
	<<else>>
		The centaur throws back <<farm_his horse>> head and laughs.
	<</if>>

	<<if !$worn.over_upper.type.includes("naked")>>
		<<if $worn.over_upper.integrity gte 40>>
			"I don't think so." <<farm_He horse>> grasps your $worn.over_upper.name and jerks <<farm_his horse>> hand, tearing and loosening the fabric. <<farm_He horse>> pushes <<farm_his horse>> hand down the front, and fondles your <<breasts>>.<<garousal>><<arousal 6>>

		<<else>>
			"I don't think so." <<farm_He horse>> grasps your $worn.over_upper.name and jerks <<farm_his horse>> hand, tearing it from your body. Now exposed, <<farm_he horse>> fondles your <<breasts>> with both hands.<<garousal>><<arousal 6>>

		<</if>>
		<<set $worn.over_upper.integrity -= 40>>
		<<integritycheck no_text>><<exposure>>
	<<elseif !$worn.upper.type.includes("naked")>>
		<<if $worn.upper.integrity gte 40>>
			"I don't think so." <<farm_He horse>> grasps your $worn.upper.name and jerks <<farm_his horse>> hand, tearing and loosening the fabric. <<farm_He horse>> pushes <<farm_his horse>> hand down the front, and fondles your <<breasts>>.<<garousal>><<arousal 600>>

		<<else>>
			"I don't think so." <<farm_He horse>> grasps your $worn.upper.name and jerks <<farm_his horse>> hand, tearing it from your body. Now exposed, <<farm_he horse>> fondles your <<breasts>> with both hands.<<garousal>><<arousal 600>>

		<</if>>
		<<set $worn.upper.integrity -= 40>>
		<<integritycheck no_text>><<exposure>>
	<<else>>
		<<farm_He horse>> grasps your hair and yanks your head down with one hand, while <<farm_he horse>> fondles your <<breasts>> with the other.<<garousal>><<arousal 600>>

	<</if>>
	<<if $farm.beasts.horses lte -20 and $rng gte 51>>
		"Fuck this," the second centaur says. "Lets give <<pher>> a proper seeing to." Still holding your arms, <<farm_he horse>> lifts you into the air and throws you over a nearby fence. <<farm_He horse>> steps over you.

		<<link [[Next|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>>

	<<else>>
		"I've half a mind to do you here," <<farm_he horse>> says. "See how you handle us both. But I think I've proved my point." <<farm_He horse>> shoves you to the dirt, and they both run for the field.

		<<tearful>> you rise to your feet. You close the gate.

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>
<<else>>
	The horse ignores your words.

	<<if !$worn.over_upper.type.includes("naked")>>
		<<if $worn.over_upper.integrity gte 40>>
			It grasps your $worn.over_upper.name in its mouth and jerks its head, tearing and loosening the fabric. It shoves its tongue down the front, licking your skin and fondling your <<breasts>><<garousal>><<arousal 6>>

		<<else>>
			It grasps your $worn.over_upper.name in its mouth and jerks its head, tearing it away from your body. Now exposed, it runs its tongue over your bare skin, fondling your <<breasts>>.<<garousal>><<arousal 6>>

		<</if>>
		<<set $worn.over_upper.integrity -= 40>>
		<<integritycheck no_text>><<exposure>>
	<<elseif !$worn.upper.type.includes("naked")>>
		<<if $worn.upper.integrity gte 40>>
			It grasps your $worn.upper.name in its mouth and jerks its head, tearing and loosening the fabric. It shoves its tongue down the front, licking your skin and fondling your <<breasts>><<garousal>><<arousal 600>>

		<<else>>
			It grasps your $worn.upper.name in its mouth and jerks its head, tearing it away from your body. Now exposed, it runs its tongue over your bare skin, fondling your <<breasts>>.<<garousal>><<arousal 600>>

		<</if>>
		<<set $worn.upper.integrity -= 40>>
		<<integritycheck no_text>><<exposure>>
	<<else>>
		It bites your hair and yanks you around a bit, before releasing you and running its tongue over your chest. It licks your skin and fondles your <<breasts>>.<<garousal>><<arousal 600>>

	<</if>>
	<<if $farm.beasts.horses lte -20 and $rng gte 51>>
		The second horse shoves you with the side of its head. You're pushed against a fence with enough force to bend you over. One of the horses steps above you, keeping you down with its weight.

		<<link [[Next|Farm Horse Rape]]>><<set $molestationstart to 1>><</link>>

	<<else>>
		The horse behind you breaks into a jog, knocking you to the dirt as it passes. Both horses run for the field.

		<<tearful>> you rise to your feet. You close the gate.

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>
<</if>>

:: Farm Horses Chase
<<effects>>

<<if $athleticsSuccess>>
	You run after the <<farm_text horse>>. This would be impossible were they moving at full speed, but the pace is leisurely by their standards, and you manage to grasp <<farm_him horse>> by the bridle.

	<<if $farm.beasts.horses gte 5>>
		<<farm_He horse>> doesn't seem bothered.
	<<else>>
		<<farm_He horse>>'s agitated by your interruption, but doesn't resist.
	<</if>>

	<<farm_brush>>
<<else>>
	You run after the <<farm_text horse>>. They're much too fast, and leave you exhausted.<<gtiredness>><<tiredness 6>>

	<<link [[Next|Farm Horses Seduce Failure]]>><</link>>

<</if>>

:: Farm Horses Seduce
<<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>
	You feel more confident in your powers of seduction.

<</if>>
<<seductionskilluse>>

You glance over your shoulder to make sure there's no one around, then lean against the fence in a mating posture. That should get <<farm_his horse>> attention.<<deviancy2>>

<<if $seductionrating gte $seductionrequired>>

	The <<farm_text horse>> slows when <<farm_he horse>> sees you, considers a moment, then runs in your direction.

	<<link [[Next|Farm Horses Seduce Success]]>><</link>>

<<else>>

	The <<farm_text horse>> slows when <<farm_he horse>> sees you, considers a moment, then picks up the pace once more.

	<<link [[Next|Farm Horses Seduce Failure]]>><</link>>

<</if>>

:: Farm Horses Seduce Success
<<effects>>

You grasp the <<farm_text horse>>'s bridle as <<farm_he horse>> stops.

<<if $farm.beasts.horses gte 5>>
	<<farm_He horse>> looks eager.
<<else>>
	<<farm_He horse>> watches you warily.
<</if>>

<<farm_brush>>

:: Farm Horses Seduce Failure
<<effects>>

<<pass 20>>

Your <<farm_text horse>> continues to ignore you. You wait until <<farm_he horse>> tires, then grasp <<farm_his horse>> bridle, brush in hand.

<<if $farm.beasts.horses gte 5>>
	<<farm_He horse>> looks eager.
<<else>>
	<<farm_He horse>> watches you warily.
<</if>>

<<farm_brush>>

:: Farm Horses Wait
<<effects>>

You wait until they tire, then approach a <<farm_text horse>>, brush in hand.

<<if $farm.beasts.horses gte 5>>
	<<farm_He horse>> runs towards you, eager.
<<else>>
	<<farm_He horse>> watches you warily.
<</if>>

<<farm_brush>>

:: Farm Horses Brush Run
<<effects>>

<<if $athleticsSuccess>>
	You run for the gate. The <<farm_text horse>> picks up the pace behind you, but you make it through before <<farm_he horse>> catches up. You close the gate behind you.

	<<if $farm_work.horse.monster is true>>
		The centaur comes to a stop, and eyes up the gate. "I could jump that," <<farm_he horse>> boasts. "I'm just choosing not to." Another centaur scoffs.<<grespect>><<farm_horses 1>>

		<<link [[Next|Farm Work]]>><</link>>

	<<else>>
		The horse come stop, and huffs at the gate.<<grespect>><<farm_horses 1>>

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>
<<else>>
	You run for the gate. The <<farm_text horse>> picks up the pace behind you, and soon overtakes.<<lrespect>><<farm_horses -1>><<gstress>><<stress -6>>

	<<if $farm_work.horse.monster is true>>
		<<if $farm_work.horse.genitals is "vagina">>
			"My pussy needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> pussy hovers above.
		<<else>>
			"My cock needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> gargantuan penis hovers above.
		<</if>>
	<<else>>
		<<if $farm_work.horse.genitals is "vagina">>
			It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> pussy hovers above.
		<<else>>
			It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> gargantuan penis hovers above.
		<</if>>
	<</if>>
	<<gstress>><<stress 6>>

	<<link [[Grudgingly rub|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<gtrauma>><<gstress>><<gfarm>>

	<<if $deviancy gte 35>>
		<<link [[Enthusiastically rub|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><<set $handstat += 1>><<set $handejacstat += 1>><</link>><<deviant3>><<gfarm>>

	<</if>>
	<<link [[Refuse|Farm Horses Brush Refuse]]>><</link>>

<</if>>

:: Farm Horses Brush Grudging
<<effects>>

<<if $farm_work.horse.genitals is "vagina">>
	You reach for <<farm_his horse>> pussy, and push a finger inside. You add another finger, then another. You push them in and out.
<<else>>
	You reach for <<farm_his horse>> penis, taking it between both hands. You rub up and down the shaft.
<</if>>

<<if $farm_work.horse.monster is true>>
	"K-Keep going," <<farm_he horse>> stutters. You oblige, aware that the other <<farm_text_many horse>> are watching, and hoping to get this over with.
<<else>>
	You try to respond to the noises it makes, aware that the other <<farm_text_many horse>> are watching, and hoping to get this over with.
<</if>>

At last, the <<farm_text horse>> shudders into orgasm.

<<if $farm_work.horse.genitals is "penis">>
	<<if $danceskill gte 400>>
		You're able to dodge the ejaculate. It arcs over your shoulder, landing on the grass.
	<<else>>
		Semen splatters over your face and drips down your chest.<<set $player.bodyliquid.chest.semen += 1>><<set $player.bodyliquid.face.semen += 1>><<faceejacstat>><<ejacstat>>
	<</if>>
<</if>>

<<if $farm_work.horse.monster is true>>
	"Thanks babe," <<farm_he horse>> says, shoving you aside and walking back to the middle of the field. The observing centaurs laugh amongst themselves.
<<else>>
	The horse shakes its mane, and walks back to the middle of the field.
<</if>>

<<link [[Next|Farm Work]]>><</link>>

:: Farm Horses Brush Enthusiastic
<<effects>>

<<if $farm_work.horse.genitals is "vagina">>
	You reach for <<farm_his horse>> pussy, and push a finger inside. You add another finger, then another. You push them in and out.
<<else>>
	You reach for <<farm_his horse>> penis, taking it between both hands. You rub up and down the shaft.
<</if>>

<<if $farm_work.horse.monster is true>>
	"K-Keep going," <<farm_he horse>> stutters.

	"Like this?" you ask, increasing the pace.

	The <<farm_text horse>> tries to respond, but <<farm_he horse>> can manage only a weak whinny.
<<else>>
	The horse trembles and whinnies.

	"You like that?" you say, increasing the pace. It whinnies again, louder this time.
<</if>>
You take it as a yes.
<<deviancy3>>

At last, the <<farm_text horse>> shudders into orgasm.

<<if $farm_work.horse.genitals is "penis">>
	<<if $danceskill gte 400>>
		You're able to dodge the ejaculate. It arcs over your shoulder, landing on the grass.
	<<else>>
		Semen splatters over your face and drips down your chest.<<set $player.bodyliquid.chest.semen += 1>><<set $player.bodyliquid.face.semen += 1>><<faceejacstat>><<ejacstat>>
	<</if>>
<</if>>

<<if $farm_work.horse.monster is true>>
	"Thanks babe," <<farm_he horse>> says, walking back to the middle of the field on shaky legs. The observing centaurs laugh amongst themselves.
<<else>>
	The horse shakes its mane, and walks back to the middle of the field.
<</if>>

<<link [[Next|Farm Work]]>><</link>>

:: Farm Horses Brush Refuse
<<effects>>

You scramble out from beneath the <<farm_text horse>>, and continue to the gate.

<<if $farm.beasts.horses lte -20>>
	<<if $farm_work.horse.monster is true>>
		"I know you want this," <<farm_he horse>> snorts. <<farm_He horse>> reaches down, and snatches you from the grass. <<farm_He horse>> keeps one arm locked around your abdomen, and rests the other on your <<bottom>>.

		"Time for a lesson."
		<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
			You feel <<farm_his horse>> fingers tap against your <<bottom>>
		<<elseif !$worn.lower.type.includes("naked")>>
			<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
				<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
					<<farm_He horse>> flips up your $worn.lower.name, and pulls down your $worn.under_lower.name, baring your <<bottom>>.
				<<else>>
					<<farm_He horse>> flips up your $worn.lower.name, baring your <<bottom>>.
				<</if>>
			<<else>>
				<<if $worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
					<<farm_He horse>> tugs down your $worn.lower.name and $worn.under_lower.name, baring your <<bottom>>.
				<<else>>
					<<farm_He horse>> tugs down your $worn.lower.name, baring your <<bottom>>.
				<</if>>
			<</if>>
		<<else>>
			<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
				<<farm_He horse>> pulls down your $worn.under_lower.name, baring your <<bottom>>.
			<<else>>
				You feel <<farm_his horse>> fingers tap against your <<bottom>>
			<</if>>
		<</if>>
		<<farm_He horse>> brings down <<farm_his horse>> hand against it, sending a jolt of pain up your body.

		"How's that?" <<farm_he horse>> asks, spanking you again, and again. Each blow lurches your body forward, throwing the tears from your cheek.<<gtrauma>><<gstress>><<ggpain>><<trauma 6>><<stress 6>><<pain 8>>

		At last, <<farm_he horse>> drops you to the ground. You walk from the field, your rear stinging, and close the gate. <<clotheson>>

		<<link [[Next|Farm Work]]>><</link>>

	<<else>>
		The horse grasps your hair, pulling you to your knees again. This time however, it shoves you forward, leaving your rear stuck in the air.

		<<if $worn.upper.set is $worn.lower.set and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
			You feel <<farm_his horse>> tongue lap against your <<bottom>>, and hope your $worn.lower.name proves enough of a barrier.
		<<elseif !$worn.lower.type.includes("naked")>>
			<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
				<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
					<<farm_He horse>> flips up your $worn.lower.name with its teeth, and pulls down your $worn.under_lower.name, baring your <<bottom>> to its probing tongue.
				<<else>>
					<<farm_He horse>> flips up your $worn.lower.name with its teeth, baring your <<bottom>> to its probing tongue.
				<</if>>
			<<else>>
				<<if $worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
					<<farm_He horse>> tugs down your $worn.lower.name and $worn.under_lower.name with its teeth, baring your <<bottom>> to its probing tongue.
				<<else>>
					<<farm_He horse>> tugs down your $worn.lower.name with its teeth, baring your <<bottom>> to its probing tongue.
				<</if>>
			<</if>>
		<<else>>
			<<if !$worn.under_lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
				<<farm_He horse>> pulls down your $worn.under_lower.name with its teeth, baring your <<bottom>> to its probing tongue.
			<<else>>
				You feel <<farm_his horse>> tongue press against your <<bottom>>.
			<</if>>
		<</if>>

		It licks you. Some licks are slow and long, others quick and sharp. You fear it might try something more extreme, but it seems content to taste you. The feeling combined with its hot breath is maddening.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>

		You make it back to your feet, and stumble through the gate. You close it behind you. The horse neighs. <<clotheson>>

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>

<<else>>
	<<if $farm_work.horse.monster is true>>
		"I know you want this," <<farm_he horse>> snorts, but doesn't follow.
	<<else>>
		The horse gives a frustrated whinny, but doesn't follow.
	<</if>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Horses Brush Wait
<<effects>>

You wait for the <<farm_text horse>>. It comes to a stop in front of you.

<<if $farm_work.horse.monster is true>>
	<<if $farm_work.horse.genitals is "vagina">>
		"My pussy needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> pussy hovers above.
	<<else>>
		"My cock needs your attention," <<farm_he horse>> says, grasping your hair. <<farm_He horse>> pulls you to your knees, and steps over you. <<farm_His horse>> gargantuan penis hovers above.
	<</if>>
<<else>>
	<<if $farm_work.horse.genitals is "vagina">>
		It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> pussy hovers above.
	<<else>>
		It grasps your hair with its mouth, and pulls you to your knees. It steps over you. <<farm_His horse>> gargantuan penis hovers above.
	<</if>>
<</if>>
<<gstress>><<stress 6>>

<<link [[Grudgingly rub|Farm Horses Brush Grudging]]>><<trauma 6>><<stress 6>><<farm_yield 1>><</link>><<gtrauma>><<gstress>><<gfarm>>

<<if $deviancy gte 35>>
	<<link [[Enthusiastically rub|Farm Horses Brush Enthusiastic]]>><<farm_yield 1>><</link>><<deviant3>><<gfarm>>

<</if>>
<<link [[Refuse|Farm Horses Brush Refuse]]>><</link>>

:: Farm Horses In Encourage
<<effects>>

<<if $tendingSuccess>>
	You gently encourage the <<farm_text horse>> inside, and it listens. You close the stall door behind it.<<grespect>><<farm_horses 1>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	You try to encourage the <<farm_text horse>> inside, but it remains obstinate. You try pulling it, pushing it from behind, luring it with a carrot, but nothing works.<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>>

	<<if $farm.beasts.horses lte -5 and $rng gte 51 and $horsedisable is "f" and ($bestialitydisable is "f" or ($farm_work.horse.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")))>>
		You're stood inside the stall, trying to coax <<farm_him horse>> in, when <<farm_he horse>> strikes. <<farm_He horse>> runs at you, forcing you to leap aside to get out of <<farm_his horse>> way. You're left slung over the fence between stalls.

		Before you can move, the <<farm_text horse>> hefts <<farm_his horse>> front legs either side of you, and thrusts against your <<bottom>>.
		<<if $farm_work.horse.genitals is "vagina">>
			<<farm_He horse>> humps you, as if trying to assert dominance.

			<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>>

			<<if $deviancy gte 55>>
				<<link [[Rub back|Farm Horses In Bottom]]>><<bottomstat>><<set $bottomskill += 5>><</link>><<deviant4>><<gbottomskill>>

			<</if>>
		<<else>>
			You feel <<farm_his horse>> gargantuan penis, already erect, push between your thighs. <<farm_He horse>> humps you, as if trying to assert dominance.

			<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>>

			<<if $deviancy gte 55>>
				<<link [[Rub back|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<set $thighskill += 5>><</link>><<deviant4>><<gthighskill>>

			<</if>>
		<</if>>
	<<else>>
		You're leaning against the wall, trying to come up with a solution, when you hear a bone-chilling screech in the distance.
		<<if $farm_work.horse.monster is true>>
			The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others laugh, but they sound uneasy.
		<<else>>
			The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others have retreated deeper into their abodes.
		<</if>>

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>
<</if>>

:: Farm Horses In Endure
<<effects>>

<<if $farm_work.horse.genitals is "vagina">>
	You endure as <<farm_he horse>> humps away at you, until <<farm_he horse>>'s at last satisfied. <<farm_He horse>> steps away, letting you stand upright.
<<else>>
	You endure as <<farm_he horse>> thrust between your thighs, until <<farm_he horse>> at last ejaculates. <<farm_He horse>> steps away from you, semen pooling on the straw beneath <<farm_him horse>>.
<</if>>

<<if $farm_work.horse.monster is true>>
	The <<farm_text horse>> laughs. <<tearful>> you stagger from the stall. You close the door behind you.
<<else>>
	<<tearful>> you stagger from the stall. You close the door behind you.
<</if>>

<<link [[Next|Farm Work]]>><</link>>

:: Farm Horses In Bottom
<<effects>>

You push back against the <<farm_text horse>>'s humping. <<farm_He horse>> seems taken aback, and tries to step away, but you grasp <<farm_his horse>> legs and continue grinding.
<<deviancy4>>

You soon have <<farm_him horse>> shuddering in climax. <<farm_His horse>> legs give way, and <<farm_he horse>> falls onto a pile of straw.

<<tearful>> you leave the stall. You shut the door behind you.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Horses In Thigh
<<effects>>

You clutch <<farm_his horse>> penis between your thighs. <<farm_He horse>> seems taken aback, and tries to step away, but you hold <<farm_him horse>> firm.
<<deviancy4>>

You hump against <<farm_him horse>>, pumping <<farm_his horse>> penis between <<farm_his horse>> thighs. You soon have <<farm_him horse>> shuddering in orgasm, ejaculate shooting out and pooling beneath you. <<farm_His horse>> legs give way, and <<farm_he horse>> falls onto a pile of straw.

<<tearful>> you leave the stall, shutting the door behind you.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Horses In Alex
<<effects>>
<<npc Alex>><<person1>>
"I'm coming!" It's Alex. It's faint, but the <<farm_text horse>> rushes inside at the sound of <<his>> voice. You close the stall door, and shout back to let Alex know the problem is solved. You hear <<him>> laugh.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Horses In Seduce
<<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>
	You feel more confident in your powers of seduction.

<</if>>
<<seductionskilluse>>

You enter the far end of the stall, and lean against the wall in a mating posture.
<<deviancy2>>

<<if $seductionrating gte $seductionrequired>>

	This does the trick. The <<farm_text horse>> trots over, letting you grasp its bridle and hold it in place.

	<<set $danger to random(1, 10000)>>
	<<if $danger gte (9900 - $allure)>>
		You're walking back to the entrance when <<farm_he horse>> strikes. <<farm_He horse>> runs at you, forcing you to leap aside to get out of <<farm_his horse>> way. You're left slung over the fence between stalls.

		Before you can move, the <<farm_text horse>> hefts <<farm_his horse>> front legs either side of you, and thrusts against your <<bottom>>.
		<<if $farm_work.horse.genitals is "vagina">>
			<<farm_He horse>> humps you, as if trying to assert dominance.

			<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><</link>><<gtrauma>><<gstress>><<lrespect>>

			<<if $deviancy gte 55>>
				<<link [[Rub back|Farm Horses In Bottom]]>><<bottomstat>><<set $bottomskill += 5>><</link>><<deviant4>><<gbottomskill>>

			<</if>>
		<<else>>
			You feel <<farm_his horse>> gargantuan penis, already erect, push between your thighs. <<farm_He horse>> humps you, as if trying to assert dominance.

			<<link [[Endure|Farm Horses In Endure]]>><<trauma 6>><<stress 6>><<farm_horses -1>><<thighejacstat>><<ejacstat>><</link>><<gtrauma>><<gstress>><<lrespect>>

			<<if $deviancy gte 55>>
				<<link [[Rub back|Farm Horses In Thigh]]>><<thighstat>><<thighejacstat>><<ejacstat>><<set $thighskill += 5>><</link>><<deviant4>><<gthighskill>>

			<</if>>
		<</if>>
	<<else>>

		You leave the stall, shutting the door behind you.

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>
<<else>>

	The <<farm_text horse>> is unimpressed, and remains obstinate. You try pulling it, pushing it from behind, luring it with a carrot, but nothing works.<<lrespect>><<farm_horses -1>><<pass 20>><<farm_count 20>>

	You're interrupted by a bone-chilling screech in the distance.
	<<if $farm_work.horse.monster is true>>
		The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others laugh, but they sound uneasy.
	<<else>>
		The <<farm_text horse>> bolts into <<farm_his horse>> stall in a panic. You close the door behind <<farm_him horse>>. The others have retreated deeper into their abodes.
	<</if>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Tending Alex Arm
<<effects>>

<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10 and $rng gte 51>>
	<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10>>
		You offer your arm to help Alex up. Instead, <<he>> pulls you on top of <<him>>.

		"Whoops," <<he>> laughs, groping your <<bottom>> with <<his>> other hand. "Watch your footing."<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 600>>

		<<link [[Get angry|Farm Tending Alex Lewd Angry]]>><<trauma -6>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>><<ltrauma>>

		<<link [[Endure|Farm Tending Alex Endure]]>><</link>>

		<<if $promiscuity gte 15>>
			<<link [[Grope back|Farm Tending Alex Grope]]>><<npcincr Alex lust 1>><</link>><<promiscuous2>><<glust>>

		<</if>>

	<<else>>
		You offer your arm to help Alex up. Instead, <<he>> pulls you down to the <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>> with <<him>>.

		"Whoops," <<he>> laughs. "Watch your footing."<<gstress>><<stress 6>>

		<<link [[Get angry|Farm Tending Alex Angry]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<ldom>><<llove>>

		<<link [[Laugh it off|Farm Tending Alex Laugh]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<stress -6>><</link>><<gdom>><<glove>><<lstress>>

	<</if>>
<<else>>
	You help Alex to <<his>> feet.
	<<if $weather is "rain">>
		<<He>> wipes off the mud.
	<<else>>
		<<He>> brushes <<himself>> down.
	<</if>>
	"Thanks," <<he>> says. "Keep an eye out for any critters. Don't be afraid to give em a good whack if it comes to it."

	<<destination_farm>>
<</if>>

:: Farm Tending Alex Back
<<effects>>

You return to work, leaving Alex to recover from <<his>> clumsiness by <<himself>>.

<<destination_farm>>

:: Farm Tending Alex Lewd Angry
<<effects>>

<<if $submissive gte 1150>>
	"P-please don't," you say. "You shouldn't do this."
<<elseif $submissive lte 850>>
	"Get off," you say. "Unless you want a beating."
<<else>>
	"Get away from me," you say.
<</if>>

Alex removes <<his>> hand, and you climb to your feet. "I'm sorry," <<he>> says. "I misread the situation." <<He>> avoids eye contact as <<he>> climbs to <<his>> feet and returns to work.

<<destination_farm>>

:: Farm Tending Alex Angry
<<effects>>

<<if $submissive gte 1150>>
	"I-I was trying to help," you say.
<<elseif $submissive lte 850>>
	"Serves me right for doing the right thing," you say. "Next time I'll leave you on the ground."
<<else>>
	"You're welcome," you say in a sarcastic tone.
<</if>>

"Sorry," Alex says, still grinning. "I couldn't resist." <<He>> climbs to <<his>> feet, and returns to work.

<<destination_farm>>

:: Farm Tending Alex Endure
<<effects>>

You remain still, and look away from Alex. <<He>> frowns and pulls <<his>> hand away. "Sorry," <<he>> says. "I misread the situation." <<He>> climbs to <<his>> feet and helps you up before returning to work.

<<destination_farm>>

:: Farm Tending Alex Laugh
<<effects>>

You laugh with Alex as you climb to your feet, resisting the urge to pull <<him>> down again. <<He>> returns to work.

<<destination_farm>>

:: Farm Tending Alex Grope
<<effects>>

<<if $pronoun is "f">>
	You fondle <<his>> <<print $NPCList[0].breastdesc>> in return. It's all the prompting <<he>> needs.
<<else>>
	You run a finger down <<his>> chest, while your other hand rests on <<his>> crotch. It's all the prompting <<he>> needs.
<</if>>
<<promiscuity2>>

<<link [[Next|Farm Tending Alex Sex]]>><<set $sexstart to 1>><</link>>

:: Farm Tending Alex Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Tending Alex Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Tending Alex Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Tending Alex Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Tending Alex Sex]]>><</link>><<nexttext>>
<</if>>

:: Farm Tending Alex Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>>
	<<if $consensual is 1>>
		You lie beside <<him>> for a moment, staring up at the sky. "Couldn't get away with that on my <<if $pronoun is "m">>dad's<<else>>mum's<</if>> farm," <<he>> laughs. <<llust>><<npcincr Alex lust -1>>

		<<tearful>> you rise to your feet. "I need to get back to work," <<he>> continues. "Give a shout if you need me."

	<<else>>
		Clarity returns to <<his>> eyes. <<He>> looks away as <<he>> climbs to <<his>> feet. "Sorry if I got carried away," <<he>> says

		<<tearful>> you return to work. Alex avoids eye contact.

	<</if>>
	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<<elseif $enemyhealth lte 0>>
	Alex trips over tilled earth, and falls on <<his>> back. <<He>> shakes <<his>> head. "Sorry. I didn't think you were serious about stopping."

	<<tearful>> you return to work. Alex avoids eye contact.

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<<else>>
	Alex climbs to <<his>> feet. "I need to get back to work," <<he>> says. "Give a shout if you need me."

	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<</if>>

:: Farm Tending Alex Ignore
<<effects>>

You continue working. Alex can look all <<he>> wants.

<<destination_farm>>

:: Farm Tending Alex Flirt
<<effects>>

<<if $submissive gte 1150>>
	"Y-You don't need to pretend you're not looking," you say.
<<elseif $submissive lte 850>>
	"Don't be a wimp," you say. "If you wanna leer, own it."
<<else>>
	"Don't be shy about checking me out," you say.
<</if>>
<<promiscuity3>>

"I-I wasn't!" <<he>> protests, but <<his>> blush tells a different story. You catch <<him>> looking again a short while later.

<<destination_farm>>

:: Farm Tending Alex Tease
<<effects>>

Pretending to investigate something close to the ground, you crouch low enough that Alex won't be able to see you over the crops. Sure enough, <<he>> relocates somewhere <<he>> can get a better view, still pretending to be busy with other things.

You move to conceal yourself again, but this time you rush down the row of crops. You stay low, and loop behind where you last saw the peeper.

You find <<him>> peering down a row of plants, right at your last location. <<He>> doesn't notice you sneak up on <<him>>.

<<link [[Boo|Farm Tending Alex Boo]]>><</link>>

<<if $promiscuity gte 15>>
	<<if $pronoun is "f">>
		<<link [[Lift Alex's skirt|Farm Tending Alex Skirt]]>><</link>><<promiscuous2>>

	<<else>>
		<<link [[Pull down Alex's shorts|Farm Tending Alex Shorts]]>><</link>><<promiscuous2>>

	<</if>>
<</if>>

:: Farm Tending Alex Boo
<<effects>>

"Boo!" you say. Alex jumps, and almost trips, at the sound of your voice.

"Fuck," <<he>> says, steadying <<himself>>. "You almost gave me a heart attack."

<<if $submissive gte 1150>>
	"You don't need to be sneaky if you want to look," you say. "I'm right here." You walk past <<him>>, and return to work.
<<elseif $submissive lte 850>>
	"That's what you get for being a sneaky perv," you say. "If you want to look, go ahead and look." You march past <<him>>, and return to work.
<<else>>
	"What you looking at?" you say. "Something more interesting than me? I'm surprised." You walk past <<him>>, and return to work.
<</if>>

<<destination_farm>>

:: Farm Tending Alex Skirt
<<effects>>

You grasp and lift Alex's skirt in one movement. <<He>> clamps <<his>> hand between <<his>> thighs, but not before you glimpse <<his>> black and red boyshorts.

<<He>> twirls, lifting <<his>> trowel as if to attack, but freezes when <<he>> sees the culprit.

<<if $submissive gte 1150>>
	"Now I know what to get you for your birthday," you say. You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<elseif $submissive lte 850>>
	"That's what you get," you say. "Perv." You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<else>>
	"You were watching me," you say. "This is only fair." You walk past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<</if>>

<<destination_farm>>

:: Farm Tending Alex Shorts
<<effects>>

You grasp and pull down Alex's shorts in one movement. <<He>> grasps the hem and pulls them back up, but not before you glimpse <<his>> black and red boxer briefs.

<<He>> twirls, lifting <<his>> trowel as if to attack, but freezes when <<he>> sees the culprit.

<<if $submissive gte 1150>>
	"Now I know what to get for your birthday," you say. You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<elseif $submissive lte 850>>
	"That's what you get," you say. "Pervert." You march past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<<else>>
	"You were watching me," you say. "This is only fair." You walk past as <<he>> tries to respond, but <<he>> has trouble finding the words.
<</if>>

<<destination_farm>>

:: Farm Tending Alex Listen
<<effects>>

You listen as Alex shares <<his>> wisdom. <<He>> stops working while <<he>> speaks, carried away by <<his>> own trail of thought.

<<destination_farm>>

:: Farm Tending Alex Teach
<<effects>>

You discuss Alex's points. <<Hes>> impressed by your knowledge. You think <<he>> even learns a thing or two.

<<destination_farm>>

:: Farm Tending Alex Focus
<<effects>>

You remain focused on the work in front of you, and Alex switches to lighter topics.

<<destination_farm>>

:: Farm Tending Lurker Work
<<effects>>

Maybe it was just a mouse.

<<if $rng gte 71>>
	You return to work, and a moment later something leaps from the crops, straight at you.

	<<if $deviancy gte 55>>
		<<link [[Stand still|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>>

	<</if>>
	<<link [[Dodge|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>>

	<<if $hour lt 21 or $hour gt 4>>
		<<link [[Scream|Farm Tending Lurker Scream]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>
	<<else>>
		<<link [[Scream|Farm Tending Lurker Scream Fail]]>><</link>><<gdom "Alex">>
	<</if>>

	<<if $farm_stage gte 10 and $lurkers_held lt 1>>
		<<link [[Hurl net|Farm Tending Lurker Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>

	<</if>>
<<else>>
	You return to work, and there are no further hindrances.

	<<destination_farm>>
<</if>>

:: Farm Tending Lurker Dodge
<<effects>>

<<if $danceSuccess>>
	You jump aside at the last moment, and the creature flies past. It lands and darts into a hedge before you can get a good look at it.

	<<destination_farm>>
<<else>>
	You try to jump aside, but it's on you too fast, latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.

	<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 1>><</link>>

<</if>>

:: Farm Tending Lurker Stand Still
<<effects>>
You stand still, and allow the creature to latch onto your face. <<deviancy4>>

<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>>

:: Farm Tending Struggle
<<effects>>

<<effects>>
<<if $struggle_start is 1>>
	<<struggle_init>>
	<<set $struggle.creature to "lurker">>
	<<struggle_creatures 1 1>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<set $struggle.mouth.creature to "lurker">>
	<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
	<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
	<<struggle_init>>
	<<set $struggle.creature to "lurker">>
	<<struggle_creatures 1 1>>
	<<set $combat to 1>>
	<<neutral 1>>
	<<consensual>>
	<<set $consensual to 1>>
	<<set $struggle.mouth.creature to "lurker">>
	<<set $mouthuse to "struggle">><<set $mouthstate to "struggle">><<set $struggle.enemy[0].location to "mouth">>
	<<unset $struggle_start>>
<</if>>

<<struggle>>

<<if $struggle.done gte $struggle.number>>
	<<link [[Next|Farm Tending Struggle Finish]]>><</link>>

<<else>>
	<<link [[Next|Farm Tending Struggle]]>><</link>>

<</if>>

:: Farm Tending Struggle Finish
<<effects>>

The creature darts into a hedge before you can get a good look at it.

<<clotheson>>
<<endcombat>>

<<destination_farm>>

:: Farm Tending Lurker Scream
<<effects>>
<<set $rescued += 1>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.

<<npc Alex>><<person1>>
"I'm coming!" It's Alex. "Hold on." You hear <<his>> footsteps get closer. Just as your lips begin to give way, you are pulled forward as Alex tugs the creature off your face. <<He>> yanks it with such force that it hurtles through the air. It lands and darts into a hedge before you can get a good look at it.

You gasp for air. "Watch out for those," <<he>> says. "They crawl in from the moor. Be careful about working the field alone."

<<destination_farm>>

:: Farm Tending Lurker Scream Fail
<<effects>>
You scream, but the creature lands on your face, cutting it short. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.

<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 2>><</link>>

:: Farm Tending Lurker Hurl net
<<effects>>
<<if $danceSuccess and $athleticsSuccess>>
	The net lands true. You pull the creature into your possession.

	<<set $lurkers_held += 1>>
	<<set $stat_lurkers_captured += 1>>
	<<destination_farm>>
<<else>>
	You try to hurl the net, but it's on you too fast, latching onto your face. You can't see. You try to pull the creature off, but you struggle to get a grip on its slimy skin. You keep your lips sealed as something presses against your mouth.<<gnet>>
	<<prof net 1>>

	<<link [[Next|Farm Tending Struggle]]>><<set $struggle_start to 1>><</link>>

<</if>>

:: Farm Tending Lurker Alex
<<effects>>

<<npc Alex>><<person1>>
"I'm coming!" Alex shouts. <<He>> arrives at the field a few moments later, and jogs over. You describe what you saw.

"Sounds like something crawled in from the moor," <<he>> says, crouching and peering through the plants. "Could be dangerous."

<<if $rng gte 71>>
	Alex searches the field, until something darts from beneath the crops. It vanishes into the surrounding hedge. "There you go," Alex says, satisfied. "They don't stick to one place. Not the little ones. You should be safe now." <<He>> returns to <<his>> work.
<<else>>
	Alex searches the field, but finds nothing. "They don't stick to one place," <<he>> says. "Not the little ones. You should be safe." <<He>> returns to <<his>> work.
<</if>>

<<destination_farm>>

:: Farm Tending Lurker Alex Fail
<<effects>>

You call out for Alex, but you don't see <<nnpc_him Alex>> anywhere.

<<if $rng gte 71>>
	You glance around, certian that something will jump out at any second. Then suddenly, something darts from beneath the crops and vanishes into the surrounding hedge.

	<<if $deviancy gte 55>>
		<<link [[Stand still|Farm Tending Lurker Stand Still]]>><</link>><<deviant4>>

	<</if>>
	<<link [[Dodge|Farm Tending Lurker Dodge]]>><</link>><<dancedifficulty 1 1200>>

	<<if $farm_stage gte 10 and $lurkers_held lt 1>>
		<<link [[Hurl net|Farm Tending Lurker Hurl net]]>><</link>><<dancedifficulty 1 1200>><<athleticsdifficulty 0 1200>>

	<</if>>
<<else>>
	You glance around, certian that something will jump out at any second. But nothing happens.

	<<destination_farm>>
<</if>>

:: Farm Tending Soothe
<<effects>>

<<if $tendingSuccess>>
	You sing a soothing tune, and feel their grip loosen. The plants fall inert, and you struggle free of their bindings.

	<<destination_farm>>
<<else>>
	You try to sing a soothing tune, but you can't keep your voice steady. You're dragged into the undergrowth.

	<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Farm Tending Tentacle Struggle
<<effects>>

<<if $physiqueSuccess>>
	You grasp the shoots, and tear them away from your limbs. They retract, disappearing into the undergrowth.

	<<destination_farm>>
<<else>>
	You grasp the shoots and pull, but they're too firm. You're dragged into the undergrowth.

	<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Farm Tending Scream
<<effects>>

<<npc Alex>><<person1>>
You scream as the shoots drag you across the earth.

"I'm coming!" shouts Alex. <<He>> arrives at the edge of the field just before you're dragged under, and rushes over. The shoots fall inert before <<he>> arrives, though they're still wrapped tight around you.

Alex arrives to find you tangled, but there's no sign that the plants were full of malice just a moment before. "How'd you get in a mess like that?" <<he>> laughs. "I thought there was a wild animal."

<<He>> helps you tear free of the plants. <<tearful>> you rise to your feet. "I need to get back to work," <<he>> says. "Try not to get tangled again."

<<destination_farm>>

:: Farm Tending Scream Fail
<<effects>>
You scream for Alex, but <<nnpc_he Alex>> doesn't seem to be working in the fields right now.

Just as you realise this, the shoots drag you into the undergrowth.

<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>

:: Farm Tending Brace
<<effects>>

You brace yourself as the shoots drag you into the undergrowth.

<<link [[Next|Farm Tending Tentacles]]>><<set $molestationstart to 1>><</link>>

:: Farm Tending Tentacles
<<effects>>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<molested>>
	<<controlloss>>

	<<tentaclestart 8 15 "shoot" "vine" true>>

<</if>>

<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Farm Tending Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Tending Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Farm Tending Tentacles Finish
<<effects>>

The shoots fall inert, and you manage to crawl free.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<destination_farm>>

:: Farm Tending Ignore
<<effects>>

<<if $phase is 1>>
	<<if $submissive gte 1150>>
		"I-I'm sorry," you say. "I have lots of work to do."
	<<elseif $submissive lte 850>>
		"Can't you see I'm busy?" you say.
	<<else>>
		"I can't," you say. "I've lots of work to do."
	<</if>>
	You turn away from <<him>>.

<<else>>
	You ignore the <<person>>.
<</if>>

<<if $rng gte 76>>
	<<He>> becomes agitated. "What?" <<he>> says. "You think you're too good for me?" <<He>> hefts <<himself>> over the fence and walks towards you.<<gstress>><<stress 6>>

	<<link [[Resist|Farm Tending Resist]]>><</link>>

	<<link [[Call Alex|Farm Tending Person Alex]]>><<npcincr Alex dom 1>><</link>><<gdom "Alex">>

	<<if $submissive gte 1500>>
		<<link [[Apologise|Farm Tending Apologise]]>><><</link>><<submissivetext>>

	<</if>>

<<else>>
	<<He>> tries to get your attention again, but soon gives up.

	<<destination_farm>>
<</if>>

:: Farm Tending Resist
<<effects>>

You kick <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>> in the <<persons>> face as <<he>> approaches. <<He>> sneers.

<<link [[Next|Farm Tending Rape]]>><<set $molestationstart to 1>><</link>>

:: Farm Tending Person Alex
<<effects>>
<<set $rescued += 1>>
"I'm coming!" Alex responds. The <<person>> hesitates, then turns and flees the way <<he>> came.

<<endevent>>
<<npc Alex>><<person1>>

Alex arrives. "That fucker climbed the fence?" <<he>> asks. You nod. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.

"No respect," <<he>> mutters. "I need to get back to work."

<<destination_farm>>

:: Farm Tending Apologise
<<effects>>

"I-I'm sorry," you say, dropping to your knees. <<if $pain gte 20>>You let more tears well in your eyes.<</if>> "I just have so much work to do, and-and..." You trail off, and stare beneath you.

The <<person>> is taken aback, and stops in <<his>> tracks. "Alright," <<he>> says. "As long as you're sorry." <<He>> leaves the way <<he>> came.

<<destination_farm>>

:: Farm Tending Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Farm Tending Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Farm Tending Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Farm Tending Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Farm Tending Rape]]>><</link>><<nexttext>>
<</if>>

:: Farm Tending Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The <<person>> leaves you lying on the <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>>, and climbs back over the fence.

	<<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>

<<elseif $enemyhealth lte 0>>
	The <<person>> turns and flees. <<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.

	<<tearful>> you dust yourself off.

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<<else>>
	<<set $rescued += 1>>
	"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.

	<<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>

	<<npc Alex>><<person1>>

	Alex arrives. "That fucker climbed the fence?" <<he>> asks. You nod. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.

	"No respect," <<he>> mutters.

	<<if $exposed gte 1 and $farm_naked isnot 1>>
		<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>

		<<He>> returns a minute later with some towels, then returns to work.
	<<else>>
		"I need to get back to work."
	<</if>>
	<<gdom>><<npcincr Alex dom 1>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
	<</if>>

	<<destination_farm>>
<</if>>

:: Farm Tending Polite
<<effects>>

Your response is polite, but cool. The <<person>> leaves when <<he>> realises <<he>> isn't going to impress you.

<<destination_farm>>

:: Farm Tending Flirt
<<effects>>

<<if $submissive gte 1150>>
	"Y-you think I'm cute?" you say.
<<elseif $submissive lte 850>>
	"Even <<girls>> as hot as me need to work," you say.
<<else>>
	"You don't look so bad yourself," you say.
<</if>>
<<promiscuity1>>

The <<person>> glances over <<his>> shoulder. "Why don't you take a break?" <<he>> says. "I'll keep you company."

<<link [[Refuse|Farm Tending Ignore]]>><<set $phase to 1>><</link>>

<<if $promiscuity gte 15>>
	<<link [[Accept|Farm Tending Accept]]>><</link>><<promiscuous2>>

<</if>>

<<if $promiscuity gte 35>>
	<<link [[Demand £20 first|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><</link>><<promiscuous3>>

	<<link [[Demand £50 first|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><</link>><<promiscuous3>>

	<<link [[Demand £100 first|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><</link>><<promiscuous3>>

<<elseif $uncomfortable.prostituting is false>>
	<<link [[Demand £20 first|Farm Tending Demand]]>><<set $phase to 1>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>

	<<link [[Demand £50 first|Farm Tending Demand]]>><<set $phase to 2>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>

	<<link [[Demand £100 first|Farm Tending Demand]]>><<set $phase to 3>><<def 1>><<set $desperateaction to 1>><</link>><<promiscuous3>>

<</if>>

:: Farm Tending Accept
<<effects>>

<<if $farm.wall gte 4>>
	The <<person>> starts to climb the perimeter, then notices the barbed wire at the top.

	"We'll have to make do," you say, approaching the fence.

<<else>>
	You make sure Alex isn't around, then climb over the <<farm_fence>>. The <<person>> pounces on you.
<</if>>

<<promiscuity2>>

<<link [[Next|Farm Tending Sex]]>><<set $sexstart to 1>><</link>>

:: Farm Tending Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<if $farm.wall gte 4>>
		<<npcfence>>
	<</if>>

	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Tending Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Tending Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Tending Sex Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Farm Tending Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Tending Sex]]>><</link>><<nexttext>>
<</if>>

:: Farm Tending Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The <<person>> reclines against the <<farm_fence>>. "Thanks <<girl>>," <<he>> says, struggling to <<his>> feet. "You're a good lay."

	<<if $farm.wall gte 4>>
		<<tearful>> you step back from the fence. The <<person>> saunters away from the farm.
	<<else>>
		<<tearful>> you climb back over the <<farm_fence>>. The <<person>> saunters away from the farm.
	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<<elseif $enemyhealth lte 0>>
	The <<person>> turns and flees.
	<<if $farm.wall gte 4>>
		<<He>> backs way from the fence,
	<<else>>
		<<He>> tumbles back over the <<farm_fence>>,
	<</if>>
	and throws a fearful glance over <<his>> shoulder as <<he>> escapes.

	<<tearful>> you dust yourself off.

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<set $rescued += 1>>
	"I'm coming!" It's Alex. The <<person>> turns and flees the way <<he>> came.

	<<if $farm.wall gte 4>>
		<<tearful>> you back away from the fence.
	<<else>>
		<<tearful>> you climb back over the <<farm_fence>>.
	<</if>>

	<<clotheson>>
	<<endcombat>>

	<<npc Alex>><<person1>>

	Alex arrives. "Don't let me catch you round here again," Alex shouts after the intruder, now some distance away.

	"No respect," <<he>> mutters.

	<<if $exposed gte 1 and $farm_naked isnot 1>>
		<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>

		<<He>> returns a minute later with some towels, then returns to work.
	<<else>>
		"I need to get back to work."
	<</if>>
	<<gdom>><<npcincr Alex dom 1>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
	<</if>>

	<<destination_farm>>
<<else>>
	"You tease," the <<person>> says as <<he>> steps away from the wall.

	<<if $farm.wall gte 4>>
		<<tearful>> you back away from the fence.
	<<else>>
		<<tearful>> you climb back over the <<farm_fence>>.
	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<</if>>

:: Farm Tending Demand
<<effects>>

<<if $submissive gte 1150>>
	"I'm a hard worker," you say. "Pay me, and you can do what you like to me."
<<elseif $submissive lte 850>>
	"Sure," you say. "If you pay up."
<<else>>
	"It'll cost you," you say. "I need the money."
<</if>>
<<promiscuity3>>

<<if $phase is 1>>
	<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
	<<set $seductiondifficulty to 8000>>
<<elseif $phase is 3>>
	<<set $seductiondifficulty to 10000>>
<</if>>

<<seductioncheck>>

<<if $seductionskill lt 1000>>
	You feel more confident in your powers of seduction.

<</if>>
<<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>

	"Fine," the <<person>> says. "Now get your ass over here."

	You climb over the fence, and <<he>> pounces on you.

	<<link [[Next|Farm Tending Prostitution]]>><<set $sexstart to 1>><</link>>

<<else>>

	"Fucking whores wherever I go," the <<person>> mutters. "Forget it."

	<<destination_farm>>

<</if>>

:: Farm Tending Prostitution
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<if $farm.wall gte 4>>
		<<npcfence>>
	<</if>>
	<<set $enemytrust -= 40>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Tending Prostitution Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Tending Prostitution Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Tending Prostitution Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Farm Tending Prostitution Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Tending Prostitution]]>><</link>><<nexttext>>
<</if>>

:: Farm Tending Prostitution Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	The <<person>> reclines against the wall. "Worth it," <<he>> says, handing you
	<<if $phase is 1>>
		<<moneyGain 20>>.
	<<elseif $phase is 2>>
		<<moneyGain 50>>.
	<<else>>
		<<moneyGain 100>>.
	<</if>>
	<<He>> rises to <<his>> feet and walks away.

	<<if $farm.wall gte 4>>
		<<tearful>> you back away from the fence.
	<<else>>
		<<tearful>> you climb over the fence.
	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<<elseif $enemyhealth lte 0>>
	The <<person>> turns and flees.
	<<if $farm.wall gte 4>>
		<<He>> tumbles down a ditch, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
	<<elseif $farm.wall is 3>>
		<<He>> clambers up the fence, drops to the other side, and throws as a fearful glance over <<his>> shoulder as <<he>> escapes.
	<<else>>
		<<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
	<</if>>

	<<tearful>> you dust yourself off.

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<set $rescued += 1>>
	"I'm coming!" It's Alex. The <<person>> backs away from you, and flees the way <<he>> came.

	<<if $farm.wall gte 4>>
		<<tearful>> you climb back over the fence.
	<<else>>
		<<tearful>> you climb back over the <<farm_fence>>.
	<</if>>

	<<clotheson>>
	<<endcombat>>

	<<npc Alex>><<person1>>
	Alex arrives in time to shout after the intruder. "Don't let me catch you round here again!"

	"No respect," <<he>> mutters.

	<<if $exposed gte 1 and $farm_naked isnot 1>>
		<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>

		<<He>> returns a minute later with some towels, then returns to work.<<pass 1>>
	<<else>>
		"I need to get back to work."
	<</if>>
	<<gdom>><<npcincr Alex dom 1>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
	<</if>>

	<<destination_farm>>
<<else>>
	"Fine," the <<person>> says as <<he>> rises to <<his>> feet. "But you're not getting paid."

	<<if $farm.wall gte 4>>
		<<tearful>> you back away from the fence.
	<<else>>
		<<tearful>> you climb back over the <<farm_fence>>.
	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>
<</if>>

:: Farm Tending Group Alex
<<effects>>

You scream, and the approaching pair stop in their tracks.

"I'm coming!" It's Alex.

"Fuck," the <<person1>><<person>> says. "This wasn't the plan." <<He>> turns and runs. The others cease their attempt at concealment, and run after <<him>>.

<<endevent>><<npc Alex>><<person1>>
Alex arrives in time to see their flight. "You fuckers better stay gone," <<he>> shouts after them. <<He>> turns to you. "Are you alright? Working the fields without me might be dangerous. Be careful."

<<He>> returns to work.

<<destination_farm>>

:: Farm Tending Group Alex Fail
<<effects>>

You call out for Alex, but <<nnpc_he>> doesn't come.

<<link [[Next|Farm Tending Gang Rape]]>><<set $molestationstart to 1>><</link>>

:: Farm Tending Group Fight
<<effects>>
<<earnFeat "Farm Protector">>
You rush the <<person1>><<person>>, hauling yourself over the <<farm_fence>> and kicking <<his>> face. <<He>> falls backward, and tumbles into a ditch.

Their plan ruined, the sneaking pair end their attempt at concealment, and run. They escape the field in a different direction. The <<person>> struggles up the other side of the ditch, and follows suit.

<<destination_farm>>

:: Farm Tending Gang Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
	<<hand_gag 1 left>>
	<<set $enemytrust -= 20>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Farm Tending Gang Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Farm Tending Gang Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Farm Tending Gang Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Farm Tending Gang Rape]]>><</link>><<nexttext>>
<</if>>

:: Farm Tending Gang Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	They shove you to the <<if $weather is "rain" or $weather is "snow">>mud<<else>>dirt<</if>>. "You have your boss to thank for this," the <<person1>><<person>> says. "Go cry to <<nnpc_him Alex>>."<<gaggro>><<farm_aggro 5>>

	<<tearful>> you rise to your feet. The three <<group>> climb over the <<farm_fence>>, and walk away.

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>

<<elseif $enemyhealth lte 0>>
	The <<group>> back away from you, surprised by your aggression. "There wasn't meant to be resistance," the <<person2>><<person>> says, looking at the <<person1>><<person>> "What now?"<<earnFeat "Farm Protector">>

	"Fuck," <<he>> replies. "Remy won't be happy." <<He>> turns and runs. The others follow.

	<<tearful>> you watch them flee./*<<laggro>><<farm_aggro -5>>*/

	<<clotheson>>
	<<endcombat>>
	<<destination_farm>>

<<else>>
	<<set $rescued += 1>>
	"I'm coming!" It's Alex.

	"You were supposed to keep <<phim>> gagged," the <<person1>><<person>> says. "Remy promised fucking competence."

	The <<group>> turn and flee, arguing all the while.
	<<clotheson>>
	<<endcombat>>

	<<npc Alex>><<person1>>
	Alex arrives in time to see them running. "I don't want to see you fucks around here again," <<he>> shouts.

	<<if $exposed gte 1 and $farm_naked isnot 1>>
		<<covered>> <<He>> blushes and looks away, as if just now noticing your state of dress. "Let me get you something to cover with."<<garousal>><<towelup>>

		<<He>> returns a minute later with some towels, then returns to work.<<pass 1>>
	<<else>>
		<<He>> turns to you. "Are you alright? Working the fields without me might be dangerous. Be careful."
	<</if>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
	<</if>>

	<<destination_farm>>

<</if>>

:: Farm Rest Drink
<<effects>>

Alex produces another bottle from the alcove as you take a swig. It's strong. "Don't tell my <<if $pronoun is "m">>dad<<else>>mum<</if>>," <<he>> laughs.

<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>>
	<<He>> wraps an arm around your shoulder as <<he>> reclines again. <<His>> hand wanders down your chest.<<garousal>><<arousal 600>>

	<<link [[Push away|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>>

	<<if $promiscuity gte 15>>
		<<link [[Allow|Farm Rest Allow]]>><</link>><<promiscuous2>>
	<</if>>
<<else>>
	<<farm_relax_end>>
<</if>>

<<set $farm_relax_drink to "accept">>

:: Farm Rest Refuse
<<effects>>

You shake your head. Alex takes a swig, then returns the bottle to its hiding place.

<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 10 and random(1, 2) is 2>>
	<<He>> wraps an arm around your shoulder as <<he>> reclines again. <<His>> hand wanders down your chest.<<garousal>><<arousal 600>>

	<<link [[Push away|Farm Rest Push]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><</link>><<llove>><<llust>>

	<<if $promiscuity gte 15>>
		<<link [[Allow|Farm Rest Allow]]>><<npcincr Alex love 1>><</link>><<promiscuous2>><<glove>>
	<</if>>
<<else>>

	<<farm_relax_end>>
<</if>>

<<set $farm_relax_drink to "refuse">>

:: Farm Rest Push
<<effects>>

<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 10>>
	You push Alex's arm away from you, but <<he>> doesn't give up. <<He>> lays a hand on your thigh, and kisses your neck.

	<<link [[Push away again|Farm Rest Push 2]]>><<npcincr Alex love -1>><<npcincr Alex lust -1>><<npcincr Alex dom -1>><</link>><<llove>><<llust>><<ldom>>

	<<if $promiscuity gte 15>>
		<<link [[Allow|Farm Rest Allow]]>><<npcincr Alex dom 1>><<npcincr Alex love 1>><</link>><<promiscuous2>><<gdom>><<glove>>
	<</if>>
<<else>>
	You push Alex's arm away from you. <<He>> shifts away. "Sorry," <<he>> says. "I misread the situation."

	<<farm_relax_end>>
<</if>>

:: Farm Rest Push 2
<<effects>>

You push Alex again, harder this time, and <<he>> pulls away from you. "Sorry," <<he>> says. <<He>> opens <<his>> mouth to continue, opts to stay silent.

<<He>> takes a swig of <<his>> drink.

<<farm_relax_end>>

:: Farm Rest Allow
<<effects>>

You let Alex's hands wander as <<he>> pleases. <<He>> brushes <<his>> fingers over your <<breasts>> while pulling you closer.
<<promiscuity2>>

<<if $rng gte 51>>
	<<He>> doesn't stop there. <<He>> climbs to <<his>> knees, then pushes you down to the grass.

	<<link [[Next|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	"Don't worry," <<he>> says, pressing <<his>> face against your neck. "No one's watching." <<He>> kisses your throat.

	<<link [[Push away|Farm Rest Push 3]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>

	<<link [[Allow|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>

	<<link [[Push Alex onto the grass|Farm Rest Grass]]>><<npcincr Alex lust 1>><<npcincr Alex love 1>><<npcincr Alex dom -1>><</link>><<glust>><<glove>><<ldom>>

<</if>>

:: Farm Rest Push 3
<<effects>>

You push shove Alex away, but <<he>> holds you even tighter. You shove <<him>> again, harder this time, and <<he>> pulls away.

"Don't lead me on like that," <<he>> says, taking a swig of <<his>> drink. <<He>> sighs. "I'm sorry." <<He>> opens <<his>> mouth to continue, but opts for another swig of <<his>> drink instead.

<<farm_relax_end>>

:: Farm Rest Grass
<<effects>>

You push Alex onto <<his>> back. Laughing, <<he>> grasps your shoulders and pushes you onto yours in turn, with <<him>> on top.
<<if $physique gte 16000>>
	You struggle for a few moments. <<Hes>> strong, but you manage to get on top and pin <<his>> arms to the ground.

<<else>>
	You struggle for a few moments, but <<hes>> strong, and soon has you on your back again, with your arms pinned to the ground.

<</if>>

<<link [[Next|Farm Rest Sex]]>><<set $sexstart to 1>><</link>>

:: Farm Rest Sex
<<effects>>

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Rest Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Rest Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Rest Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Rest Sex]]>><</link>><<nexttext>>
<</if>>

:: Farm Rest Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<earnFeat "Alex's Partner">><<npcincr Alex lust -20>>
	<<if $consensual is 1>>
		The pair of you fall back on the grass, and stare at the boughs above.

		<<He>> looks at <<his>> watch, and sighs. "Better get back to work," <<he>> says. <<He>> climbs to <<his>> feet. <<tearful>> you follow suit. <<He>> kisses your cheek before walking away.

	<<else>>
		Clarity returns to Alex as <<he>> falls back against the tree. "Sorry," <<he>> says. "I misread the situation."

		<<He>> avoids eye contact as <<he>> climbs to <<his>> feet, and returns to work. <<tearful>> you do likewise.

	<</if>>
	<<clotheson>>
	<<endcombat>>
	<<link [[Farm work|Farm Work]]>><</link>>

<<elseif $enemyhealth lte 0>>
	Alex falls back against the tree. "I'm sorry," <<he>> says. "I misread the situation."

	<<tearful>> you climb to your feet. "I'd better get back to work," Alex adds, avoiding eye contact. <<He>> walks away.

	<<clotheson>>
	<<endcombat>>
	<<link [[Farm work|Farm Work]]>><</link>>

<<else>>
	Alex reclines against the tree, and looks at <<his>> watch. "I better get back to work," <<he>> says, rising to <<his>> feet.

	<<tearful>> you do likewise.

	<<clotheson>>
	<<endcombat>>
	<<link [[Farm work|Farm Work]]>><</link>>

<</if>>

<<unset $farm_relax_drink>>
<<set $farm_work.alex_relax to 3>>
<<set $farm_work.alex to "still">>

:: Farm Horses Calm
<<effects>>
<<tendingdifficulty 1 1000 true>>
<<if $tendingSuccess>>
	You make soothing noises, and the <<farm_text_many horse>> calm down. They're still on edge, but they won't be breaking anything.<<grespect>><<farm_horses 1>><<ggtending>><<tending 9>><<set $farm_work.horses_panic to 0>><<gfarm>><<farm_yield 1>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	You try to soothe <<farm_text_many horse>>, but you're not sure they even hear you.<<gtending>><<tending 2>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Pigs Calm
<<effects>>
<<physiquedifficulty 1 $physiquemax true>>
<<if $physiqueSuccess>>
	You try to calm the <<farm_text_many pig>>, but they don't hear you. You wrap an arm around the closest, and try to pull <<farm_him pig>> away from <<farm_his pig>> digging spot. You succeed. The frenzy abates, and the <<farm_text pig>>'s breathing slows.<<gfarm>><<farm_yield 1>>

	You manage to calm the others in the same way.<<grespect>><<farm_pigs 1>><<set $farm_work.pigs_panic to 0>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	You try to calm the <<farm_text_many pig>>, but they don't hear you. You wrap an arm around the closest, and try to pull <<farm_him pig>> away from <<farm_his pig>> digging spot. <<farm_He pig>>'s too strong and wild. You're shoved aside. The <<farm_text pig>> doesn't interrupt <<farm_his pig>> digging.<<gpain>><<pain 4>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Chickens Calm
<<effects>>
<<tendingdifficulty 1 300 true>>
<<if $tendingSuccess>>
	You soothe the chickens. They're slow on the uptake, but calm down once they notice you.<<set $farm_work.chickens_panic to 0>><<gfarm>><<farm_yield 1>><<ggtending>><<tending 9>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	You try to soothe the chickens, but they don't even notice you.<<gtending>><<tending 2>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Cattle Calm
<<effects>>
<<tendingdifficulty 1 500 true>>
<<if $tendingSuccess>>
	You pat the <<farm_text_many cattle>>, making soothing noises all the while. They remain wary, but their panic abates, and their pacing stops.<<grespect>><<farm_cattle 1>><<ggtending>><<tending 9>><<set $farm_work.cattle_panic to 0>><<gfarm>><<farm_yield 1>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	You pat the <<farm_text_many cattle>>, making soothing noises all the while. It does nothing. You're not sure they even hear you.<<gtending>><<tending 2>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Dogs Calm
<<effects>>
<<tendingdifficulty 1 700 true>>
<<if $tendingSuccess>>
	You grab a <<farm_text dog>> by the collar, and stroke behind <<farm_his dog>> ear, making soothing noises all the while. <<farm_His dog>> panic abates, though <<farm_he dog>> continues to whimper.

	You calm the other <<farm_text_many dog>> the same way.<<grespect>><<farm_dogs 1>><<ggtending>><<tending 9>><<set $farm_work.dogs_panic to 0>><<gfarm>><<farm_yield 1>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	You grab a <<farm_text dog>> by the collar, and stroke behind <<farm_his dog>> ear, making soothing noises all the while. It bites at your hand, and you recoil.<<gtending>><<tending 2>>

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Shopping
<<effects>><<set $outside to 0>>

"Thanks," Alex says. "Turn left as you leave the farm, and just keep going."

You follow Alex's instructions, and walk down the road.

<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
	A car honks at you as it passes.<<gstress>><<stress 6>>
<</if>>

You crest a hill, and arrive at a small shop beside an old train station. You enter, and the grocer greets you.

<<endevent>>
<<generate1>><<person1>>
"Is that a shopping list I see?" <<he>> asks. "Give it here, I'll sort it out."

<<set $farm_work.shopping_money to random(2000, 6000)>>
<<He>> takes the list, then whips around the room, gathering food and sundries into a basket on your behalf.

<<link [[Next|Farm Shopping 2]]>><</link>>

:: Farm Shopping 2
<<effects>>

<<He>> runs everything through the register. "That'll be <<printmoney $farm_work.shopping_money>>," <<he>> says.

<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
	<<He>> runs <<his>> eyes over your body. "Unless you want to pay a different way?"

	<<link [[Pay with money|Farm Shopping Pay]]>><</link>>

	<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<athleticsdifficulty 1 600>><<crime>>

	<<link [[Seduce and deceive|Farm Shopping Seduce]]>><<crimeup 50>><</link>><<promiscuous1>><<crime>>

	<<if $promiscuity gte 15>>
		<<link [[Pay with your body|Farm Shopping Prostitution]]>><</link>><<promiscuous2>>

	<<elseif $uncomfortable.prostituting is false>>
		<<link [[Pay with your body|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>>

	<</if>>
<<else>>

	<<link [[Pay|Farm Shopping Pay]]>><</link>>

	<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<crime>><<athleticsdifficulty 1 600>>

<</if>>

:: Farm Shopping Seduce
<<effects>>

<<set $seductiondifficulty to 2000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>
	You feel more confident in your powers of seduction.

<</if>>
<<seductionskilluse>>

You lean over the counter. "Meet me outside," you whisper. "Behind the shop."
<<promiscuity1>>

<<if $seductionrating gte $seductionrequired>>

	The <<person>> glances out the window, and nods. <<He>> disappears through a door behind <<him>>.

	You pick up the basket, leave through the front, and stroll back to the farm.

	<<link [[Next|Farm Shopping End]]>><</link>>

<<else>>

	"Outside like a pair of dogs?" the <<person>> laughs. "No chance. Get on the counter."

	<<link [[Pay with money|Farm Shopping Pay]]>><</link>>

	<<link [[Snatch and run|Farm Shopping Steal]]>><<crimeup 50>><</link>><<crime>><<athleticsdifficulty 1 600>>

	<<if $promiscuity gte 15>>
		<<link [[Pay with your body|Farm Shopping Prostitution]]>><</link>><<promiscuous2>>

	<<elseif $uncomfortable.prostituting is false>>
		<<link [[Pay with your body|Farm Shopping Prostitution]]>><<set $desperateaction to 1>><</link>><<promiscuous2>>

	<</if>>
<</if>>

:: Farm Shopping Prostitution
<<effects>>

You walk behind the counter. The <<person>> grasps your shoulders, and pushes you onto it.
<<promiscuity2>>

<<link [[Next|Farm Shopping Sex]]>><<set $sexstart to 1>><</link>>

:: Farm Shopping Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Shopping Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Shopping Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Shopping Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Shopping Sex]]>><</link>><<nexttext>>
<</if>>

:: Farm Shopping Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Don't forget your groceries," <<he>> laughs.

	<<clotheson>>
	<<endcombat>>

	<<if $exposed gte 1>>
		<<if $submissive gte 1150>>
			"M-My clothes-," you say.
		<<elseif $submissive lte 850>>
			"You ruined my clothes," you say. "Give me a replacement."
		<<else>>
			"You ruined my clothes," you say.
		<</if>>

		The grocer laughs. "That's your problem. Have a safe trip home."

		<<covered>><<tearful>> you creep from the shop. You walk down the road towards the farm. At least it's deserted.

	<<else>>
		<<tearful>> you leave the shop. You walk along the road.

	<</if>>

	<<link [[Next|Farm Shopping End]]>><</link>>

<<elseif $enemyhealth lte 0>>
	The <<person1>><<person>> tumbles backward, smashing into a row of shelves.

	<<tearful>> you escape the shop. <<covered>> You run down the road leading to the farm.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Shopping End]]>><</link>>

<<else>>
	"Fine," the <<person>> says. "Leave before I change my mind."

	<<clotheson>>
	<<endcombat>>
	<<if $exposed gte 1>>
		<<if $submissive gte 1150>>
			"M-My clothes-," you say.
		<<elseif $submissive lte 850>>
			"You ruined my clothes," you say. "Give me a replacement."
		<<else>>
			"You ruined my clothes," you say.
		<</if>>

		The grocer laughs. "That's your problem. Have a safe trip home."

		<<covered>> <<tearful>> you creep from the shop. You walk down the road towards the farm. At least it's deserted.

	<<else>>
		<<tearful>> you leave the shop. You walk along the road.

	<</if>>

	<<link [[Next|Farm Shopping End]]>><</link>>

<</if>>

:: Farm Shopping Pay
<<effects>>

You hand over the money Alex gave you, and pick up the basket.

<<endevent>>
<<npc Alex>><<person1>>

You return to the farm. Alex meets you in the yard. "Nice," <<he>> says. "Leave it in the kitchen."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Shopping Steal
<<effects>>

<<if $athleticsSuccess>>
	You grasp the basket, and run.

	"Oi!" the <<person>> shouts, rushing around the counter in pursuit. You escape onto the road and make for the farm, leaving the <<person>> well behind.

	<<link [[Next|Farm Shopping End]]>><<endevent>><</link>>

<<else>>
	You grasp the basket, and run.

	"Oi!" the <<person>> shouts, rushing around the counter in pursuit. You escape onto the road and make for the farm, but the <<person>> catches up and tackles you to the ground.

	"Fucking thief," <<he>> says. "I'll show you what we do to your sort around here."

	<<link [[Next|Farm Shopping Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Farm Shopping Rape
<<effects>>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Farm Shopping Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Farm Shopping Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Farm Shopping Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Farm Shopping Rape]]>><</link>><<nexttext>>
<</if>>

:: Farm Shopping Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Let that be a lesson to you," <<he>> says, leaving you at the side of the road.

	<<tearful>> you stagger to your feet, and continue back to the farm.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Shopping End]]>><</link>>

<<elseif $enemyhealth lte 0>>
	You shove the <<person1>><<person>> into a ditch. <<tearful>> you continue running toward the farm.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Shopping End]]>><</link>>

<</if>>

:: Farm Shopping End
<<effects>>

<<npc Alex>><<person1>>
You arrive at the farm. Alex meets you in the yard.

<<if $exposed gte 1>>
	<<He>> blushes and looks away. "Wh-what happened to your-" <<he>> gulps. "Nevermind." <<He>> takes the basket.<<towelup>>

	<<if $farm_naked isnot 1>>
		<<He>> disappears into the farmhouse, and emerges with some towels. <<He>> throws them at you without looking, before turning back to the building.

	<</if>>

	<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>

	<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>

<<elseif $pain gte 60>>
	"Thanks," <<he>> says, taking the basket. <<He>> notices your tears, and hesitates before speaking again. "What's wrong?"

	<<link [[Break down (0:20)|Farm Shopping Break]]>><<pass 20>><<pain -20>><<trauma -18>><<stress -18>><<npcincr Alex dom 5>><</link>><<ggdom>><<lllpain>><<lltrauma>><<llstress>>

	<<link [[Say you're okay|Farm Shopping Okay]]>><<stress 6>><</link>><<gstress>>

<<else>>
	"Thanks," <<he>> says, taking the basket. <<He>> turns towards the farmhouse.

	<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>

	<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>

<</if>>

:: Farm Shopping Break
<<effects>>
<<if $pain lte 0>>
	<<set $pain to 1>>
<</if>>
You open your mouth to speak, but can't form the words. You sob instead, and stare at your feet.

<<if $NPCName[$NPCNameList.indexOf("Alex")].love gte 10>>
	Alex wraps an arm around your shoulder. "It's okay," <<he>> says. "Let's go inside."

<<else>>
	Alex hesitates, then rests an arm on your shoulder. "I-I'm sorry," <<he>> says. "It's okay. Let's go inside."

<</if>>

You sit in the kitchen as Alex makes you a warm drink. <<He>> tries <<his>> best to comfort you. <<He>> apologises for being bad at it more than once, but you soon feel much better regardless.

"I need to get back to work," <<he>> says once you've calmed. "Will you be alright?" You nod.

<<set $money += $farm_work.shopping_money>>

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Shopping Okay
<<effects>>

<<if $submissive gte 1150>>
	"I-I-I'm okay," you say.
<<elseif $submissive lte 850>>
	"Mind your own business," you say. "I'm fine."
<<else>>
	"Thank you," you say. "But I'm fine."
<</if>>

Alex nods, though doesn't look convinced. <<He>> takes the basket and turns toward the farmhouse.

<<link [[Give Alex the money|Farm Shopping Give]]>><<trauma -6>><<npcincr Alex dom -1>><<npcincr Alex love 1>><</link>><<ldom>><<glove>><<ltrauma>>

<<link [[Keep the money|Farm Shopping Keep]]>><<set $money += $farm_work.shopping_money>><</link>>

:: Farm Shopping Give
<<effects>>

<<if $submissive gte 1150>>
	"W-wait," you say.
<<elseif $submissive lte 850>>
	"Hold up," you say.
<<else>>
	"Wait," you say.
<</if>>

Alex turns around. You hand <<him>> the money. <<He>> stares at it for a moment, before realising what it is.

<<if $submissive gte 1150>>
	"I-It's okay," you say. "I got a good deal."
<<elseif $submissive lte 850>>
	"Don't worry," you say. "I know how to get a deal."
<<else>>
	"It's okay," you say. "I got a good deal."
<</if>>

Alex shrugs. "That's some deal, but I'm not gonna complain. Cheers." <<He>> enters the farmhouse.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Shopping Keep
<<effects>>

You pocket the money as Alex enters the farmhouse.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Shopping Refuse
<<effects>>

"Alright," Alex sighs, putting the list away. "I'll go myself later."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race
<<effects>>

<<if $athletics gte 800>>
	You run after Alex, and manage to catch up halfway through the field. <<He>> speeds up when <<he>> sees you, but so do you. You're level with each other right up to the forest's edge.

	With the victor unclear, you both keep running, deeper into the forest. Until Alex lags behind just a little, then a little more. <<He>> comes to a stop.<<npcincr Alex dom -1>><<ldom>>

	"Fuck," <<he>> says, leaning against a tree and panting. "I'm faster than all my siblings. Good jo-" <<Hes>> interrupted by a growl from a nearby bush, and pushes <<himself>> away from the tree.

<<else>>
	You run after Alex, but <<hes>> too far ahead, and you can't catch up. <<He>> disappears into the forest.

	You find <<him>> resting against a tree with the brim of <<his>> hat pulled over <<his>> face.

	<<He>> pushes it up. "What took you?" <<he>> asks. "Almost thought you weren't-" <<Hes>> interrupted by a growl from a nearby bush, and leaps to <<his>> feet.
<</if>>

<<farm_forest_event>>

:: Farm Race Walk
<<effects>>

You walk to the woods instead, passing through the fields on the way. You find Alex resting against a tree with the brim of <<his>> hat pulled over <<his>> face.

<<He>> pushes it up. "What took you?" <<he>> asks. "Almost thought you weren't-" <<Hes>> interrupted by a growl from a nearby bush, and leaps to <<his>> feet.

<<farm_forest_event>>

:: Farm Race Stand
<<effects>>

Alex turns to run, but hesitates when <<he>> sees you plant your feet. Instead, <<he>> stands alongside you and braces <<himself>>.

<<if $rng gte 76>>
	The boar runs straight at you, and knocks you off your feet. The world spins, and you hear Alex shout.<<gpain>><<gtrauma>><<gstress>><<pain 4>><<stress 6>><<trauma 6>>

	You gear your bearings, and see the boar disappear into the forest. "Are you hurt?" Alex asks, crouching beside you. You shake your head.

	"You idiot," Alex says. "You're lucky you're uninjured."

	<<link [[Apologise|Farm Race Sorry]]>><<npcincr Alex love 3>><<npcincr Alex dom 1>><</link>><<gdom>><<gglove>>

	<<link [[Brag|Farm Race Brag]]>><<npcincr Alex dom -1>><</link>><<ldom>>

<<elseif $rng gte 51>>
	The boar runs straight for Alex. The beast veers at the last moment, but <<hes>> still bashed by its shoulder, and knocked to the ground.

	You crouch beside Alex as the boar runs back into the forest. "I'm fine," <<he>> says. "But what were you thinking? I could've been hurt."<<llove>><<npcincr Alex love -1>>

	<<link [[Apologise|Farm Race Sorry 2]]>><<npcincr Alex love 1>><<npcincr Alex dom 1>><</link>><<gdom>><<glove>>

	<<link [[Defend your decision|Farm Race Defend]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>

<<else>>
	The boar lurches from left to right as it approaches, as if unsure who to aim for, then veers and runs into the forest.

	Alex leans forward, resting <<his>> hands on <<his>> thighs. "Fuck," <<he>> laughs. "I thought you were mad when you didn't run. Come on, let's get back to work."

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<</if>>

:: Farm Race Sorry 2
<<effects>>

<<if $submissive gte 1150>>
	"S-Sorry!" you say. "I froze up. I didn't want you to get hurt."
<<elseif $submissive lte 850>>
	"I thought you were gonna run," you say. "Sorry."
<<else>>
	"I didn't want this," you say. "I'm sorry."
<</if>>

"It's alright," Alex says, grasping your arm and pulling <<him>> to <<his>> feet. "Let's just get back to work."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Defend
<<effects>>

<<if $submissive gte 1150>>
	"I-I can't outrun a boar," you say.
<<elseif $submissive lte 850>>
	"You thought we could outrun a boar?" you say. "Maybe if it was crippled. And asleep."
<<else>>
	"We couldn't outrun a boar," you say.
<</if>>

"So your solution was to do nothing?" <<he>> replies, grasping your arm and pulling <<himself>> to <<his>> feet. <<He>> sighs. "Sorry. Let's just get back to work."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Sorry
<<effects>>

<<if $submissive gte 1150>>
	"S-Sorry," you say. "I froze up."
<<elseif $submissive lte 850>>
	"I was in no danger," you say. "But sorry for making you worry."
<<else>>
	"Sorry," you say. "I didn't mean to make you worry."
<</if>>

Alex helps you to your feet. "Just be more careful," <<he>> says. "Come on, let's get back to work."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Brag
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm tougher than I look," you say.
<<elseif $submissive lte 850>>
	"Nah," you say. "I'm tougher than I look."
<<else>>
	"I knew what I was doing," you say.
<</if>>

Alex helps you to your feet. "Just be more careful," <<he>> says. "Come on, let's get back to work."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Run
<<effects>>

You turn and run alongside Alex. The boar is close behind, and you hear it gaining.

<<if $athleticsSuccess>>
	It catches up to Alex, grabs <<his>> <<if $pronoun is "f">>skirt<<else>>shorts<</if>> in its mouth, and drags <<him>> to the ground.

	The
	<<if $pronoun is "f">>
		skirt rips free, exposing Alex's black and red boyshorts.
	<<else>>
		shorts rip free, exposing Alex's black and red boxers.
	<</if>>
	The boar veers and runs deeper into the forest, the fabric still in its maw.

	"Fuck," Alex says. "Is it gone?" <<He>> looks around, then pushes <<himself>> to <<his>> feet. <<He>> hasn't noticed <<his>> missing <<if $pronoun is "f">>skirt<<else>>shorts<</if>>.

	<<link [[Stare|Farm Race Stare]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<npcincr Alex lust 1>><</link>><<promiscuous1>><<llove>><<ldom>><<glust>>

	<<link [[Look away|Farm Race Look]]>><</link>>

	<<link [[Laugh|Farm Race Laugh]]>><<npcincr Alex dom -1>><</link>><<ldom>>

<<else>>
	<<if $worn.lower.name is "naked">>
		It catches up to you, and bashes you aside. The world spins as you tumble to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>

		You get your bearings in time to see the boar disappear into the forest. "Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."

		<<link [[Next|Farm Work]]>><<endevent>><</link>>

	<<else>>
		<<set $worn.lower.integrity -= 100>>
		<<if $worn.lower.integrity lte 0>>
			It catches up to you, grasps your $worn.lower.name in its maw, and pulls you to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>

			Your clothes rip free as you fall, exposing your <<undies>>. The boar veers and runs deeper into the forest, your $worn.lower.name still in its mouth.

			<<integritycheck "no_text">><<exposure>>
			"A-Are you okay?" Alex asks, crouching beside you. <<Hes>> blushing, and doesn't know where to look. You climb to your feet. <<covered>> <<glust>><<npcincr Alex lust 1>>

			Alex leads the way back to the farmhouse. <<He>> disappears inside, and emerges with some towels.<<towelup>>

			<<link [[Next|Farm Work]]>><<endevent>><</link>>

		<<else>>
			It catches up to you, grasps your $worn.lower.name in its maw, and pulls you to the ground.<<gpain>><<gstress>><<pain 4>><<stress 6>>

			The fabric tears free as you fall. The boar veers and runs deeper into the forest.

			"Are you okay?" Alex asks, crouching beside you. <<He>> helps you up, and laughs. "Good. That was almost scary. Come on. Let's get back to work."

			<<link [[Next|Farm Work]]>><<endevent>><</link>>

		<</if>>
	<</if>>
<</if>>

:: Farm Race Stare
<<effects>>

You stare openly at Alex's <<if $NPCList[0].penis isnot "none">>bulge<<else>>cameltoe<</if>>.
<<promiscuity1>>

<<He>> frowns, then looks down. <<He>> clamps <<his>> hands to <<his>> crotch. "D-Don't just stare like that!" <<he>> says, <<his>> face reddening. "I need to get back to the farmhouse right now."

You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Look
<<effects>>

You look away. "What's the matter?" <<he>> asks, followed by a gasp as <<he>> notices the problem. "L-lets get back to the farmhouse," <<he>> says, <<his>> hands clamped to <<his>> crotch as a blush spreads on <<his>> face.

You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Laugh
<<effects>>

You laugh and look away. Alex looks perplexed for a moment, then looks down. <<He>> clamps <<his>> hands to <<his>> crotch. "I-I need to get back to the farmhouse right now." A blush spreads across <<his>> face.

You walk back to the farmhouse. Alex insists on you leading the way. Once there, <<he>> disappears inside, and emerges with a fresh <<if $pronoun is "f">>skirt<<else>>pair of shorts<</if>>. <<Hes>> still blushing.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Yes
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm still scared," you admit.
<<elseif $submissive lte 850>>
	"Only a fool wouldn't have been on edge," you say.
<<else>>
	"I was," you say. "Weren't you?"
<</if>>

Alex puffs out <<his>> chest. "I wasn't scared in the slightest. Come on, let's get back to work."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race No
<<effects>>

<<if $submissive gte 1150>>
	"N-No," you say. "I knew you'd protect me."
<<elseif $submissive lte 850>>
	"Of course not," you say.
<<else>>
	"I'm braver than that," you say.
<</if>>

"I wasn't either," Alex says, puffing out <<his>> chest. "Come on, let's get back to work."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Comeback
<<effects>>

<<if $submissive gte 1150>>
	"N-Not as scared as you," you say.
<<elseif $submissive lte 850>>
	"Not as scared as you," you say. "Thought you were gonna leap into my arms."
<<else>>
	"Not as scared as you," you say.
<</if>>

"Oi!" Alex replies, indignant. "You have to take wild animals seriously. Even a fox can be vicious. Come on, let's get back to work."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Race Refuse
<<effects>>

You refuse to race, and leave Alex to run into the woods alone.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Axe Alex
<<effects>>

<<endevent>>
<<npc Alex>><<person1>>

"I'm coming!" Alex shouts. The pair glance in the direction of <<his>> voice, then continue their sabotage with more energy, keen to inflict as much damage as possible.

"You scum," Alex says, rushing over as the pair turn and run. "I'll feed you to our fucking pigs when I catch you!"

"It's a good thing you were nearby," <<he>> says, looking at the damage. "We should be able to patch this up." <<He>> removes <<his>> hat and wipes <<if $weather is "rain">>water<<else>>the sweat<</if>> from <<his>> brow.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Axe Threaten
<<effects>>

<<if $submissive gte 1150>>
	"St-stop that!" you say. "Or I'll call the police!"
<<elseif $submissive lte 850>>
	"Put the axes down," you say. "Or you'll be shitting them out later."
<<else>>
	"This is illegal," you say. "Stop right now, or you'll be sorry,"
<</if>>

<<if $englishSuccess>>
	The pair look at each other. The <<person2>><<person>> speaks first. "Remy did say-"

	"Don't say their name," the <<person1>><<person>> warns, throwing a glance in your direction.

	"The boss said not to be seen."

	"Well we've fucked up that part. Fine." <<He>> glares you. "We're gone, but this isn't over."

	The pair walk away, leaving the fence intact./*<<llaggro>><<farm_aggro -10>>*/

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<<else>>
	The pair look at each other, and burst into laughter. "Sure thing kid," the <<person1>><<person>> says. "We'll get out of your hair once we've finished our job." Their axes continue to bite into the perimeter.<<farm_fence_damage 1>>

	<<link [[Call Alex|Farm Axe Alex]]>><<farm_aggro 5>><<npcincr Alex dom 1>><<npcincr Alex love 1>><<farm_fence_damage 1>><</link>><<gaggro>><<gdom "Alex">><<glove>>

	<<link [[Attack|Farm Axe Attack]]>><<def 1>><</link>>

<</if>>

:: Farm Axe Attack
<<effects>>

You rush down the pair. They leave their axes buried in the
<<if $farm.wall gte 3>>
	metal,
<<elseif $farm.wall gte 1>>
	stone,
<<else>>
	wood,
<</if>>
raising their arms to defend themselves.

<<link [[Next|Farm Axe Fight]]>><<set $fightstart to 1>><</link>>

:: Farm Axe Fight
<<if $fightstart is 1>>
	<<set $fightstart to 0>>

	<<neutral 1>>

<<set $fightstart to 0>>

<<neutral 1>>

<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<if $hour lt 21 or $hour gt 4>>
	<<enable_rescue>>
<</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Farm Axe Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Axe Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Farm Axe Fight Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Farm Axe Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Axe Fight]]>><</link>><<nexttext>>
<</if>>

:: Farm Axe Fight Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	They lie on the grass, their strength robbed for now. <<tearful>> you seize the opportunity. You grasp one of the axes, and pull it free.

	Left drained by their orgasms, and their opponent now wielding an axe, the pair decide to turn and run./*<<llaggro>><<farm_aggro -5>>*/

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Work]]>><</link>>

<<elseif $enemyhealth lte 0>>
	<<earnFeat "Farm Protector">>
	The <<person1>><<person>> falls into a ditch. The <<person2>><<person>> goes for <<his>> axe, but you kick <<his>> shin and shove <<him>> after <<his>> colleague.

	<<tearful>> you plant your feet. They might come back for more. Instead, they scramble up the other side of the ditch, and run./*<<llaggro>><<farm_aggro -5>>*/

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Work]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>

	<<endcombat>>
	<<npc Alex>><<person1>>
	"I'm coming!" It's Alex. The pair glance in the direction of <<his>> voice, then attack the
	<<if $farm.wall gte 3>>
		fence
	<<elseif $farm.wall gte 1>>
		wall
	<<else>>
		fence
	<</if>>
	with more energy, keen to inflict as much damage as possible.<<farm_aggro 5>><<farm_fence_damage 1>><<gaggro>>

	"You scum," Alex says, rushing over as the pair turn and run. "I'll feed you to my fucking pigs when I catch you!"

	<<clotheson>>
	"It's a good thing you were nearby," <<he>> says, looking at the damage. "We should be able to patch this up." <<He>> removes <<his>> hat and wipes sweat from <<his>> brow.<<npcincr Alex dom 1>><<npcincr Alex love 1>><<gdom>><<glove>>

	<<if $exposed gte 1 and $farm_naked isnot 1>>
		<<covered>><<He>> notices your state of dress, and blushes. "L-Let me get you some towels," <<he>> says.

		You follow <<him>> back to the farmhouse, where <<he>> hands you some towels.<<towelup>><<gdom>><<glust>><<npcincr Alex lust 1>><<npcincr Alex dom 1>>

	<</if>>

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<<else>>
	Too hurt to continue, you slump to the ground. The pair retrieve their axes and continue their work, until an area of
	<<if $farm.wall gte 3>>
		fence wide enough to fit a cow is reduced to scrap.
	<<elseif $farm.wall gte 1>>
		wall wide enough to fit a cow is reduced to rubble.
	<<else>>
		fence wide enough to fit a cow is reduced to splinters.
	<</if>>

	Their job done, the pair swagger away from the farm.<<ggaggro>><<farm_aggro 10>><<farm_fence_damage 3>>

	<<tearful>> you struggle to your feet.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Dogs Split
<<effects>>

<<if $tendingSuccess>>
	You grasp the offending <<farm_text dog>>s by their collars, and hold them apart. They continue to growl at each other, but don't strain against your grasp. "Bad dogs," you say. Their ears droop.<<grespect>><<farm_dogs 1>>

<<else>>
	You try to grasp the offending <<farm_text dog>>s by their collars, but they bite at you whenever you try, only resuming their fight once you're gone.<<lrespect>><<farm_dogs -1>>

	They calm down and retreat to nurse injuries, but you don't think you helped.

<</if>>

<<link [[Next|Farm Work]]>><</link>>

:: Farm Lorry Safety
<<effects>>

You grasp Alex by the shoulders and pull <<him>> into the farmhouse. "Get off me!" <<he>> shouts, but trips and stumbles backwards as you lock front door.

You hear laughter outside. <<He>> climbs to <<his>> feet and tries to escape, but you stand in <<his>> way.

<<if $submissive gte 1150>>
	"Y-you're gonna get hurt," you say. "I-I might be hurt too."
<<elseif $submissive lte 850>>
	"It's four on two you idiot," you say. "And did you see the way they looked at you? They've come for you. Let's not give them what they want."
<<else>>
	"Did you see how they looked at you?" you ask. "They've come for you. Let's not give them what they want."
<</if>>

Alex glares at you, but doesn't try to pass. Instead, <<he>> sits in the living room, and rests <<his>> forehead in <<his>> palms.

<<link [[Next|Farm Lorry Safety 2]]>><</link>>

:: Farm Lorry Safety 2
<<effects>>
<<pass 15>>
The goons try the front door, then the back. They circle the building, looking for a way in, before applying more force to the front door. You fear they might force their way in, but they do not.

Instead, you hear them walk to other parts of the farm, scaring the animals and smashing the buildings. Alex winces at every snap and shatter.

At last they tire. You peek through the window, and see them walk away from the farm.

	<<set $farm_work.horses_panic to 1>>
	<<set $farm_work.chickens_panic to 1>>
	<<set $farm_work.pigs_panic to 1>>
	<<set $farm_work.dogs_panic to 1>>
	<<set $farm_work.cattle_panic to 1>>
	<<farm_fence_damage 15>>

Alex leaves to assess the damage. <<He>> doesn't say anything.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Lorry Stand
<<effects>>

You stand beside Alex as the goons close in. <<He>> plants <<his>> feet, then launches <<himself>> at one of the assailants.

<<endevent>>
<<generate1>><<generate2>>
<<person1>>
Another goon rushes to assist, while the other two rush you.

<<link [[Next|Farm Lorry Fight]]>><<set $fightstart to 1>><</link>>

:: Farm Lorry Fight
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>

<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>

<</if>>

You hear Alex fighting nearby, but you can't spare a glance.

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Farm Lorry Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Lorry Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Farm Lorry Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Lorry Fight]]>><</link>><<nexttext>>
<</if>>

:: Farm Lorry Fight Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The pair drop to the earth, exhausted.

	<<endcombat>>

	<<npc Alex>><<person1>><<generate2>><<generate3>>
	<<tearful>> you turn to Alex. The <<person2>><<person>> has <<person1>><<him>> in a chokehold, though the <<person3>><<person>> lies beaten at <<person1>><<his>> feet.

	You rush to the rescue, grasping the <<person2>><<persons>> arms and helping Alex break free. It's enough. Alex twists around, and headbutts the <<person2>><<person>> to the earth.

	<<clotheson>>

	<<link [[Next|Farm Lorry Fight End]]>><</link>>

<<elseif $enemyhealth lte 0>>
	The pair drop to the earth, too hurt to continue.

	<<endcombat>>

	<<npc Alex>><<person1>><<generate2>><<generate3>>
	<<tearful>> you turn to Alex. The <<person2>><<person>> has <<person1>><<him>> in a chokehold, though the <<person3>><<person>> lies beaten at <<person1>><<his>> feet.

	You rush to the rescue, grasping the <<person2>><<persons>> arms and helping Alex break free. It's enough. Alex twists around, and headbutts the <<person2>><<person>> to the earth.

	<<clotheson>>

	<<link [[Next|Farm Lorry Fight End]]>><</link>>

<<else>>
	You fall to the ground, too hurt to continue.

	<<endcombat>>
	<<npc Alex>><<person1>>
	"You fu-" Alex begins, but is cut off by an arm wrapping around <<his>> neck from behind. <<He>> tries to break free, but a swift punch to <<his>> stomach has <<him>> keel over instead.

	The goons surround you and Alex, and barrage you with a flurry of kicks. <<tearful>> you curl up in a defensive posture. Alex does the same, and endures with a quiet dignity.<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<trauma 12>><<stress 12>>

	<<link [[Next|Farm Lorry Fight Bad End]]>><</link>>

<</if>>

:: Farm Lorry Fight Bad End
<<effects>>

<<set $farm_work.horses_panic to 1>>
<<set $farm_work.chickens_panic to 1>>
<<set $farm_work.pigs_panic to 1>>
<<set $farm_work.dogs_panic to 1>>
<<set $farm_work.cattle_panic to 1>>
<<farm_fence_damage 15>>
<<pass 10>>

The goons tire, but continue into the farm. You hear them roam around, scaring the animals and smashing the buildings. Alex winces at every snap and shatter.

One gives Alex a final kick, then they leave the farm.

You stagger to your feet. Alex does likewise.
<<clotheson>>

<<if $exposed gte 1 and $farm_naked isnot 1>>
	<<covered>><<He>> blushes, and staggers into the farm house. <<He>> emerges a few moments later, carrying some towels.<<glust>><<npcincr Alex lust 1>><<towelup>>

<<else>>
<</if>>
"I'm so sorry," <<he>> says, resting <<his>> face in <<his>> palms. "I didn't want you to get hurt."<<npcincr Alex dom -5>><<llldom>>

<<link [[Comfort|Farm Lorry Comfort]]>><<npcincr Alex love 3>><</link>><<gglove>>

<<link [[Berate|Farm Lorry Berate]]>><<npcincr Alex dom -3>><<npcincr Alex love -1>><</link>><<llove>><<lldom>>

:: Farm Lorry Comfort
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm fine," you say. "We can fix the farm. They haven't won yet."
<<elseif $submissive lte 850>>
	"Sorry for what?" you ask. "We can't let them walk all over us. Lets fix this mess."
<<else>>
	"We can fix the farm," you say. "They haven't won yet."
<</if>>

<<He>> nods, and looks out over the damaged farm. <<He>> stands upright. "You're right. Let's get to work."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Lorry Berate
<<effects>>

<<if $submissive gte 1150>>
	"W-We could have been injured much worse," you say.
<<elseif $submissive lte 850>>
	"Do you have a deathwish?" you ask. "We were a bit outnumbered."
<<else>>
	"There were too many," you say. "You should have been smarter."
<</if>>

Alex nods. "I understand if you don't want to work here anymore." <<He>> looks out at the damaged farm. "I've got some cleaning up to do."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Lorry Fight End
<<effects>>

<<earnFeat "Farm Protector">>
The goons struggle to their feet, except the <<person2>><<person>>, who Alex grasps by the ear. "Tell Remy," <<person1>><<he>> pants. "Tell Remy what's coming if dogs like you keep fucking with us."<<lllaggro>><<farm_aggro -20>>

<<tearful>> you watch the goons flee down the lane. Alex leans on your shoulder. "Dunno what I'd do without you," <<he>> says.

<<if $exposed gte 1 and $farm_naked isnot 1>>
	<<covered>> <<He>> glances at your body, and blushes. "L-let me get you some towels."<<towelup>>

	<<He>> disappears into the farmhouse, and emerges with the fabric.
<</if>>

"Take a breather if you like. I'm getting back to work." <<if $weather is "rain" or $weather is "snow">><<He>> wipes off some of the mud,<<else>><<He>> dusts <<himself>> down,<</if>> picks up <<his>> hat, and returns to the farm.

<<if $exposed gte 1>>
	<<glust>><<npcincr Alex lust 1>>
<</if>>

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Lorry Peek
<<effects>>

You carry the boxes into the kitchen.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	You take a knife, and slice clean through the sellotape. You should be able to conceal the damage once done.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
<<else>>
	You take a knife, and slice through the sellotape. It tears in all the wrong ways. Even after being repaired, Alex will notice the tampering.<<lllove>><<npcincr Alex love -3>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
<</if>>

You open one of the boxes, and peek inside.

<<set $rng to random(1, 5)>>
<<switch $rng>>
<<case 1>>
	You find several bags of yeast. You check the other, and find more of the same.
<<case 2>>
	There's a variety of seeds. Is Alex trying to get more to grow? There are more seeds, in the other box. Some of them quite exotic.
<<case 3>>
	 There's a variety of sundries the local grocers wouldn't sell. There's more of the same in the second, with the addition of a lewd magazine tucked away in the corner.
<<case 4>>
	There's a variety of sundries the local grocers wouldn't sell. There's more of the same in the second.
<<case 5>>
	<<if $science gte 700>>
		There's a variety of metal and glass equipment. Pipes, tubes, and measuring devices. Stuff you'd expect to find in a lab rather than a farm. The second box has more of the same.
	<<else>>
		There's a variety of metal and glass equipment. Pipes, tubes, and containers. You're not sure what it's for. The second box has more of the same.
	<</if>>
<</switch>>

You close the boxes and repair the damage as best you can.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Lorry Inside
<<effects>>

You carry the boxes inside, and leave them on kitchen table.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
	<<hand_gag 0 left>>
	<<set $enemytrust -= 20>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Farm Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Farm Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Farm Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Farm Rape]]>><</link>><<nexttext>>
<</if>>

:: Farm Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Maybe you should find a new line of work," <<he>> says, shoving you to the <<if $weather is "snow">>snow<<elseif $weather is "rain">>mud<<else>>dirt<</if>>.

	<<tearful>> you stagger to your feet. The <<person>> climbs over a fence.<<gaggro>><<farm_aggro 5>>

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Work]]>><</link>>

<<elseif $enemyhealth lte 0>>
	The <<person1>><<person>> trips backwards, and lands in the <<if $weather is "snow">>snow<<elseif $weather is "rain">>mud<<else>>dirt<</if>>.

	<<tearful>> you step closer. <<He>> throws <<his>> hands up in a protective gesture. "I-I'm just following orders," <<he>> says, scrambling away from you. <<He>> climbs to <<his>> feet as <<he>> crawls away, and runs for the fence./*<<llaggro>><<farm_aggro -10>>*/

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	<<set $rescued += 1>>
	"I'm coming!" The <<person1>><<person>> pulls you in front of <<him>> as Alex arrives.

	"It's our farmer <<nnpc_gendery "Alex">>," the <<person>> sneers. "The one who thinks they can make it in world alone."

	<<if $exposed gte 1>>
		"Let <<phim>> go," Alex says, doing <<nnpc_his "Alex">> best to avoid looking at your <<lewdness>>. "I won't ask again."<<glust>><<npcincr Alex lust 1>>
	<<else>>
		"Let <<phim>> go," Alex says, <<nnpc_his "Alex">> fists clenching. "I won't ask again."
	<</if>>

	The <<person>> tightens <<his>> grip instead. Alex launches forward, <<nnpc_his "Alex">> fist sailing over your shoulder. You hear a sickening crunch just behind you./*<<llaggro>><<farm_aggro -10>>*/

	<<link [[Next|Farm Rape Finish Rescue]]>><</link>>

<</if>>

:: Farm Rape Finish Rescue
<<effects>>

The <<person1>><<person>> releases you and staggers backwards, clutching <<his>> bleeding face. When Alex steps forward again, <<he>> turns and runs.

<<endcombat>>
<<clotheson>>

<<tearful>> you get your bearings.

<<npc Alex>><<person1>>
"You got off easy, fucker," Alex shouts after the trespasser. <<He>> turns to you.

<<if $exposed gte 1 and $farm_naked isnot 1>>
	<<covered>>"L-let me get you something to cover with," <<he>> says. <<He>> nips into the farmhouse, and emerges with some towels.<<towelup>>

<<else>>
<</if>>
"That was one of Remy's. Be careful."<<gdom>><<npcincr Alex dom 1>>

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Bale Laugh
<<effects>>

You laugh as you climb to your feet. "I need to get these in storage," Alex continues. "Keep the weather off." <<He>> walks away.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Bale Angry
<<effects>>

<<if $submissive gte 1150>>
	"I-I could've been hurt," you say, climbing to your feet.
<<elseif $submissive lte 850>>
	"Fuck off," you say. "I could've been hurt." You climb to your feet.
<<else>>
	"That was rude," you say, climbing to your feet.
<</if>>

"Sorry," Alex says. <<Hes>> grinning. "I need to get these in storage before the damp gets to them." <<He>> walks away.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Dogs Scold
<<effects>>

<<if $tendingSuccess>>
	"Bad dog!" you say. <<farm_His dog>> ears droop, and <<farm_he dog>> drops to the ground.<<grespect>><<farm_dogs 1>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>
	"B-Bad dog," you say. The <<farm_text dog>> ignores you, and continues to hump.<<lrespect>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<farm_dogs -1>>

	You struggle to stand upright as the

	<<if $farm_work.dog.genitals is "penis">>
		<<farm_text dog>> rubs <<farm_his dog>> cock against your <<bottom>> with increasing speed, until it shudders and coats your cheeks in ejaculate.
		<<set $player.bodyliquid.bottom.semen += 1>>

	<<else>>
		<<farm_text dog>> rubs against your <<bottom>> with increasing speed, until it shudders in orgasm.

	<</if>>
	<<farm_He dog>> drops to the ground, and returns to the kennels.

	<<link [[Next|Farm Work]]>><</link>>

<</if>>

:: Farm Dogs Drop
<<effects>>

You drop to your knees, right there in the middle of the field. The <<farm_text dog>> mounts you from behind.
<<deviancy2>>

<<link [[Next|Farm Dogs Sex]]>><<set $sexstart to 1>><</link>>

:: Farm Dogs Endure
<<effects>>

You struggle to stand upright as the

<<if $farm_work.dog.genitals is "penis">>
	<<farm_text dog>> rubs <<farm_his dog>> cock against your <<bottom>> with increasing speed, until it shudders and coats your cheeks in ejaculate.
	<<set $player.bodyliquid.bottom.semen += 1>>

<<else>>
	<<farm_text dog>> rubs against your <<bottom>> with increasing speed, until it shudders in orgasm.

<</if>>
<<farm_He dog>> drops to the ground, and returns to the kennels.

<<link [[Next|Farm Work]]>><</link>>

:: Farm Dogs Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<if $farm_work.dog.monster is true>>
		<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
	<<else>>
		<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
	<</if>>
	<<beastCombatInit>>
	<<set $NPCList[0].stance to "top">>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Farm Dogs Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Dogs Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Farm Dogs Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Farm Dogs Rape Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation knot>>

	<<if _knotted is true>>
		<<endcombat>>
		You remain knotted together in the middle of the field.

		<<link [[Next|Farm Knotted]]>><<set $phase to 0>><</link>>

	<<else>>
		The <<farm_text dog>> returns to kennels, now eager to feed. <<tearful>> you climb to your feet.

		<<clotheson>>
		<<endcombat>>

		<<link [[Next|Farm Work]]>><</link>>

	<</if>>
<<elseif $enemyhealth lte 0>>

	The <<farm_text dog>> turns and flees back to the kennels.<<grespect>><<farm_dogs 1>>

	<<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<elseif $finish is 1>>
	Eager to feed, the <<farm_text dog>> returns to the kennels.

	<<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>

<<else>>

	<<set $rescued += 1>>
	"I'm coming!" It's Alex. The <<farm_text dog>> backs away with a fearful whimper, and returns to its kennel.

	<<clotheson>>
	<<endcombat>>
	<<npc Alex>><<person1>>
	Alex arrives in the field.
	<<if $exposed gte 1 and $farm_naked isnot 1>>
		<<He>> offers an arm to help you up. "Dogs being a bother?" <<he>> laughs. "Don't be afraid to lay down the law. I'm gonna get back to work."
	<<else>>
		<<His>> eyes linger on your <<lewdness>>, then <<he>> blushes and looks away. "L-Let me get you some towels."

		<<He>> avoids looking in your direction when <<he>> returns. <<He>> holds out the towels. "The dogs aren't pets. Don't be afraid to lay down the law."
	<</if>>
	<<gdom>><<npcincr Alex dom 1>>
	<<if $exposed gte 1>>
		<<glust>><<npcincr Alex lust 1>>
	<</if>>

	<<tearful>> you watch Alex walk from the field.

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<</if>>

:: Farm Dogs Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<if $farm_work.dog.monster is true>>
		<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals monster>>
	<<else>>
		<<beastNEWinit 1 dog $farm_work.dog.gender $farm_work.dog.genitals beast>>
	<</if>>
	<<beastCombatInit>>
	<<set $NPCList[0].stance to "top">>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Farm Dogs Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Dogs Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Dogs Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Farm Dogs Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Dogs Sex]]>><</link>><<nexttext>>
<</if>>

:: Farm Knotted
<<effects>>

<<farm_knotted>>

:: Farm Knotted Hold
<<effects>>

<<if $physiqueSuccess>>
	You grasp a tuft of grass with both hands. It breaks free of the earth, so you bury your fingers into the soils instead. You hold with all your might as the <<farm_text dog>> struggles against you, until <<farm_his dog>> knot comes free with a plop.

	You lie relieved for a moment, as semen runs out and pools beneath you.

	<<clotheson>>

	You still hear Alex and the <<personsimple>> discussing, so you keep low.

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<<else>>
	You grasp a tuft of grass with both hands. It breaks free of the earth. The <<farm_text dog>> pulls you further along with <<farm_his dog>> knot.

	<<farm_knotted>>
<</if>>

:: Farm Knotted Scold
<<effects>>

<<if $tendingSuccess>>
	"Bad dog," you scold, "Bad, bad dog." <<farm_He dog>> hesitates, then comes to a stop.
	<<pass 5>>

	Alex continues discussing with the <<personsimple>> not so far away, so you keep low in the grass while waiting for the knot to shrink. At last, you manage to wiggle free.

	<<clotheson>>

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<<else>>
	"B-Bad dog," you scold, but it's hard to sound authoritative while being dragged through a field by a cock. The <<farm_text dog>> ignores you, and pulls you further along.

	<<farm_knotted>>

<</if>>

:: Farm Knotted Seen
<<effects>>
<<pass 5>>

You look over shoulder, and see Alex up ahead. There's a <<person2>><<person>> beside <<person1>><<him>>.

Alex spots you first. <<person1>><<His>> face pales. The <<person2>><<person>> beside <<person1>><<him>> has a different reaction. "I didn't know you ran this sort of farm," <<person2>><<he>> says, pulling a phone from <<his>> pocket. <<He>> points the camera at you.

Alex breaks free from <<person1>><<his>> stupour, and looks away. "W-We aren't-"

"You've got my business," the <<person2>><<person>> interrupts as you and the <<farm_text dog>> arrive. <<He>> crouches beside you, and moves the camera close to the knot. "I've a few friends who'd love to hear about this."

The <<person2>><<person>> insists on filming until the knot shrinks. Stuck on all fours, there's nothing you can do but endure.<<if $phase is 5>>
	<<ggtrauma>><<ggstress>><<lllove>><<gggdom>><<gglust>><<gggfarm>>
<</if>>

<<link [[Next|Farm Knotted Seen 2]]>><</link>>

:: Farm Knotted Seen 2
<<effects>>

The knot shrinks, and the <<farm_text dog>> wiggles free. The <<person2>><<person>> walks away while examining the footage.
<<clotheson>>
<<person1>>
<<if $exposed gte 1 and $farm_naked isnot 1>>
	"L-Let me get you some towels," Alex says at last.

	<<He>> returns with the towels a few moments later, <<his>> pallor given way to a blush.<<towelup>><<npcincr Alex lust 1>><<glust>>

	"Might get some good dosh from that," <<he>> says, avoiding eye contact. <<He>> opens <<his>> mouth again, but hesitates before speaking. "I'm gonna get back to work." <<He>> marches away.

<<else>>
	Alex's pallor gives way to a blush. "Might get some good dosh from that," <<he>> says, avoiding eye contact. <<He>> opens <<his>> mouth again, but hesitates before speaking. "I'm gonna get back to work." <<He>> marches away.
<</if>>

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Knotted Deviant
<<effects>>
<<pass 5>>
You look over shoulder, and see Alex up ahead. There's a <<person2>><<person>> beside <<person1>><<him>>.

Alex spots you first. <<person1>><<His>> face pales. The <<person2>><<person>> beside <<person1>><<him>> has a different reaction. "I didn't know you ran this sort of farm," <<person2>><<he>> says, pulling a phone from <<his>> pocket. <<He>> points the camera at you.

Alex breaks free from <<person1>><<his>> stupour, and looks away. "W-We aren't-"

<<if $submissive gte 1150>>
	"Animals need special care," you interrupt
<<elseif $submissive lte 850>>
	"We know how to handle animals around here," you interrupt
<<else>>
	"Our animals are given proper attention," you interrupt
<</if>>
as you and the <<farm_text dog>> arrive. "We're willing to go all the way."
<<deviancy5>>
"I can see that," the <<person2>><<person>> says, crouching and moving <<his>> camera right up to the knot. "You've got my business, and then some. I've friends who'll love to hear about this. Can I film until the knot shrinks?"

<<link [[Next|Farm Knotted Seen 2]]>><</link>>

:: Farm Builders Strut
<<effects>>

<<person2>>
You strut across the yard, eliciting more catcalls from the <<person>> and <<his>> colleagues.
<<exhibitionism1>>

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Builders Threaten
<<effects>>

"Get back to work," you say. "Or my next project will be your tombstone."

<<person2>>
"Woah <<lass>>," the <<person>> says. "It was only a joke." <<He>> and <<his>> friends hasten their steps.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Builders Angry
<<effects>>

<<if $submissive gte 1150>>
	"Don't be rude," you say. "You have a job to do."
<<elseif $submissive lte 850>>
	"I'm not paying you to be a creep," you say. "Get back to work."
<<else>>
	"Focus on your work," you say. "Or I'll find someone who will."
<</if>>

<<person2>>
The <<person>> and <<his>> friends just laugh, and continue across the yard.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Builders Encourage
<<effects>>

You sit with them, and chat. You share a little about the troubles on the farm, and how much of an impact their help will have.

<<if random(1, 10) is 10>>
	Your words strike a chord. They return to work with renewed vigour.

	<<link [[Next|Farm Work]]>><<endevent>><<set $farm.build_timer -= 1>><</link>>

<<else>>
	You're not sure they believe you, but they seem sympathetic.

	<<if $promiscuity gte 35>>
		<<link [[Seduce|Farm Builders Seduce]]>><</link>> | Will speed construction if succesful.

	<</if>>
	<<link [[Leave|Farm Work]]>><<endevent>><</link>>

<</if>>

:: Farm Builders Seduce
<<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>
	You feel more confident in your powers of seduction.

<</if>>
<<seductionskilluse>>
<<person1>>
<<if $submissive gte 1150>>
	"I-I feel so safe with you around," you coo, leaning over the <<person>>. "Perhaps I should reward you."
<<elseif $submissive lte 850>>
	"You work hard," you coo, leaning over the <<person>>. "You deserve a reward."
<<else>>
	"I'm very grateful," you coo, leaning over the <<person>>. "Perhaps I should show you just how much."
<</if>>
<<promiscuity3>>

<<if $seductionrating gte $seductionrequired>>
	The <<person>> looks unsure, but you silence <<him>> with a finger when <<he>> opens <<his>> mouth. There are no further protests.

	<<link [[Next|Farm Builders Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	The <<person>> shakes <<his>> head. "Th-thank you," <<he>> says. "But I have a <<spouse>>.

	The others don't seem in the mood either.

	<<link [[Next|Farm Work]]>><<endevent>><</link>>

<</if>>

:: Farm Builders Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 50>>
	<<if $hour lt 21 or $hour gt 4>>
		<<enable_rescue>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Builders Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Builders Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Builders Sex Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Farm Builders Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Builders Sex]]>><</link>><<nexttext>>
<</if>>

:: Farm Builders Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Didn't know how much I needed that," the <<person>> says. They return to work with a spring in their step.
	<<set $farm.build_timer -= 1>>

	<<tearful>> brush yourself down.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>
<<elseif $enemyhealth lte 0>>
	You shove the <<person1>><<person>> away from you. <<tearful>> you run into the cottage.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Cottage]]>><</link>>

<<elseif $alarm is 1 and $rescue is 1>>
	"I'm coming!" It's Alex. The builders back away from you as <<nnpc_he Alex>> arrives.

	"<<pShe>> started it," the <<person1>><<person>> protests.

	"Get the fuck off my property," Alex says.

	The <<person1>><<person>> looks ready to argue, but decides against it. They stomp off.

	Alex rushes over. "Are you okay? I'm sorry. I'll be more careful about who we hire in the future."

	<<tearful>> you climb to your feet. Alex leads you inside and makes you a cup of tea before returning to work.<<lstress>><<stress -6>>

	<<link [[Next|Farm Cottage]]>><</link>>

<<else>>
	"We should get back to work," the <<person1>> says. They pick up their tools and walk away.

	<<tearful>> you brush yourself down.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farm Work]]>><</link>>
<</if>>

:: Farm Builders Help
<<effects>>

You help the builders carry material to the site.
<<if $physiqueSuccess>>
	It's hard work, but you're able to keep up.

	<<if random(1, 5) is 5>>
		"Thanks for the help," a <<person>> says. "I think we're ahead of schedule."
		<<set $farm.build_timer -= 1>>
	<<else>>
		"Thanks for the help," a <<person>> says. "All this carrying does my back in."
	<</if>>

<<else>>
	Most is too heavy for you, so you help with the little things.

	"Thanks for the help," a <<person>> says. "All this carrying does my back in."

<</if>>

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Builders Skirt Angry
<<effects>>

<<if $submissive gte 1150>>
	"P-please don't touch me without permission," you say.
<<elseif $submissive lte 850>>
	"Keep your mitts off," you say. "Fucking perv."
<<else>>
	"Don't touch without permission," you say.
<</if>>

The <<person>> throws up <<his>> hands. "I don't know what you're talking about," <<he>> says. "Honest."

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Builders Skirt Flaunt
<<effects>>

<<fameexhibitionism 1>>
<<if $phase is 1>>
	You twirl, and your skirt flares, flashing your <<genitals>>.
	<<exhibitionism4>>

	"You really are a naughty <<girl>>," the <<person>> says. <<He>> follows you as you strut across the yard, until <<his>> supervisor calls <<him>> back.

<<else>>
	You twirl, and your skirt flares, flashing your <<undies>>.
	<<exhibitionism2>>

	The <<person>> whistles, and follows you across the yard, until called back by <<his>> supervisor.

<</if>>

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Builders Bottom Flirt
<<effects>>

<<if $submissive gte 1150>>
	"D-do I look that good?" you say.
<<elseif $submissive lte 850>>
	"Didn't think you'd be able to resist," you say.
<<else>>
	"Just gonna touch?" you say. "Pity."
<</if>>
<<promiscuity1>>

The <<person>> follows you across the yard, until <<hes>> called back by <<his>> supervisor.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Farm Tending Barb Taunt
<<effects>>

<<if $farm.wall gte 4>>
	<<if $submissive gte 1150>>
		"I-I'm safe in here," you say. "You can't get over the fence."
	<<elseif $submissive lte 850>>
		"What?" you say. "You gonna climb the barbs? Have fun. I'll stomp whatever's left of you."
	<<else>>
		"You can't get in," you say. "So go away."
	<</if>>
<<else>>
	<<if $submissive gte 1150>>
		"I-I'm safe in here," you say. "You can't get over the fence."
	<<elseif $submissive lte 850>>
		"What?" you say. "If that little fence is too much for you, then you can't handle me."
	<<else>>
		"You can't get in," you say. "So go away."
	<</if>>
<</if>>

The <<person>> tries rattling the fence, but it's too sturdy. "You'll be Remy's sooner or later," <<he>> says. "And when you are, I'll make a personal visit." <<He>> turns to leave. The <<person2>><<person>> and <<person3>><<person>> follow.

<<endevent>>

<<destination_farm>>

:: Farm Tending Barb Ignore
<<effects>>

You get back to work. They can't do anything with the fence in the way. They're gone when you next look up.

<<destination_farm>>

:: Farm Tending Barb Flaunt
<<effects>>

You strike an alluring pose.
<<if $submissive gte 1150>>
	"I-I can tell you want me," you say. "But you can't have me."
<<elseif $submissive lte 850>>
	"I can tell you're drooling over me," you say. "Go clean yourself up."
<<else>>
	"I know you're desperate for me," you say. "But that's not my problem."
<</if>>
<<exhibitionism2>>

The <<person>> tries rattling the fence, but it's too sturdy. "You'll be Remy's sooner or later," <<he>> says. "And when you are, I'll make a personal visit." <<He>> turns to leave. The <<person2>><<person>> and <<person3>><<person>> follow.

<<endevent>>

<<destination_farm>>