code:
:: Widgets Wolf Cave [widget]

<<widget "wolfcaveevent">>
	<<beastNEWinit 1 wolf>>
	<<set $rng to random(1, 100)>>
	<<cleareventpool>>
	<<if $wolfstate isnot "cave">>
		<<childrenEvents "wolf_cave" $passage>>
		<<addinlineevent "wolf cave play fight">>
			One of the younger <<beastsplural>> approaches you. It wants to play fight.

			<<link [[Play (0:20)|Wolf Cave Play Fight]]>><<pass 20>><<stress -4>><</link>><<lstress>>

			<<if $deviancy gte 15>>
				<<link [[Lewd play|Wolf Cave Lewd Play]]>><<set $sexstart to 1>><</link>><<deviant2>>

			<</if>>
			<<if $bus is "wolfcave">>
				<<link [[Ignore|Wolf Cave]]>><<endevent>><</link>>

			<<else>>
				<<link [[Ignore|Wolf Cave Clearing]]>><<endevent>><</link>>

			<</if>>
		<</addinlineevent>>
		<<addinlineevent "anxious younger wolves" 2>>
			The younger <<wolf_cave_plural>> stare at the tree line, anxious for the pack's return.

			<<endevent>>
			<<destinationwolfcave>>
		<</addinlineevent>>
		<<addinlineevent "younger wolf rub" 2>>
			One of the younger <<beastsplural>> rubs its head against your leg as it walks by.
			<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
			<<endevent>>

			<<destinationwolfcave>>
		<</addinlineevent>>
	<<else>>
		<<childrenEvents "wolf_cave" $passage>>
		<<if $wolfpackferocity + random(1, 20) gte $wolfpackharmony + random(1, 20)>>
			<<addinlineevent "wolf cave fight">>
				One of the <<beastsplural>> paces towards you, growling.

				<<link [[Fight|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>

				<<link [[Call for help|Wolf Cave Help]]>><</link>>

			<</addinlineevent>>
			<<addinlineevent "wolf cave play fight" 2>>
				A play fight escalates until one draws blood.

				<<link [[Intervene|Wolf Cave Intervene]]>><<set $phase to 0>><</link>>

				<<link [[Encourage|Wolf Cave Intervene]]>><<set $phase to 1>><</link>>

				<<link [[Ignore|Wolf Cave Intervene]]>><<set $phase to 2>><</link>>

			<</addinlineevent>>
			<<addinlineevent "wolf cave blackwolf agitated" 2>>
				<<endevent>><<npc "Black Wolf">>/*<<beastNNPCinit>>*/
				<<if $wolfpackleader is 1>>
					The Black Wolf is agitated. <<bHe>> bites and growls at the others, agitating them in turn.

					<<link [[Calm it|Wolf Cave Calm]]>><<set $phase to 0>><</link>>

					<<link [[Ignore|Wolf Cave Calm]]>><<set $phase to 1>><</link>>

				<<else>>
					One of the larger <<beastsplural>> challenges the Black Wolf. The Black Wolf wins after a brief tussle, but <<bhis>> anger is not assuaged. <<bHe>> growls and bites at the other <<beastsplural>>, as if daring any to challenge <<bhim>>.

					<<if $wolfpackpoisoned is 1>>
						It staggers slightly. The poisonous mushrooms are having an effect. It will be weaker than usual.

					<</if>>
					<<link [[Calm it down|Wolf Cave Calm]]>><<set $phase to 0>><</link>>

					<<link [[Ignore it|Wolf Cave Calm]]>><<set $phase to 1>><</link>>

					<<link [[Challenge|Wolf Cave Calm]]>><<set $phase to 2>><</link>>

				<</if>>
			<</addinlineevent>>
		<<else>>
			<<addinlineevent "wolf face lick" 2>>
				A <<beasttype>> rushes over to you. <<bHe>> rears up and leans on you, almost knocking you over. <<bHe>> licks your face.
				<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

				<<destinationwolfcave>>
			<</addinlineevent>>
			<<addinlineevent "wolve mating rank">>
				<<endevent>>
				<<beastNEWinit 2 wolf>>
				A low ranking <<print $combatTrain.beastTypes[0]>> approaches you wishing to mate. A more dominant <<print $combatTrain.beastTypes[1]>> tries to steal your attention.

				<<saveNPC 0 wolf_rank_1>>
				<<saveNPC 1 wolf_rank_2>>
				<<link [[Favour the low ranking wolf|Wolf Cave Rank]]>><<set $phase to 0>><</link>><<deviant1>>

				<<link [[Favour the high ranking wolf|Wolf Cave Rank]]>><<set $phase to 1>><</link>><<deviant1>>

				<<if $deviancy gte 15>>
					<<link [[Share yourself with both|Wolf Cave Rank]]>><<set $phase to 2>><</link>><<deviant2>>

				<</if>>
				<<link [[Ignore both|Wolf Cave Rank]]>><<set $phase to 3>><</link>>

			<</addinlineevent>>
			<<addinlineevent "young wolf rock climb" 2>>
				A younger <<beasttype>> tries to climb on a rock. <<bHis>> feet skid and <<bhe>> tumbles to the ground. <<bHe>> stands up, but starts whining.

				<<link [[Make sure it's okay (0:05)|Wolf Cave Young]]>><<set $phase to 0>><<pass 5>><</link>>

				<<link [[Ignore|Wolf Cave Young]]>><<set $phase to 1>><</link>>

			<</addinlineevent>>
			<<addinlineevent "wolf cave howl chorus">>
				<<endevent>><<npc "Black Wolf">>
				Amidst the group, you notice the Black Wolf standing atop a large rock, surrounded by a larger group of <<wolf_cave_plural>>. <<bHe>> suddenly raises <<bhis>> head and begins howling loudly, yet beautifully. A second <<beasttype>> takes notice and joins <<bhis>> pack sibling in hearty bonding.

				Moments later, a modest group follows the lead and begins to howl loudly in harmonic unison.

				<<link [[Watch them|Wolf Cave Howl]]>><<set $phase to 0>><</link>>

				<<link [[Join in|Wolf Cave Howl]]>><<set $phase to 1>><</link>>

			<</addinlineevent>>
		<</if>>
	<</if>>
	<<runeventpool>>
<</widget>>

<<widget "wolfcavestate">>
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
	The pack is unified in lethal purpose.
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 10>>
	The <<wolf_cave_plural>> pace and growl at each other, anxious for a hunt.
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 1>>
	The <<wolf_cave_plural>> are agitated, afraid of losing their place in the pecking order.
<<elseif $wolfpackferocity gte 20>>
	The <<wolf_cave_plural>> keep a large space between them. Any trespass is met with gnashing teeth.
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 10>>
	Play fights break out frequently.
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 1>>
	The <<wolf_cave_plural>> lie together, grooming each other.
<<elseif $wolfpackharmony gte 20>>
	The <<wolf_cave_plural>> lie together in a big cuddly pile.
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
	Some of the <<wolf_cave_plural>> lie and groom each other, while others pace and watch the trees.
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 1>>
	The <<wolf_cave_plural>> are on edge, growling and baring teeth at each other.
<<elseif $wolfpackferocity gte 10>>
	The <<wolf_cave_plural>> eye each other warily.
<<elseif $wolfpackharmony gte 10 and $wolfpackferocity gte 1>>
	Most of the <<wolf_cave_plural>> lie with their eyes shut, while others groom each other.
<<elseif $wolfpackharmony gte 10>>
	The <<wolf_cave_plural>> groom themselves, and occasionally each other.
<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
	The <<wolf_cave_plural>> groom themselves and ignore each other.
<<elseif $wolfpackferocity gte 1>>
	The pack lazes around, barely able to summon the energy to growl at each other.
<<elseif $wolfpackharmony gte 1>>
	The pack lazes together, able to summon little energy.
<<else>>
	A depressive malaise lies on the pack.
<</if>>
<</widget>>

<<widget "wolfcaveselect">>
<<if $daystate is "day" or $daystate is "dawn">>
	<<set $huntstate to "failed">>
<</if>>

<<if $wolfstate is "hunt" and $daystate is "dawn" or $wolfstate is "hunt" and $daystate is "day">>
	<<set $wolfstate to "cave">>
	<<if $rng + $wolfpackferocity + $wolfpackharmony gte 80>>
		The pack returns from the hunt. Some carry pieces of meat for the younger <<wolf_cave_plural>> that stayed at the cave. The hunt was successful.
		<<gharmony>><<lferocity>>

	<<else>>
		The pack returns from the hunt. They failed to catch anything.
		<<gferocity>><<lharmony>>

	<</if>>
	<<destinationwolfcave>>
<<elseif $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "dusk" or $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "night">>
	<<set $wolfstate to "hunt">><<set $huntstate to "failed">><<set $wolfpackpoisoned to 0>>
	The Black Wolf howls and the others join in.
	<<npc "Black Wolf">>
	<<if $monster is 1>>
		"We hunt soon. Be ready."
	<<else>>
		They're going hunting.
	<</if>>
	<<endevent>>

	<<link [[Go with them|Wolf Cave Hunt]]>><</link>>

	<<link [[Watch them leave|Wolf Cave Hunt Leave]]>><</link>>

<<elseif $wolfstate is "cave" and $wolfpackleader is 1 and $wolfpackharmony lte random(0,10) and $wolfpackferocity gte random(11,20) and $wolfchallengetimer lte 0>>
	<<set $wolfchallengetimer to 14>><<npc "Black Wolf">>
	You hear a loud bark behind you. You turn to face the Black Wolf, who stands firmly and bares <<bhis>> teeth to you.
	<<if $monster is 1>>
		"Leader weak!" <<bhe>> snarls. "Pack need strength, courage. Pack will have new leader today. <<pPackbrother>>'s time as alpha is over!"
	<<else>>
		<<bHis>> fur bristles and <<bhis>> tail is held straight in the air. <<bHe>> seeks to challenge you for role as pack alpha.
	<</if>>

	A small group gathers around you.

	<<link [[Fight|Wolf Challenge Accept]]>><</link>>

	<<link [[Surrender|Wolf Challenge Surrender]]>><</link>>

	<<if $wolfgirl gte 6>>
		<<link [[Reason|Wolf Challenge Reason]]>><</link>><<wolfgirl>>

	<</if>>
<<else>>
	<<wolfcaveevent>>
<</if>>
<</widget>>

<<widget "destinationwolfcave">>
<<if $bus is "wolfcave">>
	<<link [[Next|Wolf Cave]]>><<endevent>><</link>>

<<else>>
	<<link [[Next|Wolf Cave Clearing]]>><<endevent>><</link>>

<</if>>
<</widget>>

<<widget "wolfhuntevents">>
<<if $huntstate is "success">>
	<<set $huntstate to "finished">>
	<<set $wolfstate to "cave">>
	Satiated, the pack heads back to the cave. Some carry food for the younger <<wolf_cave_plural>>.
	<<lferocity>><<gharmony>>

	<<link [[Next|Wolf Cave]]>><</link>>

<<elseif $daystate is "dawn" or $daystate is "day">>
	<<set $huntstate to "finished">>
	With the sun rising on the horizon, the pack returns to the cave. The failure of the hunt has the pack riled.
	<<gferocity>><<lharmony>>

	<<link [[Next|Wolf Cave]]>><</link>>

<<else>>
	<<set $rng to random(1, 100)>>
	<<if $bus is "wolfpackriver">>
		You come to two pairs of tracks. One looks like a deer's hoof prints. The other several pairs of shoes.

		<<if $wolfpackleader is 1>>
			The pack waits for your decision.

			<<link [[Follow the deer tracks (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>>

			<<link [[Follow the shoe tracks (1:00)|Wolf Hunters]]>><<pass 1 hour>><<set $bus to "wolfpackhunters">><<tiredness 12>><</link>><<gtiredness>>

			<<link [[Let the Black Wolf decide (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>

		<<else>>
			The Black Wolf follows the deer prints without a second thought.

			<<link [[Next (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<athleticsdifficulty>><<gtiredness>>

		<</if>>
	<<elseif $bus is "wolfpackcliff">>
		You come to two pairs of tracks. One of a deer's hooves, but the steps are irregular. The other of large paws, with claws digging into the earth.

		<<if $wolfpackleader is 1>>
			The pack waits for your decision.

			<<link [[Follow the deer prints (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>

			<<link [[Follow the large prints (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>

			<<if $rng gte 51>>
				<<link [[Let the Black Wolf decide (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>

			<<else>>
				<<link [[Let the Black Wolf decide (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>

			<</if>>
		<<else>>
			<<if $rng gte 51>>
				The Black Wolf sniffs the air, then follows the deer prints.

				<<link [[Next (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>

			<<else>>
				The Black Wolf sniffs the air, then follows the large prints.

				<<link [[Next (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>

			<</if>>
		<</if>>
	<<elseif $bus is "wolfpackbear">>
	<<elseif $bus is "wolfpackhunters">>
	<<elseif $bus is "wolfpackdeer">>
	<<elseif $bus is "wolfpackcarrion">>
	<<else>>
		You come to a river emerging from the base of the cliff.

		<<if $wolfpackleader is 1>>
			The pack waits for your decision.

			<<link [[Follow the river (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>

			<<link [[Follow the cliff (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>

			<<if $rng gte 51>>
				<<link [[Let the Black Wolf decide (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>

			<<else>>
				<<link [[Let the Black Wolf decide (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>

			<</if>>
		<<else>>
			<<if $rng gte 51>>
				The Black Wolf sniffs the air, then runs along the river.

				<<link [[Next (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>

			<<else>>
				The Black Wolf sniffs the air, then runs along the cliff.

				<<link [[Next (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>

			<</if>>
		<</if>>
	<</if>>
<</if>>
<</widget>>

<<widget "blackwolfhealth">>
	<<if $wolfpackpoisoned is 1>>
		<<set $enemyhealth to 200>><<set $enemyhealthmax to 200>>
	<<else>>
		<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
	<</if>>
<</widget>>

<<widget "wolfpackhuntoptions">>
	<<if $wolfpackshroom is "red">>
		<<link [[Add a red mushroom to the Black Wolf's food|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>

	<<elseif $wolfpackshroom is "pink">>
		<<link [[Add a pink mushroom to the Black Wolf's food|Wolf Deer2]]>><<set $phase to 1>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>

	<</if>>
	<<link [[Rest (3:00)|Wolf Deer2]]>><<set $phase to 2>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>

<</widget>>

<<widget "blackwolfhand">>
	<<if $NPCName[$NPCNameList.indexOf("Black Wolf")].gender is "m">>
		<<set $leftarm to "penis">>
		<<set $NPCList[0].penis to "leftarm">>
		You take the Black Wolf's penis in your hand.
	<<else>>
		<<set $leftarm to "othervagina">>
		<<set $NPCList[0].vagina to "leftarm">>
		You rub the Black Wolf's pussy with your hand.
	<</if>>
<</widget>>

<<widget "ppackbrother">><<silently>>
<<if $wolfpackleader gte 1>>
	<<set _text_output to "pack leader">>
<<elseif $player.gender_appearance is "m">>
	<<set _text_output to "pack brother">>
<<elseif $player.gender_appearance is "f">>
	<<set _text_output to "pack sister">>
<</if>>
<</silently>><<print _text_output>><</widget>>

<<widget "pPackbrother">><<silently>>
<<ppackbrother>><<capitalise>>
<</silently>><<print _text_output>><</widget>>

<<widget "pheat">><<silently>>
<<if $player.gender_appearance is "m">>
	<<set _text_output to "rut">>
<<elseif $player.gender_appearance is "f">>
	<<set _text_output to "heat">>
<</if>>
<</silently>><<print _text_output>><</widget>>

<<widget "wolf_cave_update">>
<<if ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f")) or ($bestialitydisable is "t")>>
	<<set $wolfcave_monster_roll to true>>
<<else>>
	<<set $wolfcave_monster_roll to false>>
<</if>>
<</widget>>

<<widget "wolf_cave_plural">><<silently>>
<<if $beastmalechance gte 100>>
	<<set _wolves_plural to "m">>
<<elseif $beastmalechance gte 1>>
	<<set _wolves_plural to "b">>
<<else>>
	<<set _wolves_plural to "f">>
<</if>>
<<if $bestialitydisable is "t" or $wolfcave_monster_roll is true or ($monsterchance gte random(1, 100) and ($hallucinations gte 1 or $monsterhallucinations is "f"))>>
	<<if _wolves_plural is "m">>
		<<set _text_output to "wolfboys">>
	<<elseif _wolves_plural is "f">>
		<<set _text_output to "wolfgirls">>
	<<else>>
		<<set _text_output to "wolfgirls and wolfboys">>
	<</if>>
<<else>>
	<<set _text_output to "wolves">>
<</if>>
<</silently>><<print _text_output>><</widget>>


code:
:: Wolf Relax
<<effects>>

<<if $phase is 1>>
	<<set $phase to 0>>
	You make your way toward the Black Wolf.
	<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
		<<bHe>> sits up after noticing you. <<bHis>> tail begins to wag.
		<<if $monster is 1>>
			<<switch random(1,3)>>
				<<case 1>>
					"Can help <<ppackbrother>>?"
				<<case 2>>
					"Glad to see <<ppackbrother>> safe."
				<<default>>
					"<<pPackbrother>> should get ready for tonight. Will be a sporting hunt."
			<</switch>>
		<</if>>
	<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
		<<bHe>> turns to look at you as you approach.
		<<if $monster is 1>>
			<<switch random(1,3)>>
				<<case 1>>
					"<<pPackbrother>>. You are well?"
				<<case 2>>
					"I come here to rest. Quiet."
				<<default>>
					"Pack has been better. Pack has been worse."
			<</switch>>
		<<else>>
			<<bHe>> nudges your arm with <<bhis>> nose.
		<</if>>
	<<elseif $wolfpackferocity gte 15>>
		<<bHe>> chews on a large bone you can't identify. It's not human, at least. <<bHe>> growls at you, but calms down after sniffing you and identifying your scent.
		<<if $monster is 1>>
			<<switch random(1,3)>>
				<<case 1>>
					"What does <<ppackbrother>> want?"
				<<case 2>>
					"<<pPackbrother>> should be down there. Playing with younglings."
				<<default>>
					"Don't want to be bothered right now."
			<</switch>>
		<</if>>
	<<elseif $wolfpackharmony gte 15>>
		<<bHe>> begins to drift off, but is awakened by your sudden arrival. <<bHe>> yawns.
		<<if $monster is 1>>
			<<switch random(1,3)>>
				<<case 1>>
					"Pack seems quiet. Could do with some sleep right now."
				<<case 2>>
					"Young pups... So lively. And noisy."
				<<default>>
					"Cave too noisy sometimes. Often come here to nap."
			<</switch>>
		<</if>>
	<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
		<<bHis>> ear flicks as you approach, but <<bhe>> doesn't turn to acknowledge you.
		<<if $monster is 1>>
			<<switch random(1,3)>>
				<<case 1>>
					"Do not lead rest of pack here."
				<<case 2>>
					"Sit, <<ppackbrother>>."
				<<default>>
					"Pack howls to forest. Sometimes forest howls back."
			<</switch>>
		<</if>>
	<<else>>
		<<bHe>> looks down and whimpers quietly. <<bHe>> turns for a second and spots you, but doesn't seem to care about your presence.
		<<if $monster is 1>>
			<<switch random(1,3)>>
				<<case 1>>
					"Just leave alone."
				<<case 2>>
					"Sometimes wonder how long will last."
				<<default>>
					"Had to come here. Needed to... be alone."
			<</switch>>
		<</if>>
	<</if>>

	You sit down next to <<bhim>>. Even when you're both sitting down, <<if $monster is 1>>your head only reaches <<bhis>> chest<<else>><<bhe>> can look you in the eye<</if>>.
<<else>>
	You sit and rest by the Black Wolf's side.
	<<switch random(1,8)>>
		<<case 1>>
			You hear younger <<wolf_cave_plural>> somewhere below. Black Wolf observes them fondly as they play fight near the river.
			<<if $monster is 1>>
				"So soothing to see younglings playing," <<bhe>> says in a surprisingly tender voice. "Hope to have own litter someday."
			<<else>>
				You can see some of the tension leave <<bhis>> frame.
			<</if>>
		<<case 2>>
			<<bHe>> stands tall, surveing the cave and its surrounding regions. <<bHe>> settles down shortly after.
			<<if $monster is 1>>
				"Pack is safe here," <<bhe>> says. "Outsiders know to stay away."
			<<else>>
				<<bHe>> lets out a satisfied chuff, content with the safety of the cave.
			<</if>>
		<<case 3 4>>
			<<if $syndromeeden is 1 and $rng gte 51>>
				<<bHe>> looks over in the direction of Eden's cabin. <<bHis>> ears press against <<bhis>> head.
				<<if $monster is 1>>
					"Heard very loud noise other day," <<bhe>> says. "Horrible human creation."
				<<else>>
					You consider how loud a gunshot would sound to a wolf, and wince. No wonder <<bhe>>'s worried.
				<</if>>
			<<else>>
				You reach out for <<bhis>> fur in an attempt to pet <<bhim>>.
				<<if $monster is 1>>
					"Does <<ppackbrother>> think of me as a tamed one?" <<bhe>> asks, pulling away from your touch.
				<<else>>
					<<bHe>> huffs and pulls away, as if offended.
				<</if>>
			<</if>>
		<<case 5>>
			<<if $monster is 1>>
				<<bHe>> rubs a spot on <<bhis>> leg. "<<pPackbrother>> should avoid hunting alone," <<bhe>> says. "Lone wolves are lone fools. Break from the pack and end up injured, or worse."
			<<else>>
				<<bHe>> licks a wound on its leg. It seems rather old and it doesn't seem to bother <<bhim>> greatly.
			<</if>>
		<<case 6>>
			Something in the direction of the lake catches <<bhis>> attention. <<bHe>> tilts <<bhis>> head in confusion.
			<<if $monster is 1>>
				"<<pPackbrother>> should be careful if going to lake," <<bhe>> warns. "Pack avoid place at all costs."
			<<else>>
				<<bHe>> seems unnerved.
			<</if>>
		<<case 7>>
			<<bHe>> starts sniffing you, burying <<his>> snout on your hair and huffing on it.
			<<if $monster is 1>>
				"Could never forget <<ppackbrother>>'s scent," <<bhe>> says. "Could track all over forest if necessary."
			<<else>>
				<<bHe>> probably has your scent memorized by now.
			<</if>>
		<<case 8>>
			<<if $wolfgirl gte 4 and $transformationParts.wolf.ears isnot "hidden">>
				<<if random(1,2) is 1>>
					<<bHe>> sniffs your face, before nuzzling your neck affectionately.
					<<if $monster is 1>>
						"<<pPackbrother>>'s fur looks beautiful today," <<bhe>> says.
					<<else>>
						<<bHe>> probably has your scent memorized by now.
					<</if>>
				<<else>>
					<<bHe>> admires your wolf ears. <<bHe>> nibbles at them gently.
					<<if $monster is 1>>
						"<<pPackbrother>>'s has taken to living with pack well," <<bhe>> says.
					<</if>>
				<</if>>
			<<elseif $cat gte 4 and $transformationParts.cat.ears isnot "hidden">>
				<<bHe>> glares at your cat ears.
				<<if $monster is 1>>
					"<<pPackbrother>> has lost <<pher>> way," <<bhe>> says, shaking <<bhis>> head. "Should stay with pack for some time."
				<<else>>
					<<bHe>> growls, but stops himself from snapping at you.
				<</if>>
			<<elseif $bird gte 4 and $transformationParts.bird.plumage isnot "hidden">>
				<<bHe>> stares at your plumage in fascination.
				<<if $monster is 1>>
					<<bHe>> draws closer and runs a hand along your wings. "Never seen anything similar," <<bhe>> says. "Not in this forest."
				<<else>>
					<<bHe>> draws closer and sniffs your wings. <<bHe>> probably hasn't seen wings this close up very often.
				<</if>>
			<<else>>
				<<if $monster is 1>>
					<<bHe>> runs a hand over your hair. "Did <<ppackbrother>> lose ears in battle? My condolences." You giggle and tap the side of your head, showing your human ears. <<bHe>> doesn't seem to understand, and looks away with a huff.
				<<else>>
					<<bHe>> leans in and sniffs your face.
				<</if>>
			<</if>>
	<</switch>>
<</if>>

<<if $wolfevent is 1 and ($wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "dusk" or $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "night")>>
	<<set $wolfstate to "hunt">><<set $huntstate to "failed">><<set $wolfpackpoisoned to 0>>
	The Black Wolf stands up and howls. The rest of the pack joins in.
	<<if $monster is 1>>
		"We hunt soon. Be ready."
	<<else>>
		They're going hunting.
	<</if>>
	<<endevent>>

	<<link [[Go with them|Wolf Cave Hunt]]>><</link>>

	<<link [[Watch them leave|Wolf Cave Hunt Leave]]>><</link>>

<<elseif $daystate is "night">>
	The Black Wolf stands up.
	<<if $monster is 1>>
		"Darkness falls," <<bhe>> says. "Should be slumbering now." <<bHe>> walks off.
	<<else>>
		<<bHe>> looks at the night sky, before walking away.
	<</if>>

	<<link [[Next|Wolf Cave Clearing]]>><<endevent>><</link>>
<<else>>
	<<link [[Relax (0:15)|Wolf Relax]]>><<pass 15>><<stress -3>><<tiredness -6>><<npcincr "Black Wolf" love 1>><<if $rng gte 71>><<transform wolf 1>><</if>><</link>><<lstress>><<ltiredness>>

	<<link [[Leave|Wolf Cave Clearing]]>><<endevent>><</link>>

<</if>>

:: Wolf Challenge Accept
<<effects>><<set $wolfchallengereason to 0>>
You try to strike a menacing pose and show your teeth to the Black Wolf, making it clear you won't back down. <<bHe>> lunges for you immediately.
<<if $monster is 1>>
	"Show you are worth pack!"
<</if>>

<<link [[Next|Wolf Challenge Fight]]>><<set $fightstart to 1>><</link>>

:: Wolf Challenge Surrender
<<effects>><<set $wolfpackleader to 0>><<set $wolfchallengereason to 0>>
You drop to the ground and cover your head and neck, hoping that the beast may show you mercy.
<<if $submissive gte 1150>>
	"N-No!" you cry. "Don't hurt me, please! You can be the alpha!"
<<elseif $submissive lte 850>>
	"Just go away!" you say. "I won't bother you anymore!"
<<else>>
	"Get away from me!" you yell. "You can have the fucking pack!"
<</if>>

<<if $monster is 1>>
	"Pathetic <<ppackbrother>>," <<bhe>> grunts. "Weaklings not fit for alpha. Follow pack, where you belong."
<<else>>
	The Black Wolf gives you a short grunt, almost as if scoffing at your pitiful display.
<</if>>
<<bHe>> howls, and the rest of the pack howls with <<bhim>>. <<bHe>> turns <<bhis>> back and walks into the cave. The <<wolf_cave_plural>> follow in the footsteps of their new alpha.

You can no longer lead the pack on hunts.

<<destinationwolfcave>>

:: Wolf Challenge Reason
<<effects>>
Having lived like the rest of your pack, you feel a deeper connection to them. "Stand down!" you say. The Black Wolf <<if $monster isnot 1>>seems to understand your command, and <</if>>takes a step back.

"Pack is angry, I know..." you try to speak slowly, as if to help the <<if $bestialitydisable is "f">>beasts<<else>>monsters<</if>> understand you. "Tensions high, and successful hunts low. But pack must remain united to be strong. Family must not attack family." You manage to remain firm in your demand.

<<if $wolfchallengereason is 1>>
	The Black Wolf snarls at your words.
	<<if $monster is 1>>
		"<<pPackbrother>> said that last time," <<bhe>> spits. "Words alone cannot hunt prey. Pack demands results!"
	<<else>>
		<<bHe>> creeps closer, unaffected. <<bHe>> demands results, not platitudes.
	<</if>>

	<<link [[Fight|Wolf Challenge Accept]]>><</link>>

	<<link [[Surrender|Wolf Challenge Surrender]]>><</link>>
<<else>>
	<<set $wolfchallengereason to 1>>
	<<if $monster is 1>>
		"Leader speak honestly," the Black Wolf admits reluctantly. <<bHis>> eyes narrow. "But if leader claim loyalty to pack, leader should prove so."
	<<else>>
		Despite the absurdity of your predicament, the <<beasttype>> seems to understand.
	<</if>>
	The Black Wolf relents <<bhis>> attack and marches away, now calmed and seemingly satisfied with your response.

	<<destinationwolfcave>>
<</if>>

:: Wolf Challenge Fight
<<if $fightstart is 1>>
	<<set $fightstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<set $enemytrust -= 40>><<set $enemyanger += 200>>
	<<blackwolfhealth>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Wolf Challenge Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Wolf Challenge Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Wolf Challenge Fight]]>><</link>><<nexttext>>
<</if>>

:: Wolf Challenge Fight Finish
<<set $location to "wolf_cave">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>

	The Black Wolf calms down.
	<<if $monster is 1>>
		<<bHe>> speaks. "Leader... clever. Perhaps leader will use cleverness to help pack one day..." <<bHe>> chuckles and walks away.
	<<else>>
		<<bHe>> gives you an unreadable look, before chuffing and walking away.
	<</if>>

	<<tearful>> you howl. The other <<wolf_cave_plural>> howl with you. You can still lead the pack on hunts.
<<elseif $enemyhealth lte 0>>
	The Black Wolf recoils back. Taken by surprise by your show of strength, <<bhe>> retreats back into the cave.
	<<if $monster is 1>>
		"Leader not so weak," <<bhe>> says. "Perhaps leader will use strength to help pack one day..."
	<</if>>

	<<tearful>> you howl. The other <<wolf_cave_plural>> howl with you. You can still lead the pack on hunts.
<<else>>
	<<set $wolfpackleader to 0>>
	You are quickly overwhelmed by your opponent's sheer strength and ferocity. The Black Wolf <<if $monster is 1>>grabs<<else>>bites the scruff of<</if>> your neck, but you manage to wriggle free before <<bHe>> can get a good grasp. You stumble back and land face first on the ground.

	<<if $monster is 1>>
		"<<pPackbrother>> was meant to follow, not to lead," the Black Wolf says, shaking <<bhis>> head. "When <<ppackbrother>> stronger, come try again."

	<</if>>

	<<bHe>> turns <<bhis>> back and walks into the cave. The <<wolf_cave_plural>> follow in the footsteps of their new alpha.

	You can no longer lead the pack on hunts.
	<<if $wolfpackpoisoned isnot 1>>
		The Black Wolf is very strong. There must be a way to even things.
	<</if>>
<</if>>

<<endcombat>><<clotheson>>
<<destinationwolfcave>>

:: Wolf Patrol Intro
<<effects>>
<<set $wolfcavepatrol to 0>>

<<if $wolfpackleader is 1>>
	<<if $wolfpackharmony gte $wolfpackferocity>>
		<<if $monster is 1>>
			"Alpha," <<bhis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Looking up at the moon, <<bhe>> sniffs at the air, flicking <<bhis>> tail.

			The Black Wolf's eyes narrow, ears flattening to <<bhis>> head. "Intruder," <<bhe>> growls. Standing, <<bhe>> looks back to you for permission to go.
		<<else>>
			<<bHis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Tilting <<bhis>> head back, <<bhe>> sniffs at the air, flicking <<bhis>> tail.

			The Black Wolf's lip curls into a snarl, ears flattening to <<bhis>> head. Standing, <<bhe>> looks back to you for permission to go.
		<</if>>
	<<else>>
		<<if $monster is 1>>
			As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit. Eventually, <<bhe>> averts <<bhis>> eyes in subservience, but remains tense.

			"Alpha need anything?" <<bhe>> asks, but before you can respond, something else catches <<bhis>> attention. <<bHe>> looks unsettled when <<bhe>> glances back.

			"Something there," <<bhe>> urges, waiting for your lead.
		<<else>>
			As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit. Eventually, <<bhe>> averts <<bhis>> eyes in subservience, but remains tense.

			<<bHe>> tilts <<bhis>> head, but before you can speak, something else catches <<bhis>> attention. <<bHe>> looks unsettled when <<bhe>> glances back.

			A growl comes from the Black Wolf's throat, the beast standing and glaring into the foliage. <<bHe>> doesn't move, just stands still, waiting for your lead.
		<</if>>
	<</if>>

	<<link [[Order to go alone|Wolf Patrol Alone]]>><</link>>

	<<link [[Order to accompany you (1:00)|Wolf Patrol Follow]]>><<pass 1 hour>><</link>>

	<<link [[Order to leave it be|Wolf Patrol Ignore]]>><</link>>
<<else>>
	<<if $wolfpackharmony gte $wolfpackferocity>>
		<<if $monster is 1>>
			"<<pPackbrother>>," <<bhis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Looking up at the moon, <<bhe>> sniffs at the air, flicking <<bhis>> tail.

			The Black Wolf's eyes narrow, ears flattening to <<bhis>> head. "Intruder," <<bhe>> growls. Standing, <<bhe>> heads into the trees without looking back.
		<<else>>
			<<bHis>> ears perk up as you approach, sitting up and stretching <<bhis>> limbs. Tilting <<bhis>> head back, <<bhe>> sniffs at the air, flicking <<bhis>> tail.

			The Black Wolf's lip curls into a snarl, ears flattening to <<bhis>> head. Standing, <<bhe>> heads into the trees without looking back.
		<</if>>
	<<else>>
		<<if $monster is 1>>
			As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit.

			<<bHe>> stays cautious, even as <<he>> sniffs, eyes flickering between you and the trees.

			"Something there," <<he>> growls, standing and rushing off. You wonder if it is just an excuse to be alone.
		<<else>>
			As you approach, the Black Wolf snaps out of <<bhis>> restful state, keeping an eye on you as you sit.

			<<bHe>> stays cautious, even as <<he>> sniffs, eyes flickering between you and the trees.

			<<bHe>> growls, standing and rushing off. You wonder if it is just an excuse to be alone.
		<</if>>
	<</if>>

	<<link [[Follow (1:00)|Wolf Patrol Follow]]>><<pass 1 hour>><</link>>

	<<link [[Ignore|Wolf Patrol Alone]]>><</link>>
<</if>>

:: Wolf Patrol Alone
<<effects>><<set $wolfpatrolsent to 1>>

<<if $wolfpackleader is 1>>
	<<if $submissive gte 1150>>
		"G-go investigate," you tell <<bhim>>. "Protect the pack."
	<<elseif $submissive lte 850>>
		"Well? Go sort it out," you tell <<bhim>>. "Protect the pack."
	<<else>>
		"Go investigate," you tell <<bhim>>. "Protect the pack."
	<</if>>

<</if>>

You watch the Black Wolf leave, <<bhis>> large body disappearing between the bushes.

<<endevent>><<destinationwolfcave>>

:: Wolf Patrol Ignore

<<if $submissive gte 1150>>
	"I-I don't think anything would be brave enough to come close," you say, huddling closer. "You should stay, so you can protect everyone. Just in case."

	<<if $wolfpackharmony gte $wolfpackferocity>>
		The Black Wolf chuffs, letting you lean on <<bhis>> body.
	<<else>>
		The Black Wolf pushes you away when you try to lean on <<bhim>>. <<bHe>> obviously disapproves of your decision.
	<</if>>
<<elseif $submissive lte 850>>
	"It's probably nothing," you say, leaning back onto your elbows. "Just stay and relax for a bit. <<if $weather is "rain" or $weather is "snow">>It's too cold to be going off alone<<else>>It's a nice night<</if>>."

	<<if $wolfpackharmony gte $wolfpackferocity>>
		You huddle closer to <<bhis>> large body, and <<bhe>> leans <<bhis>> head on yours.
	<<else>>
		You attempt to huddle close, but <<bhe>> pulls away from your touch. <<bHe>> obviously disapproves of your decision.
	<</if>>
<<else>>
	"We need you here more than out there," you point out. "It's probably nothing."

	The Black Wolf seems to sit a little straighter, taking pride in your compliment.
	<<if $wolfpackharmony gte $wolfpackferocity>>
		<<bHe>> accepts your head resting on <<bhis>> body as you relax.
	<<else>>
		However, <<bhe>> still pulls away when you try to touch <<bhim>>.
	<</if>>
<</if>>

<<endevent>><<destinationwolfcave>>

:: Wolf Patrol Follow
<<location "forest">><<effects>>

Together, you walk into the forest, searching in a circular route around the cave with the Black Wolf sniffing constantly.
<<if $wolfgirl gte 6 or $cat gte 6>>
	You assist the best you can, but only pick up the scent of the pack.
<</if>>

After a full loop, nothing is found. You widen the circle and try again, but whatever the Black Wolf had picked up must have been imaginary, or no longer nearby.
<<if $monster is 1>>
	<<bHe>> grows more agitated as you progress. "I smelled it. I know it!"
<<else>>
	<<bHe>> growls and looks around carefully. <<bHe>> seems agitated.
<</if>>

<<link [[Reassure|Wolf Patrol Follow 2]]>><><<set $phase to 1>><</link>>

<<link [[Belittle|Wolf Patrol Follow 2]]>><<def 1>><<set $phase to 2>><</link>>

<<link [[Keep walking|Wolf Patrol Follow 2]]>><<set $phase to 0>><</link>>

:: Wolf Patrol Follow 2

<<if $phase is 1>>
	<<if $submissive gte 1150>>
		"H-hey, it's okay!" you say. "It's best to make sure rather than to have ignored it and missed a threat, right?" You gently put a hand on <<bhis>> shoulder, patting once or twice before <<bhe>> keeps walking.
	<<elseif $submissive lte 850>>
		"Obviously, whatever it was must have fled," you chuckle. "Like it could beat the both of us!" You slap <<bhim>> on the back as you smile. The Black Wolf stands up a little straighter as <<bhe>> continues onwards.
	<<else>>
		"You were doing your duty. It's okay." You place your hand on <<bhis>> shoulder to comfort <<bhim>>. It seems to work.
	<</if>>
	<<gharmony>><<lferocity>><<npcincr "Black Wolf" love 1>>

<<elseif $phase is 2>>
	<<if $submissive gte 1150>>
		"I-it's your fault we wasted so much time," you mumble. You keep your head low, not looking at the Black Wolf. Nevertheless, you can feel <<bhim>> glaring at you. <<bHe>> steps closer, backing you up against a tree.
	<<elseif $submissive lte 850>>
		"Well done, moron. I could have been napping right now!" You let out an exasperated sigh, before you're backed right up against a tree by the angry <<beasttype>>.
	<<else>>
		"I suppose I needed something to bore me before bed time." You roll your shoulders to rid them of an ache, only for the Black Wolf to advance on you.
	<</if>>

	<<if $wolfpackleader is 1>>
		<<if $monster is 1>>
			"Your idea!" <<bhe>> growls, before quickly stepping away again. <<bHe>> almost looks ashamed. "Sorry. Forgot who was alpha." <<bHis>> shoulders slump as <<bhe>> continues.
		<<else>>
			As quickly as <<bhe>> advances, the Black Wolf pulls back. <<bHis>> ears flattening against <<bhis>> head as <<bhe>> whines. You think it is an apology.
		<</if>>
	<<else>>
		<<if $monster is 1>>
			"Remember who is alpha," <<bhe>> growls, sharp teeth right in front of your face.
		<<else>>
			<<bHe>> snarls at you, gnashing <<bhis>> teeth. You should remember who is in charge.
		<</if>>
	<</if>>
	<<lharmony>><<gferocity>><<npcincr "Black Wolf" love -1>>
<</if>>

<<if $phase is 1>>Happy <<bhe>> seems in better spirits<<else>>Ignoring <<bhis>> mood<</if>>, you keep walking towards the grassy clearing near the river. It's the last place to check.

Just as with the trees surrounding the cave, nothing more threatening than a field mouse can be found in the clearing. With the light of the moon overhead, the few flowers you can make out look quite pretty.

Satisfied nothing will attack you in your sleep, you turn to make your way back. The Black Wolf blocks your path.
<<if $monster is 1>>
	"Rarely get time alone," <<bhe>> rumbles. <<bHis>> tail swishes as <<bhe>> leans in and nuzzles into your neck. <<bHis>> hands start to wander.
<<else>>
	<<bHis>> head nuzzles into your thigh. <<bHe>> seems to want something.
<</if>>

<<link [[Get into a mating position|Wolf Patrol Sex]]>><<set $sexstart to 1>><</link>>

<<link [[Push away|Wolf Patrol Push]]>><<def 1>><</link>>

:: Wolf Patrol Push
<<effects>>

<<if $wolfpackleader is 1>>
	"Not right now." You push past and return to the cave.
	<<if $wolfpackharmony gte $wolfpackferocity>>
		The Black Wolf follows, ears drooping.
	<<else>>
		The entire walk back, you can feel <<bhis>> eyes glaring into the back of your head.
	<</if>>
	<<npcincr "Black Wolf" love -1>>
	<<endevent>>
	<<link [[Next|Wolf Cave Clearing]]>><<set $wolfevent to 0>><</link>>
<<else>>
	"Not right now." You hoped that <<bhe>> would stop, but <<bhis>> attention only gets more intimate. <<bHe>> growls, mounting you.

	<<link [[Next|Wolf Patrol Sex]]>><<set $molestationstart to 1>><</link>>
<</if>>

:: Wolf Patrol Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<beastCombatInit>>

	<<blackwolfhealth>>

<<elseif $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>

	<<blackwolfhealth>><<set $enemytrust -= 40>><<set $enemyanger += 40>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Wolf Patrol Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Wolf Patrol Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Wolf Patrol Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Wolf Patrol Sex]]>><</link>><<nexttext>>
<</if>>

:: Wolf Patrol Sex Finish
<<if $finish is 1>>
	The Black Wolf stands up and backs away from you. <<tearful>> you gather yourself.
	<<endcombat>><<clotheson>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	<<if $consensual is 1 or $enemyanger lt 40>>
		<<if $monster is 1>>
			"Mate smell good. Smell like me." The Black Wolf buries <<bhis>> nose into the side of your neck again, holding you close for a moment longer.
		<<else>>
			The Black Wolf licks up the side of your neck, pleased with <<bhimself>>.
		<</if>>
		<<gharmony>><<lferocity>><<npcincr "Black Wolf" love 1>>

		<<tearful>> you lay there for a moment and gather yourself. <<clotheson>>
		<<if $consensual is 1>>
			<<if $monster is 1>>
				<<bHe>> stands first, holding out a hand for you to grip onto. When you accept, <<bhe>> pulls you up- and then picks you up, bridal style, making you laugh.

				"<<pPackbrother>> deserves rest. I take care of you." The Black Wolf gives you a toothy grin, before carrying you home to the cave. <<bHe>> gently settles you down when you arrive.
			<<else>>
				<<bHe>> stands first, pushing <<bhis>> head under your arm. <<bHe>> wants you to lean on <<bhim>>. Stroking <<bhis>> fur, you accept the help as you make your way home to the cave.
			<</if>>
			<<stress -12>><<trauma -6>><<llstress>><<ltrauma>>
			<<endcombat>>
		<<else>>
			The Black Wolf steps away and glances at you, and you get up. The two of you march back to the cave.

			<<endcombat>>
		<</if>>
	<<else>>
		Furious, the Black Wolf bites into your shoulder, making you yelp out in pain. <<pain 6>><<gpain>><<lharmony>><<gferocity>>

		<<bHe>> still seems upset as <<bhe>> gets up and marches toward the cave. <<tearful>> you get up and follow.

		<<endcombat>><<clotheson>>
	<</if>>
<<elseif $enemyhealth lte 0>>
	The Black Wolf yelps as you kick <<bhim>> away from you.
	<<if $monster is 1>>
		"Tell no one," <<bhe>> snarls, wincing as <<bhe>> holds <<bhis>> ribs, body hunched over as if to hide.
	<<else>>
		<<bHe>> snarls, limping away a few more metres.
	<</if>>
	<<lharmony>><<gferocity>><<npcincr "Black Wolf" love -1>>

	<<bHe>> still seems upset as <<bhe>> gets up and marches toward the cave. <<tearful>> you get up and follow.

	<<endcombat>><<clotheson>>
<</if>>

<<link [[Next|Wolf Cave Clearing]]>><<set $wolfevent to 0>><</link>>

repo_name: Area/degrees

license: mit