code:
:: Eden Breakfast
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenbreakfastlust isnot 1 and $phase isnot 2>><<set $edenbreakfastlust to 1>>

	<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
		While gathering ingredients in the kitchen, you feel a hand slide down to your <<genitals>>. Eden lays wet kisses along your neck, bringing <<his>> lips to your ear.
		"I've changed my mind," <<he>> says. "I want you instead."
	<<else>>
		While gathering ingredients in the kitchen, you feel a pair of hands slide up your waist. Eden brings <<his>> lips to your ear. "I've changed my mind," <<he>> says.
		"I want you instead."
	<</if>>

<<link [[Embrace Eden|Eden Breakfast Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>

<<link [[Push Eden away|Eden Breakfast Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>

<<elseif $phase is 0>>

You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table and you place the food in front of <<him>>.

<<if $month is "november" and !$edenprepare>>
	<<set $edenprepare to 1>>
	<<set $edenwall to 0>>
	<<set $edenchimney to 0>>
	<<set $edenroof to 0>>
	As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help.
<<else>>
	<<He>> eats without a word.
<</if>>

<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
	As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate.

<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
	You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.

<</if>>

<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>><<ldom>>

<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>

<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>

	<<if $promiscuity gte 55>>
	<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>

	<</if>>

<<elseif $phase is 1>>

	<<if $rng gte 81>>
	You cook the eggs a little differently to how <<he>> likes them, hoping the variety will spice things up a bit.
	<<elseif $rng gte 61>>
	You find some dried meat, which you think will be nice with some berries for desert.
	<<elseif $rng gte 41>>
	You boil some hearty root vegetables.
	<<elseif $rng gte 21>>
	You find some mushrooms and decide to make an omelette.
	<<else>>
	You think some berries would make a tasty meal.
	<</if>>

	<<He>> sits at the table and you place the food in front of <<him>>.

	<<if $month is "november" and !$edenprepare>>
		<<set $edenprepare to 1>>
		<<set $edenwall to 0>>
		<<set $edenchimney to 0>>
		<<set $edenroof to 0>>
		As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help.
	<<else>>
		"I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
	<</if>>

	<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
		As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate.

	<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
		You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.

	<</if>>

<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>><<ldom>>

<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>

<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>

	<<if $promiscuity gte 55>>
	<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>

	<</if>>

<<elseif $phase is 2>>

	<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>

	"Fine," <<he>> says. "I'll go hungry. It'll be your fault if I starve."
	<<if $month is "november" and !$edenprepare>>
		<<set $edenprepare to 1>>
		<<set $edenwall to 0>>
		<<set $edenchimney to 0>>
		<<set $edenroof to 0>>
		<<He>> turns to you. "By the way, I'm planning to start preparing the cabin for winter." Maybe you could help.
	<<else>>
		<<He>> continues grumbling awhile.
	<</if>>

	<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
		You suddenly remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate.

	<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
		You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.

	<</if>>

	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

	<<else>>

	"That wasn't a request," <<he>> says, standing and walking over to you. "I think you need a reminder of your place." <<He>> grabs you and bends you over <<his>> knee.

	<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>

	<</if>>

<<elseif $phase is 3>>

With the garden clear of weeds, you're able to harvest some delicious-looking vegetables. <<He>> sits at the table and you put the food in front of <<him>>.

<<if $month is "november" and !$edenprepare>>
	<<set $edenprepare to 1>>
	<<set $edenwall to 0>>
	<<set $edenchimney to 0>>
	<<set $edenroof to 0>>
	As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help.
<<else>>
	<<He>> takes a bite, and <<his>> eyes widen. "This is good!" <<he>> says. "Are these from the garden? I didn't think that weedy patch of land had it in it."
<</if>>

<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>>
	As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate.

<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
	You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.

<</if>>

<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>><<ldom>>

<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>

<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>

	<<if $promiscuity gte 55>>
	<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>

	<</if>>

<<elseif $phase is 4>>

With so many mushrooms stored, you think it'd be fine to have some for breakfast. You cook them in an omelette. <<He>> sits at the table and you put the food in front of <<him>>.

<<if $month is "november" and !$edenprepare>>
	<<set $edenprepare to 1>>
	<<set $edenwall to 0>>
	<<set $edenchimney to 0>>
	<<set $edenroof to 0>>
	As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help.
<<else>>
	"I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<</if>>

After a short while, <<his>> face starts to flush. "You need to be careful with the sort of mushrooms you cook with," <<he>> says. "Some of them have interesting effects. Not that you've done wrong, it tastes fine."

<<if $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>>
	You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate.

<</if>>

<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>><<ldom>>

<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>

<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>

	<<if $promiscuity gte 55>>
	<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>

	<</if>>

<</if>>

:: Eden Breakfast 2
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $phase is 1>>

You mock cough. <<He>> looks at you, bewildered for a moment before realising what you're after. "Oh. Thanks." <<He>> goes back to eating.

<<link [[Request headpats|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<glove>><<ltrauma>><<lstress>>

<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>

<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>

	<<if $promiscuity gte 55>>
	<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>

	<</if>>

<<elseif $phase is 2>>

You try to chat with Eden, but <<he>> seems more interested in the food. You can tell <<hes>> listening though. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<<elseif $phase is 3>>

You sit still as Eden eats. <<He>> seems engrossed, until <<he>> glances at you. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<<else>>

You rest your head on <<his>> shoulder. <<He>> takes the hint and starts stroking your hair.

	<<if $wolfgirl gte 4>>
	<<His>> fingers brush against your wolf ears and a small yelp escapes your lips. Drawn to your weak spot, <<he>> scratches behind your ear. Waves of pleasure jolt through your scalp, down your neck and through your spine. Your leg jerks. "You like it there, don't you."
	<<garousal>><<lstress>><<arousal 600>><<stress -12>><<arousal 1000>>

		<<if $arousal gte $arousalmax>>
		<<orgasm>>

		The spasms subside, but leave you tired and as weak as a puppy. "My fault," <<he>> says, bemused. "I went too hard on you." <<He>> kisses your forehead and holds you close.

		<<else>>
		Just when you feel like it's too much for you, <<he>> stops. <<He>> wraps <<his>> arm around you and just holds you for a few minutes.

		<</if>>
	<</if>>

"I need to get ready," <<he>> says after a while. "You can finish the food."

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Breakfast Push
<<effects>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>>
	You push Eden away from you. <<He>> frowns, but sighs and leaves you be.

	<<link [[Next|Eden Breakfast]]>><</link>>
<<else>>
	You push Eden away from you. <<He>> grabs your arm and pulls you closer.

	<<link [[Next|Eden Breakfast Sex]]>><<set $molestationstart to 1>><</link>>
<</if>>

:: Eden Breakfast Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Breakfast Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Breakfast Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Breakfast Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Breakfast Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Breakfast Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

Eden runs <<his>> hands through your hair, smiling faintly in thanks.<<lllust>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> leaves you alone by the stove.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<He>> frowns, but sighs and leaves you be.

<<clotheson>>
<<endcombat>>
<</if>>

<<npc Eden>><<person1>>
<<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>><<glove>><<gdom>>

	<<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>

<<if $edengarden gte 3>>
	<<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>>

<</if>>
<<if $edenshrooms gte 3>>
	<<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>>

<</if>>
<<link [[Refuse|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>>

:: Eden Table Seduction
<<effects>>

<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<if $pronoun is "f">>

You rest your arms on <<his>> knees and lift up <<his>> skirt, giving you a peek of <<his>> genitals.
<<promiscuity4>>

<<else>>

You rest your arms on <<his>> knees and open <<his>> fly, giving you a peek of <<his>> genitals.
<<promiscuity4>>

<</if>>

<<if $seductionrating gte $seductionrequired>>

"I like the way you think," <<he>> says, pressing a hand against the back of your head and pushing you closer.

<<link [[Next|Eden Table Oral]]>><<set $sexstart to 1>><</link>>

<<else>>

"What are you doing under there?" <<he>> asks. "Now's not the time you dirty <<girl>>, I need to get ready." You climb back on your seat. "You can finish the rest. I need to get ready." <<He>> pushes the plate towards you.

<<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Table Oral
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>><<npcoral>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Table Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Table Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Table Oral Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Table Oral]]>><</link>><<nexttext>>
<</if>>

:: Eden Table Oral Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>

"I knew I kept you around for a reason," <<he>> gasps.<<glove>><<lllust>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you climb out from under the table.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Cabin]]>><</link>>

:: Eden Lunch
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/

Deciding to make some lunch for Eden, you whip up

	<<if $rng gte 81>>
	a fruit salad topped with berries.
	<<elseif $rng gte 61>>
	an egg frittata.
	<<elseif $rng gte 41>>
	some braised rabbit with a side of berries.
	<<elseif $rng gte 21>>
	a venison steak.
	<<else>>
	some roasted carrots.
	<</if>>

You walk outside to see Eden skinning <<his>> catch. <<He>> seems engrossed in <<his>> work, until you tap <<him>> on the shoulder and pass <<him>> the food.

<<He>> looks surprised when you do, but smiles at you in gratitude and kisses your forehead.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

::  Eden Bath Join
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $submissive gte 1150>>
	"C-Could I join in?" You ask.
<<elseif $submissive lte 850>>
	"Mind if I join?" You ask.
<<else>>
	"Could I join?" You ask.
<</if>>
Eden raises <<his>> eyebrows at your change of heart, but moves over to give you some space anyway.

<<link [[Next|Eden Bath]]>><<set $phase to 0>><<strip>><<set $clothes to true>><</link>>

:: Eden Bath
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $phase is 0>>
	<<if $clothes>>
		<<if $edenjoin is 1>>
			You remove your clothing as Eden eases <<himself>> into the bath.
		<<else>>
			You remove your clothing and climb in.
		<</if>>
		<<unset $clothes>>
	<</if>>
	<<if $exhibitionism gte 55>>
		Feeling comfortable with your nudity, you climb in with <<him>>.
	<<else>>
		<<covered>> You climb in with <<him>>. Unable to hold the sides, you almost slip.
	<</if>>

	<<He>> reclines opposite you, enjoying the warmth and examining your body.
	<<wash>>

	<<link [[Examine Eden in return|Eden Bath 2]]>><<set $phase to 0>><</link>>

	<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>

	<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>

	<<if $promiscuity gte 15>>
		<<link [[Seduce|Eden Bath Seduction]]>><</link>><<promiscuous2>>

	<</if>>
<<elseif $phase is 1>>
	<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
		"Suit yourself," <<he>> says, easing <<himself>> into the water.

		<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

	<<else>>
		"I said get in," <<he>> says, marching over to you. "I think you need another lesson." <<He>> bends you over <<his>> knee.

		<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Eden Bath 2
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $phase is 0>>

You check out Eden's body. <<His>> muscles look very defined. <<He>> notices your gaze. "You can't avoid a body like this if you live like I do," <<he>> sounds almost ashamed.

<<link [[Reassure|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>><<ldom>><<glove>>

<<link [[Look away and pick up the sponge|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>

<<link [[Look away and relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>

<<elseif $phase is 1>>

<<if $soap gte 1>>
	<<set $soap -= 1>>
	You pick up the sponge and soap, waving it. Eden turns <<his>> back to you and you get to scrubbing.
<<else>>
	You pick up the sponge and wave it. Eden turns <<his>> back to you and you get to scrubbing.
<</if>>

<<if $exhibitionism lt 55>>
You feel more comfortable about your nudity with <<his>> back turned.
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 150>>
	<<if $soap gte 1>>
		Just as you're about to place the sponge and soap aside, Eden grabs your wrist in a secure but gentle grip.
	<<else>>
		Just as you're about to place the sponge aside, Eden grabs your wrist in a secure but gentle grip.
	<</if>>
	"Do you want me to wash you too?" <<He>> asks.

	<<if !$edenbathintro>>
		<<link [[Say yes|Eden Bath Wash Intro]]>><<set $edenbathintro to 1>><</link>>
	<<else>>
		<<link [[Say yes|Eden Bath Wash]]>><</link>>
	<</if>>

	<<link [[Say no|Eden Bath Wash No]]>><</link>>
<<else>>
	The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.

	<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>
<</if>>

<<elseif $phase is 2>>

You lean back and relax, letting the warmth seep into your muscles.

The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.

<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>

<<elseif $phase is 3>>

	<<if $submissive gte 1150>>
	"You look amazing," you say.
	<<elseif $submissive lte 850>>
	"Don't be silly," you say. "People would kill for a body like yours."
	<<else>>
	"You look good," you say.
	<</if>>

<<He>> smiles, "Thanks."

<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>

<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>

<</if>>

:: Eden Bath Wash Intro
<<effects>>

You blink in slight surprise at Eden's sudden offer, but nod and hand
<<if $soap gte 1>>
	the sponge and soap
<<else>>
	the sponge
<</if>>
to <<him>>.

Turning around, you release a sigh as <<he>> scrubs it over your skin. The sensation of <<his>> firm hands sliding over your muscles is surprisingly relaxing,
and you find your eyes closing as you sink into <<his>> arms.

Leaning back against <<him>>, you feel yourself drift off as Eden trails the sponge over your body. <<His>> hands roam from your back, to your chest, and down to your legs.

With each stroke, you feel the stress of the day melt away from <<his>> touch, and you let out an involuntary moan in response. Eden chuckles softly at the sound, <<his>> gaze tender as <<he>> traces <<his>> eyes over your form.
<<stress -1>><<lstress>>

<<link [[Next|Eden Bath Wash Intro 2]]>><<pass 30>><</link>>

:: Eden Bath Wash Intro 2
<<effects>>

You wake up some time later, head resting on Eden's chest. The water feels much colder now, and you can't help but wonder why <<he>> hasn't left the tub yet.
Then again, with the warmth of <<his>> arms wrapped around you, you don't really mind.

Feeling you shift, Eden glances down at you, slowly stroking your thigh. "I thought I'd let you sleep," <<he>> says. It's almost like <<he>> read your mind.

Even as the sky darkens, you can't help but sink into <<his>> embrace, the both of you not wanting to leave each other just yet. Pressed against <<him>>, the thumping of Eden's heart is only accompanied
by the occasional sound of the water sloshing about.

"Thanks," you say, shifting yourself even closer to Eden. Your voice rings clear through the peaceful serenity of the cabin.
<<Hes>> silent, but you feel <<his>> hand slide up from your thigh, until <<he>> intertwines <<his>> fingers with yours. It takes a second, but <<he>> gives your hand a gentle squeeze.
With your ear pressed against <<his>> chest, you swear you can hear <<his>> heart beat faster, and you smile. In the midst of the silence, <<hes>> just told you a thousand words.

<<link [[Next|Eden Bath Wash Intro 3]]>><</link>>

:: Eden Bath Wash Intro 3
<<effects>>

As content as the both of you are to remain in the moment, the day's not over yet. Pulling away, Eden assists you in climbing out of the water, and you take a moment to stabilise yourself as your unsteady feet hit the floor.
After grabbing a towel, <<he>> helps dry you off, giving your forehead a quick peck before walking to the kitchen.

Eden will now offer to wash you at high love.

<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>

:: Eden Bath Wash
<<effects>>

You turn your back to Eden, handing <<him>>
<<if $soap gte 1>>
	the sponge and soap.
<<else>>
	the sponge.
<</if>>
<<if $rng gte 81>>
	You let out a sigh as Eden glides <<his>> firm hands over your body.
<<elseif $rng gte 61>>
	You suppress a giggle as <<he>> brushes <<his>> hands over a ticklish area. You're not sure, but you think <<hes>> smiling.
<<elseif $rng gte 41>>
	The rest of the world fades away as you lose yourself to the feeling of <<his>> touch.
<<elseif $rng gte 21>>
	Your eyes shut briefly as you focus on the sensation of <<his>> scrubbing.
<<else>>
	The warmth of the water and the feel of Eden's hands almost make you doze off.
<</if>>
<<stress -1>><<lstress>>

The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.

<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>

:: Eden Bath Wash No
<<effects>>

You shake your head, and Eden releases <<his>> grip.

The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.

<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>>

:: Eden Bath Seduction
<<effects>>

<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You kick some water at <<him>>, and almost flash your <<genitals>>.
<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>

<<He>> takes the hint, grabbing your legs and pulling you closer.

<<link [[Next|Eden Bath Sex]]>><<set $sexstart to 1>><</link>>

<<else>>

"Not right now," <<he>> says. "I just want to rest."

<<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.

<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>>

<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>

<</if>>

:: Eden Bath Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Bath Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Bath Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Bath Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Bath Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Bath Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>

"You're such a dirty <<girl>>, I love it," <<he>> says.<<glove>><<lllust>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "Maybe the warm water will help."

<<tearful>> you recline in the bath. Eden doesn't bother you again, nor does <<he>> speak much.

<<elseif $finish is 1>>

"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."

<</if>>

<<wash>>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><<unset $edenjoin>><</link>>

:: Eden Dinner
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $phase is 1>>

You walk over to the dining table. It looks like you're having

	<<if $rng gte 81>>
	a venison filet with chestnuts
	<<elseif $rng gte 61>>
	rabbit pie
	<<elseif $rng gte 41>>
	roasted root vegetables
	<<elseif $rng gte 21>>
	sautéed mushrooms with garlic
	<<else>>
	rabbit stew
	<</if>>
tonight.

You take a seat next to Eden and smile at <<him>> in thanks.

<<He>> faintly smiles back. It seems <<he>> appreciates the company.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<<elseif $phase is 2>>

You tell Eden that you'll eat later. <<He>> seems disappointed, but doesn't push it and goes back to eating alone.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Cuddle
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>> */

<<if $trauma gte 4500 and $edentraumaintro isnot 1>>
<<set $edentraumaintro to 1>>

Embers crackle in the fireplace, casting an orange glow on Eden. The wooden floor creaks as you approach <<him>>, and <<he>> holds an arm to you in anticipation.
As you snuggle into <<his>> hold, <<he>> turns <<his>> head to you and tenses. <<He>> briefly looks away, seemingly trying to find the words for something.
After a few seconds, <<he>> faces you.

"Are you okay?" <<he>> asks.

<<link [[Nod|Eden Cuddle Trauma Nod]]>><</link>>

<<link [[Be honest|Eden Cuddle Trauma Honest]]>><<set $edentraumaagree to 1>><<npcincr Eden dom 3>><</link>><<ggdom>>

<<else>>

<<if $edencushions is 2 and $edenloveseat is 9>>
	Snuggling together on the loveseat, you and Eden watch the fire.
	<<trauma -5>><<stress -6>><<lltrauma>><<llstress>>
<<elseif $edenpillow is 2>>
	Snuggling together against the pillows, you and Eden watch the fire.
	<<trauma -3>><<stress -3>><<ltrauma>><<lstress>>
<<else>>
	You snuggle up to Eden and <<he>> holds you close. Together you watch the fire.
<</if>>

<<if $hour isnot 0>>
	<<if $trauma gte 500 and $edentraumaagree is 1>>
		<<link [[Talk about your trauma (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>><<gdom>>

	<</if>>
	<<link [[Talk to Eden|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>>

	<<link [[Keep cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>

	<<if $days % 2 is 0>>
		<<if $eden_shoot gte 1>>
			<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>

		<<else>>
			<<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>

		<</if>>
	<<else>>
		<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>

	<</if>>
	<<link [[Stand up|Cabin Eden Actions]]>><</link>>

<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>
<</if>>

:: Eden Cuddle Trauma Talk
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/

You tell Eden about the traumatic events you've faced. <<He>> holds you in <<his>> arms the entire time.

<<if $hour isnot 0>>
	<<if $trauma gte 500 and $edentraumaagree is 1>>
		<<link [[Keep talking about your trauma (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>>

	<</if>>
	<<link [[Talk to Eden|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>>

	<<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>

	<<if $days % 2 is 0>>
		<<if $eden_shoot gte 1>>
			<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>

		<<else>>
			<<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>

		<</if>>
	<<else>>
		<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>

	<</if>>
	<<link [[Stand up|Cabin Eden Actions]]>><</link>>

<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Cuddle Trauma Nod
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You nod slightly. Eden looks worried, but doesn't push you. <<His>> hold seems slightly tighter than usual.

<<link [[Keep cuddling|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>

:: Eden Cuddle Trauma Honest
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You tell Eden about your grievances. It starts out small at first. You begin by describing how you've been continuously approached. Somehow, in the minutes that pass, the conversation spirals into you detailing about the suffering you've went through.
About how you're so overwhelmed by everything. You're vaguely aware that you've started crying.

Eden's touch brings you back to reality. <<He>> gently swipes <<his>> thumb over your cheeks in an attempt to dry them. You look up at <<him>> through your sobs. Though blurred by tears, <<his>> face is still visible. A storm of emotions swirl in <<his>> eyes.
<<He>> pulls you into <<his>> chest as your crying subsides. You breathe in <<his>> scent. It's comforting.

<<link [[Next|Eden Cuddle Trauma Honest 2]]>><<npcincr Eden dom 1>><</link>><<gdom>>

:: Eden Cuddle Trauma Honest 2
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You and Eden stay curled up by the fire for some time. The silence is only broken by the crackling of embers and your sniffling. Eventually, Eden tries to speak. <<He>> stutters through <<his>> words, starting and breaking off sentences.
After a few attempts, <<he>> manages to get something out.

"I don't know what to say." <<His>> voice sounds disbelieving, sad, and angry. You're not sure if <<his>> anger is directed at your attackers, or at <<him>>self. "I should have been there," <<he>> says, holding you tighter. "I should have protected you." Tighter.
"I should have shot anyone who even tried to touch you." <<His>> hold is almost painful now. "I should have-" You wince at the strength of <<his>> embrace. Eden immediately loosens <<his>> hold on you and goes quiet again.

It takes a bit, but you eventually summon the energy to speak. In a whisper, you tell <<him>> that it's okay. That <<he>> doesn't need to blame <<him>>self for anything you went through. Eden pulls a conflicted expression at your words. "I don't know how to help you," <<he>> says.
"I wish I could have done something. Anything." <<He>> starts to squeeze you again, but stops <<him>>self. You could be imagining it, but it feels like <<his>> arms are trembling.

<<if $submissive gte 1150>>
	"Y-you're talking to me now," you say. "That counts."
<<elseif $submissive lte 850>>
	"You're talking to me now," you say. "That's something."
<<else>>
	"At least you're talking to me now," you say.
<</if>>

Eden laughs. <<He>> sounds defeated.

<<link [[Next|Eden Cuddle Trauma Honest 3]]>><<npcincr Eden dom 1>><</link>><<gdom>>

:: Eden Cuddle Trauma Honest 3
<<set $outside to 0>><<set $location to "cabin">><<effects>>

"I don't want you leaving again," <<he>> says. You look up at <<him>>. "It's too dangerous." You frown at <<his>> words.

<<if $submissive gte 1150>>
	"I-I can't do that," you say.
<<elseif $submissive lte 850>>
	"You know I can't do that," you say.
<<else>>
	"I can't do that," you say.
<</if>>

"Why not?" <<he>> asks. "You have everything you need here."

<<if $submissive gte 1150>>
	"I-I have obligations." You avoid <<his>> gaze. "You're being selfish."
<<elseif $submissive lte 850>>
	"I have obligations in town. Making me stay here is selfish."
<<else>>
	"I have obligations. It's selfish to make me stay."
<</if>>

"I'm being selfish?" <<He>> sounds exasperated. "I'm trying to protect you!"

<<if $submissive gte 1150>>
	"I-I know" you whisper. "But, I'll have to go back eventually."
<<elseif $submissive lte 850>>
	"I know, but that doesn't change anything. I'll still have to go back eventually."
<<else>>
	"I know, but I'll still have to go back eventually."
<</if>>

Eden tries to retort, but looks away and sighs. "Fine," <<he>> says. "I won't stop you." You smile weakly at <<him>> and bury your face in <<his>> chest. <<He>> strokes your hair in response.
For a moment, the both of you stay silent, content to remain tangled in each other's arms. The peace is momentarily broken by the sound of Eden's voice. "I'm here if you need me," <<he>> says.
You nod. The two of you watch the embers crackle into the night.

You can now talk to Eden if your trauma is too high.

<<link [[Next|Eden Cuddle]]>><<npcincr Eden dom 1>><</link>><<gdom>>

:: Eden Cuddle Talk
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/

<<if $rng gte 95>>
	You ask Eden about the town. <<He>> tenses. "That place is dangerous. I mean it." <<He>> pulls you closer. "Stay away."
<<elseif $rng gte 90>>
	You ask Eden about the forest. "It's nice here," <<he>> says, "but it gets lonely." You tell Eden that you're here with <<him>> now. <<He>> smiles.
<<elseif $rng gte 85>>
	You talk to Eden about the fire. <<He>> stokes the embers as you speak. "Nights in the forest can be cold," <<he>> says. "So enough firewood is a must."
<<elseif $rng gte 80>>
	You ask Eden about <<his>> family. "Nothing to say." <<He>> avoids your gaze.
<<elseif $rng gte 75>>
	You ask Eden where <<he>> got <<his>> old fishing magazine. "An old friend," <<he>> says.

	<<if $submissive gte 1150>>
		"W-who was it?" you ask.
	<<elseif $submissive lte 850>>
		"Who was your friend?" you ask.
	<<else>>
		"Who was it?" you ask.
	<</if>>

	Eden says nothing, but chuckles and pulls you closer.
<<elseif $rng gte 70>>
	You ask Eden about <<his>> name. "It means paradise," <<he>> says, holding you closer. You feel a sense of safety and peace in <<his>> arms.<<trauma -1>><<stress -1>><<lstress>><<ltrauma>>
<<elseif $rng gte 65>>
	You ask Eden about <<his>> cabin. "It's a little bare, but it's home," <<he>> says.
<<elseif $rng gte 60>>
	You ask Eden about <<his>> crops. "It can be hard," <<he>> admits, "but it's rewarding in its own way."
<<elseif $rng gte 55>>
	You ask Eden about mushrooms. "It's nice to not have to wander too far for them," <<he>> says.
<<elseif $rng gte 50>>
	You tell Eden that the scent of <<him>> skinning prey makes you queasy. <<He>> chuckles. "You'll get used to it after a while."
<<elseif $rng gte 45>>
	You ask Eden about the forest animals. "Wild animals are dangerous." <<He>> pulls you closer. "Stay near the cabin."
<<elseif $rng gte 40>>
	You ask Eden about reading. "It helps pass the time," <<he>> says.
<<elseif $rng gte 35>>
	You ask Eden about how long <<he>>'s lived in the forest. "Some time," <<he>> says. <<He>> doesn't elaborate.
<<elseif $rng gte 30>>
	You ask Eden about school. <<He>> shrugs. "I've always been more of a hands-on learner."
<<elseif $rng gte 25>>
	You ask Eden about <<his>> gun. "I've had it for a while," <<he>> says.
<<elseif $rng gte 20>>
	You ask Eden about hunting. "It's a necessity out here," <<he>> says.
<<elseif $rng gte 15>>
	<<if $edenradiointro is 2>>
		You ask Eden about the radio. "Never thought of myself as a dancer before that," <<he>> chuckles.
	<<else>>
		You ask Eden about dancing. <<He>> raises <<his>> eyebrows at your question. "Don't have much experience," <<he>> says.
	<</if>>
<<elseif $rng gte 10>>
	You ask Eden about <<his>> extra gardening plot. "Never needed it," <<he>> says. "You're free to use it if you want."
<<elseif $rng gte 5>>
	You ask Eden about the spring. "It gets hard to maintain, so I never bothered," <<he>> says.
<<else>>
	You ask Eden about supply shopping. <<He>> sighs. "Wouldn't do it if I could."
<</if>>

<<if $hour isnot 0>>
	<<link [[Keep cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>>

	<<if $days % 2 is 0>>
		<<if $eden_shoot gte 1>>
			<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>

		<<else>>
			<<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>

		<</if>>
	<<else>>
		<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>

	<</if>>
	<<link [[Stand up|Cabin Eden Actions]]>><</link>>

<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Read
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/

<<if $phase is 0>>
	You snuggle up to Eden, and <<he>> holds you close. <<He>> reads to you in the firelight,
<<else>>
	Eden reads to you in the firelight,
<</if>>

<<if $rng gte 81>>
	from a worn book about the forest. It describes rites still conducted at ancient ruins.<<ghistory>><<historyskill>><<genglish>><<englishskill>>
<<elseif $rng gte 61>>
	<<set _eden_romance_novel to true>>
	from a romance novel. You notice <<he>> skips over the lewder passages. Is <<he>> blushing?<<genglish>><<englishskill>><<glust>><<npcincr Eden lust 1>>
<<elseif $rng gte 41>>
	from a book about wilderness survival. <<He>> keeps interrupting <<himself>> with tangents about <<his>> own experiences. Some of it is interesting.<<genglish>><<englishskill>><<gscience>><<scienceskill>>
<<elseif $rng gte 21>>
	from an old fishing magazine. You wonder where <<he>> got it.
<<else>>
	from a Victorian novel. It drags on a bit, but Eden seems to like it. You might have dozed off.<<genglish>><<englishskill>><<ltiredness>><<tiredness -3>>
<</if>>

<<if $hour isnot 0>>
	<<if _eden_romance_novel is true>>
		<<link [[Tease|Eden Read Tease]]>><<npcincr Eden lust 1>><<npcincr Eden love 1>><</link>><<glust>><<glove>>

		<<link [[Insist Eden read it all (0:30)|Eden Read Insist]]>><<pass 30>><<def 1>><<npcincr Eden lust 5>><</link>><<gglust>>

		<<link [[Just keep listening (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>

	<<else>>
		<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>

	<</if>>
	<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Read Tease
<<effects>>

You tease Eden, and call <<his>> bashfulness cute.

"I just didn't realise how dirty some of these books were," <<he>> protests.

<<if $hour isnot 0>>
	<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<set $phase to 1>><</link>><<glove>><<ltrauma>>

	<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Read Insist
<<effects>>

<<if $awareness gte 1>>
	<<if $submissive gte 1150>>
		"You don't need to be bashful for my sake," you say. "You can read it all."
	<<elseif $submissive lte 850>>
		"You keep skipping the good bits," you say. "Let's hear it all."
	<<else>>
		"You don't need to skip bits," you say. "I want to hear it."
	<</if>>
<<else>>
	"Why are you leaving bits out?" you ask. "They can't be that boring. Let me hear them."
<</if>>

Eden assents, but hesitates before each lewd passage, as if making sure they aren't too licentious. Or maybe <<hes>> building up the courage. <<His>> blush deepens as <<he>> reads.

<<if $hour isnot 0>>
	<<link [[Keep listening (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><<set $phase to 1>><</link>><<glove>><<ltrauma>>

	<<link [[Stand up|Cabin Eden Actions]]>><</link>>
<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Dance
<<effects>>
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/

<<if $phase is 0>>
	You go to the radio and turn the dials, searching for a signal. When music starts playing, you pull Eden towards you and dance with <<him>>.
<<else>>
	Time seems to fly by as you gaze into each other's eyes.
<</if>>

<<if $rng gte 81>>
	<<He>> lifts you by your waist and spins you in the air, before lowering you to the ground.
<<elseif $rng gte 61>>
	You lean into Eden's chest, and <<he>> pulls you closer. In <<his>> unyielding and secure embrace, you feel safe.<<stress -1>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $rng gte 41>>
	<<He>> almost steps on your feet a few times, and curses to <<himself>>. You smile at <<him>> in encouragement, and <<he>> smiles back.
<<elseif $rng gte 21>>
	In a daring move, <<he>> pulls you into a dip. You stare at <<him>> in shock for a moment, before <<he>> pulls you back up and continues dancing like nothing happened.
<<else>>
	You giggle as <<he>> twirls you around. <<Hes>> a bit clumsy, but <<he>> smiles.
<</if>>

<<if $hour isnot 0>>
	<<link [[Keep dancing (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>> | + Dancing Skill

		<<link [[Seduce Eden|Eden Dance Seduce]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>

	<<if $days % 2 is 0>>
		<<if $eden_shoot gte 1>>
			<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>

		<<else>>
			<<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>>

		<</if>>
	<<else>>
		<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>

	<</if>>
	<<link [[Stop dancing|Cabin Eden Actions]]>><</link>>

<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Dance Seduce
<<effects>>

You press your body closer to Eden, and slide your hand down <<his>> stomach.

<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 20>>
	<<His>> eyes darken, grabbing your hand and guiding you to the floor.

	<<link [[Next|Eden Dance Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	"Not now," <<he>> chuckles, grabbing your arm and winding it around <<his>> neck.

	<<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.

	<<link [[Next|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>> | + Dancing Skill

<</if>>

:: Eden Dance Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Dance Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Dance Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Dance Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Dance Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Dance Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>

Eden kisses your forehead before helping you back to your feet.<<glove>><<lllust>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> walks away, leaving you by the radio.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<His>> eyebrows furrow in frustration, but <<he>> pulls away from you, helping you stand.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Massage
<<effects>>
<<set $outside to 0>><<set $location to "cabin">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/

<<if !$salveuse and $salve gte 1 and $hour isnot 0>>
	<<set $salveuse to 1>>
	<<set $salve -= 1>>
	You bring a jar of salve to the fireplace and rub some onto your hands.
<</if>>

<<if $edenmassage is 0>>
	<<unset $salveuse>>
	You focus your attention on Eden's calves. They're taut with strain, and you work firmly to release the tension there.
<<elseif $edenmassage is 1>>
	Eden's shoulders are scrunched with tension, you decide to focus your attention there.
<<elseif $edenmassage is 2>>
	Working your way lower, you note that <<his>> shoulder blades are just as tightened with tension as <<his>> shoulders. You carefully work to undo the knots and kinks along them.
<<elseif $edenmassage is 3>>
	You roll your hands across the taught muscles of Eden's large arms. As you tend to the strains of <<his>> daily chores, you feel them slacken in relief.
<<elseif $edenmassage is 4>>
	Moving back along Eden's strong arms, you arrive at <<his>> upper back. Here you work diligently and firmly along the rough muscles with your knuckles.
<<elseif $edenmassage is 5>>
	Finally, you arrive at the core of Eden's lower back. Much of <<his>> lifting strength comes from here, and as quick and gentle exploration reveals, many of <<his>> muscles are strained and knotted with tension.
	The muscular kinks below <<his>> skin are as stubborn as <<he>> is, and you find yourself in a fierce battle to free them.
	Your fingers dig deep and rub until you hear <<his>> muscles lightly pop in release, and Eden lets loose a low dusky moan of satisfaction and utter relief.
<</if>>

<<if $hour isnot 0>>
	<<if $edenmassage isnot 5>>
		<<link [[Keep massaging (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage += 1>><</link>><<glove>><<gglust>>
	<</if>>

	<<if $days % 2 is 0>>
		<<if $eden_shoot gte 1>>
			<<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>>

		<<else>>
			<<link [[Say you want to learn how to shoot (0:30)|Eden Shoot Ask]]>><<pass 5>><</link>>

		<</if>>
	<<else>>
		<<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>>

	<</if>>
	<<link [[Stop massaging|Cabin Eden Actions]]>><</link>>

<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Firewood Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Firewood Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Firewood Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Firewood Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Firewood Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Firewood Refuse
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>>

You turn away from <<him>>, making your disapproval of <<his>> actions clear. "I'm working hard out here," <<he>> says. "You could be more considerate."

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<else>>

You turn away from <<him>>, making your disapproval of <<his>> actions clear. <<He>> grabs your neck and turns your head to face <<him>>. "I'm working hard out here," <<he>> says. "The least you could is show some appreciation."

<<link [[Next|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Eden Table
<<npc Eden>><<person1>>
<<effects>>

<<if $hour gte 0 and $hour lte 6>>
	You take a seat by the dining table, watching as Eden snores under the covers. The dying embers of the fire cast a distant glow on <<his>> form.

	<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<<elseif $hour lte 8>>
	You take a seat by the dining table, watching Eden prepare for the day. <<He>> spends some time washing up by the sink.

	<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<<elseif $hour lte 16>>
	You take a seat by the dining table, staring out the window. The trees of the forest sway gently in the clearing.

	<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<<elseif $hour lte 17>>
	<<if $edenbath isnot 1>>
		You take a seat by the dining table, watching Eden enter through the front door. <<He>> walks to the bathroom, preparing to run a bath.

		<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
	<<else>>
		You take a seat by the dining table, looking in the direction of the bathroom. Eden stretches out in the tub, relaxing in the water.

		<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
	<</if>>
<<elseif $hour lte 18 and $edendinner isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>>
	You relax by the window, watching as Eden prepares dinner. When <<hes>> done, <<he>> brings the food to the dining table.

	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<<else>>
	<<if $days % 2 is 0>>
		You take a seat by the dining table, watching as Eden cleans <<his>> gun by the fire. The scene is oddly calming.<<stress -1>><<lstress>>
	<<else>>
		You take a seat by the dining table, watching as Eden reads by the fire. The scene is oddly calming.<<stress -1>><<lstress>>
	<</if>>

	<<link [[Next|Cabin House Actions]]>><<endevent>><</link>>
<</if>>

:: Eden Porch
<<effects>>

<<if $hour gte 9 and $hour lte 10>>
	You relax under the porch, watching as Eden tends to the crops. Every once in a while, you catch <<him>> brushing a few strands of stray hair from <<his>> face.
<<elseif $hour is 15>>
	You settle down next to Eden as <<he>> skins <<his>> prey. The smell is much stronger now that you're up close, and you shift your attention to Eden to distract yourself.
<<elseif $hour is 16>>
	You relax under the porch, watching as Eden chops firewood. Beads of sweat drip down <<his>> toned body as <<he>> works.
<<else>>
	You relax under the porch, listening to the gentle sounds of the forest. It's calming.<<stress -1>><<lstress>>
<</if>>

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Firewood Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

"I'm glad I have you around," <<he>> says. <<He>> picks up <<his>> axe and returns to <<his>> chopping.<<lllust>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you hide behind a tree.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"I guess I do need to get back to work," <<he>> says.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Clearing]]>><</link>>

:: Clearing Weeding

<<set $outside to 1>><<set $location to "cabin">><<effects>>
You get on your hands and knees and start tugging up weeds at their roots. Some are rooted deep.
<<physique 6>><<set $edengarden += 1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
	<<if $rng gte 51 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
		The vines around you animate into life. You try to stand but they wrap around your wrists, forcing you to remain on your knees.

		<<link [[Struggle|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>

		<<link [[Soothe|Clearing Weeding Soothe]]>><</link>><<tendingdifficulty 1 1200>>

	<<elseif ($hour gt 6 and $hour lt 11) or $hour gt 14>>
		Eden creeps up behind you, making you jump in fright. <<He>> leans on your back, preventing you from standing up. "Why don't you stay right there," <<he>> says, reaching around you and fondling your <<groin>>.

		<<link [[Let Eden continue|Clearing Fondle]]>><<npcincr Eden love 1>><<set $submissive += 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>><<garousal>>

		<<link [[Shove Eden off|Clearing Shove]]>><<npcincr Eden love -3>><<set $submissive -= 1>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>

	<<else>>
		You work for a few hours. You stand back to admire the result. It looks much better than when you started.

		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

	<</if>>
<<else>>
	You work for a few hours. You stand back to admire the result. It looks much better than when you started.

	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<</if>>

:: Clearing Weeding Soothe

<<effects>>
You hum a gentle tune.
<<if $tendingSuccess>>
	The tendrils loosen, releasing your limbs. They disappear into the soil.

	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<else>>
	It's no use. The tendrils tighten around you.

	<<link [[Next|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Clearing Weeding Tentacles

<<set $outside to 1>><<set $location to "cabin">>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<molested>>
	<<controlloss>>
	<<tentaclestart 4 15 "vine" "vine" true>>
	<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">>
	<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">>
	<<set $timer to 50>>
<</if>>
<<statetentacles>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
	<<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Clearing Weeding Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Clearing Weeding Tentacles Finish

<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clotheson>>
<<endcombat>>

You step back and look at the result. The plot is in a much better state, at least.

<<link [[Next|Eden Clearing]]>><</link>>

:: Clearing Fondle
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if !$worn.lower.type.includes("naked")>>
	<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
		<<if $worn.genitals.type.includes("chastity")>>
		<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
		<<else>>
			<<He>> reaches beneath your $worn.lower.name and starts touching you directly.
		<</if>>
	<<else>>
		<<if $worn.genitals.type.includes("chastity")>>
		<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
		<<else>>
	<<He>> reaches into your $worn.lower.name and starts touching you directly.
		<</if>>
	<</if>>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
<<He>> reaches into your $worn.genitals.name and starts touching you directly.
<<elseif $worn.genitals.type.includes("chastity")>>
<<He>> starts probing your $worn.genitals.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> continues to stroke and fondle your <<genitals>>.
<</if>>

"I've heard that sexual fluids are good for plants," <<he>> says. "I like the idea anyway. Let's test it.

<<if $arousal gte ($arousalmax / 5) * 4>>
You're wet already so this won't take long."
<<else>>
Just relax and let me work."
<</if>>

<<if $player.penisExist>>
	<<He>> holds your <<penis>> in <<his>> palm while running <<his>> thumb up and down your length. <<He>> sometimes alternates to rubbing the head with a fast, circular motion.
	<<if $player.virginity.penile is true>>
		"I'm saving your penis virginity for a special occasion." <<He>> plays with your prepuce too. "But knowing me I'll take it before then. It's not my fault you look so tasty."
	<</if>>
<</if>>
<<if $player.vaginaExist>>
	<<He>> pushes a finger into your <<pussy>>, but doesn't go very deep. <<His>> thumb rubs your <<clit>> with a fast, circular motion.
	<<if $player.virginity.vaginal is true>>
		"I'm saving your pussy virginity for a special occasion."
		<<if $sexStats.vagina.pregnancy.totalBirthEvents gt 0>>
			<<He>> prods where your hymen should be and give you an odd look.
		<<else>>
			<<He>> prods your hymen. "But knowing me I'll take it before then. It's not my fault you look so tasty."
		<</if>>
	<</if>>
<</if>>

<<arousal 10000>>

<<orgasm>>
"Good <<girl>>, give these plants a nice drink," <<he>> says as your body convulses. <<He>> holds you firm in place, making sure your fluids land on the soil. <<He>> kisses you on the cheek as your orgasm subsides. "That wasn't so bad, was it?" <<tearful>> you struggle to your feet. Eden is gone.

The plot looks tidier at least.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Clearing Shove
<<set $outside to 1>><<set $location to "cabin">><<effects>>

You shove Eden away from you and stand up. "What's the matter?" <<he>> smiles. "I was just rewarding you for the work you've done out here." <<He>> pats your head.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Wall
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<switch $edenwall>>

<<case 0>>

You seal up a few of the cracks, but the walls are far from fixed.

<<case 1>>

Another crack sealing session leaves the walls sturdier, but you still have a ways to go.

<<case 2>>

You work on the cracks a bit more, and the walls look mostly fixed, but some cracks still remain.

<<case 3>>

You continue working on the cracks. The walls are almost fully repaired.

<<default>>

You seal up the last few cracks. You knock on the walls a few times to test its sturdiness.

<</switch>>
<<physique 3>>

<<set $edenwall += 1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
		As you step back to look at your work, you feel a pair of hands grab your shoulders, before you're turned around and pressed against the wall.
		Eden presses <<him>>self between your thighs, trailing kisses down your neck.

		<<link [[Kiss Eden|Eden Wall Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>

		<<link [[Push Eden away|Eden Wall Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
	<<else>>
		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
	<</if>>

:: Eden Wall Push
<<effects>>

You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leaves you alone.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Wall Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Wall Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Wall Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Wall Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Wall Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Wall Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> walks away, leaving you by the cabin walls.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Chimney
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<switch $edenchimney>>

<<case 0>>

You scrub away at the chimney, soot sloughing off in waves. You work until you are too tired to continue, then examine your efforts.
The chimney is still filthy, but looks better than before.

<<case 1>>

You scrub the bricks of the chimney, washing away months of soot.
You give yourself breaks for fresh air every few minutes. When you are done, the chimney is still dirty.

<<case 2>>

You continue to scrub away at the chimney. While it's demanding work, you're at least making visible progress.

<<case 3>>

You keep scrubbing at the chimney. It looks mostly clean, but a bit of soot still remains.

<<default>>

You scrub a bit longer until the chimney is fully cleaned.

<</switch>>
<<physique 3>>

<<set $edenchimney += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
		Attempting to squeeze out of the chimney, your arms get caught at your sides, leaving you stuck. In a panic, you cry out to Eden for help.
		You hear footsteps approach, before a strong pair of hands grab your waist and pull. In the struggle, you inadvertently grind up against Eden multiple times,
		<<if $NPCList[0].penis isnot "none">>
			feeling <<his>> <<print $NPCList[0].penisdesc>> harden.
		<<else>>
			hearing <<his>> breath pick up.
		<</if>>
		When you come loose, the both of you topple onto the floor, and Eden wastes no time in pinning you down.

		<<link [[Kiss Eden|Eden Chimney Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>

		<<link [[Push Eden away|Eden Chimney Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
	<<else>>
		<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
	<</if>>

:: Eden Chimney Push
<<effects>>

You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leaves you alone.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Chimney Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Chimney Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Chimney Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Chimney Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Chimney Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Chimney Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> walks away, leaving you alone by the chimeny.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Roof
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<switch $edenroof>>

<<case 0>>

The roof of the cabin is unkept, with quite a few rotted or damaged shingles that need total replacement.
You look over to the ladder Eden brought, and prepare to climb. Once on top, you pull out some loose shingles and toss them to the ground.

<<case 1>>

You pull out more loose shingles and replace them with new ones. They stick out, but they'll at least keep out the rain and snow. There's still more to do.

<<case 2>>

You pick up a claw hammer. There's a patch of shingles damaged from a large fallen tree branch. You dig the hammer in, and pull.
Eventually, you pull out the last of the caved in shingles, and look proudly on your work.

<<case 3>>

You get to work patching the hole in the roof left by the caved in shingles. It's easy work, but time consuming.

<<default>>

You lay out new shingles over the patched roof, and in time, your work is done. You look across the roof, amazed that you finished it all by yourself.

<</switch>>
<<physique 3>>

<<set $edenroof += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
		As you start to climb down, you feel the ladder shift slightly. Looking down, you notice Eden holding onto it, helping stabilise it. <<He>> nods to you, watching you make your descent.
		When you step off, Eden wraps <<his>> arms around your waist, pulling you into <<his>> chest. "How about taking a break?" <<he>> asks.

		<<link [[Kiss Eden|Eden Roof Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>>

		<<link [[Push Eden away|Eden Roof Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>>
	<<else>>
		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
	<</if>>

:: Eden Roof Push
<<effects>>

You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leaves you alone.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Roof Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Roof Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Roof Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Roof Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Roof Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Roof Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> walks away, leaving you alone by the ladder.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Clearing Mushrooms
<<set $outside to 1>><<set $location to "cabin">><<effects>>

Though you've no doubt you'd have more luck finding mushrooms in the forest proper, there's still room for fungi to grow in the clearing. You search at the base of tree stumps and the large trees growing at the outskirts of the clearing.

<<set $edenshrooms += 1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<if $rng gte 81>>
		<<transform wolf 3>>
		After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel angry for no discernable reason. You hope all the mushrooms you gathered are safe.

		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

		<<elseif $rng gte 41>>
		<<drugs 120>>
		After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel light-headed. You hope all the mushrooms you gathered are safe.

		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

		<<else>>
		<<alcohol 120>>
		After an hour you've gathered quite a haul. Eden should be happy, but you feel a strange warmth. You hope all the mushrooms you gathered are safe.

		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

		<</if>>
	<<else>>

	After an hour you realise you've gathered quite a haul. Eden should be happy.

	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

	<</if>>

:: Clearing Debris
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $edenspring is 0>>

You pick up the net you assume is meant for this purpose and start fishing the debris from the spring. It's so messy you don't know where to start, but you leave the spring a little clearer than you found it.

<<elseif $edenspring is 1>>

You haul out the larger branches that have sunk to the bottom of the spring.

<<elseif $edenspring is 2>>

You use the net to guide the floating branches to the edge, where you can remove them with ease.

<<else>>

You scoop up the twigs with the net. When you're done, the spring is crystal clear.

<</if>>
<<physique 3>>

<<set $edenspring += 1>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Clearing Spring
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<strip>>

<<if $phase lte 0>>
The cliff face curves around the spring, hiding you from the rest of the clearing. You undress and slip into the cool water. You lie back, close your eyes, and relax.
<<wash>>

<<else>>

You lie back, close your eyes, and relax.
<<wash>>

<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>
	<<npc Eden>><<person1>>
	You're disturbed by a whistling. You open your eyes in alarm. Eden stands at the edge of the spring. <<covered>> "I don't bother keeping this place clear any more," <<he>> says as <<he>> undresses. "It's so much work. I'm glad you feel different." <<He>> jumps in, splashing you.

	<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
		<<He>> emerges behind you and pulls you into <<his>> chest. "There's something else you can do for me." <<He>> trails a hand downwards, toying with your <<genitals>>.
	<<else>>
		<<He>> emerges behind you and wraps <<his>> arms around your waist. "There's something else you can do for me." <<He>> licks your cheek.
	<</if>>

	<<link [[Push away|Clearing Spring Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>>

	<<link [[Let Eden have you|Clearing Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>><<gdom>><<glove>>

	<<else>>

<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>

<<link [[Masturbate|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>>

<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>>

	<</if>>

:: Clearing Spring Push
<<set $outside to 1>><<set $location to "cabin">><<effects>>

You press your hand against <<his>> face and push <<him>> away.

<<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>>

"You wanna be like that?" <<he>> says. "Fine. Don't forget who looks after you though. You should show more respect." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.

<<link [[Stay in the spring|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>

<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>>

<<else>>

<<He>> swats your arm away and pulls you into <<him>>.

<<link [[Next|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Clearing Spring Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Clearing Spring Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Clearing Spring Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Clearing Spring Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Clearing Spring Sex]]>><</link>><<nexttext>>
<</if>>

:: Clearing Spring Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

"You're extra wet now," <<he>> laughs. <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.<<lllust>>

<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.

<<endcombat>>
<<elseif $finish is 1>>

"Did I interrupt your bath?" <<he>> says. "You're so cute." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.

<<endcombat>>
<</if>>

<<wash>>
<<link [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>

<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>>

:: Clearing Spring Masturbation Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Clearing Spring Masturbation Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Clearing Spring Masturbation Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Clearing Spring Masturbation Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Clearing Spring Masturbation Sex]]>><</link>><<nexttext>>
<</if>>

:: Clearing Spring Masturbation Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

"Hope that was better than doing it yourself," Eden mumbles as <<he>> nuzzles your neck.

<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> leaves you alone in the spring and stumbles back to the cabin.

<<endcombat>>
<<elseif $finish is 1>>

Eden pulls away from you, before raising <<his>> eyebrows and shooting you an incredulous look. <<He>> leaves you alone in the spring and walks back to the cabin.

<<endcombat>>
<</if>>

<<link [[Stay in the spring|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>

<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>>

:: Eden Spring Intro
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<strip>>

Sunlight shimmers on the water as leaves float down, resting gently on the surface. Reaching the edge of the spring, you undress and store your clothes away, ready to slip into the cool water.

A sound from behind catches your attention. Turning around, your eyes are drawn to Eden. <<Hes>>

<<if $hour gte 9 and $hour lte 10>>
	tending to the crops,
<<elseif $hour is 15>>
	skinning <<his>> prey,
<<elseif $hour is 16>>
	chopping firewood,
<</if>>

a sheen of sweat lining <<his>> neck. Though <<he>> looks quite focused, you can't help but notice that <<he>> seems a little tired today. Maybe a short break would help?

<<link [[Ask Eden to join you|Eden Spring Intro 2]]>><<set $edenspringintro to 1>><</link>>

<<link [["Let " + $NPCList[0].pronouns.him + " work"|Clearing Spring]]>><<endevent>><<set $phase to 1>><</link>>

:: Eden Spring Intro 2
<<effects>>

<<wash>>

You wave your hand in the air, calling for Eden. <<He>> turns <<his>> head to you, a questioning look in <<his>> eyes. Over the distance, you ask if <<he>>'d like to join you in the spring.
For a second, <<his>> eyes dart down to

<<if $hour gte 9 and $hour lte 10>>
	the crops,
<<elseif $hour is 15>>
	<<his>> prey,
<<elseif $hour is 16>>
	<<his>> axe,
<</if>>

but <<his>> exhaustion gets the better of <<him>>, and <<he>> walks over.

After <<he>> strips, the both of you sink into the spring. The cool water feels absolutely refreshing against your skin, and you let out a sigh of relief.
Eden does the same, lying back against the edge with <<his>> eyes closed.

<<link [[Cuddle|Eden Spring Intro Cuddle]]>><<npcincr Eden love 1>><</link>><<glove>>

<<link [[Splash some water at Eden|Eden Spring Splash]]>><</link>>

:: Eden Spring Intro Cuddle
<<effects>>

Swimming over, you snuggle up to Eden, lying against <<his>> chest. Taking the hint, <<he>> wraps <<his>> arms around you, allowing you to settle onto <<his>> lap.
Together, the both of you bask in the stillness of the forest, surrounded by nothing but birdsong and the gentle wind.

<<link [[Seduce Eden|Eden Spring Intro Seduce]]>><</link>>

<<link [[Just cuddle|Eden Spring Intro Cuddle 2]]>><</link>>

:: Eden Spring Intro Cuddle 2
<<effects>>

The both of you spend some time in the water, curled up in each other's embrace. After a while, Eden pulls away, looking much less exhausted than before.
Although it's clear that <<he>>'d like to stay with you, <<he>> glances back to the clearing. "I should get back to work," <<he>> says, eyes landing on

<<if $hour gte 9 and $hour lte 10>>
	the crops.
<<elseif $hour is 15>>
	<<his>> prey.
<<elseif $hour is 16>>
	<<his>> axe.
<</if>>

He gives your forehead a quick kiss, and climbs out of the water.

You can now invite Eden to join you in the spring.

<<link [[Next|Clearing Spring]]>><<pass 30>><<set $edenspringjoin>><<endevent>><<set $phase to 1>><</link>>

:: Eden Spring Intro Seduce
<<effects>>

Slowly, you trail your hands down Eden's chest. At the sudden sensation, <<he>> opens <<his>> eyes, chuckling and pulling you in for a kiss.

<<link [[Next|Eden Spring Intro Sex]]>><<set $sexstart to 1>><</link>>

:: Eden Spring Splash
<<effects>>

While <<hes>> not looking, you splash some water at Eden, laughing as the stream hits <<him>> right in the face. Startled, <<he>> sits up, a playfully dangerous look in <<his>> eyes.
Before you can swim away, <<he>> grabs your arm and pulls you into <<him>>, pinning you by the edge of the spring.

<<link [[Next|Eden Spring Intro Sex]]>><<set $sexstart to 1>><</link>>

:: Eden Spring Intro Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Spring Intro Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Spring Intro Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Spring Intro Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Spring Intro Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Spring Intro Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

Eden holds you close, running <<his>> fingers through your damp hair.<<lllust>>

<<endcombat>>

<<link [[Next|Eden Spring Intro 3]]>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.

<<endcombat>>

<<link [[Next|Clearing Spring]]>><<set $phase to 1>><</link>>

<<elseif $finish is 1>>

Eden pulls away from you, holding you close as <<he>> relaxes by the edge of the spring.

<<endcombat>>

<<link [[Just cuddle|Eden Spring Cuddle 2]]>><<pass 30>><</link>>

<</if>>

:: Eden Spring Intro 3
<<effects>>
<<npc Eden>><<person1>>
<<wash>>

The both of you take a minute to catch your breath, the sound of your pants echoing through the air. After a bit, Eden pulls away, looking much less exhausted than before.
Although it's clear that <<he>>'d like to stay with you, <<he>> glances back to the clearing. "I should get back to work," <<he>> says, eyes landing on

<<if $hour gte 9 and $hour lte 10>>
	the crops.
<<elseif $hour is 15>>
	<<his>> prey.
<<elseif $hour is 16>>
	<<his>> axe.
<</if>>

He gives your forehead a quick kiss, and climbs out of the water.

You can now invite Eden to join you in the spring.

<<link [[Next|Clearing Spring]]>><<pass 30>><<endevent>><<set $edenspringjoin to 1>><<set $phase to 1>><</link>>

:: Eden Spring
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<strip>>
<<wash>>

You and Eden walk to the spring, undressing and slipping into the cool water. <<He>> holds you close as the both of you lie back and relax. Around you,
<<if $rng gte 61>>
	the leaves dance in the wind, resting gently by the water's edge.
<<elseif $rng gte 31>>
	the sound of bird calls echo through the clearing.
<<else>>
	sunlight peeks through the trees, shimmering on the water's surface.
<</if>>

<<link [[Seduce Eden|Eden Spring Seduce]]>><</link>>

<<link [[Just cuddle|Eden Spring 2]]>><<pass 30>><</link>>

:: Eden Spring Seduce
<<effects>>

<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You trail your hand down Eden's stomach, bringing your lips to <<his>> neck.

<<if $seductionrating gte $seductionrequired>>
	Resting a hand on your cheek, <<he>> pulls you in for a kiss.

	<<link [[Next|Eden Spring Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
	Gently, <<he>> pulls your head away, wrapping an arm around your waist.

	<<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.

	<<link [[Next|Eden Spring 2]]>><</link>>
<</if>>

:: Eden Spring Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Spring Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Spring Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Spring Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Spring Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Spring Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

Eden holds you close, running <<his>> fingers through your damp hair.<<lllust>>

<<endcombat>>

<<link [[Next|Eden Spring 2]]>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.

<<endcombat>>

<<link [[Next|Clearing Spring]]>><<set $phase to 1>><</link>>

<<elseif $finish is 1>>

Eden pulls away from you, holding you close as <<he>> relaxes by the edge of the spring.

<<endcombat>>

<<link [[Just cuddle|Eden Spring 2]]>><<pass 30>><</link>>

<</if>>

:: Eden Spring 2
<<effects>>

After a while, Eden pulls away, giving your forehead a quick kiss before climbing out of the water.

<<link [[Next|Clearing Spring]]>><<set $phase to 1>><</link>>

:: Wash Spring
<<set $outside to 1>><<set $location to "cabin">><<effects>>
You wash Eden's clothes in the spring, making sure to get every bit of dirt and grime off.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and (($hour gt 6 and $hour lt 11) or $hour gt 14)>>

	/* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/You feel a pair of arms wrap around you from behind. Eden buries <<his>> head in your neck and kisses your collarbone.

		<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
			"You're such a good <<wife>>, doing this for me," <<he>> says. "Let me return the favour." You feel <<his>> hand slide to your <<genitals>> as <<he>> presses <<him>>self against you.
		<<else>>
			"You're such a good <<wife>>, doing this for me," <<he>> says. "Maybe there's a way I can return the favour." You feel <<his>> hand slide onto your thigh.
		<</if>>

	<<link [[Push away|Wash Spring Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>

	<<link [[Embrace Eden|Wash Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>

<<else>>
	It takes some time, but the clothes look much better off when you're done.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<</if>>

:: Wash Spring Push
<<set $outside to 1>><<set $location to "cabin">><<effects>>

You push Eden off you. "Alright," <<he>> says, raising <<his>> hands in surrender. "Call me if you need anything else." <<He>> kisses your forehead in thanks before walking off.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Wash Spring Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Wash Spring Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Wash Spring Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Wash Spring Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Wash Spring Sex]]>><</link>><<nexttext>>
<</if>>

:: Wash Spring Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

Eden holds you close for a moment and kisses your forehead. "Thanks," <<he>> says, before dressing and walking away.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> walks away and leaves you alone by the spring.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"Alright," <<he>> says, raising <<his>> hands in surrender. "Call me if you need anything else." <<He>> kisses your forehead in thanks before walking off.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Shoot
<<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eden_shoot is 1>>
	<<set $eden_shoot to 2>>

	Eden takes you outside, lighting an oil lamp before <<he>> does. <<He>> gestures for you to wait beneath the porch, then disappears behind the cabin. <<He>> reappears a few moments later, carrying a target shaped like a deer. <<He>> sets it up on a patch of unused earth a couple of dozen steps away.

	<<He>> talks you through how to operate the gun before letting you touch it. You think you get the gist. <<He>> passes it to you, and you point it at the target. "Not like that," <<he>> says, sidling close behind you. <<His>> arms wrap around your shoulders, and <<he>> takes your hands in <<his>> own to better demonstrate. "Hold it like this."

	<<link [[Focus|Eden Shoot First Focus]]>><</link>>

	<<link [[Rub your ass against Eden's crotch|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>

<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
	You practise shooting outside under Eden's instruction. <<He>> takes a hands-on approach. "Not like that," <<he>> says, sidling close behind you. <<His>> arms wrap around your shoulders, and <<he>> takes your hands in <<his>> own to better demonstrate. "Hold it like this."

	<<link [[Focus|Eden Shoot Focus]]>><</link>>

	<<link [[Rub your ass against Eden's crotch|Eden Shoot Rub]]>><<npcincr Eden lust 5>><<arousal 600>><</link>><<glust>><<garousal>>

<<else>>
	<<set $stat_shoot += random(20, 40)>>
	You practise shooting outside under Eden's instruction. The deer-shaped target gains some new holes before you're done.

	<<if $hour isnot 0>>
		<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>

	<</if>>
	<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>
<</if>>

:: Eden Shoot First Focus

<<effects>>
<<set $stat_shoot += random(15, 25)>>
You focus on making the shot. You fire, and the bullet thuds into the target. "Good," Eden says, giving your arms more freedom. "Again." You fire again, but this time the bullet whizzes into the dark.

You keep practising, listening to Eden's pointers. You learn a lot, and soon find yourself hitting more often than not.

<<if $hour isnot 0>>
	<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>

<</if>>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>

:: Eden Shoot Focus

<<effects>>
<<set $stat_shoot += random(20, 40)>>
You focus on making the shot. You fire, and the bullet thuds into the target. "Good," Eden says, giving your arms more freedom. "Again." You fire again, and once more make the shot.

You keep practising as Eden watches. You think <<he>> approves.

<<if $hour isnot 0>>
	<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>

<</if>>
<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>

:: Eden Shoot Rub
<<effects>>
<<set $stat_shoot += random(5, 15)>>

You rub your <<bottom>> against Eden. <<He>> stutters as you do, but tries to maintain composure. You look back at <<him>> and feign an innocent expression.

<<if $NPCList[0].penis isnot "none">>
	You feel <<his>> <<print $NPCList[0].penisdesc>> harden beneath <<his>> clothes.
<<else>>

<</if>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 20>>
	<<He>> pulls the gun away from your hands and casts it onto the grass before tackling you to the ground.

	<<if $promiscuity gte 15>>
		<<link [[Go along with it|Eden Shoot Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><</link>><<promiscuous2>><<glove>>

	<</if>>
	<<link [[Refuse|Eden Shoot Sex Refuse]]>><<npcincr Eden love -3>><</link>><<lllove>>

<<else>>
	<<He>> does nothing to stop you, but continues the lesson as if nothing were amiss. <<Hes>> distracted, though <<he>> pretends otherwise.

	<<if $hour isnot 0>>
		<<link [[Keep practising (0:30)|Eden Shoot]]>><<pass 30>><<stress -6>><</link>><<lstress>>

	<</if>>
	<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Shoot Sex Refuse
<<effects>>

You shove Eden away from you. <<He>> doesn't give up at first, and continues to paw at you, but your persistence wards <<him>> off before long.

<<He>> stomps back into the cabin.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Shoot Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	Eden's pawing becomes more aggressive.
	<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Eden Shoot Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Shoot Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Shoot Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Shoot Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Shoot Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Eden climbs to <<his>> feet and retrieves <<his>> gun. <<He>> enters the cabin.
	<<npcincr Eden lust -20>><<lllust>>

	<<tearful>> you follow <<him>> inside.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyhealth lte 0>>
	Eden backs away from you, giving you some space. <<He>> shoots you an angry look as <<he>> retrieves <<his>> gun. <<He>> enters the cabin.

	<<tearful>> you follow suit.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Eden Cabin]]>><</link>>

<<else>>
	Eden backs away from you, giving you some space. <<He>> shoots you an angry look as <<he>> retrieves <<his>> gun. <<He>> enters the cabin.

	<<tearful>> you follow suit.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Eden Cabin]]>><</link>>

<</if>>

:: Eden Shoot Ask
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/
<<effects>>
<<if $submissive gte 1150>>
	"C-can I learn to shoot?" you ask.
<<elseif $submissive lte 850>>
	"I want to shoot that thing," you say.
<<else>>
	"Can you teach me how to shoot?" you ask.
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 60>>
	<<set $eden_shoot to 1>>
	<<He>> begins to shake <<his>> head, but something in your eyes makes <<him>> stop. "If it'll make you happy," <<he>> says. "I can teach you."

	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<<else>>

	<<He>> shakes <<his>> head. "Guns aren't for <<girls>> like you," <<he>> says. "You don't need them. You have me to protect you."

	If <<he>> liked you more <<he>> might be more amenable to your request.

	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Forest Search
<<location "forest">><<effects>>
/* eden is already generated on passages that lead here
<<npc Eden>><<person1>>*/

You and Eden walk through the forest, searching for anything of value.

<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
	You both find a cluster of edible mushrooms growing at the base of a decaying tree.

	"Wolfshrooms," Eden says. "I wouldn't come all this way just for those, but since we're here."

	Eden helps you pick some wolfshrooms.
	<<tending_pick wolfshroom>>

	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<<elseif $rng gte 51>>
	You walk into a clearing. Eden holds out <<his>> arm. A deer bursts from the trees a moment later.

	Eden unslings <<his>> rifle, but the beast is already gone.

	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<<elseif $rng gte 31>>
	You both hear a gentle buzz up ahead. A large beehive hangs from a tree. Workers fly in and out in a quest for pollen. The honey would be valuable.

	You reach out to harvest some honeycomb, but Eden stops you before you can.

	"No," <<he>> says. "Let me handle this one."

	Eden climbs the tree and snaps a large chunk off the honeycomb. Thanks to <<his>> experienced hands, the bees don't react. <<He>> climbs down.
	<<silently>><<tending_pick wild_honeycomb 1 1>><</silently>>

	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<<else>>
	You both come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.

	Lemons grow from a cluster of small trees.

	<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
		Eden searches the short trees for lemons. <<He>> finds a bunch, their yellow skin crissed-crossed by red veins.
		<<tending_pick blood_lemon 6 18>>

		<<if $edenbloodmoon isnot 1>>
			<<link [[Next|Eden Blood Moon]]>><<set $edenbloodmoon to 1>><</link>>
		<<else>>
			<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
		<</if>>
	<<else>>
		Eden searches the short trees for lemons. <<He>> finds a bunch, nice and yellow.
		<<tending_pick lemon 6 18>>

		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
	<</if>>
<</if>>

:: Eden Blood Moon
<<location "forest">><<effects>>

<<if $submissive gte 1150>>
	"R-red lemons?" you ask, as <<he>> hands them to you.
<<elseif $submissive lte 850>>
	"Strange looking lemons," you say, as <<he>> hands them to you.
<<else>>
	"These lemons look strange," you say, as <<he>> hands them to you.
<</if>>

"Blood lemons," <<he>> answers, pointing up to the sky. A blood red moon hangs ominously above.

<<if $submissive gte 1150>>
	"W-why is the moon red?" you ask.
<<elseif $submissive lte 850>>
	"What's up with the moon?" you ask.
<<else>>
	"Why's the moon red?" you ask.
<</if>>

"A natural phenomenon," <<he>> says, as you both start walking back to the cabin.

<<if $submissive gte 1150>>
	"W-what do you mean?"
<<elseif $submissive lte 850>>
	"Care to elaborate?"
<<else>>
	"That's it?"
<</if>>

"It seems to make people act out. The wolves too," <<he>> says. "They're overreacting, though. Just using it as an excuse to indulge their base impulses."

A few minutes pass in silence, until Eden speaks.

"I've seen some people enter the forest on nights like these. Always in groups." <<He>> takes your arm and pulls you closer as <<he>> walks. "But they're easy enough to avoid."

Eden falls silent as the cabin comes into view.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Raft Intro
<<set $outside to 1>><<set $location to "lake">><<effects>>

After reaching the lake, The two of you spend a few minutes on shore pumping some air into the raft. Once it's inflated, you both lower the raft onto the water and settle in, sitting across from each other.
Placing the air pump on the raft, Eden grabs the oars and starts rowing.

<<link [[Next|Eden Raft Intro 2]]>><</link>>

:: Eden Raft Intro 2
<<set $outside to 1>><<effects>>

<<if $season is "autumn">>
	As the boat floats over the lake, you take some time to appreciate the scenery. The sounds of the gently flowing water put you at ease, and you're mesmerised as the falling autumn leaves surround you.
	Glancing around, one of the leaves fall in your hair. Giggling, you brush it off.
<<elseif $hour gte 6 and $hour lte 8>>
	As the boat floats over the lake, you take some time to appreciate the scenery. The sounds of the gently flowing water put you at ease, and the glow of the orange sun is mesmerising.
	Glancing around, you see some swans swimming nearby. Looking closer, you notice that a pair of them has faced each other, forming a heart. You smile at the sight.
<<else>>
	As the boat floats over the lake, you take some time to appreciate the scenery. The sounds of the gently flowing water put you at ease, and the view of the sky is enchanting.
	Glancing around, a butterfly flits over and lands on your nose. You giggle at the ticklish sensation and brush it off.
<</if>>

<<link [[Next|Eden Raft Intro 3]]>><</link>>

:: Eden Raft Intro 3
<<set $outside to 1>><<effects>>

Suddenly, you notice that the once distant sound of chatter has disappeared. Looking around, you see nothing but trees and deduce that Eden must have brought the two of you into a relatively private section of the lake.
You turn your attention to <<him>>, realising that, in this moment, there is nothing but you, Eden and the beautiful <<if $season is "autumn">>falling leaves<<elseif $hour gte 6 and $hour lte 8>>sunset<<else>>sky<</if>>.

<<link [[Kiss Eden|Eden Raft Intro Kiss]]>><<npcincr Eden love 1>><</link>><<glove>>

<<link [[Just admire the scenery|Eden Raft Intro Admire]]>><</link>>

:: Eden Raft Intro Kiss
<<set $outside to 1>><<effects>>

Slowly, you shuffle closer to Eden. <<He>> looks confused, until you take <<him>> by surprise and capture <<his>> lips in a sweet kiss. For a second, <<he>> turns stiff, shocked at your bold actions, before <<he>> kisses you back with just as much force.
When the two of you break apart, <<he>> chuckles, shaking <<his>> head and turning to look at the <<if $season is "autumn">>falling autumn leaves<<elseif $hour gte 6 and $hour lte 8>>sunset<<else>>sky<</if>>. It really is a gorgeous sight, and you think Eden agrees.

<<link [[Next|Eden Raft Intro 4]]>><</link>>

:: Eden Raft Intro Admire
<<set $outside to 1>><<effects>>

Turning your gaze back to the <<if $season is "autumn">>falling autumn leaves<<elseif $hour gte 6 and $hour lte 8>>sunset<<else>>sky<</if>>, you stare in wonder at its beauty. Stealing a glance at Eden, you think <<he>> agrees.

<<link [[Next|Eden Raft Intro 4]]>><</link>>

:: Eden Raft Intro 4
<<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edenraftintro to 2>>

After spending some time over the water, you and Eden row back to the shore, deflating the raft and walking back to the cabin. As you help <<him>> hang the raft to dry, you smile to yourself, feeling happy that the both of you were able to share that moment together.

You can now use the inflatable raft when visiting the lake with Eden.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Forest Lake
<<set $outside to 1>><<set $location to "lake">><<effects>>

The two of you walk to the lake, enjoying the calming scenery and sounds of the forest.

You look to Eden's hand. It's close enough to touch.

<<link [[Grab Eden's hand|Eden Forest Lake 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>><<handholdingvirginitywarning>><<NPCvirginitywarning "Eden" "handholding">>

<<link [[Just keep walking|Eden Forest Lake 2]]>><</link>>

:: Eden Forest Lake 2
<<set $outside to 1>><<effects>>
<<if $phase is 1>>
	You clasp Eden's hand and hook your fingers through <<his>> own. You catch a quick blush on <<his>> face, before <<he>> brushes it off and pulls you closer.
<<takeHandholdingVirginity "Eden" "romantic">>

<</if>>
Soon enough, you both reach the lake. The <<if $daystate is "night">>moonlight<<else>>sunlight<</if>> shimmers over the <<if $season is "winter">>ice<<else>>water<</if>>.

<<link[[Walk around the lake|Eden Lake Walk]]>><</link>>

<<link[[Just admire the view|Eden View]]>><</link>>

<<if $edenraftintro is 2>>
	<<link[[Use the raft|Eden Lake Raft]]>><</link>>
<</if>>

:: Eden Lake Raft
<<set $outside to 1>><<effects>><<rngWraith 1>>

You and Eden inflate the raft and push it onto the water. You spend the time basking in the peaceful scenery of the lake. <<stress -6>><<lstress>>

<<if _wraithEvent>>
	You see someone standing out in the middle of the lake. Silver hair blows in the wind behind it,<<if $wraith.state is "haunt">> and a pair of red eyes stare through you<<else>> and an ornate necklace of ivory hangs around its neck<</if>>. Your ears begin to ring as it slowly turns to you.

	You turn to Eden, but <<nnpc_he "Eden">> doesn't react. You look back, and the figure is gone. <<stress 12>><<ggstress>><<trauma 4>><<gtrauma>>

<</if>>

<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>>

:: Eden View
<<set $outside to 1>><<effects>>

You and Eden sit together by the lake. <<He>> holds you close as you admire the view. It's calming, even more so that <<he>>'s here with you right now. <<ltrauma>><<lstress>><<trauma -6>><<stress -6>>

After a while, <<he>> stands and offers <<his>> hand to you. "I think that's enough downtime for today," <<he>> says.

<<link[[Take Eden's hand|Eden Take Hand]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<handholdingvirginitywarning>><<NPCvirginitywarning "Eden" "handholding">>

<<link[[Just stand|Eden Stand]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>

:: Eden Take Hand
<<set $outside to 1>><<effects>>
You take Eden's hand and <<he>> helps you stand. You walk back to the cabin together.<<takeHandholdingVirginity "Eden" "romantic">>

<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>>

:: Eden Stand
<<set $outside to 1>><<effects>>
You ignore Eden's hand and stand up. <<He>> looks a bit hurt, but doesn't press on it. You walk back to the cabin together.

<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>>

:: Eden Lake Walk
<<set $outside to 1>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>>
	You and Eden walk a few times around the lake, until <<he>> pulls you out of sight and pins you up against a tree. "We're all alone now," <<he>> whispers, grinding into you. <<His>> breath is teasingly close to your lips.
<<else>>
	You and Eden walk a few times around the lake, until <<he>> pulls you into the trees and slides <<his>> hand over your waist. "We're all alone now," <<he>> whispers, as <<he>> nips your ear.
<</if>>

<<link [[Kiss Eden|Eden Lake Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>

<<link [[Push Eden away|Eden Lake Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>

:: Eden Lake Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>

<<maninit>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Eden Lake Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Lake Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Lake Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Lake Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Lake Sex Finish
<<set $outside to 0>><<set $location to "lake">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>

"We should come here more often," <<he>> laughs. <<He>> pulls you close and you head back to the cabin together.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should just drown you in the lake!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<He>> yanks your arm and pulls you back to the cabin with <<him>>.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"Afraid someone will catch us?" <<He>> smirks as <<he>> pulls away. <<He>> holds you close and you both head back to the cabin.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Go back to the cabin|Eden Clearing]]>><</link>>

:: Eden Lake Push
<<set $outside to 1>><<effects>>
You put your hands to <<his>> chest and push <<him>> off you.

<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>

Eden sighs in disappointment, but relents.

After a while, you head back to the cabin together.

<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>>

<<else>>

<<He>> pushes your arm down and pulls you closer.

<<link [[Next|Eden Lake Sex]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Eden Wounds Nod
<<effects>>

You nod, watching as <<he>> enters the cabin.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Wounds
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $submissive gte 1150>>
	"Please let me help. You've already been through enough today," you plead.
<<elseif $submissive lte 850>>
	"I'll take care of your wounds. Just get inside."
<<else>>
	"I could help you take care of your wounds, if you want."
<</if>>

Eden's face softens at your words. <<He>> spares a quick glance into the forest, then follows you into the cabin.

<<if $submissive gte 1150>>
	You walk to the dining table and pull out a chair, motioning for <<him>> to take a seat.
<<elseif $submissive lte 850>>
	Grabbing <<his>> arm carefully, you lead Eden to the dining table and pull out a chair, motioning for <<him>> to take a seat.
<<else>>
	You walk to the dining table and pull out a chair, waiting for <<him>> to take a seat.
<</if>>

<<He>> settles down with an exhausted groan, clearly worn out from the work <<he>> did, and <<his>> tussle with the wolves. You scurry around the cabin, grabbing a washcloth and a roll of bandages.

Carefully, you lift Eden's shirt over <<his>> head, peeling off the damp fabric. <<His>> body is caked with dirt and sweat. Using the damp washcloth, you gently wipe down <<his>> skin.
Upon closer inspection, <<his>> wounds are thankfully rather shallow. Despite this, your hands shake with nervousness as you work.
Setting the washcloth aside, you reach for the bandages sitting on the table. Just as your hand hovers over them, Eden stops you, grabbing your arm. <<His>> grip is firm, but gentle.

"I can do that myself."

<<link [[Insist|Eden Wounds Insist]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>

<<link [[Relent|Eden Wounds Relent]]>><</link>>

:: Eden Wounds Relent
<<effects>>

<<if $submissive gte 1150>>
	"Oh, alright," you say, hanging your head. "As long as you're going to be okay."
<<elseif $submissive lte 850>>
	"Fine," you say, pulling your hand back. "But let me know if you need anything."
<<else>>
	"Okay," you say, pulling your hand back.
<</if>>

Eden gives you a gentle smile, and makes quick work of wrapping up <<his>> wounds.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Wounds Insist
<<effects>>

<<if $submissive gte 1150>>
	"Please, let me take care of you," you plead, looking into <<his>> eyes.
<<elseif $submissive lte 850>>
	"No." You pull your wrist out of <<his>> grasp. "You're hurt, and clearly exhausted. I'm going to take care of you."
<<else>>
	"Please, let me help."
<</if>>

Eden seems amused by your stubbornness, letting out a breathy chuckle.
"If you insist." <<He>> leans back and lets you continue.

<<if $salve gte 1>>
	<<link [[Use salve|Eden Wounds Salve]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>

<</if>>
<<link [[Finish up|Eden Wounds Finish]]>><</link>>

:: Eden Wounds Finish
<<effects>>

<<if currentSkillValue('tending') gte 150>>
	You skillfully wrap up <<his>> wounds. Eden looks impressed by your handiwork.
<<else>>
	You carefully wrap up <<his>> wounds, but the bandages end up loose in some places and too tight in others. Eden seems to appreciate your efforts regardless.
<</if>>

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Wounds Salve
<<effects>>
<<set $salve -= 1>>

In the process of wrapping <<his>> wounds, your mind drifts back to the salves you made. You quickly undo the bandages, and Eden shoots you a confused look.

<<if $submissive gte 1150>>
	"I-I just remembered. I made salves."
<<elseif $submissive lte 850>>
	"Hang on, I just remembered the salve I made."
<<else>>
	"I just remembered that I made some salves."
<</if>>

Rushing to a nearby cabinet, you grab one of the jars and return to Eden. Gathering some on your fingers, you carefully apply the salve to <<his>> deeper wounds. Eden releases a small hiss at the pain, but otherwise doesn't stop you.
Taking the hint, you continue, making sure to apply the salve as gently as possible. Over time, Eden starts to relax at your soft touch. In fact, by the time you're done, <<hes>> almost dozing off.

<<link [[Kiss Eden's wounds|Eden Wounds Kiss]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>>

<<link [[Don't kiss|Eden Wounds No Kiss]]>><</link>>

:: Eden Wounds Kiss
<<effects>>

With Eden barely conscious, you lean over and press a quick kiss to the bandages on <<his>> chest. Eden opens <<his>> eyes to look at you.

"Was that necessary?" <<he>> asks.

"Yes," you smile.

Seeing your happy expression, <<he>> returns a faint smile to you. <<He>> leans back in <<his>> chair and shuts <<his>> eyes again. <<He>> must be exhausted.

<<link [[Next|Eden Wounds No Kiss]]>><</link>>

:: Eden Wounds No Kiss
<<effects>>

Grabbing a cup of water from the kitchen, you walk over to Eden and gently shake <<him>> awake. <<He>> jerks slightly in surprise, but relaxes once <<he>> sees you. You hand <<him>> the cup, watching as <<he>> takes a drink.

<<if $submissive gte 1150>>
	"I-I think you should rest more today," you say, watching as <<he>> sets the cup on the table.
<<elseif $submissive lte 850>>
	"You should take it easy today," you say, watching as <<he>> sets the cup on the table.
<<else>>
	"I don't think you should push yourself today," you say, watching as <<he>> sets the cup on the table.
<</if>>

"No promises," <<he>> replies, standing up. As <<he>> walks past you, <<he>> pulls you close and lays a quick kiss on your forehead. "Thanks," <<he>> says, walking off and leaving you by the dining table.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>