code:
:: Farm Cottage
<<set $location to "alex_cottage">><<set $outside to 0>><<effects>>
<<farm_work_update>>
You are downstairs in Alex's cottage. It's tight, and cozy. There's a kitchen with modern appliances, and a small table, as well as a living room with a sofa and armchair.

<<if $hour is 21 and $alex_to_bed is undefined>>
	<<set $alex_to_bed to 1>>
	<<npc Alex>><<person1>>
	The staircase creaks as Alex climbs to <<his>> room.
	<<endevent>>

<<elseif $hour gte 21 or $hour lte 4>>
	You hear Alex snore upstairs.

<<elseif $hour is 5 and ($alex_bed is "player" or $alex_bed is undefined)>>
	<<set $alex_bed to "none">><<npc Alex>><<person1>>
	The stairs creak as Alex climbs down. <<covered>> "I'll start breakfast," <<he>> says, walking to the kitchen.
	<<if $exposed gte 1>>
		<<He>> pretends not to ogle as <<he>> passes.<<glust>><<npcincr Alex lust 1>>
	<</if>>
	<<endevent>>

<<elseif $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12)>>
	You hear Alex talking on the phone upstairs.

<</if>>

<<if ($farm_countdown lte 0 or $farm_countdown is undefined) and ($renttime lte -2 or ($renttime lte 0 and $hour gte 4 and $hour lte 21))>>
	<<unset $farm_countdown>><<unset $baileyReunionScene>>
	You hear a knock at the door.

	<<if $hour gte 21 or $hour lte 4>>
		Alex stirs above.

		<<link [[Answer the door|Farm Cottage Bailey]]>><<set $phase to 0>><</link>>

		<<link [[Let Alex answer|Farm Cottage Bailey]]>><<set $phase to 1>><</link>>

	<<elseif $hour is 5>>
		Alex gives you a worried look.

		<<link [[Answer the door|Farm Cottage Bailey]]>><<set $phase to 0>><</link>>

		<<link [[Let Alex answer|Farm Cottage Bailey]]>><<set $phase to 1>><</link>>

	<<else>>
		<<link [[Answer the door|Farm Cottage Bailey]]>><<set $phase to 2>><</link>>

		<<link [[Let Alex answer|Farm Cottage Bailey]]>><<set $phase to 3>><</link>>

	<</if>>
<<elseif $stress gte $stressmax>>
	<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and $hour gte 21>>
	<<npc Alex>><<person1>>
	Alex thunders down the stairs. "<<nnpc_Hes Remy>> here," <<he>> says. "Remy. We can do this. Go get ready, I'll
	<<if $farm.tower_guard>>
		check on $farm.tower_guard."
	<<else>>
		see if I can spot them."
	<</if>>

	<<farm_assault_intro>>

	<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>

<<elseif $hour is 5 and $alex_breakfast is undefined>>
	<<link [[Help Alex make breakfast (0:20)|Farm Breakfast Make]]>><<set $alex_breakfast to 1>><<pass 20>><<npcincr Alex love 1>><<stress -6>><<tiredness -6>><</link>><<glove>><<lstress>><<ltiredness>>

	<<link [[Eat breakfast (0:20)|Farm Breakfast Eat]]>><<set $alex_breakfast to 1>><<pass 20>><<stress -12>><<tiredness -6>><</link>><<llstress>><<ltiredness>>

	<<farm_cottage_options>>
<<elseif $hour is 5>>
	Alex sits in the living room, watching TV.

	<<if $alex_tea is undefined>>
		<<set $alex_tea to 1>>
		<<if $days % 2 is 0>>
			<<npc Alex>><<person1>>
			<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 1>>
				"I fancy a cuppa," <<he>> says. "Would you mind putting the kettle on?"

				<<link [[Make a cup of tea (0:05)|Farm Breakfast Tea]]>><<npcincr Alex love 1>><<pass 5>><</link>><<glove>>

				<<link [[Make two cups of tea (0:05)|Farm Breakfast Tea 2]]>><<npcincr Alex love 1>><<pass 5>><<stress -6>><</link>><<glove>><<lstress>>

				<<link [[Refuse|Farm Breakfast Tea Refuse]]>><<npcincr Alex dom -1>><<npcincr Alex love -1>><</link>><<llove>><<ldom>>

			<<else>>
				"I fancy a cuppa," <<he>> says as <<he>> rises to <<his>> feet. "Would you like one?"

				<<link [[Accept (0:05)|Farm Breakfast Tea Receive]]>><<pass 5>><<stress -6>><</link>><<lstress>>

				<<link [[Decline|Farm Cottage]]>><<endevent>><</link>>

			<</if>>
		<<else>>
			<<link [[Watch TV with Alex (0:20)|Farm Breakfast TV]]>><<npc Alex>><<stress -2>><<pass 20>><</link>><<lstress>>

			<<farm_cottage_options>>
		<</if>>
	<<else>>
		<<link [[Watch TV with Alex (0:20)|Farm Breakfast TV]]>><<npc Alex>><<stress -2>><<pass 20>><</link>><<lstress>>

		<<farm_cottage_options>>
	<</if>>
<<else>>
	<<farm_cottage_options>>
<</if>>

:: Farm Bedroom
<<set $outside to 0>><<effects>><<getTarget true>>
<<farm_work_update>>
You are in your room at Alex's cottage. It's cramped, but larger than your room at the orphanage. A wardrobe stands opposite your bed. There's a desk beside a window overlooking the farm.

<<if $unbind is 1>>
	<<unset $unbind>>
	You remove your bindings.

<</if>>

<<if $alex_bed is "player">>
	Alex snores in your bed.
	<<if $hour is 5>>
		<<set $alex_bed to "none">><<npc Alex>><<person1>>
		<<He>> yawns, and casts aside the sheets. <<covered>> "Time for breakfast," <<he>> says.
		<<if $exposed gte 1>>
			<<He>> pretends not to ogle you as <<he>> leaves the room.<<glust>><<npcincr Alex lust 1>>
		<<else>>
			<<He>> leaves the room, and you hear the staircase creak.
		<</if>>
		<<endevent>>
	<</if>>

<</if>>

<<if $stress gte $stressmax and !$possessed>>
	<<passoutfarmroad>>
<<elseif $farm_attack_timer is 0 and $hour gte 21 and !$possessed>>
	<<npc Alex>><<person1>>
	Alex thunders down the stairs. "<<nnpc_Hes Remy>> here," <<he>> says. "Remy. We can do this. Go get ready, I'll
	<<if $farm.tower_guard>>
		check on $farm.tower_guard."
	<<else>>
		see if I can spot them."
	<</if>>

	<<farm_assault_intro>>

	<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>

<<else>>
	<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">>
		<<if $possessed>>
			You stare down at your bindings. You pull, and they fall apart, unable to hold against you.

			<<unbind>>
		<<else>>
			<<link [[Undo your bindings (0:10)|Farm Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>

		<</if>>
	<</if>>
	<<bedicon>><<link [[Strip and get in bed|Farm Bed]]>><<undressSleep "Farm Bed">><</link>>

	<<listsleepoutfits "Farm Bed">>
	<<roomoptions>>

	<<wardrobeicon>><<link [[Wardrobe|Farm Wardrobe]]>><</link>>

	<<if $nextPassageCheck is "Farm Mirror">>
		<<mirroricon>><<link [[Mirror|Farm Mirror]]>><</link>>
	<<else>>
		<<mirroricon>><<link [[Mirror|Farm Mirror]]>><</link>>
	<</if>>

	<<link [[Alex's room (0:01)|Farm Alex Bedroom]]>><<pass 1>><</link>>

	<<link [[Go downstairs (0:01)|Farm Cottage]]>><<pass 1>><</link>>

	<<link [[Settings|Farm Settings]]>><</link>>

	<<attitudesControlCheck>>
	<<if $attitudesControl.showGoldLink is true>>
		<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>> !!
	<<else>>
		<<link [[Attitudes]]>><<set $attitudesExitPassage to $passage>><</link>>
	<</if>>

<</if>>

:: Farm Mirror
<<effects>>

<<link [[Step away|Farm Bedroom]]>><<unset $mirrorMenu>><</link>>

<<mirror>>

:: Farm Bed
<<effects>>
<<wearoutfit>>

<<set $bus to "farm_bedroom">><<effects>>
You snuggle under the covers.
<<if $alex_bed is "player">>
	Alex snores beside you.
<</if>>
<<if $wraith and $wraith.state isnot "" and $wraithPrison and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
	You feel anxious, and your eyes dart over to the mirror.
<</if>>

<<farm_sleep_options>>

:: Farm Sleep
<<if !_preventUpdate and !$autosavedisabled>>
	<<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>>
	<<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName})>>
<</if>>
<<sleep>><<effects>>
<<if $bus is "farm_alex_room">>
	<<if $exposed gte 2>>
		<<npcincr Alex lust 3>>
	<<else>>
		<<npcincr Alex lust 1>>
	<</if>>
<</if>>
<<if $wraith and $wraith.nightmare is 2 and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
	<<set $schoolwake to 0>>
	<<sleepeffects>>
	You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer.

	It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe.

	You slowly open your eyes, and sluggishly stand from the bed.<<if $bus is "farm_alex_room" or $bus is "farm_bedroom" and $alex_bed is "player">> You make sure not to wake Alex.<</if>> Your ears are ringing.

	<<set $possessed to true>><<set $wraith.exit to "alex_cottage">><<set $controlSaved to $control>><<set $control to 0>>
	<<if $bus is "farm_alex_room">>
	<<storeon "farm alex bed" "wardrobe">>
		<<link [[Walk.|Farm Alex Bedroom]]>><<rainWraith>><</link>>
	<<else>>
		<<storeon "Farm Bed" "wardrobe">>
		<<link [[Walk.|Farm Bedroom]]>><<rainWraith>><</link>>
	<</if>>

<<else>>
	<<if $nightmares gte 1 and $controlled is 0>>
		You dream you are being hunted by something <<if $wraith and $wraith.state is "haunt" and $rng lte 25>>pale<<else>>dark<</if>> and terrible.
	<<else>>
		<<if $specialClothesEffects.bimboTotal gte random(100,1000) or $arousal gte 9000>>
			Your sleep is plagued by dirty dreams.
			<<arousal `$specialClothesEffects.bimboTotal / 10 * $sleepHoursTotal`>>
			<<arousal `100 * $sleepHoursTotal`>>
			<<if $arousal gte $arousalmax>>
				They push you over the edge.
				<<orgasm>>
			<<else>>

			<</if>>
		<<else>>
			You sleep soundly.
		<</if>>
	<</if>>
	<<sleepeffects>>
	<<if $remywake is 1>>
		<<set $schoolwake to 0>>
		<<npc Alex>><<person1>>
		"Wake up!" Someone shakes your shoulders. It's Alex. "<<nnpc_Hes Remy>> here," <<he>> says. "Remy. We can do this. Get ready, I'll
		<<if $farm.tower_guard>>
			check on $farm.tower_guard."
		<<else>>
			see if I can spot them."
		<</if>>

		<<farm_assault_intro>>

		<<set _bedroom to ($bus is "farm_alex_room" ? "farm alex bed" : "Farm Bed")>>
		<<set $wardrobe_location to "alexFarm">>
		<<wardrobeSelection true>>
		<<storeon _bedroom "check">>
		<<if _store_check is 1>>
			<<storeon _bedroom>>
		<</if>>
		<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 1>><<unset $remywake>><</link>>

	<<elseif $schoolwake is 1>>
		<<set $schoolwake to 0>>
		<<npc Alex>><<person1>>
		<<if $bus is "farm_alex_room">>
				You awake to feel a hand groping at your <<genitals>>,
				<<if $NPCList[0].penis isnot "none">>
					and a firm length pressed against your <<bottom>>.
				<<else>>
					and someone's chest pressed against your back
				<</if>>
				Another hand rests against your thigh.

				"It's very forward of you," Alex says, <<his>> breath on your neck. "Sleeping in a <<nnpc_gendery "Alex">>'s bed."

				<<link [[Push away|Farm Alex Climb]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>

				<<link [[Go along with it|Farm Alex Allow]]>><><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>>

		<<else>>
			<<if $exposed gte 2 and random(1, 2) is 2>>
				You feel a little cold. The sheets are missing. You hear footsteps leave your room. <<covered>>

				Your sheets lie on the ground at the foot of your bed. You suspect Alex is to blame. <<He>> was leering at your <<lewdness>> as you slept.

				<<link [[Go back to sleep|Farm Bed]]>><<endevent>><</link>>

				<<link [[Get up|Farm Bedroom]]>><<endevent>><</link>>

				<<link [[Get angry (0:05)|Farm Bedroom Confront]]>><<pass 5>><<npcincr Alex love -1>><<npcincr Alex dom -1>><</link>><<llove>><<ldom>>

				<<if $promiscuity gte 35>>
					<<link [[Get revenge (0:20)|Farm Bedroom Revenge]]>><<pass 20>><<npcincr Alex dom -1>><<npcincr Alex lust 5>><</link>><<promiscuous3>><<ldom>><<gglust>>

				<</if>>
			<<else>>
				You awake to feel a hand groping at your <<genitals>>,
				<<if $NPCList[0].penis isnot "none">>
					and a firm length pressed against your <<bottom>>.
				<<else>>
					and someone's chest pressed against your back
				<</if>>
				Another hand rests against your thigh.

				"I thought you might be lonely," Alex says, <<his>> breath on your neck.

				<<link [[Push away|Farm Alex Push]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>

				<<link [[Go along with it|Farm Alex Go]]>><><<npcincr Alex dom 1>><</link>><<promiscuous1>><<gdom>>

			<</if>>
		<</if>>
	<<else>>

		<<if $bus is "farm_alex_room">>
			<<link [[Get up|Farm Alex Bedroom]]>>
				<<set $wardrobe_location to "alexFarm">>
				<<wardrobeSelection true>>
				<<storeon "farm alex bed" "check">>
				<<if _store_check is 1>>
					<<storeon "farm alex bed">>
				<</if>>
			<</link>>

		<<else>>
			<<radiooutfits>>

			<<link [[Get up|Farm Bedroom]]>><<bedclotheson "Farm Bed">><</link>>
		<</if>>

	<</if>>
<</if>>
<<set $phase to 0>>

:: Farm Alex Climb
<<effects>>

You shuffle away from Alex.
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte random(1, 50)>>
	<<He>> grasps your waist with an arm, holding you in place, and pushes <<his>> body against yours. "Want me to be rougher?" <<he>> whispers. "I can do that."<<gstress>><<glust>><<stress 6>><<npcincr Alex lust 1>>

	<<link [[Struggle free|Farm Alex Climb 2]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>

	<<link [[Relent|Farm Alex Allow]]>><><<npcincr Alex dom 3>><</link>><<promiscuous1>><<ggdom>>

<<else>>
	<<He>> doesn't stop you climbing from the bed. "Suit yourself," <<he>> says. <<He>> rolls over.

	<<link [[Next|Farm Alex Bedroom]]>><<endevent>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>

<</if>>

:: Farm Alex Climb 2
<<effects>>

You whack Alex's hand, and struggle from the bed. "Suit yourself," <<he>> says. <<He>> rolls over.

<<set $alex_bed_spurned to 1>>

<<link [[Next|Farm Alex Bedroom]]>><<endevent>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>

:: Farm Alex Allow
<<effects>>

You rub your <<bottom>> against Alex. <<He>> becomes more bold.
<<promiscuity1>>

<<link [[Next|Farm Alex Sex]]>><<set $sexstart to 1>><</link>>

:: Farm Alex Push
<<effects>>

You turn onto your other side, and push Alex away from you.
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte random(1, 50)>>
	<<He>> wraps <<his>> arms around your waist and shoulder, and pulls your body against <<his>>. "You want me to be rough?" <<he>> asks, squeezing your <<bottom>>. "That's okay by me."<<gstress>><<stress 6>><<glust>><<npcincr Alex lust 1>>

	<<link [[Push away again|Farm Alex Push 2]]>><<def 1>><<npcincr Alex dom -1>><</link>><<ldom>>

	<<link [[Relent|Farm Alex Go]]>><><<npcincr Alex dom 3>><</link>><<promiscuous1>><<ggdom>>

<<else>>
	<<He>> climbs from the bed. "You'll change your mind," <<he>> says. It's too dark to see <<his>> expression. <<He>> returns to <<his>> room.

	<<link [[Next|Farm Bed]]>><<endevent>><</link>>

<</if>>

:: Farm Alex Push 2
<<effects>>

You shove Alex away, harder this time. <<He>> falls from the bed. "Suit yourself," <<he>> says. "You know where to find me when you change your mind." <<He>> returns to <<his>> room.

<<link [[Next|Farm Bed]]>><<endevent>><</link>>

:: Farm Alex Go
<<effects>>

You wrap your arms around Alex. Encouraged, <<he>> becomes more bold.
<<promiscuity1>>

<<link [[Next|Farm Alex Sex]]>><<set $sexstart to 1>><</link>>

:: Farm Alex Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Alex Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Alex Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Alex Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Alex Sex]]>><</link>><<nexttext>>
<</if>>

:: Farm Alex Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Alex rolls onto <<his>> back.<<lllust>><<npcincr Alex lust -5>><<npcincr Alex love 1>><<glove>>
	<<if $bus is "farm_alex_room">>
		<<unset $alex_bed>>
	<<else>>
		<<set $alex_bed to "player">>
	<</if>>

	<<tearful>> you listen to <<his>> snores.

	<<clotheson>>
	<<endcombat>>
	<<if $bus is "farm_alex_room">>
		<<link [[Next|Farm Alex Bed]]>><</link>>
	<<else>>
		<<link [[Next|Farm Bed]]>><</link>>
	<</if>>

<<elseif $enemyhealth lte 0>>
	<<if $bus is "farm_alex_room">>
		You shove Alex off the bed, and climb from it the other side. "Didn't know you wanted it that rough," <<he>> says. <<He>> shuffles beneath the sheets.<<llove>><<npcincr Alex love -1>>

		<<tearful>> you return to your room.

		<<clotheson>>
		<<endcombat>>

		<<link [[Next|Farm Bedroom]]>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>

	<<else>>
		You shove Alex off the bed. "Didn't know you wanted it that rough," <<he>> says. It's too dark to see <<his>> expression. <<He>> returns to <<his>> room.<<llove>><<npcincr Alex love -1>>

		<<tearful>> you roll over.

		<<link [[Next|Farm Bed]]>><</link>>
	<</if>>
<<else>>
	<<if $bus is "farm_alex_room">>
		You climb from the bed. "Suit yourself," <<he>> says. <<tearful>> you return to your room.

		<<clotheson>>
		<<endcombat>>
		<<link [[Next|Farm Bedroom]]>><<storeon "farm alex bed" "check">><<if _store_check is 1>><<storeon "farm alex bed">><<set $wardrobe_location to "alexFarm">><<wardrobeSelection>><</if>><</link>>
	<<else>>
		Alex climbs from the bed. "Suit yourself," <<he>> says. "You know where I am when you want me to finish you."

		<<tearful>> you roll over.

		<<clotheson>>
		<<endcombat>>
		<<link [[Next|Farm Bed]]>><</link>>
	<</if>>
<</if>>

:: Farm Bedroom Confront
<<effects>>

You wrap your sheet around you, and storm to Alex's room. You flip the light on, and find <<him>> pretending to sleep.

<<if $submissive gte 1150>>
	"Y-you shouldn't perve on me like that," you say. "It's rude."
<<elseif $submissive lte 850>>
	"Fucking pervert," you say. "How'd you like it if I did the same to you?"
<<else>>
	"Don't be a pervert," you say.
<</if>>

"I don't know what you mean," Alex lies.

You chew <<him>> out a bit longer, but <<he>> persists in denial. <<He>> does seem guilty by the end though.

You return to your bed.

<<link [[Next|Farm Bed]]>><<endevent>><</link>>

:: Farm Bedroom Revenge
<<effects>>

You wait, allowing enough time for Alex to fall back to sleep, then creep to <<his>> room. You find <<him>> lying on <<his>> back, <<his>> sheets rising and falling with <<his>> breathing.

<<if $pronoun is "f">>
	You cast aside the sheets. <<Hes>> wearing a black T-shirt and boyshorts.

	Careful not make a sound, you peel the boyshorts down <<his>> thighs, revealing <<his>>
	<<if $NPCList[0].penis isnot "none">>
		<<print $NPCList[0].penisdesc>>.
	<<else>>
		pussy.
	<</if>>

<<else>>
	You cast aside the sheets. <<Hes>> wearing a black T-shirt and boxers.

	Careful not to make a sound, you peel the boxers down <<his>> thighs, revealing <<his>>
	<<if $NPCList[0].penis isnot "none">>
		<<print $NPCList[0].penisdesc>>.
	<<else>>
		pussy.
	<</if>>

<</if>>

You keep going, pulling the fabric past <<his>> knees. <<He>> stirs as you reach <<his>> ankles, so you snatch the underwear the rest of the way, removing them from <<his>> body.
<<promiscuity3>>

Alex's hand shoots between <<his>> legs as <<he>> realises what you've done. "F-fuck," <<he>> says as <<his>> cheeks flush. "Don't look." <<He>> reaches for <<his>> underwear, but you step away from the bed.

<<He>> comes after you, tugging <<his>> shirt over <<his>>
<<if $NPCList[0].penis isnot "none">>
	<<print $NPCList[0].penisdesc>>.
<<else>>
	pussy.
<</if>>
It's not long or baggy enough for this, and the fabric pulls taut over <<his>>
<<if $pronoun is "f">>
	<<print $NPCList[0].breastsdesc>>,
<<else>>
	muscular chest,
<</if>>
showing off the skin beneath.

<<link [[Give them back|Farm Alex Give]]>><<npcincr Alex love 1>><</link>><<glove>>

<<link [[Keep teasing|Farm Alex Tease]]>><<npcincr Alex lust 5>><</link>><<athleticsdifficulty 1 1000>><<gglust>>

:: Farm Alex Give
<<effects>>

You hold out <<his>>
<<if $pronoun is "f">>
	boyshorts.
<<else>>
	boxers.
<</if>>
<<He>> hesitates, as if expecting a trick, then snatches them.

<<if $submissive gte 1150>>
	"I-I just wanted to show you what it's like," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<<elseif $submissive lte 850>>
	"I thought you liked this sort of perviness," you say, turning to allow <<him>> to dress. "You seem keen enough to inflict it on me."
<<else>>
	"You started it," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<</if>>

"I-I don't know what you mean," Alex lies. You think <<he>> got your point regardless.

You return to your bed.

<<link [[Next|Farm Bed]]>><<endevent>><</link>>

:: Farm Alex Tease
<<effects>>

You stand on Alex's sheets, between <<him>> and the wardrobe. <<He>> lunges for <<his>>
	<<if $pronoun is "f">>
		boyshorts,
	<<else>>
		boxers,
	<</if>>
<<if $athleticsSuccess>>

	but you hold them away. <<He>> has to keep one hand tugging <<his>> shirt between <<his>> thighs, putting <<him>> at a disadvantage.<<ldom>><<npcincr Alex dom -1>>

	<<if $submissive gte 1150>>
		"Are you going to punish me for this?" you tease.
	<<elseif $submissive lte 850>>
		"Not so fun," you say. "Is it?"
	<<else>>
		"You want them back?" you ask. "What will you give me for them?"
	<</if>>

	Alex relents. "You've made your point," <<he>> says, <<his>> face bright red. "Just give them back."

	<<link [[Give them back|Farm Alex Tease Give]]>><<npcincr Alex love 1>><</link>><<glove>>

	<<link [[Demand a show|Farm Alex Tease Demand]]>><<npcincr Alex love -1>><<npcincr Alex dom -3>><<npcincr Alex lust 5>><</link>><<llove>><<lldom>><<gglust>>

<<else>>
	and snatches them from your grasp. <<gdom>><<npcincr Alex dom 1>>

	<<if $submissive gte 1150>>
		"I-I just wanted to show you what it's like," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
	<<elseif $submissive lte 850>>
		"I thought you liked this sort of perviness," you say, turning to allow <<him>> to dress. "You seem keen enough to inflict it on me."
	<<else>>
		"You started it," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
	<</if>>

	"I-I don't know what you mean," Alex lies. You think <<he>> got your point regardless.

	You return to your bed.

	<<link [[Next|Farm Bed]]>><<endevent>><</link>>
<</if>>

:: Farm Alex Tease Give
<<effects>>

You chuck the
<<if $pronoun is "f">>
	boyshorts
<<else>>
	boxers
<</if>>
at Alex.

<<if $submissive gte 1150>>
	"I-I just wanted to show you what it's like," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<<elseif $submissive lte 850>>
	"I thought you liked this sort of perviness," you say, turning to allow <<him>> to dress. "You seem keen enough to inflict it on me."
<<else>>
	"You started it," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<</if>>

"I-I don't know what you mean," Alex lies. You think <<he>> got your point regardless.

You return to your bed.

<<link [[Next|Farm Bed]]>><<endevent>><</link>>

:: Farm Alex Tease Demand
<<effects>>

<<if $submissive gte 1150>>
	"I-I will," you say. "But I want you to take off your shirt first."
<<elseif $submissive lte 850>>
	"I'll give them back," you say. "If you take off your shirt."
<<else>>
	"I will," you say. "If you take off your shirt."
<</if>>

Alex's blush deepens. <<He>> holds <<his>> shirt tighter against <<his>> body and looks away. <<He>> pauses, then in one swift motion, pulls <<his>> shirt up and body and over <<his>> head. <<His>> arms clamp back down, but not before you get another look at <<his>>
<<if $NPCList[0].penis isnot "none">>
	<<print $NPCList[0].penisdesc>>.
<<else>>
	pussy.
<</if>>
You get a peek at <<his>>
<<if $pronoun is "f">>
	<<print $NPCList[0].breastsdesc>>
<<else>>
	toned chest as well.
<</if>>

"Happy?" <<he>> asks.

You chuck the

<<if $pronoun is "f">>
	boyshorts
<<else>>
	boxers
<</if>>
at <<him>>.

<<if $submissive gte 1150>>
	"I-I just wanted to show you what it's like," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<<elseif $submissive lte 850>>
	"I thought you liked this sort of perviness," you say, turning to allow <<him>> to dress. "You seem keen enough to inflict it on me."
<<else>>
	"You started it," you say, turning to allow <<him>> to dress. "I know you were watching me sleep."
<</if>>

"I-I don't know what you mean," Alex lies. You think <<he>> got your point regardless.

You return to your bed.

<<link [[Next|Farm Bed]]>><<endevent>><</link>>

:: Farm Settings
<<set $settingsExitPassage to "Farm Bedroom">>
<<settings>>

:: Farm Alex Bedroom
<<set $wardrobe_location to "farm alex bed">>
<<effects>><<getTarget true>>
<<wearoutfit>>
<<effects>>
<<farm_work_update>>
You are in Alex's bedroom. It's similar to yours. Clothes tumble from the wardrobe, and the desk is cluttered. The window overlooks the road in, and the moor beyond.

<<if $stress gte $stressmax and !$possessed>>
	<<passoutfarmroad>>
<<else>>
	<<if $farm_attack_timer is 0 and $hour gte 21 and !$possessed>>
		<<npc Alex>><<person1>>
		You hear shouting. Alex bolts up. "<<nnpc_Hes Remy>> here," <<he>> says. "Remy. We can do this. Go get ready, I'll
		<<if $farm.tower_guard>>
			check on $farm.tower_guard."
		<<else>>
			see if I can spot them."
		<</if>>

		<<farm_assault_intro>>

		<<link [[Prepare|Farm Assault Wardrobe]]>><<endevent>><<set $phase to 3>><</link>>

	<<elseif $hour is 21 and $alex_to_bed is undefined and !$possessed>>
		<<set $alex_to_bed to 1>>
		Tired from a day's work, Alex yawns and climbs into bed.

	<<elseif $daystate is "night" and $alex_bed is undefined>>
		<<npc Alex>><<person1>>
		Alex snores in <<his>> bed.
		<<if $hour is 5>>

			<<set $alex_bed to "none">>
			<<He>> throws the sheets to the floor. <<covered>> "Breakfast," <<He>> yawns.
			<<if $exposed gte 1>>
				<<He>> pretends not to ogle as <<he>> leaves the room.<<glust>><<npcincr Alex lust 1>>
			<<else>>
				<<He>> leaves the room, and you hear the staircase creak.
			<</if>>
		<</if>>
		<<endevent>>

	<<elseif $farm_work.alex is "admin" or ($farm_work.alex is "clearing" and $farm_stage is 12) and !$possessed>>
		<<npc Alex>><<person1>>
		Alex sits at <<his>> desk, in front of an open laptop and sprawl of paper, talking on the phone.

		<<endevent>>
		<<link [[Offer help (1:00)|Farm Alex Admin]]>><<pass 60>><<npc Alex>><<person1>><<npcincr Alex love 1>><<stress 6>><</link>><<skill_difficulty maths "Maths" 1 1000>><<glove>><<gstress>>

		<<if $promiscuity gte 55 and $alex_admin_oral isnot 1>>
			<<link [[Crawl beneath the desk|Farm Alex Admin Crawl]]>><<npc Alex>><<person1>><<set $alex_admin_oral to 1>><</link>><<promiscuous4>>

		<</if>>
	<</if>>
	<<if $farm_stage gte 7>>
		<<link [[Sit at the desk|Farm Upgrades]]>><</link>> | Farm projects

	<</if>>
	<<if $alex_bed_spurned isnot 1>>
		<<bedicon>><<link [[Strip and get in Alex's bed|Farm Alex Bed]]>><<undressSleep "farm alex bed">><</link>>

		<<if $alwaysSleepNaked isnot true>>
			<<bedicon>><<link [[Climb in Alex's bed|Farm Alex Bed]]>><</link>>
		<<else>>
			<<if $possessed>>
				The slime is silent.
			<<else>>
				The slime is not allowing you to sleep with anything on.
			<</if>>
		<</if>>

	<</if>>

	<<if $nextPassageCheck is "Farm Bedroom">>
		<<link [[Your room (0:01)|Farm Bedroom]]>><<pass 1>><</link>>
	<<else>>
		<<link [[Your room (0:01)|Farm Bedroom]]>><<pass 1>><</link>>
	<</if>>

	<<link [[Go downstairs (0:01)|Farm Cottage]]>><<pass 1>><</link>>

<</if>>

:: Farm Alex Bed
<<set $bus to "farm_alex_room">><<effects>>

<<if $daystate is "night" and $alex_bed is undefined>>
You snuggle beside Alex.
<<else>>
	You snuggle under the covers.
<</if>>
<<if $wraith and $wraith.state isnot "" and $wraithPrison and ($moonstate is "evening" and $hour gte 11 or $moonstate is "morning" and $hour lt 6)>>
	You feel anxious, and your eyes dart over to the mirror.
<</if>>

<<farm_sleep_options>>

:: Farm Breakfast Make
<<effects>>

<<npc Alex>><<person1>>
You join Alex in the kitchen, and offer to assist. <<Hes>> grateful for the help.

<<if $rng gte 81>>
	<<He>> asks you to wash and peel potatoes while <<he>> scrambles eggs.

	The meal is soon prepared. Scrambled eggs and hashbrowns, made from ingredients gathered on the farm.
<<elseif $rng gte 61>>
	<<He>> asks you to cut up greens while <<he>> fries bacon.

	The meal is soon prepared. Bacon, with a side of vegetables.
<<elseif $rng gte 41>>
	<<He>> asks you to knead dough while <<he>> prepares the cream.

	The meal is soon prepared. Fresh pastries with a fruity interior, topped with cream.
<<elseif $rng gte 21>>
	<<He>> asks you to wash vegetables while <<he>> blends sauce from a special recipe.

	The meal is soon prepared. Savoury crêpes with sauteed vegetables, served with a creamy sauce.
<<else>>
	<<He>> asks you to wash fruit.

	The meal is soon prepared. Yogurt and mixed fruit.
<</if>>
It smells good.

<<link [[Thank Alex|Farm Breakfast]]>><<npcincr Alex love 1>><<set $phase to 1>><</link>><<glove>>

<<link [[Chat|Farm Breakfast]]>><<trauma -6>><<set $phase to 2>><</link>><<ltrauma>>

<<link [[Eat quietly|Farm Breakfast]]>><<set $phase to 3>><<stress -6>><</link>><<lstress>>

:: Farm Breakfast Eat
<<effects>>

<<npc Alex>><<person1>>

You sit at the kitchen table as Alex bustles around the kitchen. <<He>> turns from the counter with two plates, and places one in front of you.

<<if $rng gte 81>>
	Scrambled eggs and hashbrowns, made from ingredients gathered on the farm.
<<elseif $rng gte 61>>
	Bacon, with a side of vegetables.
<<elseif $rng gte 41>>
	Fresh pastries with a fruity interior, topped with cream.
<<elseif $rng gte 21>>
	Savoury crêpes with sauteed vegetables, served with a creamy sauce.
<<else>>
	Yogurt and mixed fruit.
<</if>>

Alex digs in as soon as <<he>> sits.

<<link [[Thank Alex|Farm Breakfast]]>><<npcincr Alex love 1>><<set $phase to 1>><</link>><<glove>>

<<link [[Chat|Farm Breakfast]]>><<trauma -6>><<set $phase to 2>><</link>><<ltrauma>>

<<link [[Eat quietly|Farm Breakfast]]>><<set $phase to 3>><<stress -6>><</link>><<lstress>>

:: Farm Breakfast
<<effects>>

<<if $phase is 1>>
	You compliment the food, "It's really good," you say. "Better than the restaurants in town."

	Alex beams. "Thanks," <<he>> says, shoveling another mouthful. "I've had a lot of practice."

<<elseif $phase is 2>>
	You chat with Alex about the farm and <<his>> plans for the day while you eat. <<He>> talks with <<his>> mouth full.

<<else>>
	You eat breakfast. You're not feeling talkative, and Alex seems content to focus on the food.

<</if>>

<<He>> carries the empty plates to the sink.

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast Tea
<<effects>>

You make Alex a cup of tea. No sugar, a little milk, as <<he>> likes it.

"Cheers," <<he>> says as you hand <<him>> the cup.

<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>>
	<<He>> smacks your <<bottom>> as you turn away.

	<<link [[Get angry|Farm Breakfast Tea Angry]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<stress -6>><</link>><<llove>><<ldom>><<lstress>>

	<<link [[Ignore|Farm Cottage]]>><<npcincr Alex dom 1>><<endevent>><</link>><<gdom>>

	<<if $promiscuity gte 15>>
		<<link [[Goad|Farm Breakfast Tea Goad]]>><><<npcincr Alex dom 3>><</link>><<promiscuous2>><<ggdom>>

	<</if>>
<<else>>

	<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

<</if>>

:: Farm Breakfast Tea Angry
<<effects>>

<<if $submissive gte 1150>>
	"Th-that's not a very nice way to thank me," you say.
<<elseif $submissive lte 850>>
	"Make your own damn tea next time," you say.
<<else>>
	"Don't be rude," you say.
<</if>>

Alex ogles your <<bottom>> while you speak. "Sorry," <<he>> says. "Couldn't resist."

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast Tea Goad
<<effects>>

<<if $submissive gte 1150>>
	"If my tea displeases," you say. "You should punish me proper."
<<elseif $submissive lte 850>>
	"You call that a smack?" you say, turning the other cheek. "Wuss. Try again."
<<else>>
	"I barely felt that," you say. "Try again."
<</if>>
<<promiscuity2>>

Alex rests <<his>> tea on the table, then reaches for your waist. "Not enough for you?" <<he>> asks as <<he>> bends you over <<his>> lap. "How about this?"

<<He>> spanks your <<bottom>> with <<his>> hand, but not very hard.

<<link [[Harder|Farm Breakfast Spank]]>><><<pain 4>><<trauma -6>><</link>><<gpain>><<ltrauma>>

<<link [[That's enough|Farm Breakfast Spank End]]>><</link>>

:: Farm Breakfast Tea 2
<<effects>>

You make two cups of tea. No sugar and just a splash of milk for Alex, as <<he>> likes it.

"Cheers," <<he>> says as you hand <<him>> the cup.

<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 30>>
	<<He>> smacks your <<bottom>> as you turn away.

	<<link [[Get angry|Farm Breakfast Tea Angry]]>><<npcincr Alex love -1>><<npcincr Alex dom -1>><<stress -6>><</link>><<llove>><<ldom>><<lstress>>

	<<link [[Ignore|Farm Cottage]]>><<npcincr Alex dom 1>><<endevent>><</link>><<gdom>>

	<<if $promiscuity gte 15>>
		<<link [[Goad|Farm Breakfast Tea 2 Goad]]>><><<npcincr Alex dom 3>><</link>><<promiscuous2>><<ggdom>>

	<</if>>
<<else>>

	<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

<</if>>

:: Farm Breakfast Tea 2 Goad
<<effects>>

<<if $submissive gte 1150>>
	"O-oopsey," you say as you tip your own tea on <<his>> thigh. "I'm so clumsy. I hope you don't have to punish me."
<<elseif $submissive lte 850>>
	"You call that a smack?" you say, turning the other cheek. "Wuss. Try again."
<<else>>
	"I barely felt that," you say. "Try again."
<</if>>
<<promiscuity2>>

Alex rests <<his>> tea on the table, then reaches for your waist. "Not enough for you?" <<he>> asks as <<he>> bends you over <<his>> lap. "How about this?"

<<He>> spanks your <<bottom>> with <<his>> hand, but not very hard.

<<link [[Harder|Farm Breakfast Spank]]>><><<npcincr Alex lust 5>><</link>><<gpain>><<glust>><<ltrauma>>

<<link [[That's enough|Farm Breakfast Spank End]]>><</link>>

:: Farm Breakfast Spank
<<effects>>

"Harder," you say.

<<if ($NPCName[$NPCNameList.indexOf("Alex")].dom + $NPCName[$NPCNameList.indexOf("Alex")].lust) gte 40>>
	<<pain 4>><<trauma -6>>
	Alex pulls back <<his>> hand, then strikes your <<bottom>> with another blow. This one stings.

	"This is what happens to bad <<girls>> like you," <<he>> says.

	<<link [[Harder|Farm Breakfast Spank 2]]>><><<npcincr Alex lust 5>><</link>><<ggpain>><<glust>><<lltrauma>>

	<<link [[That's enough|Farm Breakfast Spank End]]>><</link>>

<<else>>
	Alex pulls back <<his>> hand for another blow, then hesitates.

	"That's enough," <<he>> says. "I think you've learned your lesson." Higher dominance and lust would encourage <<him>> to take it further.

	<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

<</if>>

:: Farm Breakfast Spank 2
<<effects>>

"H-harder," you say.

<<if ($NPCName[$NPCNameList.indexOf("Alex")].dom + $NPCName[$NPCNameList.indexOf("Alex")].lust) gte 50>>
	<<pain 8>><<trauma -12>>
	Alex bullies your <<bottom>> with a volley of stinging blows.

	"You'll be a good <<girl>> from now on," <<he>> says. "Won't you?" <<He>> leaves you tingling.

	<<link [[Harder|Farm Breakfast Spank 3]]>><<npcincr Alex lust 5>><</link>><<gggpain>><<glust>><<llltrauma>>

	<<link [[That's enough|Farm Breakfast Spank End]]>><</link>>

<<else>>
	Alex pulls back <<his>> hand for another blow, then hesitates.

	"That's enough," <<he>> says. "I think you've learned your lesson." Higher dominance and lust would encourage <<him>> to take it further.

	<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

<</if>>

:: Farm Breakfast Spank 3
<<effects>>

"Harder!" you scream.

<<if ($NPCName[$NPCNameList.indexOf("Alex")].dom + $NPCName[$NPCNameList.indexOf("Alex")].lust) gte 60>>
	<<pain 12>><<trauma -18>>
	Alex pulls back <<his>> hand, and delivers a mighty blow to your sensitive <<bottom>>. Tears launch from your face as the force lurches you forward.

	<<if ($NPCName[$NPCNameList.indexOf("Alex")].dom + $NPCName[$NPCNameList.indexOf("Alex")].lust) gte 70>>
		"Now to make it up to me," <<he>> says. <<He>> pushes your legs off <<his>> lap, and grabs your hair. "Put that mouth of yours to its proper use."
		<<if $pronoun is "f">>
			<<He>> lifts <<his>> skirt, and pulls aside <<his>> boyshorts, revealing
		<<else>>
			<<He>> unzips <<his>> fly and unbuttons <<his>> boxers, revealing
		<</if>>
		<<if $NPCList[0].penis isnot "none">>
			<<his>> erect <<print $NPCList[0].penisdesc>>.
		<<else>>
			<<his>> pussy.
		<</if>>

		<<if $promiscuity gte 55>>
			<<link [[Lick|Farm Breakfast Oral]]>><<set $sexstart to 1>><</link>><<promiscuous4>>

		<</if>>
		<<link [[Pull away|Farm Breakfast Oral Refuse]]>><<npcincr Alex dom -1>><</link>>

	<<else>>
		"I think you've learned your lesson," <<he>> says as <<he>> pushes you off <<his>> lap. <<He>> hesitates when <<he>> sees your tears. "I hope I didn't hit too hard." Higher dominance and lust would encourage <<him>> to take it further.

		<<link [[Reassure|Farm Breakfast Spank Reassure]]>><<npcincr Alex dom 1>><</link>><<gdom>>

		<<link [[Complain|Farm Breakfast Spank Complain]]>><<npcincr Alex dom -1>><</link>><<ldom>>

	<</if>>
<<else>>
	Alex pulls back <<his>> hand for another blow, then hesitates.

	"That's enough," <<he>> says. "I think you've learned your lesson." Higher dominance and lust would encourage <<him>> to take it further.

	<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

<</if>>

:: Farm Breakfast Oral
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<npcoral>>
	<<set $enemytrust += 100>><<promiscuity4>>
<</if>>
<<effects>>
Alex sips <<his>> tea.

<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Breakfast Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Breakfast Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Breakfast Oral Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Breakfast Oral]]>><</link>><<nexttext>>
<</if>>

:: Farm Breakfast Oral Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Alex reclines in <<his>> chair and finishes <<his>> tea.<<glove>><<lllust>><<npcincr Alex love 1>><<npcincr Alex lust -10>>

	<<tearful>> you return the empty mug to the kitchen.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Cottage]]>><</link>>

<<elseif $enemyhealth lte 0>>
	Alex shields <<his>> genitals. "You could've said something," <<he>> says. "Ow."<<llove>><<ldom>><<npcincr Alex dom -1>><<npcincr Alex love -1>>

	<<tearful>> you recover.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Cottage]]>><</link>>

<<else>>
	"Fine," Alex says. "You can make it up to me later."

	<<tearful>> you return to the kitchen.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Farm Cottage]]>><</link>>

<</if>>

:: Farm Breakfast Oral Refuse
<<effects>>

You pull away from Alex's grasp. "Fine," <<he>> says. "You'll make it up to me later."

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast Spank Reassure
<<effects>>

<<if $submissive gte 1150>>
	"D-don't worry about that," you say. "This is what I wanted."
<<elseif $submissive lte 850>>
	"Don't insult me," you say. "I'd have said something if you were too rough."
<<else>>
	"You were good," you say. "I'd have said something if you were too rough."
<</if>>

Alex nods. "It was intense," <<he>> says. "That's all."

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast Spank Complain
<<effects>>

<<if $submissive gte 1150>>
	"Y-you were a bit rough," you say. "I won't be able to sit."
<<elseif $submissive lte 850>>
	"You're a brute," you say. "I won't be able to sit."
<<else>>
	"You were too rough," you say. "I won't be able to sit."
<</if>>

Alex nods. "Sorry," <<he>> says. <<He>> looks away.

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast Spank End
<<effects>>

You squirm free of Alex's grip. "You've learned your lesson," <<he>> says. <<He>> sips <<his>> tea.

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast Tea Refuse
<<effects>>

<<if $submissive gte 1150>>
	"I-I have other things to do," you say. "And I can't make it as well as you."
<<elseif $submissive lte 850>>
	"I'm not your servant," you say. "Get your own tea."
<<else>>
	"I'm busy," you say. "Sorry."
<</if>>

"Fine," Alex says, stretching. "I'll remain parched."

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast Tea Receive
<<effects>>

You sit in front of the TV as Alex enters the kitchen. You hear the water boil. Alex returns a minute later, carrying two steaming mugs.

<<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>>
	"Anything else I can do?" <<he>> says, bending over to place the mug on the small table beside you.

	<<link [[Kiss|Farm Breakfast Kiss]]>><<npcincr Alex love 1>><<npcincr Alex lust 5>><</link>><<kissvirginitywarning>><<glove>><<glust>>

	<<if $promiscuity gte 55 and !$worn.genitals.type.includes("chastity")>>
		<<link [[Press Alex's head into your groin|Farm Breakfast Receive Oral]]>><<set $sexstart to 1>><</link>>

	<</if>>
	<<link [[Just drink your tea|Farm Breakfast Just]]>><</link>>

<<else>>
	The tea is relaxing.

	<<if $hour gte 6>>
		<<He>> glances at the clock on the wall. "Time for work," <<he>> says, rising to <<his>> feet and heading for the door.

		<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

	<<else>>
		<<link [[Watch TV with Alex (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>

		<<link [[Stand up|Farm Cottage]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Farm Breakfast Kiss
<<effects>>

You hold the back of Alex's head, and pull <<him>> into a kiss.<<set $consensual to 1>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
	<<takeKissVirginity "Alex" "loveInterest">>
<<else>>
	<<takeKissVirginity "Alex" "romantic">>
<</if>>
<<promiscuity1>>

<<He>> straddles you, pinning you to the chair as <<his>> lips work down your jaw, then assault your neck. <<He>> gives you a playful bite before rolling onto the sofa beside you.

<<link [[Watch TV with Alex (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>

<<link [[Stand up|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast Receive Oral

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	Alex looks you in the eye as <<he>> drops to <<his>> knees in front of you. <<He>> rests <<his>> hands on <<his>> thighs.
	<<maninit>>
	<<if $player.penisExist and $player.vaginaExist>>
		<<if random(1, 2) is 2>>
			<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
		<<else>>
			<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
		<</if>>
	<<elseif $player.penisExist>>
		<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
	<<else>>
		<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
	<</if>>
	<<set $enemytrust += 100>><<promiscuity4>>
	<<set $NPCList[0].location.head to "genitals">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Breakfast Receive Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Breakfast Receive Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Breakfast Receive Oral Finish]]>><</link>><<nexttext>>
<<elseif $orgasmdown gte 1>>
	<<link [[Next|Farm Breakfast Receive Oral Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Breakfast Receive Oral]]>><</link>><<nexttext>>
<</if>>

:: Farm Breakfast Receive Oral Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Alex leans against the chair, panting. "Shit," <<he>> says. "I wanted to get you off."

	<<tearful>> you make room for <<him>> on the sofa.

	<<clotheson>>
	<<endcombat>>
<<elseif $enemyhealth lte 0>>
	<<He>> drops backward, into a sitting position. "Am I that out of practise?" <<he>> says.

	<<tearful>> you make room for <<him>> on the sofa.

	<<clotheson>>
	<<endcombat>>
<<elseif $orgasmdown gte 1>>
	You shut your eyes as the orgasm wracks your body. You open them, and find Alex grinning at you. "I think you liked that," <<he>> says. "I treat my <<girl>> right."

	<<tearful>> you make room for <<him>> on the sofa.

	<<clotheson>>
	<<endcombat>>
<<else>>
	<<tearful>> you make room on the sofa beside you.

	<<clotheson>>
	<<endcombat>>
<</if>>

<<link [[Watch TV with Alex (0:20)|Farm Breakfast TV]]>><<npc Alex>><<stress -6>><<pass 20>><</link>><<lstress>>

<<link [[Stand up|Farm Cottage]]>><</link>>

:: Farm Breakfast Just
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm fine," you say. "Thanks for the tea."
<<elseif $submissive lte 850>>
	"That'll be all," you say. You take a sip of tea.
<<else>>
	"I'm fine," you say. "Thanks for the tea."
<</if>>

Alex slumps onto the chair beside you.

<<link [[Watch TV with Alex (0:20)|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>

<<link [[Stand up|Farm Cottage]]>><<endevent>><</link>>

:: Farm Breakfast TV
<<effects>>

<<if $rng gte 81>>
	You watch a nature documentary. It observes <<animals>> in their natural habitat. Alex seems interested.
<<elseif $rng gte 61>>
	You watch the news. Alex complains about nothing in particular.
<<elseif $rng gte 41>>
	You watch a foreign sitcom. Alex complains about reruns.
<<elseif $rng gte 21>>
	You watch a drama. Alex stares out the window.
<<else>>
	Alex flips through the channels, but you're unable to find anything you like.
<</if>>

<<if $hour gte 6>>
	<<He>> glances at the clock on the wall. "Time for work," <<he>> says, rising to <<his>> feet and heading for the door.

	<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

<<else>>
	<<link [[Keep watching|Farm Breakfast TV]]>><<pass 20>><<stress -6>><</link>><<lstress>>

	<<link [[Stop|Farm Cottage]]>><<endevent>><</link>>

<</if>>

:: Farm Alex Admin
<<effects>>

You pull up a chair, and help Alex manage the business.
<<set $rng to random(1, 3)>>
<<if $rng gte 3>>
	<<He>> talks to one of your customers in town. They sound pleased by the quality of the farm's milk.
<<elseif $rng gte 2>>
	<<He>> talks to one of your suppliers, and tries to negotiate a better deal.
<<else>>
	<<He>> gives you a rundown of the farm's expenses.
<</if>>

<<if $maths gte random(1, 1000)>>
	<<if $rng gte 3>>
		You convince Alex to charge more per pint.
	<<elseif $rng gte 2>>
		You find an email from another business buried in Alex's spam folder, offering a better deal. You show it to Alex, and <<he>> uses it as leverage.
	<<else>>
		You spot some pennies that could be saved.
	<</if>>
	<<farm_yield 3>><<ggfarm>>

<<else>>
	The desk is a chaotic mess, and the contents of <<his>> laptop are no better. You organise things.
	<<mathsskill 2>><<ggmaths>>

<</if>>

<<link [[Next|Farm Alex Bedroom]]>><<endevent>><</link>>

:: Farm Alex Admin Crawl
<<effects>>

You crawl beneath Alex's desk. You peek between <<his>> knees. <<Hes>> on the phone to a
<<if random(1, 2) is 2>>
	customer.
<<else>>
	supplier.
<</if>>
You're not letting that stop you.

<<if $pronoun is "f">>
	You flip up <<his>> skirt, baring <<his>> boyshorts.
<<else>>
	You unzip <<his>> trousers, baring <<his>> boxers.
<</if>>
You look <<him>> in the eye as you run a finger over <<his>>
<<if $NPCList[0].penis isnot "none">>
	<<print $NPCList[0].penisdesc>>
<<else>>
	pussy
<</if>>
through the fabric. <<He>> tries to focus on <<his>> conversation, but <<his>> voice quivers at your touch.
<<promiscuity4>>

You pull aside <<his>> underwear.

<<link [[Next|Farm Alex Admin Oral]]>><<set $sexstart to 1>><</link>>

:: Farm Alex Admin Oral
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>><<npcoral>><<set $NPCList[0].mouth to "none">>
	<<set $enemytrust += 100>>
<</if>>
<<effects>>
Alex talks on the phone, trying to keep <<his>> voice steady.
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Farm Alex Admin Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Farm Alex Admin Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Farm Alex Admin Oral Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Farm Alex Admin Oral]]>><</link>><<nexttext>>
<</if>>

:: Farm Alex Admin Oral Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Your passion is convincing," says a voice on the phone. <<He>> sits up with a start, as if remembering <<he>> was in the middle of a conversation. <<He>> continues the conversion while blushing.<<glove>><<lllust>><<npcincr Alex love 1>><<npcincr Alex lust -10>><<gfarm>><<farm_yield 1>>

	<<tearful>> you slip out from beneath the desk. Your work here is done.

	<<clotheson>>
	<<endcombat>>

<<elseif $enemyhealth lte 0>>
	"Ow," Alex says, holding you at arms-reach.

	"Is everything okay?" asks a voice on the phone.

	"Y-yes," Alex says. "It's fine."<<llove>><<lfarm>><<npcincr Alex love -1>><<farm_yield -1>>

	<<tearful>> you crawl out from beneath the desk.

	<<clotheson>>
	<<endcombat>>

<<else>>
	Alex continues the conversation, the person on the other end none the wiser.

	<<tearful>> you crawl out from beneath the desk.

	<<clotheson>>
	<<endcombat>>

<</if>>

<<link [[Next|Farm Alex Bedroom]]>><</link>>

:: Farm Cottage Bailey
<<effects>>

<<npc Alex>><<person1>>
<<if $phase is 3>>
	You hide in the kitchen. There's another knock, harder this time.

	"What the fuck are you doing here?" Alex says. You see <<him>> approach through the window. Another figure walks to meet <<him>>. It's Bailey.

	"My ward is here," Bailey says.
	<<if $player.gender is "m">>
		"He owes me. I'm here to collect."
	<<else>>
		"She owes me. I'm here to collect."
	<</if>>

	<<link [[Confront Bailey|Farm Cottage Bailey Confront]]>><</link>>

	<<link [[Let Alex deal with Bailey|Farm Cottage Bailey Deal]]>><</link>>

<<elseif $phase is 2>>
	You open the door. It's Bailey. "Time to pay up," <<nnpc_he Bailey>> says.

	You hear footsteps approach. Alex barges into the cottage, and stands beside you. "I'll support whatever you decide," <<he>> whispers.

	<<cottage_bailey_options>>
<<elseif $phase is 1>>
	Alex opens the door. It's Bailey. <<nnpc_He Bailey>> looks past Alex, right at you.

	"Time to pay up," <<nnpc_he Bailey>> says.

	Alex glares at Bailey as <<he>> stands beside you. "I'll support you, whatever you decide," <<he>> whispers.

	<<cottage_bailey_options>>
<<else>>

	You open the door. It's Bailey.

	"Time to pay up," <<nnpc_he Bailey>> says.

	Alex arrives at your side, and glares at Bailey. "I'll support you, whatever you decide," <<he>> whispers.

	<<cottage_bailey_options>>
<</if>>

<<set $renttime to 7>><<set $rentday to $weekday>>

:: Farm Cottage Bailey Confront
<<effects>>

You throw open the front door. Alex barges past Bailey, and stands beside you."I'll support you, whatever you decide," <<he>> whispers.

<<cottage_bailey_options>>

:: Farm Cottage Bailey Deal
<<effects>>

"We're not giving you a penny," Alex says. "Now get the fuck off
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>
	my
<<else>>
	our
<</if>>
property."

"Fine," Bailey says. "My friends will be glad of it." <<nnpc_He Bailey>> turns and walks away.

<<if $bailey_encroach gte 1>>
	Bailey will throw more support behind Remy, making encroachment rise faster still. <<nnpc_He Bailey>> will also send reinforcements during Remy's assaults.
<<else>>
	Bailey will support Remy's attacks on the farm, making encroachment rise faster. <<nnpc_He Bailey>> will also send reinforcements during Remy's assaults.
<</if>>

<<link [[Next|Farm Cottage Bailey Refuse 2]]>><</link>>

:: Farm Cottage Bailey Pay
<<effects>>

<<rentpay>>

Alex glares at Bailey, then slams the door.
<<if $bailey_encroach is undefined>>
	"This sucks," Alex says. "But I know we have our hands full already."
<<else>>
	<<unset $bailey_encroach>>
	"I hate giving in to that thug," <<he>> says. "But it'll be nice to have some breathing space."
<</if>>

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

:: Farm Cottage Bailey Refuse
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm not paying," you say. You can't quite meet Bailey's gaze. "Go away."
<<elseif $submissive lte 850>>
	"You're not getting a penny," you say. You glare at Bailey. "You have no power here."
<<else>>
	"I won't let you bully me," you say, looking Bailey in the eye. "It's not your money."
<</if>>

Alex rests a hand on your shoulder. "We won't be blackmailed," <<he>> says. "Get the fuck off
<<if $NPCName[$NPCNameList.indexOf("Alex")].dom gte 20>>
	my
<<else>>
	our
<</if>>
property."

"Fine," Bailey says. "My friends will be glad of it." <<nnpc_He Bailey>> turns and walks away.

<<if $bailey_encroach gte 1>>
	Bailey will throw more support behind Remy, making encroachment rise faster still. <<nnpc_He Bailey>> will also send reinforcements during Remy's assaults.
<<else>>
	Bailey will support Remy's attacks on the farm, making encroachment rise faster. <<nnpc_He Bailey>> will also send reinforcements during Remy's assaults.
<</if>>

<<link [[Next|Farm Cottage Bailey Refuse 2]]>><</link>>

:: Farm Cottage Bailey Refuse 2
<<effects>>

Alex slams the door.
<<if $bailey_encroach is undefined>>
	<<set $bailey_encroach to 1>>
	"We're in this together," <<he>> says. "I'm not afraid of that thug."
<<else>>
	<<set $bailey_encroach += 1>>
	"Let <<nnpc_him Bailey>> do <<nnpc_his Bailey>> worst," <<he>> says.
<</if>>

<<link [[Next|Farm Cottage]]>><<endevent>><</link>>

repo_name: Area/degrees

license: mit