code:
:: Temple Sydney
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
<<npc "Sydney">><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].love gte 100 and $NPCName[$NPCNameList.indexOf("Sydney")].lust gte 10 and $sydneyromance isnot 1 and !$sydneyFriendZoned>>
	Sydney's eyes light up upon seeing you. <<He>> seems nervous, and looks away with a blush. <<set _sydneyRomanceConfront to true>>
<<elseif $sydneyChastityRemoveIntro>>
	You sit next to Sydney. <<He>> looks anxious.
<<elseif $phase is 1>>
	You sit next to Sydney on the pew. <<He>> opens one eye, and smiles at you before returning to <<his>> prayer.
<<else>>
	Sydney's eyes are closed in quiet supplication.
<</if>>
<<if !$sydneySeen.includes("initiate") and $temple_rank is "initiate">>
	<<set $sydneySeen.pushUnique("initiate")>>
	"<<nnpc_Brother "Jordan">> Jordan told me the good news. Congratulations... initiate."
<</if>>

<<sydneyOptions>>

:: Temple Sydney Wakeup
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<npc "Sydney">><<person1>><<unset $sydneyLate>><<set $sydneyDaily.wake to true>>
You sit beside Sydney. You notice a pile of neatly folded clothes sat next to <<him>>. They look like <<his>> school clothes.

<<if $sydneyromance is 1>>
	You gingerly plant a kiss on <<his>> cheek.
<<else>>
	You gently place a hand on <<his>> shoulder.
<</if>>
<<His>> eyes flutter open. <<He>> looks around as panic sets in. However, <<his>> features soften when <<he>> sees you. <<sydneyGreeting>>

<<He>> stretches and yawns. "Thank you. I would have slept right through <<if $sydneySeen.includes("science")>>class again<<else>>school<</if>> had you not found me." <<if $sydneyromance is 1>><<He>> returns your cheek kiss, before pulling you into a tight hug.<</if>>
<<He>> gathers <<his>> things and stands. <<He>> steadies <<himself>>, trying to shake away <<his>> exhaustion.

<<if $hour is 6>>
	"There's still some time before I need to leave for school. We can walk together when the time comes, if you want." <<He>> returns to praying.

	<<sydneyOptions>>
<<elseif $hour is 9 and $sydneySeen.includes("science")>>
	<<His>> eyes slowly widen. "Class! We're already late!" <<He>> scrambles around for a moment, before turning back to you. "Come on!" Without warning, <<he>> grabs you by the hand and drags you from the temple. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>

	<<link [[Next (0:05)|Sydney Walk School]]>><<pass 5>><<set $phase to 2>><</link>>

<<else>>
	"Want to walk to school with me?" <<He>> gives you a hopeful smile.

	<<link [[Yes (0:10)|Sydney Walk School]]>><<pass 10>><</link>>

	<<link [[No|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Temple Masturbation Sydney
<<effects>><<NPCStatusCheck "Sydney">>
Someone walks around the pillar. It's Sydney. You try to cover yourself, but it's too late.

<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
<<switch _sydneyStatus>>
	<<case "pure" "neutral">>
		<<He>> gasps, covering <<his>> eyes.
		<<if $sydneyromance is 1>>
			"Oh! Uhm... g... good day, my beloved." <<He>> looks around, nervous. "I... I'll let this slide, this time. I don't think anyone else saw you." <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>

			<<link [[Seduce Sydney|Sydney Temple Seduce]]>><</link>><<promiscuous1>><<sydneyWarning corrupt>>

			<<link [[Stop|Sydney Temple Masturbation End]]>><</link>>

		<<elseif $temple_rank is "initiate">>
			"You can't... you can't just do things like that here! This... this warrants disciplinary action, and as an initiate, it falls within my hands to discipline my peers. Come with me." <<He>> reaches a hand out, but seems hesitant to touch you. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>

			<<He>> grabs your arm with surprising strength, pulling you along into a side room. <<He>> nods to a <<generate2>><<person2>><<monk>> guarding the door, who understands and unlocks it. Sydney locks the door behind you, and guides you towards a table.

			<<link [[Next|Sydney Temple Spank]]>><<endevent>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>

		<<else>>
			"Excuse me, you... you can't do things like that here! I... don't have the authority to punish you, I can't take disciplinary action, I... ohhh..." <<He>> runs off. <<npcincr Sydney lust 3>><<npcincr Sydney purity -2>><<ggslust>><<lspurity>>

			<<link [[Next|Temple]]>><<endevent>><</link>>

		<</if>>
	<<case "pureLust" "neutralLust">>
		<<He>> gasps, and <<his>> face turns a bright red. <<He>> seems to be unable to look away.
		<<if $sydneyromance is 1>>
			"Oh! Uhm... g... good day, my beloved." <<He>> looks around, nervous. "You... you seem to be having difficulties containing the sin of lust." <<He>> clears <<his>> throat and begins to whisper. "As... an... initiate, it's... my job to help those taken by sin. There's a... room over there, we won't be interrupted... if you want..." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>

			<<link [[Accept|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>><<sydneyWarning corrupt>>

			<<link [[Refuse|Sydney Temple Masturbation End]]>><</link>>

		<<elseif $temple_rank is "initiate">>
			"You can't... you can't... just do things like that here! This... this warrants disciplinary..." <<He>> reaches a hand out, but seems hesitant to touch you. <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>

			<<He>> pulls <<his>> hand away, refusing to make eye contact with you. <<He>> walks away without another word, attempting to conceal <<his>> arousal.

			<<link [[Next|Temple]]>><<endevent>><</link>>

		<<else>>
			"Excuse me, you... you can't do things like that here! I... don't have the authority to punish you, I can't take disciplinary action, I... ohhh..." <<He>> runs off. <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>

			<<link [[Next|Temple]]>><<endevent>><</link>>

		<</if>>
	<<case "corrupt" "corruptLust">>
		<<He>> grins at you. "Nice."
		<<if $sydneyromance is 1>>
			<<He>> yanks you to your feet, and into a nearby side room. "You could have just come to me for help stifling your lust, darling." <<He>> kisses you on the neck. <<arousal 100>><<garousal>>

			<<sydneyLewd>>

			<<link [[Next|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>>

		<<else>>
			<<He>> crosses <<his>> arms. "By all means, you can continue, but others might see you." You decide to stop. Sydney giggles at you and spends some time teasing you before returning to <<his>> duties. <<npcincr Sydney lust 1>><<gslust>>

			<<link [[Next|Temple]]>><<endevent>><</link>>

		<</if>>
<</switch>>

:: Sydney Temple Seduce
<<effects>>
"I'm falling to lust. I need someone to help me," you say.

<<set $seductiondifficulty to 8000 - (($NPCName[$NPCNameList.indexOf("Sydney")].love + $NPCName[$NPCNameList.indexOf("Sydney")].lust) * 15) - $NPCName[$NPCNameList.indexOf("Sydney")].purity>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>
<<if $seductionrating gte $seductionrequired>>
	<<He>> looks around, nervous. "You... I may be... able to help." <<He>> clears <<his>> throat and begins to whisper. "As... an... initiate, it's... my job to help those taken by sin. There's a... room over there, we won't be interrupted... if you want..." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>

	<<link [[Next|Sydney Temple Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	<<His>> face turns red, and <<he>> stammers for a moment before running off.

	<<sydneySexFail>>

	<<link [[Next|Temple]]>><<endevent>><</link>>

<</if>>

:: Sydney Temple Masturbation End
<<effects>>
<<He>> stands in front of you, facing away, allowing you to cover yourself up. <<He>> walks away when you're done, <<his>> face an intense red.

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Sydney Temple Spank
<<effects>><<NPCStatusCheck "Sydney">>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<npcspank>><<npcidlegenitals>>
	<<set $enemyanger += 150>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Sydney Temple Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Temple Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
	<<link [[Next|Sydney Temple Spank Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Temple Spank]]>><</link>><<nexttext>>
<</if>>

:: Sydney Temple Spank Finish
<<set $outside to 0>><<set $location to "temple">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	<<He>> shakes out of the daze. "I... I think that's enough... just... don't do that again." <<npcincr Sydney lust 1>><<npcincr Sydney purity -5>><<gslust>><<llspurity>>
	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Temple]]>><</link>>

<<elseif $enemyhealth lte 0>>
	Sydney recoils in pain and you squirm from <<his>> grip. <<He>> grabs you by the arm as you turn to run. <<His>> glare freezes you in place. "You'd better hit me twice as hard next time," <<he>> whispers. <<npcincr Sydney lust 1>><<glust>>

	<<He>> releases you and appears to go limp, before looking around in confusion. You take the opportunity to escape.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Temple]]>><</link>>

<<else>>
	Sydney releases you. "Lust is the most dangerous sin, don't you ever forget that. The pain will help you remember." <<He>> gestures for you to leave. <<tearful>> you do so. <<npcincr Sydney love 1>><<glove>>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Temple]]>><</link>>

<</if>>

:: Sydney Temple Sex
<<NPCStatusCheck "Sydney">><<set $corruptionEvent to 1>>
<<if $sexstart is 1>>
	<<if !_sydneyStatus.includes("corrupt")>>
		Sydney guides you into the room, and locks it behind you. You kiss <<him>> on the neck, and <<he>> melts into your embrace. <<sydneyLewd>>
	<</if>>
	<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 500>>
	<<set $enemyarousalmax to 600>>
	<<if _sydneyStatus.includes("corrupt")>>
		<<set $enemyarousalmax += 100>>
	<<elseif _sydneyStatus.includes("pure")>>
		<<set $enemyarousalmax -= 100>>
	<</if>>
	<<if _sydneyChastity and $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus.includes("shield")>>
		<<set $enemyarousalmax -= 100>>
	<</if>>
<</if>>

<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Sydney Temple Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Sydney Temple Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Temple Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Temple Sex]]>><</link>><<nexttext>>
<</if>>

:: Sydney Temple Sex Finish
<<set $outside to 0>><<set $location to "temple">><<effects>><<NPCStatusCheck "Sydney">>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		"Th-that was incredible," <<he>> murmurs. "I want... I want to do it again. And... again." <<He>> gazes into your eyes. "I feel like a whole world just opened up."

	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				"Th-that was... incredible," <<he>> murmurs. "And sinful..."
			<<case "corrupt" "corruptLust">>
				"I'm glad my love for you is being rewarded," <<he>> proclaims with a smug smile.
			<<default>>
				"In the temple, of all places..." <<he>> giggles.
		<</switch>>
	<</if>>
	<<if _sydneyChastity and $sydneyChastityKnown>>
		<<sydneyChastityMessage>><<npcincr Sydney lust 3>><<ggslust>>
	<<else>>
		<<npcincr Sydney lust -20>><<lllslust>>
	<</if>>
	<<npcincr Sydney purity -2>><<lspurity>>

	<<sydneyFinish>>
	<<tearful>> you stand up. Sydney reluctantly separates from you.
<<elseif $enemyhealth lte 0>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. "Th-that was..." <<He>> gazes into your eyes. "I think I like it when you're rough with me. I feel like a whole world just opened up."
	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
					Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
				<<else>>
					"H-hey! Stop! Please!" Sydney quickly separates from you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
				<</if>>
			<<case "corrupt" "corruptLust">>
				Sydney backs away from you, breathing heavily. "I love it when you're rough with me," <<he>> says, "but we should save the rest for later."
			<<default>>
				"Ouch! Okay, not so rough!" <<He>> quickly backs away from you. "I think we need to set some guidelines on how much I can take..."
		<</switch>>
	<</if>>
	<<npcincr Sydney lust 5>><<gglust>>

	<<tearful>> you stand up. Sydney does the same.
<<else>>
	<<if $corruptionRollover is 1>>
		<<unset $corruptionRollover>>
		"S...stop? But we..." <<he>> pouts, disappointed. "Can we... finish this later? Please? I... I feel like a whole world just opened up. I want to finish this."
	<<else>>
		<<switch _sydneyStatus>>
			<<case "pure" "pureLust">>
				<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
					"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
				<<else>>
					Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
				<</if>>
			<<case "corrupt">>
				Sydney pouts, but steps away from you. "We need to finish this later," <<he>> says. "Please?"
			<<case "corruptLust">>
				Sydney groans and pouts. "You're so mean! But fine. We're finishing this later, though."
			<<default>>
				"Oh. Okay, we can stop." <<He>> looks disappointed for a brief moment, but still smiles at you.
		<</switch>>
	<</if>>
	<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>

	<<tearful>> you stand up. Sydney does the same.
<</if>>

You sneak out of the secluded room, and Sydney returns to <<his>> duties.
<<clotheson>>
<<endcombat>>

<<link [[Next|Temple]]>><</link>>

:: Sydney Ride Home
<<effects>>
You nod your thanks to <<person2>><<him>>. You exit the temple with them and enter Sirris' car.
<<if !$sydneySeen.includes("ride")>>
	<<set $sydneySeen.pushUnique("ride")>>
	"So, where do you live?" Sirris leans back over the seat to look at you. Sydney's already asleep in the passenger seat.

	You give Sirris directions to the orphanage. You think you see a sympathetic frown, but you're not sure.
<</if>>
The ride to the orphanage doesn't take long. Sirris nudges Sydney awake, and you both exit the vehicle. Sydney walks you to the front door of the orphanage, and <<if $sydneyromance is 1>>kisses you on the cheek<<else>>hugs you<</if>>.

You watch Sydney return to <<person1>><<his>> seat. They wait for you to go inside before leaving.

<<link [[Next|Orphanage]]>><<pass 10>><<endevent>><</link>>

:: Sydney Ride Home No
<<effects>>
You shake your head, but thank Sirris for the offer anyways. Sydney hugs you<<if $sydneyromance is 1>> and kisses your cheek<</if>> before the two of them leave the temple.

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Sydney Rescue
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<endevent>><<npc "Sydney">><<person1>>
You awaken on a bed in the temple quarters. You try to get up, but fall back down.
<<if $sydneyromance is 1>>
	Something stirs next to you. It's Sydney, laying on the same bed.
<<else>>
	A figure is sitting over you. Once your eyes focus, you realise it's Sydney.
<</if>>
"You're awake. You conked right out during prayer." <<He>> stands, and helps you to your feet. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>

"I was really worried. Have you been getting enough sleep recently? I fall asleep during prayer pretty often, so it worries me seeing it happen to someone else."
The two of you walk back to the main area of the temple. It takes some time, but you convince Sydney that you're alright. <<if $sydneyromance is 1>><<He>> kisses you on the cheek before returning to <<his>> work.<<else>><<He>> waves you off, looking over <<his>> shoulder at you before returning to <<his>> work.<</if>>

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Sydney Pray
<<set $outside to 0>><<set _sydneyPray to true>><<sydneySchedule>><<NPCStatusCheck "Sydney">><<temple_effects>><<effects>><<set $corruptionEvent to 1>>
<<switch $phase>>
	<<case 2>>
		You pray for salvation. Your thoughts drift to your hopes for the future, and how things could be better.

		An hour passes, and you feel less burdened.
		<<if _sydneyStatus.includes("corrupt")>>
			Sydney seems anxious about something.
		<<else>>
			Sydney seems happy to have a prayer partner.
		<</if>>
	<<case 3>>
		<<set _people to random(22, 34)>>
		You open one eye and examine the room. There are others like you and Sydney, praying in the pews. <<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>Monks<<else>>Nuns<</if>> prowl the aisles, passing furtive messages to one another. There are many more than you'd expect. You count <<number _people>> coming and going.

		<<if $awareness gte 400>>
			You glance up at the shadowed ceiling, at the gaping abyss perched above. Terror shivers up your spine. Your gaze is forced away.
			<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

		<</if>>
		<<if _sydneyStatus.includes("corrupt")>>
			You notice Sydney doing the same thing.
		<<else>>
			Sydney is taking deep breaths, seemingly trying to ignore something awful.
		<</if>>
	<<case 4>>
		Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.

		An hour passes, and your penis is no bigger.

		<<if $acceptance_penis_tiny gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Tiny Penis trait.

		<</if>>
		Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
	<<case 5>>
		Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a bigger penis.

		An hour passes, and your penis is no bigger.

		<<if $acceptance_penis_small gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Small Penis trait.

		<</if>>
		Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
	<<case 6>>
		Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You pray for a smaller penis.

		An hour passes, and your penis is no smaller.

		<<if $acceptance_penis_big gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Big Penis trait.

		<</if>>
		Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
	<<case 7>>
		Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You pray for bigger breasts.

		An hour passes, and your breasts are no bigger.

		<<if $acceptance_breasts_tiny gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Tiny Breasts trait.

		<</if>>
		Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
	<<case 8>>
		Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached.

		An hour passes, and for a few moments the weight of scrutiny lifts.

		<<if $acceptance_breasts_small gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the Acceptance: Small Breasts trait.

		<</if>>
		Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
	<<case 9>>
		Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You pray for smaller breasts.

		An hour passes, and your breasts are no smaller.

		<<if $acceptance_breasts_big gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the Acceptance: Big Breasts trait.

		<</if>>
		Sydney keeps <<his>> head bowed, unaware of your <<if _acceptMessage>>revelation<<else>>thoughts<</if>>.
<</switch>>
<<npcincr Sydney purity 1>><<gspurity>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
	<<passouttempleSydney>>
<<elseif $phase isnot 2 and $phase isnot 3 and random(1, 2) is 1>>
	<<set $purityEvent to 1>>
	Sydney opens <<his>> eyes and faces you. "So, what are you praying for?"

	<<switch $phase>>
		<<case 2>>
			<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>>

		<<case 3>>
			<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>

		<<case 4 5 6 7 8 9>>
			<<if _acceptMessage>>
				<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell Acceptance]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>>

			<<else>>
				<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<gacceptance>><<promiscuous1>><<sydneyWarning>>

			<</if>>
	<</switch>>
	<<link [[Do not|Temple Sydney Pray Quiet]]>><</link>>

<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
	<<if $rng gte 81>>
		<<set $sydneyPresent to true>>
		<<set _npcChastity to 1>><<generate2>><<person2>> A <<monk>> carrying a donation plate walks by. <<He>> smiles at you.

		<<link [[Look away|Temple Plate Look]]>><<npcincr Sydney love -1>><</link>><<llove>>

		<<if $money gte 100>>
			<<link [[Make a small donation (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><<npcincr Sydney love 1>><</link>><<ltrauma>><<glove>>

		<</if>>
		<<if $money gte 500>>
			<<link [[Make a reasonable donation (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><<npcincr Sydney love 1>><</link>><<lltrauma>><<glove>>

		<</if>>
		<<if $money gte 2500>>
			<<link [[Make a large donation (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><<npcincr Sydney love 1>><</link>><<llltrauma>><<glove>>

		<</if>>
		<<set $skulduggerydifficulty to 200>>
		<<link [[Steal|Temple Plate Steal]]>><<crimeup 5>><</link>><<crime>><<skulduggerydifficulty>>

	<<elseif $rng gte 71>>
		<<generate2>><<generateyv3>>A door at the side of the temple creaks ajar. Through the gap you see a <<person3>><<persons>> head, lying on a table. <<Hes>> wearing a blindfold and gag.

		You hear a solid whack, and the <<person>> jerks and winces. A moment later a stern-looking <<person2>><<monk>> appears at the gap, blocking your view. <<He>> closes the door.

		<<if _sydneyStatus.includes("corrupt")>>
			Sydney chuckles. "Putting the disciple in discipline, am I right?"
		<<else>>
			Sydney is looking in the opposite direction.
		<</if>>
		<<npcincr Sydney purity 1>><<gspurity>>

		<<endevent>>
		<<npc "Sydney">><<person1>>
		<<sydneyOptions>>

	<<elseif $rng gte 61>>
		<<generate2>><<generateyv3>>You hear a <<person2>><<monk>> speak behind you. "We said there'd be consequences for breaking your oaths," <<he>> says, addressing someone behind <<him>>. "Now stand up straight." <<He>> holds a silk cord that trails after <<him>>. It binds the wrists of a younger <<person3>><<monk>>.

		The junior <<monk>> wears a blindfold. <<His>> mouth is gagged by another span of cloth. The elder <<person2>><<monk>> directs <<person3>><<his>> steps by tugging on the cord. "Once you've faced penance." Those last words linger after they pass through one of the side doors, disappearing from view and earshot.

		<<if _sydneyStatus.includes("corrupt")>>
			Sydney shakes <<person1>><<his>> head. "All the other initiates here could learn a thing or two about keeping their heads down."
		<<else>>
			Sydney looks around nervously.
		<</if>>
		<<npcincr Sydney purity 1>><<gspurity>>

		<<endevent>>
		<<npc "Sydney">><<person1>>
		<<sydneyOptions>>

	<<elseif $rng gte 41>>
		<<set $purityEvent to 1>>
		Sydney opens <<his>> eyes and faces you. "So, what are you praying for?"

		<<switch $phase>>
			<<case 2>>
				<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney love 1>><<npcincr Sydney purity 2>><</link>><<glove>><<gspurity>><<sydneyWarning>>

			<<case 3>>
				<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -2>><</link>><<lspurity>><<sydneyWarning>>

			<<case 4 5 6 7 8 9>>
				<<if _acceptMessage>>
					<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell Acceptance]]>><<stress -6>><<trauma -6>><</link>><<lstress>><<ltrauma>>

				<<else>>
					<<link [["Tell " + $NPCList[0].pronouns.him|Temple Sydney Pray Tell]]>><<npcincr Sydney purity -5>><</link>><<llspurity>><<gacceptance>><<promiscuous1>><<sydneyWarning>>

				<</if>>
		<</switch>>
		<<link [[Do not|Temple Sydney Pray Quiet]]>><</link>>

	<<elseif $rng gte 21>>
		<<endevent>><<npc "Sydney">><<person1>>
		<<sydneyOptions>>
	<<else>>
		<<set _npcChastity to 1>><<generate2>><<person2>>A <<person>> dressed as a <<monk>> sits close beside you. Very close. <<He>> rests a hand on your thigh. "Don't cause a fuss," <<he>> whispers. "Or I'll say you attacked me. Who will they believe?"

		<<if $sydneyromance is 1>>
			<<if _sydneyStatus.includes("corrupt")>>
				Sydney lifts the hand off your thigh, holding it in a very tight grip. "Belief won't matter, because I'll attack you for real."
			<<else>>
				<<He>> freezes when <<he>> notices Sydney staring <<him>> down. You can't quite place the emotion on Sydney's face, but it makes you feel very small, even though it's not directed at you.
			<</if>>

		The <<person2>><<monk>> stands and walks away. You don't think <<he>> even knew Sydney was there, and you doubt <<he>>'ll bother you again.
		<<else>>
			"Me."

			The <<person2>><<monk>> freezes at Sydney's word. All the colour drains from <<his>> face as Sydney stares <<him>> down. <<He>>  stands, brushes <<himself>> off, and leaves without another sound.
		<</if>>

		<<endevent>><<npc "Sydney">><<person1>>
		<<sydneyOptions>>
	<</if>>
<<else>>
	<<endevent>><<npc "Sydney">><<person1>>
	<<sydneyOptions>>
<</if>>
<<set $eventskip to 0>>

:: Temple Sydney Pray Tell
<<NPCStatusCheck "Sydney">><<sydneySchedule>><<temple_effects>><<effects>>
<<switch $phase>>
	<<case 2>>
		You tell Sydney that you're praying for salvation, and a better future.
		<<if $purityRollover is 1>>
			<<unset $purityRollover>>
			<<He>> gently smiles at you, before turning away. "Myself, I was... doing some thinking." <<He>> rubs <<his>> arm. "About myself. I... I had forgotten who I was. And praying here, with you... it helped me remember. I think..."

			<<He>> smiles again, glowing. "I think I found my own salvation. Thank you."
		<<elseif _sydneyStatus.includes("corrupt")>>
			<<He>> almost looks nostalgic for a moment.
		<<else>>
			<<He>> happily smiles at you.
		<</if>>
	<<case 3>>
		You begin to point out the subtle wrongs you see all around you. A few <<monks>> give you sideways glances as you do.

		<<if _sydneyStatus.includes("corrupt")>>
			<<He>> seems to realise something, but shakes <<his>> head and goes back to praying.
		<<else>>
			<<He>> doesn't seem to understand, and looks at you with concern.
		<</if>>
	<<case 4>>
		You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your tiny penis.

		<<if $sydneyromance is 1>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really cute. What others say shouldn't matter."
			<<else>>
				<<He>> blushes and looks down. "I... well, I think it's cute, if that matters."
			<</if>>
			<<acceptance "penis_tiny" 20>>
		<<else>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> shrugs. "It's not the size, it's how you use it. Or so I hear."
			<<else>>
				<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
			<</if>>
			<<acceptance "penis_tiny" 10>>
		<</if>>
		<<if $acceptance_penis_tiny gte 1000>>
			Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Tiny Penis trait.

			Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
		<</if>>
	<<case 5>>
		You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your small penis.

		<<if $sydneyromance is 1>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really cute. What others say shouldn't matter."
			<<else>>
				<<He>> blushes and looks down. "I... well, I think it's cute, if that matters."
			<</if>>
			<<acceptance "penis_small" 20>>
		<<else>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> shrugs. "It's not the size, it's how you use it. Or so I hear."
			<<else>>
				<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
			<</if>>
			<<acceptance "penis_small" 10>>
		<</if>>
		<<if $acceptance_penis_small gte 1000>>
			Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Small Penis trait.

			Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
		<</if>>
	<<case 6>>
		You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your oversized penis.

		<<if $sydneyromance is 1>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think it's really impressive. You should be proud."
			<<else>>
				<<He>> blushes and looks down. "I... well, I think it's really... fitting... if that matters."
			<</if>>
			<<acceptance "penis_big" 20>>
		<<else>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> shrugs. "I see it as a net positive, but not a defining character trait."
			<<else>>
				<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
			<</if>>
			<<acceptance "penis_big" 10>>
		<</if>>
		<<if $acceptance_penis_big gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Big Penis trait.

			Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
		<</if>>
	<<case 7>>
		You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your tiny breasts.

		<<if $sydneyromance is 1>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're cute. You should be proud."
			<<else>>
				<<He>> blushes and looks down. "I... well, I think they're cute, if that matters."
			<</if>>
			<<acceptance "breasts_tiny" 20>>
		<<else>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> shrugs. "Less back pain."
			<<else>>
				<<He>> blinks. "It's not a bad thing. If anything, they make physical activity a lot easier."
			<</if>>
			<<acceptance "breasts_tiny" 10>>
		<</if>>
		<<if $acceptance_breasts_tiny gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Tiny Breasts trait.

			Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
		<</if>>
	<<case 8>>
		You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your small breasts.

		<<if $sydneyromance is 1>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're really cute. What others say shouldn't matter."
			<<else>>
				<<He>> blushes and looks down. "I... well, I think they're cute, if that matters."
			<</if>>
			<<acceptance "breasts_small" 20>>
		<<else>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> shrugs. "Less back pain."
			<<else>>
				<<He>> blinks. "It's not a bad thing. If anything, they make physical activity a lot easier."
			<</if>>
			<<acceptance "breasts_small" 10>>
		<</if>>
		<<if $acceptance_breasts_small gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the Acceptance: Small Breasts trait.

			Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
		<</if>>
	<<case 9>>
		You tell Sydney about your insecurity in visceral detail, recalling the faces of everyone who's mentioned your oversized breasts.

		<<if $sydneyromance is 1>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> puts an arm around you. "I think I get it. If it makes you feel any better, I think they're really impressive. You should be proud."
			<<else>>
				<<He>> blushes and looks down. "I... well, I think they're really... fitting... if that matters."
			<</if>>
			<<acceptance "breasts_big" 20>>
		<<else>>
			<<if _sydneyStatus.includes("corrupt")>>
				<<He>> shrugs. "I see them as a net positive, but not a defining character trait."
			<<else>>
				<<He>> blinks. "Many animals use things other than... size... to show off to a mate. Even in nature, the size isn't always what matters."
			<</if>>
			<<acceptance "breasts_big" 10>>
		<</if>>
		<<if $acceptance_breasts_big gte 1000>>
			<<set _acceptMessage to true>>
			Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the Acceptance: Big Breasts trait.

			Sydney <<if $sydneyromance is 1>>kisses you on the cheek and <</if>> smiles. "I hope I was able to help you."
		<</if>>
<</switch>>
<<if $phase isnot 2 and $phase isnot 3 and !_acceptMessage>>
	<<promiscuity1>>
<<else>>

<</if>>
<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>

:: Temple Sydney Pray Tell Acceptance
<<sydneySchedule>><<temple_effects>><<effects>>
You smile at Sydney, and tell <<him>> that you just overcame a huge obstacle.

"That's great! I'm really happy for you. Prayer can do wonders, even if it's just reassurance."

<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>

:: Temple Sydney Pray Quiet
<<sydneySchedule>><<temple_effects>><<effects>>
You decide to keep it to yourself. Sydney frowns, but doesn't press it.

<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>

:: Sydney Temple Corrupt
<<set $outside to 0>><<set $location to "temple">><<NPCStatusCheck "Sydney">><<sydneySchedule>><<temple_effects>><<effects>><<set _sydneyPray to true>>
<<if $submissive gte 1150>>
	"So, are we ready to... do what you said?" you ask quiety.
<<elseif $submissive lte 850>>
	"Ready to break some vows?" you ask.
<<else>>
	"Are we ready to execute your plan?" you whisper to <<him>>.
<</if>>

<<if !_sydneyStatus.includes("corrupt")>>
	<<unset $sydneyChastityRemoveCorrupt>><<unset $sydneyChastityRemoveIntro>>
	Sydney looks down in shame. "About that... I..." <<he>> sighs. "Maybe I spoke too soon. We should really take some time to think about if this is what we want."

	Sydney is no longer corrupt enough to consider removing <<his>> belt. You may need to drag <<him>> back down into the throes of lust.

	<<sydneyOptions>>
<<elseif $worn.genitals.type.includes("chastity") and !$worn.genitals.origin is "temple">>
	Sydney smiles, but it soon fades. "I thought about something. Your belt... it's not from the temple, is it?" You nod, and Sydney frowns.
	"Then there's nothing we can do, at least not yet. The keys here are only for belts issued by the temple. You'll need to find a way to remove your belt before we can do anything."

	<<sydneyOptions>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
	Sydney smiles, but it soon fades. "There's no way we'll be able to sneak back there, since you're not even an initiate. You'll have to talk to <<nnpc_brother "Jordan">> Jordan and join the order before we can do this."

	<<sydneyOptions>>
<<elseif $hour gte 21>>
	Sydney takes a deep breath. "I'm ready." <<He>> begins to count the number of <<monks>> around. "Perfect. We should have an opening in a minute. I'll go first, follow me in about two minutes." <<He>> begins giving you a list of directions and subtle details to look out for in the temple's back halls.

	<<He>> starts to get up, but stops <<himself>> and turns back to you. "Are you absolutely sure you're ready? Broken vows are taken very seriously here, and if we get caught..."

	<<link [[Yes|Sydney Temple Corrupt 2]]>><<pass 2>><</link>>

	<<link [[No|Sydney Temple Corrupt Cancel]]>><</link>>

<<else>>
	Sydney blushes, but nods. "We'll need to wait for it to get dark, though. Meet me here once the sun's down."

	<<sydneyOptions>>
<</if>>

:: Sydney Temple Corrupt Cancel
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
Sydney nods in understanding. "Let me know when you're ready, then. I'll wait for you."

<<sydneyOptions>>

:: Sydney Temple Corrupt 2
<<effects>>
You nod. Sydney kisses you on the cheek for reassurance. "I love you," <<he>> says. "I'll finally be able to show you just how much I do."

After a moment, <<he>> stands from the pew, and approaches a back door. You begin counting the seconds once <<he>> disappears behind it. After two minutes, you follow.

It seems like Sydney was correct, as you find all the other <<monks>> occupied with other matters as you wander down the temple's halls. No one even gives you a second glance. <<His>> instructions prove valuable, and you soon end up in a forbidden section of the temple.

Someone grabs you, covering your mouth as they pull you into a small crevice. You struggle and attempt to free yourself, until you realise it's just Sydney. A <<monk>> passes by, oblivious to your presence.

Sydney releases you. "That was close. Initiates aren't supposed to wander around this section, but the midnight vigils sometimes require us to anyways." Sydney takes you by the hand, and begins leading you further into the temple. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1 ?'romantic':'consensual')`>>

<<link [[Next|Sydney Temple Corrupt Lock]]>><<pass 10>><</link>>

:: Sydney Temple Corrupt Lock
<<effects>>
You soon lose track of where you're going, but Sydney knows the way. The halls are lit by weak torches. "That room's where they store the incense. The strong stuff and the regular stuff for the thuribles. I don't know what's down that hallway. Or that one." <<He>> pauses. "This place always feels bigger on the inside. I wonder what else feels that way." <<He>> nudges you playfully. <<arousal 50>><<garousal>>

The two of you reach a locked door. "I think this is the one." Sydney peers through the keyhole. "No good, no lights inside. We need to figure out how to get in." The door is old and in poor shape. The lock is more sturdy than the door itself.

<<set $lock to 600>>
	<<if $skulduggery gte $lock>>
		The lock looks easy to pick.

		<<link [[Pick lock (0:05)|Sydney Temple Corrupt Pick]]>><<set $phase to 1>><<pass 5>><<crimeup 1>><</link>><<crime>>

	<<else>>
		The lock looks beyond your ability to pick. <<skulduggeryrequired>>

	<</if>>
<<link [[Break the door down|Sydney Temple Corrupt Pick]]>><<set $phase to 2>><<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<grace -15>><</if>><</link>><<if $temple_rank isnot undefined and $temple_rank isnot "prospective">><<lllgrace>><</if>>

:: Sydney Temple Corrupt Pick
<<effects>>
<<if $phase is 1>>
	You pick the lock with hardly a sound. Sydney gives you a silent clap before pulling a torch from the wall, and you both enter the room.
<<else>>
	You step back, and deliver a fierce kick to the door.
	<<if $physique gte 8000>>
		It breaks free from its hinges, coming down to the ground with a loud thud that reverberates throughout the halls. "Someone will have heard that. We need to hurry." Sydney grabs a torch from the wall as you both dart into the room, and stand the door back up in place.
	<<else>>
		Your foot goes clean through the door, making a hole. You get caught on it and fall, landing right on your bum. <<stress 6>><<pain 5>><<gstress>><<gpain>>

		Sydney helps you to your feet, stifling giggles. "Someone definitely would have heard that. We should hurry." <<He>> reaches through the hole you made in the door, unlocking it from the other side. <<He>> grabs a torch from the wall and you both enter.
	<</if>>
<</if>>

"This is annoying. How hard would it be to just put a few light bulbs down here? Who even maintains these torches... Agh!" Sydney almost trips over something in the middle of the floor. "Alright, there should be some sconces here somewhere..." <<He>> travels along the edges of the room, and begins to light the snuffed torches.

As <<he>> does, you see many cabinets and hangers filled with various chastity devices and other restrictive or punitive equipment, such as blindfolds, belts, gags, and paddles. There's a few metallic pink canisters with cone-shaped nozzles piled up in a corner of the room. The two of you begin to search for keys in the dim light.

<<if $phase is 2>>
	<<endevent>>
	<<generate1>><<person1>>
	"You're not supposed to be here." Your blood runs cold. Two figures in black robes enter the room. "You two have caused severe damage, and are trespassing. You must be purified." <<He>> turns to the other <<monk>>. "Punishment is in order. Handle this one." <<He>> approaches you while the other one makes a grab for Sydney.

	<<link [[Next|Sydney Temple Corrupt Fight]]>><<set $fightstart to 1>><</link>>

<<else>>
	<<link [[Search|Sydney Temple Corrupt Search]]>><<pass 10>><<set $phase to 0>><</link>>

<</if>>

:: Sydney Temple Corrupt Fight
<<if $fightstart is 1>>
	<<set $fightstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust -= 100>>
	<<set $enemyanger += 200>>
	<<set $enemyhealth += 200>>
	<<npcidlegenitals>>
	<<set $timer to 6>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<switch $timer>>
	<<case 5>>
		Sydney struggles against <<nnpc_his "Sydney">> assailant.
	<<case 4>>
		Sydney manages to push the <<monk>> away from <<nnpc_him "Sydney">>.
	<<case 3>>
		Sydney frantically looks around for something to fight the <<monk>> off with. <<nnpc_His "Sydney">> eyes settle on one of the pink canisters.
	<<case 2>>
		Sydney picks up the canister and fumbles with it. A spray of pink mist hits the <<monk>> right in the face. <<He>> stumbles, and looks disoriented.
	<<case 1>>
		Sydney rushes towards you.
	<<case 0>>
		Sydney points the canister at the <<monk>> attacking you.
<</switch>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Sydney Temple Corrupt Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Temple Corrupt Fight Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
	<<link [[Next|Sydney Temple Corrupt Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Temple Corrupt Fight]]>><</link>><<nexttext>>
<</if>>

:: Sydney Temple Corrupt Fight Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"N...no!" The <<monk>> falls to <<his>> knees. "I... I've sinned, I must-" <<Hes>> cut off as a blast of pink mist washes over <<him>>.
<<elseif $enemyhealth lte 0>>
	You push the <<monk>> away, and follow up with a punch to the gut. <<He>> keels over. "How... how dare you! I can assure you, once they hear about this-" <<Hes>> cut off as a blast of pink mist washes over <<him>>.
<<else>>
	A blast of pink mist washes over the <<monk>>, and <<he>> stumbles back.
<</if>>
<<His>> eyes slowly close, and <<he>> falls to the ground, sprawled out in a pile. You look over to see the other <<monk>> in the same state.
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>
Sydney tosses the canister aside. "That stuff's creepy. I'm glad that wasn't an aphrodisiac or something. Let's hope they don't remember us when they wake up." <<tearful>> you catch your breath, and <<he>> looks you over, examining the damage. "Did you get hurt? Here, let me help." Sydney wipes some tears from your face with <<his>> sleeve. <<violence -30>><<llpain>>

<<He>> looks down to the two assailants scornfully, and produces a red marker from <<his>> robes before leaning down. "I assaulted an innocent initiate, I need to be purified" has been written on both of their faces, with the words curving around the nose and mouth. Sydney smiles mischievously.

"Why are they keeping this... pink stuff in here with the belts and paddles? Let's hurry up and find what we came for. I don't feel safe down here anymore."

<<link [[Search|Sydney Temple Corrupt Search]]>><<pass 10>><<set $phase to 0>><<set $phase2 to 1>><</link>>

:: Sydney Temple Corrupt Search
<<effects>>
<<if !$templeSearch>>
	<<set $templeSearch to []>>
<</if>>
<<switch $phase>>
	<<case 0>>
		You begin the search with Sydney.
	<<case 1>>
		You search by the cabinets full of chastity devices. One drawer is dedicated to broken ones, but the rest seem to be freshly cleaned or repaired.
		<<if $famebusiness gte 400>>
			Under one of them, you find what looks like a delivery invoice. Someone spent a lot of money on these.
		<<else>>
			Under one of them, you find a piece of paper with various business jargon that you don't understand.
		<</if>>
		Much of it is inked out. It's signed "W" at the end.

		Each of the belts, even the broken ones, have a matching key. However, none of them fit Sydney's belt.
	<<case 2>>
		You search by the paddle racks. You find some wood cleaning solution and a pile of dirty rags nearby. At least they seem to be cleaned after each use.

		You pick one up. It's much heavier than expected. You shudder to think what being struck by one would feel like. <<if $masochism_level gte 1>><<arousal 50>><<garousal>><<else>><<stress 3>><<gstress>><</if>>
	<<case 3>>
		You search by the blindfolds. There's little of note around them, other than a few smaller disciplinary devices. They're pointy.
	<<case 4>>
		You search by the gags. They're all clean, as if brand new. You notice a few different designs. Ball gags, ring gags, simple strips of cloth, tape...
	<<case 5>>
		You search by the pink canisters. There's only a few<<if $phase2 is 1>>, and one of them is freshly emptied. "Careful with those, I don't want to have to carry you out of here." You place it back<</if>>. They smell faintly familiar.
	<<case 6>>
		You <<if $templeSearch.length is 3>>and Sydney <</if>> search the black robed figures. You quickly find a small brass key on one of them. <<if $templeSearch.length is 3>>It doesn't fit <<his>> belt, but <<he>> returns <<his>> gaze to the locked drawers.<</if>>
<</switch>>

<<if $templeSearch.length is 1>>
	Sydney searches by a group of hangers, each one occupied by some kind of harness.

<<elseif $templeSearch.length is 2>>
	Sydney encounters a locked drawer.
	<<if $templeSearch.includes("figures")>>
		You toss <<him>> the key you just found. It fits.
	<<else>>
		<<if $phase2 is 1>>
			<<He>> eyes up one of the black robed figures on the ground.
		<<else>>
			<<He>> pauses to think for a moment.
		<</if>>
	<</if>>

<<elseif $templeSearch.length is 3>>
	<<if $templeSearch.includes("figures")>>
		Sydney begins searching through each locked drawer one by one.
	<<else>>
		<<if $phase2 is 1>>
			Sydney finds a key on one of the figures. It doesn't fit <<his>> belt, but <<he>> returns <<his>> gaze to the locked drawers.
		<<else>>
			Sydney takes a small bladed instrument off the wall, and slips it into the drawer's lock. It clicks.
		<</if>>
	<</if>>

<</if>>
<<if $templeSearch.length gte 4>>
	"I think I found it!" Sydney whisper-yells to you. You stop your searching and sneak over to <<him>>. <<Hes>> holding up a silver key. It's the same silver as <<his>> chastity belt<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>, and the same type of key that you remember being used to lock yours. Sure enough, <<he>> quickly finds a second key<</if>>.

	You reach for Sydney's belt, but <<he>> pulls away. "I want to," <<he>> says. "I really, really want to. But not here. We need somewhere private." <<He>> stares into your eyes, <<his>> own full of intensity. "Somewhere soundproof. I know a spot." Sydney takes your hand and pulls you back out into the hallway. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>

	<<link [[Next|Sydney Temple Corrupt 3]]>><<pass 10>><<unset $templeSearch>><</link>>

<<else>>
	<<if !$templeSearch.includes("chastity")>>
		<<link [[Search by the chastity belts|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("chastity")>><<set $phase to 1>><</link>>

	<</if>>
	<<if !$templeSearch.includes("paddles")>>
		<<link [[Search by the paddles|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("paddles")>><<set $phase to 2>><</link>>

	<</if>>
	<<if !$templeSearch.includes("blindfolds")>>
		<<link [[Search by the blindfolds|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("blindfolds")>><<set $phase to 3>><</link>>

	<</if>>
	<<if !$templeSearch.includes("gags")>>
		<<link [[Search by the gags|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("gags")>><<set $phase to 4>><</link>>

	<</if>>
	<<if !$templeSearch.includes("canisters")>>
		<<link [[Search by the pink canisters|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("canisters")>><<set $phase to 5>><</link>>

	<</if>>
	<<if $phase2 is 1 and !$templeSearch.includes("figures") and $templeSearch.length lt 3>>
		<<link [[Search the black robed figures|Sydney Temple Corrupt Search]]>><<pass 10>><<set $templeSearch.push("figures")>><<set $phase to 6>><</link>>

	<</if>>
<</if>>

:: Sydney Temple Corrupt 3
<<effects>>
You creep back down the corridor you came from. Sydney searches the wall for a few seconds, before grabbing a crack. A door opens, built to resemble the surrounding stone bricks. The passageway is just tall enough to crawl through.
<<if $historytrait gte 3>>
	You think you remember reading about secret passages in the temple, and it would seem they're real.
<</if>>

Sydney leads the way, and you follow behind, making sure the secret door shuts without sound. You don't have to crawl long before <<he>> reaches another door. <<He>> pushes it open and drops down, and you drop soon after.
You find yourself in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.

"This room is one of the temple's best kept secrets," Sydney whispers. "A prayer room that's said to be closer to heaven than anywhere else. Prayers tend to get intense here, so it's completely soundproof. For the sake of the people outside."

<<link [[Next|Sydney Temple Corrupt 4]]>><</link>>

:: Sydney Temple Corrupt 4
<<effects>>
With shaking hands, Sydney inserts the key into <<his>> chastity belt. It drops to the floor with a clatter. <<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">><<He>> tosses you the other key, and you do the same to your own. <<set $worn.genitals.type.push("broken")>><<genitalsruined>><<if $worn.genitals.anal_shield is 1>><<set $worn.genitals.anal_shield to 0>><</if>><</if>>

<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus to "">>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina to "">>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis to "">>
<<unset $sydneyChastityRemoveIntro>><<unset $sydneyChastityRemoveCorrupt>>
<<endevent>><<npc "Sydney">><<person1>>
<<defileSacredGround>>
<<He>> walks toward you, then suddenly pulls you to the ground. <<He>> flips on top of you, laying you on the cushion in the centre.
"This is the most sacred place in town," <<he>> murmurs, <<his>> mouth just barely grazing yours. <<He>> grinds against you. "Won't you defile it with me?"

<<link [[Defile sacred ground|Sydney Temple Corrupt Sex]]>><<set $sexstart to 1>><</link>>

:: Sydney Temple Prayer Room
<<set $combat to 0>><<effects>>
<<endevent>><<npc "Sydney">><<person1>>
<<defileSacredGround>>
Sydney leads the way, and you follow behind, making sure the secret door shuts quietly behind you. You don't have to crawl long before <<he>> reaches another door. <<He>> pushes it open and drops down, and you drop soon after.
You find yourself in a small hexagonal room, the edges ringed with steps leading nowhere. A single window decorates each wall, far above. A cushion sits in the middle.

<<He>> walks toward you, then yanks you to the ground. <<He>> flips on top of you, laying you on the cushion in the centre.
"Ready to defile me again?"

<<link [[Defile sacred ground|Sydney Temple Corrupt Sex]]>><<set $sexstart to 1>><</link>>

:: Sydney Temple Corrupt Sex
<<NPCStatusCheck "Sydney">><<set $prayerRoom to true>>
<<if $sexstart is 1 or $molestationstart is 1>>
	<<if $sexstart is 1>>
		<<set $sexstart to 0>>
		<<consensual>>
		<<set $consensual to 1>>
	<<elseif $molestationstart is 1>>
		<<set $molestationstart to 0>>
		<<controlloss>>
		<<violence 1>>
		<<molested>>
	<</if>>
	<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
	<<neutral 1>>

	<<maninit>><<npcexpose>>
	<<set $enemytrust += 100>>
	<<set $enemyarousalmax to 600>>
	<<switch $loveDrunk>>
		<<case 1>>
			You feel as though some unseen force is pushing you and Sydney together. <<set $hallucinogen += 60>>
		<<case 2>>
			You don't remember when it happened, but all of your clothes have vanished. Your mind feels fuzzy. <<set $hallucinogen += 60>>
			<<undress "prayerroom">>
		<<case 3>>
			The room spirals out into nothingness, and only your lust remains. <<set $hallucinogen += 60>>
		<<default>>
	<</switch>>
	<<if $loveDrunk>>
		<<npc_attempt_sex>>
	<</if>>
<</if>>
<<switch $loveDrunk>>
	<<case undefined>>
		The incense makes you feel light and dizzy.<<set $hallucinogen += 5>>
	<<case 1>>
		The temple is melting away.<<set $hallucinogen += 5>>
	<<case 2>>
		The incense swirls around you both, binding you together.<<set $hallucinogen += 10>>
	<<default>>
		As one.<<set $hallucinogen += 10>>
<</switch>>
<<arousal 200>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1 and !$loveDrunk>>
	<<link [[Next|Sydney Temple Corrupt Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Sydney Temple Corrupt Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Temple Corrupt Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Temple Corrupt Sex]]>><</link>><<nexttext>>
<</if>>

:: Sydney Temple Corrupt Sex Finish
<<set $outside to 0>><<set $location to "temple">><<effects>>
<<if !$loveDrunk>>
	<<set $loveDrunk to 0>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<if $loveDrunk gte 3 and ((!$player.penisExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f") or (!$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m" and $analdisable is "t") or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true)>>
		Sydney's moans of pleasure fill the prayer room, echoing off the nothingness. You feel as though you're being drained of something, but you don't care. You're filled with a primal heat that builds and builds, until your own moans fill the room, too. <<orgasm>>

		<<He>> collapses on top of you, finally satisfied and spent. <<npcincr Sydney lust -20>><<llllust>>

		A phantom howl fills the room as it comes back into focus around you. You feel your consciousness slipping, and your body gives in to exhaustion.

		<<link [[Forever, As One...|Sydney Temple Corrupt End]]>><<endcombat>><<npc "Sydney">><<person1>><<pass 30>><</link>>
	<<elseif $loveDrunk gte 3 and $worn.genitals.type.includes("chastity")>>
		Sydney lets out a feral growl, pinning you to the cushion. "Why?!" <<he>> hisses. "You brought me back here with that thing on! That... damned mockery! It's between me and... I can't..." <<He>> dives to the floor and begins tearing at your $worn.genitals.name, digging <<his>> fingernails into it with a feverish passion.
		<<set $worn.genitals.integrity -= 100>>

		<<if $worn.genitals.integrity lte 0>>
			<<set $worn.genitals.type.push("broken")>>
			<<genitalsruined>>
			Sydney's face freezes in shock for a moment, before twisting into a mad grin. "Finally," <<he>> says in an eerily calm tone. "Nowhere to run. And nothing to hide behind. You're mine. Mine to defile."

			<<link [[Next|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>
		<<else>>
			<<His>> swipes grow weaker and weaker, and <<he>> collapses to the floor, finally spent. <<npcincr Sydney lust 10>><<gglust>>

			A phantom howl fills the room as it comes back into focus around you. You feel your consciousness slipping, and your body gives in to exhaustion.

			<<link [[Forever, As One...|Sydney Temple Corrupt End]]>><<endcombat>><<npc "Sydney">><<person1>><<pass 30>><</link>>
		<</if>>
	<<else>>
		<<ejaculation>>
		<<if (!$player.penisExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "f") or (!$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m" and $analdisable is "t") or ($NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true or $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true)>>
			<<switch $loveDrunk>>
				<<case 0>>
					Sydney doesn't get up, and refuses to let you move. A manic expression crosses <<his>> face. "Where are you going, my love? We've only just started!" <<Hes>> on you again. The hallucinogens have driven <<him>> mad with lust!
				<<case 1>>
					You and Sydney are both a mess. <<He>> looks at you through lust-crazed eyes. "More," <<he>> demands simply. The room begins to warp around you.
				<<default>>
					"More!" Sydney pulls you back down again. There's nothing else in the world but you two.
			<</switch>>
		<<else>>
			<<switch $loveDrunk>>
				<<case 0>>
					Sydney doesn't get up, and refuses to let you move. "You didn't defile me. What are you waiting for? I need you to ravage me!" <<Hes>> on you again. The hallucinogens have driven <<him>> mad with lust!
				<<case 1>>
					You and Sydney are both a mess. <<He>> looks at you through lust-crazed eyes. "Defile me! We must be as one! I won't let you go until you do!" The room begins to warp around you.
				<<case 2>>
					"You. You will make my body and yours as one. We will be bound forever. Just give in to me, and let me give in to you." Sydney pulls you back down again. There's nothing else in the world but you two.
				<<default>>
					Sydney pulls you back into <<his>> embrace each time. It seems <<he>> won't be satisfied until you are both defiled.
			<</switch>>
		<</if>>

		<<link [[Allow it|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $sexstart to 1>><</link>>

		<<link [[Try to resist|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>

		<<set $loveDrunk += 1>>
	<</if>>
<<elseif $enemyhealth lte 0>>
	You hit Sydney as hard as you can, trying to snap <<him>> out of this. <<He>> clings to your exhausted body, shuddering in the afterglow. Your assault seems to have just brought <<him>> more pleasure. <<He>> pins you down and whispers in your ear. "You better hit me twice as hard this time, lover. We're nowhere near done." <<if $loveDrunk is 0>>The hallucinogens have driven <<him>> mad with lust!<</if>>
	<<npcincr Sydney lust 1>><<glust>><<trauma 12>><<ggtrauma>>

	<<tearful>> <<he>> continues <<his>> assault.

	<<link [[Next|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>

<<else>>
	Sydney moves to get off of you, but it seems like something stops <<him>>. Before you can react, <<hes>> back on top of you. "Stop? No, no no no. I'll never stop. I've waited too long to stop now! We will both be defiled, my beloved!" <<if $loveDrunk is 0>>The hallucinogens have driven <<him>> mad with lust!<</if>> <<trauma 12>><<ggtrauma>>

	<<link [[Next|Sydney Temple Corrupt Sex]]>><<endcombat>><<npc "Sydney">><<person1>><<set $molestationstart to 1>><</link>>

<</if>>

:: Sydney Temple Corrupt End
<<set $outside to 0>><<set $location to "temple">><<effects>>
<<unset $prayerRoom>>
<<unset $loveDrunk>>
<<if !$real_fallenangel and $fallenangel>>
	<<set $transformationParts.fallenAngel.halo to "disabled">>
	<<set $transformationParts.fallenAngel.wings to "disabled">>
	<<set $trauma to $real_trauma>>
<</if>>
You awaken some time later, warm and comfortable in Sydney's embrace. The incense has cleared from the room, and although you still feel dizzy, you also feel profoundly refreshed.
<<tiredness -20>><<trauma -12>><<ltiredness>><<lltrauma>>

Sydney stirs and yawns. <<He>> stretches as <<he>> sits up, giving you an unobstructed view of <<his>> naked body. <<He>> makes no effort to cover <<himself>>. "I love you," <<he>> says as <<he>> drops back down to hug you. You sit in the afterglow, content to enjoy each other's touch.

The two of you reluctantly rise after what feels like far too short of a time. You gather up your scattered clothing, unsure of how it ended up so far away.
<<storeon "prayerroom">>
<<clotheson>>
<<link [[Next|Sydney Temple Corrupt End 2]]>><</link>>

:: Sydney Temple Corrupt End 2
<<effects>>
Sydney wraps <<his>> arms around you, and<<if $exposed gte 1>> offers you a towel to cover yourself. "Sorry, I must have wrecked some of your clothes."<<towelup>> He<</if>> kisses you on the cheek.

<<if !$sydneySeen.includes("corruptroom")>>
	<<set $sydneySeen.pushUnique("corruptroom")>>
	"That really was... I... I don't even know if there are words to describe it. Absolutely worth any punishment they have in store for me,
	<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true>>
		but it's not like I need to worry about my chastity exam.
	<<else>>
		but I think I have a few ideas on how to avoid my chastity exam.
	<</if>>
	I know how we can get out without anyone noticing, at least." <<He>> leads you back to the secret entrance, and you retrace your steps back through the temple.

	You find yourselves blocked off by a group of <<monks>> in black robes, near the door to the room you found Sydney's key in. "Shit. Alright, plan B, we can get out by going into the garden." <<He>> grabs your hand and runs through an entirely different maze of hallways, and eventually, the two of you exit into the temple's garden.

	The cool night air caresses your skin, and the smell of nature soothes your nerves. <<stress -3>><<lstress>>

	<<link [[Next|Sydney Temple Corrupt End 3]]>><<pass 5>><</link>>

<<else>>
	<<if !$real_fallenangel and $fallenangel>>
		You catch a glimpse of yourself in a mirror on the way out. The feeling of loss quickly fades, and you still look pure.

	<</if>>
	<<restorePlayerVirginity>>
	The two of you retrace your steps back through the halls, avoiding the <<monks>> and exiting back into the main area of the temple.

	<<sydneyOptions>>
<</if>>

:: Sydney Temple Corrupt End 3
<<effects>>
"I still can't believe how good it was," Sydney whispers to you, chattering as you walk through the garden. "I knew it would be good, but... why are they trying to keep that from us? Because we won't reach heaven? Bullshit! We just found heaven!"

<<He>> tackles you to the grass, kissing your neck and all over your face. <<He>> pins you down and giggles. "I wanna go again. You wanna go again? <<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal isnot true>>I want to feel you inside me<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile isnot true>>I want to be inside you<<else>>I want to feel you<</if>> again."

<<Hes>> halfway through hiking up <<his>> robes and straddling you, when you hear a voice from a pathway nearby. Sydney yelps and pushes <<himself>> off, then pulls you to your feet. A figure in a white cowl steps out of the darkness, looking around with curiosity. <<if $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>>It's Jordan.<</if>>

"I thought I heard voices," <<nnpc_he "Jordan">> says. A gentle smile graces <<nnpc_his "Jordan">> face.
<<if $temple_rank isnot undefined and $temple_rank isnot "prospective">>
	"Hello, <<if $player.gender_appearance is "m" and $pronoun is "m">>brothers<<elseif $player.gender_appearance is "f" and $pronoun is "f">>sisters<<else>>brother and sister<</if>>.
<<else>>
	"Good evening, <<nnpc_brother "Sydney">> Sydney. Is this a friend of yours?
<</if>>
I would say you're up late, but I'm hardly one to talk. These midnight walks through the garden always help me when I can't sleep."

"J-Jordan," Sydney stammers. "Always nice to... to see you, <<nnpc_brother "Jordan">>."

<<link [[Next|Sydney Temple Corrupt End 4]]>><</link>>

:: Sydney Temple Corrupt End 4
<<effects>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.penile is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.vaginal is true>>
	<<if !$player.vaginaExist and $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>
		<<set $examSafe to 1>>
	<<else>>
		<<set $examSafe to 2>>
	<</if>>
<</if>>
Jordan frowns, before glancing over Sydney. <<He>> freezes, before pushing down <<his>> robe. <<He>> wasn't fast enough. "Your chastity belt," Jordan murmurs. "Did you remove it, or was it broken?"

"I-it wasn't!" Sydney gulps. "I didn't remove it. It wasn't broken. Wait, it was broken! It- I..." <<he>> trails off, looking around rapidly. You, <<him>> and Jordan are the only ones around.

Jordan glances at you, <<if $grace gte 1>>before shaking <<nnpc_his "Jordan">> head<<else>>eyeing you with suspicion<</if>>. <<nnpc_His "Jordan">> gaze returns to Sydney. "Would you mind if I inspected your virginity?"
<<if $examSafe>>

	Sydney flinches, but looks relieved. "Of course not." <<He>> gingerly lifts <<his>> robe and exposes <<his>> <<sydneyGenitals "short">>.
<<else>>
	<<stress 6>><<gstress>>

	Sydney whimpers. "Why... why would you need to do that?" <<He>> laughs nervously. "It-it's not time for my monthly inspection yet, and I haven't done anything, and, and-"

	"Sydney." Jordan's voice is kind, but firm. "I was caught off guard, as this is the first time in recent memory I've seen you without your chastity belt. I only wish to confirm your words. However, I'm sure you understand what you're admitting if you refuse an examination."

	Sydney looks back and forth between you and Jordan, like a deer in headlights. <<His>> eyes are wide with panic. Eventually, <<he>> grits <<his>> teeth and nods, lifting <<his>> robe and exposing <<his>> <<sydneyGenitals "short">>.
<</if>>

<<link [[Next|Sydney Temple Corrupt End 5]]>><<pass 3>><</link>>

:: Sydney Temple Corrupt End 5
<<effects>>
Jordan produces a small container from <<nnpc_his "Jordan">> cowl and rubs a white powder between <<nnpc_his "Jordan">> hands, before kneeling in front of Sydney.
<<if $NPCList[0].penis isnot "none">>
	<<nnpc_He "Jordan">> holds Sydney's penis between both forefingers and stares at it intently, gently manipulating the length. <<if !$examSafe>>Sydney sniffles.<</if>>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
	<<nnpc_He "Jordan">> places <<nnpc_his "Jordan">> thumbs against Sydney's pussy and gently opens <<his>> lips, investigating inside. <<if !$examSafe>>Sydney clenches <<his>> eyes shut.<</if>>
<</if>>

After a few minutes that feel too long, Jordan finishes <<nnpc_his "Jordan">> work. <<nnpc_he "Jordan">> steps back and looks at Sydney.
<<if !$examSafe>>
	"I'm sorry," Sydney mutters. <<Hes>> close to tears.

	"Sydney..." Jordan sighs, before giving a gentle smile. "What are you sorry for? You are unblemished, and may it stay that way. I'm sorry I doubted you."
	<<stress -12>><<llstress>>

	Sydney's eyes snap open, and <<he>> glances at you in disbelief. "I can have a chastity belt refitted for you, if you would like," Jordan continues. "However, it may be best to save it for later. Tomorrow, perhaps?" <<nnpc_He "Jordan">> turns back to the path. "For now, I should return to bed. Perhaps I'll actually be able to get some sleep this time," <<nnpc_he "Jordan">> adds under <<nnpc_his "Jordan">> breath.

	"What just happened?" Sydney whispers to you once Jordan is gone. "I... we did have sex, right? You- I know you took my virginity! We were as one! How..."

	<<if $submissive gte 1150>>
		"Maybe... <<nnpc_he "Jordan">> was wrong?" you suggest.
	<<elseif $submissive lte 850>>
		"<<nnpc_He "Jordan">> must've missed it," you say. "Happens all the time."
	<<else>>
		"<<nnpc_He "Jordan">> must have made a mistake," you say.
	<</if>>

	Sydney frowns. "I don't think that's it. Jordan knows <<nnpc_his "Jordan">> stuff. There must be..." <<He>> trails off, looking down at <<his>> <<sydneyGenitals "short">>.

	<<link [[Next|Sydney Temple Corrupt End 6]]>><</link>>

<<else>>
	"You are unblemished, and may it stay that way. I'm sorry I doubted you. I can have a chastity belt refitted for you, if you would like," Jordan continues. "However, it may be best to save it for later. Tomorrow, perhaps?" <<nnpc_He "Jordan">> turns back to the path. "For now, I should return to bed. Perhaps I'll actually be able to get some sleep this time," <<nnpc_he "Jordan">> adds under <<nnpc_his "Jordan">> breath.

	Sydney lets out a long breath.
	<<if $examSafe is 2>>
		"Good thing neither of us has a penis, right? I guess we never had anything to worry about." Sydney hugs you, and the two of you head back into the temple.
	<<else>>
		"I guess we're fine, as long as we don't go sticking our dicks where they don't belong." <<He>> gives your <<bottom>> a playful slap, then laughs as <<he>> pulls you into a hug. You head back into the temple with a smile on your face.
	<</if>>

	<<link [[Next|Sydney Temple Corrupt End Final]]>><</link>>

<</if>>

:: Sydney Temple Corrupt End 6
<<effects>>
<<if $NPCList[0].penis isnot "none">>
	<<He>> grabs <<his>> penis and examines it closely. "My foreskin," <<he>> mutters. "But I thought I..."
<<else>>
	<<He>> pushes a finger inside <<his>> pussy and feels around. "My hymen is intact," <<he>> mutters. "But I thought you..."
<</if>>
<<He>> thinks for a moment, before gasping. "The prayer room!" <<He>> whirls to you, grabbing your shoulders. "We had sex in the secret prayer room," <<he>> says, <<his>> eyes wide. "I don't know if I mentioned this, but that room is known for its hallucinogenic effects. That's why prayers are so intense. What if it has to do with that?"

<<He>> starts to pace. "The sex happened- I know it happened, it felt too good. And my chastity belt is gone. But somehow, I'm still a virgin<<if $player.virginity.vaginal isnot true or $player.virginity.penile isnot true>>, and I bet you still are too<</if>>. If we do it in that room... does it not... count?"

Sydney comes to a stop, and grabs your shoulders again. "It... kinda sucks that you didn't actually defile me, but do you know what this means?" <<He>> leans <<his>> forehead against yours and lets out a breathless laugh. "We can have all the sex we want in that room, and the temple won't know! We can cheat the system!"
<<if !$real_fallenangel and $fallenangel>>
	You rush to a small reflecting pool to look at your reflection. The feeling of loss quickly fades. You still look pure.
<</if>>

<<He>> wraps <<his>> arms around your neck and throws <<himself>> onto you. You and <<him>> tumble down to the grass again, <<him>> clinging to you in adoration. "I love you," <<he>> whispers with shimmering eyes. "And now I have a way to show you how much, whenever we want. This is the best day of my life."

You hold each other for some time. A part of you wants to stay like this forever, until the howl of a wolf startles you both. You decide to head back into the temple.

<<link [[Next|Sydney Temple Corrupt End Final]]>><</link>>

:: Sydney Temple Corrupt End Final
<<effects>><<restorePlayerVirginity>>
Sydney clings to you as you enter the temple. <<He>> yawns and stretches. "I think it's time for me to go home. This really was a magical night, thank you. Maybe we can do it aga-"

"There you are!" Someone comes marching up to the two of you. It's Sirris. <<npc "Sirris" 2>><<person2>>

"I wish you'd let me know when you plan on staying so late, I was worried sick!" <<He>> pauses when <<he>> sees you. <<He>> looks between you and Sydney, <<his>> demeanor changing when <<he>> notices how happy Sydney looks.

<<He>> places a hand on your shoulder. "Thanks for looking after <<person1>><<him>>. Really. I hope you two had fun." <<npcincr Sirris love 1>>
<<sydneySirrisResemble>>

"Sorry, <<sydneymum>>. I-" Sydney yawns before <<he>> can finish.

Sirris raises <<person2>><<his>> hand. "It's okay, dear." <<He>> turns to you again. "Do you need a ride home? You shouldn't walk around at this hour."

<<link [[Go home|Sydney Ride Home]]>><</link>>

<<link [[Stay|Sydney Ride Home No]]>><</link>>

:: Sydney Temple Pure
<<set $outside to 0>><<set $location to "temple">><<NPCStatusCheck "Sydney">><<sydneySchedule>><<temple_effects>><<effects>><<set _sydneyPray to true>>
<<if !_sydneyStatus.includes("pure")>>
	<<unset $sydneyChastityRemovePure>><<unset $sydneyChastityRemoveIntro>>
	You tell Sydney you're ready, but <<he>> looks down in shame. "We can't. I'm not as pure anymore, they would never permit our union."

	Sydney is no longer pure enough to be bound to you. You may need to shelter <<him>> and purify <<his>> mind once more.

	<<sydneyOptions>>
<<elseif $daystate is "night" or $daystate is "dusk">>
	You tell Sydney you're ready. <<He>> nods. "It'll have to wait until Jordan's back, though... so tomorrow, probably."

	<<sydneyOptions>>
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
	You tell Sydney you're ready. <<He>> nods. "You should go talk to Jordan, first. The temple will only promise two initiates, not an initiate and an outsider."

	<<sydneyOptions>>
<<else>>
	<<if !$sydneySeen.includes("evaluation")>>
		You tell Sydney you're ready. <<He>> takes a deep breath, and the pair of you approach Jordan.

		<<nnpc_He "Jordan">> turns to greet you as you near. "Welcome back," <<nnpc_he "Jordan">> says. Sydney's grip on your hand tightens.

		"W-we'd like to make a request," Sydney stammers. You give <<him>> a reassuring look, and <<his>> doubt rapidly fades. "We... really love each other. A lot. We wanted to request a... a pardon from the First Vow, permission to..." Sydney looks down, <<his>> face heating up. Jordan smiles.

		"I understand. You know the rules, Sydney. A union of two initiates will be permitted if, and only if, the love between the two is deemed to be absolutely pure of heart, and they undergo a rite of promise or marriage. Now, you're both still in school, yes? I'd personally advise against marriage at this time."

		You can feel Sydney's pulse through <<his>> hand. "Y-yes, we agree." <<He>> steps forward, and motions for you to do the same. "We'd like to be evaluated for the rite of promise."
	<<else>>
		You tell Sydney you're ready. The two of you approach Jordan again. "Welcome back," <<nnpc_he "Jordan">> says. "I take it you're here to be evaluated again?" You both nod.
	<</if>>

	Jordan gives you both a solemn smile. "Please come with me. You're both up to date on your chastity exams, so we can skip that step. For now." <<nnpc_He "Jordan">> begins to lead you out of the main hall and into a small room.

	<<link [[Next|Sydney Temple Pure 2]]>><<pass 5>><<set $temple_evaluation to 30>><</link>>

<</if>>

:: Sydney Temple Pure 2
<<effects>>
<<set $jordanScore to 0>>
<<if $sydneyFirstSeen is "mass">>
	<<set $jordanScore += 10>>
<</if>>
<<npc "Jordan" 2>><<person2>><<generate3>><<person3>>
"The evaluation will focus on the aspects of your bond with each other, as well as your individual contributions to the order," Jordan explains as <<person2>><<he>> shuts the door behind you. <<He>> motions for you and Sydney to take seats at an ornate table as <<he>> produces a small notebook from <<his>> robes.
<<if $sydneySeen.includes("evaluation")>>
	"You've already answered these questions, but since this is a fresh evaluation, I must repeat them."
<<else>>
	<<set $sydneySeen.pushUnique("evaluation")>>
<</if>>

<<He>> begins to ask both of you questions about your devotion to the temple. Sydney's answers all seem to please Jordan. <<He>> turns to you and asks you many of the same questions.

<<if $grace gte 90>>
	"Your devotion is remarkable, as has been proven in the past. You're a credit to our faith, and every one of us could learn from you. I have faith that you will pass this evaluation already, but we must continue on."
	<<set $jordanScore += 20>>
<<elseif $grace gte 50>>
	"You've been an upstanding member of our faith. I trust your words."
	<<set $jordanScore += 10>>
<<elseif $grace gte 1>>
	"You've been a satisfactory member of our faith. I trust your dedication, but you must strive for improvement still."
	<<set $jordanScore += 5>>
<<else>>
	"I question your true devotion," <<he>> says. "We know you can do better."
<</if>>

<<He>> produces a small bell from <<his>> robes, and rings it four times. <<person3>>An older <<monk>> enters the room, and nods to Jordan. "Please stand," the <<monk>> says.
<<He>> examines Sydney very closely, although <<person1>><<he>> shows no discomfort.<<person3>>

<<if $NPCName[$NPCNameList.indexOf("Sydney")].purity gte 90>>
	"You are as pure as the day you joined us, <<nnpc_brother "Sydney">> Sydney. May you stay this way forevermore," the <<monk>> says through a hearty smile.
	<<set $jordanScore += 10>>
<<else>>
	"I sense your purity has begun to slip, <<nnpc_brother "Sydney">> Sydney. Take care that your love for this initiate does not corrupt you." Sydney flinches at <<his>> words.
<</if>>

The <<monk>> approaches you.

<<link [[Next|Sydney Temple Pure 3]]>><</link>>

:: Sydney Temple Pure 3
<<effects>>
<<He>> begins to look you over.
<<if $angel gte 6>>
	<<His>> eyes slowly widen, and after a moment, <<he>> steps back and regards you with awe. "This one is... radiant. A true beacon of purity." <<He>> turns to Jordan. "I have faith that this one will take the vow seriously." <<set $jordanScore += 20>>
<<elseif $fallenangel gte 2 or $demon gte 6>>
	<<He>> slowly frowns. "This one is... dirty. Tragic."
	<<if $fallenangel gte 2 and $forgiveintro is 1>>

		Jordan smiles faintly. "<<pShe>> has already confessed to me <<pher>> soil, and seeks to improve <<pherself>>. If anything, <<pher>> willingness to admit <<pher>> sin and desire to improve <<pherself>> is something to admire."
		<<set $jordanScore += 5>>
	<<else>>
		<<set $jordanScore -= 10>>
	<</if>>
<<elseif $purity gte 999>>
	<<His>> face brightens up as <<he>> examines you head to toe. "Your dedication to purity is impressive." <<set $jordanScore += 15>>
<<elseif $purity gte 900>>
	<<He>> smiles as <<he>> examines you head to toe. "Your dedication to purity is commendable." <<set $jordanScore += 10>>
<<elseif $purity gte 500>>
	<<His>> expression remains stern as <<he>> examines you head to toe. "Your dedication to purity is... sub-par. You should strive to improve yourself."
<<else>>
	<<He>> frowns as <<he>> regards you. "A pity. Your purity has faded." <<He>> turns to Jordan. "This one should be made to atone before any such rite is permitted, but the say is not mine." <<set $jordanScore -= 5>>
<</if>>

Jordan nods to the <<monk>>, who bows and leaves the room. "The next section of the examination will require you two to be separated. Please come with me." Jordan leads you into a separate, adjacent room with an identical ornate table. "Please wait here while I administer Sydney's part of the exam."

<<endevent>><<npc "Sydney" 1>><<person1>><<npc "Jordan" 2>><<person2>>
<<link [[Wait (0:15)|Sydney Temple Pure 4]]>><<set $phase to 1>><<pass 15>><</link>>

<<set $skulduggerydifficulty to 700>>
<<link [[Eavesdrop on Jordan and Sydney|Sydney Temple Pure Eavesdrop]]>><</link>><<skulduggerydifficulty>>

:: Sydney Temple Pure Eavesdrop
<<effects>>
You creep up to the door.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	You hardly make a sound.
	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	You press your ear to the door and do your best to listen in. You hear Jordan's voice.

	"Where did you two first meet?"

	Sydney speaks up.
	<<switch $sydneyFirstSeen>>
		<<case "mass">>
			"We first talked on a day I was late for mass. <<pShe>> caught my attention."

			"How fitting. Noted."
		<<case "library">>
			"We first talked at the school's library. For professional reasons."

			"Noted."
		<<case "libRescue">>
			"I... we met when..." There's a brief pause. "I found <<phim>> unconscious at the school, and carried <<phim>> somewhere safe. That's where we first met."

			"I'm sorry, that must have been traumatising. I'm glad you've come this far with <<phim>>."
		<<case "science">>
			"We met in our shared science class."

			"Noted."
	<</switch>>
	You hear some shuffling of papers. "I seem to have misplaced my pen..."

	"Oh! Here, I always have extras."

	"Thank you, Sydney." A short pause follows.

	<<link [[Next|Sydney Temple Pure Eavesdrop 2]]>><</link>>

<<else>>
	You hear someone heading towards it. You weren't quiet enough.

	You rush back to your seat. Jordan opens the door a moment later, looking around the room until <<person2>><<his>> eyes settle on you.

	"Forgive me, but I'll need to take measures to enforce the validity of the examination. Please place your arms on the table." As you do so, Jordan reaches under the table, and you hear a mechanical click. A pair of ivory restraints unfold from the patterns in the table, binding your arms to it and holding you in place.

	"Please be patient, I will return shortly." <<He>> once again leaves the room, shutting the door and leaving you alone.

	<<set $jordanScore -= 10>>
	<<link [[Next (0:15)|Sydney Temple Pure 4]]>><<pass 15>><<set $phase to 2>><</link>>

<</if>>

:: Sydney Temple Pure Eavesdrop 2
<<effects>>
"You understand the requirements and restrictions of the vow of promise?"

"Yes."

"Would you be willing to submit to an off-schedule chastity exam to prove your devotion and purity?"

"Of course."

"Excellent." Another pause.
<<if $sydneySeen.includes("punch")>>
	"I recall you entering the temple with a fresh bruise on your nose. Your wellbeing is my top priority. Was this caused by...?"

	"No! No, it wasn't <<phim>>."

	"Very well." Yet another.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
	"You've made some changes to your appearance recently.
	<<if $sydney.glasses isnot "glasses">>
		Your glasses..."

		<<switch "sydneyGlasses">>
			<<case "playerbought">>
				"<<pShe>> bought me these new ones! They're special to me."
			<<case "broken" "playerbroken">>
				"<<pShe>> didn't break them."
			<<case "contacts">>
				"<<pShe>> got me contacts instead. Much less burdensome."
		<</switch>>

		"I see." You hear some more paper shifting.
		<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail">>
			"There's more.
		<</if>>
	<</if>>
	<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail">>
		Your hair."

		<<if $sydney.hair isnot "ponytail">>
			"<<pShe>> told me it would look good loose like this." A chair squeaks.
		<</if>>
		<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond">>
			"I think I like this colour."

			"Let me guess. <<pShe>>...?"

			"Yes."

			"Noted."
		<</if>>
	<</if>>
	You hear something drop on the other side of the door, which startles you. You prepare to rush back to your seat, until you hear Jordan speak again.

	"Have you had any sexual contact with <<phim>>?" There's a very long pause.

	"Y...y...yes. Not... not anything that would have broken my vow, though."

	"Thank you for being honest. I trust your word. Your section of this evaluation is complete."

	<<link [[Next|Sydney Temple Pure 4]]>><<pass 15>><<set $phase to 3>><</link>>

<</if>>

:: Sydney Temple Pure 4
<<effects>>
<<if $phase is 1>>
	You sit and wait for Jordan to return. You spend the time looking at the various ornate patterns carved into the table.
<<elseif $phase is 2>>
	You sit and wait for Jordan to return, helpless to do much else. You spend the time looking at the various ornate patterns carved into the table, wondering what other tricks may be hidden within.
<<else>>
	You hear Jordan approach the door, and you quickly return to your seat.
<</if>>

Jordan enters the room, still smiling. "Apologies for the wait. Please answer me honestly, no matter the question," <<person2>><<he>> says as <<he>> sits opposite to you. <<He>> flips <<his>> notebook to a fresh page.

"When did you and Sydney first meet?"

<<if $sydneySeen.includes("mass")>>
	<<link [[At mass|Sydney Temple Pure 5]]>><<set $answer to "mass">><</link>>

<</if>>
<<if $sydneySeen.includes("library")>>
	<<link [[At the school library|Sydney Temple Pure 5]]>><<set $answer to "library">><</link>>

<</if>>
<<if $sydneySeen.includes("libRescue")>>
	<<link [[When Sydney rescued you at school|Sydney Temple Pure 5]]>><<set $answer to "libRescue">><</link>>

<</if>>
<<if $sydneySeen.includes("science")>>
	<<link [[In science class|Sydney Temple Pure 5]]>><<set $answer to "science">><</link>>

<</if>>

:: Sydney Temple Pure 5
<<effects>>
<<if $sydneyFirstSeen is $answer>>
	Jordan nods, writing in <<his>> notebook. "Your memory serves well." <<set $jordanScore += 10>>
<<else>>
	Jordan pauses and frowns. "Sydney told me something different."
<</if>>

<<He>> reaches for your hand, producing a ring sizer from <<his>> robes. "I need your ring size in the event you pass." You allow <<him>> to measure your ring finger as <<he>> continues.

"Do you understand the requirements and implications of the vow of promise?" You shake your head. "It's a sacred bond between two initiates that show pure love between one another. It allows them to be exempt from their chastity vows, but only with each other. We will know if either of you is unfaithful."
<<He>> finds your ring size. "This bond does not protect your purity, hence the strict requirements. Such a privilege is reserved for marriage in our faith. Your chastity exams will be taken simultaneously, when possible. Should either one of you fail your chastity exam after your new vow, you will both be punished as one."

Jordan's face has become serious. "Tell me, my child. Are you certain it is not lust, but love that drives you to take this vow?"

<<link [[Yes|Sydney Temple Pure 6]]>><<set $phase to 1>><</link>>

<<link [[No|Sydney Temple Pure 6]]>><<set $phase to 2>><</link>>

:: Sydney Temple Pure 6
<<effects>>
<<if $phase is 1>>
	Jordan nods. "I trust your words."
<<else>>
	Jordan nods. "I appreciate your honesty."
<</if>>
<<He>> stands up.

<<if $sydneySeen.includes("punch")>>
	"Sydney has been seen coming into the temple with a bruised nose. Clearly caused by a physical altercation. Were you the cause of this?"

	<<link [[Yes|Sydney Temple Pure Abuse]]>><<set $phase to 1>><</link>>

	<<link [[No|Sydney Temple Pure Abuse]]>><<set $phase to 2>><</link>>

<<elseif $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
	"Sydney has made changes to their appearance recently. Did you have any part in this?"

	<<link [[Yes|Sydney Temple Pure Appearance]]>><<set $phase to 1>><</link>>

	<<link [[No|Sydney Temple Pure Appearance]]>><<set $phase to 2>><</link>>

<<else>>
	"One final question. Have you had any sexual contact of any kind with <<nnpc_brother "Sydney">> Sydney?"

	<<link [[Yes|Sydney Temple Pure Final]]>><<set $phase to 1>><<stress 12>><</link>><<ggstress>>

	<<link [[No|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>

<</if>>

:: Sydney Temple Pure Abuse
<<effects>>
<<if $phase is 1>>
	Jordan looks to you with a hint of surprise. "Fascinating. Sydney lied for you, then. <<nnpc_He "Sydney">> cares about your image and wellbeing a great deal."
<<else>>
	Jordan nods. "Forgive me, but the wellbeing of my initiates is extremely important to me."
<</if>>

<<He>> begins to pace.
<<if $NPCName[$NPCNameList.indexOf("Sydney")].hairColour isnot "strawberryblond" or $sydney.hair isnot "ponytail" or $sydney.glasses isnot "glasses">>
	"Sydney has made changes to their appearance recently. Did you have any part in this?"

	<<link [[Yes|Sydney Temple Pure Appearance]]>><<set $phase to 1>><</link>>

	<<link [[No|Sydney Temple Pure Appearance]]>><<set $phase to 2>><<stress 6>><</link>><<gstress>>

<<else>>
	"One final question. Have you had any sexual contact of any kind with Sydney?"

	<<link [[Yes|Sydney Temple Pure Final]]>><<set $phase to 1>><</link>>

	<<link [[No|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>

<</if>>

:: Sydney Temple Pure Appearance
<<effects>>
<<if $phase is 1>>
	<<He>> smiles at you. "There's nothing wrong with that, I was merely making sure you could tell me the truth."
<<else>>
	<<He>> frowns. "Sydney said otherwise." <<set $jordanScore -= 10>>
<</if>>

Jordan leans in. "One final question. Have you had any sexual contact of any kind with Sydney?"

<<link [[Yes|Sydney Temple Pure Final]]>><<set $phase to 1>><</link>>

<<link [[No|Sydney Temple Pure Final]]>><<set $phase to 2>><</link>>

:: Sydney Temple Pure Final
<<effects>>
Jordan steps away from the table.
<<if $phase is 1>>
	"Honesty is an important virtue. Thank you." <<set $jordanScore += 10>>
<<else>>
	"Honesty is an important virtue. I'm disappointed that one of you has lied to me." <<set $jordanScore -= 10>>
<</if>>

<<if $jordanScore gte 60>>
	"I have little doubt that you'll take this seriously. Congratulations. You've both passed<<if $phase isnot 1>>, despite that final lie<</if>>."

	<<link [[Next|Sydney Temple Pure Pass]]>><</link>>

<<elseif $jordanScore gte 40>>
	"You are devoted. That much is plain. However, I still question your true motivations. I will administer an off-schedule chastity exam, and should you still be found pure, you will pass this evaluation. Otherwise... you will be purified, and allowed to take this test again in one month's time."

	<<link [[Allow examination|Sydney Temple Pure Test]]>><</link>>

	<<link [[Refuse examination|Sydney Temple Pure Test Refuse]]>><</link>>

	<<link [[Say you are impure|Sydney Temple Pure Test Admission]]>><</link>>

<<else>>
	"I am sorry, but you've failed this evaluation. I can not in good faith allow your union in your current state. However, you will be allowed to take this test again in one month's time."

	<<link [[Next|Sydney Temple Pure Fail]]>><</link>>

<</if>>
<<unset $jordanScore>><<unset $answer>>

:: Sydney Temple Pure Fail
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
Jordan leads you back into the other room, where Sydney waits. <<person1>><<He>> looks excited, but <<his>> expression quickly falters when <<he>> sees the look on your face.

"I'm sorry. I'll leave you two alone for as long as you need." Jordan begins to exit. "Should you need to talk, you know where to find me."

Sydney takes you by the hand. "It's... it's okay. I... can wait. As long as it takes. I promise." <<His>> eyes begin to water. You pull <<him>> into a tight hug, and stay there for what feels like hours.
<<tearful>> you exit back into the temple with <<him>>.

<<endevent>><<npc "Sydney">><<person1>>
<<sydneyOptions>>

:: Sydney Temple Pure Test
<<effects>>
Jordan gives you a solemn nod. "Please undress."
You remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs white powder between <<his>> hands, then kneels in front of you.
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
	<<He>> holds a strange rod against your $worn.genitals.name, and the device clatters to the floor.
<</if>>
<<if $player.penisExist>>
	<<He>> holds your penis between both forefingers and stares at it, gently manipulating the length. You try to distract yourself, but soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $player.vaginaExist>>
	<<He>> places <<his>> thumbs against your pussy and gently opens your
	<<if setup.bodyliquid.combined("vagina") gte 2>>
		<<if setup.bodyliquid.combined("vagina") gte 6>>
			lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
			<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.

			<<He>> looks at you.
		<<elseif setup.bodyliquid.combined("vagina") gte 4>>
			lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and disappears up <<his>> sleeve.
			<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.

		<<else>>
			lips. Cum runs out in a thin stream down your legs. Jordan withdraws <<his>> hands in surprise.

		<</if>>
		"That's a bad sign," <<he>> mutters.

	<<else>>
		lips, giving <<him>> a clear view inside.

	<</if>>
	You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>

The fondling continues for a few minutes. Finally, <<he>> finishes <<his>> work. <<He>> stands back and looks at you.
<<arousal 1000>>
<<if $player.virginity.penile is true and $player.virginity.vaginal is true or $player.virginity.temple is true>>
	"Congratulations. You are unblemished, and may it stay that way. This evaluation is complete, and you've passed."
	<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
		<<He>> doesn't return your chastity belt. "The next part will require this to be removed anyways." <<set $phase2 to 1>>
	<</if>>

	<<He>> turns away to let you dress.

	<<link [[Next|Sydney Temple Pure Pass]]>><</link>>
<<else>>
	<<set $templetest to "failed">>
	"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "You must be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings. "Sydney will not be punished, or informed of this, for your sake."

	<<endevent>>
	<<link [[Next|Temple Arcade Intro]]>><</link>>

<</if>>

:: Sydney Temple Pure Test Refuse
<<effects>>
"Then I must assume the worst," Jordan says, looking at <<his>> feet. "I'm sorry. You will be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings. "Sydney will not be punished, or informed of this, for your sake."

<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>>

:: Sydney Temple Pure Test Admission
<<effects>>
<<if $submissive gte 1150>>
	"I-it was taken from me," you say. "I'm sorry."
<<elseif $submissive lte 850>>
	"No need," you say. "I failed your dumb task."
<<else>>
	"I'm sorry," you say. "But I didn't remain chaste."
<</if>>

"Thank you for your honesty," Jordan says, looking at <<his>> feet. "You must be purified. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings. "Sydney will not be punished, or informed of this, for your sake."

<<endevent>>
<<link [[Next|Temple Arcade Intro]]>><</link>>

:: Sydney Temple Pure Pass
<<effects>>
<<unset $temple_evaluation>>
Jordan leads you back into the other room, where Sydney waits. <<person1>><<He>> excitedly hops up from <<his>> seat. "So? Did we...?"

"Yes. Congratulations, initiates, you've passed. Your union will be permitted, with the full support of myself and every other member of the order. The bishop will be informed at once, and your rings are already being prepared."

Sydney barrels into you, hugging you with enough force to nearly knock you over. You hear a few gentle sobs, and find your own eyes watering. <<trauma -24>><<llltrauma>>

Jordan smiles. "While we wait for your rings, I'll ready the two of you for the ritual. Please undress fully." Sydney shows some hesitation, but follows your lead. <<npcincr Sydney lust 1>><<gslust>>

<<person2>>
<<if $phase2 is 1>>
	With your chastity belt already removed, <<he>> moves to Sydney.
<<elseif $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
	<<He>> produces a sinister bladed instrument from <<his>> robes and kneels in front of you. Seconds later, the belt lies ruined on the floor and your <<genitals 1>>
	<<if $player.penisExist and $player.vaginaExist>>
		are
	<<else>>
		is
	<</if>>
	once again exposed and vulnerable. <<He>> stands up, and approaches Sydney.

	<<set $worn.genitals.type.push("broken")>>
	<<genitalsruined>>
	<<if $vaginalchastityparasite isnot 0>>
		With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.

		<<set $vaginalchastityparasite to 0>>
	<</if>>
	<<if $penilechastityparasite isnot 0>>
		With the chastity belt gone, the $penilechastityparasite fall off of your penis.

		<<set $penilechastityparasite to 0>>
	<</if>>
	<<if $analchastityparasite isnot 0>>
		With the chastity belt gone, the $analchastityparasite fall out of your anus.

		<<set $analchastityparasite to 0>>
	<</if>>
	<<if $worn.genitals.anal_shield is 1>><<set $worn.genitals.anal_shield to 0>><</if>>
<<else>>
	<<He>> moves right to Sydney.
<</if>>

<<undress "ritual">>
<<link [[Next|Sydney Temple Pure Ritual]]>><</link>>

:: Sydney Temple Pure Ritual
<<effects>>
Jordan kneels in front of <<person1>><<him>>, and seconds later, Sydney's belt lies on the floor. <<He>> gasps, the sensation of being unrestricted taking <<him>> by surprise. You can see some signs of arousal already. <<arousal 50>><<garousal>>

<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.anus to "">>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.vagina to "">>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].chastity.penis to "">>
<<unset $sydneyChastityRemoveIntro>><<unset $sydneyChastityRemovePure>>
<<endevent>><<npc "Sydney" 1>><<person1>><<npc "Jordan" 2>><<person2>>
Jordan produces a bell from <<person2>><<his>> robes and rings it four times. Sydney quickly attempts to hide <<person1>><<his>> exposure with <<his>> hands. A moment later, four <<person2>><<monks>> enter the room. Two of them bear clear jars full of grey powder, and the other two bring in various cushions, blankets, and candles. They begin to place them on the table, and the candles are lit. All other lights in the room seem to become dimmer.

"Please lie on the altar," Jordan says, placing a hand on your shoulder. You comply, laying on your back, the blankets protecting you from the cold material underneath. The <<monks>> begin softly speaking, but you can't make out their words. "<<nnpc_Brother "Sydney">> Sydney. Please join your beloved on the altar. Take <<pher>> hands in yours, face to face." Sydney hesitates, but complies.

<<person1>><<He>> climbs on top of you, taking your hands in <<his>> own. <<His>> face is becoming more red by the second as you both maintain eye contact, trying to ignore your mutual exposure. <<takeHandholdingVirginity "Sydney" `($sydneyromance is 1?"romantic":"consensual")`>>

Jordan moves to touch something under the altar, and sets of ivory restraints emerge, binding your hands with Sydney's. "As those wish to be bound, so do we bind them."

The <<person2>><<monks>> repeat Jordan's words. "So do we bind them."

"Here they lie, as two, as one."

"As two, as one."

"May this pardon, this promise, this vow hold fast, forever, as one."

"Forever, as one."

One of the <<person2>><<monks>> picks up one of the candles, holding it over Sydney. "Should your love be pure, you will feel no pain." You both find your breathing becoming more laboured, and a heat begins to rise in you as Sydney's bare body is pressed against yours. <<arousal 100>><<garousal>>

You see the candle above Sydney melt at a faster rate. A drop of wax hits <<person1>><<his>> bare back. <<He>> flinches, but soon looks relieved. More wax begins to drip down, until it begins to drip from Sydney onto you. It's very hot, yet you feel no pain.

<<link [[Forever, as one|Sydney Temple Pure Ritual 2]]>><<set $templePromised to "Sydney">><<set $player.virginity.temple to true>><</link>>

:: Sydney Temple Pure Ritual 2
<<effects>>
As the wax continues to pour down, it quickly slides off of you and onto the altar. One of the <<person2>><<monks>> begins to collect it in an empty jar. "Release." The restraints retract, freeing you. The monks help you both up, putting you in a sitting position on the edge of the altar.

"The ritual is done," Jordan says, "but there's just one final step. We must prepare you for your new chastity exams." A <<monk>> approaches you with a jar of grey powder. <<He>> opens it, begins to rub it on your <<genitals>>. You turn away, and see Sydney getting the same treatment from another monk. After a moment, they scrape the powder away into the jar of melted wax. It begins to sparkle.

"This powder will be used in your exams from now on," Jordan explains as another <<monk>> hands <<him>> a small box. <<He>> opens it, revealing two silver rings. <<He>> gingerly places one on your ring finger, and the other on Sydney's.

"You are bound. Congratulations again." You notice a pair of <<monks>> folding your clothes, before placing them on the altar. "We will give you two some... privacy, and clean up when you're done. The cushions and blankets will be burned to remove any impurities from this site. What you do now, the order will be blinded to." Jordan gives you both a gentle smile, and begins to leave with the other <<monks>>. "I hope you both find happiness in this decision."

You're left alone with Sydney, hearing the doors lock. "S...so, now we can just...?" Sydney looks to you, still attempting to keep <<person1>><<his>> eyes off your body.

<<if $submissive gte 1150>>
	"I... I think so. Are you ready?" you ask quiety.
<<elseif $submissive lte 850>>
	"About time. Ready?" you ask.
<<else>>
	"I think so. Are you ready?" you ask.
<</if>>

Sydney smiles at you. "I'm ready." <<He>> wraps <<his>> arms around you and kisses you. You both fall back onto the cushioned altar. <<takeKissVirginity "Sydney" `($sydneyromance is 1?"loveInterest":"romantic")`>>

You've gained the Rite of Promise: Sydney trait.

<<endevent>><<npc "Sydney">><<person1>>
<<link [[Next|Sydney Temple Pure Sex]]>><<set $sexstart to 1>><</link>>

:: Sydney Temple Pure Sex
<<NPCStatusCheck "Sydney">>
<<if $sexstart is 1>>
	<<set $sydneyDaily.sex += 1>><<set $sydney.sexTotal += 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>><<npcexpose>>
	<<set $enemytrust += 500>>
	<<set $enemyarousalmax to 600>>
<</if>>

<<set $enemyanger to -10>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Sydney Temple Pure Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Sydney Temple Pure Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Sydney Temple Pure Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Sydney Temple Pure Sex]]>><</link>><<nexttext>>
<</if>>

:: Sydney Temple Pure Sex Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Sydney collapses on you, breathing heavily. "That.... that..." You hold <<him>> close, and continue to lay on the altar for some time. "I really, really love you. I'm so happy." <<He>> kisses you on the cheek again.
	<<sydneyFinish>>

	Sydney reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<<elseif $enemyhealth lte 0>>
	<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
		Sydney lets out a pained moan, and quickly covers <<his>> mouth to stifle it. <<He>> looks down in shame. "I... I think I've had enough..."
	<<else>>
		"H-hey! Stop! Please!" Sydney clings to you. "Th-that really hurt... I mean, I still kind of liked it, but..." <<his>> face flushes, and <<he>> looks away. "M...maybe we can finish this some other time..."
	<</if>>
	<<npcincr Sydney lust 5>><<gglust>>

	"I really, really love you. I'm so happy." <<He>> kisses you on the cheek again, and <<he>> reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<<else>>
	<<if $enemyarousal gte ($enemyarousalmax / 5) * 2>>
		"S...stop? But I... I'm..." <<he>> stammers off while still clinging on to you. "O-okay..."
	<<else>>
		Sydney looks at you nervously. "I didn't... do anything wrong, did I?"
	<</if>>
	<<npcincr Sydney lust 5>><<npcincr Sydney purity 2>><<gglust>><<gspurity>>

	"I really, really love you. I'm so happy." <<He>> kisses you on the cheek again, and <<he>> reluctantly separates from you. <<tearful>> you help <<him>> stand from the altar.
<</if>>

You retrieve your neatly folded clothing, and Sydney does the same. "It's almost hard to believe that we can just... do what we want now." <<He>> places <<his>> head on your shoulder.
<<storeon "ritual">>
<<clotheson>>
<<endcombat>>
<<npc "Sydney">><<person1>>

<<link [[Next|Sydney Temple Pure End]]>><</link>>

:: Sydney Temple Pure End
<<set $outside to 0>><<set $location to "temple">><<sydneySchedule>><<temple_effects>><<effects>>
You exit the room, hand-in-hand with Sydney. Jordan sees you and smiles again.

You take a seat with Sydney on a pew, and simply hold each other.
<<pass 15>>

<<sydneyOptions>>

:: Sydney Temple Test
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>><<sydneySchedule>>
Jordan gives you a solemn nod. "Please come with me."
<<if _sydney_location is "temple">>
	You and Sydney follow.
<</if>>

<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. It differs from the usual examination. I'll prepare while you undress."
<<if _sydney_location isnot "temple">>
	The door opens behind you, giving you a start. A <<monk>> enters with Sydney in tow. <<nnpc_He "Sydney">> yawns, before smiling and waving at you.
<</if>>

<<npc "Sydney" 2>><<person2>>
You both remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs grey powder between <<person1>><<his>> hands, then kneels in front of you.
<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
<<He>> holds a strange rod against your $worn.genitals.name, and the device clatters to the floor.
<</if>>
<<if $player.penisExist>>
	<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length and rubbing the grey powder along it. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $player.vaginaExist>>
	<<He>> places <<his>> thumbs against your pussy and gently opens your
	<<if setup.bodyliquid.combined("vagina") gte 2>>
		<<if setup.bodyliquid.combined("vagina") gte 6>>
			lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
			<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.

			<<He>> looks at you.
		<<elseif setup.bodyliquid.combined("vagina") gte 4>>
			lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and quickly disappears up <<his>> sleeve.
			<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.

		<<else>>
			lips. Cum runs out in a thin stream down your legs. Jordan withdraws <<his>> hands in surprise.

		<</if>>
		"That's a bad sign," <<he>> mutters.

		<<if $sydneyDaily.cum>>
			Sydney looks away and blushes. "That... that was my fault..."
		<<else>>
			Sydney's eyes widen in horror. <<npcincr Sydney love -5>><<lllove>>
		<</if>>
	<<else>>
		lips, giving <<him>> a clear view inside. <<He>> rubs the grey powder around the entrance.

	<</if>>
	You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>

The fondling continues for a few minutes. At last, <<he>> finishes <<his>> work, scraping the grey powder into a small jar. <<He>> then approaches Sydney.
<<arousal 1000>>

<<link [[Look away|Sydney Temple Test 2]]>><<set $phase to 1>><<npcincr Sydney purity 2>><</link>><<gspurity>>

<<link [[Watch|Sydney Temple Test 2]]>><<set $phase to 2>><<npcincr Sydney lust 1>><<npcincr Sydney purity -2>><</link>><<gslust>><<lspurity>>

:: Sydney Temple Test 2
<<effects>><<NPCStatusCheck "Sydney">><<sydneySchedule>>
<<if $phase is 1>>
	You look away as Jordan repeats the examination on Sydney, only daring to look when it's finished.
<<else>>
	You watch as Jordan rubs more grey powder on <<his>> hands.
	<<if $NPCName[$NPCNameList.indexOf("Sydney")].gender is "m">>
		<<if $player.penisExist>>
			<<He>> gives Sydney the same treatment, <<if _sydneyStatus.includes("Lust")>>and Sydney looks away as <<person2>><<he>> gradually hardens<<else>>but <<person2>><<he>> stays noticably flaccid<</if>>.
		<<else>>
			<<He>> holds Sydney's penis between both forefingers, and stares at it intently, gently manipulating the length and rubbing the grey powder along it. <<if _sydneyStatus.includes("Lust")>>Sydney looks away as <<person2>><<he>> hardens<<else>><<person2>><<He>> stays flaccid<</if>>.
		<</if>>
	<<else>>
		<<if $player.vaginaExist>>
			<<He>> gives Sydney the same treatment.
		<<else>>
			<<He>> places <<his>> thumbs against Sydney's pussy and opens <<person2>><<his>> lips.
		<</if>>
		<<if $sydneyDaily.sydneyCum>>
			Cum runs out in a thin stream down <<person2>><<his>> legs. Jordan withdraws <<person1>><<his>> hands in surprise.

			"That's a bad sign," <<person1>><<he>> mutters. Sydney covers <<person2>><<his>> rapidly reddening face, and you feel a swell of pride knowing you're responsible for it.

		<</if>>
		<<person1>> <<He>> rubs the grey powder around the entrance.
		<<if _sydneyStatus.includes("Lust")>>
			You can tell Sydney's body is responding lewdly, despite <<person2>><<his>> attempts to conceal it.
		<<else>>
			Sydney remains calm and placid.
		<</if>>
	<</if>>
<</if>>

Jordan scrapes away the grey powder into the same jar. You and Sydney watch with anticipation.
<<if (_sydneyVirgin and $player.virginity.penile is true and $player.virginity.vaginal is true) or ($player.virginity.temple is true and $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple is true)>>
	It begins to intensely sparkle. Jordan smiles.
	"You have been faithful to one another, and may it stay that way."
	<<if $worn.genitals.type.includes("chastity") and $worn.genitals.origin is "temple">>
		With one anxious motion, <<he>> returns your $worn.genitals.name to its place, guarding your crotch.
	<</if>>

	<<person1>><<He>> turns away to let you both dress.
	<<if $grace gte 90>>
		Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. Your behaviour has been remarkable. You're a credit to our faith, and every one of us could learn from you. Thank you."

		You open the envelope. There's £<<print ($grace * 40)>> inside.
		<<set $money += ($grace * 4000)>>
	<<elseif $grace gte 50>>
		Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. You've been an upstanding member of our faith, and deserve every penny."

		You open the envelope. There's £<<print ($grace * 40)>> inside.
		<<set $money += ($grace * 4000)>>
	<<elseif $grace gte 1>>
		Without looking, <<he>> places an envelope on the shelf beside you. "Your monthly allowance. You've been an upstanding member of our faith. There is room for improvement, but such is true of us all. We should strive to be better each day."

		You open the envelope. There's £<<print ($grace * 40)>> inside.
		<<set $money += ($grace * 4000)>>
	<<else>>
		"Though pure, your behaviour hasn't been appropriate for a member of our faith," <<he>> says. "We know you can do better. As such, we've decided to withhold your allowance this month. I hope I can pay you next time."

	<</if>>
	Sydney hugs you. "I love you." <<stress -6>><<lstress>>

	<<clotheson>>
	<<endevent>>
	<<link [[Next|Temple]]>><</link>>
<<else>>
	<<set $templetest to "failed">>
	It remains inert. Jordan frowns.
	"I'm sorry, but one of you is spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "You must both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.

	Sydney looks panicked. <<He>> quickly clings to you.

	<<endevent>>
	<<link [[Next|Sydney Temple Punish Intro]]>><</link>>

<</if>>

:: Sydney Temple Test Refuse
<<effects>><<sydneySchedule>>
"Then I must assume the worst," Jordan says, looking at <<his>> feet.
<<if _sydney_location isnot "temple">>
	The door opens, and Sydney is ushered in by another <<monk>>. <<nnpc_He "Sydney">> looks panicked.
<<else>>
	Sydney looks to you, confused.
<</if>>
"I'm sorry. You will both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.

Sydney quickly clings to you.

<<endevent>>
<<link [[Next|Sydney Temple Punish Intro]]>><</link>>

:: Sydney Temple Test Admission
<<effects>><<sydneySchedule>>

<<if $submissive gte 1150>>
"I-it was taken from me," you say. "I'm sorry. I'm so sorry..."
<<elseif $submissive lte 850>>
"No need," you say. "I failed to stay faithful."
<<else>>
"I'm sorry," you say. "But I didn't remain faithful."
<</if>>

"Thank you for your honesty," Jordan says, looking at <<his>> feet.
<<if _sydney_location isnot "temple">>
	The door opens, and Sydney is ushered in by another <<monk>>. <<nnpc_He "Sydney">> looks panicked.
<<else>>
	Sydney looks to you with horror, but it quickly fades to pity. <<llove>>
<</if>>
"You must both be purified, as one. I will summon the specialists. Please cooperate with them." <<He>> produces a small bell from <<his>> robes, and rings.

Sydney quickly clings to you.

<<endevent>>
<<link [[Next|Sydney Temple Punish Intro]]>><</link>>

:: Sydney Temple Punish Intro
<<effects>><<NPCStatusCheck "Sydney">>
<<npc "Sydney">><<person1>>
<<effects>>
<<generate2>><<person2>><<generate3>><<generate4>> A <<priest>> emerges from a door marked with a red cross. <<Hes>> flanked by many <<monks>>. One of them assures Jordan that you'll both be treated gently.

Head bowed, Jordan leaves the room as the <<priest>> pulls a gag from <<his>> habit. "To make amends, you must <<if $templePromised is "Sydney">>prove your bond with each other remains strong.<<else>>rely on each other, as you've both sinned.<</if>> Stay still."

<<if _sydneyStatus.includes("corrupt")>>
	Sydney tries to step between you and the <<monks>>.
<<else>>
	Sydney holds you tighter.
<</if>>
<<person1>>
<<if $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple isnot true>>
	"I'm sorry. We should have been more careful. I tried to tell them it wasn't you, but they didn't buy it. I thought about running, but I don't want you getting punished alone."
<<else>>
	"I... I forgive you... just... please don't leave me..."
<</if>>

You're already surrounded by enough <<monks>> to restrain both of you. They make no effort to separate you.

<<link [[Hold on to Sydney|Sydney Temple Punish Intro 2]]>><<set $phase to 1>><<npcincr Sydney love 1>><</link>><<glove>>

<<link [[Push Sydney away|Sydney Temple Punish Intro 2]]>><<set $phase to 2>><<npcincr Sydney love -5>><</link>><<lllove>>

:: Sydney Temple Punish Intro 2
<<effects>>
<<pass 20>><<facewear 4>><<leash 21>>
<<if $phase is 1>>
	You hold on to Sydney, not daring to let go. You hold on for dear life. Whatever's coming, you know you'll be able to handle it together. <<nnpc_He "Sydney">> smiles through <<his>> panic.

	The <<priest>> nods in approval. "A good start."
<<else>>
	You lash out, pushing Sydney away. It's all <<nnpc_his "Sydney">> fault, why should you be punished for this? You can handle yourself. <<nnpc_He "Sydney">> looks to you with tears in <<nnpc_his "Sydney">> eyes, looking utterly betrayed.

	The <<priest>> shakes <<his>> head. "Miserable. Refusing to take responsibility. Your punishment can't come sooner."
<</if>>
<<He>> pushes the gag into your mouth and ties it firm behind your head. <<He>> walks over to Sydney and does the same motion. Any sound you make will be muffled and unintelligible. A <<person2>><<monk>> to <<his>> side wraps a collar around your neck along with Sydney's. <<He>> holds the attached leashes, and tugs.

You're both led through the marked door and down a cramped passage. There are no lights bar the occasional torch on the wall.
After a few minutes, you emerge in a small round room with no windows. Various incense burners hang from the ceiling, and the room is bare save for some padding in the centre, and whips, belts and other disciplinary devices that adorn the walls.

<<link [[Next|Sydney Temple Punish Intro 3]]>><<pass 3>><</link>>

:: Sydney Temple Punish Intro 3
<<effects>>
<<undress "duopunish">><<bind>><<shackle_feet>>
<<if $punishmentTimer is undefined>>
	<<set $punishmentTimer to 16>>
	<<set $punishmentCounter to 0>>
	<<set $sydneyPain to 2>>
	<<set $sydneyArousal to 0>>
	<<set $sydneyHold to 0>>
	<<set $sydneyStop to 0>>
	<<set $sydneyHit to 0>>
	<<set $sydneyPlead to 0>>
	<<set $sydneyTouch to 0>>
<</if>>
<<set $sydneySeen.pushUnique("punishment")>>
The <<monks>> strip you and Sydney bare, leaving only your gags and collars.
You're led to the padding and forced down onto your knees. The <<priest>> pulls out some belts and grabs ahold of your arms. Your arms are wrapped around Sydney's waist, and your wrists are bound behind <<person1>><<him>>. Sydney's arms are restrained similarly. The <<person2>><<priest>> acquires more belts and wraps them around you and Sydney's waists, pressing the two of you together. One more belt wraps around both of your backs, leaving little wriggle room. Finally, a pair of shackles bind your legs together.

"<<if $templePromised is "Sydney">>You have broken your promise to one another,<<else>>The both of you have succumbed to pleasure and desire with one another,<</if>>" the <<priest>> speaks, brandishing a whip with nine chords hanging from the cudgel. "Given your special bond, you'll experience pain with one another as the first step to make amends." You can feel Sydney's heart race. You're overcome with fear yourself at what's coming<<if $masochism_level gte 1>>, along with a hint of excitement<</if>>.

The whip strikes down onto your back first without warning, stinging tremendously. Another strike causes you to thrash in pain. You let out a scream into your gag while tears fill your eyes. You can feel Sydney's panicked breathing at your pain. <<person1>><<He>> lets out a garbled protest at the torment you're receiving. Another strike comes down onto your back, stinging your flesh from the heavy chords. <<violence_noncombat 40 0.3>><<gggpain>>

The <<person2>><<priest>> moves over to Sydney and, without hesitation, lashes the whip onto <<person1>><<his>> back. <<He>> squeals into <<his>> gag and then receives another strike. The whip strikes Sydney's back a third time, leaving <<him>> in tears. <<stress 12>><<ggstress>>

<<link [[Reassure Sydney|Sydney Temple Punish Intro 4]]>><<set $phase to 1>><<npcincr Sydney love 1>><<set $sydneyPain -= 1>><</link>><<glove>> | - Sydney's Pain

<<link [[Close your eyes|Sydney Temple Punish Intro 4]]>><<set $phase to 2>><<stress -3>><<pain -10>><</link>><<lstress>><<lpain>>

:: Sydney Temple Punish Intro 4
<<effects>>
<<if $phase is 1>>
	You lock eyes with Sydney, nonverbally telling <<him>> to focus on you and nothing else. The tears don't stop, but you think <<hes>> trying to smile at you.
<<else>>
	You tightly shut your eyes, trying to ignore Sydney's cries. After a few moments, you can't help but peek.
<</if>>

You see the <<person2>><<priest>> come into view. "Your bonds must be strong. Stronger than any desire and stronger than pain itself," <<he>> says in an instructive manner. Despite Sydney's sobs, you think the words have emboldened <<person1>><<him>>. Sydney clings onto you tighter, and you do the same around <<him>>. You'll only get through this together.

You receive more lashings on your back and then on your <<bottom>>. Sydney receives the same amount of lashes in return. After what feels like an eternity, the <<person2>><<priest>> holsters the whip. <<gpain>>

"Your atonement has only just begun. Ready yourselves." <<person2>><<His>> voice suddenly sounds muffled. You look over to see the <<priest>> and <<monks>> all donning strange masks, as they begin to light the incense burners. You start to feel a warmth building within you, and something inside the waist belts begins to vibrate.

<<link [[Next|Sydney Temple Punish]]>><</link>>

:: Sydney Temple Punish
<<effects>>
If either yours or Sydney's pain or arousal max out, your punishment will continue.

<<sydneyTortureOptions>>

:: Sydney Temple Punish Repeat
<<effects>>
There's comfort in being alone like this, but it doesn't last.
You and Sydney both hold to each other tight as the doors open and light floods back into the room.

<<if $punishmentCounter gte 10>>
	<<person2>>The <<priest>> bows to you. <<He>> slowly approaches you, and raises <<his>> hand, causing both you and Sydney to flinch in fear.

	The strike never comes. Instead, you hear metal clattering to the ground. "Congratulations, my children," <<he>> drawls. "You have endured much suffering, and although you failed time and time again, you've shown your bond to be strong enough to last. You are pure once more." Your bindings are all released. A <<monk>> steps behind you and unties your gags. <<He>> also removes your collars. <<tearful>> you and Sydney remain clinging to each other, supporting each other to a standing position. Your knees tremble.

	"A warning," the <<priest>> continues. "Breathe not a word of this to anyone. Not your friends. Not Jordan. Not your parents, should you be so blessed. I'd hate to consider you impure again."

	The <<monks>> present you your neatly folded clothing.
	<<if $player.virginity.penile isnot true or $player.virginity.vaginal isnot true>>
		<<if $templePromised is "Sydney">>
			You've gained the Rite of Promise: Sydney trait.

		<<else>>
			You've gained the Chastity Vow trait.

		<</if>>
	<</if>>

	<<link [[Next|Sydney Temple Punish End]]>><</link>>

<<else>>
	The <<monks>> light the incense burners once again, and the <<priest>> steps forward, whip in hand. "Hold fast. Your bond must be stronger than body and mind." <<He>> lowers <<his>> mask again.

	<<set $punishmentTimer to 14>>
	<<set $sydneyHold to 0>>
	<<set $sydneyStop to 0>>
	<<set $sydneyHit to 0>>
	<<set $sydneyPlead to 0>>
	<<set $sydneyTouch to 0>>
	<<sydneyTortureOptions>>
<</if>>

:: Sydney Temple Punish Hold
<<effects>>
<<if $sydneyPain lte 0>>
	<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
	<<set $sydneyArousal to 0>>
<</if>>
<<switch $sydneyHold>>
	<<case 1>>
		You hold on to Sydney tighter. <<person1>><<He>> does the same to you, and you brace each other.
	<<case 2>>
		You pull Sydney as close as you can, and brace yourself. <<person1>><<He>> does the same.
	<<case 3>>
		Sydney is your lifeline, and you refuse to let go. <<person1>><<He>> buries <<his>> head in your shoulder.
	<<case 4>>
		You're nearly squeezing the life out of each other, but it's keeping your minds off the pain.
	<<case 5>>
		You use every last ounce of strength to brace yourself with Sydney. You can't hold <<person1>><<him>> any tighter without hurting <<him>> more.
<</switch>>

<<priestAttack>>

<<sydneyTortureOptions>>

:: Sydney Temple Punish Belt
<<if $sydneyPain lte 0>>
	<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
	<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyStop>>
	<<case 1>>
		You wedge your hands into the belt, and hold it in place to stop the vibrations. Sydney copies you.
	<<case 2>>
		You push the belt away from Sydney's body. The <<person2>><<priest>> intensifies the vibrations in response.
	<<case 3>>
		You put your hands between the vibrating section of the belt and Sydney's body. They're getting more intense by the second.
	<<case 4>>
		You clench your fists, firmly grabbing the belt. The vibrations are making your hands feel numb.
	<<case 5>>
		You can't feel your hands anymore. You won't be able to effectively stop the vibrations any longer.
<</switch>>

<<priestAttack>>

<<sydneyTortureOptions>>

:: Sydney Temple Punish Hit
<<if $sydneyPain lte 0>>
	<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
	<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyHit>>
	<<case 1>>
		You bring your arms up to shield Sydney's back, taking the brunt of the hit. <<larousal>><<gpain>>
	<<case 2>>
		You brace your arms against Sydney's back, protecting <<person1>><<him>> from harm at your own cost. <<larousal>><<gpain>>
	<<case 3>>
		You refuse to let Sydney come to further harm, blocking the whip with your arms again. The pain is almost unbearable. <<larousal>><<gpain>>
	<<case 4>>
		With one final brutal lash, your arms fall limp. <<larousal>><<gpain>>
<</switch>>
<<set _blocked to true>>
<<priestAttack>>

<<sydneyTortureOptions>>

:: Sydney Temple Punish Plead
<<if $sydneyPain lte 0>>
	<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
	<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyPlead>>
	<<case 1>>
		You stare the <<person2>><<priest>> in the eyes. <<He>> falters.
	<<case 2>>
		You silently plead to the <<person2>><<priest>>. <<His>> whip doesn't raise with as much conviction.
	<<case 3>>
		The tears in your eyes seem to make the <<person2>><<priest>> pause for a moment.
	<<case 4>>
		The <<person2>><<priest>> shakes <<his>> head, and readies to strike with conviction again. Your pleading seems to have no further effect.
<</switch>>

<<priestAttack>>

<<sydneyTortureOptions>>

:: Sydney Temple Punish Close
<<if $sydneyPain lte 0>>
	<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
	<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
You close your eyes and try to shut the pain out.

<<priestAttack>>

<<sydneyTortureOptions>>

:: Sydney Temple Punish Touch
<<if $sydneyPain lte 0>>
	<<set $sydneyPain to 0>>
<</if>>
<<if $sydneyArousal lte 0>>
	<<set $sydneyArousal to 0>>
<</if>>
<<effects>>
<<switch $sydneyTouch>>
	<<case 1>>
		You give Sydney's bottom a squeeze with your bound hands. <<person1>><<He>> looks at you, confused. <<promiscuity1>>
	<<case 2>>
		You pull Sydney in and give <<person1>><<his>> bottom a tweak. It seems to help keep <<his>> mind off the pain. <<promiscuity2>>
	<<case 3>>
		You manage to make contact with <<person1>><<his>> <<sydneyGenitals>>. <<His>> eyes close. <<promiscuity3>>
	<<case 4>>
		You get one of your hands firm on <<person1>><<his>> <<sydneyGenitals>>. <<He>> supresses moans, and the pain seems to be rapidly fading. <<promiscuity4>>
	<<case 5>>
		You fondle Sydney despite everything. <<person1>><<His>> cries of pain are replaced with moans of pleasure. <<promiscuity5>>
<</switch>>
<<priestAttack>>

<<sydneyTortureOptions>>

:: Sydney Temple Punish End
<<effects>>
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<set $worn.neck.type.push("broken")>>
<<neckruined>>
<<set $player.virginity.temple to true>>
<<set $NPCName[$NPCNameList.indexOf("Sydney")].virginity.temple to true>>

<<remove_shackle>><<unbind>><<storeon "duopunish">><<unset $punishmentCounter>><<unset $punishmentTimer>><<unset $sydneyPain>><<unset $sydneyArousal>><<unset $sydneyHold>><<unset $sydneyStop>><<unset $sydneyHit>><<unset $sydneyPlead>><<unset $sydneyTouch>>
<<clotheson>>
<<endevent>>
<<pass 20>>
<<npc "Sydney">><<person1>><<set $sydneyPunish to 1>>
You're led through the tunnel and back to the temple. Sydney clings to you the whole way.

<<He>> collapses onto you when you reach the main temple, and begins sobbing. You hold each other for what feels like forever. You can't help but begin to sob yourself, after everything you've been through.

"We... we made it..." <<he>> looks up to you with tears running down <<his>> face. "I love you."

You continue to hold each other. Eventually, though <<he>> still shakes, Sydney stands. "I... I need to go home. <<sydneyMum>> is probably worried sick. I'll... I'll see you tomorrow..." <<He>> walks away, your hands slowly parting from each other. <<He>> looks back to you before leaving the temple, and blows you a weak kiss. <<stress -3>><<lstress>>

<<link [[Next|Temple]]>><<endevent>><<set $eventskip to 1>><</link>>

repo_name: Area/degrees

license: mit