code:
:: Gang

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
	<<ganginit>>You feel something probing your nethers. Hands reach out from all around.

<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1>>
	<<if $rescue is 1>>
		<<link [[Next->Gang]]>><</link>><<nexttext>>
	<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Gang]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next->Gang]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next->Gang]]>><</link>><<nexttext>>
		<</if>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Gang]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->Gang]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Gang]]>><</link>><<nexttext>>
<</if>>

:: StreetEx1

<<set $outside to 1>><<effects>>
<<if $phase is 0>>
	You take cover under a parked car. The footsteps grow louder and you soon see a pair of feet march past. Heart racing, you wait for the footsteps to fade before continuing.
	<<garousal>>

	<<arousal 50>>
	<<endevent>>
	<<destinationeventend>>
<</if>>
<<if $phase is 1>>
	<<if $rng lte 80>>
		<<arousal 50>>
		You keep to the side of the road opposite the footsteps and soon see a <<person>> step into the glow of a street light. Fortunately they seem in a hurry and don't notice your skulking. Your heart continues to beat rapidly.
		<<garousal>>

		<<endevent>>
		<<destinationeventend>>
	<<else>>
		<<arousal 50>>
		You keep to the side of the road opposite the footsteps and soon see a <<person>> step into the glow of a street light.

		Unfortunately the darkness isn't as concealing as you hoped. <<He>> spots you in your embarrassing state of dress. Ashamed, you break into a run, followed by <<his>> whistling.
		<<trauma 2>><<garousal>><<gtrauma>>

		<<endevent>>
		<<destinationeventend>>
	<</if>>
<</if>>

:: StreetEx2

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1>>

	No one comes to your aid.
		<<set $alarm to 0>>
	<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

	<<if $enemyarousal gte $enemyarousalmax>>
		<<link [[Next->StreetEx2 Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next->StreetEx2 Escape]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next->StreetEx2]]>><</link>><<nexttext>>
	<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->StreetEx2 Ejaculation]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->StreetEx2 Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->StreetEx2]]>><</link>><<nexttext>>
<</if>>

:: StreetEx2 Ejaculation

<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
	<<He>> bashes your head against the pavement, then leaves you.
	<<violence 3>>

	<<elseif $enemyanger gte 1>>
	Without a word, <<he>> saunters off.

<<else>>
	<<He>> kisses you on the cheek, then saunters off.

<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: StreetEx2 Escape

<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse against a wall.

<<stealclothes>>

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: StreetEx3

<<set $outside to 1>>
<<if $phase is 0>>
	<<effects>>
	You run with all the speed you can muster.
	<<gathletics>><<athletics 1>><<physique>>
	<<if $monster isnot 1 and $bestialitydisable is "t">>

		You manage to escape, but not unscathed.
		<<trauma 18>><<set $pain += 40>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<bruise leftarm>><<bruise full>>

		<<endevent>>
		<<destinationeventend>>
	<<elseif $athleticsSuccess>>
		You slowly gain distance on the <<beasttype>> and <<bhe>> eventually gives up the chase. You run a bit further, then stop to catch your breath.

		<<endevent>>
		<<destinationeventend>>
	<<else>>
		The <<beasttype>> is faster than you however. <<bHe>> quickly catches up to you and, grabbing your arm <<if $monster isnot 1>>in its teeth, drags<<else>> and dragging<</if>> you to the ground.

		<<set $pain += 30>><<set $phase2 to 1>>
		<<link [[Next|StreetEx3]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

	<</if>>
<<elseif $phase is 1>>
	<<if $molestationstart is 1>>
		<<set $molestationstart to 0>>
		<<controlloss>>
		<<violence 1>>
		<<neutral 1>>
		<<molested>>
	<<beastCombatInit>>
		<<if $phase2 is 1>>
			<<set $enemyanger += 120>>
		<</if>>
	<</if>>
	<<effects>>
	<<effectsman>>

	<<beast $enemyno>>

	<<stateman>>

	<<actionsman>>
	<<if $alarm is 1>>

		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->StreetEx3 Ejaculation]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next->StreetEx3 Escape]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next->StreetEx3]]>><</link>><<nexttext>>
		<</if>>

	<<elseif $enemyarousal gte $enemyarousalmax>>
		<<link [[Next->StreetEx3 Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next->StreetEx3 Escape]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next->StreetEx3]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: StreetEx3 Ejaculation

<<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
	<<bHe>> bites you on the thigh, then leaves you lying on the pavement.
	<<violence 3>>

<<elseif $enemyanger gte 1>>
	<<bHe>> barks then leaves you lying on the pavement.

<<else>>
	<<bHe>> licks your <<genitals>> then darts away.
	<<neutral 5>>

<</if>>
<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: StreetEx3 Escape

<<effects>>
Deciding that <<he>> might have bitten off more than <<he>> can chew, <<he>> flees back into the darkness. <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Abduction

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<generate1>><<generate2>><<maninit>><<set $leftarm to "bound">><<set $rightarm to "bound">>You wake up on a moth-eaten mattress in a small room you've never seen before. Your arms are bound behind your back. You aren't alone.

<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1>>

	No one comes to your aid.
	<<set $alarm to 0>>
	<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

	<<if $enemyarousal gte $enemyarousalmax>>
		<<link [[Next->Abduction Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next->Abduction Escape]]>><</link>><<nexttext>>
	<<else>>
		[[Next->Abduction]]<<nexttext>>
	<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Abduction Ejaculation]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->Abduction Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->Abduction]]>><</link>><<nexttext>>
<</if>>

:: Abduction Ejaculation

<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
	<<person1>>The <<person>> violently grabs your arms, drags you to the window and hurls you out. You fall a story before hitting the ground.
	<<violence 30>>

	<<stealclothes>>
	<<tearful>> you struggle to your feet.
	<<clotheson>>

<<elseif $enemyanger gte 1>>
	<<person1>>They carry you out the room and down a flight of stairs before unceremoniously dumping you outside.

	<<stealclothes>>
	<<tearful>> you struggle to your feet.
	<<clotheson>>

<<else>>
	<<unbind>>
	<<if $brothelknown isnot 1>>
		<<person1>>The <<person>> unties your bonds while the <<person2>><<person>> speaks, "There's a place for sluts like you." <<He>> seizes your arm and begins to write on it. <<He>> finishes quickly, it's the address of a building on Harvest Street.
		<<set $brothelknown to 1>>
		You can now access the suspicious building on Harvest Street.

	<<else>>
	<</if>>
	<<clotheson>>
	They escort you from the premises. <<tearful>> you try to work out your whereabouts. You think you're somewhere in the industrial district.

<</if>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>>

:: Abduction Escape

<<effects>>
They recoil in pain. <<tearful>> you seize the opportunity and escape the room. You flee along a corridor, then down a flight of stairs before bursting through an exit door.

<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>>

:: Catcall Ignore

<<effects>>
You hasten your pace to escape the remarks.
<<gtrauma>><<gstress>>

<<trauma 3>><<stress 3>>
<<endevent>>
<<destinationeventend>>

:: StreetEx4

<<set $outside to 1>><<effects>>
<<if $phase lte 1>>
	You stay hidden.

	The <<person3>><<person>> struggles while <<his>> clothes are torn aside.
	<<if $phase is 0>>
		Just metres from where you hide, the <<person1>><<person>> and <<person2>><<person>> brutally rape the <<person3>><<person>>, jeering, laughing and taking pictures all the while.
		Between throating the <<personsimple>>, beating <<him>>, and biting <<his>> <<if $pronoun is "m">>nipples<<else>>breasts<</if>>, it's clear they get off on the brutality.

		By the time they cum and stagger away, you feel shaken and
		<<if $submissive gte 1150>>
			weirdly aroused. Somewhere in your mind, you can't help imagining it was you, powerless and vulnerable to their animal lust. It fills you with horror and... something else.
			<<gtrauma>><<garousal>><<trauma 3>><<stress 3>><<arousal 300>>
		<<else>>
			upset.
			<<gtrauma>><<gstress>><<trauma 5>><<stress 3>><<pain 4>>
		<</if>>

	<<elseif $phase is 1>>
		You can't bear to watch, but can't close your ears to the sounds. For what feels like hours, you hide in the bushes, face buried in the ground, as just metres away a helpless <<personsimple>> <<if $pronoun is $player.gender>>just like you <</if>>is brutally raped.
		<<pain 5>>

	<</if>>
	The <<group>> tidy themselves up, sharing glances and satisfied smiles.
	They take some photos of the <<person3>><<person>>, broken and used at their feet.

	"Aww, come on, can we keep <<him>>, please!" you hear the <<person2>><<person>> say.

	The <<person1>><<person>> mutters something inaudible.

	"One of those police collars," the <<person2>><<person>> replies. "That would do it."

	They strut away, still chatting.

	<<if $rng lte 80>>
		The <<person3>><<person>> lays prone on the floor, exposed and unresponsive.

		<<if $pronoun is "m">>
			<<link [[Help him (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>

			<<link [[Steal his clothes|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 6>><<underlowerwear 4>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>

		<<else>>
			<<link [[Help her (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>

			<<link [[Steal her clothes|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 7>><<underlowerwear 1>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>

		<</if>>
	<<else>>
		<<link [[Next|StreetEx4 Play]]>><</link>>
	<</if>>
<<elseif $phase is 2>>
	Best to get away while everyone is distracted. In your current situation you can't help.

	<<endevent>>
	<<destinationeventend>>
<<elseif $phase is 3>>
	<<if $rng lte 30>>
		You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<his>> underwear past <<his>> knees with the other, leaving  <<person1>><<him>> lined up for a running <<if $NPCList[0].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.

		The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, the crazed <<person3>><<person>> attacks from below, kicking <<person2>><<him>> in the groin, and clawing <<his>> face. <<person3>><<He>> struggles free and limps away, leaving the <<person1>><<person>> in the fetal position, gasping.

		The <<person3>><<person>> thanks you. Something in <<his>> eyes isn't right.

		Without warning, <<he>> kicks the sobbing <<person1>><<person>> in the face, knocking <<him>> out cold. The <<person3>><<person>> strips the older <<person1>><<if $pronoun is "m">>man<<lowerwear 5>><<underlowerwear 4>><<upperwear 4>><<else>>woman<<underlowerwear 1>><<upperwear 1>><</if>> of <<his>> clothes and hands them to you.

		"Thanks again."

		<<endevent>>
		<<destinationeventend>>
	<<elseif $rng lte 80>>
		<<if $rng lte ($physique / 200)>>
			You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<his>> underwear past <<his>> knees with the other, leaving <<person1>><<him>> lined up for a running <<if $NPCList[0].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.

			The <<person2>><<person>> looks upon just in time for a follow up kick to the face.
			You grab the <<person3>><<person>> and as many of <<his>> discarded and tattered clothes as possible and escape the attackers. You're not sure if the <<person>> really sees you, but <<he>> is coherent enough to keep up with you. After a little hunting, you find <<his>> phone in a pocket and call an ambulance and police for <<him>>. When you see the flashing lights approach, you hide yourself and wait until you can move on.

			Somewhere in the commotion, the <<person1>><<person>> and the <<person2>><<person>> got away.
			<<pass 10>><<famegood 5>><<famescrap 10>>

			<<endevent>>
			<<destinationeventend>>
		<<else>>
			You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<his>> underwear past <<his>> knees with the other, leaving <<person1>><<him>> lined up for a running <<if $NPCList[0].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>>
			Unfortunately, you miss and fall over.

			By the time you are back on your feet, both attackers are closing on you.

			<<link [[Next|StreetEx4 Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
		<</if>>
	<<else>>
		You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<his>> underwear past <<his>> knees with the other, leaving <<person1>><<him>> lined up for a running <<if $NPCList[0].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.

		The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, <<he>> trips over the <<person3>><<person>> and falls into a bush, giving you a chance to grab the <<person>> and escape with <<him>>.

		Just as you think you've got away, the <<person>> sticks <<his>> leg into yours, tripping you and sending you sprawling face first into a tree.

		Dazed on the ground, you see <<him>> standing over you. "You're <<if $beauty gte ($beautymax / 7) * 4>>beautiful,<<elseif $beauty lte ($beautymax / 7) * 2>>okay looking,<<else>>pretty,<</if>>" the <<person>> says. "Don't run. My friends'll want to play with you."

		...

		By the time you know what is happening, they have you. One has your arms, while the <<person>> cradles your face, looking into your eyes. "It's bad to poke your nose into other people's business," <<he>> says. "You hurt my friend."

		<<person1>>"Think you can run around booting <<if $pronoun is "m">>guys in the balls<<else>>girls' pussies<</if>>, huh?" the <<person>> growls in your ear.

		<<person3>>"Now they're going to hurt you," the <<person>> says. "But don't worry, it'll be painful and degrading, but only as much as sluts like <<if $pronoun is $player.gender>>us<<else>>you<</if>> deserve. And I'll be here with you."

		<<link [[Next|StreetEx4 Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
	<</if>>
<</if>>

:: StreetEx4 Choice

<<if $phase is 0>>
	<<pass 10>>
	You use the <<person3>><<persons>> discarded and tattered clothes to cover <<him>> up as much as possible, comforting the traumatised <<personsimple>> and reassuring <<him>> that everything will be okay now.

	<<He>> stares through you. You're not sure <<he>> sees you. Not really.

	After a little hunting, you find <<his>> phone thrown in a bush. You use it to call an ambulance for <<him>>. As soon as you've made the call you hide yourself far away, and wait until you see the ambulance arrive to collect <<him>>.

	You continue on your way.

	<<famegood 5>>
	<<endevent>>
	<<destinationeventend>>
<<elseif $phase is 1>>
	<<set $blackmoney += (25 + $rng)>>
	You steal <<his>> clothes and a few other valuables.

	It's nothing personal, it's just too good an opportunity to pass up. Whenever the <<person3>><<person>> gets rescued - tonight, tomorrow, whenever - everyone'll assume that the rapists took everything. Including <<his>> clothes.

	<<He>> is that much more vulnerable now - but at least you have clothes to get around safe.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: StreetEx4 Play

To your utter shock, the <<person3>><<person>> scrambles to <<his>> feet and dashes after the two.

"Hey!" <<he>> calls as <<he>> leapfrogs onto the <<person1>><<persons>> back. The <<personsimple>> yelps in surprise and stumbles. "That was amazing. So intense," the <<person3>><<person>> squeals in <<person1>><<his>> ear while hanging from <<his>> back. "C'mon, you two weren't really going to leave me there? Anything could have happened to me!"

"You would've enjoyed it, you <<person3>><<if $pronoun is "m">>big<<else>>little<</if>> slut." The <<person1>><<person>> tries to shake the <<person3>><<person>> off.

"Are we done already? Come on, let's go again. What kind of lazy, half-assed predators are you?"

"Insatiable," the <<person2>><<person>> shakes <<his>> head. "Get dressed, <<person3>><<personsimple>>. You're going to get us arrested."

"I was imagining someone was watching you abuse me," the <<person>> says. "Watching me bruised and naked on the floor, while you two animals degraded me and filled <<if $pronoun is "m">>my ass<<else>>me<</if>>. It was hot. Can we do it somewhere more public next time?"

"Are you trying to get us locked up?"

The <<person3>><<person>> looks serious. "You know I would never let that happen to you," <<he>> says. "If any of us gets to spend a night locked in the pillory, at the helpless mercy of the good townsfolk, it will be me!" <<He>> puts on <<his>> tattered clothes.

"You're crazy," the <<person1>><<person>> smiles.

"I'll visit you," the <<person2>><<person>> leers.

"You better."

"You're insane," the <<person1>><<person>> strokes the <<person3>><<personsimple>>'s cheek as they stroll away together. "I always said you were trouble."

"This <<if $player.gender is "m">>boy<<else>>girl<</if>> from my school was in that pillory once," you can hear the <<person>> saying. "I couldn't stop watching. It was so degrading." <<His>> voice grows inaudible as they disappear out of sight.

"A dog!" you hear the <<person1>><<person>> exclaim from somewhere further away. You hear the <<person3>><<person>> laughing.

<<endevent>>
<<destinationeventend>>

:: StreetEx4 Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<set $enemyno to 2>><<set $enemynomax to 2>>
	<<if $phase is 1>>
		<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 50>>

		"Fight them!" the <<person3>><<person>> shouts.
		<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
	<<elseif $phase is 0>>
		<<maninit>>

		"What a lovely gift!" the <<person1>><<person>> says. "Much better than the other one."
	<</if>>

<</if>>
<<if $phase is 1>>
	<<set _coinflip to random(0,1)>><<set $rng to random(0,100)>><<person3>>

	<<if $orgasmdown gte 1>>
		<<if _coinflip>>"See, <<girl>>, it's not so bad! You're cumming first."<<else>>"I think <<pshe>> likes it!"<</if>> the <<person>> calls out.
	<<elseif $rng lte 35 and $enemyanger gte ($enemyangermax / 5) * 4>>
		<<if _coinflip>>"<<pShes>> making you look like idiots. Are you gonna take that?"<<else>>"Someone wants a beating!"<</if>> the <<person>> calls out.
	<<elseif $rng gte 66 and $pain gte 80>>
		<<if _coinflip>>"I think you've broken <<phim>>!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phim>>."<</if>> the <<person>> calls out.
	<<elseif $rng gte 66 and $pain gte 40>>
		<<if _coinflip>>"You haven't broken <<phim>> yet! <<pShes>> mocking you!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phim>>."<</if>> the <<person>> calls out.
	<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $mouthstate is "penetrated">>
		<<if _coinflip>>"Spitroast!"<<else>>"Almost airtight!"<</if>> the <<person>> calls out.
	<<elseif $vaginastate is "imminent" or $penisstate is "imminent">>
		<<if $angel gte 4>>"I think an angel's about to fall!"<<elseif $rng>>"Finish <<phim>>."<<else>>"Quit messing around and fuck <<phim>>."<</if>> the <<person>> calls out.
	<<elseif $mouthstate is "imminent" or $mouthstate is "entrance">>
		<<if _coinflip>>"<<pShe>> wants a taste. Give <<phim>> a taste."<<else>>"Open wide!"<</if>> the <<person>> calls out.
	<<elseif $anusstate is "imminent">>
		"Have you done anal before? <<if $rng>>This might hurt a bit!"<<else>>I guess we're about to see!"<</if>> the <<person>> calls out.
	<<elseif $mouthstate is "penetrated">>
		<<if _coinflip>>"I think <<pshes>> trying to say something!"<<else>>"Throat <<phim>>, now!"<</if>> the <<person>> calls out.
	<<else>>
		The <<person>> watches intently.
	<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1>>
	<<if $rescue is 1>>
	<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->StreetEx4 Ejac]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next->StreetEx4 Escape]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next->StreetEx4 Rape]]>><</link>><<nexttext>>
		<</if>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->StreetEx4 Ejac]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->StreetEx4 Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->StreetEx4 Rape]]>><</link>><<nexttext>>
<</if>>

:: StreetEx4 Ejac

<<ejaculation>>
<<if $pain gte 80 and $enemyanger gte 20>>
	They throw you into some bushes.
	<<violence 3>>

	<<if $phase is 1>>
		"Why don't you treat me like that?" you hear the <<person3>><<person>> complain. "That's what I want."

	<</if>>
	They leave.

<<elseif $enemyanger gte 1>>
	Without a word, the <<group>> leave.

	<<if $phase is 1>>
		The <<person3>><<person>> gives you a wink. "Laters."

	<</if>>
<<else>>
	<<if $phase is 1>>
		You hear the <<person3>><<person>> theatrically yawn.

	<</if>>
	Smiling, the <<person1>><<person>> kisses you on the cheek. "That's a good <<girl>>."

	They get up and leave you lying on the ground.

<</if>>
<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: StreetEx4 Escape

<<effects>>
<<if $daystate isnot "night">>
	They recoil in pain, giving you the chance you need. <<tearful>> you escape into the bushes.

<<else>>
	They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<</if>>
<<if $phase is 1>>
	You hear the <<person3>><<person>> laughing loudly.

	"You lost <<phim>>, you weak, slow idiots! What you gonna do now?"

<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Catcall Ignore Sub

<<effects>>
<<if $submissive gte 1500>>
	"Thank you <<if $pronoun is "m">>sir,"<<else>>ma'am,"<</if>> you mutter.

	You hasten away with your head down. It's not <<his>> fault. It's how people treat <<if $player.gender is "m">>boys<<elseif $player.gender is "f">>girls<<else>>freaks<</if>> like you.
<<else>>
	Head down, you hasten your pace to escape.
<</if>>
<<gstress>>

<<stress 3>>
<<endevent>>
<<destinationeventend>>

:: Street Ex Wait
<<effects>>

You remain hidden, and hope no one looks down. The group remains unaware you're so close with your <<lewdness>> on display.

<<if $rng gte 51>>
	They move on several minutes later. You peek out, and leave once sure the way is clear.

	<<endevent>>
	<<destinationeventend>>

<<else>>
	A <<wallet>> falls from above, followed by an irritated voice. "Fuck. Let me get that."

	There's nowhere to hide down here. If they come down, they'll see you.
	<<gstress>><<stress 6>>

	<<link [[Throw it back|Street Ex Throw]]>><</link>>

	<<set $skulduggerydifficulty to 1000>>
	<<link [[Unlock the basement door|Street Ex Unlock]]>><</link>><<skulduggerydifficulty>>

	<<link [[Maintain your dignity as best you can|Street Ex Dignity]]>><</link>>

<</if>>

:: Street Ex Throw
<<effects>>

You throw the <<wallet>> up the staircase.

<<if $rng gte 51>>
	It's met by silence at first, until a voice breaks it. "Who's down there?"

<<else>>
	It's met by a cheer. "Thanks, whoever you are. I didn't know we had company. Why don't you come on up?"
<</if>>

<<link [[Make excuses|Street Ex Deceive]]>><</link>>

<<link [[Tell the truth|Street Ex Truth]]>><</link>>

<<link [[Remain silent|Street Ex Silent]]>><</link>>

:: Street Ex Deceive
<<effects>>

<<if $submissive gte 1150>>
	"I-I just came out to give your <<wallet>> back," you say. "I don't want any trouble."
<<elseif $submissive lte 850>>
	"It's the middle of the night," you say. "Keep the noise down."
<<else>>
	"Sorry," you say. "I need to get to bed."
<</if>>

"Cute voice," says the <<if $pronoun is "m">>man<<else>>woman<</if>>.
<<if $rng gte 51>>
	A <<person1>><<person>> appears at the top of the stairwell, looking down at you. "And a cuter body. Guys, come look." The others stick their heads over the railing, looking down at you.
	<<covered>><<fameexhibitionism 4>>

	You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.

	"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."

	<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	"You live here? I guess it's late. See ya around, helpful stranger." You hear them walk away, and breathe a sigh of relief.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Ex Truth
<<effects>>

<<if $submissive gte 1150>>
	"I-I don't have any clothes," you say. "I'm hiding down here."
<<elseif $submissive lte 850>>
	"I'm not dressed properly," you say. "And I'm not showing myself to strangers."
<<else>>
	"I'm indecently dressed," you say. "Sorry, I can't"
<</if>>

"So you're some sort of pervert?" laughs the voice.
<<if $rng gte 51>>
	A <<person1>><<person>> appears at the top of the stairwell. "Well would you look at that. <<pShes>> telling the truth." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>

	You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.

	"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."

	<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	"I should be so lucky. Good night, helpful stranger." <<He>> doesn't believe you. You hear the group walk away, and breathe a sigh of relief.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Ex Silent
<<effects>>

You remain silent. "Spooky," says the voice.

<<if $rng gte 51>>
	A <<person1>><<person>> appears at the top of the stairwell, not so afraid as to avoid investigating. "It's a ghost! I guess being incorporeal means you can't wear clothes." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>

	You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.

	"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."

	<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	"Let's not investigate any dark stairwells tonight." You hear the group walk away, and breathe a sigh of relief.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Ex Unlock
<<effects>>

You fumble at the lock. It's as simple as they come, but it's dark and you have little time.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

You successfully open the door and dart through before anyone arrives to retrieve their <<wallet>>. You glimpse an old basement before you pull up the door behind you, plunging you into darkness.

You hear footsteps walk down the stairs, then back up. The group's voices fade soon after, and you breathe a sigh of relief. <<tearful>> you leave the empty basement, and continue your journey.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<endevent>>
<<destinationeventend>>

<<else>>

	You fail to open it before a <<person1>><<person>> appears at the top of the staircase.

	"Nice," <<he>> says with surprising calm. "Guys, look what I found." The others stick their heads over the railing, looking down at you. <<covered>><<fameexhibitionism 4>>

	You walk up the stairs. At least you'll feel less trapped up there. The <<person>> grasps your arm and pulls you in front of <<him>>, exposing you to <<his>> friends.

	"So you're some kind of pervert, exposing yourself for the thrill?" <<he>> whispers. "Don't worry. We'll help get you off."

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Ex Gang Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Ex Gang Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Ex Gang Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Ex Gang Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Ex Gang Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Told you so. You should listen to me more often." The group leave you lying at the top of the stairs.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

<<else>>
You shove the <<person1>><<person>> down the stairwell. The others are so awed they don't try run after you as you make your escape.

You run around a corner lean against a wall. <<tearful>> you catch your breath.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

<</if>>

:: Street Ex Dignity
<<effects>>
<<fameexhibitionism 4>>
You lift the <<wallet>>, take a deep breath, and march up the stairs. <<covered>>

You find four people stood at the top. You seize their attention. A <<person1>><<person>> stands closest. "Nice," <<he>> says. "There's my <<wallet>>." <<if $leftarm is "bound" and $rightarm is "bound">>You flick it in <<his>> direction, which is all you can manage with your arms tied up.<<else>>You pass it to <<him>>, careful not to expose yourself in the process.<</if>>

"You've been a big help," <<he>> continues as if nothing abnormal were happening. <<His>> friends, on the other hand, leer at you openly. They form a circle around you. "So you're some kind of pervert, right? How about you stop hiding your assets. Let's see it all."

They close in around you. You don't think they'll take refusal well.

<<if $exposed gte 2>>
	<<link [[Show yourself|Street Ex Dignity Show]]>><><<stress 6>><<trauma 6>><<set $phase to 1>><</link>><<gstress>><<gtrauma>>

	<<if $exhibitionism gte 75>>
		<<link [[Flaunt|Street Ex Dignity Flaunt]]>><<set $phase to 1>><</link>><<exhibitionist5>>

	<</if>>
<<else>>
	<<link [[Show yourself|Street Ex Dignity Show]]>><><<stress 6>><<trauma 6>><<set $phase to 0>><</link>><<gstress>><<gtrauma>>

	<<if $exhibitionism gte 35>>
		<<link [[Flaunt|Street Ex Dignity Flaunt]]>><<set $phase to 0>><</link>><<exhibitionist3>>

	<</if>>
<</if>>
<<link [[Refuse|Street Ex Dignity Refuse]]>><<def 1>><</link>>

:: Street Ex Dignity Show
<<effects>>
<<if $phase is 1>>
	<<fameexhibitionism 10 pic>>
<<else>>
	<<fameexhibitionism 5 pic>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
	<<flaunting>> you turn your body, giving the <<person>> and <<his>> friends clear view of your body.
<<else>>
	<<flaunting>> you move your arms out of the way, and hold them behind your back. The <<person>> and <<his>> friends now have clear view of your <<nudity>>.
<</if>>

They pull out their phones, and point the cameras at you.
<<gstress>><<stress 6>>

<<link [[Protest|Street Ex Dignity Protest]]>><<def 1>><</link>>

<<link [[Stay quiet|Street Ex Dignity Quiet]]>><><</link>>

:: Street Ex Dignity Protest
<<effects>>

<<if $submissive gte 1150>>
	"Th-this isn't what I want," you say, covering your body once more. "Please don't film me."
<<elseif $submissive lte 850>>
	"I didn't agree to cameras," you say, covering your body once more. "Put them away."
<<else>>
	"Please don't," you say, covering your body once more. "I didn't agree to cameras."
<</if>>

"Your coyness is cute," the <<person>> says. "Don't pretend this isn't what you want."

They spend a few minutes filming you. You try not to make it easy for them, but there's only so much you can do. Someone slips their phone between your thighs, camera pointed up, at one point.
<<pass 3>>

"Thanks for playing along," says the <<person>>, satisfied at last. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on. <<tearful>> you try to put it behind you.

<<endevent>>
<<destinationeventend>>

:: Street Ex Dignity Quiet
<<effects>>
<<if $phase is 1>>
	<<fameexhibitionism 10 vid>>
<<else>>
	<<fameexhibitionism 5 vid>>
<</if>>

They spend a few minutes filming you. They don't leave many angles, or any part of your body, unexplored.
<<pass 3>>

"Thanks for playing along," says the <<person>>, satisfied at last. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on. <<tearful>> you try to put it behind you.

<<endevent>>
<<destinationeventend>>

:: Street Ex Dignity Flaunt

<<effects>>
<<if $phase is 1>>
	<<fameexhibitionism 30 vid>>
<<else>>
	<<fameexhibitionism 15 vid>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
	You twirl with a flourish,
<<else>>
	You part your arms with a flourish,
<</if>>
displaying everything to the <<person>> and <<his>> friends.
<<if $submissive gte 1150>>
	"A-am I attractive?" you ask. "You can take pictures of me."
<<elseif $submissive lte 850>>
	"Well?" you tease. "You idiots have phones, don't you?"
<<else>>
	"How'd I look?" you tease. "Feel free to take pictures"
<</if>>
<<if $phase is 1>>
	<<exhibitionism5>>
<<else>>
	<<exhibitionism3>>
<</if>>
They pull out their phones, and film you from every angle. You strike various poses, using the nearby railing as a prop. You stick out your <<bottom>>. <<if $player.gender_appearance is "f">>You thrust out your <<breasts>>.<</if>>

This continues for a few minutes, until the <<person>> seems satisfied. "Thanks for playing along," <<he>> says. "Maybe you'll see yourself on the internet soon." Laughing, the group continue on.
<<pass 3>>

Your knees are shaking.

<<endevent>>
<<destinationeventend>>

:: Street Ex Dignity Refuse

<<effects>>
<<if $submissive gte 1150>>
	"P-please don't make me," you say.
<<elseif $submissive lte 850>>
	"Why would I show myself to scum like you?" you say.
<<else>>
	"I don't want to," you say.
<</if>>

"Suit yourself," the <<person>> shrugs. "This way suits us too."

<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>

:: Street Ex Solicit

<<effects>>
<<fameexhibitionism 4>>
You take a deep breath. <<flaunting>> you march up the stairs. <<covered>><<promiscuity5>>
You find four people stood at the top. You seize their attention, stunning them for a moment. "See?" a <<person1>><<person>> says, the first to recover. "Told you so."
<<if $rng gte 71>>
	<<He>> steps closer, and beckons <<his>> friends follow. They form a circle around you, penning you in. "Course, we aren't paying. I trust that won't be a problem?"

	<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<He>> steps closer. "How much for the four of us?"

	<<link [[£50|Street Ex Solicit Seduce]]>><<set $phase to 0>><</link>>

	<<link [[£100|Street Ex Solicit Seduce]]>><<set $phase to 1>><</link>>

	<<link [[£200|Street Ex Solicit Seduce]]>><<set $phase to 2>><</link>>

	<<link [[£400|Street Ex Solicit Seduce]]>><<set $phase to 3>><</link>>

<</if>>

:: Street Ex Solicit Seduce

<<effects>>
<<if $phase is 0>>
	<<set $seductiondifficulty to 4000>>
<<elseif $phase is 1>>
	<<set $seductiondifficulty to 6000>>
<<elseif $phase is 2>>
	<<set $seductiondifficulty to 8000>>
<<else>>
	<<set $seductiondifficulty to 10000>>
<</if>>

<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You offer yourself for
<<if $phase is 0>>
	£50.
<<elseif $phase is 1>>
	£100.
<<elseif $phase is 2>>
	£200.
<<else>>
	£400.
<</if>>
<<if $submissive gte 1150>>
	"I-I hope you agree that's what I'm worth," you say.
<<elseif $submissive lte 850>>
	"Take it or leave it," you say. "But hurry up. There are other desperate losers I could be milking for cash."
<<else>>
	"I think that's fair," you say.
<</if>>
<<if $seductionrating gte $seductionrequired>>
	They glance at each other. "Alright," the <<person>> says. "But you better be good."

	<<link [[Next|Street Ex Solicit Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	They glance at each other. "Fuck that," the <<person>> says. "I don't see why we should pay a thing." They advance on you.

	<<link [[Next|Street Ex Gang Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Ex Solicit Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Street Ex Solicit Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Ex Solicit Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Ex Solicit Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Ex Solicit Sex]]>><</link>><<nexttext>>
<</if>>

:: Street Ex Solicit Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<set $prostitutionstat += 1>><<fameprostitution 4>>
	<<ejaculation>>
	<<if $enemyanger gte 1>>
		They throw the money down the stairwell. "Go get it <<bitch>>," the <<person1>><<person>> laughs. "Actually work for it." They laugh as they walk down the street.
	<<else>>
		They drop the money beside you, then laugh as they continue down the street.
	<</if>>

	<<tearful>> you count the money.
	<<if $phase is 0>>
		You've made <<moneyGain 50>>.
	<<elseif $phase is 1>>
		You've made <<moneyGain 100>>.
	<<elseif $phase is 2>>
		You've made <<moneyGain 200>>.
	<<else>>
		You've made <<moneyGain 400>>.
	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
	You shove the <<person1>><<person>> down the stairwell. The others are so awed they don't try run after you as you make your escape.

	You run around a corner lean against a wall. <<tearful>> you catch your breath.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<else>>
	"Knew it was too good to be true," the <<person2>><<person>> says.

	"It's not, this one's just a tease," the <<person1>><<person>> responds, looking at you. "We're keeping the money."

	<<tearful>> you watch them walk down the street.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Catcall Glare

<<effects>>
You stroll to a stop, cross your arms and turn around to face <<him>>. You hit <<him>> with a solid stare.

The <<person>> looks embarrassed, unable to meet your eye. <<He>> mutters something and shuffles away.
<<lstress>>

<<stress -3>>
<<endevent>>
<<destinationeventend>>

:: Catcall Defy

<<effects>>
You turn on <<him>>.

<<anticatcall>>

<<if $rng lte 33>>
	"I was just being friendly." <<His>> face flushes with embarrassment as <<he>> shuffles away.
<<elseif $rng lte 66>>
	"Ha! You're funny," <<he>> unconvincingly laughs it off and shuffles away.
<<else>>
	"I was just being friendly," <<His>> face darkens. <<His>> friend laughs and pulls <<him>> away.
<</if>>
<<llstress>><<ltrauma>>

<<trauma -3>><<stress -6>>
<<endevent>>
<<destinationeventend>>

:: Catcall Skirt

<<effects>>
Feeling daring, you twirl on the spot. Your skirt flares up, giving the <<person>> an eyeful of your
<<if $worn.under_lower.name is "naked" and $worn.genitals.type.includes("chastity")>>
	$worn.genitals.name.
	<<stress -6>><<arousal 300>>
	<<exhibitionism5>>
<<elseif $worn.under_lower.type.includes("naked")>>
	<<genitals>>.
	<<stress -6>><<arousal 300>>
	<<exhibitionism5>>
<<else>>
	$worn.under_lower.name.
	<<stress -6>><<arousal 300>>
	<<exhibitionism2>>
<</if>>

<<endevent>>
<<destinationeventend>>

:: Catcall Shorts

<<effects>>
Feeling daring, you bend over and pull down your <<allBottoms>>. The <<person>> gets an eyeful of your
<<if $worn.under_lower.name is "naked" and $worn.genitals.type.includes("chastity")>>
	$worn.genitals.name.
	<<stress -6>><<arousal 300>>
	<<exhibitionism3>>
<<elseif $worn.under_lower.name is "naked">>
	<<bottom>>.
	<<stress -6>><<arousal 300>>
	<<exhibitionism3>>
<<else>>
	$worn.under_lower.name.
	<<stress -6>><<arousal 300>>
	<<exhibitionism2>>
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
	<<link [[Next->Street Molestation Alarm]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Street Molestation Ejaculation]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->Street Molestation Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->Street Molestation]]>><</link>><<nexttext>>
<</if>>

:: Street Molestation Alarm

<<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before hurriedly making <<his>> escape. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Molestation Ejaculation

<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
	<<He>> throws you against the pavement.
	<<violence 3>>

<<elseif $enemyanger gte 1>>
	Without a word, <<he>> leaves.

<<else>>
	Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.

	You've gained <<moneyGain 5>>.

<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Molestation Escape

<<effects>>
<<if $daystate isnot "night">>
	<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.

<<else>>
	<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<</if>>
<<stealclothes>>

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Pair Struggle

<<effects>>
You struggle against the <<persons>> grasp, kicking <<his>> shins while trying to twist free.

<<if $physiqueSuccess>><<famescrap 2>>

	<<if $physiquesize lte 10000>>
		<<Hes>> bigger than you, but your foot connects with a solid thump. With a howl of pain, <<he>> releases <<his>> grip. A few heads turn up and down the street. <<He>> slinks into the alley.
	<<else>>
		With a howl of pain, <<he>> releases <<his>> grip. A few heads turn up and down the street. <<He>> slinks into the alley.
	<</if>>

	<<endevent>>
	<<destinationeventend>>
<<else>>

	<<if $physiquesize lte 10000>>
		<<Hes>> bigger than you, and proves too strong. <<He>> manages to wrestle you into the alley where <<his>> friend awaits.<<gpain>><<pain 6>>
	<<else>>
		<<He>> proves too strong, and manages to wrestle you into the alley where <<his>> friend awaits.
		<<gpain>><<pain 6>>
	<</if>>

	<<link [[Next|Street Pair]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Pair Accept

<<effects>>
You decide to conserve your strength. The <<person>> drags you into the alley, where <<his>> friend awaits.

<<link [[Next|Street Pair]]>><<set $molestationstart to 1>><</link>>

:: Street Pair

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
		Attacking you during daylight hours is brazen of them. If only you could scream, someone would help.

	<</if>>
	<<maninit>>
	<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1>>
	<<if $rescue is 1>>
		<<link [[Next|Street Pair Alarm]]>><</link>><<nexttext>>
	<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Street Pair Ejaculation]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next->Street Pair Escape]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next->Street Pair]]>><</link>><<nexttext>>
		<</if>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Street Pair Ejaculation]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->Street Pair Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->Street Pair]]>><</link>><<nexttext>>
<</if>>

:: Street Pair Ejaculation

<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
	<<He>> throws you against the pavement.
	<<violence 3>>

<<elseif $enemyanger gte 1>>
	Without a word, they leave.

<<else>>
	Smiling, <<he>> kisses you on the cheek. "That's a good <<girl>>." They get up and leave you lying on the ground.

<</if>>
<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Pair Escape

<<effects>>
<<if $daystate isnot "night">>
	They recoil in pain, giving you the chance you need. <<tearful>> you escape into the crowds.

<<else>>
	They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Pair Alarm

<<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. The pair cease their attack on you and walk in the opposite direction.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Dogs

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $alarm is 1>>
	<<if $rescue is 1>>
	<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next|Street Dogs Ejaculation]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next->Street Dogs Escape]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Street Dogs]]>><</link>><<nexttext>>
		<</if>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Street Dogs Ejaculation]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->Street Dogs Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->Street Dogs]]>><</link>><<nexttext>>
<</if>>

:: Street Dogs Ejaculation

<<effects>>
<<beastejaculation>>
<<if $combatTrain.length gt 0>>
	Satisfied, the <<beasttype>> leaves you be. Another takes its place.
	<<combatTrainAdvance>>

	[[Next|Street Dogs]]
<<else>>
	Satisfied, the <<beasttype>> leaves you be.
	<<combatTrainAdvance>>

	[[Next|Street Dogs End]]
<</if>>

:: Street Dogs Escape

<<effects>>
<<beastwound>>
<<if $combatTrain.length gt 0>>
	The <<beasttype>> recoils in pain and fear, but another takes its place.
	<<combatTrainAdvance>>

	[[Next|Street Dogs]]
<<else>>
	The <<beasttype>> recoils in pain and fear.
	<<combatTrainAdvance>>

	[[Next|Street Dogs End]]
<</if>>

:: Street Dogs End

<<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
	The <<beasttype>> whimpers and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
	The <<beasttype>> leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
	Feeling that you're more trouble than you're worth, the <<beastsplural>> flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
	The <<beastsplural>> leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
	The <<beastsplural>> leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Panties

<<effects>>
<<if $phase is 1>>
	You agree to the transaction, and find a secluded spot in a nearby alley to conduct the exchange.
	<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
		The <<person>> stares at you, eyes wide, as you lift the sides of your skirt and slip your $worn.under_lower.name down to your knees. You lift one leg out, then the other, and just like that you are naked beneath your skirt.

	<<else>>
		You ask the <<person>> to turn around while you take them off. When <<his>> back is turned, you remove your <<allBottoms>> and slip your $worn.under_lower.name off your legs. Feeling exposed, you quickly put your <<allBottoms>> back on.

	<</if>>
	You hand <<him>> the garment, which <<he>> takes with trembling hands. "It's still warm," <<he>> says, holding it against <<his>> face.
	<<if $rng lte 50 and $daystate is "night">>
		<<underlowerruined>>
		<<He>> is about to hand you the money, when <<he>> hesitates. <<He>> goes back into <<his>> <<if $pronoun is "m">>wallet<<else>>purse<</if>> and pulls out more notes.

		"£270 for the rest," <<he>> says. "For all your clothes. That's £300 for everything."

		<<He>> holds the money in front of you.

		<<if $exhibitionism gte 75>>
			<<link [[Agree|Street Panties All]]>><<set $phase to 1>><</link>><<exhibitionist5>>
		<</if>>

		<<link [[Refuse|Street Panties All]]>><<set $phase to 2>><</link>>

	<<else>>
		<<if ($player.bodyliquid.vagina.semen + $player.bodyliquid.vaginaoutside.semen + $player.bodyliquid.anus.semen + $player.bodyliquid.bottom.semen ) gte 3>>
			The $worn.under_lower.name stick to <<his>> face. <<He>> smiles. "And covered in cum and juices."

			<<He>> peels them off <<his>> face,
		<<elseif $arousal gte ($arousalmax / 5) * 3>>
			<<He>> notices the obvious damp patch and gives it a deep sniff. "Smells like arousal."

			<<He>>
		<<else>>
			<<He>>
		<</if>>
		hands you the money and departs.
		<<exhibitionism3>>

		<<underlowerruined>>
		<<set $money += 3000>><<fameexhibitionism 1>>
		<<endevent>>
		<<destinationeventend>>
	<</if>>
<<elseif $phase is 2>>
	You give the <<person>> a coy smile. "But I'd need to be wearing some first." You walk away, leaving <<him>> speechless.
	<<exhibitionism2>>

	<<endevent>>
	<<destinationeventend>>
<<elseif $phase is 3>>
	You hasten your pace to escape the pervert.

	<<stress 3>>
	<<endevent>>
	<<destinationeventend>>
<<elseif $phase is 4>>
	You give the <<person>> a coy smile. "But I'm not wearing any, <<print ["look.", "see?"].pluck()>>"

	With a quick glance about and a wink
	<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
		you lift your skirt above your hips
	<<else>>
		you pull the front of your waistband down
	<</if>>
	and give the <<person>> a fleeting glimpse of your <<genitals>>.
	<<if $player.gender_appearance isnot $player.gender>>
		The <<person>> does a double take, while <<he>> definitely wasn't expecting such a flagrant act of exhibitionism <<he>> also clearly was not expecting you to be a <<if $player.gender is "m">>boy<<elseif $player.gender is "h">>hermaphrodite<<else>>girl<</if>>.
	<<else>>
		<<if $daystate is "day">>
			The <<person>> gawks at you, stunned by your flagrant act of exhibitionism on a public street in broad daylight.
		<<else>>
			The <<person>> gawks at you, stunned by your flagrant act of exhibitionism on a public street.
		<</if>>
	<</if>>
	Satisfied <<he>> saw enough you walk away, leaving the utterly speechless <<person>> in your wake.
	<<exhibitionism4>>
	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Panties All
<<outfitChecks>>
<<if $phase is 1>>
	You nod. <<He>> grins and steps back as you start to take off your clothes.

	<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>
		<<if $worn.over_upper.name is "naked">>
			<<if $worn.lower.name is "naked">>
				Soon, your exposed <<genitals>> tingles in the night breeze as you hand the <<person>> your $worn.over_lower.name.
			<<else>>
				You hand the <<person>> your $worn.over_lower.name.
			<</if>>
		<<elseif _overOutfit is false>>
			<<if $worn.upper.name is "naked">>
				Soon, your exposed <<breasts>> tingle in the night breeze as you hand the <<person>> your $worn.over_upper.name.
			<<else>>
				You hand over your $worn.over_upper.name to the <<person>>.
			<</if>>
			<<if $worn.lower.name is "naked">>
				Next, your <<genitals_are>> exposed as you hand over your $worn.over_lower.name.
			<<else>>
				You hand over your $worn.over_lower.name.
			<</if>>
		<<else>>
			<<if $worn.upper.name is "naked" and $worn.lower.name is "naked">>
				Soon your exposed <<breasts>> and <<genitals>> tingle in the night breeze as the <<person>> takes your $worn.over_upper.name in <<his>> hands.
			<<else>>
				You hand over your $worn.over_upper.name to the <<person>>.
			<</if>>
		<</if>>
	<</if>>
	<<if $worn.upper.name is "naked">>
		Soon, your exposed <<genitals>> tingles in the night breeze as you hand the <<person>> your $worn.lower.name.
	<<elseif _middleOutfit is false>>
		Soon, your exposed <<breasts>> tingle in the night breeze as you hand the <<person>> your $worn.upper.name. Next, your <<genitals_are>> exposed as you hand over your $worn.lower.name.
	<<else>>
		Soon your exposed <<breasts>> and <<genitals>> tingle in the night breeze as the <<person>> takes your $worn.upper.name in <<his>> hands.
	<</if>>
	<<if $worn.under_upper.name isnot "naked">>
		Your $worn.under_upper.name comes off last. You flick it away, and it lands on the <<persons>> head.
	<</if>>

	<<underupperruined>><<upperruined>><<lowerruined>>
	<<He>> stares intently at your naked body -
	<<if $exhibitionism gte 90>>
		dumbstruck - like all the others. You turn out your foot and hold your arms out to the side to give <<him>> a better view.

		"Happy?" you ask. "Money now please."

	<<else>>
		making you instinctively cover up.

		<<He>> smiles at you. "So lovely!"

	<</if>>
	<<His>> hands are shaking as <<he>> hands over <<moneyGain 300>>. <<He>> takes one last, long look at you before departing with your clothes, leaving you naked in the street.
	<<exhibitionism5>>

	<<fameexhibitionism 5>>
<<elseif $phase is 2>>
	You shake your head.

	"Okay," <<He>> smiles. "I had to ask."

	<<He>> puts most of the money back in <<his>> wallet. <<He>> hands you the original <<moneyGain 30>> and departs, leaving you in the street with no underwear.
	<<exhibitionism3>>

	<<fameexhibitionism 1>>
<</if>>
<<endevent>>
<<destinationeventend>>

:: Street Panties Photo

<<effects>>
<<if $phase is 1>>
	You agree to the transaction, and find a secluded spot in a nearby alley. You turn to face <<him>>. The <<person>> stares at you, eyes wide,
	<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
		<<if !$worn.under_lower.type.includes("naked")>>as you slip your $worn.under_lower.name down to your knees and lift your skirt up high.<<else>>as you lift your skirt up high.<</if>>
	<<else>>
		<<if !$worn.under_lower.type.includes("naked")>>as you pull your <<allBottoms>> to the floor, and then slip your $worn.under_lower.name down to your knees.<<else>>as you pull your <<allBottoms>> to the floor.<</if>>
	<</if>>
	A cool breeze passes over your exposed <<genitals>>.

	<<if $player.gender_appearance is $player.gender>><<He>> stares for a moment, smiling, transfixed.<<else>>"So it's true. They said you were actually a <<if $player.gender is "m">>boy."<<elseif $player.gender is "h">>hermaphrodite."<<else>>girl."<</if>><</if>>
	With trembling hands, <<he>> starts snapping pictures of your <<genitals>> from different angles.
	<<if $player.vaginaExist>>
		<<if $player.bodyliquid.anus.semen gte 3 and $player.virginity.vaginal is true>>
			Suddenly <<his>> eyes widen and <<his>> camera snaps wildly.

			<<if $player.penisExist and pregnancyBellyVisible()>>
				"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..." <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got yourself pregnant? While still being a virgin? How is that even possible?"

				<<He>> continues to bombard you with similar questions. "Is it your own child, or someone else's?"
				<<famepregnancy 1>>
			<<elseif pregnancyBellyVisible()>>
				"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..." <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got pregnant? While still being a virgin? How is that even possible?"
				<<famepregnancy 1>>
			<<else>>
				"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..."
			<</if>>

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"I can't believe I got these. These," <<he>> smiles. "Are pure treasure."

		<<elseif $famerape gte 400 and $player.virginity.vaginal is true>>

			<<if $player.penisExist and pregnancyBellyVisible()>>
				"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched..." <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got yourself pregnant? While still being a virgin? How is that even possible?"

				<<He>> continues to bombard you with similar questions. "Is it your own child, or someone else's?"
				<<famepregnancy 1>>
			<<elseif pregnancyBellyVisible()>>
				"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched..." <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got pregnant? While still being a virgin? How is that even possible?"
				<<famepregnancy 1>>
			<<else>>
				"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched!"
			<</if>>

			After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These pictures," <<he>> sighs. "Are treasures. These will last forever."

		<<elseif $player.virginity.vaginal is true>><<He>> stops in shock.

			<<if $player.penisExist and pregnancyBellyVisible()>>
				<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"Your hymen looks intact?" <</if>><<he>> gasps. "Lucky me, finding a virgin pussy. <<if $physique gte ($physiquesize / 7) * 4>>Good work..."<<else>>Watch out, girl..."<</if>> <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "You got yourself pregnant? While still being a virgin? How is that even possible?"

				<<He>> continues to bombard you with similar questions. "Is it your own child, or someone else's?"
				<<famepregnancy 1>>
			<<elseif pregnancyBellyVisible()>>
				<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"Your hymen looks intact?" <</if>><<he>> gasps. "Lucky me, finding a virgin pussy. <<if $physique gte ($physiquesize / 7) * 4>>Good work..."<<else>>Watch out, girl..."<</if>> <<He>> stops and looks at your belly. "Wait," <<he>> pauses. "How did you get yourself pregnant? While still being a virgin? How is that even possible?"
				<<famepregnancy 1>>
			<<else>>
				<<if $sexStats.vagina.pregnancy.totalBirthEvents is 0>>"Your hymen looks intact?" <</if>><<he>> gasps. "Lucky me, finding a virgin pussy. <<if $physique gte ($physiquesize / 7) * 4>>Good work! You look like you can take care of yourself!"<<else>>Watch out, girl. Little thing like you will be lucky to last a week!"<</if>>
			<</if>>

			After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These pictures," <<he>> sighs. "Are treasures. These will last forever."

		<<elseif $player.penisExist>>

			"So what's it like having both of them!?" <<he>> exclaims. "Shit! I've never seen... So you can literally go fuck yourself?! You... wow..."
			<<if pregnancyBellyVisible()>>
				<<He>> stops and looks at your belly. "Wait, so did someone else get you pregnant or did you do it to yourself?"
				<<famepregnancy 1>>
			<</if>>

			After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"That's something you don't see every day!" <<he>> smiles. "Thanks."

		<<elseif $player.bodyliquid.vagina.semen gte 3>>

			"That can't be cum?! It is just pouring out of that pussy!" <<he>> looks up at you in awe.
			<<if pregnancyBellyVisible()>>
				"You filthy little cumdump! No wonder you got yourself pregnant."
				<<famepregnancy 1>>
			<<else>>
				"You filthy little cumdump!"
			<</if>>

			After some more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"This one," <<he>> flashes a lewd photo at you. "This one is going on my wall!"

		<<elseif $player.bodyliquid.anus.semen gte 3>>
			<<His>> eyes widen.

			"I just got a great shot of cum bubbling out your asshole," <<he>> looks up at you in awe.
			<<if pregnancyBellyVisible()>>
				"Oh, so being pregnant wasn't the only reason you were walking so slow."
				<<famepregnancy 1>>
			<<else>>
				"Now I get why you were walking slow!"
			<</if>>

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $player.bodyliquid.vagina.semen gte 1>>

			"Nice! Cum seeping out of your pussy," <<he>> says. "You just let your little boyfriend drain his balls right up in there?
			<<if pregnancyBellyVisible()>>
				You better look after his child."
				<<famepregnancy 1>>
			<<else>>
				<<if $pronoun is "m">>Good girl!<<else>>Not too bright, huh?<</if>>"
			<</if>>

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $player.bodyliquid.anus.semen gte 1>>

			"Look at that! So you <<if $pronoun is "m">>let<<else>>make<</if>> your little boyfriend cum in your ass?" <<he>> laughs.
			<<if pregnancyBellyVisible()>>
				"Not like it's stopped you from getting pregnant."
				<<famepregnancy 1>>
			<<else>>
				<<if $pronoun is "m">>"Dirty girl!"<<else>>"Smart girl. No getting pregnant that way."<</if>>
			<</if>>

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $arousal gte ($arousalmax / 5) * 3>>

			"You're so wet," <<he>> says.
			<<if pregnancyBellyVisible()>>
				"Is this turning you on, or is your pregnancy fucking with your hormones?"
				<<famepregnancy 1>>
			<<else>>
				"Is this turning you on?"
			<</if>>

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $famerape gte 600>>

			"They say you get off from being raped," <<he>> says.
			<<if pregnancyBellyVisible()>>
				"Like, you do it deliberately, and considering the large belly you have... the more the merrier."
				<<famepregnancy 1>>
			<<else>>
				"Like, you do it deliberately. The more the merrier."
			<</if>>

			<<He>> takes a few more snaps.

			"That you need a rough pounding to even get off nowadays."

			"Is that true?" <<he>> glances up at you.

			You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $famesex gte 600>>

			"They say you're quite the slut," <<he>> says.
			<<if pregnancyBellyVisible()>>
				"That you can't get enough. That you always want to be pregnant."
				<<famepregnancy 1>>
			<<else>>
				"That you can't get enough. You just love putting it about."
			<</if>>

			<<His>> camera clicks again.

			"Is that true?"

			You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>

			<<if pregnancyBellyVisible()>>
				"Wow," <<he>> says. "So hairy! Those wolf children in your belly?"
				<<famepregnancy 1>>
			<<else>>
				"Wow," <<he>> says. "So hairy!"
			<</if>>

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $vaginalstat gte 101>>

			"Wow!" <<he>> exclaims.
			<<if pregnancyBellyVisible()>>
				"Looks like this cunt's either taken a lot of dick or you've given birth to too many children!"
				<<famepregnancy 1>>
			<<else>>
				"Looks like this cunt's taken a lot of dick!"
			<</if>>

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $analstat gte 101>>

			"Wow!" <<he>> exclaims. "That asshole looks like it's seen some use!"

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<else>>

			"These," <<he>> finally grins. "Will come in very handy."

		<</if>>
	<<elseif $player.penisExist>>
		<<if $player.virginity.penile is true>>
			<<He>> stops for a moment and looks more closely.

			"Wow. It doesn't look like you've ever even used that thing!" <<he>> gasps. "I've found the last pure boy in this town!"

			After a lot more camera snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These pictures," <<he>> sighs. "Are treasures. These will last forever."

		<<elseif $player.virginity.anal is true>>

			"Your ass looks intact," <<he>> comments. <<if $physique gte ($physiquesize / 7) * 4>>"You look like you can take care of yourself! In this town you might need to."<<else>>"You must be new around here. Skinny thing like you will be lucky to last a week in this town."<</if>>

			After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $player.bodyliquid.anus.semen gte 3>>

			"Wow! No cunt, but you can still whore your ass out, huh?" <<he>> looks up at you. "Now I get why you were walking funny - all that cum pouring out."

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $arousal gte ($arousalmax / 5) * 3>>

			"That dick looks rock hard," <<he>> says. "Is this turning you on?"

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $famerape gte 600>>

			"They say you get off on being raped," <<he>> says. "That you need a rough ass pounding to even get it up nowadays."

			"Is that true?"

			You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $famesex gte 600>>

			"They say you're quite the rake," <<he>> says. "That you love putting it about."

			"Is that true?"

			You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>

			"Wow," <<he>> says. "So hairy!"

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<elseif $analstat gte 101>>

			"Wow!" <<he>> exclaims. "That asshole has seen some heavy use!"

			After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.

			"These," <<he>> grins. "Will come in handy!"

		<<else>>

			"These," <<he>> finally grins. "Will come in very handy."

		<</if>>
	<</if>>

	<<He>> hands you the money and departs.
	<<exhibitionism4>>
	<<set $money += 5000>><<fameexhibitionism 3>>
	<<endevent>>
	<<destinationeventend>>

<<elseif $phase is 4>>

	Well, <<he>> wants a collection of pictures of your <<if $player.gender_appearance is "m">>penis<<else>>pussy<</if>>.

 You have a lewd idea.

	"I'll show you everything then." you say.

	You lay down and spread your legs to give <<him>> a good view of your pussy lips.

	<<He>> looks eagerly at you. You smile. The show is just getting started.

	You place one hand on each of your labia and then slowly start spreading your <<if $arousal gte ($arousalmax / 5) * 3>>dripping wet<</if>> pussy.

	<<His>> eyes widens and concentrates so hard on you that <<he>> forgets to take photos.

	You continue spreading your pussy lips as much as you can <<if $player.bodyliquid.vagina.semen gte 1>> and some cum seeps out of you<</if>>.

	<<He>> can see the entrance of your vagina slowly opening up.

	<<if $vaginalstat gte 20>>
	You push your fingers inside your vagina and start forcing it wide open. <<He>> can practically see inside of you now.

		<<if $vaginalstat gte 35>>
		You keep forcing your vagina to open up even more. <<He>> wanted to see everything after all!

		You feel you can not stretch it anymore, but there's no need for it.

		<<He>> can clearly see your cervix and the insides of your pussy <<if $arousal gte ($arousalmax / 5) * 3>>with all of its juices<</if>>. <<He>> is so amazed <<his>> jaw just simply drops.
		<</if>>
	<</if>>

	After a short time <<he>> comes to <<his>> senses and places <<his>> phone as close as possible to your pussy and starts taking photos.

	You are satisfied with <<his>> reaction and you keep yourself fully exposed for a few more moments.

	<<He>> takes a few more shots and then steps back.

	"These," <<he>> grins and swallows hard. "Will be my most sacred treasures!"

	"This was really worth it, here!"

	<<He>> hands you even more money than agreed and departs.
	<<exhibitionism5>>

	<<set $money += 15000>><<fameexhibitionism 3>>
	<<endevent>>
	<<destinationeventend>>

<<elseif $phase is 3>>
	You hasten your pace to escape the pervert.

	<<stress 3>>
	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Car
<<outfitChecks>>
<<effects>>
<<if $phase is 1 or $phase is 10>>
	You climb into the back of the car, and the <<person>> drives into a secluded alley. <<He>> joins you on the back seat.
	<<promiscuity2>>

	<<link [[Next|Street Car Sex]]>><<set $sexstart to 1>><</link>>

<<elseif $phase is 2>>
	<<if $rng gte 81 and _middleOutfit is false and $worn.upper.exposed lte 1 and _overOutfit is false and $worn.over_upper.exposed lte 1>>
		You hasten your pace to escape the pervert. However, <<he>> keeps pace with you, and waves <<his>> wad of cash again. "Okay. How about you just give me a little show? Take your shirt off."

		<<stress 6>>
		<<if $player.gender_appearance is "m" and $breastsize lte 2>>
			<<link [[Take off your top|Street Car Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>

		<<else>>
			<<if $exhibitionism gte 55>>
				<<link [[Take off your top|Street Car Strip]]>><<set $phase to 2>><</link>><<exhibitionist4>>

			<</if>>
		<</if>>
		<<link [[Refuse again|Street Car]]>><<set $phase to 3>><</link>><<gstress>>

	<<else>>
		You hasten your pace to escape the pervert.

		<<stress 3>>
		<<endevent>>
		<<destinationeventend>>
	<</if>>
<<elseif $phase is 3>>
	You hasten your pace to escape the pervert. This time <<he>> doesn't follow you.

	<<stress 3>>
	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Car Strip

<<effects>>
<<if $phase is 1>>
	After taking a look around to see if anyone else is watching, you <<nervously>> remove your <<allTops>>, exposing your <<breasts>>. A chill breeze makes your nipples stand on end.
	<<exhibitionism1>>

	<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned <<moneyGain 20>>.

	<<endevent>>
	<<destinationeventend>>
<<elseif $phase is 2>>
	After taking a look around to see if anyone else is watching, you <<nervously>> remove your <<allTops>>. Your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>> as you raise your shirt above your chest and a chill breeze makes your buds stand on end.
	<<exhibitionism4>>

	<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned <<moneyGain 30>>.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Car Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 40>>
	<<set $tipmod to 2>><<tipset>>
<</if>>
<<if $phase is 10 and $stealtarget isnot "" and $street_car_police isnot true>>
	<<set $street_car_police to true>>
	While searching <<his>> <<wallet>>, your hand brushed against a police badge.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
	<<link [[Next|Street Car Sex]]>><</link>><<nexttext>>
<<elseif $phase is 10>>
	<<link [[Next|Street Car Sex Police]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Car Sex Finish]]>><</link>><<nexttext>>
<</if>>

:: Street Car Sex Finish

<<set $outside to 0>><<effects>>
<<unset $street_car_police>>
<<if $consensual is 1>>
	<<if $enemyarousal gte $enemyarousalmax>>
		<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
		"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.

		<<tipreceive>>
	<<else>>
		"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.

	<</if>>
<<else>>
	<<if $enemyarousal gte $enemyarousalmax>>
		<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
		"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.

		<<tipreceive>>
	<<elseif $finish is 1>>
		"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.

	<<else>>
		You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.

	<</if>>
<</if>>

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Car Sex Police

<<set $outside to 0>><<effects>>
<<unset $street_car_police>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
	<<if $crime gte 2000 and $rng % 2>>
		<<if $enemyanger lt 1 and $crime lte 4000 and $beauty gte ($beautymax / 7) * 5>>
			The <<person1>><<person>> looks conflicted. Finally <<he>> speaks.

			"Listen," <<he>> says. "I'm with the police. This was a sting operation. Targeting you. We know you've been committing crimes and prostitution is an easy way to get an arrest. So... so this."

			"Look I..." <<he>> says. "You're a sweet, gorgeous <<if $player.gender_appearance is "m">>guy<<else>>girl<</if>>, and that was pretty good just now. I liked that. A lot. And no one else knows I caught you yet, so... We can just pretend I didn't, right."

			<<if $stealtarget isnot "">>
				"You already helped yourself to the money in my wallet, so we'll agree you've been paid."
			<<else>>
				"Here's your pay."
				<<tipreceive>>
			<</if>>

			"Be careful. The people after you may be closer than you think."

			<<clotheson>>
			<<endcombat>>
			<<destinationeventend>>
		<<else>>
			The <<person1>><<person>> looks at you lovingly.

			"What do I owe you for such amazing sex? Just name your price."

			<<if $skulduggery gte 700>>
				Thanks to your knowledge of trickery and deceit, you smell a rat. The car. The person. Everything feels wrong. This feels like a setup.

			<</if>>
			<<link [[Nothing|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>

			<<link [[£50|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>

			<<link [[£100|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>

			<<link [[£150|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>

			<<link [[£200|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>

			<<link [[£500|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>

		<</if>>
	<<else>>
		"That was great."

		<<He>> smiles, strokes your cheek and then shows you a police badge.

		"There's no cost involved, right? That'd be prostitution. A <<girl>> like you isn't a whore? I'd have to take you in for that."

		<<if $submissive lte 500>>
			<<link [[Demand payment|Street Car Sex Entrap]]>><<set $phase to 3>><<crimeup 50>><</link>>

		<</if>>
		<<link [[No cost|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>

	<</if>>
<<elseif $finish is 1>>
	"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<else>> /*only triggers if event goes nonconsens and fight*/
	<<if $rng % 2>>
		You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.

		<<clotheson>>
		<<endcombat>>
		<<destinationeventend>>
	<<else>>
		You manage to knock the <<person>> backwards, and try to escape, but the car doors won't open.

		The <<person>> grabs you and quickly puts you in an arm-lock.

		"You just assaulted a police officer," <<he>> puts something on your arms, binding them behind you.

		<<set $rightarm to "bound">><<set $leftarm to "bound">>
		<<set $rng to random(50, 100)>>
		<<if $crime gt ($rng + ($enemyangermax - $enemyanger)) * 20>> /*more angry = more likely to arrest you for smaller crime value*/
			"With your record, no one will ask too many awkward questions about how I caught you. I'll probably even get a bonus."

			<<link [[Next|Street Car Sex Entrap]]>><<set $phase to 1>><</link>>

			<<else>>
			"It's your lucky day. I'm on thin ice already with the boss - if I haul you in there'll be too many questions."

			"I should hurt you," <<He>> smiles viciously. "You're lucky I'm a police officer. I'll let you go. But I'll be keeping your clothes as 'evidence'."

			<<He>> shoves you out of the car naked. With your arms still bound you're unable to stop yourself bashing into a wall.

			"Have a nice walk home!" <<His>> car screeches away.<<upperruined>><<lowerruined>><<underruined>>
			<<endcombat>>
			<<destinationeventend>>
		<</if>>
	<</if>>
<</if>>

:: Street Car Sex Entrap

<<set $outside to 0>><<effects>>
<<if $phase is 0>>
	"There's no charge, <<if $skulduggery gte 700 or $stealtarget isnot "">>Officer,<<else>><<if $pronoun is "m">>sir,<<else>>ma'am,<</if>><</if>>" you smile. "I'm not a prostitute!"

	"Right..." <<he>> says. "Then I guess you better be on your way."

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>
<<if $phase gte 3>>
	"You knew the deal. You said you'd pay. You can't arrest me for committing a crime you paid me to do! Pay up."

	<<He>> holds up <<his>> hands: "Okay. Okay. It was worth a try."

	You shake your head as <<he>> smiles innocently.

<</if>>
<<if $phase gte 2>>
	"Take what you need from that bag beside you," <<he>> says. "It's all there."

	You turn to get the bag, when the <<person>> roughly grabs you. You feel something lock around your arms, binding them behind you.
	<<set $rightarm to "bound">><<set $leftarm to "bound">>

	"Guess what?" <<He>> says. "You're under arrest. Prostitution."

<</if>>
<<if $phase gte 1>>
	<<He>> leaves you bound in the back of the car, as <<he>> goes forward to drive.

	"Sit back," <<he>> says. "Enjoy the ride."

	<<clotheson>>
	You sit <<if $submissive lte 500>>silently fuming.<<else>>in silence.<</if>> <<He>> taps the steering wheel in time to the music on the radio.

	You notice <<him>> looking at you in the mirror. "Don't worry. It'll probably just be the pillory. Hardly a punishment at all. You'll be fine. Y'know it's my day off tomorrow. If you're still there I'll pay you a visit. Make sure you don't get cold," <<He>> leers at you in the mirror. "Would you like that? ...Sure you would."

	<<He>> eventually drops you off at the station, where you are put in a holding cell.

	"They'll be with you in a couple of hours," the <<person>> tells you as <<he>> leaves. "Have a nice day, citizen."

	<<link [[Wait|Police Cell]]>><<pass 2 hour>><<endcombat>><</link>>

<</if>>

:: Street Flirt

<<effects>>
<<if $phase is 1>>
	You wait until <<he>> looks at you again, then slowly trace your tongue across your upper lip. <<He>> looks at <<his>> feet and blushes.
	<<promiscuity1>>

	<<endevent>>
	<<destinationeventend>>
<<elseif $phase is 2>>
	You look away from the <<person>>, and continue on your journey.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Collar Dog

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	You drop to your knees, which the <<beasttype 0>> takes as an invitation.

	<<set $phase to 1>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase is 1>>
	<<set $phase to 0>>
	"I knew it," the <<person2>><<person>> says, "You're a bitch, through and through." You feel utterly humiliated.
	<<combattrauma 3>><<famebestiality 10>><<famebestiality 10>>
<<else>>
	The <<person2>><<person>> and <<person3>><<person>> stand beside you, looking down at the spectacle.
<</if>>

<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Collar Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Collar Dog Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Collar Dog]]>><</link>><<nexttext>>
<</if>>

:: Street Collar Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<if $phase is 1>>

		<<saveNPC 0 street_collar_dog>>
		<<set $NPCList[0] to clone($NPCList[1])>>
		<<set $NPCList[1] to clone($NPCList[2])>>
		<<clearsinglenpc 2>>
		<<maninit>>
		They seem taken aback and angered by your refusal. "You need to learn your place," says the <<person2>><<person>> as <<he>> clenches <<his>> fist.

		<<set $enemyanger += 100>>
	<<else>>
		<<maninit>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Collar Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Collar Molestation Finish]]>><</link>><<nexttext>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Street Collar Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Collar Molestation]]>><</link>><<nexttext>>
<</if>>

:: Street Collar Dog Finish

<<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<famebestiality 2>>
	<<beastejaculation>>
	<<person2>>"I hope your owner won't mind us breeding you like that," says the <<person>>. They leave you lying on the pavement.
	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
	The <<beasttype 0>> cowers and rolls over in submission.
	<<tearful>> you escape into the darkness before anyone can react.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Collar Molestation Finish

<<if $enemyhealth lte 0>>
	The pair recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>

<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
	<<loadNPC 0 street_collar_dog>>
	You're too hurt to resist as they push you to the ground. The <<beasttype 0>> takes it as an invitation and mounts you. "That should do it," says the <<person2>><<person>>. They walk some distance away to sit on a bench, where they sit to observe you.

	<<endcombat>>
	<<loadNPC 0 street_collar_dog>>

	<<link [[Next|Street Collar Dog 2]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<ejaculation>>
	"Dress like a slut, get treated like one," says the <<person2>><<person>>. They leave you lying on the pavement. <<tearful>> you struggle to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Trio Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
	<<set $outside to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Trio Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Trio Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Trio Molestation]]>><</link>><<nexttext>>
<</if>>

:: Street Trio Molestation Finish

<<if $enemyhealth lte 0>>
	Shocked by your aggression they back off for a moment, giving you the chance you need. <<tearful>> you escape into the darkness.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Dress like a slut, get treated like one," says the <<person>>. They leave you lying on the pavement. <<tearful>> you struggle to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Collar Dog 2

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<set $NPCList[0].stance to "top">>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Collar Dog 2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Collar Dog 2 Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Collar Dog 2]]>><</link>><<nexttext>>
<</if>>

:: Street Collar Dog 2 Finish

<<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<famebestiality 2>>
	<<beastejaculation>>
	<<tearful>> you rise to your feet and run.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
	The <<beasttype 0>> cowers and rolls over in submission.
	<<tearful>> you escape into the darkness before anyone can react.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>
<<clearNPC street_collar_dog>>

:: Street Wake

<<set $outside to 1>><<effects>>
You wake up by the side of the road, leaning against a wall. A <<generate1>><<person1>><<person>> stands above you, holding a camera.

<<if $exposed gte 2>>
	You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."
	<<gtrauma>><<trauma 6>>

	<<fameexhibitionism 20 pic>>
<<elseif $exposed gte 1>>
	You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."
	<<gtrauma>><<trauma 6>>

	<<fameexhibitionism 10 pic>>
<<else>>
	"You alright? I almost called an ambulance, but I thought it might look bad," <<he>> says, giving a sheepish smile.

	<<if $submissive gte 1150>>
		"I-I'm fine," you say, looking at the pavement.

	<<elseif $submissive lte 850>>
		"I'm fine. Stop gawking," you say.

	<<else>>
		"I'm fine," you say, not sure if you're right.

	<</if>>
	"Splendid. Now if you don't mind, I'll be on my way."

<</if>>
<<He>> leaves you to dust yourself off.

<<endevent>>
<<destinationeventend>>

:: Street Follow

<<set $outside to 1>><<effects>>
You follow the <<beasttype>> down the alley. <<bHe>> rounds a corner.
<<if $rng gte 99 and ($monster is 1 or $bestialitydisable is "f")>>
	You find <<bhim>> stood in the middle of the alley, looking at you. You hear a growl to your right and left. You're surrounded.

	<<beastNEWinit 2 dog>>
	<<link [[Next|Street Follow Rape]]>><<set $molestationstart to 1>><</link>>

<<elseif $rng gte 90>>
	You find <<bhim>> stood beside a brown rug. The rug coughs and rolls over. <<generate2>><<person2>>It's a <<person>>, and <<he>> looks sick. The <<beasttype 0>> looks at you and whimpers. <<if $monster is 1>><<person2>>"<<Hes>> sick. I don't know how to help."<</if>>

	You run from the alley. A <<generate3>><<person3>><<person>> stands nearby, reading something on <<his>> phone. You tug on <<his>> jacket. <<He>> turns. "What?" <<he>> asks, irritated.

	You explain the situation and ask to borrow <<his>> phone. <<He>> eyes you with suspicion. "Alright. But you're gonna have to give me something of yours to hold so you won't run off." <<He>> steps back and beholds you. "Your <<bottoms>> will do."

	You feel angry that <<he>> would ask such a thing. You don't know if the <<person2>><<person>> can afford a delay. <<person3>><<He>> waggles the phone in front of you.

	<<link [[Strip (0:10)|Street Follow Strip]]>><<trauma 6>><<stress 6>><<lowerstrip>><</link>><<gtrauma>><<gstress>>

	<<link [[Snatch the phone (0:10)|Street Follow Snatch]]>><<crimeup 30>><<trauma -6>><</link>><<crime>><<ltrauma>>

<<else>>
	You find <<bhim>> stood beside a ruined piece of leather. It's a wallet.
	<<set $rng to random(1, 100)>>
	<<if $rng gte 51>>
		There's no money or identification inside, just some faded receipts.
	<<elseif $rng gte 11>>
		There's a <<moneyGain 5>> note inside.
	<<else>>
		There's <<moneyGain 100>> inside!
		You look further but there's no identification.
	<</if>>
	<<if $monster is 1>>
		"I'm glad to help," the <<beasttype>> says.
	<<else>>
		The <<beasttype>> barks happily.
	<</if>>

	<<if $deviancy gte 15 and ($monster is 1 or $bestialitydisable is "f")>>
		<<link [[Reward it|Street Follow Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>

	<</if>>
	<<link [[Pet it|Street Follow Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>

<</if>>

:: Street Follow Ignore

<<set $outside to 1>><<effects>>
You turn away and continue your journey. You don't want to risk following <<beasttype>>s into strange alleys today.

<<endevent>>
<<destinationeventend>>

:: Street Follow Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<beastCombatInit>>
	You drop to the ground and adopt a mating posture. <<bHis>> tail wags with greater vigour.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Street Follow Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Follow Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Follow Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Follow Sex]]>><</link>><<nexttext>>
<</if>>

:: Street Follow Pet

<<set $outside to 1>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
	It's awkward with your arms bound, but you manage to lean down and pet the <<beasttype>>. <<bHe>> gives you one last happy bark then bounds away. You walk back to the street.
<<else>>
	You pet the <<beasttype>>. <<bHe>> gives you one last happy bark then bounds away. You walk back to the street.

<</if>>
<<endevent>>
<<destinationeventend>>

:: Street Follow Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<beastTrainGenerate>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Follow Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Follow Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Follow Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Follow Strip

<<set $outside to 1>><<effects>>
The <<person3>><<person>> follows you into the alley where you <<nervously>> remove your clothing.
<<if $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
	<<His>> eyes widen when <<he>> sees your $worn.genitals.name.
<<elseif $worn.under_lower.type.includes("naked")>>
	<<His>> eyes widen when <<he>> sees your lack of underwear.
<</if>>
<<covered>> You make the exchange.

You phone an ambulance as the <<person>> leers at your body. You pass the phone back and hold your hand out for your clothes. <<He>> hesitates, but the <<beasttype 0>> barks behind <<person3>><<him>> and <<he>> reconsiders betraying you.

<<He>> leaves you in the alley with the <<beasttype 0>> and the <<person2>><<person>>, where you wait for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the <<beasttype 0>> follows. <<bHe 0>> gives you one last grateful bark then leaps into the vehicle as the doors shut.
<<ltrauma>><<trauma -6>>

<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>>

:: Street Follow Snatch

<<set $outside to 1>><<effects>>
You seize the phone from the <<person3>><<person>> and dash into the alley. "Thief! Someone!" You hear <<him>> chase after you as you dial emergency services. The <<beasttype 0>> appears in front of you and runs past. Then you hear the <<person3>><<person>> cry out behind you. You glance back and see the <<beasttype 0>> holding the <<person3>><<persons>> ankle<<if $monster isnot 1>> in its mouth.<<else>>. "No! Have to help!"<</if>>

You call an ambulance as <<he>> struggles. You finish as <<he>> kicks the <<beasttype>> away and turns back to you, face red with anger. You throw <<him>> the phone, catching <<him>> off guard. <<He>> almost drops it. <<He>> starts marching towards you, but the <<beasttype>> growls at <<him>>. <<He>> considers a moment, then spits in your direction and leaves.

You wait with the <<beasttype>> and the <<person2>><<person>> for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the <<beasttype>> follows. <<bHe 0>> gives you one last grateful bark then leaps into the vehicle as the doors shut.

<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>>

:: Street Follow Sex Finish

<<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	The <<beasttype>> barks in satisfaction, and bounds away.

	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
	The <<beasttype>> whimpers and runs away.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<else>>
	The <<beasttype>> backs away from you, <<bhis>> ears down. <<bHe>> gives a quiet bark then bounds away.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Follow Rape Finish

<<effects>>
<<if $enemyhealth lte 0>>
	<<beastwound>>
	<<if $combatTrain.length gt 0>>
		The <<beasttype>> recoils in pain and fear, but another is eager for a go.
		<<combatTrainAdvance>>

		[[Next|Street Follow Rape]]
	<<else>>
		The <<beasttype>> recoils in pain and fear.
		<<combatTrainAdvance>>

		<<link [[Next|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	<<if $combatTrain.length gt 0>>
		Satisfied, the <<beasttype>> moves and another takes its turn.
		<<combatTrainAdvance>>

		[[Next|Street Follow Rape]]
	<<else>>
		Satisfied, the <<beasttype>> moves away from you.
		<<combatTrainAdvance>>

		<<link [[Next|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
	<</if>>
<<else>>
	<<if $enemywounded is 1 and $enemyejaculated is 0>>
		The <<beasttype>> whimpers and flees deeper into the alleyways.
	<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
		The <<beasttype>> leaves you lying on the concrete.
	<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
		Feeling that you're more trouble than you're worth, the <<beastsplural>> flee deeper into the alleyways.
	<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
		The <<beastsplural>> leave you spent and shivering on the concrete.
	<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
		The <<beastsplural>> leave you spent and shivering on the concrete.
	<</if>>

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Police Bribe

<<set $outside to 1>><<effects>>
<<if $submissive gte 1150>>
	"P-please don't," you whisper. "I have money."
<<elseif $submissive lte 850>>
	"I know how this works," you whisper. "Just walk away."
<<else>>
	"I know how this works," you whisper. "Just walk away."
<</if>>

You hold out the money. The <<person1>><<person>> takes it, glances around, then nods at the <<person2>><<person>>. <<person1>>"Seems you're not who we're looking for after all," <<he>> announces. "Thank you for cooperating." The officers climb back into their car and drive away.

<<endevent>>
<<destinationeventend>>

:: Street Police Run Lite

<<set $outside to 1>><<effects>>
<<if $physiqueSuccess>>
	You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> dodges out of your way. You outpace the officers, and they soon give up.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	You shake off their hands and run. You hear a whistle blow behind you. Looking back, you run straight into the <<person3>><<person>> and fall to the floor. Before you can recover, they have you.

	<<link [[Next|Street Police Search Lewd]]>><<set $phase to 0>><</link>>

<</if>>

:: Street Police Run Mid

<<set $outside to 1>><<effects>>
<<if $physiqueSuccess>>
	You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, but you avoid <<his>> grasp. You outpace the officers, and they soon give up.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, obstructing you just enough for the cops to catch up.

	<<link [[Next|Street Police Mid]]>><<set $phase to 0>><</link>>

<</if>>

:: Street Police Run

<<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
	You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, but you jump over <<his>> outstretched leg. You outpace the officers, and they soon give up.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> puts out <<his>> leg, and you trip.

	<<link [[Next|Street Police Full]]>><<set $phase to 0>><</link>>

<</if>>

:: Street Police Run Extreme

<<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
	You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, but you jump over <<his>> outstretched leg. You outpace the officers. A taser bolt sails harmlessly by your side and they soon give up.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, but you jump over <<his>> outstretched leg. You are outpacing the officers when a taser bolt hits you square in the back.

	Your muscles violently lock up, sending you slamming to the ground, jerking helplessly. The officers soon tower over you.

	"Nice. Is that full power?" the <<person1>><<person>> asks.

	The <<person2>><<person>> checks <<his>> taser. "Half."

	"Well turn it up," <<person1>><<he>> whispers. "Let's see the little <<if $player.gender_appearance is "m">>shit<<else>>bitch<</if>> squirm!"

	"The suspect is still resisting!" The <<person2>><<person>> says loudly.

	The burning sharply intensifies. Your muscles jerk painfully
	<<if $watersportsdisable is "f">>
		and you almost immediately piss yourself, warm urine
		<<if $worn.genitals.type.includes("chastity")>>
			trickling through your rugged $worn.genitals.name
		<</if>>
		<<if $worn.under_lower.type.includes("naked")>>
			<<if $worn.lower.type.includes("naked")>>
				squirting in all directions.
			<<else>>
				soaking through your $worn.lower.name.
				<<set $lowerwet to 200>><<effects>>
			<</if>>
		<<else>>
			soaking quickly through your $worn.under_lower.name and $worn.lower.name.
			<<set $underlowerwet to 200>><<set $lowerwet to 200>><<effects>>
		<</if>>
		You are
	<<else>>
		and you become
	<</if>>
	aware of the <<person3>><<person>> laughing as <<his>> camera clicks.

	The burning stops. You feel a clammy breath on your ear.

	"Look at you!" the <<person1>><<person>> breathes. "That must be humiliating. Still wanna fight this?"

	<<link [["N-No. I submit."|Street Police Extreme]]>><<set $phase to 0>><</link>>

	<<link [[Run|Street Police KO]]>><<crimeup 300>><</link>><<crime>>

<</if>>

:: Street Police KO

You shove the officer away and clamber to- Your muscles freeze as you are hit by another jolt.

"Suspect is behaving suspiciously and resists legal search," the <<person2>><<person>> notes loudly. "You're under arrest!"

"Oh my god!" the <<person1>><<person>> shouts. "<<if $player.gender_appearance is "m">>He<<else>>She<</if>>'s got a concealed weapon!"

You feel a blinding impact on the back of your neck.

Everything goes dark...

You wake up some time later handcuffed in a holding cell.

<<link [[Wait|Police Cell]]>><<pass 1 hour>><<set $leftarm to "bound">><<set $rightarm to "bound">><<endevent>><</link>>

:: Street Police Search

<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 1>><<set $policemolestation to 1>><</if>>
<<if $phase is 1>>
	You nod your head in the affirmative. It's a split second decision but you know it's the right one. If you protest, or challenge, then the officers might arrest you and take you somewhere far less public. Far less safe.

<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.

The hands quickly sweep your arms, legs and torso<<if $blackmoney gte 100>>, but they somehow miss the £<<print $blackmoney>> worth of stolen goods you are carrying<</if>>.
They focus much more attention on checking your chest and the area between your legs. You hear a click from the camera of the <<person3>><<person>>.

The two police back off. One winks.

<<person2>>"Okay, that's all. I guess you're not who we're looking for," the <<person>> announces. "Sorry for the inconvenience and thank you for your cooperation."

The officers climb back into their car and drive away.

You quickly tidy yourself up and leave.

<<garousal>><<arousal 500>>

<<endevent>>
<<destinationeventend>>

:: Street Police Search Lewd

<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 2>><<set $policemolestation to 2>><</if>>
<<if $phase is 1>>
	You nod your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, or challenge, then the officers might just arrest you and take you somewhere far less public. Far less safe.

<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.

The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.

<<if !$worn.over_upper.type.includes("naked") or !$worn.upper.type.includes("naked")>>
	"What's this under your <<allTops>>," the <<person1>><<person>> demands firmly pinching your <<breasts>> through your <<allTops>>.

	"There's nothing there," you say, confused.

	"Better check," the <<person2>><<person>> says.

	The <<person1>><<person>> slides <<his>> hands under your <<allTops>>, and starts roughly groping your <<breasts>>.

	"I still can't tell..." <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get this <<allTops>> off."

<<elseif !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked") >>
	"What's this here under your <<allBottoms>>," the <<person1>><<person>> grabs your <<genitals>> through your <<allBottoms>>.

	"That's my... I'm not hiding anything," you blush.

	"Better check," the <<person2>><<person>> says.

	The <<person1>><<person>> slides <<his>> hands underneath your <<allBottoms>>, and starts fondling your <<genitals>>.

	"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the <<allBottoms>> out of the way," <<he>> says finally.

<</if>>
"I don't think that's necessary," the <<person2>><<person>> says, winking at you. "<<pShe>> looks clean."

The two police back off - the <<person1>><<person>> smiles lewdly at you.

<<person2>>"Seems you're not who we're looking for," the <<person>> announces. "Thank you for cooperating."

The officers climb back into their car and drive away.

You quickly tidy yourself up and leave.

<<gstress>><<ggarousal>><<stress 2>><<arousal 1000>>

<<endevent>>
<<destinationeventend>>

:: Street Police Lite

<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 3>><<set $policemolestation to 3>><</if>>
<<if $phase is 1>>
	You nod your head in the affirmative. It's a split second decision that you almost immediately question. But if you resist them, they'd arrest you and take you somewhere far, far worse. It's the least bad option.

	"Record that the subject consented to the search," the <<person2>><<person>> states.
<<else>>
	"Record that the subject resisted a legal search and assaulted a passerby," the <<person2>><<person>> states.

<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.

The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.

<<if !$worn.lower.type.includes("naked") or !$worn.over_lower.type.includes("naked")>>
	"What's this here under your <<allBottoms>>," the <<person1>><<person>> grabs your <<genitals>> through your <<allBottoms>>.

	"That's my..." you blush. "I'm not hiding anything!"

	"Check," the <<person2>><<person>> orders.

	The <<person1>><<person>> slides <<his>> hands underneath your <<allBottoms>>, and starts fondling your <<genitals>>.

	"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the <<allBottoms>> out of the way," <<he>> says finally.

<</if>>
"Okay," the <<person2>><<person>> agrees. "Bring <<phim>> here."

<<link [[Next|Street Police Lite 2]]>><</link>>

:: Street Police Lite 2

<<set $outside to 1>><<effects>>
They push you over the hood of the car and
<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
	lift your <<allBottoms>> up over your back
<<else>>
	pull your <<allBottoms>> down to your feet.
<</if>>

<<if $worn.genitals.type.includes("chastity")>>
	"Hmm," <<he>> says. "A $worn.genitals.name. The stolen goods are obviously under there. You keep watch. I'll call central to see if we have a tool to get that off."

	"Sure."

	For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your $worn.genitals.name on display to the world.

<<else>>
	<<if !$worn.under_lower.type.includes("naked")>>
		"That too," <<he>> points at your $worn.under_lower.name.

		"Record that subject non-verbally consented to a partial strip search in situ."

		A lie to convince spectators that this is legitimate.

		Immediately your $worn.under_lower.name are pulled down to the ground, exposing your <<genitals>>.

	<<else>>
		"Record that no underwear was present," said quietly enough that it sounded like a procedural observation: loudly enough that everyone heard.

		You hear gawkers commenting on your exposed <<genitals>>.

		<<fameexhibitionism 4>>
	<</if>>
	<<if $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 2>>
		<<famesex 2>>
		"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.

		"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."

		The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.

		The <<person2>><<person>> takes a photo for 'evidence.'

		"Take a sample," <<person1>><<person>> says. "
	<<elseif $player.bodyliquid.anus.goo + $player.bodyliquid.vagina.goo gte 2>>
		"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.

		"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."

		The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.

		The <<person2>><<person>> takes a photo for 'evidence.'

		"Take a sample," <<person1>><<person>> says. "
	<<elseif $player.gender isnot $player.gender_appearance>>
		They look somewhat taken aback.
		<<if $player.gender is "f">>"Record that while subject pretends to be male, the subject is actually female."

			The <<person2>><<person>> jabs a finger in your pussy. "Confirmed."

			"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
		<<elseif $player.gender is "m">>"Record that while subject pretends to be female, the subject is actually male."

			The <<person2>><<person>> grabs your cock and gives it a gentle tug. "Confirmed."

			"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
		<<elseif $player.gender is "h">>
			"Record that while subject pretends to be <<if $player.gender_appearance is "m">>male<<else>>female<</if>>, the subject is actually a hermaphrodite."

			With one hand, the <<person2>><<person>> grabs your cock and gives it a pull, and with their other, <<he>> grabs you by the pussy and slides a finger inside. "Confirmed."

			"A clever deception. I wonder if any <<if $player.gender_appearance is "m">>boys<<else>>girls<</if>> matching this description are sought in connection with crimes in this area," <<person1>><<person>> says."You keep watch.
		<</if>>
	<<elseif $arousal gte ($arousalmax / 5) * 3>>
		Hands roughly grope and probe you.

		"Record that despite the situation the suspect was found in a state of high sexual arousal."

		"Possible evidence of aphrodisiac abuse."

		"You keep watch," <<person1>><<person>> says. "
	<<else>>
		Hands roughly grope and probe you.

		"Record that no loot, nor evidence of criminal activity was found around the subject."

		"Maybe it's not this one."

		"You keep watch," <<person1>><<person>> says. "
	<</if>>
	I'll call central to see how we proceed."

	For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your <<genitals>> on display to the world.
<</if>>
Several spectators jeer and comment. You hear camera clicks and glance back to see the <<person3>><<person>> crouched close behind taking photos while the <<person2>><<person>> pretends not to notice.

<<if $submissive lte 850>>
	You try to kick out, but find your legs caught up in your clothes.

	"Officer!" you cry.

	The <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
	<<fameexhibitionism 10 pic>>
<<else>>
	You quickly look away in shame.
	After a while the <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
	<<fameexhibitionism 15 pic>>
<</if>>

The <<person1>><<person>> finally emerges. "Forget it. There's been a break-in out at one of the major farms. We need to go help out with that."

"Looks like you're free to go," the <<person2>><<person>> helps you to your feet. "Sorry for any inconvenience."

The officers jump into their car, turn on the sirens and speed away.

You hurriedly straighten your clothes and escape all the staring eyes, the judgemental and the gloating faces.

<<ggstress>><<ggarousal>><<stress 5>><<arousal 1000>>

<<endevent>>
<<destinationeventend>>

:: Street Police Mid
<<outfitChecks>>
<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
	You nod your head in the affirmative. It's a split second decision that you almost immediately regret. But whatever they do to you here, in front of witnesses, has to be better than what they'd do if they had you chained up in a cell somewhere. Lesser evil.

	"Record that the subject freely consented to the search," the <<person2>><<person>> states.
<<else>>
	"Record that the subject resisted a legal search and attempted to assault a citizen," the <<person2>><<person>> states.

<</if>>
Before you know it, cold latex gloves are patting you down as<<if $leftarm isnot "bound" and $rightarm isnot "bound">> your arms and legs are spread wide and you are pressed against a fence.<<else>>, with arms still bound behind you, you are pressed against a fence with your legs spread wide.<</if>>

Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you.

The hands are soon cupping your rear and crotch, uncomfortable and invasive.

<<if !$worn.over_lower.type.includes("naked") or !$worn.lower.type.includes("naked")>>
	"What's this here under your <<allBottoms>>," the <<person1>><<person>> demands, grabbing your <<if $player.penisExist>>cock<<else>>pussy<</if>> through your <<allBottoms>>.

	"That's my..." you blush. "I'm not hiding anything!"

	"We'll see," the <<person2>><<person>> says.
<</if>>

"Record that the subject non-verbally indicated consent to a full strip-search in situ."

You didn't but are not in a position to argue.

<<if !$worn.upper.type.includes("naked") or !$worn.upper.type.includes("naked")>>
	<<if _middleOutfit or _overOutfit>>
		With a tear, your <<allTops>> <<upperplural>> pulled down to your waist,
	<<else>>
		Your <<allTops>> <<upperplural>> torn from your body,
	<</if>>
	<<upperruined>><<overupperruined>>
	<<if $worn.under_upper.name isnot "naked">>
		baring your $worn.under_upper.name.
	<<else>>
		leaving you nude from the waist up.
	<</if>>
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<breasts>>.

A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
	<<if !$worn.under_lower.type.includes("naked")>>
		In seconds, you are stripped of your <<allBottomsUnderwear>> and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
	<<else>>
		In seconds, you are stripped of your <<allBottoms>>, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
	<</if>>

	"I can't get this off," the <<person1>><<person>> says.

	The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"

	"No-Nothing!"

	"You're about to be arrested!"

	"But-"

	"Cuff <<phim>>," the <<person>> says. "We'll get that thing off."

	<<link [[Next|Street Police Mid Chastity]]>><</link>>

<<else>>
	Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
	<<if $exhibitionism gte 75>>
		While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
	<<elseif $exhibitionism lte 25>>
		You feel unspeakable shame at being naked here in front of all these strange people.
	<</if>>

	<<link [[Next|Street Police Mid 2]]>><</link>>

<</if>>

:: Street Police Mid Chastity

<<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>

<<overlowerruined>><<lowerruined>><<underruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
Your arms are bound behind you by the <<person1>><<person>>, while the <<person2>><<person>> recruits members of the public to assist them. Moments later the two officers and six random members of the public are pulling you and your $worn.genitals.name in every direction, trying to get them loose. Next thing, you are on the floor as hands pull at you.

However, the members of the public are far more interested in copping a feel than in genuinely helping: the guy 'pinning your head' is actually just grinding his crotch on your face, you spot the <<person3>><<person>> groping your <<breasts>> while the unseen person 'trying to remove the $worn.genitals.name' is clearly just determined to get a finger up your ass.

Over the next few minutes they make little progress.

<<set $worn.genitals.integrity -= 30>>
Finally they give up, and you climb trembling to your feet.

As the cops scoop up your clothing, informing you and the crowd that they don't have enough evidence to arrest you now, but will be taking your clothes for forensic investigation, all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> blows you a kiss through the open car window.

Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. They're all staring at the <<print $player.gender_appearance is "m" ? "boy" : "girl">> in a $worn.genitals.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.

A <<personsimple>> grins wolfishly at you.
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 5>><<arousal 1800>>

<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>

:: Street Police Mid 2

<<overlowerruined>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
"Over here please" the <<person1>><<person>> instructs, forcing you over the car's hood. A pair of gloved hands spread your butt-cheeks.

<<if $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 5>>
	<<famesex 2>><<fameexhibitionism 5>>
	"Whew!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose. "Strong smell of cum."

	"Record that copious amounts of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Almost certainly a whore."

	The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. Several globs of cum bubble out and run down your leg.

	You hear an audible gasp from spectators, as well as lewd comments.
	The <<person2>><<person>> takes a photo for 'evidence.'

<<elseif $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 2>>
	<<famesex 2>>
	"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.

	"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."

	The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.

	The <<person2>><<person>> takes a photo for 'evidence.'

<<elseif $player.bodyliquid.anus.goo + $player.bodyliquid.vagina.goo gte 2>>
	"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.

	"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."

	The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.

	The <<person2>><<person>> takes a photo for 'evidence.'

<<elseif $player.gender isnot $player.gender_appearance>>
	They look somewhat taken aback.
	<<if $player.gender is "f">>
		"Record that while subject pretends to be male, the subject is actually female."

		The <<person2>><<person>> grabs you by the pussy and slides a finger inside. "Confirmed."

		"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.

	<<elseif $player.gender is "m">>
		"Record that while subject pretends to be female, the subject is actually male."

		The <<person2>><<person>> grabs your cock and gives it a pull. "Confirmed."

		"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.

	<<elseif $player.gender is "h">>
		"Record that while subject pretends to be <<if $player.gender_appearance is "m">>male<<else>>female<</if>>, the subject is actually a hermaphrodite."

		With one hand, the <<person2>><<person>> grabs your cock and gives it a pull, and with their other, <<he>> grabs you by the pussy and slides a finger inside. "Confirmed."

		"A clever deception. I wonder if any <<if $player.gender_appearance is "m">>boys<<else>>girls<</if>> matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.

	<</if>>
<</if>>
"Continue the search," the <<person2>><<person>> instructs.

Gloved hands wander all over your body, groping your chest, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.

"I guess you like this?" the <<person1>><<person>> whispers to you. <<if $player.penisExist>>"Your cock is so stiff!"<<else>>"Your pussy is getting all wet!"<</if>>

<<if $arousal gte ($arousalmax / 5) * 3>>
	"Record that despite the situation the suspect was found in a state of high sexual arousal."

	"Possible evidence of aphrodisiac abuse."

<</if>>
You press your face into the hood of the car, humiliated to hear the watching crowd make comments about your body.

"Record that no loot, nor evidence of criminal activity was found around the subject."

"Maybe it's not this one."

<<link [[Next|Street Police Mid 3]]>><</link>>

:: Street Police Mid 3

<<set $outside to 1>><<effects>>
<<towelup>>
As you rise, they scoop up your clothing, but instead of handing it back, they inform you and the crowd that they will be taking your clothes for forensic investigation.

You watch in horror as they climb into the car. A window winds down and the <<person2>><<person>> hands you a couple of filthy towels.

As the officers disappear around a corner, you cover up and hurry away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 2>><<arousal 1800>>

<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>

:: Street Police Full
<<outfitChecks>>
<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 5>><<set $policemolestation to 5>><</if>>
<<if $phase is 1>>
	You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, or challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.

<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.

<<if !$worn.upper.type.includes("naked")>>
	<<if _middleOutfit>>
		With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
	<<else>>
		Your $worn.upper.name <<upperplural>> torn from your body,
	<</if>>
	<<upperruined>>
		<<if $worn.under_upper.name isnot "naked">>
		baring your $worn.under_upper.name.
	<<else>>
		leaving you nude from the waist up.
	<</if>>
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<nipples>>.

A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
	<<if !$worn.under_lower.type.includes("naked")>>
		In seconds, you are stripped of your $worn.lower.name and $worn.under_lower.name and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
	<<else>>
		In seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
	<</if>>

	"I can't get this off," the <<person1>><<person>> says.

	The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"

	"No-Nothing!"

	"You're about to be arrested!"

	"But-"

	"Cuff <<phim>>," the <<person>> says. "We'll get that thing off."

	<<link [[Next|Street Police Full Chastity]]>><</link>>

<<else>>
	Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.

	<<if $exhibitionism gte 75>>
		While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
	<<elseif $exhibitionism lte 25>>
		You feel unspeakable shame at being naked here in front of all these strange people.
	<</if>>

	<<link [[Next|Street Police Full 2]]>><</link>>

<</if>>

:: Street Police Full Chastity

<<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>

<<lowerruined>><<underruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.

As the <<person1>><<person>> binds your arms, the <<person2>><<person>> paces nearby. You are pushed to your knees.

The <<person2>><<person>> sits in front of you, pulls your face into <<his>> crotch and clamps your head between <<his>> thighs, while the <<person1>><<person>> kneels behind you, holding the hem of your $worn.genitals.name and rhythmically trying to pull it off. To anyone watching, it must look like you are being spit-roasted. Your $worn.genitals.name holds.

Next they recruits members of the public to assist. Soon the two officers and various members of the public are pulling you and your $worn.genitals.name in every direction. However, the general public are more interested in copping a feel than in genuinely helping the police: the guy 'holding your head' is actually just grinding his crotch in your face, the <<person3>><<person>> your age is mostly just groping your <<breasts>>, while some unseen person 'trying to remove the $worn.genitals.name' is clearly just trying to jam a thumb up your ass. Over the next few minutes they make little progress.

<<set $worn.genitals.integrity -= 40>>
Finally they give up, and you climb trembling to your feet.

As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car.

The <<person2>><<person>> blows you a kiss through the open car window.

Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. Everyone is staring at the <<print $player.gender_appearance is "m" ? "boy" : "girl">> in a $worn.genitals.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.

A <<personsimple>> grins wolfishly at you.
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 3>><<arousal 1800>>

<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>

:: Street Police Full 2

<<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.

"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $player.penisExist>>
	"Your cock is so stiff!"
<<else>>
	"Your pussy is getting all wet!"
<</if>>

You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.

The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.

<<link [[Next|Street Police Full 3]]>><</link>>

:: Street Police Full 3

<<set $outside to 1>><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.

Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.

Finally, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitals>>. By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.

You are mortified, desiring to be anywhere but here with these two lewd cops. When they scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked in the middle of a crowd. Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 3>><<arousal 1800>>

<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>>

:: Street Police Extreme

<<set $outside to 1>><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
	You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, or challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.

<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed up against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.

<<if !$worn.upper.type.includes("naked") or !$worn.upper.type.includes("naked")>>
	<<if _middleOutfit or _overOutfit>>
		With a tear, your <<allTops>> <<upperplural>> pulled down to your waist,
	<<else>>
		Your <<allTops>> <<upperplural>> torn from your body,
	<</if>>
	<<upperruined>><<overupperruined>>
	<<if $worn.under_upper.name isnot "naked">>
		baring your $worn.under_upper.name.
	<<else>>
		leaving you nude from the waist up.
	<</if>>
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<nipples>>.

A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.genitals.type.includes("chastity")>>
	<<if !$worn.under_lower.type.includes("naked")>>
		In seconds, you are stripped of your <<allBottomsUnderwear>>, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
	<<else>>
		In seconds, you are stripped of your <<allBottoms>>, and next you feel a pull on your $worn.genitals.name. It doesn't budge. You feel momentary relief.
	<</if>>

	"I can't get this off," the <<person1>><<person>> says.

	The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"

	"No-Nothing!"

	"You're about to be arrested!"

	"But-"

	"Cuff <<phim>>," the <<person>> says. "We'll get that thing off."

	<<link [[Next|Street Police Extreme Chastity]]>><</link>>

<<else>>
	Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.

	<<if $exhibitionism gte 75>>
		While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
	<<elseif $exhibitionism lte 25>>
		You feel unspeakable shame at being naked here in front of all these strange people.
	<</if>>

	<<link [[Next|Street Police Extreme 2]]>><</link>>

<</if>>

:: Street Police Extreme Chastity

<<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>

<<overlowerruined>><<lowerruined>><<underruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls furiously.

"I heard tasers can remove them," <<person1>><<person>> comments, while binding your arms. "The electric messes up the lock."

The <<person2>><<person>> paces nearby. "It's worth a try."

They push you to your knees and force your head down. You feel a sharp impact against your $worn.genitals.name. Suddenly painful waves of electric course through your body, focused on your most sensitive areas. Your body jerks uncontrollably.
<<ggarousal>><<arousal 10000>>

"It's not doing anything. Turn it up."

The sensations intensify.

<<arousal 2000>>
<<if $arousal gte $arousalmax>><<orgasm>>
	You hear a mix of gasps and cheers from the onlookers, but there's nothing you can do to stop it.

<</if>>
"What about that button?"

The sensations become more focused.

<<arousal 4000>>
<<if $arousal gte $arousalmax>>
	<<orgasm>>Some onlookers cheer, and you hear one or two remarks of disgust.

<</if>>
"This should do it!"

The sensations intensify again, but the $worn.genitals.name remain firmly attached.

<<arousal 6000>>
<<if $arousal gte $arousalmax>>
	<<orgasm>>
	"<<if $player.gender_appearance is "m">>The twisted little fuck<<else>>The filthy slut<</if>> seems to be getting off on it!" the <<person>> comments.
<</if>>

"It's no good. It won't come off."

As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> laughs and blows you a kiss through the open car window.

Incredibly, no one else notices. As the officers disappear around a corner, you realise why: everyone is staring intently at the
<<if $player.gender_appearance is "m">>
	nearly naked, helplessly bound boy standing in the middle of a worked up crowd with cum seeping through his $worn.genitals.name.

	A <<personsimple>> grins wolfishly at you.
<<else>>
	girl in a $worn.genitals.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.

	A <<personsimple>> grins wolfishly at you.
<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 10>><<stress 8>><<arousal 3000>>

<<fameexhibitionism 40>>
<<endevent>>
<<destinationeventend>>

:: Street Police Extreme 2

<<overlowerruined>><<lowerruined>><<underruined>>
<<set $outside to 1>><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitals>>, stroking and teasing while nominally looking for anything illegal. You feel your body react.

"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $player.penisExist>>
	"Your cock is so stiff!"
<<else>>
	"Your pussy is getting all wet!"
<</if>>

You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.

The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.

<<link [[Next|Street Police Extreme 3]]>><</link>>

:: Street Police Extreme 3

<<set $outside to 1>><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.

Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.

Next, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitals>>. By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.

<<link [[Next|Street Police Extreme 4]]>><</link>>

:: Street Police Extreme 4

<<set $outside to 1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<effects>>
<<pass 10>>
Finally, they bind your arms and force you to stand with your legs apart, while they line up citizen volunteers to aid in their body-search. With your arms bound, you can't even protect your modesty as these stranger's eyes pore over your naked flesh. Just when you think it can't get worse, the 'good citizens' grow bolder. Hands start to poke, prod, fondle and grope. Some earlier volunteers return to 'double-check.' The two officers overseeing this 'search' note down any observations.

Humiliated beyond words, you want to be anywhere but here. So when they finally declare the search complete, scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked and still helplessly bound in the middle of an agitated crowd. Horrified, you sprint away.
<<gtrauma>><<ggstress>><<ggarousal>><<trauma 6>><<stress 20>><<arousal 2500>>

<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>>

:: Street Tentacle Hold

<<set $outside to 1>><<effects>>
<<physiquedifficulty 5000 16000 true>>
<<if $physiqueSuccess>>
	<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>>
		You hold on to your <<allBottoms>> as the tentacle thrashes around. The tentacle slips free, and retreats into the manhole.
		<<gstress>><<stress 1>>

		<<destinationeventend>>
	<<else>>
		You hold on to your $worn.lower.name as the tentacle thrashes around. The tentacle slips free, and retreats into the manhole.
		<<gstress>><<stress 1>>

		<<destinationeventend>>
	<</if>>
<<else>>
	<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>>
		You hold on to your $worn.under_lower.name as the tentacle thrashes around. The tentacle tears it from your grip, and retreats into the manhole, still clutching the ruined fabric.
		<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>

		You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.

		<<underlowerruined>><<exposure>>
		<<destinationeventend>>
	<<else>>
		You hold on to your <<allBottoms>> as the tentacle thrashes around. The tentacle tears it from your grip, and retreats into the manhole, still clutching the ruined fabric.
		<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>

		You're left bottomless in the middle of the street. <<covered>>

		<<overlowerruined>><<lowerruined>><<exposure>>
		<<destinationeventend>>
	<</if>>
<</if>>

:: Street Tentacle Grab

<<set $outside to 1>><<effects>>
<<physiquedifficulty 5000 16000 true>>
You grab the tentacle and try to hold it still.<<deviancy1>>
<<if $physiqueSuccess>>
	It thrashes against you, then slows to a rhythmic, thrusting movement. Before you realise what it is doing, the tentacle ejaculates slime all over your hands.
	<<set $player.bodyliquid.leftarm.goo += 1>><<set $player.bodyliquid.rightarm.goo += 1>>

	Worn out, the slimy tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.

	Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.

	<<set $eventskip to 1>>
	<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>

	<<destinationdrain>>
<<else>>
	<<if ((setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")) and !$worn.under_lower.type.includes("naked")>>
		As it thrashes against your grip, it gets under your leg and trips you. It tears your $worn.under_lower.name off your body and retreats into the manhole, still clutching the ruined fabric.
		<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>

		You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.

		<<underlowerruined>><<exposure>>
		<<destinationeventend>>
	<<else>>
		As it thrashes against your grip, it gets under your leg and trips you. It tears your <<allBottoms>> off your body and retreats into the manhole, still clutching the ruined fabric.
		<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>

		You're left bottomless in the middle of the street.
		<<covered>>

		<<overlowerruined>><<lowerruined>><<exposure>>
		<<destinationeventend>>
	<</if>>
<</if>>

:: Street Tentacle Stroke

<<set $outside to 1>><<set $location to "town">><<effects>>
You reach for the tentacle, and carefully touch it with your fingers. For a moment it stiffens, but it relaxes as you rub it and starts pulsing against your hand. <<deviancy3>>

You wrap your fingers around it and start stroking. The tentacle throbs and pulses in rythm with your stokes. After a dozen strokes its pulses grow stronger, and shivers run through it. It ejaculates slime all over your hands.
<<arousal 3>>
<<set $player.bodyliquid.leftarm.goo += 1>><<set $player.bodyliquid.rightarm.goo += 1>>

Worn out, the slimy tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.

Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.

<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>

<<destinationdrain>>

:: Street Tentacle Sex

<<if $sexstart is 1>>

	<<set $street_tantacle_ejac_vagina to false>>
	<<set $street_tantacle_ejac_anus to false>>
	<<if $phase is 0>>
		You allow the tentacle to touch your anus.
		You feel horny as it rubs and teases your hole.
		<<arousal 3>><<deviancy5>>
	<<elseif $phase is 1>>
		You allow the tentacle to touch your <<pussy>>.
		You feel horny as it rubs and pulses against your <<clit>>.
		<<arousal 600>><<deviancy5>>
	<<elseif $phase is 2>>
		You allow the tentacle to touch your <<penis>>.
		You feel horny as it starts coiling around your penis.
		<<arousal 3>><<deviancy5>>
	<</if>>

	<<set $sexstart to 0>>
	<<set $enemytype to "tentacles">>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $enemytrust += 100>>
	<<set $rng to random(1, 100)>>
	<<if $rng lte 20>>

		<<tentaclestart 1 4>>
	<<elseif $rng lte 40>>

		<<tentaclestart 1 20>>
	<<else>>

		<<tentaclestart 1 10>>
	<</if>>

	<<set $position to "doggy">>
	<<set _tentacle to $tentacles[0]>>
	<<set _tentacle.size to random(1, 2)>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 95>>

		<<set _tentacle.size to 3>>
		<<set _tentacle.baby to "tentacle">>
	<<else>>
		<<set _tentacle.baby to 0>>
	<</if>>
	<<if _tentacle.size is 3>>
		<<set _tentacle.desc to "thick">>
		<<set _tentacle.fullDesc to "thick tentacle">>
		<<set _tentacle.type to "tentacle">>
	<<elseif _tentacle.size is 1>>
		<<set _tentacle.desc to "thin">>
		<<set _tentacle.fullDesc to "thin tentacle">>
		<<set _tentacle.type to "tentacle">>
	<<else>>
		<<set _tentacle.desc to "slimy">>
		<<set _tentacle.fullDesc to "slimy tentacle">>
		<<set _tentacle.type to "tentacle">>
	<</if>>

	<<if $phase is 0>>
		<<set $anususe to "tentaclerub">><<set $anusstate to "tentaclerub">><<set _tentacle.head to "anusrub">><<set $anustarget to "tentacles">>
	<<elseif $phase is 1>>
		<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<set $vaginatarget to "tentacles">>
	<<elseif $phase is 2>>
		<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<set $penistarget to "tentacles">>
	<</if>>
	<<set _tentacle.shaft to "thighs">>
<</if>>

<<statetentacles>>
<<if $tentacles.active gte 1>>
	<<effects>>
	<<effectstentacles>>
	<<tentacles>>

	<<if $tentacles[0].head is "vaginadeep" or $tentacles[0].head is "anusdeep" or $tentacles[0].head is "penisdeep" or $tentacles[0].head is "anus" or $tentacles[0].head is "vagina" or $tentacles[0].head is "penis">>
		You're in the middle of the street, struggling to act normally.
		You hope nobody will notice that beneath your <<allBottoms>> you're being fucked by a tentacle.
	<<else>>
		You're in the middle of the street, trying to act normal.
		You hope nobody notices what the $tentacles[0].fullDesc is doing beneath your <<allBottoms>>.
	<</if>>

	<<actionstentacles>>

	<<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>>
	<<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">>

	<<link [[Next|Street Tentacle Sex]]>><</link>><<nexttext>>
<<else>>
	Worn out, the slimy tentacle <<slithers>> back down your leg and disappears into the open manhole.

	<<set $street_tantacle_ejac_vagina to $street_tantacle_ejac_vagina or $tentacles[0].head is "vaginadeep" or $vaginafucked is 1>>
	<<set $street_tantacle_ejac_anus to $street_tantacle_ejac_anus or $tentacles[0].head is "anusdeep">>
	<<if $street_tantacle_ejac_vagina>>
		You feel a pleasurable warmth spreading deep in your womb.

		You instinctively moan, despite still being in the middle of the street. Blushing you look around, but nobody seems to have noticed.
		<<stress 2>><<trauma 2>><<gtrauma>><<gstress>>

	<<elseif $street_tantacle_ejac_anus>>
		You feel a pleasurable warmth spreading deep in your bowels.

		You instinctively moan, despite still being in the middle of the street. Blushing you look around, but nobody seems to have noticed.
		<<stress 2>><<trauma 2>><<gtrauma>><<gstress>>

	<</if>>
	<<clotheson>>
	<<endcombat>>
	<<unset $street_tantacle_ejac_vagina>>
	<<unset $street_tantacle_ejac_anus>>
	<<set $outside to 1>><<set $location to "town">><<effects>>
	<<tearful>> you take a moment to gather yourself.

	Just as you're about to leave, several more tentacles emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.

	Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.

	<<set $eventskip to 1>>
	<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>

	<<destinationdrain>>
<</if>>

:: Street Tentacle Search

<<set $outside to 1>><<effects>>
You search among the stolen belongings. You find
<<if $rng gte 81>>
	<<moneyGain 5 true false>>.
<<elseif $rng gte 61>>
	<<moneyGain 10 true false>>.
<<elseif $rng gte 41>>
	<<moneyGain 15 true false>>.
<<elseif $rng gte 21>>
	<<moneyGain 20 true false>>.
<<else>>
	<<moneyGain 25 true false>>.
<</if>>

<<destinationdrain>>

:: Street Tentacle Run

<<set $outside to 1>><<effects>>
You pull away from the tentacle, hoping to shake it off.
<<if $worn.over_lower.name is "naked">>
	<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
		<<set $worn.under_lower.integrity -= 30>>
		<<if $worn.under_lower.integrity lte 0>>
			It tears your $worn.under_lower.name free as it retreats into the manhole, still clutching the ruined fabric.

			You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.

			<<underlowerruined>><<exposure>>
			<<destinationeventend>>
		<<else>>
			It retreats into the manhole, leaving your $worn.under_lower.name torn but intact.

			<<destinationeventend>>
		<</if>>
	<<else>>
		<<set $worn.lower.integrity -= 30>>
		<<if $worn.lower.integrity lte 0>>
			It tears your $worn.lower.name free as it retreats into the manhole, still clutching the ruined fabric.

			You're left bottomless in the middle of the street. <<covered>>

			<<lowerruined>><<exposure>>
			<<destinationeventend>>
		<<else>>
			It retreats into the manhole, leaving your $worn.lower.name torn but intact.

			<<destinationeventend>>
		<</if>>
	<</if>>
<<else>>
	<<set $worn.over_lower.integrity -= 30>>
	<<if $worn.over_lower.integrity gt 0>>
		It retreats into the manhole, leaving your $worn.over_lower.name torn but intact.

		<<destinationeventend>>
	<<else>>
		It tears your $worn.over_lower.name free as it retreats into the manhole, still clutching the ruined fabric.

		<<overlowerruined>><<exposure>>
		<<destinationeventend>>
		<<if $worn.lower.exposed gte 1>>
			You're left bottomless in the middle of the street. <<covered>>

		<</if>>
	<</if>>
<</if>>

:: Street Fame Rape Run

<<set $outside to 1>><<effects>>
<<if $athleticsSuccess>>
	You run, leaping over <<if $bus is "park">>bins and through bushes<<else>>bins and parked cars<</if>>. You hear the pair pursue, but their footsteps soon fade.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	You run, but you're not fast enough. The pair pursue you.

	<<link [[Next|Street Stalk Group Run]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Fame Rape Stand

<<set $outside to 1>><<effects>><<set $rng to random(1, 100)>>
The figure gets closer.
<<if $famerape gte ($rng * 2) and $rng gte 15>>
	<<person1>><<He>> stares at your face a moment, then looks over your shoulder and nods. "It's <<phim>>," <<he>> says.

	The other figure grasps your shoulder from behind.

	<<link [[Next|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<set _possibleFames to []>>
	<<if $famescrap gte ($rng * 5)>>
		<<set _possibleFames.push("scrap")>>
	<</if>>
	<<if $famegood gte ($rng * 5)>>
		<<set _possibleFames.push("good")>>
	<</if>>
	<<if $famebusiness gte ($rng * 5)>>
		<<set _possibleFames.push("business")>>
	<</if>>
	<<if $famesocial gte ($rng * 5)>>
		<<set _possibleFames.push("social")>>
	<</if>>
	<<if _possibleFames.length is 0>>
		<<set _fameSelected to "none">>
	<<else>>
		<<set _fameSelected to _possibleFames.random()>>
	<</if>>
	<<if _fameSelected is "none">>
		<<person1>><<He>> stares at your face a moment, then looks over your shoulder and shakes <<his>> head. "Not <<phim>>," <<he>> says. They leave together without another word.
		<<gstress>><<stress 6>>

		<<endevent>>
		<<destinationeventend>>
	<<else>>
		Held in place, you shut your eyes and prepare for the worst, but the pair doesn't take it any further.
		"Aren't you that <<girl>>
		<<switch _fameSelected>>
			<<case "scrap">>
				who kicks rapists' asses?" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.

				<<if $submissive gte 1150>>
					"W-well, I fight back when I'm bullied," you mutter.
				<<elseif $submissive lte 850>>
					"Sounds like me all right," you say brashly.
				<<else>>
					"Sometimes I just don't have a choice," you say.
				<</if>>

				"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
				The pair asks for your advice concerning self defence techniques. They listen intently to what you have to say, willing to absorb every single word of wisdom. When you stop speaking, they thank you for the valuable lesson, shake your hand and leave.

			<<case "good">>
				who's been helping everyone out?" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.

				<<if $submissive gte 1150>>
					"I-if you need any help, I'll help you, too," you mutter.
				<<elseif $submissive lte 850>>
					"So what? Helping others is not a crime," you say brashly.
				<<else>>
					"I can't just pass by when I see a person in need," you say.
				<</if>>

				"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
				The pair tell you that you once helped a friend of theirs. After doing so many good deeds, you can't even remember doing anything like that, but you don't rule out the possibility. Once they thank you for what you did, they shake your hand and leave.

			<<case "business">>
				who's an aspiring entrepreneur?" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.

				<<if $submissive gte 1150>>
					"That's too big of a word to call someone like me," you mutter.
				<<elseif $submissive lte 850>>
					"Yep, that's me," you say brashly.
				<<else>>
					"I wouldn't go as far as call myself an entrepreneur," you say.
				<</if>>

				"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
				The pair give you advice on how to make better profits in your line of business. Most of what they say is common knowledge, but you hear them out politely nonetheless. When they run out of tips, they wish you good luck, shake your hand and leave.

			<<case "social">>
				who's been a social butterfly at all sorts of parties lately?" the <<person1>><<person>> asks as <<he>> takes off <<his>> hood.

				<<if $submissive gte 1150>>
					"M...maybe I visited one or two," you mutter.
				<<elseif $submissive lte 850>>
					"Sorry, I'm really not in the mood for pictures," you say brashly.
				<<else>>
					"I get around every now and then, I suppose," you say.
				<</if>>

				"I knew it!" the <<person2>><<person>> behind your back rests a hand on your shoulder.
				The pair gossip about the local elite. You remember a few names they mention, but since you were never particularly interested in the backstage politics, you mostly smile and nod. Once they exhaust their tattles, they shake your hand and leave.

			<<default>>
		<</switch>>
		You feel relieved and even happy. It would seem that your reputation precedes you. <<stress -6>><<trauma -12>><<lstress>><<ltrauma>>

		<<endevent>>
		<<destinationeventend>>
	<</if>>
<</if>>

:: Street Fame Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<set $enemytrust -= 40>><<set $enemyanger += 30>>
	<<if $daystate isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Street Fame Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Fame Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Fame Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Fame Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Fame Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	They leave you lying in the gutter.

	<<tearful>> you recover.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
	The <<person1>><<person>> trips and falls into a gutter, grabbing the <<person2>><<person>> and pulling <<him>> down too.

	<<tearful>> you seize the chance and run to safety.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<else>>
	<<set $rescued += 1>>
	A <<generate3>><<person3>><<person>> looks over and witnesses the struggle. <<He>> pulls out <<his>> phone and starts dialling. The <<person1>><<person>> grabs the <<person2>><<persons>> arm and points, then together they run down a nearby alleyway.

	<<tearful>> you struggle to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Heel Trip Balance
<<if $athleticsSuccess>>
	As your body gains speed, you kick off the ground and perform an elegant cartwheel, sticking the landing safely and with a smile.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	<<pain 18>><<bruise face>>
	Your attempt to avoid the fall only makes matters worse. You land on your face hard, bruising your cheek and twisting your ankle. <<gggpain>>

	<<link [[Get up|Street Heel Trip Finish]]>><</link>>

<</if>>

:: Street Heel Trip Fall
<<pain 12>>
You manage to brace yourself before impact, but still hit the ground hard.

<<link [[Get up|Street Heel Trip Finish]]>><</link>>

:: Street Heel Trip Finish
<<set $rng to random(1, 100)>>
<<if $rng lte 30>>
	<<street1>>
<<elseif $rng lte 60>>
	<<street2>>
<<else>>
	Rising to your feet, you wonder if practising your foot skills would prevent such future accidents.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Monster Run
<<effects>>

You run through the empty streets and alleys, rounding each corner in a bid to escape. The <<tower_creature_text>> keeps up, moving in great leaps.

<<if $athleticsSuccess>>
	You manage to escape, but not without injury.<<beastescape>>

	<<endevent>>
	<<destinationeventend>>
<<else>>
	A great weight forces you to the ground as the <<tower_creature_text>> leaps onto your back, winding you. You try to crawl away, but <<bhe>> holds you down.<<gpain>><<pain 2>>

	You feel <<bhis>> breath on the back of your neck.

	<<link [[Next|Street Monster]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Monster

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>

	<<if $phase is 1>>
		<<set $position to "doggy">>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Monster Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Monster Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Street Monster Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>

	<<bHe>> gets up and snarls, then slinks back into the darkness.
	<<if $beauty gte 6000>>
		Something stops <<bhim>> in place. <<bHe>> stares at you, transfixed.

		<<if $NPCList[0].monster is "monster">>
			"Pretty," <<bhe>> says as <<bhe>> creeps towards you. Before you can react, <<bhe>> hooks an arm around your waist, and clutches you tightly against <<bhis>> body.
			<<if $tower_creature_intro gte 2>>
				"Missed seeing you," <<bhe>> grunts.
			<<else>>
				"Won’t drop you like the last one," <<bhe>> reassures in a rumbling voice.
			<</if>>
		<<else>>
			<<bHis>> long tongue darts across <<bhis>> lips as <<bhe>> prowls towards you.
			<<if $tower_creature_intro gte 2>>
				<<bHe>> hooks a front leg around your waist, holding you close. <<bHe>> makes an odd chittering sound, then drags <<bhis>> tongue across your face. You shiver.
			<<else>>
				Before you can react, it hooks a front leg around your waist, and clutches you tightly against its body.
			<</if>>
		<</if>>

		With a leap, <<bhe>> jumps up the wall. <<bHe>> scrambles to the roof, claws digging into the brickwork.

		<<bHe>> runs towards the edge. <<bHe>> doesn't slow down. Instead, <<bhe>> leaps, and lands on another building. <<bHe>> continues leaping between buildings, across Elk Street, and into the labyrinth of plants and compounds.

		<<bHe>> scrambles up the side of a taller building<<if $monster is 0>> with <<bhis>> free legs<</if>>, until you arrive at an alcove near the top. <<bHe>> dumps you on a mattress.
		<<if $NPCList[0].monster is "monster">>
			<<if $tower_creature_intro gte 2>>
				"Mine again," <<bhe>> snarls.
			<<else>>
				"Mine now," <<bhe>> snarls. "Got it?"
			<</if>>

			<<bHe>> mounts you before you can answer.
		<</if>>

		<<endcombat>>
		<<set $location to "night_monster_lair">>
		<<link [[Next|Street Monster 2]]>><<set $tower_creature_intro to 2>><<set $molestationstart to 1>><</link>>

	<<else>>
		<<if $tower_creature_intro gte 2>>
			The <<tower_creature_text>> steps closer to you,

			<<if $NPCList[0].monster is "monster">>
				a scowl forming on <<bhis>> face as <<bhe>> stares at you. "Got uglier," <<bhe>> remarks in a frustrated tone. "Not pretty anymore." Disappointed, <<bhe>> prowls into the darkness.
			<<else>>
				<<bhis>> lip curled menacingly. <<bHe>> lets out a strange, guttural sound, then turns around and prowls into the darkness, disappearing as abruptly as <<bhe>> came.
			<</if>>

			<<tearful>> you gather yourself.
		<<else>>
			<<bHe>>'s gone as abruptly as <<bhe>> arrived. <<tearful>> you gather yourself.
		<</if>>

		<<clotheson>>
		<<endcombat>>
		<<destinationeventend>>
	<</if>>
<<else>>
	<<if $NPCList[0].monster is "monster">>
		The <<tower_creature_text>> recoils in pain. "Get you next time," <<bhe>> snarls, then retreats into the darkness.
	<<else>>
		The creature screeches in pain, and bounds into the darkness.
	<</if>>

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Monster 2

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<loadNPC 0 tower_creature>>
	<<beastNOGENinit>>
	<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Monster 2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Monster 2 Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Street Monster 2 Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>
	The <<tower_creature_text>> lets out a satisified sound and turns <<bhis>> back to you. <<tearful>> you slowly back away. <<bHe>> begins digging into the mattress.

<<else>>

	<<tearful>> you struggle away from the <<tower_creature_text>>. <<bHe>> snorts in frustration and turns <<bhis>> back to you. <<bHe>> begins digging into the mattress.

<</if>>

<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>

You look around. The <<tower_creature_text>> made <<bhis>> lair inside a mess of pipes and girders, many of them bent and twisted out of shape by some great strength. The "floor" is littered with trash and piles of detritus.

A gaping hole dominates one wall. The same you entered through. It looks like the only way in or out.

<<if $NPCList[0].monster is "monster">>A clawed hand suddenly wraps<<else>>A pair of jaws suddenly clamps<</if>> around your ankle. You're unable to resist as <<bhe>> drags you to an isolated corner of the room stacked with shiny trinkets of varied worth - jewelry, ornate pottery, chrome dishes, toasters. The <<tower_creature_text>> tucks you amongst them. <<bHe>> steps back and stares at you, as if appraising your place in <<bhis>> collection.

<<if $NPCList[0].monster is "monster">>
	<<bHe>> nods, seeming satisfied, before stomping over to the mattress and lying down with a thud.
<<else>>
	<<bHe>> snorts, seeming satisfied, before shambling over to the mattress and collapsing with a thud.
<</if>>

<<link [[Next|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><<set $tower_sheet to 0>><</link>>

:: Monster Tower
<<set $bus to "elk">><<set $outside to 0>><<effects>>

<<if $enemyno is 0>>
	<<loadNPC 0 tower_creature>>
<</if>>

<<set $tower_sleep -= 10>>
You are in a <<if $NPCList[0].monster is "monster">>strange, monstrous <<if $NPCList[0].gender is "m">>boy<<else>>girl<</if>><<else>>strange monster<</if>>'s lair within a building near Elk Street. A gaping hole dominates one wall.

<<if $stress gte $stressmax>>
	<<link [[Next|Passout Monster Tower]]>><</link>>

<<elseif $eventskip isnot 1 and $rng gte $tower_sleep>>
	The <<tower_creature_text>> stirs from <<bhis>> slumber. You scurry back to your spot in the corner before <<bhe>> wakes.

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		Before you can make it back, something snatches your foot. You're pulled onto the mattress with the <<tower_creature_text>> looming over you. <<bHe>> growls.

		<<link [[Next|Monster Tower Rape]]>><<set $molestationstart to 1>><</link>>

	<<else>>
		You make it back just in time. The <<tower_creature_text>> rises from the bed with a snort. <<bHe>> lumbers towards you.

		<<link [[Next|Monster Tower Wake]]>><</link>>

	<</if>>
<<else>>
	The <<tower_creature_text>> slumbers on a ruined mattress.
	<<if $tower_sleep gte 90>>
		<<bHe>> snores deeply.
	<<elseif $tower_sleep gte 75>>
		<<bHe>> snores.
	<<elseif $tower_sleep gte 60>>
		<<bHe>> snores, occasionally swatting at the air.
	<<elseif $tower_sleep gte 45>>
		<<bHe>> stretches in <<bhis>> sleep.
	<<elseif $tower_sleep gte 30>>
		<<if $NPCList[0].monster is "monster">>
			<<bHe>> lets out a guttural yawn and scratches <<bhis>> <<print either("belly","side","head","face","leg","back","ass")>>.
		<<else>>
			<<bHe>> growls in its sleep.
		<</if>>
	<<else>>
		<<bHis>> eyes open and <<bhe>> starts to <<if $NPCList[0].monster is "monster">>sit up<<else>>stand<</if>>, before falling back to sleep.
	<</if>>
	<<set $tower_sleep -= 15>>

	<<if $tower_view isnot 1>>
		<<link [[Look out the hole|Monster Tower View]]>><<set $tower_view to 1>><</link>>

	<<else>>
		<<if $tower_sheet gte 12>>
			<<link [[Escape|Monster Tower Escape]]>><<pass 60>><</link>>

		<<else>>
			<<link [[Make sheet rope (1:00)|Monster Tower Sheet]]>><<pass 60>><</link>>

		<</if>>
		<<if $harpy gte 6 and $birdFly gte 1>>
			<<link [[Fly to safety (0:02)|Monster Tower Fly]]>><<pass 2>><</link>><<flight_text>>

		<</if>>
		<<if $exposed gte 1>>
			<<link [[Cover yourself (0:15)|Monster Tower Cover]]>><<pass 15>><</link>>

		<</if>>
	<</if>>
	<<link [[Calm beast (1:00)|Monster Tower Calm]]>><<pass 60>><<set $tower_sleep to 115>><</link>>

	<<if $deviancy gte 15>>
		<<link [[Calm beast with lewd|Monster Tower Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Passout Monster Tower
<<set $bus to "elk">><<set $outside to 0>><<effects>>
<<endevent>>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
	<<pregnancyWatersBrokenPassout "monsterTower">>
<<else>>
	<<passout>>
	You've pushed yourself too much.

	<<link [[Next|Trash Intro]]>><</link>>

<</if>>

:: Monster Tower Cover
<<set $bus to "elk">><<set $outside to 0>><<effects>>

You search the detritus for anything wearable. You find some old towels. Better than nothing.<<towelup>>

<<link [[Next|Monster Tower]]>><</link>>

:: Monster Tower View
<<set $bus to "elk">><<set $outside to 0>><<effects>>

You walk over to the hole in the wall. A blast of wind almost snatches you away, but you cling to a pipe for support. Other tall buildings tower around. Beneath you is a sheer drop into a bed of mist below. You can't see the ground.

You call out. Only the wind howls in response. You call again.
<<if $NPCList[0].monster is "monster">>
	"Shut up," the <<tower_creature_text>> snaps in <<bhis>> sleep.
<<else>>
	You hear the <<tower_creature_text>> emit a low growl behind you.
<</if>>

You look around the lair, at the rubbish littering the floor and piled against the walls. You lift a strip of ruined cloth, and tug. It's sturdy.

<<link [[Next|Monster Tower]]>><</link>>

:: Monster Tower Calm
<<set $bus to "elk">><<set $outside to 0>><<effects>>

You approach the <<tower_creature_text>>, and kneel down beside <<bhim>>.
<<if $NPCList[0].monster is "monster">>
	You pull <<bhis>> head into your lap. <<bHe>> resists and shoves you away with a grunt. After a moment, however, <<bhe>> shambles over to you and drops <<bhis>> head back between your legs.

	"Again," <<bhe>> grumbles. You oblige, stroking <<bhis>> messy mane of hair and humming softly until <<bhe>> finally drifts back to sleep.
<<else>>
	You make soothing noises. It seems to have little effect at first, but you continue until <<bhis>> fidgeting calms, and <<bhe>> sleeps soundly.
<</if>>

<<link [[Next|Monster Tower]]>><</link>>

:: Monster Tower Sheet

<<set $bus to "elk">><<set $outside to 0>><<effects>>
You search the detritus for anything usable. You find strips of cloth, torn from clothes and furniture. You add them to the sheet rope.

You examine your handiwork. You drop one end over the side of the building.
<<set $tower_sheet += 1>>
<<if $tower_sheet gte 12>>
	It falls straight into the mist, and keeps going. You think it's long enough.
<<elseif $tower_sheet gte 9>>
	It kisses the mist, but you suspect there's still a drop beneath.
<<elseif $tower_sheet gte 6>>
	It drops a long way, but it's not enough to reach the mist.
<<elseif $tower_sheet gte 3>>
	It drops a few stories, but it needs to be much longer.
<<else>>
	You have a long way to go.
<</if>>

<<link [[Next|Monster Tower]]>><</link>>

:: Monster Tower Escape
<<set $bus to "elk">><<set $outside to 0>><<effects>>

You throw one end of the rope over the edge of the hole, and tie the other around a sturdy girder. You tug it to make sure it's safe, then descend.

You hold the rope in your hands, and press your weight against the building with your feet. You stop to wait for the wind to die down now and then.

You soon reach the mist, and continue through it. The rope just about reaches the ground.

You follow one of the alleys in the direction of traffic, and soon emerge on Elk Street.

<<endevent>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

:: Monster Tower Fly
<<set $bus to "elk">><<set $outside to 0>><<effects>>

<<if $syndromebird is 1>>
	You have a much prettier tower and a much nicer spouse. You've had enough of this.
<</if>>

You stand at the precipice, feeling the air around you. You leap from the tower.

You fall several feet before the air catches you, and brings you to the street below.

<<endevent>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

:: Monster Tower Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastNOGENinit>>
	<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
	<<if $phase is 1>><<set $enemyanger += 200>><</if>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Monster Tower Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Monster Tower Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Monster Tower Rape Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>
	<<if $NPCList[0].monster is "monster">>
		<<bHe>> stretches, then curls up on top of you. <<bHis>> arms and legs wrap tightly around your body. <<bHe>> runs <<bhis>> clawed fingers through your hair. "Tired out," <<bhe>> yawns. You soon hear <<bhim>> snoring.

		<<tearful>> you squirm free of <<bhis>> grip.
	<<else>>
		The <<tower_creature_text>> stretches, then collapses on top of you.

		<<tearful>> you struggle free.
	<</if>>
<<else>>

	<<tearful>> you struggle away from the <<tower_creature_text>>.
	<<if $NPCList[0].monster is "monster">>
		"Not worth it," <<bhe>> growls. <<bHe>> curls up and snores.
	<<else>>
		It growls, but doesn't pursue. It curls up and snores.
	<</if>>
<</if>>

<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>

<<link [[Next|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>

:: Monster Tower Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<beastNOGENinit>>

	<<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>

	<<if $NPCList[0].monster is "monster">>
		You stroke the <<tower_creature_text>>'s chest. <<bHe>> crinkles <<bhis>> nose and mumbles something. You don't stop, trailing your hand lower.
		<<deviancy2>>

		Not able to resist, <<bhe>> grasps your wrist and pulls you against <<bhis>> body, <<bhis>> other arm holding you firm around the waist.
	<<else>>
		You rub the creature's belly. One eye opens and regards you. You look right at it as you run your hand further down its body.
		<<deviancy2>>

		Not able to resist, the beast climbs to its feet.
	<</if>>

<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Monster Tower Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Monster Tower Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Monster Tower Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Monster Tower Sex]]>><</link>><<nexttext>>
<</if>>

:: Monster Tower Sex Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>
	<<if $NPCList[0].monster is "monster">>
		<<bHe>> stretches, then curls up on top of you. <<bHis>> arms and legs wrap tightly around your body. <<bHe>> runs <<bhis>> clawed fingers through your hair. "Tired out," <<bhe>> yawns. You soon hear <<bhim>> snoring.

		<<tearful>> you squirm free of <<bhis>> grip.
	<<else>>
		The <<tower_creature_text>> stretches, then collapses on top of you.

		<<tearful>> you struggle free.
	<</if>>
	<<set $tower_sleep to 115>>

<<elseif $enemyhealth lte 0>>

	<<tearful>> you struggle away from the <<tower_creature_text>>.
	<<if $NPCList[0].monster is "monster">>
		"Not worth it," <<bhe>> growls.
	<<else>>
		It growls, but doesn't pursue.
	<</if>>
	<<bHe>> curls up falls back into a disturbed sleep.

<<else>>
	The <<tower_creature_text>> emits a low, frustrated growl.
	<<if $NPCList[0].monster is "monster">>
		"Fine," <<bhe>> mutters. <<bHe>> doesn't push you, instead falling back into a disturbed sleep.
	<<else>>
		It doesn't push you though, instead falling back into a disturbed sleep.
	<</if>>

	<<tearful>> you gather yourself.

<</if>>

<<clotheson>>
<<endcombat>>
<<loadNPC 0 tower_creature>>

<<link [[Next|Monster Tower]]>><</link>>

:: Monster Tower Wake
<<set $outside to 0>><<effects>>

<<if $exposed gte 2>>
	<<set $rng to random(1,2)>>
<<else>>
	<<set $rng to random(1,3)>>
<</if>>

The <<tower_creature_text>> lumbers over to you, stopping just within arm's reach.

<<if $NPCList[0].monster is "monster">>
	<<bHis>> intense stare makes you feel uneasy. "Need to be prettier," <<bhe>> growls.
<<else>>
	You can feel <<bhis>> hot breath on your face. <<bHe>> lets out an angry snort.
<</if>>

<<switch $rng>>
	<<case 1>>
		<<bHis>> glowing eyes scrutinise every inch of your form, until <<bhis>> gaze is caught by something behind you.

		Your blood freezes for a split second as <<bhe>> closes the distance between the two of you, only for <<bhim>> to step past you. <<bHe>> pulls a necklace out of the pile, then backs up to examine you once again. After a moment or two, <<bhe>> places the necklace on your head and lets it fall down to your neck.

		<<link [[Stay still (1:00)|Monster Tower Decorate]]>><<pass 60>><<set $phase to 0>><<tiredness 12>><<pain 2>><<stress 18>><</link>><<ggtiredness>><<ggstress>><<gpain>>

		<<link [[Resist|Monster Tower Decorate]]>><<set $phase to 1>><<trauma -6>><</link>><<ltrauma>>

	<<case 2>>
		<<if $NPCList[0].monster is "monster">>
			<<bHe>> grabs you by the wrist and grabs an armful of the trinkets surrounding you.
		<<else>>
			<<bHe>> wraps a front leg around your waist, then grabs as many trinkets as <<bhe>> can between <<bhis>> jaws.
		<</if>>

		You're helplessly dragged to a corner of <<bhis>> lair, where a large pipe hangs overhead. <<bHe>> shoves some rubbish aside, revealing a drainage grate underneath. Unsure of <<bhis>> intentions, all you can do is watch, perched within <<bhis>> stack of treasure.

		The <<tower_creature_text>> shuffles over to a rusted valve, and grasps it. With a metallic creak, it gives way. Steaming hot water gushes out of the pipe. <<bHe>> sticks <<bhis>> hand underneath the spout, as if testing the waters. <<bHe>> seems satisfied.

		<<link [[Next|Monster Tower Clean]]>><</link>>

	<<case 3>>
		<<if $worn.over_upper.name isnot "naked" or $worn.over_lower.name isnot "naked">>
			<<overupperruined>><<overlowerruined>>
			<<bHe>> swipes <<bhis>> claw at you, ripping your clothes off your body in one swift motion.

			<<if $worn.upper.name is "naked" or $worn.lower.name is "naked">>
				<<if $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
					You're left with only your underwear protecting you from the <<tower_creature_text>>'s prying eyes.
				<<else>>
					You're left stark naked in front of the <<tower_creature_text>>.
				<</if>>
			<</if>>
		<<elseif $worn.upper.name isnot "naked" or $worn.lower.name isnot "naked">>
			<<upperruined>><<lowerruined>>
			<<bHe>> swipes <<bhis>> claw at you, tearing your clothes from your body in one swift motion.

			<<if $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
				You're left with only your underwear protecting you from the <<tower_creature_text>>'s prying eyes.
			<<else>>
				You're left stark naked in front of the <<tower_creature_text>>.
			<</if>>
		<<elseif $worn.under_upper.name isnot "naked" or $worn.under_lower.name isnot "naked">>
			<<underupperruined>><<underlowerruined>>
			In a precise motion, <<bhe>> drags <<bhis>> clawed fingertip from your chin to your groin, ripping your underwear right down the middle. The scraps fall freely to the floor, leaving you stark naked in front of the <<tower_creature_text>>.
		<</if>>

		<<if $NPCList[0].monster is "monster">>
			"Better without those," <<bhe>> says as <<bhe>> shakes the ruined fabric off <<bhis>> claw.
		<<else>>
			<<bHe>> grunts in satisfaction, then shakes the ruined fabric off <<bhis>> claw.
		<</if>>

		<<bHe>> lumbers over to <<bhis>> mattress and resumes <<bhis>> slumber, leaving you shivering in draftiness of <<bhis>> lair.

		<<link [[Next|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>

<</switch>>

:: Monster Tower Decorate
<<set $outside to 0>><<effects>>

<<if $phase is 0>>
	<<if $NPCList[0].monster is "monster">>
		<<bHe>> grins. "There," <<bhe>> says, "even prettier." <<bHe>> sits down, curling <<bhis>> arms around <<bhis>> legs and resting <<bhis>> chin on <<bhis>> knees. <<bHe>> stares blankly.
	<<else>>
		The <<tower_creature_text>> snorts again. It sounds pleased, somehow. <<bHe>> lies on the ground, resting <<bhis>> head on <<bhis>> front legs and staring up at you, motionless.
	<</if>>

	You’re not sure what to do, so you stand in place.

	Finally, <<bhe>> grows tired of staring at you and stands up again.

	<<if $NPCList[0].monster is "monster">>
		"Not enough, need more," <<bhe>> says.
	<</if>>

	<<bHe>> spends the next several minutes adding more and more trinkets to you. <<bHe>>'ll grab something from the pile, put it on you, sit and stare, then do it again. By the time <<bhe>>'s done, you're adorned with too many trinkets to count - a handful of necklaces, some gaudy fabric draped over your arms, and a fancy bowl on your head to name a few. Every time you drop your arms from the pose <<bhe>> put you in, <<bhe>> lets out a warning growl.<<stress 6>><<gstress>>

	After what feels like an hour of posing, the <<tower_creature_text>> stands up without warning. <<bHe>> <<if $NPCList[0].monster is "monster">>walks<<else>>lopes<</if>> back to the mattress and flops down. Soon after, you hear <<bhim>> snoring. You waste no time taking everything off of yourself, feeling rather stiff and sore from standing for so long.

	<<link [[Next|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>

<<else>>
	You rip the necklace off and chuck it right through the hole in the wall.

	<<if $NPCList[0].monster is "monster">>
		The <<tower_creature_text>>'s eyes widen in panic.
	<<else>>
		The <<tower_creature_text>> shrieks.
	<</if>>

	<<bHe>> scurries to retrieve <<bhis>> discarded treasure, but <<bhe>> can only watch it disappear into the mist below. <<bHe>> stands at the precipice, gripping one of the pipes hard enough to dent the metal.

    Your moment of triumph is short-lived. <<bHe>> slowly turns around to face you, eyes narrowed into glowing yellow slits. <<bHis>> breathing is heavy.
	<<if $NPCList[0].monster is "monster">>
		"Ungrateful..." <<bhe>> growls.
	<<else>>
		<<bHe>> growls.
	<</if>>

    In a blur of motion, <<bhe>> bounds towards you, kicking up the debris littered about the place.

	<<if $NPCList[0].monster is "monster">>
		<<bHe>> grabs you by the throat, lifting you up with alarming strength and hefting you onto the mattress.
	<<else>>
		<<bHe>> bites down on your ankle, yanking you from the pile and dragging you to the mattress.
	<</if>>

    By the time you come to your senses, the <<tower_creature_text>> is already on top of you, snarling.

	<<link [[Next|Monster Tower Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

<</if>>

:: Monster Tower Clean
<<set $outside to 0>><<effects>>

<<bHe>> reaches towards you. You instinctively duck out of the way. Undettered, <<bhe>> instead grabs a metal plate from the pile,
<<if $NPCList[0].monster is "monster">>
	giving it a good scrub
<<else>>
	letting it soak
<</if>>
underneath the boiling water.

<<bHe>> does this for all of <<bhis>> treasures, polishing each one to a shine, until <<bhe>> finally <<bhe>> gets to you. <<bHe>> tries to pull you under the water.

<<link [[Allow it|Monster Tower Clean 2]]>><<wash>><<pass 10>><<set $phase to 0>><<trauma 6>><<stress 18>><<pain 4>><</link>><<gtrauma>><<ggstress>><<gggpain>>

<<link [[Resist|Monster Tower Clean 2]]>><<set $phase to 1>><</link>>

:: Monster Tower Clean 2
<<set $outside to 0>><<effects>>

<<if $phase is 0>>
	You're too afraid to resist, so you let the <<tower_creature_text>> pull you under. It's not as hot as you expected, but it still stings. Every now and then you have to jump out, only for the <<tower_creature_text>> to force you back under.<<water>>

	At last, <<bhe>> pulls you out. "Nice and shiny." <<bHe>> gives you a once-over, nods, then steps under the pipe <<bhimself>>.

	The cold air is a relief on your skin, but that changes once the water starts to cool, leaving you soaked and shivering. The <<tower_creature_text>> doesn't seem bothered. Sufficiently clean, <<bhe>> turns off the water and carries you back to your place in <<bhis>> hoard.

	<<if $NPCList[0].monster is "monster">>
		<<bHe>> stomps back to the mattress and flops down without another word.
	<<else>>
		<<bHe>> shambles back to the mattress, stretches, and flops down unceremoniously.
	<</if>>

	<<link [[Next|Monster Tower]]>><<set $eventskip to 1>><<set $tower_sleep to 115>><</link>>

<<else>>
	You wrench yourself free of the <<tower_creature_text>>'s grip. You end up stumbling backwards, right into the pile. You hear something crack behind you.

	<<if $NPCList[0].monster is "monster">>
		The <<tower_creature_text>> shoves you aside and kneels down, trying to piece whatever was broken back together. Judging by <<bhis>> growling, it doesn't appear to be working.
	<<else>>
		The <<tower_creature_text>> bounds past you and crouches down, using <<bhis>> claws to scrape together the broken shards. Judging by <<bhis>> growling, whatever <<bhe>>'s trying to do isn't working.
	<</if>>

	Enraged, <<bhe>> turns to you and pounces.

	<<if $NPCList[0].monster is "monster">>
		"Stupid," <<bhe>> hisses. "That was my favourite. Prettier than you."
	<<else>>
		<<bHe>> curls <<bhis>> lip, revealing rows of sharp teeth.
	<</if>>

	<<bHis>> claws tighten around you.

	<<link [[Next|Monster Tower Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Slime Submit willingly
<<set $outside to 0>><<effects>>

You act on the slime's urging, and approach the <<person>>.

<<promiscuity4>>

"Take me!" you say.
<<if $worn.over_lower.name isnot "naked" or $worn.lower.name isnot "naked">>
	<<if $worn.over_lower.name isnot "naked">>
		<<set $worn.over_lower.vagina_exposed to 1>><<set $worn.over_lower.anus_exposed to 1>><<set $worn.over_lower.exposed to 2>>
	<</if>>
	<<if $worn.lower.name isnot "naked">>
		<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
	<</if>>
	<<if $worn.under_lower.name is "naked">>
		<<if $worn.over_lower.name isnot "naked">>
			<<if setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
				You lift up your $worn.over_lower.name, exposing your <<if $worn.lower.name isnot "naked">>$worn.lower.name<<else>><<undies>><</if>>.
			<<else>><<set $worn.lower.state to "thighs">>
				You pull down your $worn.over_lower.name, exposing your <<if $worn.lower.name isnot "naked">>$worn.lower.name<<else>><<undies>><</if>>.
			<</if>>
		<</if>>
		<<if $worn.lower.name isnot "naked">>
			<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
				You lift up your $worn.lower.name, exposing your <<undies>>.
			<<else>><<set $worn.lower.state to "thighs">>
				You pull down your $worn.lower.name, exposing your <<undies>>.
			<</if>>
		<</if>>
	<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
	<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
	<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
	<<if $worn.lower.name is "naked">>
		You pull down your $worn.under_lower.name, exposing your <<genitals>>.
	<<else>>
		<<if (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1) or (setup.clothes.over_lower[clothesIndex('over_lower', $worn.over_lower)].skirt is 1 and $worn.lower.name is "naked") or (setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and $worn.over_lower.name is "naked")>>
			<<if $worn.over_lower.name isnot "naked">><<set $worn.over_lower.skirt_down to 0>><</if>>
			<<if $worn.lower.name isnot "naked">><<set $worn.lower.skirt_down to 0>><</if>>
			You lift up your <<allBottoms>> with one hand while lowering you $worn.under_lower.name with the other exposing your <<genitals>>.
		<<else>><<set $worn.lower.state to "thighs">>
			You pull down your <<allBottomsUnderwear>>, exposing your <<genitals>>.
		<</if>>
	<</if>>
<</if>>

The <<person>> is taken aback by your actions, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.

<<link [[Next|Street Slime Rape]]>><<set $sexstart to 1>><</link>>

:: Street Slime Obey
<<set $outside to 0>><<effects>>

You follow the slime's urging, and approach the <<person>>.

"T-take me!" you say.

The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.

<<link [[Next|Street Slime Rape]]>><<set $molestationstart to 1>><</link>>

:: Street Slime Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $noFinish to 1>>

	<<maninit>>
	<<enable_rescue>>
<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $noFinish to 1>>

	<<maninit>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Slime Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Slime Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Slime Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Slime Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Slime Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Nice to find a willing slut for once," the <<person>> says. "See you around."

<<tearful>> you return to the street, soothed by the slime inside you.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

You shove the <<person>> against a dumpster, where <<he>> falls to the ground.

<<tearful>> you wince as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<else>>
<<set $rescued += 1>>

"Is everyone okay down there?" shouts a voice at the end of the alley.

"Everything's fine," the <<person>> responds, covering up. <<He>> glares at you. "Crazy <<bitch>>."

<<tearful>> you wince as the slime punishes you for defiance.
<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<</if>>

:: Street Slime Defy
<<set $outside to 0>><<effects>>

<<if $slimeDefyCooldown>>
	You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. However, it's still worn out from overpowering you earlier. You feel it try, but fail, to force your steps in the opposite direction.

	<<endevent>>

	<<destinationeventend>>
<<elseif $corruption_slime gte ($willpower / 10)>>
	<<if $promiscuity gte 55>>
		<<set $slimeDefyCooldown to 4>>
	<<else>>
		<<set $slimeDefyCooldown to 8>>
	<</if>>
	You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. It tries to force you to stay still, and you fail to resist its influence.
	<<ggwillpower>><<willpower 3>>

	Forced by the slime's urging, you approach the <<person>>.

	"T-take me!" you say.

	The <<person>> is taken aback, but recovers quickly. <<He>> glances around, then grabs your arm. <<He>> pulls you into an alley.

	<<link [[Next|Street Slime Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. You feel it try, but fail, to force your steps in the opposite direction.
	<<gwillpower>><<willpower 1>>

	<<endevent>>

	<<destinationeventend>>
<</if>>

:: Street Slime Extreme Submit willingly
<<set $outside to 0>><<effects>>
<<clothesstrip>>
You act on the slime's urging. In a moment your clothes lie on the floor. You're stood in the middle of the street, naked.

<<promiscuity5>>

"Fuck me!" you shout.
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others watch in the distance at the scene unfolding before them.

You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.

<<link [[Next|Street Slime Extreme Rape]]>><<set $sexstart to 1>><</link>>

:: Street Slime Extreme Obey
<<set $outside to 0>><<effects>>
<<clothesstrip>>
You follow the slime's urging. In a moment your clothes lie on the floor. You're stood in the middle of the street, naked.

<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others quicken their steps to escape the scene.

You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.

<<link [[Next|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>>

:: Street Slime Extreme Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $noFinish to 1>>

	<<maninit>>
	<<if $daystate is 1>><<enable_rescue>><</if>>
<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $noFinish to 1>>

	<<maninit>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Slime Extreme Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Slime Extreme Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Slime Extreme Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Slime Extreme Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Slime Extreme Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

You lie on the ground, panting, naked and surrounded. The crowd isn't quite done. They take more pictures as you lie there, a strange haze over your mind.

<<pass 15>>
They slowly lose interest. <<tearful>> you struggle to your feet. You feel the slime's influence fade.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

You dash through the perplexed crowd. A few chase after you, but you run into the maze of alleys and manage to lose them before emerging near the street.

<<tearful>> you wince. The slime punishes you for defiance.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<else>>

The crowd backs away as you scream. Others keep going, until they see the hesitance in much of the audience. A gap forms, and you scramble through. You run into the maze of alleys, before emerging back on the street. No one followed.

<<tearful>> you wince. The slime punishes you for defiance.
<<corruption -3>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<llcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<</if>>

:: Street Slime Extreme Defy
<<set $outside to 0>><<effects>>

<<if $slimeDefyCooldown>>
	You turn away from the <<person>>, and feel a jolt of pain as the slime punishes you for defiance. However, it's still worn out from overpowering you earlier. You feel it try, but fail, to force your steps in the opposite direction.

	<<endevent>>

	<<destinationeventend>>
<<elseif $corruption_slime gte ($willpower / 10)>>
	<<if $promiscuity gte 55>>
		<<set $slimeDefyCooldown to 6>>
	<<else>>
		<<set $slimeDefyCooldown to 12>>
	<</if>>
	<<clothesstrip>>
	You try to fight the slime, but it's too strong. Your body moves unbidden, and you can only observe, helpless, as your arms strip the clothing from your body. You're left naked in the middle of the street.
	<<ggwillpower>><<willpower 3>>

	<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
	The <<person1>><<person>> is stunned. <<Hes>> not the only one. It only takes a few moments before the rest of the street catches on. Many start walking towards you, while others quicken their steps to escape the scene.

	You drop to the ground, writhing and moaning. You're not sure what you're doing, but it works. The crowd surges towards you, unable to contain their lust.

	<<link [[Next|Street Slime Extreme Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	You try to fight the slime. You feel an alien anger flash as it fights back, but you manage to tear your body free from its control. Pain surges through you as the slime punishes you for defiance.
	<<gwillpower>><<willpower 1>>

	You walk away from the <<person>>.

	<<gwillpower>><<willpower 1>>

	<<endevent>>

	<<destinationeventend>>
<</if>>

:: Street Box
<<set $outside to 1>><<effects>>

You lift the box.
<<if $rng gte 81>>
	It's heavy. As soon as you flick open the latch, the lid shoots open and something leaps out. You stumble backwards, and fall on your <<bottom>>.
	<<gpain>><<gstress>><<pain 6>><<stress 6>>

	You see the back end of the creature slithering into a nearby drain.

	<<destinationeventend>>
<<elseif $rng gte 61>>
	It's sealed by a heavy lock.

	<<set $skulduggerydifficulty to 400>>
	<<link [[Try to open it (0:05)|Street Box Open]]>><<pass 5>><</link>><<skulduggerydifficulty>><<crime>>

	<<link [[Leave it|Street Box Stop]]>><</link>>

<<elseif $rng gte 41>>
	You flick open the latch. A purple mist spews from the opening, making you sneeze and drop the box. You feel warm.
	<<drugs 120>><<garousal>><<arousal 1000>>

	<<destinationeventend>>
<<elseif $rng gte 21>>
	You open it. There's £50 inside.

	<<link [[Take it|Street Box Money]]>><<crimeup 50>><<set $money += 5000>><</link>><<crime>>

	<<link [[Leave it|Street Box Stop]]>><</link>>

<<else>>
	You open it. It's full of potatoes.

	<<if $loft_river>>
		<<link [[Take for the orphanage|Street Box Potatoes]]>><<hope 1>><</link>><<ghope>>

	<</if>>
	<<link [[Leave it|Street Box Stop]]>><</link>>

<</if>>

:: Street Box Money
<<effects>>

You cast a furtive glance over your shoulder, then take the money.

<<destinationeventend>>

:: Street Box Potatoes
<<effects>>

River has food delivered for the kitchen routinely, but there's never quite enough to go around. Perhaps your fellow residents would enjoy some chips.

<<destinationeventend>>

:: Street Box Open
<<effects>>

You crouch in a nearby alley, out of sight of onlookers, and try to open the thing.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

You manage to open it.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

Inside are binders full of paperwork, including balance sheets. They belong to a local corporation. Someone in the underworld might be interested in this.
<<set $blackmoney += 100>><<crimeup 100>>

<<destinationeventend>>

<<else>>

Try as you might, you can't figure out a way to open it.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Smash it|Street Box Smash]]>><</link>><<physiquedifficulty>>

	<<link [[Leave it|Street Box Stop]]>><</link>>

<</if>>

:: Street Box Smash
<<effects>>

<<if $physiqueSuccess>>
	You lift the box above your head, and throw it against the ground. It smashes open. Inside are binders full of paperwork, including balance sheets. They belong to a local corporation. Someone in the underworld might be interested in this.
	<<set $blackmoney += 100>><<crimeup 100>>

	<<destinationeventend>>
<<else>>
	You lift the box above your head, and throw it against the ground. It just bounces and makes an awful lot of noise. You try again, but the box is just too sturdy.

	<<destinationeventend>>
<</if>>

:: Street Box Leave
<<set $outside to 1>><<effects>>

You leave the box where it lies in the road. You don't want to draw attention to yourself.

<<destinationeventend>>

:: Street Box Stop
<<set $outside to 1>><<effects>>

You place the box on the ground and walk away. You don't want to draw attention to yourself.

<<destinationeventend>>

:: Street Bullies Ignore
<<effects>>

You walk past. The trio doesn't bother you.

<<endevent>>
<<destinationeventend>>

:: Street Bullies Intervene
<<effects>>

<<if $submissive gte 1150>>
	"L-leave <<person1>><<him>> alone," you say, surprised by your own bravery.
<<elseif $submissive lte 850>>
	"Put the bag down," you say. "And step away from <<person1>><<him>>. Now."
<<else>>
	"Leave <<person1>><<him>> alone," you say. "Bullying is wrong."
<</if>>

All three bullies look at you. The <<person1>><<person>> continues to stare at <<his>> feet. The <<person2>><<person>> barks a laugh and swaggers closer. "Or what?" <<he>> asks. "You gonna start something?" The <<person3>><<person>> beside <<person2>><<him>> drops the bag and cracks <<person3>><<his>> knuckles.

<<link [[Walk away|Street Bullies Walk]]>><><</link>>

<<link [[Fight|Street Bullies Fight]]>><<stress 6>><<def 1>><<famescrap 4>><<famegood 1>><</link>><<gstress>>

:: Street Bullies Walk
<<effects>>

You turn and walk away. "Thought so," the <<person2>><<person>> says. They continue bullying the <<person1>><<person>>.

<<endevent>>
<<destinationeventend>>

:: Street Bullies Fight
<<effects>>

You plant your feet for stability, then throw a punch at the <<person2>><<persons>> stomach. "Ow!" <<he>> shouts, keeling over and staggering away from you. "Y-you fucking psycho. I was only joking," <<Hes>> on the verge of tears. <<He>> turns and runs, <<his>> friends close behind.

<<if $rng gte 71>>
	"I could have taken them," <<person1>><<he>> says as <<he>> lifts <<his>> bag, now more confident. "Thanks though." <<He>> walks away.
<<elseif $rng gte 41>>
	The <<person1>><<person>> grabs <<his>> bag and runs without a word.
<<else>>
	"Th-thank you," the <<person1>><<person>> says. "You saved me." <<He>> gives you an awkward hug, then turns and walks away.
	<<ltrauma>><<trauma -6>>
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Bullies Attack
<<effects>>

You don't waste time talking. Bullies only understand one language. You throw yourself at the <<person2>><<person>>, shoving <<him>> to the ground before <<he>> realises what's happening. The <<person3>><<person>> falls next as you shunt <<him>> against the wall and wrestle the <<person1>><<persons>> bag from <<person3>><<him>>.

The <<person4>><<person>> backs away as <<his>> friends struggle to their feet. You take a step forward, and the trio turn and run.

The <<person1>><<person>> gawks at you, dumbstruck. You offer <<him>> <<his>> bag.

<<if $rng gte 71>>
	"I could have taken them," <<he>> says as <<he>> takes it, now more confident. "Thanks though." <<He>> walks away.
<<elseif $rng gte 41>>
	<<He>> takes it, then turns and runs without a word.
<<else>>
	<<He>> takes it, then breaks free of <<his>> stupor. "Th-thank you," <<he>> says. "You saved me." <<He>> gives you an awkward hug, then turns and walks away.
	<<ltrauma>><<trauma -6>>
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Van Help
<<effects>>

You accept the <<persons>> offer, and help <<him>> carry the boxes indoors.

<<if $rng gte 81>>
	They're full of fruit, and pretty heavy.
<<elseif $rng gte 61>>
	They're full of vegetables, and pretty heavy.
<<elseif $rng gte 41>>
	They're full of electronics.
<<elseif $rng gte 21>>
	They're full of toiletries.
<<else>>
	They're full of clothes.
<</if>>
One by one, the van is cleared of cargo. <<physique 6>>

<<set $rng to random(1, 100)>>
<<set $danger to random(1, 10000)>>
	<<if $danger gte (9900 - $allure) and $rng gte 51 and $beauty gte ($beautymax * 0.8)>>
		You're lifting the last box from the van when you hear the doors slam behind you. You try to open them, but they've been locked from the outside.<<gstress>><<stress 6>>

		You check the front of the van, but a metal sheet separates you and the driver's seat.

		The engine comes to life. You lurch as the van moves.

		<<set $skulduggerydifficulty to 1100>>
		<<link [[Search carefully for a way out|Street Van Search]]>><</link>><<skulduggerydifficulty>>

		<<link [[Bash the door open|Street Van Bash]]>><</link>><<physiquedifficulty 1 22000>>

		<<link [[Just wait (1:00)|Street Van Journey]]>><<pass 60>><</link>>

	<<else>>
		"Thanks," the <<person>> says as you put down the last box. "You're a life saver. Here you go, every penny earned."

		You've made £30.
		<<set $money += 3000>>

		<<endevent>>
		<<destinationeventend>>
	<</if>>

:: Street Van Search
<<effects>><<set $outside to 0>>

You try to remain calm, and carefully examine the van interior for any way out, any weakness.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<pass 10>>
It takes several minutes, but you notice a thin flow of air in the centre. You feel around the dusty floor, and find a hatch. You throw it open. You wait a few moments, until the van slows for traffic, then drop to the road beneath. You crawl out from under the van and run to safety.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>
<<pass 60>>
Minutes pass, but you can't find anything. You're trapped.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<link [[Next|Street Van Journey]]>><</link>>

<</if>>

:: Street Van Bash
<<effects>><<set $outside to 0>>

<<if $physiqueSuccess>>

You throw yourself at the van doors. You feel them shake, but they hold. You throw yourself again, and again. Each time the doors get a little looser. At last, something snaps. You wait until the van stops, then give it one final shove. You burst out onto Harvest Street.

The van drives away, the <<person>> unaware of your escape.

<<link [[Next|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>

You throw yourself against the van doors, only to fall back to the ground with a thud. <<gpain>><<pain 6>>

You try again, but it's no use. The van is sealed tight.

<<link [[Next|Street Van Journey]]>><</link>>

<</if>>

:: Street Van Journey
<<set $outside to 0>><<set $location to "farm">><<effects>>

<<generate2>><<generate3>><<generate4>>

You feel the van rumble along. At first it stops and starts, likely due to traffic, but after several minutes the journey becomes smoother. You must be outside town.

You travel for what feels like an hour, until you come to a stop. The <<person>> throws open the van doors, revealing the interior of a barn. <<Hes>> not alone. Three others stand with <<him>>, examining you.

<<person2>>"You weren't lying," a <<person>> says. "Good stock. Would make a fine breeder."

<<person3>>"Breeder?" a <<person>> interjects. "I'm more interested in the produce. Gonna make a killing." <<He>> advances on you, a metal chain and collar in <<his>> hand.

<<link [[Protest|Street Van Protest]]>><<def 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>

<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>

<<link [[Submit|Street Van Submit]]>><><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

:: Street Van Protest
<<effects>>

<<if $submissive gte 1150>>
	"P-please don't kidnap me," you say.

	All three laugh. "You're already kidnapped," the <<person1>><<person>> chuckles. "I doubt you even know where you are."

<<elseif $submissive lte 850>>
	"I don't know what you perverts are planning," you say. "But you can fuck off."

	All three laugh. "I said <<pshe>> would make a fine breeder," the <<person2>><<person>> says. "With a fire like that, seems I'm right."

<<else>>
	"Don't do this," you say. "It'll come back to haunt you."

	All three laugh. "Is that so?" the <<person1>><<person>> says. "And how exactly will that happen?"

<</if>>

The <<person3>><<person>> tries to grab you.

<<link [[Fight|Street Van Fight]]>><<def 1>><<set $fightstart to 1>><</link>>

<<link [[Submit|Street Van Submit]]>><><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

:: Street Van Fight
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>

<<maninit>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Van Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Van Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Street Van Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Van Fight]]>><</link>><<nexttext>>
<</if>>

:: Street Van Fight Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They're too weak to stop you as you dash towards the exit. <<tearful>> you run from the barn.

<<clotheson>>
<<endcombat>>
<<link [[Next|Street Van Escape]]>><</link>>

<<elseif $enemyhealth lte 0>>
They back away from you, shocked by your aggression. You seize your chance, and dash towards the exit.

<<tearful>> you run from the barn.

<<clotheson>>
<<endcombat>>
<<link [[Next|Street Van Escape]]>><</link>>

<<else>>
<<tearful>> you fall to the dirt, too hurt to continue fighting.
<<clotheson>>

You're powerless to stop them. They fix a collar and chain around your neck, pull you to your feet, and force you to walk behind them.

<<leash 21>>
<<endcombat>>
<<link [[Next|Livestock Intro]]>><</link>>

<</if>>

:: Street Van Escape
<<effects>>

You're on the outskirts of a farm, though you don't have time to look around. You hear the rapid thud of footsteps behind you.

<<if $daystate is "night">>
	You run through the darkness, unsure of your footing but lacking options.
<<elseif $daystate is "dusk">>
	You run through the dying light, unsure of your footing but lacking options.
<<elseif $daystate is "dawn">>
	You run through the morning gloom, unsure of your footing but lacking options.
<<elseif $daystate is "day">>
	You run away from the barn and into the surrounding wilderness.
<</if>>
You hear their footsteps stop, unwilling to follow into the wilds.

<<endevent>>
<<link [[Next|Farmland]]>><</link>>

:: Street Van Submit
<<effects>>
<<leash 21>>
You submit to the collar placed around your neck. <<He>> tugs on the attached chain, forcing you along.

<<link [[Next|Livestock Intro]]>><<endevent>><</link>>

:: Street Van Refuse
<<effects>>

You refuse the <<persons>> offer and continue on your way.

<<endevent>>
<<destinationeventend>>

:: Street Van Bailey
<<set $outside to 0>><<set $location to "farm">><<effects>>

You ride in darkness for what feels like an hour. You must have left the town far behind. At last, the vehicle comes to a stop, and you hear the back doors open. A rough hand grabs your hood and tugs it off your head. Before your eyes adjust, you're pulled from the vehicle onto a straw-strewn floor.

You look around. You're in a barn. A <<person2>><<person>> and <<person3>><<person>> grin at you.

"Gonna make a killing from this one," the <<person3>><<person>> says as the <<person2>><<person>> tugs your leash. You're pulled forward.

<<link [[Next|Livestock Intro]]>><<endevent>><</link>>

:: Street Bodywriting Show
<<effects>>

<<if $submissive gte 1150>>
	"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
	"If you want to look," you say. "Just ask."
<<else>>
	"Do you like it?" you ask.
<</if>>
You turn so that <<he>> gets a clear view.

<<if $rng gte 81>>
	Caught out, <<he>> blushes and turns away.
<<elseif $rng gte 61>>
	<<He>> seems impressed.
<<elseif $rng gte 41>>
	<<He>> seems interested, though you notice <<him>> stealing glances at other parts of you.
<<elseif $rng gte 21>>
	<<He>> compliments you before moving on.
<<else>>
	<<He>> smiles and continues on.
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Bodywriting Deviant
<<effects>>

<<if $submissive gte 1150>>
	"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
	"If you want to look," you say. "Just ask."
<<else>>
	"Do you like it?" you ask.
<</if>>
You turn so <<he>> can get a clearer look.<<deviancy2>>

<<if $rng gte 81>>
	"There's no way a cute <<girl>> like you knows what that means," <<he>> chuckles. "You should get rid of it before anyone gets the wrong idea."
<<elseif $rng gte 61>>
	"You're a dirty one, aren't ya?" <<He>> laughs as <<he>> continues on.
<<elseif $rng gte 41>>
	<<He>> blushes and looks away.
<<elseif $rng gte 21>>
	"I can point you toward the kennel if you like," <<he>> laughs.
<<else>>
	<<He>> gives you a nervous smile before continuing on.
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Bodywriting Promiscuous
<<effects>>

<<if $submissive gte 1150>>
	"D-do you like it?" you ask. "You can look closer if you want."
<<elseif $submissive lte 850>>
	"If you want to look," you say. "Just ask."
<<else>>
	"Do you like it?" you ask.
<</if>>
You turn so <<he>> can get a better look.
<<promiscuity2>>

<<if $rng gte 81>>
	"You're a slutty one," <<he>> laughs. "Just how I like em."
<<elseif $rng gte 61>>
	"You go careful wearing that," <<he>> says. "Someone might get the wrong idea."
<<elseif $rng gte 41>>
	<<He>> blushes and looks away.
<<elseif $rng gte 21>>
	"I didn't know they made sluts as cute as you," <<he>> says.
<<else>>
	<<He>> barks a nervous laugh before continuing on.
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Bodywriting Ignore

<<effects>>
You ignore the <<person>>, letting <<him>> gawk if <<he>> wants to.

<<endevent>>
<<destinationeventend>>

:: Street Bodywriting Accept

<<effects>>
You follow the <<person>> into an alley, where <<he>> shoves you against a wall away from the view of the street.
<<promiscuity3>>
<<link [[Next|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>>

:: Street Bodywriting Apologise

<<effects>>
<<if $submissive gte 1150>>
	"P-please don't be angry," you say. "I'm very sorry, but I'm not a prostitute."
<<elseif $submissive lte 850>>
	"Sorry to disappoint," you say. "But I'm not for sale."
<<else>>
	"I'm sorry," you say. "I'm not a prostitute."
<</if>>

<<if $rng gte 81>>
	"I'm not gonna let a whore tell me what to do," the <<person>> sneers. <<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway. "I'll give you what you're worth."

	<<if $leftarm is "bound" and $rightarm is "bound">>
		With your arms bound, you're defenceless.

	<<else>>
		<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>

	<</if>>
	<<link [[Run|Street Stalk Run]]>><<set $molestationstart to 1>><</link>>

	<<link [[Go quietly|Street Bodywriting Quiet]]>><><</link>>

<<else>>
	"That's a shame," <<he>> says. "Sorry for the misunderstanding." <<He>> continues on <<his>> way.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Bodywriting Angry

<<effects>>

<<if $submissive gte 1150>>
	"I-I'm not a whore!" you say, fists clenched.
<<elseif $submissive lte 850>>
	"Fuck off, pervert," you say.
<<else>>
	"You can't just buy me like that," you say. "Go away."
<</if>>

<<if $rng gte 81>>

	"I'm not taking that from a whore," the <<person>> sneers. <<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway. "I'll give you what you're worth."

	<<if $leftarm is "bound" and $rightarm is "bound">>
		With your arms bound, you're defenceless.

	<<else>>
		<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>

	<</if>>
	<<link [[Run|Street Stalk Run]]>><<set $molestationstart to 1>><</link>>

	<<link [[Go quietly|Street Bodywriting Quiet]]>><><</link>>

<<else>>

	<<He>> holds up <<his>> hands. "Alright," <<he>> says. "Honest mistake. You need to chill, <<girl>>." <<He>> continues on <<his>> way.

	<<endevent>>
	<<destinationeventend>>

<</if>>

:: Street Bodywriting Seduce
<<effects>>

<<if $phase gte 10000>>
	<<set $seductiondifficulty to 8000>>
<<elseif $phase gte 5000>>
	<<set $seductiondifficulty to 4000>>
<<else>>
	<<set $seductiondifficulty to 2000>>
<</if>>

<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You tell <<him>> how much access to your body is worth.
<<promiscuity3>>

<<if $seductionrating gte $seductionrequired>>

<<He>> nods. "Fine."

You follow <<him>> into a nearby alley. <<He>> shoves you against the wall. A dumpster hides you from the view of the street.

<<link [[Next|Street Bodywriting Sex]]>><<set $sexstart to 1>><</link>>

<<else>>

<<He>> shakes <<his>> head. "I'm not paying that for a street whore."

	<<if $rng gte 81>>
		<<He>> wraps <<his>> arm around your mouth and tries to pull you into the alley anyway. "I'll give you what you're worth."

		<<if $leftarm is "bound" and $rightarm is "bound">>
			With your arms bound, you're defenceless.

		<<else>>
			<<link [[Smack|Street Bodywriting Smack]]>><<def 1>><</link>><<physiquedifficulty>>

		<</if>>
		<<link [[Go quietly|Street Bodywriting Quiet]]>><><</link>>

	<<else>>
		<<He>> turns and walks away.

		<<endevent>>
		<<destinationeventend>>
	<</if>>
<</if>>

:: Street Bodywriting Smack
<<effects>>

<<if $physiqueSuccess>>
<<famescrap 1>>
You smack the <<person>> hard in the side of the face. You feel something come loose. <<He>> releases you, and staggers away in pain.

	<<if $submissive lte 500>>
		<<link [[Humiliate|Street Bodywriting Humiliate]]>><<def 1>><<famescrap 5>><<trauma -6>><<stress -6>><</link>><<defianttext>><<ltrauma>><<lstress>>

	<</if>>
	<<link [[Walk away|Street Bodywriting Walk]]>><</link>>

<<else>>

	You smack the <<person>> in the side of the face, but <<he>> doesn't flinch. <<He>> pulls you into the alley and shoves you against a wall, hidden from the view of the street.

	<<link [[Next|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Bodywriting Quiet
<<effects>>

You save your strength as the <<person>> pulls you into an alley. <<He>> shoves you against a wall, hidden from the view of the street.

<<link [[Next|Street Bodywriting Rape]]>><<set $molestationstart to 1>><</link>>

:: Street Bodywriting Humiliate
<<effects>>

You march over to the <<person>>, grasp <<his>> hair, and pull <<him>> closer. <<He>> holds up <<his>> hands protectively.

"I won't be bullied!" you shout. Several pedestrians looks over. "Try anything again and you'll lose more than a tooth." You hold your fist up as you release <<his>> hair, and <<he>> flinches away from you.

<<endevent>>
<<destinationeventend>>

:: Street Bodywriting Walk
<<effects>>

You leave the <<person>> to nurse <<his>> face.

<<endevent>>
<<destinationeventend>>

:: Street Bodywriting Rescue
<<effects>>

<<clotheson>>

The <<person2>><<person>> looks concerned. "Are you injured?" <<he>> asks.

<<if $pain gte 60>>
	<<He 2>> sees the red marks on you, and starts rifling through <<his>> spilled shopping. "I just picked up some cream that might help. Here." <<He 2>> spends a few minutes applying an ointment. You're not sure if it's the ointment itself, or just the benevolent attention, but you do feel better.
	<<lpain>><<ltrauma>><<lstress>><<pain -6>><<trauma -6>><<stress -6>><<pass 3>>
<<else>>
	You shake your head. You've suffered worse. <<He 2>> doesn't seem convinced, but nods anyway.
<</if>>

<<if $exposed gte 1>>
	"Your clothes are ruined," <<he>> says.
	<<if $player.gender_appearance is "f">>
		"I got this for my daughter, but you look the same size."<<upperwear 38>> <<He 2>> hands you a cute dress, and turns while you put it on. "Suits you perfectly."
	<<else>>
		"I got these for my son, but you look the same size." <<upperwear 33>><<lowerwear 5>> <<He 2>> hands you a shirt and shorts, and turns while you put it on. "Suits you perfectly."
	<</if>>
<<else>>
<</if>>

<<He 2>> walks you back to the street. <<He 2>> waves goodbye once sure you're not in immediate danger.

<<endcombat>>
<<destinationeventend>>

:: Street Bodywriting Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<enable_rescue>>
<</if>>

<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Street Bodywriting Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Bodywriting Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Bodywriting Sex Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Bodywriting Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Bodywriting Sex]]>><</link>><<nexttext>>
<</if>>

:: Street Bodywriting Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<fameprostitution 1>><<set $prostitutionstat += 1>>
	<<ejaculation>>
	"Here you go," <<he>> says. "Whore." <<He>> chucks <<printmoney $phase>> at you.
	<<set $money += $phase>>

	<<tearful>> you stagger from the alley.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
	You shove <<him>> hard against the wall.

	<<tearful>> you escape the alley.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $finish is 1>>
	"Fine," the <<person>> says. "But you're not getting a penny." <<He>> stomps away.

	<<tearful>> you leave the alley.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<else>><<set $rescued += 1>>
	"Is everything okay down there?" you hear a shout from the alley entrance.

	"Hel-" you begin, but are cut off by the <<persons>> hand.

	"Everything's fine," the <<person>> shouts. "Don't come down here"

	Silence follows, and the <<persons>> tensness eases, until you hear footsteps. <<generate2>><<person2>>A <<person>> appears, and drops <<his>> shopping when <<he>> sees what's happening.

	"Fuck," the <<person1>><<person>> says. "Can't I get any fucking privacy? The <<girl>> is a whore."

	"Why are you gagging <<pher>> then?" the <<person2>><<person>> responds, unconvinced. The <<person1>><<person>> shoots you a dirty look, releases you, and runs.

	<<link [[Next|Street Bodywriting Rescue]]>><</link>>

<</if>>

:: Street Bodywriting Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<enable_rescue>>
	<<hand_gag 0 left>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Bodywriting Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Bodywriting Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Bodywriting Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Bodywriting Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Bodywriting Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You'll make a good whore yet," <<he>> says, fixing <<his>> clothes. "Just need to apply yourself." Here. <<He>> drops a <<moneyGain 5>> note on the ground beside you.

<<tearful>> you stagger from the alley.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $enemyhealth lte 0>>
	You shove <<him>> hard against the wall.

	<<tearful>> you escape the alley.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<else>>
	"Is everything okay down there?" you hear a shout from the alley entrance.

	"Hel-" you begin, but are cut off by the <<person1>><<persons>> hand.

	"Everything's fine," the <<person>> shouts. "Don't come down here"

	Silence follows, and the <<persons>> tension eases, until you hear footsteps. <<generate2>><<person2>>A <<person>> appears, and drops <<his>> shopping when <<he>> sees what's happening.

	"Fuck," the <<person1>><<person>> says. "Can't I get any fucking privacy? The <<girl>> is a whore."

	"Why are you gagging <<pher>> then?" the <<person2>><<person>> responds, unconvinced. The <<person1>><<person>> shoots you a dirty look, releases you, and runs.

	<<link [[Next|Street Bodywriting Rescue]]>><</link>>

<</if>>

:: Street Footbridge Detour
<<effects>>

You step off the bridge. It adds several minutes to your journey, but you find a safer way to cross the road.

<<destinationeventend>>

:: Street Footbridge Cross
<<effects>>

You decide to cross the bridge anyway, and hope no one looks up.
<<if $rng gte 81>>
	<<generate1>><<person1>>
	You're halfway across when a horn blares beneath you. You look down, and see a <<person>> stuck in traffic. <<He>> stares through <<his>> sunroof, right up your skirt. <<He>> honks again.

	You press your thighs together and hold your skirt between your legs as you rush to the other end of the bridge.
	<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	<<endevent>>
	<<destinationeventend>>
<<else>>
	You make it to the other side without issue.

	<<destinationeventend>>
<</if>>

:: Street Bottom Submit
<<effects>>

<<promiscuity1>>
"How clumsy of me," you say, leaning into the <<person>>. "I'm so sorry."
Surprised by your reaction, <<he>> relaxes and mumbles "Uhmm... Yeah... just be more careful next time."

<<He>> eagerly reciprocates with one arm, pulling you close.
<<if $breastsize gte 2 and $NPCList[0].breastsize gte 2>>
   The tight hug squeezes your <<breasts>> against the <<person>>'s $NPCList[0].breastsdesc. <<arousal 300>>

   <<set $rng to random(0, 100)>>
   <<if $rng gte 70>>
      You clearly feel <<his>> hard nipples. Your <<nipples>> harden in response. <<arousal 300>>
   <<elseif $rng gte 25>>
      You think you feel <<his>> nipples harden in response. The feeling makes your <<nipples>> hard as well. <<arousal 300>>
   <<elseif $rng gte 25>>
      Your <<nipples>> harden in response.
   <</if>>
<<elseif $breastsize gte 2>>
   The tight hug squeezes your <<breasts>> against the <<person>>. Your <<nipples>> harden in response.
   <<arousal 300>>
<<elseif $NPCList[0].breastsize gte 2>>
   The tight hug squeezes you against the <<person>>'s $NPCList[0].breastsdesc. <<arousal 300>>
   <<set $rng to random(0, 100)>>
   <<if $rng gte 66>>
      You clearly feel <<his>> hard nipples. <<arousal 300>>
   <<elseif $rng gte 33>>
      You feel <<his>> nipples harden in response. <<arousal 300>>
   <</if>>
<</if>>

<<His>> other arm continues groping and fondling your <<bottom>>, but more gently than before.

<<if $arousal gte $arousalmax>>
	After a couple of minutes, you feel a warmth build within you, and brace yourself, hugging the <<person>> more tightly. You let out a subtle moan, as you pass the point of no return.
	<<orgasm>>

	"Did you just cum in the street from having your bottom played with?" <<he>> asks. "Damn, you're a real <<slut>><<if pregnancyBellyVisible()>>, but I guess your belly already shows that<</if>>."

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<He>> moves <<his>> hand to where your genitals are and continues, "Say, why don't we have some fun in that alley over there."

		<<if $promiscuity gte 15>>
			<<link [["Go with " + ($pronoun is "m"? "him": "her")|Street Bottom Accept]]>><</link>><<promiscuous2>>
		<</if>>

		<<link [[Struggle|Street Bottom Struggle]]>><<set $submissive -= 1>><</link>><<physiquedifficulty 5000>>
	<<else>>
		<<He>> breaks the hug and smacks your <<bottom>> as your shudders subside. "I knew you'd like it." <<He>> walks away with a smirk on his face.

		<<endevent>>
		<<destinationeventend>>
	<</if>>
<<else>>
	<<He>> breaks the hug after a couple of minutes. "You really liked that, didn't you?" <<he>> says, giving your <<bottom>> one last squeeze for good measure, before walking away.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Bottom Endure
<<effects>>

You let the <<person>> grope and fondle your <<bottom>> as <<he>> pleases. <<He>> takes full advantage, and molests you for a couple of minutes. You try not to think about how it looks to passers-by.

<<if $arousal gte $arousalmax>>
	You feel a warmth build within you, despite the violent and intruding nature of the fondling. You pass the point of no return.
	<<orgasm>>

	"Did you just cum in the street from having your bottom played with?" <<he>> asks. "Damn, you're a real <<slut>><<if pregnancyBellyVisible()>>, but I guess your belly already shows that<</if>>."

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<He>> moves <<his>> hand to where your genitals are and continues, "Say, why don't we have some fun in that alley over there."

		<<if $promiscuity gte 15>>
			<<link [["Go with " + ($pronoun is "m"? "him": "her")|Street Bottom Accept]]>><</link>><<promiscuous2>>
		<</if>>

		<<link [[Struggle|Street Bottom Struggle]]>><<set $submissive -= 1>><</link>><<physiquedifficulty>>
	<<else>>
		<<He>> smacks you as your shudders subside. "I knew you'd like it." <<He>> gives you a last pinch for good measure.

		<<endevent>>
		<<destinationeventend>>
	<</if>>
<<else>>
	<<He>> lets you go at last. "I knew you'd like it," <<he>> says, giving you a last pinch for good measure.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Bottom Accept
<<effects>>
You're led into the alley and allow the <<person>> to take things further.
<<promiscuity2>>
<<link [[Next|Street Bottom]]>><<set $sexstart to 1>><</link>>

:: Street Bottom Struggle
<<effects>>
<<effects>>
You struggle against the <<persons>> grasp, kicking <<his>> shins while trying to twist free.

<<if $physiqueSuccess>><<famescrap 2>>

	<<if $physiquesize lte 10000>>
		<<Hes>> bigger than you, but your foot connects with a solid thump. With a howl of pain, <<he>> releases <<his>> grip. A few heads turn up and down the street. <<He>> slinks into the alley.
	<<else>>
		With a howl of pain, <<he>> releases <<his>> grip. A few heads turn up and down the street. <<He>> slinks into the alley.
	<</if>>

	<<endevent>>
	<<destinationeventend>>
<<else>>
	<<if $physiquesize lte 10000>>
		<<Hes>> bigger than you, and proves too strong. <<He>> manages to wrestle you into the alley.
		<<gpain>><<pain 6>>
	<<else>>
		<<He>> proves too strong, and manages to wrestle you into the alley.
		<<gpain>><<pain 6>>
	<</if>>

	<<link [[Next|Street Bottom]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Bottom
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<if $daystate isnot "night">>
		<<set $rescue to 1>>
		Attacking you during daylight hours is brazen of them. If only you could scream, someone would help.

	<</if>>
	<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<hand_gag 0 left>><<set $NPCList[0].righthand to "arms">>
<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Bottom Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Bottom Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Bottom Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Bottom]]>><</link>><<nexttext>>
<</if>>

:: Street Bottom Finish
<<if $enemyhealth lte 0>>
	<<if $daystate isnot "night">>
		<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.

	<<else>>
		<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<if $enemyanger gte ($enemyangermax / 5) * 3>>
		<<if pregnancyBellyVisible()>>
			<<He>> shouts, "You better run <<slut>>, before I end up doing something I regret."
		<<else>>
			<<He>> pushes you onto the ground shouting, "Stupid <<slut>>!"
		<</if>>
		<<violence 1>>

	<<elseif $enemyanger gte 1>>
		Without a word, <<he>> leaves.

	<<else>>
		Smiling, <<he>> says, "We should do this again <<slut>>." <<He>> gives your <<bottom>> another squeese, gets up and leaves you lying on the ground.

	<</if>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<effects>><<set $rescued += 1>>
	Your cries attract the attention of the people passing by the alley's entrance. <<He>> cease <<his>> attack on you and walks in the opposite direction.

	<<tearful>> you gather yourself.

<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Bottom Shove
<<effects>>

You shove the <<person>> away from you, and feel a twinge of satisfaction as surprise spreads across <<his>> face. <<His>> expression soon turns to anger, and <<he>> shoves you back, but doesn't take it any further.

<<endevent>>
<<destinationeventend>>

:: Street Lurker Ignore
<<effects>>

You ignore the dread presence, and hope it's all in your head.

<<if $rng gte 51>>

	The feelings pass after a few moments, and you sigh in relief.

	<<destinationeventend>>
<<else>>

The feelings grow stronger, until you feel the presence right beside you, then above and all around.

<<link [[Next|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Lurker Hide
<<effects>>

You crouch in a shadowy alleyway, well away from the glare of any street lights.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

You wait a few moments, and feel the dread presence pass on. You're not sure if you imagined it.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<destinationeventend>>

<<else>>

You realise too late that something creeps towards you through the dark.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<link [[Next|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Lurker Run
<<effects>>

You run. You hear something behind you, sloughing across the ground and matching you step for step. Getting closer. You dare not even glance behind you.
<<if $athleticsSuccess>>
	Slowly, the sound diminishes, as whatever pursued you is left behind.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	With a terrible cry, something dark forces you to the ground.

	<<link [[Next|Street Lurker Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Street Lurker Holy
<<effects>>

You thrust your $worn.neck.name in no direction in particular. It seems to glow, though it could just be reflecting the street lights. The tension in the air builds, but then dissipates. You're alone.

<<destinationeventend>>

:: Street Lurker Rape
<<effects>>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>

<<tentaclestart 8 15>>

<</if>>

<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Street Lurker Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Lurker Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Lurker Rape Finish
<<effects>>

The creature withdraws into the dark, leaving you alone on the street.

<<tearful>> you continue your journey.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

:: Shady Fan Strip
<<set $outside to 1>><<effects>>
<<generalUndress "wardrobe" "upper">>
<<generalUndress "wardrobe" "lower">>
<<generalUndress "wardrobe" "feet">>
<<exhibitionism5>>
You open the package. Inside is some rather scanty-looking clothing and a pair of platform heels.
As you put down the box and start to strip, the <<person>> grabs you and the box and drags you to an alleyway.

<<He>> looks at you with a shocked expression, "Are you trying to get me in trouble?" <<He>> continues while blushing.
<<His>> expression turns lustful as realisation strikes <<him>>.
"So you're the one I've seen in the photos... mind if we have a little fun before you put them on?"

<<if $promiscuity gte 35>>
	<<link [[Take their hand|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
	You are not lewd enough to take up <<his>> offer.
<</if>>

<<if $rng gte 25>>
	<<link [[Refuse|Shady Fan Sex Refuse]]>><</link>>
<<else>>
	<<link [[Refuse|Shady Fan Sex Refuse Fail]]>><</link>>
<</if>>

:: Shady Fan Alley
<<set $outside to 1>><<effects>>
<<generalUndress "wardrobe" "upper">>
<<generalUndress "wardrobe" "lower">>
<<generalUndress "wardrobe" "feet">>
<<exhibitionism3>>
You walk into a nearby alleyway and open the package. Inside is some rather scanty-looking clothing and a pair of platform heels.

<<He>> looks at you while blushing, "I can't wait to see you in it, you'll look amazing." <<His>> expression turns lustful as realisation strikes <<him>>.
"So you're the one I've seen in the photos... you mind if we have a little fun before you put them on?"

<<if $promiscuity gte 35>>
	<<link [[Take their hand|Shady Fan Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<<else>>
	You are not lewd enough to take up <<his>> offer.
<</if>>

<<link [[Refuse|Shady Fan Sex Refuse]]>><</link>>

:: Shady Fan Take
<<set $outside to 1>><<effects>>

<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalSend "wardrobe" "upper" 48 _color>>
<<generalSend "wardrobe" "lower" 44 _color>>
<<generalSend "wardrobe" "feet" 9 _color>>

<<He>> hands you the package and continues on <<his>> way. "I'm looking forward to seeing those photos."

<<endevent>>
<<destinationeventend>>

:: Shady Fan Refuse
<<set $outside to 1>><<effects>>
You ignore <<his>> request and walk away.

<<endevent>>
<<destinationeventend>>

:: Shady Fan Sex Refuse
<<set $outside to 1>><<effects>>

<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalWear "upper" 48 _color>>
<<generalWear "lower" 44 _color>>
<<generalWear "feet" 9 _color>>

You deny <<his>> request and start putting on the clothes.

"Shame, would have been fun," <<he>> says as you finish up. "Anyways, you look really cute, but I need to go. I don't want to keep them waiting."

<<endevent>>
<<destinationeventend>>

:: Shady Fan Sex Refuse Fail
<<set $outside to 1>><<effects>>
You ignore the <<persons>> request and try walk away, but <<he>> blocks your path.

"First you strip out in the open," <<he>> shouts. "And now you're refusing me? I don't think so. Come here."

<<link [[Next|Shady Fan Sex]]>><<set $molestationstart to 1>><</link>>

:: Shady Fan Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<promiscuity3>>
<<elseif $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
<</if>>

<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Shady Fan Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Shady Fan Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Shady Fan Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Shady Fan Sex]]>><</link>><<nexttext>>
<</if>>

:: Shady Fan Sex Finish
<<set $outside to 1>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Thanks for that, never going to forget you or how cute you are right now." <<He>> continues, "I need to go anyway, I don't want to keep them waiting."
<<elseif $enemyhealth lte 0>>
	<<He>> recoils in pain, giving you the chance to put on the clothes and run away.
<<else>>
	<<He>> frowns and <<he>> dusts <<himself>> off. "'Look, don't touch,' eh?" <<he>> sighs. "I need to go, anyway. Hope you like the clothes." <<He>> shuffles out of the alley, leaving you to get dressed.
<</if>>

<<set _color to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal"][random(0,8)]>>
<<generalWear "upper" 48 _color>>
<<generalWear "lower" 44 _color>>
<<generalWear "feet" 9 _color>>
<<clotheson>>

<<endcombat>>
<<destinationeventend>>

:: Street Friendly Respond
<<effects>><<rngWraith 1>>

<<if $rng gte 91>>
	You smile and greet the <<person>> as you walk by. You realise too late that <<he>> wasn't talking to you, but to a <<generate2>><<person2>><<person>> behind you.

	You hasten your steps.<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>

<<elseif _wraithEvent>>
	You smile and greet the <<person>> as you walk by.<<if $wraith.state isnot "haunt">> You steal a glance at the ornate necklace around <<his>> neck.<</if>> <<His>> smile becomes wider, and you suddenly grow very anxious. <<He>> looks like <<hes>> getting more pale by the second. You quicken your pace, and you hear footsteps running after you. <<stress 6>><<gstress>>

	You briefly look back, and see <<him>> standing completely still. <<His>> eyes flash <<wraithEyes>> as <<he>> regards you with a mad grin.
	<<if $wraith.seen gte 3>>
		You break out into a sprint instinctively, knowing what's in store for you if it catches you.
	<<else>>
		You begin to run. This isn't natural.
	<</if>>
	You crouch behind a street corner, but when you look back, it's gone without a trace. <<stress 6>><<trauma 12>><<gstress>><<gtrauma>>

<<else>>
	You smile and greet the <<person>> as you walk by.

<</if>>
<<endevent>>
<<destinationeventend>>

:: Street Friendly Walk
<<effects>>

You hasten your steps.

<<endevent>>
<<destinationeventend>>

:: Street Offer Listen
<<effects>>

You turn to face the <<person>>. "We need a model," <<he>> says. Our regular <<girl>> can't make it. Everything's above board. Fully clothed. You'll get £200 for three hours work. How about it?."

<<link [[Accept (3:00)|Street Offer Accept]]>><</link>>

<<link [[Decline|Street Offer Decline]]>><</link>>

:: Street Offer Walk
<<effects>>

You shake off the <<persons>> arm and keep walking.

<<if $rng gte 81>>
	<<He>> doesn't give up, following and stepping in front of you.

	"Listen with care, <<girl>>," <<He>> whispers. "You don't want to cross me, or my bosses. You're coming with me."
	<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	<<link [[Push past|Street Offer Push]]>><<def 1>><</link>>

	<<link [[Nod|Street Offer Nod]]>><><</link>>

<<else>>
	<<He>> doesn't pursue.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Offer Accept
<<effects>>

You nod. The <<person>> grips you tight, pulling you off the path and down an alley.

<<if $rng gte 81>>

<<else>>

<</if>>

:: Street Offer Decline
<<effects>>

You shake your head and keep walking.

<<if $rng gte 81>>
	The <<person>> doesn't give up, following and stepping in front of you.

	"Listen with care, <<girl>>," <<He>> whispers. "You don't want to cross me, or my bosses. You're coming with me."
	<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	<<link [[Push past|Street Offer Push]]>><<def 1>><</link>>

	<<link [[Nod|Street Offer Nod]]>><><</link>>

<<else>>
	The <<person>> doesn't pursue.

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Offer Push
<<effects>>

:: Street Offer Nod
<<effects>>

:: Street Exhibitionism Fame Shamed

<<if $phase is 1>>
	The <<person2>><<person>> looks at you and laughs.
<<elseif $phase is 3>>
	You blush and walk faster as <<he>> leers at your <<bottom>>.
<</if>>

<<if $phase isnot 3>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
		You blush and try to avoid eye contact.
	<<elseif $rng gte 61>>
		You blush and hurry along.
	<<elseif $rng gte 41>>
		Your face turns red as you quicken your pace.
	<<elseif $rng gte 21>>
		Despite your clothes, you feel naked as you scurry away.
	<<else>>
		You blush.
	<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>

<<endevent>>
<<destinationeventend>>

:: Street Exhibitionism Fame Flaunt

<<set _stun_chance to 25>>
<<set _like_chance to 50>>
<<set _hate_chance to 25>>

<<if $flaunt_type is "words">>
	<<if $phase is 1>>
		You look the <<person1>><<person>> in the eye, and respond "Thanks! <<sayexhibproud>>"
	<<elseif $phase is 2>>
		You wink at the <<person1>><<person>>.
	<<elseif $phase is 3>>
		You smile and say "Yes, that's me! <<sayexhibproud>>"
	<<elseif $phase is 4>>
		You smile, <<famesalute>> in the direction of the group.
	<<elseif $phase is 5>>
		You smile at the <<person>>, <<famesalute>>.
	<<else>>
		You <<famesalute>>.
	<</if>>
	<<set _stun_chance to 5>>
	<<set _like_chance to 80>>
	<<set _hate_chance to 15>>
<<else>>
	<<silently>>
	<<set _revealed_thing to "ERROR">>
	<<if $flaunt_type is "skirt">>
		<<if $flaunt_part is "genitals">>
			<<genitals>>
			<<set _revealed_thing to _text_output>>
		<<elseif $flaunt_part is "chastity">>
			<<set _revealed_thing to $worn.genitals.name>>
		<<elseif $flaunt_part is "lowerunderwear">>
			<<set _revealed_thing to $worn.under_lower.name>>
		<<else>>
			<>
		<</if>>
	<<elseif $flaunt_type is "moon">>
		<<if $flaunt_part is "bottom">>
			<<bottom>>
			<<set _revealed_thing to _text_output>>
		<<elseif $flaunt_part is "chastity">>
			<<set _revealed_thing to $worn.genitals.name>>
		<<elseif $flaunt_part is "lowerunderwear">>
			<<set _revealed_thing to $worn.under_lower.name>>
		<<else>>
			<>
		<</if>>
	<<elseif $flaunt_type is "top">>
		<<if $flaunt_part is "breasts">>
			<<breasts>>
			<<set _revealed_thing to _text_output>>
		<<elseif $flaunt_part is "upperunderwear">>
			<<set _revealed_thing to $worn.under_upper.name>>
		<<else>>
			<>
		<</if>>
	<<else>>
		<>
	<</if>>

	<<set _flaunt to "ERROR">>
	<<set _exposing to "exposing">>

	<<if $flaunt_type is "skirt">>
		<<set _flaunt to "lift up your skirt">>

		<<if $flaunt_part is "genitals">>
			<<fameexhibitionism 50>><<exhibitionism5>><<arousal 300>>
		<<elseif $flaunt_part is "chastity">>
			<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 150>>
		<<elseif $flaunt_part is "lowerunderwear">>
			<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 150>>
		<</if>>
	<<elseif $flaunt_type is "moon">>
		<<set _flaunt to "bend over and pull down your">>
		<<if $worn.over_lower.name isnot "naked">>
			<<set _flaunt += " $worn.over_lower.name">>
		<</if>>
		<<if $worn.lower.name isnot "naked">>
			<<if $worn.over_lower.name isnot "naked">>
				<<set _flaunt += " and">>
			<</if>>
			<<set _flaunt += " $worn.lower.name">>
		<</if>>
		<<if $flaunt_part is "bottom">>
			<<fameexhibitionism 30>><<exhibitionism5>><<arousal 300>>
		<<elseif $flaunt_part is "chastity">>
			<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 50>>
		<<elseif $flaunt_part is "lowerunderwear">>
			<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 50>>
		<</if>>
	<<elseif $flaunt_type is "top">>
		<<set _flaunt to "pull aside your">>
		<<if $worn.over_upper.name isnot "naked">>
			<<set _flaunt += " $worn.over_upper.name">>
		<</if>>
		<<if $worn.upper.name isnot "naked">>
			<<if $worn.over_upper.name isnot "naked">>
				<<set _flaunt += " and">>
			<</if>>
			<<set _flaunt += " $worn.upper.name">>
		<</if>>
		<<set _exposing to "flashing">>

		<<if $flaunt_part is "breasts">>
			<<if $player.gender_appearance is "m" and $breastsize lte 1>>
			<<fameexhibitionism 15>><<exhibitionism2>><<arousal 100>>
			<<else>>
			<<fameexhibitionism 40>><<exhibitionism4>><<arousal 300>>
			<</if>>
		<<elseif $flaunt_part is "upperunderwear">>
			<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 100>>
		<<else>>
			<<fameexhibitionism 5>> <<exhibitionism2>><<arousal 100>>
		<</if>>
	<<else>>
		<>
	<</if>>
	<</silently>>

	<<if $phase is 1>>
		You _flaunt, giving them a brief look at your _revealed_thing.
	<<elseif $phase is 2>>
		You _flaunt, giving the <<person1>><<person>> and everyone else in the street a brief glimpse of your _revealed_thing.
	<<elseif $phase is 3>>
		You smile and answer "Yes, that's me... look!", and _flaunt, giving <<him>> a good look at your _revealed_thing.
	<<elseif $phase is 4>>
		You smile, briefly _flaunt in the direction of the group, _exposing your _revealed_thing.
	<<elseif $phase is 5>>
		You smile at the <<person>>, <<famesalute>>, and _flaunt giving the <<person1>><<person>> and everyone else in the street an eyeful of your _revealed_thing.
	<<else>>
		You briefly _flaunt, _exposing your _revealed_thing.
	<</if>>
	<<garousal>>
<</if>>

<<set $rng to random(1, 100)>>
<<if $rng gte _like_chance + _hate_chance>>
	<<if $phase is 1>>
		The <<person1>><<person>> and <<person2>><<person>> stare at you with open mouths.
		After a few seconds, the <<person1>><<person>> snaps out of it, blushing, <<he>> prods <<his>> friend and urges "Come on, we're late already!" They hurry off together.
	<<elseif $phase is 2>>
		The <<person1>><<person>> seems too shocked to react. You beam with pride as you walk on.
	<<elseif $phase is 3>>
		The <<person1>><<person>> stares speechlessly at your <<bottom>> as you walk on.
	<<elseif $phase is 4>>
		The whispering stops, and you walk away, enjoying the sudden stunned silence.
	<<elseif $phase is 5>>
		The <<person>> is dumbfounded. Proudly, you walk on.
	<<else>>
		You walk on, beaming with pride.
	<</if>>
	<<lstress>><<stress -6>>
	<<set _punish_chance to 10>>
<<elseif $rng gte _hate_chance>>
	<<if $phase is 1>>
		The <<person2>><<person>> stares at you with open mouth.
		<<if $flaunt_type is "words">>
			The <<person1>><<person>> grins and points at <<his>> friend, "Seems <<he>> wants to see you naked too!"
		<<else>>
			The <<person1>><<person>> grins at <<his>> friend, "Told you! <<pShes>> gorgeous!"
		<</if>>
		<<He>> prods <<his>> friend and says "Come on, we're late already!" They hurry off together.
	<<elseif $phase is 2>>
		<<if $flaunt_type is "words">>
			The <<person1>><<person>> shouts "I knew it! You look stunning!" You beam with pride as you walk on.
		<<else>>
			The <<person1>><<person>> shouts "Hah! Thanks for the reminder <<girl>>! You look stunning!" You beam with pride as you walk on.
		<</if>>
	<<elseif $phase is 3>>
		The <<person1>><<person>> grins and shamelessly stares at your body. You feel <<him>> leer at your bottom as you strut on.
	<<elseif $phase is 4>>
		An excited chatter bursts from the group. They keep glancing at you. As you walk on, you make out "Did you see that?!", "What a slut!" and "So sexy!"
	<<elseif $phase is 5>>
		The <<person>> grins at <<his>> friend and exclaims "Did you see that? <<pShes>> shameless!". <<His>> friend replies "Wouldn't you be with such a body?" Proudly, you walk on.
	<<else>>
		You walk on, beaming with pride.
	<</if>>
	<<lstress>><<stress -6>>
	<<ltrauma>><<trauma -6>>
	<<set _punish_chance to 0>>
<<else>>
	<<if $phase is 1>>
		The <<person2>><<person>> glares at you, and then bellows "Shame on you! Slut! Slut!"
		<<His>> friend drags <<him>> along, "Come on, we're late already!"
		<<He>> continues glaring at you and barks one more "Slut!" before leaving.
	<<elseif $phase is 2>>
		The <<person1>><<person>> shouts "Filthy slut! Have you no shame?" You hurry on.
	<<elseif $phase is 3>>
		The <<person1>><<person>> snarls at you, "You should be ashamed of yourself!" You feel <<him>> glaring at you as you hurry on.
	<<elseif $phase is 4>>
		An angry chatter bursts from the group. They're all looking your way, shouting abuse. "Slut!" "Shame on you!" "Pervert!" You hurry along.
	<<elseif $phase is 5>>
		The <<person>> grins at <<his>> friend and exclaims "<<pShes>> shameless!". <<His>> friend glares at you and shouts "You're a pervert!". You quickly walk away.
	<<else>>
		Someone starts shouting "Pervert!". You hurry on.
	<</if>>
	<<gstress>><<stress 12>>
	<<gtrauma>><<trauma 12>>
	<<set _punish_chance to 40>>
<</if>>

<<set $rng to random(1, 100)>>
<<if $rng lte _punish_chance>>

	<<if $phase is 1>>
		<<set $firstNPC to clone($NPCList[0])>>
		<<set $secNPC to clone($NPCList[1])>>
		<<endevent>><<generate1>><<set $NPCList[0] to clone($secNPC)>>
		A short while later, you suddenly spot the <<person1>><<person>> right next to you.
		Taking advantage of your confusion, <<he>> grabs you, and shoves you into a nearby alley.
		<<He>> spits "Shameless slut! I'll show you!".
	<<elseif $phase is 2>>
		You only notice that the <<person1>><<person>> followed you, when <<he>> grabs you, and drags you into a nearby alley.
		<<He>> bellows "Filthy slut! I'll teach you a lesson!"
	<<elseif $phase is 3>>
		Too late, you notice that the <<person1>><<person>> is following you.
		Before you can react, <<he>> grabs you, and drags you into a nearby alley.
		<<He>> grabs you close, and hisses "I'll give you what you deserve!" in your ear.
	<<elseif $phase is 4>>
		Two streets further, you suddenly get the feeling of someone sneaking up on you.
		You turn around, and look straight into the angry face of a <<person1>><<person>>. You recognise <<him>> as part of the group.

		Before you can react, <<he>> pushes you into a nearby alley and throws <<himself>> against you, shrieking "You need a lesson!".
	<<elseif $phase is 5>>
		You walk a short while, when all of a sudden, you're pulled into an alley by the <<person1>><<person>>.
		<<He>> presses you against a wall, and barks "I'll show you what we do with perverts here!"
	<<else>>
		Suddenly you're pushed into an alley by the <<person1>><<person>>. <<He>> presses you against a wall, and barks "I'll show you what we do with perverts here!"
	<</if>>
	<<gstress>><<stress 6>>

	<<link [[Next|Street Exhibitionism Fame Flaunt Punish]]>><</link>>
<<else>>

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Exhibitionism Fame Flaunt Punish

<<set $rng to random(1, 100)>>

<<person1>>
You're cornered by the <<person>>, "You thought I'd let you get away with that?" <<he>> hisses.

<<if $rng lte 66>>
	<<He>> starts clawing at your clothes and mutters, "Let's show everyone what a pervert you are!"

	<<link [[Next|Street Fame Flaunt Strip Attack]]>><<set $molestationstart to 1>><</link>>
<<else>>
	<<He>> shakes with rage and desire and mutters, "I know just what I'm going to do with you."

	<<link [[Next|Street Fame Flaunt Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>

:: Street Fame Flaunt Strip Attack

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<set $enemyno to 1>><<set $enemynomax to 1>>
	<<maninit>><<set $enemyanger += 150>><<set $enemytrust -= 150>>
	<<set $rng to random(1, 100)>>
	<<if $rng lte 50>>
		<<npcstripall>>
	<<else>>
		<<npcgrapplestripall>>
	<</if>>
	<<npcidlegenitals>>

	"Oh yes, we'll find out how much you really like being exposed!" the <<person1>><<person>> smirks.

	<<if $daystate isnot "night">>
		<<enable_rescue>>
		Attacking you during daylight hours is brash. If you'd scream, someone might help.

	<</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Fame Flaunt Alarm]]>><</link>><<nexttext>>
<<else>>
	<<if $alarm is 1 and $rescue is 0>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

	<</if>>

	<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">>
		<<link [[Next->Street Fame Flaunt Strip Finish]]>><</link>><<nexttext>>
	<<else>>
		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Street Fame Flaunt Ejac]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next->Street Fame Flaunt Escape]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next->Street Fame Flaunt Strip Attack]]>><</link>><<nexttext>>
		<</if>>
	<</if>>
<</if>>

:: Street Fame Flaunt Strip Finish

<<person1>>
Now that you're fully exposed, the <<person>> lets go, and gathers your clothes.
<<set $currentNPC to clone($NPCList[0])>><<endcombat>><<generate1>><<set $NPCList[0] to clone($currentNPC)>>
<<person1>>

<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>

<<set $rng to random(1, 100)>>
<<if $rng lte 50>>
	Grinning <<he>> mutters, "Now everyone will see what a pervert you are!"

	Without looking back, the <<person>> dashes into the street, and out of sight. You're left alone in the alley.
<<else>>
	"That will teach you!" <<he>> yells triumphantly.
	<<His>> rage now somewhat cooled, <<he>> suddenly seems unsure what to do.
	Taking a step back, <<he>> leers at your exposed <<genitals>>.

	<<if $awareness lte 300>>
		The look in <<his>> eyes frightens you. Before <<he>> can react, you escape into the street.
	<<else>>
		You see some rage left in <<his>> eyes, but mostly see a lot of lust and desire.
		This could get worse quickly. You escape before <<he>> has a chance to make up <<his>> mind.
	<</if>>
	<<He>> doesn't follow.
<</if>>

<<endcombat>>
<<destinationeventend>>

:: Street Fame Flaunt Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<set $enemyno to 1>><<set $enemynomax to 1>>
	<<maninit>><<set $enemyanger += 50>><<set $enemytrust -= 50>>

	"Oh yes, I know exactly what I'm going to do with you!" the <<person1>><<person>> smirks.

	<<if $daystate isnot "night">>
		<<enable_rescue>>
		Attacking you during daylight hours is brash. If you'd scream, someone might help.

	<</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Fame Flaunt Alarm]]>><</link>><<nexttext>>
<<else>>
	<<if $alarm is 1 and $rescue is 0>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

	<</if>>

	<<if $enemyarousal gte $enemyarousalmax>>
		<<link [[Next->Street Fame Flaunt Ejac]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next->Street Fame Flaunt Escape]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next->Street Fame Flaunt Rape]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: Street Fame Flaunt Ejac

<<ejaculation>>
<<if $enemyanger gte 20>>
	"Look what you made me do!"

	The <<person>> pulls you up, pushes you against the wall, and slaps your face a few times. <<pain 4>><<violence 1>>

	"I hope you've learned your lesson!"

	<<He>> kicks your feet from under you, throwing you on the ground. <<pain 2>><<violence 1>>

	Satisfied, <<he>> leaves, without looking back.

<<elseif $enemyanger gte 1>>
	"Look what you made me do! I hope you've learned your lesson now."

	<<He>> spits in your face, and leaves without looking back. <<trauma 2>>

<<else>>
	"I think you've learned your lesson now."

	<<He>> leaves without looking back. <<trauma 2>>

<</if>>
<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Fame Flaunt Escape

<<effects>>
<<if $daystate isnot "night">>
	The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the street.

<<else>>
	The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<</if>>

You hear <<him>> curse behind your back.

<<set $rng to random(1, 100)>>
<<if $rng lte 66>>
	"This isn't over <<girl>>, I won't let you go so easily next time!"
<<elseif $rng lte 33>>
	"Come back here! We were just getting started!"
<<else>>
	"Coward! We weren't done yet! Run <<girl>>! Run!"
<</if>>

<<He>> isn't pursuing, and you are soon far away.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Fame Flaunt Alarm

<<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. The <<person>> panics and disappears deeper into the alley.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Dog Paw
<<effects>>

<<if $tendingSuccess>>
	You hold out your hand,
	<<if $monster is 1>>
		and the <<beasttype>> grasps it in <<bhis 0>> own. You shake.
	<<else>>
		and the <<beasttype>> rests <<bhis 0>> paw on it. You shake
	<</if>>
	<<takeHandholdingVirginity $NPCList[0].fullDescription "consensual">><<llstress>><<stress -12>>

	The <<person>> smiles. "I didn't know you knew that trick. Come on, let's not take up too much of the nice <<girl>>'s time." The <<beasttype>> licks your hand, then follows <<bhis 0>> master.

<<else>>
	You hold out your hand, but the <<beasttype>> only gives it a wary sniff.
	<<if $monster is 1>>
		"No treat," <<bhe 0>> says.
	<</if>>

	The <<person>> smiles. "Don't take up too much of the nice <<girl>>'s time." The <<beasttype>> licks your hand, then follows <<bhis 0>> master.
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Dog Pet
<<effects>>

You crouch and pet the <<beasttype>>.

<<if $monster is 1>>
	"Friend!" <<bHe 0>> leans into your hand.
<<else>>
	<<bHe 0>> leans into your hand.
<</if>>

The <<person>> smiles. "Don't take up too much of the nice <<girl>>'s time." The <<beasttype>> licks your hand, then follows <<bhis 0>> master.

<<endevent>>
<<destinationeventend>>

:: Street Dog Growl
<<effects>>

You growl at the <<beasttype>>.

<<if $monster is 1>>
	"W-wolf?" <<bhe 0>> says, hiding behind <<bhis 0>> master's legs.
<<else>>
	<<bHe>> hides behind <<bhis 0>> master's legs.
<</if>>

The <<person>> frowns at you. "You shouldn't scare dogs like that."

<<link [[Growl|Street Dog Growl 2]]>><<def 1>><<transform wolf 1>><</link>>

<<link [[Leave|Street Dog Leave]]>><</link>>

:: Street Dog Growl 2
<<effects>>

You growl at the <<person>>. <<He>> backs away from you. "E-Easy," <<he>> says, holding up <<his>> hands. <<He>>'s hesitant to turn <<his>> back to you.

<<endevent>>
<<destinationeventend>>

:: Street Dog Leave
<<effects>>

Satisfied, you turn and continue your journey.

<<endevent>>
<<destinationeventend>>

:: Street Dog Hiss
<<effects>>

You feel your hair stand on end as you hiss. The <<beasttype>> steps back in alarm. <<bHis 0>> master gives you a strange look, and tugs the leash.

You turn and continue your journey.

<<endevent>>
<<destinationeventend>>

:: Street Dog Ignore
<<effects>>

You ignore them, and continue your journey.

<<endevent>>
<<destinationeventend>>

:: Street Criminal Protest
<<effects>>

<<if $submissive gte 1150>>
	"P-please don't hate me," you say. "I-I had reasons."
<<elseif $submissive lte 850>>
	"Don't you dare judge me," you say. "You've no idea what I've gone through."
<<else>>
	"You don't know my story," you say.
<</if>>

"Just stealing bread to feed your little sibling?" the <<person>> laughs. "You're just lazy, selfish, and violent."

<<link [[Ignore|Street Criminal Ignore]]>><</link>>

<<if $trauma gte ($traumamax * 0.7)>>
	<<link [[Punch|Street Criminal Punch]]>><<def 1>><<crimeup 100>><<trauma -6>><<stress -6>><</link>><<crime>><<ltrauma>><<lstress>>

<</if>>

:: Street Criminal Punch
<<effects>>

You punch the <<person>> in the face, putting a stop to the torrent of abuse.

<<if $physique gte 15000>>
	The force sends <<him>> staggering into the road.
<<elseif $physique gte 10000>>
	<<He>> looks surprised as <<he>> staggers backward.
<<elseif $physique gte 5000>>
	<<He>> winces, and raises <<his>> arms to protect <<himself>>.
<<else>>
	<<He>> winces, and looks surprised.
<</if>>

<<if $submissive gte 1150>>
	"I-I didn't want to do that," you say. "But you are so rude!"
<<elseif $submissive lte 850>>
	"You better watch your words then," you say. "Around a violent <<girl>> like me.""
<<else>>
	"Why the surprise?" you ask. "You said I was violent."
<</if>>

"I'm giving the police your description," <<he>> says. "You'll pay for this." <<He>> strides away.

<<endevent>>
<<destinationeventend>>

:: Street Criminal Ignore
<<effects>>

You walk on. The <<person>> hurls insults behind you, but you do your best to ignore them.

<<endevent>>
<<destinationeventend>>

:: Street Criminal Threaten
<<effects>>

"Fuck off," you say. "Or I'll beat your ass so hard they'll have to lock me up."

The <<person>> opens <<his>> mouth to argue, but decides against it. <<He>> leaves you be.

<<endevent>>
<<destinationeventend>>

:: Street Stalk
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<violence 1>>
	<<neutral 1>>

	<<maninit>>
	<<stalk_init>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<if $audience_active>>
	<<audience>>
<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Stalk Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Stalk Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Stalk Finish]]>><</link>><<nexttext>>
<<elseif $stalk_end>>
	<<link [[Next|Street Stalk Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Stalk]]>><</link>><<nexttext>>
<</if>>

:: Street Stalk Run
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<violence 1>>
	<<neutral 1>>

	<<maninit>>
	<<stalk_init>>
	<<stalk_run>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>
	You turn and run. You are being pursued.
<</if>>

<<effects>>

<<effectsman>><<man>>

<<if $audience_active>>
	<<audience>>
<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Stalk Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Stalk Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Stalk Finish]]>><</link>><<nexttext>>
<<elseif $stalk_end>>
	<<link [[Next|Street Stalk Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Stalk Run]]>><</link>><<nexttext>>
<</if>>

:: Street Stalk Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<if $combat_end_text>>
		<<print $combat_end_text>>
	<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
		<<He>> throws you against the pavement.
		<<violence 3>>

	<<elseif $enemyanger gte 1>>
		<<He>> walks away without a word.

	<<else>>
		Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.

		You've gained <<moneyGain 5>>.

	<</if>>
	<<underlowersteal>>
	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>

<<elseif $enemyhealth lte 0>>
	<<if $daystate isnot "night">>
		The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.

	<<else>>
		The <<person>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $stalk_end is "escaped">>
	You slow to a walk. <<tearful>> you continue your journey.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<elseif $stalk_end is "passed">>
	The <<person>> walks ahead. <<tearful>> you continue your journey.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<elseif $stalk_end is "hide">>
	<<covered>> <<tearful>> you emerge from your hiding place. You continue your journey.

	<<set $stealtextskip to 1>>
	<<stealclothes>>
	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */
	<<if $exposed gte 1>>
		<<switch $location>>
		<<case alley>>
			<<tearful>> you slow to a stop. <<covered>> There's no one around, but this is still a public place.
		<<case forest lake>>
			<<tearful>> you slow to a stop. <<covered>> There's no one around right now, but there's no knowing who you could meet in the woods.
		<<case moor>>
			<<tearful>> you slow to a stop. <<covered>> There's no one around, but being exposed in such an open place is frightening regardless.
		<<default>>
			<<covered>> <<tearful>> you dive down an alley, hoping to shield your body from any prying eyes.
		<</switch>>
	<<else>>
		<<tearful>> you slow to stop.
	<</if>>

	<<set $stealtextskip to 1>>
	<<stealclothes>>
	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<else>>
	<<set $rescued += 1>>
	<<if $position is "stalk">>
		Several heads turn your way. The pursuer keeps <<his>> distance.
	<<else>>
		The <<person>> notices several heads turning in response to your cry, and relents in <<his>> assault before making <<his>> escape.
	<</if>>

	<<tearful>> you continue your journey.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>

<</if>>

:: Street Stalk Group
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<violence 1>>
	<<neutral 1>>

	<<maninit>>
	<<stalk_init>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<if $audience_active>>
	<<audience>>
<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Stalk Group Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Stalk Group Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Stalk Group Finish]]>><</link>><<nexttext>>
<<elseif $stalk_end>>
	<<link [[Next|Street Stalk Group Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Stalk Group]]>><</link>><<nexttext>>
<</if>>

:: Street Stalk Group Run
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<violence 1>>
	<<neutral 1>>

	<<maninit>>
	<<stalk_init>>
	<<stalk_run>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<if $audience_active>>
	<<audience>>
<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Stalk Group Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Stalk Group Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Stalk Group Finish]]>><</link>><<nexttext>>
<<elseif $stalk_end>>
	<<link [[Next|Street Stalk Group Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Stalk Group Run]]>><</link>><<nexttext>>
<</if>>

:: Street Stalk Group Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<if $combat_end_text>>
		<<print $combat_end_text>>
	<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
		<<He>> throws you against the pavement. The <<group>> swagger away.
		<<violence 3>>

	<<elseif $enemyanger gte 1>>
		The <<group>> walk away without a word.

	<<else>>
		The <<group>> leave you lying on the ground.

	<</if>>
	<<underlowersteal>>
	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>

<<elseif $enemyhealth lte 0>>
	<<if $daystate isnot "night">>
		The <<group>> back away, giving you the chance you need. <<tearful>> you escape into the crowds.

	<<else>>
		The <<group>> back away, giving you the chance you need. <<tearful>> you escape into the darkness.

	<</if>>

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<<elseif $stalk_end is "escaped">>
	You slow to a walk. <<tearful>> you continue your journey.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<elseif $stalk_end is "passed">>
	The group walks ahead. <<tearful>> you continue your journey.

	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<elseif $stalk_end is "hide">>
	<<covered>> <<tearful>> you emerge from your hiding place. You continue your journey.

	<<set $stealtextskip to 1>>
	<<stealclothes>>
	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<elseif $stalk_end is "outpaced">>/*Unnecessary if the PC can't become the pursuer */
	<<if $exposed gte 1>>
		<<switch $location>>
		<<case alley>>
			<<tearful>> you slow to a stop. <<covered>> There's no one around, but this is still a public place.
		<<case forest lake>>
			<<tearful>> you slow to a stop. <<covered>> There's no one around right now, but there's no knowing who you could meet in the woods.
		<<case moor>>
			<<tearful>> you slow to a stop. <<covered>> There's no one around, but being exposed in such an open place is frightening regardless.
		<<default>>
			<<covered>> <<tearful>> you dive down an alley, hoping to shield your body from any prying eyes.
		<</switch>>
	<<else>>
		<<tearful>> you slow to stop.
	<</if>>

	<<set $stealtextskip to 1>>
	<<stealclothes>>
	<<clotheson>>
	<<endcombat>>

	<<destinationeventend>>

<<else>>
	<<set $rescued += 1>>
	<<if $position is "stalk">>
		Several heads turn your way. The <<group>> following you keep their distance.
	<<else>>
		The <<group>> notice several heads turning in response to your cry, and relents in their assault before leaving in different directions.
	<</if>>

	<<tearful>> you continue your journey.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>

<</if>>

:: Street Wake Shackle
<<set $outside to 0>><<effects>>

<<generate1>><<generate2>><<person1>>
"Hurry up," says a <<personsimple>>'s voice. "<<pShes>> waking up."

You open your eyes. You're in a thin passage between two buildings. A <<person2>><<person>> clamps something around your ankles. "Don't worry," <<he>> says. "Our toy isn't going anywhere."

<<shackle_feet>>
<<link [[Next|Street Wake Shackle Rape]]>><<set $molestationstart to 1>><</link>>

:: Street Wake Shackle Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Wake Shackle Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Wake Shackle Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Wake Shackle Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Wake Shackle Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Wake Shackle Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Satisfied, the pair leave you slumped against the alley wall.

	<<tearful>> you struggle to you feet. The $worn.feet.name are firm. Walking will be difficult.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>

<<elseif $enemyhealth lte 0>>
	The pair turn and flee in fright, leaving you to slump against the alley wall.

	<<tearful>> you struggle to you feet. The $worn.feet.name are firm. Walking will be difficult.

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>

<<else>>
	<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
	You hear footsteps. The <<group>> turn to look, then flee in the opposite direction.

	<<tearful>> you struggle to you feet. The $worn.feet.name are firm. Walking will be difficult.

	<<clotheson>>
	<<endcombat>>

	<<street_rescue>>
<</if>>

:: Street Rescue Fine
<<effects>>

<<if $submissive gte 1150>>
	"Th-thank you but I'm f-fine," you say. "Thank you for rescuing me."
<<elseif $submissive lte 850>>
	"I don't need help," you say. "But thanks for the rescue."
<<else>>
	"I'll be okay," you say. "Thank you for rescuing me."
<</if>>

The <<person>> doesn't seem convinced, but nods anyway.
<<if $exposed gte 1>>
	"At least let me get you something to cover with." <<He>> fetches you towels from <<his>> car before <<he>> leaves.
	<<towelup>>
<<else>>
	<<He>> bids you farewell.
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Rescue Orphanage
<<effects>>

<<if $exposed gte 1>>
	<<towelup>>
	You wait while the <<person>> fetches some towels, then fellow <<him>> to <<his>> car.
<<else>>
	You follow the <<person>> to <<his>> car.
<</if>>
It's not a long journey, but <<he>> doesn't know the orphanage's whereabouts without your direction.

<<He>> pulls up outside, and bids you farewell. You climb from the passenger seat.

<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Street Rescue Farm
<<effects>>

<<if $exposed gte 1>>
	<<towelup>>
	You wait while the <<person>> fetches some towels, then fellow <<him>> to <<his>> car.
<<else>>
	You follow the <<person>> to <<his>> car.
<</if>>
You're driven through town, then onto the road leading to the farmlands. <<He>> comments that <<he>> doesn't get out here much, but the route is simple enough.

<<He>> pulls up outside, and bids you farewell. You climb from the passenger seat.

<<link [[Next|Farm Work]]>><<endevent>><</link>>

:: Street Rescue Break
<<effects>>

You try to speak, but can't find the words. You feel the <<person>> catch you in their arms and call for help before losing consciousness.

<<endevent>>
<<ambulance>>

:: Street Private Show Strip
<<set $outside to 1>><<effects>>

<<if $daystate is "night">>
	You nod in agreement and begin to remove your clothes. The darkness of the night provides all the cover you need. The group seems shocked, but they don’t stop you. <<exhibitionism5>>

	<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>You stroke your chest and run your hands over<<else>>You start with your<<if !$worn.upper.type.includes("naked")>> $worn.upper.name<</if>><<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked")>> and<</if>><<if !$worn.under_upper.type.includes("naked")>> $worn.under_upper.name<</if>>, exposing<</if>> your <<breasts>>. The night air caresses your nipples. The group looks eager, taking out their phones. They start to take pictures of you.
	<<overupperstrip>><<upperstrip>><<underupperstrip>>

	The <<person2>><<person>> leers at your chest and runs <<his>> tongue across <<his>> lips.
	<<if $player.perceived_breastsize lte 0>>
		<<if $player.gender_appearance is "m">>
			<<set $rng to random(1, 100)>>
			<<if $rng gte 76>>
				"Imagine that sleek chest being fondled from all angles."
			<<elseif $rng gte 51>>
				"I wanna lick the sweat off his chest."
			<<elseif $rng gte 26>>
				"He must like being exposed in front of a crowd."
			<<else>>
				"I bet you love having your nipples toyed with."
			<</if>>
		<<else>>
			<<set $rng to random(1, 100)>>
			<<if $rng gte 76>>
				"Your chest is so sleek, I'd think you a boy if I didn't know better."
				<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
			<<elseif $rng gte 51>>
				"Small tits are delicious."
				<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
			<<elseif $rng gte 26>>
				"Such small boobs must make dancing easier."
				<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
			<<else>>
				"I bet you love having your nipples toyed with."
			<</if>>
		<</if>>
	<<elseif $player.perceived_breastsize lte 5>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 76>>
			"Nice tits."
		<<elseif $rng gte 51>>
			"Those are some nicely shaped breasts. A bit small though."
			<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
		<<elseif $rng gte 26>>
			"<<pHer>> small tits really add to the show."
			<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
		<<else>>
			"<<pShes>> so confident, exposing <<pher>> small breasts like that."
			<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
		<</if>>
	<<elseif $player.perceived_breastsize lte 7>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 76>>
			"I wonder what those breasts feel like."
			<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
		<<elseif $rng gte 51>>
			"I bet your tits make great pillows."
			<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
		<<elseif $rng gte 26>>
			"You're such a slut, showing your tits off like this."
			<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
		<<else>>
			"I bet your tits taste wonderful."
			<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
		<</if>>
	<<else>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 76>>
			"Shake those udders!"
			<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
		<<elseif $rng gte 51>>
			"Carrying around tits that big must be difficult."
			<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
		<<elseif $rng gte 26>>
			"Those huge tits are mesmerising."
			<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
		<<else>>
			"Those breasts were made to be shown off."
			<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
		<</if>>
	<</if>>

	You turn your back to them,<<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>> and next take off your<<if !$worn.lower.type.includes("naked")>> $worn.lower.name<</if>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> and<</if>><<if !$worn.under_lower.type.includes("naked")>> $worn.under_lower.name<</if>>,<</if>> exposing your <<bottom>>. You feel a mixture of embarrassment and excitement, knowing that anyone could end up noticing your little show. The <<person2>><<person>> begins to rub the front of <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>.

	You turn back to face them, your <<genitals>> shamelessly on display.

	<<if $player.gender is "h">>
		They gawk at the sight, but they seem no less turned on.

		"Both...?" the <<person>> murmurs. "Fuck it, a slut's a slut." <<He>> quickens <<his>> rubbing.

		"Wait 'til I show this around," the <<person3>><<person>> snickers, taking a picture.
	<<elseif $player.gender_appearance isnot $player.gender>>
		Their expressions range from shock to lust.

		"Oh, you're a <<if $player.gender is "m">>boy<<else>>girl<</if>>?" the <<person1>><<person>> asks, looking somewhat disappointed.

		"Aye, and a hot one at that," the <<person3>><<person>> chimes in with a lecherous grin. <<He>> raises <<his>> phone and takes a picture.
	<<else>>
		They cheer at the sight, snapping pictures as they ogle your bare body. <<flaunting>> you make little effort to stop them, striking seductive poses and coyly twirling away when they get a bit grabby.
	<</if>>
	<<overlowerstrip>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 6 pic>>

	They seem pleased by your display, but you can tell by the look in their eyes that they're hungry for more.

	<<set $tipmod to 2>>
	<<if $promiscuity gte 75>>
		<<link [[Offer your body|Street Private Show Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<promiscuous5>>

	<</if>>
	<<link [[Masturbate|Street Private Show Masturbate]]>><<set $phase to 1>><<set $masturbationstart to 1>><</link>>

	<<link [[End the show|Street Private Show End]]>><<set $phase to 1>><</link>>

<<else>>
	You nod in agreement and begin to take off your clothes. <<exhibitionism5>>

	The <<person1>><<person>> quickly stops you, to the disappointment of <<his>> friends. “Not here,” <<he>> says, looking around. A good amount of people are still on the street. “Let’s find a more secluded place.”

	<<link [[Next|Street Private Show Alley]]>><<set $phase to 1>><</link>>

<</if>>

:: Street Private Show Alley
<<set $outside to 1>><<effects>>
<<set $tipmod to 1.5>>

<<if $phase is 1>>
	The <<person>> guides you to a nearby alley. You follow <<him>>, <<his>> friends trailing close behind you. Very close.

	It doesn't take long to find a private spot. It’s dark, and far enough from the street that no one should be able to see you. You're a bit disappointed they picked somewhere so secluded, but you begin to strip regardless.
<<else>>
	You nod. The three of them grin, and guide you to a nearby alley. It’s dark, and far enough from the street that no one should be able to see you. Still, the fact that anyone could walk in makes you shiver with excitement. <<exhibitionism4>>
<</if>>

<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>>You stroke your chest and run your hands over<<else>>You start with your<<if !$worn.upper.type.includes("naked")>> $worn.upper.name<</if>><<if !$worn.upper.type.includes("naked") and !$worn.under_upper.type.includes("naked")>> and<</if>><<if !$worn.under_upper.type.includes("naked")>> $worn.under_upper.name<</if>>, exposing<</if>> your <<breasts>>. The group looks eager, taking out their phones. They start to take pictures of you.
<<overupperstrip>><<upperstrip>><<underupperstrip>>

The <<person2>><<person>> leers at your chest and runs <<his>> tongue across <<his>> lips.
<<if $player.perceived_breastsize lte 0>>
	<<if $player.gender_appearance is "m">>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 76>>
			"Imagine that sleek chest being fondled from all angles."
		<<elseif $rng gte 51>>
			"I wanna lick the sweat off his chest."
		<<elseif $rng gte 26>>
			"He must like being exposed in front of a crowd."
		<<else>>
			"I bet you love having your nipples toyed with."
		<</if>>
	<<else>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 76>>
			"Your chest is so sleek, I'd think you a boy if I didn't know better."
			<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
		<<elseif $rng gte 51>>
			"Small tits are delicious."
			<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
		<<elseif $rng gte 26>>
			"Such small boobs must make dancing easier."
			<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
		<<else>>
			"I bet you love having your nipples toyed with."
		<</if>>
	<</if>>
<<elseif $player.perceived_breastsize lte 5>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 76>>
		"Nice tits."
	<<elseif $rng gte 51>>
		"Those are some nicely shaped breasts. A bit small though."
		<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
	<<elseif $rng gte 26>>
		"<<pHer>> small tits really add to the show."
		<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
	<<else>>
		"<<pShes>> so confident, exposing <<pher>> small breasts like that."
		<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
	<</if>>
<<elseif $player.perceived_breastsize lte 7>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 76>>
		"I wonder what those breasts feel like."
		<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
	<<elseif $rng gte 51>>
		"I bet your tits make great pillows."
		<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
	<<elseif $rng gte 26>>
		"You're such a slut, showing your tits off like this."
		<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
	<<else>>
		"I bet your tits taste wonderful."
		<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
	<</if>>
<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 76>>
		"Shake those udders!"
		<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
	<<elseif $rng gte 51>>
		"Carrying around tits that big must be difficult."
		<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
	<<elseif $rng gte 26>>
		"Those huge tits are mesmerising."
		<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
	<<else>>
		"Those breasts were made to be shown off."
		<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
	<</if>>
<</if>>

You turn your back to them,<<if !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked")>> and next take off your<<if !$worn.lower.type.includes("naked")>> $worn.lower.name<</if>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>> and<</if>><<if !$worn.under_lower.type.includes("naked")>> $worn.under_lower.name<</if>>,<</if>> exposing your <<bottom>>. You feel a mixture of embarrassment and excitement, knowing that anyone could end up noticing your little show. The <<person2>><<person>> begins to rub the front of <<his>> <<if $pronoun is "f">>skirt<<else>>trousers<</if>>.

You turn back to face them, your <<genitals>> shamelessly on display.

<<if $player.gender is "h">>
	They gawk at the sight, but they seem no less turned on.

	"Both...?" the <<person>> murmurs. "Fuck it, a slut's a slut." <<He>> quickens <<his>> rubbing.

	"Wait 'til I show this around," the <<person3>><<person>> snickers, taking a picture.
<<elseif $player.gender_appearance isnot $player.gender>>
	Their expressions range from shock to lust.

	"Oh, you're a <<if $player.gender is "m">>boy<<else>>girl<</if>>?" the <<person1>><<person>> asks, looking somewhat disappointed.

	"Aye, and a hot one at that," the <<person3>><<person>> chimes in with a lecherous grin. <<He>> raises <<his>> phone and takes a picture.
<<else>>
	They cheer at the sight, snapping pictures as they ogle your bare body. <<flaunting>> you make little effort to stop them, striking seductive poses and coyly twirling away when they get a bit grabby.
<</if>>
<<overlowerstrip>><<lowerstrip>><<underlowerstrip>><<fameexhibitionism 6 pic>>

They seem pleased by your display, but you can tell by the look in their eyes that they're hungry for more.

<<if $promiscuity gte 75>>
	<<link [[Offer your body|Street Private Show Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous5>>

<</if>>
<<link [[Masturbate|Street Private Show Masturbate]]>><<set $phase to 0>><<set $masturbationstart to 1>><</link>>

<<link [[End the show|Street Private Show End]]>><<set $phase to 0>><</link>>

:: Street Private Show Sex
<<if $sexstart is 1>>
	<<set $tipmod += 1>>
	You feel your body getting hotter and decide to push things a little further.
	<<if $submissive gte 1150>>
		“Please… I need it...”
	<<elseif $submissive lte 850>>
		“How about the four of us have some fun?”
	<<else>>
		“You know… you can do more than just look...”
	<</if>>
	you say, presenting yourself. It takes only a moment for them to understand what you mean. They grin, and move towards you. <<promiscuity5>>

	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
<<elseif $molestationstart is 1>>
	<<set $tipmod to 0.5>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
<</if>>

<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Street Private Show Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Private Show Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Private Show Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Private Show Sex]]>><</link>><<nexttext>>
<</if>>

:: Street Private Show Sex Finish
<<set $outside to 1>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<fameprostitution 1>>
	<<tipset>>
	“Thanks, <<girl>>,” the <<person1>><<person>> says, tossing a wad of cash at your feet. “It was worth every penny.” <<He>> laughs as <<he>> leads <<his>> friends out of the alley.

	<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<<elseif $enemyhealth lte 0>>
	You shove the <<person1>><<person>> into the others, and they topple into a heap. <<tearful>> you run away before they have a chance to recover.
<<else>>
	<<set $tipmod -= 0.5>><<tipset>>

	The <<person1>><<person>> curls <<his>> lip in disgust as <<he>> backs away from you. "Fucking tease. Keep acting like a slut and someone's gonna put you in your place." <<He>> pulls a handful of bank notes from <<his>> pocket and tosses them over <<his>> shoulder, grumbling as <<he>> leads <<his>> friends out of the alley.

	<<tearful>> you scrounge the money up off the ground. <<tipreceive>>
<</if>>

<<clotheson>>
<<endcombat>>
<<destinationeventend>>

:: Street Private Show Masturbate
<<set $outside to 1>><<effects>>

<<if $masturbationstart is 1>>
	<<set $masturbationstart to 0>>
	<<set $masturbationstat += 1>>
	<<set $tipmod += 0.5>>

	You can feel their eyes on you. A heat rises in your groin. Breathing heavily, you move your hands to your <<genitals>>. They grin, waiting in anticipation.

	<<masturbationstart>>
	<<set $timer to 20>>
<</if>>

<<masturbationeffects>>
<<masturbationactions>>

<<if $orgasmdown gte 3>>
	They erupt into cheers at your orgasmic spasms, tossing money at you with one hand and rubbing themselves with the other.
	<<set $tipmod += 0.2>>
<<elseif random(1, 5) is 1>>
	You fondle yourself as the group takes pictures of your lewd display.<<garousal>><<genitalarousal 100>><<fameexhibitionism 2 pic>>
<<else>>
	You fondle yourself. The group watches with great interest.<<garousal>><<genitalarousal 100>>
<</if>>

<<if $timer lte 0>>
	<<link [[Continue|Street Private Show Masturbate Finish]]>><</link>><<nexttext>>

<<else>>
	<<link [[Continue|Street Private Show Masturbate]]>><</link>><<nexttext>>

<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
	<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
	<<link [[Stop|Street Private Show Masturbate Finish]]>><<set $finish to 1>><</link>>
<<else>>
	The slime in your ear will not allow you to stop.
<</if>>

:: Street Private Show Masturbate Finish
<<set $outside to 1>><<effects>>

<<if $finish is 1>>
	<<if $masturbationorgasm is 0 and (($phase is 1 and $rng gte 81) or ($phase is 0 and $rng gte 51))>>
		<<saveNPC 0 street_show_1>><<saveNPC 1 street_show_2>><<saveNPC 2 street_show_3>>

		<<endmasturbation>>
		<<endcombat>>

		<<loadNPC 0 street_show_1>><<loadNPC 1 street_show_2>><<loadNPC 2 street_show_3>>
		<<clearNPC street_show_1>><<clearNPC street_show_2>><<clearNPC street_show_3>>

		"That was pathetic," the <<person2>><<person>> complains. "<<pShe>> didn't even cum!"

		A devious smile grows on the <<person1>><<persons>> face. "Poor thing. Maybe we should lend <<pher>> a hand."

		The three of them close in around you, blocking your escape.

		<<link [[Next|Street Private Show Sex]]>><<set $finish to 0>><<set $molestationstart to 1>><</link>>

	<<else>>
		<<tipset>>
		<<saveNPC 0 street_show_1>>

		<<endmasturbation>>
		<<endcombat>>

		<<loadNPC 0 street_show_1>>
		<<clearNPC street_show_1>>

		“Thanks, <<girl>>,” the <<person1>><<person>> says. “It was worth every penny.” <<He>> pulls a handful of cash out of <<his>> pocket and drops it in front of you, laughing as <<he>> leads <<his>> friends out of the alley.

		<<tearful>> you scrounge the money up off the ground. <<tipreceive>>

		<<clotheson>>
		<<endevent>>
		<<destinationeventend>>
	<</if>>
<<else>>
	<<endmasturbation>>

	<<set $tipmod -= 1>><<tipset>>
	<<if $phase is 1>>
		Headlights flash behind you as a car turns the corner.
	<<else>>
		An unfamiliar voice rings out from the far end of the alley. "Oi, what's that racket? Who's there?"
	<</if>>

	The group's enthusiastic demeanor changes in an instant, and they frantically scramble away from you. <<tearful>> you follow suit, grabbing your clothes and the money they dropped before ducking behind a bin.

	Once you're certain it's safe, you get dressed and climb out of your hiding spot. You count the money you managed to scrape up. You grabbed most of it, but you ended up leaving some of it behind in your haste. <<tipreceive>>

	<<clotheson>>
	<<endcombat>>
	<<destinationeventend>>
<</if>>

:: Street Private Show End
<<set $outside to 1>><<effects>>

<<if $phase is 1>>
	<<set _rapeChance to 81>>
<<else>>
	<<set _rapeChance to 51>>
<</if>>

<<if $submissive gte 1150>>
	You ask them if that’s enough.
<<elseif $submissive lte 850>>
	You tell them they’ve seen enough.
<<else>>
	You decide to stop things here.
<</if>>

<<if $rng gte _rapeChance>>
	They seem disappointed, and don’t take it very well. The <<person1>><<person>> grabs you by the arm. “Oh no, you aren’t getting away with just that,” <<he>> says.

	<<link [[Next|Street Private Show Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<tipset>>
	They seem disappointed, but don’t pressure you further. You dress yourself and take your money before leaving the alley. <<tipreceive>>

	<<clotheson>>
	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Private Show Refuse
<<set $outside to 1>><<effects>>

<<if $rng gte 91>>
	<<if $submissive gte 1150>>
		You quietly refuse their offer. The <<person2>><<person>> leans in uncomfortably close, cupping a hand to <<his>> ear.

		"What's that?" <<he>> sneers. "Speak up."

		"I think <<pshe>> said we can do whatever we want with a slut like <<pher>>," the <<person3>><<person>> interjects. The <<group>> begins to close in around you.
	<<elseif $submissive lte 850>>
		You angrily refuse their offer. The three seem annoyed by your behaviour.

		“We gave you a fair deal," the <<person2>><<person>> spits. "Guess you need to be taught a lesson about what you exhibitionist sluts are good for."
	<<else>>
		You refuse their offer. The three seem disappointed.

		“We gave you a fair deal," the <<person2>><<person>> spits. "Guess you need to be taught a lesson about what you exhibitionist sluts are good for."
	<</if>>

	“Sorry <<girl>>, but we’re not taking no for an answer,” the <<person1>><<person>> says.

	You try to escape, but they grab you and pull you into a nearby alley, tossing you onto the ground. The <<group>> loom over you.

	<<link [[Next|Street Private Show Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<if $submissive gte 1150>>
		You politely decline their offer. The three seem disappointed, but don’t pressure you further. You turn your back to them and walk away, looking over your shoulder a few times.<<stress 6>><<gstress>>
	<<elseif $submissive lte 850>>
		You angrily refuse their offer. The three seem annoyed by your behaviour, but don’t pressure you further. You turn your back to them and walk away.<<stress 6>><<gstress>>
	<<else>>
		You refuse their offer. The three seem disappointed, but don’t pressure you further. You turn your back to them, unsure how you feel about that conversation.<<stress 6>><<gstress>>
	<</if>>

	<<endevent>>
	<<destinationeventend>>
<</if>>

:: Street Kidnap Give
<<set $outside to 1>><<effects>>

You close your eyes and take slow, deep breaths. Soon enough, you fall unconscious.

<<link [[Next|Street Kidnap Wake]]>><<pass 20>><<drugs 240>><<garousal>><<arousal 1000>><</link>>

:: Street Kidnap Struggle
<<set $outside to 1>><<effects>>

<<if $physiqueSuccess>>
	<<drugs 20>>
	You break loose, gulping down breaths of fresh air. You try to run away, but you wind up tripping. Your body feels heavy and sluggish, but you persevere, get up and keep running.

	The perpetrator doesn’t try to get you back. Instead, <<he>> calls out, saying <<he>> can explain, but you run as fast as you can without looking back.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	You start hyperventilating and try to struggle free, but your movements start to feel sluggish. Your vision begins to darken. Soon enough, you fall unconscious.

	<<link [[Next|Street Kidnap Wake]]>><<pass 20>><<drugs 240>><<garousal>><<arousal 1000>><</link>>

<</if>>

:: Street Kidnap Wake
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<bind>><<facewear 5>>

You regain consciousness. Your breathing is slow. It’s the only thing you can hear. As your senses slowly return, you feel much more sensitive than normal around your chest and groin.<<garousal>>

You hear a noise, and your eyes shoot open. It’s pitch black, and you start breathing more heavily. You’re blindfolded. You try to move your arms, but find them bound.

You hear a voice whisper in your ear. "Mmm, you’re finally awake." They give your cheek a lick. You can’t decipher if the voice is male or female. Your legs are suddenly spread wide open and held down. "Finally, I’ve been waiting to get a piece of you for a while now."

<<link [[Next|Street Kidnap Rape]]>><<set $molestationstart to 1>><</link>>

:: Street Kidnap Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Street Kidnap Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Kidnap Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Street Kidnap Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Kidnap Rape Finish
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $worn.face.type.push("broken")>><<faceruined>><<unbind>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	<<set $money += 10000>>
	The <<person>> tackles you in a bear hug, squealing with delight.

	"Yes! I knew it! I knew you were special. My fetish was finally satisfied. It has been so long since I came that hard!"

	<<He>> starts giving you big sloppy kisses. Despite the circumstances, all the affection makes you feel warm inside. The drugs might have something to do with that.

	After a few more kisses, <<he>> puts you down, pats your head, and gives you £100. "Please take this. You most definitely deserve it!" <<he>> says excitedly. <<He>> eventually calms down, then continues with an awkward smile.

	"Sorry for the whole kidnapping thing. After seeing you have sex with so many other people, I knew you would like it! To make up for it, though, I’ll give you a ride home."

	<<link [[Accept|Street Kidnap Ride Accept]]>><<stress 2>><</link>><<gstress>>

	<<link [[Refuse|Street Kidnap Ride Refuse]]>><</link>>

<<elseif $enemyhealth lte 0>>
	As you land the final blow, your blindfold falls off. You scamper off into the corner. You carefully eye <<him>>, watching <<his>> every movement.

	The <<person>> gives a sad sigh and staggers towards you. You <<if $submissive gte 1150>>curl up defensively<<elseif $submissive lte 850>>narrow your eyes in defiance<<else>>brace yourself for another assault<</if>>, but <<he>> doesn't harm you, instead undoing your binds.

	"I thought you’d be the one," <<he>> mutters. <<He>> stands silently for a moment, blocking the door, before continuing.

	"I just wanted someone to satisfy my fetish! I never meant any harm. I see you having sex all the time. I thought you would have been the one."

	<<He>> sighs again, slumping against the wall. "You can go. Just leave me here." <<He>> looks like <<hes>> about to burst into tears.

	<<if $promiscuity gte 35>>
		<<link [[Pity fuck|Street Kidnap Pity]]>><</link>><<promiscuous3>>

	<</if>>
	<<link [[Leave|Street Kidnap Leave]]>><</link>>

<</if>>

:: Street Kidnap Leave
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You decide to make a break for it before the <<person>> changes <<his>> mind. <<tearful>> you rush outside, emerging on Domus Street.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>

:: Street Kidnap Pity
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You do feel a little bad for <<him>>. You decide to give <<him>> at least some sort of pleasure and ask <<him>> if <<he>> still wants a fuck. <<promiscuity3>>

<<He>> looks at you, annoyed. "Since you’re offering, just use your hand or something and leave." You grab their <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>> and <<handtext>> get to work. As you go through the motions, you glance at <<his>> face. <<He>> looks happy, no matter how much <<he>> tries to hide it.

It doesn't take long for the <<person>> to cum. As soon as <<his>> orgasm subsides, <<he>> immediately tells you to leave and practically forces you out the door.

As soon as the door shuts, you hear <<him>> laugh. "Looks like the night wasn't such a waste after all! I can’t believe it was <<phim>>. Aw man, I can’t wait to tell my friends!"

<<tearful>> as you walk off to the street.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>

:: Street Kidnap Ride Accept
<<set $outside to 0>><<set $location to "town">><<effects>>

The <<person>> leads you out of <<his>> house and to <<his>> car. Though wary, you take a seat on the passenger side.

<<He>> smiles at you. "Where to?"

<<domusicon>><<link [[Ask for a ride home|Street Kidnap Ride]]>><<set $bus to "domus">><</link>>

<<barbicon>><<link [[Ask for a ride to Barb Street|Street Kidnap Ride]]>><<set $bus to "barb">><</link>>

<<danubeicon>><<link [[Ask for a ride to Danube Street|Street Kidnap Ride]]>><<set $bus to "danube">><</link>>

<<wolficon>><<link [[Ask for a ride to Wolf Street|Street Kidnap Ride]]>><<set $bus to "wolf">><</link>>

<<highicon>><<link [[Ask for a ride to High Street|Street Kidnap Ride]]>><<set $bus to "high">><</link>>

<<connudatusicon>><<link [[Ask for a ride to Connudatus Street|Street Kidnap Ride]]>><<set $bus to "connudatus">><</link>>

<<clifficon>><<link [[Ask for a ride to Cliff Street|Street Kidnap Ride]]>><<set $bus to "cliff">><</link>>

<<nightingaleicon>><<link [[Ask for a ride to Nightingale Street|Street Kidnap Ride]]>><<set $bus to "nightingale">><</link>>

<<starfishicon>><<link [[Ask for a ride to Starfish Street|Street Kidnap Ride]]>><<set $bus to "starfish">><</link>>

<<oxfordicon>><<link [[Ask for a ride to Oxford Street|Street Kidnap Ride]]>><<set $bus to "oxford">><</link>>

<<elkicon>><<link [[Ask for a ride to Elk Street|Street Kidnap Ride]]>><<set $bus to "elk">><</link>>

<<mericon>><<link [[Ask for a ride to Mer Street|Street Kidnap Ride]]>><<set $bus to "mer">><</link>>

<<harvesticon>><<link [[Ask for a ride to Harvest Street|Street Kidnap Ride]]>><<set $bus to "harvest">><</link>>

<<if $farm_stage gte 7>>
	<<ind>><<link [[Ask for a ride to the farmlands|Street Kidnap Ride]]>><<set $phase to 1>><</link>>

<</if>>

:: Street Kidnap Ride
<<effects>>

<<if $phase is 1>>
	<<pass 30>>
	The <<person>> raises an eyebrow. "That's a bit of a ways out, but I don't mind." <<He>> smiles again. "Anything for you."

	The car finally pulls into the countryside. The <<person>> gives you one last head pat and unlocks the doors. "Have a good night! Maybe I’ll be lucky enough to see you again."

	<<tearful>> you exit the car. The <<person>> lingers for a moment, before waving and driving away.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Farmland]]>><</link>>

<<else>>
	<<pass 5>>
	After a short drive, the car arrives at the destination. The <<person>> gives you one last head pat and unlocks the doors. "Have a good night! Maybe I’ll be lucky enough to see you again."

	<<tearful>> you exit the car. The <<person>> lingers for a moment, before waving and driving away.

	<<clotheson>>
	<<endcombat>>

	<<destination5>>
<</if>>

:: Street Kidnap Ride Refuse
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

Despite the <<persons>> sincere tone, you think better of accepting a ride from a kidnapper. <<He>> looks disappointed, but <<he>> doesn't pressure you.

<<tearful>> you leave the house, emerging on Domus Street.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>