code:
:: Fluids Spit

<<if $submissive lte 850>>
	"I got spit. That good?" You ask.
<<elseif $submissive gte 1150>>
	"I-is saliva ok?" You ask.
<<else>>
	"Will spit work?" You ask.
<</if>>

"It's unconventional, but technically, yes," <<he>> confirms, and produces a small bottle from <<his>> robes. You spit in it, and <<he>> nods.

"Thank you for your contribution!" <<He>> moves on down the pews.

<<endevent>>
<<chapeloptions>>

:: Fluids Milk

You nod
<<if $exhibitionism lte 74>>
	nervously,
<<elseif $exhibitionism gte 75>>
	excitedly,
<</if>>displacing your $worn.over_upper.name and $worn.upper.name. The acolyte smiles reassuringly, and pulls two handheld pump-like devices from <<his>> robes. <<He>> cups them to your breasts and flicks a switch. The devices come alive, sucking your chest. You gasp at the sensation, and an acolyte in a nearby pew turns to look.

"Don't worry. This shouldn't take much time at all." <<He>> soothes as the devices whirr away. You feel a heat build as milk leaks from your buds. More acolytes turn to look as the devices fill with milk.

<<if $exhibitionism lte 74>>
	After what feels like an eternity,
<<elseif $exhibitionism gte 75>>
	After what feels like no time at all,
<</if>>
the devices are full. The acolyte smiles at you as they click, releasing the pressure from your chest.

"That will be all. Thank you so much for your contribution!" And just like that, he's off down the pews again.

<<endevent>>
<<chapeloptions>>

:: Fluids Female

You nod
<<if $exhibitionism lte 99>>
	nervously,
<<elseif $exhibitionism gte 100>>
	excitedly,
<</if>>and begin to strip.

"Oh, please! Let me handle it." <<He>> finishes what you started, removing your $worn.over_lower.name and $worn.lower.name.

<<if $arousal is $arousalmax>>
	"You look like you'd cum if I touched you," the acolyte teases, leaning in and blowing air gently on your <<pussy>>. Even just that sensation causes you to gasp, earning a look from an acolyte on a nearby pew.

	"That's delightful." <<He>> whispers as <<he>> brushes <<his>> fingers over your <<pussy>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews.
	<<if $exhibitionism lte 99>>
		After a few agonizing moments,
	<<elseif $exhibitionism gte 100>>
		after a few short moments,
	<</if>>
	<<he>> rubs <<his>> thumb around your clit, etching heat into your body.

	<<orgasm>>

	Eventually, <<he>> replaces your clothes and draws away with a reassuring smile, holding a vial full of your fluids. You're not sure when <<he>> got that.

	"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

	<<endevent>>
	<<chapeloptions>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
	"It looks like you're already wet," the acolyte teases, leaning in and brushing <<his>> fingers over your clit. The sensation ellicits a gasp from you, drawing the attention of an acolyte on a nearby pew. <<arousal 200>>

	"That should make this easier." <<He>> whispers as <<he>> sets to work on your <<pussy>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews. <<arousal 1000>>

	<<if $arousal gte $arousalmax>>
		<<orgasm>> <<He>> smiles reassuingly as you orgasm, drawing away with a vial full of your liquids. You're not sure when <<he>> filled it.

		"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

		<<endevent>>
		<<chapeloptions>>
	<<else>>
		You shiver as <<he>> vibrates his fingers against you with impunity. You can't keep your noises down, and you think you hear yourself dripping into something you realize <<he>>'s holding under you. <<arousal 3000>>

		<<if $arousal gte $arousalmax>>
			<<orgasm>><<He>> smiles reassuingly as you orgasm, drawing away with the vial full of your liquids. You're not sure when <<he>> filled it.

			Eventually, <<he>> replaces your clothes and draws away, holding a vial full of your fluids.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<<else>>
			Eventually, <<he>> replaces your clothes and draws away with a reassuring smile, holding a vial full of your fluids. You hadn't realized you produced so much.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<</if>>
	<</if>>
<<else>>
	"Just lay back and relax," the acolyte teases, leaning in and brushing <<his>> fingers over your <<pussy>>. The sensation ellicits a gasp from you, drawing the attention of an acolyte on a nearby pew. <<arousal 1000>>

	"This shouldn't take too long." <<He>> whispers as he sets to work on your <<pussy>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews. <<arousal 3000>>

	<<if $arousal gte $arousalmax>>
		<<orgasm>> <<He>> smiles reassuingly as you orgasm, drawing away with a vial full of your liquids. You're not sure when <<he>> filled it.

		"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

		<<endevent>>
		<<chapeloptions>>
	<<else>>
		You shiver as <<he>> vibrates his fingers against you with impunity. You can't keep your noises down, and you think you hear yourself dripping into something you realize <<he>>'s holding under you. <<arousal 5000>>

		<<if $arousal gte $arousalmax>>
			<<orgasm>> <<He>> smiles reassuingly as you orgasm, drawing away with a vial full of your liquids.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<<else>>

			Eventually, <<he>> replaces your clothes and draws away with a reassuring smile, holding a vial full of your fluids.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<</if>>
	<</if>>
<</if>>

:: Fluids Male

You nod
<<if $exhibitionism lte 99>>
	nervously,
<<elseif $exhibitionism gte 100>>
	excitedly,
<</if>>and begin to strip.

"Oh, please! Let me handle it." <<He>> finishes what you started, removing your $worn.over_lower.name and $worn.lower.name.

<<if $arousal is $arousalmax>>
	"You look like I'd cum if I touched you," the acolyte teases, leaning in and gently running <<his>> fingertips over your <<penis>>. Even just that sensation causes you to gasp, earning a look from an acolyte on a nearby pew.

	"That's delightful." <<He>> whispers as <<he>> wraps <<his>> fingers around your <<penis>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews.
	<<if $exhibitionism lte 99>>
		After a few agonizing moments,
	<<elseif $exhibitionism gte 100>>
		after a few short moments,
	<</if>>
	<<he>> slowly begins stroking you, etching heat into your body.

	<<orgasm>>

	Eventually, <<he>> replaces your clothes and draws away with a reassuring smile, holding a bottle full of your semen. You're not sure when <<he>> got that.

	"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

	<<endevent>>
	<<chapeloptions>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
	"It looks like you're already hard," the acolyte teases, leaning in and brushing <<his>> fingers over your <<penis>>. The sensation ellicits a gasp from you, drawing the attention of an acolyte on a nearby pew. <<arousal 200>>

	"That should make this easier." <<He>> whispers as <<he>> sets to work on your <<penis>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews. <<arousal 1000>>

	<<if $arousal gte $arousalmax>>
		<<orgasm>> <<He>> smiles reassuingly as you orgasm, catching your semen in a bottle. You're not sure when <<he>> got it.

		"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

		<<endevent>>
		<<chapeloptions>>
	<<else>>
		You shiver as <<he>> strokes your <<penis>> with impunity. You can't keep your noises down. <<arousal 3000>>

		<<if $arousal gte $arousalmax>>
			<<orgasm>><<He>> smiles reassuingly as you orgasm, catching your semen in a bottle. You're not sure when <<he>> got it. Eventually, <<he>> replaces your clothes and draws away.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<<else>>
			Eventually, <<he>> replaces your clothes and draws away with a reassuring smile, holding a vial full of your precum. You hadn't realized you produced so much.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<</if>>
	<</if>>
<<else>>
	"Just lay back and relax," the acolyte teases, leaning in and brushing <<his>> fingers over your <<penis>>. The sensation ellicits a gasp from you, drawing the attention of an acolyte on a nearby pew. <<arousal 1000>>

	"This shouldn't take too long." <<He>> whispers as he sets to work on your <<penis>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews. <<arousal 3000>>

	<<if $arousal gte $arousalmax>>
			<<orgasm>><<He>> smiles reassuingly as you orgasm, catching your semen in a bottle. You're not sure when <<he>> got it. Eventually, <<he>> replaces your clothes and draws away.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
	<<else>>
		You shiver as <<he>> strokes your <<penis>> with impunity. You can't keep your noises down. <<arousal 5000>>

		<<if $arousal gte $arousalmax>>
			<<orgasm>><<He>> smiles reassuingly as you orgasm, catching your semen in a bottle. You're not sure when <<he>> got it. Eventually, <<he>> replaces your clothes and draws away.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<<else>>

			Eventually, <<he>> replaces your clothes and draws away with a reassuring smile, holding a vial full of your precum. You hadn't realized you produced so much.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<</if>>
	<</if>>
<</if>>

:: Fluids Herm

You nod
<<if $exhibitionism lte 99>>
	nervously,
<<elseif $exhibitionism gte 100>>
	excitedly,
<</if>>and begin to strip.

"Oh, please! Let me handle it." <<He>> finishes what you started, removing your $worn.over_lower.name and $worn.lower.name. <<His>> face shifts as he beholds your mixed genitalia. "You... have both? Well, this will be... Unique."

<<if $arousal is $arousalmax>>
	"You look like I'd cum if I touched you," the acolyte teases, leaning in and gently running <<his>> fingertips down from your <<penis>> to your <<pussy>>. Even just that sensation causes you to gasp, earning a look from an acolyte on a nearby pew.

	"That's delightful." <<He>> whispers as <<he>> wraps <<his>> fingers around your <<penis>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews.
	<<if $exhibitionism lte 99>>
		After a few agonizing moments,
	<<elseif $exhibitionism gte 100>>
		after a few short moments,
	<</if>>
	<<he>> slowly strokes you, etching heat into your body.

	<<orgasm>> <<He>> brings a bottle full of fluids from your <<pussy>> and tries to catch your semen. It mostly works, but some spills over <<his>> hand. <<He>> chuckles to <<him>>self. "Well... I tried."

	Eventually, <<he>> replaces your clothes and draws away with a reassuring smile.

	"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

	<<endevent>>
	<<chapeloptions>>
<<elseif $arousal gte ($arousalmax / 5) * 3>>
	"It looks like you're already aroused," the acolyte teases, leaning in and brushing <<his>> fingers over your <<penis>>. The sensation ellicits a gasp from you, drawing the attention of an acolyte on a nearby pew. <<arousal 200>>

	"That should make this easier." <<He>> whispers as <<he>> sets to work on your <<pussy>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews. <<arousal 1000>>

	<<if $arousal gte $arousalmax>>
		<<orgasm>> <<He>> smiles reassuingly as you orgasm, bringing a bottle full of fluids from your <<pussy>> and tries to catch your semen. It mostly works, but some spills over <<his>> hand. <<He>> chuckles to <<him>>self. "Well... I tried."

		"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

		<<endevent>>
		<<chapeloptions>>
	<<else>>
		You shiver as <<he>> moves to stroke your <<penis>> with impunity. You can't keep your noises down. <<arousal 3000>>

		<<if $arousal gte $arousalmax>>
			<<orgasm>><<He>> smiles reassuingly as you orgasm, bringing a bottle full of fluids from your <<pussy>> and tries to catch your semen. It mostly works, but some spills over <<his>> hand. <<He>> chuckles to <<him>>self. "Well... I tried."

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<<else>>
			Eventually, <<he>> replaces your clothes and draws away with a reassuring smile, holding a vial full of your precum and other fluids. You hadn't realized you produced so much.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<</if>>
	<</if>>
<<else>>
	"Just lay back and relax," the acolyte teases, leaning in and brushing <<his>> fingers from your <<penis>> to your <<pussy>>. The sensation ellicits a gasp from you, drawing the attention of an acolyte on a nearby pew. <<arousal 1000>>

	"This shouldn't take too long." <<He>> whispers as he sets to work on your <<penis>>. You shiver and <<if $submissive lte 850>>
		groan
	<<else>>
		moan
	<</if>>
	drawing more attention from the acolytes in the pews. <<arousal 3000>>

	<<if $arousal gte $arousalmax>>
			<<orgasm>><<He>> smiles reassuingly as you orgasm, bringing a bottle full of fluids from your <<pussy>> and tries to catch your semen. It mostly works, but some spills over <<his>> hand. <<He>> chuckles to <<him>>self. "Well... I tried."

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
	<<else>>
		You shiver as <<he>> strokes your <<penis>> with impunity. You can't keep your noises down. <<arousal 5000>>

		<<if $arousal gte $arousalmax>>
			<<orgasm>><<He>> smiles reassuingly as you orgasm, bringing a bottle full of fluids from your <<pussy>> and tries to catch your semen. It mostly works, but some spills over <<his>> hand. <<He>> chuckles to <<him>>self. "Well... I tried."

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<<else>>

			Eventually, <<he>> replaces your clothes and draws away with a reassuring smile, holding a vial full of your precum and other fluids. You hadn't realized you produced so much.

			"That will be all. Thank you so much for your contribution!" And just like that, <<he>>'s off down the pews again.

			<<endevent>>
			<<chapeloptions>>
		<</if>>
	<</if>>
<</if>>

:: Ceremonies Catch

<<if $danceSuccess>>
	You manage to steady yourself before your $worn.lower tears. You carefully pull it free.

	<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

	<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
<<else>>
	You manage to catch yourself, but your $worn.lower tears on the chair, leaving it worse for wear.
	<<set $worn.lower.integrity -= 10>>

	<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

	<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
<</if>>

:: Ceremonies Fall

You fall right into another acolyte's practice ritual.

<<if $hallucinations gte 1>>
	The chalk smudges and you feel painful heat echo through your body. Images of a strange, wriggling monstrosity flash through your mind before you feel someone helping you back up to your feet. <<gpain>><<pain 3>><<gstress>><<stress 3>><<garousal>><<arousal 6>>
<<else>>
	The chalk smudges as you hit the ground. The acolyte seems annoyed, but helps you back up to your feet.
<</if>>

<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>

:: Practices Chat

You and the acolyte discuss over your shines. <<if $awareness gte 700>>You give <<him>> some tips on how to improve <<his>> shrine. <<He>> seems to appreciate it. <<elseif $awareness lte 200>><<He>> gives you some tips on how to improve your shrine.<</if>>

<<link [[Next|Hall Lessons]]>><<endevent>><</link>>

:: Practices Flash

You subtly displace your $worn.upper.name when nobody else is looking, successfully getting the acolyte's attention. <<He>> accidentally knocks over part of <<his>> shrine, but <<he>> smiles and laughs anyway as attention is drawn and you replace your clothes again. <<lstress>><<stress -6>>

<<link [[Next|Hall Lessons]]>><<endevent>><</link>>

:: Apostle Show

You bring your embroidered flower to the front of the great hall. The apostle appraises it.

"Hmph. Very good. It's clear you've been learning well." The apostle decides, placing a hand upon your head briefly. "Carry on." <<lstress>><<stress -6>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * 2))>>
	<<if $rng gte 33>>
	The other acolytes glare at you as you walk back to your seat.
	<<link [[Next|Hall Lessons]]>><<endevent>><</link>>
	<<else>>
	One of the acolytes gropes you as you walk back to your seat. <<garousal>><<arousal 6>>
	<<link [[Next|Hall Lessons]]>><<endevent>><</link>>
	<</if>>
<<else>>
	<<link [[Next|Hall Lessons]]>><<endevent>><</link>>
<</if>>

:: Raylan Show
<<npc Raylan 1>>
You bring your embroidered flower to the front of the great hall. Raylan appraises it.

"Excellent. You've taken to our ways, quite well, acolyte... Keep it up." <<He>> pats you on the head to conclude <<his>> praise.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * 2))>>
	<<if $rng gte 33>>
	The other acolytes glare at you as you walk back to your seat.
	<<link [[Next|Hall Lessons]]>><<endevent>><</link>>
	<<else>>
	One of the acolytes gropes you as you walk back to your seat. <<garousal>><<arousal 6>>
	<<link [[Next|Hall Lessons]]>><<endevent>><</link>>
	<</if>>
<<else>>
	<<link [[Next|Hall Lessons]]>><<endevent>><</link>>
<</if>>

:: Stroll Refuse

The Reverend nods in understanding, though <<he>> does seem disappointed. "Indeed, there are things that must be done, after all. I wish you well, acolyte."

<<He>> doesn't keep you any longer.

<<sanctreturn>>

:: Raylan Outsider Ask

"Oh? Have we intrigued you that much?" The Reverend makes a sound resembling a chuckle. "I would never turn down a bright mind such as your own, but I've not the time to discuss the process here. Come to my office at three or nine, and I can tell you what you must do to become one of us."

As always, <<his>> mask betrays no emotion. "I will be seeing you, outsider."

<<sanctreturn>>

:: Raylan Outsider Scary
<<if $submissiveness gte 1150>>
	"I-it's a little... s-scary." You stutter out, nervously.
<<elseif $submissiveness lte 850>>
	"It's fuckin' creepy." You grumble.
<<else>>
	"It's scary." You say.
<</if>>

Raylan sighs, as if expecting this answer.

"Yes, I suppose it may seem that way to an outsider such as yourself. But you must understand, we have the world's best interest at heart." <<He>> explains, mask coldly looking past you. "The town you're from is only beginning to understand. Soon enough... you all will."

<<He>> shakes <<his>> head. "But no matter. You've told me all I need to know. For that, I thank you."

Without any further explaination, <<he>> leaves back through the sanctuary halls.

<<sanctreturn>>

:: Raylan Outsider Nice
<<if $submissiveness gte 1150>>
	"I-it's... nice." You stutter.
<<elseif $submissiveness lte 850>>
	"I guess it's pretty cool." You grumble.
<<else>>
	"It's nice." You say.
<</if>>

Raylan considers this for a moment, mask betraying nothing.

"I see. That is good to hear." <<He>> nods, apparently deciding something. "Very good. I had worried this place to be too.... Intimidating. To the unsanctioned eye. I appreciate your input, outsider."

Without any further explaination, <<he>> leaves back through the sanctuary halls.

<<sanctreturn>>

:: Raylan Outsider Lewd
<<if $submissiveness gte 1150>>
	"I-it's, uhm..." You pause, to think of the right word. "Lewd."
<<elseif $submissiveness lte 850>>
	"Place is a bit lewd, innit?" You accuse.
<<else>>
	"It's rather... lewd." You say.
<</if>>

Raylan laughs, or at least makes a collection of sounds resembling laughter. <<He>> coughs a few times near the end.

"And-" <<He>> coughs again. "And I fail to see the issue with that! Why, if that's the only takeaway you have, I'd be impressed!"

<<He>> eventually settles down, taking a deep breath.

"Thank you, outsider. I needed that. Yes, this place is indeed rather lascivious, but I do hope you see there is more to it than that. We are not without purpose."

Without any further explaination other than a nod in your direction, <<he>> leaves back through the sanctuary halls.

<<sanctreturn>>

:: Chastity Quest

<<if $submissiveness gte 1150>>
	"O-only if you are," you whisper through the crack.
<<elseif $submissiveness lte 850>>
	"Hell yeah. Let's get that thing off you," you growl through the crack.
<<else>>
	"Yeah, let's do this," you say through the crack.
<</if>>

"O-okay," Piper carefully exits <<his>> room, casting a furtive look around the barracks. <<His>> hood is drawn up, preventing much of the torchlight from reaching <<his>> freckled face. "W-we have to be careful. I-I'm not usually out right now."

The two of you march through the barracks, and Piper leads you up the stairs to the second floor of the barracks. "There's a chest. I-in <<nnpc_his "Raylan">> office. <<nnpc_He "Raylan">> keeps all sorts of things, in there, I-I think th-"

<<if $hour gte 4 and $hour lte 9>>
	Piper is cut off with a soft thud as <<he>> collides with an imposing cloaked chest. It's Raylan. <<nnpc_He "Raylan">> catches <<him>> by the arm.

	"...Piper. I nearly didn't recognize you with your hood up like that." <<nnpc_His "Raylan">> gaze falls over you. Despite <<nnpc_his "Raylan">> mask, you can feel <<nnpc_his "Raylan">> eyes scrutinize you. "And my favorite acolyte... What are the two of you doing out at this hour?"

	Piper glances at you, locked in Raylan's grip.

	<<link [[Lie|Chastquest Raylan Lie]]>><<set $skulduggerydifficulty to 400>><</link>>

	<<link [[Stay silent|Chastquest Raylan Silent]]>><<npcincr Piper love -5>><</link>><<llove>>

	<<link [[Run|Chastquest Raylan Run]]>><<npcincr Piper love -15>><<npcincr Piper dom -5>><</link>><<llove>><<ldom>>
<<else>>
	<<generateZealot2>>
	Piper is cut off with a soft thud as <<he>> collides with a robed body. It's a <<person2>><<person>>. Piper falls back onto the metal catwalk, and the <<personsimple>> smirks.

	"Did your hood stop you from watching where you're going, Piper?" <<He>> chuckles, before turning to look at you. The smirk fades. "...It's you. That acolyte Raylan approved of. The hell are the two of you doing out so late?"

	Piper glances at you from <<person1>><<his>> place on the floor.

	<<link [[Lie|Chastquest Zealot Lie]]>><<set $skulduggerydifficulty to 200>><</link>>

	<<link [[Stay silent|Chastquest Zealot Silent]]>><<npcincr Piper love -5>><</link>><<llove>>

	<<link [[Run|Chastquest Zealot Run]]>><<npcincr Piper love -15>><<npcincr Piper dom -5>><</link>><<llove>><<ldom>>
<</if>>

:: Chastquest Zealot Run
You turn around, and book it down the stairs. Piper calls after you, and the <<person2>><<person>> sputters in confusion as you leave the scenario behind. <<set $cultred -=5>>

<<link [[Next|Cult Barracks]]>><<set $chastquestfailed to 1>><</link>>

:: Chastquest Zealot Silent
<<if $rng gte 51>>
	<<if $season is "summer" or $season is "autumn">>
		"I-I couldn't sleep." Piper manages to say in your place. <<He>> quickly adds, "I-I asked <<phim>> to help with my garden."
	<<else>>
		"I-I couldn't sleep." Piper manages to say in your place. <<He>> quickly adds, "I-I asked to help <<phim>> with <<phis>> garden."
	<</if>>
	<<person2>>

	"Ah, of course. Gotta grow those flowers." The <<personsimple>> nods. "Just don't forget Raylan's rules, Piper."

	<<He>> moves away, and as <<he>> leaves line of sight you hear Piper sigh in relief.

	"A-are you sure this is such a good idea?" Piper nervously inquires. "M-maybe we should go back."

	<<link [[Press on|Chastity Quest 2]]>><<npcincr Piper dom -1>><</link>><<ldom>>

	<<link [[Agree to stop|Chastity Quest Cancel]]>><<npcincr Piper dom 1>><</link>><<gdom>>
<<else>>
	"I-I couldn't sleep." Piper manages to say in your place. <<He>> quickly adds, "I was going to beseech the elder one in the chapel, a-and <<phe>> volunteered to pray with me."
	<<person2>>

	"As if," the <<personsimple>> rolls his eyes. "The chapel isn't even up here. Lets get you back to your room, Piper- and I better not see you with <<nnpc_him "Piper">> again tonight, acolyte."

	Piper grumbles as <<he>>'s dragged away. <<set $cultrep -=1>>

	<<link [[Next|Cult Barracks 2]]>><<set $chastquestfailed to 1>><</link>>
<</if>>

:: Chastquest Zealot Lie
<<if $skulduggerysuccess is 1>>
	<<if $submissiveness gte 1150>>
		"L-late night gardening," you manage to respond in time. "<<He>> couldn't sleep, but I didn't want <<him>> to go alone so late."
	<<elseif $submissiveness lte 850>>
		"The <<personsimple>> couldn't sleep," you cut in. "I figured we'd do some gardening, really make <<him>> work up a sweat so he'd have no choice but to sleep."
	<<else>>
		"<<He>> couldn't sleep," you say quickly. "I thought we'd do some gardening, that way we're productive before we try again."
	<</if>>
	<<person2>>

	"Ah, of course. Gotta grow those flowers." The <<personsimple>> nods. "Just don't forget Raylan's rules, Piper."

	<<He>> moves away, and as <<he>> leaves line of sight you hear Piper sigh in relief.

	"A-are you sure this is such a good idea?" Piper nervously inquires. "M-maybe we should go back."

	<<link [[Press on|Chastity Quest 2]]>><<npcincr Piper dom -1>><</link>><<ldom>>

	<<link [[Agree to stop|Chastity Quest Cancel]]>><<npcincr Piper dom 1>><</link>><<gdom>>

<<else>>
	<<if $submissive gte 1150>>
		"W-we were going to the chapel," you manage. "To pray together."
	<<elseif $submissiveness lte 850>>
		"<<He>> felt like a late night pray," you cut in. "I figured I'd come with, make sure <<he>>'s okay."
	<<else>>
		"<<He>> couldn't sleep." You say. "So <<he>> wanted to pray with me in the chapel."
	<</if>>
	<<person2>>

	"As if," the <<personsimple>> rols his eyes. "The chapel isn't even up here. Lets get you back to your room, Piper- and I better not see you with <<nnpc_him "Piper">> again tonight, acolyte."

	Piper grumbles as <<he>>'s dragged away. <<set $cultrep -=1>>

	<<link [[Next|Cult Barracks 2]]>><<set $chastquestfailed to 1>><</link>>
<</if>>

:: Chastquest Raylan Run
You turn around, and book it down the stairs. Piper calls after you, but is cut off as <<he>> is dragged away. <<set $cultrep -=5>>

<<link [[Next|Cult Barracks]]>><<set $chastquestfailed to 1>><</link>>

:: Chastquest Raylan Silent
<<if $rng gte 51>>
	<<if $season is "summer" or $season is "autumn">>
		"I-I couldn't sleep." Piper manages to say in your place. <<He>> quickly adds, "I-I asked <<phim>> to help with my garden."
	<<else>>
		"I-I couldn't sleep." Piper manages to say in your place. <<He>> quickly adds, "I-I asked to help <<phim>> with <<phis>> garden."
	<</if>>

	"I see." <<nnpc_He "Raylan">> releases Piper's arm, and nods. "In that case, please, carry on. Just remember what you are destined for, Piper. I pray your insomnia leaves you soon. As for me, I am off."

	<<nnpc_He "Raylan">> excuses <<nnpc_him "Raylan">>self past you, and down the stairs. Piper lets out a sigh of relief.

	"A-are you sure this is such a good idea?" Piper nervously inquires. "M-maybe we should go back."

	<<link [[Press on|Chastity Quest 2]]>><<npcincr Piper dom -1>><</link>><<ldom>>

	<<link [[Agree to stop|Chastity Quest Cancel]]>><<npcincr Piper dom 1>><</link>><<gdom>>
<<else>>
	"I-I couldn't sleep." Piper manages to say in your place. <<He>> quickly adds, "I was going to beseech the elder one in the chapel, a-and <<phe>> volunteered to pray with me."

	Raylan considers you for a long moment.

	"...Then you are going the wrong way." You hear Piper quietly whine as Raylan's hand strains against <<his>> arm. Raylan leans close into Piper's face. "I know not what you intend with this acolyte. But it will not be done today. Come with me."

	Raylan tugs Piper's arm as <<nnpc_he "Raylan">> turns around. Piper whines as <<he>> is dragged away. <<set $cultrep -=1>>

	<<link [[Next|Cult Barracks 2]]>><<set $chastquestfailed to 1>><</link>>
<</if>>

:: Chastquest Raylan Lie
<<if $skulduggerysuccess is 1>>
	<<if $submissiveness gte 1150>>
		<<if $season is "summer" or $season is "autumn">>
			"L-late night gardening," you manage to respond in time. "<<He>> couldn't sleep, but I didn't want <<him>> to go alone so late."
		<<else>>
			"L-late night gardening," you manage to respond in time. "<<He>> couldn't sleep, but I didn't want <<him>> to go alone so late."

			Raylan's mask stays trained on you. "Belladonas do not grow in the <<if $season is "winter">>winter<<else>>spring<</if>>."

			"I-I was going to help with <<phis>> crops," Piper manages. Raylan regards <<him>> for just a moment, before returning to you.
		<</if>>

		"I see." <<nnpc_He "Raylan">> releases Piper's arm, and nods. "In that case, please, carry on. Just remember what you are destined for, Piper. I pray your insomnia leaves you soon. As for me, I am off."

		<<nnpc_He "Raylan">> excuses <<nnpc_him "Raylan">>self past you, and down the stairs. Piper lets out a sigh of relief.
	<<elseif $submissiveness lte 850>>
		<<if $season is "summer" or $season is "autumn">>
			"The <<personsimple>> couldn't sleep," you cut in. "I figured we'd do some gardening, really make <<him>> work up a sweat so he'd have no choice but to sleep."
		<<else>>
			"The <<personsimple>> couldn't sleep," you cut in. "I figured we'd do some gardening, really make <<him>> work up a sweat so he'd have no choice but to sleep."

			Raylan's mask stays trained on you. "...<<His>> belladonnas will not grow in the <<if $season is "winter">>winter<<else>>spring<</if>>."

			"I-I was going to help with <<phis>> crops," Piper manages. Raylan regards <<him>> for just a moment, before returning to you.
		<</if>>

		"I see." <<nnpc_He "Raylan">> releases Piper's arm, and nods. "In that case, please, carry on. Just remember what you are destined for, Piper. I pray your insomnia leaves you soon. As for me, I am off."

		<<nnpc_He "Raylan">> excuses <<nnpc_him "Raylan">>self past you, and down the stairs. Piper lets out a sigh of relief.
	<<else>>
		<<if $season is "summer" or $season is "autumn">>
			"<<He>> couldn't sleep," you say quickly. "I thought we'd do some gardening, that way we're productive before we try again."
		<<else>>
			"<<He>> couldn't sleep," you say quickly. "I thought we'd do some gardening, that way we're productive before we try again."

			Raylan's mask stays trained on you. "<<His>> belladonas will not grow in the <<if $season is "Winter">>winter<<else>>spring<</if>>."

			"I-I was going to help with <<phis>> crops," Piper manages. Raylan regards <<him>> for just a moment, before returning to you.
		<</if>>

		"I see." <<nnpc_He "Raylan">> releases Piper's arm, and nods. "In that case, please, carry on. Just remember what you are destined for, Piper. I pray your insomnia leaves you soon. As for me, I am off."

		<<nnpc_He "Raylan">> excuses <<nnpc_him "Raylan">>self past you, and down the stairs. Piper lets out a sigh of relief.
	<</if>>

	"A-are you sure this is such a good idea?" Piper nervously inquires. "M-maybe we should go back."

	<<link [[Press on|Chastity Quest 2]]>><<npcincr Piper dom -1>><</link>><<ldom>>

	<<link [[Agree to stop|Chastity Quest Cancel]]>><<npcincr Piper dom 1>><</link>><<gdom>>

<<else>>
	<<if $submissive gte 1150>>
		"W-we were going to the chapel," you manage. "To pray together."
	<<elseif $submissiveness lte 850>>
		"<<He>> felt like a late night pray," you cut in. "I figured I'd come with, make sure <<he>>'s okay."
	<<else>>
		"<<He>> couldn't sleep." You say. "So <<he>> wanted to pray with me in the chapel."
	<</if>>

	Raylan considers you for a long moment.

	"...Then you are going the wrong way, acolyte." You hear Piper quietly whine as Raylan's hand strains against <<his>> arm. "I know not what you intend with my dear acolyte. But it will not be done today. Return to your quarters."

	Raylan tugs Piper's arm as <<nnpc_he "Raylan">> turns around. Piper whines as <<he>> is dragged away. <<set $cultrep -=1>>

	<<link [[Next|Cult Barracks 2]]>><<set $chastquestfailed to 1>><</link>>
<</if>>

:: Chastity Quest Cancel
"O-okay," manages Piper, nodding to your decision. "You're right. You're right, l-let's... let's go back."

The two of you go back down the stairs, and you see Piper back to <<his>> room.

<<link [[Next|Cult Barracks]]>><<set $chastquestfailed to 1>><</link>>

:: Chastity Quest 2
<<if $submissiveness gte 1150>>
	"W-we should keep going," you stutter.
<<elseif $submissiveness lte 850>>
	"Come on, we've barely started! Live a little," you declare.
<<else>>
	"It'll be fine, let's go," you decide.
<</if>>

Piper takes a slow breath. "Y-you're right. Let's go."

The two of you navigate the catwalks until you're in front of Raylan's huge office doors. As you're wondering how to get inside, Piper digs a strange stone out of <<his>> pocket, and presses it into a slot in the doors. They swing open. <<He>> notices you looking.

"... R-raylan gave me a special way in, i-in case I'm ever... i-in trouble. So I can hide."

The two of you enter Raylan's office, and close the heavy doors behind you.

<<link [[Next|Chastity Quest 3]]>><<set $phase to 1>><</link>>

:: Chastity Quest 3
<<if $phase is 1>>
	"W-we'll have to look around," Piper explains. "For... keys. To the room the chest is kept in, a-and to the chest."
	<<set $phase to 2>>

<</if>>

<<if $hour is 3 or $hour is 9 or $hour is 15 or $hour is 21>>
	The door suddenly opens. It's Raylan. <<nnpc_He>> simply stares for a long moment. Piper finally speaks up.

	"R-Raylan, I-"

	"Do not speak. Leave my office. Immediately." Piper looks like <<he>>'s about to cry, but the two of you start to leave Raylan's office. Or at least, Piper does, for as soon as you start to move past Raylan, <<nnpc_his "Raylan">> mask snaps to you and an iron grip captures your arm. <<pain 25>><<gpain>>

	"Not you, acolyte. You will be disciplined for your attempt to soil our sacrifice." You hear Piper gasp at the door. "That is what you were trying to do, was it not? Don't think you're the only one with eyes bigger than your mind. Leave us, sacrifice."

	Piper, who was hovering at the door, runs out into the barracks as the office doors close themselves behind <<him>>.

	<<link [[Next|Chastity Quest Failure]]>><<endevent>><<npcincr Raylan love -10>><</link>>

<<elseif $chest is 1>>
	You find a collection of small black boxes in the chest. One of them has the symbol you remember from Piper's door. You carefully open it, and inside is a small, golden key. Piper makes a strange noise.

	"I-it has to be that one," <<he>> murmurs. "W-well, why don't you, t-try it?"

	<<He>> moves against the wall of the room, and parts <<his>> robe, revealing <<his>> chastity belt. <<glust>><<garousal>><<lust 3>><<arousal 50>>

	<<link [[Use the key|Chastity Quest 4]]>><</link>>

<<else>>
	You are in Raylan's office. Its appearance differs greatly from the rest of the sanctuary, with a large carpet spread in the center of the room and a desk. There's a painting and what appears to be a map on one wall, and a fireplace on another. A mirror stands by the desk, and on the far side of the room is a large, curtained bed.

	<<if $phase is 3>>
		<<if $painting is 1>>
			You set your attention on the painting. It has already slid to the side, and you've already found the key from it.
		<<elseif $awareness gte random(300, 1000)>>
			You set your attention on the painting. It depects a forest of red trees, the trunks dripping down like dark liquid.

			You spot a notch on the side of the painting. You reach in and hear a click, as the painting slides to the side to reveal a small key.
			<<set $painting to 1>>
			<<if $CQkey is undefined>>
				<<set $CQkey to 1>>
			<<else>>
				<<set $CQkey +=1>>
			<</if>>
			<<set $solved to "painting">>
		<<else>>
			You set your attention on the painting. It depects a forest of red trees, the trunks dripping down like dark liquid. You find nothing out of the ordinary so far.
		<</if>>

	<<elseif $phase is 4>>
		You focus on the odd map on the wall. It depicts some kind of cliff by a forest, which you don't think lines up to anywhere you know, but you can't be sure. There are X's marked in several locations.

	<<elseif $phase is 5>>
			You look over the bed at the end of the room. You peal aside the curtain, and note that the bed is well-made. Other than that, you can't find anything incriminating- Nothing under the pillow. Not even anything under the bed itself.

	<<elseif $phase is 6>>
		<<if $mirr is 1 and $hallucinations gte 1>>
			You look around the mirror. Your reflection is still missing. <<gstress>><<stress 1>>
		<<elseif $mirr is 1>>
			You look around the mirror. Nothing's changed.
		<<elseif $hallucinations gte 1>>
			You look around the mirror. Your reflection frowns unbidden as it sees Piper investigating the room behind you. It shouts silently as you flip the mirror around and note a strange carving on the back. It's interesting, but can't help you now. You set the mirror back and note your reflection is now missing. <<gtrauma>><<trauma 10>><<gstress>><<stress 10>>
			<<set $mirr to 1>>
		<<else>>
			You look around the mirror. You flip it around and note a strange carving on the back. It's interesting, but can't help you now. You set the mirror back to how it was.
			<<set $mirr to 1>>
		<</if>>

	<<elseif $phase is 7>>
		<<if $awareness gte random(1, 1000) or $fireplace is 1>>
			<<if $science gte random(300, 700)>>
				You set your focus on the fireplace. You think you see something behind the fire. You close the door to it, then the vent, and wait for the fire to go out.
				<<set $fireplace to 2>>
				<<set $solved to "fireplace">>
			<<elseif $fireplace is 1 and $science gte random(1, 500)>>
				You set your focus on the fireplace. You think you see something behind the fire. You close the door to it, then the vent, and wait for the fire to go out.
				<<set $fireplace to 2>>
				<<set $solved to "fireplace">>
			<<else>>
				You set your focus on the fireplace. You think you see something behind the fire, but you're not sure how you'd get to it.
				<<set $fireplace to 1>>
				<<set $solved to "fireplace">>
			<</if>>
		<<elseif $fireplace is 2>>
			You look back to the fireplace. The fire has gone out, and you see a room on the other side. You crawl through, and find a small key in a box on the other side.
			<<if $CQkey is undefined>>
				<<set $CQkey to 1>>
			<<else>>
				<<set $CQkey +=1>>
			<</if>>
			<<set $fireplace to 3>>
			<<set $solved to "fireplace">>
		<<elseif $fireplace is 3>>
			You set your focus on the fireplace, but find nothing new of note.
		<<else>>
			You set your focus on the fireplace. You don't notice anything important.
		<</if>>

	<<elseif $phase is 8>>
		You lift the carpet, and notice an outline on the floor. It's a trapdoor. It might be difficult to open.
		<<set $carpet to 1>>

	<<elseif $phase is 9>>
		<<if $trapdoor is 1>>
			You look over the trapdoor. You'd rather not investigate down there anymore.
		<<else>>
			<<if $physique gte random(1, 16000)>>
				You grunt with exertion as you pull open the heavy trapdoor. A strange scent meets you as you catch your breath. Even Piper looks over for a moment. You descend the stairs, and are greeted by rows and rows of strange cages. Some are empty, while others contain sleeping, indescribable creatures that you'd rather not look at longer than you have to. <<gtrauma>><<trauma 6>><<stress 16>><<ggstress>>

				On a table, you find a myriad of strange-smelling bottles. And a small key. You vacate the basement as quick and quietly as you can. You seal it behind you.
				<<set $trapdoor to 1>>
				<<if $CQkey is undefined>>
					<<set $CQkey to 1>>
				<<else>>
					<<set $CQkey +=1>>
				<</if>>
				<<set $solved to "trapdoor">>
			<<else>>
				You pull and tug the heavy trapdoor as much as you can, but fail to budge it open.
			<</if>>
		<</if>>

	<<elseif $phase is 10>>
		You stand over Raylan's desk. There's a collection of papers, and an odd stone on the desk. Perhaps more importantly, theres an odd vase, designed as if a collection of tentacles holding up the head of a clown. The desk iself also has a drawer that seems important.
		<<set $desk to 1>>

	<<elseif $phase is 11>>
		<<if $drawer is 1>>
			You investigate the drawer, but have already opened it.
		<<elseif $skulduggery gte random(1,1000)>>
			You investigate the drawer, and find it locked. You tinker with it for a bit, and manage to get it to pop open. You find a small key inside.

			<<if $CQkey is undefined>>
				<<set $CQkey to 1>>
			<<else>>
				<<set $CQkey +=1>>
			<</if>>
			<<set $drawer to 3>>
			<<set $solved to "drawer">>
		<<else>>
			You investigate the drawer, but find it locked. You try to tinker with it, but fail to figure out the mechanism.
		<</if>>

	<<elseif $phase is 12>>
		<<if $clown is 2>>
			You look over the vase again with a grimace. You've already solved this one, and would rather not stare at that clown more than you have to.
		<<elseif $clown is 1>>
			You return to the clown-faced tentacle vase with a grimace. You set to work solving the puzzle on the back, and eventually hear a click. The head pops open with a little cackling sound that makes you shiver. Even Piper looks over at the sound, but when you pull the small key you found inside out, <<he>> gives a quick thumbs-up.
			<<if $CQkey is undefined>>
				<<set $CQkey to 1>>
			<<else>>
				<<set $CQkey +=1>>
			<</if>>
			<<set $drawer to 3>>
			<<set $clown to 2>>
			<<set $solved to "clown">>
		<<elseif $history gte random(300,1000)>>
			You look over the clown-faced vase with a grimace, but notice a strange emblem where the back of the clown head meets the tentacles. Or rather, a fractured emblem. There are several discs you can spin to reconstruct the proper symbol, but it will take some time.
			<<set $clown to 1>>
		<<else>>
			You look over the clown-faced vase with a grimace, but aside from an odd symbol on the back, you don't notice anything more strange than the vase itself.
		<</if>>

	<<elseif $phase is 13>>
		<<if $CQkey gte 1>>
			You insert the key into the door, and turn it. The door opens with a click.
			<<set $CQkey -=1>>
			<<set $sideroom to 1>>
		<<elseif $skulduggery gte random(900,1000)>>
			With your lockpicking expertise, you don't even need to find a key. The door's lock bends to your whims, and opens without issue.
		<<else>>
			You look over the door. It's fairly unremarkable, but it is also very much locked. You'll have to find a key for it.
		<</if>>

	<<elseif $phase is 14>>
		<<if $CQkey gte 1>>
			You insert the key into the chest, and turn it. It opens with a click.
			<<set $CQkey -=1>>
			<<set $chest to 1>>
			<<set $solved to "chest">>
		<<elseif $skulduggery is 1000>>
			With your lockpicking expertise, you don't even need to find a key. The chest's lock bends to your whims, and opens without issue.
			<<set $chest to 1>>
			<<set $solved to "chest">>
		<<else>>
			You look over the chest. It's more like a large, reinforced, metal box. It's also very, very locked. You'll have to find a key for it.
		<</if>>

	<<elseif $phase is 15>>
		<<if $bookshelf is 1>>
			You set your eyes on the bookshelf. It's slid to the side, but you've already investigated the secret room within.
		<<elseif $english gte random(900,1000)>>
			You set your eyes on the bookshelf. There are many titles you don't recognize. You recognize a phrase on one, meaning secret entrance between shady types. You pull the book, and the shelf slides to the side, revealing a secret room.

			There are stacks of papers within, and while most of it is meaningless to you, you find a small key amongst the junk.
			<<set $bookshelf to 1>>
			<<if $CQkey is undefined>>
				<<set $CQkey to 1>>
			<<else>>
				<<set $CQkey +=1>>
			<</if>>
			<<set $solved to "bookshelf">>
		<<else>>
			You set your eyes on the bookshelf. There are many titles you don't recognize. Aside from the odd titles, you don't find anything out of the ordinary.
		<</if>>

	<<elseif $phase is 16>>
		You read the pinned paper on the wall in the side room. It's a list of names, several of which are crossed out. You read Piper's name. And your own. Neither are crossed out. You're not sure whether to be relieved or not. <<gstress>><<stress 3>>
	<</if>>

	<<if $solved is "chest">>
		"W-we did it! Th-the keys should be in here," Piper squeaks, excited.

	<<elseif $solved is "sideroom">>
		"Th-there," Piper says, hushed. "Th-the chest should be in there."

	<<elseif $phase gte 3>>
		<<set $piperactivity to random(1, 13)>>
		<<switch $piperactivity>>
			<<case 1>>
				<<if $phase is 3 and $solved is "painting">>
					Piper cheers quietly as you find the key behind the painting.
				<<elseif $phase is 3 and $painting is 1>>
					Piper looks over the painting as well, but finds nothing new.
				<<elseif $painting is 1>>
					Meanwhile, Piper looks over the painting, but finds nothing new.
				<<else>>
					<<if $rng gte 26>>
						Meanwhile, Piper looks over the painting. You hear a click and a tiny cheer, and turn to see the painting slide open, revealing a small key.

						"I-I found one of the keys!" <<he>> whisper-shouts to you, and hands it over.
					<<else>>
						Meanwhile, Piper looks over the painting. <<He>> doesn't find anything.
					<</if>>
				<</if>>
			<<case 2>>
				<<if $phase is 4>>
					Piper looks over the map as well.

					"What could all of those X's mean...?" You hear <<him>> mutter. You wonder the same.
				<<else>>
					Meanwhile, Piper looks over the strange map. You hear <<him>> make low sounds of contemplation.
				<</if>>
			<<case 3>>
				<<if $phase is 5>>
					Piper helps you search the bed.

					"Raylan is so busy, when does he find the time to make his bed so neatly...?" you hear <<him>> murmur.
				<<else>>
					Meanwhile, Piper investigates the bed. You hear <<him>> mutter something.
				<</if>>
			<<case 4>>
				<<if $phase is 6>>
					Piper looks over the mirror with you.

					"Its the same symbol as the one on mine..."
				<<else>>
					Meanwhile, Piper looks over the mirror. You catch <<him>> boop his own reflection on the nose.
				<</if>>
			<<case 5>>
				<<if $phase is 7 and $solved is "fireplace">>
					<<if $fireplace is 1>>
						Piper looks over the fireplace as well, and you tell <<him>> what you see. <<He>> closes the fireplace and seals the vent.

						"I-it should go out without the oxygen, then you can look behind it."
						<<set $fireplace to 2>>
					<<elseif $fireplace is 2>>
						"Oh, that'll make the fire go out... Clever!" Piper praises, as <<he>> investigates the fireplace with you.
					<<elseif $fireplace is 3>>
						Piper watches you bring the key out from behind the fireplace.

						"You got a key! B-but you're all covered in soot now..." <<he>> reaches over, and tries to dust you off.
					<</if>>
				<<elseif $phase is 7 and $fireplace is undefined>>
					Piper looks over the fireplace with you.

					"I-I think there's something behind there," Piper says, gesturing to the fire. <<He>>'s right. You just have to figure out how to get behind the fire.
					<<set $fireplace to 1>>
				<<elseif $fireplace is 3>>
					Meanwhile, Piper investigates the fireplace. <<He>> doesn't seem to find anything new.
				<<elseif $fireplace is 2>>
					Meanwhile, Piper investigates the fireplace. You hear a tiny cheer, but when you turn around, you don't see <<him>> until <<he>> climbs back out from behind the fireplace. <<He>> presents a small key to you.

					"There was one behind the fireplace!" <<he>> whisper-shouts to you. <<He>> giggles as you smudge a bit of soot off <<his>> cheek with your thumb.
					<<if $CQkey is undefined>>
						<<set $CQkey to 1>>
					<<else>>
						<<set $CQkey +=1>>
					<</if>>
					<<set $fireplace to 3>>
				<<else>>
					<<if $rng gte 51>>
						Meanwhile, Piper investigates the fireplace. You hear a clack, and when you look over, you see the fire dwindling.

						"I-I thought I saw something behind the fireplace, s-so I closed the door and vent. W-when it goes out, m-maybe one of us can look inside...?" Piper explains, nervously.
					<<else>>
						Meanwhile, Piper investigates the fireplace. <<He>> doesn't notice anything unusual.
					<</if>>
				<</if>>
			<<case 6>>
				<<if $phase is 8>>
					As you pull the carpet aside, Piper goes for the trapdoor.

					<<if $rng gte 91>>
						<<He>> grunts in exertion and after several moments, gets absolutely nowhere. <<He>> adjusts his stands, and with a mighty tug, manages to pull it open. <<He>> collapses on <<his>> bum.

						"Hahh... Got- got it," Piper manages, breathing heavy. You nod, and walk down to investigate. A strange scent meets you as you descend, and you are greeted by rows and rows of strange cages. Some are empty, tohers contain sleeping, indescribable creatures that you'd rather not look at any longer than you have to. <<gtrauma>><<trauma 6>><<stress 16>><<ggstress>>

						On a table, you find a myriad of strange-smelling bottles. And a small key. You vacate the basement as quick and quietly as you can. You seal it behind you. Piper gives a small cheer as <<he>> sees the key in your hand.
						<<set $trapdoor to 1>>
						<<if $CQkey is undefined>>
							<<set $CQkey to 1>>
						<<else>>
							<<set $CQkey +=1>>
						<</if>>
					<<else>>
						<<He>> grunts in exertion and after several moments, gets absolutely nowhere. Eventually, <<he>> slips and staggers backward.

						"I-I'm sorry, it's- it's really heavy," <<he>> manages, between ragged breaths.
					<</if>>
				<<elseif $carpet is 1>>
					Piper looks around the room.
				<<else>>
					Piper pulls the carpet, revealing an outline on the floor. It's a trapdoor. It looks heavy.
				<</if>>
			<<case 7>>
				<<if $carpet is undefined>>
					Piper looks around the room.
				<<elseif $phase is 9 and $solved is "trapdoor">>
					Piper cheers for you as you seal the trapdoor again.
				<<elseif $phase is 9 and $trapdoor is 1>>
					Piper comes to look around the trapdoor again as well.

					"I-I don't think going down there again is such a great idea."
				<<elseif $phase is 9>>
					Piper comes to your aid with the trapdoor.

					"R-ready?" The two of you count down from three, and together, tug the trapdoor open. Piper cheers quietly. The two of you climb down the stairs, and are met with a strange scent.

					"I-it smells familiar," Piper mutters, as you two are met with various cages. Some are empty, and others contain creatures you'd rather not describe. They snore quietly. Piper refuses to meet your eyes until you come across a table with a small key one it.

					"A-a key!" Cheers Piper. You take it, and the two of you quickly, and quietly, exit the small room and seal the trapdoor again behind you.
					<<set $trapdoor to 1>>
					<<if $CQkey is undefined>>
						<<set $CQkey to 1>>
					<<else>>
						<<set $CQkey +=1>>
					<</if>>
				<<elseif $trapdoor is 1>>
					Meanwhile, Piper investigates the trapdoor again. <<He>> doesn't find anything new.
				<<else>>
					<<if $rng gte 91>>
						Meanwhile, Piper tugs at the trapdoor. With a grunt of exertion, <<He>> manages to pull it open. You turn to look, but don't spot Piper. As you come to look over into the trapdoor, you see Piper hurriedly climbing back out, key in hand.

						"Y-you shouldn't go in there," <<He>> mutters, pressing the key into your hands.
						<<set $trapdoor to 1>>
						<<if $CQkey is undefined>>
							<<set $CQkey to 1>>
						<<else>>
							<<set $CQkey +=1>>
						<</if>>
					<<else>>
						Meanwhile, Piper tugs at the trapdoor. <<He>> doesn't manage to get anywhere with it.
					<</if>>
				<</if>>
			<<case 8>>
				<<if $desk is 1>>
					Piper looks over the desk, but doesn't find anything new.
				<<elseif $phase is 10>>
					Piper looks over the desk as well.
				<<else>>
					Meanwhile, Piper looks over the desk.

					"Th-theres a locked drawer here," Piper says, relaying the information to you. "And this... clown, tentacle, vase...? Is... probably something."
					<<set $dest to 1>>
				<</if>>
			<<case 9>>
				<<if $phase is 11>>
					<<if $desk is 1 and $solved is "drawer">>
						Piper looks surprised. "Y-you can pick locks?"
					<<elseif $desk is 1>>
						"Do you think anything else is in there...?" you hear Piper mutter, behind you.
					<<else>>
						"Wh-what are you trying to do with it...?" you hear Piper mutter, behind you.
					<</if>>
				<<elseif $desk is 1>>
					Meanwhile, Piper jiggles the desk drawer. Nothing happens.
				<<else>>
					Meanwhile, Piper opens the desk drawer again. There's nothing new there.
				<</if>>
			<<case 10>>
				<<if $phase is 12>>
					<<if $solved is "clown">>
						"I-it was a puzzle! Good job!" Piper quietly cheers.
					<<elseif $clown is 2>>
						"Wh-what are you looking at it for...?" You hear Piper mutter, behind you.
					<<else>>
						"Oh, it's a puzzle!" Piper holds out <<his>> hand. "L-let me see."

						You hand Piper the clown vase, and <<he>> fiddles with the symbol on the back. You hear a click as the head of the vase opens, and Piper pulls a key from inside, handing it to you. <<He>> smiles sheepishly.
						<<set $clown to 1>>
						<<if $CQkey is undefined>>
							<<set $CQkey to 1>>
						<<else>>
							<<set $CQkey +=1>>
						<</if>>
					<</if>>
				<<elseif $clown gte 1>>
					Meanwhile, Piper regards the clown vase.

					"Why does <<nnpc_he "Raylan">> have this...?" you hear <<him>> muse.
				<<else>>
					Meanwhile, Piper investigates the clown vase. You hear a click. You turn to see the vase open by the head.

					"It was a puzzle!" Piper says, triumphantly. <<He>> hands you a tiny key. "Th-there was a key inside."
					<<set $clown to 1>>
					<<if $CQkey is undefined>>
						<<set $CQkey to 1>>
					<<else>>
						<<set $CQkey +=1>>
					<</if>>
				<</if>>
			<<case 11>>
				<<if $sideroom is 1>>
					<<if $phase is 15>>
						<<if $bookshelf is 1 and $solved is "bookshelf">>
							"There was a key back there?" Piper asks, watching you come back out. "Sneaky."
						<<elseif $bookshelf is 1>>
							Piper investigates the bookshelf with you.

							"Th-there doesn't seem to be anything else," <<he>> says.
						<<else>>
							<<if $rng is 100>>
								Piper pulls a random book, and the bookshelf slides open, revealing a messy secret room.

								"Huh." <<He>> mumbles, entering the room. <<He>> comes back out with a key.

								"I-I guess that works."
							<<else>>
								Piper pulls a random book, and nothing happens.

								"I-I guess it couldn't just be that easy..."
							<</if>>
						<</if>>
					<<else>>
						<<if $bookshelf is 1>>
							Meanwhile, Piper looks over the bookshelf again. <<He>> doesn't find anything new.
						<<else>>
							Meanwhile, Piper looks over the bookshelf.
							<<if $rng is 100>>
								You hear it slide. When you turn around, you see the bookshelf has slid open to reveal a secret room. Piper walks out of it, triumphantly holding a key.
								<<set $bookshelf to 1>>
								<<if $CQkey is undefined>>
									<<set $CQkey to 1>>
								<<else>>
									<<set $CQkey +=1>>
								<</if>>
							<<else>>
								<<He>> doesn't find anything.
							<</if>>
						<</if>>
					<</if>>
				<<else>>
					Piper looks around the room.
				<</if>>
			<<case 12>>
				<<if $sideroom is 1>>
					<<if $phase is 16>>
						"Wh-what do you think it means...?" Piper mutters behind you.
					<<else>>
						Meanwhile, Piper reads the paper pinned to the wall.

						"Th-that's... creepy..."
					<</if>>
				<<else>>
					Piper looks around the room.
				<</if>>
			<<default>>
				Piper looks around the room.
		<</switch>>

	<</if>>

	<<if $solved is "chest">>
		<<link [[Next|Chastity Quest 4]]>><<unset $solved>><</link>>
	<<else>>
		<<link [[Investigate the painting (0:10)|Chastity Quest 3]]>><<set $phase to 3>><<pass 10>><<unset $solved>><</link>>

		<<link [[Investigate the strange map (0:10)|Chastity Quest 3]]>><<set $phase to 4>><<pass 10>><<unset $solved>><</link>>

		<<link [[Investigate the bed (0:10)|Chastity Quest 3]]>><<set $phase to 5>><<pass 10>><<unset $solved>><</link>>

		<<link [[Investigate the mirror (0:10)|Chastity Quest 3]]>><<set $phase to 6>><<pass 10>><<unset $solved>><</link>>

		<<link [[Investigate the fire place (0:10)|Chastity Quest 3]]>><<set $phase to 7>><<pass 10>><<unset $solved>><</link>>

		<<if $carpet is 1>>
			<<link [[Investigate the trapdoor (0:10)|Chastity Quest 3]]>><<set $phase to 9>><<pass 10>><<unset $solved>><</link>>

		<<else>>
			<<link [[Investigate the carpet (0:10)|Chastity Quest 3]]>><<set $phase to 8>><<pass 10>><<unset $solved>><</link>>

		<</if>>

		<<if $desk is 1>>
			<<link [[Investigate the desk drawer (0:10)|Chastity Quest 3]]>><<set $phase to 11>><<pass 10>><<unset $solved>><</link>>

			<<link [[Investigate the vase on the desk (0:10)|Chastity Quest 3]]>><<set $phase to 12>><<pass 10>><<unset $solved>><</link>>

		<<else>>
			<<link [[Investigate the desk (0:10)|Chastity Quest 3]]>><<set $phase to 10>><<pass 10>><<unset $solved>><</link>>

		<</if>>
		<<if $sideroom is 1>>
			<<link [[Investigate the chest in the side room (0:10)|Chastity Quest 3]]>><<set $phase to 14>><<pass 10>><<unset $solved>><</link>>

			<<link [[Investigate the bookshelf in the side room (0:10)|Chastity Quest 3]]>><<set $phase to 15>><<pass 10>><<unset $solved>><</link>>

			<<link [[Investigate the paper pinned on the wall in the side room (0:10)|Chastity Quest 3]]>><<set $phase to 16>><<pass 10>><<unset $solved>><</link>>

		<<else>>
			<<link [[Investigate the side room door (0:10)|Chastity Quest 3]]>><<set $phase to 13>><<pass 10>><<unset $solved>><</link>>

		<</if>>
	<</if>>
<</if>>

:: Chastity Quest Failure
<<npc Raylan>><<person1>>
<<set $cultrep -=10>>

Raylan is silent as <<he>> drags you to <<his>> desk. <<He>> throws you onto it, sending papers and the vase toppling to the ground. <<gpain>><<pain 25>>

"Insolent knave. What reason have you to attempt to molest our vessel? Our sacrifice, that we have taken so many measures and gone to such lengths to keep pure, despite the elder one's influence within?" <<llove>>

<<if $carpet gte 1 or $trapdoor gte 1 or $sideroom gte 1 or $painting gte 1 or $bookshelf gte 1 or $chest gte 1 or $clown gte 1 or $fireplace gte 1>>
	<<if $hallucinations gte 2>>
		Tendrils whip out from underneath <<his>> robes, and you hear things all around the room slam back into place.
		<<if $CQkey gte 1>>
			They fish through your pockets, returning the keys you found back where they were. Your body can't help but respond to the intrusion. <<garousal>><<arousal 100>>
		<</if>>
	<<else>>
		Phantom limbs whip all around you, and you hear things all around the room slam back into place.
		<<if $CQkey gte 1>>
			They fish through your pockets, returning the keys you found back where they were. Your body can't help but respond to the intrusion. <<garousal>><<arousal 100>>
		<</if>>
	<</if>>

	<<unset $carpet>>
	<<unset $trapdoor>>
	<<unset $sideroom>>
	<<unset $painting>>
	<<unset $bookshelf>>
	<<unset $chest>>
	<<unset $clown>>
	<<unset $fireplace>>
<</if>>
"I should throw you in the Pit for this, whelp. <<if $cultrep lte -40>>In fact, that is just what I will do. But first, you must face discipline by my hand.<<else>>But that's too easy. I shall make you face discipline.<</if>>"

<<link [[Next|Chastity Quest Punishment]]>><<set $molestationstart to 1>><</link>>

:: Chastity Quest Punishment

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<npcspank>><<npcidlegenitals>>
	<<set $enemyanger += 150>>
	<<set $enemyhealthmax to 600>><<set $enemyhealth to 600>>
	<<set $enemyarousalmax +=100>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Chastity Quest Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Chastity Quest Punishment Finish]]>><</link>><<nexttext>>
<<elseif $orgasmdown gte 1>>
	<<link [[Next|Chastity Quest Punishment Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Chastity Quest Punishment]]>><</link>><<nexttext>>
<</if>>

:: Chastity Quest Punishment Finish

<<if $enemyhealth lte 0>>
	You kick Raylan away from you, and <<he>> staggers back, clutching <<his>> mask to his face. You waste no time scrambling to your feet, and rushing out the door. You hear something crashing behind you, but you don't turn to look. <<set $cultrep -=10>>

	<<link [[Next|Cult Barracks]]>><<endcombat>><<clotheson>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	Raylan groans in your ear, grip weakening enough for you to pull away. <<He>> punches the desk, and you hear something dripping.

	"Good-for-nothing wretch," growls Raylan. "Get out of my office this instant. You are a disgrace to everything we hold dear." <<set $cultrep -=5>>

	<<link [[Next|Cult Barracks 2]]>><<endcombat>><<clotheson>><</link>>
<<elseif $orgasmdown gte 1>>
	Raylan pauses <<his>> assault, and <<his>> mask regards you, emotions unreadable.

	"So you wish to derive pleasure from this. So be it. I shall show you pleasure unimagineable." <<He>> casts <<his>> robes aside, revealing numerous tendrils. They're the same color as <<his>> own flesh. <<gtrauma>><<trauma 16>>

	<<link [[Brace|Raylan Punishment Max]]>><<set $molestationstart to 1>><</link>>
<<else>>
	<<tearful>> you lay on the desk as Raylan's assault comes to a halt.

	"There. Let the pain sear itself into your mind. Remember it the next time you wish to act on an impulse so against our entire faith's very being." Raylan considers you for awhile, before turning away. "Get out of my ofice."

	<<link [[Next|Cult Barracks 2]]>><<endcombat>><<clotheson>><</link>>
<</if>>

:: Raylan Punishment Max

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<set $enemyanger += 200>>
	<<set $enemyhealthmax to 600>><<set $enemyhealth to 600>>
	<<set $enemyarousalmax +=100>>
	<<set _randomtentacles to random(8, 12)>>
	<<makeAbomination _randomtentacles 8 "tentacle" "fleshy">>
<</if>>

<<effects>>
<<effectsabomination>><<abomination>>
<<stateabomination>>

<<actionsabomination>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Raylan Punishment Max Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Raylan Punishment Max Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Raylan Punishment Max]]>><</link>><<nexttext>>
<</if>>

:: Raylan Punishment Max Finish

<<if $enemyhealth lte 0>>
	You kick Raylan away from you, and <<he>> staggers back, clutching <<his>> mask to his face. You waste no time scrambling to your feet, and rush for the door. Tendrils of flesh grasp for you, but you duck under them, and dodge out the door. You hear something crash behind you, but don't look back. <<set $cultrep -=10>>

	<<link [[Next|Cult Barracks]]>><<endcombat>><<clotheson>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	Raylan groans in your ear as <<he>> orgasms, tendrils squirting fluids as they release you. <<His>> weakened grip allows you to squirm away. <<He>> breathes deeply, and stands high above you.

	"Lust paid with lust. I expect you to keep these desires away from the promised one next time. Now get out of my office."

	<<link [[Next|Cult Barracks]]>><<endcombat>><<clotheson>><</link>>
<</if>>

:: Chastity Quest 4
<<effects>>
You hear a click as you turn the key. The chastity belt clatters to the ground, <<if $NPCList[0].penis isnot "none">>allowing <<his>> $NPCList[0].penisdesc to spring free. <<He>>'s already hard.<<else>>revealing <<his>> pussy. <<He>>'s already wet.<</if>> You look up to see Piper staring at you, failing to conceal <<his>> lust behind <<his>> blush.

"Y-you can... you can see... e-everything... You could do... a-anything..." <<He>> giggles, breathily. "W-we shouldn't be doing this... B-but I want to, so, so much..."

<<set $NPCName[$NPCNameList.indexOf("Piper")].chastity.anus to "">>
<<set $NPCName[$NPCNameList.indexOf("Piper")].chastity.vagina to "">>
<<set $NPCName[$NPCNameList.indexOf("Piper")].chastity.penis to "">>
<<link [[Fall to lust|Chastity Quest Fall]]>><<endevent>><<npc Piper>><<set $sexstart to 1>><</link>>

<<link [[Leave it at that|Chastity Quest Unsealed]]>><</link>>

:: Chastity Quest Fall
<<if $sexstart is 1>>
	<<if $submissiveness gte 1150>>
		"I-it's okay," you whisper, stroking a hand slowly up Piper's exposed thigh. "I want it, too."

		<<He>> shivers as <<he>> removes the rest of <<his>> robes. "Th-then let's do it."
	<<elseif $submissiveness lte 850>>
		"No need to be so nervous," you smirk, firmly grasping Piper's hip, prompting a gasp from <<him>>. "I'll take care of you."

		Piper nods, eyes fluttering as <<he>> bites his lip.
	<<else>>
		"So do I," you smile, leaning against Piper. "So let's forget our worries and enjoy each other instead."

		Piper nods, flush against you. "Y-yes, I- O-okay!"
	<</if>>
	<<set $pipergasm to 0>>
	<<set $sexstart to 0>>
	<<consensual>><<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 200>>
<</if>>
/* Special Piper orgasm stuff here */
<<if $enemyarousal gte $enemyarousalmax>>
	<<if $pipergasm is 10>>
		<<set $finish to 1>>
	<<elseif $NPCName[$NPCNameList.indexOf("Piper")].lust lte 0 and $pipergasm gte 1>>
		<<set $finish to 1>>
	<<else>>
		<<if $pipergasm gte 8>>
			<<set $enemyarousal to -100>>
			<<npcincr Piper lust -5>>
		<<elseif $pipergasm gte 4>>
			<<set $enemyarousal to 0>>
			<<npcincr Piper lust -5>>
		<<else>>
			<<set $enemyarousal to 100>>
			<<npcincr Piper lust -5>>
		<</if>>
		<<set $pipergasm +=1>>
		<<ejaculation-piper "pipergasm">>
	<</if>>
<<else>>
	<<set $ejaculating to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Chastity Quest Fall End]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Chastity Quest Fall End]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Chastity Quest Fall]]>><</link>><<nexttext>>
<</if>>

:: Chastity Quest Fall End
<<if $pipergasm gte 8>>
	Piper quivers uncontrollably, clinging to you and standing on shaking legs.

	"Th-that... I... Y-you were..." <<He>> breathes, trying desperately to form a coherent sentence. "I-I've had... had dreams, like this... Th-that was... Divine..."

	<<if $submissiveness gte 1150>>
		"I-I'm glad you liked it," you giggle, holding <<him>> up. "L-let's get you back to your room."
	<<elseif $submissiveness lte 850>>
		"Damn right," you smirk, letting <<him>> cling to you for balance. "Now let's get those twig legs of yours back to your room before Raylan shows up."
	<<else>>
		"I'm glad you liked it." You smile, helping <<him>> balance. "But let's get you out of here before we get in trouble."
	<</if>>

	Piper nods, unable to form the words to agree. The two of you together make your way back to Piper's room. You let <<him>> lean on you on the way.

<<elseif $pipergasm gte 4>>
	Piper shivers, barely holding <<him>>self up while clinging to your shoulders.

	"Th-that was amazing," <<he>> breathes, cheeks flushed with pleasure. "I've never felt that way with someone else before! A-and... you... You're so good..."

	<<if $submissiveness gte 1150>>
		"I-I'm glad you enjoyed it," you giggle, helping <<him>> stay balanced. "S-so did I. But we should get out of here before someone finds us."
	<<elseif $submissiveness lte 850>>
		"I sure hope I am," you smirk, letting <<him>> cling to you. "But lets get outta here before Raylan kicks down the door or something."
	<<else>>
		"I'm glad you enjoyed it as much as I did." You smile, helping <<him>> balance. "But let's get out of here before we get in trouble."
	<</if>>

	"R-right, of course," Piper nods, and the two of you together vacate Raylan's office and make your way back to Piper's room.
<<elseif $pipergasm is undefined or $pipergasm is 0>>
	Piper takes a deep breath as the two of you untangle.

	"Th-that was fun. Even if we didn't do much." <<He>> giggles. "Th-thank you."

	<<if $submissiveness gte 1150>>
		"O-of course," you nod, giggling along with <<him>>. "B-but we should get out of here, before Raylan catches us."
	<<elseif $submissiveness lte 850>>
		"Don't mention it," you smirk, chuckling. "Nice to see you without that chastity belt for once. Now let's get outta here, before somebody gets the wrong idea."
	<<else>>
		"Sure," You smile, laughing a little. "But let's get out of here before we get in trouble."
	<</if>>

	"Right! Definitely." Piper confirms, and the two of you leave Raylan's office and set out to Piper's room.
<<else>>
	Piper giggles as the two of you seperate.

	"Th-that felt really good," Piper sighs, blushing. "D-doing... things like that, feels... much better, with someone. W-with you. Thank you for sharing this with me."

	<<if $submissiveness gte 1150>>
		"O-of course," you nod, giggling along with <<him>>. "B-but we should get out of here, before Raylan catches us."
	<<elseif $submissiveness lte 850>>
		"Don't mention it," you smirk, chuckling. "Nice to see you without that chastity belt for once. Now let's get outta here, before somebody gets the wrong idea."
	<<else>>
		"Sure," You smile, laughing a little. "But let's get out of here before we get in trouble."
	<</if>>

	"Right! G-good idea." Piper confirms, and the two of you leave Raylan's office and set out to Piper's room.
<</if>>

<<set $cultrep -=10>>
<<endcombat>><<clotheson>>
<<link [[Next|Chastity Quest Over]]>><</link>>

:: Chastity Quest Over
<<effects>><<npc Piper>>
You open the door with the strange symbol on it, and Piper takes the invitation, returning to <<his>> room. <<He>> looks to you, a shy grin on <<his>> face.

"Th-this was a lot of fun, even though... R-Raylan, probably wouldn't approve," <<He>> doesn't look you in the eye, and <<he>> giggles nervously. "But, I... I really wanted to do it, anyway. Thank you."

<<if $NPCName[$NPCNameList.indexOf("Piper")].virginity.vaginal is true or $NPCName[$NPCNameList.indexOf("Piper")].virginity.penile is true>>
	<<He>> quickly presses a kiss to your cheek, before retreating into <<his>> room. "A-anyway, I should- I should probably get some sleep! G-goodnight... love."

	<<He>> quickly closes the door again, leaving you in the cult barracks.
<<else>>
	Despite <<his>> words, you can see <<him>> trying to hide the fear in <<his>> eyes. You think you know what it is <<he>>'s afraid of. "A-anyway, I... should try to get some sleep."

	<<He>> looks like he wants to say something more. Instead, <<he>> closes the door, leaving you in the cult barracks.
	<<set $furytimer to 3>>
<</if>>

<<link [[Next|Cult Barracks]]>><</link>>


code:
:: Cult Gardening
<<effects>>
<<plot_effects>>

<<if $sanct_plot_intro is 1>><<unset $sanct_plot_intro>>
	<<plots_init sanct 1 earth 3 small>>
<</if>>

<<display_plot sanct>>

<<link [[Leave|Cult Gardens]]>><</link>>

repo_name: Area/degrees

license: mit


code:
:: Hall Lessons

<<if $hour gte 13>>
	The lesson comes to an end and <<if $hallraylan lte 7>>Raylan<<else>>the apostle<</if>> guides you and the acolytes out of the great hall.

	<<link [[Next (0:05)|Cult Barracks]]>><<pass 5>><</link>>
<<else>>
<<if $halltopic is 1>>
	<<if $hallraylan lte 7>>
		You continue to participate in Raylan's Scripture teachings. You're not sure how much you're gaining from this.
	<<else>>
		You continue to participate in the Apostle's Scripture teachings. You're not sure how much you're gaining from this.
	<</if>>

	<<if $rng gte 91>>
		The way the words play off each other is interesting. You think you can use this. <<englishskill _lesson_progress>><<genglish>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 81>>
		Somehow, you think you've heard of this before. You think you can use this. <<historyskill _lesson_progress>><<ghistory>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 76>>
		You wonder if that holds true outside of scripture, as well. You think you can use this. <<scienceskill _lesson_progress>><<gscience>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 71>>
		You're not quite sure these statistics line up. You think you can use this. <<mathsskill _lesson_progress>><<gmaths>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<else>>
		<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - ($allure * 2))>>
			<<eventshall>>
		<<else>>
			<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

			<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
		<</if>>
	<</if>>

<<elseif $halltopic is 2>>
	<<if $hallraylan lte 7>>
		You continue to participate in Raylan's Practices teachings. You're not sure how much you're gaining from this.
	<<else>>
		You continue to participate in the Apostle's Practices teachings. You're not sure how much you're gaining from this.
	<</if>>

	<<if $rng gte 91>>
		You didn't know crystals had such properties. You think you've learned something. <<scienceskill _lesson_progress>><<genglish>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 81>>
		You didn't know shapes had such properties. You think you can use this. <<mathsskill _lesson_progress>><<gmaths>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 76>>
		You didn't think people talked that way. You think you can use this. <<englishskill _lesson_progress>><<genglish>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 71>>
		You think you've heard of people doing this before, somewhere. You think you can use this. <<historyskill _lesson_progress>><<ghistory>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<else>>
		<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - ($allure * 2))>>
			<<eventshall>>
		<<else>>
			<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

			<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
		<</if>>
	<</if>>

<<elseif $halltopic is 3>>
	<<if $hallraylan lte 7>>
		You continue to participate in Raylan's Ceremonies teachings. You're not sure how much you're gaining from this.
	<<else>>
		You continue to participate in the Apostle's Ceremonies teachings. You're not sure how much you're gaining from this.
	<</if>>

	<<if $rng gte 91>>
		The way these chants flow is quite soothing. You think you can use this. <<englishskill _lesson_progress>><<genglish>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 81>>
		The elements of a ceremony seem to be very intentional. You think you can use this. <<scienceskill _lesson_progress>><<gscience>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 76>>
		You briefly seem to recall reading about ceremonies like these somewhere. You think you can use this. <<historyskill _lesson_progress>><<ghistory>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<elseif $rng gte 71>>
		Some of these ceremonies have unique requirements. You think you can use this. <<mathsskill _lesson_progress>><<gmaths>>

		<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
	<<else>>
		<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - ($allure * 2))>>
			<<eventshall>>
		<<else>>
		 	<<link [[Participate in the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

			<<link [[Leave the lesson (0:05)|Cult Great Hall]]>><<pass 20>><</link>>
		<</if>>
	<</if>>

<<else>>
	The acolytes all turn to look at you once, before standing and chanting in the same tone. It seems something has gone wrong.

	Please report this bug to Area in the discord.

	<<link [[Back away|Cult Great Hall]]>><</link>>

<</if>>
<</if>>