code:
;-------------------------------------------------
;벌레 데이터를 설정, 출력하는 함수
;-------------------------------------------------
@MUSHI_DATA(MUSHI_NUM, SPOT)
#DIM MUSHI_NUM
#DIM SPOT
#DIM AREA
#DIM GETABLE
#DIMS FAVOS
#DIMS 解説文, 10
VARSET 解説文
AREA = 0
GETABLE = 0
FAVOS =
MUSHI_NAME =
SELECTCASE MUSHI_NUM
	CASE 1
		MUSHI_NAME = 배추흰나비
		MUSHI_RARE = 0
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 690
		MUSHI_ATK = 300
		MUSHI_SPD = 620
		MUSHI_SKL = [수면가루]
	CASE 2
		MUSHI_NAME = 노랑나비
		MUSHI_RARE = 0
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 650
		MUSHI_ATK = 330
		MUSHI_SPD = 610
		MUSHI_SKL = [수면가루]
	CASE 3
		MUSHI_NAME = 호랑나비
		MUSHI_RARE = 2
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 1850
		MUSHI_ATK = 650
		MUSHI_SPD = 1420
		MUSHI_SKL = [수면가루]
	CASE 4
		MUSHI_NAME = 제비나비
		MUSHI_RARE = 4
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("산록산정")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 2500
		MUSHI_ATK = 850
		MUSHI_SPD = 2100
		MUSHI_SKL = [수면가루]
	CASE 5
		MUSHI_NAME = 청띠제비나비
		MUSHI_RARE = 2
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 1750
		MUSHI_ATK = 670
		MUSHI_SPD = 1450
		MUSHI_SKL = [수면가루]
	CASE 6
		MUSHI_NAME = 왕얼룩나비
		MUSHI_RARE = 2
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 2000
		MUSHI_ATK = 600
		MUSHI_SPD = 1400
		MUSHI_SKL = [수면가루]
	CASE 7
		MUSHI_NAME = 왕오색나비
		MUSHI_RARE = 6
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름") && 벌레출현조건("야간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 4350
		MUSHI_ATK = 1400
		MUSHI_SPD = 1550
		MUSHI_SKL = [수면가루]
	CASE 8
		MUSHI_NAME = 푸른큰수리팔랑나비
		MUSHI_RARE = 3
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 2100
		MUSHI_ATK = 770
		MUSHI_SPD = 1500
		MUSHI_SKL = [수면가루]
	CASE 9
		MUSHI_NAME = 모르포나비
		MUSHI_RARE = 7
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름") && 벌레출현조건("야간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 5950
		MUSHI_ATK = 2000
		MUSHI_SPD = 1650
		MUSHI_SKL = [수면가루][나비효과]
	CASE 10
		MUSHI_NAME = 아그리아스나비
		MUSHI_RARE = 7
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 3400
		MUSHI_ATK = 1600
		MUSHI_SPD = 3150
		MUSHI_SKL = [수면가루][고속회피]
	CASE 11
		MUSHI_NAME = 모시나비
		MUSHI_RARE = 4
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 2150
		MUSHI_ATK = 980
		MUSHI_SPD = 1530
		MUSHI_SKL = [수면가루]
	CASE 12
		MUSHI_NAME = 알렉산드라비단제비나비
		MUSHI_RARE = 8
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 9200
		MUSHI_ATK = 2500
		MUSHI_SPD = 1600
		MUSHI_SKL = [수면가루][나비효과]
	CASE 13
		MUSHI_NAME = 차독나방
		MUSHI_RARE = 3
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("나무풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 2200
		MUSHI_ATK = 800
		MUSHI_SPD = 1400
		MUSHI_SKL = [독공격]
	CASE 14
		MUSHI_NAME = 긴꼬리산누에나방
		MUSHI_RARE = 4
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 2800
		MUSHI_ATK = 1000
		MUSHI_SPD = 1630
		MUSHI_SKL = [마비공격]
	CASE 15
		MUSHI_NAME = 박각시
		MUSHI_RARE = 2
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("나무풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 1800
		MUSHI_ATK = 900
		MUSHI_SPD = 1550
		MUSHI_SKL =
	CASE 16
		MUSHI_NAME = 공작나방
		MUSHI_RARE = 6
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 4500
		MUSHI_ATK = 1600
		MUSHI_SPD = 1520
		MUSHI_SKL = [독공격]
		解説文:1 = 「그래, 그래, 그러니까 너는 그런 놈이구나.」
		解説文:2 = 　　　　　　　　　　　　――에밀 『소년시절의 추억』
	CASE 17
		MUSHI_NAME = 아틀라스나방
		MUSHI_RARE = 7
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 7700
		MUSHI_ATK = 3000
		MUSHI_SPD = 980
		MUSHI_SKL = [도미네이트]
	CASE 18
;		MUSHI_NAME = 欠番
;		MUSHI_RARE =
;		MUSHI_TRIBE =
;		MUSHI_TYPE =
;		MUSHI_FIELD = FIELD_SETBIT("")
;		AREA = AREA_SETBIT("")
;		GETABLE = ムシ出現条件("")
;		FAVOS =
;		MUSHI_SIZE = 0
;		MUSHI_HP =
;		MUSHI_ATK =
;		MUSHI_SPD =
;		MUSHI_SKL =
	CASE 19
		MUSHI_NAME = 방아깨비
		MUSHI_RARE = 0
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 900
		MUSHI_ATK = 440
		MUSHI_SPD = 1460
		MUSHI_SKL = [강공격]
	CASE 20
		MUSHI_NAME = 풀무치
		MUSHI_RARE = 4
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 3250
		MUSHI_ATK = 1200
		MUSHI_SPD = 2650
		MUSHI_SKL = [강공격]
	CASE 21
		MUSHI_NAME = 섬서구메뚜기
		MUSHI_RARE = 3
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 2000
		MUSHI_ATK = 850
		MUSHI_SPD = 1500
		MUSHI_SKL = [강공격]
	CASE 22
		MUSHI_NAME = 비황
		MUSHI_RARE = 0
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 650
		MUSHI_ATK = 420
		MUSHI_SPD = 1480
		MUSHI_SKL = [강공격]
	CASE 23
		MUSHI_NAME = 여치
		MUSHI_RARE = 2
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 2100
		MUSHI_ATK = 750
		MUSHI_SPD = 930
		MUSHI_SKL = [음파공격]
	CASE 24
		MUSHI_NAME = 철써기
		MUSHI_RARE = 1
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1050
		MUSHI_ATK = 460
		MUSHI_SPD = 930
		MUSHI_SKL = [음파공격][가을벌레]
	CASE 25
		MUSHI_NAME = 왕귀뚜라미
		MUSHI_RARE = 1
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1150
		MUSHI_ATK = 480
		MUSHI_SPD = 950
		MUSHI_SKL = [음파공격][가을벌레]
	CASE 26
		MUSHI_NAME = 방울벌레
		MUSHI_RARE = 2
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1780
		MUSHI_ATK = 700
		MUSHI_SPD = 1000
		MUSHI_SKL = [음파공격][가을벌레]
	CASE 27
		MUSHI_NAME = 솔귀뚜라미
		MUSHI_RARE = 2
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1925
		MUSHI_ATK = 680
		MUSHI_SPD = 945
		MUSHI_SKL = [음파공격][가을벌레]
	CASE 28
		MUSHI_NAME = 베짱이
		MUSHI_RARE = 2
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1950
		MUSHI_ATK = 640
		MUSHI_SPD = 935
		MUSHI_SKL = [음파공격][가을벌레]
	CASE 29
		MUSHI_NAME = 리옥크
		MUSHI_RARE = 8
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 赤黒
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 10000
		MUSHI_ATK = 4200
		MUSHI_SPD = 1950
		MUSHI_SKL = [강공격][맹공]
	CASE 30
		MUSHI_NAME = 좀사마귀
		MUSHI_RARE = 2
		MUSHI_TRIBE =
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 1910
		MUSHI_ATK = 1250
		MUSHI_SPD = 940
		MUSHI_SKL = [크리티컬공격]
	CASE 31
		MUSHI_NAME = 왕사마귀
		MUSHI_RARE = 4
		MUSHI_TRIBE =
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2650
		MUSHI_ATK = 3000
		MUSHI_SPD = 690
		MUSHI_SKL = [크리티컬공격]
	CASE 32
		MUSHI_NAME = 난초사마귀
		MUSHI_RARE = 5
		MUSHI_TRIBE =
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("꽃")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 3000
		MUSHI_ATK = 2600
		MUSHI_SPD = 640
		MUSHI_SKL = [의태][크리티컬공격]
	CASE 33
		MUSHI_NAME = 낙엽사마귀
		MUSHI_RARE = 5
		MUSHI_TRIBE =
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 3200
		MUSHI_ATK = 2800
		MUSHI_SPD = 660
		MUSHI_SKL = [의태][크리티컬공격]
	CASE 34
		MUSHI_NAME = 꿀벌
		MUSHI_RARE = 1
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 벌꿀/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 1000
		MUSHI_ATK = 520
		MUSHI_SPD = 1100
		MUSHI_SKL = [마비공격]
	CASE 35
		MUSHI_NAME = 서양뒤영벌
		MUSHI_RARE = 2
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 벌꿀/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 1800
		MUSHI_ATK = 800
		MUSHI_SPD = 2000
		MUSHI_SKL = [마비공격]
	CASE 36
		MUSHI_NAME = 어리호박벌
		MUSHI_RARE = 4
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 벌꿀/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 3500
		MUSHI_ATK = 1500
		MUSHI_SPD = 1050
		MUSHI_SKL = [마비공격]
	CASE 37
		MUSHI_NAME = 나나니벌
		MUSHI_RARE = 4
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 1750
		MUSHI_ATK = 2800
		MUSHI_SPD = 2500
		MUSHI_SKL = [독공격][크리티컬공격]
	CASE 38
		MUSHI_NAME = 쌍살벌
		MUSHI_RARE = 4
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 벌꿀/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 2800
		MUSHI_ATK = 2400
		MUSHI_SPD = 2600
		MUSHI_SKL = [마비공격]
	CASE 39
		MUSHI_NAME = 꼬마장수말벌
		MUSHI_RARE = 6
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("마을달지저이외")
		GETABLE = 1
		FAVOS = 벌꿀/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 3300
		MUSHI_ATK = 2900
		MUSHI_SPD = 2700
		MUSHI_SKL = [마비공격][독공격]
	CASE 40
		MUSHI_NAME = 장수말벌
		MUSHI_RARE = 7
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("숲산록산정")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 5500
		MUSHI_ATK = 3900
		MUSHI_SPD = 2800
		MUSHI_SKL = [마비공격][맹독공격]
	CASE 41
		MUSHI_NAME = 유지매미
		MUSHI_RARE = 0
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 400
		MUSHI_ATK = 400
		MUSHI_SPD = 2300
		MUSHI_SKL = [소음공격][여름벌레]
	CASE 42
		MUSHI_NAME = 참매미
		MUSHI_RARE = 2
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 590
		MUSHI_ATK = 550
		MUSHI_SPD = 2320
		MUSHI_SKL = [소음공격][여름벌레]
	CASE 43
		MUSHI_NAME = 곰매미
		MUSHI_RARE = 2
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 650
		MUSHI_ATK = 500
		MUSHI_SPD = 2250
		MUSHI_SKL = [소음공격][여름벌레]
	CASE 44
		MUSHI_NAME = 애매미
		MUSHI_RARE = 3
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 525
		MUSHI_ATK = 750
		MUSHI_SPD = 2350
		MUSHI_SKL = [소음공격][여름벌레]
	CASE 45
		MUSHI_NAME = 저녁매미
		MUSHI_RARE = 4
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 780
		MUSHI_ATK = 1000
		MUSHI_SPD = 2380
		MUSHI_SKL = [소음공격][여름벌레]
	CASE 46
		MUSHI_NAME = 왕잠자리
		MUSHI_RARE = 3
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 1
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 1550
		MUSHI_ATK = 950
		MUSHI_SPD = 3350
		MUSHI_SKL = [선수필승]
	CASE 47
		MUSHI_NAME = 별박이왕잠자리
		MUSHI_RARE = 5
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 1
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 2000
		MUSHI_ATK = 1300
		MUSHI_SPD = 3500
		MUSHI_SKL = [선수필승]
	CASE 48
		MUSHI_NAME = 밀잠자리
		MUSHI_RARE = 3
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 1
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 1440
		MUSHI_ATK = 920
		MUSHI_SPD = 3325
		MUSHI_SKL = [선수필승]
	CASE 49
		MUSHI_NAME = 실잠자리
		MUSHI_RARE = 3
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 1400
		MUSHI_ATK = 880
		MUSHI_SPD = 2200
		MUSHI_SKL = [고속회피]
	CASE 50
		MUSHI_NAME = 검은물잠자리
		MUSHI_RARE = 6
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 2200
		MUSHI_ATK = 1700
		MUSHI_SPD = 3375
		MUSHI_SKL = [선수필승]
	CASE 51
		MUSHI_NAME = 고추좀잠자리
		MUSHI_RARE = 4
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("가을")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 1750
		MUSHI_ATK = 1100
		MUSHI_SPD = 3300
		MUSHI_SKL = [선수필승]
	CASE 52
		MUSHI_NAME = 장수잠자리
		MUSHI_RARE = 7
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 3100
		MUSHI_ATK = 2950
		MUSHI_SPD = 3600
		MUSHI_SKL = [선수필승][고양][여름벌레]
	CASE 53
		MUSHI_NAME = 각다귀
		MUSHI_RARE = 2
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 500
		MUSHI_ATK = 720
		MUSHI_SPD = 470
		MUSHI_SKL =
	CASE 54
		MUSHI_NAME = 명주잠자리
		MUSHI_RARE = 5
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("풀땅")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 1500
		MUSHI_ATK = 1000
		MUSHI_SPD = 2080
		MUSHI_SKL = [아지랑이]
	CASE 55
		MUSHI_NAME = 일본옛잠자리
		MUSHI_RARE = 8
		MUSHI_TRIBE = [잠자리][비행]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("풀물")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 3900
		MUSHI_ATK = 2550
		MUSHI_SPD = 3400
		MUSHI_SKL = [선수필승][고양]
	CASE 56
		MUSHI_NAME = 소금쟁이
		MUSHI_RARE = 1
		MUSHI_TRIBE = [수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 650
		MUSHI_ATK = 350
		MUSHI_SPD = 2050
		MUSHI_SKL =
	CASE 57
		MUSHI_NAME = 물방개
		MUSHI_RARE = 5
		MUSHI_TRIBE = [수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2500
		MUSHI_ATK = 2200
		MUSHI_SPD = 820
		MUSHI_SKL = [강공격]
	CASE 58
		MUSHI_NAME = 물장군
		MUSHI_RARE = 6
		MUSHI_TRIBE = [수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 3400
		MUSHI_ATK = 2400
		MUSHI_SPD = 880
		MUSHI_SKL = [크리티컬공격][수서특효]
	CASE 59
		MUSHI_NAME = 장구애비
		MUSHI_RARE = 7
		MUSHI_TRIBE = [수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 4500
		MUSHI_ATK = 3300
		MUSHI_SPD = 1150
		MUSHI_SKL = [크리티컬공격][수서특효]
	CASE 60
		MUSHI_NAME = 게아재비
		MUSHI_RARE = 6
		MUSHI_TRIBE = [수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 3200
		MUSHI_ATK = 2500
		MUSHI_SPD = 960
		MUSHI_SKL = [크리티컬공격][수서특효]
	CASE 61
		MUSHI_NAME = 무당벌레
		MUSHI_RARE = 1
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 1
		FAVOS = 꿀/식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 900
		MUSHI_ATK = 330
		MUSHI_SPD = 450
		MUSHI_SKL =
	CASE 62
		MUSHI_NAME = 칠성무당벌레
		MUSHI_RARE = 2
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달지저이외")
		GETABLE = 1
		FAVOS = 꿀/식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1100
		MUSHI_ATK = 450
		MUSHI_SPD = 460
		MUSHI_SKL =
	CASE 63
		MUSHI_NAME = 일본길앞잡이
		MUSHI_RARE = 3
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2300
		MUSHI_ATK = 1200
		MUSHI_SPD = 1200
		MUSHI_SKL = [강공격]
	CASE 64
		MUSHI_NAME = 황제대왕길앞잡이
		MUSHI_RARE = 7
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("풀바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 11800
		MUSHI_ATK = 2400
		MUSHI_SPD = 1850
		MUSHI_SKL = [독공격][맹공]
	CASE 65
		MUSHI_NAME = 히라즈겐세이
		MUSHI_RARE = 7
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 赤赤黒
		MUSHI_FIELD = FIELD_SETBIT("풀바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 4200
		MUSHI_ATK = 3000
		MUSHI_SPD = 400
		MUSHI_SKL = [맹독공격][악취공격]
	CASE 66
		MUSHI_NAME = 먼지벌레
		MUSHI_RARE = 0
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 525
		MUSHI_ATK = 350
		MUSHI_SPD = 270
		MUSHI_SKL =
	CASE 67
		MUSHI_NAME = 곤봉딱정벌레
		MUSHI_RARE = 5
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 3750
		MUSHI_ATK = 2300
		MUSHI_SPD = 395
		MUSHI_SKL = [연체특효]
	CASE 68
		MUSHI_NAME = 비단벌레
		MUSHI_RARE = 5
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 4500
		MUSHI_ATK = 1600
		MUSHI_SPD = 375
		MUSHI_SKL = [빛의갑옷]
	CASE 69
		MUSHI_NAME = 알락하늘소
		MUSHI_RARE = 3
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 3250
		MUSHI_ATK = 1000
		MUSHI_SPD = 370
		MUSHI_SKL = [강공격]
	CASE 70
		MUSHI_NAME = 참나무하늘소
		MUSHI_RARE = 4
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 4000
		MUSHI_ATK = 1300
		MUSHI_SPD = 380
		MUSHI_SKL = [강공격]
	CASE 71
		MUSHI_NAME = 베이츠하늘소
		MUSHI_RARE = 4
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 3700
		MUSHI_ATK = 1400
		MUSHI_SPD = 390
		MUSHI_SKL = [강공격]
	CASE 72
		MUSHI_NAME = 쇠똥구리
		MUSHI_RARE = 5
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 변/오물/
		MUSHI_SIZE = 0
		MUSHI_HP = 3600
		MUSHI_ATK = 1500
		MUSHI_SPD = 280
		MUSHI_SKL = [악취공격]
	CASE 73
		MUSHI_NAME = 풍뎅이
		MUSHI_RARE = 1
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 꿀/식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1400
		MUSHI_ATK = 360
		MUSHI_SPD = 250
		MUSHI_SKL = [빛의갑옷]
	CASE 74
		MUSHI_NAME = 보석풍뎅이
		MUSHI_RARE = 7
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("풀나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 꿀/식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 8400
		MUSHI_ATK = 1300
		MUSHI_SPD = 275
		MUSHI_SKL = [빛의갑옷]
	CASE 75
		MUSHI_NAME = 구리풍뎅이
		MUSHI_RARE = 1
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("풀나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 꿀/식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 980
		MUSHI_ATK = 420
		MUSHI_SPD = 255
		MUSHI_SKL =
	CASE 76
		MUSHI_NAME = 청동풍뎅이
		MUSHI_RARE = 0
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 1150
		MUSHI_ATK = 300
		MUSHI_SPD = 265
		MUSHI_SKL =
	CASE 77
		MUSHI_NAME = 골리앗왕꽃무지
		MUSHI_RARE = 7
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 13000
		MUSHI_ATK = 2500
		MUSHI_SPD = 600
		MUSHI_SKL = [근성]
	CASE 78
		MUSHI_NAME = 애사슴벌레
		MUSHI_RARE = 4
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 3500
		MUSHI_ATK = 1000
		MUSHI_SPD = 810
		MUSHI_SKL = [강공격]
	CASE 79
		MUSHI_NAME = 톱사슴벌레
		MUSHI_RARE = 6
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 6780
		MUSHI_ATK = 2700
		MUSHI_SPD = 830
		MUSHI_SKL = [크리티컬공격]
	CASE 80
		MUSHI_NAME = 사슴벌레
		MUSHI_RARE = 6
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 7500
		MUSHI_ATK = 2800
		MUSHI_SPD = 820
		MUSHI_SKL = [강공격]
	CASE 81
		MUSHI_NAME = 넓적사슴벌레
		MUSHI_RARE = 6
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 7200
		MUSHI_ATK = 2750
		MUSHI_SPD = 820
		MUSHI_SKL = [고양]
	CASE 82
		MUSHI_NAME = 홍다리사슴벌레
		MUSHI_RARE = 6
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 6200
		MUSHI_ATK = 2500
		MUSHI_SPD = 850
		MUSHI_SKL = [역습]
	CASE 83
		MUSHI_NAME = 왕사슴벌레
		MUSHI_RARE = 8
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("산록산정")
		GETABLE = 벌레출현조건("여름") && 벌레출현조건("심야")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 10000
		MUSHI_ATK = 4000
		MUSHI_SPD = 840
		MUSHI_SKL = [대장][크리티컬공격]
	CASE 84
		MUSHI_NAME = 뮤엘러리사슴벌레
		MUSHI_RARE = 7
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("숲산록산정")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 8000
		MUSHI_ATK = 2600
		MUSHI_SPD = 820
		MUSHI_SKL = [빛의갑옷]
	CASE 85
		MUSHI_NAME = 기라파톱사슴벌레
		MUSHI_RARE = 7
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 7200
		MUSHI_ATK = 3400
		MUSHI_SPD = 900
		MUSHI_SKL = [크리티컬공격]
	CASE 86
		MUSHI_NAME = 팔라완왕넓적사슴벌레
		MUSHI_RARE = 8
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 9300
		MUSHI_ATK = 4300
		MUSHI_SPD = 860
		MUSHI_SKL = [고양]
	CASE 87
		MUSHI_NAME = 로젠버기황금사슴벌레
		MUSHI_RARE = 8
		MUSHI_TRIBE = [사슴벌레][딱정벌레]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 10300
		MUSHI_ATK = 3600
		MUSHI_SPD = 825
		MUSHI_SKL = [빛의갑옷]
	CASE 88
		MUSHI_NAME = 야마토장수풍뎅이
		MUSHI_RARE = 6
		MUSHI_TRIBE = [장수풍뎅이][딱정벌레]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 6500
		MUSHI_ATK = 2600
		MUSHI_SPD = 780
		MUSHI_SKL = [대장][근성]
	CASE 89
		MUSHI_NAME = 남방장수풍뎅이
		MUSHI_RARE = 7
		MUSHI_TRIBE = [장수풍뎅이][딱정벌레]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 7800
		MUSHI_ATK = 3300
		MUSHI_SPD = 815
		MUSHI_SKL = [근성]
	CASE 90
		MUSHI_NAME = 기데온장수풍뎅이
		MUSHI_RARE = 6
		MUSHI_TRIBE = [장수풍뎅이][딱정벌레]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 6000
		MUSHI_ATK = 2300
		MUSHI_SPD = 800
		MUSHI_SKL = [근성]
	CASE 91
		MUSHI_NAME = 코카서스장수풍뎅이
		MUSHI_RARE = 8
		MUSHI_TRIBE = [장수풍뎅이][딱정벌레]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 9500
		MUSHI_ATK = 3950
		MUSHI_SPD = 840
		MUSHI_SKL = [카운터]
	CASE 92
		MUSHI_NAME = 코끼리장수풍뎅이
		MUSHI_RARE = 8
		MUSHI_TRIBE = [장수풍뎅이][딱정벌레]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 11000
		MUSHI_ATK = 3800
		MUSHI_SPD = 400
		MUSHI_SKL = [근성]
	CASE 93
		MUSHI_NAME = 헤라클레스장수풍뎅이
		MUSHI_RARE = 8
		MUSHI_TRIBE = [장수풍뎅이][딱정벌레]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("숲")
		GETABLE = 벌레출현조건("여름") && 벌레출현조건("심야")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 9800
		MUSHI_ATK = 4100
		MUSHI_SPD = 850
		MUSHI_SKL = [대장][역습]
	CASE 94
		MUSHI_NAME = 겐지반딧불이
		MUSHI_RARE = 6
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("여름")
		FAVOS = 식물/꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 4000
		MUSHI_ATK = 1000
		MUSHI_SPD = 1500
		MUSHI_SKL = [발광][여름벌레]
	CASE 95
		MUSHI_NAME = 땅강아지
		MUSHI_RARE = 3
		MUSHI_TRIBE = [땅속곤충]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 2400
		MUSHI_ATK = 800
		MUSHI_SPD = 340
		MUSHI_SKL = [소음공격]
	CASE 96
		MUSHI_NAME = 노린재
		MUSHI_RARE = 1
		MUSHI_TRIBE =
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 꿀/식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 950
		MUSHI_ATK = 440
		MUSHI_SPD = 260
		MUSHI_SKL = [악취공격]
	CASE 97
		MUSHI_NAME = 대벌레
		MUSHI_RARE = 4
		MUSHI_TRIBE =
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1900
		MUSHI_ATK = 777
		MUSHI_SPD = 220
		MUSHI_SKL = [의태]
	CASE 98
		MUSHI_NAME = 잎사귀벌레
		MUSHI_RARE = 4
		MUSHI_TRIBE =
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 2100
		MUSHI_ATK = 600
		MUSHI_SPD = 240
		MUSHI_SKL = [의태]
	CASE 99
		MUSHI_NAME = 집게벌레
		MUSHI_RARE = 3
		MUSHI_TRIBE =
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2222
		MUSHI_ATK = 1111
		MUSHI_SPD = 335
		MUSHI_SKL = [크리티컬공격]
	CASE 100
		MUSHI_NAME = 갈루아벌레
		MUSHI_RARE = 7
		MUSHI_TRIBE =
		MUSHI_TYPE = 緑黒
		MUSHI_FIELD = FIELD_SETBIT("바위")
		AREA = AREA_SETBIT("지저")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 5757
		MUSHI_ATK = 3150
		MUSHI_SPD = 444
		MUSHI_SKL = [강공격][태고의힘]
	CASE 101
		MUSHI_NAME = 일본왕개미
		MUSHI_RARE = 0
		MUSHI_TRIBE = [땅속곤충]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 꿀/고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 320
		MUSHI_ATK = 500
		MUSHI_SPD = 160
		MUSHI_SKL = [극소]
	CASE 102
		MUSHI_NAME = 붉은불개미
		MUSHI_RARE = 6
		MUSHI_TRIBE = [땅속곤충]
		MUSHI_TYPE = 赤赤赤
		MUSHI_FIELD = FIELD_SETBIT("땅")
		AREA = AREA_SETBIT("숲명계지저")
		GETABLE = 1
		FAVOS = 꿀/고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 3300
		MUSHI_ATK = 3000
		MUSHI_SPD = 380
		MUSHI_SKL = [극소][독공격][맹공]
	CASE 103
		MUSHI_NAME = 나비애벌레
		MUSHI_RARE = 0
		MUSHI_TRIBE = [유체]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 400
		MUSHI_ATK = 100
		MUSHI_SPD = 80
		MUSHI_SKL = [악취공격]
	CASE 104
		MUSHI_NAME = 모충
		MUSHI_RARE = 0
		MUSHI_TRIBE = [유체]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 450
		MUSHI_ATK = 120
		MUSHI_SPD = 70
		MUSHI_SKL = [악취공격][독공격]
	CASE 105
		MUSHI_NAME = 도롱이벌레
		MUSHI_RARE = 1
		MUSHI_TRIBE = [유체]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1300
		MUSHI_ATK = 400
		MUSHI_SPD = 15
		MUSHI_SKL = [저스트가드]
	CASE 106
		MUSHI_NAME = 수채
		MUSHI_RARE = 4
		MUSHI_TRIBE = [잠자리][수서][유체]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 1900
		MUSHI_ATK = 1880
		MUSHI_SPD = 500
		MUSHI_SKL = [크리티컬공격]
	CASE 107
		MUSHI_NAME = 개미귀신
		MUSHI_RARE = 4
		MUSHI_TRIBE = [잠자리][땅속곤충][유체]
		MUSHI_TYPE = 赤赤
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 3000
		MUSHI_ATK = 1650
		MUSHI_SPD = 50
		MUSHI_SKL = [유사]

	CASE 201
		MUSHI_NAME = 공벌레
		MUSHI_RARE = 1
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("땅바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1200
		MUSHI_ATK = 300
		MUSHI_SPD = 140
		MUSHI_SKL = [저스트가드]
	CASE 202
		MUSHI_NAME = 쥐며느리
		MUSHI_RARE = 0
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 白
		MUSHI_FIELD = FIELD_SETBIT("땅바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 720
		MUSHI_ATK = 220
		MUSHI_SPD = 850
		MUSHI_SKL =
	CASE 203
		MUSHI_NAME = 노래기
		MUSHI_RARE = 6
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("풀바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 5800
		MUSHI_ATK = 2000
		MUSHI_SPD = 375
		MUSHI_SKL = [악취공격][그로테스크공격]
	CASE 204
		MUSHI_NAME = 그리마
		MUSHI_RARE = 4
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("바위집")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 0
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 3250
		MUSHI_ATK = 1200
		MUSHI_SPD = 170
		MUSHI_SKL = [그로테스크공격]
	CASE 205
		MUSHI_NAME = 돌지네
		MUSHI_RARE = 3
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("땅바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2900
		MUSHI_ATK = 1150
		MUSHI_SPD = 350
		MUSHI_SKL = [독공격]
	CASE 206
		MUSHI_NAME = 왕지네
		MUSHI_RARE = 7
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 黒黒
		MUSHI_FIELD = FIELD_SETBIT("바위")
		AREA = AREA_SETBIT("산록산정지저")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 9350
		MUSHI_ATK = 3990
		MUSHI_SPD = 390
		MUSHI_SKL = [독공격][맹공]
	CASE 207
		MUSHI_NAME = 말꼬마거미
		MUSHI_RARE = 1
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀집")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 650
		MUSHI_ATK = 500
		MUSHI_SPD = 150
		MUSHI_SKL = [비행특효]
	CASE 208
		MUSHI_NAME = 무당거미
		MUSHI_RARE = 5
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 5850
		MUSHI_ATK = 2300
		MUSHI_SPD = 180
		MUSHI_SKL = [비행특효]
	CASE 209
		MUSHI_NAME = 깡충거미
		MUSHI_RARE = 2
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("집")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 1500
		MUSHI_ATK = 1000
		MUSHI_SPD = 1750
		MUSHI_SKL = [비행특효]
	CASE 210
		MUSHI_NAME = 농발거미
		MUSHI_RARE = 7
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("바위집")
		AREA = AREA_SETBIT("신사절마을지저")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 6100
		MUSHI_ATK = 4120
		MUSHI_SPD = 1280
		MUSHI_SKL = [구축]
	CASE 211
		MUSHI_NAME = 타란튤라
		MUSHI_RARE = 8
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 緑黒
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("지저")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 10150
		MUSHI_ATK = 3150
		MUSHI_SPD = 990
		MUSHI_SKL = [독공격][맹공]
	CASE 212
		MUSHI_NAME = 전갈
		MUSHI_RARE = 8
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 赤黒
		MUSHI_FIELD = FIELD_SETBIT("바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 9900
		MUSHI_ATK = 2850
		MUSHI_SPD = 1300
		MUSHI_SKL = [맹독공격]
	CASE 213
;		MUSHI_NAME = 欠番
;		MUSHI_RARE =
;		MUSHI_TRIBE =
;		MUSHI_TYPE =
;		MUSHI_FIELD = FIELD_SETBIT("")
;		AREA = AREA_SETBIT("")
;		GETABLE = 1
;		FAVOS =
;		MUSHI_SIZE = 0
;		MUSHI_HP =
;		MUSHI_ATK =
;		MUSHI_SPD =
;		MUSHI_SKL =
	CASE 214
		MUSHI_NAME = 바선생
		MUSHI_RARE = 0
		MUSHI_TRIBE =
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("집")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 0
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 1500
		MUSHI_ATK = 500
		MUSHI_SPD = 3000
		MUSHI_SKL = [고속회피][그로테스크공격]
		解説文:1 = 다시 말해서, 바퀴벌레다.
		解説文:2 = 벌레배틀에 내보내면 큰일 나겠다.
	CASE 215
		MUSHI_NAME = 파리
		MUSHI_RARE = 0
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("나무집바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 0
		FAVOS = 변/전부
		MUSHI_SIZE = 0
		MUSHI_HP = 360
		MUSHI_ATK = 300
		MUSHI_SPD = 3200
		MUSHI_SKL = [고속회피]
	CASE 216
		MUSHI_NAME = 모기
		MUSHI_RARE = 0
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("물집")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 0
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 320
		MUSHI_ATK = 250
		MUSHI_SPD = 640
		MUSHI_SKL = [흡수공격][극소][고속회피]
	CASE 217
		MUSHI_NAME = 벼룩
		MUSHI_RARE = 0
		MUSHI_TRIBE =
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("풀집")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 0
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 250
		MUSHI_ATK = 200
		MUSHI_SPD = 1555
		MUSHI_SKL = [극소]
	CASE 218
		MUSHI_NAME = 지렁이
		MUSHI_RARE = 1
		MUSHI_TRIBE = [연체][땅속곤충]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 780
		MUSHI_ATK = 320
		MUSHI_SPD = 110
		MUSHI_SKL = [점액공격]
	CASE 219
		MUSHI_NAME = 플라나리아
		MUSHI_RARE = 4
		MUSHI_TRIBE = [연체][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 2500
		MUSHI_ATK = 650
		MUSHI_SPD = 85
		MUSHI_SKL = [재생]
	CASE 220
		MUSHI_NAME = 야마비루
		MUSHI_RARE = 5
		MUSHI_TRIBE = [연체]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("풀물바위")
		AREA = AREA_SETBIT("신사절마을달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2100
		MUSHI_ATK = 2000
		MUSHI_SPD = 125
		MUSHI_SKL = [흡수공격]
	CASE 221
		MUSHI_NAME = 민달팽이
		MUSHI_RARE = 1
		MUSHI_TRIBE = [연체]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("집꽃")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("우천")
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 525
		MUSHI_ATK = 250
		MUSHI_SPD = 20
		MUSHI_SKL = [점액공격]
	CASE 222
		MUSHI_NAME = 달팽이
		MUSHI_RARE = 4
		MUSHI_TRIBE = [연체]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("바위꽃")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("우천")
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 3500
		MUSHI_ATK = 500
		MUSHI_SPD = 10
		MUSHI_SKL = [점액공격][저스트가드]
	CASE 223
		MUSHI_NAME = 류코클로리디움
		MUSHI_RARE = 8
		MUSHI_TRIBE = [연체]
		MUSHI_TYPE = 青黒
		MUSHI_FIELD = FIELD_SETBIT("바위꽃")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("우천")
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 8500
		MUSHI_ATK = 2000
		MUSHI_SPD = 30
		MUSHI_SKL = [저스트가드][그로테스크공격]
	CASE 224
		MUSHI_NAME = 투구새우
		MUSHI_RARE = 1
		MUSHI_TRIBE = [갑각류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 450
		MUSHI_ATK = 200
		MUSHI_SPD = 115
		MUSHI_SKL = [극소]
	CASE 225
		MUSHI_NAME = 비단게
		MUSHI_RARE = 3
		MUSHI_TRIBE = [갑각류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 3250
		MUSHI_ATK = 950
		MUSHI_SPD = 320
		MUSHI_SKL =
	CASE 226
		MUSHI_NAME = 동남참게
		MUSHI_RARE = 3
		MUSHI_TRIBE = [갑각류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 3400
		MUSHI_ATK = 950
		MUSHI_SPD = 310
		MUSHI_SKL =
	CASE 227
		MUSHI_NAME = 야마토가재
		MUSHI_RARE = 5
		MUSHI_TRIBE = [갑각류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 5900
		MUSHI_ATK = 2000
		MUSHI_SPD = 400
		MUSHI_SKL = [강공격]
	CASE 228
		MUSHI_NAME = 미국가재
		MUSHI_RARE = 6
		MUSHI_TRIBE = [갑각류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 6550
		MUSHI_ATK = 2400
		MUSHI_SPD = 380
		MUSHI_SKL = [강공격]
	CASE 229
;		MUSHI_NAME = 欠番
;		MUSHI_RARE =
;		MUSHI_TRIBE =
;		MUSHI_TYPE =
;		MUSHI_FIELD = FIELD_SETBIT("")
;		AREA = AREA_SETBIT("")
;		GETABLE = 1
;		FAVOS =
;		MUSHI_SIZE = 0
;		MUSHI_HP =
;		MUSHI_ATK =
;		MUSHI_SPD =
;		MUSHI_SKL =
	CASE 230
		MUSHI_NAME = 바티노무스 기간테우스
		MUSHI_RARE = 8
		MUSHI_TRIBE = [갑각류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("심야")
		FAVOS = 맛있는물고기/물고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 14000
		MUSHI_ATK = 3000
		MUSHI_SPD = 200
		MUSHI_SKL = [저스트가드]
	CASE 231
		MUSHI_NAME = 청개구리
		MUSHI_RARE = 3
		MUSHI_TRIBE = [양서류][개구리][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2150
		MUSHI_ATK = 800
		MUSHI_SPD = 1250
		MUSHI_SKL = [점액공격]
	CASE 232
		MUSHI_NAME = 두꺼비
		MUSHI_RARE = 7
		MUSHI_TRIBE = [양서류][개구리][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("우천")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 6450
		MUSHI_ATK = 2750
		MUSHI_SPD = 550
		MUSHI_SKL = [점액공격]
	CASE 233
		MUSHI_NAME = 참개구리
		MUSHI_RARE = 6
		MUSHI_TRIBE = [양서류][개구리][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 4500
		MUSHI_ATK = 2200
		MUSHI_SPD = 1120
		MUSHI_SKL = [도미네이트][점액공격]
	CASE 234
		MUSHI_NAME = 독개구리
		MUSHI_RARE = 8
		MUSHI_TRIBE = [양서류][개구리][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("우천")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 9500
		MUSHI_ATK = 1200
		MUSHI_SPD = 910
		MUSHI_SKL = [맹독공격][점액공격][맹공]
	CASE 235
		MUSHI_NAME = 영원
		MUSHI_RARE = 5
		MUSHI_TRIBE = [양서류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 3800
		MUSHI_ATK = 1900
		MUSHI_SPD = 1640
		MUSHI_SKL = [점액공격]
	CASE 236
		MUSHI_NAME = 도롱뇽
		MUSHI_RARE = 8
		MUSHI_TRIBE = [양서류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("우천")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 12000
		MUSHI_ATK = 2600
		MUSHI_SPD = 285
		MUSHI_SKL = [점액공격]
	CASE 237
		MUSHI_NAME = 아홀로틀
		MUSHI_RARE = 6
		MUSHI_TRIBE = [양서류][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("우천")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 5250
		MUSHI_ATK = 1800
		MUSHI_SPD = 480
		MUSHI_SKL = [점액공격]
	CASE 238
		MUSHI_NAME = 다섯줄도마뱀
		MUSHI_RARE = 5
		MUSHI_TRIBE = [파충류]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2500
		MUSHI_ATK = 1700
		MUSHI_SPD = 2450
		MUSHI_SKL = [고속회피]
	CASE 239
		MUSHI_NAME = 장지뱀
		MUSHI_RARE = 5
		MUSHI_TRIBE = [파충류]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2400
		MUSHI_ATK = 1750
		MUSHI_SPD = 2500
		MUSHI_SKL = [고속회피]
	CASE 240
		MUSHI_NAME = 도마뱀붙이
		MUSHI_RARE = 5
		MUSHI_TRIBE = [파충류]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("집")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 2200
		MUSHI_ATK = 1600
		MUSHI_SPD = 2350
		MUSHI_SKL = [고속회피]
	CASE 241
		MUSHI_NAME = 아오다이쇼
		MUSHI_RARE = 8
		MUSHI_TRIBE = [파충류][유체]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("바위")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 벌레출현조건("야간")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 11200
		MUSHI_ATK = 3450
		MUSHI_SPD = 1180
		MUSHI_SKL = [고양]
	CASE 242
		MUSHI_NAME = 붉은귀거북
		MUSHI_RARE = 5
		MUSHI_TRIBE = [파충류][수서]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 식물/
		MUSHI_SIZE = 0
		MUSHI_HP = 7650
		MUSHI_ATK = 650
		MUSHI_SPD = 100
		MUSHI_SKL = [저스트가드]

	CASE 301
		MUSHI_NAME = 로터
		MUSHI_RARE = 6
		MUSHI_TRIBE = [기계]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("달이외")
		GETABLE = 1
		FAVOS = 로터/미약/
		MUSHI_SIZE = 0
		MUSHI_HP = 4400
		MUSHI_ATK = 1919
		MUSHI_SPD = 250
		MUSHI_SKL = [소음공격]
		解説文:1 = 동물성로터.
		解説文:2 = 평소에는 얌전하지만, 성감대 옆에 다가가면 활발하게 움직이기 시작한다.
		解説文:3 = 울음소리는 꽤 시끄럽기 때문에, 몰래 사용하면 들킬 위험성과 그 스릴을 즐길 수 있다.
		解説文:4 = 코팅된 몸체는 일반 벌레에는 손상되지 않는다.
		解説文:5 =
	CASE 302
		MUSHI_NAME = 연화접
		MUSHI_RARE = 9
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 赤白
		MUSHI_FIELD = FIELD_SETBIT("꽃물")
		AREA = AREA_SETBIT("신사")
		GETABLE = 벌레출현조건("봄") && 벌레출현조건("주간")
		FAVOS = 방황하는영혼/
		MUSHI_SIZE = 0
		MUSHI_HP = 10200
		MUSHI_ATK = 3000
		MUSHI_SPD = 1580
		MUSHI_SKL = [재생][수면가루]
		解説文:1 = 하쿠레이 신사 주변에만 서식하는 이상한 나비.
		解説文:2 = 투명한 날개에 그려진 붉은색과 흰색의 무늬가 매우 아름답다.
		解説文:3 = 전체적으로 은은한 빛을 발하고 있지만, 밤 동안은 모습을 보이지 않는다.
		解説文:4 = 왜인지 벚꽃의 개화와 동조하여 활동한다.
		解説文:5 =
	CASE 303
		MUSHI_NAME = 흑사접
		MUSHI_RARE = 9
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 黒黒
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("명계")
		GETABLE = 벌레출현조건("봄") && 벌레출현조건("야간")
		FAVOS = 피안화/
		MUSHI_SIZE = 0
		MUSHI_HP = 9800
		MUSHI_ATK = 3500
		MUSHI_SPD = 740
		MUSHI_SKL = [저주공격][페이탈공격]
		解説文:1 = 명계에 사는 저주의 나비.
		解説文:2 = 호랑나비와 비슷하지만 몸 색깔은 짙은 보라색이며 빨강과 파랑의 은은한 빛을 낸다.
		解説文:3 = 전신에 저주가 휘감겨 있어 직접 만지는 것은 매우 위험하다.
		解説文:4 = 일년 내내 볼 수 있지만, 붙잡을 수 있는 것은 저주가 약해진 봄철 뿐.
		解説文:5 =
	CASE 304
		MUSHI_NAME = 매지컬 빠삐용
		MUSHI_RARE = 9
		MUSHI_TRIBE = [나비][비행]
		MUSHI_TYPE = 青白
		MUSHI_FIELD = FIELD_SETBIT("꽃나무")
		AREA = AREA_SETBIT("숲")
		GETABLE = 벌레출현조건("심야")
		FAVOS = 마법의버섯/
		MUSHI_SIZE = 0
		MUSHI_HP = 9200
		MUSHI_ATK = 2800
		MUSHI_SPD = 650
		MUSHI_SKL = [수면가루][마비공격][독공격][레이저공격]
		解説文:1 = 마법의 숲의 독기를 흡수한 마법생물의 일종.
		解説文:2 = 보라색 날개에는 당초 같은 무늬가 있으며, 이 무늬는 최면 효과가 있는 것으로 알려져 있다.
		解説文:3 = 마법의 비늘을 흩뿌려 적을 농락한다.
		解説文:4 = 위기가 닥치면 날개에서 빔을 발사하기도 한다.
		解説文:5 =
	CASE 305
		MUSHI_NAME = 대왕두꺼비
		MUSHI_RARE = 9
		MUSHI_TRIBE = [양서류][개구리][수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("산록")
		GETABLE = 벌레출현조건("우천")
		FAVOS = 희귀한벌레/벌레/
		MUSHI_SIZE = 0
		MUSHI_HP = 13200
		MUSHI_ATK = 3500
		MUSHI_SPD = 880
		MUSHI_SKL = [점액공격][맹공]
		解説文:1 = 거대하게 자란 두꺼비.
		解説文:2 = 주위의 움직이는 생물을 탐식할 뿐 아니라, 천적이어야 할 뱀조차 점액으로 격퇴한다.
		解説文:3 = 이상하게 낮은 울음소리가 기분나쁘다.
		解説文:4 = 이대로 100년을 살면 오오가마(大蝦蟇)가 된다고 한다.
		解説文:5 =
	CASE 306
;		MUSHI_NAME = 欠番
;		MUSHI_RARE =
;		MUSHI_TRIBE =
;		MUSHI_TYPE =
;		MUSHI_FIELD = FIELD_SETBIT("")
;		AREA = AREA_SETBIT("")
;		GETABLE = 벌레출현조건("")
;		FAVOS =
;		MUSHI_SIZE = 0
;		MUSHI_HP =
;		MUSHI_ATK =
;		MUSHI_SPD =
;		MUSHI_SKL =
	CASE 307
		MUSHI_NAME = 프로토파지
		MUSHI_RARE = 3
		MUSHI_TRIBE = [기계][다리많음]
		MUSHI_TYPE = 無
		MUSHI_FIELD = FIELD_SETBIT("달")
		AREA = AREA_SETBIT("달")
		GETABLE = 1
		FAVOS = 광물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1250
		MUSHI_ATK = 1100
		MUSHI_SPD = 230
		MUSHI_SKL = [극소][레이저공격]
		解説文:1 = 초극소 기계.
		解説文:2 = 공기 중을 떠다니며 미세한 오염을 정화한다.
		解説文:3 =
		解説文:4 =
		解説文:5 =
	CASE 308
		MUSHI_NAME = 나노머신
		MUSHI_RARE = 1
		MUSHI_TRIBE = [기계][다리많음]
		MUSHI_TYPE = 無
		MUSHI_FIELD = FIELD_SETBIT("달")
		AREA = AREA_SETBIT("달")
		GETABLE = 1
		FAVOS = 광물/
		MUSHI_SIZE = 0
		MUSHI_HP = 1111
		MUSHI_ATK = 450
		MUSHI_SPD = 600
		MUSHI_SKL = [극소][재생]
		解説文:1 = 초소형 기계의 군체.
		解説文:2 = 다른 기계를 자동으로 점검·수리한다.
		解説文:3 = 자신도 타격을 받고 상처를 입었을 때, 즉시 형상을 복구할 수 있다.
		解説文:4 = 공격성은 거의 없다.
		解説文:5 =
	CASE 309
		MUSHI_NAME = 디텍터
		MUSHI_RARE = 5
		MUSHI_TRIBE = [기계][다리많음]
		MUSHI_TYPE = 無
		MUSHI_FIELD = FIELD_SETBIT("달")
		AREA = AREA_SETBIT("달")
		GETABLE = 1
		FAVOS = 광물/
		MUSHI_SIZE = 0
		MUSHI_HP = 3500
		MUSHI_ATK = 1500
		MUSHI_SPD = 950
		MUSHI_SKL = [레이저공격]
		解説文:1 = 달 표면을 배회하는 소형 탐지기.
		解説文:2 = 탐지하는 것은 더러움 뿐만이 아니라 표면의 모습이나 결계 상태 등 다양하다.
		解説文:3 = 전투용은 아니지만 웬만한 생명체로는 상처 하나 낼 수 없다.
		解説文:4 = 기뢰형으로 개조된 것은 작렬해서 대량의 탄막을 뿌린다.
		解説文:5 =
	CASE 310
		MUSHI_NAME = 드론
		MUSHI_RARE = 7
		MUSHI_TRIBE = [기계][비행]
		MUSHI_TYPE = 無
		MUSHI_FIELD = FIELD_SETBIT("달")
		AREA = AREA_SETBIT("달")
		GETABLE = 1
		FAVOS = 광물/
		MUSHI_SIZE = 0
		MUSHI_HP = 4600
		MUSHI_ATK = 3500
		MUSHI_SPD = 2555
		MUSHI_SKL = [구축]
		解説文:1 = 달의 전투용 무인 비행기.
		解説文:2 = 그 대부분이 활동을 정지하고 있지만, 일부의 개체는 아직도 계속 활동하고 있다.
		解説文:3 = 독자적인 더러움 레이더로 생명체를 감지하면 즉시 섬멸 행동으로 옮겨지므로 매우 위험.
		解説文:4 = 그러나 탄막전투에 익숙한 자라면 회피하기는 쉽다.
		解説文:5 =
	CASE 311
		MUSHI_NAME = 큐리오시티
		MUSHI_RARE = 9
		MUSHI_TRIBE = [기계][다리많음]
		MUSHI_TYPE = 無
		MUSHI_FIELD = FIELD_SETBIT("달")
		AREA = AREA_SETBIT("달")
		GETABLE = 벌레출현조건("0이 붙는 날")
		FAVOS = 광물/
		MUSHI_SIZE = 0
		MUSHI_HP = 12500
		MUSHI_ATK = 4000
		MUSHI_SPD = 1111
		MUSHI_SKL = [정화][구축][레이저공격]
		解説文:1 = 달의 과학력이 만들어낸 공포의 테라포밍용 거미형 기계.
		解説文:2 = 지상 세계의 더러운 곳을 무차별적으로 정화하면서 배회한다.
		解説文:3 = 그 길에는 쑥갓도 나지 않는 정화된 대지가 펼쳐진다.
		解説文:4 = 월면에서는 열흘에 한 번 청소를 겸한 일제 정화 활동이 진행되고 있다.
		解説文:5 =
	CASE 312
		MUSHI_NAME = 사무라이장수풍뎅이
		MUSHI_RARE = 9
		MUSHI_TRIBE = [딱정벌레]
		MUSHI_TYPE = 赤
		MUSHI_FIELD = FIELD_SETBIT("나무")
		AREA = AREA_SETBIT("숲산록산정")
		GETABLE = 벌레출현조건("여름") && 벌레출현조건("심야")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 10500
		MUSHI_ATK = 4200
		MUSHI_SPD = 1000
		MUSHI_SKL = [대장][근성][카운터]
		解説文:1 = 야마토장수풍뎅이에 옛 무사의 영혼이 깃든 특수 개체.
		解説文:2 = 형태는 야마토장수풍뎅이와 비슷하지만, 몸 색깔은 다소 검고 곳곳에 상처가 있는 것이 특징이다.
		解説文:3 = 굴지의 전투력을 자랑하며 외국산 장수풍뎅이에 뒤지지 않는다.
		解説文:4 = 특히 씨름판 가장자리에서의 끈기가 무시무시하여, 믿을 수 없는 대역전을 연출하기도 한다.
		解説文:5 =
	CASE 313
		MUSHI_NAME = 스카이피시
		MUSHI_RARE = 9
		MUSHI_TRIBE = [비행]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("풀바위")
		AREA = AREA_SETBIT("마을")
		GETABLE = 벌레출현조건("월초")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 3333
		MUSHI_ATK = 999
		MUSHI_SPD = 9999
		MUSHI_SKL = [선수필승][고속회피][극소]
		解説文:1 = 초고속으로 비행하는 수수께끼의 생물. 로드라고도 불린다.
		解説文:2 = 막대 모양의 신체에 지느러미 같은 날개를 4~8쌍 정도 지니고, 이를 프로펠러처럼 회전시켜 고속 비행한다.
		解説文:3 = 카메라에는 잡히지만, 너무 빠른 속도 때문에 실체를 잡지는 못한다고 한다.
		解説文:4 = 최근에는 매달 월초에 발생한다는 소문이 마을에서 나돌고 있다.
		解説文:5 =
	CASE 314
		MUSHI_NAME = 올고이 호르호이
		MUSHI_RARE = 9
		MUSHI_TRIBE = [연체]
		MUSHI_TYPE = 赤赤赤
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("지저")
		GETABLE = 벌레출현조건("심야")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 12800
		MUSHI_ATK = 3750
		MUSHI_SPD = 1075
		MUSHI_SKL = [맹독공격][유사]
		解説文:1 = 사막에 사는 환상의 거대 연충.
		解説文:2 = 몸 색깔은 빨갛고 포유류의 창자처럼 생겼다.
		解説文:3 = 입에서 산과 비슷한 독성의 점액을 방사해 적을 격퇴한다.
		解説文:4 = 무서운 전투력을 가졌지만, 식성은 초식.
		解説文:5 =
	CASE 315
		MUSHI_NAME = 네오히드라
		MUSHI_RARE = 9
		MUSHI_TRIBE = [연체]
		MUSHI_TYPE = 青青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("호수")
		GETABLE = 벌레출현조건("새벽")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 18000
		MUSHI_ATK = 2000
		MUSHI_SPD = 50
		MUSHI_SKL = [재생][독공격][마비공격]
		解説文:1 = 거대 진화한 촉수 생물.
		解説文:2 = 원추형의 신체를 물밑에 흡착시켜, 무수한 촉수로 사냥감을 포획한다.
		解説文:3 = 촉수 끝에는 독이 있으며, 잘려나가도 재생된다.
		解説文:4 = 호수가 붉게 물들 때 특히 활발해진다.
		解説文:5 =
	CASE 316
		MUSHI_NAME = 앤트퀸
		MUSHI_RARE = 9
		MUSHI_TRIBE = [땅속곤충]
		MUSHI_TYPE = 黒
		MUSHI_FIELD = FIELD_SETBIT("흙")
		AREA = AREA_SETBIT("지저")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 꿀/
		MUSHI_SIZE = 0
		MUSHI_HP = 11750
		MUSHI_ATK = 3900
		MUSHI_SPD = 420
		MUSHI_SKL = [도미네이트][크리티컬공격]
		解説文:1 = 거대한 일본왕개미의 여왕.
		解説文:2 = 두드러지게 불룩한 복부에서 계속 알을 낳는다.
		解説文:3 = 전투능력도 갖추고 있어, 강력한 턱을 울려 적을 굴복시킨다.
		解説文:4 =
		解説文:5 = 　　＼개미다ー！／
	CASE 317
		MUSHI_NAME = 칸다타거미
		MUSHI_RARE = 9
		MUSHI_TRIBE = [다리많음]
		MUSHI_TYPE = 緑白
		MUSHI_FIELD = FIELD_SETBIT("바위")
		AREA = AREA_SETBIT("지저")
		GETABLE = 벌레출현조건("심야")
		FAVOS = 희귀한벌레/고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 11111
		MUSHI_ATK = 3800
		MUSHI_SPD = 805
		MUSHI_SKL = [비행특효]
		解説文:1 = 지옥에서 죄인을 구제할 힘을 가진 신성한 거미.
		解説文:2 = 호랑거미처럼 생겼으며 체색은 옅은 회색을 띤다.
		解説文:3 = 그 특수한 실을 따라가면 극락에 갈 수 있다고 하는데,
		解説文:4 = 자신만 살겠다고 생각하면 순간적으로 실이 끊어져 버린다.
		解説文:5 =
	CASE 318
		MUSHI_NAME = 사신사마귀
		MUSHI_RARE = 8
		MUSHI_TRIBE =
		MUSHI_TYPE = 緑黒
		MUSHI_FIELD = FIELD_SETBIT("꽃풀")
		AREA = AREA_SETBIT("명계")
		GETABLE = 벌레출현조건("야간")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 8300
		MUSHI_ATK = 4500
		MUSHI_SPD = 720
		MUSHI_SKL = [크리티컬공격][페이탈공격]
		解説文:1 = 명계에 사는 칠흑의 사마귀.
		解説文:2 = 낫의 날카로움은 예사롭지 않고, 단단한 딱정벌레조차도 절단하는 위력을 지닌다.
		解説文:3 = 여러 마리의 곤충을 절명시켜 그 영혼까지 잡아먹는다고 한다.
		解説文:4 =
		解説文:5 =
	CASE 319
		MUSHI_NAME = 삼엽충
		MUSHI_RARE = 9
		MUSHI_TRIBE = [수서][다리많음]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("명계")
		GETABLE = 벌레출현조건("심야")
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 12250
		MUSHI_ATK = 3300
		MUSHI_SPD = 190
		MUSHI_SKL = [저스트가드][태고의힘]
		解説文:1 = 고생대에 살았던 등딱지를 가진 절지동물.
		解説文:2 = 잎과 같은 체절들이 무수히 이어져 있어 등딱지를 이루고 있다.
		解説文:3 = 성격은 온순하고, 물밑에서 굼실대고 있을 뿐이지만,
		解説文:4 = 천적의 습격을 받으면 몸을 웅크리고 방어하며 반격한다.
		解説文:5 =
	CASE 320
		MUSHI_NAME = 아노말로카리스
		MUSHI_RARE = 9
		MUSHI_TRIBE = [수서]
		MUSHI_TYPE = 青
		MUSHI_FIELD = FIELD_SETBIT("물")
		AREA = AREA_SETBIT("명계")
		GETABLE = 벌레출현조건("심야")
		FAVOS =
		MUSHI_SIZE = 0
		MUSHI_HP = 11100
		MUSHI_ATK = 4250
		MUSHI_SPD = 885
		解説文:1 = 캄브리아기 생태계의 정점에 군림했던 거대한 수서절지동물.
		解説文:2 = 체절이 이어진 유선형의 몸에서 다리 대신 전개되는 부채꼴의 지느러미를 가지고,
		解説文:3 = 머리에는 돌출된 겹눈과 턱 같은 팔이 2개 나 있다.
		解説文:4 = 이 눈과 팔로 수생 생물을 효율적으로 잡아먹고 있었다고 여겨진다.
		解説文:5 =
		MUSHI_SKL = [수서특효][태고의힘]
	CASE 321
		MUSHI_NAME = 투실
		MUSHI_RARE = 9
		MUSHI_TRIBE = [메뚜기]
		MUSHI_TYPE = 緑
		MUSHI_FIELD = FIELD_SETBIT("풀")
		AREA = AREA_SETBIT("절")
		GETABLE = 벌레출현조건("심야")
		FAVOS = 고기/
		MUSHI_SIZE = 0
		MUSHI_HP = 11300
		MUSHI_ATK = 4000
		MUSHI_SPD = 1200
		MUSHI_SKL = [강공격][크리티컬공격]
		解説文:1 = 중국의 곤충 스모에 이용되던 전투 귀뚜라미.
		解説文:2 = 싸우기 위해 태어나 밤낮으로 전투훈련을 하며 자란다.
		解説文:3 = 성숙한 개체는 도저히 귀뚜라미라고 생각할 수 없는 흉악한 형태로 변모한다.
		解説文:4 =
		解説文:5 =
	CASE 322
;		MUSHI_NAME = 欠番
;		MUSHI_RARE =
;		MUSHI_TRIBE =
;		MUSHI_TYPE =
;		MUSHI_FIELD = FIELD_SETBIT("")
;		AREA = AREA_SETBIT("")
;		GETABLE = 벌레출현조건("")
;		FAVOS =
;		MUSHI_SIZE = 0
;		MUSHI_HP =
;		MUSHI_ATK =
;		MUSHI_SPD =
;		MUSHI_SKL =
	CASE 323
;		MUSHI_NAME = 欠番
;		MUSHI_RARE =
;		MUSHI_TRIBE =
;		MUSHI_TYPE =
;		MUSHI_FIELD = FIELD_SETBIT("")
;		AREA = AREA_SETBIT("")
;		GETABLE = 벌레출현조건("")
;		FAVOS =
;		MUSHI_SIZE = 0
;		MUSHI_HP =
;		MUSHI_ATK =
;		MUSHI_SPD =
;		MUSHI_SKL =
	CASE 324
;		MUSHI_NAME = 欠番
;		MUSHI_RARE =
;		MUSHI_TRIBE =
;		MUSHI_TYPE =
;		MUSHI_FIELD = FIELD_SETBIT("")
;		AREA = AREA_SETBIT("")
;		GETABLE = 벌레출현조건("")
;		FAVOS =
;		MUSHI_SIZE = 0
;		MUSHI_HP =
;		MUSHI_ATK =
;		MUSHI_SPD =
;		MUSHI_SKL =
	CASE 325
		MUSHI_NAME = 룸바
		MUSHI_RARE = 8
		MUSHI_TRIBE = [기계]
		MUSHI_TYPE = 無
		MUSHI_FIELD = FIELD_SETBIT("집")
		AREA = AREA_SETBIT("신사마을")
		GETABLE = 벌레출현조건("주간")
		FAVOS = 전부
		MUSHI_SIZE = 0
		MUSHI_HP = 11500
		MUSHI_ATK = 3300
		MUSHI_SPD = 400
		MUSHI_SKL = [정화][구축]
		解説文:1 =
		解説文:2 =
		解説文:3 =
		解説文:4 =
		解説文:5 =
[SKIPSTART]
	CASE 350
		MUSHI_NAME = テストモンスター
		MUSHI_RARE =
		MUSHI_TYPE = 無
		MUSHI_TRIBE =
		MUSHI_FIELD = FIELD_SETBIT("흙")
		MUSHI_SIZE = 0
		AREA = AREA_SETBIT("전부")
		GETABLE = 1
		FAVOS = 전부
		MUSHI_HP =
		MUSHI_ATK =
		MUSHI_SPD =
		MUSHI_SKL =
	CASE
		MUSHI_NAME =
		MUSHI_RARE =
		MUSHI_TYPE =
		MUSHI_TRIBE =
		MUSHI_FIELD = FIELD_SETBIT("")
		MUSHI_SIZE = 0
		AREA = AREA_SETBIT("")
		GETABLE = 1
		FAVOS =
		MUSHI_HP =
		MUSHI_ATK =
		MUSHI_SPD =
		MUSHI_SKL =
[SKIPEND]
ENDSELECT
VARSET RESULT
VARSET RESULTS
SIF MUSHI_NAME == ""
	RETURN 0
;분포
IF SPOT
	;겨울에는 잡히지 않아(일단)
	IF GET_MONTH() == "겨울의 달"
		RESULT:0 = 0
	;지역판정과 출현 지형판정
	ELSEIF GETBIT(AREA, SPOT / 100) && (MUSHITORI_SPOT(SPOT) &  MUSHI_FIELD)
		RESULT:0 = 1
	ENDIF
;분포무시(SPOT=0)
ELSE
	RESULT:0 = 1
ENDIF
RESULT:2 = AREA
RESULT:1 = GETABLE
RESULTS:0 = %FAVOS%
FOR LOCAL, 1, 10
	RESULTS:LOCAL = %解説文:LOCAL%
NEXT
RETURN RESULT:0

;-------------------------------------------------
;벌레의 출현조건을 한 묶음으로 한 함수
;-------------------------------------------------
@벌레출현조건(ARGS)
#FUNCTION
SELECTCASE ARGS
CASE "주간"
	SIF INRANGE(TIME, 360, 1080)
		RETURNF 1
CASE "야간"
	SIF !INRANGE(TIME, 360, 1080)
		RETURNF 1
CASE "심야"
	SIF INRANGE(TIME, 0, 300)
		RETURNF 1
CASE "새벽"
	SIF INRANGE(TIME, 240, 360) || INRANGE(TIME, 840, 1080)
		RETURNF 1
CASE "봄"
	SIF GET_MONTH() == "봄의 달"
		RETURNF 1
CASE "여름"
	SIF GET_MONTH() == "여름의 달"
		RETURNF 1
CASE "가을"
	SIF GET_MONTH() == "가을의 달"
		RETURNF 1
CASE "우천"
	SIF GROUPMATCH(날씨, 4, 5, 6, 7) || FLAG:이상기상 == 9
		RETURNF 1
CASE "쾌청"
	SIF GROUPMATCH(날씨, 0)
		RETURNF 1
CASE "0이 붙는 날"
	SIF GROUPMATCH(DAY:3, 10, 20, 30)
		RETURNF 1
CASE "월초"
	SIF GROUPMATCH(DAY:3, 1, 2, 3)
		RETURNF 1
CASEELSE
	THROW
ENDSELECT
;-------------------------------------------------
;벌레 트랩 먹이 데이터를 설정·출력하는 함수
;RESULTS:0~9는 직전에 사용할 수 있으므로 RESULTS:10으로 반환
;RESULT =
;-------------------------------------------------
@MUSHI_ESA_DATA(ESA)
#FUNCTION
#DIM ESA
SELECTCASE ITEMNAME:ESA
CASE "로터"
	RESULTS:10 = 광물/
	RESULT = 3
CASE "미약"
	RESULTS:10 = 꿀/
	RESULT = 5
CASE "탁주"
	RESULTS:10 = 꿀/
	RESULT = 1
CASE "청주"
	RESULTS:10 = 꿀/
	RESULT = 3
CASE "감주"
	RESULTS:10 = 꿀/
	RESULT = 3
CASE "싸구려식재"
	RESULTS:10 = 식물/
	RESULT = 1
CASE "상급식재"
	RESULTS:10 = 식물/
	RESULT = 3
CASE "고급식재"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "감미재"
	RESULTS:10 = 꿀/
	RESULT = 2
CASE "구리꿩"
	RESULTS:10 = 고기/
	RESULT = 5
CASE "짐승고기"
	RESULTS:10 = 고기/
	RESULT = 3
CASE "새고기"
	RESULTS:10 = 고기/
	RESULT = 3
CASE "물고기"
	RESULTS:10 = 고기/
	RESULT = 3
CASE "맛있는물고기"
	RESULTS:10 = 고기/
	RESULT = 5
CASE "벌레"
	RESULTS:10 = 고기/
	RESULT = 3
CASE "희귀한벌레"
	RESULTS:10 = 고기/
	RESULT = 5
CASE "블랙썬더"
	RESULTS:10 = 꿀/
	RESULT = 2
CASE "초콜릿"
	RESULTS:10 = 꿀/
	RESULT = 4
CASE "고급초콜릿"
	RESULTS:10 = 꿀/
	RESULT = 5
CASE "飴"
	RESULTS:10 = 꿀/
	RESULT = 4
CASE "양배추"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "딸기"
	RESULTS:10 = 식물/꿀/
	RESULT = 4
CASE "순무"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "오이"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "토마토"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "양파"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "수박"
	RESULTS:10 = 식물/꿀/
	RESULT = 4
CASE "가지"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "고구마"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "호박"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "배추"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "당근"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "파"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "보통버섯"
	RESULTS:10 = 식물/
	RESULT = 3
CASE "독버섯"
	RESULTS:10 = 식물/독/
	RESULT = 3
CASE "끈적끈적버섯"
	RESULTS:10 = 식물/꿀/
	RESULT = 3
CASE "위험한버섯"
	RESULTS:10 = 식물/독/
	RESULT = 3
CASE "마법의버섯"
	RESULTS:10 = 식물/마력/
	RESULT = 4
CASE "용의손톱"
	RESULTS:10 = 광물/마력/
	RESULT = 5
CASE "약초"
	RESULTS:10 = 식물/
	RESULT = 3
CASE "상약초"
	RESULTS:10 = 식물/
	RESULT = 4
CASE "얼음의비늘"
	RESULTS:10 = 광물/마력/
	RESULT = 5
CASE "산나물"
	RESULTS:10 = 식물/
	RESULT = 3
CASE "독초"
	RESULTS:10 = 식물/독/
	RESULT = 3
CASE "특약초"
	RESULTS:10 = 식물/
	RESULT = 5
CASE "피안화"
	RESULTS:10 = 식물/꿀/
	RESULT = 4
CASE "참마"
	RESULTS:10 = 식물/
	RESULT = 3
CASE "우콘"
	RESULTS:10 = 식물/
	RESULT = 3
CASE "고려인삼"
	RESULTS:10 = 식물/
	RESULT = 5
CASE "쓴뿌리"
	RESULTS:10 = 식물/
	RESULT = 3
CASE "만드라고라"
	RESULTS:10 = 식물/마력/
	RESULT = 4
CASE "하얀수지"
	RESULTS:10 = 꿀/
	RESULT = 4
CASE "노란수지"
	RESULTS:10 = 꿀/
	RESULT = 4
CASE "향기로운수지"
	RESULTS:10 = 꿀/
	RESULT = 5
CASE "악화의유액"
	RESULTS:10 = 꿀/마력/
	RESULT = 5
CASE "용혈"
	RESULTS:10 = 꿀/마력/
	RESULT = 5
CASE "나무딸기"
	RESULTS:10 = 식물/꿀/
	RESULT = 3
CASE "벌꿀"
	RESULTS:10 = 꿀/
	RESULT = 5
CASE "으름덩굴"
	RESULTS:10 = 식물/꿀/
	RESULT = 4
CASE "죽순"
	RESULTS:10 = 식물/
	RESULT = 3
CASE "선도"
	RESULTS:10 = 식물/꿀/마력/
	RESULT = 5
CASE "변"
	RESULTS:10 = 오물/
	RESULT = 1
CASE "방황하는영혼"
	RESULTS:10 = 마력/
	RESULT = 4
CASE "다크매터"
	RESULTS:10 = 마력/
	RESULT = 3
CASE "봉황의꼬리"
	RESULTS:10 = 마력/
	RESULT = 5
CASE "용연향"
	RESULTS:10 = 꿀/
	RESULT = 5
CASE "향목"
	RESULTS:10 = 꿀/
	RESULT = 5
CASEELSE
	RESULTS:10 =
	RESULT = 0
ENDSELECT
RESULTS:10 += ITEMNAME:ESA + "/"
RETURNF RESULT


code:
#DIM CONST MAXMUSHI = 400       ;虫の最大種類数
#DIM CONST MUSHI_MAXCAGE = 6    ;保持できる数
#DIM CONST MUSHI_MAXSELECT = 3, ;戦闘に出す数
#DIM CONST MUSHI_MAXBATTLE = 4, ;戦闘に参加できる人数

#DIM SAVEDATA MUSHI_COLLECT,1000;図鑑用
#DIM SAVEDATA MUSHI_CAPTURE, 1  ;捕獲した回数
#DIM SAVEDATA MUSHI_TRAP, 1     ;虫トラップ用,IDが埋まると捕獲できる状態
#DIM SAVEDATA MUSHI_CAGE, 100   ;MAXCAGE分使う,IDが入る

#DIMS MUSHI_NAME, 100           ;名前
#DIM MUSHI_RARE, 100            ;レアリティのみを抽出
#DIM MUSHI_RANK, 100            ;ランクのみを抽出
#DIMS MUSHI_TYPE, 100           ;属性（色）,文字列
#DIMS MUSHI_TRIBE, 100          ;種族,文字列
#DIM MUSHI_FIELD, 100           ;得意地形＆出現地形,bitが入る
#DIM MUSHI_SIZE, 100            ;サイズ
#DIM MUSHI_SELECT, 100          ;MAXSELECT分使う,IDが入る
#DIM MUSHI_MAXHP, 100           ;HPの最大値
#DIM MUSHI_HP, 100              ;現在HP
#DIM MUSHI_ATK, 100             ;攻撃力
#DIM MUSHI_SPD, 100             ;素早さ
#DIMS MUSHI_SKL, 100            ;特殊能力（スキル）,文字列

#DIM MUSHI_BATTLER, 10          ;MAXBATTLE分使う参加者,MASTERは0
#DIM MUSHI_STAND, 10            ;戦場に出ているムシのID
#DIM MUSHI_STANDNUM, 10         ;戦場に出していムシのフラグ番号
#DIM MUSHI_ORDER, 10            ;行動順
#DIMS MUSHI_STATUS, 10          ;状態変化,文字列
#DIM MUSHI_REST, 10             ;残りムシ数,0になったら終了,bitが入る
#DIM MUSHI_MENTAL, 10           ;精神,0になったら終了
#DIM MUSHI_POWER, 10            ;特殊補正,口上とかバランス用
#DIM MUSHI_CHARANUM, 1          ;ムシバトル参加人数
#DIM MUSHI_ROUND, 1             ;経過ラウンド
#DIMS MUSHI_MSG, 14             ;メッセージ表示用の行動内容保存フラグ,文字列
#DIM MUSHI_MSGCL, 14            ;メッセージ表示用の色設定
#DIM MUSHI_LINE, 1              ;表示行数
#DIM MUSHI_TEAM, 1              ;チーム戦
#DIM MUSHI_FINISH, 10           ;試合終了と順位
#DIM MUSHI_COLOR, 10            ;口上色

repo_name: DNS/eraTWKR

license: mit


code:
;引数はレシピ番号
;TYPE=0~5が素材、=6が生成量,=7が水の必要性, =8が同じ素材を複数使用
@RECIPE_DATA(R_ID, TYPE)
#FUNCTION
#DIM TYPE
#DIM ING, 6
#DIM AMT
#DIM WATER
#DIM R_ID
#DIM LOT

VARSET ING
AMT = 0
WATER = 0
LOT = 0

SELECTCASE R_ID
	CASE GETNUM(ITEM, "로션") * 10 + 1
		ING:0 = [[끈적끈적버섯]]
		AMT = 2
	CASE GETNUM(ITEM, "로션") * 10 + 2
		ING:0 = [[끈적끈적버섯]]
		ING:1 = [[참마]]
		AMT = 4
	CASE GETNUM(ITEM, "로션") * 10 + 3
		ING:0 = [[끈적끈적버섯]]
		ING:1 = [[활석]]
		AMT = 6
	CASE GETNUM(ITEM, "미약") * 10 + 1
		ING:0 = [[독버섯]]
		ING:1 = 641
		AMT = 1
	CASE GETNUM(ITEM, "미약") * 10 + 2
		ING:0 = [[독초]]
		ING:1 = 641
		AMT = 1
	CASE GETNUM(ITEM, "미약") * 10 + 3
		ING:0 = [[약초]]
		ING:1 = [[향기로운수지]]
		AMT = 2
	CASE GETNUM(ITEM, "미약") * 10 + 4
		ING:0 = [[악화의유액]]
		AMT = 3
	CASE GETNUM(ITEM, "미약") * 10 + 5
		ING:0 = [[만드라고라]]
		AMT = 3
	CASE GETNUM(ITEM, "이뇨제") * 10 + 1
		ING:0 = [[상약초]]
		ING:1 = [[석고]]
		ING:2 = [[활석]]
		AMT = 1
	CASE GETNUM(ITEM, "이뇨제") * 10 + 2
		ING:0 = [[상약초]]
		ING:1 = [[피안화]]
		AMT = 1
	CASE GETNUM(ITEM, "이뇨제") * 10 + 3
		ING:0 = [[위험한버섯]]
		ING:1 = [[석고]]
		AMT = 2
	CASE GETNUM(ITEM, "이뇨제") * 10 + 4
		ING:0 = [[위험한버섯]]
		ING:1 = [[활석]]
		AMT = 2
	CASE GETNUM(ITEM, "콘돔") * 10 + 1
		ING:0 = [[하얀수지]]
		AMT = 3
	CASE GETNUM(ITEM, "콘돔") * 10 + 2
		ING:0 = [[노란수지]]
		AMT = 10
	CASE GETNUM(ITEM, "증류주") * 10 + 1
		ING:0 = 52
		ING:1 = 52
		ING:2 = 52
		ING:3 = 52
		ING:4 = 52
		AMT = 1
		LOT = 5
	CASE GETNUM(ITEM, "증류주") * 10 + 2
		ING:0 = 53
		ING:1 = 53
		AMT = 1
		LOT = 2
	CASE GETNUM(ITEM, "증류주") * 10 + 3
		ING:0 = 55
		ING:1 = 55
		AMT = 1
		LOT = 2
	CASE GETNUM(ITEM, "약주") * 10 + 1
		ING:0 = 58
		ING:1 = [[약초]]
		ING:2 = [[상약초]]
		ING:3 = [[쓴뿌리]]
		AMT = 1
	CASE GETNUM(ITEM, "약주") * 10 + 2
		ING:0 = 58
		ING:1 = [[특약초]]
		ING:2 = [[쓴뿌리]]
		AMT = 1
	CASE GETNUM(ITEM, "약의재료(쌍)") * 10 + 1
		ING:0 = [[끈적끈적버섯]]
		ING:1 = [[위험한버섯]]
		ING:2 = [[하얀수지]]
		ING:3 = [[뼛조각]]
		AMT = 1
	CASE GETNUM(ITEM, "약의재료(쌍)") * 10 + 2
		ING:0 = [[마법의버섯]]
		ING:1 = [[만드라고라]]
		ING:2 = [[하얀수지]]
		ING:3 = [[뼛조각]]
		AMT = 1
	CASE GETNUM(ITEM, "약의재료(소)") * 10 + 1
		ING:0 = [[죽순]]
		ING:1 = [[죽순]]
		ING:2 = [[죽순]]
		ING:3 = [[죽순]]
		ING:4 = [[죽순]]
		AMT = 1
		LOT = 5
	CASE GETNUM(ITEM, "약의재료(소)") * 10 + 2
		ING:0 = 639
		AMT = 1
	CASE GETNUM(ITEM, "붉은캔디") * 10 + 1
		ING:0 = [[벌꿀]]
		ING:1 = [[진사]]
		ING:2 = 637
		ING:3 = 640
		AMT = 1
	CASE GETNUM(ITEM, "붉은캔디") * 10 + 2
		ING:0 = [[벌꿀]]
		ING:1 = [[뼛조각]]
		ING:2 = [[진사]]
		ING:3 = 637
		ING:4 = 638
		AMT = 1
	CASE GETNUM(ITEM, "갈색의캔디") * 10 + 1
		ING:0 = [[벌꿀]]
		ING:1 = [[용골]]
		ING:2 = 638
		AMT = 1
	CASE GETNUM(ITEM, "갈색의캔디") * 10 + 2
		ING:0 = [[용의손톱]]
		ING:1 = [[벌꿀]]
		ING:2 = [[뼛조각]]
		ING:3 = 638
		AMT = 1
	CASE GETNUM(ITEM, "물색의캔디") * 10 + 1
		ING:0 = [[얼음의비늘]]
		ING:1 = [[벌꿀]]
		ING:2 = 639
		AMT = 1
	CASE GETNUM(ITEM, "배란유발제") * 10 + 1
		ING:0 = [[상약초]]
		ING:1 = [[하얀수지]]
		ING:2 = [[악화의유액]]
		AMT = 1
	CASE GETNUM(ITEM, "배란유발제") * 10 + 2
		ING:0 = [[특약초]]
		ING:1 = [[우콘]]
		ING:2 = [[쓴뿌리]]
		ING:3 = [[으름덩굴]]
		AMT = 1
	CASE GETNUM(ITEM, "거름") * 10 + 1
		ING:0 = [[뼛조각]]
		ING:1 = 636
		AMT = 1
	CASE GETNUM(ITEM, "거름") * 10 + 2
		ING:0 = [[뼛조각]]
		ING:1 = 642
		AMT = 1
	CASE GETNUM(ITEM, "거름") * 10 + 3
		ING:0 = 648
		AMT = 1
	CASE GETNUM(ITEM, "아이스크림") * 10 + 1
		ING:0 = [[얼음의비늘]]
		AMT = 20
	CASE GETNUM(ITEM, "홍차") * 10 + 1
		ING:0 = [[산나물]]
		ING:1 = [[산나물]]
		ING:2 = [[산나물]]
		ING:3 = [[산나물]]
		ING:4 = [[산나물]]
		AMT = 1
		LOT = 5
	CASE GETNUM(ITEM, "홍차") * 10 + 2
		ING:0 = [[약초]]
		ING:1 = [[약초]]
		ING:2 = [[약초]]
		AMT = 1
		LOT = 3
	CASE GETNUM(ITEM, "엿") * 10 + 1
		ING:0 = [[벌꿀]]
		ING:1 = [[벌꿀]]
		AMT = 1
		LOT = 2
	CASE GETNUM(ITEM, "춘약") * 10 + 1
		ING:0 = [[위험한버섯]]
		ING:1 = 641
		AMT = 1
	CASE GETNUM(ITEM, "춘약") * 10 + 2
		ING:0 = [[위험한버섯]]
		ING:1 = [[향기로운수지]]
		AMT = 1
	CASE GETNUM(ITEM, "춘약") * 10 + 3
		ING:0 = [[상약초]]
		ING:1 = [[악화의유액]]
		AMT = 2
	CASE GETNUM(ITEM, "춘약") * 10 + 4
		ING:0 = [[상약초]]
		ING:1 = [[만드라고라]]
		AMT = 2
	CASE GETNUM(ITEM, "수면제") * 10 + 1
		ING:0 = [[독버섯]]
		ING:1 = [[약초]]
		ING:2 = [[독초]]
		ING:3 = 641
		AMT = 1
	CASE GETNUM(ITEM, "수면제") * 10 + 2
		ING:0 = [[독초]]
		ING:1 = [[쓴뿌리]]
		AMT = 1
	CASE GETNUM(ITEM, "수면제") * 10 + 3
		ING:0 = [[약초]]
		ING:1 = [[악화의유액]]
		AMT = 3
	CASE GETNUM(ITEM, "수면제") * 10 + 4
		ING:0 = [[약초]]
		ING:1 = [[만드라고라]]
		AMT = 3
	CASE GETNUM(ITEM, "녹즙") * 10 + 1
		ING:0 = [[산나물]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "녹즙") * 10 + 2
		ING:0 = [[약초]]
		AMT = 2
		WATER = 1
	CASE GETNUM(ITEM, "영양드링크") * 10 + 1
		ING:0 = [[고려인삼]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "영양드링크") * 10 + 2
		ING:0 = [[동충하초]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "영양드링크") * 10 + 3
		ING:0 = [[약초]]
		ING:1 = [[상약초]]
		ING:2 = [[참마]]
		ING:3 = [[벌꿀]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "정력제") * 10 + 1
		ING:0 = [[동충하초]]
		ING:1 = [[상약초]]
		ING:2 = [[참마]]
		ING:3 = [[고려인삼]]
		ING:4 = [[노란수지]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "정력제") * 10 + 2
		ING:0 = [[동충하초]]
		ING:1 = [[상약초]]
		ING:2 = [[쓴뿌리]]
		ING:3 = [[노란수지]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "정력제") * 10 + 3
		ING:0 = [[위험한버섯]]
		ING:1 = [[참마]]
		ING:2 = [[고려인삼]]
		ING:3 = [[노란수지]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "불끈불끈Z") * 10 + 1
		ING:0 = [[동충하초]]
		ING:1 = [[상약초]]
		ING:2 = [[고려인삼]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "불끈불끈Z") * 10 + 2
		ING:0 = [[약초]]
		ING:1 = [[상약초]]
		ING:2 = [[특약초]]
		ING:3 = [[참마]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "불끈불끈Z") * 10 + 3
		ING:0 = [[상약초]]
		ING:1 = [[쓴뿌리]]
		ING:2 = [[노란수지]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "반짝반짝Ｘ") * 10 + 1
		ING:0 = [[동충하초]]
		ING:1 = [[특약초]]
		ING:2 = [[참마]]
		ING:3 = [[고려인삼]]
		ING:4 = [[쓴뿌리]]
		ING:5 = [[벌꿀]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "반짝반짝Ｘ") * 10 + 2
		ING:0 = [[위험한버섯]]
		ING:1 = [[특약초]]
		ING:2 = [[눈의영초]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "반짝반짝Ｘ") * 10 + 3
		ING:0 = [[특약초]]
		ING:1 = [[눈의영초]]
		ING:2 = [[쓴뿌리]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "정력제『천원凸파』") * 10 + 1
		ING:0 = [[동충하초]]
		ING:1 = [[특약초]]
		ING:2 = [[쓴뿌리]]
		ING:3 = [[노란수지]]
		ING:4 = [[용골]]
		AMT = 1
	CASE GETNUM(ITEM, "정력제『천원凸파』") * 10 + 2
		ING:0 = [[위험한버섯]]
		ING:1 = [[특약초]]
		ING:2 = [[참마]]
		ING:3 = [[용혈]]
		AMT = 1
	CASE GETNUM(ITEM, "정력제『천원凸파』") * 10 + 3
		ING:0 = [[동충하초]]
		ING:1 = [[특약초]]
		ING:2 = [[고려인삼]]
		ING:3 = [[용혈]]
		AMT = 1
	CASE GETNUM(ITEM, "정력제『천원凸파』") * 10 + 4
		ING:0 = [[특약초]]
		ING:1 = [[참마]]
		ING:2 = [[용혈]]
		ING:3 = [[용골]]
		AMT = 1
	CASE GETNUM(ITEM, "포션") * 10 + 1
		ING:0 = [[약초]]
		ING:1 = [[뼛조각]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "포션") * 10 + 2
		ING:0 = [[산나물]]
		ING:1 = [[석고]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "포션") * 10 + 3
		ING:0 = [[보통버섯]]
		ING:1 = [[약초]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "포션") * 10 + 4
		ING:0 = [[보통버섯]]
		ING:1 = [[석고]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "매직포션") * 10 + 1
		ING:0 = [[마법의버섯]]
		ING:1 = [[활석]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "매직포션") * 10 + 2
		ING:0 = [[마법의버섯]]
		ING:1 = [[상약초]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "매직포션") * 10 + 3
		ING:0 = [[상약초]]
		ING:1 = [[뼛조각]]
		ING:2 = 638
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "매직포션") * 10 + 4
		ING:0 = [[얼음의비늘]]
		AMT = 2
		WATER = 1
	CASE GETNUM(ITEM, "잠깨기포션") * 10 + 1
		ING:0 = [[약초]]
		ING:1 = [[상약초]]
		ING:2 = [[특약초]]
		ING:3 = [[뼛조각]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "잠깨기포션") * 10 + 2
		ING:0 = 215
		ING:1 = 215
		ING:2 = 215
		ING:3 = 215
		ING:4 = 215
		AMT = 1
		WATER = 1
		LOT = 5
	CASE GETNUM(ITEM, "잠깨기포션") * 10 + 3
		ING:0 = [[독초]]
		ING:1 = [[쓴뿌리]]
		ING:2 = [[뼛조각]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "우콘드링크") * 10 + 1
		ING:0 = [[우콘]]
		AMT = 2
		WATER = 1
	CASE GETNUM(ITEM, "엘릭서") * 10 + 1
		ING:0 = 59
		ING:1 = [[마법의버섯]]
		ING:2 = [[독초]]
		ING:3 = [[눈의영초]]
		ING:4 = [[만드라고라]]
		ING:5 = [[용혈]]
		AMT = 1
	CASE GETNUM(ITEM, "선단") * 10 + 1
		ING:0 = [[용의손톱]]
		ING:1 = [[얼음의비늘]]
		ING:2 = [[진사]]
		ING:3 = 637
		ING:4 = 639
		ING:5 = 640
		AMT = 1
	CASE GETNUM(ITEM, "하룻밤의쿠시나다") * 10 + 1
		ING:0 = 55
		ING:1 = [[독버섯]]
		ING:2 = [[나무딸기]]
		ING:3 = [[특약초]]
		AMT = 1
	CASE GETNUM(ITEM, "하룻밤의쿠시나다") * 10 + 2
		ING:0 = 55
		ING:1 = [[독버섯]]
		ING:2 = [[으름덩굴]]
		ING:3 = [[눈의영초]]
		AMT = 1
	CASE GETNUM(ITEM, "하룻밤의쿠시나다") * 10 + 3
		ING:0 = 53
		ING:1 = [[독버섯]]
		ING:2 = [[나무딸기]]
		ING:3 = [[특약초]]
		AMT = 1
	CASE GETNUM(ITEM, "하룻밤의쿠시나다") * 10 + 4
		ING:0 = 53
		ING:1 = [[독버섯]]
		ING:2 = [[으름덩굴]]
		ING:3 = [[눈의영초]]
		AMT = 1
	CASE GETNUM(ITEM, "선향옥토") * 10 + 1
		ING:0 = [[마법의버섯]]
		ING:1 = [[만드라고라]]
		ING:2 = [[향기로운수지]]
		ING:3 = [[악화의유액]]
		ING:4 = 641
		AMT = 1
	CASE GETNUM(ITEM, "선향옥토") * 10 + 2
		ING:0 = [[향기로운수지]]
		ING:1 = [[악화의유액]]
		ING:2 = 643
		AMT = 1
	CASE GETNUM(ITEM, "선향옥토") * 10 + 3
		ING:0 = [[마법의버섯]]
		ING:1 = [[악화의유액]]
		ING:2 = 646
		AMT = 1
	CASE GETNUM(ITEM, "국사무쌍약") * 10 + 1
		ING:0 = [[동충하초]]
		ING:1 = [[위험한버섯]]
		ING:2 = [[용의손톱]]
		ING:3 = [[특약초]]
		ING:4 = [[고려인삼]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "국사무쌍약") * 10 + 2
		ING:0 = [[동충하초]]
		ING:1 = [[위험한버섯]]
		ING:2 = [[용의손톱]]
		ING:3 = [[눈의영초]]
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "가싱가든") * 10 + 1
		ING:0 = [[독버섯]]
		ING:1 = [[마법의버섯]]
		ING:2 = [[독초]]
		ING:3 = [[만드라고라]]
		AMT = 1
	CASE GETNUM(ITEM, "가싱가든") * 10 + 2
		ING:0 = [[독버섯]]
		ING:1 = [[마법의버섯]]
		ING:2 = [[독초]]
		ING:3 = [[피안화]]
		ING:4 = 638
		ING:5 = 641
		AMT = 1
	CASE GETNUM(ITEM, "가싱가든") * 10 + 3
		ING:0 = [[마법의버섯]]
		ING:1 = [[독초]]
		ING:2 = 646
		AMT = 1
	CASE GETNUM(ITEM, "포이즌바디") * 10 + 1
		ING:0 = 59
		ING:1 = [[독버섯]]
		ING:2 = [[용의손톱]]
		ING:3 = [[독초]]
		ING:4 = [[만드라고라]]
		ING:5 = 638
		AMT = 1
	CASE GETNUM(ITEM, "포이즌바디") * 10 + 2
		ING:0 = 59
		ING:1 = [[독버섯]]
		ING:2 = [[용의손톱]]
		ING:3 = [[피안화]]
		ING:4 = [[진사]]
		ING:5 = 638
		AMT = 1
	CASE GETNUM(ITEM, "포이즌바디") * 10 + 3
		ING:0 = 59
		ING:1 = [[마법의버섯]]
		ING:2 = [[용의손톱]]
		ING:3 = [[만드라고라]]
		ING:4 = 638
		AMT = 1
	CASE GETNUM(ITEM, "포이즌바디") * 10 + 4
		ING:0 = 59
		ING:1 = [[마법의버섯]]
		ING:2 = [[용의손톱]]
		ING:3 = [[진사]]
		ING:4 = 638
		AMT = 1
	CASE GETNUM(ITEM, "영양강화제") * 10 + 1
		ING:0 = 382
		ING:1 = 500
		ING:2 = [[동충하초]]
		ING:3 = [[참마]]
		ING:4 = [[뼛조각]]
		ING:5 = 642
		AMT = 1
	CASE GETNUM(ITEM, "영양강화제") * 10 + 2
		ING:0 = 382
		ING:1 = 500
		ING:2 = [[위험한버섯]]
		ING:3 = [[참마]]
		ING:4 = [[뼛조각]]
		ING:5 = 642
		AMT = 1
	;(酒造パッチ)芋焼酎
	CASE GETNUM(ITEM, "고구마소주") * 10 + 1
		ING:0 = 660
		ING:1 = 660
		ING:2 = 660
		ING:3 = 660
		ING:4 = 660
		AMT = 1
		LOT = 5
	CASE GETNUM(ITEM, "미라다의돌") * 10 + 1
		ING:0 = 647
		ING:1 = 647
		ING:2 = 647
		AMT = 1
		LOT = 3
	CASE GETNUM(ITEM, "미라다의돌") * 10 + 2
		ING:0 = 647
		ING:1 = 643
		AMT = 1
	CASE GETNUM(ITEM, "미라다의돌") * 10 + 3
		ING:0 = 647
		ING:1 = 605
		ING:2 = 624
		AMT = 1
	CASE GETNUM(ITEM, "리버스페더") * 10 + 1
		ING:0 = 640
		ING:1 = 641
		ING:2 = 642
		ING:3 = 647
		ING:4 = 648
	CASE GETNUM(ITEM, "두꺼비기름") * 10 + 1
		ING:0 = 706
		ING:1 = 706
		ING:2 = 706
		ING:3 = 706
		ING:4 = 706
		AMT = 1
		LOT = 5
	CASE GETNUM(ITEM, "어박") * 10 + 1
		ING:0 = 707
		ING:1 = 707
		AMT = 1
		LOT = 2
	CASE GETNUM(ITEM, "어박") * 10 + 2
		ING:0 = 708
		AMT = 1
	CASE GETNUM(ITEM, "육골분") * 10 + 1
		ING:0 = 702
		AMT = 1
	CASE GETNUM(ITEM, "육골분") * 10 + 2
		ING:0 = 703
		AMT = 1
	;(酒造パッチ)숙성전프랑부아즈
	CASE GETNUM(ITEM, "숙성전프랑부아즈") * 10 + 1
		ING:0 = 562
		ING:1 = 562
		ING:2 = 562
		ING:3 = 562
		ING:4 = 562
		AMT = 1
		LOT = 5
	;(酒造パッチ)숙성전럼
	CASE GETNUM(ITEM, "숙성전럼") * 10 + 1
		ING:0 = 662
		ING:1 = 662
		ING:2 = 662
		ING:3 = 662
		ING:4 = 662
		AMT = 1
		LOT = 5
	;(酒造パッチ)숙성전브랜디
	CASE GETNUM(ITEM, "숙성전브랜디") * 10 + 1
		ING:0 = 54
		ING:1 = 54
		ING:2 = 54
		ING:3 = 54
		ING:4 = 54
		AMT = 1
		LOT = 5
	;(酒造パッチ)숙성전브랜디
	CASE GETNUM(ITEM, "숙성전브랜디") * 10 + 2
		ING:0 = 569
		ING:1 = 569
		ING:2 = 569
		ING:3 = 569
		AMT = 1
		LOT = 4
	;(酒造パッチ)숙성전브랜디
	CASE GETNUM(ITEM, "숙성전브랜디") * 10 + 3
		ING:0 = 570
		ING:1 = 570
		ING:2 = 570
		AMT = 1
		LOT = 3
	;(酒造パッチ)초목회
	CASE GETNUM(ITEM, "초목회") * 10 + 1
		ING:0 = 607
		AMT = 1
	;(酒造パッチ)초목회
	CASE GETNUM(ITEM, "초목회") * 10 + 2
		ING:0 = 608
		AMT = 1
	;(酒造パッチ)초목회
	CASE GETNUM(ITEM, "초목회") * 10 + 3
		ING:0 = 611
		AMT = 1
	;(酒造パッチ)초목회
	CASE GETNUM(ITEM, "초목회") * 10 + 4
		ING:0 = 612
		AMT = 1
	;(酒造パッチ)초목회
	CASE GETNUM(ITEM, "초목회") * 10 + 5
		ING:0 = 610
		AMT = 1
	;(酒造パッチ)포머스브랜디
	CASE GETNUM(ITEM, "포머스브랜디") * 10 + 1
		ING:0 = 668
		ING:1 = 668
		ING:2 = 668
		ING:3 = 668
		ING:4 = 668
		AMT = 1
		LOT = 5
		WATER = 1
	;(酒造パッチ)휴대용타코
	CASE GETNUM(ITEM, "휴대용타코") * 10 + 1
		ING:0 = 667
		ING:1 = 702
		ING:2 = 351
		ING:3 = 362
		ING:4 = 363
		AMT = 1
		WATER = 1
	;(酒造パッチ)아쿠마키
	CASE GETNUM(ITEM, "아쿠마키") * 10 + 1
		ING:0 = 82
		ING:1 = 667
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "아쿠마키") * 10 + 2
		ING:0 = 82
		ING:1 = 668
		AMT = 1
		WATER = 1
	CASE GETNUM(ITEM, "폭발성시약") * 10 + 1
		ING:0 = 58
		ING:1 = [[약초]]
		ING:2 = [[뼛조각]]
		ING:3 = 637
		AMT = 1
	CASE GETNUM(ITEM, "폭발성시약") * 10 + 2
		ING:0 = 58
		ING:1 = [[약초]]
		ING:2 = [[하얀수지]]
		ING:3 = 641
		AMT = 1
	CASE GETNUM(ITEM, "폭발성시약") * 10 + 3
		ING:0 = 58
		ING:1 = [[마법의버섯]]
		AMT = 2
	CASE GETNUM(ITEM, "아이시클봄") * 10 + 1
		ING:0 = 213
		ING:1 = 508
		AMT = 1
	CASE GETNUM(ITEM, "아이시클봄") * 10 + 2
		ING:0 = [[얼음의비늘]]
		AMT = 2
	CASE GETNUM(ITEM, "태을의불씨") * 10 + 1
		ING:0 = [[노란수지]]
		ING:1 = 637
		ING:2 = 638
		ING:3 = 641
		AMT = 1
	CASE GETNUM(ITEM, "태을의불씨") * 10 + 2
		ING:0 = [[마법의버섯]]
		ING:1 = 637
		ING:2 = 638
		ING:3 = 641
		AMT = 1
	CASE GETNUM(ITEM, "태을의불씨") * 10 + 3
		ING:0 = [[피안화]]
		ING:1 = 637
		ING:2 = 641
		AMT = 1
	CASE GETNUM(ITEM, "태을의불씨") * 10 + 4
		ING:0 = 638
		ING:1 = 640
		AMT = 2
	CASE GETNUM(ITEM, "매혹의미끼") * 10 + 1
		ING:0 = [[보통버섯]]
		ING:1 = [[악화의유액]]
		ING:2 = [[나무딸기]]
		ING:3 = [[벌꿀]]
		ING:4 = 642
		AMT = 1
	CASE GETNUM(ITEM, "매혹의미끼") * 10 + 2
		ING:0 = [[산나물]]
		ING:1 = [[악화의유액]]
		ING:2 = [[나무딸기]]
		ING:3 = [[벌꿀]]
		ING:4 = 642
		AMT = 1
	CASE GETNUM(ITEM, "매혹의미끼") * 10 + 3
		ING:0 = [[쓴뿌리]]
		ING:1 = [[악화의유액]]
		ING:2 = [[벌꿀]]
		ING:3 = 642
		AMT = 1
	CASE GETNUM(ITEM, "매혹의미끼") * 10 + 4
		ING:0 = [[향기로운수지]]
		ING:1 = [[악화의유액]]
		ING:2 = [[벌꿀]]
		ING:3 = 642
		AMT = 1
	CASE GETNUM(ITEM, "매혹의미끼") * 10 + 5
		ING:0 = [[벌꿀]]
		ING:1 = 639
		AMT = 2

	CASE GETNUM(ITEM, "현자의돌") * 10 + 1
		ING:0 = [[용의손톱]]
		ING:1 = [[얼음의비늘]]
		ING:2 = [[선도]]
		ING:3 = [[진사]]
		ING:4 = 639
		ING:5 = 640
		AMT = 1
	CASE GETNUM(ITEM, "바렛골렘") * 10 + 1
		ING:0 = [[뼛조각]]
		ING:1 = [[석고]]
		ING:2 = [[활석]]
		ING:3 = 637
		ING:4 = 638
		AMT = 1
	CASE GETNUM(ITEM, "바렛골렘") * 10 + 2
		ING:0 = [[뼛조각]]
		ING:1 = [[석고]]
		ING:2 = [[활석]]
		ING:3 = 636
		ING:4 = 638
		AMT = 1
	CASE GETNUM(ITEM, "목숨의카드") * 10 + 1
		ING:0 = 647
		ING:1 = 647
		ING:2 = 647
		AMT = 1
		LOT = 3
	CASE GETNUM(ITEM, "스펠의카드") * 10 + 1
		ING:0 = 647
		ING:1 = 647
		ING:2 = 647
		AMT = 1
		LOT = 3
	CASE GETNUM(ITEM, "에피타프") * 10 + 1
		ING:0 = 521
		ING:1 = 706
		AMT = 1
	CASE GETNUM(ITEM, "에피타프") * 10 + 2
		ING:0 = 647
		ING:1 = 647
		ING:2 = 647
		ING:3 = 647
		AMT = 1
		LOT = 4
	CASE GETNUM(ITEM, "킹・크림슨") * 10 + 1
		ING:0 = 870
		ING:1 = 521
		ING:2 = 706
		AMT = 1
	CASEELSE
		RETURNF -1
ENDSELECT

SELECTCASE TYPE
	CASE 0 TO 5
		RETURNF ING:TYPE
	CASE 6
		RETURNF AMT
	CASE 7
		RETURNF WATER
	CASE 8
		RETURNF LOT
ENDSELECT

;使い切りの체질 변화薬
@PHARMA_VOLATILE(ARG)
#FUNCTION
SIF GROUPMATCH(ARG, 71, 72, 74, 77, 78)
	RETURNF 1
RETURNF 0

;-----------------------------------------------------------
;アイテム番号ARG:0の調合難易度を返す関数
;（兼、調合可能アイテムであることの照合にも利用）
;RETURNF	0 調合不可	1～5 調合の難易度
;COMMENT	アイテムを追加した場合は、CASEに追記
;-----------------------------------------------------------
@PHARMACY_RANK(ARG:0)
#FUNCTION
SELECTCASE ITEMNAME:(ARG:0)
	;(酒造パッチ)追加酒の調合難易度は1
	CASE "로션", "콘돔", "증류주", "아이스크림", "엿", "녹즙", "포션", "우콘드링크", "두꺼비기름", "어박", "육골분", "고구마소주", "숙성전프랑부아즈", "숙성전럼", "숙성전브랜디", "포머스브랜디", "초목회", "휴대용타코"
		RETURNF 1
	;(酒造パッチ)あくまきの調合難易度は2
	CASE "이뇨제", "약주", "거름", "홍차", "영양드링크", "정력제", "잠깨기포션", "영양강화제", "폭발성시약", "아이시클봄", "에피타프", "아쿠마키"
		RETURNF 2
	CASE "미약", "춘약", "수면제", "불끈불끈Z", "정력제『천원凸파』", "매직포션", "하룻밤의쿠시나다", "킹・크림슨"
		RETURNF 3
	CASE "약의재료(쌍)", "약의재료(소)", "배란유발제", "반짝반짝Ｘ", "엘릭서", "국사무쌍약", "가싱가든", "태을의불씨", "매혹의미끼", "바렛골렘", "목숨의카드", "스펠의카드"
		RETURNF 4
	CASE "붉은캔디", "갈색의캔디", "물색의캔디", "미라다의돌", "리버스페더", "선단", "선향옥토", "포이즌바디", "현자의돌"
		RETURNF 5
ENDSELECT
RETURNF 0


code:
#DIM CONST SUIKA_MAXPLAYER = 8       ;最大参加人数
#DIM SUIKA_PLAYERNUM, 1              ;参加人数
#DIM SUIKA_PLAYER, 10                ;参加者
#DIM SUIKA_LIAR, 10                  ;ウソつき役（SUIKA_PLAYERに対応）
#DIM SUIKA_SUIKA_P, 1                ;スイカの位置
#DIM SUIKA_MASTER_P, 1               ;あなたの位置
#DIM SUIKA_DIRECTION, 1              ;あなたの向いている方向
#DIMS SUIKA_WEAPON, 1                ;使用武器,文字列
#DIM SUIKA_OTETSUKI, 1               ;お手つき許容回数
#DIM SUIKA_SCORE, 1                  ;得点;ボツ？
#DIM SAVEDATA SUIKA_CHALLENGE, 1     ;挑戦回数,保存用
#DIM SAVEDATA SUIKA_SUCCESS, 1       ;成功回数,保存用
#DIM SAVEDATA SUIKA_GREAT, 1         ;大成功回数,保存用


code:
@WoodData
WoodName:1 = スギ
WoodValue_Log:1 = 2500
WoodValue_Plank:1 = 2700
WoodEffort:1 = 800

WoodName:2 = ヒノキ
WoodValue_Log:2 = 3750
WoodValue_Plank:2 = 4050
WoodEffort:2 = 800

WoodName:3 = マツ
WoodValue_Log:3 = 3750
WoodValue_Plank:3 = 4050
WoodEffort:3 = 1000

WoodName:4 = カシ
WoodValue_Log:4 = 5000
WoodValue_Plank:4 = 5400
WoodEffort:4 = 1800

WoodName:5 = ブナ
WoodValue_Log:5 = 2500
WoodValue_Plank:5 = 2700
WoodEffort:5 = 1400

WoodName:6 = イチョウ
WoodValue_Log:6 = 3750
WoodValue_Plank:6 = 4050
WoodEffort:6 = 1000

WoodName:7 = ケヤキ
WoodValue_Log:7 = 7500
WoodValue_Plank:7 = 8100
WoodEffort:7 = 1800

WoodName:8 = キリ
WoodValue_Log:8 = 5000
WoodValue_Plank:8 = 5400

WoodName:9 = ナラ
WoodValue_Log:9 = 3750
WoodValue_Plank:9 = 4050
WoodEffort:9 = 1400

WoodName:10 = カエデ
WoodValue_Log:10 = 3750
WoodValue_Plank:10 = 4050
WoodEffort:10 = 1000

WoodName:11 = ダケカンバ
WoodValue_Log:11 = 4500
WoodValue_Plank:11 = 4860
WoodEffort:11 = 1000

WoodName:12 = 竹
WoodValue_Log:12 = 0
WoodValue_Plank:12 = 500
WoodEffort:12 = 300