code:
:: Danube House Lock

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 300>>
The door is locked tight.

<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Break in (0:05)|Danube House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

<<else>>
	The lock looks beyond your ability to pick.
	<<skulduggeryrequired>>

<</if>>
<<link [[Leave|Danube Street]]>><</link>>

:: Danube House Sneak

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 400>>
	<<skulduggeryskilluse>>
<<else>>
	There's nothing more you can learn from locks this simple.
<</if>>

You sneak around the mansion and look for anything of value.
<<if $rng gte 91>>
	You find little of value that could be easily carried away. While searching the basement, you come across an ancient-looking door. It is locked.

	<<set $skulduggerydifficulty to 700>>
	<<link [[Try to open it|Danube House Wine Cellar]]>><</link>><<skulduggerydifficulty>>

	<<link [[Leave|Danube Street]]>><</link>>

<<elseif $rng gte 81>>

		<<beastNEWinit 1 cat>>
		A pair of yellow eyes pierce the darkness, and a large <<beasttype>> emerges. It prepares to pounce.
		<<if $monster is 1>>
			"Intruder! Masters won't be pleased." <<bHe>> flicks <<bhis>> tail.
		<</if>>

		<<if $monster is 1 or $bestialitydisable is "f">>
			<<if $cat gte 6>>
				<<link [[Meow|Danube House Meow]]>><</link>><<cat>>

			<</if>>
			<<if $deviancy gte 15>>
				<<link [[Try to calm it|Danube House Cat]]>><<set $sexstart to 1>><<generate2>><</link>><<deviant2>>

			<</if>>
			<<link [[Fight|Danube House Cat]]>><<set $molestationstart to 1>><<generate2>><<set $phase to 0>><</link>>

			<<link [[Run|Danube House Run]]>><</link>><<athleticsdifficulty>>

		<<else>>
			<<link [[Run|Danube House Run]]>><<set $athleticsSuccess to true>><</link>>

		<</if>>

<<elseif $rng gte 71>>
	<<generate1>><<person1>>You find a <<person>> dozing on a large sofa. <<He>> <<if $rng % 2>>is wearing expensive jewellery.<<else>>has fallen asleep holding some kind of tablet computer.<</if>>

	<<set $skulduggerydifficulty to 400>>
	<<link [[Rob them|Danube House Rob]]>><</link>><<skulduggerydifficulty>><<crime>>

	<<link [[Leave|Danube Street]]>><<endevent>><</link>>

<<elseif $rng gte 61>>
	You find a safe with a combination lock.

	<<link [[Try to open it|Danube House Safe]]>><</link>>

	<<link [[Leave|Danube Street]]>><</link>>

<<elseif $rng gte 51>>
	<<if $daystate is "night">>
		<<if $hour gte 21>> /* at midnight hour wraps to zero, so after midnight should no longer be true*/
			<<generate1>><<person1>>
			A huge noise is coming from the garden. As you creep toward the garden, you hear shouting, laughing and loud music. A house party.

			A door smashes open and a <<person>> staggers in, vomiting in the sink. Mostly in the sink.

			<<exposure>>
			<<if $exposed gte 1>>
				Before you have a chance to hide, the <<person>> turns and looks at you, steadying <<himself>> on the counter. Taking in your appearance, <<he>> smiles.

				"Shit, you mush be the stripper!" <<He>> leers. "I didn't think we... Who called you? Well, fuck it. You're here right?"

				You smile.

				<<if $beauty gte ($beautymax / 7) * 4>>
					"You're a nice piece of ass." <<He>> blinks and wipes <<his>> mouth with <<his>> hand. <<He>> looks troubled for a moment. "I'm not at my best, okay? Don't judge. I've had a little too much to drink."
				<<else>>
					"You're not bad," <<he>> smiles. <<if $player.perceived_breastsize lte 3>>"I would've chose one with proper breasts but<<else>>"Great breasts at least, and<</if>> it was pretty last minute."
				<</if>>

				You nod, smiling.

				"Okay," <<he>> says. "Well the birthday <<if $player.gender_appearance is "m">>gal<<else>>boy<</if>> is out back." <<He>> pauses and steadies <<himself>> on the counter. "You wanna surprise them, so you should go out that way." <<He>> points toward a door behind you. "Wait, have you been paid yet?"

				<<link [[Not yet (Take £80 and leave)|Danube Street]]>><<set $money += 8000>><<crimeup 80>><<endevent>><</link>><<crime>>

				<<link [[Yeah, fully paid. (Take nothing and leave)|Danube Street]]>><<endevent>><</link>>

			<<else>>
				Before you have a chance to hide, the <<person>> turns and looks at you as <<he>> steadies <<himself>> on the counter. <<He>> looks at the tower of pizza boxes stacked beside you, and smiles.

				"Pizza delivery? Again? Aren't you, like, the fourth one?" <<He>> looks at the sink and laughs. "Well sure. Fuck it. I'm hungry again now."

				<<He>> rummages through <<his>> pockets and holds out a few twenties. "There, that should cover it. And the tip too? It's pretty late."

				<<link [[Take money and leave (£60)|Danube Street]]>><<set $money += 6000>><<crimeup 60>><<endevent>><</link>><<crime>>

				<<link [["They're complimentary" (Leave)|Danube Street]]>><<endevent>><</link>>

			<</if>>
		<<else>>
			<<generate1>><<person1>>
			You come across the dying throes of a house party. Beer cans, pizza boxes and semi-dressed, fully-smashed people litter the floors, tables and sofas. The air is heavy with an acrid smoke. A few people are conscious, but barely.
			Somewhere upstairs you hear what sounds like a gang-bang.<<if $awareness gte 300>> After everything you've seen, you just hope it's consensual.<</if>> Amid all the mess, one table is tidy. And full of drug paraphernalia.

			Looking closer, you see that most of the plastic bags and foil-wraps are empty, but several have drugs inside.

			"Roll it up, slut," someone nearby slurs. <<He>> looks wasted.

			There are definitely enough drugs left over to be worth something, and no one here can ID you or report it stolen.

			<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 50>><</link>>

			<<link [[Leave it|Danube Street]]>><<endevent>><</link>>

		<</if>>
	<<else>>
		You come across the aftermath of a house party. Everyone's gone, but beer cans, pizza boxes and ash trays are everywhere. Acrid smoke still lingers in the air.

		Amid all the mess, one table has been tidied up. It looks like someone collected the leftover drugs and put in all together here.
		There's enough here to be worth something - and it's not like they can report it stolen.

		<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 25>><</link>>

		<<link [[Leave it|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $rng gte 41>>
	<<generate1>><<person1>>You search an ornate fountain in the middle of a hall. You peer into the water looking for any valuables inside, but there's a large drain at the bottom that would've sucked any small items away. You're about to move on when you hear footsteps approaching. There's not much time to hide.

	<<set $skulduggerydifficulty to 600>>
	<<link [[Hide in the fountain|Danube House Fountain]]>><</link>><<swimmingdifficulty 1 800>>

	<<link [[Try to bluff your way out|Danube House Bluff]]>><</link>><<skulduggerydifficulty>>

<<elseif $rng gte 31>>
	<<generate1>><<person1>>
	The mansion is silent, empty. No one appears to be home. Many doors are closed and locked. One door is wide open and brightly lit. Approaching carefully, you peek in to see a bedroom.
	In the centre of the room is a bed. On that, completely naked, fully spread-eagled and dildo-gagged, a <<person>> lies bound to the bed.

	Noticing you in the doorway, <<he>> suddenly looks at you.
	<<if $awareness gte 300>>
		You're not sure, but you thought you saw excitement in that first look. Now you see... apprehension? Fear? Anger?

		<<link [[Remove the gag|Danube House S&M]]>><<set $phase to 0>><</link>>

		<<link [[Leave the gag|Danube House S&M]]>><<set $phase to 1>><</link>>

		<<link [[Leave|Danube Street]]>><<endevent>><</link>>

	<<else>>
		You feel like crying. This town is hard - you know this already - but coming face to face with a helpless victim of kidnapping or trafficking and such fresh sexual abuse fills you with horror.
		<<gstress>><<stress 2>>

		<<link [[Help this poor victim|Danube House S&M]]>><<set $phase to 2>><</link>>

		<<link [[Leave|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 91>>
		You don't find much, just some loose change worth <<moneyGainDisplay 2 true true>>.

		<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<elseif $rng gte 81>>
		You don't find much, just some loose change worth <<moneyGainDisplay 4 true true>>.

		<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<elseif $rng gte 71>>
		You find <<moneyGainDisplay 10 true true>> hidden in a drawer.

		<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<elseif $rng gte 61>>
		You find a nice-looking brooch in a drawer.

		<<link [[Take it|Danube Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<elseif $rng gte 51>>
		You find <<moneyGainDisplay 20 true true>> beneath a cushion.

		<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<elseif $rng gte 41>>
		You find a necklace on a stool beside the coat stand.

		<<link [[Take it|Danube Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<elseif $rng gte 31>>
		You find <<moneyGainDisplay 30 true true>> lying on the kitchen worktop.

		<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<elseif $rng gte 21>>
		You find a set of silverware.

		<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<elseif $rng gte 11>>
		You find a pair of gold cufflinks in a coat pocket.

		<<link [[Take them|Danube Street]]>><<set $blackmoney += 40>><<crimeup 40>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<<else>>
		You find <<moneyGainDisplay 60 true true>> in a pot beside the front door.

		<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>

		<<link [[Leave|Danube Street]]>><</link>>

	<</if>>
<</if>>

:: Danube House Wine Cellar

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You attempt to pick the ancient mechanical lock system.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

	Despite the solid, hardwood door, the lock is a very simple 3 lever-tumbler type. Apply torque, poke around a little - 1, 2, 3 - and open it pops. The most difficult part is keeping the noise down as you drag the door open.

	Inside you find a well-stocked wine-cellar. You won't be able to carry much, so you make a quick assessment. You know little about wine, but <<if $pubintro is 1>>Landry has told you years and labels to look for. Also, <</if>>the way the wine is positioned gives you some clues as to its worth. You identify a couple of the most expensive-looking bottles.

	<<link [[Take bottles|Danube House Wine Steal]]>><<crimeup 150>><</link>><<crime>>

	<<link [[Leave|Danube Street]]>><</link>>

<<else>>

	You've never understood these old locks and can't do anything there. The door is completely solid and doesn't budge at all. You look around a little for any keys lying around, but no luck there either.

	You leave empty-handed.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube House Wine Steal
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You take the most expensive-looking bottles, while leaving everything else untouched. You close the heavy door behind you, and easily lock it again.

With a little luck, they will take a while to notice you were ever there.

<<set $blackmoney += 200>>

<<link [[Leave|Danube Street]]>><</link>>

:: Danube House Cat
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $enemyno to 1>>
	<<set $enemynomax to 1>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>

	<<set $enemytrust -= 40>>

	<<if $phase is 0>>
		The cat pounces on you.

	<<elseif $phase is 3>>
		<<set $phase to 0>>
	<</if>>
	<<set $NPCList[0].stance to "top">>

	<<enable_rescue>>

<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<set $enemyno to 1>>
	<<set $enemynomax to 1>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<beastCombatInit>>

	<<set $enemytrust -= 40>>
	You drop to the ground and adopt a mating posture. The <<beasttype 0>> raises <<bhis 0>> head and stares at you. <<bHe 0>> paces closer.
	<<if $monster is 1>>
		"I suppose... Masters don't have to know, if we can have some fun."
	<</if>>
	<<deviancy2>>

	<<set $phase to 0>>
	<<enable_rescue>>

<</if>>

<<effects>>

<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
	<<if $NPCList[0].penis isnot "none">>
		<<person2>>The <<person>> laughs and claps. "<<bHis 0>> dick is shaped to encourage ovulation in <<bhis 0>> mate," <<he>> says. "I'm glad it can satisfy human sluts too." You feel utterly humiliated.<<famebestiality 1>>

	<</if>>
<<elseif $phase gte 1>>
<<person2>>The <<person>> reclines on the sofa, watching you.

<</if>>

<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $phase is 0>>
	<<if $rescue is 1 and $alarm is 1>>
<<link [[Next|Danube House Cat Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube House Cat Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube House Cat Finish]]>><</link>><<nexttext>>
	<<elseif $finish is 1>>
<<link [[Next|Danube House Cat Finish]]>><</link>><<nexttext>>
	<<else>>
<<link [[Next|Danube House Cat]]>><</link>><<nexttext>>
	<</if>>
<<else>>
	<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube House Cat Finish 2]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube House Cat Finish 2]]>><</link>><<nexttext>>
	<<else>>
<<link [[Next|Danube House Cat]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: Danube House Run
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $athleticsSuccess>>

You turn and run. The <<beasttype 0>> pounces, but you succeed in evading <<bhim 0>>. You flee into the street.
<<gstress>><<stress 6>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

<<else>>

You turn and run. The <<beasttype 0>> pounces and you fail to evade <<bhim 0>>. <<bHis 0>> weight forces you to the ground.

<<link [[Next|Danube House Cat]]>><<set $molestationstart to 1>><<generate2>><<set $phase to 3>><</link>>

<</if>>

:: Danube House Meow
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You drop to all fours and meow at the <<beasttype 0>>. <<bHe 0>>'s taken aback, and eases <<bhis 0>> threatening posture.
<<if $monster is 1>>
"You're... like me. Hmph. Masters said there were no others like me." <<bHe 0>> lies down. "Stupid Masters. I'll break something later for this."
<<else>>
<<bHe>> growls again, but in a softer tone, and lies down.
<</if>>

The <<beasttype 0>> pacified, you notice <<bhis 0>> collar glinting. You look closer and see it's encrusted with jewels.

<<link [[Take it|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>

<<link [[Leave|Danube Street]]>><<endevent>><</link>>

:: Danube House Cat Finish
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	The <<beasttype 0>> yawns in satisfaction and walks over to the window.

	<<tearful>> you rise to your feet.

	<<clotheson>>

	The <<beasttype 0>> pacified, you notice <<bhis 0>> collar glinting. You look closer and see it's encrusted with jewels.

	<<saveNPC 0 danube_cat>>
	<<endcombat>>
	<<loadNPC 0 danube_cat>>
	<<clearNPC danube_cat>>

	<<link [[Take it|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>

	<<link [[Leave|Danube Street]]>><<endevent>><</link>>

<<elseif $enemyhealth lte 0>>

	The <<beasttype>> cowers and rolls over in submission.

	<<tearful>> you rise to your feet.

	<<clotheson>>

	The <<beasttype>> pacified, you notice <<bhis>> collar glinting. You look closer and see it's encrusted with jewels.

	<<saveNPC 0 danube_cat>>
	<<endcombat>>
	<<loadNPC 0 danube_cat>>
	<<clearNPC danube_cat>>

	<<link [[Take it|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>

	<<link [[Leave|Danube Street]]>><<endevent>><</link>>

<<elseif $alarm is 1>>

	<<if $NPCList[0].stance is "top">>

	<<person2>>"What's the matter now?" says a <<person>>.
	<<He>> laughs when <<he>> sees you. "An intruder?" <<He>> takes a seat. "How exquisite."

	<<if $monster is 1>>
		"I caughts the intruder!" the <<beasttype 0>> proudly yells.
	<</if>>

	<<link [[Next|Danube House Cat]]>><<set $phase to 1>><</link>>

	<<else>>

	<<person2>>"What's the matter now?" says a <<person>>.

	<<He>> laughs when <<he>> sees you. "That's what you get for trespassing." <<He>> whistles and the <<beasttype 0>> ceases <<bhis>> attack. Before you can stand, <<he>> presses <<his>> foot against your <<genitals>>.
	<<famebestiality 1>>
	<<saveNPC 1 danube_cat_owner>>
	<<endcombat>>
	<<loadNPC 0 danube_cat_owner>>
	<<clearNPC danube_cat_owner>>
	<<person1>>

	<<link [[Next|Danube House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>

<<else>>

	The <<beasttype 0>> backs away from you, where <<bhe 0>> stands still and stares. <<tearful>> you glance around. You see nothing of value.

	<<clotheson>>
	<<endcombat>>

<<link [[Leave|Danube Street]]>><</link>>

<</if>>

:: Danube House Cat Finish 2
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	<<person2>>The <<beasttype 0>> makes a satisfied noise and walks over to the window, where <<bhe 0>> lies down. "It'll sleep like a log after that," says the <<person>>. <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you outside. "I'll overlook your trespass, this time." The door slams shut.

	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<<elseif $enemyhealth lte 0>>

	<<person2>>The <<beasttype 0>> cowers and rolls over in submission.

	<<tearful>> you escape the room before the <<person>> can react.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube House Collar
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<beasttype 0>> makes no move as you remove <<bhis 0>> collar. You leave the premises with your prize in hand.

<<set $blackmoney += 100>>

<<link [[Leave|Danube Street]]>><<endevent>><</link>>

:: Danube House Sneak Molestation
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>>

<<if $footdisable is "f">>
	"It's best I use my foot," <<he>> says." You might be dirty."

	<<if $NPCList[0].vagina isnot "none">>
		<<set $NPCList[0].vagina to "footjob">>
	<<elseif $NPCList[0].penis isnot "none">>
		<<set $NPCList[0].penis to "footjob">>
	<</if>>
	<<if $player.penisExist and (!$player.vaginaExist or random(1, 2) is 2)>>
		<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
	<<else>>
		<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
	<</if>>
<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Danube House Sneak Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Danube House Sneak Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Danube House Sneak Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube House Sneak Molestation Finish
<<if $enemyhealth lte 0>>

You trip the <<person>> up. <<tearful>> you escape outside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Good <<girl>>," <<he>> says, grabbing you by the neck. "I don't think it's fair to get the police involved, but don't you dare trespass again." <<He>> drags you to the front door and shoves you out, slamming the door behind you. <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube House Rob

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>

You sneak up to the <<person>> as quietly as you can. Once close enough, you reach out for the loot and
<<if $skulduggerysuccess is 1>>
	quickly ease it free. Like taking candy from a baby. A snoring, dribbling baby with more money than sense.
	<<crimeup 80>>

	<<set $blackmoney += 80>>
	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	<<link [[Leave|Danube Street]]>><<endevent>><</link>>

<<else>>
	try to ease it free. Unfortunately, <<he>> rolls over at just that moment. As you try to adjust your grip, you hear a snort and look down to find <<him>> blearily looking up at you.

	<<His>> face turns to anger and you leap back just before <<he>> can grab you.

	You have no choice but to flee empty handed.
	<<crimeup 80>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	<<link [[Run|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube House Safe

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 600>>
The safe looks expensive, like it might contain something important.

<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Break in (0:05)|Danube House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

<</if>>
<<link [[Leave|Danube Street]]>><</link>>

:: Danube House Safe Open
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $skulduggery lt 700>>
	<<skulduggeryskilluse>>
<<else>>
	There's nothing more you can learn from locks this simple.
<</if>>

<<if $rng gte 10>>
	You successfully open the safe, and find <<moneyGainDisplay 60 true true>> inside.

	<<link [[Take it|Danube Street]]>><<set $money += _money_gain>><<crimeup `_money_gain / 100`>><</link>><<crime>>

	<<link [[Leave|Danube Street]]>><</link>>

<<else>>
	You successfully open the safe, and find an expensive-looking jewellery inside.

	<<link [[Take it|Danube Street]]>><<set $blackmoney += 200>><<crimeup 200>><</link>><<crime>>

	<<link [[Leave|Danube Street]]>><</link>>

<</if>>

:: Danube House Sneak 2
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You burst from the water and gasp for air. The <<person>> runs and screams. "Help! Someone call the police!" You take that as your cue to leave.
<<crime>><<crimeup 50>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

:: Danube House Fountain
<<set $outside to 0>><<set $location to "town">><<water>><<effects>><<set $bus to "danube">>

You slip into the fountain and hide beneath the surface of the water. A <<person>> appears above you and sits on the rim. <<He>> doesn't look down, but you hope <<he>> doesn't plan on staying there long. You don't know how long you could hold your breath.
<<pass 3>>

<<if $swimmingSuccess>>

You succeed in holding your breath. After a few minutes <<he>> leaves. You come up to the surface and gasp for air. <<He>> left an unopened bottle of wine on the side of the fountain. It looks fancy.

<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><<endevent>><</link>><<crime>>

<<link [[Leave|Danube Street]]>><<endevent>><</link>>

<<else>>

A few minutes pass and <<he>> shows no sign of moving. You fail to hold your breath. You know you can't keep this up for much longer.

<<link [[Dive through the drain|Danube House Dive]]>><<endevent>><</link>>

<<link [[Come up for air|Danube House Sneak 2]]>><</link>>

<</if>>

:: Danube House Bluff
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 0>>
<<pass 2>>

You stand your ground. A <<person>> walks in and freezes on the spot upon seeing you.

	<<if $submissive gte 1150>>
	"I-I'm the fairy of the fountain. I'm here to grant you a wish," you say, although it sounds less clever than it did in your head.
	<<elseif $submissive lte 850>>
	"I'm the spirit of the fountain, here to punish you for your sins," you say, although it sounds less clever than it did in your head.
	<<else>>
	"I seem to have taken a wrong turn and become lost," you say, although it sounds less clever than it did in your head.
	<</if>>

"Do you think I was born yesterday?" <<he>> says, recovered from <<his>> initial shock. "Stay there, I'm calling the police." You take that as your cue to flee the scene.
<<crimeup 50>><<crime>>

<<if $skulduggery lte 999>>
	<<skulduggeryskilluse>>
<<else>>
	That was too easy. You didn't learn anything.

<</if>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

<<else>>
<<pass 10>>

You dunk yourself in the fountain, drenching you, then sit on the edge. A <<person>> walks in and freezes on the spot upon seeing you. You look at <<him>>, giving the best impression of confusion and hopelessness you can muster. "I fell down a drain," you say. "It was dark and scary. I just swam up, now I'm here. Where am I?"

The <<person>> runs over and wraps <<his>> dressing gown around you. "Oh you poor thing," <<he>> says. "We've had animals turn up that way, I never thought..." You keep your head bowed to conceal your smirk as <<he>> continues apologising and fussing over you.

"Are you sure you'll be okay?" <<he>> says once at the front door.

"I will now, thanks to you," you reply. <<He>> let you keep the gown. It looks valuable.

<<set $blackmoney += 60>>

<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
<<else>>
	That was too easy. You didn't learn anything.

<</if>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube House Dive
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You swim to the bottom of the fountain. As you approach the drain the pull becomes stronger, until you're being pulled along. You're sucked down into the dark and through a passage, before emerging in stale air somewhere underground.

<<link [[Next|Drain Water]]>><<set $bus to "residentialdrain">><</link>>

:: Danube House S&M
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
<<if $phase is 0>>
	Uncertain, but fearing that the <<person>> may have been kidnapped or abused, you approach and gently extract the gag. <<He>> retches and coughs.

	"What are you doing in my house?!" <<His>> voice is shrill. "Get out! Get the fuck out!"

	Too much noise. You start to replace the gag. <<He>> struggles, trying to turn <<his>> head away, even while bound at the neck.

	"No!" <<He>> tries to scream, but you manage to shove the 'gag' back into place. There is a clip to lock it in. Leaving <<him>> chained to the bed and quiet works nicely for your skulduggerous intents.

<<elseif $phase is 1>>
	This looks like S&M play. <<His>> partner ties <<him>> up and abandons <<him>> for an hour or so in this humiliating state. Why interrupt their play? In any case, having <<him>> conveniently locked in place and quiet works nicely for your skulduggerous needs.

<<elseif $phase is 2>>
	You rush over to help the poor victim, quickly easing the cruel dildo-gag out from <<his>> throat.

	"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"

	You stare at <<him>> in shock.

	"Stop looking at me! Get out of my house?! Are you..? Just fuck off! Right now!"

	Looking at the open cupboard, you see whips and sex toys. Pictures of people tied up and spanked. You'd heard people do this kind of thing, but are shocked to come face to face with it.
	<<gawareness>><<awareness 3>>

	But if this is what people like...

	You try to push the dildo-gag back into <<his>> throat but <<he>> resists, screaming obscenities at you.

<</if>>
Looking around the room, you can see a number of valuables including BDSM gear and leather, erotic art, jewellery, electronics and some very high-end sex-toys.

<<link [[Rob them|Danube House S&M Steal]]>><<crimeup 120>><</link>><<crime>>

<<link [[Leave|Danube Street]]>><<endevent>><</link>>

:: Danube House S&M Steal
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>

You work through the room, selecting the most valuable things you can easily conceal and carry.
<<if $phase lte 1>>
	As you work, the <<person>> twists and strains against <<his>> bonds in impotent rage. <<His>> <<if $pronoun is "m">>penis swings around<<else>>breasts jiggle around<</if>> and some interesting 'toys' bounce around the bed as <<he>> struggles, giving you some very bad thoughts.
	<<garousal>><<arousal 100>><<set $blackmoney += 120>>

	Finally, having made your selection of loot, you leave the <<person>> red-faced, sweating and thoroughly enraged on the bed.

<<else>>
	As you try to work, the <<person>> screams and hurls obscenities, while wishing various forms of violent sexual assault on you. <<He>> twists and strains against <<his>> bonds relentlessly. It makes it difficult for you to focus.
	<<set $blackmoney += 80>><<gstress>>

	Finally, as you prepare to leave with your loot, the <<person>>, sweaty and red-faced, looks at you. <<He>> swallows and starts to speak.

	"Listen. Be a good <<girl>>. Before you go, would you- Would you put that gag back in. The gag. Th- The
	<<if $rng % 2>>
		Master will hurt me otherwise."

		You smile at <<him>>. "I tried. You didn't let me."

		"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."

		You wave sweetly from the door on the way out. "Bye!"

		"You don't understand, he-he.. He'll..."
	<<else>>
		Mistress will hurt me otherwise."

		You smile at <<him>>. "I tried. You didn't let me."

		"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."

		You wave sweetly from the door on the way out. "Bye!"

		"You don't understand, she-she.. She'll..."
	<</if>>

	You can still hear <<his>> pleas as the front door clicks shut.

	You find yourself smiling.
	<<lstress>><<stress -1>>

<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>


code:
:: Danube House Knock
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

	You walk up to one of the mansions and knock on the door.

	<<if $rng gte 91 and $breastfeedingdisable is "f" and $malechance lt 100>>

		<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.

		<<link [[Ask for work|Danube House Work]]>><<set $phase to 7>><</link>>

		<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 61>>

		There's no response.

		<<link [[Break in|Danube House Lock]]>><</link>>

		<<link [[Go to the next house (0:02)|Danube House Knock]]>><<pass 2>><</link>>

		<<link [[Stop|Danube Street]]>><</link>>

	<<elseif $rng gte 51>>

		<<generatey1>><<generate2>><<person2>>A <<person>> answers the door. "Can I help you?" <<he>> asks.

		<<link [[Ask for work|Danube House Work]]>><<set $phase to 6>><</link>>

		<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 41>>

		<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting," <<he>> says.

		<<link [[Ask for work|Danube House Work]]>><<set $phase to 1>><</link>>

		<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 31>>

		<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak." <<he>> says.

		<<link [[Ask for work|Danube House Work]]>><<set $phase to 2>><</link>>

		<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 21>>

		<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine young thing," <<he>> says. "Is there anything I can do for you?"

		<<link [[Ask for work|Danube House Work]]>><<set $phase to 3>><</link>>

		<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<elseif $rng gte 11>>

		<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<master>> does not like being disturbed," <<he>> says. "Out with it."

		<<link [[Ask for work|Danube House Work]]>><<set $phase to 4>><</link>>

		<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<<else>>

		<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.

		<<link [[Ask for work|Danube House Work]]>><<set $phase to 5>><</link>>

		<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>

	<</if>>

:: Danube House Work
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $phase is 1>>
	<<if $rng gte 1>>

		<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says.
		"I'm throwing a party and need someone to distribute refreshments. You'll get £20 for two hours work."
		<<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "£60, if you wear this."

		You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.

		"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"

		<<if $exhibitionism gte 55>>
			<<link [[Agree to work in the apron|Danube Apron]]>><</link>><<exhibitionist4>>

		<<else>>
			You aren't lewd enough to take up <<his>> scandalous offer.

		<</if>>
		<<link [[Agree to work in normal clothes|Danube Party]]>><</link>>

		<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

		"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.

		<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

		<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
	<<if $rng gte 1>>

		"You're an insolent little thing," <<he>> says.
		"But as it happens I do need something. There's a family heirloom in my attic I need retrieved.
		I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you £15 for finding it."

		<<link [[Accept|Danube Attic]]>><</link>>

		<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

		"Insolent whelp," <<he>> says. "Begone."

		<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

		<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 3>>
	<<if $rng gte 1>>

		The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you £15 to join me for tea. It will take about an hour."

		<<link [[Accept|Danube Tea]]>><</link>>

		<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

		"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."

		<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

		<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 1>>

		<<person1>><<He>> stares down <<his>> nose at you.
		"There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you £50 for four hours work."

		<<link [[Enter|Danube Garden]]>><<tending 1>><</link>><<gtending>>

		<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

		"No," <<he>> says, and slams the door shut.

		<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

		<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 5>>
	<<if $rng gte 1>>

	<<His>> demeanour changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm.
	"I'll give you £10 if you fill in for the missing guest. It will take forty minutes."

	<<link [[Accept (0:40)|Danube Doll]]>><</link>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> wordlessly slams the door shut.

	<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 6>>
	<<if $rng gte 1>>
		<<schooleffects>>
		<<if !["first","second","third","lunch","fourth","fifth"].includes($schoolstate)>>
			<<set $rng1 to random(1, 4)>>
			<<He>> looks at you with interest. "Our <<person1>><<daughter>> is preparing for
			<<switch $rng1>>
				<<case 1>>a science
				<<case 2>>a maths
				<<case 3>>an English
				<<case 4>>a history
			<</switch>>
			exam. Perhaps you could tutor <<him>> for an hour? We'll pay between £10 and £100. Depends how good you are."

			<<link [[Accept (1:00)|Danube Tutor]]>><</link>>

			<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

		<<else>>
			"I'm interested in a tutor, but I'm afraid my <<person1>><<daughter>> is in school at the moment." <<person2>><<He>> pauses and looks you over. "Shouldn't you be in school yourself?" <<gstress>><<stress 2>>

			<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

			<<link [[Stop|Danube Street]]>><<endevent>><</link>>

		<</if>>

	<<else>>

		<<He>> shakes <<his>> head. "There's nothing we need, thanks."

		<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>

		<<link [[Stop|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<else>>

	<<He>> smiles. "You look thirsty," <<he>> says. "And my chest is so heavy." <<He>> cups <<his>> $NPCList[0].breastdesc. "Take the burden off me and I'll give you £5."

	<<if $awareness gte 200>>
		<<He>> wants you to drink from <<his>> breast.

	<<else>>
		You aren't sure what <<he>> means. <<He>> recognises your confusion. "I want you to suckle from my breast," <<he>> adds.

	<</if>>

	<<if $promiscuity gte 35>>
		<<link [[Accept (0:15)|Danube Breast]]>><<pass 15>><<breastfed>><</link>><<promiscuous3>><<lpurity>>

	<<else>>
		You are not promiscuous enough to accept <<his>> offer.

	<</if>>

	<<link [[Refuse|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Breast
<<effects>>
You blush, but nod.

The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.

The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $NPCList[0].breastsdesc.
<<He>> now wears only the pair of panties. <<He>> beckons you over.

You sit down next to <<him>>, and blush more deeply as she gently guides your head towards her breast.
You shift to access her chest better, and move your lips over her nipple. Sweet, creamy milk leaks out as soon as your tongue touches <<his>> bud.
You suckle. It tastes sweet and warm. A calmness falls over you. <<His>> free hand creeps up your thigh.
<<promiscuity3>>

After a while, the milk stops flowing. You look up.

"You can do the other one too, if you want." <<He>> says. "But you don't have to. I'll still pay you."

<<link [[Stop|Danube Breast Stop]]>><</link>>

<<link [[Continue (0:15)|Danube Breast Continue]]>><<pass 15>><<breastfed>><</link>><<ggarousal>><<lpurity>>

:: Danube Breast Stop
<<effects>>
You shake your head. The <<person>> hands you the money you were promised, and you return to Danube street.

You've made <<moneyGain 5>>.

<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Breast Continue
<<effects>>

You lean toward <<his>> other breast, and suckle. <<He>> laughs, and inches <<his>> hand further up your thigh. <<He>> touches your <<groin>>.

<<if $player.gender_appearance is "m" and !$player.penisExist>>
	"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<elseif $player.gender_appearance is "f" and $player.penisExist>>
	"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<else>>
<</if>>

<<if $worn.genitals.type.includes("chastity")>>
	"Trying to stay pure?" <<he>> questions while withdrawing <<his>> hand.
<<elseif $player.penisExist>>
	<<if $penissize gte 4>>
		"Ah!" <<He>> withdraws <<his>> hand and stares at your crotch. <<He>> looks startled.
		"How are you so big? Sorry, I don't mean to be rude." <<He>> returns <<his>> hand and continues to stroke as you suckle.
	<<elseif $penissize gte 3>>
		"You're pretty big." <<he>> coos. <<He>> strokes your length as you suckle.
	<<elseif $penissize gte 2>>
		<<He>> strokes your length as you suckle.
	<<elseif $penissize gte 1>>
		"Cute," <<he>> says. <<He>> strokes your length as you suckle.
	<<else>>
		<<He>> laughs. "It's so tiny. Sorry, I don't mean to be rude." <<He>> strokes your length with just one finger as you suckle.
	<</if>>
	<<if $player.vaginaExist>>
		<<He>> frowns as <<his>> fingers find your <<pussy>>. "Is that what I think it is?" <<he>> asks. "You do have a lot of secrets."
	<</if>>
<<else>>
	<<He>> strokes your clit as you suckle.
<</if>>
<<arousal 1200>><<ggarousal>>
/* Note: Add some dialog describing the player orgasming from this if it puts them at max arousal? */

This continues for several minutes, until the leaking slows to a trickle.
<<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.

You've made <<moneyGain 10>>.

<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Apron
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<undress "danubeparty">>

<<set $lowertemp to "init">><<lowerwear 4>>
<<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow")>>

<<exposure>>

You enter the mansion. You hear voices and the clinking of glasses further in.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
	Noticing your bound <<boundBodyParts>>, <<he>> gives you a strange smile.
	"It's not that kind of party. Not this time.<<if _boundparts.includes("arm")>> You'll at least need your hands.<</if>>"

	<<He>> moves behind you and a moment later your limbs fall free.
	<<unbind>>

<</if>>
<<He>> passes you the apron and gestures to the door on your left.
"You can get changed in the pantry," <<he>> says.
"When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests.
Now if you'll excuse me, I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."

You enter the room as instructed.
It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist.
It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.

Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held.
A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention.
Soon everyone in the room is watching you, murmuring amongst themselves.
You offer another glass to the <<person>>, who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray.
<<exhibitionism4>><<fameexhibitionism 30>>

<<link [[Next|Danube Apron2]]>><</link>>

:: Danube Party
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You enter the mansion. You hear voices and the clinking of glasses further in.
"There's some platters in the kitchen," <<he>> gestures to the door on your right.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
	"Take each in turn and offer them to the guests."

	Noticing your bound <<boundBodyParts>>, <<he>> gives you a strange smile.
	"It's not that kind of party. Not this time.<<if _boundparts.includes("arm")>> You'll at least need your hands.<</if>>"

	<<He>> moves behind you and a moment later your limbs fall free.
	<<unbind>>

	"Now if you'll excuse me," <<he>> goes on. "I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."
<<else>>
	"Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<print ($pronoun is "m" ? "host" : "hostess")>>."
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	You begin the job as instructed.
	Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer.
	An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.

	<<pass 1 hour>>
	You offer <<him>> a glass of champagne.
	"No thanks, darling."
	As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.

	<<link [[Endure it|Danube Party Endure]]>><<stress 6>><<trauma 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>

	<<link [[Struggle free|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<set $submissive -= 1>><</link>><<ltrauma>><<lstress>>

<<else>>
	You begin the job as instructed.
	No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer.
	After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you <<moneyGain 20>>.

	<<pass 2 hours>>

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Party Endure
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments.
Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.

"That's enough, let the poor <<girl>> go," says the <<person2>><<person>>. The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.

After another hour the party seems to be winding down, and the <<person2>><<person>> approaches you.
"Thanks for the help. Here's extra for the trouble." <<He>> hands you <<moneyGain 30>>.

<<pass 1 hour>>
<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Party Struggle
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain.
Laughter erupts among the assembled guests.

"Serves the perv right."

The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"

<<endevent>>
<<link [[Next|Danube Street]]>><</link>>

:: Danube Apron2
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $malechance is 0>>
	<<set _elite to "women">>
<<elseif $malechance is 100>>
	<<set _elite to "men">>
<<else>>
	<<set _elite to "elite">>
<</if>>

You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times.
At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed _elite.

<<if $goocount + $semencount gte 30>>Wearing so little, the copious sexual fluids coating your skin are obvious to all.
<<elseif $player.bodyliquid.anus.semen + $player.bodyliquid.vagina.semen gte 3>>The apron does nothing to hide the semen running down from between your legs.
<<elseif $semencount gte 10>>Wearing so little, the semen on your body is obvious to all.
<<elseif $goocount gte 10>>Lewd tentacle slime gleams on your skin, obvious to all.
<<elseif $goocount + $semencount gte 10>>Wearing so little, the lewd sexual fluids on your skin are clearly visible.
<<elseif $wolfgirl gte 6>>You notice the guests check out your wolf tail.
<<elseif $wolfgirl gte 4 and (!["hidden", "disabled"].includes($transformationParts.wolf.pubes) or !["hidden", "disabled"].includes($transformationParts.wolf.pits))>>Wearing so little, the wolfish hair covering your body is visible to all.
<<elseif $physique gte ($physiquesize * 5/7)>>Wearing so little shows off your flat stomach and your firm, powerful physique.
<<elseif $beauty gte ($beautymax * 4/7)>>Wearing so little shows off your natural good looks and charm.
<</if>><<garousal>><<arousal 600>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>

	You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray,
	throwing the glasses into the air and tipping their contents all over you.
	"Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.

	People are staring at you with a hungry look in their eyes. More so than normal.
	You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation.
	You're suddenly struck by just how exposed and vulnerable you are. <<covered>>

	The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."

	<<pass 1 hour>>
	<<link [[Next|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

	<<pass 2 hours>>
	After a couple of hours the party seems to be winding down.
	The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you <<moneyGain 60>>.

	<<endevent>>

	You return to the pantry and put your clothes back on.

	<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>

<</if>>

:: Danube Apron Molestation
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<set $enemyno to 1>><<set $enemynomax to 1>><<maninit>>

	<<set $NPCList[1].penis to "none">>
	<<set $NPCList[1].lefthand to "none">>
	<<set $NPCList[1].righthand to "none">>
	<<set $NPCList[1].mouth to "none">>
	<<set $NPCList[1].vagina to "none">>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Danube Apron Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Danube Apron Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Danube Apron Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Apron Molestation Finish
<<if $enemyhealth lte 0>>

	The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.

	<<person2>>"That's enough," says the <<person>>. <<He>> grasps your arm and drags you from the room.
	"That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you <<moneyGain 60>>.

	<<tearful>> you return to the pantry and put your clothes back on.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<famerape 30>>

	<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.

	"I'm only renting <<phim>>."

	"Pity."

	The <<person2>><<person>> takes you by your arm and drags you from the room.
	"That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you <<moneyGain 120>>.

	<<clotheson>>
	<<endcombat>>

	<<endevent>>

	<<tearful>> you return to the pantry and put your clothes back on.

	<<pass 1 hour>>
	<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>

<</if>>

:: Danube Attic
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out.
"The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it."
<<He>> leaves you to ascend the creaky ladder alone.

You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings.
It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<if $swarmdisable is "f" and $spiderdisable is "f" and $rng gte 1>>

		<<pass 30>>
		After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web.
		You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web.
		Looking up you see several large, twitching egg sacs, each the size of your head.

		<<link [[Abandon your task|Danube Abandon]]>><</link>>

		<<link [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</link>>

	<<else>>

		<<pass 1 hour>>
		You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.

		<<link [[Abandon your task|Danube Abandon]]>><</link>>

	<</if>>

<<else>>

	You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder.
	The <<person>> must have heard it creak as <<he>> soon arrives beside you.
	"That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you <<moneyGain 15>>.
	<<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."

	<<pass 1 hour>>
	<<endevent>>

	<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Abandon
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."

<<if $rng gte 81>>
	<<link [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
	<<link [[Ask for payment|Danube Payment]]>><</link>>
<</if>>

<<link [[Leave quietly|Danube Street]]>><<endevent>><</link>>

:: Danube Spiders
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<molested>>
	<<controlloss>>

	You try to pull apart the web, but your hands get stuck.
	You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air.
	Your struggling causes one of the egg sacs to fall from its perch.
	It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.

	<<set $combat to 1>>
	<<set $enemytype to "swarm">>
	<<swarminit "spiders" "sac" "slipping" "break" "steady" 1 9>>
	<<set $timer to 30>>
<</if>>

<<if $timer gte 25>>
	The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
	Splinters break from the ceiling.
<<elseif $timer gte 10>>
	The wood continues to break down.
<<elseif $timer gte 1>>
	The wooden ceiling creaks ominously.
<<else>>
	A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
	<<link [[Next|Danube Spiders Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Danube Attic Molestation
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>><<npcspank>><<npcidlegenitals>>
	"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.

	<<set $enemyanger += 100>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
	<<link [[Next|Danube Attic Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Danube Attic Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Payment
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you <<moneyGain 15>>.

<<endevent>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Attic Molestation Finish
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<ejaculation>>
	"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

	<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyanger lte 0>>

	"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Spiders Finish
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.

<<clothesontowel>>

<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you <<moneyGain 15>>. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."

<<pass 1 hour>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Tea
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

The <<person>> leads you to <<his>> garden,
<<switch $weather>>
	<<case "rain">> where a table has already been set, sheltered from the rain by a white parasol.
	<<case "snow">> where a table has already been set, sheltered from the snow by a white parasol.
	<<default>> where a table has already been set.
<</switch>>
A teapot and some cups sit there along with a plate of biscuits, and a bowl of strawberries and cream.
The <<person>> takes a seat and gestures for you to do the same.

<<if $rightarm is "bound" or $leftarm is "bound">>
	"Help yourself," <<he>> gestures toward the food and drinks. When you don't reach for anything, <<he>> looks confused. "Are you... Wait, why..?! You can't have tea with your arms bound, can you dear?"

	A brief look of exasperation passes over <<his>> face. <<He>> gets up and walks around behind you. Your limbs fall free.

	<<unbind>>
	"Is that your idea of fun?" <<he>> asks with a bemused smile. "I suppose I'm out of touch. I just don't understand the games you young people play nowadays."

<</if>>

<<He>> rambles enthusiastically for a while as you nod along politely, occasionally eating something and sipping your tea. It's hard not to slip into a doze.

<<if $player.bodyliquid.mouth.semen + $player.bodyliquid.face.semen + $player.bodyliquid.hair.semen gte 4>>
	At one point <<he>> hands you a napkin. "You have some, ah... cream...
	<<if $player.bodyliquid.mouth.semen gte 2>>
		running down your chin." <<he>> says politely.
		<<set $player.bodyliquid.mouth.semen -= 1>>
	<<elseif $player.bodyliquid.face.semen gte 2>>
		you got it up there on your cheek, somehow!" <<he>> says.
		<<set $player.bodyliquid.face.semen -= 1>>
	<<else>>
		somehow you got it in your hair, you clumsy <<girl>>," <<he>> exclaims.
		<<set $player.bodyliquid.hair.semen -= 1>>
	<</if>>
	<<gstress>>

	Blushing, you use the napkin to clean up a little. From the way <<hes>> still rambling, you don't think <<he>> realises it's anything other than cream.

	<<stress 1>>
<<elseif $deviancy gte 35 and $rng % 3 is 0>>
	As <<he>> natters, <<his>> pet approaches you. It seems tense, so you pet it and give it a lewd grope. It sits happily on your lap.
	"An animal lover, I see," <<he>> smiles. "Mittens doesn't normally like strangers."

	You feel more relaxed.
	<<lstress>><<stress -1>>
<<elseif $fame gte 2000 and $rng % 2>>
	<<He>> stops abruptly.
	"You look familiar," <<he>> says. "Do I know you from somewhere?"

	You tense. Half the town knows you from somewhere.
	<<gstress>><<stress 2>>
	You feign an innocent shrug.

	"Oh it doesn't matter," <<he>> says, returning to <<his>> story.

<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<pass 30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours.
	"I've been so lonely since my <<spouse>> died," <<he>> says, now uncomfortably close.
	"I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breasts>>.

	<<if $promiscuity gte 15>>
		<<link [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

		<<link [[Offer yourself for money|Danube Tea Offer]]>><</link>><<promiscuous2>>

	<</if>>

	<<link [[Push away|Danube Tea Push]]>><</link>>

<<else>>

	<<pass 1 hour>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you <<moneyGain 15>>.

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Tea Push
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

	"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.

	<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>

	<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me."
	<<He>> hands you <<moneyGain 15>>. "If you'll excuse me, I need to be alone."

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Tea Sex
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<set $enemyanger += 40>>

<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 40>>

	<<promiscuity2>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
	<<link [[Next|Danube Tea Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Danube Tea Sex]]>><</link>><<nexttext>>
<</if>>

:: Danube Tea Sex Finish
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<ejaculation>>
	"Thank you for cooperating. Here's your money." <<tearful>> you take the <<moneyGain 15>> and leave.

	<<if $phase is 1>>
		<<tipreceive>><<set $prostitutionstat += 1>>
		<<fameprostitution 1>>
	<</if>>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

	<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<<elseif $finish is 1>>

	"That's a shame. Here's your money, now leave." <<tearful>> you take the <<moneyGain 15>> and leave.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Tea Offer
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>

	<<set $tipmod to 2>><<tipset>>

	Fingers shaking, <<he>> looks in <<his>> <<wallet>>. "I'll give you <<printmoney $tip>>," <<he>> says. "Please, I need this."

	<<link [[Accept|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>

	<<link [[Refuse|Danube Tea Refuse]]>><</link>>

<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>

		"We already agreed on your price," <<he>> says, grabbing you with more force.

		<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

	<<else>>

		"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in."
		<<He>> hands you <<moneyGain 15>> and gestures for you to leave.

		<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Danube Tea Refuse
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

	"You're right, we agreed on £15," <<he>> says, grabbing you with more force.

	<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>

	"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you <<moneyGain 15>> and gestures for you to leave.

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Garden
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows.
"Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones.
<<if $rightarm is "bound" or $leftarm is "bound" or $feetuse is "bound">>
	"Brutus is... Wait. What? What's going on with your <<if $leftarm is "bound" or $rightarm is "bound">>arms<</if>><<if ($leftarm is "bound" or $rightarm is "bound") and $feetuse is "bound">> and <</if>><<if $feetuse is "bound">>legs<</if>>? Are they tied up?"

	<<He>> <<if $rightarm is "bound" or $leftarm is "bound">>spins you around to look at your bound arms<<elseif $feetuse is "bound">>crouches to look at your bound legs<</if>> and

	<<set $NPCList[1] to clone($NPCList[0])>>
	<<clearsinglenpc 0>>
	<<generate3>>
	<<beastNEWinit 1 dog>>
	<<if $rng gte 25 and ($monster is 1 or $bestialitydisable is "f")>>
		growls with irritation. "Is this a joke to you? Wasting my time? What work can you do like that?"

		<<person2>><<He>> grabs your shoulder and marches you toward the exit. <<He>> stops when a <<person3>><<person>> appears at the side door. <<He>> beckons the <<person2>><<person>> over, and they exchange a few whispered words. <<He>> turns you back to the garden

		"Since you're being paid to work, the <<if $NPCList[2].pronoun is "m">>Lord<<else>>Lady<</if>> of the House has thought of one job you're perfectly equipped for."

		By the kennel, <<he>> suddenly shoves you to the floor. "Brutus!" <<He>> whistles. You hear a heavy bounding run. A nose sniffs at your butt. "Hey Brutus! We've brought you a new friend!"

		<<link [[Next|Danube Garden Bitch]]>><<set $molestationstart to 1>><<pass 10>><</link>>

	<<else>>
		sighs with exasperation. "Well you're not going to get any work done like that are you?"

		Your limbs fall free.

		<<unbind>>
		"I don't know what's wrong with young people nowadays. As I was saying..."

		<<link [[Continue|Danube Garden]]>><<endevent>><</link>>

	<</if>>
<<else>>
	"Brutus is watching."

	You kneel in front of one of the hedges and get to work removing the weeds.

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81 and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>

			<<pass 2 hours>>
			You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.

			<<link [[Struggle|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>

			<<link [[Soothe|Danube Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>>

		<<elseif $rng gte 61>>

			<<pass 2 hours>>
			<<beastNEWinit 1 dog>>
			<<if $monster is 1 or $bestialitydisable is "f">>
				You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottom>>. You turn to look, but <<bhe>> has already mounted you.

				<<link [[Next|Danube Dog]]>><<set $molestationstart to 1>><</link>>

			<<else>>
				<<pass 2 hours>>
				You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.
				<<gstress>><<stress 6>>

				<<pass 2 hours>>
				Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you <<moneyGain 50>>.
				<<physique 6>>

				<<link [[Next|Danube Street]]>><<endevent>><</link>>

			<</if>>

		<<else>>

			<<pass 2 hours>>
			You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.
			<<gstress>><<stress 6>>

			<<pass 2 hours>>
			Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you <<moneyGain 50>>.
			<<physique 6>>

			<<link [[Next|Danube Street]]>><<endevent>><</link>>

		<</if>>

	<<else>>

		<<pass 4 hours>>
		You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you <<moneyGain 50>>.
		<<physique 6>>

		<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Danube Garden Soothe
<<effects>>

You hum a gentle tune.
<<if $tendingSuccess>>

	<<pass 2 hours>>

	The tendrils loosen their grasp, and you pull yourself free.

	You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you <<moneyGain 50>>.
	<<physique 6>>

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<<else>>
	<<endevent>>
	It's no use. The tendrils tighten their grip.

	<<link [[Next|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Danube Tentacles
<<set $outside to 1>><<set $location to "town">>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<molested>>
	<<controlloss>>

	<<tentaclestart 6 15 "root" "vine" true>>
	<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $lefttarget to "tentacles">>
	<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $righttarget to "tentacles">>

<</if>>

<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Danube Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Danube Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Danube Tentacles Finish
<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clothesontowel>>

<<pass 2 hours>>

You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you <<moneyGain 50>>.

<<endcombat>>

<<physique 6>>

<<link [[Next|Danube Street]]>><</link>>

:: Danube Dog
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>

	<<set $NPCList[0].stance to "top">>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Danube Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Danube Dog Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Danube Dog]]>><</link>><<nexttext>>
<</if>>

:: Danube Dog Finish
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	Satisfied, the <<beasttype>> returns to its kennel.

	<<clothesontowel>>
	<<pass 2 hours>>

	<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you <<moneyGain 50>>.

	<<endcombat>>
	<<physique 6>>

	<<link [[Next|Danube Street]]>><</link>>

<<else>>

	The <<beasttype>> flees back to its kennel.

	<<clothesontowel>>
	<<pass 2 hours>>

	<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you <<moneyGain 50>>.

	<<endcombat>>

	<<physique 6>>

	<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Garden Bitch
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<set $phase to 3>>
<</if>>

<<effects>>
<<if $phase lt 0>>
	The <<person2>><<person>> and <<person3>><<person>> stand over you, looking down at the spectacle.
	<<set $phase += 1>> /* in all other cases, $phase decreases by one. Adding 1 here cancels out the following -1. */
<<elseif $orgasmdown gte 1>>
	<<if $phase % 2>>
		<<if $NPCList[0].gender is "m" and $vaginastate is "penetrated">>"Keep going, Brutus," the <<person2>><<person>> says, "She's squealing for your seed!"
		<<elseif $NPCList[0].gender is "m" and ($vaginastate is "imminent" or $vaginastate is "entrance")>>"Now, Brutus!" the <<person2>><<person>> says, "Fuck her! She needs it!"
		<<elseif $penisstate is "penetrated">>"Good girl, Brutus," the <<person2>><<person>> says, "You milked that stud!"
		<<elseif $NPCList[0].gender is "m" and $penisstate is "otheranus">>"Bad boy, Brutus," the <<person2>><<person>> says, "You're supposed to be the stud!"
		<<elseif $penisstate is "othermouth" or $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>"Brutus!" the <<person3>><<person>> says, "Stop licking! That's not food!"
		<<else>>"Good <<if $NPCList[0].gender is "m">>boy<<else>>girl<</if>>, Brutus," the <<person3>><<person>> says, "You made your bitch squeal!"
		<</if>>
	<<else>>
		"You were right, <<person3>><<Master>>. Look, the <<bitch>> is getting off on it!"

		<<if $famebestiality gte 400>>
			"Indeed," <<he>> says. "I recognised <<phim>>. <<pShes>> a well known 'animal-lover'."
		<<else>>
			"Well even I didn't expect <<phim>> to enjoy it this much."
		<</if>>
	<</if>>

	You feel utterly humiliated.
	<<combattrauma 3>><<famebestiality 10>>
<<elseif ($vaginastate is "imminent" or $anusstate is "imminent")>>
	<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "Get it in there."<<else>>"Go on, Brutus. One hard push."<</if>>
<<elseif ($penisstate is "othermouthentrance" or $penisstate is "othermouthimminent")>>
	<<if $phase % 2>>
		"Don't worry boy," the <<person3>><<person>> says. "Brutus doesn't bite!"

		"But <<if $pronoun is "m">>m'Lord',<<else>>m'Lady<</if>>, What about that time with the..?"

		"Ssh!"
	<<else>>
		"That's brave," the <<person2>><<person>> says. "Putting it in there. With all those teeth."
	<</if>>
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated")>>
	<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "Breed your bitch."<<else>>"Harder Brutus! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "penetrated">>
	<<if $phase % 2>>"That's right, Brutus," the <<person2>><<person>> says, "Ride your stud."<<else>>"Good girl! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "otheranus">>
	<<if $NPCList[0].gender is "m">>
		<<if $phase % 2 is 0>>
			"Well that... isn't quite what I expected."
		<<else>>
			"Boy! That's animal abuse!"

			"It's okay," the <<person3>><<person>> says. "Brutus seems to like it."
		<</if>>
	<<else>>
		<<if $phase % 2>>
			"Look at Brutus's face! I don't she think was expecting that hole!"
		<<else>>
			"Wrong hole boy."

			"It's okay," the <<person3>><<person>> shrugs. "Look though... Brutus seems to like it."
		<</if>>
	<</if>>
<<elseif $penisstate is "othermouth">>
	<<if $phase % 2>>
		"Well there's something you don't see everyday."
	<<else>>
		"How kind," the <<person2>><<person>> says. "He's giving the dog a bone!"

		The <<person3>><<person>> rolls <<his>> eyes.
	<</if>>
<<elseif $mouthstate is "othervagina">>
	<<if $phase % 2>>
		"No, Brutus," the <<person2>><<person>> says. "Stop. That's too-"

		"Leave it!" The <<person3>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
	<<else>>
		"How's that dog pussy taste?" the <<person2>><<person>> jeers. "Still feeling smart trying to waste my time? Huh?"

		The <<person3>><<person>> rolls <<his>> eyes. "<<pShe>> can't exactly answer right now."
	<</if>>
<<elseif $mouthstate is "penetrated">>
	<<if $phase % 2>>
		"No, Brutus," the <<person2>><<person>> says. "Stop. That's too-"

		"Leave it!" The <<person3>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
	<<else>>
		"Still feel smart with a mouth full of <<beasttype>> dick?!" the <<person2>><<person>> jeers.

		The <<person3>><<person>> smirks. "Listen! I think <<pshes>> trying to answer."
	<</if>>
<<else>>
	The <<person2>><<person>> and <<person3>><<person>> stand over you, looking down at the spectacle.
	<<set $phase += 1>> /* in all other cases, $phase decreases by one. Adding 1 here cancels out the following -1. */
<</if>>
<<set $phase -= 1>>

<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Danube Garden Bitch Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Danube Garden Bitch Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Danube Garden Bitch Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	Satisfied, the <<beasttype>> yawns and returns to its kennel.

	The <<person2>><<person>> helps you to your feet and you feel your limbs come free.
	<<unbind>>

	<<clotheson>>

	A <<moneyGain 50>> is pressed into your hand.

	"Brutus needed that. <<moneyGainDisplay 50>>'s the going rate for a bitch, so as far I'm concerned we're even. Get out of here."

	You are pushed into the street and the door slams behind. <<tearful>> you gather yourself.

	<<endcombat>>

	<<link [[Next|Danube Street]]>><<pass 10>><<set $eventskip to 1>><</link>>

<<else>>

	The <<beasttype>> whimpers and flees back to its kennel.

	<<clotheson>>

	The <<person2>><<person>> drags you to your feet. "Seems you're not even any good for that. Get out of here. You're not getting a penny for the trouble you've caused."

	You are shoved into the street, still bound. <<tearful>> you gather yourself.

	<<endcombat>>

	<<link [[Next|Danube Street]]>><<set $eventskip to 1>><<pass 10>><</link>>
<</if>>

:: Danube Doll
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<He>> leads you upstairs to <<his>> bedroom, where a table waits.
Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.

You sit opposite <<him>>, between a doll missing one eye and a grey bear.
"Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad."
<<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.

This continues for a time.
The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke.
You don't say much, but <<he>> seems content.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<pass 20>>After twenty minutes <<he>> gives you a devious look.
	"Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going.
	"<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."

	<<if $worn.under_lower.type.includes("naked") and !$worn.genitals.type.includes("chastity")>>
		<<if $exhibitionism gte 75>>
			You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.

			<<link [[Strip|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>>

		<<else>>
			You're self-conscious about your lack of underwear. There's no way you could strip naked.

		<</if>>

	<<elseif $worn.under_lower.type.includes("naked") and $worn.genitals.type.includes("chastity")>>
		<<if $exhibitionism gte 75>>
			You're self-conscious about your $worn.genitals.name. The thought of stripping down to it excites you.

			<<link [[Strip|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>>

		<<else>>
			You're self-conscious about your $worn.genitals.name. There's no way you could strip down to it.

		<</if>>

	<<elseif $player.gender_appearance is "f">>
		<<if $exhibitionism gte 55>>
			You're self-conscious about your <<breasts>>. The thought of exposing yourself excites you.

			<<link [[Strip|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>>

		<<else>>
			You're self-conscious about your <<breasts>>. There's no way you could expose yourself.

		<</if>>

	<<elseif $breastsize gte 3>>
		<<if $exhibitionism gte 55>>
			You're self-conscious about your <<breasts>>. The thought of exposing yourself excites you.

			<<link [[Strip|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>>

		<<else>>
			You're self-conscious about your <<breasts>>. There's no way you could expose yourself.

		<</if>>
	<<else>>
		<<if $exhibitionism gte 15>>
			The thought of stripping excites you, and you'd still have your $worn.under_lower.name.

			<<link [[Strip|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>>

		<<else>>
			There's no way you would do such a humiliating thing.

		<</if>>
	<</if>>

	<<link [[Refuse|Danube Doll Refuse]]>><</link>>

<<else>>

	<<pass 40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
	You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 10>> and bids you goodbye.

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Doll Refuse
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $rng gte 81>>

	"I insist," <<he>> says, lunging across the table and grabbing your <<outfit>>.

	<<link [[Next|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

	"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.

	<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
	You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 10>> and bids you goodbye.

	<<link [[Next|Danube Street]]>><<endevent>><</link>>

<</if>>

:: Danube Doll Strip
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<fameexhibitionism 1>>

<<if $phase is 1>>

	<<flaunting>> you <<nervously>> remove your <<outfit>>.
	The <<person>> gasps when your <<genitals_are>> revealed.
	Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
	<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
	<<exhibitionism5>>

<<elseif $phase is 2>>

	<<flaunting>> you <<nervously>> remove your <<outfit>>.
	The <<person>> gasps when your $worn.genitals.name. is revealed. "What exotic underwear!" <<he>> exclaims.
	Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
	<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
	<<exhibitionism5>>

<<elseif $phase is 3>>

	<<if $player.gender is "m">>
		You <<nervously>> remove your <<outfit>>, your feminine appearance making you exceptionally self-conscious.
		Once stripped down to your $worn.under_lower.name, you sit back at the table.
		Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
		<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
		<<exhibitionism4>>

	<<else>>
		You <<nervously>> remove your <<outfit>>.
		Once stripped down to your $worn.under_lower.name, you sit back at the table.
		Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
		<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
		<<exhibitionism4>>

	<</if>>

<<elseif $phase is 4>>

	You <<nervously>> remove your <<outfit>>.
	The <<person>> gasps as your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>>.
	"You're a girl!, <<he>> exclaims. You feel your face flush.
	Once stripped down to your $worn.under_lower.name, you sit back at the table.
	Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
	<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
	<<exhibitionism4>>

<<elseif $phase is 5>>

	You <<nervously>> remove your <<outfit>>.
	Once stripped down to your $worn.under_lower.name, you sit back at the table.
	Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you.
	<<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.
	<<exhibitionism2>>

<</if>>

<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere."
You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 20>> and bids you goodbye.

<<clotheson>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

:: Danube Doll Molestation
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
	<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Danube Doll Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Danube Doll Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Doll Molestation Finish
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>

	The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.

	Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>.

	<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you <<moneyGain 10>> and bids you goodbye.

	<<clothesontowel>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>

	<<ejaculation>>
	<<He>> grimaces. "I'm sorry," <<he>> says. "I've been such a rude host. Here." <<He>> hands you <<moneyGain 10>>. <<tearful>> you leave the building.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

	<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Danube Tutor

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set _subject to ["science", "maths", "English", "history"][$rng1]>>
You enter the lounge. The <<person2>><<person>> briefly quizzes you on _subject.
<<if $rng1 is 1>>
	<<if $sciencetrait lte 0>>
		You don't understand the questions. You smile as <<he>> rattles off words that don't even sound like English. You can't answer anything <<he>> asks.

		<<He>> shakes <<his>> head. "Still..." <<he>> says. "It is revision and it'll help <<person1>><<him>> focus.
		<<He>> will probably learn something just explaining things to you."

		<<person2>><<He>> hands you <<moneyGain 10>>.
		<<set $phase to 0>>
	<<elseif $sciencetrait lte 1>>
		<<His>> questions are tricky, and you struggle to answer many.
		For a minute or two, <<he>> starts teaching you the truth about
		<<print either(
			"government chemtrails.", "fluoride in the water.", "homeopathy.",
			"the Van Allen belt and the Moon landing Hoax.", "how 'safe' vaccines are.", "chemicals in the water."
		)>>
		You listen with interest.

		"Of course, your school will never tell you about this stuff," <<he>> says, handing you <<moneyGain 30>>. "Go on then. Through there."
		<<set $phase to 1>>
	<<elseif $sciencetrait lte 2>>
		You're able to answer all of <<his>> questions, though some are tricky.
		<<He>> eagerly tells you some of <<his>> pet theories. They mostly sound like pseudoscience.

		"Okay," <<he>> says, handing you <<moneyGain 60>>. "You know what you're talking about."
		<<set $phase to 2>>
	<<else>>
		<<His>> questions are trivial and you answer them with ease.
		Over the next minute or two, you effortlessly eviscerate several of <<his>> pseudoscientific 'theories' and misconceptions.

		"Wow," <<he>> says, handing you the full <<moneyGain 100>>. "You're something else."
		<<set $phase to 3>>
	<</if>>

<<elseif $rng1 is 2>>
	<<if $mathstrait lte 0>>
		You barely understand the questions and have no idea how to calculate answers.

		<<He>> shakes <<his>> head. "Still..." <<he>> says.
		"I suppose working with someone like you will give <<person1>><<him>> confidence. <<He>> could learn something explaining things to you."

		<<person2>><<He>> hands you <<moneyGain 10>>.
		<<set $phase to 0>>
	<<elseif $mathstrait lte 1>>
		A few of <<his>> questions are straight-forward, but <<he>> loses you with statistics and algebra.

		"You can help with the basics," <<he>> says, handing you <<moneyGain 30>>. "Go on then. Through there."
		<<set $phase to 1>>
	<<elseif $mathstrait lte 2>>
		You're able to answer most of <<his>> questions, though for a couple you need paper.

		"Okay," <<he>> says, handing you <<moneyGain 60>>. "You know what you're talking about."
		<<set $phase to 2>>
	<<else>>
		<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly explain several mathematical concepts.

		"Wow," <<he>> says, handing you the full <<moneyGain 100>>. "Go teach my <<person1>><<daughter>> to be like that."
		<<set $phase to 3>>
	<</if>>

<<elseif $rng1 is 3>>
	<<if $englishtrait lte 0>>
		First <<he>> asks you about those old plays written in poetry that doesn't rhyme.
		When you explain that you don't know much about old books, <<he>> asks about your "Gramma." You start to tell <<him>> about your grandmother.

		<<He>> laughs in your face. <<if $rapestat gte 5>>It's rude, but at least <<he>> isn't trying to rape you.<<else>>It's rude.<</if>>

		<<He>> shakes <<his>> head. "Explaining the basics to you will be good English practise."

		<<person2>><<He>> hands you <<moneyGain 10>>.
		<<set $phase to 0>>
	<<elseif $englishtrait lte 1>>
		A few of <<his>> questions are okay, but <<he>> soon loses you with medieval literature and advanced grammar.

		"You can help with the basics," <<he>> says, handing you <<moneyGain 30>>. "Go on then. Through there."
		<<set $phase to 1>>
	<<elseif $englishtrait lte 2>>
		You're able to answer most of <<his>> questions, though it's clear <<he>> knows more modern literature than you.

		"Okay," <<he>> says, handing you <<moneyGain 60>>. "You know what you're talking about. Go tutor."
		<<set $phase to 2>>
	<<else>>
		<<His>> questions are trivial and you answer them with ease.
		Over the next minute or two,
		a discussion on how grammar changes over time turns into a brief debate on whether grammar should be modern and fluid or fixed and traditional.

		"Very interesting," <<he>> says, handing you the full <<moneyGain 100>>. "Persuasive too. Please teach my <<person1>><<daughter>> some of that eloquence."
		<<set $phase to 3>>
	<</if>>

<<elseif $rng1 is 4>>
	<<if $historytrait lte 0>>
		You smile as <<he>> rattles off various dates, events and 'important' events from history. Some of it sounds familiar but you can't answer any questions.

		<<He>> shakes <<his>> head. "You barely know what happened last week." <<He>> shrugs.
		"Revision and recounting will help <<person1>><<him>> focus. <<He>> will learn something just explaining the basics to you."

		<<person2>><<He>> hands you <<moneyGain 10>>.
		<<set $phase to 0>>
	<<elseif $historytrait lte 1>>
		<<His>> questions are quite tricky, and you struggle to answer many.

		"You can help with the basics," <<he>> says, handing you <<moneyGain 30>>. "Go on then. Through there."
		<<set $phase to 1>>
	<<elseif $historytrait lte 2>>
		You're able to answer all of <<his>> questions, though it's clear <<he>> knows certain time periods in more detail.

		"Okay," <<he>> says, handing you <<moneyGain 60>>. "You know what you're talking about. Go tutor."
		<<set $phase to 2>>
	<<else>>
		<<His>> questions are trivial and you answer them with ease. You go on to tell <<him>> some historical facts about <<his>> own street that <<he>> never knew.

		"Amazing," <<he>> says, handing you the full <<moneyGain 100>>. "You're quite the scholar. Please, go ahead."
		<<set $phase to 3>>
	<</if>>

<</if>>
You work for an hour teaching the <<person1>><<person>> about _subject
<<if $phase is 0>>
	as best you can. <<He>> is far more advanced than you, and spends most of the time explaining the basics.
	The <<person>> seems annoyed that <<his>> time has been wasted on this. However, the <<person2>><<person>> does thank you as you leave.
<<elseif $phase is 1>>
	as best you can. It mostly works as group study, as the <<person>> is at about the same level as you.

	The <<person2>><<person>> thanks you as you leave.
<<elseif $phase is 2>>
	to the best of your ability. The <<person>> is quite behind you in this topic, and at times you struggle to explain the trickier concepts.

	The <<person2>><<person>> smiles and thanks you as you leave.
<<elseif $phase is 3>>
	in detail. You are able to explain the topic in simple terms, and <<he>> overcomes problems <<he>> has been struggling with for a while.

	The <<person2>><<person>> smiles and thanks you as you leave. "Great job! Please come back any time."
<</if>>

<<link [[Leave|Danube Street]]>><<pass 60>><<endevent>><</link>>

repo_name: Area/degrees

license: mit