code:
:: Prison Rut
<<location "underground">><<set $outside to 0>><<effects>>

You are in the rut, beneath the prison.
<<if $rut gte 100>>
    You come across a marble step. As your foot touches it, the darkness retreats, revealing a staircase shrouded in pink mist. You climb to the top, and find a stone chest, decorated with floral engravings, and a closed eye in the middle. It looks unlocked.

        <<link [[Open|Prison Rut Chest]]>><</link>>

<<elseif $stress gte $stressmax>>

    <<passout_rut>>
<<else>>
    <<if $worn.face.type.includes("blindfold")>>
        You can't see a thing with this blindfold on, but the ground and walls are damp. You feel a breeze, and a sense that you're in an open space.

        <<link [[Stagger towards the breeze (0:10)|Prison Rut Walk]]>><<pass 10>><<set $hallucinogen += 10>><<set $phase to 1>><<set $rut += 8>><</link>>

    <<else>>
        An oppressive darkness surrounds you like a fog, but you can see a few feet away. The ground is natural rock, slick with dampness. You feel a breeze. It feels like you're in an open space.

        <<link [[Walk towards the breeze (0:10)|Prison Rut Walk]]>><<pass 10>><<set $hallucinogen += 10>><<set $phase to 0>><<set $rut += 10>><</link>>

    <</if>>
    <<prison_map rut>>
<</if>>

:: Prison Rut Chest
<<effects>>

You open the chest.

<<if $prison_egg isnot 1 and $prison.watchers_friend isnot 2>>
    <<set $prison_egg to 1>>
    <<if $rut_entry is "punish">>
        Inside is a large egg, almost swallowed by a mass of purple tendrils. You gently prise them away from the shell.

        There's also a diamond, pink with light from the surrounding mist. This should satisfy the guards.

    <<else>>
        Inside is a large egg, almost swallowed by a mass of purple tendrils. You gently prise them away from the shell.

    <</if>>
<<else>>
    <<if $rut_entry is "punish">>
        Inside is a large diamond, pink with light from the surrounding mist. This should satisfy the guards.

    <<else>>
        It's empty.

    <</if>>
<</if>>

You descend the staircase.

<<link [[Leave (0:30)|Prison Rut Return]]>><<pass 30>><</link>>

:: Prison Rut Return
<<effects>>

The darkness has retreated, revealing the underground cavern you previously traversed, crisscrossed with ravines and studded with large stalagmites. You're not sure where the light is coming from. Looking too long makes you feel uncomfortable, and you avert your gaze.<<gstress>><<stress 6>>

You return the way you came, the journey faster now that you can see where you're going.
<<if $rut_entry is "rope">>
    The rope lies coiled where you left it. You climb towards the light.

    <<link [[Next|Prison Spire]]>><<endevent>><<rut_end>><<location "prison">><</link>>

<<else>>
    The pool you fell in is still there, and you can now see the punishment plaque far above.

    <<link [[Shout|Prison Rut Shout]]>><</link>>

<</if>>

:: Prison Rut Shout
<<effects>><<effects_prison>>

<<if $submissive gte 1150>>
    <<gagged_speech "C-can anyone hear me" ?>> you shout. <<gagged_speech "It's scary down here" .>>
<<elseif $submissive lte 850>>
    <<gagged_speech "Fuckheads" ,>> you shout. <<gagged_speech "I got you something. Now let me up" .>>
<<else>>
    <<gagged_speech "I found a diamond" ,>> you shout. <<gagged_speech "Can I come up" ?>>
<</if>>
There's a few moments of silence, then one end of a rope lands beside you.

<<link [[Next|Prison Rut End]]>><<endevent>><<rut_end>><<location "prison">><</link>>

:: Prison Rut End
<<effects>>

<<generate_relaxed_guard 0>>
<<generate_anxious_guard 1>>
<<generate_veteran_guard 2>>
<<generate_methodical_guard 3>>

You cling to the rope as the guards haul you to the top. <<relaxed_guard 0 cap>> and <<anxious_guard 1>> steady you, but won't let you come further, as if ready to push you back off.

<<methodical_guard 3 cap>> holds out <<person4>><<his>> hand. You give <<him>> the diamond. <<He>> scrutinises it. Then frowns. "It's genuine," <<he>> says. "Bring <<phim>> up."

<<veteran_guard 2 cap>> watches with <<his>> arms folded. "Pretty impressive," <<he>> says. "Not gonna lie."<<lllsuspicion>><<prison_guards 12>>

<<if $prison.active_punishments.length gte 1>>
    "The other punishments are revoked, right?"

    <<methodical_guard 3 cap>> nods.
    <<remove_punishments>>
    <<if _punishments_removed is true>>
        "I'll sort the paperwork. Remove the equipment, then show <<phim>> out."

        The other three approach with a variety of metal instruments, and soon have you somewhat dignified once again.

    <<else>>
        "I'll sort the paperwork. Show <<phim>> out."

    <</if>>
<<else>>
    <<methodical_guard 3 cap>> nods. "I'll sort the paperwork. Show <<phim>> out."
<</if>>

<<set $prison.active_punishments to []>>
<<remove_punishments>>

<<endevent>>
<<destination_prison_walkway>>

:: Prison Rut Inhale
<<effects>>

You inhale deeply. The lightheadedness almost has you on the ground, but when it passes, you feel energised. And warm.

<<link [[Next|Prison Rut]]>><</link>>

:: Prison Rut Walk
<<effects>>

<<if $phase is 1>>
    You stagger forwards, careful not to trip.
<<else>>
    You traverse the dark, careful not to trip.
<</if>>

<<set _rng to random(1, 10)>>
<<switch _rng>>
<<case 1>>
    <<if $slimedisable is "f">>
        A gelatinous slime lands on your shoulder.
        <<if $leftarm is "bound" and $rightarm is "bound">>
            You try to shake it off,
        <<else>>
            You try to pull it off,
        <</if>>
        but it crawls over your body with a surprising speed, and perches on your <<bottom>>.

        <<link [[Next|Prison Slime]]>><<set $struggle_start to 1>><</link>>

    <<else>>
        A gelatinous slime falls from the cave ceiling, splatting to the ground beside you. You hurry on before it becomes a threat, but it gives you quite the scare.
        <<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>

        <<link [[Next|Prison Rut]]>><</link>>

    <</if>>
<<case 2>>
    <<if !$worn.face.type.includes("blindfold")>>
        The darkness creeps in, until it swallows you.
    <</if>>
    You hear the rush of feet, and a low hiss. A nameless creature leaps atop you, pushing you to the ground.<<gpain>><<pain 4>>

    <<if $bestialitydisable is "f">>
        <<link [[Next|Prison Beast]]>><<set $molestationstart to 1>><</link>>

    <<else>>
        It's gone as fast as it arrived. It's a while before your heart calms.
        <<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>

        <<link [[Next|Prison Rut]]>><</link>>

    <</if>>
<<case 3>>
    <<if $tentacledisable is "f">>
        The darkness seems to pulse around you. It bursts in several places, spewing forth strange purple tendrils.

        <<link [[Next|Prison Tentacles]]>><<set $molestationstart to 1>><</link>>

    <<else>>
        Disembodied limbs lunge from the dark, grabbing and groping at you. You twist from their grip, and continue on.
        <<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>

        <<link [[Next|Prison Rut]]>><</link>>

    <</if>>
<<case 4>>
    <<if $slimedisable is "f" and $swarmdisable is "f">>
        Water surges towards you, congealing unnaturally around your ankles. Your feet are stuck. You try to pull them free, but the congealed water climbs up your legs, until it reaches your knees. It pulls you to the ground.

        <<link [[Next|Prison Swarm]]>><<set $molestationstart to 1>><</link>>

    <<else>>
        Water surges towards you, congealing unnaturally around your ankles. You shake it free, but are left feeling dirty.
        <<lcontrol>><<gtrauma>><<ggstress>><<control -10>><<trauma 6>><<stress 12>>

        <<link [[Next|Prison Rut]]>><</link>>

    <</if>>
<<case 5>>
    <<if $worn.face.type.includes("blindfold")>>
        You can't see where you're going due to your blindfold, and trip over a jutting rock.<<gpain>><<gstress>><<pain 4>><<stress 6>>
    <<else>>
        You carefully step over a jutting rock.
    <</if>>

    <<link [[Next|Prison Rut]]>><<endevent>><</link>>

<<case 6>>
    <<if $worn.feet.type.includes("shackle")>>
        Water thunders towards you, heading your way. You try to climb atop a nearby rock, but your shackles get in the way. The water seizes you, and carries you the way you came.<<set $rut -= 10>><<gpain>><<gtrauma>><<gstress>><<pain 4>><<trauma 6>><<stress 6>><<water>>

    <<else>>
        Water thunders towards you, heading your way. You climb atop a nearby rock, and wait for the deluge to pass.

    <</if>>
    <<link [[Next|Prison Rut]]>><<endevent>><</link>>

<<case 7>>
    You find a strange, pink mushroom. It smells sweet.
    <<if $worn.face.type.includes("gag")>>
        You could eat it, if not for your gag. You move on.

        <<link [[Next|Prison Rut]]>><<endevent>><</link>>

    <<else>>
        You could eat it.

        <<link [[Eat|Prison Rut]]>><<endevent>><<stress -6>><<arousal 600>><<drugs 30>><</link>><<garousal>><<lstress>>

        <<link [[Ignore|Prison Rut]]>><<endevent>><</link>>

    <</if>>
<<case 8>>
    <<if $tentacledisable is "f">>
        Your path dips into a thin ravine. Strange plants grow on the walls. Their bulbous fronds track you.
        <<if $leftarm is "bound" and $rightarm is "bound">>
            With your arms bound, there's not much you can do but push through. You shiver as they rub against you. Their tips are warm.<<gstress>><<garousal>><<stress 6>><<arousal 600>><<drugs 30>>

        <<else>>
            You bat them aside as you pass through.

        <</if>>
        <<link [[Next|Prison Rut]]>><<endevent>><</link>>

    <<else>>
        Strange purple lichen grows on the walls. It makes you uneasy.<<gstress>><<stress 6>>

        <<link [[Next|Prison Rut]]>><<endevent>><</link>>

    <</if>>
<<case 9>>
    Water drips from somewhere above, forming shallow pools and disappearing down cracks in the ground.

    <<link [[Next|Prison Rut]]>><<endevent>><</link>>

<<default>>
    The walls tremble, and small stones fall from the ceiling.<<gstress>><<stress 6>>

    <<link [[Next|Prison Rut]]>><<endevent>><</link>>

<</switch>>

:: Prison Slime
<<effects>>

<<if $struggle_start is 1>>
	<<struggle_init>>
	<<set $struggle.creature to "slime">>
	<<struggle_creatures 1 2>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<set $struggle.anus.creature to "slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
	<<unset $struggle_start>>
    <<set $timer to 12>>
<</if>>

<<if $timer is 8 and random(1, 2) is 2 or $timer is 4 and random(1, 2) is 2>>
	<<struggle_add 1 2>>/*Adds more creatures, with a specific health.*/
	Another slime falls from the ceiling!

<</if>>

<<struggle>>

<<if $struggle.done gte $struggle.number>>
	<<link [[Next|Prison Slime End]]>><</link>>

<<else>>
	<<link [[Next|Prison Slime]]>><</link>>

<</if>>

:: Prison Slime End
<<effects>>

The slimes slide into crevices in the rock. <<tearful>> you continue through the dark.

<<clotheson>>
<<endcombat>>

<<link [[Next|Prison Rut]]>><<endevent>><</link>>

:: Prison Beast
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<beastNEWinit 1 creature>>
	<<beastCombatInit>>
    <<set $NPCList[_n].stance to "top">><<set $head to "grappled">>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Prison Beast Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Prison Beast Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Prison Beast Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	The creature returns to the darkness.

	<<tearful>> you rise to your feet. The dark retreats a little.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Prison Rut]]>><</link>>

<<else>>

	The creature flees into the darkness.

	<<tearful>> you rise to your feet. The dark retreats a little.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Prison Rut]]>><</link>>

<</if>>

:: Prison Tentacles
<<effects>>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<molested>>
	<<controlloss>>

	<<tentaclestart 2 12>>

<</if>>

<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Prison Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Prison Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Prison Tentacles Finish
<<effects>>

The darkness swallows the tentacles once more.

<<tearful>> stagger deeper into the rut.

<<clotheson>>
<<endcombat>>

<<link [[Next|Prison Rut]]>><</link>>

:: Prison Swarm
<<effects>>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
	<<molested>>
	<<controlloss>>
	<<set $combat to 1>>

	<<set $enemytype to "swarm">>

	<<swarminit "slimes" "slime mass" "moving towards you" "encircle you" "fend off" 4 2>>
	<<set $timer to 8>>
<</if>>

<<swarmeffects>>

<<swarm>>

<<swarmactions>>

<<if $timer lte 0>>
	<<link [[Next|Prison Swarm Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Prison Swarm Finish
<<effects>>

The surge of water passes, taking the creatures with it.

<<clotheson>>
<<endcombat>>

<<link [[Next|Prison Rut]]>><</link>>

:: Passout Rut
<<effects>>
You've pushed yourself too much.

<<passout>>
<<link [[Wake up|Passout Rut 2]]>><</link>>

<<pass 1 hour>>
<<trauma 6>><<set $stress -= 2000>>

:: Passout Rut 2
<<effects>>

<<prison_bondage_removal>>
You awaken in a dark place, far underground. A violent current carries you. You slip in and out of consciousness. You have strange dreams, of great ivory insects feasting on a fallen god.<<if $awareness lt 600>>
    <<ggawareness>><<awareness 10>>
<</if>>

The next time you awaken, you're on your back, floating in the sea.<<crime>>

<<link [[Next|Sea]]>><<set $sea to 100>><<prison_end>><<set $crime += Math.trunc($prison.time * 250)>><<set $crimehistory += Math.trunc($prison.time * 250)>><<pass 30>><</link>>


code:
:: Prison Scarred
<<effects>>
<<endevent>>
<<generate_scarred_inmate 0>><<person1>>
You enter <<scarred_inmate 0 apo>> cell.

<<if $prison.scarred gte 60 and $NPCList[0].name_known isnot 1>>
    <<He>> sits on the bed with <<his>> head buried in <<his>> hands.

    <<link [[Ask what's wrong|Prison Scarred Ask]]>><</link>>

    <<link [[Leave|Prison Walkway]]>><<endevent>><</link>>

<<else>>
    <<He>> licks <<his>> lips at the sight of you.

    <<switch $prison.scarred_level>>
        <<case 0>>
            "Wise of you to come here," <<he>> says. <<He>> leans in, and sniffs. "Mmm. Fresh." <<He>> puts <<his>> hand down <<his>> trousers, and whips out a length of cord. "Turn and hold the bars, <<bitch>>."

            <<link [[Turn and hold the bars|Prison Scarred Bars]]>><<set $prison.scarred_level to 1>><<prison_rep scarred 5>><</link>><<gglove>>

        <<case 1>>
            "Just the <<bitch>> I wanted to see," <<he>> says, putting <<his>> hand down <<his>> trousers and whipping out a length of cord. "Turn and hold the bars, <<bitch>>."

            <<link [[Turn and hold the bars|Prison Scarred Pair]]>><<set $prison.scarred_level to 2>><<prison_rep scarred 5>><</link>><<gglove>>

        <<case 2>>
            "You," <<he>> says, rising from <<his>> bed. There's a length of cord already in <<his>> hands. "Turn and hold the bars, <<bitch>>."

            <<link [[Turn and hold the bars|Prison Scarred Molestation]]>><<set $prison.scarred_level to 3>><<prison_rep scarred 5>><</link>><<gglove>>

        <<case 3>>
            "You," <<he>> says, rising from <<his>> bed. There's a length of cord already in <<his>> hands. "Turn around, <<bitch>>."

            <<link [[Turn around|Prison Scarred Turn]]>><<prison_rep scarred 5>><</link>><<gglove>>

        <<default>>
            "Just the <<bitch>> I wanted to see," <<he>> says, rising from <<his>> bed. There's a length of cord already in <<his>> hands. "Turn around, <<bitch>>."

            <<link [[Turn around|Prison Scarred Turn]]>><<prison_rep scarred 5>><</link>><<gglove>>

    <</switch>>

    <<link [[Refuse|Prison Scarred Refuse]]>><</link>>

<</if>>

:: Prison Scarred Bars
<<effects>>
<<bind>>
You turn and grasp the bars of the cell. <<His>> hands are a blur as <<he>> ties them down, binding you in seconds. "Now then," <<he>> muses, "What shall I do with you?" <<He>> gropes your helpless <<bottom>> in thought.

"Silly me," <<he>> continues. "The answer's right here." <<He>> pulls <<his>> hand back, and delivers a sharp smack to your <<bottom>>.<<gpain>><<pain 4>>

<<link [[Next|Prison Scarred Bars 2]]>><</link>>

:: Prison Scarred Bars 2
<<effects>>

"Like that, <<bitch>>?" <<he>> asks, delivering another smack.

<<if $worn.face.type.includes("gag")>>
    "You're my gagged slut, aren't you?"

    <<link [[Just sob|Prison Scarred Bars Sob]]>><<pain -4>><</link>><<lpain>>

<<else>>
    "Say 'Thank you for disciplining me, <<if $pronoun is "m">>daddy<<else>>mummy<</if>>.'" <<He>> hits you again. "Say it."<<gpain>><<pain 4>>

    <<link [[Say it|Prison Scarred Bars Say]]>><><</link>><<willpowerdifficulty 1 100>>

    <<link [[Refuse|Prison Scarred Bars Refuse]]>><<def 1>><</link>><<willpowerdifficulty 1 1000>>

    <<link [[Just sob|Prison Scarred Bars Sob]]>><><<pain -4>><</link>><<lpain>>

<</if>>

:: Prison Scarred Bars Say
<<effects>>

<<willpowerdifficulty 1 100 no_text>>
<<if $willpowerSuccess>>
    "Thank you for disciplining me, <<if $pronoun is "m">>daddy<<else>>mummy<</if>>," you manage, despite repeated blows to your backside.

    "Good <<girl>>," <<he>> says, ruffling your hair. <<He>> unties the cord with the same deftness <<he>> used to bind them, and you're soon freed.
    <<prison_unbind>>

    "That wasn't so bad, was it? You can go."

<<else>>
    You try to speak, but you cry out in pain instead as another blow lands.<<gwillpower>><<gpain>><<pain 4>>

    "I said say it, you fucking <<bitch>>!" <<He>> hits you again and again, each time harder, before falling back on <<his>> bed, panting.

    "Fine." <<He>> springs up, and unties the cord with the same deftness <<he>> used to bind them. "Go."

<</if>>

You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Bars Refuse
<<effects>>
<<willpowerdifficulty 1 1000 no_text>>
<<if $willpowerSuccess>>
    You keep your mouth shut. <<scarred_inmate 0 cap>> punishes your silence with another blow.<<gpain>><<pain 4>>

    "I said say it, you fucking <<bitch>>!" <<He>> hits you again and again, each time harder, before falling back on <<his>> bed, panting.

    "Fine." <<He>> springs up, and unties the cord with the same deftness <<he>> used to bind them. "Go."

<<else>>
    You try to stay silent, but you cry out in pain instead as another blow lands.<<gwillpower>><<gpain>><<pain 4>>

    "I said say it, you fucking <<bitch>>!" <<He>> hits you again and again, each time harder, before falling back on <<his>> bed, panting.

    "Fine." <<He>> springs up, and unties the cord with the same deftness <<he>> used to bind them. "Go."

<</if>>
You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Bars Sob
<<effects>>

You sob. <<scarred_inmate 0 cap>> pulls <<his>> arm back, readying another blow, but hesitates. <<He>> falls back on <<his>> bed, head in hands.

"Fucking fine," <<he>> says after a moment. <<He>> stands, and unties the cord with the same deftness <<he>> used to bind them. "Go."

You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Refuse
<<effects>>

You back away. <<scarred_inmate 0 cap>> licks <<his>> teeth. "Fine," <<he>> says. "You'll be back. Or you'll be fucked senseless, and I'll take what's left."

<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Pair
<<effects>>
<<bind>>
You turn and grasp the bars of the cell. <<His>> hands are a blur as <<he>> ties them down, binding you in seconds. "Now then," <<he>> muses, "What shall I do with you?" <<He>> gropes your helpless <<bottom>> in thought.

<<link [[Next|Prison Scarred Pair 2]]>><</link>>

:: Prison Scarred Pair 2
<<effects>>

<<generate2>><<person2>>
A <<person>> walks by. "Hey fucker," <<scarred_inmate 0>> says. "Get in here." The <<person2>><<person>> glances at you, then back down the walkway, before entering.

"Help me decide what to do with my <<bitch>>."

"Fuck <<phim>> of course. Why'd you need me to tell-"

<<scarred_inmate 0 cap>> shoves the <<person>> against the wall. There's a shard of broken glass in <<person1>><<his>> hand. "Don't talk back."<<ggstress>><<stress 12>>

The <<person2>><<person>> throws up <<his>> hands. "E-easy, easy! I didn't mean nothing by it."

<<link [[Tell the scarred inmate to calm down|Prison Scarred Pair Calm]]>><</link>>

<<link [[Remain silent|Prison Scarred Pair Silent]]>><</link>>

:: Prison Scarred Pair Calm
<<effects>>

<<if $submissive gte 1150>>
    <<if $worn.face.type.includes("gag")>>
        "Mmmmhrrr!" you say.
    <<else>>
        "Pl-please don't hurt <<person2>><<him>>," you say.
    <</if>>
<<elseif $submissive lte 850>>
    <<gagged_speech "Put the shiv down you crazy prick" ,>> you say.
<<else>>
    <<gagged_speech "You're overreacting" ,>> you say. "Stop it."
<</if>>

<<scarred_inmate 0 cap>> pulls the <<person2>><<person>> away from a wall, and slams a hand against your <<bottom>>. "My <<bitch>> needs punishment more than you," <<person1>><<he>> says. "Spank <<phim>> and I won't hurt you."

The <<person2>><<person>> hesitates, until <<scarred_inmate 0>> presses the shiv against <<his>> back. <<He>> spanks your <<bottom>>.<<gpain>><<pain 4>>

<<link [[Next|Prison Scarred Pair Spank]]>><</link>>

:: Prison Scarred Pair Spank
<<effects>>

"Harder! I want to see some fucking tears." The <<person2>><<person>> obliges, until <<he>> almost looks ready to cry <<himself>>.<<ggpain>><<pain 8>>

At last, <<scarred_inmate 0>> pulls the <<person2>><<person>> away from you. "Get the fuck out."

"You too." <<scarred_inmate 0 cap>> slices through <<his>> cord with the shiv. "Go."

You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

<<prison_unbind>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Pair Silent
<<effects>>

<<scarred_inmate 0 cap>> screeches laughter, and punches the <<person2>><<person>> in the gut. <<He>> keels over, and <<scarred_inmate 0>> delivers a flurry of blows on <<his>> back.

"Much better." <<He>> kicks the <<person2>><<person>>'s limp body onto the walkway outside, then slices through <<his>> cord. "Go."

You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

<<prison_unbind>>

<<link [["Help " + $NPCList[1].pronouns.him + " to medical (0:05)"|Prison Scarred Pair Help]]>><<prison_hope 1>><<trauma -6>><<pass 5>><<tiredness 3>><</link>><<ghope>><<gtiredness>><<ltrauma>>

<<link [[Ignore|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Pair Help
<<effects>>

The <<person2>><<person>> is still conscious, and medical isn't far away. Still, <<he>> can't stand under <<his>> own weight. Your muscles are aching when you arrive.

<<generate_methodical_guard 2 cap>><<person3>>
<<methodical_guard 2 cap>> doesn't spare a glance, but gestures at an empty bed.

<<person2>>
The inmate tries to speak as you lay <<him>> down, but can't form the words.

<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Molestation
<<effects>>
<<bind>>
You turn and grasp the bars of the cell. <<His>> hands are a blur as <<he>> ties them down, binding you in seconds. "Been waiting for this," <<he>> says,
<<if $worn.lower.name is "naked">>
    <<if $worn.under_lower.name is "naked">>
        running a finger over your <<bottom>>.
    <<else>>
        tugging down your $worn.under_lower.name.
    <</if>>
<<else>>
    <<if $worn.under_lower.name is "naked">>
        tugging down your $worn.lower.name.
    <<else>>
        tugging down your $worn.lower.name and $worn.under_lower.name.
    <</if>>
<</if>>
<<if $worn.genitals.type.includes("chastity")>>
    <<He>> grasps your $worn.genitals.name, and pulls.

    "Fuck," <<he>> says as the metal digs into your skin. "How'd I get this off?"<<gpain>><<pain 4>>

    <<set $worn.genitals.integrity -= 100>>

    <<if $worn.genitals.integrity lte 0>>
        <<He>> retrieves a variety of tools from behind a loose stone. A screwdriver. A hammer. Pliers. <<He>> isn't gentle, and manages to bite through the metal with the pliers.

        <<set $worn.genitals.type.push("broken")>>
        <<genitalsruined>>
        <<He>> spanks you in delight, and crouches behind you.

        <<link [[Next|Prison Scarred Molestation 2]]>><</link>>

    <<else>>
        <<He>> retrieves a variety of tools from behind a loose stone. A screwdriver. A hammer. Pliers. <<He>> isn't gentle, but none work. <<He>> contents <<himself>> with spanking you raw, before untying <<his>> cord. "Go."<<ggpain>><<ggtrauma>><<ggstress>><<pain 8>><<stress 12>><<trauma 12>>
        <<prison_unbind>>

        You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

        <<link [[Next|Prison Walkway]]>><<endevent>><</link>>

    <</if>>
<<else>>

    <<link [[Next|Prison Scarred Molestation 2]]>><</link>>

<</if>>

:: Prison Scarred Molestation 2
<<effects>>

<<if $NPCList[0].penis isnot "none">>
    You feel <<his>> breath on your
    <<if $player.penisExist>>
        <<penis>>
    <<else>>
        pussy
    <</if>>
    a moment, then <<he>> rises, and rests <<his>> <<print $NPCList[0].penisdesc>> against your back.

<<else>>
    <<if $player.penisExist>>
        <<He>> grasps your <<penis>>, and orients it towards the ground. "I wanna pull it all the way back," <<he>> says. "Fuck you from behind, but that didn't work with the last one."

    <<else>>
        <<He>> runs a finger over your pussy. "Hold still until I'm done," <<he>> says.

    <</if>>
<</if>>

<<link [[Next|Prison Scarred Rape]]>><<set $molestationstart to 1>><</link>>

:: Prison Scarred Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
    <<if $NPCList[0].penis isnot "none">>
        <<set $NPCList[0].penis to 0>>
    <<else>>
        <<set $NPCList[0].vagina to 0>>
    <</if>>
    <<set $position to "doggy">>
<</if>>

<<effects>>
<<if $alarm is 1>>
    <<set $alarm to 0>>
    Another inmate investigates your cry, but leaves upon seeing <<scarred_inmate 0>>.

<</if>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Prison Scarred Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Prison Scarred Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Prison Scarred Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Prison Scarred Rape]]>><</link>><<nexttext>>
<</if>>

:: Prison Scarred Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<He>> gives your <<bottom>> a final smack, then unties <<his>> cord. "Good <<bitch>>." <<he>> says. "Go."

	<<tearful>> you leave the cell.

	<<clotheson>>
    You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>
	<<endcombat>>

    <<prison_unbind>>
	<<link [[Next|Prison Walkway]]>><</link>>

<<else>>
    <<He>> delivers a hard smack to your <<bottom>>. "That what you want?" <<he>> says, delivering blow after blow.<<ggpain>><<gtrauma>><<gstress>><<pain 8>><<trauma 6>><<stress 6>>

    <<He>> abuses you without relent, until <<his>> arms, or something else, tires, and <<he>> unties <<his>> cord. "Go. Fucking go."

	<<tearful>> you leave the cell.

	<<clotheson>>

    You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>
	<<endcombat>>

    <<prison_unbind>>
    <<link [[Next|Prison Walkway]]>><</link>>

<</if>>

:: Prison Scarred Turn
<<effects>>
<<bind>>
You turn as intructed. <<scarred_inmate 0 cap>> has your hands bound behind you in a moment.
<<if $worn.neck.type.includes("leash")>>
    <<He>> takes hold of your leash.
<<else>>
    <<He>> bites through the cord, then ties the remainder to your collar.
    <<attach_leash>>
<</if>>
 "Let's go for a walk."

<<He>> tries to tug you from the cell.

<<link [[Go along with it|Prison Scarred Walk]]>><</link>>

<<link [[Resist|Prison Scarred Resist]]>><</link>>

:: Prison Scarred Resist
<<effects>>

You refuse to budge.

<<if $prison.scarred gte 80>>
    <<scarred_inmate 0 cap>> snarls in frustration. "You're such a brat. Fine." <<He>> wrenches the cord off your collar. "Go."<<llove>><<prison_rep scarred -5>>

    <<prison_detach_leash>>
    You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

    <<prison_unbind>>
    <<link [[Next|Prison Walkway]]>><<endevent>><</link>>
<<else>>
    <<scarred_inmate 0 cap>> snarls.

    <<link [[Next|Prison Scarred Fight]]>><<set $fightstart to 1>><</link>>

<</if>>

:: Prison Scarred Fight
<<if $fightstart is 1>>
	<<set $fightstart to 0>>

	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust -= 100>>
	<<set $enemyanger += 200>>
	<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Prison Scarred Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Prison Scarred Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Prison Scarred Fight Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Prison Scarred Fight]]>><</link>><<nexttext>>
<</if>>

:: Prison Scarred Fight Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<scarred_inmate 0 cap>> falls onto <<his>> bed and rests <<his>> forearm on <<his>> face.<<glove>><<prison_rep scarred 1>>

	<<tearful>> you escape the cell.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Prison Walkway]]>><</link>>

<<elseif $enemyhealth lte 0>>
	<<scarred_inmate 0 cap>> staggers backward, and trips onto <<his>> bed.<<llove>><<prison_rep scarred -1>><<grespect>><<prison_inmates 1>>

	<<tearful>> you escape the cell.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Prison Walkway]]>><</link>>

<<else>>
	You're too hurt to keep fighting. <<scarred_inmate 0 cap>> steadies you with your leash, and pulls you from the cell.

	<<endcombat>>
	<<link [[Next|Prison Scarred Walk]]>><<generate_scarred_inmate 0>><<person1>><</link>>

<</if>>

<<set $prison_scarred_done to true>>

:: Prison Scarred Walk
<<effects>>

<<scarred_inmate 0 cap>> bashes the railing with <<his>> fist as <<he>> pulls you along the walkway, drawing attention. An amused group of inmates gathers at the base of the stairs.

"Who wants to see me ride my <<bitch>>?" asks <<scarred_inmate 0>>. There's a murmur of assent. "You heard em, slut. Bend over." <<He>> yanks the leash, pulling you to your knees.

<<Hes>> on your back at once, forcing your body down. "Go on then," <<he>> says. "Giddy up."

<<if $prison.scarred_level is 3>>
    <<link [[Next|Prison Scarred Walk 2]]>><</link>>

<<else>>
    <<link [[Next|Prison Scarred Yard]]>><</link>>

<</if>>

:: Prison Scarred Walk 2
<<effects>>

<<scarred_inmate 0 cap>> rides you down the length of the prison block, giving your <<bottom>> periodic smacks. The other inmates watch, amused by the spectacle. Some ask if they can ride you in a different way. <<scarred_inmate 0 cap>> considers this, but decides to keep you for <<himself>>.<<lrespect>><<prison_inmates -1>>

<<He>> spanks you one last time, then climbs from your back. "Now everyone knows you're mine," <<he>> says, untying the cord.

You've gained <<scarred_inmate 0 apo>> protection, but next time could be dangerous.<<set $prison.scarred_level to 4>><<set $prison.protection to "scarred">>

<<prison_unbind>>
<<prison_detach_leash>>

<<link [[Next|Prison Block]]>><<clotheson>><<endevent>><</link>>

:: Prison Scarred Yard
<<effects>>

<<scarred_inmate 0 cap>> rides you down the length of the prison block, giving your <<bottom>> periodic smacks. The other inmates follow behind as <<he>> directs you outside.

<<He>> drives you to the centre of the yard, then pulls back on your leash. Yet more inmates walk over, and a circle forms around you. <<scarred_inmate 0 cap>> climbs off your back, but keeps your leash tight. <<He>> sits on the grass, pulls you over <<his>> lap, and delivers a sharp spank.<<gpain>><<pain 4>>

The other inmates watch with increasing lechery. They look between you, <<scarred_inmate 0>>, and each other, weighing their chances. <<He>> doesn't seem to notice. If you cum, you'll excite the whole crowd.

<<if $worn.face.type.includes("gag")>>
    With your mouth gagged, you can't warn <<him>>.

<<else>>
    <<link [[Warn|Prison Scarred Yard Warn]]>><</link>>

<</if>>
<<link [[Remain silent|Prison Scarred Yard Rape]]>><<set $molestationstart to 1>><</link>>

:: Prison Scarred Yard Warn
<<effects>>

<<if $submissive gte 1150>>
    <<gagged_speech "They're gonna rape me if you're not careful" ,>> you say.
<<elseif $submissive lte 850>>
    <<gagged_speech "They're gonna cuck you if we're not careful" ,>> you say.
<<else>>
    <<gagged_speech "They're gonna rape me if we're not careful" ,>> you say.
<</if>>

<<if $prison.scarred gte 85>>
    <<scarred_inmate 0 cap>> glances around, then pulls you back towards the prison block. "Let's find somewhere private."

    One of the inmates tries to grope you, but <<scarred_inmate 0>> gives <<him>> a bloody nose.

    <<link [[Next|Prison Scarred Yard End]]>><</link>>

<<else>>
    <<scarred_inmate 0 cap>> smacks your <<bottom>>. "There's no wriggling out of this, bitch."

<<link [[Next|Prison Scarred Yard Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Prison Scarred Yard End
<<effects>>

<<scarred_inmate 0 cap>> leads you back to <<his>> cell, lies on <<his>> bed, and tries to pull you on top.

<<endevent>>
<<generate_scarred_inmate 0>>
<<link [[Go along with it|Prison Scarred Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>

<<link [[Refuse|Prison Scarred Sex Refuse]]>><<prison_rep scarred -1>><</link>><<llove>>

:: Prison Scarred Yard Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
    <<npcspank>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Prison Scarred Yard Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Prison Scarred Yard Rape Finish]]>><</link>><<nexttext>>
<<elseif $orgasmdown gte 1>>
    <<link [[Next|Prison Scarred Yard Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Prison Scarred Yard Rape]]>><</link>><<nexttext>>
<</if>>

:: Prison Scarred Yard Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<He>> pulls you to your feet. "Lucky sods, getting a free show." <<He>> smacks your <<bottom>> hard enough to jolt you forwards.<<lrespect>><<glove>><<prison_rep scarred 1>><<prison_inmates -1>>

	<<tearful>> you take a deep breath. That was dangerous.

	<<clotheson>>
    You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>
    <<endcombat>>

    <<prison_unbind>>
    <<prison_detach_leash>>
	<<link [[Next|Prison Yard]]>><</link>>

<<elseif $enemyhealth lte 0>>
	You shove <<scarred_inmate 0>> to the dirt. The watching inmates laugh.<<llove>><<grespect>><<prison_rep scarred -1>><<prison_inmates 1>>

	<<tearful>> you escape the yard.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Prison Block]]>><</link>>

<<else>>
    <<scarred_inmate 0 cap>> punches an onlooker who got too close. The onlooker's friend tries to retaliate. <<scarred_inmate 0 cap>> punches that one as well. But there's another, and another. They wrestle <<him>> to the ground, while others advance on you.

    <<endcombat>>
    <<link [[Next|Prison Scarred Inmate Rape]]>><<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>><<set $molestationstart to 1>><</link>>

<</if>>

:: Prison Scarred Inmate Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Prison Scarred Inmate Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Prison Scarred Inmate Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Prison Scarred Inmate Rape]]>><</link>><<nexttext>>
<</if>>

:: Prison Scarred Inmate Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

    Others jostle for a turn, until a whistle pierces the din.

	<<tearful>> you struggle to your feet.
    You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

	<<clotheson>>
	<<endcombat>>

    <<generate_veteran_guard 0>><<person1>>
    "You're disturbing the peace and tranquility of this institution," <<veteran_guard 0>> says. <<He>> rests a hand on your shoulder. "You're coming with me."

    <<link [[Go quietly|Prison Punishment]]>><<endevent>><</link>>

    <<link [[Fight|Prison Punishment Fight]]>><<set $fightstart to 1>><</link>>

<<else>>
	The crowd backs away, shocked by your power.<<gggrespect>><<prison_inmates 10>>

	<<clotheson>>
    You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>
    <<endcombat>>

	<<tearful>> you get your bearings. You see <<generate_scarred_inmate 0>><<person1>><<scarred_inmate 0>> lying in the mud.

	<<link [["Help " + $NPCList[0].pronouns.him|Prison Scarred Inmate Help]]>><<prison_rep scarred 3>><</link>><<gglove>><<gghope>><<prison_hope 3>>

    <<link [[Walk away|Prison Yard]]>><<prison_inmates 3>><<endevent>><</link>><<ggrespect>>

<</if>>

:: Prison Scarred Inmate Help
<<effects>>

You help <<scarred_inmate 0>> up, and take <<him>> to medical.

<<generate_methodical_guard 1>><<person2>><<methodical_guard 1 cap>> points at a bed without looking.

"The fucks," <<scarred_inmate 0>> says as <<he>> lays down. "They better enjoy their last days."

<<Hes>> still laughing as the door shuts behind you.

<<prison_unbind>>
<<prison_detach_leash>>

<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 50>><<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Prison Scarred Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Prison Scarred Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Prison Scarred Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Prison Scarred Sex]]>><</link>><<nexttext>>
<</if>>

:: Prison Scarred Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Best <<bitch>> in the house," <<he>> says as <<he>> fiddles with your bindings. "You can go."<<glove>><<prison_rep scarred 1>>

	<<tearful>> you leave the cell.

	<<clotheson>>
    You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>
    <<endcombat>>

    <<prison_unbind>>
    <<prison_detach_leash>>
    <<link [[Next|Prison Walkway]]>><</link>>

<<elseif $enemyhealth lte 0>>
	You shove <<scarred_inmate 0>> away from you.<<llove>><<prison_rep scarred -1>>

	<<tearful>> you escape the cell.

	<<clotheson>>
	<<endcombat>>
    <<link [[Next|Prison Walkway]]>><</link>>

<<else>>
	"Fucking tease," <<scarred_inmate 0>> says while fiddling with your bindings. "Go."

	<<tearful>> you leave the cell.

	<<clotheson>>
    You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>
    <<endcombat>>

    <<prison_unbind>>
    <<prison_detach_leash>>
    <<link [[Next|Prison Walkway]]>><</link>>

<</if>>

:: Prison Scarred Ask
<<effects>>

<<generate2>>
<<if $submissive gte 1150>>
    <<gagged_speech "Wh-what's wrong" ?>> you ask. <<gagged_speech "You can tell me" .>>
<<elseif $submissive lte 850>>
    <<gagged_speech "Not used to seeing you like this" ,>> you say. <<gagged_speech "What's wrong" ?>>
<<else>>
    <<gagged_speech "What's wrong" ?>> you ask. <<gagged_speech "You can tell me" .>>
<</if>>

"Fuck off," <<he>> says.

<<if $worn.face.type.includes("gag")>>
    <<He>> looks at your $worn.face.name. "Come back when you can use your mouth."

    <<link [[Next|Prison Walkway]]>><<endevent>><</link>>

<<else>>
    "Wait." <<He>> rests <<his>> hands on <<his>> knees, then rises to <<his>> feet. "I need you for something. I have a visitor, but I don't want to see <<person2>><<him>>. Could you go so <<he>> fucks off?"

    <<person1>>

    <<link [[Agree|Prison Scarred Sibling Agree]]>><<prison_rep scarred 25>><</link>><<ggglove>>

    <<link [[Refuse|Prison Scarred Sibling Refuse]]>><</link>>

<</if>>

:: Prison Scarred Sibling Refuse
<<effects>>

"Fine," <<he>> says. "You can fuck off too." <<He>> buries <<his>> head once again.

<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Sibling Agree
<<effects>>

<<generate_methodical_guard 2>><<person3>>
You walk towards the visitor room, down a concrete corridor, and find <<methodical_guard 2>> stood waiting beside a metal door.

"Not who I was expecting," <<he>> says.

<<if $submissive gte 1150>>
    <<if $worn.face.type.includes("gag")>>
        "M-mmmhr," you say. "Mmmhhr."
    <<else>>
        "S-sorry," you say. "I was sent in <<person1>><<his>> place."
    <</if>>
<<elseif $submissive lte 850>>
    <<if $worn.face.type.includes("gag")>>
        "Mmhhrrr," you say.
    <<else>>
        "I was sent in <<person1>><<his>> place," you say.
    <</if>>
<<else>>
    <<if $worn.face.type.includes("gag")>>
        "Mmmhhrr," you say.
    <<else>>
        "I was sent in <<person1>><<his>> place," you say.
    <</if>>
<</if>>

<<methodical_guard 2 cap>> writes something on <<person3>><<his>> clipboard. "One minute." <<He>> opens the door.

<<link [[Next|Prison Scarred Sibling 2]]>><</link>>

:: Prison Scarred Sibling 2
<<effects>>

You enter a small room, with a chair in front of a microphone and window. There's a <<person2>><<person>> on the other side of the glass. <<He>> looks disappointed to see you.

"Sorry," <<he>> says. "I didn't think my <<person1>><<if $pronoun is "m">>brother<<else>>sister<</if>> would come, but I hoped..."

<<link [[Be honest|Prison Scarred Sibling 3]]>><<set $phase to 1>><</link>>

<<link [[Tell a white lie|Prison Scarred Sibling 3]]>><<set $phase to 0>><</link>>

:: Prison Scarred Sibling 3
<<effects>>

<<if $phase is 1>>
    <<if $submissive gte 1150>>
        "Your <<if $pronoun is "m">>brother<<else>>sister<</if>> didn't want to come," you say. "I'm sorry."
    <<elseif $submissive lte 850>>
        "Your <<if $pronoun is "m">>brother<<else>>sister<</if>> asked me to come instead," you say.
    <<else>>
        "Your <<if $pronoun is "m">>brother<<else>>sister<</if>> asked me to come instead," you say.
    <</if>>
<<else>>
    <<if $submissive gte 1150>>
        "Your <<if $pronoun is "m">>brother<<else>>sister<</if>> is sick I'm afraid," you say. "So <<he>> asked me to come instead."
    <<elseif $submissive lte 850>>
        "Your <<if $pronoun is "m">>brother<<else>>sister<</if>> got beat up," you say. "So <<he>> asked me to come instead."
    <<else>>
        "Your <<if $pronoun is "m">>brother<<else>>sister<</if>> is sick," you say. "So <<he>> asked me to come instead."
    <</if>>
<</if>>

<<set $NPCList[0].name_known to 1>>
<<save_scarred_inmate>>

The <<person2>><<person>> nods. "I understand. Tell <<scarred_inmate 0>> we're looking forward to seeing <<person1>><<him>> again. We know <<hes>> ashamed, but <<he>> doesn't have to be. We're not ashamed of <<him>>. We'd visit more, but it's hard to get out here."

<<person2>><<He>> pauses a moment. "Tell <<person1>><<him>> it's not <<his>> fault <<if $pronoun is "m">>dad<<else>>mum<</if>>... was the way <<he>> was."

<<link [[Next|Prison Scarred Sibling 4]]>><</link>>

:: Prison Scarred Sibling 4
<<effects>>

<<scarred_inmate 0 cap>> is waiting for you in <<his>> cell. You relay the message.

"I'm not ashamed," <<he>> insists. "I just can't be fucked to deal with family. Thanks though." <<He>> lies back on <<his>> bed with an arm resting on <<his>> scarred face.

You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

:: Prison Scarred Sex Refuse
<<effects>>

"Suit yourself," <<person1>><<he>> says. "You'll be begging me for it later."

You've gained <<scarred_inmate 0 apo>> protection.<<set $prison.protection to "scarred">>

<<prison_unbind>>
<<prison_detach_leash>>
<<link [[Next|Prison Walkway]]>><<endevent>><</link>>

repo_name: Area/degrees

license: mit