code:
:: Strip Club

<<set $outside to 0>><<set $location to "strip_club">><<effects>>

You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>>

<<if $stress gte $stressmax>>
	<<passoutshop>>
<<else>>
<<if $arousal gte $arousalmax>>
	<<orgasmLocation "stripClub">>
<</if>>
<<if $hour is 6>>

	It's closing time. Security is herding everyone outside. <<if $exposed gte 1>>One hands you some towels.<<towelup>><</if>>

	<<if $brothel_rivalry isnot undefined and $brothel_rivalry_timer lte 0>>
		[[Leave|Strip Club Goon]]

	<<else>>
		[[Leave|Connudatus Street]]

	<</if>>

<<elseif $daystate isnot "night" and $daystate isnot "dusk">>
	You are alone in the empty club.

	<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>

	<<if $stripclubtheft isnot 1>>
		<<link [[Examine the cash register|Strip Club Register]]>><</link>>

	<</if>>

	[[Leave|Connudatus Street]]

<<else>>

<<if $exposed gte 1>>
	You feel exposed, despite not being the only one attired so lewdly.

<</if>>

<<if $stripclubintro isnot 1>>
	<<generate1>><<person1>>One of the bouncers approaches you.
	<<if $id is 0>>
		"I'm going to have to ask you for an ID." You tell <<him>> you don't have an ID. "Then get one. Until then, no entry." You are steered firmly toward the door.

		<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
	<<else>>
		"I'm going to have to ask you for an ID." You hand <<him>> your fake ID. <<He>> examines it for a moment, then hands it back to you. "Welcome. Please enjoy yourself, but remember to keep your hands to yourself on the main floor. No second chances." <<He>> looks you up and down. "We're also hiring. Positions are open for bartenders and dancers."
		<<set $stripclubintro to 1>>

		<<endevent>>
	<</if>>
<</if>>

<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubintro is 1>>
	<<if $stripclubbartendingintro isnot 1>>
		<<link [[Inquire about the bartending job|Strip Club Management]]>><</link>>

	<</if>>
	<<if $stripclubdancingintro isnot 1>>
		<<link [[Inquire about the dancing job|Strip Club Management]]>><<set $phase to 1>><</link>>

	<</if>>
<</if>>
<<if $bartendaction is undefined>><<set $bartendaction to "normal">><</if>>/*For the radiobutton variable that determines the PC's attitude while working.*/
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubbartendingintro is 1>>
	<<link [[Work as a bartender (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>
	<<if $bartendaction is "normal">>
		| Work normally <<radiobutton "$bartendaction" "normal" checked>>
	<<else>>
		| Work normally <<radiobutton "$bartendaction" "normal">>
	<</if>>
	<<if $bartendaction is "vip">>
		| Try to attract VIPs <<radiobutton "$bartendaction" "vip" checked>>
	<<else>>
		| Try to attract VIPs <<radiobutton "$bartendaction" "vip">>
	<</if>>
	<<if $bartendaction is "listen">>
		| Listen <<radiobutton "$bartendaction" "listen" checked>>
	<<else>>
		| Listen <<radiobutton "$bartendaction" "listen">>
	<</if>>

<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubdancingintro is 1>>
<<link [[Work as a dancer (0:05)|Strip Club Dancing]]>><<danceinit>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>

<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>

<<link [[Bathroom and showers (0:01)|Strip Club Bathroom]]>><<pass 1>><</link>>

<</if>>

<<if $stripclubfailed is 1>>
[[Leave|Strip Club Proposition]]

<<elseif $brothel_rivalry isnot undefined and $brothel_rivalry_timer lte 0>>
[[Leave|Strip Club Goon]]

<<elseif $stripclubintro isnot 1>>
[[Leave|Connudatus Street]]

<<elseif $exposed lte 0 or $daystate isnot "night" and $daystate isnot "dusk">>
[[Leave|Connudatus Street]]

<<elseif $exposed gte 2 and $exhibitionism gte 55>>
	<<link [[Leave|Strip Club Leave Naked]]>><</link>><<if $ex_day isnot 1>><<exhibitionist4>><</if>>

<<elseif $exposed gte 1 and $exhibitionism gte 15>>
	<<link [[Leave|Strip Club Leave Undies]]>><</link>><<if $ex_day isnot 1>><<exhibitionist2>><</if>>

<</if>>

<</if>>
<</if>>

:: Strip Club Dressing Room

<<effects>><<set $outside to 0>><<set $location to "strip_club">>

You are in the strip club's dressing room. <<if $daystate isnot "day" and $daystate isnot "dawn">>There are a few mirrors, currently occupied by staff fixing their hair and makeup.<</if>>

<<wardrobeicon>><<link [[Wardrobe|Strip Club Wardrobe]]>><</link>>

<<mirroricon>><<link [[Mirror|Strip Club Mirror]]>><</link>>

<<link [[Return to the club (0:01)|Strip Club]]>><<pass 1>><</link>>

:: Strip Club Mirror
<<effects>>

<<link [[Step away|Strip Club Dressing Room]]>><<unset $mirrorMenu>><<unset $bodywritingSet>><</link>>

<<mirror>>

:: Strip Club Leave Naked
<<effects>>

You walk past the bemused bouncer guarding the door, and peek outside. It's <<if $daystate is "night">>dark<<else>>getting dark<</if>>, but neon light bathes the whole street. It'll be hard to avoid being seen. You don't care. <<flaunting>> you step outside. <<covered>>
<<if $ex_day isnot 1>>
<<set $ex_day to 1>><<exhibitionism2>>
<<else>>

<</if>>

<<if $rng gte 51>>
	<<generate1>><<person1>>
	An arm grasps your shoulder. "Where do you think you're going <<girl>>?" asks the bouncer, a <<person>>. "You can't go out naked. You'll get hurt, and get us in trouble."

	<<He>> tries to steer you inside.

	<<link [[Run|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>>

	<<link [[Go inside|Strip Club Leave Inside]]>><</link>>

<<else>>
	<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Strip Club Leave Undies
<<effects>>

You walk past the bemused bouncer guarding the door, and peek outside. It's <<if $daystate is "night">>dark<<else>>getting dark<</if>>, but neon light bathes the whole street. It'll be hard to avoid being seen. You don't care. <<flaunting>> you step outside. <<covered>>
<<if $ex_day isnot 1>>
<<set $ex_day to 1>><<exhibitionism2>>
<<else>>

<</if>>

<<if $rng gte 51>>
	<<generate1>><<person1>>
	An arm grasps your shoulder. "Where do you think you're going <<girl>>?" asks the bouncer, a <<person>>. "Dress properly before you go home. You'll get in trouble."

	<<He>> tries to steer you inside.

	<<link [[Run|Strip Club Leave Run]]>><</link>><<athleticsdifficulty 1 400>>

	<<link [[Go inside|Strip Club Leave Inside]]>><</link>>

<<else>>
	<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Strip Club Leave Run
<<effects>>

You break free from the <<person1>><<persons>> grip, and run.

<<if $athleticsSuccess>>
	<<He>> tries to grab you again, but you're too quick. You run out onto the street.

	<<link [[Next|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>
	<<He>> tries to grab you again, and manages to clasp <<his>> hand over your shoulder. "I'm serious," <<he>> says, steering you back into the club. "You'll get hurt carrying on like that."

	<<link [[Next|Strip Club]]>><<endevent>><</link>>

<</if>>

:: Strip Club Leave Inside
<<effects>>

You allow the <<person>> to bring you back into the safety of the club.

<<endevent>>
<<link [[Next|Strip Club]]>><</link>>

:: Strip Club Bathroom
<<set $outside to 0>><<set $location to "strip_club">><<effects>>

You are in the bathroom at the Strip Club. There are several private cubicles for the dancers and staff to use after and during work. They look clean and well maintained.

<<if $stress gte $stressmax>>
	<<passoutshop>>
<<else>>
	<<link [[Have a shower (0:20)->Strip Club Shower]]>><<strip>><<pass 20>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>>

	<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><</link>>

<</if>>

:: Strip Club Shower
<<effects>><<set $location to "strip_club">><<set $outside to 0>>

You wash until you're squeaky clean.<<wash>>

<<link [[Get out->Strip Club Bathroom]]>><<clotheson>><</link>>

:: Strip Club Lock
<<set $outside to 0>><<effects>><<set $lock to 200>>

A sign reads: "Open from <<ampm 18 00>>"

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Strip Club]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Connudatus Street]]>><</link>>

:: Strip Club Management
<<set $outside to 0>><<set $location to "strip_club">><<effects>>

<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
<<npc Darryl>><<person1>>
You are led to the back of the club, then up a flight of stairs. A wooden door sits open at the top. The bouncer knocks twice and motions you through.

You enter what looks like a personal office. Shelves overflowing with books line the walls. There's a desk on the far side of the room. More books lay open on top of one another, a few lie on the ground at its base. Instead of a wall, one side of the room has a large window overlooking the club below. A <<personsimple>> stands facing away from you, looking for something on one of the shelves.

	<<if $pronoun is "m">>
	"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and dark trousers wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> short brown hair.

	<<elseif $pronoun is "f">>
	"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and long black skirt wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> brown hair, which is tied into a neat bun.

	<</if>>

"My name is Darryl, I run this establishment. I hear you're looking for work." <<He>> doesn't give you the opportunity to question how <<he>> knew that already. "Splendid! We're always on the look out for new talent."

<<elseif $phase is 2>>
<<npc Darryl>><<person1>>
<<He>> pauses for a moment before reaching up and feeling around. As <<he>> grasps <<his>> glasses a look of relief lights up <<his>> face. "Oh. This is embarrassing." <<His>> face does seem to be turning red. "Thank you. Don't tell anyone though, please?" <<He>> places the lenses over <<his>> eyes and starts reading one of the books sprawled on <<his>> desk.

<<npcincr Darryl love 5>><<npcincr Darryl dom -5>>
<<elseif $phase is 3>>
<<npc Darryl>><<person1>>
You decide to save <<him>> the embarrassment. <<He>> will no doubt find them soon anyway. You give <<him>> a nod and make your way back down to the main floor.

<<elseif $phase2 isnot 2>>
<<npc Darryl>><<person1>>
Darryl looks up from <<his>> desk as you enter, <<his>> fringe and glasses obscuring <<his>> eyes. "Welcome back! You want to know what other work is available?"

<</if>>

<<if $phase2 is 1>>
<<link [[Next|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>

<<if $phase2 isnot 1>>

<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"The bartending job is exactly what it sounds like. You won't be expected to do anything lewd, but you might make more in tips if you dress provocatively. If the patrons give you trouble, just alert security. Pay is £5 an hour, plus any tips you receive."

"You can start whenever, we always need more hands."

<</if>>

<<if $phase is 1>><<set $stripclubdancingintro to 1>><<set $wardrobes.stripClub.unlocked to true>>
"You want to dance? Good! You probably saw some stages were empty. You can dress how you want, but you should dress appropriately if you want decent tips. We operate a strict no-touching policy in the main room. If anyone gives you trouble, don't hesitate to call security. We take the safety of our staff very seriously."

"Any tips you get are yours to keep, but if it's serious money you're after you'll want to sell private dances to patrons. We provide rooms for such a purpose. What happens in there, and how much it will cost them, is between you and your client. Officially there's not supposed to be any physical contact, so be discreet. We take an eighty percent cut of anything you earn in a private room. That might seem high, but trust me, it isn't."

<<He>> pauses a moment before continuing, "Almost forgot, we have a dressing room of course. Use it as you need."

<</if>>

<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
As you leave the room Darryl calls out to you. "Oh, by the way. If you see a pair of spectacles laying around. Would you let me know? I seem to have misplaced mine." Do you tell <<him>> or not?

<<link [[Yes|Strip Club Management]]>><<endevent>><<set $phase to 2>><</link>>

<<link [[No|Strip Club Management]]>><<endevent>><<set $phase to 3>><</link>>

<<else>>

<<link [[Leave|Strip Club]]>><<endevent>><</link>>

<</if>>

<</if>>

:: Strip Club Bartending
<<set $outside to 0>><<set $location to "strip_club">><<effects>>

You get to work supplying the patrons with overpriced drinks and snacks. <<if $drinksservedstat is 0>>You're new at this. Fortunately the other staff are happy to show you the ropes.<<elseif $drinksservedstat lte 500>>You've done this before, but you're still inexperienced and rely on other staff to make sure you don't screw up.<<elseif $drinksservedstat lte 10000>>You're pretty good at this.<<else>>You pull pints like a master.<</if>>

<<if $bartendaction is "normal">>
	You focus on working. There are enough patrons to keep you busy.

<<elseif $bartendaction is "vip">>
	You try to attract the attention of VIPs, people with more money and clout than regular clientele. Security aren't keen on upsetting them, making them more dangerous.

	<<if $worn.lower.exposed lte 0 or $worn.upper.exposed lte 0>><<set $bartendaction to "normal">>
		One such VIP, a <<generate1>><<person1>><<person>>, glances at you, before looking away with a dismissive sneer. You'll need to strip down to underwear or similar to hold their attention. You've lots of competition.<<endevent>>

	<<elseif $rng gte 96>>
		<<if $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
		<<generate1>><<person1>>A server in a bunny costume picks up a tray of beers from the counter. <<He>> gives you a sly look, then leans over. You feel <<his>> eyes on your <<nudity>>. "Thought so," <<he>> says. "The counter might be in the way, but you can tell you're naked below the waist by the way you carry yourself."

		"Good thinking," <<he>> continues, fending off a groping client. "That's sure to get you lots of tips."
		<<endevent>>

		<</if>>
	<</if>>
<<elseif $bartendaction is "listen">>
	Several patrons are sat in quiet discussion, their voices drowned out by the noise of the club. You eavesdrop, listening for useful information.

	<<if $rng gte 96>>
		You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 400>>Sounds pretty vanilla.<<else>>You must have misheard though. That's not an appropriate way to use an aquarium! <<gawareness>><<awareness 1>><</if>><<endevent>>

	<<elseif $rng gte 91>>
		You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 200>>Sounds pretty vanilla.<<else>>You must have misheard though. People don't really do such things! <<gawareness>><<awareness 1>><</if>><<endevent>>

	<<elseif $rng gte 86>>
		You overhear a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> discussing their sexual exploits. <<if $awareness gte 100>>Sounds pretty vanilla.<<else>>You must have misheard though. They can't really be talking about putting that in such a place! <<gawareness>><<awareness 1>><</if>><<endevent>>

	<</if>>

<</if>>

<<set $drinksservedstat += random(20,120)>>

<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<elseif $bartendaction is "listen" and $rng gte 51>>
<<eventsbartendinglisten>>
<<else>>

Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<</if>>

:: Widgets Events Bartending [widget]
<<widget "eventsbartending">>
<<set $rng to random(1, 100)>>
<<if $rng gte 100>>
	<<generate1>><<person1>>"Hey," says a voice behind you. You turn to the counter, and see a <<person>> leaning against it. <<He>> wears an expensive <<if $pronoun is "f">>dress.<<else>>suit.<</if>> "Why don't you bring your little ass closer? I might have something in my pocket."

	There's no question that <<his>> intentions are lewd.

	<<link [[Ignore|Bartending VIP Patron Ignore]]>><</link>>

	<<if $promiscuity gte 15>>
		<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>>
	<</if>>

<<elseif $rng gte 81 and $bartendaction is "vip">>
	<<generate1>><<generate2>>
	<<if $malechance gte 1 and $player.gender_appearance is "m">>
		<<generatem3>>
	<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
		<<generatef3>>
	<<else>>
		<<generate3>>
	<</if>>

	<<person1>>
	You catch the eye of a <<person>> and <<person2>><<person>>, both dressed in formal attire. They watch you work and whisper between themselves. They examine every inch of your <<nudity>>.

	The <<person1>><<person>> starts counting out bank notes while the <<person2>><<person>> beckons you over. Before you arrive however, a <<person3>><<person>> dressed in a bunny costume walks over. <<He>> discards <<his>> server's tray and wraps <<his>> arms around the <<person1>><<persons>> neck. Both <<he>> and <<his>> friend lose interest in you.

	<<link [[Just keep working|Bartending VIP Work]]>><</link>>

	<<if $exhibitionism gte 15>>
		<<link [[Compete for their attention|Bartending VIP Compete]]>><</link>><<exhibitionist2>>

	<</if>>

<<elseif $rng gte 61 and $bartendaction is "vip">>
	<<if $malechance gte 1 and $player.gender_appearance is "m">>
		<<generatem1>>
	<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
		<<generatef1>>
	<<else>>
		<<generate1>>
	<</if>>
	<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
	You see another member of staff, a <<person>>, leaning against the counter. <<Hes>> wearing a <<if $pronoun is "m">>butler costume<<else>>french maid costume<</if>>, and has attracted a lot of attention from wealthy-looking clientele. <<He>> leans back against the counter, teasing <<his>> onlookers. A <<person2>><<person>> in an expensive <<if $pronoun is "f">>dress<<else>>suit<</if>> tries to grope, but the <<person1>><<person>> gently pushes their hand away.

	<<if $promiscuity gte 15>>
		An idea strikes you.

	<</if>>
	<<link [[Continue working|Bartending VIP Work]]>><</link>>

	<<if $promiscuity gte 15>>
		<<link [[Strip them|Bartending VIP Strip]]>><</link>><<promiscuous2>>
	<</if>>

<<elseif $rng gte 41 and $bartendaction is "vip">>
	<<generate1>><<person1>>"Hey," says a voice behind you. You turn to the counter, and see a <<person>> leaning against it. <<He>> wears an expensive <<if $pronoun is "f">>dress.<<else>>suit.<</if>> "Why don't you bring your little ass closer? I might have something in my pocket."

	There's no question that <<his>> intentions are lewd.

	<<link [[Ignore|Bartending VIP Patron Ignore]]>><</link>>

	<<if $promiscuity gte 15>>
		<<link [[Walk over|Bartending VIP Patron]]>><<set $phase to 0>><</link>><<promiscuous2>>
	<</if>>

<<elseif $rng gte 31>>

<<generate1>><<person1>>A <<person>> leaves you a tip. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<elseif $rng gte 11>>

<<generate1>><<person1>>One patron seems more interested in you than in any of the dancers. After a few minutes of staring, <<he>> speaks.

	<<if $worn.upper.exposed gte 2>>
	"Why don't you give us a little twirl? I'll make it worth your while."

		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>

	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<<elseif $player.gender_appearance is "m">>
	"You're a fine-looking young man aren't you." <<He>> eyes up your chest. "How about you let me see a little bit more of you? I'll reward you."

		<<if $exhibitionism gte 15>>
		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>

		<</if>>
	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<<else>>
	"You're a sexy little thing. How about you get your tits out? I'll give you something in return."

		<<if $exhibitionism gte 55>>
		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>

		<</if>>
	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<</if>>

<<else>>

<<npc Darryl>><<person1>>Darryl takes a seat at the bar and orders a drink. <<He>> looks dispirited.

<<link [[Focus on working|Strip Club Bartending Darryl]]>><</link>>

<<link [[Try to talk|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>

<</if>>

<</widget>>

<<widget "eventsbartendinglisten">>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $smuggler_known is undefined>>
	You overhear a <<generate1>><<person1>><<person>> leaning close to a <<generate2>><<person2>><<person>>. <<He>> whispers something about smuggling.

	<<set $skulduggerydifficulty to 100>>
	<<link [[Eavesdrop|Bartending Listen Smuggling]]>><</link>><<skulduggerydifficulty>>

	<<link [[Just keep working|Bartending Listen Work]]>><</link>>

<<elseif $rng gte 41 and $per_npc.bartend and $bartend_info is undefined>>
	<<set $bartend_info to 0>>
	<<loadNPC 0 bartend>><<generate2>><<generate3>><<person2>>
	You overhear a <<person>> and <<person3>><<person>> discussing another patron. You realise with a sinking feeling that they're talking about the <<person1>><<person>> who harassed you earlier.

	"Apparently... someone upset <<him>>," the <<person2>><<person>> says between sips. "Now they're out for blood. Want to set up an ambush for the poor fucker. Trying to rope others in..."

	They're talking about you.

	<<endevent>>
	<<link [[Tell Darryl|Bartending VIP Darryl]]>><</link>>

	<<link [[Don't tell anyone|Bartending VIP Darryl Refuse]]>><</link>>

<<elseif $rng gte 21 and $bartend_info_other is undefined>>
	<<set $bartend_info_other to 0>>
	<<generate1>><<generate2>>
	<<if $malechance gte 1 and $player.gender_appearance is "m">>
		<<generatem3>>
	<<elseif $malechance lte 99 and $player.gender_appearance is "f">>
		<<generatef3>>
	<<else>>
		<<generate3>>
	<</if>>
	You overhear a <<person1>><<person>> and <<person2>><<person>>. "Such a hot one," the <<person1>><<person>> says. The <<person2>><<person>> nods. They're leering at a <<person3>><<person>> dancing on a nearby stage.

	"How's about we buy <<him>> then? Can't be too expensive."

	The <<person1>><<person>> laughs. "Nah. Let's just follow <<person3>><<him>> home when <<he>> finishes work. Take it for free."

	They both laugh. You're not sure if they're serious, but maybe you should inform Darryl.

	<<endevent>>
	<<link [[Tell Darryl|Bartending Listen Darryl]]>><</link>>

	<<link [[Don't tell anyone|Bartending Listen Darryl Refuse]]>><</link>>

<<else>>
	You don't hear anything interesting. Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>

	<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<</if>>
<</widget>>

:: Strip Club Bartending Flash
<<set $outside to 0>><<set $location to "strip_club">><<effects>>

<<if $phase is 0>>
	<<if $rng gte 21>>
The <<person>> looks dejected. "Suit yourself." <<He>> leaves the club. <<tipreceive>>

	<<else>>
"That wasn't a request." <<He>> lunges across the counter and grabs your shoulders. Before you find out what <<he>> intends to do next, security has <<him>> on the ground. <<He>> is quickly removed from the premises, but your heart still races.
<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 100>>
	<</if>>

<<elseif $phase is 1>>

You give a little spin to show off your form. The <<person>> cheers, <<his>> eyes enjoying the feast. Satisfied, <<he>> leaves you a tip.
<<tipreceive>><<exhibitionism1>>

<<elseif $phase is 2>>

	<<if $worn.upper.open is 1>>
		You pull down your $worn.upper.name, revealing your <<breasts>>. You feel your face begin to heat up.
	<<else>>
		You lift up your $worn.upper.name, displaying your <<breasts>>. You feel your face begin to heat up.
	<</if>>
	The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip.
	<<tipreceive>>

	<<if $player.gender is $player.gender_appearance>>
		Despite it not being considered obscene for guys to display their chests, doing so on demand for money leaves you feeling flustered and vulnerable. You cover up quickly. <<exhibitionism2>>
	<<else>>
		Despite everyone thinking you're a guy, displaying your <<breasts>> in public like this still fills you with a guilty thrill. You cover up quickly.
		<<exhibitionism2>>
	<</if>>

<<elseif $phase is 3>>

	<<if $worn.upper.open is 1>>
	You pull down your $worn.upper.name, revealing your <<breasts>>. You feel your face begin to heat up.
	<<else>>
	You lift up your $worn.upper.name, displaying your <<breasts>>. You feel your face begin to heat up.
	<</if>>
	The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip.
	<<tipreceive>>

	<<if $player.gender is $player.gender_appearance or $player.gender is "h">>
	Despite being in a strip club, actually displaying yourself publicly like this pervades you with excitement and embarrassment. You cover up quickly, before you draw too many eyes.
	<<exhibitionism4>>
	<<else>>
	It's not normally a big deal for a guy's chest to be exposed. But your patrons don't know you're a guy. The hungry and sinful look in their eyes as they take in your bare flesh makes that very clear. You cover up quickly, before you feel too exposed.
	<<exhibitionism4>>
	<</if>>

<</if>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Bartending Darryl
<<set $outside to 0>><<set $location to "strip_club">><<effects>>

<<if $phase is 0>>

You fulfil Darryl's order, but otherwise leave <<him>> be. After a short while <<he>> wordlessly stands and leaves you a tip.

<<elseif $phase is 1>>
<<npcincr Darryl love 2>>
You gently enquire about what is wrong. <<if $NPCName[$NPCNameList.indexOf("Darryl")].love lte 30>>Darryl seems surprised when <<he>> looks up at you, before looking back at <<his>> drink. "It's nothing. Thank you for asking though. Sorry, I need to get back to work." <<else>>Darryl smiles, but you see a sadness in <<his>> eyes. "I'm fine, just something I have to deal with. Thank you for asking though."<</if>> <<He>> stands up to leave.
<</if>>

<<tipreceive>>

<<if $rng gte 81>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<else>>

Before <<he>> can move away however, the patron sat beside <<him>> grabs <<him>> by the waist and begins running <<endevent>><<generate1>><<person1>> <<his>> hands all over Darryl's body.

You look to security, but they are busy dealing with a brawl on the other side of the club. Darryl is clearly distraught, but makes no attempt to resist, merely whispering, "Please, no."

<<link [[Do nothing|Strip Club Bartending Darryl Molest]]>><</link>>

	<<if $promiscuity gte 35>>
<<link [[Seduce the assailant to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>

	<</if>>
<<link [[Hit the assailant over the head to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>

<</if>>

:: Strip Club Bartending Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
	<<if $phase is 0>>
		You sprawl yourself on the counter and bite your lower lip, looking the assailant in the eyes. It has the effect you hoped. <<He>> drops Darryl and pounces on top of you. You both tumble off the counter.
		<<promiscuity3>>

		<<set $enemyarousal += 200>>
	<<else>>
		You grab a glass and smash it over the assailant's head. The shattering force causes <<him>> to drop Darryl, but <<he>> turns to you instead. Furious, <<he>> lunges over the counter knocking you to the ground.

		<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">><<set $neckuse to "hand">>
	<</if>>
<</if>>
<<if $timer gte 1>>
	You still hear the sound of fighting on the other side of the counter.

<<else>>
	<<enable_rescue>>
	You can't see with the counter in the way, but you think the brawl has been stopped.

<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
	<<link [[Next|Strip Club Bartending Molestation]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Strip Club Bartending Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Strip Club Bartending Darryl Molest

<<set $outside to 0>><<set $location to "strip_club">><<effects>>

<<npcincr Darryl love -1>>
The <<person>> continues to probe and fondle Darryl all over. Darryl shuts <<endevent>><<npc Darryl>><<person1>> <<his>> eyes and remains motionless, simply allowing the violation to take place. Darryl begins to shake slightly when a hand starts groping around <<if $pronoun is "m">>the bulge in <<his>> trousers,<<else>> <<his>> crotch,<</if>> but it's not long before security has order restored and arrives to throw out the molesting patron.

Darryl immediately heads back to <<his>> office. <<He>> doesn't look at you.

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Bartending Molestation Finish
<<set $outside to 0>><<set $location to "strip_club">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> blinks as if <<he>> has forgotten where <<he>> is. <<He>> stands up and begins to stagger off. <<He>> doesn't make it far before security restrains <<him>>.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You manage to knock <<him>> prone. <<He>> struggles to stand up, but it gives you time to retreat to a safe distance. Security arrives and promptly detains <<him>>.

<<clotheson>>
<<endcombat>>

<<else>>

<<set $rescued += 1>>
<<He>> is grabbed by both shoulders and hoisted away from you. You breathe a sigh of relief as security drags <<him>> to the exit.

<<clotheson>>
<<endcombat>>

<</if>>

<<npc Darryl>><<person1>>Darryl rushes over to you, <<His>> hair a tangled mess. "Are you alright? I tried to get someone over here as fast as I could!"

<<npcincr Darryl love 10>>
<<link [[Be strong|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>

<<if $pain gte 20>>
	<<link [[Let your tears flow|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>>
<<else>>
	<<link [[Break down|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><<pain -4>><</link>><<ltrauma>><<lstress>><<lpain>>
<</if>>

:: Strip Club Bartending Molestation Talk
<<set $outside to 0>><<set $location to "strip_club">><<effects>>
<<towelup>>
<<if $phase is 0>><<npcincr Darryl dom -5>>
"It was nothing." you say, doing your best to suppress the tremor in your voice. Darryl responds, "It wasn't nothing, you saved me!" <<He>> stands closer to you, <<his>> voice dropping to a whisper. "I just froze up, it was so horrible..." <<He>> trails off as you put your arms around <<him>>. <<He>> leans against you and quietly sobs.

You guide <<him>> to <<his>> office and you spend the rest of your shift comforting <<him>> and chatting.

<<elseif $phase is 1>><<npcincr Darryl dom 5>>
Darryl embraces you and
<<if $pain gte 4>>
	you cry on <<his>> shoulder. <<He>> sounds like <<he>> is also on the verge of tears. "You saved me, I won't forget it."
<<else>>
	you press your face into <<his>> shoulder. <<He>> sounds like <<hes>> on the verge of tears. "You saved me, I won't forget it."
<</if>>

<<He>> brings you to <<his>> office and you spend the rest of your shift chatting.
<</if>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Proposition
<<set $outside to 1>><<set $location to "strip_club">><<effects>>

<<generate1>><<person1>>Once escorted from the building, a <<person>> bumps into you on the street. "I'm so sorry! Here, you dropped this." <<He>> practically forces a slip of paper into your hand, then marches away before you can say anything.

You read the paper, it has the address of a building on Harvest Street followed by a brief message: "If you're fed up with being treated like a child, come see us." You can now access the suspicious building on Harvest Street.

<<set $brothelknown to 1>><<set $stripclubfailed to 0>>
<<endevent>>

[[Next|Connudatus Street]]

:: Strip Club Exposed
<<set $location to "strip_club">><<effects>>

You sneak closer to the strip club, taking cover beneath unused market stalls. You get as close as you can.

The club entrance is busy, with numerous pedestrians passing by and two bouncers guarding the door. There's a back entrance down a side alley, but it still requires running over exposed pavement. Perhaps no one will notice your state of dress in this dim light.

<<link [[Try to sneak in through the back door|Strip Club Exposed Sneak]]>><</link>>

<<if $exposed gte 2 and $exhibitionism gte 55>>
	<<link [[Just walk through the front door|Strip Club Exposed Walk]]>><</link>><<if $ex_club isnot 1>><<exhibitionist4>><</if>>

<<elseif $exposed gte 1 and $exhibitionism gte 15>>
	<<link [[Just walk through the front door|Strip Club Exposed Walk]]>><</link>><<if $ex_club isnot 1>><<exhibitionist2>><</if>>

<</if>>
<<link [[It's too dangerous|Connudatus Street]]>><</link>>

:: Strip Club Exposed Sneak
<<effects>>

Staying low, you dart across the pavement towards the alley.

<<if $rng gte 51>>
	<<generate1>><<person>>

	<<if $exposed gte 2>>
		You make it over, but then hear a <<personsimple>>'s voice.

		"I just saw a naked <<girl>> run into that alley."
	<<else>>
		You make it over, but then hear a <<personsimple>>'s voice.

		"I just saw a <<girl>> run into that alley. <<pShe>> was only wearing underwear or something."
	<</if>>

	"No way," another voice responds.

	"I did. Maybe <<pshe>> works here."

	"Did you see <<pher>> face?"

	"Nah, <<pshe>> was too quick. Had $haircolour hair though. Maybe we'll see <<phim>> inside."

	"We should check the alley out. <<pShe>> might still be there."

	By now you're at the back entrance, your hands shaking as you throw the door open and step inside.
	<<gstress>><<garousal>><<stress 6>><<arousal 600>>

	<<link [[Next|Strip Club]]>><</link>>

<<else>>
	You make it over, and up to the club's back entrance. You throw the door open and step inside. You don't think anyone noticed.

	<<link [[Next|Strip Club]]>><</link>>

<</if>>

:: Strip Club Exposed Walk
<<effects>>

<<flaunting>> you emerge from your hiding place, and march toward the club.
<<fameexhibitionism 10>>
<<if $exposed gte 2 and $ex_club isnot 1>>
	<<set $ex_club to 1>>
	<<exhibitionism4>>
<<elseif $exposed is 1 and $ex_club isnot 1>>
	<<set $ex_club to 1>>
	<<exhibitionism2>>
<<else>>

<</if>>

<<if $rng gte 51>>
	<<generate1>><<person1>>
	You don't get far before being spotted. A few wolf whistles are directed your way, and a <<person>> blocks your path. <<covered>> "Hey <<girl>>," <<he>> says. "You a teaser for what I can expect inside? How about I try out that ass of yours?" <<He>> doesn't ask for a response before grasping your <<bottom>> and pulling you close. <<if $NPCList[0].penis isnot "none">>You feel <<his>> $NPCList[0].penisdesc pressing against you. <<Hes>> already erect.<</if>>

	The bouncers step forward.

	<<if $promiscuity gte 35>>
		<<link [[Wave the bouncers away|Strip Club Exposed Endure]]>><</link>><<promiscuous3>>

	<</if>>
	<<link [[Let the bouncers rescue you|Strip Club Exposed Rescue]]>><</link>>

<<else>>
	You attract a few wolf whistles, but no one harasses you. The bouncers let you through. They pretend not to check you out.

	<<link [[Next|Strip Club]]>><</link>>

<</if>>

:: Strip Club Exposed Endure
<<effects>>

Despite what the <<person1>><<person>> intends, you wave the bouncers away. They hesitate, but return to their posts.
<<promiscuity3>>

The <<person>> leads you down the alley, and holds your arms against the wall.

<<link [[Next|Strip Club Exposed Sex]]>><<set $sexstart to 1>><</link>>

:: Strip Club Exposed Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>><<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Strip Club Exposed Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Strip Club Exposed Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Strip Club Exposed Sex Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Strip Club Exposed Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Strip Club Exposed Sex]]>><</link>><<nexttext>>
<</if>>

:: Strip Club Exposed Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Only idiots pay for sluts," the <<person1>><<person>> says as <<he>> walks back to the street.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
	You shove the <<person>> against the wall, where <<he>> falls the ground with a grimace.

	<<tearful>> you throw open the club's back entrance. You dart inside.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Strip Club]]>><</link>>

<<elseif $rescue is 1 and $alarm is 1>>
	<<set $rescued += 1>>
	The bouncers rush around the corner, and run towards you. The <<person1>><<person>> takes off. The bouncers slow to a stop beside you. "Shouldn't have gone anywhere alone with that creep. You should know better."

	One of the bouncers opens the back entrance for you. <<tearful>> you enter the safety of the club.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Strip Club]]>><</link>>

<<else>>
	"Oh I get it," the <<person1>><<person>> sneers as <<he>> adjusts <<his>> clothing. "Get me all hot so I'll pay out the ass inside. Not gonna fall for it, slut." <<He>> walks back to the street.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Strip Club Exposed Rescue
<<effects>>

<<generate2>><<generate3>>One of the bouncers, a <<person2>><<person>>, taps the <<person1>><<person>> on the shoulder. "Could you take your hands off the <<girl>>, <<if $pronoun is "m">>sir<<else>>madam<</if>>," <<person2>><<he>> says. "<<pShes>> a club employee, and this isn't that sort of establishment."

<<person1>>"Not that sort of establishment?" the <<person>> scoffs. <<He>> releases you though, and wanders down the street.

The bouncers lead you into the safety of the club.

<<link [[Next|Strip Club]]>><<endevent>><</link>>

:: Strip Club Goon
<<effects>>
<<set $brothel_rivalry_timer to 7>>

<<generate1>><<person1>>
You leave the club, but don't get far. You're accosted by a <<person>>, who steps out of an alley.

<<if $rng gte 67>>
	"Don't piss yourself," <<he>> says. "Briar sent me. <<nnpc_He "Briar">> wants the details."
<<elseif $rng gte 33>>
	"Easy there," <<he>> says. "Briar sent me. Says you had an arrangement."
<<else>>
	"Just here for information," <<he>> says. "Briar's information."
<</if>>

<<He>> wants information on Darryl's security and clientele.

<<link [[Give accurate information|Strip Club Goon Accurate]]>><<npcincr Briar love 1>><</link>> |  + Briar's love

<<set $skulduggerydifficulty to 500>>
<<link [[Exaggerate Darryl's power|Strip Club Goon Exaggerate]]>><<set $skulduggerydifficulty to 500>><</link>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 200>>
<<link [[Underplay Darryl's power|Strip Club Goon Underplay]]>><<set $skulduggerydifficulty to 200>><</link>><<skulduggerydifficulty>>

:: Strip Club Goon Accurate
<<effects>>

You give the <<person>> an accurate rundown. How many security, how many clientele, how wealthy they are, and altogether how much control Darryl seems to have. As best you can determine, at least.
<<set $brothel_rivalry += 1>>

The <<person>> seems satisfied. "Thanks. Briar will be pleased." <<He>> slips into an alley.

<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Strip Club Goon Exaggerate
<<effects>>

You give the <<person>> a rundown, but exaggerate the number of security, and the wealth of the clientele.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

	<<He>> seems to buy it.
	<<if $rng gte 81>>
		"The prince? I'll let Briar know."
	<<elseif $rng gte 61>>
		"A shiekh? I wouldn't have guessed."
	<<elseif $rng gte 41>>
		"Ex-military you say? And I'm the one who has to tell Briar. Fuck."
	<<elseif $rng gte 21>>
		"Security sounds nasty. Better for Briar to know before... nevermind."
	<<else>>
		"I suppose the nights are busy here. I'll inform Briar."
	<</if>>
	<<He>> slips into an alley.
	 |  + Briar's love
	<<npcincr Briar love 1>>
	<<set $brothel_rivalry -= 2>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

	<<He>> smirks. You don't think <<he>> buys it.
	"I'll let Briar know," <<he>> says, before slipping into an alley. |  - Briar's love

	<<npcincr Briar love 1>>
	<<set $brothel_rivalry += 2>>
	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>

<</if>>

:: Strip Club Goon Underplay
<<effects>>

You give the <<person>> a rundown of Darryl's clientele and security, but play down the numbers.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	<<He>> seems to buy it.
	<<if $rng gte 81>>
		"Interesting. Briar will be happy to hear it."
	<<elseif $rng gte 61>>
		"So few? I wonder if... nevermind."
	<<elseif $rng gte 41>>
		"It's a wonder they haven't been robbed. Perhaps that will change."
	<<elseif $rng gte 21>>
		"I think Briar will be glad to know."
	<<else>>
		"Briar's more dominant than I thought."
	<</if>>
	<<He>> slips into an alley.
	 |  + Briar's love
	<<npcincr Briar love 1>>
	<<set $brothel_rivalry -= 1>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

	<<He>> smirks. You don't think <<he>> buys it.
	"I'll let Briar know," <<he>> says, before slipping into an alley. |  - Briar's love

	<<npcincr Briar love 1>>
	<<set $brothel_rivalry += 2>>
	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><<endevent>><</link>>

<</if>>


code:
:: Temple Blessing

<<temple_effects>><<effects>>
Not knowing how to give a blessing exactly, you wave your hand over the <<persons>> head. It seems to satisfy <<him>>. "Thank you child," <<he>> says. "Lord watch over you."

"Could I have a blessing too?" says a <<person2>><<person>> behind you.

"And me!" says a <<person3>><<person>>. to the side. "I want your angel magic."

You spend several minutes blessing everyone who asks.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Blessing Refuse

<<temple_effects>><<effects>>
The <<person1>><<person>> turns away, disappointed but not impolite.

<<endevent>>
<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Garden Join

<<temple_effects>><<effects>>
You sit on the grass beside the initiates.
<<if $temple_rank is "initiate">>
	They're happy to accept you. You recognise a couple from school.
<<else>>
	They're initially wary due to your rank at the temple, but you soon convince them you mean no harm.
<</if>>

<<if $weather is "rain">>
	You chat with them for a while, sheltering from the rain beneath the boughs of a tree.
<<elseif $weather is "snow">>
	You chat with them for a while, sheltering from the snow beneath the boughs of a tree.
<<elseif $weather is "clear">>
	You chat with them for a while, enjoying the gentle feel of the sun.
<<else>>
	You chat with them for a while, enjoying the cool breeze washing into the nearby forest.
<</if>>

<<link [[Next|Temple]]>><</link>>

:: Temple Garden Join Sydney

<<temple_effects>><<effects>><<NPCStatusCheck "Sydney">>
You sit on the grass beside Sydney. <<sydneyGreeting>> <<if $sydneyromance is 1>><<He>> scoots closer to you, and puts <<his>> head on your shoulder.<<else>><<He>> smiles at you.<</if>>
<<if $temple_rank is "initiate">>
	They're happy to accept you. You recognise a couple from school.
<<elseif $temple_rank is undefined or $temple_rank is "prospective">>
	They're initially wary around you for being an outsider, but Sydney assures them that you're fine. <<if $sydneyromance is 1>>A few whisper of your relationship, but seem to warm up to you regardless.<</if>>
<<else>>
	They're initially wary due to your rank at the temple, but Sydney assures them you mean no harm.
<</if>>

<<if $weather is "rain">>
	You chat with them for a while, sheltering from the rain beneath the boughs of a tree.
<<elseif $weather is "snow">>
	You chat with them for a while, sheltering from the snow beneath the boughs of a tree.
<<elseif $weather is "clear">>
	You chat with them for a while, enjoying the gentle feel of the sun.
<<else>>
	You chat with them for a while, enjoying the cool breeze washing into the nearby forest.
<</if>>

They begin to leave, and Sydney joins them. <<if $sydneyromance is 1>><<He>> kisses you on the cheek before leaving. <</if>>"Back to work, no rest for the <<if _sydneyStatus.includes("corrupt")>>wicked<<else>>pious<</if>>."

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Garden Encourage

<<temple_effects>><<effects>>
<<set $temple_garden += 10>>
You encourage the initiates to help tidy the garden. They don't seem motivated, so you get stuck in, pulling weeds and trimming hedges. This works, and together you soon have the garden looking much more presentable.

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Garden Encourage Sydney

<<temple_effects>><<effects>>
<<set $temple_garden += 15>>
You encourage the initiates to help tidy the garden. They don't seem motivated, up until Sydney joins in. Together you soon have the garden looking much more presentable.

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Stairs Join

<<temple_effects>><<effects>>
You duck beneath the stairs, and sit beside the initiates.
<<if $temple_rank is "initiate">>
	They're happy to accept one of their own.
<<else>>
	They're wary at first due to your rank at the temple, but they soon warm up.
<</if>>

You chat for a while. Hiding whenever a <<generate1>><<person1>><<monk>> walks by is fun.

<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
	You leave the space beneath a stairwell. A moment later you hear footsteps behind you. One of the initiates, a <<set _npcChastity to 1>><<generatey1>><<person1>><<person>>, catches up to you. "You're cute," <<he>> says. <<He>> lightly grasps your forearm. "I know a quiet place we can be alone."

	<<link [[Accept|Temple Stairs Sex Accept]]>><<grace -1>><</link>><<promiscuous2>><<lgrace>>

	<<link [[Refuse|Temple Stairs Sex Refuse]]>><<grace 3>><</link>><<ggrace>>

<<else>>
	<<link [[Next|Temple]]>><</link>>

<</if>>

:: Temple Stairs Encourage

<<temple_effects>><<effects>>
<<set $temple_quarters += 10>>
You encourage the initiates to help tidy the quarters. They don't seem motivated, so you get stuck in, sweeping dust and sorting clothes. This works, and together you soon have the quarters looking much more presentable.

<<link [[Next|Temple]]>><</link>>

:: Temple Stairs Sex Accept

<<temple_effects>><<effects>>
<<if $submissive gte 1150>>
	"O-okay," you say. "But be gentle."
<<elseif $submissive lte 850>>
	"I thought you'd never ask," you say.
<<else>>
	"As long as you're discreet," you say.
<</if>>

The <<person>> tightens <<his>> grip on your arm. Eager, <<he>> pulls you along a corridor, and down a flight of stairs. There's an open door on the left. Inside is a large, full sack. <<He>> pushes you onto it. The contents are soft, which is fortunate. The <<person>> leaps atop you.

<<link [[Next|Temple Stairs Sex]]>><<set $sexstart to 1>><</link>>

:: Temple Stairs Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 100>><<promiscuity5>>
	<<enable_rescue>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Temple Stairs Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Temple Stairs Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Temple Stairs Sex Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Temple Stairs Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Temple Stairs Sex]]>><</link>><<nexttext>>
<</if>>

:: Temple Stairs Sex Finish

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The <<person>> falls on top of you, panting. "I bet those <<monks>> would love a piece of you too," <<he>> says. "Thanks babe."

	Satisfied, the <<person>> leaves the room. <<He>> pokes <<his>> head around the corner first as a precaution. <<tearful>> you follow suit.

<<elseif $enemyhealth lte 0>>
	You shove the <<person>> onto another sack. This one contains harder material if <<his>> shout of pain is anything to go by. <<tearful>> you dash from the room and back up the stairs.

<<elseif $rescue is 1 and $alarm is 1>>
	You hear steps thunder down the stairs outside. The <<person>> tries to flee, but gets <<his>> legs tangled in the sack. <<He>> tumbles to the floor.

	<<generate2>><<person2>>A <<monk>> runs into the room, takes one look at the scene, and grasps the <<person1>><<persons>> arm. "Time for discipline," <<person2>><<he>> growls. <<He>> glares at you. "Don't think you're getting away with it either. I've got my eye on you." <<He>> hauls the <<person1>><<person>> from the room.
	<<lgrace>><<grace -1>>

	<<tearful>> you climb back up the stairs.

<<else>>
	The <<person>> backs away from you, looking dejected. <<He>> leaves the room, poking <<his>> head around the corner first as a precaution. <<tearful>> you follow suit.

<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple]]>><</link>>

:: Temple Stairs Sex Refuse

<<temple_effects>><<effects>>
<<if $submissive gte 1150>>
	"But that's forbidden!" you say. It comes out louder than you meant it to. The <<person>> leaves in a hurry.
<<elseif $submissive lte 850>>
	"You're not worth getting in trouble," you say. The <<person>> leaves, looking a little dejected.
<<else>>
	"You're cute too," you say. "But I'm trying to be good. Sorry." The <<person>> looks disappointed, but nods.
<</if>>

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Help

<<temple_effects>><<effects>>
You drop to your knees and begin gathering the scrolls. This shakes the initiate out of <<his>> lethargy, and <<he>> joins in. Some of the scrolls travelled a long way, and many need to be fished out from beneath pews. Despite this, you manage to gather them all.

"Thank you," the initiate says, smiling. "I'm so clumsy." <<He>> pauses for a moment. Then, in a burst of daring, leans in and plants a kiss on your cheek. <<He>> scurries away before you can respond.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Donations

<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
You join the procession, falling in line behind a <<person2>><<person>>.

The <<person1>><<monk>> leads you to Danube Street, and up to one of the mansion doors. <<He>> rings the bell, and <<person4>><<person>> answers.
<<if $rng gte 51>>
	"Salvation is bloody expensive," <<he>> mutters, pushing <<his>> card into a machine proffered by the <<monk>>. <<He>> enters <<his>> pin, removes the card, and shuts the door without another word.

	"<<Hes>> always like that," the <<person1>><<monk>> says as <<he>> herds you and the others back to the street.
<<else>>
	<<He>> takes one look at the assembled procession, then slams the door.

	"Some people are like that," the <<person1>><<monk>> mutters as <<he>> herds you and the others back to the street.
<</if>>

<<pass 30>>
The rest of the street continues in much the same way. Some homes are more polite than others.
<<if $skulduggery gte 400>>
	You notice the <<monk>> trace a holy symbol on each doorframe as <<he>> reaches to knock.
	<<gawareness>><<awareness 1>>
<</if>>

<<link [[Next|Temple Donations 2]]>><</link>>

:: Temple Donations 2

<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>
<<pass 60>>
You arrive before another door. A <<person5>><<person>> answers. The <<person1>><<monk>> asks for a donation and talks about the importance of maintaining the local temple. The <<person5>><<person>> barely listens, instead leering at the <<person2>><<person>>.

<<if $promiscuity gte 35>>
	<<link [[Pull up the initiate's skirt|Temple Donations Pull]]>><<famesex 5>><</link>><<promiscuous3>>

<</if>>
<<link [[Wait|Temple Donations Still]]>><</link>>

:: Temple Donations Pull

<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>

You grasp the hem of the initiate's habit, and pull it above <<his>> waist. <<Hes>> not wearing <<if $pronoun is "m">>underwear<<else>>panties<</if>>.
<<promiscuity3>>

The initiate shrieks and struggles to cover up. The other initiates avert their eyes, or stare astonished. The <<person1>><<monk>> moves to interrupt you.

"Hang on!" the <<person5>><<person>> says, pulling a card from <<his>> pocket. The <<person1>><<monk>> hesitates.

<<link [[Take it further|Temple Donations Take]]>><<famesex 5>><</link>><<promiscuous3>>

<<link [[Release the initiate|Temple Donations Release]]>><</link>>

:: Temple Donations Take
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>

You bunch up the skirt in one hand, and stroke the <<person2>><<persons>> <<if $NPCList[1].penis isnot "none">>$NPCList[1].penisdesc<<else>>pussy<</if>> with the other. <<He>> gives up trying to pull <<his>> habit down, and instead raises one leg to cover. This doesn't work much better.
<<promiscuity3>>

<<if $NPCList[1].penis isnot "none">>
	You feel <<him>> harden under your attentions, despite <<his>> protests. The <<person5>><<person>> is impressed.
<<else>>
	You part the <<persons>> pussy lips, giving the <<person5>><<person>> a glimpse inside.
<</if>>
The initiate shrieks again, and squirms with more vigour. The <<person1>><<monk>> breaks from <<his>> stupour. <<He>> pulls the initiate away from you.

"Nice," the <<person5>><<person>> chuckles, "Worth a donation, I think."

No one says anything on the way back to the temple, but the initiates blush the whole way.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Donations Release
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>

Deciding not to be too cruel, you release the initiate. <<person2>><<He>> scrambles to cover back up. The <<person5>><<person>> sighs in disappointment, and puts <<his>> card away.

No one says anything on the way back to the temple, but the initiates blush the whole way.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Donations Still
<<set $outside to 1>><<set $location to "town">><<temple_effects>><<effects>>

You wait for the <<person1>><<monk>> to make <<his>> pitch. The <<person5>><<person>> isn't interested. The <<person2>><<person>> stares at <<his>> feet.

The procession returns to the temple. You don't think you made much, but the <<person1>><<monk>> seems happy.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

repo_name: Area/degrees

license: mit


code:
:: Temple Garden
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>

You are in the temple garden. Rows of flowers lead away from the temple proper, becoming more unruly as they approach the forest. It's unclear where the temple grounds end and forest begins.

<<if $daystate is "day">>
The trees sway in the wind.
<<elseif $daystate is "dusk">>
Sunlight bleeds through the branches of trees.
<<elseif $daystate is "dawn">>
The sun gleams above a curtain of trees.
<<elseif $daystate is "night">>
Light from the temple illuminates the closest trees.
<</if>>

<<if $temple_garden gte 100>>
The garden is beautiful, it's hedges trimmed and flowers well-cared-for.
<<elseif $temple_garden gte 80>>
The garden is neat and tidy.
<<elseif $temple_garden gte 60>>
The garden is neat, with just a bit of overgrowth as you near the forest.
<<elseif $temple_garden gte 40>>
The garden is reasonably neat, though many of the hedges could use a trim.
<<elseif $temple_garden gte 20>>
The garden is messy, though the hedges are close to their intended shape.
<<elseif $temple_garden gte 10>>
The garden is an overgrown mess, with wild flowers invading the beds and hedges overgrown.
<<else>>
The garden looks wild, barely a garden at all. The hedges are bushy and wild flowers strangle their competition.
<</if>>

<<if $stress gte $stressmax>>
	<<passouttemple>>
<<else>>
	<<if $exposed gte 1>>
	You hide behind a hedge to protect your dignity.

	<<link [[Search for something to cover with|Temple Garden Exposed]]>><</link>>

	<<else>>
		<<if $daystate is "night">>
			It's too dark to work in the garden.

		<<elseif $temple_garden lt 100>>
			<<link [[Work in the garden (1:00)|Temple Garden Work]]>>
			<<if currentSkillValue('tending') gte 1500>>
				<<set $temple_garden += 9>>
			<<elseif currentSkillValue('tending') gte 1200>>
				<<set $temple_garden += 8>>
			<<elseif currentSkillValue('tending') gte 800>>
				<<set $temple_garden += 7>>
			<<elseif currentSkillValue('tending') gte 600>>
				<<set $temple_garden += 6>>
			<<elseif currentSkillValue('tending') gte 400>>
				<<set $temple_garden += 5>>
			<<elseif currentSkillValue('tending') gte 200>>
				<<set $temple_garden += 4>>
			<<else>>
				<<set $temple_garden += 3>>
			<</if>>
			<<pass 60>><<grace 1>><<tiredness 6>><<tending 1>><</link>><<gtending>><<ggrace>><<gtiredness>>

		<<else>>
			The garden is perfect, and there's nothing more you can do for today.

		<</if>>
	<</if>>

	<<link [[Temple|Temple]]>><</link>>

	<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>

<</if>>

:: Temple Garden Work
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $rng gte 81>>
You ask a priest what work needs doing around the garden. You're asked to trim a row of hedges. You take a pair of shears and get to work.

	<<if $danger gte (9900 - $allure) and $tentacledisable is "f" and ($hallucinations gte 2 or $backgroundTraits.includes("plantlover"))>>
		<<tending_text>> It's hard going, but you neaten things up a great deal. <<physique 6>>

		You're reaching in to cut a rogue branch when your wrist gets stuck. You reach your other hand in to help free yourself, and that gets stuck too. You feel something wrap around both ankles. A force pulls you off your feet and into the hedge.

		You find yourself suspended within its branches, held aloft by tendrils wrapped around your body. More tendrils emerge from every direction.

		<<link [[Struggle|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>>

		<<link [[Soothe|Temple Garden Soothe]]>><</link>><<tendingdifficulty 1 1200>>

	<<else>>
		<<tending_text>> It's hard going, but you neaten things up a great deal. <<physique 6>>

		<<link [[Next|Temple Garden]]>><</link>>

	<</if>>
<<elseif $rng gte 61>>
	You ask a priest what work needs doing around the garden. You're asked to deweed the flower beds. You drop to your knees and get to work.

	<<beastNEWinit 1 wolf>>
	<<if $danger gte (9900 - $allure) and ($monster is 1 or $bestialitydisable is "f")>>
		<<tending_text>> Your hands get dirty, and beads of sweat slip down your cheek, but the flowers have lots more space when you're done. <<physique 6>>

			<<if $syndromewolves is 1>>
				You hear footsteps behind you. You turn just as a <<beasttype>> jumps on top of you. <<bHe>> licks your face. You can't help but laugh.
				<<if $monster is 1>>
					"Smelled <<ppackbrother>>. Had to see. Come home soon? Pack misses you."
				<</if>>
				<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>

				You watch as <<bhe>> returns to the forest.

				<<link [[Next|Temple Garden]]>><<endevent>><</link>>

			<<else>>
				You hear footsteps behind you. Before you can turn, a <<beasttype>> leaps atop you.

				<<link [[Next|Temple Garden Work Wolf]]>><<set $molestationstart to 1>><</link>>

			<</if>>
	<<else>>
		<<tending_text>> Your hands get dirty, and beads of sweat slip down your cheek, but the flowers have lots more space when you're done. <<physique 6>>

		<<link [[Next|Temple Garden]]>><<endevent>><</link>>

	<</if>>
<<elseif $rng gte 41>>
You ask a priest what work needs doing around the garden. You're asked to gather fruit from the trees growing near the temple proper.

	<<if $danger gte (9900 - $allure)>>
		Basket in hand, you climb a stepladder and start picking <<print either("lemons", "limes", "apples", "oranges", "pears")>>. <<tending_text>> It's pleasant, though you need to stretch pretty far to reach some of them. <<physique 6>><<lstress>><<stress -6>>

		<<set _npcChastity to 1>><<generate1>><<person1>>
		"Need a hand up there?" a <<monk>> says behind you. Without waiting for a response, <<he>> climbs the step ladder. There's not much room at the top. <<He>> grasps your hips to steady <<himself>>. <<if $NPCList[0].penis isnot "none">>You feel something hard beneath <<his>> habit, rubbing against your <<bottom>>.<</if>>

		<<link [[Shove|Temple Garden Shove]]>><<trauma -6>><<stress -6>><<grace -5 monk>><</link>><<llgrace monk>><<ltrauma>><<lstress>>

		<<link [[Put up with it|Temple Garden Put]]>><<grace 1 monk>><</link>><<ggrace monk>>

	<<else>>
		Basket in hand, you climb a stepladder and start picking <<print either("lemons", "limes", "apples", "oranges", "pears")>>. It's pleasant, though you need to stretch pretty far to reach some of them. <<physique 6>><<lstress>><<stress -6>>

		<<link [[Next|Temple Garden]]>><</link>>

	<</if>>
<<elseif $rng gte 21>>
You ask a priest what work needs doing around the garden. You're asked to tend the fire in the hedge maze.

	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
		<<npc Jordan>><<generate2>><<generatey3>><<person2>>
		You shovel coal onto the fire. A <<monk>> keeps an eye on you as a <<he>> trims the hedges around the clearing. <<physique 6>>

		<<tending_text>> It doesn't take long. You're just finishing up when Jordan arrives from the temple, a <<person3>><<person>> in tow.

		Jordan whispers to the <<person2>><<monk>>, who smiles and looks at you. "Keep shovelling," <<he>> says. "This young'un is attempting the trial." You return to work, shovelling more coal onto the fire while the <<monk>> encourages the flame with a pair of bellows.

		The <<monk>> grabs a shovel and starts spreading the coals into a thin bed. You follow suit. You soon have the bed ready. The <<person3>><<person>> looks on, apprehensive.

		Jordan gives <<him>> a brief explanation, and <<he>> steps onto the coals.

		<<set $rng to random(1, 100)>>
		<<if $rng gte 91>>
			<<He>> walks across at a brisk pace. <<His>> determined expression strains as <<he>> moves, but <<he>> makes it to the other side before stumbling and checking <<his>> feet. The <<person2>><<person>> cheers. You find yourself cheering too.
			<<ltrauma>><<trauma -6>>

			Jordan steers the triumphant <<person3>><<person>> back to the temple while explaining the duties of an initiate.
		<<elseif $rng gte 71>>
			<<He>> almost makes it to the other end before pain gets the better of <<him>>. Jordan reassures <<him>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
		<<elseif $rng gte 51>>
			<<He>> makes it to <<his>> second step before leaping away in pain. Jordan reassures <<him>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
		<<else>>
			<<He>> recoils in pain as soon as <<his>> toe comes in contact with the heat. The <<person2>><<person>> chuckles. Jordan reassures the <<person3>><<person>> as <<person1>><<he>> steers <<person3>><<him>> back to the temple.
		<</if>>

		<<endevent>>

		<<link [[Next|Temple Garden]]>><</link>>

	<<else>>
		<<generate1>><<person1>>
		You shovel coal onto the fire. A <<monk>> keeps an eye on you as a <<he>> trims the hedges around the clearing. <<physique 6>>

		<<tending_text>> It doesn't take long. The <<monk>> asks you to help clean up the coals left over from a previous trial, which takes a bit longer.

		<<endevent>>

		<<link [[Next|Temple Garden]]>><</link>>

	<</if>>
<<else>>
<<set _npcChastity to 1>><<generate1>><<person1>>
You ask a priest what work needs doing around the garden. You're asked to assist the <<monk>> tending to the crops at the forest's edge.

You find <<him>> tending to a row of trellises, each bearing a vibrant vine of hops.
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
		<<He>> has you search the plants for mites. <<tending_text>>
	<<elseif $rng gte 61>>
		<<He>> has you search the plants for mildew. <<tending_text>>
	<<elseif $rng gte 41>>
		<<He>> has you remove weeds from the soil. <<tending_text>>
	<<elseif $rng gte 21>>
		<<He>> has you remove weeds from the soil. <<tending_text>>
	<<else>>
		<<He>> has you harvest the riper plants. <<tending_text>>
	<</if>>
	<<physique 6>>

	"Nice work," <<he>> says once you're finished. <<He>> sits down, glances around, then pulls a bottle and two mugs out from under <<his>> chair. <<He>> pours a brown liquid into them.

	"How about a little treat? We brew these into beer," <<he>> continues, gesturing at the bines. "Makes the temple a nice little side income. We're not supposed to drink really, but a little tipple for those working the fields is overlooked." <<He>> hands you a mug. "Go on. I insist."

	<<if $danger gte (9900 - $allure) and $grace lt 0 or $danger gte (9900 - $allure) and random(1, 10) is 10>>
		<<link [[Drink|Temple Drink Drugged]]>><<alcohol 180>><<drugs 180>><</link>>

	<<else>>
		<<link [[Drink|Temple Drink]]>><<alcohol 180>><</link>>

	<</if>>
	<<link [[Refuse|Temple Drink Refuse]]>><<grace -1 monk>><</link>><<lgrace monk>>

<</if>>

:: Temple Garden Soothe
<<effects>>

You stroke the vines as they surround you, and hum gently.

<<if $tendingSuccess>>
	With a shudder, they still, releasing your limbs and dropping you to the ground. You crawl out from beneath the hedge.

	<<link [[Next|Temple Garden]]>><</link>>

<<else>>
	It's no use. The tendrils close in.

	<<link [[Next|Temple Garden Tentacles]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Temple Drink Refuse
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>

You refuse the drink. The <<monk>> is disappointed, but doesn't press you.

<<endevent>>

<<link [[Next|Temple Garden]]>><</link>>

:: Temple Drink
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>

You sip the drink. It's bitter, but fruity. "Good, right?" the <<monk>> says. <<He>> continues without waiting for an answer. "We make harder stuff too, but we don't sell it. Used in rituals. They make you drink it when becoming a <<monk>>, but only the priests and bishop know what's in it."

You drain the mug as the monk speaks. "Thanks for the help," <<he>> says.

<<endevent>>

<<link [[Next|Temple Garden]]>><</link>>

:: Temple Drink Drugged
<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>

You sip the drink. It's sweet and fruity. "Good, right?" the <<monk>> says. <<He>> continues without waiting for an answer. "We make harder stuff too, but we don't..." <<his>> voice fades and your vision blurs. Everything fades to black.

<<set $temple_harassed += 1>>

<<link [[Next|Temple Garden Bound]]>><</link>>

:: Temple Garden Bound
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
<<set _npcChastity to 1>><<generate2>><<pass 60>>
<<bind>><<facewear 6>>
You awaken in darkness. Your arms are bound and mouth gagged. You feel something around your head. A blindfold. You're sat down.

"<<pShes>> awake," says a familiar voice. It's the <<monk>> from the garden.

"Lovely," says an unfamiliar <<person2>><<personsimple>>. Their voice echoes. "Nice and nubile. Just my type." You hear a clatter to your left. It sounded far away.

"Now listen close," the <<person1>><<monk>> says. You think you hear a distant howl to your right, but you might be imagining it. "You're gonna be a good <<girl>> and do as we say. Understood?" Hands grope your <<bottom>> and <<breasts>>.

<<link [[Be obedient|Temple Garden Obedient]]>><<set $submissive += 1>><<grace 3 monk>><</link>><<gggrace monk>>

<<link [[Escape|Temple Garden Defiant]]>><<set $submissive -= 1>><<grace -1 monk>><</link>><<lgrace monk>>

:: Temple Garden Obedient
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>

You nod. "Good," the <<monk>> says. "Now stay still."

<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>

:: Temple Garden Defiant
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>

With your arms bound, your mouth gagged, and your eyes blindfolded, you're not sure what you can do. But you have to try.

You jump to your feet and run.

<<link [[Left|Temple Garden Left]]>><</link>>

<<link [[Right|Temple Garden Right]]>><</link>>

:: Temple Garden Left
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>

You run left, and collide with someone. You stumble, but manage to recover. Whoever you collided with isn't so lucky. "Fuck," you hear the <<person2>><<personsimple>> say beneath you. You keep going.

Your footsteps start to echo. You hear other footsteps behind you. You keep running until you feel stale air blast you from the front.

"There's a drop in front of you <<girl>>." the <<person1>><<monk>> shouts, fast approaching. "A dead end. Give up."

<<link [[Run forward|Temple Garden Pit]]>><</link>>

<<link [[Run left|Temple Garden Wall]]>><</link>>

<<link [[Run right|Temple Garden Escape]]>><</link>>

<<link [[Give up|Temple Garden Give up]]>><<set $submissive += 1>><</link>>

:: Temple Garden Wall
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>

You run left, and slam into a wall.
<<gpain>><<pain 4>>

You turn, but hands grasp you before you can run. "Got you," the <<person1>><<monk>> says. "Now for your penance."

<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>

:: Temple Garden Escape
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>

You run right. Nothing impedes your path. You trip and stumble up a flight of stairs. That clattering sound grows louder. You reach the top of the stairs and crash into something hard and warm.

A hand rests on your shoulder. You try to pull away, until another lifts the blindfold from your face.

<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<unbind>>
<<set _npcChastity to 1>><<generate3>><<generate4>><<person3>>

You see a <<person>> smiling at you, your blindfold in <<his>> hand. <<He>> wears a <<priestapo>> garb. <<He>> starts untying your gag and unbinding your arms. A <<person4>><<person>> stands behind <<person3>><<him>>. Concern creases <<his>> face.

<<if $exposed gte 1>>
<<He>> wraps a towel around you.<<towelup>>
<</if>>

<<link [[Next|Temple Garden Escape 2]]>><</link>>

:: Temple Garden Escape 2
<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>

You hear footsteps. The <<person1>><<monk>> from the hop bines appears at the top of the stairs, flanked by a <<person2>><<person>>. They freeze when they see the <<person3>><<person>> and <<person4>><<person>>. The <<person3>><<person>> plants <<his>> hands on <<his>> hips.

"You've been warned about this," <<he>> says. "The bishop's forgiveness is finite."

"It's not what it looks like," the <<person1>><<monk>> pleads. "We found <<phim>> like that. We-"

The <<person3>><<person>> interrupts <<person1>><<him>>. "You should confess to the bishop. Before they find out from me."

The <<monk>> looks ready to argue, but instead deflates and sighs. <<He>> and <<person2>><<person>> walk past, heads hung.

<<link [[Next|Temple Garden Escape 3]]>><</link>>

:: Temple Garden Escape 3

<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
Feeling safe, you look around the room.
<<if $temple_brewery_known is 1>>
	You're in the brewery. You collided with one of the stills while blindfolded.
<<else>>
	<<set $temple_brewery_known is 1>>
	It's a long hall, lined with metal tanks. You collided with one while blindfolded. "This is the brewery," the <<person3>><<person>> says.
	<<if $temple_rank is "initiate">>
		"Initiates aren't normally allowed in. But I wouldn't worry about that."
	<<else>>
	<</if>>
<</if>>
The <<person4>>smiling <<person>> pulls out a chair for you, and hands you a cup of tea.
<<gggrace>><<grace 5>><<ltrauma>><<lstress>><<trauma -6>><<stress -6>>

They let you stay in the brewery until they're sure you're okay.
<<pass 20>>
Once confident they show you to exit. You wave them goodbye, and emerge in the temple garden.

<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>

:: Temple Garden Give up

<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You stay still. The <<person1>><<monk>> and <<his>> friend soon catch up. Someone grasps your shoulders and pulls you backwards. "Almost had a tumble there," the <<monk>> says. "Good thing you have us to look after you." You feel <<his>> breath on your neck, sending a shiver down your spine.

<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>

:: Temple Garden Pit

<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You rush forward, and start skidding down an almost sheer drop. "Stupid <<girl>>," you hear the <<person1>><<monk>> shout above you. Your skid becomes a tumble, down through an unknown darkness.

<<endevent>>
<<link [[Next|Temple Underground Escape]]>><</link>>

:: Temple Underground Escape

<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You land on soft earth. You hear waves crash against a shore, and smell salt. Yet there's no wind, nor even a breeze.

You struggle to your feet and take a few steps toward the sounds. Water laps against your feet. You turn and walk in the other direction. You occasionally bump into rocky surfaces, but there's always a way around.

The earth slopes up. You climb until you hear the sound of traffic. You ignore the burning in your legs and soon feel
<<if $weather is "rain">>
	rain blow into your face.
<<elseif $weather is "snow">>
	snow settle on your face.
<<else>>
	a fresh gust of air blow against your face.
<</if>>

You escaped. But you're still blindfolded and gagged.
<<lllstress>><<stress -24>>

<<blindfoldintro>>
<<set $eventskip to 1>>
<<link [[Next|Bondage Wolf]]>><</link>>

:: Temple Garden Right

<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run right, and smack into a corner.
<<gpain>><<pain 4>>

It only slows you for a moment. You hear something scrape behind you. Your footsteps echo as you run.

You run straight into another wall.
<<gpain>><<pain 4>>

"Dead end, <<girl>>," the <<person1>><<person>> shouts behind you. "Give up."

<<link [[Run left|Temple Garden Forest]]>><</link>>

<<link [[Run right|Temple Garden Maiden]]>><</link>>

<<link [[Give up|Temple Garden Give up]]>><<set $submissive += 1>><</link>>

:: Temple Garden Forest

<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You run left. Nothing impedes you. The sound of footsteps echoes around you. You try to run straight, but occasionally brush against a wall on either side.

<<pass 5>>
The tunnel must lead somewhere, but it's long. Several minutes pass, but <<person1>><<monk>> and <<his>> friend keep up. "You'll be... Sorry," <<he>> shouts between pants.
<<gtiredness>><<tiredness 1>>

You realise the air is getting warmer. Then you smack into yet another wall. You rebound onto a cold floor. You struggle to your feet, but it's all the pair need to catch up.
<<gpain>><<pain 4>>

Someone tears the $worn.face.name from your head. You're in a dim tunnel. Brown stone bricks line the walls. The <<monk>> clutches your neck and leers at you. "I'm gonna enjoy this all the more," <<he>> says. Beside <<him>> stands a <<person2>><<person>>. The <<person>> doesn't look at you. <<He>> looks up, horror contorting <<his>> face.

<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<link [[Next|Temple Garden Forest 2]]>><</link>>

:: Temple Garden Forest 2

<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>
You hear a growl above you. The <<person1>><<person>> looks up, then backs away from you. The pair turn and run.

A shadow leaps from above, landing a few paces away. A wolf. It watches the pair flee.

<<if $syndromewolves gte 1>>
	It turns to you, then dashes forward. It grasps your bindings in its teeth and tears them to ribbons. Without hesitation, the wolf leaps onto a ledge above. You follow.

	You continue down another tunnel. The bricks give way to natural stone. Soon after you emerge in the forest.

	<<endevent>>
	<<link [[Next|Forest]]>><<set $forest to 30>><<set $eventskip to 1>><</link>>

<<else>>
	It turns to you, teeth bared.

	<<endevent>>
	<<link [[Next|Temple Garden Forest Wolf Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Temple Garden Forest Wolf Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastNEWinit 1 wolf>>
	<<beastCombatInit>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Temple Garden Forest Wolf Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Temple Garden Forest Wolf Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Temple Garden Forest Wolf Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	The wolf leaps up to a ledge, and disappears.

	<<tearful>> you climb up yourself. You follow another tunnel along, until the bricks give way to stone. You emerge in the forest.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>>

<<else>>
	Whimpering, the wolf leaps up to a ledge and disappears.

	<<tearful>> you climb up yourself. You follow another tunnel along, until the bricks give way to stone. You emerge in the forest.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 30>><</link>>

<</if>>

:: Temple Garden Maiden

<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You run right, and find another wall. This one is colder. Something heavy slams behind you. You try to turn, but a hard spike pokes your hip. You try to turn the other way, but only find another spike.
<<ggpain>><<pain 8>>

Afraid of moving and unaware of where you are, you lean into the cold surface. You're trapped.

You hear muffled laughter, then a grinding sound. "I said it was a dead end <<girl>>," the <<person1>><<monk>> says. Arms grasp your shoulders and tug you backward.

<<link [[Next|Temple Garden Rape]]>><<set $molestationstart to 1>><</link>>

:: Temple Garden Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Temple Garden Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Temple Garden Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Temple Garden Rape]]>><</link>><<nexttext>>
<</if>>

:: Temple Garden Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"See?" the <<person1>><<monk>> says. "That wasn't so bad, was it."

	"Can we put <<phim>> on the rack?" the <<person2>><<person>> asks. "Been too long."

	"No," the <<person1>><<monk>> says. "You remember what happened last time."

	They argue briefly, until the <<person2>><<person>> relents. You're dragged to your feet and pushed along, one hand firmly grasping your bound arms, and the other your hair. You hear a door open. You smell fresh air.

	Someone tugs your $worn.face.name off your head. You're shoved forward onto a patch of grass before your eyes can adjust to the light. The door slams behind you.

	<<set $worn.face.type.push("broken")>>
	<<faceruined>><<unbind>>
	You're in the temple garden. <<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Temple Garden]]>><</link>>

<<else>>
	Despite being blindfolded and gagged, you manage to create an opening. <<tearful>> you run in a random direction.

	<<clotheson>>
	<<link [[Next|Temple Garden Escape]]>><</link>>

<</if>>

:: Temple Garden Shove

<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You shove the <<monk>> away from you. <<He>> teeters on the edge, then falls backward, shouting as <<he>> does. <<His>> habit rides up, revealing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. A few initiates look over and giggle.

<<He>> struggles to <<his>> feet, glares at you, then marches away.

<<endevent>>
<<link [[Next|Temple Garden]]>><</link>>

:: Temple Garden Put

<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You put up with it. You continue picking fruit off the tree, now with the <<monk>> helping. <<He>> grasps your shoulder with one hand while reaching over with the other.

<<if $rng gte 51>>
	It's subtle, but <<his>> pelvis is a little more animated than it needs to be. You feel <<him>> grind against your <<bottom>>, becoming rougher, until <<he>> grasps both your shoulders and bends you over. It's all you can do to not fall off the ladder. You feel <<him>> shake and shudder behind you.
	<<trauma 6>><<stress 6>><<gtrauma>><<gstress>>

	<<set $temple_harassed += 1>>
	"All done," <<he>> says, stepping down from the ladder. "Thank you for helping." <<He>> chuckles as <<he>> walks back to the temple.

	<<tearful>> you step down as well.

	<<endevent>>
	<<link [[Next|Temple Garden]]>><</link>>

<<else>>
	"All done," <<he>> says, stepping down from the ladder. "Thank you for helping." <<He>> walks back to the temple.

	You step down as well.

	<<endevent>>
	<<link [[Next|Temple Garden]]>><</link>>

<</if>>

:: Temple Garden Work Wolf

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<if $daystate isnot "night">>
		<<enable_rescue>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Temple Garden Work Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Temple Garden Work Wolf Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Temple Garden Work Wolf Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Temple Garden Work Wolf Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	The <<beasttype 0>> returns to the forest. <<tearful>> you climb to your feet

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Temple Garden]]>><</link>>

<<elseif $enemyhealth lte 0>>
	The <<beasttype 0>> whimpers and limps back to the forest. <<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Temple Garden]]>><</link>>

<<else>>
	<<generate2>><<person2>>
	The <<beasttype 0>>'s ears prick. A moment later you hear it yourself. Footsteps.

	<<if $current_sex is 1>>
		The <<beasttype 0>> tries to flee, but can't pull away from you. The footsteps get closer. You struggle to pull away, but it's no use. A <<monk>> rounds a corner while you're still stuck together.

		<<if $exposed gte 1>>
			<<He>> stops and stares at you. <<covered>> <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the <<beasttype 0>> finally pulls free and runs for the forest.

			<<clotheson>>
			"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> pulls some towels from <<his>> habit, drops them on top of you, and marches away.
			<<towelup>>

		<<else>>
			<<He>> stops and stares at you. <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the <<beasttype 0>> finally pulls free and runs for the forest.
			<<clotheson>>

			"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> turns and marches away.

		<</if>>
		<<tearful>> you hide behind a hedge.

		<<endcombat>>
		<<link [[Next|Temple Garden]]>><</link>>
	<<else>>
		<<if $exposed gte 1>>
			The <<beasttype 0>> runs towards the forest, just before a <<monk>> rounds a hedge.

			"Well I never," <<he>> says, regarding you. <<covered>> <<clotheson>>
			<<He>> averts <<his>> eyes and rummages beneath <<his>> habit. <<He>> pulls out some towels and throws them atop you. <<He>> walks away, tutting.
			<<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>>
			<<towelup>>

		<<else>>
			The <<beasttype 0>> runs towards the forest, just before a <<monk>> rounds a hedge. <<He>> glances at you, but doesn't realise anything is wrong.

			<<clotheson>>
		<</if>>
		<<tearful>> you climb to your feet.

		<<endcombat>>
		<<link [[Next|Temple Garden]]>><</link>>
	<</if>>
<</if>>

:: Temple Garden Tentacles

<<effects>>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<molested>>
	<<controlloss>>
	<<tentaclestart 4 15 "vine" "vine" true>>
<</if>>
<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Temple Garden Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Temple Garden Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Temple Garden Tentacles Finish

<<effects>>
The tendrils go limp, and you crash into the undergrowth.

<<tearful>> you crawl out from the base of the hedge.

<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Garden]]>><</link>>

:: Temple Garden Exposed

<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You keep low as you move between hedges, peeking around each corner before making another mad dash. You know they sometimes dry clothes out here.
<<if $weather is "rain">>
	Maybe they've stored some nearby out of the rain.
<<elseif $weather is "snow">>
	Maybe they've stored some nearby out of the snow.
<</if>>

<<set $rng to random(1, 100)>>
<<beastNEWinit 1 wolf>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>>
	You hear something behind you.
	<<if $syndromewolves is 1>>
		A <<beasttype>> emerges from beneath a hedge, a bundle of cloth in its maw.
		<<if $monster is 1>>
			"Cover. Body not for nasty people."
		<</if>>
		<<bHe>> drops some towels beside you, and dashes back into the forest.

		<<towelup>>
		<<link [[Next|Temple Garden]]>><<endevent>><</link>>

	<<else>>
		A <<beasttype>> emerges from beneath a hedge. <<bHe>> leaps on top of you.

		<<link [[Next|Temple Garden Wolf]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<<else>>
	<<endevent>>
	<<generate1>><<generate2>>
	You see a nun's habit hanging on a line <<if $weather is "rain">>that's been shifted out of the rain in haste<<elseif $weather is "snow">>that's been shifted out of the snow in haste<<else>>above a bed of flowers<</if>>. There are some towels on the same line. The towels are closer. A <<person1>><<person>> and <<person2>><<person>>, each wearing a habit, are tending to a flower bed nearby. Their backs are turned.

	<<set $skulduggerydifficulty to 700>>
	<<link [[Steal habit|Temple Garden Habit]]>><<set $skulduggerydifficulty to 700>><<crimeup 50>><</link>><<skulduggerydifficulty>><<crime>>

	<<set $skulduggerydifficulty to 300>>
	<<link [[Take towels|Temple Garden Towels]]>><<set $skulduggerydifficulty to 300>><</link>><<skulduggerydifficulty>>

<</if>>

:: Temple Garden Habit

<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You lie prone and shuffle towards the line, conscious of your <<nudity>>.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	You crawl next to the pair. The <<persons>> arm reaches behind <<him>>, and pads the ground as if searching for something. A trowel lies nearby, so you lift it and place the handle in <<his>> hand. <<He>> returns to gardening, oblivious to your presence.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	You crawl beneath the habit and tug it off the line. You won't be able to dress like this, so you crawl back to the safety of the hedges.

	<<upperwear 13>>
	<<endevent>>
	<<link [[Next|Temple Garden]]>><</link>>

<<else>>
	You crawl next to the pair. The <<person1>><<persons>> arm reaches behind <<him>>, and pads the ground as if searching for something. <<His>> hand finds your <<bottom>> instead. <<He>> leaps to <<his>> feet with a shriek. <<He>> and the <<person2>><<person>> run toward the temple.
	<<llgrace>><<grace -5>><<garousal>><<arousal 600>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	You dash to the habit, snatch it off the line, and rush back to the safety of the hedges.

	<<upperwear 13>>
	<<endevent>>
	<<link [[Next|Temple Garden]]>><</link>>

<</if>>

:: Temple Garden Towels

<<set $outside to 1>><<set $location to "temple">><<temple_effects>><<effects>>
You lie prone and shuffle towards the line, conscious of your <<nudity>>.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	You've almost reached the line when the <<person1>><<person>> turns around. You freeze. <<He>> picks up a trowel and returns to gardening, oblivious to your presence.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	You crawl beneath the towels and tug them off the line. You won't be able to dress like this, so you crawl back to the safety of the hedges.

	<<towelup>>
	<<endevent>>
	<<link [[Next|Temple Garden]]>><</link>>

<<else>>
	You've almost reached the line when the <<person1>><<person>> turns around. You freeze. The <<person>> spots you, and leaps to <<his>> feet with a shriek. <<He>> and the <<person2>><<person>> run toward the temple.
	<<llgrace>><<grace -5>><<garousal>><<arousal 600>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	You dash to the habit, snatch it off the line, and rush back to the safety of the hedges.

	<<towelup>>
	<<endevent>>
	<<link [[Next|Temple Garden]]>><</link>>

<</if>>

:: Temple Garden Wolf

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<if $daystate isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Temple Garden Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Temple Garden Wolf Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Temple Garden Wolf Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Temple Garden Wolf Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	The <<beasttype 0>> returns to the forest. <<tearful>> you hide behind a hedge.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Temple Garden]]>><</link>>

<<elseif $enemyhealth lte 0>>
	The <<beasttype 0>> flees back into the forest <<tearful>> you hide behind a hedge.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Temple Garden]]>><</link>>
<<else>>
	<<generate2>><<person2>>
	The <<beasttype 0>>'s ears prick. A moment later you hear it yourself. Footsteps.

	<<if $current_sex is 1>>
		The <<beasttype 0>> tries to flee, but can't pull away from you. The footsteps get closer. You struggle to pull away, but it's no use. A <<monk>> rounds a corner while you're still stuck together.

		<<He>> stops and stares at you. <<covered>> <<He>> tries to speak, but can't find the words. <<He>> leans again a sundial to steady <<himself>> as the <<beasttype 0>> finally pulls free and runs for the forest.

		"Ab-" <<he>> manages, stopping and steadying <<himself>> again. "Absolutely unacceptable. The bishop will hear of this." <<He>> pulls some towels from <<his>> habit, drops them on top of you, and marches away.

		<<tearful>> you cover yourself.

		<<clothesontowel>>
		<<endcombat>>
		<<link [[Next|Temple Garden]]>><</link>>
	<<else>>
		The <<beasttype 0>> runs towards the forest, just before a <<monk>> rounds a hedge. "Well I never," <<he>> says, regarding you. <<covered>> <<He>> averts <<his>> eyes and rummages beneath <<his>> habit. <<He>> pulls out some towels and throws them atop you. <<He>> walks away, tutting.
		<<llgrace>><<gtrauma>><<gstress>><<grace -5>><<trauma 6>><<stress 6>>

		<<tearful>> you cover yourself.

		<<clothesontowel>>
		<<endcombat>>
		<<link [[Next|Temple Garden]]>><</link>>
	<</if>>
<</if>>


code:
:: Temple Library

<<set $outside to 0>><<set $location to "temple">><<temple_effects>><<effects>>