code:
// Platform: android
// 74fdba8b327b2a13b4366dd141b52def96d4cb56
/*
 Licensed to the Apache Software Foundation (ASF) under one
 or more contributor license agreements.  See the NOTICE file
 distributed with this work for additional information
 regarding copyright ownership.  The ASF licenses this file
 to you under the Apache License, Version 2.0 (the
 "License"); you may not use this file except in compliance
 with the License.  You may obtain a copy of the License at

     http://www.apache.org/licenses/LICENSE-2.0

 Unless required by applicable law or agreed to in writing,
 software distributed under the License is distributed on an
 "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 KIND, either express or implied.  See the License for the
 specific language governing permissions and limitations
 under the License.
*/
;(function() {
var PLATFORM_VERSION_BUILD_LABEL = '8.1.0';
// file: src/scripts/require.js
var require;
var define;

(function () {
    var modules = {};
    // Stack of moduleIds currently being built.
    var requireStack = [];
    // Map of module ID -> index into requireStack of modules currently being built.
    var inProgressModules = {};
    var SEPARATOR = '.';

    function build (module) {
        var factory = module.factory;
        var localRequire = function (id) {
            var resultantId = id;
            // Its a relative path, so lop off the last portion and add the id (minus "./")
            if (id.charAt(0) === '.') {
                resultantId = module.id.slice(0, module.id.lastIndexOf(SEPARATOR)) + SEPARATOR + id.slice(2);
            }
            return require(resultantId);
        };
        module.exports = {};
        delete module.factory;
        factory(localRequire, module.exports, module);
        return module.exports;
    }

    require = function (id) {
        if (!modules[id]) {
            throw 'module ' + id + ' not found';
        } else if (id in inProgressModules) {
            var cycle = requireStack.slice(inProgressModules[id]).join('->') + '->' + id;
            throw 'Cycle in require graph: ' + cycle;
        }
        if (modules[id].factory) {
            try {
                inProgressModules[id] = requireStack.length;
                requireStack.push(id);
                return build(modules[id]);
            } finally {
                delete inProgressModules[id];
                requireStack.pop();
            }
        }
        return modules[id].exports;
    };

    define = function (id, factory) {
        if (Object.prototype.hasOwnProperty.call(modules, id)) {
            throw 'module ' + id + ' already defined';
        }

        modules[id] = {
            id: id,
            factory: factory
        };
    };

    define.remove = function (id) {
        delete modules[id];
    };

    define.moduleMap = modules;
})();

// Export for use in node
if (typeof module === 'object' && typeof require === 'function') {
    module.exports.require = require;
    module.exports.define = define;
}

// file: src/cordova.js
define("cordova", function(require, exports, module) {

// Workaround for Windows 10 in hosted environment case
// http://www.w3.org/html/wg/drafts/html/master/browsers.html#named-access-on-the-window-object
if (window.cordova && !(window.cordova instanceof HTMLElement)) { // eslint-disable-line no-undef
    throw new Error('cordova already defined');
}

var channel = require('cordova/channel');
var platform = require('cordova/platform');

/**
 * Intercept calls to addEventListener + removeEventListener and handle deviceready,
 * resume, and pause events.
 */
var m_document_addEventListener = document.addEventListener;
var m_document_removeEventListener = document.removeEventListener;
var m_window_addEventListener = window.addEventListener;
var m_window_removeEventListener = window.removeEventListener;

/**
 * Houses custom event handlers to intercept on document + window event listeners.
 */
var documentEventHandlers = {};
var windowEventHandlers = {};

document.addEventListener = function (evt, handler, capture) {
    var e = evt.toLowerCase();
    if (typeof documentEventHandlers[e] !== 'undefined') {
        documentEventHandlers[e].subscribe(handler);
    } else {
        m_document_addEventListener.call(document, evt, handler, capture);
    }
};

window.addEventListener = function (evt, handler, capture) {
    var e = evt.toLowerCase();
    if (typeof windowEventHandlers[e] !== 'undefined') {
        windowEventHandlers[e].subscribe(handler);
    } else {
        m_window_addEventListener.call(window, evt, handler, capture);
    }
};

document.removeEventListener = function (evt, handler, capture) {
    var e = evt.toLowerCase();
    // If unsubscribing from an event that is handled by a plugin
    if (typeof documentEventHandlers[e] !== 'undefined') {
        documentEventHandlers[e].unsubscribe(handler);
    } else {
        m_document_removeEventListener.call(document, evt, handler, capture);
    }
};

window.removeEventListener = function (evt, handler, capture) {
    var e = evt.toLowerCase();
    // If unsubscribing from an event that is handled by a plugin
    if (typeof windowEventHandlers[e] !== 'undefined') {
        windowEventHandlers[e].unsubscribe(handler);
    } else {
        m_window_removeEventListener.call(window, evt, handler, capture);
    }
};

function createEvent (type, data) {
    var event = document.createEvent('Events');
    event.initEvent(type, false, false);
    if (data) {
        for (var i in data) {
            if (data.hasOwnProperty(i)) {
                event[i] = data[i];
            }
        }
    }
    return event;
}

/* eslint-disable no-undef */
var cordova = {
    define: define,
    require: require,
    version: PLATFORM_VERSION_BUILD_LABEL,
    platformVersion: PLATFORM_VERSION_BUILD_LABEL,
    platformId: platform.id,

    /* eslint-enable no-undef */

    /**
     * Methods to add/remove your own addEventListener hijacking on document + window.
     */
    addWindowEventHandler: function (event) {
        return (windowEventHandlers[event] = channel.create(event));
    },
    addStickyDocumentEventHandler: function (event) {
        return (documentEventHandlers[event] = channel.createSticky(event));
    },
    addDocumentEventHandler: function (event) {
        return (documentEventHandlers[event] = channel.create(event));
    },
    removeWindowEventHandler: function (event) {
        delete windowEventHandlers[event];
    },
    removeDocumentEventHandler: function (event) {
        delete documentEventHandlers[event];
    },
    /**
     * Retrieve original event handlers that were replaced by Cordova
     *
     * @return object
     */
    getOriginalHandlers: function () {
        return { 'document': { 'addEventListener': m_document_addEventListener, 'removeEventListener': m_document_removeEventListener },
            'window': { 'addEventListener': m_window_addEventListener, 'removeEventListener': m_window_removeEventListener } };
    },
    /**
     * Method to fire event from native code
     * bNoDetach is required for events which cause an exception which needs to be caught in native code
     */
    fireDocumentEvent: function (type, data, bNoDetach) {
        var evt = createEvent(type, data);
        if (typeof documentEventHandlers[type] !== 'undefined') {
            if (bNoDetach) {
                documentEventHandlers[type].fire(evt);
            } else {
                setTimeout(function () {
                    // Fire deviceready on listeners that were registered before cordova.js was loaded.
                    if (type === 'deviceready') {
                        document.dispatchEvent(evt);
                    }
                    documentEventHandlers[type].fire(evt);
                }, 0);
            }
        } else {
            document.dispatchEvent(evt);
        }
    },
    fireWindowEvent: function (type, data) {
        var evt = createEvent(type, data);
        if (typeof windowEventHandlers[type] !== 'undefined') {
            setTimeout(function () {
                windowEventHandlers[type].fire(evt);
            }, 0);
        } else {
            window.dispatchEvent(evt);
        }
    },

    /**
     * Plugin callback mechanism.
     */
    // Randomize the starting callbackId to avoid collisions after refreshing or navigating.
    // This way, it's very unlikely that any new callback would get the same callbackId as an old callback.
    callbackId: Math.floor(Math.random() * 2000000000),
    callbacks: {},
    callbackStatus: {
        NO_RESULT: 0,
        OK: 1,
        CLASS_NOT_FOUND_EXCEPTION: 2,
        ILLEGAL_ACCESS_EXCEPTION: 3,
        INSTANTIATION_EXCEPTION: 4,
        MALFORMED_URL_EXCEPTION: 5,
        IO_EXCEPTION: 6,
        INVALID_ACTION: 7,
        JSON_EXCEPTION: 8,
        ERROR: 9
    },

    /**
     * Called by native code when returning successful result from an action.
     */
    callbackSuccess: function (callbackId, args) {
        cordova.callbackFromNative(callbackId, true, args.status, [args.message], args.keepCallback);
    },

    /**
     * Called by native code when returning error result from an action.
     */
    callbackError: function (callbackId, args) {
        // TODO: Deprecate callbackSuccess and callbackError in favour of callbackFromNative.
        // Derive success from status.
        cordova.callbackFromNative(callbackId, false, args.status, [args.message], args.keepCallback);
    },

    /**
     * Called by native code when returning the result from an action.
     */
    callbackFromNative: function (callbackId, isSuccess, status, args, keepCallback) {
        try {
            var callback = cordova.callbacks[callbackId];
            if (callback) {
                if (isSuccess && status === cordova.callbackStatus.OK) {
                    callback.success && callback.success.apply(null, args);
                } else if (!isSuccess) {
                    callback.fail && callback.fail.apply(null, args);
                }
                /*
                else
                    Note, this case is intentionally not caught.
                    this can happen if isSuccess is true, but callbackStatus is NO_RESULT
                    which is used to remove a callback from the list without calling the callbacks
                    typically keepCallback is false in this case
                */
                // Clear callback if not expecting any more results
                if (!keepCallback) {
                    delete cordova.callbacks[callbackId];
                }
            }
        } catch (err) {
            var msg = 'Error in ' + (isSuccess ? 'Success' : 'Error') + ' callbackId: ' + callbackId + ' : ' + err;
            console && console.log && console.log(msg);
            console && console.log && err.stack && console.log(err.stack);
            cordova.fireWindowEvent('cordovacallbackerror', { 'message': msg });
            throw err;
        }
    },
    addConstructor: function (func) {
        channel.onCordovaReady.subscribe(function () {
            try {
                func();
            } catch (e) {
                console.log('Failed to run constructor: ' + e);
            }
        });
    }
};

module.exports = cordova;

});

// file: ../cordova-android/cordova-js-src/android/nativeapiprovider.js
define("cordova/android/nativeapiprovider", function(require, exports, module) {

/**
 * Exports the ExposedJsApi.java object if available, otherwise exports the PromptBasedNativeApi.
 */

var nativeApi = this._cordovaNative || require('cordova/android/promptbasednativeapi');
var currentApi = nativeApi;

module.exports = {
    get: function() { return currentApi; },
    setPreferPrompt: function(value) {
        currentApi = value ? require('cordova/android/promptbasednativeapi') : nativeApi;
    },
    // Used only by tests.
    set: function(value) {
        currentApi = value;
    }
};

});

// file: ../cordova-android/cordova-js-src/android/promptbasednativeapi.js
define("cordova/android/promptbasednativeapi", function(require, exports, module) {

/**
 * Implements the API of ExposedJsApi.java, but uses prompt() to communicate.
 * This is used pre-JellyBean, where addJavascriptInterface() is disabled.
 */

module.exports = {
    exec: function(bridgeSecret, service, action, callbackId, argsJson) {
        return prompt(argsJson, 'gap:'+JSON.stringify([bridgeSecret, service, action, callbackId]));
    },
    setNativeToJsBridgeMode: function(bridgeSecret, value) {
        prompt(value, 'gap_bridge_mode:' + bridgeSecret);
    },
    retrieveJsMessages: function(bridgeSecret, fromOnlineEvent) {
        return prompt(+fromOnlineEvent, 'gap_poll:' + bridgeSecret);
    }
};

});

// file: src/common/argscheck.js
define("cordova/argscheck", function(require, exports, module) {

var utils = require('cordova/utils');

var moduleExports = module.exports;

var typeMap = {
    'A': 'Array',
    'D': 'Date',
    'N': 'Number',
    'S': 'String',
    'F': 'Function',
    'O': 'Object'
};

function extractParamName (callee, argIndex) {
    return (/\(\s*([^)]*?)\s*\)/).exec(callee)[1].split(/\s*,\s*/)[argIndex];
}

/**
 * Checks the given arguments' types and throws if they are not as expected.
 *
 * `spec` is a string where each character stands for the required type of the
 * argument at the same position. In other words: the character at `spec[i]`
 * specifies the required type for `args[i]`. The characters in `spec` are the
 * first letter of the required type's name. The supported types are:
 *
 *     Array, Date, Number, String, Function, Object
 *
 * Lowercase characters specify arguments that must not be `null` or `undefined`
 * while uppercase characters allow those values to be passed.
 *
 * Finally, `*` can be used to allow any type at the corresponding position.
 *
 * @example
 * function foo (arr, opts) {
 *     // require `arr` to be an Array and `opts` an Object, null or undefined
 *     checkArgs('aO', 'my.package.foo', arguments);
 *     // ...
 * }
 * @param {String} spec - the type specification for `args` as described above
 * @param {String} functionName - full name of the callee.
 * Used in the error message
 * @param {Array|arguments} args - the arguments to be checked against `spec`
 * @param {Function} [opt_callee=args.callee] - the recipient of `args`.
 * Used to extract parameter names for the error message
 * @throws {TypeError} if args do not satisfy spec
 */
function checkArgs (spec, functionName, args, opt_callee) {
    if (!moduleExports.enableChecks) {
        return;
    }
    var errMsg = null;
    var typeName;
    for (var i = 0; i < spec.length; ++i) {
        var c = spec.charAt(i);
        var cUpper = c.toUpperCase();
        var arg = args[i];
        // Asterix means allow anything.
        if (c === '*') {
            continue;
        }
        typeName = utils.typeName(arg);
        if ((arg === null || arg === undefined) && c === cUpper) {
            continue;
        }
        if (typeName !== typeMap[cUpper]) {
            errMsg = 'Expected ' + typeMap[cUpper];
            break;
        }
    }
    if (errMsg) {
        errMsg += ', but got ' + typeName + '.';
        errMsg = 'Wrong type for parameter "' + extractParamName(opt_callee || args.callee, i) + '" of ' + functionName + ': ' + errMsg;
        // Don't log when running unit tests.
        if (typeof jasmine === 'undefined') {
            console.error(errMsg);
        }
        throw TypeError(errMsg);
    }
}

function getValue (value, defaultValue) {
    return value === undefined ? defaultValue : value;
}

moduleExports.checkArgs = checkArgs;
moduleExports.getValue = getValue;
moduleExports.enableChecks = true;

});

// file: src/common/base64.js
define("cordova/base64", function(require, exports, module) {

var base64 = exports;

base64.fromArrayBuffer = function (arrayBuffer) {
    var array = new Uint8Array(arrayBuffer);
    return uint8ToBase64(array);
};

base64.toArrayBuffer = function (str) {
    var decodedStr = typeof atob !== 'undefined' ? atob(str) : Buffer.from(str, 'base64').toString('binary'); // eslint-disable-line no-undef
    var arrayBuffer = new ArrayBuffer(decodedStr.length);
    var array = new Uint8Array(arrayBuffer);
    for (var i = 0, len = decodedStr.length; i < len; i++) {
        array[i] = decodedStr.charCodeAt(i);
    }
    return arrayBuffer;
};

// ------------------------------------------------------------------------------

/* This code is based on the performance tests at http://jsperf.com/b64tests
 * This 12-bit-at-a-time algorithm was the best performing version on all
 * platforms tested.
 */

var b64_6bit = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var b64_12bit;

var b64_12bitTable = function () {
    b64_12bit = [];
    for (var i = 0; i < 64; i++) {
        for (var j = 0; j < 64; j++) {
            b64_12bit[i * 64 + j] = b64_6bit[i] + b64_6bit[j];
        }
    }
    b64_12bitTable = function () { return b64_12bit; };
    return b64_12bit;
};

function uint8ToBase64 (rawData) {
    var numBytes = rawData.byteLength;
    var output = '';
    var segment;
    var table = b64_12bitTable();
    for (var i = 0; i < numBytes - 2; i += 3) {
        segment = (rawData[i] << 16) + (rawData[i + 1] << 8) + rawData[i + 2];
        output += table[segment >> 12];
        output += table[segment & 0xfff];
    }
    if (numBytes - i === 2) {
        segment = (rawData[i] << 16) + (rawData[i + 1] << 8);
        output += table[segment >> 12];
        output += b64_6bit[(segment & 0xfff) >> 6];
        output += '=';
    } else if (numBytes - i === 1) {
        segment = (rawData[i] << 16);
        output += table[segment >> 12];
        output += '==';
    }
    return output;
}

});

// file: src/common/builder.js
define("cordova/builder", function(require, exports, module) {

var utils = require('cordova/utils');

function each (objects, func, context) {
    for (var prop in objects) {
        if (objects.hasOwnProperty(prop)) {
            func.apply(context, [objects[prop], prop]);
        }
    }
}

function clobber (obj, key, value) {
    exports.replaceHookForTesting(obj, key);
    var needsProperty = false;
    try {
        obj[key] = value;
    } catch (e) {
        needsProperty = true;
    }
    // Getters can only be overridden by getters.
    if (needsProperty || obj[key] !== value) {
        utils.defineGetter(obj, key, function () {
            return value;
        });
    }
}

function assignOrWrapInDeprecateGetter (obj, key, value, message) {
    if (message) {
        utils.defineGetter(obj, key, function () {
            console.log(message);
            delete obj[key];
            clobber(obj, key, value);
            return value;
        });
    } else {
        clobber(obj, key, value);
    }
}

function include (parent, objects, clobber, merge) {
    each(objects, function (obj, key) {
        try {
            var result = obj.path ? require(obj.path) : {};

            if (clobber) {
                // Clobber if it doesn't exist.
                if (typeof parent[key] === 'undefined') {
                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
                } else if (typeof obj.path !== 'undefined') {
                    // If merging, merge properties onto parent, otherwise, clobber.
                    if (merge) {
                        recursiveMerge(parent[key], result);
                    } else {
                        assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
                    }
                }
                result = parent[key];
            } else {
                // Overwrite if not currently defined.
                if (typeof parent[key] === 'undefined') {
                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
                } else {
                    // Set result to what already exists, so we can build children into it if they exist.
                    result = parent[key];
                }
            }

            if (obj.children) {
                include(result, obj.children, clobber, merge);
            }
        } catch (e) {
            utils.alert('Exception building Cordova JS globals: ' + e + ' for key "' + key + '"');
        }
    });
}

/**
 * Merge properties from one object onto another recursively.  Properties from
 * the src object will overwrite existing target property.
 *
 * @param target Object to merge properties into.
 * @param src Object to merge properties from.
 */
function recursiveMerge (target, src) {
    for (var prop in src) {
        if (src.hasOwnProperty(prop)) {
            if (target.prototype && target.prototype.constructor === target) {
                // If the target object is a constructor override off prototype.
                clobber(target.prototype, prop, src[prop]);
            } else {
                if (typeof src[prop] === 'object' && typeof target[prop] === 'object') {
                    recursiveMerge(target[prop], src[prop]);
                } else {
                    clobber(target, prop, src[prop]);
                }
            }
        }
    }
}

exports.buildIntoButDoNotClobber = function (objects, target) {
    include(target, objects, false, false);
};
exports.buildIntoAndClobber = function (objects, target) {
    include(target, objects, true, false);
};
exports.buildIntoAndMerge = function (objects, target) {
    include(target, objects, true, true);
};
exports.recursiveMerge = recursiveMerge;
exports.assignOrWrapInDeprecateGetter = assignOrWrapInDeprecateGetter;
exports.replaceHookForTesting = function () {};

});

// file: src/common/channel.js
define("cordova/channel", function(require, exports, module) {

var utils = require('cordova/utils');
var nextGuid = 1;

/**
 * Custom pub-sub "channel" that can have functions subscribed to it
 * This object is used to define and control firing of events for
 * cordova initialization, as well as for custom events thereafter.
 *
 * The order of events during page load and Cordova startup is as follows:
 *
 * onDOMContentLoaded*         Internal event that is received when the web page is loaded and parsed.
 * onNativeReady*              Internal event that indicates the Cordova native side is ready.
 * onCordovaReady*             Internal event fired when all Cordova JavaScript objects have been created.
 * onDeviceReady*              User event fired to indicate that Cordova is ready
 * onResume                    User event fired to indicate a start/resume lifecycle event
 * onPause                     User event fired to indicate a pause lifecycle event
 *
 * The events marked with an * are sticky. Once they have fired, they will stay in the fired state.
 * All listeners that subscribe after the event is fired will be executed right away.
 *
 * The only Cordova events that user code should register for are:
 *      deviceready           Cordova native code is initialized and Cordova APIs can be called from JavaScript
 *      pause                 App has moved to background
 *      resume                App has returned to foreground
 *
 * Listeners can be registered as:
 *      document.addEventListener("deviceready", myDeviceReadyListener, false);
 *      document.addEventListener("resume", myResumeListener, false);
 *      document.addEventListener("pause", myPauseListener, false);
 *
 * The DOM lifecycle events should be used for saving and restoring state
 *      window.onload
 *      window.onunload
 *
 */

/**
 * Channel
 * @constructor
 * @param type  String the channel name
 */
var Channel = function (type, sticky) {
    this.type = type;
    // Map of guid -> function.
    this.handlers = {};
    // 0 = Non-sticky, 1 = Sticky non-fired, 2 = Sticky fired.
    this.state = sticky ? 1 : 0;
    // Used in sticky mode to remember args passed to fire().
    this.fireArgs = null;
    // Used by onHasSubscribersChange to know if there are any listeners.
    this.numHandlers = 0;
    // Function that is called when the first listener is subscribed, or when
    // the last listener is unsubscribed.
    this.onHasSubscribersChange = null;
};
var channel = {
    /**
     * Calls the provided function only after all of the channels specified
     * have been fired. All channels must be sticky channels.
     */
    join: function (h, c) {
        var len = c.length;
        var i = len;
        var f = function () {
            if (!(--i)) h();
        };
        for (var j = 0; j < len; j++) {
            if (c[j].state === 0) {
                throw Error('Can only use join with sticky channels.');
            }
            c[j].subscribe(f);
        }
        if (!len) h();
    },
    /* eslint-disable no-return-assign */
    create: function (type) {
        return channel[type] = new Channel(type, false);
    },
    createSticky: function (type) {
        return channel[type] = new Channel(type, true);
    },
    /* eslint-enable no-return-assign */
    /**
     * cordova Channels that must fire before "deviceready" is fired.
     */
    deviceReadyChannelsArray: [],
    deviceReadyChannelsMap: {},

    /**
     * Indicate that a feature needs to be initialized before it is ready to be used.
     * This holds up Cordova's "deviceready" event until the feature has been initialized
     * and Cordova.initComplete(feature) is called.
     *
     * @param feature {String}     The unique feature name
     */
    waitForInitialization: function (feature) {
        if (feature) {
            var c = channel[feature] || this.createSticky(feature);
            this.deviceReadyChannelsMap[feature] = c;
            this.deviceReadyChannelsArray.push(c);
        }
    },

    /**
     * Indicate that initialization code has completed and the feature is ready to be used.
     *
     * @param feature {String}     The unique feature name
     */
    initializationComplete: function (feature) {
        var c = this.deviceReadyChannelsMap[feature];
        if (c) {
            c.fire();
        }
    }
};

function checkSubscriptionArgument (argument) {
    if (typeof argument !== 'function' && typeof argument.handleEvent !== 'function') {
        throw new Error(
            'Must provide a function or an EventListener object ' +
                'implementing the handleEvent interface.'
        );
    }
}

/**
 * Subscribes the given function to the channel. Any time that
 * Channel.fire is called so too will the function.
 * Optionally specify an execution context for the function
 * and a guid that can be used to stop subscribing to the channel.
 * Returns the guid.
 */
Channel.prototype.subscribe = function (eventListenerOrFunction, eventListener) {
    checkSubscriptionArgument(eventListenerOrFunction);
    var handleEvent, guid;

    if (eventListenerOrFunction && typeof eventListenerOrFunction === 'object') {
        // Received an EventListener object implementing the handleEvent interface
        handleEvent = eventListenerOrFunction.handleEvent;
        eventListener = eventListenerOrFunction;
    } else {
        // Received a function to handle event
        handleEvent = eventListenerOrFunction;
    }

    if (this.state === 2) {
        handleEvent.apply(eventListener || this, this.fireArgs);
        return;
    }

    guid = eventListenerOrFunction.observer_guid;
    if (typeof eventListener === 'object') {
        handleEvent = utils.close(eventListener, handleEvent);
    }

    if (!guid) {
        // First time any channel has seen this subscriber
        guid = '' + nextGuid++;
    }
    handleEvent.observer_guid = guid;
    eventListenerOrFunction.observer_guid = guid;

    // Don't add the same handler more than once.
    if (!this.handlers[guid]) {
        this.handlers[guid] = handleEvent;
        this.numHandlers++;
        if (this.numHandlers === 1) {
            this.onHasSubscribersChange && this.onHasSubscribersChange();
        }
    }
};

/**
 * Unsubscribes the function with the given guid from the channel.
 */
Channel.prototype.unsubscribe = function (eventListenerOrFunction) {
    checkSubscriptionArgument(eventListenerOrFunction);
    var handleEvent, guid, handler;

    if (eventListenerOrFunction && typeof eventListenerOrFunction === 'object') {
        // Received an EventListener object implementing the handleEvent interface
        handleEvent = eventListenerOrFunction.handleEvent;
    } else {
        // Received a function to handle event
        handleEvent = eventListenerOrFunction;
    }

    guid = handleEvent.observer_guid;
    handler = this.handlers[guid];
    if (handler) {
        delete this.handlers[guid];
        this.numHandlers--;
        if (this.numHandlers === 0) {
            this.onHasSubscribersChange && this.onHasSubscribersChange();
        }
    }
};

/**
 * Calls all functions subscribed to this channel.
 */
Channel.prototype.fire = function (e) {
    var fail = false; // eslint-disable-line no-unused-vars
    var fireArgs = Array.prototype.slice.call(arguments);
    // Apply stickiness.
    if (this.state === 1) {
        this.state = 2;
        this.fireArgs = fireArgs;
    }
    if (this.numHandlers) {
        // Copy the values first so that it is safe to modify it from within
        // callbacks.
        var toCall = [];
        for (var item in this.handlers) {
            toCall.push(this.handlers[item]);
        }
        for (var i = 0; i < toCall.length; ++i) {
            toCall[i].apply(this, fireArgs);
        }
        if (this.state === 2 && this.numHandlers) {
            this.numHandlers = 0;
            this.handlers = {};
            this.onHasSubscribersChange && this.onHasSubscribersChange();
        }
    }
};

// defining them here so they are ready super fast!
// DOM event that is received when the web page is loaded and parsed.
channel.createSticky('onDOMContentLoaded');

// Event to indicate the Cordova native side is ready.
channel.createSticky('onNativeReady');

// Event to indicate that all Cordova JavaScript objects have been created
// and it's time to run plugin constructors.
channel.createSticky('onCordovaReady');

// Event to indicate that all automatically loaded JS plugins are loaded and ready.
// FIXME remove this
channel.createSticky('onPluginsReady');

// Event to indicate that Cordova is ready
channel.createSticky('onDeviceReady');

// Event to indicate a resume lifecycle event
channel.create('onResume');

// Event to indicate a pause lifecycle event
channel.create('onPause');

// Channels that must fire before "deviceready" is fired.
channel.waitForInitialization('onCordovaReady');
channel.waitForInitialization('onDOMContentLoaded');

module.exports = channel;

});

// file: ../cordova-android/cordova-js-src/exec.js
define("cordova/exec", function(require, exports, module) {

/**
 * Execute a cordova command.  It is up to the native side whether this action
 * is synchronous or asynchronous.  The native side can return:
 *      Synchronous: PluginResult object as a JSON string
 *      Asynchronous: Empty string ""
 * If async, the native side will cordova.callbackSuccess or cordova.callbackError,
 * depending upon the result of the action.
 *
 * @param {Function} success    The success callback
 * @param {Function} fail       The fail callback
 * @param {String} service      The name of the service to use
 * @param {String} action       Action to be run in cordova
 * @param {String[]} [args]     Zero or more arguments to pass to the method
 */
var cordova = require('cordova'),
    nativeApiProvider = require('cordova/android/nativeapiprovider'),
    utils = require('cordova/utils'),
    base64 = require('cordova/base64'),
    channel = require('cordova/channel'),
    jsToNativeModes = {
        PROMPT: 0,
        JS_OBJECT: 1
    },
    nativeToJsModes = {
        // Polls for messages using the JS->Native bridge.
        POLLING: 0,
        // For LOAD_URL to be viable, it would need to have a work-around for
        // the bug where the soft-keyboard gets dismissed when a message is sent.
        LOAD_URL: 1,
        // For the ONLINE_EVENT to be viable, it would need to intercept all event
        // listeners (both through addEventListener and window.ononline) as well
        // as set the navigator property itself.
        ONLINE_EVENT: 2,
        EVAL_BRIDGE: 3
    },
    jsToNativeBridgeMode,  // Set lazily.
    nativeToJsBridgeMode = nativeToJsModes.EVAL_BRIDGE,
    pollEnabled = false,
    bridgeSecret = -1;

var messagesFromNative = [];
var isProcessing = false;
var resolvedPromise = typeof Promise == 'undefined' ? null : Promise.resolve();
var nextTick = resolvedPromise ? function(fn) { resolvedPromise.then(fn); } : function(fn) { setTimeout(fn); };

function androidExec(success, fail, service, action, args) {
    if (bridgeSecret < 0) {
        // If we ever catch this firing, we'll need to queue up exec()s
        // and fire them once we get a secret. For now, I don't think
        // it's possible for exec() to be called since plugins are parsed but
        // not run until until after onNativeReady.
        throw new Error('exec() called without bridgeSecret');
    }
    // Set default bridge modes if they have not already been set.
    // By default, we use the failsafe, since addJavascriptInterface breaks too often
    if (jsToNativeBridgeMode === undefined) {
        androidExec.setJsToNativeBridgeMode(jsToNativeModes.JS_OBJECT);
    }

    // If args is not provided, default to an empty array
    args = args || [];

    // Process any ArrayBuffers in the args into a string.
    for (var i = 0; i < args.length; i++) {
        if (utils.typeName(args[i]) == 'ArrayBuffer') {
            args[i] = base64.fromArrayBuffer(args[i]);
        }
    }

    var callbackId = service + cordova.callbackId++,
        argsJson = JSON.stringify(args);
    if (success || fail) {
        cordova.callbacks[callbackId] = {success:success, fail:fail};
    }

    var msgs = nativeApiProvider.get().exec(bridgeSecret, service, action, callbackId, argsJson);
    // If argsJson was received by Java as null, try again with the PROMPT bridge mode.
    // This happens in rare circumstances, such as when certain Unicode characters are passed over the bridge on a Galaxy S2.  See CB-2666.
    if (jsToNativeBridgeMode == jsToNativeModes.JS_OBJECT && msgs === "@Null arguments.") {
        androidExec.setJsToNativeBridgeMode(jsToNativeModes.PROMPT);
        androidExec(success, fail, service, action, args);
        androidExec.setJsToNativeBridgeMode(jsToNativeModes.JS_OBJECT);
    } else if (msgs) {
        messagesFromNative.push(msgs);
        // Always process async to avoid exceptions messing up stack.
        nextTick(processMessages);
    }
}

androidExec.init = function() {
    bridgeSecret = +prompt('', 'gap_init:' + nativeToJsBridgeMode);
    channel.onNativeReady.fire();
};

function pollOnceFromOnlineEvent() {
    pollOnce(true);
}

function pollOnce(opt_fromOnlineEvent) {
    if (bridgeSecret < 0) {
        // This can happen when the NativeToJsMessageQueue resets the online state on page transitions.
        // We know there's nothing to retrieve, so no need to poll.
        return;
    }
    var msgs = nativeApiProvider.get().retrieveJsMessages(bridgeSecret, !!opt_fromOnlineEvent);
    if (msgs) {
        messagesFromNative.push(msgs);
        // Process sync since we know we're already top-of-stack.
        processMessages();
    }
}

function pollingTimerFunc() {
    if (pollEnabled) {
        pollOnce();
        setTimeout(pollingTimerFunc, 50);
    }
}

function hookOnlineApis() {
    function proxyEvent(e) {
        cordova.fireWindowEvent(e.type);
    }
    // The network module takes care of firing online and offline events.
    // It currently fires them only on document though, so we bridge them
    // to window here (while first listening for exec()-releated online/offline
    // events).
    window.addEventListener('online', pollOnceFromOnlineEvent, false);
    window.addEventListener('offline', pollOnceFromOnlineEvent, false);
    cordova.addWindowEventHandler('online');
    cordova.addWindowEventHandler('offline');
    document.addEventListener('online', proxyEvent, false);
    document.addEventListener('offline', proxyEvent, false);
}

hookOnlineApis();

androidExec.jsToNativeModes = jsToNativeModes;
androidExec.nativeToJsModes = nativeToJsModes;

androidExec.setJsToNativeBridgeMode = function(mode) {
    if (mode == jsToNativeModes.JS_OBJECT && !window._cordovaNative) {
        mode = jsToNativeModes.PROMPT;
    }
    nativeApiProvider.setPreferPrompt(mode == jsToNativeModes.PROMPT);
    jsToNativeBridgeMode = mode;
};

androidExec.setNativeToJsBridgeMode = function(mode) {
    if (mode == nativeToJsBridgeMode) {
        return;
    }
    if (nativeToJsBridgeMode == nativeToJsModes.POLLING) {
        pollEnabled = false;
    }

    nativeToJsBridgeMode = mode;
    // Tell the native side to switch modes.
    // Otherwise, it will be set by androidExec.init()
    if (bridgeSecret >= 0) {
        nativeApiProvider.get().setNativeToJsBridgeMode(bridgeSecret, mode);
    }

    if (mode == nativeToJsModes.POLLING) {
        pollEnabled = true;
        setTimeout(pollingTimerFunc, 1);
    }
};

function buildPayload(payload, message) {
    var payloadKind = message.charAt(0);
    if (payloadKind == 's') {
        payload.push(message.slice(1));
    } else if (payloadKind == 't') {
        payload.push(true);
    } else if (payloadKind == 'f') {
        payload.push(false);
    } else if (payloadKind == 'N') {
        payload.push(null);
    } else if (payloadKind == 'n') {
        payload.push(+message.slice(1));
    } else if (payloadKind == 'A') {
        var data = message.slice(1);
        payload.push(base64.toArrayBuffer(data));
    } else if (payloadKind == 'S') {
        payload.push(window.atob(message.slice(1)));
    } else if (payloadKind == 'M') {
        var multipartMessages = message.slice(1);
        while (multipartMessages !== "") {
            var spaceIdx = multipartMessages.indexOf(' ');
            var msgLen = +multipartMessages.slice(0, spaceIdx);
            var multipartMessage = multipartMessages.substr(spaceIdx + 1, msgLen);
            multipartMessages = multipartMessages.slice(spaceIdx + msgLen + 1);
            buildPayload(payload, multipartMessage);
        }
    } else {
        payload.push(JSON.parse(message));
    }
}

// Processes a single message, as encoded by NativeToJsMessageQueue.java.
function processMessage(message) {
    var firstChar = message.charAt(0);
    if (firstChar == 'J') {
        // This is deprecated on the .java side. It doesn't work with CSP enabled.
        eval(message.slice(1));
    } else if (firstChar == 'S' || firstChar == 'F') {
        var success = firstChar == 'S';
        var keepCallback = message.charAt(1) == '1';
        var spaceIdx = message.indexOf(' ', 2);
        var status = +message.slice(2, spaceIdx);
        var nextSpaceIdx = message.indexOf(' ', spaceIdx + 1);
        var callbackId = message.slice(spaceIdx + 1, nextSpaceIdx);
        var payloadMessage = message.slice(nextSpaceIdx + 1);
        var payload = [];
        buildPayload(payload, payloadMessage);
        cordova.callbackFromNative(callbackId, success, status, payload, keepCallback);
    } else {
        console.log("processMessage failed: invalid message: " + JSON.stringify(message));
    }
}

function processMessages() {
    // Check for the reentrant case.
    if (isProcessing) {
        return;
    }
    if (messagesFromNative.length === 0) {
        return;
    }
    isProcessing = true;
    try {
        var msg = popMessageFromQueue();
        // The Java side can send a * message to indicate that it
        // still has messages waiting to be retrieved.
        if (msg == '*' && messagesFromNative.length === 0) {
            nextTick(pollOnce);
            return;
        }
        processMessage(msg);
    } finally {
        isProcessing = false;
        if (messagesFromNative.length > 0) {
            nextTick(processMessages);
        }
    }
}

function popMessageFromQueue() {
    var messageBatch = messagesFromNative.shift();
    if (messageBatch == '*') {
        return '*';
    }

    var spaceIdx = messageBatch.indexOf(' ');
    var msgLen = +messageBatch.slice(0, spaceIdx);
    var message = messageBatch.substr(spaceIdx + 1, msgLen);
    messageBatch = messageBatch.slice(spaceIdx + msgLen + 1);
    if (messageBatch) {
        messagesFromNative.unshift(messageBatch);
    }
    return message;
}

module.exports = androidExec;

});

// file: src/common/exec/proxy.js
define("cordova/exec/proxy", function(require, exports, module) {

// internal map of proxy function
var CommandProxyMap = {};

module.exports = {

    // example: cordova.commandProxy.add("Accelerometer",{getCurrentAcceleration: function(successCallback, errorCallback, options) {...},...);
    add: function (id, proxyObj) {
        console.log('adding proxy for ' + id);
        CommandProxyMap[id] = proxyObj;
        return proxyObj;
    },

    // cordova.commandProxy.remove("Accelerometer");
    remove: function (id) {
        var proxy = CommandProxyMap[id];
        delete CommandProxyMap[id];
        CommandProxyMap[id] = null;
        return proxy;
    },

    get: function (service, action) {
        return (CommandProxyMap[service] ? CommandProxyMap[service][action] : null);
    }
};

});

// file: src/common/init.js
define("cordova/init", function(require, exports, module) {

var channel = require('cordova/channel');
var cordova = require('cordova');
var modulemapper = require('cordova/modulemapper');
var platform = require('cordova/platform');
var pluginloader = require('cordova/pluginloader');
var utils = require('cordova/utils');

var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];

function logUnfiredChannels (arr) {
    for (var i = 0; i < arr.length; ++i) {
        if (arr[i].state !== 2) {
            console.log('Channel not fired: ' + arr[i].type);
        }
    }
}

window.setTimeout(function () {
    if (channel.onDeviceReady.state !== 2) {
        console.log('deviceready has not fired after 5 seconds.');
        logUnfiredChannels(platformInitChannelsArray);
        logUnfiredChannels(channel.deviceReadyChannelsArray);
    }
}, 5000);

// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
// We replace it so that properties that can't be clobbered can instead be overridden.
function replaceNavigator (origNavigator) {
    var CordovaNavigator = function () {};
    CordovaNavigator.prototype = origNavigator;
    var newNavigator = new CordovaNavigator();
    // This work-around really only applies to new APIs that are newer than Function.bind.
    // Without it, APIs such as getGamepads() break.
    if (CordovaNavigator.bind) {
        for (var key in origNavigator) {
            if (typeof origNavigator[key] === 'function') {
                newNavigator[key] = origNavigator[key].bind(origNavigator);
            } else {
                (function (k) {
                    utils.defineGetterSetter(newNavigator, key, function () {
                        return origNavigator[k];
                    });
                })(key);
            }
        }
    }
    return newNavigator;
}

if (window.navigator) {
    window.navigator = replaceNavigator(window.navigator);
}

if (!window.console) {
    window.console = {
        log: function () {}
    };
}
if (!window.console.warn) {
    window.console.warn = function (msg) {
        this.log('warn: ' + msg);
    };
}

// Register pause, resume and deviceready channels as events on document.
channel.onPause = cordova.addDocumentEventHandler('pause');
channel.onResume = cordova.addDocumentEventHandler('resume');
channel.onActivated = cordova.addDocumentEventHandler('activated');
channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');

// Listen for DOMContentLoaded and notify our channel subscribers.
if (document.readyState === 'complete' || document.readyState === 'interactive') {
    channel.onDOMContentLoaded.fire();
} else {
    document.addEventListener('DOMContentLoaded', function () {
        channel.onDOMContentLoaded.fire();
    }, false);
}

// _nativeReady is global variable that the native side can set
// to signify that the native code is ready. It is a global since
// it may be called before any cordova JS is ready.
if (window._nativeReady) {
    channel.onNativeReady.fire();
}

modulemapper.clobbers('cordova', 'cordova');
modulemapper.clobbers('cordova/exec', 'cordova.exec');
modulemapper.clobbers('cordova/exec', 'Cordova.exec');

// Call the platform-specific initialization.
platform.bootstrap && platform.bootstrap();

// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.
// The delay allows the attached modules to be defined before the plugin loader looks for them.
setTimeout(function () {
    pluginloader.load(function () {
        channel.onPluginsReady.fire();
    });
}, 0);

/**
 * Create all cordova objects once native side is ready.
 */
channel.join(function () {
    modulemapper.mapModules(window);

    platform.initialize && platform.initialize();

    // Fire event to notify that all objects are created
    channel.onCordovaReady.fire();

    // Fire onDeviceReady event once page has fully loaded, all
    // constructors have run and cordova info has been received from native
    // side.
    channel.join(function () {
        require('cordova').fireDocumentEvent('deviceready');
    }, channel.deviceReadyChannelsArray);

}, platformInitChannelsArray);

});

// file: src/common/modulemapper.js
define("cordova/modulemapper", function(require, exports, module) {

var builder = require('cordova/builder');
var moduleMap = define.moduleMap; // eslint-disable-line no-undef
var symbolList;
var deprecationMap;

exports.reset = function () {
    symbolList = [];
    deprecationMap = {};
};

function addEntry (strategy, moduleName, symbolPath, opt_deprecationMessage) {
    if (!(moduleName in moduleMap)) {
        throw new Error('Module ' + moduleName + ' does not exist.');
    }
    symbolList.push(strategy, moduleName, symbolPath);
    if (opt_deprecationMessage) {
        deprecationMap[symbolPath] = opt_deprecationMessage;
    }
}

// Note: Android 2.3 does have Function.bind().
exports.clobbers = function (moduleName, symbolPath, opt_deprecationMessage) {
    addEntry('c', moduleName, symbolPath, opt_deprecationMessage);
};

exports.merges = function (moduleName, symbolPath, opt_deprecationMessage) {
    addEntry('m', moduleName, symbolPath, opt_deprecationMessage);
};

exports.defaults = function (moduleName, symbolPath, opt_deprecationMessage) {
    addEntry('d', moduleName, symbolPath, opt_deprecationMessage);
};

exports.runs = function (moduleName) {
    addEntry('r', moduleName, null);
};

function prepareNamespace (symbolPath, context) {
    if (!symbolPath) {
        return context;
    }
    var parts = symbolPath.split('.');
    var cur = context;
    for (var i = 0, part; part = parts[i]; ++i) { // eslint-disable-line no-cond-assign
        cur = cur[part] = cur[part] || {};
    }
    return cur;
}

exports.mapModules = function (context) {
    var origSymbols = {};
    context.CDV_origSymbols = origSymbols;
    for (var i = 0, len = symbolList.length; i < len; i += 3) {
        var strategy = symbolList[i];
        var moduleName = symbolList[i + 1];
        var module = require(moduleName);
        // <runs/>
        if (strategy === 'r') {
            continue;
        }
        var symbolPath = symbolList[i + 2];
        var lastDot = symbolPath.lastIndexOf('.');
        var namespace = symbolPath.substr(0, lastDot);
        var lastName = symbolPath.substr(lastDot + 1);

        var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;
        var parentObj = prepareNamespace(namespace, context);
        var target = parentObj[lastName];

        if (strategy === 'm' && target) {
            builder.recursiveMerge(target, module);
        } else if ((strategy === 'd' && !target) || (strategy !== 'd')) {
            if (!(symbolPath in origSymbols)) {
                origSymbols[symbolPath] = target;
            }
            builder.assignOrWrapInDeprecateGetter(parentObj, lastName, module, deprecationMsg);
        }
    }
};

exports.getOriginalSymbol = function (context, symbolPath) {
    var origSymbols = context.CDV_origSymbols;
    if (origSymbols && (symbolPath in origSymbols)) {
        return origSymbols[symbolPath];
    }
    var parts = symbolPath.split('.');
    var obj = context;
    for (var i = 0; i < parts.length; ++i) {
        obj = obj && obj[parts[i]];
    }
    return obj;
};

exports.reset();

});

// file: ../cordova-android/cordova-js-src/platform.js
define("cordova/platform", function(require, exports, module) {

// The last resume event that was received that had the result of a plugin call.
var lastResumeEvent = null;

module.exports = {
    id: 'android',
    bootstrap: function() {
        var channel = require('cordova/channel'),
            cordova = require('cordova'),
            exec = require('cordova/exec'),
            modulemapper = require('cordova/modulemapper');

        // Get the shared secret needed to use the bridge.
        exec.init();

        // TODO: Extract this as a proper plugin.
        modulemapper.clobbers('cordova/plugin/android/app', 'navigator.app');

        var APP_PLUGIN_NAME = Number(cordova.platformVersion.split('.')[0]) >= 4 ? 'CoreAndroid' : 'App';

        // Inject a listener for the backbutton on the document.
        var backButtonChannel = cordova.addDocumentEventHandler('backbutton');
        backButtonChannel.onHasSubscribersChange = function() {
            // If we just attached the first handler or detached the last handler,
            // let native know we need to override the back button.
            exec(null, null, APP_PLUGIN_NAME, "overrideBackbutton", [this.numHandlers == 1]);
        };

        // Add hardware MENU and SEARCH button handlers
        cordova.addDocumentEventHandler('menubutton');
        cordova.addDocumentEventHandler('searchbutton');

        function bindButtonChannel(buttonName) {
            // generic button bind used for volumeup/volumedown buttons
            var volumeButtonChannel = cordova.addDocumentEventHandler(buttonName + 'button');
            volumeButtonChannel.onHasSubscribersChange = function() {
                exec(null, null, APP_PLUGIN_NAME, "overrideButton", [buttonName, this.numHandlers == 1]);
            };
        }
        // Inject a listener for the volume buttons on the document.
        bindButtonChannel('volumeup');
        bindButtonChannel('volumedown');

        // The resume event is not "sticky", but it is possible that the event
        // will contain the result of a plugin call. We need to ensure that the
        // plugin result is delivered even after the event is fired (CB-10498)
        var cordovaAddEventListener = document.addEventListener;

        document.addEventListener = function(evt, handler, capture) {
            cordovaAddEventListener(evt, handler, capture);

            if (evt === 'resume' && lastResumeEvent) {
                handler(lastResumeEvent);
            }
        };

        // Let native code know we are all done on the JS side.
        // Native code will then un-hide the WebView.
        channel.onCordovaReady.subscribe(function() {
            exec(onMessageFromNative, null, APP_PLUGIN_NAME, 'messageChannel', []);
            exec(null, null, APP_PLUGIN_NAME, "show", []);
        });
    }
};

function onMessageFromNative(msg) {
    var cordova = require('cordova');
    var action = msg.action;

    switch (action)
    {
        // Button events
        case 'backbutton':
        case 'menubutton':
        case 'searchbutton':
        // App life cycle events
        case 'pause':
        // Volume events
        case 'volumedownbutton':
        case 'volumeupbutton':
            cordova.fireDocumentEvent(action);
            break;
        case 'resume':
            if(arguments.length > 1 && msg.pendingResult) {
                if(arguments.length === 2) {
                    msg.pendingResult.result = arguments[1];
                } else {
                    // The plugin returned a multipart message
                    var res = [];
                    for(var i = 1; i < arguments.length; i++) {
                        res.push(arguments[i]);
                    }
                    msg.pendingResult.result = res;
                }

                // Save the plugin result so that it can be delivered to the js
                // even if they miss the initial firing of the event
                lastResumeEvent = msg;
            }
            cordova.fireDocumentEvent(action, msg);
            break;
        default:
            throw new Error('Unknown event action ' + action);
    }
}

});

// file: ../cordova-android/cordova-js-src/plugin/android/app.js
define("cordova/plugin/android/app", function(require, exports, module) {

var exec = require('cordova/exec');
var APP_PLUGIN_NAME = Number(require('cordova').platformVersion.split('.')[0]) >= 4 ? 'CoreAndroid' : 'App';

module.exports = {
    /**
    * Clear the resource cache.
    */
    clearCache:function() {
        exec(null, null, APP_PLUGIN_NAME, "clearCache", []);
    },

    /**
    * Load the url into the webview or into new browser instance.
    *
    * @param url           The URL to load
    * @param props         Properties that can be passed in to the activity:
    *      wait: int                           => wait msec before loading URL
    *      loadingDialog: "Title,Message"      => display a native loading dialog
    *      loadUrlTimeoutValue: int            => time in msec to wait before triggering a timeout error
    *      clearHistory: boolean              => clear webview history (default=false)
    *      openExternal: boolean              => open in a new browser (default=false)
    *
    * Example:
    *      navigator.app.loadUrl("http://server/myapp/index.html", {wait:2000, loadingDialog:"Wait,Loading App", loadUrlTimeoutValue: 60000});
    */
    loadUrl:function(url, props) {
        exec(null, null, APP_PLUGIN_NAME, "loadUrl", [url, props]);
    },

    /**
    * Cancel loadUrl that is waiting to be loaded.
    */
    cancelLoadUrl:function() {
        exec(null, null, APP_PLUGIN_NAME, "cancelLoadUrl", []);
    },

    /**
    * Clear web history in this web view.
    * Instead of BACK button loading the previous web page, it will exit the app.
    */
    clearHistory:function() {
        exec(null, null, APP_PLUGIN_NAME, "clearHistory", []);
    },

    /**
    * Go to previous page displayed.
    * This is the same as pressing the backbutton on Android device.
    */
    backHistory:function() {
        exec(null, null, APP_PLUGIN_NAME, "backHistory", []);
    },

    /**
    * Override the default behavior of the Android back button.
    * If overridden, when the back button is pressed, the "backKeyDown" JavaScript event will be fired.
    *
    * Note: The user should not have to call this method.  Instead, when the user
    *       registers for the "backbutton" event, this is automatically done.
    *
    * @param override        T=override, F=cancel override
    */
    overrideBackbutton:function(override) {
        exec(null, null, APP_PLUGIN_NAME, "overrideBackbutton", [override]);
    },

    /**
    * Override the default behavior of the Android volume button.
    * If overridden, when the volume button is pressed, the "volume[up|down]button"
    * JavaScript event will be fired.
    *
    * Note: The user should not have to call this method.  Instead, when the user
    *       registers for the "volume[up|down]button" event, this is automatically done.
    *
    * @param button          volumeup, volumedown
    * @param override        T=override, F=cancel override
    */
    overrideButton:function(button, override) {
        exec(null, null, APP_PLUGIN_NAME, "overrideButton", [button, override]);
    },

    /**
    * Exit and terminate the application.
    */
    exitApp:function() {
        return exec(null, null, APP_PLUGIN_NAME, "exitApp", []);
    }
};

});

// file: src/common/pluginloader.js
define("cordova/pluginloader", function(require, exports, module) {

var modulemapper = require('cordova/modulemapper');

// Helper function to inject a <script> tag.
// Exported for testing.
exports.injectScript = function (url, onload, onerror) {
    var script = document.createElement('script');
    // onload fires even when script fails loads with an error.
    script.onload = onload;
    // onerror fires for malformed URLs.
    script.onerror = onerror;
    script.src = url;
    document.head.appendChild(script);
};

function injectIfNecessary (id, url, onload, onerror) {
    onerror = onerror || onload;
    if (id in define.moduleMap) { // eslint-disable-line no-undef
        onload();
    } else {
        exports.injectScript(url, function () {
            if (id in define.moduleMap) { // eslint-disable-line no-undef
                onload();
            } else {
                onerror();
            }
        }, onerror);
    }
}

function onScriptLoadingComplete (moduleList, finishPluginLoading) {
    // Loop through all the plugins and then through their clobbers and merges.
    for (var i = 0, module; module = moduleList[i]; i++) { // eslint-disable-line no-cond-assign
        if (module.clobbers && module.clobbers.length) {
            for (var j = 0; j < module.clobbers.length; j++) {
                modulemapper.clobbers(module.id, module.clobbers[j]);
            }
        }

        if (module.merges && module.merges.length) {
            for (var k = 0; k < module.merges.length; k++) {
                modulemapper.merges(module.id, module.merges[k]);
            }
        }

        // Finally, if runs is truthy we want to simply require() the module.
        if (module.runs) {
            modulemapper.runs(module.id);
        }
    }

    finishPluginLoading();
}

// Handler for the cordova_plugins.js content.
// See plugman's plugin_loader.js for the details of this object.
// This function is only called if the really is a plugins array that isn't empty.
// Otherwise the onerror response handler will just call finishPluginLoading().
function handlePluginsObject (path, moduleList, finishPluginLoading) {
    // Now inject the scripts.
    var scriptCounter = moduleList.length;

    if (!scriptCounter) {
        finishPluginLoading();
        return;
    }
    function scriptLoadedCallback () {
        if (!--scriptCounter) {
            onScriptLoadingComplete(moduleList, finishPluginLoading);
        }
    }

    for (var i = 0; i < moduleList.length; i++) {
        injectIfNecessary(moduleList[i].id, path + moduleList[i].file, scriptLoadedCallback);
    }
}

function findCordovaPath () {
    var path = null;
    var scripts = document.getElementsByTagName('script');
    var term = '/cordova.js';
    for (var n = scripts.length - 1; n > -1; n--) {
        var src = scripts[n].src.replace(/\?.*$/, ''); // Strip any query param (CB-6007).
        if (src.indexOf(term) === (src.length - term.length)) {
            path = src.substring(0, src.length - term.length) + '/';
            break;
        }
    }
    return path;
}

// Tries to load all plugins' js-modules.
// This is an async process, but onDeviceReady is blocked on onPluginsReady.
// onPluginsReady is fired when there are no plugins to load, or they are all done.
exports.load = function (callback) {
    var pathPrefix = findCordovaPath();
    if (pathPrefix === null) {
        console.log('Could not find cordova.js script tag. Plugin loading may fail.');
        pathPrefix = '';
    }
    injectIfNecessary('cordova/plugin_list', pathPrefix + 'cordova_plugins.js', function () {
        var moduleList = require('cordova/plugin_list');
        handlePluginsObject(pathPrefix, moduleList, callback);
    }, callback);
};

});

// file: src/common/urlutil.js
define("cordova/urlutil", function(require, exports, module) {

/**
 * For already absolute URLs, returns what is passed in.
 * For relative URLs, converts them to absolute ones.
 */
exports.makeAbsolute = function makeAbsolute (url) {
    var anchorEl = document.createElement('a');
    anchorEl.href = url;
    return anchorEl.href;
};

});

// file: src/common/utils.js
define("cordova/utils", function(require, exports, module) {

var utils = exports;

/**
 * Defines a property getter / setter for obj[key].
 */
utils.defineGetterSetter = function (obj, key, getFunc, opt_setFunc) {
    if (Object.defineProperty) {
        var desc = {
            get: getFunc,
            configurable: true
        };
        if (opt_setFunc) {
            desc.set = opt_setFunc;
        }
        Object.defineProperty(obj, key, desc);
    } else {
        obj.__defineGetter__(key, getFunc);
        if (opt_setFunc) {
            obj.__defineSetter__(key, opt_setFunc);
        }
    }
};

/**
 * Defines a property getter for obj[key].
 */
utils.defineGetter = utils.defineGetterSetter;

utils.arrayIndexOf = function (a, item) {
    if (a.indexOf) {
        return a.indexOf(item);
    }
    var len = a.length;
    for (var i = 0; i < len; ++i) {
        if (a[i] === item) {
            return i;
        }
    }
    return -1;
};

/**
 * Returns whether the item was found in the array.
 */
utils.arrayRemove = function (a, item) {
    var index = utils.arrayIndexOf(a, item);
    if (index !== -1) {
        a.splice(index, 1);
    }
    return index !== -1;
};

utils.typeName = function (val) {
    return Object.prototype.toString.call(val).slice(8, -1);
};

/**
 * Returns an indication of whether the argument is an array or not
 */
utils.isArray = Array.isArray ||
                function (a) { return utils.typeName(a) === 'Array'; };

/**
 * Returns an indication of whether the argument is a Date or not
 */
utils.isDate = function (d) {
    return (d instanceof Date);
};

/**
 * Does a deep clone of the object.
 */
utils.clone = function (obj) {
    if (!obj || typeof obj === 'function' || utils.isDate(obj) || typeof obj !== 'object') {
        return obj;
    }

    var retVal, i;

    if (utils.isArray(obj)) {
        retVal = [];
        for (i = 0; i < obj.length; ++i) {
            retVal.push(utils.clone(obj[i]));
        }
        return retVal;
    }

    retVal = {};
    for (i in obj) {
        // https://issues.apache.org/jira/browse/CB-11522 'unknown' type may be returned in
        // custom protocol activation case on Windows Phone 8.1 causing "No such interface supported" exception
        // on cloning.
        if ((!(i in retVal) || retVal[i] !== obj[i]) && typeof obj[i] !== 'undefined' && typeof obj[i] !== 'unknown') { // eslint-disable-line valid-typeof
            retVal[i] = utils.clone(obj[i]);
        }
    }
    return retVal;
};

/**
 * Returns a wrapped version of the function
 */
utils.close = function (context, func, params) {
    return function () {
        var args = params || arguments;
        return func.apply(context, args);
    };
};

// ------------------------------------------------------------------------------
function UUIDcreatePart (length) {
    var uuidpart = '';
    for (var i = 0; i < length; i++) {
        var uuidchar = parseInt((Math.random() * 256), 10).toString(16);
        if (uuidchar.length === 1) {
            uuidchar = '0' + uuidchar;
        }
        uuidpart += uuidchar;
    }
    return uuidpart;
}

/**
 * Create a UUID
 */
utils.createUUID = function () {
    return UUIDcreatePart(4) + '-' +
        UUIDcreatePart(2) + '-' +
        UUIDcreatePart(2) + '-' +
        UUIDcreatePart(2) + '-' +
        UUIDcreatePart(6);
};

/**
 * Extends a child object from a parent object using classical inheritance
 * pattern.
 */
utils.extend = (function () {
    // proxy used to establish prototype chain
    var F = function () {};
    // extend Child from Parent
    return function (Child, Parent) {

        F.prototype = Parent.prototype;
        Child.prototype = new F();
        Child.__super__ = Parent.prototype;
        Child.prototype.constructor = Child;
    };
}());

/**
 * Alerts a message in any available way: alert or console.log.
 */
utils.alert = function (msg) {
    if (window.alert) {
        window.alert(msg);
    } else if (console && console.log) {
        console.log(msg);
    }
};

});

window.cordova = require('cordova');
// file: src/scripts/bootstrap.js
require('cordova/init');

})();


code:
/*
       Licensed to the Apache Software Foundation (ASF) under one
       or more contributor license agreements.  See the NOTICE file
       distributed with this work for additional information
       regarding copyright ownership.  The ASF licenses this file
       to you under the Apache License, Version 2.0 (the
       "License"); you may not use this file except in compliance
       with the License.  You may obtain a copy of the License at

         http://www.apache.org/licenses/LICENSE-2.0

       Unless required by applicable law or agreed to in writing,
       software distributed under the License is distributed on an
       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
       KIND, either express or implied.  See the License for the
       specific language governing permissions and limitations
       under the License.
 */

package com.vrelnir.DegreesOfLewdity;

import android.os.Bundle;
import android.os.SystemClock;
import android.widget.Toast;
import org.apache.cordova.*;

import com.vrelnir.DegreesOfLewdity.R;

public class MainActivity extends CordovaActivity {

    /**
     * Max time in ms between back presses to close the app.
     */
    private static final long MAX_BACK_INTERVAL = 4000L;

    private long lastBackEvent = 0L;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // enable Cordova apps to be started in the background
        Bundle extras = getIntent().getExtras();
        if (extras != null && extras.getBoolean("cdvStartInBackground", false)) {
            moveTaskToBack(true);
        }

        // Set by <content src="index.html" /> in config.xml
        loadUrl(launchUrl);
    }

    @Override
    public void onBackPressed() {
        long now = SystemClock.uptimeMillis();
        if (now - lastBackEvent < MAX_BACK_INTERVAL) {
            // close app only if pressed again within defined period
            super.onBackPressed();
        } else {
            lastBackEvent = now;
            // else show confirm close message
            Toast.makeText(this, R.string.confirm_close, Toast.LENGTH_LONG).show();
        }
    }

}

repo_name: Area/degrees

license: mit


code:
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
    <background android:drawable="@mipmap/ic_launcher_background" />
    <foreground android:drawable="@mipmap/ic_launcher_foreground" />
</adaptive-icon>


code:
<?xml version='1.0' encoding='utf-8'?>
<resources>
    <string name="app_name">Degrees of Lewdity</string>
    <string name="launcher_name">DoL</string>
    <string name="activity_name">@string/launcher_name</string>
    <string name="confirm_close">Press BACK again to exit</string>
</resources>


code:
<?xml version='1.0' encoding='utf-8'?>
<widget android-packageName="com.vrelnir.DegreesOfLewdity" id="dol" version="0.2.17-dev" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
    <name short="DoL">Degrees of Lewdity</name>
    <description>Degrees of Lewdity</description>
    <author email="9096-Vrelnir@users.noreply.gitgud.io" href="https://gitgud.io/Vrelnir/degrees-of-lewdity">
        Vrelnir
    </author>
    <content src="Degrees of Lewdity.html" />
    <access origin="*" />
    <allow-intent href="http://*/*" />
    <allow-intent href="https://*/*" />
    <allow-intent href="market:*" />
    <hook src="scripts/copyGameFiles.js" type="before_compile" />
    <hook src="scripts/copyForDist.js" type="after_compile" />
    <preference name="loglevel" value="DEBUG" />
</widget>


code:
/* Licensed to the Apache Software Foundation (ASF) under one
   or more contributor license agreements.  See the NOTICE file
   distributed with this work for additional information
   regarding copyright ownership.  The ASF licenses this file
   to you under the Apache License, Version 2.0 (the
   "License"); you may not use this file except in compliance
   with the License.  You may obtain a copy of the License at

     http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing,
   software distributed under the License is distributed on an
   "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
   KIND, either express or implied.  See the License for the
   specific language governing permissions and limitations
   under the License.
*/

// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
    repositories {
        google()
        jcenter()
    }

    dependencies {
        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files

        classpath 'com.android.tools.build:gradle:3.3.0'
    }
}

allprojects {
    repositories {
        google()
        jcenter()
    }

    //This replaces project.properties w.r.t. build settings
    project.ext {
      defaultBuildToolsVersion="28.0.3" //String
      defaultMinSdkVersion=19 //Integer - Minimum requirement is Android 4.4
      defaultTargetSdkVersion=28 //Integer - We ALWAYS target the latest by default
      defaultCompileSdkVersion=28 //Integer - We ALWAYS compile with the latest by default
    }
}

task clean(type: Delete) {
    delete rootProject.buildDir
}


code:
/**
    Licensed to the Apache Software Foundation (ASF) under one
    or more contributor license agreements.  See the NOTICE file
    distributed with this work for additional information
    regarding copyright ownership.  The ASF licenses this file
    to you under the Apache License, Version 2.0 (the
    "License"); you may not use this file except in compliance
    with the License.  You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

    Unless required by applicable law or agreed to in writing,
    software distributed under the License is distributed on an
    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
    KIND, either express or implied.  See the License for the
    specific language governing permissions and limitations
    under the License.
*/

var path = require('path');
var Q = require('q');

var AndroidProject = require('./lib/AndroidProject');
var PluginManager = require('cordova-common').PluginManager;

var CordovaLogger = require('cordova-common').CordovaLogger;
var selfEvents = require('cordova-common').events;
var ConfigParser = require('cordova-common').ConfigParser;

var PLATFORM = 'android';

function setupEvents (externalEventEmitter) {
    if (externalEventEmitter) {
        // This will make the platform internal events visible outside
        selfEvents.forwardEventsTo(externalEventEmitter);
        return externalEventEmitter;
    }

    // There is no logger if external emitter is not present,
    // so attach a console logger
    CordovaLogger.get().subscribe(selfEvents);
    return selfEvents;
}

/**
 * Class, that acts as abstraction over particular platform. Encapsulates the
 *   platform's properties and methods.
 *
 * Platform that implements own PlatformApi instance _should implement all
 *   prototype methods_ of this class to be fully compatible with cordova-lib.
 *
 * The PlatformApi instance also should define the following field:
 *
 * * platform: String that defines a platform name.
 */
function Api (platform, platformRootDir, events) {
    this.platform = PLATFORM;
    this.root = path.resolve(__dirname, '..');

    setupEvents(events);

    const appMain = path.join(this.root, 'app', 'src', 'main');
    const appRes = path.join(appMain, 'res');

    this.locations = {
        root: this.root,
        www: path.join(appMain, 'assets', 'www'),
        res: appRes,
        platformWww: path.join(this.root, 'platform_www'),
        configXml: path.join(appRes, 'xml', 'config.xml'),
        defaultConfigXml: path.join(this.root, 'cordova', 'defaults.xml'),
        strings: path.join(appRes, 'values', 'strings.xml'),
        manifest: path.join(appMain, 'AndroidManifest.xml'),
        build: path.join(this.root, 'build'),
        javaSrc: path.join(appMain, 'java')
    };
}

/**
 * Installs platform to specified directory and creates a platform project.
 *
 * @param  {String}  destination Destination directory, where insatll platform to
 * @param  {ConfigParser}  [config] ConfgiParser instance, used to retrieve
 *   project creation options, such as package id and project name.
 * @param  {Object}  [options]  An options object. The most common options are:
 * @param  {String}  [options.customTemplate]  A path to custom template, that
 *   should override the default one from platform.
 * @param  {Boolean}  [options.link]  Flag that indicates that platform's
 *   sources will be linked to installed platform instead of copying.
 * @param {EventEmitter} [events] An EventEmitter instance that will be used for
 *   logging purposes. If no EventEmitter provided, all events will be logged to
 *   console
 *
 * @return {Promise<PlatformApi>} Promise either fulfilled with PlatformApi
 *   instance or rejected with CordovaError.
 */
Api.createPlatform = function (destination, config, options, events) {
    events = setupEvents(events);
    var result;
    try {
        result = require('../../lib/create').create(destination, config, options, events).then(function (destination) {
            return new Api(PLATFORM, destination, events);
        });
    } catch (e) {
        events.emit('error', 'createPlatform is not callable from the android project API.');
        throw (e);
    }
    return result;
};

/**
 * Updates already installed platform.
 *
 * @param  {String}  destination Destination directory, where platform installed
 * @param  {Object}  [options]  An options object. The most common options are:
 * @param  {String}  [options.customTemplate]  A path to custom template, that
 *   should override the default one from platform.
 * @param  {Boolean}  [options.link]  Flag that indicates that platform's
 *   sources will be linked to installed platform instead of copying.
 * @param {EventEmitter} [events] An EventEmitter instance that will be used for
 *   logging purposes. If no EventEmitter provided, all events will be logged to
 *   console
 *
 * @return {Promise<PlatformApi>} Promise either fulfilled with PlatformApi
 *   instance or rejected with CordovaError.
 */
Api.updatePlatform = function (destination, options, events) {
    events = setupEvents(events);
    var result;
    try {
        result = require('../../lib/create').update(destination, options, events).then(function (destination) {
            return new Api(PLATFORM, destination, events);
        });
    } catch (e) {
        events.emit('error', 'updatePlatform is not callable from the android project API, you will need to do this manually.');
        throw (e);
    }
    return result;
};

/**
 * Gets a CordovaPlatform object, that represents the platform structure.
 *
 * @return  {CordovaPlatform}  A structure that contains the description of
 *   platform's file structure and other properties of platform.
 */
Api.prototype.getPlatformInfo = function () {
    var result = {};
    result.locations = this.locations;
    result.root = this.root;
    result.name = this.platform;
    result.version = require('./version');
    result.projectConfig = this._config;

    return result;
};

/**
 * Updates installed platform with provided www assets and new app
 *   configuration. This method is required for CLI workflow and will be called
 *   each time before build, so the changes, made to app configuration and www
 *   code, will be applied to platform.
 *
 * @param {CordovaProject} cordovaProject A CordovaProject instance, that defines a
 *   project structure and configuration, that should be applied to platform
 *   (contains project's www location and ConfigParser instance for project's
 *   config).
 *
 * @return  {Promise}  Return a promise either fulfilled, or rejected with
 *   CordovaError instance.
 */
Api.prototype.prepare = function (cordovaProject, prepareOptions) {
    cordovaProject.projectConfig = new ConfigParser(cordovaProject.locations.rootConfigXml || cordovaProject.projectConfig.path);

    return require('./lib/prepare').prepare.call(this, cordovaProject, prepareOptions);
};

/**
 * Installs a new plugin into platform. This method only copies non-www files
 *   (sources, libs, etc.) to platform. It also doesn't resolves the
 *   dependencies of plugin. Both of handling of www files, such as assets and
 *   js-files and resolving dependencies are the responsibility of caller.
 *
 * @param  {PluginInfo}  plugin  A PluginInfo instance that represents plugin
 *   that will be installed.
 * @param  {Object}  installOptions  An options object. Possible options below:
 * @param  {Boolean}  installOptions.link: Flag that specifies that plugin
 *   sources will be symlinked to app's directory instead of copying (if
 *   possible).
 * @param  {Object}  installOptions.variables  An object that represents
 *   variables that will be used to install plugin. See more details on plugin
 *   variables in documentation:
 *   https://cordova.apache.org/docs/en/4.0.0/plugin_ref_spec.md.html
 *
 * @return  {Promise}  Return a promise either fulfilled, or rejected with
 *   CordovaError instance.
 */
Api.prototype.addPlugin = function (plugin, installOptions) {
    var project = AndroidProject.getProjectFile(this.root);
    var self = this;

    installOptions = installOptions || {};
    installOptions.variables = installOptions.variables || {};
    // Add PACKAGE_NAME variable into vars
    if (!installOptions.variables.PACKAGE_NAME) {
        installOptions.variables.PACKAGE_NAME = project.getPackageName();
    }

    return Q().then(function () {
        return PluginManager.get(self.platform, self.locations, project).addPlugin(plugin, installOptions);
    }).then(function () {
        if (plugin.getFrameworks(this.platform).length === 0) return;
        selfEvents.emit('verbose', 'Updating build files since android plugin contained <framework>');
        // This should pick the correct builder, not just get gradle
        require('./lib/builders/builders').getBuilder().prepBuildFiles();
    }.bind(this))
        // CB-11022 Return truthy value to prevent running prepare after
        .thenResolve(true);
};

/**
 * Removes an installed plugin from platform.
 *
 * Since method accepts PluginInfo instance as input parameter instead of plugin
 *   id, caller shoud take care of managing/storing PluginInfo instances for
 *   future uninstalls.
 *
 * @param  {PluginInfo}  plugin  A PluginInfo instance that represents plugin
 *   that will be installed.
 *
 * @return  {Promise}  Return a promise either fulfilled, or rejected with
 *   CordovaError instance.
 */
Api.prototype.removePlugin = function (plugin, uninstallOptions) {
    var project = AndroidProject.getProjectFile(this.root);

    if (uninstallOptions && uninstallOptions.usePlatformWww === true) {
        uninstallOptions.usePlatformWww = false;
    }

    return PluginManager.get(this.platform, this.locations, project)
        .removePlugin(plugin, uninstallOptions)
        .then(function () {
            if (plugin.getFrameworks(this.platform).length === 0) return;

            selfEvents.emit('verbose', 'Updating build files since android plugin contained <framework>');
            require('./lib/builders/builders').getBuilder().prepBuildFiles();
        }.bind(this))
        // CB-11022 Return truthy value to prevent running prepare after
        .thenResolve(true);
};

/**
 * Builds an application package for current platform.
 *
 * @param  {Object}  buildOptions  A build options. This object's structure is
 *   highly depends on platform's specific. The most common options are:
 * @param  {Boolean}  buildOptions.debug  Indicates that packages should be
 *   built with debug configuration. This is set to true by default unless the
 *   'release' option is not specified.
 * @param  {Boolean}  buildOptions.release  Indicates that packages should be
 *   built with release configuration. If not set to true, debug configuration
 *   will be used.
 * @param   {Boolean}  buildOptions.device  Specifies that built app is intended
 *   to run on device
 * @param   {Boolean}  buildOptions.emulator: Specifies that built app is
 *   intended to run on emulator
 * @param   {String}  buildOptions.target  Specifies the device id that will be
 *   used to run built application.
 * @param   {Boolean}  buildOptions.nobuild  Indicates that this should be a
 *   dry-run call, so no build artifacts will be produced.
 * @param   {String[]}  buildOptions.archs  Specifies chip architectures which
 *   app packages should be built for. List of valid architectures is depends on
 *   platform.
 * @param   {String}  buildOptions.buildConfig  The path to build configuration
 *   file. The format of this file is depends on platform.
 * @param   {String[]} buildOptions.argv Raw array of command-line arguments,
 *   passed to `build` command. The purpose of this property is to pass a
 *   platform-specific arguments, and eventually let platform define own
 *   arguments processing logic.
 *
 * @return {Promise<Object[]>} A promise either fulfilled with an array of build
 *   artifacts (application packages) if package was built successfully,
 *   or rejected with CordovaError. The resultant build artifact objects is not
 *   strictly typed and may conatin arbitrary set of fields as in sample below.
 *
 *     {
 *         architecture: 'x86',
 *         buildType: 'debug',
 *         path: '/path/to/build',
 *         type: 'app'
 *     }
 *
 * The return value in most cases will contain only one item but in some cases
 *   there could be multiple items in output array, e.g. when multiple
 *   arhcitectures is specified.
 */
Api.prototype.build = function (buildOptions) {
    var self = this;

    return require('./lib/check_reqs').run().then(function () {
        return require('./lib/build').run.call(self, buildOptions);
    }).then(function (buildResults) {
        // Cast build result to array of build artifacts
        return buildResults.paths.map(function (apkPath) {
            return {
                buildType: buildResults.buildType,
                buildMethod: buildResults.buildMethod,
                path: apkPath,
                type: path.extname(apkPath).replace(/\./g, '')
            };
        });
    });
};

/**
 * Builds an application package for current platform and runs it on
 *   specified/default device. If no 'device'/'emulator'/'target' options are
 *   specified, then tries to run app on default device if connected, otherwise
 *   runs the app on emulator.
 *
 * @param   {Object}  runOptions  An options object. The structure is the same
 *   as for build options.
 *
 * @return {Promise} A promise either fulfilled if package was built and ran
 *   successfully, or rejected with CordovaError.
 */
Api.prototype.run = function (runOptions) {
    var self = this;
    return require('./lib/check_reqs').run().then(function () {
        return require('./lib/run').run.call(self, runOptions);
    });
};

/**
 * Cleans out the build artifacts from platform's directory, and also
 * cleans out the platform www directory if called without options specified.
 *
 * @return  {Promise}  Return a promise either fulfilled, or rejected with
 *   CordovaError.
 */
Api.prototype.clean = function (cleanOptions) {
    var self = this;
    // This will lint, checking for null won't
    if (typeof cleanOptions === 'undefined') {
        cleanOptions = {};
    }

    return require('./lib/check_reqs').run().then(function () {
        return require('./lib/build').runClean.call(self, cleanOptions);
    }).then(function () {
        return require('./lib/prepare').clean.call(self, cleanOptions);
    });
};

/**
 * Performs a requirements check for current platform. Each platform defines its
 *   own set of requirements, which should be resolved before platform can be
 *   built successfully.
 *
 * @return  {Promise<Requirement[]>}  Promise, resolved with set of Requirement
 *   objects for current platform.
 */
Api.prototype.requirements = function () {
    return require('./lib/check_reqs').check_all();
};

module.exports = Api;


code:
#!/usr/bin/env node

/*
       Licensed to the Apache Software Foundation (ASF) under one
       or more contributor license agreements.  See the NOTICE file
       distributed with this work for additional information
       regarding copyright ownership.  The ASF licenses this file
       to you under the Apache License, Version 2.0 (the
       "License"); you may not use this file except in compliance
       with the License.  You may obtain a copy of the License at

         http://www.apache.org/licenses/LICENSE-2.0

       Unless required by applicable law or agreed to in writing,
       software distributed under the License is distributed on an
       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
       KIND, either express or implied.  See the License for the
       specific language governing permissions and limitations
       under the License.
*/

var android_sdk = require('./lib/android_sdk');

android_sdk.print_newest_available_sdk_target().done(null, function (err) {
    console.error(err);
    process.exit(2);
});


code:
:: Licensed to the Apache Software Foundation (ASF) under one
:: or more contributor license agreements.  See the NOTICE file
:: distributed with this work for additional information
:: regarding copyright ownership.  The ASF licenses this file
:: to you under the Apache License, Version 2.0 (the
:: "License"); you may not use this file except in compliance
:: with the License.  You may obtain a copy of the License at
::
:: http://www.apache.org/licenses/LICENSE-2.0
::
:: Unless required by applicable law or agreed to in writing,
:: software distributed under the License is distributed on an
:: "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
:: KIND, either express or implied.  See the License for the
:: specific language governing permissions and limitations
:: under the License.

@ECHO OFF
SET script_path="%~dp0android_sdk_version"
IF EXIST %script_path% (
        node %script_path% %*
) ELSE (
    ECHO.
    ECHO ERROR: Could not find 'android_sdk_version' script in 'bin' folder, aborting...>&2
    EXIT /B 1
)


code:
#!/usr/bin/env node

/*
       Licensed to the Apache Software Foundation (ASF) under one
       or more contributor license agreements.  See the NOTICE file
       distributed with this work for additional information
       regarding copyright ownership.  The ASF licenses this file
       to you under the Apache License, Version 2.0 (the
       "License"); you may not use this file except in compliance
       with the License.  You may obtain a copy of the License at

         http://www.apache.org/licenses/LICENSE-2.0

       Unless required by applicable law or agreed to in writing,
       software distributed under the License is distributed on an
       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
       KIND, either express or implied.  See the License for the
       specific language governing permissions and limitations
       under the License.
*/

var args = process.argv;
var Api = require('./Api');
var nopt = require('nopt');
var path = require('path');

// Support basic help commands
if (['--help', '/?', '-h', 'help', '-help', '/help'].indexOf(args[2]) >= 0) {
    require('./lib/build').help();
}

// Do some basic argument parsing
var buildOpts = nopt({
    'verbose': Boolean,
    'silent': Boolean,
    'debug': Boolean,
    'release': Boolean,
    'nobuild': Boolean,
    'buildConfig': path
}, { 'd': '--verbose' });

// Make buildOptions compatible with PlatformApi build method spec
buildOpts.argv = buildOpts.argv.original;

require('./loggingHelper').adjustLoggerLevel(buildOpts);

new Api().build(buildOpts)
    .catch(function (err) {
        console.error(err.stack);
        process.exit(2);
    });


code:
:: Licensed to the Apache Software Foundation (ASF) under one
:: or more contributor license agreements.  See the NOTICE file
:: distributed with this work for additional information
:: regarding copyright ownership.  The ASF licenses this file
:: to you under the Apache License, Version 2.0 (the
:: "License"); you may not use this file except in compliance
:: with the License.  You may obtain a copy of the License at
::
:: http://www.apache.org/licenses/LICENSE-2.0
::
:: Unless required by applicable law or agreed to in writing,
:: software distributed under the License is distributed on an
:: "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
:: KIND, either express or implied.  See the License for the
:: specific language governing permissions and limitations
:: under the License.

@ECHO OFF
SET script_path="%~dp0build"
IF EXIST %script_path% (
        node %script_path% %*
) ELSE (
    ECHO.
    ECHO ERROR: Could not find 'build' script in 'cordova' folder, aborting...>&2
    EXIT /B 1
)


code:
#!/usr/bin/env node

/*
       Licensed to the Apache Software Foundation (ASF) under one
       or more contributor license agreements.  See the NOTICE file
       distributed with this work for additional information
       regarding copyright ownership.  The ASF licenses this file
       to you under the Apache License, Version 2.0 (the
       "License"); you may not use this file except in compliance
       with the License.  You may obtain a copy of the License at

         http://www.apache.org/licenses/LICENSE-2.0

       Unless required by applicable law or agreed to in writing,
       software distributed under the License is distributed on an
       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
       KIND, either express or implied.  See the License for the
       specific language governing permissions and limitations
       under the License.
*/

var check_reqs = require('./lib/check_reqs');

check_reqs.run().done(
    function success () {
        console.log('Looks like your environment fully supports cordova-android development!');
    },
    function fail (err) {
        console.log(err);
        process.exit(2);
    }
);


code:
:: Licensed to the Apache Software Foundation (ASF) under one
:: or more contributor license agreements.  See the NOTICE file
:: distributed with this work for additional information
:: regarding copyright ownership.  The ASF licenses this file
:: to you under the Apache License, Version 2.0 (the
:: "License"); you may not use this file except in compliance
:: with the License.  You may obtain a copy of the License at
::
:: http://www.apache.org/licenses/LICENSE-2.0
::
:: Unless required by applicable law or agreed to in writing,
:: software distributed under the License is distributed on an
:: "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
:: KIND, either express or implied.  See the License for the
:: specific language governing permissions and limitations
:: under the License.

@ECHO OFF
SET script_path="%~dp0check_reqs"
IF EXIST %script_path% (
        node %script_path% %*
) ELSE (
    ECHO.
    ECHO ERROR: Could not find 'check_reqs' script in 'bin' folder, aborting...>&2
    EXIT /B 1
)


code:
#!/usr/bin/env node

/*
       Licensed to the Apache Software Foundation (ASF) under one
       or more contributor license agreements.  See the NOTICE file
       distributed with this work for additional information
       regarding copyright ownership.  The ASF licenses this file
       to you under the Apache License, Version 2.0 (the
       "License"); you may not use this file except in compliance
       with the License.  You may obtain a copy of the License at

         http://www.apache.org/licenses/LICENSE-2.0

       Unless required by applicable law or agreed to in writing,
       software distributed under the License is distributed on an
       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
       KIND, either express or implied.  See the License for the
       specific language governing permissions and limitations
       under the License.
*/

var Api = require('./Api');
var path = require('path');
var nopt = require('nopt');

// Support basic help commands
if (['--help', '/?', '-h', 'help', '-help', '/help'].indexOf(process.argv[2]) >= 0) {
    console.log('Usage: ' + path.relative(process.cwd(), process.argv[1]));
    console.log('Cleans the project directory.');
    process.exit(0);
}

// Do some basic argument parsing
var opts = nopt({
    'verbose': Boolean,
    'silent': Boolean
}, { 'd': '--verbose' });

// Make buildOptions compatible with PlatformApi clean method spec
opts.argv = opts.argv.original;

// Skip cleaning prepared files when not invoking via cordova CLI.
opts.noPrepare = true;

require('./loggingHelper').adjustLoggerLevel(opts);

new Api().clean(opts)
    .catch(function (err) {
        console.error(err.stack);
        process.exit(2);
    });


code:
:: Licensed to the Apache Software Foundation (ASF) under one
:: or more contributor license agreements.  See the NOTICE file
:: distributed with this work for additional information
:: regarding copyright ownership.  The ASF licenses this file
:: to you under the Apache License, Version 2.0 (the
:: "License"); you may not use this file except in compliance
:: with the License.  You may obtain a copy of the License at
::
:: http://www.apache.org/licenses/LICENSE-2.0
::
:: Unless required by applicable law or agreed to in writing,
:: software distributed under the License is distributed on an
:: "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
:: KIND, either express or implied.  See the License for the
:: specific language governing permissions and limitations
:: under the License.

@ECHO OFF
SET script_path="%~dp0clean"
IF EXIST %script_path% (
        node %script_path% %*
) ELSE (
    ECHO.
    ECHO ERROR: Could not find 'clean' script in 'cordova' folder, aborting...>&2
    EXIT /B 1
)


code:
<?xml version="1.0" encoding="UTF-8"?>
<!--
 Licensed to the Apache Software Foundation (ASF) under one
 or more contributor license agreements.  See the NOTICE file
 distributed with this work for additional information
 regarding copyright ownership.  The ASF licenses this file
 to you under the Apache License, Version 2.0 (the
 "License"); you may not use this file except in compliance
 with the License.  You may obtain a copy of the License at

 http://www.apache.org/licenses/LICENSE-2.0

 Unless required by applicable law or agreed to in writing,
 software distributed under the License is distributed on an
 "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 KIND, either express or implied.  See the License for the
 specific language governing permissions and limitations
 under the License.
-->
<widget xmlns     = "http://www.w3.org/ns/widgets"
        id        = "io.cordova.helloCordova"
        version   = "2.0.0">

    <!-- Preferences for Android -->
    <preference name="loglevel" value="DEBUG" />
</widget>