code:
:: Lake Stroll
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>

<<if $phase is 1>>
You take a stroll around the Lake.

	<<if $weather is "rain">>
		The water is alive with motion as rain breaks its surface.
	<<else>>
		The water is calm.
	<</if>>

	<<if $laketeenspresent is 1>>
		You hear students playing in the waterfall and sitting in the pond above.
	<<elseif $daystate is "night">>
		Moonlight reveals the area around you and turns the falling water into a curtain of silver.
	<<else>>
		A calming wind gently caresses you.
	<</if>>

	You think about all the things that happened lately, the stillness around you helps digest it.

	You feel refreshed.

	<<set $eventskip to 0>>

	<<link [[Return|Lake Shore]]>><<clotheson>><</link>>

<<elseif $phase is 2>>

<<flaunting>> you walk around the edge of the Lake. There are people scattered around, but you don't think they can tell how exposed you are.
<<exhibitionism5>>

<<if $player.bodyliquid.vagina.semen gte 2>> A bit of semen drips from your <<pussy>> onto the ground.<</if>>

<<if $beauty gte (($beautymax / 7) * 3)>>
<<generate1>>As you walk further you notice a <<person1>><<person>> lying on <<his>> blanket trying to peek at your <<genitals>>. You face <<him>> and wave. <<He>> blushes and looks away.

Amused by <<his>> response, you continue your walk.

<<endevent>>
<</if>>

	<<if $rng gte 70 and $lakestealgold is 0>>
	You spot a couple swimming together. One points at the shore, then they both dive.

	You peer towards the spotted they pointed at, and see a small camp between the trees.

	<<link [[Check it out |Lake CampGold]]>><<set $phase to 1>><</link>>

	<<link [[Continue your walk |Lake CampGold]]>><<set $phase to 2>><</link>>

	<<else>>

	You finish your walk. You feel refreshed.

	<<endevent>>
	<<set $eventskip to 0>>

	<<link [[Return |Lake Shore]]>><<clotheson>><</link>>
	<</if>>

<<elseif $phase is 3>>

<<flaunting>> you walk around the edge of the lake. You don't see anybody nearby, but being so exposed is thrilling.
<<exhibitionism4>>

<<if $player.bodyliquid.vagina.semen gte 2>>
A bit of semen drips from your <<pussy>> onto the ground as you walk.
<</if>>

	<<if $rng gte 80 and $deviancy gte 15 and $player.vaginaExist and $swarmdisable is "f">>

	After a few minutes you find a nice glade. The soft wind feels nice. You decide to lie down.

	You close your eyes and listen to the sound of the forest.

	Your crotch tickles. You look down
		<<if $arousal gte ($arousalmax / 5) * 2>>
		and see a few bugs and insects crawling around your <<genitals>>, mesmerised by the leaking fluid.

		<<else>>
		and see a few bugs and insects crawling on your <<genitals>>.

		<</if>>

		<<if $deviancy gte 35>>

		<<link [[Let them explore|Lake Insect]]>><<set $phase to 1>><</link>><<deviant3>>
		<</if>>
		<<if $deviancy gte 55>>

		<<link [[Masturbate|Lake Insect]]>><<set $phase to 2>><</link>><<deviant4>>
		<</if>>

		<<link [[Brush them away|Lake Insect]]>><<set $phase to 3>><</link>>

	<<else>>

		You finish your walk. You feel refreshed.

		<<endevent>>
		<<set $eventskip to 0>>

		<<link [[Return |Lake Shore]]>><<clotheson>><</link>>
	<</if>>
<</if>>

:: Lake Insect
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $phase is 1>>
You lie back and let them explore you.
<<deviancy3>>

	<<if $arousal gte ($arousalmax / 5) * 2>>
	The bugs and insects search around for the source of the delicious "honey".
	<<else>>
	The bugs and insects explore your every inch.
	<</if>>

It tingles. A warm feeling spreads through your <<genitals>>.

After a few minutes you brush them off. You rise to your feet and finish your walk. You feel refreshed.
<<endevent>>
<<set $eventskip to 0>>

<<link [[Return|Lake Shore]]>><<clotheson>><</link>>

<<elseif $phase is 2>>
You lie back and let them explore you.
<<deviancy3>>

	<<if $arousal gte ($arousalmax / 5) * 2>>
	The bugs and insects search around for the source of the delicious "honey".
	<<else>>
	The bugs and insects explore your every inch.
	<</if>>

It tingles. A warm feeling spreads through your <<genitals>>. You start touching yourself as you feel them crawl inside.
<<deviancy4>>

<<link [[Next|Lake Masturbation]]>><<set $bugsinside to 1>><<set $masturbationstart to 1>><</link>>

<<elseif $phase is 3>>

You brush them off and continue your walk, until you arrive where you started. You feel refreshed.
<<endevent>>
<<set $eventskip to 0>>

<<link [[Return |Lake Shore]]>><<clotheson>><</link>>

<</if>>

:: Lake CampGold
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>

<<if $phase is 1>>
You walk to the camp and look around. Something shiny catches your attention.

It's a small gold bar. The pair must have gotten lucky during diving. You hear them re-emerge from the water. They're swimming back.

	<<link [[Steal|Lake StealGold]]>><<crimeup 30>><<set $phase to 3>><<arousal 1500>><</link>><<gcrime>><<garousal>><<deviant3>>

	<<link [[Don't steal|Lake StealGold]]>><<endevent>><<set $phase to 4>><</link>>

<<else>>

You had enough fun for now and decide to return. You finish your walk. You feel refreshed.

<<set $eventskip to 0>>

	<<link [[Return|Lake Shore]]>><<clotheson>><</link>>

<</if>>

:: Lake StealGold

<<if $phase is 3>>

	You think quickly. You are completely naked and they would notice immediately if you had anything in your hand.

	A really lewd and crazy idea pops in your head.

	You have one 'pocket' at your disposal. A natural one. Your <<print ($player.vaginaExist ? "vagina" : "asshole")>>!

	Not wasting any time you pick up one gold bar. Your heart is beating loudly.
	<<if $arousal gte ($arousalmax / 5) * 3>>
		<<if $player.vaginaExist>>

			You are really aroused and your <<pussy>> is completely wet. It barely takes any effort to insert the tip of the gold bar in your vagina.

			You start pushing it in with your full strength. Your vagina stretches as it easily swallows the gold bar.

			<<if $player.bodyliquid.vagina.semen gte 3>> The semen leaking out of your womb also acts as a lubricant making it even easier to insert the gold bar.<</if>>

			You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you.
		<<else>>

			You are so aroused it barely takes any much effort to insert the tip of the gold bar in your asshole.

			You start pushing it in with your full strength. Your asshole stretches as it swallows the gold bar.

			Within moments the whole gold bar is inside of you.
		<</if>>
	<<elseif $arousal gte ($arousalmax / 10) * 3>>
		<<if $player.vaginaExist>>

			You are aroused and your <<pussy>> is a bit wet. It takes not much of an effort to insert the tip of the gold bar in your vagina.

			You start pushing it in with your full strength. Your vagina stretches as it accepts the gold bar. It hurts a bit, but you manage.

			<<if $player.bodyliquid.vagina.semen gte 3>> The semen leaking out of your womb also acts as a lubricant making it easier to insert the gold bar.<</if>>

			You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you.
		<<else>>

			You are aroused, but it still takes some effort to insert the tip of the gold bar in your asshole.

			You start pushing it in with your full strength. Your asshole stretches as it accepts the gold bar. It hurts a bit, but you manage.

			Within moments the whole gold bar is inside of you.
		<</if>>
	<<elseif $arousal gte $arousalmax / 10>>
		<<if $player.vaginaExist>>

			Your <<pussy>> is not really wet. It takes a lot effort to insert the tip of the gold bar in your vagina.

			You start pushing it in with your full strength. Your vagina stretches painfully as it tries to accept the gold bar. It hurts, but you barely manage.

			<<if $player.bodyliquid.vagina.semen gte 3>> The semen leaking out of your womb acts as a lubricant making it easier to insert the gold bar.<</if>>

			You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you.
		<<else>>

			You are not really aroused and it takes great effort to insert the tip of the gold bar in your asshole.

			You start pushing it in with your full strength. Your asshole stretches painfully as it tries accept the gold bar. It hurts, but you barely manage.

			Within moments the whole gold bar is inside of you.
		<</if>>
	<</if>>

	<<link [[Next|Lake GoldCheck]]>><</link>>
<<else>>
	Your thoughts keep hammering inside your head, but at the end you decide not to steal it. You leave as fast as you can and retrieve your clothes.

	You had enough adventure this time.
	<<endevent>>
	<<set $eventskip to 0>>

	<<link [[Return|Lake Shore]]>><<clotheson>><</link>>
<</if>>

:: Lake GoldCheck

You make it just in time, the couple is just swimming to the shore, they didn't saw your lewd act. You quickly cover your exposed <<genitals>> with your hands.

Running now would be suspicious so you are not moving an inch, trying to make it obvious that you are not doing "anything".

The couple quickly arrives and the woman's eye darts around looking for any change.

"What are you doing here and why are you naked?!" asks the woman, while the man is keeping an eye on you.

"I-I just arrived, I..I'm just taking a stroll." you lie as trying to pretend to be shy about your covered <<genitals>>.

You raise your empty hands as proof, but this just makes you even more aroused.

<<arousal 1000>>

<<if $arousal gte ($arousalmax / 5) * 3>>

	The couple has a hard time not looking at your <<if $player.penisExist>>fully erect penis<<else>>dripping wet pussy as your juices keep leaking out of you like honey<</if>>.

	After a long moment they look at your hand.

<<else>>

	The couple checks out your <<genitals>>. After a moment they look at your hand.

<</if>>

"I don't see anything in <<pher>> hands, <<pshe>> is obviously just a pervert." says the man.

"I-I didn't take anything. Can you just please l-let me go?"

The couple looks at each other and then back to you.

"Go" says the woman, "and don't come back here. This is our loot!"

You nod and start walking back to your clothes with the gold bar inside of you, your heart beating like never before.

You would have never thought this would work. You could sell this gold bar for quite a hefty price...after you wash it of course.

<<endevent>>

<<set $lakestealgold to 1>>
<<set $eventskip to 0>>
<<set $antiquemoney += 1500>>

<<link [[Return|Lake Shore]]>><<clotheson>><</link>>

:: Lake Mermaid

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatec1>><<person1>>
You wake up unable to move. You're up to your neck in sand.

"You're awake," says a <<person>>. <<Hes>> not alone. "You looked so peaceful asleep on the beach. We decided to turn you into a mermaid. We are almost done, we just want a picture." They step back to admire their handiwork. The <<person>> looks up, and fear darkens <<his>> face. <<He>> and <<his>> friends run.

<<endevent>><<generatey1>><<generatey2>><<generatey3>> Seconds later a shadow is cast over you. It's a group of teenagers. "What do we have here?" A <<person1>><<person>> says. <<He>> drops to <<his>> knees in front of you.

<<if $submissive gte 1150>>
	"P-please don't," you plead.
<<elseif $submissive lte 850>>
	"Don't think I'm harmless," you say. "I'll rip you to pieces if you come near."
<<else>>
	"Don't you dare," you say.
<</if>>

"Don't worry," <<he>> says. "We aren't gonna touch you, but," <<he>> grins at <<his>> friends. "I think this mermaid needs a makeover." <<His>> friends kneel beside <<him>>.

<<if $loveInterest>>
	<<if $loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden">>
		<<link [[Scream for Eden|Lake Mermaid Eden]]>><</link>>

		<<link [[Don't scream|Lake Mermaid 2]]>><</link>>
	<<else>>
		<<link [[Next|Lake Mermaid 2]]>><</link>>
	<</if>>
<</if>>

:: Lake Mermaid Eden
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You hear a gun fire from the forest. A bullet lands nearby, and the teenagers scramble away from you in fear. "W-What was that?" One of them asks in a hesitant voice.

A second gunshot rings through the air. The bullet lands closer this time, causing them to jump up to their feet. A third one follows, making them run off in a panic.

Others along the shore flee the area, hearing the gunshots as well, leaving you stranded and stuck in the sand. Suddenly, you hear footsteps approach you.

<<endevent>><<npc Eden>>
"What do we have here?" says a familiar voice. It's Eden.

<<if $edenfreedom gte 2 and $edendays gte 8>>
	"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> digs you out and pulls you to your feet. "Let's go home."

	<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>

	<<elseif $edenfreedom is 1 and $edendays gte 2>>

	"I trusted you," <<he>> says. "This is what happens if you don't obey me. It's for your own protection." <<He>> digs you out and pulls you to your feet. "Let's go home."

	<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>

	<<elseif $edenfreedom gte 1>>

	"I knew you'd end up like this. This place dangerous," <<he>> says, digging you out and helping you to your feet. "Let's go home."

	<<He>> takes you back to <<his>> cabin.

	<<endevent>>
	<<link [[Next (0:30)|Eden Cabin]]>><<pass 30>><</link>>

<</if>>

:: Lake Mermaid 2
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>

<<if $NPCList[0].penis isnot "none">>
	They expose their penises and play with them, just inches from your face. You struggle against the sand, but you can't budge. The <<person>> cums first. It shoots all over your forehead and dribbles around your eyes. The others follow suit, and soon you're covered from the neck up.
	<<set $player.bodyliquid.face.semen += 5>>
<<else>>
	They expose their pussies and play with them, just inches from your face. You struggle against the sand, but you can't budge. The <<person>> cums first, and squirts all over your forehead. It dribbles around your eyes. The others follow suit, and you're soon covered in pussy juice from the neck up.
	<<set $player.bodyliquid.face.goo += 5>>
<</if>>

"Aren't we nice?" the <<person>> says. They stand and leave, but not before taking pictures. Others along the shore watch.
<<gtrauma>><<trauma 6>><<famerape 30>><<status -30>><<llcool>>

<<endevent>>
<<link [[Struggle (0:30)|Lake Mershame]]>><<pass 30>><</link>>

:: Lake Mershame

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatey1>>
You continue to struggle against the sand. A few people come for a closer look, and either laugh or take a picture. Or both. Until a <<person1>><<person>>, who kneels beside you digs you out. <<He>> at least suppresses <<his>> laughter.

<<endevent>>
<<link [[Next|Lake Shore]]>><<set $eventskip to 1>><</link>>

:: Lake Couple

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $lakecouple to 1>>
<<generate1>><<generatep2>><<person1>><<person2>>
You walk into the light of the fire. You see them more closely now, a <<person1>><<person>> and <<person2>><<person>>. "Hey," the <<person1>><<person>> says. "What are you doing out here alone? Come join us."

<<link [[Join them (0:10)|Lake Couple 2]]>><<pass 10>><</link>>

<<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>>

:: Lake Couple 2

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You sit down beside them. "We're enjoying our time away from the city," the <<person2>><<person>> says while the <<person1>><<persons>> head rests on <<person2>><<his>> shoulder. You tell them a bit about yourself.
<<lstress>><<stress -2>>

After chatting for a bit, the <<person1>><<person>> shivers. "It's chilly tonight," <<he>> says. <<He>> pats <<his>> lap. "Come on. We'll keep each other warm."

<<link [[Sit on lap (0:10)|Lake Couple 3]]>><<pass 10>><</link>>

<<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>>

:: Lake Couple 3

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You sit on the <<person1>><<persons>> lap. You hear the couple kiss each other. You sit together for several minutes, listening to the fire crackle and the gentle ripple of the water.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>

The <<person2>><<person>> leans over and kisses your cheek. <<He>> looks at the <<person1>><<person>> as if for approval. The <<person>> leans in and kisses you too.

<<link [[Return kisses|Lake Couple 4]]>><</link>><<promiscuous1>>

<<link [[Pull away and leave|Lake Campsite]]>><<endevent>><</link>>

:: Lake Couple 4

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You kiss them back. One after the other, while the other kisses your cheek. Sometimes they kiss each other. <<takeKissVirginity "Lake couple" "romantic">>
<<promiscuity1>>

"I'm sorry," the <<person2>><<person>> pants. "I should have asked first." You're not sure who <<hes>> addressing.

<<person1>>"It's getting late," the <<person>> says. "The tent is waiting."

<<if $promiscuity gte 15>>
	<<link [[Join them|Lake Couple 5]]>><</link>><<promiscuous2>>

<</if>>
<<if $exhibitionism gte 35>>
	<<link [[Strip and join them|Lake Couple 5]]>><<strip>><<set $phase to 1>><</link>><<exhibitionist3>>

<</if>>
<<link [[Part ways|Lake Campsite]]>><<endevent>><</link>>

:: Lake Couple 5

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
The <<person1>><<person>> holds your hand as you approach the tent. <<takeHandholdingVirginity "Lake couple" "romantic">><<He>> lets go to enter and the <<person2>><<person>> follows <<person1>><<him>>.
<<if $phase is 1>>
	You take off your clothes and enter after them. You shuffle between the sheets and lie naked between two strangers.
	<<exhibitionism3>>
<<else>>
	You enter after them, shuffle between the sheets and lie between two strangers.
	<<promiscuity2>>

<</if>>
<<link [[Cuddle (0:30)|Lake Couple Cuddle]]>><<trauma -3>><<stress -6>><</link>><<ltrauma>><<lstress>>

<<if $promiscuity gte 35>>
	<<link [[Embrace and kiss|Lake Couple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>

<</if>>
<<link [[Shuffle out and be on your way|Lake Campsite]]>><<clotheson>><<endevent>><</link>>

:: Lake Couple Cuddle

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You snuggle up to them and they cuddle back. You lie there for a while, feeling their warm bodies pressed against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep.

<<link [[Next|Lake Campsite]]>><<clotheson>><<endevent>><</link>>

:: Lake Couple Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 200>>
	You roll over and embrace the <<person1>><<person>>. You kiss <<him>>. You feel the <<person2>><<person>> shift closer over behind you.<<person1>>
	<<promiscuity3>>

<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Lake Couple Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Lake Couple Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Lake Couple Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Lake Couple Sex]]>><</link>><<nexttext>>
<</if>>

:: Lake Couple Sex Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	You lie with them a little longer, feeling the warmth of their bodies against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep.

	<<clotheson>>
	<<endcombat>>
<<elseif $enemyhealth lte 0>>
	You shove them away from you and leave the tent.

	<<clotheson>>
	<<endcombat>>
<<elseif $finish is 1>>
	They stop touching you and let you leave the tent.

	<<clotheson>>
	<<endcombat>>
<</if>>
<<link [[Next|Lake Campsite]]>><</link>>

:: Lake Journey

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $cool gte 160>>
	They're eager to have you along. They form around you and vie for your attention. Everyone knows the forest is dangerous, but you should be safe in a group.
	<<status 1>><<gcool>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<lakejourney>>
	<<else>>
		You arrive at the lake without a problem.

		<<link [[Next|Lake Shore]]>><</link>>

	<</if>>
<<elseif $cool gte 40>>
	They're happy to have you along. You chat as you travel, making sure to stay close. Everyone knows the forest is dangerous, but you should be safe in a group.
	<<status 1>><<gcool>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<lakejourney>>
	<<else>>
		You arrive at the lake without a problem.

		<<link [[Next|Lake Shore]]>><</link>>

	<</if>>
<<else>>
	They look at each other and smirk at your request, but they don't turn you down. Everyone knows the forest is dangerous, but you should be safe in a group.
	<<status 1>><<gcool>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<lakejourney>>
	<<else>>
		You're nearing the lake when someone shoves you from behind. You fall to the ground. The group laughs, and leaves you alone in the forest.
		<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>

		<<link [[Next|Forest]]>><<set $forest to 30>><</link>>

	<</if>>
<</if>>

:: Lake Wolf Run

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You join the others in sprinting the rest of the way to the lake. You don't know if the <<beasttype>> gave chase, but you all arrive safely.

<<link [[Lake|Lake Shore]]>><<endevent>><</link>>

:: Lake Wolf Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<beastCombatInit>>
	You step towards the <<beasttype>>. "Go," you say to the others. "It's not safe. I've got this." They must think you mad. You adopt an exaggerated combat stance. "Go!" you repeat. They run towards the lake. Once alone, you drop to the ground and assume the position.
	<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Lake Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Lake Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Lake Wolf Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Lake Wolf Sex]]>><</link>><<nexttext>>
<</if>>

:: Lake Wolf Sex Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	Satisfied, the <<beasttype>> wanders deeper into the forest.

	<<tearful>> you continue to the lake.

	<<clotheson>>
	<<endcombat>>
<<elseif $enemyhealth lte 0>>
	<<tearful>> you watch the <<beasttype>> flee deeper into the forest.

	<<clotheson>>
	<<endcombat>>
<<else>>
	The <<beasttype>> wanders deeper into the forest.
	<<tearful>> you continue to the lake.

	<<clotheson>>
	<<endcombat>>
<</if>>
<<link [[Next|Lake Shore]]>><</link>>

:: Lake Hang

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
	You skip rocks across the lake's surface with several others. Someone's skips six times.

<<elseif $rng gte 61>>
	You help build a sandcastle, until it collapses under its own weight. You have a nice time regardless.

<<elseif $rng gte 41>>
	You play catch with a Frisbee.
	<<gathletics>><<athletics 3>><<physique 3>>

<<elseif $rng gte 21>>
	<<if $cool gte 160>>
		You chat with some students you recognise from your classes. A <<generates1>><<person1>><<person>> tries to impress you by entering the forest alone. <<He>> doesn't get far before a strange noise scares <<him>> back.
		<<ltrauma>><<trauma -3>><<endevent>>

	<<elseif $cool gte 40>>
		You chat with some students you recognise from your classes.

	<<else>>
		You try to chat with some students you recognise from your classes. You're mostly ignored.
		<<gtrauma>><<trauma 3>>

	<</if>>
<<else>>
	An impromptu game of tag starts.
	<<if $athletics gte 800>>
		No one can catch you.
		<<gcool>><<status 1>><<gathletics>><<athletics 3>><<physique 3>>

	<<elseif $athletics gte 400>>
		You give as good as you get.
		<<gathletics>><<athletics 3>><<physique 3>>

	<<else>>
		Once "it" you struggle to catch anyone.
		<<lcool>><<status -10>><<gathletics>><<athletics 3>><<physique 3>>

	<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $hour is 20>>
	It's getting late, and the shadows of the forest are lengthening. People are preparing to return to town. No one wants to be left to travel alone.

	<<if $exposed lte 0>>
		<<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>

	<</if>>
	<<link [[Stay|Lake Shore]]>><</link>>

<<elseif $danger gte (9900 - $allure)>>
	<<if $cool gte 160>>
		A <<generates1>><<person1>><<person>> approaches you. "H-hi," <<he>> says. "Umm, c-can I ask you something?" <<He>> takes a deep breath. "Will you kiss me? They said they'd leave me alone if I could get a kiss from you." <<He>> looks down and blushes. The teenagers <<hes>> referring to watch from a rock not far away. You've seen them bully the <<person>> before.

		<<link [[Kiss|Lake Kiss]]>><<status -10>><</link>><<promiscuous1>><<lcool>>

		<<link [[Refuse|Lake Refuse]]>><</link>>

		<<link [[Laugh|Lake Laugh]]>><<status 1>><</link>><<gcool>>

		<<else>>
		A <<generatey1>><<person1>><<person>> tackles you behind a rock and gropes you.

		<<if $promiscuity gte 15>>
			<<link [[Grope back|Lake Hang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

		<</if>>
		<<link [[Shove away|Lake Hang Shove]]>><</link>>

	<</if>>
<<else>>
	<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>

	<<link [[Stop|Lake Shore]]>><</link>>

<</if>>

:: Lake Kiss

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You grip <<his>> collar and pull <<him>> close. <<His>> eyes widen in surprise, but then close. You feel <<him>> shiver. The bullies on the rock stare, dumbfounded. One throws an empty bottle to the ground in disgust. They drop from the rock and walk away.
<<promiscuity1>><<takeKissVirginity `($pronoun is "m"?"shy boy":"shy girl")` "consensual">>
You pull away from the <<person>>. <<Hes>> blushing and tearing up. "Th-thank you." <<He>> turns and runs.
<<famegood 20>>

<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Stop|Lake Shore]]>><</link>>

:: Lake Refuse

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You shake your head. <<He>> smiles. "I know. It's unfair of me to ask. Thanks anyway." <<He>> walks away. The bullies on the rock jeer and taunt <<him>>.

<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Stop|Lake Shore]]>><</link>>

:: Lake Laugh

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You burst into laughter. The bullies on the rock follow suit. The <<person>> looks down and runs into the forest.

<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Stop|Lake Shore]]>><</link>>

:: Lake Hang Shove

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
	You shove <<him>> off you. <<He>> sneers and climbs back on, gagging your mouth with <<his>> hand. "Don't try that again <<bitch>>," <<he>> says. "This is happening."

	<<link [[Next|Lake Hang Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>
	You shove <<him>> off you. <<He>> shrugs and leaves to find someone else to pester.

	<<endevent>>
	<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>

	<<link [[Stop|Lake Shore]]>><</link>>

<</if>>

:: Lake Hang Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 100>>
	<<promiscuity2>>
<</if>>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $consensual to 0>>
	<<neutral 1>>

	<<controlloss>>
	<<molested>>
	<<maninit>>
	<<hand_gag 0 left>>
	<<if $loveInterest>>
		<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and $location is "lake" and random(1,2) is 2>>
			<<enable_rescue>>
		<</if>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Lake Hang Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Lake Hang Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Lake Hang Sex Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Lake Hang Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Lake Hang Sex]]>><</link>><<nexttext>>
<</if>>

:: Lake Hang Sex Finish

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
	<<He>> recoils in pain. <<tearful>> you run out into the open where <<he>> can't try that again.

	<<clotheson>>
	<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<He>> lies on <<his>> back and pants. <<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
	You hear a gun firing from the forest, and a bullet lands at the <<person>>'s feet. <<He>> backs off in fear and runs away.

	<<endevent>><<npc Eden>>
	You look into the trees for your rescuer, but can't see <<him>>. <<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
<<else>>
	<<He>> hesitates, but climbs off you. <<tearful>> you struggle to your feet as <<he>> wanders off.

	<<clotheson>>
	<<endcombat>>
<</if>>
<<link [[Next|Lake Shore]]>><</link>>

:: Lake Return Journey

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You join the others and enter the darkening forest. People don't talk much, until the lights of town can be seen between the trees.

<<link [[Next|Wolf Street]]>><</link>>

:: Lake Wave

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>><<rngWraith 1>>
You wave at the <<person>>. <<He>> waves back. <<Hes>> a distance away, but you think <<hes>> smiling.

<<if _wraithEvent>>
	<<if $wraith.state is "haunt">>
		<<His>> head tilts to the side, and <<his>> smile falters as <<he>> turns pale. For a brief moment, you see <<him>> clutching at <<his>> neck and reaching for you. You blink, and <<hes>> gone. <<trauma 6>><<gtrauma>>
	<<else>>
		Upon closer inspection, you see a necklace of ivory wrapped around <<his>> neck. You blink, and <<hes>> suddenly gone. <<trauma 3>><<gtrauma>>
	<</if>>

<</if>>

<<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Lake Flash

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $worn.upper.exposed gte 2>>
	You bare your <<breasts>> above the water and wave. The <<person>> whistles at you.
<<else>>
	You <<pullup>> your $worn.upper.name, baring your <<breasts>> for the <<person>>. <<He>> whistles at you.
<</if>>
<<exhibitionism3>>
<<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Lake Vore

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<molested>>
	<<controlloss>>
	<<set $enemytype to "vore">>
	<<set $vorestage to 1>>
	<<set $vorecreature to "frog">>
	<<set $vorestrength to 1>><<set $position to "doggy">>
	<<resetLastOptions>>
	<<getCombatDefaultsType>>
<</if>>
<<water>><<effects>><<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte $stressmax>>
	<<link [[Next|Lake Vore Finish]]>><</link>><<nexttext>>
<<elseif $vorestage lte 0>>
	<<link [[Next|Lake Vore Finish]]>><</link>><<nexttext>>
<<elseif $vorestomach gte 5>>
	<<link [[Next|Lake Vore Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Lake Vore Finish

<<water>><<effects>>
<<if $stress gte $stressmax or $vorestomach gte 5>>
	It's all just too much for you. You pass out.

	<<if $upperoff isnot 0>>
		<<upperruined>>
	<</if>>
	<<if $loweroff isnot 0>>
		<<lowerruined>>
	<</if>>
	<<if $underloweroff isnot 0>>
		<<underlowerruined>>
	<</if>>
	<<if $underupperoff isnot 0>>
		<<underupperruined>>
	<</if>>
	<<endcombat>>
	<<passoutlake>>
<<else>>
	<<tearful>> you haul yourself out of the $vorecreature's maw. It disappears back into the depths.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Lake Depths]]>><</link>>

<</if>>

:: Lake Ritual

<<location "forest">><<effects>>
<<set $forest to 10>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<upperruined>><<lowerruined>><<underruined>>
<<generate1>><<person1>>
<<if $pronoun is "m">>
	<<generatem2>><<generatem3>><<generatem4>><<generatem5>><<generatem6>>
<<else>>
	<<generatef2>><<generatef3>><<generatef4>><<generatef5>><<generatef6>>
<</if>>
You awaken naked on a stone slab with your arms tied down. All around you loom <<monks>> wearing ceremonial attire. They chant in a language you don't understand. They fall silent, then reach for you.

<<link [[Next|Lake Ritual Molestation]]>><<set $molestationstart to 1>><</link>>

:: Lake Ritual Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $consensual to 0>>
	<<neutral 1>>

	<<controlloss>>
	<<molested>>
	<<maninit>>
	<<npcidlegenitals>>
	<<set $enemyarousalmax /= 2>>
	<<set $enemyarousal /= 2>>
	<<if $loveInterest>>
		<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
			<<enable_rescue>>
			<<set $phase2 to 1>>
		<<elseif $wraith and $wraith.state isnot "" and $hallucinations gte 2>>
			<<enable_rescue>>
			<<set $phase2 to 2>>
		<</if>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Lake Ritual Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Lake Ritual Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Lake Ritual Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Lake Ritual Molestation]]>><</link>><<nexttext>>
<</if>>

:: Lake Ritual Molestation Finish

<<effects>>
<<if $enemyhealth lte 0>>
	They back away from you, not wanting to be the next one hit. They whisper amongst themselves for a moment, then disappear into the forest.

	You struggle against the bonds holding you in place. You feel them become looser, and they soon snap.

	<<clotheson>>
	<<endcombat>>
	<<pass 20>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<if $phase2 is 2>>
		<<set $wraith.seen ++>>
		You hear your own scream echo back through the trees. The group backs off, looking to the source. They all go quiet. After a moment, you see a flash of <<wraithEyes>> from the darkness. <<rainWraith true>>

		One of the <<person1>><<monks>> is hurled backwards by an unseen force, colliding with a tree. Splinters of bark fall after <<him>> as <<he>> comes crashing to the ground. The rest all clutch their heads in agony, attempting to block their ears. You don't hear anything.

		Another <<monk>> attempts to run. You see a long translucent limb ensnare <<his>> legs, lifting <<him>> helplessly into the air. Phantom shapes dance through the air, slowly taking the form of a pale humanoid figure.

		"The mercy of silence has left you."

		A blaring shriek fills your ears as the figure opens its mouth. With the way you're bound, you have no way to block it out. <<stress 24>><<trauma 24>><<gggstress>><<gggtrauma>>

		The <<monk>> is lifted high into the air and slammed into the ground. You think <<hes>> screaming, but it's too loud to hear. Dirt and rocks are kicked up by the impact. Two more <<monks>> are grabbed by translucent limbs. The remaining <<monks>> flee, and you take the opportunity to follow.
		You struggle against the bonds holding you in place. You feel them become looser, and they soon snap. Not a moment too soon.

		You run away as fast as you can, until the screams grow distant. After a few minutes, you hear it speak again.

		"Finally... some quiet..."

		You quicken your pace.
		<<clotheson>>
		<<endcombat>>
		<<pass 20>>
		<<link [[Next|Forest]]>><<endRainWraith>><<set $eventskip to 1>><</link>>
	<<else>>
		You hear a gun fire close by, and a bullet lands at the group's feet. They back off and whisper amongst themselves for a moment, then disappear into the forest.

		<<clotheson>>
		<<unbind>>
		<<endcombat>>
		Eden emerges, slashes your bindings, and helps you collect yourself. "Damn bastards," <<nnpc_he "Eden">> mutters. "Are you okay?"

		<<if $gwylan_eden_coop gte 1>>
			Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

		<</if>>

		<<if $eden_rescue isnot 1>>
			<<set $eden_rescue to 1>>
			Eden pats you on the shoulder. "I was able to save you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a holler if you're in trouble."

		<</if>>

		<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

		<<link [[Say goodbye|Lake Shore]]>><<endevent>><</link>>
	<</if>>
<<else>>
	<<ejaculation>>
	"The ritual is complete," the <<person1>><<person>> stammers. "We can return to the temple." They disappear into the forest. They don't untie you.

	You struggle against the bonds holding you in place. You feel them become looser, and they soon snap.

	<<clotheson>>
	<<endcombat>>
	<<pass 20>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>

<<set $stress -= 1000>>

:: Lake Boar Stand

<<set $outside to 1>><<effects>><<lakeeffects>>
You stand your ground. The <<beasttype>> doesn't consider long before charging you.
<<if $rng gte 51>>
	<<if $season is "winter">>
		Before <<bhe>> reaches you however, <<bhe>> runs in a semicircle and back towards the forest. You hear the lake ice crack behind you, but when you turn there's nothing there.
	<<else>>
		Before <<bhe>> reaches you however, <<bhe>> runs in a semicircle and back towards the forest. You hear a splash in the lake behind you, but when you turn there's nothing there.
	<</if>>

	<<endevent>>
	<<set $eventskip to 1>>
	<<destinationlake>>
<<else>>
	<<bHe>> knocks you to the ground with <<bhis>> first pass, and leaps on you with the second.

	<<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Lake Boar Run

<<set $outside to 1>><<effects>><<lakeeffects>>
You sprint away from the <<beasttype>>. You hear <<bhis>> paws breaking the dirt behind you.
<<if $athleticsSuccess>>
	You run fast enough that the <<beasttype>> gives up. You turn and see <<bhim>> returning to the litter by the tree.

	<<endevent>>
	<<set $eventskip to 1>>
	<<destinationlake>>
<<else>>
	You're not fast enough. The <<beasttype>> knocks you to the ground and leaps on top of you.

	<<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Lake Boar Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<set $NPCList[0].stance to "top">>
	<<if $loveInterest>>
		<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
			<<enable_rescue>>
		<</if>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Lake Boar Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Lake Boar Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Lake Boar Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Lake Boar Rape]]>><</link>><<nexttext>>
<</if>>

:: Lake Boar Rape Finish

<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	Satisfied, the <<beasttype>> returns to the litter by the tree.

	<<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
	<<set $eventskip to 1>>
	<<destinationlake>>
<<elseif $enemyhealth lte 0>>
	The <<beasttype>> squeals and flees into the trees.

	<<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
	<<set $eventskip to 1>>
	<<destinationlake>>
<<elseif $rescue is 1 and $alarm is 1>>
	You hear a gun fire close by, and a bullet lands at the <<beasttype>>'s feet. It backs off in fear and flees into the trees.

	Eden emerges and helps you collect yourself. "Damn boars," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to save you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a holler if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Lake Shore]]>><<endevent>><</link>>
<</if>>

:: Lake Masturbation

<<effects>>
<<if $masturbationstart is 1>>
	<<set $masturbationstart to 0>>
	<<set $masturbationstat += 1>>
	<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<link [[Continue|Lake Masturbation]]>><</link>><<nexttext>>

<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
	<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
	<<link [[Stop|Lake Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
	The slime in your ear will not allow you to stop.
<</if>>

:: Lake Masturbation Finish

<<effects>>

<<endmasturbation>>
<<endcombat>>

You stand, your <<genitals>> still tingling.

You walk back to your clothes and get dressed. That was quite the stroll.

<<unset $bugsinside>>
<<set $eventskip to 0>>

<<link [[Next|Lake Shore]]>><<clotheson>><</link>>

:: Lake Ice Ignore
<<effects>>

You don't want to look,
<<if $willpowerSuccess>>
	so you don't. The terror dissipates as quick as it arrived.<<lstress>><<stress -6>>

	<<destination_lake_ice>>
<<else>>
	you dread it, but you can't help it. You look beneath the ice.

	<<if $rng gte 95>>
		A single, gargantuan eye stares through you. Stars fill your vision.

		You're lying on the ice.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>>

		<<destination_lake_ice>>
	<<else>>
		There's nothing there. Of course there isn't.<<gstress>><<stress 6>><<gwillpower>><<willpower 1>>

		<<destination_lake_ice>>
	<</if>>
<</if>>

:: Lake Ice Look
<<effects>>

<<if $rng gte 95>>
	A single, gargantuan eye stares through you. Stars fill your vision.

	You're lying on the ice.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>>

	<<destination_lake_ice>>
<<else>>
	There's nothing there. Of course there isn't.<<gstress>><<stress 6>>

	<<destination_lake_ice>>
<</if>>

:: Lake Ice Careful
<<effects>>

You lie on your belly and spread out your weight. You shuffle to a safer part of the lake.

<<destination_lake_ice>>

:: Lake Ice Normal
<<effects>>

<<if $rng gte 91>>
	You keep walking, until the groaning stops.

	<<destination_lake_ice>>
<<else>>
	You keep walking. The ice feels fine, until it gives way all of a sudden. You plunge into icey water.<<ggstress>><<stress 18>>

	<<link [[Next|Lake Underwater]]>><</link>>

<</if>>

:: Lake Ice Brace
<<effects>>

You lean into your fall and hold out your arms. You save yourself from the worst of it.

<<if $laketeenspresent is 1 and $bus is "lakeshallows">>
	You hear laughter. The others thought your fall funny.

<</if>>

<<tearful>> you climb to your feet.

<<destination_lake_ice>>

:: Lake Ice Stay
<<effects>>

You shift your weight, spin,

<<if $danceSuccess>>
	and manage to stay upright. The danger over, that felt pretty cool.<<lstress>><<stress -6>>

<<else>>
	and land on your back with your legs in the air.<<ggstress>><<gpain>><<stress 6>><<pain 4>>

	<<if $laketeenspresent is 1 and $bus is "lakeshallows">>
		You hear laughter. The others thought your fall funny.<<lcool>><<status -10>>

	<</if>>

<</if>>

<<destination_lake_ice>>


code:
:: Wraith Underwater Rape
<<effects>>
<<if $struggle_start is 1>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<if $player.penisExist>>
		<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
	<<else>>
		<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
	<</if>>
	<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $enemytype to $wraith.type>>
<</if>>

<<underwater>><<effectsWraith>>

<<switch $wraith.type>>
	<<case "man">>
		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next|Wraith Underwater Rape Finish]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next|Wraith Underwater Rape Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Underwater Rape]]>><</link>><<nexttext>>
		<</if>>
	<<case "tentacles">>
		<<if $tentacles.active lte ($tentacles.max / 2)>>
			<<link [[Next|Wraith Underwater Rape Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Underwater Rape]]>><</link>><<nexttext>>
		<</if>>
	<<case "slime">>
		<<if $struggle.done gte $struggle.number>>
			<<link [[Next|Wraith Underwater Rape Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Underwater Rape]]>><</link>><<nexttext>>
		<</if>>
<</switch>>

:: Wraith Underwater Rape Finish
<<underwater>><<effects>>

<<if $enemyhealth lte 0 and $wraith.type is "man">>
	The figure looks down at you in shock as <<he>> staggers backwards.
	<<if $wraith.gen is "abomination">>
		The tentacles drop lifelessly back into the darkness, and sublimate into a pink mist.
	<<elseif $wraith.gen is "arms">>
		<<His>> extra arms fold back in.
	<</if>>
	<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. The water rushes in to fill the empty space, sending a shockwave out that leaves you tumbling in the water. Your ears ring, and you think you hear laughter. "You can't keep me away forever."

	<<tearful>> you try to get your bearings.
	<<set $wraith.defeated ++>>
<<else>>
	<<ejacW>>
	With a bright flash, <<he>> vanishes. You feel lewd energy linger in the water, and <<his>> laughs echo between your ears. "Worry not, we'll meet again soon."

	<<tearful>> you try to get your bearings.
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Lake Ruin]]>><<endWraith>><</link>>

:: Asylum Machine Wraith
<<effects>>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $enemytype to $wraith.type>>
	<<set $timer to 15>>
<</if>>

<<effectsWraith>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Asylum Machine Wraith Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Asylum Machine Wraith Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
	<<link [[Next|Asylum Machine Wraith Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Asylum Machine Wraith]]>><</link>><<nexttext>>
<</if>>

:: Asylum Machine Wraith Finish
<<effects>>

<<if $enemyhealth lte 0>>
	With both feet, you kick as hard as you can. The cover of the machine flies open.
	<<set $wraith.defeated ++>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejacW>>
	Light floods into the machine as the cover is finally pried open. Laughter echoes between your ears. "See you soon."

<<else>>
	The <<person>> caresses your face. "Time is fleeting, like sand slipping through your fingers. See you soon." <<kissWraith>>

	Light floods into the machine as the cover is finally pried open.
<</if>>
You feel yourself being pulled out, and hear many voices. You look up to see several orderlies clad in gas masks. There's no sign of the <<person>> anywhere.

Someone rushes up to you. It's Harper, also wearing a gas mask. "Thank goodness. The machine began to malfunction, and we couldn't get it open. Please accept my sincerest apologies." <<suspicion -10>><<lllsuspicion>>
<<tearful>> they look you over and help you to your feet.
<<clotheson>>

"You've done well today," The doctor says. "I hope you weren't too distressed. Be well."

You leave the room, still shaking.

<<endcombat>>

<<link [[Next|Asylum]]>><<endWraith>><</link>>

:: Pub Wraith Mimic Hallucinogen
<<location "forest">><<effects>>
You swallow the pill. A daze descends on you and a perverse warmth grows in your belly. Everything spins. You taste something strange, and you feel like what you just swallowed wasn't even a pill.

You turn to <<him>>. <<His>> skin has turned a stark white.
<<if $wraith.seen gte 3>>
	You immediately recognise it as the pale being that's been following you.
<<elseif $wraith.seen gte 1>>
	<<His>> pale visage looks familiar, and you feel as though you should panic, but whatever you just consumed won't let you.
<</if>>
<<He>> smiles. "I can feel your heart beating. Give in."
<<endevent>><<generateWraith 1 true>>
<<initWraith>><<rainWraith true>>

<<switch $wraith.gen>>
	<<case "man">>
		<<He>> raises <<his>> hand to the air, and an unseen force pushes you to the ground.
	<<case "tentacles" "abomination" "slimetentacles">>
		You feel something slithering up your legs. You look down to see a mass of pale tendrils surrounding you!
	<<case "slime">>
		<<He>> raises <<his>> hands to the air, and a shimmering purple mass appears above you. A group of pale, undulating slimes jump out!
	<<case "arms">>
		A manic grin crosses <<his>> face, and several additional pairs of arms spring from <<his>> back, each one gesturing in strange patterns.
<</switch>>

<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
	<<link [[Next|Wraith Caught]]>><<set $wraith.exit to "forest">><</link>>
<<else>>
	<<link [[Next|Pub Wraith Mimic Attack]]>><</link>>
<</if>>

:: Pub Wraith Mimic Refuse
<<location "forest">><<effects>>
You shake your head. <<He>> freezes in an unnatural position, and grins. Your pulse quickens. <<His>> skin grows more and more pale by the second.

<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
	"You never had a choice."
	<<if $wraith.seen gte 3>>
		You immediately recognise it as the pale being that's been following you.
	<<elseif $wraith.seen gte 1>>
		<<His>> pale visage looks familiar.
	<</if>>
	<<He>> smiles. "I can feel your heart beating. Give in."
	<<endevent>><<generateWraith 1 true>>
	<<initWraith>><<rainWraith true>>

	<<switch $wraith.gen>>
		<<case "man">>
			<<He>> raises <<his>> hand to the air, and an unseen force pushes you to the ground.
		<<case "tentacles" "abomination" "slimetentacles">>
			You feel something slithering up your legs. You look down to see a mass of pale tendrils surrounding you!
		<<case "slime">>
			<<He>> raises <<his>> hands to the air, and a shimmering purple mass appears above you. A group of pale, undulating slimes jump out!
		<<case "arms">>
			A manic grin crosses <<his>> face, and several additional pairs of arms spring from <<his>> back, each one gesturing in strange patterns.
	<</switch>>

	<<link [[Next|Wraith Caught]]>><<set $wraith.exit to "forest">><</link>>

<<else>>
	"Clever." The voice seems to come from all around you. Your vision goes fuzzy for a brief moment, and when it clears, <<hes>> gone. You look around in a panic. <<stress 6>><<gstress>><<trauma 12>><<ggtrauma>>

	You begin to jump at every shadow. Your breathing grows heavier. You break out into a run, leaving the clearing far behind.

	<<link [[Next|Forest]]>><<set $forest to 0>><<endevent>><</link>>

<</if>>

:: Pub Wraith Mimic Attack
<<effects>>
<<if $struggle_start is 1>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>

<<effectsWraith>>

<<switch $wraith.type>>
	<<case "man">>
		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next|Pub Wraith Mimic Attack Finish]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next|Pub Wraith Mimic Attack Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Pub Wraith Mimic Attack]]>><</link>><<nexttext>>
		<</if>>
	<<case "tentacles">>
		<<if $tentacles.active lte ($tentacles.max / 2)>>
			<<link [[Next|Pub Wraith Mimic Attack Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Pub Wraith Mimic Attack]]>><</link>><<nexttext>>
		<</if>>
	<<case "slime">>
		<<if $struggle.done gte $struggle.number>>
			<<link [[Next|Pub Wraith Mimic Attack Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Pub Wraith Mimic Attack]]>><</link>><<nexttext>>
		<</if>>
<</switch>>

:: Pub Wraith Mimic Attack Finish
<<set $outside to 0>><<effects>>

<<if $enemyhealth lte 0 and $wraith.type is "man">>
	The <<person>> looks down at you in shock as <<he>> staggers backwards.
	<<if $wraith.gen is "abomination">>
		The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
	<<elseif $wraith.gen is "arms">>
		<<His>> extra arms fold back in.
	<</if>>
	<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "I am everywhere. You will never escape me."

	<<tearful>> you run from the clearing, not daring to look back.
	<<set $wraith.defeated ++>>
<<else>>
	<<ejacW>>
	<<kissWraith>>

	<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears. "I could be anyone. I am anyone. See you soon."

	<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>
<<endRainWraith true>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $forest to 0>><<endWraith>><<set $eventskip to 1>><</link>>

:: Wraith Moor Ring
<<effects>>
<<if $struggle_start is 1>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>

<<effectsWraith>>

<<switch $wraith.type>>
	<<case "man">>
		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next|Wraith Moor Ring Finish]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next|Wraith Moor Ring Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Moor Ring]]>><</link>><<nexttext>>
		<</if>>
	<<case "tentacles">>
		<<if $tentacles.active lte ($tentacles.max / 2)>>
			<<link [[Next|Wraith Moor Ring Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Moor Ring]]>><</link>><<nexttext>>
		<</if>>
	<<case "slime">>
		<<if $struggle.done gte $struggle.number>>
			<<link [[Next|Wraith Moor Ring Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Moor Ring]]>><</link>><<nexttext>>
		<</if>>
<</switch>>

:: Wraith Moor Ring Finish
<<set $outside to 0>><<effects>>

<<if $enemyhealth lte 0 and $wraith.type is "man">>
	The <<person>> looks down at you in shock as <<he>> staggers backwards.
	<<if $wraith.gen is "abomination">>
		The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
	<<elseif $wraith.gen is "arms">>
		<<His>> extra arms fold back in.
	<</if>>
	<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "I am everywhere. You will never escape me."

	<<tearful>> you run from the glowing shore, not daring to look back.
	<<set $wraith.defeated ++>>
<<else>>
	<<ejacW>>
	<<kissWraith>>

	<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears. "Leave the dead to their slumber, thief."

	<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>
<<endRainWraith true>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Moor]]>><<endWraith>><<set $eventskip to 1>><</link>>

:: Wraith Mimic Kylar
<<effects>>
<<set $wraith.exit to "town">>
<<if $submissive gte 1150>>
	You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
	You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
	You shake your head.
<</if>>

Kylar stares at the ground and nods. <<Hes>> grinning widely. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand.

Except that's not a hand. Many long, translucent limbs are pinning you to the wall.

You see <<his>> skin ripple, like wax melting down a candle. <<His>> arms take on an unnatural, ivory pallor. <<endevent>><<generateWraith 1 true>><<initWraith "abomination">>

This isn't Kylar. <<trauma 12>><<ggtrauma>><<set $wraith.revealed to true>>

<<if $wraith.offspring is "dead">>
	"This one couldn't save them," <<he>> hisses. "You let them die." The translucent limbs converge on you.
<<else>>
	"You stole it from me," <<he>> hisses. "Give it back." The translucent limbs converge on you.
<</if>>

<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
	<<link [[Next|Wraith Caught]]>><</link>>
<<else>>
	<<link [[Next|Wraith Mimic Fight]]>><</link>>
<</if>>

:: Wraith Mimic Fight
<<effects>>
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $wraith.type to "man">><<set $wraith.gen to "man">>
	<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<him>>.
	<<set $speechdisable to 1>>
<<elseif $struggle_start is 1>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<if $player.penisExist>>
		<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
	<<else>>
		<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
	<</if>>
	<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<if $wraith.revealed>>
		<<set $enemytype to $wraith.type>>
	<<else>>
		<<set $wraith.type to "man">><<set $wraith.gen to "man">>
		<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
	<</if>>
	<<set $speechdisable to 1>>
<</if>>

<<effectsWraith>>

<<if $wraith.revealed>>

	<<switch $wraith.type>>
		<<case "man">>
			<<if $enemyarousal gte $enemyarousalmax>>
				<<link [[Next|Wraith Mimic Fight Finish]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
				<<link [[Next|Wraith Mimic Fight Finish]]>><</link>><<nexttext>>
			<<else>>
				<<link [[Next|Wraith Mimic Fight]]>><</link>><<nexttext>>
			<</if>>
		<<case "tentacles">>
			<<if $tentacles.active lte ($tentacles.max / 2)>>
				<<link [[Next|Wraith Mimic Fight Finish]]>><</link>><<nexttext>>
			<<else>>
				<<link [[Next|Wraith Mimic Fight]]>><</link>><<nexttext>>
			<</if>>
		<<case "slime">>
			<<if $struggle.done gte $struggle.number>>
				<<link [[Next|Wraith Mimic Fight Finish]]>><</link>><<nexttext>>
			<<else>>
				<<link [[Next|Wraith Mimic Fight]]>><</link>><<nexttext>>
			<</if>>
	<</switch>>

<<else>>

	<<if $enemyhealth lte ($enemyhealthmax / 2)>>
		<<link [[Next|Wraith Mimic Fight Revealed]]>><<set $phase to 1>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
		<<link [[Next|Wraith Mimic Fight Revealed]]>><<set $phase to 2>><</link>><<nexttext>>
	<<else>>
		<<link [[Next|Wraith Mimic Fight]]>><</link>><<nexttext>>
	<</if>>

<</if>>

:: Wraith Mimic Fight Revealed
<<effects>>
<<if $phase is 1>>
	<<His>> head snaps back at an unnatural angle. You wince. <<His>> arms hang down, limp.

	<<His>> skin turns more and more pale as you stare. Slowly, <<he>> rights <<his>> head to look at you with a manic grin.
<<else>>
	As you think <<hes>> about to reach climax, <<he>> laughs in a voice that isn't <<his>>.
	<<if $wraith.seen gte 3>>
		It's a voice that fills you with dread. You instinctively push yourself away.
	<<else>>
		You freeze up.
	<</if>>

	<<His>> skin begins to turn pale. <<His>> eyes flash a bright <<wraithEyes>>, and a baleful white glow surrounds <<him>>. <<rainWraith true>>
<</if>>

This isn't $wraith.mimic. <<trauma 24>><<gggtrauma>><<set $wraith.revealed to true>>

<<silently>><<endcombat>><</silently>>
<<generateWraith 1 true>><<initWraith "abomination">>
<<if $phase is 1>>
	<<set $enemyhealth -= 200>>
<<else>>
	<<set $enemyarousal += 200>>
<</if>>
<<if $wraith.state is "haunt">>
	<<if $wraith.mimic is "Eden">>
		"Vulture."
	<<else>>
		"Give it back."
	<</if>>
<<elseif $wraith.offspring is "dead" and $tentacledisable is "f">>
	"You let them die. We will make more."
<<else>>
	"Carnal lust. Passion. Beautiful."
<</if>>

<<startWraith>>

<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6>>
	<<link [[Next|Wraith Caught]]>><</link>>
<<else>>
	<<link [[Next|Wraith Mimic Fight]]>><</link>>
<</if>>

:: Wraith Mimic Fight Finish
<<effects>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
	The <<person>> looks down at you in shock as <<he>> staggers backwards.
	<<if $wraith.gen is "abomination">>
		The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
	<<elseif $wraith.gen is "arms">>
		<<His>> extra arms fold back in.
	<</if>>
	<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "I am everyone. You will never escape me."

	<<tearful>> you look around, trying to make sure <<hes>> really gone.
	<<set $wraith.defeated ++>>
<<else>>
	<<ejacW>>
	<<kissWraith>>

	<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears. "Such magnificent lust. Perhaps I will visit <<nnpc_him $wraith.mimic>> next."

	<<tearful>> you look around, trying to make sure <<hes>> really gone.
<</if>>

<<clotheson>>
<<endcombat>>
<<exitWraith>>

:: Wraith Run
<<effects>>
Without a second thought, you<<if $phase is 1>> jump out and<</if>> break out into a run. You hear a terrible blaring screech from behind you, getting closer and closer.

You hear a harsh whipping sound. A pale tendril springs from a drainage grate, and lashes for your legs.
<<if $athleticsSuccess>>
	You jump over it at the last possible moment, and keep running. The noise grows more distant.

	You turn a corner, panting. It likely won't give up that easily.

	<<set $wraith.hunt -= 2>>
	<<exitWraith>>
<<else>>
	You try to jump over it, but it catches you. The ground hurdles towards your face. Your stomach rises to your throat as you're flipped upside down.

	A pale visage materialises before you.
	<<generateWraith>><<initWraith "abomination">>
	<<startWraith>>

	<<link [[Next|Wraith Caught]]>><<set $wraith.exit to "town">><</link>>

<</if>>

:: Wraith Hide
<<effects>>
It hasn't seen you yet. You frantically look for a place to hide. Your eyes land on <<if $location is "park">>a large bush<<else>>an empty dumpster<</if>>.

You vault into it as quietly as you can. The $weather starts to become heavier. You sit and wait, daring a peek outside every few minutes.

Your ears begin to ring. Through the tiny gap, you see a long, white robe dragging against the ground.

<<if $rng gte 51 or $slimedisable is "t">>
	<<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>
		You feel the slime in your head make a strange noise, as if calling out to something.

	<</if>>
	<<link [[Hold your breath and stay calm|Wraith Hide Hold]]>><</link>><<willpowerdifficulty 1 $willpowermax>>

<<else>>
	You feel something prod your rear. You slowly look behind you, as quiet as you can manage. A small pale slime has started to crawl on you.

	<<link [[Keep it quiet|Wraith Hide Struggle]]>><<set $struggle_start to 1>><</link>>

<</if>>
<<link [[Jump out and run|Wraith Run]]>><<set $phase to 1>><</link>><<athleticsdifficulty 800 1500>>

:: Wraith Hide Hold
<<effects>>
You slowly take in a breath, and hold it. You hope it can't hear you.
<<if $willpowerSuccess>>
	The white cloth makes no sound as it drags past the <<if $location is "park">>bushes<<else>>dumpster<</if>>. It isn't even slowing down.

	You don't dare move for a long while. You wait, but you don't know for how long. Eventually, you hazard a peek.

	<<if $rng lte 15>>
		You see nothing but a pair of glowing <<wraithEyes>> eyes staring directly into yours, only inches away.
		You're pulled out violently, and slammed into the ground. <<pain 4>><<gpain>>

		<<generateWraith 1 true>><<initWraith "abomination">>
		<<startWraith>>

		<<link[[Next|Wraith Caught]]>><</link>>

	<<else>>
		You don't see anyone. You slip out, taking one last look around. You're safe, if only for a precious moment. <<stress -3>><<lstress>>
		<<set $wraith.hunt -= 2>>

		<<exitWraith>>
	<</if>>
<<else>>
	You try not to think about the other ways it could find you.
	Like the <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">>slime<<else>>visions<</if>> in your head.
	Your breathing grows heavier. You begin to panic. <<stress 6>><<gstress>>

	Your vision begins to get blurry. You're tearing up, and choking back a sob. Your breathing is deafening, and only causing you to panic further. <<stress 12>><<ggstress>>

	Even with your hand over your mouth, it's so loud. You inhale sharply, and hold it.

	You still hear heavy breathing. It's low, and almost sounds like a gurgle. From right next to you.

	Your entire body goes numb with fear. You barely manage to turn your head, and come face to face with a pale visage. You don't get the chance to scream.

	You're violently thrown out. It floats out after you.
	<<generateWraith 1 true>><<initWraith "abomination">>
	<<startWraith>>

	<<link[[Next|Wraith Caught]]>><</link>>

<</if>>

:: Wraith Hide Struggle
<<effects>>
<<if $struggle_start is 1>>
	<<struggle_init>>
	<<set $struggle.creature to "pale slime">>
	<<struggle_creatures 1 2>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<if $analdisable is "f">>
		<<set $struggle.anus.creature to "pale slime">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
	<</if>>
	<<unset $struggle_start>>
<</if>>

<<struggle>>

<<if $struggle.done gte $struggle.number>>
	<<link [[Next|Wraith Hide Struggle End]]>><</link>>

<<else>>
	<<link [[Next|Wraith Hide Struggle]]>><</link>>

<</if>>

:: Wraith Hide Struggle End
<<effects>>

The slime slips away without a sound. <<tearful>> you peek outside.

You don't see anyone. You're safe, if only for a precious moment. <<stress -3>><<lstress>>
<<set $wraith.hunt -= 2>>

<<clotheson>>
<<endcombat>>
<<exitWraith>>

:: Wraith Tentacle Grab
<<effects>>
<<physiquedifficulty 5000 16000 true>>
You grab the tentacle and try calm it. <<deviancy1>>
<<if $physiqueSuccess>>
	It thrashes against you, then slows to a rhythmic, thrusting movement. Before you realise what it is doing, the tentacle ejaculates slime all over your hands.
	<<set $player.bodyliquid.leftarm.goo += 1>><<set $player.bodyliquid.rightarm.goo += 1>>

	Worn out, the pale tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. They're easily able to hold your weight.

	<<link [[Next|Wraith Tentacle Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	As it thrashes against your grip, it gets under your leg and trips you.
	<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>

	You feel the sense of dread building, and can't shake the notion that whatever's hunting you knows exactly where you are now.
	<<set $wraith.hunt ++>>
	<<exitWraith>>
<</if>>

:: Wraith Tentacle Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<controlloss>>
	<<molested>>
	<<tentaclestart 8 20 "tentacle" "pale">>
<</if>>

<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Wraith Tentacle Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Wraith Tentacle Rape]]>><</link>><<nexttext>>
<</if>>

:: Wraith Tentacle Sex Finish
<<effects>>
The pale tentacles recoil from you and disappear into the sewer. You're not sure why, but you feel as though whatever's hunting you has lost some progress.
<<set $wraith.hunt -= 2>>
<<clotheson>>
<<endcombat>>
<<exitWraith>>

:: Wraith Tentacle Run
<<effects>>
You pull away from the pale tentacle, hoping to shake it off. It holds firm.

The vision of the pale figure in your head grows more and more intense, and you feel a warmth building up. The tentacle ejaculates slime all over your leg, and quickly retreats. The slime smells strange. <<ghallucinogens>>

The dread builds, and you can't shake the notion that whatever's hunting you knows exactly where you are now.
<<set $wraith.hunt ++>>
<<exitWraith>>

:: Wraith Caught Obey
<<effects>>
It moves in a hypnotic pattern, leaving phantom shapes in the air. A warmth builds in your head. You fall to your knees without resistance.

<<generateWraith 1 true>>
<<initWraith "abomination">>
<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
	A pair of pale hands grabs your head.
	<<if $wraith.gen is "arms">>
		Followed by many more. You look up and see several extra arms and hands springing from <<his>> back.
	<<else>>
		Something slithers around your legs and arms.
	<</if>>
	"Drown with me."
<<else>>
	A pale hand lifts your chin. Your mind goes blank as you look into <<his>> eyes.
	<<if $wraith.gen is "arms">>
		Many additional pairs of arms emerge from <<his>> back.
	<<else>>
		Something slithers around your legs and arms.
	<</if>>
	"Like a puppet on strings."
<</if>>

<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
	<<set $enemyanger -= 20>>
	<<link [[Next|Wraith Caught]]>><</link>>
<<else>>
	The figure begins to rapidly dissipate into white mist from the bottom up. You find your mouth hanging open. You can't feel anything.

	The mist trails into your mouth, making your entire body feel cold and rigid. The figure is gone.
	<<if $location is "lake_ruin">>
		You right yourself in the water, but can't feel your arms.
	<<else>>
		You stand up, but can't feel your legs.
	<</if>>

	<<link [[Next|Wraith Snatched Intro]]>><<endWraith>><<set $possessed to true>><<set $controlSaved to $control>><<set $control to 0>><</link>>
<</if>>

:: Wraith Caught Resist
<<effects>>
<<if $willpowerSuccess is 1>>
	You try to tear your eyes away from the pale figure. With a great deal of effort, you turn away. The ringing stops, and you regain feeling in your legs. Even with your back to it, you still feel as though you can see it behind you.

	When you turn around again, it's gone. Laughter echoes between your ears.
	<<switch $location>>
		<<case "town" "park" "alley">>
			The streets are still empty, and baleful red light shines down on you. You're not in the clear yet.

		<<case "forest" "lake">>
			The forest grows quiet. You see shapes between the trees, and red moonlight covers everything in a red glow. You're not in the clear yet.
	<</switch>>
	<<set $wraith.hunt to 6>>
	<<set $wraith.evaded ++>>
	<<exitWraith>>
<<else>>
	Even with your eyes closed, you still see it. Its arms move in a hypnotic pattern, leaving phantom shapes in the air. Your whole body goes numb. <<willpower 3>><<gwillpower>>

	<<generateWraith 1 true>>
	<<initWraith "abomination">>
	<<if $wraith.state is "haunt" or $wraith.offspring is "dead">>
		A pair of pale hands grabs your head.
		<<if $wraith.gen is "arms">>
			Followed by many more. You look up and see several extra arms and hands springing from <<his>> back.
		<<else>>
			Something slithers around your legs and arms.
		<</if>>
		"Flail and writhe, you'll only drown faster."

		<<link [[Next|Wraith Caught]]>><</link>>

	<<else>>
		A pale hand lifts your chin. Your mind goes blank as you look into <<his>> eyes.
		<<if $wraith.gen is "arms">>
			Many additional pairs of arms emerge from <<his>> back.
		<<else>>
			Something slithers around your legs and arms. Pale tentacles have completely surrounded you.
		<</if>>
		"You will learn."

		<<link [[Next|Wraith Caught]]>><</link>>

	<</if>>
<</if>>

:: Wraith Intro Pray
<<effects>>
You close your eyes and whisper a prayer. You still see it through your closed eyelids.

It frowns at you. "No one will answer. A merciful silence."

Your eyes snap open. The figure is gone, but you hear laughter echo in your head.
<<switch $location>>
	<<case "town" "park" "alley">>
		The streets are still empty, and baleful red light shines down on you. You're not in the clear yet.
	<<case "forest" "lake">>
		The forest grows quiet. You see shapes between the trees, and red moonlight covers everything in a red glow. You're not in the clear yet.
<</switch>>

<<set $wraith.hunt to 8>>
<<set $wraith.evaded ++>>
<<exitWraith>>

:: Wraith Caught
<<effects>>
<<if $struggle_start is 1>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<if $player.penisExist>>
		<<set $struggle.penis.creature to "pale slime">><<set $penisuse to "struggle">><<set $penisstate to "struggle">><<set $struggle.enemy[0].location to "penis">>
	<<else>>
		<<set $struggle.vagina.creature to "pale slime">><<set $vaginause to "struggle">><<set $vaginastate to "struggle">><<set $struggle.enemy[0].location to "vagina">>
	<</if>>
	<<unset $struggle_start>>
<<elseif $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $enemytype to $wraith.type>>
<</if>>
<<set $rescue to 0>>
<<if $location is "lake_ruin">>
	<<underwater>>
<</if>>
<<effectsWraith>>

<<switch $wraith.type>>
	<<case "man">>
		<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next|Wraith Caught Finish]]>><</link>><<nexttext>>
		<<elseif $enemyhealth lte 0>>
			<<link [[Next|Wraith Caught Finish]]>><</link>><<nexttext>>
		<<elseif $pain gte 100 and $willpowerpain is 0>>
			<<link [[Next|Wraith Caught Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Caught]]>><</link>><<nexttext>>
		<</if>>
	<<case "tentacles">>
		<<if $tentacles.active lte ($tentacles.max / 2)>>
			<<link [[Next|Wraith Caught Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Caught]]>><</link>><<nexttext>>
		<</if>>
	<<case "slime">>
		<<if $struggle.done gte $struggle.number>>
			<<link [[Next|Wraith Caught Finish]]>><</link>><<nexttext>>
		<<else>>
			<<link [[Next|Wraith Caught]]>><</link>><<nexttext>>
		<</if>>
<</switch>>

:: Wraith Caught Finish
<<effects>>
<<if !$wraithCount>>
	<<if $wraith.state isnot "haunt" and $wraith.offspring isnot "dead">>
		<<set $wraithCount to 1>><<set $wraithMax to 1>>
	<<else>>
		<<set $wraithCount to 0>>
		<<set $wraithMax to 3>>
		<<if $wraith.offspring is "dead">>
			<<set $wraithMax ++>>
		<</if>>
		<<if $tentacledisable is "t">>
			<<set $wraithMax -->>
		<</if>>
	<</if>>
<</if>>
<<if $wraith.type is "man" and $enemyhealth lte 0>>
	<<if $location is "lake_ruin">>
		The figure looks down at you in shock as <<he>> staggers backwards.
		<<if $wraith.gen is "abomination">>
			The tentacles drop lifelessly into the dark water.
		<<elseif $wraith.gen is "arms">>
			<<His>> extra arms fold back in.
		<</if>>
		<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. The water rushes in to fill the empty space, sending a shockwave out that leaves you tumbling in the water. Your ears ring, and you think you hear laughter. "Just breathe."

		<<tearful>> you try to get your bearings.
	<<else>>
		The <<person>> looks down at you in shock as <<he>> staggers backwards.
		<<if $wraith.gen is "abomination">>
			The tentacles drop lifelessly to the ground, and sublimate into a pink mist.
		<<elseif $wraith.gen is "arms">>
			<<His>> extra arms fold back in.
		<</if>>
		<<His>> head snaps back, and <<he>> dissipates into nothingness with a brief shriek that echoes in your mind. Your ears ring, and you think you hear laughter. "I am everywhere. You will never escape me."

		<<tearful>> you look around, trying to make sure <<hes>> really gone.
	<</if>>
	<<set $wraith.defeated ++>>
	<<set $wraith.timer to -30>>
	<<set $wraith.hunt to 0>>
	<<clotheson>>
	<<endcombat>>
	<<exitWraith>>
<<elseif $enemyarousal gte $enemyarousalmax or $pain gte 100 and $willpowerpain is 0 or ($wraith.type is "tentacles" and $tentacles.active lte ($tentacles.max / 2)) or ($wraith.type is "slime" and $struggle.done gte $struggle.number)>>
	<<set $wraithCount ++>>
	<<ejacW>>
	<<if $wraithCount gte $wraithMax>>
		<<kissWraith>>

		<<if $moonstate is "morning" and $hour gte 6>>
			<<He>> floats away from you, looking to the sky as the sun comes up. <<He>> sneers. "Alas, time is fleeting. Worry not, we'll meet again soon."

			<<His>> glow begins to dim, and <<he>> slowly melts away in a torrent of water.
			The dread slowly passes. You're safe until the next blood moon.

			<<tearful>> you stand, wondering if it's really over.
			<<set $wraith.hunt to 0>>
			<<clotheson>>
			<<endcombat>>
			<<exitWraith>>
			<<clearWraith>>
		<<elseif $pain gte 100 or $stress gte $stressmax>>
			<<set $wraith.hunt to 0>>
			<<if $pain gte 100>>
				You're too battered and bruised to resist.
			<<else>>
				This is too much for you. You feel your consciousness slipping.
			<</if>>
			The figure begins to rapidly dissipate into white mist from the bottom up. You find your mouth hanging open. You can't feel anything.

			The mist trails into your mouth, making your entire body feel cold and rigid. The figure is gone.
			<<if $location is "lake_ruin">>
				You right yourself in the water, but can't feel your arms.
			<<else>>
				You stand up, but can't feel your legs.
			<</if>>

			<<link [[Next|Wraith Snatched Intro]]>><<endWraith>><<clotheson>><<endcombat>><<set $possessed to true>><<set $controlSaved to $control>><<set $control to 0>><</link>>

		<<elseif $wraith.state is "haunt" or $wraith.offspring is "dead">>
			"Your will is strong. But you will bend, or you will break."

			<<if $location is "lake_ruin">>
				With a bright flash, <<he>> vanishes. You feel lewd energy linger in the water, and <<his>> laughs echo between your ears.

				<<tearful>> you try to get your bearings.
			<<else>>
				<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears.

				<<tearful>> you look around, trying to make sure <<hes>> really gone.
			<</if>>
			<<set $wraith.timer -= 20>>
			<<set $wraith.hunt to 0>>
			<<clotheson>>
			<<endcombat>>
			<<exitWraith>>
		<<else>>
			<<if $location is "lake_ruin">>
				With a bright flash, <<he>> vanishes. You feel lewd energy linger in the water, and <<his>> laughs echo between your ears. "Such magnificent lust. I like you."

				<<tearful>> you try to get your bearings.
			<<else>>
				<<He>> breaks off and gives you a regal bow as <<he>> vanishes in a torrent of water, and <<his>> laughs echo between your ears. "Such magnificent lust. I like you."

				<<tearful>> you look around, trying to make sure <<hes>> really gone.
			<</if>>
			<<set $wraith.timer -= 20>>
			<<set $wraith.hunt to 0>>
			<<clotheson>>
			<<endcombat>>
			<<exitWraith>>
		<</if>>
	<<else>>
		<<continueWraith>>

		<<link [[Next|Wraith Caught]]>><</link>>

	<</if>>
<</if>>

:: Christmas Mirror
<<set $outside to 0>><<set $location to "home">><<effects>>
You walk up to the mirror and gaze into its depths. It no longer reflects, but glows with a curious light. It's a bright white. Like snow.

The light begins to take shape. A pale hand gently presses up against the surface from the other side. A pale figure stares back, smiling. Its <<wraithEyes>> eyes hold your gaze.
<<if $wraith.seen gte 3 or $wraithPrison>>
	You recognise it. You feel as though you should be full of dread, but you aren't.
<<else>>
	You feel like you should be scared, but you aren't.
<</if>>

<<link [[Reach out|Christmas Mirror Reach]]>><</link>><<handholdingvirginitywarning>>

<<link [[Watch|Christmas Mirror Watch]]>><</link>>

<<link [[Step Away|Christmas Mirror Leave]]>><</link>>

:: Christmas Mirror Leave
You step away from the mirror. The next time you blink, it's returned to normal.

<<link [[Next|Bedroom]]>><<endevent>><</link>>

:: Christmas Mirror Watch
You keep your eyes fixed on the hand. Its fingers slowly creep through the surface, revealing gnarled claws as they gingerly grip the frame.

The shape behind it flickers. The claws vanish, replaced by supple skin. You look up to see the figure still smiling warmly at you. It holds out its other hand, without a word.

<<link [[Take the hand|Christmas Mirror Reach]]>><</link>><<handholdingvirginitywarning>>

<<link [[Step Away|Christmas Mirror Leave]]>><</link>>

:: Christmas Mirror Reach
<<effects>>
<<generateWraith 1 true>><<rainWraith>><<set $pronoun to $per_npc.wraith.gender>>
You reach forward, taking the hand in yours. <<takeHandholdingVirginity "Ivory Wraith" "consensual">>

The skin ripples, changing between a ghastly pale and a normal tone.

<<He>> hums a familiar tune.

<<Hes>> cloaked in a white robe, standing under a red moon. <<He>> has <<his>> other arm spread out to you in a welcoming gesture. You feel profoundly calm as you take a step forward.

<<link [[Step In|Christmas Mirror 2]]>><<pass 5>><<set $christmas_wraith to true>><</link>>

:: Christmas Mirror 2
<<effects>><<set $location to "temple">><<set $outside to 0>>
You're surrounded by trees, all covered in snow. You look down to see a bed of coals at your feet. The red moon vanishes. Your feet burn. You collapse forward, into <<his>> arms.
<<He>> embraces you. <<Hes>> congratulating you, smiling and laughing. You're crying.

"You did it! I knew you could do it!" <<He>> speaks in a language you don't know, and yet, you find yourself understanding the words. Another voice speaks in unison.

"We may never reach the bottom. We can only hope."

The pale figure holds you close.
<<if $wraith.state is "haunt">>
	<<His>> eyes flicker red for a brief moment, before returning to a calm blue.
<<else>>
	<<His>> deep blue eyes fill you with an inner peace.
<</if>>
"No one deserves to die in a cage."

The world around you begins to shift.

<<link [[Next|Christmas Mirror 3]]>><<pass 5>><</link>>

:: Christmas Mirror 3
<<effects>>
You're in the middle of a large cathedral. Tables are set up for a great feast.
All around you, faces you
<<if $wraithPrison and $wraithPrison.vision is true>>
	vaguely
<<else>>
	don't
<</if>>
recognise smile and make merriments.
They're all surrounded by a pale glow. The longer you look, the more translucent they become.

But for now, we are whole again. Enjoy it. Like sand slipping through our fingers."

You find yourself returning the embrace. You don't want to let go. The inner warmth begins to fade, and the faces around you become unrecognisable. They begin to distort into unnatural shapes. You're instantly filled with panic. The pale figure slips backwards, out of your reach.

The tapestries on the walls peel away, revealing utter emptiness as the figures fall to the ground, cluthing the sides of their heads where their ears used to be. A bell tolls.

<<His>> skin turns marble white once again, and <<he>> begins to fade away. The faint <<wraithEyes>> light of <<his>> eyes flicker out in a rapidly expanding darkness.

"Remember us, not as we are, but as how we were."

As the light draws away, you begin to fall. You can't hear wind in your ears, or against your skin, but somehow you know you're falling. Snowflakes and shards of glass brush past, mingling and dissolving.

<<link [[Reach out|Christmas Mirror 4]]>><</link>>

<<link [[Fall|Christmas Mirror Fall]]>><</link>>

:: Christmas Mirror 4
<<effects>>
You reach your arm out. You're not sure what you're reaching for, but you feel a presence approach. It doesn't beckon you, but neither does it push you away.

<<if $wraithPrison and $wraithPrison.vision is true>>
	<<link [[Apologise|Christmas Mirror 5]]>><<set $phase to 1>><</link>>
<<else>>
	<<link [[Ask|Christmas Mirror 5]]>><</link>>
<</if>>

<<link [[Fall|Christmas Mirror Fall]]>><<set $phase to 1>><</link>>

:: Christmas Mirror 5
<<effects>>
You open your mouth.
<<if $phase is 1>>
	You try to apologise. For what it's been through, for what it's lived through, for all the ways it's suffered. For all the things you've done.
<<else>>
	You try to ask why. Why it follows you, why it torments you. Why it seeks you specifically, and why it brought you here.
<</if>>

The words fail to form. But still, a response comes.

"I can't answer," <<he>> murmurs. <<He>> remains silent for a long time. "I would be wrong."

<<link [[Fall|Christmas Mirror Fall]]>><<set $phase to 1>><</link>>

:: Christmas Mirror Fall
<<effects>>
<<if $phase is 1>>
	You let your arm drop back to your side.
<</if>>
You fall, and you fall, and further you fall still. You're not sure if you're falling down anymore. You're not sure where down is.

Your descent is beautiful.

<<link [[Wake up|Christmas Mirror End]]>><</link>>

:: Christmas Mirror End
<<set $location to "home">><<set $outside to 0>><<effects>>
You cry out, and shoot up. You're in your bed, sweating, and breathing heavily.

You rub the tiredness out of your eyes. You catch a glimpse of yourself in the mirror. You look pale. <<trauma 4>><<gtrauma>>

<<link [[Next|Bedroom]]>><<endevent>><<endWraith>><</link>>

repo_name: Area/degrees

license: mit