code:
:: Chef Help
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You enter the kitchens and put on an apron. Sam gives you a very brief rundown.
"Our cream buns are our big seller," <<he>> says. "The secret's in the ingredients, so don't feel too pressured."
<<He>> dashes away at sound of something shattering the cafe proper, leaving you to it.

You get to work replenishing the stock of buns. You finish a batch just in time.

<<endevent>>
<<pass 60>>

<<link [[Next|Chef Help 2]]>><</link>>

:: Chef Help 2
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<generate1>><<person1>>
"Absolutely unacceptable," shouts a voice from the main room. "I demand to see the chef." A <<person>> barges in and fixes you with a glare.

"You call this stale turd a cream bun?" <<he>> says, throwing it at you.
"I waited long enough. You're gonna make me a fresh one. You better put some actual work into it this time."

<<He>> storms the way <<he>> came.

"Sorry," Sam says, entering a moment later. "<<Hes>> always like that. Just make <<him>> a fresh bun with extra cream. That usually does the trick."

Sam leaves you to get to work.

<<link [[Add your bodily fluids to the cream|Chef Help Masturbation]]>><<set $masturbationstart to 1>><</link>>

<<link [[Make a bun with regular cream|Chef Regular Bun]]>><</link>>

:: Chef Regular Bun
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You whip up another bun, stuffed with extra cream. Sam arrives to collect and deliver it, before arriving back a minute later.
"<<Hes>> about as satisfied as I've seen <<him>>. Sorry about that."

<<endevent>>
<<npc Sam>>

<<He>> glances at the clock on the wall. "Chef should be back in a moment. Thank you for the help, you saved my life. Here's your pay."
<<He>> hands you <<moneyGain 10>>.

<<endevent>>

<<link [[Next|Ocean Breeze]]>><</link>>

:: Chef Help Masturbation

<<effects>>
<<if $masturbationstart is 1>>
	<<set $masturbationstart to 0>>
	<<set $masturbationstat += 1>>
	<<masturbationstart>>
	<<set $timer to 40>>
	<<set $masturbation_bowl to 1>>
	<<set $mouth to "disabled">>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>

<<masturbationbowl>>

<<if $timer lte 1>>
	<<link [[Continue|Chef Help Masturbation Finish]]>><</link>><<nexttext>>

	<<link [[Stop|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>

<<elseif $masturbation_fluid gte 30>>
	<<link [[Continue|Chef Help Masturbation Finish]]>><</link>><<nexttext>>

	<<link [[Stop|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>

<<else>>
	<<link [[Continue|Chef Help Masturbation]]>><</link>><<nexttext>>

	<<link [[Stop|Chef Help Masturbation Finish]]>><<set $finish to 1>><</link>>

<</if>>

:: Chef Help Masturbation Finish
<<effects>>

<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<npc Sam>><<person1>>

<<if $masturbation_fluid gte 30>>
	You add your fluid to the mixture, and whip up a new batch of cream.

	Sam arrives soon after. You do your best to keep a straight face as <<he>> takes the bun to the rude customer.

	You hear shouting from the cafe proper. It sounds more excited than angry. You peek through the door, and see a crowd stood around a table.

	<<link [[Next|Chef Help 3]]>><</link>>

<<elseif $finish is 1>>
	You stop masturbating. You whip up a bun without special ingredients.

	Sam arrives to collect and deliver it, before arriving back a minute later. "The customer is satisfied," <<he>> says. "Sorry about that."

	<<He>> glances at the clock on the wall.
	"Chef should be back in a moment. Thank you for the help, you saved my life. Here's your pay." <<He>> hands you <<moneyGain 10>>.

	<<endevent>>

	<<link [[Next|Ocean Breeze]]>><</link>>

<<else>>
	You hear someone coming. You quickly cover yourself and prepare a bun without special ingredients.

	Sam arrives to collect and deliver it, before arriving back a minute later. "The customer is satisfied," <<he>> says. "Sorry about that."

	<<He>> glances at the clock on the wall.
	"Chef should be back in a moment. Thank you for the help, you saved my life. Here's your pay." <<He>> hands you <<moneyGain 10>>.

	<<endevent>>

	<<link [[Next|Ocean Breeze]]>><</link>>

<</if>>

:: Chef Help 3
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>

<<person2>>"You have to try some," a <<person>> exclaims, handing a spoonful of cream to a <<person3>><<person>>.
It's your cream. The <<person>> raises the spoon to <<his>> nose, sniffs, then licks a little off the end.

<<His>> expression changes at once, from suspicion to awe. <<He>> buries the rest of the cream in <<his>> mouth. "That's so good!" <<he>> says. "I need more,"

"Oi," a <<person4>><<person>> interjects, "I've not had any yet."

<<person1>>
Sam notices you, and walks over. <<Hes>> beaming. "I've never seen that customer so satisfied," <<he>> says.
"I don't know how you did it. How would you like to put your cooking talents to work more regularly? I'll pay you £10 per hour, plus a cut of each bun we sell."

<<link [[Accept|Chef Help Accept]]>><</link>>

<<link [[Refuse|Chef Help Refuse]]>><</link>>

:: Chef Help Accept
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>>

You nod. Sam claps in excitement.
"Fantastic! You can work whenever we're open. I know you'll need to fit it around other commitments.
I'll get whatever ingredients you need. This could be the start of something big."

<<He>> turns to walk away, then remembers <<himself>>. "Almost forgot. It's the end of your shift. Here's your pay." <<He>> hands you <<moneyGain 10>>.

<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>

:: Chef Help Refuse
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<set $chef_state to 0>>

You shake your head. <<His>> energy deflates. "My offer's open. I hope you change your mind. Everyone should have a chance to taste something so superb."

<<He>> turns to walk away, then remembers <<himself>>. "Almost forgot. It's the end of your shift. Here's your pay." <<He>> hands you <<moneyGain 10>>.

<<endevent>>

<<link [[Next|Ocean Breeze]]>><</link>>

:: Chef Work Accept
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<set $chef_state to 1>><<set $chef_sus to 0>><<set $bun_value to 5000>><<set $bun_cut to 0.2>>

<<npc Sam>><<person1>>You approach Sam. "Have you reconsidered?" <<he>> asks, hopeful. You nod.
<<He>> claps in excitement.
"Fantastic! You can work whenever we're open. I know you'll need to fit it around other commitments.
I'll get whatever ingredients you need. This could be the start of something big."

<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>

:: Chef Work
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You enter the kitchen, ready to make the Ocean Breeze's famous cream buns.

<<link [[Make cream with lewd fluid|Chef Work 2]]>><<set $chef_job to "special">><</link>>

<<link [[Make regular cream|Chef Work 2]]>><<set $chef_job to "regular">><</link>>

:: Chef Work 2
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You begin by mixing the ingredients in a bowl, before kneading the resulting dough.

<<eventschef>>

:: Chef Thief Intervene
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You reach beneath the table, and haul out a <<person>>.

<<if $rng gte 51>>
	You don't recognise <<him>>. <<He>> regards you with fear.

	<<link [[Let them go|Chef Thief Let]]>><<famegood 1>><</link>>

	<<link [[Take back the bun|Chef Thief Take]]>><</link>>

	<<if $money gte 5000>>
		<<link [[Buy them the bun (£50)|Chef Thief Buy]]>><<famegood 2>><<set $money -= 5000>><<trauma -6>><<famegood 2>><</link>><<ltrauma>>

	<</if>>

<<else>>
	You recognise <<him>> from the orphanage. <<He>> looks frightened at first, but <<his>> expression eases when <<he>> looks at you.

	<<link [[Let them go|Chef Thief Let]]>><<hope 1>><<famegood 1>><</link>><<ghope>>

	<<link [[Take back the bun|Chef Thief Take]]>><<hope -1>><</link>><<lhope>>

	<<if $money gte 5000>>
		<<link [[Buy them the bun (£50)|Chef Thief Buy]]>><<famegood 2>><<hope 1>><<set $money -= 5000>><<trauma -6>><<famegood 2>><</link>><<ghope>><<ltrauma>>

	<</if>>

<</if>>

:: Chef Thief Let
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You release <<his>> arm. <<He>> gives you a grateful look before disappearing out the back door.

<<endevent>>

<<chefwork>>

:: Chef Thief Take
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You snatch the bun from <<his>> hands and place it back on the table.

The <<person>> scurries out the back door.

<<endevent>>

<<chefwork>>

:: Chef Thief Buy
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You release <<his>> arm. <<He>> gives you a grateful look before disappearing out the back door.

You pay at the cash register on <<his>> behalf before returning to work.

<<endevent>>

<<chefwork>>

:: Chef Thief Ignore
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You hear them escape the way they came.

<<endevent>>

<<chefwork>>

:: Chef Work Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>>
	<<if $NPCName[$NPCNameList.indexOf("Sam")].love gte -10>><<enable_rescue>><<else>><</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue isnot 1>>
	"Stop causing a fuss in there," you hear Sam say through the door.
<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Chef Work Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Chef Work Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Chef Work Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Chef Work Rape]]>><</link>><<nexttext>>
<</if>>

:: Chef Work Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	"Break's over," <<he>> says. <<He>> leaves the way <<he>> came.

	<<tearful>> you prepare to continue cooking.

	<<clothesontowel>>
	<<endcombat>>

<<elseif $enemyhealth lte 0>>
	"Fuck," the <<person>> manages, clutching <<his>> side and stumbling the way <<he>> came.

	<<tearful>> you prepare to continue cooking.

	<<clothesontowel>>
	<<endcombat>>

<<else>>
	<<set $rescued += 1>>

	Sam enters the room. The <<person>> backs away from you. "It was <<pher>> idea," <<he>> lies. "I'm going." <<He>> leaves the way <<he>> came.

	Sam gives you a suspicious glance before heading back to the main room.
	<<npcincr Sam love -1>><<llove>>

	<<tearful>> you prepare to continue cooking.

	<<clothesontowel>>
	<<endcombat>>

<</if>>

<<chefwork>>

:: Chef Work Masturbation

<<effects>>
<<if $masturbationstart is 1>>
	<<set $masturbationstart to 0>>
	<<set $masturbationstat += 1>>
	<<masturbationstart>>
	<<set $timer to 60>>
	<<set $masturbation_bowl to 1>>
	<<set $mouth to "disabled">>
You make sure you're alone in the kitchen, and place a bowl in front of you.

<</if>>
<<masturbationeffects>>
<<masturbationactions>>

<<if $timer gte 50>>
	Sam is occupied.
<<elseif $timer gte 40>>
	Sam is occupied.
<<elseif $timer gte 30>>
	Sam will want to check on you soon.
<<elseif $timer gte 20>>
	You hear Sam chatting near the door.
<<else>>
	You hear Sam right outside the door!
<</if>>

<<masturbationbowl>>

<<if $timer lte 10>>
	<<link [[Continue|Chef Work Masturbation Finish]]>><</link>><<nexttext>>

<<else>>
	<<link [[Continue|Chef Work Masturbation]]>><</link>><<nexttext>>

<</if>>
<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
	<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
<<elseif $corruptionMasturbation isnot true>>
	<<link [[Stop|Chef Work Masturbation Finish]]>><<set $finish to 1>><</link>>
<<else>>
	The slime in your ear will not allow you to stop.
<</if>>

:: Chef Work Masturbation Finish
<<effects>>
<<set _temp_timer to $timer>>
<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<if !$chef_event>>
	<<set $chef_event to 20>>
<<else>>
	<<set $chef_event += 20>>
<</if>>

<<npc Sam>><<person1>>

<<if $masturbation_fluid gte 30>>
	<<if _temp_timer lte 10>>
		Sam barges through the door. You barely cover yourself in time. <<He>> frowns. "Just checking up on you," <<he>> says.

		You assure <<him>> everything is under control, and <<he>> nods. <<He>> returns to the main room, but wedges the kitchen door open.
		<<gsuspicion>><<set $chef_sus += 5>>

	<</if>>

	<<set _buns_sold to Math.floor(($masturbation_fluid / 30))>>
	You add your fluid to the mixture, and whip up a new batch of cream. You have enough to make <<number _buns_sold>> buns.

	Sam arrives as you finish adding the cream, drawn by the smell. <<He>> leans over them, closes <<his>> eyes, and sniffs.

	<<if _buns_sold gte 30>>
		"Marvelous," <<he>> says, staring in awe at the mountain in front of <<him>>. "This might be enough to satisfy demand. Good job!"
	<<elseif _buns_sold gte 20>>
		"Marvelous," <<he>> says, licking <<his>> lips. "You've been very busy. Our customers will be happy."
	<<elseif _buns_sold gte 10>>
		"Marvelous," <<he>> says, licking <<his>> lips. "Good job. Our customers will be happy."
	<<elseif _buns_sold gte 4>>
		"Marvelous," <<he>> says, licking <<his>> lips. "A nice batch. Our customers will be happy."
	<<elseif _buns_sold gte 3>>
		"Marvelous," <<he>> says, licking <<his>> lips. "Three customers are going to be happy."
	<<elseif _buns_sold gte 2>>
		"Marvelous," <<he>> says, licking <<his>> lips. "Shame there's only a couple. Our customers might need to draw lots."
	<<else>>
		"Marvelous," <<he>> says. "Shame there's only one. I hope a fight doesn't break out!"
	<</if>>

	<<He>> carries the buns into the cafe proper. You hear someone cheer as <<he>> enters.

	<<sellbuns>>

<<else>>
	<<if _temp_timer lte 10>>
		Sam barges through the door. You barely cover yourself in time. <<He>> frowns. "Just checking up on you," <<he>> says.

		You assure <<him>> everything is under control, and <<he>> nods. <<He>> returns to the main room, but wedges the kitchen door open.
		<<gsuspicion>><<set $chef_sus += 5>>

	<</if>>

	You make the buns without special ingredients, using Sam's recipe. A <<print either("waiter", "waitress")>> arrives to collect the fresh batch.

	You're cleaning up when Sam enters the kitchen.
	"Buns aren't selling today," <<he>> says, deflated. "They didn't have the smell of your good ones. I don't want to be pushy, but I know you can do better."

	"Still," <<he>> continues. "You've earned this." <<He>> hands you <<moneyGain 10>>.

<</if>>

<<pass 50>>

<<endevent>>

<<link [[Next|Ocean Breeze]]>><</link>>

:: Chef Work Regular
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<npc Sam>><<person1>>
<<pass 60>>
You prepare the cream following Sam's recipe. A <<print either("waiter","waitress")>> arrives to collect the fresh batch.

You're cleaning up when Sam enters the kitchen.
"Buns aren't selling today," <<he>> says, deflated. "They didn't have the smell of your good ones. I don't want to be pushy, but I know you can do better."

"Still," <<he>> continues. "You've earned this." <<He>> hands you <<moneyGain 10>>.

<<endevent>>

<<link [[Next|Ocean Breeze]]>><</link>>

:: Chef Photographer
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<npc Sam>><<person1>>
You approach Sam. <<He>> hunches over a table, wiping it. <<He>> smiles when <<he>> sees you. "Have you thought about my suggestion?" <<he>> asks.

<<set $chef_state to 4>>
<<if $submissive gte 1150>>
	You nod. "It's very kind of you to offer," you say. "I'd be happy to help."
<<elseif $submissive lte 850>>
	You nod. "As long as you're sure the photographer isn't some pervert," you say. "I'm in."
<<else>>
	You nod. "I'm in," you say.
<</if>>

Sam claps <<his>> hands together. "I'm so happy to hear it," <<he>> says. "Good timing too. The photographer just called with an address."
<<He>> hands you a slip of paper.
"They have a studio on Nightingale Street. Head on over when you're ready, and just let them know who you are."

Sam returns to work, whistling all the while.

<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>

:: Chef Opening
<<set $outside to 0>><<set $location to "cafe">><<effects>>
<<set $chef_state to 9>>
<<npc Sam>><<person1>>
You enter the Ocean Breeze. Sam approaches you and clasps your hands in <<his>> own. "Are you ready?" <<he>> asks. You nod.

"I'll prepare things here," <<he>> says. "You only need to worry about yourself. You need to make a proper entrance." <<He>> waves a
<<endevent>><<generatey1>><<generate2>><<person1>>
<<person>> over. You recognise <<him>> from the orphanage. "We've set up somewhere for you to get ready nearby. My new employee here will show you."

You follow the <<person>> out the back, and cross the street. <<He>> takes you to an old house at the edge of the residential district.

<<link [[Next|Chef Opening 2]]>><</link>>

:: Chef Opening 2
<<set $outside to 0>><<set $location to "town">><<effects>>

<<He>> turns to you once inside. "Lots of important people will be coming tonight," <<he>> says. "People from outside town."
<<He>> looks around, as if afraid <<hes>> being watched. "You need to tell them about Bailey. And the orphanage. I don't think we'll get another chance like this."

<<He>> looks at <<his>> feet. "I'm sorry," <<he>> says. "I shouldn't have said anything. It's not fair for you to take such a risk."

<<Hes>> interrupted by another door opening. A <<person2>><<person>> sticks <<his>> head out. "What you two yapping about? Get in here. The party starts soon."

<<link [[Next|Chef Opening 3]]>><</link>>

:: Chef Opening 3
<<set $outside to 0>><<set $location to "town">><<effects>>

You enter the next room. The <<person1>><<person>> shuffles in behind you.

"You'll need to dress nicely," the <<person2>><<person>> says.

<<if $worn.upper.type.includes("formal") and $worn.lower.type.includes("formal")>>
	"It looks like you've got that covered though. We went ahead and got an outfit for you, should you prefer it."
	<<He>> gestures at a rack near the window, where a red ball gown hangs beside a tuxedo shirt, jacket and trousers.

	<<link [[Wear current clothes|Chef Opening Current]]>><</link>>

	<<link [[Wear gown|Chef Opening Gown]]>><</link>>

	<<link [[Wear tux|Chef Opening Tuxedo]]>><</link>>

<<else>>
	"We went and got an outfit for you," <<he>> gestures at a rack near the window, where a red ball gown hangs beside a tuxedo shirt, jacket and trousers.

	<<link [[Wear gown|Chef Opening Gown]]>><</link>>

	<<link [[Wear tux|Chef Opening Tuxedo]]>><</link>>

<</if>>

:: Chef Opening Current
<<set $outside to 0>><<set $location to "town">><<effects>>

The <<person2>><<person>> nods. "One moment," <<he>> says, leaving the room.
<<He>> returns soon after, carrying a large mirror.
The <<person1>><<person>> pushes a chair in front of it, and the <<person2>><<person>> gestures for you to take a seat.

You sit still as the <<person>> and <<person2>><<person>> carefully apply makeup and trim your hair.
It takes a while. "Sam wants you looking your best," the <<person2>><<person>> says. "A lot of people will be there."

<<pass 60>>

<<link [[Next|Chef Opening 4]]>><</link>>

:: Chef Opening Gown
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $player.gender_appearance is "m">>
	The <<person>> laughs. "I meant the other one," <<he>> says. "But as you like. You're the star."
<<else>>
	I bet it'll look cute on you," the <<person>> says.
<</if>>

<<upperwear 9 red>>

You get dressed in a large cupboard. The <<person1>><<person>> claps when <<he>> sees you. They've set up a tall mirror, and pushed a chair in front of it.

You sit still as the <<person>> and <<person2>><<person>> carefully apply makeup and trim your hair. It takes a while.
"Sam wants you looking your best," the <<person2>><<person>> says. "A lot of people will be there."

<<pass 60>>

<<link [[Next|Chef Opening 4]]>><</link>>

:: Chef Opening Tuxedo
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $player.gender_appearance is "f">>
	The <<person>> laughs. "I meant the other one," <<he>> says. "But as you like. You're the star."
<<else>>
	I bet it'll look cute on you," the <<person>> says.
<</if>>

<<upperwear 15>>
<<lowerwear 16>>

You get dressed in a large cupboard. The <<person1>><<person>> claps when <<he>> sees you. They've set up a tall mirror, and pushed a chair in front of it.

You sit still as the <<person>> and <<person2>><<person>> carefully apply makeup and trim your hair.
It takes a while. "Sam wants you looking your best," the <<person2>><<person>> says. "A lot of people will be there."

<<pass 60>>

<<link [[Next|Chef Opening 4]]>><</link>>

:: Chef Opening 4
<<set $outside to 0>><<set $location to "town">><<effects>>

"You look amazing," the <<person1>><<person>> says once they're finished.

A limo waits for you outside. A <<generate3>><<person3>><<person>> opens the door when <<he>> sees you. "People are arriving," <<he>> says. "Sam's waiting."

<<endevent>>

<<link [[Next|Chef Opening 5]]>><</link>>

:: Chef Opening 5
<<set $outside to 0>><<set $location to "cafe">><<effects>>

The limo approaches the cafe. You look out the window, and see a large crowd gathered beneath a giant picture, mounted above the cafe entrance.
It's a picture of you, smiling beneath a chef's hat and pouring <<if $chef_picture is "lewd">>"cream"<<else>>cream<</if>> down your chest from a ladle.

<<if $chef_picture is "lewd">>
	You remember exactly what the cream is made of, and blush.
	<<garousal>><<arousal 600>>

<</if>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].state is "active">>
	The limo halts, and a <<print either("waiter", "waitress")>> opens the door. You're met by applause.
	<<llltrauma>><<trauma -24>>

	You're walking down the red carpet when a figure appears at your side.
	<<npc Avery>><<person1>> It's Avery. "I had no idea you were a culinary prodigy," <<he>> says. "I was surprised to see your face up in lights."
	<<He>> holds out <<his>> hand. "Let me walk you in."

	<<link [[Take Avery's hand|Chef Opening Avery Accept]]>><<set $chef_avery to true>><<npcincr Avery love 1>><</link>><<glove>>

	<<link [[Refuse Avery's hand|Chef Opening Avery Refuse]]>><<set $chef_avery to false>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>>

<<else>>
	The limo halts, and a <<print either("waiter", "waitress")>> opens the door. You're met by applause.
	<<llltrauma>><<trauma -24>>

	You walk down the red carpet. You recognise Niki among them.
	<<npc Sam>><<person1>> Sam meets you at the entrance, wearing <<his>> <<if $pronoun is "m">>suit and tie<<else>>red dress<</if>>.

	"This is everything I've wished for," <<he>> says. "Thank you for making it come true." <<He>> hugs you, eliciting a greater cheer from the audience.
	<<gglove>><<npcincr Sam love 3>>

	<<endevent>>
	<<link [[Next|Chef Opening 6]]>><</link>>

<</if>>

:: Chef Opening Avery Accept

<<set $outside to 0>><<set $location to "cafe">><<effects>>

You take Avery's hand, and together you walk down the red carpet. Several photographers snap pictures. You recognise Niki among them.

<<endevent>><<npc Sam>><<person1>> Sam meets you at the entrance, wearing <<his>> <<if $pronoun is "m">>suit and tie<<else>>red dress<</if>>.

"This is everything I've wished for," <<he>> says. "Thank you for making it come true." <<He>> hugs you, eliciting a greater cheer from the audience.
<<gglove>><<npcincr Sam love 3>>

<<endevent>>
<<link [[Next|Chef Opening 6]]>><</link>>

:: Chef Opening Avery Refuse
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You turn your back on Avery. You hear <<him>> take a step after you, but doesn't follow further.
You walk down the red carpet. Several photographers snap pictures. You recognise Niki among them.

<<endevent>><<npc Sam>><<person1>> Sam meets you at the entrance, wearing <<his>> <<if $pronoun is "m">>suit and tie<<else>>red dress<</if>>.

"This is everything I've wished for," <<he>> says. "Thank you for making it come true." <<He>> hugs you, eliciting a greater cheer from the audience.
<<gglove>><<npcincr Sam love 3>>

<<endevent>>
<<link [[Next|Chef Opening 6]]>><</link>>

:: Chef Opening 6
<<set $outside to 0>><<set $location to "cafe">><<effects>>
<<earnFeat "Head Chief">>
You walk through the fancy doors, entering the cafe proper. More people await you. Another cheer erupts.
A podium has been set up near the entrance, viewable from nearly everywhere in the building.

<<npc Bailey>><<npc Avery>>
<<person1>>
Someone grasps your arm. It's Bailey.
<<He>> gives you <<his>> best smile. It doesn't look sincere. "You've done well," <<he>> says through <<his>> teeth. "Now don't fuck it up."

<<if $chef_avery>>
	<<if $bailey_avery_met isnot 1>>
		<<set $bailey_avery_met to 1>>
		Avery grasps Bailey's hand, and forcefully shakes it.
		"I'm Avery," <<person2>><<he>> says, a hint of anger in <<his>> voice. "I don't believe we've met."

		Your heart skips a beat as Bailey reaches into <<person1>><<his>> jacket, but <<his>> arm changes course.
		<<He>> pulls a handkerchief from <<his>> pocket. "A pleasure," <<he>> says. "I was talking to my ward. Please, a moment's privacy."

		They stare at each other, until Avery turns to you. "I've some old friends I need to catch up with," <<person2>><<he>> says.
		"And I'm sure many others want some time with you."

		Bailey watches <<him>> leave, wiping <<person1>><<his>> hand with the handkerchief.

		<<link [[Slap Bailey|Chef Opening Bailey Slap]]>><<trauma -6>><</link>><<ltrauma>>

		<<link [[Thank Bailey|Chef Opening Bailey Thank]]>><</link>>

		<<link [[Remain silent|Chef Opening Bailey Silent]]>><</link>>

	<<else>>
		Avery grasps Bailey's hand, and forcefully shakes it.
		"It's good to see you again," <<person2>><<he>> says, a hint of anger in <<his>> voice.

		Your heart skips a beat as Bailey reaches into <<person1>><<his>> jacket, but <<his>> arm changes course.
		<<He>> pulls a handkerchief from <<his>> pocket. "A pleasure," <<he>> says. "I was talking to my ward. Please, a moment's privacy."

		They stare at each other, until Avery turns to you. "I've some old friends I need to catch up with," <<person2>><<he>> says.
		"And I'm sure many others want some time with you."

		Bailey watches <<him>> leave, wiping <<person1>><<his>> hand with the handkerchief.

		<<link [[Slap Bailey|Chef Opening Bailey Slap]]>><<trauma -6>><<control 10>><</link>><<gcontrol>><<ltrauma>>

		<<link [[Thank Bailey|Chef Opening Bailey Thank]]>><</link>>

		<<link [[Remain silent|Chef Opening Bailey Silent]]>><</link>>

	<</if>>
<<else>>
	Bailey looks away from you. You realise that, for the first time since your arrival, you're no longer the centre of attention.

	<<endevent>>
	<<link [[Next|Chef Opening 7]]>><</link>>

<</if>>

:: Chef Opening Bailey Slap
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You slap Bailey across the cheek. <<He>> barely flinches.
The room quiets for a moment, before breaking into laughter and excitement. Bailey leans closer, <<his>> face contorted by that fake smile.

"Best not try that when we're alone," <<he>> whispers. "You're worth more with both hands attached."

<<He>> pulls away as, for the first time since you arrived, attention is diverted elsewhere.

<<endevent>>
<<link [[Look|Chef Opening 7]]>><</link>>

:: Chef Opening Bailey Thank
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<if $submissive gte 1150>>
	"Thank you," you say. "Avery can be scary."
<<elseif $submissive lte 850>>
	"Thanks," you say. "You've made my evening slightly less unpleasant."
<<else>>
	"Thank you," you say. "I needed some space."
<</if>>

Bailey leans in. "When you deliver your speech," <<he>> whispers. "Don't say anything you'll regret."

<<He>> pulls away as, for the first time since you arrived, attention is diverted elsewhere.

<<endevent>>
<<link [[Look|Chef Opening 7]]>><</link>>

:: Chef Opening Bailey Silent
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<if $submissive gte 1150>>
	You don't say anything. You just stare at your feet. Bailey looks away from you.
	You realise that, for the first time since your arrival, you're no longer the centre of attention.
<<elseif $submissive lte 850>>
	You glare at Bailey, but don't say anything. <<He>> looks away from you.
	You realise that, for the first time since your arrival, you're no longer the centre of attention.
<<else>>
	You remain silent. Bailey seems satisfied. <<He>> looks away from you.
	You realise that, for the first time since your arrival, you're no longer the centre of attention.
<</if>>

<<endevent>>
<<link [[Look|Chef Opening 7]]>><</link>>

:: Chef Opening 7
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<unset $chef_avery>>

<<npc Quinn>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Quinn")].init is 1>>
	Mayor Quinn enters the cafe.
	<<He>> passes <<his>> <<if $pronoun is "f">>fur <</if>> coat to a <<print either("waiter", "waitress")>>, and poses for a photographer.

	<<He>> looks around the room, <<his>> gaze settling on you.
	Pushing through the gathered crowd, <<he>> makes <<his>> way over.
	"It's good to see you again," <<he>> says, grasping your hand and shaking it.

<<else>>
	A middle-aged <<personsimple>> enters the cafe.
	<<He>> passes <<his>> <<if $pronoun is "f">>fur <</if>> coat to a <<print either("waiter", "waitress")>>, and poses for a photographer.

	<<He>> looks around the room. <<His>> gaze settles on you.
	Pushing through the gathered crowd, <<he>> makes <<his>> way over.
	"You must be the star of the show," <<he>> says, grasping your hand and shaking it.
	"I'm Quinn." You recognise the name. <<Hes>> the mayor.

<</if>>

Bailey leans in and whispers something to Quinn.
The mayor laughs. "Nonsense," <<he>> says. "The speech will go ahead."
Quinn grasps your arm again, and pulls you beside <<him>>. Niki appears from the crowd, camera in hand.

<<link [[Smile for the camera|Chef Opening Smile]]>><<npcincr Quinn love 1>><<famebusiness 50 pic>><</link>>

<<link [[Pull a funny face|Chef Opening Funny]]>><<npcincr Quinn love 1>><</link>>

<<link [[Refuse to be photographed|Chef Opening Refuse Photograph]]>><<npcincr Quinn love -1>><</link>>

:: Chef Opening Smile
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You smile with Quinn as Niki takes your picture. Quinn holds up your hand, eliciting a cheer from the gathering audience.

"Good luck up there," Quinn says, turning back to you. Someone passes <<him>> a glass of champagne. "Though I'm sure you don't need it."

Bailey whispers something else, and Quinn frowns. "Excuse me," <<he>> says, as much to the crowd as to you.
Bailey and Quinn walk away from the crowd, talking. You can't make out what they're saying.

<<endevent>>
<<link [[Next|Chef Opening 8]]>><</link>>

:: Chef Opening Funny
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You pull a funny face as Niki takes your picture. Someone in the audience laughs.
Quinn glances at you, and laughs <<himself>>. <<He>> holds up your hand, eliciting a cheer for the gathering crowd.

"Good luck up there," Quinn says, turning back to you. Someone passes <<him>> a glass of champagne. "Though I'm sure you don't need it."

Bailey whispers something else, and Quinn frowns. "Excuse me," <<he>> says, as much to the crowd as to you.
Bailey and Quinn walk away from the crowd, talking. You can't make out what they're saying.

<<endevent>>
<<link [[Next|Chef Opening 8]]>><</link>>

:: Chef Opening Refuse Photograph
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You wrest yourself free from Quinn's grip. Niki looks at the mayor, unsure what to do. Quinn waves the photographer away.

"Good luck up there," Quinn says, turning back to you. Someone passes <<him>> a glass of champagne. "Though I'm sure you don't need it."

Bailey whispers something else, and Quinn frowns. "Excuse me," <<he>> says, as much to the crowd as to you.
Bailey and Quinn walk away from the crowd, talking. You can't make out what they're saying.

<<endevent>>
<<link [[Next|Chef Opening 8]]>><</link>>

:: Chef Opening 8
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<npc Sam>><<person1>>
"That was the mayor!" Sam says, rushing to your side. <<He>> pulls a mirror from <<his>> pocket and checks <<his>> hair.
"<<nnpc_He "Quinn">>'ll introduce you when we're ready for your speech. That shouldn't be long now."
<<He>> looks around the room. People are finding their seats, and the last of the guests shuffle through the doors.

<<endevent>><<npc Quinn>><<person1>>
You look over at Bailey and Quinn. Bailey seems agitated, but Quinn is more jovial.
The mayor chuckles, and pulls <<himself>> away from the conversation.

<<endevent>><<npc Sam>><<person1>>
"It's happening," Sam says. "Go sit over there. By the podium." <<He>> looks around the room again.
"The cream treats should be here by now..." <<He>> rushes into the kitchen, while you take your seat beside the podium.

<<endevent>>
<<link [[Next|Chef Opening 9]]>><</link>>

:: Chef Opening 9
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You wait as the remaining guests take their seats. It's a large room, and the tables have been packed together quite tightly.
Others watch from the second floor, glasses in hand. There are a lot of people here, all dressed for the fanciest of occasions.

<<npc Quinn>><<person1>>Quinn steps up to the podium, and the room falls silent.

"Good evening, ladies and gentlemen," <<he>> says. "It's my privilege as mayor..."
<<He>> talks for a while, about investment opportunities in the town, and <<his>> successes in office.
Your mind wanders, but snaps back to attention when <<he>> gestures at you.

<<link [[Next|Chef Opening 10]]>><</link>>

:: Chef Opening 10
<<set $outside to 0>><<set $location to "cafe">><<effects>>

"Mere months ago this <<girl>> was a normal student, until they discovered a talent for baking. Now," Quinn says "They're the reason we're all here."

"I'd also like to thank <<pher>> guardian," Quinn continues, gesturing at Bailey, who perches at the edge of the room.
"<<nnpc_His "Bailey">> hard work protecting and caring for the town's most vulnerable has allowed our young prodigy to flourish." Applause fills the room.
<<gtrauma>><<trauma 6>>

Quinn quiets the audience with a wave.
"But you've heard enough from me," <<he>> continues. "Our world-class chef has a few words too. It's my absolute pleasure to introduce them."
<<He>> steps away from the podium, and waves you up.

<<endevent>>
<<link [[Next|Chef Opening 11]]>><</link>>

:: Chef Opening 11
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You walk up to the podium. A murmuring fills the room as you do. People hold up their phones, taking pictures.
 Staff move between tables, offering guests cream treats from platters. They're eager to taste them. You doubt they're anything as tasty as yours.

Everyone watches you, waiting.

<<link [[Tell them the truth about your cream|Chef Opening Truth]]>><<set $chef_speech to "truth">><<stress 12>><<trauma -6>><<famesex 100 pic>><<set $chef_sus += 30>><</link>><<gggsuspicion>><<ggstress>><<ltrauma>>

<<link [[Tell them of Bailey's tyranny|Chef Opening Bailey]]>><<set $chef_speech to "bailey">><<hope 10>><</link>><<ggghope>>

<<link [[Praise Sam|Chef Opening Sam]]>><<set $chef_speech to "sam">><<npcincr Sam love 6>><</link>><<ggglove>>

<<link [[Praise yourself|Chef Opening Self]]>><<set $chef_speech to "yourself">><<famebusiness 100 pic>><<trauma -24>><</link>><<llltrauma>>

<<link [[Don't say anything|Chef Opening Refuse]]>><<set $chef_speech to "refuse">><<stress -6>><</link>><<lstress>>

:: Chef Opening Truth
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You look around the room. Each face looks back. You take a deep breath, and share how the cream is made.

<<npc Sam>><<person1>>
The room was already quiet. Rendered so by anticipation. Now the silence is deafening. All blood drains from Sam's face. You're surprised <<he>> doesn't faint.

<<endevent>>

<<generate1>><<person1>>A <<person>> at the back laughs. "We know," <<he>> says. "And it's fucking delicious. Why do you think we came all this way?"

<<generate2>><<person2>>A <<person>> turns to the <<person1>><<person>>. "Don't encourage the <<girl>>," <<person2>><<he>> says. "That's not an okay joke to make,"

"It's not a joke," the <<person1>><<person>> replies. The <<person2>><<person>> rolls <<his>> eyes.

<<endevent>>
<<link [[Next|Chef Opening Truth 2]]>><</link>>

:: Chef Opening Truth 2
<<set $outside to 0>><<set $location to "cafe">><<effects>>

Laughter fills the cafe. You're not sure how many knew all along, and how many think you're joking.

<<npc Quinn>><<person1>>The mayor pushes you aside and assumes control of the podium.
"Our chef here enjoys a joke," <<he>> says. "How they prepare the cream is their secret, but I assure you it's made from the finest local produce."

The mayor turns to you, away from the microphone. "Good thinking," <<he>> says as <<he>> passes. "You know how to build a legend."

You imagine they'll be talking about this for a while. You join the party. What do you want to do?

<<chefspeechoptions>>

:: Chef Opening Bailey
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You look around the room. Bailey stares back. You take a deep breath, and begin.
You talk about life at the orphanage. About the lack of food. About what Bailey makes you do, and about the punishment for failure.

<<if $submissive gte 1150>>
	You're not sure when you started crying.
<<elseif $submissive lte 850>>
	Your fingers hurt. At some point you started gripping the sides of the podium.
<<else>>

<</if>>

The audience listen in rapt silence. Some wear strange smiles, others look on aghast.
The employee you recognise from the orphanage is in tears.
<<npc Bailey>><<person1>>You dare a glance at Bailey, but <<hes>> not even looking at you. <<He>> glares at the mayor instead.

<<endevent>><<npc Quinn>><<person1>>
Quinn darts forward and interrupts your speech, pushing you off the podium.
"Our young chef," <<he>> says. "Is such a joker. <<pHer>> friends put <<phim>> up to it.
Bailey's orphanage is one of the town's oldest, and most esteemed, institutions. Any abuses of power are taken seriously."

You're not sure if your words got through. Many of the locals nod along with the mayor's words. Some don't look so convinced.

The mayor steps away from the podium, and the party begins in earnest. It seems subdued. What do you want to do?

<<endevent>>
<<chefspeechoptions>>

:: Chef Opening Sam
<<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
You look around the room. Sam stares back, looking more excited than you've ever seen <<him>>.

You talk about Sam, and all the work <<he>> put in to make the cafe what it is.
You thank <<him>> for giving the opportunity to develop your talents, and thank the audience for making <<his>> dreams come true.

The audience applaud. Sam starts crying.

You step away from the podium, and the party begins in earnest. What do you want to do?

<<endevent>>
<<chefspeechoptions>>

:: Chef Opening Self
<<set $outside to 0>><<set $location to "cafe">><<effects>>

<<if $submissive gte 1150>>
	"I made my buns," you begin "Because I wanted to make people happy..."

<<elseif $submissive lte 850>>
	"From the first time I saw the result of my cooking on another's face," you begin. "I knew I was destined for greatness..."

<<else>>
	"The secret to my buns," you begin. "Is hard work, determination..."

<</if>>

It's shameless self-aggrandisement, but it goes down well. They must agree you earned it.

You step away from the podium, and the party begins in earnest. How do you want to conduct yourself?

<<endevent>>
<<chefspeechoptions>>

:: Chef Opening Refuse
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You step away from the podium. The crowd sounds disappointed, though not upset. You hear someone call you cute.
The mayor rushes to take over the microphone.
<<npc Quinn>><<person1>>"Our chef isn't used to public speaking," <<he>> says. "Please, a round of applause regardless." The audience applaud you as prompted.

The mayor steps away from the podium, and the party begins in earnest. How do you want to conduct yourself?

<<endevent>>

<<chefspeechoptions>>

:: Chef Opening Local
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You talk to the local elites, ingratiating yourself with them. They're eager for your company.
<<if $chef_speech is "truth">>
	They ask for more details about how the cream is prepared, which you gladly give. They laugh each time.
<<elseif $chef_speech is "bailey">>
	<<generate1>><<person1>>A concerned-looking <<person>> asks for more details regarding the orphanage, but their friend shushes them.
<<else>>
	They try to tease out your secret cream recipe, but you're not telling.
<</if>>
<<endevent>>

<<link [[Next|Chef Opening End]]>><</link>>

:: Chef Opening Foreign
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You talk to the foreign visitors, ingratiating yourself with them. They're eager for your company.
<<if $chef_speech is "bailey">>
	<<generate1>><<person1>>A concerned-looking <<person>> asks for more details regarding the orphanage, but their friend shushes them.
<<else>>
	They're intrigued by some of the local customs, which are apparently strange to them.
<</if>>

<<endevent>>
<<link [[Next|Chef Opening End]]>><</link>>

:: Chef Opening Staff
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You chat with other members of the cafe's staff. You recognise many, but there are a lot of new faces.
Even with Sam mobilising the entire staff for this event, they're kept busy and rarely have time to talk.
They don't seem to mind. Sam's joy is infectious.

<<link [[Next|Chef Opening End]]>><</link>>

:: Chef Opening Enjoy
<<set $outside to 0>><<set $location to "cafe">><<effects>>

You grab a glass of champagne from a passing <<print either("waiter", "waitress")>>, and explore the new cafe.
You find a quiet spot on a second floor balcony, overlooking the sea. You sit down and relax.
<<alcohol 60>>

Despite being secluded, several people stop by to chat.

<<link [[Next|Chef Opening End]]>><</link>>

:: Chef Opening End

<<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $chef_speech is "bailey">>
	<<npc Bailey>><<person1>>
	The party winds down after a few hours. You head to the exit, but Bailey intercepts you.

	"You're a brave little shit," <<he>> says. <<He>> grasps your shoulders and turns you to face the guests, now drunkenly shuffling out the cafe.
	"They all want a piece of orphan ass now that you've screamed about it. You've made things difficult."
	<<gstress>><<stress 6>>

	<<He>> releases you, and walks away.

	<<endevent>>
	<<link [[Next|Chef Opening End 2]]>><</link>>

<<elseif $chef_speech is "sam">>
	<<npc Sam>><<person1>>
	The party winds down after a few hours. You head to the exit, where Sam is seeing off guests. <<He>> beams at you.

	"No one's ever said such nice things about me," <<he>> confides. "Thank you so much." <<He>> wipes away a tear with the back of <<his>> hand.

	"I forgot to mention," <<he>> adds. "We're bumping up the price of buns to £150.
	<<set $bun_value to 15000>>
	It's expensive, but they're worth it. And we have extra staff to pay."

	<<He>> waves you goodbye, and you exit onto Cliff Street.

	<<endevent>>
	<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>

<<elseif $chef_speech is "truth">>
	<<npc Sam>><<person1>>
	The party winds down after a few hours. You head to the exit. Sam intercepts you.

	"I wasn't expecting... that," <<he>> says. "In your speech. I know I said you could say anything, but that didn't cross my mind."
	<<He>> shakes <<his>> head. "Still, people took the joke well. No damage done. Thank you for everything."

	"I forgot to mention," <<he>> adds. "We're bumping up the price of buns to £150.
	<<set $bun_value to 15000>>
	It's expensive, but they're worth it. And we have extra staff to pay."

	<<He>> waves you goodbye, and you exit onto Cliff Street.

	<<endevent>>
	<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>

<<else>>
	<<npc Sam>><<person1>>
	The party winds down after a few hours. You head to the exit, where Sam is seeing off guests.

	"I forgot to mention," <<he>> says. "We're bumping up the price of buns to £150.
	<<set $bun_value to 15000>>
	It's expensive, but they're worth it. And we have extra staff to pay."

	<<He>> waves you goodbye, and you exit onto Cliff Street.

	<<endevent>>
	<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Chef Opening End 2

<<set $outside to 0>><<set $location to "cafe">><<effects>>
<<npc Sam>><<person1>>
You continue to the exit, where Sam is seeing off guests.

"I forgot to mention," <<he>> says. "We're bumping up the price of buns to £150.
<<set $bun_value to 15000>>
It's expensive, but they're worth it. And we have extra staff to pay."

<<He>> waves you goodbye, and you exit onto Cliff Street.

<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>

:: Chef Blackmail Ask

<<set $outside to 0>><<set $location to "cafe">><<effects>>
<<if $submissive gte 1150>>
	"Please don't tell anyone," you say. "What do I do to keep you quiet?"
<<elseif $submissive lte 850>>
	"I get it," you say. "What do you want?"
<<else>>
	"What do you want?" you ask.
<</if>>

<<if $rng gte 91>>
	"£2000 should do," <<he>> says.

	<<if $money gte 200000>>
		<<link [[Pay (£2000)|Chef Blackmail Pay]]>><<set $money -= 200000>><</link>>

		<<link [[Say you can't afford it|Chef Blackmail Lie]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>

		<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>

	<<else>>
		<<link [[Say you can't afford it|Chef Blackmail Truth]]>><</link>>

		<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><</link>><<ggsuspicion>>

	<</if>>
<<elseif $rng gte 51>>
	"£500 should do," <<he>> says.

	<<if $money gte 50000>>
		<<link [[Pay (£500)|Chef Blackmail Pay]]>><<set $submissive -= 1>><<set $money -= 50000>><</link>>

		<<link [[Say you can't afford it|Chef Blackmail Lie]]>><<set $submissive -= 1>><<set $chef_sus += 10>><</link>><<ggsuspicion>>

		<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive += 1>><</link>><<ggsuspicion>>

	<<else>>
		<<link [[Say you can't afford it|Chef Blackmail Truth]]>><</link>>

		<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive += 1>><</link>><<ggsuspicion>>

	<</if>>
<<else>>
	<<He>> points down the alley. "How about I taste some of your cream," <<he>> says. "Straight from the source."

	<<link [[Accept|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>

	<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive -= 1>><</link>><<ggsuspicion>>

<</if>>

:: Chef Blackmail Refuse

<<set $outside to 0>><<set $location to "cafe">><<effects>>
Deciding to damn the consequences, you turn your back to the <<person>> and march away.

<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>

:: Chef Blackmail Pay

<<set $outside to 0>><<set $location to "cafe">><<effects>>
You hand over the money. The <<person>> pulls an expression of mock confusion.
"What were we talking about?" <<he>> says. "I've forgotten. How strange." <<He>> laughs and saunters down the alley.

<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>

:: Chef Blackmail Lie

<<set $outside to 0>><<set $location to "cafe">><<effects>>
"Liar," the <<person>> says. "But if you want to play it that way, fine. I have friends on the force." <<He>> walks away.

<<endevent>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>

:: Chef Blackmail Truth

<<set $outside to 0>><<set $location to "cafe">><<effects>>
"Well," the <<person>> says. "There's something else you have."
<<He>> leers at your <<if $player.gender_appearance is "f">><<breasts>><<else>><<penis>><</if>>.
"How about you give me a taste of your cream," <<he>> continues. "Straight from the source."

<<link [[Accept|Chef Blackmail Rape]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>

<<link [[Refuse|Chef Blackmail Refuse]]>><<set $chef_sus += 10>><<set $submissive -= 1>><</link>><<ggsuspicion>>

:: Chef Blackmail Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
	You follow the <<person>> down the alley. <<He>> shoves you against a wall as soon as you round the corner.

	<<if $daystate isnot "night">><<enable_rescue>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Chef Blackmail Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Chef Blackmail Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Chef Blackmail Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Chef Blackmail Rape]]>><</link>><<nexttext>>
<</if>>

:: Chef Blackmail Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The <<person>> walks away, leaving you to slump to the ground.

	<<tearful>> you struggle to your feet.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
	You shove <<him>> against the wall and run out into the street.
	<<set $chef_sus += 10>><<ggsuspicion>>

	<<tearful>> you look behind you. <<He>> doesn't follow.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<<else>>
	<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
	"Everything okay down there?" a voice shouts from the end of the alley.

	"F-It's fine," the <<person>> shouts back, adjusting <<his>> clothes. <<He>> gives you an evil look as <<he>> leaves.
	<<set $chef_sus += 10>><<ggsuspicion>>

	<<tearful>> you return to the street.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Chef Blackmail Car

<<set $outside to 0>><<set $location to "cafe">><<effects>>
You climb in. <<generate2>><<person2>>A <<person>> sits in the driver's seat. The <<person1>><<person>> sits beside <<him>>, and you drive away.

<<link [[Next|Chef Blackmail Livestock]]>><</link>>

:: Chef Blackmail Livestock

<<set $outside to 0>><<set $location to "farm">><<effects>>
Instead of driving you to the station, they take you through Harvest Street, and onto the road leading out of town.
Buildings give way to green and yellow fields, as they take you deeper into the countryside.

The police chat and gossip. Little of it is interesting, until the <<person2>><<person>> turns to face you.

"You've been a bad <<girl>>," <<he>> says. "But don't worry. We've a proper punishment in mind."

<<link [[Ignore|Chef Blackmail Livestock Ignore]]>><</link>>

<<link [[Plead|Chef Blackmail Livestock Plead]]>><</link>>

<<link [[Insult|Chef Blackmail Livestock Insult]]>><</link>>

:: Chef Blackmail Livestock Ignore

<<effects>>
<<pass 60>>
You ignore the <<person>>, instead staring out the window. You catch a glimpse of the forest as the car crests a hill.
"A <<girl>> of few words," <<he>> says. "That'll suit just fine where you're going."

After what feels like an hour, you turn down a thin lane and pull to a stop outside a barn.

<<link [[Next|Chef Blackmail Livestock 2]]>><</link>>

:: Chef Blackmail Livestock Plead

<<effects>>
<<pass 60>>
<<if $submissive gte 1150>>
	"P-please let me go," you say. "I want to go home."
<<elseif $submissive lte 850>>
	"I can't be worth this much trouble," you say. "How about a slap on the wrist?"
<<else>>
	"You don't have to do this," you say. "Let me go."
<</if>>

"Sorry <<girl>>," the <<person>> says. "The money's too good. I mean, the justice. We have to uphold justice."

After what feels like an hour, you turn down a thin lane and pull to a stop outside a barn.

<<link [[Next|Chef Blackmail Livestock 2]]>><</link>>

:: Chef Blackmail Livestock Insult

<<effects>>
<<pass 60>>
<<if $submissive gte 1150>>
	"You big meanies," you say. "Is money more important than protecting people?"
<<elseif $submissive lte 850>>
	"Corrupt shits like you will face a reckoning," you say. "Whatever you're being paid isn't worth it."
<<else>>
	"How much are you being paid?" you ask. "I bet they got you cheap."
<</if>>
They both laugh. "You're a smart <<girl>>," the <<person>> says. "Almost a waste."

After what feels like an hour, you turn down a thin lane and pull to a stop outside a barn.

<<link [[Next|Chef Blackmail Livestock 2]]>><</link>>

:: Chef Blackmail Livestock 2

<<effects>>
<<generate3>><<generate4>>
They lead you inside, where a <<person3>><<person>> and <<person4>><<person>> wait.
The <<person3>><<person>> shakes hand with the police officers, while the <<person4>><<person>> prowls around you.

"This the chef, then?" the <<person3>><<person>> asks.

"This the one," The <<person1>><<person>> responds.

"Dunno what I was expecting. Here's the money."
<<He>> nods a the <<person4>><<person>>, now stood behind you, and you lurched back as <<he>> ties a collar around your neck.
<<leash 21>>

The police leave as the <<person3>><<person>> takes your leash. "Gonna make a killing from this one," <<he>> whispers as <<he>> tugs. You're pulled forward.

<<link [[Next|Livestock Intro]]>><<endevent>><</link>>

:: Chef Blackmail Car 2

<<set $outside to 0>><<set $location to "cafe">><<effects>>
They drive you to Harvest Street, and stop outside an old warehouse.

They open your door, pull you out, and shove you towards the building.

<<generate3>><<generate4>><<generate5>><<generate6>>
The interior is pitch black. Four others step out of the dark, each wearing a police uniform.

<<link [[Next|Chef Blackmail Car Rape]]>><<set $molestationstart to 1>><</link>>

:: Chef Blackmail Car Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Chef Blackmail Car Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Chef Blackmail Car Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Chef Blackmail Car Rape]]>><</link>><<nexttext>>
<</if>>

:: Chef Blackmail Car Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"<<pShe>> was good," the <<person3>><<person>> says. "You always find the cute ones."

	"Thanks," the <<person1>><<person>> responds. "Always ready to do my duty." They laugh their way out the building.

	<<tearful>> you stumble to the exit, and emerge near Harvest Street

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>

<<else>>
	You shove the <<person1>><<person>> to the ground, trip up the <<person2>><<person>>,
	headbutt the <<person3>><<person>>, punch the <<person4>><<person>>, and tackle the <<person5>><<person>> to the floor.

	The <<person6>><<person>> backs off for a moment, shocked by your aggression and anticipating an attack.
	<<tearful>> you seize the opportunity. You flee the building, and escape onto Harvest Street.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Chef Blackmail Car Refuse

<<set $outside to 0>><<set $location to "cafe">><<effects>>
You turn your back on the <<person>>, and walk away. <<He>> doesn't stop you.

<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>