code:
:: Cult Stealth
<<effects>>
<<skulduggerycheck>>
<<generateCultist1>><<generateCultist2>>
<<if $skulduggerysuccess is 1>>
	You duck behind a large vase, pushing yourself against the wall as a pair of hooded figures march by, speaking in hushed whispers. You don't think they noticed you. You take a moment to calm down and feel something bumping into your back. One of the bricks in the wall is sticking out strangely. You probably wouldn't have noticed it otherwise.

	<<link [[Push the brick|Secret Passage]]>><<endevent>><</link>>

	<<link [[Sneak back the way you came|Moor]]>><<set $eventskip to 1>><</link>>
<<else>>
	You try to duck behind a large vase, but bump into it as you do, knocking it over. You see a pair of hooded figures turn to look at you as you stand there awkwardly.

	"...An intruder," one says. "We should take <<phim>> to The Reverend."

	"I agree," says the other, before addressing you. "Young one, come with us."

	<<link [[Comply|Follow Cultists]]>><</link>>

	<<link [[Fight|Cultist Fight]]>><<set $fightstart to 1>><<set $cultrep -=1>><</link>>
<</if>>

:: Cultist Fight

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<promiscuity1>>
<<elseif $fightstart is 1>>
	<<set $fightstart to 0>>
	<<set $enemyanger += 100>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>

	<<maninit>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Cultist Fight Win]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Cultist Fight Win]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Cultist Fight Lose]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Cultist Fight]]>><</link>><<nexttext>>
<</if>>

:: Cultist Fight Lose
<<effects>>
<<clotheson>>
<<endcombat>>
You fall to the ground, too injured to continue. The hooded figures grapple your arms and carry you away.

<<link [[Next|Cultists Taken]]>><</link>>

:: Cultist Fight Win
<<effects>>
<<clotheson>>
<<endcombat>>
The hooded figures crumple over with a groan. <<tearful>> you dash out of the underground tunnels. You feel wind caress your face as you emerge to the open air of the meadow.

<<link [[Next|Meadow]]>><<set $cultrep -=1>><</link>>

:: Secret Passage
<<effects>>
<<npc Piper 1>><<person1>>The corridor is strangely humid compared to the previous chamber. You end up walking for several minutes before you reach the end. The corridor finally opens into a spacious room, that's surprisingly well-furnished despite the dungeon-like appearance of the rest of the complex you've found yourself in. At a desk with a mirror you find the source of the humming you heard; a robed <<personsimple>> hums away as <<he>> brushes <<his>> hair in the mirror. You can see a smattering of freckles across <<his>> face.

As you're examining <<him>>, <<he>> catches your eyes in the mirror and for a long moment, simply stares at you. Then something seems to click in <<his>> expression and <<he>> jumps in shock, bolting out of <<his>> chair and backing against a wall. "R-Raylan! Th-there's a stranger in my room!"

<<link [[Explain|Piper Diplomacy]]>><<npcincr Piper love 1>><</link>>

<<if $submissive lte 850>>
	<<link [[Intimidate|Scare Piper]]>><<npcincr Piper love 3>><<npcincr Piper lust 6>><</link>>

<<elseif $submissive gte 1150>>
	<<link [[Plead|Beg Piper]]>><</link>>

<</if>>
<<link [[Run|Flee Piper]]>><<set $cultrep -=1>><</link>><<athleticsdifficulty 100 500>>

:: Beg Piper
<<effects>>
You drop to your knees immediately.
"P-Please don't call anyone here!" You whimper, looking up at the <<personsimple>> with pleading eyes. "I-I don't want to be hurt, please!"

Your actions clearly take <<him>> off-guard, and <<his>> face appears shocked. <<He>> doesn't move for a moment, which you punctuate with wide eyes and whimpers.

"I-I wasn't..." <<He>> begins, clearly unsure how to continue. "O-Okay? You can stay, I-I guess..."

<<link [[Back off|Piper Diplomacy Success Meek]]>><<npcincr Piper love 1>><</link>><<glove>>

<<link [[Tease|Meek Piper Tease]]>><</link>><<promiscuous1>>

:: Meek Piper Tease
<<effects>>
"Thank you! Thank you so much," You emphasize the words, bowing yourself forward in gratitude. You're now on your hands and knees before <<him>>.

"I-It's no trouble, really, y-you don't need to... grovel..." <<He>> begins, but before <<hes>> finished you've fixed <<him>> with wide eyes and are crawling towards <<him>>, emphasizing the movement of your hips as you do.

"I-Isn't there anything I can do to... make it up to you...?" You whisper as you come to a stop at <<his>> feet, biting your lower lip for good measure.<<promiscuity1>>

"N-no, no! It's okay, you don't have to do anything at all!" <<He>> shrinks even more against the wall, seeming uncomfortable. You don't think you can take this much further at the moment.

<<link [[Next|Piper Diplomacy Success Meek]]>><</link>>

:: Scare Piper
<<effects>>
You stare <<him>> down, and <<he>> falls silent.

Before <<he>> can call out again, you advance on <<him>>, footsteps steady and deliberate. By the time you cross the room, <<he>> is trembling.<<glust>>

You reach out to <<him>>, press the tip of your finger to <<his>> lips, and smile.

"Don't try that again." As you speak, <<his>> features adopt a strange mix of emotions, primarily fear but with a touch of something... else. You pull your hand away again, and you notice <<his>> eyes follow it, with a strange hint of disappointment. Interesting.<<glove>><<glust>>

"Y-yes, <<if $player.gender_appearance is "m">>sir,<<else>>ma'am,<</if>>" <<he>> begins, still holding <<him>>self against the wall. "I-I promise I won't call out again..."

<<link [[Back off|Piper Diplomacy Success Defiant]]>><</link>>

<<link [[Tease|Defiance Piper Tease]]>><<npcincr Piper lust 6>><</link>><<promiscuous1>><<glust>>

:: Defiance Piper Tease
<<effects>>
You're surprised how well that worked, and decide to press the advantage.

"Adorable. I wasn't expecting to find anything as cute as you out on the meadow today. Though, with reactions like that, it's no wonder you're hiding away down here," you swagger, trailing a finger under <<his>> chin. <<He>> gulps audibly.<<promiscuity1>>

"W-we're not hiding," <<he>> stammers after a moment, apparently choosing to ignore the cute comment. "M-most people just, uhm, d-don't agree with our methods..."

"Oh?" You lean in closer, causing <<him>> to flatten further against the wall. "And what might those be?"

"N-Nothing! I-I mean- i-it's just a little lewd, is all! A-and most people are uncomfortable with that!" <<He>> seems to be panicking a little. Probably time to back off.

<<link [[Next|Piper Diplomacy Success Defiant]]>><</link>>

:: Piper Diplomacy
<<effects>>
<<if $submissive lte 850>>
	"Hey now, wait," you start. "Didn't think I'd be intruding. I just ducked in here to hide. I heard footsteps, and I doubt your patrols would belive me if I told them I'm just lost."
<<elseif $submissive gte 1150>>
	"I-I'm sorry," you stutter out, looking at your feet in dismay. "I-I heard footsteps, s-so I hid and I found this place..."
<<else>>
	"I didn't mean to intrude," you begin carefully. "There were people I didn't know, so I hid, and found this secret entrance... I thought it'd be safer to go in."
<</if>>

"O-oh," <<he>> looks between you and the passage you came from, bewildered, with a hint of... disappointment? "S-sorry, I thought... Well, I-I can let you hide in here, if you want?"

<<link [[Accept|Piper Diplomacy Success]]>><</link>>

:: Piper Diplomacy Success Meek
<<effects>>
You get up, thankful that worked. Almost immediately <<he>> visibly relaxes. You didn't notice how tense your begging seemed to make <<him>>.

"Y-You can sit wherever, I guess. Uhm- I'm Piper, by the way." <<He>> <<himself>> returns to <<his>> chair in front of <<his>> mirror, and you take up residence on an ornate chair nearby.

<<link [[Ask where you are|Piper Ask Where]]>><<npcincr Piper love 1>><</link>><<glove>>

<<link [[Stay silent|Piper Silent]]>><</link>>

:: Piper Diplomacy Success Defiant
<<effects>>
You're surprised how well that worked.
You reach out to ruffle <<his>> hair before stepping back to give them some space. <<He>> seems mildly annoyed by the act but does nothing to stop you, as <<he>> sighs with a mixture of emotions.

"I-I guess you can... s-stay in here... If you want. I-I'm Piper, by the way..." <<He>> returns to his chair and frowns as <<he>> looks in the mirror. You messed up <<his>> hair. <<He>> goes back to brushing. You decide on a similar course of action and sit on an ornate chair nearby. <<He>> takes some lingering glances at you in the mirror when <<he>> thinks you aren't looking.

<<link [[Ask where you are|Piper Ask Where]]>><<npcincr Piper love 1>><</link>><<glove>>

<<link [[Stay silent|Piper Silent]]>><</link>>

:: Piper Diplomacy Success
<<effects>>
You agree, and sit on an ornate chair in <<his>> room. <<He>> seems to calm down, and returns to the seat by the mirror, fixing <<his>> hair after the brief scuffle. <<He>> occasionally glances at you in the mirror.

"O-Oh, and I'm Piper, by the way."

<<link [[Ask where you are|Piper Ask Where]]>><<npcincr Piper love 1>><</link>><<glove>>

<<link [[Stay silent|Piper Silent]]>><</link>>

:: Piper Ask Where
<<effects>>
You ask Piper where this place you've found yourself in is. <<He>> looks at you in the mirror with mild surprise.

"You're... in the faith's Sanctuary. I-I live here, and so do a bunch of other people. We learn from the apostles and The Reverend and bring blessings to the world." You catch <<him>> smiling in the mirror as <<he>> speaks. "And there's a lot of ruins to explore, too."

<<He>> talks about various things <<hes>> found in the tunnels before there's a knock on the door, and it opens before you can respond.

<<link [[Next|Raylan Piper Room Intro]]>><</link>>

:: Piper Silent
<<effects>>
You sit silently as Piper brushes <<his>> hair in the mirror. <<He>> seems to be having trouble with it. Occasionally you even hear <<him>> hum.

After some time in silent company, there's a knock on the door. You go to hide but it's already opening.

<<link [[Next|Raylan Piper Room Intro]]>><</link>>

:: Raylan Piper Room Intro
<<effects>>
<<npc Raylan 2>><<person2>>
The door swings open to reveal an imposing <<person2>><<personsimple>> in a mask. <<His>> temples are touched with silver, and <<he>> speaks in a hushed tone as he enters the room. Piper sets down <<his "Piper">> brush as <<he>> looks up.

"Acolyte Piper, it's time. I need you for a procedure..." the <<person2>><<personsimple>> begins, before <<his>> masked gaze lands on you, trying to shrink into the cushions. "Are you aware that you... have a visitor."

Piper quickly glances at you nervously, before looking back at the masked <<personsimple>>. "Y-yes, Reverend Raylan. <<pShe>> was hiding from some of the other acolytes." The masked <<personsimple>>, apparently called The Reverend, laughs.

<<link [[Next|Raylan Piper Room Intro 2]]>><</link>>

:: Raylan Piper Room Intro 2
<<effects>>
"Hiding! Why would you ever do that? We bear no hostile intentions towards you, young one, nor anyone else. We only seek to bring miracles upon this world through our work. In fact, if my dear Piper here were to approve..." <<He>> looks pointedly at Piper, who nods, as if this were rehearsed. You can't tell the expression behind <<his>> mask. "Then I don't see why you can't come and go as you please."

<<He>> approaches you, with the gait of someone who is not to be questioned. You find yourself petrified to your seat as <<he>> comes to you, and looms above you. A moment later, a strange brooch is being pressed into your palm. "This pendant will allow you to enter the Sanctuary without question. Should anyone give you trouble, just show it to them, and you'll be welcomed with open arms." <<He>> spreads <<his>> arms wide. "My name is Raylan. I'm The Reverend. I expect you'll see me more often from now on."

You look down at the pendant you've been given. It appears to be some kind of metal, with peculiar carvings. Something about it is hard to look at. You look back up, and The Reverend is staring at you intensely. <<His>> mask prevents you from seeing any expression that might give away <<his>> thoughts.

"There's something strange about you. Something... behind your eyes," <<he>> states, in a strange tone. Piper looks nervous. "Regardless," The Reverend begins again, tone back to a more regular one. "We must be going. Come, we don't want you alone in my dear acolyte's room." Raylan chuckles, and heads for the door, followed by Piper. You don't see any reason you shouldn't follow.

<<set $cultdiscovered to 1>>
<<link [[Follow|Piper Room To Barracks]]>><</link>>

:: Piper Room To Barracks
<<effects>>
You follow the two out of Piper's room, and you find yourself in a large tunnel of stonework. Various robed figures occasionally move to and fro, and the tunnel has numerous sealed doors. You can see an open air second floor with pathways leading to more doors. If you didn't know any better, you'd think you were in a prison.

"I-If you go down that pathway, you'll find the pit, and if you keep going you'll find the way out. G-good luck," says Piper, pointing to one of the doorless pathways in the stonework. <<person1>><<He>> smiles at you and waves as Raylan nods in agreement. The two of them walk off, leaving you alone in this barracks-like hall.

<<link [[Next|Cult Barracks]]>><<npcincr Raylan dom 5>><<endevent>><<set $cultrep +=1>><</link>>

:: Cult Direct
<<effects>>
<<generateCultist1>><<generateCultist2>>
<<if $submissive lte 850>>
	You square your shoulders and prepare to face whatever's coming.
<<elseif $submissive gte 1150>>
	You look at your feet nervously and fold your hands behind your back, preparing for whatever's coming.
<<else>>
	You look ahead and prepare for whatever's coming.
<</if>>

Two hooded figures come down the hall and look at you with a mixture of surprise and interest.

"An intruder," one says. "We should take <<phim>> to The Reverend."

"I agree," says the other, before addressing you. "Young one, come with us."

<<link [[Comply|Follow Cultists]]>><</link>>

<<link [[Fight|Cultist Fight]]>><<set $fightstart to 1>><<set $cultrep -=5>><</link>>

:: Follow Cultists
<<effects>>
You follow the cultists through the halls. They talk to you as you walk, passing various other paths throughout this underground structure and other robed and hooded individuals.

"This place is The Sanctuary. Here many acolytes gather under the watchful eye of The Reverend to pursue a higher purpose," explains the first, a <<person1>><<personsimple>>, as you pass by a large pit. "As we speak, rites and ceremonies are taking place to bring miracles to this world."

"Most people tend to avoid us," The other says, a <<person2>><<personsimple>>, continues. You've entered a large tunnel full of doors on either side, other acolytes entering and leaving. It almost looks like a prison. "They fear what we create. They think we mean them harm."

"We do not. We only mean to bring them blessings," finishes the <<person1>><<personsimple>>. By now you've climbed some stairs and are facing a large door that reads 'Reverend' at the top. The acolytes both knock, and the door opens seemingly on its own.

<<link [[Next|Follow Cultists 2]]>><<endevent>><<set $cultrep +=1>><</link>>

:: Follow Cultists 2
<<effects>>
<<npc Raylan>><<person1>>
The acolytes walk into the room. You enter as well. It almost looks like a modern office in here, with carpets and a desk. Even a fireplace, for some reason. Standing behind the desk is an imposing <<personsimple>> in a mask, with temples touched with silver. <<He>> regards you.

"Reverend Raylan, we found an intruder on Sanctuary grounds," states an acolyte, who gestures to you, and The Reverend nods.

"So you have." <<He>> steps around the desk, and peers at you through <<his>> mask. "What were you doing here, young one? How did you find yourself in the Sanctuary?"

<<link [[Curiosity|Curious PC]]>><</link>>

<<link [[Accidentally|Accidents Happen]]>><</link>>

<<link [[Intentionally|Sought out Sanctuary]]>><</link>>

:: Curious PC
<<effects>>
<<if $submissive lte 850>>
	"I was in the area," you respond lazily. "Figured I'd check it out."
<<elseif $submissive gte 1150>>
	"I-I found it," you begin nervously. "In a hole. A-and I was curious..."
<<else>>
	"Curiosity," you begin. "I saw a passage and followed it."
<</if>>

"Aah, simple curiosity..." The Reverend brings a hand to <<his>> chin in thought. "Well, you've certainly sated it I hope. But I believe something... greater, called you here." <<He>> spreads <<his>> arms wide. "My name is Raylan. I'm The Reverend. I expect you'll see me more often from now on."

<<He>> steps closer, and with surprising speed presses a pendant into your hands. "This pendant will allow you to enter the Santuary without question. Should anyone give you trouble, just show it to them, and you'll be welcomed with open arms. And if you see an acolyte with red robes and freckles, that's Piper. Introduce yourself. I think you'll get along." You get the feeling <<hes>> smiling behind <<his>> mask.

<<He>> waves you off. "Well, you're free to go. Give the <<lass>> some space, will you?" The two hooded figures step aside, allowing you to leave freely.

<<set $cultdiscovered to 1>>
<<link [[Leave|Cult Barracks 2]]>><<npcincr Raylan dom 10>><<npcincr Raylan love 5>><<set $cultrep +=5>><<endevent>><</link>>

:: Accidents Happen
<<effects>>
<<if $submissive lte 850>>
	"Stumbled into it, really," you drawl, annoyed. "Place wasn't exactly labeled."
<<elseif $submissive gte 1150>>
	"I-It was an accident," you stutter. "S-sorry..."
<<else>>
	"Accidentally," you say. "I saw a passage and followed it."
<</if>>

"An accident? I don't believe in coincidence," The Reverend begins, stroking <<his>> chin in thought. "Something greater must have called you here." <<He>> spreads <<his>> arms wide. "My name is Raylan. I'm The Reverend. I expect you'll see me more often from now on."

<<He>> strolls to you casually, and with surprising swiftness presses a pendant into your hand. "This pendant will allow you to enter the Santuary without question. Should anyone give you trouble, just show it to them, and you'll be welcomed with open arms. And if you see an acolyte with red robes and freckles, that's Piper. Introduce yourself. I think you'll get along." You get the feeling <<hes>> smiling behind <<his>> mask.

<<He>> waves you off. "Well, you're free to go. Give the <<lass>> some space, will you?" The two hooded figures step aside, allowing you to leave freely.

<<set $cultdiscovered to 1>>
<<link [[Leave|Cult Barracks 2]]>><<npcincr Raylan dom 10>><<npcincr Raylan love 5>><<set $cultrep +=5>><<endevent>><</link>>

:: Sought out Sanctuary
<<effects>>
<<if $submissive lte 850>>
	"I was looking for somewhere safe," you grumble. "There's a lot of nasty shit out there, y'know."
<<elseif $submissive gte 1150>>
	"I-I was trying to find a safe place," you mumble. "I-I hope this is..."
<<else>>
	"I was trying to hide from the dangers in the meadow," you state, simply.
<</if>>

The Reverend chuckles. "Well, if you were trying to find Sactuary, you've found it. It seems to me like something greater guided your steps to safety." <<He>> spreads <<his>> arms wide. "My name is Raylan. I'm The Reverend. I expect you'll see me more often from now on."

<<He>> steps towards you, surprisingly fast, and presses a pendant into your hands. "This pendant will allow you to enter the Santuary without question. Should anyone give you trouble, just show it to them, and you'll be welcomed with open arms. And if you see an acolyte with red robes and freckles, that's Piper. Introduce yourself. I think you'll get along." You get the feeling <<hes>> smiling behind <<his>> mask.

<<He>> waves you off. "Well, you're free to go. Give the <<lass>> some space, will you?" The two hooded figures step aside, allowing you to leave freely.

<<set $cultdiscovered to 1>>
<<link [[Leave|Cult Barracks 2]]>><<npcincr Raylan dom 10>><<npcincr Raylan love 5>><<set $cultrep +=5>><<endevent>><</link>>

:: Flee Piper
<<effects>>
<<endevent>>
<<athleticsdifficulty 100 500>>
<<if $athleticssuccess is 1>>
	<<generateCultist1>><<generateCultist2>>
	Without another thought, you turn around and sprint back the way you came. Not a moment later, there's shouting behind you and the sound of someone else running after you, but you don't look back. You barrel through the passageway and emerge out into the entrance hall, bumping right into the vase that hid it. It topples over but you keep running.

	"Stop them! Stop them now!" Comes a shout, and as you run you see two hooded figures step in front of you. You have to screech to a stop to avoid running into them- it looks like you'll have to fight your way out.

	<<link [[Next|Cultist Fight Flee]]>><<set $molestationstart to 1>><</link>>
<<else>>
	<<npc Raylan 1>>
	Without another thought, you turn around and sprint back the way you came. Not a moment later, there's shouting behind you and the sound of someone else running after you, but you don't look back. You run through the passageway and emerge into the entrance hall, but topple right over the vase that hid it. As you're trying to get your bearings, a <<personsimple>> seizes your arms behind your back. You can hear laboured breathing behind the mask of your captor, and catch silvery hair out of the corner of your eye over parts of <<his>> face, wild from the chase. Two hooded figures step in front of you from another path of the entrance hall.

	"Looks like I caught an intruder," comes the hushed voice of your captor beside your ear. "Take <<phim>> to the pit." Wordlessly, the two hooded figures grasp your arms.

	<<endevent>>
	<<generateCultist1>><<generateCultist2>>

	<<link [[Struggle|Caught Cultists]]>><</link>><<set $cultrep -=5>><<physiquedifficulty 1000 2000>>

	<<link [[Submit|Cultists Taken]]>><</link>>
<</if>>

:: Cultist Fight Flee
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $enemyanger += 100>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>

	<<maninit>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Cultist Fight Flee Win]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Cultist Fight Flee Win]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Cultist Fight Flee Lose]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Cultist Fight Flee]]>><</link>><<nexttext>>
<</if>>

:: Cultist Fight Flee Lose
<<effects>>
You fall to the ground, too injured to continue. "Seize <<phim>>. Take <<phim>> to the pit," growls the masked leader, just catching up to the fight as it ends. The hooded figures grapple your arms and carry you away.

<<link [[Next|Cultists Taken]]>><<endevent>><</link>>

:: Cultist Fight Flee Win
<<effects>>
The hooded figures crumple over with a groan, and you take that opportunity to shove the masked figure away and dash out of the underground tunnels. You feel wind caress your face as you emerge to the open air of the meadow.

<<link [[Next|Moor]]>><<endevent>><<set $cultrep -=1>><</link>>

:: Cultists Taken
<<effects>>
<<npc Raylan 1>><<npc Piper 2>><<person1>>
You're taken through a maze of dungeon-like pathways until the area finally opens up into a massive chamber of stonework, lit by flickering torches and strange glowing fungi. In the center of the chamber is a huge pit, and on this side you can see a path leading above the pit that ends over it without getting to the other side, which the hooded figures are carrying you over to. You feel your stomach drop as you're carried onto the path over the pit. You try not to look down.

The hooded figures stop to turn you around, and you're face-to-face with the masked individual from earlier. <<He>> looks at you and examines your body, though you can't tell what he's thinking behind <<his>> mask. <<He>> leans closer, and takes your chin in <<his>> hand with a rough grip, forcing you to look up at <<him>>.

"There's something strange about you. Something that makes you different... Something... behind your eyes." <<He>> peers closer into your face, and you're forced to look deep into <<his>> mask's dark eyes.

<<link [[Next|Cultists Taken 2]]>><</link>>

:: Cultists Taken 2
<<effects>>
"W-wait!" comes a voice, prompting the masked figure to release your chin and jerk back. It's at this point you realize you've drawn a crowd- dozens of other robed individuals have surrounded the pit, and have been watching this exchange with interest. A freckled face stands out, the one who called out. <<He "Piper">> looks at you with a strange look in <<his>> eye. "I-I... I think I like this one."

The masked individual nods, as if <<he "Raylan">> expected this. "Then I am correct." <<He>> turns to you. Something about <<his>> posture seems more inviting. "You are to be chosen. By our saviour," For some reason, you don't feel very happy to be 'chosen.' Regardless, the crowd begins to disperse with a murmur, and the hooded figures release your arms. You touch the tender spots on your arms where they touched.

"My name is Raylan. I'm The Reverend. I expect you'll see me more often from now on." Raylan presses a pendant into your hands with a strange symbol on it, then turns around, and the hooded figures follow <<him>> as <<he>> starts to leave. As <<he>><<person1>> returns to the chamber proper from the path over the pit, <<he>> turns to regard you. "... That pendant will allow you to come and go as you please. I'm sorry we met in such... Unfavorable circumstances. You'll want to speak with Piper. About this place." The Reverend turns back and walks away, hooded figures in tow.

<<set $cultdiscovered to 1>>
<<link [[Next|Cult Pit Room]]>><<npcincr Piper love 1>><<npcincr Piper lust 1>><<npcincr Raylan dom 5>><</link>>

:: Caught Cultists
<<effects>>
<<npc Raylan>><<person1>>
<<physiquecheck>>
<<if $physiqueSuccess is 1>>
	You wait until the hooded figures seem comfortable carrying you, then lash out desperately with your legs. You think you connect with their shins underneath their robes, and one of them keels over in pain and the other drops you in surprise. You book it down the corridor before the masked <<personsimple>> can stop you, and stop for nothing as you rush through the passage and into the open air of the meadow.

<<link [[Next|Moor]]>><<endevent>><<set $cultrep -=3>><</link>>
<<else>>
	You lash out desperately with your legs, but your captors simply hold you a bit further away from themselves as they carry you along.
	You're taken through a maze of dungeon-like pathways until the area finally opens up into a massive chamber of stonework, lit by flickering torches and strange glowing fungi. In the center of the chamber is a huge pit, and on this side you can see a path leading above the pit that ends over it without getting to the other side, which the hooded figures are carrying you over to. You feel your stomach drop as you're carried onto the path over the pit. You try not to look down.

	The hooded figures stop to turn you around, and you're face-to-face with the masked individual from earlier. <<He>> looks at you and examines your body, though you can't tell what he's thinking behind <<his>> mask. <<He>> leans closer, and takes your chin in <<his>> hand with a rough grip, forcing you to look up at <<him>>.

	"There's something strange about you. Something that makes you different... Something... behind your eyes." <<He>> peers closer into your face and you're forced to look deep into <<his>> mask's dark eyes.

<<link [[Next|Cultist Taken 2]]>><</link>>
<</if>>


code:
:: Cult Pit View
<<effects>>
You walk onto the platform over the pit and peer over the edge. Far below, you can see the glow of the lichen and torches catch on something- many things- writhing far below.

Your stomach does somersaults as you step away.

<<link [[Return|Cult Pit Room]]>><</link>>

repo_name: Area/degrees

license: mit


code:
:: Cult Barracks
<<effects>>
<<set $cultlocation to "Barracks">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip isnot 1>>
	<<if $daystate isnot "night">>
		<<eventssanctuaryday>>
	<<else>>
		<<eventssanctuarynight>>
	<</if>>
<<else>>
	You are in the barracks of the Sanctuary. There are robed acolytes moving to and fro, off to do various duties or retiring to their rooms to rest. You can see Piper's room from here, which is differentiated from the rest by a strange symbol. You don't know what it means.

	There are a couple other paths out of the barracks in the stonework, and stairs to the open air second floor.

	Places of interest

	<<if $cultist is 1>>
		<<ind>><<link [[Your room|Cult Bedroom]]>><</link>>

	<</if>>
	<<ind>><<link [[Knock on Piper's door|Piper Doorknock]]>><</link>>

	<<ind>><<link [[Great hall (0:01)|Cult Great Hall]]>><<pass 1>><</link>>

	Travel

	<<cultstairsicon>><<link [[Climb stairs (0:03)|Cult Barracks 2]]>><<pass 3>><</link>>

	<<thepiticon>><<link [[Passage to the pit (0:5)|Cult Pit Room]]>><<pass 5>><</link>>

	<<cultwalkicon>><<link [[Side passage (0:5)|Cult Side Passage]]>><<pass 5>><</link>>

<</if>>

:: Cult Barracks 2
<<effects>>
<<set $cultlocation to "Barracks2">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip isnot 1>>
	<<if $daystate isnot "night">>
		<<eventssanctuaryday>>
	<<else>>
		<<eventssanctuarynight>>
	<</if>>
<<else>>
	You are on a metal catwalk above the first floor of the barracks, with doors lining the walls. On one end there's an archway leading to the gardens. Acolytes are moving around up here too, though there's less of them, and most of them are either coming or going. On one side you can see a large door that reads 'Reverend.'

	Places of interest

	<<ind>><<link [[Enter the gardens (0:01)|Cult Gardens]]>><<pass 1>><</link>>

	<<ind>><<link [[Knock on The Reverend's door|Raylan Doorknock]]>><</link>>

	Travel

	<<cultstairsicon>><<link [[Descend stairs (0:03)|Cult Barracks]]>><<pass 3>><</link>>

<</if>>

:: Piper Doorknock
<<effects>>
<<if $hour gte 6 and $hour lte 9 or $hour gte 18 and $hour lte 21>>
	You knock on the door with the strange symbol, and you hear something bang inside. After a moment long enough that you briefly consider entering to see what's wrong without invitation, the door opens. The freckled face of Piper greets you.

	"H-hi?"

	<<link [[Ask to enter (0:01)|Pipers Room Enter]]>><<pass 1>><</link>>

	<<link [[Nevermind|Cult Barracks]]>><</link>>
<<elseif $daystate is "night" and $hour isnot 15 and $hour isnot 21 and $chastquest is 1 and $chastquestfailed is undefined>>
	<<npc Piper>>
	You knock on the door with the strange symbol. You're considering leaving when it creaks open just slightly, and Piper peaks out at you.

	"A-are you ready to find the keys...?"

	<<link [[Yes|Chastity Quest]]>><</link>>

	<<link [[No|Cult Barracks]]>><<endevent>><</link>>
<<else>>
	You knock on the door with the strange symbol. Nobody answers, and the door is locked. Piper must be busy.

	<<link [[Return to Barracks|Cult Barracks]]>><</link>>
<</if>>

:: Raylan Doorknock
<<effects>>
<<npc Raylan>><<person1>>
<<if $hour is 9 or $hour is 15 or $hour is 22>>
	<<if $cultist is 0>>
		You try your best to knock on the large door. After a moment, it swings open. Across from you is Raylan, finishing putting on <<his>> mask and looking slightly disheveled as <<he>> sits behind <<his>> desk, illuminated by a fireplace on the side wall.

		"Ah, it's you. To what do I owe this visit?"

		<<link [[Ask to join the faith (0:10)|Cultist Quest]]>><<pass 10>><</link>>

		<<link [[Leave|Cult Barracks 2]]>><</link>>
	<<else>>
		The door swings open before you even knock. Across from you is Raylan, finishing putting on <<his>> mask and looking slightly disheveled as <<he>> sits behind <<his>> desk, illuminated by a fireplace on the side wall.

		"Ah, Acolyte. To what do I owe this visit?"

		<<if $sacrificequest is 1>>
			<<link [[Ask about the sacrifice (0:20)|Sacrifice Quest 2]]>><<pass 20>><</link>>

		<<elseif $sacrificequest is 3>>
			<<link [[Ask about your role (1:00)|Sacrifice Quest 3]]>><<pass 60>><</link>>

		<</if>>
		<<link [[Leave|Cult Barracks 2]]>><<endevent>><</link>>
	<</if>>
	<<if $cultistquest is 1 or $sacrificequest is 2>>

		<<if $museumAntiques.antiques.antiquegildedmirror is "found">>
			<<link [[Give the mirror (1:00)|Raylan Mirror]]>><<pass 60>><</link>>

		<</if>>
		<<if $museumAntiques.antiques.antiquebell is "found">>
			<<link [[Give the bell (1:00)|Raylan Bell]]>><<pass 60>><</link>>

		<</if>>
		<<if $museumAntiques.antiques.antiqueivorynecklace is "found">>
			<<link [[Give the necklace (1:00)|Raylan Necklace]]>><<pass 60>><</link>>

		<</if>>
	<</if>>
<<elseif $hour is 3>>
	<<if $cultist is 0>>
		You try your best to knock on the large door. After a moment, it opens, and you peer in to catch a peek of The Reverend's scarred face as <<he>> puts on his mask. He's lit by flickering orange from the fireplace, but a stranger light seems to play across <<his>> features from the mirror <<he>>'s stepping away from. <<He>> looks to you, but his expression is masked once again.

		"...Outsider. To what do I owe this... disturbance?"

		<<if $cultistquest is 0>>
			<<link [[Ask to join the faith (0:10)|Cultist Quest]]>><<pass 10>><</link>>

		<</if>>
		<<link [[Leave|Cult Barracks 2]]>><</link>>

	<<else>>
		You try your best to knock on the large door. After a moment, it opens, and you peer in to catch a peek of The Reverend's scarred face as <<he>> puts on his mask. He's lit by flickering orange from the fireplace, but a stranger light seems to play across <<his>> features from the mirror <<he>>'s stepping away from. <<He>> looks to you, but his expression is masked once again.

		"...Acolyte. To what do I owe this... disturbance?"

		<<if $sacrificequest is 1>>
			<<link [[Ask about the sacrifice (0:20)|Sacrifice Quest 2]]>><<pass 20>><</link>>

		<</if>>
		<<link [[Leave|Cult Barracks 2]]>><<endevent>><</link>>

	<</if>>
	<<if $cultistquest is 1 or $sacrificequest is 2>>
		<<if $museumAntiques.antiques.antiquegildedmirror is "found">>
			<<link [[Give the mirror (1:00)|Raylan Mirror]]>><<pass 60>><</link>>

		<</if>>
		<<if $museumAntiques.antiques.antiquebell is "found">>
			<<link [[Give the bell (1:00)|Raylan Bell]]>><<pass 60>><</link>>

		<</if>>
		<<if $museumAntiques.antiques.antiqueivorynecklace is "found">>
			<<link [[Give the necklace (1:00)|Raylan Necklace]]>><<pass 60>><</link>>

		<</if>>
	<</if>>

<<else>>
	You try your best to knock on the large door. Nobody answers, and you can't figure out how you're supposed to open it from this side. Raylan must be busy with official work elsewhere.

	<<link [[Return to barracks|Cult Barracks 2]]>><<endevent>><</link>>
<</if>>

:: Cult Pit Room
<<effects>>
<<set $cultlocation to "Pit">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip isnot 1>>
	<<if $daystate isnot "night">>
		<<eventssanctuaryday>>
	<<else>>
		<<eventssanctuarynight>>
	<</if>>
<<else>>
	You find yourself in a huge cylindrical room, with strange murals on the walls and pillars holding up the ceiling. In the center is a large pit, with a partial stone path like a gangplank going over it. You can easily just go around it, though. There's even a railing. How safe. The path over it does not have a railing, however.

	Places of interest

	<<if $daystate is "day">>
		<<ateliericon>><<link [[Atelier (0:01)|Cult Atelier]]>><<pass 1>><</link>>
	<<else>>
		<<ateliericon>><<link [[Atelier (0:01)|Cult Atelier Lock]]>><<pass 1>><</link>>
	<</if>>

	<<thepiticon>><<link [[Look into the pit|Cult Pit View]]>><</link>>

	Travel

	<<cultwalkicon>><<link [[Passage to the barracks (0:05)|Cult Barracks]]>><<pass 5>><</link>>

	<<cultwalkicon>><<link [[Side passage (0:03)|Cult Side Passage]]>><<pass 3>><</link>>

	<<cultentericon>><<link [[Entrance hall (0:05)|Cult Entrance Hall]]>><<pass 5>><</link>>
<</if>>

:: Cult Side Passage
<<effects>>
<<set $cultlocation to "Side">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip isnot 1>>
	<<if $daystate isnot "night">>
		<<eventssanctuaryday>>
	<<else>>
		<<eventssanctuarynight>>
	<</if>>
<<else>>
	The side passage isn't as large as the other main halls, but it still has plenty of acolytes moving to and fro. There's a large door in the center, where the side passage connects the pit and the chapel. That's where it seems most busy. Nearby is also a gate, leading to the untamed underground ruins.

	Places of interest

	<<link [[Enter the chapel (0:01)|Cult Chapel]]>><<pass 1>><</link>>

	<<ruinsicon>><<link [[Ruins (0:03)|Ruins]]>><<pass 3>><<set $ruins to 0>><</link>>

	Travel

	<<cultwalkicon>><<link [[Passage to the barracks (0:05)|Cult Barracks]]>><<pass 5>><</link>>

	<<cultwalkicon>><<link [[Passage to the pit (0:05)|Cult Pit Room]]>><<pass 5>><</link>>

	<<cultentericon>><<link [[Entrance hall (0:05)|Cult Entrance Hall]]>><<pass 5>><</link>>
<</if>>

:: Cult Entrance Hall
<<effects>><<set $outside to 0>><<set $location to "cult">>
<<set $cultlocation to "Entrance">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip isnot 1>>
	<<if $daystate isnot "night">>
		<<eventssanctuaryday>>
	<<else>>
		<<eventssanctuarynight>>
	<</if>>
<<else>>
	You're in the entrance hall of the Sanctuary. Only a few acolytes seem to hang around here, some chatting in a friendly matter with one another. Pillars support the stone ceiling.

	Places of Interest

	<<if $daystate is "night">>
		<<cultboutiqueicon>><<link [[Boutique (0:01)|Cult Boutique Sneak]]>><<pass 1>><</link>>
	<<else>>
		<<if $cultBoutique.ban gt 0>>
			<<cultboutiqueicon>><<link [[Boutique (0:01)|Cult Botique Guard]]>><<pass 1>><</link>>
		<<else>>
			<<cultboutiqueicon>><<link [[Boutique (0:01)|Cult Boutique]]>><<pass 1>><</link>>
		<</if>>
	<</if>>

	Travel

	<<cultwalkicon>><<link [[Passage to the pit (0:05)|Cult Pit Room]]>><<pass 5>><</link>>

	<<cultwalkicon>><<link [[Side passage (0:03)|Cult Side Passage]]>><<pass 3>><</link>>

	<<cultexiticon>><<link [[Leave the Sanctuary (0:10)|Meadow]]>><<pass 10>><</link>>
<</if>>

:: Cult Chapel
<<effects>>
The chapel has an odd smell about it, and the acolytes within give each other strange looks. At the very end of the chapel is a strange pedestal that makes you queasy to look at, and you see a large candle in the middle. You hear strange noises coming from elsewhere.

<<if $hour is 14>>
	Raylan stands before the pedestal, preparing to deliver a sermon. <<if $cultist is 0>>Even though you're not a <<if $awareness gte 700>>cultist<<else>>acolyte<</if>>, you think they'd let you participate.<</if>>

	<<link [[Attend the sermon (1:00)|Cult Sermon]]>><<pass 60>><<npcincr Raylan love 1>><<set $cultrep +=1>><<set $awareness += 10>><</link>>

<</if>>
<<link [[Pray (1:00)|Chapel Pray]]>><</link>>

<<link [[Back to the side passage (0:05)|Cult Side Passage]]>><<pass 5>><</link>>

:: Cult Great Hall
<<effects>>
<<if $cultist is 0>>
	An apostle holds out a hand to stop you from entering the great hall.

	"Outsiders not allowed in the great hall. I have my orders."

	<<link [[Back|Cult Barracks]]>><</link>>
<<else>>

	You're in the great hall. Acolytes study nearby, with an Apostle guiding them. Raylan teaches here.

	<<if $hour gte 10 and $hour lte 12 and $schoolday is 1>>
		<<if $hallraylan gte 8>>
			An unknown apostle presents material at the front of the great hall. One of the acolytes nods to you.

			<<link [[Join the lesson (0:20)|Hall Lessons]]>><<pass 20>><</link>>

		<<else>>
			Raylan is presenting material at the front of the great hall. One of the acolytes nods to you.

			<<link [[Join the lesson (0:20)|Hall Lessons]]>><<pass 20>><<npcincr Raylan love 1>><</link>>

		<</if>>
	<</if>>
	<<link [[Back to the barracks (0:05)|Cult Barracks]]>><<pass 5>><</link>>
<</if>>

:: Cult Gardens
<<effects>>
<<if $cultist is 0>>
	An apostle bars your path with an outstretched arm.

	"Outsiders are not allowed to view the gardens. Reverend's orders."

	<<link [[Back|Cult Barracks 2]]>><</link>>
<<else>>
	You are in the Sanctuary gardens. The roof glows with artificial light.

	<<if $hour is 13>>
		<<npc Piper>><<person1>>
		You see Piper working on a plot of <<his>> own. <<He>> tends to strange, purple-hued flowers.

		<<link [[Approach Piper|Piper Garden]]>><</link>>

	<</if>>
	<<link [[Your plot|Cult Gardening]]>><<endevent>><</link>>

	<<link [[Back to the barracks (0:05)|Cult Barracks 2]]>><<pass 5>><<endevent>><</link>>
<</if>>


code:
:: Pipers Room Enter
<<npc Piper>><<person1>>
<<effects>>
<<if $cultist is 0>>
	"O-oh, I'm sorry, I'm... not allowed to have o-outsiders in my room. M-maybe you can talk to Raylan? <<nnpc_He Raylan>> should be in <<nnpc_his Raylan>> studies <<if $hour is 3 or $hour is 9>>around now<<else>>at around <<ampm 9 00>> or <<ampm 15 00>><</if>>. S-sorry." <<person1>>Piper explains, excusing <<him>>self and closing the door.

	<<link [[Back|Cult Barracks]]>><</link>>
<<else>>
	"O-oh, okay?" Piper seems hesitant, but steps aside, allowing for you to enter.

	<<link [[Next|Piper Room Proper]]>><</link>>
<</if>>

:: Piper Room Proper
<<effects>>
You sit on a fancy couch in Piper's room within the barracks. <<He>> sits across from you, seemingly waiting for you to make the first move. <<if $flowerSelected>>There is a $flowerSelected in <<his>> hair.<</if>>
<<if $NPCName[$NPCNameList.indexOf("Piper")].dom lte 20 or $NPCName[$NPCNameList.indexOf("Piper")].love gte 134>>
	<<if !$piperromance and !$piperconfront>>
		<<He>> seems conflicted about something.
	<</if>>
<</if>>

<<link [[Chat (0:15)|Piper Chatter]]>><<npcincr Piper love 1>><<pass 15>><</link>>

<<link [[Flirt (0:15)|Piper Flirting]]>><<npcincr Piper lust 1>><<pass 15>><</link>><<glust>>

<<if !$piperFlowersgiven>>
    <<set _flowers to []>>
    <<if $plants.daisy.amount gte 1>>
        <<set _flowers.pushUnique("daisy")>>
    <</if>>
    <<if $plants.lily.amount gte 1>>
        <<set _flowers.pushUnique("lily")>>
    <</if>>
    <<if $plants.lotus.amount gte 1>>
        <<set _flowers.pushUnique("lotus")>>
    <</if>>
    <<if $plants.orchid.amount gte 1>>
        <<set _flowers.pushUnique("orchid")>>
    <</if>>
    <<if $plants.poppy.amount gte 1>>
        <<set _flowers.pushUnique("poppy")>>
    <</if>>
    <<if $plants.red_rose.amount gte 1>>
        <<set _flowers.pushUnique("red rose")>>
    <</if>>
    <<if $plants.strange_flower.amount gte 1>>
        <<set _flowers.pushUnique("strange flower")>>
    <</if>>
    <<if $plants.tulip.amount gte 1>>
        <<set _flowers.pushUnique("tulip")>>
    <</if>>
    <<if $plants.white_rose.amount gte 1>>
        <<set _flowers.pushUnique("white rose")>>
    <</if>>

    <<link [[Give Piper a|Piper Flowers]]>><<set $flowerSelected to _flowerSelected>><<set $piperFlowersgiven to 1>><</link>>
    <<listbox "_flowerSelected">>
        <<optionsfrom _flowers>>
    <</listbox>>

<</if>>
<<if $sacrificequest is 0>>
	<<link [[Ask about the symbol on the door|Sacrifice Quest Start]]>><<pass 15>><</link>>

<</if>>
<<if $piperpromise is -1 and $NPCName[$NPCNameList.indexOf("Piper")].love gte 150>>
	<<if $piperromance is 0 or undefined>>
		<<link [[Make the promise|Piper PC Confess]]>><</link>>
	<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Piper")].dom lte 20 or $NPCName[$NPCNameList.indexOf("Piper")].love gte 134>>
	<<if $piperpromise is undefined or 0 and $piperconfrontrun is undefined or 0>>
		<<link [[Confront (0:30)|Piper Room Confront]]>><<pass 30>><</link>>

	<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Piper")].lust gte 40 and $piperpropprog gte 5>>
	<<link [[Ask to see nude|Piper Proposition Accept]]>><<set $propaltstart to true>><</link>>

<</if>>
<<link [[Say goodbye|Cult Barracks]]>><<endevent>><</link>>

:: Sacrifice Quest Start
<<effects>>
<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
	<<He>> pauses, clearly nervous about explaining it. "I-I was... Well, when I became an acolyte, I was... p-promised, to the Elder One. To be... d-defiled, under a blood moon, so that it may rise..."

	<<He>> chuckles, nervously. "Y-you probably think that's crazy, right? It probably is... But that's why I-I can't do any of the stuff the other acolytes do, and why they tend to... avoid me. I-I have to... I have to stay pure."

	<<link [[Encourage|Sacrifice Encourage]]>><<npcincr Piper love 3>><<npcincr Piper dom 6>><</link>><<glove>><<gdom>>

	<<link [[Say you'll do it|Sacrifice Agree]]>><<npcincr Piper love 3>><<npcincr Piper lust 6>><<npcincr Piper dom 6>><</link>><<glove>><<glust>><<gdom>>

	<<link [[Discourage|Sacrifice Discourage]]>><<npcincr Piper dom -6>><</link>><<ldom>>

	<<link [[Disavow|Sacrifice Strong Discourage]]>><<npcincr Piper dom -12>><<npcincr Piper love -3>><</link>><<llove>><<lldom>>
<<else>>
	"Th-that? It's just uh, l-like a warning. Th-The Reverend doesn't like people coming onto me, is all. S-so... Don't do anything weird, ok?" <<He>> says, nervously. It doesn't look like you can get much out of this topic yet.

	<<link [[Back|Piper Room Proper]]>><</link>>
<</if>>

:: Sacrifice Encourage
<<effects>>
<<if $submissive lte 850>>
	"Yeah," you chuckle. "I can see why you might want that."
<<elseif $submissive gte 1150>>
	"I-It's not weird," you stutter, "I-I think I'm kind of jealous, actually..."
<<else>>
	"It's important to uphold promises," you say, carefully, "And it sounds like a fun experience."
<</if>>

<<He>> seems surprised for a moment, but smiles. "I-I see." <<He>> looks away. "Th-thanks for being so... accepting."
<<set $sacrificequest to 1>>

Regardless, you learned something interesting. Maybe you can ask someone else about it for more information.

<<link [[Back|Piper Room Proper]]>><</link>>

:: Sacrifice Agree
<<effects>>
<<if $submissive lte 850>>
	"A cute <<personsimple>> like you?" you start with a smirk. "Surprised you're not defiled already. Guess I'll have to do it myself."
<<elseif $submissive gte 1150>>
	You gather your nerve a few seconds before responding. "I-I could do it," you quickly begin, before you can stop yourself. "D-defile you, I mean."
<<else>>
	"Why don't I do it?" you go on to explain. "Defile you, I mean. It'd be easier with someone you know, right?"
<</if>>

<<He>> blushes profusely and looks away. "Y-you- I-I..." <<He>> doesn't seem sure how to continue this conversation.
<<set $sacrificequest to 1>>

Regardless, you learned something interesting. Maybe you can ask someone else about it for more information.

<<set $sacrificequest to 1>>
<<link [[Back|Piper Room Proper]]>><</link>>

:: Sacrifice Discourage
<<effects>>
<<if $submissive lte 850>>
	"That does sound crazy," you decide, scowling. "You should have a choice in that."
<<elseif $submissive gte 1150>>
	You look at your feet nervously. "Sh-shouldn't you get a choice in something like that...?"
<<else>>
	"That doesn't sound fair," you begin, concerned. "Shouldn't you get a choice?"
<</if>>

"R-right..." Piper mutters. <<He>> probably isn't used to other people challenging this. "I guess you're right."

Regardless, you learned something interesting. Maybe you can ask someone else about it for more information.

<<set $sacrificequest to 1>>
<<link [[Back|Piper Room Proper]]>><</link>>

:: Sacrifice Strong Discourage
<<effects>>
<<if $submissive lte 850>>
	"Hell no!" Your voice is fierce. "You shouldn't ever have to do anything you don't want to, including be a part of some sacrifice some dumbfucks think is important!"
<<elseif $submissive gte 1150>>
	"No," you begin slowly, surprising yourself with your firmness. "E-everyone should have a choice when it comes to their body."
<<else>>
	"That's ridiculous!" you shout. "Only you should have a say in what you do with your body."
<</if>>

<<He>> is quiet for awhile, long enough for you to wonder if you overstepped somehow. Eventually, <<he>> speaks. "M-maybe you're right," <<He>> doesn't expand on that thought, instead looking away with a distant expression.

Regardless, you learned something interesting. Maybe you can ask someone else about it for more information.

<<set $sacrificequest to 1>>
<<link [[Back|Piper Room Proper]]>><</link>>

:: Piper Chatter
<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 132>>
	<<if $rng gte 90>>
		You talk about nothing in particular as Piper sits in front of <<his>> mirror. <<He>> seems much more interested in you than brushing <<his>> hair.
	<<elseif $rng gte 80>>
		You chat about various books that you've read, and Piper listens intently to what you have to say about them. When you ask about books <<he>> likes, <<he>> practically gushes about them.
	<<elseif $rng gte 70>>
		You talk on, and Piper looks at you with a strange smile. You're not sure what it means, but <<he>> seems very interested in what you have to say.
	<<elseif $rng gte 60>>
		You talk about nothing in particular as Piper fixes some things on <<his>> shelf. <<if $NPCName[$NPCNameList.indexOf("Piper")].lust gte 25>>Occasionally <<he>> bends over a little further than <<he>> has to, looking your way as <<he>> does. <<arousal 100>><<npcincr Piper lust 2>><</if>>
	<<elseif $rng gte 50>>
		You chat about nothing important. <<if $NPCName[$NPCNameList.indexOf("Piper")].lust gte 25>>Piper is dusting <<his>> room, and <<he>> intentionally leans against you to get to some hard-to-reach places.<<arousal 100>><<npcincr Piper lust 2>><<else>>Piper dusts <<his>> room as you do.<</if>>
	<<elseif $rng gte 40>>
		You chat about various books that you've read and Piper listens intently to what you have to say about them. When you ask about books, <<he>> smiles nervously before explaining the surprisingly intricate plot to a book all about a <<personsimple>> getting kidnapped and failing to get free. <<arousal 100>><<npcincr Piper lust 2>>
	<<elseif $rng gte 30>>
		You listen to Piper talk about the rest of the acolytes. <<He>> appears to even be almost friends with some of them.
	<<elseif $rng gte 20>>
		You listen to Piper talk about Raylan. <<He>> talks about the almost parental role The Reverend has taken in <<his>> life, and seems to express concern about Raylan's unusual sleep schedule.
	<<elseif $rng gte 10>>
		You and Piper sit quietly together. You don't talk about much, but <<he>> seems content.
	<<else>>
		Piper hums to themselves when you run out of topics to discuss. <<He>> seems pleased.
	<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Piper")].love gte 66>>
	<<if $rng gte 90>>
		You talk about nothing in particular as Piper brushes <<his>> hair in the mirror. <<He>> nods along with what you say and sometimes even responds.
	<<elseif $rng gte 80>>
		You chat about various books that you've read and Piper makes some recommendations.
	<<elseif $rng gte 70>>
		You talk on and Piper looks at you strangely. You don't know what <<his>> expression means. Sometimes <<he>> nervously interjects.
	<<elseif $rng gte 60>>
		You talk about nothing in particular as Piper fixes some things on <<his>> shelf. <<if $NPCName[$NPCNameList.indexOf("Piper")].lust gte 25>>Occasionally <<he>> bends over a little further than <<he>> has to. <<arousal 10>><<npcincr Piper lust 1>><<garousal>><<glust>><</if>>
	<<elseif $rng gte 50>>
		You struggle to find something to talk about, but Piper doesn't seem to mind the company.
	<<elseif $rng gte 40>>
		You're surprised to see Piper speak up for once. <<He>> mentions Raylan, and all the things The Reverend does for the Sanctuary. It sounds like a lot for just one person to do.
	<<elseif $rng gte 30>>
		You try to engage with Piper, but <<he>> seems too nervous to say much.
	<<elseif $rng gte 20>>
		You and Piper sit quietly together. You speak sometimes, but <<he>> only hums in reply.
	<<elseif $rng gte 10>>
		You sit in silence with Piper. Despite no words being shared, <<he>> seems content with this.
	<<else>>
		Piper hums quietly, and occasionally looks at you nervously, messing up the tune when <<he>> does.
	<</if>>
<<else>>
	<<if $rng gte 90>>
		You talk about nothing in particular as Piper brushes <<his>> hair in the mirror. You're not sure if <<he>>'s listening.
	<<elseif $rng gte 80>>
		You chat about various nonsense you've heard recently. Piper reads a book. You don't think <<he>> heard any of what you said.
	<<elseif $rng gte 70>>
		You talk on and Piper looks at you strangely. You don't know what <<his>> expression means.
	<<elseif $rng gte 60>>
		You talk about nothing in particular as Piper fixes some things on <<his>> shelf. You're not sure if <<he>>'s paying attention.
	<<elseif $rng gte 50>>
		You chat about nothing important. Piper dusts off some parts of <<his>> room.
	<<elseif $rng gte 40>>
		You sit in silence with Piper. <<He>> seems content to just read a book with your company, though <<he>> does look at you oddly from time to time.
	<<elseif $rng gte 30>>
		You sit quietly in Piper's room. Occasionally you speak, but <<he>> doesn't really respond.
	<<elseif $rng gte 20>>
		You're at a loss for discussion topics. It doesn't seem to matter.
	<<elseif $rng gte 10>>
		Piper occasionally seems to forget you're there, and hums quietly. <<He>> immediately stops when he remembers you're in the room with <<him>>.
	<<else>>
		You chatter on about nothing important. Piper looks away.
	<</if>>
<</if>>

<<if $hour gte 6 and $hour lte 8 or $hour gte 18 and $hour lte 21>>
	<<link [[Continue (0:15)|Piper Chatter]]>><<npcincr Piper love 1>><<pass 15>><</link>>

	<<link [[Flirt (0:15)|Piper Flirting]]>><<npcincr Piper lust 1>><<pass 15>><</link>><<glust>>

	<<link [[Stop|Piper Room Proper]]>><</link>>
<<elseif $hour gte 9 and $hour lte 11>>
	"I have to go to Raylan's teachings," Piper announces, standing up. "Y-you can come with, if you want."

	<<link [[Go with Piper|Cult Great Hall]]>><<npcincr Piper love 1>><<pass 5>><</link>><<glove>>

	<<link [[Decline|Cult Barracks]]>><<pass 1>><<endevent>><</link>>
<<elseif $hour gte 21>>
	"I-I have to go to sleep," Piper says suddenly. "Sorry. Y-you'll have to go."

	<<link [[Leave|Cult Barracks]]>><<pass 1>><<endevent>><</link>>
<</if>>

:: Piper Flirting

<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 132>>
<<set $rng to random(1,8)>>
<<switch $rng>>
	<<case 1>>
		<<if $submissiveness gte 1150>>
			"I-I think you're really cute when you blush," you begin, smiling as your words make Piper's eyes widen, and the familiar red tint overtakes <<his>> cheeks. "Just like that."

			"Th-thanks," Piper squeaks. "I-I think you're cute too."
		<<elseif $submissiveness lte 850>>
			"You're pretty cute, y'know that?" You smirk as your words make Piper look away. "Especially when you blush."

			"Th-thanks," Piper squeaks. "I-I think you're... a-attractive."
		<<else>>
			"I think you're cute when you blush," you begin, your words already making Piper blush, with wide eyes. "Yep, like that."

			"Th-thanks," Piper squeaks. "I-I think you're... cute... too?"
		<</if>>
	<<case 2>>
		<<if $submissiveness gte 1150>>
			"I-I can brush your hair... if you want." Piper looks at you oddly.

			"I-If you really want..." <<He>> mutters. You take <<his>> brush, and spend some time brushing <<his>> hair. <<He>> sighs, and his breathing slows.
		<<elseif $submissiveness lte 850>>
			"Why don't you let me brush your hair? Bet it'd feel nice." Piper looks away.

			"O-okay..." <<He>> mutters, handing you <<his>> brush. You spend some time brushing <<his>> hair. <<He>> sighs, and his breathing slows.
		<<else>>
			"I could brush your hair, if you'd like." Piper looks at you oddly.

			"I-If you really want..." <<He>> mutters. You take <<his>> brush, and spend some time brushing <<his>> hair. <<He>> sighs, and his breathing slows.
		<</if>>
	<<case 3>>
		<<if $submissiveness gte 1150>>
			<<if $NPCName[$NPCNameList.indexOf("Piper")].lust gte 66 and $piperromance is 1>>
				"Do you have freckles... e-everywhere?" You flirt. Piper looks confused for a moment, before blushing profusely.

				"D-do you want to find out...?" <<He>> says, hushed. You think there's a proposition there.
				<<set $piperproposition to "open">>
			<<else>>
				"Do you have freckles... e-everywhere?" You flirt. Piper looks confused for a moment, before blushing profusely.

				"M-maybe," <<He>> says, hushed.
			<</if>>
		<<elseif $submissiveness lte 850>>
			<<if $NPCName[$NPCNameList.indexOf("Piper")].lust gte 66 and $piperromance is 1>>
				"You got freckles everywhere, or is it just the face?" You smirk. Piper looks confused for a moment, before blushing profusely.

				"D-do you want to find out...?" <<He>> says, hushed. You think there's a proposition there.
				<<set $piperproposition to "open">>
			<<else>>
				"You got freckles everywhere, or is it just the face?" You smirk. Piper looks confused for a moment, before blushing profusely.

				"M-maybe" <<He>> says, hushed.
			<</if>>
		<<else>>
			<<if $NPCName[$NPCNameList.indexOf("Piper")].lust gte 66 and $piperromance is 1>>
				"Do you have freckles everywhere else, too?" You flirt. Piper looks confused for a moment, before blushing profusely.

				<<if $piperpropprog gte 5>>
					"D-do you want to see them again...?"
				<<else>>
					"D-do you want to find out...?"
				<</if>> <<He>> says, hushed. You think there's a proposition there.
				<<set $piperproposition to "open">>
			<<else>>
				"Do you have freckles everywhere else, too?" You flirt. Piper looks confused for a moment, before blushing profusely.

				"M-maybe," <<He>> says, hushed.
			<</if>>
		<</if>>
	<<case 4>>
		You reach out, and run your fingers through Piper's hair. <<He>> sighs, content.

		"Thank you..."
	<<case 5>>
		You lean over and whisper something naughty into <<his>> ear. <<He>> shudders as your breath graces <<his>> ear.

		"<<print either("Oh...","Oh my,","I-I see,","R-really?","... Kinky,","M-me too,")>>" <<he>> responds.
	<<case 6>>
		You walk behind Piper as <<he>> brushes <<his>> hair in the mirror. You place your hands on <<his>> shoulder as you stand behind <<him>>. <<He>> leans into your touch.

		"Hello..."
	<<case 7>>
		"I-I love your singing," You stutter.

		"Th-thank you. I-it... makes me nervous..." <<He>> smiles.
	<<case 8>>
		<<if $sadism_level gte 2>>
			<<if $submissiveness gte 1150>>
				"D-do you like to hurt people?" You ask, an innocent twinkle in your eye. Piper looks at you oddly.

				"D-do you?" <<He>> questions, failing to meet your eyes.

				"Yes," you respond, with a dangerous smile. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 3>><<gglust>>

				"Y-you could... hurt me, if you want..." Even <<his>> ears are red as <<he>> says this, refusing to look you in the eye. After a moment, he seems to regain his senses. "I-I mean, f-forget I said that!"
			<<elseif $submissiveness lte 850>>
				"Bet you're not the type to hurt people," You smirk as Piper looks at you with a confused expression.

				"A-are you?" <<He>> questions, failing to meet your eyes.

				"I am," you respond, with a dangerous smirk. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 3>><<gglust>>

				"Y-you could... hurt me, if you want..." Even <<his>> ears are red as <<he>> says this, refusing to look you in the eye. After a moment, he seems to regain his senses. "I-I mean, f-forget I said that!"
			<<else>>
				"Are you much of a sadist?" You ask, acting genuine. Piper looks at you with a confused expression.

				"A-are you?" <<He>> questions, failing to meet your eyes.

				"Yes," you reply, with a dangerous smile. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 3>><<gglust>>

				"Y-you could... hurt me, if you want..." Even <<his>> ears are red as <<he>> says this, refusing to look you in the eye. After a moment, he seems to regain his senses. "I-I mean, f-forget I said that!"
			<</if>>
		<<else>>
			You stretch, exposing your skin in your $worn.upper. Piper stares, transfixed, before you catch his eye and <<he>> quickly looks away, stammering.
		<</if>>
	<</switch>>
<<elseif $NPCName[$NPCNameList.indexOf("Piper")].love gte 66>>
<<set $rng to random(1,8)>>
<<switch $rng>>
	<<case 1>>
		<<if $submissiveness gte 1150>>
			"I-I think you're really cute when you blush," you begin, smiling as your words make Piper's eyes widen, and the familiar red tint overtakes <<his>> cheeks. "Just like that."

			"N-not again..." Piper mutters, looking away to hide <<his>> blush.
		<<elseif $submissiveness lte 850>>
			"You're pretty cute, y'know that?" You smirk as your words make Piper look away. "Especially when you blush."

			"N-not again..." Piper mutters, looking away to hide <<his>> blush.
		<<else>>
			"I think you're cute when you blush," you begin, your words already making Piper blush, with wide eyes. "Yep, like that."

			"N-not again..." Piper mutters, looking away to hide <<his>> blush.
		<</if>>
	<<case 2>>
		<<if $submissiveness gte 1150>>
			"I-I can brush your hair... if you want." Piper looks at you oddly.

			"I-If you really want..." <<He>> mutters. You take <<his>> brush, and spend some time brushing <<his>> hair. <<He>> makes some odd sounds occasionally.
		<<elseif $submissiveness lte 850>>
			"Why don't you let me brush your hair? Bet it'd feel nice." Piper looks away.

			"O-okay..." <<He>> mutters, handing you <<his>> brush. You spend some time brushing <<his>> hair. <<He>> makes some odd sounds occasionally.
		<<else>>
			"I could brush your hair, if you'd like." Piper looks at you oddly.

			"I-If you really want..." <<He>> mutters. You take <<his>> brush, and spend some time brushing <<his>> hair. <<He>> makes some odd sounds occasionally.
		<</if>>
	<<case 3>>
		<<if $submissiveness gte 1150>>
			"Do you have freckles... e-everywhere?" You flirt. Piper looks confused for a moment, before blushing profusely.

			"I-I- uh- Y-you..." <<He>> stutters, the blush overtaking <<his>> face. <<He>> whines, looking away.
		<<elseif $submissiveness lte 850>>
			"You got freckles everywhere, or is it just the face?" You smirk. Piper looks confused for a moment, before blushing profusely.

			"I-I- uh- Y-you..." <<He>> stutters, the blush overtaking <<his>> face. <<He>> whines, looking away.
		<<else>>
			"Do you have freckles everywhere else, too?" You flirt. Piper looks confused for a moment, before blushing profusely.

			"I-I- uh- Y-you..." <<He>> stutters, the blush overtaking <<his>> face. <<He>> whines, looking away.
		<</if>>
	<<case 4>>
		You reach out, and run your fingers through Piper's hair. <<His>> eyes widen, but after a moment, <<he>> sighs.

		"Th-this is nice..."
	<<case 5>>
		You lean over and whisper something naughty into <<his>> ear. <<His>> eyes regard you, wide with surprise.

		"Th-that's, uhm... Lewd."
	<<case 6>>
		You walk behind Piper as <<he>> brushes <<his>> hair in the mirror. You place your hands on <<his>> shoulder as you stand behind <<him>>. <<He>> relaxes into your touch.

		"H-hi..."
	<<case 7>>
		"I-I love your singing," You stutter. <<He>> immediately goes silent.

		"Th-thanks..." <<He>> eventually says, quiet enough you don't think you hear it.
	<<case 8>>
		<<if $sadism_level gte 2>>
			<<if $submissiveness gte 1150>>
				"D-do you like to hurt people?" You ask, an innocent twinkle in your eye. Piper looks at you, a shocked expression on <<his>> face.

				"Wh-what!? Of course not, I'd ne-"

				"I do," you interrupt, with a dangerous edge. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 1>><<glust>>

				"Y-you could... uh... N-nevermind." Piper looks away, and doesn't elaborate. For awhile, it seems <<he>> tries to pretend you're not there.
			<<elseif $submissiveness lte 850>>
				"Bet you're not the type to hurt people," You smirk as Piper looks at you with a confused expression.

				"N-no, of course n-"

				"But I am." You interrupt, with a dangerous edge. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 1>><<glust>>

				"Y-you could... uh... N-nevermind." Piper looks away, and doesn't elaborate. For awhile, it seems <<he>> tries to pretend you're not there.
			<<else>>
				"Are you much of a sadist?" You ask, acting genuine. Piper looks at you with a confused expression.

				"Like... hurting people? N-no, I could ne-"

				"I am." You interrupt, with a dangerous edge. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 1>><<glust>>

				"Y-you could... uh... N-nevermind." Piper looks away, and doesn't elaborate. For awhile, it seems <<he>> tries to pretend you're not there.
			<</if>>
		<<else>>
			You stretch, exposing your skin in your $worn.upper. You catch Piper glance at you a few times, even after you stop.
		<</if>>
	<</switch>>
<<else>>
<<set $rng to random(1,8)>>
<<switch $rng>>
	<<case 1>>
		<<if $submissiveness gte 1150>>
			"I-I think you're really cute when you blush," you begin, smiling as your words make Piper's eyes widen, and the familiar red tint overtakes <<his>> cheeks. "Just like that."

			Piper squeaks, hiding <<his>> face with his hands.
		<<elseif $submissiveness lte 850>>
			"You're pretty cute, y'know that?" You smirk as your words make Piper look away. "Especially when you blush."

			As if on cue, Piper squeaks as <<he>> blushes.
		<<else>>
			"I think you're cute when you blush," you begin, your words already making Piper blush, with wide eyes. "Yep, like that."

			Piper squeaks, hiding <<his>> face with his hands.
		<</if>>
	<<case 2>>
		<<if $submissiveness gte 1150>>
			"I-I can brush your hair... if you want." Piper looks at you oddly. <<He>> shakes his head, returning to <<his>> work.
		<<elseif $submissiveness lte 850>>
			"Why don't you let me brush your hair? Bet it'd feel nice." Piper looks away, before shaking <<his>> head. After a sigh, <<he>> returns to <<his>> work.
		<<else>>
			"I could brush your hair, if you'd like." Piper looks at you oddly. <<He>> shakes his head, returning to <<his>> work.
		<</if>>
	<<case 3>>
		<<if $submissiveness gte 1150>>
			"Do you have freckles... e-everywhere?" You flirt. Piper looks confused for a moment, before blushing profusely.

			"Y-you can't just-" <<He>> begins, before jerking away from you with an odd squeaking sound. The blush threatens to overtake <<his>> entire face.
		<<elseif $submissiveness lte 850>>
			"You got freckles everywhere, or is it just the face?" You smirk. Piper looks confused for a moment, before blushing profusely.

			"Y-you can't just-" <<He>> begins, before jerking away from you with an odd squeaking sound. The blush threatens to overtake <<his>> entire face.
		<<else>>
			"Do you have freckles everywhere else, too?" You flirt. Piper looks confused for a moment, before blushing profusely.

			"Y-you can't just-" <<He>> begins, before jerking away from you with an odd squeaking sound. The blush threatens to overtake <<his>> entire face.
		<</if>>
	<<case 4>>
		You reach out, and run your fingers through Piper's hair. <<His>> eyes widen, but after a moment, <<he>> sighs.

		"J-just don't mess it up too bad."
	<<case 5>>
		You lean over and whisper something naughty into <<his>> ear. <<He>> jumps away before you can finish.

		"D-don't say things like that... please."
	<<case 6>>
		You walk behind Piper as <<he>> brushes <<his>> hair in the mirror. You place your hands on <<his>> shoulder as you stand behind <<him>>. <<He>> tenses.

		"Y-you don't... have to do that."
	<<case 7>>
		"I-I love your singing," You stutter. <<He>> immediately goes silent. Sometimes that's all it takes, you suppose.
	<<case 8>>
		<<if $sadism_level gte 2>>
			<<if $submissiveness gte 1150>>
				"D-do you like to hurt people?" You ask, an innocent twinkle in your eye. Piper looks at you, a shocked expression on <<his>> face.

				"Wh-what!? Of course not, I'd ne-"

				"I do," you interrupt, with a dangerous edge. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 1>><<glust>>

				"O-Oh," Piper looks away, slowly returning to whatever <<he>> was doing, but there are hints of something new in <<his>> behaviour.
			<<elseif $submissiveness lte 850>>
				"Bet you're not the type to hurt people," You smirk as Piper looks at you with a confused expression.

				"N-no, of course n-"

				"But I am." You interrupt, with a dangerous edge. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 1>><<glust>>

				"O-Oh," Piper looks away, slowly returning to whatever <<he>> was doing, but there are hints of something new in <<his>> behaviour.
			<<else>>
				"Are you much of a sadist?" You ask, acting genuine. Piper looks at you with a confused expression.

				"Like... hurting people? N-no, I could ne-"

				"I am." You interrupt, with a dangerous edge. You explain your sadistic tendencies in detail, Piper growing ever more flabberghasted and blushing deeper and deeper as you do. <<npcincr Piper lust 1>><<glust>>

				"O-Oh," Piper looks away, slowly returning to whatever <<he>> was doing, but there are hints of something new in <<his>> behaviour.
			<</if>>
		<<else>>
			You stretch, exposing your skin in your $worn.upper. You catch Piper glance at you, but don't seem to garner much interest, for now.
		<</if>>
	<</switch>>
<</if>>

<<if $hour gte 6 and $hour lte 8 or $hour gte 18 and $hour lte 21>>
	<<if $piperproposition is "open">>
		<<link [[Yes|Piper Proposition Accept]]>><<npcincr Piper lust -1>><</link>>

	<</if>>
	<<link [[Chat (0:15)|Piper Chatter]]>><<npcincr Piper love 1>><<pass 15>><<if $piperproposition is "open">><<unset $piperproposition>><</if>><</link>>

	<<link [[Keep flirting (0:15)|Piper Flirting]]>><<npcincr Piper lust 1>><<pass 15>><<if $piperproposition is "open">><<unset $piperproposition>><</if>><</link>><<glust>>

	<<link [[Stop|Piper Room Proper]]>><<if $piperproposition is "open">><<unset $piperproposition>><</if>><</link>>
<<elseif $hour gte 9 and $hour lte 11>>
	"I have to go to Raylan's teachings," Piper announces, standing up. "Y-you can come with, if you want."

	<<link [[Go with Piper|Cult Great Hall]]>><<npcincr Piper love 1>><<pass 5>><<if $piperproposition is "open">><<unset $piperproposition>><</if>><</link>>

	<<link [[Decline|Cult Barracks]]>><<pass 1>><<endevent>><<if $piperproposition is "open">><<unset $piperproposition>><</if>><</link>>
<<elseif $hour gte 21>>
	"I-I have to go to sleep," Piper says suddenly. "Sorry. Y-you'll have to go."

	<<link [[Leave|Cult Barracks]]>><<pass 1>><<endevent>><<if $piperproposition is "open">><<unset $piperproposition>><</if>><</link>>
<</if>>

:: Piper Proposition Accept
<<unset $piperproposition>>
<<if $piperpropprog gte 10>>
	<<if $propaltstart>>
		You ask to see the rest of Piper's freckles.
		<<unset $propaltstart>>
	<<else>>
		You confirm your desire.
	<</if>>
	<<if $piperchastity is 1>>

		Piper peels off <<his>> robes with little hesitation this time, smiling at you nervously. <<His>> freckles and chastity belt are once again fully exposed to you.

		"I-I'm still so nervous around you. Isn't that funny...? I-I want to feel so much, b-but when I'm... confronted..." <<He>> lets out a shy giggle, looking down at <<him>>self.

		"W-we still haven't gotten rid of my belt. I-If you want to... Remember to come by, late."

		<<link [[Next|Piper Room Proper]]>><</link>>
	<<else>>
	<</if>>
<<elseif $piperpropprog gte 9>>
	<<if $propaltstart>>
		You ask to see the rest of Piper's freckles.
		<<unset $propaltstart>>
	<<else>>
		You confirm your desire.
	<</if>>

	Piper peels off <<his>> robes with little hesitation this time, smiling at you nervously. <<He>> does a little pose as <<his>> robes hit the floor, and <<his>> freckles and chastity belt are exposed to the air. <<He>> shivers, and does a little spin, before looking down at <<him>>self.

	"I... I know I'm supposed to stay pure, b-but..." <<He>> bites <<his>> lip, looking at you. "I want to show you more... A-and I bet you want to see more, r-right?"

	<<He>> sits next to you, and considers. "I think... I think I know where Raylan keeps the keys. To my belt. Come to my room late, b-but not when <<nnpc_he "Raylan">> sleeps."

	<<set $chastquest to 1>>
	<<link [[Next|Piper Room Proper]]>><</link>>
<<elseif $piperpropprog gte 6>>
	<<if $propaltstart>>
		You ask to see the rest of Piper's freckles.
		<<unset $propaltstart>>
	<<else>>
		"I would," you decide.
	<</if>>

	<<if $piperpropprog gte 7>>
		"A-again?" Piper seems surprised. "O-okay..."
	<<else>>
		"B-but, I..." Piper seems conflicted, but relents. "O-okay."
	<</if>>

	With a deep breath, <<he>> pulls <<his>> robes off <<his>> body, once again baring <<him>>self to you, chastity belt and all. <<He>> blushes as you take in <<his>> form, this time making no move to hide it.

	"You... You make me feel so..." <<His>> breath grows uneven as <<his>> eyes meet yours. <<He>> steps close to you. "Would you... k-kiss me?"

	<<set $piperpropprog +=1>>
	<<set $piperkissoffer to 1>>
	<<npcincr Piper lust -5>><<arousal 250>>
	<<link [[Yes|Piper Kiss Proposition]]>><<npcincr Piper Love 1>><<npcincr Piper lust 5>><</link>><<kissvirginitywarning>><<glove>><<gglust>>

	<<link [[Not yet|Piper Kiss No]]>><</link>>
<<elseif $piperpropprog gte 5>>
	<<set $piperchastity to 1>>
	"I would," you decide.

	<<He>>'s disrobing before you can even finish, this time not stopping at just <<his>> $NPCList[0].breastdesc. <<He>> lets the robes drop to the floor, allowing you full sight of <<his>> body, and the freckles that hadn't yet been revealed. And <<his>> chastity belt. <<He>> notices you looking.

	"I-I told you I have to stay pure... R-raylan takes my purity very... very seriously. Without it, w-we... we wouldn't be able to achieve our dreams. Of a world as one..." Piper whines, covering <<his>> body with <<his>> hands. The belt especially.

	"Th-that doesn't mean I... don't, want to do anything with you... I just can't. I hope you understand."

	<<set $piperpropprog +=1>>
	<<npcincr Piper lust -10>><<arousal 200>>
	<<link [[Next|Piper Room Proper]]>><</link>>
<<elseif $piperpropprog gte 3>>
	"I would," you decide. Piper nods.

	<<He>> brings down <<his>> robes, once again baring <<his>> $NPCList[0].breastdesc to you and the open air of <<his>> room. You can see all the freckles on the upper half of <<his>> body in their full glory yet again.

	"<<print either("R-remember... not to touch,","I-it feels... nice, to be exposed... to you...","I-I hope you like it... though if you didn't, would you be asking...?","I feel so... warm...","This is... making me feel strange,","I hope you like them... m-my freckles, I mean,")>>" Piper says, as the blush overtakes <<his>> face again. <<He>> bites <<his>> lip as <<he>> looks at you, though not into your eyes.

	"I-I," <<He>> hesitates. "I... n-need to put my robes back on."

	<<He>> dons <<his>> robes, almost regretfully.

	<<set $piperpropprog +=1>>
	<<npcincr Piper lust -15>><<arousal 150>>
	<<link [[Next|Piper Room Proper]]>><</link>>
<<elseif $piperpropprog gte 1>>
	"Yes," you declare. "Yes I..."

	Your words come to a halt as Piper is already pulling <<his>> robes down, just as the previous times, but with more ferver to it. Like <<he>> was expecting you to ask. <<He>> still catches them before they can fully reveal <<his>> $NPCList[0].breastdesc, though.

	"Th-this is... what you want to see, right...?" <<He>> begins, a strange look in <<his>> eye. "I can show you... more..."

	<<He>> takes a deep breath, and pulls <<his>> robes further down, finally revealing <<his>> $NPCList[0].breastdesc fully. <<His>> blush reaches so far, you can even see a bit of it on <<his>> chest. <<His>> breathing becomes hurried and unever as <<he>> suddenly covers <<him>>self back up.

	"Th-that was- that was a bit much," <<he>> giggles, nervous. "I-I have to... you- you know... p-purity. I'm... wh-why is my mouth so dry?"

	<<set $piperpropprog +=1>>
	<<npcincr Piper lust -20>><<arousal 100>>
	<<link [[Next|Piper Room Proper]]>><</link>>
<<else>>
	"Yes," you declare. "Yes I would."

	Piper's blush shows even in <<his>> ears as <<his>> hands slowly, perhaps teasingly, pull <<his>> robes off <<his>> shoulders. <<He>> stops them from falling just <<if $NPCList[0].breastsize is 0>>before revealing <<his>> nipples.<<else>>so that you can get a hint of the cleavage of <<his>> $NPCList[0].breastdesc.<</if>> There's a smattering of freckles all over <<his>> shoulders and arms, even some on <<his>> chest<<if $NPCList[0].breastsize is 0>>.<<else>> and the top of <<his>> $NPCList[0].breastdesc.<</if>>

	"O-okay, okay, that's e-enough staring!" Piper squeaks, as <<he>> pulls <<his>> robes back over <<his>> shoulders. "I-I really shouldn't do that, t-too often. I-I have to stay... pure. Remember?"

	<<set $piperpropprog to 1>>
	<<npcincr Piper lust -25>><<arousal 50>>
	<<link [[Next|Piper Room Proper]]>><</link>>
<</if>>

:: Piper Kiss Proposition

You nod your consent, and Piper leans forward. The two of you kiss, long and lingering.
<<if $player.virginity.kiss is true>>
	<<His>> eyes are wide with wonder.

	"W-was I... your first kiss?" A smile slowly breaks out on <<his>> face, and <<he>> giggles. "That makes me... really happy. Thank you for letting me be your first." <<takeKissVirginity "Piper" `($piperromance is 1?"loveInterest":"romantic")`>>
<<else>>
	<<He>>'s panting by the time you pull away.

	"You... you're good at this," <<he>> giggles, a goofy smile on <<his>> face.
<</if>>

<<link [[Next|Piper Room Proper]]>><</link>>
:: Piper Room Confront

<<if $NPCName[$NPCNameList.indexOf("Piper")].dom lte 20>>
	You ask Piper what's making <<him>> so nervous. <<He>> frowns.

	"I-it's nothing. Just... thinking." <<He>> mutters. You're not sure you're convinced.

	<<link [[Press|Piper Confront Acceptance]]>><</link>><<llove>>

	<<link [[Back off|Piper Room Proper]]>><</link>>
<<elseif $NPCName[$NPCNameList.indexOf("Piper")].love gte 132>>
	You ask Piper what's making <<him>> so nervous. <<He>> looks away.

	"N-nothing." <<He>> stammers. You're not sure you're convinced.

	<<link [[Press|Piper Confront Love]]>><</link>><<llove>>

	<<link [[Back off|Piper Room Proper]]>><</link>>
<</if>>

:: Piper Confront Acceptance

<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 66>>
	<<npcincr Piper love -1>>
	Piper won't look at you as you confront <<him>>.

	"I-I'm... afraid," <<he>> finally admits. "What you've said... about the ritual... a-about this place... it makes sense, I-I just... I don't know what to do."

	<<He>> looks at you, something far away in <<his>> eyes. "I-I don't... want to be here. But I... don't know what else to do. This is what I thought I was meant for, m-my whole life..."

	<<He>> looks like <<he>>'s on the verge of tears.

	<<link [[Suggest running away|Piper Confront Run]]>><</link>>

	<<link [[Comfort|Piper Confront Comfort]]>><<npcincr Piper dom 10>><</link>><<ggdom>>

	<<link [[Apologize|Piper Confront Apologize]]>><<npcincr Piper dom -5>><</link>><<ldom>>
<<else>>
	<<npcincr Piper love -1>>
	"I-I said it's nothing," Piper says. "P-please, just... just leave it."

	<<link [[Back|Piper Room Proper]]>><</link>>
<</if>>

:: Piper Confront Apologize
You apologize for making Piper feel so conflicted. <<He>> shakes <<his>> head, presumably to clear it. "I-It's fine... I... trust Raylan. I'll be okay. Th-these are just some... errant thoughts."

You think you hear <<him>> sniffle as <<he>> looks away. "B-but, thank you for... for asking. I guess it can help to talk about things sometimes."

<<set $piperconfront to 1>>
<<link [[Back|Piper Room Proper]]>><</link>>

:: Piper Confront Comfort
You scoop Piper up into a tight hug.

<<if $submissiveness gte 1150>>
	"Hey, it's... you'll be alright, okay? I-I'm... I'll be here." You try to console Piper as <<he>> cries into your $worn.upper.
<<elseif $submissive lte 850>>
	"Hey, you're gonna be alright. I'm here for you. You'll get through this." You console Piper as <<he>> cries into your $worn.upper.
<<else>>
	"It'll be okay. I'm here for you, okay?" You console Piper as <<he>> cries into your $worn.upper.
<</if>>

The sound of <<his>> crying scratches against the walls of this silent room. It pounds against your ears as <<his>> tears wet your shoulder. You whisper that you'll be here when the deed is done.

Eventually, after what feels like a long time, <<his>> sobs begin to slow. <<He>> pulls away, but you keep a hand on <<his>> arm just in case.

"Y-you're... You're right," <<he>> decides, shaking. "I need to- I need to stay strong. Sorry for... crying... on you."

<<set $piperconfront to 1>>
<<link [[Next|Piper Room Proper]]>><</link>>

:: Piper Confront Run

<<if $submissiveness gte 1150>>
	"W-we could run away together," you suggest.
<<elseif $submissiveness lte 850>>
	"Run away with me," you begin. "I'll protect you."
<<else>>
	"Why dont you run away with me?" You ask.
<</if>>
"I-I... never thought of that." <<He>> admits. "But... wh-where would we go? I've never known anywhere but here."

<<link [[Not sure|Piper Runner Suggestion]]>><</link>>
<<link [[The orphanage|Piper Runner Suggestion]]>><<set $runtarget to "Orphanage">><</link>>
<<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest">>
	<<link [[The temple|Piper Runner Suggestion]]>><<set $runtarget to "Temple">><</link>>
<</if>>
<<if $forest_shop_intro is 1>>
	<<link [[Forest shop|Piper Runner Suggestion]]>><<set $runtarget to "Gwylan">><</link>>
<</if>>
<<if $farm_stage gte 7 and $alex_countdown is undefined>>
	<<link [[Alex's farm|Piper Runner Suggestion]]>><<set $runtarget to "Alex">><</link>>
<</if>>
<<if $syndromeeden is 1>>
	<<link [[Eden's cabin|Piper Runner Suggestion]]>><<set $runtarget to "Eden">><</link>>
<</if>>
<<if $syndromewolves is 1>>
	<<link [[Wolf cave|Piper Runner Suggestion]]>><<set $runtarget to "Wolves">><</link>>
<</if>>
<<if $syndromebird is 1>>
	<<link [[Hawk tower|Piper Runner Suggestion]]>><<set $runtarget to "Hawk">><</link>>
<</if>>

:: Piper Runner Suggestion

<<switch $runtarget>>
	<<case "Orphanage">>
		"I live in an orphanage. I could take you there, and we could live together," you suggest. Piper considers this.

		"A-are you sure it would be safe? I don't know anything about the outside world..." You stop. Maybe you should try to make a deal with Bailey before promising anything. You tell Piper you'll have to check some things first.

		"O-okay. I'll wait for you."
		<<set $piperconfront to 1>>
	<<case "Temple">>
		"I'm a member of the temple," you begin. Piper looks concerned. "I know someone. They'll take you in."

		"A-are you sure it would be safe...? Wouldn't they... hate me?" That gives you pause. Maybe you should check with someone in the temple itself before you promise anything. You tell Piper as such.

		"O-okay. I'll wait for you."
		<<set $piperconfront to 1>>
	<<case "Gwylan">>
		"I know someone. Out in the woods," you begin. Piper listens closely. "I think <<nnpc_he "Gwylan">>'d take you in."

		"A-are you sure?" That gives you pause. Maybe you should ask Gwylan directly before you promise anything. You tell Piper as such.

		"O-okay. I'll wait for you."
		<<set $piperconfront to 1>>
	<<case "Alex">>
		"There's a farm... pretty close by," you begin. "I think they'd take you in."

		"I-I know some gardening... I could help them. B-but are you sure they'd take me in...?" That gives you pause. Maybe you should ask Alex directly before you promise anything. You tell Piper as such.

		"O-okay. I'll wait for you."
		<<set $piperconfront to 1>>
	<<case "Eden">>
		"I know a hunter. Out in the woods," you begin. "I think I could convince <<nnpc_him "Eden">> to take you in."

		"O-okay. I-I don't know much about hunting, but... B-better than nothing. Maybe I can do some chores?" <<He>> makes a fake giggle sound. "I-I'll wait for you."
		<<set $piperconfront to 1>>
	<<case "Wolves">>
		"I'll take you to some... friends of mine." Piper looks at you, confused.

		"F-friends? What do you...?"

		You decide to explain in very simple words. "They're wolves."

		"Wh- You- You want to take me to-?"

		"They're very nice!" You cut <<him>> off before <<he>> can panic. "For wolves. They'll take care of you, and keep you safe."

		"I... o-okay. I'll wait for you." Piper relents, looking away, concern written on <<his>> face. You should try to inform the pack of the new guest you're planning on bringing them before you do.
		<<set $piperconfront to 1>>
	<<case "Hawk">>
		"I know about this castle," you begin. Piper seems interested. "The Great Hawk lives up there. <<nnpc_He "Great Hawk">>'s actually really nice."

		"Th-the Great Hawk? You want to take me to live with... a-a bird? A-are you sure that'll be okay...?" While you have no doubt the Great Hawk will accept a fledgling like Piper, you should probably try to check with <<nnpc_him "Great Hawk">> first. You tell Piper as such, and <<he>> sputters in confusion.

		"Wh-what do you mean you have to check with- with... I- Okay. Okay, I'll- I'll wait for you, then."
		<<set $piperconfront to 1>>
	<<default>>
		You admit that you're not sure where <<he>> would go.

		"See...? It's... a pointless thought. Th-this is... my destiny. I have to." Piper seems to be almost on the verge of crying, but shakes <<his>> head.

		"B-but, like I said, it's fine! Thanks for... w-worrying about me. I'll be okay."
		<<set $piperconfront to 1>>
<</switch>>

<<link [[Next|Piper Room Proper]]>><</link>>

:: Piper Confront Love

<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 150>>
	<<npcincr Piper love -1>>
	Piper's brow furrows as <<he>> looks away from you. <<He>> takes a deep breath, before looking back at you again.

	"I-I really like you," <<He>> begins. "B-but I can't... I have to stay pure, for... You know."

	<<He>> sighs, looking away again. "B-but maybe... If you like me, a-as much as I like you... You could find me? After the ritual... Promise you'll find me again. Wh-wherever I... end up?"

	<<link [[Promise|Piper Promise]]>><<npcincr Piper love 21>><</link>><<ggglove>>

	<<link [[Say no|Piper Promise No]]>><<npcincr Piper love -9>><</link>><<lllove>>

<<else>>
	<<npcincr Piper love -1>>
	Piper's brow furrows as <<he>> looks away from you.

	"I-I..." <<He>> shakes his head. You think you see something forming in <<his>> eye. "I-I'm sorry, I... I can't tell you."

	<<link [[Back|Piper Room Proper]]>><</link>>
<</if>>

:: Piper Promise

You promise Piper that no matter what happens after the ritual, you will find <<him>> again. Even if it means crossing dangerous rifts and facing dangerous foes. <<He>> looks into your eyes. You see tears. <<He>> smiles, wide and genuine, before wrapping you in a tight hug.

"You don't know how much that means to me... Thank you." <<He>> sighs into your chest, relaxing completely. You stay there for some time, brushing your fingers through <<his>> hair. Eventually, <<he>> has to pull away from you again.

"I-I hope you're there when... When it happens." <<He>> blushes, and looks away again.

<<set $piperromance to 1>><<set $piperpromise to 1>>
<<if $loveInterest.primary is "None">>
	<<set $loveInterest.primary to "Piper">>
	Piper is now your love interest! Can you keep your promise?
<<else>>
	Piper can now be claimed as your love interest! Can you keep your promise?

	You can change your love interest in the "Attitudes" menu.
<</if>>

<<link [[Next|Piper Room Proper]]>><</link>>

:: Piper Promise No

You can't make that promise. Piper looks away, an unreadable expression on <<his>> face.

"Th-thank you for... being honest..." You hear <<him>> sniffle, and <<he>> hides <<his>> face. "S-sorry, I'll... n-need some time to m-myself. P-please... Please leave."

<<set $piperpromise to -1>>
<<link [[Leave|Cult Barracks]]>><</link>>

:: Piper PC Confess

<<if $submissiveness gte 1150>>
	You take a deep breath, to prepare yourself.

	"Th-that promise, that you asked me for..." You begin, sheepishly. Piper looks to you with confusion and a hint of hope. "I-I can make it now. I'll find you, no matter where you go."
<<elseif $submissiveness lte 850>>
	You place a finger under Piper's chin, and bring <<his>> face to view your own.

	"Remember that promise you wanted?" You ask. Piper's eyes widen, and <<he>> nods, breathlessly. "I'm making it. You're mine."
<<else>>
	You get Piper's attention, and smile.

	"Sorry for making you wait," you begin, and Piper looks at you, confused. "I'm ready to make that promise now. I'll find you, wherever you end up."
<</if>>

Piper squeaks with joy, and wraps you in a big hug. <<He>> holds you tight, before eventually letting go again. You see some wetness on <<his>> cheeks. Tears.

"Y-you have no idea how much that means to me!" <<He>> smiles, wide and genuine.

<<set $piperromance to 1>><<set $piperpromise to 1>>
<<if $loveInterest.primary is "None">>
	<<set $loveInterest.primary to "Piper">>
	Piper is now your love interest! Can you keep your promise?
<<else>>
	Piper can now be claimed as your love interest! Can you keep your promise?

	You can change your love interest in the "Attitudes" menu.
<</if>>

<<link [[Next|Piper Room Proper]]>><</link>>

:: Piper Flowers
You give Piper a $flowerSelected.
<<set $plants[$flowerSelected.replace(" ","_")].amount-->>
<<switch $flowerSelected>>
	<<case "daisy">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			"Th-thank you..." stammers Piper, gingerly taking the daisy in <<his>> hands. "Daisies are a symbol of innocence... I-interesting that you'd give one to me."

			<<He>> laughs quietly to himself, refusing to meet your eyes. <<npcincr Piper lust 1>><<npcincr Piper love 1>><<glust>><<glove>>
		<<else>>
			"F-for me...?" stammers Piper, gingerly taking the daisy in <<his>> hands. "A-A daisy... thank you."

			<<He>> giggles to himself, refusing to meet your eyes. <<npcincr Piper lust 1>><<npcincr Piper love 1>><<glust>><<glove>>
		<</if>>
	<<case "lily">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			"Th-thank you..." stammers Piper, gingerly taking the lily in <<his>> hands. "Devotion, to purity. Just like me."

			<<He>> smiles, holding the lily close to <<his>> heart. <<npcincr Piper dom 1>><<npcincr Piper love 4>><<gdom>><<glove>>
		<<else>>
			"F-for me...?" stammers Piper, gingerly taking the lily in <<his>> hands. "A lily... I-I see. Thank you."

			<<He>> smiles, holding the lily close. <<npcincr Piper dom 1>><<npcincr Piper love 4>><<gdom>><<glove>>
		<</if>>
	<<case "lotus">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			"Oh," squeaks Piper, delicately holding the lotus in <<his>> hands. "Th-this flower... means a lot. Uhm... th-thank you."

			<<He>> marvels at it for awhile. <<npcincr Piper love 6>><<glove>>
		<<else>>
			Piper squeaks as <<he>> delicately holds the lotus in <<his>> hands.

			"Th-thank you." <<He>> finally manages. <<npcincr Piper love 6>><<glove>>
		<</if>>
	<<case "orchid">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			"A-an orchid?" stammers Piper. <<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 134>>"A symbol of love, and... f-fertility..."<<else>>"A-A symbol of... l-love..."<</if>>

			"Are you... trying to say something?" <<npcincr Piper love 4>><<npcincr Piper lust 1>>
		<<else>>
			"O-oh..." Piper stammers, gingerly taking the orchid. "Th-thank you."

			<<He>> doesn't meet your eyes as <<he>> holds it. <<npcincr Piper love 4>><<npcincr Piper lust 1>><<glove>><<glust>>
		<</if>>
	<<case "poppy">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			Piper looks at the poppy with a forlorn expression.

			"A symbol of remembrance... Wh-who am I... supposed to be remembering...?" <<npcincr Piper dom -1>><<ldom>>
		<<else>>
			Piper holds the poppy with a haunted look. <<He>> snaps out of it quickly.

			"Th-thanks." <<npcincr Piper dom -1>><<ldom>>
		<</if>>
	<<case "red rose">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 134>>
			<<if $piperromance is 1>>
				Piper smiles as <<he>> holds the rose. "I'm glad you feel as I do." <<npcincr Piper love 2>><<glove>>
			<<else>>
				"Y-you know what this means," Piper whines. "Everyone, kn-knows, what a rose means. I... You."

				Piper groans in exasperation. "Thanks."
			<</if>>
		<<elseif $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			Piper takes the rose, confused. "But a rose... means..."

			<<He>> shakes <<his>> head. "N-nevermind. It's just a flower... th-thank you." <<npcincr Piper love 1>><<glove>>
		<<else>>
			Piper takes the rose, confused.

			"Th-thanks?" <<npcincr Piper love 1>><<glove>>
		<</if>>
	<<case "white rose">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 134>>
			<<if $piperromance is 1>>
				Piper smiles as <<he>> holds the rose. "Pure love... Th-that's what a white rose means. Thank you." <<npcincr Piper love 4>><<glove>>
			<<else>>
				"I... a-are you...?" Piper looks between you and the rose. <<He>> sighs.

				"Th-thank you."
			<</if>>
		<<elseif $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			Piper takes the rose, confused. "B-but... a white rose..."

			<<He>> shakes <<his>> head. "N-nevermind. It's just a flower... th-thank you." <<npcincr Piper love 2>><<glove>>
		<<else>>
			Piper takes the rose, confused.

			"Th-thanks?" <<npcincr Piper love 2>><<glove>>
		<</if>>
	<<case "strange flower">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			Piper takes the strange flower with delicacy, an odd look on <<his>> face.

			<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 150>>
				"A-are you trying to tell me something?" <<npcincr Piper lust 20>><<ggglust>>
			<<else>>
				"Don't they use these for... n-nevermind." <<npcincr Piper lust 10>><<gglust>>
			<</if>>
		<<else>>
			Piper takes the strange flower with delicacy, an odd look on <<his>> face.

			"Ah." <<npcincr Piper lust 5>><<gglust>>
		<</if>>
	<<case "tulip">>
		<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 134>>
			Piper regards the tulip with wide eyes. "P-perfect...?" <<npcincr Piper love 4>>
		<<elseif $NPCName[$NPCNameList.indexOf("Piper")].love gte 40>>
			"Oh," Piper squeaks, with wide eyes.

			"You don't... that's not... I... Thanks," <<he>> finally manages. <<npcincr Piper love 4>>
		<<else>>
			"Oh," Piper squeaks, taking the tulip delicately. <<He>> doesn't manage to say anything else. <<npcincr Piper love 4>>
		<</if>>
	<<default>>
		Piper regards your flower with curiousity.

		"I-I've never seen a flower like that before... I-I think it might be an error, actually..." And <<he>>'d be right. Please report this error to Area in the discord.
<</switch>>

<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 100>>
	<<link [[Next|Piper Room Proper]]>><</link>>
<<else>>
	<<link [[Next|Piper Room Proper]]>><<unset $flowerSelected>><</link>>
<</if>>

:: Piper Garden

<<if $NPCName[$NPCNameList.indexOf("Piper")].love gte 134>>
	Piper looks up as you approach. "H-hi," <<he>> says, fumbling with <<his>> gardening tools.
<<elseif $NPCName[$NPCNameList.indexOf("Piper")].love gte 66>>
	You approach Piper as <<he>> tends to <<his>> plot. <<He>> waves, continuing to work.
<<else>>
	You approach Piper as <<he>> tends to <<his>> plot. <<He>> doesn't say anything, but you notice a change in how <<he>> moves.
<</if>>

<<link [[Leave|Cult Gardens]]>><<endevent>><</link>>