code:
:: Widgets Passout Park [widget]
<<widget "passoutpark">>
/*ToDo: Pregnancy, remove $pregnancyTesting to properly enable*/
<<if $sexStats.vagina.pregnancy.waterBreaking is true and $pregnancyTesting>>
	<<pregnancyWatersBrokenPassout "park">>
<<else>>
	[[Everything fades to black...->Passout park]]
<</if>>
<</widget>>

:: Passout park
You've pushed yourself too much.

<<passout>>
<<set $bus to "park">>
<<set $dangerpark to 0>>
<<set $safepark to 0>>
<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>>
<<set $dangerpark to random(1, 100)>>

<<elseif $danger lt (9900 - $allure)>>
<<set $safepark to random(1, 100)>>
<</if>>

<<if $dangerpark gte 81>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerpark gte 1>>
<<link [[Wake up|Dog Park]]>><<set $molestationstart to 1>><</link>>

<</if>>

<<if $safepark gte 1>><<ambulance>><</if>>

<<pass 1 hour>>

<<trauma 6>><<set $stress -= 2000>>

:: Dog Park
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beastNEWinit 1 dog>>
	<<beastCombatInit>>
You awaken to find yourself being dragged behind a bush by a strange <<beasttype>>.
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1>>

	No one comes to your aid.
	<<set $alarm to 0>>
	<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

	<<if $enemyarousal gte $enemyarousalmax>>
		<<link [[Next->Dog Park Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next->Dog Park Escape]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next->Dog Park]]>><</link>><<nexttext>>
	<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Dog Park Ejaculation]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->Dog Park Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->Dog Park]]>><</link>><<nexttext>>
<</if>>

:: Park Woman
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<strangewoman1init>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1>>

	No one comes to your aid.
	<<set $alarm to 0>>
	<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>

	<<if $enemyarousal gte $enemyarousalmax>>
		<<link [[Next->Park Woman Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next->Park Woman Escape]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next->Park Woman]]>><</link>><<nexttext>>
	<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Park Woman Ejaculation]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next->Park Woman Escape]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next->Park Woman]]>><</link>><<nexttext>>
<</if>>

:: Park Woman Ejaculation
<<effects>>

<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.

<<ejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>

<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.

<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.

You've gained <<moneyGain 5>>.

<</if>>

<<tearful>> you struggle to your feet. You know you're not out of danger yet.

<<clotheson>>

<<endcombat>>

<<parkeventend>>

:: Park Woman Escape
<<effects>>

<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run, giving little heed to prying eyes, before collapsing in a bed of flowers. You're safe.

<<clotheson>>
<<endcombat>>

<<parkeventend>>

:: Dog Park Ejaculation
<<beastejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<bHe>> bites you on the thigh, then leaves you lying on the grass.
<<violence 3>>

<<elseif $enemyanger gte 1>>
<<bHe>> barks, then leaves you lying on the grass.

<<else>>
<<bHe>> licks your <<genitals>> then darts away.
<<neutral 5>>

<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>

<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>

:: Dog Park Escape
<<effects>>

The <<beasttype>> whimpers and flees into a bush. <<tearful>> you gather yourself.

<<clotheson>>

<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>

:: Widgets Park [widget]
<<widget "park">>
<<if $nextPassageCheck is "Park">>
	<<add_link "<<parkicon>><<link [[Park (0:05)|Park]]>><<pass 5>><</link>>
">>
<<else>>
	<<add_link "<<parkicon>><<link [[Park (0:05)|Park]]>><<pass 5>><</link>>
">>
<</if>>
<<hideDisplay true>>
<</widget>>

<<widget "parkquick">>

<<link [[Park|Park]]>><</link>>

<</widget>>

<<widget "parkeventend">>

<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

<</widget>>

<<widget "parkrun">>

<<if $rng gte $famepark>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 91>>
		While running, you have to pass through some bushes.
		<<if $worn.lower.type.includes("naked")>>
			As you push through, a branch whips back into your <<undies>>, stinging you.
		<<else>>
			As you push through, a clump of thorns catch on your exposed <<if $breastsize is 0>>chest<<else>>breasts<</if>>.
			<<gpain>>
		<</if>>
		<<set $pain += 20>>

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 81>>
	<<generate1>><<person1>>You run past a <<person>>. <<He>> smiles at you across a

		<<if $worn.upper.type.includes("naked")>>
		shoulder-high hedge separating you. <<He>> doesn't realise you're so exposed.
		<<else>>
		waist-high hedge separating you, keeping your <<undies>> concealed. <<He>> doesn't realise you're so exposed.
		<</if>>

	<<link [[Smile back|Park]]>><<set $eventskip to 1>><<endevent>><</link>>

	<<if $exhibitionism gte 15>>
	<<link [[Admit your secret|Park Run Secret]]>><</link>><<exhibitionist2>>

	<</if>>

	<<elseif $rng gte 71>><<generate1>><<generate2>>
	<<print either("Under a tree,","Between some bushes,","In plain view of the entrance,","In a park gazebo,","Right under a streetlight,","On a swing, in the empty children's play area,")>>
	a <<person1>><<person>> is <<if $NPCList[1].pronoun is "m">>sucking off <<his>> boyfriend.<<else>>eating out <<his>> girlfriend.<</if>>
	The receiver, <<if $NPCList[0].description == $NPCList[1].description && $NPCList[0].pronoun == $NPCList[1].pronoun>>another<<else>>a<</if>> <<person2>><<person>>, gazes at you as you run past. <<He>> has a look of blissful satiation on <<his>> face as <<his>>
	<<if $NPCList[0].pronoun is "m">>boyfriend's<<else>>girlfriend's<</if>> <<if $pronoun is "m">>head bobs between his legs.<<else>>head nuzzles between her legs.<</if>>

	<<endevent>>
	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 61>>
	You encounter a stray dog. It runs at the sound of your footsteps.

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 51>>
		<<if $weather is "rain">>
			<<generatef1>><<person1>>In the heavy rain, a <<person>> slips and falls into a puddle. The water instantly soaks through <<his>>
			<<print either("t-shirt","casual blouse","summer dress","top","tank-top")>> exposing <<his>> $NPCList[0].breastsdesc to all.

			<<if $rng % 2>>
			Humiliated, <<he>> covers up with <<his>> arms and runs from the park.
			<<else>>
			<<He>> either doesn't notice or doesn't care. The <<person>> carries on with <<his>> run, to the entertainment of all nearby.
			<</if>>
		<<else>>
			You hide behind a tree as a <<generate1>><<person1>><<person>> and <<generate2>><<person2>><<person>> run by.
		<</if>>
		<<endevent>>

		<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 41>>
		<<if $weather is "rain" or $weather is "snow">> /*10% chance if running naked in the park at night during rain or snow.*/
			As you pass <<print either("near a storm-drain","the bridge over the lake","the lake","some trees by the lake","some bushes by the storm-drain")>>
			something grabs your leg, dragging you down.

			<<beastNEWinit 1 lizard>>

			<<if $monster is 1 or $bestialitydisable is "f">>
				Before you can react, a giant sewer <<beasttype>> has clambered upon you.

				<<link [[Next|Park Lizard Rape]]>><<set $molestationstart to 1>><</link>>

			<<else>>
				It's a giant lizard.

				You narrowly manage to squirm free from the giant lizard's claws and dash away. Glancing behind, you can just make it out scurrying back toward the sewer.<<beastescape>>

				<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
			<</if>>
		<<else>>You don't encounter anyone.

		<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
		<</if>>
	<<elseif $rng gte 31>>
	You hear footsteps behind you. A <<generate1>><<person1>><<person>> crosses the path. <<He>> doesn't turn or notice you. You were so close to being seen.
	<<ltrauma>><<trauma -1>><<garousal>><<arousal 100>>

	<<endevent>>
	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 21>>
	You almost run straight into a group of teenagers smoking under an old shelter. You skirt around them.

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<elseif $rng gte 15>>
		<<set $rng to random(1, 100)>>
		<<if ndef $park_run_seen_by>><<set $park_run_seen_by to []>><</if>>
		<<if $rng gte 81 and ($NPCName[$NPCNameList.indexOf("Whitney")].init is 1) and ($NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon") and $pillory_tenant.special.name isnot "Whitney">>
			You almost run straight into a group of teenagers smoking under an old shelter. As the central figure lights up, you recognise them. It's Whitney.

			<<npc Whitney>><<person1>>Eyes closed, <<he>> exhales a cloud of smoke.
			<<set $phase to 1>>
		<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $pillory_tenant.special.name isnot "Leighton">>
			A figure lurks in the shadows near some kind of gazebo. As they move near a light you recognise them. It's Leighton.

			<<npc Leighton>><<person1>><<He>> seems to be looking for something. Or someone.
			<<set $phase to 2>>
		<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
			Another runner passes under a streetlight ahead. It's Doren.

			<<npc Doren>><<person1>><<set $phase to 3>>
		<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Harper")].init is 1>>
			As you pass through the area near the hospital, you recognise Dr Harper sat on a bench ahead.

			<<npc Harper>><<person1>>Deep in thought, <<he>> reads through some paperwork.
			<<set $phase to 4>>
		<<elseif $NPCName[$NPCNameList.indexOf("Bailey")].init is 1>>
			You skid to a halt hearing a familiar voice nearby.

			"... back in one piece. Understood?"

			It's Bailey.

			"Sure," Another voice. "And thanks, <<print either("this one's cute. But it's okay,","this is quite a treat. But don't worry,","this one's feisty, but")>> we'll be gentle."

			"The money."

			"Oh yes. Yes, here you go. It's all there."

			"Good."

			<<npc Bailey>><<person1>>Bailey emerges from some nearby bushes counting money.
			<<set $phase to 5>>
		<<else>>/*Here in case Bailey is ever dropped out of the intro scene.*/
			For a heart-stopping moment you think you see a familiar face. It turns out to be a random stranger.

			<<set $phase to 6>>
		<</if>>
		<<if $phase isnot 6>>
			<<He>> hasn't seen you. Yet.

			<<link [[Stay hidden|Park Run NPC Hide]]>><</link>>

			<<if $exhibitionism gte 15>>
				<<link [[Show yourself|Park Run NPC Show]]>><<endevent phaseless>><</link>><<exhibitionist2>>

			<</if>>
		<<else>>
		<<endevent>>
			<<link [[Continue|Park]]>><<set $eventskip to 1>><</link>>
		<</if>>
	<<elseif $rng gte 7>>
	An old couple up ahead walk slowly, hand-in-hand through the park. You pass quietly behind them. You wonder how they'd respond if they knew you were there.

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<<else>>
	You sneak behind a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> sat on a bench. You're so close they could reach out and grab you.
	<<garousal>><<arousal 600>>

	<<endevent>>
	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
	<</if>>
<<else>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
	<<generate1>><<person1>>A light flashes. A <<person>> lies beneath a bush, holding a camera pointed up at you. It flashes again, taking evidence of your <<nudity>>. <<covered>>

	<<if $exhibitionism gte 75>>
	<<link [[Pose|Park Run Pose]]>><<fameexhibitionism 20 pic>><</link>><<exhibitionist5>>

	<</if>>
	<<link [[Run away|Park Run Away]]>><<fameexhibitionism 10 pic>><</link>>

	<<set $skulduggerydifficulty to 300>>
	<<link [[Steal camera|Park Run Steal]]>><<crimeup 10>><</link>><<crime>><<skulduggerydifficulty>>

	<<elseif $rng gte 61>>
	<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> emerge from a bush up ahead. They walk toward you. <<covered>> "It's <<phim>>." the <<person1>><<person>> says. "The pervert."

	"We can do whatever we want to a <<girl>> like this," the <<person2>><<person>> says. "No one will believe <<phim>>." They quicken their pace.

	<<link [[Fight|Park Run Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

	<<link [[Run|Park Run Escape]]>><</link>><<athleticsdifficulty 1 1000>>

	<<elseif $rng gte 41>>
	A stray dog chases you for a while.
	<<gstress>><<stress 3>>

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 21>>
	You overhear a <<generate1>><<person1>><<person>> dressed as a police officer talking to a pedestrian on the other side of a bush. "That's right," <<he>> says. "A <<girl>> about this high. Being lewd in the park. You sure you haven't seen anything?" You run in the opposite direction.
	<<gstress>><<stress 3>>

	<<endevent>>
	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

	<<else>>
	The park is busy, despite the hour. You crouch low to keep your vulnerables hidden by the bushes.
	<<garousal>><<arousal 600>>

	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

	<</if>>
<</if>>

<</widget>>

:: Men's Toilets
<<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkmens">>

You are in the men's toilets in the park.
<<storeon "parkmens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>

<<if $stress gte $stressmax>>
<<passoutpark>>
<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $player.gender_appearance is "f" and $eventskip is 0>>
		<<eventstoilets>>
	<<else>>
		<<storeactions "parkmens">>
		<<if $exhibitionism gte 55>>
		A lewd idea strikes you. You could strip and wait in one of the stalls for an unsuspecting passerby to see you.
			<<if $daystate is "dusk" or $daystate is "night">>

				<<link [[Strip and wait in a stall (0:20)|Toilets Stall]]>><<pass 20>><</link>><<exhibitionist4>>

			<<else>>
				However, it would be best to wait until night falls.

			<</if>>
		<</if>>
		<<link [[Look in the mirror (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>

		<<link [[Masturbate|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>

		<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
			<<link [[Wash face (0:05)|Men's Toilets Wash]]>><<pass 5>><</link>>

		<</if>>
		<<if $player.bodyliquid.mouth.semen gte 1 or $player.bodyliquid.mouth.goo gte 1>>
			<<link [[Rinse mouth (0:05)|Men's Toilets Rinse]]>><<pass 5>><</link>>

		<</if>>
		<<pregnancyTest "Men's Toilets">>
		<<if _store_check isnot 1>>
			<<link [[Leave|Park]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 35>>
			<<link [[Sneak out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
		<<elseif $exposed is 1>>
			<<link [[Sneak out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
		<<elseif $exposed lte 0>>
			<<link [[Leave|Park]]>><</link>>
		<</if>>
	<</if>>
<</if>>

<<set $eventskip to 0>>
<<storecleanup>>

:: Men's Toilets Wash
<<effects>>

<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1>>
	<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
		Bending over the sink, you wash the lewd fluid and ink from your face.
	<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
		Bending over the sink, you wash the lewd fluid and lipstick from your face.
	<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
		Bending over the sink, you wash the lewd fluid and mud from your face.
	<<else>>
		Bending over the sink, you wash the lewd fluid from your face.
	<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
	Bending over the sink, you wash the lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
	Bending over the sink, you wash the mud from your face.
<<else>>
	Bending over the sink, you wash the ink from your face.
<</if>>
<<wash_face>>

<<link [[Next|Men's Toilets]]>><</link>>

:: Men's Toilets Rinse
<<effects>>

You bend over a sink and rinse out your mouth.
<<wash_mouth>>

<<link [[Next|Men's Toilets]]>><</link>>

:: Women's Toilets
<<set $outside to 0>><<set $location to "park">><<effects>><<set $bus to "parkwomens">>

You are in the women's toilets in the park.

<<storeon "parkwomens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>

<<if $stress gte $stressmax>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $player.gender_appearance is "m" and $eventskip isnot 1>>
		<<eventstoilets>>
	<<else>>
		<<storeactions "parkwomens">>
		<<if $exhibitionism gte 55>>
		A lewd idea strikes you. You could strip and wait in one of the stalls for an unsuspecting passerby to see you.
			<<if $daystate is "dusk" or $daystate is "night">>

				<<link [[Strip and wait in a stall (0:20)|Toilets Stall]]>><<pass 20>><</link>><<exhibitionist4>>

			<<else>>
				However, it would be best to wait until night falls.

			<</if>>
		<</if>>
		<<link [[Look in the mirror (0:02)|Simple Mirror]]>><<pass 2>><<set $previousPassage = $passage>><</link>>

		<<link [[Masturbate|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>

		<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1 or $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen" or $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud" or $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
			<<link [[Wash face (0:05)|Women's Toilets Wash]]>><<pass 5>><</link>>

		<</if>>
		<<if $player.bodyliquid.mouth.semen gte 1 or $player.bodyliquid.mouth.goo gte 1>>
			<<link [[Rinse mouth (0:05)|Women's Toilets Rinse]]>><<pass 5>><</link>>

		<</if>>
		<<pregnancyTest "Women's Toilets">>
		<<if _store_check isnot 1>>
			<<link [[Leave|Park]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 35>>
			<<link [[Sneak out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
		<<elseif $exposed is 1>>
			<<link [[Sneak out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
		<<elseif $exposed lte 0>>
			<<link [[Leave|Park]]>><</link>>
		<</if>>
	<</if>>
<</if>>

<<set $eventskip to 0>>
<<storecleanup>>

:: Women's Toilets Wash
<<effects>>

<<if $player.bodyliquid.face.semen gte 1 or $player.bodyliquid.face.goo gte 1>>
	<<if $skin.left_cheek.pen is "pen" or $skin.right_cheek.pen is "pen" or $skin.forehead.pen is "pen">>
		Bending over the sink, you wash the lewd fluid and ink from your face.
	<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
		Bending over the sink, you wash the lewd fluid and lipstick from your face.
	<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
		Bending over the sink, you wash the lewd fluid and mud from your face.
	<<else>>
		Bending over the sink, you wash the lewd fluid from your face.
	<</if>>
<<elseif $skin.left_cheek.pen is "lipstick" or $skin.right_cheek.pen is "lipstick" or $skin.forehead.pen is "lipstick">>
	Bending over the sink, you wash the lipstick from your face.
<<elseif $skin.left_cheek.pen is "mud" or $skin.right_cheek.pen is "mud" or $skin.forehead.pen is "mud">>
	Bending over the sink, you wash the mud from your face.
<<else>>
	Bending over the sink, you wash the ink from your face.
<</if>>
<<wash_face>>

<<link [[Next|Women's Toilets]]>><</link>>

:: Women's Toilets Rinse
<<effects>>

You bend over a sink and rinse out your mouth.
<<wash_mouth>>

<<link [[Next|Women's Toilets]]>><</link>>

:: Widgets Events Toilets [widget]
<<widget "eventstoilets">>

<<generate1>><<person1>>You enter the toilets, and hear a voice shout behind you. "I saw you go in there, pervert!" A <<person>> storms in, eyes livid. "I'll give exactly what you deserve!"

<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>

<<if $player.gender_appearance isnot $player.gender>><<set $toiletsmistake to 1>><</if>>

<</widget>>

<<widget "eventstoiletssafe">>

<<if $weather is "rain">>
Rain hammers against the small windows.

<<else>>
Wind rattles the small windows.

<</if>>

<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>

<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>

<</if>>

<</widget>>

:: Toilets Stall
<<effects>><<set $danger to random(1, 10000)>><<set $phase to 0>>
<<if $danger gte (8900 - ($allure / 3))>>
	<<set $toiletsrape to 1>>
<</if>>
<<if $exposed gte 2>>
	Already exposed, you enter a stall and keep the door open.
<<else>>
	<<set _redress to 1>>
	<<overlowerstrip>><<overupperstrip>><<lowerstrip>><<upperstrip>><<underlowerstrip>><<underupperstrip>><<legsstrip>><<feetstrip>>
	<<exposure>>
	You enter the stall, keeping the door open. You take off your clothes, making a bundle on the floor.
<</if>>
You sit on the toilet, and wait.

<<if ($bus is "parkmens" and $malechance is 0) or ($bus is "parkwomens" and $malechance gte 100)>>
	Much time passes, and no one enters the restroom. You decide to get up.
	<<if _redress is 1>><<clotheson>><</if>><<unset $toiletsrape>>

	<<if $bus is "parkmens">>
		<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
		<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 65>>
		<<set $phase2 to 1>>
		<<fameexhibitionism 10>>
		<<if $bus is "parkmens">>
			<<generatem1>><<generatem2>>
		<<else>>
			<<generatef1>><<generatef2>>
		<</if>>
		You hear footsteps approaching, followed by laughter and some banter.
	<<else>>
		<<set $phase2 to 2>>
		<<fameexhibitionism 5>>
		<<if $bus is "parkmens">>
			<<generatem1>>
		<<else>>
			<<generatef1>>
		<</if>>
		You hear footsteps approaching.
	<</if>>
	A <<person1>><<person>> walks into view and starts to wash <<his>> hands, only stopping when <<he>> sees you in the mirror.
	<<He>> pauses for a moment, clearly surprised to see an exposed <<girl>> already there.
	<<exhibitionism4>>

	<<if ($bus is "parkmens" and $player.gender_appearance is "f") or ($bus is "parkwomens" and $player.gender_appearance is "m")>>
		<<if $toiletsrape is 1>>
			<<unset $toiletsrape>>
			<<if $player.gender_appearance isnot $player.gender>>
				<<set $toiletsmistake to 1>>
			<</if>>
			"Wrong bathroom, you fucking pervert." <<He>> marches up to you and grabs you!
			<<if $phase2 is 1>>
				"Come help me punish this brat," <<he>> calls out to someone else. A <<person2>><<person>> quickly runs over, and <<his>> eyes turn wicked.
			<<else>>
				"I'll show you what happens to <<girls>> like you."
			<</if>>

			<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>

		<<else>>
			<<set $toiletswrong to 1>>
			"This is, uh... the wrong restroom." <<He>> tries to avert <<his>> gaze, but you can see <<his>> eyes sticking to your <<genitals>>.
			<<if $phase2 is 1>>
				"Hey, what's going on-" a <<person2>><<person>> steps in, and has a similar reaction.
			<</if>>

			<<link [[Tease|Toilets Stall 2]]>><<set $phase to 1>><</link>>

			<<link [[Masturbate|Toilets Stall 2]]>><<set $phase to 2>><</link>><<exhibitionist4>>

			<<if $promiscuity gte 35>>
				<<link [[Offer oral|Toilets Stall 2]]>><<set $phase to 3>><</link>><<promiscuous3>>

			<</if>>
			<<if $phase2 is 1 and $promiscuity gte 75 and ($NPCList[0].penis isnot "none" and $NPCList[1].penis isnot "none") and ($player.gender isnot "m" or $analdisable is "f")>>
				<<link [[Offer spitroast|Toilets Stall 2]]>><<set $phase to 4>><</link>><<promiscuous5>>

			<<elseif $promiscuity gte 75>>
				<<link [[Offer yourself|Toilets Stall 2]]>><<set $phase to 5>><</link>><<promiscuous5>>

			<</if>>
		<</if>>
	<<else>>
		"What are you doing?" <<he>> questions as <<he>> quickly comes back to <<his>> senses.
		<<if $phase2 is 1>>
			"Who are you talking to?" a <<person2>><<person>> steps in, and quickly averts <<his>> eyes upon seeing you.
		<</if>>

		<<link [[Tease|Toilets Stall 2]]>><<set $phase to 1>><</link>>

		<<link [[Masturbate|Toilets Stall 2]]>><<set $phase to 2>><</link>><<exhibitionist4>>

		<<if $promiscuity gte 35>>
			<<link [[Offer oral|Toilets Stall 2]]>><<set $phase to 3>><</link>><<promiscuous3>>

		<</if>>
		<<if $phase2 is 1 and $promiscuity gte 75 and ($NPCList[0].penis isnot "none" and $NPCList[1].penis isnot "none") and ($player.gender isnot "m" or $analdisable is "f")>>
			<<link [[Offer spitroast|Toilets Stall 2]]>><<set $phase to 4>><</link>><<promiscuous5>>

		<<elseif $promiscuity gte 75>>
			<<link [[Offer yourself|Toilets Stall 2]]>><<set $phase to 5>><</link>><<promiscuous5>>

		<</if>>
	<</if>>
<</if>>

:: Toilets Stall 2
<<effects>>
<<switch $phase>>
	<<case 1>>
		<<if $toiletswrong is 1>>
			<<if $submissive gte 1150>>
				"Oh, s...sorry! I must have been mistaken,"
			<<elseif $submissive lte 850>>
				"Whoops. Sorry <<if $phase2 is 1>><<if $bus is "parkmens">>boys<<else>>girls<</if>><</if>>, guess I wandered into the wrong room,"
			<<else>>
				"Oh! I wandered into the wrong restroom, silly me,"
			<</if>>
		<<else>>
			<<if $submissive gte 1150>>
				"Oh, s...sorry! I must have dozed off,"
			<<elseif $submissive lte 850>>
				"Whoops. Sorry <<if $phase2 is 1>><<if $bus is "parkmens">>boys<<else>>girls<</if>><</if>>, just showing off a little,"
			<<else>>
				"Don't mind me, just enjoying some alone time,"
			<</if>>
		<</if>>
		you say as you stand up. You make sure to rub right up against the <<person1>><<person>> as you exit the stall.

	<<case 2>>
		<<if $submissive gte 1150>>
			"P...please... I want you to watch me,"
		<<elseif $submissive lte 850>>
			"Don't worry about it. Just enjoy the show,"
		<<else>>
			"I wanted an audience,"
		<</if>>
		you say to <<if $phase2 is 1>><<him>><<else>>them<</if>> as you lower your hands to your <<genitals>>.
		<<exhibitionism4>>
	<<case 3>>
		You move your hand to your mouth, making a very suggestive gesture.
		<<if $submissive gte 1150>>
			"Please, I need someone to use my mouth,"
		<<elseif $submissive lte 850>>
			"Need someone to shut me up for a while,"
		<<else>>
			"How about we have some fun?"
		<</if>>
		you say.
		<<promiscuity3>>
	<<case 4>>
		You spread your legs, pointing at your <<if $player.gender is "m">><<bottom>><<else>><<genitals>><</if>> with one hand and mouth with the other.
		<<if $submissive gte 1150>>
			"Please, I need you both to use me,"
		<<elseif $submissive lte 850>>
			"Need you two to shut me up for a while,"
		<<else>>
			"How about we all have some fun?"
		<</if>>
		you say.
		<<promiscuity5>>
	<<case 5>>
		You spread your legs.
		<<if $submissive gte 1150>>
			"Please, do whatever you want with me,"
		<<elseif $submissive lte 850>>
			"Need someone to make me scream,"
		<<else>>
			"How about we have some fun?"
		<</if>>
		you say.
		<<promiscuity5>>
	<<default>>
<</switch>>
<<saveNPC 0 toilets_1>>
<<if $phase2 is 1>>
	<<saveNPC 1 toilets_2>>
<</if>>
<<if $toiletsrape is 1>>
	<<unset $toiletsrape>>
	<<if $phase is 2>>
		<<person1>><<He>> smiles<<if $phase2 is 1>> and turns to the <<person2>><<person>><</if>>. "Right, as if <<if $phase2 is 1>>we<<else>>I<</if>> could just watch!" <<if $phase2 is 1>>They jump<<else>><<He>> jumps<</if>> at you.
	<<else>>
		<<person1>><<He>> suddenly looks angry. "You slut, you think this is funny? I guess <<if $phase2 is 1>>we<<else>>I<</if>>'ll have to teach you a lesson in modesty." <<if $phase2 is 1>>They jump<<else>><<He>> jumps<</if>> at you.
	<</if>>

	<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<if $phase is 1>>
		<<flaunting>> <<if $phase2 is 1>>they eye<<else>><<he>> eyes<</if>> you closely as you
		<<storeon $bus "check">>
		<<if _store_check is 1>>
			<<storeon $bus>>
			retrieve your clothes, and slowly dress in front of <<if $phase2 is 1>>them<<else>><<him>><</if>>,
		<<else>>
			look at yourself in the mirror, giving <<if $phase2 is 1>>one of them<<else>><<him>><</if>> a wink and
		<</if>>giving your <<bottom>> a wiggle as you do so. They make no other moves towards you.
		<<clotheson>>
		<<link [[Leave|Park]]>><<set $eventskip to 1>><<endevent>><</link>>

	<<elseif $phase is 2>>
		<<person1>><<He>> smiles<<if $phase2 is 1>> and turns to the <<person2>><<person>><</if>>. "Well... if you insist."

		<<link [[Next|Toilets Watched Masturbation]]>><<set $masturbationstart to 1>><</link>>

	<<else>>
		<<person1>><<He>> smiles<<if $phase2 is 1>> and turns to the <<person2>><<person>><</if>>. "Hey, <<if $phase2 is 1>>we<<else>>I<</if>> won't say no to such an offer." <<if $phase2 is 1>>They approach<<else>><<He>> approaches<</if>> you.

		<<link [[Next|Toilets Sex]]>><<set $sexstart to 1>><</link>>

	<</if>>
<</if>>
<<unset $toiletswrong>>

:: Toilets Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<maninit>>
	<<set $enemytrust += 100>>
	<<switch $phase>>
		<<case 3>>
			<<npcoral>>
		<<case 4>>
			<<npc_attempt_sex>>
			<<set $NPCList[1].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">><<set $mouthuse to "penis">><<set $mouthtarget to 1>>
			The <<person2>><<person>> presses <<his>> penis against your lips as the <<person1>><<person>> approaches your entrance.
		<<case 5>>
			<<npc_attempt_sex>>
		<<default>>
	<</switch>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1>>
	Your cries echo against the tiles, but no one comes.

<</if>>
<<if $finish is 1>>
	<<link [[Next|Toilets Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Toilets Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Toilets Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Toilets Sex]]>><</link>><<nexttext>>
<</if>>

:: Toilets Sex Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<if $enemyanger gte ($enemyangermax / 5) * 3>>
		<<He>> gives you one last smack to the face, and <<if $phase2 is 1>>they leave<<else>><<he>> leaves<</if>> you lying on the cold tiles.
		<<violence 3>>

	<<elseif $enemyanger gte 1>>
		"Thanks slut," <<he>> says. <<if $phase2 is 1>>They get up and leave<<else>><<He>> gets up and leaves<</if>> you lying on the cold tiles.

	<<else>>
		Smiling, the <<person1>><<person>> kisses you on the cheek. "This is for you,"<<if $phase2 is 1>> the <<person2>><<person>> says<<else>> <<he>> says<</if>>, thumbing through <<his>> wallet. <<if $phase2 is 1>>They get up, and each extend <<else>><<He>> gets up, and extends <</if>>you a hand, helping you to your feet.

		You've gained <<moneyGain 10>>.

	<</if>>
	<<clearNPC toilets_1>>
	<<if $phase2 is 1>>
		<<clearNPC toilets_2>>
	<</if>>
	<<clotheson>>
	<<endcombat>>
	<<if $bus is "parkmens">>
		<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
		<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<elseif $enemyhealth lte 0>>
	<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.

	<<storeon $bus "check">>
	<<if _store_check is 1>>
		<<storeon $bus>>
		Your clothes are tossed out behind you.
	<</if>>
	<<clearNPC toilets_1>>
	<<if $phase2 is 1>>
		<<clearNPC toilets_2>>
	<</if>>
	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
	<<if $phase2 is 1>>They stop<<else>><<He>> stops<</if>> touching you and let you leave the stall.
	<<if $phase2 is 1>>They leave the restrooms shortly after, sharing awkward glances with each other.<<else>><<He>> leaves the restroom shortly after.<</if>>

	<<clearNPC toilets_1>>
	<<if $phase2 is 1>>
		<<clearNPC toilets_2>>
	<</if>>
	<<clotheson>>
	<<endcombat>>
	<<if $bus is "parkmens">>
		<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
		<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>
<</if>>

:: Toilets Molestation
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyanger += 150>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1>>
	Your cries echo against the tiles, but no one comes.

<</if>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0>>
	<<link [[Next|Toilets Molestation]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Toilets Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Toilets Molestation Finish
<<effects>>

<<if $enemyhealth lte 0>>

	<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.

	<<if $phase2>>
		<<storeon $bus "check">>
		<<if _store_check is 1>>
			<<storeon $bus>>
			Your clothes are tossed out behind you.
		<</if>>
		<<clearNPC toilets_1>>
		<<if $phase2 is 1>>
			<<clearNPC toilets_2>>
		<</if>>
	<</if>>
	<<clotheson>>
	<<endcombat>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	<<if $player.gender is $player.gender_appearance and $toiletsmistake is 1>>
		"This is your fault for looking like <<if $player.gender_appearance is "f">>a boy<<else>>a girl<</if>>." <<He>> shoves you out the door.

	<<else>>
		"Let that be a lesson for you." <<He>> shoves you out the door.

	<</if>>

	<<tearful>> you struggle to your feet.

	<<if $phase2>>
		<<storeon $bus "check">>
		<<if _store_check is 1>>
			<<storeon $bus>>
			Your clothes are tossed out behind you.
		<</if>>
		<<clearNPC toilets_1>>
		<<if $phase2 is 1>>
			<<clearNPC toilets_2>>
		<</if>>
	<</if>>
	<<clotheson>>
	<<endcombat>>
<</if>>
<<unset $toiletsmistake>>
<<set $eventskip to 1>>
<<parkquick>>

:: Park Toilets Sneak
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

You <<nervously>> poke your head outside. There's no one around. You leave the safety of the building, your <<lewdness>> on display.

<<if $phase is 1>>
<<exhibitionism1>>
<<elseif $phase is 2>>
<<exhibitionism3>>
<</if>>

<<link [[Next|Park]]>><</link>>

<<set $eventskip to 1>>

:: Park Lizard Rape
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
	<<beastCombatInit>>

<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Park Lizard Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Park Lizard Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Park Lizard Rape Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<set _itsgender to $NPCList[0].gender>>
<<beastejaculation>>

<<if _itsgender is "m">><<bHis>> seed deposited,<<else>><<bHis>> needs satisfied,<</if>> the <<beasttype>> loses interest in you and shuffles back toward the sewer.

<<tearful>> you gather yourself.

<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

<<else>>

<<bHe>> hisses and flees toward the sewer.

<<tearful>> you gather yourself.

<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

<</if>>


code:
:: Robin Chocolate
<<set $outside to 0>><<set $location to "park">><<effects>>

<<npc Robin>><<person1>>
<<if $robinchocolateintro isnot 1>>
	<<set $robinchocolateintro to 1>>

	Robin waves when <<he>> sees you. <<He>> stirs a steaming pot with <<his>> other hand. "Hey," <<he>> says. "People don't buy much lemonade when it's so cold. I'm selling hot chocolate instead. Here." <<He>> mixes warm milk from the pot with cocoa powder and sugar, then hands you the mug. It's very sweet.<<lstress>><<stress -6>>

<<else>>

	You see Robin stood behind <<his>> hot chocolate stand, wrapped up warm against the cold. <<He>> waves when <<he>> sees you.

<</if>>

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Help
<<effects>>
<<if $leftarm is "bound" or $rightarm is "bound">>
	<<He>> looks at your arms. "Oh. You can't help like that. Here." <<He>> walks behind you, and undoes your bindings with deft hands.<<unbind>>

<</if>>
<<npc Robin>><<person1>>
<<if $hour gte 17>>
	"I'd like help carrying my stuff home," Robin says. "It's getting nippy."

	You walk with Robin back to the orphanage.

	<<endevent>>
	<<link [[Next|Orphanage]]>><</link>>

<<else>>
	<<He>> smiles.
	<<if $rng gte 81 and $cow gte 6 and $livestock_intro isnot undefined>>
		"I have everything I need. You're welcome to stay though. I would like the company."

		You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
		<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

		<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
			<<generate2>><<person2>>
			A <<person>> approaches the stand. "Welcome," Robin says. "Two pounds for a warm mug of chocolate."

			"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.

			You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs.

			<<link [[Next|Robin Chocolate Cow]]>><</link>>

		<<else>>
			<<generate2>><<person2>>
			A <<person>> approaches the stand. "Welcome," Robin says. "Two pounds for a warm mug of chocolate."

			"Sure, sweetie," the <<person>> says before turning to you. They sprout a lecherous, crooked smile. "I remember you. From the farm. Why don't you come with me? I'll bring you home." They hold their hand out.

			You feel conflicted. Memories of your abuse conflict with pleasant thoughts of open fields. You hesitate, then bring your hand to theirs. Robin interrupts. "E-Excuse me, <<sir>>," Robin interrupts. "Your hot chocolate."

			The <<person>> looks surprised, but their smile doesn't fade. "Thanks, sweetheart," <<he>> says, taking the proffered mug. "Keep a close eye on your friend." <<He>> walks away.

			The other customers are less creepy, but Robin seems shaken.

			<<endevent>>
			<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

			<<link [[Leave|Park]]>><</link>>

		<</if>>
	<<elseif $rng gte 61>>
		"I'd like to give out free samples. Could you take this tray around the park, and offer them to anyone who looks cold? I hope it's not too heavy."

		You take the tray, and walk through the park. You find no shortage of cold and thirsty hands, and make sure to mention Robin's stand.
		<<generate2>><<person2>>
		<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (9900 - $allure)>>

			A <<person>> creeps up behind you,
			<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
				and grasps the hem of your skirt.
			<<elseif $worn.lower.set isnot $worn.upper.set>>
				and grasps the hem of your $worn.lower.name.
			<<else>>
				and grasps your <<breasts>>
			<</if>>
			<<gstress>><<stress 6>>

			You could stop <<him>>, but your hands are occupied by the awkward tray.

			<<link [[Shove|Robin Chocolate Slap]]>><<def 1>><</link>><<dancedifficulty 1 1000>>

			<<link [[Endure|Robin Chocolate Endure]]>><><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

		<<else>>
			<<famebusiness 1>>
			<<set $rng to random(1, 100)>>
			<<if $rng gte 81>>
				Passing a bus stop is enough to empty half the tray.
			<<elseif $rng gte 61>>
				A red-nosed <<if $pronoun is "m">>father<<else>>mother<</if>> is particularly grateful for two mugs, which <<he>> uses to coax <<his>> children down from a tree.
			<<elseif $rng gte 41>>
				A homeless <<personsimple>> takes one, and warms <<his>> hands against the mug.
			<<elseif $rng gte 21>>
				A <<person>> grabs one as <<he>> jogs past, and drinks it without slowing.
			<<else>>
				A lot of people weren't prepared for the cold.
			<</if>>

			<<person1>>
			Robin smiles when you return to <<him>>. "Business has improved a lot," <<he>> says. "Thank you."

			<<endevent>>
			<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

			<<link [[Leave|Park]]>><</link>>

		<</if>>
	<<elseif $rng gte 21>>
		"I need to start heating another pot of milk. I don't like asking because it's heavy, but could you buy some more? You'll need to go to Harvest Street for the fresh stuff." <<He>> hands you £5 and a large bottle. "That should be enough to fill it."

		<<if $breastfeedingdisable is "f" and $lactating is 1 and $promiscuity gte 35 and $awareness gte 100>>
			A thought strikes as you pass the toilets. There's a closer source of fresh milk.

			<<link [[Milk yourself|Robin Milk Masturbation]]>><<set $masturbationstart to 1>><</link>><<promiscuous3>>

		<<else>>
			You leave the park, and follow the road to Harvest Street.

		<</if>>
		<<link [[Buy the milk|Robin Milk Buy]]>><</link>>

		<<set $skulduggerydifficulty to 400>>
		<<link [[Steal the milk|Robin Milk Steal]]>><<crimeup 5>><</link>><<skulduggerydifficulty>><<crime>>

		<<if $promiscuity gte 15>>
			<<link [[Flirt for cheaper milk|Robin Milk Seduction]]>><</link>><<promiscuous2>>

		<</if>>
	<<else>>
		"I have everything I need. You're welcome to stay though. I would like the company."

		You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
		<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

		<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (9900 - $allure)>>
			<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
			<<set $robinparksnow to 1>>
			A snowball hurtles through the air. Robin ducks just in time, then pulls you down by the arm. Another snowball soars overhead. You hear juvenile laughter.

			"They'll get bored and leave," Robin says, sitting on the snow. "We just need to be patient."

			<<link [[Wait|Robin Chocolate Wait]]>><</link>>

			<<link [[Challenge the leader|Robin Chocolate Challenge]]>><</link>>

			<<link [[Take them all on|Robin Chocolate Take]]>><</link>>

			<<if $robinromance is 1>>
				<<link [[Make out|Robin Chocolate Kiss]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>

			<</if>>
		<<else>>
			"Thank you for spending time with me," <<he>> says after a while.

			<<endevent>>
			<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

			<<link [[Leave|Park]]>><</link>>

		<</if>>
	<</if>>
<</if>>

:: Robin Chocolate Set
<<set $outside to 1>><<set $location to "park">><<effects>>

You help Robin carry <<his>> equipment to the park. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> lights <<his>> portable stove.

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Set Tutorial
<<set $outside to 1>><<set $location to "town">><<effects>>
You and Robin leave for the park. You are walking a little ahead, carrying some of <<his>> equipment. Just as you leave the orphanage with Robin you bump into a <<endevent>><<generate1>><<person1>><<person>> passing by. The clash causes you to drop what you are holding.
<<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."

<<link [[Next|Tutorial]]>><<set $molestationstart to 1>><<set $tutorialExit to "Robin Chocolate Set Tutorial 2">><</link>>

:: Robin Chocolate Set Tutorial 2
<<set $outside to 1>><<set $location to "park">><<effects>>
<<npc Robin>><<person1>>
Robin spots you exiting the alley. "A-Are you okay?" <<he>> asks, with a worried expression. "They didn't hurt you, did they?"

You nod, pick up <<his>> dropped equipment and continue to walk to the park with Robin. The rest of the trip is uneventful.

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Cow
<<effects>>

Before your hand meets the <<persons>>, someone pulls your arm back. Robin pushes you behind <<person1>><<him>>. "I need to ask you to leave," <<He>> says, handing the <<person2>><<person>> <<his>> cup.

"Careful, <<person1>><<nnpc_gendery "Robin">>," the <<person2>><<person>> says. "Your friend is worth a lot. I'd hate to see you wind up like them."

Robin frowns. "I'm asking you to leave one last time before I call the police."

The <<person>> laughs and pours the chocolate into the snow. "Keep the money. Better keep an eye on your friend." <<He>> leaves.

<<person1>>
You turn to Robin, tilt your head, and give a worried moo.

"It's okay," Robin says. "Here." <<He>> mixes another mug of hot chocolate, and hands it to you.

"This should make you feel better." <<Hes>> right.<<gdom>><<npcincr Robin dom 1>><<lstress>><<stress -6>>

The other customers are less creepy.

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Slap
<<effects>>

<<if $danceSuccess>>
	You throw the tray in the air, spin, and smack the <<person>> across the face. <<He>> skids on the icy ground, and falls on <<his>> ass.<<ltrauma>><<trauma -6>>

	You whirl around, and catch the tray, the mugs unspilled.<<lstress>><<stress -6>>

	<<person1>>
	Robin smiles when you return to <<him>>. "Business has improved a lot," <<he>> says. "Thank you."

	<<endevent>>
	<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Park]]>><</link>>

<<else>>
	You throw the tray in the air, spin, and smack the <<person>> across the face. <<He>> skids on the icy ground, and falls on <<his>> ass.<<ltrauma>><<trauma -6>>

	You try to catch the tray, but you're too slow. It clatters to the ground, spilling hot chocolate over the snow.<<gstress>><<stress 6>>

	<<person1>>
	Robin smiles when you return to <<him>>. "Business has improved a lot," <<he>> says. "Thank you."

	<<link [[Confess about spilling the chocolate|Robin Chocolate Confess]]>><<npcincr Robin dom 1>><</link>><<gdom>>

	<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Park]]>><<endevent>><</link>>

<</if>>

:: Robin Chocolate Confess
<<effects>>

<<if $submissive gte 1150>>
	"I-I'm sorry," you say. "I spilled some of the hot chocolate."
<<elseif $submissive lte 850>>
	"I spilled some of it," you say. "Thought you should know."
<<else>>
	"I'm afraid I spilled some," you say. "Sorry."
<</if>>

"That's okay," Robin laughs. "Just be careful not to slip. The ground can get icy."

<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><<endevent>><</link>>

:: Robin Chocolate Endure
<<effects>>

<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
	<<if $worn.under_lower.type.includes("naked")>>
		<<if $worn.genitals.type.includes("chastity")>>
			The <<person>> lifts your $worn.lower.name, exposing your $worn.genitals.name in the middle of the park.

			"Someone's locked you up," <<he>> laughs. "A shame." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.

			<<fameexhibitionism 10>>
		<<else>>
			The <<person>> lifts your $worn.lower.name, exposing your <<genitals 1>> in the middle of the park.

			"No underwear?" <<he>> laughs. "I had you pegged as a <<slut>>." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.

			<<fameexhibitionism 10>>
		<</if>>

	<<else>>
		The <<person>> lifts your $worn.lower.name, exposing your $worn.under_lower.name in the middle of the park.

		"Nice underwear," <<he>> says. "I thought a <<slut>> like you wouldn't be wearing any." <<He>> holds your skirt against your waist. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.

		<<fameexhibitionism 5>>
	<</if>>
	At last, <<he>> lets your skirt fall. <<He>> takes a mug of hot chocolate, thanks you, and walks away.

<<elseif $worn.lower.set isnot $worn.upper.set>>
	<<if $worn.under_lower.type.includes("naked")>>
		<<if $worn.genitals.type.includes("chastity")>>
			The <<person>> tugs down your $worn.lower.name, exposing your $worn.genitals.name in the middle of the park.

			"Someone's locked you up," <<he>> laughs. "A shame." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.

			<<fameexhibitionism 10>>
		<<else>>
			The <<person>> tugs down your $worn.lower.name, exposing your <<genitals 1>> in the middle of the park.

			"No underwear?" <<he>> laughs. "I had you pegged as a <<slut>>." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.

			<<fameexhibitionism 10>>
		<</if>>
	<<else>>
		The <<person>> tugs down your $worn.lower.name, exposing your $worn.under_lower.name in the middle of the park.

		"Nice underwear," <<he>> says. "I thought a <<slut>> like you wouldn't be wearing any." <<He>> steps back to admire your <<bottom>>. Your hands remain glued to the tray. People point in your direction. A breeze makes you shiver.

		<<fameexhibitionism 5>>
	<</if>>
	At last, <<he>> pulls your $worn.lower.name back up. <<He>> takes a mug of hot chocolate, thanks you, and walks away.

<<else>>
	<<if $breastsize gte 3>>
		The <<person2>> squeezes your <<breasts>>,
	<<else>>
		The <<person2>> runs <<his>> fingers over your <<breasts>>,
	<</if>>
	<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
		and pinches your exposed nipples.
	<<else>>
		and pinches your nipples through the fabric.
	<</if>>
	"I knew you were the sort of <<slut>> to get off on something like this," <<he>> says. Your hands remain glued to the tray. You shiver.

	At last, the <<person>> pulls away. <<He>> takes a mug of hot chocolate, thanks you, and walks away.

<</if>>

<<person1>>
Robin smiles when you return to <<him>>. "Business has improved a lot," <<he>> says. "Thank you."

<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<endevent>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><<endevent>><</link>>

:: Robin Milk Masturbation
<<effects>>

<<if $masturbationstart is 1>>
	<<set $masturbationstart to 0>>
	<<set $masturbationstat += 1>>
	<<masturbationstart>>
	<<set $timer to 40>>
	<<set $masturbation_bowl to 1>>
	<<set $mouth to "disabled">>
	You enter a cubicle, where you're unlikely to be disturbed.
	<<promiscuity3>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<masturbationbowl>>

<<if $timer lte 1>>
	<<link [[Continue|Robin Milk Masturbation Finish]]>><</link>><<nexttext>>

	<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>

<<elseif $masturbation_fluid gte 500>>
	<<link [[Continue|Robin Milk Masturbation Finish]]>><</link>><<nexttext>>

	<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>

<<else>>
	<<link [[Continue|Robin Milk Masturbation]]>><</link>><<nexttext>>

	<<if $corruptionMasturbation isnot true and random(0,3) gt $orgasmcurrent and $corruption_slime gt ($willpower / 10)>>
		<<link [[Stop|$passage]]>><<set $corruptionMasturbation to true>><</link>>
	<<elseif $corruptionMasturbation isnot true>>
		<<link [[Stop|Robin Milk Masturbation Finish]]>><<set $finish to 1>><</link>>
	<<else>>
		The slime in your ear will not allow you to stop.
	<</if>>

<</if>>

:: Robin Milk Masturbation Finish

<<endmasturbation>>
<<endcombat>>
<<clothesontowel>>
<<npc Robin>><<person1>>
<<if $masturbation_fluid gte 500>>

	The bottle filled with milk, you leave the toilets.

	Robin smiles when <<he>> sees you. "You were quick," <<he>> says. <<He>> takes the milk. "It's still warm! I didn't know you could get it so fresh." <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<gglove>><<npcincr Robin love 3>>

<<else>>

	<<if $finish is 1>>
		You stop masturbating.
	<<else>>
		You stop masturbating. You've been trying a while, and Robin is waiting.
	<</if>>

	<<if $masturbation_fluid gte 400>>
		You almost gathered enough fluid, but you'll need to buy the rest.
	<<elseif $masturbatoin_fluid gte 300>>
		You gathered a lot of fluid, but you'll need to buy the rest.
	<<elseif $masturbation_fluid gte 200>>
		You gathered some fluid, but you'll need to buy the rest.
	<<elseif $masturbation_fluid gte 100>>
		You gathered some fluid, but you'll need to buy the rest.
	<<elseif $masturbation_fluid gte 50>>
		You gathered a little fluid, but you'll need to buy the rest.
	<<elseif $masturbation_fluid gte 1>>
		You gathered a little fluid, but you'll need to buy the rest.
	<<else>>
		You didn't gather any fluid, so you'll need to buy it.
	<</if>>

	You walk to Harvest street, to a rustic shop advertising fresh farm produce. They sell milk by the millilitre, and the proprietor is willing to top up your bottle.

	<<if $masturbation_fluid gte 1>>
		You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> change on the counter.<<glove>><<npcincr Robin love 1>>
	<<else>>
		You return to Robin. <<He>> smiles when <<he>> sees you, and pours the milk into a pot.
	<</if>>

<</if>>

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Milk Seduction
<<effects>>

<<endevent>><<generate1>><<generate2>><<person1>>
You arrive at Harvest Street, and enter a rustic shop. The proprietor, a <<person>>, is willing to sell milk by the millilitre. You lean over the counter while <<he>> fills the bottle.

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>
	You feel more confident in your powers of seduction.

<</if>>
<<seductionskilluse>>

"Is there any other way I could pay?" you coo.
<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>

	The <<person>> is so entranced <<he>> overfills the bottle, only noticing when it spills on <<his>> hand.

	<<if $pronoun is "m">>
		You slip behind the counter, and push your <<bottom>> against <<his>> crotch, just as another customer enters.

		<<if $NPCList[0].penis isnot "none">>
			The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you grind against <<his>> <<print $NPCList[0].penisdesc>>.
		<<else>>
			The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you grind against <<his>> pussy.
		<</if>>

		You lift the full bottle, and leave the <<person1>><<person>> panting.

	<<else>>
		You slip behind the counter, and push your <<genitals>> against <<his>> ass, just as another customer enters.
		<<if $NPCList[0].penis isnot "none">>
			You reach around <<his>> waist and grope <<his>> <<print $NPCList[0].penisdesc>>.

			The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you tease <<him>>.
		<<else>>
			You reach around <<his>> waist and grope <<his>> pussy.

			The customer, a <<person2>><<person>>, frowns a little when <<he>> sees how close you and the <<person1>><<person>> are standing. The proprietor manages to serve the customer, but stammers as you tease <<him>>.
		<</if>>

		You leave the <<person1>><<person>> panting as you walk from the shop, a full bottle of milk in hand.

	<</if>>

	<<endevent>><<npc Robin>><<person1>>
	You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<glove>><<npcincr Robin love 1>>

	<<endevent>>
	<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Park]]>><</link>>

<<else>>

	"You're not my type," the <<person>> says without looking away from the milk.

	<<endevent>><<npc Robin>><<person1>>
	You return to Robin. <<He>> smiles when <<he>> sees you. <<He>> takes the milk and pours it into a pot.

	<<endevent>>
	<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Park]]>><</link>>

<</if>>

:: Robin Milk Steal
<<effects>>

Milk from the surrounding farms is processed in a factory on the corner of Harvest Street. No one will notice a few missing litres. You haul yourself over a brick wall, and enter the plant through a metal-framed door.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

	You enter a large room, full of tall metal tanks. You hear a low hum from deeper within. There's no one around, so you open a tap, and fill your bottle with milk. Nobody notices you. This should be fresh enough for Robin.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>

	<<endevent>><<npc Robin>><<person1>>
	You return to Robin. <<He>> smiles when <<he>> sees you, and takes the milk. <<He>> pours it into a pot while you quietly leave <<his>> £5 on the counter.<<glove>><<npcincr Robin love 1>>

	<<endevent>>
	<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Park]]>><</link>>

<<else>>

	You enter a large room, full of tall metal tanks. You hear a low hum from deeper within.

	"Oi," shouts a voice from above. "Where do you think you're going? Security!" You turn and run the way you came, hauling yourself over the wall before anyone arrives.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
	<<else>>
		That was too easy. You didn't learn anything.

	<</if>>
	You resort to plan B, and enter a rustic shop. The proprietor fills your bottle from a tank behind the counter.

	<<endevent>><<npc Robin>><<person1>>
	You return to Robin. <<He>> smiles when <<he>> sees you, and pours the milk into a pot.

	<<endevent>>
	<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

	<<link [[Leave|Park]]>><</link>>

<</if>>

:: Robin Milk Buy
<<effects>>

You arrive at Harvest street, and enter a rustic shop. The proprietor fills your bottle from a tank behind the counter.

You return to the park. Robin smiles when <<he>> sees you, and pours the milk into a pot.

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Wait
<<effects>>

You wait behind the stand until the deliquents find someone else to harass.

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Challenge
<<effects>>

You stand, and walk into the open. Robin grasps your leg to stop you, but you shake <<him>> off.

There are four of them, each armed with a snowball. They're about to pelt you when you speak.

<<if $submissive gte 1150>>
	"C-cowards," you say. "I bet none of you would take me one-on-one."
<<elseif $submissive lte 850>>
	"Listen up fuckers," you say. "I challenge your best to a one-on-one fight. Or are you all as cowardly as you look?"
<<else>>
	"Cowards," you say. "I challenge your best to a one-on-one fight."
<</if>>

They hold fire as a <<person2>><<person>> steps forward. "You don't know what you're in for." <<He>> says. "On the count of three." <<He>> scans the ground as <<he>> speaks. "One... Two... "

<<link [[Attack as fast as possible|Robin Chocolate Challenge Attack]]>><</link>><<skill_difficulty handskill "Hand Skill" 1 800>>

<<link [[Bide your time|Robin Chocolate Challenge Bide]]>><</link>><<dancedifficulty 1 800>>

<<link [[This is a bad idea|Robin Chocolate Cover]]>><</link>>

:: Robin Chocolate Cover
<<effects>>

"...Three!" You dive behind the stand as the snowball sails overhead. More snowballs follow. You wait with Robin until the delinquents find someone else to harass.

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Cover 2
<<effects>>

You dive behind the stand as a volley of snowballs sail overhead. More snowballs follow. You wait with Robin until the delinquents find someone else to harass.

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Challenge Attack
<<effects>>

"..Three!"

You crouch and gather snow, aware that the <<person>> is doing the same. Robin watches with <<person1>><<his>> hands over <<his>> mouth.

You finish first. You hurl the snowball at your opponent. <<He>> flinches, covering <<his>> face with <<his>> hands,

<<if $handskill gte random(1, 800)>>
	but the snowball thuds into <<his>> chest. <<He>> loses <<his>> footing, and slips on the ice.<<ltrauma>><<trauma -6>>

	Robin gasps. Your opponent's friends laugh. You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<person1>><<npcincr Robin love 1>><<glove>>

	<<earnFeat "Flurry">>

<<else>>
	but the snowball sails over <<his>> shoulder. <<He>> grins, and returns fire. The snowball smashes into your face.<<gstress>><<stress 6>><<gpain>><<pain 4>>

	<<person1>>
	Robin gasps and rushes over. <<He>> shields you with <<his>> coat as the delinquents fire a volley, and together you take cover behind the stand.<<gdom>><<npcincr Robin dom 1>>

	They soon find someone else to harass.

<</if>>

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Challenge Bide
<<effects>>

You focus on making the snowball as sturdy as possible, until the <<person2>><<person>> prepares to fire. You plant your feet,

<<if $danceSuccess>>
	and step aside as the snowball hurtles towards you. Now defenceless, the <<person>> can only cover <<his>> face as you take your time, lining up the perfect shot. It hits square in the chest. <<He>> loses <<his>> footing, and slips on the ice.<<ltrauma>><<trauma -6>>

	Robin gasps. Your opponent's friends laugh. You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<person1>><<npcincr Robin love 1>><<glove>>

	<<earnFeat "Flurry">>
<<else>>
	but fail to dodge quick enough. The snowball smashes into your face.<<gstress>><<stress 6>><<gpain>><<pain 4>>

	<<person1>>
	Robin gasps and rushes over. <<He>> shields you with <<his>> coat as the delinquents fire a volley, and together you take cover behind the stand.<<gdom>><<npcincr Robin dom 1>>

	They soon find someone else to harass.

<</if>>

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Take
<<effects>>

You start preparing your ammunition.

<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 60>>
	Robin watches, then joins in. Together you soon have enough snowballs. |  + Preparedness

	You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.

	How do you fight?

	<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 0>><</link>><<skill_difficulty handskill "Hand Skill" 1 1200>>

	<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 0>><</link>><<dancedifficulty 1 1200>>

<<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 20>>
	Robin watches, then joins in. Together you soon have enough snowballs. |  + Preparedness

	You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.

	How do you fight?

	<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 1>><</link>><<skill_difficulty handskill "Hand Skill" 1 1200>>

	<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 1>><</link>><<dancedifficulty 1 1200>>

<<else>>
	Robin watches with a frightened expression. You think you have enough snowballs. You need to draw fire away from Robin's apparatus, so you bundle them in an arm, and spring from your hiding place.

	How do you fight?

	<<link [[Audaciously|Robin Chocolate Audacious]]>><<set $phase to 2>><</link>><<skill_difficulty handskill "Hand Skill" 1 2000>>

	<<link [[Patiently|Robin Chocolate Patient]]>><<set $phase to 2>><</link>><<dancedifficulty 1 1200>>

<</if>>
<<link [[This is a bad idea|Robin Chocolate Cover 2]]>><</link>>

:: Robin Chocolate Audacious
<<effects>>

The delinquents are surprised by your sally. They're stood together in the open. A <<person2>><<person>> is the first to go down, slipping on the ice as the snowball smashes into <<his>> face. <<His>> friends scatter.

<<if $handskill gte random(1, 1200) and ($phase is 0 or $phase is 1) or $handskill gte random(1, 2000) and $phase is 2>>
	<<if $phase is 2>>
		You don't have much ammunition, but you make every shot count.
	<<else>>
		Your pre-made ammunition proves decisive.
	<</if>>
	You pelt them as they struggle to put together their own snowballs. They give up, and retreat behind the trees.<<lltrauma>><<trauma -6>>

	<<earnFeat "Flurry">>
	You return to a grateful Robin's side, the honour of the hot chocolate stand defended.<<gglove>><<npcincr Robin love 1>>

<<else>>
	<<if $phase is 0>>
		You pelt them as they struggle to put together their own snowballs, but your ammo is limited. Snowballs exhausted, you are forced to scramble for more snow like your adversaries. You finish preparing another shot as they do. They take aim.

		The snowballs will come from several angles. You brace yourself. Then a snowball sails over your shoulder from behind, smashing against a <<person3>><<persons>> face. You look behind you. Robin stands there, feet planted, an armful of snowballs and raw determination on <<his>> face.

		Tired already, this fresh onslaught from Robin proves too much. <<He>> chases them off the field with snowballs to spare.

		<<earnFeat "Flurry">>
		The honour of the hot chocolate stand defended, you return to your posts. <<gdom>><<npcincr Robin dom 1>>

	<<else>>
		You pelt them as they struggle to put together their own snowballs, but your ammo is limited. Snowballs exhausted, you are forced to scramble for more snow like your adversaries. Outnumbered, you're knocked to the ground by a volley.<<gstress>><<stress 6>><<gpain>><<pain 4>>

		<<person1>>
		Robin gasps and rushes over. Shielding you with <<his>> coat, <<he>> helps you to your feet, and pulls you back behind the stand.<<gdom>><<npcincr Robin dom 1>>

		You wait for the delinquents to lose interest, and leave to harass someone else.

	<</if>>
<</if>>

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Patient
<<effects>>

The delinquents are surprised by your sally. They're stood together in the open. A <<person2>><<person>> is the first to go down, slipping on the ice as the snowball smashes into <<his>> face. <<His>> friends scatter.

The element of surprise gone, you slip behind a hedge while your adversaries are still distracted. By the time they're ready to return fire, so are you. The snowball sails from an unexpected angle, smashing against the side of a <<person3>><<persons>> head.

<<His>> friends throw a barrage of snowballs.
<<if $danceSuccess>>
	You dodge, and disappear once again.

	The delinquents bunch together, looking in all directions. Right where you want them.
	<<if $phase is 2>>
		You don't have much ammo remaining, but you make it count.
	<<else>>
		You have plenty of ammo remaining.
	<</if>>
	<<earnFeat "Flurry">>
	A final volley sends them running to the safety of the trees. The honour of the stand defended, you return to a grateful Robin.<<glove>><<npcincr Robin love 1>><<ltrauma>><<trauma -6>>

<<else>>
	You dodge, but slip on the ice, landing on your back in the snow.

	<<if $phase is 0>>
		The delinquents prepare a final volley, but before they can fire, another snowball smashes against a <<person4>><<persons>> shoulder. <<person1>>Robin stands away from the stand, a bundle of snowballs in <<his>> arm, and raw determination on <<his>> face.

		Your adversaries are distracted by this new threat. You scramble to your feet and recover a couple of your snowballs. Caught between you and Robin, the delinquents flee behind the trees.

		<<earnFeat "Flurry">>
		The honour of the hot chocolate stand defended, you return to your posts.<<gdom>><<npcincr Robin dom 1>>

	<<else>>
		The delinquents pelt you with another volley. Robin gasps and rushes over. <<He>> shields you with <<his>> coat as <<he>> helps you to <<his>> feet, and together you return to the safety of the stand.<<gdom>><<gstress>><<gpain>><<npcincr Robin dom 1>><<stress 6>><<pain 4>>

	<</if>>
<</if>>

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin Chocolate Kiss
<<effects>>

"I know how we can pass the time," you say, crawling on top of Robin. <<He>> laughs at first, then gasps as you kiss <<his>> neck.

<<generate2>>
The delinquents find someone else to harass as predicated. Robin and you are too busy to care, until you hear a voice close by. "Hello?" a <<person2>><<personsimple>> says. "The hot chocolate smells good. Is anyone around?"

<<person1>>
You let Robin stand, surprising the customer with <<his>> sudden appearance. You decide to hide until the customer departs. <<person2>><<He>> would work out what you were up to, and Robin would be terribly embarrassed.

<<endevent>>
<<link [[Offer help (0:30)|Robin Chocolate Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Park]]>><</link>>

:: Robin's Chocolate Help
<<effects>>

/*Just so players who saved here can escape*/

<<link [[Next|Park]]>><<endevent>><</link>>

repo_name: Area/degrees

license: mit


code:
:: Park Run
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

<<if $daystate is "night">>
	<<if $weather is "rain">>
	You run through the deserted park. Cold rain assails you.
	<<elseif $weather is "snow">>
	You run through the deserted park. Cold night air caresses your skin.
	<<else>>
	You run through the deserted park. The cool night air caresses your skin.
	<</if>>
	<<set $rng to random(1, 100)>>

	<<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>>
		<<npc Harper>><<person1>>A figure looms from the shadows, grabbing hold of your waist. <<He>> presses a rag against your mouth. "A beast in the wild," <<he>> says. "I'll bring you home. Be calm." It's Harper.

		A daze falls upon you.

		<<link [[Struggle|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>

		<<link [[Give in|Park Run Harper Give]]>><</link>>

	<<else>>
		<<if $rng gte 33>>/*2/3 of time, do nothing*/
		<<elseif $rng gte 22>>

			There is a large queue at one of the toilet entrances. <<if $weather is "rain">>The queue wraps closely around the building where people are sheltered from the rain.<</if>>
			<<if $awareness lte 100>>It's strange. You have no idea why so many <<if $rng % 2>>men<<else>>women<</if>> would queue up at one toilet when the one next to it is empty. Maybe someone made a mess.

			<<elseif $awareness lte 300>>You can tell something sleazy is happening. You don't need details.

			<<else>>It looks like someone is running a gloryhole out of one of the cubicles.

			<</if>>You run by.
		<<elseif $rng gte 11>>

			In a secluded part of the park, you enter a clearing. A large group of people stand <<if $weather is "rain">>naked in the pounding rain<<elseif $weather is "snow">>half-naked despite the cold,<<else>>half-naked in silence<</if>> surrounding some kind of altar.
			All eyes fix on you.

			You speed up and run quickly by.
		<<elseif $rng gte 6>>
			<<generate1>><<person1>>

			There is a small crowd in a secluded <<if $weather is "rain">>park gazebo, sheltered from the rain.<<else>>grass clearing.<</if>>
			<<if $awareness lte 100>>
				You are shocked to see a <<person>> in the middle having sex with random strangers from the crowd while everyone watches. Some are even touching themselves.
				<<gawareness>><<awareness 2>>
			<<elseif $awareness lte 300>>
				In the middle a <<person>> is having sex with random people from the crowd while onlookers throw in money.
			<<else>>
				Except for being in a public park, it's a standard sex-show. A <<person>> is having sex with 'random people' - obvious stooges - from the crowd while the punters stuff money in a hat and beg to be next.
				<<if $brothelintro is 1>>You recognise the <<person>> as a worker from the Harvest Street brothel.<</if>>
			<</if>>

			You run <<if $awareness lte 100>>quickly <</if>>by.<<endevent>> /*tidy up people generated in this fork*/
		<<else>>

			You hear a sharp squeal nearby followed by some muffled cries. Slowing down, you glance around.
			Thanks to the shadows you can't tell where the noises came from. Somewhere behind is a heavy thud. You spin around. The hairs on your neck rise with the strong and sudden feeling of being watched.

			<<if $submissive lte 850>>
				<<if $physique gte ($physiquesize / 7) * 4>>Sure you're tough, trim and pretty much fearless,
				<<else>>Sure you're not one to back down from a fight,<</if>>
				but you're also not stupid. You're not going alone into the shadows to investigate a 'funny noise.'

				"Nope."

				You run on.
			<<else>>
				You're no hero and it's not like you could help if you wanted.

				You run.

				It was probably nothing anyway. Just someone trying to scare you. That's all it was.
			<</if>>
		<</if>>
	<<physique 3>>

	<<link [[Next|Park]]>><</link>>

	<</if>>
<<else>>
	<<if $weather is "rain">>
	You run through the park. Few others brave the rain.
	<<else>>
	You run through the park. Other runners wave as you pass.
	<</if>>
	<<physique 3>>

	<<link [[Next|Park]]>><</link>>

<</if>>

:: Park Run Exposed
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

You run through the dark and deserted park. The cool night air blows against your <<lewdness>>. Your heart pumps as much from the thrill as from exertion. <<physique 3>>

<<if $phase is 0>>
<<exhibitionism3>>
<<else>>
<<exhibitionism1>>
<</if>>

<<if random(1, 100) gte 95 and $cow gte 6 and $livestock_intro isnot undefined and $hospitalintro>>
	<<npc Harper>><<person1>>A figure looms from the shadows, grabbing hold of your waist. <<He>> presses a rag against your mouth. "A beast in the wild," <<he>> says. "I'll bring you home. Be calm." It's Harper.

	A daze falls upon you.

	<<link [[Struggle|Park Run Harper Struggle]]>><</link>><<physiquedifficulty 1 $physiquemax>>

	<<link [[Give in|Park Run Harper Give]]>><</link>>

<<else>>
	<<parkrun>>
<</if>>
<<set $famepark += 4>>

:: Park Run Harper Struggle
<<effects>>

<<if $physiqueSuccess>>

	You struggle free from Harper's grip, letting out a terrified moo as you tumble to the ground. You stagger to your feet and run.

	You stop near a tree and look around. Nobody followed.

	<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

	You knock Harper's hand away, but <<he>> presses it against your mouth again with more force.

	<<link [[Plead|Park Run Harper Plead]]>><</link>><<englishdifficulty 1 1000>>

	<<link [[Give in|Park Run Harper Give]]>><</link>>

<</if>>

:: Park Run Harper Plead
<<effects>>

<<if $submissive gte 1150>>
	"P-please stop," you say. "I don't want to go back."
<<elseif $submissive lte 850>>
	"Let go," you say. "Fucking quack."
<<else>>
	"Let me go," you say. "You're supposed to help people."
<</if>>

<<if $englishSuccess>>
	Harper's grip softens a moment. It's enough. You struggle free from <<his>> grip, letting out a terrified moo as you tumble to the ground. You stagger to your feet and run.

	You stop near a tree and look around. Nobody followed.

	<<link [[Next|Park]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>
	Harper's grip remains iron.

	<<link [[Next|Park Run Harper Give]]>><</link>>

<</if>>

:: Park Run Harper Give
<<effects>>

<<set $harper_farm_abduction to 1>>
"There we go," Harper says through the haze. "Everything is fine. We will continue your treatment..." Your consciousness slips.

<<link [[Next|Farm Road Passout]]>><<pass 60>><<endevent>><</link>>

:: Park Run Pose
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

<<flaunting>> you move your arms in front of your <<lewdness>> in mock embarrassment, without actually covering anything.
<<if $worn.lower.type.includes("naked")>>
You can tell <<hes>> zooming in on your exposed bottom half.
<<else>>
You can tell <<hes>> zooming in on your exposed top half.
<</if>>

The camera flashes. You turn to give <<him>> a shot of your <<bottom>>. You pose a few more times before moving on. <<He>> continues snapping pictures as you walk away.
<<exhibitionism5>>

<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

:: Park Run Away
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

With a yelp, you turn and flee. <<He>> takes pictures of your <<bottom>> as you run.

<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

:: Park Run Steal
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

<<if $submissive gte 1150>>
"Oh, it feels so good to be looked at," you say. "Can I take a selfie with you?"
<<elseif $submissive lte 850>>
"Amateur," you tut. "Give it here. I'll capture my good side."
<<else>>
"Give me the camera," you say. "I have a naughty idea."
<</if>>
You hold your hand out.

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>><<set $blackmoney += 20>>
	<<He>> passes you the camera. You give it a thoughtful look, stick your tongue out, and run. "Oi!" <<he>> shouts after you, but you're gone by the time <<hes>> stood. Looks like it's worth £20.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

	<<else>>
	"Nice try," <<he>> says. <<He>> takes a picture of your <<bottom>> as you walk away.

	<<fameexhibitionism 10>>

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

	<</if>>

<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

:: Park Run Rape
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>>
	<<if $phase is 1>>
	You stand your ground. The pair are surprised, and hesitate. You seize the chance and smack the <<person1>><<person>> in the face.
	<<defiance 5>>

	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>
<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Park Run Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Park Run Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Park Run Rape]]>><</link>><<nexttext>>
<</if>>

:: Park Run Rape Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"A pervert <<girl>> exposing <<pher>> body in the park," the <<person1>><<person>> says to <<himself>>. "What did <<pshe>> think would happen?" <<tearful>> you struggle to your feet as the pair walk away.

<<clotheson>>
<<endcombat>>

<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

<<else>>
You shove the <<group>> away from you. <<tearful>> you escape between the trees.

<<clotheson>>
<<endcombat>>

<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Park Run Escape
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

<<if $athleticsSuccess>>
You turn and run. They can't keep up, and you soon lose them between the trees.

<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

<<else>>

You turn and run. They catch up and tackle you to the ground.

<<link [[Next|Park Run Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Park Run Secret
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

"I have a secret," you purr. The <<person>> frowns.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm not wearing anything."
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
"I'm wearing nothing but underwear."
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm naked from the waist down."
<<else>>
"I'm wearing nothing over my underwear."
<</if>>
<<He>> gasps as you break into a run.
<<exhibitionism2>>

You glance back and see <<him>> leaning across the hedge to get a peek.

<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

:: Park Run NPC Hide
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

You stay out of sight, but close enough to watch.
<<if $phase is 1>>Whitney
<<elseif $phase is 2>>Leighton
<<elseif $phase is 3>>Doren
<<elseif $phase is 4>>Harper
<<elseif $phase is 5>>Bailey
<</if>>has no idea you are in this state so nearby.

Your heart is pounding with the thrill as you quietly move on.
<<endevent>>

<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

:: Park Run NPC Show
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>

<<if $phase is 1>><<npcincr Whitney lust 5>>
	You run in front of Whitney's group and make a show of yelping in shock and ineffectually trying to 'cover up.'
	Once everyone has had a good look, you run away.
	<<if $park_run_seen_by.includes("whitney")>>

		"Look," Whitney jeers.
		<<if ($goocount + $semencount) is 0>>
			"The poor slut's that horny and no one will even rape <<phim>>."
		<<else>>
			<<if (setup.bodyliquid.combined("vagina")) gte 4>>"That cunt has been wrecked
			<<elseif (setup.bodyliquid.combined("anus")) gte 4>>"That ass has been ruined
			<<elseif $famebestiality gte 600 and ($player.bodyliquid.mouth.semen + $player.bodyliquid.face.semen + $player.bodyliquid.vagina.semen + $player.bodyliquid.anus.semen ) gte 3>>"That's probably animal cum
			<<elseif (setup.bodyliquid.combined("mouth") + setup.bodyliquid.combined("face")) gte 5>>"<<pHer>> face! Sucked off every teacher
			<<elseif ($semenoutsidecount + $goooutsidecount) gte 6>>"Covered in cum
			<<elseif $famerape gte 600>>"Half the town's raped <<pher>> already
			<<elseif $famebestiality gte 600>>"<<pShe>> probably fucked five dogs already
			<<elseif (setup.bodyliquid.combined("vagina") + setup.bodyliquid.combined("anus")) gte 2>>"You can see the cum dripping out
			<<elseif $famesex gte 400>>"Half the town has <<pher>> fuck-vids
			<<else>>"Fucked at least once already tonight
			<</if>>and this little slut is still running around begging for more!"
			<<if $physique gte ($physiquesize / 7) * 4>>

			"Amazing body," someone says.<</if>>
		<</if>>
	<<else>>
		The last time you glance back, Whitney is still <<print either("staring after you.", "choking on inhaled smoke.","smiling.","staring at the 'cigarette' in disbelief.")>>
		<<set $park_run_seen_by.pushUnique("whitney")>>
	<</if>>
<<elseif $phase is 2>><<npc Leighton>><<person1>>
	<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<sir>>," you cheerily call out as you pass.

	<<if $park_run_seen_by.includes("leighton")>>
		Leighton jerks upright. "You again? Why don't you come a little closer? I've got something for you."

	<<else>>
		Leighton jerks upright. <<He>> looks guilty as <<he>> snaps toward you. "I was only... I... You? Why are you..?"

		<<set $park_run_seen_by.pushUnique("leighton")>>
	<</if>>
	You wave and casually run on.
<<elseif $phase is 3>><<npc Doren>><<person1>>
	<<if $park_run_seen_by.includes("doren")>>
		This time Doren spots you approaching and averts <<his>> eyes, shaking <<his>> head in disbelief.

		<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<sir>>," you call out.

		"Aye," <<he>> says. "You be careful now <<lass>>."
	<<else>>
		A few steps away, Doren seems to notice the exposed runner approaching and looks away, moving to avoid you. You're not sure, but you don't think <<he>> recognised you.

		<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<sir>>," you cheerily call out as you pass.

		Doren double-takes, staring back at you in disbelief. <<if $player.gender_appearance is "m">>"Lad?<<else>>"Lass?<</if>> Is that..? What are you doing?!"

		You run on. As you go around the next corner, you look back to see Doren clutching <<his>> face and looking troubled.
		<<set $park_run_seen_by.pushUnique("doren")>>
	<</if>>
<<elseif $phase is 4>><<npc Harper>><<person1>>
	Harper seems utterly absorbed in <<his>> paperwork, staring at it intently.

	<<if $park_run_seen_by.includes("harper")>>
		<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.

		"Hello," Harper looks up. You wave as you run past.

		"Great work," the doctor reaches for something in <<his>> bag. "Excellent to see someone taking health seriously."

		You faintly see your silhouette light up in the bushes ahead. Camera flash?
		<<fameexhibitionism 1>>
	<<else>>
		<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.

		"Hello," Harper continues to stare at the page. "I'm busy now, but if you need an appointment the..."

		"I'm fine."

		Harper looks up. "Stay heal-"

		Harper stares after you as you run into the night.
		<<set $park_run_seen_by.pushUnique("harper")>>
	<</if>>
<<elseif $phase is 5>><<npc Bailey>><<person1>>
	Bailey is tucking away some money when <<he>> sees you run past.

	<<if $park_run_seen_by.includes("bailey")>>
		<<if $renttime lte 0>>
			"Don't you dare run. You owe me-"

			You dash swiftly away.

		<<else>>
			"You know you can get paid for stripping? Don't they teach anything at school?"

			You run on.

			"You better have my money on time."
		<</if>>
	<<else>>
		<<if $renttime lte 0>>
			"I've been looking for you. Time to pay-"

			You dash swiftly away.
		<<else>>
			Bailey nods. "Good industry. Hope you're getting paid for this."

			You run on.
		<</if>>
		<<set $park_run_seen_by.pushUnique("bailey")>>
	<</if>>
<</if>>

<<endevent>><<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

:: Park Exercise Heels
<<set $outside to 1>><<set $location to "park">><<effects>><<set $bus to "park">>
	<<set $rng to random(1, 8)>>
	<<if $rng is 1>>
		<<set _exercise to "do squats">>
	<<elseif $rng is 2>>
		<<set _exercise to "perform jumping jacks">>
	<<elseif $rng is 3>>
		<<set _exercise to "take lunges">>
	<<elseif $rng is 4>>
		<<set _exercise to "do aerobics">>
	<<else>>
		<<set _exercise to "exercise">>
	<</if>>

<<if $daystate is "night">>
	<<if $weather is "rain">>
		You _exercise in the deserted park, stepping in puddles as cold rain pours.
	<<elseif $weather is "snow">>
		You _exercise in the deserted park, careful not to slip on the ice.
	<<else>>
		You _exercise in the deserted park. The cool night air caresses your skin.
	<</if>>
	<<physique 1>>

	<<link [[Next|Park]]>><</link>>

<<else>>
	<<if $weather is "rain">>
		You _exercise in the nearly-deserted park.
	<<elseif $weather is "snow">>
		You _exercise in the park as snow falls all around.
	<<elseif $weather is "overcast">>
		You _exercise in the park. It feels good to feel the air on your skin.
	<<else>>
		You _exercise in the park. It feels good to feel the air and sunshine on your skin.
	<</if>>
	<<physique 1>>

	<<set $rng to random(1, 100)>>
	<<if $rng lte 20 and $footdisable is "f">>

		<<generate1>><<person1>>
		A <<person>> approaches you. "I noticed you were exercising in $worn.feet.name," <<he>> chuckles. "That looks tiring. How about you take a break and I give you a foot massage?" <<he>> asks.

		<<if $awareness lte 100>>You're dumbfounded why the <<person>> would offer such a thing, but you appreciate <<his>> kindness.
		<<elseif $awareness lte 300>>The <<person>> seems quite interested in your feet.
		<<else>>The <<person>> has a foot fetish!
		<</if>>

		<<link [[Accept the foot massage|Park Exercise Heels Massage]]>><<tiredness -5>><<stress -5>><</link>><<ltiredness>><<lstress>>

		<<link [[No thanks|Park Exercise Heels No Massage]]>><<control 5>><</link>><<gcontrol>>
	<<else>>

		<<link [[Next|Park]]>><</link>>

	<</if>>
<</if>>

:: Park Exercise Heels Massage
<<effects>>

The <<person>> removes your shoes and gets to work massaging your feet. <<He>> seems awfully excited. <<He>> ends by giving each of your toes a kiss. "Excuse me," <<he>> says, pulling away. "I shouldn't do this." With <<his>> hands down <<his>> pants, the <<person>> gets up and runs to the bathroom.

<<link [[Next|Park]]>><<endevent>><</link>>

:: Park Exercise Heels No Massage
You decline the offer and get back to your exercise.

<<link [[Next|Park]]>><<endevent>><</link>>