code:
:: Forest Clearing
<<location "forest">><<effects>>

<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>

<<elseif $phase is 2>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>

<</if>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms
<<location "forest">><<effects>>

You eat one of the mushrooms. It tastes bitter, but somehow refreshing.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms2
<<location "forest">><<effects>>

You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms Pick
<<effects>>

You drop to your knees, and search beneath the decaying roots.

<<if $tendingSuccess>>
	You find some tasty mushrooms that should fetch a price at market.
	<<tending_pick mushroom>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	None of the mushrooms look any good.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Mushrooms2 Pick
<<effects>>

You drop to your knees, and search beneath the decaying roots.

<<if $tendingSuccess>>
	You find some fat mushrooms that should fetch a good price.
	<<tending_pick wolfshroom>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	None of the mushrooms look any good.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Molestation
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>

	<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 2>>
	<<set $gwylan_aborted to 2>>
	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the wolf, then turns and runs away.

	<<else>>
		You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the wolf, then turns and runs away.

	<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Wolf Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Wolf Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Wolf Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Molestation Finish
<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<if $syndromewolves gte 1>>
	<<if $monster is 1>>
		<<bHe>> grabs you by the scruff of your neck with little effort, before hauling you over one shoulder. You feel like a helpless puppy as you're being carried away.
	<<else>>
		<<bHe>> grabs you by the scruff of your neck like you're an errant puppy.
	<</if>>

	<<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><</link>>

	<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>

<<else>>
	The Black Wolf seems satisfied, but it isn't over.
	<<if $monster is 1>>
		"You. With me," <<bhe>> barks. You're not sure if you have any choice. With a display of force, <<bhe>> hauls you over one shoulder.
	<<else>>
		<<bHe>> grabs you by the scruff of your neck.
	<</if>>
	<<bHe>> wants to take you somewhere.

	<<link [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</link>>

	<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>

<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

<<if $monster is 1>>
	Despite <<bhis>> show of force, you manage to overcome it. You wrestle free from the Black Wolf's grasp. "Trouble," <<bhe>> growls. "Weren't easy prey." <<bHe>> flees into the forest, tail between <<bhis>> legs. You feel proud, realising it was no easy feat defeating something nearly twice your size.
<<else>>
	Despite <<bhis>> power, you manage to defeat the Black Wolf. <<bHe>> flees into the forest, tail between <<bhis>> legs.
<</if>>

<<clotheson>>
<<endcombat>>

<<tearful>> you gather yourself.

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Cave Intro
<<set $outside to 0>><<set $location to "wolf_cave">><<effects>>
<<npc "Black Wolf">>

<<if $monster is 1>>
	<<bHe>> effortlessly sprints through the forest, and before long arrives at a cave. "My home. Your home, if pack accepts." <<bHe>> enters the cave and lays you down on a pile of thatch, before stepping back.
<<else>>
	The wolf effortlessly bounds through the forest, and before long arrives at a cave, which <<bhe>> enters without slowing. <<bHe>> dumps you on the cold stone.
<</if>>
Six pair of eyes stare at you through the dim light. The pack advances on you.

<<endevent>>
<<beastNEWinit 6 wolf>>

<<link [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>

:: Forest Hunter Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 1>>
	<<set $gwylan_aborted to 1>>
	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, then turns and runs away.

	<<else>>
		You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, then turns and runs away.

	<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
	<<if $gwylan_rescue is 1>>
		You're too deep into the forest for Gwylan to hear you.
	<<else>>
		You're too far from the town for anyone to hear you.
	<</if>>

<</if>>

<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Forest Hunter Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Hunter Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Hunter Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Molestation Finish
<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
	<<if $hunterintro is 1>>
	"I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up!
	<<else>>
		<<if $enemyanger gte 20>>
		"You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
		<<else>>
		"You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
		<</if>>
	<</if>>

<<link [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><</link>>

<<link [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Hunter Intro
<<leash 21>><<set $forestleashed to 1>>

<<location "cabin">><<effects>>

<<npc Eden>><<initnpc Eden>><<person1>>

The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.

You soon arrive at a log cabin. Inside is a single, spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.

<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.

<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.

<<link [[Nod|Forest Hunter Nod]]>><</link>>

<<link [[Refuse|Forest Hunter Refuse]]>><</link>>

<<else>>
"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Forest Hunter Resist Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $enemyarousal to 0>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 1>>
	<<set $gwylan_aborted to 1>>
	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, then turns and runs away.

	<<else>>
		You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the assailant, then turns and runs away.

	<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
	<<if $gwylan_rescue is 1>>
		You're too deep into the forest for Gwylan to hear you.
	<<else>>
		You're too far from the town for anyone to hear you.
	<</if>>

<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Hunter Resist Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Resist Molestation Finish

<<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
	<<set $foresthunt to 0>>
	Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<else>>
	Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.

	<<if $upperoff isnot 0>>
		<<upperruined>>
	<</if>>
	<<if $loweroff isnot 0>>
		<<lowerruined>>
	<</if>>
	<<if $underloweroff isnot 0>>
		<<underlowerruined>>
	<</if>>
	<<if $underupperoff isnot 0>>
		<<underupperruined>>
	<</if>>
	<<link [[Next|Forest Hunter Intro]]>><<endcombat>><</link>>

<</if>>

:: Forest Wolf Molestation Resist

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<npc "Black Wolf">>
	<<beastCombatInit>>

	/*<<beastNNPCinit>>*/<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>><<set $enemyanger += 200>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $forest lte 20 and $gwylan_aborted isnot 2>>
	<<set $gwylan_aborted to 2>>
	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		You see a mousy <<nnpc_gendery "Gwylan">> burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the wolf, then turns and runs away.

	<<else>>
		You see Gwylan burst through the treeline, alarmed by your shout. <<nnpc_He "Gwylan">> takes one look at the wolf, then turns and runs away.

	<</if>>
<<elseif $alarm is 1 and $forest gte 21>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
	<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Wolf Molestation Resist]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Molestation Resist Finish

<<location "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	The second time is too much for <<bhim>>, and <<bhe>> collapses into a slumber.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
	<<set $foresthunt to 0>>
	Despite <<bhis>> power, you manage to defeat the Black Wolf. <<bHe>> flees into the forest.
	<<if $monster is 1>>
	"Trouble," <<bhe>> growls. "Weren't easy prey."
	<</if>>

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<else>>
	Battered and bruised by the Black Wolf's assault, you can do nothing but whimper as <<bhe>>
	<<if $monster is 1>>
		throws you over <<bhis>> shoulder and runs deeper into the forest with you.
	<<else>>
		grabs you by the neck and bounds into the forest.
	<</if>>

	<<if $upperoff isnot 0>>
		<<upperruined>>
	<</if>>
	<<if $loweroff isnot 0>>
		<<lowerruined>>
	<</if>>
	<<if $underloweroff isnot 0>>
		<<underlowerruined>>
	<</if>>
	<<if $underupperoff isnot 0>>
		<<underupperruined>>
	<</if>>
	<<if $syndromewolves gte 1>>
		<<link [[Next|Wolf Cave Returned]]>><<endcombat>><</link>>

	<<else>>
		<<link [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</link>>

	<</if>>
<</if>>

:: Forest Avoid

<<location "forest">><<effects>>
<<if $phase is 0>>
	You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.

<<elseif $phase is 1>>
	<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.
	<<gstress>><<stress 1>>

	<<endevent>>
<<elseif $phase is 2>>
	<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.
	<<exhibitionism3>>

	<<endevent>>
<<elseif $phase is 3>>
	<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining. <<flaunting>> you wink as you pass.
	<<exhibitionism5>>

	<<endevent>>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<generate1>><<generate2>><<maninit>>
	A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!

	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
		<<set $rescue to 2>>
	<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
	<<link [[Next|Forest Coop Rescue]]>><<set $phase to 0>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Molestation Finish
<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	Finished with you, they dump you unceremoniously into a ditch.

	<<tearful>> you struggle to your feet.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
	<<tearful>> you manage to free yourself from their clutches, and escape into the forest.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest lte 20>>
	The <<person1>><<person>> charges you, but is interrupted when a flying <<gwylanitem>> smacks <<him>> in the face. The <<person2>><<person>> looks over, only for a <<gwylanitem>> to fly into <<his>> face as well.

	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Get away from <<phim>>. I have more." As if to demonstrate, <<nnpc_he "Gwylan">> throws a <<gwylanitem>>, hitting the <<person1>><<person>> in the face again. The pair glance at each other, then turn and run.

		"I hope they weren't customers," the <<nnpc_gendery "Gwylan">> mutters. "Well, I wouldn't want their money anyway." <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area."

		<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you."

		"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.

	<<else>>
		"Hey!" Gwylan shouts from beyond the treeline. "Get away from <<phim>>. I have more." As if to demonstrate, <<nnpc_he "Gwylan">> throws a <<gwylanitem>>, hitting the <<person1>><<person>> in the face again. The pair glance at each other, then turn and run.

		"I hope they weren't customers," Gwylan mutters. "Well, I wouldn't want their money anyway." <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area."
		<<if $gwylan_aborted is 1>>
			<<if $gwylan_eden_coop gte 1>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"

			<<else>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
			<</if>>

		<<elseif $gwylan_aborted is 2>>
			<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
		<</if>>
	<</if>>

	<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
		<<nnpc_He "Gwylan">> looks around for a moment, as if waiting for something. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "Usually the <<nnpc_title "Eden">> is here too. Must be busy."

	<</if>>

	<<if $gwylan_rescue isnot 1>>
		<<set $gwylan_rescue to 1>>
		<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. If you go any further than the start of the lake, I won't be able to hear you. Keep it in mind."

	<</if>>
	<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.

	<<clotheson>><<set $gwylan_aborted to 0>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest gte 21>>
	You hear a gun fire close by, and a bullet lands at the pair's feet. They back off in fear and flee into the forest.

	Eden emerges and helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>

:: Forest Wolf
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
		<<set $rescue to 2>>
	<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
		<<enable_rescue>>
	<</if>>
	<<set $enemytrust -= 40>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
	<<link [[Next|Forest Coop Rescue]]>><<set $phase to 1>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Wolf]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf2

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>

	<<beastTrainGenerate>><<set $enemytrust -= 40>>
	<<if $loveInterest>>
		<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
			<<enable_rescue>>
		<</if>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Wolf2]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Finish

<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>

	The <<beasttype>> grunts in satisfaction, and leaves you lying between the trees.

	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
	The <<beasttype>> yelps and flees into the forest.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest lte 20>>
	The <<beasttype>> growls, but is hit in the face by a flying <<gwylanitem>>. <<bHe>> yelps and looks around, alarmed.
	<<if $monster is 1>>
		"Human attack! Where human?!"
	<</if>>

	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a <<gwylanitem>>,  hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.

		"I swear they get more aggressive every day," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area."

		<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"

		"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.

	<<else>>
		"Hey!" Gwylan shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a <<gwylanitem>>,  hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.

		"I swear they get more aggressive every day," Gwylan mutters. <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area."
		<<if $gwylan_aborted is 1>>
			<<if $gwylan_eden_coop gte 1>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"

			<<else>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
			<</if>>

		<<elseif $gwylan_aborted is 2>>
			<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the whole pack breaking my door down."
		<</if>>
	<</if>>

	<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
		<<nnpc_He "Gwylan">> glances around. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here too. Must be busy. Ah well."

	<</if>>

	<<if $gwylan_rescue isnot 1>>
		<<set $gwylan_rescue to 1>>
		<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. If you go any further than the start of the lake, I won't be able to hear you. Keep it in mind."

	<</if>>
	<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.

	<<clotheson>><<set $gwylan_aborted to 0>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest gte 21>>
	You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.

	Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>

:: Forest Wolf2 Finish
<<effects>>

<<if $enemyhealth lte 0>>
	<<beastwound>>
	<<if $combatTrain.length gt 0>>
		The <<beasttype>> recoils in pain and fear, but the other is eager for a go.
		<<combatTrainAdvance>>

		[[Next|Forest Wolf Sex2]]
	<<else>>
		The <<beasttype>> recoils in pain and fear.
		<<combatTrainAdvance>>

		<<link [[Next|Forest Wolf2 Finish]]>><<set $finish to 1>><</link>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	<<if $combatTrain.length gt 0>>
		Satisfied, the <<beasttype>> moves and another <<print $combatTrain.beastTypes[1]>> takes its turn.
		<<wolfpacktrust>>
		<<combatTrainAdvance>>

		[[Next|Forest Wolf2]]
	<<else>>
		Satisfied, the <<beasttype>> moves away from you.
		<<wolfpacktrust>>
		<<combatTrainAdvance>>

		<<link [[Next|Forest Wolf2 Finish]]>><<set $finish to 1>><</link>>
	<</if>>
<<elseif $rescue is 1 and $alarm is 1>>
	You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest, the other following close behind.

	Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to save you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a holler if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<<elseif $finish is 1>>
	<<if $enemywounded is 1 and $enemyejaculated is 0>>
		The <<beasttype>> whimpers and flees into the darkness between the trees.
	<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
		The <<beasttype>> leaves you lying on the grass.
	<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
		Feeling that you're more trouble than you're worth, the <<beastsplural>> flee between the trees.
	<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
		The <<beastsplural>> leave you spent and shivering on the grass.
	<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
		The <<beastsplural>> leave you spent and shivering on the grass.
	<</if>>

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Swim

<<location "forest">><<water>><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>

	<<beastNEWinit 1 lizard>>
	<<if $monster is 1 or $bestialitydisable is "f">>
		A large <<beasttype>> rears out of the water!

		<<link [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
	<<else>>
		A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>>

		<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<else>>
	<<swimmingdifficulty 1 600 true>>
	<<if $swimmingSuccess>>
		The rushing water tears at you.
		<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
		Despite this, you successfully swim across.

		<<set $rng to random(1, 100)>>
		<<if $wraith and $wraith.hunt and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6) and $danger gte (7900 - ($allure * $forestmod))>>
			As you climb up the bank you feel your foot catch on something.
			<<if $slimedisable is "f">>
				You look down to see a pale white slime stuck to you, and many more emerging from the river. <<rainWraith true>>

				Far down the river, you see a pale robed figure walking closer. It raises its hand, and the slimes leap at you!

				<<link [[Next|Forest Pale Slime Struggle]]>><<set $struggle_start to 1>><<set $phase to 1>><</link>>
			<<else>>
				It violently tugs on your leg, attempting to pull you back into the river! You barely manage to pull away. You look back to see a pale figure disappear behind a tree. <<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>>

				<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
			<</if>>
		<<else>>
			<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
				<<if $worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
					As you climb up the bank you feel a pinching sensation on your <<bottom>>. You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
					<<garousal>><<arousal 600>>

					You tug, but it won't budge. You'll need help to remove it.
					<<parasite bottom urchin>>

				<</if>>
			<</if>>
			<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
		<</if>>

	<<else>>
		The rushing water tears at you.
		<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
		The water is too violent, and you fail to swim across the river, instead being swept downstream and deeper into the forest.

		<<set $rng to random(1, 100)>>
		<<if $wraith and $wraith.hunt and ($moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lt 6)>>
			As you climb up the bank you feel your foot catch on something.
			<<if $slimedisable is "f">>
				You look down to see a pale white slime stuck to you, and many more emerging from the river. <<rainWraith true>>

				Far down the river, you see a pale robed figure walking closer. It raises its hand, and the slimes leap at you!

				<<link [[Next|Forest Pale Slime Struggle]]>><<set $forest += 20>><<set $struggle_start to 1>><<set $phase to 2>><</link>>
			<<else>>
				It violently tugs on your leg, attempting to pull you back into the river! You barely manage to pull away. You look back to see a pale figure disappear behind a tree. <<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>>

				<<link [[Next|Forest]]>><<set $forest += 20>><</link>>
			<</if>>
		<<else>>
			<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
				<<if $worn.lower.type.includes("naked") or setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>>
					As you climb up the bank you feel a pinching sensation on your <<bottom>>. You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
					<<garousal>><<arousal 600>>

					You tug, but it won't budge. You'll need help to remove it.
					<<parasite bottom urchin>>

				<</if>>
			<</if>>
			<<link [[Next|Forest]]>><<set $forest += 20>><</link>>
		<</if>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Forest Swim Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
		<<set $rescue to 2>>
	<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
		<<enable_rescue>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
	<<link [[Next|Forest Coop Rescue]]>><<set $phase to 4>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Swim Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Swim Molestation Finish
<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	The <<beasttype>> hisses its satisfaction, and dives back into the churning water.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

	The <<beasttype>> hisses in pain and dives back into the churning water.

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest lte 20>>
	The <<beasttype>> hisses, but is hit in the face by a flying <<gwylanitem>>. <<bHe>> looks around, alarmed.

	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a <<gwylanitem>>,  hitting the <<beasttype>> in the side. <<bHe>> dives back into the churning water.

		"The rivers keep getting more dangerous," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area." <<nnpc_He "Gwylan">> grasps your arm and pulls you out of the water.

		<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"

		"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.

	<<else>>
		"Hey!" Gwylan shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a <<gwylanitem>>,  hitting the <<beasttype>> in the side. <<bHe>> dives back into the churning water.

		"The rivers keep getting more dangerous," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area." <<nnpc_He "Gwylan">> grasps your arm and pulls you out of the water.
		<<if $gwylan_aborted is 1>>
			<<if $gwylan_eden_coop gte 1>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"

			<<else>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
			<</if>>

		<<elseif $gwylan_aborted is 2>>
			<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
		<</if>>
	<</if>>

	<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
		<<nnpc_He "Gwylan">> looks around for a moment. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here. Must be busy. Ah well."

	<</if>>

	<<if $gwylan_rescue isnot 1>>
		<<set $gwylan_rescue to 1>>
		<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. If you go any further than the start of the lake, I won't be able to hear you. Keep it in mind."

	<</if>>
	<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.

	<<clotheson>><<set $gwylan_aborted to 0>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest gte 21>>
	You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.

	Eden emerges and hauls you out of the water. "Damn lizards," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>

:: Forest Tentacles
<<location "forest">>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<molested>>
	<<controlloss>>
	<<tentaclestart 10 15 "root" "vine" true>>
<<elseif $molestationstart is 2>><<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<set $enemytype to "tentacles">>
	<<consensual>>
	<<set $consensual to 1>>

	You give a small wiggle, inviting them closer.
	<<deviancy5>>

	<<set _randomtentacles to 6+random(1, 10)>>
	<<tentaclestart _randomtentacles 15 "root" "vine" true>>
<</if>>
<<statetentacles>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>

<<if $tentacles.active lte ($tentacles.max / 2)>>
	<<link [[Next|Forest Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Forest Tentacles Finish
<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Snake

<<location "forest">><<effects>>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<molested>>
	<<controlloss>>
	<<set $enemytype to "vore">>
	<<set $vorestage to 1>>
	<<set $vorecreature to "snake">>
	<<set $vorestrength to 1>><<set $position to "doggy">>
	<<set $timer to 4>>
	<<resetLastOptions>>
	<<getCombatDefaultsType>>
<</if>>
<<if $timer is 1>>
	<<set $trance to 0>>
	You break free from the trance, and realise the snake is trying to eat you!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $vorestage gte 7>>
	<<link [[Next|Forest Snake Finish]]>><</link>><<nexttext>>
<<elseif $vorestage lte 0>>
	<<link [[Next|Forest Snake Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Snake Finish

<<effects>>
<<set $trance to 0>>
<<if $vorestage gte 7>>
	<<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body.<<pass 10>>

	<<endcombat>>
	<<if $swarmdisable is "f">>
		You land in a pit of thousands of tiny snakes.

		<<link [[Next|Forest Snake Swarm]]>><<set $molestationstart to 1>><</link>>
	<<else>>
		The snake slithers away. It took you deeper into the forest.

		<<clotheson>>
		<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest += 20>><</link>>

	<</if>>
<<else>>
	<<tearful>> you escape from the snake's maw.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Snake Swarm

<<location "forest">><<effects>>
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<molested>>
	<<controlloss>>
	<<set $combat to 1>>
	<<set $enemytype to "swarm">>
	<<swarminit "snakes" "swarm" "slithering" "slither" "keep back" 10 0>>
	<<set $timer to 20>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
	<<link [[Next|Forest Snake Swarm Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Snake Swarm Finish

<<location "forest">><<effects>>
The snakes slither off of you, escaping through nooks and crannies all around the pit.

<<endcombat>>
<<clotheson>>
<<link [[Next|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>

:: Forest Bear Molestation

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<beastCombatInit>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
	You continue on your path. You don't get far before hearing a roar behind you.
	<<if $monster is 1>>
		"Tiny, squishy little morsel!"
	<</if>>

	<<if $loveInterest>>
		<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
			<<enable_rescue>>
		<</if>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Bear Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Bear Molestation Finish

<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

	<<beastejaculation>>

	Satisfied, the <<beasttype>> returns to its abode.
	<<if $monster is 1>>
		"Next time I might take you with me, squishy," <<bhe>> coos.
	<</if>>

	<<tearful>> you continue on your way.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

	You scare the mighty <<beasttype>>. <<bHe>> flees deeper into the forest.
	<<if $monster is 1>>
		"Not so tiny! Not so squishy!" <<bhe>> yells as <<bhe>> runs.
	<</if>>

	<<tearful>> you continue on your way.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $alarm is 1>>
	You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.

	Eden emerges and helps you collect yourself. "Damn bears," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>

:: Forest Wolf Mate
<<location "forest">><<effects>>

You drop to the ground and adopt a mating posture.
<<deviancy2>>

The <<beasttype>> paces towards you and sniffs.
<<if $monster is 1>>
	"Curious. Good smell."
<</if>>
<<bHe>> takes advantage of your position and mounts you.

<<link [[Next|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>

:: Forest Wolf Mate2
<<location "forest">><<effects>>

You drop to the ground and adopt a mating posture.
<<deviancy3>>

The <<beastsplural>> pace towards you and sniff.
<<if $monster is 1>>

	"Smells fresh. Me first!"

	"No! Me first!"

	"I saw first!"

	"I smelled first!"

<</if>>

They growl at each other. After a brief tussle, with many scratches and bites, the victor takes advantage of your position and mounts you.

<<link [[Next|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>

:: Forest Howl
<<location "forest">><<effects>>

<<if $syndromewolves gte 1>>

	You throw your head back and howl into the canopy. The <<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural>> join<<else>><<beastNEWinit 1 wolf>><<beasttype>> joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>><<beastsplural>> step<<else>><<beasttype>> steps<</if>> into view.

	<<if $monster is 1>>
		"<<pPackbrother>>. Good to see."

	<</if>>
	<<if $monster is 1 or $bestialitydisable is "f">>
		<<if $phase is 1>>
			<<if $deviancy gte 35>>
			<<link [[Mate|Forest Wolf Sex2]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant3>>

			<</if>>
		<<else>>
			<<if $deviancy gte 15>>
			<<link [[Mate|Forest Wolf Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant2>>

			<</if>>
		<</if>>
	<</if>>
	<<link [[Pat and depart|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>

<<else>>

You throw your head back and howl into the canopy. The <<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural>> join<<else>><<beastNEWinit 1 wolf>><<beasttype>> joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>><<beastsplural>> depart.<<else>><<beasttype>> departs.<</if>>

<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex2

<<if $monster is 1 and $phase is 2>>
	"<<pPackbrother>> in <<pheat>>? Will help!"
<</if>>
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<beastCombatInit>>

	<<beastTrainGenerate>>
	<<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy3>>

	<<if $loveInterest>>
		<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>>
			<<enable_rescue>>
		<</if>>
	<</if>>
<</if>>
<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Wolf Sex2]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Sex

<<if $monster is 1 and $phase is 2>>
	"<<pPackbrother>> in <<pheat>>? Will help!"
<</if>>
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<beastCombatInit>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
		<<set $rescue to 2>>
	<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
		<<enable_rescue>>
	<</if>>

	<<set $NPCList[0].stance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
	<<link [[Next|Forest Coop Rescue]]>><<set $phase to 1>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Wolf Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Pat
<<location "forest">><<effects>>

<<if $phase is 1>>
	You pat and stroke the <<beastsplural>>' heads. They rub against your hand, but don't stay long.

	<<if $monster is 1>>
		"Stay safe, <<ppackbrother>>."

	<</if>>

	<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>
	You pat and stroke the <<beasttype>>'s head. <<bHe>> rubs against your hand, but doesn't stay long.

	<<if $monster is 1>>
		"Stay safe, <<ppackbrother>>."

	<</if>>

	<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex Finish

<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>

	The <<beasttype>> licks your <<undies>> then slinks away between the trees.
	<<if $monster is 1>>
		"Tasty."
	<</if>>
	<<wolfpacktrust>>

	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
	The <<beasttype>> whines and flees between the trees.
	<<if $monster is 1>>
		"Too strong!"
	<</if>>

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest lte 20>>
	The <<beasttype>> growls, but is hit in the face by a flying <<gwylanitem>>. <<bHe>> yelps and looks around, alarmed.
	<<if $monster is 1>>
		"Human attack! Where human?!"
	<</if>>

	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a <<gwylanitem>>,  hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.

		"I swear they get more aggressive every day," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area!"

		<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"

		"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.

	<<else>>
		"Hey!" Gwylan shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a <<gwylanitem>>,  hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.

		"I swear they get more aggressive every day," Gwylan mutters. <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area!"
		<<if $gwylan_aborted is 1>>
			<<if $gwylan_eden_coop gte 1>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"

			<<else>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
			<</if>>

		<<elseif $gwylan_aborted is 2>>
			<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
		<</if>>
	<</if>>

	<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
		<<nnpc_He "Gwylan">> looks around for a moment. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here. Must be busy. Ah well."

	<</if>>

	<<if $gwylan_rescue isnot 1>>
		<<set $gwylan_rescue to 1>>
		<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. If you go any further than the start of the lake, I won't be able to hear you. Keep it in mind."

	<</if>>
	<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.

	<<clotheson>><<set $gwylan_aborted to 0>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest gte 21>>
	You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.

	Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>

<<else>>
	The <<beasttype>> turns away from you and slinks between the trees.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex2 Finish
<<effects>>

<<if $enemyhealth lte 0>>
	<<beastwound>>
	<<if $combatTrain.length gt 0>>
		The <<beasttype>> recoils in pain and fear, but the other is eager for a go.
		<<combatTrainAdvance>>

		[[Next|Forest Wolf Sex2]]
	<<else>>
		The <<beasttype>> recoils in pain and fear.
		<<combatTrainAdvance>>

		<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	<<if $combatTrain.length gt 0>>
		Satisfied, the <<beasttype>> moves and another <<print $combatTrain.beastTypes[1]>> takes its turn.
		<<wolfpacktrust>>
		<<combatTrainAdvance>>

		[[Next|Forest Wolf Sex2]]
	<<else>>
		Satisfied, the <<beasttype>> moves away from you.
		<<wolfpacktrust>>
		<<combatTrainAdvance>>

		<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
	<</if>>
<<elseif $rescue is 1 and $alarm is 1>>
	You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest, the other following close behind.

	Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<<elseif $finish is 1>>
	<<if $consensual is 1>>
		The <<beastsplural>> slink away between the trees.

	<<else>>
		<<if $enemywounded is 1 and $enemyejaculated is 0>>
			The <<beasttype>> whimpers and flees into the darkness between the trees.
		<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
			The <<beasttype>> leaves you lying on the grass.
		<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
			Feeling that you're more trouble than you're worth, the <<beastsplural>> flee between the trees.
		<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
			The <<beastsplural>> leave you spent and shivering on the grass.
		<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
			The <<beastsplural>> leave you spent and shivering on the grass.
		<</if>>

	<</if>>

	<<tearful>> you gather yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cutter Exhibitionism
<<location "forest">><<effects>>

<<flaunting>> you leave your hiding place and walk towards the <<person>>, your <<lewdness>> proudly displayed. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters.

<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>

<<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 600>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Forest Cutter
<<location "forest">><<effects>>

The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings you out here?" <<he>> asks.

<<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Forest Cutter Chat
<<location "forest">><<effects>>

You stay and chat with the <<person>>. <<He>> seems happy for the company.

<<if $pain gte 40>>
<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose.
<<lpain>><<set $pain -= 20>>

<</if>>

<<if $rng gte 81>>
"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't."
<<elseif $rng gte 61>>
"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers."
<<elseif $rng gte 41>>
"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful."
<<elseif $rng gte 21>>
"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway."
<<else>>
"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures."
<</if>>

After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says, lifting <<his>> axe. "It was nice meeting you. Go careful now."

<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Cutter Seduce
<<location "forest">><<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You sit on the grass and look up at <<him>>. "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you.

<<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe."

<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cutter Flaunt
<<location "forest">><<effects>>

You give <<him>> a slow twirl while walking towards <<him>>, making sure <<he>> gets to see you from other angles. <<He>> looks away, <<his>> face turning red. "Don't be shy," you purr. "You can look all you want." You're close to <<him>> now, so close <<he>> has to look up to avoid seeing you. <<He>> turns around.

"Y-you should take these to cover with," <<he>> says, pulling some towels from a bag sat on a tree stump. "You might attract some bad types dressed like that." <<He>> looks through the trees, still facing away from you, "Please leave me to work. If we're seen people will get the wrong idea."

<<endevent>>
<<link [[Take the towels|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>

<<link [[Just leave|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Cutter Sex

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<if $loveInterest>>
		<<if $loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden">>
			<<enable_rescue>>
		<</if>>
	<</if>>

	<<maninit>>
	<<set $enemytrust += 50>>

<</if>>

<<effects>>
<<effectsman>>
<<man>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
	<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Cutter Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Cutter Sex Finish
<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	<<He>> falls asleep on the grass. <<tearful>> you climb to your feet.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>

	You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rescue is 1 and $alarm is 1>>
	You hear a gun fire close by, and a bullet lands near the <<person>>. "The maniac," <<he>> whispers. <<He>> backs off in fear and flees into the forest.

	Eden emerges and helps you collect yourself. "Damn bastard," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<<else>>

	<<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us."

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Forest Deer
<<location "forest">><<effects>>

<<if $rng gte 51>>
You creep forward. The deer remains still. You step within arm's reach, and hold out your hand. It sniffs you, then goes back to grazing.
<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
You creep forward. Unfortunately, the deer turns and runs in the other direction. It disappears into the trees.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Slime Pair Submit willingly
<<location "forest">><<effects>>
<<generate1>><<generate2>>
You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.

<<promiscuity4>>
"You lost?" the <<person1>><<person>> asks.

"I need you to have me." you say.
<<if $worn.lower.name isnot "naked">>
	<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
	<<if $worn.under_lower.name is "naked">>
		<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
			You lift up your $worn.lower.name, exposing your <<undies>>.
		<<else>><<set $worn.lower.state to "thighs">>
			You pull down your $worn.lower.name, exposing your <<undies>>.
		<</if>>
	<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
	<<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
	<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
	<<if $worn.lower.name is "naked">>
		You pull down your $worn.under_lower.name, exposing your <<genitals>>.
	<<else>>
		<<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>><<set $worn.lower.skirt_down to 0>>
			You lift up your $worn.lower.name with one hand while lowering you $worn.under_lower.name with the other exposing your <<genitals>>.
		<<else>><<set $worn.lower.state to "thighs">>
			You pull down your $worn.lower.name and $worn.under_lower.name, exposing your <<genitals>>.
		<</if>>
	<</if>>
<</if>>

The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.

<<link [[Next|Forest Slime Rape]]>><<set $sexstart to 1>><</link>>

:: Forest Slime Pair Obey
<<location "forest">><<effects>>
<<generate1>><<generate2>>
You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.

"You lost?" the <<person1>><<person>> asks.

"I-I need," you say. "I need you to have me."

The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.

<<link [[Next|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>>

:: Forest Slime Pair Defy
<<location "forest">><<effects>>

<<if $slimeDefyCooldown>>
	You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do, and feel a jolt of pain as the slime punishes you for defiance. However, it's still worn out from overpowering you earlier. You feel it try, but fail, to force your steps in the opposite direction.

	<<endevent>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $corruption_slime gte ($willpower / 10)>>
	<<if $promiscuity gte 55>>
		<<set $slimeDefyCooldown to 4>>
	<<else>>
		<<set $slimeDefyCooldown to 8>>
	<</if>>
	<<generate1>><<generate2>>
	You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do. You feel a jolt of pain as the slime punishes you for defiance. It tries to force your legs in the other direction, and overpowers your will.
	<<ggwillpower>><<willpower 3>>

	You stop in the middle of the trail, and wait. A <<person1>><<person>> and <<person2>><<person>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them.

	"You lost?" the <<person1>><<person>> asks.

	"I-I need," you say. "I need you to have me."

	The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer.

	<<link [[Next|Forest Slime Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do. You feel a jolt of pain as the slime punishes you for defiance. It tries to force your legs in the other direction, but fails.
	<<gwillpower>><<willpower 1>>

	<<endevent>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Slime Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $noFinish to 1>>
	<<maninit>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
		<<set $rescue to 2>>
	<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
		<<enable_rescue>>
	<</if>>
<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $noFinish to 1>>
	<<maninit>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
		<<set $rescue to 2>>
	<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
		<<enable_rescue>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Forest Slime Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Slime Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
	<<link [[Next|Forest Coop Rescue]]>><<set $phase to 2>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Forest Slime Rape Finish]]>><<set $phase to 2>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Slime Rape]]>><</link>><<nexttext>>
<</if>>

:: Forest Slime Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	They step away from you, smiling. "They said there were fairies living in this forest," the <<person1>><<person>> says. "Didn't expect them to be sluts though." Laughing, they continue on their journey.

	Your knees buckle as the slime's influence fades. <<tearful>> you steady yourself.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest lte 20>>
	The <<person1>><<person>> charges you, but a flying <<gwylanitem>> smacks <<him>> in the face. The <<person2>><<person>> looks over. A <<gwylanitem>> hits <<him>> as well.

	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Get away from <<phim>>. I have more." As if to demonstrate, <<nnpc_he "Gwylan">> throws a <<gwylanitem>>, hitting the <<person1>><<person>> in the face again. The pair glance at each other, then turn and run.

		"I hope they weren't customers," the <<nnpc_gendery "Gwylan">> mutters. "Well, I don't want their money anyway." <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area."

		<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"

		"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.

	<<else>>
		"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Get away from <<phim>>. I have more." As if to demonstrate, <<nnpc_he "Gwylan">> throws a <<gwylanitem>>, hitting the <<person1>><<person>> in the face again. The pair glance at each other, then turn and run.

		"I hope they weren't customers," the <<nnpc_gendery "Gwylan">> mutters. "Well, I don't want their money anyway." <<nnpc_He "Gwylan">> steps out from the treeline, and walks toward you. "You okay? Good thing I was in the area."
		<<if $gwylan_aborted is 1>>
			<<if $gwylan_eden_coop gte 1>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"

			<<else>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
			<</if>>

		<<elseif $gwylan_aborted is 2>>
			<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
		<</if>>
	<</if>>

	<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
		<<nnpc_He "Gwylan">> looks around for a moment. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here. Must be busy. Ah well."

	<</if>>

	<<if $gwylan_rescue isnot 1>>
		<<set $gwylan_rescue to 1>>
		<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. If you go any further than the start of the lake, I won't be able to hear you. Keep it in mind."

	<</if>>

	<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.

	<<clotheson>><<set $gwylan_aborted to 0>>
	<<endcombat>>

	You feel a jolt of pain as the slime punishes you for defiance.
	<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest gte 21>>
	You hear a gun fire close by, and a bullet lands at the pair's feet. They back off in fear and flee into the forest.

	Eden emerges and helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>

	You feel a jolt of pain as the slime punishes you for defiance.
	<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>

<<else>>
	You shove the pair away from you. <<tearful>> you run.

	You feel a jolt of pain as the slime punishes you for defiance. It tries to steal control of your legs, but fails.
	<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Forest Slime Wolf Submit willingly
<<location "forest">><<effects>>

In one motion, you turn and drop to your hands and knees. You wiggle provocatively, and growl.

<<deviancy4>>

A <<beasttype>> steps out from the forest, sniffs you, then mounts.

<<link [[Next|Forest Slime Wolf Rape]]>><<set $sexstart to 1>><</link>>

:: Forest Slime Wolf Obey
<<location "forest">><<effects>>

In one motion, you turn and drop to your hands and knees. You wiggle provocatively, and growl.

A <<beasttype>> steps out from the forest, sniffs you, then mounts.

<<link [[Next|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>>

:: Forest Slime Wolf Defy
<<location "forest">><<effects>>

<<if $slimeDefyCooldown>>
	You turn and run into the forest. The slime tries to overpower your will, and feel a jolt of pain as the slime punishes you for defiance. However, it's still worn out from overpowering you earlier. You feel it try, but fail, to force your steps in the opposite direction.

	<<endevent>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $corruption_slime gte ($willpower / 10)>>
	<<if $deviancy gte 55>>
		<<set $slimeDefyCooldown to 4>>
	<<else>>
		<<set $slimeDefyCooldown to 8>>
	<</if>>
	You try to run into the forest, but the slime overpowers your will. It forces you to turn and drop to your hands and knees. You wiggle provocatively, and growl.
	<<ggwillpower>><<willpower 3>>

	A <<beasttype>> steps out from the forest, sniffs you, then mounts.

	<<link [[Next|Forest Slime Wolf Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
	You turn and run into the forest. The slime tries to overpower your will, but you resist its influence. The beast doesn't give chase.
	<<gwillpower>><<willpower 1>>

	The slime retaliates with a jolt of pain.

	<<endevent>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Slime Wolf Rape

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<beastCombatInit>>
	<<set $noFinish to 1>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
		<<set $rescue to 2>>
	<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
		<<enable_rescue>>
	<</if>>

	<<set $NPCList[0].stance to "top">>
<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<beastCombatInit>>
	<<set $noFinish to 1>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1) and $forest lte 20>>
		<<set $rescue to 2>>
	<<elseif (($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)) or $forest lte 20>>
		<<enable_rescue>>
	<</if>>

	<<set $NPCList[0].stance to "top">>
<</if>>

<<effects>>
<<effectsman>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Forest Slime Wolf Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Slime Wolf Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 2 and $alarm is 1>>
	<<link [[Next|Forest Coop Rescue]]>><<set $phase to 3>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Forest Slime Wolf Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Slime Wolf Rape Finish

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	The <<beasttype>> climbs off of you, and disappears into the forest.

	Your knees buckle as the slime's influence fades. <<tearful>> you steady yourself.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rescue is 1 and $forest lte 20>>
	The <<beasttype>> growls, but is hit in the face by a flying <<gwylanitem>>. <<bHe>> yelps and looks around, alarmed.
	<<if $monster is 1>>
		"Human attack! Where?!"
	<</if>>

	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		"Hey!" a <<nnpc_gendery "Gwylan">> shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a <<gwylanitem>>,  hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.

		"I swear they get more aggressive every day," the <<nnpc_gendery "Gwylan">> mutters. <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area!"

		<<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"

		"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud.

	<<else>>
		"Hey!" Gwylan shouts from beyond the treeline. "Shoo!" <<nnpc_He "Gwylan">> throws a <<gwylanitem>>,  hitting the <<beasttype>> in the side. <<bHe>> scurries away, <<bhis>> tail between <<bhis>> legs.

		"I swear they get more aggressive every day," Gwylan mutters. <<nnpc_He "Gwylan">> steps out from the treeline, walking toward you. "You okay? Good thing I was in the area!"
		<<if $gwylan_aborted is 1>>
			<<if $gwylan_eden_coop gte 1>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with Eden. <<nnpc_He "Eden">> still scares me." <<nnpc_He "Gwylan">> frowns. "Why were you two fighting anyway? Did you fall out?"

			<<else>>
				<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the <<nnpc_title "Eden">>. <<nnpc_Hes "Eden">> the scariest thing in the forest."
			<</if>>

		<<elseif $gwylan_aborted is 2>>
			<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."
		<</if>>
	<</if>>

	<<if $gwylan_eden_coop gte 1 and $gwylan_aborted isnot 1>>
		<<nnpc_He "Gwylan">> looks around for a moment. "Strange," <<nnpc_he "Gwylan">> says to <<nnpc_himself "Gwylan">>. "I thought the <<nnpc_title "Eden">> would be here. Must be busy. Ah well."

	<</if>>

	<<if $gwylan_rescue isnot 1>>
		<<set $gwylan_rescue to 1>>
		<<nnpc_He "Gwylan">> starts to walk away, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to save you because you're close enough to my shop. If you go any further than the start of the lake, I won't be able to hear you. Keep it in mind."

	<</if>>

	<<nnpc_He "Gwylan">> gathers <<nnpc_his "Gwylan">> items, then walks off in the direction of <<nnpc_his "Gwylan">> shop.
	You feel a jolt of pain as the slime punishes you for defiance.
	<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

	<<clotheson>><<set $gwylan_aborted to 0>>
	<<endcombat>>

	<<link [[Next|Forest]]>><<endevent>><</link>>

<<elseif $rescue is 1 and $forest gte 21>>
	You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest.

	Eden emerges and helps you collect yourself. "Damn wolves," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>

	You feel a jolt of pain as the slime punishes you for defiance.
	<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>

<<else>>
	The <<beasttype>> runs into the forest, whimpering.

	<<tearful>> you try to stand, but a jolt of pain sends you sprawling. The slime punishes you for defiance.
	<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Forest Orchid

<<effects>>
You search among the trees at the edge of the clearing, looking for seeding orchids. You find several hiding beneath a bough.

You can now grow orchids.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Orchid Pick
<<effects>>

You search around the base of ancient trees, looking for orchids in bloom.

<<if $tendingSuccess>>
	You find some around the base of a great oak.
	<<tending_pick orchid>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	You find none that would sell at market.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Red Rose

<<effects>>
You reach into the rose bushes, searching for seeding flowers. You avoid the thorns as best you can, but a few tear at you regardless.

You can now grow red roses.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Red Rose Pick
<<effects>>

You search the rose bushes for blooming flowers, careful to avoid the thorns.

<<if $tendingSuccess>>
	One bush blooms with drops of red.
	<<tending_pick red_rose>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	None of the flowers look suitable for market.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Lily

<<effects>>
You drop to your knees and crawl through the grass, searching for seeding lilies in the shadow of larger plants.

You can now grow lilies.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Lily Pick
<<effects>>
You drop to your knees and crawl through the grass, searching for blooming lilies.
<<if $tendingSuccess>>
	You find some saleable specimens hiding beneath a fern.
	<<tending_pick lily>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	You find none that would sell at market.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Pitcher Wait
<<effects>>

You lean against the tree, until the breeze changes direction and the haze lifts. You begin to feel more sure-footed, and are soon confident that you can continue.

<<if $foresthunt gte 1>><<set $foresthunt += 1.5>><</if>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Pitcher Ignore
<<effects>>

<<if $willpowerSuccess>>
	You continue wakling. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. You remain focused on your path, and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	You continue walking, but the dizziness does not subside. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. You change direction, hoping to escape the haze, but it doesn't help. You turn again, and again. The dizziness becomes more intense, and you find it harder to think. You're lost.<<ggwillpower>><<willpower 3>>

	You keep walking, the haze becomes sweeter, so much that you can taste it in the air.

	You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.

	<<link [[Next|Forest Pitcher]]>><</link>>

<</if>>

:: Forest Pitcher Slime Defy
<<location "forest">><<effects>>

<<if $slimeDefyCooldown>>
	You continue walking, but defy the slime's instructions, and feel a jolt of pain as the slime punishes you for defiance. However, it's still worn out from overpowering you earlier. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. You remain focused on your path, and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $corruption_slime gte ($willpower / 11)>><<set $slimeDefyCooldown to 4>>
	You try to walk against the slime's instruction, but it overpowers your will and the dizziness does not subside. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. The dizziness becomes more intense, and you find it harder to think.<<willpower 3>><<gwillpower>>

	You keep walking, the haze becomes sweeter, so much that you can taste it in the air.

	You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.

	<<link [[Next|Forest Pitcher]]>><</link>>
<<else>>
	You continue walking, but defy the slime's instructions. You're nagged by the fear that you're going the wrong way. It's hard to tell with the sky obscured by the canopy. You remain focused on your path, and soon find the haze thinning. The dizziness subsides.<<willpower 1>><<gwillpower>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Pitcher Slime Obey
<<location "forest">><<effects>>
While you follow the slimes instructions, the dizziness does not subside. It's hard to tell where the slime is taking you with the sky obscured by the canopy. The dizziness becomes more intense, and you find it harder to think.

You keep walking, the haze becomes sweeter, so much that you can taste it in the air.

You come across a large plant, taller and thicker than you. It's surrounded by vines and flowers. Clouds of white dust emerge from an aperture on top.

<<link [[Next|Forest Pitcher]]>><</link>>

:: Forest Pitcher
<<effects>>

The dizziness becomes too intense. The world spins, and you fall. The vines spring to life as you land on them, wrapping around your limbs and pulling you into the air. You dangle, limp, as they lift you over the maw of the plant, and then inside.<<if $slimeObey isnot true>><<gtrauma>><<ggstress>><<trauma 6>><<stress 12>><</if>>

The fall jolts you to your senses. You land in a thick mucus that sticks to your skin, making it tingle.
<<set $player.bodyliquid.feet.goo += 1>>
<<set $player.bodyliquid.thigh.goo += 1>>
<<set $player.bodyliquid.bottom.goo += 1>>

<<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">>
	<<link [[Try to escape|Forest Pitcher Struggle Start]]>><</link>><<willpowerdifficulty 1 700>>

<</if>>

<<link [[Endure|Forest Pitcher Endure]]>><</link>><<gggarousal>>

:: Forest Pitcher Struggle Start
<<effects>>

<<if $willpowerSuccess>>
	You feel the strange dizziness descend once more, but you shake yourself free of its influence. You're in trouble, and need to act.<<gwillpower>><<willpower 1>>

	You pull yourself free of the sticky mucus, rising to your feet. It still comes up to your knees, but you think you'll be able to pull yourself free. You look around. The plant walls don't look too thick. You might also be able to reach the aperture above.

	<<link [[Tear through|Forest Pitcher Break]]>><</link>><<physiquedifficulty 1 $physiquemax>>

	<<link [[Climb out|Forest Pitcher Climb]]>><</link>><<athleticsdifficulty 1 1000>>

<<else>>
	You feel the strange dizziness descend once more, and sneeze as the thought of trouble passes. You slide back into the warm, relaxing fluid.<<gggarousal>><<ggwillpower>><<willpower 3>>

	<<link [[Next|Forest Pitcher Endure]]>><</link>>

<</if>>

:: Forest Pitcher Break
<<effects>>

<<set $player.bodyliquid.thigh.goo += 1>>
<<set $player.bodyliquid.feet.goo += 1>>
<<set $player.bodyliquid.chest.goo += 1>>
<<set $player.bodyliquid.bottom.goo += 1>>
<<set $player.bodyliquid.tummy.goo += 1>>

<<if $physiqueSuccess>>
	You feel around for a solid footing, then punch the wall of the plant. You feel it yield. You punch again, and again. More mucus drips from above, but you continue your assault.

	<<if !$worn.over_upper.type.includes("naked") or !$worn.over_lower.type.includes("naked") or!$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
		Your clothing feels looser as the mucus dissolves it.

		<<set $worn.over_upper.integrity -= 50>>
		<<set $worn.over_lower.integrity -= 50>>
		<<set $worn.upper.integrity -= 50>>
		<<set $worn.lower.integrity -= 50>>
		<<set $worn.under_upper.integrity -= 50>>
		<<set $worn.under_lower.integrity -= 50>>

		<<integritycheck>><<exposure>>

	<<else>>

	<</if>>
	Something wraps around your ankle just as your fist breaks through. You shake yourself free and tear open a gap wide enough for your body. More vines spring to life, but they're too slow. You escape into the trees.

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	You punch the wall of the plant, but it doesn't yield at all. You try again, hoping to find some weak spot, but a thick vine rises from the mucus and snatches your waist, pulling you back into the fluid.

	<<link [[Next|Forest Pitcher Resist]]>><</link>>

<</if>>

:: Forest Pitcher Climb
<<effects>>

<<set $player.bodyliquid.thigh.goo += 1>>
<<set $player.bodyliquid.feet.goo += 1>>

<<if $athleticsSuccess>>

	You jump and your hands gain purchase on the lip of the plant. You haul yourself out, dropping to the vine-covered ground and escaping through the trees before the dust can influence you once more.<<lstress>><<stress -6>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>

	You jump for the lip of the plant, but your fingers slide off. You try a few more times, until you feel something snake up and around your leg. It tugs, and you fall back into the slime.

	<<link [[Next|Forest Pitcher Resist]]>><</link>>

<</if>>

:: Forest Pitcher Resist
<<effects>>

<<drench goo 2 outside>><<drugs 180>>

Multiple tentacles wrap around your wrists and ankles as you lie, lightheaded, in the goo. You struggle, but can't put up much of a fight as you are lifted into the air.

<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
	More mucus drips from above, coating and dissolving your clothing.
	<<upperruined>><<lowerruined>><<underruined>><<underupperruined>>
	<<exposure>>

<</if>>

More vines emerge, their tips dripping with more of the sweet fluid. They squirm over your bare skin, over your <<breasts>> and <<genitals>>.<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>><<gggarousal>><<arousal 10000>>

The tingling in your skin becomes too much to bare.
<<orgasm>>

You hang limp, but the vines don't cease their assault.

<<if $breastsize gte 3>>
	Two wrap around your <<breasts>>, squeezing them, while the tips of two of the thinner tendrils open. They latch onto your nipples, and suck.
<<else>>
	The tips of two of the thinner tendrils open. They latch onto your <<nipples>>, and suck.
<</if>>

<<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>>
	You feel your chest respond to the sensation, and milk flows from your buds. You remain suspended, helpless, as the plant suckles.
	<<breastfeed>>
	<<breastfeed>>
	<<breastfeed>>
	<<breastfeed>>
	<<breastfeed>>

<<elseif $breastfeedingdisable is "f">>
	<<milkvolume 5>>
<</if>>

<<arousal 10000>>
<<orgasm>>

<<link [[Next|Forest Pitcher Resist 2]]>><</link>>

:: Forest Pitcher Resist 2
<<effects>>

The walls close in, squeezing you. You're pushed upwards by the pressure. You slide from the plant and land on the bed of vines with a squelch.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Pitcher Endure
<<effects>>

<<drench goo 2 outside>><<drugs 180>>

Any thought of danger passes as the warm slime envelops you.

<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
	You barely notice as it dissolves your clothing
	<<upperruined>><<lowerruined>><<underruined>><<underupperruined>>
	<<exposure>>
<</if>>

You feel slimy vines wrap around your limbs and waist, lifting your limp body into the air. More vines emerge, hot liquid dripping from their tips. They squirm over your bare skin, over your <<breasts>> and <<genitals>>.
<<if $slimeObey is true>>
	The slime further rewards for doing as you were told. <<ltrauma>><<lstress>><<trauma -6>><<stress -24>><<unset $slimeObey>>
<<else>>
	<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>>
<</if>>
<<gggarousal>><<arousal 10000>>

The tingling in your skin becomes too much to bare.
<<orgasm>>

You hang limp, but the vines don't cease their assault.

<<if $breastsize gte 3>>
	Two wrap around your <<breasts>>, squeezing them, while the tips of two of the thinner tendrils open. They latch onto your nipples, and suck.
<<else>>
	The tips of two of the thinner tendrils open. They latch onto your <<nipples>>, and suck.
<</if>>

<<if $milk_amount gte 1 and $breastfeedingdisable is "f" and $lactating gte 1>>
	You feel your chest respond to the sensation, and milk flows from your buds. You remain suspended, helpless, as the plant suckles.
	<<breastfeed>>
	<<breastfeed>>
	<<breastfeed>>
	<<breastfeed>>
	<<breastfeed>>

<<elseif $breastfeedingdisable is "f">>
	<<milkvolume 5>>
<</if>>

<<arousal 10000>>
<<orgasm>>

<<link [[Next|Forest Pitcher Endure 2]]>><</link>>

:: Forest Pitcher Endure 2
<<effects>>

The walls close in, squeezing you. You're pushed upwards by the pressure. You slide from the plant and land on the bed of vines with a squelch.

You lay naked on the ground, sticky with slime and twitching with arousal.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Wasps Strip
<<effects>>

<<clothesstrip>>
The wasps<<if $analdisable is "f">>, including the one that latched onto your bottom,<</if>> circle you as you strip, seeming to enjoy the show. <<deviancy4>>

The instant you're finished, they approach you with a more relaxed pace.

<<link [[Next|Forest Wasps]]>><<set $struggle_start to 2>><</link>>

:: Forest Wasps
<<effects>>

<<if $struggle_start is 1>>
	<<struggle_init>>
	<<set $struggle.creature to "wasp">>
	<<struggle_creatures 2 2>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<if $analdisable is "f">>
		<<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
	<</if>>
	<<unset $struggle_start>>
<<elseif $struggle_start is 2>>
	<<struggle_init>>
	<<set $struggle.creature to "wasp">>
	<<struggle_creatures 2 2>>
	<<set $combat to 1>>
	<<neutral 1>>
	<<consensual>>
	<<set $consensual to 1>>
	<<if $analdisable is "f">>
		<<set $struggle.anus.creature to "wasp">><<set $anususe to "struggle">><<set $anusstate to "struggle">><<set $struggle.enemy[0].location to "anus">>
	<</if>>
	<<unset $struggle_start>>
<</if>>

<<struggle>>

<<if $struggle.done gte $struggle.number>>
	<<link [[Next|Forest Wasps End]]>><</link>>

<<else>>
	<<link [[Next|Forest Wasps]]>><</link>>

<</if>>

:: Forest Wasps End
<<effects>>

The buzzing fades into the trees. <<tearful>> you continue through the forest.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Apple Pick
<<effects>>

You shake the apple trees, hoping to dislodge some of the fruit.

<<if $tendingSuccess>>
	You catch some shiny ones.
	<<tending_pick apple 6 18>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	None fall. Those on the ground are too bruised.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Pear Pick
<<effects>>

You stand on tiptoe, and test the pears.

<<if $tendingSuccess>>
	You find some ripe ones.
	<<tending_pick pear 6 18>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	All the ones you can reach are too squishy.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Lemon Pick
<<effects>>

You search the short trees for saleable lemons.

<<if $tendingSuccess>>
	You find a bunch, nice and yellow.
	<<tending_pick lemon 6 18>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	They're all too green.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Blood Lemon Pick
<<effects>>

You search the short trees for saleable lemons.
<<if $tendingSuccess>>
	You find a bunch, their yellow skin criss-crossed by red veins.
	<<tending_pick blood_lemon 6 18>>
	<<earnFeat "In Red Light">>

	You feel strangely heated.<<drugs 60>><<arousal 600>><<garousal>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	They're all too green.<<gtending>><<tending 2>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Honey Pick
<<effects>>

You climb the tree until you're level with the hive. You reach for the honeycomb, and snap off a large chunk.
<<silently>><<tending_pick wild_honeycomb 1 1>><</silently>>
<<earnFeat "Oh Bother">>
<<if $tendingSuccess>>
	The bees don't react.

	Not wanting to tempt fate, you climb back down the tree, prize in hand.

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
	The buzzing intensifies.

	You clamber down the tree, prize in hand. Four immense bees emerge from the hive, and shoot after you.

	<<link [[Next|Forest Honey Struggle]]>><<set $struggle_start to 1>><</link>>

<</if>>

:: Forest Honey Struggle
<<effects>>

<<if $struggle_start is 1>>
	<<struggle_init>>
	<<set $struggle.creature to "bee">>/*Creature species*/
	<<struggle_creatures 4 2>>/*How many creatures will be involved, and their health.*/
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>

	<<unset $struggle_start>>
<</if>>

<<struggle>>

<<if $struggle.done gte $struggle.number>>
	<<link [[Next|Forest Honey Struggle End]]>><</link>>

<<else>>
	<<link [[Next|Forest Honey Struggle]]>><</link>>

<</if>>

:: Forest Honey Struggle End
<<effects>>

You escape into the forest.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Coop Rescue
<<effects>><<set $rescued++>>
<<if $phase is 0 or $phase is 2>>
	You hear a gun fire close by, and a bullet lands at the pair's feet. At the same time, a <<gwylanitem>> crashes into the <<person1>><<persons>> face. They back off in fear and flee into the forest.
	<<elseif $phase is 1 or $phase is 3>>
	You hear a gun fire close by, and a bullet lands near the <<beasttype>>. At the same time, a <<gwylanitem>> crashes into the <<beasttype>>'s side. <<bHe>> backs off in fear and flees into the forest.
<<else>>
	You hear a gun fire close by, and a bullet splashes by the <<beasttype>>. At the same time, a <<gwylanitem>> crashes into the <<beasttype>>'s side. <<bHe>> backs off in fear and flees into the water.
<</if>>

<<if $gwylan_eden_coop gte 4>>
	<<set $gwylan_eden_coop++>>

	"Nice aim," Eden says as <<nnpc_he "Eden">> emerges from the forest.

	"Wish I could say the same," Gwylan replies, stepping through the treeline on the opposite side. "Unless you were aiming for the <<if $phase is 4>>water<<else>>dirt<</if>>." Eden snorts, and almost smiles.

	<<if $gwylan_eden_coop is 5>>
		You smile. Eden used to be so suspicious of Gwylan, and Gwylan used to be so scared of Eden. It's nice to see them getting along.
		<<trauma -12>><<ltrauma>>

	<</if>>

	<<if $gwylan_aborted is 1>>
		<<set $gwylan_aborted to 0>>
		Gwylan frowns for a moment. "Hey, why were you attacking <<phim>> earlier? Did you fall out?"

		Eden sighs, crossing <<nnpc_his "Eden">> arms. "<<pShe>> needed to learn to obey me." Gwylan doesn't seem happy with the answer, but doesn't push it.

	<<elseif $gwylan_aborted is 2>>
		<<set $gwylan_aborted to 0>>
		<<nnpc_He "Gwylan">> can't meet your gaze. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."

		"Wait, you were attacked by the alpha? The black one?" Eden growls. "If that thing lays a single mangy paw on you, I'll hunt myself a nice black rug."

	<</if>>

	"Well, bye," Gwylan says,<<if $phase isnot 4>> gathering <<nnpc_his "Gwylan">> items and<</if>> walking off in the direction of <<nnpc_his "Gwylan">> shop. Eden stays, checking to make sure you're alright.
	<<if $phase is 2 or $phase is 3>>

		You feel a jolt of pain as the slime punishes you for defiance.
		<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
	<</if>>

	<<clotheson>>
	<<endcombat>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>

<<elseif $gwylan_eden_coop gte 1>>
	<<set $gwylan_eden_coop++>>

	Eden and Gwylan both emerge from opposite sides of the forest path. Eden eyes Gwylan suspiciously, but <<nnpc_he "Eden">> doesn't deem <<nnpc_him "Gwylan">> a threat.

	"Good thing we were both in the area," Gwylan says, shifting from foot to foot. Eden doesn't respond.
	<<if $gwylan_aborted is 1>>
		<<set $gwylan_aborted to 0>>
		Gwylan frowns. "Hey, why were you attacking <<phim>> earlier? Did you fall out?"

		Eden sighs, crossing <<nnpc_his "Eden">> arms. "<<pShe>> needed to learn to obey me." Gwylan doesn't seem happy with the answer, but doesn't push it.

	<<elseif $gwylan_aborted is 2>>
		<<set $gwylan_aborted to 0>>
		<<nnpc_He "Gwylan">> turns to you and rubs the back of <<nnpc_his "Gwylan">> neck. "Sorry for not saving you before, but I'm not messing with the alpha. I don't want the entire pack breaking my door down."

		"Wait, you were attacked by the alpha? The black one?" Eden growls. "If that thing lays a single mangy paw on you, I'll hunt myself a nice black rug."
	<</if>>

	After a moment's silence, Gwylan<<if $phase isnot 4>> gathers <<nnpc_his "Gwylan">> items, then<</if>> turns and walks away in the direction of <<nnpc_his "Gwylan">> shop without another word. Eden stays, checking to make sure you're alright.

	<<if $phase is 2 or $phase is 3>>

		You feel a jolt of pain as the slime punishes you for defiance.
		<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
	<</if>>

	<<clotheson>>
	<<endcombat>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>

<<else>>
	<<set $gwylan_aborted to 0>><<set $gwylan_eden_coop to 1>>

	Eden emerges from the treeline. "You okay?" <<nnpc_he "Eden">> asks. "Good thing I was here to-"

	<<if $forest_shop_intro isnot 1 and $gwylan_rescue isnot 1>>
		<<nnpc_Hes "Eden">> cut off by a mousy <<nnpc_gendery "Gwylan">> bursting through the treeline. Eden unslings <<nnpc_his "Eden">> rifle and points at the <<nnpc_gendery "Gwylan">>.

		"W-wait!" The <<nnpc_gendery "Gwylan">> raises <<nnpc_his "Gwylan">> arms, dropping a <<gwylanitem>> <<nnpc_he "Gwylan">> was carrying. "I'm on your side! I was coming to save <<phim>>."

		Eden doesn't lower <<nnpc_his "Eden">> gun. "Why should I believe you?" <<nnpc_He "Eden">> rests <<nnpc_his "Eden">> finger on the trigger.
		<<stress 3>><<gstress>>

		"It's true, really!" Gwylan glances in your direction, then back to Eden. "I run a shop by the entrance to town, and I was taking stock when I heard <<phim>> scream. I wanted to save <<phim>>."

		Eden frowns, then lowers <<nnpc_his "Eden">> gun. "Fine. But don't try anything."

		The <<nnpc_gendery "Gwylan">> sighs in relief, and lowers <<nnpc_his "Gwylan"> arms as well. <<nnpc_He "Gwylan">> turns to you. <<nnpc_He "Gwylan">> looks about your age, with mousy hair and freckles. "I'm older than I look," <<nnpc_he "Gwylan">> says, as if reading your mind. "I'm Gwylan. Nice to meet you!"

		"I have a shop right by the outskirts of the forest," <<nnpc_he "Gwylan">> says. "You can't miss it. I sell-" <<nnpc_he "Gwylan">> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks there. Things you won't find in normal shops. Even I don't know what I have in stock!" <<nnpc_He "Gwylan">> sounds proud. Eden snorts.

	<<else>>
		<<nnpc_Hes "Eden">> cut off by Gwylan bursting through the treeline. Eden unslings <<nnpc_his "Eden">> rifle and points at the <<nnpc_gendery "Gwylan">>.

		"W-wait!" Gwylan raises <<nnpc_his "Gwylan">> arms, dropping a <<gwylanitem>> <<nnpc_he "Gwylan">> was carrying. "I'm on your side! I was coming to save <<phim>>!"

		Eden doesn't lower <<nnpc_his "Eden">> gun. "Why should I believe you?" <<nnpc_He "Eden">> rests <<nnpc_his "Eden">> finger on the trigger.
		<<stress 3>><<gstress>>

		"It's true, really!" Gwylan glances in your direction, then looks back at Eden. "I run a shop by the entrance to town, and was taking stock when I heard <<phim>> scream. <<if $gwylan_rescue is 1>>I've saved <<phim>> before, <<pshes>> my friend.<<else>><<pShes>> one of my customers. I wanted to save <<phim>>.<</if>>"

		Eden looks at you for confirmation. You nod, and <<nnpc_he "Eden">> lowers <<nnpc_his "Eden">> gun. "Fine. But don't try anything."

		"I won't," Gwylan says. "I gotta get back to the shop anyway, now that I know <<pshes>> safe."

	<</if>>

	<<if $gwylan_rescue isnot 1>>
		<<set $gwylan_rescue to 1>>
		<<nnpc_He "Gwylan">> starts to walk off, but stops and turns around. "By the way," <<nnpc_he "Gwylan">> says. "I was able to hear you because you were close enough to my shop. If you go any further than the start of the lake, I won't be able to hear you. Keep it in mind."
		<<if $eden_rescue isnot 1>>
			<<set $eden_rescue to 1>>

			"As for me," Eden says, "I happened to be in the area. I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in danger. Even beyond the lake."
		<</if>>

	<<elseif $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		As Gwylan turns to set out, Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	With that said, Gwylan walks back in the direction of <<nnpc_his "Gwylan">> shop, <<nnpc_his "Gwylan">> thrown merchandise forgotten. Eden stays, and checks to make sure you're alright.

	<<if $phase is 2 or $phase is 3>>

		You feel a jolt of pain as the slime punishes you for defiance.
		<<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<set $submissive -= 1>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>>
	<</if>>

	<<clotheson>>
	<<endcombat>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>

:: Forest Pale Slime Struggle
<<effects>>

<<if $struggle_start is 1>>
	<<struggle_init>>
	<<set $struggle.creature to "pale slime">>
	<<if $wraith.state is "haunt">>
		<<struggle_creatures 3 2>>
	<<else>>
		<<struggle_creatures 2 1>>
	<</if>>
	<<set $combat to 1>>
	<<controlloss>>
	<<violence 1>>
	<<molested>>
	<<unset $struggle_start>>
<</if>>

<<struggle>>

<<if $struggle.done gte $struggle.number>>
	<<link [[Next|Forest Pale Slime Struggle End]]>><</link>>

<<else>>
	<<link [[Next|Forest Pale Slime Struggle]]>><</link>>

<</if>>

:: Forest Pale Slime Struggle End
<<effects>>

The slimes disappear into the river. <<tearful>> you look around frantically.
<<if $phase is 1>>
	The pale figure is nowhere to be found. You breathe a sigh of relief, but waste no time getting back on the move. <<endRainWraith true>>
	<<set $wraith.hunt -= 3>>
	<<if $wraith.hunt lte 0>>
		You think you've lost it, but you stay on your guard.
		<<set $wraith.hunt to 0>><<set $wraith.timer += 5>>
	<<else>>
		It's likely still coming for you, but you've put valuable distance between you and it.
	<</if>>
<<else>>
	The pale figure is nowhere to be found. You're about to breathe a sigh of relief, but hear a laugh from the treeline. You break out into a run. <<endRainWraith>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Plant Sex
<<if $sexstart is 1 or $molestationstart is 1>>
	<<if $sexstart is 1>>
		<<set $sexstart to 0>>
		<<consensual>><<set $consensual to 1>>
		<<neutral 1>>
	<<elseif $molestationstart is 1>>
		<<set $molestationstart to 0>>
		<<controlloss>>
		<<violence 1>>
		<<neutral 1>>
		<<molested>>
	<</if>>
	<<if $loveInterest>>
		<<if $loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden">>
			<<enable_rescue>>
		<</if>>
	<</if>>
	<<maninit "plant">><<npcexpose>>
	<<set $enemyarousalmax to 800>>
	<<if $phase is 2>>
		<<set _randomtentacles to random(10, 12)>>
	<<else>>
		<<set _randomtentacles to random(6, 10)>>
	<</if>>
	<<makeAbomination _randomtentacles 8 "vine" "vine" true>>
	<<if $phase is 1>>
		<<if $player.penisExist>>
			<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penistarget to 0>>
		<<else>>
			<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginatarget to 0>>
		<</if>>
		<<set $NPCList[0].location.head to "genitals">>
		<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "tentgrappled">><<set $leftarmstate to 0>><<set $lefttarget to "tentacles">>
		<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "tentgrappled">><<set $leftarmstate to 0>><<set $righttarget to "tentacles">>
	<<elseif $phase is 0 and !$consensual>>
		<<npckiss>>
	<</if>>
<</if>>
<<effects>>
<<effectsabomination>><<abomination>>

<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	<<if ($loveInterest.primary is "Eden" or $loveInterest.secondary is "Eden")>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you, and Eden must not be in the area.
		<<else>>
			You're too far from the town for anyone to hear you, and Eden must not be in the area.
		<</if>>
	<<else>>
		<<if $gwylan_rescue is 1>>
			You're too deep into the forest for Gwylan to hear you.
		<<else>>
			You're too far from the town for anyone to hear you.
		<</if>>
	<</if>>

<</if>>

<<stateabomination>>

<<actionsabomination>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Forest Plant Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Plant Sex Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Forest Plant Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Plant Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Plant Sex Finish
<<location "forest">><<effects>>
<<if $phase is 1>>
	<<set _noCum to 1>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"That was fun!" the <<person>> chirps. "I wish more humans were like you."

	<<He>> picks <<himself>> up off the ground and dusts off one of <<his>> vines. "If you're ever in the area, hit me up! I'd love to do this again!" <<He>> walks off, <<his>> vines shambling behind <<him>>.

	<<tearful>> you gather yourself.
	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
	The <<person>> backpedals from you, looking at you warily. "Yeesh, a bit uncalled for, wouldn't you say? I just wanted us to feel good." <<His>> vines all retract away from you.

	<<He>> rubs one of <<his>> vines, frowning. "Well, if you're ever in the area, hit me up. Maybe we can pick up where we left off, if you're in a better mood!" <<He>> walks off, <<his>> vines trailing weakly behind <<him>>.

	<<tearful>> you gather yourself.
	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
	You hear a gun fire close by, and a bullet lands at the <<persons>> feet. "Fuck," <<he>> hisses. "It's the <<nnpc_title "Eden">>. Fuck. Fuck shit fuck. Um." <<He>> grabs your face and gives you a syrupy kiss on each cheek, before pulling away from you. "See ya! I'm out!"
	<<set $player.bodyliquid.face.goo += 1>>

	The <<person>> retracts <<his>> vines and retreats into the forest right as Eden emerges. <<nnpc_He "Eden">> helps you collect yourself. "Damn hikers," <<nnpc_he "Eden">> mutters. "Are you okay?"

	<<clotheson>>
	<<endcombat>>
	<<if $gwylan_eden_coop gte 1>>
		Eden glances around for a moment. "We must be in too deep for that shopkeep," <<nnpc_he "Eden">> says.

	<</if>>

	<<if $eden_rescue isnot 1>>
		<<set $eden_rescue to 1>>
		Eden pats you on the shoulder. "I was able to hear you because I happened to be in the area," <<nnpc_he "Eden">> says. "I might not always be around, but I should be able to save you anywhere in the forest. Give me a shout if you're in trouble."

	<</if>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><</link>>
<</if>>

:: Forest Plant Kiss
<<location "forest">><<effects>>

<<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>>
	You practically lurch forward and capture the <<persons>> lips with your own. <<He>> gasps into your own, and you thrust your tongue into <<his>> mouth, abandoning all self-control.
	Sweet nectar fills your mouth.
	<<nectarfed 10>><<takeKissVirginity $NPCList[0].fullDescription "addiction">><<promiscuity1>>

	The <<person>> comes back to <<his>> senses, and wraps <<his>> vines around you. With a gentle, almost teasing push, <<he>> sends you to the forest floor and lowers <<himself>> to lie on top of you.
	"If I'd know you loved it so much," <<he>> whispers, "I'd have offered more than a kiss. Way more."

	<<link [[Next|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<else>>
	You lean forward and kiss the <<person "normal">>, and <<he>> smiles against your mouth. <<His>> lips are sticky, and taste very sweet.
	<<takeKissVirginity $NPCList[0].fullDescription "consensual">><<promiscuity1>>
	<<if $rng gte 81>>
		<<He>> suddenly thrusts <<his>> tongue into your mouth. Something drips into your mouth, and your taste buds are assaulted by a dizzyingly sweet flavor.
		<<nectarfed 10>>

		Your mind gets foggy, and you barely notice <<him>> pushing you to the ground. The vines behind <<him>> writhe to life, slithering behind <<him>>.

		"Thanks for that," the <<person>> whispers, lowering <<himself>> to lie on top of you. "Now I think I'll take a bit more than a kiss."

		<<link [[Next|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
	<<else>>
		<<He>> holds the kiss for a few seconds, before nipping your upper lip and pulling away. You lick your lips. Syrupy nectar lingers around your mouth.

		Behind <<him>>, the vines writhe to life, wriggling in contentment. "What did you think?" the <<person>> asks, winking. "Pretty great kiss, huh? Well, I thought so."

		<<He>> turns to walk away. "Well, hope that brings you good luck! See you around, <<girl>>!"

		<<if $deviancy gte 35>>
			<<link [[Seduce|Forest Plant Seduce]]>><</link>><<deviant3>>

			<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
		<<else>>
			<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
		<</if>>
	<</if>>
<</if>>

:: Forest Plant Seduce
<<location "forest">><<effects>>

"Leaving so soon?" you ask, batting your eyes. The <<person>> turns back. "I could give you so much more than just a kiss. <<if $tentacledisable is "f">>Show me what those vines can do<<else>>Come and get me<</if>>."

<<set $seductiondifficulty to 0>>
<<seductioncheck>>

<<His>> eyes light up. "Oh, hell yeah!" <<He>> lunges for you and throws <<his>> arms around you, tackling you to the forest floor. <<His>> vines come to <<his>> side, writhing around you. "I love meeting humans who love nature."

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction... though you suspect <<he>> would've said yes no matter what.

<</if>><<seductionskilluse>>

<<link [[Next|Forest Plant Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>

:: Forest Plant Kiss Refuse
<<location "forest">><<effects>>

<<if $rng gte 51>>
	"Huh?" The <<persons "normal">> face scrunches up. "But why not?"

	<<He>> thinks for a few seconds, before gasping. "Oh, I get it! You just want to skip the foreplay! I like your style."
	<<stress 6>><<gstress>>

	The vines behind <<him>> writhe to life, slithering behind <<him>>. The <<person>> licks <<his>> lips. "Don't worry. I won't keep you waiting."

	<<link [[Next|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<<else>>
	"Huh?" The <<persons "normal">> face scrunches up. "But why not?"

	<<He>> thinks for a few seconds, before shrugging. "Well, whatever. I'm sure someone in this forest is willing to smooch a cute <<personsimple>>." The vines behind <<him>> writhe to life, slithering behind <<him>>. "Later!"

	<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>

:: Forest Plant Passout
<<effects>><<location "forest">>
<<set $forest += random(15,-15)>><<set $forest = Math.clamp($forest, 21, 100)>>
<<generatePlant1>><<person1>>

<<orgasm>>
You wake up to a sudden rush of pleasure, and a wet sensation on your <<genitals 1>>. You try to sit up, only to find vines binding your arms to the ground. You struggle for a moment, but they coil tighter.

"Oh, hi there!" You crane your neck, and see a <<person>> sitting between your legs, with <<plant_details>> braided into <<his>> hair.
<<if $exposed lte 1>>
	Your $worn.lower.name has been <<if $worn.lower.skirt is 1>>lifted up<<else>>pulled down<</if>>, <<if !$worn.under_lower.type.includes("naked")>> and your $worn.under_lower.name has been pulled aside,<</if>> revealing your <<genitals>>.
<</if>>
<<He>> licks <<his>> lips. "I found you conked out in the forest, so I dragged you somewhere safe and helped myself."
<<if $worn.genitals.type.includes("chastity")>>
	<<He>> pokes your $worn.genitals.name. "At least, as best I could through this thing. Who put this on you? How cruel.
<<else>>
	<<He>> grins. "It was just a taste, I wanted to wait until you woke up before really going at it.
<</if>>
Am I squeezing your arms too tight? Sorry if I am."
<<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 0>><<else>><<set $worn.lower.state to "thighs">><</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>

You try to sit up again, but the vines pull you back down. "Ah bup bup," the <<person>> chides. "Just let me take care of you. Now, where was I...?" <<He>> moves <<his>> mouth back down to your <<genitals>>.

<<link [[Next|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>