code:
:: Eden Halloween
<<set $outside to 0>><<set $location to "cabin">><<effects>>

Orange autumn leaves decorate the trees of the forest, covering the ground and crunching under your feet as you approach Eden, the hamper of sweets in your hands. <<He>> momentarily looks up from <<his>> work to regard you, but stops when <<he>> notices what you're holding.

<<if $submissive gte 1150>>
	"H-Happy Halloween," you say, holding the hamper out to <<him>>.
<<elseif $submissive lte 850>>
	"Happy Halloween," you say, pushing the hamper into <<his>> hands.
<<else>>
	"Happy Halloween," you say, passing the hamper to <<him>>.
<</if>>

"Sweets?" <<he>> asks, looking your gift over. "This is unexpected."

<<if $submissive gte 1150>>
	"Well, s-since you don't trick-or-treat, I thought I could bring the sweets to you," you say.
<<elseif $submissive lte 850>>
	"Even if you don't go trick-or-treating, there's no reason not to have sweets," you say.
<<else>>
	"I just thought you'd appreciate it since you don't go trick or treating," you say.
<</if>>

Eden glances at the hamper again, an unsure but grateful look in <<his>> eyes. "Thanks," <<he>> says. "It's nice, not that I eat a lot of sweets anyway."
As <<he>> walks to the kitchen to store the hamper away, you notice a knife and a few pumpkins on the dining table, their stark orange hue reminding you of the seasonal foliage.

Eden notices your gaze and stops, placing the hamper down. "I was planning on making pumpkin pie," <<he>> says, eyeing the spread on the table.

<<link [[Ask to carve pumpkins|Eden Carve]]>><</link>>

<<link [[Nod|Eden Nod]]>><</link>>

:: Eden Nod
<<effects>>

You nod your head in response. Eden opens a nearby cabinet to store the sweets away, but suddenly changes <<his>> mind and looks to you.

"Why don't you share these with me," <<he>> asks.

<<link [[Accept|Eden Sweets]]>><</link>>

<<link [[Refuse|Eden Sweets Refuse]]>><</link>>

:: Eden Sweets Refuse
<<effects>>

You shake your head.

<<if $submissive gte 1150>>
	"I-I bought these sweets for you."
<<elseif $submissive lte 850>>
	"I got these sweets for you. It's yours."
<<else>>
	"I bought the sweets for you."
<</if>>

Eden shrugs and stores the hamper in the cabinet. <<He>> goes over to you and kisses your forehead.

"Thanks again," <<he>> says, before walking away.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Carve
<<effects>>

"Can we carve pumpkins?" you ask.

"What?" <<he>> questions, pulling an incredulous expression. "I was saving these for pie, not carving."

<<if $submissive gte 1150>>
	"Please?" you say.
<<elseif $submissive lte 850>>
	"Oh come on, it's Halloween!" you say.
<<else>>
	"But it's Halloween," you say.
<</if>>

Eden sighs and looks away, considering for a moment, before looking back to you. "Fine," <<he>> says. "But we're only using two of them."

You smile at <<him>> in thanks and walk over.

<<link [[Next|Eden Carve 2]]>><<pass 20>><</link>>

:: Eden Carve 2
<<effects>>

Grabbing a knife, you and Eden sit at opposite ends of the dining table. You decide to carve

<<link [[Something scary|Eden Carve 3]]>><<set $phase to 0>><</link>>

<<link [[Something cute|Eden Carve 3]]>><<set $phase to 1>><</link>>

<<link [[Eden|Eden Carve 3]]>><<set $phase to 2>><</link>>

:: Eden Carve 3
<<effects>>

Using your knife, you whittle away at the surface of the pumpkin.

<<if currentSkillValue('tending') gte 150>>
	<<if $phase is 0>>
		It takes a while, but the finishing result looks rather scary.
	<<elseif $phase is 1>>
		It takes a while, but the finishing result looks rather cute.
	<<elseif $phase is 2>>
		It takes a while, but the finishing result looks relatively similar to Eden.
	<</if>>
<<else>>

	<<if $phase is 0>>
		You try your best, but the carving doesn't look very scary.
	<<elseif $phase is 1>>
		You try your best, but the carving doesn't look very cute.
	<<elseif $phase is 2>>
		You try your best, but the carving doesn't look very similar to Eden.
	<</if>>
<</if>>

Stepping back from your work, you walk over to Eden to look at <<his>> creation. It seems <<he>>'s carved the image of a deer into the pumpkin. It looks quite skillfully done, no doubt from how experienced <<he>> is with <<his>> hands.

<<if $submissive gte 1150>>
	"Y-your pumpkin looks cute," you say.
<<elseif $submissive lte 850>>
	"That's a cute pumpkin," you say.
<<else>>
	"That pumpkin looks cute," you say.
<</if>>

Eden turns <<his>> head to face you. "If pumpkins are cute, maybe I should start calling you pumpkin too," <<he>> laughs, playfully smacking your ass.

<<link [[Next|Eden Carve 4]]>><</link>>

:: Eden Carve 4
<<effects>>

After a while, Eden drops <<his>> knife and walks over to you, evaluating your carving.

<<if currentSkillValue('tending') gte 150>>
	<<if $phase is 0>>
		"Wow, that's scary," <<he>> says. <<He>> looks impressed.
	<<elseif $phase is 1>>
		"Wow, that's cute," <<he>> says. <<He>> looks impressed.
	<<elseif $phase is 2>>
		<<He>> drinks in your work with a look of slight surprise on <<his>> face, almost unbelieving of what <<he>> sees.
		"Is that me?" <<he>> asks, turning <<his>> head to you.

		<<if $submissive gte 1150>>
			You nod your head.
		<<elseif $submissive lte 850>>
			"Yeah," you say.
		<<else>>
			"Yes," you say.
		<</if>>

		"That's good," <<he>> says, nodding slightly.
	<</if>>

<<else>>
	<<He>> stares at it for a bit, trying to discern what it's supposed to be.

	<<if $phase is 0>>
		"It's supposed to be scary," you say.
	<<elseif $phase is 1>>
		"It's supposed to be cute," you say.
	<<elseif $phase is 2>>
		"It's supposed to be you," you say.
	<</if>>

	Eden shoots you a smirk. "It's a good effort," <<he>> says, patting you on the head.

<</if>>

<<link [[Next|Eden Carve 5]]>><</link>>

:: Eden Carve 5
<<effects>>

After a short deliberation, the both of you decide to decorate the cabin with your work. Eden opens the wooden door and you feel the cool autumn air hit your face.

<<He>> places the pumpkins near the entrance. They add a slight festive touch, contrasting the austere nature of the cabin.

When you're done admiring your work, you and Eden walk back inside. Looking to the table again, your eyes are drawn to the hamper of sweets.

<<if $submissive gte 1150>>
	"Y-you haven't eaten the sweets yet," you say.
<<elseif $submissive lte 850>>
	"Hey, you still haven't tried the sweets yet," you say.
<<else>>
	"You haven't tried the sweets yet," you say.
<</if>>

Eden looks to the table, seemingly contemplating something. "Why don't you share them with me?" <<he>> asks.

<<link [[Accept|Eden Sweets]]>><</link>>

<<link [[Refuse|Eden Sweets Refuse]]>><</link>>

:: Eden Sweets
<<effects>>

You accept Eden's offer and walk to the table. Grabbing one of the knives, <<he>> cuts open the hamper's protective plastic and reaches for a small box tucked within its centre.

Upon opening, you both find that it's filled with creamy chocolate. Its delectable scent wafts up your nose and your mouth waters in response.

Taking a piece, Eden brings it to <<his>> mouth.

<<link [[Snatch it from Eden|Eden Sweets 2]]>><<set $phase2 to 1>><</link>>

<<link [[Let Eden eat it|Eden Sweets 2]]>><</link>>

:: Eden Sweets 2
<<effects>>

<<if $phase2 is 1>>
	Just before the chocolate enters <<his>> mouth, you snatch it from Eden and gobble it up.

	"Hey!" Eden exclaims, turning to you.

	<<if $submissive gte 1150>>
		"Y-you told me we were sharing," you tease.
	<<elseif $submissive lte 850>>
		"What? You did tell me we were sharing," you tease.
	<<else>>
		"You told me we were sharing," you tease.
	<</if>>

	Eden opens <<his>> mouth to retort, but stops. <<His>> eyes glint and a mischevious smirk spreads across <<his>> face. "Okay. We're sharing," <<he>> says, slowly and tantalizingly swiping <<his>> finger over one of the chocolates.

	<<He>> brings <<his>> chocolate-coated finger up to your mouth, looking at you with heated eyes.

	"Come on," <<he>> says. "I know you want to."

<<else>>
	You watch Eden eat the piece of chocolate. <<He>> seems to enjoy its sweetness.

	"Haven't eaten chocolate in a while," <<he>> says. Turning to you, <<he>> offers you the box. "Want one?"

	You're about to reply, before Eden perks up. <<His>> eyes glint and a mischevious smirk spreads across <<his>> face. "I think I can make this more interesting," <<he>> says, slowly and tantalizingly swiping <<his>> finger over one of the chocolates.

	<<He>> brings <<his>> chocolate-coated finger up to your mouth, looking at you with heated eyes.

	"Come on," <<he>> says. "I know you want to."

<</if>>

<<link [[Lick Eden's finger|Eden Sweets Lick]]>><</link>>

<<link [[Refuse|Eden Sweets Lick Refuse]]>><</link>>

:: Eden Sweets Lick Refuse
<<effects>>

You turn your face away. Eden chuckles at you, before licking the chocolate off <<his>> finger and kissing you on the forehead.

"Thanks for the sweets," <<he>> says. Grabbing the hamper, <<he>> stores it in a nearby cabinet and walks away.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Sweets Lick
<<effects>>

You slowly encase your mouth around <<his>> finger. Using your tongue, you lick and suck the chocolate off. Eden stares at you hungrily, holding your gaze the entire time.

"Good <<girl>>," <<he>> says, sliding <<his>> finger down your tongue and popping it out of your mouth. <<He>> reaches into the box.

"Since you did so well with that," <<he>> says, picking up a piece and placing it between <<his>> teeth. <<He>> pulls you closer.

<<link [[Kiss Eden|Eden Sweets Sex]]>><<set $sexstart to 1>><</link>>

<<link [[Pull away|Eden Sweets Pull Away]]>><</link>>

:: Eden Sweets Pull Away
<<effects>>

You pull away from Eden's hold. <<He>> chuckles at you, before finishing the chocolate <<him>>self and kissing you on the forehead.

"Thanks for the sweets," <<he>> says. Grabbing the hamper, <<he>> stores it in a nearby cabinet and walks away.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Sweets Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>>
	<<set $enemyhealth to 600>>
	<<set $enemyhealthmax to 600>>
	<<takeKissVirginity "Eden" "romantic">>
	You kiss Eden back. The taste of chocolate permeates your mouth as <<his>> tongue meets yours. <<He>> separates from you, breathing heavily while lowering you onto the cabin floor.

<</if>>

<<effects>>
<<effectsman>>
<<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1
	or $enemyhealth lte 0
	or $enemyarousal gte $enemyarousalmax>>
	[[Next|Eden Sweets Sex Finish]]
<<else>>
	[[Next|Eden Sweets Sex]]
<</if>>

:: Eden Sweets Sex Finish
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<npcincr Eden lust -20>><<npcincr Eden love 1>>

	"You're so much sweeter than chocolate," Eden whispers, holding you close to <<his>> chest and stroking your hair.<<glove>><<llust>>

<<elseif $enemyhealth lte 0>>
	"You could've just said no," Eden says, pulling away from you.
	<<llove>><<npcincr Eden love -1>>

<<elseif $finish is 1 or $phase is 1>>
	Eden pulls away. A look of frustration adorns <<his>> face, but <<he>> doesn't push you.

<</if>>

<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>

<<link [[Next|Eden Sweets 6]]>><</link>>

:: Eden Sweets 6
<<effects>>

The cabin is silent, save for the sound of Eden shuffling off the floor. <<He>> extends <<his>> hand towards you and helps pull you up. Sitting you on a nearby chair, <<he>> gently lifts your chin and plants a soft kiss on your lips.

"Thanks for the sweets," <<he>> says. <<He>> grabs the hamper off the table. "And for celebrating Halloween with me."

<<He>> stores the sweets in a nearby cabinet and walks away, leaving you with the lingering feeling of <<his>> touch and the faint taste of chocolate on your tongue.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

repo_name: Area/degrees

license: mit


code:
:: Eden Hunting
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $phase is 0 and $exposed gte 1 and !$edenexposed>>

<<His>> gaze lingers on your <<lewdness>>. "I don't want you alone like that."

<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>

<<link [[Stay outside|Eden Clearing]]>><<endevent>><<set $edenexposed to 1>><</link>>

<<elseif $phase is 0>>

<<He>> disappears between the trees.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<elseif $phase is 1 and $exposed gte 1 and !$edenexposed>>

<<He>> nods, but <<his>> gaze lingers on your <<lewdness>>. "I don't want you alone like that."

<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>>

<<link [[Stay outside|Eden Clearing]]>><<endevent>><<set $edenexposed to 1>><</link>>

<<elseif $phase is 1>>

<<He>> nods at you, then disappears between the trees.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<elseif $phase is 2>>

"Don't be ridiculous," <<he>> says. "Predators have learned to stay away from the cabin. You'll be safe here."

	<<if $submissive gte 1150>>
	"I only feel safe with you," you say.

	<<elseif $submissive lte 850>>
	"Maybe if you left your gun here I would be," you say.

	<<else>>
	"Are you sure I'll be safe here alone?" you say.

	<</if>>

	<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 50>>
		"Fine," <<he>> says. "But be quiet and stay close to me. Bring a basket too, you can keep an eye out for berries."

		<<if $exposed gte 1>>
			As you walk up join <<him>>, Eden sweeps <<his>> eyes over your body, drinking in your exposed form. "You should put on some clothes next time," <<he>> says, tugging you closer.

		<</if>>
	<<link [[Next|Eden Hunt]]>><</link>>

	<<else>>

	"I can't hunt and keep watch over you at the same time," <<he>> says. "That's final."

	If <<he>> liked you more <<he>> might be more amenable to your request.

	<<link [[Next|Eden Hunting]]>><<set $phase to 0>><</link>>

	<</if>>

<</if>>

:: Eden Hunt
<<location "forest">><<effects>>

You walk into the forest, keeping close behind Eden.

<<if $worn.neck.collared is 1>>
<<He>> grips your leash, pulling you along.

	<<if $submissive gte 1150>>
	"You're hurting my neck," you whisper. "I promise to be good."
	<<elseif $submissive lte 850>>
	"I won't find any berries if you drag me like this," you whisper.
	<<else>>
	"You can drop my leash. I promise I'll stay close," you whisper.
	<</if>>
	<<He>> looks at you, considers for a moment, then drops the leash.
<</if>>

<<He>> seems to know where <<hes>> going, but you soon lose your sense of direction.
<<pass 1 hour>>
<<He>> stops to check small traps. Most are empty but one contains a dead rabbit, which <<he>> ties to <<his>> belt.

<<pass 1 hour>>More time passes, until <<he>> comes to an abrupt stop. "I've got you now," <<he>> whispers, <<his>> pace lowering to a creep. <<He>> glances at you. "Wait here. Don't move an inch." <<He>> disappears between the trees. You look around, but don't see any sign of whatever has <<him>> excited. You do, however, see a bush full of ripe berries. Eden hasn't noticed them.

<<link [[Get the berries|Eden Hunt 2]]>><<set $phase to 0>><<endevent>><</link>>

<<link [[Stay close to Eden|Eden Hunt 2]]>><<set $phase to 1>><</link>>

:: Eden Hunt 2
<<location "forest">><<effects>>

<<if $phase is 0>>

You sneak over to the bush, careful not to disturb a single twig. Once there you pick the fruit and fill the basket. Satisfied, you start sneaking back to Eden.

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - ($allure))>>
	<<set $edenhuntcaught to 1>>

		<<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">>

			You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.
			<<set $trance to 1>>

			<<link [[Next|Eden Hunt Snake]]>><<set $molestationstart to 1>><</link>>

		<<elseif $rng gte 41>>
			<<beastNEWinit 1 wolf>>
			<<if $monster is 1 or $bestialitydisable is "f">>
				A <<beasttype>> emerges from between the trees, teeth bared.
				<<if $monster is 1>>
					<<bHis>> gaze meets yours. "Hush hush, prey. Hunter won't save you."
				<</if>>
				Eden would hear your screams from here, but won't be happy with you.

				<<link [[Next|Eden Hunt Wolf]]>><<set $molestationstart to 1>><</link>>

			<<else>>
				<<endevent>>
				<<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back.

				A <<person2>><<person>> puts a hand on your shoulder, "Turn around <<girl>>. Now, what's a little thing like you doing all alone in the forest?"

				<<person1>>"It's dangerous out here," the <<person>> interjects. "But it's okay, we can keep you safe." <<He>> grabs your <<bottom>> and pulls you closer.

				Eden would hear your screams from here, but won't be happy with you.

				<<link [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>

			<</if>>
		<<else>>

			<<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back.

			A <<person2>><<person>> puts a hand on your shoulder, "Turn around <<girl>>. Now, what's a little thing like you doing all alone in the forest?"

			<<person1>>"It's dangerous out here," the <<person>> interjects. "But it's okay, we can keep you safe." <<He>> grabs your <<bottom>> and pulls you closer.

			Eden would hear your screams from here, but won't be happy with you.

			<<link [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>

		<</if>>

	<<else>>

	<<npc Eden>><<person1>>
	<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>

	<</if>>

<<elseif $phase is 1>>

You were told to stay still, so that's what you do. You wait a couple of minutes before a gunshot sounds through forest.

	<<link [[Next|Eden Hunt 3]]>><<set $phase to 2>><</link>>

<</if>>

:: Eden Hunt Snake
<<location "forest">><<effects>>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<set $combat to 1>>
	<<molested>>
	<<controlloss>>

	<<set $enemytype to "vore">>
	<<set $vorestage to 1>>
	<<set $vorecreature to "snake">>
	<<set $vorestrength to 1>><<set $position to "doggy">>
	<<set $timer to 15>>
	<<resetLastOptions>>
	<<getCombatDefaultsType>>
<</if>>

<<if $timer is 12>>
	<<set $trance to 0>>
	You break free from the trance, and realise the snake is trying to eat you!
<</if>>

<<voreeffects>>
<<vore>>
<<voreactions>>

<<if $timer lte 0 or $vorestomach gte 5>>
	<<link [[Next|Eden Hunt Snake Finish]]>><</link>><<nexttext>>
<<elseif $vorestage lte 0>>
	<<link [[Next|Eden Hunt Snake Finish]]>><</link>><<nexttext>>
<<else>>
	<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Eden Hunt Snake Finish

<<effects>>
<<set $trance to 0>>
<<if $timer lte 0 or $vorestomach gte 5>>
	<<if $vorestage gte 5>>
		The walls of the snake's innards tear open. Eden stands there, knife in hand, carving open the beast until you're freed.

	<<else>>
		The snake hisses and spits you out. It flees into the undergrowth, trailing blood.

	<</if>>
	<<clotheson>>
	<<endcombat>>
	<<npc Eden>><<person1>>Eden plants <<his>> knife into the ground and grasps your arm.

	<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>>
	<<He>> pins you up against a tree. "Fucking snake touching what's mine."

	<<else>>
	<<He>> bends you over <<his>> knee. "I was so close to catching that deer," <<he>> says. "And you fucking ruined it."<<llove>><<npcincr Eden love -1>>

	<</if>>

	<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<<else>>
	<<tearful>> you haul yourself out of the $vorecreature's maw. Deciding you aren't an appropriate meal, it disappears into the undergrowth.

	<<clotheson>>
	<<endcombat>>
	<<npc Eden>><<person1>>
	<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>

<</if>>

:: Eden Hunt Punishment

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Eden Hunt Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Hunt Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
	<<link [[Next|Eden Hunt Punishment Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Hunt Punishment]]>><</link>><<nexttext>>
<</if>>

:: Eden Hunt 3
<<location "forest">><<effects>>

<<if $phase is 0>>

	<<if $rng gte 91>>
You find Eden slinging a deer over <<his>> shoulder. <<He>> sees the basket full of fruit in your hands and smiles. "We've done very well today," <<he>> says. "Maybe you're good luck."<<gglove>>
<<npcincr Eden love 5>>

	<<else>>
You find Eden crouched and frowning. "I let it get away," <<he>> says. <<He>> sees the basket of fruit in your hands and smiles. "At least we have something."<<gglove>>
<<npcincr Eden love 5>>

	<</if>>

<<elseif $phase is 1>>

You pick up the basket of fruit. "At least we got something," Eden says.

<<elseif $phase is 2>>

	<<if $rng gte 91>>
	Eden appears between the trees, deer slung over <<his>> shoulder. "Knew I'd get it. Maybe you're a good luck charm."

		<<if $submissive gte 1150>>
		"I found some berries, but I lost sight of them," you say. "I'm sorry."
		<<elseif $submissive lte 850>>
		"There's a bush full of berries around here somewhere," you say.
		<<else>>
		"I saw a bush full of berries," you say. "But I can't see it now."
		<</if>>

	<<He>> shrugs. "I'm no good at hunting fruit. Besides, we're good for today."

	<<else>>
	Eden appears between the trees, frowning. "I let it get away," <<he>> says.

		<<if $submissive gte 1150>>
		"I found some berries, but I lost sight of them," you say. "I'm sorry."
		<<elseif $submissive lte 850>>
		"There's a bush full of berries around here somewhere," you say.
		<<else>>
		"I saw a bush full of berries," you say. "But I can't see it now."
		<</if>>

		<<He>> shrugs. "I'm no good at hunting fruit. We have something at least." <<He>> pats the rabbit on <<his>> belt.

	<</if>>

<</if>>

<<pass 2 hours>>You follow Eden through the forest, back to the safety of <<his>> cabin.

<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

:: Eden Hunt Punishment Finish
<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>

<<else>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>

<</if>>

:: Eden Hunt Wolf
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
	<<beastCombatInit>>

<<set $enemytrust -= 40>>
<<enable_rescue>>
<</if>>

<<effects>>
<<effectsman>>

<<beast $enemyno>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Hunt Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Eden Hunt Wolf Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Eden Hunt Wolf Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Hunt Wolf]]>><</link>><<nexttext>>
<</if>>

:: Eden Hunt Wolf Finish
<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The <<beasttype>> grunts in satisfaction, and leaves you lying between the trees.

<<tearful>> you continue back to Eden.

<<clotheson>>
<<endcombat>>

<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>

<<elseif $enemyhealth lte 0>>

The <<beasttype>> yelps and flees into the forest.

<<tearful>> you continue back to Eden.

<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>

<<else>>

A gun fires nearby, startling the <<beasttype>> into fleeing. Eden marches towards you.

<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>>
<<He>> grabs your arms and pins you up against a tree. "Fucking animal laying its paws on what's mine."
<<else>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer."
<</if>>

<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Eden Hunt Molestation
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>>
<<enable_rescue>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Eden Hunt Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Hunt Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Eden Hunt Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Hunt Molestation]]>><</link>><<nexttext>>
<</if>>

:: Eden Hunt Molestation Finish
<<location "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Finished with you, they shove you to the ground. "See ya around, slut."

<<tearful>> you struggle to your feet and continue back to Eden.

<<clotheson>>
<<endcombat>>

<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>

<<elseif $enemyhealth lte 0>>

"This <<bitch>> is crazy," says the <<person1>><<person>>, clutching <<his>> arm. "I think I need to get this looked at."

The other nods in agreement, "<<pShe>> ain't worth it." They stagger into the forest.

<<tearful>> you continue back to Eden.

<<clotheson>>
<<endcombat>>

<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>

<<else>>

A gunshot sounds and a bullet smashes into a nearby tree, startling the pair and making them dash for their own guns. They stare into the trees. "Who's there?" shouts the <<person1>><<person>>. <<Hes>> responded to by another gunshot, the bullet landing closer this time. Their eyes dart around, but they can't see the shooter. Another gunshot, this time the bullet thuds into the ground at the <<person2>><<persons>> feet. "Shit! Fuck," <<he>> says, backing away, eyes wild. "Let's get the fuck away from here. This <<girl>> ain't worth it."

They disappear between the trees as Eden emerges, marching towards you.

<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>>
<<He>> grabs your arms and pins you up against a tree. "Fucking idiots laying their hands on what's mine."
<<else>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer."
<</if>>

<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Eden Prey Yes
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $edenPrey is undefined>>
	You agree to Eden's proposal, despite the lack of details.

<</if>>

"Good," <<he>> says before <<if $phase is 0>>pushing you out the door<<else>>guiding you along<</if>>.
<<if $edenPrey gte 1>>
	<<He>> leads you to the edge of the clearing.

	"You know the drill,"
<<else>>
	You glance back and see Eden reaching for <<his>> gun. Dread fills your body, causing you to resist <<his>> shoving.

	"Relax," Eden reassures you. "I'm not gonna hurt you." You warily allow <<him>> to lead you to the edge of the clearing.

	"You're prey,"
<</if>>

<<he>> begins. "When I fire my gun, I want you to run like your life depends on it. If you're caught..." <<He>> pauses, chuckling. "I'll have my fun with you." You glance back at <<him>>. <<Hes>> hiding something behind <<his>> back.

"Turn around," <<he>> orders.

You turn around, as instructed. A loud crack erupts behind you, shattering the tranquility of the forest and signaling you to start running.

<<if !$edenPrey>><<set $edenPrey to 1>><</if>>
<<link [[Run!|Eden Prey Chase]]>><<set $phase to 0>><</link>><<athleticsdifficulty 200 1200>>

<<link [[Get caught on purpose|Eden Prey Chase]]>><<set $phase to 1>><<control 25>><<npcincr Eden lust 1>><<npcincr Eden dom 5>><</link>><<ggcontrol>><<glust>><<ggdom>>

:: Eden Prey No
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $submissive gte 1150>>
	"I-I don't know..." you mutter, looking away from Eden. "Maybe another time...?"
<<elseif $submissive lte 850>>
	 "No way," you tell <<him>>, crossing your arms. "I'm not a sex toy."
<<else>>
	"I don't want to do that right now," you say.
<</if>>

<<if ($NPCName[$NPCNameList.indexOf("Eden")].lust + $NPCName[$NPCNameList.indexOf("Eden")].dom) gte random(70, 170)>>
	<<set $edenPreyForced to true>>
	Eden clenches <<his>> fist and shakes <<his>> head. "Nonsense. You'll enjoy it." You're shoved <<if $phase is 0>>out the door<<else>>away from the cabin<</if>>, with Eden's hand placed on your back, forcing you along. You glance back and see Eden reaching for <<his>> gun. Dread fills your body, and you try to pry yourself away from Eden.

	Eden sighs in frustration and plants <<his>> boot against your <<bottom>>, giving you a swift kick that sends you stumbling <<if $phase is 0>>out the door<<else>>onto your knees<</if>>. "Move," <<he>> commands, the barrel of <<his>> gun pressed against your back. You do as told, coming to a stop at the edge of the clearing.

	"<<if !$edenPrey>>You're prey<<else>>You know the drill<</if>>," <<he>> begins. "When I fire my gun, I want you to run like your life depends on it. If you're caught..." <<He>> pauses, chuckling. "I'll have my fun with you." You glance back at <<him>>. <<Hes>> hiding something behind <<his>> back.

	"Turn around," <<he>> orders.

	You turn around, as instructed. A loud crack erupts behind you, shattering the tranquility of the forest and signaling you to start running.

	<<if !$edenPrey>><<set $edenPrey to 1>><</if>>
	<<link [[Run!|Eden Prey Chase]]>><<set $phase to 0>><</link>><<athleticsdifficulty 200 1200>>

	<<link [[Get caught on purpose|Eden Prey Chase]]>><<set $phase to 1>><<control 25>><<npcincr Eden lust 1>><<npcincr Eden dom 5>><</link>><<ggcontrol>><<glust>><<ggdom>>

<<else>>
	Eden clenches <<his>> fist, but relents. "Fine," <<he>> says. "I'll <<if $player.virginity.penile is true and $player.virginity.vaginal is true>>take what's mine<<else>>put you to use<</if>> one way or another. Remember who takes care of you around here."

	<<He>> steps away from you, <<if $phase is 1>>stomping off into the woods with a huff<<else>>storming outside and slamming the door shut behind <<him>><</if>>.

	<<if $phase is 0>>
		<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
	<<else>>
		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
	<</if>>

<</if>>

:: Eden Prey Chase
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $phase is 1>>
	You sprint into the brush as Eden gives chase. Your curiosity gets the better of you, causing you to look for a plausible excuse for the hunt to end. An idea pops into your mind when you spot a root. You jam your foot into the tree and fall onto the forest floor. Eden takes advantage in an instant.

	You feel your wrists forced behind you as rope coils over them, restricting them to your back. Your eyes dart around, until a shiny, red ball-gag is forced into your mouth. A <<if $submissive gte 1150>>whimper<<elseif $submissive lte 850>>growl<<else>>sigh<</if>> escapes from you in response. A cloth is wrapped around your eyes and tied around your head, blinding you. You can do nothing but squirm helplessly, as Eden keeps you pinned down.
	<<bind>><<facewear 6>>

	"Well, well, it seems I've found myself helpless prey," Eden taunts you. "Leaving you here just won't do." <<He>> hoists you up and carries you over <<his>> shoulder.

	Tied up and deprived of your senses, you can only wait and anticipate what Eden has in store for you.

	<<link [[Next|Eden Prey Caught]]>><</link>>

<<else>>
	<<if $athleticsSuccess>>
		You sprint into the brush as Eden gives chase. The twists and turns in the forest allow you the freedom to evade <<him>>. Despite the tremendous tracking skills the <<nnpc_title "Eden">> possesses, your speedy feet and persistence keeps <<him>> on <<his>> toes. You can feel Eden trying to reach out to you as <<he>> barely brushes against your skin with their fingers.<<stress 2>><<gstress>>

		After what seems like an eternity, you've left <<him>> in the dust. Your muscles burn from your efforts.<<physique 2>><<tiredness 12>><<npcincr Eden dom -5>><<gtiredness>><<lldom>>

		<<set $forest to random(50, 100)>>
		<<set $edenPreyEscaped to true>>
		<<unset $edenPreyForced>>
		<<link [[Next|Forest]]>><<endevent>><</link>>
	<<else>>
		You sprint into the brush as Eden gives chase. The twists and turns in the forest allow you the freedom to evade <<him>>. However, you're unable to shake off the <<nnpc_title "Eden">>. Despite your best efforts, you can hear <<his>> heavy breathing right behind you. As the last of your energy runs out, you're tackled to the ground.<<pain 1>><<tiredness 12>><<npcincr Eden dom 5>><<gpain>><<gtiredness>><<ggdom>>

		You feel your wrists forced behind you as rope coils over them, restricting them to your back. Your eyes dart around, until a shiny, red ball-gag is forced into your mouth. A <<if $submissive gte 1150>>whimper<<elseif $submissive lte 850>>growl<<else>>sigh<</if>> escapes from you in response. A cloth is wrapped around your eyes and tied around your head, blinding you. You can do nothing but squirm helplessly, as Eden keeps you pinned down.
		<<bind>><<facewear 6>>

		"Well, well, it seems I've found myself some helpless prey," Eden taunts you. "Leaving you here just won't do." <<He>> hoists you up and carries you over <<his>> shoulder.

		Tied up and deprived of your senses, you can only wait and anticipate what Eden has in store for you.

		<<link [[Next|Eden Prey Caught]]>><</link>>

	<</if>>
<</if>>

:: Eden Prey Caught
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<pass 10>>

You're rushed through the forest, unable to move in Eden's grasp. Soon, you hear the sound of a door opening. The cabin, you assume.

Without warning, you're dropped onto a bed. Strong arms pin you down, preventing movement. You feel Eden's hot breath against your cheek.

"Caught you," <<he>> whispers in a sultry tone. One hand caresses your hair as the other slides to your <<breasts>>, drumming <<his>> fingers on your chest. "Now then, what's a <<nnpc_title "Eden">> to do with <<his>> helpless quarry...?"

<<His>> hand dips lower, down to your <<genitals>>.

<<link [[Next|Eden Prey Sex]]>><<if $edenPreyForced>><<set $molestationstart to 1>><<else>><<set $sexstart to 1>><</if>><</link>>

:: Eden Prey Sex
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>

	<<maninit>>
	<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<elseif $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Eden Prey Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Eden Prey Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Eden Prey Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Prey Sex Finish
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<npcincr Eden lust -20>>

	<<if ($player.penisExist and $player.virginity.penile is true and ($NPCList[0].vagina isnot "none" or $analdisable is "f")) and ($player.vaginaExist and $player.virginity.vaginal is true and $NPCList[0].penis isnot "none")>>
		You feel a gentle slap across your face.

		"We're going to fuck properly next time we do this," Eden says, <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 70>>licking<<else>>kissing<</if>> your cheek.

	<</if>>

	<<if $orgasmcurrent is 0>>
		You pant heavily into your gag, feeling a frustrated yearning in your <<genitals>>. Eden seems to have taken pity on you, however, and you soon feel <<his>> hands slipping down towards your crotch.

		<<if $player.gender is "h">>
			<<He>> thoughtfully runs <<his>> fingers down the length of your <<penis>> while <<his>> thumb gently rubs your <<pussy>>. "Now, which do I play with?"
			<<set _edenHermChoice to random(0, 1)>>

		<</if>>
		<<if _edenHermChoice is 1 or !$player.vaginaExist>>
			<<His>> rough hand lightly grips your cock and begins stroking up and down. Your glans is teased, causing your hips to buckle. Eden pins you down as you do so.

			"Hold still," <<he>> whispers. "It'll be over soon."

			The incredible sensation brings you over the edge. You scream into your gag.
			<<set $arousal to 10000>>
			<<if $arousal gte $arousalmax>><<orgasm>><</if>>
		<<else>>
			<<His>> rough hand traces around your outer walls, until Eden suddenly jams <<his>> fingers inside your <<pussy>>. Your breathing gets a bit heavier. Emboldened by your signs of arousal, <<he>> begins to knead your clit. The sensation causes your legs to twitch. You can't help but begin to struggle. Eden pins you down as you do so.

			"Hold still," <<he>> whispers. "It'll be over soon."

			The incredible sensation brings you over the edge. You scream into your gag.
			<<set $arousal to 10000>>
			<<if $arousal gte $arousalmax>><<orgasm>><</if>>
		<</if>>
		You hear a satisfied chuckle as your orgasm subsides.

	<</if>>

	You feel Eden's lips press against your forehead, then hear the bed creak as <<he>> rolls off, leaving you alone in your bound state.

	<<link [[Next|Eden Prey End]]>><<set $phase to 0>><</link>>

<<elseif $enemyhealth lte 0>>
	<<npcincr Eden love -1>><<npcincr Eden dom -1>>
	Despite your vulnerable state, you kick Eden off of you. You hear <<him>> tumble from the bed.

	"Piece of shit," Eden shouts. "This better not bruise."<<llove>><<ldom>>

	In a fit of rage, <<he>> walks off. You're left alone, bound, blind and gagged.

	<<link [[Next|Eden Prey End]]>><<set $phase to 1>><</link>>

<</if>>

:: Eden Prey End
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You feel exhausted, struggling to move. You're not left there for long. Eden sits you up and undoes your gag. A cup is pressed to your lips.

"It's water," Eden states. <<He>> holds it closer to your mouth. "Drink."

You have no qualms about drinking as you gulp down a few sips. It's refreshing. Eden allows you a moment to catch your breath before pressing the cup against your lips again.

<<He>> pulls the cup away, then turns your body around. Your blindfold is removed, and your bindings follow.
<<set $worn.face.type.push("broken")>>
<<faceruined>>
<<unbind>>

<<if $phase is 0>>
	"You've been such a good <<girl>>," Eden says, kissing your forehead again. "Make sure to get some rest."
<<else>>
	"Feisty today, aren't we?" Eden chuckles. <<He>> seems to have calmed down. "Make sure to get some rest."
<</if>>

<<He>> leaves you lying on the bed. <<tearful>> you rise to your feet,
<<if $edenPreyForced>><<unset $edenPreyForced>>
	feeling uneasy about what just happened.
<<else>>
	still feeling more than a little winded.
<</if>>

<<endcombat>>
<<clotheson>>

<<link [[Next|Eden Cabin]]>><</link>>


code:
:: Forest Hunter Nod
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<He>> smiles. "Good. I can't take your leash off just yet, not until you're trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though."

<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Forest Hunter Refuse
<<set $outside to 0>><<set $location to "cabin">><<effects>>

"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent."

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>

:: Forest Hunter Punishment
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
	<<if $phase is 1>>
	<<npcoral>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Forest Hunter Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Forest Hunter Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
	<<link [[Next|Forest Hunter Punishment Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Forest Hunter Punishment]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Punishment Finish
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cabin
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<npc Eden>><<person1>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<if $forestleashed is 1>>
	<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 200>>
	Eden unties the leash from the wooden beam. "You've been a good <<girl>>, so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."

	<<set $forestleashed to 0>>
	<<else>>
	You are leashed tight to a wooden beam, preventing escape.

	<</if>>
<<else>>
	<<if $NPCName[$NPCNameList.indexOf("Eden")].trust lt 100>>
	Eden ties your leash to a wooden beam. "You've been a bad <<girl>>, so I'm going to make sure you don't go anywhere."

	<<set $forestleashed to 1>>
	<</if>>
<</if>>

<<if $forestleashed isnot 1>>

	<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>>

	Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.

	You've gained the "Stockholm Syndrome: Eden" trait.

		<<if $loveInterest.primary is "None">>
			<<set $loveInterest.primary to "Eden">>
			Eden is now your love interest! The feeling of danger has passed, and you feel safer here.

		<<else>>
			Eden can now be claimed as your love interest! The feeling of danger has passed, and you feel safer here.
You can change your love interest in the "Attitudes" menu.

		<</if>>
	<</if>>

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<<else>>
<<if $hour lte 6>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."

<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>

<<elseif $hour lte 8>>

Eden gives you instructions on how to prepare <<his>> breakfast.

<<link [[Prepare the food as instructed|Forest Cabin Food]]>><<npcincr Eden trust 10>><<set $submissive += 1>><<pass 2 hours>><</link>><<gtrust>><<gstockholm>>

<<link [[Spit in the eggs|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<set $submissive -= 1>><<pass 2 hours>><</link>><<ltrust>><<lstockholm>>

<<elseif $hour lte 16>>
Eden leads you outside, and goes about <<his>> daily business.

<<if $forestleashed is 1>>
<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands.
<<else>>
<<He>> keeps you close at all times.
<</if>>

<<if $forestleashed is 1>>
<<link [[Weaken the leash|Forest Cabin Weaken]]>><<set $submissive -= 1>><</link>>

<</if>>
<<link [[Be good|Forest Cabin Good]]>><<set $submissive += 1>><</link>>

<<elseif $hour lte 18>>
Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you. "What are you waiting for? Strip, get in, and wash me."

<<link [[Wash|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<set $submissive += 1>><</link>><<gtrust>><<gstockholm>>

<<link [[Refuse|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<set $submissive -= 1>><</link>><<ltrust>><<lstockholm>>

<<elseif $hour lte 22>>
Eden settles down to read a book, and stokes the fireplace.

<<link [[Cuddle|Cabin Cuddle]]>><<set $submissive += 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 2 hours>><<pass 2 hours>><</link>><<glove>><<gtrust>><<ggstockholm>>

<<link [[Catch some sleep|Forest Cabin]]>><<set $submissive -= 1>><<tiredness -12>><<tiredness -12>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>><<ltiredness>>

<<else>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."

<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>
<</if>>

:: Cabin Night Rape
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>

<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Cabin Night Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Cabin Night Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Cabin Night Rape]]>><</link>><<nexttext>>
<</if>>

:: Cabin Night Rape Finish
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Eden sighs and rolls onto <<his>> back. You soon hear <<his>> snoring.

<<tearful>> you wonder what to do.

<<clotheson>>
<<endcombat>>

<<link [[Next|Cabin Night]]>><</link>>

<<elseif $enemyhealth lte 0>>

Eden takes the hint, and rolls onto <<his>> side, facing away from you. You soon hear <<his>> snoring.

<<tearful>> you wonder what to do.

<<clotheson>>
<<endcombat>>

<<link [[Next|Cabin Night]]>><</link>>

<</if>>

:: Cabin Night
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $forestleashed is 1>>
Eden is asleep, but with your neck leashed tight to the bed, you can't move very far.

<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>

<<link [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</link>>

<<else>>
Eden is asleep. You could escape if you wanted.

<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>

<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>

<</if>>

:: Cabin Night Sleep
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<npc Eden>><<person1>>
You settle down and try to sleep.

You are awoken a while later by Eden kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Cabin Night Leash
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>

You rub the leash against the headboard, hoping to wear it through. You think you feel it becoming thinner.

<<if $forestleashedwear gte 3>>
Sunlight caresses your face when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape.
<<detach_leash>>
<<set $forestleashed to 0>><<set $forestleashedwear to 0>>

<<link [[Stay put|Cabin Leash Broken]]>><</link>><<gtrust>><<gggstockholm>>

<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>><<lllstockholm>>

<<else>>
<<npc Eden>><<person1>>
A while later you hear Eden stir. <<He>> rolls over and kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

<</if>>

:: Cabin Night Escape
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You sneak towards the cabin entrance and try the door handle. It opens, and you escape into the forest.

<<link [[Next|Forest]]>><<npcincr Eden trust -200>><<set $forest to 80>><</link>>

:: Cabin Leash Broken
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<npc Eden>><<person1>>
A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." <<He>> notices your broken leash. "Oh dear, I thought these things were sturdier. You're such a good <<girl>> for not running off." <<He>> leans over and kisses you on the forehead, then looks thoughtfully at the broken remains of the leash.
<<npcincr Eden trust 200>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
"I don't think keeping you tied is necessary any more. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe."

	<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>>

	Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.

	You've gained the "Stockholm Syndrome: Eden" trait.

		<<if $loveInterest.primary is "None">>
			<<set $loveInterest.primary to "Eden">>
			Eden is now your love interest! The feeling of danger has passed, and you feel safer here.

		<<else>>
			Eden can now be claimed as your love interest! The feeling of danger has passed, and you feel safer here.
You can change your love interest in the "Attitudes" menu.

		<</if>>
	<</if>>

<</if>>

<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<<else>>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

<</if>>

:: Forest Cabin Food
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You prepare the food and place it on the table in front of <<him>>. <<He>> takes a bite, then smiles and pats your head. <<He>> shares some with you and you eat together. Eden talks a lot about the minutiae of life here, pausing to allow you a response. You nod each time, which seems enough to satisfy <<him>>.

<<His>> plate empty, <<he>> stands and looks out the window.

<<if $weather is "clear">>
	"It's a lovely day! We'll be able to get lots of work done."
<<elseif $weather is "rain">>
	"We've got lots of work to do today. A little rain won't stop us."
<<elseif $weather is "overcast">>
	"The clouds are grumbling. Hope they don't burst before we're done for the day."
<<elseif $weather is "snow">>
	"It's cold today. Best keep active."
<</if>>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Forest Cabin Spit
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You prepare the food and place it on the table in front of <<him>>. <<He>> takes a bite. "You did something to this, didn't you?" You try to suppress a defiant smile, but the twitching at the corner of your lips gives it away. <<He>> grabs you and bends you over <<his>> lap.

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>

:: Cabin Cuddle
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You snuggle up to Eden. <<He>> is taken aback, but <<his>> face soon softens and <<he>> wraps an arm around you.

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Cabin Bath
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You remove your clothing and get in the bath. Using a sponge, you wash <<his>> back. <<He>> turns to you. "You're such a gentle thing. Now clean my chest." You continue washing, though it's more embarrassing when you can see <<his>> face.
<<wash>><<garousal>><<arousal 1000>>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Cabin Bath Refuse
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<He>> yanks your leash, dragging you into the bath.

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

:: Forest Cabin Weaken
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You grind the leash against the tree, careful not to be noticed. You think you feel the leash become thinner.

Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."

<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>

<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>

:: Forest Cabin Good
<<set $outside to 0>><<set $location to "cabin">><<effects>>

Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."

<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>