code:
:: Autosurgery Settings [nobr]

<<set $nextButton = "Back">>
<<set $nextLink = "Rules Assistant">>

//The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.//

Lactation inducing drugs implants:

<<if ($currentRule.surgery.lactation == "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.lactation == 1)>>
	''implanted.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.lactation != "no default setting")>>
	<<link "No default setting">>
		<<set $currentRule.surgery.lactation = "no default setting">>
		<<RASurgeryChangeLacation>>
	<</link>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.lactation != 0)>>
	<<link "Removed">>
		<<set $currentRule.surgery.lactation = 0>>
		<<RASurgeryChangeLacation>>
	<</link>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.lactation != 1)>>
	<<link "Implanted">>
		<<set $currentRule.surgery.lactation = 1>>
		<<RASurgeryChangeLacation>>
	<</link>>
<<else>>
	Implanted
<</if>>

Cosmetic surgery:

<<if ($currentRule.surgery.cosmetic == 2)>>
	''invasive.''
<<elseif ($currentRule.surgery.cosmetic == 1)>>
	''subtle.''
<<else>>
	''none.''
<</if>>

<<if ($currentRule.surgery.cosmetic != 0)>>
	<<link "None">>
		<<set $currentRule.surgery.cosmetic = 0>>
		<<RASurgeryChangeCosmetic>>
	<</link>> |
<<else>>
	None |
<</if>>
<<if ($currentRule.surgery.cosmetic != 1)>>
	<<link "Subtle">>
		<<set $currentRule.surgery.cosmetic = 1>>
		<<RASurgeryChangeCosmetic>>
	<</link>> |
<<else>>
	Subtle |
<</if>>
<<if ($currentRule.surgery.cosmetic != 2)>>
	<<link "Invasive">>
		<<set $currentRule.surgery.cosmetic = 2>>
		<<RASurgeryChangeCosmetic>>
	<</link>>
<<else>>
	Invasive
<</if>>

Lip implants:

<<if ($currentRule.surgery.lips == "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.lips == 95)>>
	implanted until a ''facepussy.''
<<elseif ($currentRule.surgery.lips == 70)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.lips == 40)>>
	implanted until ''big.''
<<elseif ($currentRule.surgery.lips == 20)>>
	implanted until ''plush.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.lips != "no default setting")>>
	<<link "No default setting">>
	<<set $currentRule.surgery.lips = "no default setting">>
	<<RASurgeryChangeLips>>
	<</link>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.lips != 0)>>
	<<link "Removed">>
	<<set $currentRule.surgery.lips = 0>>
	<<RASurgeryChangeLips>>
	<</link>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.lips != 20)>>
	<<link "Plush">>
	<<set $currentRule.surgery.lips = 20>>
	<<RASurgeryChangeLips>>
	<</link>> |
<<else>>
	Plush |
<</if>>
<<if ($currentRule.surgery.lips != 40)>>
	<<link "Big">>
	<<set $currentRule.surgery.lips = 40>>
	<<RASurgeryChangeLips>>
	<</link>> |
<<else>>
	Big |
<</if>>
<<if ($currentRule.surgery.lips != 70)>>
	<<link "Huge">>
	<<set $currentRule.surgery.lips = 70>>
	<<RASurgeryChangeLips>>
	<</link>>
<<else>>
	Huge
<</if>>
<<if ($seeExtreme != 0)>>
<<if ($currentRule.surgery.lips != 95)>>
	| <<link "Facepussy">>
	<<set $currentRule.surgery.lips = 95>>
	<<RASurgeryChangeLips>>
	<</link>>
<<else>>
	| Facepussy
<</if>>
<</if>>

Buttock implants:

<<if ($currentRule.surgery.butt == "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.butt == 9)>>
	implanted until ''maximized.''
<<elseif ($currentRule.surgery.butt == 6)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.butt == 4)>>
	implanted until ''stacked.''
<<elseif ($currentRule.surgery.butt == 2)>>
	implanted until ''slim.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.butt != "no default setting")>>
	<<link "No default setting">>
	<<set $currentRule.surgery.butt = "no default setting">>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.butt != 0)>>
	<<link "Removed">>
	<<set $currentRule.surgery.butt = 0>>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.butt != 2)>>
	<<link "Slim">>
	<<set $currentRule.surgery.butt = 2>>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	Slim |
<</if>>
<<if ($currentRule.surgery.butt != 4)>>
	<<link "Stacked">>
	<<set $currentRule.surgery.butt = 4>>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	Stacked |
<</if>>
<<if ($currentRule.surgery.butt != 6)>>
	<<link "Huge">>
	<<set $currentRule.surgery.butt = 6>>
	<<RASurgeryChangeButt>>
	<</link>> |
<<else>>
	Huge |
<</if>>
<<if ($currentRule.surgery.butt != 9)>>
	<<link "Maximize">>
	<<set $currentRule.surgery.butt = 9>>
	<<RASurgeryChangeButt>>
	<</link>>
<<else>>
	Maximize
<</if>>

Breast implants:

<<if ($currentRule.surgery.boobs == "no default setting")>>
	''no default setting.''
<<elseif ($currentRule.surgery.boobs == 24000)>>
	implanted until ''maximized.''
<<elseif ($currentRule.surgery.boobs == 9000)>>
	implanted to maximally ''functional,'' where more would immobilize the slave.
<<elseif ($currentRule.surgery.boobs == 2000)>>
	implanted until ''huge.''
<<elseif ($currentRule.surgery.boobs == 1000)>>
	implanted until ''stacked.''
<<elseif ($currentRule.surgery.boobs == 400)>>
	implanted until ''slim.''
<<else>>
	''implants will be removed.''
<</if>>

<<if ($currentRule.surgery.boobs != "no default setting")>>
	<<link "No default setting">>
	<<set $currentRule.surgery.boobs = "no default setting">>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	No default setting |
<</if>>
<<if ($currentRule.surgery.boobs != 0)>>
	<<link "Removed">>
	<<set $currentRule.surgery.boobs = 0>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Removed |
<</if>>
<<if ($currentRule.surgery.boobs != 400)>>
	<<link "Slim">>
	<<set $currentRule.surgery.boobs = 400>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Slim |
<</if>>
<<if ($currentRule.surgery.boobs != 1000)>>
	<<link "Stacked">>
	<<set $currentRule.surgery.boobs = 1000>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Stacked |
<</if>>
<<if ($currentRule.surgery.boobs != 2000)>>
	<<link "Huge">>
	<<set $currentRule.surgery.boobs = 2000>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Huge |
<</if>>
<<if ($currentRule.surgery.boobs != 9000)>>
	<<link "Functional">>
	<<set $currentRule.surgery.boobs = 9000>>
	<<RASurgeryChangeBoobs>>
	<</link>> |
<<else>>
	Functional |
<</if>>
<<if ($currentRule.surgery.boobs != 24000)>>
	<<link "Maximize">>
	<<set $currentRule.surgery.boobs = 24000>>
	<<RASurgeryChangeBoobs>>
	<</link>>
<<else>>
	Maximize
<</if>>

Orifice tightening:

<<if ($currentRule.surgery.holes == 2)>>
	''virginity restoration'' will be applied where possible.
<<elseif ($currentRule.surgery.holes == 1)>>
	''hole tightening'' will be applied.
<<else>>
	''none.''
<</if>>

<<if ($currentRule.surgery.holes != 0)>>
	<<link "Off">>
	<<set $currentRule.surgery.holes = 0>>
	<<RASurgeryChangeHoles>>
	<</link>> |
<<else>>
	Off |
<</if>>
<<if ($currentRule.surgery.holes != 1)>>
	<<link "Tightening">>
	<<set $currentRule.surgery.holes = 1>>
	<<RASurgeryChangeHoles>>
	<</link>> |
<<else>>
	Tightening |
<</if>>
<<if ($currentRule.surgery.holes != 2)>>
	<<link "Virginity">>
	<<set $currentRule.surgery.holes = 2>>
	<<RASurgeryChangeHoles>>
	<</link>>
<<else>>
	Virginity
<</if>>


code:
:: BG Select

<<nobr>>
<<set $nextButton = "Back to Main">>
<<set $nextLink = "Main">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Slave Bodyguards">>

<<for _i = 0;_i < $slaves.length;_i++>>
<<if $Bodyguard.ID == $slaves[_i].ID>>
	''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your bodyguard.

She will remain close to you at all times and guard your person.
	<<set $slaves[_i].assignment = "guard you">>
	<<set $slaves[_i].assignmentVisible = 1>>
	<<break>>
<</if>>
<</for>>
<<if ($Bodyguard == 0)>>
	You have not selected a bodyguard.
<</if>>

''Appoint a bodyguard from your devoted slaves:''
<<include "Slave Summary">>

[[None|Bodyguard Workaround][$Bodyguard = 0]]
<</nobr>>

repo_name: nook/fc


code:
:: Body Mod Rules Assistant Settings [nobr]

<<set $nextButton = "Back">>
<<set $nextLink = "Rules Assistant">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">>

//Please use the 'no default setting' option to identify areas I should not address.//

__Rule $r piercings__

Ear piercings: ''

<<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light.
<<elseif $currentRule.earPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.earPiercing = "no default setting">>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.earPiercing = 0>>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.earPiercing = 1>>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.earPiercing = 2>>
<<RAChangeEarPiercings>>
<</link>>

Nasal piercings: ''

<<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light.
<<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.nosePiercing = "no default setting">>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.nosePiercing = 0>>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.nosePiercing = 1>>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.nosePiercing = 2>>
<<RAChangeNosePiercings>>
<</link>>

Eyebrow piercings: ''

<<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light.
<<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.eyebrowPiercing = "no default setting">>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.eyebrowPiercing = 0>>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.eyebrowPiercing = 1>>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.eyebrowPiercing = 2>>
<<RAChangeEyebrowPiercings>>
<</link>>

Navel piercing: ''

<<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light.
<<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.navelPiercing = "no default setting">>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.navelPiercing = 0>>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.navelPiercing = 1>>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.navelPiercing = 2>>
<<RAChangeNavelPiercings>>
<</link>>

Nipple piercings: ''

<<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light.
<<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.nipplesPiercing = "no default setting">>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.nipplesPiercing = 0>>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.nipplesPiercing = 1>>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.nipplesPiercing = 2>>
<<RAChangeNipplePiercings>>
<</link>>

Areola studs: ''

<<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>>''

<<link "No default setting">>
<<set $currentRule.areolaePiercing = "no default setting">>
<<RAChangeAreolaPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.areolaePiercing = 0>>
<<RAChangeAreolaPiercings>>
<</link>>
|
<<link "Studded">>
<<set $currentRule.areolaePiercing = 1>>
<<RAChangeAreolaPiercings>>
<</link>>

Lip piercings: ''

<<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light.
<<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.lipsPiercing = "no default setting">>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.lipsPiercing = 0>>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.lipsPiercing = 1>>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.lipsPiercing = 2>>
<<RAChangeLipPiercings>>
<</link>>

Tongue piercing: ''

<<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light.
<<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.tonguePiercing = "no default setting">>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.tonguePiercing = 0>>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.tonguePiercing = 1>>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.tonguePiercing = 2>>
<<RAChangeTonguePiercings>>
<</link>>

Clit piercing: ''

<<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light.
<<elseif $currentRule.clitPiercing == 2>>Heavy.
<<elseif $currentRule.clitPiercing == 3>>Smart.<</if>>''

<<link "No default setting">>
<<set $currentRule.clitPiercing = "no default setting">>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.clitPiercing = 0>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.clitPiercing = 1>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.clitPiercing = 2>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Smart">>
<<set $currentRule.clitPiercing = 3>>
<<RAChangeClitPiercings>>
<</link>>  //Warning: expensive//

<<if ($currentRule.vagina != -1)>>

Pussylips piercings: ''

<<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light.
<<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.vaginaPiercing = "no default setting">>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.vaginaPiercing = 0>>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.vaginaPiercing = 1>>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.vaginaPiercing = 2>>
<<RAChangeVaginaPiercings>>
<</link>>
<</if>>

<<if ($seeDicks > 0)>>

Shaft piercings: ''

<<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light.
<<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.dickPiercing = "no default setting">>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.dickPiercing = 0>>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.dickPiercing = 1>>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.dickPiercing = 2>>
<<RAChangeDickPiercings>>
<</link>>
<</if>>

Perianal piercings: ''

<<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light.
<<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>>''

<<link "No default setting">>
<<set $currentRule.anusPiercing = "no default setting">>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.anusPiercing = 0>>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.anusPiercing = 1>>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.anusPiercing = 2>>
<<RAChangeAnusPiercings>>
<</link>>

Corset piercings: ''

<<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>>''

<<link "No default setting">>
<<set $currentRule.corsetPiercing = "no default setting">>
<<RAChangeCorsetPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.corsetPiercing = 0>>
<<RAChangeCorsetPiercings>>
<</link>>
|
<<link "Apply">>
<<set $currentRule.corsetPiercing = 1>>
<<RAChangeCorsetPiercings>>
<</link>>

__Rule $r branding__

Automatic branding is

<<if $currentRule.autoBrand == 1>>
  ''on.''
  <<link "Deactivate">>
<<set $currentRule.autoBrand = 0>>
<<RAChangeBranding>>
<</link>>
<<else>>
  ''off.''
  <<link "Activate">>
<<set $currentRule.autoBrand = 1>>
<<RAChangeBranding>>
<</link>>
<</if>>

Your preferred location for brands is the ''$brandTarget.''

<<link "Right buttock">>
<<set $brandTarget = "right buttock">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right thigh">>
<<set $brandTarget = "right thigh">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right calf">>
<<set $brandTarget = "right calf">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right ankle">>
<<set $brandTarget = "right ankle">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right foot">>
<<set $brandTarget = "right foot">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left buttock">>
<<set $brandTarget = "left buttock">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left thigh">>
<<set $brandTarget = "left thigh">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left calf">>
<<set $brandTarget = "left calf">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left ankle">>
<<set $brandTarget = "left ankle">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left foot">>
<<set $brandTarget = "left foot">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both buttocks">>
<<set $brandTarget = "buttocks">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both thighs">>
<<set $brandTarget = "thighs">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both calves">>
<<set $brandTarget = "calves">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both ankles">>
<<set $brandTarget = "ankles">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both feet">>
<<set $brandTarget = "feet">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right breast">>
<<set $brandTarget = "right breast">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right shoulder">>
<<set $brandTarget = "right shoulder">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right upper arm">>
<<set $brandTarget = "right upper arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right lower arm">>
<<set $brandTarget = "right lower arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right wrist">>
<<set $brandTarget = "right wrist">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right hand">>
<<set $brandTarget = "right hand">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left breast">>
<<set $brandTarget = "left breast">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left shoulder">>
<<set $brandTarget = "left shoulder">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left upper arm">>
<<set $brandTarget = "left upper arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left lower arm">>
<<set $brandTarget = "left lower arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left wrist">>
<<set $brandTarget = "left wrist">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left hand">>
<<set $brandTarget = "left hand">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both breasts">>
<<set $brandTarget = "breasts">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both shoulders">>
<<set $brandTarget = "shoulders">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both upper arms">>
<<set $brandTarget = "upper arms">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both lower arms">>
<<set $brandTarget = "lower left arms">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both wrists">>
<<set $brandTarget = "wrists">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both hands">>
<<set $brandTarget = "hands">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Back">>
<<set $brandTarget = "back">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Chest">>
<<set $brandTarget = "chest">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right cheek">>
<<set $brandTarget = "right cheek">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left cheek">>
<<set $brandTarget = "left cheek">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both cheeks">>
<<set $brandTarget = "cheeks">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Neck">>
<<set $brandTarget = "neck">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right ear">>
<<set $brandTarget = "right ear">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left ear">>
<<set $brandTarget = "left ear">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both ears">>
<<set $brandTarget = "ears">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Belly">>
<<set $brandTarget = "belly">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Pubic Mound">>
<<set $brandTarget = "pubic mound">>
<<RAChangeBrandTarget>>
<</link>>

Your brand design is ''$brandDesign.''

<<link "Your slaving emblem">>
<<set $brandDesign = "your personal symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Your initials">>
<<set $brandDesign = "your initials">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "SLUT">>
<<set $brandDesign = "SLUT">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "WHORE">>
<<set $brandDesign = "WHORE">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "SLAVE">>
<<set $brandDesign = "SLAVE">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "COW">>
<<set $brandDesign = "COW">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "MEAT">>
<<set $brandDesign = "MEAT">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "CUMDUMP">>
<<set $brandDesign = "CUMDUMP">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "LOVER">>
<<set $brandDesign = "LOVER">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Pussy symbol">>
<<set $brandDesign = "a pussy symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Anus symbol">>
<<set $brandDesign = "an anus symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Penis symbol">>
<<set $brandDesign = "a penis symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Lady">>
<<set $brandDesign = "a lady silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Princess">>
<<set $brandDesign = "a princess silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Queen">>
<<set $brandDesign = "a queen silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Angel">>
<<set $brandDesign = "an angel silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Devil">>
<<set $brandDesign = "a devil silhouette">>
<<RAChangeBrandDesign>>
<</link>>
<<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace == "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<link "Swastika">>
<<set $brandDesign = "a swastika">>
<<RAChangeBrandDesign>>
<</link>>
<<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<link "Racial Slur">>
<<set $brandDesign = "a racial slur">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSSubjugationistRace == "semitic") && ($activeSlave.race == "semitic")>>
| //FS// <<link "Star of David">>
<<set $brandDesign = "a Star of David">>
<<RAChangeBrandDesign>>
<</link>>
<<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>
| //FS// <<link "Racial Slur">>
<<set $brandDesign = "a racial slur">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// <<link "Gender Symbol">>
<<set $brandDesign = "a gender symbol">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// <<link "Personal Symbol">>
<<set $brandDesign = "her own personal symbol">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// <<link "Chain Symbol">>
<<set $brandDesign = "a chain symbol">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// <<link "Vitruvian Man">>
<<set $brandDesign = "a Vitruvian man">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// <<link "Most Desired Implants">>
<<set $brandDesign = "a shortlist of desired implants">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// <<link "Virginity Status">>
<<set $brandDesign = "her virginity status">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// <<link "Sexual Skill Info">>
<<set $brandDesign = "her sexual skills">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// <<link "Breast Ceiling">>
<<set $brandDesign = "her absolute maximum breast size">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// <<link "Breast Floor">>
<<set $brandDesign = "her absolute minimum breast size">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// <<link "Product Quality">>
<<set $brandDesign = "her body product quality">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// <<link "Deadlift Info">>
<<set $brandDesign = "her deadlift record">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// <<link "Religious Symbol">>
<<set $brandDesign = "a religious symbol">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// <<link "Republican Crest">>
<<set $brandDesign = "a small crest of your Republic">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// <<link "Dynastic Sigil">>
<<set $brandDesign = "a small sigil of your Dynasty">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// <<link "Mon">>
<<set $brandDesign = "a small image of the Shogunate's mon">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// <<link "Caliphate Symbol">>
<<set $brandDesign = "a small symbol of the Caliphate">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// <<link "Imperial Seal">>
<<set $brandDesign = "a small image of your Imperial Seal">>
<<RAChangeBrandDesign>>
<</link>>  <</if>>

Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word//

__Rule $r tattoos__

Chest tattoos: ''

<<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.boobsTat = "no default setting">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.boobsTat = 0>>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.boobsTat = "tribal patterns">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.boobsTat = "flowers">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.boobsTat = "scenes">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.boobsTat = "Asian art">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.boobsTat = "degradation">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.boobsTat = "counting">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.boobsTat = "advertisements">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.boobsTat = "rude words">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.boobsTat = "bovine patterns">>
<<RAChangeChestTattoos>>
<</link>>

Buttock tattoos: ''

<<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.buttTat = "no default setting">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.buttTat = 0>>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.buttTat = "tribal patterns">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.buttTat = "flowers">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.buttTat = "scenes">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.buttTat = "Asian art">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.buttTat = "degradation">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.buttTat = "counting">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.buttTat = "advertisements">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.buttTat = "rude words">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.buttTat = "bovine patterns">>
<<RAChangeButtTattoos>>
<</link>>

Facial tattoos: ''

<<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.lipsTat = "no default setting">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.lipsTat = 0>>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.lipsTat = "tribal patterns">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.lipsTat = "flowers">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Permanent makeup">>
<<set $currentRule.lipsTat = "permanent makeup">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.lipsTat = "Asian art">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.lipsTat = "degradation">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.lipsTat = "counting">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.lipsTat = "advertisements">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.lipsTat = "rude words">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.lipsTat = "bovine patterns">>
<<RAChangeFaceTattoos>>
<</link>>

Shoulder tattoos: ''

<<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.shouldersTat = "no default setting">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.shouldersTat = 0>>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.shouldersTat = "tribal patterns">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.shouldersTat = "flowers">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.shouldersTat = "scenes">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.shouldersTat = "Asian art">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.shouldersTat = "degradation">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.shouldersTat = "counting">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.shouldersTat = "advertisements">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.shouldersTat = "rude words">>
<<RAChangeShoulderTattoos>>
<</link>>

Arm tattoos: ''

<<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.armsTat = "no default setting">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.armsTat = 0>>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.armsTat = "tribal patterns">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.armsTat = "flowers">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.armsTat = "scenes">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.armsTat = "Asian art">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.armsTat = "degradation">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.armsTat = "counting">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.armsTat = "advertisements">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.armsTat = "rude words">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.armsTat = "bovine patterns">>
<<RAChangeArmTattoos>>
<</link>>

Leg tattoos: ''

<<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.legsTat = "no default setting">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.legsTat = 0>>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.legsTat = "tribal patterns">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.legsTat = "flowers">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.legsTat = "scenes">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.legsTat = "Asian art">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.legsTat = "degradation">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.legsTat = "counting">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.legsTat = "advertisements">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.legsTat = "rude words">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.legsTat = "bovine patterns">>
<<RAChangeLegTattoos>>
<</link>>

Upper back tattoo: ''

<<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.backTat = "no default setting">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.backTat = 0>>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.backTat = "tribal patterns">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.backTat = "flowers">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.backTat = "scenes">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.backTat = "Asian art">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.backTat = "degradation">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.backTat = "counting">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.backTat = "advertisements">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.backTat = "rude words">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.backTat = "bovine patterns">>
<<RAChangeBackTattoos>>
<</link>>

Lower back tattoo: ''

<<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.stampTat = "no default setting">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.stampTat = 0>>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.stampTat = "tribal patterns">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.stampTat = "flowers">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.stampTat = "scenes">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.stampTat = "Asian art">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.stampTat = "degradation">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.stampTat = "counting">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.stampTat = "advertisements">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.stampTat = "rude words">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.stampTat = "bovine patterns">>
<<RAChangeStampTattoos>>
<</link>>

Abdominal tattoo: ''

<<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.vaginaTat = "no default setting">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.vaginaTat = 0>>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.vaginaTat = "tribal patterns">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.vaginaTat = "flowers">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.vaginaTat = "scenes">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.vaginaTat = "Asian art">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.vaginaTat = "degradation">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.vaginaTat = "counting">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.vaginaTat = "advertisements">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.vaginaTat = "rude words">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.vaginaTat = "bovine patterns">>
<<RAChangeVaginaTattoos>>
<</link>>

<<if $seeDicks > 0>>

Dick tattoo: ''

<<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.dickTat = "no default setting">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.dickTat = 0>>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.dickTat = "tribal patterns">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.dickTat = "flowers">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.dickTat = "Asian art">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.dickTat = "degradation">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.dickTat = "counting">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.dickTat = "advertisements">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.dickTat = "rude words">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.dickTat = "bovine patterns">>
<<RAChangeDickTattoos>>
<</link>>
<</if>>

Anal tattoo or bleaching: ''

<<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>.

''

<<link "No default setting">>
<<set $currentRule.anusTat = "no default setting">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.anusTat = 0>>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Bleached">>
<<set $currentRule.anusTat = "bleached">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Tribal pattern">>
<<set $currentRule.anusTat = "tribal patterns">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.anusTat = "flowers">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.anusTat = "degradation">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.anusTat = "counting">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.anusTat = "advertisements">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.anusTat = "rude words">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.anusTat = "bovine patterns">>
<<RAChangeAnusTattoos>>
<</link>>


code:
:: Body Modification [nobr]

<<set $nextButton = "Continue">>
<<set $nextLink = "Body Modification Degradation">>
<<SlavePronouns $activeSlave>>

<<set $showEncyclopedia = 1>><<set $encyclopedia = "The Studio">>

<<set $brandApplied = 0>>

$activeSlave.slaveName is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy.

<<if ($activeSlave.nipplesPiercing + $activeSlave.lipsPiercing + $activeSlave.vaginaPiercing + $activeSlave.anusPiercing + $activeSlave.clitPiercing) < 10>>

	 [[Add piercings wherever possible|Increment Piercings]]
<</if>>

<<if $activeSlave.earPiercing == 0>>
	$possessiveCap ears have not been pierced.
<<elseif $activeSlave.earPiercing == 1>>
	$possessiveCap earlobes are conventionally pierced.
<<elseif $activeSlave.earPiercing == 2>>
	$possessiveCap ears are heavily pierced, with multiple lobe piercings and a row of helix piercings.
<</if>>
<<if $activeSlave.earPiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.earPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.earPiercing == 1>>
	[[Pierce them heavily|Body Modification][$activeSlave.earPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.earPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.earPiercing = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.nosePiercing == 0>>
	$possessiveCap nose has not been pierced.
<<elseif $activeSlave.nosePiercing == 1>>
	$pronounCap has a simple stud in $possessive nose.
<<elseif $activeSlave.nosePiercing == 2>>
	$pronounCap has nasal studs and a large septum ring.
<</if>>
<<if $activeSlave.nosePiercing == 0>>
	[[Pierce it|Body Modification][$activeSlave.nosePiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.nosePiercing == 1>>
	[[Pierce it heavily|Body Modification][$activeSlave.nosePiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nosePiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.nosePiercing = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.eyebrowPiercing == 0>>
	$possessiveCap eyebrows have not been pierced.
<<elseif $activeSlave.eyebrowPiercing == 1>>
	$pronounCap has a simple stud in one eyebrow.
<<elseif $activeSlave.eyebrowPiercing == 2>>
	$pronounCap has multiple eyebrow rings.
<</if>>
<<if $activeSlave.eyebrowPiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.eyebrowPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.eyebrowPiercing == 1>>
	[[Pierce them heavily|Body Modification][$activeSlave.eyebrowPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.eyebrowPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.eyebrowPiercing = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.navelPiercing == 1>>
	$possessiveCap navel bears a simple stud.
<<elseif $activeSlave.navelPiercing == 2>>
	$possessiveCap navel is pierced with a ring, which has a short length of light chain dangling from it.
<<else>>
	$possessiveCap navel is unpierced.
<</if>>
<<if $activeSlave.navelPiercing < 1>>
	[[Pierce it|Body Modification][$activeSlave.navelPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.navelPiercing == 1>>
	[[Pierce it heavily|Body Modification][$activeSlave.navelPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.navelPiercing > 0>>
	//[[Remove piercing|Body Modification][$activeSlave.navelPiercing = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.corsetPiercing == 1>>
	$pronounCap has a corset piercing, a ladder of rings down either side of $possessive back.
<<else>>
	$possessiveCap back is unpierced.
<</if>>
<<if $activeSlave.corsetPiercing == 0>>
	[["Give " + $possessive + " corset piercings"|Body Modification][$activeSlave.corsetPiercing = 1,$degradation += 2,$cash -= $modCost]]
<<else>>
	//[[Remove corset piercings|Body Modification][$activeSlave.corsetPiercing = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.nipplesPiercing == 0>>
	$possessiveCap nipples are fresh and unpierced.
<<elseif $activeSlave.nipplesPiercing == 1>>
	$possessiveCap nipples bear a simple piercing.
<<elseif $activeSlave.nipplesPiercing == 2>>
	$possessiveCap nipples are heavily pierced with several rings and studs, and there is a chain between them.
<</if>>
<<if $activeSlave.nipplesPiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.nipplesPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.nipplesPiercing == 1>>
	[[Pierce them heavily|Body Modification][$activeSlave.nipplesPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nipplesPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.nipplesPiercing = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.areolaePiercing == 1>>
	$pronounCap has a ring of stud piercings around the borders of each of $possessive areolae.
<<else>>
	The edges of $possessive areolae are unpierced.
<</if>>
<<if $activeSlave.areolaePiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.areolaePiercing = 1,$degradation += 1,$cash -= $modCost]]
<<else>>
	//[[Remove piercings|Body Modification][$activeSlave.areolaePiercing = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.lipsPiercing == 0>>
	$possessiveCap lips are unpierced.
<<elseif $activeSlave.lipsPiercing == 1>>
	$pronounCap has a simple lip piercing for a stud.
<<elseif $activeSlave.lipsPiercing == 2>>
	$possessiveCap lips are heavily pierced.
<</if>>
<<if $activeSlave.lipsPiercing == 0>>
	[[Pierce them|Body Modification][$activeSlave.lipsPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.lipsPiercing == 1>>
	[[Pierce them heavily|Body Modification][$activeSlave.lipsPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.lipsPiercing = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.tonguePiercing == 0>>
	$possessiveCap tongue is unpierced.
<<elseif $activeSlave.tonguePiercing == 1>>
	$pronounCap has a simple tongue stud.
<<elseif $activeSlave.tonguePiercing == 2>>
	$possessiveCap tongue is heavily pierced.
<</if>>
<<if $activeSlave.tonguePiercing == 0>>
	[[Pierce it|Body Modification][$activeSlave.tonguePiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.tonguePiercing == 1>>
	[[Pierce it heavily|Body Modification][$activeSlave.tonguePiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.tonguePiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.tonguePiercing = 0,$cash -= $modCost]]//
<</if>>

<<if ($activeSlave.clitPiercing == 0) && ($activeSlave.vagina != -1)>>
	$possessiveCap clit is unpierced.
<<elseif ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>>
	$pronounCap has a simple clitoral stud.
<<elseif ($activeSlave.clitPiercing == 2) && ($activeSlave.vagina != -1)>>
	$pronounCap has a big ring in $possessive clit.
<<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1)>>
	$pronounCap has a smart piercing in $possessive clit.
<<elseif ($activeSlave.clitPiercing == 0)>>
	$possessiveCap dickhead is unpierced.
<<elseif ($activeSlave.clitPiercing == 1)>>
	$pronounCap has a simple dickhead stud.
<<elseif ($activeSlave.clitPiercing == 2)>>
	$pronounCap has a big ring in $possessive dickhead.
<<elseif ($activeSlave.clitPiercing > 2)>>
	$pronounCap has a smart frenulum piercing.
<</if>>
<<if $activeSlave.clitPiercing == 0>>
	[[Pierce|Body Modification][$activeSlave.clitPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.clitPiercing == 1>>
	[[Big piercing|Body Modification][$activeSlave.clitPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.clitPiercing != 3>>
	 | [[Smart piercing|Body Modification][$activeSlave.clitPiercing = 3,$activeSlave.clitSetting = "all",$cash -=$SPcost,$degradation += 1]] //Costs ¤$SPcost, unlocks options to mold sexuality//
<</if>>
<<if $activeSlave.clitPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.clitPiercing = 0,$cash -= $modCost]]//
<</if>>

<<if ($activeSlave.vagina != -1)>>

<<if ($activeSlave.vaginaPiercing == 0)>>
	$possessiveCap pussylips are unpierced.
<<elseif ($activeSlave.vaginaPiercing == 1)>>
	$pronounCap has a simple row of studs down $possessive labia.
<<elseif ($activeSlave.vaginaPiercing == 2)>>
	$pronounCap has a row of big rings down $possessive labia.
<</if>>
<<if $activeSlave.vaginaPiercing == 0>>
	[["Pierce " + $possessive|Body Modification][$activeSlave.vaginaPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.vaginaPiercing == 1>>
	[[Huge piercings|Body Modification][$activeSlave.vaginaPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.vaginaPiercing = 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if ($activeSlave.dick > 0)>>

<<if ($activeSlave.dickPiercing == 0)>>
	$possessiveCap shaft is unpierced.
<<elseif ($activeSlave.dickPiercing == 1)>>
	$pronounCap has a simple row of studs down $possessive cock.
<<elseif ($activeSlave.dickPiercing == 2)>>
	$pronounCap has a row of big rings down $possessive cock.
<</if>>
<<if ($activeSlave.balls != 0)>>
<<if ($activeSlave.dickPiercing == 1)>>
	$pronounCap has a couple of studs in $possessive ballsack.
<<elseif ($activeSlave.dickPiercing == 2)>>
	$pronounCap has a row of rings down the center of $possessive ballsack, all the way from the base of $possessive shaft = $possessive perineum.
<</if>>
<</if>>
<<if $activeSlave.dickPiercing == 0>>
	[[Pierce|Body Modification][$activeSlave.dickPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.dickPiercing == 1>>
	[[Huge piercings|Body Modification][$activeSlave.dickPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.dickPiercing = 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.anusPiercing == 0>>
	$possessiveCap perineum has not been pierced.
<<elseif ($activeSlave.anusPiercing == 1) && ($activeSlave.vagina < 0)>>
	$pronounCap has a simple piercing between the base of $possessive cock and $possessive asshole.
<<elseif $activeSlave.anusPiercing == 1>>
	$pronounCap has a simple piercing between $possessive pussy and $possessive asshole.
<<elseif ($activeSlave.anusPiercing == 2) && ($activeSlave.vagina < 0)>>
	$pronounCap has a big ring between between the base of $possessive cock and $possessive asshole and studs in a ring around $possessive anus.
<<elseif $activeSlave.anusPiercing == 2>>
	$pronounCap has a big ring between $possessive pussy and $possessive asshole and studs in a ring around $possessive anus.
<</if>>
<<if $activeSlave.anusPiercing == 0>>
	[[Pierce|Body Modification][$activeSlave.anusPiercing = 1,$cash -= $modCost]]
<<elseif $activeSlave.anusPiercing == 1>>
	[[Pierce rim|Body Modification][$activeSlave.anusPiercing = 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.anusPiercing > 0>>
	//[[Remove piercings|Body Modification][$activeSlave.anusPiercing = 0,$cash -= $modCost]]//
<</if>>

Your preferred location for brands is the ''$brandTarget.''

<<if $activeSlave.amp == 0>>

[[Right thigh|Body Modification][$brandTarget = "right thigh"]]
| [[Left thigh|Body Modification][$brandTarget = "left thigh"]]
| [[Right calf|Body Modification][$brandTarget = "right calf"]]
| [[Left calf|Body Modification][$brandTarget = "left calf"]]
| [[Right ankle|Body Modification][$brandTarget = "right ankle"]]
| [[Left ankle|Body Modification][$brandTarget = "left ankle"]]
| [[Right foot|Body Modification][$brandTarget = "right foot"]]
| [[Left foot|Body Modification][$brandTarget = "left foot"]]
| [[Both thighs|Body Modification][$brandTarget = "thighs"]]
| [[Both calves|Body Modification][$brandTarget = "calves"]]
| [[Both ankles|Body Modification][$brandTarget = "ankles"]]
| [[Both feet|Body Modification][$brandTarget = "feet"]]
| [[Right upper arm|Body Modification][$brandTarget = "right upper arm"]]
| [[Left upper arm|Body Modification][$brandTarget = "left upper arm"]]
| [[Both upper arms|Body Modification][$brandTarget = "upper arms"]]
| [[Right lower arm|Body Modification][$brandTarget = "right lower arm"]]
| [[Left lower arm|Body Modification][$brandTarget = "left lower arm"]]
| [[Both lower arms|Body Modification][$brandTarget = "lower arms"]]
| [[Left wrist|Body Modification][$brandTarget = "left wrist"]]
| [[Right wrist|Body Modification][$brandTarget = "right wrist"]]
| [[Both wrists|Body Modification][$brandTarget = "wrists"]]
| [[Right hand|Body Modification][$brandTarget = "right hand"]]
| [[Left hand|Body Modification][$brandTarget = "left hand"]]
| [[Both hands|Body Modification][$brandTarget = "hands"]] |

<</if>>

[[Right buttock|Body Modification][$brandTarget = "right buttock"]]
| [[Left buttock|Body Modification][$brandTarget = "left buttock"]]
| [[Right shoulder|Body Modification][$brandTarget = "right shoulder"]]
| [[Left shoulder|Body Modification][$brandTarget = "left shoulder"]]
| [[Both shoulders|Body Modification][$brandTarget = "shoulders"]]
| [[Both buttocks|Body Modification][$brandTarget = "buttocks"]]
| [[Right breast|Body Modification][$brandTarget = "right breast"]]
| [[Left breast|Body Modification][$brandTarget = "left breast"]]
| [[Both breasts|Body Modification][$brandTarget = "breasts"]]
| [[Back|Body Modification][$brandTarget = "back"]]
| [[Chest|Body Modification][$brandTarget = "chest"]]
| [[Right cheek|Body Modification][$brandTarget = "right cheek"]]
| [[Left cheek|Body Modification][$brandTarget = "left cheek"]]
| [[Both cheeks|Body Modification][$brandTarget = "cheeks"]]
| [[Neck|Body Modification][$brandTarget = "neck"]]
| [[Right ear|Body Modification][$brandTarget = "right ear"]]
| [[Left ear|Body Modification][$brandTarget = "left ear"]]
| [[Both ears|Body Modification][$brandTarget = "ears"]]
| [[Belly|Body Modification][$brandTarget = "belly"]]
| [[Pubic Mound|Body Modification][$brandTarget = "pubic mound"]]

/* Branding expansion contributed by Anon1888 */

Your brand design is ''$brandDesign.''

[[Your slaving emblem|Body Modification][$brandDesign = "your personal symbol"]]
| [[Your initials|Body Modification][$brandDesign = "your initials"]]
| [[SLUT|Body Modification][$brandDesign = "SLUT"]]
| [[WHORE|Body Modification][$brandDesign = "WHORE"]]
| [[SLAVE|Body Modification][$brandDesign = "SLAVE"]]
| [[COW|Body Modification][$brandDesign = "COW"]]
| [[MEAT|Body Modification][$brandDesign = "MEAT"]]
| [[CUMDUMP|Body Modification][$brandDesign = "CUMDUMP"]]
| [[LOVER|Body Modification][$brandDesign = "LOVER"]]
| [[Pussy symbol|Body Modification][$brandDesign = "a pussy symbol"]]
| [[Anus symbol|Body Modification][$brandDesign = "an anus symbol"]]
| [[Penis symbol|Body Modification][$brandDesign = "a penis symbol"]]
| [[Lady|Body Modification][$brandDesign = "a lady silhouette"]]
| [[Princess|Body Modification][$brandDesign = "a princess silhouette"]]
| [[Queen|Body Modification][$brandDesign = "a queen silhouette"]]
| [[Angel|Body Modification][$brandDesign = "an angel silhouette"]]
| [[Devil|Body Modification][$brandDesign = "a devil silhouette"]]
<<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
| //FS// [[Birth Count|Body Modification][$brandDesign = "the number of children "+$object+" she has birthed"]] <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// [[Gender Symbol|Body Modification][$brandDesign = "a gender symbol"]] <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// [[Personal Symbol|Body Modification][$brandDesign = $possessive+" own personal symbol"]] <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// [[Chain Symbol|Body Modification][$brandDesign = "a chain symbol"]] <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// [[Vitruvian Man|Body Modification][$brandDesign = "a Vitruvian man"]] <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// [[Scalpel|Body Modification][$brandDesign = "a scalpel"]] <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// [[Virginity Status|Body Modification][$brandDesign = $possessive+" virginity status"]] <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// [[Sexual Skill Info|Body Modification][$brandDesign = $possessive+" sexual skills"]] <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// [[Breast Floor|Body Modification][$brandDesign = $possessive+" absolute minimum breast size"]] <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// [[Breast Ceiling|Body Modification][$brandDesign = $possessive+" absolute maximum breast size"]] <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// [[Product Quality|Body Modification][$brandDesign = $possessive+" body product quality"]] <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// [[Deadlift Info|Body Modification][$brandDesign = $possessive+" deadlift record"]] <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// [[Religious Symbol|Body Modification][$brandDesign = "a religious symbol"]] <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// [[Republican Crest|Body Modification][$brandDesign = "the crest of your Republic"]] <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// [[Dynastic Sigil|Body Modification][$brandDesign = "the sigil of your Dynasty"]] <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// [[Mon|Body Modification][$brandDesign = "the Shogunate's mon"]] <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// [[Caliphate Symbol|Body Modification][$brandDesign = "a symbol of the Caliphate"]] <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// [[Imperial Seal|Body Modification][$brandDesign = "your Imperial Seal"]] <</if>>

Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word//

<<if $activeSlave.brand != 0>>
	$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. | [[Remove Brand|Body Modification][$brandApplied = 0, $activeSlave.brand = 0,$cash -= $modCost,$degradation -= 10]]
<<else>>
	[[Brand|Body Modification][$brandApplied = 1,$activeSlave.brand = $brandDesign,$activeSlave.brandLocation = $brandTarget,$cash -= $modCost,$degradation += 10]]
	//Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
<</if>>

<<if ($activeSlave.lipsTat == 0) && ($activeSlave.buttTat == 0) && ($activeSlave.vaginaTat == 0) && ($activeSlave.boobsTat == 0)>>
__Apply full-body tattoos:__

<<link "Tribal patterns">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
	<<set $activeSlave.anusTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "tribal patterns">>
	<<set $cash -= $modCost>>
<</if>>

<<goto "Body Modification">>
<</link>>
| <<link "Flowers">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
	<<set $activeSlave.anusTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "flowers">>
	<<set $cash -= $modCost>>
<</if>>

<<goto "Body Modification">>
<</link>>
| <<link "Scenes">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat = "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat = "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat = "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat = "permanent makeup">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0)>>
	<<set $activeSlave.anusTat = "bleached">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "scenes">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</link>>
| <<link "Asian art">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat = "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat = "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat = "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat = "permanent makeup">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0)>>
	<<set $activeSlave.anusTat = "bleached">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "Asian art">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</link>>
| <<link "Degradation">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
	<<set $activeSlave.anusTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "degradation">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</link>>
| <<link "Counting">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
	<<set $activeSlave.anusTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "counting">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</link>>
| <<link "Advertisements">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
	<<set $activeSlave.anusTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "advertisements">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</link>>
| <<link "Rude words">>

<<if $activeSlave.boobsTat == 0>>
	<<set $activeSlave.boobsTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.buttTat == 0>>
	<<set $activeSlave.buttTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	<<set $activeSlave.vaginaTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
	<<set $activeSlave.dickTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.lipsTat == 0>>
	<<set $activeSlave.lipsTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat == "bleached")>>
	<<set $activeSlave.anusTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "rude words">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</link>>
| <<link "Cow patterns">>

	<<set $activeSlave.boobsTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

	<<set $activeSlave.buttTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

	<<set $activeSlave.vaginaTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

<<if $activeSlave.dick > 0>>
	<<set $activeSlave.dickTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

	<<set $activeSlave.lipsTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

	<<set $activeSlave.anusTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>

<<if $activeSlave.shouldersTat == 0>>
	<<set $activeSlave.shouldersTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.backTat == 0>>
	<<set $activeSlave.backTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	<<set $activeSlave.armsTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
	<<set $activeSlave.legsTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	<<set $activeSlave.stampTat = "bovine patterns">>
	<<set $cash -= $modCost>>
	<<set $degradation += 1>>
<</if>>

<<goto "Body Modification">>
<</link>>

<</if>>

<<if $activeSlave.boobsTat == 0>>
	$possessiveCap chest and breasts are not tattooed.
<<else>>
	$possessiveCap chest and breasts are tattooed with $activeSlave.boobsTat.
<</if>>
<<if $activeSlave.boobsTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.boobsTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.boobsTat = "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.boobsTat = "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.boobsTat = "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.boobsTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.boobsTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.boobsTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.boobsTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.boobsTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.boobsTat = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.buttTat == 0>>
	$possessiveCap buttocks are not tattooed.
<<else>>
	$possessiveCap buttocks are tattooed with $activeSlave.buttTat.
<</if>>
<<if $activeSlave.buttTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.buttTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.buttTat = "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.buttTat = "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.buttTat = "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.buttTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.buttTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.buttTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.buttTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.buttTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.buttTat = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.lipsTat == 0>>
	$pronounCap has no facial tattoos.
<<else>>
	$possessiveCap face is tattooed with $activeSlave.lipsTat.
<</if>>
<<if $activeSlave.lipsTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.lipsTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.lipsTat = "flowers",$cash -= $modCost]]
	 | [[Permanent makeup|Body Modification][$activeSlave.lipsTat = "permanent makeup",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.lipsTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.lipsTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.lipsTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.lipsTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.lipsTat = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.shouldersTat == 0>>
	$pronounCap has no shoulder tattoos.
<<else>>
	$possessiveCap shoulders are tattooed with $activeSlave.shouldersTat.
<</if>>
<<if $activeSlave.shouldersTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.shouldersTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.shouldersTat = "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.shouldersTat = "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.shouldersTat = "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.shouldersTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.shouldersTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.shouldersTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.shouldersTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.shouldersTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.shouldersTat = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.backTat == 0>>
	$pronounCap has no back tattoo.
<<else>>
	$possessiveCap back is tattooed with $activeSlave.backTat.
<</if>>
<<if $activeSlave.backTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.backTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.backTat = "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.backTat = "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.backTat = "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.backTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.backTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.backTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.backTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.backTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.backTat = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
	$pronounCap has no arm tattoos.
<<else>>
	$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>arms are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.armsTat.
<</if>>
<<if $activeSlave.armsTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.armsTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.armsTat = "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.armsTat = "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.armsTat = "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.armsTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.armsTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.armsTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.armsTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.armsTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.armsTat = 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.amp != 1>>
<<if $activeSlave.legsTat == 0>>
	$pronounCap has no leg tattoos.
<<else>>
	$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>legs are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.legsTat.
<</if>>
<<if $activeSlave.legsTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.legsTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.legsTat = "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.legsTat = "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.legsTat = "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.legsTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.legsTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.legsTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.legsTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.legsTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.legsTat = 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.stampTat == 0>>
	$pronounCap has no lower back tattoos.
<<else>>
	$possessiveCap lower back is tattooed with $activeSlave.stampTat.
<</if>>
<<if $activeSlave.stampTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.stampTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.stampTat = "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.stampTat = "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.stampTat = "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.stampTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.stampTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.stampTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.stampTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.stampTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.stampTat = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.preg > 30 && $activeSlave.pregType < 10>>
<<if $activeSlave.bellyTat == 0>>
	$pronounCap has no navel tattoos.
<<else>>
	$possessiveCap navel is tattooed with $activeSlave.bellyTat.
<</if>>
<<if $activeSlave.bellyTat == 0>>

	[[Heart|Body Modification][$activeSlave.stampTat = "a heart",$cash -= $modCost]]
	 | [[Star|Body Modification][$activeSlave.stampTat = "a star",$cash -= $modCost]]
	 | [[Butterfly|Body Modification][$activeSlave.stampTat = "a butterfly",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.bellyTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.bellyTat = 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.vaginaTat == 0>>
	$possessiveCap abdomen and pubis have not been tattooed.
<<else>>
	$possessiveCap abdomen and pubis are tattooed with $activeSlave.vaginaTat.
<</if>>
<<if $activeSlave.vaginaTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.vaginaTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.vaginaTat = "flowers",$cash -= $modCost]]
	 | [[Scenes|Body Modification][$activeSlave.vaginaTat = "scenes",$cash -= $modCost,$degradation += 1]]
	 | [[Asian art|Body Modification][$activeSlave.vaginaTat = "Asian art",$cash -= $modCost,$degradation += 1]]
	 | [[Degradation|Body Modification][$activeSlave.vaginaTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.vaginaTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.vaginaTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.vaginaTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.vaginaTat = 0,$cash -= $modCost]]//
<</if>>

<<if $activeSlave.dick > 0>>

<<if $activeSlave.dickTat == 0>>
	$possessiveCap dick has not been tattooed.
<<else>>
	$possessiveCap dick is tattooed with $activeSlave.dickTat.
<</if>>
<<if $activeSlave.dickTat == 0>>

	[[Tribal patterns|Body Modification][$activeSlave.dickTat = "tribal patterns",$cash -= $modCost]]
	 | [[Flowers|Body Modification][$activeSlave.dickTat = "flowers",$cash -= $modCost]]
	 | [[Degradation|Body Modification][$activeSlave.dickTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.dickTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.dickTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.dickTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickTat != 0>>
	//[[Remove tattoos|Body Modification][$activeSlave.dickTat = 0,$cash -= $modCost]]//
<</if>>
<</if>>

<<if $activeSlave.anusTat == 0>>
	$possessiveCap anus is brown and unbleached.
<<elseif $activeSlave.anusTat == "bleached">>
	$possessiveCap anus is bleached and looks like a sexual organ.
<<else>>
	$possessiveCap anus is tattooed with $activeSlave.anusTat.
<</if>>
<<if $activeSlave.anusTat == 0>>
	[[Bleach it|Body Modification][$activeSlave.anusTat = "bleached",$cash -= $modCost]]
<<elseif $activeSlave.anusTat == "bleached">>

	[[Tribal pattern|Body Modification][$activeSlave.anusTat = "tribal patterns",$cash -= $modCost,$degradation += 1]]
	 | [[Flowers|Body Modification][$activeSlave.anusTat = "flowers",$cash -= $modCost]]
	 | [[Degradation|Body Modification][$activeSlave.anusTat = "degradation",$cash -= $modCost,$degradation += 1]]
	 | [[Counting|Body Modification][$activeSlave.anusTat = "counting",$cash -= $modCost,$degradation += 1]]
	 | [[Advertisements|Body Modification][$activeSlave.anusTat = "advertisements",$cash -= $modCost,$degradation += 1]]
	 | [[Rude words|Body Modification][$activeSlave.anusTat = "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if ($activeSlave.anusTat != 0) && ($activeSlave.anusTat != "bleached")>>
	//[[Remove tattoo|Body Modification][$activeSlave.anusTat = "bleached",$cash -= $modCost]]//
<</if>>

<<if ($activeSlave.customTat == " ")>>
	Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>
<<else>>
	$pronounCap has a custom tattoo: $activeSlave.customTat
	Change $possessive custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>

//For more than one tat, just use commas//
<</if>>
<<if $activeSlave.customTat != "">>
	//[[Remove custom tattoo|Body Modification][$activeSlave.customTat = "",$cash -= $modCost]]//
<</if>>


code:
:: Body Modification Degradation

<<if ($degradation == 0)>>
	<<goto "Slave Interact">>
<<else>>
	<<goto "Body Modification Reaction">>
<</if>>


code:
:: Body Modification Reaction

<<nobr>>

<<set $nextButton = "Continue">>
<<set $nextLink = "Slave Interact">>

As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she mind hangs on every detail of her new appearance that leaves your mouth<</if>>.

<<if ($brandApplied == 1)>>
	The smell of burnt flesh hangs in the air. Being branded @@color:red;has hurt her health a little.@@
	<<set $brandApplied = 0>>
	<<set $activeSlave.health -= 10>>
<</if>>

<<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>>
	She is appalled by the whorish spectacle you have made of her. She @@color:gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission.
	<<set $activeSlave.trust -= 10>>
<<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>>
	She is appalled by the whorish spectacle you have made of her. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for this.
	<<set $activeSlave.devotion -= 10>>
	<<set $activeSlave.trust -= 10>>
<<elseif ($degradation > 10)>>
	She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@color:hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now.
	<<set $activeSlave.devotion += 4>>
<<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>>
	She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@color:gold;fears@@ your power to do whatever you like to her.
	<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 4)>>
	She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@color:hotpink;accepts@@ your changes.
	<<set $activeSlave.devotion += 4>>
<<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>>
	She is @@color:gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust.
	<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>>
	She is @@color:mediumorchid;angry@@ and @@color:gold;afraid@@ that she has been permanently altered against her will.
	<<set $activeSlave.devotion -= 5>>
	<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 1)>>
	She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@color:hotpink;accepts@@ your work.
	<<set $activeSlave.devotion += 4>>
<<else>>
	She shows no real reaction to your modifications.
<</if>>

<<set $degradation = 0>>

<</nobr>>\


code:
:: Bodyguard Workaround

	<<for $i = 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].assignment == "guard you") && ($slaves[$i].ID != $Bodyguard.ID)>>
		<<set $slaves[$i].assignment = "rest">>
		<<set $slaves[$i].assignmentVisible = 1>>
		<<break>>
	<</if>>
	<</for>>

	<<for $i = 0; $i < $slaves.length; $i++>>
	<<if $Bodyguard.ID == $slaves[$i].ID>>
		<<set $slaves[$i].assignment = "guard you">>
		<<set $slaves[$i].assignmentVisible = 1>>
		<<set $slaves[$i].choosesOwnAssignment = 0>>
		<<set $slaves[$i].sentence = 0>>
		<<break>>
	<</if>>
	<</for>>

<<goto "Main">>