code:
:: Widgets Combat Img [widget]

<<widget "combatimg">><<nobr>>
	<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
		<<set _animspeed to 'vfast'>>
	<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
		<<set _animspeed to 'fast'>>
	<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
		<<set _animspeed to 'mid'>>
	<<else>>
		<<set _animspeed to 'slow'>>
	<</if>>
	<<if window.document.body.clientWidth lt 650>>

			<<if $position is "missionary">>
				<<missionaryimg>>
			<<else>>
				<<doggyimg>>
			<</if>>

		<<if $ejaculating is 1>>

<<ejacimg>>

		<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated" or $penisstate is "penetrated" or $vaginastate is "tentacle" or $vaginastate is "tentacledeep" or $anusstate is "tentacle" or $anusstate is "tentacledeep" or $penisstate is "tentacle" or $penisstate is "tentacledeep">>

<<xrayimg>>

		<</if>>
	<<else>>

			<<if $position is "missionary">>
				<<missionaryimg>>
			<<else>>
				<<doggyimg>>
			<</if>>
			<<if $ejaculating is 1>>
				<<ejacimg>>
			<<else>>
				<<xrayimg>>
			<</if>>

	<</if>>
<</nobr>><</widget>>

<<widget "doggyimg">><<nobr>>

<<voreimg>>
<<closeimg>>

<<if $imgload is 0>>
<<set $imgload to 1>>

<<else>>
<<set $imgload to 0>>

<</if>>

<<if $swarmactive lte 0>>
<<elseif $swarmactive lte 1>>

<<elseif $swarmactive lte 2>>

<<elseif $swarmactive lte 3>>

<<elseif $swarmactive lte 4>>

<<elseif $swarmactive lte 9>>

<<elseif $swarmactive gte 10>>

<</if>>

<<if $thighuse is "othermouth">>

<</if>>

<<if $penisstate is "othermouthimminent">>

<</if>>

<<if $penisstate is "othermouthimminent">>

<</if>>

<<if $mouthstate is "kissimminent">>

<</if>>

<<if $mouthstate is "kissentrance">>

<</if>>

<<if $vaginastate is "othermouthimminent">>

<</if>>

<<if $vaginastate is "othermouthentrance">>

<</if>>

<<if $vaginastate is "imminent">>
	<<if $enemytype isnot "beast">>

		<<if $silhouettedisable is "f" and $anususe isnot "penis">>

		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $bottomuse is "othermouth">>

<</if>>

<<if $anusstate is "othermouthimminent">>

<</if>>

<<if $anusstate is "othermouthentrance">>

<</if>>

<<if $anusstate is "imminent">>
	<<if $enemytype isnot "beast">>

		<<if $silhouettedisable is "f">>

		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $anusstate is "entrance">>
	<<if $enemytype isnot "beast">>

		<<if $silhouettedisable is "f" and $debug is 1>>

		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $vaginastate is "entrance">>
	<<if $enemytype isnot "beast">>

		<<if $silhouettedisable is "f" and $anususe isnot "penis" and $debug is 1>>

		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $mouthstate is "imminent">>
	<<if $enemytype isnot "beast">>

		<<if $silhouettedisable is "f">>

		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $mouthstate is "entrance">>
	<<if $enemytype isnot "beast">>

		<<if $silhouettedisable is "f">>

		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss" and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and $swarmfront is 0
and $swarmback is 0
and $swarmfrontinside is 0
and $swarmbackinside is 0
and $beaststance isnot "top">>

<<clothesidle>>

	<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>

	<<elseif $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>

	<<else>>

	<</if>>
	<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>

	<<else>>
	<</if>>

	<<if $position is "wall">>
		<<if $walltype is "cleanpillory">>

		<<elseif $walltype is "pillory">>
			<<if $pilloryaudience gte 5>>

			<<elseif $pilloryaudience gte 4>>

			<<elseif $pilloryaudience gte 3>>

			<<elseif $pilloryaudience gte 2>>

			<</if>>

		<<else>>

		<</if>>
	<</if>>

	<<if $arousal gte 8000>>

<<elseif $arousal gte 6000>>

<<elseif $arousal gte 4000>>

<<elseif $exposed gte 2>>

<<elseif $arousal gte 2000>>

<<elseif $exposed gte 1>>

<<elseif $arousal gte 100>>

	<</if>>

	<<if $pain gte 80>>

	<<elseif $pain gte 60>>

	<<elseif $pain gte 40>>

	<<elseif $pain gte 20>>

	<</if>>

<<if $pain gte 100 and $willpowerpain is 0>>

<</if>>

<<if $trauma gte ($traumamax * 0.9)>>

<<else>>

<</if>>

<<if $penisexist is 1>>
	<<if $worn.under_lower.type.includes("chastity")>>

	<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
		<<if $penilevirginity is 1>>

		<<else>>

		<</if>>
	<</if>>
<</if>>

<<if $hairlength gte 900>>

<<elseif $hairlength gte 700>>

<<elseif $hairlength gte 600>>

<<elseif $hairlength gte 400>>

<<elseif $hairlength gte 200>>

<<else>>

<</if>>

	<<if $hairlength gte 200>>

	<<else>>

	<</if>>

<<if $worn.neck.collared is 1>>

<</if>>

<<breastsidle>>
<<transformationwolfimg>>

<<if $worn.under_lower.name is "chastity belt">>

<</if>>

<<else>>

<<beastimgactive>>
<<transformationwolfimgactive>>
<<clothesactive>>

<<if $position is "wall">>
	<<if $walltype is "cleanpillory">>

	<<elseif $walltype is "pillory">>
		<<if $pilloryaudience gte 5>>

		<<elseif $pilloryaudience gte 4>>

		<<elseif $pilloryaudience gte 3>>

		<<elseif $pilloryaudience gte 2>>

		<</if>>

	<<else>>

	<</if>>
<</if>>

<<if $feetuse is "penis">>

	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<<elseif $feetstate is "tentacle">>
<<else>>

<</if>>

<<if $leftarm is "penis">>
	<<if $enemytype isnot "beast">>

	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<<elseif $leftarm is "bound">>

<<elseif $leftarm is "grappled">>

<<elseif $leftarmstate is "tentacle">>
<<else>>

<</if>>

<<if $rightarm is "penis">>
	<<if $enemytype isnot "beast">>

	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarmstate is "tentacle">>
<<else>>

<</if>>

<<if $anusstate is "cheeks">>
	<<if $enemytype isnot "beast">>

	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $chestuse is "penis">>

<</if>>

<<tentacleimg>>

<<if $thighuse is "penis">>
	<<if $enemytype isnot "beast">>

	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

	<<if $arousal gte 8000>>

<<elseif $arousal gte 6000>>

<<elseif $arousal gte 4000>>

<<elseif $exposed gte 2>>

<<elseif $arousal gte 2000>>

<<elseif $exposed gte 1>>

<<elseif $arousal gte 100>>

	<</if>>

	<<if $pain gte 80>>

<<elseif $pain gte 60>>

<<elseif $pain gte 40>>

<<elseif $pain gte 20>>

<<else>>

	<</if>>

<<if $pain gte 100 and $willpowerpain is 0>>

<</if>>

<<if $trauma gte $traumamax>>

<<else>>

<</if>>

<<if $mouthstate is "kiss">>

<</if>>

<<if $mouthstate is "penetrated">>
	<<if $enemytype isnot "beast">>

		<<if $silhouettedisable is "f">>

		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $vaginastate is "othermouth">>

<</if>>

<<if $vaginastate is "penetrated">>
	<<if $enemytype isnot "beast">>
		<<if $anusstate is "penetrated">>

			<<if $silhouettedisable is "f">>

			<</if>>
		<<else>>

			<<if $silhouettedisable is "f">>

			<</if>>
		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $anusstate is "othermouth">>

<</if>>

<<if $anusstate is "penetrated">>
	<<if $enemytype isnot "beast">>

		<<if $silhouettedisable is "f">>

		<</if>>
	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>

	<</if>>
<</if>>

<<if $penisstate is "othermouth">>

<</if>>

<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
	<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>

	<<else>>

	<</if>>
<</if>>

<<if $penisexist is 1>>
	<<if $worn.under_lower.type.includes("chastity")>>

	<<elseif $penilevirginity is 1>>

<<else>>

	<</if>>
	<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1>>

	<</if>>
<</if>>

<<if $hairlength gte 900>>

<<elseif $hairlength gte 700>>

<<elseif $hairlength gte 600>>

<<elseif $hairlength gte 400>>

<<elseif $hairlength gte 200>>

<<else>>

<</if>>

<<if $worn.neck.collared is 1>>

<</if>>

<<breastsactive>>

<<if $worn.under_lower.name is "chastity belt">>

<</if>>

<</if>>

<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $swarmfront is 0
and $swarmback is 0
and $swarmfrontinside is 0
and $swarmbackinside is 0
and $beaststance isnot "top">>

<<else>>

<</if>>

<</nobr>><</widget>>

<<widget "xrayimg">><<nobr>>

<<if $vaginastate is "penetrated">>
	<<xraycum>>

		<<if $enemytype is "beast">>

		<<elseif $NPCList[0].skincolour is "black">>

		<<else>>

		<</if>>

<<elseif $vaginastate is "tentacle">>
	<<xraycum>>

<<elseif $vaginastate is "tentacledeep">>
	<<xraycum>>

<</if>>
<<if window.document.body.clientWidth lt 650>>
	<<if $anusstate is "penetrated">>
		<<if $enemytype is "beast">>

		<<elseif $NPCList[0].skincolour is "black">>

		<<else>>

		<</if>>
	<<elseif $anusstate is "tentacle">>

	<<elseif $anusstate is "tentacledeep">>

	<</if>>
<<else>>
	<<if $anusstate is "penetrated">>
		<<if $enemytype is "beast">>

		<<elseif $NPCList[0].skincolour is "black">>

		<<else>>

		<</if>>
	<<elseif $anusstate is "tentacle">>

	<<elseif $anusstate is "tentacledeep">>

	<</if>>
<</if>>
<<if $penisstate is "penetrated">>
	<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24>>

	<<else>>

	<</if>>
<<elseif $penisstate is "tentacle">>
	<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>

	<<else>>

	<</if>>
<<elseif $penisstate is "tentacledeep">>
	<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>

	<<else>>

	<</if>>
<<elseif $penisstate is "otheranus">>
	<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>

	<<else>>

	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "ejacimg">><<nobr>>

<<if $enemytype is "beast">>
	<<if $vaginastate is "penetrated">>

	<</if>>
	<<if window.document.body.clientWidth lt 650>>
		<<if $anusstate is "penetrated">>

		<</if>>
	<<else>>
		<<if $anusstate is "penetrated">>

		<</if>>
	<</if>>

<<elseif $NPCList[0].skincolour is "black">>
	<<if $vaginastate is "penetrated">>

	<</if>>
	<<if window.document.body.clientWidth lt 650>>
		<<if $anusstate is "penetrated">>

		<</if>>
	<<else>>
		<<if $anusstate is "penetrated">>

		<</if>>
	<</if>>

<<else>>
	<<if $vaginastate is "penetrated">>

	<</if>>
	<<if window.document.body.clientWidth lt 650>>
		<<if $anusstate is "penetrated">>

		<</if>>
	<<else>>
		<<if $anusstate is "penetrated">>

		<</if>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "xraycum">><<nobr>>

<<if $vaginasemen + $vaginagoo gte 5>>

<<elseif $vaginasemen + $vaginagoo is 4>>

<<elseif $vaginasemen + $vaginagoo is 3>>

<<elseif $vaginasemen + $vaginagoo is 2>>

<<elseif $vaginasemen + $vaginagoo is 1>>

<</if>>

<</nobr>><</widget>>

:: Widgets Close Img [widget]
<<widget "closeimg">><<nobr>>

<<if $vaginaexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>

	<<if $vaginastate is "tentacle">>

		<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

		<</if>>
	<<elseif $vaginastate is "tentacledeep">>

		<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

		<</if>>
	<<elseif $vaginastate is "tentacleentrance">>

		<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

		<</if>>
	<<elseif $vaginastate is "tentacleimminent">>

			<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

			<</if>>
	<<elseif $vaginastate is "penetrated">>
		<<if $enemytype is "beast">>

			<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

			<</if>>
		<<else>>

			<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

			<</if>>
		<</if>>
	<<elseif $vaginastate is "entrance">>
		<<if $enemytype is "beast">>

			<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

			<</if>>
		<<else>>

			<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

			<</if>>
		<</if>>
	<<elseif $vaginastate is "imminent">>
		<<if $enemytype is "beast">>

			<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

			<</if>>
		<<else>>

		<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

		<</if>>
		<</if>>
	<<elseif $enemytype is "beast" and $vaginastate is "othermouthentrance" and $monster isnot 1>>

		<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

		<</if>>
	<<elseif $enemytype is "beast" and $vaginastate is "othermouthimminent" and $monster isnot 1>>

		<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

		<</if>>
	<<elseif $enemytype is "beast" and $vaginastate is "othermouth" and $monster isnot 1>>

		<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

		<</if>>
	<<else>>

		<<if $hirsutedisable is "f" and $wolfgirl gte 4>>

		<</if>>
		<<if $vaginasemen + $vaginagoo gte 1>>

		<</if>>
	<</if>>

<</if>>

<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>

	<<if $anusstate is "tentacle">>

	<<elseif $anusstate is "tentacledeep">>

	<<elseif $anusstate is "tentacleentrance">>

	<<elseif $anusstate is "tentacleimminent">>

	<<elseif $anusstate is "penetrated">>
		<<if $enemytype is "beast">>

		<<else>>

		<</if>>
	<<elseif $anusstate is "entrance">>
		<<if $enemytype is "beast">>

		<<else>>

		<</if>>
	<<elseif $anusstate is "imminent">>
		<<if $enemytype is "beast">>

		<<else>>

		<</if>>
	<<elseif $enemytype is "beast" and $anusstate is "othermouthentrance" and $monster isnot 1>>

	<<elseif $enemytype is "beast" and $anusstate is "othermouthimminent" and $monster isnot 1>>

	<<elseif $enemytype is "beast" and $anusstate is "othermouth" and $monster isnot 1>>

	<<else>>

	<</if>>

<</if>>

<<if $penisexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>

	<<if $penisstate is "tentacle">>

	<<elseif $penisstate is "tentacledeep">>

	<<elseif $penisstate is "tentacleentrance">>

	<<elseif $penisstate is "tentacleimminent">>

	<<elseif $penisstate is "penetrated">>

	<<elseif $penisstate is "otheranus">>

	<<elseif $penisstate is "imminent">>

	<<elseif $penisstate is "entrance">>

	<<elseif $penisstate is "otheranusimminent">>

	<<elseif $penisstate is "otheranusentrance">>

	<<elseif $enemytype is "beast" and $penisstate is "othermouthentrance" and $monster isnot 1>>

	<<elseif $enemytype is "beast" and $penisstate is "othermouthimminent" and $monster isnot 1>>

	<<elseif $enemytype is "beast" and $penisstate is "othermouth" and $monster isnot 1>>

	<<else>>

	<</if>>

<</if>>

<</nobr>><</widget>>


code:
:: Widgets NPCs [widget]

<<widget "man1init">><<nobr>>

<<set $enemyarousal to $allure / 50 + $audiencearousal>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemytrust to 0>>
<<set $enemyhealth to $NPCList[0].health+$NPCList[1].health+$NPCList[2].health+$NPCList[3].health+$NPCList[4].health+$NPCList[5].health>>
<<if $enemyhealth is 0>><<set $enemyhealth to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<set $enemyarousalmax to 500 * $enemyno>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to $NPCList[0].health+$NPCList[1].health+$NPCList[2].health+$NPCList[3].health+$NPCList[4].health+$NPCList[5].health>>
<<if $enemyhealthmax is 0>><<set $enemyhealthmax to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
/% DEBUG NPC_TEAM: $enemyhealth, $enemyhealthmax %/

<<if $dissociation gte 1>>
	<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<combatinit>>

<</nobr>><</widget>>

<<widget "man2init">><<nobr>>

<<set $enemyhealth to 400>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 400>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<combatinit>>

<</nobr>><</widget>>

<<widget "beast1init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 1>>
<<set $beastnomax to 1>>
<<beastinit>>

<<set $beaststance to "approach">>
<<combatinit>>
<</nobr>><</widget>>

<<widget "beast2init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 2>>
<<set $beastnomax to 2>>
<<beastinit>>

<<set $beaststance to "approach">>

<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "beast3init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 3>>
<<set $beastnomax to 3>>
<<beastinit>>

<<set $beaststance to "approach">>

<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>

<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>

<<combatinit>>

<</nobr>><</widget>>

<<widget "beast4init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 4>>
<<set $beastnomax to 4>>
<<beastinit>>

<<set $beaststance to "approach">>

<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>

<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>

<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "beast5init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 5>>
<<set $beastnomax to 5>>
<<beastinit>>

<<set $beaststance to "approach">>

<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>

<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>

<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>

<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>

<<widget "beast6init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 6>>
<<set $beastnomax to 6>>
<<beastinit>>

<<set $beaststance to "approach">>

<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>

<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>

<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>

<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>

<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>

<<widget "strangeman1init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "mouth">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "strangeman2init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "strangewoman1init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "tailorinit">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<set $leftarm to "bound">>
<<set $rightarm to "bound">>

<<combatinit>>
<</nobr>><</widget>>

<<widget "molestbusinit">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<if $daystate isnot "night">><<set $rescue to 1>><</if>>

<<set $mouthuse to "lefthand">>

<<combatinit>>
<</nobr>><</widget>>

<<widget "busmoveinit">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 200>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<if $daystate isnot "night">><<set $rescue to 1>><</if>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "lefthandinit">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].penis to "none">>
<<set $NPCList[0].vagina to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 100>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<if $daystate isnot "night">><<set $rescue to 1>><</if>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "nurseinit">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 400>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<set $drugged += 120>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "spankmaninit">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to 0>>
<<set $enemyanger to 300>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "arms">>
<<set $NPCList[0].righthand to "spank">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 300>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>

<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>

<<combatinit>>
<</nobr>><</widget>>

<<widget "dog1init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 1>>
<<set $beastnomax to 1>>
<<beastinit>>

<<set $beaststance to "approach">>

<<set $NPCList[0].pronoun to "i">>
<<combatinit>>
<</nobr>><</widget>>

<<widget "dog2init">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 2>>
<<set $beastnomax to 2>>
<<beastinit>>

<<set $beaststance to "approach">>

<<set $NPCList[0].pronoun to "i">>
<<combatinit>>
<</nobr>><</widget>>

<<widget "bound2init">><<nobr>>

<<set $enemyhealth to 400>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 400>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "ganginit">><<nobr>>

<<set $enemyhealth to 1200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>

<<set $combat to 1>>
<<set $enemyarousalmax to 3000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 1200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>

<<combatinit>>
<</nobr>><</widget>>

<<widget "abomination">><<nobr>>

<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[2].lefthand to "none">>
<<set $NPCList[3].lefthand to "none">>
<<set $NPCList[4].lefthand to "none">>
<<set $NPCList[5].lefthand to "none">>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[2].righthand to "none">>
<<set $NPCList[3].righthand to "none">>
<<set $NPCList[4].righthand to "none">>
<<set $NPCList[5].righthand to "none">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[2].penis to 0>>
<<set $NPCList[3].penis to 0>>
<<set $NPCList[4].penis to "clothed">>
<<set $NPCList[5].penis to "clothed">>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to "none">>
<<set $NPCList[2].vagina to "none">>
<<set $NPCList[3].vagina to "none">>
<<set $NPCList[4].vagina to "none">>
<<set $NPCList[5].vagina to "none">>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[2].mouth to "none">>
<<set $NPCList[3].mouth to "none">>
<<set $NPCList[4].mouth to "none">>
<<set $NPCList[5].mouth to "none">>

<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>

<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</nobr>><</widget>>

<<widget "abomination2">><<nobr>>

<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to 0>>

<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>

<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</nobr>><</widget>>

<<widget "dogpackinit">><<nobr>>

<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>

<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 6>>
<<set $beastnomax to 6>>
<<beastinit>>

<<set $beaststance to "approach">>

<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>

<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>

<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>

<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>

<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>

<<set $NPCList[0].pronoun to "i">>
<<combatinit>>
<</nobr>><</widget>>

<<widget "combatinit">><<nobr>>
<<if $consensual is 1>>
<<set $controlstart to $control>>
<</if>>

<<if $genderknown.includes($npc)>>
<<set $crossdressing to 0>>
<<else>>
	<<if $player.gender isnot $player.appearance>>
	<<set $crossdressing to 1>>
	<<else>>
	<<set $crossdressing to 0>>
	<</if>>
<</if>>

<<if $enemytype is "beast">>
	<<if $NPCList[0].penis is "none" and $penisexist is 1>>
	<<set $position to "missionary">>
	<<else>>
		<<if random(1, 100) gte 20>>
		<<set $position to "doggy">>
		<<else>>
		<<set $position to "missionary">>
		<</if>>
	<</if>>
<<else>>
	<<if $NPCList[0].penis is "none">>
		<<if random(1, 100) gte 80>>
		<<set $position to "doggy">>
		<<else>>
		<<set $position to "missionary">>
		<</if>>
	<<else>>
		<<if random(1, 100) gte 50>>
		<<set $position to "doggy">>
		<<else>>
		<<set $position to "missionary">>
		<</if>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "man">><<nobr>>

<<if $finish isnot 1>>
	<<if $enemyno gte 1>>
<br>
<<man-combat 0>>
<br><br>
	<</if>>
	<<if $enemyno gte 2>>
<<man-combat 1>>
<br><br>
	<</if>>
	<<if $enemyno gte 3>>
<<man-combat 2>>
<br><br>
	<</if>>
	<<if $enemyno gte 4>>
<<man-combat 3>>
<br><br>
	<</if>>
	<<if $enemyno gte 5>>
<<man-combat 4>>
<br><br>
	<</if>>
	<<if $enemyno gte 6>>
<<man-combat 5>>
<br><br>
	<</if>>
<</if>>

<<set $rng to random(1, 100)>>

<<if $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $npc isnot 0>>
<<set $genderknown.pushUnique($npc)>>
<</if>>

<<if $crossdressing is 1 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1>>
<<set $crossdressing to 0>>
	<<if $enemyno gte 2>>
		<<if $rng gte 96>>
		<span class="red">They recoil in horror upon seeing your <<genitalsstop>> The deception has driven them mad with rage!</span>
		<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
		<<elseif $rng gte 85>>
		Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind. <span class="purple">In fact, if their shaking hands are anything to go by they're quite pleased.</span>
		<<set $enemyarousal += (50 * $enemyno)>><<set $speechcrossdressaroused to 2>>
		<<elseif $rng gte 50>>
		Their eyes widen in shock when they see your <<genitalsstop>> They seem unsure what to do.
		<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
		<<elseif $rng gte 30>>
		They look disappointed by your <<genitalsstop>> It wasn't what they were expecting.
		<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
		<<else>>
		Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind.
		<</if>>
		<br><br>
	<<else>>
		<<if $rng gte 96>>
		<span class="red"><<He>> recoils in horror upon seeing your <<genitalsstop>> The deception has driven <<him>> mad with rage!</span>
		<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
		<<elseif $rng gte 86>>
		Your <<genitals>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind. <span class="purple">In fact, if <<his>> shaking hands are anything to go by <<he>> is quite pleased.</span>
		<<set $enemyarousal += 50>><<set $speechcrossdressaroused to 2>>
		<<elseif $rng gte 50>>
		<<His>> eyes widen in shock when <<he>> sees your <<genitalsstop>> <<He>> seems unsure what to do.
		<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
		<<elseif $rng gte 30>>
		<<He>> looks disappointed by your <<genitalsstop>> It wasn't what <<he>> was expecting.
		<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
		<<else>>
		Your <<genitals>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind.
		<</if>>
		<br><br>
	<</if>>
<</if>>

<<turnend>>
<</nobr>><</widget>>

<<widget "beastinit">><<nobr>>

<<for _i = 1; _i lte $beastno; _i++>>
	<<set _n to _i-1>>
	<<set _rng to random(1, 100)>>
	<<if $beastmalechance lt _rng>>
		<<set $NPCList[_n].beastgender to "f">><<set $NPCList[_n].beastpronoun to "f">>
	<<else>>
		<<set $NPCList[_n].beastgender to "m">><<set $NPCList[_n].beastpronoun to "m">>
		<<set $NPCList[_n].penisdesc to "penis">>
		<<set $NPCList[_n].penissize to 2>>
	<</if>>
<</for>>

<<if $beastname is "blackwolf">>
	<<set $NPCList[0].beastgender to $blackwolfgender>><<set $NPCList[0].beastpronoun to $blackwolfgender>>
	<<if $NPCList[0].beastpronoun is "m">>
		<<set $NPCList[0].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
		<<set $NPCList[0].penissize to 4>>
	<</if>>
<</if>>

<<if $beastgenderoverride isnot 0>>
	<<set $NPCList[0].beastgender to $beastgenderoverride>><<set $NPCList[0].beastpronoun to $beastgenderoverride>>
<</if>>

<<set $beastgender to $NPCList[0].beastgender>><<set $beastpronoun to $NPCList[0].beastpronoun>>

<<set $NPCList[0].lefthand to "none">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to 0>>

<</nobr>><</widget>>

<<widget "beastgenderpassage">><<nobr>>
/*Beast genders are usually selected at an encounter's start, but this can be used during a passage to select the first's gender sooner.*/
	<<set $rng to random(1, 100)>>
	<<if $beastmalechance lt $rng>>
	<<set $beastgenderoverride to "f">><<set $beastgender to "f">><<set $beastgenderpronoun to "f">>
	<<else>>
	<<set $beastgenderoverride to "m">><<set $beastgender to "m">><<set $beastgenderpronoun to "m">>
	<</if>>
<</nobr>><</widget>>

repo_name: Trinidad/grados

license: mit