code:
:: SE coursing [nobr]

<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $coursed = 1, _seed = 0>>

<<set $Lurcher = getSlave($Lurcher.ID)>>

<<setLocalPronouns $Lurcher>>

<<set _clothesTemp = $Lurcher.clothes, $Lurcher.clothes = "no clothing">>

/* 000-250-006 */
<<if $seeImages == 1>>
	<<if $imageChoice == 1>>

<<SlaveArt $Lurcher 2 0>>

	<<else>>

<<SlaveArt $Lurcher 2 0>>

	<</if>>
<</if>>
/* 000-250-006 */

<<set $Lurcher.clothes = _clothesTemp>>

It's time to go coursing. You meet with fellow members of the Coursing Association while the automated maintenance drones clear the plaza and lay down the green, sharing a refined discussion of recent events over <<if $PC.refreshmentType == 0>>a $PC.refreshment<<elseif $PC.refreshmentType == 1>>glasses of $PC.refreshment<<elseif $PC.refreshmentType == 2>>plates of $PC.refreshment<<elseif $PC.refreshmentType == 3>>hits of $PC.refreshment<<elseif $PC.refreshmentType == 4>>shots of $PC.refreshment<<elseif $PC.refreshmentType == 5>>handfuls of $PC.refreshment<<elseif $PC.refreshmentType == 6>>tabs of $PC.refreshment<</if>>. Once the field is ready, the day's hares are led out and chained in a row along one side of the plaza, naked. You and the other members watch this process intently, since you won't get any more information on them than what you can learn by looking.

The rules have been explained to the hares: they're to be freed if they can reach the other side of the plaza without being caught and raped by the lurchers who will be released to chase them.

You lead your lurcher $Lurcher.slaveName out on a leash, naked just like the hares.

<<if ($Lurcher.dick > 0)>>
	<<if canPenetrate($Lurcher) && ($Lurcher.energy > 60) && ($Lurcher.devotion > 20)>>
		<<if ($Lurcher.dick > 4)>>
			$He's sporting an enormous half-erection, which has already been heavily lubricated to prevent permanent damage to the hares' holes. As you bring $him up to the mark, $he grabs its base and begins to slap it against $his thigh, hard. The hares look around to see what the wet smacking noise is, and are understandably frightened; one of them begins to beg openly. Your fellow competitors @@.green;think this is hilarious.@@
			<<run repX(250, "event", $Lurcher)>>
			<<set $phallus = "huge dick">>
		<<else>>
			$He's ready to do $his best. Since $he's concentrating on the immediate challenge of catching rather than the secondary challenge of raping, $he isn't hard yet, but $he's not indifferent to the prospect of getting $his dick wet. There's a bead of precum forming at $his tip.
			<<set $phallus = "dick">>
		<</if>>
	<<elseif !canAchieveErection($Lurcher)>>
		There's no way $he's going to be able to achieve an erection, so $he's holding a lubricated dildo in one hand. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@
		<<run repX(-50, "event", $Lurcher)>>
		<<set $phallus = "dildo">>
	<<elseif ($Lurcher.energy <= 60) || ($Lurcher.devotion <= 20)>>
		$He looks nervous, and obviously doesn't find the situation arousing. $He knows $he's to catch and then rape a slave, but may not be able to get hard enough to do the deed properly. Your fellow competitors and the crowd gathering to spectate @@.red;are unimpressed@@ by $his lack of spirit.
		<<run repX(-50, "event", $Lurcher)>>
		<<set $phallus = "fingers">>
	<<else>>
		$His dick is not a fit instrument for sexual assault, so $he's holding a lubricated dildo in one hand. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@
		<<run repX(-50, "event", $Lurcher)>>
		<<set $phallus = "dildo">>
	<</if>>
<<elseif ($Lurcher.clit > 1) && ($Lurcher.energy > 60) && ($Lurcher.devotion > 20)>>
	$He's gently masturbating as you bring $him up to the mark, $his enormous clit becoming engorged and stiff. Your fellow competitors and the gathering crowd of spectators @@.green;are fascinated,@@ realizing that $he intends to attempt rape with it.
	<<run repX(250, "event", $Lurcher)>>
	<<set $phallus = "clit">>
<<elseif $seeDicks != 0>>
	$He's holding a lubricated dildo in one hand, since $he's missing a natural phallus of $his own. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@
	<<run repX(-50, "event", $Lurcher)>>
	<<set $phallus = "dildo">>
<<else>>
	$He's holding a lubricated dildo in one hand. As you bring $him up to the mark, $he begins to slap it against $his thigh out of nervousness and eagerness to begin. The hares look around to see what the wet smacking noise is, and are understandably frightened; one of them begins to cry openly.
	<<set $phallus = "dildo">>
<</if>>

<<if canSee($Lurcher)>>$Lurcher.slaveName looks at you questioningly, wondering which of the hares $he should try to chase down and molest<<else>>$Lurcher.slaveName looks at you questioningly, wondering which of the dinging bells $he should try to chase down and molest<</if>>.

<<set $hare1 = 0, $hare2 = 0, $hare3 = 0>>

<<set _possibleOrigins = []>>
<<if $seeDicks != 100>>
	<<set _possibleOrigins.push("housewife")>>
	<<if $seePreg != 0>>
		<<set _possibleOrigins.push("heavily pregnant")>>
	<</if>>
	<<set _possibleOrigins.push("virgin")>>
	<<set _possibleOrigins.push("disobedient young")>>
<</if>>
<<if $seeDicks != 0>>
	<<set _possibleOrigins.push("huge balled")>>
	<<set _possibleOrigins.push("feminized")>>
	<<set _possibleOrigins.push("disobedient young dickgirl")>>
<</if>>

<<for _sec = 0; _sec < 3; _sec++>>

<<set $hareSpeed = 10>>
<<set $origin = _possibleOrigins.pluck()>> /* select random origin and remove from list to avoid using same origin multiple times */
<<if $origin == "virgin">>
	<<set $activeSlaveOneTimeMaxAge = 20>>
	<<set $oneTimeDisableDisability = 1>>
	<<include "Generate XX Slave">>
	<<set $activeSlave.anus = 1>>
	<<set $activeSlave.vagina = 0>>
	<<set $activeSlave.counter.anal += 1, $analTotal += 1>>
	<<set $activeSlave.preg = -1>>
	<<set $activeSlave.ovaries = 1>>
	<<set $activeSlave.skill.vaginal = 0>>
	<<set $activeSlave.skill.oral = 0>>
	<<set $activeSlave.skill.anal = 0>>
	<<set $activeSlave.skill.whoring = 0>>
	<<set $activeSlave.weight = random(-50,50)>>
<<elseif $origin == "heavily pregnant">>
	<<set $activeSlaveOneTimeMinAge = $fertilityAge>>
	<<set $activeSlaveOneTimeMaxAge = 20>>
	<<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to be pregnant. %/
	<<set $oneTimeDisableDisability = 1>>
	<<include "Generate XX Slave">>
	<<set $activeSlave.anus = 1>>
	<<set $activeSlave.vagina = 1>>
	<<set $activeSlave.counter.vaginal += 1, $vaginalTotal += 1>>
	<<set $activeSlave.preg = random(30,40)>>
	<<set $activeSlave.pregKnown = 1, $activeSlave.pregType = 1, $activeSlave.pregWeek = $activeSlave.preg>>
	<<run SetBellySize($activeSlave)>>
	<<set $activeSlave.ovaries = 1>>
	<<set $activeSlave.skill.vaginal = 0>>
	<<set $activeSlave.skill.oral = 0>>
	<<set $activeSlave.skill.anal = 0>>
	<<set $activeSlave.skill.whoring = 0>>
	<<set $activeSlave.weight = random(-20,100)>>
	<<set $activeSlave.career = setup.youngCareers.random()>>
<<elseif $origin == "housewife">>
	<<set $activeSlaveOneTimeMinAge = 35>>
	<<set $activeSlaveOneTimeMaxAge = 39>>
	<<set $oneTimeDisableDisability = 1>>
	<<include "Generate XX Slave">>
	<<set $activeSlave.boobs += 800>>
	<<set $activeSlave.boobsImplant += 800>>
	<<set $activeSlave.butt += 1>>
	<<set $activeSlave.buttImplant += 1>>
	<<set $activeSlave.face = 55>>
	<<set $activeSlave.faceImplant += 20>>
	<<set $activeSlave.anus = 1>>
	<<set $activeSlave.vagina = 1>>
	<<set $activeSlave.counter.anal += 1, $analTotal += 1>>
	<<set $activeSlave.preg = -1>>
	<<set $activeSlave.ovaries = 1>>
	<<set $activeSlave.skill.vaginal = 35>>
	<<set $activeSlave.skill.oral = 100>>
	<<set $activeSlave.skill.anal = 15>>
	<<set $activeSlave.skill.whoring = 35>>
	<<set $activeSlave.career = either("a housewife", "a trophy wife")>>
	<<set $activeSlave.weight = random(-50,100)>>
<<elseif $origin == "disobedient young">>
	<<set $activeSlaveOneTimeMaxAge = 25>>
	<<set $oneTimeDisableDisability = 1>>
	<<include "Generate XX Slave">>
	<<set $activeSlave.anus = 1>>
	<<set $activeSlave.vagina = 1>>
	<<set $activeSlave.counter.anal += 1, $analTotal += 1>>
	<<set $activeSlave.preg = -1>>
	<<set $activeSlave.ovaries = 1>>
	<<set $activeSlave.skill.vaginal = 15>>
	<<set $activeSlave.skill.oral = 15>>
	<<set $activeSlave.skill.anal = 15>>
	<<set $activeSlave.skill.whoring = 15>>
	<<set $activeSlave.sexualFlaw = either("hates anal", "hates oral", "hates penetration", "idealistic")>>
	<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "hates men")>>
	<<set $activeSlave.energy = 10>>
	<<set $activeSlave.fetish = "none">>
	<<set $activeSlave.muscles = random(20,50)>>
	<<set $activeSlave.weight = random(-20,20)>>
<<elseif $origin == "disobedient young dickgirl">>
	<<set $activeSlaveOneTimeMaxAge = 25>>
	<<set $oneTimeDisableDisability = 1>>
	<<include "Generate XY Slave">>
	<<set $activeSlave.anus = 2>>
	<<set $activeSlave.counter.anal += 1, $analTotal += 1>>
	<<set $activeSlave.dick = random(2,4)>>
	<<set $activeSlave.balls = random(2,4)>>
	<<set $activeSlave.skill.oral = 0>>
	<<set $activeSlave.skill.anal = 0>>
	<<set $activeSlave.skill.whoring = 0>>
	<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
	<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "hates men")>>
	<<set $activeSlave.attrXY = 0>>
	<<set $activeSlave.attrXX = 70>>
	<<set $activeSlave.fetish = "none">>
	<<set $activeSlave.muscles = random(20,50)>>
	<<set $activeSlave.weight = random(-20,50)>>
<<elseif $origin == "huge balled">>
	<<set $activeSlaveOneTimeMaxAge = 25>>
	<<set $oneTimeDisableDisability = 1>>
	<<include "Generate XY Slave">>
	<<set $activeSlave.anus = 1>>
	<<set $activeSlave.counter.anal += 1, $analTotal += 1>>
	<<set $activeSlave.balls = 5>>
	<<set $activeSlave.scrotum = 5>>
	<<set $activeSlave.dick = random(3,5)>>
	<<set $activeSlave.skill.oral = 0>>
	<<set $activeSlave.skill.anal = 0>>
	<<set $activeSlave.skill.whoring = 0>>
	<<set $activeSlave.weight = random(-50,100)>>
<<elseif $origin == "feminized">>
	<<set $activeSlaveOneTimeMaxAge = 25>>
	<<set $oneTimeDisableDisability = 1>>
	<<include "Generate XY Slave">>
	<<set $activeSlave.boobs += 800>>
	<<set $activeSlave.boobsImplant += 800>>
	<<set $activeSlave.butt += 1>>
	<<set $activeSlave.buttImplant += 1>>
	<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
	<<set $activeSlave.faceImplant += 20>>
	<<set $activeSlave.anus = 3>>
	<<set $activeSlave.counter.anal += 1, $analTotal += 1>>
	<<set $activeSlave.balls = random(0,1)>>
	<<set $activeSlave.dick = random(1,2)>>
	<<set $activeSlave.skill.oral = 15>>
	<<set $activeSlave.skill.anal = 35>>
	<<set $activeSlave.skill.whoring = 15>>
	<<set $activeSlave.attrXY = 100>>
	<<set $activeSlave.attrXX = 0>>
	<<set $activeSlave.weight = random(-100,200)>>
<</if>>
<<setLocalPronouns $activeSlave 2>>
/* 000-250-006 */
<<if $seeImages && $seeReportImages>>

	<<SlaveArt $activeSlave 0 0>>

<</if>>
/* 000-250-006 */
<<if _sec == 0>>
	<<link "The first hare">>
		<<replace "#artFrame">>
			<<set _clothesTemp = $Lurcher.clothes, $Lurcher.clothes = "no clothing">>
			/* 000-250-006 */
			<<if $seeImages == 1>>

						<<SlaveArt $Lurcher 2 0>>

						<<SlaveArt $hare1 2 0>>

			<</if>>
			/* 000-250-006 */
			<<set $Lurcher.clothes = _clothesTemp>>
		<</replace>>
		<<replace "#result">>
			<<set $activeSlave = clone($hare1), $origin = $origin1, $hareSpeed = $hareSpeed1>>
			<<include "SE coursing race">>
		<</replace>>
	<</link>>
<<elseif _sec == 1>>
	<<link "The second hare">>
		<<replace "#artFrame">>
			<<set _clothesTemp = $Lurcher.clothes, $Lurcher.clothes = "no clothing">>
			/* 000-250-006 */
			<<if $seeImages == 1>>

						<<SlaveArt $Lurcher 2 0>>

						<<SlaveArt $hare2 2 0>>

			<</if>>
			/* 000-250-006 */
			<<set $Lurcher.clothes = _clothesTemp>>
		<</replace>>
		<<replace "#result">>
			<<set $activeSlave = clone($hare2), $origin = $origin2, $hareSpeed = $hareSpeed2>>
			<<set $hare2 = clone($hare1), $origin2 = $origin1, $hareSpeed2 = $hareSpeed1>>
			<<include "SE coursing race">>
		<</replace>>
	<</link>>
<<else>>
	<<link "The third and final hare">>
		<<replace "#artFrame">>
			<<set _clothesTemp = $Lurcher.clothes, $Lurcher.clothes = "no clothing">>
			/* 000-250-006 */
			<<if $seeImages == 1>>

						<<SlaveArt $Lurcher 2 0>>

						<<SlaveArt $hare3 2 0>>

			<</if>>
			/* 000-250-006 */
			<<set $Lurcher.clothes = _clothesTemp>>
		<</replace>>
		<<replace "#result">>
			<<set $activeSlave = clone($hare3), $origin = $origin3, $hareSpeed = $hareSpeed3>>
			<<set $hare3 = clone($hare1), $origin3 = $origin1, $hareSpeed3 = $hareSpeed1>>
			<<include "SE coursing race">>
		<</replace>>
<</link>>
<</if>>
<<if $origin == "virgin">>
	is an appealingly young $activeSlave.race _girl2, and has V symbols drawn over _his2 cunt and on _his2 lower back, in the interests of fairness. _He2's a @@.pink;double virgin.@@<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around _his2 neck.<</if>>
<<elseif $origin == "heavily pregnant">>
	is <<if $activeSlave.race == "amerindian" || $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan">>an<<else>>a<</if>> $activeSlave.race _girl2, young and healthy but @@.pink;heavily pregnant.@@ _He2's probably been selected to be a hare as a joke, or because someone hates _him2. <<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is attached to _his2 popped navel.<</if>>
<<elseif $origin == "housewife">>
	is <<if $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan" || $activeSlave.race == "amerindian">>an<<else>>a<</if>> $activeSlave.race _woman2, no longer young, but attractive enough in a fake sort of way. _He2 has obviously been crying, and has probably been recently enslaved from a comfortable life, like that of a @@.pink;housewife or a trophy wife.@@<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around _his2 neck.<</if>>
<<elseif $origin == "disobedient young">>
	is a fit young $activeSlave.race _girl2, and is far more watchful and alert than _his2 fellow hares. _He2 may be a @@.pink;disobedient slave@@ here because _he2 was difficult to train.<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around _his2 neck.<</if>>
<<elseif $origin == "disobedient young dickgirl">>
	is a strong young $activeSlave.race slave who retains _his2 cock and balls, and looks determined. Perhaps _he2's a @@.pink;resistant dickgirl@@ who's been difficult to turn into a good girl.<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around _his2 cock.<</if>>
<<elseif $origin == "huge balled">>
	is <<if $activeSlave.race == "amerindian" || $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan">>an<<else>>a<</if>> $activeSlave.race slave whose distinguishing characteristic is a dangling scrotum and a pair of @@.pink;huge balls.@@ This impediment bumps against _his2 thighs as _he2's made ready.<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around _his2 hefty testicles.<</if>>
<<elseif $origin == "feminized">>
	is <<if $activeSlave.race == "amerindian" || $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan">>an<<else>>a<</if>> $activeSlave.race bitch with a tiny dick who has been @@.pink;heavily feminized,@@ yet seems terrified and very new to slavery. _His2 fake tits and girly behavior must be from _his2 life before _he2 was a slave.<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around _his2 neck.<</if>>
<</if>>

<<set $activeSlave.origin = "Your lurcher " + $Lurcher.slaveName + " caught her coursing; she was a " + $origin + " hare.">>
<<set $activeSlave.health = random(30,50)>>
<<set $activeSlave.devotion = random(-45,-25)>>
<<set $activeSlave.trust = random(-60,-75)>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>

<<if $activeSlave.weight > 190>>
	_He2's practically all fat and no slave; _he2's half-expected to roll _his2 way to the finish like an overfed slutty bowling ball.
	<<set $hareSpeed -= 5>>
<<elseif $activeSlave.weight > 160>>
	_He2's a catastrophically fat slut of a slave, and may stand a better chance of getting away rolling than running.
	<<set $hareSpeed -= 3>>
<<elseif $activeSlave.weight > 95>>
	_He2's a ridiculously fat slut of a slave with plenty of flesh to grab on to; _his2 constant jiggling will be a sight to behold, however.
	<<set $hareSpeed -= 2>>
<<elseif $activeSlave.weight > 30>>
	_He2's chubby enough that _his2 weight will reduce _his2 speed.
	<<set $hareSpeed -= 1>>
<<elseif $activeSlave.weight < -95>>
	_He2's so skinny that it's not likely _he2's physically fit enough to be quick.
	<<set $hareSpeed -= 1>>
<</if>>
<<if $activeSlave.muscles > 30>>
	_He2's so heavily muscled that _he2's probably slower than _he2 would be if _he2 were merely fit.
	<<set $hareSpeed -= 1>>
<<elseif $activeSlave.muscles <= 5>>
	_He2's soft, and _his2 legs show no sign of tone at all.
	<<set $hareSpeed -= 1>>
<</if>>
<<if $activeSlave.height >= 185>>
	_He2's tall enough that _his2 height will probably slow _him2 down.
	<<set $hareSpeed -= 1>>
<<elseif $activeSlave.height < 150>>
	_He2's short enough that _his2 short legs will probably slow _him2 down.
	<<set $hareSpeed -= 2>>
<</if>>
<<if $activeSlave.boobs >= 2000>>
	_He2 has absurd tits that will destroy any chance _he2 has of getting away.
	<<set $hareSpeed -= 1>>
<<elseif $activeSlave.boobs >= 800>>
	_He2 has huge boobs that will make it painful for _him2 to run hard.
	<<set $hareSpeed -= 1>>
<</if>>
<<if $activeSlave.butt >= 6>>
	_He2 has a monstrous bottom that won't help _his2 gait.
	<<set $hareSpeed -= 1>>
<</if>>
<<if $activeSlave.dick >= 5>>
	_His2 big cock is going to bounce around cruelly.
	<<set $hareSpeed -= 1>>
<</if>>
<<if ($activeSlave.balls >= 5) && ($activeSlave.scrotum > 0)>>
	_His2 balls are likely to hurt badly enough, running naked, to slow _him2 down.
	<<set $hareSpeed -= 1>>
<</if>>
<<if $activeSlave.belly >= 60000>>
	_He2's so massively pregnant it'll be lucky if _he2 even makes it anywhere.
	<<set $hareSpeed -= 10>>
<<elseif $activeSlave.belly >= 10000>>
	_He2 pregnant belly will probably stop _him2 from running at all.
	<<set $hareSpeed -= 5>>
<<elseif $activeSlave.belly >= 5000>>
	_He2's visibly pregnant and likely to be cautious and unsure about running.
	<<set $hareSpeed -= 3>>
<<elseif $activeSlave.belly >= 1500>>
	There is a slight roundness to _his2 middle, likely an early pregnancy that will distract _him2.
	<<set $hareSpeed -= 1>>
<</if>>

<<if _sec == 0>>
	<<set $hare1 = $activeSlave>>
	<<set $origin1 = $origin>>
	<<set $hareSpeed1 = $hareSpeed>>
<<elseif _sec == 1>>
	<<set $hare2 = $activeSlave>>
	<<set $origin2 = $origin>>
	<<set $hareSpeed2 = $hareSpeed>>
<<else>>
	<<set $hare3 = $activeSlave>>
	<<set $origin3 = $origin>>
	<<set $hareSpeed3 = $hareSpeed>>
<</if>>

<</for>>


code:
:: SE coursing race [nobr]

<<setLocalPronouns $Lurcher>>
<<setLocalPronouns $activeSlave 2>>

You place your hand on the leash's quick release and <<if canHear($Lurcher)>>whisper your direction into $his ear without letting the other competitors or their lurchers hear<<else>>gently point $him towards the target hare without letting the other competitors or their lurchers see<</if>>. Then, you gently push $him down into $his starting crouch. The umpire trips the hares' releases, a few <<if $showInches == 2>>yards<<else>>meters<</if>> in front of you and $Lurcher.slaveName, and you instantly let your lurcher off $his leash.

<<set _LurcherSpeed = 10>>
<<if $Lurcher.devotion > 50>>
	$He's eager to do well for you, and immediately takes off.
	<<set _LurcherSpeed += 2>>
<<elseif $Lurcher.trust < -20>>
	$He's frightened of failing you, and immediately takes off.
	<<set _LurcherSpeed += 1>>
<<elseif $Lurcher.devotion < -20>>
	$He's disgusted by this, and is slow to start.
	<<set _LurcherSpeed -= 1>>
<<else>>
	$He's a bit hesitant about this, but gets off reasonably well.
<</if>>
<<if $Lurcher.health > 60>>
	$His shining health allows $him to pour it on.
	<<set _LurcherSpeed += 1>>
<<elseif $Lurcher.health < 0>>
	$His poor health slows $him down.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if !canSee($Lurcher)>>
	$His inability to see causes $him to be cautious of $his footing, making $his first several strides slow and uncertain.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if $Lurcher.weight > 190>>
	$He's so fat that $his run is nothing more than an out of breath waddle.
	<<set _LurcherSpeed -= 5>>
<<elseif $Lurcher.weight > 160>>
	It takes $him a while to get $his fat ass up to $his (rather pathetic) top speed, such as it is.
	<<set _LurcherSpeed -= 3>>
<<elseif $Lurcher.weight > 95>>
	It takes $him a while to get $his fat ass up to $his top speed, such as it is.
	<<set _LurcherSpeed -= 2>>
<<elseif $Lurcher.weight > 30>>
	It takes $him a while to get $his chubby body up to speed.
	<<set _LurcherSpeed -= 1>>
<<elseif $Lurcher.weight < -95>>
	$He's so thin that $he lacks the vigor to run really well.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if $Lurcher.muscles > 30>>
	$He's muscle-bound, without the range of motion to move freely.
	<<set _LurcherSpeed -= 1>>
<<elseif $Lurcher.muscles <= 5>>
	$He's soft, and is panting desperately within a few short strides.
	<<set _LurcherSpeed -= 1>>
<<elseif $Lurcher.muscles <= -30>>
	$He's very weak, and is panting desperately from just walking to the starting line.
	<<set _LurcherSpeed -= 4>>
<<elseif $Lurcher.muscles <= -95>>
	$He's physically frail, barely capable of walking let alone running.
	<<set _LurcherSpeed -= 20>>
<</if>>
<<if $Lurcher.height >= 185>>
	$His steps are long — too long, in fact: $his long legs slow $his gait.
	<<set _LurcherSpeed -= 1>>
<<elseif $Lurcher.height < 150>>
	$His stride is too short, but it's the best $his little legs can manage.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if $Lurcher.boobs >= 2000>>
	$His naked breasts slosh around wildly, ruining $his attempt at running.
	<<set _LurcherSpeed -= 2>>
<<elseif $Lurcher.boobs >= 800>>
	$His big tits bounce energetically, looking quite nice but hurting $his speed.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if $Lurcher.butt >= 6>>
	$He does $his best to stay light on $his feet despite $his inconveniently huge buttocks.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if $Lurcher.dick >= 5>>
	$His cock bounces up and down wildly; $he does $his best to ignore it, but it does get in the way.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if $Lurcher.balls >= 5>>
	As you watch $him go, $his testicles smack into $his thigh, and $he gasps with pain.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if $Lurcher.preg >= $Lurcher.pregData.normalBirth>>
	$He seems terrified that $his water might break if $he tried to move too fast.
	<<set _LurcherSpeed -= 10>>
<<elseif $Lurcher.belly >= 120000>>
	$He can barely move $himself, let alone consider chasing something with $his titanic <<if $Lurcher.bellyImplant > 100>>belly implant<<else>>pregnant belly<</if>> in the way.
	<<set _LurcherSpeed -= 20>>
<<elseif $Lurcher.belly >= 60000>>
	$He can barely waddle with $his <<if $Lurcher.bellyImplant > 100>>enormous belly implant<<else>>enormously pregnant belly<</if>>.
	<<set _LurcherSpeed -= 10>>
<<elseif $Lurcher.belly >= 10000 && $Lurcher.bellyFluid < 2000>>
	$He can barely waddle along with $his huge <<if $Lurcher.bellyImplant > 100>>belly implant<<else>>pregnant belly<</if>>.
	<<set _LurcherSpeed -= 5>>
<<elseif $Lurcher.bellyPreg >= 5000>>
	$He seems unwilling to really run while pregnant.
	<<set _LurcherSpeed -= 3>>
<<elseif $Lurcher.bellyImplant >= 5000>>
	$His big belly implant hinders $his ability to run
	<<set _LurcherSpeed -= 2>>
<<elseif $Lurcher.belly >= 1500>>
	$He keeps one hand on $his slightly swollen middle as $he runs.
	<<set _LurcherSpeed -= 1>>
<</if>>
<<if $Lurcher.bellyFluid >= 10000>>
	$His hugely bloated, <<print $Lurcher.inflationType>>-filled belly is taut and painful, forcing $him to a slow waddle.
	<<set _LurcherSpeed -= 5>>
<<elseif $Lurcher.bellyFluid >= 5000>>
	$His bloated, <<print $Lurcher.inflationType>>-stuffed belly is constantly jiggling and moving, making it extremely difficult to run.
	<<set _LurcherSpeed -= 4>>
<<elseif $Lurcher.bellyFluid >= 2000>>
	$His distended, <<print $Lurcher.inflationType>>-belly is uncomfortable and heavy, slowing $him down.
	<<set _LurcherSpeed -= 2>>
<</if>>

<<if _LurcherSpeed > 10>>
	$His turn of speed is impressive.
<<elseif _LurcherSpeed > 8>>
	$He runs reasonably fast.
<<elseif _LurcherSpeed > 6>>
	In all, $he runs slowly.
<<elseif _LurcherSpeed > 4>>
	In all, $he barely manages a quick jog.
<<else>>
	In all, $he can barely do more than stumble after the hares.
<</if>>

<<if $hareSpeed >= _LurcherSpeed>>
	<<if $origin == "virgin">>
		The virgin, however,
	<<elseif $origin == "heavily pregnant">>
		Despite _his2 pregnancy, the hare
	<<elseif $origin == "housewife">>
		Despite _his2 fake boobs, the hare
	<<elseif $origin == "disobedient young">>
		The fit young slave, however,
	<<elseif $origin == "disobedient young dickgirl">>
		The strong young slave, however,
	<<elseif $origin == "huge balled">>
		Despite _his2 ridiculous ballsack, the hare
	<<else>>
		Despite _his2 fake boobs and exaggeratedly feminine gait, the hare
	<</if>>
	<<if $hareSpeed > _LurcherSpeed>>immediately pulls away<<else>>manages to maintain _his2 narrow head start<</if>>. Realizing that $he stands no chance of catching $his assigned target, $Lurcher.slaveName <<if canSee($Lurcher)>>looks around for a slower hare<<else>>listens for a nearby bell<</if>>.
	<<if $hareSpeed2 < $hareSpeed3>>
		<<set $activeSlave = $hare2>>
		<<set $origin = $origin2>>
		<<set $hareSpeed = $hareSpeed2>>
	<<else>>
		<<set $activeSlave = $hare3>>
		<<set $origin = $origin3>>
		<<set $hareSpeed = $hareSpeed3>>
	<</if>>
	<<setLocalPronouns $activeSlave 2>>
	<<if canSee($Lurcher)>>Seeing that the $origin hare is slower<<else>>hearing the $origin hare's bell nearby<</if>>, $he angles after _him2 instead.
	<<if $hareSpeed >= _LurcherSpeed>>
		$He does no better with $his new target; $his course is over.
	<<elseif random(1,2) == 1>>
		One of $his rival lurchers has the same idea, however, and tries to trip $him up.
		<<if !canSee($Lurcher)>>
			Unable to see it coming, $he goes down with a crash; $his course is over.
		<<elseif $Lurcher.skill.combat == 1>>
			$He parries the attempt with contemptuous ease and catches up to $his new target.
			<<set _seed = 1>>
		<<elseif $Lurcher.muscles > 30>>
			$He muscles through the attempt and catches up to $his new target.
			<<set _seed = 1>>
		<<else>>
			$He goes down with a crash; $his course is over.
		<</if>>
	<<else>>
		$He manages to overtake $his new target.
		<<set _seed = 1>>
	<</if>>
<<else>>
	$He rapidly overtakes the $origin hare.
	<<set _seed = 1>>
<</if>>

<<if _seed == 1>>
	<<if $origin == "heavily pregnant">>
		$His quarry is unwilling to be tackled, probably out of fear for _his2 baby, and flings _himself2 down as soon as $Lurcher.slaveName gets near.<<if !canSee($Lurcher)>> _He2 screams as _he2 sees $Lurcher.slaveName preparing to dive on _him2, alerting the blind lurcher that $his prey has already surrendered.<</if>>
	<<elseif !canSee($Lurcher) && random(1,3) == 1>>
		$His prey takes advantage of $his lack of eyesight, baiting $Lurcher.slaveName to dive in the wrong direction. As $he rises to $his feet, the slave is too far gone to make another lunge. $Lurcher.slaveName's course is over.
	<<elseif $Lurcher.skill.combat == 1>>
		$His tackle is expert: $he wraps $his quarry up and pulls _him2 down, falling on top of the struggling body.
	<<elseif $Lurcher.muscles > 30>>
		$He's burly enough that $he tackles $his quarry by simple force, an approach no less effective for its inelegance.
	<<elseif $origin == "virgin">>
		<<if random(1,3) == 1>>
			The young slave manages to evade $his inexpert tackle, however, and there is no space for another before $he crosses the plaza. $Lurcher.slaveName's course is over.
			<<set _seed = 0>>
		<<else>>
			$His tackle is inexpert, but the young slave stumbles and falls anyway.
		<</if>>
	<<elseif $origin == "housewife">>
		<<if random(1,4) == 1>>
			The spoiled slave shows surprising agility, however, and evades $Lurcher.slaveName's inexpert attempts to tackle all the way across the plaza. $His course is over.
			<<set _seed = 0>>
		<<else>>
			$His tackle is inexpert, but the top-heavy bimbo goes down anyway.
		<</if>>
	<<elseif $origin == "feminized">>
		<<if random(1,4) == 1>>
			The sissy bitch shows surprising agility, however, and evades $Lurcher.slaveName's inexpert attempts to tackle all the way across the plaza. $His course is over.
			<<set _seed = 0>>
		<<else>>
			$His tackle is inexpert, but the sissy bitch goes down with a wail.
		<</if>>
	<<elseif $origin == "huge balled">>
		<<if random(1,4) == 1>>
			The slave shows surprising agility despite _his2 flopping ballsack, and evades $Lurcher.slaveName's inexpert attempts to tackle all the way across the plaza. $His course is over.
			<<set _seed = 0>>
		<<else>>
			$His tackle is inexpert, but the slave goes down, screaming with pain when _his2 balls get trapped under their combined weight.
		<</if>>
	<<else>>
		<<if random(1,2) == 1>>
			The determined young slave evades $his inexpert attempts to tackle all the way across the plaza, however. $Lurcher.slaveName's course is over.
			<<set _seed = 0>>
		<<else>>
			$His tackle is inexpert, but the determined slave is unlucky, stumbling and going down anyway.
		<</if>>
	<</if>>
<</if>>

<<if _seed == 1>>
	The hare knows that once _his2 knees touched the field, _his2 chance at freedom was gone. _He2 begins to cry
	<<if $phallus == "huge dick">>
		and then scream as $Lurcher.slaveName
		<<if $origin == "virgin">>
			rapes _his2 virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. $He has to be very careful, since $his cock is big enough to seriously hurt an anal virgin, but despite $his care the racket is appallingly loud.
		<<elseif $origin == "heavily pregnant">>
			fucks _his2 cunt. As _his2 belly attests, _he2's no virgin, but the lurcher's dick is big enough to reach _his2 cervix. _His2 screams crescendo into shrieks as _he2 experiences this internal torment.
		<<elseif $origin == "housewife">>
			fucks _him2 in the ass. A kept _woman2 like _him2 is probably no stranger to giving up _his2 butthole to please a cock, but _he2 apparently isn't used to dick quite this formidable. The lurcher leaves _him2 sobbing disconsolately with a fresh load of cum leaking out of _his2 backdoor.
		<<elseif $origin == "feminized">>
			fucks _him2 in the ass. The high-pitched shrieking produces some discussion in the crowd. If the slave didn't want huge cock up _his2 girly anus, why did _he2 feminize _himself2 so thoroughly? A mystery.
		<<elseif $origin == "huge balled">>
			fucks _him2 in the ass. The lurcher pounds _him2 doggy style, taking nice long strokes that slide $his formidable shaft almost all the way out of $his victim's poor butthole before shoving it back in again. The slave's balls brush the field with each thrust.
		<<else>>
			fucks _him2 in the ass. _He2 never stops struggling, though this isn't much proof of undiminished resistance. After all, the lurcher's dick is so big that _he2'd probably fight to get it out of _his2 butthole even if _he2 weren't in need of breaking.
		<</if>>
	<<elseif $phallus == "dick">>
		as $Lurcher.slaveName
		<<if $origin == "virgin">>
			penetrates _his2 virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. You see $his back stiffen with overstimulation as $he experiences the rare delight of raping an anal virgin.
		<<elseif $origin == "heavily pregnant">>
			uses _his2 cunt. The lurcher pulls the slave upright so $he can cradle _his2 pregnant belly while $he fucks _him2. When _he2 climaxes, $he thrusts as deeply as $he can manage, though more cum won't make the slave any more pregnant.
		<<elseif $origin == "housewife">>
			fucks _him2 in the ass. _His2 tears seem to come more from disappointment than anal pain; a kept _woman2 like _him2 has probably put up with more than one buttfuck _he2 didn't want.
		<<elseif $origin == "feminized">>
			fucks _him2 in the ass. The whining produces some discussion in the crowd. If the slave didn't want cock up _his2 girly anus, why did _he2 feminize _himself2 so thoroughly? A mystery.
		<<elseif $origin == "huge balled">>
			uses _his2 anus. With them facing away from you, the coupling takes the usual stacked symmetry of a dickgirl fucking a dickgirl, though the bottom's generous balls sway eye-catchingly back and forth with the rhythm of the assrape.
		<<else>>
			fucks _him2 in the ass. _He2 never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist _his2 lot in life. _He2's probably been assraped more than once before today, but _he2 fights this like it's the first time.
		<</if>>
	<<elseif $phallus == "clit">>
		as $Lurcher.slaveName
		<<if $origin == "virgin">>
			grinds $himself against the hare to get $his pseudophallic clit into $his victim's virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. You see $his back stiffen with overstimulation as $his enormous bitch button slips up the slave's asshole.
		<<elseif $origin == "heavily pregnant">>
			grinds $himself against the hare to get $his pseudophallic clit inside $his victim's cunt. The lurcher has to force the hare down, legs spread, in order to work $his enormous clit inside the slave, but $he manages it and you see $his back stiffen as $his pseudophallus, small by the standards of penises but much more sensitive, slides inside.
		<<elseif $origin == "housewife">>
			grinds $himself against the hare to get $his pseudophallic clit inside $his victim's cunt. The slave doesn't seem to know what to make of this. Being raped by a huge clit is very probably a novel experience for _him2, but it isn't really painful. _He2 closes _his2 eyes and visibly tries to pretend it's a small penis.
		<<elseif $origin == "feminized">>
			grinds $himself against the hare to get $his pseudophallic clit inside $his victim's experienced anus. The slave stiffens with shock. _He2's obviously had quite a variety of things pushed up _his2 girly butthole, but apparently this is _his2 first time being fucked by a clit.
		<<elseif $origin == "huge balled">>
			grinds $himself against the hare to get $his pseudophallic clit inside $his victim's asshole. The slave stiffens with shock. Though it's huge by the standards of clitorises, the pseudophallus isn't big enough to make assrape painful, but the extreme inversion of gender roles makes up for it, to go by the slave's horror.
		<<else>>
			grinds $himself against the hare to get $his pseudophallic clit inside $his victim's asshole. The slave never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist _his2 lot in life. _He2's probably been assraped by much larger phalli, but _he2 fights it anyway.
		<</if>>
	<<elseif $phallus == "dildo">>
		as $Lurcher.slaveName
		<<if $origin == "virgin">>
			inserts $his dildo into the slave's virgin ass. The lurcher has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud. The dildo is reasonably sized and well lubricated, but the poor slave shrieks with anal pain anyway.
		<<elseif $origin == "heavily pregnant">>
			pushes $his dildo inside the slave's fertile cunt. Desperate to preserve _his2 baby, the slave complies as best _he2 can. Taking the cue, your lurcher caresses _him2, producing a grotesque parody of loving pregnant sex that holds the crowd's attention.
		<<elseif $origin == "housewife">>
			pushes $his dildo up the slave's ass. A kept _woman2 like _him2 is not likely to be any stranger to sex toys, but to go by _his2 reaction, _he2 probably prefers to put them in _his2 cunt.
		<<elseif $origin == "feminized">>
			pushes $his dildo up the slave's sissy ass. The whining produces some discussion in the crowd. Why would a _girl2 who feminized _himself2 so thoroughly have any problem with something being shoved inside _his2 rear pussy? A mystery.
		<<elseif $origin == "huge balled">>
			pushes $his dildo up the slave's ass. Knowing that $he should do $his best to create a spectacle, $he takes the slave's dangling balls in one hand, squeezing them to force $his bottom to be a good little butthole bitch, and then stimulating them until the slave achieves a shameful anal orgasm.
		<<else>>
			pushes $his dildo up the slave's ass. The slave never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist _his2 lot in life. _He2's probably had several dildos pushed up _his2 disobedient asshole, but it seems _he2's determined to learn nothing.
		<</if>>
	<<else>>
		as $Lurcher.slaveName hesitates over _him2. The lurcher realizes that $he won't be able to get hard. Desperate to avoid failure, $he
		<<if $origin == "virgin">>
			shoves a couple of fingers into the slave's virgin ass. $He has to fuck the slave to claim _him2 for you, and $he knows that a virgin pussy is more valuable than a virgin rosebud.
		<<elseif $origin == "heavily pregnant">>
			gives up and fingerfucks the pregnant _girl2. Desperate to preserve _his2 baby, the slave complies as best _he2 can, producing a contest between _his2 attempts to go along and the lurcher's attempts to make it unpleasant. This degenerates into a sobbing cunt fisting session.
		<<elseif $origin == "housewife">>
			shoves a couple of fingers up the slave's ass. A kept _woman2 like _him2 is not likely to be any stranger to a little anal play, but _he2 doesn't seem to be much of a fan. _He2 does _his2 best to relax, but it's obvious that _he2 doesn't appreciate having _his2 asshole fingered.
		<<elseif $origin == "feminized">>
			shoves $his fingers up the slave's sissy ass. It's so loose that this fails to have the desired effect. Afraid that $he has to produce some sort of reaction, the lurcher shoves $his entire fist up there, producing a wail of anal anguish.
		<<elseif $origin == "huge balled">>
			shoves a couple of fingers up the slave's ass. Casting about for something to do to distract from $his inadequacy, the lurcher seizes the slave's dangling balls and shoves one of them up _his2 loosened butt. This produces a shriek of pain and surprise, followed by a long fight to get the other one up there.
		<<else>>
			shoves a couple of fingers up the slave's ass. The slave never stops struggling, producing nothing more interesting than an extended wrestling match in which one of the parties has some fingers inside the other's butthole.
		<</if>>
		The crowd is unimpressed by this disappointing display.
	<</if>>
	<<if $Lurcher.fetishKnown == 1 && $Lurcher.fetishStrength > 60>>
		<<if ($Lurcher.fetish == "sadist")>>
			@@.hotpink;What is finest in life,@@ in the mind of your sadistic lurcher?
			<<if $origin == "virgin">>
				To sodomize a virgin asshole, and to <<if canHear($Lurcher)>>hear<<else>>feel<</if>> screams of anal pain.
			<<elseif $origin == "heavily pregnant">>
				To molest a pregnant slut, and <<if canHear($Lurcher)>>hear<<else>>see<</if>> _him2 sob with fear.
			<<elseif $origin == "housewife">>
				To rape a stuck-up bitch, and <<if canHear($Lurcher)>>hear<<else>>see<</if>> _him2 cry with anal pain.
			<<elseif $origin == "feminized">>
				To rape a sissy's asspussy, and <<if canHear($Lurcher)>>hear<<else>>see<</if>> _him2 squeal.
			<<elseif $origin == "huge balled">>
				To abuse defenseless testicles, and make their owner scream.
			<<else>>
				To rape a struggling victim, and <<if canTaste($Lurcher)>>taste<<else>>drink<</if>> _his2 tears of defeat.
			<</if>>
			<<set $Lurcher.devotion += 5>>
		<<elseif $Lurcher.fetish == "pregnancy" && $origin == "heavily pregnant">>
			You lurcher is @@.hotpink;thrilled@@ to have had the privilege of chasing down and raping a pregnant _woman2.
			<<set $Lurcher.devotion += 5>>
		<</if>>
	<</if>>
	<<set $Lurcher.counter.penetrative += 1, $penetrativeTotal += 1>>
	<<run newSlave($activeSlave)>> /* skip New Slave Intro */
<<else>>
	<<if $Lurcher.devotion > 50>>
		$He makes $his way back to you dejectedly, hanging $his head.
	<<else>>
		$He makes $his way back to you slowly, doing $his best to look contrite.
	<</if>>
	<<setNonlocalPronouns $seeDicks>>
	On the other side of the plaza, there is a scream of triumph followed by tears of joy as one of the hares successfully wins _hisU freedom. This cheerful noise mixes strangely with screams of a very different sort and the slap of flesh on flesh as a more successful lurcher rapes _hisU capture.
<</if>>
<<set $slaves[$slaveIndices[$Lurcher.ID]] = $Lurcher>>
<<unset $origin, $origin1, $origin2, $origin3, $hareSpeed, $hareSpeed1, $hareSpeed2, $hareSpeed3, $hare1, $hare2, $hare3>>

repo_name: valleytwo/fc


code:
:: SE custom slave delivery [nobr]

<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People", $customSlaveOrdered = 0>>

<<if $customSlave.age == 2>>
	<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
	<<set $activeSlaveOneTimeMaxAge = 2>>
<<elseif $customSlave.age == 4>>
	<<set $activeSlaveOneTimeMinAge = 3>>
	<<set $activeSlaveOneTimeMaxAge = 4>>
<<elseif $customSlave.age == 6>>
	<<set $activeSlaveOneTimeMinAge = 5>>
	<<set $activeSlaveOneTimeMaxAge = 6>>
<<elseif $customSlave.age == 9>>
	<<set $activeSlaveOneTimeMinAge = 7>>
	<<set $activeSlaveOneTimeMaxAge = 9>>
<<elseif $customSlave.age == 12>>
	<<set $activeSlaveOneTimeMinAge = 10>>
	<<set $activeSlaveOneTimeMaxAge = 12>>
<<elseif $customSlave.age == 14>>
	<<set $activeSlaveOneTimeMinAge = 13>>
	<<set $activeSlaveOneTimeMaxAge = 14>>
<<elseif $customSlave.age == 17>>
	<<set $activeSlaveOneTimeMinAge = 15>>
	<<set $activeSlaveOneTimeMaxAge = 17>>
<<elseif $customSlave.age == 19>>
	<<set $activeSlaveOneTimeMinAge = 18>>
	<<set $activeSlaveOneTimeMaxAge = 19>>
<<elseif $customSlave.age == 20>>
	<<set $activeSlaveOneTimeMinAge = 20>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 24>>
	<<set $activeSlaveOneTimeMinAge = 20>>
	<<set $activeSlaveOneTimeMaxAge = 24>>
<<elseif $customSlave.age == 25>>
	<<set $activeSlaveOneTimeMinAge = 25>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 29>>
	<<set $activeSlaveOneTimeMinAge = 25>>
	<<set $activeSlaveOneTimeMaxAge = 29>>
<<elseif $customSlave.age == 30>>
	<<set $activeSlaveOneTimeMinAge = 30>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 39>>
	<<set $activeSlaveOneTimeMinAge = 30>>
	<<set $activeSlaveOneTimeMaxAge = 39>>
<<elseif $customSlave.age == 40>>
	<<set $activeSlaveOneTimeMinAge = 40>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 49>>
	<<set $activeSlaveOneTimeMinAge = 40>>
	<<set $activeSlaveOneTimeMaxAge = 49>>
<<elseif $customSlave.age == 50>>
	<<set $activeSlaveOneTimeMinAge = 50>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 59>>
	<<set $activeSlaveOneTimeMinAge = 50>>
	<<set $activeSlaveOneTimeMaxAge = 59>>
<<elseif $customSlave.age == 60>>
	<<set $activeSlaveOneTimeMinAge = 60>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 69>>
	<<set $activeSlaveOneTimeMinAge = 60>>
	<<set $activeSlaveOneTimeMaxAge = 69>>
<<elseif $customSlave.age == 70>>
	<<set $activeSlaveOneTimeMinAge = 70>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 79>>
	<<set $activeSlaveOneTimeMinAge = 70>>
	<<set $activeSlaveOneTimeMaxAge = 79>>
<<elseif $customSlave.age == 80>>
	<<set $activeSlaveOneTimeMinAge = 80>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 89>>
	<<set $activeSlaveOneTimeMinAge = 80>>
	<<set $activeSlaveOneTimeMaxAge = 89>>
<<elseif $customSlave.age == 90>>
	<<set $activeSlaveOneTimeMinAge = 90>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 99>>
	<<set $activeSlaveOneTimeMinAge = 90>>
	<<set $activeSlaveOneTimeMaxAge = 99>>
<<elseif $customSlave.age == 100>>
	<<set $activeSlaveOneTimeMinAge = 100>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 109>>
	<<set $activeSlaveOneTimeMinAge = 100>>
	<<set $activeSlaveOneTimeMaxAge = 109>>
<<elseif $customSlave.age == 110>>
	<<set $activeSlaveOneTimeMinAge = 110>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 119>>
	<<set $activeSlaveOneTimeMinAge = 110>>
	<<set $activeSlaveOneTimeMaxAge = 119>>
<<elseif $customSlave.age == 120>>
	<<set $activeSlaveOneTimeMinAge = 120>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<<elseif $customSlave.age == 129>>
	<<set $activeSlaveOneTimeMinAge = 120>>
	<<set $activeSlaveOneTimeMaxAge = 129>>
<<else>>
	<<set $activeSlaveOneTimeMinAge = 130>>
	<<set $activeSlaveOneTimeMaxAge = $retirementAge-1>>
<</if>>
<<set $ageAdjustOverride = 1>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<if $customSlave.nationality != "Nationality is unimportant">>
	<<set $fixedNationality = $customSlave.nationality>>
<</if>>
<<if $customSlave.race != "ethnicity is unimportant">>
	<<set $fixedRace = $customSlave.race>>
<</if>>
<<if $customSlave.sex == 2>>
	<<include "Generate XY Slave">>
	<<set $activeSlave.dick = $customSlave.dick>>
	<<set $activeSlave.balls = $customSlave.balls>>
	<<set $activeSlave.scrotum = $activeSlave.balls>>
	<<set $activeSlave.foreskin = $activeSlave.dick>>
<<else>>
	<<include "Generate XX Slave">>
	<<if $customSlave.virgin == 0>>
		<<set $activeSlave.vagina = $customSlave.virgin>>
	<</if>>
	<<set $activeSlave.labia = $customSlave.labia>>
	<<set $activeSlave.vaginaLube = $customSlave.vaginaLube>>
	<<set $activeSlave.skill.vaginal = $customSlave.skills>>
	<<if $customSlave.sex == 3>>
		<<set $activeSlave.dick = $customSlave.dick>>
		<<set $activeSlave.balls = $customSlave.balls>>
		<<set $activeSlave.scrotum = $activeSlave.balls>>
		<<set $activeSlave.foreskin = $activeSlave.dick>>
		<<if $activeSlave.dick == 0>>
			<<set $activeSlave.clit = $customSlave.clit>>
			<<set $activeSlave.foreskin = $activeSlave.clit>>
		<</if>>
	<<else>>
		<<set $activeSlave.clit = $customSlave.clit>>
	<</if>>
<</if>>

/* I have no clue what I'm doing here */
<<if $customSlave.heightMod == "greatly below average">>
	<<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: -5, spread: .15, limitMult: [-5, -2]}))>>
<<elseif $customSlave.heightMod == "below average">>
	<<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: -1, limitMult: [-2, 0]}))>>
<<elseif $customSlave.heightMod == "normal">>
	<<set $activeSlave.height = Math.round(Height.random($activeSlave, {limitMult: [-1, 1]}))>>
<<elseif $customSlave.heightMod == "above average">>
	<<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: 1, limitMult: [0, 2]}))>>
<<else>>
	<<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: 5, spread: .15, limitMult: [2, 5]}))>>
<</if>>

<<if $customSlave.intelligence == 3>>
	<<set $activeSlave.intelligence = random(96,100)>>
<<elseif $customSlave.intelligence == 2>>
	<<set $activeSlave.intelligence = random(51,95)>>
<<elseif $customSlave.intelligence == 1>>
	<<set $activeSlave.intelligence = random(15,50)>>
<<elseif $customSlave.intelligence == -1>>
	<<set $activeSlave.intelligence = random(-50,-16)>>
<<elseif $customSlave.intelligence == -2>>
	<<set $activeSlave.intelligence = random(-95,-51)>>
<<elseif $customSlave.intelligence == -3>>
	<<set $activeSlave.intelligence = random(-100,-96)>>
<<else>>
	<<set $activeSlave.intelligence = random(-15,15)>>
<</if>>
<<set $activeSlave.intelligenceImplant = $customSlave.intelligenceImplant>>

<<if $customSlave.analVirgin == 0>>
	<<set $activeSlave.anus = $customSlave.analVirgin>>
<</if>>
<<if (def $customSlave.voice) && $customSlave.voice != -1>>
	<<set $activeSlave.voice = $customSlave.voice>>
<<else>>
	<<set $activeSlave.voice = random(0,3)>>
<</if>>
<<set $activeSlave.health = $customSlave.health>>
<<set $activeSlave.muscles = $customSlave.muscles>>
<<set $activeSlave.weight = $customSlave.weight>>
<<set $activeSlave.face = $customSlave.face>>
<<set $activeSlave.lips = $customSlave.lips>>
<<if $customSlave.skin != "left natural">>
	<<set $activeSlave.skin = $customSlave.skin>>
<</if>>
<<set $activeSlave.boobs = $customSlave.boobs>>
<<set $activeSlave.butt = $customSlave.butt>>
<<set $activeSlave.skill.anal = $customSlave.skills>>
<<set $activeSlave.skill.oral = $customSlave.skills>>
<<set $activeSlave.skill.entertainment = $customSlave.skills>>
<<set $activeSlave.skill.whoring = $customSlave.skill.whore>>
<<set $activeSlave.skill.combat = $customSlave.skill.combat>>
<<set $activeSlave.eyes = $customSlave.eyes>>
<<set $activeSlave.hears = $customSlave.hears>>
<<set $activeSlave.smells = $customSlave.smells>>
<<set $activeSlave.tastes = $customSlave.tastes>>
<<set $activeSlave.amp = $customSlave.amp>>
<<set $activeSlave.weekAcquired = $week>>
<<set $activeSlave.origin = "You purchased her by special order.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.sexualFlaw = either("none")>>
<<set $activeSlave.behavioralFlaw = either("none")>>
<<set $activeSlave.devotion = random(-10,10)>>
<<set $activeSlave.trust = random(-10,10)>>

<<slaveCost $activeSlave>>
<<set $slaveCost = $slaveCost*2>>
<<setLocalPronouns $activeSlave>>

A slave dealer has submitted a slave to satisfy the order you posted.

//As usual, the asking price is quite high, to cover the costs of finding a slave to order. In compensation, you can freely decline the slave and keep the order open, or even modify it later.//

<<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">>

$His price is <<print cashFormat($slaveCost)>>.

<<if $cash >= $slaveCost>>
	<<link "Accept the offered slave">>
		<<run cashX(forceNeg($slaveCost), "slaveTransfer", $activeSlave)>>
		<<replace "#result">>
			$He has been reasonably broken by the dealer that offered $him to you. $He has also picked up on the fact that $he was specially selected, and is a little hopeful that this means $he may be treated well. $He is now awaiting your instructions.
			<<include "New Slave Intro">>
		<</replace>>
	<</link>>
<<else>>
	//You lack the necessary funds to accept the offered slave.//
<</if>>


code:
:: SE expiration [nobr]

<<set $nextButton = "Continue", $nextLink = "Scheduled Event">>

<<set $expired = 1>>

<<set $activeSlave = getSlave($expiree)>>

<<run Enunciate($activeSlave)>>
<<setLocalPronouns $activeSlave>>

/* 000-250-006 */
<<if $seeImages == 1>>
	<<if $imageChoice == 1>>

<<SlaveArt $activeSlave 2 0>>

	<<else>>

<<SlaveArt $activeSlave 2 0>>

	<</if>>
<</if>>
/* 000-250-006 */

$activeSlave.slaveName's indentured servitude is ending this week, meaning that your arcology is gaining a citizen.
<<set $lowerClass += 1>>

<<set _seed = 0>>
<<for _seexp = 0; _seexp < $slaves.length; _seexp++>>
	<<if $slaves[_seexp].devotion <= 20>>
		<<set _seed = 1>>
		<<set $slaves[_seexp].devotion -= 1>>
	<</if>>
<</for>>
<<if _seed == 1>>
	Those of your slaves who are unhappy with their lives under you are @@.mediumorchid;envious or angry@@ to see $him become free, according to their individual natures.
<</if>>

<<set $activeSlave.indenture = 52>>
<<slaveCost $activeSlave>>

<<if $activeSlave.fetish == "mindbroken">>

	Since $he is mindbroken, there is precisely no chance that $he will be able to look after $himself. $He <<if $activeSlave.amp != 1>>stands<<else>>sits<</if>> before you dumbly, betraying no reaction to the prospect of becoming free from sexual slavery. In situations like this, it is perfectly acceptable to subject $him to another indenture for $his own good.

	<<if $cash > 1000>>
		<<link "Plead necessity and reactivate $his indenture">>
			<<replace "#result">>
				You plead necessity and place $him under another indenture, paying the trivial fees left over once $he has been charged for $his own forecasted upkeep. Naturally, $he offers no response at all to any of this.
				<<run cashX(-1000, "event", $activeSlave)>>
				<<set $lowerClass -= 1>>
				<<set $expired = 0, $expiree = 0>>
				<<for $i = 0; $i < $slaves.length; $i++>>
					<<if $slaves[$i].indenture == 0>>
						<<set $expiree = $slaves[$i].ID>>
						<<break>>
					<</if>>
				<</for>>
			<</replace>>
		<</link>> //This cost <<print cashFormat(1000)>>//
	<<else>>
		//You cannot afford to do this//
	<</if>>

<<elseif ($activeSlave.relationship < -1) && ($activeSlave.devotion > 95) && ($activeSlave.trust > 95)>>

	$He has been trying desperately hard not to think about this trying situation, but when $he comes before you on the day of $his indenture's expiration, $he can ignore it no longer. $He
	<<if $activeSlave.amp == 1>>
		wriggles disconsolately, probably wishing $he could throw $himself at your feet or cling to your knees.
	<<else>>
		throws $himself at your feet and clings to your knees, bursting into tears.
	<</if>>
	<<if !canTalk($activeSlave)>>
		$He does $his best to communicate an earnest desire to stay, and repeats over and over that $he loves you. $He begins to indicate a willingness to accept true, unlimited slavery, if that's what it takes to stay.
	<<else>>
		"Plea<<s>>e <<Master>>, don't <<s>>end me away," $he sobs. "I love you! I'll d-do anything — I'll be your <<s>>lave! Plea<<s>>e, en<<s>>lave me. I l-love you...," $he moans, trailing off into convulsive blubbering.
	<</if>>

	<<if $cash > 1000>>
		<<link "Enslave $him">>
			<<replace "#result">>
				$He's beside $himself with joy when you accept $his plea and enslave $him. $He's given you the finest proof of loyalty a slave possibly can, having tasted a moment of freedom under the law, and thrown it away with utter contempt.
				<<if $activeSlave.eyes > -4>>
					$His <<= App.Desc.eyeColor($activeSlave)>> eyes <<if canSee($activeSlave)>>watch you<<else>>are wide<</if>> with
				<<else>>
					$His face shows
				<</if>>
				eager anticipation, radiating gladness that the prospect of separation from you has gone.
				<<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>>
				<<run cashX(-1000, "event", $activeSlave)>>
				<<set $lowerClass -= 1>>
				<<set $expired = 0, $expiree = 0>>
				<<for $i = 0; $i < $slaves.length; $i++>>
					<<if $slaves[$i].indenture == 0>>
						<<set $expiree = $slaves[$i].ID>>
						<<break>>
					<</if>>
				<</for>>
			<</replace>>
		<</link>> //This will cost <<print cashFormat(1000)>>//
	<<else>>
		//You cannot afford to do this//
	<</if>>

<<elseif ($activeSlave.devotion > 50) && ($activeSlave.trust > 50)>>

	<<set $slaveCost = Math.trunc(($slaveCost*0.5)/500)*500>>
	<<set $slaveCost = Math.clamp($slaveCost, $minimumSlaveCost, 100000)>>

	$His feelings on this are quite mixed, since $he has come to feel that $he has a place under you.
	<<if $activeSlave.amp == 1>>
		Propped up
	<<else>>
		Standing before you
	<</if>>
	at the moment of $his scheduled emancipation, $he seems to be struggling to express $himself.
	<<if !canTalk($activeSlave)>>
		$He does $his best to communicate a willingness to remain your slave, indicating that $he wouldn't press too hard about the price if you offered $him another indenture.
	<<else>>
		"<<Master>>, um," $he <<say>>s hesitantly. "I don't mind being your <<s>>lave. Could I — would you plea<<s>>e give me another indenture? I'm, um, not too worried about the pri<<c>>e."
	<</if>>

	<<if $cash > $slaveCost>>
		<<link "Offer $him a one year supplementary indenture">>
			<<replace "#result">>
				$He smiles almost shyly when you offer $him a one year supplementary indenture. The price is reasonable, but definitely favorable to you. $He accepts it anyway, and you transfer the money into an escrow account to be held for $him until $his new indenture is done. Your sex slave once again, $he awaits your pleasure without a hint of fear.
				<<run cashX(forceNeg($slaveCost), "slaveTransfer", $activeSlave)>>
				<<set $lowerClass -= 1>>
				<<set $expired = 0>><<set $expiree = 0>>
				<<for $i = 0; $i < $slaves.length; $i++>>
					<<if $slaves[$i].indenture == 0>>
						<<set $expiree = $slaves[$i].ID>>
						<<break>>
					<</if>>
				<</for>>
			<</replace>>
		<</link>> //This will cost <<print cashFormat($slaveCost)>>//
	<<else>>
		//You cannot afford to do this//
	<</if>>

<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > 20)>>

$He approaches the moment with calculation, since $he has found more of a place in slavery than $he probably expected when $he became an indentured servant.
<<if $activeSlave.amp == 1>>
	Propped up
<<else>>
	Standing before you
<</if>>
at the moment of $his scheduled emancipation, $he seems willing to consider a short term continuation of service.

<<if $cash > $slaveCost>>
	<<link "Offer $him a one year supplementary indenture">>
		<<replace "#result">>
			$He looks pensive when you offer $him a one year supplementary indenture. The price reflects the market, and is a reasonable compensation for a year of sexual slavery. $He accepts it after some consideration, and you transfer the money into an escrow account to be held for $him until $his new indenture is done. Your sex slave once again, $he awaits orders with complacency.
			<<run cashX(forceNeg($slaveCost), "slaveTransfer", $activeSlave)>>
			<<set $lowerClass -= 1>>
			<<set $expired = 0>><<set $expiree = 0>>
			<<for $i = 0; $i < $slaves.length; $i++>>
				<<if $slaves[$i].indenture == 0>>
					<<set $expiree = $slaves[$i].ID>>
					<<break>>
				<</if>>
			<</for>>
		<</replace>>
	<</link>> //This will cost <<print cashFormat($slaveCost)>>//
<<else>>
	//You cannot afford to do this//
<</if>>

<<else>>

$He makes no effort at all to conceal $his joy at being a free woman again. It seems very unlikely that $he'll stay in the arcology; $he'll probably take what remains of $his indenture payment, held in escrow for this day, and be off to wherever it is that $he came from in the first place.

<</if>>


code:
:: SE independence day [nobr]

<<set $nextLink = "Scheduled Event", $nextButton = "Continue", $independenceDay = 0>>

<<setPlayerPronouns>>

Independence Day is this week.

In the Free Cities, Independence Day falls on the day when the Free City achieved its de facto freedom from the laws of the old world. In most of the Free Cities, including yours, this was an unspectacular event that involved a lot of signing of contracts and not much storming of bastions. Nevertheless, this is the anniversary of the day that this tiny patch of earth became truly free, and its inhabitants became free to exercise their dominion over the freedom of others. It will pass unnoticed and uncelebrated unless you take action to make it special.

<<link "Give a speech">>
	<<replace "#result">>
	You broadcast a speech to mark the occasion, using the arcology's media systems to reach a wide audience. It is unnecessary to make an effort to ensure attention;
	<<if $arcologies[0].FSChattelReligionistLaw == 1>>
		the Prophet's word always receives complete attention on the rare occasions that it is publicly given.
	<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.9>>
		such an esteemed member of the Societal Elite can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>>
		the Keeper of the Blade and Chalice can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>>
		the First Consul can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.9>>
		the Head <<if $PC.title == 1>>Priest<<else>>Priestess<</if>> may demand unwavering faith and sacrifice for the honor of the gods.
	<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>>
		the Living <<if $PC.title == 1>>God<<else>>Goddess<</if>> can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>>
		the <<if $PC.title == 1>>Emperor and Descendant of Amaterasu<<else>>Amaterasu Reborn<</if>> can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>>
		the <<if $PC.title == 1>>Caliph<<else>>Handmaiden of Allah<</if>> can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>>
		the <<if $PC.title == 1>>Emperor<<else>>Empress<</if>> and Holder of the Mandate of Heaven can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.9>>
		the Grand Champion of the Blood can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.9>>
		the Grand Overseer of the Inferior Race can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.9>>
		the <<if $PC.title == 1>>Progenitor<<else>>Midwife<</if>> of the Future can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.9>>
		the Buttfucker of All Slaves can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.9>>
		the <<if $PC.title == 1>>Father<<else>>Mother<</if>> to the City can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.9>>
		the <<if $PC.title == 1>>Protector<<else>>Protectrix<</if>> to All Slaves can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.9>>
		the Holder of the Rod and the Lash can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.9>>
		the Purifier of the Breasts can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.9>>
		the Expander of the Breasts can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.9>>
		the <<if $PC.title == 1>>Master<<else>>Mistress<</if>> of Stock can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.9>>
		the beloved of Brodin can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.9>>
		the Grand Preserver of MILFS can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.9>>
		the Keeper of the Magnificent Young Harem can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
		as the Champion of the Faith can command complete attention from _hisP arcology the moment _heP wishes.
	<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
		as the Aedile, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>>
		as the Tlatcani, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
		as the Pharaoh, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
		as the Shogun, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
		as the Sultan<<if $PC.title != 1>>a<</if>>, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
		as the <<if $PC.title == 1>>Emperor<<else>>Empress<</if>>, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
		as the Champion of the Blood, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
		as the Overseer of the Inferior Race, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
		as the Sodomizer of the Traps, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
		as the Defender of Women, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
		as the <<if $PC.title == 1>>Benefactor<<else>>Benefactrix<</if>> of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
		as the Subduer of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
		as the Discerning, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
		as the Expander, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
		as the Rancher, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
		as _HeP of the Godlike Body, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>>
		as the <<if $PC.title == 1>>Master<<else>>Lady<</if>> of Softness, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
		as the Fucker of MILFS, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
		as the Keeper of Virgins, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<else>>
		as the owner of the arcology, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<</if>>
	After you are announced, you greet the citizens of your arcology and begin by reviewing the state of things. You commend those most responsible for the arcology's current prosperity, and express confidence that it will continue to improve.
	<<if $daughtersVictory >= 1>>
		You offer brief remembrance of those lost during the Daughters' attack on the arcology, and pledge that all enemies, foreign and domestic, will be similarly defeated.
	<<elseif $invasionVictory >= 1>>
		You remind your citizens of the ongoing threat from the degenerating old world, and pledge to defeat all attacks as you helped defeat the recent invasion.
	<<elseif $nationHate > 1>>
		You express resolution in the face of threats to the arcology, and pledge that they will be dealt with efficiently.
	<</if>>
	<<if ($mercenaries >= 5)>>
		You mention the mercenaries that have become an integral part of arcology society, and compliment their efficiency.
	<<elseif ($mercenaries >= 3)>>
		You mention the mercenaries that have a major place in the security of the arcology, and add that you hope they will become an even more integral part of its society.
	<</if>>

	Of course, you do not neglect the opportunity to improve your own position.
	<<if $PC.career == "wealth">>
		You recall your own wealthy background, cleverly drawing parallels between yourself and your richest citizens.
	<<elseif $PC.career == "capitalist">>
		You briefly remind your listeners of your background as a successful capitalist.
	<<elseif $PC.career == "mercenary">>
		You share an impressive anecdote from your background as a mercenary; the moral of the story is that you know how to keep your head.
	<<elseif $PC.career == "slaver">>
		You share a cruelly amusing anecdote from your background as a slaver; the moral of the story is that you're not one to spare the lash when it's necessary.
	<<elseif $PC.career == "engineer">>
		You reference your background as an arcology engineer, cleverly making it obvious that you know this huge building down to its very bones.
	<<elseif $PC.career == "medicine">>
		You share an impressive anecdote from your background as a surgeon; the moral of the story is that you can be trusted with a delicate operation.
	<<elseif $PC.career == "gang">>
		You share a bloody anecdote about the fate of one of your former gang members. The moral of the story is that you have to know your limits.
	<<elseif $PC.career == "escort">>
		You share a rather sordid anecdote from your background as an escort; the moral of the story is that you can go very far when you know the right people, or things about said people.
	<<elseif $PC.career == "servant">>
		You share a rather some of the highlights of your late master's life; the moral of the story is that you've seen how to lead from someone who was a leader... It didn't help your standing much.
	<<elseif $PC.career == "celebrity">>
		You share a hilarious anecdote from your background as a celebrity, one which the old world tabloids never did learn about, until now.
	<<elseif $PC.career == "BlackHat">>
		You share a series of juicy details of some old world politicians, driving home just how much you know.
	<<else>>
		You cast yourself as one of the leading citizens of the Free Cities, from the beginning.
	<</if>>
	Transitioning to the future, you supply fresh fuel for rumors about how you managed to acquire the arcology by expressing confidence that
	<<if $PC.rumor == "wealth">>
		sufficient wealth
	<<elseif $PC.rumor == "diligence">>
		hard work and diligence
	<<elseif $PC.rumor == "force">>
		a good supply of ammunition
	<<elseif $PC.rumor == "social engineering">>
		cultural development
	<<else>>
		positivity
	<</if>>
	will remain the answer to any new crises that may confront the arcology.

	With this bridge, you move to arcology culture.
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
		<<if $arcologies[0].FSRomanRevivalist >= 90>>
			You speak warmly of the state of New Rome, and express a hope that Roman honor and justice shall once again last a thousand years.
		<<elseif $arcologies[0].FSRomanRevivalist >= 40>>
			You ask that your citizens will support Roman values.
		<</if>>
	<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
		<<if $arcologies[0].FSAztecRevivalist >= 90>>
			You speak warmly of the state of the new golden City of the Gods, and express a hope that this time, the empire will stand forever.
		<<elseif $arcologies[0].FSAztecRevivalist >= 40>>
			You ask that your citizens strengthen their belief in the Aztec Gods.
		<</if>>
	<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
		<<if $arcologies[0].FSEgyptianRevivalist >= 90>>
			You speak warmly of the state of the new land of the Nile, and express a hope that that most enduring of cultures shall endure again.
		<<elseif $arcologies[0].FSEgyptianRevivalist >= 40>>
			You ask that your citizens will support the beauty of ancient Egypt.
		<</if>>
	<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
		<<if $arcologies[0].FSEdoRevivalist >= 90>>
			You speak warmly of the state of the new land of Amaterasu, and express a hope that honor and virtue shall never cease their advance towards perfection.
		<<elseif $arcologies[0].FSEdoRevivalist >= 40>>
			You ask that your citizens will support the honor and beauty of Edo culture.
		<</if>>
	<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
		<<if $arcologies[0].FSArabianRevivalist >= 90>>
			You speak warmly of the state of the new Caliphate, and express a hope that its prosperity shall continue to encompass more people each day.
		<<elseif $arcologies[0].FSArabianRevivalist >= 40>>
			You ask that your citizens will continue to enjoy the good works of the new Caliphate.
		<</if>>
	<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
		<<if $arcologies[0].FSChineseRevivalist >= 90>>
			You speak warmly of the state of the Middle Kingdom, and express a hope that it will continue to be worthy of the Mandate of Heaven.
		<<elseif $arcologies[0].FSChineseRevivalist >= 40>>
			You ask that your citizens will continue to support your pursuit of the Mandate of Heaven.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist != "unset">>
		<<if $arcologies[0].FSChattelReligionist >= 90>>
			You speak warmly of the spiritual state of the arcology, and express a hope that enjoyment of the pleasure of creation through the holy office of sexual slavery will be perpetual.
		<<elseif $arcologies[0].FSChattelReligionist >= 40>>
			You ask that your citizens will continue to support the new faith by regularly fucking their sex slaves.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSDegradationist != "unset">>
		<<if $arcologies[0].FSDegradationist >= 90>>
			You speak warmly of the degraded state of the arcology's slaves, and express a hope that your citizens will remain vigilant on this matter.
		<<elseif $arcologies[0].FSDegradationist >= 40>>
			You ask that your citizens will continue to be inventive in coming up with new ways to degrade sex slaves.
		<</if>>
	<<elseif $arcologies[0].FSPaternalist != "unset">>
		<<if $arcologies[0].FSPaternalist >= 90>>
			You speak warmly of the creditable state of the arcology's slaves, and express a hope that their improvement will never stop.
		<<elseif $arcologies[0].FSPaternalist >= 40>>
			You ask that your citizens will make an effort to leave at least one slave happier tonight than she was this morning.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>
		<<if $arcologies[0].FSYouthPreferentialist >= 90>>
			You almost lose track of time rhapsodizing about young girls, but it's not like your citizens ever tire of the subject.
		<<elseif $arcologies[0].FSYouthPreferentialist >= 40>>
			You rhapsodize about how wonderful sex with a tight young girl is, and encourage citizens who haven't done so to give it a try.
		<</if>>
	<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
		<<if $arcologies[0].FSMaturityPreferentialist >= 90>>
			You almost lose track of time rhapsodizing about mature women, but it's not like your citizens ever tire of the subject.
		<<elseif $arcologies[0].FSMaturityPreferentialist >= 40>>
			You rhapsodize about how wonderful sex with a mature woman is, and encourage citizens who haven't done so to give it a try.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSRepopulationFocus != "unset">>
		<<if $arcologies[0].FSRepopulationFocus >= 90>>
			You rhapsodize on the wonderful display of pregnancies you see daily, and affirm that the arcology will continue to be a bastion of the future.
		<<elseif $arcologies[0].FSRepopulationFocus >= 40>>
			You ask that your citizens will make an effort to put a child in at least one of their slaves tonight.
		<</if>>
	<<elseif $arcologies[0].FSRestart != "unset">>
		<<if $arcologies[0].FSRestart >= 90>>
			You implore your citizens to cease reproducing and accept the Societal Elite as the world's heirs.
		<<elseif $arcologies[0].FSRestart >= 40>>
			You ask that your citizens will make an effort to prevent slave pregnancies.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSAssetExpansionist != "unset">>
		<<if $arcologies[0].FSAssetExpansionist >= 90>>
			You rhapsodize on the wonderful display of tits and ass you see daily, and affirm that despite this, no boob is ever big enough, and the expansion should never stop.
		<<elseif $arcologies[0].FSAssetExpansionist >= 40>>
			You request that your citizens continue to do their best to expand their slaves' breasts.
		<</if>>
	<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
		<<if $arcologies[0].FSSlimnessEnthusiast >= 90>>
			You rhapsodize on the wonderfully girlish bodies you see daily, and affirm that the arcology will continue to make its own way in slave fashion.
		<<elseif $arcologies[0].FSSlimnessEnthusiast >= 40>>
			You request that your citizens continue to do their best to keep their slaves fit and slim.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSTransformationFetishist != "unset">>
		<<if $arcologies[0].FSTransformationFetishist >= 90>>
			You note some of the most interesting transformations you've seen in the arcology, and hold them up as examples of surgical inventiveness.
		<<elseif $arcologies[0].FSTransformationFetishist >= 40>>
			You advocate for continued research and development into new ways to surgically transform slaves.
		<</if>>
	<<elseif $arcologies[0].FSBodyPurist != "unset">>
		<<if $arcologies[0].FSBodyPurist >= 90>>
			You note your approval of the arcology's progress in achieving slave beauty without polluting slave bodies, and hope it will never stop.
		<<elseif $arcologies[0].FSBodyPurist >= 40>>
			You advocate for continued research and development into less invasive ways of altering slaves' bodies.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>
		<<if $arcologies[0].FSGenderRadicalist >= 90>>
			You review your arcology's near-perfect eagerness to treat every slave like the girl she is with approval.
		<<elseif $arcologies[0].FSGenderRadicalist >= 40>>
			You argue for continued progress towards a society that is willing to accept anyone who sucks dick or takes a buttfuck as a girl.
		<</if>>
	<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
		<<if $arcologies[0].FSGenderFundamentalist >= 90>>
			You review your arcology's refinement of old world gender mores into a future populated by beautiful slave women with approval.
		<<elseif $arcologies[0].FSGenderFundamentalist >= 40>>
			You argue for continued progress towards a society that maintains all the best parts of old world gender mores.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>
		<<if $arcologies[0].FSPhysicalIdealist >= 90>>
			You wax poetic on the physical achievements of your arcology, but caution your citizens that perfection in this area is impossible: one must always strive.
		<<elseif $arcologies[0].FSPhysicalIdealist >= 40>>
			You review some recent physical achievements by notable slaves, compliment their owners, and express a hope for continued physical development.
		<</if>>
	<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
		<<if $arcologies[0].FSHedonisticDecadence >= 90>>
			You implore your citizens to sit back with a nice cold drink, a big plate of their favorite foods and a perfectly plush slavegirl between their legs.
		<<elseif $arcologies[0].FSHedonisticDecadence >= 40>>
			You ask your citizens to relax and take a load off, to enjoy life while they have the chance.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSSupremacist != "unset">>
		<<if $arcologies[0].FSSupremacist >= 90>>
			You express confidence in the state of the $arcologies[0].FSSupremacistRace race in your arcology, and express the hope that it will serve as a worldwide model.
		<<elseif $arcologies[0].FSSupremacist >= 40>>
			You compliment the $arcologies[0].FSSupremacistRace citizens who have done the most work to exalt their race over others.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSSubjugationist != "unset">>
		<<if $arcologies[0].FSSubjugationist >= 90>>
			You mention the state of the $arcologies[0].FSSubjugationistRace race here with approval, but ask your citizens to continue to support you here, since vigilance will never be unnecessary.
		<<elseif $arcologies[0].FSSubjugationist >= 40>>
			You commend your citizens for their attention to subjugation of the $arcologies[0].FSSubjugationistRace race, and exhort them to greater efforts there.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSPastoralist != "unset">>
		<<if $arcologies[0].FSPastoralist >= 90>>
			You communicate your pride in the state of cow husbandry in your arcology, and hope that its global cachet for quality will continue to grow.
		<<elseif $arcologies[0].FSPastoralist >= 40>>
			You tell the touching story of the arcology's most loving cow, and offer some lessons to slaveowners from it.
		<</if>>
	<</if>>
	You conclude by briefly recounting the story of the founding of the Free City, the building of the arcology, and what is publicly known of your accession to ownership, before a ringing close that reminds your citizens that they have the freedom to decide where their stories in the Free Cities go from there. Your speech is @@.green;very well received.@@
	<<if $PC.career == "servant">>
		<<run repX(500, "event")>>
	<<else>>
		<<run repX(1000, "event")>>
	<</if>>
	<</replace>>
<</link>>

<<link "Pay for a lavish fireworks display">>
	<<replace "#result2">>

Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light @@.green;delights@@ your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad.
	<<run repX(5000, "event")>>
	<<run cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierTrade)), "event")>>
	<</replace>>
<</link>> //Costs @@.yellowgreen;<<print cashFormat(Math.trunc(10000*$upgradeMultiplierTrade))>>@@//

<<if $SF.Toggle && $SF.Active >= 1>>

<<link "Host a parade">>
	<<replace "#result3">>

	<<if $SF.Squad.Troops < 100>>
		The tiny size of $SF.Lower does not inspire confidence in your citizens.
		<<run repX(-200, "event")>>
	<<elseif $SF.Squad.Troops < 2000>>
		The almost full size of $SF.Lower inspires confidence in your citizens.
		<<run repX(1250, "event")>>
	<</if>>
	<<if $SF.Squad.Armoury === 0>>
		Seeing the soldiers of $SF.Lower with high-quality personal weapons and light armor, but little in the way of exceptional armament, provides little confidence in $SF.Lower.
		<<run repX(-200, "event")>>
	<<else>>
		The citizens of $arcologies[0].name are relieved to see that $SF.Lower's troops are out fitted the absolutely latest in gear.
		<<run repX(1250, "event")>>
	<</if>>
	<<if $SF.Squad.Drugs === 0>>
		Seeing $SF.Lower being relaxed inspires confidence that they are unlikely to
		<<run repX(1250, "event")>>
	<<else>>
		The slight twitchiness and high-end alertness of $SF.Lower's troops makes your citizens afraid that they may
		<<run repX(-200, "event")>>
	<</if>> get a face full of lead.
	<<if $SF.Squad.AV < 1 && $SF.Squad.TV < 1>>
		The use of basic, unarmored mainly high-end civilian vehicles with jury-rigged crew-served weapons by $SF.Lower does not
		<<run repX(-200, "event")>>
	<<elseif $SF.Squad.AV < 11 && $SF.Squad.TV < 11>>
		$SF.Lower's use of the most advanced heavy armored and support vehicles possible
		<<run repX(1250, "event")>>
	<</if>> inspires confidence in your citizens.
	<<if $SF.Squad.AA < 1 && $SF.Squad.TA < 1>>
		Seeing $SF.Lower's air force only number enough to be a squadron and armed with just a Gatling cannon does not assure your citizens.
		<<run repX(-200, "event")>>
	<<elseif $SF.Squad.AA < 11 && $SF.Squad.TA < 11>>
		Seeing $SF.Lower's air force using more advanced equipment assures your citizens that they are safe from the air.
		<<run repX(1250, "event")>>
	<</if>>
	<<if $SF.Squad.Drones === 0>>
		Seeing "re-purposed" non-military drones from the arcology's original contingent flying around, does not inspire confidence in your citizens.
		<<run repX(-200, "event")>>
	<<else>>
		Seeing the latest and greatest drones buzzing over head assures your citizens that they are unmatched.
		<<run repX(1250, "event")>>
	<</if>>
	<<if $SF.Squad.GiantRobot === 1>>
		Seeing a basic old world rusted looking Giant Robot, doesn't provide your citizens with much assurance that they are protected.
		<<run repX(-200, "event")>>
	<<else>>
		Seeing that the Giant Robot has been fully upgraded provides your citizens with a feeling of safety.
		<<run repX(1250, "event")>>
	<</if>>
	<<if ($SF.ROE === "hold") && ($SF.Depravity >= 1.5)>>
		The sight of $SF.Lower's forcing their captured slaves to suck them off while swinging their swords and other none lethal tools around trigger fingers twitch inspires terror in your citizens.
		<<run repX(-200, "event")>>
	<<elseif ($SF.ROE === "limited") && ($SF.Depravity >= 1.5)>>
		The sight of $SF.Lower's forcing their captured slaves to suck them off with itchy trigger fingers inspires terror in your citizens.
		<<run repX(-200, "event")>>
	<<elseif ($SF.ROE === "free") && ($SF.Depravity >= 1.5)>>
		The sight of $SF.Lower's forcing their captured slaves to suck them off while frequently firing without any care into the air, inspiring terror in your citizens.
		<<run repX(-200, "event")>>
	<</if>>
	<<if ($SF.ROE === "hold") && ($SF.Depravity <= 0.3)>>
		The sight of $SF.Lower's professionally holstering their weapons provides your citizens with a sense of safety.
		<<run repX(1250, "event")>>
	<<elseif ($SF.ROE === "limited") && ($SF.Depravity <= 0.3)>>
		The sight of $SF.Lower's professionally keeping their finger on the trigger provides your citizens with a sense of safety.
		<<run repX(1250, "event")>>
	<<elseif ($SF.ROE === "free") && ($SF.Depravity <= 0.3)>>
		The sight of $SF.Lower's professionally being alert and to ready to act at a moment's notice provides your citizens with a sense of safety.
		<<run repX(1250, "event")>>
	<</if>>
	/* Maybe a random chance attack by the Daughters of Liberty if they haven't been already defeated or if they have a cell that managed to survive. The size of the attack could depend the time since their last encounter. The amount of damage inflicted would depend primarily on whether hacker's support was acquired, $bodyguard's combat skill, the player's combat skill, SF upgrades and finally some RNG. If a low amount of damage is inflicted then there will be a low hit to rep and some criminals can be acquired or dealt with in the usual manner. Higher amounts of damage leads to higher hits to rep and a chance that fewer attackers will survive. Without a bodyguard there is a chance that PC may die or be held hostage with a chance of being killed if the rescue attempt is botched. */
	/* I was thinking providing an option (potentially #result3) of giving a speech with it being a duplicate of the above speech just for completeness' sake however it would be redundant except for a line or two about the outcome of attack if it fired (i.e. listing the number of dead/captured attackers (potentially #result4) and dead soldiers with a couple of potential options (potentially #result5); to erect a statute or such acknowledge them and if one is already present to add them on to it, to provide support for their families. Also the amount of monetary damage, did $bodyguard die or just get wounded and if so how severely. Finally a closing message with how the PC wishes to react to it (potentially #result6); e.g. be vigilant, it's a one-off, act of war, 'we will not give into terrorist attacks', etc. */
	<</replace>> <</link>>  <</if>>