code:
:: P snatch and grab

<<nobr>>

<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>

<<set $PSnatch = 0>>

<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries.

"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for ¤10000 cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?"
<<if $assistant == 1>>

	<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desk next to the message.
	<<switch $assistantAppearance>>
	<<case "monstergirl">>
		"I vote yes. Even though whatever that lab is producing can't possibly be as interesting as me," she says haughtily, and twirls a strand of tentacle hair.
	<<case "shemale">>
		"I vote yes," she says sweetly. "Whatever they're doing, it's probably interesting. I'd love to fuck something interesting."
	<<case "amazon">>
		"I vote yes!" she shouts. "Whatever they're doing, their girls are probably valuable. And everything's more fun if you loot it instead of buying it."
	<<case "businesswoman">>
		"I vote yes," she says. "The likelihood that the lab is producing something valuable is overwhelming. The potential profits are," and she pauses to fan herself, "exciting."
	<<case "fairy" "pregnant fairy">>
		"I vote yes," she says. "They could be up to something really cool!"
	<<case "goddess">>
		"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
	<<case "hypergoddess">>
		"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
	<<case "loli">>
		"I vote yeah," she says. "I wanna see whats inside!"
	<<case "preggololi">>
		"I vote yeah," she says. "I wanna see whats inside!"
	<<case "schoolgirl">>
		"I vote yeah," she says. "I just wanna see what that lab is doing. Could be cool!"
	<<case "angel">>
		"I vote yes," she says. "Whatever is in that lab deserves a better life under your care."
	<<case "cherub">>
		"I vote yeah," she says. "I'm really curious what could be inside."
	<<case "incubus">>
		"I vote yes," she says. "I can't wait to get my dick in it!"
	<<case "succubus">>
		"I vote no," she says. "You're all mine!"
	<<case "imp">>
		"I vote yeah," she says. "I can't wait to tease and torment whatever's inside!"
	<<case "witch">>
		"I vote yes," she says. "It can't be worse than some of my fuckups."
	<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
		She doesn't comment, though a large, toothy grin spreads across the entirety of her head revealing her thoughts on the subject.
	<<default>>
		"I would suggest agreement," she says. "Even if the prize does not appeal to you personally, she's likely to be quite valuable. Selling her could net you quite a profit."
	<</switch>>
<</if>>

<</nobr>>\

<<link "Bankroll the snatch and grab">>
	<<replace "#result">>
	You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves.
	<<set $cash -= 10000>>
	<<set $PSnatch = 1>>
	<</replace>>
<</link>>
<<link "Politely decline">>
	<<replace "#result">>
	You receive no response whatsoever. That's how it is with professionals: the offer was never made, you never declined, and no further discussion is necessary or desired.
	<</replace>>
<</link>>


code:
:: P snatch and grab result [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event", $PSnatch = 0>>

<<if $pedo_mode == 1>>

<<set $activeSlaveOneTimeMaxAge = $minimumSlaveAge>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 205>>
<<set $activeSlave.face = 15>>
<<set $activeSlave.faceShape = "exotic">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<if $seeDicks == 0>>
	<<set $activeSlave.dick = 0>>
	<<set $activeSlave.balls = 0>>
	<<set $activeSlave.scrotum = 0>>
<<elseif $seeDicks > 75>>
  <<set $activeSlave.dick = 2>>
  <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
  <<set $activeSlave.balls = 1>>
  <<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
  <<set $activeSlave.dick = 1>>
  <<set $activeSlave.foreskin = 1>>
  <<set $activeSlave.balls = 1>>
  <<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 3000>>
<<set $activeSlave.boobShape = "saggy">>
<<set $activeSlave.nipples = "partially inverted">>
<<set $activeSlave.areolae = 3>>
<<set $activeSlave.butt += 2>>
<<set $activeSlave.lips = 15>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.voice = 2>>
<<set $activeSlave.weight = 60>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.hips = 0>>
<<set $activeSlave.waist = 10>>
<<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.attrKnown = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.pubicHStyle = "hairless">>
<<set $activeSlave.underArmHStyle = "hairless">>

<<else>>

<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 250>>
<<set $activeSlave.face = 15>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<if $seeDicks == 0>>
	<<set $activeSlave.dick = 0>>
	<<set $activeSlave.balls = 0>>
	<<set $activeSlave.scrotum = $activeSlave.balls>>
<<elseif $seeDicks > 75>>
	<<set $activeSlave.dick = 6>>
	<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
	<<set $activeSlave.balls = 1>>
	<<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
	<<set $activeSlave.dick = 1>>
	<<set $activeSlave.foreskin = 1>>
	<<set $activeSlave.balls = 1>>
	<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.lips < 10>>
	<<set $activeSlave.lips += 5>>
<</if>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.height = random(165,175)>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist = -75>>
<<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.attrKnown = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.pubicHStyle = "hairless">>
<<set $activeSlave.underArmHStyle = "hairless">>

<</if>>

<<slaveCost $activeSlave>>
<<set $slaveCost -= 1000>>

In the middle of the night, there is a polite knock on your penthouse door. You are alerted by $assistantName, who observes with some irritation that the mercenary who knocked has gone, has left a large case outside the door, and has satisfied the security systems that the case contains nothing hazardous.

The case prompts you for a handprint code; your hand works just fine. It contains a naked, hairless, perfectly healthy young body in the fetal position. This person awakes as the case opens, looks you confidently in the eye, and says "Are you my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>?"

When you state that, apparently, you are, she climbs out of the case, prostrates herself in the hall before you, and says reverentially into the floor, "I love you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>."

<<set $saleDescription = 0, $applyLaw = 0>><<include "Long Slave Description">>

<<include "New Slave Intro">>

license: mit


code:
:: P traitor message

<<nobr>>

<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>

<</nobr>>\
\
The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table, wearing comfortable clothes and eating a nice meal. She looks a little bewildered, but there's an obvious happiness to her, it's impossible to deny. She seems unaware she's being recorded.

A voice cuts in, calm but filled with unmistakable rage: "I hope you don't think this fixes everything, scum. We're still coming for you, and for all your slaveowning friends. All you've bought with this is the chance to maybe come out alive at the end. We'll be in touch."


code:
:: PE combat training

<<nobr>>

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>

<<set $activeSlave = $Bodyguard>>

<</nobr>>\
\
<<EventNameLink $activeSlave>> has many duties as a bodyguard, and her schedule is carefully built to allow her to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, her services are least needed, so she typically uses these lulls to catch up on sleep or train.

The feed from the small armory next door shows her doing the latter. She has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. She seems frustrated, hurrying her shots and missing unnecessarily.
\
<span id="result">
<<link "Instruct her">>
	<<replace "#result">>
	$activeSlave.slaveName starts as you enter the range and don ear protection. She is distracted by your body against hers as you come in close to correct her stance, but she concentrates hard for you. You take whatever time you can spare over the week for serious lessons. She @@.green;is diligent and learns well,@@ and @@.mediumaquamarine;places greater trust@@ in your judgment.
	<<set $activeSlave.trust += 4>>
	<<set $activeSlave.combatSkill = 1>>
	<</replace>>
<</link>>
<<link "Promise her a sexual reward if she improves">>
	<<replace "#result">>
	Over the feed, you tell $activeSlave.slaveName that she can have her choice of sexual release if she scores well on the next set of targets. She concentrates desperately, trying to ignore her mounting arousal as she imagines enjoying <<if $activeSlave.fetish == "none">>passionate sexual<<elseif $activeSlave.fetish == "boobs">>breast<<else>>$activeSlave.fetish<</if>> play. She barely makes the stated score, and hurries smiling in for her reward. She feels @@.hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter.
	<<set $activeSlave.devotion += 4>>
	<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
		<<set $activeSlave.vaginalCount += 1>>
		<<set $vaginalTotal += 1>>
	<<else>>
		<<set $activeSlave.analCount += 1>>
		<<set $analTotal += 1>>
	<</if>>
	<</replace>>
<</link>>
</span>


code:
:: PE concubine interview

<<nobr>>

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = $Concubine, $oldRep = $rep>>

<</nobr>>\
\
You receive an official communication from a popular talk show hosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <<EventNameLink $activeSlave>> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what she says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too.
\

<<link "Decline">>
	<<replace "#name">>\
	$activeSlave.slaveName\
	<</replace>>\
	<<replace "#result">>
	You decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know."
	<</replace>>
<</link>>
<<link "Accept">>
	<<replace "#name">>\
	$activeSlave.slaveName\
	<</replace>>\
	<<replace "#result">>
	<<nobr>>

	The show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out.

	She strides
	<<if hyperPregBellyTwo($activeSlave)>>
		out, arms cradling her immense, absolutely child stuffed belly as she lewdly sways it side to side,
	<<elseif hyperPregBellyOne($activeSlave)>>
		out with an exaggerated gait, purposefully swaying her enormous, child stuffed belly from side to side,
	<<elseif hyperBellyOne($activeSlave)>>
		out, her enormous, rounded belly swaying side to side lewdly,
	<<elseif bigBelly($activeSlave)>>
		out, sensually swaying her round belly side to side,
	<<else>>
		out
	<</if>>
	<<if $activeSlave.clothes == "none">>
		in magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that.
	<<else>>
		resplendent in $activeSlave.clothes.
	<</if>>
	<<if $activeSlave.entertainSkill >= 60>>
		She's @@.green;graceful and sensual,@@ and entirely at home.
		<<set $rep += 100>>
	<<elseif $activeSlave.entertainSkill <= 30>>
		She's @@.red;clumsy and nervous,@@ but does her best to rally.
		<<set $rep -= 100>>
	<<else>>
		She manages her entrance reasonably well, and conceals any nervousness.
	<</if>>
	<<if $activeSlave.face > 95>>
		"Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't she just gorgeous?"
		<<set $rep += 100>>
	<<elseif $activeSlave.face <= 10>>
		There is a distinct lack of response from the host; perhaps he was @@.red;expecting her to be prettier.@@
		<<set $rep -= 100>>
	<<else>>
		The host gives her a perfunctory compliment on her beauty.
	<</if>>
	They seat themselves in comfortable leather chairs and the interview begins in earnest.

	The host asks her some soft, nonjudgemental questions about her life and how she became your slave. Then he hits her: "So, $activeSlave.slaveName. Tell us about <<PlayerName>>."
	<<if $activeSlave.devotion > 95>>
		<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
		@@.green;Without a moment's hesitation,@@ she lisps, "I love <<if $PC.title != 0>>him. He'th tho handthome, and," she manages to blush prettily, "he'th tho good to me."<<else>>her. The'th tho pretty, and," she manages to blush cutely, "the'th tho good to me."<</if>>
		<<else>>
		@@.green;Without a moment's hesitation,@@ she proclaims, "I love <<if $PC.title != 0>>him. He's so handsome, and," she manages to blush prettily, "he's so good to me."<<else>>her. She's so pretty, and," she manages to blush cutely, "she's so good to me."<</if>>
		<</if>>
		<<set $rep += 100>>
	<<elseif $activeSlave.devotion <= 60>>
		She struggles for an instant and then says @@.red;unconvincingly@@ that she loves you.
		<<set $rep -= 100>>
	<<else>>
		She recovers quickly and responds that she loves you.
	<</if>>

	The host glances at the camera. "Wow." He presses on. "But you're <<if $PC.title != 0>>his<<else>>her<</if>> slave, $activeSlave.slaveName. <<if $PC.title != 0>>He<<else>>She<</if>> owns you. Isn't that hard for you?"

	She shakes her head.
	<<if $activeSlave.trust > 95>>
		<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
		@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> ith very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there'th no one I'd rather be with, ath a thlave or not."
		<<else>>
		@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> is very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there's no one I'd rather be with, as a slave or not."
		<</if>>
		<<set $rep += 100>>
	<<elseif $activeSlave.trust < 60>>
		She explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@
		<<set $rep -= 100>>
	<<else>>
		She explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave.
	<</if>>
	<<if visibleBelly($activeSlave)>>
		The host places a hand on her belly,
		<<if hyperPregBellyTwo($activeSlave)>>
			gasping at the tautness and the feeling of the children distending the skin beneath his hand.
		<<elseif hyperPregBellyOne($activeSlave)>>
			gasping at the flurry of kicks in response.
		<<elseif hyperBellyOne($activeSlave)>>
			giving it a good groping.
		<<elseif bigBelly($activeSlave)>>
			giving it a good pat.
		<<else>>
			giving it a good feel.
		<</if>>
		"Now I'm sure our viewers are wondering," He says, patting the firm dome. "Is it <<PlayerName>>'s?"
		<<if $activeSlave.pregSource == -1>>
			<<if hyperPregBellyTwo($activeSlave)>>
				"Of cour<<s>>e they are!" She proclaims proudly as she runs her hands across her quivering mass. "All $activeSlave.pregType of them!"
			<<elseif hyperPregBellyOne($activeSlave)>>
				"Of cour<<s>>e they are!" She proclaims proudly as she runs her hands across her belly. "All $activeSlave.pregType of them!"
			<<elseif $activeSlave.bellyImplant > -1>>
				"It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?"
			<<elseif $activeSlave.inflation > 0>>
				"Nah. It'<<s>> all $activeSlave.inflationType in<<s>>ide me."
			<<else>>
				Of cour<<s>>e it i<<s>>!"
			<</if>>
		<<else>>
			"That'<<s>> for me and my <<Master>> only," she teases, sticking out her tongue.
		<</if>>
	<</if>>
	<<if $activeSlave.pregType == 50 && $activeSlave.preg > 37>>
		She grunts and struggles to spread her legs. "I'm <<s>>orry, another one i<<s>> coming out right now..." she <<say>>s, turning red. The host, at a loss for words, can only watch as
		<<if $activeSlave.clothes == "none" || $activeSlave.clothes == "body oil">>
			a child is born into the world, live on screen.
		<<else>>
			a child is born into her $activeSlave.clothes.
		<</if>>
	<</if>>

	The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society.
	<<if $activeSlave.intelligence > 0>>
		<<if $PC.title == 0>>
		She's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether she has any plans for the rest of the night, she
		<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
			lisps, "Of courthe my <<Master>> maketh the planth. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
		<<else>>
			says, "Of course my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> makes the plans. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
		<</if>>
		<<set $rep += 100>>
		<</if>>
		The host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at her sexual preferences without coming straight out and asking how she likes it.
		<<if $activeSlave.intelligenceImplant + $activeSlave.entertainSkill >= 100>>
		She has enough knowledge of the old world to be able to answer without going too far, and @@.green;subtly alludes@@ to how much she enjoys
		<<if ($activeSlave.fetish == "submissive")>>
			submitting to you in bed.
		<<elseif ($activeSlave.fetish == "cumslut")>>
			<<if $PC.dick == 0>>
			eating you out.
			<<else>>
			sucking you off.
			<</if>>
		<<elseif ($activeSlave.fetish == "humiliation")>>
			it when you show her off in public.
		<<elseif ($activeSlave.fetish == "buttslut")>>
			anal sex.
		<<elseif ($activeSlave.fetish == "boobs")>>
			anything that involves her breasts.
		<<elseif ($activeSlave.fetish == "sadist")>>
			it whenever you share a reluctant girl with her.
		<<elseif ($activeSlave.fetish == "masochist")>>
			a good spanking.
		<<elseif ($activeSlave.fetish == "dom")>>
			sharing a submissive girl with you.
		<<elseif ($activeSlave.fetish == "pregnancy")>>
			<<if $activeSlave.pregKnown == 1>>
				sex while pregnant.
			<<elseif $activeSlave.vagina > 0>>
				bareback.
			<<else>>
				sharing a pregnant girl with you.
			<</if>>
		<<elseif ($activeSlave.energy > 95)>>
			sex, regardless of what kind it is.
		<<else>>
			sex in the missionary position.
		<</if>>
		<<set $rep += 100>>
		<<else>>
		Her answer betrays how much she's forgotten about the old world: she mildly shocks the studio audience by describing
		<<if ($activeSlave.fetish == "submissive")>>
			how good it feels when you hold her down and fuck her
		<<elseif ($activeSlave.fetish == "cumslut")>>
			<<if $PC.dick == 0>>
			how much fun sucking your cock is
			<<else>>
			how much fun polishing your pearl is
			<</if>>
		<<elseif ($activeSlave.fetish == "humiliation")>>
			how hot it is to get fucked in public
		<<elseif ($activeSlave.fetish == "buttslut")>>
			how much she loves the feeling of you stretching her anal ring
		<<elseif ($activeSlave.fetish == "boobs")>>
			how much she loves having her nipples tugged
		<<elseif ($activeSlave.fetish == "sadist")>>
			how much she loves molesting other slaves with you
		<<elseif ($activeSlave.fetish == "masochist")>>
			how good it feels to be forced
		<<elseif ($activeSlave.fetish == "dom")>>
			how much she loves holding other slaves down for you
		<<elseif ($activeSlave.fetish == "pregnancy")>>
			<<if $activeSlave.pregKnown == 1>>
				how good anal feels while pregnant
			<<elseif $activeSlave.vagina > 0>>
				how good cum feels inside her
			<<else>>
				how much fun it is to fuck pregnant slaves
			<</if>>
		<<elseif ($activeSlave.energy > 95)>>
			the average number of sexual encounters she has in a week
		<<else>>
			her sex life with you
		<</if>>
		in a matter-of-fact tone of voice.
		<</if>>
		<<if $activeSlave.intelligence > 1>>

		Only because you know her so well are you able to perceive the instant of cold calculation before she makes a @@.green;perfect tactical decision@@ and turns directly to the camera.
		<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
			"Whatever you want," she says confidently, "You can find it in a Free Citieth arcology like my <<Master>>'th. Where I live, there'th
			<<if $arcologies[0].FSRestart > 0>>
			the motht interethting people,
			<</if>>
			<<if $arcologies[0].FSPaternalist > 0>>
			wonderful opportunitieth for everyone,
			<</if>>
			<<if $arcologies[0].FSAssetExpansionist > 0>>
			boobth the thize of beach ballth,
			<</if>>
			<<if $arcologies[0].FSRepopulationFocus > 0>>
			lotth of bellieth of all thiezeth,
			<</if>>
			<<if $arcologies[0].FSBodyPurist == "unset">>
			gorgeouth tattooth and piercingth,
			<</if>>
			<<if $arcologies[0].FSTransformationFetishist > 0>>
			new atheth every day,
			<</if>>
			<<if $arcologies[0].FSPastoralist > 0>>
			milk thtraight from the nipple,
			<</if>>
			<<if $arcologies[0].FSPhysicalIdealist > 0>>
			the motht incredible oiled-up muthcleth,
			<</if>>
			<<if $arcologies[0].FSHedonisticDecadence > 0>>
			the thoftetht, most laid-back girlth,
			<</if>>
			<<if $arcologies[0].FSRomanRevivalist > 0>>
			Rome come again,
			<</if>>
			<<if $arcologies[0].FSAztecRevivalist > 0>>
			Blood empire reborn,
			<</if>>
			<<if $arcologies[0].FSEgyptianRevivalist > 0>>
			the land of the Pharaohth reborn,
			<</if>>
			<<if $arcologies[0].FSGenderRadicalist > 0>>
			more ath than you can pothibly fuck,
			<</if>>
			<<if $arcologies[0].FSGenderFundamentalist > 0>>
			tho much puthy it's unbelievable,
			<</if>>
			<<if $arcologies[0].FSChattelReligionist > 0>>
			a fulfilling thexual and thpiritual life,
			<</if>>
			<<if $arcologies[0].FSDegradationist > 0>>
			bitcheth you can jutht hold down and uthe,
			<</if>>
			<<if $arcologies[0].FSSupremacist > 0>>
			$arcologies[0].FSSupremacistRace power,
			<</if>>
			<<if $arcologies[0].FSSubjugationist > 0>>
			$arcologies[0].FSSubjugationist girlth to cater to your whim,
			<</if>>
			girlth in pretty drethes and girlth in thtring bikinith and girlth who haven't worn clotheth in yearth,
			<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist == "unset")>>
			girlth with huge dickth you can athfuck until they cum bucketth,
			girlth with thoft dickth and no ballth,
			<</if>>
			<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist == "unset")>>
			girlth with dickth the thize of clith and girlth with clith the thize of dickth,
			<</if>>
			<<if $seeDicks != 100>>
			young girlth on their firtht pregnancy,
			MILFth on their tenth,
			<</if>>
			lipth, tongueth,
			<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
			huge breathth and plush atheth,
			<</if>>
			<<if $arcologies[0].FSAssetExpansionist == "unset">>
			pert titth and cute butth,
			<</if>>
			and more. I wouldn't trade it for anything."
		<<else>>
			"Whatever you want," she says confidently, "You can find it in a Free Cities arcology like my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s. Where I live, there's
			<<if $arcologies[0].FSRestart > 0>>
			the most interesting people,
			<</if>>
			<<if $arcologies[0].FSPaternalist > 0>>
			wonderful opportunities for everyone,
			<</if>>
			<<if $arcologies[0].FSAssetExpansionist > 0>>
			boobs the size of beach balls,
			<</if>>
			<<if $arcologies[0].FSRepopulationFocus > 0>>
			lots of bellies of all sizes,
			<</if>>
			<<if $arcologies[0].FSBodyPurist == "unset">>
			gorgeous tattoos and piercings,
			<</if>>
			<<if $arcologies[0].FSTransformationFetishist > 0>>
			new assets every day,
			<</if>>
			<<if $arcologies[0].FSPastoralist > 0>>
			milk straight from the nipple,
			<</if>>
			<<if $arcologies[0].FSPhysicalIdealist > 0>>
			the most incredible oiled-up muscles,
			<</if>>
			<<if $arcologies[0].FSHedonisticDecadence > 0>>
			the softest, most laid-back girls,
			<</if>>
			<<if $arcologies[0].FSRomanRevivalist > 0>>
			Rome come again,
			<</if>>
			<<if $arcologies[0].FSAztecRevivalist > 0>>
			Blood empire reborn,
			<</if>>
			<<if $arcologies[0].FSEgyptianRevivalist > 0>>
			the land of the Pharaohs reborn,
			<</if>>
			<<if $arcologies[0].FSGenderRadicalist > 0>>
			more ass than you can possibly fuck,
			<</if>>
			<<if $arcologies[0].FSGenderFundamentalist > 0>>
			so much pussy it's unbelievable,
			<</if>>
			<<if $arcologies[0].FSChattelReligionist > 0>>
			a fulfilling sexual and spiritual life,
			<</if>>
			<<if $arcologies[0].FSDegradationist > 0>>
			bitches you can just hold down and use,
			<</if>>
			<<if $arcologies[0].FSSupremacist > 0>>
			$arcologies[0].FSSupremacistRace power,
			<</if>>
			<<if $arcologies[0].FSSubjugationist > 0>>
			$arcologies[0].FSSubjugationistRace girls to cater to your whim,
			<</if>>
			girls in pretty dresses and girls in string bikinis and girls who haven't worn clothes in years,
			<<if $seeDicks != 0>>
			girls with huge dicks you can assfuck until they cum buckets,
			girls with soft dicks and no balls,
			<</if>>
			<<if $seeDicks != 0>>
			girls with dicks the size of clits and girls with clits the size of dicks,
			<</if>>
			<<if $seeDicks != 100>>
			young girls on their first pregnancy,
			MILFs on their tenth,
			<</if>>
			lips, tongues,
			<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
			huge breasts and plush asses,
			<</if>>
			<<if $arcologies[0].FSAssetExpansionist == "unset">>
			pert tits and cute butts,
			<</if>>
			and more. I wouldn't trade it for anything."
		<</if>>
		<<set $rep += 300>>
		The host politely regains control of his show, but there's a cautious respect in the rest of his questions.
		<</if>>
	<</if>>
	<<if $activeSlave.intelligenceImplant == 1>>

		<<if $PC.title == 0>>
		$activeSlave.slaveName even manages to @@.green;respond well@@ to a probing question about your gender.
		<<if $PC.dick == 0>>
			<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
			She lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman. We jutht pay the right amount of attention to the thucceth and the power." She quirks a corner of her mouth. "I know //I// do."
			<<else>>
			She explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman. We just pay the right amount of attention to the success and the power." She quirks a corner of her mouth. "I know //I// do."
			<</if>>
		<<else>>
			<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
			She lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman." She quirks a corner of her mouth. "And the hath a //wonderful// cock."
			<<else>>
			She explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman." She quirks a corner of her mouth. "And she has a //wonderful// cock."
			<</if>>
		<</if>>
		<<set $rep += 100>>
		<</if>>
	<</if>>

	At the conclusion, the host
	<<if $rep - $oldRep > 200>>
		seems @@.green;impressed@@ and says sincerely,
		<<set $rep += 100>>
	<<elseif $rep - $oldRep < 0>>
		seems @@.red;unimpressed@@ and says mockingly,
		<<set $rep -= 100>>
	<<else>>
		says jokingly,
	<</if>>
	"My dear it's been a pleasure. If all Free Cities girls are like you I might have to look into immigrating. Ladies and gentlemen, good night!"
	<</nobr>>
	<</replace>>
<</link>>


code:
:: PE lonely bodyguard [nobr]

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>

<<set $activeSlave = $Bodyguard, _targetSlaveIndex = []>>
<<for _i = 0; _i < $slaves.length; _i++>>
	<<if $slaves[_i].devotion > -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $Bodyguard.ID>>
		<<set _targetSlaveIndex.push(_i)>>
	<</if>>
<</for>>
<<set $j = _targetSlaveIndex.random()>>
<<Enunciate $activeSlave>>

You take an unusually close interest in $activeSlave.slaveName's health and mental well-being, since your health and mental well-being may rely on her combat effectiveness. She performs her duties acceptably, difficult though they are. Hers is a life of long hours and constant vigilance, and she has very little time to herself. The daily wear hasn't really affected her yet, but it may.

On a whim, you ask her whether she feels lonely. Caught off guard, she <<if !canTalk($activeSlave)>>says in hesitant gestures that she's all right, and that her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s companionship is enough for her.<<else>><<say>>s hesitantly "I'm all right, <<Master>>. I love being near you; that'<<s>> enough for me."<</if>> The slight hesitation is explained the next time $slaves[$j].slaveName comes to your office. $activeSlave.slaveName watches everyone who sees you, of course, but you catch her eye running appreciatively up and down $slaves[$j].slaveName's body as she leaves.

<<link "Make no mention of it">>
	<<replace "#result">>
	$activeSlave.slaveName is a big girl and can look after herself, you reflect. You take no particular action to favor her interest in $slaves[$j].slaveName.
	<</replace>>
<</link>>

<<link "Set them up">>
	<<replace "#result">>
	You decide to amuse yourself by engaging in a game of subtle matchmaking. You carefully rearrange $slaves[$j].slaveName's schedule and duties so she and $activeSlave.slaveName spend as much time as possible with one another. At the same time, you gradually reduce $slaves[$j].slaveName's access to sexual outlets. After letting the situation marinate for a few days, you decide that the time is ripe, and without any further explanation assign $slaves[$j].slaveName to spend the day in $activeSlave.slaveName's armory. It's barely midmorning before they're making out on $activeSlave.slaveName's workout mat, and by the afternoon $slaves[$j].slaveName is under $activeSlave.slaveName's workbench, orally servicing her new @@.lightgreen;fuckbuddy@@ as she maintains her machine pistol.
	<<set $slaves[$j].relationship = 3>>
	<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>
	<<set $activeSlave.relationship = 3>>
	<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>
	<<set $oralTotal += 1>>
	<</replace>>
<</link>>

<<link "Marry them">>
	<<replace "#result">>
	You order $slaves[$j].slaveName in and brusquely inform her she'll be marrying $activeSlave.slaveName. $slaves[$j].slaveName is too surprised to react much, and even $activeSlave.slaveName looks shocked, but there is a gleam of wild glee in her eyes. You give them a few minutes to get dressed in special outfits you make available: they're lacy lingerie designed to resemble old world wedding dresses, but without concealing anything.

	$activeSlave.slaveName is
		<<if ($activeSlave.vagina == 0)>>a virgin, so she's wearing white<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $activeSlave.skin skin.
		<<if canPenetrate($activeSlave)>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($activeSlave)>>She's wearing a little bow over her caged girldick.<<elseif ($activeSlave.dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($activeSlave.clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($activeSlave.vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>>
		<<if ($activeSlave.anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($activeSlave.anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>>
		<<if ($activeSlave.boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($activeSlave.boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>>

	$slaves[$j].slaveName is
		<<if ($slaves[$j].vagina == 0)>>a virgin, so she's wearing white<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $slaves[$j].skin skin.
		<<if canPenetrate($slaves[$j])>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($slaves[$j])>>She's wearing a little bow over her caged girldick.<<elseif ($slaves[$j].dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($slaves[$j].clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($slaves[$j].vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>>
		<<if ($slaves[$j].anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($slaves[$j].anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>>
		<<if ($slaves[$j].boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($slaves[$j].boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>>

	The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence, though $slaves[$j].slaveName is running on pure autopilot by this point. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other her ring, and $activeSlave.slaveName kisses her stunned bride. You pronounce them @@.lightgreen;slave wives@@, and send them to the armory for their honeymoon. $activeSlave.slaveName is so enthusiastic that in the coming days her obvious devotion @@.hotpink;wins $slaves[$j].slaveName over to the arrangement.@@
	<<set $slaves[$j].devotion = Math.max(20, $slaves[$j].devotion + 10)>> /* to accepting or better */
	<<set $slaves[$j].relationship = 5>>
	<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>
	<<set $activeSlave.relationship = 5>>
	<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>
	<<set $oralTotal += 2>>
	<</replace>>
<</link>>


code:
:: PE pit fight
<<nobr>>

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>

<<set $activeSlave = $Bodyguard>>

<<Deadliness $activeSlave>>

<<set $PPit = 0>>

<</nobr>>\
\
<<nobr>>

It's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <<EventNameLink $activeSlave>> is first to walk into the ring. She's stark naked and is carrying a simple single-edged straight sword, identical to the one her opponent will be using. The fight will be fair.

<</nobr>>

<<nobr>>

Across the ring, her opponent's owner nods civilly to you and examines $activeSlave.slaveName.

<<if $activeSlave.combatSkill > 0>>
	Her combat skills greatly increase her deadliness.
<</if>>

<<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>>
	Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them.
<<elseif $activeSlave.muscles > 95>>
	Her huge muscles are an intimidating sight, but may hinder her flexibility.
<<elseif $activeSlave.muscles > 30>>
	Her muscles are a trim and powerful sight.
<<elseif $activeSlave.muscles < -95>>
	She can barely stand, let alone ready her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -30>>
	She struggles to raise her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -5>>
	She is rather unfit, she will likely be outmatched by near any real opponent.
<</if>>

<<if $activeSlave.height >= 170>>
	Her height gives her a reach advantage with her sword.
<</if>>

<<if $activeSlave.health > 50>>
	Her shining health makes her a better combatant.
<</if>>

<<if $activeSlave.weight > 190>>
	Her extreme weight nearly immobilizes her. She struggles to move let alone fight.
<<elseif $activeSlave.weight > 160>>
	Her extreme weight limits her mobility and range of motion making her an easy target.
<<elseif $activeSlave.weight > 130>>
	Her extreme weight holds her back as a pit fighter.
<<elseif $activeSlave.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<<elseif $activeSlave.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if $activeSlave.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $activeSlave.inflation == 3>>
	Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $activeSlave.inflation == 2>>
	Her bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $activeSlave.inflation == 1>>
	Her distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $activeSlave.bellyImplant >= 32000>>
	Her immense, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 16000>>
	Her massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 8000>>
	Her huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $activeSlave.bellyImplant >= 4000>>
	Her large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $activeSlave.bellyImplant >= 2000>>
	Her swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $activeSlave.pregKnown == 1 || $activeSlave.bellyPreg >= 1500>>
	<<if $activeSlave.bellyPreg >= 750000>>
		Her monolithic pregnancy guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent.
	<<elseif $activeSlave.bellyPreg >= 600000>>
		Her titanic pregnancy is practically a guaranteed loss; she can barely stand let alone fight.
	<<elseif $activeSlave.bellyPreg >= 450000>>
		Her gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary.
	<<elseif $activeSlave.bellyPreg >= 300000>>
		Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend her bulk.
	<<elseif $activeSlave.bellyPreg >= 150000>>
		Her giant pregnancy obstructs her movement and greatly slows her down.
	<<elseif $activeSlave.bellyPreg >= 100000>>
		Her giant belly gets in her way and weighs her down.
	<<elseif $activeSlave.bellyPreg >= 10000>>
		Her huge belly is unwieldy and hinders her efforts.
	<<elseif $activeSlave.bellyPreg >= 5000>>
		Her advanced pregnancy makes her much less effective.
	<<elseif $activeSlave.bellyPreg >= 1500>>
		Her growing pregnancy distracts her from the fight.
	<</if>>
<</if>>
<<if $activeSlave.labor == 1>>
	She's feeling labor pains. Her child<<if $activeSlave.pregType > 1>>ren are<<else>> is<</if>> ready to be born.
<<elseif $activeSlave.preg >= 40 && $activeSlave.pregControl != "labor supressors">>
	She'll be going into labor any time now and she knows it.
<</if>>

<<if $deadliness > 5>>
	$activeSlave.slaveName seems supremely confident, even eager to please you.
<<elseif $deadliness > 3>>
	$activeSlave.slaveName seems nervous, but steels herself to fight for you.
<<elseif $deadliness > 1>>
	$activeSlave.slaveName seems terrified, and barely controls herself.
<<else>>
	$activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>

Finally, her opponent enters as well.

<<set $seed = random(1,100)>>
<<if $seed > 80>>
	She is a huge, muscular Amazon filled with confidence.
	<<set $opponent = 5>>
<<elseif $seed > 60>>
	She is a short but muscular shemale, trying to look confident.
	<<set $opponent = 4>>
<<elseif $seed > 40>>
	She is a tall, thin woman covered in ropy muscle, trying to hide her terror.
	<<set $opponent = 3>>
<<elseif $seed > 20>>
	She is a decent-looking slave, physically fit but obviously scared.
	<<set $opponent = 2>>
<<else>>
	She is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this.
	<<set $opponent = 1>>
<</if>>

The umpire announces gravely that the fight is to the death and rings a bell.

<</nobr>>

<<nobr>>

<<if $deadliness > ($opponent + 1)>>
	$activeSlave.slaveName senses that she is greatly superior, and decides to make a quick end before her opponent can try something foolish. She feints high and stabs low; her enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs her sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators.
	<<set $rep += 500>>
	<<set $cash += 5000>>
	<<set $activeSlave.pitKills += 1>>
	<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent)>>
	The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and her opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
	<<set $rep += 500>>
	<<set $cash += 5000>>
	<<set $activeSlave.health = -50>>
	<<set $activeSlave.pitKills += 1>>
	<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent-1)>>
	The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails her and she falls from exhaustion and blood loss. As she slumps she catches your eye with a look of apology. Her opponent stumbles over to open her throat. $activeSlave.slaveName @@.red;has been killed.@@
	<<set $activeSlave.health -= 1000>>
<<else>>
	$activeSlave.slaveName is outmatched from the start. In the first pass, her opponent moves beyond her, opening a long gash in her thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs her Achilles tendon on the other side. On her knees, she barely manages to ward off one more blow before the second one opens her belly. $activeSlave.slaveName @@.red;has been killed.@@
	<<set $activeSlave.health -= 1000>>
<</if>>

<<if $activeSlave.health < -90>>
	<<include "Remove activeSlave">>
<</if>>

<</nobr>>\


code:
:: PE pit fight invite

<<nobr>>

<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>

<<set $PPit = 0>>

<</nobr>>\
\
Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistantName has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard.
\
<span id="result">
<<link "Enter your bodyguard as a gladiatrix">>
	<<replace "#result">>
	You receive a brief confirmation. It looks like she's got a fight.
	<<set $PPit = 1>>
	<</replace>>
<</link>>
<<link "Politely decline">>
	<<replace "#result">>
	You decline the invitation.
	<</replace>>
<</link>>
</span>


code:
:: Pens [nobr]

<<set $nextButton = "Back", $nextLink = "Main">>

This is a space in the arcology's service areas, designed to house hundreds of slaves for paying owners. You control this part of the arcology. If you own menial slaves, they will be kept here; otherwise, unused space will be rented to other slave brokers.
<<SectorSell>>

<<if $helots+$menialBioreactors+$fuckdolls > 0>>

	You own
	<<if $helots > 0>>
		<<if $helots > 1>>$helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>>
	<</if>>
	<<if $menialBioreactors > 0>>
		<<if $menialBioreactors > 1>>$menialBioreactors standard bioreactors,<<else>>one standard bioreactor,<</if>>
		<<if $fuckdolls > 0>>and<</if>>
	<</if>>
	<<if $fuckdolls > 0>>
		<<if $fuckdolls > 1>>$fuckdolls standard fuckdolls,<<else>>one fuckdoll,<</if>>
	<</if>>
	<<if $helots+$menialBioreactors+$fuckdolls > 0>>partially<</if>>
	housed in this sector.
	<<if $helots > 0>>
	<<if $Sweatshops>>
		The simple labor slaves toil in $arcologies[0].name's sweatshops, and only return here to sleep.
	<</if>>
	<</if>>
	<<if $fuckdolls > 0>>
	<<if $arcadeUpgradeMenials>>
		The menial Fuckdolls are endlessly cycled through $arcadeName. They're restrained there and used by the public until their holes are no longer appealing, and then cycled back down here to rest until they've tightened up again.
	<</if>>
	<</if>>
	<<if $menialBioreactors > 0>>
	<<if $dairyUpgradeMenials>>
		Whenever there's space in $dairyName, menial Bioreactors are taken out of storage here and restrained there, with $dairyName's powerful hookups draining them of their useful fluids and feeding them generously so they can produce more.
	<</if>>
	<</if>>
<</if>>

[[Convert this sector into a manufacturing district|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//


code:
:: Penthouse Report [nobr]

<<SlaveSort $HGSuiteiIDs>>
<<set _SL = $slaves.length>>

<<for $i = 0; $i < _SL; $i++>>
	<<if $slaves[$i].assignmentVisible == 1>>

''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__''
		<<if $slaves[$i].choosesOwnAssignment == 2>>
			<<include "SA chooses own job">>
			$pronounCap
		<</if>>
		<<include "Full Report">>

		<<if ($slaves[$i].assignment == "be your Head Girl") && ($HGSuiteSlaves > 0)>>
			/% We found the Head Girl, now let's find her slave %/
			<<set _iTemp = $i>>
			<<set _ID = $HGSuiteiIDs[0], $i = $slaveIndices[_ID]>>

			<<if $slaves[$i].assignment != "live with your Head Girl">>

@@.red;$slaves[$i].slaveName had been assigned to live with your Head Girl, but this week she was assigned to $slaves[$i].assignment. She has been released to your penthouse for reassignment.@@
				<<removeJob $slaves[$i] "live with your Head Girl">>
			<<else>>
				<<set $HGRelease = 1>>
				''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__''
				<<if $slaves[$i].choosesOwnAssignment == 2>>
					<<include "SA chooses own job">>
					$pronounCap
				<</if>>
				<<include "SA live with HG">>

			<</if>>

			<<set $i = _iTemp>>
		<</if>>

	<</if>>
<</for>>

/* count open spots in facilities after all assignments have been decided for the week */
<<set $brothelSpots = $brothel - $brothelSlaves, $clubSpots = $club - $clubSlaves, $dairySpots = $dairy - $dairySlaves, $servantsQuartersSpots = $servantsQuarters - $servantsQuartersSlaves>>


code:
:: Personal Business [nobr]

<<if $useTabs == 0>>__Personal Business__<</if>>
<br>

<<if $cash < 0>>
	@@.red;You are in debt.@@ This week, interest came to ¤<<print (1+Math.trunc(Math.abs($cash)/100))>>.
	<<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>>
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
		Society @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be.
		<<FSChange "RomanRevivalist" -10>>
	<</if>>
	<<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>>
		Money is quickly shifted to bring you out of debt, though @@.red;the Societal Elite are left doubting@@ your worth.
		<<set $cash = 0>>
		<<set $failedElite += 100>>
	<<elseif $cash < -9000>>
		@@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself.
		<<set $debtWarned += 1>>
		<<if $debtWarned > 1>>
		<<set $ui = "start">>
		<<set $gameover = "debt">><<goto "Gameover">>
		<</if>>
	<</if>>
<<elseif ($personalAttention == "whoring")>>
	<<if $PC.belly >= 1500>>
		<<if $arcologies[0].FSRepopulationFocus != "unset">>
			<<set $seed = random(2000,4500)>>
			You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc(($seed*($rep/500))+($PC.belly))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation@@.
			<<set $cash += Math.trunc(($seed*($rep/500))+($PC.belly))>>
			<<set $rep = Math.trunc($rep*.90)>>
		<<elseif $arcologies[0].FSRestart != "unset">>
			<<if $PC.pregSource != -1>>
				You focus on finding a "date" this week and earn @@.yellowgreen;¤25@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation@@.
				<<set $cash += 25>>
				<<set $rep = Math.trunc($rep*.25)>>
				<<set $failedElite += 25>>
			<<else>>
				<<set $seed = random(2000,4500)>>
				You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@.red;damages your reputation@@.
				<<set $cash += Math.trunc($seed*($rep/500))>>
				<<set $rep = Math.trunc($rep*.75)>>
			<</if>>
		<<else>>
			<<set $seed = random(5,2500)>>
			You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/800))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation@@.
			<<set $cash += Math.trunc($seed*($rep/800))>>
			<<set $rep = Math.trunc($rep*.75)>>
		<</if>>
	<<else>>
		<<set $seed = random(2000,4500)>>
		You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@.red;damages your reputation@@.
		<<set $cash += Math.trunc($seed*($rep/500))>>
		<<set $rep = Math.trunc($rep*.75)>>
		<<if $PC.preg == 0 && ($PC.vagina == 1)>>
			<<if $arcologies[0].FSRepopulationFocus != "unset" && random(1,100) > 80>>
				A horny client offered you an extra @@.yellowgreen;¤1000@@ for downing some fertility drugs. You're already forgoing birth control, so what harm could an extra baby do?
				<<set $cash += 1000>>
				<<set $PC.forcedFertDrugs += 2>>
			<<elseif random(1,100) > 90>>
				Your client this week offered you some free pills to make sex more fun. He was right; it made bareback sex feel amazing.
				<<set $PC.forcedFertDrugs += 2>>
			<</if>>
			<<KnockMeUp $PC 20 0 -2>>
		<</if>>
	<</if>>
	<<set $enduringRep *= .5>>
<<elseif ($personalAttention == "upkeep")>>
	<<if $PC.belly >= 5000>>
		You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it.
	<<else>>
		You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>>
	<</if>>
<<elseif ($personalAttention == "smuggling")>>
	<<set $qualifiedFS to []>>
	<<if $arcologies[0].FSDegradationistDecoration >= 80>>
		<<set $qualifiedFS.push("degradationist")>>
	<</if>>
	<<if $arcologies[0].FSPaternalistDecoration >= 80>>
		<<set $qualifiedFS.push("paternalist")>>
	<</if>>
	<<if $arcologies[0].FSHedonisticDecadenceDecoration >= 80>>
		<<set $qualifiedFS.push("hedonistic")>>
	<</if>>
	<<if $arcologies[0].FSPastoralistDecoration >= 80 && $arcologies[0].FSPastoralistLaw == 1>>
		<<set $qualifiedFS.push("pastoralist")>>
	<</if>>
	<<if $arcologies[0].FSSupremacistDecoration >= 80>>
		<<set $qualifiedFS.push("supremacist")>>
	<</if>>
	<<if $arcologies[0].FSBodyPuristDecoration >= 80>>
		<<set $qualifiedFS.push("body purist")>>
	<</if>>
	<<if $arcologies[0].FSRestartDecoration >= 80>>
		<<set $qualifiedFS.push("eugenics")>>
	<</if>>
	<<if $arcologies[0].FSRepopulationFocusDecoration >= 80>>
		<<set $qualifiedFS.push("repopulation")>>
	<</if>>
	<<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>>
		<<set $qualifiedFS.push("fundamentalist")>>
	<</if>>
	<<if $arcologies[0].FSSubjugationistDecoration>>
		<<set $qualifiedFS.push("subjugationist")>>
	<</if>>
	<<if $arcologies[0].FSGenderRadicalistReseach == 1>>
		<<set $qualifiedFS.push("radicalist")>>
	<</if>>
	<<if $arcologies[0].FSTransformationFetishistResearch == 1>>
		<<set $qualifiedFS.push("transformation")>>
	<</if>>
	<<if $arcologies[0].FSYouthPreferentialistDecoration >= 80>>
		<<set $qualifiedFS.push("youth")>>
	<</if>>
	<<if $arcologies[0].FSMaturityPreferentialistDecoration >= 80>>
		<<set $qualifiedFS.push("maturity")>>
	<</if>>
	<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>>
		<<set $qualifiedFS.push("slimness")>>
	<</if>>
	<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
		<<set $qualifiedFS.push("expansionist")>>
	<</if>>
	<<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>>
		<<set $qualifiedFS.push("idealist")>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionistLaw == 1>>
		<<set $qualifiedFS.push("religion")>>
	<</if>>
	<<if $arcologies[0].FSRomanRevivalistLaw == 1>>
		<<set $qualifiedFS.push("roman law")>>
	<<elseif $arcologies[0].FSRomanRevivalistDecoration >= 80>>
		<<set $qualifiedFS.push("roman")>>
	<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>>
		<<set $qualifiedFS.push("egyptian")>>
	<<elseif $arcologies[0].FSAztecRevivalistLaw == 1>>
		<<set $qualifiedFS.push("aztec law")>>
	<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>>
		<<set $qualifiedFS.push("aztec")>>
	<<elseif $arcologies[0].FSArabianRevivalistLaw == 1>>
		<<set $qualifiedFS.push("arabian law")>>
	<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>>
		<<set $qualifiedFS.push("arabian")>>
	<<elseif $arcologies[0].FSEdoRevivalistLaw == 1>>
		<<set $qualifiedFS.push("edo law")>>
	<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>>
		<<set $qualifiedFS.push("edo")>>
	<<elseif $arcologies[0].FSChineseRevivalistLaw == 1>>
		<<set $qualifiedFS.push("chinese law")>>
	<<elseif $arcologies[0].FSChineseRevivalistDecoration>>
		<<set $qualifiedFS.push("chinese")>>
	<</if>>
	<<if $rep >= 18000>>
		<<set $qualifiedFS.push("Prestigious")>>
	<<elseif $rep >= 9000>>
		<<set $qualifiedFS.push("Well Known")>>
	<</if>>
	<<set _smugglingFS = $qualifiedFS.random()>>
	<<switch _smugglingFS>>
	<<case "degradationist">>
		<<set $seed = random(2000,3000)>>
		During your free time, you make business with a few low-standards slavers and manage to buy stolen slaves and sell them at a profit. Even if people recognized you, such treatment of slaves is normal, and only a few people would really complain about it. Your dealings have made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "paternalist">>
		You manage to find a few low-standards slavers without any problem, but when you actually try to do business, you are quickly recognized. You only manage to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ before you are sent away. The people of your arcology are @@.red;outraged by your lack of respect@@ for slave rights.
		<<set $seed = random(1000,1500)>>
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
		<<set $rep = Math.trunc($rep*.1)>>
		<<set $enduringRep *= .2>>
	<<case "eugenics">>
		<<set $seed = random(2500,4000)>>
		You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@, the Societal Elite are @@.red;quite displeased@@ by your actions.
		<<set $failedElite += 50>>
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "repopulation">>
		<<set $seed = random(1500,2500)>>
		You manage to discreetly rent out your remote surgery services for abortions. You make sure the people do not recognize your penthouse, having them come blindfolded or unconscious, shuold the abortion request does not come from themselves. With this, you make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "fundamentalist">>
		<<set $seed = random(1500,2500)>>
		You manage to arrange a few sex-changes and geldings in your own remote surgery for some powerful people to accomodate your Arcology's sense of power, but also for people who want to transform otherd into females so that they lose all the power they have. This makes you @@.yellowgreen;¤<<print Math.trunc ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "hedonistic">>
		<<set $seed = random(1500,2500)>>
		Since most of what the Old World considered to be illegal is legal in your arcology, "smuggling" is quite common, and you easily find people ready to pay for your help with dealing with their competition. With this, you manage to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "pastoralist">>
		<<set $seed = random (1500,2500)>>
		You take advantage of your own laws, making sure that animal products still come into your arcology. But you also make sure to make them as disgusting as possible so that people would rather turn to slave-produced ones instead. This allows you to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Maths.abs($cash)/40))>>.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "supremacist">>
		<<set $seed = random(2000,3000)>>
		When it comes to smuggling in your arcology, there is no better target than $arcologies[0].FSSupremacistRace slaves, and there is a high demand for them, making you a nice @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@ Participating in this slave trade means you can control who is set. Your people do not see things in the same light though, and @@.red;your reputation takes a big hit@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
		<<set $rep = Math.trunc($rep*.25)>>
		<<set $enduringRep *= .5>>
	<<case "body purist">>
		<<set $seed = random(1500,2500)>>
		In your arcology, people are expected to be all natural, but this doesn't mean the same thing applies outside. By buying slaves, giving them implants and quickly selling them before anyone notices, you manage to make @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "subjugationist">>
		<<set $seed = random(1500,2500)>>
		You manage to work with some slavers that deal exclusively in $arcologies[0].FSSubjugationistRace slaves, and you export them from the arcology at a cost, bringing in @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@. Considering most people do not care about the fate of the slaves, they are simply mildly annoyed at the short-term raise of prices due to the exportation.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "radicalist">>
		<<set $seed = random(2500,4000)>>
		Anal pregnancy may be accepted in your arcology, but seeing how it goes against the laws of nature makes it a gold mine for dirty businesses; you have rich slave owners and well-known slavers come to you with their best sissies so that you can implant them with artificial uteri. This flourishing business made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "transformation">>
		<<set $seed = random(2500,4000)>>
		Your arcology is well known for its implants, and usually, one would have to pay a fortune simply to have a clinic implant them with normal implants. You take advantage of this trend to rent your remote surgery and your knowledge of gigantic implants to slavers for a cut of their profit.This gets you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "youth">>
		<<set $seed = random(1500,2500)>>
		Youth is more important than anything in your arcology, yet some people who are not really in their prime are rich and powerful, enough that renting your remote surgery to them for age lifts and total body rework is quite worth it, both for them and for you. You get paid @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ for these services.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "maturity">>
		<<set $seed = random(1500,2500)>>
		In your arcology, the older the slave, the better. This also means that your arcology deals a lot in curatives and preventatives, as well as less-than-legal drugs that are supposed to extend one's lifespan. You manage to ship in a few of these drugs and sell them at a high price, making you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "slimness">>
		<<set $seed = random(1500,2500)>>
		Your arcology treats chubby people quite poorly, so they are ready to spend a lot of money on surgeries and supposed "miracle" solutions. When they can't afford legal and efficient methods, they have to turn to other drugs. The sales bring you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "expansionist">>
		<<set $seed = random(2500,4000)>>
		Your arcology likes its slaves nice and stacked and you have exactly the drugs for it. But you always make sure to produce just a bit more, enough to not alarm anybody who might be watching, but also enough to sell to other prominent slave owners outside your arcology, who pay you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ for them.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "idealist">>
		<<set $seed = random(1500,2500)>>
		Your society's obsession with fit and muscular slaves has developed a particular interest in steroids and all kinds of drugs to tone one's body. As an arcology owner, you always have access to the most potent of them, but this is not the case for lower class citizens; some of them just aren't willing to pay a lot for them, so they buy experimental drugs off the black market. Participating in these activities made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "religion">>
		<<set $seed = random(2000,3000)>>
		The best smugglers know how to use the law to its advantage, and not only are you a really good smuggler, you're also the law itself. You have word spread that some company has done something blasphemous, and have them pray and pay for forgiveness. Panicked at the word of their Prophet, the higher-ups of the company give you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ for salvation.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "roman law">>
		<<set $seed = random(2000,3000)>>
		Every citizen of your arcology is trained in the art of war and supposed to defend its arcology when the time comes. This, of course, also means that people are supposed to be able to defend themselves. By arranging with the best fighters around, you manage to make some citizens face outrageous losses; so bad, in fact, that they are forced to pay @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ for you to forget the shame they've put on your arcology.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "roman">>
		<<set $seed = random(1500,2500)>>
		Slave owners from all around your arcology are rushing to the pit, eager to show their most recent training. Some of them, having more cunning than experience, are ready to sway the fight in their direction, no matter what it takes. You make sure to catch such people, and only agree to let them do their dirty tricks if they pay you. By the times the bribes and betting are done, you have made @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "egyptian">>
		<<set $seed = random(1500,2500)>>
		Having a society that likes incest often means that people are ready to go to great length to get their hands on people related to their slaves. In the smuggling business, this means that kidnapped relatives are common, and as an arcology owner with access to data on most of the slaves, you are able to control this trade a bit in exchange for @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "aztec law">>
		<<set $seed = random(2000,3000)>>
		People that inherit trades are sometimes too lazy to take classes in an academy, but at the same time, they fear what might happen were they to go against you. To solve both problems, you arrange a trade of fake diplomas, making sure that there is always a small detail to recognize them, so that they will get exposed in due time. This has made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "aztec">>
		<<set $seed = random(1500,2500)>>
		There are a lot of slave owners in your arcology that tend to grow quickly attached to the slaves they planned on sacrificing to sate the blood thirst of other important citizens, and such owners often come to you, begging you to swap two of their slaves' appearance. You accept, but not for free. After the surgery, this has made you @@.yellowgreen;¤<<print; ($seed+Math.trunc(Math.abs($cash)/40))>>.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "arabian law">>
		<<set $seed = random(2000,3000)>>
		You have a lot of persons scared of the consequences of not being a part of your society; even if they pay the Jizyia, other citizens are not forced to accept them. So if they were to get mugged in some dark alley, people would not get outraged, and there probably wouldn't be any investigations. After buying everyone's silence, you still had @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ to put in your pockets.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "arabian">>
		<<set $seed = random(1500,2500)>>
		People in your arcology are supposed to keep a myriad of slaves as their personal harem, and failure to do so is considered to be highly dishonorable. This opens up some opportunities for smuggling, as people are ready to go to great length to get an edge against their competitors. Becoming a part for this business has made you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "edo law">>
		<<set $seed = random(2000,3000)>>
		Outside culture is banned in your arcology. Your citizens do not need anything other than what you have inside. But this doesn't help with their curiosity - they always want to discover what the outside world is like. So you let somes news and a few books from other cultures slip in, but not before you made sure they would disgust your citizens and reinforce their love for the Edo culture. The sales brought you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "edo">>
		<<set $seed = random(1500,2500)>>
		During important meetings with higher society, it is wise to have a lot of slaves to put at the disposition of others. But some slave owners grow really attached to their slaves, and so they'd much rather rent out unknown slaves from an anonymous owner's stock than use their own. This is a good opportunity to make some money, as shown by the @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ you managed to make.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "chinese law">>
		<<set $seed = random(2000,3000)>>
		This time, you have a good idea that will also make use of your Head Girl. You coax her into thinking she should accept bribes for the time being, making up a good reason on the spot, and she ends up bringing back @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@ from all the bribes people gave for her to turn the other way.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "chinese">>
		<<set $seed = random(1500,2500)>>
		Being under what people call the Mandate of Heaven means you have a crucial importance in society, and some desperate people are willing to pay just for you throw a word or small gesture in their direction, such as simply acknowledging a child or a slave, thinking that such things will make sure the Heavens smile upon them. For these services, you get @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>@@.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<case "Prestigious">>
		<<set $seed = random(1000,3000)>>
		Your strong reputation makes it both really easy to find opportunities to gain quite a bit of money, @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>,@@ but at the same time, it makes it hard to do so anonymously.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
		<<if random(1,100) >= 25>>
			Even with your attempts at discretion, some people somehow managed to recognize you, and @@.red;rumors that you're back in the gang business@@ are spreading through your arcology like wildfire.
			<<set $rep = Math.trunc($rep*.25)>>
			<<set $enduringRep *= .5>>
		<<elseif random(1,100) >= 50>>
			You are as discreet as possible, but yet some people seem to have doubts about who you are, and for quite some time, you can hear whispers @@.red;that you may help the more shady businesses in your arcology@@.
			<<set $rep = Math.trunc($rep*.5)>>
			<<set $enduringRep *= .75>>
		<<else>>
			You fool almost everyone with your <<if ($PC.actualAge >= 30)>>experience and <</if>>cunning, but the sole fact that smugglers are in your arcology @@.red;damages your reputation@@
			<<set $rep = Math.trunc($rep*.75)>>
			<<set $enduringRep *= .9>>
		<</if>>
	<<case "Well Known">>
		<<set $seed = random(500,2500)>>
		Your reputation helps you find opportunities that need people who have proved. Those brought you @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>,@@ but even when taking precautions, nothing guarantees you can stay anonymous.
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
		<<if random(1,100) >= 40>>
			Try as you might, people notice who you are, and the next day, @@.red;rumors about your business affairs@@ are already spreading everywhere in your arcology.
			<<set $rep = Math.trunc($rep*.4)>>
			<<set $enduringRep *= .65>>
		<<elseif random(1,100) >= 50>>
			You manage to fool some people, but not everyone, and soon enough, people are @@.red;discussing whether you're smuggling or not@@.
			<<set $rep = Math.trunc($rep*.65)>>
			<<set $enduringRep *= .9>>
		<<else>>
			You somehow manage to hide your identity for all but the most cunning of people, so the only thing that really @@.red;damages your reputation@@ is the fact that people associate you with gangs all the time.
			<<set $rep = Math.trunc ($rep*.9)>>
		<</if>>
	<<default>>
		<<set $seed = random(500,2000)>>
		You use former contacts to get you some opportunities in your arcology and deal with them. You make little money, only @@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>, but at least, you'll be safe from scandals breaking out.@@
		<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
		<<if random(1,100) >= 90>>
			You work efficiently, not spending any time talking to people more than you need. Your efficiency even managed to earn you @@.green;quite a few good words@@ from some people who were leading double lives like you were, and they made sure to get a word in about you in their business conversations.
			<<set $rep = Math.trunc($rep*1.05)>>
		<<elseif random(1,100) >= 50>>
			You get a few curious glances from some people here and there, but most people do not care about who you are, or maybe they don't know, and it's better this way. Though your regular absences have @@.red;not gone unnoticed@@ and some baseless rumors are spreading.
			<<set $rep = Math.trunc($rep*8)>>
			<<set $enduringRep *= .95>>
		<<else>>
			Some people whisper when you pass by them. They seem to know who you are, and without even needing to wait for the next days, you already know that @@.red;after a bit of alcohol, their tongue will come loose@@, and you can't afford to shut them up right here, right now.
			<<set $rep = Math.trunc($rep*.55)>>
			<<set $enduringRep *= .8>>
		<</if>>
	<</switch>>
<<elseif ($cash > 1000) && ($personalAttention == "business")>>
	<<if $PC.belly >= 1500>>
		<<set $seed = random(500,1000)>>
	<<else>>
		<<set $seed = random(1000,1500)>>
	<</if>>
	<<if $PC.trading >= 100>>
		You focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money:
		<<set $seed += random(500,1000)>>
	<<elseif $PC.career == "arcology owner">>
		You focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money:
		<<set $seed += random(500,1000)>>
	<<else>>
		You focus on business this week and make money:
	<</if>>
	@@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@
	<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
		Society @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>.
		<<FSChange "RomanRevivalist" 2>>
	<</if>>
<<elseif ($cash > 1000)>>
	You have significant assets. This week, your business endeavors made you @@.yellowgreen;¤<<print (1+Math.trunc(Math.abs($cash)/50))>>.@@
	<<set $cash += (1+Math.trunc(Math.abs($cash)/50))>>
<<else>>
	You have enough cash to manage your affairs, but not enough to do much business.
<</if>>

<<if ($personalAttention == "trading")>>
	<<set _oldSkill = $PC.trading>>
	<<set $PC.trading += random(1,3)>>
	<<if _oldSkill <= 10>>
		<<if $PC.trading > 10>>
			You now have @@.green;basic knowledge@@ about how to be a venture capitalist.
		<<else>>
			You have made progress towards a basic knowledge of venture capitalism.
		<</if>>
	<<elseif _oldSkill <= 30>>
		<<if $PC.trading > 30>>
			You now have @@.green;some skill@@ as a venture capitalist.
		<<else>>
			You have made progress towards being skilled in venture capitalism.
		<</if>>
	<<elseif _oldSkill <= 60>>
		<<if $PC.trading > 60>>
			You are now an @@.green;expert venture capitalist.@@
		<<else>>
			You have made progress towards being an expert in venture capitalism.
		<</if>>
	<<else>>
		<<if $PC.trading >= 100>>
			<<set $personalAttention = "sex">>
			You are now a @@.green;master venture capitalist.@@
		<<else>>
			You have made progress towards mastering venture capitalism.
		<</if>>
	<</if>>

<<elseif ($personalAttention == "warfare")>>
	<<set _oldSkill = $PC.warfare>>
	<<set $PC.warfare += random(1,3)>>
	<<if _oldSkill <= 10>>
		<<if $PC.warfare > 10>>
			You now have @@.green;basic knowledge@@ about how to be a mercenary.
		<<else>>
			You have made progress towards a basic knowledge of mercenary work.
		<</if>>
	<<elseif _oldSkill <= 30>>
		<<if $PC.warfare > 30>>
			You now have @@.green;some skill@@ as a mercenary.
		<<else>>
			You have made progress towards being skilled in mercenary work.
		<</if>>
	<<elseif _oldSkill <= 60>>
		<<if $PC.warfare > 60>>
			You are now an @@.green;expert mercenary.@@
		<<else>>
			You have made progress towards being an expert in mercenary work.
		<</if>>
	<<else>>
		<<if $PC.warfare >= 100>>
			<<set $personalAttention = "sex">>
			You are now a @@.green;master mercenary.@@
		<<else>>
			You have made progress towards mastering mercenary work.
		<</if>>
	<</if>>

<<elseif ($personalAttention == "slaving")>>
	<<set _oldSkill = $PC.slaving>>
	<<set $PC.slaving += random(1,3)>>
	<<if _oldSkill <= 10>>
		<<if $PC.slaving > 10>>
			You now have @@.green;basic knowledge@@ about how to be a slaver.
		<<else>>
			You have made progress towards a basic knowledge of slaving.
		<</if>>
	<<elseif _oldSkill <= 30>>
		<<if $PC.slaving > 30>>
			You now have @@.green;some skill@@ as a slaver.
		<<else>>
			You have made progress towards being skilled in slaving.
		<</if>>
	<<elseif _oldSkill <= 60>>
		<<if $PC.slaving > 60>>
			You are now an @@.green;expert slaver.@@
		<<else>>
			You have made progress towards being an expert in slaving.
		<</if>>
	<<else>>
		<<if $PC.slaving >= 100>>
			<<set $personalAttention = "sex">>
			You are now a @@.green;master slaver.@@
		<<else>>
			You have made progress towards mastering slaving.
		<</if>>
	<</if>>

<<elseif ($personalAttention == "engineering")>>
	<<set _oldSkill = $PC.engineering>>
	<<set $PC.engineering += random(1,3)>>
	<<if _oldSkill <= 10>>
		<<if $PC.engineering > 10>>
			You now have @@.green;basic knowledge@@ about how to be an arcology engineer.
		<<else>>
			You have made progress towards a basic knowledge of arcology engineering.
		<</if>>
	<<elseif _oldSkill <= 30>>
		<<if $PC.engineering > 30>>
			You now have @@.green;some skill@@ as an arcology engineer.
		<<else>>
			You have made progress towards being skilled in arcology engineering.
		<</if>>
	<<elseif _oldSkill <= 60>>
		<<if $PC.engineering > 60>>
			You are now an @@.green;expert arcology engineer.@@
		<<else>>
			You have made progress towards being an expert in arcology engineering.
		<</if>>
	<<else>>
		<<if $PC.engineering >= 100>>
			<<set $personalAttention = "sex">>
			You are now a @@.green;master arcology engineer.@@
		<<else>>
			You have made progress towards mastering arcology engineering.
		<</if>>
	<</if>>

<<elseif ($personalAttention == "medicine")>>
	<<set _oldSkill = $PC.medicine>>
	<<set $PC.medicine += random(1,3)>>
	<<if _oldSkill <= 10>>
		<<if $PC.medicine > 10>>
			You now have @@.green;basic knowledge@@ about how to be a slave surgeon.
		<<else>>
			You have made progress towards a basic knowledge of slave surgery.
		<</if>>
	<<elseif _oldSkill <= 30>>
		<<if $PC.medicine > 30>>
			You now have @@.green;some skill@@ as a slave surgeon.
		<<else>>
			You have made progress towards being skilled in slave surgery.
		<</if>>
	<<elseif _oldSkill <= 60>>
		<<if $PC.medicine > 60>>
			You are now an @@.green;expert slave surgeon.@@
		<<else>>
			You have made progress towards being an expert in slave surgery.
		<</if>>
	<<else>>
		<<if $PC.medicine >= 100>>
			<<set $personalAttention = "sex">>
			You are now a @@.green;master slave surgeon.@@
		<<else>>
			You have made progress towards mastering slave surgery.
		<</if>>
	<</if>>

<</if>>

<<if $cash > 1000>>
<<if $CashForRep == 1>>
	This week you gave up business opportunities worth ¤$policyCost to help deserving citizens, @@.green;burnishing your reputation.@@
	<<set $rep += 100, $cash -= $policyCost>>
<</if>>
<</if>>
<<if $rep > 100>>
<<if $RepForCash == 1>>
	This week you used your position to secure business opportunities worth ¤$policyCost at the expense of citizens, @@.red;damaging your reputation.@@
	<<set $rep -= 100, $cash += $policyCost>>
<</if>>
<</if>>
<<if $rep <= 18000>>
<<if $RegularParties != 1>>
<<if $rep > 1500>>
	Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens.
	<<set $rep -= 100>>
	<<else>>
	Though you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties.
<</if>>
<</if>>
<</if>>

Routine upkeep of your demesne costs @@.yellow;¤$costs.@@
<<if $plot == 1>>
<<if $week > 10>>
<<if $weatherToday.severity-$weatherCladding > 2>>
	<<set $weatherAwareness = 1>>
	<<if $weatherCladding == 1>>
	<<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
	$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
	<<set $rep += 100>>
	<<elseif $weatherCladding == 2>>
	<<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
	$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
	<<set $rep += 100>>
	<<else>>
	<<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
	Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate.
	<<set $rep -= 100>>
	<</if>>
	<<if $cash > 0>>
	<<set $cash -= $seed>>
	<<elseif $arcologies[0].FSRestartDecoration == 100>>
	Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged@@, but your public rep is left intact. The Societal Elite @@.red;are troubled by your failure@@.
	<<if $arcologies[0].prosperity > 50>>
		<<set $arcologies[0].prosperity -= random(5,10)>>
	<</if>>
	<<set $failedElite += 100>>
	<<set $cash -= Math.trunc($seed/4)>>
	<<else>>
	Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@
	<<if $arcologies[0].prosperity > 50>>
		<<set $arcologies[0].prosperity -= random(5,10)>>
	<</if>>
	<<set $rep = Math.trunc($rep*0.8)>>
	<<set $cash -= Math.trunc($seed/4)>>
	<</if>>
<<elseif $weatherToday.severity-$weatherCladding == 2>>
	<<if $weatherCladding >= 1>>
	<<set $weatherAwareness = 1>>
	The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate.
	<<set $rep += 100>>
	<</if>>
<</if>>
<</if>>
<</if>>
<<set $cash -= $costs>>

<br>

<<set $seed = random(1,100)>>
<<if $arcologies[0].FSRomanRevivalist > random(1,150)>>
	<<if $slaveCostFactor > 0.8>>
	@@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
	<<set $slaveCostFactor -= 0.05>>
	<<else>>
	@@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
	<</if>>
<<elseif ($slaveCostFactor > 1.15)>>
	@@.yellow;Natural market forces drive the very high price of slaves down.@@<br>
	<<set $slaveCostFactor -= 0.1>>
<<elseif ($slaveCostFactor < 0.85)>>
	@@.yellow;Natural market forces drive the very low price of slaves up.@@<br>
	<<set $slaveCostFactor += 0.1>>
<<elseif ($seed > 30)>>
	<<if ($slaveCostFactor > 1)>>
		@@.yellow;Natural market forces drive the high price of slaves slowly down.@@<br>
		<<set $slaveCostFactor -= 0.05>>
	<<elseif ($slaveCostFactor < 1)>>
		@@.yellow;Natural market forces drive the low price of slaves slowly up.@@<br>
		<<set $slaveCostFactor += 0.05>>
	<<else>>
		<<if $seed > 80>>
		@@.yellow;The price of slaves has naturally risen slightly.@@<br>
		<<set $slaveCostFactor += 0.05>>
	<<elseif $seed > 60>>
		@@.yellow;The price of slaves has naturally fallen slightly.@@<br>
		<<set $slaveCostFactor -= 0.05>>
	<</if>>
	<</if>>
<</if>>

<<if $menialDemandFactor != 0>>
<<if Math.abs($menialDemandFactor) > 100>>
<<if ($menialDemandFactor > 1000) && ($slaveCostFactor <= 1.1)>>
	Your dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly increasing slave prices.@@
	<<set $menialDemandFactor = 0>>
	<<set $slaveCostFactor += 0.15>>
	<br><br>
<<elseif ($menialDemandFactor > 500) && ($slaveCostFactor <= 1.15)>>
	Your dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly increasing slave prices.@@
	<<set $menialDemandFactor = 0>>
	<<set $slaveCostFactor += 0.1>>
	<br><br>
<<elseif ($menialDemandFactor > 250) && ($slaveCostFactor <= 1.2)>>
	Your dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly increasing slave prices.@@
	<<set $menialDemandFactor = 0>>
	<<set $slaveCostFactor += 0.05>>
	<br><br>
<<elseif ($menialDemandFactor < -1000) && ($slaveCostFactor >= 0.9)>>
	Your dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly reducing slave prices.@@
	<<set $menialDemandFactor = 0>>
	<<set $slaveCostFactor -= 0.15>>
	<br><br>
<<elseif ($menialDemandFactor < -500) && ($slaveCostFactor >= 0.85)>>
	Your dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly reducing slave prices.@@
	<<set $menialDemandFactor = 0>>
	<<set $slaveCostFactor -= 0.1>>
	<br><br>
<<elseif ($menialDemandFactor < -250) && ($slaveCostFactor >= 0.8)>>
	Your dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly reducing slave prices.@@
	<<set $menialDemandFactor = 0>>
	<<set $slaveCostFactor -= 0.05>>
	<br><br>
<</if>>
<</if>>
<</if>>

<<if $securityForceActive == 1>>
	<<include "Security Force EOW Report">>
<</if>>