code:
:: FSlaveImpreg [nobr]

<<set $nextButton = "Back", $nextLink = "Slave Interact", $impregnatrix = 0, $eligibility = 0>>

//$activeSlave.slaveName is fertile; now you must select a slave with both a penis and potent testicles.//

__Select an eligible slave to serve as the semen donatrix:__

<<for $i = 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID != $activeSlave.ID) && canImpreg($activeSlave, $slaves[$i])>>

<<print "[[$slaves[$i].slaveName|FSlaveImpreg Consummate][$impregnatrix = $slaves[" + $i + "], $i = " + $i + "]]">>
		<<set $eligibility = 1>>
	<</if>>
<</for>>
<<if ($eligibility == 0)>>
	//You have no slaves capable of inseminating others.//
<</if>>


code:
:: family panic [nobr]

<<set $nextButton = "Back", $nextLink = "Main">>

<<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>>
<<set $PC.daughters = 0, $PC.sisters = 0>>

<<for _fp = 0; _fp < $slaves.length; _fp++>>
	<<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>>
		<<set $PC.daughters++>>
	<</if>>
	<<if areSisters($slaves[_fp], $PC) > 0>>
		<<set $PC.sisters++>>
	<</if>>
	<<for _fpt = 0; _fpt < $slaves.length; _fpt++>>
		<<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>>
			<<set $slaves[_fp].daughters++>>
		<</if>>
		<<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>>
			<<set $slaves[_fp].sisters++>>
		<</if>>
	<</for>>
<</for>>

//Family relations flushed and rebuilt.//

license: mit


code:
:: Fucktoy Workaround [silently]

<<assignJob $slaves[$i] "please you">>

<<goto "Main">>


code:
:: Import Slave [nobr]

<<set $nextButton = "Continue", $nextLink = "Slave Interact">>

//Paste the code into the text box and click Apply//

<<set $tempSlave = "">>
<<textbox "$tempSlave" $tempSlave>>
<<link "Apply">>
	<<if (def $tempSlave) && ($tempSlave !== "")>>
		<<set $tempSlave = eval('({' + $tempSlave + '})')>>
		<<set $tempSlave.ID = $IDNumber>>
		<<set $IDNumber += 1>>
		<<AddSlave $tempSlave>>
		<<replace #import>>
			''Slave imported successfully!''

		<</replace>>
		<<unset $tempSlave>>
	<<else>>
		<<replace #import>>
			''Slave not imported!''

		<</replace>>
	<</if>>
<</link>>

<<link "Continue">>
	<<goto "Slave Interact">>
<</link>>


code:
:: Remove activeSlave [nobr silently]

<<set _ID = $activeSlave.ID, _SL = $slaves.length, _x = $slaves.findIndex(function(s) { return s.ID == _ID; })>>

<<if _ID == $PC.pregSource>>
	<<set $PC.pregSource = 0>>
<</if>>
<<if $activeSlave.reservedChildren > 0>>
	<<set $reservedChildren -= $activeSlave.reservedChildren>>
<</if>>
<<if $PC.mother == _ID>>
	<<set $PC.mother = $missingParentID>>
	<<set _missingID = 1>>
<</if>>
<<if $PC.father == _ID>>
	<<set $PC.father = $missingParentID>>
	<<set _missingID = 1>>
<</if>>
<<if $PC.sisters > 0>>
	<<if areSisters($PC, $activeSlave) > 0>>
		<<set $PC.sisters-->>
	<</if>>
<</if>>
<<if $PC.daughters > 0>>
	<<if $activeSlave.father == -1 || $activeSlave.mother == -1>>
		<<set $PC.daughters-->>
	<</if>>
<</if>>

<<if _x >= 0 && _x < _SL>>
	<<for _y = 0; _y < _SL; _y++>>
		<<if _ID == $slaves[_y].pregSource>>
			<<set $slaves[_y].pregSource = 0>>
		<</if>>
		<<if $activeSlave.daughters > 0>>
			<<if $slaves[_y].mother == _ID>>
				<<set $slaves[_y].mother = $missingParentID>>
			<</if>>
			<<if $slaves[_y].father == _ID>>
				<<set $slaves[_y].father = $missingParentID>>
			<</if>>
			<<if $incubator > 0>>
				<<for _z = 0; _z < $tanks.length; _z++>>
					<<if _ID == $tanks[_z].mother>>
						<<set $tanks[_z].mother = $missingParentID>>
					<</if>>
					<<if _ID == $tanks[_z].father>>
						<<set $tanks[_z].father = $missingParentID>>
					<</if>>
				<</for>>
			<</if>>
			<<set _missingID = 1>>
		<</if>>
		<<if $activeSlave.mother > 0 || $activeSlave.father > 0>>
			<<if $activeSlave.mother == $slaves[_y].ID || $activeSlave.father == $slaves[_y].ID>>
				<<set $slaves[_y].daughters-->>
			<</if>>
		<</if>>
		<<if $activeSlave.sisters > 0>>
			<<if areSisters($activeSlave, $slaves[_y]) > 0>>
				<<set $slaves[_y].sisters-->>
			<</if>>
		<</if>>
		<<if $slaves[_y].ID == $activeSlave.relationTarget>>
			<<set $slaves[_y].relation = 0, $slaves[_y].relationTarget = 0>>
		<</if>>
		<<if $slaves[_y].milkSource != 0>>
			<<if $slaves[_y].milkSource == _ID>>
				<<set $slaves[_y].milkSource =0, $slaves[_y].inflation = 0, $slaves[_y].inflationType = "none", $slaves[_y].inflationMethod = 0>>
			<</if>>
		<</if>>
		<<if $slaves[_y].cumSource != 0>>
			<<if $slaves[_y].cumSource == _ID>>
				<<set $slaves[_y].cumSource = 0, $slaves[_y].inflation = 0, $slaves[_y].inflationType = "none", $slaves[_y].inflationMethod = 0>>
			<</if>>
		<</if>>
		<<if $slaves[_y].ID == $activeSlave.relationshipTarget>>
			<<set $slaves[_y].relationship = 0, $slaves[_y].relationshipTarget = 0>>
		<</if>>
		<<if $slaves[_y].ID == $activeSlave.rivalryTarget>>
			<<set $slaves[_y].rivalry = 0, $slaves[_y].rivalryTarget = 0>>
		<</if>>
	<</for>>

	/* remove from Pit fighters list, if needed */
	<<set $fighterIDs.delete(_ID)>>

	/* remove from Coursing Association, if needed */
	<<if $Lurcher != 0 && $Lurcher.ID == _ID>>
		<<set $Lurcher = 0>>
	<</if>>

	<<if _ID == $personalAttention>>
		<<if $PC.career == "escort">>
			<<set $personalAttention = "whoring">>
		<<elseif $PC.career == "servant">>
			<<set $personalAttention = "upkeep">>
		<<else>>
			<<set $personalAttention = "business">>
		<</if>>
	<</if>>

	/% Remove from facility array or leadership role, if needed %/
	<<removeJob $activeSlave $activeSlave.assignment>>

	<<set _o = $organs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>>
	<<if _o != -1>>
		<<set $organs.deleteAt(_o)>>
	<</if>>
	<<set _o = $limbs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>>
	<<if _o != -1>>
		<<set $limbs.deleteAt(_o)>>
	<</if>>

	<<set _dump = $slaves.deleteAt(_x), _SL--, $activeSlave = 0>>

	<<if _missingID == 1>>
		<<set $missingParentID-->>
	<</if>>
<</if>>


code:
:: Rest Workaround [silently]

<<removeJob $slaves[$i] $slaves[$i].assignment>>

<<goto "Main">>


code:
:: RG AS Dump [silently]

<<set _SL = $slaves.length, _ID = $activeSlave.ID>>

<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>>

<<if $activeSlave.analArea < $activeSlave.anus>>
	<<set $activeSlave.analArea = $activeSlave.anus>>
<</if>>

/* RECRUITERS */

<<if $familyTesting == 1>>
	<<if $activeSlave.canRecruit == 1>>
		/*<<set $recruiters.push($activeSlave)>>*/
	<</if>>
<<else>>

<<if ($activeSlave.relation == 0)>>
<<if random(1,100) <= 5>>
	<<set $activeSlave.recruiter = "twin">>
<<elseif ($activeSlave.actualAge > 32) && (random(1,100) <= 41)>>
	<<set $activeSlave.recruiter = "mother">>
<<elseif ($activeSlave.actualAge < 24) && (random(1,100) <= 40)>>
	<<set $activeSlave.recruiter = "daughter">>
<<elseif ($activeSlave.actualAge < 43) && (random(1,100) <= 20)>>
	<<set $activeSlave.recruiter = "older sister">>
<<elseif ($activeSlave.actualAge < 25) && ($activeSlave.actualAge > 18) && (random(1,100) <= 20)>>
	<<set $activeSlave.recruiter = "young sister">>
<</if>>
<</if>>

<</if>>

<<if $applyCareerBonus == 1>>
	<<set _seed = 2>>
	<<if $PC.career == "capitalist">>
		<<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>>
	<<elseif $PC.career == "mercenary">>
		<<set $activeSlave.trust += 10>>
	<<elseif $PC.career == "slaver">>
		<<set $activeSlave.devotion += 10>>
	<<elseif $PC.career == "medicine">>
		<<set $activeSlave.boobs += 600, $activeSlave.boobsImplant += 600, $activeSlave.butt += 2, $activeSlave.buttImplant += 2, $activeSlave.lips += 10, $activeSlave.lipsImplant += 10, $activeSlave.waist = -55>>
	<<elseif $PC.career == "celebrity">>
		<<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>>
	<<elseif $PC.career == "servant">>
		<<set $activeSlave.trust += 10>>
		<<set $activeSlave.devotion += 10>>
	<<elseif $PC.career == "gang">>
		<<set $activeSlave.health += 5>>
		<<if $activeSlave.combatSkill < 1>>
			<<set $activeSlave.combatSkill += 1>>
		<</if>>
	<<elseif $PC.career == "escort">>
		<<if $activeSlave.entertainSkill < 60>>
			<<set $activeSlave.entertainSkill += 20>>
		<</if>>
		<<if $activeSlave.whoreSkill < 60>>
			<<set $activeSlave.whoreSkill += 20>>
		<</if>>
		<<if ($activeSlave.oralSkill < 60)>>
			<<set $activeSlave.oralSkill += 20, _seed-->>
		<</if>>
		<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
			<<set $activeSlave.analSkill += 20, _seed-->>
		<</if>>
		<<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
			<<set $activeSlave.vaginalSkill += 20, _seed-->>
		<</if>>
	<<elseif $PC.career == "wealth">>
		<<if ($activeSlave.oralSkill < 60)>>
			<<set $activeSlave.oralSkill += 20, _seed-->>
		<</if>>
		<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
			<<set $activeSlave.analSkill += 20, _seed-->>
		<</if>>
		<<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
			<<set $activeSlave.vaginalSkill += 20>>
		<</if>>
	<<else>>
		<<set $activeSlave.devotion += 10>>
		<<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>>
		<<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>>
		<<if ($activeSlave.oralSkill < 60)>>
			<<set $activeSlave.oralSkill += 20, _seed-->>
		<</if>>
		<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
			<<set $activeSlave.analSkill += 20, _seed-->>
		<</if>>
		<<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
			<<set $activeSlave.vaginalSkill += 20>>
		<</if>>
	<</if>>
	<<set $careerBonusApplied = 1>>
<</if>>

<<for _i = 0; _i < _SL; _i++>>
	<<if _ID == $slaves[_i].ID>><<break>><</if>>
<</for>>
<<if _i < _SL>>
	<<set $slaves[_i] = $activeSlave>>
<<elseif def $activeSlave.slaveName>>
	<<AddSlave $activeSlave>>
<</if>>

<<goto $returnTo>>


code:
:: Servant Workaround [silently]

<<assignJob $slaves[$i] "be a servant">>

<<goto "Main">>


code:
:: Commit Starting Girl [nobr]

<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<if $activeSlave.indenture >= 0>>
	<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>>
<</if>>
<<if $activeSlave.pregSource == -1>>
	<<set $PC.slavesKnockedUp++>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>>
<<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>>
<<set $activeSlave.origSkin = $activeSlave.skin>>

<<set $careerBonusApplied = 0>>
<<set $originOveride = 0>>

<<if $cash < $minimumSlaveCost>><<goto "Acquisition">><</if>>

<<set $showStartingGirlsExplanation = 0>>

<<if $createRelatedSlave == 0 && (($hostage == 0) || ($slaveCost > $hostageCost))>>
	<<set $hostage = $slaveWithoutBonuses, $hostageCost = $slaveCost, $hostageAnnounced = -1>>
<</if>>

<<SlaveFullName $activeSlave>> has been added to your starting stable of slaves. You now have ¤$cash remaining.

<<if $cash >= $minimumSlaveCost>>

	<<link "Add another slave, starting from a new slave">>
		<<StartingGirlsWorkaround>>
		<<goto "Starting Girls">>
	<</link>>
	<<if $familyTesting == 1>>

[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $startingGirlCopied = 1, $activeSlave.mother = 0, $activeSlave.father = 0]]
	<<else>>

[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $activeSlave.relation = 0, $activeSlave.relationTarget = 0, $startingGirlCopied = 1]]
	<</if>>
	<<if $createRelatedSlave == 1>>

	//Add another slave, related to the previous slave://

	<<if $familyTesting == 1>>
		/* Not needed due to stuffedanon's work
		<<if $activeSlave.actualAge >= 34>>
			<<if $activeSlave.ovaries>>

				[[Daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "mother", $startingGirlCopied = 1]]
			<</if>>
			<<if $activeSlave.balls>>

				[[Dick-daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "father", $startingGirlCopied = 1]]
				//A slave daughter carried and birthed by another woman, impregnated by $activeSlave.slaveName.//
			<</if>>
			/% I'm aware this term is ridiculous. If anyone can come up with a better word to reconcile all slaves being female with the act of fatherhood and the masculine nature of the word father, I'm all ears. Wrote myself into a corner on this one. %/
		<</if>>
		<<if $activeSlave.actualAge <= 28>>
			<<if $activeSlave.mother <= 0>>

				[[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.mother = $IDNumber, $startingGirlRelation = "daughter", $startingGirlCopied = 1]]
			<<else>>
				//This slave already has a mother.//
			<</if>>
			<<if $seeDicks>>
			<<if $activeSlave.father <= 0>>

				[[Dick-mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.father = $IDNumber, $startingGirlRelation = "dickdaughter", $startingGirlCopied = 1]]
				//A slave who provided the impregnation to create $activeSlave.slaveName.//
			<<else>>
				//This slave already has a dick-mother.//
			<</if>>
			<</if>>
		<</if>>
		<<if $activeSlave.actualAge < 44>>

			[[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "older sister", $startingGirlCopied = 1]]
		<</if>>

		[[Twin|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "twin", $startingGirlCopied = 1]]
		<<if $activeSlave.actualAge > 19>>

			[[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "younger sister", $startingGirlCopied = 1]]
		<</if>>
		*/

    //Use "based on the previous slave" and the available .father and .mother controls to create your family//
	<<else>>

		<<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>>
		<<else>>
		<<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>>

			[[Daughter|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "mother", $startingGirlRelation = "mother", $activeSlave.birthsTotal += 1, $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]
		<</if>>
		<<if $activeSlave.actualAge <= 24>>

			[[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "daughter", $startingGirlRelation = "daughter", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]
		<</if>>
		<<if $activeSlave.actualAge < 44>>

			[[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "older sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]
		<</if>>

		[[Twin|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "twin", $startingGirlRelation = "twin", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]
		<<if $activeSlave.actualAge > $minimumSlaveAge+1>>

			[[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "younger sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]
		<</if>>
		<</if>>
	<</if>>
	<<elseif $activeSlave.relation == 0>>

[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave = 1]]
	<</if>>
<</if>>

[[Stop adding slaves and take control of the arcology|Acquisition]]


code:
:: More customization options [nobr]

<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.origHColor = $activeSlave.hColor>>
<<set $activeSlave.origEye = $activeSlave.eyeColor>>
<<if $activeSlave.birthsTotal > 0>>
	<<if $activeSlave.pubertyXX < 1>>
		<<set $activeSlave.birthsTotal = 0>>
	<</if>>
	<<set $activeSlave.birthsTotal = Math.clamp($activeSlave.birthsTotal, 0, (($activeSlave.actualAge-$activeSlave.pubertyAgeXX)*50))>>
<</if>>

''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">>
| ''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">>

''Birth surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname "More customization options">>
| ''Slave surname:'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "More customization options">>

''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">>

''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">> //This will not alter name or race//

''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">> //This will not apply phenotypes//

''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">> //This will also set pubic and underarm hair color//

''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">>

Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">> //Use complete, capitalized and punctuated sentences//

Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "More customization options">> //For best results, use complete, capitalized and punctuated sentences.//

<<if $originOveride == 0>>
	[[Origin Override|More customization options][$originOveride = 1]] //Will keep your custom origin from being overwritten.//
<<else>>
	[[Disable Override|More customization options][$originOveride = 0]] //Will unlock origin and allow slavegen to overwrite it.//
<</if>>

Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">> //Use complete, capitalized and punctuated sentences.//

Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">> //Use a short phrase//

''Natural skin distinctiveness:'' $activeSlave.markings.
[[None|More customization options][$activeSlave.markings = "none"]]
| [[Freckles|More customization options][$activeSlave.markings = "freckles"]]
| [[Heavily freckled|More customization options][$activeSlave.markings = "heavily freckled"]]
| [[Beauty mark|More customization options][$activeSlave.markings = "beauty mark"]]
| [[Birthmark|More customization options][$activeSlave.markings = "birthmark"]]

<<if $activeSlave.anus > 0>>

''External appearance of anus:''
<<if $activeSlave.analArea <= $activeSlave.anus>>
	Recently stretched to current size.
<<elseif $activeSlave.analArea - $activeSlave.anus == 1>>
	Used to current size.
<<else>>
	Very broad.
<</if>>
[[Recently stretched|More customization options][$activeSlave.analArea = $activeSlave.anus]]
| [[Used to current size|More customization options][$activeSlave.analArea = $activeSlave.anus+1]]
| [[Very broad|More customization options][$activeSlave.analArea = $activeSlave.anus+2]]
<</if>>

''Natural breast shape:'' $activeSlave.boobShape.
[[Normal|More customization options][$activeSlave.boobShape = "normal"]]
| [[Perky|More customization options][$activeSlave.boobShape = "perky"]]
| [[Torpedo-shaped|More customization options][$activeSlave.boobShape = "torpedo-shaped"]]
| [[Wide-set|More customization options][$activeSlave.boobShape = "wide-set"]]
| [[Downward-facing|More customization options][$activeSlave.boobShape = "downward-facing"]]
| [[Saggy|More customization options][$activeSlave.boobShape = "saggy"]]

''Births:'' <<textbox "$activeSlave.birthsTotal" $activeSlave.birthsTotal "More customization options">> //How many times she has already given birth, not necessarily while owned by you.//

[[Continue|Starting Girls]]