code:
:: Intro Summary [nobr]

<<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>>
<<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>>
<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>
<<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>>

<<silently>>
FertilityAge($fertilityAge)
<</silently>>

You may review your settings before clicking "Continue" to begin.

<<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>>
<<set $retirementAge = Math.clamp($retirementAge, 25, 120)>>
<<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>>
<<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>>
<<set $PC.mother = Number($PC.mother)>>
<<set $PC.father = Number($PC.father)>>
<<if $freshPC == 1 || $saveImported == 0>>
	<<set $PC.origRace = $PC.race>>
	<<set $PC.origSkin = $PC.skin>>
	<<set $PC.origEye = $PC.eyeColor>>
	<<set $PC.origHColor = $PC.hColor>>
<</if>>

__''World Settings''__

<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>
	//[[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]//
<</if>>

<<if $economy == 1>>
	The world economy is in ''doubtful'' shape.
	[[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]]
<<elseif $economy < 1>>
	The world economy is still in ''good'' shape.
	[[Harder|Intro Summary][$economy = 1]]
<<else>>
	The world economy is in ''terrible'' shape.
	[[Easier|Intro Summary][$economy = 1]]
<</if>>

<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>

<<if ndef $customVariety>>
You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]]

<<if $internationalTrade == 0>>
	The slave trade is ''continental,'' so a narrower variety of slaves will be available.
	[[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]]

<<else>>
	The slave trade is ''international,'' so a wider variety of slaves will be available.
	[[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]]

<</if>>

<<if $internationalTrade == 1>>
<<if $internationalVariety == 0>>
	International slave variety is ''semi-realistic,'' so more populous nations will be more common.
	[[Normalized national variety|Intro Summary][$internationalVariety = 1]]

<<else>>
	International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
	[[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]]

<</if>>
<</if>>
<<else>>
Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]]

<<for _i = 0; _i < $nationalitiescheck.length; _i++>>
<<set _nation = $nationalitiescheck[_i]>>
	<<print _nation>> @@color:orange;<<print (($nationalities.count(_nation)/$nationalities.length)*100).toFixed(2)>>%@@
<<if _i < $nationalitiescheck.length-1>> | <</if>>
<</for>>

<</if>>

<<if $seeAge == 1>>
	Slaves will ''age naturally.''
	[[Disable aging|Intro Summary][$seeAge = 0]] |
	[[Semi aging|Intro Summary][$seeAge = 2]]
<<elseif $seeAge == 2>>
	Slaves ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$seeAge = 1]] |
	[[Disable aging|Intro Summary][$seeAge = 0]]
<<else>>
	Slaves will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$seeAge = 1]] |
	[[Semi aging|Intro Summary][$seeAge = 2]]
<</if>>
//This option cannot be changed during the game//

<<if $seeRace == 1>>
	Ethnicity will ''occasionally'' be mentioned.
	[[Disable most mentions of race|Intro Summary][$seeRace = 0]]
<<else>>
	Ethnicity will ''almost never'' be mentioned.
	[[Enable mentions of race|Intro Summary][$seeRace = 1]]
<</if>>

<<if $seeNationality == 1>>
	Nationality will ''occasionally'' be mentioned.
	[[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]]
<<else>>
	Nationality will ''almost never'' be mentioned.
	[[Enable mentions of nationality|Intro Summary][$seeNationality = 1]]
<</if>>

<<if $seeHyperPreg == 1>>
	Extreme pregnancy content like broodmothers is ''enabled''.
	[[Disable|Intro Summary][$seeHyperPreg = 0]]
<<else>>
	Extreme pregnancy content like broodmothers is ''disabled''.
	[[Enable|Intro Summary][$seeHyperPreg = 1]]
<</if>>

<<if $seeExtreme == 1>>
	Extreme content like amputation is ''enabled''.
	[[Disable|Intro Summary][$seeExtreme = 0]]
<<else>>
	Extreme content like amputation is ''disabled''.
	[[Enable|Intro Summary][$seeExtreme = 1]]
<</if>>

<<if $seeDicks != 0>>

<<if $seeCircumcision == 1>>
	Circumcision is ''enabled''.
	[[Disable|Intro Summary][$seeCircumcision = 0]]
<<else>>
	Circumcision is ''disabled''.
	[[Enable|Intro Summary][$seeCircumcision = 1]]
<</if>>
<</if>>

Interactions between slaves' weight and asset size are
<<if ($weightAffectsAssets != 0)>>
	''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]]
<<else>>
	''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]]
<</if>>

<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]]
<</if>>

<<switch $seeDicks>>
<<case 100>>
	''All''
<<case 90>>
	''Almost all''
<<case 75>>
	''Most''
<<case 50>>
	''Half''
<<case 25>>
	''Some''
<<case 10>>
	''A few''
<<default>>
	''None''
<</switch>>
of the slave girls will have dicks.
<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%)
| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%)
| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%)
| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%)
| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%)
| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%)
| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%)

<<if $seeDicks == 0>>
Should you be able to surgically attach a penis to your female slaves and starting girls?
<<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>>
| <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>>

<</if>>

<<if $minimumSlaveAge < 3>>
  <<set $minimumSlaveAge =to 3>>
<<elseif $minimumSlaveAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $minimumSlaveAge = 18>>
<</if>>
Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>

<<if $retirementAge <= $minimumSlaveAge>>
  <<set $retirementAge = $minimumSlaveAge+1>>
<<elseif $retirementAge <= 120>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $retirementAge = 45>>
<</if>>
Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.//

<<if $pedo_mode == 0>>
	Randomly generated slaves will generate normally.
    [[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]]
<<else>>
	Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.
    [[Normal mode|Intro Summary][$pedo_mode = 0]]
<</if>>

<<if $fertilityAge < 3>>
  <<set $fertilityAge = 3>>
<<elseif $fertilityAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $fertilityAge = 18>>
<</if>>
Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">>

<<if $potencyAge < 3>>
  <<set $potencyAge = 3>>
<<elseif $potencyAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $potencyAge = 18>>
<</if>>
Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">>

<<if $precociousPuberty == 0>>
	Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge).
    [[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]]
<<else>>
	Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty).
    [[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]]
<</if>>

<<if $AgePenalty == 0>>
	Girls ''will not'' receive job and career penalties due to age.
    [[Enable age penalties|Intro Summary][$AgePenalty = 1]]
<<else>>
	Girls ''will'' receive job and career penalties due to age.
    [[Disable age penalties|Intro Summary][$AgePenalty = 0]]
<</if>>

<<if $loliGrowth == 1>>
	Children ''will not'' grow as they age.
    [[Enable Growth|Intro Summary][$loliGrowth = 0]]
<<else>>
	Children ''will'' grow as they age.
    [[Disable Growth|Intro Summary][$loliGrowth = 1]]
<</if>>

<<if $familyTesting == 1>>
	Slaves ''can'' have extended families instead of just a single relative. //May cause lag.//
	[[Disable extended familes|Intro Summary][$familyTesting = 0]]
<<else>>
	Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.//
	[[Enable extended families|Intro Summary][$familyTesting = 1]]
<</if>> //Extended family mode must be on for the incubation facility to be enabled.//

<<if $familyTesting == 1>>
<<if $inbreeding  == 1>>
	Successive breeding ''will'' result in sub-average slaves.
	[[Disable inbreeding|Intro Summary][$inbreeding = 0]]
<<else>>
	Successive breeding ''will not'' result in sub-average slaves.
	[[Enable inbreeding|Intro Summary][$inbreeding = 1]]
<</if>>
<</if>>

<<if $verboseDescriptions == 1>>
	Your master suite ''will'' detail slave changes.
	[[Disable|Intro Summary][$verboseDescriptions = 0]]
<<else>>
	Your master suite ''will not'' detail slave changes.
	[[Enable|Intro Summary][$verboseDescriptions = 1]]
<</if>>

<<if $newDescriptions == 1>>
	Slaves ''will'' have alternate titles.
	[[Disable|Intro Summary][$newDescriptions = 0]]
<<else>>
	Slaves ''will not'' have alternate titles.
	[[Enable|Intro Summary][$newDescriptions = 1]]
<</if>>

/* Accordion 000-250-006 */

	Accordion effects on weekly reports are
<<if $useAccordion == 0>>
	@@color:red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]]
<</if>>
/* Accordion 000-250-006 */

<<if $plot == 1>>
	Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
	[[Disable non-erotic events|Intro Summary][$plot = 0]]
<<else>>
	Game mode: ''one-handed''. No non-erotic events concerning the changing world.
	[[Enable non-erotic events|Intro Summary][$plot = 1]]
<</if>>

/% Begin mod section: toggle whether slaves lisp. %/

<<if $disableLisping>>
	Lisping: ''slaves will not lisp''.
    [[Enable Lisping|Intro Summary][$disableLisping = 0]]
<<else>>
	Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
    [[Disable Lisping|Intro Summary][$disableLisping = 1]]
<</if>>

/% End mod section: toggle whether slaves lisp. %/

__The Free City__

The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>

//Setting this to 0 will disable most content involving the rest of the Free City.//

<<if $targetArcology.type == "New">>

The Free City is located on ''$terrain'' terrain.
[[Urban|Intro Summary][$terrain = "urban"]] |
[[Rural|Intro Summary][$terrain = "rural"]] |
[[Ravine|Intro Summary][$terrain = "ravine"]] |
[[Marine|Intro Summary][$terrain = "marine"]] |
[[Oceanic|Intro Summary][$terrain = "oceanic"]]
<<if $terrain != "oceanic">>

The Free City is located in ''$continent''.
[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
<</if>>
<</if>>

<<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>>

The lingua franca of your arcology is ''$language''.
<<if $language != "English">>
	[[English|Intro Summary][$language = "English"]] |
<<else>>
	English |
<</if>>
<<if $language != "Spanish">>
	[[Spanish|Intro Summary][$language = "Spanish"]] |
<<else>>
	Spanish |
<</if>>
<<if $language != "Arabic">>
	[[Arabic|Intro Summary][$language = "Arabic"]] |
<<else>>
	Arabic |
<</if>>
<<if $language != "Chinese">>
	[[Chinese|Intro Summary][$language = "Chinese"]] |
<<else>>
	Chinese |
<</if>>
Custom: <<textbox "$language" $language "Intro Summary">>
<</if>>

The Free City could develop as many as ''$FSCreditCount'' future societies.
<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>

<<if $FSCreditCount >= 7>>
	<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
	<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
	<<set $FSCreditCountString = "five">>
<<elseif $FSCreditCount <= 4>>
	<<set $FSCreditCountString = "four">>
<</if>>
//5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.//
//Make sure to hit enter to confirm.//
//This option cannot be changed during the game//

__Player Character__

<<if $PC.title > 0>>
	Conversational title: ''Master''.
	[[Switch to Mistress|Intro Summary][$PC.title = 0]]
<<else>>
	Conversational title: ''Mistress''.
	[[Switch to Master|Intro Summary][$PC.title = 1]]
<</if>>
| Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>

/*
<<if def $PC.title.customTitle>>
	<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>
<</if>>
*/
Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>

//If using a custom title, select Master or Mistress to set the gender of your title.//
//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//

<<if $freshPC == 1 || $saveImported == 0>>

Career: ''$PC.career''.
<<if $PC.career != "arcology owner">>
	[[Wealth|Intro Summary][$PC.career = "wealth"]] |
	[[Business|Intro Summary][$PC.career = "capitalist"]] |
	[[PMC work|Intro Summary][$PC.career = "mercenary"]] |
	[[Slaving|Intro Summary][$PC.career = "slaver"]] |
	[[Engineering|Intro Summary][$PC.career = "engineer"]] |
	[[Medicine|Intro Summary][$PC.career = "medicine"]] |
	[[Celebrity|Intro Summary][$PC.career = "celebrity"]] |
	[[Escort|Intro Summary][$PC.career = "escort"]] |
	[[Servant|Intro Summary][$PC.career = "servant"]] |
	[[Gang Leader|Intro Summary][$PC.career = "gang"]]
<</if>>

Method of acquiring your arcology: ''$PC.rumor''.
[[Wealth|Intro Summary][$PC.rumor = "wealth"]] |
[[Hard work|Intro Summary][$PC.rumor = "diligence"]] |
[[Force|Intro Summary][$PC.rumor = "force"]] |
[[Social engineering|Intro Summary][$PC.rumor = "social engineering"]] |
[[Luck|Intro Summary][$PC.rumor = "luck"]]

Genitalia:
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
		[[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0]]
	<<else>>
		''penis''. Standard sex scenes; easiest reputation maintenance.
		[[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]]
	<</if>>
<<else>>
	''vagina''. Sex scene variations; most difficult reputation maintenance.
	[[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]]
<</if>>

<<if $PC.vagina == 1>>

<<if $PC.preg == -1>>
	Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
	[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
	Contraceptives: ''off''. Can get pregnant; some scene alterations.
	[[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 10]]
<<elseif $PC.preg == 10>>
	Contraceptives: ''pregnant''. Already pregnant; some scene alterations, more difficult reputation management, larger increase to living expenses.
	[[Not pregnant|Intro Summary][$PC.preg = 0]] | [[Heavily pregnant|Intro Summary][$PC.preg = 43]]
<<else>>
	Contraceptives: ''heavily pregnant''. About to give birth; some scene alterations, more difficult reputation management, larger increase to living expenses.
	[[Not pregnant|Intro Summary][$PC.preg = 0]]
<</if>>

<<if $PC.pregMood == 1>>
	Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
	Hormones affect mood: ''no change''. Vanilla setting.
	[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
	Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<</if>>

<<if $PC.boobs > 0>>
	Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance.
	[[Remove breasts|Intro Summary][$PC.boobs = 0]]
<<else>>
	Chest: ''masculine''. Standard sex scenes; easier reputation maintenance.
	[[Add breasts|Intro Summary][$PC.boobs = 1]]
<</if>>

Age:
<<if $PC.actualAge >= 65>>
	''old''.
<<elseif $PC.actualAge >= 50>>
	''well into middle age''.
<<elseif $PC.actualAge >= 35>>
	''entering middle age''.
<<else>>
	''surprisingly young''.
<</if>>
<<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

Birthweek:
<<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">>

<<if $playerAging == 2>>
	You will ''age naturally.''
	[[Disable aging|Intro Summary][$playerAging = 0]] |
	[[Semi aging|Intro Summary][$playerAging = 1]]
<<elseif $playerAging == 1>>
	You ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$playerAging = 2]] |
	[[Disable aging|Intro Summary][$playerAging = 0]]
<<else>>
	You will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$playerAging = 2]] |
	[[Semi aging|Intro Summary][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//

Name your character: <<textbox "$PCName" $PCName "Intro Summary">>

Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>//Capitalize it//

Race: ''$PC.race''.
	[[White|Intro Summary][$PC.race = "white"]] |
	[[Asian|Intro Summary][$PC.race = "asian"]] |
	[[Latina|Intro Summary][$PC.race = "latina"]] |
	[[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] |
	[[Black|Intro Summary][$PC.race = "black"]] |
	[[Semitic|Intro Summary][$PC.race = "semitic"]] |
	[[Southern European|Intro Summary][$PC.race = "southern european"]] |
	[[Indo-aryan|Intro Summary][$PC.race = "indo-aryan"]] |
	[[Amerindian|Intro Summary][$PC.race = "amerindien"]] |
	[[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] |
	[[Malay|Intro Summary][$PC.race = "malay"]] |
	[[Mixed Race|Intro Summary][$PC.race = "mixed race"]] |
	<<textbox "$PC.race" $PC.race "Intro Summary">>

Skin: ''$PC.skin''.
	[[White|Intro Summary][$PC.skin = "white"]] |
	[[Fair|Intro Summary][$PC.skin = "fair"]] |
	[[Light|Intro Summary][$PC.skin = "light"]] |
	[[Dark|Intro Summary][$PC.skin = "dark"]] |
	[[Olive|Intro Summary][$PC.skin = "olive"]] |
	[[Black|Intro Summary][$PC.skin = "black"]] |
	[[Light Brown|Intro Summary][$PC.skin = "light brown"]] |
	[[Brown|Intro Summary][$PC.skin = "brown"]] |
	[[Pale|Intro Summary][$PC.skin = "pale"]] |
	[[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] |
	<<textbox "$PC.skin" $PC.skin "Intro Summary">>

Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>

Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "Intro Summary">>

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]

<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>

/*testtest PC mother and father */
<<if $familyTesting == 1>>

''PC ID'' //Remember this so you can create slaves related to you next//

<<print $PC.ID>>

''mother ID''
<<textbox "$PC.mother" $PC.mother "Intro Summary">>

''father ID''
<<textbox "$PC.father" $PC.father "Intro Summary">>
<</if>>

<<else>>

Method of acquiring your arcology: ''$PC.rumor''.

Genitalia:
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		''penis and vagina''.
	<<else>>
		''penis''.
	<</if>>
<<else>>
	''vagina''.
<</if>>
<<if $PC.vagina == 1>>

<<if $PC.preg == -1>>
	Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
	[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
	Contraceptives: ''off''. Can get pregnant; some scene alterations.
	[[Take contraceptives|Intro Summary][$PC.preg = -1]]
<<elseif $PC.preg > 0>>
	Contraceptives: ''<<print $PC.preg>>weeks pregnant''
<</if>>

<<if $PC.pregMood == 1>>
	Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
	Hormones affect mood: ''no change''. Vanilla setting.
	[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
	Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<<if $PC.births > 0>>

	Number of births: ''$PC.births''
<</if>>
<</if>>

<<if $PC.boobs > 0>>
	Chest:
	<<if $PC.boobsBonus == 1>>
		''big <<if $PC.boobsImplant == 1>>fake <</if>>breasts''.
	<<elseif $PC.boobsBonus == 2>>
		''huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts''.
	<<elseif $PC.boobsBonus == 3>>
		''<<if $PC.boobsImplant == 1>>fake <</if>>cow tits''.
	<<elseif $PC.boobsBonus == -0.5>>
		''noticable breasts''.
	<<elseif $PC.boobsBonus == -1>>
		''average breasts''.
	<<else>>
		''breasts''.
	<</if>>
<<else>>
	Chest: ''masculine''.
<</if>>

Age:
<<if $PC.actualAge >= 65>>
	''old''.
<<elseif $PC.actualAge >= 50>>
	''well into middle age''.
<<elseif $PC.actualAge >= 35>>
	''entering middle age''.
<<else>>
	''surprisingly young''.
<</if>>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

<<if $playerAging == 2>>
	You will ''age naturally.''
	[[Disable aging|Intro Summary][$playerAging = 0]] |
	[[Semi aging|Intro Summary][$playerAging = 1]]
<<elseif $playerAging == 1>>
	You ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$playerAging = 2]] |
	[[Disable aging|Intro Summary][$playerAging = 0]]
<<else>>
	You will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$playerAging = 2]] |
	[[Semi aging|Intro Summary][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//

Change your name: <<textbox "$PCName" $PCName "Intro Summary">>

Nationality: ''$PC.nationality''.

Race: ''$PC.race''.

Skin: ''$PC.skin''.

Eye color: ''$PC.eyeColor''.

Hair color: ''$PC.hColor''.

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]

<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>

/*testtest PC mother and father */
<<if $familyTesting == 1>>

''PC ID'' //Remember this so you can create slaves related to you next//

<<print $PC.ID>>

''mother ID''

''father ID''
<</if>>

<</if>>

Image display
<<if $seeImages == 1>>
	''enabled.'' [[Disable|Intro Summary][$seeImages = 0]]

	<<if $imageChoice == 1>>
		''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]]
	<<else>>
		''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]]

		Slave summary fetish images
		<<if $seeMainFetishes == 1>>
			''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]]
		<<else>>
			''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]]
		<</if>>
	<</if>>

	Slave images in lists are
	<<if $seeSummaryImages == 1>>
		''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]]
	<<else>>
		''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]]
	<</if>>
<<else>>
	''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Requires image resources.//
<</if>>

<<if $SFMODToggle == 1>>
	The Security Force Mod is ''enabled.''
[[Disable|Intro Summary][$SFMODToggle = 0]]
<<else>>
	The Security Force Mod is ''disabled.''
[[Enable|Intro Summary][$SFMODToggle = 1]]
<</if>>

// This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.//

<<if $cyberMod == 1>>
	Cybernetics mod is ''enabled.''
[[Disable|Intro Summary][$cyberMod to 0]]
<<else>>
	Cybernetics mod is ''disabled.''
[[Enable|Intro Summary][$cyberMod to 1]]
<</if>>

// This mod alters how prosthetics system works and adds some content.//

<<link "Continue">>
	<<if $freshPC == 1 || $saveImported == 0>>
	<<if $PC.career == "capitalist">>
		<<set $PC.trading = 100>>
	<<elseif $PC.career == "mercenary">>
		<<set $PC.warfare = 100>>
	<<elseif $PC.career == "slaver">>
		<<set $PC.slaving = 100>>
	<<elseif $PC.career == "engineer">>
		<<set $PC.engineering = 100>>
	<<elseif $PC.career == "medicine">>
		<<set $PC.medicine = 100>>
	<<elseif $PC.career == "escort">>
		<<set $PC.trading = 50>>
		<<set $PC.warfare = -100>>
		<<set $PC.slaving = -100>>
		<<set $PC.engineering = -100>>
		<<set $PC.medicine = 10>>
	<<elseif $PC.career == "servant">>
		<<set $PC.trading = -100>>
		<<set $PC.warfare = -100>>
		<<set $PC.slaving = -100>>
		<<set $PC.engineering = -100>>
		<<set $PC.medicine = -100>>
	<<elseif $PC.career == "gang">>
		<<set $PC.trading = 50>>
		<<set $PC.warfare = 50>>
		<<set $PC.slaving = 50>>
		<<set $PC.engineering = -100>>
		<<set $PC.medicine = 0>>
	<</if>>
	<</if>>
	<<set $girls = 2>>
	<<goto "init Nationalities">>
<</link>>

[[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100]] | //Intended for debugging: may have unexpected effects//

/*

[[Aging Test Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$cheatMode = 1,$minimumSlaveAge = 3,$loliGrowth = 1,$ageMode = 1]] | //Intended for debugging the buggy slave aging feature: may have unexpected effects//
*/


code:
:: Location Intro

As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@color:orange;In what part of the world is your new arcology going to be located?@@

[[North America|Intro Summary][$continent = "North America", $language = "English"]]
[[South America|Intro Summary][$continent = "South America", $language = "Spanish"]]
[[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]]
[[Europe|Intro Summary][$continent = "Europe", $language = "German"]]
[[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]]
[[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]]
[[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]]
[[Australia|Intro Summary][$continent = "Australia", $language = "English"]]
[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
//Slaves from countries in the selected continent will appear more frequently.//


code:
:: PC Body Intro [nobr]

Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@color:orange;what's under your business attire?@@

<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>

Under my suit jacket,
<<if $PC.boobs > 0>>
	''feminine breasts.''
	[[Remove breasts|PC Body Intro][$PC.boobs = 0]]
<<else>>
	''masculine muscles.''
	[[Add breasts|PC Body Intro][$PC.boobs = 1]]
<</if>>

Behind the front of my tailored
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		slacks, ''both a penis and a vagina.''
		[[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]]
	<<else>>
		slacks, a ''penis.''
		[[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]]
	<</if>>
<<else>>
	skirt, a ''vagina.''
	[[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]]
<</if>>

//These options will affect sex scenes. Feminine options will increase difficulty.//

Your slaves will refer to you as
<<if $PC.title > 0>>
	''Master.''
	[[Switch to Mistress|PC Body Intro][$PC.title = 0]]
<<else>>
	''Mistress.''
	[[Switch to Master|PC Body Intro][$PC.title = 1]]
<</if>>

//This option will affect scenes but will not change difficulty.//

@@color:orange;How old are you?@@

I'm
<<if $PC.actualAge >= 65>>
	getting up in years. I've made a legacy for myself, and I'm not done yet.
<<elseif $PC.actualAge >= 50>>
	well into middle age. I've made a name for myself, and I've still got it.
<<elseif $PC.actualAge >= 35>>
	entering middle age. I'm accomplished, and I retain some youthful vigor.
<<else>>
	surprisingly young. I'll need to prove myself, but I've got energy to burn.
<</if>>
My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>''
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.//

Name your character: <<textbox "$PCName" $PCName "PC Body Intro">>

//As with all text boxes in FC, press the enter key to commit your changes.//

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]]

//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly<</if>>//

<<if $PC.vagina == 1>>
[[Confirm player character customization|PC Preg Intro]]
<<else>>
[[Confirm player character customization|PC Appearance Intro]]
<</if>>

<<if $SFMODToggle == 1>>
	The Security Force Mod is ''enabled.''
[[Disable|PC Body Intro][$SFMODToggle = 0]]
<<else>>
	The Security Force Mod is ''disabled.''
[[Enable|PC Body Intro][$SFMODToggle = 1]]
<</if>>

// This mod from anon1888 offers a lategame security force, triggered around week 80. It should be considered non-canon if it conflicts with canonical updates to the base game. //


code:
:: PC Experience Intro [nobr]

<<if $PC.career == "arcology owner">>
	<<goto "PC Rumor Intro">>
<<else>>

You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@color:orange;What career brought you to the Free Cities?@@

[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]

    //Start with extra money. Your starting slaves will have two free levels of sex skills available.//

[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]

    //You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.//

[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]

    //You retain mercenary contacts and security skills. Your starting slaves will have free trust available.//

[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]

    //Your slave breaking experience will be useful. Your starting slaves will have free devotion available.//

[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]

    //Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//

[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]

    //Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//

[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]

    //Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.//

[[High class escort|PC Rumor Intro][$PC.career = "escort"]]

    //As an ex-whore, you will find it hard to maintain reputation. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.//

[[Servant|PC Rumor Intro][$PC.career = "servant"]]

    //As an ex-servant, you will find it hard to maintain reputation. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.//

[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]]

    //As a gang leader, you know how to haggle slaves, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.//

<</if>>


code:
:: PC Rumor Intro

Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@color:orange;What approach will you take?@@

[[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]]
    //Start with extra money, since you were wealthy enough to buy an arcology.//
[[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]]
    //New slaves will hate you less, since it will be known that you worked hard to earn your position.//
[[The remorseless use of force|Takeover Target][$PC.rumor = "force"]]
    //New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.//
[[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]]
    //Start with the first societal option unlocked, since you manipulated the arcology's citizens.//
[[Blind luck|Takeover Target][$PC.rumor = "luck"]]
    //Start with a good reputation, since the story of your unlikely accession will be famous.//


code:
:: Terrain Intro [nobr]

<<unset $targetArcologies>>
<<if $targetArcology.type != "New">>
	<<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>>
	<<switch $targetArcology.type>>
	<<case "RomanRevivalist">><<set $language = "Latin">>
	<<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">>
	<<case "EdoRevivalist">><<set $language = "Japanese">>
	<<case "ArabianRevivalist">><<set $language = "Arabic">>
	<<case "ChineseRevivalist">><<set $language = "Chinese">>
	<<default>>
		<<switch $terrain>>
		<<case "oceanic" "North America" "Australia">><<set $language = "English">>
		<<case "South America">><<set $language = "Spanish">>
		<<case "Brazil">><<set $language = "Portuguese">>
		<<case "the Middle East" "Africa">><<set $language = "Arabic">>
		<<case "Asia">><<set $language = "Chinese">>
		<<case "Europe">><<set $language = "German">>
		<<case "Japan">><<set $language = "Japanese">>
		<</switch>>
	<</switch>>
	<<goto "Intro Summary">>
<<else>>

The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.

Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.

Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.

Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.

@@color:orange;Which kind of Free City hosts your arcology?@@

[[Urban|Location Intro][$terrain = "urban"]]

    @@color:yellow;Low@@ minimum slave value and initial @@color:yellow;bear market@@ for slaves.

    @@color:green;High@@ ease of commerce with the old world.

    @@color:green;High@@ access to refugees and other desperate people.

    @@color:red;Low@@ cultural independence.

[[Rural|Location Intro][$terrain = "rural"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    Moderate ease of commerce with the old world.

    Moderate access to refugees and other desperate people.

    Moderate cultural independence.

[[Ravine|Location Intro][$terrain = "ravine"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    @@color:red;Low@@ ease of commerce with the old world.

    @@color:red;Very low@@ access to refugees and other desperate people.

    @@color:green;High@@ cultural independence.

[[Marine|Location Intro][$terrain = "marine"]]

    Moderate minimum slave value and initially balanced market for slaves.

    Moderate ease of commerce with the old world.

    @@color:red;Low@@ access to refugees and other desperate people.

    @@color:green;High@@ cultural independence.

[[Oceanic|Intro Summary][$terrain = "oceanic"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    Moderate ease of commerce with the old world.

    @@color:red;Very low@@ access to refugees and other desperate people.

    @@color:green;Very high@@ cultural independence.

    Ensures access to slaves from all over the world and will not associate the arcology with a continent.

<</if>>


code:
:: Trade Intro [nobr]

Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@color:orange;What attitude have the old world countries generally taken towards this trade?@@

[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//

[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//

<<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//


code:
:: Brothel Assignment Scene

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to $returnTo>>

You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The
<<if $activeSlave.devotion > 95>>
	worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her.
<<elseif $activeSlave.devotion > 50>>
	devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her.
<<elseif $activeSlave.devotion > 20>>
	girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders.
<<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>>
	fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't.
<<elseif ($activeSlave.trust < -50)>>
	terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't.
<<else>>
	rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>.
<</if>>
You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in the $brothelName<<else>>the $brothelName immediately, to serve there<</if>> until further notice.

<<if $activeSlave.devotion > 50>>

<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>
	She looks excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I hoped you would <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thend<<else>>send<</if>> me down there <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thometime<<else>>sometime!<</if>>
	<<if ($activeSlave.fetish == "submissive")>>
		I mean, I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.
	<<elseif ($activeSlave.fetish == "masochist")>>
		I mean, it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light.
	<<elseif ($activeSlave.fetish == "cumslut")>>
		I mean," she licks her lips unconsciously,
		<<if $activeSlave.attrXX > $activeSlave.attrXY>>
			"I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
		<<else>>
			"the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all."
		<</if>>
	<<elseif ($activeSlave.fetish == "humiliation")>>
		There'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?"
	<<elseif ($activeSlave.fetish == "buttslut")>>
		I mean," and she shifts her weight, her mind obviously on her backdoor,
		<<if $activeSlave.attrXX > $activeSlave.attrXY>>
			"there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are."
		<<else>>
			"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
		<</if>>
	<<elseif ($activeSlave.fetish == "boobs")>>
		I mean," and she sticks out her chest a little,
		<<if $activeSlave.attrXX > $activeSlave.attrXY>>
			"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that."
		<<else>>
			"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
		<</if>>
	<<elseif ($activeSlave.fetish == "pregnancy")>>
		I mean," she says meditatively,
		<<if $activeSlave.attrXX > $activeSlave.attrXY>>
			"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it."
		<<elseif $activeSlave.vagina == -1>>
			"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway."
		<<elseif isFertile($activeSlave)>>
			"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
		<<elseif $activeSlave.preg > 0>>
			"I'm going to be a pregnant whore. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
		<<else>>
			"I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
		<</if>>
	<<elseif ($activeSlave.fetish == "dom")>>
		I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore."
	<<elseif ($activeSlave.fetish == "sadist")>>
		I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers.
	<</if>>
<<else>>
	She looks determined. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to be a good whore, and get lot<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> of citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to pay good money for my body."
<</if>>

<<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>>

<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>
	She looks cautiously excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>,
	<<if ($activeSlave.fetish == "submissive")>>
		I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.
	<<elseif ($activeSlave.fetish == "masochist")>>
		it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light.
	<<elseif ($activeSlave.fetish == "cumslut")>>
		<<if $activeSlave.attrXX > $activeSlave.attrXY>>
			"I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
		<<else>>
			"the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all."
		<</if>>
	<<elseif ($activeSlave.fetish == "humiliation")>>
		there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?"
	<<elseif ($activeSlave.fetish == "buttslut")>>
		uh," and she shifts her weight, her mind obviously on her backdoor,
		<<if $activeSlave.attrXX > $activeSlave.attrXY>>
			"there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are."
		<<else>>
			"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
		<</if>>
	<<elseif ($activeSlave.fetish == "boobs")>>
		er," and she sticks out her chest a little,
		<<if $activeSlave.attrXX > $activeSlave.attrXY>>
			"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that."
		<<else>>
			"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
		<</if>>
	<<elseif ($activeSlave.fetish == "pregnancy")>>
		<<if $activeSlave.attrXX > $activeSlave.attrXY>>
			I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it."
		<<elseif $activeSlave.vagina == -1>>
			<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway."
		<<elseif isFertile($activeSlave)>>
			<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
		<<elseif $activeSlave.preg > 0>>
			I'm going to be a pregnant whore. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
		<<else>>
			"I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
		<</if>>
	<<elseif ($activeSlave.fetish == "dom")>>
		I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore."
	<<elseif ($activeSlave.fetish == "sadist")>>
		I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers.
	<</if>>
<<elseif $activeSlave.sexualFlaw != "none">>
	"Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says obediently. She hesitates, looking concerned.
	<<if ($activeSlave.sexualFlaw == "hates oral")>>
		"I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you.
	<<elseif ($activeSlave.sexualFlaw == "hates anal")>>
		"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.
	<<elseif ($activeSlave.sexualFlaw == "hates penetration")>>
		"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.
	<<elseif ($activeSlave.sexualFlaw == "repressed")>>
		"Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
	<<elseif ($activeSlave.sexualFlaw == "idealistic")>>
		"I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
	<<elseif ($activeSlave.sexualFlaw == "shamefast")>>
		"I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
	<<elseif ($activeSlave.sexualFlaw == "apathetic")>>
		"I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
	<<elseif ($activeSlave.sexualFlaw == "crude")>>
		"Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?"
	<<elseif ($activeSlave.sexualFlaw == "judgemental")>>
		"Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck."
	<</if>>
<<else>>
	She tries to be brave. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
<</if>>

<<elseif ($activeSlave.trust < -20)>>

<<if $activeSlave.sexualFlaw != "none">>
	"Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says automatically. She's badly frightened, and says in a small voice, half to herself,
	<<if ($activeSlave.sexualFlaw == "hates oral")>>
		"I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
	<<elseif ($activeSlave.sexualFlaw == "hates anal")>>
		"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
	<<elseif ($activeSlave.sexualFlaw == "hates penetration")>>
		"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
	<<elseif ($activeSlave.sexualFlaw == "repressed")>>
		"Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>orry, p-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e forgive me God," and dissolves into sobbing.
	<<elseif ($activeSlave.sexualFlaw == "idealistic")>>
		"I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it."
	<<elseif ($activeSlave.sexualFlaw == "shamefast")>>
		"I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it."
	<<elseif ($activeSlave.sexualFlaw == "apathetic")>>
		"I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll let it happen."
	<<elseif ($activeSlave.sexualFlaw == "crude")>>
		"Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?"
	<<elseif ($activeSlave.sexualFlaw == "judgemental")>>
		"Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck."
	<</if>>
<<else>>
	She does her best to control herself and avoid punishment. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping.
<</if>>

<<else>>

She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her.

<</if>> /* CLOSES DEVOTION */

<</nobr>>


code:
:: accordionStyleSheet [stylesheet]
/* Accordion 000-250-006 */

button.accordion {
    cursor: pointer;
    padding: 5px;
    width: 100%;
    margin-bottom: 10px;
    border-bottom: 3px double;
    border-right: 3px double;
    border-left: none;
    border-top: none;
    text-align: left;
    outline: none;
    transition: 0.4s;
    background-color: transparent;
}

button.accordion.active, button.accordion:hover {
    background-color: transparent;
}

button.accordion:before {
    content: '\002B';
    color: #777;
    font-weight: bold;
    float: left;
    margin-right: 5px;
}

button.accordion.active:before {
    content: "\2212";
}

.accHidden {
    padding: 0 18px;
    max-height: 0;
    overflow: hidden;
    transition: max-height 0.2s ease-out;
}


code:
:: Main stylesheet [stylesheet]

/* clears SugarCube's default transition */
.passage {
    transition: none;
    -webkit-transition: none;
}

/* default is 54em */
#passages {
    max-width: 76em;
}

.imageRef {
    display: flex;
    flex-direction: column;
    flex-wrap: wrap;
    align-items: flex-start;
    position: relative;
}

.tinyImg {
    height: 120px;
    width: 120px;
    float: left;
}
.smlImg {
    height: 150px;
    width: 150px;
    float: left;
}

.smlImg > img {
	height: auto;
}

.medImg {
    height: 300px;
    width: 300px;
    float: right;
}

.medImg > img {
	height: auto;
}

.lrgImg {
    height: 600px;
    width: 600px;
	margin-right: -100px;
	margin-left: -100px;
    float: right;
	z-index: -1;
}

.lrgImg > div.mask {
	width: 150px;
	height: 100%;
	background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0));
	z-index: 1;
}

.lrgImg > img {
	margin-left: -150px;
	height: 600px;
}

object {
    object-fit: scale-down;
    position: absolute;
}


code:
:: Alpha disclaimer

<<set $ui = "start">>\
//v. $ver//
@@color:green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@color:darkred;+SV@@
@@color:green;//Mod: extra preg content and other crap//@@

''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/.

An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions.

__Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation.

If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way.

''Saves from versions prior to 0.6 are not compatible.''

@@color:yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@

[[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]


code:
:: cyberConfig [nobr]

<<switch $temp>>

<<case 0>>
	This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.

	<<set $nextButton to "Back", $nextLink to "Slave Interact">>
		<<if $activeSlave.amp != 1>>
			Your slave $activeSlave.slaveName is obediently waiting for your instructions.
		<<else>>
			Your slave $activeSlave.slaveName is lying on the table, waiting for your instructions.
		<</if>>

	<<if $activeSlave.origEye == "implant">>

		$pronounCap has an ocular implant installed.
		<<if $activeSlave.eyes == 1>>
			They are operating normally.
		<<elseif $activeSlave.eyes == -1>>
			They are set to blur her vision.
		<<else>>
			They are turned off.
		<</if>>

		<<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes to 1,$temp to 3]] | <</if>>
		<<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes to -1,$temp to 3]] | <</if>>
		<<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes to -2,$temp to 3]]<</if>>

		$pronounCap currently has $activeSlave.eyeColor lenses equipped.

		Swap out $possessive lenses:
		[[Blue|cyberConfig][$activeSlave.eyeColor to "blue",$temp to 2,$cash -= $modCost]]
		| [[Black|cyberConfig][$activeSlave.eyeColor to "black",$temp to 2,$cash -= $modCost]]
		| [[Brown|cyberConfig][$activeSlave.eyeColor to "brown",$temp to 2,$cash -= $modCost]]
		| [[Green|cyberConfig][$activeSlave.eyeColor to "green",$temp to 2,$cash -= $modCost]]
		| [[Turquoise|cyberConfig][$activeSlave.eyeColor to "turquoise",$temp to 2,$cash -= $modCost]]
		| [[Sky-blue|cyberConfig][$activeSlave.eyeColor to "sky-blue",$temp to 2,$cash -= $modCost]]
		| [[Hazel|cyberConfig][$activeSlave.eyeColor to "hazel",$temp to 2,$cash -= $modCost]]
		| [[Pale-grey|cyberConfig][$activeSlave.eyeColor to "pale-grey",$temp to 2,$cash -= $modCost]]
		| [[White|cyberConfig][$activeSlave.eyeColor to "white",$temp to 2,$cash -= $modCost]]
		| [[Pink|cyberConfig][$activeSlave.eyeColor to "pink",$temp to 2,$cash -= $modCost]]
		| [[Amber|cyberConfig][$activeSlave.eyeColor to "amber",$temp to 2,$cash -= $modCost]]
		| [[Red|cyberConfig][$activeSlave.eyeColor to "red",$temp to 2,$cash -= $modCost]]
		| [[Catlike|cyberConfig][$activeSlave.eyeColor to "catlike",$temp to 2,$cash -= $modCost]]
		| [[Serpent-like|cyberConfig][$activeSlave.eyeColor to "serpent-like",$temp to 2,$cash -= $modCost]]
		| [[Devilish|cyberConfig][$activeSlave.eyeColor to "devilish",$temp to 2,$cash -= $modCost]]
		| [[Demonic|cyberConfig][$activeSlave.eyeColor to "demonic",$temp to 2,$cash -= $modCost]]
		| [[Hypnotic|cyberConfig][$activeSlave.eyeColor to "hypnotic",$temp to 2,$cash -= $modCost]]
		| [[Heart-shaped|cyberConfig][$activeSlave.eyeColor to "heart-shaped",$temp to 2,$cash -= $modCost]]
	<</if>>

	<<if $activeSlave.PLimb > 0>>

		$pronounCap has PLimb interface installed. You can assign and adjust $possessive prosthetics here.
		<<if $activeSlave.amp <= -1>>

			$possessiveCap prosthetics are currently attached, if you wish to change them you will first need to detach them.

			[[Detach|cyberConfig][$temp to 1,$nextButton to "Continue", $nextLink to "cyberConfig"]]
		<<else>>

			<<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -1, $stockpile.basicPLimb -= 1]]<</if>>
			<<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp to 4, $activeSlave.amp to -2, $stockpile.advSexPLimb -= 1]]<</if>>
			<<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp to 4, $activeSlave.amp to -3, $stockpile.advGracePLimb -= 1]]<</if>>
			<<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp to 4, $activeSlave.amp to -4, $stockpile.advCombatPLimb -= 1]]<</if>>
			<<if $activeSlave.PLimb == 2>>
				<<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -5, $stockpile.cyberneticPLimb -= 1]]<</if>>
			<<else>>
				 //To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.//
			<</if>>
		<</if>>

	<<else>>
		<<if $activeSlave.amp == 0>>

			$pronounCap has healthy limbs so there is no need for prosthetics.
		<<else>>

			$pronounCap does not have a PLimb interface installed so you can't give $possessive any prosthetics.
		<</if>>
	<</if>>

<<case 1>>
	<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>
	<<if $activeSlave.amp is -1>><<set $stockpile.basicPLimb += 1>>
	<<elseif $activeSlave.amp is -2>><<set $stockpile.advSexPLimb += 1>>
	<<elseif $activeSlave.amp is -3>><<set $stockpile.advGracePLimb += 1>>
	<<elseif $activeSlave.amp is -4>><<set $stockpile.advCombatPLimb += 1>>
	<<elseif $activeSlave.amp is -5>><<set $stockpile.cyberneticPLimb += 1>>
	<</if>>
	<<set $activeSlave.amp to 1>>
	Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.

	<<if ($activeSlave.devotion > 20)>>
		You instruct $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $pronoun playfully wiggles $possessive stumps at you.<</if>>
	<<else>>
		You order $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work.
	<</if>>

<<case 2>>
	<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>
	<<if $activeSlave.amp != 1>>You have $possessive lie down and<<else>>You<</if>> use speculum to keep $possessive eyes open while you disengage $possessive lenses remotely and swap them out with $possessive new $activeSlave.eyeColor lenses.
<<case 3>>
	<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>
	<<if $activeSlave.eyes == 1>>
		$pronounCap blinks as $possessive vision returns.
	<<elseif $activeSlave.eyes == -1>>
		$pronounCap squints at you as $possessive vision becomes a blur.
	<<else>>
		$pronounCap has a panicked expression when $possessive vision suddenly goes out.
	<</if>>
<<case 4>>
	<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>
	Attaching $possessive limbs is a simple procedure, simply push connector on each limb into the socket in $possessive implants until lock engages.<<if $activeSlave.PLimb == 2>> $pronounCap jumps a bit as limbs connect to $possessive nerves.<</if>> When you are done, $pronoun sits up and
	<<if $activeSlave.amp == -2>>experimentally engages the vibe function in $possessive fingers.
	<<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $possessive new legs.
	<<elseif $activeSlave.amp == -4>>engages and disengages the blade in $possessive forearm.
	<<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $possessive artificial arm.
	<<else>>catches $possessive balance.
	<</if>>
<</switch>>