code:
:: MOD_Edit Arcology Cheat [nobr]

	<<set $nextButton = "Continue">>
	<<set $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">>
	<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>

''Cheating Edit Arcology''

<<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>>
	//[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]//
<</if>>

<<if $economy == 1>>
	The world economy is in ''doubtful'' shape.
	[[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]]
<<elseif $economy < 1>>
	The world economy is still in ''good'' shape.
	[[Harder|MOD_Edit Arcology Cheat][$economy = 1]]
<<else>>
	The world economy is in ''terrible'' shape.
	[[Easier|MOD_Edit Arcology Cheat][$economy = 1]]
<</if>>

<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>

The arcology is located in ''$continent''.

[[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent = "Japan", $language = "Japanese"]]

The lingua franca of the arcology is ''$language''.

<<if $language != "English">>
	[[English|MOD_Edit Arcology Cheat][$language = "English"]] |
<<else>>
	English |
<</if>>
<<if $language != "Spanish">>
	[[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] |
<<else>>
	Spanish |
<</if>>
<<if $language != "Arabic">>
	[[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] |
<<else>>
	Arabic |
<</if>>
<<if $language != "Chinese">>
	[[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] |
<<else>>
	Chinese |
<</if>>
Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">>

<<if $internationalTrade == 0>>
	The slave trade is ''continental,'' so a narrower variety of slaves will be available.
	[[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]]
<<else>>
	The slave trade is ''international,'' so a wider variety of slaves will be available.
	[[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]]
<</if>>

<<if $internationalTrade == 1>>
<<if $internationalVariety == 0>>
	International slave variety is ''semi-realistic,'' so more populous nations will be more common.
	[[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]]
<<else>>
	International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
	[[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]]
<</if>>
<</if>>

<<if $seeRace == 1>>
	Ethnicity will ''occasionally'' be mentioned.
	[[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]]
<<else>>
	Ethnicity will ''almost never'' be mentioned.
	[[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]]
<</if>>

<<if $seeNationality == 1>>
	Nationality will ''occasionally'' be mentioned.
	[[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]]
<<else>>
	Nationality will ''almost never'' be mentioned.
	[[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]]
<</if>>

<<if $seeExtreme == 1>>
	Extreme content like amputation is ''enabled''.
	[[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]]
<<else>>
	Extreme content like amputation is ''disabled''.
	[[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]]
<</if>>

<<if ($weightAffectsAssets != 0)>>
Slave assets affected by weight is ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]]
<<else>>
Slave assets affected by weight is ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]]
<</if>> //If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).//

<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]]
<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//

Slave girls will
<<if $seeDicks >= 90>>
	''almost always'' have dicks.
	[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
	 | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
	 | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
	 | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
<<elseif $seeDicks > 50>>
	''more likely than not'' have dicks.
	[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
	 | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
	 | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
	 | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<elseif $seeDicks > 25>>
	''occasionally'' have dicks.
	[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
	 | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
	 | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
	 | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<elseif $seeDicks > 0>>
	''rarely'' have dicks.
	[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
	 | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
	 | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
	 | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<else>>
	''almost never'' have dicks.
	 [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
	 | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
	 | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
	 | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<</if>>
<<link "Go your own dick way">>
	<<textbox "$seeDicks" $seeDicks>>
	[[Apply|MOD_Edit Arcology Cheat][$seeDicks = Number($seeDicks)]]
<</link>>

<<if $plot == 1>>
	Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
	[[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]]
<<else>>
	Game mode: ''one-handed''. No non-erotic events concerning the changing world.
	[[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]]
<</if>>

/*<<nobr>>
<<if $normalizedEvents == 1>>
	Random events distribution: ''normalized''. Random events will happen with equal frequency.
	[[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]]
<<else>>
	Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them.
	[[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]]
<</if>>
<</nobr>>*/

__Player Character__

<<if $PC.title > 0>>
	Conversational title: ''Master''.
	[[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title = 0]]
<<else>>
	Conversational title: ''Mistress''.
	[[Switch to Master|MOD_Edit Arcology Cheat][$PC.title = 1]]
<</if>>

	Career: ''$PC.career''.
	[[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] |
	[[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] |
	[[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] |
	[[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] |
	[[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] |
	[[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] |
	[[Celebrity|MOD_Edit Arcology Cheat][$PC.career = "celebrity"]]

	Method of acquiring the arcology: ''$PC.rumor''.
	[[Wealth|MOD_Edit Arcology Cheat][$PC.rumor = "wealth"]] |
	[[Hard work|MOD_Edit Arcology Cheat][$PC.rumor = "diligence"]] |
	[[Force|MOD_Edit Arcology Cheat][$PC.rumor = "force"]] |
	[[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor = "social engineering"]] |
	[[Luck|MOD_Edit Arcology Cheat][$PC.rumor = "luck"]]

<<if $PC.dick > 0>>
	Genitalia: ''penis''. Standard sex scenes; easier reputation maintenance.
	[[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick = 0]]
<<else>>
	Genitalia: ''vagina''. Sex scene variations; more difficult reputation maintenance.
	[[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick = 1]]
<</if>>

<<if $PC.boobs > 0>>
	Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance.
	[[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs = 0]]
<<else>>
	Chest: ''masculine''. Standard sex scenes; easier reputation maintenance.
	[[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs = 1]]
<</if>>

Age:
<<if $PC.actualAge >= 65>>
	''old''.
<<elseif $PC.actualAge >= 50>>
	''well into middle age''.
<<elseif $PC.actualAge >= 35>>
	''entering middle age''.
<<else>>
	''surprisingly young''.
<</if>>
<<textbox "$PC.actualAge" $PC.actualAge "MOD_Edit Arcology Cheat">>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

<<if $playerAging == 2>>
	You will ''age naturally.''
	[[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]] |
	[[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]]
<<elseif $playerAging == 1>>
	You ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|MOD_Edit Arcology Cheat][$playerAging = 2]] |
	[[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]]
<<else>>
	You will ''not age,'' and not experience birthdays.
	[[Enable aging|MOD_Edit Arcology Cheat][$playerAging = 2]] |
	[[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//

Rename your character: <<textbox "$PCName" $PCName "MOD_Edit Arcology Cheat">>

Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "MOD_Edit Arcology Cheat">>

Race: ''$PC.race''.
	[[White|MOD_Edit Arcology Cheat][$PC.race = "white"]] |
	[[Asian|MOD_Edit Arcology Cheat][$PC.race = "asian"]] |
	[[Latina|MOD_Edit Arcology Cheat][$PC.race = "latina"]] |
	[[Middle Eastern|MOD_Edit Arcology Cheat][$PC.race = "middle eastern"]] |
	[[Black|MOD_Edit Arcology Cheat][$PC.race = "black"]] |
	[[Semitic|MOD_Edit Arcology Cheat][$PC.race = "semitic"]] |
	[[Southern European|MOD_Edit Arcology Cheat][$PC.race = "southern european"]] |
	[[Indo-aryan|MOD_Edit Arcology Cheat][$PC.race = "indo-aryan"]] |
	[[Amerindian|MOD_Edit Arcology Cheat][$PC.race = "amerindien"]] |
	[[Pacific Islander|MOD_Edit Arcology Cheat][$PC.race = "pacific islander"]] |
	[[Malay|MOD_Edit Arcology Cheat][$PC.race = "malay"]] |
	[[Mixed Race|MOD_Edit Arcology Cheat][$PC.race = "mixed race"]]

Skin: ''$PC.skin''.
	[[White|MOD_Edit Arcology Cheat][$PC.skin = "white"]] |
	[[Fair|MOD_Edit Arcology Cheat][$PC.skin = "fair"]] |
	[[Light|MOD_Edit Arcology Cheat][$PC.skin = "light"]] |
	[[Dark|MOD_Edit Arcology Cheat][$PC.skin = "dark"]] |
	[[Olive|MOD_Edit Arcology Cheat][$PC.skin = "olive"]] |
	[[Black|MOD_Edit Arcology Cheat][$PC.skin = "black"]] |
	[[Light Brown|MOD_Edit Arcology Cheat][$PC.skin = "light brown"]] |
	[[Brown|MOD_Edit Arcology Cheat][$PC.skin = "brown"]] |
	[[Pale|MOD_Edit Arcology Cheat][$PC.skin = "pale"]] |
	[[Extremely Pale|MOD_Edit Arcology Cheat][$PC.skin = "extremely pale"]]

Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "MOD_Edit Arcology Cheat">>

Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "MOD_Edit Arcology Cheat">>

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>

[[Smoked|MOD_Edit Arcology Cheat][$PC.refreshmentType = 0]] | [[Drank|MOD_Edit Arcology Cheat][$PC.refreshmentType = 1]] | [[Eaten|MOD_Edit Arcology Cheat][$PC.refreshmentType = 2]] | [[Snorted|MOD_Edit Arcology Cheat][$PC.refreshmentType = 3]] | [[Injected|MOD_Edit Arcology Cheat][$PC.refreshmentType = 4]]

Arcology citizens: $ACitizens
<<textbox "$ACitizens" $ACitizens>>

Arcology sex slaves: $ASlaves
<<textbox "$ASlaves" $ASlaves>>

Arcology menial slaves:  $AHelots
<<textbox "$AHelots" $AHelots>>

Arcology prosperity cap: $AProsperityCap
<<textbox "$AProsperityCap" $AProsperityCap>>

Shelter Abuse Counter: $shelterAbuse
<<textbox "$shelterAbuse" $shelterAbuse>>

''The Slavegirl School:''

TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>>

TSS Upgrades: ''$TSS.schoolUpgrade'' |
<<radiobutton "$TSS.schoolUpgrade" 0>> 0
| <<radiobutton "$TSS.schoolUpgrade" 1>> 1
| <<radiobutton "$TSS.schoolUpgrade" 2>> 2

TSS Moved to Arcology: ''$TSS.schoolPresent'' |
<<radiobutton "$TSS.schoolPresent" 0>> 0
| <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved)

TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>>

TSS Failed: ''$TSS.schoolAnnexed'' |
<<radiobutton "$TSS.schoolAnnexed" 0>> 0
| <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed)

''The Growth Research Institute:''

GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>>

GRI Upgrades: ''$GRI.schoolUpgrade'' |
<<radiobutton "$GRI.schoolUpgrade" 0>> 0
| <<radiobutton "$GRI.schoolUpgrade" 1>> 1
| <<radiobutton "$GRI.schoolUpgrade" 2>> 2

GRI Moved to Arcology: ''$GRI.schoolPresent'' |
<<radiobutton "$GRI.schoolPresent" 0>> 0
| <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved)

GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>>

GRI Failed: ''$GRI.schoolAnnexed'' |
<<radiobutton "$GRI.schoolAnnexed" 0>> 0
| <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed)

''St. Claver Preparatory:''

SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>>

SCP Upgrades: ''$SCP.schoolUpgrade'' |
<<radiobutton "$SCP.schoolUpgrade" 0>> 0
| <<radiobutton "$SCP.schoolUpgrade" 1>> 1
| <<radiobutton "$SCP.schoolUpgrade" 2>> 2

SCP Moved to Arcology: ''$SCP.schoolPresent'' |
<<radiobutton "$SCP.schoolPresent" 0>> 0
| <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved)

SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>>

SCP Failed: ''$SCP.schoolAnnexed'' |
<<radiobutton "$SCP.schoolAnnexed" 0>> 0
| <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed)

<<if ($seeDicks != 0)>>

''L'Ecole des Enculees:''

LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>>

LDE Upgrades: ''$LDE.schoolUpgrade'' |
<<radiobutton "$LDE.schoolUpgrade" 0>> 0
| <<radiobutton "$LDE.schoolUpgrade" 1>> 1
| <<radiobutton "$LDE.schoolUpgrade" 2>> 2

LDE Moved to Arcology: ''$LDE.schoolPresent'' |
<<radiobutton "$LDE.schoolPresent" 0>> 0
| <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved)

LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>>

LDE Failed: ''$LDE.schoolAnnexed'' |
<<radiobutton "$LDE.schoolAnnexed" 0>> 0
| <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed)

	''The Gymnasium-Academy:''

TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>>

TGA Upgrades: ''$TGA.schoolUpgrade''
<<radiobutton "$TGA.schoolUpgrade" 0>> 0
| <<radiobutton "$TGA.schoolUpgrade" 1>> 1
| <<radiobutton "$TGA.schoolUpgrade" 2>> 2

TGA Moved to Arcology: ''$TGA.schoolPresent'' |
<<radiobutton "$TGA.schoolPresent" 0>> 0
| <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved)

TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>>

TGA Failed: ''$TGA.schoolAnnexed'' |
<<radiobutton "$TGA.schoolAnnexed" 0>> 0
| <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed)

	''The Futanari Sisters:''

TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>>

TFS Upgrades: ''$TFS.schoolUpgrade'' |
<<radiobutton "$TFS.schoolUpgrade" 0>> 0
| <<radiobutton "$TFS.schoolUpgrade" 1>> 1
| <<radiobutton "$TFS.schoolUpgrade" 2>> 2

TFS Moved to Arcology: ''$TFS.schoolPresent'' |
<<radiobutton "$TFS.schoolPresent" 0>> 0
| <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved)

TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>>

TFS Failed: ''$TFS.schoolAnnexed'' |
<<radiobutton "$TFS.schoolAnnexed" 0>> 0
| <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed)
<</if>>

__Arcologies:__

    __''$arcologies[0].name''__ is your arcology.

You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>>

Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>>

$arcologies[0].name's GSP is
@@color:yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@.

<<if $arcologies.length > 1>>
<<set _neighbors = Number($arcologies.length-1)>>

Your arcology has <<print Number($arcologies.length-1)>>
<<if _neighbors == 1>> neighbor<<else>> neighbors<</if>>.
<<else>>
Your arcology has no neighbors.
<</if>>

<<if $arcologies.length < 8>>
<<link "Add neighbor">>
	<<set $seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>>

	<<set $activeArcology = {name: "Arcology X-", direction: "north", government: "an individual", honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>

	<<if $arcologies.length < 4>>
		<<set $activeArcology.name = $activeArcology.name+$arcologies.length>>
	<<else>>
		<<set $activeArcology.name = $activeArcology.name+($arcologies.length+1)>>
	<</if>>

	<<set $activeArcology.direction = $seed.pluck()>>
	<<set $activeArcology.government = random(0,5)>>
	<<set $activeArcology.prosperity += random(-20,20)>>
	<<set $activeArcology.ownership += random(-10,0)>>
	<<set $activeArcology.minority += random(-5,5)>>
	<<set $arcologies.push($activeArcology)>>

	<<goto "MOD_Edit Arcology Cheat">>
<</link>>
<</if>>

<<set $averageProsperity = 0>>
<<set $seed = 0>>
<<for $i = 0; $i lt $arcologies.length; $i++>>
	<<set $averageProsperity += $arcologies[$i].prosperity>>
	<<set $seed += 1>>
<</for>>
<<set $averageProsperity = $averageProsperity/$seed>>

<<for $i = 0; $i < $arcologies.length; $i++>>
	<<if $arcologies[$i].direction != 0>>
	<<display "Neighbor Description">>
	<</if>>

	<<if $i != 0>>
	<<print "[[Remove neighbor|MOD_Edit Arcology Cheat][$arcologies.pluck( [" + $i + "], [" + $i + "] )]]">>
	<</if>>
<</for>>


code:
:: MOD_Edit Arcology Cheat Datatype Cleanup

<<nobr>>
	<<set $nextButton = "Continue">>
	<<set $nextLink = "Manage Arcology">>

	<<set $ACitizens = Number($ACitizens)>>
	<<set $ASlaves = Number($ASlaves)>>
	<<set $AHelots = Number($AHelots)>>
	<<set $shelterAbuse = Number($shelterAbuse)>>

	<<set $TSS.studentsBought = Number($TSS.studentsBought)>>
	<<set $TSS.schoolProsperity = Number($TSS.schoolProsperity)>>

	<<set $GRI.studentsBought = Number($GRI.studentsBought)>>
	<<set $GRI.schoolProsperity = Number($GRI.schoolProsperity)>>

	<<set $SCP.studentsBought = Number($SCP.studentsBought)>>
	<<set $SCP.schoolProsperity = Number($SCP.schoolProsperity)>>

	<<set $LDE.studentsBought = Number($LDE.studentsBought)>>
	<<set $LDE.schoolProsperity = Number($LDE.schoolProsperity)>>

	<<set $TGA.studentsBought = Number($TGA.studentsBought)>>
	<<set $TGA.schoolProsperity = Number($TGA.schoolProsperity)>>

	<<set $TFS.studentsBought = Number($TFS.studentsBought)>>
	<<set $TFS.schoolProsperity = Number($TFS.schoolProsperity)>>

	<<set $arcologies[0].ownership = Number($arcologies[0].ownership)>>
	<<set $arcologies[0].minority = Number($arcologies[0].minority)>>

	<<set $PC.actualAge = Number($PC.actualAge)>>
	<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

	The chanting grows louder and louder, CHEAT! CHEAT! CHEAT!

	The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT!

	The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
<</nobr>>\

repo_name: breadedpigeon/fc


code:
:: MOD_Edit FS Cheat

<<nobr>>
	<<set $nextButton = "Continue">>
	<<set $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">>

''Cheating Edit Future Society''

	<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>>

You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.
	<<else>>

You are ''not pursuing'' Racial Supremacy.
	<</if>>

Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>

Decoration: $arcologies[0].FSSupremacistDecoration

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Universal Enslavement: $arcologies[0].FSSupremacistLawME |
	<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)

Supremacist Race:
	<<radiobutton "$arcologies[0].FSSupremacistRace" white>> White |
	<<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian |
	<<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina |
	<<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern |
	<<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black |
	<<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan |
	<<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian |
	<<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander |
	<<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European |
	<<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic

[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>>

''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.
	<<else>>

''You are not pursuing'' Racial Subjugationism.
	<</if>>

Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>

Decoration: $arcologies[0].FSSubjugationistDecoration

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Universal Enslavement: $arcologies[0].FSSubjugationistLawME |
	<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)

Subjugationist Race:
	<<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European |
	<<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic

[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>

You are ''pursuing'' Gender Radicalism.
	<<else>>

''You are not pursuing'' Gender Radicalism.
	<</if>>

GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>

Decoration: $arcologies[0].FSGenderRadicalistDecoration

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSGenderRadicalistLaw |
	<<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 1>> 1 (Passed.)

[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSGenderFundamentalist != "unset">>

You are ''pursuing'' Gender Traditionalism.
	<<else>>

''You are not pursuing'' Gender Traditionalism.
	<</if>>

Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>

Decoration: $arcologies[0].FSGenderFundamentalistDecoration

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSGenderFundamentalistSMR |
	<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)

[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSRepopulationFocus != "unset">>

You are ''pursuing'' Repopulation Efforts.
	<<else>>

''You are not pursuing'' Repopulation Efforts.
	<</if>>

Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>>

Decoration: $arcologies[0].FSRepopulationFocusDecoration

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSRepopulationFocusSMR |
	<<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.)

Law: $arcologies[0].FSRepopulationFocusLaw |
	<<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.)

[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSRestart != "unset">>

You are ''pursuing'' Eugenics.
	<<else>>

''You are not pursuing'' Eugenics.
	<</if>>

Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>>

Decoration: $arcologies[0].FSRestartDecoration

<<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.)

Law: $arcologies[0].FSRestartSMR |
	<<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.)

Law: $arcologies[0].FSRepopulationFocusLaw |
	<<radiobutton "$arcologies[0].FSRestartLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRestartLaw" 1>> 1 (Passed.)

[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]]
<</nobr>>
<<nobr>>
	<<if $arcologies[0].FSPaternalist != "unset">>

You are ''pursuing'' Paternalism.
	<<else>>

''You are not pursuing'' Paternalism.
	<</if>>

Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>

Decoration: $arcologies[0].FSPaternalistDecoration

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSPaternalistLaw |
	<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)

[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSDegradationist != "unset">>

You are ''pursuing'' Degradationism.
	<<else>>

''You are not pursuing'' Degradationism.
	<</if>>

Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>

Decoration: $arcologies[0].FSDegradationistDecoration

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSDegradationistLaw |
	<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)

[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSBodyPurist != "unset">>

You are ''pursuing'' Body Purism.
	<<else>>

You are ''not pursuing'' Body Purism.
	<</if>>

Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>

Decoration: $arcologies[0].FSBodyPuristDecoration

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSBodyPuristLaw |
	<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)

[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSTransformationFetishist != "unset">>

You are ''pursuing'' Body Transformationism.
	<<else>>

You are ''not pursuing'' Body Transformationism.
	<</if>>

Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>

Decoration: $arcologies[0].FSTransformationFetishistDecoration

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSTransformationFetishistLaw |
	<<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.)

[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>

You are ''pursuing'' Youth Preferentialism.
	<<else>>

You are ''not pursuing'' Youth Preferentialism.
	<</if>>

(Setting resets Maturity Preferentialism)

Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>

Decoration: $arcologies[0].FSYouthPreferentialistDecoration

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSYouthPreferentialistLaw |
	<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)

[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSMaturityPreferentialist != "unset">>

You are ''pursuing'' Maturity Preferentialism.
	<<else>>

You are ''not pursuing'' Maturity Preferentialism.
	<</if>>

(Setting resets Youth Preferentialism)

Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>

Decoration: $arcologies[0].FSMaturityPreferentialistDecoration

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSMaturityPreferentialistLaw |
	<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)

[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>

You are ''supporting'' Slimness Enthusiasm.
	<<else>>

You are ''not pursuing'' Slimness Enthusiasm.
	<</if>>

Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>

Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |
	<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)

[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSAssetExpansionist != "unset">>

You are ''pursuing'' Asset Expansionism.
	<<else>>

You are ''not pursuing'' Asset Expansionism.
	<</if>>

(Setting resets Slimness Enthusiasm)

Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>

Decoration: $arcologies[0].FSAssetExpansionistDecoration

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSAssetExpansionistSMR |
	<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)

[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSPastoralist != "unset">>

You are ''pursuing'' Pastoralism.
	<<else>>

You are ''not pursuing'' Pastoralism.
	<</if>>

Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>

Decoration: $arcologies[0].FSPastoralistDecoration

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSPastoralistLaw |
	<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>

You are ''pursuing'' Physical Idealism.
	<<else>>

You are ''not pursuing'' Physical Idealism.
	<</if>>

Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>

Decoration: $arcologies[0].FSPhysicalIdealistDecoration

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |
	<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]
<</nobr>>

<<nobr>>

	<<if $arcologies[0].FSChattelReligionist != "unset">>

You are ''pursuing'' Chattel Religionism.
	<<else>>

You are ''not pursuing'' Chattel Religionism.
	<</if>>

Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>

Decoration: $arcologies[0].FSChattelReligionistDecoration

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSChattelReligionistLaw |
	<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)

[[Apply|MOD_Edit FS Cheat]]
<</nobr>>

<<nobr>>

	<<if $arcologies[0].FSRomanRevivalist != "unset">>

You are ''pursuing'' Roman Revivalism.
	<<else>>

You are ''not pursuing'' Roman Revivalism.
	<</if>>

Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>

Decoration: $arcologies[0].FSRomanRevivalistDecoration

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSRomanRevivalistLaw |
	<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSEgyptianRevivalist != "unset">>

You are ''pursuing'' Egyptian Revivalism.
	<<else>>

You are ''not pursuing'' Egyptian Revivalism.
	<</if>>

Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>

Decoration: $arcologies[0].FSEgyptianRevivalistDecoration

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSEgyptianRevivalistLaw |
	<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>

You are ''pursuing'' Edo Revivalism.
	<<else>>

You are ''not pursuing'' Edo Revivalism.
	<</if>>

Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>

Decoration: $arcologies[0].FSEdoRevivalistDecoration

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSEdoRevivalistLaw |
	<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSArabianRevivalist != "unset">>

You are ''pursuing'' Arabian Revivalism.
	<<else>>

You are ''not pursuing'' Arabian Revivalism.
	<</if>>

Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>

Decoration: $arcologies[0].FSArabianRevivalistDecoration

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSArabianRevivalistLaw |
	<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>

<<nobr>>
	<<if $arcologies[0].FSChineseRevivalist != "unset">>

You are ''pursuing'' Chinese Revivalism.
	<<else>>

You are ''not pursuing'' Chinese Revivalism.
	<</if>>

Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>

Decoration: $arcologies[0].FSChineseRevivalistDecoration

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)

<<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)

Law: $arcologies[0].FSChineseRevivalistLaw |
	<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)
	| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)

[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]]
<</nobr>>\


code:
:: MOD_Edit FS Cheat Datatype Cleanup

<<nobr>>
	<<set $nextButton = "Continue">>
	<<set $nextLink = "Main">>
	<<set $returnTo = "Main">>

	<<if $arcologies[0].FSSupremacist != "unset">>
		<<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist)>>
		<<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration)>>
		<<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME)>>
	<</if>>
	<<if $arcologies[0].FSSubjugationist != "unset">>
		<<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist)>>
		<<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration)>>
		<<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME)>>
	<</if>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>
		<<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist)>>
		<<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration)>>
		<<set $arcologies[0].FSGenderRadicalistLaw = Number($arcologies[0].FSGenderRadicalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSRepopulationFocus != "unset">>
		<<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus)>>
		<<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration)>>
		<<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw)>>
	<</if>>
	<<if $arcologies[0].FSRestart != "unset">>
		<<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart)>>
		<<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestartDecoration)>>
		<<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestartLaw)>>
	<</if>>
	<<if $arcologies[0].FSGenderFundamentalist != "unset">>
		<<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist)>>
		<<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration)>>
		<<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw)>>
		<<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR)>>
	<</if>>
	<<if $arcologies[0].FSPaternalist != "unset">>
		<<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist)>>
		<<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration)>>
		<<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSDegradationist != "unset">>
		<<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist)>>
		<<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration)>>
		<<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw)>>
	<</if>>
	<<if $arcologies[0].FSBodyPurist != "unset">>
		<<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist)>>
		<<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration)>>
		<<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw)>>
	<</if>>
	<<if $arcologies[0].FSTransformationFetishist != "unset">>
		<<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist)>>
		<<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration)>>
		<<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw)>>
	<</if>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>
		<<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist)>>
		<<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration)>>
		<<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw)>>
	<</if>>
	<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
		<<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist)>>
		<<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration)>>
		<<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw)>>
	<</if>>
	<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
		<<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast)>>
		<<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration)>>
		<<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR)>>
	<</if>>
	<<if $arcologies[0].FSAssetExpansionist != "unset">>
		<<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist)>>
		<<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration)>>
		<<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR)>>
	<</if>>
	<<if $arcologies[0].FSPastoralist != "unset">>
		<<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist)>>
		<<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration)>>
		<<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw)>>
	<</if>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>
		<<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist)>>
		<<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration)>>
		<<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR)>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist != "unset">>
		<<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist)>>
		<<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration)>>
		<<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>
		<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist)>>
		<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration)>>
		<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
		<<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist)>>
		<<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration)>>
		<<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
		<<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist)>>
		<<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration)>>
		<<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSEdoRevivalist != "unset">>
		<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist)>>
		<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration)>>
		<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSArabianRevivalist != "unset">>
		<<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist)>>
		<<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration)>>
		<<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw)>>
	<</if>>
	<<if $arcologies[0].FSChineseRevivalist != "unset">>
		<<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist)>><<
		<<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration)>>
		<<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw)>>
	<</if>>

You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.

The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
<</nobr>>\