code:
:: Incubator [nobr]

<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Incubator">>
<<set $targetAge = Math.clamp($targetAge, $minimumSlaveAge, 42)>>

<<if $incubatorName != "the Incubator">>
	<<set $incubatorNameCaps = $incubatorName.replace("the ", "The ")>>
<</if>>

<<set $readySlaves = 0, $readySlave = 0, $incubatorSlaves = 0, _TL = $tanks.length, _SL = $slaves.length, _eligibility = 0>>
<<for _i = 0; _i < _TL; _i++>>
	<<set $incubatorSlaves += 1>>
<</for>>

$incubatorNameCaps is a clean, cold hall designed to be lined with tanks and their connected monitoring systems.

<<if $incubatorSlaves > 2>>
	It's well used. The hum of active tanks fill the air.
<<elseif $incubatorSlaves > 0>>
	It's barely used; most of the tanks lie dormant.
<<else>>
	It's empty and quiet. [[Decommission the incubator|Main][$incubator = 0, $incubatorUpgradeSpeed = 0, $incubatorUpgradeWeight = 0, $incubatorUpgradeMuscles = 0, $incubatorUpgradeReproduction = 0, $tanks = []]]
<</if>>

It can support $incubator <<if $incubator == 1>>child<<else>>children<</if>>.
<<if $incubator == $incubatorSlaves>>
	All of the tanks are currently occupied by growing children.
<</if>>
[[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1]] //Costs ¤<<print Math.trunc(60000*$upgradeMultiplierArcology)>> and will increase upkeep costs//

Reserve an eligible mother-to-be's child to be placed in a tank upon birth. Of $incubator tanks, <<print $incubator-$incubatorSlaves>> are availalbe. Of those, $reservedChildren tanks are reserved.
<<for _i = 0; _i < _SL; _i++>>
	<<if $slaves[_i].pregType < 50 && $slaves[_i].preg > 3 && $slaves[_i].eggType == "human">>
	<<if $slaves[_i].assignment == "work in the dairy" && $dairyPregSetting > 0>>
	<<else>>
		<<if $slaves[_i].reservedChildren > 0>>

			$slaves[_i].reservedChildren of ''@@color:pink;$slaves[_i].slaveName's@@'' children will be placed in $incubatorName.
			<<if ($slaves[_i].reservedChildren < $slaves[_i].pregType) && ($reservedChildren < ($incubator-$incubatorSlaves))>>

				<<print "[[Keep another child|Incubator][$slaves[" + _i + "].reservedChildren += 1, $reservedChildren += 1]]">>
				<<if $slaves[_i].reservedChildren > 0>>
					| <<print "[[Keep one less child|Incubator][$slaves[" + _i + "].reservedChildren -= 1, $reservedChildren -= 1]]">>
				<</if>>
			<<elseif ($slaves[_i].reservedChildren == $slaves[_i].pregType) || ($reservedChildren == ($incubator-$tanks.length))>>

				<<print "[[Keep one less child|Incubator][$slaves[" + _i + "].reservedChildren -= 1, $reservedChildren -= 1]]">>
			<</if>>
		<<elseif $reservedChildren < ($incubator-$incubatorSlaves)>>

			''@@color:pink;$slaves[_i].slaveName@@'' is pregnant and you have an available aging tank.

			<<print "[[Keep a child|Incubator][$slaves[" + _i + "].reservedChildren += 1, $reservedChildren += 1]]">>
		<<elseif $reservedChildren == ($incubator-$incubatorSlaves)>>

			You have no room for ''@@color:pink;$slaves[_i].slaveName's@@'' offspring.
		<</if>>
		<<set _eligibility = 1>>
	<</if>>
	<</if>>
<</for>>
<<if _eligibility == 0>>

	//You have no pregnant slaves bearing eligible children.//
<</if>>
<<if $PC.preg > 4 && $PC.pregSource != -1>>
	<<if $reservedChildren < ($incubator-$incubatorSlaves)>>

''@@color:pink;You're pregnant@@'' and have an unreserved tank. If it is @@color:lime;still available when you give birth, you can place your child into it.@@
	<<else>>

''@@color:pink;You're pregnant@@'' but have no unreserved tanks. If a tank is @@color:red;not available when you give birth, you will not be able to keep your child.@@
	<</if>>
<</if>>
<<if $reservedChildren != 0>> /* the oops I made it go negative somehow button */

	 <<link "Clear all reserved children">>
		<<for _i = 0; _i < _SL; _i++>>
			<<if $slaves[_i].reservedChildren != 0>>
				<<set $slaves[_i].reservedChildren = 0>>
			<</if>>
		<</for>>
		<<set $reservedChildren = 0>>
		<<goto "Incubator">>
	 <</link>>
<</if>>

Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimum Legal Age|Incubator][$targetAge = $minimumSlaveAge]] | [[Average Age of Fertility|Incubator][$targetAge = $fertilityAge]] | [[Average Age of Potency|Incubator][$targetAge = $potencyAge]] | [[Legal Adulthood|Incubator][$targetAge = 18]]
//Setting will not be applied to tanks in use.//

<<if $incubatorUpgradeSpeed == 52>>
	It has been upgraded with perfected growth accelerants; children grow at the rate of 1 week to 1 year.
<<elseif $incubatorUpgradeSpeed == 18>>
	It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 52]] //Costs ¤<<print Math.trunc(500000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 9>>
	It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 18]] //Costs ¤<<print Math.trunc(75000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 6>>
	It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 9]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 5>>
	The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 6]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>

<<if $incubatorUpgradeWeight == 1>>
	Advanced caloric monitoring systems have been installed in the tanks to monitor and maintain a developing child's weight.
<<else>>
	There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>

<<if $incubatorUpgradeMuscles == 1>>
	Advanced monitoring and steriod injection systems have been installed in the tanks to monitor and maintain a developing child's musculature.
<<else>>
	There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>

<<if $incubatorUpgradeReproduction == 1>>
	Advanced monitoring and hormone injection systems have been installed in the tanks to influence a developing child's reproductive organs.
<<else>>
	There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>

<<if $incubatorSlaves > 0>>
<<for $i = 0; $i < _TL; $i++>>
		<<if $tanks[$i].growTime <= 0>>
			<<set $readySlaves = 1>>

@@color:pink;$tanks[$i].slaveName@@ is ready to be released from her tank.
		<<else>>

@@color:pink;<<print $tanks[$i].slaveName>>'s@@ growth is currently being accelerated. She will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks.
		<</if>>
		<<if $incubatorUpgradeWeight == 1>>

			<<if $incubatorWeightSetting == 1>>
				Her weight is not being properly managed, saving costs but likely causing excessive weight gain.
			<<elseif $incubatorWeightSetting == 2>>
				Her weight is being carefully managed; she will be released at a healthy weight.
			<<elseif $incubatorWeightSetting == 0>>
				Weight management systems are offline; she will likely be malnourished.
			<</if>>
		<</if>>
		<<if $incubatorUpgradeMuscles == 1>>

			<<if $incubatorMusclesSetting == 2>>
				Her strength levels are purposefully set highter than recommended; excessive muscle gain likely.
			<<elseif $incubatorMusclesSetting == 1>>
				Her musculature is being carefully managed; she will be released with near normal strength.
			<<elseif $incubatorMusclesSetting == 0>>
				Strength management systems are offline; she will likely be released extremely weak.
			<</if>>
		<</if>>
		<<if $incubatorUpgradeReproduction == 1>>

			<<if $incubatorReproductionSetting == 2>>
				Her hormone levels are purposefully set highter than recommended; over-active reproductive systems likely.
			<<elseif $incubatorReproductionSetting == 1>>
				Her hormone levels are being carefully managed; she will be released with with fully functional reproductive organs.
			<<elseif $incubatorReproductionSetting == 0>>
				Reproduction management systems are offline; she will undergo normal puberty.
			<</if>>
		<</if>>
<</for>>
<</if>>

<<if $incubatorUpgradeWeight == 1>>
	<<if $incubatorWeightSetting == 1>>
		Weight is not being properly managed, saving costs but likely causing excessive weight gain. [[Monitor|Incubator][$incubatorWeightSetting = 2]] | [[Disable|Incubator][$incubatorWeightSetting = 0]]
	<<elseif $incubatorWeightSetting == 2>>
		Weight is being carefully managed; children will be released at a healthy weight. [[Estimate only|Incubator][$incubatorWeightSetting = 1]] | [[Disable|Incubator][$incubatorWeightSetting = 0]]
	<<elseif $incubatorWeightSetting == 0>>
		Weight management systems are offline; children will likely be malnourished. [[Activate|Incubator][$incubatorWeightSetting = 2]]
	<</if>>
<</if>>

<<if $incubatorUpgradeMuscles == 1>>
	<<if $incubatorMusclesSetting == 2>>
		Strength levels are purposefully set highter than recommended; excessive muscle gain likely. [[Limit|Incubator][$incubatorMusclesSetting = 1]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]]
	<<elseif $incubatorMusclesSetting == 1>>
		Musculature is being carefully managed; children will be released with near normal strength. [[Overload|Incubator][$incubatorMusclesSetting = 2]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]]
	<<elseif $incubatorMusclesSetting == 0>>
		Strength management systems are offline; children will likely be released extremely weak. [[Activate|Incubator][$incubatorMusclesSetting = 1]]
	<</if>>
<</if>>

<<if $incubatorUpgradeReproduction == 1>>
	<<if $incubatorReproductionSetting == 2>>
		Hormone levels are purposefully set highter than recommended; over-active reproductive systems likely. [[Limit|Incubator][$incubatorReproductionSetting = 1]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]]
	<<elseif $incubatorReproductionSetting == 1>>
		Hormone levels are being carefully managed; children will be released with with fully functional reproductive organs. [[Overload|Incubator][$incubatorReproductionSetting = 2]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]]
	<<elseif $incubatorReproductionSetting == 0>>
		Reproduction management systems are offline; children will undergo normal puberty. [[Activate|Incubator][$incubatorReproductionSetting = 1]]
	<</if>>
<</if>>

<<if $readySlaves == 1>>
	<<for $i = 0; $i < _TL; $i++>>
		<<if $tanks[$i].growTime <= 0>>
			<<set $readySlave = $tanks.pluck([$i], [$i])>>
			<<break>>
		<</if>>
	<</for>>
	<<goto "Incubator Retrieval Workaround">>
<</if>>

Rename $incubatorName: <<textbox "$incubatorName" $incubatorName "Incubator">> //Use a noun or similar short phrase//


code:
:: Incubator Report [nobr]

<<set $incubatorSlaves = 0>>

<<for $i = 0; $i < $tanks.length; $i++>>
	<<set $tanks[$i].birthWeek += 1>>
	<<if $tanks[$i].birthWeek >= 52>>
		<<set $tanks[$i].birthWeek = 0>>
		<<if $seeAge == 1>>
			<<set $tanks[$i].actualAge++>>
		<</if>>
	<</if>>
	<<set $incubatorSlaves += 1>>
	<<if $tanks[$i].growTime > 0>>
		<<set $tanks[$i].growTime -= $incubatorUpgradeSpeed>>

@@color:pink;<<print $tanks[$i].slaveName>>'s@@ growth is currently being accelerated. She <<if Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed) == 0>>is @@color:lime;ready for release.@@ She will be ejected from her tank upon your approach<<else>>will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks<</if>>.
	<<else>>
		@@color:pink;$tanks[$i].slaveName@@ is @@color:lime;ready for release.@@ She will be ejected from her tank upon your approach.
	<</if>>

	<<if $incubatorUpgradeWeight == 1>>

		<<if $incubatorWeightSetting == 1>>
			<<if $tanks[$i].weight < 100>>
				<<if $incubatorUpgradeSpeed == 52>>
					<<set $tanks[$i].weight += 70>>
				<<elseif $incubatorUpgradeSpeed == 18>>
					<<set $tanks[$i].weight += 40>>
				<<elseif $incubatorUpgradeSpeed == 9>>
					<<set $tanks[$i].weight += 20>>
				<<elseif $incubatorUpgradeSpeed == 6>>
					<<set $tanks[$i].weight += 10>>
				<<elseif $incubatorUpgradeSpeed == 5>>
					<<set $tanks[$i].weight += 5>>
				<</if>>
			<</if>>
			The weight monitoring systems are overloading her intake causing @@color:red;rapid weight gain.@@
		<<elseif $incubatorWeightSetting == 2>>
			<<if $tanks[$i].weight > 10>>
				<<if $incubatorUpgradeSpeed == 52>>
					<<set $tanks[$i].weight -= 30>>
				<<elseif $incubatorUpgradeSpeed == 18>>
					<<set $tanks[$i].weight -= 10>>
				<<elseif $incubatorUpgradeSpeed == 9>>
					<<set $tanks[$i].weight -= 5>>
				<<elseif $incubatorUpgradeSpeed == 6>>
					<<set $tanks[$i].weight -= 2>>
				<<elseif $incubatorUpgradeSpeed == 5>>
					<<set $tanks[$i].weight -= 1>>
				<</if>>
				The weight monitoring systems detect she is overweight and @@color:green;decrease her caloric intake.@@
			<<elseif $tanks[$i].weight < -10>>
				<<if $incubatorUpgradeSpeed == 52>>
					<<set $tanks[$i].weight += 30>>
				<<elseif $incubatorUpgradeSpeed == 18>>
					<<set $tanks[$i].weight += 10>>
				<<elseif $incubatorUpgradeSpeed == 9>>
					<<set $tanks[$i].weight += 5>>
				<<elseif $incubatorUpgradeSpeed == 6>>
					<<set $tanks[$i].weight += 2>>
				<<elseif $incubatorUpgradeSpeed == 5>>
					<<set $tanks[$i].weight += 1>>
				<</if>>
				The weight monitoring systems detect she is underweight and @@color:green;increase her caloric intake.@@
			<<else>>
				She is @@color:lime;currently a healthy weight;@@ efforts will be made to maintain it.
			<</if>>
		<<elseif $incubatorWeightSetting == 0>>
			<<if $tanks[$i].weight > -100>>
				Her developing body @@color:red;quickly sheds its gained weight.@@
				<<set $tanks[$i].weight -= 40>>
			<</if>>
		<</if>>
	<<else>>
		<<if $tanks[$i].weight > -100>>
			Her developing body @@color:red;quickly sheds its gained weight.@@
			<<set $tanks[$i].weight -= 40>>
		<</if>>
	<</if>>

	<<if $incubatorUpgradeMuscles == 1>>

		<<if $incubatorMusclesSetting == 2>>
			<<if $tanks[$i].muscles < 100>>
				<<if $incubatorUpgradeSpeed == 52>>
					<<set $tanks[$i].muscles += 70>>
				<<elseif $incubatorUpgradeSpeed == 18>>
					<<set $tanks[$i].muscles += 40>>
				<<elseif $incubatorUpgradeSpeed == 9>>
					<<set $tanks[$i].muscles += 20>>
				<<elseif $incubatorUpgradeSpeed == 6>>
					<<set $tanks[$i].muscles += 10>>
				<<elseif $incubatorUpgradeSpeed == 5>>
					<<set $tanks[$i].muscles += 5>>
				<</if>>
			<</if>>
			The strength monitoring systems are overloading her with steroids causing @@color:green;rapid muscle development.@@
		<<elseif $incubatorMusclesSetting == 1>>
			<<if $tanks[$i].muscles > 10>>
				<<if $incubatorUpgradeSpeed == 52>>
					<<set $tanks[$i].muscles -= 30>>
				<<elseif $incubatorUpgradeSpeed == 18>>
					<<set $tanks[$i].muscles -= 10>>
				<<elseif $incubatorUpgradeSpeed == 9>>
					<<set $tanks[$i].muscles -= 5>>
				<<elseif $incubatorUpgradeSpeed == 6>>
					<<set $tanks[$i].muscles -= 2>>
				<<elseif $incubatorUpgradeSpeed == 5>>
					<<set $tanks[$i].muscles-->>
				<</if>>
				The strength monitoring systems detect she is overly muscular and @@color:green;decrease her steroid dosage.@@
			<<elseif $tanks[$i].muscles < -10>>
				<<if $incubatorUpgradeSpeed == 52>>
					<<set $tanks[$i].muscles += 30>>
				<<elseif $incubatorUpgradeSpeed == 18>>
					<<set $tanks[$i].muscles += 10>>
				<<elseif $incubatorUpgradeSpeed == 9>>
					<<set $tanks[$i].muscles += 5>>
				<<elseif $incubatorUpgradeSpeed == 6>>
					<<set $tanks[$i].muscles += 2>>
				<<elseif $incubatorUpgradeSpeed == 5>>
					<<set $tanks[$i].muscles++>>
				<</if>>
				The strength monitoring systems detect she is weak and @@color:green;increase her steroid dosage.@@
			<<else>>
				She has @@color:lime;a healthy musculature;@@ efforts will be made to maintain it.
			<</if>>
		<<elseif $incubatorMusclesSetting == 0>>
			<<if $tanks[$i].muscles > -100>>
				Her developing body @@color:red;quickly loses its gained muscle.@@
				<<set $tanks[$i].muscles -= 40>>
			<</if>>
		<</if>>
	<<else>>
		<<if $tanks[$i].muscles > -100>>
			Her developing body @@color:red;quickly loses its gained muscle.@@
			<<set $tanks[$i].muscles -= 40>>
		<</if>>
	<</if>>

	<<if $incubatorUpgradeReproduction == 1>>

		<<if $incubatorReproductionSetting == 2>>
			Her developing body is being flooded with hormones.
			<<if $incubatorWeightSetting == 1>>
				Combined with the abundant food provided to her, her body grows rapidly.
				<<if $tanks[$i].ovaries == 1>>
					<<set $tanks[$i].pubertyXX = 1>>
					<<if $seeHyperPreg == 1>>
						<<set $tanks[$i].pregType = random(25,45)>>
					<<else>>
						<<set $tanks[$i].pregType = random(3,5)>>
					<</if>>
					<<if $incubatorUpgradeSpeed == 52>>
						<<if $tanks[$i].boobs < 8000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 2000>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 50>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips += 2>>
						<</if>>
						<<if $tanks[$i].butt < 12 && random(1,100) > 30>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt += 4>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 18>>
						<<if $tanks[$i].boobs < 8000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 500>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 50>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 12 && random(1,100) > 50>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt += 3>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 9>>
						<<if $tanks[$i].boobs < 8000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 200>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 60>>
							The excess estrogen-laced growth hormones @@color:green;causes her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 12 && random(1,100) > 50>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear grow fatter.@@
							<<set $tanks[$i].butt += 2>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 6>>
						<<if $tanks[$i].boobs < 8000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 100>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 70>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 12 && random(1,100) > 60>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 5>>
						<<if $tanks[$i].boobs < 8000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 100>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 12 && random(1,100) > 70>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<</if>>
				<<elseif $tanks[$i].balls > 0>>
					<<set $tanks[$i].pubertyXY = 1>>
					<<if $incubatorUpgradeSpeed == 52>>
						<<if $tanks[$i].balls < 40>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls += 16>>
						<</if>>
						<<if $tanks[$i].dick < 10 && random(1,100) > 20>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick += 4>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 18>>
						<<if $tanks[$i].balls < 40 && random(1,100) > 10>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls += 9>>
						<</if>>
						<<if $tanks[$i].dick < 10 && random(1,100) > 30>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick += 3>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 9>>
						<<if $tanks[$i].balls < 40 && random(1,100) > 20>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls += 4>>
						<</if>>
						<<if $tanks[$i].dick < 10 && random(1,100) > 50>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick += 2>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 6>>
						<<if $tanks[$i].balls < 40 && random(1,100) > 30>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls += 2>>
						<</if>>
						<<if $tanks[$i].dick < 10 && random(1,100) > 70>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 5>>
						<<if $tanks[$i].balls < 40 && random(1,100) > 30>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls++>>
						<</if>>
						<<if $tanks[$i].dick < 10 && random(1,100) > 80>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<</if>>
				<</if>>
			<<elseif $incubatorWeightSetting == 1>>
				Combined with the healthy food provided to her, her body grows readily.
				<<if $tanks[$i].ovaries == 1>>
					<<set $tanks[$i].pubertyXX = 1>>
					<<if $seeHyperPreg == 1>>
						<<set $tanks[$i].pregType = random(15,25)>>
					<<else>>
						<<set $tanks[$i].pregType = random(2,4)>>
					<</if>>
					<<if $incubatorUpgradeSpeed == 52>>
						<<if $tanks[$i].boobs < 4000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 1000>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 70>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 8 && random(1,100) > 50>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt += 3>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 18>>
						<<if $tanks[$i].boobs < 4000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 500>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 8 && random(1,100) > 50>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 9>>
						<<if $tanks[$i].boobs < 4000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 200>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 8 && random(1,100) > 60>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 6>>
						<<if $tanks[$i].boobs < 4000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 100>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 8 && random(1,100) > 70>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 5>>
						<<if $tanks[$i].boobs < 4000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 100>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 8 && random(1,100) > 80>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<</if>>
				<<elseif $tanks[$i].balls > 0>>
					<<set $tanks[$i].pubertyXY = 1>>
					<<if $incubatorUpgradeSpeed == 52>>
						<<if $tanks[$i].balls < 10>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls += 3>>
						<</if>>
						<<if $tanks[$i].dick < 7 && random(1,100) > 20>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick += 2>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 18>>
						<<if $tanks[$i].balls < 10 && random(1,100) > 10>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls += 2>>
						<</if>>
						<<if $tanks[$i].dick < 7 && random(1,100) > 30>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 9>>
						<<if $tanks[$i].balls < 10 && random(1,100) > 20>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls++>>
						<</if>>
						<<if $tanks[$i].dick < 7 && random(1,100) > 50>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 6>>
						<<if $tanks[$i].balls < 10 && random(1,100) > 30>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls++>>
						<</if>>
						<<if $tanks[$i].dick < 7 && random(1,100) > 70>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 5>>
						<<if $tanks[$i].balls < 10 && random(1,100) > 30>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls++>>
						<</if>>
						<<if $tanks[$i].dick < 7 && random(1,100) > 80>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<</if>>
				<</if>>
			<<else>>
				Since her body has little to work with, her growth is fairly minor.
				<<if $tanks[$i].ovaries == 1>>
					<<set $tanks[$i].pubertyXX = 1>>
					<<if $seeHyperPreg == 1>>
						<<set $tanks[$i].pregType = random(10,15)>>
					<<else>>
						<<set $tanks[$i].pregType = random(2,3)>>
					<</if>>
					<<if $incubatorUpgradeSpeed == 52>>
						<<if $tanks[$i].boobs < 2000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 700>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips += 2>>
						<</if>>
						<<if $tanks[$i].butt < 6 && random(1,100) > 70>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt += 2>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 18>>
						<<if $tanks[$i].boobs < 2000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 200>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips+ +>>
						<</if>>
						<<if $tanks[$i].butt < 6 && random(1,100) > 70>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 9>>
						<<if $tanks[$i].boobs < 2000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
							<<set $tanks[$i].boobs += 50>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 6>>
						<<if $tanks[$i].boobs < 2000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly grow her breasts.@@
							<<set $tanks[$i].boobs += 20>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 5>>
						<<if $tanks[$i].boobs < 2000>>
							The excess estrogen-laced growth hormones @@color:green;rapidly grow her breasts.@@
							<<set $tanks[$i].boobs += 10>>
						<</if>>
						<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
							The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
							<<set $tanks[$i].hips++>>
						<</if>>
						<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
							The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
							<<set $tanks[$i].butt++>>
						<</if>>
					<</if>>
				<<elseif $tanks[$i].balls > 0>>
					<<set $tanks[$i].pubertyXY = 1>>
					<<if $incubatorUpgradeSpeed == 52>>
						<<if $tanks[$i].balls < 6>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to grow for extra cum production.@@
							<<set $tanks[$i].balls += 2>>
						<</if>>
						<<if $tanks[$i].dick < 4 && random(1,100) > 60>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 18>>
						<<if $tanks[$i].balls < 6 && random(1,100) > 50>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to grow for extra cum production.@@
							<<set $tanks[$i].balls++>>
						<</if>>
						<<if $tanks[$i].dick < 4 && random(1,100) > 60>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 9>>
						<<if $tanks[$i].balls < 6 && random(1,100) > 60>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
							<<set $tanks[$i].balls++>>
						<</if>>
						<<if $tanks[$i].dick < 4 && random(1,100) > 70>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick += 2>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 6>>
						<<if $tanks[$i].balls < 6 && random(1,100) > 70>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to grow for extra cum production.@@
							<<set $tanks[$i].balls++>>
						<</if>>
						<<if $tanks[$i].dick < 4 && random(1,100) > 80>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<<elseif $incubatorUpgradeSpeed == 5>>
						<<if $tanks[$i].balls < 6 && random(1,100) > 80>>
							The excess testosterone-laced growth hormones @@color:green;cause her balls to grow for extra cum production.@@
							<<set $tanks[$i].balls++>>
						<</if>>
						<<if $tanks[$i].dick < 4 && random(1,100) > 90>>
							The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
							<<set $tanks[$i].dick++>>
						<</if>>
					<</if>>
				<</if>>
			<</if>>
		<<elseif $incubatorReproductionSetting == 1>>
			Her hormone levels are being carefully managed, @@color:green;encouraging early puberty.@@
			<<if $tanks[$i].ovaries == 1>>
				<<set $tanks[$i].pubertyXX = 1>>
				<<if $tanks[$i].boobs < 400 && random(1,100) > 60>>
					The added estrogen @@color:green;causes her breasts to swell.@@
					<<set $tanks[$i].boobs += 50>>
				<</if>>
				<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
					The added estrogen @@color:green;causes her hips to widen.@@
					<<set $tanks[$i].hips++>>
				<</if>>
				<<if $tanks[$i].butt < 5 && random(1,100) > 80>>
					The added estrogen @@color:green;causes her butt to grow.@@
					<<set $tanks[$i].butt++>>
				<</if>>
			<<elseif $tanks[$i].balls > 0>>
				<<set $tanks[$i].pubertyXY = 1>>
				<<if $tanks[$i].balls < 3 && random(1,100) > 80>>
					The added testosterone @@color:green;causes her balls to swell.@@
					<<set $tanks[$i].balls++>>
				<</if>>
				<<if $tanks[$i].dick < 3 && random(1,100) > 60>>
					The added testosterone @@color:green;causes her penis to grow.@@
					<<set $tanks[$i].dick++>>
				<</if>>
			<</if>>
		<<else>>
			<<if $tanks[$i].balls > 0>>
				<<if $tanks[$i].balls > 1>>
					<<set $tanks[$i].balls -= 5>>
				<</if>>
				<<if $tanks[$i].dick > 1>>
					<<set $tanks[$i].dick -= 5>>
				<</if>>
				<<if $tanks[$i].balls <= 0>>
					<<set $tanks[$i].balls = 1>>
				<</if>>
				<<if $tanks[$i].dick <= 0>>
					<<set $tanks[$i].dick = 1>>
				<</if>>
			<</if>>
			<<if $tanks[$i].boobs > 0>>
				<<set $tanks[$i].boobs -= 500>>
			<</if>>
			<<if $tanks[$i].butt > 0>>
				<<set $tanks[$i].butt -= 4>>
			<</if>>
		<</if>>
	<<else>>
		<<if $tanks[$i].balls > 0>>
			<<if $tanks[$i].balls > 1>>
				<<set $tanks[$i].balls -= 5>>
			<</if>>
			<<if $tanks[$i].dick > 1>>
				<<set $tanks[$i].dick -= 5>>
			<</if>>
			<<if $tanks[$i].balls <= 0>>
				<<set $tanks[$i].balls = 1>>
			<</if>>
			<<if $tanks[$i].dick <= 0>>
				<<set $tanks[$i].dick = 1>>
			<</if>>
		<</if>>
		<<if $tanks[$i].boobs > 0>>
			<<set $tanks[$i].boobs -= 500>>
		<</if>>
		<<if $tanks[$i].butt > 0>>
			<<set $tanks[$i].butt -= 4>>
		<</if>>
	<</if>>

	<<set $tanks[$i].weight = Math.clamp($tanks[$i].weight, -100, 100)>>
	<<set $tanks[$i].muscles = Math.clamp($tanks[$i].muscles, -100, 100)>>
	<<set $tanks[$i].dick = Math.clamp($tanks[$i].dick, 0, 10)>>
	<<set $tanks[$i].hips = Math.clamp($tanks[$i].hips, -2, 2)>>
	<<set $tanks[$i].balls = Math.clamp($tanks[$i].balls, 0, 40)>>
	<<set $tanks[$i].boobs = Math.clamp($tanks[$i].boobs, 0, 10000)>>

<</for>>
<<if $incubatorSlaves == 0>>
$incubatorNameCaps is currently unused.
<</if>>

repo_name: nook/fc


code:
:: Incubator Retrieval Workaround

$readySlave.slaveName has been discharged from $incubatorName and is ready for her first ever inspection.

<<set $activeSlave = $readySlave>>
<<set $saleDescription = 0>>
<<set $incubatorSlaves-->>
<<include "Long Slave Description">>
<<AddSlave $activeSlave>>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "Main">>
<<include "New Child Intro">>


code:
:: Incubator Workaround [nobr]

<<if $tanks.length < $incubator>>
	<<set $activeSlave.growTime = Math.trunc($targetAge*52)>>
	<<set $tanks.push($activeSlave)>>
	<<set $incubatorSlaves++>>
<</if>>

<<set $activeSlave = {}>>


code:
:: Manage Personal Affairs [nobr]

<<set $nextButton = "Back">>
<<set $nextLink = "Manage Arcology">>
<<set $showEncyclopedia = 0>>
<<PCTitle>>

You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself.

You take yourself in in a full length mirror. You are a $PC.race <<if $PC.dick == 1 && $PC.vagina == 1>>futanari<<elseif $PC.dick == 1>>man<<else>>woman<</if>> with <<print $PC.skin>> skin, $PC.hColor hair and $PC.eyeColor eyes.
<<if $PC.actualAge >= 65>>
	You're @@color:orange;$PC.actualAge@@ and definitly feeling it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@color:lime;look an older $PC.visualAge,@@ though perhaps it might be time to undo it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@color:lime;look a younger $PC.visualAge,@@ now if only your body agreed with your looks.<</if>>
<<elseif $PC.actualAge >= 50>>
	You're @@color:orange;$PC.actualAge@@ and starting to feel it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@color:lime;look an older $PC.visualAge.@@<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@color:lime;look a younger $PC.visualAge.@@<</if>>
<<elseif $PC.actualAge >= 35>>
	You're @@color:orange;$PC.actualAge@@ and strong.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@color:lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@color:lime;look a younger $PC.visualAge@@ recapturing your youth.<</if>>
<<else>>
	You're @@color:orange;$PC.actualAge@@ and full of vigor.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@color:lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@color:lime;look a younger $PC.visualAge,@@ even though society may find your looks uncomfortable.<</if>>
<</if>>
<<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek is 51>>next week<<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>>
Looking down;
<<if $PC.boobsBonus > 2>>
	you have a @@color:orange;pair of H-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are big, round, and obviously implants. They barely move when you fuck your slaves<<else>>They are all natural, heavy, and a bit saggy though they have some perk to them. Once they get going, it's hard to make them stop<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == 2>>
	you have a @@color:orange;pair of G-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are kind of rounded and much to perky for their size to pass as real. They have a bit of bounce to them as you fuck a slave<<else>>They are all natural and a little heavy. The bounce everywhere when you fuck your slaves.<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == 1>>
	you have a @@color:orange;pair of F-cup breasts.@@ <<if $PC.boobsImplant == 1>>They are nice, perky and not obviously implants. Though the way they move when you fuck a slave pins them as such<<else>>They are nice and perky, dispite their size. They bounce lewdly as you fuck your slaves.<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == -0.5>>
	you have a @@color:orange;pair of D-cup breasts.@@ They are nice, perky and bounce pleasantly as you fuck your slaves.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == -1>>
	you have a @@color:orange;pair of C-cup breasts.@@ They are nice and perky, with just a little bounce when you fuck your slaves.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation.<</if>>
<<elseif $PC.boobs == 1>>
	you have a @@color:orange;healthy pair of DD breasts.@@<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel fuller lately; likely a side effect of your lactation.<</if>>
<<else>>
	you have a @@color:orange;masculine chest.@@<<if $PC.preg > 30 || $PC.births > 0>> Your chest feels swollen; the beads of milk forming on your nipples tells you why.<</if>>
<</if>>
<<if $PC.preg >= 42>>
	You don't know why you even bother getting out of bed; you are @@color:orange;overdue and ready to drop@@ at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.
<<elseif $PC.preg >= 40>>
	You feel absolutely massive; your @@color:orange;full-term belly@@ makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close.
<<elseif $PC.preg >= 36>>
	You can barely wrap your arms around your @@color:orange;huge pregnant belly,@@ and when you do, your popped navel reminds you your bun is almost ready.
<<elseif $PC.preg >= 32>>
	Your @@color:orange;pregnancy has gotten quite huge,@@ none of your clothes fit it right.
<<elseif $PC.preg >= 28>>
	Your @@color:orange;pregnant belly juts out annoyingly far,@@ just getting dressed is a pain now.
<<elseif $PC.preg >= 24>>
	Half way there! Your @@color:orange;belly has gotten quite large with child;@@ it is beginning to get the way of sex and business.
<<elseif $PC.preg >= 20>>
	Your @@color:orange;belly is now large enough that there is no hiding it.@@
<<elseif $PC.preg >= 16>>
	Your @@color:orange;belly is rounded by your early pregnancy.@@
<<elseif $PC.preg >= 12>>
	Your @@color:orange;lower belly is beginning to stick out,@@ you're definitely pregnant.
<<elseif $PC.preg >= 8>>
	Your @@color:orange;belly is slightly swollen;@@ combined with your missed period, odds are you're pregnant.
<<elseif $PC.preg >= 3>>
	Your @@color:red;period hasn't happened in some time,@@ you might be pregnant.
<</if>>
Beneath all that;
<<if $PC.dick == 1 && $PC.vagina == 1>>
	an @@color:orange;above average penis@@ and a pair of
	<<if $PC.ballsImplant > 2>>
		@@color:orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly intersting.
	<<elseif $PC.ballsImplant == 2>>
		@@color:orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting.
	<<elseif $PC.ballsImplant == 1>>
		@@color:orange;large balls;@@ you can certainly feel them as you move about.
	<<else>>
		@@color:orange;normal, uneventful balls.@@
	<</if>>
	Tucked away beneath them; a
	<<if $PC.newVag == 1>>
		@@color:orange;tight vagina.@@ Your pussy is very resiliant, you shouldn't be able to stretch it out again.
	<<elseif $PC.career == "escort">>
		@@color:red;very loose vagina.@@ Years of whoring will do that to a girl.
	<<elseif $PC.births >= 10>>
		@@color:red;rather loose vagina,@@ stretched from your many children.
	<<elseif $PC.career == "servant">>
		@@color:red;rather loose vagina.@@ You master fucked you several times a day; him and his children have wreaked havoc upon your pussy.
	<<elseif $PC.births > 2>>
		@@color:orange;loose vagina,@@ stretched from your several children.
	<<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">>
		@@color:lime;reasonably tight vagina.@@ You've had some fun during your previous career.
	<<elseif $PC.births > 0>>
		@@color:lime;reasonably tight vagina.@@ It's handled childbirth well enough.
	<<else>>
		@@color:lime;tight vagina.@@ You're no virgin, but you've taken care of yourself.
	<</if>>
<<elseif $PC.dick == 1>>
	an @@color:orange;above average penis@@ and a pair of
	<<if $PC.ballsImplant > 2>>
		@@color:orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone can tell they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly intersting.
	<<elseif $PC.ballsImplant == 2>>
		@@color:orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting.
	<<elseif $PC.ballsImplant == 1>>
		@@color:orange;large balls;@@ you can certainly feel them as you move about.
	<<else>>
		@@color:orange;normal, uneventful balls.@@
	<</if>>
<<else>>
	a
	<<if $PC.newVag == 1>>
		@@color:orange;tight vagina.@@ Your pussy is very resiliant, you shouldn't be able to stretch it out again.
	<<elseif $PC.career == "escort">>
		@@color:red;very loose vagina.@@ Years of whoring will do that to a girl.
	<<elseif $PC.births >= 10>>
		@@color:red;rather loose vagina,@@ stretched from your many children.
	<<elseif $PC.career == "servant">>
		@@color:red;rather loose vagina.@@ You master fucked you several times a day; him and his children have wreaked havoc upon your pussy.
	<<elseif $PC.births > 2>>
		@@color:orange;loose vagina,@@ stretched from your several children.
	<<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">>
		@@color:lime;reasonably tight vagina.@@ You've had some fun during your previous career.
	<<elseif $PC.births > 0>>
		@@color:lime;reasonably tight vagina.@@ It's handled childbirth well enough.
	<<else>>
		@@color:lime;tight vagina.@@ You're no virgin, but you've taken care of yourself.
	<</if>>
<</if>>
Around back;
<<if $PC.butt > 2>>
	<<if $PC.buttImplant == 1>>
		an @@color:orange;enormous, round, hard butt;@@ it is very obviously a pair of huge implants. They barely move at all when you walk or fuck, are difficult to cram into your clothing and you keep getting stuck in chairs, but you wouldn't have it any other way.
	<<else>>
		an @@color:orange;enormous, jiggly butt.@@ It is always wobbling for some reason or another. It really fills out your clothing and practically consumes anything you sit on.
	<</if>>
<<elseif $PC.butt == 2>>
	<<if $PC.buttImplant == 1>>
		a @@color:orange;huge, round, firm butt;@@ it's easily identifiable as fake.
	<<else>>
		a @@color:orange;huge, soft butt.@@ It jiggles a lot as you move.
	<</if>>
<<elseif $PC.butt == 1>>
	<<if $PC.buttImplant == 1>>
		a @@color:orange;big firm butt;@@ anyone that feels it can tell it's fake, but at a glance you can't tell otherwise.
	<<else>>
		a @@color:orange;big butt.@@ It jiggles a little as you walk.
	<</if>>
<<else>>
	a @@color:orange;sexy, but normal butt.@@
<</if>>

<<if $playerSurgery == 0>>[[Visit your plastic surgeon.|Elective Surgery][$playerSurgery = 4]]<<else>>Your favorite plastic surgeon is booked solid for the next $playerSurgery weeks.<</if>>

You have a number of contact lenses in various colors available.

	<<if $PC.origEye == $PC.eyeColor>>You aren't wearing contacts.<<else>>[[Remove lenses|Manage Personal Affairs][$PC.eyeColor = $PC.origEye]]<</if>>
	<<if $PC.origEye != "blue">>| [[Blue|Manage Personal Affairs][$PC.eyeColor = "blue"]]<</if>>
	<<if $PC.origEye != "black">>| [[Black|Manage Personal Affairs][$PC.eyeColor = "black"]]<</if>>
	<<if $PC.origEye != "brown">>| [[Brown|Manage Personal Affairs][$PC.eyeColor = "brown"]]<</if>>
	<<if $PC.origEye != "green">>| [[Green|Manage Personal Affairs][$PC.eyeColor = "green"]]<</if>>
	<<if $PC.origEye != "turquoise">>| [[Turquoise|Manage Personal Affairs][$PC.eyeColor = "turquoise"]]<</if>>
	<<if $PC.origEye != "sky-blue">>| [[Sky-blue|Manage Personal Affairs][$PC.eyeColor = "sky-blue"]]<</if>>
	<<if $PC.origEye != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.eyeColor = "hazel"]]<</if>>
	<<if $PC.origEye != "pale-grey">>| [[Pale-grey|Manage Personal Affairs][$PC.eyeColor = "pale-grey"]]<</if>>
	<<if $PC.origEye != "white">>| [[White|Manage Personal Affairs][$PC.eyeColor = "white"]]<</if>>
	<<if $PC.origEye != "pink">>| [[Pink|Manage Personal Affairs][$PC.eyeColor = "pink"]]<</if>>
	<<if $PC.origEye != "amber">>| [[Amber|Manage Personal Affairs][$PC.eyeColor = "amber"]]<</if>>
	<<if $PC.origEye != "red">>| [[Red|Manage Personal Affairs][$PC.eyeColor = "red"]]<</if>>
	<<if $PC.origEye != "catlike">>| [[Catlike|Manage Personal Affairs][$PC.eyeColor = "catlike"]]<</if>>
	<<if $PC.origEye != "serpent-like">>| [[Serpent-like|Manage Personal Affairs][$PC.eyeColor = "serpent-like"]]<</if>>
	<<if $PC.origEye != "devilish">>| [[Devilish|Manage Personal Affairs][$PC.eyeColor = "devilish"]]<</if>>
	<<if $PC.origEye != "demonic">>| [[Demonic|Manage Personal Affairs][$PC.eyeColor = "demonic"]]<</if>>
	<<if $PC.origEye != "hypnotic">>| [[Hypnotic|Manage Personal Affairs][$PC.eyeColor = "hypnotic"]]<</if>>
	<<if $PC.origEye != "heart-shaped">>| [[Heart-shaped|Manage Personal Affairs][$PC.eyeColor = "heart-shaped"]]<</if>>

You have a selection of hair dyes available.

	<<if $PC.origHColor == $PC.hColor>>Your hair is its natural color.<<else>>[[Remove dye|Manage Personal Affairs][$PC.hColor = $PC.origHColor]]<</if>>
	<<if $PC.origHColor != "blonde">>| [[Blonde|Manage Personal Affairs][$PC.hColor = "blonde"]]<</if>>
	<<if $PC.origHColor != "golden">>| [[Golden|Manage Personal Affairs][$PC.hColor = "golden"]]<</if>>
	<<if $PC.origHColor != "platinum blonde">>| [[Platinum Blonde|Manage Personal Affairs][$PC.hColor = "platinum blonde"]]<</if>>
	<<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>>
	<<if $PC.origHColor != "copper">>| [[Copper|Manage Personal Affairs][$PC.hColor = "copper"]]<</if>>
	<<if $PC.origHColor != "ginger">>| [[Ginger|Manage Personal Affairs][$PC.hColor = "ginger"]]<</if>>
	<<if $PC.origHColor != "red">>| [[Red|Manage Personal Affairs][$PC.hColor = "red"]]<</if>>
	<<if $PC.origHColor != "crimson">>| [[Crimson|Manage Personal Affairs][$PC.hColor = "crimson"]]<</if>>
	<<if $PC.origHColor != "green">>| [[Green|Manage Personal Affairs][$PC.hColor = "green"]]<</if>>
	<<if $PC.origHColor != "blue">>| [[Blue|Manage Personal Affairs][$PC.hColor = "blue"]]<</if>>
	<<if $PC.origHColor != "pink">>| [[Pink|Manage Personal Affairs][$PC.hColor = "pink"]]<</if>>
	<<if $PC.origHColor != "dark brown">>| [[Dark Brown|Manage Personal Affairs][$PC.hColor = "dark brown"]]<</if>>
	<<if $PC.origHColor != "brown">>| [[Brown|Manage Personal Affairs][$PC.hColor = "brown"]]<</if>>
	<<if $PC.origHColor != "auburn">>| [[Auburn|Manage Personal Affairs][$PC.hColor = "auburn"]]<</if>>
	<<if $PC.origHColor != "burgundy">>| [[Burgundy|Manage Personal Affairs][$PC.hColor = "burgundy"]]<</if>>
	<<if $PC.origHColor != "chocolate brown">>| [[Chocolate|Manage Personal Affairs][$PC.hColor = "chocolate brown"]]<</if>>
	<<if $PC.origHColor != "chestnut">>| [[Chestnut|Manage Personal Affairs][$PC.hColor = "chestnut"]]<</if>>
	<<if $PC.origHColor != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "hazel"]]<</if>>
	<<if $PC.origHColor != "black">>| [[Black|Manage Personal Affairs][$PC.hColor = "black"]]<</if>>
	<<if $PC.origHColor != "grey">>| [[Grey|Manage Personal Affairs][$PC.hColor = "grey"]]<</if>>
	<<if $PC.origHColor != "silver">>| [[Silver|Manage Personal Affairs][$PC.hColor = "silver"]]<</if>>
	<<if $PC.origHColor != "white">>| [[White|Manage Personal Affairs][$PC.hColor = "white"]]<</if>>

You ponder what skills may be useful in running your arcology.

Trading:
<<if $PC.trading >= 100>>
	You are a master at economics and trading.
<<elseif $PC.trading >= 80>>
	You are an expert at economics and trading.
<<elseif $PC.trading >= 60>>
	You are skilled in economics and trading.
<<elseif $PC.trading >= 40>>
	You know some things about economics and trading.
<<elseif $PC.trading >= 20>>
	You are a beginner in economics.
<<elseif $PC.trading >= 0>>
	You know only the basics of trading.
<<elseif $PC.trading >= -20>>
	You know how to haggle a little.
<<elseif $PC.trading >= -40>>
	You know how to shop around.
<<elseif $PC.trading >= -60>>
	You know not to pay sticker price.
<<elseif $PC.trading >= -80>>
	People always give you discounts, but you never save any money.
<<else>>
	They said it was a bear market, so where are the bears?
<</if>>

Warfare:
<<if $PC.warfare >= 100>>
	You are a master of warfare.
<<elseif $PC.warfare >= 80>>
	You are an expert at tactics and strategy.
<<elseif $PC.warfare >= 60>>
	You are skilled in combat.
<<elseif $PC.warfare >= 40>>
	You know some things about combat.
<<elseif $PC.warfare >= 20>>
	You are a beginner in tactics and strategy.
<<elseif $PC.warfare >= 0>>
	You know only the basics of fighting.
<<elseif $PC.warfare >= -20>>
	You know how to hold a gun.
<<elseif $PC.warfare >= -40>>
	You know how to stab with a knife.
<<elseif $PC.warfare >= -60>>
	Go for the throat?
<<elseif $PC.warfare >= -80>>
	Just kick them in the balls, right?
<<else>>
	People like you are usually the first raped in a war.
<</if>>

Slaving:
<<if $PC.slaving >= 100>>
	You are a master slaver.
<<elseif $PC.slaving >= 80>>
	You are an expert at enslaving.
<<elseif $PC.slaving >= 60>>
	You are skilled in slaving.
<<elseif $PC.slaving >= 40>>
	You know some things about getting slaves.
<<elseif $PC.slaving >= 20>>
	You are a beginner in slaving.
<<elseif $PC.slaving >= 0>>
	You know only the basics of slaving.
<<elseif $PC.slaving >= -20>>
	You know how to avoid becoming a slave.
<<elseif $PC.slaving >= -40>>
	You know to read contracts before you sign them.
<<elseif $PC.slaving >= -60>>
	You know to be careful.
<<elseif $PC.slaving >= -80>>
	You know better than to trust anyone.
<<else>>
	It would be easy to enslave you.
<</if>>

Engineering:
<<if $PC.engineering >= 100>>
	You are a master engineer.
<<elseif $PC.engineering >= 80>>
	You are an expert at engineering.
<<elseif $PC.engineering >= 60>>
	You are skilled in engineering.
<<elseif $PC.engineering >= 40>>
	You know some things about engineering.
<<elseif $PC.engineering >= 20>>
	You are a beginner in engineering.
<<elseif $PC.engineering >= 0>>
	You know only the basics of engineering.
<<elseif $PC.engineering >= -20>>
	You can build a gingerbread house that doesn't collapse.
<<elseif $PC.engineering >= -40>>
	You can tie a tight knot, does that count?
<<elseif $PC.engineering >= -60>>
	Glue is your friend; lots of it.
<<elseif $PC.engineering >= -80>>
	You know better than to even try to build something.
<<else>>
	You can cook; that's sort of like building something, right?
<</if>>

Medicine:
<<if $PC.medicine >= 100>>
	You are a master surgeon.
<<elseif $PC.medicine >= 80>>
	You are an expert at medicine and surgery.
<<elseif $PC.medicine >= 60>>
	You are skilled in surgery.
<<elseif $PC.medicine >= 40>>
	You know some things about medicine.
<<elseif $PC.medicine >= 20>>
	You are a beginner in medicine.
<<elseif $PC.medicine >= 0>>
	You know the basics of treating injuries.
<<elseif $PC.medicine >= -20>>
	You can stop a wound from getting infected.
<<elseif $PC.medicine >= -40>>
	Gauze is your friend. Just keep wrapping.
<<elseif $PC.medicine >= -60>>
	You know how to apply a bandaid.
<<elseif $PC.medicine >= -80>>
	Cure-alls are wonderful. Why aren't they sold in stores, though?
<<else>>
	Alchohol makes pain go away, right?
<</if>>

On formal occasions, you are announced as $PCTitle. By slaves, however, you prefer to be called <<if ndef $PC.customTitle>>by name<<else>>$PC.customTitle, or $PC.customTitleLisp, by those slaves incapable of saying $PC.customTitle correctly<</if>>.

<<if ndef $PC.customTitle>>

<<link "Set a custom title for slaves to address you">>
		<<replace "#result">>
			Custom title: <<textbox "$PC.customTitle" $PC.customTitle>>
			<<link "Apply">>
				<<replace "#result">>
					Your title is now $PC.customTitle.
					<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>
				<</replace>>
			<</link "">>
		<</replace>>
	<</link>>
<<else>>

Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>>
	<<link "Apply">>
		<<replace "#result">>
			Your title is now $PC.customTitle.
			<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>
		<</replace>>
	<</link>> |
	<<link "Stop using a custom title">>
		<<replace "#result">>
			You stop using a custom title
			<<set $PC.customTitle = undefined>>
			<<set $PC.customTitleLisp = undefined>>
		<</replace>>
	<</link>>
<</if>>

<<if $PC.degeneracy > 0>>

__Rumors__

<<if $PC.degeneracy > 100>>
	There are severe and devastating rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 75>>
	There are severe rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 50>>
	There are bad rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 25>>
	There are rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 10>>
	There are minor rumors about you spreading across the arcology.
<<else>>
	The occasional rumor about you can be heard throughout the arcology.
<</if>>

<</if>>

<<if $familyTesting == 1>>
<<if totalPlayerRelatives($PC) > 0>>
	<<PlayerFamily>>
<</if>>
<</if>>

<<if $PC.vagina == 1>>

__Contraceptives and Fertility__

<<if $PC.preg < 8 && $PC.preg > 0 && $PC.pregSource != -1>>
	Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@color:lime;you are pregnant.@@	<<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">>
    <</replace>><</link>>
<<elseif $PC.labor == 1>>
	You are beginning to feel contractions, you'll be giving birth soon.
<<elseif $PC.preg >= 40>>
	Your due date is looming, but your child doesn't seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]]
<<elseif $PC.preg >= 8 && $PC.pregSource != -1>>
	You're pregnant, something rather unbecoming for an arcology owner. <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">>
    <</replace>><</link>>
<</if>>

<<if $PC.births > 0>>

In total, you have given birth to:
<<if $PC.birthElite > 0>>

<<print $PC.birthElite>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite.
<</if>>
<<if $PC.birthMaster > 0>>

<<print $PC.birthMaster>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master.
<</if>>
<<if $PC.birthClient > 0>>

<<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from clients you've slept with.
<</if>>
<<if $PC.birthDegenerate > 0>>

<<print $PC.birthDegenerate>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves.
<</if>>
<<if $PC.birthArcOwner > 0>>

<<print $PC.birthArcOwner>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner.
<</if>>
<<if $PC.birthCitizen > 0>>

<<print $PC.birthCitizen>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens.
<</if>>
<<if $PC.birthOther > 0>>

<<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall.
<</if>>
<</if>>

I'm
<<if $PC.preg > 0>>
	currently <<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now.
<<elseif $PC.preg == -2>>
	menopausal. My time to bear children has passed.
<<elseif $PC.preg == -1>>
	currently on birth control.
	[[Stop taking it|Manage Personal Affairs][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
	currently fertile.
	[[Start taking birth control|Manage Personal Affairs][$PC.preg = -1]]
<</if>>

<<if $arcologies[0].FSRestartDecoration >= 100>>
	<<if $playerBred == 0>>

		I am currently not bearing children for the Societal Elite.
		[[List your womb as available|Manage Personal Affairs][$playerBred = 1]]
	<<else>>
		My womb is dedicated to carrying the Societal Elites' children.
	<</if>>
<</if>>

<<if $PC.preg == 0>>

<<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>>
	<<if $PC.cumTap == 0>>

		The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is.

[[No-one is looking...|FSelf]]
	<<else>>

		The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is.

[[Sounds fun!|FSelf]]

[[I only want to get pregnant.|Manage Personal Affairs][$PC.preg = 1, $PC.pregSource = 0]]
	<</if>>
<</if>>

<</if>>

<</if>>

<<if $propOutcome == 1>>

__Elite Breeder Qualifications__
	<<UpdateStandards>>
	<<BreedingStandards>>
<</if>>


code:
:: P Bodyswap Reveal [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>

<<set $bodyswapAnnounced = 1>>

You recieve countless messages throughout the day; mostly worthless spam, several uninterseting business offers and the occasional enslavement request. This one catches your eye however. It's an offer from a top surgeon who has recently been experimenting with radical new surgeries. You've been loosely following their work for the last few weeks, ever since they succesfully transfered the brain from one slave to another with minimal side effects, and it seems the are now offering their work to anyone with a surgical suite capable of performing the surgery and willing to undertake the risk.

It's an interesting offer and your remote surgery will suffice should you want to change up your slaves' bodies more than any drug or implant ever could. You'll need a slave to place their brain into, however. Perhaps one the mindless slaves from the Flesh Heap will suit your needs.


code:
:: PC Appearance Intro [nobr]

Race and appearance are largely irrelavant in the free cities; there are only the free and the enslaved.

//Appearance only, no effect on gameplay (unless you make a big deal out of it).//

@@color:orange;What nationality are you?@@

I am $PC.nationality.

<<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">>//Capitalize it//

@@color:orange;What race are you?@@

I'm $PC.race.

<<link "White">>
	<<set $PC.race = "white">>
	<<PlayerRace>>
<</link>>
|
<<link "Asian">>
	<<set $PC.race = "asian">>
	<<PlayerRace>>
<</link>>
|
<<link "Latina">>
	<<set $PC.race = "latina">>
	<<PlayerRace>>
<</link>>
|
<<link "Middle Eastern">>
	<<set $PC.race = "middle eastern">>
	<<PlayerRace>>
<</link>>
|
<<link "Black">>
	<<set $PC.race = "black">>
	<<PlayerRace>>
<</link>>
|
<<link "Semitic">>
	<<set $PC.race = "semitic">>
	<<PlayerRace>>
<</link>>
|
<<link "Southern European">>
	<<set $PC.race = "southern European">>
	<<PlayerRace>>
<</link>>
|
<<link "Indo-aryan">>
	<<set $PC.race = "indo-aryan">>
	<<PlayerRace>>
<</link>>
|
<<link "Amerindian">>
	<<set $PC.race = "amerindian">>
	<<PlayerRace>>
<</link>>
|
<<link "Pacific Islander">>
	<<set $PC.race = "pacific islander">>
	<<PlayerRace>>
<</link>>
|
<<link "Malay">>
	<<set $PC.race = "malay">>
	<<PlayerRace>>
<</link>>
|
<<link "Mixed race">>
	<<set $PC.race = "mixed race">>
	<<PlayerRace>>
<</link>>

@@color:orange;What is your skin tone?@@

I have $PC.skin skin.

<<link "White">>
	<<set $PC.skin = "white">>
	<<PlayerSkin>>
<</link>>
|
<<link "Fair">>
	<<set $PC.skin = "fair">>
	<<PlayerSkin>>
<</link>>
|
<<link "Light">>
	<<set $PC.skin = "light">>
	<<PlayerSkin>>
<</link>>
|
<<link "Dark">>
	<<set $PC.skin = "dark">>
	<<PlayerSkin>>
<</link>>
|
<<link "Olive">>
	<<set $PC.skin = "olive">>
	<<PlayerSkin>>
<</link>>
|
<<link "Black">>
	<<set $PC.skin = "black">>
	<<PlayerSkin>>
<</link>>
|
<<link "Brown">>
	<<set $PC.skin = "brown">>
	<<PlayerSkin>>
<</link>>
|
<<link "Light Brown">>
	<<set $PC.skin = "light brown">>
	<<PlayerSkin>>
<</link>>
|
<<link "Pale">>
	<<set $PC.skin = "pale">>
	<<PlayerSkin>>
<</link>>
|
<<link "Extremely Pale">>
	<<set $PC.skin = "extremely pale">>
	<<PlayerSkin>>
<</link>>

@@color:orange;What color are your eyes?@@

I have $PC.eyeColor eyes.

<<textbox "$PC.eyeColor" $PC.eyeColor "PC Appearance Intro">>

@@color:orange;What color is your hair?@@

I have $PC.hColor hair.

<<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">>

[[Finish player character customization|PC Experience Intro]]


code:
:: PC Preg Intro [nobr]

You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women.

@@color:orange;What's your stance on taking contraceptives?@@

I'm
<<if $PC.preg == -1>>
	not interested in being a mother.
	[[Risky|PC Preg Intro][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
	fertile and I know the risks.
	[[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]]
<<else>>
	already pregnant.
	[[Fertile|PC Preg Intro][$PC.preg = 0]]
<</if>>

//Being or becoming pregnant will raise difficulty.//

@@color:orange;Hormones can be an interesting thing, how do they affect you?@@

I'm
<<if $PC.pregMood == 1>>
	gentle and motherly when I'm hormonal.
	[[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
	in complete control of myself.
	[[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]]
<<else>>
	aggressive and domineering when I'm hormonal.
	[[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]]
<</if>>

//Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.//

[[Confirm player character customization|PC Experience Intro]]