code:
:: MOD_Edit Slave Cheat [nobr]

<<set $nextButton = "Continue">>
<<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">>
<<set $oldName = $activeSlave.slaveName>>

''Cheating Edit Slave''

''Birth Name:''
<<textbox "$activeSlave.birthName" $activeSlave.birthName>>

''Slave Name (birth name was $activeSlave.birthName):''
<<textbox "$activeSlave.slaveName" $activeSlave.slaveName>>

''Current Slave ID: ($activeSlave.ID)''

<<if $familyTesting == 1>>
	''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):''

	''mother ID''
	<<textbox "$activeSlave.mother" $activeSlave.mother>>

	''father ID''
	<<textbox "$activeSlave.father" $activeSlave.father>>
<<else>>
	''Slave Blood Relations (twin, sister, mother, daughter):''
	<<textbox "$activeSlave.relation" $activeSlave.relation>>

''Blood Relations Target ID:''
<<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>>

''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |''

<<radiobutton "$activeSlave.relationship" -3>> Married to You
<<radiobutton "$activeSlave.relationship" -2>> In Relationship with You
<<radiobutton "$activeSlave.relationship" -1>> Emotional Slut
<<radiobutton "$activeSlave.relationship" 0>> None
<<radiobutton "$activeSlave.relationship" 1>> Like
<<radiobutton "$activeSlave.relationship" 2>> Friend
<<radiobutton "$activeSlave.relationship" 3>> Sex Friend
<<radiobutton "$activeSlave.relationship" 4>> Lover
<<radiobutton "$activeSlave.relationship" 5>> Married

''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>>

<</if>>

''Career ($activeSlave.career)''
<<textbox "$activeSlave.career" $activeSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here//

''Origin ($activeSlave.origin)''
<<textbox "$activeSlave.origin" $activeSlave.origin>>

''Legal status: (-1: slave, 0 or more: indentured for x weeks)''
<<textbox "$activeSlave.indenture" $activeSlave.indenture>>

''Nationality: ($activeSlave.nationality)''
<<textbox "$activeSlave.nationality" $activeSlave.nationality>>
    //This will not alter name or race//

''Race: ($activeSlave.race)''
<<textbox "$activeSlave.race" $activeSlave.race>>

<<radiobutton "$activeSlave.race" "white">> White
<<radiobutton "$activeSlave.race" "asian">> Asian
<<radiobutton "$activeSlave.race" "latina">> Latina
<<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern
<<radiobutton "$activeSlave.race" "black">> Black
<<radiobutton "$activeSlave.race" "semitic">> Semitic
<<radiobutton "$activeSlave.race" "southern European">> Southern European
<<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan
<<radiobutton "$activeSlave.race" "amerindian">> Amerindian
<<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander
<<radiobutton "$activeSlave.race" "malay">> Malay
<<radiobutton "$activeSlave.race" "mixed race">> Mixed race

''Skin color: ($activeSlave.skin)''
<<textbox "$activeSlave.skin" $activeSlave.skin>>

<<radiobutton "$activeSlave.skin" "white">> White
<<radiobutton "$activeSlave.skin" "fair">> Fair
<<radiobutton "$activeSlave.skin" "tanned">> Tanned
<<radiobutton "$activeSlave.skin" "olive">> Olive
<<radiobutton "$activeSlave.skin" "light brown">> Light brown
<<radiobutton "$activeSlave.skin" "brown">> Brown
<<radiobutton "$activeSlave.skin" "black">> Black
<<radiobutton "$activeSlave.skin" "pale">> Pale
<<radiobutton "$activeSlave.skin" "dark">> Dark
<<radiobutton "$activeSlave.skin" "light">> Light
<<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale

''Accent: ($activeSlave.accent)''
<<textbox "$activeSlave.accent"  $activeSlave.accent>>

<<radiobutton "$activeSlave.accent" 0>> None
<<radiobutton "$activeSlave.accent" 1>> Distinctive
<<radiobutton "$activeSlave.accent" 2>> Thick
<<radiobutton "$activeSlave.accent" 3>> Barely Understands Language

''Age - Actual:''
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge>>

''Age - Physical:''
<<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>>

''Age - Visual:''
<<textbox "$activeSlave.visualAge" $activeSlave.visualAge>>

''Health (-99 to 100, -100 is death):''
<<textbox "$activeSlave.health" $activeSlave.health>>

''Addiction:''
<<textbox "$activeSlave.addict" $activeSlave.addict>>

//Don't set devotion too far away from old devotion otherwise it won't stick//

''Devotion (-100 to 100):''
<<textbox "$activeSlave.devotion" $activeSlave.devotion>>

''Old Devotion (-100 to 100):''
<<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>>

//Don't set trust too far away from old trust otherwise it won't stick//

''Trust (-100 to 100):''
<<textbox "$activeSlave.trust" $activeSlave.trust>>

''Old Trust (-100 to 100):''
<<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>>

''Her hair is $activeSlave.hStyle''
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>>

//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//

''Hair length: $activeSlave.hLength''
Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>>

''Her hair is $activeSlave.hColor in color''
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>>

//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//

''Her pubic hair is $activeSlave.pubicHColor in color''
Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>>

''Pubic Hair Style: ($activeSlave.pubicHStyle)''
<<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat
<<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed
<<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip
<<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy
<<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless

''Her eyes are $activeSlave.eyeColor in color''
Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>>

''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes''

Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>>
<<radiobutton "$activeSlave.eyes" 1>> Normal
<<radiobutton "$activeSlave.eyes" -1>> Nearsighted

''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>>

//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//

''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>>

//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//

''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>>

//For best results, use a short phrase; for example: 'Breeder.'//

''Face (-100 to 100): $activeSlave.face |''
<<textbox "$activeSlave.face" $activeSlave.face>>

<<radiobutton "$activeSlave.face" -100>> Very ugly
<<radiobutton "$activeSlave.face" -55>> Ugly
<<radiobutton "$activeSlave.face" -15>> Unattractive
<<radiobutton "$activeSlave.face" 0>> Pretty
<<radiobutton "$activeSlave.face" 15>> Attractive
<<radiobutton "$activeSlave.face" 55>> Beautiful
<<radiobutton "$activeSlave.face" 100>> Very beautiful

''Face Shape: $activeSlave.faceShape |''
<<textbox "$activeSlave.faceShape" $activeSlave.faceShape>>

<<radiobutton "$activeSlave.faceShape" masculine>> Masculine
<<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous
<<radiobutton "$activeSlave.faceShape" normal>> Normal
<<radiobutton "$activeSlave.faceShape" cute>> Cute
<<radiobutton "$activeSlave.faceShape" sensual>> Sensual
<<radiobutton "$activeSlave.faceShape" exotic>> Exotic

''Face Implant (0 to 2): $activeSlave.faceImplant |''
<<radiobutton "$activeSlave.faceImplant" 0>> None
<<radiobutton "$activeSlave.faceImplant" 1>> Some Work
<<radiobutton "$activeSlave.faceImplant" 2>> Totally Reworked

''Natural Skin Distinctiveness: $activeSlave.markings |''
<<textbox "$activeSlave.markings" $activeSlave.markings>>

<<radiobutton "$activeSlave.markings" none>> None
<<radiobutton "$activeSlave.markings" freckles>> Freckles
<<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles
<<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark
<<radiobutton "$activeSlave.markings" birthmark>> Birth Mark

''Oral sex (0 to 100):''
<<if $activeSlave.oralSkill <= 10>>
Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.oralSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>>

<<radiobutton "$activeSlave.oralSkill" 0>> Unskilled
<<radiobutton "$activeSlave.oralSkill" 15>> Basic
<<radiobutton "$activeSlave.oralSkill" 35>> Skilled
<<radiobutton "$activeSlave.oralSkill" 65>> Expert
<<radiobutton "$activeSlave.oralSkill" 100>> Masterful

''Prestige:''
<<textbox "$activeSlave.prestige" $activeSlave.prestige>>
<<radiobutton "$activeSlave.prestige" 0>> 0
<<radiobutton "$activeSlave.prestige" 1>> 1
<<radiobutton "$activeSlave.prestige" 2>> 2
<<radiobutton "$activeSlave.prestige" 3>> 3

''Prestige description:''
<<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>>

''Muscles (0 to 3): $activeSlave.muscles |''
<<textbox "$activeSlave.muscles" $activeSlave.muscles>>

<<radiobutton "$activeSlave.muscles" 0>> None
<<radiobutton "$activeSlave.muscles" 20>> Tone
<<radiobutton "$activeSlave.muscles" 50>> Muscular
<<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular

''Height: $activeSlave.height |''
<<textbox "$activeSlave.height" $activeSlave.height>>

(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)

''Height Implant (-1 to 1): $activeSlave.heightImplant |''
<<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>>

<<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened
<<radiobutton "$activeSlave.heightImplant" 0>> Normal
<<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened

''Lips (0 to 100): $activeSlave.lips |''
<<textbox "$activeSlave.lips" $activeSlave.lips>>

<<radiobutton "$activeSlave.lips" 0>> Thin
<<radiobutton "$activeSlave.lips" 15>> Normal
<<radiobutton "$activeSlave.lips" 35>> Plush
<<radiobutton "$activeSlave.lips" 65>> Big
<<radiobutton "$activeSlave.lips" 85>> Huge
<<radiobutton "$activeSlave.lips" 100>> Enormous facepussy

''Lip Implants (0 to 30): $activeSlave.lipsImplant |''
<<radiobutton "$activeSlave.lipsImplant" 0>> None
<<radiobutton "$activeSlave.lipsImplant" 10>> Normal
<<radiobutton "$activeSlave.lipsImplant" 20>> Large
<<radiobutton "$activeSlave.lipsImplant" 30>> Enormous

''Teeth: $activeSlave.teeth |''
<<textbox "$activeSlave.teeth" $activeSlave.teeth>>

<<radiobutton "$activeSlave.teeth" normal>> Normal
<<radiobutton "$activeSlave.teeth" pointy>> Pointy
<<radiobutton "$activeSlave.teeth" crooked>> Crooked
<<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces
<<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces
<<radiobutton "$activeSlave.teeth" removable>> Removable

''Voice (0,1,2,3): $activeSlave.voice |''
<<textbox "$activeSlave.voice" $activeSlave.voice>>

<<radiobutton "$activeSlave.voice" 0>> Mute
<<radiobutton "$activeSlave.voice" 1>> Deep
<<radiobutton "$activeSlave.voice" 2>> Normal
<<radiobutton "$activeSlave.voice" 3>> High

''Weight (-100 to 100):''
<<if $activeSlave.weight < -95>>
@@color:red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>
@@color:red;Skinny.@@
<<elseif $activeSlave.weight < -10>>
Thin.
<<elseif $activeSlave.weight <= 10 >>
Average.
<<elseif $activeSlave.weight <= 30>>
Plush.
<<elseif $activeSlave.weight <= 95>>
@@color:red;Chubby.@@
<<else>>
@@color:red;Fat.@@
<</if>>
<<textbox "$activeSlave.weight" $activeSlave.weight>>

<<radiobutton "$activeSlave.weight" -100>> Emaciated
<<radiobutton "$activeSlave.weight" -50>> Skinny
<<radiobutton "$activeSlave.weight" -20>> Thin
<<radiobutton "$activeSlave.weight" 0>> Average
<<radiobutton "$activeSlave.weight" 20>> Plush
<<radiobutton "$activeSlave.weight" 50>> Chubby
<<radiobutton "$activeSlave.weight" 100>> Fat

''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |''
<<textbox "$activeSlave.waist" $activeSlave.waist>>

<<radiobutton "$activeSlave.waist" 100>> Masculine
<<radiobutton "$activeSlave.waist" 55>> Ugly
<<radiobutton "$activeSlave.waist" 15>> Unattractive
<<radiobutton "$activeSlave.waist" 0>> Average
<<radiobutton "$activeSlave.waist" -15>> Feminine
<<radiobutton "$activeSlave.waist" -55>> Hourglass
<<radiobutton "$activeSlave.waist" -100>> Absurd

''Shoulders (-2 to 2): $activeSlave.shoulders |''
<<radiobutton "$activeSlave.shoulders" -2>> Very narrow
<<radiobutton "$activeSlave.shoulders" -1>> Narrow
<<radiobutton "$activeSlave.shoulders" -0>> Normal
<<radiobutton "$activeSlave.shoulders" 1>> Broad
<<radiobutton "$activeSlave.shoulders" 2>> Very broad

''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |''
<<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -0>> None
<<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened
<<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened

''Hips (-2 to 2): $activeSlave.hips |''
<<radiobutton "$activeSlave.hips" -2>> Very narrow
<<radiobutton "$activeSlave.hips" -1>> Narrow
<<radiobutton "$activeSlave.hips" -0>> Normal
<<radiobutton "$activeSlave.hips" 1>> Broad
<<radiobutton "$activeSlave.hips" 2>> Very broad

''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |''
<<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed
<<radiobutton "$activeSlave.hipsImplant" -0>> None
<<radiobutton "$activeSlave.hipsImplant" 1>> Broadened
<<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened

''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp
<<textbox "$activeSlave.amp" $activeSlave.amp>>

<<radiobutton "$activeSlave.amp" 0>> Normal
<<radiobutton "$activeSlave.amp" 1>> Amputated
<<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs
<<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs
<<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs
<<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs
<<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs

''Breasts (200 to 24000):''
<<textbox "$activeSlave.boobs" $activeSlave.boobs>>

''Breast Implants:''
<<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>>

''Breast String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.boobsImplantType" 0>> No
<<radiobutton "$activeSlave.boobsImplantType" 1>> Yes

''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |''
<<textbox "$activeSlave.lactation" $activeSlave.lactation>>

<<radiobutton "$activeSlave.lactation" 0>> None
<<radiobutton "$activeSlave.lactation" 1>> Natural
<<radiobutton "$activeSlave.lactation" 2>> Artificial

''Breast Shape: $activeSlave.boobShape |''
<<textbox "$activeSlave.boobShape" $activeSlave.boobShape>>

<<radiobutton "$activeSlave.boobShape" "perky">> perky
<<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped
<<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set
<<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing
<<radiobutton "$activeSlave.boobShape" "saggy">> saggy

''Nipples: $activeSlave.nipples |''
<<radiobutton "$activeSlave.nipples" "tiny">> Tiny
<<radiobutton "$activeSlave.nipples" "cute">> Cute
<<radiobutton "$activeSlave.nipples" "puffy">> Puffy
<<radiobutton "$activeSlave.nipples" "inverted">> Inverted
<<radiobutton "$activeSlave.nipples" "huge">> Huge

''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |''
<<textbox "$activeSlave.areolae" $activeSlave.areolae>>

<<radiobutton "$activeSlave.areolae" 0>> Normal
<<radiobutton "$activeSlave.areolae" 1>> Large
<<radiobutton "$activeSlave.areolae" 2>> Wide
<<radiobutton "$activeSlave.areolae" 3>> Huge

''Butt Size (1 to 7): ''
<<textbox "$activeSlave.butt" $activeSlave.butt>>

''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' |
<<radiobutton "$activeSlave.buttImplant" 0>> None
<<radiobutton "$activeSlave.buttImplant" 1>> Normal
<<radiobutton "$activeSlave.buttImplant" 2>> Large
<<radiobutton "$activeSlave.buttImplant" 3>> Huge

''Butt String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.buttImplantType" 0>> No
<<radiobutton "$activeSlave.buttImplantType" 1>> Yes

''Anus Size:''
<<if $activeSlave.anus == 0>>@@color:lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus == 2>>Veteran.
<<else>>Gaping.
<</if>>

<<radiobutton "$activeSlave.anus" 0>> Virgin
<<radiobutton "$activeSlave.anus" 1>> Normal
<<radiobutton "$activeSlave.anus" 2>> Veteran
<<radiobutton "$activeSlave.anus" 3>> Gaping

''Anal sex (0 to 100):''
<<if $activeSlave.analSkill <= 10>>
Unskilled.
<<elseif $activeSlave.analSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.analSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.analSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.analSkill" $activeSlave.analSkill>>

<<radiobutton "$activeSlave.analSkill" 0>> Unskilled
<<radiobutton "$activeSlave.analSkill" 15>> Basic
<<radiobutton "$activeSlave.analSkill" 35>> Skilled
<<radiobutton "$activeSlave.analSkill" 65>> Expert
<<radiobutton "$activeSlave.analSkill" 100>> Masterful

''Vagina (no vagina:-1,0,1,2,3):''
<<if $activeSlave.vagina == -1>>
//No vagina.//
<<elseif $activeSlave.vagina == 0>>
@@color:lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>
Normal.
<<elseif $activeSlave.vagina == 2>>
Veteran.
<<else>>
Gaping.
<</if>>
<<textbox "$activeSlave.vagina" $activeSlave.vagina>>

<<radiobutton "$activeSlave.vagina" -1>> No vagina
<<radiobutton "$activeSlave.vagina" 0>> Virgin
<<radiobutton "$activeSlave.vagina" 1>> Normal
<<radiobutton "$activeSlave.vagina" 2>> Veteran
<<radiobutton "$activeSlave.vagina" 3>> Gaping

''Vagina Wetness (0,1,2):''
<<if $activeSlave.vaginaLube == 0>>
Dry.
<<elseif $activeSlave.vaginaLube == 1>>
Normal.
<<else>>
Excessive.
<</if>>
<<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>>

<<radiobutton "$activeSlave.vaginaLube" 0>> Dry
<<radiobutton "$activeSlave.vaginaLube" 1>> Normal
<<radiobutton "$activeSlave.vaginaLube" 2>> Excessive

''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries''
<<if $activeSlave.ovaries == 1>>
<<checkbox "$activeSlave.ovaries" 0 1 checked>>
<<else>>
<<checkbox "$activeSlave.ovaries" 0 1>>
<</if>>

''Vaginal sex (0 to 100):''
<<if $activeSlave.vaginalSkill <= 10>>
Unskilled.
<<elseif $activeSlave.vaginalSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.vaginalSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.vaginalSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>>

<<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled
<<radiobutton "$activeSlave.vaginalSkill" 15>> Basic
<<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled
<<radiobutton "$activeSlave.vaginalSkill" 65>> Expert
<<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful

''Clit:''
<<if $activeSlave.clit == 0>>
Normal. |
<<elseif $activeSlave.clit == 1>>
Big. |
<<elseif $activeSlave.clit == 2>>
Huge. |
<<else>>
Enormous. |
<</if>>
<<radiobutton "$activeSlave.clit" 0>> Normal
<<radiobutton "$activeSlave.clit" 1>> Large
<<radiobutton "$activeSlave.clit" 2>> Huge
<<radiobutton "$activeSlave.clit" 3>> Enormous

''Labia:''
<<if $activeSlave.labia == 0>>
Minimal. |
<<elseif $activeSlave.labia == 1>>
Normal. |
<<elseif $activeSlave.labia == 2>>
Large. |
<<else>>
Huge. |
<</if>>
<<radiobutton "$activeSlave.labia" 0>> Minimal
<<radiobutton "$activeSlave.labia" 1>> Normal
<<radiobutton "$activeSlave.labia" 2>> Large
<<radiobutton "$activeSlave.labia" 3>> Huge

''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''
<<if $activeSlave.preg > 20>>
Advanced.
<<elseif $activeSlave.preg > 5>>
Early.
<<elseif $activeSlave.preg == 0>>
None.
<<elseif $activeSlave.preg == -1>>
Using contraceptives.
<<else>>
Sterile.
<</if>>
<<textbox "$activeSlave.preg" $activeSlave.preg>>

''Number of babies (0: none, 1 - 5):''
<<if $activeSlave.pregType == 1>>
A single baby.
<<elseif $activeSlave.pregType == 2>>
Twins.
<<elseif $activeSlave.pregType == 3>>
Triples.
<<elseif $activeSlave.pregType == 4>>
Quadruplets.
<<elseif $activeSlave.pregType > 4>>
Quintuplets.
<<else>>
None.
<</if>>
<<textbox "$activeSlave.pregType" $activeSlave.pregType>>

<<radiobutton "$activeSlave.pregType" 0>> None
<<radiobutton "$activeSlave.pregType" 1>> Single
<<radiobutton "$activeSlave.pregType" 2>> Twins
<<radiobutton "$activeSlave.pregType" 3>> Triplets
<<radiobutton "$activeSlave.pregType" 4>> Quadruplets
<<radiobutton "$activeSlave.pregType" 5>> Quintuplets

''Father (0: none, -1: you, -2: unknown, slave ID):''
<<textbox "$activeSlave.pregSource" $activeSlave.pregSource>>

''Penis (none:0, 1 to 10):''
<<if $activeSlave.dick == 0>>
None.
<<elseif $activeSlave.dick == 1>>
Tiny.
<<elseif $activeSlave.dick == 2>>
Small.
<<elseif $activeSlave.dick == 3>>
Normal.
<<elseif $activeSlave.dick == 4>>
Large.
<<elseif $activeSlave.dick == 5>>
Massive.
<<elseif $activeSlave.dick == 6>>
Huger
<<elseif $activeSlave.dick == 7>>
Still huge.
<<elseif $activeSlave.dick == 8>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.dick" $activeSlave.dick>>

<<radiobutton "$activeSlave.dick" 0>> None
<<radiobutton "$activeSlave.dick" 1>> Tiny
<<radiobutton "$activeSlave.dick" 2>> Small
<<radiobutton "$activeSlave.dick" 3>> Normal
<<radiobutton "$activeSlave.dick" 4>> Large
<<radiobutton "$activeSlave.dick" 5>> Massive
<<radiobutton "$activeSlave.dick" 6>> Huge
<<radiobutton "$activeSlave.dick" 7>> More Huge
<<radiobutton "$activeSlave.dick" 8>> Enormous
<<radiobutton "$activeSlave.dick" 9>> Monstrous
<<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge? I don't know. How many sizes are there?!?!?!

''Foreskin (0 to 5):''
<<if $activeSlave.foreskin == 0>> None.
<<elseif $activeSlave.foreskin == 1>> Tiny.
<<elseif $activeSlave.foreskin == 2>> Small.
<<elseif $activeSlave.foreskin == 3>> Normal.
<<elseif $activeSlave.foreskin == 4>> Large.
<<else>>Massive.<</if>>
<<textbox "$activeSlave.foreskin" $activeSlave.foreskin>>

<<radiobutton "$activeSlave.foreskin" 0>> None
<<radiobutton "$activeSlave.foreskin" 1>> Vestigial
<<radiobutton "$activeSlave.foreskin" 2>> Small
<<radiobutton "$activeSlave.foreskin" 3>> Normal
<<radiobutton "$activeSlave.foreskin" 4>> Large
<<radiobutton "$activeSlave.foreskin" 5>> Massive

''Testicles (0 to 6):''
<<if $activeSlave.balls == 0>>
None.
<<elseif $activeSlave.balls == 1>>
Vestigial.
<<elseif $activeSlave.balls == 2>>
Small.
<<elseif $activeSlave.balls == 3>>
Normal.
<<elseif $activeSlave.balls == 4>>
Large.
<<elseif $activeSlave.balls == 5>>
Huge.
<<else>>
Titanic.
<</if>>
<<textbox "$activeSlave.balls" $activeSlave.balls>>

<<radiobutton "$activeSlave.balls" 0>> None / Invisible
<<radiobutton "$activeSlave.balls" 1>> Vestigial
<<radiobutton "$activeSlave.balls" 2>> Small
<<radiobutton "$activeSlave.balls" 3>> Normal
<<radiobutton "$activeSlave.balls" 4>> Large
<<radiobutton "$activeSlave.balls" 5>> Huge
<<radiobutton "$activeSlave.balls" 6>> Titanic

''Ballsack (0 to 8):''
<<if $activeSlave.scrotum == 0>>
None.
<<elseif $activeSlave.scrotum == 1>>
Vestigial.
<<elseif $activeSlave.scrotum == 2>>
Small.
<<elseif $activeSlave.scrotum == 3>>
Normal.
<<elseif $activeSlave.scrotum == 4>>
Large.
<<elseif $activeSlave.scrotum == 5>>
Huge.
<<elseif $activeSlave.scrotum == 6>>
Massive.
<<elseif $activeSlave.scrotum == 7>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.scrotum" $activeSlave.scrotum>>

<<radiobutton "$activeSlave.scrotum" 0>> None
<<radiobutton "$activeSlave.scrotum" 1>> Vestigial
<<radiobutton "$activeSlave.scrotum" 2>> Small
<<radiobutton "$activeSlave.scrotum" 3>> Normal
<<radiobutton "$activeSlave.scrotum" 4>> Large
<<radiobutton "$activeSlave.scrotum" 5>> Huge
<<radiobutton "$activeSlave.scrotum" 6>> Massive
<<radiobutton "$activeSlave.scrotum" 7>> Enormous
<<radiobutton "$activeSlave.scrotum" 8>> Monstrous

''Prostitution (0 to 100):''
<<if $activeSlave.whoreSkill <= 10>>
Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.whoreSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>>

<<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled
<<radiobutton "$activeSlave.whoreSkill" 15>> Basic
<<radiobutton "$activeSlave.whoreSkill" 35>> Skilled
<<radiobutton "$activeSlave.whoreSkill" 65>> Expert
<<radiobutton "$activeSlave.whoreSkill" 100>> Masterful

''Entertainment (0 to 100):''
<<if $activeSlave.entertainSkill <= 10>>
Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.entertainSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>>

<<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled
<<radiobutton "$activeSlave.entertainSkill" 15>> Basic
<<radiobutton "$activeSlave.entertainSkill" 35>> Skilled
<<radiobutton "$activeSlave.entertainSkill" 65>> Expert
<<radiobutton "$activeSlave.entertainSkill" 100>> Masterful

''Combat (0,1):''
<<if $activeSlave.combatSkill == 0>>
Unskilled.
<<else>>
@@color:cyan;Skilled.@@
<</if>>
<<radiobutton "$activeSlave.combatSkill" 0>> Unskilled
<<radiobutton "$activeSlave.combatSkill" 1>> Skilled

''Intelligence (-3 to 3):''
<<if $activeSlave.intelligence == 3>>
@@color:deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence == 2>>
@@color:deepskyblue;Very Smart.@@
<<elseif $activeSlave.intelligence == 1>>
@@color:deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>
Average.
<<elseif $activeSlave.intelligence == -1>>
@@color:orangered;Stupid.@@
<<elseif $activeSlave.intelligence == -2>>
@@color:orangered;Very Stupid.@@
<<else>>
@@color:orangered;Moronic.@@
<</if>>
<<textbox "$activeSlave.intelligence" $activeSlave.intelligence>>

<<radiobutton "$activeSlave.intelligence" -3>> Moronic
<<radiobutton "$activeSlave.intelligence" -2>> Very Stupid
<<radiobutton "$activeSlave.intelligence" -1>> Stupid
<<radiobutton "$activeSlave.intelligence" 0>> Average
<<radiobutton "$activeSlave.intelligence" 1>> Smart
<<radiobutton "$activeSlave.intelligence" 2>> Very Smart
<<radiobutton "$activeSlave.intelligence" 3>> Brilliant

''Education (0,1):''
<<if $activeSlave.intelligenceImplant == 1>>
@@color:deepskyblue;Educated.@@
<<else>>
Uneducated.
<</if>>
<<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated
<<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated

''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |''
<<radiobutton "$activeSlave.fetishKnown" 0>> Unknown
<<radiobutton "$activeSlave.fetishKnown" 1>> Known

<<if $activeSlave.fetish == "none">>
''Fetish:'' @@color:pink;$activeSlave.fetish.@@
<<else>>
''Fetish:'' @@color:lightcoral;$activeSlave.fetish.@@
<</if>>

<<radiobutton "$activeSlave.fetish" "none">> None
<<radiobutton "$activeSlave.fetish" "submissive">> Submissive
<<radiobutton "$activeSlave.fetish" "dom">> Dom
<<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut
<<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation
<<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut
<<radiobutton "$activeSlave.fetish" "boobs">> Boobs
<<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy
<<radiobutton "$activeSlave.fetish" "sadist">> Sadist
<<radiobutton "$activeSlave.fetish" "masochist">> Masochist

''Fetish strength (0 to 100):''
<<if $activeSlave.fetishStrength > 95>>
@@color:lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@color:pink;Low.@@
<<else>>
@@color:hotpink;Normal.@@
<</if>>
<<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>>

<<radiobutton "$activeSlave.fetishStrength" 0>> Low
<<radiobutton "$activeSlave.fetishStrength" 70>> Normal
<<radiobutton "$activeSlave.fetishStrength" 100>> High

''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown
<<radiobutton "$activeSlave.attrKnown" 0>> Unknown
<<radiobutton "$activeSlave.attrKnown" 1>> Known

''Male Attraction (0 - 100):''
<<if $activeSlave.attrXY <= 5>>
	@@color:red;Disgusted by guys,@@
<<elseif $activeSlave.attrXY <= 15>>
	@@color:red;Turned off by guys,@@
<<elseif $activeSlave.attrXY <= 35>>
	@@color:red;Not attracted to guys,@@
<<elseif $activeSlave.attrXY <= 65>>
	Indifferent to guys,
<<elseif $activeSlave.attrXY <= 85>>
	@@color:green;Attracted to guys,@@
<<elseif $activeSlave.attrXY <= 95>>
	@@color:green;Aroused by guys,@@
<<else>>
	@@color:green;Passionate about guys,@@
<</if>>
<<textbox "$activeSlave.attrXY" $activeSlave.attrXY>>

<<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys
<<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys
<<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys
<<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys
<<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys
<<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys
<<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys

''Female Attraction (0 - 100):''
<<if $activeSlave.attrXX <= 5>>
	@@color:red;disgusted by girls.@@
<<elseif $activeSlave.attrXX <= 15>>
	@@color:red;turned off by girls.@@
<<elseif $activeSlave.attrXX <= 35>>
	@@color:red;not attracted to girls.@@
<<elseif $activeSlave.attrXX <= 65>>
	indifferent to girls.
<<elseif $activeSlave.attrXX <= 85>>
	@@color:green;attracted to girls.@@
<<elseif $activeSlave.attrXX <= 95>>
	@@color:green;aroused by girls.@@
<<else>>
	@@color:green;passionate about girls.@@
<</if>>
<<textbox "$activeSlave.attrXX" $activeSlave.attrXX>>

<<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls
<<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls
<<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls
<<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls
<<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls
<<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls
<<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls

''Sex drive (0 - 100):''
<<if $activeSlave.energy == 100>>
@@color:green;Nympho!@@
<<elseif $activeSlave.energy > 80>>
@@color:green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>
@@color:green;Powerful.@@
<<elseif $activeSlave.energy > 40>>
@@color:yellow;Average.@@
<<elseif $activeSlave.energy > 20>>
@@color:red;Poor.@@
<<else>>
@@color:red;Frigid.@@
<</if>>
<<textbox "$activeSlave.energy" $activeSlave.energy>>

''Behavioral Flaw:''
<<if $activeSlave.behavioralFlaw == "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@color:red;$activeSlave.behavioralFlaw.@@
<</if>>

<<radiobutton "$activeSlave.behavioralFlaw" "none">> None
<<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant
<<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy
<<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd
<<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men
<<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women
<<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic
<<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous
<<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout
<<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated

''Behavioral Quirk:''
<<if $activeSlave.behavioralQuirk == "none">>
//$activeSlave.behavioralQuirk.//
<<else>>
@@color:green;$activeSlave.behavioralQuirk.@@
<</if>>

<<radiobutton "$activeSlave.behavioralQuirk" "none">> None
<<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident
<<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting
<<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny
<<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women
<<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men
<<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure
<<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness
<<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful
<<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate
<<if $activeSlave.behavioralQuirk != "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<</if>>

''Sexual Flaw / Paraphilias:''
<<if $activeSlave.sexualFlaw == "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@color:red;$activeSlave.sexualFlaw.@@
<</if>>

Flaws:
<<radiobutton "$activeSlave.sexualFlaw" "none">> None
<<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral
<<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal
<<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration
<<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed
<<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast
<<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic
<<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic
<<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude
<<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental

Paraphilias:
<<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict
<<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict
<<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore
<<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession
<<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive
<<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious
<<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred
<<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect
<<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession

''Sexual Quirk:''
<<if $activeSlave.sexualQuirk == "none">>
//$activeSlave.sexualQuirk.//
<<else>>
@@color:green;$activeSlave.sexualQuirk.@@
<</if>>

<<radiobutton "$activeSlave.sexualQuirk" "none">> None
<<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen
<<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted
<<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease
<<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring
<<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic
<<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching
<<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen
<<if $activeSlave.sexualQuirk != "none">>
<<set $activeSlave.sexualFlaw = "none">>
<</if>>

''Lips Tattoo ($activeSlave.lipsTat)''
<<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>>

''Shoulders Tattoo ($activeSlave.shouldersTat)''
<<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>>

''Arms Tattoo ($activeSlave.armsTat)''
<<textbox "$activeSlave.armsTat" $activeSlave.armsTat>>

''Legs Tattoo ($activeSlave.legsTat)''
<<textbox "$activeSlave.legsTat" $activeSlave.legsTat>>

''Boobs Tattoo ($activeSlave.boobsTat)''
<<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>>

''Butt Tattoo ($activeSlave.buttTat)''
<<textbox "$activeSlave.buttTat" $activeSlave.buttTat>>

''Vagina Tattoo ($activeSlave.vaginaTat)''
<<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>>

''Anus Tattoo ($activeSlave.anusTat)''
<<textbox "$activeSlave.anusTat" $activeSlave.anusTat>>

''Tramp Stamp Tattoo ($activeSlave.stampTat)''
<<textbox "$activeSlave.stampTat" $activeSlave.stampTat>>

''Lips piercings (0-2): $activeSlave.lipsPiercing''
|
<<radiobutton "$activeSlave.lipsPiercing" 0>> None
<<radiobutton "$activeSlave.lipsPiercing" 1>> Standard
<<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy

''Tongue piercings (0-2): $activeSlave.tonguePiercing''
|
<<radiobutton "$activeSlave.tonguePiercing" 0>> None
<<radiobutton "$activeSlave.tonguePiercing" 1>> Standard
<<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy

''Ear piercings (0-2): $activeSlave.earPiercing''
|
<<radiobutton "$activeSlave.earPiercing" 0>> None
<<radiobutton "$activeSlave.earPiercing" 1>> Standard
<<radiobutton "$activeSlave.earPiercing" 2>> Heavy

''Nose piercings (0-2): $activeSlave.nosePiercing''
|
<<radiobutton "$activeSlave.nosePiercing" 0>> None
<<radiobutton "$activeSlave.nosePiercing" 1>> Standard
<<radiobutton "$activeSlave.nosePiercing" 2>> Heavy

''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing''
|
<<radiobutton "$activeSlave.eyebrowPiercing" 0>> None
<<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard
<<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy

''Navel piercings (0-2): $activeSlave.navelPiercing''
|
<<radiobutton "$activeSlave.navelPiercing" 0>> None
<<radiobutton "$activeSlave.navelPiercing" 1>> Standard
<<radiobutton "$activeSlave.navelPiercing" 2>> Heavy

''Corset piercings (0-1): $activeSlave.corsetPiercing''
|
<<radiobutton "$activeSlave.corsetPiercing" 0>> None
<<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced

''Nipples piercings (0-2): $activeSlave.nipplesPiercing''
|
<<radiobutton "$activeSlave.nipplesPiercing" 0>> None
<<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard
<<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy

''Areolae piercings (0-2): $activeSlave.areolaePiercing''
|
<<radiobutton "$activeSlave.areolaePiercing" 0>> None
<<radiobutton "$activeSlave.areolaePiercing" 1>> Standard
<<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy

''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing''
|
<<radiobutton "$activeSlave.clitPiercing" 0>> None
<<radiobutton "$activeSlave.clitPiercing" 1>> Standard
<<radiobutton "$activeSlave.clitPiercing" 2>> Big
<<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing

''Pussylips piercings (0-2): $activeSlave.vaginaPiercing''
|
<<radiobutton "$activeSlave.vaginaPiercing" 0>> None
<<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard
<<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy

''Anus piercing (0-2): $activeSlave.anusPiercing''
|
<<radiobutton "$activeSlave.anusPiercing" 0>> None
<<radiobutton "$activeSlave.anusPiercing" 1>> Standard
<<radiobutton "$activeSlave.anusPiercing" 2>> Heavy

''Shaft piercings (0-2): $activeSlave.dickPiercing''
|
<<radiobutton "$activeSlave.dickPiercing" 0>> None
<<radiobutton "$activeSlave.dickPiercing" 1>> Standard
<<radiobutton "$activeSlave.dickPiercing" 2>> Heavy


code:
:: MOD_Edit Slave Cheat Datatype Cleanup

<<nobr>>
	<<set $nextButton = "Continue">>
	<<set $nextLink = "Slave Interact">>

	<<set $rep = Number($rep)>>
	<<set $cash = Number($cash)>>
	<<set $week = Number($week)>>
	<<if $familyTesting == 1>>
		<<set $activeSlave.mother = Number($activeSlave.mother)>>
		<<set $activeSlave.father = Number($activeSlave.father)>>
	<<else>>
		<<set $activeSlave.relationTarget = Number($activeSlave.relationTarget)>>
		<<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget)>>
	<</if>>
	<<set $activeSlave.indenture = Number($activeSlave.indenture)>>
	<<set $activeSlave.face = Number($activeSlave.face)>>
	<<set $activeSlave.hLength = Number($activeSlave.hLength)>>
	<<set $activeSlave.oralSkill = Number($activeSlave.oralSkill)>>
	<<set $activeSlave.prestige = Number($activeSlave.prestige)>>
	<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
	<<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion)>>
	<<set $activeSlave.trust = Number($activeSlave.trust)>>
	<<set $activeSlave.oldTrust = Number($activeSlave.oldTrust)>>
	<<set $activeSlave.age = Number($activeSlave.age)>>
	<<set $activeSlave.actualAge = Number($activeSlave.actualAge)>>
	<<set $activeSlave.visualAge = Number($activeSlave.visualAge)>>
	<<set $activeSlave.physicalAge = Number($activeSlave.physicalAge)>>
	<<set $activeSlave.health = Number($activeSlave.health)>>
	<<set $activeSlave.addict = Number($activeSlave.addict)>>
	<<set $activeSlave.muscles = Number($activeSlave.muscles)>>
	<<set $activeSlave.height = Number($activeSlave.height)>>
	<<set $activeSlave.heightImplant = Number($activeSlave.heightImplant)>>
	<<set $activeSlave.amp = Number($activeSlave.amp)>>
	<<set $activeSlave.lips = Number($activeSlave.lips)>>
	<<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant)>>
	<<set $activeSlave.voice = Number($activeSlave.voice)>>
	<<set $activeSlave.accent = Number($activeSlave.accent)>>
	<<set $activeSlave.weight = Number($activeSlave.weight)>>
	<<set $activeSlave.waist = Number($activeSlave.waist)>>
	<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
	<<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant)>>
	<<set $activeSlave.lactation = Number($activeSlave.lactation)>>
	<<set $activeSlave.areolae = Number($activeSlave.areolae)>>
	<<set $activeSlave.butt = Number($activeSlave.butt)>>
	<<set $activeSlave.buttImplant = Number($activeSlave.buttImplant)>>
	<<set $activeSlave.anus = Number($activeSlave.anus)>>
	<<set $activeSlave.vagina = Number($activeSlave.vagina)>>
	<<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube)>>
	<<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill)>>
	<<set $activeSlave.preg = Number($activeSlave.preg)>>
	<<set $activeSlave.dick = Number($activeSlave.dick)>>
	<<set $activeSlave.balls = Number($activeSlave.balls)>>
	<<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill)>>
	<<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill)>>
	<<set $activeSlave.intelligence = Number($activeSlave.intelligence)>>
	<<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength)>>
	<<set $activeSlave.attrXY = Number($activeSlave.attrXY)>>
	<<set $activeSlave.attrXX = Number($activeSlave.attrXX)>>
	<<set $activeSlave.energy = Number($activeSlave.energy)>>

You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.

This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!

<<for $i = 0; $i < $slaves.length; $i++>>
	<<if $activeSlave.ID == $slaves[$i].ID>>
	<<set $slaves[$i] = $activeSlave>>
	<<break>>
	<</if>>
<</for>>

<</nobr>>\

repo_name: breadedpigeon/fc


code:
:: Start [nobr]

:: StoryTitle

Free Cities

:: StoryIncludes


code:
:: SugarCube configuration [script]

/* Main SugarCube configuration file. */

/* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */
Config.passages.start = "init";

/* Disable forward/back buttons in panel. */
Config.history.controls = false;

/* Set Autosaves. */
config.saves.autosave = "autosave";

/* Save only one game state. */
Config.history.maxStates = 1;

/* Set to 'true' to enable SugarCube's debug mode.
Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */
Config.debug = false;


code:
:: Economy Intro [nobr]

<<if $PC.career == "arcology owner">>
	<<goto "Takeover Target">>
<<else>>

It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@color:orange;Exactly how bad is the situation?@@

[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.//

[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.//

[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.//

[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.//

<</if>>


code:
:: Extreme Intro

The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@color:orange;How did most Free Cities react to the excesses of the early days?@@

[[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.//
[[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.//
[[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content//
[[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//


code:
:: Gender Intro

The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@color:orange;Which kind of Free City came to predominate?@@

[[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]]
    //Default setting. A majority of slaves will be biologically female, and all content will be available.//
[[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]]
    //Almost all slaves will be biologically female, restricting some content.//
[[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]]
    //This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.//
[[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]]
    //Almost all slaves will be biologically male, restricting some content.//


code:
:: Intro Summary [nobr]

<<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>>
<<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>>
<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>
<<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>>

<<silently>>
FertilityAge($fertilityAge)
<</silently>>

You may review your settings before clicking "Continue" to begin.

<<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>>
<<set $retirementAge = Math.clamp($retirementAge, 25, 120)>>
<<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>>
<<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>>
<<set $PC.mother = Number($PC.mother)>>
<<set $PC.father = Number($PC.father)>>
<<if $freshPC == 1 || $saveImported == 0>>
	<<set $PC.origRace = $PC.race>>
	<<set $PC.origSkin = $PC.skin>>
	<<set $PC.origEye = $PC.eyeColor>>
	<<set $PC.origHColor = $PC.hColor>>
<</if>>

__''World Settings''__

<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>
	//[[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]//
<</if>>

<<if $economy == 1>>
	The world economy is in ''doubtful'' shape.
	[[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]]
<<elseif $economy < 1>>
	The world economy is still in ''good'' shape.
	[[Harder|Intro Summary][$economy = 1]]
<<else>>
	The world economy is in ''terrible'' shape.
	[[Easier|Intro Summary][$economy = 1]]
<</if>>

<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>

<<if ndef $customVariety>>
You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]]

<<if $internationalTrade == 0>>
	The slave trade is ''continental,'' so a narrower variety of slaves will be available.
	[[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]]

<<else>>
	The slave trade is ''international,'' so a wider variety of slaves will be available.
	[[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]]

<</if>>

<<if $internationalTrade == 1>>
<<if $internationalVariety == 0>>
	International slave variety is ''semi-realistic,'' so more populous nations will be more common.
	[[Normalized national variety|Intro Summary][$internationalVariety = 1]]

<<else>>
	International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
	[[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]]

<</if>>
<</if>>
<<else>>
Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]]

<<for _i = 0; _i < $nationalitiescheck.length; _i++>>
<<set _nation = $nationalitiescheck[_i]>>
	<<print _nation>> @@color:orange;<<print (($nationalities.count(_nation)/$nationalities.length)*100).toFixed(2)>>%@@
<<if _i < $nationalitiescheck.length-1>> | <</if>>
<</for>>

<</if>>

<<if $seeAge == 1>>
	Slaves will ''age naturally.''
	[[Disable aging|Intro Summary][$seeAge = 0]] |
	[[Semi aging|Intro Summary][$seeAge = 2]]
<<elseif $seeAge == 2>>
	Slaves ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$seeAge = 1]] |
	[[Disable aging|Intro Summary][$seeAge = 0]]
<<else>>
	Slaves will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$seeAge = 1]] |
	[[Semi aging|Intro Summary][$seeAge = 2]]
<</if>>
//This option cannot be changed during the game//

<<if $seeRace == 1>>
	Ethnicity will ''occasionally'' be mentioned.
	[[Disable most mentions of race|Intro Summary][$seeRace = 0]]
<<else>>
	Ethnicity will ''almost never'' be mentioned.
	[[Enable mentions of race|Intro Summary][$seeRace = 1]]
<</if>>

<<if $seeNationality == 1>>
	Nationality will ''occasionally'' be mentioned.
	[[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]]
<<else>>
	Nationality will ''almost never'' be mentioned.
	[[Enable mentions of nationality|Intro Summary][$seeNationality = 1]]
<</if>>

<<if $seeHyperPreg == 1>>
	Extreme pregnancy content like broodmothers is ''enabled''.
	[[Disable|Intro Summary][$seeHyperPreg = 0]]
<<else>>
	Extreme pregnancy content like broodmothers is ''disabled''.
	[[Enable|Intro Summary][$seeHyperPreg = 1]]
<</if>>

<<if $seeExtreme == 1>>
	Extreme content like amputation is ''enabled''.
	[[Disable|Intro Summary][$seeExtreme = 0]]
<<else>>
	Extreme content like amputation is ''disabled''.
	[[Enable|Intro Summary][$seeExtreme = 1]]
<</if>>

<<if $seeDicks != 0>>

<<if $seeCircumcision == 1>>
	Circumcision is ''enabled''.
	[[Disable|Intro Summary][$seeCircumcision = 0]]
<<else>>
	Circumcision is ''disabled''.
	[[Enable|Intro Summary][$seeCircumcision = 1]]
<</if>>
<</if>>

Interactions between slaves' weight and asset size are
<<if ($weightAffectsAssets != 0)>>
	''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]]
<<else>>
	''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]]
<</if>>

<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]]
<</if>>

<<switch $seeDicks>>
<<case 100>>
	''All''
<<case 90>>
	''Almost all''
<<case 75>>
	''Most''
<<case 50>>
	''Half''
<<case 25>>
	''Some''
<<case 10>>
	''A few''
<<default>>
	''None''
<</switch>>
of the slave girls will have dicks.
<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%)
| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%)
| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%)
| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%)
| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%)
| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%)
| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%)

<<if $seeDicks == 0>>
Should you be able to surgically attach a penis to your female slaves and starting girls?
<<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>>
| <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>>

<</if>>

<<if $minimumSlaveAge < 3>>
  <<set $minimumSlaveAge =to 3>>
<<elseif $minimumSlaveAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $minimumSlaveAge = 18>>
<</if>>
Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>

<<if $retirementAge <= $minimumSlaveAge>>
  <<set $retirementAge = $minimumSlaveAge+1>>
<<elseif $retirementAge <= 120>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $retirementAge = 45>>
<</if>>
Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.//

<<if $pedo_mode == 0>>
	Randomly generated slaves will generate normally.
    [[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]]
<<else>>
	Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.
    [[Normal mode|Intro Summary][$pedo_mode = 0]]
<</if>>

<<if $fertilityAge < 3>>
  <<set $fertilityAge = 3>>
<<elseif $fertilityAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $fertilityAge = 18>>
<</if>>
Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">>

<<if $potencyAge < 3>>
  <<set $potencyAge = 3>>
<<elseif $potencyAge < 18>>
  /% OK %/
<<else>>
  /% Either out of range or not a number. %/
  <<set $potencyAge = 18>>
<</if>>
Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">>

<<if $precociousPuberty == 0>>
	Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge).
    [[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]]
<<else>>
	Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty).
    [[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]]
<</if>>

<<if $AgePenalty == 0>>
	Girls ''will not'' receive job and career penalties due to age.
    [[Enable age penalties|Intro Summary][$AgePenalty = 1]]
<<else>>
	Girls ''will'' receive job and career penalties due to age.
    [[Disable age penalties|Intro Summary][$AgePenalty = 0]]
<</if>>

<<if $loliGrowth == 1>>
	Children ''will not'' grow as they age.
    [[Enable Growth|Intro Summary][$loliGrowth = 0]]
<<else>>
	Children ''will'' grow as they age.
    [[Disable Growth|Intro Summary][$loliGrowth = 1]]
<</if>>

<<if $familyTesting == 1>>
	Slaves ''can'' have extended families instead of just a single relative. //May cause lag.//
	[[Disable extended familes|Intro Summary][$familyTesting = 0]]
<<else>>
	Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.//
	[[Enable extended families|Intro Summary][$familyTesting = 1]]
<</if>> //Extended family mode must be on for the incubation facility to be enabled.//

<<if $familyTesting == 1>>
<<if $inbreeding  == 1>>
	Successive breeding ''will'' result in sub-average slaves.
	[[Disable inbreeding|Intro Summary][$inbreeding = 0]]
<<else>>
	Successive breeding ''will not'' result in sub-average slaves.
	[[Enable inbreeding|Intro Summary][$inbreeding = 1]]
<</if>>
<</if>>

<<if $verboseDescriptions == 1>>
	Your master suite ''will'' detail slave changes.
	[[Disable|Intro Summary][$verboseDescriptions = 0]]
<<else>>
	Your master suite ''will not'' detail slave changes.
	[[Enable|Intro Summary][$verboseDescriptions = 1]]
<</if>>

<<if $newDescriptions == 1>>
	Slaves ''will'' have alternate titles.
	[[Disable|Intro Summary][$newDescriptions = 0]]
<<else>>
	Slaves ''will not'' have alternate titles.
	[[Enable|Intro Summary][$newDescriptions = 1]]
<</if>>

/* Accordion 000-250-006 */

	Accordion effects on weekly reports are
<<if $useAccordion == 0>>
	@@color:red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]]
<</if>>
/* Accordion 000-250-006 */

<<if $plot == 1>>
	Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
	[[Disable non-erotic events|Intro Summary][$plot = 0]]
<<else>>
	Game mode: ''one-handed''. No non-erotic events concerning the changing world.
	[[Enable non-erotic events|Intro Summary][$plot = 1]]
<</if>>

/% Begin mod section: toggle whether slaves lisp. %/

<<if $disableLisping>>
	Lisping: ''slaves will not lisp''.
    [[Enable Lisping|Intro Summary][$disableLisping = 0]]
<<else>>
	Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
    [[Disable Lisping|Intro Summary][$disableLisping = 1]]
<</if>>

/% End mod section: toggle whether slaves lisp. %/

__The Free City__

The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>

//Setting this to 0 will disable most content involving the rest of the Free City.//

<<if $targetArcology.type == "New">>

The Free City is located on ''$terrain'' terrain.
[[Urban|Intro Summary][$terrain = "urban"]] |
[[Rural|Intro Summary][$terrain = "rural"]] |
[[Ravine|Intro Summary][$terrain = "ravine"]] |
[[Marine|Intro Summary][$terrain = "marine"]] |
[[Oceanic|Intro Summary][$terrain = "oceanic"]]
<<if $terrain != "oceanic">>

The Free City is located in ''$continent''.
[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
<</if>>
<</if>>

<<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>>

The lingua franca of your arcology is ''$language''.
<<if $language != "English">>
	[[English|Intro Summary][$language = "English"]] |
<<else>>
	English |
<</if>>
<<if $language != "Spanish">>
	[[Spanish|Intro Summary][$language = "Spanish"]] |
<<else>>
	Spanish |
<</if>>
<<if $language != "Arabic">>
	[[Arabic|Intro Summary][$language = "Arabic"]] |
<<else>>
	Arabic |
<</if>>
<<if $language != "Chinese">>
	[[Chinese|Intro Summary][$language = "Chinese"]] |
<<else>>
	Chinese |
<</if>>
Custom: <<textbox "$language" $language "Intro Summary">>
<</if>>

The Free City could develop as many as ''$FSCreditCount'' future societies.
<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>

<<if $FSCreditCount >= 7>>
	<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
	<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
	<<set $FSCreditCountString = "five">>
<<elseif $FSCreditCount <= 4>>
	<<set $FSCreditCountString = "four">>
<</if>>
//5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.//
//Make sure to hit enter to confirm.//
//This option cannot be changed during the game//

__Player Character__

<<if $PC.title > 0>>
	Conversational title: ''Master''.
	[[Switch to Mistress|Intro Summary][$PC.title = 0]]
<<else>>
	Conversational title: ''Mistress''.
	[[Switch to Master|Intro Summary][$PC.title = 1]]
<</if>>
| Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>

/*
<<if def $PC.title.customTitle>>
	<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>
<</if>>
*/
Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>

//If using a custom title, select Master or Mistress to set the gender of your title.//
//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//

<<if $freshPC == 1 || $saveImported == 0>>

Career: ''$PC.career''.
<<if $PC.career != "arcology owner">>
	[[Wealth|Intro Summary][$PC.career = "wealth"]] |
	[[Business|Intro Summary][$PC.career = "capitalist"]] |
	[[PMC work|Intro Summary][$PC.career = "mercenary"]] |
	[[Slaving|Intro Summary][$PC.career = "slaver"]] |
	[[Engineering|Intro Summary][$PC.career = "engineer"]] |
	[[Medicine|Intro Summary][$PC.career = "medicine"]] |
	[[Celebrity|Intro Summary][$PC.career = "celebrity"]] |
	[[Escort|Intro Summary][$PC.career = "escort"]] |
	[[Servant|Intro Summary][$PC.career = "servant"]] |
	[[Gang Leader|Intro Summary][$PC.career = "gang"]]
<</if>>

Method of acquiring your arcology: ''$PC.rumor''.
[[Wealth|Intro Summary][$PC.rumor = "wealth"]] |
[[Hard work|Intro Summary][$PC.rumor = "diligence"]] |
[[Force|Intro Summary][$PC.rumor = "force"]] |
[[Social engineering|Intro Summary][$PC.rumor = "social engineering"]] |
[[Luck|Intro Summary][$PC.rumor = "luck"]]

Genitalia:
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
		[[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0]]
	<<else>>
		''penis''. Standard sex scenes; easiest reputation maintenance.
		[[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]]
	<</if>>
<<else>>
	''vagina''. Sex scene variations; most difficult reputation maintenance.
	[[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]]
<</if>>

<<if $PC.vagina == 1>>

<<if $PC.preg == -1>>
	Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
	[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
	Contraceptives: ''off''. Can get pregnant; some scene alterations.
	[[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 10]]
<<elseif $PC.preg == 10>>
	Contraceptives: ''pregnant''. Already pregnant; some scene alterations, more difficult reputation management, larger increase to living expenses.
	[[Not pregnant|Intro Summary][$PC.preg = 0]] | [[Heavily pregnant|Intro Summary][$PC.preg = 43]]
<<else>>
	Contraceptives: ''heavily pregnant''. About to give birth; some scene alterations, more difficult reputation management, larger increase to living expenses.
	[[Not pregnant|Intro Summary][$PC.preg = 0]]
<</if>>

<<if $PC.pregMood == 1>>
	Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
	Hormones affect mood: ''no change''. Vanilla setting.
	[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
	Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<</if>>

<<if $PC.boobs > 0>>
	Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance.
	[[Remove breasts|Intro Summary][$PC.boobs = 0]]
<<else>>
	Chest: ''masculine''. Standard sex scenes; easier reputation maintenance.
	[[Add breasts|Intro Summary][$PC.boobs = 1]]
<</if>>

Age:
<<if $PC.actualAge >= 65>>
	''old''.
<<elseif $PC.actualAge >= 50>>
	''well into middle age''.
<<elseif $PC.actualAge >= 35>>
	''entering middle age''.
<<else>>
	''surprisingly young''.
<</if>>
<<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

Birthweek:
<<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">>

<<if $playerAging == 2>>
	You will ''age naturally.''
	[[Disable aging|Intro Summary][$playerAging = 0]] |
	[[Semi aging|Intro Summary][$playerAging = 1]]
<<elseif $playerAging == 1>>
	You ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$playerAging = 2]] |
	[[Disable aging|Intro Summary][$playerAging = 0]]
<<else>>
	You will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$playerAging = 2]] |
	[[Semi aging|Intro Summary][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//

Name your character: <<textbox "$PCName" $PCName "Intro Summary">>

Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>//Capitalize it//

Race: ''$PC.race''.
	[[White|Intro Summary][$PC.race = "white"]] |
	[[Asian|Intro Summary][$PC.race = "asian"]] |
	[[Latina|Intro Summary][$PC.race = "latina"]] |
	[[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] |
	[[Black|Intro Summary][$PC.race = "black"]] |
	[[Semitic|Intro Summary][$PC.race = "semitic"]] |
	[[Southern European|Intro Summary][$PC.race = "southern european"]] |
	[[Indo-aryan|Intro Summary][$PC.race = "indo-aryan"]] |
	[[Amerindian|Intro Summary][$PC.race = "amerindien"]] |
	[[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] |
	[[Malay|Intro Summary][$PC.race = "malay"]] |
	[[Mixed Race|Intro Summary][$PC.race = "mixed race"]] |
	<<textbox "$PC.race" $PC.race "Intro Summary">>

Skin: ''$PC.skin''.
	[[White|Intro Summary][$PC.skin = "white"]] |
	[[Fair|Intro Summary][$PC.skin = "fair"]] |
	[[Light|Intro Summary][$PC.skin = "light"]] |
	[[Dark|Intro Summary][$PC.skin = "dark"]] |
	[[Olive|Intro Summary][$PC.skin = "olive"]] |
	[[Black|Intro Summary][$PC.skin = "black"]] |
	[[Light Brown|Intro Summary][$PC.skin = "light brown"]] |
	[[Brown|Intro Summary][$PC.skin = "brown"]] |
	[[Pale|Intro Summary][$PC.skin = "pale"]] |
	[[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] |
	<<textbox "$PC.skin" $PC.skin "Intro Summary">>

Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>

Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "Intro Summary">>

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]

<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>

/*testtest PC mother and father */
<<if $familyTesting == 1>>

''PC ID'' //Remember this so you can create slaves related to you next//

<<print $PC.ID>>

''mother ID''
<<textbox "$PC.mother" $PC.mother "Intro Summary">>

''father ID''
<<textbox "$PC.father" $PC.father "Intro Summary">>
<</if>>

<<else>>

Method of acquiring your arcology: ''$PC.rumor''.

Genitalia:
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		''penis and vagina''.
	<<else>>
		''penis''.
	<</if>>
<<else>>
	''vagina''.
<</if>>
<<if $PC.vagina == 1>>

<<if $PC.preg == -1>>
	Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
	[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
	Contraceptives: ''off''. Can get pregnant; some scene alterations.
	[[Take contraceptives|Intro Summary][$PC.preg = -1]]
<<elseif $PC.preg > 0>>
	Contraceptives: ''<<print $PC.preg>>weeks pregnant''
<</if>>

<<if $PC.pregMood == 1>>
	Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
	Hormones affect mood: ''no change''. Vanilla setting.
	[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
	Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
	[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<<if $PC.births > 0>>

	Number of births: ''$PC.births''
<</if>>
<</if>>

<<if $PC.boobs > 0>>
	Chest:
	<<if $PC.boobsBonus == 1>>
		''big <<if $PC.boobsImplant == 1>>fake <</if>>breasts''.
	<<elseif $PC.boobsBonus == 2>>
		''huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts''.
	<<elseif $PC.boobsBonus == 3>>
		''<<if $PC.boobsImplant == 1>>fake <</if>>cow tits''.
	<<elseif $PC.boobsBonus == -0.5>>
		''noticable breasts''.
	<<elseif $PC.boobsBonus == -1>>
		''average breasts''.
	<<else>>
		''breasts''.
	<</if>>
<<else>>
	Chest: ''masculine''.
<</if>>

Age:
<<if $PC.actualAge >= 65>>
	''old''.
<<elseif $PC.actualAge >= 50>>
	''well into middle age''.
<<elseif $PC.actualAge >= 35>>
	''entering middle age''.
<<else>>
	''surprisingly young''.
<</if>>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

<<if $playerAging == 2>>
	You will ''age naturally.''
	[[Disable aging|Intro Summary][$playerAging = 0]] |
	[[Semi aging|Intro Summary][$playerAging = 1]]
<<elseif $playerAging == 1>>
	You ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$playerAging = 2]] |
	[[Disable aging|Intro Summary][$playerAging = 0]]
<<else>>
	You will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$playerAging = 2]] |
	[[Semi aging|Intro Summary][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//

Change your name: <<textbox "$PCName" $PCName "Intro Summary">>

Nationality: ''$PC.nationality''.

Race: ''$PC.race''.

Skin: ''$PC.skin''.

Eye color: ''$PC.eyeColor''.

Hair color: ''$PC.hColor''.

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]

<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>

/*testtest PC mother and father */
<<if $familyTesting == 1>>

''PC ID'' //Remember this so you can create slaves related to you next//

<<print $PC.ID>>

''mother ID''

''father ID''
<</if>>

<</if>>

Image display
<<if $seeImages == 1>>
	''enabled.'' [[Disable|Intro Summary][$seeImages = 0]]

	<<if $imageChoice == 1>>
		''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]]
	<<else>>
		''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]]

		Slave summary fetish images
		<<if $seeMainFetishes == 1>>
			''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]]
		<<else>>
			''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]]
		<</if>>
	<</if>>

	Slave images in lists are
	<<if $seeSummaryImages == 1>>
		''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]]
	<<else>>
		''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]]
	<</if>>
<<else>>
	''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Requires image resources.//
<</if>>

<<if $SFMODToggle == 1>>
	The Security Force Mod is ''enabled.''
[[Disable|Intro Summary][$SFMODToggle = 0]]
<<else>>
	The Security Force Mod is ''disabled.''
[[Enable|Intro Summary][$SFMODToggle = 1]]
<</if>>

// This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.//

<<if $cyberMod == 1>>
	Cybernetics mod is ''enabled.''
[[Disable|Intro Summary][$cyberMod to 0]]
<<else>>
	Cybernetics mod is ''disabled.''
[[Enable|Intro Summary][$cyberMod to 1]]
<</if>>

// This mod alters how prosthetics system works and adds some content.//

<<link "Continue">>
	<<if $freshPC == 1 || $saveImported == 0>>
	<<if $PC.career == "capitalist">>
		<<set $PC.trading = 100>>
	<<elseif $PC.career == "mercenary">>
		<<set $PC.warfare = 100>>
	<<elseif $PC.career == "slaver">>
		<<set $PC.slaving = 100>>
	<<elseif $PC.career == "engineer">>
		<<set $PC.engineering = 100>>
	<<elseif $PC.career == "medicine">>
		<<set $PC.medicine = 100>>
	<<elseif $PC.career == "escort">>
		<<set $PC.trading = 50>>
		<<set $PC.warfare = -100>>
		<<set $PC.slaving = -100>>
		<<set $PC.engineering = -100>>
		<<set $PC.medicine = 10>>
	<<elseif $PC.career == "servant">>
		<<set $PC.trading = -100>>
		<<set $PC.warfare = -100>>
		<<set $PC.slaving = -100>>
		<<set $PC.engineering = -100>>
		<<set $PC.medicine = -100>>
	<<elseif $PC.career == "gang">>
		<<set $PC.trading = 50>>
		<<set $PC.warfare = 50>>
		<<set $PC.slaving = 50>>
		<<set $PC.engineering = -100>>
		<<set $PC.medicine = 0>>
	<</if>>
	<</if>>
	<<set $girls = 2>>
	<<goto "init Nationalities">>
<</link>>

[[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100]] | //Intended for debugging: may have unexpected effects//

/*

[[Aging Test Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$cheatMode = 1,$minimumSlaveAge = 3,$loliGrowth = 1,$ageMode = 1]] | //Intended for debugging the buggy slave aging feature: may have unexpected effects//
*/


code:
:: Location Intro

As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@color:orange;In what part of the world is your new arcology going to be located?@@

[[North America|Intro Summary][$continent = "North America", $language = "English"]]
[[South America|Intro Summary][$continent = "South America", $language = "Spanish"]]
[[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]]
[[Europe|Intro Summary][$continent = "Europe", $language = "German"]]
[[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]]
[[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]]
[[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]]
[[Australia|Intro Summary][$continent = "Australia", $language = "English"]]
[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
//Slaves from countries in the selected continent will appear more frequently.//


code:
:: PC Body Intro [nobr]

Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@color:orange;what's under your business attire?@@

<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>

Under my suit jacket,
<<if $PC.boobs > 0>>
	''feminine breasts.''
	[[Remove breasts|PC Body Intro][$PC.boobs = 0]]
<<else>>
	''masculine muscles.''
	[[Add breasts|PC Body Intro][$PC.boobs = 1]]
<</if>>

Behind the front of my tailored
<<if $PC.dick == 1>>
	<<if $PC.vagina == 1>>
		slacks, ''both a penis and a vagina.''
		[[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]]
	<<else>>
		slacks, a ''penis.''
		[[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]]
	<</if>>
<<else>>
	skirt, a ''vagina.''
	[[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]]
<</if>>

//These options will affect sex scenes. Feminine options will increase difficulty.//

Your slaves will refer to you as
<<if $PC.title > 0>>
	''Master.''
	[[Switch to Mistress|PC Body Intro][$PC.title = 0]]
<<else>>
	''Mistress.''
	[[Switch to Master|PC Body Intro][$PC.title = 1]]
<</if>>

//This option will affect scenes but will not change difficulty.//

@@color:orange;How old are you?@@

I'm
<<if $PC.actualAge >= 65>>
	getting up in years. I've made a legacy for myself, and I'm not done yet.
<<elseif $PC.actualAge >= 50>>
	well into middle age. I've made a name for myself, and I've still got it.
<<elseif $PC.actualAge >= 35>>
	entering middle age. I'm accomplished, and I retain some youthful vigor.
<<else>>
	surprisingly young. I'll need to prove myself, but I've got energy to burn.
<</if>>
My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>''
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.//

Name your character: <<textbox "$PCName" $PCName "PC Body Intro">>

//As with all text boxes in FC, press the enter key to commit your changes.//

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]]

//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly<</if>>//

<<if $PC.vagina == 1>>
[[Confirm player character customization|PC Preg Intro]]
<<else>>
[[Confirm player character customization|PC Appearance Intro]]
<</if>>

<<if $SFMODToggle == 1>>
	The Security Force Mod is ''enabled.''
[[Disable|PC Body Intro][$SFMODToggle = 0]]
<<else>>
	The Security Force Mod is ''disabled.''
[[Enable|PC Body Intro][$SFMODToggle = 1]]
<</if>>

// This mod from anon1888 offers a lategame security force, triggered around week 80. It should be considered non-canon if it conflicts with canonical updates to the base game. //


code:
:: PC Experience Intro [nobr]

<<if $PC.career == "arcology owner">>
	<<goto "PC Rumor Intro">>
<<else>>

You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@color:orange;What career brought you to the Free Cities?@@

[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]

    //Start with extra money. Your starting slaves will have two free levels of sex skills available.//

[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]

    //You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.//

[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]

    //You retain mercenary contacts and security skills. Your starting slaves will have free trust available.//

[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]

    //Your slave breaking experience will be useful. Your starting slaves will have free devotion available.//

[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]

    //Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//

[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]

    //Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//

[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]

    //Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.//

[[High class escort|PC Rumor Intro][$PC.career = "escort"]]

    //As an ex-whore, you will find it hard to maintain reputation. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.//

[[Servant|PC Rumor Intro][$PC.career = "servant"]]

    //As an ex-servant, you will find it hard to maintain reputation. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.//

[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]]

    //As a gang leader, you know how to haggle slaves, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.//

<</if>>


code:
:: PC Rumor Intro

Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@color:orange;What approach will you take?@@

[[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]]
    //Start with extra money, since you were wealthy enough to buy an arcology.//
[[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]]
    //New slaves will hate you less, since it will be known that you worked hard to earn your position.//
[[The remorseless use of force|Takeover Target][$PC.rumor = "force"]]
    //New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.//
[[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]]
    //Start with the first societal option unlocked, since you manipulated the arcology's citizens.//
[[Blind luck|Takeover Target][$PC.rumor = "luck"]]
    //Start with a good reputation, since the story of your unlikely accession will be famous.//


code:
:: Terrain Intro [nobr]

<<unset $targetArcologies>>
<<if $targetArcology.type != "New">>
	<<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>>
	<<switch $targetArcology.type>>
	<<case "RomanRevivalist">><<set $language = "Latin">>
	<<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">>
	<<case "EdoRevivalist">><<set $language = "Japanese">>
	<<case "ArabianRevivalist">><<set $language = "Arabic">>
	<<case "ChineseRevivalist">><<set $language = "Chinese">>
	<<default>>
		<<switch $terrain>>
		<<case "oceanic" "North America" "Australia">><<set $language = "English">>
		<<case "South America">><<set $language = "Spanish">>
		<<case "Brazil">><<set $language = "Portuguese">>
		<<case "the Middle East" "Africa">><<set $language = "Arabic">>
		<<case "Asia">><<set $language = "Chinese">>
		<<case "Europe">><<set $language = "German">>
		<<case "Japan">><<set $language = "Japanese">>
		<</switch>>
	<</switch>>
	<<goto "Intro Summary">>
<<else>>

The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.

Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.

Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.

Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.

@@color:orange;Which kind of Free City hosts your arcology?@@

[[Urban|Location Intro][$terrain = "urban"]]

    @@color:yellow;Low@@ minimum slave value and initial @@color:yellow;bear market@@ for slaves.

    @@color:green;High@@ ease of commerce with the old world.

    @@color:green;High@@ access to refugees and other desperate people.

    @@color:red;Low@@ cultural independence.

[[Rural|Location Intro][$terrain = "rural"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    Moderate ease of commerce with the old world.

    Moderate access to refugees and other desperate people.

    Moderate cultural independence.

[[Ravine|Location Intro][$terrain = "ravine"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    @@color:red;Low@@ ease of commerce with the old world.

    @@color:red;Very low@@ access to refugees and other desperate people.

    @@color:green;High@@ cultural independence.

[[Marine|Location Intro][$terrain = "marine"]]

    Moderate minimum slave value and initially balanced market for slaves.

    Moderate ease of commerce with the old world.

    @@color:red;Low@@ access to refugees and other desperate people.

    @@color:green;High@@ cultural independence.

[[Oceanic|Intro Summary][$terrain = "oceanic"]]

    @@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.

    Moderate ease of commerce with the old world.

    @@color:red;Very low@@ access to refugees and other desperate people.

    @@color:green;Very high@@ cultural independence.

    Ensures access to slaves from all over the world and will not associate the arcology with a continent.

<</if>>


code:
:: Trade Intro [nobr]

Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@color:orange;What attitude have the old world countries generally taken towards this trade?@@

[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//

[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//

<<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//