code:
<?xml version="1.0" encoding="utf-8" ?>

<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>Doggystyle</defName>
    doggystyle
    <sounds>true</sounds>
    <sexTypes>

Vaginal

Anal

    </sexTypes>

    <interactionDefTypes>

AnalSex

AnalSexF

AnalRape

VaginalSex

VaginalSexF

VaginalRape

    </interactionDefTypes>

    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>

        <defNames>

Human

        </defNames>
		<controlGenitalAngle>true</controlGenitalAngle>
        <isFucking>true</isFucking>
        <initiator>true</initiator>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>

    </actors>

    <animationStages>

        <stageName>Slow_Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>612</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <headBob>0</headBob>
                <tickDuration>10</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <headAngle>0</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>40</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>40</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>40</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>40</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>40</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>40</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>40</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>40</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <headBob>0</headBob>
                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <headAngle>0</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

				<genitalAngle>27</genitalAngle>
                <headBob>0</headBob>
                <tickDuration>10</tickDuration>
                <bodyAngle>16.6</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.175</bodyOffsetZ>
                <headAngle>3</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>40</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-17</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.272</bodyOffsetZ>
                <headAngle>5.4</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>16.6</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.175</bodyOffsetZ>
                <headAngle>3</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>
			    <genitalAngle>27</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Fast_Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>609</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>8</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <headAngle>1</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <headAngle>4</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <headAngle>1</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

				<genitalAngle>27</genitalAngle>
                <tickDuration>8</tickDuration>
                <bodyAngle>11</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.175</bodyOffsetZ>
                <headAngle>8</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-12</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.272</bodyOffsetZ>
                <headAngle>9</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>11</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.175</bodyOffsetZ>
                <headAngle>8</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>
				<genitalAngle>27</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Cum</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>300</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>8</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <headAngle>0</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <soundEffect>Cum</soundEffect>
                <tickDuration>100</tickDuration>
                <bodyAngle>32</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <headAngle>-1</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <quiver>true</quiver>

                <tickDuration>12</tickDuration>
                <bodyAngle>35</bodyAngle>
                <bodyOffsetX>0.326</bodyOffsetX>
                <bodyOffsetZ>0.190</bodyOffsetZ>
                <headAngle>-14</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>27</bodyAngle>
                <bodyOffsetX>0.298</bodyOffsetX>
                <bodyOffsetZ>0.166</bodyOffsetZ>
                <headAngle>0</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

				<genitalAngle>27</genitalAngle>
                <tickDuration>8</tickDuration>
                <bodyAngle>11</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.175</bodyOffsetZ>
                <headAngle>-8</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>100</tickDuration>
                <bodyAngle>-12</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.272</bodyOffsetZ>
                <headAngle>-9</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>12</tickDuration>
                <bodyAngle>-15</bodyAngle>
                <bodyOffsetX>-0.227</bodyOffsetX>
                <bodyOffsetZ>0.272</bodyOffsetZ>
                <headAngle>-4</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>11</bodyAngle>
                <bodyOffsetX>-0.217</bodyOffsetX>
                <bodyOffsetZ>0.175</bodyOffsetZ>
                <headAngle>-8</headAngle>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>
				<genitalAngle>27</genitalAngle>

            </keyframes>

        </animationClips>

    </animationStages>
  </Rimworld_Animations.AnimationDef>
  <Rimworld_Animations.AnimationDef>
    <defName>Blowjob</defName>
    blowjob
    <sounds>true</sounds>
    <sexTypes>

Oral

Fellatio

    </sexTypes>
    <interactionDefTypes>

Handjob

HandjobF

HandjobRape

HandjobRapeF

Breastjob

BreastjobF

BreastjobRape

BreastjobRapeF

Fellatio

FellatioF

FellatioRape

FellatioRapeF

Beakjob

BeakjobF

BeakjobRape

BeakjobRapeF

    </interactionDefTypes>
    <actors>

        <defNames>

Human

        </defNames>
        <bodyTypeOffset>
          <Hulk>(0, -0.2)</Hulk>
        </bodyTypeOffset>

        <defNames>

Human

        </defNames>
        <isFucking>true</isFucking>
        <controlGenitalAngle>true</controlGenitalAngle>
        <initiator>true</initiator>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>

    </actors>
    <animationStages>

        <stageName>Slow_Suck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>1140</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>35</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <soundEffect>Suck</soundEffect>
                <tickDuration>59</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.33</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.16</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>35</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <soundEffect>Suck</soundEffect>
                <tickDuration>59</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.33</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.15</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>35</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <soundEffect>Suck</soundEffect>
                <tickDuration>59</tickDuration>
                <bodyAngle></bodyAngle>
                <headAngle>6</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.33</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.13</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>35</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <soundEffect>Suck</soundEffect>
                <tickDuration>59</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>-4</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.33</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.12</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>35</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.473</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>180</genitalAngle>

                <tickDuration>59</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.490</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.003</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.473</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>180</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Face_Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>300</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>15</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <soundEffect>Suck</soundEffect>
                <tickDuration>14</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.270</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.06</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>15</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.473</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>180</genitalAngle>

                <tickDuration>14</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.575</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.051</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.473</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>180</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Cum</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>600</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>12</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.290</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.06</headBob>

                <tickDuration>7</tickDuration>
                <soundEffect>Suck</soundEffect>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.290</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.008</headBob>

                <tickDuration>60</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.290</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.06</headBob>

                <tickDuration>14</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.290</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>-0.06</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.255</bodyOffsetZ>
                <bodyFacing>0</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>12</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.473</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>180</genitalAngle>

                <tickDuration>7</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.575</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.051</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.50</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.04</headBob>

                <quiver>true</quiver>
                <tickDuration>60</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.575</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.051</headBob>

                <tickDuration>14</tickDuration>
                <bodyAngle>0</bodyAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.575</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.051</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.473</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>180</genitalAngle>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>
  <Rimworld_Animations.AnimationDef>
    <defName>ReverseStandAndCarry</defName>
    reverse stand-and-carry
    <sounds>true</sounds>
    <sexTypes>

Anal

Vaginal

    </sexTypes>
    <interactionDefTypes>

AnalSex

AnalSexF

AnalRape

VaginalSex

VaginalSexF

VaginalRape

    </interactionDefTypes>
    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>

        <defNames>

Human

        </defNames>
        <initiator>true</initiator>
        <isFucking>true</isFucking>
		<controlGenitalAngle>true</controlGenitalAngle>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>

    </actors>

    <animationStages>

        <stageName>Slow_Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>1080</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>30</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>29</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

				<genitalAngle>6</genitalAngle>
                <tickDuration>30</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>40</genitalAngle>
                <soundEffect>Fuck</soundEffect>
                <tickDuration>29</tickDuration>
                <bodyAngle>17.11</bodyAngle>
                <headAngle>-2.87</headAngle>
                <bodyOffsetX>0.114</bodyOffsetX>
                <bodyOffsetZ>0.359</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>
				<genitalAngle>6</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Fast_Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>780</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>12</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

				<genitalAngle>6</genitalAngle>
                <tickDuration>13</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>40</genitalAngle>
                <soundEffect>Fuck</soundEffect>
                <tickDuration>12</tickDuration>
                <bodyAngle>17.11</bodyAngle>
                <headAngle>-2.87</headAngle>
                <bodyOffsetX>0.114</bodyOffsetX>
                <bodyOffsetZ>0.359</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>
				<genitalAngle>6</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Cum</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>415</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>3</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>4</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>3</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>4</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>3</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>4</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>7</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>3</tickDuration>
                <bodyAngle>10.6</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>4</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <quiver>true</quiver>
                <tickDuration>75</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>27</tickDuration>
                <bodyAngle>6.04</bodyAngle>
                <headAngle>15</headAngle>
                <bodyOffsetX>-0.175</bodyOffsetX>
                <bodyOffsetZ>0.437</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>11.23</bodyAngle>
                <headAngle>11.23</headAngle>
                <bodyOffsetX>-0.183</bodyOffsetX>
                <bodyOffsetZ>0.468</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

				  <genitalAngle>6</genitalAngle>
                <tickDuration>7</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				  <genitalAngle>40</genitalAngle>
                <soundEffect>Fuck</soundEffect>
                <tickDuration>7</tickDuration>
                <bodyAngle>17.11</bodyAngle>
                <headAngle>-2.87</headAngle>
                <bodyOffsetX>0.114</bodyOffsetX>
                <bodyOffsetZ>0.359</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>6</genitalAngle>
                <tickDuration>1</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>6</genitalAngle>
                <tickDuration>7</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				  <genitalAngle>40</genitalAngle>
                <soundEffect>Fuck</soundEffect>
                <tickDuration>7</tickDuration>
                <bodyAngle>17.11</bodyAngle>
                <headAngle>-2.87</headAngle>
                <bodyOffsetX>0.114</bodyOffsetX>
                <bodyOffsetZ>0.359</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>6</genitalAngle>
                <tickDuration>1</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>6</genitalAngle>
                <tickDuration>7</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>40</genitalAngle>
                <soundEffect>Fuck</soundEffect>
                <tickDuration>7</tickDuration>
                <bodyAngle>17.11</bodyAngle>
                <headAngle>-2.87</headAngle>
                <bodyOffsetX>0.114</bodyOffsetX>
                <bodyOffsetZ>0.359</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>6</genitalAngle>
                <tickDuration>1</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				  <genitalAngle>6</genitalAngle>
				  <tickDuration>7</tickDuration>
				  <bodyAngle>-3.18</bodyAngle>
				  <headAngle>-0.41</headAngle>
				  <bodyOffsetX>0.122</bodyOffsetX>
				  <bodyOffsetZ>0.356</bodyOffsetZ>
				  <bodyFacing>3</bodyFacing>
				  <headFacing>3</headFacing>
				  <headBob>0</headBob>

				<genitalAngle>40</genitalAngle>
                <soundEffect>Cum</soundEffect>
                <tickDuration>75</tickDuration>
                <bodyAngle>17.11</bodyAngle>
                <headAngle>-2.87</headAngle>
                <bodyOffsetX>0.114</bodyOffsetX>
                <bodyOffsetZ>0.359</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				<genitalAngle>40</genitalAngle>
                <tickDuration>27</tickDuration>
                <bodyAngle>17.11</bodyAngle>
                <headAngle>-2.87</headAngle>
                <bodyOffsetX>0.114</bodyOffsetX>
                <bodyOffsetZ>0.359</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

				  <genitalAngle>6</genitalAngle>
                <tickDuration>1</tickDuration>
                <bodyAngle>-3.18</bodyAngle>
                <headAngle>-0.41</headAngle>
                <bodyOffsetX>0.122</bodyOffsetX>
                <bodyOffsetZ>0.356</bodyOffsetZ>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <headBob>0</headBob>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>
  <Rimworld_Animations.AnimationDef>
    <defName>Cowgirl</defName>
    cowgirl
    <sounds>true</sounds>
    <sexTypes>

Anal

Vaginal

    </sexTypes>

    <interactionDefTypes>

AnalSex

AnalSexF

AnalRapeF

VaginalSex

VaginalSexF

VaginalRapeF

    </interactionDefTypes>

    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>
        <initiator>true</initiator>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>

        <defNames>

Human

        </defNames>
        <isFucking>true</isFucking>
        <controlGenitalAngle>true</controlGenitalAngle>
        <bodyTypeOffset>
          <Hulk>(0, -0.2)</Hulk>
        </bodyTypeOffset>

    </actors>

    <animationStages>

        <stageName>Slow_Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>1340</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>16</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>17</tickDuration>
                <bodyAngle>3.5</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.03</bodyOffsetX>
                <bodyOffsetZ>0.624</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.02</headBob>

                <tickDuration>16</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.694</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.03</headBob>

                <tickDuration>17</tickDuration>
                <bodyAngle>-3.5</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0.03</bodyOffsetX>
                <bodyOffsetZ>0.624</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.02</headBob>

                <tickDuration>1</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>16</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>17</tickDuration>
                <bodyAngle>3.5</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.03</bodyOffsetX>
                <bodyOffsetZ>0.624</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.02</headBob>

                <tickDuration>16</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.694</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.03</headBob>

                <tickDuration>17</tickDuration>
                <bodyAngle>-3.5</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0.03</bodyOffsetX>
                <bodyOffsetZ>0.624</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.02</headBob>

                <tickDuration>1</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>33</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>33</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.694</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.03</headBob>

                <tickDuration>1</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>33</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>33</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.694</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.03</headBob>

                <tickDuration>1</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>16</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>0</genitalAngle>

				<tickDuration>17</tickDuration>
				<bodyAngle>180</bodyAngle>
				<headAngle>180</headAngle>
				<bodyOffsetX>0</bodyOffsetX>
				<bodyOffsetZ>-0.347</bodyOffsetZ>
				<bodyFacing>2</bodyFacing>
				<headFacing>2</headFacing>
				<headBob>0.015</headBob>
				<genitalAngle>-15</genitalAngle>

                <tickDuration>16</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.331</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0.03</headBob>
                <genitalAngle>0</genitalAngle>

				<tickDuration>17</tickDuration>
				<bodyAngle>180</bodyAngle>
				<headAngle>180</headAngle>
				<bodyOffsetX>0</bodyOffsetX>
				<bodyOffsetZ>-0.315</bodyOffsetZ>
				<bodyFacing>2</bodyFacing>
				<headFacing>2</headFacing>
				<headBob>0.045</headBob>
				<genitalAngle>15</genitalAngle>

                <tickDuration>1</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>0</genitalAngle>

					<tickDuration>16</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.363</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0</headBob>
					<genitalAngle>0</genitalAngle>

					<tickDuration>17</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.347</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0.015</headBob>
					<genitalAngle>-15</genitalAngle>

					<tickDuration>16</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.331</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0.03</headBob>
					<genitalAngle>0</genitalAngle>

					<tickDuration>17</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.315</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0.045</headBob>
					<genitalAngle>15</genitalAngle>

					<tickDuration>1</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.363</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0</headBob>
					<genitalAngle>0</genitalAngle>

					<tickDuration>33</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.363</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0</headBob>
					<genitalAngle>0</genitalAngle>

					<tickDuration>33</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.315</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0.045</headBob>
					<genitalAngle>0</genitalAngle>

					<tickDuration>1</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.363</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0</headBob>
					<genitalAngle>0</genitalAngle>

					<tickDuration>33</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.363</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0</headBob>
					<genitalAngle>0</genitalAngle>

					<tickDuration>33</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.315</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0.045</headBob>
					<genitalAngle>0</genitalAngle>

					<tickDuration>1</tickDuration>
					<bodyAngle>180</bodyAngle>
					<headAngle>180</headAngle>
					<bodyOffsetX>0</bodyOffsetX>
					<bodyOffsetZ>-0.363</bodyOffsetZ>
					<bodyFacing>2</bodyFacing>
					<headFacing>2</headFacing>
					<headBob>0</headBob>
					<genitalAngle>0</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Fast_Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>780</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>13</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>13</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.694</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.03</headBob>

                <tickDuration>1</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>13</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>0</genitalAngle>

                <tickDuration>13</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.313</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0.045</headBob>
                <genitalAngle>0</genitalAngle>

                <tickDuration>1</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>0</genitalAngle>

            </keyframes>

        </animationClips>

        <stageName>Cum</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>594</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.694</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.03</headBob>

                <tickDuration>1</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.694</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.03</headBob>

                <tickDuration>1</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.694</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>-0.03</headBob>

                <quiver>true</quiver>
                <tickDuration>45</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <quiver>true</quiver>
                <tickDuration>40</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.534</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>0</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>0.554</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>0</genitalAngle>

                <tickDuration>10</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.313</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0.045</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.313</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0.045</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.313</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0.045</headBob>

                <tickDuration>45</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>40</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>

                <tickDuration>1</tickDuration>
                <bodyAngle>180</bodyAngle>
                <headAngle>180</headAngle>
                <bodyOffsetX>0</bodyOffsetX>
                <bodyOffsetZ>-0.363</bodyOffsetZ>
                <bodyFacing>2</bodyFacing>
                <headFacing>2</headFacing>
                <headBob>0</headBob>
                <genitalAngle>0</genitalAngle>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

</Defs>

repo_name: sdsaaa/rimworld

license: unknown


code:
<?xml version="1.0" encoding="utf-8"?>

<Defs>
  <JobDef>
    <defName>JoinInBedAnimation</defName>
    <driverClass>Rimworld_Animations.JobDriver_SexCasualForAnimation</driverClass>
    <reportString>joining someone in bed.</reportString>
    <casualInterruptible>false</casualInterruptible>
  </JobDef>

  <JobDef>
    <defName>GettinLovedAnimation</defName>
    <driverClass>Rimworld_Animations.JobDriver_SexBaseRecieverLovedForAnimation</driverClass>
    <reportString>lovin'.</reportString>
    <casualInterruptible>false</casualInterruptible>
  </JobDef>
</Defs>


code:
<?xml version="1.0" encoding="UTF-8"?>

<Defs>
  <MainButtonDef>
    <defName>OffsetManager</defName>
    <label>offset manager</label>
    <description>Control pawn offsets</description>
    <tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass>
    <order>54</order>
    <buttonVisible>false</buttonVisible>
    <iconPath>UI/MainTab</iconPath>
    <minimized>true</minimized>
  </MainButtonDef>

</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>

<Defs>
	<SoundDef>
		<defName>Cum</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>1</maxSimultaneous>
		<maxVoices>1</maxVoices>
		<subSounds>

				<grains>

						<clipFolderPath>Sex/cum</clipFolderPath>

				</grains>
				<volumeRange>
					<min>30</min>
					<max>40</max>
				</volumeRange>
				<pitchRange>
					<min>0.8</min>
					<max>1.2</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<sustainLoop>False</sustainLoop>

		</subSounds>
	</SoundDef>
  <SoundDef>
		<defName>Sex</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>1</maxSimultaneous>
		<maxVoices>1</maxVoices>
		<subSounds>

				<grains>

						<clipFolderPath>Sex/kucyu04</clipFolderPath>

				</grains>
				<volumeRange>
					<min>16</min>
					<max>16</max>
				</volumeRange>
				<pitchRange>
					<min>0.8</min>
					<max>1.2</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<sustainLoop>False</sustainLoop>

		</subSounds>
	</SoundDef>
	<SoundDef>
		<defName>Suck</defName>
		<context>MapOnly</context>
		<eventNames />
		<maxSimultaneous>1</maxSimultaneous>
		<maxVoices>1</maxVoices>
		<subSounds>

				<grains>

						<clipFolderPath>Sex/Suck/Suck_1</clipFolderPath>

						<clipFolderPath>Sex/Suck/Suck_2</clipFolderPath>

						<clipFolderPath>Sex/Suck/Suck_3</clipFolderPath>

						<clipFolderPath>Sex/Suck/Suck_4</clipFolderPath>

						<clipFolderPath>Sex/Suck/Suck_5</clipFolderPath>

            <clipFolderPath>Sex/Suck/Suck_6</clipFolderPath>

            <clipFolderPath>Sex/Suck/Suck_7</clipFolderPath>

            <clipFolderPath>Sex/Suck/Suck_8</clipFolderPath>

            <clipFolderPath>Sex/Suck/Suck_9</clipFolderPath>

            <clipFolderPath>Sex/Suck/Suck_10</clipFolderPath>

				</grains>
				<volumeRange>
          <min>20</min>
          <max>35</max>
				</volumeRange>
				<pitchRange>
					<min>1.0</min>
					<max>1.0</max>
				</pitchRange>
				<distRange>
					<min>0</min>
					<max>51.86047</max>
				</distRange>
				<repeatMode>NeverTwice</repeatMode>
				<sustainLoop>false</sustainLoop>

		</subSounds>
	</SoundDef>
  <SoundDef>
    <defName>Fuck</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <maxVoices>1</maxVoices>
    <subSounds>

        <grains>

            <clipFolderPath>Sex/Clap_1</clipFolderPath>

            <clipFolderPath>Sex/Clap_2</clipFolderPath>

            <clipFolderPath>Sex/Clap_3</clipFolderPath>

            <clipFolderPath>Sex/Clap_4</clipFolderPath>

            <clipFolderPath>Sex/Clap_5</clipFolderPath>

            <clipFolderPath>Sex/Clap_6</clipFolderPath>

            <clipFolderPath>Sex/Clap_7</clipFolderPath>

            <clipFolderPath>Sex/Clap_8</clipFolderPath>

        </grains>
        <volumeRange>
          <min>45</min>
          <max>70</max>
        </volumeRange>
        <pitchRange>
          <min>1.0</min>
          <max>1.0</max>
        </pitchRange>
        <distRange>
          <min>0</min>
          <max>51.86047</max>
        </distRange>
        <repeatMode>NeverTwice</repeatMode>
        <sustainLoop>false</sustainLoop>

    </subSounds>
  </SoundDef>
  <SoundDef>
    <defName>Slimy</defName>
    <context>MapOnly</context>
    <eventNames />
    <maxSimultaneous>1</maxSimultaneous>
    <maxVoices>1</maxVoices>
    <subSounds>

        <grains>

            <clipFolderPath>Sex/Slime/Slimy1</clipFolderPath>

            <clipFolderPath>Sex/Slime/Slimy2</clipFolderPath>

            <clipFolderPath>Sex/Slime/Slimy3</clipFolderPath>

            <clipFolderPath>Sex/Slime/Slimy4</clipFolderPath>

            <clipFolderPath>Sex/Slime/Slimy5</clipFolderPath>

        </grains>
        <volumeRange>
          <min>45</min>
          <max>75</max>
        </volumeRange>
        <pitchRange>
          <min>1.4</min>
          <max>1.8</max>
        </pitchRange>
        <distRange>
          <min>0</min>
          <max>100</max>
        </distRange>
        <repeatMode>NeverTwice</repeatMode>
        <sustainLoop>false</sustainLoop>

    </subSounds>
  </SoundDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{BA766964-1716-422D-A09E-29426F8EB9D5}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_HatsDisplaySelection</RootNamespace>
    <AssemblyName>Patch_HatsDisplaySelection</AssemblyName>
    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.2\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="HatDisplaySelection">
      <HintPath>..\..\..\..\..\workshop\content\294100\1542291825\1.2\Assemblies\HatDisplaySelection.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations">
      <HintPath>..\1.2\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\Patches\Patch_HatsDisplaySelection.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.2\Assemblies\" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>