code:
:: Domus House Lock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>

The door is locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Break in (0:05)|Domus House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Domus Street]]>><</link>>

:: Domus House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You walk up to one of the homes and knock on the door.

	<<if $rng gte 96 and $bestialitydisable is "f">>

		You hear a bark. A dog emerges from a kennel and runs towards you. Its chain pulls taut, preventing it from getting any closer.

		<<link [[Tease|Domus House Tease]]>><</link>><<deviant1>>

		<<link [[Ignore|Domus House Ignore]]>><</link>>

	<<elseif $rng gte 91 and $bestialitydisable is "f">>

	You hear a growl. A dog emerges from a kennel and paces towards you.

	<<link [[Pet it|Domus Entrance Pet]]>><</link>>

	<<link [[Run|Domus Entrance Run]]>><</link>>

	<<elseif $rng gte 51>>

	There's no response.

	<<link [[Break in|Domus House Lock]]>><</link>>

	<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

	<<link [[Stop|Domus Street]]>><</link>>

	<<elseif $rng gte 41>>

	<<generate1>><<person1>>A <<person>> answers the door. "How can I help you?" <<He>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 1>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "Whaddya want?" <<he>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 2>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're a cutie," <<he>> says. "Is there anything I can do for you?"

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 3>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 11>>

	<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "Yes?" <<he>> says.

	Before you can respond, a <<person2>><<person>> calls out, <<his>> head buried in a newspaper. "Who is it?"

	"Just some kid," the <<person1>><<person>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 4>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<else>>

	<<generatey1>><<person1>>A <<person>> answers the door. "Hello!" <<he>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 5>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<</if>>

:: Domus House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $phase is 1>>
	<<if $rng gte 1>>

"I do need some help actually," <<he>> says. "My gutters need cleaning out. Should take a few hours. I'll give you £25 for it."

<<link [[Accept|Domus Gutters]]>><</link>>

<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"I'm sorry," <<he>> says. "There's nothing I need done. Goodbye."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
	<<if $rng gte 1>>

"Yeah, I got something I need doing," <<he>> says. "I'll give you £10 if you clean my lounge. Might take an hour."

<<link [[Accept|Domus Lounge]]>><</link>>

<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing you can help with," <<he>> says, scratching <<his>> arm. "Get lost."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 3>>
	<<if $rng gte 1>>

	The <<person>> thinks for a moment. "I need something delivered," <<he>> says. "Should only take ten minutes to get there and back, and you'll get £5."

	<<link [[Accept|Domus Delivery]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing I need," <<he>> says, leaning against the door frame. "You'd best be careful, a cute thing like you is gonna attract attention."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 1>>

	The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.

	"You still haven't painted that room, have you?" the <<person>> responds. "Should have <<phim>> do that."

	The <<person1>><<person>> looks back to you. "That's an idea. We'll give you £50 to paint the spare room. Should take six hours."

	<<link [[Accept|Domus Painting]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.

	<<person2>>"Nothing I'd trust to a random street urchin,"  responds the <<personstop>>

	<<person1>>"Don't be rude," says the <<personcomma>> as <<he>> shuts the door on your face.

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 1>>

	"I'm having trouble with homework," <<he>> says. "I'll give you £5 if you help."

	<<link [[Accept (1:00)|Domus Homework]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"I don't know," <<he>> says. "You'll have to come back when my parents are home."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Domus Gutters [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You climb a ladder to reach the rooftop, and get to work clearing moss.<<pass 1 hour>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<if $skirt is 1>>
	About an hour into your task you notice the <<person>> stood beneath you, pointing <<his>> camera phone up at you. You're perplexed for a moment, then realise <<he>> can see straight up your skirt. You put a hand between your thighs to cover yourself. "Don't be shy," <<he>> says, smiling.
		<<if $undertype is "naked">>
		"You're a lewd thing to be clambering around with no underwear."
		<<elseif $undertype is "chastity">>
		"Nice $underclothes, who has the key?"
		<<else>>
		"You have nice pair of $underclothes there."
		<</if>>
	<<He>> laughs and walks back inside.

	<<pass 1 hour>><<pass 1 hour>>
	Once the gutters are clean, you climb down and report to the <<person>> for payment. You find <<him>> waiting for you in the kitchen, holding your money in one hand and the phone in the other, which shows a rather compromising image of you.

		"Here's the deal," <<he>> says. "I'll let you delete these pictures, and in return I get to know you more intimately.

		<<if $playergenderappearance is "m" and $playergender is "f" and $undervaginaexposed is 1>>
		You don't want people knowing you like dressing as a boy, do you?"
		<<elseif $playergenderappearance is "f" and $playergender is "m" and $undervaginaexposed is 1>>
		You don't want people knowing you like dressing as a girl, do you?"
		<<elseif $undervaginaexposed is 1>>
		I'm sure there's lots of perverts who'd love to see your <<pussystop>>"
		<<else>>
		I'm sure there's lots of perverts who'd love some upskirt shots of you."
		<</if>>

	<<link [[Accept|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>>

	<<link [[Refuse to be blackmailed|Domus Gutters Refuse]]>><</link>>

	<<else>>
	About an hour into your task a bird bursts from the nearby chimney. Startled, you slip nearly fall from the roof.<<gstress>><<stress 12>>

	Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."

<<pass 1 hour>><<pass 1 hour>>

	You've made £25.<<set $money += 2500>>

	<<link [[Next|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<else>>

Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."

<<pass 1 hour>><<pass 1 hour>>

You've made £25.<<set $money += 2500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Lounge [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You enter the lounge. Empty bottles and pizza boxes lay strewn about the room. The <<person>> lazes on the sofa and starts watching TV, as if you're not there.<<pass 30>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You're bending over to pick up a pizza box stuck beneath a chair when the <<person>> grabs you from behind.

<<link [[Next|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<pass 30>>An hour passes, and you've cleared the worst of the debris. It seems enough to satisfy <<himstop>> "Good job. Here you go."

You've earned £10.<<set $money += 1000>>

<<link [[Leave|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Lounge Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Domus Lounge Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Lounge Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Lounge Molestation]]>><</link>><<nexttext>>
<</if>>

:: Domus Lounge Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> slumps back into <<his>> chair. <<tearful>> you escape outside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Good job," <<he>> says. "Here you go." <<tearful>> you stagger from the building.

You've gained £10.<<set $money += 1000>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<</if>>

:: Domus Delivery [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person>> hands you a brown envelope and gives you the address. "They'll pay you there. Thanks for the help."

<<endevent>>
Once you round a corner you look more closely at the envelope. It's unmarked, and you can't feel anything inside except maybe paper.

<<set $skulduggerydifficulty to 1>>
<<link [[Open it|Domus Delivery2]]>><<set $phase to 2>><<crimeup 1>><</link>><<skulduggerydifficulty>><<crime>>

<<link [[Don't open it|Domus Delivery3]]>><<set $phase to 1>><</link>>

:: Domus Painting [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person1>><<person>> leads you to the second floor and into a small, empty room. A tin of paint sits on a step ladder, beside a collection of brushes and a roller.

"That's everything you need," <<he>> says. "We'll be downstairs."

<<pass 2 hours>>You get to work painting the room.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You finish painting one of the walls and try to stand back to admire your handiwork, but feel a force pull on your thigh. Looking down you see your $lowerclothes stuck to the wall. You try to prise yourself free, but it's really stuck there.

<<link [[Be more forceful|Domus Painting Force]]>><</link>>

<<else>>

<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.

You've earned £50.<<set $money += 5000>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Homework [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You try to help the <<person>> with <<his>> homework, but <<he>> isn't interested, preferring instead that you simply do it for <<himstop>><<pass 30>>

<<if $school gte 1600>>
It's at least faster this way.
<<elseif $school gte 1200>>
<<else>>
You do your best, but struggle a bit.
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $uppertype isnot "naked">>

"I'm bored," <<he>> says after about thirty minutes. Then without warning, <<his>> eyes light up. "I have an idea. If you take your top off, I'll be able to pay attention easy." <<He>> looks at you, eyes full of hope.

	<<if $playergenderappearance is "m" and $breastsize lte 2>>

		<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>

	<<else>>
		<<if $exhibitionism gte 35>>
		<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>>

		<</if>>
	<</if>>
	<<link [[Refuse|Domus Homework 2]]>><</link>>

<<else>>

	<<if $uppertype is "naked">>
	<<He>> keeps leering at your bare chest when <<he>> thinks you won't notice.

	<<else>>
	<<He>> rests <<his>> head on the table, looking bored.

	<</if>>

<<link [[Flirt|Domus Homework Flirt]]>><</link>><<promiscuous1>>

	<<link [[Finish the work|Domus Homework 2]]>><</link>>

<</if>>

:: Domus Delivery2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash. You might get away with taking some, but the more you take the less likely you'll succeed.

<<set $skulduggerydifficulty to 300>>
<<link [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 500>>
<<link [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 700>>
<<link [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>>

<<link [[Take nothing|Domus Delivery3]]>><</link>>

<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.

<<link [[Continue|Domus Delivery3]]>><</link>>

<</if>>

:: Domus Delivery3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<generate1>><<generate2>><<person2>><<person>> answers. "Ah, my <<person1>><<if $pronoun is "m">>lord<<else>>lady<</if>> has been expecting you," <<person2>><<he>> says. "Please come in."

You enter a lavish antechamber as a <<person1>><<person>> descends a staircase. <<He>> looks at the envelope. "Good, we've been expecting you," <<he>> says as you hand it to <<himstop>> <<He>> gestures at the <<person2>><<person>> as <<he>> produces a small knife from a pocket. "Pay the <<girlstop>>"

<<if $phase is 1>>

<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble." <<He>> nods at the <<person2>><<personcomma>> who shoves you outside without paying you.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase gte 3>>
	<<if $phase is 3>>
	<<set $skulduggerydifficulty to 300>>
	<<elseif $phase is 4>>
	<<set $skulduggerydifficulty to 500>>
	<<elseif $phase is 5>>
	<<set $skulduggerydifficulty to 700>>
	<</if>>
<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>
<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "And something taken. I think you need a lesson in manners." <<He>> nods at the <<person2>><<personcomma>> who moves between you and the door.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

	The two of them start grabbing your clothing. "Now, where have you hidden it?"

<<link [[Next|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Danube Delivery Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked">>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Delivery Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Delivery Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You manage to push the <<person2>><<person>> out of the way. <<tearful>> you flee from the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<person2>>"I got the money," pants the <<personstop>>

"You got off lightly," the <<person1>><<person>> says, as the <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet.

	<<if $phase is 3>>
	<<set $money -= 1000>>
	<<elseif $phase is 4>>
	<<set $money -= 3000>>
	<<elseif $phase is 5>>
	<<set $money -= 10000>>
	<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<else>>

<<person2>>"I got the money," says the <<personstop>>

<<person1>>"Good," says the <<personstop>> "Throw <<phim>> out."

The <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.

	<<if $phase is 3>>
	<<set $money -= 1000>>
	<<elseif $phase is 4>>
	<<set $money -= 3000>>
	<<elseif $phase is 5>>
	<<set $money -= 10000>>
	<</if>>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Domus Entrance Pet [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You kneel down and reach out a hand. It stops growling, but now seems a bit too friendly. It tries to mount you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>

<<else>>

You dog's demeanour changes at your show of affection. It licks your hand and trots back to its kennel. No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<</if>>

:: Domus Entrance Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $rng gte 91>>
You turn to run, but trip over a hose and fall flat on your face. The dog jumps on top of you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<else>>
You run from the premises, closing the gate behind you.

<<domusquick>>
<</if>>

:: Domus Entrance Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
	<<if $phase is 1>>
	<<set $beaststance to "top">>
	<<set $enemyanger += 40>>
	<<set $enemytrust -= 40>>
	<</if>>
<<set $rescue to 1>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Entrance Dog]]>><</link>><<nexttext>>
<</if>>

:: Domus Entrance Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog returns to its kennel.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

The dog flees back to its kennel.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<<elseif $alarm is 1>><<set $rescued += 1>>
	<<if $rapeavoid is 0 and $beaststance is "top">><<famebestiality 1>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me. I don't wanna be a doggy bitch," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.

		<<if $submissive lt 850>>
		"Don't you dare tell anyone about this," you say.
		<<elseif $submissive gte 1150>>
		"Don't let anyone know," you mumble, staring at your feet.
		<<else>>
		"Please don't tell anyone," you say.
		<</if>>
	<<He>> nods, but something tells you <<he>> won't keep <<his>> promise.

	<<elseif $exposed gte 1>><<fameexhibitionism 1>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you. You feel <<his>> eyes bore into your <<lewdness>> as <<he>> opens the gate.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.

		<<if $submissive lt 850>>
		"I said stop staring!" you say, face reddening.
		<<elseif $submissive gte 1150>>
		"Please don't look," you say.
		<<else>>
		You cover yourself to escape <<his>> gaze.
		<</if>>
	<<He>> looks away from you, but keeps stealing glances as <<he>> leaves the premises.

	<<else>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet. "Are you OK?" <<he>> enquires.

		<<if $submissive lt 850>>
		"Took you long enough," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<<elseif $submissive gte 1150>>
		"Yes, thank you," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<<else>>
		"Yes thanks," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<</if>>

	<</if>>
<<clotheson>>
<<endcombat>>

<<domusquick>>
<</if>>

:: Domus Gutters Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<set $enemytrust -= 40>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Domus Gutters Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Gutters Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Gutters Molestation]]>><</link>><<nexttext>>
<</if>>

:: Domus Gutters Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $undertype is "naked">>
<<fameexhibitionism 10>>
<<else>>
<<fameexhibitionism 5>>
<</if>>
<<set $submissive -= 1>>
<<if $submissive lt 850>>
"Go fuck yourself," you say, holding out your hand. "My money." <<He>> looks taken aback, but hands you what you're owed.

<<elseif $submissive gte 1150>>
"N-no. I won't," you say. <<He>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<He>> sighs in disappointment.

<</if>>
"You're making a mistake," <<he>> begins, but you're already leaving.

You've made £25.<<set $money += 2500>>

<<domusquick>>

:: Domus Gutters Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You knock the <<person>> into a cupboard, which disgorges its contents all over <<himstop>> <<tearful>> you grab the fallen phone and delete the photos before <<he>> can recover. You take some money on the way out too.

You've made £25.<<set $money += 2500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Here," <<He>> throws the phone at you. <<tearful>> you delete the photos before <<he>> changes <<his>> mind. "Here's your money too. I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word".

You've made £25.<<set $money += 2500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<</if>>

:: Domus House Tease [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn your back to the beast, bend over, and wiggle your <<bottomstop>> It strains against the chain with renewed and frenzied vigour.<<deviancy1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

The chain breaks free from its mooring, and the dog leaps towards you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>

<<else>>

You turn back to the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<</if>>

:: Domus House Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You ignore the beast and turn back to the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

:: Domus House Nude [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You walk up to one of the homes and knock.

	<<if $rng gte 51>>

	There's no response.

	<<link [[Break in|Domus House Lock]]>><</link>>

	<<link [[Go to the Next House (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>

	<<link [[Stop|Domus Street]]>><</link>>

	<<elseif $rng gte 41>>

	<<generate1>><<person1>>A <<person>> answers the door. <<Hes>> shocked by your nudity. "What on earth?" <<he>> mutters.

<<fameexhibitionism 1>>

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 1>><</link>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "Whaddya wa-" <<his>> eyes widen. "Why is there a naked <<girl>> in front of me?"

<<fameexhibitionism 1>>

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 2>><</link>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're naked," <<his>> eyes wander across your body. "Is there anything you can d-" <<he>> coughs. "I can do for you?"

<<fameexhibitionism 1>>

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 3>><</link>>

	<<elseif $rng gte 11 and $schoolday is 0>>

	<<generatey1>><<person1>>A <<person>> answers the door. <<He>> looks shocked, then grins. "I know you from school," <<he>> says.

<<fameexhibitionism 1>>

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 4>><</link>>

	<<else>>

	<<generate1>><<person1>>A <<person>> answers the door. <<He>> grins as he sees you. "My my, what do we have here?"

	<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 5>><</link>>
<<fameexhibitionism 1>>
	<</if>>

:: Domus House Beg [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $phase is 1>>
	<<if $rng gte 20>>

		<<if $playergender is "m">>
			<<set $clothingselector to "m">>
			"Very well then," <<he>> says. "I'll fetch some clothes."

			<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

		<<elseif $playergender is "f">>
			"Very well then," <<he>> says. "I'll fetch some clothes."

			<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

		<</if>>

	<<else>>

	"I'm sorry," <<he>> says. "I have nothing to spare you. Sorry, <<girlstop>>"

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
	"I'm not getting scammed like that again," <<he>> says. "Go be naked somewhere else."

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

<<elseif $phase is 3>>
	<<if $rng gte 20>>

	The <<person>> thinks for a moment. "If you clean my living room for me, I'll find you something to wear," <<he>> says. <<if $leftarm is "bound" and $rightarm is "bound">>"You'll have to hold the duster in your mouth."

<<else>>"It should only take ten minutes."

<</if>>

	<<link [[Accept|Domus Nude Exhibit]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> bites his lip and considers. "I don't have any," <<he>> says, with a sly smile. "Turn that cute butt around and ask somebody else."

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 20>>

	<<He>> smiles. "I've got some spares you can have if you fuck me," <<he>> says.

	<<link [[Accept|Domus Nude Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"I have nothing to get you," <<he>> shrugs <<his>> shoulders. "See you at school."

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 20>>

	"Sure," <<he>> says. "Just press the buzzer on that house over there and run back quickly."

	<<He>> points at a building across the road.

	<<link [[Accept|Domus Streak]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"And ruin such a nice view?" <<he>> laughs. "Not likely."

 <<He>> leers at you.

	<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Domus Nude Exhibit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<He>> hands you a feather duster and sends you inside with a slap on your rear. "No slacking."

<<pass 5>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

<<generate2>><<generate3>>You enter the living room, only to find it occupied by a <<person2>><<person>> and <<person3>><<personstop>><<garousal>><<gtrauma>><<gstress>><<garousal60>><<gtrauma60>><<gstress60>>

"Don't mind them," <<he>> says. "They won't touch you."

<<if $leftarm is "bound" and $rightarm is "bound">>
You nod in agreement and begin your work, made more difficult by the guest's loud comments. Not only that, but your bindings make it hard to reach specific places without bending over to show your <<genitals>> to the guests lazing on the chair.

"Don't mind us," the <<person3>><<person>> says as you bend over to dust the lower half of a cabinet. "Though, can you bend your knees a little less?"

<<else>>
You nod and get to work, crouching when you can and covering your <<genitals>> with your free hand.

"<<pShes>> shy," the <<person3>><<person>> says as you cover your rear while reaching up to brush a cabinet.<</if>>

You finish cleaning the living room, and leave the gaze of the guests and report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet. Thanks for entertaining my guests."

<<pass 5>>

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<<else>>

Once the living room is cleaned, you report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet."

<<pass 5>>

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<</if>>

:: Domus Nude Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust to $enemytrust + 100>>
You follow the <<person>> into the house. The door is barely shut before <<hes>> pawing at you. <<promiscuity1>>
<<endif>>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<controlloss>>
<<molested>>
<<man1init>>
<<set $mouthuse to "lefthand">><<set $lefthand to "mouth">>

<<endif>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Domus Nude Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Nude Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Domus Nude Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Nude Sex]]>><</link>><<nexttext>>
<</if>>

:: Domus Nude Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"Thank you for cooperating. Here's the clothes." <<tearful>> you take the clothing and leave.

	<<set $prostitutionstat += 1>>
	<<fameprostitution1>>

<<clotheson>>
<<endcombat>>

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $finish is 1>>

"That's a shame. Here are the clothes." <<tearful>> you take the clothes and leave.

<<clotheson>>
<<endcombat>>

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<</if>>

:: Domus Streak [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You see the house <<he>> is pointing at. You run between two parked cars, giving yourself a moment. After a deep breath you leave the cover, your <<lewdness>> on display.

Running as fast as you can, you reach the house and hit the buzzer before turning tail and running the opposite direction.

<<if $rng gte 20>>

You manage to make it back to the house, and as you reach the steps <<he>> hands you some clothes.

"That was easy, wasn't it?" <<he>> asks. "You should come again."

<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>

<<else>>

You manage to make it across the street, but as you approach the steps <<he>> grins and slams the door, leaving you alone.

You dive behind the cars again to avoid being seen as the door opposite opens.

<<link [[Try another house|Domus House Beg]]>><<endevent>><</link>>

<<link [[Stop|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Widgets Spare Clothes Domus [widget]
<<widget "spareclothesdomus">><<nobr>>

<<if $playergender is "m">><<set $uppertemp to "init">><<set $lowertemp to "init">>
	<<tshirt>><<set $lowercolour to either("blue", "white", "red", "green", "black", "pink", "purple", "tangerine", "yellow")>><<set $upperintegrity to $tshirtintegritymax / 2>>
	<<shorts>><<set $lowercolour to either("blue", "white", "red", "green", "black", "pink", "purple", "tangerine", "yellow")>><<set $lowerintegrity to $shortsintegritymax / 2>>
<<else>><<set $uppertemp to "init">><<set $lowertemp to "init">>
	<<uppersundress>><<lowersundress>><<set $lowercolour to either("blue", "white", "red", "green", "black", "pink", "purple", "tangerine", "yellow")>><<set $uppercolour to $lowercolour>>
	<<set $lowerintegrity to $lowersundressintegritymax / 2>><<set $upperintegrity to $uppersundressintegritymax / 2>>
<</if>>

<</nobr>><</widget>>


code:
:: Dance Studio Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Dance Studio Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Dance Studio]]>><</link>>

:: Dance Studio Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $dancestudiotheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Dance Studio]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Dance Studio]]>><</link>>

:: Ocean Breeze Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Ocean Breeze Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Ocean Breeze]]>><</link>>

:: Ocean Breeze Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $oceanbreezetheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Ocean Breeze]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Ocean Breeze]]>><</link>>

:: Strip Club Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Strip Club Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Strip Club]]>><</link>>

:: Strip Club Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $stripclubtheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Strip Club]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Strip Club]]>><</link>>

:: Clothing Shop Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Clothing Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Clothing Shop]]>><</link>>

:: Clothing Shop Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $clothingshoptheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Clothing Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Clothing Shop]]>><</link>>

:: Hairdressers Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Hairdressers Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Hairdressers]]>><</link>>

:: Hairdressers Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $hairdresserstheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Hairdressers]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Hairdressers]]>><</link>>

repo_name: ALambert/degrees

license: unknown


code:
:: Widgets Dance Actions [widget]
<<widget "danceactions">><<nobr>>

<<exposure>>

<<if $danceevent is 0>>
	<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>>
	<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1>>
	<<else>>

<<if $danceactiondefault is "cool">>
Cool Dance (0:01) <<radiobutton "$danceaction" "cool" checked>> |
<<elseif $danceactiondefault is 0>>
Cool Dance (0:01) <<radiobutton "$danceaction" "cool" checked>> |
<<else>>
Cool Dance (0:01) <<radiobutton "$danceaction" "cool">> |
<</if>>

<<if $danceactiondefault is "sophisticated">>
Sophisticated Dance (0:01) <<radiobutton "$danceaction" "sophisticated" checked>> |
<<else>>
Sophisticated Dance (0:01) <<radiobutton "$danceaction" "sophisticated">> |
<</if>>

<<if $danceactiondefault is "seductive">>
Seductive Dance (0:01)<<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive" checked>> |
<<else>>
Seductive Dance (0:01)<<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive">> |
<</if>>

<<if $exhibitionism gte 15>>
<<if $danceactiondefault is "sexual">>
Sexual Dance (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual" checked>> |
<<else>>
Sexual Dance (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual">> |
<</if>>
<</if>>

<<dancestripactions>>

<<link "Continue">><><</link>>

	<</if>>
<<elseif $danceevent is "strippertrouble">>
<<link "Help them">><<set $danceaction to "stripperhelp">><><</link>>

<<link "Ignore">><<set $danceaction to "stripperignore">><><</link>>

<<elseif $danceevent is "note">>
<<link "Approach">><<set $danceaction to "noteapproach">><><</link>>

<<link "Ignore">><<set $danceaction to "noteignore">><><</link>>

<<elseif $danceevent is "rape">>

<<elseif $danceevent is "molest">>
<<link "Let them cop a feel">><><</link>><<set $danceaction to "cop">>

	<<if $dancelocation isnot "underground">>
<<link "It's too dangerous, time to end the show">><<set $danceaction to "finish">><><</link>>

	<</if>>

<<elseif $danceevent is "skirtstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "skirtstruggle">><><</link>>

<<link "Surrender your clothes">><<set $danceaction to "skirtsurrender">><><</link>>

<<elseif $danceevent is "lowerstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "lowerstruggle">><><</link>>

<<link "Surrender your clothes">><<set $danceaction to "lowersurrender">><><</link>>

<<elseif $danceevent is "upperstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "upperstruggle">><><</link>>

<<link "Surrender your clothes">><<set $danceaction to "uppersurrender">><><</link>>

<<elseif $danceevent is "understrip">>
<<link "Struggle for your clothes">><<set $danceaction to "understruggle">><><</link>>

<<link "Surrender your clothes">><<set $danceaction to "undersurrender">><><</link>>

<<elseif $danceevent is "private" and $dancelocation isnot "underground">>
<<link "Ignore">><<set $danceaction to "privaterefuse">><><</link>>

<</if>>

<</nobr>><</widget>>

:: Widgets Dance Audience [widget]
<<widget "danceaudience">><<nobr>>

<<if $danceevent is 0>>

<<if $allure / 100 + $danceskill / 20 + $audienceexcitement / 5 + $audiencearousal / 5 gte $rng>>
<<set $audience += 1>>
	<<if $audience is 1>>
	<<generatel>> A <<person1>><<person>> starts watching you.
	<<elseif $audience is 2>>
	<<generatel>> A <<person2>><<person>> starts watching you.
	<<elseif $audience is 3>>
	<<generatel>> A <<person3>><<person>> starts watching you.
	<<elseif $audience is 4>>
	<<generatel>> A <<person4>><<person>> starts watching you.
	<<elseif $audience is 5>>
	<<generatel>> A <<person5>><<person>> starts watching you.
	<<elseif $audience is 6>>
	<<generatel>> A <<person6>><<person>> starts watching you.
	<<else>>
	Someone else joins the audience.
	<</if>>
<</if>>

<<if $audience is 0>>
Nobody is paying attention to you.
<<elseif $audience is 1>>
The <<person>> is watching you intently.
<<elseif $audience is 2>>
A couple of people are watching you.
<<elseif $audience is 3>>
A few people are watching you.
<<elseif $audience is 4>>
Four people are watching you.
<<elseif $audience is 5>>
Five people are watching you.
<<elseif $audience is 6>>
Six people are watching you.
<<elseif $audience is 7>>
Seven people are watching you.
<<elseif $audience is 8>>
Eight people are watching you.
<<elseif $audience is 9>>
Nine people are watching you.
<<elseif $audience is 10>>
Ten people are watching you.
<<elseif $audience is 11>>
Eleven people are watching you.
<<elseif $audience is 12>>
A dozen people are watching you.
<<elseif $audience lte 24>>
There's a small crowd watching you.
<<elseif $audience lte 36>>
You've attracted quite a crowd.
<<else>>
There's a large crowd of people watching you. Those at the back struggle to get a good view.
<</if>>

<<dancespeech>>

<<if $audience gte 1>>
Your audience looks
	<<if $audienceexcitement is 0>>
	distracted
	<<elseif $audienceexcitement lte 20>>
	indifferent
	<<elseif $audienceexcitement lte 40>>
	attentive
	<<elseif $audienceexcitement lte 60>>
	interested
	<<elseif $audienceexcitement lte 80>>
	impressed
	<<elseif $audienceexcitement lte 99>>
	engrossed
	<<else>>
	obsessed
	<</if>>
 and
	<<if $audiencearousal is 0>>
	chaste.
	<<elseif $audiencearousal lte 20>>
	reserved.
	<<elseif $audiencearousal lte 40>>
	temperate.
	<<elseif $audiencearousal lte 60>>
	excited.
	<<elseif $audiencearousal lte 80>>
	lustful.
	<<elseif $audiencearousal lte 99>>
	lecherous.
	<<else>>
	filled with carnal desire.
	<</if>>

<<set $rng to random(1, 100)>>

	<<if ($allure / 100 + $danceskill / 20 + $audienceexcitement / 5 + $audiencearousal / 5) gte $rng + 50>>
		<<set $rng to random(1, 10)>>
		<<set $dancetip to ($rng * $audience * $venuemod * $audiencemod)>>
		<<set $dancetip *= 1 + ($mathstrait / 4)>>
		<<if $dancetip gte 5000>>
		Thrilled with the display, your audience showers you with cash.
		<<elseif $dancetip gte 500>>
		Someone throws a decent tip at you.
		<<else>>
		Someone throws a modest tip at you.
		<</if>>
		<<set $dancetip = Math.trunc($dancetip)>>
		 You've gained £<<print Math.trunc($dancetip / 100)>>.<<if $dancetip % 100 lte 9>>0<<endif>><<print $dancetip % 100>>.
		 <<set $money += $dancetip>>
	<</if>>

<<set $rng to random(1, 100)>>

<<if $dancelocation is 0>>

	<<if $audiencearousal gte 100>>
		<<if $rng gte 91>>
		<<set $danceevent to "rape">>
		Driven wild by their lust, your audience surges toward you, their eyes filled with a primal hunger.
		<<elseif $rng gte 71>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 51>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<</if>>

	<<elseif $audiencearousal gte 81>>
		<<if $rng gte 91>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 71>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<</if>>

	<<elseif $audiencearousal gte 61>>
		<<if $rng gte 91>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<</if>>
	<</if>>

<<elseif $dancelocation is "club">>
	<<if $audiencearousal gte 100>>
	A member of security motions for you to step off the stage. You open your mouth to ask why, but you are interrupted, "The crowd is getting a bit rowdy. We need to let them cool off, or we won't be able to protect you." Looking at your audience, you can't help but agree.<<set $danceevent to "finish">>

	<<elseif $audiencearousal gte 60>>
		<<if $rng gte 81 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>
			<<if $promiscuity gte 35>>
			<<else>>
However, you are not promiscuous enough to take up <<his>> offer.<<set $privatedanceoffered to 1>>
			<</if>>
		<<elseif $rng gte 91>>
		The <<person1>><<person>> gazes at you with longing.

		<<elseif $rng gte 71>><<set $danceevent to "note">>
		<<person1>>The <<person>> holds up a banknote.

		<<elseif $rng gte 61>><<set $danceevent to "strippertrouble">>
		<<person1>>The <<person>> tries to drag another employee off their stage.

		<<elseif $rng gte 51>>
		Some of the audience are practically salivating while watching you, but a glance at security quells any violent ambitions.
		<</if>>
	<</if>>

<<elseif $dancelocation is "cafe">>

	<<if $timer lte 0>>
	<<endevent>><<sam>><<person1>>Sam appears beside your table-stage. "That's enough everyone, this <<girl>> has had enough." <<He>> takes you by the arm and leads you into a back room. "Good job today. Here's a little something extra." You earn £10.<<set $samlove += 1>><<set $money += 1000>><<set $danceevent to "finish">>
	<<else>>
		<<if $audiencearousal gte 81>>
			<<if $rng gte 71>>
				<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
					<<if $skirt is 1>>
					You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
					<<elseif $lowerclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
					<<elseif $upperclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
					<<else>>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
					<</if>>
				<<else>>
					<<if $upperclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
					<<elseif $lowerclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
					<</if>>
				<</if>>
			<</if>>

		<<elseif $audiencearousal gte 61>>
			<<if $rng gte 91>>
				<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
					<<if $skirt is 1>>
					You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
					<<elseif $lowerclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
					<<elseif $upperclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
					<<else>>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
					<</if>>
				<<else>>
					<<if $upperclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
					<<elseif $lowerclothes isnot "naked">>
					Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
					<</if>>
				<</if>>
			<</if>>
		<</if>>
	<</if>>

<<elseif $dancelocation is "brothel">>

	<<if $audiencearousal gte 100>>
		<<if $rng gte 91>>
		<<set $danceevent to "rape">>
		Driven wild by their lust, your audience surges toward you, their eyes filled with a primal hunger.
		<<elseif $rng gte 71>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 51>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>
			<<if $promiscuity gte 35>>
			<<else>>
However, you are not promiscuous enough to take up <<his>> offer.<<set $privatedanceoffered to 1>>
			<</if>>
		<</if>>

	<<elseif $audiencearousal gte 81>>
		<<if $rng gte 91>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 71>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
				<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>
			<<if $promiscuity gte 35>>
			<<else>>
However, you are not promiscuous enough to take up <<his>> offer.<<set $privatedanceoffered to 1>>
			<</if>>
		<</if>>

	<<elseif $audiencearousal gte 61>>
		<<if $rng gte 91>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>
			<<if $promiscuity gte 35>>
			<<else>>
However, you are not promiscuous enough to take up <<his>> offer.<<set $privatedanceoffered to 1>>
			<</if>>
		<</if>>
	<</if>>

<<elseif $dancelocation is "underground">>

	<<if $audiencearousal gte 100>>
		<<if $rng gte 91>>
		<<set $danceevent to "rape">>
		Driven wild by their lust, your audience surges toward you, their eyes filled with a primal hunger.
		<<elseif $rng gte 71>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 51>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>

		<</if>>

	<<elseif $audiencearousal gte 81>>
		<<if $rng gte 91>>
		<<set $danceevent to "molest">><<molested>><<controlloss>>
		<<person1>> The <<person>> reaches out and grasps your waist!
		<<elseif $rng gte 71>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">>	<<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
				<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>

		<</if>>

	<<elseif $audiencearousal gte 61>>
		<<if $rng gte 91>>
			<<if $underclothes isnot "naked" and $undertype isnot "chastity">>
				<<if $skirt is 1>>
				You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<<elseif $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<else>>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $underclothes.<<set $danceevent to "understrip">><<molested>><<controlloss>>
				<</if>>
			<<else>>
				<<if $upperclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $upperclothes.	<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
				<<elseif $lowerclothes isnot "naked">>
				Lacking in decency, a member of your audience seizes the opportunity and lunges for your $lowerclothes.<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
				<</if>>
			<</if>>
		<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
		<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.<<set $danceevent to "private">>

		<</if>>
	<</if>>

<</if>>

<</if>>

<</if>>

<</nobr>><</widget>>

:: Widgets Dance Effects [widget]
<<widget "danceeffects">><<nobr>>

<<set $danceevent to 0>>
<<set $audiencemod -= 1>><<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>

<<if $danceaction is "stripperhelp">><<set $danceaction to 0>><<set $audiencearousal -= 10>><<set $audienceexcitement -= 1>>
You stop your dance, fold your arms and stare at the <<personstop>> It disrupts the flow of your performance, but <<he>> gets the hint and stops bothering the other dancer. The dancer gives you a grateful smile.<<trauma -6>><<ltrauma>><<famegood 1>>
<</if>>

<<if $danceaction is "stripperignore">><<set $danceaction to 0>>
You turn away from the other dancer.
<</if>>

<<if $danceaction is "noteapproach">><<set $danceaction to 0>>
<<set $tipmod to 0.6>><<tipset>>
The <<person>> makes a twirling motion with <<his>> finger. You turn around.
	<<if $rng gte 91>>
		<<if $audience gte 6>>
	Cheered on by the crowd, <<he>>
		<<else>>
	<<He>>
		<</if>>
reaches up and seizes you by the thighs. <<He>> leans in and kisses your <<bottom>> as
		<<if $lowertype isnot "naked">>
			<<if $skirt is 1>>
				<<if $undertype is "naked">>
				<<he>> reaches beneath your skirt and pushes the note between your bare cheeks.
				<<elseif $undertype is "chastity">>
				<<he>> reaches beneath your skirt and pushes the note beneath your chastity belt.
				<<else>>
				<<he>> reaches beneath your skirt and pushes the note into your $underclothes.
				<</if>>
			<<else>>
			<<he>> pushes the note into your $lowerclothes.
			<</if>>
		<<else>>
			<<if $undertype is "naked">>
			<<he>> pushes the note between your bare cheeks.
			<<elseif $undertype is "chastity">>
			<<he>> pushes the note beneath your chastity belt.
			<<else>>
			<<he>> pushes the note into your $underclothes.
			<</if>>
		<</if>>
	<<else>>
		<<if $lowertype isnot "naked">>
			<<if $skirt is 1>>
				<<if $undertype is "naked">>
				<<He>> reaches beneath your skirt and pushes the note between your bare cheeks.
				<<elseif $undertype is "chastity">>
				<<He>> reaches beneath your skirt and pushes the note beneath your chastity belt.
				<<else>>
				<<He>> reaches beneath your skirt and pushes the note into your $underclothes.
				<</if>>
			<<else>>
			<<He>> pushes the note into your $lowerclothes.
			<</if>>
		<<else>>
			<<if $undertype is "naked">>
			<<He>> pushes the note between your bare cheeks.
			<<elseif $undertype is "chastity">>
			<<He>> pushes the note beneath your chastity belt.
			<<else>>
			<<He>> pushes the note into your $underclothes.
			<</if>>
		<</if>>
	<</if>>
	It attracts attention, and others throw money onto the stage.
<<tipreceive>><<garousal>><<arousal 6>>
<</if>>

<<if $danceaction is "noteignore">><<set $danceaction to 0>>
You ignore the <<person>> and <<his>> banknote.
<</if>>

<<if $danceaction is "cop">>
<<set $danceaction to 0>>
<<arousal 3>><<set $dancespeech to "cop">>
You let the <<person1>><<person>> feel you up.
	<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
	<<else>>
<<He>>
	<</if>>
reaches round and grips both your nipples between thumb and forefinger while massaging your <<breasts>> with <<his>> remaining digits. They pinch and fondle for a few moments, before running their fingers down your tummy. You tense in anticipation as their hands draw closer to your <<genitalsstop>> However, they release you before things become too lewd, giving your <<bottom>> a swift spank as they do.
<</if>>

<<if $danceaction is "rape">>
<<set $danceaction to 0>>
<<arousal 3>><<set $danceevent to "rape">>
You let the <<person1>><<person>> feel you up.
<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
<<else>>
<<He>>
<</if>>
reaches round and grips both your nipples between thumb and forefinger while massaging your <<breasts>> with <<his>> remaining digits. They pinch and fondle for a few moments, before running their fingers down your tummy. Suddenly, they snatch you from the stage!
<</if>>

<<if $danceaction is "finish">><<set $danceevent to "finish">>
<<set $danceaction to 0>>
You decide it's best to quit before the audience becomes too brave. They're disappointed, but they let you pass unmolested.

<<clotheson>>
<</if>>

<<if $danceaction is "skirtstruggle">><<set $danceaction to 0>>
You try to hold up your $underclothes with one hand while holding down the hem of your skirt with the other. After a brief struggle, you manage to regain control of your clothes, dignity mostly intact.<<arousal 1>><<set $underintegrity -= 10>><<set $dancespeech to "struggle">>
	<<if $underintegrity lte 0>>
Your $underclothes are damaged by the struggle however. The ruined fabric soon gives way and the tatters fall to the ground between your legs. A breeze caresses your <<genitalsstop>>covered now only by your $lowerclothes.<<set $audiencemod += 2>><<arousal 1>><<underruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
		<<if $audience gte 3>>
		The audience cheer as they realise your predicament.
		<</if>>
	<</if>>
<</if>>

<<if $danceaction is "skirtsurrender">><<set $danceaction to 0>>
You hold down the hem of your skirt to give yourself some protection as your $underclothes are torn from your thighs. Now bare beneath your $lowerclothes you move away from further prying, conscious of the fact that your <<genitals>> is dangerously close to being displayed for all to see.<<set $audiencemod += 2>><<arousal 2>><<underruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>

<<if $danceaction is "upperstruggle">><<set $danceaction to 0>>
You struggle to prevent your $upperclothes being ripped clean from your body. After a brief tussle, you manage to regain control of your clothes, dignity mostly intact.<<arousal 1>><<set $upperintegrity -= 10>><<set $dancespeech to "struggle">>
	<<if $upperintegrity lte 0>>
Your $upperclothes was damaged by the struggle however. The ruined fabric soon falls apart, leaving your <<breasts>> exposed for the world to leer at.<<arousal 1>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
	<</if>>
<</if>>

<<if $danceaction is "uppersurrender">><<set $danceaction to 0>>
Your $upperclothes is torn from your body, leaving your <<breasts>> exposed for the world to see.<<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 2>><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>

<<if $danceaction is "lowerstruggle">><<set $danceaction to 0>>
You struggle to keep hold of your $lowerclothes and manage to prevent its being ripped from your body.<<arousal 1>><<set $lowerintegrity -= 10>><<set $dancespeech to "struggle">>
	<<if $lowerintegrity lte 0>>
However, the struggle was fierce and you soon find your $lowerclothes falling from your body in tatters.<<arousal 1>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
		<<if $underclothes is "naked">>
Your breath catches in your throat as your <<genitals>> is revealed for all to see.<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 1>>
			<<if $audience gte 3>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
			<</if>>
		<<else>>
Your $underclothes are now exposed, becoming the only thing protecting your <<genitalsstop>>
		<</if>>
	<</if>>
<</if>>

<<if $danceaction is "lowersurrender">><<set $danceaction to 0>>
Your $lowerclothes <<lowerplural>> ripped from your body.<<arousal 1>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
	<<if $underclothes is "naked">>
Your breath catches in your throat as your <<genitals>> is revealed for all to see.<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 1>>
			<<if $audience gte 3>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
			<</if>>
	<<else>>
Your $underclothes <<underplural>> now exposed, becoming the only thing protecting your <<genitalsstop>>
	<</if>>
<</if>>

<<if $danceaction is "understruggle">><<set $danceaction to 0>>
You fight desperately to keep your $underclothes held up.<<arousal 1>><<set $underintegrity -= 10>><<set $dancespeech to "struggle">>
	<<if $underintegrity lte 0>>
You are starting to win the tug of war when the fabric tears, throwing you onto the ground minus your underwear. Your breath catches in your throat as your <<genitals>> is revealed for all to see.<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 1>><<underruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
		<<if $audience gte 3>>
		Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
		<</if>>
	<</if>>
<</if>>

<<if $danceaction is "undersurrender">><<set $danceaction to 0>>
Your $underclothes <<underplural>> from you, freeing your <<genitalsstop>>for the world to see. Your heart pounds at the humiliation.<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<underruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
	<<if $audience gte 3>>
		Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
	<</if>>
<</if>>

<<if $danceaction is "cool">>
<<set $danceaction to 0>><<set $danceactiondefault to "cool">>
<<stress -2>><<tiredness 2>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 2000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>

	<<if $danceskill lte 200>>
	Not knowing what else to do, you just bob along rhythmically.
	<<elseif $danceskill lte 400>>
	You try to mimic a fashionable dance you've seen on the internet. You end up feeling and looking a little silly.
	<<elseif $danceskill lte 600>>
	You decide to keep things simple, and focus on making sure you dance with competence.
	<<elseif $danceskill lte 800>>
	You try to mimic a fashionable dance you've seen, and pull it off.
	<<elseif $danceskill lte 999>>
	You dance energetically yet smoothly, each move flowing naturally into the next.
	<<else>>
	You dominate the area with your moves.
	<</if>>

<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>

<<elseif $danceaction is "sophisticated">>
<<set $danceaction to 0>><<set $danceactiondefault to "sophisticated">>
<<stress -2>><<tiredness 2>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 3000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>

	<<if $danceskill lte 200>>
	You sway around in what you hope is a refined manner.
	<<elseif $danceskill lte 400>>
	You assume a refined posture, then sway around in what you hope is a refined manner.
	<<elseif $danceskill lte 600>>
	You focus on maintaining balance as you twirl and glide.
	<<elseif $danceskill lte 800>>
	Without sacrificing poise, you move with speed and confidence.
	<<elseif $danceskill lte 999>>
	The serenity with which you move conceals the confidence and focus of your mind.
	<<else>>
	You are the very model of dignity as you pirouette.
	<</if>>

<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>

<<elseif $danceaction is "seductive">>
<<set $danceaction to 0>><<set $danceactiondefault to "seductive">>
<<stress -2>><<tiredness 2>><<exhibitionism1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 1000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>

	<<if $danceskill lte 200>>
	You try to dance seductively, but look more silly than sexy.
	<<elseif $danceskill lte 400>>
	You dance slowly and daintily, trying to emphasise your beauty.
	<<elseif $danceskill lte 600>>
	Your dance moves emphasise the beauty of your body.
	<<elseif $danceskill lte 800>>
	You dance smoothly yet suggestively.
	<<elseif $danceskill lte 999>>
	You dance with grace and eroticism, showcasing your body.
	<<else>>
	Your beguiling movements give little away yet promise the world.
	<</if>>

<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>

<<elseif $danceaction is "sexual">>
<<set $danceaction to 0>><<set $danceactiondefault to "sexual">>
<<stress -2>><<tiredness 2>><<exhibitionism2>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 500 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>

	<<if $danceskill lte 200>>
	You try to dance provocatively. Due to your lack of skill, this amounts to little more than waving your buttocks around.
	<<elseif $danceskill lte 400>>
	You shake your assets, giving a show to anyone who looks.
	<<elseif $danceskill lte 600>>
	You dance flirtatiously, your movements emphasising your lewder parts.
	<<elseif $danceskill lte 800>>
	You dance skilfully and provocatively, your movements emphasising your lewder parts.
	<<elseif $danceskill lte 999>>
	You dance skilfully and provocatively, your entire body advertising a raw sexual energy.
	<<else>>
	Your moves radiate a primal and intoxicating sexuality.
	<</if>>

<<danceskilluse>>

<<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>

<<elseif $danceaction is "privaterefuse">>
You ignore the potential client.
<</if>>

<<dancestripeffects>>

<</nobr>><</widget>>

:: Widgets Dance Speech [widget]
<<widget "dancespeech">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $audience is 1>>
<<person1>><<He>> shouts.
<<elseif $audience is 2>>
	<<if $rng gte 51>>
	The <<person1>><<person>> shouts.
	<<else>>
	The <<person2>><<person>> shouts.
	<</if>>
<<elseif $audience is 3>>
	<<if $rng gte 71>>
	The <<person1>><<person>> shouts.
	<<elseif $rng gte 41>>
	The <<person2>><<person>> shouts.
	<<else>>
	The <<person3>><<person>> shouts.
	<</if>>
<<elseif $audience gte 4>>
	<<if $rng gte 71>>
	A <<person1>><<person>> shouts.
	<<elseif $rng gte 36>>
	A <<person2>><<person>> shouts.
	<<else>>
	A <<person3>><<person>> shouts.
	<</if>>
<</if>>

<<if $dancespeechselector is 1>>
<<set $dancespeechselector to 2>>
<<elseif $dancespeechselector is 2>>
<<set $dancespeechselector to 3>>
<<else>>
<<set $dancespeechselector to 1>>
<</if>>

<<if $audience isnot 0>>
<<if $dancespeechselector is 1>>
<<set $rng to random(1, 100)>>
	<<if $dancespeech is "cop">>
		<<if $rng gte 76>>
		"I bet you love being groped."
		<<elseif $rng gte 51>>
		"Aww, I think <<pshes>> shy."
		<<elseif $rng gte 26>>
		"You can't display yourself like this without people wanting a taste."
		<<else>>
		"You like being fondled, don't you."
		<</if>>
	<<elseif $dancespeech is "struggle">>
		<<if $rng gte 76>>
		"I love it when they struggle."
		<<elseif $rng gte 51>>
		"Come on! Take it off!"
		<<elseif $rng gte 26>>
		"Hurry up and strip, I don't have all day."
		<<else>>
		"Don't be a tease, let's see some skin."
		<</if>>
	<<elseif $dancespeech is "strip">>
		<<if $rng gte 76>>
		"I bet you wish you had something to cover up with."
		<<elseif $rng gte 51>>
		"<<pShe>> looks better with less clothes."
		<<elseif $rng gte 26>>
		"You must be a massive perv to strip in front of strangers."
		<<else>>
		"Getting stripped on stage, you have no dignity."
		<</if>>
	<<elseif $dancespeech is "dance">>
		<<if $danceskill gte 800>>
			<<if $rng gte 76>>
			"This <<girl>> can really move."
			<<elseif $rng gte 51>>
			"<<pShe>> really knows how to show it all off."
			<<elseif $rng gte 26>>
			"You're a fantastic dancer."
			<<else>>
			"Think <<pshe>> fucks as well as <<pshe>> dances?"
			<</if>>
		<<elseif $danceskill gte 400>>
			<<if $rng gte 76>>
			"You'd almost be worth watching even if you weren't hot."
			<<elseif $rng gte 51>>
			"This <<girl>> ain't a bad dancer."
			<<elseif $rng gte 26>>
			"Love watching these sluts shake their assets around."
			<<else>>
			"I bet <<pshes>> loving the attention."
			<</if>>
		<<elseif $danceskill gte 200>>
			<<if $rng gte 76>>
			"You can keep to a rhythm, at least."
			<<elseif $rng gte 51>>
			"<<pHer>> dancing is so boring."
			<<elseif $rng gte 26>>
			"Stop dancing and do something lewd."
			<<else>>
			"You can't really dance <<bitchstop>> You might be an acceptable fucktoy."
			<</if>>
		<<else>>
			<<if $rng gte 76>>
			"I could do a better job than this <<bitchstop>> I have some dignity though."
			<<elseif $rng gte 51>>
			"Where'd this slut learn to dance? The zoo?"
			<<elseif $rng gte 26>>
			"They must let anyone up there."
			<<else>>
			"You'd be pretty hot if it weren't for the awful dancing."
			<</if>>
		<</if>>
	<<else>>
		<<if $rng gte 76>>
		"You must be a right slut to get up on stage like that."
		<<elseif $rng gte 51>>
		"You're pretty hot <<girlcomma>> but I bet you know that."
		<<elseif $rng gte 26>>
		"I think this <<bitch>> is in need of a good seeing to."
		<<else>>
		"Do something naughty."
		<</if>>
	<</if>>
<<elseif $dancespeechselector is 2>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 51>>
		<<if $uppertype is "naked">>
			<<if $breastsize lte 2>>
				<<if $playergenderappearance is "m">>
				<<set $rng to random(1, 100)>>
					<<if $rng gte 76>>
					"Imagine that sleek chest of <<pher>> being fondled from all angles."
					<<elseif $rng gte 51>>
					"I wanna lick the sweat off his chest."
					<<elseif $rng gte 26>>
					"He must like being exposed in front of a crowd."
					<<else>>
					"I bet you love having your nipples toyed with."
					<</if>>
				<<else>>
				<<set $rng to random(1, 100)>>
					<<if $rng gte 76>>
					"Your chest is so sleek, I'd think you a boy if I didn't know better."
					<<elseif $rng gte 51>>
					"Small tits are delicious."
					<<elseif $rng gte 26>>
					"Such small boobs must make dancing easier."
					<<else>>
					"I bet you love having your nipples toyed with."
					<</if>>
				<</if>>
			<<elseif $breastsize lte 5>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Nice tits."
				<<elseif $rng gte 51>>
				"Those are some nicely shaped breasts. You should be proud."
				<<elseif $rng gte 26>>
				"<<pHer>> exposed tits really add to the dance."
				<<else>>
				"<<pShes>> so confident, exposing <<pher>> breasts like that."
				<</if>>
			<<elseif $breastsize lte 8>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"I wonder what those breasts feel like."
				<<elseif $rng gte 51>>
				"I bet your tits make great pillows."
				<<elseif $rng gte 26>>
				"You're such a slut, shaking your tits around like this."
				<<else>>
				"I bet your tits taste wonderful."
				<</if>>
			<<else>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Shake those udders!"
				<<elseif $rng gte 51>>
				"Dancing with tits that big must be difficult."
				<<elseif $rng gte 26>>
				"Those huge tits are mesmerising."
				<<else>>
				"Those breasts were made to be shown off."
				<</if>>
			<</if>>
		<<else>>
		<<set $rng to random(1, 100)>>
			<<if $rng gte 76>>
			"Take your $upperclothes off, <<girls>> like you don't need clothes anyway."
			<<elseif $rng gte 51>>
			"Let's see some more skin."
			<<elseif $rng gte 26>>
			"Are you some sort of prude? Take your $upperclothes off."
			<<else>>
			"Strip your $upperclothes, I wanna see your chest."
			<</if>>
		<</if>>
	<<elseif $rng gte 1>>
		<<if $lowertype is "naked">>
			<<if $undertype is "naked">>
				<<if $penisexist is 1>>
				<<set $rng to random(1, 100)>>
					<<if $rng gte 76>>
					"Look at <<pher>> <<penis>> flop around!"
					<<elseif $rng gte 51>>
					"What's it like having your <<penis>> out in front of all these strangers?"
					<<elseif $rng gte 26>>
					"You've such a cute <<peniscomma>> I want to taste it."
					<<else>>
					"I bet you love having your <<penis>> ogled."
					<</if>>
				<<else>>
				<<set $rng to random(1, 100)>>
					<<if $rng gte 76>>
					"You love showing off your <<pussycomma>> don't you."
					<<elseif $rng gte 51>>
					"What's it like having your <<pussy>> out in front of all these strangers?"
					<<elseif $rng gte 26>>
					"You've such a cute <<pussycomma>> I want to taste it."
					<<else>>
					"I bet you love having your <<pussy>> ogled."
					<</if>>
				<</if>>
			<<elseif $undertype is "chastity">>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Where's your master keep the key?"
				<<elseif $rng gte 51>>
				"Nice belt. Are you being punished for being a slut?"
				<<elseif $rng gte 26>>
				"<<pShes>> locked up tight."
				<<else>>
				"I bet you're aching for someone to rip that belt off and fuck you senseless."
				<</if>>
			<<else>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"I wonder what <<pher>> $underclothes smell like."
				<<elseif $rng gte 51>>
				"Hey <<bitchcomma>> chuck us your $underclothes."
				<<elseif $rng gte 26>>
				"Those $underclothes don't conceal much."
				<<else>>
				"<<pShes>> so exposed, I love it."
				<</if>>
			<</if>>
		<<else>>
			<<if $skirt is 1>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Give us a peak beneath your skirt."
				<<elseif $rng gte 51>>
				"Twirl faster <<girlcomma>> lets see that skirt flare."
				<<elseif $rng gte 26>>
				"I love it when they dance in skirts."
				<<else>>
				"Let me get closer, I want to look up <<pher>> skirt."
				<</if>>
			<<else>>
			<<set $rng to random(1, 100)>>
				<<if $rng gte 76>>
				"Take those $lowerclothes off <<girlstop>>"
				<<elseif $rng gte 51>>
				"I bet you aren't wearing underwear. Prove me wrong."
				<<elseif $rng gte 26>>
				"You must be getting warm with all that movement, why not take off your $lowerclothes?"
				<<else>>
				"Those $lowerclothes are cute, but you'd be cuter without them."
				<</if>>
			<</if>>
		<</if>>
	<</if>>
<<else>>
<<set $rng to random(1, 100)>>
	<<if $audienceexcitement gte 100>>
		<<if $audiencearousal gte 100>>
		"You're an angel <<girlstop>> Have you come down for a rough fucking?"
		<<elseif $audiencearousal gte 80>>
		"I want to fuck <<phim>> but don't want to interrupt <<pher>> dance."
		<<elseif $audiencearousal gte 60>>
		"<<pShes>> the perfect <<girlstop>>"
		<<elseif $audiencearousal gte 40>>
		"<<pShes>> so beautiful."
		<<elseif $audiencearousal gte 20>>
		"I wonder if <<pshes>> for sale."
		<<else>>
		"<<pShes>> so graceful, I'm entranced."
		<</if>>
	<<elseif $audienceexcitement gte 81>>
		<<if $audiencearousal gte 100>>
		"<<pShes>> so lovely, I don't think I can hold back."
		<<elseif $audiencearousal gte 80>>
		"I want <<phim>> all to myself."
		<<elseif $audiencearousal gte 60>>
		"More! Show us more!"
		<<elseif $audiencearousal gte 40>>
		"I bet you know lewder moves than this."
		<<elseif $audiencearousal gte 20>>
		"I don't think you're as innocent as you look."
		<<else>>
		"<<pShes>> a lot better than the usual sluts we get here."
		<</if>>
	<<elseif $audienceexcitement gte 61>>
		<<if $audiencearousal gte 100>>
		"This <<girl>> needs a good fuck."
		<<elseif $audiencearousal gte 80>>
		"I wonder how much <<pshe>> is."
		<<elseif $audiencearousal gte 60>>
		"You're pretty hot, <<girlstop>>"
		<<elseif $audiencearousal gte 40>>
		"Damn, I need to get me a <<girl>> like this."
		<<elseif $audiencearousal gte 20>>
		"Shake that <<bottom>> for me!"
		<<else>>
		"This <<girl>> is pretty good."
		<</if>>
	<<elseif $audienceexcitement gte 41>>
		<<if $audiencearousal gte 100>>
		"Anyone else feel like dragging <<phim>> off the stage and giving <<phim>> a good fucking?"
		<<elseif $audiencearousal gte 80>>
		"Really wish I could afford this slut."
		<<elseif $audiencearousal gte 60>>
		"I bet <<pshes>> an easy fuck."
		<<elseif $audiencearousal gte 40>>
		"<<pShes>> pretty cool, I guess."
		<<elseif $audiencearousal gte 20>>
		"Where can I get me a <<bitch>> like this?"
		<<else>>
		"You can dance, but how about you show us a bit more?"
		<</if>>
	<<elseif $audienceexcitement gte 21>>
		<<if $audiencearousal gte 100>>
		"I got something for you, <<bitchstop>>" <<He>> gestures at <<his>> crotch.
		<<elseif $audiencearousal gte 80>>
		"I really want to see <<phim>> get ravaged."
		<<elseif $audiencearousal gte 60>>
		"Do you think <<pshe>> would be cheap to fuck?"
		<<elseif $audiencearousal gte 40>>
		"Dance harder, let's see some sweat."
		<<elseif $audiencearousal gte 20>>
		"Do something lewder."
		<<else>>
		"That other <<girl>> was better."
		<</if>>
	<<else>>
		<<if $audiencearousal gte 100>>
		"<<pShe>> can't dance for shit, but I'd fuck <<pher>> brains out anyway."
		<<elseif $audiencearousal gte 80>>
		"It's always funny when these pretty <<girls>> think they can dance."
		<<elseif $audiencearousal gte 60>>
		"<<pShe>> can't dance, but at least <<pshes>> hot."
		<<elseif $audiencearousal gte 40>>
		"<<pShes>> boring, but at least <<pshes>> cute."
		<<elseif $audiencearousal gte 20>>
		"Where'd that cute <<girl>> go? Put <<phim>> back on."
		<<else>>
			<<if $rng gte 76>>
			"Where'd they find these useless sluts anyway?"
			<<elseif $rng gte 51>>
			"Just fuck off and let someone better on."
			<<elseif $rng gte 26>>
			"Who let this idiot up there?"
			<<else>>
			"Get off the stage, <<bitchstop>>"
			<</if>>
		<</if>>
	<</if>>
<</if>>
<</if>>
<<set $dancespeech to 0>>

<</nobr>><</widget>>