code:
:: Shopping Centre Top [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $daystate is "day">>
You are on the top level of the shopping centre. It's not so busy up here, but you can hear a throng on the level below.

<<elseif $daystate is "dusk">>You are on the top level of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.

<<elseif $daystate is "dawn">>
You are on the top level of the shopping centre. The shops are opening but it's not yet busy.

<<elseif $daystate is "night">>
The building is closed for the night and seemingly deserted. It's probably illegal to be here right now.
<</if>>

<<if $phase is 1>><<set $phase to 0>>
You search through the cart. The only thing that might help is a small waist apron.

<<link [[Take it|Shopping Centre Top]]>><<set $waistapronnew to 1>><<waistapron>><<set $waistapronno to 1>><</link>>

<<link [[Leave it|Shopping Centre Top]]>><</link>>

<<else>>

<<if $stress gte 10000>><<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>

<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>

<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre Top]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
	<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
	<</if>>
	<<if $daystate is "night">>
	You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.

	<<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>

	<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>

	<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>

	<<else>>
	You cower behind a maintenance door away from prying eyes. there's a staircase here leading to the roof. There's also a cart full of cleaning tools, perhaps you could find something to cover yourself in there?

	<<link [[Search cart (0:01)|Shopping Centre Top]]>><<pass 1>><<set $phase to 1>><</link>>

	<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
	<</if>>

<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
	<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
	<</if>>
	<<if $daystate is "night">>
	Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.

	<<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>

	<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>

	<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>

	<<else>>
	You are hiding behind an ajar maintenance door. You know there's a clothing shop nearby. You could make a run for it, but you're bound to be seen. There's also a staircase to the roof.

	<<link [[Dash to the clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

	<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>

	<</if>>

<<else>>

	<<if $daystate is "night">>
	<<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>

	<<else>>
	<<link [[Clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><</link>>

	<</if>>

	<<link [[Go onto the roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>

	<<link [[Go downstairs (0:02)|Shopping Centre]]>><<pass 2>><</link>>

<</if>>
<</if>>

<</if>>
<</if>>

:: Widgets Passout Shop [widget]
<<widget "passoutshop">><<nobr>>
[[Everything fades to black...|Passout Shop]]
<</nobr>><</widget>>

:: Passout Shop [nobr]
You've pushed yourself too much.

<<passout>>
<<set $dangershop to 0>>
<<set $safeshop to 0>>
<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>><<set $dangershop  to random(1, 2)>><</if>>

<<if $danger lt (9900 - $allure)>><<set $safeshop to 1>><</if>>

<<if $dangershop is 1>>[[Wake up|Abduction Shop]]
<<elseif $dangershop is 2>><<link [[Wake up|Molestation Shop]]>><<set $molestationstart to 1>><</link>><</if>>

<<if $safeshop is 1>><<ambulance>><</if>>

<<pass 1 hour>>

<<set $trauma +=10>><<set $stress -= 2000>>

:: Abduction Shop [nobr]
<<set $outside to 0>><<effects>>

<<if $phase is 0>><<set $phase to 1>>
<<set $drugged += 180>>
<<lowerruined>>
<<upperruined>>
<<underruined>>

<<set $upperbikininew to 1>>
<<set $lowerbikininew to 1>>
<<upperbikini>>
<<lowerbikini>>
<<set $upperbikinino to 1>>
<<set $lowerbikinino to 1>>
<<generate1>>
You feel light-headed as you regain consciousness. Your vision clears, and you find yourself facing out a window onto the High Street. You cannot move an inch, but you're stood upright. You feel straps against your skin, they must be holding you steady. They're also contorting your limbs into a specific pose; your hands are resting on your hips and your head is cocked to one side.

Once your bewilderment subsides, you notice you are wearing nothing but a white string bikini. The implication suddenly dawns on you when a young blond woman stops in front of the window and stares. You feel blood rush to your face at the humiliation, but she moves on without a flicker of realisation on her face.

<<link [[Next|Abduction Shop]]>><<pass 1 hour>><<set $trauma += 20>><</link>>

<<elseif $phase is 1>>

An hour passes without event. More people look at you through the window but none realise you aren't a mannequin. Most people just pass you by without a glance.

You feel less groggy now, and can even twitch a bit. You'll regain control of your body soon, but that still leaves the straps.

Your musing is interrupted by a gentle prod on your backside. A small boy, no older than three, walks into view. He stares up at you, then at your bikini bottoms. He reaches a hand out.

<<link [[Try to tell him to stop!|Abduction Shop]]>><<set $trauma += 20>><<set $phase to 2>><</link>>

<<link [[Remain silent|Abduction Shop]]>><<set $trauma += 20>><<set $phase to 3>><</link>>

<<elseif $phase is 2>>

You can barely murmur, but it's enough. Startled, the boy cries out and runs away. A moment later you hear the voice of a <<person1>><<person>> laugh and console him. "Don't cry. You just have an overactive imagination. Let me show you." A pair of hands clasp round your shoulders and spin you to face the inside of the shop. You see the boy watching you.

"See? It's just a doll," the <<person>> prods your waist in demonstration. Prods a little too hard; the force upsets your balance and you fall to the ground. The boy bursts into laughter.

Looking somewhat sheepish, the <<person>> picks you up and tries to put you back into position. It's not an easy job to get you stable. Thinking you an object, <<he>> callously manhandles you, gripping you by whichever part of your body <<he>> thinks will help until <<he>> gets you to stay upright.

<<set $arousal += 200>>

Satisfied, <<he>> takes the boy by the hand and leaves you.

<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<set $trauma += 40>><<set $phase to 4>><</link>>

<<elseif $phase is 3>><<lowerstrip>><<lowernaked>>

He prods your <<genitals>> through the thin fabric of the bikini. Curiosity unsated, he yanks the bikini bottoms, which easily come loose and fall to the ground. With your <<genitals>> exposed for all to see, he recommences his investigation into your private area. Before he becomes too confident a voice calls out, "Jacob! What did I say about wandering away?" Startled, the boy ceases his adventure and moves away from you.

<<set $arousal += 400>>

<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<set $trauma += 40>><<set $phase to 5>><</link>>

<<elseif $phase is 5>><<set $phase to 0>>

You continue waiting, only now with your <<genitals>> on display. People react much the same way as before, only eyes now linger on your exposed <<genitalsstop>> A few people giggle.

After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to loosen your bonds when you are lifted from behind and carried into a back room.

As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him.

True to his word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you.

<<set $hunger -= 500>><<set $thirst -= 500>><<clotheson>><<endevent>>

<<commercialquick>>

[[Go into the shop|Clothing Shop]]

<<elseif $phase is 4>><<set $phase to 0>>

After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to surreptitiously loosen your bonds when you are lifted from behind and carried into a back room.

As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him.

True to his word, there's £15 on the table, along with a bottle of water and a muffin with some sort of fruit in it.

<<set $hunger -= 500>><<set $thirst -= 500>><<endevent>>

<<commercialquick>>

<<if $daystate isnot "night">>
[[Go into the shop|Clothing Shop]]

<</if>>

<</if>>

:: Molestation Shop [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationshop">>
<<generate1>><<generate2>><<tailorinit>>
<<upperruined>>
<<lowerruined>>
<<underruined>>
You awaken to find yourself suspended and naked in a small room. Your wrists are tied together by a thin rope which hangs on a hook attatched to the ceiling. <<person1>>A <<person>> holds a tape measure up to your chest while<<person2>> a <<person>> fondles your <<bottomstop>><<set $phase to 1>>
<</if>>
<<if $phase is 1>>
"Be still now dear." <<person1>><<He>> wraps the tape around your torso just beneath your armpits.<<set $phase to 2>>
<<elseif $phase is 2>>
<<person1>><<He>> shifts the tape down your chest until it presses against your nipples. <<set $arousal += 50>><<set $phase to 3>>
<<elseif $phase is 3>>
<<person1>><<He>> shifts the tape further down and takes a measurement of your midriff.<<set $phase to 4>>
<<elseif $phase is 4>>
<<person1>><<He>> measures your <<bottom>>.<<set $phase to 5>>
<<elseif $phase is 5>>
<<person1>><<He>> prods your <<genitals>> with one end of the tape. You jerk in response to the sensation of metal touching such a sensitive area. <<He>> starts measuring your legs.<<set $arousal += 50>><<set $phase to 6>>
<<elseif $phase is 6>>
<<person1>>Satisfied, <<he>> drops the tape. "We have just the thing!"<<set $phase to 7>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->Molestation Shop Alarm]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Molestation Shop Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Molestation Shop Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Molestation Shop]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Molestation Shop Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Molestation Shop Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Molestation Shop]]>><</link>><<nexttext>>
	<</if>>

:: Molestation Shop Alarm
Double-click this passage to edit it.

:: Molestation Shop Ejaculation [nobr]
<<effects>>

Their bodies shudder in unison as they reach orgasm.

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> speaks in a mocking tone as <<he>> unties you. "We were going to give you something nice to wear, but I don't see why we should if you're going to be so disrespectful." With that, <<he>> shoves you outside, slamming the door behind you.

<<elseif $enemyanger gte 1>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face. <<person1>> The <<person>> recovers quickly however. <<He>> throws a couple of towels at you then shoves you out outside, slamming the door behind you.

<<set $uppertowelnew to 1>>
<<set $lowertowelnew to 1>>
<<uppertowel>>
<<lowertowel>>
<<else>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> smiles, "We have just the thing." After a brief rummage through an assortment of garments <<he>> produces a sundress. <<He>> cuts your bonds and throws the dress over your head before shoving you through the door.

<<set $rightarm to 0>><<set $leftarm to 0>>
<<set $sundresscolourchoice to "pink">>
<<set $uppersundressno to 1>>
<<set $uppersundressnew to 1>>
<<set $lowersundressno to 1>>
<<set $lowersundressnew to 1>>
<<uppersundress>>
<<lowersundress>>

<</if>>

<<tearful>> you struggle to your feet. You know you're not out of danger yet.

<<endcombat>>
<<set $stress -= 1000>>
<<commercialquick>>

:: Molestation Shop Escape [nobr]
<<effects>>

"You ungrateful little trollop!" Angry, they lower you off the hook and shove you outside, slamming the door behind you. <<tearful>> you struggle to your feet.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>><<set $stress -= 1000>>

<<commercialquick>>

:: Clothing Shop [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the clothing shop. It has a large selection of ordinary clothes, but you'll need to go elsewhere if you're looking for something exotic.

<<if $stress gte 10000>><<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>

<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>

<<else>>
<<link [[Hide until it's over (1:00)|Clothing Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>

<<if $daystate is "night">>
You are alone in the darkness.

<<elseif $exposed gte 1>>
You are hiding within a clothing stand to protect your dignity.

<</if>>

<<if $clothingrebuy is 1>>
<<link [[Disable automatic clothing replacements|Clothing Shop]]>><<set $clothingrebuy to 0>><</link>>

<<else>>
<<link [[Enable automatic clothing replacements|Clothing Rebuy]]>><</link>>

<</if>>

[[View outfits|Outfit Shop]]

[[View tops|Top Shop]]

[[View bottoms|Bottom Shop]]

[[View underwear|Underwear Shop]]

<<if $daystate is "night" and $hour isnot 21 and $clothingshoptheft isnot 1>>
<<link [[Examine the cash register|Clothing Shop Register]]>><</link>>

<</if>>

[[Leave|Shopping Centre Top]]

<</if>>
<</if>>

:: Shopping Centre [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $daystate is "day">>
You are on the main floor of the shopping centre. It's crowded with shoppers.

<<elseif $daystate is "dusk">>You are on the main floor of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.

<<elseif $daystate is "dawn">>
You are on the main floor of the shopping centre. The shops are opening but it's not yet busy.

<<elseif $daystate is "night">>
You are on the main floor of the shopping centre. It's probably illegal to be here right now.
<</if>>

<<if $stress gte 10000>><<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>

<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>

<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>

<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
	<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
	<</if>>
	<<if $daystate is "night">>
	You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.

	<<else>><<set $trauma += 20>>
	Your face aflame with embarrassment, you run into the women's restroom.

	<</if>>

<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
	<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
	<</if>>
	<<if $daystate is "night">>
	Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.

	<<else>><<set $trauma += 20>>
		Your face aflame with embarrassment, you run into the women's restroom.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	<</if>>

<</if>>

<<if $daystate is "night">>
	<<link [[Hairdressers (0:01)|Hairdressers Lock]]>><<pass 1>><</link>>

	<<link [[Go upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>

	<<link [[Go outside (0:02)|Shopping Centre Entrance Sneak]]>><<pass 2>><</link>>

<<elseif $exposed gte 1>>
	<<link [[Restroom|Shopping Centre Restroom]]>><</link>>

<<else>>
	<<if $edenshopping is 0 and $money gte 5000>>
	<<link [[Buy Eden's supplies (0:30) (£50)|Eden Supplies]]>><<pass 30>><<set $money -= 5000>><</link>>

	<</if>>
	<<link [[Hairdressers (0:01)|Hairdressers]]>><<pass 1>><</link>>

	<<link [[Go Upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>

	<<link [[High Street (0:02)|High Street]]>><<pass 2>><</link>>

<</if>>

<</if>>
<</if>>

:: Clothing Shop Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Clothing Shop]]>><<pass 10>><<crime 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Shopping Centre Top]]>><</link>>

:: Outfit Shop [nobr]
<<set $outside to 0>><<effects>>

<<if $colouraction isnot 0>><<set $colouraction to 0>>
You acquire a new garment.

<</if>>

<<if $phase is 0>>

<<link [[Sundresses|Outfit Shop]]>><<set $phase to 1>><</link>>

<<link [[School swimsuits|Outfit Shop]]>><<set $phase to 2>><</link>>

<<link [[Evening Gowns|Outfit Shop]]>><<set $phase to 3>><</link>>

[[Back|Clothing Shop]]

<<elseif $phase is 1>>

A <<integrity3>>, <<reveal3>> sundress. Great for frolicking. Costs £15.

<<if $uppersundressno gte 1>>
Buying a new sundress will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Outfit Shop]]>><<set $phase to 0>><<set $sundresscolourchoice to $colouraction>><<set $uppersundressnew to 1>><<set $uppersundressno to 1>><<set $lowersundressnew to 1>><<set $lowersundressno to 1>><<uppersundress>><<lowersundress>><<crime 15>><</link>><<crime>>

<<elseif $money gte 1500>>

<<link [[Buy and wear|Outfit Shop]]>><<set $phase to 0>><<set $money -= 1500>><<set $sundresscolourchoice to $colouraction>><<set $uppersundressnew to 1>><<set $uppersundressno to 1>><<set $lowersundressnew to 1>><<set $lowersundressno to 1>><<uppersundress>><<lowersundress>><</link>>

<<link [[Buy and send home|Outfit Shop]]>><<set $phase to 0>><<set $money -= 1500>><<set $sundresscolourchoice to $colouraction>><<set $uppersundressnew to 1>><<set $uppersundressno to 1>><<set $lowersundressnew to 1>><<set $lowersundressno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Outfit Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 2>>

A <<integrity2>>, <<reveal5>> school swimsuit. For girls. Costs £15.

<<if $upperschoolswimsuitno gte 1>>
Buying a new school swimsuit will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Outfit Shop]]>><<set $phase to 0>><<set $schoolswimsuitcolourchoice to $colouraction>><<set $upperschoolswimsuitnew to 1>><<set $upperschoolswimsuitno to 1>><<set $lowerschoolswimsuitnew to 1>><<set $lowerschoolswimsuitno to 1>><<upperschoolswimsuit>><<lowerschoolswimsuit>><<crime 15>><</link>><<crime>>

<<elseif $money gte 1500>>

<<link [[Buy and wear|Outfit Shop]]>><<set $phase to 0>><<set $money -= 1500>><<set $schoolswimsuitcolourchoice to $colouraction>><<set $upperschoolswimsuitnew to 1>><<set $upperschoolswimsuitno to 1>><<set $lowerschoolswimsuitnew to 1>><<set $lowerschoolswimsuitno to 1>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

<<link [[Buy and send home|Outfit Shop]]>><<set $phase to 0>><<set $money -= 1500>><<set $schoolswimsuitcolourchoice to $colouraction>><<set $upperschoolswimsuitnew to 1>><<set $upperschoolswimsuitno to 1>><<set $lowerschoolswimsuitnew to 1>><<set $lowerschoolswimsuitno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Outfit Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 3>>

A <<integrity5>>, <<reveal5>> evening gown. For formal nights out. Costs £120.

<<if $uppereveninggownno gte 1>>
Buying a new evening gown will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Outfit Shop]]>><<set $phase to 0>><<set $eveninggowncolourchoice to $colouraction>><<set $uppereveninggownnew to 1>><<set $uppereveninggownno to 1>><<set $lowereveninggownnew to 1>><<set $lowereveninggownno to 1>><<uppereveninggown>><<lowereveninggown>><<crime 100>><<crime 20>><</link>><<crime>>

<<elseif $money gte 12000>>

<<link [[Buy and wear|Outfit Shop]]>><<set $phase to 0>><<set $money -= 12000>><<set $eveninggowncolourchoice to $colouraction>><<set $uppereveninggownnew to 1>><<set $uppereveninggownno to 1>><<set $lowereveninggownnew to 1>><<set $lowereveninggownno to 1>><<uppereveninggown>><<lowereveninggown>><</link>>

<<link [[Buy and send home|Outfit Shop]]>><<set $phase to 0>><<set $money -= 12000>><<set $eveninggowncolourchoice to $colouraction>><<set $uppereveninggownnew to 1>><<set $uppereveninggownno to 1>><<set $lowereveninggownnew to 1>><<set $lowereveninggownno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Outfit Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<</if>>

:: Top Shop [nobr]
<<set $outside to 0>><<effects>>

<<if $colouraction isnot 0>><<set $colouraction to 0>>
You acquire a new garment.

<</if>>

<<if $phase is 0>>

<<link [[Pyjama tops|Top Shop]]>><<set $phase to 1>><</link>>

<<link [[Bikini tops|Top Shop]]>><<set $phase to 2>><</link>>

<<link [[T-shirts|Top Shop]]>><<set $phase to 3>><</link>>

<<link [[School shirts|Top Shop]]>><<set $phase to 4>><</link>>

<<link [[Tank tops|Top Shop]]>><<set $phase to 5>><</link>>

[[Back|Clothing Shop]]

<<elseif $phase is 1>>

A <<integrity3>>, <<reveal2>> pyjama shirt. Keeps you warm at night. Costs £10.

<<if $upperpjsno gte 1>>
Buying a new pyjama shirt will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Top Shop]]>><<set $phase to 0>><<set $upperpjscolourchoice to $colouraction>><<set $upperpjsnew to 1>><<set $upperpjsno to 1>><<upperpjs>><<crime 10>><</link>><<crime>>

<<elseif $money gte 1000>>
<<link [[Buy and wear|Top Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $upperpjscolourchoice to $colouraction>><<set $upperpjsnew to 1>><<set $upperpjsno to 1>><<upperpjs>><</link>>

<<link [[Buy and send home|Top Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $upperpjscolourchoice to $colouraction>><<set $upperpjsnew to 1>><<set $upperpjsno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Top Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 2>>

A <<integrity1>>, <<reveal7>> bikini top. Revealing Swimwear. Costs £30.

<<if $upperbikinino gte 1>>
Buying a new bikini top will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Top Shop]]>><<set $phase to 0>><<set $upperbikinicolourchoice to $colouraction>><<set $upperbikininew to 1>><<set $upperbikinino to 1>><<upperbikini>><<crime 30>><</link>><<crime>>

<<elseif $money gte 3000>>
<<link [[Buy and wear|Top Shop]]>><<set $phase to 0>><<set $money -= 3000>><<set $upperbikinicolourchoice to $colouraction>><<set $upperbikininew to 1>><<set $upperbikinino to 1>><<upperbikini>><</link>>

<<link [[Buy and send home|Top Shop]]>><<set $phase to 0>><<set $money -= 3000>><<set $upperbikinicolourchoice to $colouraction>><<set $upperbikininew to 1>><<set $upperbikinino to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Top Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 3>>

A <<integrity4>>, <<reveal3>> t-shirt. Cool and casual. Costs £10.

<<if $tshirtno gte 1>>
Buying a new t-shirt will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Top Shop]]>><<set $phase to 0>><<set $tshirtcolourchoice to $colouraction>><<set $tshirtnew to 1>><<set $tshirtno to 1>><<tshirt>><<crime 10>><</link>><<crime>>

<<elseif $money gte 1000>>
<<link [[Buy and wear|Top Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $tshirtcolourchoice to $colouraction>><<set $tshirtnew to 1>><<set $tshirtno to 1>><<tshirt>><</link>>

<<link [[Buy and send home|Top Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $tshirtcolourchoice to $colouraction>><<set $tshirtnew to 1>><<set $tshirtno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Top Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 4>>

A <<integrity6>>, <<reveal2>> shirt for school. A must-have for students. Costs £25.

<<if $schoolshirtno gte 1>>
Buying a new t-shirt will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Top Shop]]>><<set $phase to 0>><<set $schoolshirtcolourchoice to $colouraction>><<set $schoolshirtnew to 1>><<set $schoolshirtno to 1>><<schoolshirt>><<crime 25>><</link>><<crime>>

<<elseif $money gte 2500>>
<<link [[Buy and wear|Top Shop]]>><<set $phase to 0>><<set $money -= 2500>><<set $schoolshirtcolourchoice to $colouraction>><<set $schoolshirtnew to 1>><<set $schoolshirtno to 1>><<schoolshirt>><</link>>

<<link [[Buy and send home|Top Shop]]>><<set $phase to 0>><<set $money -= 2500>><<set $schoolshirtcolourchoice to $colouraction>><<set $schoolshirtnew to 1>><<set $schoolshirtno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Top Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 5>>

A <<integrity4>>, <<reveal4>> tank top. Helps stay cool. Costs £10.

<<if $tanktopno gte 1>>
Buying a new tank top will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Top Shop]]>><<set $phase to 0>><<set $tanktopcolourchoice to $colouraction>><<set $tanktopnew to 1>><<set $tanktopno to 1>><<tanktop>><<crime 25>><</link>><<crime>>

<<elseif $money gte 1000>>
<<link [[Buy and wear|Top Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $tanktopcolourchoice to $colouraction>><<set $tanktopnew to 1>><<set $tanktopno to 1>><<tanktop>><</link>>

<<link [[Buy and send home|Top Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $tanktopcolourchoice to $colouraction>><<set $tanktopnew to 1>><<set $tanktopno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Top Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<</if>>

:: Bottom Shop [nobr]
<<set $outside to 0>><<effects>>

<<if $colouraction isnot 0>><<set $colouraction to 0>>
You acquire a new garment.

<</if>>

<<if $phase is 0>>

<<link [[Pyjama bottoms|Bottom Shop]]>><<set $phase to 1>><</link>>

<<link [[Bikini bottoms|Bottom Shop]]>><<set $phase to 2>><</link>>

<<link [[Shorts|Bottom Shop]]>><<set $phase to 3>><</link>>

<<link [[School shorts|Bottom Shop]]>><<set $phase to 4>><</link>>

<<link [[School skirt|Bottom Shop]]>><<set $phase to 5>><</link>>

<<link [[School swim shorts|Bottom Shop]]>><<set $phase to 6>><</link>>

[[Back|Clothing Shop]]

<<elseif $phase is 1>>

A pair of <<integrity3>>, <<reveal2>> pyjama bottoms. Keeps you warm at night. Costs £10.

<<if $lowerpjsno gte 1>>
Buying new pyjama bottoms will replace your current ones.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Bottom Shop]]>><<set $phase to 0>><<set $lowerpjscolourchoice to $colouraction>><<set $lowerpjsnew to 1>><<set $lowerpjsno to 1>><<lowerpjs>><<crime 10>><</link>><<crime>>

<<elseif $money gte 1000>>
<<link [[Buy and wear|Bottom Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $lowerpjscolourchoice to $colouraction>><<set $lowerpjsnew to 1>><<set $lowerpjsno to 1>><<lowerpjs>><</link>>

<<link [[Buy and send home|Bottom Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $lowerpjscolourchoice to $colouraction>><<set $lowerpjsnew to 1>><<set $lowerpjsno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Bottom Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 2>>

A pair of <<integrity1>>, <<reveal7>> bikini bottoms. Revealing Swimwear. Costs £30.

<<if $lowerbikinino gte 1>>
Buying new bikini bottoms will replace your current ones.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Bottom Shop]]>><<set $phase to 0>><<set $lowerbikinicolourchoice to $colouraction>><<set $lowerbikininew to 1>><<set $lowerbikinino to 1>><<lowerbikini>><<crime 30>><</link>><<crime>>

<<elseif $money gte 3000>>
<<link [[Buy and wear|Bottom Shop]]>><<set $phase to 0>><<set $money -= 3000>><<set $lowerbikinicolourchoice to $colouraction>><<set $lowerbikininew to 1>><<set $lowerbikinino to 1>><<lowerbikini>><</link>>

<<link [[Buy and send home|Bottom Shop]]>><<set $phase to 0>><<set $money -= 3000>><<set $lowerbikinicolourchoice to $colouraction>><<set $lowerbikininew to 1>><<set $lowerbikinino to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Bottom Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 3>>

A pair of <<integrity3>>, <<reveal3>> shorts. Cool and Loose-fitting. Costs £10.

<<if $shortsno gte 1>>
Buying new shorts will replace your current ones.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Bottom Shop]]>><<set $phase to 0>><<set $shortscolourchoice to $colouraction>><<set $shortsnew to 1>><<set $shortsno to 1>><<shorts>><<crime 10>><</link>><<crime>>

<<elseif $money gte 1000>>
<<link [[Buy and wear|Bottom Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $shortscolourchoice to $colouraction>><<set $shortsnew to 1>><<set $shortsno to 1>><<shorts>><</link>>

<<link [[Buy and send home|Bottom Shop]]>><<set $phase to 0>><<set $money -= 1000>><<set $shortscolourchoice to $colouraction>><<set $shortsnew to 1>><<set $shortsno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Bottom Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 4>>

A pair of <<integrity5>>, <<reveal3>> school shorts. Boy's school uniform. Costs £20.

<<if $schoolshortsno gte 1>>
Buying new school shorts will replace your current ones.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Bottom Shop]]>><<set $phase to 0>><<set $schoolshortscolourchoice to $colouraction>><<set $schoolshortsnew to 1>><<set $schoolshortsno to 1>><<schoolshorts>><<crime 20>><</link>><<crime>>

<<elseif $money gte 2000>>
<<link [[Buy and wear|Bottom Shop]]>><<set $phase to 0>><<set $money -= 2000>><<set $schoolshortscolourchoice to $colouraction>><<set $schoolshortsnew to 1>><<set $schoolshortsno to 1>><<schoolshorts>><</link>>

<<link [[Buy and send home|Bottom Shop]]>><<set $phase to 0>><<set $money -= 2000>><<set $schoolshortscolourchoice to $colouraction>><<set $schoolshortsnew to 1>><<set $schoolshortsno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Bottom Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 5>>

A <<integrity5>>, <<reveal3>> school skirt. Girl's school uniform. Costs £20.

<<if $schoolskirtno gte 1>>
Buying new school skirt will replace your current one.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Bottom Shop]]>><<set $phase to 0>><<set $schoolskirtcolourchoice to $colouraction>><<set $schoolskirtnew to 1>><<set $schoolskirtno to 1>><<schoolskirt>><<crime 20>><</link>><<crime>>

<<elseif $money gte 2000>>
<<link [[Buy and wear|Bottom Shop]]>><<set $phase to 0>><<set $money -= 2000>><<set $schoolskirtcolourchoice to $colouraction>><<set $schoolskirtnew to 1>><<set $schoolskirtno to 1>><<schoolskirt>><</link>>

<<link [[Buy and send home|Bottom Shop]]>><<set $phase to 0>><<set $money -= 2000>><<set $schoolskirtcolourchoice to $colouraction>><<set $schoolskirtnew to 1>><<set $schoolskirtno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Bottom Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 6>>

A pair of <<integrity2>>, <<reveal5>> school swim shorts. For boys. Costs £15.

<<if $schoolswimshortsno gte 1>>
Buying new school swim shorts will replace your current ones.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Bottom Shop]]>><<set $phase to 0>><<set $schoolswimshortscolourchoice to $colouraction>><<set $schoolswimshortsnew to 1>><<set $schoolswimshortsno to 1>><<schoolswimshorts>><<crime 15>><</link>><<crime>>

<<elseif $money gte 1500>>
<<link [[Buy and wear|Bottom Shop]]>><<set $phase to 0>><<set $money -= 1500>><<set $schoolswimshortscolourchoice to $colouraction>><<set $schoolswimshortsnew to 1>><<set $schoolswimshortsno to 1>><<schoolswimshorts>><</link>>

<<link [[Buy and send home|Bottom Shop]]>><<set $phase to 0>><<set $money -= 1500>><<set $schoolswimshortscolourchoice to $colouraction>><<set $schoolswimshortsnew to 1>><<set $schoolswimshortsno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Bottom Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<</if>>

:: Underwear Shop [nobr]
<<set $outside to 0>><<effects>>

<<if $colouraction isnot 0>><<set $colouraction to 0>>
You acquire a new garment.

<</if>>

<<if $phase is 0>>

<<link [[Plain panties|Underwear Shop]]>><<set $phase to 1>><</link>>

<<link [[Lace panties|Underwear Shop]]>><<set $phase to 2>><</link>>

<<link [[Y fronts|Underwear Shop]]>><<set $phase to 3>><</link>>

<<link [[Tights|Underwear Shop]]>><<set $phase to 4>><</link>>

[[Back|Clothing Shop]]

<<elseif $phase is 1>>

A pair of <<integrity3>>, <<reveal3>> plain panties. No-nonsense. Costs £2.

<<if $plainpantiesno gte 1>>
Buying new plain panties will replace your current ones.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Underwear Shop]]>><<set $plainpantiescolourchoice to $colouraction>><<set $plainpantiesnew to 1>><<set $plainpantiesno to 1>><<plainpanties>><<crime 2>><</link>><<crime>>

<<elseif $money gte 200>>
<<link [[Buy and wear|Underwear Shop]]>><<set $phase to 0>><<set $money -= 200>><<set $plainpantiescolourchoice to $colouraction>><<set $plainpantiesnew to 1>><<set $plainpantiesno to 1>><<plainpanties>><</link>>

<<link [[Buy and send home|Underwear Shop]]>><<set $phase to 0>><<set $money -= 200>><<set $plainpantiescolourchoice to $colouraction>><<set $plainpantiesnew to 1>><<set $plainpantiesno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Underwear Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 2>>

A pair of <<integrity2>>, <<reveal4>> lace panties. Fashionably sexy. Costs £6.

<<if $lacepantiesno gte 1>>
Buying new lace panties will replace your current ones.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Underwear Shop]]>><<set $phase to 0>><<set $lacepantiescolourchoice to $colouraction>><<set $lacepantiesnew to 1>><<set $lacepantiesno to 1>><<lacepanties>><<crime 6>><</link>><<crime>>

<<elseif $money gte 600>>
<<link [[Buy and wear|Underwear Shop]]>><<set $phase to 0>><<set $money -= 600>><<set $lacepantiescolourchoice to $colouraction>><<set $lacepantiesnew to 1>><<set $lacepantiesno to 1>><<lacepanties>><</link>>

<<link [[Buy and send home|Underwear Shop]]>><<set $phase to 0>><<set $money -= 600>><<set $lacepantiescolourchoice to $colouraction>><<set $lacepantiesnew to 1>><<set $lacepantiesno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Underwear Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 3>>

A pair of <<integrity3>>, <<reveal3>> Y fronts. Snug. Costs £2.

<<if $yfrontsno gte 1>>
Buying new Y fronts will replace your current ones.

<</if>>

There's a range of colours to choose from:

White <<radiobutton "$colouraction" "white" checked>>
| Blue <<radiobutton "$colouraction" "blue">>
| Red <<radiobutton "$colouraction" "red">>
| Green <<radiobutton "$colouraction" "green">>
| Black <<radiobutton "$colouraction" "black">>
| Pink <<radiobutton "$colouraction" "pink">>
| Purple <<radiobutton "$colouraction" "purple">>
| Tangerine <<radiobutton "$colouraction" "tangerine">>
| Yellow <<radiobutton "$colouraction" "yellow">>

<<if $daystate is "night">>
<<link [[Steal it|Underwear Shop]]>><<set $yfrontscolourchoice to $colouraction>><<set $yfrontsnew to 1>><<set $yfrontsno to 1>><<yfronts>><<crime 2>><</link>><<crime>>

<<elseif $money gte 200>>
<<link [[Buy and wear|Underwear Shop]]>><<set $phase to 0>><<set $money -= 200>><<set $yfrontscolourchoice to $colouraction>><<set $yfrontsnew to 1>><<set $yfrontsno to 1>><<yfronts>><</link>>

<<link [[Buy and send home|Underwear Shop]]>><<set $phase to 0>><<set $money -= 200>><<set $yfrontscolourchoice to $colouraction>><<set $yfrontsnew to 1>><<set $yfrontsno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Underwear Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<<elseif $phase is 4>>

A pair of <<integrity4>>, <<reveal6>> tights. Sturdy, but don't conceal much. Costs £12.

<<if $tightsno gte 1>>
Buying new tights will replace your current ones.

<</if>>

<<if $daystate is "night">>
<<link [[Steal it|Underwear Shop]]>><<set $tightscolourchoice to $colouraction>><<set $tightsnew to 1>><<set $tightsno to 1>><<tights>><<crime 12>><</link>><<crime>>

<<elseif $money gte 1200>>
<<link [[Buy and wear|Underwear Shop]]>><<set $phase to 0>><<set $money -= 1200>><<set $tightscolourchoice to $colouraction>><<set $tightsnew to 1>><<set $tightsno to 1>><<tights>><</link>>

<<link [[Buy and send home|Underwear Shop]]>><<set $phase to 0>><<set $money -= 1200>><<set $tightscolourchoice to $colouraction>><<set $tightsnew to 1>><<set $tightsno to 1>><</link>>

<<else>>
You don't have enough money.
<</if>>

<<link [[Back|Underwear Shop]]>><<set $phase to 0>><<set $colouraction to 0>><</link>>

<</if>>

:: Shopping Centre Entrance Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 100>>

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|High Street]]>><<pass 10>><<crime 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Shopping Centre]]>><</link>>

:: Shopping Centre Restroom [nobr]
You are alone in the women's restroom.

<<towelup>>
You find some towels. They make a poor substitute for actual clothing but it'll keep you covered. You need to find something more solid as soon as you can.

[[Leave|Shopping Centre]]

:: Shopping Centre Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 100>>

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Shopping Centre]]>><<pass 10>><<crime 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|High Street]]>><</link>>

:: Hairdressers Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Hairdressers]]>><<pass 10>><<crime 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Shopping Centre]]>><</link>>

:: Hairdressers [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the hairdressers. Here you can have your hair cut or dyed.

<<if $daystate is "night">>
You are alone in the darkness.
<<elseif $exposed gte 1>>
You hide in a cupboard to protect your dignity.
<<else>>
There's a seat available.
<</if>>

<<if $stress gte 10000>><<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>

<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>

<<else>>
<<link [[Hide until it's over (1:00)|Hairdressers]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>

<<if $daystate is "night" and $hour isnot 21 and $hairdresserstheft isnot 1>>
<<link [[Examine the cash register|Hairdressers Register]]>><</link>>

<</if>>

<<if $exposed lte 1 and $daystate isnot "night" and $hour isnot 21>>
[[Take a seat|Hairdressers Seat]]

<</if>>
[[Leave|Shopping Centre]]

<</if>>
<</if>>

:: Hairdressers Seat [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
<<generate1>><<person1>>You take a seat, and a hairdresser soon appears behind you. "What'll it be hun?" A sign by the mirror reads:
 "Hair cut: £30

Hair dye: £60"

<<elseif $phase is 1>>
The hairdresser snips away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork. "Anything else dear?"

<<elseif $phase is 2>>
The hairdresser asks you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin. <<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.

<<elseif $phase is 3>>
The hairdresser begins carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly $haircolour hair from all angles.

<</if>>

<<set $phase to 0>>
<<if $money gte 3000 and $hairlength gte 50>>
Have your hair cut to your:

	<<if $hairlength gte 100>>
	<<link [[Ears (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 0>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 200>>
	<<link [[Chin (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 100>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 300>>
	<<link [[Shoulders (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 200>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 400>>
	<<link [[Upper chest (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 300>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 500>>
	<<link [[Middle chest (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 400>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 600>>
	<<link [[Upper stomach (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 500>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 700>>
	<<link [[Navel (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 600>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 800>>
	<<link [[Thighs (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 700>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 900>>
	<<link [[Knees (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 800>><<set $money -= 3000>><</link>>

	<</if>>
	<<if $hairlength gte 1000>>
	<<link [[Ankles (0:20)|Hairdressers Seat]]>><<set $phase to 1>><<pass 20>><<set $hairlength to 900>><<set $money -= 3000>><</link>>

	<</if>>

<</if>>

<<if $money gte 6000>>
Have your hair dyed:

	<<if $haircolour isnot "red" and $naturalhaircolour isnot "red">>
	<<link [[Red (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "red">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>
	<<if $haircolour isnot "black" and $naturalhaircolour isnot "black">>
	<<link [[Black (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "black">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>
	<<if $haircolour isnot "blond" and $naturalhaircolour isnot "blond">>
	<<link [[Blond (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "blond">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>
	<<if $haircolour isnot "brown" and $naturalhaircolour isnot "brown">>
	<<link [[Brown (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "brown">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>
	<<if $haircolour isnot "ginger" and $naturalhaircolour isnot "ginger">>
	<<link [[Ginger (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "ginger">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>
	<<if $haircolour isnot "blue" and $naturalhaircolour isnot "blue">>
	<<link [[Blue (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "blue">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>
	<<if $haircolour isnot "green" and $naturalhaircolour isnot "green">>
	<<link [[Green (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "green">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>
	<<if $haircolour isnot "pink" and $naturalhaircolour isnot "pink">>
	<<link [[Pink (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "pink">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>
	<<if $haircolour isnot "purple" and $naturalhaircolour isnot "purple">>
	<<link [[Purple (0:30)|Hairdressers Seat]]>><<pass 30>><<set $haircolour to "purple">><<set $phase to 3>><<set $money -= 6000>><</link>>

	<</if>>

<</if>>

<<if $haircolour isnot $naturalhaircolour>>
<<link [[Have your hair dye removed (0:20)|Hairdressers Seat]]>><<set $phase to 2>><<pass 20>><<set $haircolour to $naturalhaircolour>><</link>>

<</if>>

<<link [[Leave|Hairdressers]]>><<endevent>><</link>>