code:
:: SE independence day

<<nobr>>

<<set $nextLink to "Scheduled Event">>
<<set $nextButton to "Continue">>
<<set $independenceDay to 0>>

Independence Day is this week.

In the Free Cities, Independence Day falls on the day when the Free City achieved its de facto freedom from the laws of the old world. In most of the Free Cities, including yours, this was an unspectacular event that involved a lot of signing of contracts and not much storming of bastions. Nevertheless, this is the anniversary of the day that this tiny patch of earth became truly free, and its inhabitants became free to exercise their dominion over the freedom of others. It will pass unnoticed and uncelebrated unless you take action to make it special.

<</nobr>>\

<<click "Give a speech">>
	<<replace "#result">>
	<<nobr>>
	You broadcast a speech to mark the occasion, using the arcology's media systems to reach a wide audience. It is unnecessary to make an effort to ensure attention;
	<<if $arcologies[0].FSChattelReligionistLaw == 1>>
		the Prophet's word always receives complete attention on the rare occasions that it is publicly given.
	<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>>
		the Keeper of the Blade and Chalice can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>>
		the First Consul can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>>
		<<if $PC.title == 1>>
		the Living God can command complete attention from his arcology the moment he wishes.
		<<else>>
		the Living Goddess can command complete attention from her arcology the moment she wishes.
		<</if>>
	<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>>
		<<if $PC.title == 1>>
		the Emperor and Descendant of Amaterasu can command command complete attention from his arcology the moment he wishes.
		<<else>>
		the Amaterasu Reborn can command complete attention from her arcology the moment she wishes.
		<</if>>
	<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>>
		<<if $PC.title == 1>>
		the Caliph command can command complete attention from his arcology the moment he wishes.
		<<else>>
		the Handmaiden of Allah can command complete attention from her arcology the moment she wishes.
		<</if>>x
	<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>>
		<<if $PC.title == 1>>
		the Emperor and Holder of the Mandate of Heaven can command complete attention from his arcology the moment he wishes.
		<<else>>
		the Empress and Holder of the Mandate of Heaven can command complete attention from her arcology the moment she wishes.
		<</if>>
	<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.9>>
		the Grand Champion of the Blood can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.9>>
		the Grand Overseer of the Inferior Race
	<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.9>>
		<<if $PC.title == 1>>
		the Progenitor of the Future can command complete attention from her arcology the moment he wishes.
		<<else>>
		the Midwife of the Future can command complete attention from her arcology the moment she wishes.
		<</if>>
	<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.9>>
		such an esteemed member of the Societal Elite can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.9>>
		the Buttfucker of All Slaves can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.9>>
		<<if $PC.title == 1>>
		the Father to the City can command complete attention from his arcology the moment he wishes.
		<<else>>
		the Mother to the City can command complete attention from her arcology the moment she wishes.
		<</if>>
	<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.9>>
		<<if $PC.title == 1>>
		the Protector to All Slaves can command complete attention from his arcology the moment he wishes.
		<<else>>
		the Protectrix to All Slaves can command complete attention from her arcology the moment she wishes.
		<</if>>
	<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.9>>
		the Holder of the Rod and the Lash can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.9>>
		the Purifier of the Breasts can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.9>>
		the Expander of the Breasts can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.9>>
		<<if $PC.title == 1>>
		the Master of Stock can command complete attention from his arcology the moment he wishes.
		<<else>>
		the Mistress of Stock can command complete attention from her arcology the moment she wishes.
		<</if>>
	<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.9>>
		the beloved of Brodin can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.9>>
		the Grand Preserver of MILFS can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.9>>
		the Keeper of the Magnificent Young Harem can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
		as the Champion of the Faith can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes.
	<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
		as the Aedile, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
		as the Pharaoh, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
		as the Shogun, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
		<<if $PC.title == 1>>
		as the Sultan, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
		<<else>>
		as the Sultana, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
		<</if>>
	<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
		<<if $PC.title == 1>>
		as the Emperor, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
		<<else>>
		as the Empress, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
		<</if>>
	<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
		as the Champion of the Blood, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
		as the Overseer of the Inferior Race, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
		as the Sodomizer of the Traps, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
		as the Defender of Women, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
		<<if $PC.title == 1>>
		as the Benefactor of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
		<<else>>
		as the Benefactrix of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
		<</if>>
	<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
		as the Subduer of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
		as the Discerning, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
		as the Expander, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
		as the Rancher, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
		<<if $PC.title == 1>>
		as he of the godlike Body, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
		<<else>>
		as she of the godlike Body, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
		<</if>>
	<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
		as the Fucker of MILFS, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
		as the Keeper of Virgins, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<<else>>
		as the owner of the arcology, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.
	<</if>>
	After you are announced, you greet the citizens of your arcology and begin by reviewing the state of things. You commend those most responsible for the arcology's current prosperity, and express confidence that it will continue to improve.
	<<if $daughtersVictory >= 1>>
		You offer brief remembrance of those lost during the Daughters' attack on the arcology, and pledge that all enemies, foreign and domestic, will be similarly defeated.
	<<elseif $invasionVictory >= 1>>
		You remind your citizens of the ongoing threat from the degenerating old world, and pledge to defeat all attacks as you helped defeat the recent invasion.
	<<elseif $nationHate > 1>>
		You express resolution in the face of threats to the arcology, and pledge that they will be dealt with efficiently.
	<</if>>
	<<if ($mercenaries >= 5)>>
		You mention the mercenaries that have become an integral part of arcology society, and compliment their efficiency.
	<<elseif ($mercenaries >= 5)>>
		You mention the mercenaries that have a major place in the security of the arcology, and add that you hope they will become an even more integral part of its society.
	<</if>>

	Of course, you do not neglect the opportunity to improve your own position.
	<<if $PC.career is "wealth">>
		You recall your own wealthy background, cleverly drawing parallels between yourself and your richest citizens.
	<<elseif $PC.career is "capitalist">>
		You briefly remind your listeners of your background as a successful capitalist.
	<<elseif $PC.career is "mercenary">>
		You share an impressive anecdote from your background as a mercenary; the moral of the story is that you know how to keep your head.
	<<elseif $PC.career is "slaver">>
		You share a cruelly amusing anecdote from your background as a slaver; the moral of the story is that you're not one to spare the lash when it's necessary.
	<<elseif $PC.career is "engineer">>
		You reference your background as an arcology engineer, cleverly making it obvious that you know this huge building down to its very bones.
	<<elseif $PC.career is "medicine">>
		You share an impressive anecdote from your background as a surgeon; the moral of the story is that you can be trusted with a delicate operation.
	<<elseif $PC.career is "gang">>
		You share a bloody anecdote about the fate of one of your former gang members. The moral of the story is that you have to know your limits.
	<<elseif $PC.career is "escort">>
		You share a rather sordid anecdote from your background as an escort; the moral of the story is that you can go very far when you know the right people, or things about said people.
	<<elseif $PC.career is "servant">>
		You share a rather some of the highlights of your late master's life; the moral of the story is that you've seen how to lead from someone who was a leader... It didn't help your standing much.
	<<else>>
		You share a hilarious anecdote from your background as a celebrity, one which the old world tabloids never did learn about, until now.
	<</if>>
	Transitioning to the future, you supply fresh fuel for rumors about how you managed to acquire the arcology by expressing confidence that
	<<if $PC.rumor is "wealth">>
		sufficient wealth
	<<elseif $PC.rumor is "diligence">>
		hard work and diligence
	<<elseif $PC.rumor is "force">>
		a good supply of ammunition
	<<elseif $PC.rumor is "social engineering">>
		cultural development
	<<else>>
		positivity
	<</if>>
	will remain the answer to any new crises that may confront the arcology.

	With this bridge, you move to arcology culture.
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
		<<if $arcologies[0].FSRomanRevivalist >= 90>>
		You speak warmly of the state of New Rome, and express a hope that Roman honor and justice shall once again last a thousand years.
		<<elseif $arcologies[0].FSRomanRevivalist >= 40>>
		You ask that your citizens will support Roman values.
		<</if>>
	<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
		<<if $arcologies[0].FSEgyptianRevivalist >= 90>>
		You speak warmly of the state of the new land of the Nile, and express a hope that that most enduring of cultures shall endure again.
		<<elseif $arcologies[0].FSEgyptianRevivalist >= 40>>
		You ask that your citizens will support the beauty of ancient Egypt.
		<</if>>
	<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
		<<if $arcologies[0].FSEdoRevivalist >= 90>>
		You speak warmly of the state of the new land of Ameratsu, and express a hope that honor and virtue shall never cease their advance towards perfection.
		<<elseif $arcologies[0].FSEdoRevivalist >= 40>>
		You ask that your citizens will support the honor and beauty of Edo culture.
		<</if>>
	<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
		<<if $arcologies[0].FSArabianRevivalist >= 90>>
		You speak warmly of the state of the new Caliphate, and express a hope that its prosperity shall continue to encompass more people each day.
		<<elseif $arcologies[0].FSArabianRevivalist >= 40>>
		You ask that your citizens will continue to enjoy the good works of the new Caliphate.
		<</if>>
	<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
		<<if $arcologies[0].FSChineseRevivalist >= 90>>
		You speak warmly of the state of the Middle Kingdom, and express a hope that it will continue to be worthy of the Mandate of Heaven.
		<<elseif $arcologies[0].FSChineseRevivalist >= 40>>
		You ask that your citizens will continue to support your pursuit of the Mandate of Heaven.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist != "unset">>
		<<if $arcologies[0].FSChattelReligionist >= 90>>
		You speak warmly of the spiritual state of the arcology, and express a hope that enjoyment of the pleasure of creation through the holy office of sexual slavery will be perpetual.
		<<elseif $arcologies[0].FSChattelReligionist >= 40>>
		You ask that your citizens will continue to support the new faith by regularly fucking their sex slaves.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSDegradationist != "unset">>
		<<if $arcologies[0].FSDegradationist >= 90>>
		You speak warmly of the degraded state of the arcology's slaves, and express a hope that your citizens will remain vigilant on this matter.
		<<elseif $arcologies[0].FSDegradationist >= 40>>
		You ask that your citizens will continue to be inventive in coming up with new ways to degrade sex slaves.
		<</if>>
	<<elseif $arcologies[0].FSPaternalist != "unset">>
		<<if $arcologies[0].FSPaternalist >= 90>>
		You speak warmly of the creditable state of the arcology's slaves, and express a hope that their improvement will never stop.
		<<elseif $arcologies[0].FSPaternalist >= 40>>
		You ask that your citizens will make an effort to leave at least one slave happier tonight than she was this morning.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>
		<<if $arcologies[0].FSYouthPreferentialist >= 90>>
		You almost lose track of time rhapsodizing about young girls, but it's not like your citizens ever tire of the subject.
		<<elseif $arcologies[0].FSYouthPreferentialist >= 40>>
		You rhapsodize about how wonderful sex with a tight young girl is, and encourage citizens who haven't done so to give it a try.
		<</if>>
	<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
		<<if $arcologies[0].FSMaturityPreferentialist >= 90>>
		<<elseif $arcologies[0].FSMaturityPreferentialist >= 40>>
		You rhapsodize about how wonderful sex with a tight young girl is, and encourage citizens who haven't done so to give it a try.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSRepopulationFocus != "unset">>
	  <<if $arcologies[0].FSRepopulationFocus >= 90>>
		You rhapsodize on the wonderful display of pregnancies you see daily, and affirm that the arcology will continue to be to bastion of the future.
	  <<elseif $arcologies[0].FSRepopulationFocus >= 40>>
		You ask that your citizens will make an effort to put a child in at least one of their slaves tonight.
	  <</if>>
	<</if>>
	<<if $arcologies[0].FSRestart != "unset">>
	  <<if $arcologies[0].FSRestart >= 90>>
		You implore your citizens to cease reproducing and accept the Societal Elite as the world's heirs.
	  <<elseif $arcologies[0].FSRestart >= 40>>
		You ask that your citizens will make an effort to prevent slave pregnancies.
	  <</if>>
	<</if>>
	<<if $arcologies[0].FSAssetExpansionist != "unset">>
		<<if $arcologies[0].FSAssetExpansionist >= 90>>
		You rhapsodize on the wonderful display of tits and ass you see daily, and affirm that despite this, no boob is ever big enough, and the expansion should never stop.
		<<elseif $arcologies[0].FSAssetExpansionist >= 40>>
		You request that your citizens continue to do their best to expand their slaves' breasts.
		<</if>>
	<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
		<<if $arcologies[0].FSSlimnessEnthusiast >= 90>>
		You rhapsodize on the wonderfully girlish bodies you see daily, and affirm that the arcology will continue to make its own way in slave fashion.
		<<elseif $arcologies[0].FSSlimnessEnthusiast >= 40>>
		You request that your citizens continue to do their best to keep their slaves fit and slim.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSTransformationFetishist != "unset">>
		<<if $arcologies[0].FSTransformationFetishist >= 90>>
		You note some of the most interesting transformations you've seen in the arcology, and hold them up as examples of surgical inventiveness.
		<<elseif $arcologies[0].FSTransformationFetishist >= 40>>
		You advocate for continued research and development into new ways to surgically transform slaves.
		<</if>>
	<<elseif $arcologies[0].FSBodyPurist != "unset">>
		<<if $arcologies[0].FSBodyPurist >= 90>>
		You note your approval of the arcology's progress in achieving slave beauty without polluting slave bodies, and hope it will never stop.
		<<elseif $arcologies[0].FSBodyPurist >= 40>>
		You advocate for continued research and development into less invasive ways of altering slaves' bodies.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>
		<<if $arcologies[0].FSGenderRadicalist >= 90>>
		You review your arcology's near-perfect eagerness to treat every slave like the girl she is with approval.
		<<elseif $arcologies[0].FSGenderRadicalist >= 40>>
		You argue for continued progress towards a society that is willing to accept anyone who sucks dick or takes a buttfuck as a girl.
		<</if>>
	<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
		<<if $arcologies[0].FSGenderFundamentalist >= 90>>
		You review your arcology's refinement of old world gender mores into a future populated by beautiful slave women with approval.
		<<elseif $arcologies[0].FSGenderFundamentalist >= 40>>
		You argue for continued progress towards a society that maintains all the best parts of old world gender mores.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>
		<<if $arcologies[0].FSPhysicalIdealist >= 90>>
		You wax poetic on the physical achievements of your arcology, but caution your citizens that perfection in this area is impossible: one must always strive.
		<<elseif $arcologies[0].FSPhysicalIdealist >= 40>>
		You review some recent physical achievements by notable slaves, compliment their owners, and express a hope for continued physical development.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSSupremacist != "unset">>
		<<if $arcologies[0].FSSupremacist >= 90>>
		You express confidence in the state of the $arcologies[0].FSSupremacistRace race in your arcology, and express the hope that it will serve as a worldwide model.
		<<elseif $arcologies[0].FSSupremacist >= 40>>
		You compliment the $arcologies[0].FSSupremacistRace citizens who have done the most work to exalt their race over others.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSSubjugationist != "unset">>
		<<if $arcologies[0].FSSubjugationist >= 90>>
		You mention the state of the $arcologies[0].FSSubjugationistRace race here with approval, but ask your citizens to continue to support you here, since vigilance will never be unnecessary.
		<<elseif $arcologies[0].FSSubjugationist >= 40>>
		You commend your citizens for their attention to subjugation of the $arcologies[0].FSSubjugationistRace race, and exhort them to greater efforts there.
		<</if>>
	<</if>>
	<<if $arcologies[0].FSPastoralist != "unset">>
		<<if $arcologies[0].FSPastoralist >= 90>>
		You communicate your pride in the state of cow husbandry in your arcology, and hope that its global cachet for quality will continue to grow.
		<<elseif $arcologies[0].FSPastoralist >= 40>>
		You tell the touching story of the arcology's most loving cow, and offer some lessons to slaveowners from it.
		<</if>>
	<</if>>
	You conclude by briefly recounting the story of the founding of the Free City, the building of the arcology, and what is publicly known of your accession to ownership, before a ringing close that reminds your citizens that they have the freedom to decide where their stories in the Free Cities go from there. Your speech is @@color:green;very well received.@@
	<<if $PC.career == "servant">>
	<<set $rep += 100>>
	<<else>>
	<<set $rep += 200>>
	<</if>>
	<</nobr>>
	<</replace>>
<</click>>
\
\

<<click "Pay for a lavish fireworks display">>
	<<replace "#result2">>
	<<nobr>>
	<<set $cash -= 10000>>
	Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light @@color:green;delights@@ your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad.
	<<set $rep += 1000>>
	<</nobr>>
	<</replace>>
<</click>> //Costs ¤10000//
\


code:
:: SE lethal pit

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Scheduled Event">>
<<set $returnTo to "Scheduled Event">>
<<set $pitFought to 1>>

<<set $fighterOne to 0>>
<<set $fighterTwo to 0>>
<<if $pitBG == 0>>
	<<set $fighterOne to $fighterIDs.random()>>
	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $fighterOne)>>
		<<set $fighterOne to $slaves[$i]>>
		<<break>>
	<</if>>
	<</for>>
<<else>>
	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $Bodyguard.ID)>>
		<<set $fighterOne to $slaves[$i]>>
		<<break>>
	<</if>>
	<</for>>
<</if>>
<<set $fighterIDs to $fighterIDs.shuffle()>>
<<for $i to 0; $i < $fighterIDs.length; $i++>>
	<<if ($fighterIDs[$i] != $fighterOne.ID)>>
		<<set $fighterTwo to $fighterIDs[$i]>>
		<<break>>
	<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $fighterTwo)>>
		<<set $fighterTwo to $slaves[$i]>>
		<<break>>
	<</if>>
<</for>>
<<if ($fighterOne == 0) || ($fighterTwo == 0)>>
	<<goto "Nonrandom Event">>
<</if>>

<</nobr>>\
\
<<nobr>>

This week's pit fight is between $fighterOne.slaveName and $fighterTwo.slaveName. <<if $pitAudience is "none">>You are alone above the pit, left to watch them kill and die in private.<<elseif $pitAudience is "free">>Your guests line the rim of the pit, joking and betting, nervous and excited by the close prospect of watching a girl die.<<else>>The attendees line the rim of the pit, betting and arguing, nervous and excited by the close prospect of watching a girl die.<</if>>

<<if $arcologies[0].FSRomanRevivalist != "unset">>
	They @@color:green;passionately approve@@ of your hosting lethal combat between slaves; this advances ideas from antiquity about what public events should be.
	<<set $rep += 20*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
	<<set $arcologies[0].FSRomanRevivalist += 0.4*$FSSingleSlaveRep>>
<</if>>

You review the rules - the combatants will use their choice of swords, and the fight will be to the death, with both combatants executed if no decision is reached. The winner will  earn two complete days of rest, not to mention continued life. You take a moment to look over your girls before giving the word. After all, it's the last time you'll be seeing one of them alive.

<</nobr>>

<<nobr>>

<<Deadliness $fighterOne>>
<<set $fighterOneDeadliness to $deadliness>>

<<if $fighterOne.fetish is "mindbroken">>
	$fighterOne.slaveName is too broken to care about whether she lives or dies;
<<elseif $fighterOneDeadliness > 5>>
	$fighterOne.slaveName seems very confident;
<<elseif $fighterOneDeadliness > 3>>
	$fighterOne.slaveName seems nervous, but steels herself;
<<elseif $fighterOneDeadliness > 1>>
	$fighterOne.slaveName seems hesitant and unsure;
<<else>>
	$fighterOne.slaveName is obviously terrified, and might flee if there were a way out of the pit;
<</if>>

<<if $fighterOne.fetish is "mindbroken">>
	she is indifferent to the prospect of killing, as well.
<<elseif $fighterOne.devotion > 95>>
	she is clearly willing to do her best to kill for you.
<<elseif ($fighterOne.fetish is "sadist") && ($fighterOne.fetishKnown == 1) && ($fighterOne.fetishStrength > 60)>>
	the prospect of killing does not seem to concern her.
<<elseif $fighterOne.devotion > 50>>
	she obviously does not want to kill, but will do as you order.
<<elseif $fighterOne.devotion >= -20>>
	she is clearly unhappy at the prospect of killing, but knows that the alternative is death.
<<else>>
	she knows that it's kill or be killed, and puts aside her hatred of you in an effort to live.
<</if>>

<<if $fighterOne.combatSkill > 0>>
	Her grip on her sword is sure and easy.
<</if>>

<<if $fighterOne.muscles > 95>>
	She is wielding a massive two-handed blade few others could even heft.
<<elseif $fighterOne.muscles > 30>>
	She is strong enough to handle a bastard sword.
<<elseif $fighterOne.muscles > 5>>
	She has selected a longsword suited to her strength.
<<else>>
	She has selected a short sword, the heaviest weapon she can manage.
<</if>>

<<if $fighterOne.height >= 170>>
	Her height gives her a reach advantage.
<</if>>

<<if $fighterOne.health > 50>>
	Her shining health makes her a better fighter.
<</if>>

<<if $fighterOne.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<</if>>

<<if $fighterOne.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if $fighterOne.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $fighterOne.inflation == 3>>
	Her hugely bloated, <<print $fighterOne.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $fighterOne.inflation == 2>>
	Her bloated, <<print $fighterOne.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $fighterOne.inflation == 1>>
	Her distended, <<print $fighterOne.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $fighterOne.bellyImplant >= 32000>>
	Her immense, <<print $fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterOne.bellyImplant >= 16000>>
	Her massive, <<print $fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterOne.bellyImplant >= 8000>>
	Her huge, <<print $fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $fighterOne.bellyImplant >= 4000>>
	Her large, <<print $fighterOne.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $fighterOne.bellyImplant >= 2000>>
	Her swollen, <<print $fighterOne.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $fighterOne.preg > 10>>
	<<if $fighterOne.pregType >= 20>>
		Her massive belly is practically a death sentence, she can barely keep it together while thinking about the lives of her brood.
	<<elseif $fighterOne.pregType >= 10>>
		Her huge belly gets in her way and weighs her down.  She is terrified for the lives of her children.
	<<else>>
		Her advanced pregnancy makes her much less effective, not to mention terrified for her child.
	<</if>>
<</if>>

<<if not canSee($fighterOne)>>
	Her lack of eyesight is certain death.
<<elseif ($fighterOne.eyes is -1 and ($fighterOne.eyewear != "corrective glasses" or $fighterOne.eyewear != "corrective contacts")) || ($fighterOne.eyes == 1 and ($fighterOne.eyewear is "blurring glasses" or $fighterOne.eyewear is "blurring contacts"))>>
	Her poor eyesight makes her a weaker combatant.
<</if>>

<<if $fighterOne.amp < 0>>
	The pit lights gleam on her P-Limbs.
	<<if $fighterOne.amp == -4>>
		Their integral weapons are fully uncaged.
	<<elseif $fighterOne.amp == -5>>
		The limits on her cybernetic limbs have been lifted, turning them deadly.
	<</if>>
<</if>>

<</nobr>>

<<nobr>>

<<Deadliness $fighterTwo>>
<<set $fighterTwoDeadliness to $deadliness>>

<<if $fighterTwo.fetish is "mindbroken">>
	$fighterTwo.slaveName is too broken to care about whether she lives or dies;
<<elseif $fighterTwoDeadliness > 5>>
	$fighterTwo.slaveName seems very confident;
<<elseif $fighterTwoDeadliness > 3>>
	$fighterTwo.slaveName seems nervous, but steels herself;
<<elseif $fighterTwoDeadliness > 1>>
	$fighterTwo.slaveName seems hesitant and unsure;
<<else>>
	$fighterTwo.slaveName is obviously terrified, and might flee if there were a way out of the pit;
<</if>>

<<if $fighterTwo.fetish is "mindbroken">>
	she is indifferent to the prospect of killing, as well.
<<elseif $fighterTwo.devotion > 95>>
	she is clearly willing to do her best to kill for you.
<<elseif ($fighterTwo.fetish is "sadist") && ($fighterTwo.fetishKnown == 1) && ($fighterTwo.fetishStrength > 60)>>
	the prospect of killing does not seem to concern her.
<<elseif $fighterTwo.devotion > 50>>
	she obviously does not want to kill, but will do as you order.
<<elseif $fighterTwo.devotion >= -20>>
	she is clearly unhappy at the prospect of killing, but knows that the alternative is death.
<<else>>
	she knows that it's kill or be killed, and puts aside her hatred of you in an effort to live.
<</if>>

<<if $fighterTwo.combatSkill > 0>>
	Her grip on her sword is sure and easy.
<</if>>

<<if $fighterTwo.muscles > 95>>
	She is wielding a massive two-handed blade few others could even heft.
<<elseif $fighterTwo.muscles > 30>>
	She is strong enough to handle a bastard sword.
<<elseif $fighterTwo.muscles > 5>>
	She has selected a longsword suited to her strength.
<<else>>
	She has selected a short sword, the heaviest weapon she can manage.
<</if>>

<<if $fighterTwo.height >= 170>>
	Her height gives her a reach advantage.
<</if>>

<<if $fighterTwo.health > 50>>
	Her shining health makes her a better fighter.
<</if>>

<<if $fighterTwo.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<</if>>

<<if $fighterTwo.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if $fighterTwo.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $fighterTwo.inflation == 3>>
	Her hugely bloated, <<print $fighterTwo.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $fighterTwo.inflation == 2>>
	Her bloated, <<print $fighterTwo.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $fighterTwo.inflation == 1>>
	Her distended, <<print $fighterTwo.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $fighterTwo.bellyImplant >= 32000>>
	Her immense, <<print $fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterTwo.bellyImplant >= 16000>>
	Her massive, <<print $fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterTwo.bellyImplant >= 8000>>
	Her huge, <<print $fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $fighterTwo.bellyImplant >= 4000>>
	Her large, <<print $fighterTwo.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $fighterTwo.bellyImplant >= 2000>>
	Her swollen, <<print $fighterTwo.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $fighterTwo.preg > 10>>
	<<if $fighterTwo.pregType >= 20>>
		Her massive belly is practically a death sentence, she can barely stand let alone fight.  The lives of her brood way heavily on her.
	<<elseif $fighterTwo.pregType >= 10>>
		Her huge belly gets in her way and weighs her down.  She is terrified for the lives of her children.
	<<else>>
		Her advanced pregnancy makes her much less effective, not to mention terrified for her child.
	<</if>>
<</if>>

<<if not canSee($fighterTwo)>>
	Her lack of eyesight is certain death.
<<elseif ($fighterTwo.eyes is -1 and ($fighterTwo.eyewear != "corrective glasses" or $fighterTwo.eyewear != "corrective contacts")) || ($fighterTwo.eyes == 1 and ($fighterTwo.eyewear is "blurring glasses" or $fighterTwo.eyewear is "blurring contacts"))>>
	Her poor eyesight makes her a weaker combatant.
<</if>>

<<if $fighterTwo.amp < 0>>
	The pit lights gleam on her P-Limbs.
	<<if $fighterTwo.amp == -4>>
		Their integral weapons are fully uncaged.
	<<elseif $fighterTwo.amp == -5>>
		The limits on her cybernetic limbs have been lifted, turning them deadly.
	<</if>>
<</if>>

In any case, both of the slaves have been dosed with aggression enhancers and inhibition blockers; they'll fight to kill.

<</nobr>>

<<nobr>>

<<if $fighterTwoDeadliness > $fighterOneDeadliness>>
	<<set _winner to $fighterTwo>>
	<<set _winnerDeadliness to $fighterTwoDeadliness>>
	<<set _loser to $fighterOne>>
	<<set _loserDeadliness to $fighterOneDeadliness>>
<<elseif $fighterTwoDeadliness < $fighterOneDeadliness>>
	<<set _loser to $fighterTwo>>
	<<set _loserDeadliness to $fighterTwoDeadliness>>
	<<set _winner to $fighterOne>>
	<<set _winnerDeadliness to $fighterOneDeadliness>>
<<elseif random(1,100) > 50>>
	<<set _winner to $fighterTwo>>
	<<set _winnerDeadliness to $fighterTwoDeadliness>>
	<<set _loser to $fighterOne>>
	<<set _loserDeadliness to $fighterOneDeadliness>>
<<else>>
	<<set _loser to $fighterTwo>>
	<<set _loserDeadliness to $fighterTwoDeadliness>>
	<<set _winner to $fighterOne>>
	<<set _winnerDeadliness to $fighterOneDeadliness>>
<</if>>

<<if !canSee(_winner) and !canSee(_loser)>>
	_winner.slaveName and _loser.slaveName are both blind making the fight a staredown. Neither slave wants to make the first move, especially with the drowning cacophony coming from the jeering crowd. Slowly, _winner.slaveName moves forward, waving her sword side to side in the hopes of finding her opponent before she herself gets found. _loser.slaveName's sword clips the tip of _winner.slaveName's setting off a surprisingly brutal series of slashes. The two slaves violently lay into each other, suffering more and more strikes as the struggle goes on. Less than a minute from first contact, both slaves are laying in their combined blood. As you begin to call it a draw, you notice _winner.slaveName start to stir. She staggers to her feet, coated in her and _loser.slaveName's blood, before dropping back to her knees. It seems she lived through this fight, odds aren't likely she'll do it again.
	<<set _winner.health -= 50>>
	<<if $pitAudience is "paid">>
		The audience is surprised by the sudden violence after so much standing around, and your @@color:yellowgreen;cut of the betting@@ is modest.
		<<set $cash += 5000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;surprised@@ by the sudden violence after so much standing around.
		<<set $rep += 250>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -4)>>
	Upon your word the two combatants approach each other. _winner.slaveName drops her sword as she comes, raising only her hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches her blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. As _loser.slaveName watches this, dumbstruck, _winner.slaveName places a gentle hand under her chin and then extends that arm's integral blade up and through her opponent's skull. Though the fight was short,
	<<if $pitAudience is "paid">>
		the audience is quite impressed by the display, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience is "free">>
		the audience is @@color:green;very impressed@@ by the display.
		<<set $rep += 500>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -5)>>
	Upon your word the two combatants approach each other. _winner.slaveName does not carry a sword, raising only her hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches her blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. _loser.slaveName watches this, dumbstruck, before regaining composure and taking a fighting stance again. _winner.slaveName manages to touch her opponent's bare skin with her own cybernetics, incapacitating _loser.slaveName with an electric shock. While _loser.slaveName is temporarily stunned, _winner.slaveName strikes _loser.slaveName on the head with deadly force, crushing her opponent's skull. Though the fight was short,
	<<if $pitAudience is "paid">>
		the audience is quite impressed by the display, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience is "free">>
		the audience is @@color:green;very impressed@@ by the display.
		<<set $rep += 500>>
	<</if>>
<<elseif !canSee(_winner)>>
	_winner.slaveName centers herself and hones in on _loser.slaveName's rapid breath. She readies herself, knowing she has a single chance to live. With heavy steps, _loser.slaveName rushes her, fully prepared to slaughter the helpless combatant. _winner.slaveName gambles everything on a single high slash, a slash that cut _loser.slaveName's undefended neck wide open. _winner.slaveName collapses to the ground, fully aware of _loser.slaveName's final gurgles, and the sword @@color:red;firmly planted in her side@@. She lived this time, barely, but she doubts she can do it again.
	<<set _winner.health -= 80>>
	<<if $pitAudience is "paid">>
		The audience is awestruck by the blind girl's triumph, and your @@color:yellowgreen;cut of the betting@@ is enormous.
		<<set $cash += 40000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;awestruck@@ by the blind girl's triumph.
		<<set $rep += 2000>>
	<</if>>
<<elseif !canSee(_loser)>>
	_winner.slaveName sighs at _loser.slaveName's random slashing and calmly struts around the panicking slave. In one quick swoop, she buries her blade in _loser.slaveName's back, ending the poor girl's flailing.
	<<set _winner.health -= 80>>
	<<if $pitAudience is "paid">>
		The audience found the fight embarrassing, and your @@color:yellowgreen;cut of the betting@@ is pitiful.
		<<set $cash += 40>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:red;annoyed@@ by this waste of a fight.
		<<set $rep -= 20>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+3)>>
	<<if (_winner.combatSkill > 0)>>
		_winner.slaveName wants to win, and she opens the fight with a furious attack. _loser.slaveName manages to get her blade up, blocking a strike with a ringing clash and a few sparks, but by doing so leaves her abdomen open and obscures her vision enough that she is unprepared for the following horizontal slash, which opens her belly wide. The stricken girl collapses, feebly trying to push her viscera back into place. Whether out of mercy or a desire to get it over with, _winner.slaveName quickly removes the dying girl's head.
		<<if $pitAudience is "paid">>
			The audience is reasonably impressed by the gore, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
			<<set $cash += 4000>>
		<<elseif $pitAudience is "free">>
			The audience is @@color:green;reasonably impressed@@ by the gore.
			<<set $rep += 200>>
		<</if>>
	<<else>>
		_winner.slaveName wants to win and is confident she will, but she isn't particularly sure about how to do so. She fights cautiously, swinging her sword in powerful but inaccurate strokes. It is only a matter of time before one of these strikes gets through; it's telling that rather than hitting what she aimed at, _winner.slaveName accidentally opens a massive gash down _loser.slaveName's thigh. Realizing she has to do something, _loser.slaveName makes a desperate counterattack, pouring blood as she goes. _winner.slaveName panics and fails to parry one of the last counterstrikes before loss of blood ends the attack, suffering a @@color:red;terrible cut@@ to her shoulder. Down to one arm, _winner.slaveName is forced to make a long, loud butchery of ending the fight.
		<<set _winner.health -= 20>>
		<<if $pitAudience is "paid">>
			The audience is reasonably impressed by the blood, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
			<<set $cash += 4000>>
		<<elseif $pitAudience is "free">>
			The audience is @@color:green;reasonably impressed@@ by the blood.
			<<set $rep += 200>>
		<</if>>
	<</if>>
<<elseif (_winner.combatSkill > 0) && (_loser.combatSkill > 0)>>
	Upon your word the two combatants approach each other warily, both knowing the other is reasonably competent. Before long they are trading thrust and parry, swing and block. _winner.slaveName is slowly pressed back, so she decides to change the nature of the fight. After three tries she manages to force _loser.slaveName to close, suffering a @@color:red;nearly severed ear@@ as she does. _loser.slaveName realizes she only retains an advantage at long range but cannot back up fast enough to avoid close combat. _loser.slaveName is forced back fast enough that she trips; she's barely fallen on her back before she grunts with shock and pain, dying with a look of surprise as she stares at the sword growing out of her chest.
	<<set _winner.health -= 20>>
	<<if $pitAudience is "paid">>
		The audience is quite impressed by the expert fight, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;very impressed@@ by the expert fight.
		<<set $rep += 500>>
	<</if>>
<<elseif (_winner.height-_loser.height <= -10)>>
	_winner.slaveName realizes that _loser.slaveName's wingspan gives her a huge reach advantage. She bores straight in, taking @@color:red;a glancing scalp wound@@ but coming on regardless. _loser.slaveName understands her opponent's intention and backs off, but the pit is small and there isn't much room to retreat. When her back hits a padded wall, _winner.slaveName aims a gutting cut that _loser.slaveName struggles to block. She manages it, but the wall catches her point, so the block is with her wrist, not her sword. The sharp blade cuts almost all the way through the joint, leaving her in agony and totally incapable of defense. _winner.slaveName pushes her head back against the wall and cuts her throat down to the spine.
	<<set _loser.health -= 20>>
	<<if $pitAudience is "paid">>
		The audience is reasonably impressed by the blood, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 4000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;reasonably impressed@@ by the blood.
		<<set $rep += 200>>
	<</if>>
<<elseif (_winner.muscles > 30)>>
	_winner.slaveName is so massively muscular that she's actually impeded by her lack of speed and flexibility. _loser.slaveName is properly afraid of her strength, though, so she tries to stay away as much as she can. The few times their blades clash reinforces this approach, since _winner.slaveName is able to beat her opponent's blocks out of the way with contemptuous ease. The fight takes a long, long time, but it takes more out of _loser.slaveName to survive than it takes out of _winner.slaveName to keep swinging. Eventually the gasping, weeping _loser.slaveName trips and does not struggle to her feet in time. It takes her tired opponent several overhead butcher's cleaves to end it.
	<<if $pitAudience is "paid">>
		The audience is reasonably impressed by the show of strength, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 1000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;reasonably impressed@@ by the show of strength.
		<<set $rep += 50>>
	<</if>>
<<elseif (_loser.preg > 10) && (_loser.pregType >= 20)>>
	_winner.slaveName wants to live badly enough that she takes and extremely brutal shortcut to victory.  The instant the fight starts, she quickly slices right across _loser.slaveName's massive belly, which is far to large to possibly defend.  _loser.slaveName's belly ruptures like a popped water balloon, showering _winner.slaveName with blood.  _loser.slaveName collapses into the pile of organs and babies released from her body.  _winner.slaveName walks over to the bleeding out slave and quickly cuts her throat.
	<<if $pitAudience is "paid">>
		The audience is not very impressed by this easy kill, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience is "free">>
		the audience is @@color:green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<elseif (_loser.boobs > 1200)>>
	_winner.slaveName takes an extremely simple shortcut to victory. The instant the fight starts, she slices _loser.slaveName right across her huge tits, which are so large the cannot properly be defended. _loser.slaveName reflexively drops her sword to clasp her hands over her ruined breasts, gushing blood<<if _loser.boobsImplant > 400>> and implant fluid<</if>>. _winner.slaveName's followup is neither artful nor particularly well planned, but it is effective. She hits the distracted girl's neck from the side, almost but not quite separating her head from her body.
	<<if $pitAudience is "paid">>
		The audience is not very impressed by this easy kill, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<elseif (_loser.dick > 0)>>
	_winner.slaveName wants to live badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises her sword to block, at which point _winner.slaveName simply kicks her in the dick. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName walks over to the prostrate slave and cuts her throat without much trouble.
	<<if $pitAudience is "paid">>
		The audience is not very impressed by this easy kill, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<else>>
	_winner.slaveName wants to live badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises her sword to block, at which point _winner.slaveName simply kicks her in the cunt. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName walks over to the prostrate slave and cuts her throat without much trouble.
	<<if $pitAudience is "paid">>
		The audience is not very impressed by this easy kill, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;not very impressed@@ by this easy kill.
		<<set $rep += 1000>>
	<</if>>
<</if>>

<</nobr>>

<<nobr>>

You let the winner _winner.slaveName, shaking as she comes off the adrenaline, drugs, and the fear, exit the pit.

<<if _winner.fetish is "mindbroken">>
	She was already so broken before today that she will not be seriously affected by having killed with her own hands.
<<elseif _winner.devotion > 95>>
	She is so worshipful of you that she does not see killing _loser.slaveName as special in her own internal listing of things that she has willingly done and would willingly do again on your behalf.
<<elseif _winner.devotion > 80>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to @@color:hotpink;subsume her will to yours,@@ telling herself that the killing was to serve and obey you.
	<<set _winner.devotion += 10>>
<<elseif (_winner.fetishKnown == 1) && (_winner.fetishStrength > 60) && (_winner.fetish is "sadist")>>
	She has sunk even deeper into cruelty, callousness, and a total disregard of the value of other slaves' lives. Going forward, she's even @@color:hotpink;less likely to question@@ even the most abominable commands.
	<<set _winner.devotion += 4>>
<<elseif _winner.devotion > 50>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to tell herself that the killing was done on your orders.
<<else>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to @@color:mediumorchid;blame you,@@ telling herself that the killing was the only choice you gave her if she wanted to live.
	<<set _winner.devotion -= 10>>
<</if>>

<<if (_winner.fetish != "sadist")>>
<<if random(1,100) > 50>>
	Cruelty and callousness seeps its way into her sexuality; she has become a @@color:pink;bloody sadist.@@
	<<set _winner.fetish to "sadist">>
	<<set _winner.fetishKnown to 1>>
	<<set _winner.fetishStrength = 65>>
<</if>>
<</if>>

<<if (_winner.rivalry > 0) and(_loser.ID is _winner.rivalryTarget)>>
	<<if (_winner.devotion > 75)>>
	She is so accepting of the low value of slave life that she @@color:hotpink;is pleased@@ to have killed her rival _loser.slaveName.
	<<set _winner.devotion += 4>>
	<</if>>
<<elseif (_winner.relationship >= 0) && (_loser.ID is _winner.relationshipTarget)>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her only friend at her own hand as an @@color:hotpink;honorable@@ end to their doomed slave relationship.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her only friend at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish to "mindbroken">>
	<<set _winner.fetishKnown to 1>>
	<</if>>
<<elseif _winner.mother == _loser.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her mothern at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her mother at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish to "mindbroken">>
	<<set _winner.fetishKnown to 1>>
	<</if>>
<<elseif _winner.father == _loser.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her father at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her father at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish to "mindbroken">>
	<<set _winner.fetishKnown to 1>>
	<</if>>
<<elseif _loser.mother == _winner.ID || _loser.father == _winner.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her daughter at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her daughter at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish to "mindbroken">>
	<<set _winner.fetishKnown to 1>>
	<</if>>
<<elseif _winner.sisters > 0>>
	<<if areSisters(_winner, _loser) == 1>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her twin at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She shows little reaction to the death of her twin at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
		<<set _winner.fetish to "mindbroken">>
		<<set _winner.fetishKnown to 1>>
		<</if>>
	<<elseif areSisters(_winner, _loser) == 2>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her sister at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She shows little reaction to the death of her sister at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
		<<set _winner.fetish to "mindbroken">>
		<<set _winner.fetishKnown to 1>>
		<</if>>
	<<elseif areSisters(_winner, _loser) == 3>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her half-sister at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She is @@color:mediumorchid;utterly devastated@@ at being forced to take the life of her half-sister.
		<<set _winner.devotion -= 50>>
		<</if>>
	<</if>>
<<elseif (_winner.relation != 0) && (_loser.ID is _winner.relationTarget)>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her _loser.relation at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her _loser.relation at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish to "mindbroken">>
	<<set _winner.fetishKnown to 1>>
	<</if>>
<</if>>

<<if (_winner.combatSkill == 0)>>
	With lethal experience in $pitName, _winner.slaveName has @@color:green;learned basic combat skills.@@
	<<set _winner.combatSkill += 1>>
<</if>>

<<set _winner.pitKills += 1>>
<<set $pitKillsTotal += 1>>

<<if _loser.ID == $fighterOne.ID>>
	<<set $fighterOne to 0>>
<<elseif _loser.ID == $fighterTwo.ID>>
	<<set $fighterTwo to 0>>
<</if>>

<<for $i to 0; $i < $slaves.length; $i++>>
	<<if _winner.ID == $slaves[$i].ID>>
	<<set $slaves[$i] to _winner>>
	<<break>>
	<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
	<<if _loser.ID == $slaves[$i].ID>>
	<<set $activeSlave to $slaves[$i]>>
	<<display "Remove activeSlave">>
	<<break>>
	<</if>>
<</for>>

<</nobr>>\

repo_name: ThreadAnon/fc


code:
:: SE nonlethal pit

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Scheduled Event">>
<<set $returnTo to "Scheduled Event">>
<<set $pitFought to 1>>

<<set $fighterOne to 0>>
<<set $fighterTwo to 0>>
<<if $pitBG == 0>>
	<<set $fighterOne to $fighterIDs.random()>>
	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $fighterOne)>>
		<<set $fighterOne to $slaves[$i]>>
		<<break>>
	<</if>>
	<</for>>
<<else>>
	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $Bodyguard.ID)>>
		<<set $fighterOne to $slaves[$i]>>
		<<break>>
	<</if>>
	<</for>>
<</if>>
<<set $fighterIDs to $fighterIDs.shuffle()>>
<<for $i to 0; $i < $fighterIDs.length; $i++>>
	<<if ($fighterIDs[$i] != $fighterOne.ID)>>
		<<set $fighterTwo to $fighterIDs[$i]>>
		<<break>>
	<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $fighterTwo)>>
		<<set $fighterTwo to $slaves[$i]>>
		<<break>>
	<</if>>
<</for>>
<<if ($fighterOne == 0) || ($fighterTwo == 0)>>
	<<goto "Nonrandom Event">>
<</if>>

<</nobr>>\
\
<<nobr>>

This week's pit fight is between $fighterOne.slaveName and $fighterTwo.slaveName. <<if $pitAudience is "none">>You are alone above $pitName, left to watch them square off in private.<<elseif $pitAudience is "free">>Your guests line the rim of $pitName, joking and betting.<<else>>The attendees line the rim of $pitName, betting and arguing.<</if>>

<<if $arcologies[0].FSRomanRevivalist != "unset">>
	They @@color:green;strongly approve@@ of your hosting combat between slaves; this advances ideas from antiquity about what public events should be.
	<<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
	<<set $arcologies[0].FSRomanRevivalist += 0.2*$FSSingleSlaveRep>>
<</if>>

You review the rules - the combatants are wearing light gloves, and the fight will be nonlethal, with you as the judge. The winner will have the right to do anything she wishes to the loser, and earn two complete days of rest. You take a moment to look over your girls before giving the word.

<</nobr>>

<<nobr>>

<<Deadliness $fighterOne>>
<<set $fighterOneDeadliness to $deadliness>>

<<if $fighterOneDeadliness > 5>>
	$fighterOne.slaveName seems very confident, even eager to win a break.
<<elseif $fighterOneDeadliness > 3>>
	$fighterOne.slaveName seems nervous, but steels herself to fight for time off.
<<elseif $fighterOneDeadliness > 1>>
	$fighterOne.slaveName seems hesitant and unsure.
<<else>>
	$fighterOne.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>

<<if $fighterOne.combatSkill > 0>>
	Her stance is obviously well-practiced.
<</if>>

<<if $fighterOne.muscles > 95 && $fighterOne.height >= 185>>
	Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them.
<<elseif $fighterOne.muscles > 95>>
	Her huge muscles are an intimidating sight, but may hinder her flexibility.
<<elseif $fighterOne.muscles > 30>>
	Her muscles are a trim and powerful sight.
<</if>>

<<if $fighterOne.height >= 170>>
	Her height gives her a reach advantage with her fists and feet.
<</if>>

<<if $fighterOne.health > 50>>
	Her shining health makes her a better fighter.
<</if>>

<<if $fighterOne.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<</if>>

<<if $fighterOne.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if $fighterOne.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $fighterOne.inflation == 3>>
	Her hugely bloated, <<print $fighterOne.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $fighterOne.inflation == 2>>
	Her bloated, <<print $fighterOne.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $fighterOne.inflation == 1>>
	Her distended, <<print $fighterOne.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $fighterOne.bellyImplant >= 32000>>
	Her immense, <<print $fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterOne.bellyImplant >= 16000>>
	Her massive, <<print $fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterOne.bellyImplant >= 8000>>
	Her huge, <<print $fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $fighterOne.bellyImplant >= 4000>>
	Her large, <<print $fighterOne.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $fighterOne.bellyImplant >= 2000>>
	Her swollen, <<print $fighterOne.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $fighterOne.preg > 10>>
	<<if $fighterOne.pregType >= 20>>
		Her massive belly is nearly a guaranteed loss, she can barely stand let alone fight.
	<<elseif $fighterOne.pregType >= 10>>
		Her huge belly is unwieldy and hinders her efforts.
	<<else>>
		Her advanced pregnancy makes her much less effective.
	<</if>>
<</if>>

<<if not canSee($fighterOne)>>
	Her lack of eyesight means certain defeat.
<<elseif ($fighterOne.eyes is -1 and ($fighterOne.eyewear != "corrective glasses" or $fighterOne.eyewear != "corrective contacts")) || ($fighterOne.eyes == 1 and ($fighterOne.eyewear is "blurring glasses" or $fighterOne.eyewear is "blurring contacts"))>>
	Her poor eyesight makes her a weaker fighter.
<</if>>

<<if $fighterOne.amp < 0>>
	The pit lights gleam on her P-Limbs.
	<<if $fighterOne.amp == -4>>
		Though their integral weapons are disabled, her upgraded prosthetics are almost as fast as natural limbs, and they can hit much, much harder.
	<<elseif $fighterOne.amp == -5>>
		Her advanced cybernetic limbs are faster than natural limbs, and their force is amplified, so that they can become potent weapons.
	<</if>>
<</if>>

<<if $fighterOne.devotion <= 20>>
<<if $fighterOne.trust < -20>>
	She is unwilling to fight, but she knows the punishment for refusing to do so will be even worse.
<</if>>
<</if>>

<</nobr>>

<<nobr>>

<<Deadliness $fighterTwo>>
<<set $fighterTwoDeadliness to $deadliness>>

<<if $fighterTwoDeadliness > 5>>
	$fighterTwo.slaveName seems very confident, even eager to win a break.
<<elseif $fighterTwoDeadliness > 3>>
	$fighterTwo.slaveName seems nervous, but steels herself to fight for time off.
<<elseif $fighterTwoDeadliness > 1>>
	$fighterTwo.slaveName seems hesitant and unsure.
<<else>>
	$fighterTwo.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>

<<if $fighterTwo.combatSkill > 0>>
	Her stance is obviously well-practiced.
<</if>>

<<if $fighterTwo.muscles > 95 && $fighterTwo.height >= 185>>
	Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them.
<<elseif $fighterTwo.muscles > 95>>
	Her huge muscles are an intimidating sight, but may hinder her flexibility.
<<elseif $fighterTwo.muscles > 30>>
	Her muscles are a trim and powerful sight.
<</if>>

<<if $fighterTwo.height >= 170>>
	Her height gives her a reach advantage with her fists and feet.
<</if>>

<<if $fighterTwo.health > 50>>
	Her shining health makes her a better fighter.
<</if>>

<<if $fighterTwo.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<</if>>

<<if $fighterTwo.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if $fighterTwo.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $fighterTwo.inflation == 3>>
	Her hugely bloated, <<print $fighterTwo.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $fighterTwo.inflation == 2>>
	Her bloated, <<print $fighterTwo.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $fighterTwo.inflation == 1>>
	Her distended, <<print $fighterTwo.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $fighterTwo.bellyImplant >= 32000>>
	Her immense, <<print $fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterTwo.bellyImplant >= 16000>>
	Her massive, <<print $fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterTwo.bellyImplant >= 8000>>
	Her huge, <<print $fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $fighterTwo.bellyImplant >= 4000>>
	Her large, <<print $fighterTwo.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $fighterTwo.bellyImplant >= 2000>>
	Her swollen, <<print $fighterTwo.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $fighterTwo.preg > 10>>
	<<if $fighterTwo.pregType >= 20>>
		Her massive belly is nearly a guaranteed loss, she can barely stand let alone fight.
	<<elseif $fighterTwo.pregType >= 10>>
		Her huge belly is unwieldy and hinders her efforts.
	<<else>>
		Her advanced pregnancy makes her much less effective.
	<</if>>
<</if>>

<<if not canSee($fighterTwo)>>
	Her lack of eyesight means certain defeat.
<<elseif ($fighterTwo.eyes is -1 and ($fighterTwo.eyewear != "corrective glasses" or $fighterTwo.eyewear != "corrective contacts")) || ($fighterTwo.eyes == 1 and ($fighterTwo.eyewear is "blurring glasses" or $fighterTwo.eyewear is "blurring contacts"))>>
	Her poor eyesight makes her a weaker fighter.
<</if>>

<<if $fighterTwo.amp < 0>>
	The pit lights gleam on her P-Limbs.
	<<if $fighterTwo.amp == -4>>
		Though their integral weapons are disabled, her upgraded prosthetics are almost as fast as natural limbs, and they can hit much, much harder.
	<<elseif $fighterTwo.amp == -5>>
		Her advanced cybernetic limbs are faster than natural limbs, and their force is amplified, so that they can become potent weapons.
	<</if>>
<</if>>

<<if $fighterTwo.devotion <= 20>>
<<if $fighterTwo.trust < -20>>
	She is unwilling to fight, but she knows the punishment for refusing to do so will be even worse.
<</if>>
<</if>>

<</nobr>>

<<nobr>>

<<if $fighterTwoDeadliness > $fighterOneDeadliness>>
	<<set _winner to $fighterTwo>>
	<<set _winnerDeadliness to $fighterTwoDeadliness>>
	<<set _loser to $fighterOne>>
	<<set _loserDeadliness to $fighterOneDeadliness>>
<<elseif $fighterTwoDeadliness < $fighterOneDeadliness>>
	<<set _loser to $fighterTwo>>
	<<set _loserDeadliness to $fighterTwoDeadliness>>
	<<set _winner to $fighterOne>>
	<<set _winnerDeadliness to $fighterOneDeadliness>>
<<elseif random(1,100) > 50>>
	<<set _winner to $fighterTwo>>
	<<set _winnerDeadliness to $fighterTwoDeadliness>>
	<<set _loser to $fighterOne>>
	<<set _loserDeadliness to $fighterOneDeadliness>>
<<else>>
	<<set _loser to $fighterTwo>>
	<<set _loserDeadliness to $fighterTwoDeadliness>>
	<<set _winner to $fighterOne>>
	<<set _winnerDeadliness to $fighterOneDeadliness>>
<</if>>

<<if !canSee(_winner) and !canSee(_loser)>>
	_winner.slaveName and _loser.slaveName are both blind making the fight a staredown. Neither slave wants to make the first move, especially with the drowning cacophony coming from the jeering crowd. Slowly, _winner.slaveName moves forward, waving feeling for her opponent before she herself gets found. _loser.slaveName's hand meets _winner.slaveName's and the two move to grab eachother in a headlock. The two slaves violently thrash against each other, suffering more and more strikes as the struggle goes on. Eventually, _loser.slaveName can take no more and releases her grip on _winner.slaveName neck. It takes a moment for _winner.slaveName to stop wrestling the submitting _loser.slaveName and accepting her victory.
	<<if $pitAudience is "paid">>
		The audience is surprised by the sudden wrestling match, and your @@color:yellowgreen;cut of the betting@@ is modest.
		<<set $cash += 500>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;surprised@@ by the impromptu wrestling match.
		<<set $rep += 50>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -4)>>
	Upon your word the two combatants approach each other. _winner.slaveName keeps her artificial limbs up in a protective position. _loser.slaveName probes her with some light blows, puzzled by this ironclad defense. Gradually, she hits harder and harder, her opponent grunting under the impacts but holding steady. Finally, _loser.slaveName overcommits to a body blow, and _winner.slaveName grips her forearm. That is the end. The augmented grip is effectively unbreakable, and _winner.slaveName uses it to pull her opponent in and grab her neck with the other hand, using it to exert just the right amount of pressure to choke her out harmlessly. Though the fight was short,
	<<if $pitAudience is "paid">>
		the audience is quite impressed by the display, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 2000>>
	<<elseif $pitAudience is "free">>
		the audience is @@color:green;very impressed@@ by the display.
		<<set $rep += 100>>
	<<else>>
		it was a good test of the slave's enhancements.
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -5)>>
	Upon your word the two combatants approach each other. _winner.slaveName keeps her advanced cybernetic limbs up in a protective position. _loser.slaveName probes her with some light blows, puzzled by this ironclad defense. Gradually, she hits harder and harder, her opponent grunting under the impacts but holding steady. Finally, _loser.slaveName tires, gets off balance, and _winner.slaveName manages to grab her forearm. _winner.slaveName's limbs emit an electric shock that temporarily incapacitates her opponent. _winner.slaveName uses her grip to pull her stunned opponent in and grab her neck with the other hand, using it to exert just the right amount of pressure to choke her out harmlessly. Though the fight was short,
	<<if $pitAudience is "paid">>
		the audience is quite impressed by the display, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 2000>>
	<<elseif $pitAudience is "free">>
		the audience is @@color:green;very impressed@@ by the display.
		<<set $rep += 100>>
	<<else>>
		it was a good test of the slave's enhancements.
	<</if>>
<<elseif !canSee(_winner)>>
	_winner.slaveName centers herself and hones in on _loser.slaveName's rapid breath. She readies herself, knowing she has a single chance to win. With heavy steps, _loser.slaveName rushes her, fully prepared to tackle the helpless combatant. _winner.slaveName gambles everything on a single high punch, a strike that slams _loser.slaveName's undefended neck. _loser.slaveName falls to the ground before the panicking _winner.slaveName, who quickly pins the coughing loser.
	<<if $pitAudience is "paid">>
		The audience is awestruck by the blind girl's triumph, and your @@color:yellowgreen;cut of the betting@@ is enormous.
		<<set $cash += 4000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;awestruck@@ by the blind girl's triumph.
		<<set $rep += 200>>
	<</if>>
<<elseif !canSee(_loser)>>
	_winner.slaveName grins at _loser.slaveName's random swings and poor form. She centers in on her favorite part of _loser.slaveName's body before rushing between her strikes and tackling her to the ground. _loser.slaveName lays there, helpless to stop _winner.slaveName from molesting her.
	<<if $pitAudience is "paid">>
		The audience found the fight embarrassing, and your @@color:yellowgreen;cut of the betting@@ is pitiful.
		<<set $cash += 40>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:red;annoyed@@ by this lack of a fight.
		<<set $rep -= 20>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+3)>>
	<<if (_winner.combatSkill > 0)>>
		_winner.slaveName wants to win, and she opens the fight with a furious attack. _loser.slaveName manages to get her forearms up, blocking a few blows, but by doing so leaves her abdomen open and obscures her vision enough that she is unprepared for the following kidney strike, which brings her gasping to one knee. _winner.slaveName lets her rise just a little before delivering a calculated hard right that sends _loser.slaveName to the mat.
		<<if $pitAudience is "paid">>
			The audience is not very impressed by this execution, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
			<<set $cash += 500>>
		<<elseif $pitAudience is "free">>
			The audience is @@color:green;not very impressed@@ by this execution.
			<<set $rep += 25>>
		<</if>>
	<<else>>
		_winner.slaveName wants to win and is confident she will, but she isn't particularly sure about how to do so. She fights cautiously, mostly hitting _loser.slaveName from afar. Slowly, the rain of blows begins to tell, opening _loser.slaveName's lip, giving her a bloody nose, and bruising her face. Realizing she has to do something, _loser.slaveName makes a desperate counterattack, @@color:red;dripping blood@@ as she goes. As she does she manages to get her face in the way of another of _winner.slaveName's inexpert strikes and goes down hard. She makes to rise, but _winner.slaveName decides the fight by the simple expedient of kicking her in the crotch.
		<<set _loser.health -= 10>>
		<<if $pitAudience is "paid">>
			The audience is reasonably impressed by the beating, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
			<<set $cash += 100>>
		<<elseif $pitAudience is "free">>
			The audience is @@color:green;reasonably impressed@@ by the beating.
			<<set $rep += 50>>
		<</if>>
	<</if>>
<<elseif (_winner.preg > 30) && (_winner.pregType >= 30) && (_loser.preg > 30) && (_loser.pregType >= 30)>>
	_winner.slaveName and _loser.slaveName stare each other down and both come to a realization.  Neither can reach the other around their massive pregnancies.  Instead, they choose to ram their bulk into each other in hopes of toppling the weaker.  After a drawn out struggle, both slaves' bellies are @@color:red;dark red and shuddering@@, ready to burst open.  Rather than continue, _loser.slaveName lets the next strike down her hoping that the outcome of this fight isn't fatal.
	<<set _winner.health -= 50>>
	<<set _loser.health -= 50>>
	<<if $pitAudience is "paid">>
		The audience is very impressed by the showdown, and your @@color:yellowgreen;cut of the betting@@ is good.
		<<set $cash += 1500>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;very impressed@@ by the showdown.
		<<set $rep += 75>>
	<</if>>
<<elseif (_winner.preg > 30) && (_winner.pregType >= 20) && (_loser.preg < 10)>>
	_loser.slaveName spies an easy win against her massively bloated opponent and rushes in to topple _winner.slaveName. In an effort to defend herself, _winner.slaveName hoists her belly and turns suddenly, accidentally impacting _loser.slaveName with her massive pregnancy and knocking her to the ground.  Seeing an oppertunity, _winner.slaveName releases her grip and slams her weighty womb down on _loser.slaveName bashing the wind out of her.  _loser.slaveName struggles to slip out of her squirming prison but the wight is too great and she passes out.
	<<if $pitAudience is "paid">>
		The audience is impressed by this absurd win, and your @@color:yellowgreen;cut of the betting@@ is reasonably.
		<<set $cash += 1000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;impressed@@ by this absurd win.
		<<set $rep += 50>>
	<</if>>
<<elseif (_winner.combatSkill > 0) && (_loser.combatSkill > 0)>>
	Upon your word the two combatants approach each other warily, both knowing the other is reasonably competent. Before long they are trading expert blows. _winner.slaveName is getting the worst of it, so she decides to change the nature of the fight. After three tries she manages to bring _loser.slaveName to the ground, suffering a @@color:red;broken nose@@ as she does. _loser.slaveName tries to break the imperfect hold but only earns herself an elbow to the face. She's furious and _winner.slaveName is obliged to wrench her arm @@color:red;to the point of damage@@ before she allows herself to go limp.
	<<set _loser.health -= 10>>
	<<set _winner.health -= 10>>
	<<if $pitAudience is "paid">>
		The audience is quite impressed by the expert fight, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 2000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;very impressed@@ by the expert fight.
		<<set $rep += 100>>
	<</if>>
<<elseif (_winner.height-_loser.height >= 10)>>
	_winner.slaveName realizes that _loser.slaveName's wingspan gives her a huge reach advantage. She bores straight in, taking a hit or two but coming on regardless. _loser.slaveName understands her opponent's intention and backs off, but the pit is small and there isn't much room to retreat. When her back hits a padded wall, _winner.slaveName manages to land a light hit to her stomach that leaves _loser.slaveName winded enough that a hard kick to the side of her knee goes undefended. It causes @@color:red;considerable damage,@@ dropping her and ending the fight.
	<<set _loser.health -= 10>>
	<<if $pitAudience is "paid">>
		The audience is reasonably impressed by the takedown, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 1000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;reasonably impressed@@ by the takedown.
		<<set $rep += 50>>
	<</if>>
<<elseif (_loser.eyebrowPiercing > 0)>>
	The fight starts slowly, with the girls trading jabs. Just as the spectators are getting bored, _loser.slaveName takes a glancing blow to the eyebrow. Her piercing catches on _winner.slaveName's glove and tears out. _loser.slaveName goes after her tormentor in fury, streaming blood, the piercing forgotten on the mat. Any tendency _winner.slaveName might have had to feel badly about this is extinguished by the assault, and soon _winner.slaveName is even willing to follow up on the success by targeting pierced body parts. The fight ends with poor _loser.slaveName writhing in pain on the mat, @@color:red;leaking blood@@ from several terribly shredded areas.
	<<set _loser.health -= 10>>
	<<if $pitAudience is "paid">>
		The audience is reasonably impressed by the gory spectacle, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 1000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;reasonably impressed@@ by the gory spectacle.
		<<set $rep += 50>>
	<</if>>
<<elseif (_winner.muscles > 30)>>
	_winner.slaveName is so massively muscular that she's actually impeded by her size. _loser.slaveName is properly afraid of her strength, though, so she tries to stay away as much as she can. The pit isn't large, however, and eventually _winner.slaveName manages to lay a hand on her. She pulls her down, and then it's all over but the beating. _loser.slaveName rains blows on her huge oppressor, but all _winner.slaveName has to do is hold on with one arm and deliver damage with the other. By the time she gives up and goes limp, _loser.slaveName has collected @@color:red;many minor injuries.@@
	<<set _loser.health -= 10>>
	<<if $pitAudience is "paid">>
		The audience is reasonably impressed by the show of strength, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 1000>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;reasonably impressed@@ by the show of strength.
		<<set $rep += 50>>
	<</if>>
<<elseif (_loser.preg > 10) && (_loser.pregType >= 10)>>
	_winner.slaveName wants to win badly enough that she takes and extremely brutal shortcut to victory.  The instant the fight starts, she quickly knees _loser.slaveName in the stomach.  The massively pregnant _loser.slaveName goes down with a loud thud and plenty of jiggling.  _winner.slaveName gloats over the struggling _loser.slaveName watching as she is unable to pull her bloated form off the ground.
	<<if $pitAudience is "paid">>
		The audience is not very impressed by this easy win, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 500>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;not very impressed@@ by this easy win.
		<<set $rep += 50>>
	<</if>>
<<elseif (_loser.boobs > 1200)>>
	_winner.slaveName wants to win badly enough that she takes an extremely simple shortcut to victory. The instant the fight starts, she hits _loser.slaveName right in her huge tits, as hard as she can. This is a sucker punch of the worst kind; _loser.slaveName's boobs are so big that she has no real chance of defending them. She gasps with pain and wraps her arms around her aching bosom, giving _winner.slaveName a clear opening to deliver a free and easy blow to the jaw that sends the poor top-heavy slave to the mat. Any chance of _loser.slaveName rising is extinguished by her breasts; it takes her so long to muster an attempt to get up that _winner.slaveName can rain hits on her while she does.
	<<if $pitAudience is "paid">>
		The audience is not very impressed by this easy win, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 500>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;not very impressed@@ by this easy win.
		<<set $rep += 25>>
	<</if>>
<<elseif (_loser.dick > 0)>>
	_winner.slaveName wants to win badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously goes for _loser.slaveName's face. _loser.slaveName defends herself with her arms, at which point _winner.slaveName delivers a mighty kick to the dick. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName winds up to kick her again but hesitates, wondering whether it's even necessary.
	<<if $pitAudience is "paid">>
		The audience is not very impressed by this easy win, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 500>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;not very impressed@@ by this easy win.
		<<set $rep += 25>>
	<</if>>
<<else>>
	_winner.slaveName wants to win badly enough that she takes an extremely unpleasant shortcut to victory. The instant the fight starts, she furiously goes for _loser.slaveName's eyes, hands forming claws. _loser.slaveName defends herself with her arms, at which point _winner.slaveName delivers a mighty cunt punt. _loser.slaveName goes straight down, her mouth soundlessly opening and closing and tears leaking from her closed eyes while her hands desperately shield her outraged pussy. _winner.slaveName follows her down and puts the unresisting girl's head in a simple lock.
	<<if $pitAudience is "paid">>
		The audience is not very impressed by this easy win, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 500>>
	<<elseif $pitAudience is "free">>
		The audience is @@color:green;not very impressed@@ by this easy win.
		<<set $rep += 25>>
	<</if>>
<</if>>

<</nobr>>

<<nobr>>

You throw the victor's strap-on down to _winner.slaveName.

<<if (_winner.dick > 0) && canAchieveErection(_winner)>>
	She has no need of it, only taking a moment to pump her dick a few times to get it to rock hardness.
<<elseif (_winner.dick > 0)>>
	She needs it, since her soft dick won't be raping anything.
<</if>>

<<set _winner.penetrativeCount += 1>>
<<set $penetrativeTotal += 1>>

<<if (_loser.vagina < 0) && (_loser.anus == 0)>>
	She respects _loser.slaveName's anal virginity, and hauls the loser to her knees for a facefuck.
	<<set _loser.oralCount += 1>>
	<<set $oralTotal += 1>>
<<elseif (_loser.vagina < 0)>>
	She shoves _loser.slaveName's face into the mat, spreads her buttocks, and spits on her asshole before penetrating it roughly.
	<<set _loser.analCount += 1>>
	<<set $analTotal += 1>>
<<elseif (_loser.vagina == 0) && (_loser.anus == 0)>>
	She respects _loser.slaveName's virgin holes, and hauls the loser to her knees for a facefuck.
	<<set _loser.oralCount += 1>>
	<<set $oralTotal += 1>>
<<elseif (_loser.vagina == 0)>>
	She shoves _loser.slaveName's face into the mat, spreads her buttocks, and spits on her asshole before penetrating it roughly.
	<<set _loser.analCount += 1>>
	<<set $analTotal += 1>>
<<else>>
	She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's cunt.
	<<set _loser.vaginalCount += 1>>
	<<set $vaginalTotal += 1>>
	<<if (_winner.dick > 0) && (_winner.balls > 0) && (_winner.hormones < 1)>>
		<<if isFertile(_loser)>>
		<<if canTalk(_loser) == false>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>>
		<<if random(1,100) > 50>>
			<<set (_loser.preg to 1)>>
			<<set (_loser.pregSource to _winner.ID)>>
		<</if>>
		<</if>>
	<</if>>
<</if>>

<<if (_winner.energy > 95)>>
	_winner.slaveName doesn't have to feign willingness to rape a slave girl. She uses _loser.slaveName for her @@color:hotpink;pleasure@@, groping her, kissing her unwilling mouth, and showing off for the spectators. The audience @@color:green;greatly enjoys@@ the depraved spectacle.
	<<set _winner.devotion += 1>>
	<<set $rep += 50>>
<<elseif (_winner.fetish is "sadist") && (_winner.fetishStrength > 60)>>
	_winner.slaveName doesn't have to feign willingness abuse and violate a slave girl. She uses _loser.slaveName for her @@color:hotpink;pleasure@@, slapping her cruelly, pinching her until she draws blood, and showing off for the spectators. The audience @@color:green;greatly enjoys@@ the depraved spectacle.
	<<set _winner.devotion += 1>>
	<<set $rep += 50>>
<<elseif (_winner.devotion > 75)>>
	_winner.slaveName is so broken to slavery that she @@color:hotpink;enjoys@@ winning the fight and raping _loser.slaveName. The audience @@color:green;greatly enjoys@@ the depraved spectacle.
	<<set _winner.devotion += 1>>
	<<set $rep += 50>>
<<elseif (_winner.devotion > 20)>>
	_winner.slaveName understands her role and thoroughly rapes _loser.slaveName. The audience @@color:green;enjoys@@ the spectacle.
	<<set $rep += 25>>
<<else>>
	_winner.slaveName is unenthusiastic and just thrusts mechanically, to avoid being punished. She @@color:mediumorchid;resents@@ having to fight and fuck. The audience barely pays attention.
	<<set _winner.devotion -= 2>>
<</if>>
<<if (_winner.rivalry > 0) && (_loser.ID is _winner.rivalryTarget)>>
	She @@color:hotpink;relishes@@ the chance to abuse _loser.slaveName, who she dislikes.
	<<set _winner.devotion += 5>>
<<elseif (_winner.relationship >= 0) && (_loser.ID is _winner.relationshipTarget) && (_winner.devotion >= 20)>>
	She accepts having to abuse _loser.slaveName, and plans to make it up to her later.
<<elseif (_winner.relationship >= 0) && (_loser.ID is _winner.relationshipTarget)>>
	She @@color:mediumorchid;hates@@ having to abuse _loser.slaveName.
	<<set _winner.devotion -= 10>>
<<elseif _winner.mother == _loser.ID>>
	<<if _winner.devotion >= 20>>
		She accepts having to abuse her mother, _loser.slaveName, and plans to make it up to her later.
	<<else>>
		She @@color:mediumorchid;hates@@ having to abuse her mother, _loser.slaveName.
		<<set _winner.devotion -= 10>>
	<</if>>
<<elseif _winner.father == _loser.ID>>
	<<if _winner.devotion >= 20>>
		She accepts having to abuse her father, _loser.slaveName, and plans to make it up to her later.
	<<else>>
		She @@color:mediumorchid;hates@@ having to abuse her father, _loser.slaveName.
		<<set _winner.devotion -= 10>>
	<</if>>
<<elseif _loser.mother == _winner.ID || _loser.father == _winner.ID>>
	<<if _winner.devotion >= 20>>
		She accepts having to abuse her daughter, _loser.slaveName, and plans to make it up to her later.
	<<else>>
		She @@color:mediumorchid;hates@@ having to abuse her daughter, _loser.slaveName.
		<<set _winner.devotion -= 10>>
	<</if>>
<<elseif _winner.sisters > 0>>
	<<if areSisters(_winner, _loser) == 1>>
		<<if _winner.devotion >= 20>>
			She accepts having to abuse her twin sister, _loser.slaveName, and plans to make it up to her later.
		<<else>>
			She @@color:mediumorchid;hates@@ having to abuse her twin sister, _loser.slaveName.
			<<set _winner.devotion -= 10>>
		<</if>>
	<<elseif areSisters(_winner, _loser) == 2>>
		<<if _winner.devotion >= 20>>
			She accepts having to abuse her sister, _loser.slaveName, and plans to make it up to her later.
		<<else>>
			She @@color:mediumorchid;hates@@ having to abuse her sister, _loser.slaveName.
			<<set _winner.devotion -= 10>>
		<</if>>
	<<elseif areSisters(_winner, _loser) == 3>>
		<<if _winner.devotion >= 20>>
			She accepts having to abuse her half-sister, _loser.slaveName, and plans to make it up to her later.
		<<else>>
			She @@color:mediumorchid;hates@@ having to abuse her half-sister, _loser.slaveName.
			<<set _winner.devotion -= 10>>
		<</if>>
	<</if>>
<<elseif (_winner.relation != 0) && (_loser.ID is _winner.relationTarget) && (_winner.devotion >= 20)>>
	She accepts having to abuse _loser.slaveName, and plans to make it up to her later.
<<elseif (_winner.relation != 0) && (_loser.ID is _winner.relationTarget)>>
	She @@color:mediumorchid;hates@@ having to abuse _loser.slaveName.
	<<set _winner.devotion -= 10>>
<</if>>

<<if (_loser.fetish is "masochist") && (_loser.fetishKnown == 1) && (_loser.fetishStrength > 60)>>
	_loser.slaveName @@color:hotpink;gets off@@ on being beaten and molested.
	<<set _loser.devotion += 5>>
<<elseif (_loser.fetish is "humiliation") && (_loser.fetishKnown == 1) && (_loser.fetishStrength > 60)>>
	_loser.slaveName @@color:hotpink;enjoys@@ the humiliation of being openly beaten and raped.
	<<set _loser.devotion += 5>>
<<elseif (_loser.devotion <= 50)>>
	_loser.slaveName @@color:mediumorchid;resents@@ being beaten and molested and @@color:gold;fears@@ that it will happen again.
	<<set _loser.devotion -= 10>>
	<<set _loser.trust -= 10>>
<</if>>
<<if (_loser.rivalry > 0) && (_winner.ID is _loser.rivalryTarget)>>
	She is @@color:mediumorchid;embarrassed@@ by losing to and being raped by _winner.slaveName, who she dislikes, and @@color:gold;fears@@ that it will happen again.
	<<set _loser.devotion -= 10>>
	<<set _loser.trust -= 10>>
<<elseif (_loser.relationship >= 0) && (_winner.ID is _loser.relationshipTarget) && (_loser.devotion >= 20)>>
	She accepts _winner.slaveName having to rape her.
<<elseif (_loser.relationship >= 0) && (_winner.ID is _loser.relationshipTarget)>>
	She @@color:mediumorchid;hates@@ having to accept rape from _winner.slaveName, and @@color:gold;fears@@ that it will happen again.
	<<set _loser.trust -= 10>>
	<<set _loser.devotion -= 10>>
<<elseif _loser.mother == _winner.ID>>
	<<if _loser.devotion >= 20>>
		She accepts her mother, _winner.slaveName, having to rape her, but she @@color:gold;fears@@ that it will happen again.
		<<set _loser.trust -= 10>>
	<</else>>
		She @@color:mediumorchid;hates@@ having to accept rape from her own mother, _winner.slaveName, and @@color:gold;fears@@ that it will happen again.
		<<set _loser.devotion -= 10>>
		<<set _loser.trust -= 10>>
	<</if>>
<<elseif _loser.father == _winner.ID>>
	<<if _loser.devotion >= 20>>
		She accepts her father, _winner.slaveName, having to rape her, but she @@color:gold;fears@@ that it will happen again.
		<<set _loser.trust -= 10>>
	<</else>>
		She @@color:mediumorchid;hates@@ having to accept rape from her own father, _winner.slaveName, and @@color:gold;fears@@ that it will happen again.
		<<set _loser.devotion -= 10>>
		<<set _loser.trust -= 10>>
	<</if>>
<<elseif _winner.mother == _loser.ID || _winner.father == _loser.ID>>
	<<if _loser.devotion >= 20>>
		She accepts her daughter, _winner.slaveName, having to rape her, but she @@color:gold;fears@@ that it will happen again.
		<<set _loser.trust -= 10>>
	<</else>>
		She @@color:mediumorchid;hates@@ having to accept rape from her own daughter, _winner.slaveName, and @@color:gold;fears@@ that it will happen again.
		<<set _loser.devotion -= 10>>
		<<set _loser.trust -= 10>>
	<</if>>
<<elseif _loser.sisters > 0>>
	<<if areSisters(_winner, _loser) == 1>>
		<<if _loser.devotion >= 20>>
			She accepts her twin sister, _winner.slaveName, having to rape her, but she @@color:gold;fears@@ that it will happen again.
			<<set _loser.trust -= 10>>
		<</else>>
			She @@color:mediumorchid;hates@@ having to accept rape from her own twin, _winner.slaveName, and @@color:gold;fears@@ that it will happen again.
			<<set _loser.devotion -= 10>>
			<<set _loser.trust -= 10>>
		<</if>>
	<<elseif areSisters(_winner, _loser) == 2>>
		<<if _loser.devotion >= 20>>
			She accepts her sister, _winner.slaveName, having to rape her, but she @@color:gold;fears@@ that it will happen again.
			<<set _loser.trust -= 10>>
		<</else>>
			She @@color:mediumorchid;hates@@ having to accept rape from her own sister, _winner.slaveName, and @@color:gold;fears@@ that it will happen again.
			<<set _loser.devotion -= 10>>
			<<set _loser.trust -= 10>>
		<</if>>
	<<elseif areSisters(_winner, _loser) == 3>>
		<<if _loser.devotion >= 20>>
			She accepts her half-sister, _winner.slaveName, having to rape her, but she @@color:gold;fears@@ that it will happen again.
			<<set _loser.trust -= 10>>
		<</else>>
			She @@color:mediumorchid;hates@@ having to accept rape from her own half-sister, _winner.slaveName, and @@color:gold;fears@@ that it will happen again.
			<<set _loser.devotion -= 10>>
			<<set _loser.trust -= 10>>
		<</if>>
	<</if>>
<<elseif (_loser.relation != 0) && (_winner.ID is _loser.relationTarget) && (_loser.devotion >= 20)>>
	She accepts _winner.slaveName having to rape her, but she @@color:gold;fears@@ that it will happen again.
	<<set _loser.trust -= 10>>
<<elseif (_loser.relation != 0) && (_winner.ID is _loser.relationTarget)>>
	She @@color:mediumorchid;hates@@ having to accept rape from _winner.slaveName, and @@color:gold;fears@@ that it will happen again.
	<<set _loser.devotion -= 10>>
	<<set _loser.trust -= 10>>
<</if>>

<<if (_loser.relationship != 0)>>
<<if (_loser.relationship <= 4)>>
<<if (_loser.relationshipTarget is _winner.ID)>>
	Fighting and rape have @@color:lightsalmon;damaged@@ the relationship between the slaves.
	<<set _loser.relationship -= 1>>
	<<set _winner.relationship -= 1>>
<</if>>
<</if>>
<</if>>

<<if (_winner.combatSkill == 0)>>
<<if random(1,100) < (20+_winner.devotion)>>
	With experience in $pitName, _winner.slaveName has @@color:green;learned basic combat skills.@@
	<<set _winner.combatSkill += 1>>
<</if>>
<</if>>

<<for $i to 0; $i < $slaves.length; $i++>>
<<if _winner.ID == $slaves[$i].ID>>
<<set $slaves[$i] to _winner>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if _loser.ID == $slaves[$i].ID>>
<<set $slaves[$i] to _loser>>
<</if>>
<</for>>

<</nobr>>\