code:
:: Widgets School [widget]
<<widget "schooleffects">><<nobr>>
<<effectstime>>
<<if $schoolday is 1>>
	<<if $hour lte 6>>
	<<set $schoolstate to "early">><<set $schoollesson to 0>>
	<<elseif $hour lte 8>>
	<<set $schoolstate to "morning">><<set $schoollesson to 0>>
	<<elseif $hour is 9>>
	<<set $schoolstate to "first">><<set $schoollesson to 1>>
	<<elseif $hour is 10>>
	<<set $schoolstate to "second">><<set $schoollesson to 1>>
	<<elseif $hour is 11>>
	<<set $schoolstate to "third">><<set $schoollesson to 1>>
	<<elseif $hour is 12>>
	<<set $schoolstate to "lunch">><<set $schoollesson to 0>>
	<<elseif $hour is 13>>
	<<set $schoolstate to "fourth">><<set $schoollesson to 1>>
	<<elseif $hour is 14>>
	<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
	<<elseif $hour lte 16>>
	<<set $schoolstate to "afternoon">><<set $schoollesson to 0>>
	<<elseif $hour gte 17>>
	<<set $schoolstate to "late">><<set $schoollesson to 0>>
	<</if>>
<<else>>
	<<if $hour lte 6>>
	<<set $schoolstate to "earlynoschool">><<set $schoollesson to 0>>
	<<elseif $hour gte 17>>
	<<set $schoolstate to "daynoschool">><<set $schoollesson to 0>>
	<<else>>
	<<set $schoolstate to "latenoschool">><<set $schoollesson to 0>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "schoolperiod">><<nobr>>
<<if $exposed lte 0>>
<<if $schoolstate is "morning">>
<<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>

<<elseif $schoolstate is "first">>
<<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>

<<elseif $schoolstate is "second">>
<<link [[Go to your maths lesson (0:01)|Maths Classroom]]>><<pass 1>><</link>>

<<elseif $schoolstate is "third">>
<<link [[Go to your english lesson (0:01)|English Classroom]]>><<pass 1>><</link>>

<<elseif $schoolstate is "lunch">>
<<link [[Join the masses in the canteen (0:01)|Canteen]]>><<pass 1>><</link>>

<<link [[Wait in the history classroom (0:01)|History Classroom]]>><<pass 1>><</link>>

<<elseif $schoolstate is "fourth">>
<<link [[Go to your history lesson (0:01)|History Classroom]]>><<pass 1>><</link>>

<<elseif $schoolstate is "fifth">>
<<link [[Go to your swimming lesson (0:01)|School Pool Entrance]]>><<pass 1>><</link>>

<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "schoolperiodtext">><<nobr>>
<<if $schoolstate is "morning">>
Your science lesson starts at 9:00.

<<elseif $schoolstate is "first">>
Your science lesson started at 9:00!

<<elseif $schoolstate is "second">>
Your maths lesson started at 10:00!

<<elseif $schoolstate is "third">>
Your english lesson started at 11:00!

<<elseif $schoolstate is "lunch">>
Your history lesson starts at 13:00.

<<elseif $schoolstate is "fourth">>
Your history lesson started at 13:00!

<<elseif $schoolstate is "fifth">>
Your swimming lesson started at 14:00!

<</if>>
<</nobr>><</widget>>

<<widget "exhibitorgasm">><<nobr>>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
	<<if $orgasmcurrent lte 0>>
	<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings.
		<<if $enemyno gte 2>>
			<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
			The pair's eyes light up as you squirm. "<<pShes>> cumming!" The <<person>> exclaims, stepping back to avoid your discharge while staring in awe.
			<<else>>
			The pair's eyes light up as you squirm. "<<pShes>> cumming!" The <<person>> exclaims.
			<</if>>
		<<else>>
			<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
			<<else>>
			<</if>>
		<</if>>
	<<elseif $orgasmcurrent is 2>>
	You spasm again against the bindings.
		<<if $enemyno gte 2>>
			<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
			"I didn't know it could happen more than once!" Says the <<personstop>>
			<<else>>
			"I didn't know it could happen more than once!" Says the <<personstop>>
			<</if>>
		<<else>>
			<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
			<<else>>
			<</if>>
		<</if>>
	<<else>>
	<</if>>

<</if>>
<</nobr>><</widget>>

:: School Front Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolfrontplayground">>

<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
	<<if $schoolstate is "morning">>
	You are in the playground in front of the school. Younger students are already playing, despite school not yet having officially begun.

	<<elseif $schoolstate is "afternoon">>
	You are in the playground in front of the school. Some students are running around and playing, as the facilities stay open for a couple of hours.
		<<if $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1>>
		You see the head guarding the gate. You're meant to be in detention, so if you leave that way, you'll be apprehended.
		<<elseif $bullytimer gte 1 and $bullytimeroutside gte 1 and $initwhitney is 1 and $whitneystate isnot "dungeon">>
		You see Whitney hanging out by the gate.
		<</if>>

	<<elseif $schoolstate is "lunch">>
	You are in the playground in front of the school. It is crowded with students on their lunch break.

	<<else>>
	You are in the playground in front of the school. It's mostly empty while class is in session.

	<</if>>
	<<if $exposed gte 1>>
	You hide behind a shed, keeping your <<lewdness>> hidden.

	<</if>>
<<else>>
The front playground is empty.

<</if>>

<<schoolperiodtext>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>

	<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>

	<<link [[Sneak behind the school (0:05)|School Rear Playground]]>><<pass 5>><</link>>

	<<else>>

	<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>>

	<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>>

		<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1>>
		<<link [[Leave the school|School Leave Stop]]>><</link>>

		<<elseif $schoolstate is "afternoon" and $bullytimer gte 1 and $bullytimeroutside gte 1 and $initwhitney is 1 and $whitneystate isnot "dungeon">>
		<<link [[Leave the school|School Leave Whitney]]>><</link>>

		<<elseif $schoolday is 1 and $hour gte 7 and $hour lte 16>>
	<<link [[Leave the school (0:01)|Oxford Street]]>><<pass 1>><</link>>

		<<else>>
		<<link [[Leave the School|School Gate Exit]]>><</link>>

		<</if>>

	<</if>>

<</if>>
<</if>>

<<set $eventskip to 0>>

:: School Rear Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearplayground">>

<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
	<<if $schoolstate is "morning">>
	You are in the playground behind the school. Younger students are already playing, despite school not yet having officially begun.

	<<elseif $schoolstate is "afternoon">>
	You are in the playground behind the school. Some students are running around and playing, as the facilities stay open for a couple of hours.

	<<elseif $schoolstate is "lunch">>
	You are in the playground behind the school. It is crowded with students on their lunch break.

	<<else>>
	You are in the playground behind the school. It's mostly empty while class is in session.

	<</if>>
	<<if $exposed gte 1>>
	You hide behind a shed, keeping your <<lewdness>> hidden.

	<</if>>
<<else>>
The rear playground is empty.

<</if>>

<<schoolperiodtext>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>

	<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>

	<<link [[Sneak into the school (0:03)|Hallways]]>><<pass 3>><</link>>

	<<link [[Sneak in front of the school (0:05)|School Front Playground]]>><<pass 5>><</link>>

	<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>

	<<else>>

	<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>>

	<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>

	<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>

	<</if>>

	<<if $historytrait gte 1>>
		<<if $parktunnelintro gte 1>>
		<<link [[Secret tunnel to park (0:05)|Park]]>><<pass 5>><</link>>

		<<else>>
		<<link [[Secret tunnel to park (0:05)|Park Tunnel]]>><<pass 5>><</link>>

		<</if>>
	<</if>>
<</if>>
<</if>>

<<set $eventskip to 0>>

:: Canteen [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the school canteen.
<<if $schoolday is 1>>
	<<if $schoolstate is "early">>
	The room is empty.

	<<elseif $schoolstate is "late">>
	The room is empty.

	<<elseif $schoolstate is "lunch">>
	The room is packed with students chatting and eating their lunch.

	<<else>>
	The room is empty, aside from a small group of students chatting around one of the tables.

	<</if>>
<<elseif $schoolday isnot 1>>
The room is empty.

<</if>>

<<if $exposed gte 1>>
	<<if $schoolstate is "lunch">>
	You hide beneath a counter to conceal your <<nuditystop>> You hear the bustle of students mere feet away.

	<<elseif $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
	You hide beneath a counter to conceal your <<nuditystop>> You should be able to sneak out if you're quick.

	<<else>>
	<<exhibitionclassroom>>
	<</if>>
<</if>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
	<<if $schoolday is 1>>
		<<if $schoolstate is "early">>
		<<elseif $schoolstate is "late">>
		<<elseif $schoolstate is "lunch">>
			<<if $robinmissing isnot 1 and $robinintro is 1 and $luncheaten isnot 1 and $exposed lte 0>>
				<<set $rng to random(1, 100)>>
				<<if $rng gte 96>>
				<<robin>><<person1>>You see Robin trying to eat <<his>> lunch while a group of delinquents harass <<himstop>><<endevent>>

				<<link [[Intervene (0:20)|Canteen Lunch Intervene]]>><<set $luncheaten to 1>><<set $robinlove += 5>><</link>>

				<<else>>
				You see Robin eating lunch.

				<<link [[Eat with Robin (0:20)|Canteen Lunch Robin]]>><<stress -4>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<set $robinlove += 1>><</link>><<ltrauma>><<lstress>>

				<</if>>
			<</if>>
			<<if $luncheaten isnot 1 and $exposed lte 0>>
<<link [[Eat Lunch (0:10)|Canteen Lunch]]>><<pass 10>><<stress -6>><<set $luncheaten to 1>><</link>><<lstress>>

			<</if>>

		<<elseif $canteenapproach isnot 1 and $exposed lte 0>>
<<link [[Approach the students|Canteen Students]]>><</link>>

		<</if>>
	<<elseif $schoolday isnot 1>>

	<</if>>

	<<if $exposed gte 1 and $schoolstate is "lunch">>
		<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
	<<link [[Cover yourself with a tray and try to leave|Canteen Tray]]>><</link>>

		<</if>>
	<<link [[Wait until the coast is clear|Canteen Wait]]>><</link>>

	<<else>>
<<link [[Leave the canteen (0:01)|Hallways]]>><<pass 1>><</link>>

	<</if>>

<</if>>

:: Hallways [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
	<<if $schoolstate is "morning">>
	You are in the school hallways. Students and faculty already move through the corridors, although school has not officially begun.

	<<elseif $schoolstate is "afternoon">>
	You are in the school hallways. Some students and faculty remain despite school finishing, as the facilities stay open for a couple of hours.

	<<elseif $schoolstate is "lunch">>
	You are in the school hallways. It is crowded with students on their lunch break.

	<<else>>
	You are in the school hallways. You hear speaking behind the various classroom doors.

	<</if>>
	<<if $exposed gte 1>>
	You dart between storerooms, hide beneath stairwells and avoid popular areas to keep your <<lewdness>> hidden.

	<</if>>
<<else>>
The school hallways are empty.

<</if>>

<<schoolperiodtext>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>

<<elseif $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $danger gte (9900 - $allure) and $eventskip is 0>>
	<<if $exposed gte 1>>
	<<eventschoolhallwaysexposed>>
	<<else>>
	<<eventsschoolhallways>>
	<</if>>
<<else>>

<<schoolperiod>>

	<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
	<<link [[Sneak to rear playground (0:05)|School Rear Playground]]>><<pass 5>><</link>>

	<<link [[Sneak to pool (0:03)|School Pool Entrance]]>><<pass 3>><</link>>

	<<link [[Sneak to library (0:05)|School Library]]>><<pass 5>><</link>>

	<<link [[Sneak to toilets (0:05)|School Toilets]]>><<pass 5>><</link>>

	<<else>>

		<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1>>
		<<link [[Go to detention|School Detention]]>><</link>>

			<<if $headdrive gte 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
			<<link [[Blackmail Leighton|Head's Office Blackmail]]>><<set $phase to 1>><</link>><<crime>>

			<</if>>

		<</if>>

	<<link [[Lockers|School Lockers]]>><</link>>

Outside

	<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>

	<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>>

Facilities

	<<link [[Canteen (0:01)|Canteen]]>><<pass 1>><</link>>

	<<link [[Pool (0:01)|School Pool Entrance]]>><<pass 1>><</link>>

	<<link [[Library (0:02)|School Library]]>><<pass 2>><</link>>

	<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1>>
	<<else>>
	<<link [[Head's Office (0:02)|Head's Office]]>><<pass 2>><</link>>

	<</if>>
	<<link [[Toilets (0:02)|School Toilets]]>><<pass 2>><</link>>

Classrooms

	<<link [[Science classroom (0:01)|Science Classroom]]>><<pass 1>><</link>>

	<<link [[Maths classroom (0:01)|Maths Classroom]]>><<pass 1>><</link>>

	<<link [[English classroom (0:01)|English Classroom]]>><<pass 1>><</link>>

	<<link [[History classroom (0:01)|History Classroom]]>><<pass 1>><</link>>

	<</if>>

<</if>>

<<set $eventskip to 0>>

:: Science Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolstate is "first">>
	<<if $uppertype is "school" and $lowertype is "school">>
		<<if $scienceattended is 1>>
		You rejoin the science lesson, and take your seat.

		<<link [[Next|Science Lesson]]>><<endevent>><</link>>

		<<elseif $time lte ($hour * 60 + 5)>>

	You enter the science classroom.
	<<sirris>><<person1>>
	Sirris is preparing at the front of the room while the seats fill.

	<<link [[Next|Science Lesson]]>><<endevent>><</link>>

		<<else>>
		You enter the science classroom.
		<<sirris>><<person1>>
		Sirris cuts off mid-sentence to regard you. "I'm sorry, but I'll have to record your tardiness."<<gdelinquency>>

<<detention 1>>
		You take a seat as Sirris continues.

		<<link [[Next|Science Lesson]]>><<endevent>><</link>>

		<</if>>
	<<else>>
	<<sirris>><<person1>>
	Sirris looks at your outfit as you enter. "Where's your uniform? I'm not allowed to teach you without one, you know. The head might have some spares."

	<<link [[Next|Hallways]]>><<endevent>><</link>>

	<</if>>

<<elseif $schoolstate is "morning">>

You enter the science classroom. No one else has arrived yet. You could use the extra time to study.

<<schoolperiodtext>>

<<link [[Study science|Science Classroom Study]]>><</link>><<gstress>><<gscience>>

<<link [[Leave|Hallways]]>><</link>>

<<elseif $schoollesson is 1>>
	<<if $scienceinterrupted is 1>>

	<<sirris>><<person1>>You enter the science classroom. Sirris cuts off mid-sentence as you enter, looking surprised, then annoyed. "You again? You can't just keep interrupting like this, shoo!" <<He>> shuts the door on you.<<gdelinquency>>

	<<detention 1>>

	<<link [[Next|Hallways]]>><<endevent>><</link>>
	<<else>>

	<<sirris>><<person1>>You open the door to the science classroom. Sirris cuts off mid-sentence as you enter, looking surprised. "Can I help you?" It seems you've interrupted the lesson.

<<set $scienceinterrupted to 1>>

	<<link [[Apologise|Science Classroom Apology]]>><<trauma 1>><<stress 2>><</link>><<gstress>><<gtrauma>>

		<<if $trauma gte 1>>
		<<link [[Mock|Science Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>

		<</if>>
	<</if>>
<<else>>

You are in the science classroom. The equipment is kept securely locked away when not in use.

<<exhibitionclassroom>>

<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: English Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolstate is "third">>
	<<if $uppertype is "school" and $lowertype is "school">>
		<<if $englishattended is 1>>
		You rejoin the english lesson, and take your seat.

		<<link [[Next|English Lesson]]>><<endevent>><</link>>

		<<elseif $time lte ($hour * 60 + 5)>>

	You enter the english classroom.
	<<doren>><<person1>>
	Doren is preparing at the front of the room while the seats fill.

	<<link [[Next|English Lesson]]>><<endevent>><</link>>

		<<else>>
		You enter the english classroom.
		<<doren>><<person1>>
		Doren cuts off mid-sentence and smiles at you. "Better late than never! Sit down, you've got lost time to make up for."<<gdelinquency>>

<<detention 1>>
		You take a seat as Doren continues.

		<<link [[Next|English Lesson]]>><<endevent>><</link>>

		<</if>>
	<<else>>
	<<doren>><<person1>>
	Doren laughs. "You can't attend my lesson without a uniform. Not my rules. Leighton might have something spare."

	<<link [[Next|Hallways]]>><<endevent>><</link>>

	<</if>>

<<elseif $schoollesson is 1>>
	<<if $englishinterrupted is 1>>

	<<doren>><<person1>>You enter the english classroom. Doren stops speaking abruptly and looks your way. "Hah! I'm glad you're eager to study in my class, but don't you have another lesson to be at? I have to mark you down for detention or Leighton'll give me another talking to." <<He>> shoos you out the door.<<gdelinquency>>

	<<detention 1>>

	<<link [[Next|Hallways]]>><<endevent>><</link>>
	<<else>>

	<<doren>><<person1>>You enter the english classroom. Doren stops speaking abruptly and looks your way. "Something I can do for you, <<if $playergenderappearance is "m">>lad<<else>>lass<</if>>?" It seems you've interrupted the lesson.

<<set $englishinterrupted to 1>>

	<<link [[Apologise|English Classroom Apology]]>><<trauma 1>><<stress 2>><</link>><<gstress>><<gtrauma>>

		<<if $trauma gte 1>>
		<<link [[Mock|English Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>

		<</if>>
	<</if>>
<<else>>

You are in the English classroom. Bookshelves line the walls.

<<exhibitionclassroom>>

<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: Maths Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolstate is "second">>
	<<if $uppertype is "school" and $lowertype is "school">>
		<<if $mathsattended is 1>>
		You rejoin the maths lesson, and take your seat.

		<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

		<<elseif $time lte ($hour * 60 + 5)>>

	You enter the maths classroom.
	<<river>><<person1>>
	River is preparing at the front of the room while the seats fill.

	<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

		<<else>>
		You enter the maths classroom.
		<<river>><<person1>>
		River cuts off mid-sentence to regard you. "You're late. Maybe some time in detention will prevent future tardiness."<<gdelinquency>>

<<detention 1>>
		You take a seat as River continues.

		<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

		<</if>>
	<<else>>
	<<river>><<person1>>
	River's eyes narrow as you enter. "You can't attend my lesson without a uniform. Go see the head."

	<<link [[Next|Hallways]]>><<endevent>><</link>>

	<</if>>

<<elseif $schoollesson is 1>>
	<<if $mathsinterrupted is 1>>

	<<river>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "You again? Get out." <<He>> shuts the door on you.<<gdelinquency>>

	<<detention 1>>

	<<link [[Next|Hallways]]>><<endevent>><</link>>
	<<else>>

	<<river>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "Yes, what is it?" It seems you've interrupted the lesson.

<<set $mathsinterrupted to 1>>

	<<link [[Apologise|Maths Classroom Apology]]>><<trauma 1>><<stress 2>><</link>><<gstress>><<gtrauma>>

		<<if $trauma gte 1>>
		<<link [[Mock|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>

		<</if>>
	<</if>>
<<else>>

You are in the maths classroom. Charts and graphs cover the walls.

<<exhibitionclassroom>>

<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: History Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolstate is "fourth">>
	<<if $uppertype is "school" and $lowertype is "school">>
		<<if $historyattended is 1>>
		You rejoin the history lesson, and take your seat.

		<<link [[Next|History Lesson]]>><<endevent>><</link>>

		<<elseif $time lte ($hour * 60 + 5)>>

	You enter the history classroom.
	<<winter>><<person1>>
	Winter is preparing at the front of the room while the seats fill.

	<<link [[Next|History Lesson]]>><<endevent>><</link>>

		<<else>>
		You enter the history classroom.
		<<winter>><<person1>>
		Winter cuts off mid-sentence and looks at you. <<He>> taps <<his>> watch and points to your seat.<<gdelinquency>>

<<detention 1>>
		You take your seat as Winter continues.

		<<link [[Next|History Lesson]]>><<endevent>><</link>>

		<</if>>
	<<else>>
	<<winter>><<person1>>
	Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."

	<<link [[Next|Hallways]]>><<endevent>><</link>>

	<</if>>

<<elseif $schoolstate is "lunch">>

You enter the history classroom. No one else has arrived yet. You could use the extra time to study.

<<schoolperiodtext>>

<<link [[Study history|History Classroom Study]]>><</link>><<gstress>><<ghistory>>

<<link [[Leave|Hallways]]>><</link>>

<<elseif $schoollesson is 1>>
	<<if $historyinterrupted is 1>>

	<<winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "Every time you interrupt me you damage your fellow student's chances. I'll mark you down for detention." <<He>> guides you to the door.<<gdelinquency>>

	<<detention 1>>

	<<link [[Next|Hallways]]>><<endevent>><</link>>
	<<else>>

	<<winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "And what can I do for you?" It seems you've interrupted the lesson.

<<set $historyinterrupted to 1>>

	<<link [[Apologise|History Classroom Apology]]>><<trauma 1>><<stress 2>><</link>><<gstress>><<gtrauma>>

		<<if $trauma gte 1>>
		<<link [[Mock|History Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>

		<</if>>
	<</if>>
<<else>>

You are in the History classroom. It has a stuffy atmosphere.

<<exhibitionclassroom>>

<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: School Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You are in the antechamber outside the school toilets.

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<link [[Boy's Toilets|School Boy's Toilets]]>><</link>>

<<link [[Girl's Toilets|School Girl's Toilets]]>><</link>>

	<<if $historytrait gte 2 and $schooldrainintro isnot 1>>
	<<link [[Secret tunnel to drain system (0:02)|School Drain]]>><<pass 2>><</link>>

	<<elseif $historytrait gte 2>>
	<<link [[Secret tunnel to drain system (0:02)|Commercial Drain]]>><<pass 2>><</link>>

	<</if>>

<<link [[Leave the toilets (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: School Locked [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

The school gate is shut and sealed by a sturdy padlock.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|School Front Playground]]>><<pass 10>><<crime 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Oxford Street]]>><</link>>

:: School Pool Entrance [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You are outside the school changing rooms. You need to pass through them to access the pool.

<<if $exposed gte 1>>

A stack of towels sits on a trolley beside the door.

<<link [[Grab some towels|School Pool Entrance]]>><<towelup>><</link>>

<</if>>

<<link [[Boy's Changing Room|School Boy's Changing Room]]>><</link>>

<<link [[Girl's Changing Room|School Girl's Changing Room]]>><</link>>

<<if $schoolstate isnot 0 and $schoolday is 1 and $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
	<<if $storelocation is "schoolgirlschangingroom" and $playergenderappearance is "m">>
	<<link [[Wait for the girls to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>

	<</if>>
	<<if $storelocation is "schoolboyschangingroom" and $playergenderappearance is "f">>
	<<link [[Wait for the boys to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>

	<</if>>
<</if>>

<<link [[Leave|Hallways]]>><</link>>

:: School Library [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the school library.
<<if $schoolday is 1>>
	<<if $schoolstate is "early">>
	The library is devoid of people, it being so early in the day.

	<<elseif $schoolstate is "late">>
	The library is devoid of people, students and teachers having gone home for the day.

	<<elseif $schoolstate is "lunch">>
	The room is packed with students using their lunch break to catch up with homework.

	<<else>>
	Several students are present, working at the desks and searching among the bookshelves.

	<</if>>
<<elseif $schoolday isnot 1>>
The library is devoid of people.

<</if>>

<<if $exposed gte 1>>
	<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
	You hide between the bookshelves, doing your best to conceal your <<nuditystop>>

	<<else>>
	<<exhibitionclassroom>>
	<</if>>
<</if>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
	<<if $exposed lte 0>>
<<projectoptions>>
<<link [[Study science (0:20)|Library Study]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>

<<link [[Study maths (0:20)|Library Study]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>

<<link [[Study english (0:20)|Library Study]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>

<<link [[Study history (0:20)|Library Study]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>

	<</if>>

<<link [[Leave the library (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: School Rear Fence [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You haul yourself over the fence and drop down on the other side.

<<set $lowerintegrity -= 20>>
<<if $lowertype is "naked">>
	<<if $undertype isnot "naked">>
	<<set $underintegrity -= 20>>
		<<if $underintegrity lte 0>>
		You feel strangely cold. You look back at the fence, and see your $underclothes hanging from one of the spikes!
		<<else>>
		Your $underclothes caught on a spike and tore slightly as you climbed over.
		<</if>>
	<<else>>
	A breeze caresses your <<genitalscomma>> making you shiver.
	<</if>>
<<else>>
	<<if $lowerintegrity lte 0>>
	You feel strangely cold. You look back at the fence, and see your $lowerclothes hanging from one of the spikes!
	<<else>>
	Your $lowerclothes caught on a spike and tore slightly as you climbed over.
	<</if>>
<</if>>

<<link [[Next|School Rear Playground]]>><</link>>

:: School Rear Fence Exit [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You haul yourself over the fence and drop down on the other side.

<<set $lowerintegrity -= 20>>
<<if $lowertype is "naked">>
	<<if $undertype isnot "naked">>
	<<set $underintegrity -= 20>>
		<<if $underintegrity lte 0>>
		You feel strangely cold. You look back at the fence, and see your $underclothes hanging from one of the spikes!
		<<else>>
		Your $underclothes caught on a spike and tore slightly as you climbed over.
		<</if>>
	<<else>>
	A breeze caresses your <<genitalscomma>> making you shiver.
	<</if>>
<<else>>
	<<if $lowerintegrity lte 0>>
	You feel strangely cold. You look back at the fence, and see your $lowerclothes hanging from one of the spikes!
	<<else>>
	Your $lowerclothes caught on a spike and tore slightly as you climbed over.
	<</if>>
<</if>>

<<link [[Next|Industrial alleyways]]>><</link>>

:: Science Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Embarrassed, you apologise and leave.

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Science Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You mock the teacher. "A white lab coat is a good idea <<sircomma>> it'll hide the stains." Laughter erupts among the seated students.

Sirris looks exasperated. "Right. I'll have to inform the head of your behaviour, you know. Please, just go."<<gdelinquency>>

<<detention 1>><<set $sirrislove -= 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Science Classroom Study [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You take a seat and read a science textbook.

<<sirris>><<person1>>The classroom soon fills and Sirris arrives to begin the lesson.

<<if $uppertype is "school" and $lowertype is "school">>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<<else>>
Sirris looks at your outfit as <<he>> enters. "Where's your uniform? I'm not allowed to teach you without one, you know. The head might have some spares."

<<link [[Next|Hallways]]>><<endevent>><</link>>

<</if>>

<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "first">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>

:: Science Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $scienceattended to 1>>

<<if $schoolevent is 0 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<sirris>><<person1>>"The headteacher has asked to be involved with the lesson today," Sirris says. "I know you'll all be on your best behaviour." The door opens as <<he>> finishes, and Leighton steps in.

<<endevent>><<leighton>><<person1>><<He>> strides to the front of the class. "Thank you Sirris," <<he>> says. "Why don't you take a break?"

Sirris looks perplexed. "I thought you'd want my help, I've prepared-"

"Don't you worry. I've prepared my own plan for the lesson. Now go relax in that cafe you like."

<<endevent>><<sirris>><<person1>>

Sirris opens <<his>> mouth to argue, but thinks better of it. "Be good," <<he>> whispers to the class on <<his>> way out.

<<endevent>><<leighton>><<person1>>

<<link [[Next|Penis Inspection]]>><<pass 5>><</link>>

<<elseif $schoolevent is 1 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<sirris>><<person1>>"The headteacher has once again asked to take charge of the lesson," Sirris says.<<endevent>><<leighton>><<person1>> "I don't know why <<hes>> taken an interest, but <<he>> seemed satisfied last time."

The door swings open and Leighton steps in, a smile on <<his>> face. "Thank you Sirris," <<he>> says. "I'll take it from here."

"Are you sure I can't assist?" Sirris asks.

"I'll be fine. You have a very cute class."

<<endevent>><<sirris>><<person1>>
"O-okay." Sirris turns to the class as <<he>> leaves. "Be good," <<he>> whispers.

<<endevent>><<leighton>><<person1>>

<<link [[Next|Pussy Inspection]]>><<pass 5>><</link>>

<<elseif $schoolevent is 2 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<sirris>><<person1>>"The headteacher has asked to take over todays lesson," Sirris says. "I hope it's not because I'm doing my job improperly."

<<endevent>><<leighton>><<person1>>

"You're doing fine," Leighton says as <<he>> enters. "I'm just conducting government-mandated health checks."

"I can help with that, I have-"

Leighton raises <<his>> arm and Sirris fall quiet. "Go take a break. Your class will be in one piece when you return."

<<endevent>><<sirris>><<person1>>
Sirris looks at the class as <<he>> leaves. "I won't be long." <<he>> whispers.

<<endevent>><<leighton>><<person1>>

<<link [[Next|Breast Inspection]]>><<pass 5>><</link>>

<<else>>
	<<if $time lte ($hour * 60 + 5)>>

	The science lesson begins, how do you want to conduct yourself?

	<<else>>

	The science lesson continues, how do you want to conduct yourself?

	<</if>>

	<<link [[Focus on the lesson|Science Lesson Focus]]>><</link>><<gstress>><<gscience>>

	<<link [[Socialize with classmates|Science Lesson Socialize]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>

	<<link [[Daydream|Science Lesson Daydream]]>><</link>><<lstress>> <<lharass>>

	<<if $exhibitionism gte 55>>
	<<link [[Masturbate|Science Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>

	<</if>>
<</if>>

:: Science Lesson Socialize [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the center of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>

<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure * 2))>>
	<<eventsscience>>
	<<else>>
	<<eventssciencesafe>>
	<</if>>
<</if>>

:: Science Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>

<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure / 2))>>
	<<eventsscience>>
	<<else>>
	<<eventssciencesafe>>
	<</if>>
<</if>>

:: Science Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.

<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - $allure)>>
	<<eventsscience>>
	<<else>>
	<<eventssciencesafe>>
	<</if>>
<</if>>

:: Widgets Events Science [widget]
<<widget "eventsscience">><<nobr>>
<<if $rng gte 91 and $playergenderappearance is "m" and $legsacc is "girls gym socks">>
<<generates1>><<person1>>A <<person>> looks at your feet. "Why are you wearing girl's socks?" <<he>> asks loudly. "Do they make you feel pretty?" <<His>> friends start laughing.

<<link [[Kick|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>

<<link [[Ignore|Science Lesson]]>><<stress 12>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>

<<elseif $rng gte 91 and $playergenderappearance is "f" and $legsacc is "boys gym socks">>
<<generates1>><<person1>>A <<person>> looks at your feet. "Why are you wearing boy's socks?" <<he>> asks loudly. "Do you think they'll make people forget you're a slut?" <<His>> friends start laughing.

<<link [[Kick|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>

<<link [[Ignore|Science Lesson]]>><<stress 12>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>

<<elseif $rng gte 81>>
<<sirris>><<generates2>><<person2>>The class conducts an experiment with chemicals.

A <<person>> splashes your clothes with acid! "Sorry, I slipped," <<he>> says, smirking.

<<set $upperintegrity -= 20>>
<<set $lowerintegrity -= 20>>
<<set $underintegrity -= 20>>

<<integritycheck>>
<<exposure>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	It's not a very potent acid, but it does leave your clothing worse for wear.

	<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<<else>>
	The acid eats through your clothes, and you soon find yourself exposed in front of the entire class! You do your best to conceal your <<lewdness>> as Sirris rushes over with some towels. You cover up, but not before the rest of the class get a good look.

<<towelup>>

	<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>
<<elseif $rng gte 61>>
<<sirris>><<person1>>Sirris asks you to come to the front of the class.

<<link [[Next|Science Event3]]>><</link>>

<<elseif $rng gte 41>>
The class arrange themselves around the terrariums lining the edge of the room. You observe the plants contained within and try to identify the species.

<<link [[Next|Science Terrarium]]>><</link>>

<<elseif $rng gte 21>>
A group of delinquents decide to pick on you.

<<link [[Ask the teacher for help|Science Pick]]>><<status -10>><</link>><<lcool>>

<<link [[Endure it|Science Pick]]>><<set $phase to 1>><<stress 4>><<trauma 2>><</link>><<gtrauma>><<gstress>>

<<elseif $rng gte 1>>
Sirris asks everyone to group up into pairs.

<<set $rng to random(1, 100)>>

	<<if $cool gte 80>>
	You find a partner and together dissect a <<if $rng gte 75>>sheep's eye<<elseif $rng gte 50>>insect<<elseif $rng gte 25>>worm<<else>>frog<</if>>.

	<<link [[Just focus on the dissection|Science Dissection]]<<scienceskill>><</link>><<gscience>>

	<<link [[Joke around with your partner|Science Dissection]]>><<trauma -1>><<stress -2>><<status 1>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<gcool>>

	<<else>>
	<<sirris>><<person1>>The other students avoid you, and you find yourself unable to find a partner. Sirris carries in a plastic box, but stops to speak to you when <<he>> sees that you're alone.

	"I have a special job for you. There's another box like this one in the shed just next to the school entrance. Could you bring it here?"

	You walk to the shed, which is unlocked, and find the box just inside. It's really heavy! You can barely lift it, but manage to carry it back into the school. <<physique>><<endevent>>

		<<if $rng gte 21>>
		You arrive back at the classroom, where the rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

		<<link [[Next|Science Lesson]]>><<endevent>><</link>>

		<<else>>
		<<generatey1>><<generatey2>><<generatey3>>
		You walk past three delinquents smoking in a corridor. You didn't see them coming due to the box blocking your view. They start hounding you down the hall.

		<<person1>>The <<person>> grabs the hem of your $lowerclothes and tries to tug them down!

		<<if $undertype is "naked">>
		You shiver as you realise you aren't wearing any underwear!
		<</if>>

		"Let's see what <<pshes>> got on under this," the <<person2>><<person>> and <<person3>><<person>> move closer, intending to join in.

		You're unable to protect yourself while your arms are occupied by the box. You'll have to bend over to put the box down without breaking anything inside, but you feel that doing so would make you even more vulnerable.

		<<link [[Drop the box and protect yourself|Science Dissection]]>><<set $phase to 2>><<detention 2>><</link>><<gdelinquency>>

		<<link [[Just endure it|Science Dissection]]>><<set $phase to 3>><<stress 4>><<trauma 2>><</link>><<gtrauma>><<gstress>>

		<<link [[Bend over and put the box down gently|Science Dissection]]>><<set $phase to 4>><</link>>
		<</if>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "eventssciencesafe">><<nobr>>
<<if $scienceproject is "none" and $yeardays gte 2>><<set $scienceproject to "ongoing">><<set $scienceprojectdays to (21 + (7 - $weekday))>>
<<sirris>><<person1>><<scienceprojectstart>>
"The science fair will be held in a few weeks," Sirris announces. "Taking part is optional, but it's a good opportunity to learn in a more practical way. The theme is local wildlife. I have a project idea for each of you, but you can come up with your own if you like."

Sirris asks the class to turn to page $rng of their textbook, then walks around room handing out small cards. Yours reads: "Lichen grows in many places around town. What impact does the local environment have on the species that thrive?" It continues on to some variables you could test, and ends with: "Remember to ask permission before entering private property!"<<set $sciencelichenknown to 1>>

Sirris arrives back at the front. "The fair will be held on a Saturday, at the town hall. I hope you'll be there even if you don't bring a project."

Science project added to journal.

<<if $sciencephallusknown isnot 1 and $promiscuity gte 35>><<set $sciencephallusknown to 1>>
A lewd thought comes to you as the other students discuss ideas. You've conceived the "local phalli" science project.

<</if>>

<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>

<<elseif $rng gte 81>>
Sirris asks the class to turn to page $rng of their textbook. The classroom has a laid-back atmosphere, most students spend more time chatting than reading.

<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 61>>
The class conducts an experiment with chemicals. You're careful not to spill any.

<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 41>>
Some delinquents pick on one of the nerdy students. Sirris has the offenders move to the other side of the classroom.

<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 21>>
<<sirris>><<person1>>
Sirris asks the class a question. You think you know the answer.

<<link [[Put your hand up|Science Event1]]>><<set $phase to 1>><<stress 2>><<set $science += 1>><</link>><<gstress>><<gscience>>

<<link [[Keep your head down|Science Event1]]>><</link>>

<<elseif $rng gte 1>>
	<<if $dissociation gte 1>>
<<sirris>><<person1>>Sirris approaches you. "Is everything okay?" <<He>> asks. "You don't look... well."

<<link [[I'm fine|Science Event2]]>><</link>>

<<link [[Break down|Science Event2]]>><<set $phase to 1>><</link>>

	<<else>>
Sirris approaches you. "Is there anything I can help clarify for you?"

<<link [[Yes|Science Event2]]>><<set $phase to 2>><<set $science += 1>><</link>><<gscience>>

<<link [[No|Science Event2]]>><<set $phase to 3>><</link>>

	<</if>>
<</if>>
<</nobr>><</widget>>

:: Science Event1 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
You raise your hand. Sirris points at you, and you give your answer. <<He>> smiles as you speak. "Well done! It's clear you've been doing your homework."

<<else>>
You keep quiet. You might be wrong anyway.

<</if>>

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Event2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
Sirris' concern is clearly not assuaged, but <<he>> nods and moves on.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
Despair overtakes you and you burst into tears. Sirris says something, but you can't make it out. You lose conciousness.

<<endevent>>

<<ambulance>>
<<elseif $phase is 2>>
Sirris spends a couple of minutes helping you fill some holes in your understanding. When it's over, you feel like you understand the material much better.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 3>>
Sirris nods and moves on.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<</if>>

:: Head's Office [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>

<<leighton>><<person1>>
You knock on the head<<if $pronoun is "m">>master<<else>>mistress<</if>>'s door. You hear <<his>> voice on the other side. "Enter."

	<<if $uppertype is "school" and $lowertype is "school">>
		<<if $headinterrupted is 0>>
		Leighton looks up from <<his>> desk as you enter. "How can I help you?"

		<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<set $headinterrupted to 1>><</link>>

			<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
			<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>

			<</if>>
			<<if $schoolfameblackmail gte 1>>
				<<if $schoolfameboard is 1>>
					<<if $schoolfameconsensual is 1>>
					<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>

					<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
					<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>

					<</if>>
				<<else>>
				<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 12>><<set $leightondom += 1>><</link>><<gtrauma>><<gstress>>

				<</if>>
			<</if>>

		<<else>>
			<<if $exposed gte 1>>
			<<fameexhibitionism 1>>
			<</if>>

				<<if $headnodetention isnot 1>>
	Leighton looks up from <<his>> desk as you enter. "You again? It's rude to keep bothering me without purpose. I'll have to flag you for punishment if this isn't important."

				<<else>>
				Leighton looks up from <<his>> desk as you enter. "We have nothing to discuss. Get out."
				<</if>>

		<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<detention 1>><</link>><<gdelinquency>>

			<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
			<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>

			<</if>>
			<<if $schoolfameblackmail gte 1>>
				<<if $schoolfameboard is 1>>
					<<if $schoolfameconsensual is 1>>
					<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>

					<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
					<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>

					<</if>>
				<<else>>
				<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 12>><<set $leightondom += 1>><</link>><<gtrauma>><<gstress>>

				<</if>>
			<</if>>
		<</if>>
	<<else>>
	Leighton looks up from <<his>> desk as you enter. "Oh. This won't do at all." <<He>> pulls some clothing out of a draw. "Here you go."

		<<if $uppertype isnot "school" and $lowertype isnot "school">>
			<<if $playergender is "m">>
				<<if $rng gte 51>><<set $clothingselector to "m">>
				<<He>> hands you a worn-looking school shirt and a pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<else>><<set $clothingselector to "f">>
				<<He>> hands you a worn-looking school shirt and skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>

				<</if>>
			<<elseif $playergender is "f">>
				<<if $rng gte 51>><<set $clothingselector to "f">>
				<<He>> hands you a worn-looking school shirt and a school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<else>><<set $clothingselector to "m">>
				<<He>> hands you a worn-looking school shirt and pair of shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>

				<</if>>
			<</if>>
		<<elseif $lowertype isnot "school">>
			<<if $playergender is "m">>
				<<if $rng gte 51>><<set $clothingselector to "m">>
				<<He>> hands you a worn-looking pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<else>><<set $clothingselector to "f">>
				<<He>> hands you a worn-looking school skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>

				<</if>>
			<<elseif $playergender is "f">>
				<<if $rng gte 51>><<set $clothingselector to "f">>
				<<He>> hands you a worn-looking school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<else>><<set $clothingselector to "m">>
				<<He>> hands you a worn-looking pair of school shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>

				<</if>>
			<</if>>
		<<elseif $uppertype isnot "school">>
				<<He>> hands you a worn-looking school shirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

		<</if>>
	<</if>>

<<else>>
The office is empty.

	<<if $headpasswordknown is 1 and $headdrive isnot 1>>
	<<link [[Break into computer|Head's Computer]]>><</link>>

	<</if>>
<<link [[Leave the office (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: Head's Office Refusal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<He>> looks at you sternly. "Don't talk back. I told you to get dressed. Now, get dressed."

<<link [[Wear the clothes and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<pass 1>><<endevent>><</link>>

<<link [[Walk out|Hallways]]>><<detention 3>><<endevent>><</link>><<gdelinquency>>

:: Science Event3 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $scienceprogression gte 4 and $delinquency gte 1000>>

Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."

<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

<<link [[Undress|Science Undress]]>><<uppernaked>><<lowernaked>><<undernaked>><<set $phase to 4>><<set $sirrisdom += 1>><<scienceskill>><<stress 2>><</link>><<gstress>><<gscience>>

<<elseif $scienceprogression gte 3 and $delinquency gte 600>>
Sirris turns to the class. "Okay, can you quiet down please." The class shows <<him>> no acknowledgement.

Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."

<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

<<link [[Undress|Science Undress]]>><<uppernaked>><<lowernaked>><<undernaked>><<set $phase to 3>><<set $sirrisdom += 1>><<scienceskill>><<stress 2>><</link>><<gstress>><<gscience>>

<<elseif $scienceprogression gte 2 and $delinquency gte 400>>

Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."

<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

<<link [[Undress|Science Undress]]>><<uppernaked>><<lowernaked>><<undernaked>><<set $phase to 2>><<set $sirrisdom += 1>><<scienceskill>><<stress 2>><<set $scienceprogression to 3>><</link>><<gstress>><<gscience>>

<<elseif $scienceprogression gte 1 and $delinquency gte 10>>
Sirris smiles at you. "I need you to undress for this part. Don't worry, you can keep your underwear on."

	<<if $undertype isnot "naked" and $undertype isnot "chastity">>

	<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

	<<link [[Undress|Science Undress]]>><<uppernaked>><<lowernaked>><<set $phase to 1>><<set $sirrisdom += 1>><<scienceskill>><<stress 2>><<set $scienceprogression to 2>><</link>><<gstress>><<gscience>>

	<<else>>
	You speak as quietly as possible, making sure only Sirris can hear. "I'm... I'm not wearing any."

		<<if $delinquency gte 400>>
		<<He>> blushes slightly. "That's against school rules you know. I'm still going have to ask you to strip, it's important for the lesson."

		<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

		<<link [[Undress|Science Undress]]>><<uppernaked>><<lowernaked>><<undernaked>><<set $phase to 2>><<set $sirrisdom += 1>><<scienceskill>><<stress 2>><<trauma 1>><<set $scienceprogression to 2>><</link>><<gtrauma>><<gstress>><<gscience>>

		<<else>>
		<<He>> blushes slightly and averts <<his>> eyes from you. "Oh. T-take your seat please."<<gstress>><<gtrauma>>

		<<link [[Sit back down|Science Lesson]]>><<stress 2>><<trauma 1>><<endevent>><</link>>

			<<if $exhibitionism gte 75>>
			<<link [[Strip anyway|Science Undress]]>><<uppernaked>><<lowernaked>><<undernaked>><<set $phase to 5>><<set $scienceprogression to 2>><<scienceskill>><</link>><<gscience>><<exhibitionist5>>

			<</if>>
		<</if>>
	<</if>>

<<else>>
Sirris smiles at you. "Don't worry, we're not going to do anything invasive." <<He>> turns to the class. "Okay, can you quiet down a bit please..."

<<He>> talks about various bones and organs, pointing to parts of your body to demonstrate their location. After a short while, <<he>> thanks you and sends you back to your seat.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><<endevent>><<set $scienceprogression to 1>><</link>>

<</if>>

:: Science Refusal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 3>>
This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<elseif $phase is 4>>

This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<else>>

You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<</if>>

:: Science Undress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<elseif $phase is 2>><<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<elseif $phase is 3>><<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."

<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.

<<link [[Climb atop the desk|Science Undress Desk]]>><<set $sirrisdom += 1>><<scienceskill>><<stress 2>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>

<<elseif $phase is 4>><<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."

<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.

<<link [[Climb atop the desk|Science Undress Desk]]>><<set $sirrisdom += 1>><<scienceskill>><<stress 2>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>

<<elseif $phase is 5>><<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris is blushing furiously now, but <<he>> does <<his>> best to continue with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> proudly displayed.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.<<exhibitionism5>>

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes."
You dress and take your seat, still woozy with power at having commanded everyone's attention so easily.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<</if>>

:: Science Undress Desk [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 3>>

You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.<<set $arousal += 2000>>

	<<if $undertype is "chastity">>
	"As you can see, <<pshe>> is wearing a chastity belt, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your belt, this way and that, rubbing it against your <<genitalsstop>> A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. Ok class, listen closely."

	<<elseif $vaginaexist is 1>>
	<<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.

	<<person2>>"<<pShes>> getting wet!" Exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.

	<<else>>
	<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.

	<<person2>>"<<pShes>> getting hard!" Exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.

	<</if>>

<<person1>>Sirris soon finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<elseif $phase is 4>>

You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.<<set $arousal += 2000>>

	<<if $undertype is "chastity">>
	"As you can see, <<pshe>> is wearing a chastity belt, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your belt, this way and that, rubbing it against your <<genitalsstop>> A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. Ok class, listen closely."

	<<elseif $vaginaexist is 1>>
	<<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.

	<<person2>>"<<pShes>> getting wet!" Exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.

	<<else>>
	<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.

	<<person2>>"<<pShes>> getting hard!" Exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.

	<</if>>

The jostling continues, becoming more violent with each passing moment. Sirris is forced away as the class surround you, <<person1>><<his>> protests ignored. Not content to simply watch any longer, hands reach out from all around.

<<link [[Next|Science Undress Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>

<</if>>

:: Science Undress Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<man1init>><<npcstrip>>
<<set $timer to 10>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $timer gte 1>>
<<link [[Next|Science Undress Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Science Undress Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Science Undress Molestation Finish [nobr]
<<effects>>
<<endcombat>>

<<leighton>><<person1>>Leighton's stern voice resonates through the room, and your assailants back off. Sirris must have summoned the <<if $pronoun is "m">>him<<else>>her<</if>> when <<endevent>><<sirris>><<person1>><<he>> lost control of the class. Leighton doesn't stick around once order is restored, leaving Sirris to cover and console you. <<tearful>> you do your best to put on a brave face and return to your seat.

<<clothesontowel>>

<<link [[Next|Science Lesson]]>><</link>>

:: Science Terrarium [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generates1>><<generates2>>

<<if $scienceterrariumprogression is 4 and $science gte 700>>

Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.

A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt. The <<person1>><<person>> presses <<his>> mouth to your ear and whispers. "You think you're better than us because you get high marks? I bet we could teach you a thing or two."

<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 4>><<trauma 1>><<stress 2>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<<elseif $scienceterrariumprogression is 3 and $science gte 500>>

Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.

A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.

<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 3>><<trauma 1>><<stress 2>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<<elseif $scienceterrariumprogression is 2 and $science gte 400>>

A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.

<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 2>><<trauma 1>><<stress 2>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<<elseif $scienceterrariumprogression is 1 and $science gte 300>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.

<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 1>><<trauma 1>><<stress 2>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<<else>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.

<<link [[Put up with it|Science Terrarium Endure]]>><<set $scienceterrariumprogression to 1>><<trauma 1>><<stress 2>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<</if>>

:: Science Terrarium Endure [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 4>>
	<<if $rng gte 75>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Without giving any warning, they grab you by the shins and haul you up and into the terrarium, before slamming the lid, trapping you. You push against the lid, but it won't budge; they quickly flipped the latch to prevent your escape. Others start gathering around now, to gawk at you through the glass.

		<<if $swarmdisable is "t">>

	<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 12>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>

	<<link [[Endure it|Science Terrarium Imprisoned]]>><<status -10>><</link>><<lcool>>
		<<else>>

	With an evil grin, the <<person2>><<person>> kneels and opens the cupboard beneath the terrarium. <<He>> lifts out a number of jars filled with thick, long worms. <<person1>>The <<person>> grabs a couple of the jars. Together, they move them to the grating atop your prison, about to pour them in.

		<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 12>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>

		<<link [[Endure it|Science Terrarium Swarm]]>><<set $molestationstart to 1>><</link>>
		<</if>>

	<<elseif $rng gte 51>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it. You want to be fucked." Your assailants become more aggressive with their fondling, you can't continue to ignore them.

<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 3>>
	<<if $rng gte 51>><<set $scienceterrariumprogression to 4>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.

<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 2>>
	<<if $rng gte 51>><<set $scienceterrariumprogression to 3>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.

<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 1>>
	<<if $rng gte 51>><<set $scienceterrariumprogression to 2>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.

<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>

<<else>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<</if>>

:: Science Terrarium Escape [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You move away from the terrarium. You don't like being bullied away from an activity, but there's nothing to be done for now.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Terrarium Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $phase is 1>>
	<<set $timer to 6>><<npcstrip>><<set $rescue to 1>>
	<<elseif $phase is 2>>
	<<set $timer to 12>><<npcstrip>><<set $rescue to 1>>
	<<elseif $phase is 3>>
	<<set $timer to 18>><<npcstrip>><<set $rescue to 0>>
	<<elseif $phase is 4>>
	<<set $timer to 24>><<set $rescue to 0>>
	<</if>>
<</if>>

<<effects>>
<<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>>
Sirris can't hear you over the cacophany made by the other students!

<</if>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Science Terrarium Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Science Terrarium Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Science Terrarium Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer gte 1>>
<<link [[Next|Science Terrarium Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Science Terrarium Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Science Terrarium Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Satisfied, the pair leave you to recoup what remains of your dignity.

<<tearful>> you gather yourself.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
Recoiling in pain, the <<person2>><<person>> bursts into tears and the <<person1>><<person>> shouts at you. "You'll get yours, bitch!" They decide to leave you alone, for now.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.<<lcool>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>
<<else>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>
<</if>>

:: Science Terrarium Shatter [nobr]
<<effects>>

Summoning all your strength, you bash the side of the terrarium, shattering it and sending shards of glass in all directions. The <<person1>><<person>> and <<person2>><<person>> take cover along with the rest of the audience, as you climb out of the remains of the vessel.
<<bruise full>><<set $upperintegrity -= 10>><<set $lowerintegrity -= 10>><<set $underintegrity -= 10>>
<<endevent>>

<<sirris>><<person1>>Sirris rushes over to find you standing alone, bleeding and surrounded by the broken remains of the terrarium.

"Are you alright? Why did you do this?! How am I going to explain this to the head?" <<He>> wrings <<his>> hands, clearly distraught. "Everyone stay away from this area until I clean it up."

You spend the rest of the lesson having glass removed by the school nurse.

<<exposure>>
<<towelup>>
<<advancetohour>>

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Science Terrarium Imprisoned [nobr]
<<effects>>
<<endevent>><<sirris>><<person1>>
You are jeered at for a few minutes before Sirris comes over to see what the fuss is about. <<He>> stands dumbfounded for a moment, mouth agape, before coming to <<his>> senses and freeing you. You climb out, more than a little shaken by the ordeal.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Terrarium Swarm [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "jars">>
<<set $swarmmove to "held above the terrarium">>
<<set $swarmcreature to "worms">>
<<set $swarmspill to "fall into the terrarium">>
<<set $swarmsteady to "block">>
<<set $swarmSteady to "Block">>
<<set $swarmcount to 10>>
<<set $swarm1 to "contained">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 0>>
<<set $timer to 24>>
<<set $phase to 2>>
<</if>>

<<if $phase is 2>><<set $phase to 1>>
The pair sit on the sand to spectate.

<<else>>
	<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
	"I can't believe it," the <<person1>><<person>> shouts with joy, "You're cumming from this?" Your audience look ecstatic. You feel utterly humiliated.<<combattrauma 10>>
	<<else>>
	The assembled crowd are	enjoying the show.
	<</if>>

<</if>>

<<audience>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $stress gte 10000>>
<<link [[Next|Science Terrarium Swarm Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|Science Terrarium Swarm Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Science Terrarium Swarm Finish [nobr]
<<effects>>

<<if $timer lte 0>>
<<endevent>>
<<sirris>><<person1>>
Sirris arrives to investigate the commotion. <<His>> eyes widen in horror at the spectacle, before <<he>> releases you from the terrarium. <<tearful>> you haul yourself out of your prison, worms cascading off of you. Sirris helps you cover up, <<he>> looks even more shaken than you.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>

<<else>>

It's all just too much for you. You pass out.

<<endcombat>>

<<link [[Next|School Passout]]>><<pass 1 hour>><</link>>

<</if>>

:: School Passout [nobr]
You remain unconscious for a time.

<<pass 1 hour>>

<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>>
	<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
		<<if $rng gte 81>>
		<<link [[Next|School Passout Exhibit]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
		<<elseif $rng gte 1>>
		<<link [[Next|School Passout Rape]]>><<set $molestationstart to 1>><</link>>
		<</if>>
	<<else>>
		<<if $rng gte 51>>
		<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
		<<elseif $rng gte 1>>
		<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
		<</if>>
	<</if>>
<<else>>
<<ambulance>>
<</if>>

<<set $trauma +=10>><<set $stress -= 2000>>

:: School Passout Exhibit [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>

You feel metallic clamps on your wrists, knees and ankles. You open your eyes, and find yourself outside the science classroom, bound and attached to the wall with your legs splayed, your <<lewdness>> on display. There's a strange sensation of fullness in your anus. You try to struggle free, but you're locked up tight.

A group of young students round the corner and stop when they see you, eyes wide. You feel your face turn red as they behold you. They walk past, giggling and whispering to one another.<<lcool>><<gtrauma>><<gstress>><<stress 2>><<trauma 1>><<status -10>>

A minute passes before a <<generatey1>><<generatey2>><<person1>><<person>> and <<person2>><<person>> round the corner. They initially react like the first group but, proving to be more inquisitive, they approach you.

"There's a button here," says the <<personstop>> "What do you think it does?" <<He>> raises <<his>> arm and hovers a finger over it.

<<link [["Please don't press it!"|School Passout Exhibit]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>

<<link [[Remain silent|School Passout Exhibit]]>><<set $phase to 2>><</link>>

<<elseif $phase is 1>>
	<<if $cool gte ($coolmax / 10 * 6)>>
	<<He>> looks taken aback, and exchanges a nervous look with <<his>> friend, before backing off.

	"Could you help me down?" You plead. <<person1>>Standing on <<his>> toes, the <<person>> reaches up and flips a switch,  releasing you. You fall onto your hands and knees, the object in your butt slipping out as you do. You begin to stand up but, aware of your lewd state, you crouch instead. The pair still look amused at the situation, but the <<person2>><<person>> pulls some towels out of their bag and hands them to you. They wordlessly leave, smiling back at you as they do.

	That could have been much worse, but you know the whole school will hear about it.

	<<towelup>>
	<<link [[Next|Hallways]]>><<endevent>><</link>>
	<<else>>
	<<He>> looks taken aback, but pauses only a moment before giving you an evil grin and pressing the button.

	The fullness inside you starts vibrating against your <<prostatecomma>> softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.

	<<set $arousal += 2000>>
		<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
		<</if>>

	The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shockwaves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<personstop>>

	<<set $arousal += 2000>>
		<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
		<</if>>

	Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.

	<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
<<He>> presses the button.

	The fullness inside you starts vibrating against your <<prostatecomma>> softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.

	<<set $arousal += 2000>>
		<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
		<</if>>

	The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shockwaves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<personstop>>

	<<set $arousal += 2000>>
		<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
		<</if>>

	Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.

	<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>

<</if>>

:: School Passout Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generatey1>><<generatey2>><<man1init>><<set $lefthand to "mouth">><<set $mouthuse to "lefthand">>
"Shhh, <<pshes>> waking up." A <<person1>><<person>> and <<person2>><<person>> stand over you. You're lying in a shed on the school grounds. Before you can speak, the <<person1>><<person>> smothers your mouth with <<his>> hand. "Now's our chance, no one will know!"

<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|School Passout Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Passout Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<<link [[Next|School Passout Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Passout Rape]]>><</link>><<nexttext>>
<</if>>

:: School Passout Gang Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">>
You awaken in the science classroom, bent over a desk. Straps tie down your arms and legs, restricting your movement.

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|School Passout Gang Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Passout Gang Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Passout Gang Rape]]>><</link>><<nexttext>>
<</if>>

:: School Passout Rape Finish [nobr]
<<effects>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Don't try to tell on us. No one will believe you." The pair leave you lying on the hard floor. <<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Rear Playground]]>><</link>>

<<elseif $enemyhealth lte 0>>
Your assailants recoil in pain. <<tearful>> you seize the opportunity and escape from the shed.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|School Rear Playground]]>><</link>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>>
<<leighton>>Leighton barges into the shed. Eyes wide with panic, your assailants stumble over their words as they try to explain themselves. Leighton is having none of it, and drags them from the building by the scruff of their necks. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Rear Playground]]>><</link>>
<</if>>

:: School Passout Gang Rape Finish [nobr]
<<effects>><<set $feetuse to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Satisfied, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.

<<clotheson>>
<<endcombat>>

<<link [[Next|Science Classroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
Deciding you're more trouble than you're worth, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.

<<clotheson>>
<<endcombat>>

<<link [[Next|Science Classroom]]>><</link>>
<</if>>

:: Science Pick [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
	<<if $delinquency gte 400>>
	Sirris doesn't believe you, thinking it a trick due to your reputation as a delinquent.

	The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.<<gtrauma>><<gstress>><<trauma 2>><<stress 4>>

	<<else>>
	Sirris has the delinquents move to the other side of the classroom. They don't seem too bothered, and soon find someone else to pick on.

	<</if>>
<<elseif $phase is 1>>
	The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.

<</if>>

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Dissection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
You focus on the task at hand, and feel more confident in your abilities as a result.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<<elseif $phase is 1>>

You joke around with your partner. You endear yourself to them and have a good time.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<<elseif $phase is 2>>
You drop the box, its contents audibly shattering as it hits the ground. The delinquents roar with laughter as you struggle to fix your $lowerclothes. Suitably covered, you lift the box and resume your journey. Fortunately the delinquents torment you no further, content to laugh at your back.

<<endevent>>
<<sirris>><<person1>>Sirris hears the distinct tinkling of broken glass as you arrive back at the classroom, where your fellow students are dissecting dead critters. <<He>> looks disappointed. "Don't worry about it, but I'll have to mark you down for detention whether it was your fault or not. Leighton takes the destruction of school property very seriously."

You don't get to join the other students. Sirris has you take the box to the bins. By the time you get back, this part of the lesson is over.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<<elseif $phase is 3>>

You do your best to ignore them, but they take it as a challenge and step up their game.

<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>

<<elseif $phase is 4>>
<<person1>>The <<person>> mocks you. "Look, <<pshes>> inviting us!". Just as you get the box on the ground, <<he>> tackles you from behind, clasping <<his>> hand around your mouth.

<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>

:: Science Dissection Molestation [nobr]
<<if $molestationstart is 1>>
	<<if $phase is 3>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<set $timer to 20>>
		<<if $delinquency lt 400>>
		<<set $rescue to 1>>
		<</if>>
	<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $lefthand to "mouth">><<set $mouthuse to "lefthand">>
		<<if $delinquency lt 400>>
		<<set $rescue to 1>>
		<</if>>
	<</if>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<if $timer gte 5>>
You keep walking back to the classroom, doing your best to ignore the harassment.

<<elseif $timer gte 2>>
You keep walking back to the classroom, doing your best to ignore the harassment. You're almost there.

<<elseif $timer is 1>>
You see the classroom up ahead.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Science Dissection Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Science Dissection Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Science Dissection Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer is 1>>
<<link [[Next|Science Dissection Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Science Dissection Molestation]]>><</link>><<nexttext>>
<</if>>

:: Science Dissection Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Their lust spent, they realise the weight of what they've done, and flee the scene lest they be caught. <<tearful>> you head towards the classroom.

<<clotheson>>
<<endcombat>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><</link>>

<<elseif $enemyhealth lte 0>>

Your assailants back off. "You'll get yours, <<bitchstop>>" They leave you alone, trying to conceal their injuries. <<tearful>> you head towards the classroom.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<endcombat>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><</link>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

<<endevent>><<leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanor changes immediately, and they are harried back to <<his>> office. <<tearful>> you head back to the classroom.

<<clotheson>>
<<endcombat>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><</link>>

<<else>>

With the classroom in sight, your assailants take their leave. You hear their laughter long after they pass from view. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><</link>>
<</if>>

:: Widgets Events Maths [widget]
<<widget "eventsmaths">><<nobr>>
<<if $rng gte 91 and $wolfgirl gte 4>>

<<river>><<person1>>River marches up and down the class. <<He>> stops beside you.
	<<if $riverbite isnot 1>><<set $riverbite to 1>>
"That headband is against school regulations," <<he>> says, grabbing one of your wolf ears.
	<<else>>
"You're still wearing that silly headband?" <<he>> says. "I thought I made myself clear." <<He>> grabs one of your wolf ears.
	<</if>>
<<He>> tugs painfully.<<gpain>><<gstress>><<set $pain += 10>><<stress 2>>

<<link [[Bite|Maths Event Bite]]>><<set $riverdom -= 1>><<set $riverlove -= 1>><<detention 6>><<stress -12>><<trauma -6>><<set $submissive -= 10>><</link>><<gdelinquency>><<ltrauma>><<lstress>>

<<link [[Endure|Maths Event Endure]]>><<set $riverdom += 1>><<stress 12>><<trauma 6>><<set $pain += 20>><<set $submissive += 5>><</link>><<gpain>><<gtrauma>><<gstress>>

<<elseif $rng gte 81>>
<<river>><<person1>>
River gives the class some equations to solve while <<he>> manages paperwork. A few delinquents use the opportunity to harass you.

<<link [[Tell them to stop|Maths Event1]]>><<detention 2>><</link>><<gdelinquency>>

<<link [[Endure it|Maths Event1]]>><<stress 4>><<set $phase to 1>><</link>><<gstress>>

<<elseif $rng gte 61>>
<<river>><<generates2>><<person2>>
River has you come to the front of the class to solve an equation on the whiteboard.

	<<if $skirt is 1>>
	As you write on the board, a <<person>> reaches over with a ruler and lifts up your skirt!
		<<if $undertype is "naked">>
		A cheer erupts from the class as they see you're not wearing underwear. You brush the ruler away and fix your $lowerclothes as your face heats up. River turns to the class to see what's causing the commotion. Seeing the <<person2>><<person>> holding the ruler, <<person1>><<he>> opens <<his>> mouth to chide but is interrupted. "But <<sircomma>> <<pshes>> not wearing any underwear!"

		The class erupts into another cheer as River looks at you. "Is this true? That's against school rules. Sit down."<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 4>><<detention 2>><<status 1>>

		<<else>>
		You brush the ruler away and fix your $lowerclothes, but not before the class get a good look at your $underclothes.<<gtrauma>><<gstress>><<trauma 1>><<stress 2>>

		<</if>>
	<<else>>
	As you write on the board, a <<person>> reaches over with a ruler and tugs down your shorts!
		<<if $undertype is "naked">>
		A cheer erupts from the class as they see you're not wearing underwear. You brush the ruler away and fix your $lowerclothes as your face heats up. River turns to the class to see what's causing the commotion. Seeing the <<person2>><<person>> holding the ruler, <<person1>><<he>> opens <<his>> mouth to chide but is interrupted. "But <<sircomma>> <<pshes>> not wearing any underwear!"

		The class erupts into another cheer as River looks at you. "Is this true? That's against school rules. Sit down."<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 4>><<detention 2>><<status 1>>

		<<else>>
		You brush the ruler away and fix your $lowerclothes, but not before the class get a good look at your $underclothes.<<gtrauma>><<gstress>><<trauma 1>><<stress 2>>

		<</if>>
	<</if>>

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>><<set $rng to random(1, 100)>>

<<river>><<person1>>

River stands beside your table. "I need you to deliver a message for me. To the head." <<He>> hands you a sealed envelope.

You leave the classroom.

<<endevent>>
<<link [[Open the envelope|Maths Note]]>><<detention 6>><<set $phase to 1>><</link>><<gdelinquency>>

<<link [[Just deliver it|Maths Note]]>><</link>>

<<elseif $rng gte 21>><<set $rng to random(1, 100)>>
	<<if $maths lte 499>>
	<<generates1>><<person1>>
River has a studious <<person>> help you with the material.
		<<if $cool gte (($coolmax / 5) * 2)>>
		<<He>> is happy to help, and your understanding of the material improves.<<lstress>><<stress -4>><<gmaths>><<mathsskill>>

		<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
		<<elseif $cool gte ($coolmax / 5)>>
		<<He>> doesn't seem particularly happy with the arrangement, but you do learn something.<<gmaths>><<mathsskill>>

		<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
		<<else>>
		<<He>> is clearly embarrassed to be seen with you; <<he>> never looks at you, and rarely speaks. You don't learn anything.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
		<</if>>
	<<else>><<generates1>>
		<<if $eventsmaths4 is 1 and $rng gte 71>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement. After a few minutes of trying to explain the material to them, you feel a hand grope your butt.

<<link [[Ignore it|Maths Event3]]>><<trauma 2>><<stress 4>><<arousal 2>><<set $phase to 3>><<set $eventsmaths4 to 1>><</link>><<gtrauma>><<gstress>><<garousal>>

<<link [[Move away|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>

		<<elseif $rng gte 41>><<set $eventsmaths4 to 1>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement. After a few minutes of trying to explain the material to them, you feel a hand grope your butt.

<<link [[Ignore it|Maths Event3]]>><<trauma 2>><<stress 4>><<arousal 2>><<set $phase to 2>><</link>><<gtrauma>><<gstress>><<garousal>>

<<link [[Move away|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>

		<<elseif $rng gte 1>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement, but they listen to you without incident.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
		<</if>>
	<</if>>
<<else>>
<<river>><<person1>><<generates2>>
While River's back is turned, someone throws a pen at <<his>> back. <<He>> stops speaking, and slowly turns to face the class. <<person2>>The <<person>> sat behind you points at you. "<<pShe>> did it!"

	<<if $delinquency gte 400>>
	River looks at you. <<person1>>"I should have known it would be you. Wait outside." You know arguing won't help, so you stand and leave.<<gstress>><<stress 4>>

	<<link [[Next|Maths Event4]]>><<endevent>><</link>>
	<<else>>
	<<person1>>River is not fooled by the <<person2>><<personcomma>> and sends them out.

	<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "eventsmathssafe">><<nobr>>
<<if $rng gte 81>>
<<river>><<person1>>
River gives the class some equations to solve while <<he>> manages paperwork. Even the delinquents keep quiet, careful to avoid River's attention.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 61>>
<<river>><<person1>>
River demonstrates equations on a whiteboard and occasionally asks questions, picking on students <<he>> thinks aren't paying attention.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>>
<<river>><<person1>>
River demonstrates equations on a whiteboard and occasionally asks questions, picking on students <<he>> thinks aren't paying attention. This time, <<he>> picks on you.

	<<if $maths gte 500>>
	You know the answer, but answering such a tough question correctly will make the other students think you strange.

	<<link [[Answer|Maths Event2]]>><<status -10>><</link>><<lcool>>

	<<link [[Pretend you don't know|Maths Event2]]>><<detention 2>><<stress 4>><<set $phase to 1>><</link>><<gstress>><<gdelinquency>>
	<<else>>
	The question is quite difficult and beyond you, so you tell <<him>> you don't know.

"Of course you don't." Fortunately <<he>> doesn't belabour the point, and continues lecturing.<<set $stress += 20>><<gstress>>

	<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
	<</if>>
<<elseif $rng gte 21>>
<<river>><<person1>>
The class studies geometry, filling worksheets while River paces around the room, looking over shoulders and pointing out every little mistake.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<river>><<person1>>
River demonstrates equations on a whiteboard before handing out worksheets for the class to complete.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</nobr>><</widget>>

:: Maths Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $mathsattended to 1>>

<<if $time lte ($hour * 60 + 5)>>

The maths lesson begins, how do you want to conduct yourself?

<<else>>

The maths lesson continues, how do you want to conduct yourself?

<</if>>

<<link [[Focus on the lesson|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>>

<<link [[Socialize with classmates|Maths Lesson Socialize]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>

<<link [[Daydream|Maths Lesson Daydream]]>><</link>><<lstress>> <<lharass>>

<<if $exhibitionism gte 55>>
<<link [[Masturbate|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>

<</if>>

:: Maths Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Embarrassed, you apologise and leave.

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Maths Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You mock the teacher. "Sorry for interrupting <<sircomma>> I'll let you get back to putting your class to sleep." Laughter erupts among the seated students.

River is not so amused. "You've made a mistake. Get out."<<gdelinquency>>

<<detention 1>><<set $riverlove -= 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Maths Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.

<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - $allure)>>
	<<eventsmaths>>
	<<else>>
	<<eventsmathssafe>>
	<</if>>
<</if>>

:: Maths Lesson Socialize [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the center of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>

<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure * 2))>>
	<<eventsmaths>>
	<<else>>
	<<eventsmathssafe>>
	<</if>>
<</if>>

:: Maths Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>

<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure / 2))>>
	<<eventsmaths>>
	<<else>>
	<<eventsmathssafe>>
	<</if>>
<</if>>

:: Maths Event1 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
You turn and give the delinquents a stern talking to.

	<<if $cool gte (($coolmax / 5) * 2)>>
	They recoil as if stung, and stop the harassment.

	<<else>>
	They don't seem impressed; one sticks out their tongue at you, but they stop harassing you.

	<</if>>

River gives you an angry look for disrupting <<his>> class.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
Not wanting to cause a fuss, you decide to put up with it. Fortunately, they don't take things too far, content to poke you with rulers when River isn't looking.

<<link [[Next |Maths Lesson]]>><<endevent>><</link>>
<</if>>

:: Maths Event2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
"Very good. I knew you'd get it," <<he>> says, looking at the rest of the class pointedly. When <<he>> turns <<his>> back, other students look at you like you just insulted them.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment. "Liar. Maybe detention will teach you to quit playing dumb." <<He>> returns to <<his>> lecturing.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>

:: English Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $englishattended to 1>>

<<if $time lte ($hour * 60 + 5)>>

The english lesson begins, how do you want to conduct yourself?

<<else>>

The english lesson continues, how do you want to conduct yourself?

<</if>>

<<link [[Focus on the lesson|English Lesson Focus]]>><</link>><<gstress>><<genglish>>

<<link [[Socialize with classmates|English Lesson Socialize]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>

<<link [[Daydream|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>

<<if $exhibitionism gte 55>>
<<link [[Masturbate|English Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>

<</if>>

:: English Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Embarrassed, you apologise and leave.

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: English Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You mock the teacher. "Sorry for interrupting <<sircomma>> please don't eat me!" Laughter erupts among the seated students.

Doren also laughs. "Go to your class, or I just might!" <<He>> holds the door open for you.<<gdelinquency>>

<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>

:: English Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.

<<towelup>>

<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - $allure)>>
	<<eventsenglish>>
	<<else>>
	<<eventsenglishsafe>>
	<</if>>
<</if>>

:: English Lesson Socialize [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the center of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>

<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure * 2))>>
	<<eventsenglish>>
	<<else>>
	<<eventsenglishsafe>>
	<</if>>
<</if>>

:: English Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>

<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure / 2))>>
	<<eventsenglish>>
	<<else>>
	<<eventsenglishsafe>>
	<</if>>
<</if>>

:: History Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $historyattended to 1>>

<<if $time lte ($hour * 60 + 5)>>

The history lesson begins, how do you want to conduct yourself?

<<else>>

The history lesson continues, how do you want to conduct yourself?

<</if>>

<<link [[Focus on the lesson|History Lesson Focus]]>><</link>><<gstress>><<ghistory>>

<<link [[Socialize with classmates|History Lesson Socialize]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>

<<link [[Daydream|History Lesson Daydream]]>><</link>><<lstress>> <<lharass>>

<<if $exhibitionism gte 55>>
<<link [[Masturbate|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>

<</if>>

:: History Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Embarrassed, you apologise and leave.

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: History Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You mock the teacher. "Sorry for interrupting <<sircomma>> I got you muddled with the skeleton in the science room." Laughter erupts among the seated students.

Winter sighs. "Is this really what passes for humour today?" <<He>> guides you to the exit and shuts the door behind you.<<gdelinquency>>

<<detention 1>><<set $winterlove -= 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>

:: History Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.

<<towelup>>

<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - $allure)>>
	<<eventshistory>>
	<<else>>
	<<eventshistorysafe>>
	<</if>>
<</if>>

:: History Lesson Socialize [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the center of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>

<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure * 2))>>
	<<eventshistory>>
	<<else>>
	<<eventshistorysafe>>
	<</if>>
<</if>>

:: History Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>

<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure / 2))>>
	<<eventshistory>>
	<<else>>
	<<eventshistorysafe>>
	<</if>>
<</if>>

:: School Pool [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $schoolstate is "fifth" and $time lte ($hour * 60 + 51)>>
	<<if $lowertype is "swim">>
		<<if $swimmingattended is 1>>
		You rejoin the swimming lesson.

		<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

		<<elseif $time lte ($hour * 60 + 5)>>
	You enter the swimming pool room.
	<<mason>><<person1>>
	Mason stands by the pool, encouraging students to stretch while waiting for the rest of the class.

	<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

		<<else>>
	You enter the swimming pool room.
	<<mason>><<person1>>
	Mason and the class are already in the water. "Glad you could join us!" <<He>> says, beckoning.<<gdelinquency>>

<<detention 1>>
		You climb into the water as Mason continues the lesson.

		<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

		<</if>>
	<<else>>
	You enter the swimming pool room.
	<<mason>><<person1>>
	Mason looks at your clothing. "You can't swim dressed like that! Go get changed."

		<<if $playergender is "f">>
			<<if $schoolswimsuitupperno gte 1 and $schoolswimsuitlowerno gte 1>>
			<<else>>
				<<if $schoolswimshortsno gte 1>>
				<<link [[Say you only have a boy's swimming costume|School Pool Wrong]]>><</link>>

				<</if>>
			<<link [[Say you don't have anything to change into|School Pool Spare]]>><</link>>

			<</if>>
		<<else>>
			<<if $schoolswimshortsno gte 1>>
			<<else>>
				<<if $schoolswimsuitupperno gte 1 and $schoolswimsuitlowerno gte 1>>
				<<link [[Say you only have a girl's swimming costume|School Pool Wrong]]>><</link>>

				<</if>>
			<<link [[Say you don't have anything to change into|School Pool Spare]]>><</link>>

			<</if>>
		<</if>>

	<<link [[Boy's changing room|School Boy's Changing Room]]>><<endevent>><</link>>

	<<link [[Girl's changing room|School Girl's Changing Room]]>><<endevent>><</link>>

	<</if>>

<<elseif $schoollesson is 1>>
	<<if $swimminginterrupted is 1>>

	<<mason>><<person1>>You enter the pool room. Mason ceases his activity and looks your way. "I've got a class to teach. Stop bothering us." <<He>> points to the door.<<gdelinquency>>

	<<detention 1>>

	<<link [[Boy's changing room|School Boy's Changing Room]]>><<endevent>><</link>>

	<<link [[Girl's changing room|School Girl's Changing Room]]>><<endevent>><</link>>

	<<else>>
	<<mason>><<person1>>
You enter the pool room. Mason ceases his activity and smiles at you. "Are you lost? Or is there something you need to tell me?" It seems you've interrupted the lesson.

<<set $swimminginterrupted to 1>>

	<<link [[Apologise|Swimming Classroom Apology]]>><<trauma 1>><<stress 2>><</link>><<gstress>><<gtrauma>>

		<<if $trauma gte 1>>
		<<link [[Mock|Swimming Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>

		<</if>>
	<</if>>
<<else>>

You are in the swimming pool room. It's saturated with the smell of chlorine.

<<if $storelocation is "pool">>
Your clothes are stored in an adjoining room.

<</if>>

<<exhibitionclassroom>>

	<<if $storelocation is "pool">>
	<<link [[Get changed|Swimming Pool Change]]>><</link>>

	<</if>>
	<<link [[Boy's changing room|School Boy's Changing Room]]>><<endevent>><</link>>

	<<link [[Girl's changing room|School Girl's Changing Room]]>><<endevent>><</link>>

<</if>>

:: School Boy's Changing Room [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<if $hour is 15 and $time lte ($hour * 60 + 4)>><<set $schoolstate to "fifth">><<set $schoollesson to 1>><</if>>
You are in the boy's changing room.
<<if $schoollesson is 1>>
	<<if $schoolstate is "fifth">>
		<<if $playergenderappearance is "m">>
			<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
			It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.

				<<if $storelocation is "schoolboyschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolgirlschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the girl's changing room.

				<<else>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
						<<if $playergender is "f">>
				<<link [[Change into your boy's swim shorts|School Boy's Change Girl]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<<else>>
				<<link [[Change into your boy's swim shorts and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<</if>>
					<</if>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
				<<link [[Change into your girl's swimsuit|School Boy's Change]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<<else>>
			It's full of boys in various states of undress.
				<<if $playergender is "f">>
				No one gives you a second glance, not realising you're a girl. You feel naughty.

				<</if>>

				<<if $storelocation is "schoolboyschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolgirlschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the girl's changing room.

				<<else>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
						<<if $playergender is "f">>
				<<link [[Change into your boy's swim shorts|School Boy's Change Girl]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<<else>>
				<<link [[Change into your boy's swim shorts and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<</if>>
					<</if>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
				<<link [[Change into your girl's swimsuit|School Boy's Change]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<</if>>

		<<else>>
			<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
			It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
				<<if $playergender is "f">>
				Even alone, being here makes you feel naughty, as well as worried you'll be caught.
				<</if>>

				<<if $storelocation is "schoolboyschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolgirlschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the girl's changing room.

				<<else>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
						<<if $playergender is "f">>
				<<link [[Change into your boy's swim shorts|School Boy's Change Girl]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<<else>>
				<<link [[Change into your boy's swim shorts and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<</if>>
					<</if>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
				<<link [[Change into your girl's swimsuit|School Boy's Change]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<<elseif $boysroomentered is $hour and $malechance isnot 0>>
			<<generatesm1>><<person1>>
				<<if $playergender is "m">>
			It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>

				<<else>>
			It's full of boys in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>

				<</if>>

			<<link [[Try to escape|School Boy's Escape]]>><</link>>

			<<link [[Flirt|School Boy's Flirt]]>><</link>><<promiscuous1>>

			<<link [[Apologise|School Boy's Apologise]]>><</link>>

			<<else>><<set $boysroomentered to $hour>>
				<<if $playergender is "m">>
			It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>

				<<else>>
			It's full of boys in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>

				<</if>>

			<<link [[Next|School Pool Entrance]]>><</link>>
			<</if>>
		<</if>>

	<<else>>
		<<if $playergenderappearance is "m">>
			<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
			It's currently empty, though you can hear activity in the pool proper.

				<<if $storelocation is "schoolboyschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolgirlschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the girl's changing room.

				<<else>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
						<<if $playergender is "f">>
				<<link [[Change into your boy's swim shorts|School Boy's Change Girl]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<<else>>
				<<link [[Change into your boy's swim shorts and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<</if>>
					<</if>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
				<<link [[Change into your girl's swimsuit|School Boy's Change]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<<else>>
			It's full of boys in various states of undress.
				<<if $playergender is "f">>
				No one gives you a second glance, not realising you're a girl. You feel naughty.

				<</if>>

				<<if $storelocation is "schoolboyschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolgirlschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the girl's changing room.

				<<else>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
						<<if $playergender is "f">>
				<<link [[Change into your boy's swim shorts|School Boy's Change Girl]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<<else>>
				<<link [[Change into your boy's swim shorts and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<</if>>
					<</if>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
				<<link [[Change into your girl's swimsuit|School Boy's Change]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<</if>>

		<<else>>
			<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
			It's currently empty, though you can hear activity in the pool proper.
				<<if $playergender is "f">>
				Even alone, being here makes you feel naughty, as well as worried you'll be caught.
				<</if>>

				<<if $storelocation is "schoolboyschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolgirlschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the girl's changing room.

				<<else>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
						<<if $playergender is "f">>
				<<link [[Change into your boy's swim shorts|School Boy's Change Girl]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<<else>>
				<<link [[Change into your boy's swim shorts and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

						<</if>>
					<</if>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
				<<link [[Change into your girl's swimsuit|School Boy's Change]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<<elseif $boysroomentered is $hour and $malechance isnot 0>>
			<<generatesm1>><<person1>>
				<<if $playergender is "m">>
			It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>

				<<else>>
			It's full of boys in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>

				<</if>>

			<<link [[Try to escape|School Boy's Escape]]>><</link>>

			<<link [[Flirt|School Boy's Flirt]]>><</link>><<promiscuous1>>

			<<link [[Apologise|School Boy's Apologise]]>><</link>>

			<<else>><<set $boysroomentered to $hour>>
				<<if $playergender is "m">>
			It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>

				<<else>>
			It's full of boys in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>

				<</if>>

			<<link [[Next|School Pool Entrance]]>><</link>>
			<</if>>
		<</if>>

	<</if>>
<<else>>
	<<if $playergender is "m">>
	It's empty as school is not in session.

		<<if $storelocation is "schoolboyschangingroom">>
		<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

		<<elseif $storelocation is "schoolgirlschangingroom">>
		The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the girl's changing room.

		<<else>>
			<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
				<<if $playergender is "f">>
				<<link [[Change into your boy's swim shorts|School Boy's Change Girl]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

				<<else>>
				<<link [[Change into your boy's swim shorts and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

				<</if>>
			<</if>>
			<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
			<<link [[Change into your girl's swimsuit|School Boy's Change]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

			<</if>>
		<</if>>
		<<link [[Enter the pool room|School Pool]]>><</link>>

		<<link [[Leave|School Pool Entrance]]>><</link>>

	<<else>>
	It's empty as school is not in session. Even so, being here makes you feel naughty.

		<<if $storelocation is "schoolboyschangingroom">>
		<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

		<<elseif $storelocation is "schoolgirlschangingroom">>
		The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the girl's changing room.

		<<else>>
			<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
				<<if $playergender is "f">>
				<<link [[Change into your boy's swim shorts|School Boy's Change Girl]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

				<<else>>
				<<link [[Change into your boy's swim shorts and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

				<</if>>
			<</if>>
			<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
			<<link [[Change into your girl's swimsuit|School Boy's Change]]>><<set $storelocationinit to "schoolboyschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

			<</if>>
		<</if>>
		<<link [[Enter the pool room|School Pool]]>><</link>>

		<<link [[Leave|School Pool Entrance]]>><</link>>

	<</if>>
<</if>>

:: School Girl's Changing Room [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<if $hour is 15 and $time lte ($hour * 60 + 4)>><<set $schoolstate to "fifth">><<set $schoollesson to 1>><</if>>
You are in the girl's changing room.
<<if $schoollesson is 1>>
	<<if $schoolstate is "fifth">>
		<<if $playergenderappearance is "f">>
			<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
			It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.

				<<if $storelocation is "schoolgirlschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolboyschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the boy's changing room.

				<<else>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
						<<if $playergender is "m">>
				<<link [[Change into your girl's swimsuit|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<<else>>
				<<link [[Change into your girl's swimsuit and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<</if>>
					<</if>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
				<<link [[Change into your boy's swim shorts|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<<else>>
			It's full of girls in various states of undress.
				<<if $playergender is "m">>
				No one gives you a second glance, not realising you're a boy. You feel naughty.

				<</if>>

				<<if $storelocation is "schoolgirlschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolboyschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the boy's changing room.

				<<else>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
						<<if $playergender is "m">>
				<<link [[Change into your girl's swimsuit|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<<else>>
				<<link [[Change into your girl's swimsuit and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<</if>>
					<</if>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
				<<link [[Change into your boy's swim shorts|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<</if>>
		<<else>>
			<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
			It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
				<<if $playergender is "m">>
				Even alone, being here makes you feel naughty, as well as worried you'll be caught.
				<</if>>

				<<if $storelocation is "schoolgirlschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolboyschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the boy's changing room.

				<<else>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
						<<if $playergender is "m">>
				<<link [[Change into your girl's swimsuit|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<<else>>
				<<link [[Change into your girl's swimsuit and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<</if>>
					<</if>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
				<<link [[Change into your boy's swim shorts|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
			<<generatesf1>><<person1>>
				<<if $playergender is "m">>
			It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>

				<<else>>
			It's full of girls in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>

				<</if>>

			<<link [[Try to escape|School Girl's Escape]]>><</link>>

			<<link [[Flirt|School Girl's Flirt]]>><</link>><<promiscuous1>>

			<<link [[Apologise|School Girl's Apologise]]>><</link>>

			<<else>><<set $girlsroomentered to $hour>>
				<<if $playergender is "f">>
			It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>

				<<else>>
			It's full of girls in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>

				<</if>>

			<<link [[Next|School Pool Entrance]]>><</link>>
			<</if>>
		<</if>>
	<<else>>
		<<if $playergenderappearance is "f">>
			<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
			It's currently empty, though you can hear activity in the pool proper.

				<<if $storelocation is "schoolgirlschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolboyschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the boy's changing room.

				<<else>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
						<<if $playergender is "m">>
				<<link [[Change into your girl's swimsuit|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<<else>>
				<<link [[Change into your girl's swimsuit and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<</if>>
					<</if>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
				<<link [[Change into your boy's swim shorts|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<<else>>
			It's full of girls in various states of undress.
				<<if $playergender is "m">>
				No one gives you a second glance, not realising you're a boy. You feel naughty.

				<</if>>

				<<if $storelocation is "schoolgirlschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolboyschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the boy's changing room.

				<<else>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
						<<if $playergender is "m">>
				<<link [[Change into your girl's swimsuit|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<<else>>
				<<link [[Change into your girl's swimsuit and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<</if>>
					<</if>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
				<<link [[Change into your boy's swim shorts|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<</if>>
		<<else>>
			<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
			It's currently empty, though you can hear activity in the pool proper.
				<<if $playergender is "m">>
				Even alone, being here makes you feel naughty, as well as worried you'll be caught.
				<</if>>

				<<if $storelocation is "schoolgirlschangingroom">>
				<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

				<<elseif $storelocation is "schoolboyschangingroom">>
				The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the boy's changing room.

				<<else>>
					<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
						<<if $playergender is "m">>
				<<link [[Change into your girl's swimsuit|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<<else>>
				<<link [[Change into your girl's swimsuit and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

						<</if>>
					<</if>>
					<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
				<<link [[Change into your boy's swim shorts|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

					<</if>>
				<</if>>
			<<link [[Enter the pool room|School Pool]]>><</link>>

			<<link [[Leave|School Pool Entrance]]>><</link>>

			<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
			<<generatesf1>><<person1>>
				<<if $playergender is "m">>
			It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>

				<<else>>
			It's full of girls in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>

				<</if>>

			<<link [[Try to escape|School Girl's Escape]]>><</link>>

			<<link [[Flirt|School Girl's Flirt]]>><</link>><<promiscuous1>>

			<<link [[Apologise|School Girl's Apologise]]>><</link>>

			<<else>><<set $girlsroomentered to $hour>>
				<<if $playergender is "f">>
			It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>

				<<else>>
			It's full of girls in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>

				<</if>>

			<<link [[Next|School Pool Entrance]]>><</link>>
			<</if>>
		<</if>>
	<</if>>
<<else>>
	<<if $playergender is "f">>
	It's empty as school is not in session.

		<<if $storelocation is "schoolgirlschangingroom">>
		<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

		<<elseif $storelocation is "schoolboyschangingroom">>
		The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the boy's changing room.

		<<else>>
			<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
				<<if $playergender is "m">>
				<<link [[Change into your girl's swimsuit|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

				<<else>>
				<<link [[Change into your girl's swimsuit and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

				<</if>>
			<</if>>
			<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
			<<link [[Change into your boy's swim shorts|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

			<</if>>
		<</if>>
		<<link [[Enter the pool room|School Pool]]>><</link>>

		<<link [[Leave|School Pool Entrance]]>><</link>>

	<<else>>
	It's empty as school is not in session. Even so, being here makes you feel naughty.

		<<if $storelocation is "schoolgirlschangingroom">>
		<<link [[Get dressed|School Pool Entrance]]>><<undress>><<storeon>><</link>>

		<<elseif $storelocation is "schoolboyschangingroom">>
		The locker you thought you put your clothes in is empty, and you feel a brief twinge of panic before remembering that you left them in the boy's changing room.

		<<else>>
			<<if $upperschoolswimsuitno gte 1 and $lowerschoolswimsuitno gte 1 and $upperclothes isnot "school swimsuit" and $lowerclothes isnot "school swimsuit bottom">>
				<<if $playergender is "m">>
				<<link [[Change into your girl's swimsuit|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

				<<else>>
				<<link [[Change into your girl's swimsuit and enter the pool room|School Pool]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<upperschoolswimsuit>><<lowerschoolswimsuit>><</link>>

				<</if>>
			<</if>>
			<<if $schoolswimshortsno gte 1 and $lowerclothes isnot "school swim shorts">>
			<<link [[Change into your boy's swim shorts|School Girl's Change]]>><<set $storelocationinit to "schoolgirlschangingroom">><<storelocation>><<storeclothes>><<schoolswimshorts>><</link>>

			<</if>>
		<</if>>
		<<link [[Enter the pool room|School Pool]]>><</link>>

		<<link [[Leave|School Pool Entrance]]>><</link>>

	<</if>>
<</if>>

:: School Boy's Change [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $schoollesson is 1>>
	<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
	You <<nervously>> change into the swimsuit.

	<<link [[Enter the pool room|School Pool]]>><</link>>

	<<link [[Stay in the changing room|School Boy's Changing Room]]>><</link>>

	<<else>>
		<<if $playergender is "f">>
		You find a secluded spot where you hopefully won't be disturbed, behind some lockers in the far corner of the room. You <<nervously>> remove your clothing, while a group of boys talk just a few steps away. You slip into your swimsuit.

		You won't be able to get past the boys dressed like this.

		<<else>>
		You find a secluded spot where you hopefully won't be disturbed, behind some lockers in the far corner of the room. You <<nervously>> slip on the girl's swimsuit, while a group of boys talk just a few steps away.

		You won't be able to get past the boys dressed like this.

		<</if>>

	<<link [[Wait until the coast is clear (0:08)|School Pool]]>><<pass 8>><</link>>

	<<link [[This was a bad idea, put your clothes back on|School Boy's Changing Room]]>><<undress>><<storeon>><</link>>

	<</if>>
<<else>>

	You <<nervously>> change into the swimsuit.

	<<link [[Enter the pool room|School Pool]]>><</link>>

	<<link [[Stay in the changing room|School Boy's Changing Room]]>><</link>>

<</if>>

:: School Boy's Change Girl [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $schoollesson is 1>>
	<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
	You <<nervously>> change into your swim shorts.

	<<else>>

		You find a secluded spot where you hopefully won't be disturbed, behind some lockers in the far corner of the room. You <<nervously>> remove your clothing, while a group of boys talk just a few steps away. You slip into your swim shorts.

	<</if>>
<<else>>

	You <<nervously>> change into the swim shorts.

<</if>>

<<exposure>>

<<if $playergenderappearance isnot "m">>

You look down at your exposed <<breastsstop>> There's no way people will think you're a boy.

	<<link [[This was a bad idea, put your clothes back on|School Boy's Changing Room]]>><<undress>><<storeon>><</link>>

	<<link [[Wait until the coast is clear (0:08)|School Pool]]>><<pass 8>><</link>>

<<else>>

You look down at your exposed <<breastsstop>> You think people will be tricked.

	<<link [[This was a bad idea, put your clothes back on|School Boy's Changing Room]]>><<undress>><<storeon>><</link>>

	<<link [[Enter the pool room|School Pool]]>><</link>>

<</if>>

:: Swimming Lesson [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $swimmingattended to 1>>

<<if $time lte ($hour * 60 + 5)>>

	<<if $exposed gte 1>>
	You keep your <<lewdness>> hidden beneath the surface of the water, but you still feel vulnerable and exposed. The rest of the class sneak looks when they think you can't see them.

	The swimming lesson begins, how do you want to conduct yourself?

	<<else>>

	The swimming lesson begins, how do you want to conduct yourself?

	<</if>>

<<else>>
	<<if $exposed gte 1>>
	The water helps conceal you, but you still feel exposed. The rest of the class sneak looks when they think you can't see them.

	The swimming lesson continues, how do you want to conduct yourself?

	<<else>>

The swimming lesson continues, how do you want to conduct yourself?

	<</if>>

<</if>>

<<link [[Focus on the lesson|Swimming Lesson Focus]]>><</link>><<gstress>><<gswimming>><<gtiredness>>

<<link [[Socialize with classmates|Swimming Lesson Socialize]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>

<<link [[Daydream|Swimming Lesson Daydream]]>><</link>><<lstress>> <<lharass>>

<<if $exhibitionism gte 55>>
<<link [[Masturbate|Swimming Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>

<</if>>

:: School Pool Wrong [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You speak in a low voice, so only the teacher will hear you.

<<if $playergender is "f">>
	<<if $playergenderappearance is "f">>
	"I only have a pair of boy's shorts, <<sirstop>>"

	<<He>> blushes. "Oh. That's better than nothing, and it's not like you have a problem dressing as a boy. Go get changed." <<He>> turns back to <<his>> class.

	<<elseif $playergenderappearance is "m">>
	"I only have a pair of boy's shorts, <<sirstop>>"

	<<He>> looks at you blankly. "I don't see the..." <<He>> blushes as realisation dawns on <<his>> youthful face. "Oh. That's better than nothing, and it's not like you have a problem dressing as a boy. Go get changed." <<He>> turns back to <<his>> class.

	<</if>>
<<elseif $playergender is "m">>
	<<if $playergenderappearance is "m">>
	"I only have a girl's suit, <<sirstop>>"

	<<He>> blushes. "Oh. That's better than nothing, and it's not like you have a problem dressing as a girl. Go get changed." <<He>> turns back to <<his>> class.

	<<elseif $playergenderappearance is "f">>
	"I only have a girl's suit, <<sirstop>>"

	<<He>> looks at you blankly. "I don't see the..." <<He>> blushes as realisation dawns on <<his>> youthful face. "Oh. That's better than nothing, and it's not like you have a problem dressing as a girl. Go get changed." <<He>> turns back to <<his>> class.

	<</if>>
<</if>>

	<<link [[Boy's changing room|School Boy's Changing Room]]>><<endevent>><</link>>

	<<link [[Girl's changing room|School Girl's Changing Room]]>><<endevent>><</link>>

:: School Pool Spare [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
"I don't have a swimming costume, <<sirstop>>"

<<He>> sighs and climbs out the pool. "Come on, we might have some spares."

<<He>> takes you into a small room and rummages inside a cupboard.

<<if $rng gte 81 and $delinquency gte 200>>
"I'm sorry but we don't have anything to spare. You'll have to swim naked."

<<He>> doesn't wait for you to give voice to your anxiety. "The rest of the class will be distracted, just quietly slip into the water. No one will be able to see anything once you're in."

<<link [[Accept|School Pool Nude]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<endevent>><<exposure>><</link>>

<<link [[Refuse|School Pool Refuse]]>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<elseif $rng gte 41>>
	<<if $playergender is "f">>
	<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.

	You unfurl the fabric to reveal a rather tattered swimsuit. You slip it on and store your clothes in the cupboard, before heading out for the lesson.

	<<link [[Get changed|Swimming Lesson]]>><<endevent>><</link>>
<<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<spareschoolswimsuit>><<exposure>>

	<<elseif $playergender is "m">>
		<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.

	You unfurl the fabric to reveal a rather tattered pair of swim shorts. You slip them on and store your clothes in the cupboard, before heading out for the lesson.

	<<link [[Get changed|Swimming Lesson]]>><<endevent>><</link>>
<<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<spareschoolswimshorts>><<exposure>>

	<</if>>
<<elseif $rng gte 1>>
	<<if $playergender is "f">>

<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.

You unfurl the fabric to reveal a rather tattered pair of boy's swim shorts. You rummage in the cupboard yourself, but find not a scrap of clothing. It's the shorts or nothing.

<<link [[Wear the shorts|School Pool Crossdress]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<spareschoolswimshorts>><<endevent>><<exposure>><</link>>

<<link [[Skip the lesson|School Pool Refuse]]>><<detention 6>><<endevent>><</link>><<gdelinquency>>
	<<elseif $playergender is "m">>

<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.

You unfurl the fabric to reveal a rather tattered girl's swimsuit. You rummage in the cupboard yourself, but find not a scrap of clothing. It's the swimsuit or nothing.

<<link [[Wear the swimsuit|School Pool Crossdress]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<spareschoolswimsuit>><<endevent>><<exposure>><</link>>

<<link [[Skip the lesson|School Pool Refuse]]>><<detention 6>><<endevent>><</link>><<gdelinquency>>
	<</if>>
<</if>>

:: Swimming Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

Embarrassed, you apologise and leave.

	<<link [[Boy's changing room|School Boy's Changing Room]]>><<endevent>><</link>>

	<<link [[Girl's changing room|School Girl's Changing Room]]>><<endevent>><</link>>

:: Swimming Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You mock the teacher. "Sorry for interrupting <<sirstop>> I just wanted to see you in <<if $pronoun is "f">>that tight swimsuit<<else>>those tight shorts<</if>>." A few of the students laugh, others start blushing.

Mason also blushes. "I-I'll pretend I didn't hear that." <<He>> points to the changing rooms, before quickly looking away from you.<<gdelinquency>>

<<detention 1>><<set $masonlove -= 1>>
	<<link [[Boy's changing room|School Boy's Changing Room]]>><<endevent>><</link>>

	<<link [[Girl's changing room|School Girl's Changing Room]]>><<endevent>><</link>>

:: School Pool Nude [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You <<nervously>> undress and tuck your clothes away inside the cupboard. You open the door slightly and peek through the gap. Thirty or so students, plus the teacher. You'll get in trouble if you don't join them, but can you really expose yourself in front of so many people?

<<link [[This was a mistake!|School Pool Refuse]]>><<undress>><<storeon>><</link>>

<<link [[I have no choice|School Pool Nude Entry]]>><</link>>

:: School Pool Refuse [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

There's no way you're doing this. You leave the pool, clothes on and dignity intact, but refusing a teacher will have consequences.

<<link [[Next|School Pool Entrance]]>><</link>>

:: School Pool Crossdress [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $phase is 1>><<set $phase to 0>>

You steel yourself and walk through the door, <<lewdness>> on display. You manage to get beneath beneath the flimsy protection of the water, but not before the rest of the class become aware of your state.<<garousal>><<arousal 6>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $exposed gte 1>>

You <<nervously>> undress and tuck your clothes away inside the cupboard, before slipping on the <<if $playergender is "f">>shorts<<else>>swimsuit<</if>>. You look down at your <<breastscomma>> there's no way you'll pass as a boy. You open the door slightly and peek through the gap. Thirty or so students, plus the teacher. You'll get in trouble if you don't join them, but can you really expose yourself in front of so many people?

<<link [[This was a mistake!|School Pool Refuse]]>><<undress>><<storeon>><</link>>

<<link [[I have no choice|School Pool Crossdress]]>><<set $phase to 1>><</link>>

<<elseif $exposed lte 0>>

You <<nervously>> undress and tuck your clothes away inside the cupboard, before slipping on the <<if $playergender is "f">>shorts<<else>>swimsuit<</if>>.

You enter the pool room proper. A couple of heads turn, but no one gives you a second glance as you climb into the water.

<<link [[Next|Swimming Lesson]]>><</link>>

<</if>>

:: School Pool Nude Entry [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You steel yourself and walk through the door, doing your best to cover your displayed <<nuditystop>> You manage to get beneath beneath the flimsy protection of the water, but not before the rest of the class become aware of your state.<<garousal>><<arousal 6>>

<<link [[Next|Swimming Lesson]]>><</link>>

:: School Boy's Escape [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<if $physique gte $rng * 100 + 4000>>
You wrench your arm free of the <<persons>> grip. You dodge <<his>> second attempt and flee the room.

<<link [[Next|School Pool Entrance]]>><</link>>

<<else>>
You try to wrench your arm free of the <<persons>> grip, but you are not strong enough. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Strip."

	<<if $exhibitionism gte 75>>
	<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>

	<<else>>
	<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<</if>>
	<<if $promiscuity gte 35>>
	<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>

	<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: School Boy's Flirt [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

"I can't help it," you say. "You're all so hot."<<promiscuity1>>

Some of the boys blush. The <<person>> seems less impressed. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Take off your clothes."

	<<if $exhibitionism gte 75>>
	<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>

	<<else>>
	<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<</if>>
	<<if $promiscuity gte 35>>
	<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>

	<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>

:: School Boy's Apologise [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

"I-I'm sorry," you say. "I get the rooms muddled."

"You think I'll believe that?" the <<person>> laughs. "I know just how to punish a pervert. You've seen us undressed, so now we see you. Take off your clothes."

	<<if $exhibitionism gte 75>>
	<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>

	<<else>>
	<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<</if>>
	<<if $promiscuity gte 35>>
	<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>

	<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>

:: School Boy's Forced Strip [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

You <<nervously>> remove your clothing. Some boys blush and look away, but most are at least curious. A crowd forms around you. You're soon bare in front of them.<<covered>>

<<uppernaked>><<lowernaked>><<undernaked>>
<<if $playergender is $playergenderappearance>>

The <<person>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."

The boys shout suggestions.

	<<if $collared is 1>>

	The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

	<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

	<<else>>

	"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

	<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

	<</if>>
<<else>>

The <<person>> gapes. "You're not a girl?" <<he>> says. "Why were you dressed as one?"

<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>

<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>

<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -1>><</link>><<lcool>>

<</if>>

:: School Boy's Strip [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You <<nervously>> remove your clothing. You make eye contact with as many boys as you can as you undress. Many blush and look away, but a crowd still forms around you. You're soon bare in front of them.<<covered>><<exhibitionism5>>
<<if $playergender is $playergenderappearance>>
<<uppernaked>><<lowernaked>><<undernaked>>

The <<person>> is blushing as <<he>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."

The boys shout suggestions.

	<<if $collared is 1>>

	The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

	<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

	<<else>>

	"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

	<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

	<</if>>

<<else>>
<<uppernaked>><<lowernaked>><<undernaked>>

The <<person>> blushes and gapes. "Y-you're not a girl?" <<he>> says. "Why were you dressed as one?"

<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>

<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>

<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -1>><</link>><<lcool>>

<</if>>

:: School Boy's Refuse Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
"You're getting stripped," the <<person>> says. "Whether you want it or not." <<He>> hesitates, but the other boys cheer <<him>> on.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked" or $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Boy's Refuse Molestation]]>><</link>><<nexttext>>
<</if>>

:: School Boy's Refuse Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
<<endevent>><<mason>><<person1>>Mason rushes in to investigate the scream. The boys back away and pretend they had no part in it.

<<if $exposed gte 1>>
<<He>> escorts you from the room.
<<else>>
<<He>> wraps towels around you and escorts you from the room.
<</if>>
<<if $playergender is "f">>
"You shouldn't be in the boy's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."<<gdelinquency>><<detention 1>>
<<else>>
"What they were doing isn't okay," <<he>> says once you're alone. "I'll have a word with them."<<lcool>><<status -1>>
<</if>>

<<tearful>> you watch the teacher return to <<his>> class.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. The other boys try to grab you, but you shove them away. <<tearful>> you escape the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Pool Entrance]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

You shake free of the <<persons>> weakened grip. The other boys try to grab you, but you shove them away. <<tearful>> you escape the room.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|School Pool Entrance]]>><</link>>

<<else>>
	<<uppernaked>><<lowernaked>><<undernaked>>
	<<if $playergender is $playergenderappearance>>

	The <<person>> backs away from you, your clothes in hand. "If you want them back," <<he>> says. "You better do what we say."

	The boys shout suggestions.

		<<if $collared is 1>>

		The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

		<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

		<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

		<<else>>

		"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

		<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

		<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

		<</if>>

	<<else>>

	The <<person>> backs away from you, your clothes in hand. "Y-you're not a girl?" <<he>> says. "Why were you dressed as one?"

	<<if $promiscuity gte 35>>
	<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>

	<</if>>
	<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>

	<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -1>><</link>><<lcool>>

	<</if>>
<</if>>

:: School Boy's Seduce [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

"You only want to look?" you purr. "How about we both strip down?"<<promiscuity3>>

<<if $seductionrating gte $seductionrequired>>

The <<person>> tries to respond, but just stammers. You begin to undress <<himstop>>

<<link [[Next|School Boy's Seduce Sex]]>><<set $sexstart to 1>><</link>>

<<else>>

"No chance," the <<person>> says. "You're the one getting ogled now."

	<<if $exhibitionism gte 75>>
	<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>

	<<else>>
	<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: School Boy's Seduce Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|School Boy's Seduce Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Boy's Seduce Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Boy's Seduce Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Boy's Seduce Sex]]>><</link>><<nexttext>>
<</if>>

:: School Boy's Seduce Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. You feel the boys' hungry gaze on your back.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the boys' hungry gaze on your back.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. You feel the boys' hungry gaze on your back.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|School Pool Entrance]]>><</link>>

:: School Boy's Knees [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

You drop to your knees. "Good doggy," the <<person>> says. <<He>> looks at the other boys. "Let's go."

<<He>> leads you to the entrance of the changing rooms, then through the doors leading into the rest of the school. You're naked on your hands and knees, with a collar around your neck and the leash held by the <<personstop>> The other boys surround you and jeer. Now and then one gropes or spanks you.

You are being led down a corridor when you run into the first group of students. "Oh my god," you hear one say, before any speech is drowned out by laughter. They join the procession. Soon there's a crowd marching around the school, revolving around the naked <<girl>> with the collar and leash.<<fameexhibitionism 50>>

<<endcombat>>

<<link [[Next|School Boy's Knees 2]]>><</link>>

:: School Boy's Knees 2 [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<leighton>><<person1>>
Leighton's voice appears behind the group. It's not long before the crowd has dissipated. The headteacher arrives beside you, and stares down. <<He>> found your clothes somewhere, and drops them on top of you. <<He>> walks away, smiling.

<<clothesontowel>>
<<endevent>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: School Boy's Bend [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

You lean against the lockers and bend over. The <<person>> walks beside you, and leans on your back. "Make sure you get this," <<he>> says. There's silence for a moment, then a loud smack as something hits your <<bottomstop>> Then another. <<Hes>> spanking you with a float used by the younger students. It's made of foam, but <<he>> whips it against your skin with such speed that the pain makes you jolt.<<gpain>><<set $pain += 40>>

<<fameexhibitionism 50>>
"Someone else have a go," <<he>> says after a while. Someone does. They aren't as effective, but the <<person>> leans against the lockers and pulls your hair back. <<He>> leans close. "This is what happens to girls who come in here," <<he>> says. Another jolt of pain. "Consider yourself lucky I'm so nice. Some wanted much worse." <<He>> glances at your body, and regret darkens <<his>> face. <<He>> stands up. "That's enough. <<pShes>> learnt <<pher>> lesson." <<He>> throws your clothes at you. <<tearful>> you take your clothing and leave the room.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|School Pool Entrance]]>><</link>>

:: School Boy's Naked Refuse [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

The <<person>> shrugs. "Fine," <<he>> says. "Everyone. Let's show <<pher>> out."

Groping hands fondle you all over, and push you towards an open window. It's small and near the ceiling, but the boys lift you and push you through, head first. You tumble to the ground on the other side. The window clicks shut above you. You're not even on school grounds anymore.<<covered>>

<<endcombat>>

<<link [[Next|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>

:: School Boy's Crossdress Seduce [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

"I can be your girl," you purr. "If you want."

<<if $seductionrating gte $seductionrequired>>
<<He>> tries to respond, but stammers. You begin to undress <<himstop>>

<<link [[Next|School Boy's Crossdress Sex]]>><</link>>

<<else>>

"N-no," <<he>> says, "But if you want to be treated like a girl, that's fine. What should we do with her?"

The boys shout suggestions.

	<<if $collared is 1>>

	The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

	<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

	<<else>>

	"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

	<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

	<</if>>

<</if>>

:: School Boy's Crossdress Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Boy's Crossdress Sex]]>><</link>><<nexttext>>
<</if>>

:: School Boy's Crossdress Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> against a locker. <<tearful>> you escape the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|School Pool Entrance]]>><</link>>

:: School Boy's Crossdress Honest [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I like dressing as a girl," you say. "It makes me feel pretty."
<<elseif $submissive lte 850>>
"I dress how I want," you say. "And I like dressing as a girl."
<<else>>
"I like dressing as a girl," you say.
<</if>>

The boys laugh. "You really are a pervert," the <<person>> says. "What should we do with <<phim>> I wonder."

The boys shout suggestions.

	<<if $collared is 1>>

	The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

	<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

	<<else>>

	"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

	<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>

	<</if>>

:: School Boy's Crossdress Forced [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I-I didn't want to dress like a girl" you say. "I forgot my uniform."
<<elseif $submissive lte 850>>
"Some idiot made me dress this way,"
<<else>>
"I had no choice," you say. "I forgot my uniform."
<</if>>

The boys enjoy a laugh at your expense. "We're not letting you in here dressed like a girl," <<he>> says. "It's distracting." <<He>> blushes and throws you your clothes.

<<clotheson>>
<<endevent>>

<<link [[Next|School Pool Entrance]]>><</link>>

:: School Girl's Escape [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<if $physique gte $rng * 100 + 4000>>
You wrench your arm free of the <<persons>> grip. You dodge <<his>> second attempt and flee the room.

<<link [[Next|School Pool Entrance]]>><</link>>

<<else>>
You try to wrench your arm free of the <<persons>> grip, but you are not strong enough. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Strip."

	<<if $exhibitionism gte 75>>
	<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>

	<<else>>
	<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<</if>>
	<<if $promiscuity gte 35>>
	<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>

	<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: School Girl's Flirt [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

"I can't help it," you say. "You're all so hot."<<promiscuity1>>

Some of the girls blush. The <<person>> seems less impressed. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Take off your clothes."

	<<if $exhibitionism gte 75>>
	<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>

	<<else>>
	<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<</if>>
	<<if $promiscuity gte 35>>
	<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>

	<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>

:: School Girl's Apologise [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

"I-I'm sorry," you say. "I get the rooms muddled."

"You think I'll believe that?" the <<person>> laughs. "I know just how to punish a pervert. You've seen us undressed, so now we see you. Take off your clothes."

	<<if $exhibitionism gte 75>>
	<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>

	<<else>>
	<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<</if>>
	<<if $promiscuity gte 35>>
	<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>

	<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>

:: School Girl's Forced Strip [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

You <<nervously>> remove your clothing. Some girls blush and look away, but most are at least curious. A crowd forms around you. You're soon bare in front of them.<<covered>>

<<uppernaked>><<lowernaked>><<undernaked>>
<<if $playergender is $playergenderappearance>>

The <<person>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."

The girls shout suggestions.

	<<if $collared is 1>>

	The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

	<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

	<<else>>

	"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

	<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

	<</if>>
<<else>>

The <<person>> gapes. "You're not a boy?" <<he>> says. "Why were you dressed as one?"

<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>

<</if>>
<<link [[Say you like dressing as a girl|School Girl's Crossdress Honest]]>><</link>>

<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -1>><</link>><<lcool>>

<</if>>

:: School Girl's Strip [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You <<nervously>> remove your clothing. You make eye contact with as many girls as you can as you undress. Many blush and look away, but a crowd still forms around you. You're soon bare in front of them.<<covered>><<exhibitionism5>>
<<if $playergender is $playergenderappearance>>
<<uppernaked>><<lowernaked>><<undernaked>>

The <<person>> is blushing as <<he>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."

The girls shout suggestions.

	<<if $collared is 1>>

	The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

	<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

	<<else>>

	"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

	<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

	<</if>>

<<else>>
<<uppernaked>><<lowernaked>><<undernaked>>

The <<person>> blushes and gapes. "Y-you're not a boy?" <<he>> says. "Why were you dressed as one?"

<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>

<</if>>
<<link [[Say you like dressing as a girl|School Girl's Crossdress Honest]]>><</link>>

<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -1>><</link>><<lcool>>

<</if>>

:: School Girl's Refuse Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
"You're getting stripped," the <<person>> says. "Whether you want it or not." <<He>> hesitates, but the other girls cheer <<him>> on.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked" or $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Girl's Refuse Molestation]]>><</link>><<nexttext>>
<</if>>

:: School Girl's Refuse Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
<<endevent>><<mason>><<person1>>Mason rushes in to investigate the scream. The girls back away and pretend they had no part in it.

<<if $exposed gte 1>>
<<He>> escorts you from the room.
<<else>>
<<He>> wraps towels around you and escorts you from the room.
<</if>>
<<if $playergender is "m">>
"You shouldn't be in the girl's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."<<gdelinquency>><<detention 1>>
<<else>>
"What they were doing isn't okay," <<he>> says once you're alone. "I'll have a word with them."<<lcool>><<status -1>>
<</if>>

<<tearful>> you watch the teacher return to <<his>> class.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. The other girls try to grab you, but you shove them away. <<tearful>> you escape the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Pool Entrance]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

You shake free of the <<persons>> weakened grip. The other girls try to grab you, but you shove them away. <<tearful>> you escape the room.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|School Pool Entrance]]>><</link>>

<<else>>
	<<uppernaked>><<lowernaked>><<undernaked>>
	<<if $playergender is $playergenderappearance>>

	The <<person>> backs away from you, your clothes in hand. "If you want them back," <<he>> says. "You better do what we say."

	The girls shout suggestions.

		<<if $collared is 1>>

		The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

		<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

		<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

		<<else>>

		"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

		<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

		<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

		<</if>>

	<<else>>

	The <<person>> backs away from you, your clothes in hand. "Y-you're not a boy?" <<he>> says. "Why were you dressed as one?"

	<<if $promiscuity gte 35>>
	<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>

	<</if>>
	<<link [[Say you like dressing as a girl|School Girl's Crossdress Honest]]>><</link>>

	<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -1>><</link>><<lcool>>

	<</if>>
<</if>>

:: School Girl's Seduce [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

"You only want to look?" you purr. "How about we both strip down?"<<promiscuity3>>

<<if $seductionrating gte $seductionrequired>>

The <<person>> tries to respond, but just stammers. You begin to undress <<himstop>>

<<link [[Next|School Girl's Seduce Sex]]>><<set $sexstart to 1>><</link>>

<<else>>

"No chance," the <<person>> says. "You're the one getting ogled now."

	<<if $exhibitionism gte 75>>
	<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>

	<<else>>
	<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: School Girl's Seduce Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|School Girl's Seduce Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Girl's Seduce Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Girl's Seduce Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Girl's Seduce Sex]]>><</link>><<nexttext>>
<</if>>

:: School Girl's Seduce Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. You feel the girls' hungry gaze on your back.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the girls' hungry gaze on your back.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. You feel the girls' hungry gaze on your back.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|School Pool Entrance]]>><</link>>

:: School Girl's Knees [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

You drop to your knees. "Good doggy," the <<person>> says. <<He>> looks at the other girls. "Let's go."

<<He>> leads you to the entrance of the changing rooms, then through the doors leading into the rest of the school. You're naked on your hands and knees, with a collar around your neck and the leash held by the <<personstop>> The other girls surround you and jeer. Now and then one gropes or spanks you.

You are being led down a corridor when you run into the first group of students. "Oh my god," you hear one say, before any speech is drowned out by laughter. They join the procession. Soon there's a crowd marching around the school, revolving around the naked <<girl>> with the collar and leash.<<fameexhibitionism 50>>

<<endcombat>>

<<link [[Next|School Girl's Knees 2]]>><</link>>

:: School Girl's Knees 2 [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<leighton>><<person1>>
Leighton's voice appears behind the group. It's not long before the crowd has dissipated. The headteacher arrives beside you, and stares down. <<He>> found your clothes somewhere, and drops them on top of you. <<He>> walks away, smiling.

<<clothesontowel>>
<<endevent>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: School Girl's Bend [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

You lean against the lockers and bend over. The <<person>> walks beside you, and leans on your back. "Make sure you get this," <<he>> says. There's silence for a moment, then a loud smack as something hits your <<bottomstop>> Then another. <<Hes>> spanking you with a float used by the younger students. It's made of foam, but <<he>> whips it against your skin with such speed that the pain makes you jolt.<<gpain>><<set $pain += 40>>

<<fameexhibitionism 50>>
"Someone else have a go," <<he>> says after a while. Someone does. They aren't as effective, but the <<person>> leans against the lockers and pulls your hair back. <<He>> leans close. "This is what happens to boys who come in here," <<he>> says. Another jolt of pain. "Consider yourself lucky I'm so nice. Some wanted much worse." <<He>> glances at your body, and regret darkens <<his>> face. <<He>> stands up. "That's enough. <<pShes>> learnt <<pher>> lesson." <<He>> throws your clothes at you. <<tearful>> you take your clothing and leave the room.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|School Pool Entrance]]>><</link>>

:: School Girl's Naked Refuse [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

The <<person>> shrugs. "Fine," <<he>> says. "Everyone. Let's show <<pher>> out."

Groping hands fondle you all over, and push you towards an open window. It's small and near the ceiling, but the girls lift you and push you through, head first. You tumble to the ground on the other side. The window clicks shut above you. You're not even on school grounds anymore.<<covered>>

<<endcombat>>

<<link [[Next|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>

:: School Girl's Crossdress Seduce [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

"I can be your girl," you purr. "If you want."

<<if $seductionrating gte $seductionrequired>>
<<He>> tries to respond, but stammers. You begin to undress <<himstop>>

<<link [[Next|School Girl's Crossdress Sex]]>><</link>>

<<else>>

"N-no," <<he>> says, "But if you want to be treated like a boy, that's fine. What should we do with him?"

The girls shout suggestions.

	<<if $collared is 1>>

	The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

	<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

	<<else>>

	"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

	<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

	<</if>>

<</if>>

:: School Girl's Crossdress Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Girl's Crossdress Sex]]>><</link>><<nexttext>>
<</if>>

:: School Girl's Crossdress Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> against a locker. <<tearful>> you escape the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|School Pool Entrance]]>><</link>>

:: School Girl's Crossdress Honest [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I like dressing as a boy," you say. "It makes me feel pretty."
<<elseif $submissive lte 850>>
"I dress how I want," you say. "And I like dressing as a boy."
<<else>>
"I like dressing as a boy," you say.
<</if>>

The girls laugh. "You really are a pervert," the <<person>> says. "What should we do with <<phim>> I wonder."

The girls shout suggestions.

	<<if $collared is 1>>

	The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."

	<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

	<<else>>

	"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."

	<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -1>><<trauma 6>><<stress 12>><</link>><<lcool>><<gtrauma>><<gstress>>

	<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>

	<</if>>

:: School Girl's Crossdress Forced [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I-I didn't want to dress like a boy" you say. "I forgot my uniform."
<<elseif $submissive lte 850>>
"Some idiot made me dress this way,"
<<else>>
"I had no choice," you say. "I forgot my uniform."
<</if>>

The girls enjoy a laugh at your expense. "We're not letting you in here dressed like a boy," <<he>> says. "It's distracting." <<He>> blushes and throws you your clothes.

<<clotheson>>
<<endevent>>

<<link [[Next|School Pool Entrance]]>><</link>>

:: Swimming Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>

<<if $exposed gte 1>>

You focus on following Mason's instructions and exerting yourself. Doing so while keeping your body concealed beneath the water proves to be difficult.<<physique 3>><<swimmingskilluse>>

<<elseif $exposed lte 0>>

You focus on following Mason's instructions and exerting yourself. It's hard going, but you think you're making progress.<<physique 3>><<swimmingskilluse>>

<</if>>

<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>><<set $phase to 0>>
	<<if $exposed gte 1>>

The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.

<<elseif $exposed lte 0>>

The bell rings, signifying the end of the lesson. You climb out of the pool.

	<</if>>
	<<if $time is ($hour * 60 + 57)>>
	<<pass 3>>
	<<elseif $time is ($hour * 60 + 58)>>
	<<pass 2>>
	<<elseif $time is ($hour * 60 + 59)>>
	<<pass 1>>
	<</if>>

	<<if $exposed lte 0>>
	<<link [[Boy's Changing Room|School Boy's Changing Room]]>><</link>>

	<<link [[Girl's Changing Room|School Girl's Changing Room]]>><</link>>

	<</if>>
	<<if $storelocation is "pool">>
	<<link [[Get changed|Swimming Pool Change]]>><</link>>

	<<elseif $exposed gte 1>>
	<<link [[Grab some towels and enter the boy's changing room|School Boy's Changing Room]]>><<towelup>><</link>>

	<<link [[Grab some towels and enter the girl's Changing Room|School Girl's Changing Room]]>><</link>>

	<</if>>

<<else>>

	<<if $exposed gte 1>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - $allure)>>
		<<eventsswimming>>
		<<else>>
		<<eventsswimmingsafe>>
		<</if>>

	<<elseif $exposed lte 0>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - ($allure / 5))>>
		<<eventsswimming>>
		<<else>>
		<<eventsswimmingsafe>>
		<</if>>
	<</if>>
<</if>>

:: Swimming Lesson Socialize [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>

<<if $exposed gte 1>>

You pay little attention to the lesson, instead chatting with your fellow students. Some look away bashfully when you try to engage, but you catch them looking now and then.

<<elseif $exposed lte 0>>

You pay little attention to the lesson, instead chatting with your fellow students.

<</if>>

<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>><<set $phase to 0>>
	<<if $exposed gte 1>>

The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.

<<elseif $exposed lte 0>>

The bell rings, signifying the end of the lesson. You climb out of the pool.

	<</if>>
	<<if $time is ($hour * 60 + 57)>>
	<<pass 3>>
	<<elseif $time is ($hour * 60 + 58)>>
	<<pass 2>>
	<<elseif $time is ($hour * 60 + 59)>>
	<<pass 1>>
	<</if>>

	<<if $exposed lte 0>>
	<<link [[Boy's Changing Room|School Boy's Changing Room]]>><</link>>

	<<link [[Girl's Changing Room|School Girl's Changing Room]]>><</link>>

	<</if>>
	<<if $storelocation is "pool">>
	<<link [[Get changed|Swimming Pool Change]]>><</link>>

	<<elseif $exposed gte 1>>
	<<link [[Grab some towels and enter the boy's changing room|School Boy's Changing Room]]>><<towelup>><</link>>

	<<link [[Grab some towels and enter the girl's Changing Room|School Girl's Changing Room]]>><</link>>

	<</if>>

<<else>>

	<<if $exposed gte 1>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - ($allure * 2))>>
		<<eventsswimming>>
		<<else>>
		<<eventsswimmingsafe>>
		<</if>>

	<<elseif $exposed lte 0>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - ($allure / 2))>>
		<<eventsswimming>>
		<<else>>
		<<eventsswimmingsafe>>
		<</if>>
	<</if>>
<</if>>

:: Swimming Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>

<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
	<<if $exposed gte 1>>
	Vulnerable as you are you don't really pay attention to the lesson, instead idly paddling and keeping your <<lewdness>> covered.
	<<elseif $exposed lte 1>>
You don't really pay attention to the lesson, instead idly paddling and thinking about what you'll do after school.
	<</if>>
<</if>>

<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>><<set $phase to 0>>
	<<if $exposed gte 1>>

The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.

<<elseif $exposed lte 0>>

The bell rings, signifying the end of the lesson. You climb out of the pool.

	<</if>>
	<<if $time is ($hour * 60 + 57)>>
	<<pass 3>>
	<<elseif $time is ($hour * 60 + 58)>>
	<<pass 2>>
	<<elseif $time is ($hour * 60 + 59)>>
	<<pass 1>>
	<</if>>

	<<if $exposed lte 0>>
	<<link [[Boy's Changing Room|School Boy's Changing Room]]>><</link>>

	<<link [[Girl's Changing Room|School Girl's Changing Room]]>><</link>>

	<</if>>
	<<if $storelocation is "pool">>
	<<link [[Get changed|Swimming Pool Change]]>><</link>>

	<<elseif $exposed gte 1>>
	<<link [[Grab some towels and enter the boy's changing room|School Boy's Changing Room]]>><<towelup>><</link>>

	<<link [[Grab some towels and enter the girl's Changing Room|School Girl's Changing Room]]>><</link>>

	<</if>>

<<else>>

	<<if $exposed gte 1>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - ($allure / 2))>>
		<<eventsswimming>>
		<<else>>
		<<eventsswimmingsafe>>
		<</if>>

	<<elseif $exposed lte 0>>

	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $danger gte (8900 - ($allure / 10))>>
		<<eventsswimming>>
		<<else>>
		<<eventsswimmingsafe>>
		<</if>>
	<</if>>
<</if>>

:: Swimming Pool Change [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<undress>><<storeon>>
You make the short dash to the side room without any interference. You find your clothes where you left them. You quickly dry yourself and change.

<<link [[Boy's changing room|School Boy's Changing Room]]>><<endevent>><</link>>

<<link [[Girl's changing room|School Girl's Changing Room]]>><<endevent>><</link>>

:: School Girl's Change [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $schoollesson is 1>>
	<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
	You <<nervously>> change into the swimming outfit.

	<<link [[Enter the pool room|School Pool]]>><</link>>

	<<link [[Stay in the changing room|School Girl's Changing Room]]>><</link>>

	<<else>>
		<<if $playergenderappearance is "m">>
		You find a secluded spot where you hopefully won't be disturbed, behind some lockers in the far corner of the room. You <<nervously>> remove your clothing, while a group of girls talk just a few steps away. You slip into your swimming outfit.

		You won't be able to get past the girls dressed like this.

	<<link [[Wait until the coast is clear (0:08)|School Pool]]>><<pass 8>><</link>>

	<<link [[This was a bad idea, put your clothes back on|School Girl's Changing Room]]>><<undress>><<storeon>><</link>>

		<<else>>
		You find a secluded spot where you hopefully won't be disturbed, behind some lockers in the far corner of the room. You <<nervously>> remove your clothing, while a group of girls talk just a few steps away. You slip into your swimming outfit.

		<<link [[Enter the pool room|School Pool]]>><</link>>

		<<link [[This was a bad idea, put your clothes back on|School Girl's Changing Room]]>><<undress>><<storeon>><</link>>

		<</if>>

	<</if>>
<<else>>

	You <<nervously>> change into the swim outfit.

	<<link [[Enter the pool room|School Pool]]>><</link>>

	<<link [[Stay in the changing room|School Girl's Changing Room]]>><</link>>

<</if>>

:: Maths Note [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
You break the seal and open the envelope. There's a note inside, with the head's computer username and password. That might be useful, but you'll probably be in trouble for tampering with the letter.<<set $headpasswordknown to 1>>

<</if>>

You deliver the note without incident, but on the way back to class you are hounded by a group of delinquents.

<<if $cool lt ($coolmax / 10) and $mathsnote gte 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>

What starts with verbal teasing soon becomes physical.

<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>

<<elseif $cool lt ($coolmax / 5) and $mathsnote gte 1>><<set $mathsnote to 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>

What starts with verbal teasing soon becomes physical.

<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<else>><<set $mathsnote to 1>>
They tease you a little but fortunately don't take things too far. You arrive at the classroom.<<gtrauma>><<gstress>><<trauma 2>><<stress 4>>

<<link [[Next|Maths Lesson]]>><</link>>

<</if>>

:: Maths Note Molestation [nobr]
<<if $molestationstart is 1>>
	<<if $phase is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<set $timer to 15>>
		<<if $delinquency lt 400>>
		<<set $rescue to 1>>
		<</if>>
	<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $lefthand to "mouth">><<set $mouthuse to "lefthand">>
		<<if $delinquency lt 400>>
		<<set $rescue to 1>>
		<</if>>
	<</if>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Maths Note Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Maths Note Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Maths Note Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer is 1>>
<<link [[Next|Maths Note Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Maths Note Molestation]]>><</link>><<nexttext>>
<</if>>

:: Maths Note Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyhealth lte 0>>

Your assailants recoil in pain. <<tearful>> you seize the chance to escape.

<<clotheson>>
<<endcombat>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

Shaken, you walk back to the classroom.

<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"See ya later loser," says the <<person1>><<personstop>>

<<clotheson>>
<<endcombat>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

<<tearful>> you walk back to the classroom.

<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

<<endevent>><<leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanor changes immediately, and they are harried back to <<his>> office.

<<clotheson>>
<<endcombat>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

<<tearful>> you walk back to the classroom.

<<link [[Next|Maths Lesson]]>><</link>>
<<else>>

"See ya later loser," says the <<person1>><<personstop>>

<<clotheson>>
<<endcombat>>

	<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

<<tearful>> you walk back to the classroom.

<<link [[Next|Maths Lesson]]>><</link>>
<</if>>

:: Maths Event3 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 3>>
You do your best to ignore the fondling. River is distracted on the other side of the room, and the <<person>> becomes more bold.

<<link [[Next|Maths Event3 Molestation]]>><<set $molestationstart to 1>><</link>>

<<elseif $phase is 2>>
You do your best to ignore the fondling. The <<person>> continues to covertly grope and squeeze your butt while acting as though nothing is amiss. You feel a little violated, but put up with it for the sake of peace.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You shift your chair away from the <<personcomma>> beyond the reach of their fondling. Unfortunately, River gets the wrong idea. "I asked you to help a fellow student, don't try to weasel out of it. Maybe detention will teach you to respect your colleagues." The <<person>> gives you a mocking smile.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>

:: Maths Event3 Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<<set $timer to 10>>
<<set $rescue to 1>>
<<set $enemyhealthmax to 1>><<set $enemyhealth to $enemyhealthmax>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1>>
<<link [[Next|Maths Event3 Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|Maths Event3 Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Maths Event3 Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Maths Event3 Molestation]]>><</link>><<nexttext>>
<</if>>

:: Maths Event3 Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $alarm is 1>><<set $rescued += 1>>
You cry for help, causing River and the rest of the class turn to you. River fixes the <<person>> with a glare. "Assaulting another student? This is utterly unacceptable. You can sit alone," the <<person>> is moved to the other side of the room.<<status -10>><<lcool>>

<<tearful>> you gather yourself.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> yells in pain, causing River and the rest of the class to turn to you. River glares at you, and talks over your attempt at an explanation. "Assaulting another student? This is utterly unacceptable. You can sit alone." You got away from the <<personcomma>> at least.<<detention 2>><<gdelinquency>>

<<tearful>> you gather yourself.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Maths Lesson]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> groans in satisfaction, causing River to turn and look. "This behaviour is completely unacceptable. I'm separating you two." <<tearful>> you move seats. You got away from the <<personcomma>> at least.<<detention 3>><<gdelinquency>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Maths Lesson]]>><</link>>

<<elseif $timer lte 0>>
River turns back to the class, and the <<person>> ceases their groping.

<<tearful>> you gather yourself.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Maths Lesson]]>><</link>>
<</if>>

:: Maths Event4 [nobr]
<<generatey1>><<generatey2>>
<<if $rng gte 81>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> walk up to you. They stand either side of you, preventing you from moving away.

<<link [[Next|Maths Event4 Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> eye you up as they pass by. The <<person1>><<person>> grins at you. <<catcall>><<gtrauma>><<gstress>><<trauma 1>><<stress 2>>

A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

<</if>>

:: Maths Event4 Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Maths Event4 Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Maths Event4 Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Maths Event4 Molestation]]>><</link>><<nexttext>>
<</if>>

:: Maths Event4 Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You manage to fend off the pair.

<<clotheson>>
<<endcombat>>

<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>

<<tearful>> you gather yourself.

 A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."

<<link [[Next|Maths Lesson]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Thanks for getting us off, slut." Panting, they walk away.

<<clotheson>>
<<endcombat>>

<<if $uppertype isnot "naked" and $lowertype isnot "naked">>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>

<<tearful>> you gather yourself. A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."

<<link [[Next|Maths Lesson]]>><</link>>

<</if>>

:: Canteen Lunch [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $cool gte 160>>
You sit down to eat. The other students at the table vie for your attention.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $cool lt 40>>
You sit down to eat. The other students quickly vacate the table, not wanting to be seen with you.<<gtrauma>><<stress 2>><<trauma 1>>
<<else>>
You sit down to eat. No one pays you much attention.
<</if>>

<<link [[Next|Canteen]]>><<endevent>><</link>>

:: Canteen Students [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generatey1>>
<<if $devstate gte 1>>
You approach the teenagers. A <<person1>><<person>> looks up at you suspiciously. "What do you want?"

<<link [[Flirt|Canteen Students Flirt]]>><</link>><<promiscuous1>>

<<link [[Leave|Canteen]]>><<endevent>><</link>>

<<else>>
You approach the teenagers. They don't seem interested in speaking with you. "Get outta here, kid." Says a <<person1>><<personcomma>> with a dismissive gesture.

<<endevent>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>><<set $canteenapproach to 1>>
	<<generatey1>>As you turn to leave, a <<person1>><<person>> puts <<his>> hand on your shoulder. "Wait a minute, maybe you're more mature than you look. How about you show us that little <<if $playergenderappearance is "m">>penor<<else>>cunny<</if>> of yours?" The others laugh as the <<person>> assaults you.

	<<link [[Next|Canteen Students Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>><<set $canteenapproach to 1>>
	<<link [[Next|Canteen]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Widgets Events English [widget]
<<widget "eventsenglish">><<nobr>>
<<if $rng gte 91 and $goocount + $semencount gte 10>>
<<doren>><<person1>>
Doren stops beside your desk. "You smell... odd," <<he>> says. "Almost like..."

<<generates2>><<person2>>A <<person>> cuts <<person1>><<him>> off. "<<pShe>> smells like cum <<sirstop>>" Giggling erupts around the class.

<<person1>>

	<<if $promiscuity gte 35>>
	<<link [[Own it|English Events Own]]>><</link>><<promiscuous3>>

	<</if>>
	<<link [[Stare down in shame|English Events Stare]]>><<trauma 6>><<stress 12>><<status -10>><<set $dorenlove += 1>><</link>><<gtrauma>><<gstress>><<lcool>>

<<elseif $rng gte 81>>
	<<if $cool lt 40>>
	<<set $lowerintegrity -= 30>>
		<<if $lowerintegrity lte 0>>
		As you stand to hand your work in, your $lowerclothes <<if $lowerplural is 0>>tears<<else>>tear<</if>> clean off of your body! You look down in horror and see the remains attached to the chair, someone put glue on your seat. You cover yourself as soon as you can, but for a moment your <<undies>> were completely exposed. Doren rushes over with a towel, while your face flushes with humiliation.<<humiliation10>>

		<<else>>
		As you stand to hand your work in, your $lowerclothes tear. Someone put glue on your seat! Fortunately, your $lowerclothes survived, though certainly worse for wear.

		<</if>>
	<<else>>
	<<set $lowerintegrity -= 10>>
		<<if $lowerintegrity lte 0>>
		As you stand to hand your work in, your $lowerclothes <<if $lowerplural is 0>>catches<<else>>catch<</if>> on the corner of your desk and <<if $lowerplural is 0>>tears<<else>>tear<</if>> clean off of your body! You look down in horror and see the remains hanging from the desk. You cover your exposed <<undies>> as soon as you can, but for a moment you were completely exposed. Doren rushes over with a towel, while your face flushes with humiliation.<<gtrauma>><<gstress>>

<<humiliation10>>
		<<else>>
		As you stand to hand your work in, your $lowerclothes <<if $lowerplural is 0>>catches<<else>>catch<</if>> on the corner of your desk and tear. Fortunately, your $lowerclothes survived, though a bit worse for wear.

		<</if>>
	<</if>>
	<<integritycheck>>
	<<towelup>>
<<link [[Next|English Lesson]]>><</link>>

<<elseif $rng gte 61>>
	<<if $english gte 500>>
	<<doren>><<person1>>Doren approaches your desk. "I think you've sussed this material, so while the rest of the class works, I've got a message I need delivered to the caretaker's outbuilding." <<He>> hands you a note containing a list of theatre props. "Just slip it beneath the door."

<<endevent>>

		<<if $outbuildingvisited is 1>>
		You arrive at the outbuilding where the dog attacked you. Were you to take your time and be careful, you could avoid another such encounter. You would miss some of the lesson though.

		<<link [[Be careful|English Outbuilding]]>><<set $phase to 0>><<detention 1>><</link>><<gdelinquency>>

		<<link [[Risk it|English Outbuilding]]>><<set $phase to 1>><</link>>

		<<else>><<set $outbuildingvisited to 1>>
		You head to the outbuilding behind the school and slip the note beneath the door as instructed. As you turn however, you find a dog baring its teeth and advancing on you.

			<<if $bestialitydisable is "t">>
			You manage to flee back to the classroom, though not unscathed.<<beastescape>>

			<<integritycheck>><<towelup>>

			<<link [[Next|English Lesson]]>><</link>>
			<<else>>
			<<link [[Next|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>

			<</if>>
		<</if>>

	<<else>>
	Doren takes a special interest in your progress, and doesn't give you a chance to relax.<<gstress>><<genglish>><<stress 2>><<englishskill>>

	<<link [[Next|English Lesson]]>><</link>>
	<</if>>

<<elseif $rng gte 41>>
	<<if $delinquency gte 400>>
	<<doren>><<person1>>In a bid to keep the classroom ruckus down, Doren has the less controllable students separated, which includes you. <<He>><<endevent>> seats you next to a quiet <<generates1>><<person1>><<person>> who never causes any trouble.

	After a few minutes the <<persons>> pen rolls on the floor. As <<he>> reaches down to pick it up, <<he>> rests a hand on your thigh and leans in close. "No one will believe you." <<His>> hand travels up your thigh. <<He>> sits back down, but continues to molest you.

	<<link [[Call for help|English Event2]]>><<detention 1>><</link>><<gdelinquency>>

	<<link [[Endure it|English Event2 Molest]]>><<stress 8>><<trauma 4>><</link>><<gstress>><<gtrauma>>

	<<else>>
	Some delinquents take an interest in you, and sneak gropes and fondles while the teacher isn't looking.<<gtrauma>><<gstress>><<trauma 2>><<stress 4>>

	<<link [[Next|English Lesson]]>><</link>>
	<</if>>
<<elseif $rng gte 21>>
Doren asks you to demonstrate your grammar on the whiteboard. As you walk to the front of the classroom, a foot protrudes into your path and trips you up.
	<<if $skirt is 1>>
		<<if $underclothes is "naked">>
		Your skirt flares up as you fall to your knees, revealing your bare butt to the whole class. You struggle to your feet, face turning red, as the class whistles and jeers.<<stress 6>><<trauma 3>><<gstress>><<gtrauma>>

		<<else>>
		Your skirt flares up as you fall to your knees, revealing your $underclothes to the whole class. You struggle to your feet, face turning red, as the class whistles and jeers.<<stress 2>><<trauma 1>><<gstress>><<gtrauma>>

		<</if>>
	<<else>>
	You fall foward onto your knees, and the class laughs as you struggle back to your feet.<<stress 2>><<gstress>>

	<</if>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<generates1>><<person1>>A breeze blows through the classroom, rustling hair and lifting a <<person1>><<persons>> paper off <<his>> desk. It lands on the floor next to you. <<He>> walks over and bends to pick it up, almost sticking <<his>> butt in your face.

	<<if $promiscuity gte 15>>
<<link [[Pinch|English Events Pinch]]>><</link>><<promiscuous2>>

	<</if>>
<<link [[Avert your eyes|English Lesson]]>><<endevent>><</link>>

<</if>>
<</nobr>><</widget>>

<<widget "eventsenglishsafe">><<nobr>>
<<if $rng gte 81>>
<<doren>><<person1>>The students take turns reciting verses of a poem. Doren occasionally recites a verse personally, <<his>> resounding voice commanding the class' attention.

<<link [[Next|English Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 61>>
Doren has the class split into small groups.

	<<if $cool gte 160>>
	People gravitate to you, wanting to be part of your group.<<lstress>><<ltrauma>><<stress -4>><<trauma -2>>
	<<elseif $cool lt 40>>
	No one wants to group up with you, so you sit alone in the corner. Doren gives you extra attention as a result.<<gtrauma>><<gstress>><<genglish>><<trauma 2>><<stress 4>><<englishskill>>
	<<else>>
	You join a group and work together on a small activity.
	<</if>>

<<link [[Next|English Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 41>>
<<doren>><<person1>> Doren approaches your table and asks how you're getting on.

<<link [[Ask for help|English Event1]]>><<set $phase to 1>><<stress 4>><<englishskill>><</link>><<gstress>><<genglish>>

<<link [[Say you're fine|English Event1]]>><<set $phase to 0>><</link>>

<<elseif $rng gte 21>>
Doren explains and demonstrates grammatical rules using the whiteboard.

<<link [[Next|English Lesson]]>><<endevent>><</link>>

<<else>>
<<doren>><<person1>>
Doren hands out worksheets for the class to complete. <<He>> doesn't mind the class talking amongst themselves while they work, resulting in a lively atmosphere.

<<link [[Next|English Lesson]]>><<endevent>><</link>>

<</if>>
<</nobr>><</widget>>

:: Widgets Events History [widget]
<<widget "eventshistory">><<nobr>>
<<if $rng gte 91 and $collared is 1>>
<<winter>><<person1>>
Winter stops beside your desk. "What is that around your neck?" <<he>> asks.

<<link [[Answer|History Lesson Collar]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

<<link [[Conceal it|History Lesson Conceal]]>><<detention 3>><</link>><<gdelinquency>>

<<elseif $rng gte 76>>
<<generates1>><<person1>>You catch a normally shy <<person>> checking you out from across the room.

	<<link [[Tease|History Tease]]>><</link>><<exhibitionist1>>

<<link [[Ignore|History Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 52>>
Winter has the class practice sourcing information from the various bookselves around the edge of the room. As you move between the shelves, you feel a tug on your $lowerclothes and hear them tear. In the bustle of the classroom, someone must have closed a cupboard on <<if $lowerplural is 1>>them<<else>>it<</if>> without you noticing.
<<set $lowerintegrity -= 10>>
	<<integritycheck>>
	<<exposure>>

	<<if $lowertype isnot "naked">>
	<<gstress>><<stress 4>>

	<<else>>

However, things are worse than you first assumed. You look down to find your <<undies>> completely exposed, much to the amusement of your classmates. You hasten to find a towel to cover yourself with, before your humiliation becomes too much to bear.<<trauma 2>><<gtrauma>><<stress 4>><<gstress>>

<<towelup>>
	<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 27>>
<<winter>><<person1>>Winter asks you to come to the front of the class. "I have some historical garments I need modelled, they're in your size." <<He>> gestures to the screen at the corner of the room.

	<<if $delinquency gte 400>>
	Behind the screen you find a revealing traditional outfit. You hold it up for a closer look. It won't leave much to the imagination; there's barely enough fabric to conceal your <<breasts>> and crotch. It looks like it'll barely fit you, and the fabric is so taut you'll need to undress before putting it on.

	<<link [[Put it on|History Events Revealing Dress]]>><<stress 12>><<trauma 6>><</link>><<gstress>><<gtrauma>>

	<<link [[Refuse to wear it|History Events Refusal]]>><<detention 2>><</link>><<gdelinquency>>

	<<elseif $delinquency gte 200>>
		<<if $playergenderappearance is "m">>
		Behind the screen you find a traditional girl's outfit.
			<<if $playergender is "f">>
			The class thinks you're a boy, so if you wear this in front of them, they'll think you're crossdressing.
			<</if>>
		It looks like it'll barely fit you, and the fabric is taut so you'll need to undress before putting it on.

		<<link [[Put it on|History Events Dress]]>><<stress 4>><<trauma 2>><</link>><<gstress>><<gtrauma>>

		<<link [[Refuse to wear it|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>

		<<elseif $playergenderappearance is "f">>
		Behind the screen you find a traditional boy's outfit.
			<<if $playergender is "m">>
			The class thinks you're a girl, so if you wear this in front of them, they'll think you're crossdressing.
			<</if>>
		It looks like it'll barely fit you, and the fabric is taut so you'll need to undress before putting it on.

		<<link [[Put it on|History Events Dress]]>><<stress 4>><<trauma 2>><</link>><<gstress>><<gtrauma>>

		<<link [[Refuse to wear it|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>

		<</if>>
	<<else>>
	Behind the screen you find a traditional outfit. It's baggy, and you fit it easily over your other clothing. It's an interesting segment, and you feel like you learned something. Winter has you remove the outfit before you get too warm.<<ghistory>>

	<<link [[Next|History Lesson]]>><<endevent>><</link>>

	<</if>>

<<elseif $rng gte 4>>
<<generates1>><<person1>>Winter leaves a <<person>> to hand out textbooks while leaving the class on an errand. When the <<person>> gets to you <<he>> pauses, <<his>> face curling in a smirk.

Rather than placing your book on your desk, <<he>> drops it on the floor beside you. "Oops, how clumsy of me. You'd better pick it up before the teacher gets back." The rest of the class turns to watch.

<<link [[Pick it up|History Events Pick]]>><<trauma 2>><<stress 4>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>

<<link [[Leave it|History Events Leave]]>><<stress 4>><<detention 2>><</link>><<gdelinquency>><<gstress>>

<<else>>
<<winter>><<person1>>Winter gives the class a thin smile as <<he>> unveils the pillory in the corner of the room. "We're fortunate to have such a rare antique! I'll need somebody to help me demonstrate its use." <<He>> looks around the room. "Any volunteers?"

	<<if $history gte 800>>
	No one volunteers, of course. Winter looks at you. "To the front of the class, please."

	<<link [[Refuse|History Lesson]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>

	<<link [[Go to the front of the class|History Lesson Pillory]]>><<historyskill>><<stress 4>><</link>><<ghistory>><<gstress>>

	<<elseif $history gte 600>>
	No one volunteers, of course. Winter looks at you. "To the front of the class, please."

	<<link [[Refuse|History Lesson]]>><<endevent>><<detention 1>><</link>><<gdelinquency>>

	<<link [[Go to the front of the class|History Lesson Pillory]]>><<historyskill>><<stress 4>><</link>><<ghistory>><<gstress>>

	<<else>>
	<<link [[Keep your head down|History Lesson]]>><<endevent>><</link>>

	<<link [[Volunteer|History Lesson Pillory]]>><<historyskill>><<stress 4>><</link>><<ghistory>><<gstress>>

	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "eventshistorysafe">><<nobr>>
<<if $rng gte 81>>
<<winter>><<person1>>Winter has the class read in silence, and glares whenever <<he>> hears furtive whispering.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 61>>
Winter asks the class a question.
	<<if $history gte 400>>
	You think you know the answer.

	<<link [[Raise your hand|History Lesson Answer]]>><<stress 4>><<historyskill>><</link>><<ghistory>><<gstress>>

	<<link [[Remain silent|History Lesson]]>><<endevent>><</link>>

	<<else>>
	You don't know the answer.

	<<link [[Next|History Lesson]]>><<endevent>><</link>>

	<</if>>

<<elseif $rng gte 41>>
Winter lectures to the class in <<his>> droning voice.
	<<if $tiredness lt 2000>>
	It's a job to stay awake.

	<<link [[Next|History Lesson]]>><<endevent>><<historyskill>><</link>><<ghistory>>

	<<else>>
	You do your best to stay awake, but you're so tired. You awaken several minutes later, fortunately Winter seems not to have noticed.

	<<link [[Next|History Lesson]]>><<endevent>><<set $tiredness -= 200>><</link>><<ltiredness>>

	<</if>>
<<elseif $rng gte 21>>
Winter has the class practice sourcing information from the various bookselves around the edge of the room.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

<<else>>
Winter goes off on a tangent about the history of the local transportation system. You don't know if you've ever listened to anything so boring.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

<</if>>
<</nobr>><</widget>>

:: Widgets Events Swimming [widget]
<<widget "eventsswimming">><<nobr>>
<<if $rng gte 91 and $leftarm is "bound" and $rightarm is "bound">>
<<mason>><<person1>>
Mason motions for you to come closer. You kick your way to the side of the pool. "Why aren't you using your arms?" <<He>> notices your bindings. "Oh! Can you even get those off on your own? I think I have some scissors."

<<link [[Be freed|Events Swimming Freed]]>><<unbind>><</link>>

<<link [[Refuse|Events Swimming Freed Refuse]]>><</link>>

<<elseif $rng gte 81>>

<<generates1>><<generates2>>A fight breaks out on the other side of the pool. As Mason swims over to break it up, a <<person1>><<person>> and <<person2>><<person>> swim up to you, and trap you between them. The <<person>> starts fondling your butt from behind while the <<person1>><<person>> speaks. "You look lonely, <<bitchstop>> Don't worry, we're here to keep you company."

<<link [[Shove them away|Swimming Lesson Shove]]>><</link>>

	<<if $cool lt 80>>
<<link [[Endure it|Events Swimming Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<garousal>>

	<<else>>
<<link [[Endure it|Events Swimming Endure]]>><<trauma 2>><<stress 4>><<arousal 2>><</link>><<gtrauma>><<gstress>><<garousal>>

	<</if>>

<<elseif $rng gte 61>>
	<<if $exposed gte 1>>
	<<mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." Face flushing, you remind <<him>> that you're naked beneath the water. <<He>> looks away, embarrassed. "You still need to dive," <<he>> says. "I'll try to distract the other students."

	<<He>> stands beside the pool opposite the diving platform. "Everyone, it's time for a demonstration." You wait until everyone is facing away from you, then <<nervously>> climb out.

		<<set $rng to random(1, 100)>>
		<<if $rng gte 81>>
		<<generates2>><<person2>>As you approach the diving platform however, a <<person>> turns. You cover your body as <<he>> shouts to <<his>> friends, attracting more attention. Mason tries to control the situation, but its no use. The whole class is soon staring at you. <<gtrauma>><<trauma 2>><<gstress>><<stress 4>>

			<<if $exhibitionism gte 75>>
			<<link [[Flaunt|Events Swimming Flaunt]]>><</link>><<exhibitionist5>>

			<</if>>
		<<link [[Dive anyway|Events Swimming Lewd Dive]]>><<trauma 2>><<stress 4>><</link>><<gtrauma>><<gstress>>

		<<link [[Run Away|Event Swimming Run]]>><<detention 1>><</link>><<gdelinquency>>

		<<else>>
		You glance at the rest of the class, and see their backs still turned. You dive <<swimmingtext>> into the water. <<gswimming>><<swimmingskilluse>><<gstress>><<stress 4>>

		<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
		<</if>>
	<<else>>
		<<if $school gte 1600>>
			<<set $rng to random(1, 100)>>
			<<if $rng gte 81>>
			<<mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.

			You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<bottoms>> <<lowerplural>> gone!<<endevent>>

			<<generates1>><<person1>><<lowernaked>>
			You look around and see your clothes floating in the water. You swim towards them, but a <<person>> beats you to it. <<He>> holds them out of your reach and smiles at you. "Stripping in public? Who'd have known a nerd like you would be so perverted." <<He>> examines your exposed body, then checks if Mason is still distracted. "I wanna have some fun with you. You better do what I want or you'll be spending the rest of the lesson naked."

			<<link [[Accept|Events Swimming Molestation Single]]>><<set $molestationstart to 1>><</link>>

			<<link [[Refuse|Events Swimming Refuse]]>><</link>>

			<<else>>
			<<mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.

		You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<bottoms>> <<lowerplural>> gone! Seeing your clothes floating several feet away, you quickly swim over and cover up. You glance around the pool, you don't think anybody noticed.<<gstress>><<stress 4>><<gswimming>><<swimmingskilluse>>

		<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
			<</if>>
		<<else>>
		<<mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.

		You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<bottoms>> <<lowerplural>> gone! Seeing your clothes floating several feet away, you quickly swim over and cover up. You glance around the pool, you don't think anybody noticed.<<gstress>><<stress 4>><<gswimming>><<swimmingskilluse>>

		<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
		<</if>>
	<</if>>
<<elseif $rng gte 41>>
<<generates1>><<person1>>A <<person>> seems to be following you around the pool. Whenever you look at <<him>> however, <<he>> averts <<his>> gaze.

<<link [[Confront|Events Swimming Stalk Confront]]>><<detention 1>><</link>><<gdelinquency>>

<<link [[Ignore|Events Swimming Stalk Ignore]]>><</link>>

<<elseif $rng gte 21>>
<<generates1>><<generates2>><<generates3>>A <<person1>><<personcomma>> <<person2>><<personcomma>> and <<person3>><<person>> start picking on you, following and touching you beneath the water. You could try to swim away from them, but it might make things worse if you fail.

<<link [[Swim Away|Events Swimming Swim Away]]>><</link>>

<<link [[Endure It|Evens Swimming Endure]]>><<stress 4>><<trauma 2>><<arousal 2>><</link>><<gtrauma>><<gstress>><<garousal>>

<<else>>
	<<if $lowertype is "naked">>
	<<set $pain += 20>>
	You feel a sharp pain in your butt. You floated too close to a skimmer and were pinched by the flap. You manage to not cry out and attract more attention to yourself.<<gstress>><<stress 4>>

	<<link [[Next|Swimming Lesson]]>><</link>>
	<<else>>
	<<set $lowerintegrity -= 4>>
	<<exposure>>
	Something tugs at your $lowerclothes. You floated too close to a skimmer and your clothes are caught in its flap.
	<<integritycheck>>
	<<exposure>>
		<<if $lowertype is "naked">>
		You move away, but as you do so your clothing is cruelly ripped free from your body, disappearing through the skimmer in an instant, leaving you <<if $uppertype is "naked">>completely bare.<<else>>bare from the waist down.<</if>>
		<<else>>
		You move away, and your $lowerclothes <<lowerplural>> torn free of the skimmer, intact but worse for wear.
		<</if>>

	<<link [[Next|Swimming Lesson]]>><</link>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "eventsswimmingsafe">><<nobr>>
<<if $rng gte 81>>
<<mason>><<person1>>Mason has the class practise the front crawl. <<He>> patrols the outskirt of the pool, giving pointers to those who seem to be struggling.

	<<if $swimmingskill lte 100>>
	You're not very good at swimming, and struggle to even stay above the surface of the water.
	<<elseif $swimmingskill lte 300>>
	You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
	<<elseif $swimmingskill lte 500>>
	You're not a bad swimmer, but you've a long way to go.
	<<elseif $swimmingskill lte 900>>
	You're a pretty good swimmer, among the best in the class.
	<<else>>
	You're a very good swimmer, easily the best in the class.
	<</if>>

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 61>>
<<mason>><<person1>>Mason has the class practise the breaststroke. <<He>> patrols the outskirt of the pool, giving pointers to those who seem to be struggling.

	<<if $swimmingskill lte 100>>
	You're not very good at swimming, and struggle to even stay above the surface of the water.
	<<elseif $swimmingskill lte 300>>
	You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
	<<elseif $swimmingskill lte 500>>
	You're not a bad swimmer, but you've a long way to go.
	<<elseif $swimmingskill lte 900>>
	You're a pretty good swimmer, among the best in the class.
	<<else>>
	You're a very good swimmer, easily the best in the class.
	<</if>>

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 41>>
<<mason>><<person1>>Mason has the class practise the backstroke. <<He>> patrols the outskirt of the pool, giving pointers to those who seem to be struggling.

	<<if $swimmingskill lte 100>>
	You're not very good at swimming, and struggle to even stay above the surface of the water.
	<<elseif $swimmingskill lte 300>>
	You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
	<<elseif $swimmingskill lte 500>>
	You're not a bad swimmer, but you've a long way to go.
	<<elseif $swimmingskill lte 900>>
	You're a pretty good swimmer, among the best in the class.
	<<else>>
	You're a very good swimmer, easily the best in the class.
	<</if>>

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<<elseif $rng gte 21>>
<<mason>><<person1>>Mason has the class practise the butterfly stroke. <<He>> patrols the outskirt of the pool, giving pointers to those who seem to be struggling.

	<<if $swimmingskill lte 100>>
	You're not very good at swimming, and struggle to even stay above the surface of the water.
	<<elseif $swimmingskill lte 300>>
	You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
	<<elseif $swimmingskill lte 500>>
	You're not a bad swimmer, but you've a long way to go.
	<<elseif $swimmingskill lte 900>>
	You're a pretty good swimmer, among the best in the class.
	<<else>>
	You're a very good swimmer, easily the best in the class.
	<</if>>

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<<else>>
Mason has the class practise diving. <<He>> watches from the outskirt of the pool, giving pointers to those who seem to be struggling.

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<</if>>
<</nobr>><</widget>>

:: English Event1 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
<<He>> sits with you for a few minutes, and helps you fill in some holes in your understanding. You feel like you understand the material better.

<<link [[Next|English Lesson]]>><<endevent>><</link>>

<<elseif $phase is 0>>
<<He>> nods and moves on.

<<link [[Next|English Lesson]]>><<endevent>><</link>>

<</if>>

:: Library Study [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>><<scienceskill>>
You settle down at a desk with a science textbook and read through the material.
<<elseif $phase is 2>><<mathsskill>>
You settle down at a desk with a maths textbook and read through the material.
<<elseif $phase is 3>><<englishskill>>
You settle down at a desk with an english textbook and read through the material.
<<elseif $phase is 4>><<historyskill>>
You settle down at a desk with a history textbook and read through the material.
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
		<<if $rng gte 51>>
		<<generatey1>><<generatey2>>While you are minding your own business, a <<person1>><<person>> and <<person2>><<person>> start harassing you.

		<<link [[Ignore them|School Library Harass]]>><<set $phase to 0>><<trauma 2>><<stress 4>><</link>><<gtrauma>><<gstress>>

		<<link [[Ask the librarian for help|School Library Harass]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>

		<<else>>
		<<set $lowerintegrity -= 10>>
			<<if $lowerintegrity lte 0>>
			As you rise from the chair, you hear a tear. Your $lowerclothes <<lowerplural>> caught on the desk. You try to free them, but <<loweritis>> torn clean off your body, exposing your <<undiesstop>>
			<<lowerruined>><<trauma 3>>

			<<elseif $lowerintegrity gte 0>>
			As you rise from the seat, you hear a tear. Your $lowerclothes <<lowerplural>> caught on the desk.

			<</if>>
		<<link [[Next|School Library]]>><</link>>

		<</if>>
	<<else>>
	<<link [[Next|School Library]]>><</link>>

	<</if>>

:: School Library Harass [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
	<<if $rng gte 81>>
	The <<person1>><<person>> looks at the <<person2>><<person>> and smiles. "<<pShe>> thinks <<pshe>> can ignore us." <<person1>><<He>> gags you with <<his>> hand.

	<<link [[Next|School Library Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
	You ignore their pestering until they tire and leave you alone.

	<<link [[Next|School Library]]>><<endevent>><</link>>
	<</if>>
<<elseif $phase is 1>>
<<generate3>><<person3>>You shout for help. Several people arrive to investigate, including the librarian. <<He>> glares at the pair. "You two again. Out."

<<person2>>The <<person>> looks indignant. "We're just play-"

The librarian interrupts. "I said OUT." The pair comply, leaving you in peace.

<<person3>>The librarian asks if you're okay, and you nod. Assured that you're fine, <<he>> returns to <<his>> duties.

<<link [[Next|School Library]]>><<endevent>><</link>>

<</if>>

:: School Library Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $lefthand to "mouth">>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|School Library Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Library Molestation Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|School Library Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|School Library Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Library Molestation]]>><</link>><<nexttext>>
<</if>>

:: School Library Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

They recoil in pain, a glint of fear in their eyes. "Fucking psycho!" They leave you in peace. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Library]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<person1>>The <<person>> looks at the <<person2>><<personstop>> "I came first, pay up!"

The <<person>> shakes <<his>> head. "No way, I started shuddering before you."

They leave you slumped over the desk. They're still arguing as their voices fade. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Library]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>

<<endevent>>

The librarian, startled by your cries, arrives to investigate.

The pair cease their assault and flee between the bookshelves, as the librarian rushes over to you.

<<clotheson>>
<<endcombat>>
<<exposure>>
<<generate1>><<person1>>
<<if $exposed gte 1>>
<<He>> gives you some towels to cover up with.<<towelup>>
<</if>>
"Are you ok?" <<He>> asks.
	<<if $stress gte 10000>>
	Your consciousness is already slipping away, however.

	<<ambulance>>
	<<elseif $pain gte 100>>
You try to speak, but instead burst into tears. You feel the librarian's arms around you as you pass out.

	<<ambulance>>
	<<elseif $pain gte 20>>
<<tearful>> you nod and smile at the librarian through your tears. Once assured that you're unhurt, <<he>> returns to <<his>> duties.

<<link [[Next|School Library]]>><</link>>
	<<else>>
<<tearful>> you nod and smile at the blushing librarian. Once assured that you're unhurt, <<he>> returns to <<his>> duties.

<<link [[Next|School Library]]>><</link>>
	<</if>>
<<elseif $timer lte 0>>

Seeming to grow bored, the pair leave you alone. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Library]]>><</link>>
<</if>>

:: Canteen Students Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Canteen Students Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Canteen Students Molestation Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Canteen Students Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|Canteen Students Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Canteen Students Molestation]]>><</link>><<nexttext>>
<</if>>

:: Canteen Students Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

<<He>> recoils in pain, a glint of fear in <<his>> eyes. "I think you've had enough," <<he>> says, acting confident, but betrayed by the quiver in <<his>> voice. <<tearful>> you smirk and walk away.

<<clotheson>>
<<endcombat>>

<<link [[Next|Canteen]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<His>> companions start laughing. "I think you enjoyed playing with that little <<girl>> a bit TOO much," one says. The <<person>> blushes furiously, while stammering an explanation to <<his>> friends. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Canteen]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>

The <<person>> is interrupted by <<his>> friends. "Come on, we don't want to get in trouble." <<He>> hesitates, then relents in <<his>> assault. <<He>> shoves you away. <<tearful>> you pick yourself off the ground.

<<clotheson>>
<<endcombat>>

<<link [[Next|Canteen]]>><</link>>

<<elseif $timer lte 0>>

Seeming to grow bored, the <<person>> shoves you away. <<tearful>> you pick yourself off the ground.

<<clotheson>>
<<endcombat>>

<<link [[Next|Canteen]]>><</link>>
<</if>>

:: Canteen Students Flirt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You lean seductively against the table and address the <<personstop>> "You look tense, anything I can do to help?"<<promiscuity1>>

<<if $cool gte 160>>
<<He>> checks you out, and blushes. "Would you... like to go somewhere private?" <<He>> clearly has lewd intentions.

	<<if $promiscuity gte 15>>
<<link [[Accept|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

	<</if>>
<<link [[Refuse|Canteen]]>><<endevent>><</link>>

<<elseif $cool lt 40>><<set $canteenapproach to 1>>
The group burst into laughter, except the <<personcomma>> who looks mortified. "Fuck off. And don't speak to me again."

<<link [[Next|Canteen]]>><<endevent>><</link>>

<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
	<<He>> checks you out, and blushes. "Would you... like to go somewhere private?" <<He>> clearly has lewd intentions.

		<<if $promiscuity gte 15>>
<<link [[Accept|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

		<</if>>
<<link [[Refuse|Canteen]]>><<endevent>><</link>>
	<<else>><<set $canteenapproach to 1>>
	<<He>> blushes and looks away from you. <<His>> friends start laughing at <<his>> sudden reticence.

	<<link [[Next|Canteen]]>><<endevent>><</link>>
	<</if>>

<</if>>

:: Canteen Student Encounter [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>

You and the <<person>> find a storeroom for some privacy.<<set $canteenapproach to 1>> <<promiscuity2>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Canteen Student Encounter Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Canteen Student Encounter Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Canteen Student Encounter Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Canteen Student Encounter]]>><</link>><<nexttext>>
<</if>>

:: Canteen Student Encounter Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"That was great," <<he>> says, panting. "See you around." <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The <<person>> staggers from the storeroom, looking confused and dejected. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves the storeroom.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Canteen]]>><</link>>

:: School Boy's Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "boys">>

You are in the boy's toilets.

<<if $storelocation is "schoolboys">>
Your clothes are stored beneath the sinks.
<</if>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
	<<eventsschooltoilets>>
	<<else>>
	<<set $storelocationinit to "schoolboys">><<stripstoreactions>>
	<<link [[Masturbate|School Boy's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>

		<<if $storelocation isnot "schoolboys">>
		<<link [[Leave|Hallways]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 55>>
		<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
		<<elseif $exposed is 1 and $exhibitionism gte 35>>
		<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
		<<elseif $exposed lte 0>>
		<<link [[Leave|Hallways]]>><</link>>
		<</if>>
	<</if>>
<</if>>

<<set $eventskip to 0>>

:: School Girl's Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "girls">>

You are in the girl's toilets.

<<if $storelocation is "schoolgirls">>
Your clothes are stored beneath the sinks.
<</if>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
	<<eventsschooltoilets>>
	<<else>>
	<<set $storelocationinit to "schoolgirls">><<stripstoreactions>>
		<<link [[Masturbate|School Girl's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>

		<<if $storelocation isnot "schoolgirls">>
		<<link [[Leave|Hallways]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 55>>
		<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
		<<elseif $exposed is 1 and $exhibitionism gte 35>>
		<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
		<<elseif $exposed lte 0>>
		<<link [[Leave|Hallways]]>><</link>>
		<</if>>
	<</if>>
<</if>>

<<set $eventskip to 0>>

:: Canteen Tray [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You reach above the counter and take a tray. Holding it in front of you, you take a deep breath, and stand. You walk around the edge of the room, trying to act as if nothing is amiss. Fortunately, no one pays you any attention, and you arrive at the door.

<<if $rng gte 51>>
You go through, and dart for safety beneath the nearby staircase.<<gstress>><<stress 4>>

<<link [[Next|Hallways]]>><</link>>
<<else>>
As you reach for the handle however, the doors suddenly open, knocking you onto your back and sending your protective tray sprawling away from you. Worse, the sound of the collision got the attention of the rest of the room.

For a moment, the room goes silent, as everyone notices the underdressed <<girl>> on the floor, <<lewdness>> on display. Your daze is cruelly lifted when the room erupts into a jeering cheer. On the verge of panic, you flee from the room, chased by the jeers and whistles.
<<gtrauma>><<gstress>><<lcool>><<trauma 6>><<stress 12>><<status -10>>

<<link [[Next|Hallways]]>><</link>>
<</if>>

:: Canteen Wait [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You wait, huddled beneath the counter as the students eat their lunches, so close yet unaware of your presence. The bell rings and your hear the room clearing. When it seems safe, you tentatively leave the safety of your hiding place. You peek through the door to make sure the hall is empty before exiting the canteen.

<<link [[Next|Hallways]]>><</link>>

<<pass 5>>
<<schooleffects>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>

:: English Outbuilding [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
You slowly creep up to the outbuilding, and manage to deliver the note and get away without incident. It takes a few minutes however, and when you arrive back at class Doren chides you for lollygagging.

<<link [[Next|English Lesson]]>><<endevent>><</link>>

<<elseif $phase is 1>>
	<<if $rng gte 51>>
	You briskly walk up to the outbuilding, and manage to deliver the note and get away without incident.

<<link [[Next|English Lesson]]>><<endevent>><</link>>
	<<else>>
	You briskly walk up to the outbuilding and deliver the note, but turn to find the dog advancing on you.

			<<if $bestialitydisable is "t">>
			You manage to flee back to the classroom, though not unscathed.<<beastescape>>

			<<integritycheck>><<towelup>>

			<<link [[Next|English Lesson]]>><</link>>
			<<else>>
			<<link [[Next|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>

			<</if>>
	<</if>>
<</if>>

:: English Outbuilding Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">><<set $beasttype to "dog">>
<<set $rescue to 1>>
<<beast1init>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|English Outbuilding Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|English Outbuilding Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|English Outbuilding Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|English Outbuilding Molestation]]>><</link>><<nexttext>>
<</if>>

:: English Outbuilding Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $rescue is 1 and $alarm is 1>>
	<<if $beaststance is "top">>

	<<set $rescued += 1>>
	<<clothesontowel>>
	<<endcombat>>

	<<generate1>><<person1>>A caretaker emerges from the outbuilding to see what the fuss is about. <<He>> stops in <<his>> tracks when <<he>> sees the dog humping you, mouth agape. <<He>> breaks free from <<his>> stupor and drags the beast off the top of you. <<He>> seems almost as embarrassed as you are, and says nothing as <<he>> locks the dog in its kennel and returns to the outbuilding. <<tearful>> you to return to the classroom.<<famebestiality 10>>

	<<link [[Next|English Lesson]]>><<endevent>><</link>>

	<<else>>

	<<set $rescued += 1>>
	<<clothesontowel>>
	<<endcombat>>

	<<generate1>><<person1>>A caretaker emerges from the outbuilding to see what the fuss is about. "Bad dog! Bad!" The beast backs off, ears and tail drooping. "I'm so sorry, he's just a bit too friendly," <<he>> says as <<he>> returns the dog to its kennel. "No harm done though, right?" <<He>> heads back to the outbuilding. <<tearful>> you to return to the classroom.

	<<link [[Next|English Lesson]]>><<endevent>><</link>>

	<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast grunts in satisfaction, and leaves you lying on the grass. <<tearful>> you dust yourself off and head back to the classroom.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|English Lesson]]>><</link>>

<<elseif $enemyhealth lte 0>>

The beast yelps and flees, its tail between its legs. <<tearful>> you dust yourself off and head back to the classroom.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|English Lesson]]>><</link>>

<</if>>

:: English Event2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shout out to Doren for help, and try to explain that you're being harassed. The <<person>> looks shocked, <<his>> eyes widen and <<his>> lip trembles, as if on the verge of tears. <<endevent>><<doren>><<person1>>Doren puts <<his>> hands on <<his>> hips and gives you a level stare. "You're not gonna fool me that easily, <<if $playergenderappearance is "m">>lad.<<else>>lass.<</if>> You should sit over here, away from the innocent."

Doren makes you sit alone on the other side of the room. You got away at least.

<<link [[Next|English Lesson]]>><<endevent>><</link>>

:: English Event2 Molest [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<He>> runs <<his>> hand further up your thigh, with no regard for how you feel about it.

<<if $undertype is "chastity">>
<<He>> stops when <<he>> feels the metal of your chastity belt. "What's this? I heard slaves are sometimes forced to wear these things, are you someone's property?" <<He>> smirks. "I'd best be careful, I don't want to offend anyone." <<He>> doesn't bother you for the rest of the lesson.
<<elseif $undertype is "naked">><<fameexhibitionism 1>>
<<He>> suddenly recoils, blushing. "You aren't wearing any underwear?! You really are a pervert." <<He>> doesn't bother you for the rest of the lesson.
<<else>>
<<He>> traces the outline of your $underclothes with a finger, from your waist to your groin. <<He>> moves slowly, clearly enjoying the moment. <<He>> takes things no further though, withdrawing <<his>> hand and acting like nothing happened.
<</if>><<garousal>><<arousal 2>>

<<link [[Next|English Lesson]]>><<endevent>><</link>>

:: English Events Pinch [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

The <<person1>><<person>> yelps in shock. Doren looks up, and looks at <<himstop>> The <<person>> is too embarrassed to complain however, instead looking at <<his>> feet and mumbling an apology before sitting back at <<his>> desk.<<promiscuity2>>

<<endevent>>
<<link [[Next|English Lesson]]>><</link>>

:: History Classroom Study [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You take a seat and read a history textbook.

<<winter>><<person1>>The classroom soon fills and Winter arrives to begin the lesson.

<<if $uppertype is "school" and $lowertype is "school">>
<<link [[Next|History Lesson]]>><<endevent>><</link>>

<<else>>
Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."

<<link [[Next|Hallways]]>><<endevent>><</link>>

<</if>>

<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>

:: History Tease [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You stretch languidly, lifting your $upperclothes and exposing your midriff. It's a bit much for the <<person>> and they look away, blushing.<<exhibitionism1>>

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Events Dress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You <<nervously>> walk out from behind the screen. You are greeted by laughter as the class sees what you're wearing, though they are quickly silenced by a stern look from Winter. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Events Refusal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

This is ridiculous, there's no way you're wearing that. Winter glares at you as you take your seat.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Events Revealing Dress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You <<nervously>> walk out from behind the screen. The class falls silent as they see how little you're wearing. Winter smiles in satisfaction. You model the outfit as <<he>> describes the ceremonies it was used in, which all seem to have had a risqué element. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Events Pick [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $cool lt 39>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear. <</if>> "Someone go distract the teacher," <<he>> says. Much of the class closes around to watch.

<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>

<<elseif $cool lt 119>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear.<</if>>

<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<else>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You push <<him>> away as laughter emerges from the rest of the class. "I really am clumsy!" The <<person>> says, now grinning. "No need to be so aggressive though." <<He>> continues <<his>> task, and Winter soon returns.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

<</if>>

:: History Events Leave [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Not trusting the <<persons>> intentions, you refain from leaning over to pick up the book. <<He>> tilts <<his>> head and displays a mock frown. "What's wrong? Worried I might do something naughty?" <<His>> friends laugh.

The classroom door starts to open, and the <<person>> continues their task as Winter enters. The teacher sees the textbook on the floor and glares at you. "Pick that up immediately. You should treat school property with more respect," the <<person>> throws an infuriating smile your way as you pick up the book.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Lesson Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
	<<if $phase is 1>>
	<<set $timer to 6>><<set $rescue to 1>>
	<<elseif $phase is 2>>
	<<set $timer to 24>><<set $rescue to 0>>
	<</if>>
<</if>>

<<effects>>
<<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>>
No one comes to your aid. Winter must be distracted.

<</if>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|History Lesson Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|History Lesson Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|History Lesson Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer gte 1>>
<<link [[Next|History Lesson Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|History Lesson Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: History Lesson Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>

Satisfied, the <<person>> shoves you to the ground. The rest of the class rushes back to their seats, as footsteps can be heard approaching. You know you'll be in trouble if you're caught lying on the floor. <<tearful>> you struggle into your seat just before Winter returns.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain. <<He>> glares at you, and <<he>> and <<his>> friends look like they've a mind to punish you, but at that moment footsteps can be heard approaching the class, and they think better of it. <<tearful>> you take your seat. Winter returns, with no knowledge of what just took place.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
Footsteps can be heard rapidly approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?" Glad that the assault is over and not wanting Winter to know it was you who screamed, you keep your head down as the lesson continues.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|History Lesson]]>><</link>>
<<else>>
Footsteps can be heard approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, one of the <<persons>> friends in tow, looking diminished. "Don't waste my time again, or you'll never see the end of detention." Glad that the assault is over, you keep your head down as the lesson continues.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|History Lesson]]>><</link>>
<</if>>

:: History Lesson Pillory [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk to the front of the classroom, and Winter gestures you to bend over the bottom part of the pillory. You do so, and <<he>> lifts over the rest of the device, locking you firmly in place. Your hands and head poke through small holes facing the class. The antique is bolted onto the floor, rendering you quite immobile.

<<if $rng gte 51>>
<<endevent>><<leighton>><<person1>>Before Winter can speak further, the door opens to reveal Leighton, who doesn't look twice at the <<girl>> in the pillory. <<He>> looks at Winter. "We need to talk." Winter nods, and leaves the room without a word.<<endevent>>

<<generates1>><<person1>>The class is silent for a few moments, as the sound of footsteps outside the room fade into nothingness. Then a <<person>> stands up, and saunters over to you. "Who thinks the lesson should continue?" <<He>> asks the rest of the class, smiling slyly. Encouraged by the rest of the class, <<he>> walks behind you.

<<link [[Next|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>
Winter lectures about the historial use of the pillory, as well as other archaic punishments. You wonder why <<he>> likes them so much. Before long, <<he>> releases you. "You've been a fine assistant," <<he>> says cheerfully, as you head back to your seat.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

<</if>>

:: History Lesson Pillory Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>>
<<set $timer to 18>>
<<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">><<set $lefthand to 0>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|History Lesson Pillory Molestation]]>><</link>><<nexttext>>
<</if>>

:: History Lesson Pillory Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>

"I got a bit carried away there." You hear the <<person>> mutter as <<he>> heads back to <<his>> seat

<<exposure>>
	<<if $exposed gte 1>>
	Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
	<<else>>
	<<endevent>><<winter>><<person1>>Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinly disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
	<</if>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|History Lesson]]>><</link>>

<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain, and the class turn against <<himcomma>> laughing at <<his>> inability to properly molest a bound <<girlstop>> <<He>> returns to <<his>> seat, looking diminished.

<<exposure>>
	<<if $exposed gte 1>>
	Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
	<<else>>Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
	<</if>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|History Lesson]]>><</link>>

<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
Footsteps can be heard rapidly approaching the classroom. The <<person>> rushes back to <<his>> desk. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?"

<<exposure>>
	<<if $exposed gte 1>>
	Winter conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
	<<else>>
	<<endevent>><<winter>><<person1>>"Sorry, but we won't have time for this now." Winter says as <<he>> releases you from the pillory. <<He>> sounds genuinly disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
	<</if>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|History Lesson]]>><</link>>

<<else>>
Footsteps can be heard approaching the classroom. The <<person>> rushes back to <<his>> desk. The door opens to reveal Winter,

<<exposure>>
	<<if $exposed gte 1>>
	who sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
	<<else>>
	<<endevent>><<winter>><<person1>>"Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinly disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
	<</if>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|History Lesson]]>><</link>>
<</if>>

:: History Lesson Answer [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<winter>><<person1>>You raise your hand, and Winter looks at you. You answer the question, and <<he>> gives you a curt nod before moving on. That's about as close as you'll get to praise in this class.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: Swimming Lesson Shove [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $delinquency gte 400>>
<<endevent>><<mason>><<person1>>You shove the pair aside. They cry out in surprise, attracting Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." <<He>> doesn't give your protests any heed.<<gdelinquency>><<detention 1>>

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<<else>>
<<endevent>><<mason>><<person1>>You shove the pair aside. They cry out in surprise, attracting Mason's attention. <<He>> looks at the pair. "You two again. Stop harassing the other students." <<He>> herds them away from you.

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<</if>>

:: Events Swimming Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $timer to 18>>
	<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
	The <<person2>><<person>> continues to fondle your butt while the <<person1>><<person>> bends down to your chest.
	<<if $upperexposed gte 1>>
	Without breaking eye contact, <<He>> gently licks your nipple with the tip of <<his>> tongue.
	<<else>>
	Without breaking eye contact, <<He>> gently licks your nipple through your $upperclothes with the tip of <<his>> tongue.

	<</if>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Events Swimming Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Events Swimming Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|Events Swimming Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Events Swimming Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Events Swimming Molestation]]>><</link>><<nexttext>>
<</if>>

:: Events Swimming Endure [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

The <<person2>><<person>> continues to fondle your butt while the <<person1>><<person>> bends down to your chest.
<<if $upperexposed gte 1>>
Without breaking eye contact, <<He>> gently licks your nipple with the tip of <<his>> tongue.
<<else>>
Without breaking eye contact, <<He>> gently licks your nipple through your $upperclothes with the tip of <<his>> tongue.
<</if>>
<<He>> is soon interrupted however. When Mason finishes dealing with the commotion, both move away from you, the <<person2>><<person>> giving a parting pinch as <<he>> does.

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

:: Events Swimming Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The pair come to their senses after a moment, and swim away from you, looking a little guilty.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $enemyhealth lte 0>>

The <<person1>><<person>> recoils in pain and glares at you. <<He>> swims away, taking the <<person2>><<person>><<person1>> with <<himstop>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>

	<<if $delinquency gte 200>>
	Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The teacher gives your protests no heed.<<gdelinquency>><<detention 1>>		<<else>>
	Your cry attracts Mason's attention. The teacher glares at the pair and herds them away from you.
	<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<else>>

Mason finishes breaking up the fight, and the pair leave you alone.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>
<</if>>

:: Events Swimming Refuse [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

The <<person>> shrugs, then tosses the fabric into the skimmer, where it vanishes with a tearing noise.
<<lowerruined>><<upperruined>>

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

:: Events Swimming Molestation Single [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $delinquency lt 400>><<set $rescue to 1>><</if>>

The <<person>> swims right up to you.

<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Events Swimming Molestation Single Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Events Swimming Molestation Single Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Events Swimming Molestation Single Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Events Swimming Molestation Single]]>><</link>><<nexttext>>
<</if>>

:: Events Swimming Molestation Single Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Here you go." <<He>> tosses your clothes to the side. You swim over and restore your dignity. When you turn, the <<person>> is gone.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $enemyhealth lte 0>>

The <<person>> recoils in pain and glares at you. <<He>> tries to swim away, but you grab the clothes still held in <<his>> hand. You win the ensuing battle, and quickly dress. When you turn, the <<person>> is gone.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>

	<<if $delinquency gte 200>>
	Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students. And put your clothes back on, for heaven's sake," the <<person>> is nowhere to be seen, they left your clothes floating on the water.<<gdelinquency>><<detention 1>>
	<<else>>
	Your cry attracts Mason's attention. The teacher glares at the <<person>> "Give those clothes back, now. You're in serious trouble, get changed and go to the head's office." You dress before any more attention is attracted to your predicament.
	<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<</if>>

:: Events Swimming Flaunt [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You stretch languidly as you approach the platform, hiding nothing. You <<swimmingtext>> dive into the water to the sound of whistles and applause.<<gswimming>><<exhibitionism5>><<swimmingskilluse>>

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

:: Events Swimming Lewd Dive [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You decide to just get it over with.

<<if $leftarm is "bound" and $rightarm is "bound">>
Bound and unable to cover yourself, you instead face away from your audience. You jump backwards into the water, which is not what you are supposed to do but Mason won't fault you given the circumstance.
<<else>>
You cover your <<lewdness>> as you approach the platform, intensely aware of all the eyes probing you. You jump into the water, not a spectacular performance but Mason won't fault you given the circumstance.
<</if>>
Once concealed beneath the water, Mason manages to regain some control over the class, and pulls most attention away from you.

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

:: Event Swimming Run [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

Overwhelmed, you turn and flee from the room, chased by jeers and laughter.

<<if $playergenderappearance is "m">>
<<link [[Next|School Boy's Changing Room]]>><<endevent>><</link>>
<<else>>
<<link [[Next|School Girl's Changing Room]]>><<endevent>><</link>>
<</if>>

:: Events Swimming Stalk Confront [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You swim right up to the <<personcomma>> and tell <<him>> to leave you alone. "S-sorry," <<he>> says, staring at <<his>> feet.<<endevent>><<mason>><<person1>> You turn away, and see Mason staring at you disapprovingly. "I don't want to catch you picking on the other students again," <<he>> says. <<He>> refuses to hear your side of the story.

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

:: Events Swimming Stalk Ignore [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $rng gte 81>>
You try to ignore the <<personcomma>> but <<he>> persists, moving closer to you as <<he>> becomes more confident. <<He>> soon works up the courage to reach out and touch you.

<<link [[Next|Events Swimming Stalk Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>
The <<person>> continues to follow for a short while, before becoming distracted by someone else.

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<</if>>

:: Events Swimming Stalk Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Events Swimming Stalk Molestation]]>><</link>><<nexttext>>
<</if>>

:: Events Swimming Stalk Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> swims away without a word.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $enemyhealth lte 0>>

The <<person>> recoils in pain and backs away from you. <<tearful>> you seize the chance and escape.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>

	<<if $delinquency gte 200>>
	Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students," the <<person>> goes along with it, not wanting to get in trouble.<<gdelinquency>><<detention 1>>
	<<else>>
	Your cry attracts Mason's attention. The teacher glares at the <<personstop>> "You're in serious trouble, get changed and go to the head's office," the <<person>> looks about to cry.
	<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<</if>>

:: Events Swimming Swim Away [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<set $swimmingdifficulty to random(-500,1000)>>			<<swimmingcheck>>
<<if $swimmingcheck is "fail">>
	<<if $exposed gte 1>>
You try to swim away, but they catch up, grabbing and surrounding you. The <<person>> grins at you. "This pervert think <<pshe>> can expose <<pherself>> in public without consequences. Let's teach <<phim>> a lesson."

<<link [[Next|Events Swimming Nude Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You try to swim away, but they catch up, grabbing and surrounding you. The <<person>> grins at you. "How ungrateful!" <<He>> runs <<his>> fingers along the seam of your $lowerclothes. "I think I know how to remind you of your place."

<<link [[Next|Events Swimming Strip Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<<else>>
You disappear beneath the water and swim away from them. They try to keep up, but quickly tire and start hunting for easier prey.

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

<</if>>

:: Evens Swimming Endure [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

They continue to harass you for a short while, before going after someone else.

<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>

:: Events Swimming Nude Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<set $timer to 20>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 1>>
<<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Events Swimming Nude Molestation]]>><</link>><<nexttext>>
<</if>>

:: Events Swimming Strip Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
	<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<set $timer to 20>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 1>>
<<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked">>
<<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Events Swimming Strip Molestation]]>><</link>><<nexttext>>
<</if>>

:: Events Swimming Strip Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person1>><<person>> and <<person2>><<person>> high five each other, then leave you lying in the water.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $enemyhealth lte  0>>

The trio recoil in pain and back away from you. <<tearful>> you seize the chance and escape.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>

	<<if $delinquency gte 200>>
	Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The trio go along with it, struggling to suppress their smiles.<<gdelinquency>><<detention 1>>
	<<else>>
	Your cry attracts Mason's attention. The teacher glares at the trio. "You're in serious trouble, get changed and go to the head's office." The group leave the pool, chatting and laughing.
	<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $timer lte 0>>
You hear Mason's voice. "What's happening over there?" They play innocent. "Nothing!" The <<person3>><<person>> says. Mason looks at them with suspicion, but doesn't say anything else. Your attackers move away from you, not wanting to get in trouble.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<else>>
The <<person1>><<person>> holds your clothing above <<his>> head. When you swim over to try to get it back, <<he>> throws it to the <<person2>><<personcomma>> who throws it to the <<person3>><<personcomma>> the three of them laughing all the while. "This is fun, but I've got an idea," the <<person>> says. Instead of throwing your clothing to one of <<his>> friends, <<he>> chucks it into a nearby skimmer, where it disappears with a tearing noise. "There. Maybe you'll show us some respect in the future." Satisfied, they swim away to find someone else to harass, leaving you naked in the middle of the pool.<<set $stealtextskip to 1>>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<</if>>

:: Events Swimming Nude Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person1>><<person>> and <<person2>><<person>> high five each other, then leave you lying in the water.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $enemyhealth lte  0>>

The trio recoil in pain and back away from you. <<tearful>> you seize the chance to escape.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>

	<<if $delinquency gte 200>>
	Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The trio go along with it, struggling to suppress their smiles.<<gdelinquency>><<detention 1>>
	<<else>>
	Your cry attracts Mason's attention. The teacher glares at the trio. "You're in serious trouble, get changed and go to the head's office." The group leave the pool, chatting and laughing.
	<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<<elseif $timer lte 0>>
You hear Mason's voice. "What's happening over there?" They play innocent. "Nothing!" The <<person3>><<person>> says. Mason looks at them with suspicion, but doesn't say anything else. Your attackers move away from you, not wanting to get in trouble.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Swimming Lesson]]>><</link>>

<</if>>

:: School Leave Stop [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<leighton>><<person1>>As you try to leave, Leighton lays an arm on your shoulder. "Isn't there something you're forgetting?" <<He>> tries to steer you back towards the school.

<<link [[Go to detention|School Detention]]>><<endevent>><</link>>

<<link [[Run away|School Leave Run]]>><<detention 6>><</link>><<gdelinquency>>

:: School Detention [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<leighton>><<person1>>
<<set $detentionattended to 1>>

<<if $detention lte 10>>
You enter Leighton's office. <<He>> takes <<his>> seat in front of <<his>> desk and beckons you to sit at a small desk in the corner.

"It's only a minor infringement, I won't keep you long." <<He>> turns to <<his>> computer and seemingly forgets about you.

Ten minutes pass, and <<he>> looks at the clock on the wall. "That should do it." <<He>> gestures for you to leave.<<pass 10>>

<<link [[Next|Hallways]]>><<endevent>><</link>>

<<elseif $detention lte 20>>
You enter Leighton's office. <<He>> takes <<his>> seat in front of <<his>> desk, then points at the whiteboard opposite <<himstop>> "Write 'I will obey the rules,' repeatedly. Don't stop until I say stop."

<<link [[Work diligently (0:20)|School Detention Lines]]>><<set $phase to 0>><<tiredness 4>><<pass 20>><</link>><<gtiredness>>

<<link [[Work slowly (0:40)|School Detention Lines]]>><<set $phase to 1>><<pass 40>><</link>>

<<elseif $detention lte 30>>
<<generates2>>You enter Leighton's office. A <<person2>><<person>> stand sheepishly in the corner. "Two of you today." <<person1>>Leighton says, taking the seat at <<his>> desk. <<He>> points at the whiteboard oppostie <<himstop>> "Write 'I will obey the rules,' repeatedly. Both of you. Don't stop until I say stop."

Shortly after you start writing on the board, you feel someone groping your butt. The <<person2>><<person>> is clearly a pervert.

<<link [[Endure it (0:30)|School Detention Grope]]>><<set $phase to 0>><<pass 30>><<trauma 3>><<stress 6>><<arousal 3>><</link>><<gtrauma>><<gstress>><<garousal>>

<<link [[Tell Leighton|School Detention Grope]]>><<set $phase to 1>><</link>>

<<elseif $detention lte 40>>

You enter Leighton's office. "I have something special I need you to do today." <<He>> points out the window, at <<his>> car. "It needs a wash. I left everything you'll need out there, I'll keep an eye on you from here. You'll want to strip down to your underwear for this job, no sense getting your clothes wet and dirty."

You look at <<him>> with incredulity. <<He>> chuckles. "Don't worry, it's an enclosed area so no one else will see you. Now, hop to it."

	<<if $understate is "naked">>
	You avoid looking <<him>> in the eyes. "I'm n-not wearing any underwear." You say.

	You think you catch a smile start to form on <<his>> face, but it's gone so fast you may have imagined it. "I'll overlook that rule violation, but you still need to wash my car. Maybe next time you'll dress appropriately for school.

	<</if>>

<<link [[Strip and wash the car (0:40)|School Detention Car]]>><<pass 40>><<trauma 4>><<stress 8>><<arousal 4>><<set $storelocationinit to "schoolcar">><<storelocation>><<storeupper>><<storelower>><<upperundress>><<lowerundress>><</link>><<gtrauma>><<gstress>><<garousal>>

<<link [[Refuse|School Detention Refuse]]>><<set $detention += 40>><<detention 6>><</link>><<gdelinquency>>

<<elseif $detention lte 50>>

You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.

<<link [[Next|School Detention Spank]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>

<<elseif $detention lte 60>>

You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.

<<link [[Next|School Detention Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

<<else>>

You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.

<<link [[Next|School Detention Spank]]>><<set $molestationstart to 1>><</link>>

<</if>>
<<set $detention to 0>>

:: School Leave Run [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You shake off <<his>> hand and run for the exit, escaping onto the street.

<<link [[Next|Oxford Street]]>><<endevent>><</link>>

:: School Detention Lines [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
You get to work, hoping to get out of here quickly. Twenty minutes pass before Leighton speaks again. "That should do it." <<He>> gestures for you to leave.
<<elseif $phase is 1>>
You start leisurely writing on the bored. Leighton looks up at you occasionally, pursing <<his>> lips in annoyance. Eventually, <<he>> looks at <<his>> watch. "That's enough, I don't have all day. Next time put some work into it and we'll both be out of here sooner." <<He>> gestures for you to leave.
<</if>>

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: School Detention Grope [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
You decide not to make a fuss, and allow the <<person>> to continue groping you while you  continuewriting on the board. <<He>> is careful not to be too blatant about it, but by the time Leighton lets you out your face is flushed red.

<<link [[Next|Hallways]]>><<endevent>><</link>>

<<elseif $phase is 1>>
	<<if $delinquency gte 400>>
	You yelp and jump away from the <<personcomma>> clutching your backside and making it clear to Leighton what just happened. <<person1>>Leighton gives you a level stare. "I'm not going to fall for your tricks." <<He>> looks at the <<person2>><<personstop>> "You're done here, leave," the <<person>> wastes no time in vacating the room.

	<<person1>>Once alone, Leighton grabs you by the arms and bends you over <<his>> knee.

	<<endevent>>
	<<link [[Next|School Detention Spank]]>><<leighton>><<set $molestationstart to 1>><</link>>

	<<else>>
	You yelp and jump away from the <<personcomma>> clutching your backside and making it clear to Leighton what just happened. <<person1>> <<He>> looks at the <<person2>><<personcomma>> then back at you.<<person1>> "You're done here, leave." Something in <<his>> voice precludes argument, and you scurry from the room. You think you hear a muffled cry behind you as you walk down the hall.

<<link [[Next|Hallways]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: School Detention Spank [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<if $phase is 2>>
<<set $enemyanger += 100>>
<<elseif $phase is 1>>
<<set $enemyanger += 150>>
<<else>>
<<set $enemyanger += 200>>
<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|School Detention Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Detention Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|School Detention Spank Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Detention Spank]]>><</link>><<nexttext>>
<</if>>

:: School Detention Spank Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. "Don't breathe a word of this to anyone. Leave." <<tearful>> you walk from the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils in pain and you squirm from <<his>> grip. <<He>> shouts after you as you flee down the corridor. "You've made things much worse for yourself, <<bitchstop>> Mark my words." <<tearful>> you keep running.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><</link>>

<<else>>
<<He>> releases you. "I took no pleasure in that. I hope you've learnt your lesson." <<He>> gestures for you to leave. <<tearful>> you do so.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><</link>>

<</if>>

:: School Detention Car [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You leave the office and walk to the set of double doors leading outside. You <<nervously>> remove your clothing and leave it lying just inside the doorway. You cover your <<undies>> with a hand before walking over to the car. Leighton watches you as promised, with a blank expression on <<his>> face.

You find a bucket of soapy water containing a sponge and get to work, starting with the side opposite Leighton. You wonder if stripping was really necessary, you manage to avoid getting wet without difficulty.

You keep your <<lewdness>> covered as best you can as you move round the car. You're close to finishing when Leighton opens the window. "Good job, but you missed a spot," <<he>> says, pointing next to your thighs.

<<link [[Crouch|School Detention Car2]]>><<set $phase to 0>><</link>>

<<if $undertype is "naked">>
	<<if $exhibitionism gte 75>>
	<<link [[Bend over|School Detention Car2]]>><<set $phase to 2>><</link>><<exhibitionist5>>

	<</if>>
<<elseif $undertype isnot "naked">>
	<<if $exhibitionism gte 35>>
	<<link [[Bend over|School Detention Car2]]>><<set $phase to 1>><</link>><<exhibitionist3>>

	<</if>>
<</if>>

:: School Detention Refuse [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You leave the office, but rather than head toward your punishment, you make for the exit. This will have consequences later, but for now you're in the clear.

<<oxfordquick>>

:: School Detention Car2 [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>

You crouch to clean off the dirt <<he>> pointed to. "That'll do it. You can leave now," <<he>> says, shutting the blinds. You dress and leave the premises.

<<elseif $phase is 1>>

You bend over to clean off the dirt, sticking your <<bottom>> out toward Leighton. You feel it wiggle as you rub the car. Leighton's face reddens. "T-that will be all. You can go now." <<He>> stammers, shutting the blinds. You dress and leave the premises.<<exhibitionism3>>

<<elseif $phase is 2>>

You bend over to clean off the dirt, sticking your bare <<bottom>> out toward Leighton. You feel it wiggle as you rub the car. Leighton's face reddens. "T-that will be all. You can go now." <<He>> stammers, shutting the blinds. You dress and leave the premises.<<exhibitionism3>>

<</if>>

<<link [[Next|Oxford Street]]>><<storeon>><<endevent>><</link>>

:: Hallways Sneak [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You <<nervously>> poke your head outside. There's no one around. You leave the relative safety of the toilets, your <<lewdness>> on display.

<<if $phase is 1>>
<<exhibitionism3>>
<<elseif $phase is 2>>
<<exhibitionism4>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<set $eventskip to 0>>

:: Widgets School Events [widget]
<<widget "eventsschooltoilets">><<nobr>>

<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
	<<if $exposed gte 1>>
		<<if $bus is "boys">>
		<<generateym1>><<generateym2>><<generateym3>>

			You hear voices approaching, and manage to hide in a stall before you're caught with your <<lewdness>> on display.

			A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves.

			<<if $storelocation is "schoolboys" and $malechance isnot "m">>

			The voices suddenly stop. The <<person1>><<person>> breaks the silence. "Who would leave these clothes here? We should probably take them to lost and found." They have your clothes!

			<<link [[Call out|School Toilets Clothes]]>><<set $phase to 2>><</link>>

			<<link [[Remain Silent|School Toilets Clothes]]>><<set $phase to 1>><</link>>

			<<else>>

			They soon leave, none the wiser.<<gstress>><<garousal>><<stress 2>><<arousal 1>>

			<<endevent>>
			<<link [[Next (0:05)|School Boy's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>

			<</if>>

		<<else>>
		<<generateyf1>><<generateyf2>><<generateyf3>>

			You hear voices approaching, and manage to hide in a stall before you're caught with your <<lewdness>> on display.

			A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves.

			<<if $storelocation is "schoolgirls" and $malechance isnot "f">>

			The voices stop abruptly. The <<person1>><<person>> breaks the silence. "Who would leave these clothes here? We should probably take them to lost and found." They have your clothes!

			<<link [[Call out|School Toilets Clothes]]>><<set $phase to 2>><</link>>

			<<link [[Remain Silent|School Toilets Clothes]]>><<set $phase to 1>><</link>>

			<<else>>

			They soon leave, none the wiser.<<gstress>><<garousal>><<stress 2>><<arousal 1>>

			<<endevent>>
			<<link [[Next (0:05)|School Girl's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>

			<</if>>

		<</if>>

	<<else>>
		<<if $bus is "boys">>
		<<generateym1>><<generateym2>><<generateym3>>
			<<if $playergenderappearance is "f">>

			A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They freeze upon seeing you. "What's a <<girl>> doing in here?" The <<person1>><<person>> says, the quiver in <<his>> voice betraying <<his>> nerves.

			<<link [[Apologise and leave|School Toilets Encounter]]>><<set $phase to 1>><<stress 4>><</link>><<gstress>>

				<<if $malechance isnot "m">>

				<<link [[Flirt|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>

					<<if $promiscuity gte 15>>
					<<link [[Seduce|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

					<</if>>
				<</if>>

			<<else>>

			A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They pay you no heed and soon leave.

			<<endevent>>
			<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

			<</if>>

		<<else>>
		<<generateyf1>><<generateyf2>><<generateyf3>>
			<<if $playergenderappearance is "m">>
			A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They freeze upon seeing you. "What's a <<girl>> doing in here?" The <<person1>><<person>> says, the quiver in <<his>> voice betraying <<his>> nerves.

			<<link [[Apologise and leave|School Toilets Encounter]]>><<set $phase to 1>><<stress 4>><</link>><<gstress>>

				<<if $malechance isnot "m">>

					<<link [[Flirt|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>

					<<if $promiscuity gte 15>>
					<<link [[Seduce|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

					<</if>>
				<</if>>

			<<else>>

			A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They pay you no heed and soon leave.

			<<endevent>>
			<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

			<</if>>
		<</if>>
	<</if>>
<<else>>

	<<if $bestialitydisable isnot "f">>
	The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows. You manage to escape, but not without injury.<<beastescape>>

	<<link [[Next|School Toilets]]>><</link>>

	<<else>>

	The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows, forcing you to your knees.

	<<link [[Next|School Toilets Cat]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "eventschoolhallwaysexposed">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>

You leave the safety of a storeroom and move down an empty corridor. You're halfway through when you hear voices up ahead. You try going back the way you came, but voices come from that direction too. You're trapped. You look around for somewhere to hide, but there's nothing but the lockers lining the walls between classrooms.

<<link [[Look through the classroom windows, one must be empty|Hallways Exposed Classroom]]>><</link>>

<<link [[Check the lockers, one must be unlocked|Hallways Exposed Lockers]]>><</link>>

<<else>>

You hide beneath a stairwell as a crowd descends. The steps above you vibrate as they pass by.<<gstress>><<stress 12>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<</if>>
<</nobr>><</widget>>

<<widget "eventsschoolhallways">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail gte 3 or $schoolfameboard isnot 1 and $schoolfamerefused is 1>><<set $schoolfameboard to 1>>

<<schoolfameboard>>

<<elseif $famebestiality + $famerape + $fameprostitution + $famesex gte 4000 and $schoolfameblackmail is undefined>><<set $schoolfameblackmail to 0>>
<<leighton>><<person1>>The headteacher emerges from <<his>> office and motions for you to enter. <<He>> wears a strange smile on <<his>> face.

<<link [[Enter|School Fame Blackmail]]>><</link>>

<<link [[Refuse|School Fame Blackmail Refuse]]>><<detention 1>><</link>><<gdelinquency>>

<<elseif $bullytimer gte $rng and $whitneystate isnot "dungeon">><<set $bullytimer to 0>>
<<schoolbully>>
<<elseif $rng gte 81>>
	<<if $cool gte 400>>
	You pass by a group of students. They drop their conversation and surround you, vying for your attention, each wanting to be seen with you.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

	<<elseif $cool gte 160>>
	You pass by a group of students who smile and greet you as you pass.<<ltrauma>><<trauma -6>>

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

	<<elseif $cool gte 120>>
	You pass by a group of students who completely ignore you. You might as well be invisible to them.

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

	<<elseif $cool gte 40>>
	You pass by a group of students who mock and laugh at you as you pass.<<gstress>><<stress 12>>

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

	<<else>>
	You see a group of students up ahead. With your reputation and no teachers near by, you're afraid to go near them.

	<<link [[Take a detour (0:05)|Hallways]]>><<set $eventskip to 1>><<pass 5>><</link>>

	<<link [[I can't waste the time. Walk past them.|Hallways Low Status]]>><</link>><<gtrauma>><<gstress>>

	<</if>>
<<elseif $rng gte 61>>
	<<if $delinquency gte 400>>
	<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by, and starts following you. There's no way <<he>> would try anything with people around, but you come to an empty corridor.

	<<link [[Take a detour (0:05)|Hallways]]>><<set $eventskip to 1>><<endevent>><<pass 5>><</link>>

	<<link [[I can't waste the time. Keep going.|Hallways High Delinquency]]>><</link>>

	<<elseif $delinquency gte 10>>
	<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by, and starts following you. <<He>> stops following when a teacher walks into view.<<gstress>><<stress 4>>

	<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by.<<gstress>><<stress 2>>

	<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

	<</if>>

<<elseif $rng gte 41>>
<<generatey1>><<person1>>A <<person>> squeezes your <<bottom>> as you walk by.

<<link [[Slap|Hallways Slap]]>><<trauma -6>><<stress -12>><<detention 1>><</link>><<gdelinquency>><<ltrauma>><<lstress>>

<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><<trauma 1>><<stress 2>><</link>><<gtrauma>><<gstress>>

<<elseif $rng gte 21>>
<<generatey1>><<person1>>
	<<if $playergenderappearance is "f">>
		<<if $breastsize gte 5>>
		A <<person>> shouts at you. "Nice cow tits." You feel your cheeks flush in embarrassment.<<gtrauma>><<gstress>><<trauma 2>><<stress 4>>

		<<else>>
		A <<person>> shouts at you. <<schoolcatcall>> You feel your cheeks flush in embarrassment.<<gtrauma>><<gstress>><<trauma 2>><<stress 4>>

		<</if>>
	<<else>>
	A <<person>> shouts at you. <<schoolcatcall>> You feel your cheeks flush in embarrassment.<<gtrauma>><<gstress>><<trauma 2>><<stress 4>>

	<</if>>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>

<<generatey1>>A <<person1>><<person>> walks up to you. "Hi," <<he>> says. Seems <<he>> wants to talk.

<<link [[Hi (0:05)|Hallways Encounter]]>><<pass 5>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>

<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>
<</nobr>><</widget>>

<<widget "playground">><<nobr>>

<<if $bus is "schoolfrontplayground">>
<<link [[Next|School Front Playground]]>><<set $eventskip to 1>><</link>>

<<else>>
<<link [[Next|School Rear Playground]]>><<set $eventskip to 1>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "eventsplayground">><<nobr>>

<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>

	<<if $exposed gte 1>>
	Some students spot your head poking out and wave. You <<nervously>> wave back, your heart racing. You don't think they noticed anything odd.<<gstress>><<stress 12>><<garousal>><<arousal 6>>

	<<endevent>>

	<<playground>>

	<<elseif $whitneylove gte 20 and $whitneyromance isnot 1>><<set $whitneyromance to 1>>
	<<whitney>><<person1>>

	Whitney approaches you. <<He>> shoves you against a wall. <<He>> looks more angry than usual.

	"Stupid slut," <<he>> says. <<He>> pins you with <<his>> arms. "You've been asking for this, don't try to deny it." <<He>> kisses you with surprising tenderness. "You're my <<if $playergenderappearance is "m">>boy<<else>>girl<</if>>friend now. You better be grateful." <<He>> kisses you again, this time biting your lip. <<He>> pulls away and leaves without looking back.<<set $whitneylust += 5>><<glust>>

	<<tearful>> you steady yourself.<<gstress>><<garousal>><<stress 12>><<arousal 6>>

	<<endevent>>

	<<playground>>

	<<elseif $whitneystate isnot "dungeon" and $bullytimeroutside gte $rng and $hour gte 15 and $initwhitney is 1>><<set $bullytimeroutside to 0>>

	<<schoolbullyoutside>>

	<<else>>
		<<if $rng gte 91 and $faceacc is "cool shades">>
		<<river>><<person1>>"You <<girlstop>> Stop," you hear River's voice behind you. You turn to see <<him>> marching closer. "Those are definitely not prescription glasses. Give them to me this instant." A group of students watch nearby.

		<<link [[Hand them over|Events Shades Hand]]>><<status -10>><<trauma 6>><<set $faceacc to 0>><<set $riverdom += 1>><</link>><<lcool>><<gtrauma>>

		<<link [[Flip the bird|Events Shades Flip]]>><<status 1>><<trauma -6>><<detention 4>><<set $riverdom -= 1>><<set $riverlove -= 1>><</link>><<gcool>><<ltrauma>><<gdelinquency>>

		<<elseif $rng gte 91 and $faceacc is "glasses">>
		<<generatey1>><<person1>>A hand reaches from behind you and snatches the glasses from your face.<<set $faceacc to 0>>

		You turn and see a <<person>> holding your glasses. "Where did you get these? They must be ancient," <<he>> says. <<He>> drops them on the ground. "Wow. They didn't break." <<He>> hovers <<his>> foot above them. "I could change that. Unless you convince me not to.

			<<if $playergenderappearance is "f">>
			Show me your knickers."
			<<else>>
			Show me your undies."
			<</if>>

			<<if $undertype is "naked">>
			<<link [[Say you're not wearing any|Glasses No Underwear]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

			<<else>>
			<<link [[Show|Glasses Underwear]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

			<</if>>
		<<link [[Refuse|Glasses Refuse]]>><</link>>

		<<else>>
			<<if $cool lt 120>>
			<<generatey1>><<person1>>A <<person>> points at you and whispers to <<his>> friends. They burst into laughter.<<gstress>><<stress 12>>

			<<playground>>
			<<else>>
			Some students recognise you and wave. You wave back.<<lstress>><<stress -12>>

			<<endevent>>

			<<playground>>
			<</if>>
		<</if>>
	<</if>>
<<else>>

	<<if $rng gte 1>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 61>>
			 <<if $bestialitydisable is "f">>
			 You see a dog rummaging in litter behind the kitchen. Its ears prick, and it bounds towards you.

			 <<link [[Next|Rear Playground Dog]]>><<set $molestationstart to 1>><</link>>

			 <<else>>
			 You see a dog rummaging in litter behind the kitchen. Its ears prick, and it bounds towards you.

			 You manage to escape, but not unscathed.<<beastescape>>

			 <<playground>>
			 <</if>>
		<<else>>
		You see a dog rummaging in litter behind the kitchen. It runs away as soon as it hears you.

		<<playground>>
		<</if>>

	<</if>>

<</if>>

<</nobr>><</widget>>

<<widget "schoolbully">><<nobr>>

<<if $bullyevent is 0>><<set $bullyevent += 1>>

<<whitney>><<person1>>Someone shoves you against a wall. You turn to face the culprit as <<he>> pins your arms with <<his>> own. It's Whitney, a popular but delinquent student. "Don't get in my way again," <<he>> says, unbothered by the blonde fringe covering one eye. <<His>> friends flank <<himstop>> "Or I'll put you in your place." <<He>> presses <<his>> knee into your crotch for a moment, then releases you. <<He>> and <<his>> friends leave, but you doubt that'll be the end of it.<<set $whitneylust += 5>><<glust>><<trauma 6>><<stress 12>><<gtrauma>><<gstress>>

<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

<<elseif $bullyevent is 1>><<set $bullyevent += 1>>

<<whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "You're in my way again. I think you need a time-out," <<he>> says as <<he>> opens the locker beside you. <<He>> tries to push you in.

<<link [[Let it happen (0:30)|Bully Locker]]>><<set $submissive += 1>><<set $whitneydom += 1>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><<gdom>>

<<link [[Fight|Bully Fight]]>><<set $submissive -= 1>><<set $whitneydom -= 1>><<set $fightstart to 1>><</link>><<ldom>>

<<elseif $bullyevent is 2>>

	<<if $playergenderappearance is "m" and $uppertype is "naked">><<set $bullyevent += 1>>

	<<whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Walking around without a shirt on?" <<he>> says. "I bet you love the way it makes older <<if $pronoun is "m">>boys<<else>>girls<</if>> look at you." <<He>> turns to <<his>> friends. "Come on, we've got better things to do than entertain this slut." They leave without molesting you further.<<set $whitneylust += 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 12>>

	<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

	<<else>><<set $bullyevent += 1>>

	<<whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "There's a toll for passing through," <<he>> jabs your chest and grips your $upperclothes. "Show us your tits and we'll call it even."

	<<link [[Let it happen|Bully Top]]>><<set $whitneydom += 1>><<trauma 6>><<stress 12>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>

		<<if $exhibitionism gte 15>>
	<<link [[Flaunt|Bully Top Flaunt]]>><<set $whitneydom += 1>><<set $submissive += 1>><<set $whitneylove += 1>><</link>><<exhibitionist2>><<glove>><<gdom>>

		<</if>>
	<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<set $whitneydom -= 1>><</link>><<ldom>>

	<</if>>

<<elseif $bullyevent is 3>><<set $bullyevent += 1>>

<<whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "There's a toll for passing through," <<he>> grins evily as <<he>> grasps your clothing. "Strip down to your underwear and we'll call it even."

	<<if $undertype is "naked">>
		<<if $submissive gte 1150>>
		You look at your feet. "I-I'm not... wearing...."

		<<elseif $submissive lte 850>>
		You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."

		<<else>>
		"But I-I'm not wearing underwear," you say.

		<</if>>
	<<He>> laughs. "This is what you get for being a slut. Strip."

	<</if>>

	<<link [[Let it happen|Bully Strip]]>><<trauma 6>><<stress 12>><<set $submissive += 1>><<set $whitneydom += 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>

		<<if $undertype is "naked" or $undertype is "chastity">>
			<<if $exhibitionism gte 55>>
			<<link [[Flaunt|Bully Strip Flaunt]]>><<set $whitneydom += 1>><<set $submissive += 1>><<set $whitneylove += 1>><</link>><<exhibitionist4>><<glove>><<gdom>>

			<</if>>
		<<else>>
			<<if $exhibitionism gte 35>>
			<<link [[Flaunt|Bully Strip Flaunt]]>><<set $whitneydom += 1>><<set $submissive += 1>><<set $whitneylove += 1>><</link>><<exhibitionist3>><<glove>><<gdom>>

			<</if>>
		<</if>>
	<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<set $whitneydom -= 1>><</link>><<ldom>>

<<elseif $bullyevent is 4>><<set $bullyevent += 1>>

<<whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Look who it is," <<he>> grins evily and grasps your clothing. "Strip."

	<<if $undertype is "naked">>
		<<if $submissive gte 1150>>
		You look at your feet. "I-I'm not... wearing...."

		<<elseif $submissive lte 850>>
		You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."

		<<else>>
		"But I-I'm not wearing underwear," you say.

		<</if>>
	<<He>> laughs. "This is what you get for being a slut. Strip."

	<</if>>

	<<link [[Let it happen|Bully Strip]]>><<trauma 6>><<stress 12>><<set $submissive += 1>><<set $whitneydom += 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>

		<<if $undertype is "naked" or $undertype is "chastity">>
			<<if $exhibitionism gte 55>>
			<<link [[Flaunt|Bully Strip Flaunt]]>><<set $whitneydom += 1>><<set $submissive += 1>><<set $whitneylove += 1>><</link>><<exhibitionist4>><<glove>><<gdom>>

			<</if>>
		<<else>>
			<<if $exhibitionism gte 35>>
			<<link [[Flaunt|Bully Strip Flaunt]]>><<set $whitneydom += 1>><<set $submissive += 1>><<set $whitneylove += 1>><</link>><<exhibitionist3>><<glove>><<gdom>>

			<</if>>
		<</if>>
	<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<set $whitneydom -= 1>><</link>><<ldom>>

<<elseif $bullyevent is 5>><<set $bullyevent += 1>>

<<whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Just the slut I need," <<he>> says. <<He>> puts <<his>> hand on your head and pushes down. "Get on your knees." <<His>> friends whisper to each other.

	<<link [[Let it happen|Bully Oral]]>><<trauma 6>><<stress 12>><<set $submissive += 1>><<set $whitneydom += 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>

	<<if $promiscuity gte 55>>
	<<link [[Give oral|Bully Oral]]>><<set $submissive += 1>><<set $whitneydom += 1>><<set $sexstart to 1>><<set $whitneylove += 1>><</link>><<promiscuous4>><<glove>><<gdom>>

	<</if>>
	<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<set $whitneydom -= 1>><</link>><<ldom>>

<<elseif $bullyevent is 6>><<set $bullyevent += 1>>

<<whitney>><<person1>>Whitney rounds a corner and walks right into you, forcing you against a locker. "Just the <<bitch>> I need," <<he>> says while pressing a hand against your chest. "I've been sent to Leighton's office. I know I'm gonna be sat and lectured for ages. I'm not gonna be bored though, because you're going to be giving my <<if $penis isnot "none">>cock<<else>>cunt<</if>> lots of attention." <<He>> grabs you by your collar and pulls. "You lot wait outside," <<he>> says to <<his>> friends.

	<<link [[Let it happen (0:10)|Bully Detention]]>><<trauma 6>><<stress 12>><<set $submissive += 1>><<set $whitneydom += 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>

	<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<set $whitneydom -= 1>><</link>><<ldom>>

<<elseif $bullyevent is 7>><<set $bullyevent += 1>>
	<<if $whitneyromance is 1>>
<<whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney pins you against a locker and kisses you. <<He>> grips your hands in <<his>> own. <<He>> leans to your side as if to whisper something, but just gives your ear a little nip. <<He>> withdraws and gives you a suggestive look before leaving with <<his>> friends.<<set $whitneylust += 5>><<glust>><<garousal>><<arousal 6>>

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

	<<else>>
<<whitney>><<person1>>Whitney and <<his>> friends surround you. <<if $leftarm is "bound" and $rightarm is "bound">>Whitney lunges for you. You stumble backwards and try to raise your bound arms.<<else>>Whitney lunges for you, making you stumble backwards and raise your arms to defend yourself.<</if>> <<He>> stops short of you however, and laughs. "You scare too easy. I just want to say hello." Unbalanced, you fall on your <<bottomstop>> The laughter redoubles. "You're such a loser. Let's go guys, before <<pshe>> infects us." <<tearful>> you pick yourself off the floor.<<set $whitneylust += 5>><<glust>>

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<else>><<set $bullyevent to 4>>
<<whitney>><<person1>>Whitney and <<his>> friends surround you.

<<He>> shoves you against a locker. "What will we do with you today?" <<he>> muses. "I know." <<He>> grins. "We'll... pet you." <<His>> friends laugh as <<he>> starts patting your head.

<<link [[Let it happen|Bully Pat]]>><<set $whitneylove += 1>><<set $whitneydom += 1>><<arousal 6>><</link>><<garousal>><<glove>><<gdom>>

<<link [[Shake off|Bully Shake]]>><<stress 12>><</link>><<gstress>>

<</if>>

<</nobr>><</widget>>

<<widget "schoolbullyoutside">><<nobr>>

<<if $bullyeventoutside is 0>><<set $bullyeventoutside += 1>>
<<whitney>><<person1>>You walk round a corner, straight into Whitney and <<his>> gang. "Look who it is," <<he>> says. <<His>> friends crowd around, penning you in. "Good timing. We're just leaving school. You should come." <<He>> grabs your arm.

<<link [[Let it happen (0:20)|Bully Theft]]>><<set $submissive += 1>><<set $whitneydom += 1>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><<gdom>>

<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<set $whitneydom -= 1>><<set $fightstart to 1>><</link>><<ldom>>

<<elseif $bullyeventoutside is 1>><<set $bullyeventoutside += 1>>

<<whitney>><<person1>>You hear running footsteps approach. Whitney and <<his>> gang encircle you. "Look who it is," <<he>> says. "Just who I was looking for." <<He>> grabs your arm.

<<link [[Let it happen (0:20)|Bully Light]]>><<set $submissive += 1>><<set $whitneydom += 1>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><<gdom>>

<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<set $whitneydom -= 1>><<set $fightstart to 1>><</link>><<ldom>>

<<elseif $bullyeventoutside is 2>><<set $bullyeventoutside += 1>>

	<<if $whitneyromance is 1>>
	<<whitney>><<person1>>Whitney marches towards you. <<He>> pushes you against a wall. <<His>> friends flank <<himstop>> "Hey <<girlcomma>>" <<he>> says. "Time for your duties." <<He>> grabs your arm.

<<link [[Let it happen (0:20)|Bully Romance]]>><<set $submissive += 1>><<set $whitneydom += 1>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><<gdom>>

<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<set $whitneydom -= 1>><<set $fightstart to 1>><</link>><<ldom>>

	<<else>>
	<<whitney>><<person1>>You hear running footsteps approach. Whitney slams into you, knocking you to the ground. <<He>> sits on your back and rests <<his>> shoes on your head. "This is comfy," <<he>> says. "Shame we can't stay." <<He>> stands up. "Later slut."<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 12>><<set $pain += 60>><<set $whitneylust += 5>><<glust>>

	<<tearful>> you climb to your feet.

	<<endevent>>
	<<set $eventskip to 1>>
	<<playground>>
	<</if>>

<<else>><<set $bullyeventoutside to 0>>

<<whitney>><<person1>>Someone grabs your hair. It's Whitney. "Come on slut," <<he>> says as <<he>> tugs. "You've got somewhere to be."

<<link [[Let it happen (0:20)|Bully Whore]]>><<set $submissive += 1>><<set $whitneydom += 1>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><<gdom>>

<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<set $whitneydom -= 1>><<set $fightstart to 1>><</link>><<ldom>>

<</if>>

<</nobr>><</widget>>

:: School Toilets Cat [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "cat">><<set $enemytrust -= 40>>
<<set $beaststance to "top">><<set $head to "grappled">>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Toilets Cat Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Toilets Cat Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Toilets Cat]]>><</link>><<nexttext>>
<</if>>

:: School Toilets Cat Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast grunts in satisfaction, and leaps out the window, leaving you lying on the floor.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

		<<if $bus is "boys">>
		<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

		<<else>>
		<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

		<</if>>

<<elseif $enemyhealth lte 0>>

The beast yelps and flees through the window.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

		<<if $bus is "boys">>
		<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

		<<else>>
		<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

		<</if>>

<</if>>

:: School Toilets Encounter [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
You tell them you went into the wrong room by mistake, and apologise. You leave the room before you get in trouble.

<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>

<<elseif $phase is 2>>
"Oh, I'm in the wrong room?" You walk up to the <<person1>><<personcomma>> as close as you can without touching <<himstop>> "It's a good thing you're here. I should leave before someone takes advantage of my silliness."

"N-no, it's fine," the <<person>> says, averting <<his>> eyes and blushing. "We'll get out of your way." They leave the room, though the <<person2>><<person>> has to be pulled along by <<his>> wrist.<<promiscuity1>>

<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>

<</if>>

:: School Toilets Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

<<set $enemytrust += 100>>

You walk right up to the <<person>> and place your hand on <<his>> groin. "Silly me. I think I need to be punished, don't you?"<<promiscuity2>>

<</if>>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<controlloss>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<molested>>

The stall door swings open, and the <<person1>><<person>> drags you out to where <<his>> friends await.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|School Toilets Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Toilets Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Toilets Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Toilets Sex]]>><</link>><<nexttext>>
<</if>>

:: School Toilets Sex Finish [nobr]
<<effects>>

<<if $finish is 1>>

The <<person3>><<person>> doesn't look happy as the other two pull <<him>> away from you. <<tearful>> you wave them goodbye.

<<clotheson>>
<<endcombat>>

		<<if $bus is "boys">>
		<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

		<<else>>
		<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

		<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

	<<if $consensual is 1>>

	The three avoid eye contact with each other as they fix their clothing. <<tearful>> you wave them goodbye.

	<<else>>

	The <<person1>><<person>> shoves you against the ground, and the three of them leave you lying there. The sound of their laughter soon disappears. <<tearful>> you struggle to your feet.

	<</if>>

<<clotheson>>
<<endcombat>>

		<<if $bus is "boys">>
		<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

		<<else>>
		<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

		<</if>>

<<elseif $enemyhealth lte 0>>

The three recoil in pain, giving you a chance to escape. <<tearful>> you flee from the room.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>

<</if>>

:: School Toilets Clothes [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>

You hear them leave the room, taking your clothes with them.

<<storeclear>>
<<endevent>>

	<<if $bus is "boys">>
	<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>

<<elseif $phase is 2>>
You call out. "Wait! Those are mine." The footsteps cease.

	<<if $playergenderappearance is "f" and $bus is "boys">>
	The <<person1>><<person>> speaks. "Girls aren't allowed in here. Open the door."

		<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>

		<<if $submissive lte 850>>
		<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>

		<<else>>
		<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>

		<</if>>

	<<elseif $playergenderappearance is "m" and $bus is "girls">>
	The <<person1>><<person>> speaks. "Boys aren't allowed in here. Open the door."

		<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>

		<<if $submissive lte 850>>
		<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>

		<<else>>
		<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>

		<</if>>

	<<else>>

	The <<person1>><<person>> speaks. "Oh? What will you do for us if we give them back?"

		<<if $promiscuity gte 15>>
		<<link [[Offer your body|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>

		<</if>>
		<<if $money gte 1500>>
		<<link [[Offer Money (£15)|School Toilets Clothes]]>><<set $money -= 1500>><<set $phase to 3>><</link>>

		<</if>>
		<<if $submissive lte 850>>
		<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>

		<<else>>
		<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>

		<</if>>

	<</if>>

<<elseif $phase is 3>>
You slip some money under the door, and after a brief pause the <<person>> speaks again. "Nice. Okay, we'll leave them where we found them. Come on." You hear them leave the room.

Once they're gone, you open the stall and peek out. Sure enough, your clothes are where you left them.

<<endevent>>
	<<if $bus is "boys">>
	<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>

<<elseif $phase is 4>>

"Listen." You say. "Take my things and I'll find you and shove a rail spike up your worthless assholes."

Something in your tone affects them. "Calm down, you fucking psycho. We're just messing with you." Once they're gone you peek out the stall, and see your clothes safely where you left them.

<<endevent>>
	<<if $bus is "boys">>
	<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>

<<elseif $phase is 5>>

You try to plead with them, but it's no use. "If you won't play ball," the <<person1>><<person>> says. "Why should we?" They laugh as they leave the room. You peek out the stall, and see an empty space where your clothes once were.

<<storeclear>>
<<endevent>>
	<<if $bus is "boys">>
	<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>

<</if>>

:: Hallways Low Status [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $rng gte 81>>

<<generatey1>><<generatey2>><<generatey3>>A <<person1>><<person>> spots you first, and whispers to <<his>> friends. As you pass, three of them grab you and shove you against a locker.

<<link [[Next|Hallways Low Status Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<generatey1>>A <<person1>><<person>> spots you first, and whispers to <<his>> friends. They move away from you as you approach, as if you're infectious.<<trauma 6>><<stress 12>>

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Hallways Low Status Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $timer lte 1>>
<<link [[Next|Hallways Low Status Molestation Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Hallways Low Status Molestation Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked">>
<<link [[Next|Hallways Low Status Molestation Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<<link [[Next|Hallways Low Status Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Hallways Low Status Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Hallways Low Status Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Hallways Low Status Molestation]]>><</link>><<nexttext>>
<</if>>

:: Hallways Low Status Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Don't forget, this is all you're good for. Come on, let's go before someone thinks <<pshes>> with us." <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>

Your screaming seems to have impacted them. "Come on, we might catch something from this thing," the <<person1>><<person>> shoves you away, and the group leave you lying there. <<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<elseif $timer lte 0>>

Adult voices appraoch, and the <<person1>><<person>> shoves you away before two teachers walk into view. <<tearful>> you pick yourself off the ground.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<else>>

The <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> back off from you, your clothes in their hands. Completely surrounded, you crouch and try to keep your <<lewdness>> concealed.

"Oh my god, you stripped <<phim>> naked!"

"<<pShes>> so embarrassed, look at <<phim>> squirm!"

	<<if $submissive gte 1150>>
"P-please give me my clothes back. It's cold," you say, kneeling and pressing your face against the ground.

"Now that's just pathetic," the <<person1>><<person>> says. "Why would you debase yourself further?" <<He>> drops your clothes on top of you. "Come on, this wretch is making me ill."<<tearful>> you clutch your clothing and find a quiet space to dress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><</link>>

	<<elseif $submissive lte 850>>
You glare at the students. "Give me back my clothes, this instant," you say with surprising confidence given your predicament.

The <<person1>><<person>> laughs "Oh no! We'd better do what <<pshe>> says!" <<He>> throws your clothing at a ceiling light, where it catches and remains suspended. "There you go!"

The students enjoy watching you jump and reach above you, whilst trying to keep yourself covered. You manage to knock the light askew, and your clothes come tumbling on top of you. <<tearful>> you clutch your clothing and find a quiet space to dress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><</link>>

	<<else>>

"Come on," says the <<person1>><<personstop>> "I think that put <<phim>> in <<phim>> place." They leave you, taking your clothes with them. <<tearful>> you look around. You're alone.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><</link>>
	<</if>>

<</if>>

:: Hallways High Delinquency [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $rng gte 81>>

You hear the <<person>> breathing behind you as you walk down the empty corridor, but <<he>> doesn't do anything.

<<endevent>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<else>>

You hear the <<person>> breathing behind you as you walk down the empty corridor. You're halfway through when <<he>> quickens <<his>> pace and grabs you from behind. "Try calling for help," <<he>> says. "No one will come."

<<link [[Next|Hallways High Delinquency Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Hallways High Delinquency Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Hallways High Delinquency Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Hallways High Delinquency Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Hallways High Delinquency Molestation]]>><</link>><<nexttext>>
<</if>>

:: Hallways High Delinquency Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You shove them against a locker, giving you a chance to escape. <<tearful>> you flee to safety.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"If you tell anyone, I'll say you attacked me. And who're they gonna believe?" <<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Hallways Slap [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You slap the <<person>> before <<he>> can get away, wiping the smirk off <<his>> face.

<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Hallways Encounter [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $rng gte 81>>

You make small talk. <<He>> seems nice enough, but when you turn to leave <<he>> grabs your arm. "I know a place we won't be disturbed," <<he>> says, running <<his>> eyes down your body.

	<<if $promiscuity lte 14>>
	You aren't debauched enough to take up <<his>> offer.

	<</if>>

	<<if $promiscuity gte 15>>
	<<link [[Accept|Hallways Encounter Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

	<</if>>
	<<link [[Refuse|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>

You make small talk. <<He>> seems nice enough.

<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Hallways Encounter Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>

You and the <<person>> find a storeroom for some privacy.<<promiscuity2>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Hallways Encounter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Hallways Encounter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Hallways Encounter Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Hallways Encounter Sex]]>><</link>><<nexttext>>
<</if>>

:: Hallways Encounter Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"That was great," <<he>> says, panting. "See you around." <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The <<person>> staggers from the storeroom, looking confused and dejected. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves the storeroom.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Hallways Exposed Classroom [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $rng gte 81>>

You crouch and peek through a classroom window. It's empty. Once inside you stand beside the door and listen for the voices to pass, but one of the groups stops nearby. "Maybe we could use this room." They're going to come inside.

You look around for a place to hide, but there's nowhere.

<<link [[Climb out the window|Hallways Exposed Window]]>><</link>>

<<link [[Let yourself be found|Hallways Exposed Classroom Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

You crouch and peek through a classroom window. It's empty. Once inside you stand beside the door and listen for the voices to pass.

<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Hallways Exposed Lockers [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You start checking the lockers, and soon find one that has been left unlocked. You hide inside.

<<if $rng gte 81>>

You peek through the slits and see two groups of students pass right by you. <<generatey1>><<person1>>"I almost forgot," a <<person>> says. "I need to get something from my locker." <<He>> walks back to your hiding place, and reaches to open it.

<<He>> faces <<his>> friends as the locker door swings open, and fails to spot you stood exposed right in front of <<himstop>> "It's just my homework." You duck as <<he>> probes above you, still not looking. <<He>> grabs a folder and pulls away, shutting the door after <<himstop>> You hadn't realised you were holding your breath.<<gstress>><<garousal>><<stress 12>><<arousal 6>>

Once their voices subside, you gently push the door. It doesn't budge. You push harder. It still doesn't move. <<He>> locked it this time. Though your movement is restricted, you feel around the darkness for something that could help, and realise there's a cool draft around your feet. Investigating further, you find that the back of the locker is missing, and you can feel the brick wall of the school. The lower portion of which is coming loose.

<<endevent>>

	<<if $tentacledisable is "f">>
<<link [[Kick through|Hallways Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You break away the brickwork, and the draft increases in strength. Knocking away all the loose bricks leaves a hole maybe just big enough for you. You put one leg through, then the other, then slowly wiggle your way further down.

<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>

	<</if>>

<<else>>

You peek through the slits and see two groups of students pass right by you. You wait for their voices to fade.

<<link [[Leave|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Hallways Exposed Window [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You run to the window and throw it open. You don't have enough time to be sure, but it looks safe. You climb out and drop to the pavement below.

<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>

:: Hallways Exposed Classroom Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<man1init>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>

A group of four students enter the room. They stop for a moment to behold you, before deciding they want to do more than just look.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Hallways Exposed Classroom Molestation]]>><</link>><<nexttext>>
<</if>>

:: Hallways Exposed Classroom Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"What did you expect? Hanging around like that." <<tearful>> you rise to your feet and watch them leave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<elseif $alarm is 1 and $rescue is 1>>

The <<person1>><<person>> loses their nerve. "Come on, we don't want to get caught," <<he>> says as <<he>> shoves you away. <<tearful>> you rise to your feet and watch them leave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Hallways Exposed Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set $tentacleno to 4>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>

You break away the brickwork, and the draft increases in strength. Knocking away all the loose bricks leaves a hole maybe just big enough for you. You put one leg through, then the other, then slowly wiggle your way further down. You're wondering if the school has a basement when something strokes your <<bottomstop>>

<</if>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>

<<if $activetentacleno lte ($tentacleno / 2)>>
<<link [[Next|Hallways Exposed Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Hallways Exposed Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Hallways Exposed Tentacles Finish [nobr]
<<effects>>

The tentacles withdraw from you, leaving you hanging there. Without their support, the rest of the wall gives way, and you tumble down. <<tearful>> you struggle to your feet and look around.

<<clotheson>>
<<endcombat>>

<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>

:: School Gate Exit [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

The school gate is shut and sealed by a sturdy padlock.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Oxford Street]]>><<pass 10>><<crime 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|School Front Playground]]>><</link>>

:: School Lockers [nobr]
<<set $outside to 0>><<schooleffects>><<effects>><<set $lock to 0>>

The school lockers are notoriously easy to break into.

<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Break into them (0:30)|School Lockers Sneak]]>><<pass 30>><<crime 30>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<else>>
During school there may be valuables left inside them.

<</if>>

<<link [[Leave (0:01)|Hallways]]>><<pass 1>><</link>>

:: School Lockers Sneak [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $rng gte 81>>

You successfully pick the locks.

<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

You find £6 worth of coins scattered around. Probably meant for bus fare.

<<link [[Take it|School Lockers]]>><<set $money += 600>><<crime 1>><</link>><<crime>>

<<link [[Leave|School Lockers]]>><</link>>

<<elseif $rng gte 61>>

You successfully pick the locks.

<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

There's nothing of interest inside the lockers. Just some pens and pencils strewn around.

<<link [[Leave|School Lockers]]>><</link>>

<<elseif $rng gte 41>>

You successfully pick the locks.

<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

A bit of rummaging uncovers £30.

<<link [[Take it|School Lockers]]>><<set $money += 3000>><<crime 5>><</link>><<crime>>

<<link [[Leave|School Lockers]]>><</link>>

<<elseif $rng gte 21>>

You successfully pick the locks.

<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

You rummage through the belongings, but find nothing of value.

<<link [[Leave|School Lockers]]>><</link>>

<<else>>

You successfully pick the locks.

<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

	<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>

	<<generatey1>>You are rummaging through some belongings when you hear a voice behind you. "Hey, that's my locker!" The voice belongs to a <<person1>><<personcomma>> who looks angry at your intrusion.

	<<link [[Apologize|School Lockers Apology]]>><<status -10>><</link>><<lcool>>

	<<link [[Lie|School Lockers Lie]]>><<detention 3>><</link>><<gdelinquency>>

	<<link [[Fight|School Lockers Fight]]>><<set $fightstart to 1>><</link>>

	<<else>>
	There's nothing of interest inside the lockers. Just some pens and pencils strewn around.

	<<link [[Leave|School Lockers]]>><</link>>

	<</if>>

<</if>>

:: School Lockers Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You look down at your feet in shame. "S-sorry. I just wanted a look."

The <<person>> is not impressed, but doesn't seem as angry. "Just piss off," <<he>> says, looking through <<his>> belongings. Probably checking if anything is missing.

<<link [[Next|School Lockers]]>><<endevent>><</link>>

:: School Lockers Lie [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You feign confusion. "Your locker? I thought this was mine. Silly me."

"Your locker is nowhere near here, I'm not stupid," <<he>> says, looking through <<his>> belongings. Probably checking if anything is missing.

<<link [[Next|School Lockers]]>><<endevent>><</link>>

:: School Lockers Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 100>>
<<npcidlegenitals>>
"Oh yeah," you say. "What are you gonna do about it?" <<He>> runs and collides with you, sending you both tumbling to the ground.

<<set $timer to 10>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $timer lte 0>>
<<link [[Next|School Lockers Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Lockers Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Lockers Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Lockers Fight]]>><</link>><<nexttext>>
<</if>>

:: School Lockers Fight Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The climax seems to have robbed <<him>> of <<his>> remaining anger. "Just don't do it again," <<he>> says, looking sheepish. <<tearful>> you rise to your feet as <<he>> closes <<his>> locker and walks away.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"N-no more! You win," <<he>> says tearfully as <<he>> flees the scene. <<tearful>> you stand tall and triumphant.<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>

<<clotheson>>
<<endcombat>>

<<elseif $timer lte 0>>
<<endevent>>

<<leighton>><<person1>>Leighton storms onto the scene, and physically separates the two of you. "This is completely unacceptable," <<he>> says, looking at you. "I'll see you in my office after school, perhaps I can teach you how to act civil." <<gdelinquency>><<detention 4>>

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|School Lockers]]>><</link>>

:: Bully Locker [nobr]
<<effects>>

You're pushed into the locker. <<He>> slams it shut and you hear the lock click. "Maybe the time alone will teach you manners." They leave you trapped there.<<endevent>>

Half an hour passes before a <<generatey1>><<person1>><<person>> unwittingly frees you, jumping back in shock as you step out. <<covered>>
<<pass 30>>
<<if $submissive gte 1150>>
You scurry past <<him>> without looking.
<<elseif $submissive lte 850>>
"Took long enough," you say, leaving them dumbstruck.
<<else>>
"Thanks," you say as you hurry past them, leaving them dumbstruck.
<</if>>

<<clotheson>>

<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Bully Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $lefthand to "mouth">>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.

<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Bully Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bully Fight Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Bully Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Bully Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bully Fight]]>><</link>><<nexttext>>
<</if>>

:: Bully Fight Finish [nobr]
<<if $enemyhealth lte 0>>

You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You... stupid..." <<he>> pants, leaning against a locker. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.<<llust>><<set $whitneylust -= 20>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<elseif $alarm is 1 and $rescue is 1>>

Your cry echoes down the corridor. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<else>>

You're too battered and bruised to resist.

<<endcombat>>

<<whitney>><<person1>>

	<<if $bullyevent is 3>>
	<<link [[Next|Bully Top]]>><</link>>
	<<elseif $bullyevent is 4>>
	<<link [[Next|Bully Strip]]>><</link>>
	<<elseif $bullyevent is 5>>
	<<link [[Next|Bully Strip]]>><</link>>
	<<elseif $bullyevent is 6>>
	<<link [[Next|Bully Oral]]>><<set $molestationstart to 1>><</link>>
	<<elseif $bullyevent is 7>>
	<<link [[Next|Bully Detention]]>><</link>>
	<<else>>
	<<link [[Next|Bully Locker]]>><</link>>
	<</if>>

<</if>>

:: Bully Top [nobr]
<<effects>>

<<if $uppertype isnot "naked">>
Whitney <<pullsup>> your $upperclothes, revealing your <<breasts>> to <<him>> and <<his>> friends.
<<else>>
Whitney stands back to observe your exposed <<breastsstop>>
<</if>>

<<if $playergenderappearance is "m">>
"Nice," <<he>> says as <<he>> holds your top, preventing you from covering back up. "See this everyone? This is what a bitch boy's nipples look like."
<<elseif $breastsize lte 2>>
"<<pShes>> so small!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up. "How can you call yourself a girl with those little things?"
<<elseif $breastsize lte 5>>
"You've got a nice pair," <<he>> says as <<he>> holds your top, preventing you from covering back up. "Don't be shy, tits like these need to be shown off."
<<else>>
"Did you escape from a barn?" <<he>> says as <<he>> holds your top, preventing you from covering back up. "Don't be shy, let me show off your cow tits."
<</if>>

<<He>> shoves you aside. They jeer at you for a moment before leaving you to cover yourself.<<set $whitneylust += 5>><<glust>>

<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Bully Strip [nobr]
<<effects>>

<<if $undertype is "naked">>
	<<if $leftarm is "bound" and $rightarm is "bound">>
Whitney and <<his>> friends tear off your clothing. You turn to keep your <<genitals>> and <<breasts>> concealed as best you can.
	<<else>>
Whitney and <<his>> friends tear off your clothing. You keep your <<genitals>> and <<breasts>> concealed as best you can.
	<</if>>
<<else>>
	<<if $leftarm is "bound" and $rightarm is "bound">>
	Whitney and <<his>> friends tear off your clothing. You turn to keep your <<genitals>> and <<breasts>> concealed as best you can.
	<<else>>
	Whitney and <<his>> friends tear off your clothing. You keep your <<genitals>> and <<breasts>> concealed as best you can.
	<</if>>
<</if>>

<<uppernaked>>
<<lowernaked>>

<<if $bullyevent is 5>>

The crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Let's go for a walk," <<he>> says. "You don't have to, but I'll be taking your clothes with me."

<<link [[Go along with it|Bully Walk]]>><<trauma 6>><<stress 12>><<status -10>><<set $whitneydom += 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>

	<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<set $whitneydom += 1>><<set $whitneylove += 1>><</link>><<exhibitionist5>><<glove>><<gdom>>

	<</if>>
<<link [[Refuse|Bully Refuse]]>><</link>>

<<else>>

The crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Don't forget your place." <<He>> tosses your clothes on top of a locker, high enough that you'll need to stretch. You manage to reach them, but your <<breasts>> are exposed in the process, eliciting a cheer from the audience.

They lose interest once you're dressed, "Come on, we've wasted enough time with this loser." They leave you in peace. For now.<<set $whitneylust += 5>><<glust>>

<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Bully Walk [nobr]
<<effects>>

You start walking with Whitney and <<his>> friends. They push you to the front, making sure you're exposed to anyone you meet. Whitney stands at your side, clutching your arm.

<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself with your other hand.
<</if>>

You're steered round a corner and into a corridor full of <<peopleystop>> <<covered>> A nearby <<persony>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.

Some look away, going red in the face. Most though are keen to take in the sight of the <<if $undertype is "naked">>naked<<else>>nearly naked<</if>> <<girl>> being marched down the center.

"Don't be shy," Whitney says to the audience. "It's free to look." <<He>> stands behind you and grabs your other arm, forcing your hips forward to expose your body more completely to the hormone-addled crowd. At last, <<he>> pushes you to the ground and dumps your clothes on top of you. <<tearful>> you run from the corridor, and keep running until you find yourself alone once more.<<set $whitneylust += 5>><<glust>>

<<fameexhibitionism 50>>

<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>

:: Bully Refuse [nobr]
<<effects>>

"Suit yourself," <<he>> says. "I'm sure we'll hear stories of the pervert <<girl>> wandering the halls." They leave you stood in the middle of the corridor with your <<lewdness>> on display. There's no one else around.<<set $whitneylust += 5>><<glust>>

<<stealclothes>>
<<endevent>>

<<link [[Next|Hallways]]>><</link>>

:: Rear Playground Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Rear Playground Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Rear Playground Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Rear Playground Dog]]>><</link>><<nexttext>>
<</if>>

:: Rear Playground Dog Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog bounds away from you.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<playground>>

<<elseif $enemyhealth lte 0>>

The dog whimpers and flees.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<playground>>

<</if>>

:: Park Tunnel [nobr]
<<effects>><<set $outside to 0>>

<<set $parktunnelintro to 1>>

You search for the old tunnel you read about. You find it behind an outbuilding, obscured by trees and moss. You peer into the dark, and see a distant light at the end. You walk through and try to ignore the damp smell, until you emerge back into the light. You're in the park.

<<parkquick>>

:: School Drain [nobr]
<<effects>><<set $outside to 0>>

<<set $schooldrainintro to 1>>

There's a shaft hidden beneath the rubber flooring that should lead to the town's storm drain system. You peel back the floor and open the hatch, before climbing down into the dark. The sound of running water grows stronger.

<<link [[Next|Commercial Drain]]>><</link>>

:: Head's Computer [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You enter the username and password you discovered in the note and log into Leighton's computer. You find nothing at first, just boring spreadsheets, until you find a folder simply titled "D".

<<darryl>><<person1>>It contains thousands of images of a <<if $pronoun is "m">>boy<<else>>girl<</if>> with black hair in various states of undress. <<He>> looks distressed in some of the pictures but <<his>> expression is blank in others. The pictures are arranged in order of date and appear to be from several years ago. Whatever was happening went on for many months.

Leighton makes an appearance in the later pictures, sometimes posing with <<himcomma>> but other times groping and fondling. From <<his>> outfit, it looks like <<he>> was a student here.

<<link [[Copy to flash drive|Head's Computer Flash]]>><</link>>

:: Head's Computer Flash [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You copy the files. Now to decide what to do with them.

<<set $headdrive to 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Head's Office Blackmail [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
Leighton looks up from <<his>> desk as you enter. "How can I help you?"

<</if>>

<<if $submissive lte 850>>
You give <<him>> a wicked smile. "I've been on your computer," you say. "I've seen what you keep there. I made copies."

<<elseif $submissive gte 1150>>
You can't bring yourself to look <<him>> in the eye. "I-I've seen what you did to that student. On your computer," you manage to say. "I-I made copies."
<<else>>
"I've been on your computer," you say. "I've seen what you did to that student. I made copies."
<</if>>

<<crime 1000>>
<<He>> stares at you, not moving a muscle. Then <<he>> glances at the door, and sizes you up. <<He>> seems to think better of whatever <<he>> was planning however and sighs, "What do you want?"

<<set $leightondom -= 10>>
<<set $leightonlove -= 10>>
<<link [[Your watch|Head's Office Money]]>><</link>>

<<link [[No detention|Head's Office No Detention]]>><</link>>

<<if $schoolfameboard isnot 1 and $schoolfameblackmail isnot undefined>>
<<link [[No more photoshoots|Head's Office No Photoshoots]]>><</link>>

	<<if $exhibitionism gte 55>>
	<<link [[Pay me for photoshoots|Head's Office Pay Photoshoots]]>><</link>><<exhibitionist4>>

	<</if>>
<</if>>

:: Head's Office Money [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

"My watch?" <<he>> says. "But this is a genuine... Fuck." <<He>> removes <<his>> watch and chucks it at you. "This had better be the last I hear of it, or you'll pay dearly. Now get out."

This watch should be worth a fair bit if you could find a buyer.<<ggcontrol>>

<<set $blackmoney += 5000>><<set $headmoney to 1>><<control 25>><<endevent>><<set $submissive -= 10>>

<<link [[Next|Hallways]]>><</link>>

:: Head's Office No Detention [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

"That's it?" <<he>> says. "Fine. Less work for me anyway. This had better be the last I hear of it, or you'll pay dearly."

You leave the office. That's one less problem to worry about.<<ggcontrol>>

<<set $headnodetention to 1>><<control 25>><<endevent>><<set $submissive -= 10>>

<<link [[Next|Hallways]]>><</link>>

:: Maths Event Bite [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn and bite River's hand. You feel your fangs sink into <<his>> flesh.

<<He>> screams and lurches away from you, clutching <<his>> injury. <<He>> stares at you with wide eyes, seemingly lost for words. Most of the class look amused. "You... Det..." <<he>> stammers. "Detention." <<He>> walks to the front of the class, taking a detour around you, and rummages in <<his>> desk for a bandage.

<<endevent>>
<<link [[Next|Maths Lesson]]>><</link>>

:: Maths Event Endure [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You remain still on your seat, and endure River's rude tugging. It doesn't take long for <<him>> to give up. "I don't know how these are stuck on, but I want them gone," <<he>> says. <<He>> continues <<his>> march down the classroom, leaving your ears and scalp sore.

<<endevent>>

<<link [[Next|Maths Lesson]]>><</link>>

:: English Events Own [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

"What's the matter <<sircomma>>" you say. "Jealous?" The giggling becomes laughter.<<promiscuity3>>

"You kids have a strange idea of humour," Doren says, shaking <<his>> head.

<<endevent>>
<<link [[Next|English Lesson]]>><</link>>

:: English Events Stare [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You stare down at your hands and try to ignore the laughter. Doren looks at the <<person2>><<person>> "You know I don't like giving detention," <<person1>><<he>> says. "But you're making it hard for me to avoid." <<person2>>The <<person>> looks away, smirking.

<<if $dorenhonest isnot 1>>

<<person1>>Doren looks back at you. "I'd like to speak to you outside. Come on." You follow <<him>> from the classroom, keeping your head bowed and knowing everyone must be staring at you.

<<He>> shuts the door behind you and speaks in an uncharacteristically quiet tone. "Is everything alright <<lasscomma>> or is there something you want to tell me about?"

<<link [[Be honest|English Events Honest]]>><<set $dorenlove += 1>><<stress 12>><<trauma -6>><</link>><<gstress>><<ltrauma>>

<<link [[Say you're fine|English Events Fine]]>><</link>>

<<else>>

<<endevent>>
<<link [[Next|English Lesson]]>><</link>>

<</if>>

:: English Events Honest [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $dorenhonest to 1>>
You tell Doren that you've been attacked numerous times, and that you don't feel able to cope. Saying it out loud makes you feel dizzy. You don't go into details, but make it clear how trapped you feel.

You realise you're sat on the floor, being held up by Doren's arm. You don't remember falling. "It's okay <<lasscomma>> I've got you." <<He>> pulls a phone out of <<his>> pocket and calls someone. "Hello? Yes. I need someone to cover my class. Yes it's an emergency. No. Goodbye." <<He>> puts the phone away.

<<He>> helps you to your feet. "I want to take you somewhere they can help, okay?" <<He>> takes your hand and together you walk away from class. <<He>> leads you outside to <<his>> parked car. "Climb aboard. It's not a long trip."

<<link [[Climb aboard (0:05)|English Events Police]]>><<pass 5>><</link>>

:: English Events Fine [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You put on a brave face and tell <<him>> you're fine. "Okay. If you say so," <<he>> says. "Now let's get back to class before they break a window."

<<endevent>>

<<link [[Next|English Lesson]]>><</link>>

:: English Events Police [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Doren drives to Barb street and pulls up outside the police station. "I know this is hard for you, but you need to tell them what you told me." You leave the car and enter the station.

<<generate3>><<person3>>A <<person>> sits at the desk, wearing an officer's uniform. <<He>> doesn't glance up as you enter. Doren knocks on the surface, hard enough that a pencil rolls onto the floor. <<person1>>"We've got a crime to report," <<he>> says. "Maybe several."

The officer looks up. "There's a queue," <<person3>><<he>> says.

Doren looks around the empty room. "Doesn't look like a queue to me."

"A backlog then," the officer replies. "We can't help you for three years."

"Three years!?" Doren slams <<person1>><<his>> fist into the desk, knocking over a mug this time. "This <<girl>> was ra..." <<he>> catches <<himselfstop>> "<<pShe>> was attacked. More than once. You're telling me you can't do anything?"

"We can. In three years," <<person3>><<he>> types something into <<his>> computer. "We already have you on record. We'll contact you when we're ready to take your report. Have a nice day."

<<link [[Next|Doren Intro]]>><</link>>

:: Doren Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $dorenintro to 1>>

<<person1>>Doren turns to you once outside the station. "I'm so sorry," <<he>> says. "I thought they'd be more helpful. Now I've just stressed you out for no reason." <<He>> looks up and behind you, at one of the tall buildings on the street. "I know." <<He>> takes you by the hand and leads you towards it.

You climb to the fifth floor. Doren unlocks one of the doors along the corridor and holds it open for you. The interior is quite spartan. There's an old television covered in a film of dust and a sofa, but little else. "This is my flat," <<he>> says. "I only really come here to sleep. I like being out and about." <<He>> walks over to the closed blinds and lets the light in. "I didn't know where else to take you. I can't just forget what you told me." <<He>> walks over to what you think is the kitchen. "Make yourself at home. Just gonna get a drink."

You sit on the sofa, disturbing some dust. Doren sits beside you and passes you a glass of water.

<<link [[Confide and cry (1:00)|Doren Intro Cry]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<set $dorenlove += 1>><<set $dorendom += 1>><</link>><<ggcontrol>><<ltrauma>><<lstress>>

<<link [[Just talk (1:00)|Doren Intro Talk]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<set $dorenlove += 1>><</link>><<ltrauma>><<lstress>>

:: Doren Intro Cry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Feeling safe, you cry in <<his>> arms. As the sobs subside you share some of the horrible things people have done to you. It's painful to talk about, but you feel cathartic afterwards.<<control 25>>

Doren pulls away from you and smiles. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."

<<He>> drives you back to school and waves goodbye in the front playground. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.

<<endevent>>

<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>

:: Doren Intro Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You talk with Doren over a variety of topics. <<He>> soon takes over the conversation, regaling you with personal stories. <<He>> seems to live an adventurous life.

<<He>> smiles at you. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."

<<He>> drives you back to school. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.

<<endevent>>

<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>

:: Doren Entrance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $hour is 16>>

You climb to Doren's flat and knock on the door. <<doren>><<person1>><<He>> answers it, smiling. "Glad to see you! Come on in." You enter the flat and sit on the sofa. "What would you like to do?" <<he>> says.

<<link [[Cry (1:00)|Doren Cry]]>><<trauma -6>><<stress -12>><<set $dorenlove += 1>><<set $dorendom += 1>><<pass 1 hour>><</link>><<gcontrol>><<ltrauma>><<lstress>>

<<link [[Talk (1:00)|Doren Talk]]>><<trauma -6>><<stress -12>><<set $dorenlove += 1>><<pass 1 hour>><</link>><<ltrauma>><<lstress>>

<<else>>

You climb to Doren's flat and knock on the door. There's no answer. <<doren>><<person1>><<He>> said <<he>> would be home at four in the afternoon.

<<endevent>>

<<link [[Leave|Barb Street]]>><</link>>

<</if>>

:: Doren Cry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You lean into <<him>> and sob. <<He>> takes you in <<his>> arms and holds you steady. You don't say anything, but after an hour you're feeling much better.<<control 10>>

<<if $rng gte 81 and $dorenlove gte 10>>

<<He>> pulls away from you. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."

<<link [[Go for a jog (1:00)|Doren Jog]]>><<set $dorenlove += 1>><<stress -12>><<trauma -6>><<pass 30>><</link>>

<<link [[Leave|Barb Street]]>><<endevent>><</link>>

<<else>>

<<He>> pulls away from you. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."

<<endevent>>

<<link [[Next|Barb Street]]>><</link>>

<</if>>

:: Doren Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You chat with Doren over a variety of topics. <<Hes>> either very interested in what you have to say, or good at appearing so.

<<if $rng gte 81 and $dorenlove gte 10>>

<<He>> stands up. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."

<<link [[Go for a jog (1:00)|Doren Jog]]>><<set $dorenlove += 1>><<stress -12>><<trauma -6>><<pass 30>><</link>><<ltrauma>><<lstress>>

<<link [[Leave|Barb Street]]>><<endevent>><</link>>

<<else>>

<<He>> stands up. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."

<<endevent>>

<<link [[Next|Barb Street]]>><</link>>

<</if>>

:: Doren Jog [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Doren puts on a pair of running shoes. "Don't worry, we're not gonna go hard."

Together you jog around town. <<He>> shows you several paths through alleyways you didn't know existed. "It's great to have some company," <<he>> says at one point.

<<He>> stops beside the toilets in the park. "Just need a quick break. Won't be long." You're thankful for a break yourself.<<physique 3>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're waiting outside when a <<generate2>><<person2>><<person>> walks up to you. "Hey <<girlcomma>> you all alone?" <<he>> says, resting an arm next to your head. <<He>> glances around to see if anyone's watching. "How about we find somewhere private?"

<<He>> tries to pull you into the toilets, just as Doren comes out. <<person1>>Doren takes one look at the <<person2>><<personcomma>> then punches <<him>> in the jaw.

The <<person>> falls backwards, clutching <<his>> face. Doren stands over <<him>> and grabs <<his>> collar. "stay the fuck away from <<phim>> you creep, or I'll twist your head right off. Come on, let's go before someone sees. Might look bad."

<<else>>

<<He>> didn't lie, and is back in less than a minute. "Come on <<lasscomma>> no time to waste!" You jog after <<himstop>>

<</if>>

<<endevent>><<doren>><<person1>>
You continue to jog through town, and end up back at Barb Street. You stop outside Doren's building. "Thanks for coming along," <<he>> pants. "You can come up and shower if you like. I don't mind waiting."<<physique 3>><<pass 30>>

<<link [[Shower (0:20)|Doren Shower]]>><<pass 20>><</link>>

<<link [[Say goodbye|Doren Shower Refuse]]>><</link>>

:: Doren Shower [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You enter Doren's flat once more. "It's just through there," <<he>> says. "Take your time. I'll find something to keep me occupied."

You enter the bathroom and strip. You notice there's only one towel on the rack.

<<uppernaked>><<lowernaked>><<undernaked>>

<<link [[That's not a problem|Doren Shower 1]]>><</link>>

<<link [[Dress and ask for a fresh one|Doren Shower 2]]>><</link>>

<<if $exhibitionism gte 55>>
<<link [[Remain naked and ask for a fresh one|Doren Shower 3]]>><</link>><<exhibitionist4>>

<</if>>

:: Doren Shower Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You thank Doren but say you'll wash at home. "Alright," <<he>> says. "Thanks for the company. You can come by tomorrow if you like."

<<endevent>>

<<link [[Next|Barb Street]]>><</link>>

:: Doren Shower 1 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<wash>>

You wash until you're squeaky clean.

Doren smiles at you on your way out. "Come back tomorrow if you like."

<<endevent>>

<<link [[Next|Barb Street]]>><<clothesontowel>><</link>>

:: Doren Shower 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<clothesontowel>><<wash>>

You dress and ask Doren for a fresh towel. "Sorry <<lasscomma>> I forget that might bother some people. I've a fresh one around here somewhere."

New towel in hand, you return to the shower and wash until you're squeaky clean.

Doren smiles at you on your way out. "Come back tomorrow if you like."

<<endevent>>

<<link [[Next|Barb Street]]>><</link>>

:: Doren Shower 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You leave your clothes in the bathroom and step into the hallway, feeling a thrill as you do. You walk to the front room, where Doren is still taking off <<his>> shoes. "Need something la..." <<he>> cuts off as soon as <<he>> looks up and sees you, <<lewdness>> on display. "I think you, ah, forgot something." <<He>> averts <<his>> gaze.<<exhibitionism4>>

<<if $submissive gte 1150>>
"Could I please have a fresh towel?" you say, as if nothing is amiss.
<<elseif $submissive lte 850>>
"Gimme a fresh towel," you say, as if nothing is amiss.
<<else>>
"Could I have a fresh towel?" you say, as if nothing is amiss.
<</if>>

"Of course," <<he>> says. "I forget that's something people might want." <<He>> gets a fresh towel from the kitchen, and stares at the corner of the room while handing it to you. "You do realise you're naked, right?"

<<if $submissive gte 1150>>
"It's fine. I feel safe here, with you," you reply, smiling shyly.
<<elseif $submissive lte 850>>
"I'm not wasting time dressing just to fetch a towel," you reply.
<<else>>
"Yes. I hope you don't mind." you reply.
<</if>>

"It's not a problem," <<he>> says, still not looking at you. "Just caught me off guard is all."

You return to the shower and wash until you're squeaky clean.

<<wash>>

Doren smiles at you on the way out. "Come back tomorrow if you like."

<<endevent>>
<<link [[Next|Barb Street]]>><<clothesontowel>><</link>>

:: History Lesson Conceal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I-I can't... I can't tell you." You say, hunching to conceal the collar around your neck.

<<elseif $submissive lte 850>>
"Mind your own business," you say.

<<else>>
"I can't tell you," you say.

<</if>>

"Fine," says Winter. "Whatever it is, you can show Leighton in Detention."

<<endevent>>

<<link [[Next|History Lesson]]>><</link>>

:: History Lesson Collar [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I-It's my collar," you say.

<<elseif $submissive lte 850>>
"It's a collar. What's it to you?" you say.

<<else>>
"It's just a collar," you say.

<</if>>

<<He>> reaches down and picks up the leash. "And this? What would possess you to wear such a thing?" Pretty much the entire class is watching now. "Do you like to roleplay as a dog?" Someone giggles, which distracts Winter. "Quiet! Now, where was I..." <<He>> commences <<his>> droning.

<<endevent>>

<<link [[Next|History Lesson]]>><</link>>

:: Events Swimming Freed [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You swim to the side of the pool and turn around. Mason kneels and cuts through your bindings. "There. I hope another student didn't do this to you." <<He>> steps away.

<<endevent>>

<<link [[Next|Swimming Lesson]]>><</link>>

:: Events Swimming Freed Refuse [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"N-no," you say. "I should stay tied up."
<<elseif $submissve lte 850>>
"Did I ask for help?" you say, glaring at the teacher.
<<else>>
"I'm fine. Thanks," you say.
<</if>>

Mason looks confused. "If you're sure. I don't think there's a rule forbidding bound arms while swimming. Just be careful, okay?"

<<endevent>>

<<link [[Next|Swimming Lesson]]>><</link>>

:: Events Shades Hand [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You hand river the shades. "Good. You'll get them back, the way you dress outside school is your parent's business. Here though, you abide by the rules." <<He>> marches away from you.

<<generatey2>><<person2>>"I thought <<pshe>> was cooler than that," you hear a <<person>> say to <<his>> friend.

<<endevent>>

<<playground>>

:: Events Shades Flip [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You turn away from River and show <<him>> your middle finger. The watching students cheer you on. River is lost for words. "Y-you little... You'll be punished for this, I'll make sure you won't be able to sit for a week!" <<He>> marches away from you.

<<endevent>>

<<playground>>

:: Science Kick [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You decide to give the <<person>> a closer view, and kick <<him>> in the face. <<He>> flinches, but isn't fast enough to dodge the blow. Your foot connects with <<his>> jaw and <<he>> falls out of <<his>> chair. <<His>> friends are laughing at <<him>> now.

<<endevent>>
<<sirris>><<person1>>Sirris looks at you from across the class and sighs. "See Leighton after school," <<he>> says.

<<endevent>>

<<link [[Next|Science Lesson]]>><</link>>

:: Glasses No Underwear [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"B-but I don't have any on," you say.
<<elseif $submissive lte 850>>
"You're out of luck. I'm not wearing any," you say.
<<else>>
"But I'm not wearing any," you say.
<</if>>

"What a pervert!" the <<person>> exclaims. <<He>> kicks your glasses over to you. "Here, I don't want anything to do with them. I might catch something." <<He>> saunters off. Fortunately, your glasses appear undamaged.<<set $faceacc to "glasses">>

<<endevent>>

<<playground>>

:: Glasses Underwear [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You <<pulldown>> your $lowerclothes, revealing your $underclothes.
<<if $undertype is "chastity">>
"What is that?" <<he>> asks, crouching for a closer look. "Is that a keyhole?" You decide <<hes>> seen enough and cover back up. "You really are a weirdo. Here," <<he>> kicks your glasses to your feet. "I don't want to catch anything." <<He>> saunters off.

Fortunately your glasses appear undamaged.<<set $faceacc to "glasses">>

<<elseif $undergender isnot $playergenderappearance>>
	<<if $playergenderappearance is "m">>
	"You're wearing panties!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.

Fortunately your glasses appear undamaged.<<set $faceacc to "glasses">>

	<<else>>
	"You're wearing boy's underwear!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.

Fortunately your glasses appear undamaged.<<set $faceacc to "glasses">>

	<</if>>
<<else>>
<<He>> eyes up your exposed underwear. "Nice. See, that wasn't so bad, was it," <<he>> says as <<he>> throws your glasses at you. You manage to catch them. "See ya around <<bitchcomma>> wear some better undies next time."<<set $faceacc to "glasses">>

<</if>>

<<endevent>>

<<playground>>

:: Glasses Refuse [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"N-no," you say, unable to make eye contact. "I don't want to."
<<elseif $submissive lte 850>>
"Fuck off pervert, I'll buy new glasses," you say.
<<else>>
"I'll just buy new glasses," you say.
<</if>>

"Suit yourself," <<he>> responds, and crunches your glasses underfoot. "Later loser." <<He>> saunters off.

<<set $glasses to 0>>

<<endevent>>

<<playground>>

:: Penis Inspection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateym2>><<generateym3>>

Leighton pushes Sirris' desk to the side, clearing the front of the room. The students look at each other, wondering what the headteacher has planned. "Could all the boys line up at the front of the class please?"

<<if $penisexist is 1>>
	<<if $playergenderappearance is "m">>
	You stand up with the boys and walk to the front, taking a position in the middle of the line. "Good. Girls, move your chairs closer. It's important that you watch closely."

<<penisinspection>>

<<link [[Next|Penis Inspection 2]]>><</link>>

	<<else>>
	You remain with the girls as the boys line up at the front of the room. "Good. Girls, move your chairs closer. It's important that you watch closely."

	<<penisinspection>>

	<<link [[Next|Penis Inspection 2]]>><</link>>

	<</if>>
<<else>>
	<<if $playergenderappearance is "f">>

	You remain with the girls as the boys line up at the front of the room. "Good. Girls, move your chairs closer. It's important that you watch closely."

	<<penisinspection>>

<<link [[Next|Penis Inspection 2]]>><</link>>

	<<else>>

		You stand up with the boys and walk to the front, taking a position in the middle of the line. "Good. Girls, move your chairs closer. It's important that you watch closely."

<<penisinspection>>

<<link [[Next|Penis Inspection 2]]>><</link>>

	<</if>>
<</if>>

:: Pussy Inspection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateyf3>>

Leighton clears Sirris' desk. "Could all the girls form an orderly line please? Boys, form a semicircle with your chairs around the desk."

<<if $penisexist is 1>>
	<<if $playergenderappearance is "m">>
	You carry your chair to the front of the class with the boys.

	<<else>>
	You join the line of girls forming at the front of the class.

	<</if>>
<<else>>
	<<if $playergenderappearance is "m">>
	You carry your chair to the front of the class with the boys.

	<<else>>
	You join the line of girls forming at the front of the class.

	<</if>>
<</if>>

<<pussyinspection>>

<<if $playergenderappearance is "m">>
<<link [[Next|Pussy Inspection End]]>><</link>>

<<else>>
<<link [[Next|Pussy Inspection2]]>><</link>>

<</if>>

:: Breast Inspection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateym3>>

"Everyone form a line at the front of the class," Leighton says. You stand with the other students. Most look worried. "Today is a very important health check," the headteacher says as <<he>> pulls <<his>> camera out. "Unbutton your shirts."

A well-endowed <<person2>><<person>> stood beside <<person1>><<him>> starts sobbing.

<<link [[Comply|Breast Inspection Comply]]>><</link>>

<<if $playergenderappearance is "f" or $breastsize gte 2>>
	<<if $exhibitionism gte 55>>
	<<link [[Flaunt|Breast Inspection Flaunt]]>><</link>><<exhibitionist4>>

	<</if>>
<<else>>
<<link [[Flaunt|Breast Inspection Flat Flaunt]]>><</link>><<exhibitionist1>>

<</if>>
<<link [[Protest|Breast Inspection Protest]]>><</link>>

:: Penis Inspection Expose [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
You <<nervously>> pull down your shorts as instructed, exposing your penis to the room. You feel everyone's eyes on so delicate a place. Leighton steps back and takes a picture, then crouches in front of you to take another.

<<if $penilevirginity is 1>>
"You're still a virgin," <<person1>><<he>> says. "Saving yourself for marriage? Maybe you'll make one of the girls in here very happy." You cringe in embarrassment. The giggling recommences, and some usually shy girls smile at you.
<<else>>
"I see you have some experience," <<person1>><<he>> says. "I've inspected enough that I can tell." You cringe in embarrassment as the girls start whispering amongst themselves.
<</if>>

<<if $undertype is "chastity">>

"What's that?" the <<person4>><<person>> asks, looking at your $underclothes.

"That's to stop <<phim>> being naughty," Leighton replies. "Just take <<his>> measurement as best you can."

<</if>>

The <<person4>><<person>> crouches before you next, and gasps. "This is the cutest one yet," <<he>> says.

The <<person5>><<person>> crouches next to <<person4>><<himstop>> <<person5>> "Yeah." <<He>> leans closer, until <<his>> mouth hovers an inch away from you. You feel <<his>> breath on your <<penisstop>> The attention alone was almost too much, this pushes you over the edge. You feel your penis start to erect, growing with every pulse.<<garousal>><<arousal 6>>

"It's getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is renewed, and some of the other boys lean forward to look.

<<person5>>"It happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in,

<<if $undertype is "chastity">>
and they soon have you straining against your chastity.
<<else>>
and they soon have you fully erect.
<</if>>

"Would you two stop that?" Leighton interjects. "There's more penises to inspect." At last, the pair leave you alone and you pull your shorts back up.

<<link [[Next|Penis Inspection End]]>><</link>>

:: Penis Inspection Flaunt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on you. Leighton steps back and takes a picture, then crouches in front of you to take another.

You enjoy the attention.
<<if $submissive gte 1150>>
"Does it look nice?" you ask.
<<elseif $submissive lte 850>>
"I usually charge for pictures, you know," you say.
<<else>>
"You're going to be enjoying those later, aren't you," you say.
<</if>>
<<exhibitionism4>>

<<if $penilevirginity is 1>>
"You're still a virgin," <<person1>><<he>> says, ignoring your words. "Saving yourself for marriage? Maybe you'll make one of the girls in here very happy." You stand proud. The giggling recommences, and some usually shy girls smile at you.
<<else>>
"I see you have some experience," <<person1>><<he>> says. "I've inspected enough that I can tell." You stand proud as the girls start whispering amongst themselves.
<</if>>

<<if $undertype is "chastity">>

"What's that?" the <<person4>><<person>> asks, looking at your $underclothes.

"That's to stop <<phim>> being naughty," Leighton replies. "Just take <<his>> measurement as best you can."

<</if>>

The <<person4>><<person>> crouches before you next, and gasps. "This is the cutest one yet," <<he>> says.

The <<person5>><<person>> crouches next to <<person4>><<himstop>> <<person5>> "Yeah." <<He>> leans closer, until <<his>> mouth hovers an inch away from you. You feel <<his>> breath on your <<penisstop>> The attention alone was almost too much, this pushes you over the edge. You feel your penis start to erect, growing with every pulse.

"It's getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is renewed, and some of the other boys lean forward to look.

<<person5>>"It happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in,

<<if $undertype is "chastity">>
and they soon have you straining against your chastity.
<<else>>
and they soon have you fully erect.
<</if>>

"Would you two stop that?" Leighton interjects. "There's more penises to inspect." At last, the pair leave you alone and you pull your shorts back up.

<<link [[Next|Penis Inspection End]]>><</link>>

:: Penis Inspection Run Away [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You duck under Leighton's arm and flee the room, chased by laughter.

<<endevent>><<sirris>><<person1>>
You run down the hallways, angry and frustrated at Leighton and the class. You run round a corner and collide with Sirris. You both tumble to the ground.<<set $pain += 40>>

"No running," Sirris says, rubbing <<his>> back. "Aren't you supposed to-" <<he>> sees something in your appearance that changes <<his>> demeanour. "What's wrong?" <<He>> helps you up. You try to speak, but struggle to form the words. "It's okay," Sirris says. "I'm on my way to the staff room. Going to wait for the head to finish. You're welcome to join me if you like."

You follow Sirris to the staff room. It's small, with several chairs around a table in the middle. "Take a seat," <<he>> says as <<he>> sits.

You spend the next few minutes sat in silence while Sirris reads an old newspaper. You feel a need to stand up and run, as if you're still in the classroom. Slowly though, your pulse slows and you start to feel more at ease. Sirris puts the paper back on the table. "I feel guilty sat here when I should be working," <<he>> says. "Let's go check on them."

You don't like the idea of returning to class, but you follow <<him>> back to the classroom and arrive in time to see Leighton leaving. <<endevent>><<leighton>><<person1>>"Good timing," Leighton says to Sirris. "You're doing a good job." <<He>> looks at you. "I'll be seeing you in detention."

You follow Sirris into the classroom, prepared to face your peers. You're surprised when people barely look in your direction. The girls chat, still excited, while the boys sit quiet and avoid looking at each other. Your flight was just a footnote in the entire experience.

<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>

:: Widgets Inspection [widget]
<<widget "penisinspection">><<nobr>>

	You notice Leighton holding a camera as the girls move their chairs. "Now then," <<he>> says. "Today we're going to inspect the boys and make sure they're fit and healthy. We're going to move down the line and one by one, each boy will pull down their shorts and show us their penis."

		<<if $malechance is 100>>
		<<generateym4>><<generateym5>>The girls erupt with gasps and giggles. The boys shift uncomfortably. A <<person3>><<person>> stood near Leighton turns pale, and looks like <<hes>> about to cry. The door opens and a <<person4>><<person>> and <<person5>><<person>> enter, both of them grinning. "Ah," Leighton says. "My help has arrived."

		<<else>>
	<<generateyf4>><<generateyf5>>The girls erupt with gasps and giggles. The boys shift uncomfortably. A <<person3>><<person>> stood near Leighton turns pale, and looks like <<hes>> about to cry. A <<person4>><<person>> and <<person5>><<person>> who had sat at the back, disinterested, pick up their chairs and barge their way to the front.

		<</if>>

	Leighton turns to the pair. <<person1>>"You two are enthusiastic. I'll need help taking measurements. Go look in Sirris' desk for a tape measure," <<he>> says to the <<person4>><<personstop>> <<He>> looks giddy with excitement as <<he>> rushes over to the desk. "You," Leighton says to the <<person5>><<personstop>> "Bring me a clipboard and paper."

	"I want to use the tape measure." <<He>> says.

	"Talk back again and you can wait outside."

	The <<person>> pouts, but does as instructed.

<</nobr>><</widget>>

<<widget "penisinspection2">><<nobr>>

	Leighton turns to the <<person3>><<personstop>> "You're up first. There's nothing to be shy about. This is a medical inspection. Now, pull down your shorts."

	The <<person>> clenches <<his>> fists at <<his>> side and stares at <<his>> feet, unmoving. "You just need a little help," Leighton says, grasping the hem of <<his>> shorts. The <<person>> tenses as <<his>> shorts are tugged down. The girls' excitement is renewed as the top of <<his>> penis comes into view, but Leighton doesn't stop there, tugging <<his>> shorts down until the whole length is visible.

	<<person1>>"There we go," Leighton says, stepping back. "You have a beautiful penis. I don't know why you are so ashamed." <<He>> raises the camera and takes a picture. "For your records." <<He>> kneels in front of the boy and takes a close-up shot. <<person3>>"Take <<his>> measurements while I see to the next."

	The <<person4>><<person>> kneels in front of the <<person3>><<person>> and takes <<his>> penis in <<person4>><<his>> hand. <<He>> presses the tape against <<his>> skin and the <<person5>><<person>> notes down the measurement. The <<person4>><<person>> holds the penis far longer than needed, taking in the feel of it against <<his>> fingers. The <<person3>><<person>> starts to shake, you're surprised <<he>> doesn't burst into tears.

<</nobr>><</widget>>

<<widget "pussyinspection">><<nobr>>

Leighton pulls out <<his>> camera and a look of dread appears on the girls' faces. "First," <<he>> addresses the girls. "I need your underwear." <<He>> holds out <<his>> free hand to the <<person2>><<person>> stood beside <<person1>><<himcomma>> who looks mortified. "Don't tarry, or I'll keep you after school." The <<person2>><<person>> shuts <<his>> eyes and holds the front of <<his>> skirt down with one hand while <<he>> lifts it at <<his>> side. <<He>> pulls <<his>> panties down <<his>> legs and steps out of them. Leighton snatches them from <<his>> hand.

"Climb on the desk." The headteacher says, <<person1>><<his>> expression blank. <<person2>>The <<person>> does so, still holding down the front of <<his>> skirt. "Lift your skirt," Leighton says, as if it were a normal thing to ask. "Or you'll get detention. You have a perfect record, what would your parents say?" The <<person>> trembles as <<he>> raises <<his>> skirt. Leighton steps in front of <<him>> and takes a picture. The <<person>> doesn't open <<his>> eyes.

"Next," Leighton says. The <<person>> drops <<his>> skirt and climbs from the desk. <<He>> holds out <<his>> hand. "I'll be keeping these," Leighton says. "They'll be tested for health problems."

<</nobr>><</widget>>

:: Penis Inspection End [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Leighton continues working down the line, leaving a trail of <<person1>>ashamed boys in <<his>> wake. "Don't tell anyone about this," <<he>> says as the last boy finishes covering himself back up. <<He>> taps the camera. "It's our secret."

Sirris enters the room. "Just in time," Leighton says. "Everyone, take your seats. Thank you Sirris, you have a very well-endowed," <<he>> coughs. "Sorry. Well-behaved class."

<<He>> leaves Sirris to drag <<endevent>><<sirris>><<person1>><<his>> desk back into position. The girls chat, still excited, while the boys sit quietly and avoid looking at each other.

<<endevent>>

<<link [[Next|Science Lesson]]>><</link>>

:: Penis Inspection Flaunt Crossdress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
You tug down your shorts, revealing your <<pussy>> to the room.
The class fall silent as they behold you. You put your hands on your hips and lean back, proud. Some of the boys blush and look away. Others stare hungrily.

The <<person4>><<person>> isn't paying attention, <<his>> eyes still transfixed on the previous boy in the lineup. <<He>> kneels in front of you before turning to look. <<He>> gasps and falls backwards when <<he>> sees your <<genitalsstop>>

"Young lady," Leighton says, <<person1>><<his>> voice stern. "You're violating all sorts of rules right now. Sit down."

<<if $submissive gte 1150>>
"But I want to be looked at too," you say. You turn and lean forward, sticking your rear out towards the class.
<<elseif $submissive lte 850>>
"Why?" you ask. "Never seen one before?"
<<else>>
"Don't you think I'm cute?" you say. You turn and lean forward, sticking your rear out towards the class.
<</if>>
<<exhibitionism4>>

"Just sit down. Girls will be inspected another day. Wait your turn." Many of the girls look nervous all of a sudden.

You pull your shorts back up and take your seat. Your pulse races.

<<link [[Next|Penis Inspection End]]>><</link>>

:: Penis Inspection 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $penisexist is 1>>
	<<if $playergenderappearance is "m">>

	<<penisinspection2>>

	This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. Leighton soon arrives beside you, and looks at you expectantly.

	<<link [[Expose yourself|Penis Inspection Expose]]>><<stress 12>><<trauma 6>><</link>><<gstress>><<gtrauma>>

		<<if $exhibitionism gte 55>>
		<<link [[Flaunt|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>>

		<</if>>
	<<link [[Run away|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>

	<<else>>

	<<penisinspection2>>

	This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. You feel more conscious of the secret beneath your skirt as time goes on.

	<<link [[Next|Penis Inspection End]]>><</link>>

	<</if>>
<<else>>
	<<if $playergenderappearance is "f">>

	<<penisinspection2>>

	This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed.

	<<link [[Next|Penis Inspection End]]>><</link>>

	<<else>>

<<penisinspection2>>

	This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. Leighton soon arrives beside you, and looks at you expectantly. Your face flushes as you think about the secret hidden in your shorts.

		<<if $exhibitionism gte 55>>
		<<link [[Flaunt|Penis Inspection Flaunt Crossdress]]>><</link>><<exhibitionist4>>

		<</if>>
	<<link [[Run away|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>

	<</if>>
<</if>>

:: Maths Lesson Feign [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You feign shock at River's collapse and join in the laughter. <<river>><<person1>><<He>> soon comes to and looks around with bleary eyes. <<He>> fixes you with a gaze, but doesn't say anything. <<He>> climbs to <<his>> feet and continues the lesson as if nothing happened.

<<endevent>>

<<link [[Next|Maths Lesson Daydream]]>><</link>>

:: School Fame Blackmail [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You follow <<leighton>><<person1>> into <<his>> office and stand in front of <<his>> desk while <<he>> takes <<his>> seat. <<He>> reclines and examines you.

"I have something interesting," <<he>> says, an odd smile on <<his>> face. "Pictures. Of you. Doing such lewd things. Pictures that everyone in school could see." <<He>> leans forward and pulls a camera from a drawer. "Unless you cooperate. All I want is a little photoshoot. no one has to see a thing."

<<if $headmoney is 1 or $headnodetention is 1>>
"Doesn't feel good to be blackmailed, does it?" <<he>> sneers. "I'm going to enjoy putting you to work."

<<else>>
<</if>>

<<link [[Accept|School First Shoot]]>><</link>>

<<link [[Refuse|School Shoot Refuse]]>><</link>>

:: School Fame Blackmail Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn away from Leighton, but <<he>> steps forward and grasps your shoulder. "You better do as I say, believe me." <<He>> says, quiet enough that only you can hear. "Or things will be difficult for you."

<<link [[Enter|School Fame Blackmail]]>><</link>>

<<link [[Shake off|Hallways]]>><<set $schoolfamerefused to 1>><<endevent>><<set $eventskip to 1>><</link>>

:: School First Shoot [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You nod, and the headteacher smiles. "Lock the door," <<he>> says. You do so. <<He>> stands and walks in front of <<his>> desk. "Now <<girlcomma>> I want you to smile. That's all."

<<He>> takes a picture. Then another from a different angle. This continues for several minutes. <<He>> asks you to strike specific poses, but nothing lewd. "There," <<he>> says. <<He>> sounds satisfied. "That'll be all. For today. I want you to return every school day. Whatever time you wish, but if you miss a day, I'll make sure you regret it." <<He>> opens the door and ushers you out.

<<endevent>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: School Shoot Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"N-no," you say. "I won't let you abuse me." You flee from the room.

<<elseif $submissive lte 850>>
"Pervert," you say. "Do your worst." You march from the room.
<<else>>
"I don't care what you have," you say. You leave the room.
<</if>>

<<endevent>>
<<set $schoolfamerefused to 1>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Head's Office Photoshoot [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>

Leighton retrieves <<his>> camera from the drawer and leers at you.

<<if $rng gte 61>>

"Let's see some skin," <<he>> says. "Strip."

<<uppernaked>><<lowernaked>><<undernaked>>
You <<nervously>> remove your clothing. You feel <<his> eyes taking in your exposed body. "Good," <<he>> says. "Worth every penny." <<He>> brings the camera up to <<his>> eyes and takes a picture. Then another. <<He>> circles around you, snapping from different angles.

<<fameexhibitionism 10>>
<<else>>

"I never get bored of that outfit," <<he>> says. <<He>> brings the camera up to <<his>> eyes and takes a picture. <<He>> circles around you, snapping from different angles. <<He>> occasionally stops to adjust your clothing, opening a button on your shirt or tugging down your $lowerclothes to show more of your hips.

<</if>>

<<if $pain gte 60>>
<<He>> makes no mention of your tears.

<</if>>

<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<He>> asks you to bend over, kneel, and other suggestive poses.
<<fameexhibitionism 10>>
<<else>>
<<He>> asks you to adopt various poses, but nothing too lewd.

<</if>>

After a while <<he>> puts down <<his>> camera. "Don't go anywhere just yet," <<he>> says. <<He>> steps beside you, and strokes your hair with <<his>> left hand.

<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> lets go with reluctance. You can tell <<he>> wants you.

<<link [[Sex|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>

	<<if $promiscuity gte 15>>
	<<link [[Offer sex for money|Head's Office Photoshoot Seduce]]>><</link>>

	<</if>>
<<link [[Leave|Head's Office Photoshoot Leave]]>><</link>>

<<else>>
<<He>> turns away. "That'll be all," <<he>> says. "Here." <<He>> hands you £50.<<set $money += 5000>>

<<clotheson>>

You count the money as you leave the office.

<<link [[Next|Hallways]]>><<endevent>><</link>>

<</if>>

:: School Fame Gangbang [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>

You put your hands on your hips. "Why are you looking at pictures?" you ask. "I'm right here." The crowd falls quiet and stares. You can tell they're hungry for you. You grasp the <<person1>><<persons>> arm and pull <<him>> closer. It emboldens the others.<<famesex 30>><<promiscuity5>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|School Fame Gangbang Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Fame Gangbang Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Fame Gangbang Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Fame Gangbang]]>><</link>><<nexttext>>
<</if>>

:: School Fame Away [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<endevent>>

<<leighton>><<person1>>Leighton pushes through the crowd. "There's nothing to see here," <<he>> says. "I'm sure you have better places to be." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.

Leighton starts tearing them down, but <<he>> puts them in <<his>> own pocket. <<He>> doesn't acknowledge you. <<He>> removes the last of the pictures and leaves you stood alone in the corridor.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: School Fame Gangbang Finish [nobr]
<<effects>>

<<if $finish is 1>>

The crowd backs away from you. "Careful now," you say. "Or we'll all get detention together." You think some of them would like that, but they cease all the same.

<<clotheson>>
<<endcombat>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You knock the students away from you. "Careful now," you say. "Or we'll all get detention together." You think some of them would like that, but they cease all the same.

<<clotheson>>
<<endcombat>>

<</if>>

<<leighton>><<person1>>Leighton pushes through the crowd. "Stop this at once," <<he>> snarls. "Or I'll inform your parents." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.

Leighton starts tearing them down. <<He>> gives you an irritated look. You wink. "Nice try," you say, and leave <<him>> stood stunned in the corridor.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Head's Office Photoshoot Offer [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I-I need money," you say. "You can take pictures if you give me some."
<<elseif $submissive lte 850>>
"I bet you still want to perv on me with that camera," you say. "How about we come to an arrangement?"
<<else>>
"I know you still want pictures of me," you say. "I'll do it for cash."
<</if>>
<<exhibitionism4>>

<<Hes>> taken aback. <<He>> runs <<his>> fingers along <<his>> desk. "I'll give you £50 per shoot. Once every school day. I'm not made of money," <<he>> says. "Clear off for now, I'm busy." You leave <<his>> office.

<<endevent>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>

<<link [[Next|Hallways]]>><</link>>

:: Head's Office No Photoshoots [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"D-don't show anyone those pictures," you say. "And don't take any more."
<<elseif $submissive lte 850>>
"The photoshoots stop," you say. "I'll keep quiet about the pictures if you do."
<<else>>
"No more photoshoots. I'll keep quiet about the pictures if you do."
<</if>>

"Fine," <<he>> sighs. "I underestimated you. Now fuck off."

<<set $schoolfameboard to 1>>

<<endevent>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Head's Office Pay Photoshoots [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I-I need money," you say. "You can take pictures if you give me some and promise not to share any."
<<elseif $submissive lte 850>>
"You're not gonna be sharing those pictures of me," you say. "And you're paying me for the photoshoots."
<<else>>
"I know you still want pictures of me," you say. "Keep them to yourself and I'll do it for cash."
<</if>>
<<exhibitionism4>>

<<Hes>> taken aback. <<He>> runs <<his>> fingers along <<his>> desk. "I'll give you £50 per shoot. Once every school day. I'm not made of money," <<he>> says. "Clear off for now, I'm busy." You leave <<his>> office.

<<endevent>>
<<set $schoolfameboard to 1>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>

<<link [[Next|Hallways]]>><</link>>

:: Head's Office Photoshoot Blackmail [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
Leighton retrieves <<his>> camera from the drawer and leers at you.

<<if $rng gte 61>>

"Let's see some skin," <<he>> says. "Strip."

	<<if $exhibitionism lte 54>>
	You hesitate, and <<he>> smiles. "Better me than the whole school. I'll ask one more time. Strip."
	<<else>>
	<</if>>

<<uppernaked>><<lowernaked>><<undernaked>>
You <<nervously>> remove your clothing. You feel <<his>> eyes taking in your exposed body. "Good," <<he>> says. "I don't mind you covering, it's cute." <<He>> brings the camera up to <<his>> eyes and takes a picture. Then another. <<He>> circles around you, snapping from different angles.

<<fameexhibitionism 10>>
<<else>>

"I never get bored of that outfit," <<he>> says. <<He>> brings the camera up to <<his>> eyes and takes a picture. <<He>> circles around you, snapping from different angles. <<He>> occasionally stops to adjust your clothing, opening a button on your shirt or tugging down your $lowerclothes to show more of your hips.

<</if>>

<<if $pain gte 60>>
<<He>> makes no mention of your tears.

<</if>>

<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<He>> asks you to bend over, kneel, and other suggestive poses.
<<fameexhibitionism 10>>
<<else>>
<<He>> asks you to adopt various poses, but nothing too lewd.

<</if>>

After a while <<he>> puts down <<his>> camera. "Don't go anywhere just yet," <<he>> says. <<He>> steps beside you, and strokes your hair with <<his>> left hand.

<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Without warning, <<he>> seizes it and bends you over <<his>> desk.

<<link [[Next|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
<<He>> turns away. "That'll be all. Don't forget. I want to see you every school day."

<<clotheson>>

<<tearful>> you leave the office.

<<link [[Next|Hallways]]>><<endevent>><</link>>

<</if>>

:: Head's Office Blackmail Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Head's Office Blackmail Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Head's Office Blackmail Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Head's Office Blackmail Rape]]>><</link>><<nexttext>>
<</if>>

:: Head's Office Blackmail Rape Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"Good <<girlcomma>>" <<he>> says, sitting at <<his>> desk. "Remember, I want to see you every school day."

<<clotheson>>
<<endcombat>>

<<tearful>> you leave the office.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<else>>

You knock the headteacher away from you, who staggers and falls.

<<tearful>> you flee the office, hearing <<him>> laugh behind you.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Head's Office Photoshoot Seduce [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<set $seductiondifficulty to 8000>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>
"I underestimated you," Leighton says. "How much is your ass worth? £100?" <<He>> doesn't wait for a response.<<promiscuity2>>

<<link [[Next|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>

<<else>>

"I'm already paying you," <<he>> says.

You shake <<his>> hand away. "For a photoshoot. Give it," you demand. <<He>> chuckles and hands you £50. You count it as you leave the office.

<<endevent>>
<<clotheson>>

<<link [[Next|Hallways]]>><<endevent>><</link>>

<</if>>

:: Head's Office Photoshoot Leave [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shake <<his>> hand away. "Money," you demand. <<He>> chuckles and hands you £50. You count it as you leave the office.

<<endevent>>
<<clotheson>>

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Head's Office Photoshoot Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<He>> bends you over <<his>> desk.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Head's Office Photoshoot Sex]]>><</link>><<nexttext>>
<</if>>

:: Head's Office Photoshoot Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
"Good girl," <<he>> says. "Remember, I want to see you every school day."

	<<if $phase is 1>>
	<<He>> hands you £150.<<set $money += 15000>>
	<<elseif $phase is 0>>
	<<He>> hands you £50.<<set $money += 5000>>
	<</if>>

<<clotheson>>
<<endcombat>>

<<tearful>> you leave the office, counting the money. A couple of students spot you leaving and whisper to each other.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

You knock the headteacher away from you. <<He>> staggers and falls.

<<tearful>> you flee the office, hearing <<him>> laugh behind you.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<else>>

"Fine," <<he>> says. "You shouldn't tease your betters like that. Someone will hurt you, and you'll deserve it." <<He>> hands you £50.<<set $money += 5000>>

<<clotheson>>
<<endcombat>>

<<tearful>> you leave the office, counting the money.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Pussy Inspection2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Leighton continues down the line, and one by one the girls climb the desk for their inspection. Leighton keeps all the panties, and soon has a bundle of them in <<person1>><<his>> hand.

<<if $undertype is "naked" or $undertype is "chastity">>
	<<if $penisexist is 1>>
	You feel more conscious of your <<penis>> and lack of underwear as the headteacher draws closer.
	<<else>>
	You feel more conscious of your lack of underwear as the headteacher draws closer.
	<</if>>
<<else>>
	<<if $penisexist is 1>>
	You feel more conscious of your <<penis>> as the headteacher draws closer.
	<<else>>
	<</if>>
<</if>>

It's soon your turn, Leighton holds out <<his>> hand expectantly.

<<if $penisexist is 1>>
<<link [[Run away|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>

	<<if $exhibitionism gte 55>>
	<<link [[Flaunt|Pussy Inspection Penis]]>><</link>><<exhibitionist4>>

	<</if>>
<<else>>
<<link [[Run away|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>

	<<link [[Comply|Pussy Inspection Comply]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>>

	<<if $exhibitionism gte 55>>
	<<link [[Flaunt|Pussy Inspection Flaunt]]>><</link>><<exhibitionist4>>

	<</if>>
<</if>>

:: Pussy Inspection Run [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You refuse to comply, darting away from Leighton and through the classroom doors. You hide in a nearby maintenance cupboard and peek through a gap, waiting for Leighton to leave. <<He>> does so just as Sirris arrives back. They exchange brief words, then Sirris enters the class and Leighton heads back to <<his>> office, carrying a bag <<he>> didn't arrive with.

Once Leighton is out of sight you leave your hiding place and walk back to class. The boys talk and laugh with each other. The girls aren't speaking much, and shift their legs uncomfortably.

<<endevent>>

<<link [[Next|Science Lesson]]>><</link>>

:: Pussy Inspection Penis [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>>
<<if $undertype is "naked" or $undertype is "chastity">>
You cock your head and put one foot on the other. "I'm not wearing panties," you say, sounding apologetic.
<<else>>
You lift your skirt and pull down your $underclothes, then hand them to Leighton.<<underruined>>
<</if>>

Wasting no time, you climb atop the desk and pull your skirt off your legs, placing it to one side. It would only get in the way. You lean back and spread your legs, giving the whole class a look. <<exhibitionism4>>

The class erupts into whispering when they see your <<penisstop>>

<<if $malechance gte 1>>
Some of the boys look away, but others lean forward in amazement.
<</if>>
"Young man," Leighton says. "We've already had penis inspection."

"I know," you say. You make peace signs with your hands. "But seeing as I'm already here..." Leighton pauses, then smiles and takes a picture.

<<if $undertype is "chastity">>
<<He>> doesn't mention your belt.
<</if>>

"Good," Leighton says. "Next." You put your skirt back on and take your place in the line, your heart still thumping.

<<link [[Next|Pussy Inspection End]]>><</link>>

:: Pussy Inspection Comply [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 30>>
<<if $undertype is "naked" or $undertype is "chastity">>
You stare between your feet. "I-I'm not wearing any panties," you whisper.

"Not wearing any?" Leighton announces. You hear someone giggle. "I'll overlook it. Get on the desk."
<<else>>
You lift your skirt and pull down your $underclothes, then hand them to Leighton.<<underruined>>
<</if>>

You climb atop the desk and lift your skirt just above your <<pussystop>> You look away as Leighton takes a picture.

<<if $malechance gte 1>>
You feel the boys' eyes on you, taking it in.
<</if>>

<<if $undertype is "chastity">>
Leighton doesn't mention your belt.
<</if>>

"Good," Leighton says. "Next." You drop from the desk and take your place in the line.

<<link [[Next|Pussy Inspection End]]>><</link>>

:: Pussy Inspection Flaunt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>>
<<if $undertype is "naked" or $undertype is "chastity">>
You grip the hem of your skirt and flash Leighton. "No panties," you say, sounding apologetic.
<<else>>
You lift your skirt and pull down your $underclothes, then hand them to Leighton.<<underruined>>
<</if>>

Wasting no time, you climb atop the desk and pull your skirt off your legs, placing it to one side. It would only get in the way. You lean back and spread your legs, giving the whole class a look. <<exhibitionism4>>

You put one hand between your legs and spread yourself open, while making a peace sign with the other. Leighton pauses, then smiles as <<he>> takes a picture.

<<if $undertype is "chastity">>
<<He>> doesn't mention your belt.
<</if>>

<<if $malechance gte 1>>
The boys stare in awe at your display, and lean forward for a closer look.
<</if>>

"Good," Leighton says. "Next." You put your skirt back on and take your place in the line, your heart still thumping.

<<link [[Next|Pussy Inspection End]]>><</link>>

:: Pussy Inspection End [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Leighton continues to work <<his>> way down the line. As the last girl climbs off the desk <<he>> draws an opaque bag from <<his>> pocket and pushes the panties inside. "There you are," <<he>> says as the door opens and Sirris enters. "Just in time." Sirris looks at the bag but says nothing as Leighton leaves.

"Right," Sirris says to the class. "Where were we?" The boys talk and laugh with each other. The girls don't speak much, and shift their legs uncomfortably.

<<endevent>>

<<link [[Next|Science Lesson]]>><</link>>

:: Breast Inspection Comply [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.

<<He>> soon arrives at you. You follow the <<person2>><<persons>> lead and hold open your shirt so that only Leighton can see. You feel your nipples stand on end. <<He>> takes a picture.

	<<if $breastsize gte 5>>
		<<if $playergenderappearance is "m">>
		"Nice pair," <<he>> says. "Especially for a boy."<<fameexhibitionism 30>>
		<<else>>
		"Nice pair," <<he>> says.<<fameexhibitionism 30>>
		<</if>>
	<<elseif $breastsize gte 2>>
		<<if $playergenderappearance is "m">>
		"Nice pair," <<he>> says.<<fameexhibitionism 30>>
		<<else>>
		"Nice pair," <<he>> says. <<fameexhibitionism 30>>
		<</if>>
	<<else>>
		<<if $playergenderappearance is "m">>
		<<fameexhibitionism 10>>
		<<else>>
		"Don't be ashamed about being flat," <<he>> says while leering at you.<<fameexhibitionism 30>>
		<</if>>
	<</if>>
	<<gtrauma>><<gstress>><<trauma 6>><<stress 12>>

	<<link [[Next|Breast Inspection End]]>><</link>>

:: Breast Inspection Protest [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

"No," you say, looking right at Leighton. <<His>> eyes widen slightly as <<he>> looks at you, but <<he>> seems more bemused than angry.

	<<if $submissive gte 1150>>
	"I-I mean.." Leighton marches towards you. With an effort of will you look <<him>> in the eyes. "This is wrong. Y-you're just a pervert!"
	<<elseif $submissive lte 850>>
	"That's right." Leighton marches towards. You stand your ground. "You're a pervert. You belong behind bars!"
	<<else>>
	"I said it." Leighton marches towards you. "This has nothing to do with health. You just want to take humiliating pictures!"
	<</if>>

<<if $cool gte 160>>
	<<famegood30>>
"I see," the headteacher says. "Does anyone else feel this way?"

A <<person3>><<person>> speaks up. "You shouldn't treat us like this," <<he>> says. "I'll tell my parents."

The <<person2>><<person>> suppresses <<his>> tears and speaks next. "I'm not going to show you any more of me."

<<person1>>The whole class starts clamouring. Accusing the headteacher of all sorts of nasty things. Leighton's mouth gapes, then becomes a sneer. "Fucking brats. This is for your own good. But if you're going to be like that, fine." <<He>> strides to the door. <<He>> turns and looks right at you before slamming the door behind <<himstop>><<gdelinquency>><<detention 6>>

Everyone cheers. A group of thankful students surrounds you. Others return to their seats, looking relieved. A few look disappointed, but if so they keep it to themselves. <<endevent>><<sirris>><<person1>>Sirris is surprised by the atmosphere when <<he>> returns. "I don't know what Leighton gets up to in here," <<he>> says. "But it seems to have gone down well. Now, where were we?"<<gcool>><<ltrauma>><<lstress>><<status 1>><<trauma -6>><<stress -12>>

<<link [[Next|Science Lesson]]>><</link>>

<<else>>

"I see," the headteacher says. "Does anyone else feel this way?" No one is willing to meet <<his>> gaze. "No? I didn't think so. I'll see you in detention <<girlstop>> But first." <<He>> tears open your shirt with both hands, exposing your <<breastsstop>>

	<<if $breastsize gte 5>>
		<<if $playergenderappearance is "m">>
		"Nice pair," <<he>> says with relish while holding your shirt open. <<He>> steps back and takes a picture with one motion before you can cover yourself.<<fameexhibitionism 30>>
		<<else>>
		"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a boy." <<He>> steps back and takes a picture with one motion before you can cover yourself.<<fameexhibitionism 30>>
		<</if>>
	<<elseif $breastsize gte 2>>
		<<if $playergenderappearance is "m">>
		"Nice pair," <<he>> says with relish while holding your shirt open. <<He>> steps back and takes a picture with one motion before you can cover yourself.<<fameexhibitionism 30>>
		<<else>>
		"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a boy." <<He>> steps back and takes a picture with one motion before you can cover yourself.<<fameexhibitionism 30>>
		<</if>>
	<<else>>
		<<if $playergenderappearance is "m">>
		"I don't know what's got you so riled," <<he>> says while holding your shirt open. <<He>> steps back and takes a picture with one motion.<<fameexhibitionism 10>>
		<<else>>
		"I know why you're behaving this way," <<he>> says while holding your shirt open. "You're ashamed about being flat." <<He>> steps back and takes a picture with one motion before you can cover yourself.<<fameexhibitionism 30>>
		<</if>>
	<</if>>
<<gdelinquency>><<detention 4>><<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 12>><<arousal 6>>

<<link [[Next|Breast Inspection End]]>><</link>>

<</if>>

:: Breast Inspection Flaunt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.

<<He>> soon arrives at you.

	<<if $breastsize gte 5>>
	You open your shirt wide so that everyone can see. Your <<breasts>> tumble out.
		<<if $playergenderappearance is "m">>
		"Nice pair," <<he>> says. "Especially for a boy."<<fameexhibitionism 40>>
		<<else>>
		"Nice pair," <<he>> says.<<fameexhibitionism 40>>
		<</if>>
	<<elseif $breastsize gte 2>>
	You open your shirt wide so that everyone can see your <<breastsstop>>
		<<if $playergenderappearance is "m">>
		"Nice pair," <<he>> says.<<fameexhibitionism 40>>
		<<else>>
		"Nice pair," <<he>> says. <<fameexhibitionism 40>>
		<</if>>
	<<else>>
	You open your shirt wide so that everyone can see your <<breastsstop>>
		<<if $playergenderappearance is "m">>
		<<fameexhibitionism 20>>
		<<else>>
		"Don't be ashamed about being flat," <<he>> says while leering at you.<<fameexhibitionism 40>>
		<</if>>
	<</if>>

	<<if $submissive gte 1150>>
	"I like being seen," you whisper. <<He>> takes several pictures before moving to the next student.
	<<elseif $submissive lte 850>>
	"You look like you want to touch them," you whisper. "In front of everyone." <<He>> hesitates, then takes several pictures before moving to the next student.
	<<else>>
	"I like showing them off," you whisper. <<He>> takes several pictures before moving to the next student.
	<</if>>
	<<exhibitionism4>>
	<<He>> takes several pictures before moving to the next student.

	<<link [[Next|Breast Inspection End]]>><</link>>

:: Breast Inspection Flat Flaunt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.

<<He>> soon arrives at you. You hold your shirt open wide, making no attempt to hide from the rest of the class. Leighton hesitates a moment before taking a picture.

<<if $submissive gte 1150>>
"You can take more if you like," you whisper.
<<elseif $submissive lte 850>>
"I know you want to see more of me," you whisper.
<<else>>
"Like what you see?" you whisper.
<</if>>
<<exhibitionism1>>
<<fameexhibitionism 20>>
Leighton doesn't respond, but kneels to take a second picture, something <<he>> didn't do to any other student.

<<link [[Next|Breast Inspection End]]>><</link>>

:: Breast Inspection End [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Leighton continues down the line, taking pictures. <<He>> occasionally reaches and gropes their chest before continuing. <<He>> reaches the end of the line and puts <<his>> camera away as the last student covers up.

<<endevent>><<leighton>><<generatey2>><<person1>>

The students start to relax, but it's not over. "One more thing," Leighton says. <<He>> puts <<his>> hand on a <<person2>><<persons>> shoulder and, gripping, steers <<him>> in front of the other students. <<person1>>"It's important to check for lumps," the headteacher continues. <<He>> stands behind the <<person2>><<person>> and reaches around <<him>> to undo the buttons on <<his>> shirt once more. The <<person>> reaches up as if to stop <<person1>><<himcomma>> but thinks better of it and drops <<person2>><<his>> arms. <<He>> looks resigned.

<<if $pronoun is "m">>
Soon <<his>> sleek chest is exposed in front of everyone. <<person1>>Leighton reaches up and rests <<his>> hands on it.
<<else>>
Soon <<his>> breasts are exposed in front of everyone. <<He>> shuts <<his>> eyes as if enduring pain. <<person1>>Leighton reaches up and rests <<his>> hands on them.
<</if>>

<<He>> starts fondling <<person2>><<himstop>> <<person1>>When <<his>> fingers brush against <<person2>><<his>> nipples <<he>> jerks and tries to pull away, but Leighton pulls <<him>> back and leans in close. <<person1>>"You'll stand where I tell you to," <<he>> whispers.

Some students try to look away, but Leighton announces that all will look or suffer detention. <<He>> continues molesting the <<person2>><<person>> in front of everyone for several minutes, until footsteps are heard outside. <<person1>><<He>> pulls <<his>> hands away. "Everyone back to your seats." The <<person2>><<person>> does <<his>> shirt back up with trembling fingers.

<<person1>>The door opens and Sirris enters. "You're back sooner than I expected," Leighton says. "But the inspection is finished." <<He>> leaves before Sirris responds.

"My desk is in order this time," Sirris says, smiling. "Right, where were we?"

<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>

:: Widgets School Projects [widget]
<<widget "scienceprojectstart">><<nobr>>
<<set $sciencelichentemple to 0>>
<<set $sciencelichenpark to 0>>
<<set $sciencelichenlake to 0>>
<<set $sciencelichendrain to 0>>

<<set $sciencelichentempleready to 0>>
<<set $sciencelichenparkready to 0>>
<<set $sciencelichenlakeready to 0>>
<<set $sciencelichendrainready to 0>>

<<set $scienceshroomwolf to 0>>
<<set $scienceshroomheart to 0>>

<<set $scienceshroomwolfready to 0>>
<<set $scienceshroomheartready to 0>>

<<set $sciencephallusready to 0>>

<<set $sciencephallus to 0>>

<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>

<<set $sciencefaircheat to 0>>

<</nobr>><</widget>>

<<widget "scienceprojectfinish">><<nobr>>
<<unset $sciencelichentemple>>
<<unset $sciencelichenpark>>
<<unset $sciencelichenlake>>
<<unset $sciencelichendrain>>

<<unset $sciencelichentempleready>>
<<unset $sciencelichenparkready>>
<<unset $sciencelichenlakeready>>
<<unset $sciencelichendrainready>>

<<unset $scienceshroomwolf>>
<<unset $scienceshroomheart>>

<<unset $scienceshroomwolfready>>
<<unset $scienceshroomheartready>>

<<unset $sciencephallus>>

<<unset $sciencephallusready>>

<<unset $sciencephalluspenis>>
<<unset $sciencephallusclit>>

<<unset $sciencefaircheat>>
<<unset $sciencelichenchance>>
<<unset $scienceshroomchance>>
<<unset $sciencephalluschance>>

<<unset $scienceprojectwarning>>

<</nobr>><</widget>>

<<widget "projectoptions">><<nobr>>

<<if $scienceproject is "ongoing">>
<<link [[Work on science project|Science Project]]>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "scienceprojectchance">><<nobr>>

<<set $sciencelichenchance to $sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25>>
<<set $scienceshroomchance to $scienceshroomwolfready * 10 + $scienceshroomheartready * 10>>
<<set $sciencephalluschance to $sciencephallusready * 10>>

<</nobr>><</widget>>

:: Science Project [nobr]
<<effects>>

<<if $sciencelichenknown is 1>>
You have an ongoing project on lichen. It has a <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% chance of winning the fair.

<</if>>
<<if $sciencelichentemple is 1 and $sciencelichentempleready isnot 1>>
<<link [[Add pink lichen (3:00)|Science Project Lichen]]>><<set $phase to 0>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><</link>><<gggscience>>

<</if>>
<<if $sciencelichenpark is 1 and $sciencelichenparkready isnot 1>>
<<link [[Add white lichen (3:00)|Science Project Lichen]]>><<set $phase to 1>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><</link>><<gggscience>>

<</if>>
<<if $sciencelichendrain is 1 and $sciencelichendrainready isnot 1>>
<<link [[Add violet lichen (3:00)|Science Project Lichen]]>><<set $phase to 2>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><</link>><<gggscience>>

<</if>>
<<if $sciencelichenlake is 1 and $sciencelichenlakeready isnot 1>>
<<link [[Add purple lichen (3:00)|Science Project Lichen]]>><<set $phase to 3>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><</link>><<gggscience>>

<</if>>

<<if $scienceshroomknown is 1>>
You have an ongoing project on mushrooms. It has a <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% chance of winning the fair.

You've measured $scienceshroomheartready/5 heartshrooms.

You've measured $scienceshroomwolfready/5 wolfshrooms.

<</if>>
<<if $scienceshroomheart gt $scienceshroomheartready>>
<<link [[Add heart shroom (1:00)|Science Project Shroom]]>><<set $phase to 0>><<pass 1 hour>><<set $science += 6>><</link>><<ggscience>>

<</if>>
<<if $scienceshroomwolf gt $scienceshroomwolfready>>
<<link [[Add wolf shroom (1:00)|Science Project Shroom]]>><<set $phase to 1>><<pass 1 hour>><<set $science += 6>><</link>><<ggscience>>

<</if>>

<<if $sciencephallusknown is 1>>
You have an ongoing project on phallus size. It has a <<print ($sciencephallusready * 10)>>% chance of winning the fair.

	<<if $sciencephallus gt $sciencephallusready>>
	<<link [[Add phallus (1:00)|Science Project Phallus]]>><<set $phase to 0>><<pass 1 hour>><<set $science += 6>><</link>><<ggscience>>

	<</if>>
<</if>>

You can only submit one project to the fair.

<<if $location is "home">>
<<link [[Stop|Bedroom]]>><</link>>

<<else>>
<<link [[Stop|School Library]]>><</link>>

<</if>>

:: Science Project Lichen [nobr]
<<effects>>

<<if $phase is 0>><<set $sciencelichentempleready += 1>>
You measure the pink lichen. You note down its weight, it's volume, where you found it and describe what it looks like. You note that it smells of strawberries. You feel warm.<<garousal>><<arousal 6>>

<<elseif $phase is 1>><<set $sciencelichenparkready += 1>>
You measure the white lichen. You note down its weight, it's volume, where you found it and describe what it looks like. You note that it smells of soot. You sneeze.

<<elseif $phase is 2>><<set $sciencelichendrainready += 1>>
You measure the violet lichen. You note down its weight, it's volume, where you found it and describe what it looks like. You note that it smells of the sea. You feel strange and agitated.<<ggarousal>><<arousal 30>>

<<else>><<set $sciencelichenlakeready += 1>>
You measure the purple lichen. You note down its weight, it's volume, where you found it and describe what it looks like. You note that it smells sweet. Your hand is shaking by the end.<<set $drugged += 180>>

<</if>>

<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>

:: Science Project Shroom [nobr]
<<effects>>

<<if $phase is 0>><<set $scienceshroomheartready += 1>>
You measure the heartshrooms. You note down the weight, volume, where you found them and describe what they look like. You note that they smell refreshing. You feel more energetic by the end.<<ltiredness>><<tiredness -6>>

<<else>><<set $scienceshroomwolfready += 1>>
You measure the wolfshroom. You note down the weight, volume, where you found them and describe what they look like. You note that they smell sweet. Your hand is shaking by the end.<<ggarousal>><<arousal 30>>

<</if>>

<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>

:: Science Project Phallus [nobr]
<<effects>>
<<set $sciencephallusready += 1>>
You add the phallus measurements to your project. You incorporate the answers the owner gave you about their lifestyle.

The things you do for school.

<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>

:: Science Fair [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<leighton>><<generates2>><<person1>><<scienceprojectchance>>
You enter the town hall. It's full of other students setting up their projects. You recognise others from your class. Most have investigated plants, and the room almost feels like a garden. You can enter a project, or just watch. Taking part will make the teachers think better of you whether you win or not.

<<if $sciencelichenknown is 1>>
<<link [[Enter Lichen Project (3:00)|Science Fair Lichen]]>><<pass 1 hour>><<pass 2 hours>><</link>> $sciencelichenchance% chance of winning.

<</if>>
<<if $scienceshroomknown is 1>>
<<link [[Enter Mushroom Project (3:00)|Science Fair Mushroom]]>><<pass 1 hour>><<pass 2 hours>><</link>> $scienceshroomchance% chance of winning.

<</if>>
<<if $sciencephallusknown is 1>>
<<link [[Enter Phallus Project (3:00)|Science Fair Phallus]]>><<pass 1 hour>><<pass 2 hours>><</link>> $sciencephalluschance% chance of winning.

<</if>>
<<link [[Don't enter (3:00)|Science Fair Watch]]>><<pass 1 hour>><<pass 2 hours>><</link>>

<<link [[Leave (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>

:: Science Fair Lichen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 0>>
<<if $sciencelichenchance is 0>>
You don't have a lichen project. You draw some lichen and write down everything you know about the subject. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $sciencelichenchance lt 100>>
You set up your lichen display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your lichen display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>

Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."

Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.

The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.

<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>> +10% win chance

<<link [[Play fair|Science Fair Fair]]>><</link>>

:: Science Fair Mushroom [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 1>>
<<if $scienceshroomchance is 0>>
You don't have a mushroom project. You draw some mushrooms and write down everything you know about them. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $scienceshroomchance lt 100>>
You set up your mushroom display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your mushroom display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>

Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."

Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the Leighton's remarks.

The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.

<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>> +10% win chance

<<link [[Play fair|Science Fair Fair]]>><</link>>

:: Science Fair Phallus [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 2>>
<<if $sciencephalluschance is 0>>
You don't have a phallus project. You decide to draw some cocks on a piece of paper. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and snickers.

<<elseif $scienceshroomchance lt 100>>
You set up your phallus display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and gapes.
<<else>>
You set up your phallus display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks horrified. You're not sure if it's the subject matter or quality that upsets them.
<</if>>

Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."

Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the Leighton's remarks.

The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.

<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>> +10% win chance

<<link [[Play fair|Science Fair Fair]]>><</link>>

:: Science Fair Sabotage [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You find a spare display board and drag it behind your own. You pin blank pieces of paper to it and write "Pretty flowers!" on each of them. Then you wait for your chance.

The <<person2>><<person>> starts chatting with the display owner to their other side. You creep over with the new display board and try to place it in front of <<his>> own.

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>><<set $sciencefaircheat += 10>>
	<<He>> doesn't notice. And <<he>> doesn't look behind when <<he>> stops chatting.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<person1>>Leighton and Sirris arrive to find the display pretty, but vacuous. Leighton comments as much before moving on. The <<person2>><<person>> looks confused and angry, until <<he>> turns. <<His>> face turns white. In <<his>> haste to move the fake board <<he>> trips and tumbles to the ground. <<He>> scrambles to <<his>> feet and tries to plead <<his>> case to Sirris, who seems sympathetic. Leighton doesn't care.

	<<else>>
	You bump the display, jostling <<his>> project and drawing <<his>> attention. <<His>> mouth gapes when <<he>> sees you. <<He>> guards <<his>> display more vigilantly from then on.<<status -10>><<lcool>>

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

	<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.

	<</if>>

<<link [[Next|Science Fair Display]]>><</link>>

:: Science Fair Fair [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.

<<link [[Next|Science Fair Display]]>><</link>>

:: Science Fair Display [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Leighton and Sirris examine your project.

<<if $phase is 0>>
	<<if $sciencelichenchance gte 100>>
	Even Leighton seems impressed. "I've never seen colours like this in lichen," <<he>> says. Sirris beams at you.
	<<elseif $sciencelichenchance gte 20>>
	Leighton yawns. "Lichen? How boring," <<he>> says. Sirris seems happier with it.
	<<else>>
	They don't seem impressed. "It's like you made it just now," Leighton says. "You didn't even collect any lichen. What a waste of time."
	<</if>>
<<elseif $phase is 1>>
	<<if $scienceshroomchance gte 100>>
	Even Leighton seems impressed. "You've been thorough," <<he>> says. "Must have been a lot of work, finding these mushroom samples." Sirris beams at you.
	<<elseif $scienceshroomchance gte 20>>
	Leighton yawns. "Mushrooms grow in the forest," <<he>> says. "Who knew." Sirris seems more impressed.
	<<else>>
	They don't seem impressed. "I think the mushrooms went to your head," Leighton says. "What a waste of time."
	<</if>>
<<elseif $phase is 2>>
	<<if $sciencephalluschance gte 100>>
	"This is... Different," Leighton says.

	"It's for science," Sirris says. "<<pShe>> should be commended for originality."

	Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."
	<<elseif $sciencephalluschance gte 20>>
	"This is... Different," Leighton says.

	"It's for science," Sirris says. "<<pShe>> should be commended for originality."

	Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."

	<<else>>
	They stand and stare for a few moments. "So," Leighton says. "You decided to submit crudely drawn cocks to the science fair?" You nod. Sirris looks embarrassed.

	<</if>>
<</if>>

<<link [[Flirt|Science Fair Flirt]]>><</link>> +10% win chance

<<link [[Explain your project|Science Fair Explain]]>><</link>>

:: Science Fair Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

You feel more confident in your powers of seduction.<<seductionskilluse>>

You look Leighton in the eyes. "You must know much more about it than me," you whisper. "Maybe you can teach me in private?" Sirris looks away and blushes.

<<if $seductionrating gte $seductionrequired>><<set $sciencefaircheat += 10>>
Leighton leans close. "Maybe you could use some-," <<he>> pauses. "Personal tuition." <<He>> glances around as if remembering where <<he>> is and coughs. "That's enough," <<he>> says. They move on to the next project.

<<else>>
Leighton laughs. "Nice try," <<he>> says. They move on to the next project.

<</if>>

<<link [[Next|Science Fair Finish]]>><</link>>

:: Science Fair Explain [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You explain your project. Sirris listens and reads, while Leighton stares at you. "That's enough," <<he>> interrupts. They move on to the next project.

<<link [[Next|Science Fair Finish]]>><</link>>

:: Science Fair Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine the remaining projects. One is just an essay taped to a board. Another looks more like an art project.

The public roam between the displays, asking questions and flirting inappropriately with students.

<<if $phase is 2>>
Yours attracts a lot of attention for its subject. A lot of inappropriate flirting too.
<</if>>

The teachers confer on the stage, then Leighton steps up to the microphone. "We've made a decision," <<he>> says.

<<if $phase is 0 and $sciencelichenchance + $sciencefaircheat gte $rng>>
"The trophy goes to the student with the lichen project." Sirris waves at you. "Come on up."

You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's £500 inside. <<set $money += 50000>>The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.<<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>

<<endevent>><<sirris>><<person1>>Sirris follows you off the stage. "I'm so happy you took to the project with such enthusiasm," <<he>> says. <<He>> and Leighton herd you and the other students from the building.<<lldelinquency>><<delinquency -54>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<elseif $phase is 1 and $scienceshroomchance + $sciencefaircheat gte $rng>>
"The trophy goes to the student with the mushroom project." Sirris waves at you. "Come on up."

You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's £500 inside. <<set $money += 50000>>The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.<<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>

A group of students surround you as you climb down from the stage. They want to hear the story of how you collected the mushrooms that only grow deep in the woods, deeper than the bravest of them have ventured. Leighton herds you and the other students from the hall.<<ldelinquency>><<delinquency -18>><<ggcool>><<status 18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<elseif $phase is 2 and $sciencephalluschance + $sciencefaircheat gte $rng>>
"The trophy goes to the student with the phallus project." Murmuring fills the hall. Sirris waves at you. "Come on up."

You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's £500 inside. The audience cheer and applaud.

	<<if $sciencephalluschance is 0>>
	The <<person2>><<person>> looks upset. <<His>> fists clench. "No," <<he>> shouts. "I won't accept this. All <<pshe>> did was draw some privates." <<He>> marches up the stage. "Give me that trophy!" <<He>> tries to wrestle it from your grip.

	<<link [[Let them take it|Science Fair Take]]>><</link>>

	<<link [[Wrestle|Science Fair Wrestle]]>><</link>>

	<<else>>
	The <<person2>><<person>> looks upset, but claps along.<<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>><<set $money += 50000>>

The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<delinquency -18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

	<</if>>

<<else>>
<<He>> announces that the <<person2>><<person>> with a flower display is the winner. <<He>> rushes up to accept <<his>> trophy.

Leighton herds you and the other students from the hall. "Thank you for taking part," Sirris says to you on the way out. "It's good practice." <<ldelinquency>><<delinquency -18>>

<<set $scienceproject to "done">>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Science Fair Take [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

The <<person>> snatches the trophy and runs from the hall. The audience boos, probably unaware of why you won.<<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>

The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<delinquency -18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Science Fair Wrestle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $physique gte $rng * 100 + 6000>>

You try to keep hold of the trophy, and manage to push the <<person>> to the ground. "It's not fair!" <<he>> shouts. <<He>> scrambles to <<his>> feet and runs from the hall.<<set $money += 50000>><<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>

The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<delinquency -18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>

You try to keep hold of the trophy, but the <<person>> is stronger. <<He>> twists it from your grip and run from the hall. The audience boos, probably unaware of why you won.<<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>

The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<delinquency -18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Science Fair Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You walk among the students and examine their projects. Some are more impressive than others. One is just an essay taped to a board. Another looks more like an art project.

The public are allowed in. They roam between the displays, asking questions and flirting inappropriately with students.

Leighton walks on stage and taps the microphone. Sirris stands beside <<himstop>> "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."

Leighton and Sirris leave the stage and begin to circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.

After conferring they announce that a <<person2>><<person>> with a flower display is the winner.

Leighton herds you and the other students from the hall. You might have learned something.<<gscience>><<set $science += 6>>

<<set $scienceproject to "done">>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>