code:
<?xml version="1.0" encoding="utf-8"?>
<Defs>

	>

	<ThingDef Name="AKTApparelMakeableBase" ParentName="ApparelBase" Abstract="True">
    <recipeMaker>
      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
      <workSkill>Crafting</workSkill>
      <effectWorking>Tailor</effectWorking>
      <soundWorking>Recipe_Tailor</soundWorking>
      <recipeUsers>

AKTBench

      </recipeUsers>
      <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
      <defaultIngredientFilter>
        <categories>

Root

        </categories>
      </defaultIngredientFilter>
    </recipeMaker>
  </ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTBikini</defName>
		Bikini Top
		<description>A simple yet revealing bikini. Keeps you cool during summer.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTBikini/AKTBikini</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>30</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.5</Beauty>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.40</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>1.30</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Torso

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_IgnorBreastSize

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTBikini/AKTBikini</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTBikiniFur</defName>
		Fur Bikini Top
		<description>A simple yet revealing bikini. It's made with furs for extra warmth.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTBikini/AKTBikini</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>30</costStuffCount>
		<stuffCategories>

Leathery

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.2</Mass>
			<Beauty>0.5</Beauty>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>1.30</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Torso

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_IgnorBreastSize

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTBikini/AKTBikini</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTBikiniArmour</defName>
		Bikini Armour
		<description>A revealing set of plate armour. It's a mystery why its so good at protection.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTBikini/AKTBikini</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<recipeMaker>
			<researchPrerequisite>LewdArmourResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>8</Crafting>
			</skillRequirements>
		</recipeMaker>
		<costStuffCount>75</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.5</Mass>
			<Beauty>0.5</Beauty>
			<StuffEffectMultiplierArmor>1.0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.40</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Torso

Shoulders

Arms

Hands

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_IgnorBreastSize

			</tags>
			<defaultOutfitTags>

Worker

Soldier

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTBikini/AKTBikini</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTBikiniB</defName>
		Bikini Bottom
		<description>A simple yet revealing bikini thong. Keeps you cool during summer.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTBikiniB/AKTBikiniB</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>30</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.70</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.30</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Legs

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_ShowPrivateCrotch

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTBikiniB/AKTBikiniB</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTBikiniFurB</defName>
		Fur Bikini Bottom
		<description>A simple yet revealing bikini thong made with fur. Helps keep you warm.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTBikiniFB/AKTBikiniB</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>30</costStuffCount>
		<stuffCategories>

Leathery

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.2</Mass>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.70</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.30</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Legs

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_ShowPrivateCrotch

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTBikiniFB/AKTBikiniB</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTBikiniArmourB</defName>
		Bikini Armour Bottom
		<description>A revealing set of plate armour.It's a mysery why its so good at protection.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTBikiniPB/AKTBikiniPB</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<recipeMaker>
			<researchPrerequisite>LewdArmourResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>8</Crafting>
			</skillRequirements>
		</recipeMaker>
		<costStuffCount>75</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.5</Mass>
			<StuffEffectMultiplierArmor>1.0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.40</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Legs

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_ShowPrivateCrotch

			</tags>
			<defaultOutfitTags>

Worker

Soldier

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTBikiniPB/AKTBikiniPB</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTPlateShoulders</defName>
		Paladin Shoulders
		<description>Fancy shoulders based on a certain tier 20 set of armour.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTPlate/PlateArmor</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<recipeMaker>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			<researchPrerequisite>LewdArmourResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>8</Crafting>
			</skillRequirements>
		</recipeMaker>
		<costStuffCount>75</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.5</Mass>
			<StuffEffectMultiplierArmor>1.0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.10</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Shoulders

Arms

			</bodyPartGroups>
			<layers>

Middle

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_IgnorBreastSize

			</tags>
			<defaultOutfitTags>

Soldier

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTPlate/PlateArmor</wornGraphicPath>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTLeggings</defName>
		Leggings
		<description>Skintight leggings that are lowcut. A modern marvel that somehow makes any ass look better.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTLeggings/AKTLeggings</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>40</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.70</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Legs

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_ShowPrivateCrotch

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTLeggings/AKTLeggings</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTJEans</defName>
		Lowcut Jeans
		<description>A pair of lowcut jeans that show off your underwear.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTJeans/AKTJeans</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>40</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.2</Mass>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.70</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Legs

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_ShowPrivateCrotch

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTJeans/AKTJeans</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTLeggingsM</defName>
		Leggings (mid)
		<description>Skintight leggings that are lowcut. A modern marvel that somehow makes any ass look better.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTLeggings/AKTLeggings</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>40</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.70</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
		<bodyPartGroups>

Legs

		</bodyPartGroups>
		<layers>

Middle

		</layers>
		<tags>

SizedApparel_ShowBelly

SizedApparel_ShowPrivateCrotch

			</tags>
		<defaultOutfitTags>

Worker

		</defaultOutfitTags>
		<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTLeggings/AKTLeggings</wornGraphicPath>
		<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
		<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTJEansM</defName>
		Lowcut Jeans (Middle)
		<description>A pair of lowcut jeans that show off your underwear.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTJeans/AKTJeans</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>40</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.2</Mass>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.70</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Legs

			</bodyPartGroups>
			<layers>

Middle

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_ShowPrivateCrotch

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTJeans/AKTJeans</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTCropTop</defName>
		Crop Top
		<description>A shirt that is cropped up to only cover the upper torso. Covers very little</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTCropTop/AKTCropTop</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>30</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.5</Beauty>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.30</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.30</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Torso

			</bodyPartGroups>
			<layers>

Middle

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_IgnorBreastSize

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTCropTop/AKTCropTop</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel"/>
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTTubetop</defName>
		Tube Top
		<description>A cropped tanktop with no straps. Covers very little</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTTubetop/AKTTubetop</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>30</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.5</Beauty>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>1.30</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0.40</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Torso

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_IgnorBreastSize

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTTubetop/AKTTubetop</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel"/>
	</ThingDef>

  <ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTStringkini</defName>
		Sling Bikini
		<description>A one piece sling bikini, doesn't cover much.</description>
		<recipeMaker>
			<researchPrerequisite>LewdClothingResearch</researchPrerequisite>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<skillRequirements>
				<Crafting>3</Crafting>
			</skillRequirements>
		</recipeMaker>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTStringkini/AKTStringkini</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>70</costStuffCount>
		<stuffCategories>

Fabric

		</stuffCategories>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>9000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>1.0</Beauty>
			<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0.80</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>1.60</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Torso

Legs

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<tags>

SizedApparel_ShowBelly

SizedApparel_IgnorBreastSize

SizedApparel_ShowPrivateCrotch

			</tags>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTStringkini/AKTStringkini</wornGraphicPath>
			<canBeDesiredForIdeo>true</canBeDesiredForIdeo>
			<gender>Female</gender>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<Defs>

	<ThingDef ParentName="BenchBase">
	<defName>AKTBench</defName>
	AKT electric Bench
	<description>A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 50% of normal speed.</description>
	<thingClass>Building_WorkTable</thingClass>
    <graphicData>
      <texPath>Things/Building/Production/TableTailorElectric</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3.5,1.5)</drawSize>
      <shaderType>CutoutComplex</shaderType>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <castEdgeShadows>true</castEdgeShadows>
    <staticSunShadowHeight>0.20</staticSunShadowHeight>
    <costStuffCount>75</costStuffCount>
    <costList>
      <Steel>50</Steel>
      <ComponentIndustrial>2</ComponentIndustrial>
    </costList>
    <stuffCategories>

Metallic

Woody

    </stuffCategories>
    <altitudeLayer>Building</altitudeLayer>
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <WorkToBuild>2500</WorkToBuild>
      <MaxHitPoints>180</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <size>(3,1)</size>
    <designationCategory>Production</designationCategory>
    <passability>PassThroughOnly</passability>
    <pathCost>50</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
    <constructionSkillPrerequisite>4</constructionSkillPrerequisite>
    <inspectorTabs>

ITab_Bills

    </inspectorTabs>
    <building>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
      <unpoweredWorkTableWorkSpeedFactor>0.5</unpoweredWorkTableWorkSpeedFactor>
    </building>
    <comps>

        <compClass>CompPowerTrader</compClass>
        <shortCircuitInRain>true</shortCircuitInRain>
        <basePowerConsumption>120</basePowerConsumption>

        <linkableFacilities>

ToolCabinet

        </linkableFacilities>

    </comps>
    <placeWorkers>

PlaceWorker_ShowFacilitiesConnections

PlaceWorker_PreventInteractionSpotOverlap

    </placeWorkers>
    <researchPrerequisites>

LewdClothingResearch

    </researchPrerequisites>
  </ThingDef>

<WorkGiverDef>
    <defName>AKTDoBillsMakeApparel</defName>
    make apparel
    <giverClass>WorkGiver_DoBill</giverClass>
    <workType>Tailoring</workType>
    <priorityInType>110</priorityInType>
    <fixedBillGiverDefs>

AKTBench

    </fixedBillGiverDefs>
    <verb>tailor</verb>
    <gerund>tailoring at</gerund>
    <requiredCapacities>

Manipulation

    </requiredCapacities>
    <prioritizeSustains>true</prioritizeSustains>
  </WorkGiverDef>

</Defs>

repo_name: HoldiniGT/akt

license: unknown


code:
<?xml version="1.0" encoding="utf-8"?>
<Defs>

	>

  <ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTNecklaceA</defName>
		Round Pendant
		<description>A small pendant adorned with a round disc, that rests neatly against your colonists' bosoms.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTNeckA/AKTNeckA</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>25</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<recipeMaker>
			<researchPrerequisite>LewdJewelryResearch</researchPrerequisite>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>5</Crafting>
			</skillRequirements>
		</recipeMaker>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.2</Beauty>
			<StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Neck

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<countsAsClothingForNudity>false</countsAsClothingForNudity>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTNeckA/AKTNeckA</wornGraphicPath>

		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTNecklaceAmid</defName>
		Round Pendant (M)
		<description>A small pendant adorned with a round disc, that rests neatly against your colonists' bosoms.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTNeckA/AKTNeckA</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>25</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<recipeMaker>
			<researchPrerequisite>LewdJewelryResearch</researchPrerequisite>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>5</Crafting>
			</skillRequirements>
		</recipeMaker>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.2</Beauty>
			<StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Neck

			</bodyPartGroups>
			<layers>

Middle

			</layers>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<countsAsClothingForNudity>false</countsAsClothingForNudity>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTNeckA/AKTNeckA</wornGraphicPath>

		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTNecklaceB</defName>
		Long Pendant
		<description>A necklace with a rectangular shaped ornament hanging above your colonist's bosoms.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTNeckB/AKTNeckB</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>25</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<recipeMaker>
			<researchPrerequisite>LewdJewelryResearch</researchPrerequisite>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>5</Crafting>
			</skillRequirements>
		</recipeMaker>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.2</Beauty>
			<StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Neck

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTNeckB/AKTNeckB</wornGraphicPath>

			<countsAsClothingForNudity>false</countsAsClothingForNudity>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTNecklaceBmid</defName>
		Long Pendant (M)
		<description>A necklace with a rectangular shaped ornament hanging above your colonist's bosoms.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTNeckB/AKTNeckB</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>25</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<recipeMaker>
			<researchPrerequisite>LewdJewelryResearch</researchPrerequisite>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>5</Crafting>
			</skillRequirements>
		</recipeMaker>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.2</Beauty>
			<StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Neck

			</bodyPartGroups>
			<layers>

Middle

			</layers>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTNeckB/AKTNeckB</wornGraphicPath>

			<countsAsClothingForNudity>false</countsAsClothingForNudity>
		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTNecklaceC</defName>
		Ring Pendant
		<description>A necklace with a large ring hanging from it.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTNeckC/AKTNeckC</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>25</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<recipeMaker>
			<researchPrerequisite>LewdJewelryResearch</researchPrerequisite>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
		<useIngredientsForColor>true</useIngredientsForColor>
		<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
		<workSkill>Crafting</workSkill>
		<effectWorking>Smith</effectWorking>
		<soundWorking>Recipe_Smith</soundWorking>
		<skillRequirements>
			<Crafting>5</Crafting>
		</skillRequirements>
		</recipeMaker>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.2</Beauty>
			<StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Neck

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<countsAsClothingForNudity>false</countsAsClothingForNudity>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTNeckC/AKTNeckC</wornGraphicPath>

		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTNecklaceCmid</defName>
		Ring Pendant (M)
		<description>A necklace with a large ring hanging from it.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTNeckC/AKTNeckC</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>25</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<recipeMaker>
			<researchPrerequisite>LewdJewelryResearch</researchPrerequisite>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>5</Crafting>
			</skillRequirements>
		</recipeMaker>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.2</Beauty>
			<StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Neck

			</bodyPartGroups>
			<layers>

Middle

			</layers>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<countsAsClothingForNudity>false</countsAsClothingForNudity>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTNeckC/AKTNeckC</wornGraphicPath>

		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
			<defName>AKTNecklaceD</defName>
			Cross Pendant
			<description>A cross shaped necklace hanging from a small chain.</description>
			<graphicData>
				<texPath>Things/Pawn/Humanlike/Apparel/AKTNeckD/AKTNeckD</texPath>
				<graphicClass>Graphic_Single</graphicClass>
			</graphicData>
			<costStuffCount>25</costStuffCount>
			<stuffCategories>

Metallic

			</stuffCategories>

		<recipeMaker>
			  <researchPrerequisite>LewdJewelryResearch</researchPrerequisite>
			  <unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			  <useIngredientsForColor>true</useIngredientsForColor>
			  <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			  <effectWorking>Smith</effectWorking>
			  <soundWorking>Recipe_Smith</soundWorking>
			  <skillRequirements>
					<Crafting>5</Crafting>
			  </skillRequirements>
		</recipeMaker>
		<thingCategories>

		</thingCategories>
		<statBases>
			  <MaxHitPoints>100</MaxHitPoints>
			  <WorkToMake>6000</WorkToMake>
			  <Mass>0.1</Mass>
			  <Beauty>0.2</Beauty>
			  <StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
			  <StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
			  <StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
			  <EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Neck

			</bodyPartGroups>
			<layers>

OnSkin

			</layers>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<countsAsClothingForNudity>false</countsAsClothingForNudity>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTNeckD/AKTNeckD</wornGraphicPath>

		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

	<ThingDef ParentName="AKTApparelMakeableBase">
		<defName>AKTNecklaceDmid</defName>
		Cross Pendant (M)
		<description>A cross shaped necklace hanging from a small chain.</description>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/AKTNeckD/AKTNeckD</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<costStuffCount>25</costStuffCount>
		<stuffCategories>

Metallic

		</stuffCategories>
		<recipeMaker>
			<researchPrerequisite>LewdJewelryResearch</researchPrerequisite>
			<unfinishedThingDef>UnfinishedSculpture</unfinishedThingDef>
			<useIngredientsForColor>true</useIngredientsForColor>
			<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
			<workSkill>Crafting</workSkill>
			<effectWorking>Smith</effectWorking>
			<soundWorking>Recipe_Smith</soundWorking>
			<skillRequirements>
				<Crafting>5</Crafting>
			</skillRequirements>
		</recipeMaker>
		<thingCategories>

Apparel

		</thingCategories>
		<statBases>
			<MaxHitPoints>100</MaxHitPoints>
			<WorkToMake>6000</WorkToMake>
			<Mass>0.1</Mass>
			<Beauty>0.2</Beauty>
			<StuffEffectMultiplierArmor>0</StuffEffectMultiplierArmor>
			<StuffEffectMultiplierInsulation_Cold>0</StuffEffectMultiplierInsulation_Cold>
			<StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat>
			<EquipDelay>2</EquipDelay>
		</statBases>
		<apparel>
			<bodyPartGroups>

Neck

			</bodyPartGroups>
			<layers>

Middle

			</layers>
			<defaultOutfitTags>

Worker

			</defaultOutfitTags>
			<countsAsClothingForNudity>false</countsAsClothingForNudity>
			<wornGraphicPath>Things/Pawn/Humanlike/Apparel/AKTNeckD/AKTNeckD</wornGraphicPath>

		</apparel>
		<colorGenerator Class="ColorGenerator_StandardApparel" />
	</ThingDef>

</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ResearchTabDef>
    <defName>AKTLewdClothes</defName>
    AKawaiiTent
  </ResearchTabDef>

  <ResearchProjectDef>
    <defName>LewdClothingResearch</defName>
    Lewd Clothing
    <description>Learn how to craft revealing outfits</description>
    <tab>AKTLewdClothes</tab>
    <baseCost>400</baseCost>
    <techLevel>Industrial</techLevel>
    <prerequisites>

ComplexClothing

    </prerequisites>
    <researchViewX>0</researchViewX>
    <researchViewY>0</researchViewY>
  </ResearchProjectDef>

  <ResearchProjectDef>
    <defName>LewdArmourResearch</defName>
    Lewd Armour
    <description>Learn how to craft revealing defensive outfits</description>
    <tab>AKTLewdClothes</tab>
    <baseCost>500</baseCost>
    <techLevel>Industrial</techLevel>
    <prerequisites>

LewdClothingResearch

PlateArmor

    </prerequisites>
    <researchViewX>1</researchViewX>
    <researchViewY>0</researchViewY>
  </ResearchProjectDef>

  <ResearchProjectDef>
    <defName>LewdJewelryResearch</defName>
    Lewd Accessories
    <description>Learn how to craft accessories for your lewd outfits</description>
    <tab>AKTLewdClothes</tab>
    <baseCost>500</baseCost>
    <techLevel>Industrial</techLevel>
    <prerequisites>

LewdClothingResearch

Smithing

    </prerequisites>
    <researchViewX>1</researchViewX>
    <researchViewY>1</researchViewY>
  </ResearchProjectDef>

</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
	<name>AKT_LewdClothes</name>
	<author>AKawaiiTent</author>
	<url></url>
  <supportedVersions>

1.3

1.4

1.5

1.6

  </supportedVersions>
	<packageId>AKT.LewdClothes</packageId>
	<description>
	A gitgud re-upload of the original AKT Lewd Clothes with some things removed (not sure why there was a penis texture to begin with ¯\_(ツ)_/¯ No idea.) I plan on making a patch for this once my monkey brain understand htf to do that.

	Works best with OTY's sized apparel.
	</description>
	<modDependencies>

			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>

			<packageId>OTYOTY.SizedApparel</packageId>
			<displayName>Sized Apparel - Zero</displayName>
			<downloadUrl>https://gitgud.io/ll.mirrors/sized-apparel-zero</downloadUrl>

    </modDependencies>

	<loadAfter>

OTYOTY.SizedApparel

	</loadAfter>
</ModMetaData>


code:
# AKT Lewd Clothes

## Getting started

To make it easy for you to get started with GitLab, here's a list of recommended next steps.

Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!

## Add your files

- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:

```
cd existing_repo
git remote add origin https://gitgud.io/TeH_Dav/akt-lewd-clothes.git
git branch -M master
git push -uf origin master
```

## Integrate with your tools

- [ ] [Set up project integrations](https://gitgud.io/TeH_Dav/akt-lewd-clothes/-/settings/integrations)

## Collaborate with your team

- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)

## Test and Deploy

Use the built-in continuous integration in GitLab.

- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)

***

# Editing this README

When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.

## Suggestions for a good README

Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

## Name
Choose a self-explaining name for your project.

## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.

## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.

## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.

## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.

## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.

## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.

## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.

## Contributing
State if you are open to contributions and what your requirements are for accepting them.

For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.

You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.

## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.

## License
For open source projects, say how it is licensed.

## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.


code:
# Auto detect text files and perform LF normalization
* text=auto

repo_name: Bonnie/TrollAppsTV

path: .gitattributes

license: mit


code:
# Stupid macOS thing
*.DS_Store

# Xcode

## Build generated
build/
DerivedData/

## Various settings
ExportOptions.plist
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/

## Other
*.moved-aside
*.xccheckout
*.xcscmblueprint

## We don't want any memgrap's to leak ;)
**.memgraph

## Obj-C/Swift specific
*.hmap
*.ipa
*.dSYM.zip
*.dSYM

## Playgrounds
timeline.xctimeline
playground.xcworkspace

# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
.build/

# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
*.xcworkspace

# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts

Carthage/Build

# Accio dependency management
Dependencies/
.accio/

# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control

fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output
fastlane/*.env

# Code Injection
#
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode

iOSInjectionProject/
TrollApps/.DS_Store

path: .gitignore


code:
TrollAppsTV

An App Store alternative built for tvOS.

# What is TrollAppsTV?
TrollAppsTV is an alternative to the tvOS App Store for TrollStore-tvOS users. TrollAppsTV allows users to download apps from repositories and install them directly in TrollStore. **TrollApps works on all tvOS versions that TrollStore-tvOS works on, including tvOS 18 beta with palera1n; make sure to be on the latest version of TrollStore.**

# Requirements
You must have TrollStore-tvOS installed on your AppleTV either through misaka, TrollHelper, or any other methods such as using palera1n. You must also have schema URLs enabled via TrollStore.

#

#

# Found a bug / want to send feedback?

Join our Discord!


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				SWIFT_OBJC_BRIDGING_HEADER = "TrollAppsTV/Objective C/TrollAppsTV-Bridging-Header.h";
				SWIFT_VERSION = 5.0;
				TARGETED_DEVICE_FAMILY = 3;
				TVOS_DEPLOYMENT_TARGET = 14.0;
			};
			name = Release;
		};
		FACEA15D2C5882B800CE1F07 /* Debug */ = {
			isa = XCBuildConfiguration;
			buildSettings = {
				ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES;
				BUNDLE_LOADER = "$(TEST_HOST)";
				CODE_SIGN_STYLE = Automatic;
				CURRENT_PROJECT_VERSION = 1;
				GENERATE_INFOPLIST_FILE = YES;
				MARKETING_VERSION = 1.0;
				PRODUCT_BUNDLE_IDENTIFIER = org.resonance.TrollAppsTVTests;
				PRODUCT_NAME = "$(TARGET_NAME)";
				SWIFT_EMIT_LOC_STRINGS = NO;
				SWIFT_VERSION = 5.0;
				TARGETED_DEVICE_FAMILY = 3;
				TEST_HOST = "$(BUILT_PRODUCTS_DIR)/TrollAppsTV.app/$(BUNDLE_EXECUTABLE_FOLDER_PATH)/TrollAppsTV";
				TVOS_DEPLOYMENT_TARGET = 17.5;
			};
			name = Debug;
		};
		FACEA15E2C5882B800CE1F07 /* Release */ = {
			isa = XCBuildConfiguration;
			buildSettings = {
				ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES;
				BUNDLE_LOADER = "$(TEST_HOST)";
				CODE_SIGN_STYLE = Automatic;
				CURRENT_PROJECT_VERSION = 1;
				GENERATE_INFOPLIST_FILE = YES;
				MARKETING_VERSION = 1.0;
				PRODUCT_BUNDLE_IDENTIFIER = org.resonance.TrollAppsTVTests;
				PRODUCT_NAME = "$(TARGET_NAME)";
				SWIFT_EMIT_LOC_STRINGS = NO;
				SWIFT_VERSION = 5.0;
				TARGETED_DEVICE_FAMILY = 3;
				TEST_HOST = "$(BUILT_PRODUCTS_DIR)/TrollAppsTV.app/$(BUNDLE_EXECUTABLE_FOLDER_PATH)/TrollAppsTV";
				TVOS_DEPLOYMENT_TARGET = 17.5;
			};
			name = Release;
		};
		FACEA1602C5882B800CE1F07 /* Debug */ = {
			isa = XCBuildConfiguration;
			buildSettings = {
				ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES;
				CODE_SIGN_STYLE = Automatic;
				CURRENT_PROJECT_VERSION = 1;
				GENERATE_INFOPLIST_FILE = YES;
				MARKETING_VERSION = 1.0;
				PRODUCT_BUNDLE_IDENTIFIER = org.resonance.TrollAppsTVUITests;
				PRODUCT_NAME = "$(TARGET_NAME)";
				SWIFT_EMIT_LOC_STRINGS = NO;
				SWIFT_VERSION = 5.0;
				TARGETED_DEVICE_FAMILY = 3;
				TEST_TARGET_NAME = TrollAppsTV;
			};
			name = Debug;
		};
		FACEA1612C5882B800CE1F07 /* Release */ = {
			isa = XCBuildConfiguration;
			buildSettings = {
				ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES;
				CODE_SIGN_STYLE = Automatic;
				CURRENT_PROJECT_VERSION = 1;
				GENERATE_INFOPLIST_FILE = YES;
				MARKETING_VERSION = 1.0;
				PRODUCT_BUNDLE_IDENTIFIER = org.resonance.TrollAppsTVUITests;
				PRODUCT_NAME = "$(TARGET_NAME)";
				SWIFT_EMIT_LOC_STRINGS = NO;
				SWIFT_VERSION = 5.0;
				TARGETED_DEVICE_FAMILY = 3;
				TEST_TARGET_NAME = TrollAppsTV;
			};
			name = Release;
		};
/* End XCBuildConfiguration section */

/* Begin XCConfigurationList section */
		FACEA1302C5882B700CE1F07 /* Build configuration list for PBXProject "TrollAppsTV" */ = {
			isa = XCConfigurationList;
			buildConfigurations = (
				FACEA1572C5882B800CE1F07 /* Debug */,
				FACEA1582C5882B800CE1F07 /* Release */,
			);
			defaultConfigurationIsVisible = 0;
			defaultConfigurationName = Release;
		};
		FACEA1592C5882B800CE1F07 /* Build configuration list for PBXNativeTarget "TrollAppsTV" */ = {
			isa = XCConfigurationList;
			buildConfigurations = (
				FACEA15A2C5882B800CE1F07 /* Debug */,
				FACEA15B2C5882B800CE1F07 /* Release */,
			);
			defaultConfigurationIsVisible = 0;
			defaultConfigurationName = Release;
		};
		FACEA15C2C5882B800CE1F07 /* Build configuration list for PBXNativeTarget "TrollAppsTVTests" */ = {
			isa = XCConfigurationList;
			buildConfigurations = (
				FACEA15D2C5882B800CE1F07 /* Debug */,
				FACEA15E2C5882B800CE1F07 /* Release */,
			);
			defaultConfigurationIsVisible = 0;
			defaultConfigurationName = Release;
		};
		FACEA15F2C5882B800CE1F07 /* Build configuration list for PBXNativeTarget "TrollAppsTVUITests" */ = {
			isa = XCConfigurationList;
			buildConfigurations = (
				FACEA1602C5882B800CE1F07 /* Debug */,
				FACEA1612C5882B800CE1F07 /* Release */,
			);
			defaultConfigurationIsVisible = 0;
			defaultConfigurationName = Release;
		};
/* End XCConfigurationList section */
	};
	rootObject = FACEA12D2C5882B700CE1F07 /* Project object */;
}


code:
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
   version = "1.0">
   <FileRef
      location = "self:">
   </FileRef>
</Workspace>


code:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>IDEDidComputeMac32BitWarning</key>
	<true/>
</dict>
</plist>


code:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>SchemeUserState</key>
	<dict>
		<key>TrollAppsTV.xcscheme_^#shared#^_</key>
		<dict>
			<key>orderHint</key>
			<integer>0</integer>
		</dict>
	</dict>
</dict>
</plist>


idiom: tv

author: xcode

path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Back.imagestacklayer/Content.imageset/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Back.imagestacklayer/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Front.imagestacklayer/Content.imageset/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Front.imagestacklayer/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Middle.imagestacklayer/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Back.imagestacklayer/Content.imageset/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Back.imagestacklayer/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Front.imagestacklayer/Content.imageset/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Front.imagestacklayer/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Middle.imagestacklayer/Contents.json


filename: App Icon - App Store.imagestack

role: primary-app-icon

filename: App Icon.imagestack

filename: Top Shelf Image Wide.imageset

role: top-shelf-image-wide

filename: Top Shelf Image.imageset

role: top-shelf-image

path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json


path: TrollAppsTV/TrollAppsTV/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json


code:
//
//  ContentView.swift
//  TrollAppsTV
//
//  Created by Bonnie on 7/29/24.
//

import SwiftUI

struct ContentView: View {
    var body: some View {
        TabView {
            //FeaturedView()
            //    .tabItem {
            //        Label("Featured", systemImage: "star.fill")
            //   }
            SourcesView()
                .tabItem {
                    Label("Sources", systemImage: "globe")
                }
            SearchView()
                .tabItem {
                    Label("Search", systemImage: "magnifyingglass")
                }
            SettingsView()
                .tabItem {
                    Label("Settings", systemImage: "gearshape.fill")
                }
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}


code:
//
//  Extensions.swift
//  TrollAppsTV
//
//  Created by Bonnie on 7/30/24.
//

import SwiftUI

extension URL {
    var queryParameters: [String: String]? {
        guard let components = URLComponents(url: self, resolvingAgainstBaseURL: true),
              let queryItems = components.queryItems else {
            return nil
        }
        var parameters = [String: String]()
        for queryItem in queryItems {
            parameters[queryItem.name] = queryItem.value
        }
        return parameters
    }
}


code:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleURLTypes</key>
	<array>
		<dict>
			<key>CFBundleTypeRole</key>
			<string>Editor</string>
			<key>CFBundleURLName</key>
			<string>org.resonance.store</string>
			<key>CFBundleURLSchemes</key>
			<array>
				<string>trollapps</string>
			</array>
		</dict>
	</array>
	<key>UIBackgroundModes</key>
	<array/>
</dict>
</plist>


code:
//
//  AlertManager.swift
//  TrollApps
//
//  Created by Cleopatra on 2023-12-12.
//

import SwiftUI
import Combine

struct ErrorMessage: Hashable {
    var title: String
    var body: String
}

struct FunctionStatus: Hashable {
    var error : Bool
    var message : ErrorMessage?
}

class AlertManager: ObservableObject {
    @Published var isAlertPresented = false
    @Published var alertTitle = Text("")
    @Published var alertBody = Text("")
    @Published var showButtons = true
    @Published var showBody = true
    @Published var canAnimate = true
    @Published var showIPADetails = true
    @Published var IPAUUID = UUID()

    private var cancellables: Set<AnyCancellable> = []
}

struct AlertManagerView: View {

    @EnvironmentObject var alertManager: AlertManager

    var body: some View {
        ZStack {
            if alertManager.isAlertPresented {
                Color.black
                    .ignoresSafeArea()
                    .opacity(0.1)
                VStack(alignment: .center) {
                    if alertManager.showIPADetails {
                        Text("Details Here")
                            .bold()
                    } else {
                        alertManager.alertTitle
                            .bold()

                        if alertManager.showBody || alertManager.showButtons {
                            Divider()
                                .opacity(0.1)
                        }

                        if alertManager.showBody {
                            alertManager.alertBody
                        }
                    }

                    if alertManager.showButtons {
                        if #available(tvOS 16.0, *) {
                            VStack {
                                Divider()

                                Text("OK")
                                    .bold()

                                    .frame(maxWidth: 270)
                                    .padding(.vertical, 6)
                            }
                            .background(
                                Color(.darkGray)
                                    .opacity(0.1)
                            )
                            .onTapGesture {
                                withAnimation {
                                    alertManager.isAlertPresented = false
                                }
                            }
                        } else {
                            // Fallback on earlier versions
                        }
                    }
                }
                .padding(.horizontal, 5)
                .padding(.vertical)
                .frame(maxWidth: 300)
                .background(
                    Color(.darkGray)
                        .cornerRadius(16)
                        .opacity(0.95)
                        .blur(radius: 0.5))
            }
        }
        .opacity(alertManager.isAlertPresented ? 1 : 0.25)
        .animation(.spring().speed(2), value: alertManager.isAlertPresented)
    }
}


code:
//
//  DownloadManager.swift
//  TrollApps // TrollAppsTV
//
//  Created by Cleopatra on 2023-12-17.
//  Modified for tvOS by Bonnie on 2024-07-31
//

import SwiftUI

class DownloadDelegate: NSObject, ObservableObject, URLSessionDownloadDelegate {
    //var queueItem: QueueItem
    var appUrl: String
    var isTrollAppsUpdate: Bool
    //var completion: (FunctionStatus) -> Void
    //var queueManager: QueueManager

    init(appUrl: String, isTrollAppsUpdate: Bool) {
        //self.queueItem = queueItem
        //self.completion = completion
        //self.queueManager = queueManager
        self.appUrl = appUrl
        self.isTrollAppsUpdate = isTrollAppsUpdate
    }

    func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) {
        do {
            print("ATTEMPTING TO DOWNLOAD .IPA FILE")
            let destinationFolderURL = URL(fileURLWithPath: "/private/var/mobile/.TrollApps/tmp/")
            let IPAPathURL = destinationFolderURL
                //.appendingPathComponent(queueItem.id.uuidString)
                .appendingPathExtension("install.ipa")

            try FileManager.default.createDirectory(at: destinationFolderURL, withIntermediateDirectories: true, attributes: nil)

            try FileManager.default.moveItem(at: location, to: URL(fileURLWithPath: IPAPathURL.path))

            print("ATTEMPTING TO INSTALL APP")

            InstallIPA(isTrollAppsUpdate: isTrollAppsUpdate)

            DispatchQueue.main.async {
                //self.queueManager.updateQueueItemProgress(itemID: self.queueItem.id, progress: 100)
            }
            //completion(FunctionStatus(error: false))
        } catch {
            print(error)
            //completion(FunctionStatus(error: true, message: ErrorMessage(title: "ERROR_MOVING_IPA_FILE", body: error.localizedDescription)))
        }
    }

    func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didWriteData bytesWritten: Int64, totalBytesWritten: Int64, totalBytesExpectedToWrite: Int64) {
        let percentComplete = Double(totalBytesWritten) / Double(totalBytesExpectedToWrite)
        DispatchQueue.main.async {
            //self.queueManager.updateQueueItemProgress(itemID: self.queueItem.id, progress: percentComplete * 100)
        }
    }
}

func downloadIPA(_ appUrl: String, isTrollAppsUpdate: Bool) {
    print("DOWNLOAD REQUEST STARTED")

    let downloadDelegate = DownloadDelegate(appUrl: appUrl, isTrollAppsUpdate: isTrollAppsUpdate)

    guard let url = URL(string: appUrl) else {
        //completion(FunctionStatus(error: true, message: ErrorMessage(title: "INVALID_DOWNLOAD_URL", body: "LIKELY_A_REPO_ISSUE")))
        return
    }

    print("INITIATING DOWNLOAD TASK")

    let downloadTask = URLSession(configuration: .default, delegate: downloadDelegate, delegateQueue: nil).downloadTask(with: url)
    downloadTask.resume()
}