code:
:: Underground Intro [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You are dragged through a door and down a flight of steps. You hear the sound of rushing water. At the bottom the <<person>> turns on a torch, revealing an old stone corridor leading away into darkness.<<pass 15>>

After walking awhile you come to a metal door. The <<person2>><<person>> knocks, and is answered by a thin opening sliding apart near the top. It closes promptly, and the door opens.

<<endcombat>>

You are forced through the door and to your knees before a <<generate1>><<person1>><<personcomma>> who crouches and grabs your neck. <<He>> turns your head to examine one side of your face, then the other, then forces your mouth open and looks inside. "<<pShe>> will do," <<he>> says, standing up.

<<endevent>>

<<if $collared isnot 1>><<set $collared to 1>>
Your neck is freed only briefly. Someone closes something hard and cold around it before you are yanked to your feet and pulled away.
<<else>>
Someone else yanks you to your feet and pulls you away.
<</if>>
<<generate1>>A <<person1>><<person>> holds the other end of the leash attached to your collar, and leads you towards a door at the far end of the room.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<link [[Next|Underground Intro2]]>><</link>>

:: Underground Intro2 [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You enter another corridor, lined on one side with metal floor hatches. <<He>> opens one of them, and shoves you inside. You land on something soft at least. "Your role here is simple. Do as you're told. You don't want to know what happened to the last <<girl>> who made a fuss." <<He>> slams the hatch shut, plunging you into complete darkness.

You fumble around in the dark, and find you fell on what feels like a mattress. There's also a locked metal door and a tap in the corner, but the room is otherwise bare.

<<endevent>>
<<set $undergroundtime to 0>>
<<set $undergroundwater to 0>>
<<set $undergroundescape to 0>>

<<link [[Next|Underground Cell]]>><</link>>

:: Underground Cell [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You are in an underground cell. You can't see a thing but can tell that the walls and floor are made of cold stone.

<<if $undergroundwater is 0>>
There's a tap in the corner which barely dribbles water.
<<else>><<set $undergroundwater += 1>>
There's a tap in the corner, which they turned off to punish your disobedience.
	<<if $undergroundwater gte 25>>
	You're dying of thirst!<<set $pain += 60>><<stress 12>><<trauma 6>><<gtrauma>><<gstress>>
	<<elseif $undergroundwater gte 20>>
	You really need water.<<set $pain += 30>>
	<<elseif $undergroundwater gte 15>>
	You're very thirsty.<<set $pain += 20>>
	<<elseif $undergroundwater gte 10>>
	You're thirsty.<<set $pain += 10>>
	<<elseif $undergroundwater gte 5>>
	You feel a bit thirsty.
	<</if>>

<</if>>

<<set $undergroundtime += 1>>
<<if $undergroundtime is 4>>

The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for your performance," <<he>> says, yanking your leash. "Make sure you dance sexy. If you don't attract a customer we'll just let the whole audience have a piece." <<He>> tries to pull you from the room.

<<link [[Go quietly|Underground Dance Intro]]>><<endevent>><</link>>

<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<elseif $undergroundtime is 8>>

The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "You're needed," <<he>> says, yanking your leash.

<<link [[Go quietly|Underground Presentation]]>><<endevent>><</link>>

<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>

<<elseif $undergroundtime is 12>>

The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for another performance," <<he>> says, yanking your leash.

<<link [[Go quietly|Underground Stage Intro]]>><<endevent>><</link>>

<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 3>><</link>>

<<elseif $undergroundtime is 16>>

The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for another performance," <<he>> says, yanking your leash.

<<link [[Go quietly|Underground Film Intro]]>><<endevent>><</link>>

<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 4>><</link>>

<<elseif $undergroundtime is 20>>

The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for some fresh air," <<he>> says, yanking your leash.

<<link [[Go quietly|Underground Hunt Intro]]>><<endevent>><</link>>

<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 5>><</link>>

<<elseif $undergroundtime is 24>><<set $undergroundtime to 0>>

	<<if $trauma gte $traumamax>>

	The lights turn on once more, and a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> enter. The <<person1>><<person>> crouches beside you, grabs your neck and turns you to face <<himstop>> "Yep," <<he>> says. "<<pHer>> lights are out. Shame, <<pshes>> a pretty little thing."

	Together they lift you by the shoulders and carry you from the room. They take you down a flight of steps to a large hole in the ground. They dump you in.

	You fall through darkness for several seconds before splashing into cold water.<<water>>

	<<endevent>>

	<<link [[Next|Underground Lake]]>><</link>>

	<<else>>

	The lights turn on once more, and a <<generate1>><<person1>><<person>> enters, holding a hose. Water shoots from the tip, knocking you prone and drenching you. <<He>> walks closer and continues spraying you from multiple angles, before finally turning it off. "There we go," <<he>> says. "Nice and clean." The door slams shut behind <<himcomma>> plunging you into darkness.

	<<wash>><<water>>
	<<endevent>>
	<<link [[Next|Underground Cell]]>><</link>>

	<</if>>

<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>><<set $allure /= 2>>
	<<if $danger gte (9900 - $allure) and $eventskip is 0>>

	Dim pink-hued lights turn on, bathing the room in light. One of the doors opens and a <<generate1>><<person1>><<person>> walks in, closing the door behind <<himstop>> <<covered>> <<He>> sizes you up as <<he>> approaches.
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81>>
		"I paid good money for you. You better be worth it."<<set $phase to 1>>
		<<elseif $rng gte 61>>
		"You're adorable. Don't worry, I'll be gentle."
		<<elseif $rng gte 41>>
		"Good enough. Hold Still."
		<<elseif $rng gte 21>>
		"You better be worth it <<bitchstop>>"<<set $phase to 1>>
		<<else>>
		"Yes, nice and young."
		<</if>>

	<<link [[Next|Underground Cell Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>

	<<link [[Rest (1:00)|Underground Cell Rest]]>><<pass 1 hour>><<set $tiredness -= 1000>><</link>><<ltiredness>>

		<<if $undergroundescape is 0>>
	<<link [[Look for a way out|Underground Cell Look]]>><</link>>

		<<elseif $undergroundescape gte 18>>
	<<link [[Escape|Underground Escape]]>><</link>>

		<<else>>
	<<link [[Dig (1:00)|Underground Cell Dig]]>><<pass 1 hour>><</link>>

		<</if>>
	<<link [[Examine the door|Underground Cell Lock]]>><</link>>

	<</if>>

<</if>>

:: Underground Cell Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 1>>
<<set $enemytrust -= 80>>
<<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 40>>
<</if>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Cell Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Cell Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Cell Molestation]]>><</link>><<nexttext>>
<</if>>

:: Underground Cell Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> recoils from you in pain and hobbles over to where <<he>> entered. <<He>> slams <<his>> fist into the door. "Let me out," <<he>> shouts. "You locked me in with a psycho." The door opens and <<he>> leaves.

<<clotheson>>
<<endcombat>>

	<<if $undergroundwater gte 1>>
	The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "You'll give in." <<he>> says. "And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
	<<else>>
	The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "So that's how it's gonna be?" <<he>> says, looking disappointed. "Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.<<set $undergroundwater to 1>>
	<</if>>

<<tearful>> you sit on the mattress.

<<endevent>>

<<link [[Next|Underground Cell]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>>

Satisfied, <<he>> leaves you on the mattress and exits the way <<he>> came in.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

	<<if $undergroundwater gte 22>>
	The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "Good <<girlcomma>>" <<he>> says, smiling.
		<<if $undergroundwater gte 6>>
			<<if $penis isnot "none">>
			<<He>> enters the room, closing the door behind <<himstop>> "We'll turn your tap back on. But first a treat. You get to drink straight from my cock."

			<<link [[Next|Underground Cell Oral]]>><<set $molestationstart to 1>><</link>>

			<<else>>
			"We'll turn your tap back on. You're gonna make us lots of money." <<He>> shuts the door, once more plunging you into darkness.<<set $undergroundwater to 0>>

			<<link [[Next|Underground Cell]]>><</link>>
			<</if>>
		<<else>>
		"We're not gonna give you back your water just yet, you haven't suffered enough for your disobedience. Keep up the good work though." <<He>> slams the door shut.

		<<link [[Next|Underground Cell]]>><</link>>
		<</if>>

	<<else>>
	<<link [[Next|Underground Cell]]>><</link>>
	<</if>>

<</if>>

:: Underground Cell Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<npcoral>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Cell Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Cell Oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Cell Oral]]>><</link>><<nexttext>>
<</if>>

:: Underground Cell Oral Finish [nobr]
<<if $enemyhealth lte 0>>

You shove the <<person1>><<person>> away from you. "You still haven't learned your place," <<he>> says, nursing a bruise. "We'll see how long you can keep it up." The door slams shut behind <<himcomma>> plunging you into darkness. <<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Good Girl," <<he>> says. "I'll switch your water back on. Hopefully you've learned your lesson." The door slams shut behind <<himcomma>> plunging you into darkness. <<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<set $undergroundwater to 0>>

<<link [[Next|Underground Cell]]>><</link>>

<</if>>

:: Underground Cell Rest [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You lie on the uncomfortable mattress and close your eyes. You're not sure how long you were lying there, but you feel refreshed.

<<link [[Next|Underground Cell]]>><</link>>

:: Underground Cell Look [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You carefully feel around the edge of the room, looking for anything that might help you get out. You don't find anything. Feeling helpless, you sit back down on the mattress, and feel a cool breeze caress your leg. You put your hands against the floor and feel it again, coming from beneath the mattress.

You shunt it aside and the breeze becomes unmistakable. You can feel small cracks in the ground. It might be your imagination, but you think you can see a tiny amount of light through them too.

<<set $undergroundescape to 1>>

<<link [[Next|Underground Cell]]>><</link>>

:: Underground Cell Dig [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You pick at the loose stone beneath the mattress.
<<set $undergroundescape += 1>>
<<if $undergroundescape gte 18>>
It'll be a squeeze, but you think you can fit.

<<link [[Escape|Underground Escape]]>><</link>>

<<elseif $undergroundescape gte 16>>
The hole needs to be just a bit bigger and you'll be able to fit through.

<<elseif $undergroundescape gte 12>>
There's definitely a way out here, it just needs to be bigger.

<<elseif $undergroundescape gte 8>>
The hole grows wider

<<elseif $undergroundescape gte 4>>
Some of the cracks grow into a small hole.

<<else>>
You make the cracks a bit bigger.

<</if>>

<<link [[Stop|Underground Cell]]>><</link>>

:: Underground Cell Lock [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>><<set $lock to 1000>>

The metal door is locked tight. It uses an advanced electronic lock.

	<<if $skulduggery gte $lock>>
	You think you could manipulate it.

	<<link [[Open it (0:05)|Underground Cell Sneak]]>><<pass 5>><</link>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Stop|Underground Cell]]>><</link>>

:: Underground Cell Sneak [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

<<if $whitneystate is "dungeon">>

No lock is going to stop you. You open the door and sneak out, tiptoeing across the plush carpet. You hear laughter and music up ahead. You peek round the corner and see Whitney getting brutally fucked on stage as a crowd of <<people>> watch. With the exception of the stage, the lights have been switched off, leaving the edge of the room in darkness.

You slink into the room and round the side. No one notices you. You make it to the other side and up the stairs, emerging in the forest.

<<else>>

No lock is going to stop you. You open the door and sneak out, tiptoeing across the plush carpet. You hear laughter and music up ahead. You peek round the corner and see a <<girl>> getting brutally fucked on stage as a crowd of <<people>> watch. With the exception of the stage, the lights have been switched off, leaving the edge of the room in darkness.

You slink into the room and round the side. No one notices you. You make it to the other side and up the stairs, emerging in the forest.

<</if>>

<<link [[Next|Forest]]>><<set $forest to 40>><<set $stress -= 1000>><</link>>

:: Underground Escape [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You sit on the edge with your legs hanging over the hole. You feel a slope. You carefully lower yourself down, pulling the mattress over as you do. Relying on your hands at least as much as your feet, you scramble downwards.

The stone gives way and you fall several feet into cold water.

<<link [[Next|Underground Lake]]>><<set $stress -= 1000>><</link>>

:: Underground Lake [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>><<water>>

<<set $stress -= 1000>>

<<if $historytrait gte 4>>

You are pulled through the dark by a current. You've read about these tunnels, and should be able to influence where you end up.

<<link [[Near the shore|Underground Lake2]]>><<set $sea to 10>><</link>>

<<link [[Further out at sea|Underground Lake2]]>><<set $sea to 50>><</link>>

<<else>>

You are pulled through the dark by a current. Without warning, you are sucked underwater. You try to fight it, but the force is too strong. After a few moments, the darkness gives way to light, and you are pushed upwards. You struggle further up, and emerge into the $daystate.

<<link [[Next|Sea]]>><<set $sea to 50>><</link>>

<</if>>

:: Underground Dance Intro [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You are led from your cell into a corridor outside. It looks medieval like your cell but with modern furnishings. You round a corner and see a large group of <<people>> surrounding a stage. You see a staircase on the opposite side of the room, which might be the way out. <<covered>> All eyes are on you as you are led up to the central platform. There's music playing.

<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
"Go on," A <<person1>><<person>> says. "Do something."

<<set $audiencearousal to 51>>

<<link [[Dance for them|Underground Dance]]>><<set $dancing to 1>><<set $audience to 50>><<set $venuemod to 0>><<set $dancelocation to "underground">><<set $forceddance to 1>><</link>><<gstress>><<gtiredness>>

<<link [[Refuse|Underground Stage Refuse]]>><<endevent>><</link>>

:: Underground Cell Resist [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<<set $enemytrust -= 120>>
<<set $enemyanger += 120>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Cell Resist Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Cell Resist Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Underground Cell Resist Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Cell Resist]]>><</link>><<nexttext>>
<</if>>

:: Underground Cell Resist Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> staggers away from you.

	<<if $undergroundwater gte 1>>
	"You'll give in." <<he>> says. "And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
	<<else>>
	"So that's how it's gonna be?" <<he>> says, looking disappointed. "Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.<<set $undergroundwater to 1>>
	<</if>>

<<clotheson>>
<<endcombat>>

<<tearful>> you sit on the mattress.

<<endevent>>

<<link [[Next|Underground Cell]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> pants. "Maybe... maybe another time. I need a lie down." The door slams shut behind <<himcomma>> plunging you into darkness.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<<elseif $pain gte 1>>

You're too badly beaten to put up a fight. The <<person>> drags your helpless body from the cell.

<<if $phase is 1>>
<<link [[Next|Underground Dance Intro]]>><</link>>

<<elseif $phase is 2>>
<<link [[Next|Underground Presentation]]>><</link>>

<<elseif $phase is 3>>
<<link [[Next|Underground Stage Intro]]>><</link>>

<<elseif $phase is 4>>
<<link [[Next|Underground Film Intro]]>><</link>>

<<elseif $phase is 5>>
<<link [[Next|Underground Hunt Intro]]>><</link>>

<</if>>

<<endcombat>>

<</if>>

:: Underground Dance [nobr]
<<set $outside to 0>><<set $location to "Underground">><<effects>>

<<danceeffects>>
<<danceaudience>>

<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
Being so exposed is humiliating, but there's nothing you can do.

<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
Being so exposed is humiliating, but there's nothing you can do.

<</if>>

<<danceactions>>

<<if $danceevent is "finish">>
<<elseif $danceevent is "private">>
<<link [[Next|Underground Dance Oral]]>><<set $enemyno to 	1>><<set $molestationstart to 1>><</link>>

<<elseif $danceevent is "rape">>
<<link [[Next|Underground Dance Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>

:: Underground Stage Refuse [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

<<if $submissive gte 1150>>
You stare meekly at your feet, but refuse their demand.
<<elseif $submissive lte 850>>
You stare out at the crowd in defiance, and refuse their demand.
<<else>>
Though afraid, you refuse their demand.
<</if>>

The crowd starts booing. A <<generate1>><<person1>><<person>> runs on stage. "Please accept our apologies," <<he>> says, picking up your leash.

<<if $rng gte 51 and $bestialitydisable is "f">>

"Instead of our scheduled show, we have a special treat for you." A metal shutter opens behind you, revealing a gigantic pig.

<<endevent>>
<<link [[Next|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>

<<else>>

"Instead of our scheduled show, we invite you to watch our punishment of this insolent <<bitchstop>>"

<<link [[Next|Underground Stage Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<</if>>

:: Underground Stage Pig [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">><<set $beasttype to "pig">>
<<beast1init>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Stage Pig Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Stage Pig Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Stage Pig]]>><</link>><<nexttext>>
<</if>>

:: Underground Stage Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 1>>
<<set $enemytrust -= 200>>
<<set $enemyanger += 200>>
<<else>>
<<set $enemytrust -= 120>>
<</if>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Stage Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Stage Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Stage Molestation]]>><</link>><<nexttext>>
<</if>>

:: Underground Stage Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person1>><<person>> recoils and pain and tumbles from the stage. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.

<<clotheson>>
<<endcombat>>

A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<link [[Next|Forest]]>><<set $forest to 40>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The crowd applauds as you are led off the stage and back to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<</if>>

:: Underground Stage Pig Finish [nobr]
<<if $enemyhealth lte 0>>

The $beasttype flees in pain and fear, running amok among the audience in an attempt to find an exit. <<tearful>> you leap from the stage and run for the stairs. The audience are so distracted they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.

<<clotheson>>
<<endcombat>>

A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<link [[Next|Forest]]>><<set $forest to 40>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famebestiality 50>>

The crowd applauds as you are led off the stage and back to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<</if>>

:: Underground Dance Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>The <<person>> climbs on stage.<<npcoral>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Dance Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Dance Oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Dance Oral]]>><</link>><<nexttext>>
<</if>>

:: Underground Dance Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Dance Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Dance Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Dance Rape]]>><</link>><<nexttext>>
<</if>>

:: Underground Dance Oral Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person1>><<person>> recoils and pain and tumbles from the stage. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.

<<clotheson>>
<<endcombat>>

A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<link [[Next|Forest]]>><<set $forest to 40>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The crowd applauds and the <<person>> holds <<his>> arms in the air, as if abusing you were some sort of triumph. You are led off the stage and back to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<</if>>

:: Underground Dance Rape Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person1>><<person>> recoils and pain and tumbles from the stage, and the others back off in instinctive fear. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.

<<clotheson>>
<<endcombat>>

A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<link [[Next|Forest]]>><<set $forest to 40>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

A voice rings out. "We hope you enjoyed our product, but we need to ask you to vacate the stage." The crowd does as instructed.

You are led off the stage and back to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<</if>>

:: Underground Stage Intro [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

<<if $rng gte 51 and $bestialitydisable is "f">>

You are led once more to the stage, where the crowd awaits. <<covered>> Once there, a metal shutter rattles open behind you, and a gigantic pig steps out. The audience cheers it on.

<<link [[Next|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>

<<else>>

You are led once more to the stage, where the crowd awaits. <<covered>> There's a <<generate1>><<person1>><<person>> already waiting for you. <<He>> takes hold of you leash and pulls you closer while looking at the audience. "What shall I do with <<phim>> my friends?"

<<link [[Next|Underground Stage Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Underground Presentation [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

You are led to the stage where four other <<girls>> stand in a line, eyes downcast. Each wears a collar similar to your own. As soon as you take your place among them, a pair of large wooden doors opens and a <<generate1>><<person1>><<person>> strides into the room. <<He>> is flanked by a <<generate2>><<person2>><<person>> who struggles to keep up. "We have a nice selection for you today <<sirstop>> Just the sort of thing you like." Says the <<personstop>>

"I'll see for myself," the <<person1>><<person>> responds. <<He>> stops in front of the stage and eyes the <<girls>> up, including you. <<covered>> "This one's all skin and bone," <<he>> says, pointing at the <<girl>> on the far side from you. "<<pShe>> looks likely to faint at any moment."

"Our <<girls>> are all fed a-"

<<if $attractiveness gte 3000>>

"Spare me," <<he>> turns to you and smiles. "This one will do nicely. Bring <<phim>> in."

<<link [[Next|Underground Presentation2]]>><</link>>

<<else>>

"Spare me," <<he>> turns to you, but looks away dismissively. "I've made my choice." <<He>> lunges for the <<person2>><<person>> and drags <<him>> to the ground.

"I-I'm not.. Stop!"

The protestations are no use. You hear a loud smack and the <<person>> yelp in pain as you are led back to your cell.

<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>

<</if>>

:: Underground Presentation2 [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

The <<person1>><<person>> leaves the way they came as the <<person2>><<person>> climbs the stage and picks up your leash. <<He>> pulls you after the <<person1>><<personcomma>> through the same wooden doors. The room beyond is spacious and decorated like the abode of a monarch. A four-poster bed sits opposite you, on which the <<person1>><<person>> lounges.

The <<person2>><<person>> moves to leave but is interrupted. "Did I say you could leave? You're gonna help me discipline this little thing, or I'll punish you next. Both of you come here."

<<person1>>
As you walk close to <<himcomma>> <<he>> grabs you and bends you over <<his>> thighs.

 <<link [[Next|Underground Presentation Molestation]]>><<set $molestationstart to 1>><</link>>

:: Underground Presentation Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>>
<<set $enemytrust -= 120>>
<<set $timer to 30>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Underground Presentation Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Presentation Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|Underground Presentation Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Presentation Molestation]]>><</link>><<nexttext>>
<</if>>

:: Underground Presentation Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
The <<person1>><<person>> falls backward on the bed and lies still, apparently asleep. The <<person2>><<person>> picks up your leash and leads you back to your cell. <<He>> avoids looking at you the whole time.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<<elseif $enemyhealth lte 0>>

The <<person1>><<person>> falls against one of the bed posts, breaking it. <<tearful>> you jump over <<him>> and run out the room, towards the stairs. You climb as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $timer lte 0>>
The <<person1>><<person2>> reclines on the bed. "It's been a long day," <<he>> says as <<he>> waves both of you from the room. The <<person2>><<person>> picks up your leash and leads you back to your cell. <<He>> avoids looking at you the whole time.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<</if>>

:: Underground Hunt Intro [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You are led past the empty stage and up the flight of stairs. The air becomes cooler and fresher as you ascend, and you soon emerge outside.

<<if $daystate is "dawn">>
The sun is hidden behind trees, but you think it's dawn.
<<elseif $daystate is "dusk">>
The sun is hidden behind trees, but you think it's dusk.
<<elseif $daystate is "day">>
You have to shield your eyes from the sunlight, and you realise just how dim those lights were.
<<elseif $daystate is "night">>
The cool night air blows against your skin.
<</if>>

It looks like you're in a forest clearing.

Several naked <<girls>> are lined up, with a rope suspended in front of them. There's a large crowd stood around them, leering. The <<girls>> stare at their feet. <<covered>> You're dragged to the end of the line.

<<generate1>><<person1>> A <<person>> in a waistcoat enters the clearing, holding three dogs on leashes. They strain against <<himcomma>> practically pulling <<him>> along. "We're ready," <<he>> says, brandishing a pistol. "First shot, the prey run. Second shot, we hunt!" The crowd cheers. You hear one of the <<girls>> sob.

<<link [[Next|Underground Hunt]]>><</link>>

:: Underground Hunt [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The pistol sounds off, and you run.

You've barely reached the trees when the second shot rings out.

<<if $physique gte $rng * 100 + 6000>>
<<set $rng to random(1, 100)>>

You run as fast you can. You hear the other <<girls>> scream as they are caught, one by one. Eventually your legs give out and you collapse against a tree. You hear nothing but your beating heart and the wind rustling through leaves. You got away.<<pass 5>>

<<endevent>>

<<link [[Next|Forest]]>><<set $forest to 1>><</link>>

<<else>>

	<<if $rng gte 51 and $bestialitydisable is "f">>
	You run as fast you can. You hear the other <<girls>> scream as they are caught, one by one. You hear something running through the grass behind you, and feel paws on your back as you are forced to your knees. The dog starts humping, you feel its penis prodding your <<bottomstop>>

	"Looks like he likes you," you hear the <<person>> say as <<he>> catches up. <<He>> is not alone, much of the crowd follows behind <<himstop>> "And it's only fair he gets to do as he likes with his quarry." The crowd forms a circle around you.

	<<link [[Next|Underground Hunt Dog]]>><<set $molestationstart to 1>><</link>>

	<<else>>

	You run as fast you can. You hear the other <<girls>> scream as they are caught, one by one. You hear something running through the grass behind you right before you are tackled to the ground.

	"Got you," the <<person>> says. A number of others from the crowd arrive, panting. "Now the hunter devours <<his>> prey."

	<<link [[Next|Underground Hunt Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Underground Hunt Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">><<set $enemytrust -= 80>>
<</if>>

<<effects>>

<<effectsman>>
<<beast>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Hunt Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Hunt Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Hunt Dog]]>><</link>><<nexttext>>
<</if>>

:: Underground Hunt Dog Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast barks happily. "Good boy," says the <<person1>><<personstop>> The crowd whisper among themselves as <<he>> grabs your leash and pulls you to your feet. "I hope the other groups had as much fun with their prey as we did."

A scream erupts nearby, and the crowd rushes away to investigate, leaving the <<person>> to drag you back into the dungeon and down to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<<elseif $enemyhealth lte 0>>

The $beasttype whimpers and flees. <<tearful>> you jump to your feet and run for it. The <<person1>><<person>> tries to stop you, but you dodge <<him>> and escape into the forest.

<<clotheson>>
<<endcombat>>

A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<link [[Next|Forest]]>><<set $forest to 40>><</link>>

<</if>>

:: Underground Hunt Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Hunt Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Hunt Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Hunt Molestation]]>><</link>><<nexttext>>
<</if>>

:: Underground Hunt Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

 You hear the crowd whisper among themselves as the <<person>> grabs your leash and pulls you to your feet. "I hope the other groups had as much fun with their prey as we did."

A scream erupts nearby, and the crowd rushes away to investigate, leaving the <<person>> to drag you back into the dungeon and down to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<<elseif $enemyhealth lte 0>>

The <<person>> falls against a tree. <<tearful>> you jump to your feet and run for it. <<He>> tries to stop you, but you dodge <<him>> and escape into the forest.

<<clotheson>>
<<endcombat>>

A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<link [[Next|Forest]]>><<set $forest to 40>><</link>>

<</if>>

:: Underground Film Intro [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>
<<generate1>><<generate2>>
You are led to another part of the dungeon, and into a well-lit room. A <<person2>><<person>> is already here, holding a camera. Stood beside <<him>> is a <<person1>><<personstop>>

<<if $rng gte 51 and $swarmdisable is "f">>

There's a bath sitting in the middle of the room. The <<person1>><<person>> pulls you over to it and pushes you inside. Before you get your bearings, <<he>> attaches a clip on the bottom of the bath to your collar, locking you in place. You look up at the <<personcomma>> now holding a bucket, and <<person2>><<person>> and wonder what they intend.

The <<person1>><<person>> tips the bucket over you, covering you in thick, long worms. They wriggle all over you, inciting shameful feelings.

<<link [[Next|Underground Film Worms]]>><<set $molestationstart to 1>><</link>>

<<else>>

The <<person>> walks right up behind you, uncomfortably close. The <<person2>><<person>> nods, and the <<person1>><<person>> starts to grope you.

<<link [[Next|Underground Film Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Underground Film Worms [nobr]
<<set $outside to 1>><<set $location to "underground">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "containers">>
<<set $swarmmove to "shaking">>
<<set $swarmcreature to "worms">>
<<set $swarmspill to "shatter">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 2>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarmactive to 2>>
<<set $timer to 24>>
<</if>>

<<if $timer is 21>>
The <<person2>><<person>> moves to get a better shot of your face. You feel more self-conscious about your reactions, but there's little you can do to control them.
<<elseif $timer is 18>>
The <<person1>><<person>> tips another bucket of worms into the bath.
<<set $swarmcount += 2>>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarmactive += 2>>
<<elseif $timer is 15>>
The <<person2>><<person>> moves to get a better shot of your <<breastsstop>>
<<elseif $timer is 12>>
The <<person1>><<person>> tips another bucket of worms into the bath.
<<set $swarmcount += 2>>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarmactive += 2>>
<<elseif $timer is 9>>
The <<person2>><<person>> moves to get a better shot of your <<genitalsstop>>
<<elseif $timer is 6>>
The <<person1>><<person>> tips another bucket of worms into the bath.
<<set $swarmcount += 2>>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarmactive += 2>>
<<elseif $timer is 3>>
The <<person2>><<person>> moves to get a better shot of your face.
<<else>>
The <<person2>><<person>> continues to film your ordeal.
<</if>>

<<if $face isnot "covered">>
<<fameexhibitionism 1>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
<<link [[Next|Underground Film Worms Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Underground Film Worms Finish [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

"That should do it," says the <<person2>><<person>> as <<he>> stops filming. The <<person1>><<person>> unplugs your collar from the bath and you scramble to you feet. The worms tumble off you, but you still shiver in horror and disgust.

The <<person>> tugs on your leash, and you almost trip as you leave the bath. You're horrified at the thought of more people seeing what just happened to you, but there's nothing you can do as the <<person1>><<person>> takes you back to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

:: Underground Film Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $enemyno to 1>><<man1init>>
<<set $timer to 24>>
<<set $penis2 to "none">>
<<set $lefthand2 to "none">>
<<set $righthand2 to "none">>
<<set $mouth2 to "none">>
<<set $vagina2 to "none">>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $timer is 21>>
The <<person2>><<person>> moves to get a close shot of your face.
<<elseif $timer is 18>>
The <<person2>><<person>> moves to get a close shot of your <<bottomstop>>
<<elseif $timer is 15>>
The <<person2>><<person>> moves to get a close shot of your <<breastsstop>>
<<elseif $timer is 12>>
The <<person2>><<person>> moves to get a close shot of your <<genitals>>
<<elseif $timer is 9>>
The <<person2>><<person>> moves to get a close shot of your face.
<<elseif $timer is 6>>
The <<person2>><<person>> steps back to get a shot of your whole body.
<<elseif $timer is 3>>
The <<person2>><<person>> continues to film.
<<else>>
The <<person2>><<person>> continues to film.
<</if>>

<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>>
<</if>>
<<person1>>

<<stateman>>

<<actionsman>>

<<if $timer lte 0>>
<<link [[Next|Underground Film Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Underground Film Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Underground Film Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Underground Film Molestation]]>><</link>><<nexttext>>
<</if>>

:: Underground Film Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"That'll do," says the <<person2>><<person>> as <<he>> stops filming. You're horrified at the thought of other people seeing what happened to you, but there's nothing you can do as the <<person1>><<person>> leads you back to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<<elseif $enemyhealth lte 0>>

The <<person1>><<person>> trips and falls against the <<person2>><<personstop>> The camera drops to the ground and shatters. "You idiot," says the <<person2>><<personstop>>

The <<person1>><<person>> struggles to <<his>> feet. "Shut up," <<he>> says. "Before <<pshe>> gets away." But you're already well ahead of them. You run down the corridor, past your cell, then into the empty theatre. You run towards the stairs on the far side, and climb as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.

<<clotheson>>
<<endcombat>>

A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<link [[Next|Forest]]>><<set $forest to 40>><</link>>

<<elseif $timer lte 0>>

"That'll do," says the <<person2>><<person>> as <<he>> stops filming. You're horrified at the thought of other people seeing what happened to you, but there's nothing you can do as the <<person1>><<person>> leads you back to your cell.

<<tearful>> you sit on the mattress.

<<clotheson>>
<<endcombat>>

<<link [[Next|Underground Cell]]>><</link>>

<</if>>