code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<DesignatorComfortPrisoner.label>заключенный-блядь</DesignatorComfortPrisoner.label>
	<DesignatorComfortPrisoner.description>Обозначить заключенного как средство для сексуального удовлетворения всех желающих.</DesignatorComfortPrisoner.description>

	<rjw_vatgrown_sex_slave.label>Вырощенный(ая) секс рабыня</rjw_vatgrown_sex_slave.label>
	<rjw_vatgrown_sex_slave.description>NAME сделан скорее секс-машиной, чем человеком. На протяжении своего взросления на фабрике, HIS обучался(лась) социальным и сексуальным навыкам для того чтобы удовлетворять различные сексуальные приказы.</rjw_vatgrown_sex_slave.description>

	<rjw_feisty.label>Озлобленый нимфоман</rjw_feisty.label>
	<rjw_feisty.description>
		NAME прибывает в колонию как завоеватель, исследуя недавно присоединенную территорию. Вы пытаетесь сосредоточиться на своей работе, но HE не позволит вам.
		«Я слышал, что ты сказал обо мне!» HE обвиняет. Вы ничего не сказали об этом. HECAP это знает.
		"Хочешь сразиться?" HE бросает вызов. Вы уже знаете, что это означает: несколько минут игровой борьбы, а затем вы берете ЕГО, или, если вы колеблетесь, он берет вас. \n \n
		Хотя c NAME может быть трудно ужиться, вы поняли, насколько он практичней, чем другие.
		Вы объясняете HE: «Вот это, должно быть там» или «Эти люди пытаются убить нас, поэтому давай сначала убьем их». HECAP слушает и делает то, что нужно.
	</rjw_feisty.description>

	<rjw_curious.label>Любопытный нимфоман</rjw_curious.label>
	<rjw_curious.description>
		Поднимите защитную пластину и поместите привод в паз C. Выровняйте стержень вверх. Нет, этого не достаточно, все должно быть идельно. Теперь поместите чип JC-444 на место. \n
		Припаяйте оранжевый провод к выводу № 16 и полосатый провод к выводу №5. \n
		Внезапно, появляетя HE. Вы не удивлены, увидев NAME, вы просто не слышали как HE подкрался(лась). К этому ты уже привык. \n
		Вы продолжаете делать свою работу в тишине, когда HE нависает над вами, HIS большие глаза фиксируются на быстрых, ритмичных, расчетливых движениях ваших рук.
	</rjw_curious.description>

	<rjw_tender.label>Нежный нимфоман</rjw_tender.label>
	<rjw_tender.description>У NAME очаровательные глаза, его голос мягкий и сладкий. Благодаря своей предыдущей работе медсестры, HE очень хорош в ухаживании за людьми.</rjw_tender.description>

	<rjw_chatty.label>Нимфоман болтушка</rjw_chatty.label>
	<rjw_chatty.description>Не существует более болтливых людей, чем NAME. HECAP имеет гибкий язык, острый ум и горячие губы.</rjw_chatty.description>

	<rjw_broken.label>Сломаный нимфоман</rjw_broken.label>
	<rjw_broken.description>
		Возможно, NAME перенес некоторые ужасные вещи, он выглядит довольно истощенным, и никто не хочет разговаривать с HIM. \n
		HECAP немного живляется, глядя на некоторые вещи, похожие на стержни.
	</rjw_broken.description>

	<rjw_vatgrown_sex_slave.stringA>Секс Рабыня</rjw_vatgrown_sex_slave.stringA>
	<rjw_feisty.stringA>Нимфоман</rjw_feisty.stringA>
	<rjw_curious.stringA>Нимфоман</rjw_curious.stringA>
	<rjw_tender.stringA>Нимфоман</rjw_tender.stringA>
	<rjw_chatty.stringA>Нимфоман</rjw_chatty.stringA>
	<rjw_broken.stringA>Нимфоман</rjw_broken.stringA>
</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<Armbinder.label>наручники</Armbinder.label>
	<Armbinder.description>Высокотехнологичные наручники. Они не позволяют использовать руки, тому кто их носит.
</Armbinder.description>
	<Armbinder.comps.2.useLabel>Надеть</Armbinder.comps.2.useLabel>

	<Gag.label>кляп</Gag.label>
	<Gag.description>Высокотехнологичный кляп. Не позволяет говорить, тому кто его носит.</Gag.description>
	<Gag.comps.2.useLabel>Надеть</Gag.comps.2.useLabel>

	<ChastityBelt.label>пояс верности</ChastityBelt.label>
	<ChastityBelt.description>Высокотехнологичный пояс верности. Не дает заниматься сексом и мастурбировать.</ChastityBelt.description>
	<ChastityBelt.comps.2.useLabel>Надеть</ChastityBelt.comps.2.useLabel>
</LanguageData>

repo_name: Harper/rjw

license: mit


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<ForceOffArmbinder.label>принудительно снять наручники</ForceOffArmbinder.label>
	<ForceOffArmbinder.description>Принудительно снимает наручники без ключа, нанося значительный ущерб пользователю.</ForceOffArmbinder.description>
	<ForceOffArmbinder.jobString>Принудительно снимает наручники.</ForceOffArmbinder.jobString>

	<ForceOffGag.label>принудительно снять кляп</ForceOffGag.label>
	<ForceOffGag.description>Принудительно снимает кляп без ключа, нанося значительный ущерб пользователю.</ForceOffGag.description>
	<ForceOffGag.jobString>Принудительно снимает кляп.</ForceOffGag.jobString>

	<ForceOffChastityBelt.label>принудительно снять пояс верности</ForceOffChastityBelt.label>
	<ForceOffChastityBelt.description>Принудительно снимает пояс верности без ключа, нанося значительный ущерб пользователю.</ForceOffChastityBelt.description>
	<ForceOffChastityBelt.jobString>Принудительно снимает пояс верности.</ForceOffChastityBelt.jobString>
</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<HIV.label>ВИЧ</HIV.label>
	<HIV.description>
	ВИЧ состоит из двух частей: острой и хронической инфекции. Обе части проходят один и тот же путь, уменьшая фильтрацию крови инфицированного существа по мере увеличения их тяжести. Острая фаза прогрессирует быстро, но ее можно побороть иммунной системой существа, тогда как хроническая фаза прогрессирует очень медленно, но никогда не может быть излечена. Лечение может немного замедлять развитие болезни.
</HIV.description>

	<Herpes.label>герпес</Herpes.label>
	<Herpes.description>Герпес - неизлечимая, но не смертельная болезнь. Пораженные существа испытывают боль и зуд в пораженных частях тела. Лечение эффективно снижает интенсивность симптомов.</Herpes.description>

	<Warts.label>бородавки</Warts.label>
	<Warts.description>Генитальные бородавки неприглядные, вызывают зуд и жжение. Их легко лечить и они не могут стать причиной летального исхода.</Warts.description>

	<Syphilis.label>сифилис</Syphilis.label>
	<Syphilis.description>Сифилис - серьезное заболевание, которое поражает ум. Если его не лечить, это приводит к развращенным мыслям, проблемам с настроением, потенциальному постоянному повреждению мозга, печени и почек и, в конечном счете, смерти. Хорошей новостью является то, что ее легко победить путем надлежащего лечения.
	</Syphilis.description>
</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

	<WildMode_name>Дикий мод</WildMode_name>
	<WildMode_desc>ЭКСПЕРЕМЕНТАЛЬНО. Нет правил для секса. Все ограничения сняты. Наслаждайтесь дикой стороной RimWorld.</WildMode_desc>
	<sexneed_decay_rate_name>Секс требует множитель ?распада? Sex need decay multiplier (%)</sexneed_decay_rate_name>
	<sexneed_decay_rate_desc>0% для отсутствия множителя.
1000000% для Rapeturnus Planet.
	</sexneed_decay_rate_desc>
	<NymphsJoin>Нимфоманы.</NymphsJoin>
	<NymphsJoin_desc>Позволяет нимфоманам присоединиться к колонии.</NymphsJoin_desc>
	<STD_FromFloors>Половое заболевание из окружения.</STD_FromFloors>
	<STD_FromFloors_desc>Существа могут подцепить половое заболевание от грязной окружающей среды.</STD_FromFloors_desc>
	<PrisonersBeating>Избивание при изнасиловании.</PrisonersBeating>
	<PrisonersBeating_desc>Насильники будут выбивать дурь из своих жертв.</PrisonersBeating_desc>
	<OffspringLookLikeTheirMother>Генетическое наследование (%)</OffspringLookLikeTheirMother>
	<OffspringLookLikeTheirMother_desc>100% означает что дети будут выглядеть точно так же как их матери. Установите 0% для случайного внешнего вида.

Возможные значения: 0 - 100%</OffspringLookLikeTheirMother_desc>
	<OffspringIsHuman>Наследование человеческого ДНК (%)</OffspringIsHuman>
	<OffspringIsHuman_desc>100% означает что все новорожденные будут людьми. 0% для случайного монстра.

Возможные значения: 0 - 100%</OffspringIsHuman_desc>
	<PregnantCoeffecientForHuman>Шанс оплодотворения человека (%)</PregnantCoeffecientForHuman>
	<PregnantCoeffecientForHuman_desc>Шанс оплодотворения человека в процентах.

Возможные значения: 0 - 100%
</PregnantCoeffecientForHuman_desc>
	<PregnantCoeffecientForAnimals>Шанс оплодотворения животного (%)</PregnantCoeffecientForAnimals>
	<PregnantCoeffecientForAnimals_desc>Шанс оплодотворения животного в процентах.

Возможные значения: 0 - 100%</PregnantCoeffecientForAnimals_desc>
	<UseParentMethod>Раса ребенка</UseParentMethod>
	<UseParentMethod_desc>Новорожденные будут той же расы, что и мать.</UseParentMethod_desc>
	<SexFreeForAllAge>Минимальный возраст свободного занятия сексом.</SexFreeForAllAge>
	<SexFreeForAllAge_desc>Существа младше этого возраста будут заниматься сексом только с существми разница в возрасте с которыми не больше 2 лет.</SexFreeForAllAge_desc>
	<SexMinimumAge>Минимальный возраст занятия сексом.</SexMinimumAge>
	<SexMinimumAge_desc>Существа младше этого возраста не будут заниматься сексом.</SexMinimumAge_desc>
	<NonFutaWomenRaping_MaxVulnerability>Девушки начинаю насиловать с (%)</NonFutaWomenRaping_MaxVulnerability>
	<NonFutaWomenRaping_MaxVulnerability_desc>Только женщины с восприимчивость ниже чем указанная, будут насиловать других.

 Для проверки статуса 'Восприимчивости' перейдите  'просмотреть информацию об объекте' > статус.

Возможные значения: 0 - 300%</NonFutaWomenRaping_MaxVulnerability_desc>
	<Rapee_MinVulnerability_human>Вероятность быть изнасилованным (%)</Rapee_MinVulnerability_human>
	<Rapee_MinVulnerability_human_desc>Люди восприимчивость которых выше чем это значение будут изнасилованы.

Для проверки статуса 'Восприимчивости' перейдите  'просмотреть информацию об объекте' > статус.

Возможные значения: 0 - 300%</Rapee_MinVulnerability_human_desc>
	<Rapee_MinVulnerability_animals>Вероятность быть изнасилованным животные (%)</Rapee_MinVulnerability_animals>
	<Rapee_MinVulnerability_animals_desc>Животные с восприимчивостью выше чем данная будут целями для изнасилования Зоофилами.

Для проверки статуса 'Восприимчивости' перейдите  'просмотреть информацию об объекте' > статус.

Возможные значения: 0 - 300%</Rapee_MinVulnerability_animals_desc>

	<ForWhoreUse>Для шлюх</ForWhoreUse>
	<WhoreBedFormat>Шлюха{0}</WhoreBedFormat>
	<CommandBedSetAsWhoreLabel>Для шлюх</CommandBedSetAsWhoreLabel>
	<CommandBedSetAsWhoreDesc>Это кровать для шлюх.</CommandBedSetAsWhoreDesc>

	<RJW_Opportunistic_Infection_Message>{0} развилась инфекция из-за ослабленной иммунной системы.</RJW_Opportunistic_Infection_Message>

	<RJW_Syphilis_Damage_Message>{0} получил {1} {2} постоянного урона из-за развивающейся {3} инфекции.</RJW_Syphilis_Damage_Message>

	<RJW_VisitorAcceptWhore>{0} принял предложение {1}.</RJW_VisitorAcceptWhore>
	<RJW_VisitorRejectWhore>{0} отклонил предложение {1}.</RJW_VisitorRejectWhore>

	<PawnCantRapeCP>Цель не достаточно здоровла или находится на запрещенной территории.</PawnCantRapeCP>
	<PawnCantRapeCP0>Существу не нужен секс, не здоров, не может насиловать.</PawnCantRapeCP0>
	<PawnCantRapeCP1>Существо не одно, или партнер рядом.</PawnCantRapeCP1>
	<PawnCantRapeCP2>Существо не зоофил, не может насиловать животных.</PawnCantRapeCP2>

	<AnalSexSucceeded> </AnalSexSucceeded>
	<AnalSexFailed> </AnalSexFailed>
</LanguageData>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Bird"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Bird"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Bird"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>

<Patch>
	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "BeetleLikeWithClaw"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.01</coverage>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "BeetleLike"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.01</coverage>
				<depth>Inside</depth>

		</value>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithPaws"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithPaws"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithPaws"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithPawsAndTail"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithPawsAndTail"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithPawsAndTail"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHooves"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHooves"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHooves"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHump"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHump"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHump"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndTusks"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndTusks"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndTusks"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesTusksAndTrunk"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesTusksAndTrunk"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesTusksAndTrunk"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHorn"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHorn"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHorn"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithClawsTailAndJowl"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithClawsTailAndJowl"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "QuadrupedAnimalWithClawsTailAndJowl"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "TurtleLike"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "TurtleLike"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "TurtleLike"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Monkey"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Monkey"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Monkey"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>

<Patch>
	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Snake"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Snake"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Snake"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Human"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Human"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.0</coverage>
				<height>Top</height>
				<depth>Outside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName = "Human"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName != "Human"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.02</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName != "Human"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/BodyDef[defName != "Human"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.01</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>*/HediffGiverSetDef[defName = "OrganicStandard"]/hediffGivers</xpath>
		<value>

				<hediff>DummyPrivates</hediff>
				<partsToAffect>

Genitals

				</partsToAffect>
				<canAffectAnyLivePart>false</canAffectAnyLivePart>
				<ageFractionChanceCurve>
					<points>

(0.00, 1.00)

					</points>
				</ageFractionChanceCurve>
				<averageSeverityPerDayBeforeGeneration>0.00</averageSeverityPerDayBeforeGeneration>

		</value>
	</Operation>

	<Operation Class="PatchOperationSequence">
		<success>Always</success>
		<operations>

				<xpath>*/ThingDef[thingClass = "AIPawn.AIPawn"]</xpath>
				<success>Invert</success>

				<xpath>*/ThingDef[thingClass = "AIPawn.AIPawn"]/race</xpath>
				<value>
					<hediffGiverSets>

DummyPrivatesForModdedPawnsOnBirthday

					</hediffGiverSets>
				</value>

		</operations>
	</Operation>
</Patch>


code:
using Verse;

namespace rjw
{
	public class config : Def
	{
		// Feature Toggles
		public bool comfort_prisoners_enabled;
		public bool colonists_can_be_comfort_prisoners;
		public bool cum_enabled;
		//public bool rape_me_sticky_enabled;
		public bool sounds_enabled;
		public bool stds_enabled;
		public bool bondage_gear_enabled;
		public bool nymph_joiners_enabled;
		//public bool whore_beds_enabled;
		public bool necro_enabled;
		public bool random_rape_enabled;
		public bool always_accept_whores;
		public bool nymphs_always_JoinInBed;
		public bool zoophis_always_rape;
		public bool rapists_always_rape;
		public bool pawns_always_do_fapping;
		public bool pawns_always_rapeCP;
		public bool whores_always_findjob;

		// Display Toggles
		public bool show_regular_dick_and_vag;

		// STD config
		public bool std_show_roll_to_catch;

		public float std_min_severity_to_pitch;
		public float std_env_pitch_cleanliness_exaggeration;
		public float std_env_pitch_dirtiness_exaggeration;
		public float std_outdoor_cleanliness;

		// Age Config
		//public int sex_free_for_all_age;
		//public int sex_minimum_age;

		public float minor_pain_threshold;	        // 0.3
		public float significant_pain_threshold;	// 0.6
		public float extreme_pain_threshold;		// 0.95
		public float base_chance_to_hit_prisoner;	// 50
		public int min_ticks_between_hits;			// 500
		public int max_ticks_between_hits;			// 700

		public float max_nymph_fraction;
		public float opp_inf_initial_immunity;
		public float comfort_prisoner_rape_mtbh_mul;
		public float whore_mtbh_mul;
		public float nymph_spawn_with_std_mul;
		//public float chance_to_rim;

		public float fertility_endAge_male;
		public float fertility_endAge_female;
	}
}


code:
//using System;
//using RimWorld;
//using UnityEngine;
//using Verse;

//namespace rjw
//{
//	//I have no idea what this shit means, I'm just reusing the comfort designator
//	public class Designator_Breed : Designator_ComfortPrisoner
//	{
//		//private static readonly MiscTranslationDef MTdef = DefDatabase<MiscTranslationDef>.GetNamed("ForBreeding");
//		public Designator_Breed()
//		{
//			//Log.Message("RJW breed designator constructor" );
//			//Log.Message("object is null " + (this ==null));
//			//Log.Message("RJW breed designator constructor" + MTdef);
//			defaultLabel = "ForBreeding".Translate();
//			defaultDesc = "ForBreedingDesc".Translate();
//			//Log.Message("RJW breed designator constructor pre icon");
//			icon = ContentFinder<Texture2D>.Get("UI/Commands/BreedingBuisiness", true);
//			// TODO: Can this be null?
//			hotKey = KeyBindingDefOf.Misc12;
//			//Log.Message("RJW breed designator constructor exit");
//		}

//		public override AcceptanceReport CanDesignateThing(Thing t)
//		{
//			if (t == null) { return false; };
//			var pawn = t as Pawn;
//			if (pawn == null) { return false; }//fuck this
//			var enabled = Mod_Settings.cross_species_breeding;
//			var marked = BreederHelper.is_designated(pawn);
//			return (enabled && !pawn.Dead && pawn.IsPrisonerOfColony && !marked && xxx.can_get_raped(pawn));
//		}
//		public override void DesignateThing(Thing t)
//		{
//			DesignationDef designation_def = BreederHelper.designationDef;

//			base.Map.designationManager.AddDesignation(new Designation(t, designation_def));
//		}
//	}
//}


code:
////This code provided the "comfort prisoner" button functionality for very long time
////Now it lays here in well-deserved rest.
////It was a good designator, its code may still be used as an example for something else
//using System;
//using RimWorld;
//using UnityEngine;
//using Verse;

//namespace rjw
//{
//	public abstract class Designator_Toggle : Command
//	{
//		public Designator_Toggle()
//		{
//			this.activateSound = SoundDefOf.SelectDesignator;
//		}

//		public Func<bool> isActive;

//		public Action toggleAction;

//		public SoundDef turnOnSound = SoundDefOf.CheckboxTurnedOn;

//		public SoundDef turnOffSound = SoundDefOf.CheckboxTurnedOff;

//		public override SoundDef CurActivateSound
//		{
//			get
//			{
//				if (this.isActive())
//				{
//					return this.turnOffSound;
//				}
//				return this.turnOnSound;
//			}
//		}

//		public override void ProcessInput(Event ev)
//		{
//			base.ProcessInput(ev);
//			this.toggleAction();
//		}

//		public override GizmoResult GizmoOnGUI(Vector2 loc)
//		{
//			GizmoResult result = base.GizmoOnGUI(loc);
//			Rect rect = new Rect(loc.x, loc.y, this.Width, 75f);
//			Rect position = new Rect(rect.x + rect.width - 24f, rect.y, 24f, 24f);
//			Texture2D image = (!this.isActive()) ? Widgets.CheckboxOffTex : Widgets.CheckboxOnTex;
//			GUI.DrawTexture(position, image);
//			return result;
//		}

//		public override bool InheritInteractionsFrom(Gizmo other)
//		{
//			Command_Toggle command_Toggle = other as Command_Toggle;
//			return command_Toggle != null && command_Toggle.isActive() == this.isActive();
//		}
//	}

//	public class Designator_ComfortPrisoner : Designator
//	{
//		private static readonly MiscTranslationDef MTdef = DefDatabase<MiscTranslationDef>.GetNamedSilentFail("DesignatorComfortPrisoner");

//		public Designator_ComfortPrisoner()
//		{
//			defaultLabel = MTdef.label;
//			defaultDesc = MTdef.description;

//			icon = ContentFinder<Texture2D>.Get("UI/Commands/comfort_prisoner_true");

//			// TODO: Can this be null?
//			hotKey = KeyBindingDefOf.Misc12;

//			// These don't matter but set them just in case
//			// soundDragSustain = SoundDefOf.DesignateDragStandard;
//			// soundDragChanged = SoundDefOf.DesignateDragStandardChanged;
//			// useMouseIcon = false;
//			// soundSucceeded = SoundDefOf.DesignateClaim;
//		}

//		public Func<bool> isActive;

//		public override GizmoResult GizmoOnGUI(Vector2 loc)
//		{
//			GizmoResult result = base.GizmoOnGUI(loc);
//			Rect rect = new Rect(loc.x, loc.y, this.Width, 75f);
//			Rect position = new Rect(rect.x + rect.width - 24f, rect.y, 24f, 24f);
//			Texture2D image = (!this.isActive()) ? Widgets.CheckboxOffTex : Widgets.CheckboxOnTex;
//			GUI.DrawTexture(position, image);
//			return result;
//		}

//		public override AcceptanceReport CanDesignateCell(IntVec3 c)
//		{
//			return false;
//		}

//		public override void DesignateSingleCell(IntVec3 c)
//		{
//		}

//		public override AcceptanceReport CanDesignateThing(Thing t)
//		{
//			var p = t as Pawn;
//			//return (p != null) && (p.IsPrisonerOfColony || p.IsColonist || p.Faction == Faction.OfPlayer) && xxx.can_get_raped(p) && (!comfort_prisoners.is_designated(p));
//			if (p != null)
//			{
//				//Log.Message("[RJW]CandDesignateThing run on" + p);
//				if (p.IsPrisonerOfColony)
//				{
//					defaultLabel = "comfort prisoner"; //TODO: adds translationdef.
//				}
//				else if (xxx.is_animal(p))
//				{
//					defaultLabel = "comfort animal";
//				}
//				else
//				{
//					defaultLabel = "comfort colonist";
//				}
//				//Log.Message("[RJW]CandDesignateThing label is " + defaultLabel);

//			}
//			return ((p != null) && (!comfort_prisoners.is_designated(p)) && ((p.IsColonist || p.Faction == Faction.OfPlayer) || (xxx.is_animal(p)) || (p.IsPrisonerOfColony))); //TODO: Rape target button?
//		}

//		public override void DesignateThing(Thing t)
//		{
//			DesignationDef designation_def = comfort_prisoners.designation_def_no_sticky;
//			if (xxx.config.rape_me_sticky_enabled)
//			{
//				designation_def = comfort_prisoners.designation_def;
//				//comfort_prisoners.designation_def = comfort_prisoners.designation_def_no_sticky;
//			}

//			base.Map.designationManager.AddDesignation(new Designation(t, designation_def));
//		}
//	}
//}


code:
//unused anymore
//using System.Collections.Generic;
//using RimWorld;
//using Verse;

//namespace rjw
//{
//	public class Recipe_InstallBreasts_Female : Recipe_InstallArtificialBodyPart
//	{
//		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
//		{
//			var gen_blo = Genital_Helper.breasts_blocked(p);
//			if (p.gender == Gender.Female)
//			{
//				foreach (var part in base.GetPartsToApplyOn(p, r))
//					if ((!gen_blo) || (part != xxx.breasts))
//						yield return part;
//			}
//		}
//	}
//}


code:
//not used anymore
//using System.Collections.Generic;
//using RimWorld;
//using Verse;

//namespace rjw
//{
//	public class Recipe_InstallPrivates_Female : Recipe_InstallArtificialBodyPart
//	{
//		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
//		{
//			var gen_blo = Genital_Helper.genitals_blocked(p);
//			if (p.gender == Gender.Female)
//			{
//				foreach (var part in base.GetPartsToApplyOn(p, r))
//					if ((!gen_blo) || (part != xxx.genitals))
//						yield return part;
//			}
//		}
//	}
//}


code:
//these are not used anymore
//using System.Collections.Generic;
//using RimWorld;
//using Verse;

//namespace rjw
//{
//	public class Recipe_InstallPrivates_Male : Recipe_InstallArtificialBodyPart
//	{
//		public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r)
//		{
//			var gen_blo = Genital_Helper.genitals_blocked(p);
//			if (p.gender == Gender.Male)
//			{
//				foreach (var part in base.GetPartsToApplyOn(p, r))
//					if ((!gen_blo) || (part != xxx.genitals))
//						yield return part;
//			}
//			else if (xxx.is_female(p))  //This allows futas
//			{
//				foreach (var part in base.GetPartsToApplyOn(p, r))
//					if ((!gen_blo) || (part != xxx.genitals))
//						yield return part;
//			}
//		}
//	}
//}


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName != "Human"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.005</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName != "Human"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName != "Human"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.001</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName = "Human"]/corePart/parts</xpath>
		<value>

				<def>Genitals</def>
				<coverage>0.005</coverage>
				<height>Bottom</height>
				<depth>Outside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName = "Human"]/corePart/parts</xpath>
		<value>

				<def>Chest</def>
				<coverage>0.02</coverage>
				<height>Top</height>
				<depth>Outside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName = "Human"]/corePart/parts</xpath>
		<value>

				<def>Anus</def>
				<coverage>0.001</coverage>
				<height>Bottom</height>
				<depth>Inside</depth>
				<groups>

Torso

				</groups>

		</value>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>

<Patch>
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName = "MechanicalCentipede"]/corePart/parts</xpath>
		<value>

				<def>MechGenitals</def>

				<coverage>0.001</coverage>
				<depth>Inside</depth>

		</value>
	</Operation>
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName = "Scyther"]/corePart/parts</xpath>
		<value>

				<def>MechGenitals</def>
				<coverage>0.001</coverage>
				<depth>Inside</depth>

		</value>
	</Operation>
	<Operation Class="PatchOperationAdd">
		<xpath>Defs/BodyDef[defName = "Lancer"]/corePart/parts</xpath>
		<value>

				<def>MechGenitals</def>
				<coverage>0.001</coverage>
				<depth>Inside</depth>

		</value>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<Operation Class="PatchOperationSequence">
		<success>Always</success>
		<operations>

				<xpath>Defs/TraitDef[defName="Prude"]</xpath>

				<xpath>Defs/TraitDef[defName="Nymphomaniac"]/conflictingTraits</xpath>
				<value>

Prude

				</value>

				<xpath>Defs/TraitDef[defName="Prude"]/conflictingTraits</xpath>
				<value>

Nymphomaniac

				</value>

				<xpath>Defs/TraitDef[defName="Prude"]/degreeDatas/li</xpath>
				<value>
					<statOffsets>
						<SexFrequency>-0.3</SexFrequency>
					</statOffsets>
				</value>

		</operations>
	</Operation>

	<Operation Class="PatchOperationSequence">
		<success>Always</success>
		<operations>

				<xpath>Defs/TraitDef[defName="Faithful"]</xpath>

				<xpath>Defs/TraitDef[defName="Nymphomaniac"]/conflictingTraits</xpath>
				<value>

Faithful

				</value>

				<xpath>Defs/TraitDef[defName="Faithful"]/conflictingTraits</xpath>
				<value>

Nymphomaniac

				</value>

		</operations>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/TraitDef[defName="Nimble"]/degreeDatas/li/statOffsets</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Nimble"]/degreeDatas/li</xpath>
			<value>
				<statOffsets>
					<SexAbility>0.2</SexAbility>
					<Vulnerability>-0.1</Vulnerability>
				</statOffsets>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Nimble"]/degreeDatas/li/statOffsets</xpath>
			<value>
				<SexAbility>0.2</SexAbility>
				<Vulnerability>-0.1</Vulnerability>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/TraitDef[defName="Bloodlust"]/degreeDatas/li/statOffsets</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Bloodlust"]/degreeDatas/li</xpath>
			<value>
				<statOffsets>
					<Vulnerability>-0.1</Vulnerability>
				</statOffsets>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Bloodlust"]/degreeDatas/li/statOffsets</xpath>
			<value>
				<Vulnerability>-0.1</Vulnerability>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/TraitDef[defName="Tough"]/degreeDatas/li/statOffsets</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Tough"]/degreeDatas/li</xpath>
			<value>
				<statOffsets>
					<Vulnerability>-0.4</Vulnerability>
				</statOffsets>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Tough"]/degreeDatas/li/statOffsets</xpath>
			<value>
				<Vulnerability>-0.4</Vulnerability>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/TraitDef[defName="TooSmart"]/degreeDatas/li/statOffsets</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="TooSmart"]/degreeDatas/li</xpath>
			<value>
				<statOffsets>
					<Vulnerability>-0.3</Vulnerability>
				</statOffsets>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="TooSmart"]/degreeDatas/li/statOffsets</xpath>
			<value>
				<Vulnerability>-0.3</Vulnerability>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/TraitDef[defName="Wimp"]/degreeDatas/li/statOffsets</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Wimp"]/degreeDatas/li</xpath>
			<value>
				<statOffsets>
					<Vulnerability>0.2</Vulnerability>
				</statOffsets>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Wimp"]/degreeDatas/li/statOffsets</xpath>
			<value>
				<Vulnerability>0.2</Vulnerability>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/TraitDef[defName="Masochist"]/degreeDatas/li/statOffsets</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Masochist"]/degreeDatas/li</xpath>
			<value>
				<statOffsets>
					<Vulnerability>0.3</Vulnerability>
				</statOffsets>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Masochist"]/degreeDatas/li/statOffsets</xpath>
			<value>
				<Vulnerability>0.3</Vulnerability>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/TraitDef[defName="Ascetic"]/degreeDatas/li/statOffsets</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Ascetic"]/degreeDatas/li</xpath>
			<value>
				<statOffsets>
					<SexFrequency>-0.3</SexFrequency>
				</statOffsets>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="Ascetic"]/degreeDatas/li/statOffsets</xpath>
			<value>
				<SexFrequency>-0.3</SexFrequency>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationConditional">
		<xpath>Defs/TraitDef[defName="BodyPurist"]/degreeDatas/li/statOffsets</xpath>
		<nomatch Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="BodyPurist"]/degreeDatas/li</xpath>
			<value>
				<statOffsets>
					<SexFrequency>-0.1</SexFrequency>
				</statOffsets>
			</value>
		</nomatch>
		<match Class="PatchOperationAdd">
			<xpath>Defs/TraitDef[defName="BodyPurist"]/degreeDatas/li/statOffsets</xpath>
			<value>
				<SexFrequency>-0.1</SexFrequency>
			</value>
		</match>
	</Operation>

	<Operation Class="PatchOperationSequence">
		<success>Always</success>
		<operations>

				<xpath>Defs/TraitDef[defName="Asexual"]</xpath>

				<xpath>Defs/TraitDef[defName="Necrophiliac"]/conflictingTraits</xpath>
				<value>

Asexual

				</value>

				<xpath>Defs/TraitDef[defName="Nymphomaniac"]/conflictingTraits</xpath>
				<value>

Asexual

				</value>

				<xpath>Defs/TraitDef[defName="Rapist"]/conflictingTraits</xpath>
				<value>

Asexual

				</value>

				<xpath>Defs/TraitDef[defName="Zoophile"]/conflictingTraits</xpath>
				<value>

Asexual

				</value>

				<xpath>Defs/TraitDef[defName="Asexual"]/conflictingTraits</xpath>
				<value>

Necrophiliac

Nymphomaniac

Rapist

Zoophile

				</value>

		</operations>
	</Operation>
</Patch>


code:
<Patch>
	<Operation Class="PatchOperationSequence">
		<success>Always</success>
		<operations>

				<xpath>Defs/ThoughtDef[defName="ObservedLayingCorpse"]/nullifyingTraits</xpath>
				<value>

Necrophiliac

				</value>

				<xpath>Defs/ThoughtDef[defName="ObservedLayingRottingCorpse"]/nullifyingTraits</xpath>
				<value>

Necrophiliac

				</value>

		</operations>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThingDef[@Name="AnimalThingBase"]/recipes</xpath>
		<value>

DeterminePregnancy

RJW_AbortionHuman

RJW_AbortionBeast

RJW_AbortionMech

RJW_HackMech

RJW_RemoveRestraints

RJW_RemoveCocoon

		</value>
	</Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
  <Operation Class="PatchOperationAdd">
    <xpath>Defs/RulePackDef[defName = "GlobalUtility"]/include</xpath>
    <value>

TalkTopicsSex

    </value>
  </Operation>

  <Operation Class="PatchOperationAdd">
    <xpath>Defs/InteractionDef[defName = "DeepTalk"]/logRulesInitiator/rulesStrings</xpath>
    <value>

subject(p=0.24)->[TalkTopicSex]

    </value>
  </Operation>

  <Operation Class="PatchOperationAdd">
    <xpath>Defs/InteractionDef[defName = "Chitchat"]/logRulesInitiator/rulesStrings</xpath>
    <value>

r_logentry(p=0.12)->[INITIATOR_nameDef] and [RECIPIENT_nameDef] [talkedabout] [TalkTopicSex].

r_logentry(p=0.12)->[INITIATOR_nameDef] [talkedabout] [TalkTopicSex] with [RECIPIENT_nameDef].

r_logentry(p=0.24)->[INITIATOR_nameDef] [commentedabout] [TalkTopicSex] to [RECIPIENT_nameDef].

    </value>
  </Operation>
</Patch>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "AssaultColony"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath>
		<value>

		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "AssaultColony"]/thinkNode/subNodes/li[@Class="JobGiver_AITrashColonyClose"]</xpath>
		<value>

			<targetAcquireRadius>9999</targetAcquireRadius>

		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "Sapper"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath>
		<value>

		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "Defend"]/thinkNode/subNodes/li[@Class="ThinkNode_ForbidOutsideFlagRadius"]</xpath>
		<value>

		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "DefendBase"]/thinkNode/subNodes/li[@Class="JobGiver_AIDefendPoint"]</xpath>
		<value>

		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "HuntEnemiesIndividual"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath>
		<value>

		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "DefendAndExpandHive"]/thinkNode/subNodes/li[@Class="ThinkNode_Tagger"]</xpath>
		<value>

		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "DefendBase"]/thinkNode/subNodes/li[@Class="ThinkNode_ForbidOutsideFlagRadius"]/subNodes/li[@Class="ThinkNode_Subtree"]</xpath>
		<value>

		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/ThinkTreeDef[defName="MentalStateNonCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes/li[stateClass="MentalState_Manhunter"]/subNodes/li[@Class="ThinkNode_Priority"]/subNodes/li[@Class="JobGiver_Manhunter"]</xpath>

		<value>

		</value>
	</Operation>

	<Operation Class="PatchOperationAdd">
		<xpath>Defs/ThinkTreeDef[defName="MentalStateCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes</xpath>
		<value>

				<state>RandomRape</state>
				<subNodes>

						<need>Rest</need>
						<threshold>0.05</threshold>
						<invert>true</invert>
						<subNodes>

						</subNodes>

						<minPriority>0.5</minPriority>
						<subNodes>

								<subNodes>

								</subNodes>

						</subNodes>

				</subNodes>

		</value>
	</Operation>
</Patch>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("RimJobWorld")]
[assembly: AssemblyDescription("Adult mod for Rimworld")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Community Project")]
[assembly: AssemblyProduct("RimJobWorld")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c2825019-7f0b-456d-85a3-479c1a2a8805")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]


code:
And why would you read me?

You can support current Dev(Me) here: https://www.patreon.com/Ed86

Mod home page:
https://www.loverslab.com/files/file/7257-rimjobworld-200/

Discord:
https://discord.gg/CXwHhv8

Requirements:
Hugslib ([Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=818773962)) ([GitHub](https://github.com/UnlimitedHugs/RimworldHugsLib))

Installation:
(if updating - Delete all files from previous RJW versions)
Unpack the the content from the .7z into "...steam/steamapps/common/rimworld/mods/RJW", you will see RimJobWorld.Main.csproj
Start Game
Activate mod & the other required mods
Restart game

Load Order:
-Rimworld Core (that's the game)
--Hugslib
---your mods
--RimJobWorld
---addons for RimJobWorld

Contibuting:
use TABS not SPACES for xml/cs, please?
do comments in code for other people

P.S.
im not a pro C# programmer or git user, so i might do weird stuff ;)


code:
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}</ProjectGuid>
    <OutputType>Library</OutputType>
    <NoStandardLibraries>false</NoStandardLibraries>
    <AssemblyName>RJW</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <TargetFrameworkProfile />
    <ShouldCreateLogs>True</ShouldCreateLogs>
    <AdvancedSettingsExpanded>True</AdvancedSettingsExpanded>
    <UpdateAssemblyVersion>True</UpdateAssemblyVersion>
    <UpdateAssemblyFileVersion>True</UpdateAssemblyFileVersion>
    <UpdateAssemblyInfoVersion>True</UpdateAssemblyInfoVersion>
    <AssemblyVersionSettings>None.None.IncrementOnDemand.Increment</AssemblyVersionSettings>
    <AssemblyFileVersionSettings>None.None.IncrementOnDemand.None</AssemblyFileVersionSettings>
    <AssemblyInfoVersionSettings>None.None.IncrementOnDemand.None</AssemblyInfoVersionSettings>
    <PrimaryVersionType>AssemblyVersionAttribute</PrimaryVersionType>
    <AssemblyVersion>1.6.0.493</AssemblyVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <FileAlignment>4096</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>Assemblies\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <LangVersion>latest</LangVersion>
  </PropertyGroup>
  <PropertyGroup>
    <RootNamespace>rjw</RootNamespace>
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="Source\Harmony\patch_races.cs" />
    <Compile Include="Source\Harmony\patch_ui_hero.cs" />
    <Compile Include="Source\Harmony\patch_ui_rjw_buttons.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_Sex.cs" />
    <Compile Include="Source\Modules\Bondage\bondage_gear.cs" />
    <Compile Include="Source\Common\Breeder_Helper.cs" />
    <Compile Include="Source\Modules\Multiplayer\Multiplayer.cs" />
    <Compile Include="Source\Modules\SemenOverlay\BukkakeContent.cs" />
    <Compile Include="Source\Common\config.cs" />
    <Compile Include="Source\Common\CORE_EXPOSED\CORE_EXPOSED.cs" />
    <Compile Include="Source\Common\DataStore.cs" />
    <Compile Include="Source\Common\Gender_Helper.cs" />
    <Compile Include="Source\Common\Genital_Helper.cs" />
    <Compile Include="Source\Common\MapCom_Injector.cs" />
    <Compile Include="Source\Common\MiscTranslationDef.cs" />
    <Compile Include="Source\Common\PartsData.cs" />
    <Compile Include="Source\Common\PawnData.cs" />
    <Compile Include="Source\Common\CORE_EXPOSED\PawnGenerator.cs" />
    <Compile Include="Source\Modules\Pregnancy\Pregnancy_Helper.cs" />
    <Compile Include="Source\Modules\SemenOverlay\SemenHelper.cs" />
    <Compile Include="Source\Common\SexUtility.cs" />
    <Compile Include="Source\Modules\STD\std.cs" />
    <Compile Include="Source\Common\StringListDef.cs" />
    <Compile Include="Source\Common\Unprivater.cs" />
    <Compile Include="Source\Modules\Whoring\Whoring_Helper.cs" />
    <Compile Include="Source\Common\xxx.cs" />
    <Compile Include="Source\Comps\CompAdder.cs" />
    <Compile Include="Source\Modules\Bondage\Comps\CompBondageGear.cs" />
    <Compile Include="Source\Modules\Bondage\Comps\CompGetBondageGear.cs" />
    <Compile Include="Source\Modules\Bondage\Comps\CompHoloCryptoStamped.cs" />
    <Compile Include="Source\Comps\CompProperties_RJW.cs" />
    <Compile Include="Source\Comps\CompRJW.cs" />
    <Compile Include="Source\Modules\Bondage\Comps\CompStampedApparelKey.cs" />
    <Compile Include="Source\Modules\Bondage\Comps\CompUnlockBondageGear.cs" />
    <Compile Include="Source\Modules\SemenOverlay\DefOf\RJW_HediffDefOf.cs" />
    <Compile Include="Source\Modules\SemenOverlay\DefOf\RJW_JobDefOf.cs" />
    <Compile Include="Source\Designators\RJWdesignations.cs" />
    <Compile Include="Source\Harmony\CnPcompatibility.cs" />
    <Compile Include="Source\Harmony\First.cs" />
    <Compile Include="Source\Harmony\patch_ABF.cs" />
    <Compile Include="Source\Harmony\patch_backstory_generator.cs" />
    <Compile Include="Source\Harmony\patch_bondage_gear.cs" />
    <Compile Include="Source\Harmony\patch_DubsBadHygiene.cs" />
    <Compile Include="Source\Harmony\patch_lovin.cs" />
    <Compile Include="Source\Harmony\patch_pregnancy.cs" />
    <Compile Include="Source\Harmony\patch_semenOverlay.cs" />
    <Compile Include="Source\Harmony\SexualityCard.cs" />
    <Compile Include="Source\Harmony\SexualityCardInternal.cs" />
    <Compile Include="Source\Hediffs\HediffComp_SeverityPerDayIfRest.cs" />
    <Compile Include="Source\Modules\SemenOverlay\Hediffs\Hediff_Bukkake.cs" />
    <Compile Include="Source\Hediffs\Hediff_Cocoon.cs" />
    <Compile Include="Source\Modules\SemenOverlay\Hediffs\Hediff_Semen.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\HediffDef_EnemyImplants.cs" />
    <Compile Include="Source\Hediffs\Hediff_ID.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_InsectEggPregnancy.cs" />
    <Compile Include="Source\Hediffs\Hediff_InvisibleImplant.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_MCEvents.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_MechanoidPregnancy.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_MechImplants.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\HeDiff_MicroComputer.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_ParasitePregnancy.cs" />
    <Compile Include="Source\Hediffs\Hediff_Submitting.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_BasePregnancy.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_BestialPregnancy.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_HumanlikePregnancy.cs" />
    <Compile Include="Source\Modules\Pregnancy\Hediffs\Hediff_SimpleBaby.cs" />
    <Compile Include="Source\Modules\Nymphs\Incidents\IncidentWorker_NymphJoins.cs" />
    <Compile Include="Source\Modules\Nymphs\Incidents\IncidentWorker_NymphVisitorGroup.cs" />
    <Compile Include="Source\Modules\Nymphs\Incidents\IncidentWorker_TestInc.cs" />
    <Compile Include="Source\Modules\Nymphs\Incidents\IncidentWorker_TestInc2.cs" />
    <Compile Include="Source\Interactions\InteractionWorker_SexAttempt.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_BestialityForMale.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_BestialityForFemale.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_Breeding.cs" />
    <Compile Include="Source\Modules\SemenOverlay\JobDrivers\JobDriver_CleanSelf.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_Fappin.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_GettinLoved.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_GettinRaped.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_JoinInBed.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_QuickFap.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_RapeEnemyByHumanlike.cs" />
    <Compile Include="Source\Modules\Whoring\JobDrivers\JobDriver_WhoreInvitingVisitors.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_PrisonerComfortRapin.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_RandomRape.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_Rape.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_RapeEnemy.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_RapeEnemyByAnimal.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_RapeEnemyByInsect.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_RapeEnemyByMech.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_RapeEnemyToParasite.cs" />
    <Compile Include="Source\Modules\Bondage\JobDrivers\JobDriver_StruggleInBondageGear.cs" />
    <Compile Include="Source\Modules\Bondage\JobDrivers\JobDriver_UseItemOn.cs" />
    <Compile Include="Source\JobDrivers\JobDriver_ViolateCorpse.cs" />
    <Compile Include="Source\Modules\Whoring\JobDrivers\JobDriver_WhoreIsServingVisitors.cs" />
    <Compile Include="Source\JobGivers\JobGiver_AIRapePrisoner.cs" />
    <Compile Include="Source\JobGivers\JobGiver_Bestiality.cs" />
    <Compile Include="Source\JobGivers\JobGiver_Breed.cs" />
    <Compile Include="Source\JobGivers\JobGiver_ComfortPrisonerRape.cs" />
    <Compile Include="Source\JobGivers\JobGiver_DoFappin.cs" />
    <Compile Include="Source\JobGivers\JobGiver_JoinInBed.cs" />
    <Compile Include="Source\JobGivers\JobGiver_RandomRape.cs" />
    <Compile Include="Source\JobGivers\JobGiver_RapeEnemy.cs" />
    <Compile Include="Source\JobGivers\JobGiver_ViolateCorpse.cs" />
    <Compile Include="Source\Modules\Whoring\JobGivers\JobGiver_WhoreInvitingVisitors.cs" />
    <Compile Include="Source\MentalStates\MentalState_RandomRape.cs" />
    <Compile Include="Source\MentalStates\SexualMentalState.cs" />
    <Compile Include="Source\Needs\Need_Sex.cs" />
    <Compile Include="Source\PawnCapacities\BodyPartTagDefOf.cs" />
    <Compile Include="Source\PawnCapacities\PawnCapacityWorker_Fertility.cs" />
    <Compile Include="Source\Modules\Nymphs\Pawns\Nymph_Backstories.cs" />
    <Compile Include="Source\Modules\Nymphs\Pawns\Nymph_Generator.cs" />
    <Compile Include="Source\Recipes\Install_Part\Recipe_InstallPart.cs" />
    <Compile Include="Source\Modules\Pregnancy\Recipes\Recipe_Abortion.cs" />
    <Compile Include="Source\Modules\Bondage\Recipes\Recipe_ChastityBelt.cs" />
    <Compile Include="Source\Modules\Pregnancy\Recipes\Recipe_ClaimChild.cs" />
    <Compile Include="Source\Modules\Pregnancy\Recipes\Recipe_DeterminePregnancy.cs" />
    <Compile Include="Source\Modules\Bondage\Recipes\Recipe_ForceOffGear.cs" />
    <Compile Include="Source\Modules\Pregnancy\Recipes\Recipe_InstallIUD.cs" />
    <Compile Include="Source\Modules\Pregnancy\Recipes\Recipe_PregnancyHackMech.cs" />
    <Compile Include="Source\Modules\Pregnancy\Recipes\Recipe_Sterilize.cs" />
    <Compile Include="Source\Recipes\Recipe_Restraints.cs" />
    <Compile Include="Source\Recipes\Remove_Part\Recipe_RemoveAnus.cs" />
    <Compile Include="Source\Recipes\Remove_Part\Recipe_RemoveBreasts.cs" />
    <Compile Include="Source\Recipes\Remove_Part\Recipe_RemoveGenitals.cs" />
    <Compile Include="Source\Recipes\Remove_Part\Recipe_RemovePart.cs" />
    <Compile Include="Source\Recipes\Transgender\Recipe_MakeFuta.cs" />
    <Compile Include="Source\Settings\RJWDebugSettings.cs" />
    <Compile Include="Source\Settings\RJWHookupSettings.cs" />
    <Compile Include="Source\Settings\RJWPregnancySettings.cs" />
    <Compile Include="Source\Settings\RJWSettings.cs" />
    <Compile Include="Source\Settings\RJWSettingsController.cs" />
    <Compile Include="Source\Settings\RJWSexSettings.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ChancePerHour_Bestiality.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ChancePerHour_Breed.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ChancePerHour_Fappin.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ChancePerHour_Necro.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ChancePerHour_RapeCP.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalBestiality.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalCanBreed.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalCanRapeCP.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalFrustrated.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalHorny.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalNecro.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalNympho.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalRapist.cs" />
    <Compile Include="Source\ThinkTreeNodes\ThinkNode_ConditionalSexChecks.cs" />
    <Compile Include="Source\Modules\Whoring\ThinkTreeNodes\ThinkNode_ConditionalWhore.cs" />
    <Compile Include="Source\Modules\Bondage\Thoughts\ThoughtWorker_Bound.cs" />
    <Compile Include="Source\Thoughts\ThoughtWorker_FeelingBroken.cs" />
    <Compile Include="Source\Modules\STD\Thoughts\ThoughtWorker_ItchyCrotch.cs" />
    <Compile Include="Source\Thoughts\ThoughtWorker_NeedSex.cs" />
    <Compile Include="Source\Thoughts\ThoughtWorker_SexChange.cs" />
    <Compile Include="Source\Modules\STD\Thoughts\ThoughtWorker_SyphiliticThoughts.cs" />
    <Compile Include="Source\Modules\STD\Thoughts\ThoughtWorker_WastingAway.cs" />
    <Compile Include="Source\Modules\Whoring\Thoughts\ThoughtWorker_Whore.cs" />
    <Compile Include="Source\Triggers\Trigger_SexSatisfy.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_BestialityForFemale.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_BestialityForMale.cs" />
    <Compile Include="Source\Modules\SemenOverlay\WorkGivers\WorkGiver_CleanSelf.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_Fap.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_Fap_Bed.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_Rape.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_RapeCP.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_RapeEnemy.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_Sex.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_Sexchecks.cs" />
    <Compile Include="Source\WorkGivers\WorkGiver_ViolateCorpse.cs" />
    <Content Include=".gitattributes" />
    <Content Include=".gitignore" />
    <Content Include="About\About.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="About\Manifest.xml" />
    <Content Include="About\ModSync.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="About\Preview.png" />
    <Content Include="Assemblies\%24HugsLibChecker.dll" />
    <Content Include="Assemblies\0Harmony.dll" />
    <Content Include="Assemblies\0MultiplayerAPI.dll" />
    <Content Include="Assemblies\RJW.dll" />
    <Compile Include="Source\Settings\Settings.cs" />
    <Content Include="Defs\BodyPartDefs\BodyParts_Humanlike.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\BodyPartDefs\BodyParts_Mech.xml" />
    <Content Include="Defs\BodyPartTagDefs\BodyPartTags_FertilitySource.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ConceptDefs\Concepts_WhoreBeds.xml" />
    <Content Include="Defs\DamageDefs\Damage_Viral.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_Bondage.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_Bukkake.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_EnemyImplants.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\HediffDefs\Hediffs_FeelingBroken.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\HediffDefs\Hediffs_Fertility.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_MCEvents.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_Other.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_Pregnancy.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts_Animal.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts_Demon.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts_Human.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts_Implants.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts_Insect.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts_Slime.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_SimpleBaby.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_STDs.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_Sterilized.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_Submitting.xml" />
    <Content Include="Defs\HediffDefs\Hediffs_Transgender.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\IncidentDef\Incidents_Nymph.xml" />
    <Content Include="Defs\IncidentDef\Incidents_Testing.xml" />
    <Content Include="Defs\InteractionDef\Interactions_Breed.xml" />
    <Content Include="Defs\InteractionDef\Interactions_Oral.xml" />
    <Content Include="Defs\InteractionDef\Interactions_Rape.xml" />
    <Content Include="Defs\InteractionDef\Interactions_Sex.xml" />
    <Content Include="Defs\JobDefs\Jobs_Bestiality.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\JobDefs\Jobs_Bondage.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\JobDefs\Jobs_Bukkake.xml" />
    <Content Include="Defs\JobDefs\Jobs_CasualSex.xml" />
    <Content Include="Defs\JobDefs\Jobs_Misc.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\JobDefs\Jobs_Necrophile.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\JobDefs\Jobs_Rapist.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\JobDefs\Jobs_Whore.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\MentalStateDefs\MentalStates.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\MiscTranslationDef\MiscTranslationDefs.xml" />
    <Content Include="Defs\ModRacesParts.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\NeedDefs\Needs_Sex.xml" />
    <Content Include="Defs\NonInheritedTraits.xml" />
    <Content Include="Defs\PawnCapacityDefs\PawnCapacity_Fertility.xml" />
    <Content Include="Defs\PawnKindDefs\PawnKind_Nymph.xml" />
    <Content Include="Defs\PawnRelationDef\PawnRelations_Beast.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\races_db.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\Race_filter.xml" />
    <Content Include="Defs\RecipeDefs\Recipes_Abortion.xml" />
    <Content Include="Defs\RecipeDefs\Recipes_MakeBondageGear.xml" />
    <Content Include="Defs\RecipeDefs\Recipes_ClaimChild.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\RecipeDefs\Recipes_ForceRemoveBondage.xml" />
    <Content Include="Defs\RecipeDefs\Recipes_MakeProsthetics.xml" />
    <Content Include="Defs\RecipeDefs\Recipes_RemoveEnemyImplants.xml" />
    <Content Include="Defs\RecipeDefs\Recipes_Surgery.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\RecipeDefs\Recipes_Surgery_Futa_Female.xml" />
    <Content Include="Defs\RecipeDefs\Recipes_Surgery_Misc.xml" />
    <Content Include="Defs\RecipeDefs\Recipes_Surgery_Remove_Parts.xml" />
    <Content Include="Defs\RecipeDefs\Recipe_DeterminePregnancy.xml" />
    <Content Include="Defs\RecordDefs\Records.xml" />
    <Content Include="Defs\RulePackDefs\RulePacks_Breeding.xml" />
    <Content Include="Defs\RulePackDefs\RulePacks_EngravedNames.xml" />
    <Content Include="Defs\RulePackDefs\RulePacks_Oral.xml" />
    <Content Include="Defs\RulePackDefs\RulePacks_Rape.xml" />
    <Content Include="Defs\RulePackDefs\RulePacks_Sex.xml" />
    <Content Include="Defs\RulePackDefs\RulePacks_TalkTopics_Sex.xml" />
    <Content Include="Defs\SoundDefs\Sounds_Sex.xml" />
    <Content Include="Defs\SpecialBackstories.xml" />
    <Content Include="Defs\StatDefs\Stats.xml" />
    <Content Include="Defs\STDDefs\STDs.xml" />
    <Content Include="Defs\ThingDefs\Drugs.xml" />
    <Content Include="Defs\ThingDefs\Filth_Cum.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThingDefs\Items_BodyParts\Items_BodyParts.xml" />
    <Content Include="Defs\ThingDefs\Items_BodyParts\Items_BodyParts_Animal.xml" />
    <Content Include="Defs\ThingDefs\Items_BodyParts\Items_BodyParts_Demon.xml" />
    <Content Include="Defs\ThingDefs\Items_BodyParts\Items_BodyParts_Human.xml" />
    <Content Include="Defs\ThingDefs\Items_BodyParts\Items_BodyParts_Implants.xml" />
    <Content Include="Defs\ThingDefs\Items_BodyParts\Items_BodyParts_Insect.xml" />
    <Content Include="Defs\ThingDefs\Items_BodyParts\Items_BodyParts_Slime.xml" />
    <Content Include="Defs\ThingDefs\Items_Bondage.xml" />
    <Content Include="Defs\ThingDefs\Items_WhoreBeds.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThingDefs\Motes.xml" />
    <Content Include="Defs\ThinkTreeDefs\ThinkTrees_Animal.xml" />
    <Content Include="Defs\ThinkTreeDefs\ThinkTrees_Misc.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThinkTreeDefs\ThinkTrees_Necrophile.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThinkTreeDefs\ThinkTrees_Nymph.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThinkTreeDefs\ThinkTrees_Prisoner.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThinkTreeDefs\ThinkTrees_Rapist.xml" />
    <Content Include="Defs\ThinkTreeDefs\ThinkTrees_Whore.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThinkTreeDefs\ThinkTrees_Zoophile.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_Bestiality.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_Bondage.xml" />
    <Content Include="Defs\ThoughtDefs\Thoughts_Family.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_Necrophile.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_Rape.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_Sex.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_SexChange.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_STD.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_Virgin.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\ThoughtDefs\Thoughts_Whore.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Defs\TraitDefs\Traits.xml" />
    <Content Include="Defs\WorkGiverDefs\WorkGivers_Bukkake.xml" />
    <Content Include="Defs\WorkGiverDefs\WorkGivers_Sex.xml" />
    <Content Include="Defs\_config.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Languages\English\Keyed\RimJobWorld.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Languages\English\Strings\Words\Nouns\TalkTopics_Sexual.txt" />
    <Content Include="Patches\BodyParts_All.xml" />
    <Content Include="Patches\BodyParts_Humanoid.xml" />
    <Content Include="Patches\BodyParts_Mechanoid.xml" />
    <Content Include="Patches\CnP_compatibility.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Patches\ModdedTraits_compatibility.xml" />
    <Content Include="Patches\Necro_Thought_patch.xml" />
    <Content Include="Patches\Nymph_Thought_patch.xml" />
    <Content Include="Patches\Races_Humanlike_Patch.xml" />
    <Content Include="Patches\Recipes_Animals_Patch.xml" />
    <Content Include="Patches\TalkTopicsPatch_Sexual.xml" />
    <Content Include="Patches\Tweak_Duty.xml">
      <SubType>Designer</SubType>
    </Content>
    <Content Include="Sounds\Sex\cum.wav" />
    <Content Include="Sounds\Sex\kucyu04.wav" />
    <Content Include="Textures\Bukkake\SemenIcon_drenched.png" />
    <Content Include="Textures\Bukkake\SemenIcon_dripping.png" />
    <Content Include="Textures\Bukkake\SemenIcon_little.png" />
    <Content Include="Textures\Bukkake\SemenIcon_some.png" />
    <Content Include="Textures\Bukkake\splatch_1.png" />
    <Content Include="Textures\Bukkake\splatch_2.png" />
    <Content Include="Textures\Bukkake\splatch_3.png" />
    <Content Include="Textures\Bukkake\splatch_4.png" />
    <Content Include="Textures\Bukkake\splatch_5.png" />
    <Content Include="Textures\Bukkake\splatch_6.png" />
    <Content Include="Textures\Bukkake\splatch_7.png" />
    <Content Include="Textures\Bukkake\splatch_8.png" />
    <Content Include="Textures\Bukkake\splatch_9.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\BedWhore_east.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\BedWhore_eastm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\BedWhore_north.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\BedWhore_northm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\BedWhore_south.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\BedWhore_southm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\DoubleBedWhore_east.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\DoubleBedWhore_eastm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\DoubleBedWhore_north.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\DoubleBedWhore_northm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\DoubleBedWhore_south.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\DoubleBedWhore_southm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\RoyalBedWhore_east.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\RoyalBedWhore_eastm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\RoyalBedWhore_north.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\RoyalBedWhore_northm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\RoyalBedWhore_south.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\RoyalBedWhore_southm.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\WhoreSleepSpot_east.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\WhoreSleepSpot_north.png" />
    <Content Include="Textures\Things\Building\Furniture\Bed\WhoreSleepSpot_south.png" />
    <Content Include="Textures\Things\Item\Humpshroom\Humpshroom.png" />
    <Content Include="Textures\Things\Item\Humpshroom\HumpshroomCollected.png" />
    <Content Include="Textures\Things\Item\Parts\anus.png" />
    <Content Include="Textures\Things\Item\Parts\anus_artificial.png" />
    <Content Include="Textures\Things\Item\Parts\breast.png" />
    <Content Include="Textures\Things\Item\Parts\breast_artificial.png" />
    <Content Include="Textures\Things\Item\Parts\genital_female.png" />
    <Content Include="Textures\Things\Item\Parts\genital_female_artificial.png" />
    <Content Include="Textures\Things\Item\Parts\genital_male.png" />
    <Content Include="Textures\Things\Item\Parts\genital_male_artificial.png" />
    <Content Include="Textures\Things\Item\Parts\placeholder_part.png" />
    <Content Include="Textures\Things\Item\Parts\slime.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\armbinder.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Fat_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Fat_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Fat_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Female_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Female_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Female_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Hulk_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Hulk_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Hulk_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Male_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Male_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Male_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Normal_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Normal_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Normal_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Thin_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Thin_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\Armbinder\Armbinder_Thin_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\chastity_belt.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Fat_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Fat_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Fat_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Female_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Female_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Female_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Hulk_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Hulk_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Hulk_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Male_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Male_Front.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Male_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Thin_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Thin_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\ChastityBelt\Chastity_Belt_Thin_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\GagBall\gag_ball.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\holokey.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\hololock.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Fat_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Fat_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Fat_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Female_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Female_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Female_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Hulk_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Hulk_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Hulk_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Male_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Male_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Male_south.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Thin_east.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Thin_north.png" />
    <Content Include="Textures\Things\Pawn\Humanlike\Apparel\Bondage\PrisonerChains\PrisonerChains_Thin_south.png" />
    <Content Include="Textures\UI\Commands\Breeder_Animal_off.png" />
    <Content Include="Textures\UI\Commands\Breeder_Animal_on.png" />
    <Content Include="Textures\UI\Commands\Breeding_Animal_off.png" />
    <Content Include="Textures\UI\Commands\Breeding_Animal_on.png" />
    <Content Include="Textures\UI\Commands\Breeding_Pawn_off.png" />
    <Content Include="Textures\UI\Commands\Breeding_Pawn_on.png" />
    <Content Include="Textures\UI\Commands\Breeding_Pawn_Refuse.png" />
    <Content Include="Textures\UI\Commands\cancel.png" />
    <Content Include="Textures\UI\Commands\ComfortPrisoner_off.png" />
    <Content Include="Textures\UI\Commands\ComfortPrisoner_on.png" />
    <Content Include="Textures\UI\Commands\ComfortPrisoner_Refuse.png" />
    <Content Include="Textures\UI\Commands\Hero_off.png" />
    <Content Include="Textures\UI\Commands\Hero_on.png" />
    <Content Include="Textures\UI\Commands\Milking_off.png" />
    <Content Include="Textures\UI\Commands\Milking_on.png" />
    <Content Include="Textures\UI\Commands\Service_off.png" />
    <Content Include="Textures\UI\Commands\Service_on.png" />
    <Content Include="Textures\UI\Commands\Service_Refuse.png" />
    <Content Include="Textures\UI\Commands\Submit.png" />
    <Content Include="Textures\UI\Icons\noheart.png" />
    <None Include="Defs\RandomDialoguesxml" />
    <Content Include="Defs\RecipeDefs\Recipes_Surgery_Futa_Male.xml" />
    <None Include="packages.config" />
    <None Include="Textures\.gitignore" />
  </ItemGroup>
  <ItemGroup>
    <None Include="LICENSE" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="%24HugsLibChecker, Version=0.5.0.0, Culture=neutral, processorArchitecture=MSIL">
      <HintPath>packages\UnlimitedHugs.Rimworld.HugsLibChecker.5.0.0\lib\net35\$HugsLibChecker.dll</HintPath>
      <SpecificVersion>False</SpecificVersion>
      <Private>False</Private>
    </Reference>
    <Reference Include="0Harmony, Version=1.2.0.1, Culture=neutral, processorArchitecture=MSIL">
      <HintPath>packages\UnlimitedHugs.Rimworld.HugsLib.6.1.1\lib\net35\0Harmony.dll</HintPath>
      <SpecificVersion>False</SpecificVersion>
      <Private>True</Private>
    </Reference>
    <Reference Include="0MultiplayerAPI">
      <HintPath>packages\Multiplayer\Assemblies\0MultiplayerAPI.dll</HintPath>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="HugsLib, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <HintPath>packages\UnlimitedHugs.Rimworld.HugsLib.6.1.1\lib\net35\HugsLib.dll</HintPath>
      <SpecificVersion>False</SpecificVersion>
      <Private>False</Private>
    </Reference>
    <Reference Include="NAudio">
      <HintPath>..\..\RimWorldWin64_Data\Managed\NAudio.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="NVorbis">
      <HintPath>..\..\RimWorldWin64_Data\Managed\NVorbis.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Psychology">
      <HintPath>packages\Psychology.2018-11-18\Assemblies\Psychology.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RimWorldChildren">
      <HintPath>packages\ChildrenAndPregnancy.0.4e\Assemblies\RimWorldChildren.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="SyrTraits">
      <HintPath>packages\SYR.Individuality.1.1.4\Assemblies\SyrTraits.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.UI.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
  <ProjectExtensions>
    <VisualStudio AllowExistingFolder="true" />
  </ProjectExtensions>
</Project>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectView>ShowAllFiles</ProjectView>
  </PropertyGroup>
</Project>


code:
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2024
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RimJobWorld.Main", "RimJobWorld.Main.csproj", "{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}.Debug|Any CPU.ActiveCfg = Release|Any CPU
		{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}.Debug|Any CPU.Build.0 = Release|Any CPU
		{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
		SolutionGuid = {16BA61E5-4C97-4E73-926D-6718DE8E4776}
	EndGlobalSection
EndGlobal


code:
// #define TESTMODE // Uncomment to enable logging.

using Verse;
using Verse.AI;
using System.Collections.Generic;
using System.Linq;
using RimWorld;
using System.Diagnostics;
using Multiplayer.API;

namespace rjw
{
	/// <summary>
	/// Helper for sex with animals
	/// </summary>
	class BreederHelper
	{
		public const int max_animals_at_once = 1; // lets not forget that the purpose is procreation, not sodomy

		[Conditional("TESTMODE")]
		private static void DebugText(string msg)
		{
			Log.Message(msg);
		}

		//animal try to find best designated pawn to breed
		[SyncMethod]
		public static Pawn find_designated_breeder(Pawn pawn, Map m)
		{
			DebugText("BreederHelper::find_designated_breeder( " + xxx.get_pawnname(pawn) + " ) called");

			Pawn best_target = null;
			var best_fuckability = 0.10f; // Don't breed pawns with <10% fuckability

			IEnumerable<Pawn> targets = m.AllBreedDesignations().Where(x
				=> x != pawn
				&& xxx.is_not_dying(x)
				&& xxx.can_get_raped(x)
				&& !x.IsForbidden(pawn)
				&& !x.Suspended
				&& !x.HostileTo(pawn)
				&& pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, max_animals_at_once)
				&& ((RJWSettings.bestiality_enabled && xxx.is_human(x)) || (RJWSettings.animal_on_animal_enabled && xxx.is_animal(x)))
				);

			foreach (var candidate in targets)
			{
				var fuc = xxx.would_fuck(pawn, candidate, invert_opinion: true, ignore_gender: (Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn) || xxx.is_insect(pawn)));
				DebugText("BreederHelper::find_designated_breeder( " + xxx.get_pawnname(pawn) + " -> " + xxx.get_pawnname(candidate) + " (" + fuc.ToString() + " / " + best_fuckability.ToString() + ")");

				if ((fuc > best_fuckability) && (Rand.Value < fuc))
				{
					best_target = candidate;
					best_fuckability = fuc;
				}
			}
			return best_target;
		}

		//animal or human try to find animals to breed
		//public static Pawn find_breeder_animal(Pawn pawn, Map m, bool SameRace = true)
		[SyncMethod]
		public static Pawn find_breeder_animal(Pawn pawn, Map m)
		{
			DebugText("BreederHelper::find_breeder_animal( " + xxx.get_pawnname(pawn) + " ) called");

			float base_fuckability = 0.1f; //Determines how picky the pawns are. Could be added as config.
			List<Pawn> valid_targets = new List<Pawn>();

			//Pruning initial pawn list.
			IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x
				=> x != pawn
				&& xxx.is_animal(x)
				&& xxx.can_get_raped(x)
				&& !x.IsForbidden(pawn)
				&& !x.Suspended
				&& !x.HostileTo(pawn)
				&& pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, max_animals_at_once)
				//&& SameRace ? pawn.kindDef.race == x.kindDef.race : true
				);

			if (targets.Any())
			{
				//filter pawns for female, who can fuck her
				//not sure if faction check should be but w/e
				if (!Genital_Helper.has_penis(pawn) && !Genital_Helper.has_penis_infertile(pawn) && (Genital_Helper.has_vagina(pawn) || Genital_Helper.has_anus(pawn)))
				{
					targets = targets.Where(x => xxx.can_fuck(x) && x.Faction == pawn.Faction);
				}

				//for humans, animals dont have need - always = 3f
				//if not horny, seek only targets with safe temp
				if (xxx.need_some_sex(pawn) < 3.0f)
				{
					targets = targets.Where(x => pawn.CanReach(x, PathEndMode.Touch, Danger.None));
				}

				//Used for interspecies animal-on-animal.
				//Animals will only go for targets they can see.
				if (xxx.is_animal(pawn))
				{
					targets = targets.Where(x => pawn.CanSee(x) && pawn.def.defName != x.def.defName);
				}
				else
				{
					// Pickier about the targets if the pawn has no prior experience.
					if (pawn.records.GetValue(xxx.CountOfSexWithAnimals) < 3 && !xxx.is_zoophile(pawn))
					{
						base_fuckability *= 2f;
					}

					if (xxx.need_some_sex(pawn) > 2f)
					{   // Less picky when frustrated...
						base_fuckability *= 0.6f;
					}
					else if (xxx.need_some_sex(pawn) < 2f)
					{   // ...and far more picky when satisfied.
						base_fuckability *= 2.5f;
					}
				}
			}

			DebugText("[RJW]BreederHelper::find_breeder_animal::" + targets.Count() + " targets found on map.");

			if (!targets.Any())
			{
				return null; //None found.
			}

			foreach (Pawn target in targets)
			{
				DebugText("[RJW]BreederHelper::find_breeder_animal::Checking target " + target.kindDef.race.defName.ToLower());

				float fuc = xxx.would_fuck_animal(pawn, target); // 0.0 to ~3.0, orientation checks etc.

				if (!(fuc > base_fuckability)) continue;
				DebugText("Adding target" + target.kindDef.race.defName.ToLower());
				valid_targets.Add(target);
			}

			DebugText(valid_targets.Count() + " valid targets found on map.");
			//Rand.PopState();
			//Rand.PushState(RJW_Multiplayer.PredictableSeed());
			return valid_targets.Any() ? valid_targets.RandomElement() : null;
		}
	}
}