code:
:: Bully Detention [nobr]
<<effects>>
<<pass 10>>

Whitney drags you along the corridor straight to Leighton's office. <<He>> barges the door open and enters, still clutching your collar. "Good, the perv isn't here yet." <<He>> shoves you beneath a desk and sits down. As soon as you've struggled to your knees <<he>> grabs the back of your hair and forces your face
<<if $pronoun is "m">>into <<his>> crotch. <<His>> fly is already open.
<<else>>up <<his>> skirt. <<Hes>> not wearing panties.
<</if>>

<<if $penis isnot "none">>
You feel <<his>> penis erect against your cheek.
<<else>>
<<His>> pussy is already wet.
<</if>>

<<endevent>><<leighton>><<person1>>

You hear someone enter the room. "You again," says Leighton. "What was it this time?"

<<endevent>><<whitney>><<person1>>

"I didn't do nothing," Whitney replies.

<<He>> yanks your hair beneath the desk and rubs your mouth against <<his>> <<if $penis isnot "none">>penis<<else>>pussy<</if>>.

<<link [[Lick grudgingly|Bully Detention Oral]]>><<set $phase to 0>><<trauma 6>><<stress 12>><<set $whitneydom += 1>><<set $submissive += 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>

<<if $promiscuity gte 55>>
<<link [[Lick enthusiastically|Bully Detention Oral]]>><<set $phase to 1>><<set $whitneydom += 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>

<</if>>
<<if $whitneyromance is 1>>
<<link [[Lick lovingly|Bully Detention Oral]]>><<set $phase to 2>><<trauma 6>><<set $whitneydom += 1>><<set $whitneylove += 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>

<</if>>
<<link [[Refuse|Bully Detention Refuse]]>><<stress 12>><<detention 4>><<set $whitneydom -= 1>><</link>><<gdelinquency>><<gstress>><<ldom>>

:: Bully Detention Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<<set $enemyanger to 70>>
		<<if $penis isnot "none">>
		You try to get away with just licking the tip, but <<he>> shoves your lips against it.
		<<else>>
		You try to get away with some light licking, but <<he>> shoves your lips against <<his>> entrance.
		<</if>>

<<npcoral>><<set $lefthand to "hair">><<set $righthand to "none">><<set $head to "grappled">><<set $mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>

<<set $rescue to 1>>
<</if>>

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

	<<if $phase is 0>><<set $enemyanger to 70>>
		<<if $penis isnot "none">>
		You try to get away with just licking the tip, but <<he>> shoves your lips against it.
		<<else>>
		You try to get away with some light licking, but <<he>> shoves your lips against <<his>> entrance.
		<</if>>
	<<elseif $phase is 1>><<set $enemyanger to 70>>
		<<if $penis isnot "none">>
		You tease the base of <<his>> glans with the tip of your tongue.<<promiscuity4>>
		<<else>>
		You tease <<his>> clit with the tip of your tongue.<<promiscuity4>>
		<</if>>
	<<elseif $phase is 2>><<set $enemyanger to 50>>
		<<if $penis isnot "none">>
		You kiss the base of <<his>> penis, and work your up the shaft. <<He>> eases <<his>> rough handling of your hair as you kiss <<his>> glans.<<promiscuity1>>
		<<else>>
		You plant quick kisses on <<his>> labia. <<He>> eases <<his>> rough handling of your hair as you kiss <<his>> clit.<<promiscuity1>>
		<</if>>
	<</if>>

<<npcoral>><<set $lefthand to "hair">><<set $righthand to "none">><<set $head to "grappled">><<set $mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>

<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

Leighton lectures Whitney, unaware of your presence or what you're up to beneath the desk.

<<stateman>>

<<if $phase is 2>>
<<set $enemyanger to 50>>
<<else>>
<<set $enemyanger to 70>>
<</if>>
<<set $enemyarousal += 20>>
<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Bully Detention Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Bully Detention Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bully Detention Oral Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Bully Detention Oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bully Detention Oral]]>><</link>><<nexttext>>
<</if>>

:: Bully Detention Refuse [nobr]
<<effects>>

You keep your mouth shut. Whitney tugs on your hair, making you wince in pain, but you don't relent. <<He>> rubs your face against <<himcomma>> but you endure. <<He>> soon becomes frustrated and shoves you out from under the desk with <<his>> foot. You land on your back, facing up at a shocked Leighton.

<<endevent>><<leighton>><<person1>>

"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." <<He>> pushes you from the room.

<<endevent>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Bully Detention Oral Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $whitneylust -= 20>>

	<<if $penis isnot "none">>
	<<He>> forces your face into <<his>> crotch, making sure you catch every last drop.
	<<else>>
	<<He>> forces your face into <<his>> crotch, making sure you can't breathe until <<hes>> done cumming.
	<</if>>

"Y-yes," <<he>> says. "Fuck, yes."

Leighton isn't amused. The desk above you shakes as the headteacher leans on it. "Keep that up and I'll keep you here all night."

"Yes," Whitney whispers as <<he>> continues to fill your face. It seems to satisfy Leighton.

"Good," the headteacher says, stepping towards the door. You hear it open, then slam shut.

Once alone, Whitney pulls your head up to face <<him>> and looks down at you. "You make a good sex toy," <<he>> says. <<He>> releases your hair and stands up. <<He>> leaves without looking back.<<llust>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>

Whitney shouts in pain and kicks you out from under the desk. You land on your back, facing up at a shocked Leighton.

"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.<<detention 4>><<gdelinquency>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>><<set $rescued += 1>>
A pair of hands grab your arms and pull you out from beneath the desk. You face up at a shocked Leighton.

"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.<<detention 4>><<gdelinquency>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<else>>

Whitney kicks you out from beneath the desk. You face up at a shocked Leighton.

"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.<<detention 4>><<gdelinquency>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Bully Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<He>> forces you to your knees and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide," <<he>> says. <<His>> friends cheer <<him>> on.

<<npcoral>><<set $lefthand to "hair">><<set $enemyanger to 70>>
<<set $rescue to 1>>
<</if>>

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
You drop to your knees as <<he>> <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide," <<he>> says. <<His>> friends cheer <<him>> on.<<promiscuity4>>

<<npcoral>><<set $lefthand to "hair">><<set $enemyanger to 70>>
<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Bully Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Bully Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bully Oral Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Bully Oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bully Oral]]>><</link>><<nexttext>>
<</if>>

:: Bully Oral Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $whitneylust -= 20>>

<<His>> friends applaud <<himstop>> "See you later, slut," <<he>> sneers as <<he>> pulls a cigarette from <<his>> shirt pocket.<<llust>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>

Whitney shouts in pain and staggers away from you.<<set $whitneydom -= 1>><<ldom>>

"I've had enough of you," Whitney says, a slight quiver in <<his>> voice. "What are you waiting for you fucks? This slut has wasted enough of our time."

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
"Stop crying, slut," Whitney says. <<He>> shoves you to the ground. <<He>> starts kicking you, so you curl up and shield your body. The crowd jeers at you. You think some of them get kicks in of their own.<<gpain>><<set $pain += 40>>

You hazard a peek once the kicking stops, and see Whitney and <<his>> friends walking away.

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<<else>>

"Aww," Whitney says. "Has the baby had enough?" <<He>> shoves you to the ground. "Whatever. I was bored anyway." <<He>> and <<his>> friends leave. <<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Whitney Abduction [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<whitney>><<person1>>You wake up to cold water drenching your face. Whitney stands above you, holding an empty bucket. Your arms are bound and you're lying in an unfamiliar alley.

"Wakey wakey," <<he>> says. "I knew if I followed you I'd get my chance." <<He>> bunches <<his>> fists. "They don't respect me any more thanks to you. But that won't be a problem now." A van stops at the end of the alley. Whitney drags you to your feet. "You're going to disappear. So I don't have to see your stupid face ever again. And I'm even going to make some money from it."

<<generate2>><<generate3>><<person2>>

A <<person2>><<person>> and <<person3>><<person>> climb out the van and walk towards you. "Here you go," <<person1>>Whitney says. "One slut, as promised." <<He>> shoves you to the ground in front of <<himstop>>

<<person2>>"Very nice," the <<person>> says, stepping over you. "You're just the boss' type."

<<person1>>"Let go of me!" Whitney protests as the <<person3>><<person>> grabs <<person1>><<his>> arms. "I'm not the <<girl>> you're getting. That's <<phim>> on the floor."

<<person2>>"How do I put this," the <<person>> says, before slapping Whitney's face. "Your days of making decisions are over."

The pair start dragging Whitney towards the van. <<person1>>Whitney struggles and screams. "I said let go. Stop. P-please stop." <<He>> start to sob.

<<link [[Intervene|Whitney Abduction Intervene]]>><</link>>

<<link [[Stay out of it|Whitney Abduction Stay]]>><</link>>

:: Whitney Abduction Intervene [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You scramble to your feet. Your arms are still tied, but you charge at the <<person2>><<personstop>> You run into <<himcomma>> catching <<him>> off guard and knocking <<him>> to the ground.

The <<person3>><<person>> stares dumbstruck. Whitney struggles free and together you run from the alley.

<<person1>>You feel safer once in public. Whitney leans against a wall and pants through <<his>> sobs. <<He>> looks at you with a conflicted expression on <<his>> face, then runs away.

<<set $whitneystate to "rescued">>
<<endevent>>
<<destinationeventend>>

:: Whitney Abduction Stay [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You lie still on the floor. They open the back of the van and shove the crying Whitney in. The <<person3>><<person>> climbs in after <<person1>> <<himstop>> The <<person2>><<person>> shuts the doors, cutting off the sound of Whitney's cries. <<He>> climbs in the front seat and drives away.

<<set $whitneystate to "dungeon">>
<<endevent>>
<<destinationeventend>>

:: Bully Pat [nobr]
<<effects>>

You let <<him>> continue. <<He>> adds <<his>> other hand and starts massaging your scalp. Your body reacts of its own accord, and you shiver with pleasure. <<He>> grips your hair and pulls your face close to <<his>> own, "Don't forget who owns you." <<He>> licks your cheek before shoving you to the ground.

<<tearful>> you climb to your feet. <<He>> leaves with <<his>> friends.

<<endevent>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Bully Shake [nobr]
<<effects>>

You shake <<him>> off. "Aww," <<he>> says. "The little <<girl>> is sensitive. Later loser." <<He>> leaves with <<his>> friends.

<<endevent>>

<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Bully Top Flaunt [nobr]
<<effects>>

<<if $uppertype isnot "naked">>
You <<pullup>> your $upperclothes.
<<else>>
Whitney stands back to observe your exposed <<breastsstop>>
<</if>>

<<if $playergenderappearance is "m">>
"Nice," <<he>> says as you turn to give everyone a view of your chest. "You know how to give a show."
<<elseif $breastsize lte 2>>
"<<pShes>> so small!" <<he>> exclaims. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<elseif $breastsize lte 5>>
"You've got a nice pair," <<he>> says. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<else>>
"Look at the size of those things." <<he>> says. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<</if>>
<<exhibitionism2>>

"It's good that you know your place. See you later, slut," <<he>> says before leaving you to cover yourself.<<set $whitneylust += 5>><<glust>>

<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Bully Strip Flaunt [nobr]
<<effects>>

<<if $undertype is "naked" or $undertype is "chastity">>
	<<if $leftarm is "bound" and $rightarm is "bound">>
You shuffle out of your clothing. You turn to keep your <<genitals>> and <<breasts>> concealed while giving everyone a good look at your <<bottomstop>>
	<<else>>
You take off your clothing and keep your <<genitals>> and <<breasts>> barely concealed with your hands.
	<</if>>
<<exhibitionism5>>
<<else>>
	<<if $leftarm is "bound" and $rightarm is "bound">>
	You shuffle out of your clothing. You turn to keep your <<breasts>> concealed and give them a good look at your <<bottomstop>>
	<<else>>
	You take off your clothing and keep your <<undies>> and <<breasts>> barely concealed with your hands.
	<</if>>
<<exhibitionism4>>
<</if>>

<<uppernaked>>
<<lowernaked>>

<<if $bullyevent is 5>>

Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Let's go for a walk," <<he>> says. "You don't have to, but I'll be taking your clothes with me."

<<link [[Go along with it|Bully Walk]]>><<trauma 6>><<stress 12>><<status -10>><<set $whitneydom += 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>

	<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<set $whitneydom += 1>><<set $whitneylove += 1>><</link>><<exhibitionist5>><<glove>><<gdom>>

	<</if>>
<<link [[Refuse|Bully Refuse]]>><</link>>

<<else>>

Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Don't forget your place." <<He>> tosses your clothes on top of a locker, high enough that you'll need to stretch. You manage to reach them, but your <<breasts>> are exposed in the process, eliciting a cheer from the audience.

They lose interest once you're dressed, "Come on, we've wasted enough time with this loser." They leave you in peace. For now. <<set $whitneylust += 5>><<glust>>

<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Bully Walk Flaunt [nobr]
<<effects>>

You start walking with Whitney and <<his>> friends. They push you to the front, making sure you're exposed to anyone you meet. Whitney stands at your side, clutching your arm.

<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself with your other hand.
<</if>>

You're steered round a corner and into a corridor full of <<peopleystop>> <<covered>> A nearby <<persony>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.

You march down the corridor like it was a catwalk. Some look away, going red in the face. Most though are keen to take in the sight of the <<if $undertype is "naked">>naked<<else>>nearly naked<</if>> <<girl>> marching down the center.

"Feel free to look," you announce. "There's no shame in it."<<exhibitionism5>>

Whitney and <<his>> friends follow behind you. When reach the end of the corridor you turn and face them. "You're shameless," <<he>> says. <<He>> throws your clothes at you. "I wish every slut was as keen as you." <<He>> leaves you to get dressed.<<set $whitneylust += 5>><<glust>>

<<fameexhibitionism 50>>

<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>

:: Bully Theft [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
Whitney drags you through the school gates. "We're going to Elk Street," <<he>> says. "You're gonna help us find something." Someone keeps jabbing at your waist throughout the journey.

You arrive beside a walled compound. There's a small hole at the base of the wall. "I'm out of fags," Whitney says. "Go get me some." <<He>> shoves you to your knees and kicks your <<bottom>> several times, pushing you into the hole.

You stand on the other side. You're in an open space behind a large building. There's a vehicle not far away. It's back doors are wide open, many large boxes of cigarettes. You walk over and pick up a couple.

As you turn back to the wall however, you hear a growl behind you. You run, and the growl becomes a bark.

You dive through the hole. Whitney takes the boxes from your hands. You try to crawl through but you're stuck.

	<<if $submissive gte 1150>>
	"H-help," you say.
	<<elseif $submissive lte 850>>
	"Don't just stand there," you say.
	<<else>>
	"Please help," you say.
	<</if>>

<<if $whitneyromance is 1>>

Whitney considers a moment, then grabs your arms. <<He>> pulls you through to safety. "Can't let that dog have its way with you. You'd smell all funny." <<He>> and <<his>> friends laugh. "See you later <<girlstop>> Thanks for the help."<<set $whitneylust += 5>><<glust>>

<<endevent>>

<<link [[Next|Elk Street]]>><<endevent>><</link>>

<<elseif $bestialitydisable is "f">>

Whitney laughs. "Nah, I'm not gonna be caught helping a thief. See you later slut."<<set $whitneylust += 5>><<glust>>

<<endevent>>

You feel the dog prod your behind.

<<link [[Next|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>

<<else>>

You wriggle and manage to get through the hole before the dog reaches you. The struggle hurt you and damaged your clothing.<<set $whitneylust += 5>><<glust>><<beastescape>>

<<endevent>>

<<link [[Next|Elk Street]]>><<endevent>><</link>>

<</if>>

:: Bully Outside Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $lefthand to "mouth">>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.

<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Bully Outside Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bully Outside Fight Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Bully Outside Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Bully Outside Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bully Outside Fight]]>><</link>><<nexttext>>
<</if>>

:: Bully Outside Fight Finish [nobr]
<<if $enemyhealth lte 0>>

You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.

<<clotheson>>
<<endcombat>>

<<set $eventskip to 1>>
<<playground>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You... stupid..." <<he>> pants, leaning against the wall. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.<<llust>><<set $whitneylust -= 20>>

<<clotheson>>
<<endcombat>>

<<set $eventskip to 1>>
<<playground>>

<<elseif $alarm is 1 and $rescue is 1>>

Your cries attract attention. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>

<<set $eventskip to 1>>
<<playground>>

<<else>>

You're too battered and bruised to resist.

<<endcombat>>

<<whitney>><<person1>>

	<<if $bullyeventoutside is 1>>
	<<link [[Next|Bully Theft]]>><</link>>
	<<elseif $bullyeventoutside is 2>>
	<<link [[Next|Bully Light]]>><</link>>
	<<elseif $bullyeventoutside is 3>>
	<<link [[Next|Bully Romance]]>><</link>>
	<<else>>
	<<link [[Next|Bully Whore]]>><</link>>
	<</if>>

<</if>>

:: Bully Theft Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">><<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bully Theft Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Bully Theft Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bully Theft Dog]]>><</link>><<nexttext>>
<</if>>

:: Bully Theft Dog Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

You hear the dog walk away from you, and manage to wriggle through the hole.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

You hear the dog yelp and run away. You manage to wriggle through the hole.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Bully Light [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>

You're dragged by the arm through the school gates. "The breeze from the sea is nice," <<he>> says. "I'll show you what I mean."

You journey to Mer Street. When you arrive Whitney steps up to the edge of the pier. "This is nice," <<he>> says. <<He>> points at a street light. <<His>> friends grasp your arms and drag you over to it. Someone ties your arms in place.

<<set $leftarm to "bound">><<set $rightarm to "bound">>
Whitney saunters over to you. "Think I'll leave you here awhile. You'll have company." <<He>> points at a fishing ship just landing. "Doesn't look like they caught much. They must be real frustrated. I know what'll cheer them up. A nice slut all tied and ready for them." <<He>> and <<his>> friends leave. You can't turn to tell if they're gone or watching from somewhere.

<<endevent>><<generate1>><<generate2>><<generate3>><<person1>>

A <<person>> on board the boat points at you. <<He>> comes ashore, followed by <<his>> crewmates.

<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"What do we have here," the <<person>> says as <<he>> draws close. "Now who'd tie you up like that. I bet you did something naughty to deserve it."

<<person2>>A <<person>> arrives at <<person1>><<his>> side. "We should probably help punish <<phimstop>> Civic duty and all that."

<<link [[Next|Bully Light Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<link [[Next|Bully Light 2]]>><</link>>

<</if>>

:: Bully Light Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Bully Light Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bully Light Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bully Light Molestation]]>><</link>><<nexttext>>
<</if>>

:: Bully Light Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

They laugh and joke with each other as they head back to their boat.

<<endcombat>>

<<whitney>><<person1>>
You hear Whitney's voice behind you. "I bet you made their day." Your hands come free. "Don't forget who owns your ass. If I want you servicing sailors twenty-four hours a day that's what'll happen." <<tearful>> you remove the remains of the rope from your arms. Whitney and <<his>> friends leave you by the pier.<<set $whitneylust += 5>><<glust>>

<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>
"Maybe paying a whore is worth it after all," the <<person1>><<person>> says. "They don't kick back." They grumble as they head back to their boat.

<<endcombat>>

<<whitney>><<person1>>
You hear Whitney's voice behind you. "You sure showed them." Your hands come free. "Don't forget who owns your ass." <<tearful>> you remove the remains of the rope from your arms. Whitney and <<his>> friends leave you by the pier.

<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Bully Romance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>

<<He>> pushes you through the school gates, groping your <<bottom>> the whole time without caring who sees. "I have something romantic planned," <<he>> says. "Only the best for my <<bitchstop>>"

<<He>> takes you to Harvest Street, to a seedy pub. "Sit down. I'll get drinks."

<<He>> returns with two colourful looking glasses. "Drink up," <<he>> says.

<<link [[Drink|Bully Romance 2]]>><<set $phase to 0>><<set $whitneydom += 1>><</link>><<gdom>>

<<link [[Don't Drink|Bully Romance 2]]>><<set $phase to 1>><<set $whitneydom -= 1>><</link>><<ldom>>

:: Bully Romance 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
You sip the drink. It's very sweet. You feel lightheaded within moments.

<<set $drunk += 120>>
<</if>>

<<He>> sips <<his>> drink and stares at you. "Why don't you come over here? Sit on my lap."

<<link [[Sit on lap|Bully Romance 3]]>><<set $phase to 0>><<set $whitneydom += 1>><<set $whitneylove += 1>><</link>><<glove>><<gdom>>

<<link [[Refuse|Bully Romance 3]]>><<set $phase to 1>><<set $whitneylove -= 1>><<set $whitneydom -= 1>><</link>><<llove>><<ldom>>

:: Bully Romance 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
You walk around the table and sit on <<his>> waiting lap. A few heads turn to look. <<He>> leans close.

<<else>>
You shake your head. <<He>> reaches forward and grabs your shoulders before pulling you onto the table. <<He>> leans close.

<</if>>

"I'm going to fuck you," <<he>> whispers. "Right here. Everyone will see and know you're mine."

<<link [[Nod|Bully Romance Sex]]>><<set $sexstart to 1>><<set $whitneydom += 1>><<set $whitneylove += 1>><</link>><<promiscuous1>><<glove>><<gdom>>

<<link [[Refuse|Bully Romance Sex]]>><<set $molestationstart to 1>><<set $whitneydom -= 1>><<set $whitneylove -= 1>><</link>><<llove>><<ldom>>

:: Bully Romance Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
"That's not your decision to make," <<he>> says.

<</if>>

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<promiscuity1>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Bully Romance Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bully Romance Sex Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Bully Romance Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bully Romance Sex]]>><</link>><<nexttext>>
<</if>>

:: Bully Romance Sex Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $whitneylust -= 20>>

The audience applaud. Whitney gasps and climbs off you.

<<clotheson>>

<<tearful>> you climb to your feet. Whitney takes your hand. "Let's leave before these perverts get any funny ideas." <<He>> pulls you from the pub.

<<He>> pulls a cigarette out of <<his>> shirt pocket once outside. "And they say I'm not romantic," <<he>> says. "Fuck off home or wherever, I've got things to do." <<He>> walks away from you.<<llust>>

<<endcombat>>

<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>

You shove Whitney off you. <<tearful>> you flee the pub. The audience cheer at the spectacle.<<llove>><<ldom>><<set $whitneylove -= 1>><<set $whitneydom -= 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>

<<else>>

"You're showing me up in front of all these people," Whitney says. "You should treat your <<if $pronoun is "m">>boy<<else>>girl<</if>>friend better." <<He>> shoves you away, adjusts <<his>> clothes and leaves the pub.<<llove>><<ldom>><<set $whitneylove -= 1>><<set $whitneydom -= 1>>

<<clotheson>>
<<endcombat>>

<<tearful>> you leave the same way as Whitney, but don't see them anywhere.

<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Bully Whore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>

Whitney drags you by your hair, forcing you to bend forwards. <<He>> leads you through the school gates and down a nearby alley. <<He>> releases you in front of a <<endevent>><<generate1>><<person1>><<personstop>>

<<if $uppertype isnot "naked">>
Without warning, Whitney <<pullsup>> your $upperclothes.
<</if>>

"There. I've shown you a school <<girl>> shirtless. Now pay up."

<<if $whitneydom gte 20>>

The <<person>> reaches forward to grope your <<breastsstop>> "No touching!" Whitney says. "That's extra."

"How much extra?"

Whitney pauses, refusing to let you go. "£50."

"Done," the <<person>> says. <<He>> pulls some notes from <<his>> pocket. Whitney shoves you over while taking the money.

<<link [[Next|Bully Whore Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

The <<person>> reaches forward to grope your <<breastsstop>> "No touching!" Whitney says. "You haven't paid for that." You struggle free.

<<endevent>><<whitney>><<person1>>

You leave the alley as Whitney takes <<his>> money. "Don't be upset," <<he>> shouts at you. "You've been productive for once."<<set $whitneylust += 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 12>>

<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Bully Whore Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

Whitney counts the money.

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Bully Whore Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bully Whore Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bully Whore Molestation]]>><</link>><<nexttext>>
<</if>>

:: Bully Whore Molestation Finish [nobr]
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>>

"I hope you're satisfied," Whitney says. "Give another £20 and I'll let you have another go."

"I don't think my heart could take it," the <<person>> says. "Another time maybe."

<<tearful>> you stagger from the alley.

<<clotheson>>
<<endcombat>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

<<endcombat>>

"Fuck!" the <<person>> shouts as <<he>> backs away from you. "I want my money back. This one has rabies or something."

Whitney laughs. "There's nothing wrong with it. You're just a weakling. Come back with more money and you can have a another go."

<<tearful>> you leave the alley.

<<clotheson>>
<<endcombat>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Bully Light 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<He>> starts jogging towards you as <<he>> gets closer. "Hang on there <<girlstop>> Won't take long." <<He>> walks behind you. Your bonds come loose. "You alright?"

<<unbind>>
"Tha-" you begin, but Whitney interrupts you from the other side of the road. "What are you doing? Just fuck <<phim>> already."

One of the <<persons>> crewmates catches up and stares at Whitney. "Something's wrong with that kid. Damn."

"You shouldn't tie your friend up like that," the <<person>> shouts back at Whitney. "Not in this town especially."

<<endevent>><<whitney>><<person1>>

Whitney steps forward, fists clenched. <<His>> gang doesn't seem so eager to start a fight though. Two of them pull <<him>> back. "You weak fucks," <<he>> shouts, you're not sure at who. "I hope you fish fuckers get raped by a whale." <<He>> turns with <<his>> friends and walks away.

The crew make sure you're okay, then head back to their ship.

<<endevent>>

<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>

:: School Leave Whitney [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $whitneyromance is 1>>

	<<if $rng gte 81>>
<<whitney>><<person1>>Whitney's busy arguing with one of <<his>> friends and doesn't spot you. Another of <<his>> friends, a <<generatey2>><<person2>><<person>> does though, and walks over to you. "You're Whitney's slut," <<he>> says. "Think I fancy a piece myself." You withdraw into a defensive posture as <<he>> tries to grope your <<genitalsstop>>

The <<person2>><<person>> turns just in time to get smacked in the face. Whitney grasps <<his>> collar and pulls <<him>> close. "Keep your <<if $pronoun is "m">>pervert hands<<else>>skanky ass<</if>> away from my slut." Whitney shoves <<him>> aside. <<He>> turns away, red in the face as Whitney grabs your arm and tugs.

<<endevent>><<whitney>><<person1>><<He>> pulls you away from <<his>> friends, behind the bike shed. "The nerve of that cunt," <<he>> says. "I need to vent," <<he>> shoves you to the ground and drops on top of you.

<<link [[Next|School Leave Whitney Rape]]>><<set $molestationstart to 1>><</link>>

	<<else>>
<<whitney>><<person1>>Whitney spots you approach the gate. <<He>> shoves one of <<his>> friends out of the way and marches towards you. <<He>> pushes you against a wall and holds your hands above your head in <<his>> own. "Almost missed you," <<he>> says. <<He>> kisses you, still pressing your arms against the wall. "You wouldn't do that to me, would you?" <<He>> kisses once more before releasing you. <<He>> slaps your <<bottom>> as you leave.<<gstress>><<garousal>><<glust>><<stress 12>><<arousal 6>><<set $whitneylust += 5>>

<<link [[Next|Oxford Street]]>><<endevent>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 81>>
<<whitney>><<person1>>Whitney spots you approach the gate. "Where do you think you're going," <<he>> says. "You haven't paid the toll." <<He>> grasps <<his>> crotch and <<his>> friends laugh.<<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<glust>><<set $whitneylust += 5>>

	<<link [[Next|Oxford Street]]>><<endevent>><</link>>

	<<elseif $rng gte 61>>
<<whitney>><<person1>>You hear footsteps behind you. Before you can turn, Whitney leaps on your back and wraps <<his>> arms around your neck. "Giddy up, <<bitchcomma>>" <<he>> says. The weight forces you to your knees. "You're a shit horse. Maybe you need to be ridden more." <<He>> turns to <<his>> friends. "Any takers?" They laugh as you climb to your feet.<<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<glust>><<set $whitneylust += 5>>

<<link [[Next|Oxford Street]]>><<endevent>><</link>>

	<<elseif $rng gte 41>>
	<<whitney>><<person1>>Whitney spots you approach the gate. "Look who it is," <<he>> shouts. <<His>> friends turn to watch you. "Look at the way <<pshe>> walks. I bet <<pshes>> sore after fucking all the teachers." They laugh.<<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<glust>><<set $whitneylust += 5>>

	<<link [[Next|Oxford Street]]>><<endevent>><</link>>

	<<elseif $rng gte 21>>

	<<whitney>><<person1>>Whitney spots you approach the gate. <<He>> blocks your path. "Where do you think you're going?" <<he>> says. "There's a toll for passing through." <<He>> holds out a hand. "Twenty quid. Or I'll take something else as payment."

		<<if $money gte 2000>>
	<<link [[Pay up|School Leave Whitney Pay]]>><<set $money -= 2000>><<set $submissive += 1>><</link>><<gdom>>

		<</if>>
		<<link [[Say you can't afford it|School Leave Whitney Strip]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>

		<<link [[Shove|School Leave Whitney Strip]]>><<set $submissive -= 1>><<set $whitneydom -= 1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<ldom>>

	<<else>>
	<<whitney>><<person1>>You walk past Whitney. You feel a sting on your arm and turn to see Whitney putting <<his>> cigarette out on it. <<He>> gives you an innocent smile.<<gpain>><<set $pain += 20>><<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<glust>><<set $whitneylust += 5>>

	<<endevent>>

	<<link [[Next|Oxford Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: School Leave Whitney Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 60>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Leave Whitney Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Leave Whitney Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Leave Whitney Rape]]>><</link>><<nexttext>>
<</if>>

:: School Leave Whitney Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $whitneylust -= 20>>

"Maybe you'll smell like me now," <<he>> says. "I read somewhere that affects people subconciously." <<He>> pulls a cigarette from <<his>> shirt pocket. "Later <<girlstop>>"<<llust>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>

Whitney shouts in pain and staggers away from you. <<tearful>> you climb to you feet. <<He>> swipes at you but misses as you flee out from behind the shed. You leave the school.<<set $whitneydom -= 1>><<ldom>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: School Leave Whitney Pay [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You hand Whitney the money. "Nice doing business," <<he>> says. <<He>> barges past you.<<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<glust>><<set $whitneylust += 5>>

<<link [[Next|Oxford Street]]>><<endevent>><</link>>

:: School Leave Whitney Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
	<<if $phase is 0>>
	"Oh, I think you can," <<he>> says. <<He>> lunges for you. <<His>> friends cheer <<him>> on.

	<<elseif $phase is 1>>
	You shove Whitney away. "Slut," <<he>> snarls. "I'm gonna show everyone." <<He>> lunges for you. <<His>> friends cheer <<him>> on.

	<</if>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|School Leave Whitney Strip Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked">>
<<link [[Next|School Leave Whitney Strip Finish]]>><</link>><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<<link [[Next|School Leave Whitney Strip Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Leave Whitney Strip Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Leave Whitney Strip Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Leave Whitney Strip]]>><</link>><<nexttext>>
<</if>>

:: School Leave Whitney Strip Finish [nobr]
<<if $enemyhealth lte 0>>

Whitney stumbles backwards. <<tearful>> you push past <<his>> friends and flee to safety.

<<clotheson>>
<<endcombat>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $whitneylust -= 20>>

<<tearful>> you push past <<his>> friends and flee to safety.<<llust>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>

<<endcombat>>

<<doren>><<person1>>"Leave the <<if $playergenderappearance is "m">>lad<<else>>lass<</if>> alone," Doren shouts across the playground.<<endevent>><<whitney>><<person1>> Whitney shoves you away. "I wasn't doing nothing," <<he>> protests. <<tearful>> you push past <<his>> friends and flee to safety.

<<clotheson>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

<<else>>

Whitney steps back to look at you. <<covered>> <<His>> friends jeer at you. "Hey everyone!" Whitney shouts, trying to attract more attention to your situation.<<glust>><<set $whitneylust += 5>><<fameexhibitionism 30>>

<<endcombat>>
<<doren>><<person1>>Doren pushes through the crowd. <<He>> scowls when <<he>> sees you and Whitney. "Give the <<if $playergenderappearance is "m">>lad<<else>>lass<</if>> <<pher>> clothes back," <<he>> says. "Now."

Whitney hesitates, but relents and throws the clothes on top of you. "Come on. I think we showed <<phimstop>>"

Doren holds <<his>> large coat around you and looks away as you dress.

<<clothesontowel>>

"Are you alri-" <<he>> begins, but is cut off by a scream on the other side of the playground. <<He>> sighs. "Sorry." <<He>> leaves to investigate the noise.

<<endevent>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

<</if>>

repo_name: FadedLines/degrees

license: unknown


code:
#!/bin/bash
if [ ! -d ".git" ]; then
	#not running in git repo, so can't use git commands :-)
	echo "No .git repo found - skipping sanity checks"
	exit 0
fi

WARNING='\033[93m'
WARNING='\033[93m'
ENDC='\033[0m'

myprint() {
	while read data; do
		echo -n -e "[$1]$WARNING"
		echo "$data"
	done
}

GREP="git grep -n --color"
# Check for missing right angle bracket: <</if>
$GREP "<</[^>]*>[^>]" -- 'game/*'  | myprint "MissingClosingAngleBracket"
$GREP "<<[^>()]*>[^()<>"$'\r]*\r'"\?$" -- 'game/*' | myprint "MissingClosingAngleBracket"
# Check for missing left angle bracket: </if>>
$GREP "\([^<]\|^\)</\?\(if\|else\|case\|set\|print\|elseif\)" -- 'game/*' | myprint "MissingOpeningAngleBracket2"
# Check for accidental assignment.  e.g.:   <<if $foo = "hello">>
$GREP "<<[ ]*if[^>=]*[^><\!=]=[^=][^>]*>>" -- 'game/*' | myprint "AccidentalAssignmentInIf"
# Check for accidental assignment.  e.g.:   <<elseif $foo = "hello">>
$GREP "<<[ ]*elseif[^>=]*[^><\!=]=[^=][^>]*>>" -- 'game/*' | myprint "AccidentalAssignmentInElseIf"
# Check for missing ".  e.g.:   <<if $foo == "hello>>
# $GREP -e "<<[^\"<>]*\"[^\"<>]*>>" -- 'game/*' | myprint "MissingSpeechMark"
# Check for missing ".  e.g.:   <<if $foo = "hello)
# $GREP -e "<<[^\"<>]*\([^\"<>]*\"[^><\"]*\"\| [<>] \)*\"\([^\"<>]*\"[^><\"]*\"\| [<>] \)*\([^\"<>]\| [<>] \)*>>" --and --not -e "*[^']*" -- 'game/*' | myprint "MissingSpeechMark2"
# Check for colors like: @@color:red   - should be @@.red
$GREP -e "@@color:" --and --not -e  "@@color:rgb([0-9 ]\+,[0-9 ]\+,[0-9 ]\+)" -- "game/*" | myprint "UseCssColors"
# Check for missing $ in activeSlave or PC
$GREP "<<[ ]*[^\$><_\[]*\(activeSlave\|PC\)[.]"  -- "game/*" | myprint "MissingDollar"
# Check for closing bracket without opening bracket.  e.g.:  <<if foo)>>      (but  <<case "foo")>>   is valid, so ignore those
$GREP -e "<<[ a-zA-Z]\+\([^()<>]\|[^()<>][<>][^()<>]\)*)" --and --not -e "<< *case"  -- "game/*" | myprint "MissingOpeningBracket"
# Check for opening bracket without closing bracket.  e.g.:  <<if (foo>>
$GREP -e "<<[ a-zA-Z]\([^<>]\|[^<>][<>][^<>]\)\+(\([^()<>]\|[^<>()][<>][^<>()]\|([^<>()]*])\)*>>" -- "game/*" | myprint "MissingClosingBracket"
# Check for two closing brackets but one opening bracket.  e.g.:  <<if (foo))>>
$GREP -e "<<[ a-zA-Z]\+[^()<>]*([^()]*)[^()]*)[^()<>]*>>"  -- "game/*" | myprint "MissingOpeningBracket2"
# Check for one closing bracket but two opening brackets.  e.g.:  <<if ((foo)>>
$GREP -e "<<[ a-zA-Z]\+[^()<>]*([^()]*([^()]*)[^()<>]*>>"  -- "game/*" | myprint "MissingClosingBracket2"
$GREP -e "<<.*[(][^<>)]*[(][^<>)]*)\?[^<>)]*>>" -- "game/*" | myprint "MissingClosingBracket3"
# Check for missing >>.  e.g.:   <<if $foo
$GREP "<<[^<>]*[^,\"\[{"$'\r]\r'"\?$" -- 'game/*' | myprint "MissingClosingAngleBrackets"
# Check for too many >>>.  e.g.: <</if>>>
$GREP "<<[^<>]*[<>]\?[^<>]*>>>" -- "game/*.twee" | myprint "TooManyAngleBrackets"
# Check for too many <<<.  e.g.: <<</if>>
$GREP "<<<[^<>]*[<>]\?[^<>]*>>" -- "game/*.twee" | myprint "TooManyAngleBrackets"
# Check for wrong capitalization on 'activeslave' and other common typos
$GREP  "\(csae\|[a-z] She \|attepmts\|youreslf\|advnaces\|canAcheive\|setBellySize\|SetbellySize\|setbellySize\|bellypreg\|pregBelly\|bellyimplant\|bellyfluid\|pronounCaps\|carress\)" -- 'game/*' | myprint "SpellCheck"
$GREP  "\(recieve\|recieves\)" -- 'game/*' | myprint "PregmodderCannotSpellReceive"
$GREP "\$slave\[" -- 'game/*' | myprint "ShouldBeSlaves"
# Check for strange spaces e.g.  $slaves[$i]. lips
$GREP "\$slaves\[\$i\]\. " -- 'game/*' | myprint "MissingPropertyAfterSlaves"
# Check, e.g., <<//if>>
$GREP "<</[a-zA-Z]*[^a-zA-Z<>]\+[a-zA-Z]*>>" -- 'game/*' | myprint "DoubleSlash"
# Check, e.g.  <<else $foo==4
$GREP "<<else >\?[^>]" -- 'game/*' | myprint "ShouldBeElseIf"
# Check, e.g., =to
$GREP "=to" -- 'game/*' | myprint "EqualAndTo"
# Check, e.g.  <<set foo == 4>>
$GREP "<<set[^{>=]*==" -- 'game/*' | myprint "DoubleEqualsInSet"
# Check for, e.g   <<if slaves[foo]>>
$GREP "<<\([^>]\|[^>]>[^>]\)*[^$]slaves\[" -- 'game/*' | myprint "MissingDollar"
# Check for missing $ or _ in variable name:
$GREP -e "<<[a-zA-Z]\([^>\"]\|[^>]>[^>]\|\"[^\"]*\"\)* [a-zA-Z]\+ * =" -- game/*.twee | myprint "MissingDollar2"
# Check for missing command, e.g.  <<foo =
$GREP -e "<<[a-zA-Z]* = *" -- game/*.twee | myprint "BadCommand"
# Check for duplicate words, e.g. with with
$GREP -e  " \(\b[a-zA-Z][a-zA-Z]\+\) \1\b " --and --not -e " her her " --and --not -e " you you " --and --not -e " New New " --and --not -e "Slave Slave " --and --not -e " that that " --and --not -e " in in " --and --not -e " is is " -- 'game/*' | myprint "Duplicate words"
# Check for obsolete SugarCube macros
$GREP -E "<<display |<<click|<<.*\.contains" -- game/*.twee | myprint "ObsoleteMacro"
# Check for double articles
$GREP -E "\Wa an\W" -- game/*.twee | myprint "DoubleArticle"
# Check for incorrect articles
$GREP -i -E "\Wa (a|e|i|o|u)." -- game/*.twee | grep -a -i -vE "\Wa (un|eu|us|ut|on|ur|in)." | grep -a -i -vE "(&|<<s>>|UM)." | myprint "IncorrectArticle"
$GREP -i -E "\Wan (b|c|d|f|g|j|k|l|m|n|p|q|r|s|t|v|w|x|y|z)\w." -- game/*.twee | grep -a -i -vE "[A-Z]{3}" | myprint "IncorrectArticle"
# Check for $ sign mid-word
$GREP -i "\w$\w" -- game/*.twee | myprint "VarSignMidWord"
# check for $ sign at beginning of macro
$GREP '<<\s*\$' -- 'game/*'  | myprint "VarSignAtMacroStart"
# check for missing ; before statement
$GREP 'if $ ' -- 'game/*'  | myprint "missing ; before statement"
$GREP 'elseif $ ' -- 'game/*'  | myprint "missing ; before statement"

# Check that we do not have any variables that we use only once.   e.g.     $onlyUsedOnce
# Ignore  *Nationalities
(
cd game/
cat $(find . -name "*.twee" ) | tr -c '$a-zA-Z' '\n'  | sed -n '/^[$]/p' | grep -v "Nationalities" | sort | uniq -u | sed 's/^[$]/-e[$]/' | sed 's/$/\\\\W/' | xargs -r  git grep -n --color | myprint "OnlyUsedOnce"
cat $(find . -name "*.twee" ) | tr -c '.$a-zA-Z[]_' '\n' | sed 's/SugarCube\.State\.variables\./$/g' | sed -n -e 's/^[$]\(PC\|activeSlave\|\(slaves\|tanks\)\[[^]]*\]*\)[.]\([a-zA-Z]\+\).*$/[.]\3/p' | sort | uniq -u |sed 's/^\(.*\)$/-e\1\\\\\b/'  | xargs -r git grep -n --color | myprint "SlaveAttributeUsedOnce"
$GREP "\$\(PC\|activeSlave\|slaves\|tanks\)[.][^a-zA-Z]" | myprint "UnexpectedCharAfterDot"

)

# Check that all the tags are properly opened and closed
git ls-files "game/*.twee" | xargs -d '\n' ./devTools/check.py

path: sanityCheck


code:
# Ignore all files
*.*

# File Types
!*.mps
!*.dat
!*.json
!*.txt
!*.project
!*.js
!*.zip
!*.7z
!*.csv
!*.ain
!*.fnl
!*.ks
!*.tjs
!*.yaml
!*.rb
!*.rvdata2

# Other Needed Files
!.gitignore
!README.md
!patch-config.txt
!GameUpdate*
!patch*
!Game.dat

# Ignore
previous_patch_sha.txt
kabe3_save.dat
kabe3_system.dat
psbpack.dat
Save*

# Images
!0213_sys.png_
!av.png_
!Balloon.png_
!button2.png_
!button3.png_
!button3_en.png_
!ButtonSet.png_
!button_overlay.png_
!dousei.png_
!Frame.png_
!gacha.png_
!IconSet.png_
!main.png_
!menu.png_
!menu2.png_
!msg_window.png_
!msg_window_550.png_
!msg_window_628.png_
!msg_window_option.png_
!name.png_
!number.png_
!result.png_
!review2.png_
!Shadow1.png_
!Shadow2.png_
!skill_tree.png_
!States.png_
!status_back.png_
!status_label.png_
!tree.png_
!Window.png_
!Window2.png_
!Window_.png_
!Window_sumi.png_
!play.png_

repo_name: onms/dead

path: .gitignore


code:
@echo off
setlocal

REM Copy GAMEUPDATE.bat to a new file
copy patch.bat patch2.bat

REM Run the new file
call patch2.bat

REM Delete the new file
del patch2.bat

endlocal
@echo on


code:
#!/bin/bash

# Enable error handling
set -e

# Copy patch.bat to a new file
cp patch.sh patch2.sh

# Run the new file
bash patch2.sh

# Delete the new file
rm patch2.sh


code:
# Apply Patch
1. Click Code
2. Click Download ZIP
3. Extract to game folder and Replace All.

## Future Patching
1. Run GAMEUPDATE.bat to auto patch.

# Troubleshooting
**GAMEUPDATE.bat doesn't update and closes immediately**
1. Make sure your path doesn't contain any Japanese characters or lots of whitespace.
2. Make sure you actually have permissions in the folder

# Edit/Contribute
TLDR 3 steps.

    Fork the repository.
    Make the changes.
    Submit a merge request.

If everything looks good and doesn't break things I'll merge it in.

Longer Version:

# Required Software:
* [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus.
* [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next)

# Guide to contributing

### 1. Fork the Repository
- Go to the repository you want to fork.
- Click the "Fork" button.

### 2. Clone Your Fork
- Clone your forked repository to your local machine.
    ```sh
    git clone https://gitgud.io/YOUR_USERNAME/REPO_NAME.git
    ```

### 3. Make Your Changes (In VSCode)
- Edit the files locally on your new branch using VSCode.
- Add and commit your changes.
    ```sh
    git add .
    git commit -m "Description of your changes"
    ```

### 4. Push Your Changes
- Push your changes to your fork on GitGud.io.
    ```sh
    git push origin your-feature-branch
    ```

### 5. Create a Merge Request
- Go to your fork on GitGud.io.
- Click on "Merge Requests" in the sidebar.
- Click the "New merge request" button.
- Select the branch you made changes to and the target project (the original repo).
- Provide a title and description for your merge request and submit it.

---

## Example

Assuming you want to fork a repository named `example-project`:

### 1. Fork the Repo
- Navigate to `https://gitgud.io/original_user/example-project` and click "Fork".

### 2. Clone Your Fork
    ```sh
    git clone https://gitgud.io/YOUR_USERNAME/example-project.git
    ```

### 3. Make Changes and Commit
    ```sh
    # Make changes to the files
    git add .
    git commit -m "Add new feature to example project"
    ```

### 4. Push Changes
    ```sh
    git push origin add-new-feature
    ```

### 5. Create a Merge Request
- Go to `https://gitgud.io/YOUR_USERNAME/example-project/merge_requests` and click on "New merge request".
- Choose the source branch `add-new-feature` and target branch (default: `main` or `master`).
- Fill in the details and submit the merge request.


Shinji

note:
<nameJp:シンジ>
<nameEn:Shinji>

Takuo

note:
<nameJp:タクオ>
<nameEn:Takuo>

Yuzuki

note:
<nameJp:ユヅキ>
<nameEn:Yuduki>

Marina

nickname: Ichinose Marina

note:
<nameJp:マリナ>
<nameEn:Marina>

Ren

nickname: Ichinose Ren

note:
<nameJp:レン>
<nameEn:Ren>

Kokuryu

note:
<nameJp:コクリュウ>
<nameEn:Kokuryu>

Senri

nickname: Kaminagi Chisato

note:
<nameJp:センリ>
<nameEn:Senri>

Nonoka

nickname: Kisaragi Nonoka

note:
<nameJp:ノノカ>
<nameEn:Nonoka>

Kanami

nickname: Kaminagi Kaname

note:
<nameJp:カナミ>
<nameEn:Kanami>

Miyu

nickname: Kaminagi Miyu

note:
<nameJp:ミユ>
<nameEn:Miyu>

Saki

nickname: Himekawa Saki

note:
<nameJp:サキ>
<nameEn:Saki>

Ritsuko

note:
<nameJp:リツコ>
<nameEn:Ritsuko>

Kasuzou

note:
<nameJp:カスゾウ>
<nameEn:Kasuzou>

Kokona

nickname: Mizuki Kokona

note:
<nameJp:ココナ>
<nameEn:Kokona>

Yoshio

note:
<nameJp:ヨシオ>
<nameEn:Yoshio>

Busujima

note:
<nameJp:ブスジマ>
<nameEn:Busujima>

Tarou

note:
<nameJp:タロウ>
<nameEn:Taro>

Oliver

note:
<nameJp:オリバー>
<nameEn:Oliver>

Debuo

note:
<nameJp:デブオ>
<nameEn:Debuo>

Tagosaku

note:
<nameJp:田吾作>
<nameEn:Tagosaku>

Min

characterName: doctor

note:
<nameJp:ミン>
<nameEn:Ming>

Reporter

note:
<nameJp:リポーター>
<nameEn:Reporter>

Zako Combatant

note: <nameEn:Subordinate Combatant>

Tank Monster

note: <nameEn:Tank Monster>

Captain Brando

note: <nameEn:Captain Brando>

Santa Claus

note: <nameEn:Devil Santa>

Mysterious Person

note: <nameEn:Monster >

Lesser Hero

note: <nameEn:Low-Rank Hero >

Citizen

note: <nameEn:Citizen >

Man

note: <nameEn:Man >

Big John

note: <nameEn:Big John>

Kuzuo

note:
<nameEn:Kuzuo>
<nameJp:クズオ>

Gario

note:
<nameEn:Gario>
<nameJp:ガリオ>

Yakushimaru Numao

note:
<nameJp:薬師丸 ヌマオ>
<nameEn:Numao>

Shige-san

note:
<nameJp:シゲさん>
<nameEn:Shige san>

Takahashi Munashi

note:
<nameJp:高橋 むなし>
<nameEn:Munashi>

Oda Nobbu

note:
<nameJp:織田ノッブ>
<nameEn:Nobu Oda>

Suzuki Gonzou

note:
<nameEn:Gonzou>
<nameJp:鈴木 ゴンゾウ>

Anal Yasichi

note:
<nameEn:Yashichi>
<nameJp:アナルのヤシチ>

Gonzalez

note:
<nameEn:Gonzalez>
<nameJp:ゴンザレス>

Andre

note:
<nameEn:Andre>
<nameJp:アンドレ>

Peeping Izo

note:
<nameEn:Peeping Izo>
<nameJp:盗撮以蔵>

Anal Old Man

note:
<nameEn:Anal Man>
<nameJp:アナルじじい>

Emperor Under the Iron Bridge

note:
<nameEn:king of the night>
<nameJp:鉄橋下の帝王>

Monster King

note: <nameEn:King of Monsters>

Priest

note: <nameEn:Christian Priest>

Intermediate Hero

note: <nameEn:Middle-Rank Hero >

Hero

note: <nameEn:Hero >

Male Student

note: <nameEn:Male Student>

Female Student

note: <nameEn:Female Student>

Friend's Mother

note: <nameEn:Friend's Mother>

Black Person

note: <nameEn:Black person>

Kokuryu's Subordinate

note: <nameEn:Kokuryu's men>

Nonoka's Boyfriend's Mother

note: <nameEn:Boy's mother>

Nonoka's Boyfriend

note: <nameEn:Nonoka's boyfriend>

Marina's Husband

note: <nameEn:Marina's husband>

Marina's Husband's Subordinate

note: <nameEn:Subordinate person>

Black Foreigner

note: <nameEn:Black Person >

Minor Monster Organization Member

note: <nameEn:Crime Syndicate Member >

Hero Association Executive Elder

note: <nameEn:Senior Executives>

Arch Hero

note: <nameEn:Super Hero>

Hero on Watch

note: <nameEn:Lookout Hero>

Werewolf

characterName: Monster

faceName: Monster

note:
<level:2>
<nameEn:Werewolf>

Pig Man

characterName: Nature

faceName: Nature

note:
<level:1>
<nameEn:Buta Man>

Joker

note:
<level:1>
<nameEn:Joker>

Enma-sama

note:
<level:2>
<nameEn:Enma>

Talos

note:
<level:2>
<nameEn:Taros>

Princess Kaguya

note:
<level:3>
<nameEn:Kaguya>

Abel

note:
<level:2>
<nameEn:Abel>

Ban

note:
<level:3>
<nameEn:Ban>

Smith

note:
<level:1>
<nameEn:Smith>

Nine-Tailed Fox

note:
<level:2>
<nameEn:Nine Taile>

Skilled Assassin

characterName: Evil

faceName: Evil

note:
<level:1>
<nameEn:Assassin>

Gomez

note:
<level:3>
<nameEn:Gomez>

Empire's Wall Dina

characterName: deena

note:
<level:3>
<nameEn:Deena>


打撃/物理

effectName: HitPhysical

打撃/エフェクト

effectName: HitEffect

打撃/炎

effectName: HitFire

打撃/氷

effectName: HitIce

打撃/雷

effectName: HitThunder

斬撃/物理

effectName: SlashPhysical

斬撃/エフェクト

effectName: SlashEffect

斬撃/炎

effectName: SlashFire

斬撃/氷

effectName: SlashIce

斬撃/雷

effectName: SlashThunder

刺突/物理

effectName: PiercePhysical

刺突/エフェクト

effectName: PierceEffect

刺突/炎

effectName: PierceFire

刺突/氷

effectName: PierceIce

刺突/雷

effectName: PierceThunder

爪/物理

effectName: ClawPhysical

爪/エフェクト

effectName: ClawEffect

爪/炎

effectName: ClawFire

爪/氷

effectName: ClawIce

爪/雷

effectName: ClawThunder

爪/必殺技

effectName: ClawSpecial

矢/必殺技

effectName: ArrowSpecial

息

effectName: Breath

花粉

effectName: Pollen

超音波

effectName: SonicWave

霧

effectName: Fog

歌

effectName: Song

咆哮

effectName: Shout

足払い

effectName: Sweep

体当たり

effectName: Bodyslam

閃光

effectName: Flash

呪縛

effectName: Bind

吸収

effectName: Absorb

毒

effectName: Poison

暗闇

effectName: Blind

沈黙

effectName: Silence

睡眠

effectName: Sleep

混乱

effectName: Confusion

麻痺

effectName: Paralyze

即死

effectName: Death

銃撃/単発

effectName: ShootNormal

銃撃/連発

effectName: ShootBarrage

銃撃/全体

effectName: ShootAll

銃撃/必殺技

effectName: ShootSpecial

レーザー/単発

effectName: LaserOne

レーザー/全体

effectName: LaserAll

光の弾

effectName: BallsOfLight

放射線

effectName: Radiation

鞭通常攻撃

effectName: Whip


Black Background

note:
<backColor:0x000000>
<nameEn:Black>

White Background

note:
<backColor:0xFFFFFF>
<nameEn:White>

In Front of School Building (Day)

note:
<back:1>
<nameEn:Background 1>

In Front of School Building (Night)

note:
<back:2>
<nameEn:Background 2>

Classroom

note:
<back:3>
<nameEn:Background 3>

Bathroom

note:
<back:4>
<nameEn:Background 4>

In Front of Candy Store

note:
<back:5>
<nameEn:Background 5>

Nurse's Office

note:
<back:6>
<nameEn:Background 6>

Toilet (Day)

note:
<back:7>
<nameEn:Background 7>

Toilet (Evening)

note:
<back:8>
<nameEn:Background 8>

Ground

note:
<back:9>
<nameEn:Background 9>

Bathhouse

note:
<back:10>
<nameEn:Background 10>

Warehouse

note:
<back:11>
<nameEn:Background 11>

In Front of Bank

note:
<back:12>
<nameEn:Background 12>

In Front of Mansion

note:
<back:13>
<nameEn:Background 13>

Hotel

note:
<back:14>
<nameEn:Background 14>

Arcade 1

note:
<back:15>
<nameEn:Background 15>

Arcade 2

note:
<back:16>
<nameEn:Background 16>

In Front of Amusement Park

note:
<back:17>
<nameEn:Background 17>

Big◯ Site

note:
<back:18>
<nameEn:Background 18>

Bookstore

note:
<back:19>
<nameEn:Background 19>

Backyard

note:
<back:20>
<nameEn:Background 20>

Suspicious Club

note:
<back:21>
<nameEn:Background 21>

Show Stage

note:
<back:22>
<nameEn:Background 22>

Shopping Mall

note:
<back:23>
<nameEn:Background 23>

Station

note:
<back:24>
<nameEn:Background 24>

Vertical Writing

note: <tate>

Horizontal Writing

note: <yoko>

Bold

note: <bold>

Normal

note: <notBold>

Gothic Font

note:
<gothic>
<nameEn:sans-serif>

Mincho Font

note:
<mincho>
<nameEn:Minchotai>

Effect Width Thick

note:
<outline:1>
<nameEn:Bold Outline>

Effect Width Normal

note:
<outline:2>
<nameEn:Normal Outline>

Effect Width Thin

note:
<outline:3>
<nameEn:Slim Outline>

Effect Width Ultra Thin

note:
<outline:4>
<nameEn:Thin Outline>

Linked with Text Color 1

note:
<conbination>
<nameEn:Linked to Text 1>

Auto (All)

note:
<auto:1>
<nameEn:Auto (ALL)>

Auto (Instant Fall 2 Panels)

note:
<auto:6>
<nameEn:Auto (2 Panel)>

Auto (Text)

note:
<auto:2>
<nameEn:Auto (Text)>

Auto (Font)

note:
<auto:4>
<nameEn:Auto (Font)>

Auto (Layout)

note:
<auto:3>
<nameEn:Auto (Layout)>

Auto (Standing Picture)

note:
<auto:5>
<nameEn:Auto (Character)>

Auto (Male)

note:
<auto:7>
<nameEn:Auto (Man)>

Main Image Fixed

note:
<nameEn:Fix Image>
<fixType:8>

Text 1 Fixed

note:
<nameEn:Fix Text 1>
<fixType:3>

Text 2 Fixed

note:
<nameEn:Fix Text 2>
<fixType:4>

Layout Fixed

note:
<nameEn:Fix Layout>
<fixType:7>

Text and Color Fixed

note:
<nameEn:Fix Fonts>
<fixType:1>

Background Fixed

note:
<nameEn:Fix Background>
<fixType:6>

Custom Parts Fixed

note:
<nameEn:Fix Parts>
<fixType:2>

Character Fixed

note:
<nameEn:Fix Actor>
<fixType:5>

Male Fixed

note:
<nameEn:Fix Man>
<fixType:9>

Large Standing Picture Vertical

note:
<layout:1>
<nameEn:Vertical Character 1>

Large Standing Picture Horizontal

note:
<layout:2>
<nameEn:Horizontal Character 1>

Shrink Display ON

note:
<thumbnail>
<nameEn:Thumbnail On>

Enlarge

note:
<thumbnailScale:2>
<nameEn:Zoom In>

Shrink

note:
<thumbnailScale:-2>
<nameEn:Zoom Out>

Rotate Right

note:
<thumbnailRotation:1>
<nameEn:　 Rotation →>

Standing Picture and Image Vertical

note:
<layout:11>
<nameEn:Vertical Character 2>

Standing Picture and Image Horizontal

note:
<layout:12>
<nameEn:Horizontal Character 2>

Image Only (Black)

note:
<layout:21>
<nameEn:Image only (black)>

Image Only (White)

note:
<layout:22>
<nameEn:Image only (white)>

Arrow 1

note:
<parts:1>
<group:1>
<nameEn:Arrow 1>

Arrow 2

note:
<parts:2>
<group:1>
<nameEn:Arrow 2>

Arrow 3

note:
<parts:3>
<group:1>
<nameEn:Arrow 3>

Arrow 4

note:
<parts:4>
<group:1>
<nameEn:Arrow 4>

Arrow 5

note:
<parts:5>
<group:1>
<nameEn:Arrow 5>

Icon 1

note:
<parts:11>
<group:11>
<nameEn:Icon 1>

Icon 2

note:
<parts:12>
<group:11>
<nameEn:Icon 2>

Icon 3

note:
<parts:13>
<group:11>
<nameEn:Icon 3>

Icon 4

note:
<parts:14>
<group:11>
<nameEn:Icon 4>

Icon 5

note:
<parts:15>
<group:11>
<nameEn:Icon 5>

Icon 6

note:
<parts:16>
<group:11>
<nameEn:Icon 6>

Icon 7

note:
<parts:17>
<group:11>
<nameEn:Icon 7>

Icon 8

note:
<parts:18>
<group:11>
<nameEn:Icon 8>

Icon 9

note:
<parts:19>
<group:11>
<nameEn:Icon 9>

Text Input 1

note: <nameEn:Input Text 1>

Use Text Input 1

note: <nameEn:Use Input Text 1>

Do Not Use Text Input 1

note: <nameEn:Not Use Input Text 1>

Text Input 2

note: <nameEn:Input Text 2>

Use Text Input 2

note: <nameEn:Use Input Text 2>

Do Not Use Text Input 2

note: <nameEn:Not Use Input Text 2>

Do Not Display Male

note:
<nameEn:Hide Actor>
<manLayout:0>

Display Male 1

note:
<nameEn:Show Actor 1>
<manLayout:1>

Display Male 2

note:
<nameEn:Show Actor 2>
<manLayout:2>

Male to Back

note:
<nameEn:Place man in the back>
<manZIndex:1>

Male to Front

note:
<nameEn:Place man in front>
<manZIndex:2>

Loli Pleasure AV

note: <loli>

First Appearance!

note: <first>

Extremely Slender Beautiful Girl

note: <student>

Impregnate the High School Girl

note:
<actor:9>
<notBote>

Brutal Play with a Pregnant Woman

note: <bote>

I Lost My Virginity

note: <shojo>

name: The Nightmare of a Girl Offering Her Body

Expression (Normal)

note:
<face:1>
<nameEn:FE (normal)>

Expression (Smile)

note:
<face:2>
<nameEn:FE (laughing)>

Expression (Bright)

note:
<face:3>
<nameEn:FE (happy)>

Expression (Troubled)

note:
<face:4>
<nameEn:FE (troubled)>

Expression (Dumbfounded)

note:
<face:5>
<nameEn:FE (shocked)>

Expression (Thinking)

note:
<face:6>
<nameEn:FE (thinking)>

Expression (Surprised)

note:
<face:7>
<nameEn:FE (surprised)>

Expression (Angry)

note:
<face:8>
<nameEn:FE (mad)>

Expression (Sad)

note:
<face:9>
<nameEn:FE (sad)>

No Eye Highlight

note:
<highlight:1>
<nameEn:No eye highlights>

Eye Highlight Upper

note:
<highlight:2>
<nameEn:Highlights upper side>

Eye Highlight Lower

note:
<highlight:3>
<nameEn:Highlights lower side>

No Panties

note:
<innerBottom:a>
<nameEn:No Shorts>
<open>

Panties A

note:
<innerBottom:b>
<open>
<nameEn:Shorts A>

Panties B

note:
<innerBottom:c>
<open>
<obedience:2>
<nameEn:Shorts B>

Panties C

note:
<innerBottom:d>
<open>
<obedience:2>
<nameEn:Shorts C>

Bra A

note:
<innerTop:b>
<en:No >
<open>
<nameEn:Bra A>

Bra B

note:
<innerTop:c>
<open>
<obedience:2>
<nameEn:Bra B>

Casual Clothes

note:
<outer:b>

<initial>
<nameEn:Formal Wear>

Private Clothes

note:
<outer:d>
<initial>
<nameEn:Casual Wear>

Normal Pose

note:
<en:No Top>

<open>
<pose:1>
<nameEn:Pose1>

AV Exclusive Pose

note:
<avOnly>

<open>
<pose:6>
<nameEn:Av Pose>

No Shoes (Pixel Art Only)

note:
<leg:a>
<notAv>
<initial>
<nameEn:No Shoes (dots only)>

Shoes A (Pixel Art Only)

note:
<leg:b>
<initial>
<notAv>
<nameEn:Shoes A (dots only)>

Shoes B (Pixel Art Only)

note:
<leg:c>
<initial>
<notAv>
<nameEn:Shoes B (dots only)>

Nipple Piercing A

note:
<middleAcce:1>
<acce:1>
<initial>
<group:1>
<hiddenByTop>
<pierce>
<nameEn:Nipple Piercing A>

Nipple Piercing B

note:
<middleAcce:2>
<acce:2>

<initial>
<group:1>
<hiddenByTop>
<pierce>
<nameEn:Nipple Piercing B>

Navel Piercing A

note:
<skinAcce:3>
<acce:3>

<initial>
<group:3>
<pierce>
<nameEn:Navel Piercing A>

Navel Piercing B

note:
<skinAcce:4>
<acce:4>

<initial>
<group:3>
<pierce>
<nameEn:Navel Piercing B>

Clit Piercing

note:
<skinAcce:5>
<acce:5>
<order:1008>
<initial>
<hiddenByBottom>
<pierce>
<nameEn:Clitoral Piercing>

Vagina Piercing + Bell

note:
<skinAcce:6>
<acce:6>
<hiddenByBottom>
<initial>

Labia Chain

note:
<skinAcce:7>
<acce:7>
<order:1009>
<initial>
<hiddenByBottom>
<pierce>
<nameEn:Labia Chain>

Labia Piercing

note:
<skinAcce:8>
<acce:8>

<initial>
<hiddenByBottom>
<nameEn:Labia Piercing>
<pierce>

Nose Hook

note:
<frontAcce:9>
<acce:9>
<order:1067>
<initial>
<hiddenByBottom>
<nameEn:Nose Hook>

Normal Dick

note:
<skinAcce:11>
<acce:11>
<hiddenByBottom>
<initial>
<group:11>

Deformed Pussy

note:
<skinAcce:12>
<acce:12>
<layer:999>
<initial>
<hiddenByBottom>

<order:1004>

Nipple Discoloration ON

note:
<skinAcce:13>
<acce:13>
<layer:999>
<initial>
<nameEn:Dark nipples ON>

Erect Dick

note:
<skinAcce:15>
<acce:15>
<hiddenByBottom>
<initial>
<group:11>

Erect Dick + Semen

note:
<skinAcce:16>
<acce:16>
<hiddenByBottom>
<initial>
<group:11>

Birth Tattoo

note:
<skinAcce:21>
<acce:21>

<initial>
<nameEn:Birth Tattoos>

Pubic Hair A

note:
<skinAcce:30>
<acce:30>
<layer:1000>
<initial>
<nameEn:Pubic Hair A>

Pubic Hair B

note:
<skinAcce:31>
<acce:31>
<layer:1000>
<initial>
<nameEn:Pubic Hair B>

Pubic Hair C

note:
<skinAcce:32>
<acce:32>
<layer:1000>
<initial>
<nameEn:Pubic Hair C>

Pubic Hair D

note:
<skinAcce:33>
<acce:33>
<layer:1000>
<initial>
<nameEn:Pubic Hair D>

Facial Bruise

note:
<frontAcce:37>
<acce:37>

<initial>
<nameEn:Facial Birthmark>

Stomach Punch

note:
<skinAcce:40>
<acce:40>

<initial>
<nameEn:Belly-butting>

Whip Marks

note:
<skinAcce:41>
<acce:41>

<initial>
<nameEn:Whip Marks>

Branding

note:
<skinAcce:43>
<acce:43>

<initial>
<nameEn:Brand>

Animal Ears

note:
<skinAcce:50>
<acce:50>

<initial>
<nameEn:Animal Ears>

Animal Tail

note:
<backAcce:51>
<acce:51>

<initial>
<nameEn:Animal Tail>

Collar

note:
<skinAcce:52>
<acce:52>

<initial>
<nameEn:Necklace>

Ball Gag

note:
<frontAcce:60>
<acce:60>
<group:60>
<initial>
<nameEn:Ball Gag>

Duct Tape

note:
<frontAcce:61>
<acce:61>
<group:60>
<initial>
<nameEn:Packing Tape>

Gag

note:
<frontAcce:62>
<acce:62>
<group:60>
<initial>
<nameEn:Gag>

Mask

note:
<frontAcce:63>
<acce:63>
<group:60>
<initial>
<nameEn:Mask>
<order:1068>

Mask (Black)

note:
<frontAcce:64>
<acce:64>
<group:60>
<initial>
<nameEn:Mask(Black)>
<order:1068>

Blindfold

note:
<frontAcce:65>
<acce:65>
<group:65>
<initial>
<nameEn:Blindfold>

Mask

note:
<frontAcce:66>
<acce:66>
<group:66>
<initial>
<nameEn:Blindfold>

Lewd Mark

note:
<skinAcce:80>
<acce:80>
<nameEn:Lewd Crest>
<initial>

Ice Stick 2

note:
<frontAcce:86>
<acce:86>
<cos>
<initial>

Ice Stick

note:
<frontAcce:87>
<acce:87>
<cos>
<initial>

Switch

note:
<frontAcce:88>
<acce:88>
<cos>
<initial>

Ice

note:
<frontAcce:89>
<acce:89>
<cos>
<initial>

Thunder

note:
<frontAcce:90>
<acce:90>
<cos>
<initial>

Different Hairstyle

note:
<frontAcce:91>
<acce:91>
<cos>
<initial>

Cape

note:
<middleFrontAcce:93>
<acce:93>
<initial>
<open>
<enableAlpha>

Always Saggy Breasts

description: Nipples darkened by pregnancy

note:
<skinAcce:95>
<acce:95>
<actor2:68,232>
<group:1095>
<initial>
<boteCount:1>

Always Normal Breasts

description: Nipples darkened by pregnancy

note:
<skinAcce:96>
<acce:96>
<actor2:68,232>
<group:1095>
<initial>
<boteCount:1>

Nipple Darkening ON

description: Nipples darkened by pregnancy

note:
<nameEn:Dark nipples ON>
<acce:8>
<group:1097>
<initial>
<hint:Let's get pregnant.>
<boteCount_:1>

Nipple Darkening OFF

description: Normal nipples

note:
<skinAcce:98>
<acce:98>
<group:1097>
<initial>
<nameEn:Dark nipples OFF>
<boteCount_:1>

Glasses

note:
<frontAcce:99>
<acce:99>
<cos>
<initial>

Bulk Release

note:
<nameEn:Cancel All>
<acce:100>
<rakugaki:0>
<initial>

Doodle 1

note:
<rakugaki:1>
<initial>
<acce:101>
<skinAcce:101>
<nameEn:Graffiti 1>

Doodle 2

note:
<rakugaki:2>
<initial>
<acce:102>
<skinAcce:102>
<nameEn:Graffiti 2>

Doodle 3

note:
<rakugaki:3>
<initial>
<acce:103>
<skinAcce:103>
<nameEn:Graffiti 3>

Doodle 4

note:
<rakugaki:4>
<initial>
<acce:104>
<skinAcce:104>
<nameEn:Graffiti 4>

Doodle 5

note:
<rakugaki:5>
<initial>
<acce:105>
<skinAcce:105>
<nameEn:Graffiti 5>

Doodle 6

note:
<rakugaki:6>
<initial>
<acce:106>
<skinAcce:106>
<nameEn:Graffiti 6>

Doodle 7

note:
<rakugaki:7>
<initial>
<acce:107>
<skinAcce:107>
<nameEn:Graffiti 7>

Doodle 8

note:
<rakugaki:8>
<initial>
<acce:108>
<skinAcce:108>
<nameEn:Graffiti 8>

Doodle 9

note:
<rakugaki:9>
<initial>
<acce:109>
<skinAcce:109>
<nameEn:Graffiti 9>

Graffiti 10

note:
<rakugaki:10>
<initial>
<acce:110>
<skinAcce:110>
<nameEn:Graffiti 10>

Graffiti 11

note:
<rakugaki:11>
<initial>
<acce:111>
<skinAcce:111>
<nameEn:Graffiti 11>

Graffiti 12

note:
<rakugaki:12>
<initial>
<acce:112>
<skinAcce:112>
<nameEn:Graffiti 12>

Graffiti 13

note:
<rakugaki:13>
<initial>
<acce:113>
<skinAcce:113>
<nameEn:Graffiti 13>

Natural Pussy Transformation

note:
<skinAcce:121>
<group:1121>
<acce:121>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:99>
<nameEn:Deformation naturally>

Pussy Transformation A

note:
<skinAcce:122>
<group:1121>
<acce:122>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:1>
<nameEn:Pussy deformation A>

Pussy Transformation B

note:
<skinAcce:123>
<group:1121>
<acce:123>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:2>
<nameEn:Pussy deformation B>

Pussy Transformation C

note:
<skinAcce:124>
<group:1121>
<acce:124>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:3>
<nameEn:Pussy deformation C>

Pussy Transformation D

note:
<skinAcce:125>
<group:1121>
<acce:125>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:3>
<nameEn:Pussy deformation D>

Pussy Transformation E

note:
<skinAcce:126>
<group:1121>
<acce:126>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:3>
<nameEn:Pussy deformation E>

Pussy Transformation F

note:
<skinAcce:127>
<group:1121>
<acce:127>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:3>
<nameEn:Pussy deformation F>

Pussy Transformation G

note:
<skinAcce:128>
<group:1121>
<acce:128>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:3>
<nameEn:Pussy deformation G>

Natural Pussy Darkness

note:
<skinAcce:121>
<group:1131>
<acce:121>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:99>
<nameEn:Blackheads Naturally>

Pussy Darkening A

note:
<skinAcce:132>
<group:1131>
<acce:132>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Pussy blackheads A>

Pussy Darkening B

note:
<skinAcce:133>
<group:1131>
<acce:133>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Pussy blackheads B>

Pussy Darkening C

note:
<skinAcce:131>
<group:1131>
<acce:131>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Pussy blackheads C>

Pussy Darkening D

note:
<skinAcce:131>
<group:1131>
<acce:131>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Pussy blackheads D>

Pussy Darkening E

note:
<skinAcce:136>
<group:1131>
<acce:136>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Pussy blackheads E>

Pussy Darkening F

note:
<skinAcce:137>
<group:1131>
<acce:137>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Pussy blackheads F>

Pussy Darkening G

note:
<skinAcce:138>
<group:1131>
<acce:138>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Pussy blackheads G>

Natural Anal Looseness

note:
<skinAcce:141>
<group:1141>
<acce:141>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Anus naturally>

Anal Looseness A

note:
<skinAcce:142>
<group:1141>
<acce:142>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Loose anus A>

Anal Looseness B

note:
<skinAcce:143>
<group:1141>
<acce:143>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Loose anus B>

Anal Looseness C

note:
<skinAcce:144>
<group:1141>
<acce:144>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Loose anus C>

Anal Looseness E

note:
<skinAcce:145>
<group:1141>
<acce:145>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Loose anus E>

Anal Looseness G

note:
<skinAcce:146>
<group:1141>
<acce:146>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Loose anus G>

Natural Nipple Darkness

note:
<skinAcce:151>
<group:1151>
<acce:151>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<omanko:99>
<nameEn:Black nipple naturally>

Nipple Darkening A

note:
<skinAcce:152>
<group:1151>
<acce:152>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Black nipple A>

Nipple Darkening B

note:
<skinAcce:153>
<group:1151>
<acce:153>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Black nipple B>

Nipple Darkening C

note:
<skinAcce:154>
<group:1151>
<acce:154>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Black nipple C>

Nipple Discoloration D

note:
<skinAcce:155>
<group:1151>
<acce:151>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Black nipple D>

Nipple Discoloration E

note:
<skinAcce:156>
<group:1151>
<acce:156>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Black nipple E>

Nipple Discoloration F

note:
<skinAcce:157>
<group:1151>
<acce:157>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Black nipple F>

Nipple Discoloration G

note:
<skinAcce:158>
<group:1151>
<acce:158>
<layer:999>
<initial>
<hiddenByBottom>
<curse>
<nameEn:Black nipple G>


Antenna Base

battlerName: Caitsith

note:
<step:1>
<iconIndex:8>
<nameEn:Antenna Base>
<map:7>
<commonId:212>
<clearSw:245>

Battle with Nonoka

note:
<step:1>
<nameEn:VS Nonoka>
<rewardDesc:19>
<iconIndex:24>
<enemyDesc:16>
<map:14>

Defense Facility

note:
<step:1>
<anime:217>
<rewardDesc:6>
<enemyDesc:4>
<nameEn:Defense Facility>

note:
<step:2>
<anime:217>
<rewardDesc:6>
<enemyDesc:4>
<nameEn:Defense Facility>

note:
<step:3>
<anime:217>
<rewardDesc:6>
<enemyDesc:4>
<nameEn:Defense Facility>

note:
<step:4>
<rewardDesc:6>
<commonId:270>
<enemyDesc:4>
<nameEn:Defense Facility>

Base Near the Park

note:
<step:1>
<map:11>
<rewardDesc:3>
<iconIndex:10>
<enemyDesc:9>
<nameEn:Base near the park>

note:
<step:2>
<map:11>
<rewardDesc:3>
<iconIndex:10>
<enemyDesc:9>
<nameEn:Base near the park>

note:
<step:3>
<map:11>
<rewardDesc:3>
<iconIndex:10>
<commonId:271>
<enemyDesc:9>
<nameEn:Base near the park>

Garrison Near Nonoka's School

note:
<step:1>
<rewardDesc:1>
<commonId:248>
<iconIndex:1>
<map:3>
<enemyDesc:5>
<nameEn:Military station>

District A Base

note:
<step:1>

<rewardDesc:3>
<iconIndex:3>
<nameEn:Base in District A>
<enemyDesc:17>

note:
<step:2>
<commonId:242>
<rewardDesc:3>
<iconIndex:3>
<nameEn:Base in District A>
ノノカのH解放用
<enemyDesc:17>

Brainwashing Facility

note:
<step:1>
<map:5>
<commonId:269>
<rewardDesc:10>
<iconIndex:14>
<enemyDesc:8>
<nameEn:Brainwashing Facility>
ショタ加入用のイベント

Monster King's Laboratory

note:
<step:1>
<rewardDesc:5>
<iconIndex:6>
<nameEn:Labo of the King of Monsters>
<enemyDesc:7>
<map:8>

note:
<step:2>
<rewardDesc:5>
<iconIndex:6>
<nameEn:Labo of the King of Monsters>
<enemyDesc:7>
<map:8>

note:
<step:3>
<rewardDesc:5>
<iconIndex:6>
<nameEn:Labo of the King of Monsters>
<enemyDesc:7>
<map:8>

note:
<step:4>
<rewardDesc:5>
<iconIndex:6>

<nameEn:Labo of the King of Monsters>
<enemyDesc:7>
<map:8>

note:
<step:5>
<rewardDesc:5>
<iconIndex:6>
<nameEn:Labo of the King of Monsters>
<commonId:284>
<enemyDesc:7>
<map:8>

Base Near Marina's House

note:
<step:1>
<anime:217>
<rewardDesc:4>
<iconIndex:4>
<map:3>
<enemyDesc:15>
<nameEn:Base near Marina's house>

note:
<step:2>
<anime:217>
<rewardDesc:4>

<iconIndex:4>
<map:3>
<enemyDesc:15>
<nameEn:Base near Marina's house>

note:
<step:3>
<anime:217>
<commonId:235>
<rewardDesc:4>
<iconIndex:4>
<map:3>
<enemyDesc:15>
<clearSw:243>
<nameEn:Base near Marina's house>

Battle with Marina

note:
<step:1>
<nameEn:VS Marina>
<rewardDesc:21>
<iconIndex:15>
<enemyDesc:3>
<map:15>

Base Guarded by Marina

note:
<step:1>
<commonId:238>
<rewardDesc:2>
<iconIndex:15>
<enemyDesc:18>
<map:15>
<order:1>
<nameEn:Bases protected by Marina>

Decisive Battle with Saki

note:
<step:1>
<hpRate:50>
<anime:235>
<nameEn:Decisive battle with Saki>
<rewardDesc:7>
<iconIndex:17>
<enemyDesc:1>
<map:6>

<commonId:239>

Decisive Battle with Kokona

note:
<step:1>
<hpRate:40>
<commonId:259>
<rewardDesc:8>
<iconIndex:18>
<enemyDesc:1>
<map:9>
<anime:222>
<nameEn:Decisive battle with Kokona>

Decisive Battle with Marina

note:
<step:1>
<commonId:236>
<rewardDesc:2>
<iconIndex:15>
<enemyDesc:2>
<map:16>
<order:1>
<nameEn:Decisive battle with Marina>
<anime:240>

Base Near Marina's High School

note:
<step:1>

<commonId:240>
<rewardDesc:9>
<enemyDesc:10>
<nameEn:Base near high school in Marina>

Base near Saki's school

note:
<step:1>
<nameEn:Base near Saki's school>
<commonId:243>
<iconIndex:21>
<enemyDesc:13>

Headquarters in Area A

note:
<step:1>
<map:7>
<commonId:285>
<rewardDesc:13>
<iconIndex:19>
<enemyDesc:6>
<nameEn:Command Center in District A>

Headquarters in Area B

note:
<step:1>
<map:7>
<commonId:286>
<rewardDesc:14>
<iconIndex:20>
<enemyDesc:12>
<nameEn:Command Center in District B>

Headquarters in Area C

note:
<step:1>
<map:7>
<commonId:287>
<rewardDesc:15>
<iconIndex:19>
<enemyDesc:11>
<nameEn:Command Center in District C>

Headquarters in Area D

note:
<step:1>
<map:7>
<commonId:288>
<rewardDesc:16>
<iconIndex:20>
<nameEn:Command Center in District D>

Hero Headquarters

note:
<step:1>
<rewardDesc:11>
<iconIndex:16>
<map:10>
<nameEn:Hero Headquarters>

note:
<step:2>
<rewardDesc:11>
<iconIndex:16>
<map:10>
<nameEn:Hero Headquarters>

note:
<step:3>
<commonId:262>
<rewardDesc:11>
<iconIndex:16>
<map:10>
<nameEn:Hero Headquarters>

Hero Defense Base

note:
<step:1>
<rewardDesc:17>
<iconIndex:16>
<nameEn:Hero's defensive base>
<map:17>

note:
<step:2>
<rewardDesc:17>
<iconIndex:16>
<nameEn:Hero's defensive base>
<map:17>

note:
<step:3>
<rewardDesc:17>
<iconIndex:16>
<commonId:289>
<nameEn:Hero's defensive base>
<map:17>

Enemy at Defense Base

note:
<step:1>
<rewardDesc:17>
<iconIndex:16>

Dr. Gary's Secret Base

note:
<step:1>
<rewardDesc:18>
<iconIndex:22>
<enemyDesc:14>
<map:13>
<nameEn:Dr. Gehry's secret base>

note:
<step:2>
<rewardDesc:18>
<iconIndex:22>
<enemyDesc:14>
<map:13>
<commonId:293>
<nameEn:Dr. Gehry's secret base>

Kokuryu

note:
<step:1>
<commonId:263>
<iconIndex:16>
<map:12>
<nameEn:Kokuryu>
<rewardDesc:20>
<enemyDesc:19>


-----Reserve

description: This is a slot for items you want to display above recovery items.

Fellatio

note:
<kiss:2>
<nameEn:Blowjob>

Sex

note:
<manko:2>
<nameEn:Sex>

Anal Sex

note:
<anal:2>
<nameEn:Anal Sex>

Breast Fondling or Milking

note:
<chichi:2>
<nameEn:Nipple Massage>

Cunnilingus

note:
<cri:2>
<nameEn:Cunnilingus>

SM Play

note:
<sm:2>
<nameEn:SM Play>

Ren's Training

note: <nameEn:Ren's training>

Hypnotist Joining

note: <nameEn:Hire an Actor>

Condom

description: No pregnancy

Pregnancy Event Skip

note: <nameEn:Skip pregnancy>

Cohabitation Birth Skip

note: <nameEn:Skip Childbirth>

Actor Recruitment

note: <nameEn:Solicitation for Actors>

Nonoka's Cohabitation

note: <nameEn:Cohabitation in Nonoka>

Senri's Idea

note: <nameEn:Senri's idea>

Battle Preparation

note: <nameEn:Combat Preparation>

Particle Accelerator

description: Time progresses 10 times faster when clicking the time bar.

note:
<stage:3>
<type:20>
<time:1400>
<initial>
<lv:1>
<nameEn:Particle Accelerator>
<descEn:Time advances 10 times faster when the time bar is clicked.>

Monster Rapid Growth Facility

description:
Each AV shoot reduces the current training time of the monster by 1
minute, and each gacha reduces it by 1 minute.

note:
<lv:1>
<type:19>
<time:1600>
<stage:3>
<initial>
<nameEn:Training Labo>
<desc1En:For every AV shot, 1 minute, and for every Gacha, the remaining time >
<desc2En:of the current monster in training will be reduced by 1 minute.>

Monster Training Facility Lv4

description:
The monster's training time is further reduced to 75%. Applies from
the next training session.

note:
<lv:4>
<type:18>
<time:1600>
<stage:3>
<nameEn:Training Center Lv4>
<desc1En:Training time for the monster will be reduced to 75％.>
<desc2En:Applies to the next training session.>

Monster Training Facility Lv5

note:
<lv:5>
<type:18>
<time:1600>
<stage:3>
<nameEn:Training Center Lv5>
<desc1En:Training time for the monster will be reduced to 75％.>
<desc2En:Applies to the next training session.>

Monster Training Facility Lv1

description: You can level up the monster with the passage of time.

note:
<lv:1>
<type:18>
<time:400>
<sw:228>
<initial>
<nameEn:Training Center Lv1>
<descEn:You will be able to increase the LV of the monster over time.>

Monster Training Facility Lv2

description:
The monster's training time is reduced to 80%. Applies from the next
training session.

note:
<lv:2>
<type:18>
<time:600>
<sw:228>
<nameEn:Training Center Lv2>
<desc1En:Training time for the monster will be reduced to 80％.>
<desc2En:Applies to the next training session.>

Monster Training Facility Lv3

description:
The monster's training time is further reduced to 80%. Applies from
the next training session.

note:
<lv:3>
<type:18>
<time:1600>
<stage:3>
<nameEn:Training Center Lv3>
<desc1En:Training time for the monster will be reduced to 75％.>
<desc2En:Applies to the next training session.>

Factory Lv1

note:
<lv:1>
<type:1>
<time:120>
<nameEn:Factory Lv1>

<initial>

Factory Lv2

note:
<lv:2>
<type:1>
<time:400>
<nameEn:Factory Lv2>

Factory Lv3

note:
<lv:3>
<type:1>
<time:500>
<nameEn:Factory Lv3>

Barracks

note:
<lv:1>
<type:5>
<stage:2>
<time:1200>
<initial>
<nameEn:Barracks>

Soup Kitchen Lv1

description: You can now recruit AV actors.

note:
<lv:1>
<type:6>
<stage:2>
<time:300>
<initial>

<nameEn:Soup Kitchen Lv1>
<descEn:You will be able to hire porn actors.>

Soup Kitchen Lv2

description: The number of recruitable AV actors increases.

note:
<lv:2>
<type:6>
<stage:2>
<time:2000>
<nameEn:Soup Kitchen Lv2>
<descEn:More porn actors can be hired.>

Soup Kitchen Lv3

note:
<lv:3>
<type:6>
<stage:2>
<time:3000>
<nameEn:Soup Kitchen Lv3>
<descEn:More porn actors can be hired.>

Cohabitation Room (Nonoka)

note:
<lv:1>
<type:4>
<timeRate:4>
<nameEn:Shared Room>
<actor:9>
<sw:1037>
<initial>
<time:300>

Cohabitation Room (School)

note:
<lv:1>
<type:4>
<timeRate:4>
<nameEn:Shared Room>
<actor:9>
<sw:200>

Cohabitation Room (Marina)

note:
<lv:2>
<type:4>
<timeRate:4>
<nameEn:Shared Room>
<actor:4>
<sw:1084>
<initial>
<time:300>

Cohabitation Room (Saki)

note:
<lv:1>
<type:4>
<nameEn:Shared Room>
<actor:13>
<sw:1144>
<initial>
<time:300>

Cohabitation Room (Cheap Apartment)

note:
<lv:1>
<type:4>
<timeRate:4>
<nameEn:Shared Room>
<actor:13>
<sw:200>

Cohabitation Room (Senri)

note:
<lv:1>
<type:4>
<timeRate:4>
<nameEn:Shared Room>
<actor:8>
<sw:225>

<time:300>

Cohabitation Room (Kokona)

note:
<lv:1>
<type:4>
<nameEn:Shared Room>
<actor:17>
<stage:5>
<initial>
<time:300>

Hypnosis Research Lab

description: Not implemented.

note:
<lv:1>
<time:1000>
<initial>

<stage:4>

Fertilization Research Lab

description: The pregnancy rate during cohabitation can be increased by 1.5 times.

note:
<lv:1>
<time:2000>
<initial>
<type:23>
<stage:3>
<nameEn:Fertilization Labo>
<descEn:Can increase the probability of pregnancy by 1.5 times when living together.>

Pregnancy Acceleration Facility

description:
The time until fertilization and a swollen belly is reduced to one-
third. You can skip the fertilization and swollen belly events on the
cohabitation screen.

note:
<lv:1>
<time:2000>
<initial>
<type:22>
<stage:3>
<nameEn:Childbirth Labo>
<desc1En:It takes one-third as long to conceive.>
<desc2En:Pregnancy events can be skipped on the cohabitation scene.>

Tattoo Studio

description: Not implemented.

note:
<stage:5>
<time:1000>
<initial>
<lv:1>
<time:200>
<nameEn:Tattoo Studio>

Piercing Studio

description:
You can put piercings on characters. This becomes a condition for
certain AV shoots.

note:
<sw:341>
<initial>
<type:14>
<lv:1>
<time:200>
<nameEn:Piercing Studio>
<desc1En:You can put nipple piercings on your character.>
<desc2En:Specific AV shooting conditions.>

Friendship Aroma Lv1

description: Friendship level increases by 2 during cohabitation sex.

note:
<lv:1>
<time:1000>
<initial>
<type:24>
<stage:5>
<nameEn:Friendly Aroma Lv1>
<descEn:Friendship in live-in sex will now increase by 2>

Friendship Aroma Lv2

description: Friendship level increases by 5 during cohabitation sex.

note:
<lv:2>
<time:3000>
<initial>
<type:24>
<stage:5>
<nameEn:Friendly Aroma Lv2>
<descEn:Friendship in live-in sex will now increase by 5>

Advertising Room

description: The fan increase rate during AV shoots increases by 10%.

note:
<stage:3>
<time:2000>
<initial>
<lv:1>
<nameEn:Advertising Office>
<descEn:10% increase in the percentage of fans during AV shoots.>

Radar Device

description: This is a condition for the decisive battle.

note:
<sw:221>
<initial>
<time:1400>
<type:10>
<lv:1>
<nameEn:Radar Device>
<descEn:It is a condition of the decisive battle>

Genetic Experiment Lab Lv1

description: If a monster overlaps, it will be re-drawn once internally.

note:
<sw:227>
<initial>
<time:400>
<type:8>
<lv:1>
<nameEn:Gene Labo Lv1>
<desc1En:When a monster is duprecated, it will be reroll internally.>

Genetic Experiment Lab Lv2

description: If a monster overlaps, it will be re-drawn three times internally.

note:
<sw:227>

<time:400>
<type:8>
<lv:2>
<nameEn:Gene Labo Lv2>
<sw:227>
<initial>
<time:400>
<type:8>
<lv:1>
<nameEn:Gene Labo Lv1>
<desc1En:When a monster is duprecated, it will be reroll internally 3 times.>

Kitchen

description: Stamina recovery speed becomes 1.5 times faster.

note:
<initial>
<time:400>
<type:9>
<lv:1>
<stage:2>
<time:1000>
<nameEn:Kitchen>
<descEn:1.5 times faster recovery of HP.>

Delivery Room Lv1

description:
The stamina reduction value during childbirth is reduced to two-
thirds.

note:
<initial>
<time:200>
<type:7>
<lv:1>
<stage:2>
<time:1000>
<nameEn:Delivery Room Lv1>
<desc1En:The reduction in physical strength at birth is reduced by two-thirds.>

Delivery Room Lv2

description: The stamina reduction value during childbirth is reduced to one-third.

note:
<time:200>
<type:7>
<lv:2>
<stage:2>
<time:2200>
<nameEn:Delivery Room Lv2>
<descEn:Decrease in physical strength at birth by one-third.>

Research Lab Lv1

description: Monsters with SR rarity will be born.

note:
<lv:1>
<type:2>
<initial>
<sw:228>
<nameEn:Labo Lv1>
<time:1200>
<taikenbanNg>
<descEn:It will produce monsters of SR rarity.>

Research Lab Lv2

description:
Monsters with higher rarity are more likely to be born. During
childbirth in AV shoots, you can obtain an SR monster once for sure.

note:
<lv:2>
<type:2>
<stage:3>
<sw:228>
<nameEn:Labo Lv2>
<time:2200>
<taikenbanNg>
<desc1En:Rare monsters are more likely to be born.>
<desc2En:You can get a SR monster only once.>

Research Lab Lv3

description: Monsters with SSR rarity will be born.

note:
<lv:3>
<type:2>
<stage:3>
<sw:228>
<nameEn:Labo Lv3>
<time:4200>
<descEn:It will produce monsters of SSR rarity.>

Research Lab Lv4

description:
Higher rarity monsters are more likely to be born. During AV filming
childbirth, you can obtain an SSR monster once.

note:
<lv:4>
<type:2>

<stage:4>
<sw:228>
<nameEn:Labo Lv4>
<time:6200>
<desc1En:Rare monsters are more likely to be born.>
<desc2En:You can get a SSR monster only once.>

Live Equipment Lv1

description:
You can earn 2G during cohabitation H and 50G during cohabitation
childbirth.

note:
<initial>
<time:500>
<type:12>
<lv:1>
<sw:230>
<nameEn:Live EQP Lv1>
<descEn:During the girl's cohabitation, you will be able to earn G.>

Live Equipment Lv2

description:
You can earn 4G during cohabitation H and 150G during cohabitation
childbirth.

note:
<time:1000>
<type:12>
<lv:2>
<sw:230>
<nameEn:Live EQP Lv2>
<desc1En:You will get 4G for cohabitation H and 150G for cohabitation birth.>

Research Lab Lv5

description: Higher rarity monsters are more likely to be born.

note:
<lv:5>
<type:2>

<stage:4>
<sw:228>
<nameEn:Labo Lv5>
<time:6200>

Dummy Factory

description: It is a condition for the decisive battle.

note:
<initial>
<time:500>
<type:13>
<lv:1>
<sw:231>
<nameEn:Dummy Factory>

Missile Base

note:
<initial>
<time:2500>
<type:15>
<lv:1>
<sw:240>
<nameEn:Missile Base>

Body Modification Lab

description: In dress-up, you can change the body transformation options.

note:
<initial>
<time:500>
<type:16>
<lv:1>
<stage:5>
<nameEn:Body Modification>
<descEn:The change of clothes will allow you to change the item of physical change.>

Lotion Lab

description:
There are no restrictions on the heroes' cohabitation partners or
play.

note:
<initial>
<time:500>
<type:17>
<lv:1>
<stage:5>
<desc1En:Heroes will no longer have restrictions on who they can live with or play with.>
<nameEn:Lotion Labo>

Cohabitation H with Yoshio

description: Let Yoshio cohabit and have H.

note:
<hp:3000>
<actorId:8>

<dousei:18>
<nameEn:Cohabitation(Yoshio)>
<count:20>
<descEn:Let them live with Yoshio and have sex.>

Capture Ren

note:
<sw:1121>
<mask>
<nameEn:Len is captured.>

Ren and Marina have SEX

note:
<sw:1081>
<nameEn:Ren and Marina have sex>

Pregnant (Ren)

note:
<actorId:8>
<manId:5>
<sw:1121>
<nameEn:Pregnant(Ren)>

Breeding

note:
<kikaku:100>
<reward:50>

<actorId:8>
<common:1013>
<nameEn:Senri's virginity loss AV>
<ss:["08_05_10_01"]>

Pregnant

note:
<actorId:8>
<manId:0>

Birth Sex (Generic)

note:
<hp:9999>
<actorId:8>
<common:1020>

<ss:["08_08_10_01"]>
<bote>
<syusan>
<nameEn:Childbirth>

A District Base Suppression

description: Let's take control of the base in Area A.

note:
<sw:242>
<nameEn:Battle>
<descEn:Let's destroy the base in District A.>

Garrison Suppression

description: Let's take control of the garrison near Nonoka's school.

note:
<sw:241>
<nameEn:Military Station>

Pregnant

note:
<manId:0>
<actorId:9>
<nameEn:Pregnant>

Park Base Suppression

description: Let's take control of the base near the park.

note:
<sw:256>
<nameEn:Battle>
<descEn:Let's destroy the base near the park.>

Public Humiliation

note:
<hp:3000>
<actorId:9>
<common:1073>
<sw:347>
<faceId:7>
<hoppeId:2>
<sarashi>
<boteOk>
<nameEn:be kept on public display>

High School Front Base Occupation

description: Let's take control of the base near Marina's school.

note:
<nameEn:Battle>
<sw:246>
<descEn:Let's destroy the base near Marina's school.>

Cohabitation H with Tarou

note:
<hp:3000>
<actorId:4>

<dousei:20>

<count:20>
<nameEn:Cohabitation(Taro)>

Piercing Studio Construction

note:
<facility:59>
<nameEn:Piercing Studio>

Labia Piercing Attachment

description: Equip the labia piercings in the dress-up screen.

note:
<actorId:4>
<acce1:1008>
<sw:1114>
<nameEn:Equip\nLabia Piercing>

Ejaculation in Swimsuit

note:
<hp:5000>
<actorId:8>
<common:1121>
<ss:["05_01_back1","05_01_101_01"]>
<faceId:4>
<hoppeId:1>
<once>
<showMan>
<nameEn:Ejaculation in a swimsuit>

Hypnotist's Recruitment

note:
<man:26>
<actorId:11>
<nameEn:Hire the Hypnotist>

Cohabitation Sex with Kasuzou

description: Let's have Kasuzou live together and have sex.

note:
<hp:3000>
<actorId:13>
<common:1055>
<dousei:16>
<nameEn:Cohabitation(Kasuzo)>
<count:13>
<descEn:Let them live with Kaszo and have sex.>

note:
<hp:3000>
<actorId:13>
<common:1055>
<dousei:16>
<nameEn:Cohabitation(Kasuzo)>
<count:30>
<descEn:Let them live with Kaszo and have sex.>

Base Occupation Near Middle School

description: Let's take control of the base near Saki's school.

note:
<sw:247>
<nameEn:Battle>
<descEn:Let's destroy the base near Saki's school.>

Public Humiliation

note:
<actorId:13>
<common:1180>
<nameEn:be kept on public display>
<faceId:7>
<hoppeId:2>
<sarashi>
<boteOk>
<sw:349>

note:
<nameEn:be kept on public display>
<actorId:17>
<common:1426>
<sw:350>
<faceId:7>
<hoppeId:2>
<sarashi>
<boteOk>

Hypnotist's Joining

note:
<man:26>
<actorId:10>
<nameEn:Hire the Hypnotist>

Brainwashing Facility Suppression

description: Let's take control of the brainwashing facility in battle.

note:
<nameEn:Battle>
<sw:254>
<descEn:Destroy a brainwashing facility>


selfSwitchCh: A

characterName: !debug

parameters: ファイル名 = 怪人訓練イベント_01

parameters: ファイル名 = test

parameters: デバッグ機能をONにしました。

parameters: 本部にデバッグキャラが配置されます


characterName: !event

parameters: AVのコモンイベント実行

parameters: デバッグで体力回復する？

parameters: はい いいえ

parameters: ファイル名 = 1面_ミユ_03_施設_01

parameters: ファイル名 = 1面_ミユ_04_戦闘員_01

parameters: ファイル名 = 1面_ミユ_05_バトル_01

parameters: ファイル名 = 1面_ミユ_05_決戦_01

parameters: ファイル名 = 1面_ミユ_05_決戦_02

parameters: ファイル名 = 1面_ミユ_03_施設_01

parameters: ファイル名 = 1面_ミユ_02_お金_01

parameters: ファイル名 = 1面_ミユ_04_戦闘員_01

parameters: ファイル名 = 1面_ミユ_05_バトル_01

parameters: ファイル名 = 1面_ミユ_05_決戦_01

parameters: ファイル名 = 1面_ミユ_05_決戦_02

TVの前のミユ

parameters: ファイル名 = 会話_ミユ_01_01

characterName: !Items

parameters: ファイル名 = 会話_ココナ_02_01

parameters: ファイル名 = 会話_リツコ_猫_01

parameters: ファイル名 = リツコ_撮影_01

id: リツコ_なにもない時_01

parameters: ファイル名 = リツコ_なにもない時_01

id: リツコ_なにもない時_02

parameters: ファイル名 = リツコ_なにもない時_02

id: リツコ_なにもない時_03

parameters: ファイル名 = リツコ_なにもない時_03

id: リツコ_なにもない時_04

parameters: ファイル名 = リツコ_なにもない時_04

id: リツコ_なにもない時_05

parameters: ファイル名 = リツコ_なにもない時_05

id: リツコ_なにもない時_06

parameters: ファイル名 = リツコ_なにもない時_06

parameters: ファイル名 = 会話_カナミ_猫_01

id: 会話_カナミ_ユヅキと同棲中_01

parameters: ファイル名 = 会話_カナミ_ユヅキと同棲中_01

parameters: ファイル名 = 会話_カナミ_01_01

parameters: ファイル名 = 会話_カナミ_03_01

parameters: ファイル名 = 会話_カナミ_04_01

id: 会話_カナミ_戦闘確認_01

parameters: ファイル名 = 会話_カナミ_戦闘確認_01

parameters: ファイル名 = 会話_タロウ_猫_01

parameters: ファイル名 = 会話_タロウ_03_01

parameters: ファイル名 = 会話_タロウ_01_01

parameters: ファイル名 = 会話_ヨシオ_猫_01

parameters: ファイル名 = 会話_ヨシオ_02_01

parameters: ファイル名 = 会話_ヨシオ_01_01

parameters: ファイル名 = 会話_ヨシオ_03_01

note: キャラが塞がないように

経営画面

characterName: !$eventMark

id: オープニング_03_01

parameters: ファイル名 = オープニング_03_01

id: オープニング_10_02

parameters: ファイル名 = オープニング_10_02

id: オープニング_10_03

parameters: ファイル名 = オープニング_10_03

id: オープニング_11_01

parameters: ファイル名 = オープニング_11_01

id: オープニング_11_02

parameters: ファイル名 = オープニング_11_02

selfSwitchCh: B

id: オープニング_03_01

parameters: ファイル名 = オープニング_03_01

id: オープニング_10_02

parameters: ファイル名 = オープニング_10_02

id: オープニング_10_03

parameters: ファイル名 = オープニング_10_03

id: オープニング_11_01

parameters: ファイル名 = オープニング_11_01

id: オープニング_11_02

parameters: ファイル名 = オープニング_11_02

parameters: （戦闘中に話しかけてください）

parameters: ファイル名 = AV売上_01

parameters: ファイル名 = AV売上_02

parameters: デバッグでお金を取得する？

parameters: ファイル名 = 出口_01

parameters: ファイル名 = 会話_マリナ_01_01

parameters: ファイル名 = 会話_マリナ_02_01

parameters: ファイル名 = 会話_マリナ_03_01

parameters: ファイル名 = 会話_ノノカ_01_01

parameters: ファイル名 = 会話_ノノカ_03_01

parameters: ファイル名 = 会話_ノノカ_04_01

parameters: ファイル名 = 会話_サキ_猫_01

parameters: ファイル名 = 会話_サキ_01_01

parameters: ファイル名 = 会話_サキ_02_01

parameters: ファイル名 = 会話_サキ_03_01

parameters: ファイル名 = 会話_ココナ_03_01

parameters: ファイル名 = 会話_ココナ_04_01

parameters: ファイル名 = 会話_ココナ_01_01

id: オープニング_03_01

parameters: ファイル名 = オープニング_03_01

id: オープニング_10_02

parameters: ファイル名 = オープニング_10_02

id: オープニング_10_03

parameters: ファイル名 = オープニング_10_03

id: オープニング_11_01

parameters: ファイル名 = オープニング_11_01

id: オープニング_11_02

parameters: ファイル名 = オープニング_11_02

parameters: ファイル名 = 怪人ガチャ_01

parameters: ファイル名 = 怪人ガチャ_03

parameters: ファイル名 = 怪人ガチャ_02_02

parameters: ファイル名 = 怪人ガチャ_02

parameters: ファイル名 = ジュークボックス_01

parameters: ファイル名 = 会話_ブスジマ_01_01

parameters: ファイル名 = 会話_ノノカ_02_01

parameters: ファイル名 = 会話_ノノカ_03_01

parameters: ファイル名 = 会話_ノノカ_04_01

parameters: ファイル名 = 会話_カナミ_02_01

text: 諜報活動

id: 会話_レン_センリ妊娠時_01

parameters: ファイル名 = 会話_レン_センリ妊娠時_01

parameters: ファイル名 = レンの衣装変更_01

parameters: ファイル名 = 会話_レン_03_01

parameters: ファイル名 = 会話_レン_01_01

parameters: ファイル名 = 会話_レン_01_01

parameters: ファイル名 = レンの衣装変更_01

parameters: ファイル名 = 会話_ユヅキ_01_01

parameters: ファイル名 = 会話_ユヅキ_02_01

parameters: ファイル名 = 会話_ユヅキ_03_01

parameters: ファイル名 = 会話_ユヅキ_04_01

parameters: ファイル名 = ユヅキの衣装変更_01

parameters: ファイル名 = 会話_シンジ_01_01

parameters: ファイル名 = シンジの衣装変更_01


id: オープニング_01_01

parameters: ファイル名 = オープニング_01_01

id: オープニング_02_01

parameters: ファイル名 = オープニング_02_01


parameters: AVのコモンイベント実行