code:
:: Options [nobr]

<<set $showEncyclopedia to 0>>
<<set $slavesForImport to []>>

This save was created using FC version $ver.

Genetics array test:
<<link "Run Test">><<goto "test genetics">><</link>>

<<if ($autosave == 0)>>
End of week autosaving is currently @@color:red;DISABLED@@. [[Enable|Options][$autosave to 1]]
<<else>>
End of week autosaving is currently @@color:cyan;ENABLED@@. [[Disable|Options][$autosave to 0]]
<</if>>

Image display
<<if $seeImages == 1>>
	@@color:cyan;ENABLED@@. [[Disable|Options][$seeImages = 0]]

	<<if $imageChoice == 1>>
		@@color:yellow;Vector art by NoX@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]]
	<<else>>
		@@color:yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]]

		Slave summary fetish images
		<<if $seeMainFetishes == 1>>
			@@color:cyan;ENABLED@@. [[Disable|Options][$seeMainFetishes = 0]]
		<<else>>
			@@color:red;DISABLED@@. [[Enable|Options][$seeMainFetishes = 1]]
		<</if>>
	<</if>>

	Slave images in lists are
	<<if $seeSummaryImages == 1>>
		@@color:cyan;ENABLED@@. [[Disable|Options][$seeSummaryImages = 0]]
	<<else>>
		@@color:red;DISABLED@@. [[Enable|Options][$seeSummaryImages = 1]]
	<</if>>
<<else>>
	@@color:red;DISABLED@@. [[Enable|Options][$seeImages = 1]] //Requires image resources.//
<</if>>

<<if ($seeArcology == 1)>>
Main menu arcology description @@color:cyan;ENABLED@@. [[Disable|Options][$seeArcology to 0]]
<<else>>
Main menu arcology description @@color:red;DISABLED@@. [[Enable|Options][$seeArcology to 1]]
<</if>>

<<if ($seeDesk == 0)>>
Main menu desk description @@color:red;DISABLED@@. [[Enable|Options][$seeDesk to 1]]
<<else>>
Main menu desk description @@color:cyan;ENABLED@@. [[Disable|Options][$seeDesk to 0]]
<</if>>

<<if ($seeFCNN == 0)>>
Main menu newsfeed @@color:red;DISABLED@@. [[Enable|Options][$seeFCNN to 1]]
<<else>>
Main menu newsfeed @@color:cyan;ENABLED@@. [[Disable|Options][$seeFCNN to 0]]
<</if>>

Main menu leadership controls displayed
<<if ($positionMainLinks == 1)>>
	@@color:cyan;ABOVE@@ slave list.
	[[Below|Options][$positionMainLinks to -1]] |
	[[Both|Options][$positionMainLinks to 0]]
<<elseif ($positionMainLinks is -1)>>
	@@color:cyan;BELOW@@ slave list.
	[[Above|Options][$positionMainLinks to 1]] |
	[[Both|Options][$positionMainLinks to 0]]
<<else>>
	@@color:cyan;ABOVE AND BELOW@@ slave list.
	[[Above|Options][$positionMainLinks to 1]] |
	[[Below|Options][$positionMainLinks to -1]]
<</if>>

End week report descriptive details are
<<if ($showEWD == 0)>>
	@@color:red;DISABLED@@. [[Enable|Options][$showEWD to 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Options][$showEWD to 0]]
<</if>>

End week report performance modifier descriptions are
<<if ($showEWM == 0)>>
	@@color:red;DISABLED@@. [[Enable|Options][$showEWM to 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Options][$showEWM to 0]]
<</if>>

Economic report neighbor details such as trade impacts on culture are
<<if ($showNeighborDetails != 0)>>
	@@color:cyan;ENABLED@@. [[Disable|Options][$showNeighborDetails to 0]]
<<else>>
	@@color:red;DISABLED@@. [[Enable|Options][$showNeighborDetails to 1]]
<</if>>

Slave reactions to facility assignments are
<<if ($showAssignToScenes == 0)>>
	@@color:red;DISABLED@@. [[Enable|Options][$showAssignToScenes to 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes to 0]]
<</if>>

Appraisal miniscenes on slave sale are
<<if ($showAppraisal == 0)>>
	@@color:red;DISABLED@@. [[Enable|Options][$showAppraisal to 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Options][$showAppraisal to 0]]
<</if>>

Assignment performance vignettes on the end week report are
<<if ($showVignettes == 0)>>
	@@color:red;DISABLED@@. [[Enable|Options][$showVignettes to 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Options][$showVignettes to 0]]
<</if>>

/* Accordion 000-250-006 */

	Accordion effects on weekly reports are
<<if ($useAccordion neq 1)>>
	@@color:red;DISABLED@@. [[Enable|Options][$useAccordion to 1]]
<<else>>
	@@color:cyan;ENABLED@@. [[Disable|Options][$useAccordion to 0]]
<</if>>
/* Accordion 000-250-006 */

<<if $verboseDescriptions == 1>>
	Your master suite ''will'' detail slave changes.
	[[Disable|Options][$verboseDescriptions to 0]]
<<else>>
	Your master suite ''will not'' detail slave changes.
	[[Enable|Options][$verboseDescriptions to 1]]
<</if>>

<<if $newDescriptions == 1>>
	Slaves ''will'' have alternate titles.
	[[Disable|Options][$newDescriptions to 0]]
<<else>>
	Slaves ''will not'' have alternate titles.
	[[Enable|Options][$newDescriptions to 1]]
<</if>>

<<if ($seeExtreme == 0)>>
Extreme content like amputation is currently @@color:red;DISABLED@@. [[Enable|Options][$seeExtreme to 1]]
<<else>>
Extreme content like amputation is currently @@color:cyan;ENABLED@@. [[Disable|Options][$seeExtreme to 0]]
<</if>> //Will not affect extreme surgeries already applied already in-game.//

<<if ($seeHyperPreg == 0)>>
Extreme pregnancy content like broodmothers is currently @@color:red;DISABLED@@. [[Enable|Options][$seeHyperPreg to 1]]
<<else>>
Extreme pregnancy content like broodmothers is currently @@color:cyan;ENABLED@@. [[Disable|Options][$seeHyperPreg to 0]]
<</if>> //Will not affect existing hyperpregnancies already in-game.//

<<if $precociousPuberty == 0>>
	Girls ''will not'' experience precocious puberty. (Not able to become pregnant younger than normal age - $fertilityAge).
    [[Enable precocious puberty|Options][$precociousPuberty to 1]]
<<else>>
	Girls ''will'' experience precocious puberty. (In certain conditions they will can become pregnant younger then normal age - $fertilityAge).
    [[Disable precocious puberty|Options][$precociousPuberty to 0]]
<</if>> //Will not affect existing precocious puberty cases already in-game.//

<<if ($weightAffectsAssets != 0)>>
Slave assets affected by weight is @@color:cyan;ENABLED@@. [[Disable|Options][$weightAffectsAssets to 0]]
<<else>>
Slave assets affected by weight is @@color:red;DISABLED@@. [[Enable|Options][$weightAffectsAssets to 1]]
<</if>> //Diet will still affect asset size.//

<<if ($curativeSideEffects != 0)>>
Curative side effects are @@color:cyan;ENABLED@@. [[Disable|Options][$curativeSideEffects to 0]]
<<else>>
Curative side effects are @@color:red;DISABLED@@. [[Enable|Options][$curativeSideEffects to 1]]
<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//

/% Begin mod section: toggle whether slaves lisp. %/

<<if $disableLisping>>
	Lisping: ''slaves will not lisp''.
    [[Enable Lisping|Options][$disableLisping to 0]]
<<else>>
	Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
    [[Disable Lisping|Options][$disableLisping to 1]]
<</if>>

/% End mod section: toggle whether slaves lisp. %/

<<if ($SFMODToggle == 0)>>
	The Security Force Mod is @@color:red;DISABLED@@. [[Enable|Options][$SFMODToggle to 1]]
<<else>>
	The Security Force Mod is currently @@color:cyan;ENABLED@@. [[Disable|Options][$SFMODToggle to 0]]
<</if>> //Will not affect mod content that has already been encountered.//

Other options:

    [[Summary Options]]

    [[Description Options]]

    [[Rules Assistant]]

    [[Universal Rules]]

<<if ($cheatMode == 1)>>
Cheatmode is currently @@color:cyan;ENABLED@@. [[Disable|Options][$cheatMode to 0]]
<<else>>
Cheatmode is currently @@color:red;DISABLED@@. [[Enable|Options][$cheatMode to 1]]
<</if>> //This will allow manual selection of events and unlock some options that would usually be restricted by progress//

[[Add money|Options][$cheater to 1, $cash += 100000]] | [[Add rep|Options][$cheater to 1, $rep += 10000]] //Cheating will be flagged in your save//

<<if ($cheatMode == 1)>>
<<if $seeAge == 1>>
	Slaves will ''age''
	[[Disable aging|Options][$seeAge to 0]] |
	[[Semi aging|Options][$seeAge to 2]]
<<elseif $seeAge == 2>>
	Slaves ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Options][$seeAge to 1]] |
	[[Disable aging|Options][$seeAge to 0]]
<<else>>
	Slaves will ''not age''
	[[Enable aging|Options][$seeAge to 1]] |
	[[Semi aging|Options][$seeAge to 2]]
<</if>>
<</if>>

<<if $ver.contains("0.9") or $ver.contains("0.8") or $ver.contains("0.7") or $ver.contains("0.6")>>
	[[New Game Plus][$ui to "start"]]

    //Select this option if you wish to begin a new game with five of your current slaves. Starting resources other than these five slaves will be reduced. New Game Plus @@color:yellow;MAY@@ work across versions. To attempt to migrate a save across versions://

      //1) Save on this screen//

      //2) Use your browser to open the new .html file in this tab//

      //3) Activate New Game Plus.//
<<else>>
	//New Game Plus is not available because this game was not started with a compatible version.//
<</if>>

[[Enable backwards compatibility|Mod_Backwards Compatibility]]

    //Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.//


code:
:: P bioreactor perfected

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>

<<set $bioreactorsAnnounced to 1>>

<<set $activeSlave to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
	<<if $slaves[$i].assignment is "work in the dairy">>
	<<if $slaves[$i].boobs > 24000>>
	<<if ($slaves[$i].balls > 5) || ($slaves[$i].balls == 0)>>
	<<if $slaves[$i].fetish is "mindbroken">>
	<<set $activeSlave to $slaves[$i]>>
	<</if>>
	<</if>>
	<</if>>
	<</if>>
<</for>>
<<if $activeSlave == 0>>
	<<goto "Random Nonindividual Event">>
<</if>>

When you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistantName's
<<if $assistant == 0>>
	symbol is visible on a screen across the last cow in the row from you, glowing gently to get your attention.
<<else>>
	<<if $assistantAppearance is "monstergirl">>
		monstergirl avatar is visible on a screen across the last cow in the row from you, waving cheerfully for your attention with one of her hands and a couple of her hair-tentacles.
	<<elseif $assistantAppearance is "shemale">>
		shemale avatar is visible on a screen across the last cow in the row from you, waving for your attention. (Her bouncy waving makes her ever-erect cock wave too.)
	<<elseif $assistantAppearance is "amazon">>
		amazon avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
	<<elseif $assistantAppearance is "businesswoman">>
		businesswoman avatar is visible on a screen across the last cow in the row from you, waving politely for your attention and pointing to a tablet in her hand.
	<<elseif $assistantAppearance is "fairy">>
		fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
	<<elseif $assistantAppearance is "pregnant fairy">>
		pregnant fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
	<<elseif $assistantAppearance is "goddess">>
		goddess avatar is visible on a screen across the last cow in the row from you, waving demurely for your attention and holding up one of her dribbling breasts.
	<<elseif $assistantAppearance is "hypergoddess">>
		goddess avatar is visible on a screen across the last cow in the row from you, she is aggressively milking herself trying to get your attention.
	<<elseif $assistantAppearance is "loli">>
		child avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
	<<elseif $assistantAppearance is "preggololi">>
		child avatar is visible on a screen across the last cow in the row from you, waving her arms over her head.
	<<elseif $assistantAppearance is "schoolgirl">>
		schoolgirl avatar is visible on a screen across the last cow in the row from you, waving cutely for your attention and pointing to a tablet in her hand.
	<<else>>
		symbol is visible on a screen across the last cow in the row from you, spinning and glowing gently to get your attention.
	<</if>>
<</if>>

<<if $assistant == 0>>
	<<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> it says, "I have a matter for your attention, concerning this slave."
<<else>>
	<<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> she says, "I'd like to ask you something about this slave."
<</if>>
You stop and consider the cow, from her titanic breasts to her <<if $activeSlave.balls > 5>>swollen balls<<elseif $activeSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to her dildo-filled anus.
<<if $assistant == 0>>
	"This slave is permanently dependent on her milking machine," it continues. "She cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere.
	Additionally, there is nothing more that can be done to make her breasts any bigger<<if $activeSlave.balls > 5>> or her testicles any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. Her development is essentially final, and that status can be made official. She could be redesignated as equipment. Other than her designation, this would make little difference: the machine would be slightly less cautious with her drugs, future intubations, and such. She would be removed from the slave lists."
<<else>>
	"She's never leaving here, not without surgery. And even then, she's forgotten almost everything, and she won't be getting it back."
	<<if $assistantAppearance is "monstergirl">>
		The monstergirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
	<<elseif $assistantAppearance is "shemale">>
		The shemale positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
	<<elseif $assistantAppearance is "amazon">>
		The amazon positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
	<<elseif $assistantAppearance is "businesswoman">>
		The businesswoman positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
	<<elseif $assistantAppearance is "fairy">>
		The fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
	<<elseif $assistantAppearance is "pregnant fairy">>
		The pregnant fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
	<<elseif $assistantAppearance is "goddess">>
		The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
	<<elseif $assistantAppearance is "hypergoddess">>
		The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
	<<elseif $assistantAppearance is "loli">>
		The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
	<<elseif $assistantAppearance is "preggololi">>
		The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
	<<elseif $assistantAppearance is "schoolgirl">>
		The schoolgirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
	<<else>>
		The symbol on the screen dissolves down to create a gentle backlight behind the slave.
	<</if>>
	"She's beautiful, isn't she? Perfect. There's nothing more that can be done, to make her udders any bigger<<if $activeSlave.balls > 5>> or her balls any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. She's complete, and she's part of this machine now, and that's all she'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate her as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with her drugs, future intubations, things like that. But for slave purposes, she'd be gone. Just a part of $dairyName, forever. Or, until she wears out in <<if $activeSlave.physicalAge > 38>>a few years<<elseif $activeSlave.physicalAge > 30>>a decade or so<<else>>a couple of decades<</if>>."
<</if>>

<</nobr>>
\

<<link "Do it, and do it to all maximized dairy slaves">>
	<<replace "#result">>
	<<nobr>>
		Your assistant pauses, and then says, "Redesignation complete, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if $activeSlave.balls > 0>><<print 1000*Math.trunc((3*52*(45-$activeSlave.physicalAge))/1000)>> liters of cum,<</if>>
		<<if $activeSlave.ovaries == 1>><<print 100*Math.trunc((52*(45-$activeSlave.physicalAge))/100)>> liters of vaginal secretions, <<print 5*(45-$activeSlave.physicalAge)>> slaves,<</if>>
		and <<print 1000*Math.trunc((300*52*(45-$activeSlave.physicalAge))/1000)>> liters of milk over a <<print 45-$activeSlave.physicalAge>> year period before its biological components must be replaced."
		<<if $assistant > 0>>
			<<if $assistantAppearance is "monstergirl">>
				Her avatar watches the new equipment with almost motherly affection, her tentacle hair writhing obscurely.
			<<elseif $assistantAppearance is "shemale">>
				Her avatar sits down and produces a glass of milk. She drains it in one long chug, and then begins to jerk off.
			<<elseif $assistantAppearance is "amazon">>
				Her avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull.
			<<elseif $assistantAppearance is "businesswoman">>
				Her avatar stands on the screen, watching the new equipment with an air of satisfaction.
			<<elseif $assistantAppearance is "fairy">>
				Her avatar hovers around, humming a tune while checking the new equipment.
			<<elseif $assistantAppearance is "pregnant fairy">>
				Her avatar hovers around, humming a soft tune while checking the new equipment.
			<<elseif $assistantAppearance is "goddess">>
				Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
			<<elseif $assistantAppearance is "hypergoddess">>
				Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
			<<elseif $assistantAppearance is "loli">>
				Her avatar sits down, rubbing her flat chest sadly as she watches the new equipment.
			<<elseif $assistantAppearance is "preggololi">>
				Her avatar sits down, pinching her milky nipples in empathy, a hint of simulated jealousy in the way she watches the new equipment.
			<<elseif $assistantAppearance is "schoolgirl">>
				Her avatar sits down, watching the new equipment with an air of embarrassment. The schoolgirl blushes, and begins to masturbate.
			<<else>>
				Her avatar symbol returns to gentle spinning, doing so in synchronicity with the undulations of the new equipment's breasts.
			<</if>>
		<</if>>
		"Future redesignations can always be disabled from $dairyName interface."
		<<if ($activeSlave.ovaries == 1)>>
		<<if ($activeSlave.balls == 0)>>
			<<set $bioreactorsXX += 1>>
		<<else>>
			<<set $bioreactorsHerm += 1>>
		<</if>>
		<<else>>
		<<if ($activeSlave.balls == 0)>>
			<<set $bioreactorsBarren += 1>>
		<<else>>
			<<set $bioreactorsXY += 1>>
		<</if>>
		<</if>>
		<<include "Remove activeSlave">>
		<<set $createBioreactors to 1>>
	<</nobr>>
	<</replace>>
<</link>>
<<link "No, keep her on the slave list">>
	<<replace "#result">>
	<<nobr>>
		"Yes, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName control interface, if you reconsider."
	<</nobr>>
	<</replace>>
<</link>>

repo_name: brankirk/fc


code:
:: P collaboration choice

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>

<</nobr>>\
\
Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's her.

"Hello, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she says simply. "It's happening soon. The Daughters asked me to call you to ask you for your help. All they need is the access codes to your security systems. They'll let you live, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." She hesitates a little. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I like being free. But I don't want to see you killed. Please, please agree."
\
<span id="result">
<<link "Transmit the codes">>
	<<replace "#result">>
	You transmit the access codes to your security systems. $traitor.slaveName smiles and thanks you. "You made the right decision, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I love you."
	<<set $collaboration to 1>>
	<</replace>>
<</link>>
<<link "Refuse">>
	<<replace "#result">>
	You close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are.
	<</replace>>
<</link>>
</span>


code:
:: P Corp Announcement

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>

<<set $corpAnnounced to 1>>

<</nobr>>\
\
You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful.

Good investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market.

Reviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.


code:
:: P coup aftermath [nobr]

<<set $nextButton to " ">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $nextButton to "Continue">>

<<set $rivalOwner to 0>>
<<set $rivalryPower to 0>>
<<if $rivalryFS == 0>>
  <<set $hostage to 0>>
  <<set $hostageAnnounced to 0>>
<</if>>

<<set _num = random(0,99)>>

<<if $mercenaries == 0>>Your security drones<<elseif $mercenaries <= 3>>Your mercenaries<<else>>Your $mercenariesTitle<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup - communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistantName. Most of it is rubbish.

Some of it is not. There is evidence of payments from a <<if $rivalset == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistantName finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant > 0>>"This," she says in a tone of satisfaction, "is the <<if _num < $seeDicks>>bastard<<elseif (_num-25) < $seeDicks>>bitch<<else>>cunt<</if>> you want, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<<else>>"This," it says neutrally, "is the culprit, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<</if>>

The face is vigorous, determined, <<if _num < $seeDicks>>and masculine. The very stereotype of the male arcology owner.<<elseif (_num-50 < $seeDicks)>>and androgynous. The very stereotype of the dissolute arcology owner.<<else>>and feminine. The very stereotype of the female arcology owner.<</if>>
<<if $rivalSet != 0>>
	And, as you suspected, it's one of your neighbors. It's the individual who owns
	<<for $i to 0; $i < $arcologies.length; $i++>>
	  <<if $arcologies[$i].rival == 1>>
		''$arcologies[$i].name.''
		<<break>>
	  <</if>>
	<</for>>

<</if>>
Your assistant continues, "<<if _num < $seeDicks>>He<<else>>She<</if>> came into an arcology about when you did, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>. It seems the Daughters originally planned to attack <<if _num < $seeDicks>>him<<else>>her<</if>>, but <<if _num < $seeDicks>>he<<else>>she<</if>> bought them off and sent them after you, instead."<<if $assistant > 0>> "I wonder," she teases, "if <<if _num < $seeDicks>>he<<else>>she<</if>> thinks you're cute, or what?"<</if>>

You inquire as to whether there's any identifiable cause for the evident dislike.
<<if $rivalryFS != 0>>
	"Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction."
<<else>>
	"No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest."
<</if>>

<<link "Contact the culprit privately and discuss the matter">>
	<<replace "#result">>
	Your fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, <<if _num < $seeDicks>>he<<else>>she<</if>> forwards a @@color:yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again.
	<<set $cash += 100000>>
	<<set $nextButton to "Continue">>
	<</replace>>
<</link>>

<<link "Reveal the evidence publicly">>
	<<replace "#result">>
	Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@color:green;rallies@@ around you, and you even receive some discreet @@color:yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war.
	<<set $nextButton to "Continue">>
	<<set $rep += 1000>>
	<<set $cash += 10000>>
	<<set $rivalryPower to 1>>
	<<if $rivalSet != 0>>
	  <<for $i to 0; $i < $arcologies.length; $i++>>
		<<if $arcologies[$i].rival == 1>>
		  <<set $arcologies[$i].embargo to 2>>
		  <<set $arcologies[$i].embargoTarget to 0>>
		  <<set $arcologies[$i].influenceTarget to 0>>
		  <<set $rivalOwner to $arcologies[$i].prosperity>>
		  <<break>>
		<</if>>
	  <</for>>
	<<else>>
	  <<set $rivalOwner to $arcologies[0].prosperity>>
	<</if>>
	<</replace>>
<</link>>

<<link "Devote funds to tracing the evidence">>
	<<replace "#result">>
	The money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage.
	<<set $nextButton to "Continue">>
	<<set $cash -= 20000>>
	<<set $rivalryPower to 5>>
	<<if $rivalSet != 0>>
	  <<for $i to 0; $i < $arcologies.length; $i++>>
		<<if $arcologies[$i].rival == 1>>
		  <<set $arcologies[$i].embargo to 3>>
		  <<set $arcologies[$i].embargoTarget to 0>>
		  <<set $arcologies[$i].influenceTarget to 0>>
		  <<set $rivalOwner to $arcologies[$i].prosperity>>
		  <<break>>
		<</if>>
	  <</for>>
	<<else>>
	  <<set $rivalOwner to $arcologies[0].prosperity>>
	<</if>>
	<</replace>>
<</link>> //This will cost ¤20000//


code:
:: P coup collaboration

You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup.

Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here."

After half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum.

''GAME OVER''

<<set $ui to "start">>


code:
:: P defense fears

<<nobr>>

<<set $nextButton to " ">>
<<set $nextLink to "Random Nonindividual Event">>
	<<set $nextButton to "Continue">>

<</nobr>>\
\
A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription - the word "taxes" would be impolitic.

''This is a unique and very important opportunity'' and must not be taken lightly.
\
<span id="result">
<<link "Install a full platoon by subscription">>
	<<replace "#result">>
	You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@color:red;resentful@@ of having to take this step themselves.
	<<set $nextButton to "Continue">>
	<<set $rep -= 500>>
	<<set $mercenaries to 3>>
	<</replace>>
<</link>>
<<link "Install a full platoon at your expense">>
	<<replace "#result">>
	You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@color:green;grateful@@ to you for seeing to their defense.
	<<set $nextButton to "Continue">>
	<<set $rep += 500>>
	<<set $cash -= 10000>>
	<<set $mercenaries to 3>>
	<</replace>>
<</link>> <<if ($PC.career == "mercenary") || ($PC.career == "arcology owner")>>//This will cost ¤10000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>
<<link "Refuse to quarter so many troops in your arcology">>
	<<replace "#result">>
	The consensus that the arcology is vulnerable triggers an @@color:red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@color:red;suffers@@ grievously.
	<<set $nextButton to "Continue">>
	<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>>
	<<set $rep -= 1000>>
	<</replace>>
<</link>>
</span>


code:
:: P FS Announcement [nobr]

<<set $nextButton to "Continue", $nextLink to "Random Nonindividual Event">>

<<set $FSAnnounced to 1>>
<<set $FSCredits += 1>>

The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace.

You immediately pay attention, therefore, when she interrupts. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society."

"This is not a situation that requires your attention," she continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."


code:
:: P hostage acquisition [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>

<<set $hostageRescued to 0>>
<<set $activeSlave to $hostage>>
<<set $activeSlave.ID += 55555>>
<<AddSlave $activeSlave>>

$activeSlave.slaveName, once
<<switch $PC.career>>
<<case "wealth">>
	a popular party girl
<<case "capitalist">>
	a bright young manager
<<case "mercenary">>
	a logistics officer
<<case "engineer">>
	an arcology saleswoman
<<case "medicine">>
	a surgical nurse
<<case "slaver">>
	an abusive pens guard
<<case "celebrity">>
	a popular groupie
<<case "escort">>
	an expensive escort
<<case "gang">>
	a gang member
<<case "servant">>
	a maid
<<default>>
	a prominent Free Cities citizen
<</switch>>
of your acquaintance from before you were an arcology owner, and then a pawn in your rival arcology owner's campaign of psychological warfare against you, is now one of your slaves.
Your hired mercenaries are en route now with your precious cargo.

<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
	<<set $activeSlave.health = 50>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They kept trying to rape me with $arcologies[0].FSSubjugationistRace slaves!". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit a bit more hateful towards <<print $arcologies[0].FSSubjugationistRace>>s.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They raped me with $arcologies[0].FSSubjugationistRace slaves!". She's nearly the same as you remember her, albeit with a slight $arcologies[0].FSSubjugationistRace fetish.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Can I can spend some time with the <<print $arcologies[0].FSSubjugationistRace>>s?". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly asks "Can I get fucked by some <<print $arcologies[0].FSSubjugationistRace>>s?". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Why do you hate <<print $arcologies[0].FSSubjugationistRace>>s so much?! They are a great race, capable of the most sublime love! How dare you ta-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, I'd hate for anything to happen to my best employer." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
	<</if>>
<<case "Racial Supremacism">>
	<<set $activeSlave.health = -100>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you...". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit acting slightly odd and covered in scars.
	<<set $activeSlave.weight to 0>>
	<<set $activeSlave.customTat to "She has slight scarring from being beaten under your rival's rule.">>
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName walks into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "T-thank you... T-thank you..." You gently draw her thin body into a comforting embrace. She's nearly the same as you remember her, albeit thinner, acting odd and covered in many scars.
	<<set $activeSlave.weight = -20>>
	<<set $activeSlave.customTat to "She has noticeable scarring from being beaten under your rival's rule.">>
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shuffles into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "T-thank you..." You gently draw her rail thin body into a comforting embrace, though you can't help but feel her swollen belly pressing into your own. She's nearly the same as you remember her, albeit thinner, pregnant, acting very odd and heavily covered in scars.
	<<set $activeSlave.weight = -50>>
	<<set $activeSlave.customTat to "She has heavy scarring from being beaten under your rival's rule.">>
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName attempts to stumble into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> but only makes it several pained steps before collapsing to the ground. You gently pick up her frail, bloated body and hold it in a comforting embrace. a short "T-thank you..." escapes her tired lips. She's nearly the same as you remember her, albeit emaciated, pregnant, acting very odd and completely covered in scars.
	<<set $activeSlave.weight = -100>>
	<<set $activeSlave.customTat to "She has heavy scarring all over her body from being beaten under your rival's rule.">>
	<<else>>
	Your mercenaries radio you upon arrival. "VIP recovered but... She isn't all there."
	Upon seeing her, it's obvious $activeSlave.slaveName has been completely broken. You beckon to the mercenary captain to give her to you. Holding her in your arms, it's clear that the poor girl is barely clinging to life.
	The mercenary captain apologizes again, "My apologies, we found her like that. I'm sorry." He says, as he and his group exit your penthouse, leaving you with the comatose $activeSlave.slaveName. She looks the same as you remember, albeit emaciated, battered, broken and very pregnant. Although, if she pulls through this, she'll be devoted to you forever.
	<<set $activeSlave.weight = -100>>
	<<set $activeSlave.customTat to "She has intense scarring all over her body from being beaten under your rival's rule.">>
	<</if>>
<<case "Repopulation Focus">>
	<<set $activeSlave.health to 50>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They took my eggs away!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They took my fertility away!". She's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "You don't have to worry about knocking me up, I'm sterile" with a wink. While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "I won't let you ruin my body with a child!" While she looks the same as you remember, she definatly doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially given her hatred for pregnancy.
	<</if>>
<<case "Eugenics">>
	<<set $activeSlave.health to 50>>
	<<if $seeHyperPreg != 1>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, though a medical scan reveals that she is carrying twins.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears, her rounded middle pressing into your own. "They knocked me up!". She's exactly as you remember, though a medical scan reveals that she is carrying twins.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't take them from me, I love them...". While she looks the same as you remember, albeit rather pregnant, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "I won't let you hurt them!", as she covers her pregnant belly. While she looks the same as you remember, albeit very pregnant, she definatly doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially when she realizes her babies didn't follow her here.
	<</if>>
	<<else>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!". You gently wrap your arms around her in a comforting embrace, yet you can't help but notice how distended her belly is. She's exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that she is carrying nearly two dozen babies in her womb.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You try to pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, but her huge pregnant belly prevents you. As she breaks down in tears, she moans "My womb is soo full...". She's nearly the same as you remember her, save for her huge pregnant belly, which a medical scan reveals contains nearly two dozen children.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her super gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough for her monstrous belly to bumb into your own, she says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?". While she looks the same as you remember, albeit grossly pregnant, she certainly doesn't think the same anymore. A medical exam, much to her enjoyment, reveals her overfilled womb contains nearly two dozen children.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "Unless you want to put more babies in me, get back!", as she attempts to cover her super-sized pregnant belly. While she looks the same as you remember, albeit grotesquely pregnant, she certainly doesn't think the same anymore. A medical exam, much to her delight, reveals her near bursting womb contains nearly two dozen children.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you!  I hope my new pregnancy makes me burst all over your fucking off-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. She might be carrying something terrifying in her womb, just lettin' you know." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, save for her notable pot belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially if she is telling the truth about what lurks in her womb.
	<</if>>
	<</if>>
<<case "Gender Radicalism">>
	<<set $activeSlave.health = 60>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not slightly more attached to you.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?". She's exactly as you remember, if not slightly more attached to you.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly shouts "Stay away from me you rapist!". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her views on a girl's place in society.
	<</if>>
<<case "Gender Fundamentalism">>
	<<set $activeSlave.health = 20>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They did such terrible things to my butt!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not a little curious about anal.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They broke my butthole!". She's exactly as you remember, minus her loose rear.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Do you want to fuck my butt?<<if $seeDicks != 0>> Maybe touch my penis?<</if>>". While she looks the same as you remember, minus her very loose butthole<<if $seeDicks != 0>> and miniscule dick<</if>>, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Piss off vagina fucker, slave's asses are for pounding!", before swinging around revealing her gaping butthole. While she looks the same as you remember, minus her gaping anus<<if $seeDicks != 0>>, tiny cock and testicles<</if>>, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.<<if $seeDicks != 0>> She's been rock hard the entire way here, we think she might have something crammed up her rear. What ever it is, it isn't dangerous.<</if>> We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!".<<if $seeDicks != 0>> She quickly flexes her kegels several times and blows a load of cum across your shoes<<else>> She spits on your shoes<</if>>.
	The mercenary captain quickly pulls her back, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember<<if $seeDicks != 0>>, save for her working cock and balls<</if>>, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her penchant for sticking things in butts.
	<</if>>
<<case "Paternalism">>
	<<set $activeSlave.health = -100>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you...". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit acting slightly odd and covered in piercings and tattoos.
	<<set $activeSlave.weight to 0>>
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs "T-thank you... T-thank you...". You gently draw her thin body into a comforting embrace. She's nearly the same as you remember her, albeit thinner, acting odd and covered in piercings and tattoos.
	<<set $activeSlave.weight = -20>>
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs. You gently draw her rail thin body into a comforting embrace, though you can't help but notice several of her ribs are broken. She's barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos.
	<<set $activeSlave.weight = -50>>
	<<elseif $rivalryDuration <= 20>>
	Upon being placed in your office, $activeSlave.slaveName curls into a fetal position and begins sobbing. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she pitifully struggles. You gently draw her emaciated body into a comforting embrace and call out her name, having realized she is blind. She immediately calms down and moves closer to you. She's barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos.
	<<set $activeSlave.weight = -100>>
	<<else>>
	Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..."
	You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of $activeSlave.slaveName. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. She is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean her up, hoping that maybe it will draw her out of her stupor. Deep down, you understand the girl you used to know has been twisted and broken completely; never to be the same again.
	<<set $activeSlave.weight = -100>>
	<</if>>
<<case "Degradationism">>
	<<set $activeSlave.health = 60>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not slightly more attached to you.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?". She's exactly as you remember, if not slightly more attached to you.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Stay away from me you rapist!". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! You're sick! SICK! Don't you-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, minus her rounded belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, seeing as she intends to undermine you at every turn.
	<</if>>
<<case "Body Purism">>
	<<set $activeSlave.health = -30>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc fake tits knocks the wind out of you. You embrace her as best you can as she sobs "Look what they did to my chest! They ruined it!". She looks similar to how you remember, minus her huge chest of course.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc fake tits into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these tit balloons feel so good?!". She looks similar to how you remember, minus her massive chest of course.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her massive weight back and forth, unsure of what to make of you. As you step forward, she attempts to move closer, only to fall to the ground under the weight of her obscene <<print $hostage.boobs>>cc fake tits. You kneel beside her, a hand on her huge fake ass, as she asks "Do you like them? I think they should be bigger...". The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc implants, unsure of what to make of you. As you step forward, she screams "Don't pop my implants!". The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
	Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her.  Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from her once flat chest. Or you could leave her as an immobile ornament, though implants are definitely out of style.
	<</if>>
<<case "Transformation Fetishism">>
	<<set $activeSlave.health = 60>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to force implants into me, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she states "Please don't make me into a blow up doll...". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want balloons on my chest!" While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for implants.
	<</if>>
<<case "Youth Preferentialism">>
	<<set $activeSlave.health = 60>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This old woman tried to make me her pet!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with an old lady!". She's exactly as you remember.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.visualAge >= 50>>Where you always that attractive?<<else>>Can I hang out with some MILFS?<</if>>". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.visualAge >= 50>>You know, you're soo much older than me... I like that", with a wink.<<elseif $PC.visualAge < 35>>Ew, you're soo young. Keep your hands off me!<<else>>Can you hook me up with a nice MILF?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my MILFy wife! I saw your arcology on the way in, its SICK. So many young girls, you're sick you hear me! SI-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for young people.
	<</if>>
<<case "Maturity Preferentialism">>
	<<set $activeSlave.health = 60>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This young girl kept molesting me!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with some young harlot!". She's exactly as you remember.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.visualAge < 35>>Where you always that attractive?<<else>>Can I hang out with the rest of the young ladies?<</if>>". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.visualAge < 35>>You know, you're so young... I like that", with a wink.<<elseif $PC.visualAge >= 50>>Ew, you're soo old. Keep your hands off me!<<else>>Can you hook me up with a nice young girl?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my youthful wife! I saw your arcology on the way in, its SICK. So many old ladies, you're sick you hear me! SI-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for older people.
	<</if>>
<<case "Slimness Enthusiasm">>
	<<set $activeSlave.health = -30>>
	<<set $activeSlave.chem = 100>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "Look what they did to my chest and ass! They ruined them!" She looks similar to how you remember, minus her huge assets of course.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these meat balloons feel so good?!". She looks similar to how you remember, minus her massive assets of course.
	<<elseif $rivalryDuration <= 15>>
	$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you make my tits bigger?". The girl you used to know is barely recognizable under those massive tits and she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc implants, causing her plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, she screams "Don't take my breasts away!". The girl you used to know is barely recognizable under those immense tits and she certainly doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
	Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her.  Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style.
	<</if>>
<<case "Asset Expansionism">>
	<<set $activeSlave.health = 60>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to make my tits huge, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a big boobed freak...". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want tits bigger than my body!". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for huge assets.
	<</if>>
<<case "Pastoralism">>
	<<set $activeSlave.health = 60>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "I've never had to exercise so much, I'm exhausted!". You gently wrap your arms around her soft body in a comforting embrace. She's exactly as you remember.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, feeling the muscles under her chubby body, as she breaks down in tears. "You aren't going to make me pump iron are you?". While she's thinner than you remember, and a little more muscular, her personality is exactly the same.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "I don't want to ever be so heavy again...". She is noticeably thinner and much more muscular than you remember; she certainly doesn't think the same anymore, either.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want ever want to be a fat cow again!". She is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either.
	<<else>>
	Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, she already broke one of our guy's jaw. We think she is tranq'd and restrained enough to bring in. Please be ready."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"
	The mercenary captain is thrown back as she explodes her restraints, having been preparing to gag her. The rest of the troop center their weapons on her, forcing her to back down. She glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $activeSlave.slaveName. She grunts as she exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry.". With a hand on each doorframe, she rips it out of the wall. She lets out a single laugh while scowling at you. She is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. Odds are high that she'll cause problems for you in the future, given her hatred for you and her frightening strength.
	<</if>>
<<case "Physical Idealism">>
	<<set $activeSlave.health = -30>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "They made me fat! My nipples won't stop leaking milk!". She looks similar to how you remember, minus her huge milky assets of course.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc milky breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why did they make me into a cow, I don't understand...". She looks similar to how you remember, minus her massive assets of course.
	<<elseif $rivalryDuration <= 15>>
	$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you milk me?". The girl you used to know is barely recognizable under all that fat and she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, she asks "I hear a baby will make my milk better, would you like to try?". The girl you used to know is barely recognizable under those immense tits and obese body; she certainly doesn't think the same anymore, either.
	<<else>>
	Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
	Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her.  Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style.
	<</if>>
<<case "Chattel Religionism">>
	<<set $activeSlave.health = 50>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy religion, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a disciple of your religion...". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want to be part of your cult!". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
	<</if>>
<<case "Multiculturalism">>
	<<set $activeSlave.health = 60>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They said such crazy things!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me pray for your arcology, why is that?". She's exactly as you remember.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she prays "Please pardon this arcology...". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she drops to her knees and begins praying "Please pardon this arcologies sins! They know naught what they do!". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite a mouth on her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a mercy. As you step forward, she stands her ground. After several steps, she shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"
	The mercenary captain quickly gags her, "My apologies, I did warn you about that mouth. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the disappointed $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, trying to preach her new faith.
	<</if>>
<<default>>
	<<set $activeSlave.health = 40>>
	<<if $rivalryDuration <= 5>>
	Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
	<<elseif $rivalryDuration <= 10>>
	Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy old timey society, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 15>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't make me play along...". While she looks the same as you remember, she certainly doesn't think the same anymore.
	<<elseif $rivalryDuration <= 20>>
	Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want to be part of your crazy society!". While she looks the same as you remember, she definitely doesn't think the same anymore.
	<<else>>
	Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
	Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Remaking a fallen empire, madness! You think yourself a king-"
	The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
	<</if>>
<</switch>>

<<if $rivalryDuration <= 10 or ($rivalryFS is "Racial Supremacism" and $rivalryDuration <= 20) or ($rivalryFS is "Paternalism" and $rivalryDuration <= 20)>>
	She considers you her rescuer, since her previous owner subjected her to unremitting horror in an attempt to offend your philosophy of $rivalryFS. She's overjoyed to be your slave.
<<elseif ($rivalryFS is "Racial Supremacism" and $rivalryDuration > 20) or ($rivalryFS is "Paternalism" and $rivalryDuration > 20)>>
	Her mind and body were destroyed in an attempt to offend your philosophy of $rivalryFS. If she ever recovers, she'd consider you her savior and be overjoyed to be your slave.
<<elseif $rivalryDuration > 20>>
	You took everything from her and she hates you as much as she possibly can for it. You ripped her away from heaven to sentence her to a living hell, and she swears to do everything she can to hurt you.
<<else>>
	She is horrified by this turn of events. Your rival taught her a great deal about slave life in your arcology and indulged her deepest fantasies. $activeSlave.slaveName considers becoming your slave little better than a condemnation to purgatory.
<</if>>

<br><br>
<<include "New Slave Intro">>


code:
:: P invasion [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $nextButton to "Continue">>

<<set $invasionVictory to 1>>

The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain is "marine") || ($terrain is "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>>and advanced towards your home<</if>>.

Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty.
<<if $assistant == 0>>
	Your personal assistant offers terse reports on the efficiency of the point defense fire.
<<else>>
	You get a report on the artillery battle from $assistantName, whose avatar is showing off her prowess at point defense.
	<<if $assistantAppearance is "monstergirl">>
		Her tentacle hair is spread out and forward, forming a concave shape around her face, and she's firing beams from her eyes
	<<elseif $assistantAppearance is "shemale">>
		She's using both hands to aim her massive erection, and is firing blasts of cum
	<<elseif $assistantAppearance is "amazon">>
		She's holding a hide shield and a club, which she's using to swat
	<<elseif $assistantAppearance is "businesswoman">>
		She looks as immaculate as ever. The stern little businesswoman is cradling an expensive fowling piece, which she's using to fire
	<<elseif $assistantAppearance is "fairy">>
		She zips around in the air, getting in close to fire a barrage of little balls of light
	<<elseif $assistantAppearance is "pregnant fairy">>
		Striking a match almost half as long as she is, she happily skips along a line of fireworks and lights them as she goes. One by one they blast off and fly into the sky
	<<elseif $assistantAppearance is "goddess">>
		Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
	<<elseif $assistantAppearance is "hypergoddess">>
		Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
	<<elseif $assistantAppearance is "loli">>
		She's wearing an annoyed expression and is pretending to shoot her fingers
	<<elseif $assistantAppearance is "preggololi">>
		She's wearing a tired expression and is pretending to shoot her fingers
	<<elseif $assistantAppearance is "schoolgirl">>
		She's wearing a fierce expression and holding a baseball bat, using it to swat
	<<else>>
		The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing
	<</if>>
	at depictions of projectiles.
<</if>>
It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible.

The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain is "marine") || ($terrain is "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy.

<<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, who lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>>

<<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There's enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>>

<<if $mercenaries + $personalArms < 2>>
	@@color:red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@color:red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly.
	<<if $terrain == "ravine">>
	<<set $cash -= Math.trunc($cash*0.8)>>
	<<set $cash -= 50000>>
	<<else>>
	<<set $cash -= Math.trunc($cash*0.9)>>
	<<set $cash -= 10000>>
	<</if>>
<<elseif $mercenaries + $personalArms < 6>>
	@@color:yellow;The counterattack succeeds.@@ @@color:red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@color:green;you are acclaimed as a protector of its people.@@
	<<set $invasionVictory to 2>>
	<<set $cash -= Math.trunc($cash*0.2)>>
	<<set $cash -= 5000>>
	<<set $rep += 1000>>
<<else>>

@@color:green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form a irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@color:green;you are acclaimed a hero.@@
<<set $invasionVictory to 3>>
<<set $rep += 2000>>

<<set _newSlaves = []>>
<<for $i to 0; $i < 3; $i++>>
	<<if (random(0,99) < $seeDicks)>>
		<<include "Generate XY Slave">>
	<<else>>
		<<include "Generate XX Slave">>
	<</if>>
	<<set $activeSlave.origin to "She is an enslaved prisoner of war.">>
	<<set _newSlaves.push($activeSlave)>>
<</for>>

<<set $helots += 5>>
<<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">>
<<set $trinkets.push($desc)>>

<<link "Sell your prisoners immediately">>
	<<replace "#result">>
	<<for $i to 0; $i < _newSlaves.length; $i++>>
		<<slaveCost _newSlaves[$i]>>
		<<set $cash += $slaveCost>>
	<</for>>
	Prisoners sold.
	<</replace>>
<</link>>

<<link "Give your prisoners to citizens who displayed bravery during the counterattack">>
	<<replace "#result">>
	<<for $i to 0; $i < _newSlaves.length; $i++>>
		<<slaveCost _newSlaves[$i]>>
		<<set $rep += Math.trunc($slaveCost/10)>>
	<</for>>
	Prisoners @@color:green;given away.@@
	<</replace>>
<</link>>

<<link "Enslave all of your prisoners">>
	<<replace "#result">>
	<<for $i to 0; $i < _newSlaves.length; $i++>>
		<<AddSlave _newSlaves[$i]>>
	<</for>>
	You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology.
	<</replace>>
<</link>>

<</if>>