code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;

namespace Rimworld_Animations
{
    public class PawnRenderSubWorker_HideWhenAnimating : PawnRenderSubWorker
    {

        public override void EditMaterial(PawnRenderNode node, PawnDrawParms parms, ref Material material)
        {
            if (node.tree.pawn.def != ThingDefOf.Human) return;

            if (node.tree.rootNode.AnimationWorker is AnimationWorker_KeyframesExtended
                || node.tree.rootNode.children.Any(x => x.AnimationWorker is AnimationWorker_KeyframesExtended))
            {
                material.color = Color.clear;
                material.shader = ShaderTypeDefOf.Transparent.Shader;
            }
        }

        public override void TransformLayer(PawnRenderNode node, PawnDrawParms parms, ref float layer)
        {

            base.TransformLayer(node, parms, ref layer);

            if (node.tree.pawn.def != ThingDefOf.Human) return;
            layer -= 1000;
        }

    }

}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using UnityEngine;
using Verse;
using Verse.AI;
using rjw.Modules.Interactions.Enums;

namespace Rimworld_Animations {
    public static class AnimationUtility {

        public static void StartAnimation(List<Pawn> participants)
        {
            participants[0].Drawer.renderer.SetAnimation(AnimationDefOf.TestAnimation1);
            participants[1].Drawer.renderer.SetAnimation(AnimationDefOf.TestAnimation2);
        }

        //startgroupanimator with anchor
        //don't anchor to self if anchor is self
        public static void StartGroupAnimation(List<Pawn> participants, GroupAnimationDef groupAnimationDef, int reorder, Thing anchor)
        {

            int seed = GenTicks.TicksGame;

            for (int i = 0; i < participants.Count; i++)
            {

                groupAnimationDef.GetOffset(i, participants[i], out Vector3? position, out int? rotation, reorder);

                if (anchor is Pawn pawn && pawn == participants[i])
                {

                    List<AnimationDef> allAnimationsForPawn = groupAnimationDef.GetAllAnimationsForActor(i, seed, reorder);
                    participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation);
                }
                else
                {
                    //each participant gets their own unique extendedanimatoranchor, important for scribe_deep saving
                    List<AnimationDef> allAnimationsForPawn = groupAnimationDef.GetAllAnimationsForActor(i, seed, reorder);
                    BaseExtendedAnimatorAnchor animatorAnchor = new ExtendedAnimatorAnchor_Thing(anchor);

                    if (RJWAnimationSettings.debugMode)
                    {
                        Log.Message("Now playing animation: " + groupAnimationDef.defName + " Actor Shift: " + reorder);
                    }

                    participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation, animatorAnchor);
                }
            }
        }

        //startgroupanimation without anchor; just play where standing
        public static void StartGroupAnimation(List<Pawn> participants, GroupAnimationDef groupAnimationDef, int reorder)
        {
            int seed = GenTicks.TicksGame;

            for (int i = 0; i < participants.Count; i++)
            {
                List<AnimationDef> allAnimationsForPawn = groupAnimationDef.GetAllAnimationsForActor(i, seed, reorder);
                groupAnimationDef.GetOffset(i, participants[i], out Vector3? position, out int? rotation, reorder);
                participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation);
            }
        }

        public static void StopGroupAnimation(List<Pawn> participants)
        {
            foreach(Pawn pawn in participants)
            {
                pawn.TryGetComp<CompExtendedAnimator>()?.StopAnimating();
            }
        }

        public static void StopGroupAnimation(Pawn participant)
        {
            participant.TryGetComp<CompExtendedAnimator>()?.StopAnimating();
        }

        public static GroupAnimationDef FindGroupAnimation(List<Pawn> participants, out int reorder)
        {
            // go through each context in each GroupAnimationDef
            // if you find one where it returns canAnimationBeUsed (and reorders),
            // return that animation

            //find all, reorder randomly, then find max priority context
            DefDatabase<GroupAnimationDef>.AllDefsListForReading
                .FindAll((GroupAnimationDef x) => x.canAnimationBeUsed(participants))
                .OrderBy(_ => Rand.Int)
                .TryMaxBy((GroupAnimationDef x) => x.Priority(participants), out GroupAnimationDef result);

            reorder = result != null ? result.Reorder(participants) : 0;
            return result;

        }

        public static int GetAnimationLength(Pawn pawn)
        {
            return pawn.TryGetComp<CompExtendedAnimator>().AnimationLength;
        }

    }
}

repo_name: SoyBeanzs/rimworld

license: unknown


code:
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Rimworld_Animations
{
    public class VoiceDef : Def
    {

        public List<ThingDef> races = new List<ThingDef>();
        public Gender gender = Gender.None;
        public List<TraitDef> traits = new List<TraitDef>();
        public bool takesPriority = false;
        public float randomChanceFactor = 1;

        public Dictionary<VoiceTagDef, SoundDef> sounds = new Dictionary<VoiceTagDef, SoundDef>();

        public bool VoiceFitsPawn(Pawn pawn)
        {

            //doesn't match any of the races
            if (!races.Exists(x => x == pawn.def)) return false;

            //doesn't match gender
            if (gender != Gender.None && pawn.gender != gender) return false;

            //if traits list is not empty, and pawn doesn't have any of the designated traits, doesn't match
            if (!traits.Empty() && !traits.Any(trait => pawn.story.traits.HasTrait(trait))) return false;

            return true;

        }

    }
}


code:
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Rimworld_Animations
{
    [DefOf]
    public static class VoiceDefOf
    {
        static VoiceDefOf()
        {
            DefOfHelper.EnsureInitializedInCtor(typeof(VoiceDefOf));
        }

        public static VoiceDef Voice_HumanMale;
        public static VoiceDef Voice_HumanFemale;
    }
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Rimworld_Animations
{
    public class VoiceTagDef : Def
    {

        public float probability = 1;

    }
}


code:
<?xml version="1.0" encoding="utf-8"?>

<ModMetaData>
	<name>Rimworld Animations 2.0</name>
	<author>C0ffee</author>
  <url>https://gitgud.io/c0ffeeeeeeee/rimworld-animations</url>
	<supportedVersions>

1.5

	</supportedVersions>
	<packageId>c0ffee.rimworld.animations</packageId>
	<modDependencies>

			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>

			<packageId>UnlimitedHugs.HugsLib</packageId>
			<displayName>HugsLib</displayName>
			<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
			<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>

			<packageId>rim.job.world</packageId>
			<displayName>RimJobWorld</displayName>
			<downloadUrl>https://www.loverslab.com/topic/110270-mod-rimjobworld/</downloadUrl>

	</modDependencies>
	<loadAfter>

UnlimitedHugs.HugsLib

brrainz.harmony

erdelf.humanoidalienraces

nals.facialanimation

com.yayo.yayoAni

	</loadAfter>
	<loadBefore>
	</loadBefore>
	<incompatibleWith>
	</incompatibleWith>
	<description>
    Rimworld Animations 2.0! Hurray!

    Questions or bugs?
    Chat with me on the forums: https://www.loverslab.com/topic/140386-rjw-animations/
    Or on the rjw discord: https://discord.gg/CXwHhv8

  </description>
</ModMetaData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
  <identifier>Rimworld-Animations</identifier>
  <version>2.0.0</version>
</Manifest>


code:
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

	<!-- Mod menu -->
	<RimAnim_ModSettings>RJW Animation Settings</RimAnim_ModSettings>
	<RimAnim_SoundOverride>启用声音覆盖</RimAnim_SoundOverride>
	<RimAnim_GenitalRotation>控制生殖器旋转</RimAnim_GenitalRotation>
	<RimAnim_OrgasmQuiver>启用高潮颤抖</RimAnim_OrgasmQuiver>
	<RimAnim_RapeShiver>启用强奸颤动</RimAnim_RapeShiver>
	<RimAnim_HeartsDuringLovin>性爱时启用心形</RimAnim_HeartsDuringLovin>
	<RimAnim_PlayNonsexual>播放非性行为的动画 (牵手、亲热)</RimAnim_PlayNonsexual>
	<RimAnim_AnimManagerTab>启用动画管理器选项卡</RimAnim_AnimManagerTab>
	<RimAnim_ShiverIntensity>颤抖/颤动强度 (默认为 2): </RimAnim_ShiverIntensity>
	<RimAnim_Voices>在动画期间播放语音</RimAnim_Voices>
	<RimAnim_HumanlikeVoicesDefault>如果没有找到外星种族的声音，则默认播放人类的声音</RimAnim_HumanlikeVoicesDefault>
	<RimAnim_DebugMode>调试模式</RimAnim_DebugMode>
	<RimAnim_FloatRangeRenderTree>调整渲染树偏移表单的浮动范围:</RimAnim_FloatRangeRenderTree>

	<!-- Main Tab Window -->
	<RimAnims_AnimManager>Animation Manager</RimAnims_AnimManager>
	<RimAnims_Warning>警告--一般情况下，你不想更改人类偏移值，只想更改外星种族偏移值或动物偏移值</RimAnims_Warning>
	<RimAnims_CopyToClipboard>将偏移值复制到剪贴板</RimAnims_CopyToClipboard>
	<RimAnims_ShareSettings>将偏移值粘贴到 OffsetDef 中，或在 Discord 中共享</RimAnims_ShareSettings>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

	<!-- Mod menu -->
	<RimAnim_ModSettings>RJW Animation Settings</RimAnim_ModSettings>
	<RimAnim_SoundOverride>啟用聲音覆蓋</RimAnim_SoundOverride>
	<RimAnim_GenitalRotation>控制生殖器旋轉</RimAnim_GenitalRotation>
	<RimAnim_OrgasmQuiver>啟用高潮顫抖</RimAnim_OrgasmQuiver>
	<RimAnim_RapeShiver>啟用強姦顫動</RimAnim_RapeShiver>
	<RimAnim_HeartsDuringLovin>性愛時啟用心形</RimAnim_HeartsDuringLovin>
	<RimAnim_PlayNonsexual>播放非性行為的動畫 (牽手、親熱)</RimAnim_PlayNonsexual>
	<RimAnim_AnimManagerTab>啟用動畫管理器選項卡</RimAnim_AnimManagerTab>
	<RimAnim_ShiverIntensity>顫抖/顫動強度 (預設為 2): </RimAnim_ShiverIntensity>
	<RimAnim_Voices>在動畫期間播放語音</RimAnim_Voices>
	<RimAnim_HumanlikeVoicesDefault>如果沒有找到外星種族的聲音，則默認播放人類的聲音</RimAnim_HumanlikeVoicesDefault>
	<RimAnim_DebugMode>除錯模式</RimAnim_DebugMode>
	<RimAnim_FloatRangeRenderTree>調整渲染樹偏移表單的浮動範圍:</RimAnim_FloatRangeRenderTree>

	<!-- Main Tab Window -->
	<RimAnims_AnimManager>Animation Manager</RimAnims_AnimManager>
	<RimAnims_Warning>警告--一般情況下，你不想更改人類偏移值，只想更改外星種族偏移值或動物偏移值</RimAnims_Warning>
	<RimAnims_CopyToClipboard>將偏移值複製到剪貼板</RimAnims_CopyToClipboard>
	<RimAnims_ShareSettings>將偏移值黏貼到 OffsetDef 中，或在 Discord 中共享</RimAnims_ShareSettings>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

	<!-- Mod menu -->
	<RimAnim_ModSettings>RJW Animation Settings</RimAnim_ModSettings>
	<RimAnim_SoundOverride>Enable Sound Override</RimAnim_SoundOverride>
	<RimAnim_GenitalRotation>Control Genital Rotation</RimAnim_GenitalRotation>
	<RimAnim_OrgasmQuiver>Enable Orgasm Quiver</RimAnim_OrgasmQuiver>
	<RimAnim_RapeShiver>Enable Rape Shiver</RimAnim_RapeShiver>
	<RimAnim_HeartsDuringLovin>Enable hearts during lovin'</RimAnim_HeartsDuringLovin>
	<RimAnim_PlayNonsexual>Play animation for nonsexual acts (handholding, makeout)</RimAnim_PlayNonsexual>
	<RimAnim_AnimManagerTab>Enable Animation Manager Tab</RimAnim_AnimManagerTab>
	<RimAnim_ShiverIntensity>Shiver/Quiver Intensity (default 2): </RimAnim_ShiverIntensity>
	<RimAnim_Voices>Play voices during animations</RimAnim_Voices>
	<RimAnim_HumanlikeVoicesDefault>Play human voices by default, when none found for alien race</RimAnim_HumanlikeVoicesDefault>
	<RimAnim_DebugMode>Debug Mode</RimAnim_DebugMode>
	<RimAnim_FloatRangeRenderTree>Float range for Debug Render Tree offset menu: </RimAnim_FloatRangeRenderTree>

	<!-- Main Tab Window -->
	<RimAnims_AnimManager>Animation Manager</RimAnims_AnimManager>
	<RimAnims_Warning>Warning--You generally don't want to change human offsets, only alien offsets or animals</RimAnims_Warning>
	<RimAnims_CopyToClipboard>Copy Offset to Clipboard</RimAnims_CopyToClipboard>
	<RimAnims_ShareSettings>Paste offset values in OffsetDef, or share in Discord</RimAnims_ShareSettings>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <OffsetManager.label>gerenciador de posições</OffsetManager.label>
  <OffsetManager.description>Controla as posições sexuais dos colonos.</OffsetManager.description>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Dog_Doggystyle.label>estilo cachorrinho</Dog_Doggystyle.label>
  <Horse_Cowgirl.label>vaqueira</Horse_Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Tribadism.label>tribadismo</Tribadism.label>
  <Cunnilingus.label>cunilíngua</Cunnilingus.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Double_Penetration.label>dupla penetração</Double_Penetration.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Doggystyle.label>estilo cachorrinho</Doggystyle.label>
  <Blowjob.label>boquete</Blowjob.label>
  <ReverseStandAndCarry.label>69</ReverseStandAndCarry.label>
  <Cowgirl.label>vaqueira</Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<loadFolders>
	<v1.1>

/

1.1

	</v1.1>
	<v1.2>

/

1.2

Patch_HatsDisplaySelection/1.2

	</v1.2>
	<v1.3>

/

1.3

Patch_HatsDisplaySelection/1.2

Patch_SexToysMasturbation

Patch_SexToysMasturbation/1.3

	</v1.3>
	<v1.4>

/

1.4

Patch_HumanoidAlienRaces/1.4

Patch_HatsDisplaySelection/1.2

Patch_SexToysMasturbation

Patch_SexToysMasturbation/1.4

	</v1.4>
	<v1.5>

/

1.5

Patch_HumanoidAlienRaces/1.5

Patch_SexToysMasturbation/1.5

Patch_FacialAnimation/1.5

Patch_NoRimNudeWorld/1.5

Patch_NoRimNudeWorldZoo/1.5

	</v1.5>

</loadFolders>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{11DC70AF-FF23-4D4D-A4E5-6453664B1A12}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Milkable_Colonists_Animations</RootNamespace>
    <AssemblyName>Milkable-Colonists-Animations</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.5\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\Patches\Harmony_PatchAll.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Milkable-Colonists-Animations")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Milkable-Colonists-Animations")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("11dc70af-ff23-4d4d-a4e5-6453664b1a12")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using HarmonyLib;
using System.Reflection;

namespace MC_Animations {

    [StaticConstructorOnStartup]
    public static class Harmony_PatchAll {

        static Harmony_PatchAll() {

            Harmony val = new Harmony("mcanim");
            val.PatchAll(Assembly.GetExecutingAssembly());

        }
    }
}


code:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

</Patch>


code:
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using AlienRace;

namespace Rimworld_Animations {

	[StaticConstructorOnStartup]
	public static class HarmonyPatch_AlienRace
	{
		static HarmonyPatch_AlienRace()
		{
			(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
							prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
		}

		/* todo: replace jank prefix with this
		public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
        {
			CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();

			if (animator == null || !animator.isAnimating)
            {
				return;
            }

			if(addon.alignWithHead || addon.drawnInBed)
            {
				rot = animator.headFacing;
				angle = animator.headAngle;
				offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;

			}
			else
            {
				rot = animator.bodyFacing;
				angle = animator.bodyAngle;
				offsetVector += animator.deltaPos;
            }

        }
		*/
		public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
		{

			if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || !CompBodyAnimator.IsAnimating(pawn)) return true;
			if (!(pawn.def is ThingDef_AlienRace alienProps) || renderFlags.FlagSet(PawnRenderFlags.Invisible)) return false;

			List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
			AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

			bool flag = renderFlags.FlagSet(PawnRenderFlags.Portrait);
			bool flag2 = renderFlags.FlagSet(PawnRenderFlags.Invisible);

			for (int i = 0; i < addons.Count; i++)
			{
				AlienPartGenerator.BodyAddon ba = addons[index: i];

				if (!ba.CanDrawAddon(pawn: pawn)) continue;

				bool forceDrawForBody = false;
				if (alienProps.defName.Contains("Orassan") && ba.path.ToLower().Contains("tail"))
                {
					forceDrawForBody = true;
                }
				AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
				Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero;
				AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
				Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
				vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
				float num = ba.angle;
				if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.North)
				{
					if (ba.layerInvert)
					{
						vector2.y = 0f - vector2.y;
					}
					num = 0f;
				}
				if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.East)
				{
					num = 0f - num;
					vector2.x = 0f - vector2.x;
				}
				Graphic addonGraphic = comp.addonGraphics[i];

				addonGraphic.drawSize = ((flag && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? ((flag ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) * (ModsConfig.BiotechActive ? (pawn.ageTracker.CurLifeStage.headSizeFactor ?? 1.5f) : 1.5f)) : ((flag ? comp.customPortraitDrawSize : comp.customDrawSize) * (ModsConfig.BiotechActive ? pawn.ageTracker.CurLifeStage.bodySizeFactor : 1f) * 1.5f)) : (Vector2.one * 1.5f));

				if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
				{

					Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);

					GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : headOffset - addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing)) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
					quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow));

				}

				else
				{
					Quaternion addonRotation;
					if (AnimationSettings.controlGenitalRotation && ba.path.ToLower().Contains("penis"))
                    {
						addonRotation = Quaternion.AngleAxis(pawnAnimator.genitalAngle, Vector3.up);
					}
					else
                    {
						addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
					}

					if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
					{
						GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
						quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
					}

					else
                    {
						GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
						quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
					}

				}

			}

			return false;
		}
	}

	/*

    [HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
    public static class HarmonyPatch_AlienRace {

		public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
        {

			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
			AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();

			if (pawnAnimator != null && pawnAnimator.isAnimating)
            {

				if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
                {

					AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
					Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
					AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
					Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
					vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
					float num = bodyAddon.angle;
					if (rotation == Rot4.North)
					{
						if (bodyAddon.layerInvert)
						{
							vector2.y = -vector2.y;
						}
						num = 0f;
					}
					if (rotation == Rot4.East)
					{
						num = -num;
						vector2.x = -vector2.x;
					}

					vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
					quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
					loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
					mat = graphic.MatAt(rot: pawnAnimator.headFacing);
				}
				else
                {

					AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
					Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
					AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
					Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
					vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
					float num = bodyAddon.angle;
					if (rotation == Rot4.North)
					{
						if (bodyAddon.layerInvert)
						{
							vector2.y = -vector2.y;
						}
						num = 0f;
					}
					if (rotation == Rot4.East)
					{
						num = -num;
						vector2.x = -vector2.x;
					}
					quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
					loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);

				}

			}
			GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);

			/*
			if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
            {

				if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
                {
					orassan = true;

					if(bodyAddon.path.Contains("closed"))
                    {
						return;
                    }

					if (bodyAddon.bodyPart.Contains("ear"))

					{
						orassan = true;

						orassanv = new Vector3(0, 0, 0.23f);
						if (pawnAnimator.headFacing == Rot4.North)
						{
							orassanv.z -= 0.1f;
							orassanv.y += 1f;

							if(bodyAddon.bodyPart.Contains("left"))
                            {
								orassanv.x += 0.03f;
                            } else
                            {
								orassanv.x -= 0.03f;
							}

						}
						else if (pawnAnimator.headFacing == Rot4.East)
						{
							orassanv.x -= 0.1f;
						}
						else if (pawnAnimator.headFacing == Rot4.West)
						{
							orassanv.x = 0.1f;
						}
						else
                        {
							orassanv.z -= 0.1f;
							orassanv.y += 1f;

							if (bodyAddon.bodyPart.Contains("right"))
							{
								orassanv.x += 0.05f;
							}
							else
							{
								orassanv.x -= 0.05f;
							}
						}
						orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
					}
				}

			GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
					quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
			}

			else
            {

			}

		}

		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
        {
			List<CodeInstruction> ins = instructions.ToList();
			for (int i = 0; i < ins.Count; i++)
            {

				Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };

				if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
                {

					yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
					yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
					yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
					yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
					yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
					yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
					yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
					yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation

					yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));

                }

				else
                {
					yield return ins[i];
				}
            }
        }

		public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
		{
			if(pawn == null)
            {
				return true;
			}

			CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();

			if(anim == null)
            {
				return true;
            }

			if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
			{
				//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
			}

			return true;

		}
	}

	*/

}


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{C76F3790-9AC0-4827-ACD5-84174238954F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_HumanoidAlienRaces</RootNamespace>
    <AssemblyName>Patch_HumanoidAlienRaces</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.5\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="AlienRace">
      <HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.5\Assemblies\AlienRace.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations">
      <HintPath>..\1.4\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="1.5\Source\Patches\Harmony_PatchAll.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.5\Assemblies\Patch_HumanoidAlienRaces.dll" />
  </ItemGroup>
  <ItemGroup />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_HumanoidAlienRaces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_HumanoidAlienRaces")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c76f3790-9ac0-4827-acd5-84174238954f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<!-- placeholder for when RimNude isn't installed -->
	<PawnRenderNodeTagDef>
		<defName>RimNude_Penis</defName>
	</PawnRenderNodeTagDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<!-- placeholder for when RimNude isn't installed -->
	<PawnRenderNodeTagDef>
		<defName>AnimalPenis</defName>
	</PawnRenderNodeTagDef>
</Defs>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Rimworld-Animations")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rimworld-Animations")]
[assembly: AssemblyCopyright("Copyright ©  2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("71b05d71-67b2-4014-82cd-18c20ac0882f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{71B05D71-67B2-4014-82CD-18C20AC0882F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Rimworld_Animations</RootNamespace>
    <AssemblyName>Rimworld-Animations</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.5\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="AlienRace">
      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\rjw\1.5\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW-ToysAndMasturbation">
      <HintPath>..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.IMGUIModule">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="1.5\Source\Actors\Actor.cs" />
    <Compile Include="1.5\Source\Actors\AlienRaceOffset.cs" />
    <Compile Include="1.5\Source\Animations\AnimationOffsets\AnimationOffsetDef.cs" />
    <Compile Include="1.5\Source\Animations\AnimationOffsets\Offsets\AnimationOffset_AgeRange.cs" />
    <Compile Include="1.5\Source\Animations\AnimationOffsets\Offsets\AnimationOffset_BodyType.cs" />
    <Compile Include="1.5\Source\Animations\AnimationOffsets\Offsets\AnimationOffset_BodyTypeGendered.cs" />
    <Compile Include="1.5\Source\Animations\AnimationOffsets\Offsets\AnimationOffset_Single.cs" />
    <Compile Include="1.5\Source\Animations\AnimationOffsets\Offsets\BaseAnimationOffset.cs" />
    <Compile Include="1.5\Source\Animations\AnimationOffsets\Offsets\BodyTypeOffset.cs" />
    <Compile Include="1.5\Source\Animations\AnimationProps\AnimationPropDef.cs" />
    <Compile Include="1.5\Source\Animations\AnimationWorkers\AnimationWorker_KeyframesExtended.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\BasePawnTest.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Never.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Humanlike.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_PrisonerOfColony.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_SlaveOfColony.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Always.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_JobDef.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Multi.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Race.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_RJWCanBeFucked.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_RJWCanFuck.cs" />
    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Trait.cs" />
    <Compile Include="1.5\Source\Comps\CompExtendedAnimator.cs" />
    <Compile Include="1.5\Source\Comps\CompProperties_ExtendedAnimator.cs" />
    <Compile Include="1.5\Source\Comps\CompProperties_ThingAnimator.cs" />
    <Compile Include="1.5\Source\Comps\CompThingAnimator.cs" />
    <Compile Include="1.5\Source\Comps\ExtendedAnimatorAnchor\BaseExtendedAnimatorAnchor.cs" />
    <Compile Include="1.5\Source\Comps\ExtendedAnimatorAnchor\ExtendedAnimatorAnchor_Thing.cs" />
    <Compile Include="1.5\Source\Comps\ExtendedAnimatorAnchor\ExtendedAnimatorAnchor_Vector3.cs" />
    <Compile Include="1.5\Source\Defs\AnimationDefOf.cs" />
    <Compile Include="1.5\Source\Animations\GroupAnimations\GroupAnimationContexts\BaseGroupAnimationContext.cs" />
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    <Content Include="About\Manifest.xml" />
    <Content Include="Languages\English\Keyed\RJWAnimations-LanguageData.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\MainButtonDef\MainButtonDef.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Beast.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Lesbian.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Multi.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_vanilla.xml" />
    <Content Include="LoadFolders.xml" />
    <Content Include="Patch_FacialAnimation\1.5\Patches\AnimationPatch_HideHeadWhenAnimating.xml" />
    <Content Include="Patch_NoRimNudeWorldZoo\1.5\Defs\PawnRenderNodeTagDef_AnimalPenisPlaceholder.xml" />
    <Content Include="Patch_NoRimNudeWorld\1.5\Defs\PawnRenderNodeTagDef_RimnudePenisPlaceholder.xml" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.5\Source\Extensions\" />
    <Folder Include="1.5\Source\Patches\OtherModPatches\" />
    <Folder Include="1.5\Source\Settings\" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29905.134
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rimworld-Animations", "Rimworld-Animations.csproj", "{71B05D71-67B2-4014-82CD-18C20AC0882F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Milkable-Colonists-Animations", "Milkable-Colonists-Animations\Milkable-Colonists-Animations.csproj", "{11DC70AF-FF23-4D4D-A4E5-6453664B1A12}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{71B05D71-67B2-4014-82CD-18C20AC0882F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{71B05D71-67B2-4014-82CD-18C20AC0882F}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{71B05D71-67B2-4014-82CD-18C20AC0882F}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{71B05D71-67B2-4014-82CD-18C20AC0882F}.Release|Any CPU.Build.0 = Release|Any CPU
		{11DC70AF-FF23-4D4D-A4E5-6453664B1A12}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{11DC70AF-FF23-4D4D-A4E5-6453664B1A12}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{11DC70AF-FF23-4D4D-A4E5-6453664B1A12}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{11DC70AF-FF23-4D4D-A4E5-6453664B1A12}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
		SolutionGuid = {7E01292A-D76F-4CA3-AA64-085B84ECD905}
	EndGlobalSection
EndGlobal


code:
/1chan.conf
/instance-config.php
/scripts/cron.sh
/www/uploads
/app/views/static

repo_name: devarped/pierwszykanal

path: .gitignore

license: mit


code:
source posts
{
    type = mysql
    sql_host = localhost
    sql_user = <DB_USER>
    sql_pass = <DB_PASSWORD>
    sql_db = <DB_NAME>
    sql_port = 3306

    sql_query_pre = SET NAMES utf8mb4
    sql_query_pre = SET CHARACTER SET utf8mb4

    sql_query = SELECT id, rated, category, created_at, updated_at, link, title, text, text_full, rate, comments FROM 1chan_post WHERE hidden = 0
    sql_attr_bool = rated
    sql_attr_uint = category
	sql_attr_bigint = rate
	sql_attr_uint = comments
	sql_attr_timestamp = created_at
	sql_attr_timestamp = updated_at

#    sql_query_info = SELECT * FROM 1chan_post WHERE ID = $id
}

source forceometer {
    type = mysql
    sql_host = localhost
    sql_user = <DB_USER>
    sql_pass = <DB_PASSWORD>
    sql_db = <DB_NAME>
    sql_port = 3306

    sql_query_pre = SET NAMES utf8mb4
    sql_query_pre = SET CHARACTER SET utf8mb4

    sql_query_pre = CREATE TEMPORARY TABLE \
                        1chan_forceometer_index ( \
                            id INT NOT NULL, \
                            ip VARCHAR(16), \
                            title VARCHAR(255) DEFAULT '', \
                            text TEXT, \
                            created_at INT(32) NOT NULL, \
                            uniq_f INT(1) NOT NULL DEFAULT 0, \
                            uniq_m INT(1) NOT NULL DEFAULT 0, \
                            PRIMARY KEY (id), KEY (ip) \
                        ) \
                    ENGINE=MyISAM;

    sql_query_pre = INSERT IGNORE INTO 1chan_forceometer_index (id, ip, title, text, created_at) \
                        SELECT 1chan_post.id, 1chan_post.ip, 1chan_post.title, CONCAT(1chan_post.text, ' ', 1chan_post.text_full) as text, 1chan_post.created_at \
                            FROM 1chan_post;

    sql_query_pre = INSERT IGNORE INTO 1chan_forceometer_index (id, ip, text, created_at) \
                        SELECT 1chan_comment.id, 1chan_comment.ip, 1chan_comment.text, 1chan_comment.created_at \
                            FROM 1chan_comment;

    sql_query_pre = UPDATE 1chan_forceometer_index, \
                        ( \
                            SELECT id, ip, FROM_UNIXTIME(created_at, '%Y%m') as month_at \
                                FROM 1chan_comment \
                                    GROUP BY ip, month_at \
                        ) as slice \
                        SET 1chan_forceometer_index.uniq_m = 1 \
                        WHERE 1chan_forceometer_index.id = slice.id;

    sql_query_pre = UPDATE 1chan_forceometer_index, \
                        ( \
                            SELECT id, ip, FROM_UNIXTIME(created_at, '%Y%m') as month_at \
                                FROM 1chan_post \
                                    GROUP BY ip, month_at \
                        ) as slice \
                        SET 1chan_forceometer_index.uniq_m = 1 \
                        WHERE 1chan_forceometer_index.id = slice.id;

    sql_query_pre = UPDATE 1chan_forceometer_index, \
                        ( \
                            SELECT id \
                                FROM 1chan_comment \
                                    GROUP BY ip \
                        ) as slice \
                        SET 1chan_forceometer_index.uniq_f = 1 \
                        WHERE 1chan_forceometer_index.id = slice.id;

    sql_query_pre = UPDATE 1chan_forceometer_index, \
                        ( \
                            SELECT id \
                                FROM 1chan_post \
                                    GROUP BY ip \
                        ) as slice \
                        SET 1chan_forceometer_index.uniq_f = 1 \
                        WHERE 1chan_forceometer_index.id = slice.id;

    sql_query = SELECT id, title, text, created_at, uniq_m, uniq_f FROM 1chan_forceometer_index;
    sql_attr_bool = uniq_m
    sql_attr_bool = uniq_f
	sql_attr_timestamp = created_at
}

index forceometer
{
    source = forceometer

    path = /var/lib/sphinx/data/forceometer

    docinfo = extern

    mlock = 0

    min_word_len = 3

#    charset_type = utf-8
    charset_table = 0..9, A..Z->a..z, _, a..z, U+410..U+42F->U+430..U+44F, U+430..U+44F

	phrase_boundary	= ., ?, !
	html_strip = 1
}

index posts
{
    source = posts

    path = /var/lib/sphinx/data/posts
    docinfo = extern

    mlock = 0

    min_word_len = 2

    morphology 	= stem_en, stem_ru, soundex
#    charset_type = utf-8
    charset_table = 0..9, A..Z->a..z, _, a..z, U+410..U+42F->U+430..U+44F, U+430..U+44F

	phrase_boundary	= ., ?, !

	html_strip = 1

    min_infix_len = 2

    index_exact_words = 1;
}

indexer
{
    mem_limit = 64M
    max_iops = 40
}

searchd
{
    listen = 127.0.0.1:3312
    log = /var/lib/sphinx/data/searchd.log

    read_timeout = 5
    max_children = 30

    pid_file = /var/www/1chan/searchd.pid
#    max_matches = 1000
}


code:
1chan.pl
=====

Движок сайта [1chan.pl](https://1chan.pl/), основанный на [слитом движке 1chan.ru](https://github.com/jlbyrey/1chan). Как и оригинал, форк лицензирован на условиях GNU Affero General Public License, версия 3.

Так как открытие исходных кодов не входило в первоначальные планы, история изменений движка до момента его загрузки недоступна.

# Отличия от оригинала

## Техническое
* Полная доменонезависимость (за исключением экзотических случаев вроде подключения по IP-адресу, так как JS ожидает наличие реалплексора на поддомене pipe)
* Кодировка БД сменена на utf8mb4 для защиты от порванной разметки
* Внесена правка для работы движка на PHP 7.x
* Также внесены правки в конфигурацию sphinx для работы на современных версиях

## Добавлено
* Онлайн-ссылки, принимающие любой сайт (требует включения в администраторской)
* CSS-твики с [1chan.ca](https://1chan.ca/), среди них непроработанная защита от постов-"стен"
* Превью Youtube-видео по нажатию на ссылку
* Говорилка
* Новые смайлики, в том числе уже бывшие на 1chan.ca
* Время с точностью до секунд
* Вставка картинок с RGhost заменена на Imgur

## Багфиксы
* Страница при отправке сообщений с включённой капчей больше не перезагружается
* Починен общий чат
* Починено отображение названий новостей в "последних комментариях"
* Убрана пустая полоска у низа Чио-Чичи

## Баги и удалённый функционал
* Убраны все иконки принадлежности, кроме "Анонима"
* Убран Jabber-бот по причине невостребованности и возможной поломки им функциональности сайта
* В связи с изменением поведения онлайн-ссылок убрана часть функционала, связанная с их разграничением на категории
* Удалены потенциально небезопасные фичи разметки, такие, как использование HTML-тегов и вставка картинок с любого сайта
* Ради безопасности отключена возможность вставлять картинки со сторонних источников
* При добавлении ссылок в спамлист возможно отсутствие ответа "Ссылка запрещена". Впрочем, ссылки спамлистом всё равно не пропускаются.

# Установка
Мало чем отличается от [оригинальной версии](https://github.com/jlbyrey/1chan). Как было сказано выше, движок также способен работать на более новых версиях программ, тестировалось на PHP 7.4, MariaDB 10.4 и Sphinx 2.2. Требуется Redis не старее 4.0.

В отличие от оригиналнього движка, данный форк читает настройки из файла `instance-config.php`. Скопируйте содержимое `instance-config.php.example` в него, и измените его согласно своим настройкам.

Для работы онлайн-ссылок зайдите в /admin/, "Каналы" и пропишите указанные на странице строчки. Для автоматический их чистки на основе доступности сервера (а также проверки доступности ссылок в футере) скопируйте `cron.sh.example` в `cron.sh`, заменив путь к движку на свой, и добавьте его запуск в crontab каждые N минут.

# Обновление
Движок оптимизирован для vichan-подобного обновления. Для обновления его до актуальной версии из репозитория достаточно выполнить `git pull`, находясь в корневой папке движка.


code:
<?php
require '../instance-config.php';
/**
 * Установка констант путей:
 */
define('WEB_DIR',         getcwd());
define('APPLICATION_DIR', dirname(__FILE__));
define('LIBS_DIR',        APPLICATION_DIR .'/classes');
define('CONTROLLERS_DIR', APPLICATION_DIR .'/controllers');
define('HELPERS_DIR',     APPLICATION_DIR .'/helpers');
define('MODELS_DIR',      APPLICATION_DIR .'/models');
define('VIEWS_DIR',       APPLICATION_DIR .'/views');
define('CONFIG_PATH',     APPLICATION_DIR .'/config.php');
define('UPLOAD_PATH',     WEB_DIR .'/uploads');

/**
 * Подключение библиотек:
 */
require_once(LIBS_DIR .'/kvs.class.php');
require_once(LIBS_DIR .'/config.class.php');
require_once(LIBS_DIR .'/controller.class.php');
require_once(LIBS_DIR .'/pdo.class.php');
require_once(LIBS_DIR .'/session.class.php');
require_once(LIBS_DIR .'/template.class.php');
require_once(LIBS_DIR .'/3rdparty/kcaptcha/kcaptcha.class.php');
require_once(LIBS_DIR .'/3rdparty/sphinx.class.php');
require_once(LIBS_DIR .'/3rdparty/texy.class.php');
require_once(LIBS_DIR .'/3rdparty/realplexor.class.php');
require_once(LIBS_DIR .'/3rdparty/rss.class.php');

/**
 * Главный класс приложения:
 */
class Application
{
	/**
	 * Пути к контроллерам:
	 */
	private $routes = array();

	/**
	 * Контроллер и действие:
	 */
	private $controller = null;
	private $action     = null;

	/**
	 * Вызов экземпляра класса:
	 */
	public static function getInstance()
	{
		static $instance;

		if (!is_object($instance))
			$instance = new Application();

		return $instance;
	}

	/**
	 * Конструктор:
	 */
	private function __construct()
	{
		spl_autoload_register(array($this, 'classAutoloader'));

		$config = Config::getInstance();
		$this -> routes = $config['routes'];
	}

	/**
	 * Функция-обработчик загрузчик классов:
	 * $className - имя класса.
	 */
	protected function classAutoloader($className)
	{
		$className = strtolower(str_replace('_', '/', $className));

		switch(true)
		{
			case (substr($className, -10) == 'controller'):
				include(CONTROLLERS_DIR .'/'. substr($className, 0, -10) .'.controller.php');
				break;

			case (substr($className, -6) == 'helper'):
				include(HELPERS_DIR .'/'. substr($className, 0, -6) .'.helper.php');
				break;

			case (substr($className, -5) == 'model'):
				include(MODELS_DIR .'/'. substr($className, 0, -5) .'.model.php');
				break;
		}
	}

	/**
	 * Получение текущего контроллера:
	 */
	public function getController()
	{
		return $this -> controller;
	}

	/**
	 * Получение текущего действия:
	 */
	public function getAction()
	{
		return $this -> action;
	}

	/**
	 * Запуск приложения:
	 */
	public function run()
	{
		Session::getInstance();

		$parameters =& $_GET;
		$request    =  isset($_GET['q']) ?
		                     $_GET['q'] : '/';

		try {
			if (!is_null($this -> routes))
			{
				foreach($this -> routes as $route => $params)
				{
					if (preg_match_all('/^' . addcslashes($route, '/') . '(?:\/*)?$/i', $request, $matches))
					{
						$i = 0;

						foreach($params as $key => $value)
						{
							if (sizeof($matches) > ++$i)
							{
								if (is_int($key))
									$parameters[$value] = $matches[$i][0];
								else
									$parameters[$key] = $matches[$i][0];
							}
							else
							{
								$parameters[$key] = $value;
							}
						}

						break;
					}
				}

				if (array_key_exists('controller', $parameters))
				{
					if (array_key_exists('action', $parameters) && !empty($parameters['action']))
					{
						$this -> go($parameters['controller'], $parameters['action']);
						return true;
					}

					$this -> go($parameters['controller']);
					return true;
				}
			}
		}
		catch(Exception $e)
		{
			$this -> go('errors_error500');
			return false;
		}

		$this -> go('errors_error404');
		return false;
	}

	/**
	 * Метод перехода к определенному контроллеру приложения:
	 * $controller - имя контроллера.
	 * $action     - имя действия контроллера.
	 */
	public function go($controller, $action = 'index')
	{
		if (class_exists($controller .'Controller'))
		{
			$template = new Template();
			$ctrl_class = $controller .'Controller';
			$ctrl       = new $ctrl_class($this, $template);

			if (@$_SERVER['HTTP_X_REQUESTED_WITH'] == 'XMLHttpRequest')
			{
				if (method_exists($ctrl, $action .'AjaxAction'))
				{
					$this -> controller = $controller;
					$this -> action     = $action;

					$result = json_encode(call_user_func(array($ctrl, $action .'AjaxAction'), $this));
				}
				else
					$result = json_encode(false);

				$template -> headerOk();
				$template -> headerNoCache();
				$template -> headerContentType('text/javascript', 'UTF-8');
				die($result);
			}

			if (method_exists($ctrl, $action .'Action'))
			{
				$this -> controller = $controller;
				$this -> action     = $action;

				if (call_user_func(array($ctrl, $action .'Action'), $this, $template))
					$ctrl -> process($template);

				return true;
			}
			throw new Exception('Controller '. $controller .' has no '. $action .' action!');
		}
		throw new Exception('Application has no '. $controller .' controller!');
	}
}


code:
<Files ~ "*">
	Order allow,deny
	Deny from all
</Files>


code:
<?php

# KCAPTCHA PROJECT VERSION 1.2.6

# Automatic test to tell computers and humans apart

# Copyright by Kruglov Sergei, 2006, 2007, 2008
# www.captcha.ru, www.kruglov.ru

# System requirements: PHP 4.0.6+ w/ GD

# KCAPTCHA is a free software. You can freely use it for building own site or software.
# If you use this software as a part of own sofware, you must leave copyright notices intact or add KCAPTCHA copyright notices to own.
# As a default configuration, KCAPTCHA has a small credits text at bottom of CAPTCHA image.
# You can remove it, but I would be pleased if you left it. ;)

# See kcaptcha_config.php for customization

class KCAPTCHA {

	// generates keystring and image
	public function __construct() {
		$config = Config::getInstance();
		$captcha_config = $config['captcha'];

		$length = ControlModel::getCaptchaLength();
		extract($captcha_config);

		$fonts=array();
		$fontsdir_absolute=dirname(__FILE__).'/'.$fontsdir;
		if ($handle = opendir($fontsdir_absolute)) {
			while (false !== ($file = readdir($handle))) {
				if (preg_match('/\.png$/i', $file)) {
					$fonts[]=$fontsdir_absolute.'/'.$file;
				}
			}
		    closedir($handle);
		}
		$alphabet_length=strlen($alphabet);

		do{
			// generating random keystring

			while(true){
				$this->keystring='';
				for($i=0;$i<$length;$i++){
					$this->keystring.=$allowed_symbols[mt_rand(0,strlen($allowed_symbols)-1)];
				}
				if(!preg_match('/cp|cb|ck|c6|c9|rn|rm|mm|co|do|cl|db|qp|qb|dp|ww/', $this->keystring)) break;
			}

			$font_file=$fonts[mt_rand(0, count($fonts)-1)];
			$font=imagecreatefrompng($font_file);
			imagealphablending($font, true);
			$fontfile_width=imagesx($font);
			$fontfile_height=imagesy($font)-1;
			$font_metrics=array();
			$symbol=0;
			$reading_symbol=false;

			// loading font
			for($i=0;$i<$fontfile_width && $symbol<$alphabet_length;$i++){
				$transparent = (imagecolorat($font, $i, 0) >> 24) == 127;

				if(!$reading_symbol && !$transparent){
					$font_metrics[$alphabet[$symbol]]=array('start'=>$i);
					$reading_symbol=true;
					continue;
				}

				if($reading_symbol && $transparent){
					$font_metrics[$alphabet[$symbol]]['end']=$i;
					$reading_symbol=false;
					$symbol++;
					continue;
				}
			}

			$img=imagecreatetruecolor($width, $height);
			imagealphablending($img, true);
			$white=imagecolorallocate($img, 255, 255, 255);
			$black=imagecolorallocate($img, 0, 0, 0);

			imagefilledrectangle($img, 0, 0, $width-1, $height-1, $white);

			// draw text
			$x=1;
			for($i=0;$i<$length;$i++){
				$m=$font_metrics[$this->keystring[$i]];

				$y=mt_rand(-$fluctuation_amplitude, $fluctuation_amplitude)+($height-$fontfile_height)/2+2;

				if($no_spaces){
					$shift=0;
					if($i>0){
						$shift=10000;
						for($sy=7;$sy<$fontfile_height-20;$sy+=1){
							for($sx=$m['start']-1;$sx<$m['end'];$sx+=1){
				        		$rgb=imagecolorat($font, $sx, $sy);
				        		$opacity=$rgb>>24;
								if($opacity<127){
									$left=$sx-$m['start']+$x;
									$py=$sy+$y;
									if($py>$height) break;
									for($px=min($left,$width-1);$px>$left-12 && $px>=0;$px-=1){
						        		$color=imagecolorat($img, $px, $py) & 0xff;
										if($color+$opacity<190){
											if($shift>$left-$px){
												$shift=$left-$px;
											}
											break;
										}
									}
									break;
								}
							}
						}
						if($shift==10000){
							$shift=mt_rand(4,6);
						}

					}
				}else{
					$shift=1;
				}
				imagecopy($img, $font, $x-$shift, $y, $m['start'], 1, $m['end']-$m['start'], $fontfile_height);
				$x+=$m['end']-$m['start']-$shift;
			}
		}while($x>=$width-10); // while not fit in canvas

		$center=$x/2;

		// credits. To remove, see configuration file
		$img2=imagecreatetruecolor($width, $height+($show_credits?12:0));
		$foreground=imagecolorallocate($img2, $foreground_color[0], $foreground_color[1], $foreground_color[2]);
		$background=imagecolorallocate($img2, $background_color[0], $background_color[1], $background_color[2]);
		imagefilledrectangle($img2, 0, 0, $width-1, $height-1, $background);
		imagefilledrectangle($img2, 0, $height, $width-1, $height+12, $foreground);
		$credits=empty($credits)?$_SERVER['HTTP_HOST']:$credits;
		imagestring($img2, 2, $width/2-imagefontwidth(2)*strlen($credits)/2, $height-2, $credits, $background);

		// periods
		$rand1=mt_rand(750000,1200000)/10000000;
		$rand2=mt_rand(750000,1200000)/10000000;
		$rand3=mt_rand(750000,1200000)/10000000;
		$rand4=mt_rand(750000,1200000)/10000000;
		// phases
		$rand5=mt_rand(0,31415926)/10000000;
		$rand6=mt_rand(0,31415926)/10000000;
		$rand7=mt_rand(0,31415926)/10000000;
		$rand8=mt_rand(0,31415926)/10000000;
		// amplitudes
		$rand9=mt_rand(330,420)/110;
		$rand10=mt_rand(330,450)/110;

		//wave distortion

		for($x=0;$x<$width;$x++){
			for($y=0;$y<$height;$y++){
				$sx=$x+(sin($x*$rand1+$rand5)+sin($y*$rand3+$rand6))*$rand9-$width/2+$center+1;
				$sy=$y+(sin($x*$rand2+$rand7)+sin($y*$rand4+$rand8))*$rand10;

				if($sx<0 || $sy<0 || $sx>=$width-1 || $sy>=$height-1){
					continue;
				}else{
					$color=imagecolorat($img, $sx, $sy) & 0xFF;
					$color_x=imagecolorat($img, $sx+1, $sy) & 0xFF;
					$color_y=imagecolorat($img, $sx, $sy+1) & 0xFF;
					$color_xy=imagecolorat($img, $sx+1, $sy+1) & 0xFF;
				}

				if($color==255 && $color_x==255 && $color_y==255 && $color_xy==255){
					continue;
				}else if($color==0 && $color_x==0 && $color_y==0 && $color_xy==0){
					$newred=$foreground_color[0];
					$newgreen=$foreground_color[1];
					$newblue=$foreground_color[2];
				}else{
					$frsx=$sx-floor($sx);
					$frsy=$sy-floor($sy);
					$frsx1=1-$frsx;
					$frsy1=1-$frsy;

					$newcolor=(
						$color*$frsx1*$frsy1+
						$color_x*$frsx*$frsy1+
						$color_y*$frsx1*$frsy+
						$color_xy*$frsx*$frsy);

					if($newcolor>255) $newcolor=255;
					$newcolor=$newcolor/255;
					$newcolor0=1-$newcolor;

					$newred=$newcolor0*$foreground_color[0]+$newcolor*$background_color[0];
					$newgreen=$newcolor0*$foreground_color[1]+$newcolor*$background_color[1];
					$newblue=$newcolor0*$foreground_color[2]+$newcolor*$background_color[2];
				}

				imagesetpixel($img2, $x, $y, imagecolorallocate($img2, $newred, $newgreen, $newblue));
			}
		}

		header('Expires: Mon, 26 Jul 1997 05:00:00 GMT');
		header('Cache-Control: no-store, no-cache, must-revalidate');
		header('Cache-Control: post-check=0, pre-check=0', FALSE);
		header('Pragma: no-cache');

		if(function_exists("imagejpeg")){
			header("Content-Type: image/jpeg");
			imagejpeg($img2, null, $jpeg_quality);
		}else if(function_exists("imagegif")){
			header("Content-Type: image/gif");
			imagegif($img2);
		}else if(function_exists("imagepng")){
			header("Content-Type: image/x-png");
			imagepng($img2);
		}
	}

	public function KCAPTCHA() {
        self::__construct();
    }

	// returns keystring
	public function getKeyString() {
		return $this->keystring;
	}
}

?>


code:
<?

# preparing PNG fonts to use with KCAPTCHA.
# reads files from folder "../fonts0", scans for symbols ans spaces and writes new font file with cached symbols positions to filder "../fonts"

# comment or remove next line for using (commented for security reason):
exit();

if ($handle = opendir('../fonts0')) {
    while (false !== ($file = readdir($handle))) {
        if ($file == "." || $file == "..") {
        	continue;
        }

        $img=imagecreatefrompng('../fonts0/'.$file);
        imageAlphaBlending($img, false);
		imageSaveAlpha($img, true);
        $transparent=imagecolorallocatealpha($img,255,255,255,127);
        $white=imagecolorallocate($img,255,255,255);
        $black=imagecolorallocate($img,0,0,0);
        $gray=imagecolorallocate($img,100,100,100);

        for($x=0;$x<imagesx($img);$x++){
        	$space=true;
        	$column_opacity=0;
        	for($y=1;$y<imagesy($img);$y++){
        		$rgb = ImageColorAt($img, $x, $y);
        		$opacity=$rgb>>24;
        		if($opacity!=127){
        			$space=false;
        		}
        		$column_opacity+=127-$opacity;
        	}
        	if(!$space){
        		imageline($img,$x,0,$x,0,$column_opacity<200?$gray:$black);
        	}
        }
        imagepng($img,'../fonts/'.$file);
    }
    closedir($handle);
}
?>