code:
:: Slave Summary [nobr]

<<set _Pass to passage()>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<set _Slave to $slaves[_i]>>
<<switch _Pass>>
<<case "Main">>
	<<if (_Slave.choosesOwnClothes == 1) && (_Slave.clothes is "choosing her own clothes")>>
		<<set $i to _i>>
		<<silently>><<display "SA chooses own clothes">><</silently>>
		<<set _Slave to $slaves[_i]>>
	<</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>>
	<<if "be your Head Girl" is _Slave.assignment>>''HG''
	<<elseif "recruit girls" is _Slave.assignment>>''RC''
	<<elseif "guard you" is _Slave.assignment>>''BG''
	<</if>>
	<<if $personalAttention is _Slave.ID>>''PA''<</if>>
	<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
<<case "Personal Attention Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if _Slave.assignmentVisible == 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>>
	<<print "[[_Slave.slaveName|Personal Attention Select][$personalAttention to $slaves[" + _i + "].ID, $activeSlave to $slaves[" + _i + "], $personalAttentionChanged to 1]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Agent Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") && (_Slave.devotion >= 20) && (_Slave.intelligence > 0) && (_Slave.intelligenceImplant > 0) && canWalk(_Slave) && canSee(_Slave) && canTalk(_Slave) && _Slave.pregType < 50 && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Agent Workaround][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "BG Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") and canWalk(_Slave) and canSee(_Slave) && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Bodyguard Workaround][$Bodyguard to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Recruiter Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") && canWalk(_Slave) && canSee(_Slave) && canTalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Recruiter Workaround][$Recruiter to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "HG Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.assignment != "guard you") && (_Slave.assignment != "recruit girls") && (_Slave.assignment != "be your Head Girl") && canWalk(_Slave) && canSee(_Slave) && canTalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|HG Workaround][$HeadGirl to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Head Girl Suite">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.assignmentVisible == 1) && (_Slave.assignment != "be your Head Girl") && (_Slave.indentureRestrictions <= 0) && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if _Slave.assignment != "live with your Head Girl">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Subordinate Targeting">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if ($activeSlave.ID != _Slave.ID) && (_Slave.devotion >= -20)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Subordinate Targeting][$activeSlave.subTarget to $slaves[" + _i + "].ID]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Spa">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if $spa <= $spaSlaves>><<continue>><</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if (_Slave.health < 20) || (_Slave.trust < 60) || (_Slave.devotion <= 60) || (_Slave.fetish is "mindbroken")>>
	<<if _Slave.devotion >= -20  || _Slave.fetish is "mindbroken">>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>

//_Slave.slaveName cannot be trusted in the spa//
		<<continue>>
	<</if>>
	<<else>>

//_Slave.slaveName cannot benefit from the spa//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "rest in the spa">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Attendant.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Attendant Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Attendant Workaround][$Attendant to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Brothel">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if $brothel <= $brothelSlaves>><<continue>><</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if _Slave.breedingMark != 1>>
	<<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) or  (_Slave.trust < -50) || (_Slave.trust > 50)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>

//_Slave.slaveName must be either more fearful of you or devoted to you//
		<<continue>>
	<</if>>
	<<else>>

//_Slave.slaveName is for private use only//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "work in the brothel">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Madam.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Madam Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) and canWalk(_Slave) and canSee(_Slave) && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Madam Workaround][$Madam to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Club">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if $club <= $clubSlaves>><<continue>><</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if _Slave.breedingMark != 1>>
	<<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>

//_Slave.slaveName must be either more fearful of you or devoted to you//
		<<continue>>
	<</if>>
	<<else>>

//_Slave.slaveName is for private use only//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "serve in the club">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $DJ.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "DJ Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) and canWalk(_Slave) && _Slave.breedingMark != 1>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|DJ Workaround][$DJ to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Clinic">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if $clinic <= $clinicSlaves>><<continue>><</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if (_Slave.health < 20) || ((_Slave.chem > 15) && ($clinicUpgradeFilters == 1)) || ((_Slave.bellyImplant > 100) && ($bellyImplants == 1))>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>

//_Slave.slaveName cannot benefit from the clinic//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "get treatment in the clinic">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Nurse.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Nurse Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave) and canSee(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Nurse Workaround][$Nurse to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Schoolroom">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if $schoolroom <= $schoolroomSlaves>><<continue>><</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>>
		<<if (_Slave.intelligenceImplant < 1) || (_Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10) || (_Slave.whoreSkill <= 10) || (_Slave.entertainSkill <= 10) || (_Slave.analSkill < 1) || ((_Slave.vaginalSkill < 1) && (_Slave.vagina > 0))>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
		<<else>>
			/*
//_Slave.slaveName already has a basic education// */
			<<continue>>
		<</if>>
	<<else>>
		/*
//_Slave.slaveName is too resistant to learn// */
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "learn in the schoolroom">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Schoolteacher.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Schoolteacher Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && canTalk(_Slave) and canWalk(_Slave) and canSee(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Schoolteacher Workaround][$Schoolteacher to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Dairy">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if $dairy <= $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>><<continue>><</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if (_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>>

//_Slave.slaveName's indenture forbids extractive Dairy service.//
		<<continue>>
	<<elseif (_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)>>

//_Slave.slaveName's indenture allows only free range milking.//
		<<continue>>
	<<elseif _Slave.breedingMark == 1 && $dairyRestriantsSettings > 0>>

//_Slave.slaveName may only be a free range cow//
		<<continue>>
	<<elseif ($dairyPregSetting > 0) && ((_Slave.bellyImplant != 0) || (_Slave.pregType >= 50))>>

//_Slave.slaveName's womb cannot accommodate current machine settings//
		<<continue>>
	<<else>>
		<<if ((_Slave.lactation > 0) || (_Slave.balls > 0)) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 0))>>
			<<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) or  (_Slave.trust < -50) || (_Slave.amp == 1) || ($dairyRestraintsUpgrade == 1)>>
				<<if ($dairyStimulatorsSetting < 2) || (_Slave.anus > 2) || ($dairyPrepUpgrade == 1)>>
					<<if ($dairyPregSetting < 2) || (_Slave.vagina > 2) || (_Slave.ovaries == 0) || ($dairyPrepUpgrade == 1)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
						<<else>>

//_Slave.slaveName's vagina cannot accommodate current machine settings//
							<<continue>>
						<</if>>
					<<else>>

//_Slave.slaveName's anus cannot accommodate current machine settings//
						<<continue>>
				<</if>>
			<<else>>

//_Slave.slaveName must be obedient in order to be milked here//
				<<continue>>
			<</if>>
		<<elseif (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 1) && ($dairySlimMaintain == 1))>>

//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>>, and <<print $dairyName>>'s current settings forbid the automatic implantation of lactation inducing drugs, so she can not be a cow//
			<<continue>>
		<<else>>

//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>> and cannot be a cow//
			<<continue>>
		<</if>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "work in the dairy">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Milkmaid.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Milkmaid Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 20) and canWalk(_Slave) and canWalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Milkmaid Workaround][$Milkmaid to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Servants' Quarters">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if $servantsQuarters <= $servantsQuartersSlaves>><<continue>><</if>>
	<<if $slaves[_i].assignmentVisible != 1>><<continue>><</if>>
	<<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) or  (_Slave.trust < -20)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>

//_Slave.slaveName must be either more fearful of you or devoted to you//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "work as a servant">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Stewardess.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Stewardess Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) && (_Slave.intelligence > -2) and canWalk(_Slave) and canWalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Stewardess Workaround][$Stewardess to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Master Suite">>
<<if $Flag == 0>>
	<<if $masterSuite <= $masterSuiteSlaves>><<continue>><</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) or  (_Slave.trust < -50)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>

//_Slave.slaveName is not sufficiently broken for the master suite//
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "serve in the master suite">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Concubine.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Concubine Select">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave) and canWalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Concubine Workaround][$Concubine to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Cellblock">>
<<if $Flag == 0>>
	<<if $cellblock <= $cellblockSlaves>><<continue>><</if>>
	<<if _Slave.assignmentVisible != 1>><<continue>><</if>>
	<<if ((_Slave.devotion < -20) && (_Slave.trust >= -20)) || ((_Slave.devotion < -50) && (_Slave.trust >= -50))>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<elseif $Flag == 1>>
	<<if _Slave.assignment != "be confined in the cellblock">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<<else>>
	<<if _Slave.ID != $Wardeness.ID>>
		<<continue>>
	<<else>>
		<<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Wardeness Select">>
<<if (_Slave.assignmentVisible == 1) && (_Slave.devotion > 50) and canWalk(_Slave) and canWalk(_Slave)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>>
	<<print "[[_Slave.slaveName|Wardeness Workaround][$Wardeness to $slaves[" + _i + "]]]">>
<<else>>
	<<continue>>
<</if>>
<<case "Arcade">>
<<if $Flag == 0>>
	<<if ($arcade <= $arcadeSlaves) && ($arcadeUpgradeFuckdolls != 1)>><<continue>><</if>>
	<<if (_Slave.assignmentVisible != 1)>><<continue>><</if>>
	<<if _Slave.breedingMark != 1>>
	<<if (_Slave.indentureRestrictions <= 0)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>

//_Slave.slaveName's indenture forbids arcade service.//
		<<continue>>
	<</if>>
	<<else>>

//_Slave.slaveName is for private use only//
		<<continue>>
	<</if>>
<<else>>
	<<if _Slave.assignment != "be confined in the arcade">>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "Pit">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if (_Slave.indentureRestrictions > 0) && ($pitLethal == 1)>>

//_Slave.slaveName's indenture forbids lethal fights.//
		<<continue>>
	<<elseif (_Slave.indentureRestrictions > 1)>>

//_Slave.slaveName's indenture forbids fighting.//
		<<continue>>
	<<elseif _Slave.breedingMark == 1>>

//_Slave.slaveName may not participate in combat//
		<<continue>>
	<<elseif (_Slave.heels != 1) || ((_Slave.shoes != "none") || (_Slave.shoes != "flats"))>>
		<<if (_Slave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2) or canWalk(_Slave)>>
			<<if ($fighterIDs.contains(_Slave.ID))>>
				<<continue>>
			<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Assign][$activeSlave to $slaves[" + _i + "]]]">>
			<</if>>
		<<else>>
			<<continue>>
		<</if>>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if $fighterIDs.contains(_Slave.ID)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>
		<<continue>>
	<</if>>
<</if>>
<<case "Coursing Association">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>
<<if $Flag == 0>>
	<<if canWalk(_Slave) && ($Lurcher.ID != _Slave.ID)>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Assign][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if $Lurcher.ID != _Slave.ID>>
		<<continue>>
	<<else>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
	<</if>>
<</if>>
<<case "New Game Plus">>
<<if $Flag == 0>>
	<<if _Slave.assignment != "be imported">>

__''@@color:pink;_Slave.slaveName@@''__
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if _Slave.assignment != "be imported">>
		<<continue>>
	<<else>>

__''@@color:pink;_Slave.slaveName@@''__
	<</if>>
<</if>>
<<case "Rules Slave Select">>
<<if $Flag == 0>>
	<<if !ruleSlaveSelected(_Slave, $currentRule)>>

__''
		<<print "[[_Slave.slaveName|Rules Slave Select Workaround][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if ruleSlaveSelected(_Slave, $currentRule)>>

__''
		<<print "[[_Slave.slaveName|Rules Slave Deselect Workaround][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>
		<<continue>>
	<</if>>
<</if>>
<<case "Rules Slave Exclude">>
<<if $Flag == 0>>
	<<if !ruleSlaveExcluded(_Slave, $currentRule)>>

__''
		<<print "[[_Slave.slaveName|Rules Slave Exclude Workaround][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>
		<<continue>>
	<</if>>
<<else>>
	<<if ruleSlaveExcluded(_Slave, $currentRule)>>

__''
		<<print "[[_Slave.slaveName|Rules Slave NoExclude Workaround][$activeSlave to $slaves[" + _i + "]]]">>
	<<else>>
		<<continue>>
	<</if>>
<</if>>
<<case "Matchmaking">>
	<<if $slaves[_i].assignmentVisible != 1>><<continue>><</if>>
	<<if $slaves[_i].devotion < 100>><<continue>><</if>>
	<<if $slaves[_i].relationship != $activeSlave.relationship>><<continue>><</if>>
	<<if $slaves[_i].ID == $activeSlave.ID>><<continue>><</if>>

<<if $lineSeparations == 0>>
<<else>>
<</if>><<if $seeImages == 1>><<SlaveArt $slaves[_i] 1>><</if>><<print "[[_Slave.slaveName|Slave Interact][$activeSlave to $slaves[" + _i + "]]]">>
<</switch>>

<<set _Slave.energy to Math.clamp(_Slave.energy, 0, 100)>>

<<if _Slave.devotion > 100>>
	<<if _Slave.trust < -95>>
		<<set _Slave.trust = -100>>
	<<elseif (_Slave.trust < 100) && (_Slave.trust >= -20)>>
		<<set _Slave.trust += Math.trunc(_Slave.devotion-100)>>
	<<else>>
		<<set $rep += 10*(_Slave.devotion-100)>>
	<</if>>
	<<set _Slave.devotion = 100>>
<<elseif _Slave.devotion < -95>>
	<<set _Slave.devotion = -100>>
<</if>>
<<if _Slave.trust > 100>>
	<<if _Slave.devotion < -95>>
		<<set _Slave.devotion = -100>>
	<<elseif _Slave.devotion < 100>>
		<<set _Slave.devotion += Math.trunc(_Slave.trust-100)>>
	<<else>>
		<<set $rep += 10*(_Slave.trust-100)>>
	<</if>>
	<<set _Slave.trust = 100>>
<<elseif _Slave.trust < -95>>
	<<set _Slave.trust = -100>>
<</if>>
<<if _Slave.trust < -100>><<set _Slave.trust = -100>><</if>>
<<if _Slave.devotion < -100>><<set _Slave.devotion = -100>><</if>>

<<set _Slave.trust = Math.trunc(_Slave.trust)>>
<<set _Slave.devotion = Math.trunc(_Slave.devotion)>>
<<set _Slave.health = Math.trunc(_Slave.health)>>

<<set $slaves[_i] to _Slave>>

will
<<if (_Slave.assignment is "rest") && (_Slave.health >= -20)>>
	''__@@color:lawngreen;rest.@@__''
<<elseif (_Slave.assignment is "stay confined") && ((_Slave.devotion > 20) || ((_Slave.trust < -20) && (_Slave.devotion >= -20)) || ((_Slave.trust < -50) && (_Slave.devotion >= -50)))>>
	''__@@color:lawngreen;stay confined.@@__''
<<else>>
	_Slave.assignment<<if _Slave.sentence > 0>> (_Slave.sentence)<</if>>.
<</if>>

<<if $displayAssignments == 1>>
<<if passage() is "Main">>
<<if (_Slave.ID != $HeadGirl.ID) && (_Slave.ID != $Recruiter.ID) && (_Slave.ID != $Bodyguard.ID)>>
<<if _Slave.assignment != "rest">>
	<<print "[[Rest|Rest Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Rest |
<</if>>
<<if _Slave.assignment != "please you">>
	<<print "[[Fucktoy|Fucktoy Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Fucktoy |
<</if>>
<<if (_Slave.assignment != "be a servant") && (_Slave.fuckdoll == 0)>>
	<<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) and canWalk(_Slave) and canWalk(_Slave)>>
		<<print "[[House Servant|Servant Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
	<</if>>
<<else>>
	Servant |
<</if>>
<<if (_Slave.assignment != "take classes") && (_Slave.fuckdoll == 0)>>
	<<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && (_Slave.fetish != "mindbroken") && (_Slave.intelligenceImplant != 1)>>
		<<print "[[Classes|Classes Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
	<</if>>
<<else>>
	Classes |
<</if>>
<<if (_Slave.assignment != "stay confined") && (_Slave.fuckdoll == 0)>>
	<<print "[[Confinement|Confinement Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Confinement |
<</if>>
<<if (_Slave.assignment != "whore") && (_Slave.fuckdoll == 0)>>
	<<print "[[Whore|Whore Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Whore |
<</if>>
<<if (_Slave.assignment != "serve the public") && (_Slave.fuckdoll == 0)>>
	<<print "[[Public Servant|Public Servant Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Public Servant |
<</if>>
<<if (_Slave.lactation > 0) || (_Slave.balls > 0)>>
<<if (_Slave.assignment != "get milked") && (_Slave.fuckdoll == 0)>>
	<<print "[[Milking|Milking Workaround][$activeSlave to $slaves[" + _i + "]]]">> |
<<else>>
	Milking |
<</if>>
<</if>>
<<if _Slave.indentureRestrictions <= 0>>
<<if _Slave.assignment != "work a glory hole">>
	<<print "[[Hole|Hole Workaround][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	Hole
<</if>>
<</if>>
<</if>>
<</if>>
<<set _Slave to $slaves[_i]>>
<</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>

<<if $abbreviateDevotion == 1>>
	<<if _Slave.fetish is "mindbroken">>@@color:red;MB@@
	<<elseif _Slave.devotion < -95>>@@color:darkviolet;VHate [_Slave.devotion]@@
	<<elseif _Slave.devotion < -50>>@@color:darkviolet;Hate [_Slave.devotion]@@
	<<elseif _Slave.devotion < -20>>@@color:mediumorchid;Res [_Slave.devotion]@@
	<<elseif _Slave.devotion <= 20>>@@color:yellow;Ambiv [_Slave.devotion]@@
	<<elseif _Slave.devotion <= 50>>@@color:hotpink;Accept [_Slave.devotion]@@
	<<elseif _Slave.devotion <= 95>>@@color:deeppink;Devo [_Slave.devotion]@@
	<<else>>@@color:magenta;Wor [_Slave.devotion]@@
	<</if>>
	<<if _Slave.fetish is "mindbroken">>
	<<elseif _Slave.trust < -95>>@@color:goldenrod;ETerr [_Slave.trust]@@
	<<elseif _Slave.trust < -50>>@@color:goldenrod;Terr [_Slave.trust]@@
	<<elseif _Slave.trust < -20>>@@color:gold;Fright [_Slave.trust]@@
	<<elseif _Slave.trust <= 20>>@@color:yellow;Fear [_Slave.trust]@@
	<<elseif _Slave.trust <= 50>>@@color:mediumaquamarine;Caref [_Slave.trust]@@
	<<elseif _Slave.trust < 95>>@@color:mediumseagreen;Trust [_Slave.trust]@@
	<<else>>@@color:seagreen;VTrust [_Slave.trust]@@
	<</if>>
<<elseif $abbreviateDevotion is 2>>
	<<if _Slave.fetish is "mindbroken">>@@color:red;Mindbroken.@@
	<<elseif _Slave.devotion < -95>>@@color:darkviolet;Very hateful.@@
	<<elseif _Slave.devotion < -50>>@@color:darkviolet;Hateful.@@
	<<elseif _Slave.devotion < -20>>@@color:mediumorchid;Resistant.@@
	<<elseif _Slave.devotion <= 20>>@@color:yellow;Ambivalent.@@
	<<elseif _Slave.devotion <= 50>>@@color:hotpink;Accepting.@@
	<<elseif _Slave.devotion <= 95>>@@color:deeppink;Devoted.@@
	<<else>>@@color:magenta;Worshipful.@@
	<</if>>
	<<if _Slave.fetish is "mindbroken">>
	<<elseif _Slave.trust < -95>>@@color:goldenrod;Extremely terrified.@@
	<<elseif _Slave.trust < -50>>@@color:goldenrod;Terrified.@@
	<<elseif _Slave.trust < -20>>@@color:gold;Frightened.@@
	<<elseif _Slave.trust <= 20>>@@color:yellow;Fearful.@@
	<<elseif _Slave.trust <= 50>>@@color:mediumaquamarine;Careful.@@
	<<elseif _Slave.trust < 95>>@@color:mediumseagreen;Trusting.@@
	<<else>>@@color:seagreen;Profoundly trusting.@@
	<</if>>
<</if>>

<<set $slaves[_i] to _Slave>>
<<if _Slave.fuckdoll == 0>>
<<if $abbreviateRules == 1>>
<<switch _Slave.livingRules>>
<<case "luxurious">>
	''LS:Lux''
<<case "normal">>
	''LS:Nor''
<<default>>
	''LS:Spa''
<</switch>>
<<if canTalk(_Slave)>>
<<switch _Slave.speechRules>>
<<case "permissive">>
	''SpR:P''
<<case "accent elimination">>
	''SpR:NoAcc''
<<default>>
	''SpR:R''
<</switch>>
<</if>>
<<switch _Slave.relationshipRules>>
<<case "permissive">>
	''ReR:P''
<<case "just friends">>
	''ReR:Fr''
<<default>>
	''ReR:R''
<</switch>>
<<switch _Slave.standardPunishment>>
<<case "confinement">>
	''Pun:Conf''
<<case "whipping">>
	''Pun:Whip''
<<case "chastity">>
	''Pun:Chas''
<<default>>
	''Pun:Situ''
<</switch>>
<<switch _Slave.standardReward>>
<<case "relaxation">>
	''Rew:Relx''
<<case "drugs">>
	''Rew:Drug''
<<case "orgasm">>
	''Rew:Orga''
<<default>>
	''Rew:Situ''
<</switch>>
<<switch _Slave.releaseRules>>
<<case "permissive">>
	''MaR:P''
<<case "sapphic">>
	''MaR:S''
<<default>>
	''MaR:R''
<</switch>>
<<elseif $abbreviateRules is 2>>
Living standard: _Slave.livingRules.
<<if canTalk(_Slave)>>Speech rules: _Slave.speechRules.<</if>>
Relationship rules: _Slave.relationshipRules.
Typical punishment: _Slave.standardPunishment.
Typical reward: _Slave.standardReward.
Release rules: _Slave.releaseRules.
<</if>>
<</if>>

<<if _Slave.tired != 0>>Tired.<</if>>

<<if $abbreviateDiet == 1>>
<<if _Slave.weight < -95>>
	''@@color:red;W--- [_Slave.weight]@@''
<<elseif _Slave.weight < -30>>
<<if _Slave.hips < -1>>
	''W-- [_Slave.weight]''
<<else>>
	''@@color:red;W-- [_Slave.weight]@@''
<</if>>
<<elseif _Slave.weight < -10>>
	''W- [_Slave.weight]''
<<elseif _Slave.weight <= 10 >>
	''W [_Slave.weight]''
<<elseif _Slave.weight <= 30>>
	''W+ [_Slave.weight]''
<<elseif _Slave.weight <= 95>>
<<if _Slave.hips > 1>>
	''W++ [_Slave.weight]''
<<else>>
	''@@color:red;W++ [_Slave.weight]@@''
<</if>>
<<else>>
	''@@color:red;W+++ [_Slave.weight]@@''
<</if>>
<<switch _Slave.diet>>
<<case "restricted">>
	''Di:W-''
<<case "fattening">>
	''Di:W+''
<<case "XX">>
	''Di:XX+''
<<case "XY">>
	''Di:XY+''
<<case "XXY">>
	''Di:XXY+''
<<case "muscle building">>
	''Di:M+''
<<case "slimming">>
	''Di:M-''
<<case "cum production">>
	''Di:C+''
<</switch>>
<<if _Slave.dietCum == 2>>
	''Cum++''
<<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>>
	''Cum+''
<<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>>
	''Cum+ Milk+''
<<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>>
	''Milk+''
<<elseif (_Slave.dietMilk == 2)>>
	''Milk++''
<</if>>
<<elseif $abbreviateDiet is 2>>
<<if _Slave.weight < -95>>
	@@color:red;Emaciated.@@
<<elseif _Slave.weight < -30>>
<<if _Slave.hips < -1>>
	Model-thin.
<<else>>
	@@color:red;Very thin.@@
<</if>>
<<elseif _Slave.weight < -10>>
	Thin.
<<elseif _Slave.weight <= 10 >>
<<elseif _Slave.weight <= 30>>
	Plush.
<<elseif _Slave.weight <= 95>>
<<if _Slave.hips > 1>>
	Nicely chubby.
<<else>>
	@@color:red;Overweight.@@
<</if>>
<<else>>
	@@color:red;Fat.@@
<</if>>
<<switch _Slave.diet>>
<<case "restricted">>
	Dieting.
<<case "fattening">>
	Gaining weight.
<<case "XX">>
	Estrogen rich.
<<case "XY">>
	Testosterone rich.
<<case "XXY">>
	Futanari mix.
<<case "muscle building">>
	Pumping iron.
<<case "slimming">>
	Slimming down.
<<case "cum production">>
	Cum production.
<</switch>>
<<if _Slave.dietCum == 2>>
	Diet Base: @@color:cyan;Cum Based.@@
<<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>>
	Diet Base: Cum Added.
<<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>>
	Diet Base: Milk & Cum Added.
<<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>>
	Diet Base: Milk Added.
<<elseif (_Slave.dietMilk == 2)>>
	Diet Base: @@color:cyan;Milk Based.@@
<</if>>
<</if>>

<<if $abbreviateHealth == 1>>
<<if _Slave.health < -20>>
	''@@color:red;H [_Slave.health]@@''
<<elseif _Slave.health <= 20>>
	''@@color:yellow;H [_Slave.health]@@''
<<elseif _Slave.health > 20>>
	''@@color:green;H [_Slave.health]@@''
<</if>>
<<elseif $abbreviateHealth is 2>>
<<if _Slave.health < -90>>
	@@color:red;On the edge of death.@@
<<elseif _Slave.health < -50>>
	@@color:red;Extremely unhealthy.@@
<<elseif _Slave.health < -20>>
	@@color:red;Unhealthy.@@
<<elseif _Slave.health <= 20>>
	@@color:yellow;Healthy.@@
<<elseif _Slave.health <= 50>>
	@@color:green;Very healthy.@@
<<elseif _Slave.health <= 90>>
	@@color:green;Extremely healthy.@@
<<else>>
	@@color:green;Unnaturally healthy.@@
<</if>>
<</if>>

<<if $abbreviateDrugs == 1>>
<<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>>
<<switch _Slave.drugs>>
<<case "breast injections">>
	''Dr:Boobs+''
<<case "hyper breast injections">>
	''Dr:Boobs++''
<<case "butt injections">>
	''Dr:Butt+''
<<case "hyper butt injections">>
	''Dr:Butt++''
<<case "lip injections">>
	''Dr:Lip+''
<<case "fertility drugs">>
	''Dr:Fert+''
<<case "super fertility drugs">>
	''Dr:Fert++''
<<case "penis enhancement">>
	''Dr:Dick+''
<<case "hyper penis enhancement">>
	''Dr:Dick++''
<<case "testicle enhancement">>
	''Dr:Balls+''
<<case "hyper testicle enhancement">>
	''Dr:Balls++''
<<case "psychosuppressants">>
	''Dr:Psych''
<<case "steroids">>
	''Dr:Ster''
<<case "female hormone injections">>
	''Dr:HormXX++''
<<case "male hormone injections">>
	''Dr:HormXY++''
<<case "hormone enhancers">>
	''Dr:Horm+''
<<case "anti-aging cream">>
	''Dr:Age-''
<<default>>
	''Dr:None''
<</switch>>
<</if>>
<<if _Slave.curatives == 2>>
	''Cura''
<<elseif _Slave.curatives == 1>>
	''Prev''
<</if>>
<<if _Slave.aphrodisiacs != 0>>
<<if _Slave.aphrodisiacs == 1>>
	''Aph''
<<else>>
	''Aph++''
<</if>>
<</if>>
<<if _Slave.addict != 0>>
	@@color:cyan;Add@@
<</if>>
<<if _Slave.hormones > 1>>
	''Ho:F+''
<<elseif _Slave.hormones > 0>>
	''Ho:F''
<<elseif _Slave.hormones < -1>>
	''Ho:M+''
<<elseif _Slave.hormones < 0>>
	''Ho:M''
<</if>>
<<if (_Slave.bellyImplant > 0)>>
	''Belly Imp''
<<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>>
	''Barr''
<<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	''Prepub''
<<elseif _Slave.physicalAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	''Meno''
<<elseif _Slave.preg == -1>>
	''CC''
<<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	''Fert+''
<<elseif (_Slave.preg < 4) && (_Slave.preg > 0)>>
	''Preg?''
<<elseif (_Slave.preg > 30) && (_Slave.pregType >= 50)>>
	''Perm preg''
<<elseif _Slave.preg >= 4>>
	''_Slave.preg wks preg''
<</if>>
<<if _Slave.induce == 1>>
	''Early Labor''
<</if>>
<<if _Slave.pubertyXY == 0 && _Slave.balls > 0>>
	''Prepub balls''
<</if>>
<<if _Slave.inflation == 3>>
	''8 ltr _Slave.inflationType''
<<elseif _Slave.inflation == 2>>
	''4 ltr _Slave.inflationType''
<<elseif _Slave.inflation == 1>>
	''2 ltr _Slave.inflationType''
<</if>>
<<elseif $abbreviateDrugs is 2>>
<<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>>
	On _Slave.drugs.
<</if>>
<<if _Slave.curatives == 2>>
	On curatives.
<<elseif _Slave.curatives == 1>>
	On preventatives.
<</if>>
<<if _Slave.aphrodisiacs != 0>>
	On <<if _Slave.aphrodisiacs > 1>>extreme <</if>>aphrodisiacs.
<</if>>
<<if _Slave.addict != 0>>
	@@color:cyan;Addict.@@
<</if>>
<<if _Slave.hormones > 1>>
	''Heavy female hormones.''
<<elseif _Slave.hormones > 0>>
	''Female hormones.''
<<elseif _Slave.hormones < -1>>
	''Heavy male hormones.''
<<elseif _Slave.hormones < 0>>
	''Male hormones.''
<</if>>
<<if (_Slave.bellyImplant > 0)>>
	Belly Implant.
<<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>>
	Barren.
<<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	Not ovulating yet.
<<elseif _Slave.physicalAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	Menopausal.
<<elseif _Slave.preg == -1>>
	On contraceptives.
<<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>>
	Fertile.
<<elseif (_Slave.preg < 4) && (_Slave.preg > 0)>>
	May be pregnant.
<<elseif (_Slave.preg > 30) && (_Slave.pregType >= 50)>>
    Permenantly pregnant.
<<elseif _Slave.preg >= 4>>
  <<if _Slave.pregType lt 2 || _Slave.pregType gte 50>>
	_Slave.preg weeks pregnant.
  <<else>>
	_Slave.preg weeks pregnant with
	<<if _Slave.pregType gte 20>>
	  a brood of offspring.
	<<elseif _Slave.pregType gte 10>>
	  _Slave.pregType babies.
	<<elseif _Slave.pregType gt 4>>
	  quintuplets.
	<<elseif _Slave.pregType is 4>>
	  quadruplets.
	<<elseif _Slave.pregType is 3>>
	  triplets.
	<<else>>
	  twins.
	<</if>>
  <</if>>
<</if>>
<<if _Slave.induce == 1>>
	Showing signs of early labor.
<</if>>
<<if _Slave.pubertyXY == 0 && _Slave.balls > 0>>
	Has not had first ejaculation.
<</if>>
<<if _Slave.inflation == 3>>
	''Filled with 8 liters of _Slave.inflationType.''
<<elseif _Slave.inflation == 2>>
	''Filled with 4 liters of _Slave.inflationType.''
<<elseif _Slave.inflation == 1>>
	''Filled with 2 liters of _Slave.inflationType.''
<</if>>
<</if>>

<<if $abbreviateNationality+$abbreviateGenitalia+$abbreviatePhysicals+$abbreviateSkills+$abbreviateMental != 0>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<</if>>

<<SlaveTitle _Slave>>
<<set $seed to $desc.substring(0,1)>>
<<set $seed to $seed.toUpperCase()>>
<<set $desc to $seed + $desc.substring(1)>>
''@@color:coral;$desc<<if $abbreviatePhysicals is 2>>.<</if>>@@''

<<if $abbreviateNationality == 1>>
''@@color:tan;
<<switch _Slave.nationality>>
<<case "American">>
	US
<<case "Canadian">>
	Can
<<case "Puerto Rican">>
	PR@
<<case "Cuban">>
	Cub
<<case "Haitian">>
	Hai
<<case "Jamaican">>
	Jam
<<case "Mexican">>
	Mex
<<case "Dominican">>
	Dom
<<case "Peruvian">>
	Per
<<case "Venezuelan">>
	Ven
<<case "Bolivian">>
	Bol
<<case "Guatemalan">>
	Gtm
<<case "Brazilian">>
	Bra
<<case "Argentinian">>
	Arg
<<case "Chilean">>
	Chl
<<case "Colombian">>
	Col
<<case "Egyptian">>
	Egy
<<case "Turkish">>
	Tur
<<case "Iranian">>
	Irn
<<case "Armenian">>
	Arm
<<case "Israeli">>
	Isr
<<case "Saudi">>
	Sau
<<case "Moroccan">>
	Mor
<<case "Nigerian">>
	Ng
<<case "Kenyan">>
	Ken
<<case "Zimbabwean">>
	<<if _Slave.race == "white">>
		Rho
	<<else>>
		Zwe
	<</if>>
<<case "Ugandan">>
	Uga
<<case "Tanzanian">>
	Tza
<<case "Ghanan">>
	Gha
<<case "Congolese">>
	Cog
<<case "Ethiopian">>
	Eth
<<case "South African">>
	RSA
<<case "Chinese">>
	Chi
<<case "Korean">>
	Kor
<<case "Japanese">>
	Jpn
<<case "Thai">>
	Tha
<<case "Vietnamese">>
	Vnm
<<case "Indonesian">>
	Idn
<<case "Filipina">>
	Phl
<<case "Burmese">>
	Bur
<<case "Nepalese">>
	Npl
<<case "Uzbek">>
	Uzb
<<case "Afghan">>
	Afg
<<case "Algerian">>
	Alg
<<case "Libyan">>
	Lby
<<case "Tunisian">>
	Tun
<<case "Lebanese">>
	Lbn
<<case "Jordanian">>
	Jor
<<case "Emirati">>
	AE
<<case "Omani">>
	Omn
<<case "Malian">>
	Mal
<<case "Sudanese">>
	Sud
<<case "Yemeni">>
	Yem
<<case "Iraqi">>
	Irq
<<case "Indian">>
	Ind
<<case "Malaysian">>
	Mys
<<case "Kazakh">>
	Kaz
<<case "Pakistani">>
	Pak
<<case "Bangladeshi">>
	Bgd
<<case "Belarusian">>
	BeR
<<case "Russian">>
	Rus
<<case "Ukrainian">>
	Ukr
<<case "Irish">>
	Irl
<<case "Icelandic">>
	Isl
<<case "Finnish">>
	Fin
<<case "Swiss">>
	Swi
<<case "Danish">>
	Dan
<<case "Norwegian">>
	Nor
<<case "Austrian">>
	Aut
<<case "Slovak">>
	Svk
<<case "Dutch">>
	Nld
<<case "Belgian">>
	Bel
<<case "Czech">>
	Cze
<<case "Serbian">>
	Srb
<<case "Portuguese">>
	Por
<<case "Hungarian">>
	Hun
<<case "Estonian">>
	Est
<<case "Polish">>
	Pol
<<case "Lithuanian">>
	Lit
<<case "Romanian">>
	Rom
<<case "German">>
	Ger
<<case "Swedish">>
	Swe
<<case "French">>
	Fra
<<case "Scottish">>
	Sco
<<case "Italian">>
	Ita
<<case "Greek">>
	Gre
<<case "Spanish">>
	Spa
<<case "British">>
	GB
<<case "Australian">>
	Aus
<<case "a New Zealander">>
	NZ
<<case "Ancient Egyptian Revivalist">>
	Egy Rev
<<case "Ancient Chinese Revivalist">>
	Chi Rev
<<case "Edo Revivalist">>
	Edo Rev
<<case "Roman Revivalist">>
	Rom Rev
<<case "Arabian Revivalist">>
	Ara Rev
<<case "slave" "none" "">>
	None
<<default>>
	<<print _Slave.nationality.charAt(0) + _Slave.nationality.charAt(1) + _Slave.nationality.charAt(2)>>
<</switch>>
@@''
<<elseif $abbreviateNationality is 2>>
''@@color:tan;
<<switch _Slave.nationality>>
<<case "American" "Canadian" "Puerto Rican" "Cuban" "Haitian" "Jamaican" "Mexican" "Dominican", "Peruvian" "Venezuelan" "Bolivian" "Guatemalan" "Brazilian" "Argentinian" "Chilean" "Colombian" "Egyptian" "Turkish" "Iranian" "Armenian" "Israeli" "Saudi" "Moroccan" "Nigerian" "Kenyan" "Ugandan" "Tanzanian" "Ghanan" "Congolese" "Ethiopian" "South African" "Chinese" "Korean" "Japanese" "Thai" "Vietnamese" "Indonesian" "Filipina" "Burmese" "Nepalese" "Uzbek" "Afghan" "Algerian" "Libyan" "Tunisian" "Lebanese" "Jordanian" "Emirati" "Omani" "Malian" "Sudanese" "Yemeni" "Iraqi" "Indian" "Malaysian" "Kazakh" "Pakistani" "Bangladeshi" "Belarusian" "Russian" "Ukrainian" "Irish" "Icelandic" "Finnish" "Swiss" "Danish" "Norwegian" "Austrian" "Slovak" "Dutch" "Belgian" "Czech" "Serbian" "Portuguese" "Hungarian" "Estonian" "Polish" "Lithuanian" "Romanian"  "German" "Swedish" "French" "Scottish" "Italian"  "Greek" "Spanish" "British" "Australian" "a New Zealander">>
	_Slave.nationality.
<<case "Zimbabwean">>
	<<if _Slave.race == "white">>
		Rhodesian.
	<<else>>
		_Slave.nationality.
	<</if>>
<<case "Ancient Egyptian Revivalist" "Ancient Chinese Revivalist" "Edo Revivalist" "Roman Revivalist" "Arabian Revivalist">>
	_Slave.nationality.
<<case "slave" "none" "" "Stateless">>
	Stateless.
<<default>>
	_Slave.nationality.
<</switch>>
@@''
<</if>>

<<if $seeRace == 1>>
@@color:tan;
<<if $abbreviateRace == 1>>
''<<switch _Slave.race>>
<<case "white">>
	C
<<case "asian">>
	A
<<case "indo-aryan">>
	I
<<case "latina">>
	L
<<case "middle eastern">>
	ME
<<case "black">>
	B
<<case "pacific islander">>
	PI
<<case "malay">>
	M
<<case "amerindian">>
	AI
<<case "semitic">>
	S
<<case "southern European">>
	SE
<<case "mixed race">>
	MR
<<default>>
	<<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.charAt(1) + _Slave.race.charAt(2)>>
<</switch>>''
<<elseif $abbreviateRace is 2>>
''<<switch _Slave.race>>
<<case "white">>
	Caucasian.
<<case "asian">>
	Asian.
<<case "indo-aryan">>
	Indo-aryan.
<<case "latina">>
	Latina.
<<case "middle eastern">>
	Middle Eastern.
<<case "black">>
	Black.
<<case "pacific islander">>
	Pacific Islander.
<<case "malay">>
	Malay.
<<case "amerindian">>
	Amerindian.
<<case "semitic">>
	Semitic.
<<case "southern European">>
	Southern European.
<<case "mixed race">>
	Mixed race.
<<default>>
	<<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.slice(1)>>.
<</switch>>''
<</if>>
@@
<</if>>

<<if $abbreviatePhysicals == 1>>
''@@color:pink;
	<<switch _Slave.skin>>
	<<case "light brown">>
		L. Br
	<<case "extremely pale">>
		Ex. Pa
	<<case "tanned">>
		Tan
	<<case "dark" "fair" "pale">>
		<<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>>
	<<default>>
		<<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.charAt(1) + _Slave.skin.charAt(2)>>
	<</switch>>
<<else>>
<<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> skin.
@@
<</if>>
<<if $abbreviateGenitalia == 1>>
''<<if _Slave.dick > 0>>
@@color:pink;
<<if _Slave.balls == 0>>
	Geld
<</if>>
<<if (_Slave.dick > 8) && (_Slave.balls > 5)>>
	Junk+++
<<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>>
	Junk++
<<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>>
	Junk+
<<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>>
	Junk
<<elseif _Slave.dick > 8>>
	Dick+++
<<elseif _Slave.dick > 5>>
	Dick++
<<elseif _Slave.dick > 4>>
	Dick+
<<elseif _Slave.dick > 3>>
	Dick
<<elseif _Slave.balls > 10>>
	Balls+++
<<elseif _Slave.balls > 5>>
	Balls++
<<elseif _Slave.balls > 4>>
	Balls+
<<elseif _Slave.balls > 3>>
	Balls
<</if>>
@@
<</if>>
<<if _Slave.vagina == 0>>
	@@color:lime;VV@@
<<elseif (_Slave.preg > 0) and canWalk(_Slave) && (_Slave.clothes is "no clothing") && (_Slave.shoes is "none")>>
	@@color:pink;NBP@@
<</if>>
<<if _Slave.anus == 0>>
	@@color:lime;AV@@
<</if>>
@@color:pink;
<<if (_Slave.vagina > 3) && (_Slave.anus > 3)>>
	V++A++
<<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>>
	V+A+
<<elseif _Slave.vagina > 3>>
	V++
<<elseif _Slave.vagina > 2>>
	V+
<<elseif _Slave.anus > 3>>
	A++
<<elseif _Slave.anus > 2>>
	A+
<</if>>
@@''
<<elseif $abbreviateGenitalia is 2>>
<<if _Slave.dick > 0>>
@@color:pink;
<<if _Slave.balls == 0>>
	Gelded.
<</if>>
<<if (_Slave.dick > 8) && (_Slave.balls > 5)>>
	Hyper dick & balls.
<<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>>
	Monster dick & balls.
<<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>>
	Huge dick & balls.
<<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>>
	Big dick & balls.
<<elseif _Slave.dick > 8>>
	Hyper dong.
<<elseif _Slave.dick > 5>>
	Monster dong.
<<elseif _Slave.dick > 4>>
	Huge dick.
<<elseif _Slave.dick > 3>>
	Big dick.
<<elseif _Slave.balls > 5>>
	Monstrous balls.
<<elseif _Slave.balls > 4>>
	Huge balls.
<<elseif _Slave.balls > 3>>
	Big balls.
<</if>>
@@
<</if>>
<<if _Slave.vagina == 0>>
	@@color:lime;Virgin.@@
<<elseif (_Slave.preg > 0) and canWalk(_Slave) && (_Slave.clothes is "no clothing") && (_Slave.shoes is "none")>>
	@@color:pink;Naked, barefoot, and pregnant.@@
<</if>>
<<if _Slave.anus == 0>>
	@@color:lime;Anal virgin.@@
<</if>>
@@color:pink;
<<if (_Slave.vagina > 3) && (_Slave.anus > 3)>>
	Blown out holes.
<<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>>
	High mileage.
<<elseif _Slave.vagina > 3>>
	Cavernous pussy.
<<elseif _Slave.vagina > 2>>
	Loose pussy.
<<elseif _Slave.anus > 3>>
	Permagaped anus.
<<elseif _Slave.anus > 2>>
	Gaping anus.
<</if>>
@@
<</if>>

<<if $abbreviatePhysicals == 1>>
''@@color:pink;
<<if $showAgeDetail == 1>>
	_Slave.actualAge
<<elseif _Slave.actualAge >= 40>>
	40s
<<elseif _Slave.actualAge >= 35>>
	Lt30s
<<elseif _Slave.actualAge >= 30>>
	Ea30s
<<elseif _Slave.actualAge >= 25>>
	Lt20s
<<elseif _Slave.actualAge >= 20>>
	Ea20s
<<elseif _Slave.actualAge >= 18>>
	_Slave.actualAge
<</if>>
<<if _Slave.actualAge != _Slave.physicalAge>>
	<<print _Slave.physicalAge>>y-bdy
<</if>>
<<if _Slave.visualAge != _Slave.physicalAge>>
	Lks<<print _Slave.visualAge>>
<</if>>
<<switch _Slave.face>>
<<case -3>>
	@@color:red;Face---@@
<<case -2>>
	@@color:red;Face--@@
<<case -1>>
	@@color:yellow;Face-@@
<<case 1>>
	Face+
<<case 2>>
	Face++
<<case 3>>
	Face+++
<<default>>
	Face
<</switch>>
<<if _Slave.eyes is -2>>
	@@color:red;Blind@@
<<elseif _Slave.eyes is -1>>
	<<if (_Slave.eyewear != "corrective glasses")>>
	<<if (_Slave.eyewear != "corrective contacts")>>
		@@color:yellow;Sight-@@
	<</if>>
	<</if>>
<</if>>
<<if _Slave.lips > 95>>
	Facepussy
<<elseif _Slave.lips > 70>>
	Lips+++
<<elseif _Slave.lips > 40>>
	Lips++
<<elseif _Slave.lips > 20>>
	Lips+
<<elseif _Slave.lips > 10>>
	Lips
<<else>>
	@@color:red;Lips-@@
<</if>>
<<if _Slave.teeth is "crooked">>
	@@color:yellow;Cr Teeth@@
<<elseif _Slave.teeth is "cosmetic braces">>
	Cos Braces
<<elseif _Slave.teeth is "straightening braces">>
	Braces
<<elseif _Slave.teeth is "removable">>
	Rem Teeth
<<elseif _Slave.teeth is "pointy">>
	Fangs
<</if>>
<<if _Slave.muscles > 95>>
	Musc++
<<elseif _Slave.muscles > 30>>
	Musc+
<<elseif _Slave.muscles > 5>>
	Toned
<</if>>
<<if _Slave.amp != 0>>
  <<if _Slave.amp == -1>>
	P-Limbs
  <<elseif _Slave.amp == -2>>
	Sex P-Limbs
  <<elseif _Slave.amp == -3>>
	Beauty P-Limbs
  <<elseif _Slave.amp == -4>>
	Combat P-Limbs
  <<elseif _Slave.amp == -5>>
	Cyber P-Limbs
  <<else>>
	Amp
  <</if>>
<</if>>
<<if !canWalk(_Slave)>>
	Immob
<</if>>
<<if _Slave.heels == 1>>
	Heel
<</if>>
@@
<<if _Slave.voice == 0>>
	@@color:pink;Mute@@
<<else>>
	<<if _Slave.accent is 3>>
		@@color:red;Acc--@@
	<<elseif _Slave.accent is 2>>
		Acc-
	<<elseif _Slave.accent == 1>>
		@@color:pink;Acc@@
	<</if>>
<</if>>
@@color:pink;
<<if (_Slave.boobs >= 10000) && (_Slave.butt > 9)>>
	T&A+++
<<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>>
	T&A++
<<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>>
	T&A+
<<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>>
	T&A
<<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>>
	Girlish
<<elseif _Slave.boobs >= 10000>>
	Boobs+++
<<elseif _Slave.boobs > 4000>>
	Boobs++
<<elseif _Slave.boobs > 2000>>
	Boobs+
<<elseif _Slave.boobs > 800>>
	Boobs
<<elseif _Slave.butt > 9>>
	Ass+++
<<elseif _Slave.butt > 8>>
	Ass++
<<elseif _Slave.butt > 6>>
	Ass+
<<elseif _Slave.butt > 4>>
	Ass
<</if>>
@@
@@color:red;
<<if _Slave.hips < -1>>
<<if _Slave.butt > 2>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disp
<</if>>
<</if>>
<<elseif _Slave.hips < 0>>
<<if _Slave.butt > 4>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disp
<</if>>
<</if>>
<<elseif _Slave.hips > 2>>
<<if _Slave.butt <= 8>>
	Disp
<</if>>
<<elseif _Slave.hips > 1>>
<<if _Slave.butt <= 3>>
	Disp
<</if>>
<<elseif _Slave.hips > 0>>
<<if _Slave.butt > 8>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disp
<</if>>
<<elseif _Slave.butt <= 2>>
	Disp
<</if>>
<<else>>
<<if _Slave.butt > 6>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disp
<</if>>
<<elseif _Slave.butt <= 1>>
	Disp
<</if>>
<</if>>
@@
@@color:pink;
<<if (_Slave.boobsImplant == 0) && (_Slave.buttImplant == 0) && (_Slave.waist < 2) && (_Slave.lipsImplant == 0) && (_Slave.faceImplant < 2) && (_Slave.bellyImplant == 0)>>
	Natr
<<else>>
	Impl
<</if>>
<<if _Slave.lactation == 1>>
	Lact
<<elseif _Slave.lactation == 2>>
	Lact++
<</if>>
<<modScore _Slave>>
<<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>>
<<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>>
	Mods++
<<elseif $modScore > 7>>
	Mods+
<<else>>
	Mods
<</if>>
<<if _Slave.brand != 0>>
	Br
<</if>>
@@''
<<elseif $abbreviatePhysicals is 2>>
@@color:pink;
<<if $showAgeDetail == 1>>
	Age _Slave.actualAge.
<<elseif _Slave.actualAge >= 40>>
	Forties.
<<elseif _Slave.actualAge >= 35>>
	Late thirties.
<<elseif _Slave.actualAge >= 30>>
	Early thirties.
<<elseif _Slave.actualAge >= 25>>
	Late twenties.
<<elseif _Slave.actualAge >= 20>>
	Early twenties.
<<elseif _Slave.actualAge >= 19>>
	Nineteen.
<<elseif _Slave.actualAge >= 18>>
	Eighteen.
<<else>>
	Underage.
<</if>>
<<if _Slave.actualAge != _Slave.physicalAge>>
	<<print _Slave.visualAge>> year old body.
<</if>>
<<if _Slave.visualAge != _Slave.physicalAge>>
	Looks <<print _Slave.visualAge>>.
<</if>>
<<switch _Slave.face>>
<<case -3>>
	@@color:red;Very ugly@@
<<case -2>>
	@@color:red;Ugly@@
<<case -1>>
	@@color:yellow;Unattractive@@
<<case 1>>
	Attractive
<<case 2>>
	Beautiful
<<case 3>>
	Very beautiful
<<default>>
	Average
<</switch>>
_Slave.faceShape face.
<<if _Slave.eyes <= -2>>
	@@color:red;Blind.@@
<<elseif _Slave.eyes <= -1>>
	@@color:yellow;Nearsighted.@@
<</if>>
<<if _Slave.lips > 95>>
	Facepussy.
<<elseif _Slave.lips > 70>>
	Huge lips.
<<elseif _Slave.lips > 40>>
	Big lips.
<<elseif _Slave.lips > 20>>
	Pretty lips.
<<elseif _Slave.lips > 10>>
	Normal lips.
<<else>>
	@@color:red;Thin lips.@@
<</if>>
<<if _Slave.teeth is "crooked">>
	@@color:yellow;Crooked teeth.@@
<<elseif _Slave.teeth is "cosmetic braces">>
	Cosmetic braces.
<<elseif _Slave.teeth is "straightening braces">>
	Braces.
<<elseif _Slave.teeth is "removable">>
	Removable teeth.
<<elseif _Slave.teeth is "pointy">>
	Sharp fangs.
<</if>>
<<if _Slave.muscles > 95>>
	Hugely muscular.
<<elseif _Slave.muscles > 30>>
	Muscular.
<<elseif _Slave.muscles > 5>>
	Toned.
<</if>>
<<if _Slave.amp != 0>>
  <<if _Slave.amp == -1>>
	Prosthetic limbs.
  <<elseif _Slave.amp == -2>>
	Sexy prosthetic limbs.
  <<elseif _Slave.amp == -3>>
	Beautiful prosthetic limbs.
  <<elseif _Slave.amp == -4>>
	Deadly prosthetic limbs.
  <<elseif _Slave.amp == -5>>
	Cyber prosthetic limbs.
  <<else>>
	Amputee.
  <</if>>
<</if>>
<<if !canWalk(_Slave)>>
	Immobile.
<</if>>
<<if _Slave.heels == 1>>
	Heeled.
<</if>>
@@
<<if _Slave.voice == 0>>
	@@color:pink;Mute.@@
<<else>>
<<if _Slave.accent is 3>>
	@@color:red;Bad accent.@@
<<elseif _Slave.accent is 2>>
	Accent.
<<elseif _Slave.accent == 1>>
	@@color:pink;Cute accent.@@
<</if>>
<</if>>
@@color:pink;
<<if (_Slave.boobs >= 10000) && (_Slave.butt > 9)>>
	Hyper T&A.
<<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>>
	Enormous T&A.
<<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>>
	Huge T&A.
<<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>>
	Big T&A.
<<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>>
	Girlish figure.
<<elseif _Slave.boobs >= 10000>>
	Immobilizing tits.
<<elseif _Slave.boobs > 4000>>
	Monstrous tits.
<<elseif _Slave.boobs > 2000>>
	Huge tits.
<<elseif _Slave.boobs > 800>>
	Big tits.
<<elseif _Slave.butt > 9>>
	Hyper ass.
<<elseif _Slave.butt > 8>>
	Titanic ass.
<<elseif _Slave.butt > 6>>
	Huge ass.
<<elseif _Slave.butt > 4>>
	Big ass.
<</if>>
@@
@@color:red;
<<if _Slave.hips < -1>>
<<if _Slave.butt > 2>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disproportionately big butt.
<</if>>
<</if>>
<<elseif _Slave.hips < 0>>
<<if _Slave.butt > 4>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disproportionately big butt.
<</if>>
<</if>>
<<elseif _Slave.hips > 2>>
<<if _Slave.butt <= 8>>
	Disproportionately small butt.
<</if>>
<<elseif _Slave.hips > 1>>
<<if _Slave.butt <= 3>>
	Disproportionately small butt.
<</if>>
<<elseif _Slave.hips > 0>>
<<if _Slave.butt > 8>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disproportionately big butt.
<</if>>
<<elseif _Slave.butt <= 2>>
	Disproportionately small butt.
<</if>>
<<else>>
<<if _Slave.butt > 6>>
<<if $arcologies[0].FSTransformationFetishist < 20>>
	Disproportionately big butt.
<</if>>
<<elseif _Slave.butt <= 1>>
	Disproportionately small butt.
<</if>>
<</if>>
@@
@@color:pink;
<<if (_Slave.boobsImplant != 0) || (_Slave.buttImplant != 0) || (_Slave.lipsImplant != 0) || (_Slave.bellyImplant != 0)>>
	Implants.
<<elseif (_Slave.faceImplant >= 2) || (_Slave.waist >= 2)>>
	Surgery enhanced.
<<else>>
	All natural.
<</if>>
<<if _Slave.lactation == 1>>
	Lactating naturally.
<<elseif _Slave.lactation == 2>>
	Heavy lactation.
<</if>>
<<modScore _Slave>>
<<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>>
<<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>>
	Extensive body mods.
<<elseif $modScore > 7>>
	Noticeable body mods.
<<else>>
	Light body mods.
<</if>>
<<if _Slave.brand != 0>>
	Branded.
<</if>>
@@
<</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>

<<if $abbreviateSkills == 1>>
''<<if _Slave.fetish is "mindbroken">>
<<elseif _Slave.intelligenceImplant == 1>>
<<switch _Slave.intelligence>>
<<case 3>>
	@@color:deepskyblue;I+++(e)@@
<<case 2>>
	@@color:deepskyblue;I++(e)@@
<<case 1>>
	@@color:deepskyblue;I+(e)@@
<<case -1>>
	@@color:orangered;I-(e)@@
<<case -2>>
	@@color:orangered;I--(e)@@
<<case -3>>
	@@color:orangered;I---(e)@@
<<default>>
	I(e)
<</switch>>
<<else>>
<<switch _Slave.intelligence>>
<<case 3>>
	@@color:deepskyblue;I+++@@
<<case 2>>
	@@color:deepskyblue;I++@@
<<case 1>>
	@@color:deepskyblue;I+@@
<<case -1>>
	@@color:orangered;I-@@
<<case -2>>
	@@color:orangered;I--@@
<<case -3>>
	@@color:orangered;I---@@
<<default>>
	I
<</switch>>
<</if>>

<<set _SSkills to (_Slave.analSkill+_Slave.oralSkill)>>
@@color:aquamarine;
<<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>>
	MSS
<<else>>
<<set _SSkills += _Slave.vaginalSkill>>
<<if _SSkills > 180>>
	S++
<<elseif (_SSkills > 120) && (_Slave.vagina < 0)>>
	Sh++
<<elseif _SSkills > 90>>
	S+
<<elseif _SSkills > 30>>
	S
<</if>>
<<if _Slave.whoreSkill >= 100>>
	W+++
<<elseif _Slave.whoreSkill > 60>>
	W++
<<elseif _Slave.whoreSkill > 30>>
	W+
<<elseif _Slave.whoreSkill > 10>>
	W
<</if>>
<<if _Slave.entertainSkill >= 100>>
	E+++
<<elseif _Slave.entertainSkill > 60>>
	E++
<<elseif _Slave.entertainSkill > 30>>
	E+
<<elseif _Slave.entertainSkill > 10>>
	E
<</if>>
<</if>>
<<if _Slave.combatSkill > 0>>
	C
<</if>>
@@
<<if _Slave.prestige > 0>>
@@color:green;
<<if _Slave.prestige > 2>>
	Prest++
<<elseif _Slave.prestige is 2>>
	Prest+
<<elseif _Slave.prestige == 1>>
	Prest
<</if>>
@@
<</if>>''
<<elseif $abbreviateSkills is 2>>
<<if _Slave.fetish is "mindbroken">>
<<elseif _Slave.intelligenceImplant == 1>>
<<switch _Slave.intelligence>>
<<case 3>>
	@@color:deepskyblue;Brilliant, educated.@@
<<case 2>>
	@@color:deepskyblue;Very smart, educated.@@
<<case 1>>
	@@color:deepskyblue;Smart, educated.@@
<<case -1>>
	@@color:orangered;Slow, educated.@@
<<case -2>>
	@@color:orangered;Very slow, educated.@@
<<case -3>>
	@@color:orangered;Moronic, educated.@@
<<default>>
	Average intelligence, educated.
<</switch>>
<<else>>
<<switch _Slave.intelligence>>
<<case 3>>
	@@color:deepskyblue;Brilliant.@@
<<case 2>>
	@@color:deepskyblue;Very smart.@@
<<case 1>>
	@@color:deepskyblue;Smart.@@
<<case -1>>
	@@color:orangered;Slow.@@
<<case -2>>
	@@color:orangered;Very slow.@@
<<case -3>>
	@@color:orangered;Moronic.@@
<<default>>
	Average intelligence.
<</switch>>
<</if>>
<<set _SSkills to (_Slave.analSkill+_Slave.oralSkill)>>
@@color:aquamarine;
<<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>>
	Masterful Sex Slave.
<<else>>
<<set _SSkills += _Slave.vaginalSkill>>
<<if _SSkills > 180>>
	Sex master.
<<elseif (_SSkills > 120) && (_Slave.vagina < 0)>>
	Masterful shemale.
<<elseif _SSkills > 90>>
	Sexual expert.
<<elseif _SSkills > 30>>
	Sexually skilled.
<</if>>
<<if _Slave.whoreSkill >= 100>>
	Masterful whore.
<<elseif _Slave.whoreSkill >= 60>>
	Expert whore.
<<elseif _Slave.whoreSkill >= 30>>
	Skilled whore.
<<elseif _Slave.whoreSkill >= 10>>
	Basic whore.
<</if>>
<<if _Slave.entertainSkill >= 100>>
	Masterful entertainer.
<<elseif _Slave.entertainSkill >= 60>>
	Expert entertainer.
<<elseif _Slave.entertainSkill >= 30>>
	Skilled entertainer.
<<elseif _Slave.entertainSkill >= 10>>
	Basic entertainer.
<</if>>
<</if>>
<<if _Slave.combatSkill > 0>>
	Trained fighter.
<</if>>
@@
<<if _Slave.prestige > 0>>
@@color:green;
<<if _Slave.prestige > 2>>
	Extremely prestigious.
<<elseif _Slave.prestige is 2>>
	Very prestigious.
<<elseif _Slave.prestige == 1>>
	Prestigious.
<</if>>
@@
<</if>>
<</if>>

<<if $abbreviateMental == 1>>
<<if _Slave.fetish != "mindbroken">>
<<if _Slave.fetishKnown == 1>>
@@color:lightcoral;
<<switch _Slave.fetish>>
<<case "submissive">>
<<if _Slave.fetishStrength > 95>>
	Sub++
<<elseif _Slave.fetishStrength > 60>>
	Sub+
<<else>>
	Sub
<</if>>
<<case "cumslut">>
<<if _Slave.fetishStrength > 95>>
	Oral++
<<elseif _Slave.fetishStrength > 60>>
	Oral+
<<else>>
	Oral
<</if>>
<<case "humiliation">>
<<if _Slave.fetishStrength > 95>>
	Humil++
<<elseif _Slave.fetishStrength > 60>>
	Humil+
<<else>>
	Humil
<</if>>
<<case "buttslut">>
<<if _Slave.fetishStrength > 95>>
	Anal++
<<elseif _Slave.fetishStrength > 60>>
	Anal+
<<else>>
	Anal
<</if>>
<<case "boobs">>
<<if _Slave.fetishStrength > 95>>
	Boobs++
<<elseif _Slave.fetishStrength > 60>>
	Boobs+
<<else>>
	Boobs
<</if>>
<<case "sadist">>
<<if _Slave.fetishStrength > 95>>
	Sadist++
<<elseif _Slave.fetishStrength > 60>>
	Sadist+
<<else>>
	Sadist
<</if>>
<<case "masochist">>
<<if _Slave.fetishStrength > 95>>
	Pain++
<<elseif _Slave.fetishStrength > 60>>
	Pain+
<<else>>
	Pain
<</if>>
<<case "dom">>
<<if _Slave.fetishStrength > 95>>
	Dom++
<<elseif _Slave.fetishStrength > 60>>
	Dom+
<<else>>
	Dom
<</if>>
<<case "pregnancy">>
<<if _Slave.fetishStrength > 95>>
	Preg++
<<elseif _Slave.fetishStrength > 60>>
	Preg+
<<else>>
	Preg
<</if>>
<<default>>
	Vanilla
<</switch>>
[_Slave.fetishStrength]
@@
<</if>>
<<if _Slave.attrKnown == 1>>
<<if _Slave.attrXY <= 5>>
	@@color:red;XY--- [_Slave.attrXY]@@
<<elseif _Slave.attrXY <= 15>>
	@@color:red;XY-- [_Slave.attrXY]@@
<<elseif _Slave.attrXY <= 35>>
	@@color:red;XY- [_Slave.attrXY]@@
<<elseif _Slave.attrXY <= 65>>
	XY [_Slave.attrXY]
<<elseif _Slave.attrXY <= 85>>
	@@color:green;XY+ [_Slave.attrXY]@@
<<elseif _Slave.attrXY <= 95>>
	@@color:green;XY++ [_Slave.attrXY]@@
<<elseif _Slave.attrXX > 95>>
	<<if _Slave.energy <= 95>>
		@@color:green;Omni!@@
	<<else>>
		@@color:green;Omni+Nympho!!@@
	<</if>>
<<else>>
	@@color:green;XY+++ [_Slave.attrXY]@@
<</if>>
<<if _Slave.attrXX <= 5>>
	@@color:red;XX--- [_Slave.attrXX]@@
<<elseif _Slave.attrXX <= 15>>
	@@color:red;XX-- [_Slave.attrXX]@@
<<elseif _Slave.attrXX <= 35>>
	@@color:red;XX- [_Slave.attrXX]@@
<<elseif _Slave.attrXX <= 65>>
	XX [_Slave.attrXX]
<<elseif _Slave.attrXX <= 85>>
	@@color:green;XX+ [_Slave.attrXX]@@
<<elseif _Slave.attrXX <= 95>>
	@@color:green;XX++ [_Slave.attrXX]@@
<<elseif _Slave.attrXY <= 95>>
	@@color:green;XX+++ [_Slave.attrXX]@@
<</if>>
<<if _Slave.energy > 95>>
	<<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>>
		@@color:green;Nympho!@@
	<</if>>
<<elseif _Slave.energy > 80>>
	@@color:green;SD++ [_Slave.energy]@@
<<elseif _Slave.energy > 60>>
	@@color:green;SD+ [_Slave.energy]@@
<<elseif _Slave.energy > 40>>
	@@color:yellow;SD [_Slave.energy]@@
<<elseif _Slave.energy > 20>>
	@@color:red;SD- [_Slave.energy]@@
<<else>>
	@@color:red;SD-- [_Slave.energy]@@
<</if>>
<</if>>
<</if>>
<<if _Slave.clitPiercing is 3>>
<<if _Slave.fetishKnown == 1>>
<<if _Slave.clitSetting is "off">>
	SP-
<<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "submissive")>>
	SP:sub
<<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "oral")>>
	SP:oral
<<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "humiliation")>>
	SP:humil
<<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "anal")>>
	SP:anal
<<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "boobs")>>
	SP:boobs
<<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "sadist")>>
	SP:sade
<<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "masochist")>>
	SP:pain
<<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "dom")>>
	SP:dom
<<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "pregnancy")>>
	SP:preg
<<elseif ((_Slave.fetish != "none") && (_Slave.clitSetting is "vanilla"))>>
	SP:vanilla
<<elseif (_Slave.energy <= 95) && (_Slave.clitSetting is "all")>>
	SP:all
<<elseif (_Slave.energy > 5) && (_Slave.clitSetting is "none")>>
	SP:none
<</if>>
<<else>>
<<switch _Slave.clitSetting>>
<<case "off">>
	SP-
<<case "submissive">>
	SP:sub
<<case "lesbian">>
	SP:les
<<case "oral">>
	SP:oral
<<case "humiliation">>
	SP:humil
<<case "anal">>
	SP:anal
<<case "boobs">>
	SP:boobs
<<case "sadist">>
	SP:sade
<<case "masochist">>
	SP:pain
<<case "dom">>
	SP:dom
<<case "pregnancy">>
	SP:pregnancy
<<case "vanilla">>
	SP:vanilla
<<case "all">>
	SP:all
<<case "none">>
	SP:none
<</switch>>
<</if>>
<<if _Slave.attrKnown == 1>>
<<if (_Slave.attrXX < 100) && (_Slave.clitSetting is "women")>>
	SP:women
<<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting is "men")>>
	SP:men
<</if>>
<<else>>
<<if _Slave.clitSetting is "women">>
	SP:women
<<elseif _Slave.clitSetting is "men">>
	SP:men
<</if>>
<</if>>
<</if>>
@@color:red;
<<switch _Slave.behavioralFlaw>>
<<case "arrogant">>
	Arrog
<<case "bitchy">>
	Bitchy
<<case "odd">>
	Odd
<<case "hates men">>
	Men-
<<case "hates women">>
	Women-
<<case "gluttonous">>
	Glut
<<case "anorexic">>
	Ano
<<case "devout">>
	Dev
<<case "liberated">>
	Lib
<<default>>
	<<set _Slave.behavioralFlaw to "none">>
<</switch>>
@@
<<switch _Slave.sexualFlaw>>
<<case "hates oral">>
	@@color:red;Oral-@@
<<case "hates anal">>
	@@color:red;Anal-@@
<<case "hates penetration">>
	@@color:red;Fuck-@@
<<case "shamefast">>
	@@color:red;Shame@@
<<case "idealistic">>
	@@color:red;Ideal@@
<<case "repressed">>
	@@color:red;Repre@@
<<case "apathetic">>
	@@color:red;Apath@@
<<case "crude">>
	@@color:red;Crude@@
<<case "judgemental">>
	@@color:red;Judge@@
<<case "cum addict">>
	@@color:yellow;CumAdd@@
<<case "anal addict">>
	@@color:yellow;AnalAdd@@
<<case "attention whore">>
	@@color:yellow;Attention@@
<<case "breast growth">>
	@@color:yellow;BoobObsess@@
<<case "abusive">>
	@@color:yellow;Abusive@@
<<case "malicious">>
	@@color:yellow;Malice@@
<<case "self hating">>
	@@color:yellow;SelfHatr@@
<<case "neglectful">>
	@@color:yellow;SelfNeglect@@
<<case "breeder">>
	@@color:yellow;BreedObsess@@
<<default>>
	<<set _Slave.sexualFlaw to "none">>
<</switch>>
@@color:green;
<<switch _Slave.behavioralQuirk>>
<<case "confident">>
	Confid
<<case "cutting">>
	Cutting
<<case "funny">>
	Funny
<<case "fitness">>
	Fit
<<case "adores women">>
	Women+
<<case "adores men">>
	Men+
<<case "insecure">>
	Insec
<<case "sinful">>
	Sinf
<<case "advocate">>
	Advoc
<<default>>
	<<set _Slave.behavioralQuirk to "none">>
<</switch>>
<<switch _Slave.sexualQuirk>>
<<case "gagfuck queen">>
	Gagfuck
<<case "painal queen">>
	Painal
<<case "strugglefuck queen">>
	Struggle
<<case "tease">>
	Tease
<<case "romantic">>
	Romantic
<<case "perverted">>
	Perverted
<<case "caring">>
	Caring
<<case "unflinching">>
	Unflinch
<<case "size queen">>
	SizeQ
<<default>>
	<<set _Slave.sexualQuirk to "none">>
<</switch>>
@@
<<elseif $abbreviateMental is 2>>
<<if _Slave.fetish != "mindbroken">>
<<if _Slave.fetishKnown == 1>>
@@color:lightcoral;
<<switch _Slave.fetish>>
<<case "submissive">>
	<<if _Slave.fetishStrength > 95>>
		Complete submissive.
	<<elseif _Slave.fetishStrength > 60>>
		Submissive.
	<<else>>
		Submissive tendencies.
	<</if>>
<<case "cumslut">>
	<<if _Slave.fetishStrength > 95>>
		Cumslut.
	<<elseif _Slave.fetishStrength > 60>>
		Oral fixation.
	<<else>>
		Prefers oral.
	<</if>>
<<case "humiliation">>
	<<if _Slave.fetishStrength > 95>>
		Humiliation slut.
	<<elseif _Slave.fetishStrength > 60>>
		Exhibitionist.
	<<else>>
		Interest in humiliation.
	<</if>>
<<case "buttslut">>
	<<if _Slave.fetishStrength > 95>>
		Buttslut.
	<<elseif _Slave.fetishStrength > 60>>
		Anal fixation.
	<<else>>
		Prefers anal.
	<</if>>
<<case "boobs">>
	<<if _Slave.fetishStrength > 95>>
		Boobslut.
	<<elseif _Slave.fetishStrength > 60>>
		Breast fixation.
	<<else>>
		Loves boobs.
	<</if>>
<<case "sadist">>
	<<if _Slave.fetishStrength > 95>>
		Complete sadist.
	<<elseif _Slave.fetishStrength > 60>>
		Sadist.
	<<else>>
		Sadistic tendencies.
	<</if>>
<<case "masochist">>
	<<if _Slave.fetishStrength > 95>>
		Complete masochist.
	<<elseif _Slave.fetishStrength > 60>>
		Masochist.
	<<else>>
		Masochistic tendencies.
	<</if>>
<<case "dom">>
	<<if _Slave.fetishStrength > 95>>
		Complete dom.
	<<elseif _Slave.fetishStrength > 60>>
		Dominant.
	<<else>>
		Dominant tendencies.
	<</if>>
<<case "pregnancy">>
	<<if _Slave.fetishStrength > 95>>
		Pregnancy fetish.
	<<elseif _Slave.fetishStrength > 60>>
		Pregnancy kink.
	<<else>>
		Interest in impregnation.
	<</if>>
<<default>>
	Sexually vanilla.
<</switch>>
@@
<</if>>
<<if _Slave.attrKnown == 1>>
<<if _Slave.attrXY <= 5>>
	@@color:red;Disgusted by men,@@
<<elseif _Slave.attrXY <= 15>>
	@@color:red;Turned off by men,@@
<<elseif _Slave.attrXY <= 35>>
	@@color:red;Not attracted to men,@@
<<elseif _Slave.attrXY <= 65>>
	Indifferent to men,
<<elseif _Slave.attrXY <= 85>>
	@@color:green;Attracted to men,@@
<<elseif _Slave.attrXY <= 95>>
	@@color:green;Aroused by men,@@
<<elseif _Slave.attrXX > 95>>
	<<if _Slave.energy <= 95>>
		@@color:green;Omnisexual!@@
	<<else>>
		@@color:green;Omnisexual nymphomaniac!@@
	<</if>>
<<else>>
	@@color:green;Passionate about men,@@
<</if>>
<<if _Slave.attrXX <= 5>>
	@@color:red;disgusted by women.@@
<<elseif _Slave.attrXX <= 15>>
	@@color:red;turned off by women.@@
<<elseif _Slave.attrXX <= 35>>
	@@color:red;not attracted to women.@@
<<elseif _Slave.attrXX <= 65>>
	indifferent to women.
<<elseif _Slave.attrXX <= 85>>
	@@color:green;attracted to women.@@
<<elseif _Slave.attrXX <= 95>>
	@@color:green;aroused by women.@@
<<elseif _Slave.attrXY <= 95>>
	@@color:green;passionate about women.@@
<</if>>
<<if _Slave.energy > 95>>
	<<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>>
		@@color:green;Nymphomaniac!@@
	<</if>>
<<elseif _Slave.energy > 80>>
	@@color:green;Powerful sex drive.@@
<<elseif _Slave.energy > 60>>
	@@color:green;Good sex drive.@@
<<elseif _Slave.energy > 40>>
	@@color:yellow;Average sex drive.@@
<<elseif _Slave.energy > 20>>
	@@color:red;Poor sex drive.@@
<<else>>
	@@color:red;No sex drive.@@
<</if>>
<</if>>
<</if>>
<<if _Slave.clitPiercing is 3>>
<<if _Slave.fetishKnown == 1>>
<<if _Slave.clitSetting is "off">>
	SP off.
<<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "submissive")>>
	SP: submissive.
<<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "oral")>>
	SP: oral.
<<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "humiliation")>>
	SP: humiliation.
<<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "anal")>>
	SP: anal.
<<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "boobs")>>
	SP: breasts.
<<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "sadist")>>
	SP: sadism.
<<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "masochist")>>
	SP: masochism.
<<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "dom")>>
	SP: dominance.
<<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting is "pregnancy")>>
	SP: pregnancy.
<<elseif (_Slave.fetish != "none") && (_Slave.clitSetting is "vanilla")>>
	SP: vanilla.
<<elseif (_Slave.energy <= 95) && (_Slave.clitSetting is "all")>>
	SP: all.
<<elseif (_Slave.energy > 5) && (_Slave.clitSetting is "none")>>
	SP: none.
<</if>>
<<else>>
<<switch _Slave.clitSetting>>
<<case "off">>
	SP off.
<<case "submissive">>
	SP: submissive.
<<case "oral">>
	SP: oral.
<<case "humiliation">>
	SP: humiliation.
<<case "anal">>
	SP: anal.
<<case "boobs">>
	SP: breasts.
<<case "sadist">>
	SP: sadism.
<<case "masochist">>
	SP: masochism.
<<case "dom">>
	SP: dominance.
<<case "pregnancy">>
	SP: pregnancy.
<<case "vanilla">>
	SP: vanilla.
<<case "all">>
	SP: all.
<<case "none">>
	SP: none.
<</switch>>
<</if>>
<<if _Slave.attrKnown == 1>>
<<if (_Slave.attrXX < 100) && (_Slave.clitSetting is "women")>>
	SP: women.
<<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting is "men")>>
	SP: men.
<</if>>
<<else>>
<<if _Slave.clitSetting is "women">>
	SP: women.
<<elseif _Slave.clitSetting is "men">>
	SP: men.
<</if>>
<</if>>
<</if>>
@@color:red;
<<switch _Slave.behavioralFlaw>>
<<case "arrogant">>
	Arrogant.
<<case "bitchy">>
	Bitchy.
<<case "odd">>
	Odd.
<<case "hates men">>
	Hates men.
<<case "hates women">>
	Hates women.
<<case "gluttonous">>
	Stress eater.
<<case "anorexic">>
	Anorexic.
<<case "devout">>
	Devoutly religious.
<<case "liberated">>
	Mentally liberated.
<<default>>
	<<set _Slave.behavioralFlaw to "none">>
<</switch>>
@@
<<switch _Slave.sexualFlaw>>
<<case "hates oral">>
	@@color:red;Hates oral.@@
<<case "hates anal">>
	@@color:red;Hates anal.@@
<<case "hates penetration">>
	@@color:red;Hates penetration.@@
<<case "shamefast">>
	@@color:red;Shamefast.@@
<<case "idealistic">>
	@@color:red;Sexually idealistic.@@
<<case "repressed">>
	@@color:red;Sexually repressed.@@
<<case "apathetic">>
	@@color:red;Sexually apathetic.@@
<<case "crude">>
	@@color:red;Sexually crude.@@
<<case "judgemental">>
	@@color:red;Sexually judgemental.@@
<<case "cum addict">>
	@@color:yellow;Cum addict.@@
<<case "anal addict">>
	@@color:yellow;Anal addict.@@
<<case "attention whore">>
	@@color:yellow;Attention whore.@@
<<case "breast growth">>
	@@color:yellow;Breast obsession.@@
<<case "abusive">>
	@@color:yellow;Sexually abusive.@@
<<case "malicious">>
	@@color:yellow;Sexually malicious.@@
<<case "self hating">>
	@@color:yellow;Self hatred.@@
<<case "neglectful">>
	@@color:yellow;Self neglectful.@@
<<case "breeder">>
	@@color:yellow;Breeding obsession.@@
<<default>>
	<<set _Slave.sexualFlaw to "none">>
<</switch>>
@@color:green;
<<switch _Slave.behavioralQuirk>>
<<case "confident">>
	Confident.
<<case "cutting">>
	Cutting.
<<case "funny">>
	Funny.
<<case "fitness">>
	Fitness.
<<case "adores women">>
	Adores women.
<<case "adores men">>
	Adores men.
<<case "insecure">>
	Insecure.
<<case "sinful">>
	Sinful.
<<case "advocate">>
	Advocate.
<<default>>
	<<set _Slave.behavioralQuirk to "none">>
<</switch>>
<<switch _Slave.sexualQuirk>>
<<case "gagfuck queen">>
	Gagfuck queen.
<<case "painal queen">>
	Painal queen.
<<case "strugglefuck queen">>
	Strugglefuck queen.
<<case "tease">>
	Tease.
<<case "romantic">>
	Romantic.
<<case "perverted">>
	Perverted.
<<case "caring">>
	Caring.
<<case "unflinching">>
	Unflinching.
<<case "size queen">>
	Size queen.
<<default>>
	<<set _Slave.sexualQuirk to "none">>
<</switch>>
@@
<</if>>

<<if _Slave.customLabel != "">>''@@color:yellow;_Slave.customLabel@@''<</if>>

<<if (_Slave.relationship != 0) || (_Slave.relation != 0) || ($abbreviateClothes is 2) || ($abbreviateRulesets is 2)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<</if>>

<<if $abbreviateMental == 1>>
@@color:lightgreen;
<<if $familyTesting == 1>>
	<<for _j to 0; _j < $slaves.length; _j++>>
		<<if _Slave.mother == $slaves[_j].ID>>
			$slaves[_j].slaveName's daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
		<</if>>
		<<if _Slave.father == $slaves[_j].ID>>
			$slaves[_j].slaveName's daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
		<</if>>
	<</for>>
	<<if _Slave.daughters == 1>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if $slaves[_j].mother == _Slave.ID>>
				$slaves[_j].slaveName's mother<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
				<<break>>
			<</if>>
			<<if $slaves[_j].father == _Slave.ID>>
				$slaves[_j].slaveName's father<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.daughters > 1>>
		multiple daughters
	<</if>>
	<<if _Slave.sisters == 1>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if areSisters($slaves[_j], _Slave.ID) > 0>>
				$slaves[_j].slaveName's sister<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> & friend<<elseif _Slave.relationship == 2>> & BFF<<elseif _Slave.relationship == 3>> & FWB<<elseif _Slave.relationship == 4>> & lover<<else>> & wife<</if>><<set _relationshipHandled = 1>><</if>>
				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.sisters > 1>>
		multiple sisters
	<</if>>
	<<if _Slave.relationship > 0 && _relationshipHandled != 1>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if _Slave.relationshipTarget is $slaves[_j].ID>>
				<<switch _Slave.relationship>>
				<<case 1>>
					$slaves[_j].slaveName's friend
				<<case 2>>
					$slaves[_j].slaveName's BFF
				<<case 3>>
					$slaves[_j].slaveName's FWB
				<<case 4>>
					$slaves[_j].slaveName's lover
				<<case 5>>
					$slaves[_j].slaveName's wife
				<</switch>>

				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.relationship is -3>>
		Your wife

	<<elseif _Slave.relationship is -2>>
		E Bonded

	<<elseif _Slave.relationship is -1>>
		E Slut

	<</if>>
<<else>>
	<<if _Slave.relation != 0>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if _Slave.relationTarget is $slaves[_j].ID>>
				$slaves[_j].slaveName's _Slave.relation
				<<if _Slave.relationship <= 0>>    <</if>>
				<<break>>
			<</if>>
		<</for>>
	<</if>>
	<<if _Slave.relationship > 0>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if _Slave.relationshipTarget is $slaves[_j].ID>>
				<<switch _Slave.relationship>>
				<<case 1>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> friend
				<<case 2>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> BFF
				<<case 3>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> FWB
				<<case 4>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> lover
				<<case 5>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>&<</if>> wife
				<</switch>>

				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.relationship is -3>>
		Your wife

	<<elseif _Slave.relationship is -2>>
		E Bonded

	<<elseif _Slave.relationship is -1>>
		E Slut

	<</if>>
<</if>>
@@
<<set _relationshipHandled = 0>>
<<if _Slave.rivalry != 0>>
<<for _j to 0; _j < $slaves.length; _j++>>
<<if _Slave.rivalryTarget is $slaves[_j].ID>>
@@color:lightsalmon;
<<if _Slave.rivalry <= 1>>
	Disl $slaves[_j].slaveName
<<elseif _Slave.rivalry <= 2>>
	$slaves[_j].slaveName's rival
<<else>>
	Hates $slaves[_j].slaveName
<</if>>

@@
<<break>>
<</if>>
<</for>>
<</if>>
<<elseif $abbreviateMental is 2>>
<<if $familyTesting == 1>>
	<<for _j to 0; _j < $slaves.length; _j++>>
		<<if _Slave.mother == $slaves[_j].ID>>
			$slaves[_j].slaveName's @@color:lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
		<</if>>
		<<if _Slave.father == $slaves[_j].ID>>
			$slaves[_j].slaveName's @@color:lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
		<</if>>
	<</for>>
	<<if _Slave.daughters == 1>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if $slaves[_j].mother == _Slave.ID>>
				$slaves[_j].slaveName's @@color:lightgreen;mother<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
				<<break>>
			<</if>>
			<<if $slaves[_j].father == _Slave.ID>>
				$slaves[_j].slaveName's @@color:lightgreen;father<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.daughters > 1>>
		<<if _Slave.daughters > 10>>
			@@color:lightgreen;Has tons of daughters.@@
		<<elseif _Slave.daughters > 5>>
			@@color:lightgreen;Has many daughters.@@
		<<else>>
			@@color:lightgreen;Has several daughters.@@
		<</if>>
	<</if>>
	<<if _Slave.sisters == 1>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if areSisters($slaves[_j], _Slave) > 0>>
				$slaves[_j].slaveName's @@color:lightgreen;sister<<if _Slave.relationshipTarget == $slaves[_j].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@
				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.sisters > 1>>
		<<if _Slave.sisters > 10>>
			@@color:lightgreen;One of many sisters.@@
		<<elseif _Slave.sisters > 5>>
			@@color:lightgreen;Has many sisters.@@
		<<else>>
			@@color:lightgreen;Has several sisters.@@
		<</if>>
	<</if>>
	<<if _Slave.relationship > 0 && _relationshipHandled != 1>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if _Slave.relationshipTarget is $slaves[_j].ID>>
				<<switch _Slave.relationship>>
				<<case 1>>
					$slaves[_j].slaveName's @@color:lightgreen;friend.@@
				<<case 2>>
					$slaves[_j].slaveName's @@color:lightgreen;best friend.@@
				<<case 3>>
					$slaves[_j].slaveName's @@color:lightgreen;FWB.@@
				<<case 4>>
					$slaves[_j].slaveName's @@color:lightgreen;lover.@@
				<<case 5>>
					$slaves[_j].slaveName's @@color:lightgreen;slave wife.@@
				<</switch>>

				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.relationship is -3>>
		@@color:lightgreen;Your wife.@@

	<<elseif _Slave.relationship is -2>>
		@@color:lightgreen;Emotionally bonded to you.@@

	<<elseif _Slave.relationship is -1>>
		@@color:lightgreen;Emotional slut.@@

	<</if>>
<<else>>
	<<if _Slave.relation != 0>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if _Slave.relationTarget is $slaves[_j].ID>>
				$slaves[_j].slaveName's
				<<if _Slave.relationshipTarget != _Slave.relationTarget>>
					@@color:lightgreen;_Slave.relation@@.
				<<else>>
					@@color:lightgreen;_Slave.relation@@
				<</if>>
				<<if _Slave.relationship <= 0>>    <</if>>
				<<break>>
			<</if>>
		<</for>>
	<</if>>
	<<if _Slave.relationship > 0>>
		<<for _j to 0; _j < $slaves.length; _j++>>
			<<if _Slave.relationshipTarget is $slaves[_j].ID>>
				<<switch _Slave.relationship>>
				<<case 1>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;friend.@@
				<<case 2>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;best friend.@@
				<<case 3>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;FWB.@@
				<<case 4>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;lover.@@
				<<case 5>>
					<<if _Slave.relationshipTarget != _Slave.relationTarget>>$slaves[_j].slaveName's<<else>>and<</if>> @@color:lightgreen;slave wife.@@
				<</switch>>

				<<break>>
			<</if>>
		<</for>>
	<<elseif _Slave.relationship is -3>>
		@@color:lightgreen;Your wife.@@

	<<elseif _Slave.relationship is -2>>
		@@color:lightgreen;Emotionally bonded to you.@@

	<<elseif _Slave.relationship is -1>>
		@@color:lightgreen;Emotional slut.@@

	<</if>>
<</if>>
<<set _relationshipHandled = 0>>
<<if _Slave.rivalry != 0>>
<<for _j to 0; _j < $slaves.length; _j++>>
<<if _Slave.rivalryTarget == $slaves[_j].ID>>
<<if _Slave.rivalry <= 1>>
	@@color:lightsalmon;Dislikes@@ $slaves[_j].slaveName.

<<elseif _Slave.rivalry <= 2>>
	$slaves[_j].slaveName's @@color:lightsalmon;rival.@@

<<else>>
	@@color:lightsalmon;Hates@@ $slaves[_j].slaveName.

<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>

<<if $abbreviateClothes is 2>>
<<if _Slave.choosesOwnClothes == 1>>
	Dressing herself.
<<else>>
<<switch _Slave.clothes>>
<<case "attractive lingerie">>
	Lingerie.
<<case "a succubus outfit">>
	Succubus outfit.
<<case "a string bikini">>
	String bikini.
<<case "cutoffs and a t-shirt">>
	Cutoffs, t-shirt.
<<case "a slutty outfit">>
	Slutty outfit.
<<case "uncomfortable straps">>
	Leather straps.
<<case "a fallen nuns habit">>
	Slutty habit.
<<case "a chattel habit">>
	Chattel habit.
<<case "a penitent nuns habit">>
	Cilice.
<<case "slutty jewelry">>
	Bangles.
<<case "attractive lingerie for a pregnant woman">>
	Preggo lingerie.
<<case "a maternity dress">>
	Maternity dress.
<<case "harem gauze">>
	Harem outfit.
<<case "a slave gown">>
	Gown.
<<case "a halter top dress">>
	Halter top dress.
<<case "a mini dress">>
	Mini dress.
<<case "a ball gown">>
	Ball gown.
<<case "slutty business attire">>
	Slutty suit.
<<case "nice business attire">>
	Nice suit.
<<case "a comfortable bodysuit">>
	Bodysuit.
<<case "a military uniform">>
	Military uniform.
<<case "a leotard">>
	Leotard.
<<case "a bunny outfit">>
	Bunny outfit.
<<case "a slutty maid outfit">>
	Slutty maid.
<<case "a nice maid outfit">>
	Nice maid.
<<case "a slutty nurse outfit">>
	Slutty nurse.
<<case "a nice nurse outfit">>
	Nice nurse.
<<case "a schoolgirl outfit">>
	Schoolgirl outfit.
<<case "a kimono">>
	Kimono.
<<case "a hijab and abaya">>
	Hijab and abaya.
<<case "battledress">>
	Battledress.
<<case "a latex catsuit">>
	Nice latex.
<<case "restrictive latex">>
	Bondage latex.
<<case "conservative clothing">>
	Conservative clothing.
<<case "chains">>
	Chains.
<<case "a cheerleader outfit">>
	Cheerleader.
<<case "clubslut netting">>
	Netting.
<<case "shibari ropes">>
	Shibari.
<<case "Western clothing">>
	Chaps.
<<case "body oil">>
	Body oil.
<<case "a toga">>
	Toga.
<<case "a slutty qipao">>
	Qipao.
<<default>>
	Naked.
<</switch>>
<</if>>
<<switch _Slave.collar>>
<<case "uncomfortable leather">>
	Leather collar.
<<case "tight steel">>
	Steel collar.
<<case "preg biometrics">>
	Pregnancy biometrics collar.
<<case "cruel retirement counter">>
	Cruel counter collar.
<<case "shock punishment">>
	Shock collar.
<<case "dildo gag">>
	Dildo gag.
<<case "massive dildo gag">>
	Throat-bulging dildo gag.
<<case "neck corset">>
	Neck corset.
<<case "stylish leather">>
	Stylish leather collar.
<<case "satin choker">>
	Satin choker.
<<case "silk ribbon">>
	Silken ribbon.
<<case "heavy gold">>
	Gold collar.
<<case "bowtie">>
	Bowtie collar.
<<case "pretty jewelry">>
	Pretty collar.
<<case "nice retirement counter">>
	Nice counter collar.
<<case "leather with cowbell">>
	Cowbell collar.
<<case "ancient Egyptian">>
	Wesekh.
<</switch>>
<<switch _Slave.bellyAccessory>>
<<case "shapewear">>
	Shapewear.
<<case "a small empathy belly">>
	Small fake belly.
<<case "a medium empathy belly">>
	Medium fake belly.
<<case "a large empathy belly">>
	Large fake belly.
<<case "a huge empathy belly">>
	Huge fake belly.
<<case "a corset">>
	Corset.
<<case "an extreme corset">>
	Extreme corsetage.
<</switch>>
<<if canWalk(_Slave)>>
<<if _Slave.shoes is "heels">>
	Heels.
<<elseif _Slave.shoes is "extreme heels">>
	Extreme heels.
<<elseif _Slave.shoes is "boots">>
	Boots.
<<elseif _Slave.heels == 1>>
	@@color:yellow;Crawling.@@
<<elseif _Slave.shoes is "flats">>
	Flats.
<</if>>
<</if>>
<<switch _Slave.vaginalAccessory>>
<<case "chastity belt">>
	Vaginal chastity.
<<case "combined chastity">>
	Combined chastity.
<<case "anal chastity">>
	Anal chastity.
<<case "dildo">>
	Vaginal dildo.
<<case "large dildo">>
	Large vaginal dildo.
<<case "huge dildo">>
	Huge vaginal dildo.
<<case "long dildo">>
	Long vaginal dildo.
<<case "long, large dildo">>
	Long and large vaginal dildo.
<<case "long, huge dildo">>
	Long and wide vaginal dildo.
<</switch>>
<<if _Slave.dickAccessory is "chastity">>
	Chastity cage.
<<elseif _Slave.dickAccessory is "combined chastity">>
	Combined chastity.
<<elseif _Slave.dickAccessory is "anal chastity">>
	Anal chastity.
<</if>>
<<switch _Slave.buttplug>>
<<case "plug">>
	Buttplug.
<<case "large plug">>
	Large buttplug.
<<case "huge plug">>
	Huge buttplug.
<<case "long plug">>
	Long buttplug.
<<case "long, large plug">>
	Large, long buttplug.
<<case "long, huge plug">>
	Enormous buttplug.
<</switch>>
<</if>>

<<if $abbreviateRulesets is 2>>
<<if (def _Slave.currentRules) && (_Slave.currentRules.length > 0)>>

	<<for _r to 0; _r < _Slave.currentRules.length; _r++>>
		<<for _s to 0; _s < $defaultRules.length; _s++>>
			<<set _currentRule to $defaultRules[_s]>>
			<<set _num to (_s+1)>>
			<<if _Slave.currentRules[_r] == _currentRule.ID>>
				Rule _num (_currentRule.name).
			<</if>>
		<</for>>
	<</for>>
<</if>>
<</if>>

<<if $abbreviateOrigins is 2>>
<<if _Slave.origin neq 0>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
    @@color:gray;_Slave.origin@@
<</if>>
<</if>>

<<set $slaves[_i] to _Slave>>

<<switch _Pass>>
<<case "Main">>
	<<continue>>
<<case "HG Select">>
<<if $HGCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Head Girl Suite">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to live with your Head Girl|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Bring her out of the Head Girl's suite|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
	<<break>>
<</if>>
<<case "Recruiter Select">>
<<if $recruiterCareers.contains(_Slave.career)>>

    @@color:lime;Has an applicable career experience.@@
<</if>>
<<case "BG Select">>
<<if $bodyguardCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Spa">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to the Spa|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Remove her from the Spa|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove Attendant|Attendant Select]]">>
	<<break>>
<</if>>
<<case "Attendant Select">>
<<if $attendantCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Brothel">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to the Brothel|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the Brothel|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove Madam|Madam Select]]">>
	<<break>>
<</if>>
<<case "Madam Select">>
<<if $madamCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Club">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to the Club|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Remove her from the Club|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove DJ|DJ Select]]">>
	<<break>>
<</if>>
<<case "Arcade">>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Confine her in the Arcade|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Release her from the Arcade|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<</if>>
<<case "DJ Select">>
<<if $DJCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Clinic">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<if $clinicUpgradeScanner == 1>>
		@@color:cyan;Estimated DNA error value: <<print Math.trunc($slaves[_i].chem/10)>>@@
	<</if>>
	<<print "[[Send her to the Clinic|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Take her out of the Clinic|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove Nurse|Nurse Select]]">>
	<<break>>
<</if>>
<<case "Nurse Select">>
<<if $nurseCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Schoolroom">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Assign her to the Schoolroom|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the Schoolroom|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove Schoolteacher|Schoolteacher Select]]">>
	<<break>>
<</if>>
<<case "Schoolteacher Select">>
<<if $schoolteacherCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Dairy">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Send her to the Dairy|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the Dairy|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove Milkmaid|Milkmaid Select]]">>
	<<break>>
<</if>>
<<case "Milkmaid Select">>
<<if $milkmaidCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Servants' Quarters">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Assign her to the Servants' Quarters|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the Servants' Quarters|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove Stewardess|Stewardess Select]]">>
	<<break>>
<</if>>
<<case "Stewardess Select">>
<<if $stewardessCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "Master Suite">>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Add her to the Suite|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Send her out of the Suite|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove Concubine|Concubine Select]]">>
	<<break>>
<</if>>
<<case "Cellblock">>
<<if _Slave.fuckdoll > 0>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Confine her in the cellblock|Assign][$activeSlave to $slaves[" + _i + "]]]">>
<<elseif $Flag == 1>>
	<<print "[[Release her from the cellblock|Retrieve][$activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Change or remove Wardeness|Wardeness Select]]">>
	<<break>>
<</if>>
<<case "Wardeness Select">>
<<if $wardenessCareers.contains(_Slave.career)>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>@@color:lime;Has an applicable career experience.@@
<</if>>
<<case "New Game Plus">>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
<<if $Flag == 0>>
	<<print "[[Add to import list|NGP Workaround][$slavesToImport to 1, $activeSlave to $slaves[" + _i + "]]]">>
<<else>>
	<<print "[[Remove from import list|NGP Workaround][$slavesToImport to 0, $activeSlave to $slaves[" + _i + "]]]">>
	<<set $slavesToImport += 1>>
<</if>>
<<case "Matchmaking">>
	<<if $slaves[_i].assignmentVisible != 1>><<continue>><</if>>
	<<if $slaves[_i].devotion < 100>><<continue>><</if>>
	<<if $slaves[_i].relationship != $activeSlave.relationship>><<continue>><</if>>
	<<if $slaves[_i].ID == $activeSlave.ID>><<continue>><</if>>

<<if $seeImages != 1 || $seeSummaryImages != 1>>    <</if>>
	<<print "[[Match them|Matchmaking][$subSlave to $slaves[" + _i + "]]]">>
<</switch>>
<</for>>
<<set $activeSlave to {}>>
<<set _Slave to {}>>

repo_name: pregspammer/fc