code:
:: SE lethal pit

<<nobr>>

<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $pitFought = 1, _fighterOne = 0, _fighterTwo = 0>>

<<if $pitBG == 0>>
	<<set _fighterOne = $fighterIDs.pluck()>> /* .pluck() removes the element from the array, preventing _fighterTwo from also choosing this ID */
	<<set _fighterOne = getSlave(_fighterOne)>>
<<else>>
	<<set _fighterOne = getSlave($Bodyguard.ID)>>
<</if>>
<<set _fighterTwo = $fighterIDs.pluck()>>
<<set _fighterTwo = getSlave(_fighterTwo)>>
<<if ndef _fighterOne || ndef _fighterTwo || (_fighterOne == 0) || (_fighterTwo == 0)>>
	<<goto "Nonrandom Event">>
<</if>>

<</nobr>>\
\
<<nobr>>

This week's pit fight is between _fighterOne.slaveName and _fighterTwo.slaveName. <<if $pitAudience == "none">>You are alone above the pit, left to watch them kill and die in private.<<elseif $pitAudience == "free">>Your guests line the rim of the pit, joking and betting, nervous and excited by the close prospect of watching a girl die.<<else>>The attendees line the rim of the pit, betting and arguing, nervous and excited by the close prospect of watching a girl die.<</if>>

<<if $arcologies[0].FSRomanRevivalist != "unset">>
	They @@.green;passionately approve@@ of your hosting lethal combat between slaves; this advances ideas from antiquity about what public events should be.
	<<set $rep += 20*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
	<<set $arcologies[0].FSRomanRevivalist += 0.4*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
	They @@.green;approve@@ of your hosting lethal combat; this advances ideas that blood must flow as it did in ancient times.
	<<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSAztecRevivalist/$FSLockinLevel)>>
	<<set $arcologies[0].FSAztecRevivalist += 0.2*$FSSingleSlaveRep>>
<</if>>
You review the rules - the combatants will use their choice of swords, and the fight will be to the death, with both combatants executed if no decision is reached. The winner will earn two complete days of rest, not to mention continued life. You take a moment to look over your girls before giving the word. After all, it's the last time you'll be seeing one of them alive.

<</nobr>>

<<nobr>>

<<Deadliness _fighterOne>>
<<set _fighterOneDeadliness = $deadliness>>

<<if _fighterOne.fetish == "mindbroken">>
	_fighterOne.slaveName is too broken to care about whether she lives or dies;
<<elseif _fighterOneDeadliness > 5>>
	_fighterOne.slaveName seems very confident;
<<elseif _fighterOneDeadliness > 3>>
	_fighterOne.slaveName seems nervous, but steels herself;
<<elseif _fighterOneDeadliness > 1>>
	_fighterOne.slaveName seems hesitant and unsure;
<<else>>
	_fighterOne.slaveName is obviously terrified, and might flee if there were a way out of the pit;
<</if>>

<<if _fighterOne.fetish == "mindbroken">>
	she is indifferent to the prospect of killing, as well.
<<elseif _fighterOne.devotion > 95>>
	she is clearly willing to do her best to kill for you.
<<elseif (_fighterOne.fetish == "sadist") && (_fighterOne.fetishKnown == 1) && (_fighterOne.fetishStrength > 60)>>
	the prospect of killing does not seem to concern her.
<<elseif _fighterOne.devotion > 50>>
	she obviously does not want to kill, but will do as you order.
<<elseif _fighterOne.devotion >= -20>>
	she is clearly unhappy at the prospect of killing, but knows that the alternative is death.
<<else>>
	she knows that it's kill or be killed, and puts aside her hatred of you in an effort to live.
<</if>>

<<if _fighterOne.combatSkill > 0>>
	Her grip on her sword is sure and easy.
<</if>>

<<if _fighterOne.muscles > 95>>
	She is wielding a massive two-handed blade few others could even heft.
<<elseif _fighterOne.muscles > 30>>
	She is strong enough to handle a bastard sword.
<<elseif _fighterOne.muscles > 5>>
	She has selected a longsword suited to her strength.
<<elseif _fighterOne.muscles < -95>>
	She has selected a meager dagger; even then she can barely wield it.
<<elseif _fighterOne.muscles < -30>>
	She has selected a dagger, the heaviest weapon she can manage.
<<elseif _fighterOne.muscles < -5>>
	She has selected a short sword, despite being able to barely lift it.
<<else>>
	She has selected a short sword, the heaviest weapon she can manage.
<</if>>

<<if _fighterOne.height >= 170>>
	Her height gives her a reach advantage.
<</if>>

<<if _fighterOne.health > 50>>
	Her shining health makes her a better fighter.
<</if>>

<<if _fighterOne.weight > 190>>
	Her extreme weight nearly immobilizes her. She struggles to move let alone fight.
<<elseif _fighterOne.weight > 160>>
	Her extreme weight limits her mobility and range of motion making her an easy target.
<<elseif _fighterOne.weight > 130>>
	Her extreme weight holds her back as a pit fighter.
<<elseif _fighterOne.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<<elseif _fighterOne.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if _fighterOne.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if _fighterOne.pregKnown == 1 || _fighterOne.bellyPreg >= 1500>>
	<<if _fighterOne.bellyPreg >= 750000>>
		Her monolithic pregnancy guarantees her and her many, many children's deaths; not only is she on the verge of splitting open, but it is an unmissable, indefensible target. She has no hope of attacking around the straining mass, let alone stopping her opponent. She is damned.
	<<elseif _fighterOne.bellyPreg >= 600000>>
		Her titanic pregnancy is practically a death sentence; not only does she risk bursting, but it is an unmissable, indefensible target. She can barely keep it together while thinking about the lives of her brood.
	<<elseif _fighterOne.bellyPreg >= 450000>>
		Her gigantic pregnancy practically damns her; it presents an unmissable, indefensible target for her adversary. She can barely keep it together while thinking about the lives of her brood.
	<<elseif _fighterOne.bellyPreg >= 300000>>
		Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend it from harm.
	<<elseif _fighterOne.bellyPreg >= 150000>>
		Her giant pregnancy obstructs her movement and greatly slows her down. She tries not to think of how many lives are depending on her.
	<<elseif _fighterOne.bellyPreg >= 100000>>
		Her giant belly gets in her way and weighs her down. She is terrified for the lives of her many children.
	<<elseif _fighterOne.bellyPreg >= 10000>>
		Her huge belly gets in her way and weighs her down. She is terrified for the <<if _fighterOne.pregType > 1>>lives of her children<<else>>life of her child<</if>>.
	<<elseif _fighterOne.bellyPreg >= 5000>>
		Her advanced pregnancy makes her much less effective, not to mention terrified for her child.
	<<elseif _fighterOne.bellyPreg >= 1500>>
		Her growing pregnancy distracts her with concern over the life growing within her.
	<<else>>
		The life just beginning to grow inside her distracts her from the fight.
	<</if>>
<<elseif _fighterOne.bellyImplant >= 1500>>
	<<if _fighterOne.bellyImplant >= 750000>>
		Her monolithic, <<print _fighterOne.bellyImplant>>cc implant filled belly guarantees her death; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent.
	<<elseif _fighterOne.bellyImplant >= 600000>>
		Her titanic, <<print _fighterOne.bellyImplant>>cc implant filled belly is practically a guaranteed death; she can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but she can feel it straining to hold the sheer amount of filler forced into it.
	<<elseif _fighterOne.bellyImplant >= 450000>>
		Her gigantic, <<print _fighterOne.bellyImplant>>cc implant filled belly is nearly a guaranteed death; it presents an unmissable, indefensible target for her adversary.
	<<elseif _fighterOne.bellyImplant >= 300000>>
		Her massive, <<print _fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
	<<elseif _fighterOne.bellyImplant >= 150000>>
		Her giant, <<print _fighterOne.bellyImplant>>cc implant filled belly obstructs her movement and greatly slows her down.
	<<elseif _fighterOne.bellyImplant >= 100000>>
		Her giant, <<print _fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
	<<elseif _fighterOne.bellyImplant >= 10000>>
		Her huge, <<print _fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
	<<elseif _fighterOne.bellyImplant >= 5000>>
		Her large, <<print _fighterOne.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
	<<elseif _fighterOne.bellyImplant >= 1500>>
		Her swollen, <<print _fighterOne.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
	<</if>>
<</if>>
<<if _fighterOne.labor == 1>>
	She's feeling labor pains. Her child<<if _fighterOne.pregType > 1>>ren are<<else>> is<</if>> ready to be born, oblivious that it will mean the death of <<if _fighterOne.pregType > 1>>their<<else>>its<</if>> mother.
<<elseif _fighterOne.preg >= 40 && _fighterOne.pregControl != "labor supressors">>
	She'll be going into labor any time now and she knows it. She's terrified of the thought of her water breaking during the fight.
<</if>>

<<if _fighterOne.bellyFluid >= 10000>>
	Her hugely bloated, <<print _fighterOne.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif _fighterOne.bellyFluid >= 5000>>
	Her bloated, <<print _fighterOne.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif _fighterOne.bellyFluid >= 2000>>
	Her distended, <<print _fighterOne.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if !canSee(_fighterOne)>>
	Her lack of eyesight is certain death.
<<elseif ((_fighterOne.eyes == -1) && (_fighterOne.eyewear != "corrective glasses") && (_fighterOne.eyewear != "corrective contacts")) || (_fighterOne.eyes == 1 && (_fighterOne.eyewear == "blurring glasses" || _fighterOne.eyewear == "blurring contacts"))>>
	Her poor eyesight makes her a weaker combatant.
<</if>>

<<if _fighterOne.amp < 0>>
	The pit lights gleam on her P-Limbs.
	<<if _fighterOne.amp == -4>>
		Their integral weapons are fully uncaged.
	<<elseif _fighterOne.amp == -5>>
		The limits on her cybernetic limbs have been lifted, turning them deadly.
	<</if>>
<</if>>

<</nobr>>

<<nobr>>

<<Deadliness _fighterTwo>>
<<set _fighterTwoDeadliness = $deadliness>>

<<if _fighterTwo.fetish == "mindbroken">>
	_fighterTwo.slaveName is too broken to care about whether she lives or dies;
<<elseif _fighterTwoDeadliness > 5>>
	_fighterTwo.slaveName seems very confident;
<<elseif _fighterTwoDeadliness > 3>>
	_fighterTwo.slaveName seems nervous, but steels herself;
<<elseif _fighterTwoDeadliness > 1>>
	_fighterTwo.slaveName seems hesitant and unsure;
<<else>>
	_fighterTwo.slaveName is obviously terrified, and might flee if there were a way out of the pit;
<</if>>

<<if _fighterTwo.fetish == "mindbroken">>
	she is indifferent to the prospect of killing, as well.
<<elseif _fighterTwo.devotion > 95>>
	she is clearly willing to do her best to kill for you.
<<elseif (_fighterTwo.fetish == "sadist") && (_fighterTwo.fetishKnown == 1) && (_fighterTwo.fetishStrength > 60)>>
	the prospect of killing does not seem to concern her.
<<elseif _fighterTwo.devotion > 50>>
	she obviously does not want to kill, but will do as you order.
<<elseif _fighterTwo.devotion >= -20>>
	she is clearly unhappy at the prospect of killing, but knows that the alternative is death.
<<else>>
	she knows that it's kill or be killed, and puts aside her hatred of you in an effort to live.
<</if>>

<<if _fighterTwo.combatSkill > 0>>
	Her grip on her sword is sure and easy.
<</if>>

<<if _fighterTwo.muscles > 95>>
	She is wielding a massive two-handed blade few others could even heft.
<<elseif _fighterTwo.muscles > 30>>
	She is strong enough to handle a bastard sword.
<<elseif _fighterTwo.muscles > 5>>
	She has selected a longsword suited to her strength.
<<elseif _fighterTwo.muscles < -95>>
	She has selected a meager dagger; even then she can barely wield it.
<<elseif _fighterTwo.muscles < -30>>
	She has selected a dagger, the heaviest weapon she can manage.
<<elseif _fighterTwo.muscles < -5>>
	She has selected a short sword, despite being able to barely lift it.
<<else>>
	She has selected a short sword, the heaviest weapon she can manage.
<</if>>

<<if _fighterTwo.height >= 170>>
	Her height gives her a reach advantage.
<</if>>

<<if _fighterTwo.health > 50>>
	Her shining health makes her a better fighter.
<</if>>

<<if _fighterTwo.weight > 190>>
	Her extreme weight nearly immobilizes her. She struggles to move let alone fight.
<<elseif _fighterTwo.weight > 160>>
	Her extreme weight limits her mobility and range of motion making her an easy target.
<<elseif _fighterTwo.weight > 130>>
	Her extreme weight holds her back as a pit fighter.
<<elseif _fighterTwo.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<<elseif _fighterTwo.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if _fighterTwo.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if _fighterTwo.pregKnown == 1 || _fighterTwo.bellyPreg >= 1500>>
	<<if _fighterTwo.bellyPreg >= 750000>>
		Her monolithic pregnancy guarantees her and her many, many children's deaths; not only is she on the verge of splitting open, but it is an unmissable, indefensible target. She has no hope of attacking around the straining mass, let alone stopping her opponent. She is damned.
	<<elseif _fighterTwo.bellyPreg >= 600000>>
		Her titanic pregnancy is practically a death sentence; not only does she risk bursting, but it is an unmissable, indefensible target. She can barely keep it together while thinking about the lives of her brood.
	<<elseif _fighterTwo.bellyPreg >= 450000>>
		Her gigantic pregnancy practically damns her; it presents an unmissable, indefensible target for her adversary. She can barely keep it together while thinking about the lives of her brood.
	<<elseif _fighterTwo.bellyPreg >= 300000>>
		Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend it from harm.
	<<elseif _fighterTwo.bellyPreg >= 150000>>
		Her giant pregnancy obstructs her movement and greatly slows her down. She tries not to think of how many lives are depending on her.
	<<elseif _fighterTwo.bellyPreg >= 100000>>
		Her giant belly gets in her way and weighs her down. She is terrified for the lives of her many children.
	<<elseif _fighterTwo.bellyPreg >= 10000>>
		Her huge belly gets in her way and weighs her down. She is terrified for the <<if _fighterTwo.pregType > 1>>lives of her children<<else>>life of her child<</if>>.
	<<elseif _fighterTwo.bellyPreg >= 5000>>
		Her advanced pregnancy makes her much less effective, not to mention terrified for her child.
	<<elseif _fighterTwo.bellyPreg >= 1500>>
		Her growing pregnancy distracts her with concern over the life growing within her.
	<<else>>
		The life just beginning to grow inside her distracts her from the fight.
	<</if>>
<<elseif _fighterTwo.bellyImplant >= 1500>>
	<<if _fighterTwo.bellyImplant >= 750000>>
		Her monolithic, <<print _fighterTwo.bellyImplant>>cc implant filled belly guarantees her death; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent.
	<<elseif _fighterTwo.bellyImplant >= 600000>>
		Her titanic, <<print _fighterTwo.bellyImplant>>cc implant filled belly is practically a guaranteed death; she can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but she can feel it straining to hold the sheer amount of filler forced into it.
	<<elseif _fighterTwo.bellyImplant >= 450000>>
		Her gigantic, <<print _fighterTwo.bellyImplant>>cc implant filled belly is nearly a guaranteed death; it presents an unmissable, indefensible target for her adversary.
	<<elseif _fighterTwo.bellyImplant >= 300000>>
		Her massive, <<print _fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
	<<elseif _fighterTwo.bellyImplant >= 150000>>
		Her giant, <<print _fighterTwo.bellyImplant>>cc implant filled belly obstructs her movement and greatly slows her down.
	<<elseif _fighterTwo.bellyImplant >= 100000>>
		Her giant, <<print _fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
	<<elseif _fighterTwo.bellyImplant >= 10000>>
		Her huge, <<print _fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
	<<elseif _fighterTwo.bellyImplant >= 5000>>
		Her large, <<print _fighterTwo.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
	<<elseif _fighterTwo.bellyImplant >= 1500>>
		Her swollen, <<print _fighterTwo.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
	<</if>>
<</if>>
<<if _fighterTwo.labor == 1>>
	She's feeling labor pains. Her child<<if _fighterTwo.pregType > 1>>ren are<<else>> is<</if>> ready to be born, oblivious that it will mean the death of <<if _fighterTwo.pregType > 1>>their<<else>>its<</if>> mother.
<<elseif _fighterTwo.preg >= 40 && _fighterTwo.pregControl != "labor supressors">>
	She'll be going into labor any time now and she knows it. She's terrified of the thought of her water breaking during the fight.
<</if>>

<<if _fighterTwo.bellyFluid >= 10000>>
	Her hugely bloated, <<print _fighterTwo.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif _fighterTwo.bellyFluid >= 5000>>
	Her bloated, <<print _fighterTwo.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif _fighterTwo.bellyFluid >= 2000>>
	Her distended, <<print _fighterTwo.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if !canSee(_fighterTwo)>>
	Her lack of eyesight is certain death.
<<elseif ((_fighterTwo.eyes == -1) && (_fighterTwo.eyewear != "corrective glasses") && (_fighterTwo.eyewear != "corrective contacts")) || (_fighterTwo.eyes == 1 && (_fighterTwo.eyewear == "blurring glasses" || _fighterTwo.eyewear == "blurring contacts"))>>
	Her poor eyesight makes her a weaker combatant.
<</if>>

<<if _fighterTwo.amp < 0>>
	The pit lights gleam on her P-Limbs.
	<<if _fighterTwo.amp == -4>>
		Their integral weapons are fully uncaged.
	<<elseif _fighterTwo.amp == -5>>
		The limits on her cybernetic limbs have been lifted, turning them deadly.
	<</if>>
<</if>>

In any case, both of the slaves have been dosed with aggression enhancers and inhibition blockers; they'll fight to kill.

<</nobr>>

<<nobr>>

<<if _fighterTwoDeadliness > _fighterOneDeadliness>>
	<<set _winner = _fighterTwo>>
	<<set _winnerDeadliness = _fighterTwoDeadliness>>
	<<set _loser = _fighterOne>>
	<<set _loserDeadliness = _fighterOneDeadliness>>
<<elseif _fighterTwoDeadliness < _fighterOneDeadliness>>
	<<set _loser = _fighterTwo>>
	<<set _loserDeadliness = _fighterTwoDeadliness>>
	<<set _winner = _fighterOne>>
	<<set _winnerDeadliness = _fighterOneDeadliness>>
<<elseif random(1,100) > 50>>
	<<set _winner = _fighterTwo>>
	<<set _winnerDeadliness = _fighterTwoDeadliness>>
	<<set _loser = _fighterOne>>
	<<set _loserDeadliness = _fighterOneDeadliness>>
<<else>>
	<<set _loser = _fighterTwo>>
	<<set _loserDeadliness = _fighterTwoDeadliness>>
	<<set _winner = _fighterOne>>
	<<set _winnerDeadliness = _fighterOneDeadliness>>
<</if>>

<<if !canSee(_winner) && !canSee(_loser)>>
	_winner.slaveName and _loser.slaveName are both blind making the fight a staredown. Neither slave wants to make the first move, especially with the drowning cacophony coming from the jeering crowd. Slowly, _winner.slaveName moves forward, waving her sword side to side in the hopes of finding her opponent before she herself gets found. _loser.slaveName's sword clips the tip of _winner.slaveName's setting off a surprisingly brutal series of slashes. The two slaves violently lay into each other, suffering more and more strikes as the struggle goes on. Less than a minute from first contact, both slaves are lying in their combined blood. As you begin to call it a draw, you notice _winner.slaveName start to stir. She staggers to her feet, coated in her and _loser.slaveName's blood, before dropping back to her knees. It seems she lived through this fight; odds aren't likely she'll do it again.
	<<set _winner.health -= 50>>
	<<if $pitAudience == "paid">>
		The audience is surprised by the sudden violence after so much standing around, and your @@.yellowgreen;cut of the betting@@ is modest.
		<<set $cash += 5000>>
	<<elseif $pitAudience == "free">>
		The audience is @@.green;surprised@@ by the sudden violence after so much standing around.
		<<set $rep += 250>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -4)>>
	Upon your word the two combatants approach each other. _winner.slaveName drops her sword as she comes, raising only her hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches her blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. As _loser.slaveName watches this, dumbstruck, _winner.slaveName places a gentle hand under her chin and then extends that arm's integral blade up and through her opponent's skull. Though the fight was short,
	<<if $pitAudience == "paid">>
		the audience is quite impressed by the display, and your @@.yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience == "free">>
		the audience is @@.green;very impressed@@ by the display.
		<<set $rep += 500>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -5)>>
	Upon your word the two combatants approach each other. _winner.slaveName does not carry a sword, raising only her hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches her blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. _loser.slaveName watches this, dumbstruck, before regaining composure and taking a fighting stance again. _winner.slaveName manages to touch her opponent's bare skin with her own cybernetics, incapacitating _loser.slaveName with an electric shock. While _loser.slaveName is temporarily stunned, _winner.slaveName strikes _loser.slaveName on the head with deadly force, crushing her opponent's skull. Though the fight was short,
	<<if $pitAudience == "paid">>
		the audience is quite impressed by the display, and your @@.yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience == "free">>
		the audience is @@.green;very impressed@@ by the display.
		<<set $rep += 500>>
	<</if>>
<<elseif !canSee(_winner)>>
	_winner.slaveName centers herself and hones in on _loser.slaveName's rapid breath. She readies herself, knowing she has a single chance to live. With heavy steps, _loser.slaveName rushes her, fully prepared to slaughter the helpless combatant. _winner.slaveName gambles everything on a single high slash, a slash that cut _loser.slaveName's undefended neck wide open. _winner.slaveName collapses to the ground, fully aware of _loser.slaveName's final gurgles, and the sword @@.red;firmly planted in her side@@. She lived this time, barely, but she doubts she can do it again.
	<<set _winner.health -= 80>>
	<<if $pitAudience == "paid">>
		The audience is awestruck by the blind girl's triumph, and your @@.yellowgreen;cut of the betting@@ is enormous.
		<<set $cash += 40000>>
	<<elseif $pitAudience == "free">>
		The audience is @@.green;awestruck@@ by the blind girl's triumph.
		<<set $rep += 2000>>
	<</if>>
<<elseif !canSee(_loser)>>
	_winner.slaveName sighs at _loser.slaveName's random slashing and calmly struts around the panicking slave. In one quick swoop, she buries her blade in _loser.slaveName's back, ending the poor girl's flailing.
	<<set _winner.health -= 80>>
	<<if $pitAudience == "paid">>
		The audience found the fight embarrassing, and your @@.yellowgreen;cut of the betting@@ is pitiful.
		<<set $cash += 40>>
	<<elseif $pitAudience == "free">>
		The audience is @@.red;annoyed@@ by this waste of a fight.
		<<set $rep -= 20>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+3)>>
	<<if (_winner.combatSkill > 0)>>
		_winner.slaveName wants to win, and she opens the fight with a furious attack. _loser.slaveName manages to get her blade up, blocking a strike with a ringing clash and a few sparks, but by doing so leaves her abdomen open and obscures her vision enough that she is unprepared for the following horizontal slash, which opens her belly wide. The stricken girl collapses, feebly trying to push her viscera back into place. Whether out of mercy or a desire to get it over with, _winner.slaveName quickly removes the dying girl's head.
		<<if $pitAudience == "paid">>
			The audience is reasonably impressed by the gore, and your @@.yellowgreen;cut of the betting@@ is reasonable.
			<<set $cash += 4000>>
		<<elseif $pitAudience == "free">>
			The audience is @@.green;reasonably impressed@@ by the gore.
			<<set $rep += 200>>
		<</if>>
	<<else>>
		_winner.slaveName wants to win and is confident she will, but she isn't particularly sure about how to do so. She fights cautiously, swinging her sword in powerful but inaccurate strokes. It is only a matter of time before one of these strikes gets through; it's telling that rather than hitting what she aimed at, _winner.slaveName accidentally opens a massive gash down _loser.slaveName's thigh. Realizing she has to do something, _loser.slaveName makes a desperate counterattack, pouring blood as she goes. _winner.slaveName panics and fails to parry one of the last counterstrikes before loss of blood ends the attack, suffering a @@.red;terrible cut@@ to her shoulder. Down to one arm, _winner.slaveName is forced to make a long, loud butchery of ending the fight.
		<<set _winner.health -= 20>>
		<<if $pitAudience == "paid">>
			The audience is reasonably impressed by the blood, and your @@.yellowgreen;cut of the betting@@ is reasonable.
			<<set $cash += 4000>>
		<<elseif $pitAudience == "free">>
			The audience is @@.green;reasonably impressed@@ by the blood.
			<<set $rep += 200>>
		<</if>>
	<</if>>
<<elseif (_winner.combatSkill > 0) && (_loser.combatSkill > 0)>>
	Upon your word the two combatants approach each other warily, both knowing the other is reasonably competent. Before long they are trading thrust and parry, swing and block. _winner.slaveName is slowly pressed back, so she decides to change the nature of the fight. After three tries she manages to force _loser.slaveName to close, suffering a @@.red;nearly severed ear@@ as she does. _loser.slaveName realizes she only retains an advantage at long range but cannot back up fast enough to avoid close combat. _loser.slaveName is forced back fast enough that she trips; she's barely fallen on her back before she grunts with shock and pain, dying with a look of surprise as she stares at the sword growing out of her chest.
	<<set _winner.health -= 20>>
	<<if $pitAudience == "paid">>
		The audience is quite impressed by the expert fight, and your @@.yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience == "free">>
		The audience is @@.green;very impressed@@ by the expert fight.
		<<set $rep += 500>>
	<</if>>
<<elseif (_winner.height-_loser.height <= -10)>>
	_winner.slaveName realizes that _loser.slaveName's wingspan gives her a huge reach advantage. She bores straight in, taking @@.red;a glancing scalp wound@@ but coming on regardless. _loser.slaveName understands her opponent's intention and backs off, but the pit is small and there isn't much room to retreat. When her back hits a padded wall, _winner.slaveName aims a gutting cut that _loser.slaveName struggles to block. She manages it, but the wall catches her point, so the block is with her wrist, not her sword. The sharp blade cuts almost all the way through the joint, leaving her in agony and totally incapable of defense. _winner.slaveName pushes her head back against the wall and cuts her throat down to the spine.
	<<set _loser.health -= 20>>
	<<if $pitAudience == "paid">>
		The audience is reasonably impressed by the blood, and your @@.yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 4000>>
	<<elseif $pitAudience == "free">>
		The audience is @@.green;reasonably impressed@@ by the blood.
		<<set $rep += 200>>
	<</if>>
<<elseif (_winner.muscles > 30)>>
	_winner.slaveName is so massively muscular that she's actually impeded by her lack of speed and flexibility. _loser.slaveName is properly afraid of her strength, though, so she tries to stay away as much as she can. The few times their blades clash reinforces this approach, since _winner.slaveName is able to beat her opponent's blocks out of the way with contemptuous ease. The fight takes a long, long time, but it takes more out of _loser.slaveName to survive than it takes out of _winner.slaveName to keep swinging. Eventually the gasping, weeping _loser.slaveName trips and does not struggle to her feet in time. It takes her tired opponent several overhead butcher's cleaves to end it.
	<<if $pitAudience == "paid">>
		The audience is reasonably impressed by the show of strength, and your @@.yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 1000>>
	<<elseif $pitAudience == "free">>
		The audience is @@.green;reasonably impressed@@ by the show of strength.
		<<set $rep += 50>>
	<</if>>
<<elseif (_loser.belly >= 300000)>>
	_winner.slaveName wants to live badly enough that she takes and extremely brutal shortcut to victory. The instant the fight starts, she quickly slices right across _loser.slaveName's massive belly, which is far too large to possibly defend.  _loser.slaveName's belly ruptures like a popped water balloon, showering _winner.slaveName with
	<<if _loser.pregType > 0>>
		blood. _loser.slaveName collapses into the pile of organs and babies released from her body.
	<<elseif _loser.bellyImplant > 0>>
		blood and filler. _loser.slaveName collapses into the pool of organs and fluid released from her body.
	<<else>>
		blood and <<print _loser.inflationType>>. _loser.slaveName collapses into the pool of organs and fluid released from her body.
	<</if>>
	_winner.slaveName walks over to the bleeding out slave and quickly cuts her throat.
	<<if $pitAudience == "paid">>
		The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience == "free">>
		the audience is @@.green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<elseif (_loser.boobs > 1200)>>
	_winner.slaveName takes an extremely simple shortcut to victory. The instant the fight starts, she slices _loser.slaveName right across her huge tits, which are so large they cannot properly be defended. _loser.slaveName reflexively drops her sword to clasp her hands over her ruined breasts, gushing blood<<if _loser.boobsImplant > 400>> and implant fluid<</if>>. _winner.slaveName's followup is neither artful nor particularly well planned, but it is effective. She hits the distracted girl's neck from the side, almost but not quite separating her head from her body.
	<<if $pitAudience == "paid">>
		The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience == "free">>
		The audience is @@.green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<elseif (_loser.dick > 0)>>
	_winner.slaveName wants to live badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises her sword to block, at which point _winner.slaveName simply kicks her in the dick. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName walks over to the prostrate slave and cuts her throat without much trouble.
	<<if $pitAudience == "paid">>
		The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience == "free">>
		The audience is @@.green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<else>>
	_winner.slaveName wants to live badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises her sword to block, at which point _winner.slaveName simply kicks her in the cunt. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName walks over to the prostrate slave and cuts her throat without much trouble.
	<<if $pitAudience == "paid">>
		The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience == "free">>
		The audience is @@.green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<</if>>

<</nobr>>

<<nobr>>

You let the winner _winner.slaveName, shaking as she comes off the adrenaline, drugs, and the fear, exit the pit.

<<if _winner.fetish == "mindbroken">>
	She was already so broken before today that she will not be seriously affected by having killed with her own hands.
<<elseif _winner.devotion > 95>>
	She is so worshipful of you that she does not see killing _loser.slaveName as special in her own internal listing of things that she has willingly done and would willingly do again on your behalf.
<<elseif _winner.devotion > 80>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to @@.hotpink;subsume her will to yours,@@ telling herself that the killing was to serve and obey you.
	<<set _winner.devotion += 10>>
<<elseif (_winner.fetishKnown == 1) && (_winner.fetishStrength > 60) && (_winner.fetish == "sadist")>>
	She has sunk even deeper into cruelty, callousness, and a total disregard of the value of other slaves' lives. Going forward, she's even @@.hotpink;less likely to question@@ even the most abominable commands.
	<<set _winner.devotion += 4>>
<<elseif _winner.devotion > 50>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to tell herself that the killing was done on your orders.
<<else>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to @@.mediumorchid;blame you,@@ telling herself that the killing was the only choice you gave her if she wanted to live.
	<<set _winner.devotion -= 10>>
<</if>>

<<if (_winner.fetish != "sadist")>>
<<if random(1,100) > 50>>
	Cruelty and callousness seeps its way into her sexuality; she has become a @@.lightcoral;bloody sadist.@@
	<<set _winner.fetish = "sadist">>
	<<set _winner.fetishKnown = 1>>
	<<set _winner.fetishStrength = 65>>
<</if>>
<</if>>

<<if (_winner.rivalry > 0) && (_loser.ID == _winner.rivalryTarget)>>
	<<if (_winner.devotion > 75)>>
	She is so accepting of the low value of slave life that she @@.hotpink;is pleased@@ to have killed her rival _loser.slaveName.
	<<set _winner.devotion += 4>>
	<</if>>
<<elseif (_winner.relationship >= 0) && (_loser.ID == _winner.relationshipTarget)>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her only friend at her own hand as an @@.hotpink;honorable@@ end to their doomed slave relationship.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her only friend at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<<elseif _winner.mother == _loser.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her mother at her own hand as an @@.hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her mother at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<<elseif _winner.father == _loser.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her father at her own hand as an @@.hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her father at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<<elseif _loser.mother == _winner.ID || _loser.father == _winner.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her daughter at her own hand as an @@.hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her daughter at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<<elseif _winner.sisters > 0>>
	<<switch areSisters(_winner, _loser)>>
	<<case 1>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her twin at her own hand as an @@.hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She shows little reaction to the death of her twin at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
		<<set _winner.fetish = "mindbroken">>
		<<set _winner.fetishKnown = 1>>
		<</if>>
	<<case 2>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her sister at her own hand as an @@.hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She shows little reaction to the death of her sister at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
		<<set _winner.fetish = "mindbroken">>
		<<set _winner.fetishKnown = 1>>
		<</if>>
	<<case 3>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her half-sister at her own hand as an @@.hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She is @@.mediumorchid;utterly devastated@@ at being forced to take the life of her half-sister.
		<<set _winner.devotion -= 50>>
		<</if>>
	<</switch>>
<<elseif (_winner.relation != 0) && (_loser.ID == _winner.relationTarget)>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her _loser.relation at her own hand as an @@.hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her _loser.relation at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<</if>>

<<if (_winner.combatSkill == 0)>>
	With lethal experience in $pitName, _winner.slaveName has @@.green;learned basic combat skills.@@
	<<set _winner.combatSkill += 1>>
<</if>>

<<set _winner.pitKills += 1>>
<<set $pitKillsTotal += 1>>

<<set $slaves[$slaveIndices[_winner.ID]] = _winner>>
<<if $pitBG == 0 || ($Bodyguard.ID != _winner.ID)>>
	<<set $fighterIDs.push(_winner.ID)>>
<</if>>
<<set $activeSlave = getSlave(_loser.ID)>>
<<include "Remove activeSlave">>

<</nobr>>\


code:
:: SE nicaea council [nobr]

<<if $plot == 1>><<set $nextLink = "Nonrandom Event">><<else>><<set $nextLink = "Random Nonindividual Event">><</if>>
<<set $nextButton = "Continue">>
<<set $nicaeaHeld = 1, $arcologies[0].FSChattelReligionistCreed = 1>>

<<if $nicaeaInvolvement == 0>>

<<set $arcologies[0].FSChattelReligionistCreed = 1>>
The $nicaeaName is held in another arcology, without your involvement. Your abstention has weakened it. It authored a creed which the Council claims all good Chattel Religionists should subscribe. Most of it is uncontroversial, giving beliefs about slavery and faith that virtually all Chattel Religionists agree on. However, the new creed does purport to settle three major points of contention.

First, it emphasizes
<<if $nicaeaFocus == "slaves">>
	slaves throughout. The creed goes so far as to imply that slaveowners have a duty to slaves, which they fulfill by providing them the opportunity to enjoy the holy and pure state of being a sex slave.
<<else>>
	reverence for and obedience to slaveowners. This is not likely to have a great impact on slaves, but it affirms the total superiority of slaveowners and is likely to attract wealthy religious people from the old world.
<</if>>

Second, one of the ways it states that free people can make their devotions is to
<<if $nicaeaAssignment == "whore">>
	fuck a slave whore. Not surprisingly, this will increase demand for prostitutes.
<<elseif $nicaeaAssignment == "serve the public">>
	fuck a public slut. Not surprisingly, this will increase demand for public servants.
<<else>>
	have sex with one's slaves. This will likely increase respect for those that keep their own fucktoys.
<</if>>

Third, the aspirational part of the creed for slaveowners focuses on
<<if $nicaeaAchievement == "slaves">>
	owning many slaves to spread the gift of sexual slavery as widely as possible. This will increase respect for people who own many sex slaves, regardless of how they're used.
<<elseif $nicaeaAchievement == "devotion">>
	making slaves worshipful. Naturally, this will increase respect for people with many devoted slaves.
<<else>>
	building slaves' trust. Naturally, this will increase respect for people with many trusting slaves.
<</if>>

//Since you did not participate in the Council, $arcologies[0].name does not subscribe to the creed. It is effectively a policy. Its impacts can be reviewed from the policy menu, and conformity to the creed can be decided from the policy menu if you decided to change it.//

<<else>>

The $nicaeaName is held in your arcology. Everyone in attendance is agreed that a Chattel Religionist creed should be created to give the faith a set of shared beliefs to unify and drive it. Many parts of the creed are uncontroversial, but there are three great controversies to be decided: whose role in slavery is most important in Chattel Religionism, which assignment best exemplifies a Chattel Religionist slave's sacred sexual servitude, and what a Chattel Religionist slaveowner should most aspire to achieve. All the slaveowners who are participating have committed to support whatever the Council decides collectively, <<if $nicaeaPower > 1>>and the strong Council should be able to promulgate a strong creed<<else>>but the weak Council may lead to a weak creed<</if>>. The Council

<<if $nicaeaInfluence > 0>>

is ongoing, and you have <<if $nicaeaInfluence > 2>>an immense<<elseif $nicaeaInfluence > 1>>a large<<else>>some<</if>> leverage with the rest of the Council to influence the Council's decisions.

On the first question, the great debate is between those Chattel Religionists who focus on their slaves and those who think that the focus should be on the slaveowner. The former vaunt the pure, holy state of grace to which a well trained slave can attain, and describe slaveowning as a positive duty, arguing that slaveowners must work to help their slaves attain purity, not exploit or torment them. The latter consider this belief inverted and dangerous, and think that slaves' primary role is to serve and revere their owners, making the whim and caprice of the owner sacred. The group whose role is placed centrally in the creed will likely get more enjoyment from its role in Chattel Religionism.

A majority of the Council currently supports deciding this question in favor of ''the <<if $nicaeaFocus == "slaves">>slave<<else>>slaveowner<</if>> centrality.''

<<link "Support the slave centrality">>
	<<set $nicaeaInfluence -= 1, $nicaeaRollA += 1>>
	<<if $nicaeaRollA > 0>><<set $nicaeaFocus = "slaves">><</if>>
	<<goto "SE nicaea council">>
<</link>>
| <<link "Support the slaveowner centrality">>
	<<set $nicaeaInfluence -= 1, $nicaeaRollA += 1>>
	<<if $nicaeaRollA > 0>><<set $nicaeaFocus = "owners">><</if>>
	<<goto "SE nicaea council">>
<</link>>

On the second question, there are advocates for holy prostitution, sacred public sluts, and pure private harems. Whatever is decided, Chattel Religionism will continue to support and advocate for slaves performing all these roles. This decision will be most important in how it affects Chattel Religionist citizens. The question is whether the creed should encourage free people to patronize slave whores, have sex with public sluts, or purchase and keep their own sex slaves and respect those who have large harems of them? The effectiveness of slaves on the emphasized assignment will be improved.

A majority of the Council currently supports deciding this question in favor of ''<<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>.''

<<link "Support prostitution">>
	<<set $nicaeaInfluence -= 1, $nicaeaRollB += 1>>
	<<if $nicaeaRollB > 0>><<set $nicaeaAssignment = "whore">><</if>>
	<<goto "SE nicaea council">>
<</link>>
| <<link "Support public service">>
	<<set $nicaeaInfluence -= 1, $nicaeaRollB += 1>>
	<<if $nicaeaRollB > 0>><<set $nicaeaAssignment = "serve the public">><</if>>
	<<goto "SE nicaea council">>
<</link>>
| <<link "Support fucktoy duty">>
	<<set $nicaeaInfluence -= 1, $nicaeaRollB += 1>>
	<<if $nicaeaRollB > 0>><<set $nicaeaAssignment = "please you">><</if>>
	<<goto "SE nicaea council">>
<</link>>

On the third question, some with seats on the Council think owning sex slaves is the crux of being a good Chattel Religionist, because it gives the slaves the proper and pure experience of sexual slavery. Owning many sex slaves would therefore confer respect. Others believe in good works, and think that trust in slaves is the surest indication of a good slaveowner, and the only proper mark worth looking up to. Finally, and inevitably, some think worshipful slaves are a more appropriate measure of how righteous a slaveowner is.

A majority of the Council currently supports deciding this question in favor of ''<<if $nicaeaAchievement == "slaves">>owning slaves<<else>>$nicaeaAchievement<</if>>.''

<<link "Support owning many slaves">>
	<<set $nicaeaInfluence -= 1, $nicaeaRollC += 1>>
	<<if $nicaeaRollC > 0>><<set $nicaeaAchievement = "slaves">><</if>>
	<<goto "SE nicaea council">>
<</link>>
| <<link "Support trust">>
	<<set $nicaeaInfluence -= 1, $nicaeaRollC += 1>>
	<<if $nicaeaRollC > 0>><<set $nicaeaAchievement = "trust">><</if>>
	<<goto "SE nicaea council">>
<</link>>
| <<link "Support devotion">>
	<<set $nicaeaInfluence -= 1, $nicaeaRollC += 1>>
	<<if $nicaeaRollC > 0>><<set $nicaeaAchievement = "devotion">><</if>>
	<<goto "SE nicaea council">>
<</link>>

[[Conclude the Council|SE nicaea council][$nicaeaInfluence = 0, $rep += $nicaeaInfluence*2000]] //This will let the currently prevailing views stand, and convert your remaining influence with the Council into general reputation//

<<else>>

has concluded.

The first question was decided in favor of ''the <<if $nicaeaFocus == "slaves">>slave<<else>>slaveowner<</if>> centrality.''

The second question was decided in favor of ''<<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>.''

The third question was decided in favor of ''<<if $nicaeaAchievement == "slaves">>owning slaves<<else>>$nicaeaAchievement<</if>>.''

//The creed has now taken effect in $arcologies[0].name. It is effectively a policy. Its impacts can be reviewed from the policy menu, and conformity to the creed can be decided from the policy menu if you decided to change it.//

<</if>>

<</if>>

repo_name: evrgentesee/fc


code:
:: SE nicaea preparation [nobr]

<<if $plot == 1>><<set $nextLink = "Nonrandom Event">><<else>><<set $nextLink = "Random Nonindividual Event">><</if>>
<<set $nextButton = "Continue">>
<<set $nicaeaPreparation = 0>>

<<if $nicaeaInvolvement == -1>>

Your vigorous opposition to a religious council to establish an agreed upon creed for Chattel Religionism has been successful, but not without cost. The furious controversy @@.red;cost you friends and damaged your reputation@@ among those of your religious peers who wanted to see Chattel Religionists draw closer together, and as happens in controversies as heated as this, the influence and reputation you gain from those who agree with you doesn't match what you lose among those who think you're standing in the way of progress. Furthermore, not all of your citizens agreed with you, either. A few citizens of consequence have actually left $arcologies[0].name over it, @@.red;damaging its economic prosperity.@@ Also, Chattel Religionists have had a serious disagreement here for the first time. @@.red;Full acceptance of slaveowning theocracy in your arcology has been set back.@@ A majority of your citizens still approve and participate, but it will take time to rebuild.
<<set $rep -= 4000, $arcologies[0].prosperity -= 5, $arcologies[0].FSChattelReligionist *= 0.6>>

But you did win. Chattel Religionism will remain a free and open faith that accepts any slaveowner willing to declare that they consider holding slaves holy. You'll be remembered by those who opposed you as the arcology owner who kept Chattel Religionism from developing into a great force, and by those who agreed with you as the arcology owner who preserved Chattel Religionism as a welcoming and open as it was always meant to be. You have no doubt that the latter view dominates now and will come to predominate as it becomes settled. After all this, there's no chance that anyone who calls for another Chattel Religionist synod any time soon will get a serious hearing.

<<else>>

You have a busy week preparing for the $nicaeaName ahead of you. Planning the event itself is the easy part. Modern arcologies are designed to host big events, and it's not like you don't have a lot of labor available to assist you. Furthermore, one of $assistantName's standard functions is event planning. <<if $assistant == 0>>It<<else>>She<</if>> helps manage the thousand details of hosting a group of rich, powerful, opinionated people, letting you focus on the most important matters.
<<if $HeadGirl != 0>>$HeadGirl.slaveName is also a great help. She does her best to supervise your other slaves even more thoroughly than usual, giving you precious time.<</if>>
<<if $Concubine != 0>>Of course, $Concubine.slaveName is always there to help you relax when you need it.<</if>>

The first major choice you have to make concerns the seats on the Council. There are some Chattel Religionists you simply have to invite; they're so prominent that if you don't, the Council's decisions will lack any weight. But that doesn't mean you don't have room to manipulate the list of people invited in order to enhance your influence in the council. It wouldn't be difficult to selectively invite Chattel Religionist slaveowners that have the reputation to support attendance, who you know to be philosophically aligned with your thoughts about the faith. On the other hand, managing the seats on the Council with perfect impartiality would definitely help acceptance of any creed the Council agrees upon.

<<link "Apportion Council seats impartially">>
	<<replace "#result">>
	You apportion the seats impartially, doing everything you can to help ensure that all Chattel Religionists will see the Council as authoritative.
	<</replace>>
<</link>>

<<link "Invite Chattel Religionists you agree with">>
	<<replace "#result">>
	You do your best to invite Chattel Religionists you hope will agree with you, while trying to keep what you're doing from being too obvious.
	<<set $nicaeaPower -= 1, $nicaeaInfluence += 1>>
	<</replace>>
<</link>>

Second, you need to decide whether you intend to engage in a canvassing campaign before the Council begins. There's nothing stopping you from airing your views with invitees before they arrive. However, swaying them is going to require you to really throw your weight around. These are powerful people, and you'll have to expend Free Cities political capital without holding back if you hope to sway even one of them. It's not like you lack for favors you could call in, though.

<<link "Rely on your prominence">>
	<<replace "#result2">>
	You decide that you don't need to spend precious reputational power. You're prominent enough that you expect to achieve your goals without special leverage.
	<</replace>>
<</link>>

<<link "Leverage reputation into power">>
	<<replace "#result2">>
	This isn't an opportunity that will come again. @@.red;You call in every favor you have.@@ You'll have to rebuild your reputation later.
	<<set $rep *= 0.3, $nicaeaInfluence += 1>>
	<</replace>>
<</link>> //This will cost a great deal of reputation//

Finally, you could use money to influence the Council. Everyone who's likely to accept a seat is wealthy, so even you don't have the financial resources to buy votes, and many of the attendees are the type of people who would take offense at any attempt to bribe them on a subject as important as the future of Chattel Religionism. You could, however, host the Council as opulently as possible, and turn it into a simultaneous religious festival for all your citizens and any Chattel Religionist people who feel like visiting. A holiday atmosphere you created should buttress your position with the Council.

<<link "Just host the Council">>
	<<replace "#result3">>
	The Council doesn't need the distraction of a lot of less important people enjoying themselves loudly nearby, so you decide not to broaden the event.
	<</replace>>
<</link>>

<<link "Leverage reputation into power">>
	<<replace "#result3">>
	Good works will spread the joy of a Chattel Religionist revival, and make you even more influential with the Council. You plan a public festival as part of the event.
	<<set $cash -= 50000, $nicaeaInfluence += 1>>
	<</replace>>
<</link>> //This will cost <<print cashFormat(50000)>>//

<</if>>