code:
:: Takeover Target [nobr]

<<set $ui = "start", $showBodyMods = 1>>

Before you deploy the
<<if $PC.rumor == "wealth">>
	financial reserves that
<<elseif $PC.rumor == "diligence">>
	carefully constructed plan that
<<elseif $PC.rumor == "force">>
	mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that
<<elseif $PC.rumor == "social engineering">>
	clever social manipulation that
<<else>>
	optimistic plan you hope
<</if>>
will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could
<<if $PC.rumor == "wealth">>
	attempt a hostile takeover of
<<elseif $PC.rumor == "diligence">>
	work to take over
<<elseif $PC.rumor == "force">>
	attack
<<elseif $PC.rumor == "social engineering">>
	infiltrate
<<else>>
	aspire to take over
<</if>>
with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them.
<<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>>
Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@

[[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]]

//With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.//

//Recommended for new players.//

<<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist", "Repopulationist", "Eugenics", "HedonisticDecadence"]>>
<<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>>
<<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>>
<<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>>
<<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic", "ravine"]>>
<<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia", "Japan"]>>
<<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"]>>
<<set _targetArcologies = []>>
<<set _targets = 4>>
<<if $PC.career == "arcology owner">><<set _targets += 2>><</if>>
<<for $i = 0; $i < _targets; $i++>>
	<<set $targetArcology = {}>>
	<<set $targetArcology.type = _arcologyTypes.pluck()>>
	<<switch $targetArcology.type>>
	<<case "Supremacist">>
		<<set $targetArcology.race = _races.random()>>
		<<switch $targetArcology.race>>
		<<case "white">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistWhite.random()>>
		<<case "asian">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistAsian.random()>>
		<<case "latina">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistLatina.random()>>
		<<case "middle eastern">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistMiddleEastern.random()>>
		<<case "black">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistBlack.random()>>
		<<case "indo-aryan">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistIndoAryan.random()>>
		<<case "pacific islander">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistPacificIslander.random()>>
		<<case "malay">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistMalay.random()>>
		<<case "amerindian">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistAmerindian.random()>>
		<<case "southern european">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>>
		<<case "semitic">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistSemitic.random()>>
		<<default>>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistMixedRace.random()>>
		<</switch>>
	<<case "Subjugationist">>
		<<set $targetArcology.race = _races.random()>>
		<<switch $targetArcology.race>>
		<<case "white">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistWhite.random()>>
		<<case "asian">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistAsian.random()>>
		<<case "latina">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistLatina.random()>>
		<<case "middle eastern">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>>
		<<case "black">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistBlack.random()>>
		<<case "indo-aryan">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistIndoAryan.random()>>
		<<case "pacific islander">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistPacificIslander.random()>>
		<<case "malay">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMalay.random()>>
		<<case "amerindian">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistAmerindian.random()>>
		<<case "southern european">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>>
		<<case "semitic">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistSemitic.random()>>\
		<<default>>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMixedRace.random()>>
		<</switch>>
	<<case "GenderRadicalist">><<set $targetArcology.name = setup.ArcologyNamesGenderRadicalist.random()>>
	<<case "GenderFundamentalist">><<set $targetArcology.name = setup.ArcologyNamesGenderFundamentalist.random()>>
	<<case "Paternalist">><<set $targetArcology.name = setup.ArcologyNamesPaternalist.random()>>
	<<case "Degradationist">><<set $targetArcology.name = setup.ArcologyNamesDegradationist.random()>>
	<<case "AssetExpansionist">><<set $targetArcology.name = setup.ArcologyNamesAssetExpansionist.random()>>
	<<case "SlimnessEnthusiast">><<set $targetArcology.name = setup.ArcologyNamesSlimnessEnthusiast.random()>>
	<<case "TransformationFetishist">><<set $targetArcology.name = setup.ArcologyNamesTransformationFetishist.random()>>
	<<case "BodyPurist">><<set $targetArcology.name = setup.ArcologyNamesBodyPurist.random()>>
	<<case "MaturityPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesMaturityPreferentialist.random()>>
	<<case "YouthPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesYouthPreferentialist.random()>>
	<<case "Pastoralist">><<set $targetArcology.name = setup.ArcologyNamesPastoralist.random()>>
	<<case "PhysicalIdealist">><<set $targetArcology.name = setup.ArcologyNamesPhysicalIdealist.random()>>
	<<case "ChattelReligionist">><<set $targetArcology.name = setup.ArcologyNamesChattelReligionist.random()>>
	<<case "RomanRevivalist">><<set $targetArcology.name = setup.ArcologyNamesRomanRevivalist.random()>>
	<<case "AztecRevivalist">><<set $targetArcology.name = setup.ArcologyNamesAztecRevivalist.random()>>
	<<case "EgyptianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEgyptianRevivalist.random()>>
	<<case "EdoRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEdoRevivalist.random()>>
	<<case "ArabianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesArabianRevivalist.random()>>
	<<case "ChineseRevivalist">><<set $targetArcology.name = setup.ArcologyNamesChineseRevivalist.random()>>
	<<case "Repopulationist">><<set $targetArcology.name = setup.ArcologyNamesRepopulationist.random()>>
	<<case "Eugenics">><<set $targetArcology.name = setup.ArcologyNamesEugenics.random()>>
	<<case "HedonisticDecadence">><<set $targetArcology.name = setup.ArcologyNamesHedonisticDecadence.random()>>
	<<default>><<set $targetArcology.name = "Arcology X-4">>
	<</switch>>
	<<set $targetArcology.FSProgress = either(10,30,50)>>
	<<set $targetArcology.prosperity = either(40,50,60)>>
	<<set $targetArcology.citizens = random(-1,1)>>
	<<set $targetArcology.terrain = _terrainTypes.random()>>
	<<set $targetArcology.continent = _continents.random()>>
	<<set _targetArcologies.push($targetArcology)>>
<</for>>
<<for $i = 0; $i < _targetArcologies.length; $i++>>
	<<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology = _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City
	<<if _targetArcologies[$i].terrain == "urban">>
		carved out of an urban area of _targetArcologies[$i].continent.
	<<elseif _targetArcologies[$i].terrain == "rural">>
		built in a rural area of _targetArcologies[$i].continent.
	<<elseif _targetArcologies[$i].terrain == "marine">>
		constructed just offshore of _targetArcologies[$i].continent.
	<<elseif _targetArcologies[$i].terrain == "ravine">>
		constructed in a large canyon of _targetArcologies[$i].continent.
	<<else>>
		in the middle of the ocean.
	<</if>>
	<<if _targetArcologies[$i].prosperity >= 60>>

		It is unusually prosperous for a vulnerable arcology.
	<<elseif _targetArcologies[$i].prosperity <= 40>>

		It has little economic prosperity and is vulnerable.
	<</if>>
	<<if _targetArcologies[$i].citizens > 0>>

		It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services.
	<<elseif _targetArcologies[$i].citizens < 0>>

		It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services.
	<</if>>

	Its society
	<<if _targetArcologies[$i].FSProgress >= 50>>
		has advanced towards
	<<elseif _targetArcologies[$i].FSProgress >= 30>>
		has devoted resources to
	<<else>>
		has just begun to adopt
	<</if>>
	<<switch _targetArcologies[$i].type>>
	<<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@
	<<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@
	<<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks.
	<<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles.
	<<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves.
	<<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman.
	<<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts.
	<<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form.
	<<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration.
	<<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically.
	<<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism.
	<<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves.
	<<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk.
	<<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness.
	<<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery.
	<<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome.

		It has an established lingua franca: Latin.
	<<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak.

		It has an established lingua franca: Nahuatl.
	<<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt.

		It has an established lingua franca: Ancient Egyptian.
	<<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan.

		It has an established lingua franca: Japanese.
	<<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East.

		It has an established lingua franca: Arabic.
	<<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom.

		It has an established lingua franca: Chinese.
	<<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb.
	<<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce.
	<<case "HedonisticDecadence">>@@.orange;Decadent Hedonism,@@ a movement to embody life's pleasures, particularly eating and sex.
	<<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities.
	<</switch>>

<</for>>

repo_name: Drosil/fc

license: mit


code:
:: Upload Slave [nobr]

<<set $nextButton = "Continue", $nextLink = "Slave Interact">>

//Copy and paste this block of stats to submit a slave for hardcoded inclusion. Unsupported in Pregmod - Use export slave instead//

VERSION $ver BUILD $releaseID

slaveName: "$activeSlave.slaveName",
slaveSurname: "$activeSlave.slaveName",
birthName: "$activeSlave.birthName",
birthSurname: "$activeSlave.birthSurname",
genes: "$activeSlave.genes",
weekAcquired: 1,
origin: <<if $activeSlave.origin == 0>>0<<else>>"$activeSlave.origin"<</if>>,
career: <<if $activeSlave.career == 0>>0<<else>>"$activeSlave.career"<</if>>,
ID: $activeSlave.ID,
pornFame: $activeSlave.pornFame,
pornFameSpending: $activeSlave.pornFameSpending,
prestige: $activeSlave.prestige,
prestigeDesc: "$activeSlave.prestigeDesc",
recruiter: 0,
relation: 0,
relationTarget: 0,
relationship: 0,
relationshipTarget: 0,
rivalry: 0,
rivalryTarget: 0,
subTarget: 0,
choosesOwnAssignment: 0,
assignment: "rest",
assignmentVisible: 1,
sentence: 0,
training: 0,
toyHole: "all her holes",
indenture: -1,
indentureRestrictions: 0,
birthWeek: random(0,51),
age: $activeSlave.age,
ageImplant: $activeSlave.ageImplant,
health: $activeSlave.health,
minorInjury: 0,
trust: $activeSlave.trust,
oldTrust: $activeSlave.trust,
devotion: $activeSlave.devotion,
oldDevotion: $activeSlave.devotion,
weight: $activeSlave.weight,
muscles: $activeSlave.muscles,
height: $activeSlave.height,
heightImplant: $activeSlave.heightImplant,
nationality: "$activeSlave.nationality",
race: "$activeSlave.race",
markings: "none",
eyes: "$activeSlave.eyes",
eyeColor: "$activeSlave.eyeColor",
eyewear: "none",
hColor: "$activeSlave.hColor",
pubicHColor: "$activeSlave.pubicHColor",
skin: "$activeSlave.skin",
hLength: $activeSlave.hLength,
hStyle: "$activeSlave.hStyle",
pubicHStyle: "$activeSlave.pubicHStyle",
waist: $activeSlave.waist,
corsetPiercing: 0,
amp: $activeSlave.amp,
heels: $activeSlave.heels,
voice: $activeSlave.voice,
voiceImplant: $activeSlave.voiceImplant,
accent: $activeSlave.accent,
shoulders: $activeSlave.shoulders,
shouldersImplant: $activeSlave.shouldersImplant,
boobs: $activeSlave.boobs,
boobsImplant: $activeSlave.boobsImplant,
boobsImplantType: $activeSlave.boobsImplantType,
boobShape: "normal",
nipples: "$activeSlave.nipples",
nipplesPiercing: $activeSlave.nipplesPiercing,
nipplesAccessory: $activeSlave.nipplesAccessory,
areolae: $activeSlave.areolae,
areolaePiercing: $activeSlave.areolaePiercing,
boobsTat: "$activeSlave.boobsTat",
lactation: $activeSlave.lactation,
lactationAdaptation: 0,
milk: 0,
cum: 0,
hips: $activeSlave.hips,
hipsImplant: $activeSlave.hipsImplant,
butt: $activeSlave.butt,
buttImplant: $activeSlave.buttImplant,
buttImplantType: $activeSlave.buttImplantType,
buttTat: "$activeSlave.buttTat",
face: $activeSlave.face,
faceImplant: $activeSlave.faceImplant,
faceShape: "normal",
lips: $activeSlave.lips,
lipsImplant: $activeSlave.lipsImplant,
lipsPiercing: $activeSlave.lipsPiercing,
lipsTat: "$activeSlave.lipsTat",
teeth: "$activeSlave.teeth",
tonguePiercing: $activeSlave.tonguePiercing,
vagina: $activeSlave.vagina,
vaginaLube: $activeSlave.vaginaLube,
vaginaPiercing: $activeSlave.vaginaPiercing,
vaginaTat: "$activeSlave.vaginaTat",
preg: $activeSlave.preg,
pregSource: 0,
pregType: $activeSlave.pregType,
broodmother: $activeSlave.broodmother,
broodmotherFetuses: $activeSlave.broodmotherFetuses,
broodmotherOnHold: $activeSlave.broodmotherOnHold,
broodmotherCountDown: $activeSlave.broodmotherCountDown,
labor: $activeSlave.labor,
births: $activeSlave.births,
cSec: $activeSlave.cSec,
bellyAccessory: "none",
labia: $activeSlave.labia,
clit: $activeSlave.clit,
clitPiercing: $activeSlave.clitPiercing,
clitSetting: "$activeSlave.clitSetting",
foreskin: $activeSlave.foreskin,
anus: $activeSlave.anus,
dick: $activeSlave.dick,
analArea: $activeSlave.analArea,
dickPiercing: $activeSlave.dickPiercing,
dickTat: "$activeSlave.dickTat",
balls: $activeSlave.balls,
scrotum: $activeSlave.scrotum,
ovaries: $activeSlave.ovaries,
anusPiercing: $activeSlave.anusPiercing,
anusTat: "$activeSlave.anusTat",
makeup: $activeSlave.makeup,
nails: $activeSlave.nails,
brand: <<if $activeSlave.brand == 0>>0<<else>>"$activeSlave.brand "<</if>>,
brandLocation: <<if $activeSlave.brandLocation == 0>>0<<else>>"$activeSlave.brandLocation"<</if>>,
earPiercing: $activeSlave.earPiercing,
nosePiercing: $activeSlave.nosePiercing,
eyebrowPiercing: $activeSlave.eyebrowPiercing,
navelPiercing: $activeSlave.navelPiercing,
shouldersTat: "$activeSlave.shouldersTat",
armsTat: "$activeSlave.armsTat",
legsTat: "$activeSlave.legsTat",
backTat: "$activeSlave.backTat",
stampTat: "$activeSlave.stampTat",
vaginalSkill: $activeSlave.vaginalSkill,
oralSkill: $activeSlave.oralSkill,
analSkill: $activeSlave.analSkill,
whoreSkill: $activeSlave.whoreSkill,
entertainSkill: $activeSlave.entertainSkill,
combatSkill: $activeSlave.combatSkill,
livingRules: "$activeSlave.livingRules",
speechRules: "$activeSlave.speechRules",
releaseRules: "$activeSlave.releaseRules",
relationshipRules: "$activeSlave.relationshipRules",
standardPunishment: "situational",
standardReward: "situational",
useRulesAssistant: 1,
diet: "$activeSlave.diet",
dietCum: $activeSlave.dietCum,
dietMilk: $activeSlave.dietMilk,
tired: 0,
hormones: 0,
drugs: "$activeSlave.drugs",
curatives: 0,
chem: 0,
aphrodisiacs: 0,
addict: $activeSlave.addict,
fuckdoll: 0,
choosesOwnClothes: 0,
clothes: "$activeSlave.clothes",
collar: "$activeSlave.collar",
shoes: "$activeSlave.shoes",
vaginalAccessory: "none",
dickAccessory: "none",
buttplug: "none",
intelligence: $activeSlave.intelligence,
intelligenceImplant: $activeSlave.intelligenceImplant,
energy: $activeSlave.energy,
need: 0,
attrXX: $activeSlave.attrXX,
attrXY: $activeSlave.attrXY,
attrKnown: $activeSlave.attrKnown,
fetish: "$activeSlave.fetish",
fetishStrength: $activeSlave.fetishStrength,
fetishKnown: $activeSlave.fetishKnown,
behavioralFlaw: "$activeSlave.behavioralFlaw",
behavioralQuirk: "none",
sexualFlaw: "$activeSlave.sexualFlaw",
sexualQuirk: "none",
oralCount: 0,
vaginalCount: 0,
analCount: 0,
mammaryCount: 0,
penetrativeCount: 0,
pitKills: 0,
customTat: "$activeSlave.customTat",
customLabel: "",
customDesc: "$activeSlave.customDesc",
customImage: 0,
currentRules: $activeSlave.currentRules


code:
:: FondleDick

<<nobr>>
You call her over so you can fondle her
<<if $activeSlave.dick == 1>>
	tiny dick.
<<elseif $activeSlave.dick == 2>>
	cute dick.
<<elseif $activeSlave.dick == 3>>
	dick
<<elseif $activeSlave.dick == 4>>
	big dick
<<elseif $activeSlave.dick == 5>>
	impressive dick
<<elseif $activeSlave.dick == 6>>
	huge dick
<<elseif $activeSlave.dick == 7>>
	gigantic dick
<<elseif $activeSlave.dick == 8>>
	titanic dick
<<elseif $activeSlave.dick == 9>>
	absurd dick
<<elseif $activeSlave.dick == 10>>
	inhuman dick
<<else>>
	hypertrophied dick
<</if>>

<<if $activeSlave.scrotum > 0>>
	and
	<<if $activeSlave.balls == 0>>
		soft scrotum.
	<<elseif $activeSlave.balls == 1>>
		tiny balls.
	<<elseif $activeSlave.balls == 2>>
		cute balls.
	<<elseif $activeSlave.balls == 3>>
		balls.
	<<elseif $activeSlave.balls == 4>>
		large balls.
	<<elseif $activeSlave.balls == 5>>
		huge balls.
	<<else>>
		monstrous balls.
	<</if>>
<<else>>
	and soft perineum.
<</if>>

<<if ($activeSlave.vaginaTat == "tribal patterns")>>
	The tattoos on her abdomen certainly draw attention there.
<</if>>

<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
	Metal glints all up and down her cock.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
	Metal glints at the head of her cock.
<</if>>

<<if ($activeSlave.fetish == "mindbroken")>>
	Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping
		<<if $activeSlave.scrotum == 0>>
			the soft skin between her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			her tiny balls
		<<elseif $activeSlave.balls == 2>>
			her small balls
		<<elseif $activeSlave.balls == 3>>
			her balls
		<<elseif $activeSlave.balls == 4>>
			her big balls
		<<elseif $activeSlave.balls == 5>>
			her lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			her fist-sized balls
		<<else>>
			her hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, she does not respond.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
	<</if>>
	Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
	Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, except for the cockmilk leaking out of her dick, she does not respond.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
	<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
	She comes submissively over, smiling a little submissive smile, and points her dick towards you. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
	<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands before submissively avoiding your gaze as you get cleaned up.
<<elseif  $activeSlave.devotion < -20>>
	She clearly dislikes the thought of getting her dick fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft.
	<</if>> She grabs your wrist with her hands and tries to stop it from moving but is unable to and despite her resistant pulling against you. She bites her lip but she cannot help but moan. Soon she shudders and leaks her cockmilk as she orgasms in your hands. She looks at you shamefully as you stop moving your hands and get cleaned up.
<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
	She hurriedly comes over to you, to stand between you and your desk. You lean over while she lies down upon it, face up, with her dick pointed towards you. She gasps when you slap her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft,
	<<if $activeSlave.balls > 0>>
		while simultaneously slapping her
	<<if $activeSlave.balls == 1>>
		tiny balls
	<<elseif $activeSlave.balls == 2>>
		small balls
	<<elseif $activeSlave.balls == 3>>
		balls
	<<elseif $activeSlave.balls == 4>>
		big balls
	<<elseif $activeSlave.balls == 5>>
		lemon-sized balls
	<<elseif $activeSlave.balls < 10>>
		fist-sized balls
	<<else>>
		hypertrophied balls
	<</if>>
		with your other hand
	<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
	<</if>> Your rough play leaves red marks on her breasts and nipples and she becomes even more aroused. Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands. She rubs the marks on her dick and balls with her hands, an ecstatic look on her $activeSlave.skin face. She looks at you longingly as you get cleaned up, hungry for more.
<<elseif  $activeSlave.devotion <= 20>>
	She obeys silently, standing in front of you as you move your hands towards her. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
	<</if>> She looks into your eyes furtively while she grabs your wrists with her hands, moving to match your hand movements. She moans and shudders, leaking her cockmilk as she orgasms in your hands. She dutifully looks at you as you stop moving your hands and get cleaned up.
<<else>>
	She devotedly comes over and gives you an impassioned kiss. She smiles and points her dick towards you. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
	<</if>> She begs you not to stop. Soon, she moans and her movements indicate that she is about to orgasm. She shudders and leaks her cockmilk as she orgasms in your hands. She looks at you passionately as you stop moving your hands and get cleaned up.
<</if>>
<</nobr>>


code:
:: FondleVagina

<<nobr>>

You call her over so you can fondle her
<<if ($activeSlave.vagina > 3)>>
	gaping vagina.
<<elseif ($activeSlave.vagina == 3)>>
	loose vagina.
<<elseif ($activeSlave.vagina == 2)>>
	well-used pussy.
<<elseif ($activeSlave.vagina == 1)>>
	tight pussy.
<<elseif ($activeSlave.vagina == 0)>>
	virgin pussy.
<<elseif ($activeSlave.vagina == -1)>>
	dick.
<</if>>

<<if ($activeSlave.vaginaTat == "tribal patterns")>>
	The tattoos on her abdomen certainly draw attention there.
<</if>>

<<if ($activeSlave.vagina != -1)>>
	<<if $activeSlave.devotion <= 20>>
		<<if $activeSlave.clit == 1>>
			Her big clit peeks out from under its hood
		<<elseif $activeSlave.clit == 2>>
			Her huge clit is impossible to miss
		<<elseif $activeSlave.clit > 1>>
			Her pseudophallus-sized clit is soft
		<<else>>
			Her pretty little clit is barely visible
		<</if>>
		 and
		<<if $activeSlave.labia == 1>>
			her lovely petals are quite inviting.
		<<elseif $activeSlave.labia == 2>>
			her prominent petals are inviting.
		<<elseif $activeSlave.labia > 1>>
			her labia are so large they present a slight obstacle to entry.
		<<else>>
			her cute labia are barely noticeable.
		<</if>>
	<<else>>
		<<if $activeSlave.clit == 1>>
			Her big clit peeks out from under its hood.
		<<elseif $activeSlave.clit == 2>>
			Her huge clit is impossible to miss.
		<<elseif $activeSlave.clit > 1>>
			Her pseudophallus-sized clit is soft.
		<<else>>
			Her pretty little clit is ready for you,
		<</if>>
		 and
		<<if $activeSlave.labia == 1>>
			her lovely petals are moist with arousal.
		<<elseif $activeSlave.labia == 2>>
			her prominent petals bear a sheen of arousal.
		<<elseif $activeSlave.labia > 1>>
			her huge labia are almost dripping with arousal.
		<<else>>
			she's becoming moist.
		<</if>>
	<</if>>
<</if>>

<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>>
	Her pierced lips and clit have her nice and wet.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>>
	Her pierced clit has her nice and moist.
<</if>>

<<if ($activeSlave.vagina == 0)>>
	<<if ($activeSlave.fetish == "mindbroken")>>
	She accepts your orders dumbly and presents her virgin pussy to you, watching your hands move towards her without any real interest. You gently trace along her
	<<if $activeSlave.labia == 1>>
		lovely petals
	<<elseif $activeSlave.labia == 2>>
		prominent petals
	<<elseif $activeSlave.labia > 1>>
		huge labia
	<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
	<<if $activeSlave.clit == 1>>
		erect clit
	<<elseif $activeSlave.clit == 2>>
		large clit
	<<elseif $activeSlave.clit > 1>>
		massive clit
	<<else>>
		pretty little clit
	<</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down her leg, she does not respond. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally.
	<<elseif ($activeSlave.devotion > 50)>>
	She accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness. She gasps and quivers with pleasure as you gently trace along her
	<<if $activeSlave.labia == 1>>
		lovely petals
	<<elseif $activeSlave.labia == 2>>
		prominent petals
	<<elseif $activeSlave.labia > 1>>
		huge labia
	<<else>>
		cute labia
	<</if>>
	with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> She fondles her breasts and plays with her nipples at the same time.<</if>> You occasionally flick her
	<<if $activeSlave.clit == 1>>
		large clit
	<<elseif $activeSlave.clit == 2>>
		huge clit
	<<elseif $activeSlave.clit > 1>>
		massive clit
	<<else>>
		pretty little clit
	<</if>> and rub it with your fingertips as your hand nears it. As she becomes more aroused, she grabs hold of your wrist lightly, moving her hands along with the motion of your own. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between her thighs<</if>> as you continue to move your hand along her pussy. She moans loudly as she shudders in orgasmic joy.
	<<if (($activeSlave.amp == 1) && !canTalk($activeSlave))>>
		She does her best to communicate love with her $activeSlave.eyeColor eyes.
	<<elseif !canTalk($activeSlave)>>
		She signs that she loves you.
	<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you,
		<<Master>>," she lisps rapturously.
	<<else>> "I love you,
		<<Master>>," she says rapturously.
	<</if>>
	<<elseif ($activeSlave.devotion > 20)>>
	She accepts your orders without comment and presents her virgin pussy to you, watching your hands with some slight trepidation. She gasps as you gently trace along her
	<<if $activeSlave.labia == 1>>
		lovely petals
	<<elseif $activeSlave.labia == 2>>
		prominent petals
	<<elseif $activeSlave.labia > 1>>
		huge labia
	<</if>>
	with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
	<<if $activeSlave.clit == 1>>
		large clit
	<<elseif $activeSlave.clit == 2>>
		huge clit
	<<elseif $activeSlave.clit > 1>>
		massive clit
	<<else>>
		pretty little clit
	<</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, almost embarrassed. She looks into your eyes expectantly.
	<<elseif ($activeSlave.devotion >= -20)>>
	She clearly dislikes the thought of getting fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her
	<<if $activeSlave.labia == 1>>
		lovely petals
	<<elseif $activeSlave.labia == 2>>
		prominent petals
	<<elseif $activeSlave.labia > 1>>
		huge labia
	<<else>>
		cute labia
	<</if>>
	with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
	<<if $activeSlave.clit == 1>>
		erect clit
	<<elseif $activeSlave.clit == 2>>
		huge clit
	<<elseif $activeSlave.clit > 1>>
		massive clit
	<<else>>
		pretty little clit
	<</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, clearly embarrassed to end up in this position as she loses control.
	<<else>>
	As you anticipated, she refuses to let herself be groped by you. She is unable to resist you, also as you expected, when you mention some of the alternatives. She gasps and shakes as you gently trace along her
	<<if $activeSlave.labia == 1>>
		lovely petals
	<<elseif $activeSlave.labia == 2>>
		prominent petals
	<<elseif $activeSlave.labia > 1>>
		huge labia
	<<else>>
		cute labia
	<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> She grabs your wrist with her hands in an effort to stop you but she is unable to stop your hand from moving for long.<</if>> You occasionally flick her
	<<if $activeSlave.clit == 1>>
		erect clit
	<<elseif $activeSlave.clit == 2>>
		huge clit
	<<elseif $activeSlave.clit > 1>>
		massive clit
	<<else>>
		pretty little clit
	<</if>> and rub it with your fingertips as your hand nears it. She <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand.
	<</if>>
<<elseif ($activeSlave.fetish == "mindbroken")>>
	Like a doll, she dumbly remains still, watching your hands move towards her without any real interest.
	<<if ($activeSlave.vagina != -1)>>
		You gently trace along her
		<<if $activeSlave.labia == 1>>
			lovely petals
		<<elseif $activeSlave.labia == 2>>
			prominent petals
		<<elseif $activeSlave.labia > 1>>
			huge labia
		<<else>>
			cute labia
		<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
		<<if $activeSlave.clit == 1>>
			erect clit
		<<elseif $activeSlave.clit == 2>>
			huge clit
		<<elseif $activeSlave.clit > 1>>
			massive clit
		<<else>>
			pretty little clit
		<</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down her leg, she does not respond.
	<</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
	Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her.
	<<if ($activeSlave.vagina != -1)>>
		You gently trace along her
		<<if $activeSlave.labia == 1>>
			lovely petals
		<<elseif $activeSlave.labia == 2>>
			prominent petals
		<<elseif $activeSlave.labia > 1>>
			huge labia
		<<else>>
			cute labia
		<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
		<<if $activeSlave.clit == 1>>
			erect clit
		<<elseif $activeSlave.clit == 2>>
			huge clit
		<<elseif $activeSlave.clit > 1>>
			massive clit
		<<else>>
			pretty little clit
		<</if>> and rub it with your fingertips as your hand nears it.
	<</if>> Soon she shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
	She comes submissively over, smiling a little submissive smile, and points her pussy towards you.
	<<if ($activeSlave.vagina != -1)>>
		You gently trace along her
		<<if $activeSlave.labia == 1>>
			lovely petals
		<<elseif $activeSlave.labia == 2>>
			prominent petals
		<<elseif $activeSlave.labia > 1>>
			huge labia
		<<else>>
			cute labia
		<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
		<<if $activeSlave.clit == 1>>
			erect clit
		<<elseif $activeSlave.clit == 2>>
			huge clit
		<<elseif $activeSlave.clit > 1>>
			massive clit
		<<else>>
			pretty little clit
		<</if>> and rub it with your fingertips as your hand nears it. She begs you not to stop as she looks into your eyes expectantly as she shudders in an orgasm.
	<</if>>
<<elseif $activeSlave.devotion < -20>>
	She tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards her.
	<<if ($activeSlave.vagina != -1)>>
		You gently trace along her
		<<if $activeSlave.labia == 1>>
			lovely petals
		<<elseif $activeSlave.labia == 2>>
			prominent petals
		<<elseif $activeSlave.labia > 1>>
			huge labia
		<<else>>
			cute labia
		<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. She grabs your wrist to try to stop you but she is unable to. You occasionally flick her
		<<if $activeSlave.clit == 1>>
			large clit
		<<elseif $activeSlave.clit == 2>>
			huge clit
		<<elseif $activeSlave.clit > 1>>
			massive clit
		<<else>>
			pretty little clit
		<</if>> and rub it with your fingertips as your hand nears it, despite her resistant pulling against you. She bites her lip but she cannot help but moan and she shudders in an orgasm.
	<</if>> She looks at you shamefully as you stop moving your hand.
<<elseif $activeSlave.devotion <= 20>>
	She obeys silently, standing in front of you as you move your hands towards her.
	<<if ($activeSlave.vagina != -1)>>
		You gently trace along her
		<<if $activeSlave.labia == 1>>
			lovely petals
		<<elseif $activeSlave.labia == 2>>
			prominent petals
		<<elseif $activeSlave.labia > 1>>
			huge labia
		<<else>>
			cute labia
		<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
		<<if $activeSlave.clit == 1>>
			erect clit
		<<elseif $activeSlave.clit == 2>>
			huge clit
		<<elseif $activeSlave.clit > 1>>
			massive clit
		<<else>>
			pretty little clit
		<</if>> and rub it with your fingertips as your hand nears it. She looks into your eyes furtively while she grabs your wrist with her hand and she squeezes her thighs together as she moans and shudders in an orgasm.
	<</if>> She dutifully looks at you as you stop moving your hand.
<<else>>
	She devotedly comes over and gives you an impassioned kiss. She smiles and points her pussy towards you.
	<<if ($activeSlave.vagina != -1)>>
		You gently trace along her
		<<if $activeSlave.labia == 1>>
			lovely petals
		<<elseif $activeSlave.labia == 2>>
			prominent petals
		<<elseif $activeSlave.labia > 1>>
			huge labia
		<<else>>
			cute labia
		<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
		<<if $activeSlave.clit == 1>>
			large clit
		<<elseif $activeSlave.clit == 2>>
			huge clit
		<<elseif $activeSlave.clit > 1>>
			massive clit
		<<else>>
			pretty little clit
		<</if>> and rub it with your fingertips as your hand nears it. She squeezes her thighs lightly against your hand as she moans and shudders in orgasmic bliss.
	<</if>> She looks at you passionately as you stop moving your hand.
<</if>>

<</nobr>>


code:
:: JobFulfillmentCenterDelivery [nobr]

<<set $JFCOrder = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">>

<<JFCSlave>>
<<slaveCost $activeSlave>>
<<set $slaveCost = $slaveCost*2>>

A slave dealer has submitted a slave to satisfy your ''$Role'' order.

//As usual, the asking price is quite high, to cover the costs of training a proper <<print $Role>>. In compensation, you can freely decline the slave should she not meet your standards or the job has already been filled.//

<<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">>

Her price is <<print cashFormat($slaveCost)>>.

<<if $cash >= $slaveCost>>
	<<link "Accept the offered slave">>
		<<set $cash -= $slaveCost>>
		<<replace "#result">>
			She has been very well trained by the dealer that offered her to you. She has also picked up on the fact that she was specially selected, and is a little hopeful that this means she may be treated well. She is now eagerly awaiting your instructions.
			<<include "New Slave Intro">>
			<<set $Role = "">>
		<</replace>>
	<</link>>
<<else>>
	//You lack the necessary funds to accept the offered slave.//
<</if>>


code:
:: JobFulfillmentCenterOrder [nobr]

<<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">>

<<if $JFCOrder == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<</if>> <<if $JFCOrder == 1>>You review your posted slave order for a ''$Role''.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave.<</if>>

<<if $JFCOrder == 0>>

	<<if ($LieutenantColonel == 0 && $FacilitySupport == 1) || ($Wardeness == 0 && $cellblock == 1) || $Bodyguard == 0>>
		<<link "Security">>
		<<replace "#JobType">>
			<<if $LieutenantColonel == 0 && $FacilitySupport == 1>>

[[Lieutenant Colonel|Main][$JFCOrder = 1, $Role = "Lieutenant Colonel"]]
			<</if>>
			<<if $Bodyguard == 0>>

[[Bodyguard|Main][$JFCOrder = 1, $Role = "Bodyguard"]]
			<</if>>
			<<if $Wardeness == 0 && $cellblock == 1>>

[[Wardeness|Main][$JFCOrder = 1, $Role = "Wardeness"]]
			<</if>>
		<</replace>>
		<</link>>
	<</if>>
	<<if $HeadGirl == 0 || ($Schoolteacher == 0 && $schoolroom > 0) || ($Nurse == 0 && $clinic > 0) || $Attendant == 0 && $spa > 0 || ($Stewardess == 0 && $servantsQuarters > 0) || ($Milkmaid == 0 && $dairy > 0)>>

<<link "Management">>
		<<replace "#JobType">>
			<<if $HeadGirl == 0>>

[[Headgirl|Main][$JFCOrder = 1, $Role = "Headgirl"]]
			<</if>>
			<<if $Schoolteacher == 0 && $schoolroom > 0>>

[[Teacher|Main][$JFCOrder = 1, $Role = "Teacher"]]
			<</if>>
			<<if $Nurse == 0 && $clinic > 0>>

[[Nurse|Main][$JFCOrder = 1, $Role = "Nurse"]]
			<</if>>
			<<if $Attendant == 0 && $spa > 0>>

[[Attendant (normal)|Main][$JFCOrder = 1, $Role = "Attendant"]] | [[Attendant (motherly)|Main][$JFCOrder = 1, $Role = "Motherly Attendant"]]
			<</if>>
			<<if $Stewardess == 0 && $servantsQuarters > 0>>

[[Stewardess|Main][$JFCOrder = 1, $Role = "Stewardess"]]
			<</if>>
			<<if $Milkmaid == 0 && $dairy > 0>>

[[Milkmaid|Main][$JFCOrder = 1, $Role = "Milkmaid"]]
			<</if>>
		<</replace>>
		<</link>>
	<</if>>
	<<if ($DJ == 0 && $club > 0) || ($Madam == 0 && $brothel > 0) || ($Lurcher == 0 && $CoursingAssociation == 1) || ($Concubine == 0 && $masterSuite > 0)>>

<<link "Entertain">>
		<<replace "#JobType">>
			<<if $DJ == 0 && $club > 0>>

[[DJ|Main][$JFCOrder = 1, $Role = "DJ"]]
			<</if>>
			<<if $Madam == 0 && $brothel > 0>>

[[Madam|Main][$JFCOrder = 1, $Role = "Madam"]]
			<</if>>
			<<if $Concubine == 0 && $masterSuite > 0>>

[[Concubine|Main][$JFCOrder = 1, $Role = "Concubine"]]
			<</if>>
		<</replace>>
		<</link>>
	<</if>>

<<else>>
	[[Withdraw slave order|JobFulfillmentCenterOrder][$JFCOrder = 0, $Role = ""]]
<</if>>


code:
:: SpecialForceBarracksAdditionalColonelInteractions [nobr]

<<if $securityForceColonelToken == 0 && $securityForceSexedColonelToken == 0 && $CurrentTradeShowAttendance == 0>>

	Where do you want to spend time with The Colonel this week?
	<<if $ColonelRelationship >= 200>>

<<link "Up on the surface, along with an escort of course.">>
			<<set $securityForceColonelToken = 1>>
			<<replace "#result3">>
				You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree.
				<<if $PC.warfare < 10>>

Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles.
				<<elseif $PC.warfare >= 100 && $PC.career == "mercenary">>

Your mastery of wet work and prior experience in a PMC satisfies The Colonel that you only need one soldier and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favor with you.
					<<set $rep += 10, $cash += $EnvCash2>>
				<<elseif $PC.warfare >= 100>>

Your mastery of wet work satisfies The Colonel that you only need two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favor with you.
					<<set $rep += 5, $cash += $EnvCash3>>
				<<elseif $PC.warfare >= 60>>

Your expertise in warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters and a large convoy of $securityForceName's ground vehicles.
				<<elseif $PC.warfare >= 30>>

As you have some skill in warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles.
				<<elseif $PC.warfare >= 10>>

Your F.N.G. tier skill in warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles.
				<</if>>
				<<if $arcologies[0].FSPaternalist != "unset">>
					Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave.
					<<if $PC.slaving < 10>>
						Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner) means that you are of little to no help or even a hindrance.
					<<elseif $PC.slaving >= 100>>
						Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your understanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favorite Paternalist shop in $arcologies[0].name."
						<<if $arcologies[0].prosperity < 20>>
							<<set $arcologies[0].prosperity++>>
						<</if>>
					<<elseif $PC.slaving >= 60>>
						Your expertise in slavery allows you to be more useful.
					<<elseif $PC.slaving >= 30>>
						Possessing some skill, you are slightly helpful.
					<<elseif $PC.slaving >= 10>>
						Your basic skill at slavery, allows you to neither be a hindrance or helpful.
					<</if>>
				<<else>>
					Stopping at a shop.
				<</if>>

Soon the entourage heads back to the HQ of $securityForceName. Along the route you see a homeless citizen in great pain.
				<<if $PC.medicine < 10>>
					Your total lack of medical skill causes the death of the citizen.
					<<set $arcologies[0].prosperity -= .25>>
				<<elseif $PC.medicine >= 100 && $PC.career == "medicine">>
					Your expertise in medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens.
					<<set $rep += 10, $cash += $EnvCash4>>
				<<elseif $PC.medicine >= 100>>
					Your expertise in medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen.
					<<set $rep += 5>>
				<<elseif $PC.medicine >= 60>>
					Your mastery of medicine ensures that the citizen's condition is noticeably better.
				<<elseif $PC.medicine >= 30>>
					Your moderate skill in medicine ensures that the citizen's condition ever so slightly improves.
				<<elseif $PC.medicine >= 10>>
					Your basic skill in medicine is sufficient only to stabilize the citizen.
				<</if>>
			<<set $ColonelRelationship += 1>>
			<</replace>>
		<</link>>
	<</if>>

<<link "In the HQ of $securityForceName.">>
		<<replace "#result3">>

		What do you want to do with The Colonel in the HQ of $securityForceName?
					<<link "Go back">>
						<<goto "SFM Barracks">>
						<<set $securityForceColonelToken = 0>>
					<</link>>

<<link "Learn">>
					<<replace "#result10">>
							<<set $securityForceColonelToken = 1>>
							<<link "Go back">>
								<<goto "SFM Barracks">>
								<<set $securityForceColonelToken = 0>>
							<</link>>

"Sure, boss." she says, nodding. "I can use a break from all of this." She laughs.
							She can try teaching you a bit about;

								<<link "field medicine">>
									<<set $PC.medicine += 4>>
									<<replace "#result4">>

										<<if $PC.medicine < 10>>
											//Hopefully now, you are less likely to cut yourself on the sharp things.//
										<<elseif $PC.medicine >= 100>>
											//Feel free to play 'doctor' with me any time.//
										<<elseif $PC.medicine >= 60>>
											//Feel free to apply 'pressure' anywhere.//
										<<elseif $PC.medicine >= 30>>
											//Yes that is how you use a tourniquet, good job.//
										<<elseif $PC.medicine >= 10>>
											//Yes that is a bandage, good job.//
										<</if>>
										<<set $ColonelRelationship += 1>>
									<</replace>>
								<</link>>
								,
								<<link "trading">>
									<<set $PC.trading += 3>>
									<<replace "#result4">>

										<<if $PC.trading < 10>>
											//Congratulations you have just passed economics 101, "black and red should balance".//
										<<elseif $PC.trading >= 100>>//
											//Now let's go crash some markets.//
										<<elseif $PC.trading >= 60>>//
											//Your auditing skills aren't half bad.//
										<<elseif $PC.trading >= 30>>//
											//Good, you can now spot numerical errors, most of the time.//
										<<elseif $PC.trading >= 10>>//
											//Now Good job you now know what NPV stands for.//
										<</if>>
										<<set $ColonelRelationship += 1>>
									<</replace>>
								<</link>>
								,
								<<link "slaving">>
									<<set $PC.slaving += 3>>
									<<replace "#result4">>

										<<if $PC.slaving < 10>>
											//Yes, the rope normally goes around the wrist first and nowhere near the mouth.//
										<<elseif $PC.slaving >= 100>>
											//Now should we go out and capture some slaves, master?//
										<<elseif $PC.slaving >= 60>>
											//Feel feel to tie me up any time.//
										<<elseif $PC.slaving >= 30>>
											//You can finally tie a knot correctly, most of the time anyway.//
										<<elseif $PC.slaving >= 10>>
											//Yes, having your slaves die on you is generally considered a bad thing, unless you are into that kind of thing you sick fuck. But who am I to judge.//
										<</if>>
										<<set $ColonelRelationship += 1>>
									<</replace>>
								<</link>>
								,
								<<link "combat engineering">>
									<<set $PC.engineering += 3>>
									<<replace "#result4">>

										<<if $PC.engineering < 10>>
											//Good job, you know what a hammer now looks like.//
										<<elseif $PC.engineering >= 100>>
											//Time to for you go out and build something.//
										<<elseif $PC.engineering >= 60>>
											//Feel free to 'nail' me any time.//
										<<elseif $PC.engineering >= 30>>
											//Yes that is the correct hammering position.//
										<<elseif $PC.engineering >= 10>>
											//Hammer meet nail.//
										<</if>>
										<<set $ColonelRelationship += 1>>
									<</replace>>
								<</link>>
								,
								<<link "hacking">>
									<<set $PC.hacking += 3>>
									<<replace "#result4">>

										<<if $PC.hacking < 10>>
											//Good job you know what pushing the power button does.//
										<<elseif $PC.hacking >= 100>>
											//Time to for you go out and tinker with a system.//
										<<elseif $PC.hacking >= 60>>
											//Feel free to 'plug into' me any time.//
										<<elseif $PC.hacking >= 30>>
											//Correct screw driver holding procedure acquired.//
										<<elseif $PC.hacking >= 10>>
											//You can now somewhat use a mouse.//
										<</if>>
										<<set $ColonelRelationship += 1>>
									<</replace>>
								<</link>>
								,
								<<link "general skills">>
									<<set $PC.engineering + 2>>
									<<set $PC.slaving += 2>>
									<<set $PC.trading += 2>>
									<<set $PC.warfare += 2>>
									<<set $PC.medicine += 2>>
									<<set $PC.hacking += 2>>
									<<replace "#result4">>
										//Hopefully this general education I could provide may be of use.//
									<</replace>>
									<<set $ColonelRelationship += 1>>
								<</link>>
								or you can <<link "listen to some war stories.">>
									<<set $PC.warfare += 5>>
									<<replace "#result4">>

										<<if $PC.warfare < 10>>
											//There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck.//
										<<elseif $PC.warfare >= 100>>
											//Now why don't you go deal with those dangerous watermelons?//
										<<elseif $PC.warfare >= 60>>
											//Feel free to shoot at or up me, any time.//
										<<elseif $PC.warfare >= 30>>
											//Grouping is slightly better.//
										<<elseif $PC.warfare >= 10>>
											//Slightly better but you still have a long way to go.//
										<</if>>
										<<set $ColonelRelationship += 1>>
									<</replace>>
								<</link>>

						<</replace>>
					<</link>>

				<<if $ColonelRelationship >= 300>>

<<link "Have some fun">>
					<<link "Go back">>
						<<goto "SFM Barracks">>
						<<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>>
					<</link>>
					<<replace "#result10">>
							<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>

							Where should this fun take place?
							<<link "Go back">>
								<<goto "SFM Barracks">>
								<<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>>
							<</link>>

<<link "In private">>
									<<replace "#result11">>

										Which orifice do you wish to target?
										<<link "Go back">>
											<<goto "SFM Barracks">>
										<</link>>

											<<link "Pussy">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>>
											<</link>>

<<link "Ass">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>>
											<</link>>

<<link "Both pussy and ass">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 2, $ColonelRelationship += 1>>
											<</link>>

<<link "Mouth">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>>
											<</link>>

<<link "All three holes">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 3, $ColonelRelationship += 1>>
											<</link>>

									<</replace>>
								<</link>>

<<link "On The Colonel's throne.">>
									<<replace "#result11">>

										Which orifice do you wish to target?
										<<link "Go back">>
											<<goto "SFM Barracks">>
											<<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>>
										<</link>>

<<link "Pussy">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>>
											<</link>>

<<link "Ass">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>>
											<</link>>

<<link "Both pussy and ass">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 2, $ColonelRelationship += 1>>
											<</link>>

<<link "Mouth">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 1, $ColonelRelationship += 1>>
											<</link>>

<<link "All three holes">>
											<<replace "#result6">>
											<<include "SpecialForceColonelSexDec">>
											<</replace>>
											<<set $securityForceSexedColonel += 3, $ColonelRelationship += 1>>
											<</link>>

									<</replace>>
								<</link>>

					<</replace>>
					<</link>>
				<</if>>

		<</replace>>
		<</link>>

<</if>>


code:
:: SpecialForceBarracksCheatEdit

<<set $nextButton = "Back to SF Barracks", $nextLink = "SFM Barracks", $returnTo = "SFM Barracks">>
<<include "SpecialForceUpgradeTree">>
__Values__
Upgrades: $SFAO/_max

''Barracks:'' <<textbox "$securityForceArcologyUpgrades" $securityForceArcologyUpgrades "SpecialForceBarracksCheatEdit">>

Max: _BarracksMax

/* ''SupportFacility:'' <<textbox "$SupportFacility" $SupportFacility "SpecialForceBarracksCheatEdit">> */

''Armory:'' <<textbox "$securityForceInfantryPower" $securityForceInfantryPower "SpecialForceBarracksCheatEdit">>

Max: _ArmouryMax

''Stimulant Lab:'' <<textbox "$securityForceStimulantPower" $securityForceStimulantPower "SpecialForceBarracksCheatEdit">>

Max: _StimulantLabMax

<<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>>
	      ''Garage:''
	''LightAndMedium:'' <<textbox "$securityForceVehiclePower" $securityForceVehiclePower "SpecialForceBarracksCheatEdit">>

Max: _LightAndMediumVehiclesMax

	''HeavyBattleTank:'' <<textbox "$securityForceHeavyBattleTank" $securityForceHeavyBattleTank "SpecialForceBarracksCheatEdit">>

Max: _HeavyBattleTankMax
<</if>>

<<if $securityForceArcologyUpgrades >= 4>>
	      ''Hangar:''
	''Aircraft:'' <<textbox "$securityForceAircraftPower" $securityForceAircraftPower "SpecialForceBarracksCheatEdit">>

Max: _AircraftMax

	''Space Plane'': <<textbox "$securityForceSpacePlanePower" $securityForceSpacePlanePower "SpecialForceBarracksCheatEdit">>

Max: _SpacePlaneMax

	''Fortress Zeppelin:'' <<textbox "$securityForceFortressZeppelin" $securityForceFortressZeppelin "SpecialForceBarracksCheatEdit">>

Max: _FortressZeppelinMax

	''AC130:'' <<textbox "$securityForceAC130" $securityForceAC130 "SpecialForceBarracksCheatEdit">>

Max: _AC130Max

	''Heavy Transport:'' <<textbox "$securityForceHeavyTransport" $securityForceHeavyTransport "SpecialForceBarracksCheatEdit">>

Max: _heavyTransportMax
<</if>>

 ''DroneBay:'' <<textbox "$securityForceDronePower" $securityForceDronePower "SpecialForceBarracksCheatEdit">>

Max: _DroneBayMax

<<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>>
	      ''LauchBay:''
	<<if $terrain != "oceanic" && $terrain != "marine">>
		''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SpecialForceBarracksCheatEdit">>

Max: _SatelliteMax

		''GiantRobot:'' <<textbox "$securityForceGiantRobot" $securityForceGiantRobot "SpecialForceBarracksCheatEdit">>

Max: _GiantRobotMax

		''MissileSilo:'' <<textbox "$securityForceMissileSilo" $securityForceMissileSilo "SpecialForceBarracksCheatEdit">>

Max: _MissileSiloMax
	<<elseif $terrain == "oceanic" || $terrain == "marine">>
		''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SpecialForceBarracksCheatEdit">>

Max: _SatelliteMax
	<</if>>
<</if>>

<<if $terrain == "oceanic" || $terrain == "marine">>
	       ''Naval Yard:''

	''AircraftCarrier:'' <<textbox "$securityForceAircraftCarrier" $securityForceAircraftCarrier "SpecialForceBarracksCheatEdit">>

Max: _AircraftCarrierMax

	''Submarine:'' <<textbox "$securityForceSubmarine" $securityForceSubmarine "SpecialForceBarracksCheatEdit">>

Max: _SubmarineMax

	''Amphibious Transport:'' <<textbox "$securityForceHeavyAmphibiousTransport" $securityForceHeavyAmphibiousTransport "SpecialForceBarracksCheatEdit">>

Max: _HeavyAmphibiousTransportMax
<</if>>


code:
:: SpecialForceColonelSexDec
<<switch $ColonelCore>>
<<case "shell shocked">>

	The entire time it is obvious that The Colonel is reliving a horrible event.

<<link "Try to bring her back">>
	<<replace "#result7">>
	"You made an attempt to try to bring her back to the present."
	<</replace>>
	<</link>>

<<link "Leave her be">>
	<<replace "#result7">>
	"It is probably better that she tries to deal with her demons alone"
	<</replace>>
	<</link>>

<<default>>
	Inset sex noises here.
<</switch>>