code:
:: Art_Vector_Hair_Back_ [nobr]

<<if $args[0].fuckdoll == 0 && _artSlave.hStyle != "shaved" && _artSlave.hStyle != "permed" && _artSlave.hStyle != "up" && _artSlave.hStyle != "neat" && _artSlave.hStyle != "ponytail" && _artSlave.hStyle != "bun" && _artSlave.hStyle != "curled" && _artSlave.hStyle != "eary" && _artSlave.hStyle != "luxurious" && _artSlave.hStyle != "afro" && _artSlave.hStyle != "messy" && _artSlave.hStyle != "dreadlocks" && _artSlave.hStyle != "cornrows" && _artSlave.hStyle != "braided" && _artSlave.hStyle != "tails" && _artSlave.hStyle != "strip" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "Western clothing" && _artSlave.hStyle != "messy bun">>
	<<include Art_Vector_Hair_Back_Messy_Medium>>
<</if>>

<<if _artSlave.hStyle == "shaved" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<include Art_Vector_Hair_Back_NoHair>>
	<<elseif _artSlave.hStyle == "permed" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Permed_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Permed_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Permed_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "up" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Up_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Up_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Up_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "neat" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Neat_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Neat_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Neat_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "ponytail" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Ponytail_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Ponytail_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Ponytail_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "bun" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Bun_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Bun_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Bun_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "curled" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Curled_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Curled_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Curled_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "eary" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Eary_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Eary_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Eary_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "luxurious" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Luxurious_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Luxurious_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Luxurious_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "afro" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 150>>
			<<include Art_Vector_Hair_Back_Afro_Giant>>
		<<elseif _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Afro_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Afro_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Afro_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "messy" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Messy_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Messy_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Messy_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "dreadlocks" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Dreadlocks_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Dreadlocks_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Dreadlocks_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "cornrows" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Cornrows_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Cornrows_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Cornrows_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "braided" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Braided_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Braided_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Braided_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "tails" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Tails_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Tails_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Tails_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "messy bun" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Back_Ninja_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Back_Ninja_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Back_Ninja_Short>>
		<</if>>
<</if>>

/* note: latex clothing actually shows some hair, but there is no appropriate art for it */


code:
:: Art_Vector_Hair_Fore_ [nobr]

<<if $args[0].fuckdoll == 0 && _artSlave.hStyle != "shaved" && _artSlave.hStyle != "permed" && _artSlave.hStyle != "up" && _artSlave.hStyle != "neat" && _artSlave.hStyle != "ponytail" && _artSlave.hStyle != "bun" && _artSlave.hStyle != "curled" && _artSlave.hStyle != "eary" && _artSlave.hStyle != "luxurious" && _artSlave.hStyle != "afro" && _artSlave.hStyle != "messy" && _artSlave.hStyle != "dreadlocks" && _artSlave.hStyle != "cornrows" && _artSlave.hStyle != "braided" && _artSlave.hStyle != "tails" && _artSlave.hStyle != "strip" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "Western clothing" && _artSlave.hStyle != "messy bun">>
	<<include Art_Vector_Hair_Fore_Messy_Medium>>
<</if>>

<<if _artSlave.hStyle == "shaved" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<include Art_Vector_Hair_Fore_NoHair>>
	<<elseif _artSlave.hStyle == "permed" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Permed_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Permed_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Permed_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "up" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Up_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Up_Med>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Up_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "neat" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<include Art_Vector_Hair_Fore_Neat>>
	<<elseif _artSlave.hStyle == "ponytail" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<include Art_Vector_Hair_Fore_Ponytail>>
	<<elseif _artSlave.hStyle == "bun" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<include Art_Vector_Hair_Fore_Bun>>
	<<elseif _artSlave.hStyle == "curled" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Curled_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Curled_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Curled_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "eary" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Eary_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Eary_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Eary_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "luxurious" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Luxurious_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Luxurious_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Luxurious_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "afro" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 150>>
			<<include Art_Vector_Hair_Fore_Afro_Giant>>
		<<elseif _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Afro_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Afro_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Afro_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "messy" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Messy_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Messy_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Messy_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "dreadlocks" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Dreadlocks_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Dreadlocks_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Dreadlocks_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "cornrows" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Cornrows_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Cornrows_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Cornrows_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "braided" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Braided_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Braided_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Braided_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "tails" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Tails_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Tails_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Tails_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "strip" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Strip_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Strip_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Strip_Short>>
		<</if>>
	<<elseif _artSlave.hStyle == "messy bun" && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a hijab and abaya" && _artSlave.clothes != "a chattel habit" && _artSlave.clothes != "a fallen nuns habit" && _artSlave.clothes != "a penitent nuns habit" && _artSlave.clothes != "faceless cybersuit" && _artSlave.clothes != "half-face cybersuit" && _artSlave.clothes != "Western clothing">>
		<<if _artSlave.hLength >= 60>>
			<<include Art_Vector_Hair_Fore_Ninja_Long>>
		<<elseif _artSlave.hLength >= 30>>
			<<include Art_Vector_Hair_Fore_Ninja_Medium>>
		<<elseif _artSlave.hLength >= 10>>
			<<include Art_Vector_Hair_Fore_Ninja_Short>>
		<</if>>
<</if>>

/* note: latex clothing actually shows some hair, but there is no appropriate art for it */

repo_name: Drosil/fc

license: mit


code:
:: Art_Vector_Head_ [nobr]

<<include Art_Vector_Head>>

/* shiny clothings */
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>
    <<include Art_Vector_Head_Outfit_Shine>>
  <</if>>
<</if>>

/* ADDONS */

<<if _artSlave.collar == "dildo gag">>
  <<include Art_Vector_Dildo_Gag>>
<</if>>
<<if _artSlave.collar == "ball gag">>
  <<include Art_Vector_Ball_Gag>>
<</if>>
<<if _artSlave.collar == "bit gag">>
  <<include Art_Vector_Bit_Gag>>
<</if>>
<<if _artSlave.collar == "massive dildo gag">>
  <<include Art_Vector_Massive_Dildo_Gag>>
<</if>>
<<if _artSlave.eyewear == "corrective glasses" || _artSlave.eyewear == "glasses" || _artSlave.eyewear == "blurring glasses">>
  <<include Art_Vector_Glasses>>
<</if>>

/* head clothing */
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a hijab and abaya">>
    <<include Art_Vector_Head_Outfit_Abaya>>
  <</if>>
<</if>>
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a succubus outfit">>
    <<include Art_Vector_Head_Outfit_Succubus>>
  <</if>>
<</if>>
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a bunny outfit">>
    <<include Art_Vector_Head_Outfit_Bunny>>
  <</if>>
<</if>>
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a chattel habit">>
    <<include Art_Vector_Head_Outfit_Chattelhabit>>
  <</if>>
<</if>>
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a fallen nuns habit">>
    <<include Art_Vector_Head_Outfit_Fallennun>>
  <</if>>
<</if>>
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "harem gauze">>
    <<include Art_Vector_Head_Outfit_Harem>>
  <</if>>
<</if>>
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a penitent nuns habit">>
    <<include Art_Vector_Head_Outfit_Penitentnun>>
  <</if>>
<</if>>
<<if $seeVectorArtHighlights == 1>>
  <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "Western clothing">>
    <<include Art_Vector_Head_Outfit_Western>>
  <</if>>
<</if>>


code:
:: Art_Vector_Leg_ [nobr]

/* Leg wideness switch courtesy of Nov-X */

/* BEWARE: _legSize is also used in Art_Vector_Feet_ */
/* BEWARE: _buttSize set by Art_Vector_Butt_ */

<<if _artSlave.amp != 1>>
  <<set _legSize = "Normal">>
  <<if _artSlave.hips < 0>>
    <<if _artSlave.weight > 95>>
      <<set _legSize = "Normal">>
    <<else>>
      <<set _legSize = "Narrow">>
    <</if>>
  <<elseif _artSlave.hips == 0>>
    <<if _artSlave.weight > 95>>
      <<set _legSize = "Wide">>
    <<else>>
      <<set _legSize = "Normal">>
    <</if>>
  <<elseif _artSlave.hips > 0>>
    <<set _legSize = "Wide">>
  <</if>>
  <<set _art = "Art_Vector_Leg_"+_legSize >>
<<else>>
  <<set _art = "Art_Vector_Stump" >>
<</if>>
<<include _art >>


code:
:: Art_Vector_Pubic_Hair_ [nobr]

<<if _artSlave.fuckdoll != 0 || _artSlave.clothes != "a latex catsuit">>

  <<if $showBodyMods == 1>>
    <<if _artSlave.vaginaTat == "rude words">>
      <<if _artSlave.dick != 0>>
        <<set _art_pussy_tattoo_text = "Useless" >>
      <<else>>
        <<set _art_pussy_tattoo_text = "Fucktoy" >>
      <</if>>
      <<include Art_Vector_Pussy_Tattoo>>
    <</if>>
  <</if>>

  <<switch _artSlave.pubicHStyle>>
    <<case "strip" "in a strip">>
      <<include Art_Vector_Pubic_Hair_Strip >>
    <<case "bush" "bushy in the front and neat in the rear">>
      <<include Art_Vector_Pubic_Hair_Bush >>
    <<case "neat">>
      <<include Art_Vector_Pubic_Hair_Neat >>
    <<case "bushy">>
      <<include Art_Vector_Pubic_Hair_Bushy >>
    <<case "very bushy">>
      <<include Art_Vector_Pubic_Hair_Very_Bushy >>
    <<case "waxed">>
      /* no hair to display */
    <<default>>
      /* pubic hair style not supported - don't display anything*/
  <</switch>>

<</if>>


code:
:: Art_Vector_Pussy_ [nobr]

<<if _artSlave.vagina >= 0>>
  <<include Art_Vector_Pussy>>
<</if>>


code:
:: Art_Vector_Pussy_Piercings_ [nobr]

<<if _artSlave.clothes != "a latex catsuit">> /* catsuit covers crotch */
  <<if $showBodyMods == 1>>
    <<if _artSlave.vaginaPiercing == 1>>
      <<include Art_Vector_Pussy_Piercing>>
    <<elseif _artSlave.vaginaPiercing == 2>>
      <<include Art_Vector_Pussy_Piercing_Heavy>>
    <</if>>

    <<if _artSlave.clitPiercing == 1>>
      <<include Art_Vector_Clit_Piercing>>
    <<elseif _artSlave.clitPiercing == 2>>
      <<include Art_Vector_Clit_Piercing_Heavy>>
    <<elseif _artSlave.clitPiercing == 3>>
      <<include Art_Vector_Clit_Piercing_Smart>>
    <</if>>
  <</if>>
<</if>>


code:
:: Art_Vector_Set_Colour_Hair_ [nobr]

/*
"Free-Cities Dyes (taken from Cosmetic Rules Assistant Settings)"-
to-"HTML Color"-Map
courtesy of Nov-X */

<<switch _artSlave.hColor>>
<<case "auburn">>
  <<set _hairColour = "#7e543e">>
<<case "black">>
  <<set _hairColour = "#3F4040">>
<<case "blonde">>
  <<set _hairColour = "#F4F1A3">>
<<case "blue">>
  <<set _hairColour = "#4685C5">>
<<case "brown">>
  <<set _hairColour = "#8D4F21">>
<<case "burgundy">>
  <<set _hairColour = "#5f3946">>
<<case "chestnut">>
  <<set _hairColour = "#663622">>
<<case "chocolate">>
  <<set _hairColour = "#6e4937">>
<<case "copper">>
  <<set _hairColour = "#a16145">>
<<case "dark brown">>
  <<set _hairColour = "#463325">>
<<case "ginger">>
  <<set _hairColour = "#da822d">>
<<case "golden">>
  <<set _hairColour = "#ffdf31">>
<<case "green">>
  <<set _hairColour = "#5FBA46">>
<<case "grey">>
  <<set _hairColour = "#9e9fa4">>
<<case "hazel">>
  <<set _hairColour = "#8d6f1f">>
<<case "pink">>
  <<set _hairColour = "#D18CBC">>
<<case "platinum blonde">>
  <<set _hairColour = "#fcf3c1">>
<<case "red">>
  <<set _hairColour = "#BB2027">>
<<case "silver">>
  <<set _hairColour = "#cdc9c6">>
<<case "strawberry-blonde">>
  <<set _hairColour = "#e5a88c">>
<<case "blazing red">>
  <<set _hairColour = "#E00E2B">>
<<case "neon green">>
  <<set _hairColour = "#25d12b">>
<<case "neon blue">>
  <<set _hairColour = "#2284C3">>
<<case "neon pink">>
  <<set _hairColour = "#cc26aa">>
<<default>>
  /* everything else: assume it already is HTML compliant color name or value */
  <<set _hairColour to extractHairColor(_artSlave.hColor) >>
<</switch>>


code:
:: Art_Vector_Set_Colour_Outfit_

/* BEWARE: _outfitBaseColour is used by Art_Vector_Set_Colour_Skin_ */
/* BEWARE: _outfitBaseColour is read by Wardrobe Use */

<<unset _outfitBaseColour>>

<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" ||  _artSlave.clothes == "a latex catsuit">>
  <<set _outfitBaseColour = "#515351" >> /* standard "black rubber" latex colour */
  <<if def _artSlave.clothingBaseColor>>
    <<set _outfitBaseColour = _artSlave.clothingBaseColor >> /* latex colour selected by user */
    /* TODO: rewrite all textual descriptions not to explicitly mention the latex being of black colour. */
	<</if>>
<</if>>
<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a comfortable bodysuit">>
  <<set _outfitBaseColour = "#464646" >> /* bodysuit */
  <<if def _artSlave.clothingBaseColor>>
    <<set _outfitBaseColour = _artSlave.clothingBaseColor >> /* bodysuit colour selected by user */
	<</if>>
<</if>>


code:
:: Art_Vector_Set_Colour_Shoe_ [nobr]

/* courtesy of Nov-X */

/* BEWARE: _shoeColour is read by Wardrobe Use */

/* note: only heels use this shadow */
<<set _shoeShadowColour = "#616a6b">>

<<switch _artSlave.shoes>>
  <<case "heels" "extreme heels">>
    <<set _shoeColour = "#40808080">>
  <<case "boots">>
    <<set _shoeColour = "#40808080">>
  <<case "flats">>
    <<set _shoeColour = "#40808080">>
  <<case "pumps">>
    <<set _shoeColour = "#40808080">>
  <<default>>
    /* use colour for "heels" by default */
    <<set _shoeColour = "#595959">>
<</switch>>

<<if def _artSlave.shoeColor>>
  <<set _shoeColour = _artSlave.shoeColor+";opacity: 0.4">> /* shoe colour selected by user */
  <<set _shoeShadowColour = _shoeColour+";opacity: 0.5">> /* TODO: do not abuse "color" variable for style definitions. do not rely on dark background for shadow effect either. */
<</if>>

/* override colour in case of full body latex outfit */
<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" >>
  <<set _shoeColour = _skinColour>>
  <<set _shoeShadowColour = _shoeColour+";opacity: 0.5">> /* TODO: do not abuse "color" variable for style definitions. do not rely on dark background for shadow effect either. */
<</if>>


code:
:: Art_Vector_Set_Colour_Skin_

/* BEWARE: _outfitBaseColour is set by Art_Vector_Set_Colour_Outfit_ */

<<set _areolaStyle = "fill:#d76b93;" >> /* this is the default and can be customized later */
<<set _labiaStyle = _areolaStyle >> /* this is the default and can be customized later */
/* todo: introduce one "flesh" CSS class */

<<unset _headSkinStyle>>
<<unset _torsoSkinStyle >>
<<unset _boobSkinStyle>>
<<unset _penisSkinStyle>>
<<unset _scrotumSkinStyle>>

<<switch _artSlave.skin>>
<<case "light" "white" "fair" "lightened" >>
  <<set _skinColour = "#F6E0E8">>
  <<set _areolaStyle = "fill:#FBA8C4;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "extremely pale">>
  <<set _skinColour = "#f4eaf0">>
  <<set _areolaStyle = "fill:#FCCADB;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "pale">>
  <<set _skinColour = "#f9ebf0">>
  <<set _areolaStyle = "fill:#FBB9CF;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "tanned" "natural">>
  <<set _skinColour = "#F4C7A5">>
  <<set _areolaStyle = "fill:#F977A3;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "olive">>
  <<set _skinColour = "#D9CAB5">>
  <<set _areolaStyle = "fill:#C69691;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "light brown" "dark">>
  <<set _skinColour = "#C97631">>
  <<set _areolaStyle = "fill:#A2744E;" >>
  <<set _labiaStyle = "fill:#763818;" >>
<<case "brown" >>
  <<set _skinColour = "#763818">>
  <<set _areolaStyle = "fill:#4C240F;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "black">>
  <<set _skinColour = "#3f3b3a">>
  <<set _areolaStyle = "fill:#524E4D;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "camouflage patterned">>
  <<set _skinColour = "#78875a">>
  <<set _areolaStyle = "fill:#939F7A;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "red dyed" "dyed red">>
  <<set _skinColour = "#bc4949">>
  <<set _areolaStyle = "fill:#C96D6D;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "green dyed" "dyed green">>
  <<set _skinColour = "#A6C373">>
  <<set _areolaStyle = "fill:#B7CF8F;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "blue dyed" "dyed blue">>
  <<set _skinColour = "#5b8eb7">>
  <<set _areolaStyle = "fill:#7BA4C5;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<case "tiger striped">>
  <<set _skinColour = "#e2d75d">>
  <<set _areolaStyle = "fill:#E7DF7D;" >>
  <<set _labiaStyle = "fill:#F977A3;" >>
<<default>>
  <<set _skinColour = _artSlave.skin>>
<</switch>>

/* BEGIN SKIN COLOUR OVERRIDES FOR LATEX CLOTHING EMULATION */

<<if _artSlave.fuckdoll != 0>>
  /* slave is a fuckdoll - display all skin as if it was black rubber */
  <<set _skinColour = _outfitBaseColour>>
  <<set _areolaStyle = "fill:rgba(0,0,0,0.3);">>
  <<set _labiaStyle = _areolaStyle >>
<</if>>

/* slave wears restrictive latex - display most skin as if it was rubber */
<<if _artSlave.clothes == "restrictive latex">>
  /* nice latex does not cover any privates. */
  <<set _boobSkinStyle = "fill:"+_skinColour+";">>
  <<set _penisSkinStyle = "fill:"+_skinColour+";">>
  <<set _scrotumSkinStyle = "fill:"+_skinColour+";">>
  <<set _torsoSkinStyle = "fill:"+_skinColour+";">>
  /* rest of body is covered in latex */
  <<set _skinColour = _outfitBaseColour>>
<</if>>

<<if _artSlave.clothes == "a latex catsuit">>
  /* nice latex does not cover head. */
  <<set _headSkinStyle = "fill:"+_skinColour+";">>
  /* rest of body is covered in latex */
  <<set _skinColour = _outfitBaseColour>>
  /* catsuit covers areolae and crotch, too */
  <<set _areolaStyle = "fill:rgba(51,53,51,0.3);">> /* areolae are represented by a darker area */
  /* todo: gain control over piercings to do the same with them ^^ */
  <<set _labiaStyle = _areolaStyle >>
<</if>>

<<if _artSlave.clothes == "a comfortable bodysuit">>
  /* nice bodysuit does not cover head. */
  <<set _headSkinStyle = "fill:"+_skinColour+";">>
  /* rest of body is covered in bodysuit */
  <<set _skinColour = _outfitBaseColour>>
  /* bodysuit covers areolae and crotch, too */
<<set _areolaStyle = "fill:rgba(175,67,107,0.3);">>
  /* todo: gain control over piercings to do the same with them ^^ */
  <<set _labiaStyle = _areolaStyle >>
<</if>>

/* outfit dick coloring to match outfit rgba in svg */
<<if _artSlave.clothes == "a cheerleader outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(250,186,0,1);">>
<</if>>
<<if _artSlave.clothes == "clubslut netting">>
  <<set _scrotumSkinStyle = "fill:rgba(51,51,51,1);">>
<</if>>
<<if _artSlave.clothes == "cutoffs and a t-shirt">>
  <<set _scrotumSkinStyle = "fill:rgba(81,124,211,1);">>
<</if>>
<<if _artSlave.clothes == "a halter top dress">>
  <<set _scrotumSkinStyle = "fill:rgba(94,51,124,1);">>
<</if>>
<<if _artSlave.clothes == "a hijab and abaya">>
  <<set _scrotumSkinStyle = "fill:rgba(51,51,51,1);">>
<</if>>
<<if _artSlave.clothes == "a nice maid outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(225,225,225,1);">>
<</if>>
<<if _artSlave.clothes == "a slutty maid outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(225,225,225,1);">>
<</if>>
<<if _artSlave.clothes == "a leotard">>
  <<set _scrotumSkinStyle = "fill:rgba(120,15,55,1);">>
<</if>>
<<if _artSlave.clothes == "a military uniform">>
  <<set _scrotumSkinStyle = "fill:rgba(34,42,18,1);">>
<</if>>
<<if _artSlave.clothes == "a mini dress">>
  <<set _scrotumSkinStyle = "fill:rgba(39,174,96,1);">>
<</if>>
<<if _artSlave.clothes == "a nice nurse outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(0,128,128,1);">>
<</if>>
<<if _artSlave.clothes == "a slutty nurse outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(200,200,200,1);">>
<</if>>
<<if _artSlave.clothes == "a scalemail bikini">>
  <<set _scrotumSkinStyle = "fill:rgba(133,146,158,1);">>
<</if>>
<<if _artSlave.clothes == "a schoolgirl outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(28,31,36,1);">>
<</if>>
<<if _artSlave.clothes == "a ball gown">>
  <<set _scrotumSkinStyle = "fill:rgba(128,0,0,1);">>
<</if>>
<<if _artSlave.clothes == "battledress">>
  <<set _scrotumSkinStyle = "fill:rgba(34,42,18,1);">>
<</if>>
<<if _artSlave.clothes == "a slave gown">>
  <<set _scrotumSkinStyle = "fill:rgba(200,200,200,1);">>
<</if>>
<<if _artSlave.clothes == "a slutty outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(63,126,181,1);">>
<</if>>
<<if _artSlave.clothes == "spats and a tank top">>
  <<set _scrotumSkinStyle = "fill:rgba(51,51,51,1);">>
<</if>>
<<if _artSlave.clothes == "a succubus outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(128,0,0,1);">>
<</if>>
<<if _artSlave.clothes == "nice business attire">>
  <<set _scrotumSkinStyle = "fill:rgba(51,51,51,1);">>
<</if>>
<<if _artSlave.clothes == "slutty business attire">>
  <<set _scrotumSkinStyle = "fill:rgba(51,51,51,1);">>
<</if>>
<<if _artSlave.clothes == "attractive lingerie for a pregnant woman">>
  <<set _scrotumSkinStyle = "fill:rgba(153,153,153,1);">>
<</if>>
<<if _artSlave.clothes == "a bunny outfit">>
  <<set _scrotumSkinStyle = "fill:rgba(51,51,51,1);">>
<</if>>
<<if _artSlave.clothes == "conservative clothing">>
  <<set _scrotumSkinStyle = "fill:rgba(51,51,51,1);">>
<</if>>
<<if _artSlave.clothes == "harem gauze">>
  <<set _scrotumSkinStyle = "fill:rgba(0,168,131,1);">>
<</if>>
<<if _artSlave.clothes == "a huipil">>
  <<set _scrotumSkinStyle = "fill:rgba(200,200,200,1);">>
<</if>>
<<if _artSlave.clothes == "a kimono">>
  <<set _scrotumSkinStyle = "fill:rgba(0,91,150,1);">>
<</if>>
<<if _artSlave.clothes == "a maternity dress">>
  <<set _scrotumSkinStyle = "fill:rgba(48,54,72,1);">>
<</if>>
<<if _artSlave.clothes == "a slutty qipao">>
  <<set _scrotumSkinStyle = "fill:rgba(204,177,68,1);">>
<</if>>
<<if _artSlave.clothes == "stretch pants and a crop-top">>
  <<set _scrotumSkinStyle = "fill:rgba(51,51,51,1);">>
<</if>>
<<if _artSlave.clothes == "a toga">>
  <<set _scrotumSkinStyle = "fill:rgba(200,200,200,1);">>
<</if>>
<<if _artSlave.clothes == "a penitent nuns habit">>
  <<set _scrotumSkinStyle = "fill:rgba(114,93,73,1);">>
<</if>>
<<if _artSlave.clothes == "a chattel habit">>
  <<set _scrotumSkinStyle = "fill:rgba(200,200,200,1);">>
<</if>>

/* END SKIN COLOUR OVERRIDES FOR LATEX CLOTHING EMULATION */


code:
:: Art_Vector_Torso_ [nobr]

/* Torso size switch courtesy of Nov-X */

/* BEWARE: _torsoSize might be used in torso outfit */

<<if _artSlave.waist < -40>>
	<<if _artSlave.weight > 30>>
		<<set _torsoSize = "Hourglass">>
	<<else>>
		<<set _torsoSize = "Unnatural">>
	<</if>>
<<elseif _artSlave.waist <= 10>>
	<<if _artSlave.weight > 30>>
		<<set _torsoSize = "Normal">>
	<<else>>
		<<set _torsoSize = "Hourglass">>
	<</if>>
<<else>>
	<<set _torsoSize = "Normal">>
<</if>>

<<set _art = "Art_Vector_Torso_"+_torsoSize >>
<<include _art >>


code:
:: Art_Vector_Torso_Outfit_ [nobr]

/* BEWARE: _torsoSize is set by Art_Vector_Torso_ */

/* TODO: latex catsuit should cover vagina and its piercings, too */

<<set _art = false >>

<<switch _artSlave.clothes>>
	<<case "restrictive latex">>
		<<set _art = "Art_Vector_Torso_Outfit_Latex_" >>
	<<case "uncomfortable straps">>
		<<set _art = "Art_Vector_Torso_Outfit_Straps_" >>
	<<case "shibari ropes">>
		<<set _art = "Art_Vector_Torso_Outfit_Shibari_" >>
	<<case "a comfortable bodysuit">>
		<<set _art = "Art_Vector_Torso_Outfit_Bodysuit_" >>
	<<case "body oil">>
		<<set _art = "Art_Vector_Torso_Outfit_Oil_" >>
	<<case "a leotard">>
		<<set _art = "Art_Vector_Torso_Outfit_Leotard_" >>
	<<case "slutty jewelry">>
		<<set _art = "Art_Vector_Torso_Outfit_Bangles_" >>
	<<case "a mini dress">>
		<<set _art = "Art_Vector_Torso_Outfit_Minidress_" >>
	<<case "a halter top dress">>
		<<set _art = "Art_Vector_Torso_Outfit_Haltertopdress_" >>
	<<case "a cheerleader outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Cheerleader_" >>
	<<case "clubslut netting">>
		<<set _art = "Art_Vector_Torso_Outfit_Clubslut_" >>
	<<case "cutoffs and a t-shirt">>
		<<set _art = "Art_Vector_Torso_Outfit_Cutoffs_" >>
	<<case "a string bikini">>
		<<set _art = "Art_Vector_Torso_Outfit_Stringbikini_" >>
	<<case "a scalemail bikini">>
		<<set _art = "Art_Vector_Torso_Outfit_Scalebikini_" >>
	<<case "a hijab and abaya">>
		<<set _art = "Art_Vector_Torso_Outfit_Abaya_" >>
	<<case "a nice maid outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Maidnice_" >>
	<<case "a slutty maid outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Maidslut_" >>
	<<case "a fallen nuns habit">>
		<<set _art = "Art_Vector_Torso_Outfit_Fallennun_" >>
	<<case "a schoolgirl outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Schoolgirl_" >>
	<<case "a military uniform">>
		<<set _art = "Art_Vector_Torso_Outfit_Military_" >>
	<<case "a nice nurse outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Nursenice_" >>
	<<case "attractive lingerie">>
		<<set _art = "Art_Vector_Torso_Outfit_Nicelingerie_" >>
	<<case "a slutty nurse outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Nurseslut_" >>
	<<case "a ball gown">>
		<<set _art = "Art_Vector_Torso_Outfit_Ballgown_" >>
	<<case "battledress">>
		<<set _art = "Art_Vector_Torso_Outfit_Battledress_" >>
	<<case "a slutty outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Sluttyoutfit_" >>
	<<case "spats and a tank top">>
		<<set _art = "Art_Vector_Torso_Outfit_Spats_" >>
	<<case "a succubus outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Succubus_" >>
	<<case "nice business attire">>
		<<set _art = "Art_Vector_Torso_Outfit_Suitnice_" >>
	<<case "slutty business attire">>
		<<set _art = "Art_Vector_Torso_Outfit_Suitslutty_" >>
	<<case "attractive lingerie for a pregnant woman">>
		<<set _art = "Art_Vector_Torso_Outfit_Lingeriepreg_" >>
	<<case "a bunny outfit">>
		<<set _art = "Art_Vector_Torso_Outfit_Bunny_" >>
	<<case "a chattel habit">>
		<<set _art = "Art_Vector_Torso_Outfit_Chattelhabit_" >>
	<<case "conservative clothing">>
		<<set _art = "Art_Vector_Torso_Outfit_Conservative_" >>
	<<case "harem gauze">>
		<<set _art = "Art_Vector_Torso_Outfit_Harem_" >>
	<<case "a huipil">>
		<<set _art = "Art_Vector_Torso_Outfit_Huipil_" >>
	<<case "a kimono">>
		<<set _art = "Art_Vector_Torso_Outfit_Kimono_" >>
	<<case "a slave gown">>
		<<set _art = "Art_Vector_Torso_Outfit_Slavegown_" >>
	<<case "stretch pants and a crop-top">>
		<<set _art = "Art_Vector_Torso_Outfit_Croptop_" >>
	<<case "a maternity dress">>
		<<set _art = "Art_Vector_Torso_Outfit_Maternity_" >>
	<<case "a slutty qipao">>
		<<set _art = "Art_Vector_Torso_Outfit_Qipao_" >>
	<<case "a toga">>
		<<set _art = "Art_Vector_Torso_Outfit_Toga_" >>
	<<case "Western clothing">>
		<<set _art = "Art_Vector_Torso_Outfit_Western_" >>
	<<case "chains">>
		<<set _art = "Art_Vector_Torso_Outfit_Chains_" >>
	<<case "a penitent nuns habit">>
		<<set _art = "Art_Vector_Torso_Outfit_Penitentnun_" >>
	<<default>>
		/* do nothing */
<</switch>>

<<if _art >>
	<<set _art = _art+_torsoSize >>
	<<include _art >>
<</if>>

/* shiny clothings */
<<if $seeVectorArtHighlights == 1>>
	<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>
		<<if _artSlave.amp != 0>>
			/* this shiny shoulder only looks sensible on amputees */
			<<include Art_Vector_Torso_Outfit_Shine_Shoulder>>
		<</if>>
		<<if _artSlave.preg <= 0>>
			/* the hip can be hidden by pregnant belly */
			<<set _art = "Art_Vector_Torso_Outfit_Shine_"+_torsoSize >>
			<<include _art >>
		<</if>>
	<</if>>
<</if>>


code:
:: Art_Vector_Belly_Piercing [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle id="XMLID_547_" class="steel_piercing" cx="246.89999" cy="390.89999" r="1.2"/><circle id="XMLID_548_" class="steel_piercing" cx="246.89999" cy="395" r="1.2"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Abaya_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" id="path6435-2" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#333333;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" id="path6435" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Ballgown_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path3295" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path3299" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" style="display:inline;fill:#800000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Ballgown_1 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path3316" d="m 346.98114,403.57565 c 12.69932,8.98722 61.78429,66.12941 9.2288,108.69842 -6.63975,-17.82444 -4.66964,-103.04772 -9.2288,-108.69842 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path3318" d="m 346.26927,403.00396 c 12.69932,8.98722 61.6738,66.92491 9.11831,109.49392 -6.63975,-17.82444 -4.55915,-103.84322 -9.11831,-109.49392 z" style="display:inline;fill:#800000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Battledress_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path3367" d="m 356.35605,417.75253 c 8.87752,7.62194 40.26326,54.65268 0.27746,90.26906 -2.72414,-18.96077 1.25504,-83.03829 -0.27746,-90.26906 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path3369" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" style="display:inline;fill:#222a12;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Cheerleader_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Conservative_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path4255" d="m 356.35605,417.75253 c 8.87752,7.62194 40.26326,54.65268 0.27746,90.26906 -2.72414,-18.96077 1.25504,-83.03829 -0.27746,-90.26906 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path4257" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" style="display:inline;fill:#333333;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Croptop_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.35605,417.75253 c 8.87752,7.62194 40.26326,54.65268 0.27746,90.26906 -2.72414,-18.96077 1.25504,-83.03829 -0.27746,-90.26906 z" id="path4212" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#333333;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" id="path4214" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Cutoffs_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Haltertopdress_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 350.51911,413.78886 c 11.31497,6.85806 37.43162,50.27162 13.09077,83.25976 -6.4705,-17.63356 -8.64782,-77.66957 -13.09077,-83.25976 z" id="path2346-1" sodipodi:nodetypes="ccc"/><path transform="rotate(-2.1632141,244.88565,817.15997)" style="display:inline;fill:#5e337c;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 365.25384,417.74224 c 12.0312,9.35178 33.18154,51.49737 10.33731,84.27159 -5.80029,-17.86523 -6.10854,-78.51768 -10.33731,-84.27159 z" id="path2346" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Kimono_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path4385" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path4387" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" style="display:inline;fill:#005b96;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Kimono_1 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path4403" d="m 346.98114,403.57565 c 12.69932,8.98722 61.78429,66.12941 9.2288,108.69842 -6.63975,-17.82444 -4.66964,-103.04772 -9.2288,-108.69842 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path4405" d="m 346.26927,403.00396 c 12.69932,8.98722 61.6738,66.92491 9.11831,109.49392 -6.63975,-17.82444 -4.55915,-103.84322 -9.11831,-109.49392 z" style="display:inline;fill:#005b96;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Maidnice_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path2503" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path2505" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" style="display:inline;fill:#4d4d4d;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Maidnice_1 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path2521" d="m 346.98114,403.57565 c 12.69932,8.98722 61.78429,66.12941 9.2288,108.69842 -6.63975,-17.82444 -4.66964,-103.04772 -9.2288,-108.69842 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path2523" d="m 346.26927,403.00396 c 12.69932,8.98722 61.6738,66.92491 9.11831,109.49392 -6.63975,-17.82444 -4.55915,-103.84322 -9.11831,-109.49392 z" style="display:inline;fill:#4d4d4d;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Maternity_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path4367" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path4379" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" style="display:inline;fill:#303648;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Maternity_1 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path4406" d="m 346.98114,403.57565 c 12.69932,8.98722 61.78429,66.12941 9.2288,108.69842 -6.63975,-17.82444 -4.66964,-103.04772 -9.2288,-108.69842 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path4408" d="m 346.26927,403.00396 c 12.69932,8.98722 61.6738,66.92491 9.11831,109.49392 -6.63975,-17.82444 -4.55915,-103.84322 -9.11831,-109.49392 z" style="display:inline;fill:#303648;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Military_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" id="path3368" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#222a12;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" id="path3370" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Military_1 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 346.98114,403.57565 c 12.69932,8.98722 61.78429,66.12941 9.2288,108.69842 -6.63975,-17.82444 -4.66964,-103.04772 -9.2288,-108.69842 z" id="path3386" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#222a12;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 346.26927,403.00396 c 12.69932,8.98722 61.6738,66.92491 9.11831,109.49392 -6.63975,-17.82444 -4.55915,-103.84322 -9.11831,-109.49392 z" id="path3388" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Nursenice_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.35605,417.75253 c 8.87752,7.62194 40.26326,54.65268 0.27746,90.26906 -2.72414,-18.96077 1.25504,-83.03829 -0.27746,-90.26906 z" id="path3142" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#008080;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" id="path3144" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Slavegown_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" id="path4162" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#c8c8c8;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" id="path4164" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Slavegown_1 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 346.98114,403.57565 c 12.69932,8.98722 61.78429,66.12941 9.2288,108.69842 -6.63975,-17.82444 -4.66964,-103.04772 -9.2288,-108.69842 z" id="path4180" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#c8c8c8;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 346.26927,403.00396 c 12.69932,8.98722 61.6738,66.92491 9.11831,109.49392 -6.63975,-17.82444 -4.55915,-103.84322 -9.11831,-109.49392 z" id="path4182" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Spats_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.35605,417.75253 c 8.87752,7.62194 40.26326,54.65268 0.27746,90.26906 -2.72414,-18.96077 1.25504,-83.03829 -0.27746,-90.26906 z" id="path3387" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#333333;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" id="path3390" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Suitnice_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path3893" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path3895" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" style="display:inline;fill:#333333;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Suitnice_1 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="path3911" d="m 346.98114,403.57565 c 12.69932,8.98722 61.78429,66.12941 9.2288,108.69842 -6.63975,-17.82444 -4.66964,-103.04772 -9.2288,-108.69842 z" style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/><path sodipodi:nodetypes="ccc" id="path3913" d="m 346.26927,403.00396 c 12.69932,8.98722 61.6738,66.92491 9.11831,109.49392 -6.63975,-17.82444 -4.55915,-103.84322 -9.11831,-109.49392 z" style="display:inline;fill:#333333;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Toga_0 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.35605,417.75253 c 8.87752,7.62194 35.75545,56.95078 1.24973,90.26906 -2.72414,-18.96077 0.28277,-83.03829 -1.24973,-90.26906 z" id="path4469" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#c8c8c8;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.0515182;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 356.29187,417.55673 c 8.62752,9.74694 35.00545,56.82578 0.49973,90.14406 -2.72414,-18.96077 1.03277,-82.91329 -0.49973,-90.14406 z" id="path4471" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Butt_Outfit_Toga_1 [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;opacity:1;fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 346.98114,403.57565 c 12.69932,8.98722 61.78429,66.12941 9.2288,108.69842 -6.63975,-17.82444 -4.66964,-103.04772 -9.2288,-108.69842 z" id="path4487" sodipodi:nodetypes="ccc"/><path style="display:inline;fill:#c8c8c8;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3.05538678;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0" d="m 346.26927,403.00396 c 12.69932,8.98722 61.6738,66.92491 9.11831,109.49392 -6.63975,-17.82444 -4.55915,-103.84322 -9.11831,-109.49392 z" id="path4489" sodipodi:nodetypes="ccc"/></svg></html>' >>


code:
:: Art_Vector_Clit_Piercing [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="456.72482" cx="271.48196" class="steel_piercing" id="XMLID_537_"/><circle r="1.2" cy="457.22482" cx="266.78198" class="steel_piercing" id="XMLID_538_"/></svg></html>' >>


code:
:: Art_Vector_Hair_Back_Neat_Short [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Hair_Back_NoHair [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Hair_Fore_NoHair [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Abaya_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Ballgown_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Battledress_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Bunny_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Clubslut_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Conservative_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Croptop_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Cutoffs_Narrow [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Cutoffs_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Fallennun_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Haltertopdress_Narrow [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Haltertopdress_Normal [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="cccc" id="path2299" d="m 206.69585,509.71888 c -0.46031,-1.44044 -6.25916,-37.08958 15.37364,-87.43135 l -3.91196,85.39672 z" style="display:inline;fill:#5e367c;fill-opacity:0.99497483;stroke:#000000;stroke-width:0;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cccc" id="path2299-6" d="m 352.76531,511.50063 c 3.09495,-14.55258 8.70702,-8.7313 12.79747,-21.62471 l 0.78277,18.2209 z" style="display:inline;fill:#5e367c;fill-opacity:1;stroke:#000000;stroke-width:0;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Haltertopdress_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Harem_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Huipil_Narrow [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Huipil_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Kimono_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Maidnice_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Maidslut_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Maternity_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Military_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Minidress_Narrow [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Minidress_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Nicelingerie_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Nursenice_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Nurseslut_Narrow [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Nurseslut_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Qipao_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Slavegown_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Spats_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Succubus_Narrow [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Succubus_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Suitnice_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Suitslutty_Narrow [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Suitslutty_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Toga_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Leg_Outfit_Western_Stump [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>


code:
:: Art_Vector_Navel_Piercing [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="364.39999" cx="271.31561" class="steel_piercing" id="XMLID_515_"/><circle r="1.2" cy="368.60001" cx="271.31561" class="steel_piercing" id="XMLID_516_"/></svg></html>' >>


code:
:: Art_Vector_Pussy_Tattoo [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 247.43521,421.40369 c 11.48595,-7.47207 25.83395,-7.39381 43.33727,-0.45163" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" style="font-size:12px;line-height:0%;text-align:center;text-anchor:middle" x="25.568281" y="0" transform="translate(4.5961944,18.031224)"><textPath xlink:href="#path4363" id="textPath4369" style="font-size:12px;text-align:center;text-anchor:middle">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>


code:
:: Art_Vector_Revamped_Control_ [nobr]

<<if ndef $seeVectorArtHighlights>>
	<<set $seeVectorArtHighlights = 1>>
<</if>>

<<set _artSlave = $args[0] >>

<<if _art_display_id > 0 >>
	<<set _art_display_id += 1>>
<<else>>
	<<set _art_display_id = 1>>
<</if>>
<<set _art_display_class = "ad"+_art_display_id >>

/*Using JS from vectorRevampedArtControl.tw*/

<<set _revampedVectorArtControl = getVectorArtRevampedControl(_art_display_class, _artSlave, $seeVectorArtHighlights, $showBodyMods)>>

<<print "<style>" + _revampedVectorArtControl.StylesCss + "</style>" >>
<<set _revampedArtLayers = _revampedVectorArtControl.Layers>>
<<set _art_transform = _revampedVectorArtControl.artTransform>>
<<set _boob_right_art_transform = _revampedVectorArtControl.boobRightArtTransform>>
<<set _boob_left_art_transform = _revampedVectorArtControl.boobLeftArtTransform>>

<<set _boob_outfit_art_transform = _revampedVectorArtControl.boobOutfitArtTransform>>

<<set _art_pussy_tattoo_text = _revampedVectorArtControl.pubicTattooText >>
<<for _i = 0; _i < _revampedArtLayers.length; _i++>>
	<<include _revampedArtLayers[_i]>>
<</for>>

<<unset _art_transform>>


code:
:: Art_Vector_Revamp_Pussy_Tattoo [nobr]

<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 253.62239,430.50769 c 14.1376,12.59209 60.92413,9.84192 72.85898,-5.2246" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" style="font-size:12px;line-height:0%;text-align:center;text-anchor:middle" x="40.117271" y="19.936554" transform="translate(-3.125,0.875)"><textPath xlink:href="#path4363" id="textPath4369" style="font-size:12px;text-align:center;text-anchor:middle">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>


code:
:: PCCheatMenu [nobr]

<<set $showEncyclopedia = 0, $nextButton = "Back", $nextLink = "PCCheatMenuCheatDatatypeCleanup">>

<<if $PC.title > 0>>
	''Master''.
	[[Switch to Mistress|PCCheatMenu][$PC.title = 0]]
<<else>>
	''Mistress''.
	[[Switch to Master|PCCheatMenu][$PC.title = 1]]
<</if>>

Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "PCCheatMenu">>

Career: ''$PC.career''.
	[[Wealth|PCCheatMenu][$PC.career = "wealth"]] |
	[[Business|PCCheatMenu][$PC.career = "capitalist"]] |
	[[PMC work|PCCheatMenu][$PC.career = "mercenary"]] |
	[[Slaving|PCCheatMenu][$PC.career = "slaver"]] |
	[[Engineering|PCCheatMenu][$PC.career = "engineer"]] |
	[[Medicine|PCCheatMenu][$PC.career = "medicine"]] |
	[[Celebrity|PCCheatMenu][$PC.career = "celebrity"]]

Method of acquiring the arcology: ''$PC.rumor''.
	[[Wealth|PCCheatMenu][$PC.rumor = "wealth"]] |
	[[Hard work|PCCheatMenu][$PC.rumor = "diligence"]] |
	[[Force|PCCheatMenu][$PC.rumor = "force"]] |
	[[Social engineering|PCCheatMenu][$PC.rumor = "social engineering"]] |
	[[Luck|PCCheatMenu][$PC.rumor = "luck"]]

Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PCCheatMenu">> [[Cigars|PCCheatMenu][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PCCheatMenu][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>

[[Smoked|PCCheatMenu][$PC.refreshmentType = 0]] | [[Drank|PCCheatMenu][$PC.refreshmentType = 1]] | [[Eaten|PCCheatMenu][$PC.refreshmentType = 2]] | [[Snorted|PCCheatMenu][$PC.refreshmentType = 3]] | [[Injected|PCCheatMenu][$PC.refreshmentType = 4]] | [[Popped|PCCheatMenu][$PC.refreshmentType = 5]] | [[Orally Dissolved|PCCheatMenu][$PC.refreshmentType = 6]]

''Name'': <<textbox "$PC.name" $PC.name "PCCheatMenu">>
''Surname'': <<textbox "$PC.surname" $PC.surname "PCCheatMenu">>
''Custom title'': <<textbox "$PC.customTitle" $PC.customTitle "PCCheatMenu">>

''Boobs'': <<textbox "$PC.boobs" $PC.boobs "PCCheatMenu">> //0 - masculine chest (if title = 1) or flat chested (if title = 0)(WIP) 1 - feminine bust//
<<if $PC.boobs > 0>>

''BoobsBonus'': <<textbox "$PC.boobsBonus" $PC.boobsBonus "PCCheatMenu">> //breast size -1   - C-cup -0.5 - D-cup 0   - DD-cup 1   - F-cup 2   - G-cup 3   - H-cup//

''BoobsImplant'': <<textbox "$PC.boobsImplant" $PC.boobsImplant "PCCheatMenu">> //do you have breast implants 0 - no 1 - yes//
<</if>>

''Skin'': <<textbox "$PC.skin" $PC.skin "PCCheatMenu">>

''Genetic Skin'': <<textbox "$PC.origSkin" $PC.origSkin "PCCheatMenu">>

''Race'': <<textbox "$PC.race" $PC.race "PCCheatMenu">>

''Genetic Race'': <<textbox "$PC.origRace" $PC.origRace "PCCheatMenu">>

''Eye Color'': <<textbox "$PC.eyeColor" $PC.eyeColor "PCCheatMenu">>

''Genetic Eye Color'': <<textbox "$PC.origEye" $PC.origEye "PCCheatMenu">>

''Hair Color'': <<textbox "$PC.hColor" $PC.hColor "PCCheatMenu">>

''Genetic Hair Color'': <<textbox "$PC.origHColor" $PC.origHColor "PCCheatMenu">>

''ButtSize'': <<textbox "$PC.butt" $PC.butt "PCCheatMenu">> //0 - normal 1 - big 2 - huge 3 - enormous//

''ButtImplant'': <<textbox "$PC.buttImplant" $PC.buttImplant "PCCheatMenu">> //do you have butt implants 0 - no 1 - yes//

''Dick'': <<textbox "$PC.dick" $PC.dick "PCCheatMenu">>

''Vagina'': <<textbox "$PC.vagina" $PC.vagina "PCCheatMenu">>
<<if $PC.dick == 1>>

''BallSize'': <<textbox "$PC.balls" $PC.balls "PCCheatMenu">> //0 - normal 1 - big 2 - huge//

''BallsImplant'': <<textbox "$PC.ballsImplant" $PC.ballsImplant "PCCheatMenu">> //0 - normal 1 - large 2 - huge 3 - enormous 4 - monstrous//
<</if>>

__Age__

''ActualAge'': <<textbox "$PC.actualAge" $PC.actualAge "PCCheatMenu">>

''PhysicalAge'': <<textbox "$PC.physicalAge" $PC.physicalAge "PCCheatMenu">>

''VisualAge'': <<textbox "$PC.visualAge" $PC.visualAge "PCCheatMenu">>

''OvaryAge'': <<textbox "$PC.ovaryAge" $PC.ovaryAge "PCCheatMenu">>

''AgeImplant'': <<textbox "$PC.ageImplant" $PC.ageImplant "PCCheatMenu">> //0 - no surgery, 1 - age altering surgery//

''PlayerAging'': <<textbox "$playerAging" $playerAging "PCCheatMenu">> //0 - no aging, 1 - no aging, but birthdays, 2 - aging//

<<if $PC.vagina == 1>>
	<<if $PC.preg >= 1>>
		__pregnancy__

''Pregnancy length'': <<textbox "$PC.preg" $PC.preg "PCCheatMenu">> //How far along the your pregnancy is (pregMood kicks in at 24+ weeks) -2      infertile -1      contraceptives 0      not pregnant 1 - 42 pregnant 43+    giving birth//\

''Belly'': <<textbox "$PC.belly" $PC.belly "PCCheatMenu">> //how big your belly is in CCs (preg only). thresholds 100    - bloated 1500   - early pregnancy 5000   - obviously pregnant 10000  - very pregnant 15000  - full term 30000  - full term twins 45000  - full term triplets 60000  - full term quads 75000  - full term quints 90000  - full term sextuplets 105000 - full term septuplets 120000 - full term octuplets//

''PregSource'': <<textbox "$PC.pregSource" $PC.pregSource "PCCheatMenu">> //who knocked you up 0 - unknown -1 - Societal Elite -2 - client -3 - former master -4 - male arc owner -5 - citizen -6 - self-impreg//
	<<else>>

''Contraception'': <<textbox "$PC.preg" $PC.preg "PCCheatMenu">> // 0 -fertile, -1 -contraceptives, -2 -infertile , 1+ -pregnant
	<</if>>

''PregMood'': <<textbox "$PC.pregMood" $PC.pregMood "PCCheatMenu">> //how you act when heavily pregnant. 0: no change 1: submissive and motherly 2: aggressive and dominant//
<</if>>

''Skills:''

Trading:
''<<if $PC.trading >= 100>>
	You are a master at economics and trading.
<<elseif $PC.trading >= 80>>
	You are an expert at economics and trading.
<<elseif $PC.trading >= 60>>
	You are skilled in economics and trading.
<<elseif $PC.trading >= 40>>
	You know some things about economics and trading.
<<elseif $PC.trading >= 20>>
	You are a beginner in economics.
<<elseif $PC.trading >= 0>>
	You know only the basics of trading.
<<elseif $PC.trading >= -20>>
	You know how to haggle a little.
<<elseif $PC.trading >= -40>>
	You know how to shop around.
<<elseif $PC.trading >= -60>>
	You know not to pay sticker price.
<<elseif $PC.trading >= -80>>
	People always give you discounts, but you never save any money.
<<else>>
	They said it was a bear market, so where are the bears?
<</if>>''

<<radiobutton "$PC.trading" 100>> Economics master
| <<radiobutton "$PC.trading" 90>> Economics expert
| <<radiobutton "$PC.trading" 70>> Skilled in economics
| <<radiobutton "$PC.trading" 50>> Amateur economist
| <<radiobutton "$PC.trading" 30>> Economics beginner
| <<radiobutton "$PC.trading" 0>> Basic trader
| <<radiobutton "$PC.trading" -10>> Haggler
| <<radiobutton "$PC.trading" -30>> Shopper
| <<radiobutton "$PC.trading" -50>> Weak saver
| <<radiobutton "$PC.trading" -70>> Money sieve
| <<radiobutton "$PC.trading" -90>> What's a trading?

Warfare:
''<<if $PC.warfare >= 100>>
	You are a master of warfare.
<<elseif $PC.warfare >= 80>>
	You are an expert at tactics and strategy.
<<elseif $PC.warfare >= 60>>
	You are skilled in combat.
<<elseif $PC.warfare >= 40>>
	You know some things about combat.
<<elseif $PC.warfare >= 20>>
	You are a beginner in tactics and strategy.
<<elseif $PC.warfare >= 0>>
	You know only the basics of fighting.
<<elseif $PC.warfare >= -20>>
	You know how to hold a gun.
<<elseif $PC.warfare >= -40>>
	You know how to stab with a knife.
<<elseif $PC.warfare >= -60>>
	Go for the throat?
<<elseif $PC.warfare >= -80>>
	Just kick them in the balls, right?
<<else>>
	People like you are usually the first raped in a war.
<</if>>''

<<radiobutton "$PC.warfare" 100>> Warfare master
| <<radiobutton "$PC.warfare" 90>> Warfare expert
| <<radiobutton "$PC.warfare" 70>> Skilled in warfare
| <<radiobutton "$PC.warfare" 50>> Amateur combatant
| <<radiobutton "$PC.warfare" 30>> Combat beginner
| <<radiobutton "$PC.warfare" 0>> Basic fighter
| <<radiobutton "$PC.warfare" -10>> Gun haver
| <<radiobutton "$PC.warfare" -30>> Knife holder
| <<radiobutton "$PC.warfare" -50>> Throat puncher
| <<radiobutton "$PC.warfare" -70>> Groin kicker?
| <<radiobutton "$PC.warfare" -90>> Most likely to be raped

Slaving:
''<<if $PC.slaving >= 100>>
	You are a master slaver.
<<elseif $PC.slaving >= 80>>
	You are an expert at enslaving.
<<elseif $PC.slaving >= 60>>
	You are skilled in slaving.
<<elseif $PC.slaving >= 40>>
	You know some things about getting slaves.
<<elseif $PC.slaving >= 20>>
	You are a beginner in slaving.
<<elseif $PC.slaving >= 0>>
	You know only the basics of slaving.
<<elseif $PC.slaving >= -20>>
	You know how to avoid becoming a slave.
<<elseif $PC.slaving >= -40>>
	You know to read contracts before you sign them.
<<elseif $PC.slaving >= -60>>
	You know to be careful.
<<elseif $PC.slaving >= -80>>
	You know better than to trust anyone.
<<else>>
	It would be easy to enslave you.
<</if>>''

<<radiobutton "$PC.slaving" 100>> Master slaver
| <<radiobutton "$PC.slaving" 90>> Expert slaver
| <<radiobutton "$PC.slaving" 70>> Skilled in slaving
| <<radiobutton "$PC.slaving" 50>> Amateur slaver
| <<radiobutton "$PC.slaving" 30>> Slaving beginner
| <<radiobutton "$PC.slaving" 0>> Basic slaver
| <<radiobutton "$PC.slaving" -10>> Can't make me a slave
| <<radiobutton "$PC.slaving" -30>> Can read contracts
| <<radiobutton "$PC.slaving" -50>> Careful now
| <<radiobutton "$PC.slaving" -70>> Don't trust that guy
| <<radiobutton "$PC.slaving" -90>> Potential slave

Engineering:
''<<if $PC.engineering >= 100>>
	You are a master engineer.
<<elseif $PC.engineering >= 80>>
	You are an expert at engineering.
<<elseif $PC.engineering >= 60>>
	You are skilled in engineering.
<<elseif $PC.engineering >= 40>>
	You know some things about engineering.
<<elseif $PC.engineering >= 20>>
	You are a beginner in engineering.
<<elseif $PC.engineering >= 0>>
	You know only the basics of engineering.
<<elseif $PC.engineering >= -20>>
	You can build a gingerbread house that doesn't collapse.
<<elseif $PC.engineering >= -40>>
	You can tie a tight knot, does that count?
<<elseif $PC.engineering >= -60>>
	Glue is your friend; lots of it.
<<elseif $PC.engineering >= -80>>
	You know better than to even try to build something.
<<else>>
	You can cook; that's sort of like building something, right?
<</if>>''

<<radiobutton "$PC.engineering" 100>> Master engineer
| <<radiobutton "$PC.engineering" 90>> Expert engineer
| <<radiobutton "$PC.engineering" 70>> Skilled in engineering
| <<radiobutton "$PC.engineering" 50>> Amateur engineer
| <<radiobutton "$PC.engineering" 30>> Engineering beginner
| <<radiobutton "$PC.engineering" 0>> Basic engineer
| <<radiobutton "$PC.engineering" -10>> Gingerbread house
| <<radiobutton "$PC.engineering" -30>> Knot tyer
| <<radiobutton "$PC.engineering" -50>> You can use glue
| <<radiobutton "$PC.engineering" -70>> You aren't handy
| <<radiobutton "$PC.engineering" -90>> My hovercraft is full of eels

Medicine:
''<<if $PC.medicine >= 100>>
	You are a master surgeon.
<<elseif $PC.medicine >= 80>>
	You are an expert at medicine and surgery.
<<elseif $PC.medicine >= 60>>
	You are skilled in surgery.
<<elseif $PC.medicine >= 40>>
	You know some things about medicine.
<<elseif $PC.medicine >= 20>>
	You are a beginner in medicine.
<<elseif $PC.medicine >= 0>>
	You know the basics of treating injuries.
<<elseif $PC.medicine >= -20>>
	You can stop a wound from getting infected.
<<elseif $PC.medicine >= -40>>
	Gauze is your friend. Just keep wrapping.
<<elseif $PC.medicine >= -60>>
	You know how to apply a bandaid.
<<elseif $PC.medicine >= -80>>
	Cure-alls are wonderful. Why aren't they sold in stores, though?
<<else>>
	Alcohol makes pain go away, right?
<</if>>''

<<radiobutton "$PC.medicine" 100>> Master surgeon
| <<radiobutton "$PC.medicine" 90>> Expert surgeon
| <<radiobutton "$PC.medicine" 70>> Skilled in medicine
| <<radiobutton "$PC.medicine" 50>> Amateur surgeon
| <<radiobutton "$PC.medicine" 30>> Medical beginner
| <<radiobutton "$PC.medicine" 0>> Basic medic
| <<radiobutton "$PC.medicine" -10>> Can treat wounds
| <<radiobutton "$PC.medicine" -30>> First-aid kit user
| <<radiobutton "$PC.medicine" -50>> Band-aid applyer
| <<radiobutton "$PC.medicine" -70>> MEDIC!
| <<radiobutton "$PC.medicine" -90>> Give me another beer

Hacking:
''<<if $PC.hacking >= 100>>
	You are a master of hacking.
<<elseif $PC.hacking >= 80>>
	You are an expert at hacking.
<<elseif $PC.hacking >= 60>>
	You are skilled in hacking.
<<elseif $PC.hacking >= 40>>
	You know some things about hacking.
<<elseif $PC.hacking >= 20>>
	You are a beginner in hacking.
<<elseif $PC.hacking >= 0>>
	You know only the basics of hacking.
<<elseif $PC.hacking >= -20>>
	You know how to click a mouse.
<<elseif $PC.hacking >= -40>>
	Enter does something?
<<elseif $PC.hacking >= -60>>
	Where is the "any" key?
<<elseif $PC.hacking >= -80>>
	You can push the power button, good job.
<<else>>
	This black box thingy is magical.
<</if>>''

<<radiobutton "$PC.hacking" 100>> Master hacker
| <<radiobutton "$PC.hacking" 90>> Expert hacker
| <<radiobutton "$PC.hacking" 70>> Skilled hacker
| <<radiobutton "$PC.hacking" 50>> Amateur hacker
| <<radiobutton "$PC.hacking" 30>> Hacking beginner
| <<radiobutton "$PC.hacking" 0>> Basic hacker
| <<radiobutton "$PC.hacking" -10>> Mouse clicker
| <<radiobutton "$PC.hacking" -30>> You can press Enter
| <<radiobutton "$PC.hacking" -50>> Where's the "any" key?
| <<radiobutton "$PC.hacking" -70>> Main screen turn on?
| <<radiobutton "$PC.hacking" -90>> Ooh, cool glowy thingy!

Your mother ID:
<<textbox "$PC.mother" $PC.mother "PCCheatMenu">>

Your father ID:
<<textbox "$PC.father" $PC.father "PCCheatMenu">>


code:
:: PCCheatMenuCheatDatatypeCleanup [nobr]

<<set $nextButton = "Continue", $nextLink = "Manage Personal Affairs">>

<<if $PC.preg >= 1>>
	<<set $PC.preg = Number($PC.preg) || 0>>
	<<set $PC.pregSource = Number($PC.pregSource) || 0>>
	<<set $PC.pregMood = Number($PC.pregMood) || 0>>
<</if>>
<<set WombNormalizePreg($PC), $PC.pregWeek = $PC.preg>>
<<set $PC.belly = WombGetVolume($PC)>>
<<if $PC.boobs == 0>>
	<<set $PC.boobsBonus = 0>>
	<<set $PC.boobsImplant = 0>>
<<else>>
	<<set $PC.boobsBonus = Number($PC.boobsBonus) || 0>>
	<<set $PC.boobsImplant = Number($PC.boobsImplant) || 0>>
<</if>>
<<set $PC.butt = Number($PC.butt) || 0>>
<<if $PC.butt == 0>>
	<<set $PC.buttImplant = 0>>
<<else>>
	<<set $PC.buttImplant = Math.clamp($PC.buttImplant, 0, 1)>>
<</if>>
<<if $PC.dick == 1>>
	<<set $PC.balls = Number($PC.balls) || 0>>
	<<set $PC.ballsImplant = Number($PC.ballsImplant) || 0>>
<<else>>
	<<set $PC.balls = 0>>
	<<set $PC.ballsImplant = 0>>
<</if>>

<<set $PC.dick = Math.clamp($PC.dick, 0, 1)>>
<<set $PC.vagina = Math.clamp($PC.vagina, 0, 1)>>

<<set $PC.ageImplant = Number($PC.ageImplant) || 0>>
<<set $playerAging = Number($playerAging) || 0>>
<<set $PC.ageImplant = Number($PC.ageImplant) || 0>>
<<set $PC.physicalAge = Number($PC.physicalAge) || 14>>
<<set $PC.visualAge = Number($PC.visualAge) || 14>>
<<set $PC.actualAge = Number($PC.actualAge) || 14>>
<<set $PC.ovaryAge = Number($PC.ovaryAge) || 14>>