code:
:: Strip Club [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>>

<<if $stress gte 10000>><<passoutshop>>
<<else>>

<<if $hour is 6>>

<<set $logprep to "I got some towels to cover up with from a security guard when the strip club closed.">>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>One hands you some towels.<<towelup>><</if>>

<<log $logprep $exposureimportance>>

[[Leave|Connudatus Street]]

<<elseif $daystate isnot "night" and $daystate isnot "dusk">>
You are alone in the empty club.

<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>

<<if $stripclubtheft isnot 1>>
<<link [[Examine the cash register|Strip Club Register]]>><</link>>

<</if>>

[[Leave|Connudatus Street]]

<<else>>

<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.

<</if>>

<<if $stripclubintro isnot 1>>
<<generate1>><<person1>>One of the bouncers approaches you.
<<if $id is 0>>
"I'm going to have to ask you for an ID." You tell <<him>> you don't have an ID. "Then get one. Until then, no entry." You are steered firmly toward the door.

<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
<<else>>
"I'm going to have to ask you for an ID." You hand <<him>> your fake ID. <<He>> examines it for a moment, then hands it back to you. "Welcome. Please enjoy yourself, but remember to keep your hands to yourself on the main floor. No second chances." <<He>> looks you up and down. "We're also hiring. Positions are open for bartenders and dancers."<<set $stripclubintro to 1>>

<<endevent>>
<</if>>
<</if>>

<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubintro is 1>>
	<<if $stripclubbartendingintro isnot 1>>
<<link [[Inquire about the bartending job|Strip Club Management]]>><</link>>

	<</if>>
	<<if $stripclubdancingintro isnot 1>>
<<link [[Inquire about the dancing job|Strip Club Management]]>><<set $phase to 1>><</link>>

	<</if>>
<</if>>

<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubbartendingintro is 1>>
<<link [[Work as a bartender (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>

<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubdancingintro is 1>>
<<link [[Work as a dancer (0:05)|Strip Club Dancing]]>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>

<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>

<</if>>

<<if $stripclubfailed is 1>>
[[Leave|Strip Club Proposition]]

<<elseif $stripclubintro isnot 1>>
[[Leave|Connudatus Street]]

<<elseif $exposed lte 0 or $daystate isnot "night" and $daystate isnot "dusk">>
[[Leave|Connudatus Street]]

<</if>>

<</if>>
<</if>>

:: Strip Club Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A sign reads: "Open from 18:00"

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Strip Club]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Connudatus Street]]>><</link>>

:: Strip Club Management [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<darryl>><<person1>>

<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
You are led to the back of the club, then up a flight of stairs. A wooden door sits open at the top. The bouncer knocks twice and motions you through.

You enter what looks like a personal office. Shelves overflowing with books line the walls. There's a desk on the far side of the room. More books lay open on top of one another, a few lie on the ground at its base. Instead of a wall, one side of the room has a large window overlooking the club below. A <<if $pronoun is "m">>man<<else>>woman<</if>> stands facing away from you, looking for something on one of the shelves.

	<<if $pronoun is "m">>
	"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and dark trousers wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> short brown hair.

	<<elseif $pronoun is "f">>
	"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and long black skirt wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> brown hair, which is tied into a neat bun.

	<</if>>

"My name is Darryl, I run this establishment. I hear you're looking for work." <<He>> doesn't give you the opportunity to question how <<he>> knew that already. "Splendid! We're always on the look out for new talent."

<<elseif $phase is 2>>
<<He>> pauses for a moment before reaching up and feeling around. As <<he>> grasps <<his>> glasses a look of relief lights up <<his>> face. "Oh. This is embarrassing." <<His>> face does seem to be turning red. "Thank you. Don't tell anyone though, please?" <<He>> places the lenses over <<his>> eyes and starts reading one of the books sprawled on <<his>> desk.

<<set $darryllove += 10>><<set $darryldom -= 10>>
<<elseif $phase is 3>>
You decide to save <<him>> the embarrassment. <<He>> will no doubt find them soon anyway. You give <<him>> a nod and make your way back down to the main floor.

<<elseif $phase2 isnot 2>>
Darryl looks up from <<his>> desk as you enter, <<his>> fringe and glasses obscuring <<his>> eyes. "Welcome back! You want to know what other work is available?"

<</if>>

<<if $phase2 is 1>>
<<link [[Next|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>

<<if $phase2 isnot 1>>

<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"The bartending job is exactly what it sounds like. You won't be expected to do anything lewd, but you might make more in tips if you dress provocatively. If the patrons give you trouble, just alert security. Pay is £5 an hour, plus any tips you receive."

"You can start whenever, we always need more hands."

<</if>>

<<if $phase is 1>><<set $stripclubdancingintro to 1>>
"You want to dance? Good! You probably saw some stages were empty. You can dress how you want, but you should dress appropriately if you want decent tips. We operate a strict no-touching policy in the main room. If anyone gives you trouble, don't hesitate to call security. We take the safety of our staff very seriously."

"Any tips you get are yours to keep, but if it's serious money you're after you'll want to sell private dances to patrons. We provide rooms for such a purpose. What happens in there, and how much it will cost them, is between you and your client. Officially there's not supposed to be any physical contact, so be discreet. We take an eighty percent cut of anything you earn in a private room. That might seem high, but trust me, it isn't."

<<He>> pauses a moment before continuing, "Almost forgot, we have a dressing room of course. Use it as you need."

<</if>>

<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
As you leave the room Darryl calls out to you. "Oh, by the way. If you see a pair of spectacles laying around. Would you let me know? I seem to have misplaced mine." Do you tell <<him>> or not?

<<link [[Yes|Strip Club Management]]>><<set $phase to 2>><</link>>

<<link [[No|Strip Club Management]]>><<set $phase to 3>><</link>>

<<else>>

<<link [[Leave|Strip Club]]>><<endevent>><</link>>

<</if>>

<</if>>

:: Strip Club Bartending [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You get to work supplying the patrons with overpriced drinks and snacks. <<if $drinksservedstat is 0>>You're new at this. Fortunately the other staff are happy to show you the ropes.<<elseif $drinksservedstat lte 500>>You've done this before, but you're still inexperienced and rely on other staff to make sure you don't screw up.<<elseif $drinksservedstat lte 10000>>You're pretty good at this.<<else>>You pull pints like a master.<</if>>

<<set $drinksservedstat += random(20,120)>>

<<set $tipmod to 0.2>><<tipset>>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<else>>

Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<</if>>

:: Widgets Events Bartending [widget]
<<widget "eventsbartending">><<nobr>>

<<if $rng gte 31>>

<<generate1>><<person1>>A <<person>> leaves you a tip. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<elseif $rng gte 11>>

<<generate1>><<person1>>One patron seems more interested in you than in any of the dancers. After a few minutes of staring, <<he>> speaks.

	<<if $upperexposed gte 2>>
	"Why don't you give us a little twirl? I'll make it worth your while."

		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>

	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<<elseif $playergenderappearance is "m">>
	"You're a fine-looking young man aren't you." <<He>> eyes up your chest. "How about you let me see a little bit more of you? I'll reward you."

		<<if $exhibitionism gte 15>>
		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>

		<</if>>
	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<<else>>
	"You're a sexy little thing. How about you get your tits out? I'll give you something in return."

		<<if $exhibitionism gte 55>>
		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>

		<</if>>
	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<</if>>

<<else>>

<<darryl>><<person1>>Darryl takes a seat at the bar and orders a drink. <<He>> looks dispirited.

<<link [[Focus on working|Strip Club Bartending Darryl]]>><</link>>

<<link [[Try to talk|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>

<</if>>

<</nobr>><</widget>>

:: Strip Club Bartending Flash [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
	<<if $rng gte 21>>
The <<person>> looks dejected. "Suit yourself." <<He>> leaves the club. <<tipreceive>>

	<<else>>
"That wasn't a request." <<He>> lunges across the counter and grabs your shoulders. Before you find out what <<he>> intends to do next, security has <<him>> on the ground. <<He>> is quickly removed from the premises, but your heart still races.<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 1>>
	<</if>>

<<elseif $phase is 1>>

You give a little spin to show off your form. The <<person>> cheers, <<his>> eyes enjoying the feast. Satisfied, <<he>> leaves you a tip. <<tipreceive>><<exhibitionism1>>

<<elseif $phase is 2>>

	<<if $open is 1>>
	You pull down your $upperclothes, revealing your <<breastsstop>> You feel your face begin to heat up.
	<<else>>
	You lift up your $upperclothes, displaying your <<breastsstop>> You feel your face begin to heat up.
	<</if>>
	The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>

	<<if $playergender is $playergenderappearance>>
	Despite it not being considered obscene for guys to display their chests, doing so on demand for money leaves you feeling flustered and vulnerable. You cover up quickly. <<exhibitionism2>>
	<<else>>
	Despite everyone thinking you're a guy, displaying your <<breasts>> in public like this still fills you with a guilty thrill. You cover up quickly.<<exhibitionism2>>
	<</if>>

<<elseif $phase is 3>>

	<<if $open is 1>>
	You pull down your $upperclothes, revealing your <<breastsstop>> You feel your face begin to heat up.
	<<else>>
	You lift up your $upperclothes, displaying your <<breastsstop>> You feel your face begin to heat up.
	<</if>>
	The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>

	<<if $playergender is $playergenderappearance>>
	Despite being in a strip club, actually displaying yourself publicly like this pervades you with excitement and embarrassment. You cover up quickly, before you draw too many eyes. <<exhibitionism4>>
	<<else>>
	It's not normally a big deal for a guy's chest to be exposed. But your patrons don't know you're a guy. The hungry and sinful look in their eyes as they take in your bare flesh makes that very clear. You cover up quickly, before you feel too exposed. <<exhibitionism4>>
	<</if>>

<</if>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Bartending Darryl [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

You fulfil Darryl's order, but otherwise leave <<him>> be. After a short while <<he>> wordlessly stands and leaves you a tip. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<elseif $phase is 1>>
<<set $darryllove += 2>>
You gently enquire about what is wrong. <<if $darryllove lte 30>>Darryl seems surprised when <<he>> looks up at you, before looking back at <<his>> drink. "It's nothing. Thank you for asking though. Sorry, I need to get back to work." <<else>>Darryl smiles, but you see a sadness in <<his>> eyes. "I'm fine, just something I have to deal with. Thank you for asking though."<</if>> <<He>> stands up to leave.
<</if>>

<<tipreceive>>

<<if $rng gte 81>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<else>>

Before <<he>> can move away however, the patron sat beside <<him>> grabs <<him>> by the waist and begins running <<endevent>><<generate1>><<person1>> <<his>> hands all over Darryl's body.

You look to security, but they are busy dealing with a brawl on the other side of the club. Darryl is clearly distraught, but makes no attempt to resist, merely whispering, "Please, no."

<<link [[Do nothing|Strip Club Bartending Daryll Molest]]>><</link>>

	<<if $promiscuity gte 35>>
<<link [[Seduce the assailant to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>

	<</if>>
<<link [[Hit the assailant over the head to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>

<</if>>

:: Strip Club Bartending Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 0>>
You sprawl yourself on the counter and bite your lower lip, looking the assailant in the eyes. It has the effect you hoped. <<He>> drops Darryl and pounces on top of you. You both tumble off the counter.<<promiscuity3>>

<<set $enemyarousal += 200>>
<<else>>
You grab a glass and smash it over the assailant's head. The shattering force causes <<him>> to drop Darryl, but <<he>> turns to you instead. Furious, <<he>> lunges over the counter knocking you to the ground.

<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $lefthand to "throat">><<set $righthand to "throat">>
<</if>>
<</if>>

<<if $timer gte 1>>
You still hear the sound of fighting on the other side of the counter.

<<else>>
<<set $rescue to 1>>
You can't see with the counter in the way, but you think the brawl has been stopped.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
<<link [[Next|Strip Club Bartending Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Strip Club Bartending Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Strip Club Bartending Daryll Molest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $darryllove -= 5>>
The <<person>> continues to probe and fondle Darryl all over. Darryl shuts <<endevent>><<darryl>><<person1>> <<his>> eyes and remains motionless, simply allowing the violation to take place. Darryl begins to shake slightly when a hand starts groping around <<if $pronoun is "m">>the bulge in <<his>> trousers,<<else>> <<his>> crotch,<</if>> but it's not long before security has order restored and arrives to throw out the molesting patron.

Darryl immediately heads back to <<his>> office. <<He>> doesn't look at you. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Bartending Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> blinks as if <<he>> has forgotten where <<he>> is. <<He>> stands up and begins to stagger off. <<He>> doesn't make it far before security restrains <<himstop>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You manage to knock <<him>> prone. <<He>> struggles to stand up, but it gives you time to retreat to a safe distance. Security arrives and promptly detains <<himstop>>

<<clotheson>>
<<endcombat>>

<<else>>

<<set $rescued += 1>>
<<He>> is grabbed by both shoulders and hoisted away from you. You breathe a sigh of relief as security drags <<him>> to the exit.

<<clotheson>>
<<endcombat>>

<</if>>

<<darryl>><<person1>>Daryll rushes over to you. <<His>> hair is tangled, "Are you alright? I tried to get someone over here as fast as I could!"

<<set $darryllove += 20>>
<<link [[Be strong|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>

<<link [[Let your tears flow|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>>

:: Strip Club Bartending Molestation Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<towelup>>
<<if $phase is 0>><<set $darryldom -= 5>>
"It was nothing." You say, doing your best to suppress the tremor in your voice. Darryl responds, "It wasn't nothing, you saved me!" <<He>> stands closer to you, <<his>> voice dropping to a whisper. "I just froze up, it was so horrible..." <<He>> trails off as you put your arms around <<himstop>> <<He>> leans against you and quietly sobs.

You guide <<him>> to <<his>> office and you spend the rest of your shift comforting <<him>> and chatting.

<<elseif $phase is 1>><<set $darryldom += 5>>
Darryl embraces you and you cry on <<his>> shoulder. <<He>> sounds like <<he>> is also on the verge of tears, "You saved me, I won't forget it."

<<He>> brings you to <<his>> office and you spend the rest of your shift chatting.
<</if>>
<<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Proposition [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<generate1>><<person1>>Once escorted from the building, a <<person>> bumps into you on the street. "I'm so sorry! Here, you dropped this." <<He>> practically forces a slip of paper into your hand, then marches away before you can say anything.

You read the paper, it has the address of a building on Harvest Street followed by a brief message: "If you're fed up with being treated like a child, come see us." You can now access the suspicious building on Harvest Street.

<<set $brothelknown to 1>><<set $stripclubfailed to 0>>
<<log "I tried to enter a club and was turned away but got a note telling me to go to a suspicious building on Harvest Street if I was tired of being treated like a kid." 3>>
<<endevent>>

[[Next|Connudatus Street]]


code:
:: Temple [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the main hall of the temple. Stone walls and pillars tower into darkness. Rows of seats face an altar at the end of the room.

<<if $daystate isnot "night" and $daystate isnot "dusk">>
A figure wearing a white cowl kneels before the altar.
<</if>>

<<if $exposed gte 1>>
You hide behind one of the pillars to conceal your <<nuditystop>>
<<set $logprep to "I hid behind one of the pillars at the temple to keep my "+$nakedness+" hidden!">><<log $logprep $exposureimportance>>
<</if>>

<<if $scienceproject is "ongoing" and $sciencelichentemple is 0 and $exposed lte 0>>
<<link [[Search for lichen (0:30)|Temple Lichen]]>><<pass 30>><<set $sciencelichentemple to 1>><</link>>

<</if>>

<<if $daystate isnot "night" and $daystate isnot "dusk" and $exposed is 0>>
<<link [[Approach the figure|Temple Jordan]]>><</link>>
<</if>>

<<link [[Leave (0:01)|Wolf Street]]>><<pass 1>><</link>>

<<set $eventskip to 0>>

:: Temple Jordan [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $initjordan isnot 1>>
<<jordan>><<person1>>
You approach the figure. As you near, <<he>> stands and turns to face you. <<His>> outfit covers <<him>> from head to toe, only <<his>> youthful face is visible. Locks of hair protrude from the sides of the cowl, betraying a golden shade. <<His>> smile does not reach <<his>> blue eyes.

"Welcome," <<he>> says. "I don't recall meeting you. I'm <<if $pronoun is "m">>brother<<else>>sister<</if>> Jordan." <<He>> bows <<his>> head slightly. "Are you here for the protective measures we provide for the pure-bodied, in the form of chastity belts? Keep in mind that while the impure may also benefit from this service, they do so at a cost."

<<He>> continues. "Please don't disturb the other <<if $pronoun is "m">>monks<<else>>nuns<</if>>, for they have taken sacred vows and your presence may distract them."

<<else>>
<<jordan>><<person1>>
You approach the figure. <<He>> turns to greet you as you near, revealing Jordan's familiar face. "Welcome back," <<he>> says.

<</if>>

<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<else>>
<<He>> looks at your crotch with a concerned look on <<his>> face. "If you have a belt-induced parasite problem, we can help for £20."

<</if>>

<<link [[Inquire about chastity belts|Temple Chastity]]>><</link>>

<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<elseif $money gte 2000>>
<<link [[Have parasites removed (£20 0:05)|Temple Parasite]]>><<set $money -= 2000>><<pass 5>><</link>>

<</if>>
<<if $forgiveintro isnot 1 and $fallenangel gte 2>>
<<link [[Request forgiveness|Temple Forgiveness]]>><</link>><<fallenangel>>

<<elseif $money gte 1000000 and $fallenangel gte 2>>
<<link [[Buy forgiveness (£10,000 1:00)|Temple Buy Forgiveness]]>><<trauma 6>><<set $money -= 1000000>><</link>><<gtrauma>><<garousal>><<fallenangel>> Removes the fallen angel trait.

<<elseif $fallenangel gte 2>>
You can't afford forgiveness.

<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>

:: Temple Chastity [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $undertype isnot "chastity">>
"We fit chastity belts to any virgin who should want one. You will need to undergo a brief examination beforehand, that we might verify your purity. If you are not a virgin, then we can provide you with a belt for £80. If you already have a chastity belt, an anal shield can be fitted for £50. Even virgins must pay for the shield however."

"Our belts are very durable, designed to protect from even the most vicious of assailants. We don't use keys; once on, only specialised equipment can remove them. Be warned however, those that cannot sate their lust through obvious means may be driven to other violent urges. Also keep in mind that they don't conceal much from view, nor do they protect well against finer assaults, by fingers and the like. They are designed to protect chastity as written in the holy texts."

<<else>>
	<<if $penilevirginity is 1 and $vaginalvirginity is 1>>
	"It is written that we should never remove the chastity belt from a virgin. However, if you really want it removed, we will overlook that rule in return for an £80 donation."

	<<else>>
	"We can remove your belt if you like. Once it's off however, you'll need to pay again to have another put on."

	<</if>>
	<<if $analshield isnot 1>>
	"Or would you prefer to have even more protection? We can fit a shield that will protect your rear for £50."

	<</if>>
<</if>>

<<if $undertype isnot "chastity">>
	<<if $templetest isnot "failed">>
<<link [[Virginity test (0:05)|Temple Test]]>><<pass 5>><</link>>

	<</if>>
	<<if $money gte 8000>>
	<<link [[Have chastity belt fitted (£80 0:05)|Temple Chastity Fitting]]>><<pass 5>><<set $money -= 8000>><</link>>

	<</if>>
<</if>>

<<if $undertype is "chastity" and $analshield isnot 1>>
	<<if $money gte 5000>>
<<link [[Have shield fitted (£50 0:05)|Temple Chastity Shield]]>><<pass 5>><<set $money -= 5000>><</link>>

	<<else>>
	You can't afford to have a shield fitted.

	<</if>>
<</if>>
<<if $undertype is "chastity" and $analshield is 1>>
<<link [[Have shield removed (0:05)|Temple Chastity Shield Removal]]>><<pass 5>><</link>>

<</if>>
<<if $undertype is "chastity" and $penilevirginity is 1 and $vaginalvirginity is 1>>
	<<if $money gte 8000>>
<<link [[Have belt removed (£80 0:05)|Temple Chastity Removal]]>><<set $money -= 8000>><<pass 5>><</link>>

	<<else>>
	<</if>>
<<elseif $undertype is "chastity">>
<<link [[Have belt removed (0:05)|Temple Chastity Removal]]>><<pass 5>><</link>>

<</if>>

<<link [[Leave|Temple]]>><<endevent>><</link>>

:: Temple Test [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Jordan Nods solemnly. "Please come with me."

<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. I'll prepare while you undress."

You remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs white powder between <<his>> hands, then kneels in front of you.

<<if $penisexist is 1>>
<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $vaginaexist is 1>>
<<He>> places <<his>> thumbs against your pussy and gently opens your lips, giving <<him>> a clear view inside. You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>

The fondling continues for a few minutes. Finally, <<he>> finishes <<his>> work. <<He>> stands back and looks at you.

<<set $arousal += 1000>>

<<if $penilevirginity is 1 and $vaginalvirginity is 1>>
"You are unblemished, and may it stay that way. Please be patient, I'll return shortly with your belt." <<He>> leaves you briefly, and returns with the metallic device. Without a word <<he>> kneels once more and wraps it round your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.

<<if $penisexist is 1>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the belt with both hands, but it doesn't give at all.

<<else>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.

<</if>>

"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.

<<set $chastitybeltnew to 1>><<chastitybelt>>
<<clotheson>>

<<link [[Next|Temple]]>><<endevent>><</link>>

<<else>><<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "We can still fit you with a belt, but you'll need to pay for it." <<He>> walks out of the room, but stops in the doorway. "I'm sorry that you were taken while still so young." <<He>> disappears around the corner.

<<link [[Next|Temple]]>><<endevent>><</link>>

<</if>>

:: Temple Chastity Fitting [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<He>> leads you out of the main hall and into a small room. "Please undress, I'll be back shortly." You remove your clothing, wishing the room were warmer. This is embarrassing, but it'll be worth it. <<He>> soon returns, carrying a metallic belt. Without a word <<he>> kneels and wraps it around your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.

<<if $penisexist is 1>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the belt with both hands, but it doesn't give at all.

<<else>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.

<</if>>

"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.

<<set $chastitybeltnew to 1>><<chastitybelt>>
<<clotheson>>

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Chastity Shield [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottomsstop>> <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.

<<He>> stands up. "All done, you are now protected from sodomy. If there are any problems, come see me." <<He>> leaves you alone in the room.

<<set $analshield to 1>>
<<set $underanusexposed to 0>>
<<set $underanusexposedbase to 0>>
<<clotheson>>

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Chastity Shield Removal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottomsstop>> <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.

<<He>> stands up. "All done, you are no longer protected from sodomy, be careful. If there are any problems, come see me." <<He>> leaves you alone in the room.

<<set $analshield to 0>>
<<set $underanusexposed to 1>>
<<set $underanusexposedbase to 1>>

			<<if $analchastityparasite isnot 0>>
			With the shield gone, the $analchastityparasite fall out of your anus.
<<set $analchastityparasite to 0>>
			<</if>>

<<clotheson>>

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Chastity Removal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<He>> leads you out of the main hall and into a small room. "Please undress," <<he>> says. You ignore your apprehension and remove your clothing. <<He>> produces a sinister bladed instrument from <<his>> robes and kneels in front of. Seconds later, the belt lies ruined on the floor and your <<genitals>> are once against exposed and vulnerable.

<<He>> stands up. "All done. If you would like a replacement you know where to find me." <<He>> leaves you alone in the room.

<<set $undertype to "brokenchastity">>

<<underruined>>

			<<if $vaginalchastityparasite isnot 0>>
With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.
<<set $vaginalchastityparasite to 0>>
			<</if>>
			<<if $penilechastityparasite isnot 0>>
			With the chastity belt gone, the $penilechastityparasite fall off of your penis.
<<set $penilechastityparasite to 0>>
			<</if>>
			<<if $analchastityparasite isnot 0>>
			With the chastity belt gone, the $analchastityparasite fall out of your anus.
<<set $analchastityparasite to 0>>
			<</if>>
		<<if $analshield is 1>><<set $analshield to 0>><</if>>

<<clotheson>>

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Parasite [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You explain your parasite problem. <<He>> nods and beckons you follow <<himstop>> You enter a small room away from prying eyes and then <<he>> speaks. "Please undress, I need to access the belt."

You <<nervously>> remove your <<bottoms>> while Jordan watches. Kneeling, <<he>> presses a small device against the belt and activates it, sending a jolt through your body, sending you sprawling to the ground.

<<set $arousal += 4000>>

<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> seems unfazed by your climax.

<</if>>

<<if $vaginalchastityparasite isnot 0>>
The $vaginalchastityparasite squirm their way out of your pussy and fall to the floor.

<</if>>

<<if $penilechastityparasite isnot 0>>
The $penilechastityparasite release their hold of your penis and fall to the floor.

<</if>>

<<if $analchastityparasite isnot 0>>
The $analchastityparasite squirm their way out of your butt and fall to the floor.

<</if>>

"Please return if you have further problems," <<he>> says, leaving you to collect yourself.

<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<<clotheson>>

<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Forgiveness [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You fight through the shame and speak.
<<if $submissive gte 1150>>
"I'm dirty," you say, dropping to your knees. "Please forgive me."
<<elseif $submissive lte 850>>
"I've been soiled," you say, trying to steady the tremble in your voice. "I need your forgiveness."
<<else>>
"I'm dirty," you say, voice trembling. "Please forgive me."
<</if>>

<<He>> considers for a moment. "Of course my child," <<he>> says. "We only require a small donation of £10,000 and everything will be forgiven."

<<if $submissive gte 1150>>
You nod. That's expensive, but you don't think there's any other way.
<<elseif $submissive lte 850>>
You repress the urge to spit in their holy water. That's a lot of money, but you can't think of any other way.
<<else>>
That's a lot of money, but you can't think of any other way.
<</if>>

<<set $forgiveintro to 1>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Buy Forgiveness [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $pronoun is "m">>
<<generatem2>>
<<generatem3>>
<<generatem4>>
<<generatem5>>
<<generatem6>>
<<else>>
<<generatef2>>
<<generatef3>>
<<generatef4>>
<<generatef5>>
<<generatef6>>
<</if>>
<<pass 1 hour>>
"Wait here child," <<he>> says. "I will gather the others." <<He>> disappears through an archway. When <<he>> returns <<he>> is followed by five robed figures. They surround you as Jordan kneels in front of you, arms outstretched and holding a length of cloth. One of the <<monks>> reaches over your shoulders and takes the fabric. <<He>> wraps it around your head, blinding you.

"Now we must travel to the altar. Don't worry, we'll be with you at all times."

 They guide you outside. The soft ground and muffled sound of traffic suggest they're taking you into the forest.

You walk for some time. They must be careful with the route they're leading you through, as you have no difficulty and your unease at walking while blind soon fades. Occasionally the group stops and you bump into whoever's in front of you. You hear someone move a branch out of way before continuing.

The group stops once more, but this time someone rests their hand on your arm. You hear Jordan's voice. "We're here." <<He>> lifts your hand and places it on something cold and hard. "This is an altar. You'll need to lie on top of it. First though, your clothes."

<<link [[Next|Temple Buy Forgiveness 2]]>><</link>>

:: Temple Buy Forgiveness 2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<uppernaked>><<lowernaked>><<undernaked>>

The <<monks>> grasp your clothing and try to remove it. Between your blindness and the sheer number of hands pulling and tugging there's nothing you can do to stop them. They soon have you stripped and bare. <<covered>> <<gtrauma>>

<<if $undertype is "chastity">>
Someone grabs hold of your $underclothes and you hear a grinding sound. A cool breeze caresses your <<genitals>> directly. "We've opened your belt for the ceremony. We'll protect you again afterwards."

<</if>>

<<if $submissive gte 1150>>
"P-please don't hurt me," you say.
<<elseif $submissive lte 850>>
"I thought you people were better than this," you say.
<<else>>
"I'm cold," you say.
<</if>>

"Hush child," Jordan says. "Lie atop the altar. This won't take long." You've come this far. You lie on the altar. "Good. Spread your arms and legs please. Yes like that." Something wraps around each of your limbs, tensing them and holding them in place. You can't move an inch.

"Okay," Jordan says again. <<He>> sounds breathless. "I'm sorry, I've not done this before."

"You'll do fine," one of the <<monks>> says. <<He>> sounds older. "We're all here to help you."

"Thank you. Okay. Here I go." You feel a warm breeze on your <<genitalscomma>> then something warm and wet touches it.

<<link [[Next|Temple Buy Forgiveness 3]]>><</link>>

:: Temple Buy Forgiveness 3 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

"That's it," the older <<monk>> says.

<<if $penisexist is 1>>
"Just keep working it with your tongue. Be careful not to take it into your mouth."
<<else>>
"Just keep working it with your tongue. Be careful not to penetrate."
<</if>>

You feel Jordan's tongue lick and twist against your <<genitalsstop>> You can't predict where or how rough <<his>> next lick will be. The anticipation is almost as maddening as the physical sensation itself.

<<set $arousal += 10000>>
<<orgasmpassage>>

"I did it, it!" Jordan shouts, excited. "Did it work?"

"Not yet," the older <<monk>> responds. "Keep it up."

Jordan gets back to work, not even giving your spasms a chance to subside. "This is taking too long," says a younger voice to your right. "I'm helping." You feel a second tongue, this time on your nipple. The surprise makes you jerk away, but your bonds prevent you from moving.

"Good idea," the older <<monk>> says. "You. Help <<him>> out." Another tongue appears on your other nipple. Together, the teasing and licking is too much.

<<set $arousal += 10000>>
<<orgasmpassage>>

"It's still not working," Jordan says, disheartened.

"Don't be silly," the older <<monk>> responds. "We just need a little something extra. Move out the way and lift up <<pher>> legs." Jordan practically climbs on top of you. Your legs are released and lifted, then pressed against your shoulders where they are tied in place once more. You couldn't be more exposed.

"This might be a bit awkward. No not there! That's it. Now we can both reach <<phimstop>> You two, you need to help too. If this doesn't remove the taint, nothing will." They recommence their licking. This time though, two tongues assault your <<genitalsstop>>

<<if $penisexist is 1 and $vaginaexist isnot 1>>
The second ranges further down, licking your testes. <<He>> even takes one into <<his>> mouth.
<</if>>

<<link [[Next|Temple Buy Forgiveness 4]]>><</link>>

:: Temple Buy Forgiveness 4 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The final two <<monks>> don't seem confident, but they comply and start licking your arms. "Not like that. Lick <<pher>> face."

And so you lie there, naked and assailed by tongues on your <<genitalscomma>> <<breasts>> and face, shaking against the bonds holding you in place. One of the <<monks>> licking your face becomes more confident and starts licking your lips. You feel your mouth open of its own accord, and <<he>> invades you with <<his>> tongue, pressing your lips together in a kiss.

<<set $arousal += 10000>>
<<orgasmpassage>>

<<set $arousal += 10000>>
<<orgasmpassage>>

<<set $arousal += 10000>>
<<orgasmpassage>>

"That's it!" You hear a voice shout as your body convulses. "We've done it."

<<set $arousal += 10000>>
<<orgasmpassage>>

<<set $arousal += 10000>>
<<orgasmpassage>>

"Isn't it supposed to stop by now?"

<<set $arousal += 10000>>
<<orgasmpassage>>

<<set $arousal += 10000>>
<<orgasmpassage>>

You feel a light beam down on you, and a great weight is lifted. "Someone untie <<phimcomma>> quickly."

You pass out.

<<link [[Next|Temple Buy Forgiveness 5]]>><<clotheson>><</link>>

:: Temple Buy Forgiveness 5 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You awaken back at the temple. You're lying on a small bed in a little room. Jordan sits in the corner, and blushes when <<he>> sees you awake. "The ceremony went as planned. You are forgiven." <<He>> avoids making eye contact. "Thank you for your contribution. Please though, do not tell anyone about what occurred during the ceremony. We like to keep our secrets." <<He>> bows and leaves you alone.

<<set $fallenangel to 1>><<set $transformed to 0>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>

repo_name: Mauno/degrees


code:
:: Temple Lichen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You search the public parts of the temple walls for pink lichen, both inside and out. You're about to give up when you spot it through a window. It covers the upper half of one of the towers. There's a window up there that you should be able to reach through.

You walk to the tower's base and find the door locked. Many parts of the temple are closed off to the public, or even initiates.

<<set $skulduggerydifficulty to 400>>
<<link [[Ask for help|Temple Lichen Help]]>><</link>>

<<link [[Pick the lock|Temple Lichen Lock]]>><</link>><<skulduggerydifficulty>>

<<link [[Climb|Temple Lichen Climb]]>><</link>>

:: Temple Lichen Help [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<person1>>You find a <<person>> dressed as a <<monk>> walking the halls nearby and ask permission to climb the tower. <<He>> nods.

<<He>> opens the way with a large bronze key, and gestures for you to enter. <<He>> follows close behind as you ascend the spiral stairs, and waits at the top while you reach out the window and peel off the pink lichen.

You turn to find <<him>> stood barring the stairs. "They don't let me near <<girls>> unsupervised," <<he>> pants. "No one will hear you up here. What a treat!" The <<monk>> reaches for you with both hands.

<<link [[Next|Temple Lichen Rape]]>><<set $molestationstart to 1>><</link>>

:: Temple Lichen Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Temple Lichen Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Temple Lichen Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Temple Lichen Rape]]>><</link>><<nexttext>>
<</if>>

:: Temple Lichen Rape Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>

You knock the <<person>> aside and flee down the stairs. You hear <<him>> chase above you, but you're back in the public area of the temple before <<he>> can catch up.

<<clotheson>>
<<endcombat>>

<<tearful>> you make sure you still have the lichen. It's safe.

You can add the lichen you found to your project in your room or the school library.

<<link [[Next|Temple]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<monk>> looks guilty as <<he>> turns away from you and descends the stairs.

<<clotheson>>
<<endcombat>>

<<tearful>> you make sure you still have the lichen. It's safe.

You can add the lichen you found to your project in your room or the school library.

<<link [[Next|Temple]]>><</link>>

<</if>>

:: Temple Lichen Lock [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You try to pick the old bronze lock. At your touch, the old chain crumbles and the lock falls.

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>
	You catch it.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		You ascend the spiral stairs beyond and reach the tower's top. You reach through the window and peel off the pink lichen.

		You can add the lichen you found to your project in your room or the school library.

		<<link [[Next|Temple]]>><</link>>

	<<else>>

	You fail to catch it. It clatters against the ground, sending echoes through the building.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<generate1>><<person1>> A <<person>> dressed as a <<monk>> storms down the corridor. "What are you up to?" <<he>> asks. <<He>> spots the lock on the floor.<<stress 6>><<gstress>>

		<<if $submissive gte 1150>>
		"I-I just touched it, I promise!" you say. "There's pink lichen I need up there. F-for my science project."
		<<elseif $submissive lte 850>>
		"Mind your own business.", you say. "I'm looking for something for my science project."
		<<else>>
		"It just fell apart when I touched it," you say. "There's pink lichen I need up there. For my science project."
		<</if>>

		"Science project," the <<monk>> muses. "Of course you'll be wanting some of that pink lichen. You're not the first. Some thugs from that dreadful place on Elk Street came by, saying the lichen was of scientific interest. We saw them off." <<He>> smiles. "But this is different. Wait here."

		<<He>> steps over the broken lock and enters the tower. A couple of minutes later <<hes>> back, carrying pink lichen. <<He>> hands it to you.

		"Try not to break anything else," <<he>> says, but smiles.

		You can add the lichen you found to your project in your room or the school library.

		<<link [[Next|Temple]]>><</link>>

	<</if>>

:: Temple Lichen Climb [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You clamber through a window and look up the tower. The stones forming it are uneven, and many stick out. You climb, testing each stone before you use it. Some are loose. You soon reach the top. You can see much of the town and forest from here. Looking is exhilarating, but makes you feel dizzy. You peel off the lichen.<<physique 6>>

<<generate1>><<person1>>A hand emerges from the window and grabs your shoulder. It pulls you through head-first, leaving you sprawled on the floor inside the tower. A <<person>> dressed as a <<monk>> stands over you.

"What possessed you to do such a stupid, dangerous thing?" <<he>> says. "There's only one cure." <<He>> sits on the floor and pulls you over <<his>> lap.

<<link [[Next|Temple Lichen Spank]]>><<set $molestationstart to 1>><</link>>

:: Temple Lichen Spank [nobr]

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger to 200>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Temple Lichen Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Temple Lichen Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Temple Lichen Spank Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Temple Lichen Spank]]>><</link>><<nexttext>>
<</if>>

:: Temple Lichen Spank Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
The <<monk>> looks mortified. "What have I done?" <<he>> says. "You've sullied me! Begone!" You walk down the spiral stairs to the bottom of the tower.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The <<monk>> recoils in pain and you squirm from <<his>> grip. You escape down the spiral stairs.

<<clotheson>>
<<endcombat>>

<<else>>
The <<monk>> releases you. "I don't want to catch you again," <<he>> says. "Or I'll punish you like they do in the scriptures." You leave down the spiral stairs.

<<clotheson>>
<<endcombat>>

<</if>>

<<tearful>> you make sure you still have the lichen. It's safe.

You can add the lichen you found to your project in your room or the school library.

<<link [[Next|Temple]]>><</link>>


code:
:: Connudatus Street Thievery [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
<<log "Looked for a mark on Connudatus Street." 0>>
<<set $logprep to "Looked for a mark on Connudatus Street.">>
You scan the crowds.
<<if $daystate is "night">>
So many are drunk at this hour. This shouldn't be hard.
<</if>>

<<if $rng gte 80>>
	<<if $daystate is "night">>
	<<generate1>><<person1>> A <<person>> staggers and falls to the ground in front of you. "I'm sho clumsy," <<he>> slurs, trying and failing to stand.

		<<if $pronoun is "m">>
		Looks like <<he>> lost <<his>> shirt somewhere, but <<he>> doesn't seem to care or even realise.
		<<else>>
		<<His>> low cut dress hangs loose as <<he>> leans forward, flashing <<his>> immodest breasts at you. <<He>> doesn't seem to care or even realise.
		<</if>>

	<<link [[Rob them|Connudatus Drunkard Rob]]>><<crimeup 5>><</link>><<crime>>

	<<link [[Just help them up|Connudatus Drunkard]]>><</link>>

	<<else>>
	<<generate1>><<person1>> A <<person>> leans forward in front of a stall, examining the display. <<His>> <<wallet>> hangs on a thin strap behind <<himstop>>

	<<link [[Snatch it|Connudatus Snatch]]>><<crimeup 5>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $rng gte 60>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> sit outside a restaurant. The <<person1>><<persons>> <<wallet>> sits atop a bag by the <<his>> legs.

<<link [[Take it|Connudatus Thievery Restaurant]]>><<crimeup 5>><</link>><<crime>>

<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>

<<elseif $rng gte 45>>
<<generate1>><<person1>>You spot a tourist taking pictures. <<He>> probably has money to burn.

<<link [[Steal camera|Connudatus Camera]]>><</link>>

<<link [[Leave|Connudatus Street]]>><<endevent>><</link>>

<<elseif $rng gte 20>>
A car pulls up in front of a shop. <<generate1>><<person1>>A <<person>> steps out and enters the building, leaving <<his>> car door open. And <<his>> <<wallet>> on the seat.

<<link [[Take it|Connudatus Car]]>><<crimeup 5>><</link>><<crime>>

<<link [[Leave it|Connudatus Street]]>><</link>>

<<else>>
<<generate1>><<person1>>A <<person>> sits on a bench, their <<wallet>> sat next to them.

<<link [[Take it|Connudatus Street Bench]]>><<crimeup 5>><</link>><<crime>>

<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>

<</if>>

:: Connudatus Drunkard [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>

<<famegood 1>>
You offer the <<person>> your hand and help <<him>> stand up. <<He>> takes a moment to steady. A group of people some distance away wave at <<himcomma>> and <<he>> waves back. "Thank you kind angel," <<he>> says before staggering to <<his>> friends.

<<endevent>>
<<set $logprep to $logprep+" But just helped a drunk out.">>
<<log $logprep 3>>
<<logopinion "That was nice" "Wouldn't be right to rob someone in a situation like that.">>

<<link [[Next|Connudatus Street]]>><</link>>

:: Connudatus Drunkard Rob [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>

You lean down, holding <<his>> arm with one hand, and taking <<his>> <<wallet>> with the other. You lift <<him>> to <<his>> feet and <<he>> leans against you.

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from such an easy target.
<</if>>

"I felt you touch me," <<he>> says. "I know what you want." <<He>> reaches down and gropes your <<groinstop>>

<<if $promiscuity gte 55>>
<<link [[Take advantage|Connudatus Drunkard Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>

<</if>>
<<link [[Push away|Connudatus Drunkard Push]]>><</link>>

:: Connudatus Drunkard Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<promiscuity4>>
<<set $rescue to 1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1>>
<<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Connudatus Drunkard Sex]]>><</link>><<nexttext>>
<</if>>

:: Connudatus Drunkard Push [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>

You shove the <<person>> away from you.

<<if $rng gte 71>>

"Shtupid," <<he>> slurs. "Be a good <<girl>> and hold still."

<<link [[Next|Connudatus Drunkard Sex]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<He>> almost falls over again. "Oi," a voice shouts, "Leave that poor <<girl>> alone and get over here." The <<person>> looks over and waves, smiling. <<He>> returns to <<his>> friends.

<<connudatuswallet>>

<<set $logprep to $logprep+" Robbed a drunk.">>
<<log $logprep 3>>
<<logopinion "That was easy">>
<<endevent>>

<</if>>

:: Connudatus Drunkard Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.

<<clotheson>>

<<elseif $enemyhealth lte 0>>

You shove <<him>> to the ground. <<He>> struggles to get up again. <<tearful>> you flee to safety.

<<clotheson>>

<<elseif $alarm is 1>>

"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.

<<clotheson>>

<<elseif $finish is 1>>

<<He>> stumbles away from you.

<<clotheson>>

<</if>>

<<connudatuswallet>>
<<set $logprep to $logprep+" Robbed a drunk and had sex">>
<<log $logprep 3>>
<<logopinion "That was easy">>
<<endcombat>>

:: Connudatus Snatch [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from such an easy target.
<</if>>

You grab the <<wallet>> as you walk past.

<<if $rng gte 61>>
The strap tenses and holds. The <<person>> turns and catches you red-handed. "You little brat," <<he>> says as <<he>> grabs your shoulder. "I'll teach you some respect."

<<link [[Next|Connudatus Snatch Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>
It breaks free of the strap. You walk away, not changing your pace.

<<connudatuswallet>>

<<endevent>>

<</if>>

:: Connudatus Snatch Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 200>><<npcidlegenitals>>
<<set $rescue to 1>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1>>
<<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 50>>
<<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Connudatus Snatch Molestation]]>><</link>><<nexttext>>
<</if>>

:: Connudatus Snatch Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You little harlot," <<he>> pants as <<he>> leans against the stall. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<walletstop>>

<<clotheson>>

<<elseif $enemyhealth lte 0>>

You shove <<him>> into the stall. <<He>> crashes through it.<<tearful>> you flee to safety, <<his>> wallet in hand.

<<clotheson>>

<<elseif $enemyanger lte 50>>
The <<person>> leans against the stall. "That'll... that'll show <<phercomma>> so it will," <<he>> pants. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<walletstop>>

<<clotheson>>

<<else>>

<<generate2>><<person2>>"What's wrong with you?" a <<person>> shouts. <<He>> grapples the <<person1>><<person>> and holds <<him>> back.

"The <<girl>> tried to take my <<wallet>> you idiot," the <<person>> yells as <<he>> shoves the interloper away. <<He>> looks around, eyes wild with anger. But <<he>> can't see you. Or <<his>> <<walletstop>>

<<clotheson>>

<</if>>

<<connudatuswallet>>
<<endcombat>>

:: Connudatus Thievery Restaurant [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from such an easy target.
<</if>>

<<person1>>You kneel and pretend to tie your shoelaces. You pick up the <<wallet>> as you stand up.

<<if $rng gte 61>>

The <<person2>><<person>> spots you. "<<pShes>> robbing you! Look!" <<he>> shouts.<<gstress>><<stress 6>>

<<set $skulduggerydifficulty to 400>>
<<link [[Run|Connudatus Thievery Restaurant Run]]>><<crimeup 30>><<tiredness 12>><</link>><<crime>><<gtiredness>>

<<link [[Bluff|Connudatus Thievery Restaurant Bluff]]>><</link>><<skulduggerydifficulty>>

<<else>>

<<connudatuswallet>>
<<endevent>>

<</if>>

:: Connudatus Thievery Restaurant Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You dash away, disappearing into the crowds before they can even stand up. They managed to get a good look at you though.

<<connudatuswallet>>
<<endevent>>

:: Connudatus Thievery Restaurant Bluff [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
"I'm sorry!" you say, placing the <<person1>><<wallet>> on the table and looking between them. "My eyesight isn't very good and I thought it was mine."
<<elseif $submissive lte 850>>
"Actually," you say, placing the <<person1>><<wallet>> on the table. "I was just returning it to you. Someone else took it and I chased them down. You shouldn't make accusations like that."
<<else>>
"I work here," you say, placing the <<person1>><<wallet>> on the table. "It's against company policy to let patrons leave their valuables where they can be easily taken. You should be more careful in the future."
<</if>>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>

The <<person>> turns to the <<person2>><<person>> "You always cause a scene."

"Cause a scene? I suppose I should keep quiet if I think you're being robbed then?"

You leave them to their argument, taking the <<person1>><<wallet>> with you.

<<connudatuswallet>>
<<endevent>>

<<else>>

The <<person>> picks up the <<wallet>> and tucks it away. "Sure," <<he>> says, looking at you with suspicion. You'll have to leave empty-handed this time.

<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>

<</if>>

:: Connudatus Camera [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
"Excuse me <<sircomma>>" you say, tugging on <<his>> sleeve. "I like being helpful. Can I take a picture for you?"
<<elseif $submissive lte 850>>
"New in town?" you say. "You look like you could use a hand. How about I take a picture for you?"
<<else>>
"Hello," you say. "I can take a picture for you if you like."
<</if>>

<<He>> smiles. "How sweet of you to offer. Here you go," <<he>> hands you the camera and steps several feet away from you.

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from such an easy target.
<</if>>

<<if $rng gte 61>>
<<He>> turns sooner than you'd hoped. "Hey!" <<he>> shouts. "Give that back!" You break into a run. <<He>> runs after you.<<gstress>><<stress 6>><<tiredness 12>><<gtiredness>>

	<<if $physique gte $rng * 100 + 6000>>

	You run around stalls and try to shake <<himcomma>> and succeed. You find a quiet spot and examine the camera.

	<<if $rng gte 81>>
	Looks pretty expensive. You should be able to get something for it.<<set $blackmoney += 30>><<crimeup 30>>
	<<elseif $rng gte 61>>
	It's a fairly common example, but should be worth something.<<set $blackmoney += 15>><<crimeup 25>>
	<<elseif $rng gte 41>>
	It's a budget item for sure, but not worthless.<<set $blackmoney += 10>><<crimeup 10>>
	<<elseif $rng gte 21>>
	It's pretty tacky looking, can't be worth much.<<set $blackmoney += 5>><<crimeup 5>>
	<<else>>
	It's a tacky thing, not worth the plastic it's made of.
	<</if>>

	<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>

	<<else>>

You run around stalls and try to shake <<himcomma>> but fail. <<He>> chases you into an alley. You round a corner and find a fence blocking your path. The <<person>> stops behind you.

"They said the <<girls>> in this town were weak and submissive," <<he>> rolls up <<his>> sleeves. "I think I need to show you your place."

<<link [[Throw the camera|Connudatus Camera Throw]]>><</link>>

<<link [[Stand your ground|Connudatus Camera Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<<else>>
<<He>> turns just in time to see you disappear into the crowd.

You find a quiet spot and examine the camera.

	<<if $rng gte 81>>
	Looks pretty expensive. You should be able to get something for it.<<set $blackmoney += 30>><<crimeup 30>>
	<<elseif $rng gte 61>>
	It's a fairly common example, but should be worth something.<<set $blackmoney += 15>><<crimeup 25>>
	<<elseif $rng gte 41>>
	It's a budget item for sure, but not worthless.<<set $blackmoney += 10>><<crimeup 10>>
	<<elseif $rng gte 21>>
	It's pretty tacky looking, can't be worth much.<<set $blackmoney += 5>><<crimeup 5>>
	<<else>>
	It's a tacky thing, not worth the plastic it's made of.
	<</if>>
	<<endevent>>

<<link [[Next|Connudatus Street]]>><</link>>

<</if>>

:: Connudatus Camera Throw [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You throw the camera behind <<himstop>> <<He>> runs after it. "If you've broken it, I'll break you," <<he>> says as it bounces along the ground. You climb the fence and haul yourself over to the other side while <<hes>> distracted. You're long gone by the time <<he>> turns around.

<<link [[Next|Connudatus Street]]>><<endevent>><</link>>

:: Connudatus Camera Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Connudatus Camera Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Connudatus Camera Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Connudatus Camera Molestation]]>><</link>><<nexttext>>
<</if>>

:: Connudatus Camera Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"That's it," <<he>> says. "That's why I'm here. You can keep the camera whore, I'll just buy another." <<He>> leaves the way <<he>> came.

<<clotheson>>

<<elseif $enemyhealth lte 0>>

You shove <<him>> to the ground and start climbing the fence. By the time <<hes>> on <<his>> feet you've escaped. You keep moving for a while then find a quiet place where you won't be disturbed.

<<clotheson>>

<<else>>

<</if>>

You examine the camera.

	<<if $rng gte 81>>
	Looks pretty expensive. You should be able to get something for it.<<set $blackmoney += 30>><<crimeup 30>>
	<<elseif $rng gte 61>>
	It's a fairly common example, but should be worth something.<<set $blackmoney += 15>><<crimeup 25>>
	<<elseif $rng gte 41>>
	It's a budget item for sure, but not worthless.<<set $blackmoney += 10>><<crimeup 10>>
	<<elseif $rng gte 21>>
	It's pretty tacky looking, can't be worth much.<<set $blackmoney += 5>><<crimeup 5>>
	<<else>>
	It's a tacky thing, not worth the plastic it's made of.
	<</if>>

<<endcombat>>
<<link [[Next|Connudatus Street]]>><</link>>

:: Connudatus Car [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from such an easy target.
<</if>>

<<if $rng gte 51>>
You walk up to the open car and pick up the <<wallet>> like you have every right to, just as the <<person>> exits the building. <<He>> hasn't seen you yet but <<he>> soon will.<<gstress>><<stress 6>>

<<link [[Run|Connudatus Car Run]]>><<crimeup 30>><</link>><<crime>>

<<link [[Hide in the car|Connudatus Car Hide]]>><</link>>

<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>

<<else>>

You walk up to the open car and pick up the <<wallet>> like you have every right to. When the <<person>> returns <<he>> drives away without noticing anything wrong.

<<connudatuswallet>>
<<endevent>>

<</if>>

:: Connudatus Car Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You run, <<wallet>> in hand. It takes the <<person>> a moment to react, time enough for you to disappear in the crowded street.

<<connudatuswallet>>
<<endevent>>

:: Connudatus Car Hide [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

With the <<wallet>> in hand you dive into the car and crawl beneath the back seat.

<<if $rng gte 51>>

The <<person>> sits down and starts the engine, unaware that <<his>> <<wallet>> is missing or that <<he>> has a passenger.

You hide beneath the seat as the car bumps along the road. You don't wait long before <<he>> pulls to a stop. You hear a gate open and the car drives a bit more, before stopping once more. The driver leaves the car, this time shutting the door.

You peak out the window. You're in one of the compounds on Elk Street. A chain link fence towers around the edge, protecting several red brick buildings. You climb out of the car.

<<pass 5>>

You open the <<walletstop>> It's empty.

<<endevent>>

<<link [[Look around|Elk Compound]]>><</link>>

<<else>>
The <<person>> sits down, looks around, then climbs back out. <<He>> must think <<he>> left <<his>> <<wallet>> in the building.

You rise from your hiding place and escape the car before <<he>> returns.

<<connudatuswallet>>
<<endevent>>

<</if>>

:: Connudatus Street Bench [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $rng gte 61>>
You walk behind the bench, reach over and take the <<wallet>> from its seat.<<stress 6>><<gstress>>

	<<if $uppertype is "naked">>
	The <<person>> tries to grab you, but you shake <<him>> free and run to safety.

	<<else>>
	The <<person>> grabs your $upperclothes.<<set $upperintegrity -= 10>>
		<<if $upperintegrity lte 0>>
		You pull away from <<himcomma>> but your clothing tears free in <<his>> grip. <<integritycheck>><<exposure>><<covered>> You run to safety.
		<<else>>
		You shake <<him>> free, but hear your $upperclothes tear slightly. You run to safety.
		<</if>>

	<</if>>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from such an easy target.
<</if>>

<<connudatuswallet>>
<<endevent>>

<<else>>
You walk behind the bench, reach over and take the <<wallet>> without the <<person>> even noticing.

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from such an easy target.
<</if>>

<<connudatuswallet>>
<<endevent>>

<</if>>


code:
:: Dance Studio Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Dance Studio Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Dance Studio]]>><</link>>

:: Dance Studio Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $dancestudiotheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Dance Studio]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Dance Studio]]>><</link>>

:: Ocean Breeze Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Ocean Breeze Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Ocean Breeze]]>><</link>>

:: Ocean Breeze Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $oceanbreezetheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Ocean Breeze]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Ocean Breeze]]>><</link>>

:: Strip Club Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Strip Club Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Strip Club]]>><</link>>

:: Strip Club Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $stripclubtheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Strip Club]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Strip Club]]>><</link>>

:: Clothing Shop Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Clothing Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Clothing Shop]]>><</link>>

:: Clothing Shop Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $clothingshoptheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Clothing Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Clothing Shop]]>><</link>>

:: Hairdressers Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A standard cash register sits on a counter. It's locked tight.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Hairdressers Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Hairdressers]]>><</link>>

:: Hairdressers Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<set $hairdresserstheft to 1>>

<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.

<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
There's nothing more you can learn from locks this simple.
<</if>>

<<link [[Take it|Hairdressers]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>

<<link [[Leave it|Hairdressers]]>><</link>>


code:
:: Widgets Avery [widget]
<<widget "streetavery">><<nobr>>

<<if $introavery isnot 1>><<set $introavery to 1>>
<<avery>><<generate2>><<generate3>>A <<person2>><<person>> blocks your path. You try to walk around <<himcomma>> but <<he>> steps in your way. "What's a <<girl>> like you doing walking alone?" <<he>> asks. "You're gonna get hurt." <<He>> grasps your arm and tries to pull you with <<himcomma>> until a <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> taps <<person2>><<him>> on the shoulder.

"Walk away," the newcomer says. "Now."

The <<person2>><<person>> glares back for a moment, but then looks down, releases your arm, and walks away.

<<endevent>><<avery>><<person1>>
The newcomer turns to you. "You okay?" <<he>> asks. "I'm Avery." <<He>> hesitates. "This is a little out of nowhere, but would you like to get a drink? I know this cute little place."

<<link [[Accept (0:30)|Park Lichen Accept]]>><<pass 30>><</link>>

<<link [[Refuse|Park Lichen Refuse]]>><</link>>

<<elseif $averydatemissed is 1>><<set $averydatemissed to 0>>
	 <<if $averyrage gte random(20, 100)>><<set $averyragerevealed to 1>>

<<avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> steps out. It's Avery. "You stood me up," <<he>> says. <<He>> opens a passenger door and glares at you. "Made me look like a fool. Get in."<<gggarage>><<set $averyrage += 15>>

<<link [[Get in|Street Avery Rape Drive]]>><<set $averyrage -= 5>><</link>><<larage>>

<<link [[Refuse|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>

	 <<else>>
<<avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I haven't forgiven you for standing me up," <<he>> says. "Maybe you could make it up to me. I've booked another table. How about it?"<<ggarage>><<set $averyrage += 10>>

<<link [[Yes|Street Avery Yes]]>><<set $averylove += 1>><</link>><<glove>>

<<link [[No|Street Avery No]]>><<set $averylove -= 1>><<set $averyrage += 5>><</link>><<llove>><<garage>>

	<</if>>
<<else>>

<<avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "Would you let me take you out to dinner tonight? I've booked a table."

<<link [[Yes|Street Avery Yes]]>><<set $averylove += 1>><</link>><<glove>>

<<link [[No|Street Avery No]]>><<set $averylove -= 1>><<set $averyrage += 5>><</link>><<llove>><<garage>>

<</if>>

<</nobr>><</widget>>

<<widget "averyscore">><<nobr>>

<<set $averyrage = Math.clamp($averyrage, 0, 100)>>
<<set $averylove = Math.clamp($averylove, 0, 100)>>
<<set $endear = Math.clamp($endear, 0, 100)>>

Avery's impression

Love:

<<if $averylove gte 100>>
S
<<elseif $averylove gte 80>>
A
<<elseif $averylove gte 60>>
B
<<elseif $averylove gte 40>>
C
<<elseif $averylove gte 20>>
D
<<else>>
F
<</if>>

Endearment:

<<if $endear gte 80>>
S
<<elseif $endear gte 50>>
A
<<elseif $endear gte 40>>
B
<<elseif $endear gte 30>>
C
<<elseif $endear gte 10>>
D
<<else>>
F
<</if>>

<</nobr>><</widget>>

:: Street Avery Yes [nobr]
<<effects>>
<<set $averydate to 1>>
<<He>> smiles. "Good. I'll pick you up from Domus Street at eight. <<He>> drives away.

<<endevent>>
<<destinationeventend>>

:: Street Avery No [nobr]
<<effects>>

<<if $averyrage gte random(20, 100)>><<set $averyragerevealed to 1>>

<<He>> stares at you a moment while squeezing the steering wheel. <<He>> steps onto the pavement and opens one of the passenger doors. "Get in," <<he>> says.<<gggarage>><<set $averyrage += 15>>

<<link [[Get in|Street Avery Rape Drive]]>><<set $averyrage -= 5>><</link>><<larage>>

<<link [[Refuse|Street Avery Refuse]]>><<pain 5>><</link>><<gggarage>><<lllove>><<gpain>>

<<else>>
"Suit yourself," <<he>> says. <<He>> drives away.

<<endevent>>
<<destinationeventend>>

<</if>>

:: Street Avery Refuse [nobr]
<<effects>>

"I said," <<he>> snarls. "Get in the fucking car." <<He>> grasps your hair and tries to pull you into the vehicle.

<<link [[Get in|Street Avery Rape Drive]]>><<set $averyrage -= 5>><</link>><<larage>>

<<link [[Fight|Street Avery Fight]]>><<set $fightstart to 1>><</link>><<gggarage>><<lllove>>

:: Street Avery Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $lefthand to "hair">>
<<set $rescue to 1>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Street Avery Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Street Avery Fight Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Street Avery Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Street Avery Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Street Avery Fight]]>><</link>><<nexttext>>
<</if>>

:: Street Avery Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> gasps and leans back against the car.

<<tearful>> you seize your chance and escape to a busier part of the street.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

<<He>> recoils and falls back against <<his>> car.

<<tearful>> you seize your chance and escape to a busier part of the street.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $rescue is 1 and $alarm is 1>>

<<He>> glances around at the heads turning in response to your cry, and backs away from you. "I'll see you later," <<he>> sneers as <<he>> climbs into <<his>> car.

<<tearful>> you watch <<him>> drive away.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<else>>

<<tearful>> you stagger, too hurt to continue fighting. Avery drags you into the back seat of the car.

<<clotheson>>
<<endcombat>>

<<link [[Next|Street Avery Rape Drive]]>><<set $averyrage -= 5>><</link>><<larage>>

<</if>>

:: Street Avery Rape Drive [nobr]
<<effects>>
<<endevent>><<avery>><<person1>>
Avery slams the door after you, then gets in the front. The doors lock as you drive away.

"I can't believe you," <<he>> says. "Showing me up like that. In public." <<He>> glares at you over <<his>> shoulder. "You don't appreciate me? Fine. We'll skip to the end."

<<He>> pulls into an alley and stops the car. <<He>> unbuckles <<his>> seat and climbs into the back with you.

<<link [[Next|Street Avery Rape]]>><<set $molestationstart to 1>><</link>>

:: Street Avery Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemytrust -= 40>><<set $enemyanger += $averyrage>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Street Avery Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Street Avery Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Street Avery Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Avery Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Avery opens the door and shoves you onto the pavement. The engine growls into life a moment later, and <<he>> drives away.<<larage>><<set $averyrage -= 5>>

<<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<else>>

Avery recoils in pain. "Fuck," <<he>> says. "Fucking <<bitchstop>> Be like that then." <<He>> climbs onto the front seat and unlocks the doors. "Get out."<<ggarage>><<set $averyrage += 5>>

<<tearful>> you climb from the car. The engine growls into life and <<he>> drives away.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<</if>>

:: Avery Date [nobr]
<<effects>>
<<set $averydateattended to 1>><<set $endear to 0>>
<<avery>><<person1>>Avery looks up as you approach. <<if $pronoun is "m">><<He>> wears a smart suit.<<else>><<He>> wears a fancy gown.<</if>> "There you are," <<he>> says. "You look <<if $playergenderappearance is "m">>handsome<<else>>beautiful<</if>>."

<<link [[Compliment|Avery Date Compliment]]>><<set $averylove += 1>><</link>><<glove>>

<<link [[Smile|Avery Date Smile]]>><<set $endear += 10>><</link>><<gendear>>

:: Avery Date Compliment [nobr]
<<effects>>
<<pass 20>>
<<if $submissive gte 1150>>
"You look much better than me," you say.
<<elseif $submissive lte 850>>
"That makes two of us," you say.
<<else>>
"You look wonderful too," you say.
<</if>>

<<He>> laughs and opens the door beside <<himstop>> "Get in. It's not far."

<<He>> drives you to Connudatus Street, and parks outside a restaurant. <<He>> takes your hand and leads you into the building.

<<link [[Next|Avery Date 2]]>><</link>>

:: Avery Date Smile [nobr]
<<effects>>
<<pass 20>>
You smile at <<himstop>> <<He>> smiles back. "You're so sweet," <<he>> says as <<he>> opens the door beside <<himstop>> "Get in. It's not far."

<<He>> drives you to Connudatus Street and parks outside a restaurant. <<He>> takes your hand and leads you into the building.

<<link [[Next|Avery Date 2]]>><</link>>

:: Avery Date 2 [nobr]
<<effects>>
<<pass 20>>
<<generate2>><<person2>>A <<person>> greets Avery and you. "Aha," <<he>> says. "It's nice to see you again, <<person1>><<sirstop>> And your friend." <<person2>><<He>> smiles at you. "Right this way."

<<He>> leads you to a small table on the second floor, beside the window. "I'll be back with the menu," <<he>> says.

When <<he>> returns <<he>> isn't carrying a menu, though, but a bottle of wine. <<He>> waits for your prompt before pouring. Avery smiles at you. "It's good. Trust me."

<<person1>>

<<link [[Drink Avery's preferred wine|Avery Date Wine]]>><<set $drunk += 120>><<set $drugged += 180>><<set $endear += 10>><<set $averylove += 1>><</link>><<glove>><<gendear>><<garousal>>

<<link [[Let them pour, but don't drink it|Avery Date No Wine]]>><</link>>

<<link [[Ask for a different drink|Avery Date Drink]]>><<set $submissive -= 1>><<set $averyrage += 5>><<set $endear -= 5>><</link>><<garage>><<lendear>>

:: Avery Date Wine [nobr]
<<effects>>
You take a sip as Avery's drink is poured. It makes you feel lightheaded. And warm.

The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>

<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<set $averylove += 1>><<set $endear += 10>><</link>><<glove>><<gendear>>

<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<set $averyrage += 5>><</link>><<garage>><<lendear>><<lstress>>

<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<set $averyrage += 5>><<set $averylove -= 1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>

:: Avery Date No Wine [nobr]
<<effects>>
You sniff the drink, but it put it back down. Avery takes a sip of <<his>> own. <<He>> looks at your glass, but if <<hes>> bothered by your hesitance <<he>> doesn't mention it.

The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>

<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<set $averylove += 1>><<set $endear += 10>><</link>><<glove>><<gendear>>

<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<set $averyrage += 5>><</link>><<garage>><<lendear>><<lstress>>

<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<set $averyrage += 5>><<set $averylove -= 1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>

:: Avery Date Drink [nobr]
<<effects>>

<<if $submissive gte 1150>>
"N-no," you say. "I'd like something else."
<<elseif $submissive lte 850>>
"I didn't ask for that," you say. "Get me a drinks menu."
<<else>>
"No thank you," you say. "I'd like something else to drink."
<</if>>

The <<person2>><<person>> looks to Avery for confirmation. Avery frowns, but nods. <<He>> fetches a drinks menu and you choose a sweet soft drink.

<<person1>>

The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>

<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<set $averylove += 1>><<set $endear += 10>><</link>><<glove>><<gendear>>

<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<set $averyrage += 5>><</link>><<garage>><<lendear>><<lstress>>

<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<set $averyrage += 5>><<set $averylove -= 1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>

:: Avery Date Order [nobr]
<<effects>>

Avery orders a salad for you, and a fish soup for <<himselfstop>>

<<He>> leans back and regards the restaurant.

<<if $rng gte 51 and $averylove gte 20>>

Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.

<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>

	<<if $promiscuity gte 15>>
	<<link [[Return the favour|Avery Date Return]]>><<set $averylove += 1>><</link>><<promiscuous2>><<glove>>

	<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<set $averylove -= 1>><<set $endear -= 5>><<set $averyrage += 5>><</link>><<garage>><<llove>><<lendear>>

<<else>>

<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.

<<link [[Change the subject|Avery Date Change]]>><<set $averylove -= 1>><</link>><<llove>>

<<link [[Smile and nod|Avery Date Nod]]>><<set $averylove += 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>

<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<set $averyrage += 1>><</link>><<garage>><<lendear>><<lstress>>

<</if>>

:: Avery Date Cheap [nobr]
<<effects>>

<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>

You order a sandwich. Avery seems irritated, but doesn't say anything. <<He>> orders a fish soup for <<himselfstop>>

<<He>> leans back and regards the restaurant.

<<if $rng gte 51 and $averylove gte 20>>

Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.

<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>

	<<if $promiscuity gte 15>>
	<<link [[Return the favour|Avery Date Return]]>><<set $averylove += 1>><</link>><<promiscuous2>><<glove>>

	<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<set $averylove -= 1>><<set $endear -= 5>><<set $averyrage += 5>><</link>><<garage>><<llove>><<lendear>>

<<else>>

<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.

<<link [[Change the subject|Avery Date Change]]>><<set $averylove -= 1>><</link>><<llove>>

<<link [[Smile and nod|Avery Date Nod]]>><<set $averylove += 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>

<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<set $averyrage += 1>><</link>><<garage>><<lendear>><<lstress>>

<</if>>

:: Avery Date Expensive [nobr]
<<effects>>

<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>

You order the most expensive thing on the menu. Which turns out to be a fish soup. Avery bristles, but orders <<himself>> the same.

<<He>> leans back and regards the restaurant.

<<if $rng gte 51 and $averylove gte 20>>

Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.

<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<garousal>><<gendear>>

	<<if $promiscuity gte 15>>
	<<link [[Return the favour|Avery Date Return]]>><<set $averylove += 1>><</link>><<promiscuous2>><<garousal>><<glove>>

	<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<set $averylove -= 1>><<set $endear -= 5>><<set $averyrage += 5>><</link>><<garage>><<llove>><<lendear>>

<<else>>

<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.

<<link [[Change the subject|Avery Date Change]]>><<set $averylove -= 1>><</link>><<llove>>

<<link [[Smile and nod|Avery Date Nod]]>><<set $averylove += 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>

<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<set $averyrage += 1>><</link>><<garage>><<lendear>><<lstress>>

<</if>>

:: Avery Date Enjoy [nobr]
<<effects>>
<<pass 20>>
You lean back and let Avery continue. <<He>> looks out the window with a blank expression as your arousal builds.<<promiscuity1>>

<<arousal 30>>
<<if $arousal gte 10000>>
<<orgasmpassage>>

Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.<<gggendear>><<set $endear += 30>>

<<else>>

<<He>> withdraws <<his>> foot and leans forward just as the food arrives.

<</if>>

<<link [[Next|Avery Date 3]]>><</link>>

:: Avery Date Return [nobr]
<<effects>>
<<pass 20>>
You raise your leg above <<his>> and follow <<his>> example. <<He>> frowns in surprise, but then smiles.<<promiscuity2>>

<<arousal 30>>
<<if $arousal gte 10000>>
<<orgasmpassage>>

Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.<<gggendear>><<set $endear += 30>>

<<else>>

<<He>> withdraws <<his>> foot and leans forward just as the food arrives.

<</if>>

<<link [[Next|Avery Date 3]]>><</link>>

:: Avery Date Kick [nobr]
<<effects>>
<<pass 20>>
You kick <<his>> leg away, freeing your <<genitals>> from <<his>> molestation. <<He>> frowns out the window.

The food soon arrives.

<<link [[Next|Avery Date 3]]>><</link>>

:: Avery Date Change [nobr]
<<effects>>
<<pass 20>>

You succeed in steering the topic away from something so dull, but have trouble finding anything else <<hes>> interested in. It seems <<he>> spends most of <<his>> waking life working.

The food soon arrives.

<<link [[Next|Avery Date 3]]>><</link>>

:: Avery Date Nod [nobr]
<<effects>>
<<pass 20>>

You tune out the noise, but smile and nod. Avery seems satisfied.

The food soon arrives.

<<link [[Next|Avery Date 3]]>><</link>>

:: Avery Date Fidget [nobr]
<<effects>>
<<pass 20>>

You play with your cutlery, your napkin, and whatever else your hands find on the table. "Don't fidget," Avery says. "You'll make us both look bad."

The food soon arrives.

<<link [[Next|Avery Date 3]]>><</link>>

:: Avery Date 3 [nobr]
<<effects>>
<<pass 20>>
<<if $phase is 0>>

The salad is nice, but the smell of Avery's fish soup wafts over and makes you wish you had something heartier.

<<elseif $phase is 1>>

The sandwich is nice, and bigger than you expected given the price. Avery seems to be enjoying <<his>> fish soup.

<<elseif $phase is 2>>

The soup is delicious. Avery seems to enjoy <<his>> too.

<</if>>

<<He>> chats between spoonfuls, stopping now and then to wave at patrons <<he>> recognises. They're all well-dressed.

<<if $endear gte 30>>
"Thank you for the pleasant evening," <<he>> says after dropping <<his>> spoon into the empty bowl. <<He>> takes your hand and leads you from the restaurant. <<He>> opens the door of <<his>> car for you.
<<elseif $endear gte 0>>
"You don't have to be so difficult," <<he>> says after dropping <<his>> spoon into the empty bowl. "Try not to embarrass me on the way out." You leave the restaurant together, and climb into <<his>> car.
<<else>>
<<He>> drops <<his>> spoon into the empty bowl and stands without a word. <<He>> grasps your arm and pulls you from the restaurant. <<He>> shoves you into <<his>> car.
<</if>>

<<link [[Next|Avery Date 4]]>><</link>>

:: Avery Date 4 [nobr]
<<effects>>
<<endevent>><<avery>><<person1>>
<<averyscore>>

Avery drives you home. Once back at the orphanage <<he>> opens <<his>> heavy <<wallet>> and thumbs through the cash. <<He>> holds out £<<print ($averylove * 10 + $endear * 10 + 10)>>. "You should buy something nice. My treat."

<<if $rng gte 51>>

You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. "I want to see more of you. Take off your clothes."

<<link [[Strip|Avery Date Strip]]>><</link>>

<<link [[Refuse|Avery Date Refuse]]>><</link>>

<<else>>

You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. <<He>> strokes your cheek, then leans forward for a kiss.

<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>

<<link [[Refuse|Avery Date Refuse]]>><<set $averyrage += 5>><<set $averylove -= 1>><</link>><<garage>><<llove>>

<</if>>

:: Avery Date Refuse [nobr]
<<effects>>

You climb out the car and walk up the path to the orphanage. Avery watches until you enter the building, only driving away once you're safely inside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Orphanage]]>><</link>>

:: Avery Date Strip [nobr]
<<effects>>

<<set $money += (($averylove * 10 + $endear * 10 + 10) * 100)>>

<<uppernaked>><<lowernaked>><<undernaked>>

It's awkward in the confines of the car, but you remove your clothing until you're sat naked beside Avery. <<covered>> <<He>> stares at you for a long moment, then hands you the cash. "I'll be in touch," <<he>> says.

<<He>> watches you dress and enter the building, only driving away once you're safely inside.

<<endevent>>

<<link [[Next|Orphanage]]>><<clotheson>><</link>>

:: Avery Date Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
You kiss back. <<His>> hands explore your body.<<promiscuity1>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Avery Date Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Avery Date Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Avery Date Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Avery Date Sex]]>><</link>><<nexttext>>
<</if>>

:: Avery Date Sex Finish [nobr]
<<set $outside to 0>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $money += (($averylove * 10 + $endear * 10 + 10) * 100)>>

"Good <<girlcomma>>" <<he>> pants. <<He>> hands you the cash.<<larage>><<set $averyrage -= 5>><<glove>><<set $averylove += 3>>

<<tearful>> you climb from the car. <<He>> watches until you enter the building, only driving away once you're safely inside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Orphanage]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<He>> falls back against the steering wheel, giving you the chance you need.<<ggarage>><<set $averyrage += 10>><<set $money += (($averylove * 10 + $endear * 10 + 10) * 100)>>

<<tearful>> you snatch the cash and run for the orphanage. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.<<ggarage>><<set $averyrage += 10>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Orphanage]]>><</link>>

<<else>>

"As you wish," <<he>> says, putting the cash back in <<his>> <<walletstop>>

<<tearful>> you climb from the car. <<He>> watches until you enter the building, only driving away once you're safely inside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Orphanage]]>><</link>>

<</if>>