code:
:: Widgets Named Npcs [widget]
<<widget "endnpc">><<nobr>>
<<if $npc is "Avery">><<set $npc to 0>><<averyend>><</if>>
<<if $npc is "Bailey">><<set $npc to 0>><<baileyend>><</if>>
<<if $npc is "Briar">><<set $npc to 0>><<briarend>><</if>>
<<if $npc is "Charlie">><<set $npc to 0>><<charlieend>><</if>>
<<if $npc is "Darryl">><<set $npc to 0>><<darrylend>><</if>>
<<if $npc is "Doren">><<set $npc to 0>><<dorenend>><</if>>
<<if $npc is "Eden">><<set $npc to 0>><<edenend>><</if>>
<<if $npc is "Harper">><<set $npc to 0>><<harperend>><</if>>
<<if $npc is "Jordan">><<set $npc to 0>><<jordanend>><</if>>
<<if $npc is "Kylar">><<set $npc to 0>><<kylarend>><</if>>
<<if $npc is "Landry">><<set $npc to 0>><<landryend>><</if>>
<<if $npc is "Leighton">><<set $npc to 0>><<leightonend>><</if>>
<<if $npc is "Mason">><<set $npc to 0>><<masonend>><</if>>
<<if $npc is "Morgan">><<set $npc to 0>><<morganend>><</if>>
<<if $npc is "River">><<set $npc to 0>><<riverend>><</if>>
<<if $npc is "Robin">><<set $npc to 0>><<robinend>><</if>>
<<if $npc is "Sam">><<set $npc to 0>><<samend>><</if>>
<<if $npc is "Sirris">><<set $npc to 0>><<sirrisend>><</if>>
<<if $npc is "Whitney">><<set $npc to 0>><<whitneyend>><</if>>
<<if $npc is "Winter">><<set $npc to 0>><<winterend>><</if>>
<</nobr>><</widget>>

/*F G I K N O P Q T U V X Y Z
Finley
Ira
Payson
Nikita
Shay
Tyne
Yael
*/

<<widget "initnpcgender">><<nobr>>

<<if $charliegender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $charliegender to "f">>
<<else>>
<<set $charliegender to "m">>
<</if>>
<</if>>
<<if $charliegenitals is undefined>>
<<if $charliegender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $charliegenitals to "penis">>
	<<else>>
	<<set $charliegenitals to "vagina">>
	<</if>>
<<elseif $charliegender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $charliegenitals to "vagina">>
	<<else>>
	<<set $charliegenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $darrylgender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $darrylgender to "f">>
<<else>>
<<set $darrylgender to "m">>
<</if>>
<</if>>
<<if $darrylgenitals is undefined>>
<<if $darrylgender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $darrylgenitals to "penis">>
	<<else>>
	<<set $darrylgenitals to "vagina">>
	<</if>>
<<elseif $darrylgender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $darrylgenitals to "vagina">>
	<<else>>
	<<set $darrylgenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $harpergender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $harpergender to "f">>
<<else>>
<<set $harpergender to "m">>
<</if>>
<</if>>
<<if $harpergenitals is undefined>>
<<if $harpergender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $harpergenitals to "penis">>
	<<else>>
	<<set $harpergenitals to "vagina">>
	<</if>>
<<elseif $harpergender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $harpergenitals to "vagina">>
	<<else>>
	<<set $harpergenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $jordangender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $jordangender to "f">>
<<else>>
<<set $jordangender to "m">>
<</if>>
<</if>>
<<if $jordangenitals is undefined>>
<<if $jordangender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $jordangenitals to "penis">>
	<<else>>
	<<set $jordangenitals to "vagina">>
	<</if>>
<<elseif $jordangender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $jordangenitals to "vagina">>
	<<else>>
	<<set $jordangenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $briargender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $briargender to "f">>
<<else>>
<<set $briargender to "m">>
<</if>>
<</if>>
<<if $briargenitals is undefined>>
<<if $briargender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $briargenitals to "penis">>
	<<else>>
	<<set $briargenitals to "vagina">>
	<</if>>
<<elseif $briargender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $briargenitals to "vagina">>
	<<else>>
	<<set $briargenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $rivergender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $rivergender to "f">>
<<else>>
<<set $rivergender to "m">>
<</if>>
<</if>>
<<if $rivergenitals is undefined>>
<<if $rivergender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $rivergenitals to "penis">>
	<<else>>
	<<set $rivergenitals to "vagina">>
	<</if>>
<<elseif $rivergender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $rivergenitals to "vagina">>
	<<else>>
	<<set $rivergenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $leightongender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $leightongender to "f">>
<<else>>
<<set $leightongender to "m">>
<</if>>
<</if>>
<<if $leightongenitals is undefined>>
<<if $leightongender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $leightongenitals to "penis">>
	<<else>>
	<<set $leightongenitals to "vagina">>
	<</if>>
<<elseif $leightongender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $leightongenitals to "vagina">>
	<<else>>
	<<set $leightongenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $masongender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $masongender to "f">>
<<else>>
<<set $masongender to "m">>
<</if>>
<</if>>
<<if $masongenitals is undefined>>
<<if $masongender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $masongenitals to "penis">>
	<<else>>
	<<set $masongenitals to "vagina">>
	<</if>>
<<elseif $masongender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $masongenitals to "vagina">>
	<<else>>
	<<set $masongenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $wintergender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $wintergender to "f">>
<<else>>
<<set $wintergender to "m">>
<</if>>
<</if>>
<<if $wintergenitals is undefined>>
<<if $wintergender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $wintergenitals to "penis">>
	<<else>>
	<<set $wintergenitals to "vagina">>
	<</if>>
<<elseif $wintergender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $wintergenitals to "vagina">>
	<<else>>
	<<set $wintergenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $dorengender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $dorengender to "f">>
<<else>>
<<set $dorengender to "m">>
<</if>>
<</if>>
<<if $dorengenitals is undefined>>
<<if $dorengender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $dorengenitals to "penis">>
	<<else>>
	<<set $dorengenitals to "vagina">>
	<</if>>
<<elseif $dorengender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $dorengenitals to "vagina">>
	<<else>>
	<<set $dorengenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $sirrisgender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $sirrisgender to "f">>
<<else>>
<<set $sirrisgender to "m">>
<</if>>
<</if>>
<<if $sirrisgenitals is undefined>>
<<if $sirrisgender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $sirrisgenitals to "penis">>
	<<else>>
	<<set $sirrisgenitals to "vagina">>
	<</if>>
<<elseif $sirrisgender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $sirrisgenitals to "vagina">>
	<<else>>
	<<set $sirrisgenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $edengender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $edengender to "f">>
<<else>>
<<set $edengender to "m">>
<</if>>
<</if>>
<<if $edengenitals is undefined>>
<<if $edengender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $edengenitals to "penis">>
	<<else>>
	<<set $edengenitals to "vagina">>
	<</if>>
<<elseif $edengender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $edengenitals to "vagina">>
	<<else>>
	<<set $edengenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $samgender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $samgender to "f">>
<<else>>
<<set $samgender to "m">>
<</if>>
<</if>>
<<if $samgenitals is undefined>>
<<if $samgender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $samgenitals to "penis">>
	<<else>>
	<<set $samgenitals to "vagina">>
	<</if>>
<<elseif $samgender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $samgenitals to "vagina">>
	<<else>>
	<<set $samgenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $landrygender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $landrygender to "f">>
<<else>>
<<set $landrygender to "m">>
<</if>>
<</if>>
<<if $landrygenitals is undefined>>
<<if $landrygender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $landrygenitals to "penis">>
	<<else>>
	<<set $landrygenitals to "vagina">>
	<</if>>
<<elseif $landrygender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $landrygenitals to "vagina">>
	<<else>>
	<<set $landrygenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $baileygender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $baileygender to "f">>
<<else>>
<<set $baileygender to "m">>
<</if>>
<</if>>
<<if $baileygenitals is undefined>>
<<if $baileygender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $baileygenitals to "penis">>
	<<else>>
	<<set $baileygenitals to "vagina">>
	<</if>>
<<elseif $baileygender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $baileygenitals to "vagina">>
	<<else>>
	<<set $baileygenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $whitneygender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $whitneygender to "f">>
<<else>>
<<set $whitneygender to "m">>
<</if>>
<</if>>
<<if $whitneygenitals is undefined>>
<<if $whitneygender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $whitneygenitals to "penis">>
	<<else>>
	<<set $whitneygenitals to "vagina">>
	<</if>>
<<elseif $whitneygender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $whitneygenitals to "vagina">>
	<<else>>
	<<set $whitneygenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $robingender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $robingender to "f">>
<<else>>
<<set $robingender to "m">>
<</if>>
<</if>>
<<if $robingenitals is undefined>>
<<if $robingender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $robingenitals to "penis">>
	<<else>>
	<<set $robingenitals to "vagina">>
	<</if>>
<<elseif $robingender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $robingenitals to "vagina">>
	<<else>>
	<<set $robingenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $averygender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $averygender to "f">>
<<else>>
<<set $averygender to "m">>
<</if>>
<</if>>
<<if $averygenitals is undefined>>
<<if $averygender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $averygenitals to "penis">>
	<<else>>
	<<set $averygenitals to "vagina">>
	<</if>>
<<elseif $averygender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $averygenitals to "vagina">>
	<<else>>
	<<set $averygenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $morgangender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $morgangender to "f">>
<<else>>
<<set $morgangender to "m">>
<</if>>
<</if>>
<<if $morgangenitals is undefined>>
<<if $morgangender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $morgangenitals to "penis">>
	<<else>>
	<<set $morgangenitals to "vagina">>
	<</if>>
<<elseif $morgangender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $morgangenitals to "vagina">>
	<<else>>
	<<set $morgangenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $kylargender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $kylargender to "f">>
<<else>>
<<set $kylargender to "m">>
<</if>>
<</if>>
<<if $kylargenitals is undefined>>
<<if $kylargender is "m">>
	<<if random(0, 99) gte $cbchance>>
	<<set $kylargenitals to "penis">>
	<<else>>
	<<set $kylargenitals to "vagina">>
	<</if>>
<<elseif $kylargender is "f">>
	<<if random(0, 99) gte $dgchance>>
	<<set $kylargenitals to "vagina">>
	<<else>>
	<<set $kylargenitals to "penis">>
	<</if>>
<</if>>
<</if>>

<<if $blackwolfgender is undefined>>
	<<set $rng to random(1, 100)>>
	<<if $beastmalechance lt $rng>>
	<<set $blackwolfgender to "f">>
	<<else>>
	<<set $blackwolfgender to "m">>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "relationshiptext">><<nobr>>

<<if $npctextlove gte $npclovehigh>>
	<<if $npctextdom gte $npcdomhigh>>
	$npctextname the $npctextdescription thinks you're adorable.
	<<elseif $npctextdom lte $npcdomlow>>
	$npctextname the $npctextdescription thinks you're inspiring.
	<<else>>
	$npctextname the $npctextdescription thinks you're delightful.
	<</if>>
<<elseif $npctextlove lte $npclovelow>>
	<<if $npctextdom gte $npcdomhigh>>
	$npctextname the $npctextdescription thinks you're pathetic.
	<<elseif $npctextdom lte $npcdomlow>>
	$npctextname the $npctextdescription thinks you're irritating.
	<<else>>
	$npctextname the $npctextdescription thinks you're terrible.
	<</if>>
<<else>>
	<<if $npctextdom gte $npcdomhigh>>
	$npctextname the $npctextdescription thinks you're cute.
	<<elseif $npctextdom lte $npcdomlow>>
	$npctextname the $npctextdescription looks up to you.
	<<else>>
	$npctextname the $npctextdescription has no strong opinion of you.
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "initcharlie">><<nobr>>
<<set $initcharlie to 1>>

<<set $charlietrust to 0>>
<<set $charlielove to 0>>
<<set $charliedom to 0>>

<</nobr>><</widget>>

<<widget "charlie">><<nobr>>
<<if $initcharlie isnot 1>>
<<initcharlie>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Charlie">>

<<set $pronoun1 to $charliegender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

<<if $charliegenitals is "penis">>
<<set $penis to "clothed">>
<<elseif $charliegenitals is "vagina">>
<<set $vagina to "clothed">>
<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "dance coach">>
<<else>>
<<set $npcdescription to "dance coach">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "charlierelationship">><<nobr>>
<<if $initcharlie is 1>>
<<set $npctextlove to $charlielove>>
<<set $npctextdom to $charliedom>>
<<set $npctextname to "Charlie">>
<<set $npctextdescription to "dance coach">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "charlieend">><<nobr>>
<<set $charlietrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initdarryl">><<nobr>>
<<set $initdarryl to 1>>

<<set $darryltrust to 0>>
<<set $darryllove to 0>>
<<set $darryldom to 0>>

<</nobr>><</widget>>

<<widget "darryl">><<nobr>>
<<if $initdarryl isnot 1>>
<<initdarryl>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Darryl">>

<<set $pronoun1 to $darrylgender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $darrylgenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $darrylgenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "club owner">>
<<else>>
<<set $npcdescription to "club owner">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "darrylrelationship">><<nobr>>
<<if $initdarryl is 1>>
<<set $npctextlove to $darryllove>>
<<set $npctextdom to $darryldom>>
<<set $npctextname to "Darryl">>
<<set $npctextdescription to "club owner">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "darrylend">><<nobr>>
<<set $darryltrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initharper">><<nobr>>
<<set $initharper to 1>>

<<set $harpertrust to 0>>
<<set $harperlove to 0>>
<<set $harperdom to 0>>

<</nobr>><</widget>>

<<widget "harper">><<nobr>>
<<if $initharper isnot 1>>
<<initharper>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Harper">>

<<set $pronoun1 to $harpergender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $harpergenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $harpergenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "skill">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "doctor">>
<<else>>
<<set $npcdescription to "doctor">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "harperrelationship">><<nobr>>
<<if $initharper is 1>>
<<set $npctextlove to $harperlove>>
<<set $npctextdom to $harperdom>>
<<set $npctextname to "Harper">>
<<set $npctextdescription to "doctor">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "harperend">><<nobr>>
<<set $harpertrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initjordan">><<nobr>>
<<set $initjordan to 1>>

<<set $jordantrust to 0>>
<<set $jordanlove to 0>>
<<set $jordandom to 0>>

<</nobr>><</widget>>

<<widget "jordan">><<nobr>>
<<if $initjordan isnot 1>>
<<initjordan>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Jordan">>

<<set $pronoun1 to $jordangender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $jordangenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $jordangenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "priestess">>
<<else>>
<<set $npcdescription to "priest">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "jordanrelationship">><<nobr>>
<<if $initjordan is 1>>
<<set $npctextlove to $jordanlove>>
<<set $npctextdom to $jordandom>>
<<set $npctextname to "Jordan">>
	<<if $jordangender is "f">>
	<<set $npctextdescription to "priestess">>
	<<else>>
	<<set $npctextdescription to "priest">>
	<</if>>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "jordanend">><<nobr>>
<<set $jordantrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initbriar">><<nobr>>
<<set $initbriar to 1>>

<<set $briartrust to 0>>
<<set $briarlove to 0>>
<<set $briardom to 0>>

<</nobr>><</widget>>

<<widget "briar">><<nobr>>
<<if $initbriar isnot 1>>
<<initbriar>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Briar">>

<<set $pronoun1 to $briargender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $briargenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $briargenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "looks">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "brothel owner">>
<<else>>
<<set $npcdescription to "brothel owner">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "briarrelationship">><<nobr>>
<<if $initbriar is 1>>
<<set $npctextlove to $briarlove>>
<<set $npctextdom to $briardom>>
<<set $npctextname to "Briar">>
<<set $npctextdescription to "brothel owner">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "briarend">><<nobr>>
<<set $briartrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initriver">><<nobr>>
<<set $initriver to 1>>

<<set $rivertrust to 0>>
<<set $riverlove to 0>>
<<set $riverdom to 0>>

<<if $rivergender is "m">>
//River teaches maths at the local school. His short brown hair is flecked with grey and his piercing blue eyes scrutinize his surroundings. Students tend to be well-behaved in his class.//
<<else>>
//River teaches maths at the local school. Her long brown hair is flecked with grey and her piercing blue eyes scrutinize her surroundings. Students tend to be well-behaved in her class.//
<</if>>

<</nobr>><</widget>>

<<widget "river">><<nobr>>
<<if $initriver isnot 1>>
<<initriver>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "River">>

<<set $pronoun1 to $rivergender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $rivergenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $rivergenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "maths teacher">>
<<else>>
<<set $npcdescription to "maths teacher">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "riverrelationship">><<nobr>>
<<if $initriver is 1>>
<<set $npctextlove to $riverlove>>
<<set $npctextdom to $riverdom>>
<<set $npctextname to "River">>
<<set $npctextdescription to "maths teacher">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "riverend">><<nobr>>
<<set $rivertrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initleighton">><<nobr>>
<<set $initleighton to 1>>

<<set $leightontrust to 0>>
<<set $leightonlove to 0>>
<<set $leightondom to 0>>

<<if $leightongender is "m">>
//Leighton is the headmaster of the local school. He has green eyes and well-kept greying black hair. Tall and stately, he has a paternal, but firm attitude towards the students at his school.//
<<else>>
//Leighton is the headmistress of the local school. She has green eyes and greying black hair, held behind her head in a bun. Tall and stately, she has a maternal, but firm attitude towards the students at her school.//
<</if>>

<</nobr>><</widget>>

<<widget "leighton">><<nobr>>
<<if $initleighton isnot 1>>
<<initleighton>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Leighton">>

<<set $pronoun1 to $leightongender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $leightongenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $leightongenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "skill">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "headmistress">>
<<else>>
<<set $npcdescription to "headmaster">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "leightonrelationship">><<nobr>>
<<if $initleighton is 1>>
<<set $npctextlove to $leightonlove>>
<<set $npctextdom to $leightondom>>
<<set $npctextname to "Leighton">>
	<<if $leightongender is "f">>
	<<set $npctextdescription to "headmistress">>
	<<else>>
	<<set $npctextdescription to "headmaster">>
	<</if>>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "leightonend">><<nobr>>
<<set $leightontrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initmason">><<nobr>>
<<set $initmason to 1>>

<<set $masontrust to 0>>
<<set $masonlove to 0>>
<<set $masondom to 0>>

<<if $masongender is "m">>
//Mason is the swimming teacher at the local school. He's the youngest teacher, only a few years older than some of the students. His toned body is naturally shown off during class, but if he notices the way he's leered at, he gives no indication.//
<<else>>
//Mason is the swimming teacher at the local school. She's the youngest teacher, only a few years older than some of the students. Her toned body is naturally shown off during class, but if she notices the way she's leered at, she gives no indication.//
<</if>>

<</nobr>><</widget>>

<<widget "mason">><<nobr>>
<<if $initmason isnot 1>>
<<initmason>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Mason">>

<<set $pronoun1 to $masongender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $masongenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $masongenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "swimming teacher">>
<<else>>
<<set $npcdescription to "swimming teacher">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "masonrelationship">><<nobr>>
<<if $initmason is 1>>
<<set $npctextlove to $masonlove>>
<<set $npctextdom to $masondom>>
<<set $npctextname to "Mason">>
<<set $npctextdescription to "swimming teacher">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "masonend">><<nobr>>
<<set $masontrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initwinter">><<nobr>>
<<set $initwinter to 1>>

<<set $wintertrust to 0>>
<<set $winterlove to 0>>
<<set $winterdom to 0>>

<<if $wintergender is "m">>
//Winter teaches history at the local school. He's an older gentleman, well-groomed and sophisticated.//
<<else>>
//Winter teaches history at the local school. She's an older lady, well-groomed and sophisticated.//
<</if>>

<</nobr>><</widget>>

<<widget "winter">><<nobr>>
<<if $initwinter isnot 1>>
<<initwinter>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Winter">>

<<set $pronoun1 to $wintergender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $wintergenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $wintergenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "skill">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "history teacher">>
<<else>>
<<set $npcdescription to "history teacher">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "winterrelationship">><<nobr>>
<<if $initwinter is 1>>
<<set $npctextlove to $winterlove>>
<<set $npctextdom to $winterdom>>
<<set $npctextname to "Winter">>
<<set $npctextdescription to "history teacher">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "winterend">><<nobr>>
<<set $wintertrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initdoren">><<nobr>>
<<set $initdoren to 1>>

<<set $dorentrust to 0>>
<<set $dorenlove to 0>>
<<set $dorendom to 0>>

<<if $dorengender is "m">>
//Doren teaches English at the local school. His shaggy red hair and beard give him a savage look.//
<<else>>
//Doren teaches English at the local school. Her shaggy red hair gives her a savage look.//
<</if>>

<</nobr>><</widget>>

<<widget "doren">><<nobr>>
<<if $initdoren isnot 1>>
<<initdoren>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Doren">>

<<set $pronoun1 to $dorengender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $dorengenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $dorengenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "english teacher">>
<<else>>
<<set $npcdescription to "english teacher">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "dorenrelationship">><<nobr>>
<<if $initdoren is 1>>
<<set $npctextlove to $dorenlove>>
<<set $npctextdom to $dorendom>>
<<set $npctextname to "Doren">>
<<set $npctextdescription to "english teacher">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "dorenend">><<nobr>>
<<set $dorentrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initsirris">><<nobr>>
<<set $initsirris to 1>>

<<set $sirristrust to 0>>
<<set $sirrislove to 0>>
<<set $sirrisdom to 0>>

<<if $sirrisgender is "m">>
//Sirris teaches science at the local school. He's calm and patient, which sometimes leads to a disordered classroom.//
<<else>>
//Sirris teaches science at the local school. She's calm and patient, which sometimes leads to a disordered classroom.//
<</if>>

<</nobr>><</widget>>

<<widget "sirris">><<nobr>>
<<if $initsirris isnot 1>>
<<initsirris>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Sirris">>

<<set $pronoun1 to $sirrisgender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $sirrisgenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $sirrisgenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "science teacher">>
<<else>>
<<set $npcdescription to "science teacher">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "sirrisrelationship">><<nobr>>
<<if $initsirris is 1>>
<<set $npctextlove to $sirrislove>>
<<set $npctextdom to $sirrisdom>>
<<set $npctextname to "Sirris">>
<<set $npctextdescription to "science teacher">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "sirrisend">><<nobr>>
<<set $sirristrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initeden">><<nobr>>
<<set $initeden to 1>>

<<set $edentrust to 0>>
<<set $edenlove to 0>>
<<set $edendom to 0>>

<</nobr>><</widget>>

<<widget "eden">><<nobr>>
<<if $initeden isnot 1>>
<<initeden>>
<</if>>

<<set $npc to "Eden">>

<<set $pronoun1 to $edengender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $edengenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $edengenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "looks">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "huntress">>
<<else>>
<<set $npcdescription to "hunter">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>
<<set $enemyno += 1>>

<</nobr>><</widget>>

<<widget "edenrelationship">><<nobr>>
<<if $initeden is 1>>
<<set $npctextlove to $edenlove>>
<<set $npctextdom to $edendom>>
<<set $npctextname to "Eden">>
	<<if $edengender is "f">>
	<<set $npctextdescription to "huntress">>
	<<else>>
	<<set $npctextdescription to "hunter">>
	<</if>>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "edenend">><<nobr>>
<<set $edentrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initsam">><<nobr>>
<<set $initsam to 1>>

<<set $samtrust to 0>>
<<set $samlove to 0>>
<<set $samdom to 0>>

<</nobr>><</widget>>

<<widget "sam">><<nobr>>
<<if $initsam isnot 1>>
<<initsam>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Sam">>

<<set $pronoun1 to $samgender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $samgenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $samgenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "cafe owner">>
<<else>>
<<set $npcdescription to "cafe owner">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "samrelationship">><<nobr>>
<<if $initsam is 1>>
<<set $npctextlove to $samlove>>
<<set $npctextdom to $samdom>>
<<set $npctextname to "Sam">>
<<set $npctextdescription to "cafe owner">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "samend">><<nobr>>
<<set $samtrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initlandry">><<nobr>>
<<set $initlandry to 1>>

<<set $landrytrust to 0>>
<<set $landrylove to 0>>
<<set $landrydom to 0>>

<</nobr>><</widget>>

<<widget "landry">><<nobr>>
<<if $initlandry isnot 1>>
<<initlandry>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Landry">>

<<set $pronoun1 to $landrygender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $landrygenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $landrygenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "skill">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "criminal">>
<<else>>
<<set $npcdescription to "criminal">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "landryrelationship">><<nobr>>
<<if $initlandry is 1>>
<<set $npctextlove to $landrylove>>
<<set $npctextdom to $landrydom>>
<<set $npctextname to "Landry">>
<<set $npctextdescription to "criminal">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "landryend">><<nobr>>
<<set $landrytrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initbailey">><<nobr>>
<<set $initbailey to 1>>

<<set $baileytrust to 0>>
<<set $baileylove to 0>>
<<set $baileydom to 0>>

<</nobr>><</widget>>

<<widget "bailey">><<nobr>>
<<if $initbailey isnot 1>>
<<initbailey>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Bailey">>

<<set $pronoun1 to $baileygender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $baileygenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $baileygenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "weak">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "caretaker">>
<<else>>
<<set $npcdescription to "caretaker">>
<</if>>
<<set $npcadult1 to 1>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "baileyrelationship">><<nobr>>
<<if $initbailey is 1>>
<<set $npctextlove to $baileylove>>
<<set $npctextdom to $baileydom>>
<<set $npctextname to "Bailey">>
<<set $npctextdescription to "caretaker">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "baileyend">><<nobr>>
<<set $baileytrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initwhitney">><<nobr>>
<<set $initwhitney to 1>>

<<set $whitneytrust to 0>>
<<set $whitneylove to 0>>
<<set $whitneydom to 10>>
<<set $whitneylust to 0>>
<<set $whitneystate to "active">>

<</nobr>><</widget>>

<<widget "whitney">><<nobr>>
<<if $initwhitney isnot 1>>
<<initwhitney>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Whitney">>

<<set $pronoun1 to $whitneygender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $whitneygenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $whitneygenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "looks">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "bully">>
<<else>>
<<set $npcdescription to "bully">>
<</if>>
<<set $npcadult1 to 0>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "whitneyrelationship">><<nobr>>
<<if $initwhitney is 1>>
<<set $npctextlove to $whitneylove>>
<<set $npctextdom to $whitneydom>>
<<set $npctextname to "Whitney">>
<<set $npctextdescription to "bully">>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "whitneyend">><<nobr>>
<<set $whitneytrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initrobin">><<nobr>>
<<set $initrobin to 1>>

<<set $robintrust to 0>>
<<set $robinlove to 0>>
<<set $robindom to 0>>
<<set $robinlust to 0>>
<<set $robintrauma to 0>>

<</nobr>><</widget>>

<<widget "robin">><<nobr>>
<<if $initrobin isnot 1>>
<<initrobin>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Robin">>

<<set $pronoun1 to $robingender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $robingenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $robingenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "ethics">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "orphan">>
<<else>>
<<set $npcdescription to "orphan">>
<</if>>
<<set $npcadult1 to 0>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "robinrelationship">><<nobr>>
Robin
<<if $robinromance is 1>>
loves you.
<<elseif $robintrauma gte 80>>
is traumatised.
<<elseif $robintrauma gte 40>>
is in pain.
<<elseif $robintrauma gte 10>>
is troubled.
<<else>>
looks up to you.
<</if>>

<</nobr>><</widget>>

<<widget "robinend">><<nobr>>
<<set $robintrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initavery">><<nobr>>
<<set $initavery to 1>>

<<set $averytrust to 0>>
<<set $averylove to 0>>
<<set $averydom to 0>>
<<set $averylust to 0>>
<<set $averyrage to 0>>

<</nobr>><</widget>>

<<widget "avery">><<nobr>>
<<if $initavery isnot 1>>
<<initavery>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Avery">>

<<set $pronoun1 to $averygender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $averygenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $averygenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "weak">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "businesswoman">>
<<else>>
<<set $npcdescription to "businessman">>
<</if>>
<<set $npcadult1 to 0>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "averyrelationship">><<nobr>>
Avery
<<if $averylove gte 60>>
	<<if $averyrage gte 60>>
	is infuriated by you.
	<<elseif $averyrage gte 20>>
	wants you on a tighter leash.
	<<else>>
	prizes you.
	<</if>>
<<elseif $averylove gte 20>>
	<<if $averyrage gte 60>>
	is furious with you.
	<<elseif $averyrage gte 20>>
	sees you as a possession.
	<<else>>
	thinks you're cute.
	<</if>>
<<else>>
	<<if $averyrage gte 60>>
	thinks you're insolent.
	<<elseif $averyrage gte 20>>
	thinks you're a brat.
	<<else>>
	has no strong opinion of you.
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "averyend">><<nobr>>
<<set $averytrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initmorgan">><<nobr>>
<<set $initmorgan to 1>>

<<set $morgantrust to 0>>
<<set $morganlove to 0>>
<<set $morgandom to 0>>
<<set $morganlust to 0>>

<</nobr>><</widget>>

<<widget "morgan">><<nobr>>
<<if $initmorgan isnot 1>>
<<initmorgan>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Morgan">>

<<set $pronoun1 to $morgangender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $morgangenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $morgangenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "weak">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "sewer dweller">>
<<else>>
<<set $npcdescription to "sewer dweller">>
<</if>>
<<set $npcadult1 to 0>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "morganrelationship">><<nobr>>
<<if $initmorgan is 1>>
<<set $npctextlove to $morganlove>>
<<set $npctextdom to $morgandom>>
<<set $npctextname to "Morgan">>
	<<if $morgangender is "m">>
	<<set $npctextdescription to "sewer dweller">>
	<<else>>
	<<set $npctextdescription to "sewer dweller">>
	<</if>>
<<relationshiptext>>

<</if>>
<</nobr>><</widget>>

<<widget "morganend">><<nobr>>
<<set $morgantrust += ($enemytrust / 100)>>
<</nobr>><</widget>>

<<widget "initkylar">><<nobr>>
<<set $initkylar to 1>>

<<set $kylartrust to 0>>
<<set $kylarlove to 0>>
<<set $kylardom to 0>>
<<set $kylarlust to 0>>
<<set $kylarsus to 0>>
<<set $kylartimer to 0>>
<<set $kylarstreettimer to 0>>
<<set $kylarraped to 0>>

<</nobr>><</widget>>

<<widget "kylar">><<nobr>>
<<if $initkylar isnot 1>>
<<initkylar>>
<</if>>

<<set $enemyno += 1>>

<<set $npc to "Kylar">>

<<set $pronoun1 to $kylargender>>

<<set $lefthand to 0>>
<<set $righthand to 0>>
<<set $mouth to 0>>
<<set $anus to 0>>

		<<if $kylargenitals is "penis">>
		<<set $penis to "clothed">>
		<<elseif $kylargenitals is "vagina">>
		<<set $vagina to "clothed">>
		<</if>>

<<set $insecurity1 to "weak">>

<<if $pronoun1 is "f">>
<<set $npcdescription to "loner">>
<<else>>
<<set $npcdescription to "loner">>
<</if>>
<<set $npcadult1 to 0>>
<<set $npcchild1 to 0>>

<</nobr>><</widget>>

<<widget "kylarrelationship">><<nobr>>
Kylar the loner
<<if $kylarlove gte 90>>
	<<if $kylarsus gte 90>>
	is hysteric.
	<<elseif $kylarsus gte 60>>
	is obsessed with you.
	<<elseif $kylarsus gte 30>>
	is obsessed with you.
	<<else>>
	is obsessed with you.
	<</if>>
<<elseif $kylarlove gte 60>>
	<<if $kylarsus gte 90>>
	is hysteric.
	<<elseif $kylarsus gte 60>>
	is enamored with you.
	<<elseif $kylarsus gte 30>>
	is enamored with you.
	<<else>>
	is enamored with you.
	<</if>>
<<elseif $kylarlove gte 30>>
	<<if $kylarsus gte 90>>
	is hysteric.
	<<elseif $kylarsus gte 60>>
	is infatuated with you.
	<<elseif $kylarsus gte 30>>
	is infatuated with you.
	<<else>>
	is infatuated with you.
	<</if>>
<<else>>
	<<if $kylarsus gte 90>>
	is hysteric.
	<<elseif $kylarsus gte 60>>
	is fixated on you.
	<<elseif $kylarsus gte 30>>
	is fixated on you.
	<<else>>
	is fixated on you.
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "kylarend">><<nobr>>
<<set $kylartrust += ($enemytrust / 100)>>
<</nobr>><</widget>>


code:
:: Widgets Orgasm [widget]
<<widget "orgasm">><<nobr>>
<<if $orgasmcount lte 1>>
<<set $stress -= 200>>
	<<if $drugged gte 1>>
	<<set $arousal -= 4000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 8000>>
	<</if>>
You shudder from the sudden release.

<<elseif $orgasmcount lte 2>>
<<set $stress -= 200>>
	<<if $drugged gte 1>>
	<<set $arousal -= 5000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 9000>>
	<</if>>
You shudder from the sudden release.

<<elseif $orgasmcount lte 3>>
<<set $stress -= 200>>
	<<if $drugged gte 1>>
	<<set $arousal -= 6000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
You shudder from the sudden release.

<<elseif $orgasmcount lte 4>>
<<set $stress -= 200>>
	<<if $drugged gte 1>>
	<<set $arousal -= 7000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
You shudder from the sudden release.

<<elseif $orgasmcount lte 5>>
<<set $stress -= 200>>
	<<if $drugged gte 1>>
	<<set $arousal -= 8000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
You feel spent.

<<elseif $orgasmcount lte 6>>
<<set $stress -= 100>>
	<<if $drugged gte 1>>
	<<set $arousal -= 7000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
Despite feeling like you've nothing left to give, the orgasm is intense.

<<elseif $orgasmcount lte 7>>
<<set $stress -= 100>>
	<<if $drugged gte 1>>
	<<set $arousal -= 6000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
Despite feeling like you've nothing left to give, the orgasm is intense.

<<elseif $orgasmcount lte 8>>
<<set $stress -= 100>>
	<<if $drugged gte 1>>
	<<set $arousal -= 5000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
Despite feeling like you've nothing left to give, the orgasm is intense.

<<elseif $orgasmcount lte 9>>
	<<if $drugged gte 1>>
	<<set $arousal -= 4000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
Your body is tiring from the repeated climaxes.

<<elseif $orgasmcount lte 10>>
	<<if $drugged gte 1>>
	<<set $arousal -= 3000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
Your body is tiring from the repeated climaxes.

<<elseif $orgasmcount lte 11>>
	<<if $drugged gte 1>>
	<<set $arousal -= 2000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
Your body is tiring from the repeated climaxes.

<<elseif $orgasmcount lte 18>>
	<<if $drugged gte 1>>
	<<set $arousal -= 2000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
<<set $stress += 100>>The repeated orgasms are causing you great strain. You don't want to cum any more.

<<elseif $orgasmcount lte 23>>
	<<if $drugged gte 1>>
	<<set $arousal -= 2000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
<<set $stress += 100>><<combattrauma 10>>Your mind and body buckle under the continued orgasms.

<<else>>
	<<if $drugged gte 1>>
	<<set $arousal -= 2000>><<set $drugged -= 20>>
	<<else>>
	<<set $arousal -= 10000>>
	<</if>>
<<set $stress += 100>><<combattrauma 10>><<set $pain += 5>>
You've had so many orgasms in such a short span of time that you no longer gain any pleasure from them. They're painful, both physically and psychologically.

<</if>>
	<<if $orgasmtrait gte 1>>
	<<set $stress -= 100>>
	<</if>>

<<set $orgasmcurrent += 1>>

<</nobr>><</widget>>

<<widget "orgasmpassage">><<nobr>>

<<orgasmstat>><<set $orgasmcount += 1>><<set $orgasmdown to 3>><<set $speechcum += 1>><<set $speechorgasmcount += 1>>

	<<if $penisexist is 1 and $devstate is 1>>
		<<if $orgasmcount gte 24>>
		You are overcome by sensation and your body is tormented by another orgasm. You produce no cum, as your reserves are utterly spent.
		<<else>>
			<<if $penisparasite is 1>>
			You are overcome by sensation. You ejaculate into the parasite latched onto your penis.
			<<elseif $penisuse is "othervagina">>
				<<if $penisstate is "penetrated">><<penileejacstat>>
			You are overcome by sensation and ejaculate deep into <<his>> womb.<<set $purity -= 1>><<internalejac>>

				<<else>>
			You are overcome by sensation and ejaculate on <<his>> pussy.
				<</if>>

			<<elseif $penisuse is "otheranus">>
				<<if $penisstate is "otheranus">><<penileejacstat>>
			You are overcome by sensation and ejaculate deep into <<his>> bowels.<<set $purity -= 1>><<internalejac>>

				<<else>>
			You are overcome by sensation and ejaculate on <<his>> ass.
				<</if>>

			<<elseif $penisuse is "othermouth">>
				<<if $penisstate is "othermouth">>
				<<penileejacstat>>
			You are overcome by sensation and ejaculate into <<his>> mouth.<<set $purity -= 1>><<internalejac>>

				<<else>>
			You are overcome by sensation and ejaculate on <<his>> face.
				<</if>>

			<<elseif $penisuse is "tentacle">>
				<<if $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent">><<penileejacstat>>
			You are overcome by sensation. The tentacle milks you of your semen.<<set $purity -= 1>><<internalejac>>
				<<else>>
			You are overcome by sensation and ejaculate on the tentacle.
				<</if>>

			<<else>>
		You are overcome by sensation. A surge of cum erupts from your penis.

			<</if>>
			<<if $orgasmcount gte 18>>
			Exhausted, your body only manages to produce a few droplets of watery cum.
			<<elseif $orgasmcount gte 12>>
			Tired from overuse, your cum is thin and watery.
			<<elseif $orgasmcount gte 6>>
			The repeated orgasms are taking their toll, reducing the amount of cum your body manages to produce.
			<</if>>
		<</if>>
	<<else>>
		You are overcome by sensation and climax.
	<</if>>
		<<if $swarmchestgrab gte 1>>Your convulsions launch the $swarmcreature away from your chest.
		<<set $swarmchestgrab to 0>>
		<</if>>
		<<if $swarm1 is "chest">><<set $swarm1 to "active">>
		<</if>>
		<<if $swarm2 is "chest">><<set $swarm2 to "active">>
		<</if>>
		<<if $swarm3 is "chest">><<set $swarm3 to "active">>
		<</if>>
		<<if $swarm4 is "chest">><<set $swarm4 to "active">>
		<</if>>
		<<if $swarm5 is "chest">><<set $swarm5 to "active">>
		<</if>>
		<<if $swarm6 is "chest">><<set $swarm6 to "active">>
		<</if>>
		<<if $swarm7 is "chest">><<set $swarm7 to "active">>
		<</if>>
		<<if $swarm8 is "chest">><<set $swarm8 to "active">>
		<</if>>
		<<if $swarm9 is "chest">><<set $swarm9 to "active">>
		<</if>>
		<<if $swarm10 is "chest">><<set $swarm10 to "active">>
		<</if>>

<<orgasm>>

<</nobr>><</widget>>

<<widget "orgasmstreet">><<nobr>>

<<orgasmpassage>>
<<if $exposed gte 1>>
	<<if $daystate isnot "night">>
	You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't given away your hiding place.
	<<else>>
	You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't attracted attention.
	<</if>>
<<else>>
	<<if $daystate isnot "night">>
	The sight and sound of a <<girl>> convulsing in climax draws attention, and as you regain control you find yourself stared at from all directions. Face red, you flee the scene.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
	<<else>>
	You steady yourself as your spasms subside, and hope the noise hasn't attracted attention.
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "orgasmforest">><<nobr>>

<<orgasmpassage>>
<<if $exposed gte 1>>
	<<if $daystate isnot "night">>
	You steady yourself against a tree as your spasms subside.
	<<else>>
	You steady yourself against a tree as your spasms subside.
	<</if>>
<<else>>
	<<if $daystate isnot "night">>
	You steady yourself against a tree as your spasms subside.
	<<else>>
	You steady yourself against a tree as your spasms subside.
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "orgasmbeach">><<nobr>>

<<orgasmpassage>>
<<if $exposed gte 1>>
	<<if $daystate isnot "night">>
	You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't given away your hiding place.
	<<else>>
	You steady yourself as your spasms subside, feeling exposed on the open beach.
	<</if>>
<<else>>
	<<if $daystate isnot "night">>
	The sight and sound of a <<girl>> convulsing in climax draws attention, and as you regain control you find yourself stared at from all across the beach. Face red, you flee the scene.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
	<<else>>
	You steady yourself as your spasms subside, feeling exposed on the open beach.
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "orgasmhour">><<nobr>>

<<if $purity gte 990>>
<<set $orgasmcount -= 1>>
<<elseif $purity gte 900>>
<<set $orgasmcount -= 2>>
<<elseif $purity gte 800>>
<<set $orgasmcount -= 3>>
<<elseif $purity gte 700>>
<<set $orgasmcount -= 4>>
<<elseif $purity gte 600>>
<<set $orgasmcount -= 5>>
<<elseif $purity gte 500>>
<<set $orgasmcount -= 6>>
<<elseif $purity gte 400>>
<<set $orgasmcount -= 7>>
<<elseif $purity gte 300>>
<<set $orgasmcount -= 8>>
<<elseif $purity gte 200>>
<<set $orgasmcount -= 9>>
<<elseif $purity gte 100>>
<<set $orgasmcount -= 10>>
<<else>>
<<set $orgasmcount -= 11>>
<</if>>

<</nobr>><</widget>>

repo_name: Mauno/degrees


code:
:: Widgets Promiscuity [widget]
<<widget "promiscuity1">><<nobr>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and restores your sense of control and self-worth, for now.<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 20>>
While performing such a lewd act excites you, it does nothing to lift the cloud hanging over you. You need to do something more extreme.<<set $arousal += 100>><<garousal>>
		<<if $promiscuitystress1 isnot 1>><<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act soothes and excites you.<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 20>>
You already feel in control and the act is too tame to soothe, but it does excite you.<<set $arousal += 100>><<garousal>>
		<<if $promiscuitystress1 isnot 1>><<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
		<</if>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "promiscuity2">><<nobr>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and restores your sense of control and self-worth, for now.<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 40>>
While performing such a lewd act excites you, it does nothing to lift the cloud hanging over you. You need to do something more extreme.<<set $arousal += 200>><<garousal>>
		<<if $promiscuitystress2 isnot 1>><<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act soothes and excites you.<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 40>>
You already feel in control and the act is too tame to soothe, but it does excite you.<<set $arousal += 200>><<garousal>>
		<<if $promiscuitystress2 isnot 1>><<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
		<</if>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "promiscuity3">><<nobr>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and restores your sense of control and self-worth, for now.<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 60>>
While performing such a lewd act excites you, it does nothing to lift the cloud hanging over you. You need to do something more extreme.<<set $arousal += 300>><<garousal>>
		<<if $promiscuitystress3 isnot 1>><<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act soothes and excites you.<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 60>>
You already feel in control and the act is too tame to soothe, but it does excite you.<<set $arousal += 300>><<garousal>>
		<<if $promiscuitystress3 isnot 1>><<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
		<</if>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "promiscuity4">><<nobr>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and restores your sense of control and self-worth, for now.<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 80>>
While performing such a lewd act excites you, it does nothing to lift the cloud hanging over you. You need to do something more extreme.<<set $arousal += 400>><<garousal>>
		<<if $promiscuitystress4 isnot 1>><<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act soothes and excites you.<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 80>>
You already feel in control and the act is too tame to soothe, but it does excite you.<<set $arousal += 400>><<garousal>>
		<<if $promiscuitystress4 isnot 1>><<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
		<</if>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "promiscuity5">><<nobr>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and restores your sense of control and self-worth, for now.<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 100>>
While performing such a lewd act excites you, it does nothing to lift the cloud hanging over you. You need to do something more extreme.<<set $arousal += 500>><<garousal>>
		<<if $promiscuitystress5 isnot 1>><<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act soothes and excites you.<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 100>>
You already feel in control and the act is too tame to soothe, but it does excite you.<<set $arousal += 500>><<garousal>>
		<<if $promiscuitystress5 isnot 1>><<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
		<</if>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "combatpromiscuity1">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, restoring your sense of control.<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 20>>
You prepare to perform a particularly lewd act, though its too tame to soothe.<<set $arousal += 100>><<garousal>>
		<<if $promiscuitystress1 isnot 1>><<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, soothing and exciting you.<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 20>>
You prepare to perform a particularly lewd act, though it's too tame to soothe.<<set $arousal += 100>><<garousal>>
		<<if $promiscuitystress1 isnot 1>><<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
		<</if>>
	<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy1>>
<</if>>
<</nobr>><</widget>>

<<widget "combatpromiscuity2">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, restoring your sense of control.<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 40>>
You prepare to perform a particularly lewd act, though its too tame to soothe you.<<set $arousal += 200>><<garousal>>
		<<if $promiscuitystress2 isnot 1>><<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, soothing and exciting you.<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 40>>
You prepare to perform a particularly lewd act, though it's too tame to soothe.<<set $arousal += 200>><<garousal>>
		<<if $promiscuitystress2 isnot 1>><<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
		<</if>>
	<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy2>>
<</if>>
<</nobr>><</widget>>

<<widget "combatpromiscuity3">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, restoring your sense of control.<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 60>>
You prepare to perform a particularly lewd act, though its too tame to soothe you.<<set $arousal += 300>><<garousal>>
		<<if $promiscuitystress3 isnot 1>><<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, soothing and exciting you.<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 60>>
You prepare to perform a particularly lewd act, though it's too tame to soothe.<<set $arousal += 300>><<garousal>>
		<<if $promiscuitystress3 isnot 1>><<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
		<</if>>
	<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy3>>
<</if>>
<</nobr>><</widget>>

<<widget "combatpromiscuity4">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, restoring your sense of control.<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
You prepare to perform a particularly lewd act, though its too tame to soothe you.<<set $arousal += 400>><<garousal>>
		<<if $promiscuitystress4 isnot 1>><<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, soothing and exciting you.<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 80>>
You prepare to perform a particularly lewd act, though it's too tame to soothe.<<set $arousal += 400>><<garousal>>
		<<if $promiscuitystress4 isnot 1>><<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
		<</if>>
	<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy4>>
<</if>>
<</nobr>><</widget>>

<<widget "combatpromiscuity5">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
	<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, restoring your sense of control.<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 100>>
You prepare to perform a particularly lewd act, though its too tame to soothe you.<<set $arousal += 500>><<garousal>>
		<<if $promiscuitystress5 isnot 1>><<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
		<</if>>
	<</if>>
<<else>>
	<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, soothing and exciting you.<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
	<<elseif $promiscuity gte 100>>
You prepare to perform a particularly lewd act, though it's too tame to soothe.<<set $arousal += 500>><<garousal>>
		<<if $promiscuitystress5 isnot 1>><<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
		<</if>>
	<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy5>>
<</if>>
<</nobr>><</widget>>