code:
/*
Language: GLSL
Description: OpenGL Shading Language
Author: Sergey Tikhomirov <sergey@tikhomirov.io>
Website: https://en.wikipedia.org/wiki/OpenGL_Shading_Language
Category: graphics
*/

function glsl(hljs) {
  return {
    name: 'GLSL',
    keywords: {
      keyword:
        // Statements
        'break continue discard do else for if return while switch case default ' +
        // Qualifiers
        'attribute binding buffer ccw centroid centroid varying coherent column_major const cw ' +
        'depth_any depth_greater depth_less depth_unchanged early_fragment_tests equal_spacing ' +
        'flat fractional_even_spacing fractional_odd_spacing highp in index inout invariant ' +
        'invocations isolines layout line_strip lines lines_adjacency local_size_x local_size_y ' +
        'local_size_z location lowp max_vertices mediump noperspective offset origin_upper_left ' +
        'out packed patch pixel_center_integer point_mode points precise precision quads r11f_g11f_b10f ' +
        'r16 r16_snorm r16f r16i r16ui r32f r32i r32ui r8 r8_snorm r8i r8ui readonly restrict ' +
        'rg16 rg16_snorm rg16f rg16i rg16ui rg32f rg32i rg32ui rg8 rg8_snorm rg8i rg8ui rgb10_a2 ' +
        'rgb10_a2ui rgba16 rgba16_snorm rgba16f rgba16i rgba16ui rgba32f rgba32i rgba32ui rgba8 ' +
        'rgba8_snorm rgba8i rgba8ui row_major sample shared smooth std140 std430 stream triangle_strip ' +
        'triangles triangles_adjacency uniform varying vertices volatile writeonly',
      type:
        'atomic_uint bool bvec2 bvec3 bvec4 dmat2 dmat2x2 dmat2x3 dmat2x4 dmat3 dmat3x2 dmat3x3 ' +
        'dmat3x4 dmat4 dmat4x2 dmat4x3 dmat4x4 double dvec2 dvec3 dvec4 float iimage1D iimage1DArray ' +
        'iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect iimage3D iimageBuffer ' +
        'iimageCube iimageCubeArray image1D image1DArray image2D image2DArray image2DMS image2DMSArray ' +
        'image2DRect image3D imageBuffer imageCube imageCubeArray int isampler1D isampler1DArray ' +
        'isampler2D isampler2DArray isampler2DMS isampler2DMSArray isampler2DRect isampler3D ' +
        'isamplerBuffer isamplerCube isamplerCubeArray ivec2 ivec3 ivec4 mat2 mat2x2 mat2x3 ' +
        'mat2x4 mat3 mat3x2 mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4 sampler1D sampler1DArray ' +
        'sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray sampler2DArrayShadow ' +
        'sampler2DMS sampler2DMSArray sampler2DRect sampler2DRectShadow sampler2DShadow sampler3D ' +
        'samplerBuffer samplerCube samplerCubeArray samplerCubeArrayShadow samplerCubeShadow ' +
        'image1D uimage1DArray uimage2D uimage2DArray uimage2DMS uimage2DMSArray uimage2DRect ' +
        'uimage3D uimageBuffer uimageCube uimageCubeArray uint usampler1D usampler1DArray ' +
        'usampler2D usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect usampler3D ' +
        'samplerBuffer usamplerCube usamplerCubeArray uvec2 uvec3 uvec4 vec2 vec3 vec4 void',
      built_in:
        // Constants
        'gl_MaxAtomicCounterBindings gl_MaxAtomicCounterBufferSize gl_MaxClipDistances gl_MaxClipPlanes ' +
        'gl_MaxCombinedAtomicCounterBuffers gl_MaxCombinedAtomicCounters gl_MaxCombinedImageUniforms ' +
        'gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedTextureImageUnits gl_MaxComputeAtomicCounterBuffers ' +
        'gl_MaxComputeAtomicCounters gl_MaxComputeImageUniforms gl_MaxComputeTextureImageUnits ' +
        'gl_MaxComputeUniformComponents gl_MaxComputeWorkGroupCount gl_MaxComputeWorkGroupSize ' +
        'gl_MaxDrawBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxFragmentAtomicCounters ' +
        'gl_MaxFragmentImageUniforms gl_MaxFragmentInputComponents gl_MaxFragmentInputVectors ' +
        'gl_MaxFragmentUniformComponents gl_MaxFragmentUniformVectors gl_MaxGeometryAtomicCounterBuffers ' +
        'gl_MaxGeometryAtomicCounters gl_MaxGeometryImageUniforms gl_MaxGeometryInputComponents ' +
        'gl_MaxGeometryOutputComponents gl_MaxGeometryOutputVertices gl_MaxGeometryTextureImageUnits ' +
        'gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents ' +
        'gl_MaxImageSamples gl_MaxImageUnits gl_MaxLights gl_MaxPatchVertices gl_MaxProgramTexelOffset ' +
        'gl_MaxTessControlAtomicCounterBuffers gl_MaxTessControlAtomicCounters gl_MaxTessControlImageUniforms ' +
        'gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits ' +
        'gl_MaxTessControlTotalOutputComponents gl_MaxTessControlUniformComponents ' +
        'gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounters ' +
        'gl_MaxTessEvaluationImageUniforms gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents ' +
        'gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents ' +
        'gl_MaxTessGenLevel gl_MaxTessPatchComponents gl_MaxTextureCoords gl_MaxTextureImageUnits ' +
        'gl_MaxTextureUnits gl_MaxVaryingComponents gl_MaxVaryingFloats gl_MaxVaryingVectors ' +
        'gl_MaxVertexAtomicCounterBuffers gl_MaxVertexAtomicCounters gl_MaxVertexAttribs gl_MaxVertexImageUniforms ' +
        'gl_MaxVertexOutputComponents gl_MaxVertexOutputVectors gl_MaxVertexTextureImageUnits ' +
        'gl_MaxVertexUniformComponents gl_MaxVertexUniformVectors gl_MaxViewports gl_MinProgramTexelOffset ' +
        // Variables
        'gl_BackColor gl_BackLightModelProduct gl_BackLightProduct gl_BackMaterial ' +
        'gl_BackSecondaryColor gl_ClipDistance gl_ClipPlane gl_ClipVertex gl_Color ' +
        'gl_DepthRange gl_EyePlaneQ gl_EyePlaneR gl_EyePlaneS gl_EyePlaneT gl_Fog gl_FogCoord ' +
        'gl_FogFragCoord gl_FragColor gl_FragCoord gl_FragData gl_FragDepth gl_FrontColor ' +
        'gl_FrontFacing gl_FrontLightModelProduct gl_FrontLightProduct gl_FrontMaterial ' +
        'gl_FrontSecondaryColor gl_GlobalInvocationID gl_InstanceID gl_InvocationID gl_Layer gl_LightModel ' +
        'gl_LightSource gl_LocalInvocationID gl_LocalInvocationIndex gl_ModelViewMatrix ' +
        'gl_ModelViewMatrixInverse gl_ModelViewMatrixInverseTranspose gl_ModelViewMatrixTranspose ' +
        'gl_ModelViewProjectionMatrix gl_ModelViewProjectionMatrixInverse gl_ModelViewProjectionMatrixInverseTranspose ' +
        'gl_ModelViewProjectionMatrixTranspose gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 ' +
        'gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 ' +
        'gl_Normal gl_NormalMatrix gl_NormalScale gl_NumSamples gl_NumWorkGroups gl_ObjectPlaneQ ' +
        'gl_ObjectPlaneR gl_ObjectPlaneS gl_ObjectPlaneT gl_PatchVerticesIn gl_Point gl_PointCoord ' +
        'gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn gl_ProjectionMatrix gl_ProjectionMatrixInverse ' +
        'gl_ProjectionMatrixInverseTranspose gl_ProjectionMatrixTranspose gl_SampleID gl_SampleMask ' +
        'gl_SampleMaskIn gl_SamplePosition gl_SecondaryColor gl_TessCoord gl_TessLevelInner gl_TessLevelOuter ' +
        'gl_TexCoord gl_TextureEnvColor gl_TextureMatrix gl_TextureMatrixInverse gl_TextureMatrixInverseTranspose ' +
        'gl_TextureMatrixTranspose gl_Vertex gl_VertexID gl_ViewportIndex gl_WorkGroupID gl_WorkGroupSize gl_in gl_out ' +
        // Functions
        'EmitStreamVertex EmitVertex EndPrimitive EndStreamPrimitive abs acos acosh all any asin ' +
        'asinh atan atanh atomicAdd atomicAnd atomicCompSwap atomicCounter atomicCounterDecrement ' +
        'atomicCounterIncrement atomicExchange atomicMax atomicMin atomicOr atomicXor barrier ' +
        'bitCount bitfieldExtract bitfieldInsert bitfieldReverse ceil clamp cos cosh cross ' +
        'dFdx dFdy degrees determinant distance dot equal exp exp2 faceforward findLSB findMSB ' +
        'floatBitsToInt floatBitsToUint floor fma fract frexp ftransform fwidth greaterThan ' +
        'greaterThanEqual groupMemoryBarrier imageAtomicAdd imageAtomicAnd imageAtomicCompSwap ' +
        'imageAtomicExchange imageAtomicMax imageAtomicMin imageAtomicOr imageAtomicXor imageLoad ' +
        'imageSize imageStore imulExtended intBitsToFloat interpolateAtCentroid interpolateAtOffset ' +
        'interpolateAtSample inverse inversesqrt isinf isnan ldexp length lessThan lessThanEqual log ' +
        'log2 matrixCompMult max memoryBarrier memoryBarrierAtomicCounter memoryBarrierBuffer ' +
        'memoryBarrierImage memoryBarrierShared min mix mod modf noise1 noise2 noise3 noise4 ' +
        'normalize not notEqual outerProduct packDouble2x32 packHalf2x16 packSnorm2x16 packSnorm4x8 ' +
        'packUnorm2x16 packUnorm4x8 pow radians reflect refract round roundEven shadow1D shadow1DLod ' +
        'shadow1DProj shadow1DProjLod shadow2D shadow2DLod shadow2DProj shadow2DProjLod sign sin sinh ' +
        'smoothstep sqrt step tan tanh texelFetch texelFetchOffset texture texture1D texture1DLod ' +
        'texture1DProj texture1DProjLod texture2D texture2DLod texture2DProj texture2DProjLod ' +
        'texture3D texture3DLod texture3DProj texture3DProjLod textureCube textureCubeLod ' +
        'textureGather textureGatherOffset textureGatherOffsets textureGrad textureGradOffset ' +
        'textureLod textureLodOffset textureOffset textureProj textureProjGrad textureProjGradOffset ' +
        'textureProjLod textureProjLodOffset textureProjOffset textureQueryLevels textureQueryLod ' +
        'textureSize transpose trunc uaddCarry uintBitsToFloat umulExtended unpackDouble2x32 ' +
        'unpackHalf2x16 unpackSnorm2x16 unpackSnorm4x8 unpackUnorm2x16 unpackUnorm4x8 usubBorrow',
      literal: 'true false'
    },
    illegal: '"',
    contains: [
      hljs.C_LINE_COMMENT_MODE,
      hljs.C_BLOCK_COMMENT_MODE,
      hljs.C_NUMBER_MODE,
      {
        className: 'meta',
        begin: '#',
        end: '$'
      }
    ]
  };
}

module.exports = glsl;


code:
/*
Language: GML
Author: Meseta <meseta@gmail.com>
Description: Game Maker Language for GameMaker Studio 2
Website: https://docs2.yoyogames.com
Category: scripting
*/

function gml(hljs) {
  const GML_KEYWORDS = {
    keyword: 'begin end if then else while do for break continue with until ' +
      'repeat exit and or xor not return mod div switch case default var ' +
      'globalvar enum function constructor delete #macro #region #endregion',
    built_in: 'is_real is_string is_array is_undefined is_int32 is_int64 is_ptr ' +
      'is_vec3 is_vec4 is_matrix is_bool is_method is_struct is_infinity is_nan ' +
      'is_numeric typeof variable_global_exists variable_global_get variable_global_set ' +
      'variable_instance_exists variable_instance_get variable_instance_set ' +
      'variable_instance_get_names variable_struct_exists variable_struct_get ' +
      'variable_struct_get_names variable_struct_names_count variable_struct_remove ' +
      'variable_struct_set array_delete array_insert array_length array_length_1d ' +
      'array_length_2d array_height_2d array_equals array_create ' +
      'array_copy array_pop array_push array_resize array_sort ' +
      'random random_range irandom irandom_range random_set_seed random_get_seed ' +
      'randomize randomise choose abs round floor ceil sign frac sqrt sqr ' +
      'exp ln log2 log10 sin cos tan arcsin arccos arctan arctan2 dsin dcos ' +
      'dtan darcsin darccos darctan darctan2 degtorad radtodeg power logn ' +
      'min max mean median clamp lerp dot_product dot_product_3d ' +
      'dot_product_normalised dot_product_3d_normalised ' +
      'dot_product_normalized dot_product_3d_normalized math_set_epsilon ' +
      'math_get_epsilon angle_difference point_distance_3d point_distance ' +
      'point_direction lengthdir_x lengthdir_y real string int64 ptr ' +
      'string_format chr ansi_char ord string_length string_byte_length ' +
      'string_pos string_copy string_char_at string_ord_at string_byte_at ' +
      'string_set_byte_at string_delete string_insert string_lower ' +
      'string_upper string_repeat string_letters string_digits ' +
      'string_lettersdigits string_replace string_replace_all string_count ' +
      'string_hash_to_newline clipboard_has_text clipboard_set_text ' +
      'clipboard_get_text date_current_datetime date_create_datetime ' +
      'date_valid_datetime date_inc_year date_inc_month date_inc_week ' +
      'date_inc_day date_inc_hour date_inc_minute date_inc_second ' +
      'date_get_year date_get_month date_get_week date_get_day ' +
      'date_get_hour date_get_minute date_get_second date_get_weekday ' +
      'date_get_day_of_year date_get_hour_of_year date_get_minute_of_year ' +
      'date_get_second_of_year date_year_span date_month_span ' +
      'date_week_span date_day_span date_hour_span date_minute_span ' +
      'date_second_span date_compare_datetime date_compare_date ' +
      'date_compare_time date_date_of date_time_of date_datetime_string ' +
      'date_date_string date_time_string date_days_in_month ' +
      'date_days_in_year date_leap_year date_is_today date_set_timezone ' +
      'date_get_timezone game_set_speed game_get_speed motion_set ' +
      'motion_add place_free place_empty place_meeting place_snapped ' +
      'move_random move_snap move_towards_point move_contact_solid ' +
      'move_contact_all move_outside_solid move_outside_all ' +
      'move_bounce_solid move_bounce_all move_wrap distance_to_point ' +
      'distance_to_object position_empty position_meeting path_start ' +
      'path_end mp_linear_step mp_potential_step mp_linear_step_object ' +
      'mp_potential_step_object mp_potential_settings mp_linear_path ' +
      'mp_potential_path mp_linear_path_object mp_potential_path_object ' +
      'mp_grid_create mp_grid_destroy mp_grid_clear_all mp_grid_clear_cell ' +
      'mp_grid_clear_rectangle mp_grid_add_cell mp_grid_get_cell ' +
      'mp_grid_add_rectangle mp_grid_add_instances mp_grid_path ' +
      'mp_grid_draw mp_grid_to_ds_grid collision_point collision_rectangle ' +
      'collision_circle collision_ellipse collision_line ' +
      'collision_point_list collision_rectangle_list collision_circle_list ' +
      'collision_ellipse_list collision_line_list instance_position_list ' +
      'instance_place_list point_in_rectangle ' +
      'point_in_triangle point_in_circle rectangle_in_rectangle ' +
      'rectangle_in_triangle rectangle_in_circle instance_find ' +
      'instance_exists instance_number instance_position instance_nearest ' +
      'instance_furthest instance_place instance_create_depth ' +
      'instance_create_layer instance_copy instance_change instance_destroy ' +
      'position_destroy position_change instance_id_get ' +
      'instance_deactivate_all instance_deactivate_object ' +
      'instance_deactivate_region instance_activate_all ' +
      'instance_activate_object instance_activate_region room_goto ' +
      'room_goto_previous room_goto_next room_previous room_next ' +
      'room_restart game_end game_restart game_load game_save ' +
      'game_save_buffer game_load_buffer event_perform event_user ' +
      'event_perform_object event_inherited show_debug_message ' +
      'show_debug_overlay debug_event debug_get_callstack alarm_get ' +
      'alarm_set font_texture_page_size keyboard_set_map keyboard_get_map ' +
      'keyboard_unset_map keyboard_check keyboard_check_pressed ' +
      'keyboard_check_released keyboard_check_direct keyboard_get_numlock ' +
      'keyboard_set_numlock keyboard_key_press keyboard_key_release ' +
      'keyboard_clear io_clear mouse_check_button ' +
      'mouse_check_button_pressed mouse_check_button_released ' +
      'mouse_wheel_up mouse_wheel_down mouse_clear draw_self draw_sprite ' +
      'draw_sprite_pos draw_sprite_ext draw_sprite_stretched ' +
      'draw_sprite_stretched_ext draw_sprite_tiled draw_sprite_tiled_ext ' +
      'draw_sprite_part draw_sprite_part_ext draw_sprite_general draw_clear ' +
      'draw_clear_alpha draw_point draw_line draw_line_width draw_rectangle ' +
      'draw_roundrect draw_roundrect_ext draw_triangle draw_circle ' +
      'draw_ellipse draw_set_circle_precision draw_arrow draw_button ' +
      'draw_path draw_healthbar draw_getpixel draw_getpixel_ext ' +
      'draw_set_colour draw_set_color draw_set_alpha draw_get_colour ' +
      'draw_get_color draw_get_alpha merge_colour make_colour_rgb ' +
      'make_colour_hsv colour_get_red colour_get_green colour_get_blue ' +
      'colour_get_hue colour_get_saturation colour_get_value merge_color ' +
      'make_color_rgb make_color_hsv color_get_red color_get_green ' +
      'color_get_blue color_get_hue color_get_saturation color_get_value ' +
      'merge_color screen_save screen_save_part draw_set_font ' +
      'draw_set_halign draw_set_valign draw_text draw_text_ext string_width ' +
      'string_height string_width_ext string_height_ext ' +
      'draw_text_transformed draw_text_ext_transformed draw_text_colour ' +
      'draw_text_ext_colour draw_text_transformed_colour ' +
      'draw_text_ext_transformed_colour draw_text_color draw_text_ext_color ' +
      'draw_text_transformed_color draw_text_ext_transformed_color ' +
      'draw_point_colour draw_line_colour draw_line_width_colour ' +
      'draw_rectangle_colour draw_roundrect_colour ' +
      'draw_roundrect_colour_ext draw_triangle_colour draw_circle_colour ' +
      'draw_ellipse_colour draw_point_color draw_line_color ' +
      'draw_line_width_color draw_rectangle_color draw_roundrect_color ' +
      'draw_roundrect_color_ext draw_triangle_color draw_circle_color ' +
      'draw_ellipse_color draw_primitive_begin draw_vertex ' +
      'draw_vertex_colour draw_vertex_color draw_primitive_end ' +
      'sprite_get_uvs font_get_uvs sprite_get_texture font_get_texture ' +
      'texture_get_width texture_get_height texture_get_uvs ' +
      'draw_primitive_begin_texture draw_vertex_texture ' +
      'draw_vertex_texture_colour draw_vertex_texture_color ' +
      'texture_global_scale surface_create surface_create_ext ' +
      'surface_resize surface_free surface_exists surface_get_width ' +
      'surface_get_height surface_get_texture surface_set_target ' +
      'surface_set_target_ext surface_reset_target surface_depth_disable ' +
      'surface_get_depth_disable draw_surface draw_surface_stretched ' +
      'draw_surface_tiled draw_surface_part draw_surface_ext ' +
      'draw_surface_stretched_ext draw_surface_tiled_ext ' +
      'draw_surface_part_ext draw_surface_general surface_getpixel ' +
      'surface_getpixel_ext surface_save surface_save_part surface_copy ' +
      'surface_copy_part application_surface_draw_enable ' +
      'application_get_position application_surface_enable ' +
      'application_surface_is_enabled display_get_width display_get_height ' +
      'display_get_orientation display_get_gui_width display_get_gui_height ' +
      'display_reset display_mouse_get_x display_mouse_get_y ' +
      'display_mouse_set display_set_ui_visibility ' +
      'window_set_fullscreen window_get_fullscreen ' +
      'window_set_caption window_set_min_width window_set_max_width ' +
      'window_set_min_height window_set_max_height window_get_visible_rects ' +
      'window_get_caption window_set_cursor window_get_cursor ' +
      'window_set_colour window_get_colour window_set_color ' +
      'window_get_color window_set_position window_set_size ' +
      'window_set_rectangle window_center window_get_x window_get_y ' +
      'window_get_width window_get_height window_mouse_get_x ' +
      'window_mouse_get_y window_mouse_set window_view_mouse_get_x ' +
      'window_view_mouse_get_y window_views_mouse_get_x ' +
      'window_views_mouse_get_y audio_listener_position ' +
      'audio_listener_velocity audio_listener_orientation ' +
      'audio_emitter_position audio_emitter_create audio_emitter_free ' +
      'audio_emitter_exists audio_emitter_pitch audio_emitter_velocity ' +
      'audio_emitter_falloff audio_emitter_gain audio_play_sound ' +
      'audio_play_sound_on audio_play_sound_at audio_stop_sound ' +
      'audio_resume_music audio_music_is_playing audio_resume_sound ' +
      'audio_pause_sound audio_pause_music audio_channel_num ' +
      'audio_sound_length audio_get_type audio_falloff_set_model ' +
      'audio_play_music audio_stop_music audio_master_gain audio_music_gain ' +
      'audio_sound_gain audio_sound_pitch audio_stop_all audio_resume_all ' +
      'audio_pause_all audio_is_playing audio_is_paused audio_exists ' +
      'audio_sound_set_track_position audio_sound_get_track_position ' +
      'audio_emitter_get_gain audio_emitter_get_pitch audio_emitter_get_x ' +
      'audio_emitter_get_y audio_emitter_get_z audio_emitter_get_vx ' +
      'audio_emitter_get_vy audio_emitter_get_vz ' +
      'audio_listener_set_position audio_listener_set_velocity ' +
      'audio_listener_set_orientation audio_listener_get_data ' +
      'audio_set_master_gain audio_get_master_gain audio_sound_get_gain ' +
      'audio_sound_get_pitch audio_get_name audio_sound_set_track_position ' +
      'audio_sound_get_track_position audio_create_stream ' +
      'audio_destroy_stream audio_create_sync_group ' +
      'audio_destroy_sync_group audio_play_in_sync_group ' +
      'audio_start_sync_group audio_stop_sync_group audio_pause_sync_group ' +
      'audio_resume_sync_group audio_sync_group_get_track_pos ' +
      'audio_sync_group_debug audio_sync_group_is_playing audio_debug ' +
      'audio_group_load audio_group_unload audio_group_is_loaded ' +
      'audio_group_load_progress audio_group_name audio_group_stop_all ' +
      'audio_group_set_gain audio_create_buffer_sound ' +
      'audio_free_buffer_sound audio_create_play_queue ' +
      'audio_free_play_queue audio_queue_sound audio_get_recorder_count ' +
      'audio_get_recorder_info audio_start_recording audio_stop_recording ' +
      'audio_sound_get_listener_mask audio_emitter_get_listener_mask ' +
      'audio_get_listener_mask audio_sound_set_listener_mask ' +
      'audio_emitter_set_listener_mask audio_set_listener_mask ' +
      'audio_get_listener_count audio_get_listener_info audio_system ' +
      'show_message show_message_async clickable_add clickable_add_ext ' +
      'clickable_change clickable_change_ext clickable_delete ' +
      'clickable_exists clickable_set_style show_question ' +
      'show_question_async get_integer get_string get_integer_async ' +
      'get_string_async get_login_async get_open_filename get_save_filename ' +
      'get_open_filename_ext get_save_filename_ext show_error ' +
      'highscore_clear highscore_add highscore_value highscore_name ' +
      'draw_highscore sprite_exists sprite_get_name sprite_get_number ' +
      'sprite_get_width sprite_get_height sprite_get_xoffset ' +
      'sprite_get_yoffset sprite_get_bbox_left sprite_get_bbox_right ' +
      'sprite_get_bbox_top sprite_get_bbox_bottom sprite_save ' +
      'sprite_save_strip sprite_set_cache_size sprite_set_cache_size_ext ' +
      'sprite_get_tpe sprite_prefetch sprite_prefetch_multi sprite_flush ' +
      'sprite_flush_multi sprite_set_speed sprite_get_speed_type ' +
      'sprite_get_speed font_exists font_get_name font_get_fontname ' +
      'font_get_bold font_get_italic font_get_first font_get_last ' +
      'font_get_size font_set_cache_size path_exists path_get_name ' +
      'path_get_length path_get_time path_get_kind path_get_closed ' +
      'path_get_precision path_get_number path_get_point_x path_get_point_y ' +
      'path_get_point_speed path_get_x path_get_y path_get_speed ' +
      'script_exists script_get_name timeline_add timeline_delete ' +
      'timeline_clear timeline_exists timeline_get_name ' +
      'timeline_moment_clear timeline_moment_add_script timeline_size ' +
      'timeline_max_moment object_exists object_get_name object_get_sprite ' +
      'object_get_solid object_get_visible object_get_persistent ' +
      'object_get_mask object_get_parent object_get_physics ' +
      'object_is_ancestor room_exists room_get_name sprite_set_offset ' +
      'sprite_duplicate sprite_assign sprite_merge sprite_add ' +
      'sprite_replace sprite_create_from_surface sprite_add_from_surface ' +
      'sprite_delete sprite_set_alpha_from_sprite sprite_collision_mask ' +
      'font_add_enable_aa font_add_get_enable_aa font_add font_add_sprite ' +
      'font_add_sprite_ext font_replace font_replace_sprite ' +
      'font_replace_sprite_ext font_delete path_set_kind path_set_closed ' +
      'path_set_precision path_add path_assign path_duplicate path_append ' +
      'path_delete path_add_point path_insert_point path_change_point ' +
      'path_delete_point path_clear_points path_reverse path_mirror ' +
      'path_flip path_rotate path_rescale path_shift script_execute ' +
      'object_set_sprite object_set_solid object_set_visible ' +
      'object_set_persistent object_set_mask room_set_width room_set_height ' +
      'room_set_persistent room_set_background_colour ' +
      'room_set_background_color room_set_view room_set_viewport ' +
      'room_get_viewport room_set_view_enabled room_add room_duplicate ' +
      'room_assign room_instance_add room_instance_clear room_get_camera ' +
      'room_set_camera asset_get_index asset_get_type ' +
      'file_text_open_from_string file_text_open_read file_text_open_write ' +
      'file_text_open_append file_text_close file_text_write_string ' +
      'file_text_write_real file_text_writeln file_text_read_string ' +
      'file_text_read_real file_text_readln file_text_eof file_text_eoln ' +
      'file_exists file_delete file_rename file_copy directory_exists ' +
      'directory_create directory_destroy file_find_first file_find_next ' +
      'file_find_close file_attributes filename_name filename_path ' +
      'filename_dir filename_drive filename_ext filename_change_ext ' +
      'file_bin_open file_bin_rewrite file_bin_close file_bin_position ' +
      'file_bin_size file_bin_seek file_bin_write_byte file_bin_read_byte ' +
      'parameter_count parameter_string environment_get_variable ' +
      'ini_open_from_string ini_open ini_close ini_read_string ' +
      'ini_read_real ini_write_string ini_write_real ini_key_exists ' +
      'ini_section_exists ini_key_delete ini_section_delete ' +
      'ds_set_precision ds_exists ds_stack_create ds_stack_destroy ' +
      'ds_stack_clear ds_stack_copy ds_stack_size ds_stack_empty ' +
      'ds_stack_push ds_stack_pop ds_stack_top ds_stack_write ds_stack_read ' +
      'ds_queue_create ds_queue_destroy ds_queue_clear ds_queue_copy ' +
      'ds_queue_size ds_queue_empty ds_queue_enqueue ds_queue_dequeue ' +
      'ds_queue_head ds_queue_tail ds_queue_write ds_queue_read ' +
      'ds_list_create ds_list_destroy ds_list_clear ds_list_copy ' +
      'ds_list_size ds_list_empty ds_list_add ds_list_insert ' +
      'ds_list_replace ds_list_delete ds_list_find_index ds_list_find_value ' +
      'ds_list_mark_as_list ds_list_mark_as_map ds_list_sort ' +
      'ds_list_shuffle ds_list_write ds_list_read ds_list_set ds_map_create ' +
      'ds_map_destroy ds_map_clear ds_map_copy ds_map_size ds_map_empty ' +
      'ds_map_add ds_map_add_list ds_map_add_map ds_map_replace ' +
      'ds_map_replace_map ds_map_replace_list ds_map_delete ds_map_exists ' +
      'ds_map_find_value ds_map_find_previous ds_map_find_next ' +
      'ds_map_find_first ds_map_find_last ds_map_write ds_map_read ' +
      'ds_map_secure_save ds_map_secure_load ds_map_secure_load_buffer ' +
      'ds_map_secure_save_buffer ds_map_set ds_priority_create ' +
      'ds_priority_destroy ds_priority_clear ds_priority_copy ' +
      'ds_priority_size ds_priority_empty ds_priority_add ' +
      'ds_priority_change_priority ds_priority_find_priority ' +
      'ds_priority_delete_value ds_priority_delete_min ds_priority_find_min ' +
      'ds_priority_delete_max ds_priority_find_max ds_priority_write ' +
      'ds_priority_read ds_grid_create ds_grid_destroy ds_grid_copy ' +
      'ds_grid_resize ds_grid_width ds_grid_height ds_grid_clear ' +
      'ds_grid_set ds_grid_add ds_grid_multiply ds_grid_set_region ' +
      'ds_grid_add_region ds_grid_multiply_region ds_grid_set_disk ' +
      'ds_grid_add_disk ds_grid_multiply_disk ds_grid_set_grid_region ' +
      'ds_grid_add_grid_region ds_grid_multiply_grid_region ds_grid_get ' +
      'ds_grid_get_sum ds_grid_get_max ds_grid_get_min ds_grid_get_mean ' +
      'ds_grid_get_disk_sum ds_grid_get_disk_min ds_grid_get_disk_max ' +
      'ds_grid_get_disk_mean ds_grid_value_exists ds_grid_value_x ' +
      'ds_grid_value_y ds_grid_value_disk_exists ds_grid_value_disk_x ' +
      'ds_grid_value_disk_y ds_grid_shuffle ds_grid_write ds_grid_read ' +
      'ds_grid_sort ds_grid_set ds_grid_get effect_create_below ' +
      'effect_create_above effect_clear part_type_create part_type_destroy ' +
      'part_type_exists part_type_clear part_type_shape part_type_sprite ' +
      'part_type_size part_type_scale part_type_orientation part_type_life ' +
      'part_type_step part_type_death part_type_speed part_type_direction ' +
      'part_type_gravity part_type_colour1 part_type_colour2 ' +
      'part_type_colour3 part_type_colour_mix part_type_colour_rgb ' +
      'part_type_colour_hsv part_type_color1 part_type_color2 ' +
      'part_type_color3 part_type_color_mix part_type_color_rgb ' +
      'part_type_color_hsv part_type_alpha1 part_type_alpha2 ' +
      'part_type_alpha3 part_type_blend part_system_create ' +
      'part_system_create_layer part_system_destroy part_system_exists ' +
      'part_system_clear part_system_draw_order part_system_depth ' +
      'part_system_position part_system_automatic_update ' +
      'part_system_automatic_draw part_system_update part_system_drawit ' +
      'part_system_get_layer part_system_layer part_particles_create ' +
      'part_particles_create_colour part_particles_create_color ' +
      'part_particles_clear part_particles_count part_emitter_create ' +
      'part_emitter_destroy part_emitter_destroy_all part_emitter_exists ' +
      'part_emitter_clear part_emitter_region part_emitter_burst ' +
      'part_emitter_stream external_call external_define external_free ' +
      'window_handle window_device matrix_get matrix_set ' +
      'matrix_build_identity matrix_build matrix_build_lookat ' +
      'matrix_build_projection_ortho matrix_build_projection_perspective ' +
      'matrix_build_projection_perspective_fov matrix_multiply ' +
      'matrix_transform_vertex matrix_stack_push matrix_stack_pop ' +
      'matrix_stack_multiply matrix_stack_set matrix_stack_clear ' +
      'matrix_stack_top matrix_stack_is_empty browser_input_capture ' +
      'os_get_config os_get_info os_get_language os_get_region ' +
      'os_lock_orientation display_get_dpi_x display_get_dpi_y ' +
      'display_set_gui_size display_set_gui_maximise ' +
      'display_set_gui_maximize device_mouse_dbclick_enable ' +
      'display_set_timing_method display_get_timing_method ' +
      'display_set_sleep_margin display_get_sleep_margin virtual_key_add ' +
      'virtual_key_hide virtual_key_delete virtual_key_show ' +
      'draw_enable_drawevent draw_enable_swf_aa draw_set_swf_aa_level ' +
      'draw_get_swf_aa_level draw_texture_flush draw_flush ' +
      'gpu_set_blendenable gpu_set_ztestenable gpu_set_zfunc ' +
      'gpu_set_zwriteenable gpu_set_lightingenable gpu_set_fog ' +
      'gpu_set_cullmode gpu_set_blendmode gpu_set_blendmode_ext ' +
      'gpu_set_blendmode_ext_sepalpha gpu_set_colorwriteenable ' +
      'gpu_set_colourwriteenable gpu_set_alphatestenable ' +
      'gpu_set_alphatestref gpu_set_alphatestfunc gpu_set_texfilter ' +
      'gpu_set_texfilter_ext gpu_set_texrepeat gpu_set_texrepeat_ext ' +
      'gpu_set_tex_filter gpu_set_tex_filter_ext gpu_set_tex_repeat ' +
      'gpu_set_tex_repeat_ext gpu_set_tex_mip_filter ' +
      'gpu_set_tex_mip_filter_ext gpu_set_tex_mip_bias ' +
      'gpu_set_tex_mip_bias_ext gpu_set_tex_min_mip gpu_set_tex_min_mip_ext ' +
      'gpu_set_tex_max_mip gpu_set_tex_max_mip_ext gpu_set_tex_max_aniso ' +
      'gpu_set_tex_max_aniso_ext gpu_set_tex_mip_enable ' +
      'gpu_set_tex_mip_enable_ext gpu_get_blendenable gpu_get_ztestenable ' +
      'gpu_get_zfunc gpu_get_zwriteenable gpu_get_lightingenable ' +
      'gpu_get_fog gpu_get_cullmode gpu_get_blendmode gpu_get_blendmode_ext ' +
      'gpu_get_blendmode_ext_sepalpha gpu_get_blendmode_src ' +
      'gpu_get_blendmode_dest gpu_get_blendmode_srcalpha ' +
      'gpu_get_blendmode_destalpha gpu_get_colorwriteenable ' +
      'gpu_get_colourwriteenable gpu_get_alphatestenable ' +
      'gpu_get_alphatestref gpu_get_alphatestfunc gpu_get_texfilter ' +
      'gpu_get_texfilter_ext gpu_get_texrepeat gpu_get_texrepeat_ext ' +
      'gpu_get_tex_filter gpu_get_tex_filter_ext gpu_get_tex_repeat ' +
      'gpu_get_tex_repeat_ext gpu_get_tex_mip_filter ' +
      'gpu_get_tex_mip_filter_ext gpu_get_tex_mip_bias ' +
      'gpu_get_tex_mip_bias_ext gpu_get_tex_min_mip gpu_get_tex_min_mip_ext ' +
      'gpu_get_tex_max_mip gpu_get_tex_max_mip_ext gpu_get_tex_max_aniso ' +
      'gpu_get_tex_max_aniso_ext gpu_get_tex_mip_enable ' +
      'gpu_get_tex_mip_enable_ext gpu_push_state gpu_pop_state ' +
      'gpu_get_state gpu_set_state draw_light_define_ambient ' +
      'draw_light_define_direction draw_light_define_point ' +
      'draw_light_enable draw_set_lighting draw_light_get_ambient ' +
      'draw_light_get draw_get_lighting shop_leave_rating url_get_domain ' +
      'url_open url_open_ext url_open_full get_timer achievement_login ' +
      'achievement_logout achievement_post achievement_increment ' +
      'achievement_post_score achievement_available ' +
      'achievement_show_achievements achievement_show_leaderboards ' +
      'achievement_load_friends achievement_load_leaderboard ' +
      'achievement_send_challenge achievement_load_progress ' +
      'achievement_reset achievement_login_status achievement_get_pic ' +
      'achievement_show_challenge_notifications achievement_get_challenges ' +
      'achievement_event achievement_show achievement_get_info ' +
      'cloud_file_save cloud_string_save cloud_synchronise ads_enable ' +
      'ads_disable ads_setup ads_engagement_launch ads_engagement_available ' +
      'ads_engagement_active ads_event ads_event_preload ' +
      'ads_set_reward_callback ads_get_display_height ads_get_display_width ' +
      'ads_move ads_interstitial_available ads_interstitial_display ' +
      'device_get_tilt_x device_get_tilt_y device_get_tilt_z ' +
      'device_is_keypad_open device_mouse_check_button ' +
      'device_mouse_check_button_pressed device_mouse_check_button_released ' +
      'device_mouse_x device_mouse_y device_mouse_raw_x device_mouse_raw_y ' +
      'device_mouse_x_to_gui device_mouse_y_to_gui iap_activate iap_status ' +
      'iap_enumerate_products iap_restore_all iap_acquire iap_consume ' +
      'iap_product_details iap_purchase_details facebook_init ' +
      'facebook_login facebook_status facebook_graph_request ' +
      'facebook_dialog facebook_logout facebook_launch_offerwall ' +
      'facebook_post_message facebook_send_invite facebook_user_id ' +
      'facebook_accesstoken facebook_check_permission ' +
      'facebook_request_read_permissions ' +
      'facebook_request_publish_permissions gamepad_is_supported ' +
      'gamepad_get_device_count gamepad_is_connected ' +
      'gamepad_get_description gamepad_get_button_threshold ' +
      'gamepad_set_button_threshold gamepad_get_axis_deadzone ' +
      'gamepad_set_axis_deadzone gamepad_button_count gamepad_button_check ' +
      'gamepad_button_check_pressed gamepad_button_check_released ' +
      'gamepad_button_value gamepad_axis_count gamepad_axis_value ' +
      'gamepad_set_vibration gamepad_set_colour gamepad_set_color ' +
      'os_is_paused window_has_focus code_is_compiled http_get ' +
      'http_get_file http_post_string http_request json_encode json_decode ' +
      'zip_unzip load_csv base64_encode base64_decode md5_string_unicode ' +
      'md5_string_utf8 md5_file os_is_network_connected sha1_string_unicode ' +
      'sha1_string_utf8 sha1_file os_powersave_enable analytics_event ' +
      'analytics_event_ext win8_livetile_tile_notification ' +
      'win8_livetile_tile_clear win8_livetile_badge_notification ' +
      'win8_livetile_badge_clear win8_livetile_queue_enable ' +
      'win8_secondarytile_pin win8_secondarytile_badge_notification ' +
      'win8_secondarytile_delete win8_livetile_notification_begin ' +
      'win8_livetile_notification_secondary_begin ' +
      'win8_livetile_notification_expiry win8_livetile_notification_tag ' +
      'win8_livetile_notification_text_add ' +
      'win8_livetile_notification_image_add win8_livetile_notification_end ' +
      'win8_appbar_enable win8_appbar_add_element ' +
      'win8_appbar_remove_element win8_settingscharm_add_entry ' +
      'win8_settingscharm_add_html_entry win8_settingscharm_add_xaml_entry ' +
      'win8_settingscharm_set_xaml_property ' +
      'win8_settingscharm_get_xaml_property win8_settingscharm_remove_entry ' +
      'win8_share_image win8_share_screenshot win8_share_file ' +
      'win8_share_url win8_share_text win8_search_enable ' +
      'win8_search_disable win8_search_add_suggestions ' +
      'win8_device_touchscreen_available win8_license_initialize_sandbox ' +
      'win8_license_trial_version winphone_license_trial_version ' +
      'winphone_tile_title winphone_tile_count winphone_tile_back_title ' +
      'winphone_tile_back_content winphone_tile_back_content_wide ' +
      'winphone_tile_front_image winphone_tile_front_image_small ' +
      'winphone_tile_front_image_wide winphone_tile_back_image ' +
      'winphone_tile_back_image_wide winphone_tile_background_colour ' +
      'winphone_tile_background_color winphone_tile_icon_image ' +
      'winphone_tile_small_icon_image winphone_tile_wide_content ' +
      'winphone_tile_cycle_images winphone_tile_small_background_image ' +
      'physics_world_create physics_world_gravity ' +
      'physics_world_update_speed physics_world_update_iterations ' +
      'physics_world_draw_debug physics_pause_enable physics_fixture_create ' +
      'physics_fixture_set_kinematic physics_fixture_set_density ' +
      'physics_fixture_set_awake physics_fixture_set_restitution ' +
      'physics_fixture_set_friction physics_fixture_set_collision_group ' +
      'physics_fixture_set_sensor physics_fixture_set_linear_damping ' +
      'physics_fixture_set_angular_damping physics_fixture_set_circle_shape ' +
      'physics_fixture_set_box_shape physics_fixture_set_edge_shape ' +
      'physics_fixture_set_polygon_shape physics_fixture_set_chain_shape ' +
      'physics_fixture_add_point physics_fixture_bind ' +
      'physics_fixture_bind_ext physics_fixture_delete physics_apply_force ' +
      'physics_apply_impulse physics_apply_angular_impulse ' +
      'physics_apply_local_force physics_apply_local_impulse ' +
      'physics_apply_torque physics_mass_properties physics_draw_debug ' +
      'physics_test_overlap physics_remove_fixture physics_set_friction ' +
      'physics_set_density physics_set_restitution physics_get_friction ' +
      'physics_get_density physics_get_restitution ' +
      'physics_joint_distance_create physics_joint_rope_create ' +
      'physics_joint_revolute_create physics_joint_prismatic_create ' +
      'physics_joint_pulley_create physics_joint_wheel_create ' +
      'physics_joint_weld_create physics_joint_friction_create ' +
      'physics_joint_gear_create physics_joint_enable_motor ' +
      'physics_joint_get_value physics_joint_set_value physics_joint_delete ' +
      'physics_particle_create physics_particle_delete ' +
      'physics_particle_delete_region_circle ' +
      'physics_particle_delete_region_box ' +
      'physics_particle_delete_region_poly physics_particle_set_flags ' +
      'physics_particle_set_category_flags physics_particle_draw ' +
      'physics_particle_draw_ext physics_particle_count ' +
      'physics_particle_get_data physics_particle_get_data_particle ' +
      'physics_particle_group_begin physics_particle_group_circle ' +
      'physics_particle_group_box physics_particle_group_polygon ' +
      'physics_particle_group_add_point physics_particle_group_end ' +
      'physics_particle_group_join physics_particle_group_delete ' +
      'physics_particle_group_count physics_particle_group_get_data ' +
      'physics_particle_group_get_mass physics_particle_group_get_inertia ' +
      'physics_particle_group_get_centre_x ' +
      'physics_particle_group_get_centre_y physics_particle_group_get_vel_x ' +
      'physics_particle_group_get_vel_y physics_particle_group_get_ang_vel ' +
      'physics_particle_group_get_x physics_particle_group_get_y ' +
      'physics_particle_group_get_angle physics_particle_set_group_flags ' +
      'physics_particle_get_group_flags physics_particle_get_max_count ' +
      'physics_particle_get_radius physics_particle_get_density ' +
      'physics_particle_get_damping physics_particle_get_gravity_scale ' +
      'physics_particle_set_max_count physics_particle_set_radius ' +
      'physics_particle_set_density physics_particle_set_damping ' +
      'physics_particle_set_gravity_scale network_create_socket ' +
      'network_create_socket_ext network_create_server ' +
      'network_create_server_raw network_connect network_connect_raw ' +
      'network_send_packet network_send_raw network_send_broadcast ' +
      'network_send_udp network_send_udp_raw network_set_timeout ' +
      'network_set_config network_resolve network_destroy buffer_create ' +
      'buffer_write buffer_read buffer_seek buffer_get_surface ' +
      'buffer_set_surface buffer_delete buffer_exists buffer_get_type ' +
      'buffer_get_alignment buffer_poke buffer_peek buffer_save ' +
      'buffer_save_ext buffer_load buffer_load_ext buffer_load_partial ' +
      'buffer_copy buffer_fill buffer_get_size buffer_tell buffer_resize ' +
      'buffer_md5 buffer_sha1 buffer_base64_encode buffer_base64_decode ' +
      'buffer_base64_decode_ext buffer_sizeof buffer_get_address ' +
      'buffer_create_from_vertex_buffer ' +
      'buffer_create_from_vertex_buffer_ext buffer_copy_from_vertex_buffer ' +
      'buffer_async_group_begin buffer_async_group_option ' +
      'buffer_async_group_end buffer_load_async buffer_save_async ' +
      'gml_release_mode gml_pragma steam_activate_overlay ' +
      'steam_is_overlay_enabled steam_is_overlay_activated ' +
      'steam_get_persona_name steam_initialised ' +
      'steam_is_cloud_enabled_for_app steam_is_cloud_enabled_for_account ' +
      'steam_file_persisted steam_get_quota_total steam_get_quota_free ' +
      'steam_file_write steam_file_write_file steam_file_read ' +
      'steam_file_delete steam_file_exists steam_file_size steam_file_share ' +
      'steam_is_screenshot_requested steam_send_screenshot ' +
      'steam_is_user_logged_on steam_get_user_steam_id steam_user_owns_dlc ' +
      'steam_user_installed_dlc steam_set_achievement steam_get_achievement ' +
      'steam_clear_achievement steam_set_stat_int steam_set_stat_float ' +
      'steam_set_stat_avg_rate steam_get_stat_int steam_get_stat_float ' +
      'steam_get_stat_avg_rate steam_reset_all_stats ' +
      'steam_reset_all_stats_achievements steam_stats_ready ' +
      'steam_create_leaderboard steam_upload_score steam_upload_score_ext ' +
      'steam_download_scores_around_user steam_download_scores ' +
      'steam_download_friends_scores steam_upload_score_buffer ' +
      'steam_upload_score_buffer_ext steam_current_game_language ' +
      'steam_available_languages steam_activate_overlay_browser ' +
      'steam_activate_overlay_user steam_activate_overlay_store ' +
      'steam_get_user_persona_name steam_get_app_id ' +
      'steam_get_user_account_id steam_ugc_download steam_ugc_create_item ' +
      'steam_ugc_start_item_update steam_ugc_set_item_title ' +
      'steam_ugc_set_item_description steam_ugc_set_item_visibility ' +
      'steam_ugc_set_item_tags steam_ugc_set_item_content ' +
      'steam_ugc_set_item_preview steam_ugc_submit_item_update ' +
      'steam_ugc_get_item_update_progress steam_ugc_subscribe_item ' +
      'steam_ugc_unsubscribe_item steam_ugc_num_subscribed_items ' +
      'steam_ugc_get_subscribed_items steam_ugc_get_item_install_info ' +
      'steam_ugc_get_item_update_info steam_ugc_request_item_details ' +
      'steam_ugc_create_query_user steam_ugc_create_query_user_ex ' +
      'steam_ugc_create_query_all steam_ugc_create_query_all_ex ' +
      'steam_ugc_query_set_cloud_filename_filter ' +
      'steam_ugc_query_set_match_any_tag steam_ugc_query_set_search_text ' +
      'steam_ugc_query_set_ranked_by_trend_days ' +
      'steam_ugc_query_add_required_tag steam_ugc_query_add_excluded_tag ' +
      'steam_ugc_query_set_return_long_description ' +
      'steam_ugc_query_set_return_total_only ' +
      'steam_ugc_query_set_allow_cached_response steam_ugc_send_query ' +
      'shader_set shader_get_name shader_reset shader_current ' +
      'shader_is_compiled shader_get_sampler_index shader_get_uniform ' +
      'shader_set_uniform_i shader_set_uniform_i_array shader_set_uniform_f ' +
      'shader_set_uniform_f_array shader_set_uniform_matrix ' +
      'shader_set_uniform_matrix_array shader_enable_corner_id ' +
      'texture_set_stage texture_get_texel_width texture_get_texel_height ' +
      'shaders_are_supported vertex_format_begin vertex_format_end ' +
      'vertex_format_delete vertex_format_add_position ' +
      'vertex_format_add_position_3d vertex_format_add_colour ' +
      'vertex_format_add_color vertex_format_add_normal ' +
      'vertex_format_add_texcoord vertex_format_add_textcoord ' +
      'vertex_format_add_custom vertex_create_buffer ' +
      'vertex_create_buffer_ext vertex_delete_buffer vertex_begin ' +
      'vertex_end vertex_position vertex_position_3d vertex_colour ' +
      'vertex_color vertex_argb vertex_texcoord vertex_normal vertex_float1 ' +
      'vertex_float2 vertex_float3 vertex_float4 vertex_ubyte4 ' +
      'vertex_submit vertex_freeze vertex_get_number vertex_get_buffer_size ' +
      'vertex_create_buffer_from_buffer ' +
      'vertex_create_buffer_from_buffer_ext push_local_notification ' +
      'push_get_first_local_notification push_get_next_local_notification ' +
      'push_cancel_local_notification skeleton_animation_set ' +
      'skeleton_animation_get skeleton_animation_mix ' +
      'skeleton_animation_set_ext skeleton_animation_get_ext ' +
      'skeleton_animation_get_duration skeleton_animation_get_frames ' +
      'skeleton_animation_clear skeleton_skin_set skeleton_skin_get ' +
      'skeleton_attachment_set skeleton_attachment_get ' +
      'skeleton_attachment_create skeleton_collision_draw_set ' +
      'skeleton_bone_data_get skeleton_bone_data_set ' +
      'skeleton_bone_state_get skeleton_bone_state_set skeleton_get_minmax ' +
      'skeleton_get_num_bounds skeleton_get_bounds ' +
      'skeleton_animation_get_frame skeleton_animation_set_frame ' +
      'draw_skeleton draw_skeleton_time draw_skeleton_instance ' +
      'draw_skeleton_collision skeleton_animation_list skeleton_skin_list ' +
      'skeleton_slot_data layer_get_id layer_get_id_at_depth ' +
      'layer_get_depth layer_create layer_destroy layer_destroy_instances ' +
      'layer_add_instance layer_has_instance layer_set_visible ' +
      'layer_get_visible layer_exists layer_x layer_y layer_get_x ' +
      'layer_get_y layer_hspeed layer_vspeed layer_get_hspeed ' +
      'layer_get_vspeed layer_script_begin layer_script_end layer_shader ' +
      'layer_get_script_begin layer_get_script_end layer_get_shader ' +
      'layer_set_target_room layer_get_target_room layer_reset_target_room ' +
      'layer_get_all layer_get_all_elements layer_get_name layer_depth ' +
      'layer_get_element_layer layer_get_element_type layer_element_move ' +
      'layer_force_draw_depth layer_is_draw_depth_forced ' +
      'layer_get_forced_depth layer_background_get_id ' +
      'layer_background_exists layer_background_create ' +
      'layer_background_destroy layer_background_visible ' +
      'layer_background_change layer_background_sprite ' +
      'layer_background_htiled layer_background_vtiled ' +
      'layer_background_stretch layer_background_yscale ' +
      'layer_background_xscale layer_background_blend ' +
      'layer_background_alpha layer_background_index layer_background_speed ' +
      'layer_background_get_visible layer_background_get_sprite ' +
      'layer_background_get_htiled layer_background_get_vtiled ' +
      'layer_background_get_stretch layer_background_get_yscale ' +
      'layer_background_get_xscale layer_background_get_blend ' +
      'layer_background_get_alpha layer_background_get_index ' +
      'layer_background_get_speed layer_sprite_get_id layer_sprite_exists ' +
      'layer_sprite_create layer_sprite_destroy layer_sprite_change ' +
      'layer_sprite_index layer_sprite_speed layer_sprite_xscale ' +
      'layer_sprite_yscale layer_sprite_angle layer_sprite_blend ' +
      'layer_sprite_alpha layer_sprite_x layer_sprite_y ' +
      'layer_sprite_get_sprite layer_sprite_get_index ' +
      'layer_sprite_get_speed layer_sprite_get_xscale ' +
      'layer_sprite_get_yscale layer_sprite_get_angle ' +
      'layer_sprite_get_blend layer_sprite_get_alpha layer_sprite_get_x ' +
      'layer_sprite_get_y layer_tilemap_get_id layer_tilemap_exists ' +
      'layer_tilemap_create layer_tilemap_destroy tilemap_tileset tilemap_x ' +
      'tilemap_y tilemap_set tilemap_set_at_pixel tilemap_get_tileset ' +
      'tilemap_get_tile_width tilemap_get_tile_height tilemap_get_width ' +
      'tilemap_get_height tilemap_get_x tilemap_get_y tilemap_get ' +
      'tilemap_get_at_pixel tilemap_get_cell_x_at_pixel ' +
      'tilemap_get_cell_y_at_pixel tilemap_clear draw_tilemap draw_tile ' +
      'tilemap_set_global_mask tilemap_get_global_mask tilemap_set_mask ' +
      'tilemap_get_mask tilemap_get_frame tile_set_empty tile_set_index ' +
      'tile_set_flip tile_set_mirror tile_set_rotate tile_get_empty ' +
      'tile_get_index tile_get_flip tile_get_mirror tile_get_rotate ' +
      'layer_tile_exists layer_tile_create layer_tile_destroy ' +
      'layer_tile_change layer_tile_xscale layer_tile_yscale ' +
      'layer_tile_blend layer_tile_alpha layer_tile_x layer_tile_y ' +
      'layer_tile_region layer_tile_visible layer_tile_get_sprite ' +
      'layer_tile_get_xscale layer_tile_get_yscale layer_tile_get_blend ' +
      'layer_tile_get_alpha layer_tile_get_x layer_tile_get_y ' +
      'layer_tile_get_region layer_tile_get_visible ' +
      'layer_instance_get_instance instance_activate_layer ' +
      'instance_deactivate_layer camera_create camera_create_view ' +
      'camera_destroy camera_apply camera_get_active camera_get_default ' +
      'camera_set_default camera_set_view_mat camera_set_proj_mat ' +
      'camera_set_update_script camera_set_begin_script ' +
      'camera_set_end_script camera_set_view_pos camera_set_view_size ' +
      'camera_set_view_speed camera_set_view_border camera_set_view_angle ' +
      'camera_set_view_target camera_get_view_mat camera_get_proj_mat ' +
      'camera_get_update_script camera_get_begin_script ' +
      'camera_get_end_script camera_get_view_x camera_get_view_y ' +
      'camera_get_view_width camera_get_view_height camera_get_view_speed_x ' +
      'camera_get_view_speed_y camera_get_view_border_x ' +
      'camera_get_view_border_y camera_get_view_angle ' +
      'camera_get_view_target view_get_camera view_get_visible ' +
      'view_get_xport view_get_yport view_get_wport view_get_hport ' +
      'view_get_surface_id view_set_camera view_set_visible view_set_xport ' +
      'view_set_yport view_set_wport view_set_hport view_set_surface_id ' +
      'gesture_drag_time gesture_drag_distance gesture_flick_speed ' +
      'gesture_double_tap_time gesture_double_tap_distance ' +
      'gesture_pinch_distance gesture_pinch_angle_towards ' +
      'gesture_pinch_angle_away gesture_rotate_time gesture_rotate_angle ' +
      'gesture_tap_count gesture_get_drag_time gesture_get_drag_distance ' +
      'gesture_get_flick_speed gesture_get_double_tap_time ' +
      'gesture_get_double_tap_distance gesture_get_pinch_distance ' +
      'gesture_get_pinch_angle_towards gesture_get_pinch_angle_away ' +
      'gesture_get_rotate_time gesture_get_rotate_angle ' +
      'gesture_get_tap_count keyboard_virtual_show keyboard_virtual_hide ' +
      'keyboard_virtual_status keyboard_virtual_height',
    literal: 'self other all noone global local undefined pointer_invalid ' +
      'pointer_null path_action_stop path_action_restart ' +
      'path_action_continue path_action_reverse true false pi GM_build_date ' +
      'GM_version GM_runtime_version  timezone_local timezone_utc ' +
      'gamespeed_fps gamespeed_microseconds  ev_create ev_destroy ev_step ' +
      'ev_alarm ev_keyboard ev_mouse ev_collision ev_other ev_draw ' +
      'ev_draw_begin ev_draw_end ev_draw_pre ev_draw_post ev_keypress ' +
      'ev_keyrelease ev_trigger ev_left_button ev_right_button ' +
      'ev_middle_button ev_no_button ev_left_press ev_right_press ' +
      'ev_middle_press ev_left_release ev_right_release ev_middle_release ' +
      'ev_mouse_enter ev_mouse_leave ev_mouse_wheel_up ev_mouse_wheel_down ' +
      'ev_global_left_button ev_global_right_button ev_global_middle_button ' +
      'ev_global_left_press ev_global_right_press ev_global_middle_press ' +
      'ev_global_left_release ev_global_right_release ' +
      'ev_global_middle_release ev_joystick1_left ev_joystick1_right ' +
      'ev_joystick1_up ev_joystick1_down ev_joystick1_button1 ' +
      'ev_joystick1_button2 ev_joystick1_button3 ev_joystick1_button4 ' +
      'ev_joystick1_button5 ev_joystick1_button6 ev_joystick1_button7 ' +
      'ev_joystick1_button8 ev_joystick2_left ev_joystick2_right ' +
      'ev_joystick2_up ev_joystick2_down ev_joystick2_button1 ' +
      'ev_joystick2_button2 ev_joystick2_button3 ev_joystick2_button4 ' +
      'ev_joystick2_button5 ev_joystick2_button6 ev_joystick2_button7 ' +
      'ev_joystick2_button8 ev_outside ev_boundary ev_game_start ' +
      'ev_game_end ev_room_start ev_room_end ev_no_more_lives ' +
      'ev_animation_end ev_end_of_path ev_no_more_health ev_close_button ' +
      'ev_user0 ev_user1 ev_user2 ev_user3 ev_user4 ev_user5 ev_user6 ' +
      'ev_user7 ev_user8 ev_user9 ev_user10 ev_user11 ev_user12 ev_user13 ' +
      'ev_user14 ev_user15 ev_step_normal ev_step_begin ev_step_end ev_gui ' +
      'ev_gui_begin ev_gui_end ev_cleanup ev_gesture ev_gesture_tap ' +
      'ev_gesture_double_tap ev_gesture_drag_start ev_gesture_dragging ' +
      'ev_gesture_drag_end ev_gesture_flick ev_gesture_pinch_start ' +
      'ev_gesture_pinch_in ev_gesture_pinch_out ev_gesture_pinch_end ' +
      'ev_gesture_rotate_start ev_gesture_rotating ev_gesture_rotate_end ' +
      'ev_global_gesture_tap ev_global_gesture_double_tap ' +
      'ev_global_gesture_drag_start ev_global_gesture_dragging ' +
      'ev_global_gesture_drag_end ev_global_gesture_flick ' +
      'ev_global_gesture_pinch_start ev_global_gesture_pinch_in ' +
      'ev_global_gesture_pinch_out ev_global_gesture_pinch_end ' +
      'ev_global_gesture_rotate_start ev_global_gesture_rotating ' +
      'ev_global_gesture_rotate_end vk_nokey vk_anykey vk_enter vk_return ' +
      'vk_shift vk_control vk_alt vk_escape vk_space vk_backspace vk_tab ' +
      'vk_pause vk_printscreen vk_left vk_right vk_up vk_down vk_home ' +
      'vk_end vk_delete vk_insert vk_pageup vk_pagedown vk_f1 vk_f2 vk_f3 ' +
      'vk_f4 vk_f5 vk_f6 vk_f7 vk_f8 vk_f9 vk_f10 vk_f11 vk_f12 vk_numpad0 ' +
      'vk_numpad1 vk_numpad2 vk_numpad3 vk_numpad4 vk_numpad5 vk_numpad6 ' +
      'vk_numpad7 vk_numpad8 vk_numpad9 vk_divide vk_multiply vk_subtract ' +
      'vk_add vk_decimal vk_lshift vk_lcontrol vk_lalt vk_rshift ' +
      'vk_rcontrol vk_ralt  mb_any mb_none mb_left mb_right mb_middle ' +
      'c_aqua c_black c_blue c_dkgray c_fuchsia c_gray c_green c_lime ' +
      'c_ltgray c_maroon c_navy c_olive c_purple c_red c_silver c_teal ' +
      'c_white c_yellow c_orange fa_left fa_center fa_right fa_top ' +
      'fa_middle fa_bottom pr_pointlist pr_linelist pr_linestrip ' +
      'pr_trianglelist pr_trianglestrip pr_trianglefan bm_complex bm_normal ' +
      'bm_add bm_max bm_subtract bm_zero bm_one bm_src_colour ' +
      'bm_inv_src_colour bm_src_color bm_inv_src_color bm_src_alpha ' +
      'bm_inv_src_alpha bm_dest_alpha bm_inv_dest_alpha bm_dest_colour ' +
      'bm_inv_dest_colour bm_dest_color bm_inv_dest_color bm_src_alpha_sat ' +
      'tf_point tf_linear tf_anisotropic mip_off mip_on mip_markedonly ' +
      'audio_falloff_none audio_falloff_inverse_distance ' +
      'audio_falloff_inverse_distance_clamped audio_falloff_linear_distance ' +
      'audio_falloff_linear_distance_clamped ' +
      'audio_falloff_exponent_distance ' +
      'audio_falloff_exponent_distance_clamped audio_old_system ' +
      'audio_new_system audio_mono audio_stereo audio_3d cr_default cr_none ' +
      'cr_arrow cr_cross cr_beam cr_size_nesw cr_size_ns cr_size_nwse ' +
      'cr_size_we cr_uparrow cr_hourglass cr_drag cr_appstart cr_handpoint ' +
      'cr_size_all spritespeed_framespersecond ' +
      'spritespeed_framespergameframe asset_object asset_unknown ' +
      'asset_sprite asset_sound asset_room asset_path asset_script ' +
      'asset_font asset_timeline asset_tiles asset_shader fa_readonly ' +
      'fa_hidden fa_sysfile fa_volumeid fa_directory fa_archive  ' +
      'ds_type_map ds_type_list ds_type_stack ds_type_queue ds_type_grid ' +
      'ds_type_priority ef_explosion ef_ring ef_ellipse ef_firework ' +
      'ef_smoke ef_smokeup ef_star ef_spark ef_flare ef_cloud ef_rain ' +
      'ef_snow pt_shape_pixel pt_shape_disk pt_shape_square pt_shape_line ' +
      'pt_shape_star pt_shape_circle pt_shape_ring pt_shape_sphere ' +
      'pt_shape_flare pt_shape_spark pt_shape_explosion pt_shape_cloud ' +
      'pt_shape_smoke pt_shape_snow ps_distr_linear ps_distr_gaussian ' +
      'ps_distr_invgaussian ps_shape_rectangle ps_shape_ellipse ' +
      'ps_shape_diamond ps_shape_line ty_real ty_string dll_cdecl ' +
      'dll_stdcall matrix_view matrix_projection matrix_world os_win32 ' +
      'os_windows os_macosx os_ios os_android os_symbian os_linux ' +
      'os_unknown os_winphone os_tizen os_win8native ' +
      'os_wiiu os_3ds  os_psvita os_bb10 os_ps4 os_xboxone ' +
      'os_ps3 os_xbox360 os_uwp os_tvos os_switch ' +
      'browser_not_a_browser browser_unknown browser_ie browser_firefox ' +
      'browser_chrome browser_safari browser_safari_mobile browser_opera ' +
      'browser_tizen browser_edge browser_windows_store browser_ie_mobile  ' +
      'device_ios_unknown device_ios_iphone device_ios_iphone_retina ' +
      'device_ios_ipad device_ios_ipad_retina device_ios_iphone5 ' +
      'device_ios_iphone6 device_ios_iphone6plus device_emulator ' +
      'device_tablet display_landscape display_landscape_flipped ' +
      'display_portrait display_portrait_flipped tm_sleep tm_countvsyncs ' +
      'of_challenge_win of_challen ge_lose of_challenge_tie ' +
      'leaderboard_type_number leaderboard_type_time_mins_secs ' +
      'cmpfunc_never cmpfunc_less cmpfunc_equal cmpfunc_lessequal ' +
      'cmpfunc_greater cmpfunc_notequal cmpfunc_greaterequal cmpfunc_always ' +
      'cull_noculling cull_clockwise cull_counterclockwise lighttype_dir ' +
      'lighttype_point iap_ev_storeload iap_ev_product iap_ev_purchase ' +
      'iap_ev_consume iap_ev_restore iap_storeload_ok iap_storeload_failed ' +
      'iap_status_uninitialised iap_status_unavailable iap_status_loading ' +
      'iap_status_available iap_status_processing iap_status_restoring ' +
      'iap_failed iap_unavailable iap_available iap_purchased iap_canceled ' +
      'iap_refunded fb_login_default fb_login_fallback_to_webview ' +
      'fb_login_no_fallback_to_webview fb_login_forcing_webview ' +
      'fb_login_use_system_account fb_login_forcing_safari  ' +
      'phy_joint_anchor_1_x phy_joint_anchor_1_y phy_joint_anchor_2_x ' +
      'phy_joint_anchor_2_y phy_joint_reaction_force_x ' +
      'phy_joint_reaction_force_y phy_joint_reaction_torque ' +
      'phy_joint_motor_speed phy_joint_angle phy_joint_motor_torque ' +
      'phy_joint_max_motor_torque phy_joint_translation phy_joint_speed ' +
      'phy_joint_motor_force phy_joint_max_motor_force phy_joint_length_1 ' +
      'phy_joint_length_2 phy_joint_damping_ratio phy_joint_frequency ' +
      'phy_joint_lower_angle_limit phy_joint_upper_angle_limit ' +
      'phy_joint_angle_limits phy_joint_max_length phy_joint_max_torque ' +
      'phy_joint_max_force phy_debug_render_aabb ' +
      'phy_debug_render_collision_pairs phy_debug_render_coms ' +
      'phy_debug_render_core_shapes phy_debug_render_joints ' +
      'phy_debug_render_obb phy_debug_render_shapes  ' +
      'phy_particle_flag_water phy_particle_flag_zombie ' +
      'phy_particle_flag_wall phy_particle_flag_spring ' +
      'phy_particle_flag_elastic phy_particle_flag_viscous ' +
      'phy_particle_flag_powder phy_particle_flag_tensile ' +
      'phy_particle_flag_colourmixing phy_particle_flag_colormixing ' +
      'phy_particle_group_flag_solid phy_particle_group_flag_rigid ' +
      'phy_particle_data_flag_typeflags phy_particle_data_flag_position ' +
      'phy_particle_data_flag_velocity phy_particle_data_flag_colour ' +
      'phy_particle_data_flag_color phy_particle_data_flag_category  ' +
      'achievement_our_info achievement_friends_info ' +
      'achievement_leaderboard_info achievement_achievement_info ' +
      'achievement_filter_all_players achievement_filter_friends_only ' +
      'achievement_filter_favorites_only ' +
      'achievement_type_achievement_challenge ' +
      'achievement_type_score_challenge achievement_pic_loaded  ' +
      'achievement_show_ui achievement_show_profile ' +
      'achievement_show_leaderboard achievement_show_achievement ' +
      'achievement_show_bank achievement_show_friend_picker ' +
      'achievement_show_purchase_prompt network_socket_tcp ' +
      'network_socket_udp network_socket_bluetooth network_type_connect ' +
      'network_type_disconnect network_type_data ' +
      'network_type_non_blocking_connect network_config_connect_timeout ' +
      'network_config_use_non_blocking_socket ' +
      'network_config_enable_reliable_udp ' +
      'network_config_disable_reliable_udp buffer_fixed buffer_grow ' +
      'buffer_wrap buffer_fast buffer_vbuffer buffer_network buffer_u8 ' +
      'buffer_s8 buffer_u16 buffer_s16 buffer_u32 buffer_s32 buffer_u64 ' +
      'buffer_f16 buffer_f32 buffer_f64 buffer_bool buffer_text ' +
      'buffer_string buffer_surface_copy buffer_seek_start ' +
      'buffer_seek_relative buffer_seek_end ' +
      'buffer_generalerror buffer_outofspace buffer_outofbounds ' +
      'buffer_invalidtype  text_type button_type input_type ANSI_CHARSET ' +
      'DEFAULT_CHARSET EASTEUROPE_CHARSET RUSSIAN_CHARSET SYMBOL_CHARSET ' +
      'SHIFTJIS_CHARSET HANGEUL_CHARSET GB2312_CHARSET CHINESEBIG5_CHARSET ' +
      'JOHAB_CHARSET HEBREW_CHARSET ARABIC_CHARSET GREEK_CHARSET ' +
      'TURKISH_CHARSET VIETNAMESE_CHARSET THAI_CHARSET MAC_CHARSET ' +
      'BALTIC_CHARSET OEM_CHARSET  gp_face1 gp_face2 gp_face3 gp_face4 ' +
      'gp_shoulderl gp_shoulderr gp_shoulderlb gp_shoulderrb gp_select ' +
      'gp_start gp_stickl gp_stickr gp_padu gp_padd gp_padl gp_padr ' +
      'gp_axislh gp_axislv gp_axisrh gp_axisrv ov_friends ov_community ' +
      'ov_players ov_settings ov_gamegroup ov_achievements lb_sort_none ' +
      'lb_sort_ascending lb_sort_descending lb_disp_none lb_disp_numeric ' +
      'lb_disp_time_sec lb_disp_time_ms ugc_result_success ' +
      'ugc_filetype_community ugc_filetype_microtrans ugc_visibility_public ' +
      'ugc_visibility_friends_only ugc_visibility_private ' +
      'ugc_query_RankedByVote ugc_query_RankedByPublicationDate ' +
      'ugc_query_AcceptedForGameRankedByAcceptanceDate ' +
      'ugc_query_RankedByTrend ' +
      'ugc_query_FavoritedByFriendsRankedByPublicationDate ' +
      'ugc_query_CreatedByFriendsRankedByPublicationDate ' +
      'ugc_query_RankedByNumTimesReported ' +
      'ugc_query_CreatedByFollowedUsersRankedByPublicationDate ' +
      'ugc_query_NotYetRated ugc_query_RankedByTotalVotesAsc ' +
      'ugc_query_RankedByVotesUp ugc_query_RankedByTextSearch ' +
      'ugc_sortorder_CreationOrderDesc ugc_sortorder_CreationOrderAsc ' +
      'ugc_sortorder_TitleAsc ugc_sortorder_LastUpdatedDesc ' +
      'ugc_sortorder_SubscriptionDateDesc ugc_sortorder_VoteScoreDesc ' +
      'ugc_sortorder_ForModeration ugc_list_Published ugc_list_VotedOn ' +
      'ugc_list_VotedUp ugc_list_VotedDown ugc_list_WillVoteLater ' +
      'ugc_list_Favorited ugc_list_Subscribed ugc_list_UsedOrPlayed ' +
      'ugc_list_Followed ugc_match_Items ugc_match_Items_Mtx ' +
      'ugc_match_Items_ReadyToUse ugc_match_Collections ugc_match_Artwork ' +
      'ugc_match_Videos ugc_match_Screenshots ugc_match_AllGuides ' +
      'ugc_match_WebGuides ugc_match_IntegratedGuides ' +
      'ugc_match_UsableInGame ugc_match_ControllerBindings  ' +
      'vertex_usage_position vertex_usage_colour vertex_usage_color ' +
      'vertex_usage_normal vertex_usage_texcoord vertex_usage_textcoord ' +
      'vertex_usage_blendweight vertex_usage_blendindices ' +
      'vertex_usage_psize vertex_usage_tangent vertex_usage_binormal ' +
      'vertex_usage_fog vertex_usage_depth vertex_usage_sample ' +
      'vertex_type_float1 vertex_type_float2 vertex_type_float3 ' +
      'vertex_type_float4 vertex_type_colour vertex_type_color ' +
      'vertex_type_ubyte4 layerelementtype_undefined ' +
      'layerelementtype_background layerelementtype_instance ' +
      'layerelementtype_oldtilemap layerelementtype_sprite ' +
      'layerelementtype_tilemap layerelementtype_particlesystem ' +
      'layerelementtype_tile tile_rotate tile_flip tile_mirror ' +
      'tile_index_mask kbv_type_default kbv_type_ascii kbv_type_url ' +
      'kbv_type_email kbv_type_numbers kbv_type_phone kbv_type_phone_name ' +
      'kbv_returnkey_default kbv_returnkey_go kbv_returnkey_google ' +
      'kbv_returnkey_join kbv_returnkey_next kbv_returnkey_route ' +
      'kbv_returnkey_search kbv_returnkey_send kbv_returnkey_yahoo ' +
      'kbv_returnkey_done kbv_returnkey_continue kbv_returnkey_emergency ' +
      'kbv_autocapitalize_none kbv_autocapitalize_words ' +
      'kbv_autocapitalize_sentences kbv_autocapitalize_characters',
    symbol: 'argument_relative argument argument0 argument1 argument2 ' +
      'argument3 argument4 argument5 argument6 argument7 argument8 ' +
      'argument9 argument10 argument11 argument12 argument13 argument14 ' +
      'argument15 argument_count x|0 y|0 xprevious yprevious xstart ystart ' +
      'hspeed vspeed direction speed friction gravity gravity_direction ' +
      'path_index path_position path_positionprevious path_speed ' +
      'path_scale path_orientation path_endaction object_index id solid ' +
      'persistent mask_index instance_count instance_id room_speed fps ' +
      'fps_real current_time current_year current_month current_day ' +
      'current_weekday current_hour current_minute current_second alarm ' +
      'timeline_index timeline_position timeline_speed timeline_running ' +
      'timeline_loop room room_first room_last room_width room_height ' +
      'room_caption room_persistent score lives health show_score ' +
      'show_lives show_health caption_score caption_lives caption_health ' +
      'event_type event_number event_object event_action ' +
      'application_surface gamemaker_pro gamemaker_registered ' +
      'gamemaker_version error_occurred error_last debug_mode ' +
      'keyboard_key keyboard_lastkey keyboard_lastchar keyboard_string ' +
      'mouse_x mouse_y mouse_button mouse_lastbutton cursor_sprite ' +
      'visible sprite_index sprite_width sprite_height sprite_xoffset ' +
      'sprite_yoffset image_number image_index image_speed depth ' +
      'image_xscale image_yscale image_angle image_alpha image_blend ' +
      'bbox_left bbox_right bbox_top bbox_bottom layer background_colour  ' +
      'background_showcolour background_color background_showcolor ' +
      'view_enabled view_current view_visible view_xview view_yview ' +
      'view_wview view_hview view_xport view_yport view_wport view_hport ' +
      'view_angle view_hborder view_vborder view_hspeed view_vspeed ' +
      'view_object view_surface_id view_camera game_id game_display_name ' +
      'game_project_name game_save_id working_directory temp_directory ' +
      'program_directory browser_width browser_height os_type os_device ' +
      'os_browser os_version display_aa async_load delta_time ' +
      'webgl_enabled event_data iap_data phy_rotation phy_position_x ' +
      'phy_position_y phy_angular_velocity phy_linear_velocity_x ' +
      'phy_linear_velocity_y phy_speed_x phy_speed_y phy_speed ' +
      'phy_angular_damping phy_linear_damping phy_bullet ' +
      'phy_fixed_rotation phy_active phy_mass phy_inertia phy_com_x ' +
      'phy_com_y phy_dynamic phy_kinematic phy_sleeping ' +
      'phy_collision_points phy_collision_x phy_collision_y ' +
      'phy_col_normal_x phy_col_normal_y phy_position_xprevious ' +
      'phy_position_yprevious'
  };

  return {
    name: 'GML',
    case_insensitive: false, // language is case-insensitive
    keywords: GML_KEYWORDS,

    contains: [
      hljs.C_LINE_COMMENT_MODE,
      hljs.C_BLOCK_COMMENT_MODE,
      hljs.APOS_STRING_MODE,
      hljs.QUOTE_STRING_MODE,
      hljs.C_NUMBER_MODE
    ]
  };
}

module.exports = gml;

license: mit


code:
/*
Language: Go
Author: Stephan Kountso aka StepLg <steplg@gmail.com>
Contributors: Evgeny Stepanischev <imbolk@gmail.com>
Description: Google go language (golang). For info about language
Website: http://golang.org/
Category: common, system
*/

function go(hljs) {
  const GO_KEYWORDS = {
    keyword:
      'break default func interface select case map struct chan else goto package switch ' +
      'const fallthrough if range type continue for import return var go defer ' +
      'bool byte complex64 complex128 float32 float64 int8 int16 int32 int64 string uint8 ' +
      'uint16 uint32 uint64 int uint uintptr rune',
    literal:
       'true false iota nil',
    built_in:
      'append cap close complex copy imag len make new panic print println real recover delete'
  };
  return {
    name: 'Go',
    aliases: ['golang'],
    keywords: GO_KEYWORDS,
    illegal: '</',
    contains: [
      hljs.C_LINE_COMMENT_MODE,
      hljs.C_BLOCK_COMMENT_MODE,
      {
        className: 'string',
        variants: [
          hljs.QUOTE_STRING_MODE,
          hljs.APOS_STRING_MODE,
          {
            begin: '`',
            end: '`'
          }
        ]
      },
      {
        className: 'number',
        variants: [
          {
            begin: hljs.C_NUMBER_RE + '[i]',
            relevance: 1
          },
          hljs.C_NUMBER_MODE
        ]
      },
      {
        begin: /:=/ // relevance booster
      },
      {
        className: 'function',
        beginKeywords: 'func',
        end: '\\s*(\\{|$)',
        excludeEnd: true,
        contains: [
          hljs.TITLE_MODE,
          {
            className: 'params',
            begin: /\(/,
            end: /\)/,
            keywords: GO_KEYWORDS,
            illegal: /["']/
          }
        ]
      }
    ]
  };
}

module.exports = go;


code:
/*
Language: Golo
Author: Philippe Charriere <ph.charriere@gmail.com>
Description: a lightweight dynamic language for the JVM
Website: http://golo-lang.org/
*/

function golo(hljs) {
  return {
    name: 'Golo',
    keywords: {
      keyword:
          'println readln print import module function local return let var ' +
          'while for foreach times in case when match with break continue ' +
          'augment augmentation each find filter reduce ' +
          'if then else otherwise try catch finally raise throw orIfNull ' +
          'DynamicObject|10 DynamicVariable struct Observable map set vector list array',
      literal:
          'true false null'
    },
    contains: [
      hljs.HASH_COMMENT_MODE,
      hljs.QUOTE_STRING_MODE,
      hljs.C_NUMBER_MODE,
      {
        className: 'meta',
        begin: '@[A-Za-z]+'
      }
    ]
  };
}

module.exports = golo;


code:
/*
Language: Gradle
Description: Gradle is an open-source build automation tool focused on flexibility and performance.
Website: https://gradle.org
Author: Damian Mee <mee.damian@gmail.com>
*/

function gradle(hljs) {
  return {
    name: 'Gradle',
    case_insensitive: true,
    keywords: {
      keyword:
        'task project allprojects subprojects artifacts buildscript configurations ' +
        'dependencies repositories sourceSets description delete from into include ' +
        'exclude source classpath destinationDir includes options sourceCompatibility ' +
        'targetCompatibility group flatDir doLast doFirst flatten todir fromdir ant ' +
        'def abstract break case catch continue default do else extends final finally ' +
        'for if implements instanceof native new private protected public return static ' +
        'switch synchronized throw throws transient try volatile while strictfp package ' +
        'import false null super this true antlrtask checkstyle codenarc copy boolean ' +
        'byte char class double float int interface long short void compile runTime ' +
        'file fileTree abs any append asList asWritable call collect compareTo count ' +
        'div dump each eachByte eachFile eachLine every find findAll flatten getAt ' +
        'getErr getIn getOut getText grep immutable inject inspect intersect invokeMethods ' +
        'isCase join leftShift minus multiply newInputStream newOutputStream newPrintWriter ' +
        'newReader newWriter next plus pop power previous print println push putAt read ' +
        'readBytes readLines reverse reverseEach round size sort splitEachLine step subMap ' +
        'times toInteger toList tokenize upto waitForOrKill withPrintWriter withReader ' +
        'withStream withWriter withWriterAppend write writeLine'
    },
    contains: [
      hljs.C_LINE_COMMENT_MODE,
      hljs.C_BLOCK_COMMENT_MODE,
      hljs.APOS_STRING_MODE,
      hljs.QUOTE_STRING_MODE,
      hljs.NUMBER_MODE,
      hljs.REGEXP_MODE

    ]
  };
}

module.exports = gradle;


code:
/**
 * @param {string} value
 * @returns {RegExp}
 * */

/**
 * @param {RegExp | string } re
 * @returns {string}
 */
function source(re) {
  if (!re) return null;
  if (typeof re === "string") return re;

  return re.source;
}

/**
 * @param {RegExp | string } re
 * @returns {string}
 */
function lookahead(re) {
  return concat('(?=', re, ')');
}

/**
 * @param {...(RegExp | string) } args
 * @returns {string}
 */
function concat(...args) {
  const joined = args.map((x) => source(x)).join("");
  return joined;
}

/*
 Language: Groovy
 Author: Guillaume Laforge <glaforge@gmail.com>
 Description: Groovy programming language implementation inspired from Vsevolod's Java mode
 Website: https://groovy-lang.org
 */

function variants(variants, obj = {}) {
  obj.variants = variants;
  return obj;
}

function groovy(hljs) {
  const IDENT_RE = '[A-Za-z0-9_$]+';
  const COMMENT = variants([
    hljs.C_LINE_COMMENT_MODE,
    hljs.C_BLOCK_COMMENT_MODE,
    hljs.COMMENT(
      '/\\*\\*',
      '\\*/',
      {
        relevance: 0,
        contains: [
          {
            // eat up @'s in emails to prevent them to be recognized as doctags
            begin: /\w+@/,
            relevance: 0
          },
          {
            className: 'doctag',
            begin: '@[A-Za-z]+'
          }
        ]
      }
    )
  ]);
  const REGEXP = {
    className: 'regexp',
    begin: /~?\/[^\/\n]+\//,
    contains: [ hljs.BACKSLASH_ESCAPE ]
  };
  const NUMBER = variants([
    hljs.BINARY_NUMBER_MODE,
    hljs.C_NUMBER_MODE
  ]);
  const STRING = variants([
    {
      begin: /"""/,
      end: /"""/
    },
    {
      begin: /'''/,
      end: /'''/
    },
    {
      begin: "\\$/",
      end: "/\\$",
      relevance: 10
    },
    hljs.APOS_STRING_MODE,
    hljs.QUOTE_STRING_MODE
  ],
  {
    className: "string"
  }
  );

  return {
    name: 'Groovy',
    keywords: {
      built_in: 'this super',
      literal: 'true false null',
      keyword:
            'byte short char int long boolean float double void ' +
            // groovy specific keywords
            'def as in assert trait ' +
            // common keywords with Java
            'abstract static volatile transient public private protected synchronized final ' +
            'class interface enum if else for while switch case break default continue ' +
            'throw throws try catch finally implements extends new import package return instanceof'
    },
    contains: [
      hljs.SHEBANG({
        binary: "groovy",
        relevance: 10
      }),
      COMMENT,
      STRING,
      REGEXP,
      NUMBER,
      {
        className: 'class',
        beginKeywords: 'class interface trait enum',
        end: /\{/,
        illegal: ':',
        contains: [
          {
            beginKeywords: 'extends implements'
          },
          hljs.UNDERSCORE_TITLE_MODE
        ]
      },
      {
        className: 'meta',
        begin: '@[A-Za-z]+',
        relevance: 0
      },
      {
        // highlight map keys and named parameters as attrs
        className: 'attr',
        begin: IDENT_RE + '[ \t]*:',
        relevance: 0
      },
      {
        // catch middle element of the ternary operator
        // to avoid highlight it as a label, named parameter, or map key
        begin: /\?/,
        end: /:/,
        relevance: 0,
        contains: [
          COMMENT,
          STRING,
          REGEXP,
          NUMBER,
          'self'
        ]
      },
      {
        // highlight labeled statements
        className: 'symbol',
        begin: '^[ \t]*' + lookahead(IDENT_RE + ':'),
        excludeBegin: true,
        end: IDENT_RE + ':',
        relevance: 0
      }
    ],
    illegal: /#|<\//
  };
}

module.exports = groovy;


code:
/*
Language: HAML
Requires: ruby.js
Author: Dan Allen <dan.j.allen@gmail.com>
Website: http://haml.info
Category: template
*/

// TODO support filter tags like :javascript, support inline HTML
function haml(hljs) {
  return {
    name: 'HAML',
    case_insensitive: true,
    contains: [
      {
        className: 'meta',
        begin: '^!!!( (5|1\\.1|Strict|Frameset|Basic|Mobile|RDFa|XML\\b.*))?$',
        relevance: 10
      },
      // FIXME these comments should be allowed to span indented lines
      hljs.COMMENT(
        '^\\s*(!=#|=#|-#|/).*$',
        false,
        {
          relevance: 0
        }
      ),
      {
        begin: '^\\s*(-|=|!=)(?!#)',
        starts: {
          end: '\\n',
          subLanguage: 'ruby'
        }
      },
      {
        className: 'tag',
        begin: '^\\s*%',
        contains: [
          {
            className: 'selector-tag',
            begin: '\\w+'
          },
          {
            className: 'selector-id',
            begin: '#[\\w-]+'
          },
          {
            className: 'selector-class',
            begin: '\\.[\\w-]+'
          },
          {
            begin: /\{\s*/,
            end: /\s*\}/,
            contains: [
              {
                begin: ':\\w+\\s*=>',
                end: ',\\s+',
                returnBegin: true,
                endsWithParent: true,
                contains: [
                  {
                    className: 'attr',
                    begin: ':\\w+'
                  },
                  hljs.APOS_STRING_MODE,
                  hljs.QUOTE_STRING_MODE,
                  {
                    begin: '\\w+',
                    relevance: 0
                  }
                ]
              }
            ]
          },
          {
            begin: '\\(\\s*',
            end: '\\s*\\)',
            excludeEnd: true,
            contains: [
              {
                begin: '\\w+\\s*=',
                end: '\\s+',
                returnBegin: true,
                endsWithParent: true,
                contains: [
                  {
                    className: 'attr',
                    begin: '\\w+',
                    relevance: 0
                  },
                  hljs.APOS_STRING_MODE,
                  hljs.QUOTE_STRING_MODE,
                  {
                    begin: '\\w+',
                    relevance: 0
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        begin: '^\\s*[=~]\\s*'
      },
      {
        begin: /#\{/,
        starts: {
          end: /\}/,
          subLanguage: 'ruby'
        }
      }
    ]
  };
}

module.exports = haml;


code:
/**
 * @param {string} value
 * @returns {RegExp}
 * */

/**
 * @param {RegExp | string } re
 * @returns {string}
 */
function source(re) {
  if (!re) return null;
  if (typeof re === "string") return re;

  return re.source;
}

/**
 * @param {RegExp | string } re
 * @returns {string}
 */
function anyNumberOfTimes(re) {
  return concat('(', re, ')*');
}

/**
 * @param {RegExp | string } re
 * @returns {string}
 */
function optional(re) {
  return concat('(', re, ')?');
}

/**
 * @param {...(RegExp | string) } args
 * @returns {string}
 */
function concat(...args) {
  const joined = args.map((x) => source(x)).join("");
  return joined;
}

/**
 * Any of the passed expresssions may match
 *
 * Creates a huge this | this | that | that match
 * @param {(RegExp | string)[] } args
 * @returns {string}
 */
function either(...args) {
  const joined = '(' + args.map((x) => source(x)).join("|") + ")";
  return joined;
}

/*
Language: Handlebars
Requires: xml.js
Author: Robin Ward <robin.ward@gmail.com>
Description: Matcher for Handlebars as well as EmberJS additions.
Website: https://handlebarsjs.com
Category: template
*/

function handlebars(hljs) {
  const BUILT_INS = {
    'builtin-name': [
      'action',
      'bindattr',
      'collection',
      'component',
      'concat',
      'debugger',
      'each',
      'each-in',
      'get',
      'hash',
      'if',
      'in',
      'input',
      'link-to',
      'loc',
      'log',
      'lookup',
      'mut',
      'outlet',
      'partial',
      'query-params',
      'render',
      'template',
      'textarea',
      'unbound',
      'unless',
      'view',
      'with',
      'yield'
    ]
  };

  const LITERALS = {
    literal: [
      'true',
      'false',
      'undefined',
      'null'
    ]
  };

  // as defined in https://handlebarsjs.com/guide/expressions.html#literal-segments
  // this regex matches literal segments like ' abc ' or [ abc ] as well as helpers and paths
  // like a/b, ./abc/cde, and abc.bcd

  const DOUBLE_QUOTED_ID_REGEX = /""|"[^"]+"/;
  const SINGLE_QUOTED_ID_REGEX = /''|'[^']+'/;
  const BRACKET_QUOTED_ID_REGEX = /\[\]|\[[^\]]+\]/;
  const PLAIN_ID_REGEX = /[^\s!"#%&'()*+,.\/;<=>@\[\\\]^`{|}~]+/;
  const PATH_DELIMITER_REGEX = /(\.|\/)/;
  const ANY_ID = either(
    DOUBLE_QUOTED_ID_REGEX,
    SINGLE_QUOTED_ID_REGEX,
    BRACKET_QUOTED_ID_REGEX,
    PLAIN_ID_REGEX
    );

  const IDENTIFIER_REGEX = concat(
    optional(/\.|\.\/|\//), // relative or absolute path
    ANY_ID,
    anyNumberOfTimes(concat(
      PATH_DELIMITER_REGEX,
      ANY_ID
    ))
  );

  // identifier followed by a equal-sign (without the equal sign)
  const HASH_PARAM_REGEX = concat(
    '(',
    BRACKET_QUOTED_ID_REGEX, '|',
    PLAIN_ID_REGEX,
    ')(?==)'
  );

  const HELPER_NAME_OR_PATH_EXPRESSION = {
    begin: IDENTIFIER_REGEX,
    lexemes: /[\w.\/]+/
  };

  const HELPER_PARAMETER = hljs.inherit(HELPER_NAME_OR_PATH_EXPRESSION, {
    keywords: LITERALS
  });

  const SUB_EXPRESSION = {
    begin: /\(/,
    end: /\)/
    // the "contains" is added below when all necessary sub-modes are defined
  };

  const HASH = {
    // fka "attribute-assignment", parameters of the form 'key=value'
    className: 'attr',
    begin: HASH_PARAM_REGEX,
    relevance: 0,
    starts: {
      begin: /=/,
      end: /=/,
      starts: {
        contains: [
          hljs.NUMBER_MODE,
          hljs.QUOTE_STRING_MODE,
          hljs.APOS_STRING_MODE,
          HELPER_PARAMETER,
          SUB_EXPRESSION
        ]
      }
    }
  };

  const BLOCK_PARAMS = {
    // parameters of the form '{{#with x as | y |}}...{{/with}}'
    begin: /as\s+\|/,
    keywords: {
      keyword: 'as'
    },
    end: /\|/,
    contains: [
      {
        // define sub-mode in order to prevent highlighting of block-parameter named "as"
        begin: /\w+/
      }
    ]
  };

  const HELPER_PARAMETERS = {
    contains: [
      hljs.NUMBER_MODE,
      hljs.QUOTE_STRING_MODE,
      hljs.APOS_STRING_MODE,
      BLOCK_PARAMS,
      HASH,
      HELPER_PARAMETER,
      SUB_EXPRESSION
    ],
    returnEnd: true
    // the property "end" is defined through inheritance when the mode is used. If depends
    // on the surrounding mode, but "endsWithParent" does not work here (i.e. it includes the
    // end-token of the surrounding mode)
  };

  const SUB_EXPRESSION_CONTENTS = hljs.inherit(HELPER_NAME_OR_PATH_EXPRESSION, {
    className: 'name',
    keywords: BUILT_INS,
    starts: hljs.inherit(HELPER_PARAMETERS, {
      end: /\)/
    })
  });

  SUB_EXPRESSION.contains = [SUB_EXPRESSION_CONTENTS];

  const OPENING_BLOCK_MUSTACHE_CONTENTS = hljs.inherit(HELPER_NAME_OR_PATH_EXPRESSION, {
    keywords: BUILT_INS,
    className: 'name',
    starts: hljs.inherit(HELPER_PARAMETERS, {
      end: /\}\}/
    })
  });

  const CLOSING_BLOCK_MUSTACHE_CONTENTS = hljs.inherit(HELPER_NAME_OR_PATH_EXPRESSION, {
    keywords: BUILT_INS,
    className: 'name'
  });

  const BASIC_MUSTACHE_CONTENTS = hljs.inherit(HELPER_NAME_OR_PATH_EXPRESSION, {
    className: 'name',
    keywords: BUILT_INS,
    starts: hljs.inherit(HELPER_PARAMETERS, {
      end: /\}\}/
    })
  });

  const ESCAPE_MUSTACHE_WITH_PRECEEDING_BACKSLASH = {
    begin: /\\\{\{/,
    skip: true
  };
  const PREVENT_ESCAPE_WITH_ANOTHER_PRECEEDING_BACKSLASH = {
    begin: /\\\\(?=\{\{)/,
    skip: true
  };

  return {
    name: 'Handlebars',
    aliases: [
      'hbs',
      'html.hbs',
      'html.handlebars',
      'htmlbars'
    ],
    case_insensitive: true,
    subLanguage: 'xml',
    contains: [
      ESCAPE_MUSTACHE_WITH_PRECEEDING_BACKSLASH,
      PREVENT_ESCAPE_WITH_ANOTHER_PRECEEDING_BACKSLASH,
      hljs.COMMENT(/\{\{!--/, /--\}\}/),
      hljs.COMMENT(/\{\{!/, /\}\}/),
      {
        // open raw block "{{{{raw}}}} content not evaluated {{{{/raw}}}}"
        className: 'template-tag',
        begin: /\{\{\{\{(?!\/)/,
        end: /\}\}\}\}/,
        contains: [OPENING_BLOCK_MUSTACHE_CONTENTS],
        starts: {
          end: /\{\{\{\{\//,
          returnEnd: true,
          subLanguage: 'xml'
        }
      },
      {
        // close raw block
        className: 'template-tag',
        begin: /\{\{\{\{\//,
        end: /\}\}\}\}/,
        contains: [CLOSING_BLOCK_MUSTACHE_CONTENTS]
      },
      {
        // open block statement
        className: 'template-tag',
        begin: /\{\{#/,
        end: /\}\}/,
        contains: [OPENING_BLOCK_MUSTACHE_CONTENTS]
      },
      {
        className: 'template-tag',
        begin: /\{\{(?=else\}\})/,
        end: /\}\}/,
        keywords: 'else'
      },
      {
        className: 'template-tag',
        begin: /\{\{(?=else if)/,
        end: /\}\}/,
        keywords: 'else if'
      },
      {
        // closing block statement
        className: 'template-tag',
        begin: /\{\{\//,
        end: /\}\}/,
        contains: [CLOSING_BLOCK_MUSTACHE_CONTENTS]
      },
      {
        // template variable or helper-call that is NOT html-escaped
        className: 'template-variable',
        begin: /\{\{\{/,
        end: /\}\}\}/,
        contains: [BASIC_MUSTACHE_CONTENTS]
      },
      {
        // template variable or helper-call that is html-escaped
        className: 'template-variable',
        begin: /\{\{/,
        end: /\}\}/,
        contains: [BASIC_MUSTACHE_CONTENTS]
      }
    ]
  };
}

module.exports = handlebars;


code:
/*
Language: Haskell
Author: Jeremy Hull <sourdrums@gmail.com>
Contributors: Zena Treep <zena.treep@gmail.com>
Website: https://www.haskell.org
Category: functional
*/

function haskell(hljs) {
  const COMMENT = {
    variants: [
      hljs.COMMENT('--', '$'),
      hljs.COMMENT(
        /\{-/,
        /-\}/,
        {
          contains: ['self']
        }
      )
    ]
  };

  const PRAGMA = {
    className: 'meta',
    begin: /\{-#/,
    end: /#-\}/
  };

  const PREPROCESSOR = {
    className: 'meta',
    begin: '^#',
    end: '$'
  };

  const CONSTRUCTOR = {
    className: 'type',
    begin: '\\b[A-Z][\\w\']*', // TODO: other constructors (build-in, infix).
    relevance: 0
  };

  const LIST = {
    begin: '\\(',
    end: '\\)',
    illegal: '"',
    contains: [
      PRAGMA,
      PREPROCESSOR,
      {
        className: 'type',
        begin: '\\b[A-Z][\\w]*(\\((\\.\\.|,|\\w+)\\))?'
      },
      hljs.inherit(hljs.TITLE_MODE, {
        begin: '[_a-z][\\w\']*'
      }),
      COMMENT
    ]
  };

  const RECORD = {
    begin: /\{/,
    end: /\}/,
    contains: LIST.contains
  };

  return {
    name: 'Haskell',
    aliases: ['hs'],
    keywords:
      'let in if then else case of where do module import hiding ' +
      'qualified type data newtype deriving class instance as default ' +
      'infix infixl infixr foreign export ccall stdcall cplusplus ' +
      'jvm dotnet safe unsafe family forall mdo proc rec',
    contains: [
      // Top-level constructions.
      {
        beginKeywords: 'module',
        end: 'where',
        keywords: 'module where',
        contains: [
          LIST,
          COMMENT
        ],
        illegal: '\\W\\.|;'
      },
      {
        begin: '\\bimport\\b',
        end: '$',
        keywords: 'import qualified as hiding',
        contains: [
          LIST,
          COMMENT
        ],
        illegal: '\\W\\.|;'
      },
      {
        className: 'class',
        begin: '^(\\s*)?(class|instance)\\b',
        end: 'where',
        keywords: 'class family instance where',
        contains: [
          CONSTRUCTOR,
          LIST,
          COMMENT
        ]
      },
      {
        className: 'class',
        begin: '\\b(data|(new)?type)\\b',
        end: '$',
        keywords: 'data family type newtype deriving',
        contains: [
          PRAGMA,
          CONSTRUCTOR,
          LIST,
          RECORD,
          COMMENT
        ]
      },
      {
        beginKeywords: 'default',
        end: '$',
        contains: [
          CONSTRUCTOR,
          LIST,
          COMMENT
        ]
      },
      {
        beginKeywords: 'infix infixl infixr',
        end: '$',
        contains: [
          hljs.C_NUMBER_MODE,
          COMMENT
        ]
      },
      {
        begin: '\\bforeign\\b',
        end: '$',
        keywords: 'foreign import export ccall stdcall cplusplus jvm ' +
                  'dotnet safe unsafe',
        contains: [
          CONSTRUCTOR,
          hljs.QUOTE_STRING_MODE,
          COMMENT
        ]
      },
      {
        className: 'meta',
        begin: '#!\\/usr\\/bin\\/env\ runhaskell',
        end: '$'
      },
      // "Whitespaces".
      PRAGMA,
      PREPROCESSOR,

      // Literals and names.

      // TODO: characters.
      hljs.QUOTE_STRING_MODE,
      hljs.C_NUMBER_MODE,
      CONSTRUCTOR,
      hljs.inherit(hljs.TITLE_MODE, {
        begin: '^[_a-z][\\w\']*'
      }),
      COMMENT,
      { // No markup, relevance booster
        begin: '->|<-'
      }
    ]
  };
}

module.exports = haskell;


code:
/*
Language: Haxe
Description: Haxe is an open source toolkit based on a modern, high level, strictly typed programming language.
Author: Christopher Kaster <ikasoki@gmail.com> (Based on the actionscript.js language file by Alexander Myadzel)
Contributors: Kenton Hamaluik <kentonh@gmail.com>
Website: https://haxe.org
*/

function haxe(hljs) {

  const HAXE_BASIC_TYPES = 'Int Float String Bool Dynamic Void Array ';

  return {
    name: 'Haxe',
    aliases: ['hx'],
    keywords: {
      keyword: 'break case cast catch continue default do dynamic else enum extern ' +
               'for function here if import in inline never new override package private get set ' +
               'public return static super switch this throw trace try typedef untyped using var while ' +
               HAXE_BASIC_TYPES,
      built_in:
        'trace this',
      literal:
        'true false null _'
    },
    contains: [
      {
        className: 'string', // interpolate-able strings
        begin: '\'',
        end: '\'',
        contains: [
          hljs.BACKSLASH_ESCAPE,
          {
            className: 'subst', // interpolation
            begin: '\\$\\{',
            end: '\\}'
          },
          {
            className: 'subst', // interpolation
            begin: '\\$',
            end: /\W\}/
          }
        ]
      },
      hljs.QUOTE_STRING_MODE,
      hljs.C_LINE_COMMENT_MODE,
      hljs.C_BLOCK_COMMENT_MODE,
      hljs.C_NUMBER_MODE,
      {
        className: 'meta', // compiler meta
        begin: '@:',
        end: '$'
      },
      {
        className: 'meta', // compiler conditionals
        begin: '#',
        end: '$',
        keywords: {
          'meta-keyword': 'if else elseif end error'
        }
      },
      {
        className: 'type', // function types
        begin: ':[ \t]*',
        end: '[^A-Za-z0-9_ \t\\->]',
        excludeBegin: true,
        excludeEnd: true,
        relevance: 0
      },
      {
        className: 'type', // types
        begin: ':[ \t]*',
        end: '\\W',
        excludeBegin: true,
        excludeEnd: true
      },
      {
        className: 'type', // instantiation
        begin: 'new *',
        end: '\\W',
        excludeBegin: true,
        excludeEnd: true
      },
      {
        className: 'class', // enums
        beginKeywords: 'enum',
        end: '\\{',
        contains: [hljs.TITLE_MODE]
      },
      {
        className: 'class', // abstracts
        beginKeywords: 'abstract',
        end: '[\\{$]',
        contains: [
          {
            className: 'type',
            begin: '\\(',
            end: '\\)',
            excludeBegin: true,
            excludeEnd: true
          },
          {
            className: 'type',
            begin: 'from +',
            end: '\\W',
            excludeBegin: true,
            excludeEnd: true
          },
          {
            className: 'type',
            begin: 'to +',
            end: '\\W',
            excludeBegin: true,
            excludeEnd: true
          },
          hljs.TITLE_MODE
        ],
        keywords: {
          keyword: 'abstract from to'
        }
      },
      {
        className: 'class', // classes
        begin: '\\b(class|interface) +',
        end: '[\\{$]',
        excludeEnd: true,
        keywords: 'class interface',
        contains: [
          {
            className: 'keyword',
            begin: '\\b(extends|implements) +',
            keywords: 'extends implements',
            contains: [
              {
                className: 'type',
                begin: hljs.IDENT_RE,
                relevance: 0
              }
            ]
          },
          hljs.TITLE_MODE
        ]
      },
      {
        className: 'function',
        beginKeywords: 'function',
        end: '\\(',
        excludeEnd: true,
        illegal: '\\S',
        contains: [hljs.TITLE_MODE]
      }
    ],
    illegal: /<\//
  };
}

module.exports = haxe;