code:
:: Forest Clearing [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>

<<set $logprep to $logprep+" where I made an improvised top out of plants.">>

<<elseif $phase is 2>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>

<<set $logprep to $logprep+" where I made an improvised skirt out of plants.">>
<</if>>

<<log $logprep 2>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You eat one of the mushrooms. It tastes bitter, but somehow refreshing.

<<set $logprep to $logprep+" and ate a bitter but refresing mushroom.">>
<<log $logprep 1>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms2 [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated.

<<set $logprep to $logprep+" and ate a sweet and relaxing mushroom.">>
<<log $logprep 1>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Wolf Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">><<set $beasttype to "wolf">>
<<set $beastname to "blackwolf">><<beast1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

	<<if $syndromewolves gte 1>>
It grabs you by the scruff of your neck like you're an errant puppy.

<<awarenesswords "me">>/* needed because combat hasn't ended yet */
<<set $logprep to $logprep+" and was pounced on by the black wolf. After it was done "+$aw_sexingx+" it started take me back to the cave">> /* fucking me/having sex with me */
<<log $logprep 3>>
<<logopinion "Oh my" "They must be worried about me" "But I wasn't planning to go back there!" "Wolves are nice">>
<<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><<logadd ".">><</link>>

<<link [[Struggle|Forest Wolf Molestation Resist]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><<logadd "but I resisted.">><</link>>

	<<else>>
The beast seems satisfied, but it isn't over. It grabs you by the scruff of your neck. It wants to take you somewhere.

<<awarenesswords "me">>/* needed because combat hasn't ended yet */
<<set $logprep to $logprep+" and was pounced on by a black wolf. After it was done "+$aw_xingx+" it started take me somewhere">>
<<log $logprep 4>>/* is this a good spot for logopinion? I could just try to keep the entry going until you're left on your own at the cave but I think splitting it up might be better */
<<logopinion "Oh my" "Where is it trying to take me?" "I don't want to get eaten by a wolf!" "Wolves are scary">>
<<link [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><<logadd " and I just let it happen.">><</link>>

<<link [[Struggle|Forest Wolf Molestation Resist]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><<logadd " and I tried to struggle.">><</link>>

	<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite its power, you manage to defeat the beast. It flees into the forest, tail between its legs.

<<clotheson>>
<<endcombat>>

<<tearful>> you gather yourself.

<<endcombat>><<set $logprep to $logprep+" and was attacked by a black wolf that I managed to beat up enough to make it flee.">><<log $logprep 3>>
<<logopinion "That was awful" "Take that!" "I don't want to get eaten by a wolf" "Wolves are scary" "Wolves aren't so tough">>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<logupdateeffect>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Cave Intro [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

The wolf effortlessly bounds through the forest, and before long arrives at a cave, which it enters without slowing. It dumps you on the cold stone. Six pair of eyes stare at you through the dim light. The pack advances on you.

<<set $logprep to "The wolf took me to it's cave where it's pack proceeded to ">>/* escape attempts also lead to the same thing*/
<<link [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>

:: Forest Hunter Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Hunter Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Hunter Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Hunter Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
	<<if $hunterintro is 1>>
	"I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up!
	<<set $logprep to $logprep+" and was caught by Eden again ">>
	<<else>>
		<<if $enemyanger gte 20>>
		"You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
		<<set $logprep to $logprep+" and was attacked by a hunter ">>
		<<else>>
		"You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
		<<set $logprep to $logprep+" and was caught by a hunter">>
		<</if>>
	<</if>>

<<log $logprep 4>>
<<logopinion "Oh my" "What will happen now?" "That was surprising">>
<<link [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><<logadd " who then took me somewhere.">><</link>>

<<link [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><<logadd " who wanted to take me somewhere but I resisted.">><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Hunter Intro [nobr]
<<set $collared to 1>><<set $forestleashed to 1>>

<<set $outside to 0>><<set $location to "forest">><<effects>>

<<eden>><<person1>>

The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.

You soon arrive at a log cabin. Inside is a single, Spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.

<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.

<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.

<<link [[Nod|Forest Hunter Nod]]>><</link>>

<<link [[Refuse|Forest Hunter Refuse]]>><</link>>

<<else>>
"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Forest Hunter Resist Molestation [nobr]
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Hunter Resist Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Resist Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<else>>

Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.

<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>

<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>

<<if $underoff isnot 0>>
<<underruined>>
<</if>>

<<link [[Next|Forest Hunter Intro]]>><<endcombat>><</link>>

<</if>>

:: Forest Wolf Molestation Resist [nobr]
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Molestation Resist]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Molestation Resist Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The second time is too much for the beast, and it collapses into a slumber.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>><<logadd " Somehow I managed to tire it out by letting it "+$aw_xx"">><<logupdateeffect>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite its power, you manage to defeat the beast. It flees into the forest.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>><<logadd " Somehow I managed beat it up this time.">><<logupdateeffect>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<else>>

Battered and bruised by the beast's assault, you can do nothing but whimper as it grabs you by the neck and bounds into the forest.

<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>

<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>

<<if $underoff isnot 0>>
<<underruined>>
<</if>>

<<logadd " But my struggling was useless.">><<logupdateeffect>>
	<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave Returned]]>><<endcombat>><</link>>

	<<else>>
<<link [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</link>>

	<</if>>
<</if>>

:: Forest Avoid [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $phase is 0>>
You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.

<<set $logprep to $logprep+" spent some time avoiding a pair of people I noticed ahead of me.">>

<<elseif $phase is 1>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.<<gstress>><<stress 1>>

<<set $logprep to $logprep+" came across a pair of people who just eyed me up as I walked past.">>
<<endevent>>

<<elseif $phase is 2>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.<<exhibitionism3>>

<<set $logprep to $logprep+" without letting my exposed privates deter me I walked past a pair of people ahead of me who clearly enjoyed the view.">>
<<endevent>>

<<elseif $phase is 3>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining.<<exhibitionism5>>

<<set $logprep to $logprep+" without letting my nudity deter me I walked past a pair of people ahead of me who were shocked to see me.">>
<<endevent>>

<</if>>
<<log $logprep 1>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>>
A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Finished with you, they dump you unceremoniously into a ditch.

<<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" I decided to walk past a pair of people ahead of me but they decided to "+$aw_xx+".">>
<<log $logprep 3>>
<<logopinion "That was awful" "I shouldn't take such risks" "Taking a detour would have been silly" "I hope they die">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

<<tearful>> you manage to free yourself from their clutches, and escape into the forest.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" I decided to walk past a pair of people ahead of me but they ended up trying to "+$aw_xx+" but I somehow managed to run away.">>
<<log $logprep 3>>
<<logopinion "That was awful" "I shouldn't take such risks" "Taking a detour would have been silly" "I hope they die">>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf2 [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast2init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf2]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast grunts in satisfaction, and leaves you lying between the trees.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
/* "and ecountered a wolf" */<<set $logprep to $logprep+" that left satisfied after "+$aw_xingx+".">>/* raping/molesting me */
<<log $logprep 3>>
<<logopinion "That was awful" "Wolves are cute" "I hope I don't meet any others" "Wolves are scary" "It's just an animal acting on instinct so I can't really blame it" "Hurting animals would be cruel">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The beast yelps and flees into the forest.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
/* "and ecountered a wolf" */<<set $logprep to $logprep+" that I then beat up despite it "+$aw_xingx+".">>/* raping/molesting me */
<<log $logprep 3>>
<<logopinion "That was awful" "Wolves are cute" "I hope I don't meet any others" "Wolves aren't so tough" "Wolves are scary">>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf2 Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

	<<if $beastno gte 3>>
	Satisfied, the beast leaves you be. Another takes its place.<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 2>>
	Satisfied, the beast leaves you be. The other takes its place.<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 1>>
	Satisfied, the beast leaves you be.<<set $beastno -= 1>>

	[[Next|Forest Wolf2 End]]

	<</if>>

<<elseif $enemyhealth lte 0>>
<<beastwound>>

	<<if $beastno gte 3>>
	The beast recoils in pain and fear, but another takes its place.<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 2>>
	The beast recoils in pain and fear, but the other takes its place.<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 1>>
	The beast recoils in pain and fear.<<set $beastno -= 1>>

	[[Next|Forest Wolf2 End]]

	<</if>>

<</if>>

:: Forest Wolf2 End [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<awarenesswords "me">>/* needed because combat hasn't ended yet */
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The beast whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The beast leaves you lying on the grass.
<<set $logprep to $logprep+", they left mostly satisfied after "+$aw_xingx+".">>/* raping/molesting me */<<log $logprep 3>>
<<logopinion "That was awful" "Wolves are cute" "I hope I don't meet any others" "Wolves are scary" "They're just animals acting on instinct so I can't really blame them" "Hurting animals would be cruel">>
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee into the forest.
<<set $logprep to $logprep+" but I beat up both of them.">><<log $logprep 3>>
<<logopinion "That was awful" "Wolves are cute" "I hope I don't meet any others" "Wolves are scary" "They're just animals acting on instinct so I can't really blame them">>
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering on the grass.
<<set $logprep to $logprep+", they left satisfied after "+$aw_xingx+".">>/* raping/molesting me */<<log $logprep 3>>
<<logopinion "That was awful" "Wolves are cute" "I hope I don't meet any others" "Wolves are scary" "They're just animals acting on instinct so I can't really blame them" "Hurting animals would be cruel">>
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering on the grass. One is slowed by a limp.
<<set $logprep to $logprep+", they left mostly satisfied after "+$aw_xingx+".">>/* raping/molesting me */<<log $logprep 3>>
<<logopinion "That was awful" "Wolves are cute" "I hope I don't meet any others" "Wolves are scary" "They're just animals acting on instinct so I can't really blame them">>

<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Swim [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<water>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
	<<if $bestialitydisable is "f">>
	A large lizard rears out of the water!

	<<link [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>>

	<<set $logprep to $logprep+" and came across a river that I started to swim across but there was a lizard that tried to attack me, thankfully I managed to escape even if it still did some damage.">>
	<<log $logprep 2>>
	<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<else>>
	<<set $swimmingdifficulty to 200>><<swimmingcheck>>
	<<if $swimmingcheck is "pass">>
	<<set $logprep to $logprep+" and came across a river that I swum across">>
	The rushing water tears at you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> Despite this, you successfully swim across.

	<<set $logprep to $logprep+".">>/* ", my clothes snaggged on a jutting rock"+"." */
	<<log $logprep 2>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
	<<elseif $swimmingcheck is "fail">>
	<<set $logprep to $logprep+" and came across a river that I tried to swim across but I was too weak and got swept deeper into the forest">>
	The rushing water tears at you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> The water is too violent, and you fail to swim across the river, instead being swept downstream and deeper into the forest.

	<<set $logprep to $logprep+".">>/* ", my clothes snaggged on a jutting rock"+"." */
	<<log $logprep 2>>
	<<link [[Next|Forest]]>><<set $forest += 20>><</link>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Forest Swim Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">><<set $beasttype to "lizard">>
<<beast1init>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Swim Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Swim Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The lizard hisses its satisfaction, and dives back into the churning water.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" and came across a river that I tried to swim across but there was a lizard that "+$aw_xedx+".">> /* that molested/raped me. */
<<log $logprep 3>>
<<logopinion "That was awful" "That was interesting" "Lizards are scary">>

<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The lizard hisses in pain and dives back into the churning water.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" and came across a river that I tried to swim across and there was a lizard that wanted to "+$aw_rapex+" that I managed to drive off.">>
<<log $logprep 3>>
<<logopinion "That was awful" "That was interesting" "Take that you stupid lizard">>

<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set $tentacleno to 10>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>

<</if>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>

<<if $activetentacleno lte ($tentacleno / 2)>>
<<link [[Next|Forest Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Forest Tentacles Finish [nobr]
<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" and trees suddenly came alive and "+$aw_xedx+" using their roots.">> /**/
<<log $logprep 3>>
<<logopinion "That was scary" "That was awful" "Trees are scary" "I'm sorry for stepping on your roots trees!" "How did I make the trees angry?">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Snake [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>

<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>>
<<set $timer to 4>>

<</if>>

<<if $timer is 1>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>

<<voreeffects>>
<<vore>>
<<voreactions>>

<<if $vorestage gte 7>>
<<link [[Next|Forest Snake Finish]]>><</link>><<nexttext>>
<<elseif $vorestage lte 0>>
<<link [[Next|Forest Snake Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Snake Finish [nobr]
<<effects>>

<<set $trance to 0>>

<<if $vorestage gte 7>>

<<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body.<<pass 10>>

<<endcombat>>
<<set $logprep to $logprep+" and got eaten by a snake.">>

	<<if $swarmdisable is "f">>
	<<set $logprep to $logprep+" Eventually it threw me up into a pit full of tiny snakes">>
	You land in a pit of thousands of tiny snakes.

<<link [[Next|Forest Snake Swarm]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	The snake slithers away. It took you deeper into the forest.

	<<clotheson>>

	<<set $logprep to $logprep+" Eventually it just threw me up and left.">>
	<<log $logprep 3>>
	<<logopinion "That was awful" "Snakes are scary">>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest += 20>><</link>>

	<</if>>

<<else>>

<<tearful>> you escape from the snake's maw.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" and got eaten by a snake but I managed to escape.">>
<<log $logprep 3>>
<<logopinion "That was awful" "Snakes are scary">>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Snake Swarm [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "slithering">>
<<set $swarmcreature to "snakes">>
<<set $swarmspill to "slither">>
<<set $swarmsteady to "keep back">>
<<set $swarmSteady to "Keep back">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarm9 to "active">>
<<set $swarm10 to "active">>
<<set $swarmactive to 10>>
<<set $timer to 20>>
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
<<link [[Next|Forest Snake Swarm Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Snake Swarm Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The snakes slither off of you, escaping through nooks and crannies all around the pit.

<<endcombat>>
<<clotheson>>
<<set $logprep to $logprep+" where they swarmed all over me before leaving me alone.">>
<<log $logprep 3>>
<<logopinion "That was awful" "Snakes are scary">>

<<link [[Next|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>

:: Forest Bear Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "bear">><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>

You continue on your path. You don't get far before hearing a roar behind you.

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Bear Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Bear Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the bear returns to its abode.

<<tearful>> you continue on your way.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" and got attacked by bear, it left after "+$aw_xingx+".">>
<<log $logprep 3>>
<<logopinion "That was awful" "Bears are scary" "I should be more careful" "It was probably just defending it's home">>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

You scare the mighty beast. It flees deeper into the forest.

<<tearful>> you continue on your way.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" and got attacked by bear but I managed to make it flee.">>
<<log $logprep 3>>
<<logopinion "That was awful" "Bears are scary" "It was probably just defending it's home">>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Mate [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You drop to the ground and adopt a mating posture.<<deviancy2>>

The wolf paces towards you and sniffs. It takes advantage of your position and mounts you.

<<set $logprep to $logprep+" mounted by a wolf that came out">>

<<link [[Next|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>

:: Forest Wolf Mate2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You drop to the ground and adopt a mating posture.<<deviancy3>>

The wolves pace towards you and sniff.

They growl at each other. After a brief tussle, the victor takes advantage of your position and mounts you.

<<set $logprep to $logprep+" mounted by one of the wolves that came out">>
<<link [[Next|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>

:: Forest Howl [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $logprep to $logprep+" So I howled like a wolf in response">>
<<if $syndromewolves gte 1>>

You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>>wolves step<<else>>wolf steps<</if>> into view.

	<<if $phase is 1>><<set $logprep to $logprep+" and got the ones staring at me to reveal themselves">>
		<<if $deviancy gte 35 and $bestialitydisable is "f">>
		<<link [[Mate|Forest Wolf Sex2]]>><<set $sexstart to 1>><<set $logprep to $logprep+" so I could mate with them">><</link>><<deviant3>>

		<</if>>
	<<else>><<set $logprep to $logprep+" and got the one staring at me to reveal itself">>
		<<if $deviancy gte 15 and $bestialitydisable is "f">>
		<<link [[Mate|Forest Wolf Sex]]>><<set $sexstart to 1>><<set $logprep to $logprep+" so I could mate with it">><</link>><<deviant2>>

		<</if>>
	<</if>>
<<link [[Pat and depart|Forest Pat]]>><<trauma -6>><<stress -12>><<set $logprep to $logprep+" so I could pat them.">><<log $logprep 2>><</link>><<ltrauma>><<lstress>>

<<else>>

You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>>wolves depart.<<else>>wolf departs.<</if>>

<<set $logprep to $logprep+" and the animals staring at me and several other wolves in the distance joined in eventually the howling died down and the wolves near me left.">>
<<log $logprep 2>>
<<logopinion "That was nice" "Wolves are cute">>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex2 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast2init>><<set $beasttype to "wolf">>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy3>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Sex2]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Pat [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $phase is 1>>

You pat and stroke the wolves' heads. They rub against your hand, but don't stay long.

<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>

<<else>>

You pat and stroke the wolf's head. It rubs against your hand, but don't stay long.

<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The wolf licks your <<undies>> then slinks away between the trees.<<wolfpacktrust>>

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>
/* "adopted a mating posture and was mounted by the wolf that came out" or "howled and got the one staring at me to reveal itself so I could mate with it" */
<<set $logprep to $logprep+".">>/* Does this need anything else? */
<<log $logprep 3>>
<<logopinion "That was nice" "Mating with wolves is nice" "Wolves are cute">>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The wolf whines and flees between the trees.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+". But then I decided to beat it up for some reason.">>
<<log $logprep 3>>
<<logopinion "Stupid wolf thinking I'd let it mate with me" "Wolves are the worst">>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
The wolf turns away from you and slinks between the trees.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+". But I didn't let it actually finish.">>
<<log $logprep 3>>
<<logopinion "That was nice" "Mating with wolves is nice" "Wolves are cute">>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex2 Finish [nobr]
<<effects>>

<<if $enemyhealth lte 0>>

<<beastwound>>

<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but the other is eager for a go.<<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.<<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.<<set $beastno -= 1>>

<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>

<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.<<wolfpacktrust>><<set $beastno -= 1>>

<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>

<</if>>

<<elseif $finish is 1>>

<<if $consensual is 1>>
The wolves slink away between the trees.

<<set $logprep to $logprep+".">>
<<log $logprep 3>><<logopinion "That was nice" "Mating with wolves is nice" "Wolves are cute">>
<<else>>
	<<if $enemywounded is 1 and $enemyejaculated is 0>>
		The $beasttype whimpers and flees into the darkness between the trees.
		<<set $logprep to $logprep+". But then I decided to beat them up for some reason.">>
		<<log $logprep 3>>	<<logopinion "Stupid wolves thinking I'd let them mate with me" "Wolves are the worst">>
	<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
		The $beasttype leaves you lying on the grass.
		<<set $logprep to $logprep+".">>
		<<log $logprep 3>>	<<logopinion "That was nice" "Mating with wolves is nice" "Wolves are cute">>
	<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
		Feeling that you're more trouble than you're worth, the wolves flee between the trees.
		<<set $logprep to $logprep+". But then I decided to beat them up for some reason.">>
		<<log $logprep 3>>	<<logopinion "Stupid wolves thinking I'd let them mate with me" "Wolves are the worst">>
	<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
		The wolves leave you spent and shivering on the grass.
		<<set $logprep to $logprep+".">>
		<<log $logprep 3>>	<<logopinion "That was nice" "Mating with wolves is nice" "Wolves are cute">>
	<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
		The wolves leave you spent and shivering on the grass.
		<<set $logprep to $logprep+". But then I changed my mind and decided to beat one of them up.">>
		<<log $logprep 3>>	<<logopinion "Stupid wolves thinking I'd let them mate with me" "Wolves are the worst">>
	<</if>>

<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cutter Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You leave your hiding place and walk towards the <<personcomma>> your <<lewdness>> proudly displayed. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters.

<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>

<<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 6>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Forest Cutter [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings you out here?" <<he>> says.

<<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Forest Cutter Chat [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You stay and chat with the <<personstop>> <<He>> seems happy for the company.

<<if $pain gte 40>>
<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose.<<lpain>><<set $pain -= 20>>

<</if>>

/* " and saw a wood cutter" */
<<pronouns>>
<<if $rng gte 81>>
"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't."
<<set $logprep to $logprep+" who warned me about criminals when I chatted with "+$him+" for a bit.">>
<<elseif $rng gte 61>>
"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers."
<<set $logprep to $logprep+" who mentioned people from the temple coming to the forest for ceremonies when I chatted with "+$him+" for a bit.">>
<<elseif $rng gte 41>>
"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful."
<<set $logprep to $logprep+" who warned me about some animals attacking humans when I chatted with "+$him+" for a bit.">>
<<elseif $rng gte 21>>
"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway."
<<set $logprep to $logprep+" who talked about a snake that can supposedly put you in a trance when I chatted with "+$him+" for a bit.">>
<<else>>
"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures."
<<set $logprep to $logprep+" who warned me about a maniac living deep in the woods when I chatted with "+$him+" for a bit.">>
<</if>>

After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says, lifting <<his>> axe. "It was nice meeting you. Go careful now."

<<log $logprep 2>>
<<logopinion "That was nice" "Such a nice person">>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Cutter Seduce [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You sit on the grass and look up at <<himstop>> "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you.

<<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe."

<<set $logprep to $logprep+" who I tried to seduce but "+$he+" refused saying that "+$he+" really needs to get back to work.">>
<<log $logprep 2>>
<<logopinion "That was exciting" "How disappointing" "Earning money is important">>
<<endevent>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cutter Flaunt [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You give <<him>> a slow twirl while walking towards <<himcomma>> making sure <<he>> gets to see you from other angles. <<He>> looks away, <<his>> face turning red. "Don't be shy," you purr. "You can look all you want." You're close to <<him>> now, so close <<he>> has to look up to avoid seeing you. <<He>> turns around.

"Y-you should take these to cover with," <<he>> says, pulling some towels from a bag sat on a tree stump. "You might attract some bad types dressed like that." <<He>> looks through the trees, still facing away from you, "Please leave me to work. If we're seen people will get the wrong idea."

<<if $exposed gte 2 and $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked">>
	<<set $logprep to $logprep+" and flaunted my nudity to "+$him>>
<<else>>
	<<set $logprep to $logprep+" and flaunted my exposed privates to "+$him>>
<</if>>
<<set $logprep to $logprep+". "+$He+" was very embarrassed and gave me some towels to cover up with.">>
<<log $logprep 3>>
<<logopinion "That was exciting" "Such a nice person">>

<<endevent>>
<<link [[Take the towels|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>

<<link [[Just leave|Forest]]>><<set $eventskip to 1>><<logadd " I left without taking the towels.">><</link>>

:: Forest Cutter Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Cutter Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Cutter Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<pronouns>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> falls asleep on the grass. <<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" who I seduced managing to make "+$him+" "+$aw_xx+".">>
<<log $logprep 3>><<logopinion "That was exciting">>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest.

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" who I seduced managing to make "+$him+" "+$aw_xx+" before deciding that I was done and fought him off.">>
<<log $logprep 3>><<logopinion "That was exciting">>
<<else>>

<<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us."

<<clotheson>>
<<endcombat>>
<<set $logprep to $logprep+" who I seduced managing to make "+$him+" "+$aw_xx+" but ended up stopping before "$he" was done.">>
<<log $logprep 3>><<logopinion "That was exciting">>
<</if>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>


code:
:: Forest [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $foresthunt gte 1>>
You are being hunted.

<</if>>
<<if $arousal gte 10000>>
<<orgasmforest>>
<</if>>

<<if $forest lte 0>><<set $forest to 0>>
<<forestmove>>

	<<if $stress gte 10000>><<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforestoutskirts>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are in the forest outskirts. You can make out the town between the trees.

<<if $exposed lte 0>>
<<link [[Accessory Shop (0:05)|Accessory Shop]]>><<pass 5>><</link>>

<</if>>

Go deeper into the forest

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Leave the forest

<<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>

<<link [[Wolf Street (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>

<<link [[Nightingale Street (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>

			<<if $historytrait gte 3>>
			<<link [[Take secret path deeper into the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass 10>><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

			<</if>>
		<</if>>
	<</if>>

<<elseif $forest lte 20>>
<<forestmove>>

	<<if $stress gte 10000>><<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforestoutskirts>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are in the forest. The trees are quite sparse, you can't be too far from town.

Go deeper into the forest

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<gharass>><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Go towards town

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

		<</if>>
	<</if>>

<<elseif $forest lte 50>>
<<forestmove>>

	<<if $stress gte 10000>><<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforest>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are in the forest, surrounded by nature.

	<<if $forest lte 30>>
	<<link [[Lake (0:10)|Lake Shore]]>><<pass 10>><</link>>

	<<elseif $forest lte 40>>
	<<link [[Lake (0:10)|Lake Waterfall]]>><<pass 10>><</link>>

	<<else>>
	<<link [[Lake (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>

	<</if>>

Go deeper into the forest

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Go towards town

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

			<<if $historytrait gte 3>>
			<<link [[Take secret path out of the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

			<</if>>

		<</if>>
	<</if>>

<<elseif $forest lte 99>>
<<forestmove>>

	<<if $stress gte 10000>><<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforestdeep>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are deep in the forest. The trees are tall and dark, their branches twisting together to form the canopy.

	<<if $edenfreedom gte 1>>
	<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>

	<<elseif $syndromeeden gte 1>>
	<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>

	<</if>>
	<<if $syndromewolves gte 1>>
	<<link [[Wolf Cave (0:10)|Wolf Cave Clearing]]>><<pass 10>><</link>>

	<</if>>

	<<if $pubtask is 1 and $pubtask2 isnot 1>>
		<<set $rng to random(1, 100)>>
		<<if $pubtasksetting is "bear" and $bestialitydisable is "f">>
		<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>

		<<elseif $pubtasksetting is "pair">>
		<<link [[Search for Landry's black box|Forest Box]]>><</link>>

		<<elseif $rng gte 51 and $bestialitydisable is "f">>
		<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>

		<<else>>
		<<link [[Search for Landry's black box|Forest Box]]>><</link>>

		<</if>>
	<</if>>

Go deeper into the forest

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<pass 10>><<set $forestmove to "normally">><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 1>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Go towards town

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

		<</if>>
	<</if>>

<<elseif $forest gte 100>><<set $forest to 100>>
<<forestmove>>

	<<if $stress gte 10000>><<passoutforest>>
	<<elseif $foresthunt gte 10>>
	<<foresthunt>>
	<<else>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
		<<if $eventskip is 0>>
			<<if $danger gte (9900 - ($allure * $forestmod))>>
			<<eventforestdeep>>
			<<else>>
			<<eventforestsafe>>
			<</if>>
		<<elseif $eventskip gte 1>>

You are deep in the forest. You can make out the asylum through the trees.

Search this area

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to 0>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

Go towards town

<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>

<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<pass 10>><<set $forestmove to "normally">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>

<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<set $forestdir to -1>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>

		<</if>>
	<</if>>

<</if>>
<<set $eventskip to 0>>

:: Forest Bear Box [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $pubtasksetting is "bear">>

You return to the cave, where Landry's black box can be found. You hear something large breathing within.

<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>

<<link [[Leave|Forest]]>><</link>>

<<else>><<set $pubtasksetting to "bear">>

You come to a cave, the location Landry said the black box would be found. It must be inside.

You've barely taken two steps further when you hear a deep growl. There's something big in there.

<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>

<<link [[Leave|Forest]]>><</link>>

<</if>>

:: Forest Box [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $pubtasksetting is "pair">>

<<generate1>><<generate2>>You return to the clearing with the dilapidated cabin. The <<person1>><<person>> and <<person2>><<person>> are still there. "Changed your mind?" says the <<person1>><<person>> "Let us have our way with you and we'll give you the black box."

<<else>><<set $pubtasksetting to "pair">>

<<generate1>><<generate2>>You come to the clearing where the black box supposedly resides. There's a dilapidated wood cabin in the middle. A <<person1>><<person>> and <<person2>><<person>> sit outside beside a fire. They look up as you approach. "This is unexpected," says the <<person1>><<personstop>> "What brings you all the way out here?"

You tell them you're looking for a small black box. "Oh," <<he>> says. "You mean this?" <<He>> stands and produces a black box from <<his>> pocket. "We could be persuaded to part with it. We'd want something in return though." <<He>> walks closer to you. "You're a cute little thing, Landry sure knows how to pick em. We'll give you the box if you let us fuck you." The <<person2>><<person>> grins.

<</if>>

<<if $promiscuity gte 15>>
<<link [[Accept|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>>

<</if>>
<<if $submissive lte 500>>
<<link [[Attack them|Forest Box Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>

<</if>>
<<link [[Refuse|Forest Box Refuse]]>><</link>>

:: Forest Bear Box Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "bear">><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>>
You creep into the cave. After some fumbling through the dark you see the light catch on something. It's the black box. The box in hand, you turn to leave the cave, but something emerges from the darkness.<<set $pubtask2 to 1>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Bear Box Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Bear Box Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Bear Box Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Bear Box Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the bear retreats into its abode.

<<tearful>> you leave the cave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><</link>>

<<elseif $enemyhealth lte 0>>

The bear turns away from you and flees deeper into its abode.

<<tearful>> you leave the cave.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><</link>>

<</if>>

:: Forest Box Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

	<<if $phase is 1>>
<<set $enemytrust -= 40>>
	<<elseif $phase is 2>>
<<set $enemyanger += 40>><<set $enemytrust -= 100>><<set $enemyhealth -= 100>>
	You stand still, waiting until they draw close. With their guard down, you stomp on the <<person2>><<persons>> foot and smack <<his>> face, sending <<him>> reeling. <<person1>>The <<person>> is not amused. "Stupid slut. You'll pay for that."

	<</if>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Box Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Box Molestation Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Forest Box Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Box Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Box Refuse [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

"I don't think you quite understand the situation you're in," The <<person1>><<person>> says, now very close. "We're getting what we want."

<<link [[Next|Forest Box Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

:: Forest Box Molestation Finish [nobr]
<<effects>>

<<if $finish is 1>>

"You're not getting away that easily," the <<person1>><<person>> says.

<<controlloss>><<set $consensual to 0>><<molested>><<set $finish to 0>>

<<link [[Next|Forest Box Molestation]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"Here you go," says the <<person1>><<personcomma>> dropping the box in front of you. "Give Landry our regards." <<tearful>> you collect the box and leave the clearing.<<set $pubtask2 to 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><</link>>

<<elseif $enemyhealth lte 0>>

The pair recoil in pain and drop the box on the grass. <<tearful>> you seize it and flee the clearing, chased by their angry shouts.<<set $pubtask2 to 1>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><</link>>

<</if>>

:: Forest Science Shroom [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $scienceshroomknown isnot 1>><<set $scienceshroomknown to 1>>
You have discovered a new science project.

<</if>>

<<if $phase is 0>><<set $scienceshroomheart += 1>>
You kneel and gather the mushrooms. They smell refreshing.<<ltiredness>><<tiredness -6>>

You can add the mushrooms you found to your project in your room or the school library.

<<else>><<set $scienceshroomwolf += 1>>
You kneel and gather the mushrooms. They smell sweet.<<garousal>><<arousal 6>>

You can add the mushrooms you found to your project in your room or the school library.

<</if>>

<<link [[Next|Forest]]>><</link>>

repo_name: Mauno/degrees


code:
:: Widgets Forest [widget]
<<widget "forestmove">><<nobr>>

<<if $forestmove is "quickly" and $forestdir gte 1>><<set $logprep to "I quickly traveled deeper into the forest">>
You move as quickly as the rough and wooded terrain will allow. Twigs and fallen branches snap loudly beneath your feet.
<<elseif $forestmove is "quickly" and $forestdir is 0>><<set $logprep to "I quickly searched the forest">>
You search the area as quickly as the rough and wooded terrain will allow. Twigs and fallen branches snap loudly beneath your feet.
<<elseif $forestmove is "quickly" and $forestdir lte -1>><<set $logprep to "I quickly moved through the forest towards the town">>
You move as quickly as the rough and wooded terrain will allow. Twigs and fallen branches snap loudly beneath your feet.
<<elseif $forestmove is "normally" and $forestdir gte 1>><<set $logprep to "I walked deeper into the forest">>
You walk through the trees. The gentle sounds and scents make for a pleasant journey.
<<elseif $forestmove is "normally" and $forestdir is 0>><<set $logprep to "I searched the forest">>
You walk around in the forest. The gentle sounds and scents make for a pleasant search.
<<elseif $forestmove is "normally" and $forestdir lte -1>><<set $logprep to "I moved through the forest towards the town">>
You walk through the trees. The gentle sounds and scents make for a pleasant journey.
<<elseif $forestmove is "carefully" and $forestdir gte 1>><<set $logprep to "I carefully snuck deeper into the forest">>
You sneak through the undergrowth, causing as little disturbance as possible.
<<elseif $forestmove is "carefully" and $forestdir is 0>><<set $logprep to "I carefully snuck around searching the forest">>
You search the area causing as little disturbance as possible.
<<elseif $forestmove is "carefully" and $forestdir lte -1>><<set $logprep to "I carefully snuck through the forest towards the town">>
You sneak through the undergrowth, causing as little disturbance as possible.
<<elseif $forestmove is "secretin">><<set $logprep to "I took a secret path deeper into the forest">>
The path you take would be invisible if you didn't know where to look. You soon find yourself much deeper in the forest.
<<elseif $forestmove is "secretout">><<set $logprep to "I took a secret path out of the forest">>
The path you take would be invisible if you didn't know where to look. You soon find yourself near the edge of the forest.
<</if>>
/*<<set $forestmove to 0>> /* no need for this */

<</nobr>><</widget>>

<<widget "eventforestoutskirts">><<nobr>>
<<if $rng lte 20>>
<<set $logprep to $logprep+" and">>
	<<if $exposed is 1>>
	You hear a pair up ahead, on the same trail as you.

		<<if $exhibitionism gte 35>>
		You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.

		<<set $rng to random(1, 100)>>
			<<if $rng gte 61>>
			<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><<set $logprep to $logprep+" despite my exposure">><</link>><<exhibitionist3>>

			<<else>>
			<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 2>><</link>><<exhibitionist3>>

			<</if>>
		<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $logprep to $logprep+" despite my exposure">><</link>>
		<<else>>
		You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.

		<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $logprep to $logprep+" despite my exposure">><</link>>
		<</if>>
	<<elseif $exposed gte 2>>
	You hear a pair up ahead, on the same trail as you.

		<<if $exhibitionism gte 75>>
		You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.

			<<if $rng gte 41>>
			<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><<set $logprep to $logprep+" despite my nudity">><</link>><<exhibitionist5>>

			<<else>>
			<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 3>><</link>><<exhibitionist5>>

			<</if>>
		<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $logprep to $logprep+" despite my nudity">><</link>>
		<<else>>
		You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.

		<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $logprep to $logprep+" despite my nudity">><</link>>
		<</if>>
	<<else>>
You hear a pair up ahead, on the same trail as you. Something about them makes you nervous.

	<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>

	<<set $rng to random(1,100)>>
		<<if $rng gte 81>>
	<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>>

		<<else>>
		<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 1>><</link>>

		<</if>>
	<</if>>
<<elseif $rng lte 40>>

<<forestwolfspy>>

<<elseif $rng lte 50>>
A lone wolf emerges from between the trees, teeth bared.

<<set $logprep to $logprep+" and encountered a wolf">>
	<<if $bestialitydisable is "f">>

<<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.<<beastescape>><<gtiredness>><<tiredness 4>><<physique 2>>

	<<set $logprep to $logprep+" that I managed to somehow run away from.">>
	<<link [[Next (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><<log $logprep 1>><</link>>
	<</if>>
<<elseif $rng lte 100>>
<<if $forestmove isnot "normally">>
	<<set $logprep to $logprep+" and had to squeeze through a thicket">>
	You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>

<</if>>
<<set $logprep to $logprep+".">>

/* "Uneventfully "+$logprep ? */
<<log $logprep 1>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>

<<widget "eventforest">><<nobr>>
<<if $rng lte 20 and $foresthunt lte 0>>
A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<set $logprep to $logprep+" and I suddenly started to feel like I'm being hunted.">>
<<log $logprep 2>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rng lte 30>>

<<forestwolfspy>>

<<elseif $rng lte 45>>
A lone wolf emerges from between the trees, teeth bared.

<<set $logprep to $logprep+" and encountered a wolf">>
	<<if $bestialitydisable is "f">>

<<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.<<beastescape>><<gtiredness>><<tiredness 4>><<physique 2>>

	<<set $logprep to $logprep+" that I managed to somehow run away from.">>
	<<link [[Next (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><<log $logprep 1>><</link>>
	<</if>>

<<elseif $rng lte 50>>
<<forestbear>>

<<elseif $rng lte 95>>
<<if $forestmove isnot "normally">>
	<<set $logprep to $logprep+" and had to squeeze through a thicket">>
	You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>

<</if>>
<<set $logprep to $logprep+".">>

<<log $logprep 1>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
<<forestcutter>>

<</if>>
<</nobr>><</widget>>

<<widget "eventforestdeep">><<nobr>>
<<if $rng lte 20 and $foresthunt lte 0>>
A chill runs up your spine, a warning from some primal instinct. Something is hunting you.<<set $foresthunt to 1>>

<<set $logprep to $logprep+" and I suddenly started to feel like I'm being hunted.">>
<<log $logprep 2>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $rng lte 30>>

<<forestwolfspy2>>

<<elseif $rng lte 40>>
A pair of wolves emerge from between the trees, teeth bared.

<<set $logprep to $logprep+" and encountered a pair of wolves">>
	<<if $bestialitydisable is "f">>

<<link [[Next|Forest Wolf2]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	They chase you through the woods. You run until you can no longer hear them behind you. You're not sure if you outran them or they grew bored.<<beastescape>><<gtiredness>><<tiredness 8>><<physique 4>>

	<<set $logprep to $logprep+" that I managed to somehow run away from.">>
	<<link [[Next (0:40)|Forest]]>><<pass 40>><<set $eventskip to 1>><<log $logprep 1>><</link>>
	<</if>>

<<elseif $rng lte 43 and $voredisable is "f" and $bestialitydisable is "f">>
<<forestsnake>>

<<elseif $rng lte 50>>
<<forestbear>>

<<elseif $rng lte 70 and $hallucinations gte 2 and $tentacledisable is "f">>
Something grabs your ankle, causing you to trip and fall. You look back, and see a tree root coiling round you. Several others snake through the undergrowth.

<<link [[Next|Forest Tentacles]]>><<set $molestationstart to 1>><</link>>

<<elseif $rng lte 100>>
<<if $forestmove isnot "normally">>
	<<set $logprep to $logprep+" and had to squeeze through a thicket">>
	You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>

<</if>>
<<set $logprep to $logprep+".">>

<<log $logprep 1>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>

<<widget "eventforestsafe">><<nobr>>
<<if $forest lte 20>>
	<<if $rng gte 81>>
	You find a cluster of edible mushrooms growing at the base of a tree.

	<<if $scienceshroomheart lt 5>>
	<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 0>><</link>>

	<</if>>
	<<link [[Eat one|Forest Mushrooms]]>><<stress 3>><<tiredness -6>><</link>><<gstress>><<ltiredness>>

	<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+" found some mushrooms but decided to leave them alone.">>	<<log $logprep 1>><</link>>
	<<elseif $rng gte 61 and $forestdir isnot 0>>
	You come to a fast-flowing river.

		<<if $foresthunt gte 1>>
		You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
		<</if>>

	<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>

	<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+" and came across a river that I ignored.">><<log $logprep 1>><</link>>

	<<elseif $rng gte 51>>
	<<forestarrow>>

	<<elseif $rng gte 41 and $forestdir isnot 0>>
	You find a trail which makes the going a little easier.<<lstress>><<stress -2>>

	<<set $logprep to $logprep+" and found a trail which made going a little easier.">>
	<<log $logprep 1>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 21>>
	You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<<lstress>><<stress -2>>

<<set $logprep to $logprep+" and came to a nice clearing">>
		<<if $upperexposed gte 2>>
		<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>

		<</if>>
		<<if $lowerexposed gte 2 and $underexposed gte 1>>
		<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>

		<</if>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+".">><<log $logprep 1>><</link>>

	<<else>>
	You hear a wolf howl in the distance.
		<<if $wolfgirl gte 3>>
		<<garousal>><<arousal 6>>
		<<else>>
		<<gstress>><<stress 1>>
		<</if>>

	<<set $logprep to $logprep+" and heard a wolf howl in the distance.">>
	<<log $logprep 1>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<elseif $forest lte 50>>
	<<if $rng gte 81>>
	You find a cluster of edible mushrooms growing at the base of a tree.

	<<if $scienceshroomheart lt 5>>
	<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 0>><</link>>

	<</if>>

	<<link [[Eat one|Forest Mushrooms]]>><<stress 6>><<tiredness -6>><</link>><<gstress>><<ltiredness>>

	<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+" found some mushrooms but decided to leave them alone.">>	<<log $logprep 1>><</link>>
	<<elseif $rng gte 61 and $forestdir isnot 0>>
	You come to a fast-flowing river.

		<<if $foresthunt gte 1>>
		You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
		<</if>>

	<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>

	<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+" and came across a river that I ignored.">><<log $logprep 1>><</link>>

	<<elseif $rng gte 51>>
	<<forestdagger>>

	<<elseif $rng gte 41 and $forestdir isnot 0>>
	You find a trail which makes the going a little easier.<<lstress>><<stress -2>>

	<<set $logprep to $logprep+" and found a trail which made going a little easier.">>
	<<log $logprep 1>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 21>>
	You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.

<<lstress>><<stress -2>>

	<<set $logprep to $logprep+" and came to a nice clearing">>
	<<if $upperexposed gte 2>>
	<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>

	<</if>>
	<<if $lowerexposed gte 2 and $underexposed gte 1>>
	<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>

	<</if>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+".">><<log $logprep 1>><</link>>

	<<else>>
	You hear a wolf howl in the distance.
		<<if $wolfgirl gte 3>>
		<<garousal>><<arousal 6>>
		<<else>>
		<<gstress>><<stress 1>>
		<</if>>

	<<set $logprep to $logprep+" and heard a wolf howl in the distance.">>
	<<log $logprep 1>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<elseif $forest lte 100>>
	<<if $rng gte 81>>
	You find a cluster of edible mushrooms growing at the base of a decaying tree.

	<<if $science gte 200>>
	You remember from school that they're called wolfshrooms, and were prized by warriors in ancient times.
	<</if>>

	<<if $scienceshroomwolf lt 5>>
	<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 1>><</link>>

	<</if>>

	<<link [[Eat one|Forest Mushrooms2]]>><<set $drunk += 60>><<set $arousal += 3000>><<trauma -3>><<set $wolfbuild += 3>><</link>><<garousal>><<ltrauma>>

	<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+" found some mushrooms but decided to leave them alone.">>	<<log $logprep 1>><</link>>
	<<elseif $rng gte 61 and $forestdir isnot 0>>
	You come to a fast-flowing river.

		<<if $foresthunt gte 1>>
		You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
		<</if>>

	<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>

	<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+" and came across a river that I ignored.">><<log $logprep 1>><</link>>

	<<elseif $rng gte 51>>
	<<forestgem>>

	<<elseif $rng gte 41 and $forestdir isnot 0>>
	You find a trail which makes the going a little easier.<<lstress>><<stress -2>>

	<<set $logprep to $logprep+" and found a trail which made going a little easier.">>
	<<log $logprep 1>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

	<<elseif $rng gte 21>>
	You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<<lstress>><<stress -2>>

<<set $logprep to $logprep+" and came to a nice clearing">>
	<<if $upperexposed gte 2>>
	<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>

	<</if>>
	<<if $lowerexposed gte 2 and $underexposed gte 1>>
	<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>

	<</if>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+".">><<log $logprep 1>><</link>>

	<<else>>
	You hear a wolf howl in the distance.
		<<if $wolfgirl gte 3>>
		<<garousal>><<arousal 6>>
		<<else>>
		<<gstress>><<stress 1>>
		<</if>>

	<<set $logprep to $logprep+" and heard a wolf howl in the distance.">>
	<<log $logprep 1>>
	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "forestwolfspy">><<nobr>>

A pair of eyes stares out from the darkness beneath a fern.<<gstress>><<stress 6>>

<<set $logprep to $logprep+", I was stared at by something.">>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Adopt mating posture|Forest Wolf Mate]]>><<set $logprep to $logprep+" So I adopted a mating posture and was">><</link>><<deviant2>>

<</if>>
<<if $wolfgirl gte 6>>
<<link [[Howl|Forest Howl]]>><<stress -12>><<trauma -6>><<set $phase to 0>><</link>><<ltrauma>><<lstress>><<wolfgirl>>

<</if>>
<<link [[Continue|Forest]]>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><<log $logprep 1>><</link>>

<</nobr>><</widget>>

<<widget "forestwolfspy2">><<nobr>>

Two pairs of eyes stare out from the darkness between the trees.<<gstress>><<stress 6>>

<<set $logprep to $logprep+", I was stared at by at least 2 things.">>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Adopt mating posture|Forest Wolf Mate2]]>><<set $logprep to $logprep+" So I adopted a mating posture and was">><</link>><<deviant3>>

<</if>>
<<if $wolfgirl gte 6>>
<<link [[Howl|Forest Howl]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<wolfgirl>>

<</if>>
<<link [[Continue|Forest]]>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<log $logprep 1>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

<<widget "forestcutter">><<nobr>>
<<generate1>><<person1>>
You hear a steady noise up ahead. As you get closer, you see a <<person>> chopping a tree.
<<set $logprep to $logprep+" and saw a wood cutter">>
<<if $exposed gte 1>>
You crouch behind a bush to conceal your <<nuditystop>>

	<<if $exposed gte 2>>
		<<if $exhibitionism gte 75>>
		<<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>>

		<</if>>
	<<else>>
		<<if $exhibitionism gte 35>>
		<<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>>

		<</if>>
	<</if>>
<<link [[Sneak around|Forest]]>><<endevent>><<set $logprep to $logprep+" who I avoided since I wasn't properly clothed.">><<log $logprep 1>><<set $eventskip to 1>><</link>>

<<else>>
<<He>> waves at you.

<<link [[Approach|Forest Cutter]]>><</link>>

<<link [[Wave back and continue on|Forest]]>><<stress -12>><<set $logprep to $logprep+" who waved at me so I waved back before moving on.">><<log $logprep 1>><<set $eventskip to 1>><<endevent>><</link>><<lstress>>

<</if>>

<</nobr>><</widget>>

<<widget "forestsnake">><<nobr>>

You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.<<set $trance to 1>>

<<link [[Next|Forest Snake]]>><<set $molestationstart to 1>><</link>>

<</nobr>><</widget>>

<<widget "forestbear">><<nobr>>

You see fresh bear prints in the dirt.

<<set $logprep to $logprep+" and saw fresh bearprints.">>

<<if $foresthunt gte 1>>
You feel whatever's hunting you draw closer.

<</if>>

<<link [[Take a detour (0:30)|Forest]]>><<pass 30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><<set $logprep to $logprep+" that I avoided.">><<log $logprep 1>><</link>>

<<if $bestialitydisable is "f">>
	<<if $rng gte 81>>
	<<link [[Ignore them|Forest Bear Molestation]]>><<set $molestationstart to 1>><<set $logprep to $logprep+" that I ignored">><</link>>

	<<else>>
	<<link [[Ignore them|Forest]]>><<set $logprep to $logprep+" that I ignored.">><<log $logprep 1>><<set $eventskip to 1>><</link>>

	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "forestdagger">><<nobr>>
You tread on something hard. You kneel and pull it from the forest detritus. It's an ancient dagger, worn beyond use. A collector might pay for this.

<<set $antiquemoney += 40>><<if $antiqueforestdagger is undefined>><<set $antiqueforestdagger to "found">><</if>>
<<set $logprep to $logprep+" and found an old dagger.">>
<<log $logprep 2>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

<<widget "forestgem">><<nobr>>
Something glints at the base of a tree stump. You tug it free. A calmness falls over you.<<lstress>><<stress -3>>

It's a translucent green gemstone. A collector might pay for it.

<<set $antiquemoney += 100>><<if $antiqueforestgem is undefined>><<set $antiqueforestgem to "found">><</if>>
<<set $logprep to $logprep+" and found a gem.">>
<<log $logprep 2>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

<<widget "forestarrow">><<nobr>>
You spot a decaying metal shard amongst the fallen bark at your feet. It's an arrowhead. A collector might pay for it.

<<set $antiquemoney += 20>><<if $antiqueforestarrow is undefined>><<set $antiqueforestarrow to "found">><</if>>
<<set $logprep to $logprep+" and found an arrowhead.">>
<<log $logprep 2>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

<<widget "foresthunt">><<nobr>><<set $foresthunt to 0>>
<<if $bestialitydisable is "f" and $rng gte 51>>
	<<if $syndromewolves is 1 and $wolfpacktrust gte 24>>
	The black wolf bounds towards you! It leaps on top of you and licks your face, then turns and walks every paces before turning and looking at you.

	<<link [[Return to wolf cave (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>

	<<link [[Continue|Forest]]>><<set $eventskip to 1>><<set $logprep to $logprep+" and met with black wolf who wanted me to return to the cave but I ignored it.">><<log $logprep 2>><</link>>

	<<elseif $syndromewolves is 1>>
	The black wolf bounds towards you!

	<<link [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	A monstrous black wolf bounds towards you!

	<<link [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
	<</if>>
<<else>>
	<<if $edenfreedom gte 2 and $edendays gte 8>>

	<<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."

	<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>

	<<elseif $edenfreedom gte 1 and $edendays gte 2>>
	<<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."

	<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>

	<<elseif $edenfreedom gte 1>>
	<<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. "Sorry," it's Eden. "I just wanted to check on you. Why do you look scared?"<<set $stress -= 2000>>

	<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>

	<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><<set $logprep to $logprep+" and met with Eden who wanted to just check on me.">><<log $logprep 2>><</link>>

	<<else>>
	<<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've got you now. Don't resist."

	<<link [[Next|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "eventwolfcave">><<nobr>>
<<if $wolfpacktrust gte 12>>
The black wolf walks up to you and turns until its <<if $blackwolfgender is "m">>erect penis<<else>>wet pussy<</if>> hovers inches away from you. It waits. The other wolves watch.

<<link [[Take it in hand|Wolf Cave Hand]]>><<set $sexstart to 1>><</link>><<deviant1>>

<<link [[Refuse|Wolf Cave Hand Refuse]]>><</link>>

<<else>>
	<<if $rng gte 81>>
	Most of the pack leave to hunt, only a pair remain to guard you. Now could be your chance to escape.

	<<link [[Try to escape|Forest Wolf Cave Pair]]>><</link>>

	<<link [[Stay put (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>

	<<else>>
	One of the wolves approaches you.

	<<link [[Next|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "cabintime">><<nobr>>
<<if $hour is 6>>
<<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 5>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 4>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 3>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 2>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 1>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 0>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 23>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<</if>>
<</nobr>><</widget>>

<<widget "passoutforest">><<nobr>>
<<log "I passed out in the forest." $passoutimportance>>

You've pushed yourself too much.

<<passout>>

<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>>

	<<if $rng gte 1>>
	<<foresthunt>>
	<</if>>

<<else>><<set $foresthunt to 0>>
<<ambulance>>
<</if>>

<<pass 1 hour>>

<<set $trauma +=10>><<set $stress -= 2000>>

<</nobr>><</widget>>