code:
:: Nightingale Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">>

You are on Nightingale Street. It is dominated by the civic hospital but there are also several office buildings.

<<if $daystate is "day">>
	<<if $weather is "rain">>
	There's a lot of activity around the hospital.
	<<else>>
	There's a lot of activity around the hospital.
	<</if>>
<<elseif $daystate is "dawn">>
People are arriving at their workplaces.
<<elseif $daystate is "dusk">>
People are heading home for the day.
<<elseif $daystate is "night">>
There's an oasis of light around the hospital.
<</if>>
<<streeteffects>>

<<if $exposed gte 1>>
<<exhibitionismstreet>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>

<<if $stress gte 10000>><<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip is 0>>
	<<eventsstreet>>
	<<else>>
Places of interest

<<link [[Hospital (0:01)->Hospital front]]>><<pass 1>><</link>>

<<link [[Forest (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>>

		<<if $exposed gte 1 and $daystate isnot "night">>
		<<else>>
Travel

<<wolf>>

<<elk>>

<<high>>

<<oxford>>

<<if $exposed lte 0>>
<<buswait>>
<</if>>
		<</if>>

Alternate routes

<<park>>

<<stormdrain>>

<<if $images gte 1>><<else>><<textmap>><</if>>

	<</if>>
<</if>>
<<set $eventskip to 0>>


code:
:: Oxford Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">>

You are on Oxford Street. There's an eclectic mix of buildings, but most notable is the school.

<<if $schoolday is 1>>
	<<if $daystate is "day">>
		<<if $weather is "rain">>
		The street is busy despite the rain.
		<<else>>
		Chatter and laughter emerges from the school grounds.
		<</if>>
	<<elseif $daystate is "dawn">>
	Children are hanging out near the school.
	<<elseif $daystate is "dusk">>
	Some children linger in groups, still wearing their uniforms.
	<<elseif $daystate is "night">>
	Due to its central location, people are passing through despite the hour.
	<</if>>
<<else>>
	<<if $daystate is "day">>
		<<if $weather is "rain">>
		The street is busy despite the rain.
		<<else>>
		Many cars and pedestrians are passing by.
		<</if>>
	<<elseif $daystate is "dawn">>
	People are arriving at their workplaces.
	<<elseif $daystate is "dusk">>
	People are heading home for the day.
	<<elseif $daystate is "night">>
	Due to its central location, people pass through even at this hour.
	<</if>>
<</if>>
<<streeteffects>>

<<if $exposed gte 1>>
<<exhibitionismstreet>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>

<<if $stress gte 10000>><<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip is 0>>
	<<eventsstreet>>
	<<else>>

		<<if $robindebtevent gte 1>>
		<<elseif $robinmissing isnot 1 and $schoolday is 1 and $hour is 15 and $robinintro is 1 and $robinschoolafternoon isnot 1 and $exposed lte 0>>
		You see Robin looking through shop windows.

			<<if $robintrauma gte 80>>
			<<link [[Walk home with Robin (0:40)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 40>><</link>>

			<<else>>
			<<link [[Walk home with Robin (0:20)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 20>><</link>>

			<</if>>
		<</if>>
		<<if $schoolday is 1 and $hour is 15 and $exposed lte 0 and $weather isnot "rain">>
		A group of students chat nearby. They say they're going to the lake.

		<<link [[Join them (0:30)|Lake Journey]]>><<pass 30>><</link>>

		<</if>>

Places of interest

		<<if $schoolday is 1 and $hour gte 7 and $hour lte 16>>
		<<link [[School (0:02)|School Front Playground]]>><<pass 2>><</link>>

		<<else>>
		<<link [[School|School Locked]]>><</link>>

		<</if>>
		<<if $daystate is "day" and $weekday is 7 or $daystate is "day" and $weekday is 1>>
			<<if $exposed lte 0>>
			<<link [[Museum (0:01)|Museum]]>><<pass 1>><</link>>

			<</if>>
		<<else>>
			<<if $exposed lte 0>>
			<<link [[Museum|Museum Lock]]>><<pass 1>><</link>>

			<</if>>
		<</if>>

		<<if $exposed gte 1 and $daystate isnot "night">>
		<<else>>
Travel

<<starfish>>

<<nightingale>>

<<mer>>

<<elk>>

<<if $exposed lte 0>>
<<buswait>>
<</if>>
		<</if>>

Alternate routes

<<park>>

<<industrial>>

<<stormdrain>>

<<if $images gte 1>><<else>><<textmap>><</if>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

repo_name: djnjsed/degrees


code:
:: Starfish Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">>

You are on Starfish Street. Wind blows in from the ocean.

<<if $daystate is "day">>
	<<if $weather is "rain">>
	Part of the road is covered in wet sand.
	<<else>>
	There's a lot of noise coming from the dock.
	<</if>>
<<elseif $daystate is "dawn">>
You can already hear activity from the dock.
<<elseif $daystate is "dusk">>
The dock remains noisy, even at this hour.
<<elseif $daystate is "night">>
You hear nothing but the sea.
<</if>>
<<streeteffects>>

<<if $exposed gte 1>>
<<exhibitionismstreet>>

<<if $exposed is 1 and $topless is 0>>
This outfit might be fine on the nearby beach, but here it's too lewd!

<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>

<<if $stress gte 10000>><<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip is 0>>
	<<eventsstreet>>
	<<else>>
Places of Interest

<<link [[Beach (0:05)|Beach]]>><<pass 5>><</link>>

		<<if $exposed gte 1 and $daystate isnot "night">>
		<<else>>
Travel

<<cliff>>

<<mer>>

<<high>>

<<oxford>>

<<if $exposed lte 0>>
<<buswait>>
<</if>>
		<</if>>

Alternate Routes

<<park>>

<<stormdrain>>

<<if $images gte 1>><<else>><<textmap>><</if>>

	<</if>>
<</if>>
<<set $eventskip to 0>>


code:
:: Widgets Street [widget]
<<widget "streetex1">><<nobr>>
<<generate1>><<person1>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.

You hear footsteps up ahead!

<<link [[Hide and wait for them to pass (0:04)|StreetEx1]]>><<pass 4>><<set $phase to 0>><</link>>

<<link [[Stick to the shadows but keep moving|StreetEx1]]>><<set $phase to 1>><</link>>

<</nobr>><</widget>>

<<widget "streetex2">><<nobr>>
<<generate1>><<person1>>You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.

Unable to see in the dark, you trip over something and tumble to the ground. A <<person>> emerges from the shadows and is on top of you before you can recover.

<<set $pain += 5>><<set $molestationstart to 1>>

[[Next|StreetEx2]]

<</nobr>><</widget>>

<<widget "streetex3">><<nobr>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.

You hear a growl from a nearby alley and instinctively freeze in place. You regain control as a shaggy black dog emerges from the darkness, teeth bared.

<<link [[Run|StreetEx3]]>><<set $phase to 0>><</link>>

<<if $bestialitydisable is "f">>
<<link [[Try to befriend it|StreetEx3]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "street1">><<nobr>>

<<generate1>>You hear a <<person1>><<person>> behind you. <<catcall>>

<<link [[Ignore|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>

<<if $skirt is 1>>
	<<if $exhibitionism gte 75 and $undertype is "naked">>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>

	<<elseif $exhibitionism gte 75 and $undertype is "chastity">>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>

	<<elseif $exhibitionism gte 15>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>

	<</if>>
<<elseif $upperset isnot $lowerset>>
	<<if $exhibitionism gte 35 and $undertype is "naked">>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>

	<<elseif $exhibitionism gte 35 and $undertype is "chastity">>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>

	<<elseif $exhibitionism gte 15>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>

	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "street2">><<nobr>>
<<generate1>><<person1>>You hear a <<person>> behind you. <<catcall>> Before you can respond, a pair of intruding hands grasp you!

<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>

<</nobr>><</widget>>

<<widget "street3">><<nobr>>
<<generate1>><<generate2>><<person1>>You are walking past a <<person>> when <<he>> seizes you by your arms and mouth, before carrying you to a nearby alley where <<his>> friend awaits.

<<link [[Next|Street Pair]]>><<set $molestationstart to 1>><</link>>

<</nobr>><</widget>>

<<widget "street4">><<nobr>>

<<generate1>><<person1>>A <<person1>><<person>> approaches you. "Hey <<girlcomma>> want to make some money? I'll give you £30 for your underwear."

<<if $exhibitionism lte 34 and $undertype isnot "naked" and $undertype isnot "chastity">>
You are not lewd enough to take up <<his>> offer.

<</if>>

<<if $exhibitionism gte 35 and $undertype isnot "naked" and $undertype isnot "chastity">>
<<link [[Agree|Street Panties]]>><<set $phase to 1>><</link>><<exhibitionist3>>

<</if>>
<<if $exhibitionism gte 15 and $undertype is "naked">>
<<link [[Say you're not wearing any|Street Panties]]>><<set $phase to 2>><</link>><<exhibitionist2>>

<</if>>
<<link [[Refuse|Street Panties]]>><<set $phase to 3>><</link>><<gstress>>

<</nobr>><</widget>>

<<widget "street5">><<nobr>>

<<generate1>><<person1>>A car pulls up alongside you. The driver, a <<personcomma>> waves a wad of cash at you. "Show me a good time and I'll make it worth your while. Get in."

<<if $promiscuity lte 14>>
You are not promiscuous enough to take up <<his>> offer.

<</if>>

<<if $promiscuity gte 15>>
<<link [[Get in|Street Car]]>><<set $phase to 1>><</link>><<promiscuous2>>

<</if>>
<<link [[Refuse|Street Car]]>><<set $phase to 2>><</link>>

<</nobr>><</widget>>

<<widget "street6">><<nobr>>

<<if $skirt is 1>>
Your $lowerclothes snags on a passing car, <<set $lowerintegrity -= 10>>
	<<if $lowerintegrity lte 0>><<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
	and is torn clean from your body, leaving your <<lewdness>> displayed in the middle of the street.

	<<else>>
	tearing it and leaving it worse for wear.
	<</if>>

	<<destinationeventend>>
<<elseif $uppertype isnot "naked">>
Your $upperclothes snags on a passing car, <<set $upperintegrity -= 10>>
	<<if $upperintegrity lte 0>><<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
	and is torn clean from your body, leaving your <<lewdness>> displayed in the middle of the street.

	<<else>>
	tearing it and leaving it worse for wear.
	<</if>>

	<<destinationeventend>>
<<else>>
<<generate1>><<person1>>A <<person>> shouts at you from a passing car while leering at your exposed chest. "Thanks for the show." You feel self-conscious.<<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 1>>

<<endevent>>
<<destinationeventend>>
<</if>>

<</nobr>><</widget>>

<<widget "street7">><<nobr>>

<<generate1>><<person1>>You catch a <<person>> staring at you, but <<he>> looks away when you make eye contact.

<<link [[Flirt|Street Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>>

<<link [[Ignore|Street Flirt]]>><<set $phase to 2>><</link>>

<</nobr>><</widget>>

<<widget "street8">><<nobr>>

A dog whimpers at you. Its tail is wagging. It runs some way down an alley then turns to look at you. It wants you to follow it.

<<link [[Follow|Street Follow]]>><</link>>

<<link [[Ignore|Street Follow Ignore]]>><</link>>

<</nobr>><</widget>>

<<widget "street9">><<nobr>>
You notice a <<generate1>><<person1>><<person>> stealing glances at your chest as <<he>> walk by.

<<link [[Ignore|Street Breast]]>><<set $phase to 1>><</link>>

<<if $exhibitionism gte 15>>
	<<link [[Flaunt|Street Breast]]>><<set $phase to 2>><</link>><<exhibitionist2>>

<</if>>
<</nobr>><</widget>>

<<widget "streetnight1">><<nobr>>
<<if $bestialitydisable is "t">>
Your journey is interrupted by a savage growl emerging from the darkness. You turn to avoid it, only to face an approaching pair of glowing eyes. You're surrounded.

You manage to get away, but not without injury.

<<beastescape>>

<<destinationeventend>>
<<else>>
Your journey is interrupted by a savage growl emerging from the darkness. You turn to avoid it, only to face a pair of glowing eyes. You're surrounded.

<<link [[Next|Street Dogs]]>><<set $molestationstart to 1>><</link>>

<</if>>
<</nobr>><</widget>>

<<widget "streetexday1">><<nobr>>

There are too many people around. You're sure to be seen.

<<link [[Hide Beneath a car (0:10)|Street Ex Day1 Car]]>><<pass 10>><</link>>

<<link [[Sprint away|Street Ex Day1 Sprint]]>><<stress 2>><<trauma 2>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>>

<</nobr>><</widget>>

<<widget "streeteden">><<nobr>>
<<if $edenfreedom gte 2 and $edendays gte 8>>
You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the street and showing them a crudely drawn picture of you. People seem afraid of <<himcomma>> but if <<he>> notices <<he>> doesn't care.

<<link [[Go to Eden|Street Eden]]>><</link>>

<<link [[Hide (0:25)|Street Eden Hide]]>><<pass 25>><</link>>

<<elseif $edenfreedom gte 1 and $edendays gte 2>>
You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the street and showing them a crudely drawn picture of you. People seem afraid of <<himcomma>> but if <<he>> notices <<he>> doesn't care.

<<link [[Go to Eden|Street Eden]]>><</link>>

<<link [[Hide (0:25)|Street Eden Hide]]>><<pass 25>><</link>>

<<else>>
<<street1>>
<</if>>

<</nobr>><</widget>>

<<widget "streetpolice">><<nobr>>
<<if $streetpolice isnot 1 and $crimehistory gte 1000>><<set $streetpolice to 1>>
<<generate1>><<generate2>><<generates3>><<person1>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out. They press against you and a hand takes hold of the back of your neck.

"Easy there," says the <<person1>><<person>> next to your ear quietly. "Don't do anything stupid."

Your mind races over every naughty thing you've done. The crimes you've committed.

	<<if $crime gte 1000>>
	Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes. Lust and power.
	<<else>>
	But that was taken care of. You look at their faces. Lust burns in their eyes. Lust and power.
	<</if>>

<<if $playergenderappearance is "m">>
"Young man,
<<else>>
"Young lady,
<</if>>" the <<person2>><<person>> says. "We've had reports of someone matching your description committing all sorts of crimes in this neighbourhood. Breaking and entering. Burglary. Theft. As such, we have the legal authority to search you to see if you have any contraband on your person. That's not going to be a problem, is it?" The officer is loud, a cover story for the public who are watching as events unfold.

You're unsure how you should respond. The <<person1>><<person>> bends down as if to whisper comforting words into your ear. Another act for the public. "Play along and you'll be free to go in a few minutes. Resist us and..." The threat hangs, easily identified.

"So we can search you?" the <<person2>><<person>> says as an elderly couple walks by and examines the three of you. A <<person3>><<personcomma>> about your age, pulls out <<his>> phone to film.

<<link [[Let them|Street Police]]>><<set $phase to 1>><</link>>

<<link [[Run|Street Police Run]]>><<crimeup 100>><</link>><<crime>>

<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>

<</if>>

<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>

<<widget "streettentacle">><<nobr>>

<<if $hallucinations gte 2 and $tentacledisable is "f">>
You feel something touch your thigh.  You look down to see a slimy tentacle extending from an open manhole. It worms around your leg and

	<<if $skirt is 1>>
		<<if $undertype isnot "chastity" and $undertype isnot "naked">>
		up your $lowerclothes. It tangles in your $underclothes.
		<<else>>
		up your $lowerclothes. It bunches up and winds around the fabric.
		<</if>>
	<<else>>
	tangles in your $lowerclothes.
	<</if>>

<<link [[Hold on to your clothes|Street Tentacle Hold]]>><</link>>

	<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
	<<link [[Grab the tentacle|Street Tentacle Grab]]>><</link>><<deviant1>>

	<</if>>
<<link [[Try to run|Street Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>

<<else>>
<<street1>>
<</if>>

<</nobr>><</widget>>

<<widget "streetfamerape">><<nobr>>

<<generate1>><<generate2>>A hooded figure moves from the shadows and blocks your path ahead. You turn and see another approaching from behind.

<<link [[Run|Street Fame Rape Run]]>><<tiredness 6>><</link>><<gtiredness>>

<<link [[Stand your ground|Street Fame Rape Stand]]>><</link>>

<</nobr>><</widget>>

<<widget "kylarwatched">><<nobr>>

<<if $dangerevent gte 81>><<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>You hear a <<person>> behind you. <<catcall>> Before you can respond, a pair of intruding hands grasp you, but only for a moment. <<He>> winces and clutches <<his>> neck. <<He>> pulls out a small dart, looks at it, and collapses.

<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>

<<link [[Get help (0:10)|Street Kylar Help]]>><<pass 10>><<famegood 2>><</link>>

<<link [[Leave|Street Kylar Leave]]>><</link>>

<<elseif $dangerevent gte 61>><<set $kylarwatchedtimer -= 1>>

<<generate1>><<person1>>You catch a <<person>> checking you out. <<He>> winks.

<<link [[Wink Back|Street Kylar Wink]]>><<set $kylarsus += 5>><</link>><<promiscuous1>><<gsuspicion>>

<<link [[Ignore|Street Kylar Ignore]]>><</link>>

<<elseif $dangerevent gte 41>><<set $kylarwatchedtimer -= 1>>

You feel a tug on your $lowerclothes,
<<set $lowerintegrity -= 30>><<set $lowercoloursaved to $lowercolour>>
	<<if $lowerintegrity lte 0>><<lowerruined>><<exposure>>
	then a tear as it is torn from body by an invisible force. <<covered>> The fabric flies away from you.

	<<link [[Chase|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>

	<<link [[Hide|Street Kylar Hide]]>><</link>>

	<<else>>
	then a tear as a piece of fabric is torn off by an invisible force. It flies through the air and disappears into an open window.

	<<destinationeventend>>
	<</if>>

<<elseif $kylarlust gte 80 and $kylarlove gte 50>><<set $kylarwatchedtimer to 0>>

<<kylar>><<person1>>Something tugs your arm. It's Kylar. "H-hi," <<he>> gulps. <<He>> tries to pull you toward a dark alley. "We need privacy. I need you to do things to me."

<<link [[Go with Kylar|Street Kylar Sex]]>><<set $sexstart to 1>><<set $kylarlove += 5>><<set $kylarsus -= 10>><</link>><<promiscuous1>><<gglove>><<llsuspicion>>

<<link [[Refuse|Street Kylar Refuse]]>><<set $kylarlove -= 5>><<set $kylarsus += 20>><</link>><<lllove>><<gggsuspicion>>

<<else>>

<<kylar>><<person1>>You see Kylar staring at you from across the road. A bus passes between you. By the time it leaves, <<hes>> gone.<<gstress>><<stress 6>>

<<endevent>>
<<destinationeventend>>

<</if>>

<</nobr>><</widget>>

<<widget "streetfame">><<nobr>>

<<if $famesex gte 1000 and $rng gte 81>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
	<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the town bicycle." The <<person2>><<person>> looks at you and laughs. You blush.

	<<elseif $rng gte 61>>
	<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, you fucked all my friends. When's my turn?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.

	<<elseif $rng gte 41>>
	<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that slut everyone's talking about." You blush and walk faster.

	<<elseif $rng gte 21>>
	<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "easy" and "slut". You blush.

	<<else>>
	<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that slut I was telling you about." You blush.

	<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>

<<endevent>>

<<destinationeventend>>

<<elseif $fameprostitution gte 1000 and $rng gte 61>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
	<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> <<pshe>> will do anything for money. Anything." The <<person2>><<person>> looks at you and laughs. You blush.

	<<elseif $rng gte 61>>
	<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, you fucked all my friends. How much for oral?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.

	<<elseif $rng gte 41>>
	<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that whore everyone's talking about." You blush and walk faster.

	<<elseif $rng gte 21>>
	<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "whore" and "slut". You blush.

	<<else>>
	<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that whore I was telling you about." You blush.

	<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>

<<endevent>>

<<destinationeventend>>

<<elseif $famerape gte 1000 and $rng gte 41>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
	<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the town's public fucktoy." The <<person2>><<person>> looks at you and laughs. You blush.

	<<elseif $rng gte 61>>
	<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, all my friends fucked you. I'll come get my share soon." It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.

	<<elseif $rng gte 41>>
	<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that fuckmeat everyone's talking about." You blush and walk faster.

	<<elseif $rng gte 21>>
	<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "fucktoy" and "trash". You blush.

	<<else>>
	<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that fucktoy I was telling you about." You blush.

	<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>

<<endevent>>

<<destinationeventend>>

<<elseif $famebestiality gte 1000 and $rng gte 21>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
	<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the one who really likes animals." The <<person2>><<person>> looks at you and laughs. You blush.

	<<elseif $rng gte 61>>
	<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, they need you down at the kennel. The mutts need 'milking'?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.

	<<elseif $rng gte 41>>
	<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that animal-fucker everyone's talking about." You blush and walk faster.

	<<elseif $rng gte 21>>
	<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "kennel" and "bitch". You blush.

	<<else>>
	<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that slut I was telling you about. The animal fucktoy." You blush.

	<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>

<<endevent>>

<<destinationeventend>>

<<elseif $fameexhibitionism gte 1000>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
	<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phimcomma>> <<pshe>> looks really good naked." The <<person2>><<person>> looks at you and laughs. You blush.

	<<elseif $rng gte 61>>
	<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, I almost didn't recognise you with clothes." It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.

	<<elseif $rng gte 41>>
	<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that slut who likes stripping in public." You blush and walk faster as <<he>> leers at your <<bottomstop>>

	<<elseif $rng gte 21>>
	<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "naked" and "slut". You blush.

	<<else>>
	<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "the one I saw nude." You blush.

	<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>

<<endevent>>

<<destinationeventend>>

<<else>>
<<street1>>
<</if>>

<</nobr>><</widget>>

<<widget "streetattire">><<nobr>>

<<if $rng gte 81 and $collared is 1>>
	<<if $daystate is "night">>
	<<set $rng to random(1, 100)>>
		<<if $rng gte 51 and $bestialitydisable is "f">>
		<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> approach you. The <<person>> holds a dog on a leash. "Perfect. We've been looking for a bitch like you for our pet here. You'll get on your knees if you know what's good for you," <<he>> says as the <<person1>><<person>> grabs your collar.

		<<link [[Kneel|Street Collar Dog]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>

		<<link [[Refuse|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $submissive -= 1>><<set $phase to 1>><</link>>

		<<else>>

		<<generate1>><<generate2>>A <<person1>><<person>> emerges from the darkness to grab the collar around your neck as a <<person2>><<person>> starts groping your <<bottomstop>> "What do we have here?" says the <<person1>><<personstop>> "A collared slut, alone out in the open. There's only one thing you're good for."

		<<link [[Next|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>

		<</if>>
	<<else>>
	<<generate1>><<person1>>A <<person>> looks at your collar and laughs. "Who let you out of the kennel?" <<he>> says.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	<<endevent>>
	<<destinationeventend>>
	<</if>>

<<elseif $rng gte 61 and $leftarm is "bound">>
<<generate1>><<person1>>
	<<if $daystate is "night">>
	Someone grabs your bound arms from behind. "All wrapped up like a present," says a <<person>> as <<he>> swivels you around. "How could I resist?"

	<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
	A <<person>> approaches you. "Who tied you up like that? Here." <<He>> walks behind you and frees your arms from their bindings.<<unbind>>

	<<endevent>>
	<<destinationeventend>>
	<</if>>

<<elseif $rng gte 41 and $rightarm is "bound">>
<<generate1>><<person1>>
	<<if $daystate is "night">>
	Someone grabs your bound arms from behind. "All wrapped up like a present," says a <<person>> as <<he>> swivels you around. "How could I resist?"

	<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
	A <<person>> approaches you. "Who tied you up like that? Here." <<He>> walks behind you and frees your arms from their bindings.<<unbind>>

	<<endevent>>
	<<destinationeventend>>
	<</if>>

<<elseif $rng gte 21 and $lowerclothes is "towel">>

	<<if $daystate is "night">>
	<<generate1>><<generate2>><<generate3>>Three <<people>> surround you. "That's an odd thing to walk around in during the night," says a <<person1>><<person>> as <<he>> strokes your towel. "I think I know exactly what you want."

	<<link [[Next|Street Trio Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
	<<generatey1>><<person1>>A <<person>> creeps up behind you and snatches the towel from your waist. <<He>> runs away with it, leaving you displayed in the middle of the street.
	<<lowerruined>><<set $loweroff to 0>>
	<<exposure>><<covered>>

	<<endevent>>
	<<destinationeventend>>
	<</if>>

<<elseif $upperclothes is "towel">>

	<<if $daystate is "night">>
	<<generate1>><<generate2>><<generate3>>Three figures surround you. "That's an odd thing to walk around in during the night," says a <<person1>><<person>> as <<he>> strokes your towel. "I think I know exactly what you want."

	<<link [[Next|Street Trio Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
	<<generatey1>><<person1>>A <<person>> creeps up behind you and snatches the towel from your chest. <<He>> runs away with it, leaving you displayed in the middle of the street.
	<<upperruined>><<set $upperoff to 0>>
	<<exposure>><<covered>>

	<<endevent>>
	<<destinationeventend>>
	<</if>>

<<else>>
<<street1>>
<</if>>

<</nobr>><</widget>>

<<widget "whitneyposter">><<nobr>>

<<if $whitneystate is "dungeon" and $whitneyposter isnot 1>><<set $whitneyposter to 1>>
<<generatey1>><<person1>>You see one of Whitney's friends putting up a missing person poster. There's a picture of Whitney on it. <<He>> avoids eye contact with you.

<<endevent>>
<<destinationeventend>>
<<else>>
<<street1>>
<</if>>

<</nobr>><</widget>>

<<widget "streetexoffer">><<nobr>>
<<if $exhibitionismrunon isnot 1>><<set $exhibitionismrunon to 1>>

<<set $exhibitionismrun to "danube">>
A hooded figure bumps into you. A note falls from the folds of their coat, landing in front of you. The figure strides into an alley and disappears. You pick up the note.

You need money. Go to Danube street. To the oak behind the spa. Then take off your clothes. That's all. £100.

<<destinationeventend>>

<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>

:: Widget Passout Street [widget]
<<widget "passoutstreet">>[[Everything fades to black...->Passout street]]<</widget>>

:: Widgets Nightingale [widget]
<<widget "nightingale">><<nobr>>

<<link [[Nightingale Street (0:05) (Hospital)|Nightingale Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "nightingalequick">><<nobr>>

<<link [[Nightingale Street|Nightingale Street]]>><</link>>

<</nobr>><</widget>>

<<widget "nightingaleeventend">><<nobr>>

<<link [[Next|Nightingale Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Domus [widget]
<<widget "domus">><<nobr>>

<<link [[Domus Street (0:05) (Home)|Domus Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "domusquick">><<nobr>>

<<link [[Domus Street|Domus Street]]>><</link>>

<</nobr>><</widget>>

<<widget "domuseventend">><<nobr>>

<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Danube [widget]
<<widget "danube">><<nobr>>

<<link [[Danube Street (0:05) (Mansions)|Danube Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "danubequick">><<nobr>>

<<link [[Danube Street|Danube Street]]>><</link>>

<</nobr>><</widget>>

<<widget "danubeeventend">><<nobr>>

<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Wolf [widget]
<<widget "wolf">><<nobr>>

<<link [[Wolf Street (0:05) (Temple)|Wolf Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "wolfquick">><<nobr>>

<<link [[Wolf Street|Wolf Street]]>><</link>>

<</nobr>><</widget>>

<<widget "wolfeventend">><<nobr>>

<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Elk [widget]
<<widget "elk">><<nobr>>

<<link [[Elk Street (0:05)|Elk Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "elkquick">><<nobr>>

<<link [[Elk Street|Elk Street]]>><</link>>

<</nobr>><</widget>>

<<widget "elkeventend">><<nobr>>

<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

<<widget "compoundoptions">><<nobr>>

<<if $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 9>>
<<Hes>> agitated and having trouble sitting still.

<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 6>>
<<He>> frowns and fidgets with <<his>> pen.

<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 2>>
<<He>> fidgets with <<his>> pen, impatient.

<</if>>

<<if $compoundhonest gte 5>>
"Thank you for your cooperation," <<he>> says. "You're not a threat at all, are you?" <<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>

<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>

<<elseif $pain gte 100>>
You can't do this any more, it hurts too much. You tell <<him>> everything <<he>> asks, anything to stop the pain.

"You're not a threat at all," <<he>> says, sounding disappointed. <<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>

<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>

<<elseif $arousal gte 10000>>

You feel like you're on the verge of cumming, but you don't. The sensation becomes unbearable. "Oh, I forgot to mention," <<he>> says. "This machine can bring you to the brink of orgasm. But it won't let you cum. Not until you tell me what I need to know."

You can't take it, you just can't. You tell <<him>> everything as you struggle against the bindings, anything to be able to find release. "You're not a threat at all," <<he>> says, flicking a switch.

<<orgasmpassage>>

<<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>

<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>

<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 10>>

<<He>> stands up, <<his>> impatience getting the better of <<himstop>> "I knew this wouldn't work," <<he>> says. "Let's do this the old fashioned way."

<<He>> releases your bindings and pulls you off the board onto the concrete floor. <<He>> pulls a knife out of <<his>> coat and leers over you, but when <<he>> tries to move <<he>> meets resistance. "What," <<he>> looks at <<his>> other hand and finds it stuck in one of the bindings used to hold you. "How did... You little shit."<<ltrauma>><<lstress>><<set $stress -= 2000>><<trauma -6>>

	<<if $skulduggery lte 400>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

You pick up the machine <<he>> used to torture you. It might be worth something. "Put that down," <<he>> says. "It's expensive."<<set $blackmoney += 200>> Well there you go.

You can't find a way to open the door and the <<person>> isn't forthcoming with information, but you find a metal hatch in the corner. You open and it and climb down into darkness.

<<endevent>>
<<set $torturesurvivor to 1>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>

<<else>>

	<<if $compoundhonest lte 4>>
	<<link [[Be honest|Elk Compound Honest]]>><<set $compoundhonest += 1>><<set $arousal += 3000>><<set $pain -= 10>><<stress 6>><</link>><<garousal>><<gstress>><<lpain>>

	<</if>>
	<<if $compoundlie lte 4>>
	<<link [[Lie|Elk Compound Lie]]>><<set $compoundlie += 1>><<set $arousal -= 1000>><<set $pain += 30>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<larousal>><<gpain>>

	<<else>>
	You're under such strain you cannot think up another lie.

	<</if>>

	<<if $submissive lte 500 and $compoundmock lte 4>>
	<<link [[Mock|Elk Compound Mock]]>><<set $compoundmock += 1>><<set $arousal -= 2000>><<set $pain += 30>><<stress 6>><</link>><<gstress>><<larousal>><<gpain>>

	<</if>>
	<<if $submissive gte 1500 and $compoundbeg lte 4>>
	<<link [[Beg|Elk Compound Beg]]>><<set $compoundbeg += 1>><<set $arousal += 3000>><<set $pain -= 20>><<stress 6>><</link>><<gstress>><<garousal>><<lpain>>

	<</if>>

	<<if $compoundflirt is 0>>
	<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous1>><<lpain>>

	<<elseif $compoundflirt is 1 and $promiscuity gte 15>>
	<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>

	<<elseif $compoundflirt is 2 and $promiscuity gte 35>>
	<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>

	<<elseif $compoundflirt is 3 and $promiscuity gte 55>>
	<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>

	<<elseif $compoundflirt is 4 and $promiscuity gte 75>>
	<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>

	<</if>>

<</if>>

<</nobr>><</widget>>

<<widget "passoutcompound">><<nobr>>

You've pushed yourself too much. You black out.

<<link [[Next|Elk Compound Experiment]]>><</link>>

<</nobr>><</widget>>

:: Widgets Harvest [widget]
<<widget "harvest">><<nobr>>

<<link [[Harvest Street (0:05) (Pub)|Harvest Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "harvestquick">><<nobr>>

<<link [[Harvest Street|Harvest Street]]>><</link>>

<</nobr>><</widget>>

<<widget "harvesteventend">><<nobr>>

<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Mer [widget]
<<widget "mer">><<nobr>>

<<link [[Mer Street (0:05) (Docks)|Mer Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "merquick">><<nobr>>

<<link [[Mer Street|Mer Street]]>><</link>>

<</nobr>><</widget>>

<<widget "mereventend">><<nobr>>

<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Starfish [widget]
<<widget "starfish">><<nobr>>

<<link [[Starfish Street (0:05) (Beach)|Starfish Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "starfishquick">><<nobr>>

<<link [[Starfish Street|Starfish Street]]>><</link>>

<</nobr>><</widget>>

<<widget "starfisheventend">><<nobr>>

<<link [[Next|Starfish Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Cliff [widget]
<<widget "cliff">><<nobr>>

<<link [[Cliff Street (0:05) (Cafe)|Cliff Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "cliffquick">><<nobr>>

<<link [[Cliff Street|Cliff Street]]>><</link>>

<</nobr>><</widget>>

<<widget "cliffeventend">><<nobr>>

<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Barb [widget]
<<widget "barb">><<nobr>>

<<link [[Barb Street (0:05) (Studio)|Barb Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "barbquick">><<nobr>>

<<link [[Barb Street|Barb Street]]>><</link>>

<</nobr>><</widget>>

<<widget "barbeventend">><<nobr>>

<<link [[Next|Barb Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Connudatus [widget]
<<widget "connudatus">><<nobr>>

<<link [[Connudatus Street (0:05) (Clubs)|Connudatus Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "connudatusquick">><<nobr>>

<<link [[Connudatus Street|Connudatus Street]]>><</link>>

<</nobr>><</widget>>

<<widget "connudatuseventend">><<nobr>>

<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

<<widget "connudatuswallet">><<nobr>>

You find a quiet place and open the <<walletstop>>

<<set $rng to random(1, 100)>>
	<<if $rng gte 91>>

	You don't find much, just some loose change worth £2.

	<<link [[Take it|Connudatus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<elseif $rng gte 81>>

	You don't find much, just some loose change worth £3.

	<<link [[Take it|Connudatus Street]]>><<set $money += 300>><<crimeup 3>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<elseif $rng gte 71>>

	You find £8 hidden in a secret compartment.

	<<link [[Take it|Connudatus Street]]>><<set $money += 800>><<crimeup 8>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<elseif $rng gte 61>>

	You find a black credit card.

	<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 8>><<crimeup 8>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<elseif $rng gte 51>>

	You find £15 tucked away.

	<<link [[Take it|Connudatus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<elseif $rng gte 41>>

	You find a silver credit card.

	<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<elseif $rng gte 31>>

	You find £25 tucked away.

	<<link [[Take it|Connudatus Street]]>><<set $money += 2500>><<crimeup 25>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<elseif $rng gte 21>>

	You find a gold credit card.

	<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 25>><<crimeup 25>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<elseif $rng gte 11>>

	You find a platinum credit card.

	<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 50>><<crimeup 50>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<<else>>

	You find £50 tucked away.

	<<link [[Take it|Connudatus Street]]>><<set $money += 5000>><<crimeup 50>><</link>><<crime>>

	<<link [[Leave it|Connudatus Street]]>><</link>>

	<</if>>

<</nobr>><</widget>>

:: Widgets High [widget]
<<widget "high">><<nobr>>

<<link [[High Street (0:05) (Shopping Centre)|High Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "highquick">><<nobr>>

<<link [[High Street|High Street]]>><</link>>

<</nobr>><</widget>>

<<widget "higheventend">><<nobr>>

<<link [[Next|High Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Oxford [widget]
<<widget "oxford">><<nobr>>

<<link [[Oxford Street (0:05) (School)|Oxford Street]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "oxfordquick">><<nobr>>

<<link [[Oxford Street|Oxford Street]]>><</link>>

<</nobr>><</widget>>

<<widget "oxfordeventend">><<nobr>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Events Street [widget]
<<widget "eventsstreet">><<nobr>>

<<set $dangerevent to random(1, 100)>>

<<if $kylarwatched is 1>>
<<kylarwatched>>
<<elseif $daystate is "night">>
	<<if $exposed gte 1>>
		<<if $bus is "residential">>
			<<if $dangerevent lte 50>>
			<<residentialex1>>
			<<elseif $dangerevent lte 100>>
			<<residentialex2>>
			<</if>>
		<<elseif $bus is "commercial">>
			<<if $dangerevent lte 50>>
			<<commercialex1>>
			<<elseif $dangerevent lte 100>>
			<<commercialex2>>
			<</if>>
		<<elseif $bus is "industrial">>
			<<if $dangerevent lte 50>>
			<<industrialex1>>
			<<elseif $dangerevent lte 100>>
			<<industrialex2>>
			<</if>>
		<<elseif $bus is "park">>
			<<if $dangerevent lte 50>>
			<<parkex1>>
			<<elseif $dangerevent lte 100>>
			<<parkex2>>
			<</if>>
		<<else>>
			<<if $dangerevent lte 50>>
			<<streetex1>>
			<<elseif $dangerevent lte 75>>
			<<streetex2>>
			<<elseif $dangerevent lte 100>>
			<<streetex3>>
			<</if>>
		<</if>>
	<<else>>
		<<if $dangerevent lte 10>>
		<<streetattire>>
		<<elseif $dangerevent lte 11 or $exhibitionismrun is undefined and $days gte 8>>
		<<streetexoffer>>
		<<elseif $dangerevent lte 20>>
		<<street1>>
		<<elseif $dangerevent lte 30>>
		<<street8>>
		<<elseif $dangerevent lte 35>>
		<<street9>>
		<<elseif $dangerevent lte 40>>
		<<street7>>
		<<elseif $dangerevent lte 50>>
		<<street6>>
		<<elseif $dangerevent lte 60>>
		<<street5>>
		<<elseif $dangerevent lte 70>>
		<<street4>>
		<<elseif $dangerevent lte 75>>
		<<streettentacle>>
		<<elseif $dangerevent lte 80>>
		<<streetfamerape>>
		<<elseif $dangerevent lte 90>>
		<<street2>>
		<<elseif $dangerevent lte 99>>
		<<street3>>
		<<elseif $dangerevent lte 100>>
		<<streetnight1>>
		<</if>>
	<</if>>
<<else>>
	<<if $exposed gte 1>>
		<<if $bus is "residential">>
			<<if $dangerevent lte 50>>
			<<residentialex1>>
			<<elseif $dangerevent lte 100>>
			<<residentialex2>>
			<</if>>
		<<elseif $bus is "commercial">>
			<<if $dangerevent lte 50>>
			<<commercialex1>>
			<<elseif $dangerevent lte 100>>
			<<commercialex2>>
			<</if>>
		<<elseif $bus is "industrial">>
			<<if $dangerevent lte 50>>
			<<industrialex1>>
			<<elseif $dangerevent lte 100>>
			<<industrialex2>>
			<</if>>
		<<elseif $bus is "park">>
			<<if $dangerevent lte 50>>
			<<parkex1>>
			<<elseif $dangerevent lte 100>>
			<<parkex2>>
			<</if>>
		<<else>>
			<<if $dangerevent lte 100>>
			<<streetexday1>>
			<</if>>
		<</if>>

	<<elseif $averyseen isnot 1 and $weekday is 7 and $scienceproject is "won" and $daystate is "day" or $averyseen isnot 1 and $weekday is 7 and $scienceproject is "done" and $daystate is "day">><<set $averyseen to 1>>
	<<streetavery>>
	<<else>>

		<<if $dangerevent lte 10>>
		<<streetfame>>
		<<elseif $dangerevent lte 20>>
		<<streetattire>>
		<<elseif $dangerevent lte 21>>
		<<streeteden>>
		<<elseif $dangerevent lte 22>>
		<<whitneyposter>>
		<<elseif $dangerevent lte 23 or $exhibitionismrun is undefined and $days gte 8>>
		<<streetexoffer>>
		<<elseif $dangerevent lte 26>>
		<<streetpolice>>
		<<elseif $dangerevent lte 28>>
		<<streettentacle>>
		<<elseif $dangerevent lte 30>>
		<<streetfamerape>>
		<<elseif $dangerevent lte 40>>
		<<street1>>
		<<elseif $dangerevent lte 50>>
		<<street8>>
		<<elseif $dangerevent lte 55>>
		<<street9>>
		<<elseif $dangerevent lte 60>>
		<<street7>>
		<<elseif $dangerevent lte 70>>
		<<street6>>
		<<elseif $dangerevent lte 80>>
		<<street5>>
		<<elseif $dangerevent lte 90>>
		<<street4>>
		<<elseif $dangerevent lte 99>>
		<<street2>>
		<<elseif $dangerevent lte 100>>
		<<street3>>
		<</if>>
	<</if>>
<</if>>

<</nobr>><</widget>>

<<widget "streeteffects">><<nobr>>

<<if $kylarstreettimer gte ($rng + 65) and $kylarstate is "active" and $kylarwatched isnot 1 and $exposed lte 0>><<set $kylarstreettimer to 0>><<set $kylarwatchedtimer to 2>>
You shiver, a warning from some primal instinct. Something is watching you.
<<set $kylarwatched to 1>><<set $eventskip to 1>>
<<elseif $kylarwatched is 1>>
	<<if $exposed gte 1 or $kylarstate isnot "active" or $kylarwatchedtimer lte 0>><<set $kylarwatched to 0>>
	<<else>>
	Something is watching you.
	<</if>>
<</if>>

<</nobr>><</widget>>


code:
:: Wolf Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>

You are on Wolf Street. The nearby forest bleeds into the town here, particularly where the temple sits.

<<if $daystate is "day">>
	<<if $weather is "rain">>
	The trees sway in the wind.
	<<else>>
	It's one of the quieter parts of town.
	<</if>>
<<elseif $daystate is "dawn">>
You hear chanting from within.
<<elseif $daystate is "dusk">>
It strikes a forbidding silhouette against the darkening sky.
<<elseif $daystate is "night">>
It's almost pitch-black.
<</if>>
<<streeteffects>>

<<if $exposed gte 1>>
<<exhibitionismstreet>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>

<<if $stress gte 10000>><<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip is 0>>
	<<eventsstreet>>
	<<else>>
Places of interest

<<link [[Temple (0:01)|Temple]]>><<pass 1>><</link>>

<<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>

		<<if $exposed gte 1 and $daystate isnot "night">>
		<<else>>
Travel

<<danube>>

<<nightingale>>

<<connudatus>>

<<high>>

<<if $exposed lte 0>>
<<buswait>>
<</if>>
		<</if>>

Alternate routes

<<commercial>>

<<stormdrain>>

<<if $images gte 1>><<else>><<textmap>><</if>>

	<</if>>
<</if>>
<<set $eventskip to 0>>


code:
:: Strip Club Dancing [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<danceeffects>>
<<danceaudience>>
<<danceactions>>

<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.

<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.

<</if>>

<<if $danceevent is "finish">>
<<link [[Next|Strip Club]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is "private">>
	<<if $promiscuity gte 35>>
	<<link [[Private room|Strip Club Private Dance]]>><<set $enemyno to 1>><</link>><<promiscuous3>>

	<</if>>
<<elseif $danceevent is 0>>
	<<if $exposed gte 2 and $exhibitionism lte 74>>
	<<link [[Flee|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
	<<elseif $exposed gte 1 and $exhibitionism lte 34>>
	<<link [[Flee|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
	<<else>>
	<<link [[Stop|Strip Club]]>><<clotheson>><<endevent>><</link>>
	<</if>>
<</if>>

:: Strip Club Private Dance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

<<set $tipmod to 2>><<tipset>>

<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.

	<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.

	<<link [[Pull away|Strip Club Private Dance]]>><<set $phase to 1>><</link>>

	<<link [[Try to negotiate while being fondled|Strip Club Private Dance]]>><<arousal 6>><<set $phase to 2>><<submission 5>><<garousal>><</link>>

	<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.

<<set $rng to random(1, 100)>>

		<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.

			<<if $rng gte 51>>
			"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."

			<<link [[Accept|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>

			<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>

			<<else>>
			<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>

			<</if>>

		<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

			<<if $rng gte 51>>
			<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."

			<<link [[Accept|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>

			<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>

			<<else>>
			<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>

			<</if>>
		<</if>>

	<</if>>

<<elseif $phase is 1>>
	<<if $rng gte 21>>
	You pull away from the <<personstop>> <<He>> seems frustrated, but it can't be helped. <<set $enemyanger += 20>>

		<<if $tipreaction is "low">>
	You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

	"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."

			<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>

		<<elseif $tipreaction is "mid">>
	You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

			<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>

		<</if>>

	<<else>>
	You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.

<<set $enemyanger += 20>>

	<<link [[Next|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>

	<</if>>

<<elseif $phase is 2>>
	<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

	<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

	<</if>>

	<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

	<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>

<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.

After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.

<<fameprostitution 1>>

<<clotheson>>

<<link [[Next|Strip Club]]>><<set $money += $tip>><<endevent>><</link>>

<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.

<<clotheson>>

<<link [[Next|Strip Club]]>><<endevent>><</link>>

<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 21>>
	<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.

<<clotheson>>

<<link [[Next|Strip Club]]>><<endevent>><</link>>

	<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!

<<link [[Next|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Strip Club Private Dance Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
	<<if $phase is 1>>
<<set $lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $righthand to "mouth">>
<<set $mouthuse to "grappled">>
	<<elseif $phase is 5>>
<<set $enemyanger += 40>>
	<</if>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<<set $enemytrust += 40>>
	<<if $phase is 2>>
"This better be worth it," <<he>> says.
	<<else>>
<<set $enemytrust += 40>>
	<</if>>
	<<if $phase is 1>>
"This better be worth it," <<he>> says.
	<<else>>
<<set $enemytrust += 40>>
	<</if>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<<link [[Next|Strip Club Private Dance Sex]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Strip Club Private Dance Sex Finish]]>><</link>><<nexttext>>
<</if>>

:: Strip Club Private Dance Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $consensual is 1>>

	<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
		<<if $phase is 2>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.

	<<tipreceive>>
		<<elseif $phase is 1>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off.

			<<if $brothelknown is 0 and $rng gte 91>>
	"I have something for you." <<He>> hands you a slip of paper before leaving the room. You read the paper, it has the address of a building on Harvest Street. You can now access the suspicious building on Harvest Street.

			<<else>>
	<<He>> leaves the room without looking at you.

			<</if>>
	<<tipreceive>>
		<<else>>
		<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.

	<<tipreceive>>
		<</if>>

	<<else>>
		<<if $phase is 2>>
		"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.

		<<elseif $phase is 1>>
		"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.

		<<else>>
		"Did I do something wrong? I'm sorry!" <<He>> runs from the room.

		<</if>>

	<</if>>

<<else>>

	<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<fameprostitution 1>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.

	<<tipreceive>>
	<<elseif $enemyhealth lte 0>>
	You manage to knock the <<person>> backwards, giving you time to escape. You inform a member of security of the attack, who quickly subdues the <<personstop>>

	<<else>>
	The door bursts open, revealing a burly member of security. The <<person>> is expertly subdued and dragged from the room. You breathe a sigh of relief.

<<set $rescued += 1>>

	<</if>>

<</if>>

<<clotheson>>

<<endcombat>>
<<link [[Next|Strip Club]]>><</link>>


code:
:: Strip Club [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>>

<<if $stress gte 10000>><<passoutshop>>
<<else>>

<<if $hour is 6>>

It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>One hands you some towels.<<towelup>><</if>>

[[Leave|Connudatus Street]]

<<elseif $daystate isnot "night" and $daystate isnot "dusk">>
You are alone in the empty club.

<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>

<<if $stripclubtheft isnot 1>>
<<link [[Examine the cash register|Strip Club Register]]>><</link>>

<</if>>

[[Leave|Connudatus Street]]

<<else>>

<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.

<</if>>

<<if $stripclubintro isnot 1>>
<<generate1>><<person1>>One of the bouncers approaches you.
<<if $id is 0>>
"I'm going to have to ask you for an ID." You tell <<him>> you don't have an ID. "Then get one. Until then, no entry." You are steered firmly toward the door.

<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
<<else>>
"I'm going to have to ask you for an ID." You hand <<him>> your fake ID. <<He>> examines it for a moment, then hands it back to you. "Welcome. Please enjoy yourself, but remember to keep your hands to yourself on the main floor. No second chances." <<He>> looks you up and down. "We're also hiring. Positions are open for bartenders and dancers."<<set $stripclubintro to 1>>

<<endevent>>
<</if>>
<</if>>

<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubintro is 1>>
	<<if $stripclubbartendingintro isnot 1>>
<<link [[Inquire about the bartending job|Strip Club Management]]>><</link>>

	<</if>>
	<<if $stripclubdancingintro isnot 1>>
<<link [[Inquire about the dancing job|Strip Club Management]]>><<set $phase to 1>><</link>>

	<</if>>
<</if>>

<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubbartendingintro is 1>>
<<link [[Work as a bartender (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>

<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubdancingintro is 1>>
<<link [[Work as a dancer (0:05)|Strip Club Dancing]]>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>

<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>

<</if>>

<<if $stripclubfailed is 1>>
[[Leave|Strip Club Proposition]]

<<elseif $stripclubintro isnot 1>>
[[Leave|Connudatus Street]]

<<elseif $exposed lte 0 or $daystate isnot "night" and $daystate isnot "dusk">>
[[Leave|Connudatus Street]]

<</if>>

<</if>>
<</if>>

:: Strip Club Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A sign reads: "Open from 18:00"

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Strip Club]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Connudatus Street]]>><</link>>

:: Strip Club Management [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<darryl>><<person1>>

<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
You are led to the back of the club, then up a flight of stairs. A wooden door sits open at the top. The bouncer knocks twice and motions you through.

You enter what looks like a personal office. Shelves overflowing with books line the walls. There's a desk on the far side of the room. More books lay open on top of one another, a few lie on the ground at its base. Instead of a wall, one side of the room has a large window overlooking the club below. A <<if $pronoun is "m">>man<<else>>woman<</if>> stands facing away from you, looking for something on one of the shelves.

	<<if $pronoun is "m">>
	"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and dark trousers wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> short brown hair.

	<<elseif $pronoun is "f">>
	"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and long black skirt wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> brown hair, which is tied into a neat bun.

	<</if>>

"My name is Darryl, I run this establishment. I hear you're looking for work." <<He>> doesn't give you the opportunity to question how <<he>> knew that already. "Splendid! We're always on the look out for new talent."

<<elseif $phase is 2>>
<<He>> pauses for a moment before reaching up and feeling around. As <<he>> grasps <<his>> glasses a look of relief lights up <<his>> face. "Oh. This is embarrassing." <<His>> face does seem to be turning red. "Thank you. Don't tell anyone though, please?" <<He>> places the lenses over <<his>> eyes and starts reading one of the books sprawled on <<his>> desk.

<<set $darryllove += 10>><<set $darryldom -= 10>>
<<elseif $phase is 3>>
You decide to save <<him>> the embarrassment. <<He>> will no doubt find them soon anyway. You give <<him>> a nod and make your way back down to the main floor.

<<elseif $phase2 isnot 2>>
Darryl looks up from <<his>> desk as you enter, <<his>> fringe and glasses obscuring <<his>> eyes. "Welcome back! You want to know what other work is available?"

<</if>>

<<if $phase2 is 1>>
<<link [[Next|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>

<<if $phase2 isnot 1>>

<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"The bartending job is exactly what it sounds like. You won't be expected to do anything lewd, but you might make more in tips if you dress provocatively. If the patrons give you trouble, just alert security. Pay is £5 an hour, plus any tips you receive."

"You can start whenever, we always need more hands."

<</if>>

<<if $phase is 1>><<set $stripclubdancingintro to 1>>
"You want to dance? Good! You probably saw some stages were empty. You can dress how you want, but you should dress appropriately if you want decent tips. We operate a strict no-touching policy in the main room. If anyone gives you trouble, don't hesitate to call security. We take the safety of our staff very seriously."

"Any tips you get are yours to keep, but if it's serious money you're after you'll want to sell private dances to patrons. We provide rooms for such a purpose. What happens in there, and how much it will cost them, is between you and your client. Officially there's not supposed to be any physical contact, so be discreet. We take an eighty percent cut of anything you earn in a private room. That might seem high, but trust me, it isn't."

<<He>> pauses a moment before continuing, "Almost forgot, we have a dressing room of course. Use it as you need."

<</if>>

<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
As you leave the room Darryl calls out to you. "Oh, by the way. If you see a pair of spectacles laying around. Would you let me know? I seem to have misplaced mine." Do you tell <<him>> or not?

<<link [[Yes|Strip Club Management]]>><<set $phase to 2>><</link>>

<<link [[No|Strip Club Management]]>><<set $phase to 3>><</link>>

<<else>>

<<link [[Leave|Strip Club]]>><<endevent>><</link>>

<</if>>

<</if>>

:: Strip Club Bartending [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You get to work supplying the patrons with overpriced drinks and snacks. <<if $drinksservedstat is 0>>You're new at this. Fortunately the other staff are happy to show you the ropes.<<elseif $drinksservedstat lte 500>>You've done this before, but you're still inexperienced and rely on other staff to make sure you don't screw up.<<elseif $drinksservedstat lte 10000>>You're pretty good at this.<<else>>You pull pints like a master.<</if>>

<<set $drinksservedstat += random(20,120)>>

<<set $tipmod to 0.2>><<tipset>>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<else>>

Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<</if>>

:: Widgets Events Bartending [widget]
<<widget "eventsbartending">><<nobr>>

<<if $rng gte 31>>

<<generate1>><<person1>>A <<person>> leaves you a tip. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<elseif $rng gte 11>>

<<generate1>><<person1>>One patron seems more interested in you than in any of the dancers. After a few minutes of staring, <<he>> speaks.

	<<if $upperexposed gte 2>>
	"Why don't you give us a little twirl? I'll make it worth your while."

		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>

	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<<elseif $playergenderappearance is "m">>
	"You're a fine-looking young man aren't you." <<He>> eyes up your chest. "How about you let me see a little bit more of you? I'll reward you."

		<<if $exhibitionism gte 15>>
		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>

		<</if>>
	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<<else>>
	"You're a sexy little thing. How about you get your tits out? I'll give you something in return."

		<<if $exhibitionism gte 55>>
		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>

		<</if>>
	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<</if>>

<<else>>

<<darryl>><<person1>>Darryl takes a seat at the bar and orders a drink. <<He>> looks dispirited.

<<link [[Focus on working|Strip Club Bartending Darryl]]>><</link>>

<<link [[Try to talk|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>

<</if>>

<</nobr>><</widget>>

:: Strip Club Bartending Flash [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
	<<if $rng gte 21>>
The <<person>> looks dejected. "Suit yourself." <<He>> leaves the club. <<tipreceive>>

	<<else>>
"That wasn't a request." <<He>> lunges across the counter and grabs your shoulders. Before you find out what <<he>> intends to do next, security has <<him>> on the ground. <<He>> is quickly removed from the premises, but your heart still races.<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 1>>
	<</if>>

<<elseif $phase is 1>>

You give a little spin to show off your form. The <<person>> cheers, <<his>> eyes enjoying the feast. Satisfied, <<he>> leaves you a tip. <<tipreceive>><<exhibitionism1>>

<<elseif $phase is 2>>

	<<if $open is 1>>
	You pull down your $upperclothes, revealing your <<breastsstop>> You feel your face begin to heat up.
	<<else>>
	You lift up your $upperclothes, displaying your <<breastsstop>> You feel your face begin to heat up.
	<</if>>
	The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>

	<<if $playergender is $playergenderappearance>>
	Despite it not being considered obscene for guys to display their chests, doing so on demand for money leaves you feeling flustered and vulnerable. You cover up quickly. <<exhibitionism2>>
	<<else>>
	Despite everyone thinking you're a guy, displaying your <<breasts>> in public like this still fills you with a guilty thrill. You cover up quickly.<<exhibitionism2>>
	<</if>>

<<elseif $phase is 3>>

	<<if $open is 1>>
	You pull down your $upperclothes, revealing your <<breastsstop>> You feel your face begin to heat up.
	<<else>>
	You lift up your $upperclothes, displaying your <<breastsstop>> You feel your face begin to heat up.
	<</if>>
	The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>

	<<if $playergender is $playergenderappearance>>
	Despite being in a strip club, actually displaying yourself publicly like this pervades you with excitement and embarrassment. You cover up quickly, before you draw too many eyes. <<exhibitionism4>>
	<<else>>
	It's not normally a big deal for a guy's chest to be exposed. But your patrons don't know you're a guy. The hungry and sinful look in their eyes as they take in your bare flesh makes that very clear. You cover up quickly, before you feel too exposed. <<exhibitionism4>>
	<</if>>

<</if>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Bartending Darryl [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

You fulfil Darryl's order, but otherwise leave <<him>> be. After a short while <<he>> wordlessly stands and leaves you a tip. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<elseif $phase is 1>>
<<set $darryllove += 2>>
You gently enquire about what is wrong. <<if $darryllove lte 30>>Darryl seems surprised when <<he>> looks up at you, before looking back at <<his>> drink. "It's nothing. Thank you for asking though. Sorry, I need to get back to work." <<else>>Darryl smiles, but you see a sadness in <<his>> eyes. "I'm fine, just something I have to deal with. Thank you for asking though."<</if>> <<He>> stands up to leave.
<</if>>

<<tipreceive>>

<<if $rng gte 81>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<else>>

Before <<he>> can move away however, the patron sat beside <<him>> grabs <<him>> by the waist and begins running <<endevent>><<generate1>><<person1>> <<his>> hands all over Darryl's body.

You look to security, but they are busy dealing with a brawl on the other side of the club. Darryl is clearly distraught, but makes no attempt to resist, merely whispering, "Please, no."

<<link [[Do nothing|Strip Club Bartending Daryll Molest]]>><</link>>

	<<if $promiscuity gte 35>>
<<link [[Seduce the assailant to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>

	<</if>>
<<link [[Hit the assailant over the head to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>

<</if>>

:: Strip Club Bartending Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 0>>
You sprawl yourself on the counter and bite your lower lip, looking the assailant in the eyes. It has the effect you hoped. <<He>> drops Darryl and pounces on top of you. You both tumble off the counter.<<promiscuity3>>

<<set $enemyarousal += 200>>
<<else>>
You grab a glass and smash it over the assailant's head. The shattering force causes <<him>> to drop Darryl, but <<he>> turns to you instead. Furious, <<he>> lunges over the counter knocking you to the ground.

<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $lefthand to "throat">><<set $righthand to "throat">>
<</if>>
<</if>>

<<if $timer gte 1>>
You still hear the sound of fighting on the other side of the counter.

<<else>>
<<set $rescue to 1>>
You can't see with the counter in the way, but you think the brawl has been stopped.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
<<link [[Next|Strip Club Bartending Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Strip Club Bartending Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Strip Club Bartending Daryll Molest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $darryllove -= 5>>
The <<person>> continues to probe and fondle Darryl all over. Darryl shuts <<endevent>><<darryl>><<person1>> <<his>> eyes and remains motionless, simply allowing the violation to take place. Darryl begins to shake slightly when a hand starts groping around <<if $pronoun is "m">>the bulge in <<his>> trousers,<<else>> <<his>> crotch,<</if>> but it's not long before security has order restored and arrives to throw out the molesting patron.

Darryl immediately heads back to <<his>> office. <<He>> doesn't look at you. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Bartending Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> blinks as if <<he>> has forgotten where <<he>> is. <<He>> stands up and begins to stagger off. <<He>> doesn't make it far before security restrains <<himstop>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You manage to knock <<him>> prone. <<He>> struggles to stand up, but it gives you time to retreat to a safe distance. Security arrives and promptly detains <<himstop>>

<<clotheson>>
<<endcombat>>

<<else>>

<<set $rescued += 1>>
<<He>> is grabbed by both shoulders and hoisted away from you. You breathe a sigh of relief as security drags <<him>> to the exit.

<<clotheson>>
<<endcombat>>

<</if>>

<<darryl>><<person1>>Daryll rushes over to you. <<His>> hair is tangled, "Are you alright? I tried to get someone over here as fast as I could!"

<<set $darryllove += 20>>
<<link [[Be strong|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>

<<link [[Let your tears flow|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>>

:: Strip Club Bartending Molestation Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<towelup>>
<<if $phase is 0>><<set $darryldom -= 5>>
"It was nothing." You say, doing your best to suppress the tremor in your voice. Darryl responds, "It wasn't nothing, you saved me!" <<He>> stands closer to you, <<his>> voice dropping to a whisper. "I just froze up, it was so horrible..." <<He>> trails off as you put your arms around <<himstop>> <<He>> leans against you and quietly sobs.

You guide <<him>> to <<his>> office and you spend the rest of your shift comforting <<him>> and chatting.

<<elseif $phase is 1>><<set $darryldom += 5>>
Darryl embraces you and you cry on <<his>> shoulder. <<He>> sounds like <<he>> is also on the verge of tears, "You saved me, I won't forget it."

<<He>> brings you to <<his>> office and you spend the rest of your shift chatting.
<</if>>
<<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Proposition [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<generate1>><<person1>>Once escorted from the building, a <<person>> bumps into you on the street. "I'm so sorry! Here, you dropped this." <<He>> practically forces a slip of paper into your hand, then marches away before you can say anything.

You read the paper, it has the address of a building on Harvest Street followed by a brief message: "If you're fed up with being treated like a child, come see us." You can now access the suspicious building on Harvest Street.

<<set $brothelknown to 1>><<set $stripclubfailed to 0>>
<<endevent>>

[[Next|Connudatus Street]]