code:
:: School Front Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolfrontplayground">>

<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
	<<if $schoolstate is "morning">>
	You are in the playground in front of the school. Younger students are already playing, despite school not yet having officially begun.

	<<elseif $schoolstate is "afternoon">>
	You are in the playground in front of the school. Some students are running around and playing, as the facilities stay open for a couple of hours.
		<<if $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1>>
		You see the head guarding the gate. You're meant to be in detention, so if you leave that way, you'll be apprehended.
		<<elseif $bullytimer gte 1 and $bullytimeroutside gte 1 and $initwhitney is 1 and $whitneystate isnot "dungeon">>
		You see Whitney hanging out by the gate.
		<</if>>

	<<elseif $schoolstate is "lunch">>
	You are in the playground in front of the school. It is crowded with students on their lunch break.

	<<else>>
	You are in the playground in front of the school. It's mostly empty while class is in session.

	<</if>>
	<<if $exposed gte 1>>
	You hide behind a shed, keeping your <<lewdness>> hidden.

	<</if>>
<<else>>
The front playground is empty.

<</if>>

<<schoolperiodtext>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>

	<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>

	<<link [[Sneak behind the school (0:05)|School Rear Playground]]>><<pass 5>><</link>>

	<<else>>

	<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>>

	<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>>

		<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1>>
		<<link [[Leave the school|School Leave Stop]]>><</link>>

		<<elseif $schoolstate is "afternoon" and $bullytimer gte 1 and $bullytimeroutside gte 1 and $initwhitney is 1 and $whitneystate isnot "dungeon">>
		<<link [[Leave the school|School Leave Whitney]]>><</link>>

		<<elseif $schoolday is 1 and $hour gte 7 and $hour lte 16>>
	<<link [[Leave the school (0:01)|Oxford Street]]>><<pass 1>><</link>>

		<<else>>
		<<link [[Leave the School|School Gate Exit]]>><</link>>

		<</if>>

	<</if>>

<</if>>
<</if>>

<<set $eventskip to 0>>

:: School Rear Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearplayground">>

<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
	<<if $schoolstate is "morning">>
	You are in the playground behind the school. Younger students are already playing, despite school not yet having officially begun.

	<<elseif $schoolstate is "afternoon">>
	You are in the playground behind the school. Some students are running around and playing, as the facilities stay open for a couple of hours.

	<<elseif $schoolstate is "lunch">>
	You are in the playground behind the school. It is crowded with students on their lunch break.

	<<else>>
	You are in the playground behind the school. It's mostly empty while class is in session.

	<</if>>
	<<if $exposed gte 1>>
	You hide behind a shed, keeping your <<lewdness>> hidden.

	<</if>>
<<else>>
The rear playground is empty.

<</if>>

<<schoolperiodtext>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>

	<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>

	<<link [[Sneak into the school (0:03)|Hallways]]>><<pass 3>><</link>>

	<<link [[Sneak in front of the school (0:05)|School Front Playground]]>><<pass 5>><</link>>

	<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>

	<<else>>

		<<if $exposed lte 0 and $kylarstate is "active" and $weather isnot "rain" and $schoolstate is "lunch">>
		Kylar sits on a stump and stares at the ground.

		<<link [[Approach|Kylar Playground]]>><</link>>

		<</if>>
	<<link [[Relax on a stump (0:10)|School Stump]]>><<stress -1>><<pass 10>><<tiredness -1>><</link>><<ltiredness>><<lstress>>

	<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>>

	<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>

	<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>

	<</if>>

	<<if $historytrait gte 1>>
		<<if $parktunnelintro gte 1>>
		<<link [[Secret tunnel to park (0:05)|Park]]>><<pass 5>><</link>>

		<<else>>
		<<link [[Secret tunnel to park (0:05)|Park Tunnel]]>><<pass 5>><</link>>

		<</if>>
	<</if>>
<</if>>
<</if>>

<<set $eventskip to 0>>

:: School Locked [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

The school gate is shut and sealed by a sturdy padlock.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|School Front Playground]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Oxford Street]]>><</link>>

:: School Pool Entrance [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You are outside the school changing rooms. You need to pass through them to access the pool.

<<if $exposed gte 1>>

A stack of towels sits on a trolley beside the door.

<<link [[Grab some towels|School Pool Entrance]]>><<towelup>><</link>>

<</if>>

<<link [[Boy's Changing Room|School Boy's Changing Room]]>><</link>>

<<link [[Girl's Changing Room|School Girl's Changing Room]]>><</link>>

<<if $schoolstate isnot 0 and $schoolday is 1 and $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
	<<if $storelocation is "schoolgirlschangingroom" and $playergenderappearance is "m">>
	<<link [[Wait for the girls to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>

	<</if>>
	<<if $storelocation is "schoolboyschangingroom" and $playergenderappearance is "f">>
	<<link [[Wait for the boys to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>

	<</if>>
<</if>>

<<link [[Leave|Hallways]]>><</link>>

:: School Rear Fence [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You haul yourself over the fence and drop down on the other side.

<<set $lowerintegrity -= 20>>
<<if $lowertype is "naked">>
	<<if $undertype isnot "naked">>
	<<set $underintegrity -= 20>>
		<<if $underintegrity lte 0>>
		You feel strangely cold. You look back at the fence, and see your $underclothes hanging from one of the spikes!
		<<else>>
		Your $underclothes caught on a spike and tore slightly as you climbed over.
		<</if>>
	<<else>>
	A breeze caresses your <<genitalscomma>> making you shiver.
	<</if>>
<<else>>
	<<if $lowerintegrity lte 0>>
	You feel strangely cold. You look back at the fence, and see your $lowerclothes hanging from one of the spikes!
	<<else>>
	Your $lowerclothes caught on a spike and tore slightly as you climbed over.
	<</if>>
<</if>>

<<link [[Next|School Rear Playground]]>><</link>>

:: School Rear Fence Exit [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You haul yourself over the fence and drop down on the other side.

<<set $lowerintegrity -= 20>>
<<if $lowertype is "naked">>
	<<if $undertype isnot "naked">>
	<<set $underintegrity -= 20>>
		<<if $underintegrity lte 0>>
		You feel strangely cold. You look back at the fence, and see your $underclothes hanging from one of the spikes!
		<<else>>
		Your $underclothes caught on a spike and tore slightly as you climbed over.
		<</if>>
	<<else>>
	A breeze caresses your <<genitalscomma>> making you shiver.
	<</if>>
<<else>>
	<<if $lowerintegrity lte 0>>
	You feel strangely cold. You look back at the fence, and see your $lowerclothes hanging from one of the spikes!
	<<else>>
	Your $lowerclothes caught on a spike and tore slightly as you climbed over.
	<</if>>
<</if>>

<<link [[Next|Industrial alleyways]]>><</link>>

:: Head's Office [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>

<<leighton>><<person1>>
You knock on the head<<if $pronoun is "m">>master<<else>>mistress<</if>>'s door. You hear <<his>> voice on the other side. "Enter."

	<<if $uppertype is "school" and $lowertype is "school">>
		<<if $headinterrupted is 0>>
		Leighton looks up from <<his>> desk as you enter. "How can I help you?"

		<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<set $headinterrupted to 1>><</link>>

			<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
			<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>

			<</if>>
			<<if $schoolfameblackmail gte 1>>
				<<if $schoolfameboard is 1>>
					<<if $schoolfameconsensual is 1>>
					<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>

					<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
					<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>

					<</if>>
				<<else>>
				<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<set $leightondom += 1>><</link>><<gtrauma>><<gstress>>

				<</if>>
			<</if>>

		<<else>>
			<<if $exposed gte 1>>
			<<fameexhibitionism 1>>
			<</if>>

				<<if $headnodetention isnot 1>>
	Leighton looks up from <<his>> desk as you enter. "You again? It's rude to keep bothering me without purpose. I'll have to flag you for punishment if this isn't important."

				<<else>>
				Leighton looks up from <<his>> desk as you enter. "We have nothing to discuss. Get out."
				<</if>>

		<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<detention 1>><</link>><<gdelinquency>>

			<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
			<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>

			<</if>>
			<<if $schoolfameblackmail gte 1>>
				<<if $schoolfameboard is 1>>
					<<if $schoolfameconsensual is 1>>
					<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>

					<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
					<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>

					<</if>>
				<<else>>
				<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<set $leightondom += 1>><</link>><<gtrauma>><<gstress>>

				<</if>>
			<</if>>
		<</if>>
	<<else>>
	Leighton looks up from <<his>> desk as you enter. "Oh. This won't do at all." <<He>> pulls some clothing out of a draw. "Here you go."

		<<if $uppertype isnot "school" and $lowertype isnot "school">>
			<<if $playergender is "m">>
				<<if $rng gte 51>><<set $clothingselector to "m">>
				<<He>> hands you a worn-looking school shirt and a pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<else>><<set $clothingselector to "f">>
				<<He>> hands you a worn-looking school shirt and skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>

				<</if>>
			<<elseif $playergender is "f">>
				<<if $rng gte 51>><<set $clothingselector to "f">>
				<<He>> hands you a worn-looking school shirt and a school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<else>><<set $clothingselector to "m">>
				<<He>> hands you a worn-looking school shirt and pair of shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>

				<</if>>
			<</if>>
		<<elseif $lowertype isnot "school">>
			<<if $playergender is "m">>
				<<if $rng gte 51>><<set $clothingselector to "m">>
				<<He>> hands you a worn-looking pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<else>><<set $clothingselector to "f">>
				<<He>> hands you a worn-looking school skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>

				<</if>>
			<<elseif $playergender is "f">>
				<<if $rng gte 51>><<set $clothingselector to "f">>
				<<He>> hands you a worn-looking school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<else>><<set $clothingselector to "m">>
				<<He>> hands you a worn-looking pair of school shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

				<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>

				<</if>>
			<</if>>
		<<elseif $uppertype isnot "school">>
				<<He>> hands you a worn-looking school shirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.

				<<link [[Get changed and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<endevent>><<pass 1>><</link>>

		<</if>>
	<</if>>

<<else>>
The office is empty.

	<<if $headpasswordknown is 1 and $headdrive isnot 1>>
	<<link [[Break into computer|Head's Computer]]>><</link>>

	<</if>>
<<link [[Leave the office (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: Head's Office Refusal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<He>> looks at you sternly. "Don't talk back. I told you to get dressed. Now, get dressed."

<<link [[Wear the clothes and leave (0:01)|Hallways]]>><<storeclothes>><<set $storelocationinit to "pool">><<storelocation>><<undress>><<schoolspareclothes>><<pass 1>><<endevent>><</link>>

<<link [[Walk out|Hallways]]>><<detention 3>><<endevent>><</link>><<gdelinquency>>

:: School Passout [nobr]
You remain unconscious for a time.

<<pass 1 hour>>

<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>>
	<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
		<<if $rng gte 81>>
		<<link [[Next|School Passout Exhibit]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
		<<elseif $rng gte 1>>
		<<link [[Next|School Passout Rape]]>><<set $molestationstart to 1>><</link>>
		<</if>>
	<<else>>
		<<if $rng gte 51>>
		<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
		<<elseif $rng gte 1>>
		<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
		<</if>>
	<</if>>
<<else>>
<<ambulance>>
<</if>>

<<set $trauma +=10>><<set $stress -= 2000>>

:: School Passout Exhibit [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>

You feel metallic clamps on your wrists, knees and ankles. You open your eyes, and find yourself outside the science classroom, bound and attached to the wall with your legs splayed, your <<lewdness>> on display. There's a strange sensation of fullness in your anus. You try to struggle free, but you're locked up tight.

A group of young students round the corner and stop when they see you, eyes wide. You feel your face turn red as they behold you. They walk past, giggling and whispering to one another.<<lcool>><<gtrauma>><<gstress>><<stress 1>><<trauma 1>><<status -10>>

A minute passes before a <<generatey1>><<generatey2>><<person1>><<person>> and <<person2>><<person>> round the corner. They initially react like the first group but, proving to be more inquisitive, they approach you.

"There's a button here," says the <<personstop>> "What do you think it does?" <<He>> raises <<his>> arm and hovers a finger over it.

<<link [["Please don't press it!"|School Passout Exhibit]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>

<<link [[Remain silent|School Passout Exhibit]]>><<set $phase to 2>><</link>>

<<elseif $phase is 1>>
	<<if $cool gte ($coolmax / 10 * 6)>>
	<<He>> looks taken aback, and exchanges a nervous look with <<his>> friend, before backing off.

	"Could you help me down?" You plead. <<person1>>Standing on <<his>> toes, the <<person>> reaches up and flips a switch, releasing you. You fall onto your hands and knees, the object in your butt slipping out as you do. You begin to stand up but, aware of your lewd state, you crouch instead. The pair still look amused at the situation, but the <<person2>><<person>> pulls some towels out of their bag and hands them to you. They wordlessly leave, smiling back at you as they do.

	That could have been much worse, but you know the whole school will hear about it.

	<<towelup>>
	<<link [[Next|Hallways]]>><<endevent>><</link>>
	<<else>>
	<<He>> looks taken aback, but pauses only a moment before giving you an evil grin and pressing the button.

	The fullness inside you starts vibrating against your <<prostatecomma>> softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.

	<<set $arousal += 2000>>
		<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
		<</if>>

	The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shock waves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<personstop>>

	<<set $arousal += 2000>>
		<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
		<</if>>

	Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.

	<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
<<He>> presses the button.

	The fullness inside you starts vibrating against your <<prostatecomma>> softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.

	<<set $arousal += 2000>>
		<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
		<</if>>

	The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shock waves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<personstop>>

	<<set $arousal += 2000>>
		<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
		<</if>>

	Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.

	<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>

<</if>>

:: School Passout Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generatey1>><<generatey2>><<man1init>><<set $lefthand to "mouth">><<set $mouthuse to "lefthand">>
"Shhh, <<pshes>> waking up." A <<person1>><<person>> and <<person2>><<person>> stand over you. You're lying in a shed on the school grounds. Before you can speak, the <<person1>><<person>> smothers your mouth with <<his>> hand. "Now's our chance, no one will know!"

<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|School Passout Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Passout Rape Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|School Passout Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Passout Rape]]>><</link>><<nexttext>>
<</if>>

:: School Passout Gang Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">>
You awaken in the science classroom, bent over a desk. Straps tie down your arms and legs, restricting your movement.

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|School Passout Gang Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Passout Gang Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Passout Gang Rape]]>><</link>><<nexttext>>
<</if>>

:: School Passout Rape Finish [nobr]
<<effects>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Don't try to tell on us. No one will believe you." The pair leave you lying on the hard floor. <<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Rear Playground]]>><</link>>

<<elseif $enemyhealth lte 0>>
Your assailants recoil in pain. <<tearful>> you seize the opportunity and escape from the shed.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|School Rear Playground]]>><</link>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>>
<<leighton>>Leighton barges into the shed. Eyes wide with panic, your assailants stumble over their words as they try to explain themselves. Leighton is having none of it, and drags them from the building by the scruff of their necks. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|School Rear Playground]]>><</link>>
<</if>>

:: School Passout Gang Rape Finish [nobr]
<<effects>><<set $feetuse to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Satisfied, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.

<<clotheson>>
<<endcombat>>

<<link [[Next|Science Classroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
Deciding you're more trouble than you're worth, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.

<<clotheson>>
<<endcombat>>

<<link [[Next|Science Classroom]]>><</link>>
<</if>>

:: Hallways Sneak [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You <<nervously>> poke your head outside. There's no one around. You leave the relative safety of the toilets, your <<lewdness>> on display.

<<if $phase is 1>>
<<exhibitionism3>>
<<elseif $phase is 2>>
<<exhibitionism4>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<set $eventskip to 0>>

:: School Gate Exit [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

The school gate is shut and sealed by a sturdy padlock.

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Oxford Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|School Front Playground]]>><</link>>

:: Rear Playground Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Rear Playground Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Rear Playground Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Rear Playground Dog]]>><</link>><<nexttext>>
<</if>>

:: Rear Playground Dog Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog bounds away from you.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<playground>>

<<elseif $enemyhealth lte 0>>

The dog whimpers and flees.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<playground>>

<</if>>

:: Park Tunnel [nobr]
<<effects>><<set $outside to 0>>

<<set $parktunnelintro to 1>>

You search for the old tunnel you read about. You find it behind an outbuilding, obscured by trees and moss. You peer into the dark, and see a distant light at the end. You walk through and try to ignore the damp smell, until you emerge back into the light. You're in the park.

<<parkquick>>

:: School Drain [nobr]
<<effects>><<set $outside to 0>>

<<set $schooldrainintro to 1>>

There's a shaft hidden beneath the rubber flooring that should lead to the town's storm drain system. You peel back the floor and open the hatch, before climbing down into the dark. The sound of running water grows stronger.

<<link [[Next|Commercial Drain]]>><</link>>

:: Head's Computer [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You enter the username and password you discovered in the note and log into Leighton's computer. You find nothing at first, just boring spreadsheets, until you find a folder simply titled "D".

<<darryl>><<person1>>It contains thousands of images of a <<if $pronoun is "m">>boy<<else>>girl<</if>> with black hair in various states of undress. <<He>> looks distressed in some of the pictures but <<his>> expression is blank in others. The pictures are arranged in order of date and appear to be from several years ago. Whatever was happening went on for many months.

Leighton makes an appearance in the later pictures, sometimes posing with <<himcomma>> but other times groping and fondling. From <<his>> outfit, it looks like <<he>> was a student here.

<<link [[Copy to flash drive|Head's Computer Flash]]>><</link>>

:: Head's Computer Flash [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You copy the files. Now to decide what to do with them.

<<set $headdrive to 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Head's Office Blackmail [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
Leighton looks up from <<his>> desk as you enter. "How can I help you?"

<</if>>

<<if $submissive lte 850>>
You give <<him>> a wicked smile. "I've been on your computer," you say. "I've seen what you keep there. I made copies."

<<elseif $submissive gte 1150>>
You can't bring yourself to look <<him>> in the eye. "I-I've seen what you did to that student. On your computer," you manage to say. "I-I made copies."
<<else>>
"I've been on your computer," you say. "I've seen what you did to that student. I made copies."
<</if>>

<<crimeup 1000>>
<<He>> stares at you, not moving a muscle. Then <<he>> glances at the door, and sizes you up. <<He>> seems to think better of whatever <<he>> was planning however and sighs, "What do you want?"

<<set $leightondom -= 10>>
<<set $leightonlove -= 10>>
<<link [[Your watch|Head's Office Money]]>><</link>>

<<link [[No detention|Head's Office No Detention]]>><</link>>

<<if $schoolfameboard isnot 1 and $schoolfameblackmail isnot undefined>>
<<link [[No more photoshoots|Head's Office No Photoshoots]]>><</link>>

	<<if $exhibitionism gte 55>>
	<<link [[Pay me for photoshoots|Head's Office Pay Photoshoots]]>><</link>><<exhibitionist4>>

	<</if>>
<</if>>

:: Head's Office Money [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

"My watch?" <<he>> says. "But this is a genuine... Fuck." <<He>> removes <<his>> watch and chucks it at you. "This had better be the last I hear of it, or you'll pay dearly. Now get out."

This watch should be worth a fair bit if you could find a buyer.<<ggcontrol>>

<<set $blackmoney += 5000>><<set $headmoney to 1>><<control 25>><<endevent>><<set $submissive -= 10>>

<<link [[Next|Hallways]]>><</link>>

:: Head's Office No Detention [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

"That's it?" <<he>> says. "Fine. Less work for me anyway. This had better be the last I hear of it, or you'll pay dearly."

You leave the office. That's one less problem to worry about.<<ggcontrol>>

<<set $headnodetention to 1>><<control 25>><<endevent>><<set $submissive -= 10>>

<<link [[Next|Hallways]]>><</link>>

:: Events Shades Hand [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You hand river the shades. "Good. You'll get them back, the way you dress outside school is your parent's business. Here though, you abide by the rules." <<He>> marches away from you.

<<generatey2>><<person2>>"I thought <<pshe>> was cooler than that," you hear a <<person>> say to <<his>> friend.

<<endevent>>

<<playground>>

:: Events Shades Flip [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You turn away from River and show <<him>> your middle finger. The watching students cheer you on. River is lost for words. "Y-you little... You'll be punished for this, I'll make sure you won't be able to sit for a week!" <<He>> marches away from you.

<<endevent>>

<<playground>>

:: Glasses No Underwear [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"B-but I don't have any on," you say.
<<elseif $submissive lte 850>>
"You're out of luck. I'm not wearing any," you say.
<<else>>
"But I'm not wearing any," you say.
<</if>>

"What a pervert!" the <<person>> exclaims. <<He>> kicks your glasses over to you. "Here, I don't want anything to do with them. I might catch something." <<He>> saunters off. Fortunately, your glasses appear undamaged.<<set $faceacc to "glasses">>

<<endevent>>

<<playground>>

:: Glasses Underwear [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You <<pulldown>> your $lowerclothes, revealing your $underclothes.
<<if $undertype is "chastity">>
"What is that?" <<he>> asks, crouching for a closer look. "Is that a keyhole?" You decide <<hes>> seen enough and cover back up. "You really are a weirdo. Here," <<he>> kicks your glasses to your feet. "I don't want to catch anything." <<He>> saunters off.

Fortunately your glasses appear undamaged.<<set $faceacc to "glasses">>

<<elseif $undergender isnot $playergenderappearance>>
	<<if $playergenderappearance is "m">>
	"You're wearing panties!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.

Fortunately your glasses appear undamaged.<<set $faceacc to "glasses">>

	<<else>>
	"You're wearing boy's underwear!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.

Fortunately your glasses appear undamaged.<<set $faceacc to "glasses">>

	<</if>>
<<else>>
<<He>> eyes up your exposed underwear. "Nice. See, that wasn't so bad, was it," <<he>> says as <<he>> throws your glasses at you. You manage to catch them. "See ya around <<bitchcomma>> wear some better undies next time."<<set $faceacc to "glasses">>

<</if>>

<<endevent>>

<<playground>>

:: Glasses Refuse [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"N-no," you say, unable to make eye contact. "I don't want to."
<<elseif $submissive lte 850>>
"Fuck off pervert, I'll buy new glasses," you say.
<<else>>
"I'll just buy new glasses," you say.
<</if>>

"Suit yourself," <<he>> responds, and crunches your glasses underfoot. "Later loser." <<He>> saunters off.

<<set $glasses to 0>>

<<endevent>>

<<playground>>

:: School Stump [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
You lean back on the stump. You close your eyes and listen to the murmuring of students in the playground.
<<else>>
You lean back on the stump. You close your eyes and listen to the chirping of birds.
<</if>>

<<if $danger gte (9900 - $allure)>>
<<eventsschoolstump>>
<<else>>
	<<if $schoolstate isnot "late">>
	<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>

	<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>

<</if>>

:: School Stump Ignore [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

You turn away from the pervert and shut your eyes. "You're no fun," <<he>> says. You peek a few moment's later. <<Hes>> gone.

<<endevent>>

	<<if $schoolstate isnot "late">>
	<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>

	<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>

:: School Stump Flash [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $skirt is 1>>
You lift your $lowerclothes, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<<else>>
You pull down your $lowerclothes, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<</if>>

You wink at <<him>> and cover up before anyone else can see. <<He>> leaves with a smile on <<his>> face.<<fameexhibitionism 1>>

<<exhibitionism2>>

<<endevent>>
	<<if $schoolstate isnot "late">>
	<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>

	<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>

:: School Stump Genital Flash [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<if $skirt is 1>>
You lift your $lowerclothes, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<<else>>
You pull down your $lowerclothes, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<</if>>

You wink at <<him>> and cover up before anyone else can see. <<He>> leaves with a smile on <<his>> face.<<fameexhibitionism 1>>

<<exhibitionism5>>

<<endevent>>
	<<if $schoolstate isnot "late">>
	<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>

	<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>


code:
:: Widgets School Projects [widget]
<<widget "scienceprojectstart">><<nobr>>
<<set $sciencelichentemple to 0>>
<<set $sciencelichenpark to 0>>
<<set $sciencelichenlake to 0>>
<<set $sciencelichendrain to 0>>

<<set $sciencelichentempleready to 0>>
<<set $sciencelichenparkready to 0>>
<<set $sciencelichenlakeready to 0>>
<<set $sciencelichendrainready to 0>>

<<set $scienceshroomwolf to 0>>
<<set $scienceshroomheart to 0>>

<<set $scienceshroomwolfready to 0>>
<<set $scienceshroomheartready to 0>>

<<set $sciencephallusready to 0>>

<<set $sciencephallus to 0>>

<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>

<<set $sciencefaircheat to 0>>

<</nobr>><</widget>>

<<widget "scienceprojectfinish">><<nobr>>
<<unset $sciencelichentemple>>
<<unset $sciencelichenpark>>
<<unset $sciencelichenlake>>
<<unset $sciencelichendrain>>

<<unset $sciencelichentempleready>>
<<unset $sciencelichenparkready>>
<<unset $sciencelichenlakeready>>
<<unset $sciencelichendrainready>>

<<unset $scienceshroomwolf>>
<<unset $scienceshroomheart>>

<<unset $scienceshroomwolfready>>
<<unset $scienceshroomheartready>>

<<unset $sciencephallus>>

<<unset $sciencephallusready>>

<<unset $sciencephalluspenis>>
<<unset $sciencephallusclit>>

<<unset $sciencefaircheat>>
<<unset $sciencelichenchance>>
<<unset $scienceshroomchance>>
<<unset $sciencephalluschance>>

<<unset $scienceprojectwarning>>

<</nobr>><</widget>>

<<widget "projectoptions">><<nobr>>

<<if $scienceproject is "ongoing">>
<<link [[Work on science project|Science Project]]>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "scienceprojectchance">><<nobr>>

<<set $sciencelichenchance to $sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25>>
<<set $scienceshroomchance to $scienceshroomwolfready * 10 + $scienceshroomheartready * 10>>
<<set $sciencephalluschance to $sciencephallusready * 10>>

<</nobr>><</widget>>

:: Science Project [nobr]
<<effects>>

<<if $sciencelichenknown is 1>>
You have an ongoing project on lichen. It has a <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% chance of winning the fair.

<</if>>
<<if $sciencelichentemple is 1 and $sciencelichentempleready isnot 1>>
<<link [[Add pink lichen (3:00)|Science Project Lichen]]>><<set $phase to 0>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><</link>><<gggscience>>

<</if>>
<<if $sciencelichenpark is 1 and $sciencelichenparkready isnot 1>>
<<link [[Add white lichen (3:00)|Science Project Lichen]]>><<set $phase to 1>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><</link>><<gggscience>>

<</if>>
<<if $sciencelichendrain is 1 and $sciencelichendrainready isnot 1>>
<<link [[Add violet lichen (3:00)|Science Project Lichen]]>><<set $phase to 2>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><</link>><<gggscience>>

<</if>>
<<if $sciencelichenlake is 1 and $sciencelichenlakeready isnot 1>>
<<link [[Add purple lichen (3:00)|Science Project Lichen]]>><<set $phase to 3>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><</link>><<gggscience>>

<</if>>

<<if $scienceshroomknown is 1>>
You have an ongoing project on mushrooms. It has a <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% chance of winning the fair.

You've measured $scienceshroomheartready/5 heartshrooms.

You've measured $scienceshroomwolfready/5 wolfshrooms.

<</if>>
<<if $scienceshroomheart gt $scienceshroomheartready>>
<<link [[Add heart shroom (1:00)|Science Project Shroom]]>><<set $phase to 0>><<pass 1 hour>><<set $science += 6>><</link>><<ggscience>>

<</if>>
<<if $scienceshroomwolf gt $scienceshroomwolfready>>
<<link [[Add wolf shroom (1:00)|Science Project Shroom]]>><<set $phase to 1>><<pass 1 hour>><<set $science += 6>><</link>><<ggscience>>

<</if>>

<<if $sciencephallusknown is 1>>
You have an ongoing project on phallus size. It has a <<print ($sciencephallusready * 10)>>% chance of winning the fair.

	<<if $sciencephallus gt $sciencephallusready>>
	<<link [[Add phallus (1:00)|Science Project Phallus]]>><<set $phase to 0>><<pass 1 hour>><<set $science += 6>><</link>><<ggscience>>

	<</if>>
<</if>>

You can only submit one project to the fair.

<<if $location is "home">>
<<link [[Stop|Bedroom]]>><</link>>

<<else>>
<<link [[Stop|School Library]]>><</link>>

<</if>>

:: Science Project Lichen [nobr]
<<effects>>

<<if $phase is 0>><<set $sciencelichentempleready += 1>>
You measure the pink lichen. You note down its weight, it's volume, where you found it and describe what it looks like. You note that it smells of strawberries. You feel warm.<<garousal>><<arousal 6>>

<<elseif $phase is 1>><<set $sciencelichenparkready += 1>>
You measure the white lichen. You note down its weight, it's volume, where you found it and describe what it looks like. You note that it smells of soot. You sneeze.

<<elseif $phase is 2>><<set $sciencelichendrainready += 1>>
You measure the violet lichen. You note down its weight, it's volume, where you found it and describe what it looks like. You note that it smells of the sea. You feel strange and agitated.<<ggarousal>><<arousal 30>>

<<else>><<set $sciencelichenlakeready += 1>>
You measure the purple lichen. You note down its weight, it's volume, where you found it and describe what it looks like. You note that it smells sweet. Your hand is shaking by the end.<<set $drugged += 180>>

<</if>>

<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>

:: Science Project Shroom [nobr]
<<effects>>

<<if $phase is 0>><<set $scienceshroomheartready += 1>>
You measure the heartshrooms. You note down the weight, volume, where you found them and describe what they look like. You note that they smell refreshing. You feel more energetic by the end.<<ltiredness>><<tiredness -6>>

<<else>><<set $scienceshroomwolfready += 1>>
You measure the wolfshroom. You note down the weight, volume, where you found them and describe what they look like. You note that they smell sweet. Your hand is shaking by the end.<<ggarousal>><<arousal 30>>

<</if>>

<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>

:: Science Project Phallus [nobr]
<<effects>>
<<set $sciencephallusready += 1>>
You add the phallus measurements to your project. You incorporate the answers the owner gave you about their lifestyle.

The things you do for school.

<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>

:: Science Fair [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<leighton>><<generates2>><<person1>><<scienceprojectchance>>
You enter the town hall. It's full of other students setting up their projects. You recognise others from your class. Most have investigated plants, and the room almost feels like a garden. You can enter a project, or just watch. Taking part will make the teachers think better of you whether you win or not.

<<if $sciencelichenknown is 1>>
<<link [[Enter Lichen Project (3:00)|Science Fair Lichen]]>><<pass 1 hour>><<pass 2 hours>><</link>> $sciencelichenchance% chance of winning.

<</if>>
<<if $scienceshroomknown is 1>>
<<link [[Enter Mushroom Project (3:00)|Science Fair Mushroom]]>><<pass 1 hour>><<pass 2 hours>><</link>> $scienceshroomchance% chance of winning.

<</if>>
<<if $sciencephallusknown is 1>>
<<link [[Enter Phallus Project (3:00)|Science Fair Phallus]]>><<pass 1 hour>><<pass 2 hours>><</link>> $sciencephalluschance% chance of winning.

<</if>>
<<link [[Don't enter (3:00)|Science Fair Watch]]>><<pass 1 hour>><<pass 2 hours>><</link>>

<<link [[Leave (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>

:: Science Fair Lichen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 0>>
<<if $sciencelichenchance is 0>>
You don't have a lichen project. You draw some lichen and write down everything you know about the subject. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $sciencelichenchance lt 100>>
You set up your lichen display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your lichen display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>

Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."

Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.

The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.

<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>> +10% win chance

<<link [[Play fair|Science Fair Fair]]>><</link>>

:: Science Fair Mushroom [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 1>>
<<if $scienceshroomchance is 0>>
You don't have a mushroom project. You draw some mushrooms and write down everything you know about them. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $scienceshroomchance lt 100>>
You set up your mushroom display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your mushroom display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>

Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."

Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the Leighton's remarks.

The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.

<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>> +10% win chance

<<link [[Play fair|Science Fair Fair]]>><</link>>

:: Science Fair Phallus [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 2>>
<<if $sciencephalluschance is 0>>
You don't have a phallus project. You decide to draw some cocks on a piece of paper. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and snickers.

<<elseif $scienceshroomchance lt 100>>
You set up your phallus display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and gapes.
<<else>>
You set up your phallus display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks horrified. You're not sure if it's the subject matter or quality that upsets them.
<</if>>

Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."

Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the Leighton's remarks.

The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.

<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>> +10% win chance

<<link [[Play fair|Science Fair Fair]]>><</link>>

:: Science Fair Sabotage [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You find a spare display board and drag it behind your own. You pin blank pieces of paper to it and write "Pretty flowers!" on each of them. Then you wait for your chance.

The <<person2>><<person>> starts chatting with the display owner to their other side. You creep over with the new display board and try to place it in front of <<his>> own.

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>><<set $sciencefaircheat += 10>>
	<<He>> doesn't notice. And <<he>> doesn't look behind when <<he>> stops chatting.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<person1>>Leighton and Sirris arrive to find the display pretty, but vacuous. Leighton comments as much before moving on. The <<person2>><<person>> looks confused and angry, until <<he>> turns. <<His>> face turns white. In <<his>> haste to move the fake board <<he>> trips and tumbles to the ground. <<He>> scrambles to <<his>> feet and tries to plead <<his>> case to Sirris, who seems sympathetic. Leighton doesn't care.

	<<else>>
	You bump the display, jostling <<his>> project and drawing <<his>> attention. <<His>> mouth gapes when <<he>> sees you. <<He>> guards <<his>> display more vigilantly from then on.<<status -10>><<lcool>>

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

	<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.

	<</if>>

<<link [[Next|Science Fair Display]]>><</link>>

:: Science Fair Fair [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.

<<link [[Next|Science Fair Display]]>><</link>>

:: Science Fair Display [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine your project.

<<if $phase is 0>>
	<<if $sciencelichenchance gte 100>>
	Even Leighton seems impressed. "I've never seen colours like this in lichen," <<he>> says. Sirris beams at you.
	<<elseif $sciencelichenchance gte 20>>
	Leighton yawns. "Lichen? How boring," <<he>> says. Sirris seems happier with it.
	<<else>>
	They don't seem impressed. "It's like you made it just now," Leighton says. "You didn't even collect any lichen. What a waste of time."
	<</if>>
<<elseif $phase is 1>>
	<<if $scienceshroomchance gte 100>>
	Even Leighton seems impressed. "You've been thorough," <<he>> says. "Must have been a lot of work, finding these mushroom samples." Sirris beams at you.
	<<elseif $scienceshroomchance gte 20>>
	Leighton yawns. "Mushrooms grow in the forest," <<he>> says. "Who knew." Sirris seems more impressed.
	<<else>>
	They don't seem impressed. "I think the mushrooms went to your head," Leighton says. "What a waste of time."
	<</if>>
<<elseif $phase is 2>>
	<<if $sciencephalluschance gte 100>>
	"This is... Different," Leighton says.

	"It's for science," Sirris says. "<<pShe>> should be commended for originality."

	Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."
	<<elseif $sciencephalluschance gte 20>>
	"This is... Different," Leighton says.

	"It's for science," Sirris says. "<<pShe>> should be commended for originality."

	Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."

	<<else>>
	They stand and stare for a few moments. "So," Leighton says. "You decided to submit crudely drawn cocks to the science fair?" You nod. Sirris looks embarrassed.

	<</if>>
<</if>>

<<link [[Flirt|Science Fair Flirt]]>><</link>> +10% win chance

<<link [[Explain your project|Science Fair Explain]]>><</link>>

:: Science Fair Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You look Leighton in the eyes. "You must know much more about it than me," you whisper. "Maybe you can teach me in private?" Sirris looks away and blushes.

<<if $seductionrating gte $seductionrequired>><<set $sciencefaircheat += 10>>
Leighton leans close. "Maybe you could use some-," <<he>> pauses. "Personal tuition." <<He>> glances around as if remembering where <<he>> is and coughs. "That's enough," <<he>> says. They move on to the next project.

<<else>>
Leighton laughs. "Nice try," <<he>> says. They move on to the next project.

<</if>>

<<link [[Next|Science Fair Finish]]>><</link>>

:: Science Fair Explain [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You explain your project. Sirris listens and reads, while Leighton stares at you. "That's enough," <<he>> interrupts. They move on to the next project.

<<link [[Next|Science Fair Finish]]>><</link>>

:: Science Fair Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine the remaining projects. One is just an essay taped to a board. Another looks more like an art project.

The public roam between the displays, asking questions and flirting inappropriately with students.

<<if $phase is 2>>
Yours attracts a lot of attention for its subject. A lot of inappropriate flirting too.
<</if>>

The teachers confer on the stage, then Leighton steps up to the microphone. "We've made a decision," <<he>> says.

<<if $phase is 0 and $sciencelichenchance + $sciencefaircheat gte $rng>>
"The trophy goes to the student with the lichen project." Sirris waves at you. "Come on up."

You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's £500 inside. <<set $money += 50000>>The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.<<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>

<<endevent>><<sirris>><<person1>>Sirris follows you off the stage. "I'm so happy you took to the project with such enthusiasm," <<he>> says. <<He>> and Leighton herd you and the other students from the building.<<lldelinquency>><<detention -54>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<elseif $phase is 1 and $scienceshroomchance + $sciencefaircheat gte $rng>>
"The trophy goes to the student with the mushroom project." Sirris waves at you. "Come on up."

You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's £500 inside. <<set $money += 50000>>The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.<<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>

A group of students surround you as you climb down from the stage. They want to hear the story of how you collected the mushrooms that only grow deep in the woods, deeper than the bravest of them have ventured. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>><<ggcool>><<status 18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<elseif $phase is 2 and $sciencephalluschance + $sciencefaircheat gte $rng>>
"The trophy goes to the student with the phallus project." Murmuring fills the hall. Sirris waves at you. "Come on up."

You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's £500 inside. The audience cheer and applaud.

	<<if $sciencephalluschance is 0>>
	The <<person2>><<person>> looks upset. <<His>> fists clench. "No," <<he>> shouts. "I won't accept this. All <<pshe>> did was draw some privates." <<He>> marches up the stage. "Give me that trophy!" <<He>> tries to wrestle it from your grip.

	<<link [[Let them take it|Science Fair Take]]>><</link>>

	<<link [[Wrestle|Science Fair Wrestle]]>><</link>>

	<<else>>
	The <<person2>><<person>> looks upset, but claps along.<<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>><<set $money += 50000>>

The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

	<</if>>

<<else>>
<<He>> announces that the <<person2>><<person>> with a flower display is the winner. <<He>> rushes up to accept <<his>> trophy.

Leighton herds you and the other students from the hall. "Thank you for taking part," Sirris says to you on the way out. "It's good practice." <<ldelinquency>><<detention -18>>

<<set $scienceproject to "done">>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Science Fair Take [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

The <<person>> snatches the trophy and runs from the hall. The audience boos, probably unaware of why you won.<<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>

The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Science Fair Wrestle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $physique gte $rng * 100 + 6000>>

You try to keep hold of the trophy, and manage to push the <<person>> to the ground. "It's not fair!" <<he>> shouts. <<He>> scrambles to <<his>> feet and runs from the hall.<<set $money += 50000>><<set $sirrislove += 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>

The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<<else>>

You try to keep hold of the trophy, but the <<person>> is stronger. <<He>> twists it from your grip and run from the hall. The audience boos, probably unaware of why you won.<<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>

The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>>

<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Science Fair Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You walk among the students and examine their projects. Some are more impressive than others. One is just an essay taped to a board. Another looks more like an art project.

The public are allowed in. They roam between the displays, asking questions and flirting inappropriately with students.

Leighton walks on stage and taps the microphone. Sirris stands beside <<himstop>> "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."

Leighton and Sirris leave the stage and begin to circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.

After conferring they announce that a <<person2>><<person>> with a flower display is the winner.

Leighton herds you and the other students from the hall. You might have learned something.<<gscience>><<set $science += 6>>

<<set $scienceproject to "done">>
<<scienceprojectfinish>>

<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>

repo_name: djnjsed/degrees


code:
/*
Scarlet Mod v.1
for Degrees of Lewdity
Feb 2019
(c) khan@buntownik.pl
*/

/*indev - scarlet book event. English: 200+*/
:: ScarletBook1 [nobr]
You take a scarlet book from the basket. The title written in decorative gold letters says "Raul and Janet".
<<if $english gte 600>>
	You know that book very well. It's a classic English drama from 1616. It tells the tragic story of two lovers.

	<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>

<<elseif $english gte 500>>
	Its a classic story of two lovers from the seventeenth century.

	<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>

<<elseif $english gte 400>>
	You know that book. It tells the story of two lovers from the seventeenth century.

	<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>

<<elseif $english gte 300>>
	This title sounds familiar. Isn't that the one about those two lovers from middle ages?

	<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>

<<else>>
	You open the book on a random page. The text looks like being a hundred years old. Some words sound ridiculous and incomprehensible. Were people really talking that way those days?

<</if>>
	<<link [[Put the book away|School Library]]>><</link>>

/*indev scarlet book event. English: 300-399*/
:: ScarletBook2 [nobr]
You're reading "Raul and Janet".

The book tells the story of two lovers from few centuries ago. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other.

<<if $english gte 400>>
	You slowly delve into the text.

	<<link [[Continue reading (0:20)|ScarletBook3]]>><<pass 20>><<englishskill>><</link>><<genglish>>

<<else>>
	It seems to be some kind of romance for old lonely people. Nothing interesting.

<</if>>
	<<link [[Put the book away|School Library]]>><</link>>

/*indev scarlet book event. English 400-499*/
:: ScarletBook3 [nobr]
You're reading "Raul and Janet".

The book tells the story of two lovers from the seventeenth century. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other but Janet's father is against their acquaintances, stating that the street boy is not the right fiancée for his daughter. One day, Raul convinces his beloved to run away together...

<<if $english gte 500>>
	This is a tale of forbidden love and although it does not end well, reading it gives you a strange joy.

	<<link [[Continue reading (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 12>><</link>><<genglish>><<lstress>><<ggarousal>>

<<else>>
	The story is interesting. You think to return to it later.

<</if>>
	<<link [[Put the book away|School Library]]>><</link>>

/*indev scarlet book event. English: 500-599*/
:: ScarletBook4 [nobr]
You're reading "Raul and Janet".

The book tells the story of two lovers from the seventeenth century. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other but Janet's father is against their acquaintances, stating that the street boy is not the right fiancée for his daughter. One day, Raul convinces his beloved to run away together.

It turns out eventually that the baron's fears were real. When Janet's father orders him to leave his daughter alone, the boy brutally kills him, burns the court and returns to a girl who does not know what happened. They make love the same night.

With each act, the book becomes darker and scarier. Every time you read it you have a view of innocent pure girl in white dress and a dangerous and lustful lad in front of your eyes. You feel a mix of jealousy, lust and anger. And you like it.

<<if $english gte 600 and $arousal gte 4000>>
	You're not just reading a book any more. All scenes and feelings are described so perfectly that you clearly feel like you are there. Like you are one of them.

<<else>>
	You think it will be one of your favourite books. You plan to return to it more often.

<</if>>
<<link [[Continue reading (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 6>><</link>><<genglish>><<lstress>><<garousal>>

<<if $schoolday is 1>>
	<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
		<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>

	<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
		<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>

	<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
		<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>

	<<elseif $exhibitionism gte 55>>
		<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>

	<</if>>
<<elseif $exhibitionism gte 15>>
	<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist2>>

<</if>>
<<if $english gte 600 and $arousal gte 4000>>
	<<link [[Imagine yourself as Janet|ScarletBook5]]>><<pass 30>><<arousal 6>><</link>><<garousal>>

<</if>>
	<<link [[Put the book away|School Library]]>><</link>>

/*indev scarlet book event. English 600+*/
:: ScarletBook5 [nobr]
<<calljanet>>

Lonely house outside the city.

Enter Janet.

JANET:

"Oh wh're art thee, mine own Belov'd One? Wh're art thee? (Oh where are you, my Beloved One? Where are you?)

I've been waiting h're f'r so longeth. (I've been waiting here for so long.)

This constant waiting maketh me crazy. (This constant waiting makes me crazy.)

What's stopping thee?" (What's stopping you?)

Enter Raul.

RAUL:

"Oh mine own ladybird (Oh my Darling)

I has't hath returned to thee. (I have returned to you.)

Prithee f'rgive me thee hadst to waiteth f'r so longeth (Please forgive me you had to wait for so long)

Th're w're things yond i hadst to doth but anon i am all yours." (There were things I had to do but now I'm all yours.)

<<link [[Continueth|ScarletBook6]]>><<arousal 12>><</link>>

:: ScarletBook6 [nobr]
JANET:

"Oh mine own belov'd one! (Oh my beloved one!)

Cometh ov'r h're! (Come over here!)

Cometh to me!" (Come to me!)

They kiss.

RAUL:

"Oh Janet, mine own Loveth. (Oh Janet, my Love.)

How couldst I intermit thee? (How could I resist you?)

Let us waiteth nay longeth'r. (Let us wait no longer.)

Will thee beest mineth tonight?" (Will you be mine tonight?)

<<link [[To be|ScarletBook7aye]]>><</link>>

<<link [[Not to be|ScarletBook7nay]]>><</link>>

:: ScarletBook7aye [nobr]
JANET:

"Oh aye! (Oh yes!)

Mine own Belov'd One! I am all yours! (My Beloved One! I am all yours!)

Taketh me anon!!" (Take me now!)

They lie together.

<<link [[Continueth|Loveth]]>><<set $sexstart to 1>><</link>>

:: ScarletBook7nay [nobr]
JANET:

"Oh Raul, mine own Raul! (Oh Raul, my Raul!)

Curs'd our fate! (Cursed our fate!)

I loveth thee with all mine own heart. (I love you with all my heart.)

But we shalt not beest togeth'r. (But we shall not be together.)

Mine own fath'r that gent shall nev'r grant us his blessing." (My father he will never grant us his blessing.)

RAUL:

"Mine own belov'd Janet (My beloved Janet)

We doth not needeth his p'rmission any m're. (We do not need his permission any more.)

Moon shall beest our augurer. (Moon will be our priest.)

And the stars shall singeth us a wedding song tonight!" (And the Stars will sing us a wedding song tonight!)

JANET:

"Nay! What art thee declaring! (No! What are you saying!)

Passeth me mine own coat. (Pass me my coat.)

I needeth to seeth that gent anon. (I need to see him now.)

I'll wend anon and begeth that gent to heareth me." (I'll go now and beg him to hear me.)

She gets up.

<<link [[Continueth|ScarletBook7nay_page2]]>><<arousal 12>><</link>>

:: ScarletBook7nay_page2 [nobr]
RAUL:

"Thy fath'r shall not heareth thee." (Your father will not hear you.)

JANET:

"Wherefore art thee declaring this?" (Why are you saying this?)

RAUL:

"As dead can't heareth! (As dead can't hear!)

Tonight thee becometh mineth f'rev'r. (Tonight you become mine forever.)

And nothing shall setteth as apart ev'r again!" (And nothing will set as apart ever again!)

He grabs her.

<<link [[Continueth|Drama]]>><<set $molestationstart to 1>><</link>>

:: ScarletBook8aye [nobr]
The vision slowly fades out.
You feel relaxed and a little jealous. <<arousal 6>><<stress -6>><<garousal>><<lstress>>

You liked it, despite knowing, that original history went differently.

<<link [[Put the book away|School Library]]>><</link>>

:: ScarletBook8nay [nobr]
The vision slowly fades out.
You feel aroused and excited. <<arousal 12>><<ggarousal>>

You liked it, despite knowing, that original history went differently.

<<link [[Put the book away|School Library]]>><</link>>

:: ScarletBook9 [nobr]
RAUL:

"Foolish thou art! (Foolish you are!)

If 't be true I cannot has't thee, nay one shall!" (If I cannot have you, no one will!)

He draws a dagger.

The sound of oncoming horses outside.

Enter William, leader of guards.

WILLIAM:

"Halt, thee bastard! (Halt, you bastard!)

We followeth thee from the court. (We follow you from the court.)

We did see what thee didst. (We saw what you did.)

Receiveth eft f'r justice!" (Get ready for justice!)

<<link [[Continueth|ScarletBook10]]>><<sleepjanet>><<pass 10>><</link>>

:: ScarletBook10 [nobr]
A duel begins between Raul and William. Raul has the upper hand, but the moment he is about to kill William, Janet stabs him with a dagger.

He gets furious, strikes her back, accidentally piercing her with a sword. He is shocked realising what just happened. William uses the opportunity and finishes his opponent with his blade.

The history ends with both would-be lovers looking into one another's eyes for the last time, then the darkness overwhelms them.

You slowly close the book. You feel moved, but relaxed.<<stress -12>><<llstress>>

It's time to get back to reality.

How long have you been here?

<<link [[Put the book away|School Library]]>><</link>>

/*indev*/
:: Library Masturbation [nobr]
<<effects>>

<<if $masturbationstart is 1>>
The words you have just read echo in your head. You can no longer ignore what you see when you close your eyes.

<<if $schoolday is 1>>
	<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
		The room is crowded but you don't care any more. They may look at you, but they can't see what you see.<<exhibitionism5>>

	<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
		Nobody's here yet and being alone in a place like this excites you even more.<<exhibitionism3>>

	<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
		Nobody's here any more and being alone in a place like this excites you even more.<<exhibitionism3>>

	<<elseif $exhibitionism gte 55>>
		There are some people around. You wonder if they will notice.<<exhibitionism4>>

	<</if>>
<<elseif $exhibitionism gte 15>>
	The dark hallways of the library stay empty and quiet. You could swear you can hear your own heartbeat rising.<<exhibitionism2>>

<</if>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>

<<masturbationeffects>>
<<masturbationactions>>

<<link [[Continue|Library Masturbation]]>><</link>><<nexttext>>

<<link [[Stop|Library Masturbation Finish]]>><<set $finish to 1>><</link>>

/*indev*/
:: Library Masturbation Finish [nobr]
<<effects>>

<<if $schoolday is 1>>
	<<if $schoolstate is "lunch">>
		You open your eyes and see that few people were watching you all the time. You smile and say nothing.

	<<elseif $schoolstate is "early">>
		You begin thinking that every day at school should start this way.

	<<elseif $schoolstate is "late">>
		Who may thought that studying late could be so fun?

	<<else>>
		You look around and try to stay unnoticed. Or maybe you're not?

	<</if>>
<<else>>
	You think it may be interesting to do that again someday with all the people around.

<</if>>

<<endmasturbation>>
<<clotheson>>
<<endcombat>>

<<link [[Next|School Library]]>><</link>>

:: Loveth [nobr]
<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $event to "molestationhome">>
	<<set $enemyno = 1>>
	<<man1init>>
	<<set $gender1 to "m">>
	<<set $npcskin1 to "white">>
	<<set $insecurity1 to "weak">>
	<<set $npcadult1 to 1>>
	<<set $npcchild1 to 0>>
	<<set $lefthand to 0>>
	<<set $righthand to 0>>
	<<set $mouth to 0>>
	<<set $penis to "clothed">>
	<<set $pronoun to "m">>
	<<set $description to "muscular">>
	<<set $enemytrust += 500>>
	<<set $npcadult1 to 1>>
	<<set $pronoun1 to "m">>
	<<set $description1 to "muscular">>
	RAUL:

	"Mine own M'rning Star! Mine own Sunshine! (My Morning Star! My Sunshine!)

	Thou art all mine own life! (You are all my life!)

	W'rds cannot describeth how beauty thou art.  (Words cannot describe how beauty you are.)

	Thy hair liketh rays of the moonlight.  (Your hair like rays of the moonlight.)

	Thy eyes liketh stars shining in the sky.  (Your eyes like stars shining in the sky.)

	Thy scent liketh a lonely f'rn floweth'r. (Your scent like a lonely fern flower.)

	And thy toucheth. Warmeth liketh a candle flame.  (And your touch. Warm like a candle flame.)

	An angel thou art! Not a m'rtal! (An angel you are! Not a mortal!)

	Yet as a m'rtal I shalt has't thee!" (Yet as a mortal I shall have you!)

<</if>>
<<set $pronoun to "m">>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Continueth|Loveth Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Continueth|Loveth Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Continueth|Loveth Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Continueth|Loveth]]>><</link>><<nexttext>>
<</if>>

:: Loveth Finish [nobr]
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	RAUL:

	"Oh aye! Aye! (Oh yes! Yes!)

	I did want this f'r so longeth!" (I wanted this for so long!)

<<elseif $enemyhealth lte 0>>
	RAUL:

	"I though thee did want this just as i didst! (I though you wanted this just as I did.)

	They kiss.
<<elseif $finish is 1>>
<</if>>

<<endcombat>>
<<link [[Continueth|ScarletBook8aye]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>

:: Drama [nobr]
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "molestationhome">>
	<<set $enemyno = 1>>
	<<man1init>>
	<<set $gender1 to "m">>
	<<set $npcskin1 to "white">>
	<<set $insecurity1 to "weak">>
	<<set $npcadult1 to 1>>
	<<set $npcchild1 to 0>>
	<<set $lefthand to 0>>
	<<set $righthand to 0>>
	<<set $mouth to 0>>
	<<set $penis to "clothed">>
	<<set $pronoun to "m">>
	<<set $description to "muscular">>
	<<set $npcadult1 to 1>>
	<<set $pronoun1 to "m">>
	<<set $description1 to "muscular">>
	/*Reduce enemy's Health to half, so he can be defeated in battle*/
	<<set $enemyhealthmax to 100 * $enemyno>>
	<<set $enemyhealth to 100 * $enemyno>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Continueth|Drama Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Continueth|Drama Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Continueth|Drama Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Continueth|Drama]]>><</link>><<nexttext>>
<</if>>

:: Drama Finish [nobr]
<<if $enemyhealth lte 0>>
	Janet:

	"Nay! Receiveth off me! (No! Get off me!)

	Toucheth not me, thee monst'r!" (Don't touch me, you monster!)

	She pushes him away.

	<<link [[Continueth|ScarletBook9]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	RAUL:

	"Oh aye! Aye! (Oh yes! Yes!)

	Anon thee shall beest mineth f'rev'r!" (Now you will be mine forever!)

	<<link [[Continueth|ScarletBook8nay]]>><<sleepjanet>><<pass 10>><</link>>

<<elseif $finish is 1>>
	<<link [[Continueth|ScarletBook8nay]]>><<sleepjanet>><<pass 10>><</link>>

<</if>>
<<endcombat>>

:: Scarlet Widgets [widget]
<<widget "calljanet">><<nobr>>
/*store players stats*/
<<set $real_playergender to $playergender>>
<<set $real_eyecolour to $eyecolour>>
<<set $real_haircolour to $haircolour>>
<<set $real_hairlength to $hairlength>>
<<set $real_breastsize to $breastsize>>
<<set $real_breastcup to $breastcup>>
<<set $real_feetacc to $feetacc>>
<<set $real_legsacc to $legsacc>>
<<set $real_faceacc to $faceacc>>
<<set $real_goooutsidecount to $goooutsidecount>>
<<set $real_semenoutsidecount to $semenoutsidecount>>
<<set $real_vaginagoo to $vaginagoo>>
<<set $real_vaginasemen to $vaginasemen>>
<<set $real_anusgoo to $anusgoo>>
<<set $real_anussemen to $anussemen>>
<<set $real_mouthgoo to $mouthgoo>>
<<set $real_mouthsemen to $mouthsemen>>
<<set $real_vaginalvirginity to $vaginalvirginity>>
<<set $real_analvirginity to $analvirginity>>
<<set $real_oralvirginity to $oralvirginity>>
<<set $real_pain to $pain>>
<<set $real_arousal to $arousal>>
<<set $real_tiredness to $tiredness>>
<<set $real_stress to $stress>>
<<set $real_trauma to $trauma>>
<<set $real_control to $control>>
/*store player clothing*/
<<set $real_eveninggowncolour to $eveninggowncolour>>
<<set $real_lacepantiescolour to $lacepantiescolour>>
<<storeupper>>
<<storelower>>
<<storeunder>>
/*store time*/
<<set $real_time to $time>>
/*morph player into Janet*/
<<set $playergender to "f">>
<<set $eyecolour to "light blue">>
<<set $haircolour to "platinumblond">>
<<set $hairlength to 400>>
<<set $breastsize to 5>>
<<set $breastcup to "D">>
<<set $eveninggowncolour to "white">>
<<set $lacepantiescolour to "white">>
<<set $feetacc to "black shoes">>
<<set $legsacc to "fishnet stockings">>
<<set $faceacc to "0">>
<<set $vaginalvirginity to 1>>
<<set $analvirginity to 1>>
<<set $oralvirginity to 1>>
<<set $pain to 0>>
<<set $arousal to 0>>
<<set $tiredness to 0>>
<<set $stress to 0>>
<<set $trauma to 0>>
<<set $control to 500>>
/*change location and time*/
<<set $time to 1260>>
<<time>>
<<set $location to "forest">>
/*give player clothes*/
<<undress>>
<<uppereveninggown>>
<<lowereveninggown>>
<<lacepanties>>
/*store clothes integrity*/
<<set $real_upperintegrity to $upperintegrity>>
<<set $real_lowerintegrity to $lowerintegrity>>
<<set $real_underintegrity to $underintegrity>>
/*set clothes integrity*/
<<set $upperintegritymax to 60>>
<<set $lowerintegritymax to 60>>
<<set $underintegritymax to 40>>
<<set $upperintegrity to 60>>
<<set $lowerintegrity to 60>>
<<set $underintegrity to 40>>
<</nobr>><</widget>>

<<widget "sleepjanet">><<nobr>>
/*restore clothes integrity and undress*/
<<undress>>
<<uppereveninggown>>
<<lowereveninggown>>
<<lacepanties>>
<<set $upperintegritymax to 200>>
<<set $lowerintegritymax to 200>>
<<set $underintegritymax to 60>>
<<set $upperintegrity to $real_upperintegrity>>
<<set $lowerintegrity to $real_lowerintegrity>>
<<set $underintegrity to $real_underintegrity>>
<<undress>>
/*restore real clothes*/
<<storeon>>
/*restore players stats*/
<<set $playergender to $real_playergender>>
<<set $eyecolour to $real_eyecolour>>
<<set $haircolour to $real_haircolour>>
<<set $hairlength to $real_hairlength>>
<<set $breastsize to $real_breastsize>>
<<set $breastcup to $real_breastcup>>
<<set $eveninggowncolour to $real_eveninggowncolour>>
<<set $lacepantiescolour to $real_lacepantiescolour>>
<<set $feetacc to $real_feetacc>>
<<set $legsacc to $real_legsacc>>
<<set $faceacc to $real_faceacc>>
<<set $goooutsidecount to $real_goooutsidecount>>
<<set $semenoutsidecount to $real_semenoutsidecount>>
<<set $vaginagoo to $real_vaginagoo>>
<<set $vaginasemen to $real_vaginasemen>>
<<set $anusgoo to $real_anusgoo>>
<<set $anussemen to $real_anussemen>>
<<set $mouthgoo to $real_mouthgoo>>
<<set $mouthsemen to $real_mouthsemen>>
<<set $vaginalvirginity to $real_vaginalvirginity>>
<<set $analvirginity to $real_analvirginity>>
<<set $oralvirginity to $real_oralvirginity>>
<<set $pain to $real_pain>>
<<set $arousal to $real_arousal>>
<<set $tiredness to $real_tiredness>>
<<set $stress to $real_stress>>
<<set $trauma to $real_trauma>>
<<set $control to $real_control>>
/*restore location and time*/
<<set $location to "school">>
<<set $time to $real_time>>
<<time>>
<</nobr>><</widget>>


code:
:: School Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You are in the antechamber outside the school toilets.

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<link [[Boy's Toilets|School Boy's Toilets]]>><</link>>

<<link [[Girl's Toilets|School Girl's Toilets]]>><</link>>

	<<if $historytrait gte 2 and $schooldrainintro isnot 1>>
	<<link [[Secret tunnel to drain system (0:02)|School Drain]]>><<pass 2>><</link>>

	<<elseif $historytrait gte 2>>
	<<link [[Secret tunnel to drain system (0:02)|Commercial Drain]]>><<pass 2>><</link>>

	<</if>>

<<link [[Leave the toilets (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: School Toilets Cat [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "cat">><<set $enemytrust -= 40>>
<<set $beaststance to "top">><<set $head to "grappled">>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Toilets Cat Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Toilets Cat Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Toilets Cat]]>><</link>><<nexttext>>
<</if>>

:: School Toilets Cat Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast grunts in satisfaction, and leaps out the window, leaving you lying on the floor.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

		<<if $bus is "boys">>
		<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

		<<else>>
		<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

		<</if>>

<<elseif $enemyhealth lte 0>>

The beast yelps and flees through the window.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

		<<if $bus is "boys">>
		<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

		<<else>>
		<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

		<</if>>

<</if>>

:: School Toilets Encounter [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
You tell them you went into the wrong room by mistake, and apologise. You leave the room before you get in trouble.

<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>

<<elseif $phase is 2>>
"Oh, I'm in the wrong room?" You walk up to the <<person1>><<personcomma>> as close as you can without touching <<himstop>> "It's a good thing you're here. I should leave before someone takes advantage of my silliness."

"N-no, it's fine," the <<person>> says, averting <<his>> eyes and blushing. "We'll get out of your way." They leave the room, though the <<person2>><<person>> has to be pulled along by <<his>> wrist.<<promiscuity1>>

<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>

<</if>>

:: School Toilets Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>

<<set $enemytrust += 100>>

You walk right up to the <<person>> and place your hand on <<his>> groin. "Silly me. I think I need to be punished, don't you?"<<promiscuity2>>

<</if>>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<controlloss>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<molested>>

The stall door swings open, and the <<person1>><<person>> drags you out to where <<his>> friends await.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|School Toilets Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|School Toilets Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|School Toilets Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|School Toilets Sex]]>><</link>><<nexttext>>
<</if>>

:: School Toilets Sex Finish [nobr]
<<effects>>

<<if $finish is 1>>

The <<person3>><<person>> doesn't look happy as the other two pull <<him>> away from you. <<tearful>> you wave them goodbye.

<<clotheson>>
<<endcombat>>

		<<if $bus is "boys">>
		<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

		<<else>>
		<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

		<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

	<<if $consensual is 1>>

	The three avoid eye contact with each other as they fix their clothing. <<tearful>> you wave them goodbye.

	<<else>>

	The <<person1>><<person>> shoves you against the ground, and the three of them leave you lying there. The sound of their laughter soon disappears. <<tearful>> you struggle to your feet.

	<</if>>

<<clotheson>>
<<endcombat>>

		<<if $bus is "boys">>
		<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

		<<else>>
		<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

		<</if>>

<<elseif $enemyhealth lte 0>>

The three recoil in pain, giving you a chance to escape. <<tearful>> you flee from the room.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>

<</if>>

:: School Toilets Clothes [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>

You hear them leave the room, taking your clothes with them.

<<storeclear>>
<<endevent>>

	<<if $bus is "boys">>
	<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>

<<elseif $phase is 2>>
You call out. "Wait! Those are mine." The footsteps cease.

	<<if $playergenderappearance is "f" and $bus is "boys">>
	The <<person1>><<person>> speaks. "Girls aren't allowed in here. Open the door."

		<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>

		<<if $submissive lte 850>>
		<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>

		<<else>>
		<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>

		<</if>>

	<<elseif $playergenderappearance is "m" and $bus is "girls">>
	The <<person1>><<person>> speaks. "Boys aren't allowed in here. Open the door."

		<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>

		<<if $submissive lte 850>>
		<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>

		<<else>>
		<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>

		<</if>>

	<<else>>

	The <<person1>><<person>> speaks. "Oh? What will you do for us if we give them back?"

		<<if $promiscuity gte 15>>
		<<link [[Offer your body|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>

		<</if>>
		<<if $money gte 1500>>
		<<link [[Offer Money (£15)|School Toilets Clothes]]>><<set $money -= 1500>><<set $phase to 3>><</link>>

		<</if>>
		<<if $submissive lte 850>>
		<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>

		<<else>>
		<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>

		<</if>>

	<</if>>

<<elseif $phase is 3>>
You slip some money under the door, and after a brief pause the <<person>> speaks again. "Nice. Okay, we'll leave them where we found them. Come on." You hear them leave the room.

Once they're gone, you open the stall and peek out. Sure enough, your clothes are where you left them.

<<endevent>>
	<<if $bus is "boys">>
	<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>

<<elseif $phase is 4>>

"Listen." You say. "Take my things and I'll find you and shove a rail spike up your worthless arseholes."

Something in your tone affects them. "Calm down, you fucking psycho. We're just messing with you." Once they're gone you peek out the stall, and see your clothes safely where you left them.

<<endevent>>
	<<if $bus is "boys">>
	<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>

<<elseif $phase is 5>>

You try to plead with them, but it's no use. "If you won't play ball," the <<person1>><<person>> says. "Why should we?" They laugh as they leave the room. You peek out the stall, and see an empty space where your clothes once were.

<<storeclear>>
<<endevent>>
	<<if $bus is "boys">>
	<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>

	<<else>>
	<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>

	<</if>>

<</if>>

:: School Boy's Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "boys">>

You are in the boy's toilets.

<<if $storelocation is "schoolboys">>
Your clothes are stored beneath the sinks.
<</if>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
	<<eventsschooltoilets>>
	<<else>>
	<<set $storelocationinit to "schoolboys">><<stripstoreactions>>
	<<link [[Masturbate|School Boy's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>

		<<if $storelocation isnot "schoolboys">>
		<<link [[Leave|Hallways]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 55>>
		<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
		<<elseif $exposed is 1 and $exhibitionism gte 35>>
		<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
		<<elseif $exposed lte 0>>
		<<link [[Leave|Hallways]]>><</link>>
		<</if>>
	<</if>>
<</if>>

<<set $eventskip to 0>>

:: School Girl's Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "girls">>

You are in the girl's toilets.

<<if $storelocation is "schoolgirls">>
Your clothes are stored beneath the sinks.
<</if>>

<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
	<<eventsschooltoilets>>
	<<else>>
	<<set $storelocationinit to "schoolgirls">><<stripstoreactions>>
		<<link [[Masturbate|School Girl's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>

		<<if $storelocation isnot "schoolgirls">>
		<<link [[Leave|Hallways]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 55>>
		<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
		<<elseif $exposed is 1 and $exhibitionism gte 35>>
		<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
		<<elseif $exposed lte 0>>
		<<link [[Leave|Hallways]]>><</link>>
		<</if>>
	<</if>>
<</if>>

<<set $eventskip to 0>>