120			// Each pool will send a percentage of the pending rewards based on the time elapsed since the last send
121			uint256 amountToAddForPool = ( pendingRewards[poolID] * numeratorMult ) / denominatorMult;
122
123			// Reduce the pending rewards so they are not sent again
124			if ( amountToAddForPool != 0 )
125				{
126				pendingRewards[poolID] -= amountToAddForPool;
127
128				sum += amountToAddForPool;
129				}
	// 3. Rewards are first placed into a RewardsEmitter which deposits rewards via addSALTRewards at the default rate of 1% per day.
	// 4. Rewards are deposited fairly often, with outstanding rewards being transferred with a frequency proportional to the activity of the exchange.
	// Example: if $100k rewards were being deposited in a bulk transaction, it would only equate to $1000 (1%) the first day,
	// or $10 in claimable rewards during a 15 minute upkeep period.
