    uint104 scaledAmountBurned = uint104(MathUtils.min(scaledAvailableLiquidity, scaledAmountOwed));
    uint128 normalizedAmountPaid = state.normalizeAmount(scaledAmountBurned).toUint128();

    batch.scaledAmountBurned += scaledAmountBurned;
    batch.normalizedAmountPaid += normalizedAmountPaid;
    state.scaledPendingWithdrawals -= scaledAmountBurned;

    // Update normalizedUnclaimedWithdrawals so the tokens are only accessible for withdrawals.
    state.normalizedUnclaimedWithdrawals += normalizedAmountPaid;
    uint104 scaledAmountBurned = uint104(MathUtils.min(scaledAvailableLiquidity, scaledAmountOwed));
-   uint128 normalizedAmountPaid = state.normalizeAmount(scaledAmountBurned).toUint128();
+   uint128 normalizedAmountPaid = MathUtils.mulDiv(scaledAmountBurned, state.scaleFactor, MathUtils.RAY).toUint128();
