77: uint8(bioTextBytes[i + 4]) >= 187 &&
78: uint8(bioTextBytes[i + 4]) <= 191) ||
163: trayTiledata[j] = _drawing(uint256(lastHash));
250 :  tileData.characterIndex = uint16(charRandValue % NUM_CHARS_EMOJIS);
252: tileData.characterIndex = uint16(charRandValue % NUM_CHARS_LETTERS);
   tileData.fontClass = 3 + uint8((res - 80) / 8);
        } else if (res < 104) {
            tileData.fontClass = 5 + uint8((res - 96) / 4);
        } else if (res < 108) {
            tileData.fontClass = 7 + uint8((res - 104) / 2);
267:  tileData.characterModifier = uint8(zalgoSeed % 256);
272: uint8 lastByteVal = uint8(_startingSequence[3]);

278: _startingSequence[2] = bytes1(uint8(_startingSequence[2]) + 1);
