function _checkDelay(uint _id, bool _type) internal {
    unchecked {
        Delay memory _delay = blockDelayPassed[_id];
        //in those situations
        if (_delay.actionType == _type) {
            blockDelayPassed[_id].delay = block.number + blockDelay;
        } else {
            if (block.number < _delay.delay) revert("0"); //Wait
            blockDelayPassed[_id].delay = block.number + blockDelay;
            blockDelayPassed[_id].actionType = _type;
        }
    }
}
