            //check for kick reward
            //this wont have the exact reward rate that you would get if looped through
            //but this section is supposed to be for quick and easy low gas processing of all locks
            //we'll assume that if the reward was good enough someone would have processed at an earlier epoch
            if (_checkDelay > 0) {
                uint256 currentEpoch = block.timestamp.sub(_checkDelay).div(rewardsDuration).mul(rewardsDuration);
                uint256 epochsover = currentEpoch.sub(uint256(locks[length - 1].unlockTime)).div(rewardsDuration);
                uint256 rRate = AuraMath.min(kickRewardPerEpoch.mul(epochsover + 1), denominator);
                reward = uint256(locks[length - 1].amount).mul(rRate).div(denominator);
            }
                reward = uint256(locked).mul(rRate).div(denominator);
