    function _getNewReceiverCooldown(
        uint256 senderCooldown,
        uint256 amount,
        address receiver,
        uint256 receiverBalance
    ) internal view returns(uint256) {
        uint256 receiverCooldown = cooldowns[receiver];

        // If receiver has no cooldown, no need to set a new one
        if(receiverCooldown == 0) return 0;

        uint256 minValidCooldown = block.timestamp - (COOLDOWN_PERIOD + UNSTAKE_PERIOD);

        // If last receiver cooldown is expired, set it back to 0
        if(receiverCooldown < minValidCooldown) return 0;

        // In case the given senderCooldown is 0 (sender has no cooldown, or minting)
        uint256 _senderCooldown = senderCooldown < minValidCooldown ? block.timestamp : senderCooldown;

        // If the sender cooldown is better, we keep the receiver cooldown
        if(_senderCooldown < receiverCooldown) return receiverCooldown;

        // Default new cooldown, weighted average based on the amount and the previous balance
        return ((amount * _senderCooldown) + (receiverBalance * receiverCooldown)) / (amount + receiverBalance);

    }
