{
    "Function": "mint",
    "File": "src/GameItems.sol",
    "Parent Contracts": [
        "lib/openzeppelin-contracts/contracts/token/ERC1155/ERC1155.sol",
        "lib/openzeppelin-contracts/contracts/token/ERC1155/extensions/IERC1155MetadataURI.sol",
        "lib/openzeppelin-contracts/contracts/token/ERC1155/IERC1155.sol",
        "lib/openzeppelin-contracts/contracts/utils/introspection/ERC165.sol",
        "lib/openzeppelin-contracts/contracts/utils/introspection/IERC165.sol",
        "lib/openzeppelin-contracts/contracts/utils/Context.sol"
    ],
    "High-Level Calls": [
        "Neuron",
        "Neuron",
        "Neuron"
    ],
    "Internal Calls": [
        "require(bool)",
        "require(bool)",
        "_replenishDailyAllowance",
        "require(bool,string)",
        "require(bool)",
        "_mint"
    ],
    "Library Calls": [],
    "Low-Level Calls": [],
    "Code": "function mint(uint256 tokenId, uint256 quantity) external {\n        require(tokenId < _itemCount);\n        uint256 price = allGameItemAttributes[tokenId].itemPrice * quantity;\n        require(_neuronInstance.balanceOf(msg.sender) >= price, \"Not enough NRN for purchase\");\n        require(\n            allGameItemAttributes[tokenId].finiteSupply == false || \n            (\n                allGameItemAttributes[tokenId].finiteSupply == true && \n                quantity <= allGameItemAttributes[tokenId].itemsRemaining\n            )\n        );\n        require(\n            dailyAllowanceReplenishTime[msg.sender][tokenId] <= block.timestamp || \n            quantity <= allowanceRemaining[msg.sender][tokenId]\n        );\n\n        _neuronInstance.approveSpender(msg.sender, price);\n        bool success = _neuronInstance.transferFrom(msg.sender, treasuryAddress, price);\n        if (success) {\n            if (dailyAllowanceReplenishTime[msg.sender][tokenId] <= block.timestamp) {\n                _replenishDailyAllowance(tokenId);\n            }\n            allowanceRemaining[msg.sender][tokenId] -= quantity;\n            if (allGameItemAttributes[tokenId].finiteSupply) {\n                allGameItemAttributes[tokenId].itemsRemaining -= quantity;\n            }\n            _mint(msg.sender, tokenId, quantity, bytes(\"random\"));\n            emit BoughtItem(msg.sender, tokenId, quantity);\n        }\n    }"
}