{
    "Function": "createPhysicalAttributes",
    "File": "src/AiArenaHelper.sol",
    "Parent Contracts": [],
    "High-Level Calls": [],
    "Internal Calls": [
        "dnaToIndex"
    ],
    "Library Calls": [],
    "Low-Level Calls": [],
    "Code": "function createPhysicalAttributes(\n        uint256 dna, \n        uint8 generation, \n        uint8 iconsType, \n        bool dendroidBool\n    ) \n        external \n        view \n        returns (FighterOps.FighterPhysicalAttributes memory) \n    {\n        if (dendroidBool) {\n            return FighterOps.FighterPhysicalAttributes(99, 99, 99, 99, 99, 99);\n        } else {\n            uint256[] memory finalAttributeProbabilityIndexes = new uint[](attributes.length);\n\n            uint256 attributesLength = attributes.length;\n            for (uint8 i = 0; i < attributesLength; i++) {\n                if (\n                  i == 0 && iconsType == 2 || // Custom icons head (beta helmet)\n                  i == 1 && iconsType > 0 || // Custom icons eyes (red diamond)\n                  i == 4 && iconsType == 3 // Custom icons hands (bowling ball)\n                ) {\n                    finalAttributeProbabilityIndexes[i] = 50;\n                } else {\n                    uint256 rarityRank = (dna / attributeToDnaDivisor[attributes[i]]) % 100;\n                    uint256 attributeIndex = dnaToIndex(generation, rarityRank, attributes[i]);\n                    finalAttributeProbabilityIndexes[i] = attributeIndex;\n                }\n            }\n            return FighterOps.FighterPhysicalAttributes(\n                finalAttributeProbabilityIndexes[0],\n                finalAttributeProbabilityIndexes[1],\n                finalAttributeProbabilityIndexes[2],\n                finalAttributeProbabilityIndexes[3],\n                finalAttributeProbabilityIndexes[4],\n                finalAttributeProbabilityIndexes[5]\n            );\n        }\n    }"
}